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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5119

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/34795681?noj=FRM34795681-20DC" width="1" height="1"></div>

roll.swf

This is the info page for
Flash #152430

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
frame 1 { function checkLoad(mcTarget) { var v2 = mcTarget.getBytesLoaded(); var v1 = mcTarget.getBytesTotal(); var v3 = (v2 / v1) * 100; mcLoader.mcBar._xscale = v3; var v5 = (Math.floor(v3)).toString(); var v7 = (Math.floor(v1 / 1024)).toString(); var v6 = 'Loading Case Simulator: ' + v5 + '%'; mcLoader.tPercent.text = v6; if (v2 >= v1 && v1 > 0) { if (nCount >= 5) { clearInterval(nProgress); mcTarget.gotoAndStop('Preloading'); } else { ++nCount; } } updateAfterEvent(); } System.security.allowDomain('*'); Security.loadPolicyFile('crossdomain.xml'); loadVariables('Test.php?load=true', ''); stop(); var nCount = 0; var nProgress = setInterval(checkLoad, 100, this); var ImgLoaded = 0; var ImgTotal = 284; } movieClip 2 { frame 1 { stop(); } frame 21 { stop(); } } movieClip 4 { } movieClip 6 { } // unknown tag 88 length 81 movieClip 10 { } frame 2 { function onLoaded() { button2.onRelease = function () { gotoAndStop('Case'); }; SetIMGandIMGD(); Preloader.onLoadStart = function () { ImgLoaded += 1; SetIMGandIMGD(); }; Preloader.onLoadComplete = function () { mcLoader.nameWeap.text = 'Loading Image: ' + Img + ' | ' + Img_D; if (ImgLoaded == ImgTotal) { CaseStart(); } else { LoadImg(); } }; LoadImg(); } function HideLoaders() { Image.Image1.Loader._visible = false; Image.Image2.Loader._visible = false; Image.Image3.Loader._visible = false; Image.Image4.Loader._visible = false; Image.Image5.Loader._visible = false; Image.Image6.Loader._visible = false; Image.Image7.Loader._visible = false; } function LoadImg() { if (NumberVar == 1) { HideLoaders(); Preloader.loadClip(ImgLoad, Image.Image1.Image); Image.Image1.Loader._visible = true; } else { if (NumberVar == 2) { HideLoaders(); Preloader.loadClip(ImgLoad, Image.Image2.Image); Image.Image2.Loader._visible = true; } else { if (NumberVar == 3) { HideLoaders(); Preloader.loadClip(ImgLoad, Image.Image3.Image); Image.Image3.Loader._visible = true; } else { if (NumberVar == 4) { HideLoaders(); Preloader.loadClip(ImgLoad, Image.Image4.Image); Image.Image4.Loader._visible = true; } else { if (NumberVar == 5) { HideLoaders(); Preloader.loadClip(ImgLoad, Image.Image5.Image); Image.Image5.Loader._visible = true; } else { if (NumberVar == 6) { HideLoaders(); Preloader.loadClip(ImgLoad, Image.Image6.Image); Image.Image6.Loader._visible = true; } else { if (NumberVar == 7) { HideLoaders(); Preloader.loadClip(ImgLoad, Image.Image7.Image); Image.Image7.Loader._visible = true; } } } } } } } NumberVar += 1; if (NumberVar == 8) { NumberVar = 1; } } function SetIMGandIMGD() { if (ImgLoaded == 0) { Img = 'Item'; Img_D = 'Community Sticker Capsule 1'; } else { if (ImgLoaded == 1) { Img = 'Item'; Img_D = 'EMS Katowice 2014 Challengers'; } else { if (ImgLoaded == 2) { Img = 'Item'; Img_D = 'EMS Katowice 2014 Legends'; } else { if (ImgLoaded == 3) { Img = 'Item'; Img_D = 'eSports Case'; } else { if (ImgLoaded == 4) { Img = 'Item'; Img_D = 'eSports Winter Case'; } else { if (ImgLoaded == 5) { Img = 'Item'; Img_D = 'Operation Bravo Weapon Case'; } else { if (ImgLoaded == 6) { Img = 'Item'; Img_D = 'Huntsman Weapon Case'; } else { if (ImgLoaded == 7) { Img = 'Item'; Img_D = 'Operation Phoenix Weapon Case'; } else { if (ImgLoaded == 8) { Img = 'Item'; Img_D = 'Sticker Capsule 2'; } else { if (ImgLoaded == 9) { Img = 'Item'; Img_D = 'Sticker Capsule'; } else { if (ImgLoaded == 10) { Img = 'Item'; Img_D = 'Weapon Case'; } else { if (ImgLoaded == 11) { Img = 'Item'; Img_D = 'Weapon Case 2'; } else { if (ImgLoaded == 12) { Img = 'Item'; Img_D = 'Weapon Case 3'; } else { if (ImgLoaded == 13) { Img = 'Item'; Img_D = 'Winter Offensive Weapon Case'; } else { if (ImgLoaded == 14) { Img = 'Sticker'; Img_D = '3DMAX (Holo)'; } else { if (ImgLoaded == 15) { Img = 'Sticker'; Img_D = '3DMAX'; } else { if (ImgLoaded == 16) { Img = 'Sticker'; Img_D = 'Aces High'; } else { if (ImgLoaded == 17) { Img = 'Sticker'; Img_D = 'Aces High (Holo)'; } else { if (ImgLoaded == 18) { Img = 'Sticker'; Img_D = 'Backstab'; } else { if (ImgLoaded == 19) { Img = 'Sticker'; Img_D = 'Banana'; } else { if (ImgLoaded == 20) { Img = 'Sticker'; Img_D = 'Bash (Holo)'; } else { if (ImgLoaded == 21) { Img = 'Sticker'; Img_D = 'Bish (Holo)'; } else { if (ImgLoaded == 22) { Img = 'Sticker'; Img_D = 'Bosh (Holo)'; } else { if (ImgLoaded == 23) { Img = 'Sticker'; Img_D = 'Black Dog'; } else { if (ImgLoaded == 24) { Img = 'Sticker'; Img_D = 'Bomb Code'; } else { if (ImgLoaded == 25) { Img = 'Sticker'; Img_D = 'Bomb Doge'; } else { if (ImgLoaded == 26) { Img = 'Sticker'; Img_D = 'Burn Them All'; } else { if (ImgLoaded == 27) { Img = 'Sticker'; Img_D = 'Cerberus'; } else { if (ImgLoaded == 28) { Img = 'Sticker'; Img_D = 'Clan-Mystik (Holo)'; } else { if (ImgLoaded == 29) { Img = 'Sticker'; Img_D = 'Clan-Mystik'; } else { if (ImgLoaded == 30) { Img = 'Sticker'; Img_D = 'Chicken Lover'; } else { if (ImgLoaded == 31) { Img = 'Sticker'; Img_D = 'compLexity Gaming (H)'; } else { if (ImgLoaded == 32) { Img = 'Sticker'; Img_D = 'compLexity Gaming'; } else { if (ImgLoaded == 33) { Img = 'Sticker'; Img_D = 'Crown (Foil)'; } else { if (ImgLoaded == 34) { Img = 'Sticker'; Img_D = 'Easy Peasy'; } else { if (ImgLoaded == 35) { Img = 'Sticker'; Img_D = 'ESL Skull (Foil)'; } else { if (ImgLoaded == 36) { Img = 'Sticker'; Img_D = 'ESL Wolf (Foil)'; } else { if (ImgLoaded == 37) { Img = 'Sticker'; Img_D = 'Fearsome (Holo)'; } else { if (ImgLoaded == 38) { Img = 'Sticker'; Img_D = 'Fearsome'; } else { if (ImgLoaded == 39) { Img = 'Sticker'; Img_D = 'Flammable (Foil)'; } else { if (ImgLoaded == 40) { Img = 'Sticker'; Img_D = 'Fnatic'; } else { if (ImgLoaded == 41) { Img = 'Sticker'; Img_D = 'Fnatic (Holo)'; } else { if (ImgLoaded == 42) { Img = 'Sticker'; Img_D = 'Good Game'; } else { if (ImgLoaded == 43) { Img = 'Sticker'; Img_D = 'Good Luck'; } else { if (ImgLoaded == 44) { Img = 'Sticker'; Img_D = 'Have Fun'; } else { if (ImgLoaded == 45) { Img = 'Sticker'; Img_D = 'Harp of War (Holo)'; } else { if (ImgLoaded == 46) { Img = 'Sticker'; Img_D = 'Headhunter (Foil)'; } else { if (ImgLoaded == 47) { Img = 'Sticker'; Img_D = 'HellRaisers'; } else { if (ImgLoaded == 48) { Img = 'Sticker'; Img_D = 'HellRaisers (Holo)'; } else { if (ImgLoaded == 49) { Img = 'Sticker'; Img_D = 'Howling Dawn'; } else { if (ImgLoaded == 50) { Img = 'Sticker'; Img_D = 'I Conquered'; } else { if (ImgLoaded == 51) { Img = 'Sticker'; Img_D = 'iBUYPOWER (Holo)'; } else { if (ImgLoaded == 52) { Img = 'Sticker'; Img_D = 'iBUYPOWER'; } else { if (ImgLoaded == 53) { Img = 'Sticker'; Img_D = 'King on the Field'; } else { if (ImgLoaded == 54) { Img = 'Sticker'; Img_D = 'Let\'s Roll-oll (Holo)'; } else { if (ImgLoaded == 55) { Img = 'Sticker'; Img_D = 'Let\'s Roll-oll'; } else { if (ImgLoaded == 56) { Img = 'Sticker'; Img_D = 'LGB eSports (Holo)'; } else { if (ImgLoaded == 57) { Img = 'Sticker'; Img_D = 'LGB eSports'; } else { if (ImgLoaded == 58) { Img = 'Sticker'; Img_D = 'Llama Cannon'; } else { if (ImgLoaded == 59) { Img = 'Sticker'; Img_D = 'Luck Skill (Foil)'; } else { if (ImgLoaded == 60) { Img = 'Sticker'; Img_D = 'Luck Skill'; } else { if (ImgLoaded == 61) { Img = 'Sticker'; Img_D = 'Lucky 13 (Foil)'; } else { if (ImgLoaded == 62) { Img = 'Sticker'; Img_D = 'Lucky 13'; } else { if (ImgLoaded == 63) { Img = 'Sticker'; Img_D = 'Metal'; } else { if (ImgLoaded == 64) { Img = 'Sticker'; Img_D = 'mousesports (Holo)'; } else { if (ImgLoaded == 65) { Img = 'Sticker'; Img_D = 'mousesports'; } else { if (ImgLoaded == 66) { Img = 'Sticker'; Img_D = 'My Other Awp'; } else { if (ImgLoaded == 67) { Img = 'Sticker'; Img_D = 'Natus Vincere (Holo)'; } else { if (ImgLoaded == 68) { Img = 'Sticker'; Img_D = 'Natus Vincere'; } else { if (ImgLoaded == 69) { Img = 'Sticker'; Img_D = 'New Sheriff (Foil)'; } else { if (ImgLoaded == 70) { Img = 'Sticker'; Img_D = 'Nice Shot'; } else { if (ImgLoaded == 71) { Img = 'Sticker'; Img_D = 'Ninjas in Pyjamas (H)'; } else { if (ImgLoaded == 72) { Img = 'Sticker'; Img_D = 'Ninjas in Pyjamas'; } else { if (ImgLoaded == 73) { Img = 'Sticker'; Img_D = 'Reason Gaming (Holo)'; } else { if (ImgLoaded == 74) { Img = 'Sticker'; Img_D = 'Reason Gaming'; } else { if (ImgLoaded == 75) { Img = 'Sticker'; Img_D = 'Rising Skull'; } else { if (ImgLoaded == 76) { Img = 'Sticker'; Img_D = 'Seek & Destroy'; } else { if (ImgLoaded == 77) { Img = 'Sticker'; Img_D = 'Shave Master'; } else { if (ImgLoaded == 78) { Img = 'Sticker'; Img_D = 'Stupid Banana (Foil)'; } else { if (ImgLoaded == 79) { Img = 'Sticker'; Img_D = 'Swag (Foil)'; } else { if (ImgLoaded == 80) { Img = 'Sticker'; Img_D = 'Team Dignitas (Holo)'; } else { if (ImgLoaded == 81) { Img = 'Sticker'; Img_D = 'Team Dignitas'; } else { if (ImgLoaded == 82) { Img = 'Sticker'; Img_D = 'Team LDLC.com (H)'; } else { if (ImgLoaded == 83) { Img = 'Sticker'; Img_D = 'Team LDLC.com'; } else { if (ImgLoaded == 84) { Img = 'Sticker'; Img_D = 'Teamwork (Holo)'; } else { if (ImgLoaded == 85) { Img = 'Sticker'; Img_D = 'Titan (Holo)'; } else { if (ImgLoaded == 86) { Img = 'Sticker'; Img_D = 'Titan'; } else { if (ImgLoaded == 87) { Img = 'Sticker'; Img_D = 'To B or not to B'; } else { if (ImgLoaded == 88) { Img = 'Sticker'; Img_D = 'Vigilance (Holo)'; } else { if (ImgLoaded == 89) { Img = 'Sticker'; Img_D = 'Vigilance'; } else { if (ImgLoaded == 90) { Img = 'Sticker'; Img_D = 'Virtus.Pro (Holo)'; } else { if (ImgLoaded == 91) { Img = 'Sticker'; Img_D = 'Virtus.Pro'; } else { if (ImgLoaded == 92) { Img = 'Sticker'; Img_D = 'Vox Eminor (Holo)'; } else { if (ImgLoaded == 93) { Img = 'Sticker'; Img_D = 'Vox Eminor'; } else { if (ImgLoaded == 94) { Img = 'Sticker'; Img_D = 'Welcome to the Clutch'; } else { if (ImgLoaded == 95) { Img = 'Sticker'; Img_D = 'Winged Defuser'; } else { if (ImgLoaded == 96) { Img = 'AK-47'; Img_D = 'Blue Laminate'; } else { if (ImgLoaded == 97) { Img = 'AK-47'; Img_D = 'Case Hardened'; } else { if (ImgLoaded == 98) { Img = 'AK-47'; Img_D = 'Fire Serpent'; } else { if (ImgLoaded == 99) { Img = 'AK-47'; Img_D = 'Red Laminate'; } else { if (ImgLoaded == 100) { Img = 'AK-47'; Img_D = 'Redline'; } else { if (ImgLoaded == 101) { Img = 'AK-47'; Img_D = 'Vulcan'; } else { if (ImgLoaded == 102) { Img = 'AUG'; Img_D = 'Chameleon'; } else { if (ImgLoaded == 103) { Img = 'AUG'; Img_D = 'Torque'; } else { if (ImgLoaded == 104) { Img = 'AUG'; Img_D = 'Wings'; } else { if (ImgLoaded == 105) { Img = 'AWP'; Img_D = 'Lightning Strike'; } else { if (ImgLoaded == 106) { Img = 'AWP'; Img_D = 'BOOM'; } else { if (ImgLoaded == 107) { Img = 'AWP'; Img_D = 'Graphite'; } else { if (ImgLoaded == 108) { Img = 'AWP'; Img_D = 'Electric Hive'; } else { if (ImgLoaded == 109) { Img = 'AWP'; Img_D = 'Redline'; } else { if (ImgLoaded == 110) { Img = 'AWP'; Img_D = 'Asiimov'; } else { if (ImgLoaded == 111) { Img = 'CZ75-Auto'; Img_D = 'Crimson Web'; } else { if (ImgLoaded == 112) { Img = 'CZ75-Auto'; Img_D = 'Tread Plate'; } else { if (ImgLoaded == 113) { Img = 'CZ75-Auto'; Img_D = 'The Fuschia Is Now'; } else { if (ImgLoaded == 114) { Img = 'CZ75-Auto'; Img_D = 'Victoria'; } else { if (ImgLoaded == 115) { Img = 'CZ75-Auto'; Img_D = 'Poison Dart'; } else { if (ImgLoaded == 116) { Img = 'Desert Eagle'; Img_D = 'Hypnotic'; } else { if (ImgLoaded == 117) { Img = 'Desert Eagle'; Img_D = 'Golden Koi'; } else { if (ImgLoaded == 118) { Img = 'Desert Eagle'; Img_D = 'Cobalt Disruption'; } else { if (ImgLoaded == 119) { Img = 'Desert Eagle'; Img_D = 'Heirloom'; } else { if (ImgLoaded == 120) { Img = 'Dual Berettas'; Img_D = 'Black Limba'; } else { if (ImgLoaded == 121) { Img = 'Dual Berettas'; Img_D = 'Hemoglobin'; } else { if (ImgLoaded == 122) { Img = 'Dual Berettas'; Img_D = 'Marina'; } else { if (ImgLoaded == 123) { Img = 'Dual Berettas'; Img_D = 'Panther'; } else { if (ImgLoaded == 124) { Img = 'Dual Berettas'; Img_D = 'Retribution'; } else { if (ImgLoaded == 125) { Img = 'FAMAS'; Img_D = 'Doomkitty'; } else { if (ImgLoaded == 126) { Img = 'FAMAS'; Img_D = 'Hexane'; } else { if (ImgLoaded == 127) { Img = 'FAMAS'; Img_D = 'Afterimage'; } else { if (ImgLoaded == 128) { Img = 'FAMAS'; Img_D = 'Pulse'; } else { if (ImgLoaded == 129) { Img = 'FAMAS'; Img_D = 'Sergeant'; } else { if (ImgLoaded == 130) { Img = 'Five-SeveN'; Img_D = 'Case Hardened'; } else { if (ImgLoaded == 131) { Img = 'Five-SeveN'; Img_D = 'Nightshade'; } else { if (ImgLoaded == 132) { Img = 'Five-SeveN'; Img_D = 'Kami'; } else { if (ImgLoaded == 133) { Img = 'Five-SeveN'; Img_D = 'Copper Galaxy'; } else { if (ImgLoaded == 134) { Img = 'G3SG1'; Img_D = 'Demeter'; } else { if (ImgLoaded == 135) { Img = 'G3SG1'; Img_D = 'Azure Zebra'; } else { if (ImgLoaded == 136) { Img = 'Galil AR'; Img_D = 'Orange DDPAT'; } else { if (ImgLoaded == 137) { Img = 'Galil AR'; Img_D = 'Shattered'; } else { if (ImgLoaded == 138) { Img = 'Galil AR'; Img_D = 'Blue Titanium'; } else { if (ImgLoaded == 139) { Img = 'Galil AR'; Img_D = 'Sandstorm'; } else { if (ImgLoaded == 140) { Img = 'Galil AR'; Img_D = 'Kami'; } else { if (ImgLoaded == 141) { Img = 'Glock-18'; Img_D = 'Dragon Tattoo'; } else { if (ImgLoaded == 142) { Img = 'Glock-18'; Img_D = 'Blue Fissure'; } else { if (ImgLoaded == 143) { Img = 'M249'; Img_D = 'Magma'; } else { if (ImgLoaded == 144) { Img = 'M4A1-S'; Img_D = 'Dark Water'; } else { if (ImgLoaded == 145) { Img = 'M4A1-S'; Img_D = 'Bright Water'; } else { if (ImgLoaded == 146) { Img = 'M4A1-S'; Img_D = 'Blood Tiger'; } else { if (ImgLoaded == 147) { Img = 'M4A1-S'; Img_D = 'Guardian'; } else { if (ImgLoaded == 148) { Img = 'M4A1-S'; Img_D = 'Atomic Alloy'; } else { if (ImgLoaded == 149) { Img = 'M4A4'; Img_D = 'Faded Zebra'; } else { if (ImgLoaded == 150) { Img = 'M4A4'; Img_D = 'Zirka'; } else { if (ImgLoaded == 151) { Img = 'M4A4'; Img_D = 'X-Ray'; } else { if (ImgLoaded == 152) { Img = 'M4A4'; Img_D = 'Asiimov'; } else { if (ImgLoaded == 153) { Img = 'M4A4'; Img_D = 'Howl'; } else { if (ImgLoaded == 154) { Img = 'MAC-10'; Img_D = 'Graven'; } else { if (ImgLoaded == 155) { Img = 'MAC-10'; Img_D = 'Heat'; } else { if (ImgLoaded == 156) { Img = 'MAC-10'; Img_D = 'Curse'; } else { if (ImgLoaded == 157) { Img = 'MAG-7'; Img_D = 'Memento'; } else { if (ImgLoaded == 158) { Img = 'MAG-7'; Img_D = 'Heaven Guard'; } else { if (ImgLoaded == 159) { Img = 'MP7'; Img_D = 'Skulls'; } else { if (ImgLoaded == 160) { Img = 'MP9'; Img_D = 'Hypnotic'; } else { if (ImgLoaded == 161) { Img = 'MP9'; Img_D = 'Rose Iron'; } else { if (ImgLoaded == 162) { Img = 'Negev'; Img_D = 'Terrain'; } else { if (ImgLoaded == 163) { Img = 'Nova'; Img_D = 'Tempest'; } else { if (ImgLoaded == 164) { Img = 'Nova'; Img_D = 'Graphite'; } else { if (ImgLoaded == 165) { Img = 'Nova'; Img_D = 'Ghost Camo'; } else { if (ImgLoaded == 166) { Img = 'Nova'; Img_D = 'Rising Skull'; } else { if (ImgLoaded == 167) { Img = 'Nova'; Img_D = 'Antique'; } else { if (ImgLoaded == 168) { Img = 'P2000'; Img_D = 'Ocean Foam'; } else { if (ImgLoaded == 169) { Img = 'P250'; Img_D = 'Splash'; } else { if (ImgLoaded == 170) { Img = 'P250'; Img_D = 'Hive'; } else { if (ImgLoaded == 171) { Img = 'P250'; Img_D = 'Steel Disruption'; } else { if (ImgLoaded == 172) { Img = 'P250'; Img_D = 'Mehndi'; } else { if (ImgLoaded == 173) { Img = 'P250'; Img_D = 'Undertow'; } else { if (ImgLoaded == 174) { Img = 'P90'; Img_D = 'Death by Kitty'; } else { if (ImgLoaded == 175) { Img = 'P90'; Img_D = 'Emerald Dragon'; } else { if (ImgLoaded == 176) { Img = 'P90'; Img_D = 'Cold Blooded'; } else { if (ImgLoaded == 177) { Img = 'P90'; Img_D = 'Blind Spot'; } else { if (ImgLoaded == 178) { Img = 'P90'; Img_D = 'Trigon'; } else { if (ImgLoaded == 179) { Img = 'P90'; Img_D = 'Desert Warfare'; } else { if (ImgLoaded == 180) { Img = 'PP-Bizon'; Img_D = 'Water Sigil'; } else { if (ImgLoaded == 181) { Img = 'PP-Bizon'; Img_D = 'Cobalt Halftone'; } else { if (ImgLoaded == 182) { Img = 'PP-Bizon'; Img_D = 'Antique'; } else { if (ImgLoaded == 183) { Img = 'Sawed-Off'; Img_D = 'Orange DDPAT'; } else { if (ImgLoaded == 184) { Img = 'Sawed-Off'; Img_D = 'The Kraken'; } else { if (ImgLoaded == 185) { Img = 'SCAR-20'; Img_D = 'Crimson Web'; } else { if (ImgLoaded == 186) { Img = 'SG 553'; Img_D = 'Ultraviolet'; } else { if (ImgLoaded == 187) { Img = 'SG 553'; Img_D = 'Wave Spray'; } else { if (ImgLoaded == 188) { Img = 'SG 553'; Img_D = 'Pulse'; } else { if (ImgLoaded == 189) { Img = 'SSG 08'; Img_D = 'Blood in the Water'; } else { if (ImgLoaded == 190) { Img = 'SSG 08'; Img_D = 'Slashed'; } else { if (ImgLoaded == 191) { Img = 'Tec-9'; Img_D = 'Blue Titanium'; } else { if (ImgLoaded == 192) { Img = 'Tec-9'; Img_D = 'Titanium Bit'; } else { if (ImgLoaded == 193) { Img = 'Tec-9'; Img_D = 'Sandstorm'; } else { if (ImgLoaded == 194) { Img = 'Tec-9'; Img_D = 'Isaac'; } else { if (ImgLoaded == 195) { Img = 'UMP-45'; Img_D = 'Bone Pile'; } else { if (ImgLoaded == 196) { Img = 'UMP-45'; Img_D = 'Corporal'; } else { if (ImgLoaded == 197) { Img = 'USP-S'; Img_D = 'Dark Water'; } else { if (ImgLoaded == 198) { Img = 'USP-S'; Img_D = 'Overgrowth'; } else { if (ImgLoaded == 199) { Img = 'USP-S'; Img_D = 'Serum'; } else { if (ImgLoaded == 200) { Img = 'USP-S'; Img_D = 'Stainless'; } else { if (ImgLoaded == 201) { Img = 'USP-S'; Img_D = 'Guardian'; } else { if (ImgLoaded == 202) { Img = 'USP-S'; Img_D = 'Orion'; } else { if (ImgLoaded == 203) { Img = 'XM1014'; Img_D = 'Heaven Guard'; } else { if (ImgLoaded == 204) { Img = 'P2000'; Img_D = 'Red FragCam'; } else { if (ImgLoaded == 205) { Img = 'SCAR-20'; Img_D = 'Cyrex'; } else { if (ImgLoaded == 206) { Img = 'Bayonet'; Img_D = 'Vanilla'; } else { if (ImgLoaded == 207) { Img = 'Bayonet'; Img_D = 'Case Hardened'; } else { if (ImgLoaded == 208) { Img = 'Bayonet'; Img_D = 'Stained'; } else { if (ImgLoaded == 209) { Img = 'Bayonet'; Img_D = 'Slaughter'; } else { if (ImgLoaded == 210) { Img = 'Bayonet'; Img_D = 'Fade'; } else { if (ImgLoaded == 211) { Img = 'Bayonet'; Img_D = 'Blue Steel'; } else { if (ImgLoaded == 212) { Img = 'Bayonet'; Img_D = 'Boreal Forest'; } else { if (ImgLoaded == 213) { Img = 'Bayonet'; Img_D = 'Crimson Web'; } else { if (ImgLoaded == 214) { Img = 'Bayonet'; Img_D = 'Urban Masked'; } else { if (ImgLoaded == 215) { Img = 'Bayonet'; Img_D = 'Scorched'; } else { if (ImgLoaded == 216) { Img = 'Bayonet'; Img_D = 'Safari Mesh'; } else { if (ImgLoaded == 217) { Img = 'Bayonet'; Img_D = 'Night'; } else { if (ImgLoaded == 218) { Img = 'Bayonet'; Img_D = 'Forest DDPAT'; } else { if (ImgLoaded == 219) { Img = 'M9 Bayonet'; Img_D = 'Vanilla'; } else { if (ImgLoaded == 220) { Img = 'M9 Bayonet'; Img_D = 'Case Hardened'; } else { if (ImgLoaded == 221) { Img = 'M9 Bayonet'; Img_D = 'Stained'; } else { if (ImgLoaded == 222) { Img = 'M9 Bayonet'; Img_D = 'Slaughter'; } else { if (ImgLoaded == 223) { Img = 'M9 Bayonet'; Img_D = 'Fade'; } else { if (ImgLoaded == 224) { Img = 'M9 Bayonet'; Img_D = 'Blue Steel'; } else { if (ImgLoaded == 225) { Img = 'M9 Bayonet'; Img_D = 'Boreal Forest'; } else { if (ImgLoaded == 226) { Img = 'M9 Bayonet'; Img_D = 'Crimson Web'; } else { if (ImgLoaded == 227) { Img = 'M9 Bayonet'; Img_D = 'Urban Masked'; } else { if (ImgLoaded == 228) { Img = 'M9 Bayonet'; Img_D = 'Scorched'; } else { if (ImgLoaded == 229) { Img = 'M9 Bayonet'; Img_D = 'Safari Mesh'; } else { if (ImgLoaded == 230) { Img = 'M9 Bayonet'; Img_D = 'Night'; } else { if (ImgLoaded == 231) { Img = 'M9 Bayonet'; Img_D = 'Forest DDPAT'; } else { if (ImgLoaded == 232) { Img = 'Gut Knife'; Img_D = 'Vanilla'; } else { if (ImgLoaded == 233) { Img = 'Gut Knife'; Img_D = 'Case Hardened'; } else { if (ImgLoaded == 234) { Img = 'Gut Knife'; Img_D = 'Stained'; } else { if (ImgLoaded == 235) { Img = 'Gut Knife'; Img_D = 'Slaughter'; } else { if (ImgLoaded == 236) { Img = 'Gut Knife'; Img_D = 'Fade'; } else { if (ImgLoaded == 237) { Img = 'Gut Knife'; Img_D = 'Blue Steel'; } else { if (ImgLoaded == 238) { Img = 'Gut Knife'; Img_D = 'Boreal Forest'; } else { if (ImgLoaded == 239) { Img = 'Gut Knife'; Img_D = 'Crimson Web'; } else { if (ImgLoaded == 240) { Img = 'Gut Knife'; Img_D = 'Urban Masked'; } else { if (ImgLoaded == 241) { Img = 'Gut Knife'; Img_D = 'Scorched'; } else { if (ImgLoaded == 242) { Img = 'Gut Knife'; Img_D = 'Safari Mesh'; } else { if (ImgLoaded == 243) { Img = 'Gut Knife'; Img_D = 'Night'; } else { if (ImgLoaded == 244) { Img = 'Gut Knife'; Img_D = 'Forest DDPAT'; } else { if (ImgLoaded == 245) { Img = 'Flip Knife'; Img_D = 'Vanilla'; } else { if (ImgLoaded == 246) { Img = 'Flip Knife'; Img_D = 'Case Hardened'; } else { if (ImgLoaded == 247) { Img = 'Flip Knife'; Img_D = 'Stained'; } else { if (ImgLoaded == 248) { Img = 'Flip Knife'; Img_D = 'Slaughter'; } else { if (ImgLoaded == 249) { Img = 'Flip Knife'; Img_D = 'Fade'; } else { if (ImgLoaded == 250) { Img = 'Flip Knife'; Img_D = 'Blue Steel'; } else { if (ImgLoaded == 251) { Img = 'Flip Knife'; Img_D = 'Boreal Forest'; } else { if (ImgLoaded == 252) { Img = 'Flip Knife'; Img_D = 'Crimson Web'; } else { if (ImgLoaded == 253) { Img = 'Flip Knife'; Img_D = 'Urban Masked'; } else { if (ImgLoaded == 254) { Img = 'Flip Knife'; Img_D = 'Scorched'; } else { if (ImgLoaded == 255) { Img = 'Flip Knife'; Img_D = 'Safari Mesh'; } else { if (ImgLoaded == 256) { Img = 'Flip Knife'; Img_D = 'Night'; } else { if (ImgLoaded == 257) { Img = 'Flip Knife'; Img_D = 'Forest DDPAT'; } else { if (ImgLoaded == 258) { Img = 'Karambit'; Img_D = 'Vanilla'; } else { if (ImgLoaded == 259) { Img = 'Karambit'; Img_D = 'Case Hardened'; } else { if (ImgLoaded == 260) { Img = 'Karambit'; Img_D = 'Stained'; } else { if (ImgLoaded == 261) { Img = 'Karambit'; Img_D = 'Slaughter'; } else { if (ImgLoaded == 262) { Img = 'Karambit'; Img_D = 'Fade'; } else { if (ImgLoaded == 263) { Img = 'Karambit'; Img_D = 'Blue Steel'; } else { if (ImgLoaded == 264) { Img = 'Karambit'; Img_D = 'Boreal Forest'; } else { if (ImgLoaded == 265) { Img = 'Karambit'; Img_D = 'Crimson Web'; } else { if (ImgLoaded == 266) { Img = 'Karambit'; Img_D = 'Urban Masked'; } else { if (ImgLoaded == 267) { Img = 'Karambit'; Img_D = 'Scorched'; } else { if (ImgLoaded == 268) { Img = 'Karambit'; Img_D = 'Safari Mesh'; } else { if (ImgLoaded == 269) { Img = 'Karambit'; Img_D = 'Night'; } else { if (ImgLoaded == 270) { Img = 'Karambit'; Img_D = 'Forest DDPAT'; } else { if (ImgLoaded == 271) { Img = 'Huntsman Knife'; Img_D = 'Vanilla'; } else { if (ImgLoaded == 272) { Img = 'Huntsman Knife'; Img_D = 'Case Hardened'; } else { if (ImgLoaded == 273) { Img = 'Huntsman Knife'; Img_D = 'Stained'; } else { if (ImgLoaded == 274) { Img = 'Huntsman Knife'; Img_D = 'Slaughter'; } else { if (ImgLoaded == 275) { Img = 'Huntsman Knife'; Img_D = 'Fade'; } else { if (ImgLoaded == 276) { Img = 'Huntsman Knife'; Img_D = 'Blue Steel'; } else { if (ImgLoaded == 277) { Img = 'Huntsman Knife'; Img_D = 'Boreal Forest'; } else { if (ImgLoaded == 278) { Img = 'Huntsman Knife'; Img_D = 'Crimson Web'; } else { if (ImgLoaded == 279) { Img = 'Huntsman Knife'; Img_D = 'Urban Masked'; } else { if (ImgLoaded == 280) { Img = 'Huntsman Knife'; Img_D = 'Scorched'; } else { if (ImgLoaded == 281) { Img = 'Huntsman Knife'; Img_D = 'Safari Mesh'; } else { if (ImgLoaded == 282) { Img = 'Huntsman Knife'; Img_D = 'Night'; } else { if (ImgLoaded == 283) { Img = 'Huntsman Knife'; Img_D = 'Forest DDPAT'; } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } mcLoader.tPercent.text = 'Preloading Images: ' + ImgLoaded + ' / ' + ImgTotal; ImgLoad = 'images/' + (((Img.split('\r')).join('')).split('\n')).join('') + '/' + (((Img_D.split('\r')).join('')).split('\n')).join('') + '.png'; } function CaseStart() { HideLoaders(); DoStart.ButtonText.Text.text = 'Press to Start'; mcLoader.tPercent.text = ''; DoStart._visible = true; DoStart.onRelease = function () { gotoAndStop('Case'); }; mcLoader.nameWeap.text = 'Images loaded'; button2.onRelease = function () {}; Text.text = ''; } stop(); DoStart._visible = false; var Img; var Img_D; var ImgLoad = 'images/' + (((Img.split('\r')).join('')).split('\n')).join('') + '/' + (((Img_D.split('\r')).join('')).split('\n')).join('') + '.png'; var Preloader = new MovieClipLoader(); mcLoader.nameWeap.text = Img + ' | ' + Img_D; mcLoader.tPercent.text = 'Preloading Images: ' + ImgLoaded + ' / ' + ImgTotal; mcLoader.mcBar._visible = false; mcLoader.bg._visible = false; var NumberVar = 1; onLoaded(); } movieClip 15 { } movieClip 17 { frame 1 { Lib.Controls.SFText.InitAsSFText(this); } } movieClip 18 { frame 1 { Lib.Controls.SFButton.InitAsStandardSFButton(this); Lib.TintManager.StaticRegisterForTint(HighLight.HighLight, Lib.TintManager.TintRegister_All); Lib.TintManager.StaticRegisterForTint(ButtonBracketLeft.ButtonBracketLeft, Lib.TintManager.TintRegister_All); this.stop(); } frame 5 { this.stop(); } frame 9 { this.stop(); } frame 10 { this.stop(); } frame 11 { stop(); } frame 16 { stop(); } } movieClip 20 { } movieClip 22 { } movieClip 23 { } movieClip 24 { } movieClip 27 { } frame 3 { function OnLoaded() { back.onRelease = function () { UnSetCase(); credits.gotoAndPlay('StartAnim'); back.onRelease = function () {}; creditsS(); }; loadSocial(); OrelRoll.Panel2.Panel.Update.Updating.gotoAndPlay('StartAnim'); SetBG(); IMGmcload(); OrelRoll.Panel.ending._visible = false; OrelRoll.Panel.DoShow.ButtonText.Text.text = ButtonText; OrelRoll.Panel.DoRoll.ButtonText.Text.text = 'Start this'; OrelRoll.Panel.DoShow.onRelease = function () { DoShow(); }; OrelRoll.Panel2.Panel.sndtxt.text = 'Sound ON'; OrelRoll.Panel2.Panel.snd.onRelease = function () { SoundOFF(); OrelRoll.Panel2.Panel.sndtxt.text = 'Sound OFF'; SetSNDon(); }; OrelRoll.Panel.DoShow.gotoAndStop('def'); OrelRoll.Panel.DoRoll.gotoAndStop('disabled'); musicMsel = new Sound(); musicMsel.loadSound('sounds/MultiSelect.mp3', true); musicMsel.stop(); musicMst = new Sound(); musicMst.loadSound('sounds/MultiStart.mp3', true); musicMst.stop(); musicMr = new Sound(); musicMr.loadSound('sounds/RollMulti.mp3', true); musicMr.stop(); music = new Sound(); music.loadSound('sounds/Roll.mp3', true); music.stop(); music1 = new Sound(); music1.loadSound('sounds/open.mp3', true); music1.stop(); music2 = new Sound(); music2.loadSound('sounds/Roll.mp3', true); music2.stop(); music1drop = new Sound(); music1drop.loadSound('sounds/drop1.mp3', true); music1drop.stop(); music2drop = new Sound(); music2drop.loadSound('sounds/drop2.mp3', true); music2drop.stop(); music3drop = new Sound(); music3drop.loadSound('sounds/drop3.mp3', true); music3drop.stop(); music4drop = new Sound(); music4drop.loadSound('sounds/drop4.mp3', true); music4drop.stop(); music5drop = new Sound(); music5drop.loadSound('sounds/drop5.mp3', true); music5drop.stop(); music6drop = new Sound(); music6drop.loadSound('sounds/drop6.mp3', true); music6drop.stop(); OrelRoll.Panel.Header.gotoAndStop('StartHide'); OrelRoll.Panel.Header.Texter.Text.text = 'Hey. I\'m random string! Welcome to CS:GO Case Simulator!'; FirstLoadTxtVars(); SoundON(); loaderback.gotoAndPlay('Hide'); CountStatsLoad(); UpdateGPHP(); } function loadSocial() { loadMovie('images/32-facebook.png', OrelRoll.Panel2.Panel.but1.Image); loadMovie('images/32-twitter.png', OrelRoll.Panel2.Panel.but2.Image); loadMovie('images/32-vk.png', OrelRoll.Panel2.Panel.but3.Image); OrelRoll.Panel2.Panel.but1.onRelease = function () { getURL('http://www.facebook.com/sharer.php?s=100&p[title]=CS:GO Case Simulator&p[summary]=CS:GO Case Simulator&p[url]=http://convars.com/case/', '_blank'); }; OrelRoll.Panel2.Panel.but2.onRelease = function () { getURL('http://twitter.com/share?text=@_righTTeam made awesome CS:GO Test Simulator&url=http://convars.com/case', '_blank'); }; OrelRoll.Panel2.Panel.but3.onRelease = function () { getURL('https://vk.com/share.php?url=http://convars.com/case/&title=CS:GO%20Case%20Simulator&description=Симулятор открывания ящиков от vk.com/OrelStealth', '_blank'); }; } function backS() { back.onRelease = function () { UnSetCase(); credits.gotoAndPlay('StartAnim'); back.onRelease = function () {}; creditsS(); }; } function creditsS() { credits.onRelease = function () { SetCase(); credits.gotoAndPlay('StartHide'); credits.onRelease = function () {}; backS(); }; } function SetBG() { back1._visible = false; back2._visible = false; back3._visible = false; back4._visible = false; back5._visible = false; back6._visible = false; back7._visible = false; back8._visible = false; back9._visible = false; var v1 = Math.floor(Math.random() * 9); if (v1 == 1) { back1._visible = true; } else { if (v1 == 2) { back2._visible = true; } else { if (v1 == 3) { back3._visible = true; } else { if (v1 == 4) { back4._visible = true; } else { if (v1 == 5) { back5._visible = true; } else { if (v1 == 6) { back6._visible = true; } else { if (v1 == 7) { back7._visible = true; } else { if (v1 == 8) { back8._visible = true; } else { if (v1 == 0) { back9._visible = true; } } } } } } } } } } function SetSNDon() { OrelRoll.Panel2.Panel.snd.onRelease = function () { SoundON(); OrelRoll.Panel2.Panel.sndtxt.text = 'Sound ON'; SetSNDoff(); }; } function SetSNDoff() { OrelRoll.Panel2.Panel.snd.onRelease = function () { SoundOFF(); OrelRoll.Panel2.Panel.sndtxt.text = 'Sound OFF'; SetSNDon(); }; } function SoundON() { musicMsel.setVolume(15); musicMst.setVolume(15); musicMr.setVolume(15); music.setVolume(15); music1.setVolume(15); music2.setVolume(15); music1drop.setVolume(15); music2drop.setVolume(15); music3drop.setVolume(15); music4drop.setVolume(15); music5drop.setVolume(15); music6drop.setVolume(15); } function SoundOFF() { musicMsel.setVolume(0); musicMst.setVolume(0); musicMr.setVolume(0); music.setVolume(0); music1.setVolume(0); music2.setVolume(0); music1drop.setVolume(0); music2drop.setVolume(0); music3drop.setVolume(0); music4drop.setVolume(0); music5drop.setVolume(0); music6drop.setVolume(0); } function IMGmcload() { Case1img.onLoadStart = function () { OrelRoll.Panel3.Panel.Case1.pre._visible = true; }; Case1img.onLoadComplete = function () { OrelRoll.Panel3.Panel.Case1.pre._visible = false; }; Case2img.onLoadStart = function () { OrelRoll.Panel3.Panel.Case2.pre._visible = true; }; Case2img.onLoadComplete = function () { OrelRoll.Panel3.Panel.Case2.pre._visible = false; }; Case3img.onLoadStart = function () { OrelRoll.Panel3.Panel.Case3.pre._visible = true; }; Case3img.onLoadComplete = function () { OrelRoll.Panel3.Panel.Case3.pre._visible = false; }; Case4img.onLoadStart = function () { OrelRoll.Panel3.Panel.Case4.pre._visible = true; }; Case4img.onLoadComplete = function () { OrelRoll.Panel3.Panel.Case4.pre._visible = false; }; Case5img.onLoadStart = function () { OrelRoll.Panel3.Panel.Case5.pre._visible = true; }; Case5img.onLoadComplete = function () { OrelRoll.Panel3.Panel.Case5.pre._visible = false; }; Case6img.onLoadStart = function () { OrelRoll.Panel3.Panel.Case6.pre._visible = true; }; Case6img.onLoadComplete = function () { OrelRoll.Panel3.Panel.Case6.pre._visible = false; }; Case7img.onLoadStart = function () { OrelRoll.Panel3.Panel.Case7.pre._visible = true; }; Case7img.onLoadComplete = function () { OrelRoll.Panel3.Panel.Case7.pre._visible = false; }; Case8img.onLoadStart = function () { OrelRoll.Panel3.Panel.Case8.pre._visible = true; }; Case8img.onLoadComplete = function () { OrelRoll.Panel3.Panel.Case8.pre._visible = false; }; Case9img.onLoadStart = function () { OrelRoll.Panel3.Panel.Case9.pre._visible = true; }; Case9img.onLoadComplete = function () { OrelRoll.Panel3.Panel.Case9.pre._visible = false; }; Case10img.onLoadStart = function () { OrelRoll.Panel3.Panel.Case10.pre._visible = true; }; Case10img.onLoadComplete = function () { OrelRoll.Panel3.Panel.Case10.pre._visible = false; }; Case11img.onLoadStart = function () { OrelRoll.Panel3.Panel.Case11.pre._visible = true; }; Case11img.onLoadComplete = function () { OrelRoll.Panel3.Panel.Case11.pre._visible = false; }; Case12img.onLoadStart = function () { OrelRoll.Panel3.Panel.Case12.pre._visible = true; }; Case12img.onLoadComplete = function () { OrelRoll.Panel3.Panel.Case12.pre._visible = false; }; Cap1img.onLoadStart = function () { OrelRoll.Panel3.Panel.Cap1.pre._visible = true; }; Cap1img.onLoadComplete = function () { OrelRoll.Panel3.Panel.Cap1.pre._visible = false; }; Cap2img.onLoadStart = function () { OrelRoll.Panel3.Panel.Cap2.pre._visible = true; }; Cap2img.onLoadComplete = function () { OrelRoll.Panel3.Panel.Cap2.pre._visible = false; }; Cap3img.onLoadStart = function () { OrelRoll.Panel3.Panel.Cap3.pre._visible = true; }; Cap3img.onLoadComplete = function () { OrelRoll.Panel3.Panel.Cap3.pre._visible = false; }; Cap4img.onLoadStart = function () { OrelRoll.Panel3.Panel.Cap4.pre._visible = true; }; Cap4img.onLoadComplete = function () { OrelRoll.Panel3.Panel.Cap4.pre._visible = false; }; Cap5img.onLoadStart = function () { OrelRoll.Panel3.Panel.Cap5.pre._visible = true; }; Cap5img.onLoadComplete = function () { OrelRoll.Panel3.Panel.Cap5.pre._visible = false; }; Cap6img.onLoadStart = function () { OrelRoll.Panel3.Panel.Cap6.pre._visible = true; }; Cap6img.onLoadComplete = function () { OrelRoll.Panel3.Panel.Cap6.pre._visible = false; }; Cap7img.onLoadStart = function () { OrelRoll.Panel3.Panel.Cap7.pre._visible = true; }; Cap7img.onLoadComplete = function () { OrelRoll.Panel3.Panel.Cap7.pre._visible = false; }; Cap8img.onLoadStart = function () { OrelRoll.Panel3.Panel.Cap8.pre._visible = true; }; Cap8img.onLoadComplete = function () { OrelRoll.Panel3.Panel.Cap8.pre._visible = false; }; Cap9img.onLoadStart = function () { OrelRoll.Panel3.Panel.Cap9.pre._visible = true; }; Cap9img.onLoadComplete = function () { OrelRoll.Panel3.Panel.Cap9.pre._visible = false; }; Cap10img.onLoadStart = function () { OrelRoll.Panel3.Panel.Cap10.pre._visible = true; }; Cap10img.onLoadComplete = function () { OrelRoll.Panel3.Panel.Cap10.pre._visible = false; }; Cap11img.onLoadStart = function () { OrelRoll.Panel3.Panel.Cap11.pre._visible = true; }; Cap11img.onLoadComplete = function () { OrelRoll.Panel3.Panel.Cap11.pre._visible = false; }; Cap12img.onLoadStart = function () { OrelRoll.Panel3.Panel.Cap12.pre._visible = true; }; Cap12img.onLoadComplete = function () { OrelRoll.Panel3.Panel.Cap12.pre._visible = false; }; Tile1img.onLoadStart = function () { OrelRoll.Panel.Weapons.Item1.pre._visible = true; }; Tile1img.onLoadComplete = function () { OrelRoll.Panel.Weapons.Item1.pre._visible = false; }; Tile2img.onLoadStart = function () { OrelRoll.Panel.Weapons.Item2.pre._visible = true; }; Tile2img.onLoadComplete = function () { OrelRoll.Panel.Weapons.Item2.pre._visible = false; }; Tile3img.onLoadStart = function () { OrelRoll.Panel.Weapons.Item3.pre._visible = true; }; Tile3img.onLoadComplete = function () { OrelRoll.Panel.Weapons.Item3.pre._visible = false; }; Tile4img.onLoadStart = function () { OrelRoll.Panel.Weapons.Item4.pre._visible = true; }; Tile4img.onLoadComplete = function () { OrelRoll.Panel.Weapons.Item4.pre._visible = false; }; Tile5img.onLoadStart = function () { OrelRoll.Panel.Weapons.Item5.pre._visible = true; }; Tile5img.onLoadComplete = function () { OrelRoll.Panel.Weapons.Item5.pre._visible = false; }; Tile6img.onLoadStart = function () { OrelRoll.Panel.Weapons.Item6.pre._visible = true; }; Tile6img.onLoadComplete = function () { OrelRoll.Panel.Weapons.Item6.pre._visible = false; }; Tile7img.onLoadStart = function () { OrelRoll.Panel.Weapons.Item7.pre._visible = true; }; Tile7img.onLoadComplete = function () { OrelRoll.Panel.Weapons.Item7.pre._visible = false; }; Tile8img.onLoadStart = function () { OrelRoll.Panel.Weapons.Item8.pre._visible = true; }; Tile8img.onLoadComplete = function () { OrelRoll.Panel.Weapons.Item8.pre._visible = false; }; Tile9img.onLoadStart = function () { OrelRoll.Panel.Weapons.Item9.pre._visible = true; }; Tile9img.onLoadComplete = function () { OrelRoll.Panel.Weapons.Item9.pre._visible = false; }; Tile10img.onLoadStart = function () { OrelRoll.Panel.Weapons.Item10.pre._visible = true; }; Tile10img.onLoadComplete = function () { OrelRoll.Panel.Weapons.Item10.pre._visible = false; }; Tile11img.onLoadStart = function () { OrelRoll.Panel.Weapons.Item11.pre._visible = true; }; Tile11img.onLoadComplete = function () { OrelRoll.Panel.Weapons.Item11.pre._visible = false; }; Tile12img.onLoadStart = function () { OrelRoll.Panel.Weapons.Item12.pre._visible = true; }; Tile12img.onLoadComplete = function () { OrelRoll.Panel.Weapons.Item12.pre._visible = false; }; Tile13img.onLoadStart = function () { OrelRoll.Panel.Weapons.Item13.pre._visible = true; }; Tile13img.onLoadComplete = function () { OrelRoll.Panel.Weapons.Item13.pre._visible = false; }; Tile14img.onLoadStart = function () { OrelRoll.Panel.Weapons.Item14.pre._visible = true; }; Tile14img.onLoadComplete = function () { OrelRoll.Panel.Weapons.Item14.pre._visible = false; }; Tile15img.onLoadStart = function () { OrelRoll.Panel.Weapons.Item15.pre._visible = true; }; Tile15img.onLoadComplete = function () { OrelRoll.Panel.Weapons.Item15.pre._visible = false; }; Tile16img.onLoadStart = function () { OrelRoll.Panel.Weapons.Item16.pre._visible = true; }; Tile16img.onLoadComplete = function () { OrelRoll.Panel.Weapons.Item16.pre._visible = false; }; Tile17img.onLoadStart = function () { OrelRoll.Panel.Weapons.Item17.pre._visible = true; }; Tile17img.onLoadComplete = function () { OrelRoll.Panel.Weapons.Item17.pre._visible = false; }; Tile0img.onLoadStart = function () { OrelRoll.Panel.Weapons.Item0.pre._visible = true; }; Tile0img.onLoadComplete = function () { OrelRoll.Panel.Weapons.Item0.pre._visible = false; }; } function LoadImages() { Case1 = 'images/Item/' + (((CaseName01.split('\r')).join('')).split('\n')).join('') + '.png'; Case2 = 'images/Item/' + (((CaseName02.split('\r')).join('')).split('\n')).join('') + '.png'; Case3 = 'images/Item/' + (((CaseName03.split('\r')).join('')).split('\n')).join('') + '.png'; Case4 = 'images/Item/' + (((CaseName04.split('\r')).join('')).split('\n')).join('') + '.png'; Case5 = 'images/Item/' + (((CaseName05.split('\r')).join('')).split('\n')).join('') + '.png'; Case6 = 'images/Item/' + (((CaseName06.split('\r')).join('')).split('\n')).join('') + '.png'; Case7 = 'images/Item/' + (((CaseName07.split('\r')).join('')).split('\n')).join('') + '.png'; Case8 = 'images/Item/' + (((CaseName08.split('\r')).join('')).split('\n')).join('') + '.png'; Case9 = 'images/Item/' + (((CaseName09.split('\r')).join('')).split('\n')).join('') + '.png'; Case10 = 'images/Item/' + (((CaseName10.split('\r')).join('')).split('\n')).join('') + '.png'; Case11 = 'images/Item/' + (((CaseName11.split('\r')).join('')).split('\n')).join('') + '.png'; Case12 = 'images/Item/' + (((CaseName12.split('\r')).join('')).split('\n')).join('') + '.png'; Case1img.loadClip(Case1, OrelRoll.Panel3.Panel.Case1.ImageSym); Case2img.loadClip(Case2, OrelRoll.Panel3.Panel.Case2.ImageSym); Case3img.loadClip(Case3, OrelRoll.Panel3.Panel.Case3.ImageSym); Case4img.loadClip(Case4, OrelRoll.Panel3.Panel.Case4.ImageSym); Case5img.loadClip(Case5, OrelRoll.Panel3.Panel.Case5.ImageSym); Case6img.loadClip(Case6, OrelRoll.Panel3.Panel.Case6.ImageSym); Case7img.loadClip(Case7, OrelRoll.Panel3.Panel.Case7.ImageSym); Case8img.loadClip(Case8, OrelRoll.Panel3.Panel.Case8.ImageSym); Case9img.loadClip(Case9, OrelRoll.Panel3.Panel.Case9.ImageSym); Case10img.loadClip(Case10, OrelRoll.Panel3.Panel.Case10.ImageSym); Case11img.loadClip(Case11, OrelRoll.Panel3.Panel.Case11.ImageSym); Case12img.loadClip(Case12, OrelRoll.Panel3.Panel.Case12.ImageSym); Cap1 = 'images/Item/' + (((CapName01.split('\r')).join('')).split('\n')).join('') + '.png'; Cap2 = 'images/Item/' + (((CapName02.split('\r')).join('')).split('\n')).join('') + '.png'; Cap3 = 'images/Item/' + (((CapName03.split('\r')).join('')).split('\n')).join('') + '.png'; Cap4 = 'images/Item/' + (((CapName04.split('\r')).join('')).split('\n')).join('') + '.png'; Cap5 = 'images/Item/' + (((CapName05.split('\r')).join('')).split('\n')).join('') + '.png'; Cap6 = 'images/Item/' + (((CapName06.split('\r')).join('')).split('\n')).join('') + '.png'; Cap7 = 'images/Item/' + (((CapName07.split('\r')).join('')).split('\n')).join('') + '.png'; Cap8 = 'images/Item/' + (((CapName08.split('\r')).join('')).split('\n')).join('') + '.png'; Cap9 = 'images/Item/' + (((CapName09.split('\r')).join('')).split('\n')).join('') + '.png'; Cap10 = 'images/Item/' + (((CapName10.split('\r')).join('')).split('\n')).join('') + '.png'; Cap11 = 'images/Item/' + (((CapName11.split('\r')).join('')).split('\n')).join('') + '.png'; Cap12 = 'images/Item/' + (((CapName12.split('\r')).join('')).split('\n')).join('') + '.png'; Cap1img.loadClip(Cap1, OrelRoll.Panel3.Panel.Cap1.ImageSym); Cap2img.loadClip(Cap2, OrelRoll.Panel3.Panel.Cap2.ImageSym); Cap3img.loadClip(Cap3, OrelRoll.Panel3.Panel.Cap3.ImageSym); Cap4img.loadClip(Cap4, OrelRoll.Panel3.Panel.Cap4.ImageSym); Cap5img.loadClip(Cap5, OrelRoll.Panel3.Panel.Cap5.ImageSym); Cap6img.loadClip(Cap6, OrelRoll.Panel3.Panel.Cap6.ImageSym); Cap7img.loadClip(Cap7, OrelRoll.Panel3.Panel.Cap7.ImageSym); Cap8img.loadClip(Cap8, OrelRoll.Panel3.Panel.Cap8.ImageSym); Cap9img.loadClip(Cap9, OrelRoll.Panel3.Panel.Cap9.ImageSym); Cap10img.loadClip(Cap10, OrelRoll.Panel3.Panel.Cap10.ImageSym); Cap11img.loadClip(Cap11, OrelRoll.Panel3.Panel.Cap11.ImageSym); Cap12img.loadClip(Cap12, OrelRoll.Panel3.Panel.Cap12.ImageSym); SetCase(); } function SetCase() { OrelRoll.Panel3.Panel.Case1.gotoAndStop('Idle'); OrelRoll.Panel3.Panel.Case2.gotoAndStop('Idle'); OrelRoll.Panel3.Panel.Case3.gotoAndStop('Idle'); OrelRoll.Panel3.Panel.Case4.gotoAndStop('Idle'); OrelRoll.Panel3.Panel.Case5.gotoAndStop('Idle'); OrelRoll.Panel3.Panel.Case6.gotoAndStop('Idle'); OrelRoll.Panel3.Panel.Case7.gotoAndStop('Idle'); OrelRoll.Panel3.Panel.Case8.gotoAndStop('Idle'); OrelRoll.Panel3.Panel.Case9.gotoAndStop('Idle'); OrelRoll.Panel3.Panel.Cap1.gotoAndStop('Idle'); OrelRoll.Panel3.Panel.Cap2.gotoAndStop('Idle'); OrelRoll.Panel3.Panel.Cap3.gotoAndStop('Idle'); OrelRoll.Panel3.Panel.Cap4.gotoAndStop('Idle'); OrelRoll.Panel3.Panel.Cap5.gotoAndStop('Idle'); OrelRoll.Panel3.Panel.Case1.onRelease = function () { OrelRoll.Panel3.Panel.Case1.gotoAndPlay('StartAnim'); SetWeapons1(); DoShow(); loadMovie(Case1, OrelRoll.Panel.Item.ItemImage.DynamicItemImage.Image); }; OrelRoll.Panel3.Panel.Case2.onRelease = function () { OrelRoll.Panel3.Panel.Case2.gotoAndPlay('StartAnim'); SetWeapons2(); DoShow(); loadMovie(Case2, OrelRoll.Panel.Item.ItemImage.DynamicItemImage.Image); }; OrelRoll.Panel3.Panel.Case3.onRelease = function () { OrelRoll.Panel3.Panel.Case3.gotoAndPlay('StartAnim'); SetWeapons3(); DoShow(); loadMovie(Case3, OrelRoll.Panel.Item.ItemImage.DynamicItemImage.Image); }; OrelRoll.Panel3.Panel.Case4.onRelease = function () { OrelRoll.Panel3.Panel.Case4.gotoAndPlay('StartAnim'); SetWeapons4(); DoShow(); loadMovie(Case4, OrelRoll.Panel.Item.ItemImage.DynamicItemImage.Image); }; OrelRoll.Panel3.Panel.Case5.onRelease = function () { OrelRoll.Panel3.Panel.Case5.gotoAndPlay('StartAnim'); SetWeapons5(); DoShow(); loadMovie(Case5, OrelRoll.Panel.Item.ItemImage.DynamicItemImage.Image); }; OrelRoll.Panel3.Panel.Case6.onRelease = function () { OrelRoll.Panel3.Panel.Case6.gotoAndPlay('StartAnim'); SetWeapons6(); DoShow(); loadMovie(Case6, OrelRoll.Panel.Item.ItemImage.DynamicItemImage.Image); }; OrelRoll.Panel3.Panel.Case7.onRelease = function () { OrelRoll.Panel3.Panel.Case7.gotoAndPlay('StartAnim'); SetWeapons7(); DoShow(); loadMovie(Case7, OrelRoll.Panel.Item.ItemImage.DynamicItemImage.Image); }; OrelRoll.Panel3.Panel.Case8.onRelease = function () { OrelRoll.Panel3.Panel.Case8.gotoAndPlay('StartAnim'); SetWeapons8(); DoShow(); loadMovie(Case8, OrelRoll.Panel.Item.ItemImage.DynamicItemImage.Image); }; OrelRoll.Panel3.Panel.Case9.onRelease = function () { OrelRoll.Panel3.Panel.Case9.gotoAndPlay('StartAnim'); SetWeapons9(); DoShow(); loadMovie(Case9, OrelRoll.Panel.Item.ItemImage.DynamicItemImage.Image); }; OrelRoll.Panel3.Panel.Cap1.onRelease = function () { OrelRoll.Panel3.Panel.Cap1.gotoAndPlay('StartAnim'); SetStickers1(); DoShow(); loadMovie(Cap1, OrelRoll.Panel.Item.ItemImage.DynamicItemImage.Image); }; OrelRoll.Panel3.Panel.Cap2.onRelease = function () { OrelRoll.Panel3.Panel.Cap2.gotoAndPlay('StartAnim'); SetStickers2(); DoShow(); loadMovie(Cap2, OrelRoll.Panel.Item.ItemImage.DynamicItemImage.Image); }; OrelRoll.Panel3.Panel.Cap3.onRelease = function () { OrelRoll.Panel3.Panel.Cap3.gotoAndPlay('StartAnim'); SetStickers3(); DoShow(); loadMovie(Cap3, OrelRoll.Panel.Item.ItemImage.DynamicItemImage.Image); }; OrelRoll.Panel3.Panel.Cap4.onRelease = function () { OrelRoll.Panel3.Panel.Cap4.gotoAndPlay('StartAnim'); SetStickers4(); DoShow(); loadMovie(Cap4, OrelRoll.Panel.Item.ItemImage.DynamicItemImage.Image); }; OrelRoll.Panel3.Panel.Cap5.onRelease = function () { OrelRoll.Panel3.Panel.Cap5.gotoAndPlay('StartAnim'); SetStickers5(); DoShow(); loadMovie(Cap5, OrelRoll.Panel.Item.ItemImage.DynamicItemImage.Image); }; } function UnSetCase() { OrelRoll.Panel3.Panel.Case1.gotoAndStop('Disabled'); OrelRoll.Panel3.Panel.Case2.gotoAndStop('Disabled'); OrelRoll.Panel3.Panel.Case3.gotoAndStop('Disabled'); OrelRoll.Panel3.Panel.Case4.gotoAndStop('Disabled'); OrelRoll.Panel3.Panel.Case5.gotoAndStop('Disabled'); OrelRoll.Panel3.Panel.Case6.gotoAndStop('Disabled'); OrelRoll.Panel3.Panel.Case7.gotoAndStop('Disabled'); OrelRoll.Panel3.Panel.Case8.gotoAndStop('Disabled'); OrelRoll.Panel3.Panel.Case9.gotoAndStop('Disabled'); OrelRoll.Panel3.Panel.Cap1.gotoAndStop('Disabled'); OrelRoll.Panel3.Panel.Cap2.gotoAndStop('Disabled'); OrelRoll.Panel3.Panel.Cap3.gotoAndStop('Disabled'); OrelRoll.Panel3.Panel.Cap4.gotoAndStop('Disabled'); OrelRoll.Panel3.Panel.Cap5.gotoAndStop('Disabled'); OrelRoll.Panel3.Panel.Case1.onRelease = function () {}; OrelRoll.Panel3.Panel.Case2.onRelease = function () {}; OrelRoll.Panel3.Panel.Case3.onRelease = function () {}; OrelRoll.Panel3.Panel.Case4.onRelease = function () {}; OrelRoll.Panel3.Panel.Case5.onRelease = function () {}; OrelRoll.Panel3.Panel.Case6.onRelease = function () {}; OrelRoll.Panel3.Panel.Case7.onRelease = function () {}; OrelRoll.Panel3.Panel.Case8.onRelease = function () {}; OrelRoll.Panel3.Panel.Case9.onRelease = function () {}; OrelRoll.Panel3.Panel.Cap1.onRelease = function () {}; OrelRoll.Panel3.Panel.Cap2.onRelease = function () {}; OrelRoll.Panel3.Panel.Cap3.onRelease = function () {}; OrelRoll.Panel3.Panel.Cap4.onRelease = function () {}; OrelRoll.Panel3.Panel.Cap5.onRelease = function () {}; } function SetWeapons1() { Price = 2.49; Sticker = 0; TotalWeapons = 10; Item01 = 'MP7'; Item02 = 'AUG'; Item03 = 'SG 553'; Item04 = 'Glock-18'; Item05 = 'USP-S'; Item06 = 'M4A1-S'; Item07 = 'AK-47'; Item08 = 'Desert Eagle'; Item09 = 'AWP'; Item10 = 'Exceedingly Rare'; Item11 = undefined; Item12 = undefined; Item13 = undefined; Item14 = undefined; Item15 = undefined; Item16 = undefined; Item17 = undefined; Item18 = undefined; Item01_desc = 'Skulls'; Item02_desc = 'Wings'; Item03_desc = 'Ultraviolet'; Item04_desc = 'Dragon Tattoo'; Item05_desc = 'Dark Water'; Item06_desc = 'Dark Water'; Item07_desc = 'Case Hardened'; Item08_desc = 'Hypnotic'; Item09_desc = 'Lightning Strike'; Item10_desc = 'Special Item'; Item11_desc = undefined; Item12_desc = undefined; Item13_desc = undefined; Item14_desc = undefined; Item15_desc = undefined; Item16_desc = undefined; Item17_desc = undefined; Item18_desc = undefined; Item01_lvl = 'Level2'; Item02_lvl = 'Level2'; Item03_lvl = 'Level2'; Item04_lvl = 'Level3'; Item05_lvl = 'Level3'; Item06_lvl = 'Level3'; Item07_lvl = 'Level4'; Item08_lvl = 'Level4'; Item09_lvl = 'Level5'; Item10_lvl = 'Level6'; Item11_lvl = undefined; Item12_lvl = undefined; Item13_lvl = undefined; Item14_lvl = undefined; Item15_lvl = undefined; Item16_lvl = undefined; Item17_lvl = undefined; Item18_lvl = undefined; Huntsman = 0; OrelRoll.Panel.Item.PlayerName.text = 'Weapon Case'; } function SetWeapons2() { Price = 2.49; Sticker = 0; TotalWeapons = 10; Item01 = 'M4A4'; Item02 = 'MAG-7'; Item03 = 'FAMAS'; Item04 = 'Galil AR'; Item05 = 'Sawed-Off'; Item06 = 'P250'; Item07 = 'AK-47'; Item08 = 'AWP'; Item09 = 'P90'; Item10 = 'Exceedingly Rare'; Item11 = undefined; Item12 = undefined; Item13 = undefined; Item14 = undefined; Item15 = undefined; Item16 = undefined; Item17 = undefined; Item18 = undefined; Item01_desc = 'Faded Zebra'; Item02_desc = 'Memento'; Item03_desc = 'Doomkitty'; Item04_desc = 'Orange DDPAT'; Item05_desc = 'Orange DDPAT'; Item06_desc = 'Splash'; Item07_desc = 'Red Laminate'; Item08_desc = 'BOOM'; Item09_desc = 'Death by Kitty'; Item10_desc = 'Special Item'; Item11_desc = undefined; Item12_desc = undefined; Item13_desc = undefined; Item14_desc = undefined; Item15_desc = undefined; Item16_desc = undefined; Item17_desc = undefined; Item18_desc = undefined; Item01_lvl = 'Level2'; Item02_lvl = 'Level2'; Item03_lvl = 'Level2'; Item04_lvl = 'Level3'; Item05_lvl = 'Level3'; Item06_lvl = 'Level3'; Item07_lvl = 'Level4'; Item08_lvl = 'Level4'; Item09_lvl = 'Level5'; Item10_lvl = 'Level6'; Item11_lvl = undefined; Item12_lvl = undefined; Item13_lvl = undefined; Item14_lvl = undefined; Item15_lvl = undefined; Item16_lvl = undefined; Item17_lvl = undefined; Item18_lvl = undefined; Huntsman = 0; OrelRoll.Panel.Item.PlayerName.text = 'eSports Case'; } function SetWeapons3() { Price = 2.49; Sticker = 0; TotalWeapons = 13; Item01 = 'Tec-9'; Item02 = 'M4A1-S'; Item03 = 'FAMAS'; Item04 = 'P250'; Item05 = 'SCAR-20'; Item06 = 'Five-SeveN'; Item07 = 'MP9'; Item08 = 'Nova'; Item09 = 'Dual Berettas'; Item10 = 'P90'; Item11 = 'USP-S'; Item12 = 'SSG 08'; Item13 = 'Exceedingly Rare'; Item14 = undefined; Item15 = undefined; Item16 = undefined; Item17 = undefined; Item18 = undefined; Item01_desc = 'Blue Titanium'; Item02_desc = 'Blood Tiger'; Item03_desc = 'Hexane'; Item04_desc = 'Hive'; Item05_desc = 'Crimson Web'; Item06_desc = 'Case Hardened'; Item07_desc = 'Hypnotic'; Item08_desc = 'Graphite'; Item09_desc = 'Hemoglobin'; Item10_desc = 'Cold Blooded'; Item11_desc = 'Serum'; Item12_desc = 'Blood in the Water'; Item13_desc = 'Special Item'; Item14_desc = undefined; Item15_desc = undefined; Item16_desc = undefined; Item17_desc = undefined; Item18_desc = undefined; Item01_lvl = 'Level2'; Item02_lvl = 'Level2'; Item03_lvl = 'Level2'; Item04_lvl = 'Level2'; Item05_lvl = 'Level2'; Item06_lvl = 'Level3'; Item07_lvl = 'Level3'; Item08_lvl = 'Level3'; Item09_lvl = 'Level3'; Item10_lvl = 'Level4'; Item11_lvl = 'Level4'; Item12_lvl = 'Level5'; Item13_lvl = 'Level6'; Item14_lvl = undefined; Item15_lvl = undefined; Item16_lvl = undefined; Item17_lvl = undefined; Item18_lvl = undefined; Huntsman = 0; OrelRoll.Panel.Item.PlayerName.text = 'Weapon Case 2'; } function SetWeapons4() { Price = 2.49; Sticker = 0; TotalWeapons = 16; Item01 = 'SG 553'; Item02 = 'Dual Berettas'; Item03 = 'Nova'; Item04 = 'Galil AR'; Item05 = 'UMP-45'; Item06 = 'G3SG1'; Item07 = 'USP-S'; Item08 = 'M4A4'; Item09 = 'MAC-10'; Item10 = 'M4A1-S'; Item11 = 'P90'; Item12 = 'P2000'; Item13 = 'AWP'; Item14 = 'AK-47'; Item15 = 'Desert Eagle'; Item16 = 'Exceedingly Rare'; Item17 = undefined; Item18 = undefined; Item01_desc = 'Wave Spray'; Item02_desc = 'Black Limba'; Item03_desc = 'Tempest'; Item04_desc = 'Shattered'; Item05_desc = 'Bone Pile'; Item06_desc = 'Demeter'; Item07_desc = 'Overgrowth'; Item08_desc = 'Zirka'; Item09_desc = 'Graven'; Item10_desc = 'Bright Water'; Item11_desc = 'Emerald Dragon'; Item12_desc = 'Ocean Foam'; Item13_desc = 'Graphite'; Item14_desc = 'Fire Serpent'; Item15_desc = 'Golden Koi'; Item16_desc = 'Special Item'; Item17_desc = undefined; Item18_desc = undefined; Item01_lvl = 'Level2'; Item02_lvl = 'Level2'; Item03_lvl = 'Level2'; Item04_lvl = 'Level2'; Item05_lvl = 'Level2'; Item06_lvl = 'Level2'; Item07_lvl = 'Level3'; Item08_lvl = 'Level3'; Item09_lvl = 'Level3'; Item10_lvl = 'Level3'; Item11_lvl = 'Level4'; Item12_lvl = 'Level4'; Item13_lvl = 'Level4'; Item14_lvl = 'Level5'; Item15_lvl = 'Level5'; Item16_lvl = 'Level6'; Item17_lvl = undefined; Item18_lvl = undefined; Huntsman = 0; OrelRoll.Panel.Item.PlayerName.text = 'Operation Bravo case'; } function SetWeapons5() { Price = 2.49; Sticker = 0; TotalWeapons = 14; Item01 = 'Galil AR'; Item02 = 'Five-SeveN'; Item03 = 'M249'; Item04 = 'PP-Bizon'; Item05 = 'FAMAS'; Item06 = 'Dual Berettas'; Item07 = 'MP9'; Item08 = 'Nova'; Item09 = 'M4A1-S'; Item10 = 'P250'; Item11 = 'AWP'; Item12 = 'M4A4'; Item13 = 'Sawed-Off'; Item14 = 'Exceedingly Rare'; Item15 = undefined; Item16 = undefined; Item17 = undefined; Item18 = undefined; Item01_desc = 'Sandstorm'; Item02_desc = 'Kami'; Item03_desc = 'Magma'; Item04_desc = 'Cobalt Halftone'; Item05_desc = 'Pulse'; Item06_desc = 'Marina'; Item07_desc = 'Rose Iron'; Item08_desc = 'Rising Skull'; Item09_desc = 'Guardian'; Item10_desc = 'Mehndi'; Item11_desc = 'Redline'; Item12_desc = 'Asiimov'; Item13_desc = 'The Kraken'; Item14_desc = 'Special Item'; Item15_desc = undefined; Item16_desc = undefined; Item17_desc = undefined; Item18_desc = undefined; Item01_lvl = 'Level2'; Item02_lvl = 'Level2'; Item03_lvl = 'Level2'; Item04_lvl = 'Level2'; Item05_lvl = 'Level3'; Item06_lvl = 'Level3'; Item07_lvl = 'Level3'; Item08_lvl = 'Level3'; Item09_lvl = 'Level4'; Item10_lvl = 'Level4'; Item11_lvl = 'Level4'; Item12_lvl = 'Level5'; Item13_lvl = 'Level5'; Item14_lvl = 'Level6'; Item15_lvl = undefined; Item16_lvl = undefined; Item17_lvl = undefined; Item18_lvl = undefined; Huntsman = 0; OrelRoll.Panel.Item.PlayerName.text = 'Winter Weapon Case'; } function SetWeapons6() { Price = 2.49; Sticker = 0; TotalWeapons = 13; Item01 = 'Galil AR'; Item02 = 'Five-SeveN'; Item03 = 'PP-Bizon'; Item04 = 'Nova'; Item05 = 'G3SG1'; Item06 = 'P250'; Item07 = 'AK-47'; Item08 = 'P90'; Item09 = 'FAMAS'; Item10 = 'AWP'; Item11 = 'Desert Eagle'; Item12 = 'M4A4'; Item13 = 'Exceedingly Rare'; Item14 = undefined; Item15 = undefined; Item16 = undefined; Item17 = undefined; Item18 = undefined; Item01_desc = 'Blue Titanium'; Item02_desc = 'Nightshade'; Item03_desc = 'Water Sigil'; Item04_desc = 'Ghost Camo'; Item05_desc = 'Azure Zebra'; Item06_desc = 'Steel Disruption'; Item07_desc = 'Blue Laminate'; Item08_desc = 'Blind Spot'; Item09_desc = 'Afterimage'; Item10_desc = 'Electric Hive'; Item11_desc = 'Cobalt Disruption'; Item12_desc = 'X-Ray'; Item13_desc = 'Special Item'; Item14_desc = undefined; Item15_desc = undefined; Item16_desc = undefined; Item17_desc = undefined; Item18_desc = undefined; Item01_lvl = 'Level2'; Item02_lvl = 'Level2'; Item03_lvl = 'Level2'; Item04_lvl = 'Level2'; Item05_lvl = 'Level2'; Item06_lvl = 'Level2'; Item07_lvl = 'Level3'; Item08_lvl = 'Level3'; Item09_lvl = 'Level4'; Item10_lvl = 'Level4'; Item11_lvl = 'Level4'; Item12_lvl = 'Level5'; Item13_lvl = 'Level6'; Item14_lvl = undefined; Item15_lvl = undefined; Item16_lvl = undefined; Item17_lvl = undefined; Item18_lvl = undefined; Huntsman = 0; OrelRoll.Panel.Item.PlayerName.text = 'eSports Winter Case'; } function SetWeapons7() { Price = 2.49; Sticker = 0; TotalWeapons = 13; Item01 = 'CZ75-Auto'; Item02 = 'P2000'; Item03 = 'Dual Berettas'; Item04 = 'USP-S'; Item05 = 'Glock-18'; Item06 = 'CZ75-Auto'; Item07 = 'Tec-9'; Item08 = 'Desert Eagle'; Item09 = 'Five-SeveN'; Item10 = 'CZ75-Auto'; Item11 = 'P250'; Item12 = 'CZ75-Auto'; Item13 = 'Exceedingly Rare'; Item14 = undefined; Item15 = undefined; Item16 = undefined; Item17 = undefined; Item18 = undefined; Item01_desc = 'Crimson Web'; Item02_desc = 'Red FragCam'; Item03_desc = 'Panther'; Item04_desc = 'Stainless'; Item05_desc = 'Blue Fissure'; Item06_desc = 'Tread Plate'; Item07_desc = 'Titanium Bit'; Item08_desc = 'Heirloom'; Item09_desc = 'Copper Galaxy'; Item10_desc = 'The Fuschia Is Now'; Item11_desc = 'Undertow'; Item12_desc = 'Victoria'; Item13_desc = 'Special Item'; Item14_desc = undefined; Item15_desc = undefined; Item16_desc = undefined; Item17_desc = undefined; Item18_desc = undefined; Item01_lvl = 'Level2'; Item02_lvl = 'Level2'; Item03_lvl = 'Level2'; Item04_lvl = 'Level2'; Item05_lvl = 'Level2'; Item06_lvl = 'Level3'; Item07_lvl = 'Level3'; Item08_lvl = 'Level3'; Item09_lvl = 'Level3'; Item10_lvl = 'Level4'; Item11_lvl = 'Level4'; Item12_lvl = 'Level5'; Item13_lvl = 'Level6'; Item14_lvl = undefined; Item15_lvl = undefined; Item16_lvl = undefined; Item17_lvl = undefined; Item18_lvl = undefined; Huntsman = 0; OrelRoll.Panel.Item.PlayerName.text = 'Weapon Case 3'; } function SetWeapons8() { Price = 2.49; Sticker = 0; TotalWeapons = 14; Item01 = 'UMP-45'; Item02 = 'Negev'; Item03 = 'Tec-9'; Item04 = 'MAG-7'; Item05 = 'MAC-10'; Item06 = 'SG 553'; Item07 = 'FAMAS'; Item08 = 'USP-S'; Item09 = 'AK-47'; Item10 = 'P90'; Item11 = 'Nova'; Item12 = 'AWP'; Item13 = 'AUG'; Item14 = 'Exceedingly Rare'; Item15 = undefined; Item16 = undefined; Item17 = undefined; Item18 = undefined; Item01_desc = 'Corporal'; Item02_desc = 'Terrain'; Item03_desc = 'Sandstorm'; Item04_desc = 'Heaven Guard'; Item05_desc = 'Heat'; Item06_desc = 'Pulse'; Item07_desc = 'Sergeant'; Item08_desc = 'Guardian'; Item09_desc = 'Redline'; Item10_desc = 'Trigon'; Item11_desc = 'Antique'; Item12_desc = 'Asiimov'; Item13_desc = 'Chameleon'; Item14_desc = 'Special Item'; Item15_desc = undefined; Item16_desc = undefined; Item17_desc = undefined; Item18_desc = undefined; Item01_lvl = 'Level2'; Item02_lvl = 'Level2'; Item03_lvl = 'Level2'; Item04_lvl = 'Level2'; Item05_lvl = 'Level3'; Item06_lvl = 'Level3'; Item07_lvl = 'Level3'; Item08_lvl = 'Level3'; Item09_lvl = 'Level4'; Item10_lvl = 'Level4'; Item11_lvl = 'Level4'; Item12_lvl = 'Level5'; Item13_lvl = 'Level5'; Item14_lvl = 'Level6'; Item15_lvl = undefined; Item16_lvl = undefined; Item17_lvl = undefined; Item18_lvl = undefined; Huntsman = 0; OrelRoll.Panel.Item.PlayerName.text = 'Operation Phoenix Case'; } function SetWeapons9() { Price = 2.49; Sticker = 0; TotalWeapons = 16; Item01 = 'Tec-9'; Item02 = 'SSG 08'; Item03 = 'Dual Berettas'; Item04 = 'Galil AR'; Item05 = 'P90'; Item06 = 'CZ75-Auto'; Item07 = 'AUG'; Item08 = 'PP-Bizon'; Item09 = 'MAC-10'; Item10 = 'XM1014'; Item11 = 'M4A1-S'; Item12 = 'SCAR-20'; Item13 = 'USP-S'; Item14 = 'AK-47'; Item15 = 'M4A4'; Item16 = 'Huntsman Knife'; Item17 = undefined; Item18 = undefined; Item01_desc = 'Isaac'; Item02_desc = 'Slashed'; Item03_desc = 'Retribution'; Item04_desc = 'Kami'; Item05_desc = 'Desert Warfare'; Item06_desc = 'Poison Dart'; Item07_desc = 'Torque'; Item08_desc = 'Antique'; Item09_desc = 'Curse'; Item10_desc = 'Heaven Guard'; Item11_desc = 'Atomic Alloy'; Item12_desc = 'Cyrex'; Item13_desc = 'Orion'; Item14_desc = 'Vulcan'; Item15_desc = 'Howl'; Item16_desc = ''; Item17_desc = undefined; Item18_desc = undefined; Item01_lvl = 'Level2'; Item02_lvl = 'Level2'; Item03_lvl = 'Level2'; Item04_lvl = 'Level2'; Item05_lvl = 'Level2'; Item06_lvl = 'Level2'; Item07_lvl = 'Level3'; Item08_lvl = 'Level3'; Item09_lvl = 'Level3'; Item10_lvl = 'Level3'; Item11_lvl = 'Level4'; Item12_lvl = 'Level4'; Item13_lvl = 'Level4'; Item14_lvl = 'Level5'; Item15_lvl = 'Level5'; Item16_lvl = 'Level6'; Item17_lvl = undefined; Item18_lvl = undefined; Huntsman = 1; OrelRoll.Panel.Item.PlayerName.text = 'Huntsman Weapon Case'; } function SetStickers1() { Price = 0.99; Sticker = 1; TotalWeapons = 15; Item01 = 'Sticker'; Item02 = 'Sticker'; Item03 = 'Sticker'; Item04 = 'Sticker'; Item05 = 'Sticker'; Item06 = 'Sticker'; Item07 = 'Sticker'; Item08 = 'Sticker'; Item09 = 'Sticker'; Item10 = 'Sticker'; Item11 = 'Sticker'; Item12 = 'Sticker'; Item13 = 'Sticker'; Item14 = 'Sticker'; Item15 = 'Sticker'; Item16 = undefined; Item17 = undefined; Item18 = undefined; Item01_desc = 'Lucky 13'; Item02_desc = 'Aces High'; Item03_desc = 'I Conquered'; Item04_desc = 'Seek & Destroy'; Item05_desc = 'Black Dog'; Item06_desc = 'Fearsome'; Item07_desc = 'Cerberus'; Item08_desc = 'Easy Peasy'; Item09_desc = 'Luck Skill'; Item10_desc = 'Vigilance'; Item11_desc = 'Aces High (Holo)'; Item12_desc = 'Fearsome (Holo)'; Item13_desc = 'Vigilance (Holo)'; Item14_desc = 'Lucky 13 (Foil)'; Item15_desc = 'Luck Skill (Foil)'; Item16_desc = undefined; Item17_desc = undefined; Item18_desc = undefined; Item01_lvl = 'Level2'; Item02_lvl = 'Level2'; Item03_lvl = 'Level2'; Item04_lvl = 'Level2'; Item05_lvl = 'Level2'; Item06_lvl = 'Level2'; Item07_lvl = 'Level2'; Item08_lvl = 'Level2'; Item09_lvl = 'Level2'; Item10_lvl = 'Level2'; Item11_lvl = 'Level3'; Item12_lvl = 'Level3'; Item13_lvl = 'Level3'; Item14_lvl = 'Level4'; Item15_lvl = 'Level4'; Item16_lvl = undefined; Item17_lvl = undefined; Item18_lvl = undefined; Huntsman = 0; OrelRoll.Panel.Item.PlayerName.text = 'Sticker Capsule'; } function SetStickers2() { Price = 0.99; Sticker = 1; TotalWeapons = 16; Item01 = 'Sticker'; Item02 = 'Sticker'; Item03 = 'Sticker'; Item04 = 'Sticker'; Item05 = 'Sticker'; Item06 = 'Sticker'; Item07 = 'Sticker'; Item08 = 'Sticker'; Item09 = 'Sticker'; Item10 = 'Sticker'; Item11 = 'Sticker'; Item12 = 'Sticker'; Item13 = 'Sticker'; Item14 = 'Sticker'; Item15 = 'Sticker'; Item16 = 'Sticker'; Item17 = undefined; Item18 = undefined; Item01_desc = 'Banana'; Item02_desc = 'Bomb Code'; Item03_desc = 'Chicken Lover'; Item04_desc = 'Good Game'; Item05_desc = 'Good Luck'; Item06_desc = 'Have Fun'; Item07_desc = 'Let\'s Roll-oll'; Item08_desc = 'Metal'; Item09_desc = 'Nice Shot'; Item10_desc = 'Welcome to the Clutch'; Item11_desc = 'Bish (Holo)'; Item12_desc = 'Bash (Holo)'; Item13_desc = 'Bosh (Holo)'; Item14_desc = 'Let\'s Roll-oll (Holo)'; Item15_desc = 'Crown (Foil)'; Item16_desc = 'Stupid Banana (Foil)'; Item17_desc = undefined; Item18_desc = undefined; Item01_lvl = 'Level2'; Item02_lvl = 'Level2'; Item03_lvl = 'Level2'; Item04_lvl = 'Level2'; Item05_lvl = 'Level2'; Item06_lvl = 'Level2'; Item07_lvl = 'Level2'; Item08_lvl = 'Level2'; Item09_lvl = 'Level2'; Item10_lvl = 'Level2'; Item11_lvl = 'Level3'; Item12_lvl = 'Level3'; Item13_lvl = 'Level3'; Item14_lvl = 'Level3'; Item15_lvl = 'Level4'; Item16_lvl = 'Level4'; Item17_lvl = undefined; Item18_lvl = undefined; Huntsman = 0; OrelRoll.Panel.Item.PlayerName.text = 'Sticker Capsule 2'; } function SetStickers3() { Price = 0; Sticker = 1; TotalWeapons = 17; Item01 = 'Sticker'; Item02 = 'Sticker'; Item03 = 'Sticker'; Item04 = 'Sticker'; Item05 = 'Sticker'; Item06 = 'Sticker'; Item07 = 'Sticker'; Item08 = 'Sticker'; Item09 = 'Sticker'; Item10 = 'Sticker'; Item11 = 'Sticker'; Item12 = 'Sticker'; Item13 = 'Sticker'; Item14 = 'Sticker'; Item15 = 'Sticker'; Item16 = 'Sticker'; Item17 = 'Sticker'; Item18 = undefined; Item01_desc = '3DMAX'; Item02_desc = 'iBUYPOWER'; Item03_desc = 'mousesports'; Item04_desc = 'Clan-Mystik'; Item05_desc = 'Natus Vincere'; Item06_desc = 'Reason Gaming'; Item07_desc = 'Virtus.Pro'; Item08_desc = 'Vox Eminor'; Item09_desc = '3DMAX (Holo)'; Item10_desc = 'iBUYPOWER (Holo)'; Item11_desc = 'mousesports (Holo)'; Item12_desc = 'Clan-Mystik (Holo)'; Item13_desc = 'Natus Vincere (Holo)'; Item14_desc = 'Reason Gaming (Holo)'; Item15_desc = 'Virtus.Pro (Holo)'; Item16_desc = 'Vox Eminor (Holo)'; Item17_desc = 'ESL Wolf (Foil)'; Item18_desc = undefined; Item01_lvl = 'Level2'; Item02_lvl = 'Level2'; Item03_lvl = 'Level2'; Item04_lvl = 'Level2'; Item05_lvl = 'Level2'; Item06_lvl = 'Level2'; Item07_lvl = 'Level2'; Item08_lvl = 'Level2'; Item09_lvl = 'Level3'; Item10_lvl = 'Level3'; Item11_lvl = 'Level3'; Item12_lvl = 'Level3'; Item13_lvl = 'Level3'; Item14_lvl = 'Level3'; Item15_lvl = 'Level3'; Item16_lvl = 'Level3'; Item17_lvl = 'Level4'; Item18_lvl = undefined; Huntsman = 0; OrelRoll.Panel.Item.PlayerName.text = 'EMS Katowice 2014 Chal.'; } function SetStickers4() { Price = 0; Sticker = 1; TotalWeapons = 17; Item01 = 'Sticker'; Item02 = 'Sticker'; Item03 = 'Sticker'; Item04 = 'Sticker'; Item05 = 'Sticker'; Item06 = 'Sticker'; Item07 = 'Sticker'; Item08 = 'Sticker'; Item09 = 'Sticker'; Item10 = 'Sticker'; Item11 = 'Sticker'; Item12 = 'Sticker'; Item13 = 'Sticker'; Item14 = 'Sticker'; Item15 = 'Sticker'; Item16 = 'Sticker'; Item17 = 'Sticker'; Item18 = undefined; Item01_desc = 'compLexity Gaming'; Item02_desc = 'Team Dignitas'; Item03_desc = 'Fnatic'; Item04_desc = 'HellRaisers'; Item05_desc = 'Team LDLC.com'; Item06_desc = 'LGB eSports'; Item07_desc = 'Ninjas in Pyjamas'; Item08_desc = 'Titan'; Item09_desc = 'compLexity Gaming (H)'; Item10_desc = 'Team Dignitas (Holo)'; Item11_desc = 'Fnatic (Holo)'; Item12_desc = 'HellRaisers (Holo)'; Item13_desc = 'Team LDLC.com (H)'; Item14_desc = 'LGB eSports (Holo)'; Item15_desc = 'Ninjas in Pyjamas (H)'; Item16_desc = 'Titan (Holo)'; Item17_desc = 'ESL Skull (Foil)'; Item18_desc = undefined; Item01_lvl = 'Level2'; Item02_lvl = 'Level2'; Item03_lvl = 'Level2'; Item04_lvl = 'Level2'; Item05_lvl = 'Level2'; Item06_lvl = 'Level2'; Item07_lvl = 'Level2'; Item08_lvl = 'Level2'; Item09_lvl = 'Level3'; Item10_lvl = 'Level3'; Item11_lvl = 'Level3'; Item12_lvl = 'Level3'; Item13_lvl = 'Level3'; Item14_lvl = 'Level3'; Item15_lvl = 'Level3'; Item16_lvl = 'Level3'; Item17_lvl = 'Level4'; Item18_lvl = undefined; Huntsman = 0; OrelRoll.Panel.Item.PlayerName.text = 'EMS Katowice 2014 Leg.'; } function SetStickers5() { Price = 0.99; Sticker = 1; TotalWeapons = 18; Item01 = 'Sticker'; Item02 = 'Sticker'; Item03 = 'Sticker'; Item04 = 'Sticker'; Item05 = 'Sticker'; Item06 = 'Sticker'; Item07 = 'Sticker'; Item08 = 'Sticker'; Item09 = 'Sticker'; Item10 = 'Sticker'; Item11 = 'Sticker'; Item12 = 'Sticker'; Item13 = 'Sticker'; Item14 = 'Sticker'; Item15 = 'Sticker'; Item16 = 'Sticker'; Item17 = 'Sticker'; Item18 = 'Sticker'; Item01_desc = 'Backstab'; Item02_desc = 'King on the Field'; Item03_desc = 'Bomb Doge'; Item04_desc = 'Burn Them All'; Item05_desc = 'Llama Cannon'; Item06_desc = 'My Other Awp'; Item07_desc = 'Shave Master'; Item08_desc = 'Rising Skull'; Item09_desc = 'Sneaky Beaky Like'; Item10_desc = 'To B or not to B'; Item11_desc = 'Winged Defuser'; Item12_desc = 'Howling Dawn'; Item13_desc = 'Teamwork (Holo)'; Item14_desc = 'Harp of War (Holo)'; Item15_desc = 'Headhunter (Foil)'; Item16_desc = 'Flammable (Foil)'; Item17_desc = 'New Sheriff (Foil)'; Item18_desc = 'Swag (Foil)'; Item01_lvl = 'Level2'; Item02_lvl = 'Level2'; Item03_lvl = 'Level2'; Item04_lvl = 'Level2'; Item05_lvl = 'Level2'; Item06_lvl = 'Level2'; Item07_lvl = 'Level2'; Item08_lvl = 'Level2'; Item09_lvl = 'Level2'; Item10_lvl = 'Level2'; Item11_lvl = 'Level2'; Item12_lvl = 'Level2'; Item13_lvl = 'Level3'; Item14_lvl = 'Level3'; Item15_lvl = 'Level4'; Item16_lvl = 'Level4'; Item17_lvl = 'Level4'; Item18_lvl = 'Level4'; Huntsman = 0; OrelRoll.Panel.Item.PlayerName.text = 'Community Sticker Cap. 1'; } function UpdateGPHP() { loadVariables('Test.php?load=true', ''); UpdateGStats(); } function UpdateGStats() { if (GKeys == undefined || GKeys == 0) { OrelRoll.Panel2.Panel.unav._visible = true; OrelRoll.Panel2.Panel.GMoney.text = ''; OrelRoll.Panel2.Panel.GKeys.text = ''; OrelRoll.Panel2.Panel.GLevel2c.text = ''; OrelRoll.Panel2.Panel.GLevel3c.text = ''; OrelRoll.Panel2.Panel.GLevel4c.text = ''; OrelRoll.Panel2.Panel.GLevel5c.text = ''; OrelRoll.Panel2.Panel.GLevel6c.text = ''; OrelRoll.Panel2.Panel.GLevel2sc.text = ''; OrelRoll.Panel2.Panel.GLevel3sc.text = ''; OrelRoll.Panel2.Panel.GLevel4sc.text = ''; } else { OrelRoll.Panel2.Panel.unav._visible = false; OrelRoll.Panel2.Panel.GMoney.text = 'Money spent: ' + Math.floor(GMoney) + '$'; OrelRoll.Panel2.Panel.GKeys.text = 'Containers opened: ' + GKeys; OrelRoll.Panel2.Panel.GLevel2c.text = Number(GL2got) + Number(GL2gotS) + ' / ' + Number(GL2gotS); OrelRoll.Panel2.Panel.GLevel3c.text = Number(GL3got) + Number(GL3gotS) + ' / ' + Number(GL3gotS); OrelRoll.Panel2.Panel.GLevel4c.text = Number(GL4got) + Number(GL4gotS) + ' / ' + Number(GL4gotS); OrelRoll.Panel2.Panel.GLevel5c.text = Number(GL5got) + Number(GL5gotS) + ' / ' + Number(GL5gotS); OrelRoll.Panel2.Panel.GLevel6c.text = Number(GL6got) + Number(GL6gotS) + ' / ' + Number(GL6gotS); OrelRoll.Panel2.Panel.GLevel2sc.text = GL2Sgot; OrelRoll.Panel2.Panel.GLevel3sc.text = GL3Sgot; OrelRoll.Panel2.Panel.GLevel4sc.text = GL4Sgot; if (OrelRoll.Panel2.Panel.GKeys.text == 'Containers opened: $GKeys') { OrelRoll.Panel2.Panel.unav._visible = true; OrelRoll.Panel2.Panel.GMoney.text = ''; OrelRoll.Panel2.Panel.GKeys.text = ''; OrelRoll.Panel2.Panel.GLevel2c.text = ''; OrelRoll.Panel2.Panel.GLevel3c.text = ''; OrelRoll.Panel2.Panel.GLevel4c.text = ''; OrelRoll.Panel2.Panel.GLevel5c.text = ''; OrelRoll.Panel2.Panel.GLevel6c.text = ''; OrelRoll.Panel2.Panel.GLevel2sc.text = ''; OrelRoll.Panel2.Panel.GLevel3sc.text = ''; OrelRoll.Panel2.Panel.GLevel4sc.text = ''; } } } function UpdateGStatsFailed() { OrelRoll.Panel2.Panel.GLevel2c.text = ''; OrelRoll.Panel2.Panel.GLevel3c.text = ''; OrelRoll.Panel2.Panel.GLevel4c.text = ''; OrelRoll.Panel2.Panel.GLevel5c.text = ''; OrelRoll.Panel2.Panel.GLevel6c.text = ''; OrelRoll.Panel2.Panel.GLevel2sc.text = ''; OrelRoll.Panel2.Panel.GLevel3sc.text = ''; OrelRoll.Panel2.Panel.GLevel4sc.text = ''; } function CountStats() { OrelRoll.Panel2.Panel.Money.text = 'Money spent: ' + Money + '$'; OrelRoll.Panel2.Panel.Keys.text = 'Containers opened: ' + Keys; var v1 = allowVote; } function CountStatsWeap() { OrelRoll.Panel2.Panel.Level2c.text = L2got + L2gotS + ' / ' + L2gotS; OrelRoll.Panel2.Panel.Level3c.text = L3got + L3gotS + ' / ' + L3gotS; OrelRoll.Panel2.Panel.Level4c.text = L4got + L4gotS + ' / ' + L4gotS; OrelRoll.Panel2.Panel.Level5c.text = L5got + L5gotS + ' / ' + L5gotS; OrelRoll.Panel2.Panel.Level6c.text = L6got + L6gotS + ' / ' + L6gotS; OrelRoll.Panel2.Panel.Level2sc.text = L2Sgot; OrelRoll.Panel2.Panel.Level3sc.text = L3Sgot; OrelRoll.Panel2.Panel.Level4sc.text = L4Sgot; loadVariablesNum('Test2.php?load2=true', , 'POST'); } function CountStatsLoad() { OrelRoll.Panel2.Panel.Money.text = 'Money spent: ' + Money + '$'; OrelRoll.Panel2.Panel.Keys.text = 'Containers opened: ' + Keys; OrelRoll.Panel2.Panel.Level2.text = 'Mil-Spec: '; OrelRoll.Panel2.Panel.Level3.text = 'Restricted: '; OrelRoll.Panel2.Panel.Level4.text = 'Classified: '; OrelRoll.Panel2.Panel.Level5.text = 'Covert: '; OrelRoll.Panel2.Panel.Level6.text = 'Covert Knife: '; OrelRoll.Panel2.Panel.Level2c.text = L2got + L2gotS + ' / ' + L2gotS; OrelRoll.Panel2.Panel.Level3c.text = L3got + L3gotS + ' / ' + L3gotS; OrelRoll.Panel2.Panel.Level4c.text = L4got + L4gotS + ' / ' + L4gotS; OrelRoll.Panel2.Panel.Level5c.text = L5got + L5gotS + ' / ' + L5gotS; OrelRoll.Panel2.Panel.Level6c.text = L6got + L6gotS + ' / ' + L6gotS; OrelRoll.Panel2.Panel.Level2s.text = 'High Grade Tool:'; OrelRoll.Panel2.Panel.Level3s.text = 'Remarkable Tool:'; OrelRoll.Panel2.Panel.Level4s.text = 'Exotic Tool:'; OrelRoll.Panel2.Panel.Level2sc.text = L2Sgot; OrelRoll.Panel2.Panel.Level3sc.text = L3Sgot; OrelRoll.Panel2.Panel.Level4sc.text = L4Sgot; OrelRoll.Panel2.Panel.GMoney.text = 'Money spent: updating...'; OrelRoll.Panel2.Panel.GKeys.text = 'Containers opened: updating...'; OrelRoll.Panel2.Panel.GLevel2c.text = 'updating...'; OrelRoll.Panel2.Panel.GLevel3c.text = 'updating...'; OrelRoll.Panel2.Panel.GLevel4c.text = 'updating...'; OrelRoll.Panel2.Panel.GLevel5c.text = 'updating...'; OrelRoll.Panel2.Panel.GLevel6c.text = 'updating...'; OrelRoll.Panel2.Panel.GLevel2sc.text = 'updating...'; OrelRoll.Panel2.Panel.GLevel3sc.text = 'updating...'; OrelRoll.Panel2.Panel.GLevel4sc.text = 'updating...'; OrelRoll.Panel2.Panel.GLevel2.text = 'Mil-Spec: '; OrelRoll.Panel2.Panel.GLevel3.text = 'Restricted: '; OrelRoll.Panel2.Panel.GLevel4.text = 'Classified: '; OrelRoll.Panel2.Panel.GLevel5.text = 'Covert: '; OrelRoll.Panel2.Panel.GLevel6.text = 'Covert Knife: '; OrelRoll.Panel2.Panel.GLevel2s.text = 'High Grade Tool:'; OrelRoll.Panel2.Panel.GLevel3s.text = 'Remarkable Tool:'; OrelRoll.Panel2.Panel.GLevel4s.text = 'Exotic Tool:'; } function FirstLoadTxtVars() { CaseName01 = 'Weapon Case'; CaseName02 = 'eSports Case'; CaseName03 = 'Weapon Case 2'; CaseName04 = 'Operation Bravo Weapon Case'; CaseName05 = 'Winter Offensive Weapon Case'; CaseName06 = 'eSports Winter Case'; CaseName07 = 'Weapon Case 3'; CaseName08 = 'Operation Phoenix Weapon Case'; CaseName09 = 'Huntsman Weapon Case'; CaseName10 = 'empty'; CaseName11 = 'empty'; CaseName12 = 'empty'; CapName01 = 'Sticker Capsule'; CapName02 = 'Sticker Capsule 2'; CapName03 = 'EMS Katowice 2014 Challengers'; CapName04 = 'EMS Katowice 2014 Legends'; CapName05 = 'Community Sticker Capsule 1'; CapName06 = 'empty'; CapName07 = 'empty'; CapName08 = 'empty'; CapName09 = 'empty'; CapName10 = 'empty'; CapName11 = 'empty'; CapName12 = 'empty'; LoadImages(); } function SetMusic0() { music_win0 = 1; music_win1 = 0; music_win2 = 0; music_win3 = 0; music_win4 = 0; music_win5 = 0; music_win6 = 0; } function SetMusic1() { music_win0 = 0; music_win1 = 1; music_win2 = 0; music_win3 = 0; music_win4 = 0; music_win5 = 0; music_win6 = 0; } function SetMusic2() { music_win0 = 0; music_win1 = 0; music_win2 = 1; music_win3 = 0; music_win4 = 0; music_win5 = 0; music_win6 = 0; } function SetMusic3() { music_win0 = 0; music_win1 = 0; music_win2 = 0; music_win3 = 1; music_win4 = 0; music_win5 = 0; music_win6 = 0; } function SetMusic4() { music_win0 = 0; music_win1 = 0; music_win2 = 0; music_win3 = 0; music_win4 = 1; music_win5 = 0; music_win6 = 0; } function SetMusic5() { music_win0 = 0; music_win1 = 0; music_win2 = 0; music_win3 = 0; music_win4 = 0; music_win5 = 1; music_win6 = 0; } function SetMusic6() { music_win0 = 0; music_win1 = 0; music_win2 = 0; music_win3 = 0; music_win4 = 0; music_win5 = 0; music_win6 = 1; } function RandomTextBUT() { var v1 = Math.floor(Math.random() * 12); if (v1 == 0) { RTextBUT = 'GO GO GO'; } else { if (v1 == 1) { RTextBUT = 'Press to WIN'; } else { if (v1 == 2) { RTextBUT = 'Let\'s Roll-oll'; } else { if (v1 == 3) { RTextBUT = 'Push it'; } else { if (v1 == 4) { RTextBUT = 'Here we go'; } else { if (v1 == 5) { RTextBUT = 'Green button'; } else { if (v1 == 6) { RTextBUT = 'Let\'s GO'; } else { if (v1 == 7) { RTextBUT = 'Rolling out'; } else { if (v1 == 8) { RTextBUT = 'Lock\'n\'load'; } else { if (v1 == 9) { RTextBUT = 'Autobuy'; } else { if (v1 == 10) { RTextBUT = 'Defuse it'; } else { if (v1 == 11) { RTextBUT = 'GL HF'; } else { RandomTextBUT(); } } } } } } } } } } } } } function RandomTextWIN() { RTextNumberWIN = Math.floor(Math.random() * 25); if (RTextNumberWIN == 0) { RTextWIN = 'CONGRATULATIONS'; } else { if (RTextNumberWIN == 1) { RTextWIN = 'HOLY COW'; } else { if (RTextNumberWIN == 2) { RTextWIN = 'AMAZING'; } else { if (RTextNumberWIN == 3) { RTextWIN = 'AWESOME'; } else { if (RTextNumberWIN == 4) { RTextWIN = 'RADICAL'; } else { if (RTextNumberWIN == 5) { RTextWIN = 'BRILLIANT'; } else { if (RTextNumberWIN == 6) { RTextWIN = 'OH BOY'; } else { if (RTextNumberWIN == 7) { RTextWIN = 'EXCELLENT'; } else { if (RTextNumberWIN == 8) { RTextWIN = 'SUPERIOR'; } else { if (RTextNumberWIN == 9) { RTextWIN = 'THIS IS GREAT'; } else { if (RTextNumberWIN == 10) { RTextWIN = 'MOTHER OF SICK'; } else { if (RTextNumberWIN == 11) { RTextWIN = 'WELL, AT LEAST SOMETHING'; } else { if (RTextNumberWIN == 12) { RTextWIN = 'REALLY?'; } else { if (RTextNumberWIN == 13) { RTextWIN = 'GG WP'; } else { if (RTextNumberWIN == 14) { RTextWIN = 'SORRY, BUT'; } else { if (RTextNumberWIN == 15) { RTextWIN = 'GROOVY'; } else { if (RTextNumberWIN == 16) { RTextWIN = 'SPECTACULAR'; } else { if (RTextNumberWIN == 17) { RTextWIN = 'YOU SAVED MONEY AND'; } else { if (RTextNumberWIN == 18) { RTextWIN = 'SWEET'; } else { if (RTextNumberWIN == 19) { RTextWIN = 'WICKED SICK'; } else { if (RTextNumberWIN == 20) { RTextWIN = 'GODLIKE'; } else { if (RTextNumberWIN == 21) { RTextWIN = 'SERIOUSLY?'; } else { if (RTextNumberWIN == 22) { RTextWIN = 'MUCH DROP, VERY RANDOM'; } else { if (RTextNumberWIN == 23) { RTextWIN = 'I ENVY YOU SO MUCH'; } else { if (RTextNumberWIN == 24) { RTextWIN = 'OUTSTANDING'; } else { RandomTextWIN(); } } } } } } } } } } } } } } } } } } } } } } } } } } function RandomText() { var v1 = Math.floor(Math.random() * 16); if (v1 == 0) { RText = 'This is seriously messed up'; } else { if (v1 == 1) { RText = 'steamcommunity.com/id/OrelSakh'; } else { if (v1 == 2) { RText = 'Invite your friends... NOW!'; } else { if (v1 == 3) { RText = 'Get out of button, it\'s gonna blow!'; } else { if (v1 == 4) { RText = 'Easy Peasy Lemon Squezzy'; } else { if (v1 == 5) { RText = 'Bish Bash Bosh'; } else { if (v1 == 6) { RText = 'Nobody reads me :( I\'m so cool random string, life is too cruel...'; } else { if (v1 == 7) { RText = 'Your ad could be here... nah, just kidding'; } else { if (v1 == 8) { RText = 'Seriously? You are still here?'; } else { if (v1 == 9) { RText = 'I feel... something big coming'; } else { if (v1 == 10) { RText = 'Thumbs up if you want Custom HUDs back'; } else { if (v1 == 11) { RText = 'Stop looking at me, look at the spinny thing'; } else { if (v1 == 12) { RText = 'You really hope for something awesome?'; } else { if (v1 == 13) { if (GMoney == undefined) { RText = 'You spent ' + Money + '$. Now Valve can\'t hire person to voice Gordon Freeman. Nice man :/'; } else { if (GMoney == 0) { RText = 'You spent ' + Money + '$. Now Valve can\'t hire person to voice Gordon Freeman. Nice man :/'; } else { RText = 'So much money spent... in other words, Valve lost ' + GMoney + '$... no money for Half-Life 3. Nice guys :/'; } } } else { if (v1 == 14) { if (Money <= 10) { RText = 'You spent not so much money... There is still way to go better'; } else { if (Money <= 100) { RText = 'You spent ' + Money + '$. Now Valve won\'t make updates for CS:GO. Perfect :/'; } else { RText = 'You spent ' + Money + '$... What was last time when you saw sunlight?'; } } } else { if (v1 == 15) { RText = 'Sneaky-peaky like'; } else { RandomText(); } } } } } } } } } } } } } } } } } function DoShow() { SetTiles(); OrelRoll.Panel.Weapons.gotoAndPlay('StartAnim'); OrelRoll.Panel.DoRoll.onRelease = function () { DoRoll(); }; OrelRoll.Panel.DoRoll.gotoAndStop('def'); } function DoShowNotLoad() { OrelRoll.Panel.Weapons.gotoAndPlay('StartAnim'); OrelRoll.Panel.DoRoll.onRelease = function () { DoRoll(); }; OrelRoll.Panel.DoRoll.gotoAndStop('def'); } function DoRoll() { if (Price == 2.49) { var v1 = '111'; } else { if (Price == 1) { var v1 = '11'; } else { if (Price == 0) { var v1 = '1'; } } } Money += Price; Keys += 1; CountStats(); RandomText(); UnSetCase(); RandomTextWIN(); RandomNumber = Math.floor(Math.random() * 5 + 1); OrelRoll.Panel.Header.gotoAndPlay('StartAnim'); OrelRoll.Panel.gotoAndStop('Rolling' + RandomNumber); SetScroll(); OrelRoll.Panel.DoRoll.ButtonText.Text.text = 'Try again'; OrelRoll.Panel.DoRoll.onRelease = function () {}; OrelRoll.Panel.DoRoll.gotoAndStop('disabled'); SetRandomness(); OrelRoll.Panel.Header.gotoAndPlay('StartHide'); OrelRoll.Panel.Warning.gotoAndPlay('StartAnim'); OrelRoll.Panel.Weapons.gotoAndStop('End'); } function DoRollFast() { UnSetCase(); RandomTextWIN(); RandomNumber = Math.floor(Math.random() * 5 + 1); OrelRoll.Panel.gotoAndStop('Rolling' + RandomNumber); SetScroll(); OrelRoll.Panel.DoRoll.ButtonText.Text.text = 'Try again'; OrelRoll.Panel.DoRoll.onRelease = function () {}; OrelRoll.Panel.DoRoll.gotoAndStop('disabled'); SetRandomness(); OrelRoll.Panel.Header.gotoAndPlay('StartHide'); OrelRoll.Panel.Warning.gotoAndPlay('StartAnim'); OrelRoll.Panel.Weapons.gotoAndStop('End'); } function DoPrepare() { SetCase(); RandomTextBUT(); DoShow(); OrelRoll.Panel.gotoAndStop('Preparing'); OrelRoll.Panel.DoRoll.ButtonText.Text.text = RTextBUT; OrelRoll.Panel.DoRoll.onRelease = function () { DoRoll(); }; OrelRoll.Panel.WinnerLabel.gotoAndPlay('StartHide'); } function DoPrepareNotLoad() { SetCase(); RandomTextBUT(); DoShowNotLoad(); OrelRoll.Panel.gotoAndStop('Preparing'); OrelRoll.Panel.DoRoll.ButtonText.Text.text = RTextBUT; OrelRoll.Panel.DoRoll.onRelease = function () { DoRoll(); }; OrelRoll.Panel.WinnerLabel.gotoAndPlay('StartHide'); } function SetScroll() { if (RandomNumber == 1) { OrelRoll.Panel.Scroll1.gotoAndPlay('StartRoll'); OrelRoll.Panel.Scroll2.gotoAndStop('def'); OrelRoll.Panel.Scroll3.gotoAndStop('def'); OrelRoll.Panel.Scroll4.gotoAndStop('def'); OrelRoll.Panel.Scroll5.gotoAndStop('def'); } else { if (RandomNumber == 2) { OrelRoll.Panel.Scroll1.gotoAndStop('def'); OrelRoll.Panel.Scroll2.gotoAndPlay('StartRoll'); OrelRoll.Panel.Scroll3.gotoAndStop('def'); OrelRoll.Panel.Scroll4.gotoAndStop('def'); OrelRoll.Panel.Scroll5.gotoAndStop('def'); } else { if (RandomNumber == 3) { OrelRoll.Panel.Scroll1.gotoAndStop('def'); OrelRoll.Panel.Scroll2.gotoAndStop('def'); OrelRoll.Panel.Scroll3.gotoAndPlay('StartRoll'); OrelRoll.Panel.Scroll4.gotoAndStop('def'); OrelRoll.Panel.Scroll5.gotoAndStop('def'); } else { if (RandomNumber == 4) { OrelRoll.Panel.Scroll1.gotoAndStop('def'); OrelRoll.Panel.Scroll2.gotoAndStop('def'); OrelRoll.Panel.Scroll3.gotoAndStop('def'); OrelRoll.Panel.Scroll4.gotoAndPlay('StartRoll'); OrelRoll.Panel.Scroll5.gotoAndStop('def'); } else { if (RandomNumber == 5) { OrelRoll.Panel.Scroll1.gotoAndStop('def'); OrelRoll.Panel.Scroll2.gotoAndStop('def'); OrelRoll.Panel.Scroll3.gotoAndStop('def'); OrelRoll.Panel.Scroll4.gotoAndStop('def'); OrelRoll.Panel.Scroll5.gotoAndPlay('StartRoll'); } } } } } } function HideInv() { OrelRoll.Panel.Weapons.gotoAndStop('default'); } function SetWinner() { _sc.Test.Test.Item20.RarityColor.SetMusic(); OrelRoll.Panel.WinnerLabel.gotoAndPlay('StartAnim'); if (music_win0 == 1) { music1drop.start(); } else { if (music_win1 == 1) { music1drop.start(); } else { if (music_win2 == 1) { music2drop.start(); } else { if (music_win3 == 1) { music3drop.start(); } else { if (music_win4 == 1) { music4drop.start(); } else { if (music_win5 == 1) { music5drop.start(); } else { if (music_win6 == 1) { music6drop.start(); } } } } } } } } function tempWeap() { tempWeaponName = randomweap; tempWeaponDesc = randomweap_desc; } function SetStatTrak() { itS = Math.floor(Math.random() * 10); if (itS == 7 && Sticker == 0) { StatTrak = 'StatTrak™ '; } else { StatTrak = ''; } } function SetRandomness() { if (RandomNumber == 1) { _sc = OrelRoll.Panel.Scroll1; } else { if (RandomNumber == 2) { _sc = OrelRoll.Panel.Scroll2; } else { if (RandomNumber == 3) { _sc = OrelRoll.Panel.Scroll3; } else { if (RandomNumber == 4) { _sc = OrelRoll.Panel.Scroll4; } else { if (RandomNumber == 5) { _sc = OrelRoll.Panel.Scroll5; } } } } } weapon1 = Item01_lvl; weapon2 = Item02_lvl; weapon3 = Item03_lvl; weapon4 = Item04_lvl; weapon5 = Item05_lvl; weapon6 = Item06_lvl; weapon7 = Item07_lvl; weapon8 = Item08_lvl; weapon9 = Item09_lvl; weapon10 = Item10_lvl; weapon11 = Item11_lvl; weapon12 = Item12_lvl; weapon13 = Item13_lvl; weapon14 = Item14_lvl; weapon15 = Item15_lvl; weapon16 = Item16_lvl; weapon17 = Item17_lvl; weapon18 = Item18_lvl; SetWinner0(); SetWinner1(); SetWinner2(); SetWinner3(); SetWinner4(); SetWinner5(); SetWinner6(); SetWinner7(); SetWinner8(); SetWinner9(); SetWinner10(); SetWinner11(); SetWinner12(); SetWinner13(); SetWinner14(); SetWinner15(); SetWinner16(); SetWinner17(); SetWinner18(); SetWinner19(); SetWinner21(); SetWinner22(); SetWinner20(); } function SetKnife() { var v2 = Math.floor(Math.random() * 5); var v1 = Math.floor(Math.random() * 13); if (Huntsman == 0) { if (v2 == 0) { test_1 = 'M9 Bayonet'; } else { if (v2 == 1) { test_1 = 'Bayonet'; } else { if (v2 == 2) { test_1 = 'Flip Knife'; } else { if (v2 == 3) { test_1 = 'Gut Knife'; } else { if (v2 == 4) { test_1 = 'Karambit'; } } } } } } else { if (Huntsman == 1) { test_1 = 'Huntsman Knife'; } } if (v1 == 0) { test_2 = 'Blue Steel'; } else { if (v1 == 1) { test_2 = 'Boreal Forest'; } else { if (v1 == 2) { test_2 = 'Case Hardened'; } else { if (v1 == 3) { test_2 = 'Crimson Web'; } else { if (v1 == 4) { test_2 = 'Fade'; } else { if (v1 == 5) { test_2 = 'Forest DDPAT'; } else { if (v1 == 6) { test_2 = 'Night'; } else { if (v1 == 7) { test_2 = 'Safari Mesh'; } else { if (v1 == 8) { test_2 = 'Scorched'; } else { if (v1 == 9) { test_2 = 'Slaughter'; } else { if (v1 == 10) { test_2 = 'Stained'; } else { if (v1 == 11) { test_2 = 'Urban Masked'; } else { if (v1 == 12) { test_2 = 'Vanilla'; } } } } } } } } } } } } } test = 'images/' + test_1 + '/' + test_2 + '.png'; loadMovie(test, OrelRoll.Panel.WinnerLabel.Image.DinImage); randomwinnerweap = StatTrak + test_1 + ' | ' + test_2; } function SetWinner20() { SetStatTrak(); itR20 = Math.floor(Math.random() * 10000); if (itR20 >= 9995 && Sticker == 0) { realwin = 'Level6'; } else { if (itR20 >= 9895 && Sticker == 0) { realwin = 'Level5'; } else { if (itR20 >= 9395) { realwin = 'Level4'; } else { if (itR20 >= 7195) { realwin = 'Level3'; } else { realwin = 'Level2'; } } } } SetWinner20Count(); } function SetWinner20Count() { var v1 = Math.floor(Math.random() * TotalWeapons + 1); if (realwin == 'Level6') { if (v1 == 1) { test = ImageName1; _sc.Test.Test.Item20.ItemName.text = WeapName0; _sc.Test.Test.Item20.PlayerName.text = WeapDesc0; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon1); weaponstarcolor = weapon1; } else { if (v1 == 2) { test = ImageName2; _sc.Test.Test.Item20.ItemName.text = WeapName1; _sc.Test.Test.Item20.PlayerName.text = WeapDesc1; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon2); weaponstarcolor = weapon2; } else { if (v1 == 3) { test = ImageName3; _sc.Test.Test.Item20.ItemName.text = WeapName2; _sc.Test.Test.Item20.PlayerName.text = WeapDesc2; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon3); weaponstarcolor = weapon3; } else { if (v1 == 4) { test = ImageName4; _sc.Test.Test.Item20.ItemName.text = WeapName3; _sc.Test.Test.Item20.PlayerName.text = WeapDesc3; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon4); weaponstarcolor = weapon4; } else { if (v1 == 5) { test = ImageName5; _sc.Test.Test.Item20.ItemName.text = WeapName4; _sc.Test.Test.Item20.PlayerName.text = WeapDesc4; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon5); weaponstarcolor = weapon5; } else { if (v1 == 6) { test = ImageName6; _sc.Test.Test.Item20.ItemName.text = WeapName5; _sc.Test.Test.Item20.PlayerName.text = WeapDesc5; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon6); weaponstarcolor = weapon6; } else { if (v1 == 7) { test = ImageName7; _sc.Test.Test.Item20.ItemName.text = WeapName6; _sc.Test.Test.Item20.PlayerName.text = WeapDesc6; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon7); weaponstarcolor = weapon7; } else { if (v1 == 8) { test = ImageName8; _sc.Test.Test.Item20.ItemName.text = WeapName7; _sc.Test.Test.Item20.PlayerName.text = WeapDesc7; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon8); weaponstarcolor = weapon8; } else { if (v1 == 9) { test = ImageName9; _sc.Test.Test.Item20.ItemName.text = WeapName8; _sc.Test.Test.Item20.PlayerName.text = WeapDesc8; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon9); weaponstarcolor = weapon9; } else { if (v1 == 10) { test = ImageName10; _sc.Test.Test.Item20.ItemName.text = WeapName9; _sc.Test.Test.Item20.PlayerName.text = WeapDesc9; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon10); weaponstarcolor = weapon10; } else { if (v1 == 11) { test = ImageName11; _sc.Test.Test.Item20.ItemName.text = WeapName10; _sc.Test.Test.Item20.PlayerName.text = WeapDesc10; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon11); weaponstarcolor = weapon11; } else { if (v1 == 12) { test = ImageName12; _sc.Test.Test.Item20.ItemName.text = WeapName11; _sc.Test.Test.Item20.PlayerName.text = WeapDesc11; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon12); weaponstarcolor = weapon12; } else { if (v1 == 13) { test = ImageName13; _sc.Test.Test.Item20.ItemName.text = WeapName12; _sc.Test.Test.Item20.PlayerName.text = WeapDesc12; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon13); weaponstarcolor = weapon13; } else { if (v1 == 14) { test = ImageName14; _sc.Test.Test.Item20.ItemName.text = WeapName13; _sc.Test.Test.Item20.PlayerName.text = WeapDesc13; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon14); weaponstarcolor = weapon14; } else { if (v1 == 15) { test = ImageName15; _sc.Test.Test.Item20.ItemName.text = WeapName14; _sc.Test.Test.Item20.PlayerName.text = WeapDesc14; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon15); weaponstarcolor = weapon15; } else { if (v1 == 16) { test = ImageName16; _sc.Test.Test.Item20.ItemName.text = WeapName15; _sc.Test.Test.Item20.PlayerName.text = WeapDesc15; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon16); weaponstarcolor = weapon16; } else { if (v1 == 17) { test = ImageName17; _sc.Test.Test.Item20.ItemName.text = WeapName16; _sc.Test.Test.Item20.PlayerName.text = WeapDesc16; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon17); weaponstarcolor = weapon17; } else { if (v1 == 18) { test = ImageName18; _sc.Test.Test.Item20.ItemName.text = WeapName17; _sc.Test.Test.Item20.PlayerName.text = WeapDesc17; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon18); weaponstarcolor = weapon18; } } } } } } } } } } } } } } } } } } } else { if (v1 == 1) { test = ImageName1; _sc.Test.Test.Item20.ItemName.text = StatTrak + WeapName0; _sc.Test.Test.Item20.PlayerName.text = WeapDesc0; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon1); weaponstarcolor = weapon1; } else { if (v1 == 2) { test = ImageName2; _sc.Test.Test.Item20.ItemName.text = StatTrak + WeapName1; _sc.Test.Test.Item20.PlayerName.text = WeapDesc1; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon2); weaponstarcolor = weapon2; } else { if (v1 == 3) { test = ImageName3; _sc.Test.Test.Item20.ItemName.text = StatTrak + WeapName2; _sc.Test.Test.Item20.PlayerName.text = WeapDesc2; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon3); weaponstarcolor = weapon3; } else { if (v1 == 4) { test = ImageName4; _sc.Test.Test.Item20.ItemName.text = StatTrak + WeapName3; _sc.Test.Test.Item20.PlayerName.text = WeapDesc3; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon4); weaponstarcolor = weapon4; } else { if (v1 == 5) { test = ImageName5; _sc.Test.Test.Item20.ItemName.text = StatTrak + WeapName4; _sc.Test.Test.Item20.PlayerName.text = WeapDesc4; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon5); weaponstarcolor = weapon5; } else { if (v1 == 6) { test = ImageName6; _sc.Test.Test.Item20.ItemName.text = StatTrak + WeapName5; _sc.Test.Test.Item20.PlayerName.text = WeapDesc5; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon6); weaponstarcolor = weapon6; } else { if (v1 == 7) { test = ImageName7; _sc.Test.Test.Item20.ItemName.text = StatTrak + WeapName6; _sc.Test.Test.Item20.PlayerName.text = WeapDesc6; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon7); weaponstarcolor = weapon7; } else { if (v1 == 8) { test = ImageName8; _sc.Test.Test.Item20.ItemName.text = StatTrak + WeapName7; _sc.Test.Test.Item20.PlayerName.text = WeapDesc7; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon8); weaponstarcolor = weapon8; } else { if (v1 == 9) { test = ImageName9; _sc.Test.Test.Item20.ItemName.text = StatTrak + WeapName8; _sc.Test.Test.Item20.PlayerName.text = WeapDesc8; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon9); weaponstarcolor = weapon9; } else { if (v1 == 10) { test = ImageName10; _sc.Test.Test.Item20.ItemName.text = StatTrak + WeapName9; _sc.Test.Test.Item20.PlayerName.text = WeapDesc9; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon10); weaponstarcolor = weapon10; } else { if (v1 == 11) { test = ImageName11; _sc.Test.Test.Item20.ItemName.text = StatTrak + WeapName10; _sc.Test.Test.Item20.PlayerName.text = WeapDesc10; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon11); weaponstarcolor = weapon11; } else { if (v1 == 12) { test = ImageName12; _sc.Test.Test.Item20.ItemName.text = StatTrak + WeapName11; _sc.Test.Test.Item20.PlayerName.text = WeapDesc11; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon12); weaponstarcolor = weapon12; } else { if (v1 == 13) { test = ImageName13; _sc.Test.Test.Item20.ItemName.text = StatTrak + WeapName12; _sc.Test.Test.Item20.PlayerName.text = WeapDesc12; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon13); weaponstarcolor = weapon13; } else { if (v1 == 14) { test = ImageName14; _sc.Test.Test.Item20.ItemName.text = StatTrak + WeapName13; _sc.Test.Test.Item20.PlayerName.text = WeapDesc13; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon14); weaponstarcolor = weapon14; } else { if (v1 == 15) { test = ImageName15; _sc.Test.Test.Item20.ItemName.text = StatTrak + WeapName14; _sc.Test.Test.Item20.PlayerName.text = WeapDesc14; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon15); weaponstarcolor = weapon15; } else { if (v1 == 16) { test = ImageName16; _sc.Test.Test.Item20.ItemName.text = StatTrak + WeapName15; _sc.Test.Test.Item20.PlayerName.text = WeapDesc15; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon16); weaponstarcolor = weapon16; } else { if (v1 == 17) { test = ImageName17; _sc.Test.Test.Item20.ItemName.text = StatTrak + WeapName16; _sc.Test.Test.Item20.PlayerName.text = WeapDesc16; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon17); weaponstarcolor = weapon17; } else { if (v1 == 18) { test = ImageName18; _sc.Test.Test.Item20.ItemName.text = StatTrak + WeapName17; _sc.Test.Test.Item20.PlayerName.text = WeapDesc17; _sc.Test.Test.Item20.RarityColor.gotoAndStop(weapon18); weaponstarcolor = weapon18; } } } } } } } } } } } } } } } } } } } NameOfWeapon = _sc.Test.Test.Item20.ItemName.text; DescOfWeapon = _sc.Test.Test.Item20.PlayerName.text; randomwinnerweap = NameOfWeapon + ' | ' + DescOfWeapon; if (weaponstarcolor != realwin) { SetWinner20Count(); } else { if (weaponstarcolor == 'Level6') { loadMovie('', _sc.Test.Test.Item20.ItemImage.DynamicItemImage.Image); SetKnife(); } else { loadMovie(test, _sc.Test.Test.Item20.ItemImage.DynamicItemImage.Image); loadMovie(test, OrelRoll.Panel.WinnerLabel.Image.DinImage); } OrelRoll.Panel.WinnerLabel.Image.star.gotoAndStop(weaponstarcolor); if (weaponstarcolor == 'Level6' && Huntsman == 0) { _sc.Test.Test.Item20.RareItemKnife._visible = true; _sc.Test.Test.Item20.RareItemHuntsman._visible = false; } else { if (weaponstarcolor == 'Level6' && Huntsman == 1) { _sc.Test.Test.Item20.RareItemKnife._visible = false; _sc.Test.Test.Item20.RareItemHuntsman._visible = true; } else { _sc.Test.Test.Item20.RareItemKnife._visible = false; _sc.Test.Test.Item20.RareItemHuntsman._visible = false; } } if (weaponstarcolor == 'Level4' && Sticker == 1) { L4Sgot += 1; GLgot = 13; } else { if (weaponstarcolor == 'Level3' && Sticker == 1) { L3Sgot += 1; GLgot = 12; } else { if (weaponstarcolor == 'Level2' && Sticker == 1) { L2Sgot += 1; GLgot = 11; } else { if (weaponstarcolor == 'Level6' && StatTrak == '') { L6got += 1; GLgot = 5; } else { if (weaponstarcolor == 'Level5' && StatTrak == '') { L5got += 1; GLgot = 4; } else { if (weaponstarcolor == 'Level4' && StatTrak == '') { L4got += 1; GLgot = 3; } else { if (weaponstarcolor == 'Level3' && StatTrak == '') { L3got += 1; GLgot = 2; } else { if (weaponstarcolor == 'Level2' && StatTrak == '') { L2got += 1; GLgot = 1; } else { if (weaponstarcolor == 'Level6' && StatTrak != '') { L6gotS += 1; GLgot = 10; } else { if (weaponstarcolor == 'Level5' && StatTrak != '') { L5gotS += 1; GLgot = 9; } else { if (weaponstarcolor == 'Level4' && StatTrak != '') { L4gotS += 1; GLgot = 8; } else { if (weaponstarcolor == 'Level3' && StatTrak != '') { L3gotS += 1; GLgot = 7; } else { if (weaponstarcolor == 'Level2' && StatTrak != '') { L2gotS += 1; GLgot = 6; } } } } } } } } } } } } } } } function SetWinner0() { SetStatTrak(); var v1 = Math.floor(Math.random() * TotalWeapons + 1); var v2 = Math.floor(Math.random() * 10000 + 1); if (v1 == 1) { test = ImageName1; _sc.Test.Test.Item0.ItemName.text = StatTrak + WeapName0; _sc.Test.Test.Item0.PlayerName.text = WeapDesc0; _sc.Test.Test.Item0.RarityColor.gotoAndStop(weapon1); weaponstarcolor = weapon1; } else { if (v1 == 2) { test = ImageName2; _sc.Test.Test.Item0.ItemName.text = StatTrak + WeapName1; _sc.Test.Test.Item0.PlayerName.text = WeapDesc1; _sc.Test.Test.Item0.RarityColor.gotoAndStop(weapon2); weaponstarcolor = weapon2; } else { if (v1 == 3) { test = ImageName3; _sc.Test.Test.Item0.ItemName.text = StatTrak + WeapName2; _sc.Test.Test.Item0.PlayerName.text = WeapDesc2; _sc.Test.Test.Item0.RarityColor.gotoAndStop(weapon3); weaponstarcolor = weapon3; } else { if (v1 == 4) { test = ImageName4; _sc.Test.Test.Item0.ItemName.text = StatTrak + WeapName3; _sc.Test.Test.Item0.PlayerName.text = WeapDesc3; _sc.Test.Test.Item0.RarityColor.gotoAndStop(weapon4); weaponstarcolor = weapon4; } else { if (v1 == 5) { test = ImageName5; _sc.Test.Test.Item0.ItemName.text = StatTrak + WeapName4; _sc.Test.Test.Item0.PlayerName.text = WeapDesc4; _sc.Test.Test.Item0.RarityColor.gotoAndStop(weapon5); weaponstarcolor = weapon5; } else { if (v1 == 6) { test = ImageName6; _sc.Test.Test.Item0.ItemName.text = StatTrak + WeapName5; _sc.Test.Test.Item0.PlayerName.text = WeapDesc5; _sc.Test.Test.Item0.RarityColor.gotoAndStop(weapon6); weaponstarcolor = weapon6; } else { if (v1 == 7) { test = ImageName7; _sc.Test.Test.Item0.ItemName.text = StatTrak + WeapName6; _sc.Test.Test.Item0.PlayerName.text = WeapDesc6; _sc.Test.Test.Item0.RarityColor.gotoAndStop(weapon7); weaponstarcolor = weapon7; } else { if (v1 == 8) { test = ImageName8; _sc.Test.Test.Item0.ItemName.text = StatTrak + WeapName7; _sc.Test.Test.Item0.PlayerName.text = WeapDesc7; _sc.Test.Test.Item0.RarityColor.gotoAndStop(weapon8); weaponstarcolor = weapon8; } else { if (v1 == 9) { test = ImageName9; _sc.Test.Test.Item0.ItemName.text = StatTrak + WeapName8; _sc.Test.Test.Item0.PlayerName.text = WeapDesc8; _sc.Test.Test.Item0.RarityColor.gotoAndStop(weapon9); weaponstarcolor = weapon9; } else { if (v1 == 10) { test = ImageName10; _sc.Test.Test.Item0.ItemName.text = StatTrak + WeapName9; _sc.Test.Test.Item0.PlayerName.text = WeapDesc9; _sc.Test.Test.Item0.RarityColor.gotoAndStop(weapon10); weaponstarcolor = weapon10; } else { if (v1 == 11) { test = ImageName11; _sc.Test.Test.Item0.ItemName.text = StatTrak + WeapName10; _sc.Test.Test.Item0.PlayerName.text = WeapDesc10; _sc.Test.Test.Item0.RarityColor.gotoAndStop(weapon11); weaponstarcolor = weapon11; } else { if (v1 == 12) { test = ImageName12; _sc.Test.Test.Item0.ItemName.text = StatTrak + WeapName11; _sc.Test.Test.Item0.PlayerName.text = WeapDesc11; _sc.Test.Test.Item0.RarityColor.gotoAndStop(weapon12); weaponstarcolor = weapon12; } else { if (v1 == 13) { test = ImageName13; _sc.Test.Test.Item0.ItemName.text = StatTrak + WeapName12; _sc.Test.Test.Item0.PlayerName.text = WeapDesc12; _sc.Test.Test.Item0.RarityColor.gotoAndStop(weapon13); weaponstarcolor = weapon13; } else { if (v1 == 14) { test = ImageName14; _sc.Test.Test.Item0.ItemName.text = StatTrak + WeapName13; _sc.Test.Test.Item0.PlayerName.text = WeapDesc13; _sc.Test.Test.Item0.RarityColor.gotoAndStop(weapon14); weaponstarcolor = weapon14; } else { if (v1 == 15) { test = ImageName15; _sc.Test.Test.Item0.ItemName.text = StatTrak + WeapName14; _sc.Test.Test.Item0.PlayerName.text = WeapDesc14; _sc.Test.Test.Item0.RarityColor.gotoAndStop(weapon15); weaponstarcolor = weapon15; } else { if (v1 == 16) { test = ImageName16; _sc.Test.Test.Item0.ItemName.text = StatTrak + WeapName15; _sc.Test.Test.Item0.PlayerName.text = WeapDesc15; _sc.Test.Test.Item0.RarityColor.gotoAndStop(weapon16); weaponstarcolor = weapon16; } else { if (v1 == 17) { test = ImageName17; _sc.Test.Test.Item0.ItemName.text = StatTrak + WeapName16; _sc.Test.Test.Item0.PlayerName.text = WeapDesc16; _sc.Test.Test.Item0.RarityColor.gotoAndStop(weapon17); weaponstarcolor = weapon17; } else { if (v1 == 18) { test = ImageName18; _sc.Test.Test.Item0.ItemName.text = StatTrak + WeapName17; _sc.Test.Test.Item0.PlayerName.text = WeapDesc17; _sc.Test.Test.Item0.RarityColor.gotoAndStop(weapon18); weaponstarcolor = weapon18; } } } } } } } } } } } } } } } } } } NameOfWeapon = _sc.Test.Test.Item0.ItemName.text; DescOfWeapon = _sc.Test.Test.Item0.PlayerName.text; if (weaponstarcolor == 'Level6' && v2 <= 9900) { SetWinner0(); } else { if (weaponstarcolor == 'Level5' && v2 <= 9550) { SetWinner0(); } else { if (weaponstarcolor == 'Level4' && v2 <= 9100) { SetWinner0(); } else { if (weaponstarcolor == 'Level3' && v2 <= 7195) { SetWinner0(); } } } } loadMovie(test, _sc.Test.Test.Item0.ItemImage.DynamicItemImage.Image); if (weaponstarcolor == 'Level6' && Huntsman == 0) { _sc.Test.Test.Item0.RareItemKnife._visible = true; _sc.Test.Test.Item0.RareItemHuntsman._visible = false; } else { if (weaponstarcolor == 'Level6' && Huntsman == 1) { _sc.Test.Test.Item0.RareItemKnife._visible = false; _sc.Test.Test.Item0.RareItemHuntsman._visible = true; } else { _sc.Test.Test.Item0.RareItemKnife._visible = false; _sc.Test.Test.Item0.RareItemHuntsman._visible = false; } } } function SetWinner1() { SetStatTrak(); var v1 = Math.floor(Math.random() * TotalWeapons + 1); var v2 = Math.floor(Math.random() * 10000 + 1); if (v1 == 1) { test = ImageName1; _sc.Test.Test.Item1.ItemName.text = StatTrak + WeapName0; _sc.Test.Test.Item1.PlayerName.text = WeapDesc0; _sc.Test.Test.Item1.RarityColor.gotoAndStop(weapon1); weaponstarcolor = weapon1; } else { if (v1 == 2) { test = ImageName2; _sc.Test.Test.Item1.ItemName.text = StatTrak + WeapName1; _sc.Test.Test.Item1.PlayerName.text = WeapDesc1; _sc.Test.Test.Item1.RarityColor.gotoAndStop(weapon2); weaponstarcolor = weapon2; } else { if (v1 == 3) { test = ImageName3; _sc.Test.Test.Item1.ItemName.text = StatTrak + WeapName2; _sc.Test.Test.Item1.PlayerName.text = WeapDesc2; _sc.Test.Test.Item1.RarityColor.gotoAndStop(weapon3); weaponstarcolor = weapon3; } else { if (v1 == 4) { test = ImageName4; _sc.Test.Test.Item1.ItemName.text = StatTrak + WeapName3; _sc.Test.Test.Item1.PlayerName.text = WeapDesc3; _sc.Test.Test.Item1.RarityColor.gotoAndStop(weapon4); weaponstarcolor = weapon4; } else { if (v1 == 5) { test = ImageName5; _sc.Test.Test.Item1.ItemName.text = StatTrak + WeapName4; _sc.Test.Test.Item1.PlayerName.text = WeapDesc4; _sc.Test.Test.Item1.RarityColor.gotoAndStop(weapon5); weaponstarcolor = weapon5; } else { if (v1 == 6) { test = ImageName6; _sc.Test.Test.Item1.ItemName.text = StatTrak + WeapName5; _sc.Test.Test.Item1.PlayerName.text = WeapDesc5; _sc.Test.Test.Item1.RarityColor.gotoAndStop(weapon6); weaponstarcolor = weapon6; } else { if (v1 == 7) { test = ImageName7; _sc.Test.Test.Item1.ItemName.text = StatTrak + WeapName6; _sc.Test.Test.Item1.PlayerName.text = WeapDesc6; _sc.Test.Test.Item1.RarityColor.gotoAndStop(weapon7); weaponstarcolor = weapon7; } else { if (v1 == 8) { test = ImageName8; _sc.Test.Test.Item1.ItemName.text = StatTrak + WeapName7; _sc.Test.Test.Item1.PlayerName.text = WeapDesc7; _sc.Test.Test.Item1.RarityColor.gotoAndStop(weapon8); weaponstarcolor = weapon8; } else { if (v1 == 9) { test = ImageName9; _sc.Test.Test.Item1.ItemName.text = StatTrak + WeapName8; _sc.Test.Test.Item1.PlayerName.text = WeapDesc8; _sc.Test.Test.Item1.RarityColor.gotoAndStop(weapon9); weaponstarcolor = weapon9; } else { if (v1 == 10) { test = ImageName10; _sc.Test.Test.Item1.ItemName.text = StatTrak + WeapName9; _sc.Test.Test.Item1.PlayerName.text = WeapDesc9; _sc.Test.Test.Item1.RarityColor.gotoAndStop(weapon10); weaponstarcolor = weapon10; } else { if (v1 == 11) { test = ImageName11; _sc.Test.Test.Item1.ItemName.text = StatTrak + WeapName10; _sc.Test.Test.Item1.PlayerName.text = WeapDesc10; _sc.Test.Test.Item1.RarityColor.gotoAndStop(weapon11); weaponstarcolor = weapon11; } else { if (v1 == 12) { test = ImageName12; _sc.Test.Test.Item1.ItemName.text = StatTrak + WeapName11; _sc.Test.Test.Item1.PlayerName.text = WeapDesc11; _sc.Test.Test.Item1.RarityColor.gotoAndStop(weapon12); weaponstarcolor = weapon12; } else { if (v1 == 13) { test = ImageName13; _sc.Test.Test.Item1.ItemName.text = StatTrak + WeapName12; _sc.Test.Test.Item1.PlayerName.text = WeapDesc12; _sc.Test.Test.Item1.RarityColor.gotoAndStop(weapon13); weaponstarcolor = weapon13; } else { if (v1 == 14) { test = ImageName14; _sc.Test.Test.Item1.ItemName.text = StatTrak + WeapName13; _sc.Test.Test.Item1.PlayerName.text = WeapDesc13; _sc.Test.Test.Item1.RarityColor.gotoAndStop(weapon14); weaponstarcolor = weapon14; } else { if (v1 == 15) { test = ImageName15; _sc.Test.Test.Item1.ItemName.text = StatTrak + WeapName14; _sc.Test.Test.Item1.PlayerName.text = WeapDesc14; _sc.Test.Test.Item1.RarityColor.gotoAndStop(weapon15); weaponstarcolor = weapon15; } else { if (v1 == 16) { test = ImageName16; _sc.Test.Test.Item1.ItemName.text = StatTrak + WeapName15; _sc.Test.Test.Item1.PlayerName.text = WeapDesc15; _sc.Test.Test.Item1.RarityColor.gotoAndStop(weapon16); weaponstarcolor = weapon16; } else { if (v1 == 17) { test = ImageName17; _sc.Test.Test.Item1.ItemName.text = StatTrak + WeapName16; _sc.Test.Test.Item1.PlayerName.text = WeapDesc16; _sc.Test.Test.Item1.RarityColor.gotoAndStop(weapon17); weaponstarcolor = weapon17; } else { if (v1 == 18) { test = ImageName18; _sc.Test.Test.Item1.ItemName.text = StatTrak + WeapName17; _sc.Test.Test.Item1.PlayerName.text = WeapDesc17; _sc.Test.Test.Item1.RarityColor.gotoAndStop(weapon18); weaponstarcolor = weapon18; } } } } } } } } } } } } } } } } } } NameOfWeapon = _sc.Test.Test.Item1.ItemName.text; DescOfWeapon = _sc.Test.Test.Item1.PlayerName.text; if (weaponstarcolor == 'Level6' && v2 <= 9900) { SetWinner1(); } else { if (weaponstarcolor == 'Level5' && v2 <= 9550) { SetWinner1(); } else { if (weaponstarcolor == 'Level4' && v2 <= 9100) { SetWinner1(); } else { if (weaponstarcolor == 'Level3' && v2 <= 7195) { SetWinner1(); } } } } loadMovie(test, _sc.Test.Test.Item1.ItemImage.DynamicItemImage.Image); if (weaponstarcolor == 'Level6' && Huntsman == 0) { _sc.Test.Test.Item1.RareItemKnife._visible = true; _sc.Test.Test.Item1.RareItemHuntsman._visible = false; } else { if (weaponstarcolor == 'Level6' && Huntsman == 1) { _sc.Test.Test.Item1.RareItemKnife._visible = false; _sc.Test.Test.Item1.RareItemHuntsman._visible = true; } else { _sc.Test.Test.Item1.RareItemKnife._visible = false; _sc.Test.Test.Item1.RareItemHuntsman._visible = false; } } } function SetWinner2() { SetStatTrak(); var v1 = Math.floor(Math.random() * TotalWeapons + 1); var v2 = Math.floor(Math.random() * 10000 + 1); if (v1 == 1) { test = ImageName1; _sc.Test.Test.Item2.ItemName.text = StatTrak + WeapName0; _sc.Test.Test.Item2.PlayerName.text = WeapDesc0; _sc.Test.Test.Item2.RarityColor.gotoAndStop(weapon1); weaponstarcolor = weapon1; } else { if (v1 == 2) { test = ImageName2; _sc.Test.Test.Item2.ItemName.text = StatTrak + WeapName1; _sc.Test.Test.Item2.PlayerName.text = WeapDesc1; _sc.Test.Test.Item2.RarityColor.gotoAndStop(weapon2); weaponstarcolor = weapon2; } else { if (v1 == 3) { test = ImageName3; _sc.Test.Test.Item2.ItemName.text = StatTrak + WeapName2; _sc.Test.Test.Item2.PlayerName.text = WeapDesc2; _sc.Test.Test.Item2.RarityColor.gotoAndStop(weapon3); weaponstarcolor = weapon3; } else { if (v1 == 4) { test = ImageName4; _sc.Test.Test.Item2.ItemName.text = StatTrak + WeapName3; _sc.Test.Test.Item2.PlayerName.text = WeapDesc3; _sc.Test.Test.Item2.RarityColor.gotoAndStop(weapon4); weaponstarcolor = weapon4; } else { if (v1 == 5) { test = ImageName5; _sc.Test.Test.Item2.ItemName.text = StatTrak + WeapName4; _sc.Test.Test.Item2.PlayerName.text = WeapDesc4; _sc.Test.Test.Item2.RarityColor.gotoAndStop(weapon5); weaponstarcolor = weapon5; } else { if (v1 == 6) { test = ImageName6; _sc.Test.Test.Item2.ItemName.text = StatTrak + WeapName5; _sc.Test.Test.Item2.PlayerName.text = WeapDesc5; _sc.Test.Test.Item2.RarityColor.gotoAndStop(weapon6); weaponstarcolor = weapon6; } else { if (v1 == 7) { test = ImageName7; _sc.Test.Test.Item2.ItemName.text = StatTrak + WeapName6; _sc.Test.Test.Item2.PlayerName.text = WeapDesc6; _sc.Test.Test.Item2.RarityColor.gotoAndStop(weapon7); weaponstarcolor = weapon7; } else { if (v1 == 8) { test = ImageName8; _sc.Test.Test.Item2.ItemName.text = StatTrak + WeapName7; _sc.Test.Test.Item2.PlayerName.text = WeapDesc7; _sc.Test.Test.Item2.RarityColor.gotoAndStop(weapon8); weaponstarcolor = weapon8; } else { if (v1 == 9) { test = ImageName9; _sc.Test.Test.Item2.ItemName.text = StatTrak + WeapName8; _sc.Test.Test.Item2.PlayerName.text = WeapDesc8; _sc.Test.Test.Item2.RarityColor.gotoAndStop(weapon9); weaponstarcolor = weapon9; } else { if (v1 == 10) { test = ImageName10; _sc.Test.Test.Item2.ItemName.text = StatTrak + WeapName9; _sc.Test.Test.Item2.PlayerName.text = WeapDesc9; _sc.Test.Test.Item2.RarityColor.gotoAndStop(weapon10); weaponstarcolor = weapon10; } else { if (v1 == 11) { test = ImageName11; _sc.Test.Test.Item2.ItemName.text = StatTrak + WeapName10; _sc.Test.Test.Item2.PlayerName.text = WeapDesc10; _sc.Test.Test.Item2.RarityColor.gotoAndStop(weapon11); weaponstarcolor = weapon11; } else { if (v1 == 12) { test = ImageName12; _sc.Test.Test.Item2.ItemName.text = StatTrak + WeapName11; _sc.Test.Test.Item2.PlayerName.text = WeapDesc11; _sc.Test.Test.Item2.RarityColor.gotoAndStop(weapon12); weaponstarcolor = weapon12; } else { if (v1 == 13) { test = ImageName13; _sc.Test.Test.Item2.ItemName.text = StatTrak + WeapName12; _sc.Test.Test.Item2.PlayerName.text = WeapDesc12; _sc.Test.Test.Item2.RarityColor.gotoAndStop(weapon13); weaponstarcolor = weapon13; } else { if (v1 == 14) { test = ImageName14; _sc.Test.Test.Item2.ItemName.text = StatTrak + WeapName13; _sc.Test.Test.Item2.PlayerName.text = WeapDesc13; _sc.Test.Test.Item2.RarityColor.gotoAndStop(weapon14); weaponstarcolor = weapon14; } else { if (v1 == 15) { test = ImageName15; _sc.Test.Test.Item2.ItemName.text = StatTrak + WeapName14; _sc.Test.Test.Item2.PlayerName.text = WeapDesc14; _sc.Test.Test.Item2.RarityColor.gotoAndStop(weapon15); weaponstarcolor = weapon15; } else { if (v1 == 16) { test = ImageName16; _sc.Test.Test.Item2.ItemName.text = StatTrak + WeapName15; _sc.Test.Test.Item2.PlayerName.text = WeapDesc15; _sc.Test.Test.Item2.RarityColor.gotoAndStop(weapon16); weaponstarcolor = weapon16; } else { if (v1 == 17) { test = ImageName17; _sc.Test.Test.Item2.ItemName.text = StatTrak + WeapName16; _sc.Test.Test.Item2.PlayerName.text = WeapDesc16; _sc.Test.Test.Item2.RarityColor.gotoAndStop(weapon17); weaponstarcolor = weapon17; } else { if (v1 == 18) { test = ImageName18; _sc.Test.Test.Item2.ItemName.text = StatTrak + WeapName17; _sc.Test.Test.Item2.PlayerName.text = WeapDesc17; _sc.Test.Test.Item2.RarityColor.gotoAndStop(weapon18); weaponstarcolor = weapon18; } } } } } } } } } } } } } } } } } } NameOfWeapon = _sc.Test.Test.Item2.ItemName.text; DescOfWeapon = _sc.Test.Test.Item2.PlayerName.text; if (weaponstarcolor == 'Level6' && v2 <= 9900) { SetWinner2(); } else { if (weaponstarcolor == 'Level5' && v2 <= 9550) { SetWinner2(); } else { if (weaponstarcolor == 'Level4' && v2 <= 9100) { SetWinner2(); } else { if (weaponstarcolor == 'Level3' && v2 <= 7195) { SetWinner2(); } } } } loadMovie(test, _sc.Test.Test.Item2.ItemImage.DynamicItemImage.Image); if (weaponstarcolor == 'Level6' && Huntsman == 0) { _sc.Test.Test.Item2.RareItemKnife._visible = true; _sc.Test.Test.Item2.RareItemHuntsman._visible = false; } else { if (weaponstarcolor == 'Level6' && Huntsman == 1) { _sc.Test.Test.Item2.RareItemKnife._visible = false; _sc.Test.Test.Item2.RareItemHuntsman._visible = true; } else { _sc.Test.Test.Item2.RareItemKnife._visible = false; _sc.Test.Test.Item2.RareItemHuntsman._visible = false; } } } function SetWinner3() { SetStatTrak(); var v1 = Math.floor(Math.random() * TotalWeapons + 1); var v2 = Math.floor(Math.random() * 10000 + 1); if (v1 == 1) { test = ImageName1; _sc.Test.Test.Item3.ItemName.text = StatTrak + WeapName0; _sc.Test.Test.Item3.PlayerName.text = WeapDesc0; _sc.Test.Test.Item3.RarityColor.gotoAndStop(weapon1); weaponstarcolor = weapon1; } else { if (v1 == 2) { test = ImageName2; _sc.Test.Test.Item3.ItemName.text = StatTrak + WeapName1; _sc.Test.Test.Item3.PlayerName.text = WeapDesc1; _sc.Test.Test.Item3.RarityColor.gotoAndStop(weapon2); weaponstarcolor = weapon2; } else { if (v1 == 3) { test = ImageName3; _sc.Test.Test.Item3.ItemName.text = StatTrak + WeapName2; _sc.Test.Test.Item3.PlayerName.text = WeapDesc2; _sc.Test.Test.Item3.RarityColor.gotoAndStop(weapon3); weaponstarcolor = weapon3; } else { if (v1 == 4) { test = ImageName4; _sc.Test.Test.Item3.ItemName.text = StatTrak + WeapName3; _sc.Test.Test.Item3.PlayerName.text = WeapDesc3; _sc.Test.Test.Item3.RarityColor.gotoAndStop(weapon4); weaponstarcolor = weapon4; } else { if (v1 == 5) { test = ImageName5; _sc.Test.Test.Item3.ItemName.text = StatTrak + WeapName4; _sc.Test.Test.Item3.PlayerName.text = WeapDesc4; _sc.Test.Test.Item3.RarityColor.gotoAndStop(weapon5); weaponstarcolor = weapon5; } else { if (v1 == 6) { test = ImageName6; _sc.Test.Test.Item3.ItemName.text = StatTrak + WeapName5; _sc.Test.Test.Item3.PlayerName.text = WeapDesc5; _sc.Test.Test.Item3.RarityColor.gotoAndStop(weapon6); weaponstarcolor = weapon6; } else { if (v1 == 7) { test = ImageName7; _sc.Test.Test.Item3.ItemName.text = StatTrak + WeapName6; _sc.Test.Test.Item3.PlayerName.text = WeapDesc6; _sc.Test.Test.Item3.RarityColor.gotoAndStop(weapon7); weaponstarcolor = weapon7; } else { if (v1 == 8) { test = ImageName8; _sc.Test.Test.Item3.ItemName.text = StatTrak + WeapName7; _sc.Test.Test.Item3.PlayerName.text = WeapDesc7; _sc.Test.Test.Item3.RarityColor.gotoAndStop(weapon8); weaponstarcolor = weapon8; } else { if (v1 == 9) { test = ImageName9; _sc.Test.Test.Item3.ItemName.text = StatTrak + WeapName8; _sc.Test.Test.Item3.PlayerName.text = WeapDesc8; _sc.Test.Test.Item3.RarityColor.gotoAndStop(weapon9); weaponstarcolor = weapon9; } else { if (v1 == 10) { test = ImageName10; _sc.Test.Test.Item3.ItemName.text = StatTrak + WeapName9; _sc.Test.Test.Item3.PlayerName.text = WeapDesc9; _sc.Test.Test.Item3.RarityColor.gotoAndStop(weapon10); weaponstarcolor = weapon10; } else { if (v1 == 11) { test = ImageName11; _sc.Test.Test.Item3.ItemName.text = StatTrak + WeapName10; _sc.Test.Test.Item3.PlayerName.text = WeapDesc10; _sc.Test.Test.Item3.RarityColor.gotoAndStop(weapon11); weaponstarcolor = weapon11; } else { if (v1 == 12) { test = ImageName12; _sc.Test.Test.Item3.ItemName.text = StatTrak + WeapName11; _sc.Test.Test.Item3.PlayerName.text = WeapDesc11; _sc.Test.Test.Item3.RarityColor.gotoAndStop(weapon12); weaponstarcolor = weapon12; } else { if (v1 == 13) { test = ImageName13; _sc.Test.Test.Item3.ItemName.text = StatTrak + WeapName12; _sc.Test.Test.Item3.PlayerName.text = WeapDesc12; _sc.Test.Test.Item3.RarityColor.gotoAndStop(weapon13); weaponstarcolor = weapon13; } else { if (v1 == 14) { test = ImageName14; _sc.Test.Test.Item3.ItemName.text = StatTrak + WeapName13; _sc.Test.Test.Item3.PlayerName.text = WeapDesc13; _sc.Test.Test.Item3.RarityColor.gotoAndStop(weapon14); weaponstarcolor = weapon14; } else { if (v1 == 15) { test = ImageName15; _sc.Test.Test.Item3.ItemName.text = StatTrak + WeapName14; _sc.Test.Test.Item3.PlayerName.text = WeapDesc14; _sc.Test.Test.Item3.RarityColor.gotoAndStop(weapon15); weaponstarcolor = weapon15; } else { if (v1 == 16) { test = ImageName16; _sc.Test.Test.Item3.ItemName.text = StatTrak + WeapName15; _sc.Test.Test.Item3.PlayerName.text = WeapDesc15; _sc.Test.Test.Item3.RarityColor.gotoAndStop(weapon16); weaponstarcolor = weapon16; } else { if (v1 == 17) { test = ImageName17; _sc.Test.Test.Item3.ItemName.text = StatTrak + WeapName16; _sc.Test.Test.Item3.PlayerName.text = WeapDesc16; _sc.Test.Test.Item3.RarityColor.gotoAndStop(weapon17); weaponstarcolor = weapon17; } else { if (v1 == 18) { test = ImageName18; _sc.Test.Test.Item3.ItemName.text = StatTrak + WeapName17; _sc.Test.Test.Item3.PlayerName.text = WeapDesc17; _sc.Test.Test.Item3.RarityColor.gotoAndStop(weapon18); weaponstarcolor = weapon18; } } } } } } } } } } } } } } } } } } NameOfWeapon = _sc.Test.Test.Item3.ItemName.text; DescOfWeapon = _sc.Test.Test.Item3.PlayerName.text; if (weaponstarcolor == 'Level6' && v2 <= 9900) { SetWinner3(); } else { if (weaponstarcolor == 'Level5' && v2 <= 9550) { SetWinner3(); } else { if (weaponstarcolor == 'Level4' && v2 <= 9100) { SetWinner3(); } else { if (weaponstarcolor == 'Level3' && v2 <= 7195) { SetWinner3(); } } } } loadMovie(test, _sc.Test.Test.Item3.ItemImage.DynamicItemImage.Image); if (weaponstarcolor == 'Level6' && Huntsman == 0) { _sc.Test.Test.Item3.RareItemKnife._visible = true; _sc.Test.Test.Item3.RareItemHuntsman._visible = false; } else { if (weaponstarcolor == 'Level6' && Huntsman == 1) { _sc.Test.Test.Item3.RareItemKnife._visible = false; _sc.Test.Test.Item3.RareItemHuntsman._visible = true; } else { _sc.Test.Test.Item3.RareItemKnife._visible = false; _sc.Test.Test.Item3.RareItemHuntsman._visible = false; } } } function SetWinner4() { SetStatTrak(); var v1 = Math.floor(Math.random() * TotalWeapons + 1); var v2 = Math.floor(Math.random() * 10000 + 1); if (v1 == 1) { test = ImageName1; _sc.Test.Test.Item4.ItemName.text = StatTrak + WeapName0; _sc.Test.Test.Item4.PlayerName.text = WeapDesc0; _sc.Test.Test.Item4.RarityColor.gotoAndStop(weapon1); weaponstarcolor = weapon1; } else { if (v1 == 2) { test = ImageName2; _sc.Test.Test.Item4.ItemName.text = StatTrak + WeapName1; _sc.Test.Test.Item4.PlayerName.text = WeapDesc1; _sc.Test.Test.Item4.RarityColor.gotoAndStop(weapon2); weaponstarcolor = weapon2; } else { if (v1 == 3) { test = ImageName3; _sc.Test.Test.Item4.ItemName.text = StatTrak + WeapName2; _sc.Test.Test.Item4.PlayerName.text = WeapDesc2; _sc.Test.Test.Item4.RarityColor.gotoAndStop(weapon3); weaponstarcolor = weapon3; } else { if (v1 == 4) { test = ImageName4; _sc.Test.Test.Item4.ItemName.text = StatTrak + WeapName3; _sc.Test.Test.Item4.PlayerName.text = WeapDesc3; _sc.Test.Test.Item4.RarityColor.gotoAndStop(weapon4); weaponstarcolor = weapon4; } else { if (v1 == 5) { test = ImageName5; _sc.Test.Test.Item4.ItemName.text = StatTrak + WeapName4; _sc.Test.Test.Item4.PlayerName.text = WeapDesc4; _sc.Test.Test.Item4.RarityColor.gotoAndStop(weapon5); weaponstarcolor = weapon5; } else { if (v1 == 6) { test = ImageName6; _sc.Test.Test.Item4.ItemName.text = StatTrak + WeapName5; _sc.Test.Test.Item4.PlayerName.text = WeapDesc5; _sc.Test.Test.Item4.RarityColor.gotoAndStop(weapon6); weaponstarcolor = weapon6; } else { if (v1 == 7) { test = ImageName7; _sc.Test.Test.Item4.ItemName.text = StatTrak + WeapName6; _sc.Test.Test.Item4.PlayerName.text = WeapDesc6; _sc.Test.Test.Item4.RarityColor.gotoAndStop(weapon7); weaponstarcolor = weapon7; } else { if (v1 == 8) { test = ImageName8; _sc.Test.Test.Item4.ItemName.text = StatTrak + WeapName7; _sc.Test.Test.Item4.PlayerName.text = WeapDesc7; _sc.Test.Test.Item4.RarityColor.gotoAndStop(weapon8); weaponstarcolor = weapon8; } else { if (v1 == 9) { test = ImageName9; _sc.Test.Test.Item4.ItemName.text = StatTrak + WeapName8; _sc.Test.Test.Item4.PlayerName.text = WeapDesc8; _sc.Test.Test.Item4.RarityColor.gotoAndStop(weapon9); weaponstarcolor = weapon9; } else { if (v1 == 10) { test = ImageName10; _sc.Test.Test.Item4.ItemName.text = StatTrak + WeapName9; _sc.Test.Test.Item4.PlayerName.text = WeapDesc9; _sc.Test.Test.Item4.RarityColor.gotoAndStop(weapon10); weaponstarcolor = weapon10; } else { if (v1 == 11) { test = ImageName11; _sc.Test.Test.Item4.ItemName.text = StatTrak + WeapName10; _sc.Test.Test.Item4.PlayerName.text = WeapDesc10; _sc.Test.Test.Item4.RarityColor.gotoAndStop(weapon11); weaponstarcolor = weapon11; } else { if (v1 == 12) { test = ImageName12; _sc.Test.Test.Item4.ItemName.text = StatTrak + WeapName11; _sc.Test.Test.Item4.PlayerName.text = WeapDesc11; _sc.Test.Test.Item4.RarityColor.gotoAndStop(weapon12); weaponstarcolor = weapon12; } else { if (v1 == 13) { test = ImageName13; _sc.Test.Test.Item4.ItemName.text = StatTrak + WeapName12; _sc.Test.Test.Item4.PlayerName.text = WeapDesc12; _sc.Test.Test.Item4.RarityColor.gotoAndStop(weapon13); weaponstarcolor = weapon13; } else { if (v1 == 14) { test = ImageName14; _sc.Test.Test.Item4.ItemName.text = StatTrak + WeapName13; _sc.Test.Test.Item4.PlayerName.text = WeapDesc13; _sc.Test.Test.Item4.RarityColor.gotoAndStop(weapon14); weaponstarcolor = weapon14; } else { if (v1 == 15) { test = ImageName15; _sc.Test.Test.Item4.ItemName.text = StatTrak + WeapName14; _sc.Test.Test.Item4.PlayerName.text = WeapDesc14; _sc.Test.Test.Item4.RarityColor.gotoAndStop(weapon15); weaponstarcolor = weapon15; } else { if (v1 == 16) { test = ImageName16; _sc.Test.Test.Item4.ItemName.text = StatTrak + WeapName15; _sc.Test.Test.Item4.PlayerName.text = WeapDesc15; _sc.Test.Test.Item4.RarityColor.gotoAndStop(weapon16); weaponstarcolor = weapon16; } else { if (v1 == 17) { test = ImageName17; _sc.Test.Test.Item4.ItemName.text = StatTrak + WeapName16; _sc.Test.Test.Item4.PlayerName.text = WeapDesc16; _sc.Test.Test.Item4.RarityColor.gotoAndStop(weapon17); weaponstarcolor = weapon17; } else { if (v1 == 18) { test = ImageName18; _sc.Test.Test.Item4.ItemName.text = StatTrak + WeapName17; _sc.Test.Test.Item4.PlayerName.text = WeapDesc17; _sc.Test.Test.Item4.RarityColor.gotoAndStop(weapon18); weaponstarcolor = weapon18; } } } } } } } } } } } } } } } } } } NameOfWeapon = _sc.Test.Test.Item4.ItemName.text; DescOfWeapon = _sc.Test.Test.Item4.PlayerName.text; if (weaponstarcolor == 'Level6' && v2 <= 9900) { SetWinner4(); } else { if (weaponstarcolor == 'Level5' && v2 <= 9550) { SetWinner4(); } else { if (weaponstarcolor == 'Level4' && v2 <= 9100) { SetWinner4(); } else { if (weaponstarcolor == 'Level3' && v2 <= 7195) { SetWinner4(); } } } } loadMovie(test, _sc.Test.Test.Item4.ItemImage.DynamicItemImage.Image); if (weaponstarcolor == 'Level6' && Huntsman == 0) { _sc.Test.Test.Item4.RareItemKnife._visible = true; _sc.Test.Test.Item4.RareItemHuntsman._visible = false; } else { if (weaponstarcolor == 'Level6' && Huntsman == 1) { _sc.Test.Test.Item4.RareItemKnife._visible = false; _sc.Test.Test.Item4.RareItemHuntsman._visible = true; } else { _sc.Test.Test.Item4.RareItemKnife._visible = false; _sc.Test.Test.Item4.RareItemHuntsman._visible = false; } } } function SetWinner5() { SetStatTrak(); var v1 = Math.floor(Math.random() * TotalWeapons + 1); var v2 = Math.floor(Math.random() * 10000 + 1); if (v1 == 1) { test = ImageName1; _sc.Test.Test.Item5.ItemName.text = StatTrak + WeapName0; _sc.Test.Test.Item5.PlayerName.text = WeapDesc0; _sc.Test.Test.Item5.RarityColor.gotoAndStop(weapon1); weaponstarcolor = weapon1; } else { if (v1 == 2) { test = ImageName2; _sc.Test.Test.Item5.ItemName.text = StatTrak + WeapName1; _sc.Test.Test.Item5.PlayerName.text = WeapDesc1; _sc.Test.Test.Item5.RarityColor.gotoAndStop(weapon2); weaponstarcolor = weapon2; } else { if (v1 == 3) { test = ImageName3; _sc.Test.Test.Item5.ItemName.text = StatTrak + WeapName2; _sc.Test.Test.Item5.PlayerName.text = WeapDesc2; _sc.Test.Test.Item5.RarityColor.gotoAndStop(weapon3); weaponstarcolor = weapon3; } else { if (v1 == 4) { test = ImageName4; _sc.Test.Test.Item5.ItemName.text = StatTrak + WeapName3; _sc.Test.Test.Item5.PlayerName.text = WeapDesc3; _sc.Test.Test.Item5.RarityColor.gotoAndStop(weapon4); weaponstarcolor = weapon4; } else { if (v1 == 5) { test = ImageName5; _sc.Test.Test.Item5.ItemName.text = StatTrak + WeapName4; _sc.Test.Test.Item5.PlayerName.text = WeapDesc4; _sc.Test.Test.Item5.RarityColor.gotoAndStop(weapon5); weaponstarcolor = weapon5; } else { if (v1 == 6) { test = ImageName6; _sc.Test.Test.Item5.ItemName.text = StatTrak + WeapName5; _sc.Test.Test.Item5.PlayerName.text = WeapDesc5; _sc.Test.Test.Item5.RarityColor.gotoAndStop(weapon6); weaponstarcolor = weapon6; } else { if (v1 == 7) { test = ImageName7; _sc.Test.Test.Item5.ItemName.text = StatTrak + WeapName6; _sc.Test.Test.Item5.PlayerName.text = WeapDesc6; _sc.Test.Test.Item5.RarityColor.gotoAndStop(weapon7); weaponstarcolor = weapon7; } else { if (v1 == 8) { test = ImageName8; _sc.Test.Test.Item5.ItemName.text = StatTrak + WeapName7; _sc.Test.Test.Item5.PlayerName.text = WeapDesc7; _sc.Test.Test.Item5.RarityColor.gotoAndStop(weapon8); weaponstarcolor = weapon8; } else { if (v1 == 9) { test = ImageName9; _sc.Test.Test.Item5.ItemName.text = StatTrak + WeapName8; _sc.Test.Test.Item5.PlayerName.text = WeapDesc8; _sc.Test.Test.Item5.RarityColor.gotoAndStop(weapon9); weaponstarcolor = weapon9; } else { if (v1 == 10) { test = ImageName10; _sc.Test.Test.Item5.ItemName.text = StatTrak + WeapName9; _sc.Test.Test.Item5.PlayerName.text = WeapDesc9; _sc.Test.Test.Item5.RarityColor.gotoAndStop(weapon10); weaponstarcolor = weapon10; } else { if (v1 == 11) { test = ImageName11; _sc.Test.Test.Item5.ItemName.text = StatTrak + WeapName10; _sc.Test.Test.Item5.PlayerName.text = WeapDesc10; _sc.Test.Test.Item5.RarityColor.gotoAndStop(weapon11); weaponstarcolor = weapon11; } else { if (v1 == 12) { test = ImageName12; _sc.Test.Test.Item5.ItemName.text = StatTrak + WeapName11; _sc.Test.Test.Item5.PlayerName.text = WeapDesc11; _sc.Test.Test.Item5.RarityColor.gotoAndStop(weapon12); weaponstarcolor = weapon12; } else { if (v1 == 13) { test = ImageName13; _sc.Test.Test.Item5.ItemName.text = StatTrak + WeapName12; _sc.Test.Test.Item5.PlayerName.text = WeapDesc12; _sc.Test.Test.Item5.RarityColor.gotoAndStop(weapon13); weaponstarcolor = weapon13; } else { if (v1 == 14) { test = ImageName14; _sc.Test.Test.Item5.ItemName.text = StatTrak + WeapName13; _sc.Test.Test.Item5.PlayerName.text = WeapDesc13; _sc.Test.Test.Item5.RarityColor.gotoAndStop(weapon14); weaponstarcolor = weapon14; } else { if (v1 == 15) { test = ImageName15; _sc.Test.Test.Item5.ItemName.text = StatTrak + WeapName14; _sc.Test.Test.Item5.PlayerName.text = WeapDesc14; _sc.Test.Test.Item5.RarityColor.gotoAndStop(weapon15); weaponstarcolor = weapon15; } else { if (v1 == 16) { test = ImageName16; _sc.Test.Test.Item5.ItemName.text = StatTrak + WeapName15; _sc.Test.Test.Item5.PlayerName.text = WeapDesc15; _sc.Test.Test.Item5.RarityColor.gotoAndStop(weapon16); weaponstarcolor = weapon16; } else { if (v1 == 17) { test = ImageName17; _sc.Test.Test.Item5.ItemName.text = StatTrak + WeapName16; _sc.Test.Test.Item5.PlayerName.text = WeapDesc16; _sc.Test.Test.Item5.RarityColor.gotoAndStop(weapon17); weaponstarcolor = weapon17; } else { if (v1 == 18) { test = ImageName18; _sc.Test.Test.Item5.ItemName.text = StatTrak + WeapName17; _sc.Test.Test.Item5.PlayerName.text = WeapDesc17; _sc.Test.Test.Item5.RarityColor.gotoAndStop(weapon18); weaponstarcolor = weapon18; } } } } } } } } } } } } } } } } } } NameOfWeapon = _sc.Test.Test.Item5.ItemName.text; DescOfWeapon = _sc.Test.Test.Item5.PlayerName.text; if (weaponstarcolor == 'Level6' && v2 <= 9900) { SetWinner5(); } else { if (weaponstarcolor == 'Level5' && v2 <= 9550) { SetWinner5(); } else { if (weaponstarcolor == 'Level4' && v2 <= 9100) { SetWinner5(); } else { if (weaponstarcolor == 'Level3' && v2 <= 7195) { SetWinner5(); } } } } loadMovie(test, _sc.Test.Test.Item5.ItemImage.DynamicItemImage.Image); if (weaponstarcolor == 'Level6' && Huntsman == 0) { _sc.Test.Test.Item5.RareItemKnife._visible = true; _sc.Test.Test.Item5.RareItemHuntsman._visible = false; } else { if (weaponstarcolor == 'Level6' && Huntsman == 1) { _sc.Test.Test.Item5.RareItemKnife._visible = false; _sc.Test.Test.Item5.RareItemHuntsman._visible = true; } else { _sc.Test.Test.Item5.RareItemKnife._visible = false; _sc.Test.Test.Item5.RareItemHuntsman._visible = false; } } } function SetWinner6() { SetStatTrak(); var v1 = Math.floor(Math.random() * TotalWeapons + 1); var v2 = Math.floor(Math.random() * 10000 + 1); if (v1 == 1) { test = ImageName1; _sc.Test.Test.Item6.ItemName.text = StatTrak + WeapName0; _sc.Test.Test.Item6.PlayerName.text = WeapDesc0; _sc.Test.Test.Item6.RarityColor.gotoAndStop(weapon1); weaponstarcolor = weapon1; } else { if (v1 == 2) { test = ImageName2; _sc.Test.Test.Item6.ItemName.text = StatTrak + WeapName1; _sc.Test.Test.Item6.PlayerName.text = WeapDesc1; _sc.Test.Test.Item6.RarityColor.gotoAndStop(weapon2); weaponstarcolor = weapon2; } else { if (v1 == 3) { test = ImageName3; _sc.Test.Test.Item6.ItemName.text = StatTrak + WeapName2; _sc.Test.Test.Item6.PlayerName.text = WeapDesc2; _sc.Test.Test.Item6.RarityColor.gotoAndStop(weapon3); weaponstarcolor = weapon3; } else { if (v1 == 4) { test = ImageName4; _sc.Test.Test.Item6.ItemName.text = StatTrak + WeapName3; _sc.Test.Test.Item6.PlayerName.text = WeapDesc3; _sc.Test.Test.Item6.RarityColor.gotoAndStop(weapon4); weaponstarcolor = weapon4; } else { if (v1 == 5) { test = ImageName5; _sc.Test.Test.Item6.ItemName.text = StatTrak + WeapName4; _sc.Test.Test.Item6.PlayerName.text = WeapDesc4; _sc.Test.Test.Item6.RarityColor.gotoAndStop(weapon5); weaponstarcolor = weapon5; } else { if (v1 == 6) { test = ImageName6; _sc.Test.Test.Item6.ItemName.text = StatTrak + WeapName5; _sc.Test.Test.Item6.PlayerName.text = WeapDesc5; _sc.Test.Test.Item6.RarityColor.gotoAndStop(weapon6); weaponstarcolor = weapon6; } else { if (v1 == 7) { test = ImageName7; _sc.Test.Test.Item6.ItemName.text = StatTrak + WeapName6; _sc.Test.Test.Item6.PlayerName.text = WeapDesc6; _sc.Test.Test.Item6.RarityColor.gotoAndStop(weapon7); weaponstarcolor = weapon7; } else { if (v1 == 8) { test = ImageName8; _sc.Test.Test.Item6.ItemName.text = StatTrak + WeapName7; _sc.Test.Test.Item6.PlayerName.text = WeapDesc7; _sc.Test.Test.Item6.RarityColor.gotoAndStop(weapon8); weaponstarcolor = weapon8; } else { if (v1 == 9) { test = ImageName9; _sc.Test.Test.Item6.ItemName.text = StatTrak + WeapName8; _sc.Test.Test.Item6.PlayerName.text = WeapDesc8; _sc.Test.Test.Item6.RarityColor.gotoAndStop(weapon9); weaponstarcolor = weapon9; } else { if (v1 == 10) { test = ImageName10; _sc.Test.Test.Item6.ItemName.text = StatTrak + WeapName9; _sc.Test.Test.Item6.PlayerName.text = WeapDesc9; _sc.Test.Test.Item6.RarityColor.gotoAndStop(weapon10); weaponstarcolor = weapon10; } else { if (v1 == 11) { test = ImageName11; _sc.Test.Test.Item6.ItemName.text = StatTrak + WeapName10; _sc.Test.Test.Item6.PlayerName.text = WeapDesc10; _sc.Test.Test.Item6.RarityColor.gotoAndStop(weapon11); weaponstarcolor = weapon11; } else { if (v1 == 12) { test = ImageName12; _sc.Test.Test.Item6.ItemName.text = StatTrak + WeapName11; _sc.Test.Test.Item6.PlayerName.text = WeapDesc11; _sc.Test.Test.Item6.RarityColor.gotoAndStop(weapon12); weaponstarcolor = weapon12; } else { if (v1 == 13) { test = ImageName13; _sc.Test.Test.Item6.ItemName.text = StatTrak + WeapName12; _sc.Test.Test.Item6.PlayerName.text = WeapDesc12; _sc.Test.Test.Item6.RarityColor.gotoAndStop(weapon13); weaponstarcolor = weapon13; } else { if (v1 == 14) { test = ImageName14; _sc.Test.Test.Item6.ItemName.text = StatTrak + WeapName13; _sc.Test.Test.Item6.PlayerName.text = WeapDesc13; _sc.Test.Test.Item6.RarityColor.gotoAndStop(weapon14); weaponstarcolor = weapon14; } else { if (v1 == 15) { test = ImageName15; _sc.Test.Test.Item6.ItemName.text = StatTrak + WeapName14; _sc.Test.Test.Item6.PlayerName.text = WeapDesc14; _sc.Test.Test.Item6.RarityColor.gotoAndStop(weapon15); weaponstarcolor = weapon15; } else { if (v1 == 16) { test = ImageName16; _sc.Test.Test.Item6.ItemName.text = StatTrak + WeapName15; _sc.Test.Test.Item6.PlayerName.text = WeapDesc15; _sc.Test.Test.Item6.RarityColor.gotoAndStop(weapon16); weaponstarcolor = weapon16; } else { if (v1 == 17) { test = ImageName17; _sc.Test.Test.Item6.ItemName.text = StatTrak + WeapName16; _sc.Test.Test.Item6.PlayerName.text = WeapDesc16; _sc.Test.Test.Item6.RarityColor.gotoAndStop(weapon17); weaponstarcolor = weapon17; } else { if (v1 == 18) { test = ImageName18; _sc.Test.Test.Item6.ItemName.text = StatTrak + WeapName17; _sc.Test.Test.Item6.PlayerName.text = WeapDesc17; _sc.Test.Test.Item6.RarityColor.gotoAndStop(weapon18); weaponstarcolor = weapon18; } } } } } } } } } } } } } } } } } } NameOfWeapon = _sc.Test.Test.Item6.ItemName.text; DescOfWeapon = _sc.Test.Test.Item6.PlayerName.text; if (weaponstarcolor == 'Level6' && v2 <= 9900) { SetWinner6(); } else { if (weaponstarcolor == 'Level5' && v2 <= 9550) { SetWinner6(); } else { if (weaponstarcolor == 'Level4' && v2 <= 9100) { SetWinner6(); } else { if (weaponstarcolor == 'Level3' && v2 <= 7195) { SetWinner6(); } } } } loadMovie(test, _sc.Test.Test.Item6.ItemImage.DynamicItemImage.Image); if (weaponstarcolor == 'Level6' && Huntsman == 0) { _sc.Test.Test.Item6.RareItemKnife._visible = true; _sc.Test.Test.Item6.RareItemHuntsman._visible = false; } else { if (weaponstarcolor == 'Level6' && Huntsman == 1) { _sc.Test.Test.Item6.RareItemKnife._visible = false; _sc.Test.Test.Item6.RareItemHuntsman._visible = true; } else { _sc.Test.Test.Item6.RareItemKnife._visible = false; _sc.Test.Test.Item6.RareItemHuntsman._visible = false; } } } function SetWinner7() { SetStatTrak(); var v1 = Math.floor(Math.random() * TotalWeapons + 1); var v2 = Math.floor(Math.random() * 10000 + 1); if (v1 == 1) { test = ImageName1; _sc.Test.Test.Item7.ItemName.text = StatTrak + WeapName0; _sc.Test.Test.Item7.PlayerName.text = WeapDesc0; _sc.Test.Test.Item7.RarityColor.gotoAndStop(weapon1); weaponstarcolor = weapon1; } else { if (v1 == 2) { test = ImageName2; _sc.Test.Test.Item7.ItemName.text = StatTrak + WeapName1; _sc.Test.Test.Item7.PlayerName.text = WeapDesc1; _sc.Test.Test.Item7.RarityColor.gotoAndStop(weapon2); weaponstarcolor = weapon2; } else { if (v1 == 3) { test = ImageName3; _sc.Test.Test.Item7.ItemName.text = StatTrak + WeapName2; _sc.Test.Test.Item7.PlayerName.text = WeapDesc2; _sc.Test.Test.Item7.RarityColor.gotoAndStop(weapon3); weaponstarcolor = weapon3; } else { if (v1 == 4) { test = ImageName4; _sc.Test.Test.Item7.ItemName.text = StatTrak + WeapName3; _sc.Test.Test.Item7.PlayerName.text = WeapDesc3; _sc.Test.Test.Item7.RarityColor.gotoAndStop(weapon4); weaponstarcolor = weapon4; } else { if (v1 == 5) { test = ImageName5; _sc.Test.Test.Item7.ItemName.text = StatTrak + WeapName4; _sc.Test.Test.Item7.PlayerName.text = WeapDesc4; _sc.Test.Test.Item7.RarityColor.gotoAndStop(weapon5); weaponstarcolor = weapon5; } else { if (v1 == 6) { test = ImageName6; _sc.Test.Test.Item7.ItemName.text = StatTrak + WeapName5; _sc.Test.Test.Item7.PlayerName.text = WeapDesc5; _sc.Test.Test.Item7.RarityColor.gotoAndStop(weapon6); weaponstarcolor = weapon6; } else { if (v1 == 7) { test = ImageName7; _sc.Test.Test.Item7.ItemName.text = StatTrak + WeapName6; _sc.Test.Test.Item7.PlayerName.text = WeapDesc6; _sc.Test.Test.Item7.RarityColor.gotoAndStop(weapon7); weaponstarcolor = weapon7; } else { if (v1 == 8) { test = ImageName8; _sc.Test.Test.Item7.ItemName.text = StatTrak + WeapName7; _sc.Test.Test.Item7.PlayerName.text = WeapDesc7; _sc.Test.Test.Item7.RarityColor.gotoAndStop(weapon8); weaponstarcolor = weapon8; } else { if (v1 == 9) { test = ImageName9; _sc.Test.Test.Item7.ItemName.text = StatTrak + WeapName8; _sc.Test.Test.Item7.PlayerName.text = WeapDesc8; _sc.Test.Test.Item7.RarityColor.gotoAndStop(weapon9); weaponstarcolor = weapon9; } else { if (v1 == 10) { test = ImageName10; _sc.Test.Test.Item7.ItemName.text = StatTrak + WeapName9; _sc.Test.Test.Item7.PlayerName.text = WeapDesc9; _sc.Test.Test.Item7.RarityColor.gotoAndStop(weapon10); weaponstarcolor = weapon10; } else { if (v1 == 11) { test = ImageName11; _sc.Test.Test.Item7.ItemName.text = StatTrak + WeapName10; _sc.Test.Test.Item7.PlayerName.text = WeapDesc10; _sc.Test.Test.Item7.RarityColor.gotoAndStop(weapon11); weaponstarcolor = weapon11; } else { if (v1 == 12) { test = ImageName12; _sc.Test.Test.Item7.ItemName.text = StatTrak + WeapName11; _sc.Test.Test.Item7.PlayerName.text = WeapDesc11; _sc.Test.Test.Item7.RarityColor.gotoAndStop(weapon12); weaponstarcolor = weapon12; } else { if (v1 == 13) { test = ImageName13; _sc.Test.Test.Item7.ItemName.text = StatTrak + WeapName12; _sc.Test.Test.Item7.PlayerName.text = WeapDesc12; _sc.Test.Test.Item7.RarityColor.gotoAndStop(weapon13); weaponstarcolor = weapon13; } else { if (v1 == 14) { test = ImageName14; _sc.Test.Test.Item7.ItemName.text = StatTrak + WeapName13; _sc.Test.Test.Item7.PlayerName.text = WeapDesc13; _sc.Test.Test.Item7.RarityColor.gotoAndStop(weapon14); weaponstarcolor = weapon14; } else { if (v1 == 15) { test = ImageName15; _sc.Test.Test.Item7.ItemName.text = StatTrak + WeapName14; _sc.Test.Test.Item7.PlayerName.text = WeapDesc14; _sc.Test.Test.Item7.RarityColor.gotoAndStop(weapon15); weaponstarcolor = weapon15; } else { if (v1 == 16) { test = ImageName16; _sc.Test.Test.Item7.ItemName.text = StatTrak + WeapName15; _sc.Test.Test.Item7.PlayerName.text = WeapDesc15; _sc.Test.Test.Item7.RarityColor.gotoAndStop(weapon16); weaponstarcolor = weapon16; } else { if (v1 == 17) { test = ImageName17; _sc.Test.Test.Item7.ItemName.text = StatTrak + WeapName16; _sc.Test.Test.Item7.PlayerName.text = WeapDesc16; _sc.Test.Test.Item7.RarityColor.gotoAndStop(weapon17); weaponstarcolor = weapon17; } else { if (v1 == 18) { test = ImageName18; _sc.Test.Test.Item7.ItemName.text = StatTrak + WeapName17; _sc.Test.Test.Item7.PlayerName.text = WeapDesc17; _sc.Test.Test.Item7.RarityColor.gotoAndStop(weapon18); weaponstarcolor = weapon18; } } } } } } } } } } } } } } } } } } NameOfWeapon = _sc.Test.Test.Item7.ItemName.text; DescOfWeapon = _sc.Test.Test.Item7.PlayerName.text; if (weaponstarcolor == 'Level6' && v2 <= 9900) { SetWinner7(); } else { if (weaponstarcolor == 'Level5' && v2 <= 9550) { SetWinner7(); } else { if (weaponstarcolor == 'Level4' && v2 <= 9100) { SetWinner7(); } else { if (weaponstarcolor == 'Level3' && v2 <= 7195) { SetWinner7(); } } } } loadMovie(test, _sc.Test.Test.Item7.ItemImage.DynamicItemImage.Image); if (weaponstarcolor == 'Level6' && Huntsman == 0) { _sc.Test.Test.Item7.RareItemKnife._visible = true; _sc.Test.Test.Item7.RareItemHuntsman._visible = false; } else { if (weaponstarcolor == 'Level6' && Huntsman == 1) { _sc.Test.Test.Item7.RareItemKnife._visible = false; _sc.Test.Test.Item7.RareItemHuntsman._visible = true; } else { _sc.Test.Test.Item7.RareItemKnife._visible = false; _sc.Test.Test.Item7.RareItemHuntsman._visible = false; } } } function SetWinner8() { SetStatTrak(); var v1 = Math.floor(Math.random() * TotalWeapons + 1); var v2 = Math.floor(Math.random() * 10000 + 1); if (v1 == 1) { test = ImageName1; _sc.Test.Test.Item8.ItemName.text = StatTrak + WeapName0; _sc.Test.Test.Item8.PlayerName.text = WeapDesc0; _sc.Test.Test.Item8.RarityColor.gotoAndStop(weapon1); weaponstarcolor = weapon1; } else { if (v1 == 2) { test = ImageName2; _sc.Test.Test.Item8.ItemName.text = StatTrak + WeapName1; _sc.Test.Test.Item8.PlayerName.text = WeapDesc1; _sc.Test.Test.Item8.RarityColor.gotoAndStop(weapon2); weaponstarcolor = weapon2; } else { if (v1 == 3) { test = ImageName3; _sc.Test.Test.Item8.ItemName.text = StatTrak + WeapName2; _sc.Test.Test.Item8.PlayerName.text = WeapDesc2; _sc.Test.Test.Item8.RarityColor.gotoAndStop(weapon3); weaponstarcolor = weapon3; } else { if (v1 == 4) { test = ImageName4; _sc.Test.Test.Item8.ItemName.text = StatTrak + WeapName3; _sc.Test.Test.Item8.PlayerName.text = WeapDesc3; _sc.Test.Test.Item8.RarityColor.gotoAndStop(weapon4); weaponstarcolor = weapon4; } else { if (v1 == 5) { test = ImageName5; _sc.Test.Test.Item8.ItemName.text = StatTrak + WeapName4; _sc.Test.Test.Item8.PlayerName.text = WeapDesc4; _sc.Test.Test.Item8.RarityColor.gotoAndStop(weapon5); weaponstarcolor = weapon5; } else { if (v1 == 6) { test = ImageName6; _sc.Test.Test.Item8.ItemName.text = StatTrak + WeapName5; _sc.Test.Test.Item8.PlayerName.text = WeapDesc5; _sc.Test.Test.Item8.RarityColor.gotoAndStop(weapon6); weaponstarcolor = weapon6; } else { if (v1 == 7) { test = ImageName7; _sc.Test.Test.Item8.ItemName.text = StatTrak + WeapName6; _sc.Test.Test.Item8.PlayerName.text = WeapDesc6; _sc.Test.Test.Item8.RarityColor.gotoAndStop(weapon7); weaponstarcolor = weapon7; } else { if (v1 == 8) { test = ImageName8; _sc.Test.Test.Item8.ItemName.text = StatTrak + WeapName7; _sc.Test.Test.Item8.PlayerName.text = WeapDesc7; _sc.Test.Test.Item8.RarityColor.gotoAndStop(weapon8); weaponstarcolor = weapon8; } else { if (v1 == 9) { test = ImageName9; _sc.Test.Test.Item8.ItemName.text = StatTrak + WeapName8; _sc.Test.Test.Item8.PlayerName.text = WeapDesc8; _sc.Test.Test.Item8.RarityColor.gotoAndStop(weapon9); weaponstarcolor = weapon9; } else { if (v1 == 10) { test = ImageName10; _sc.Test.Test.Item8.ItemName.text = StatTrak + WeapName9; _sc.Test.Test.Item8.PlayerName.text = WeapDesc9; _sc.Test.Test.Item8.RarityColor.gotoAndStop(weapon10); weaponstarcolor = weapon10; } else { if (v1 == 11) { test = ImageName11; _sc.Test.Test.Item8.ItemName.text = StatTrak + WeapName10; _sc.Test.Test.Item8.PlayerName.text = WeapDesc10; _sc.Test.Test.Item8.RarityColor.gotoAndStop(weapon11); weaponstarcolor = weapon11; } else { if (v1 == 12) { test = ImageName12; _sc.Test.Test.Item8.ItemName.text = StatTrak + WeapName11; _sc.Test.Test.Item8.PlayerName.text = WeapDesc11; _sc.Test.Test.Item8.RarityColor.gotoAndStop(weapon12); weaponstarcolor = weapon12; } else { if (v1 == 13) { test = ImageName13; _sc.Test.Test.Item8.ItemName.text = StatTrak + WeapName12; _sc.Test.Test.Item8.PlayerName.text = WeapDesc12; _sc.Test.Test.Item8.RarityColor.gotoAndStop(weapon13); weaponstarcolor = weapon13; } else { if (v1 == 14) { test = ImageName14; _sc.Test.Test.Item8.ItemName.text = StatTrak + WeapName13; _sc.Test.Test.Item8.PlayerName.text = WeapDesc13; _sc.Test.Test.Item8.RarityColor.gotoAndStop(weapon14); weaponstarcolor = weapon14; } else { if (v1 == 15) { test = ImageName15; _sc.Test.Test.Item8.ItemName.text = StatTrak + WeapName14; _sc.Test.Test.Item8.PlayerName.text = WeapDesc14; _sc.Test.Test.Item8.RarityColor.gotoAndStop(weapon15); weaponstarcolor = weapon15; } else { if (v1 == 16) { test = ImageName16; _sc.Test.Test.Item8.ItemName.text = StatTrak + WeapName15; _sc.Test.Test.Item8.PlayerName.text = WeapDesc15; _sc.Test.Test.Item8.RarityColor.gotoAndStop(weapon16); weaponstarcolor = weapon16; } else { if (v1 == 17) { test = ImageName17; _sc.Test.Test.Item8.ItemName.text = StatTrak + WeapName16; _sc.Test.Test.Item8.PlayerName.text = WeapDesc16; _sc.Test.Test.Item8.RarityColor.gotoAndStop(weapon17); weaponstarcolor = weapon17; } else { if (v1 == 18) { test = ImageName18; _sc.Test.Test.Item8.ItemName.text = StatTrak + WeapName17; _sc.Test.Test.Item8.PlayerName.text = WeapDesc17; _sc.Test.Test.Item8.RarityColor.gotoAndStop(weapon18); weaponstarcolor = weapon18; } } } } } } } } } } } } } } } } } } NameOfWeapon = _sc.Test.Test.Item8.ItemName.text; DescOfWeapon = _sc.Test.Test.Item8.PlayerName.text; if (weaponstarcolor == 'Level6' && v2 <= 9900) { SetWinner8(); } else { if (weaponstarcolor == 'Level5' && v2 <= 9550) { SetWinner8(); } else { if (weaponstarcolor == 'Level4' && v2 <= 9100) { SetWinner8(); } else { if (weaponstarcolor == 'Level3' && v2 <= 7195) { SetWinner8(); } } } } loadMovie(test, _sc.Test.Test.Item8.ItemImage.DynamicItemImage.Image); if (weaponstarcolor == 'Level6' && Huntsman == 0) { _sc.Test.Test.Item8.RareItemKnife._visible = true; _sc.Test.Test.Item8.RareItemHuntsman._visible = false; } else { if (weaponstarcolor == 'Level6' && Huntsman == 1) { _sc.Test.Test.Item8.RareItemKnife._visible = false; _sc.Test.Test.Item8.RareItemHuntsman._visible = true; } else { _sc.Test.Test.Item8.RareItemKnife._visible = false; _sc.Test.Test.Item8.RareItemHuntsman._visible = false; } } } function SetWinner9() { SetStatTrak(); var v1 = Math.floor(Math.random() * TotalWeapons + 1); var v2 = Math.floor(Math.random() * 10000 + 1); if (v1 == 1) { test = ImageName1; _sc.Test.Test.Item9.ItemName.text = StatTrak + WeapName0; _sc.Test.Test.Item9.PlayerName.text = WeapDesc0; _sc.Test.Test.Item9.RarityColor.gotoAndStop(weapon1); weaponstarcolor = weapon1; } else { if (v1 == 2) { test = ImageName2; _sc.Test.Test.Item9.ItemName.text = StatTrak + WeapName1; _sc.Test.Test.Item9.PlayerName.text = WeapDesc1; _sc.Test.Test.Item9.RarityColor.gotoAndStop(weapon2); weaponstarcolor = weapon2; } else { if (v1 == 3) { test = ImageName3; _sc.Test.Test.Item9.ItemName.text = StatTrak + WeapName2; _sc.Test.Test.Item9.PlayerName.text = WeapDesc2; _sc.Test.Test.Item9.RarityColor.gotoAndStop(weapon3); weaponstarcolor = weapon3; } else { if (v1 == 4) { test = ImageName4; _sc.Test.Test.Item9.ItemName.text = StatTrak + WeapName3; _sc.Test.Test.Item9.PlayerName.text = WeapDesc3; _sc.Test.Test.Item9.RarityColor.gotoAndStop(weapon4); weaponstarcolor = weapon4; } else { if (v1 == 5) { test = ImageName5; _sc.Test.Test.Item9.ItemName.text = StatTrak + WeapName4; _sc.Test.Test.Item9.PlayerName.text = WeapDesc4; _sc.Test.Test.Item9.RarityColor.gotoAndStop(weapon5); weaponstarcolor = weapon5; } else { if (v1 == 6) { test = ImageName6; _sc.Test.Test.Item9.ItemName.text = StatTrak + WeapName5; _sc.Test.Test.Item9.PlayerName.text = WeapDesc5; _sc.Test.Test.Item9.RarityColor.gotoAndStop(weapon6); weaponstarcolor = weapon6; } else { if (v1 == 7) { test = ImageName7; _sc.Test.Test.Item9.ItemName.text = StatTrak + WeapName6; _sc.Test.Test.Item9.PlayerName.text = WeapDesc6; _sc.Test.Test.Item9.RarityColor.gotoAndStop(weapon7); weaponstarcolor = weapon7; } else { if (v1 == 8) { test = ImageName8; _sc.Test.Test.Item9.ItemName.text = StatTrak + WeapName7; _sc.Test.Test.Item9.PlayerName.text = WeapDesc7; _sc.Test.Test.Item9.RarityColor.gotoAndStop(weapon8); weaponstarcolor = weapon8; } else { if (v1 == 9) { test = ImageName9; _sc.Test.Test.Item9.ItemName.text = StatTrak + WeapName8; _sc.Test.Test.Item9.PlayerName.text = WeapDesc8; _sc.Test.Test.Item9.RarityColor.gotoAndStop(weapon9); weaponstarcolor = weapon9; } else { if (v1 == 10) { test = ImageName10; _sc.Test.Test.Item9.ItemName.text = StatTrak + WeapName9; _sc.Test.Test.Item9.PlayerName.text = WeapDesc9; _sc.Test.Test.Item9.RarityColor.gotoAndStop(weapon10); weaponstarcolor = weapon10; } else { if (v1 == 11) { test = ImageName11; _sc.Test.Test.Item9.ItemName.text = StatTrak + WeapName10; _sc.Test.Test.Item9.PlayerName.text = WeapDesc10; _sc.Test.Test.Item9.RarityColor.gotoAndStop(weapon11); weaponstarcolor = weapon11; } else { if (v1 == 12) { test = ImageName12; _sc.Test.Test.Item9.ItemName.text = StatTrak + WeapName11; _sc.Test.Test.Item9.PlayerName.text = WeapDesc11; _sc.Test.Test.Item9.RarityColor.gotoAndStop(weapon12); weaponstarcolor = weapon12; } else { if (v1 == 13) { test = ImageName13; _sc.Test.Test.Item9.ItemName.text = StatTrak + WeapName12; _sc.Test.Test.Item9.PlayerName.text = WeapDesc12; _sc.Test.Test.Item9.RarityColor.gotoAndStop(weapon13); weaponstarcolor = weapon13; } else { if (v1 == 14) { test = ImageName14; _sc.Test.Test.Item9.ItemName.text = StatTrak + WeapName13; _sc.Test.Test.Item9.PlayerName.text = WeapDesc13; _sc.Test.Test.Item9.RarityColor.gotoAndStop(weapon14); weaponstarcolor = weapon14; } else { if (v1 == 15) { test = ImageName15; _sc.Test.Test.Item9.ItemName.text = StatTrak + WeapName14; _sc.Test.Test.Item9.PlayerName.text = WeapDesc14; _sc.Test.Test.Item9.RarityColor.gotoAndStop(weapon15); weaponstarcolor = weapon15; } else { if (v1 == 16) { test = ImageName16; _sc.Test.Test.Item9.ItemName.text = StatTrak + WeapName15; _sc.Test.Test.Item9.PlayerName.text = WeapDesc15; _sc.Test.Test.Item9.RarityColor.gotoAndStop(weapon16); weaponstarcolor = weapon16; } else { if (v1 == 17) { test = ImageName17; _sc.Test.Test.Item9.ItemName.text = StatTrak + WeapName16; _sc.Test.Test.Item9.PlayerName.text = WeapDesc16; _sc.Test.Test.Item9.RarityColor.gotoAndStop(weapon17); weaponstarcolor = weapon17; } else { if (v1 == 18) { test = ImageName18; _sc.Test.Test.Item9.ItemName.text = StatTrak + WeapName17; _sc.Test.Test.Item9.PlayerName.text = WeapDesc17; _sc.Test.Test.Item9.RarityColor.gotoAndStop(weapon18); weaponstarcolor = weapon18; } } } } } } } } } } } } } } } } } } NameOfWeapon = _sc.Test.Test.Item9.ItemName.text; DescOfWeapon = _sc.Test.Test.Item9.PlayerName.text; if (weaponstarcolor == 'Level6' && v2 <= 9900) { SetWinner9(); } else { if (weaponstarcolor == 'Level5' && v2 <= 9550) { SetWinner9(); } else { if (weaponstarcolor == 'Level4' && v2 <= 9100) { SetWinner9(); } else { if (weaponstarcolor == 'Level3' && v2 <= 7195) { SetWinner9(); } } } } loadMovie(test, _sc.Test.Test.Item9.ItemImage.DynamicItemImage.Image); if (weaponstarcolor == 'Level6' && Huntsman == 0) { _sc.Test.Test.Item9.RareItemKnife._visible = true; _sc.Test.Test.Item9.RareItemHuntsman._visible = false; } else { if (weaponstarcolor == 'Level6' && Huntsman == 1) { _sc.Test.Test.Item9.RareItemKnife._visible = false; _sc.Test.Test.Item9.RareItemHuntsman._visible = true; } else { _sc.Test.Test.Item9.RareItemKnife._visible = false; _sc.Test.Test.Item9.RareItemHuntsman._visible = false; } } } function SetWinner10() { SetStatTrak(); var v1 = Math.floor(Math.random() * TotalWeapons + 1); var v2 = Math.floor(Math.random() * 10000 + 1); if (v1 == 1) { test = ImageName1; _sc.Test.Test.Item10.ItemName.text = StatTrak + WeapName0; _sc.Test.Test.Item10.PlayerName.text = WeapDesc0; _sc.Test.Test.Item10.RarityColor.gotoAndStop(weapon1); weaponstarcolor = weapon1; } else { if (v1 == 2) { test = ImageName2; _sc.Test.Test.Item10.ItemName.text = StatTrak + WeapName1; _sc.Test.Test.Item10.PlayerName.text = WeapDesc1; _sc.Test.Test.Item10.RarityColor.gotoAndStop(weapon2); weaponstarcolor = weapon2; } else { if (v1 == 3) { test = ImageName3; _sc.Test.Test.Item10.ItemName.text = StatTrak + WeapName2; _sc.Test.Test.Item10.PlayerName.text = WeapDesc2; _sc.Test.Test.Item10.RarityColor.gotoAndStop(weapon3); weaponstarcolor = weapon3; } else { if (v1 == 4) { test = ImageName4; _sc.Test.Test.Item10.ItemName.text = StatTrak + WeapName3; _sc.Test.Test.Item10.PlayerName.text = WeapDesc3; _sc.Test.Test.Item10.RarityColor.gotoAndStop(weapon4); weaponstarcolor = weapon4; } else { if (v1 == 5) { test = ImageName5; _sc.Test.Test.Item10.ItemName.text = StatTrak + WeapName4; _sc.Test.Test.Item10.PlayerName.text = WeapDesc4; _sc.Test.Test.Item10.RarityColor.gotoAndStop(weapon5); weaponstarcolor = weapon5; } else { if (v1 == 6) { test = ImageName6; _sc.Test.Test.Item10.ItemName.text = StatTrak + WeapName5; _sc.Test.Test.Item10.PlayerName.text = WeapDesc5; _sc.Test.Test.Item10.RarityColor.gotoAndStop(weapon6); weaponstarcolor = weapon6; } else { if (v1 == 7) { test = ImageName7; _sc.Test.Test.Item10.ItemName.text = StatTrak + WeapName6; _sc.Test.Test.Item10.PlayerName.text = WeapDesc6; _sc.Test.Test.Item10.RarityColor.gotoAndStop(weapon7); weaponstarcolor = weapon7; } else { if (v1 == 8) { test = ImageName8; _sc.Test.Test.Item10.ItemName.text = StatTrak + WeapName7; _sc.Test.Test.Item10.PlayerName.text = WeapDesc7; _sc.Test.Test.Item10.RarityColor.gotoAndStop(weapon8); weaponstarcolor = weapon8; } else { if (v1 == 9) { test = ImageName9; _sc.Test.Test.Item10.ItemName.text = StatTrak + WeapName8; _sc.Test.Test.Item10.PlayerName.text = WeapDesc8; _sc.Test.Test.Item10.RarityColor.gotoAndStop(weapon9); weaponstarcolor = weapon9; } else { if (v1 == 10) { test = ImageName10; _sc.Test.Test.Item10.ItemName.text = StatTrak + WeapName9; _sc.Test.Test.Item10.PlayerName.text = WeapDesc9; _sc.Test.Test.Item10.RarityColor.gotoAndStop(weapon10); weaponstarcolor = weapon10; } else { if (v1 == 11) { test = ImageName11; _sc.Test.Test.Item10.ItemName.text = StatTrak + WeapName10; _sc.Test.Test.Item10.PlayerName.text = WeapDesc10; _sc.Test.Test.Item10.RarityColor.gotoAndStop(weapon11); weaponstarcolor = weapon11; } else { if (v1 == 12) { test = ImageName12; _sc.Test.Test.Item10.ItemName.text = StatTrak + WeapName11; _sc.Test.Test.Item10.PlayerName.text = WeapDesc11; _sc.Test.Test.Item10.RarityColor.gotoAndStop(weapon12); weaponstarcolor = weapon12; } else { if (v1 == 13) { test = ImageName13; _sc.Test.Test.Item10.ItemName.text = StatTrak + WeapName12; _sc.Test.Test.Item10.PlayerName.text = WeapDesc12; _sc.Test.Test.Item10.RarityColor.gotoAndStop(weapon13); weaponstarcolor = weapon13; } else { if (v1 == 14) { test = ImageName14; _sc.Test.Test.Item10.ItemName.text = StatTrak + WeapName13; _sc.Test.Test.Item10.PlayerName.text = WeapDesc13; _sc.Test.Test.Item10.RarityColor.gotoAndStop(weapon14); weaponstarcolor = weapon14; } else { if (v1 == 15) { test = ImageName15; _sc.Test.Test.Item10.ItemName.text = StatTrak + WeapName14; _sc.Test.Test.Item10.PlayerName.text = WeapDesc14; _sc.Test.Test.Item10.RarityColor.gotoAndStop(weapon15); weaponstarcolor = weapon15; } else { if (v1 == 16) { test = ImageName16; _sc.Test.Test.Item10.ItemName.text = StatTrak + WeapName15; _sc.Test.Test.Item10.PlayerName.text = WeapDesc15; _sc.Test.Test.Item10.RarityColor.gotoAndStop(weapon16); weaponstarcolor = weapon16; } else { if (v1 == 17) { test = ImageName17; _sc.Test.Test.Item10.ItemName.text = StatTrak + WeapName16; _sc.Test.Test.Item10.PlayerName.text = WeapDesc16; _sc.Test.Test.Item10.RarityColor.gotoAndStop(weapon17); weaponstarcolor = weapon17; } else { if (v1 == 18) { test = ImageName18; _sc.Test.Test.Item10.ItemName.text = StatTrak + WeapName17; _sc.Test.Test.Item10.PlayerName.text = WeapDesc17; _sc.Test.Test.Item10.RarityColor.gotoAndStop(weapon18); weaponstarcolor = weapon18; } } } } } } } } } } } } } } } } } } NameOfWeapon = _sc.Test.Test.Item10.ItemName.text; DescOfWeapon = _sc.Test.Test.Item10.PlayerName.text; if (weaponstarcolor == 'Level6' && v2 <= 9900) { SetWinner10(); } else { if (weaponstarcolor == 'Level5' && v2 <= 9550) { SetWinner10(); } else { if (weaponstarcolor == 'Level4' && v2 <= 9100) { SetWinner10(); } else { if (weaponstarcolor == 'Level3' && v2 <= 7195) { SetWinner10(); } } } } loadMovie(test, _sc.Test.Test.Item10.ItemImage.DynamicItemImage.Image); if (weaponstarcolor == 'Level6' && Huntsman == 0) { _sc.Test.Test.Item10.RareItemKnife._visible = true; _sc.Test.Test.Item10.RareItemHuntsman._visible = false; } else { if (weaponstarcolor == 'Level6' && Huntsman == 1) { _sc.Test.Test.Item10.RareItemKnife._visible = false; _sc.Test.Test.Item10.RareItemHuntsman._visible = true; } else { _sc.Test.Test.Item10.RareItemKnife._visible = false; _sc.Test.Test.Item10.RareItemHuntsman._visible = false; } } } function SetWinner11() { SetStatTrak(); var v1 = Math.floor(Math.random() * TotalWeapons + 1); var v2 = Math.floor(Math.random() * 10000 + 1); if (v1 == 1) { test = ImageName1; _sc.Test.Test.Item11.ItemName.text = StatTrak + WeapName0; _sc.Test.Test.Item11.PlayerName.text = WeapDesc0; _sc.Test.Test.Item11.RarityColor.gotoAndStop(weapon1); weaponstarcolor = weapon1; } else { if (v1 == 2) { test = ImageName2; _sc.Test.Test.Item11.ItemName.text = StatTrak + WeapName1; _sc.Test.Test.Item11.PlayerName.text = WeapDesc1; _sc.Test.Test.Item11.RarityColor.gotoAndStop(weapon2); weaponstarcolor = weapon2; } else { if (v1 == 3) { test = ImageName3; _sc.Test.Test.Item11.ItemName.text = StatTrak + WeapName2; _sc.Test.Test.Item11.PlayerName.text = WeapDesc2; _sc.Test.Test.Item11.RarityColor.gotoAndStop(weapon3); weaponstarcolor = weapon3; } else { if (v1 == 4) { test = ImageName4; _sc.Test.Test.Item11.ItemName.text = StatTrak + WeapName3; _sc.Test.Test.Item11.PlayerName.text = WeapDesc3; _sc.Test.Test.Item11.RarityColor.gotoAndStop(weapon4); weaponstarcolor = weapon4; } else { if (v1 == 5) { test = ImageName5; _sc.Test.Test.Item11.ItemName.text = StatTrak + WeapName4; _sc.Test.Test.Item11.PlayerName.text = WeapDesc4; _sc.Test.Test.Item11.RarityColor.gotoAndStop(weapon5); weaponstarcolor = weapon5; } else { if (v1 == 6) { test = ImageName6; _sc.Test.Test.Item11.ItemName.text = StatTrak + WeapName5; _sc.Test.Test.Item11.PlayerName.text = WeapDesc5; _sc.Test.Test.Item11.RarityColor.gotoAndStop(weapon6); weaponstarcolor = weapon6; } else { if (v1 == 7) { test = ImageName7; _sc.Test.Test.Item11.ItemName.text = StatTrak + WeapName6; _sc.Test.Test.Item11.PlayerName.text = WeapDesc6; _sc.Test.Test.Item11.RarityColor.gotoAndStop(weapon7); weaponstarcolor = weapon7; } else { if (v1 == 8) { test = ImageName8; _sc.Test.Test.Item11.ItemName.text = StatTrak + WeapName7; _sc.Test.Test.Item11.PlayerName.text = WeapDesc7; _sc.Test.Test.Item11.RarityColor.gotoAndStop(weapon8); weaponstarcolor = weapon8; } else { if (v1 == 9) { test = ImageName9; _sc.Test.Test.Item11.ItemName.text = StatTrak + WeapName8; _sc.Test.Test.Item11.PlayerName.text = WeapDesc8; _sc.Test.Test.Item11.RarityColor.gotoAndStop(weapon9); weaponstarcolor = weapon9; } else { if (v1 == 10) { test = ImageName10; _sc.Test.Test.Item11.ItemName.text = StatTrak + WeapName9; _sc.Test.Test.Item11.PlayerName.text = WeapDesc9; _sc.Test.Test.Item11.RarityColor.gotoAndStop(weapon10); weaponstarcolor = weapon10; } else { if (v1 == 11) { test = ImageName11; _sc.Test.Test.Item11.ItemName.text = StatTrak + WeapName10; _sc.Test.Test.Item11.PlayerName.text = WeapDesc10; _sc.Test.Test.Item11.RarityColor.gotoAndStop(weapon11); weaponstarcolor = weapon11; } else { if (v1 == 12) { test = ImageName12; _sc.Test.Test.Item11.ItemName.text = StatTrak + WeapName11; _sc.Test.Test.Item11.PlayerName.text = WeapDesc11; _sc.Test.Test.Item11.RarityColor.gotoAndStop(weapon12); weaponstarcolor = weapon12; } else { if (v1 == 13) { test = ImageName13; _sc.Test.Test.Item11.ItemName.text = StatTrak + WeapName12; _sc.Test.Test.Item11.PlayerName.text = WeapDesc12; _sc.Test.Test.Item11.RarityColor.gotoAndStop(weapon13); weaponstarcolor = weapon13; } else { if (v1 == 14) { test = ImageName14; _sc.Test.Test.Item11.ItemName.text = StatTrak + WeapName13; _sc.Test.Test.Item11.PlayerName.text = WeapDesc13; _sc.Test.Test.Item11.RarityColor.gotoAndStop(weapon14); weaponstarcolor = weapon14; } else { if (v1 == 15) { test = ImageName15; _sc.Test.Test.Item11.ItemName.text = StatTrak + WeapName14; _sc.Test.Test.Item11.PlayerName.text = WeapDesc14; _sc.Test.Test.Item11.RarityColor.gotoAndStop(weapon15); weaponstarcolor = weapon15; } else { if (v1 == 16) { test = ImageName16; _sc.Test.Test.Item11.ItemName.text = StatTrak + WeapName15; _sc.Test.Test.Item11.PlayerName.text = WeapDesc15; _sc.Test.Test.Item11.RarityColor.gotoAndStop(weapon16); weaponstarcolor = weapon16; } else { if (v1 == 17) { test = ImageName17; _sc.Test.Test.Item11.ItemName.text = StatTrak + WeapName16; _sc.Test.Test.Item11.PlayerName.text = WeapDesc16; _sc.Test.Test.Item11.RarityColor.gotoAndStop(weapon17); weaponstarcolor = weapon17; } else { if (v1 == 18) { test = ImageName18; _sc.Test.Test.Item11.ItemName.text = StatTrak + WeapName17; _sc.Test.Test.Item11.PlayerName.text = WeapDesc17; _sc.Test.Test.Item11.RarityColor.gotoAndStop(weapon18); weaponstarcolor = weapon18; } } } } } } } } } } } } } } } } } } NameOfWeapon = _sc.Test.Test.Item11.ItemName.text; DescOfWeapon = _sc.Test.Test.Item11.PlayerName.text; if (weaponstarcolor == 'Level6' && v2 <= 9900) { SetWinner11(); } else { if (weaponstarcolor == 'Level5' && v2 <= 9550) { SetWinner11(); } else { if (weaponstarcolor == 'Level4' && v2 <= 9100) { SetWinner11(); } else { if (weaponstarcolor == 'Level3' && v2 <= 7195) { SetWinner11(); } } } } loadMovie(test, _sc.Test.Test.Item11.ItemImage.DynamicItemImage.Image); if (weaponstarcolor == 'Level6' && Huntsman == 0) { _sc.Test.Test.Item11.RareItemKnife._visible = true; _sc.Test.Test.Item11.RareItemHuntsman._visible = false; } else { if (weaponstarcolor == 'Level6' && Huntsman == 1) { _sc.Test.Test.Item11.RareItemKnife._visible = false; _sc.Test.Test.Item11.RareItemHuntsman._visible = true; } else { _sc.Test.Test.Item11.RareItemKnife._visible = false; _sc.Test.Test.Item11.RareItemHuntsman._visible = false; } } } function SetWinner12() { SetStatTrak(); var v1 = Math.floor(Math.random() * TotalWeapons + 1); var v2 = Math.floor(Math.random() * 10000 + 1); if (v1 == 1) { test = ImageName1; _sc.Test.Test.Item12.ItemName.text = StatTrak + WeapName0; _sc.Test.Test.Item12.PlayerName.text = WeapDesc0; _sc.Test.Test.Item12.RarityColor.gotoAndStop(weapon1); weaponstarcolor = weapon1; } else { if (v1 == 2) { test = ImageName2; _sc.Test.Test.Item12.ItemName.text = StatTrak + WeapName1; _sc.Test.Test.Item12.PlayerName.text = WeapDesc1; _sc.Test.Test.Item12.RarityColor.gotoAndStop(weapon2); weaponstarcolor = weapon2; } else { if (v1 == 3) { test = ImageName3; _sc.Test.Test.Item12.ItemName.text = StatTrak + WeapName2; _sc.Test.Test.Item12.PlayerName.text = WeapDesc2; _sc.Test.Test.Item12.RarityColor.gotoAndStop(weapon3); weaponstarcolor = weapon3; } else { if (v1 == 4) { test = ImageName4; _sc.Test.Test.Item12.ItemName.text = StatTrak + WeapName3; _sc.Test.Test.Item12.PlayerName.text = WeapDesc3; _sc.Test.Test.Item12.RarityColor.gotoAndStop(weapon4); weaponstarcolor = weapon4; } else { if (v1 == 5) { test = ImageName5; _sc.Test.Test.Item12.ItemName.text = StatTrak + WeapName4; _sc.Test.Test.Item12.PlayerName.text = WeapDesc4; _sc.Test.Test.Item12.RarityColor.gotoAndStop(weapon5); weaponstarcolor = weapon5; } else { if (v1 == 6) { test = ImageName6; _sc.Test.Test.Item12.ItemName.text = StatTrak + WeapName5; _sc.Test.Test.Item12.PlayerName.text = WeapDesc5; _sc.Test.Test.Item12.RarityColor.gotoAndStop(weapon6); weaponstarcolor = weapon6; } else { if (v1 == 7) { test = ImageName7; _sc.Test.Test.Item12.ItemName.text = StatTrak + WeapName6; _sc.Test.Test.Item12.PlayerName.text = WeapDesc6; _sc.Test.Test.Item12.RarityColor.gotoAndStop(weapon7); weaponstarcolor = weapon7; } else { if (v1 == 8) { test = ImageName8; _sc.Test.Test.Item12.ItemName.text = StatTrak + WeapName7; _sc.Test.Test.Item12.PlayerName.text = WeapDesc7; _sc.Test.Test.Item12.RarityColor.gotoAndStop(weapon8); weaponstarcolor = weapon8; } else { if (v1 == 9) { test = ImageName9; _sc.Test.Test.Item12.ItemName.text = StatTrak + WeapName8; _sc.Test.Test.Item12.PlayerName.text = WeapDesc8; _sc.Test.Test.Item12.RarityColor.gotoAndStop(weapon9); weaponstarcolor = weapon9; } else { if (v1 == 10) { test = ImageName10; _sc.Test.Test.Item12.ItemName.text = StatTrak + WeapName9; _sc.Test.Test.Item12.PlayerName.text = WeapDesc9; _sc.Test.Test.Item12.RarityColor.gotoAndStop(weapon10); weaponstarcolor = weapon10; } else { if (v1 == 11) { test = ImageName11; _sc.Test.Test.Item12.ItemName.text = StatTrak + WeapName10; _sc.Test.Test.Item12.PlayerName.text = WeapDesc10; _sc.Test.Test.Item12.RarityColor.gotoAndStop(weapon11); weaponstarcolor = weapon11; } else { if (v1 == 12) { test = ImageName12; _sc.Test.Test.Item12.ItemName.text = StatTrak + WeapName11; _sc.Test.Test.Item12.PlayerName.text = WeapDesc11; _sc.Test.Test.Item12.RarityColor.gotoAndStop(weapon12); weaponstarcolor = weapon12; } else { if (v1 == 13) { test = ImageName13; _sc.Test.Test.Item12.ItemName.text = StatTrak + WeapName12; _sc.Test.Test.Item12.PlayerName.text = WeapDesc12; _sc.Test.Test.Item12.RarityColor.gotoAndStop(weapon13); weaponstarcolor = weapon13; } else { if (v1 == 14) { test = ImageName14; _sc.Test.Test.Item12.ItemName.text = StatTrak + WeapName13; _sc.Test.Test.Item12.PlayerName.text = WeapDesc13; _sc.Test.Test.Item12.RarityColor.gotoAndStop(weapon14); weaponstarcolor = weapon14; } else { if (v1 == 15) { test = ImageName15; _sc.Test.Test.Item12.ItemName.text = StatTrak + WeapName14; _sc.Test.Test.Item12.PlayerName.text = WeapDesc14; _sc.Test.Test.Item12.RarityColor.gotoAndStop(weapon15); weaponstarcolor = weapon15; } else { if (v1 == 16) { test = ImageName16; _sc.Test.Test.Item12.ItemName.text = StatTrak + WeapName15; _sc.Test.Test.Item12.PlayerName.text = WeapDesc15; _sc.Test.Test.Item12.RarityColor.gotoAndStop(weapon16); weaponstarcolor = weapon16; } else { if (v1 == 17) { test = ImageName17; _sc.Test.Test.Item12.ItemName.text = StatTrak + WeapName16; _sc.Test.Test.Item12.PlayerName.text = WeapDesc16; _sc.Test.Test.Item12.RarityColor.gotoAndStop(weapon17); weaponstarcolor = weapon17; } else { if (v1 == 18) { test = ImageName18; _sc.Test.Test.Item12.ItemName.text = StatTrak + WeapName17; _sc.Test.Test.Item12.PlayerName.text = WeapDesc17; _sc.Test.Test.Item12.RarityColor.gotoAndStop(weapon18); weaponstarcolor = weapon18; } } } } } } } } } } } } } } } } } } NameOfWeapon = _sc.Test.Test.Item12.ItemName.text; DescOfWeapon = _sc.Test.Test.Item12.PlayerName.text; if (weaponstarcolor == 'Level6' && v2 <= 9900) { SetWinner12(); } else { if (weaponstarcolor == 'Level5' && v2 <= 9550) { SetWinner12(); } else { if (weaponstarcolor == 'Level4' && v2 <= 9100) { SetWinner12(); } else { if (weaponstarcolor == 'Level3' && v2 <= 7195) { SetWinner12(); } } } } loadMovie(test, _sc.Test.Test.Item12.ItemImage.DynamicItemImage.Image); if (weaponstarcolor == 'Level6' && Huntsman == 0) { _sc.Test.Test.Item12.RareItemKnife._visible = true; _sc.Test.Test.Item12.RareItemHuntsman._visible = false; } else { if (weaponstarcolor == 'Level6' && Huntsman == 1) { _sc.Test.Test.Item12.RareItemKnife._visible = false; _sc.Test.Test.Item12.RareItemHuntsman._visible = true; } else { _sc.Test.Test.Item12.RareItemKnife._visible = false; _sc.Test.Test.Item12.RareItemHuntsman._visible = false; } } } function SetWinner13() { SetStatTrak(); var v1 = Math.floor(Math.random() * TotalWeapons + 1); var v2 = Math.floor(Math.random() * 10000 + 1); if (v1 == 1) { test = ImageName1; _sc.Test.Test.Item13.ItemName.text = StatTrak + WeapName0; _sc.Test.Test.Item13.PlayerName.text = WeapDesc0; _sc.Test.Test.Item13.RarityColor.gotoAndStop(weapon1); weaponstarcolor = weapon1; } else { if (v1 == 2) { test = ImageName2; _sc.Test.Test.Item13.ItemName.text = StatTrak + WeapName1; _sc.Test.Test.Item13.PlayerName.text = WeapDesc1; _sc.Test.Test.Item13.RarityColor.gotoAndStop(weapon2); weaponstarcolor = weapon2; } else { if (v1 == 3) { test = ImageName3; _sc.Test.Test.Item13.ItemName.text = StatTrak + WeapName2; _sc.Test.Test.Item13.PlayerName.text = WeapDesc2; _sc.Test.Test.Item13.RarityColor.gotoAndStop(weapon3); weaponstarcolor = weapon3; } else { if (v1 == 4) { test = ImageName4; _sc.Test.Test.Item13.ItemName.text = StatTrak + WeapName3; _sc.Test.Test.Item13.PlayerName.text = WeapDesc3; _sc.Test.Test.Item13.RarityColor.gotoAndStop(weapon4); weaponstarcolor = weapon4; } else { if (v1 == 5) { test = ImageName5; _sc.Test.Test.Item13.ItemName.text = StatTrak + WeapName4; _sc.Test.Test.Item13.PlayerName.text = WeapDesc4; _sc.Test.Test.Item13.RarityColor.gotoAndStop(weapon5); weaponstarcolor = weapon5; } else { if (v1 == 6) { test = ImageName6; _sc.Test.Test.Item13.ItemName.text = StatTrak + WeapName5; _sc.Test.Test.Item13.PlayerName.text = WeapDesc5; _sc.Test.Test.Item13.RarityColor.gotoAndStop(weapon6); weaponstarcolor = weapon6; } else { if (v1 == 7) { test = ImageName7; _sc.Test.Test.Item13.ItemName.text = StatTrak + WeapName6; _sc.Test.Test.Item13.PlayerName.text = WeapDesc6; _sc.Test.Test.Item13.RarityColor.gotoAndStop(weapon7); weaponstarcolor = weapon7; } else { if (v1 == 8) { test = ImageName8; _sc.Test.Test.Item13.ItemName.text = StatTrak + WeapName7; _sc.Test.Test.Item13.PlayerName.text = WeapDesc7; _sc.Test.Test.Item13.RarityColor.gotoAndStop(weapon8); weaponstarcolor = weapon8; } else { if (v1 == 9) { test = ImageName9; _sc.Test.Test.Item13.ItemName.text = StatTrak + WeapName8; _sc.Test.Test.Item13.PlayerName.text = WeapDesc8; _sc.Test.Test.Item13.RarityColor.gotoAndStop(weapon9); weaponstarcolor = weapon9; } else { if (v1 == 10) { test = ImageName10; _sc.Test.Test.Item13.ItemName.text = StatTrak + WeapName9; _sc.Test.Test.Item13.PlayerName.text = WeapDesc9; _sc.Test.Test.Item13.RarityColor.gotoAndStop(weapon10); weaponstarcolor = weapon10; } else { if (v1 == 11) { test = ImageName11; _sc.Test.Test.Item13.ItemName.text = StatTrak + WeapName10; _sc.Test.Test.Item13.PlayerName.text = WeapDesc10; _sc.Test.Test.Item13.RarityColor.gotoAndStop(weapon11); weaponstarcolor = weapon11; } else { if (v1 == 12) { test = ImageName12; _sc.Test.Test.Item13.ItemName.text = StatTrak + WeapName11; _sc.Test.Test.Item13.PlayerName.text = WeapDesc11; _sc.Test.Test.Item13.RarityColor.gotoAndStop(weapon12); weaponstarcolor = weapon12; } else { if (v1 == 13) { test = ImageName13; _sc.Test.Test.Item13.ItemName.text = StatTrak + WeapName12; _sc.Test.Test.Item13.PlayerName.text = WeapDesc12; _sc.Test.Test.Item13.RarityColor.gotoAndStop(weapon13); weaponstarcolor = weapon13; } else { if (v1 == 14) { test = ImageName14; _sc.Test.Test.Item13.ItemName.text = StatTrak + WeapName13; _sc.Test.Test.Item13.PlayerName.text = WeapDesc13; _sc.Test.Test.Item13.RarityColor.gotoAndStop(weapon14); weaponstarcolor = weapon14; } else { if (v1 == 15) { test = ImageName15; _sc.Test.Test.Item13.ItemName.text = StatTrak + WeapName14; _sc.Test.Test.Item13.PlayerName.text = WeapDesc14; _sc.Test.Test.Item13.RarityColor.gotoAndStop(weapon15); weaponstarcolor = weapon15; } else { if (v1 == 16) { test = ImageName16; _sc.Test.Test.Item13.ItemName.text = StatTrak + WeapName15; _sc.Test.Test.Item13.PlayerName.text = WeapDesc15; _sc.Test.Test.Item13.RarityColor.gotoAndStop(weapon16); weaponstarcolor = weapon16; } else { if (v1 == 17) { test = ImageName17; _sc.Test.Test.Item13.ItemName.text = StatTrak + WeapName16; _sc.Test.Test.Item13.PlayerName.text = WeapDesc16; _sc.Test.Test.Item13.RarityColor.gotoAndStop(weapon17); weaponstarcolor = weapon17; } else { if (v1 == 18) { test = ImageName18; _sc.Test.Test.Item13.ItemName.text = StatTrak + WeapName17; _sc.Test.Test.Item13.PlayerName.text = WeapDesc17; _sc.Test.Test.Item13.RarityColor.gotoAndStop(weapon18); weaponstarcolor = weapon18; } } } } } } } } } } } } } } } } } } NameOfWeapon = _sc.Test.Test.Item13.ItemName.text; DescOfWeapon = _sc.Test.Test.Item13.PlayerName.text; if (weaponstarcolor == 'Level6' && v2 <= 9900) { SetWinner13(); } else { if (weaponstarcolor == 'Level5' && v2 <= 9550) { SetWinner13(); } else { if (weaponstarcolor == 'Level4' && v2 <= 9100) { SetWinner13(); } else { if (weaponstarcolor == 'Level3' && v2 <= 7195) { SetWinner13(); } } } } loadMovie(test, _sc.Test.Test.Item13.ItemImage.DynamicItemImage.Image); if (weaponstarcolor == 'Level6' && Huntsman == 0) { _sc.Test.Test.Item13.RareItemKnife._visible = true; _sc.Test.Test.Item13.RareItemHuntsman._visible = false; } else { if (weaponstarcolor == 'Level6' && Huntsman == 1) { _sc.Test.Test.Item13.RareItemKnife._visible = false; _sc.Test.Test.Item13.RareItemHuntsman._visible = true; } else { _sc.Test.Test.Item13.RareItemKnife._visible = false; _sc.Test.Test.Item13.RareItemHuntsman._visible = false; } } } function SetWinner14() { SetStatTrak(); var v1 = Math.floor(Math.random() * TotalWeapons + 1); var v2 = Math.floor(Math.random() * 10000 + 1); if (v1 == 1) { test = ImageName1; _sc.Test.Test.Item14.ItemName.text = StatTrak + WeapName0; _sc.Test.Test.Item14.PlayerName.text = WeapDesc0; _sc.Test.Test.Item14.RarityColor.gotoAndStop(weapon1); weaponstarcolor = weapon1; } else { if (v1 == 2) { test = ImageName2; _sc.Test.Test.Item14.ItemName.text = StatTrak + WeapName1; _sc.Test.Test.Item14.PlayerName.text = WeapDesc1; _sc.Test.Test.Item14.RarityColor.gotoAndStop(weapon2); weaponstarcolor = weapon2; } else { if (v1 == 3) { test = ImageName3; _sc.Test.Test.Item14.ItemName.text = StatTrak + WeapName2; _sc.Test.Test.Item14.PlayerName.text = WeapDesc2; _sc.Test.Test.Item14.RarityColor.gotoAndStop(weapon3); weaponstarcolor = weapon3; } else { if (v1 == 4) { test = ImageName4; _sc.Test.Test.Item14.ItemName.text = StatTrak + WeapName3; _sc.Test.Test.Item14.PlayerName.text = WeapDesc3; _sc.Test.Test.Item14.RarityColor.gotoAndStop(weapon4); weaponstarcolor = weapon4; } else { if (v1 == 5) { test = ImageName5; _sc.Test.Test.Item14.ItemName.text = StatTrak + WeapName4; _sc.Test.Test.Item14.PlayerName.text = WeapDesc4; _sc.Test.Test.Item14.RarityColor.gotoAndStop(weapon5); weaponstarcolor = weapon5; } else { if (v1 == 6) { test = ImageName6; _sc.Test.Test.Item14.ItemName.text = StatTrak + WeapName5; _sc.Test.Test.Item14.PlayerName.text = WeapDesc5; _sc.Test.Test.Item14.RarityColor.gotoAndStop(weapon6); weaponstarcolor = weapon6; } else { if (v1 == 7) { test = ImageName7; _sc.Test.Test.Item14.ItemName.text = StatTrak + WeapName6; _sc.Test.Test.Item14.PlayerName.text = WeapDesc6; _sc.Test.Test.Item14.RarityColor.gotoAndStop(weapon7); weaponstarcolor = weapon7; } else { if (v1 == 8) { test = ImageName8; _sc.Test.Test.Item14.ItemName.text = StatTrak + WeapName7; _sc.Test.Test.Item14.PlayerName.text = WeapDesc7; _sc.Test.Test.Item14.RarityColor.gotoAndStop(weapon8); weaponstarcolor = weapon8; } else { if (v1 == 9) { test = ImageName9; _sc.Test.Test.Item14.ItemName.text = StatTrak + WeapName8; _sc.Test.Test.Item14.PlayerName.text = WeapDesc8; _sc.Test.Test.Item14.RarityColor.gotoAndStop(weapon9); weaponstarcolor = weapon9; } else { if (v1 == 10) { test = ImageName10; _sc.Test.Test.Item14.ItemName.text = StatTrak + WeapName9; _sc.Test.Test.Item14.PlayerName.text = WeapDesc9; _sc.Test.Test.Item14.RarityColor.gotoAndStop(weapon10); weaponstarcolor = weapon10; } else { if (v1 == 11) { test = ImageName11; _sc.Test.Test.Item14.ItemName.text = StatTrak + WeapName10; _sc.Test.Test.Item14.PlayerName.text = WeapDesc10; _sc.Test.Test.Item14.RarityColor.gotoAndStop(weapon11); weaponstarcolor = weapon11; } else { if (v1 == 12) { test = ImageName12; _sc.Test.Test.Item14.ItemName.text = StatTrak + WeapName11; _sc.Test.Test.Item14.PlayerName.text = WeapDesc11; _sc.Test.Test.Item14.RarityColor.gotoAndStop(weapon12); weaponstarcolor = weapon12; } else { if (v1 == 13) { test = ImageName13; _sc.Test.Test.Item14.ItemName.text = StatTrak + WeapName12; _sc.Test.Test.Item14.PlayerName.text = WeapDesc12; _sc.Test.Test.Item14.RarityColor.gotoAndStop(weapon13); weaponstarcolor = weapon13; } else { if (v1 == 14) { test = ImageName14; _sc.Test.Test.Item14.ItemName.text = StatTrak + WeapName13; _sc.Test.Test.Item14.PlayerName.text = WeapDesc13; _sc.Test.Test.Item14.RarityColor.gotoAndStop(weapon14); weaponstarcolor = weapon14; } else { if (v1 == 15) { test = ImageName15; _sc.Test.Test.Item14.ItemName.text = StatTrak + WeapName14; _sc.Test.Test.Item14.PlayerName.text = WeapDesc14; _sc.Test.Test.Item14.RarityColor.gotoAndStop(weapon15); weaponstarcolor = weapon15; } else { if (v1 == 16) { test = ImageName16; _sc.Test.Test.Item14.ItemName.text = StatTrak + WeapName15; _sc.Test.Test.Item14.PlayerName.text = WeapDesc15; _sc.Test.Test.Item14.RarityColor.gotoAndStop(weapon16); weaponstarcolor = weapon16; } else { if (v1 == 17) { test = ImageName17; _sc.Test.Test.Item14.ItemName.text = StatTrak + WeapName16; _sc.Test.Test.Item14.PlayerName.text = WeapDesc16; _sc.Test.Test.Item14.RarityColor.gotoAndStop(weapon17); weaponstarcolor = weapon17; } else { if (v1 == 18) { test = ImageName18; _sc.Test.Test.Item14.ItemName.text = StatTrak + WeapName17; _sc.Test.Test.Item14.PlayerName.text = WeapDesc17; _sc.Test.Test.Item14.RarityColor.gotoAndStop(weapon18); weaponstarcolor = weapon18; } } } } } } } } } } } } } } } } } } NameOfWeapon = _sc.Test.Test.Item14.ItemName.text; DescOfWeapon = _sc.Test.Test.Item14.PlayerName.text; if (weaponstarcolor == 'Level6' && v2 <= 9900) { SetWinner14(); } else { if (weaponstarcolor == 'Level5' && v2 <= 9550) { SetWinner14(); } else { if (weaponstarcolor == 'Level4' && v2 <= 9100) { SetWinner14(); } else { if (weaponstarcolor == 'Level3' && v2 <= 7195) { SetWinner14(); } } } } loadMovie(test, _sc.Test.Test.Item14.ItemImage.DynamicItemImage.Image); if (weaponstarcolor == 'Level6' && Huntsman == 0) { _sc.Test.Test.Item14.RareItemKnife._visible = true; _sc.Test.Test.Item14.RareItemHuntsman._visible = false; } else { if (weaponstarcolor == 'Level6' && Huntsman == 1) { _sc.Test.Test.Item14.RareItemKnife._visible = false; _sc.Test.Test.Item14.RareItemHuntsman._visible = true; } else { _sc.Test.Test.Item14.RareItemKnife._visible = false; _sc.Test.Test.Item14.RareItemHuntsman._visible = false; } } } function SetWinner15() { SetStatTrak(); var v1 = Math.floor(Math.random() * TotalWeapons + 1); var v2 = Math.floor(Math.random() * 10000 + 1); if (v1 == 1) { test = ImageName1; _sc.Test.Test.Item15.ItemName.text = StatTrak + WeapName0; _sc.Test.Test.Item15.PlayerName.text = WeapDesc0; _sc.Test.Test.Item15.RarityColor.gotoAndStop(weapon1); weaponstarcolor = weapon1; } else { if (v1 == 2) { test = ImageName2; _sc.Test.Test.Item15.ItemName.text = StatTrak + WeapName1; _sc.Test.Test.Item15.PlayerName.text = WeapDesc1; _sc.Test.Test.Item15.RarityColor.gotoAndStop(weapon2); weaponstarcolor = weapon2; } else { if (v1 == 3) { test = ImageName3; _sc.Test.Test.Item15.ItemName.text = StatTrak + WeapName2; _sc.Test.Test.Item15.PlayerName.text = WeapDesc2; _sc.Test.Test.Item15.RarityColor.gotoAndStop(weapon3); weaponstarcolor = weapon3; } else { if (v1 == 4) { test = ImageName4; _sc.Test.Test.Item15.ItemName.text = StatTrak + WeapName3; _sc.Test.Test.Item15.PlayerName.text = WeapDesc3; _sc.Test.Test.Item15.RarityColor.gotoAndStop(weapon4); weaponstarcolor = weapon4; } else { if (v1 == 5) { test = ImageName5; _sc.Test.Test.Item15.ItemName.text = StatTrak + WeapName4; _sc.Test.Test.Item15.PlayerName.text = WeapDesc4; _sc.Test.Test.Item15.RarityColor.gotoAndStop(weapon5); weaponstarcolor = weapon5; } else { if (v1 == 6) { test = ImageName6; _sc.Test.Test.Item15.ItemName.text = StatTrak + WeapName5; _sc.Test.Test.Item15.PlayerName.text = WeapDesc5; _sc.Test.Test.Item15.RarityColor.gotoAndStop(weapon6); weaponstarcolor = weapon6; } else { if (v1 == 7) { test = ImageName7; _sc.Test.Test.Item15.ItemName.text = StatTrak + WeapName6; _sc.Test.Test.Item15.PlayerName.text = WeapDesc6; _sc.Test.Test.Item15.RarityColor.gotoAndStop(weapon7); weaponstarcolor = weapon7; } else { if (v1 == 8) { test = ImageName8; _sc.Test.Test.Item15.ItemName.text = StatTrak + WeapName7; _sc.Test.Test.Item15.PlayerName.text = WeapDesc7; _sc.Test.Test.Item15.RarityColor.gotoAndStop(weapon8); weaponstarcolor = weapon8; } else { if (v1 == 9) { test = ImageName9; _sc.Test.Test.Item15.ItemName.text = StatTrak + WeapName8; _sc.Test.Test.Item15.PlayerName.text = WeapDesc8; _sc.Test.Test.Item15.RarityColor.gotoAndStop(weapon9); weaponstarcolor = weapon9; } else { if (v1 == 10) { test = ImageName10; _sc.Test.Test.Item15.ItemName.text = StatTrak + WeapName9; _sc.Test.Test.Item15.PlayerName.text = WeapDesc9; _sc.Test.Test.Item15.RarityColor.gotoAndStop(weapon10); weaponstarcolor = weapon10; } else { if (v1 == 11) { test = ImageName11; _sc.Test.Test.Item15.ItemName.text = StatTrak + WeapName10; _sc.Test.Test.Item15.PlayerName.text = WeapDesc10; _sc.Test.Test.Item15.RarityColor.gotoAndStop(weapon11); weaponstarcolor = weapon11; } else { if (v1 == 12) { test = ImageName12; _sc.Test.Test.Item15.ItemName.text = StatTrak + WeapName11; _sc.Test.Test.Item15.PlayerName.text = WeapDesc11; _sc.Test.Test.Item15.RarityColor.gotoAndStop(weapon12); weaponstarcolor = weapon12; } else { if (v1 == 13) { test = ImageName13; _sc.Test.Test.Item15.ItemName.text = StatTrak + WeapName12; _sc.Test.Test.Item15.PlayerName.text = WeapDesc12; _sc.Test.Test.Item15.RarityColor.gotoAndStop(weapon13); weaponstarcolor = weapon13; } else { if (v1 == 14) { test = ImageName14; _sc.Test.Test.Item15.ItemName.text = StatTrak + WeapName13; _sc.Test.Test.Item15.PlayerName.text = WeapDesc13; _sc.Test.Test.Item15.RarityColor.gotoAndStop(weapon14); weaponstarcolor = weapon14; } else { if (v1 == 15) { test = ImageName15; _sc.Test.Test.Item15.ItemName.text = StatTrak + WeapName14; _sc.Test.Test.Item15.PlayerName.text = WeapDesc14; _sc.Test.Test.Item15.RarityColor.gotoAndStop(weapon15); weaponstarcolor = weapon15; } else { if (v1 == 16) { test = ImageName16; _sc.Test.Test.Item15.ItemName.text = StatTrak + WeapName15; _sc.Test.Test.Item15.PlayerName.text = WeapDesc15; _sc.Test.Test.Item15.RarityColor.gotoAndStop(weapon16); weaponstarcolor = weapon16; } else { if (v1 == 17) { test = ImageName17; _sc.Test.Test.Item15.ItemName.text = StatTrak + WeapName16; _sc.Test.Test.Item15.PlayerName.text = WeapDesc16; _sc.Test.Test.Item15.RarityColor.gotoAndStop(weapon17); weaponstarcolor = weapon17; } else { if (v1 == 18) { test = ImageName18; _sc.Test.Test.Item15.ItemName.text = StatTrak + WeapName17; _sc.Test.Test.Item15.PlayerName.text = WeapDesc17; _sc.Test.Test.Item15.RarityColor.gotoAndStop(weapon18); weaponstarcolor = weapon18; } } } } } } } } } } } } } } } } } } NameOfWeapon = _sc.Test.Test.Item15.ItemName.text; DescOfWeapon = _sc.Test.Test.Item15.PlayerName.text; if (weaponstarcolor == 'Level6' && v2 <= 9900) { SetWinner15(); } else { if (weaponstarcolor == 'Level5' && v2 <= 9550) { SetWinner15(); } else { if (weaponstarcolor == 'Level4' && v2 <= 9100) { SetWinner15(); } else { if (weaponstarcolor == 'Level3' && v2 <= 7195) { SetWinner15(); } } } } loadMovie(test, _sc.Test.Test.Item15.ItemImage.DynamicItemImage.Image); if (weaponstarcolor == 'Level6' && Huntsman == 0) { _sc.Test.Test.Item15.RareItemKnife._visible = true; _sc.Test.Test.Item15.RareItemHuntsman._visible = false; } else { if (weaponstarcolor == 'Level6' && Huntsman == 1) { _sc.Test.Test.Item15.RareItemKnife._visible = false; _sc.Test.Test.Item15.RareItemHuntsman._visible = true; } else { _sc.Test.Test.Item15.RareItemKnife._visible = false; _sc.Test.Test.Item15.RareItemHuntsman._visible = false; } } } function SetWinner16() { SetStatTrak(); var v1 = Math.floor(Math.random() * TotalWeapons + 1); var v2 = Math.floor(Math.random() * 10000 + 1); if (v1 == 1) { test = ImageName1; _sc.Test.Test.Item16.ItemName.text = StatTrak + WeapName0; _sc.Test.Test.Item16.PlayerName.text = WeapDesc0; _sc.Test.Test.Item16.RarityColor.gotoAndStop(weapon1); weaponstarcolor = weapon1; } else { if (v1 == 2) { test = ImageName2; _sc.Test.Test.Item16.ItemName.text = StatTrak + WeapName1; _sc.Test.Test.Item16.PlayerName.text = WeapDesc1; _sc.Test.Test.Item16.RarityColor.gotoAndStop(weapon2); weaponstarcolor = weapon2; } else { if (v1 == 3) { test = ImageName3; _sc.Test.Test.Item16.ItemName.text = StatTrak + WeapName2; _sc.Test.Test.Item16.PlayerName.text = WeapDesc2; _sc.Test.Test.Item16.RarityColor.gotoAndStop(weapon3); weaponstarcolor = weapon3; } else { if (v1 == 4) { test = ImageName4; _sc.Test.Test.Item16.ItemName.text = StatTrak + WeapName3; _sc.Test.Test.Item16.PlayerName.text = WeapDesc3; _sc.Test.Test.Item16.RarityColor.gotoAndStop(weapon4); weaponstarcolor = weapon4; } else { if (v1 == 5) { test = ImageName5; _sc.Test.Test.Item16.ItemName.text = StatTrak + WeapName4; _sc.Test.Test.Item16.PlayerName.text = WeapDesc4; _sc.Test.Test.Item16.RarityColor.gotoAndStop(weapon5); weaponstarcolor = weapon5; } else { if (v1 == 6) { test = ImageName6; _sc.Test.Test.Item16.ItemName.text = StatTrak + WeapName5; _sc.Test.Test.Item16.PlayerName.text = WeapDesc5; _sc.Test.Test.Item16.RarityColor.gotoAndStop(weapon6); weaponstarcolor = weapon6; } else { if (v1 == 7) { test = ImageName7; _sc.Test.Test.Item16.ItemName.text = StatTrak + WeapName6; _sc.Test.Test.Item16.PlayerName.text = WeapDesc6; _sc.Test.Test.Item16.RarityColor.gotoAndStop(weapon7); weaponstarcolor = weapon7; } else { if (v1 == 8) { test = ImageName8; _sc.Test.Test.Item16.ItemName.text = StatTrak + WeapName7; _sc.Test.Test.Item16.PlayerName.text = WeapDesc7; _sc.Test.Test.Item16.RarityColor.gotoAndStop(weapon8); weaponstarcolor = weapon8; } else { if (v1 == 9) { test = ImageName9; _sc.Test.Test.Item16.ItemName.text = StatTrak + WeapName8; _sc.Test.Test.Item16.PlayerName.text = WeapDesc8; _sc.Test.Test.Item16.RarityColor.gotoAndStop(weapon9); weaponstarcolor = weapon9; } else { if (v1 == 10) { test = ImageName10; _sc.Test.Test.Item16.ItemName.text = StatTrak + WeapName9; _sc.Test.Test.Item16.PlayerName.text = WeapDesc9; _sc.Test.Test.Item16.RarityColor.gotoAndStop(weapon10); weaponstarcolor = weapon10; } else { if (v1 == 11) { test = ImageName11; _sc.Test.Test.Item16.ItemName.text = StatTrak + WeapName10; _sc.Test.Test.Item16.PlayerName.text = WeapDesc10; _sc.Test.Test.Item16.RarityColor.gotoAndStop(weapon11); weaponstarcolor = weapon11; } else { if (v1 == 12) { test = ImageName12; _sc.Test.Test.Item16.ItemName.text = StatTrak + WeapName11; _sc.Test.Test.Item16.PlayerName.text = WeapDesc11; _sc.Test.Test.Item16.RarityColor.gotoAndStop(weapon12); weaponstarcolor = weapon12; } else { if (v1 == 13) { test = ImageName13; _sc.Test.Test.Item16.ItemName.text = StatTrak + WeapName12; _sc.Test.Test.Item16.PlayerName.text = WeapDesc12; _sc.Test.Test.Item16.RarityColor.gotoAndStop(weapon13); weaponstarcolor = weapon13; } else { if (v1 == 14) { test = ImageName14; _sc.Test.Test.Item16.ItemName.text = StatTrak + WeapName13; _sc.Test.Test.Item16.PlayerName.text = WeapDesc13; _sc.Test.Test.Item16.RarityColor.gotoAndStop(weapon14); weaponstarcolor = weapon14; } else { if (v1 == 15) { test = ImageName15; _sc.Test.Test.Item16.ItemName.text = StatTrak + WeapName14; _sc.Test.Test.Item16.PlayerName.text = WeapDesc14; _sc.Test.Test.Item16.RarityColor.gotoAndStop(weapon15); weaponstarcolor = weapon15; } else { if (v1 == 16) { test = ImageName16; _sc.Test.Test.Item16.ItemName.text = StatTrak + WeapName15; _sc.Test.Test.Item16.PlayerName.text = WeapDesc15; _sc.Test.Test.Item16.RarityColor.gotoAndStop(weapon16); weaponstarcolor = weapon16; } else { if (v1 == 17) { test = ImageName17; _sc.Test.Test.Item16.ItemName.text = StatTrak + WeapName16; _sc.Test.Test.Item16.PlayerName.text = WeapDesc16; _sc.Test.Test.Item16.RarityColor.gotoAndStop(weapon17); weaponstarcolor = weapon17; } else { if (v1 == 18) { test = ImageName18; _sc.Test.Test.Item16.ItemName.text = StatTrak + WeapName17; _sc.Test.Test.Item16.PlayerName.text = WeapDesc17; _sc.Test.Test.Item16.RarityColor.gotoAndStop(weapon18); weaponstarcolor = weapon18; } } } } } } } } } } } } } } } } } } NameOfWeapon = _sc.Test.Test.Item16.ItemName.text; DescOfWeapon = _sc.Test.Test.Item16.PlayerName.text; if (weaponstarcolor == 'Level6' && v2 <= 9900) { SetWinner16(); } else { if (weaponstarcolor == 'Level5' && v2 <= 9550) { SetWinner16(); } else { if (weaponstarcolor == 'Level4' && v2 <= 9100) { SetWinner16(); } else { if (weaponstarcolor == 'Level3' && v2 <= 7195) { SetWinner16(); } } } } loadMovie(test, _sc.Test.Test.Item16.ItemImage.DynamicItemImage.Image); if (weaponstarcolor == 'Level6' && Huntsman == 0) { _sc.Test.Test.Item16.RareItemKnife._visible = true; _sc.Test.Test.Item16.RareItemHuntsman._visible = false; } else { if (weaponstarcolor == 'Level6' && Huntsman == 1) { _sc.Test.Test.Item16.RareItemKnife._visible = false; _sc.Test.Test.Item16.RareItemHuntsman._visible = true; } else { _sc.Test.Test.Item16.RareItemKnife._visible = false; _sc.Test.Test.Item16.RareItemHuntsman._visible = false; } } } function SetWinner17() { SetStatTrak(); var v1 = Math.floor(Math.random() * TotalWeapons + 1); var v2 = Math.floor(Math.random() * 10000 + 1); if (v1 == 1) { test = ImageName1; _sc.Test.Test.Item17.ItemName.text = StatTrak + WeapName0; _sc.Test.Test.Item17.PlayerName.text = WeapDesc0; _sc.Test.Test.Item17.RarityColor.gotoAndStop(weapon1); weaponstarcolor = weapon1; } else { if (v1 == 2) { test = ImageName2; _sc.Test.Test.Item17.ItemName.text = StatTrak + WeapName1; _sc.Test.Test.Item17.PlayerName.text = WeapDesc1; _sc.Test.Test.Item17.RarityColor.gotoAndStop(weapon2); weaponstarcolor = weapon2; } else { if (v1 == 3) { test = ImageName3; _sc.Test.Test.Item17.ItemName.text = StatTrak + WeapName2; _sc.Test.Test.Item17.PlayerName.text = WeapDesc2; _sc.Test.Test.Item17.RarityColor.gotoAndStop(weapon3); weaponstarcolor = weapon3; } else { if (v1 == 4) { test = ImageName4; _sc.Test.Test.Item17.ItemName.text = StatTrak + WeapName3; _sc.Test.Test.Item17.PlayerName.text = WeapDesc3; _sc.Test.Test.Item17.RarityColor.gotoAndStop(weapon4); weaponstarcolor = weapon4; } else { if (v1 == 5) { test = ImageName5; _sc.Test.Test.Item17.ItemName.text = StatTrak + WeapName4; _sc.Test.Test.Item17.PlayerName.text = WeapDesc4; _sc.Test.Test.Item17.RarityColor.gotoAndStop(weapon5); weaponstarcolor = weapon5; } else { if (v1 == 6) { test = ImageName6; _sc.Test.Test.Item17.ItemName.text = StatTrak + WeapName5; _sc.Test.Test.Item17.PlayerName.text = WeapDesc5; _sc.Test.Test.Item17.RarityColor.gotoAndStop(weapon6); weaponstarcolor = weapon6; } else { if (v1 == 7) { test = ImageName7; _sc.Test.Test.Item17.ItemName.text = StatTrak + WeapName6; _sc.Test.Test.Item17.PlayerName.text = WeapDesc6; _sc.Test.Test.Item17.RarityColor.gotoAndStop(weapon7); weaponstarcolor = weapon7; } else { if (v1 == 8) { test = ImageName8; _sc.Test.Test.Item17.ItemName.text = StatTrak + WeapName7; _sc.Test.Test.Item17.PlayerName.text = WeapDesc7; _sc.Test.Test.Item17.RarityColor.gotoAndStop(weapon8); weaponstarcolor = weapon8; } else { if (v1 == 9) { test = ImageName9; _sc.Test.Test.Item17.ItemName.text = StatTrak + WeapName8; _sc.Test.Test.Item17.PlayerName.text = WeapDesc8; _sc.Test.Test.Item17.RarityColor.gotoAndStop(weapon9); weaponstarcolor = weapon9; } else { if (v1 == 10) { test = ImageName10; _sc.Test.Test.Item17.ItemName.text = StatTrak + WeapName9; _sc.Test.Test.Item17.PlayerName.text = WeapDesc9; _sc.Test.Test.Item17.RarityColor.gotoAndStop(weapon10); weaponstarcolor = weapon10; } else { if (v1 == 11) { test = ImageName11; _sc.Test.Test.Item17.ItemName.text = StatTrak + WeapName10; _sc.Test.Test.Item17.PlayerName.text = WeapDesc10; _sc.Test.Test.Item17.RarityColor.gotoAndStop(weapon11); weaponstarcolor = weapon11; } else { if (v1 == 12) { test = ImageName12; _sc.Test.Test.Item17.ItemName.text = StatTrak + WeapName11; _sc.Test.Test.Item17.PlayerName.text = WeapDesc11; _sc.Test.Test.Item17.RarityColor.gotoAndStop(weapon12); weaponstarcolor = weapon12; } else { if (v1 == 13) { test = ImageName13; _sc.Test.Test.Item17.ItemName.text = StatTrak + WeapName12; _sc.Test.Test.Item17.PlayerName.text = WeapDesc12; _sc.Test.Test.Item17.RarityColor.gotoAndStop(weapon13); weaponstarcolor = weapon13; } else { if (v1 == 14) { test = ImageName14; _sc.Test.Test.Item17.ItemName.text = StatTrak + WeapName13; _sc.Test.Test.Item17.PlayerName.text = WeapDesc13; _sc.Test.Test.Item17.RarityColor.gotoAndStop(weapon14); weaponstarcolor = weapon14; } else { if (v1 == 15) { test = ImageName15; _sc.Test.Test.Item17.ItemName.text = StatTrak + WeapName14; _sc.Test.Test.Item17.PlayerName.text = WeapDesc14; _sc.Test.Test.Item17.RarityColor.gotoAndStop(weapon15); weaponstarcolor = weapon15; } else { if (v1 == 16) { test = ImageName16; _sc.Test.Test.Item17.ItemName.text = StatTrak + WeapName15; _sc.Test.Test.Item17.PlayerName.text = WeapDesc15; _sc.Test.Test.Item17.RarityColor.gotoAndStop(weapon16); weaponstarcolor = weapon16; } else { if (v1 == 17) { test = ImageName17; _sc.Test.Test.Item17.ItemName.text = StatTrak + WeapName16; _sc.Test.Test.Item17.PlayerName.text = WeapDesc16; _sc.Test.Test.Item17.RarityColor.gotoAndStop(weapon17); weaponstarcolor = weapon17; } else { if (v1 == 18) { test = ImageName18; _sc.Test.Test.Item17.ItemName.text = StatTrak + WeapName17; _sc.Test.Test.Item17.PlayerName.text = WeapDesc17; _sc.Test.Test.Item17.RarityColor.gotoAndStop(weapon18); weaponstarcolor = weapon18; } } } } } } } } } } } } } } } } } } NameOfWeapon = _sc.Test.Test.Item17.ItemName.text; DescOfWeapon = _sc.Test.Test.Item17.PlayerName.text; if (weaponstarcolor == 'Level6' && v2 <= 9900) { SetWinner17(); } else { if (weaponstarcolor == 'Level5' && v2 <= 9550) { SetWinner17(); } else { if (weaponstarcolor == 'Level4' && v2 <= 9100) { SetWinner17(); } else { if (weaponstarcolor == 'Level3' && v2 <= 7195) { SetWinner17(); } } } } loadMovie(test, _sc.Test.Test.Item17.ItemImage.DynamicItemImage.Image); if (weaponstarcolor == 'Level6' && Huntsman == 0) { _sc.Test.Test.Item17.RareItemKnife._visible = true; _sc.Test.Test.Item17.RareItemHuntsman._visible = false; } else { if (weaponstarcolor == 'Level6' && Huntsman == 1) { _sc.Test.Test.Item17.RareItemKnife._visible = false; _sc.Test.Test.Item17.RareItemHuntsman._visible = true; } else { _sc.Test.Test.Item17.RareItemKnife._visible = false; _sc.Test.Test.Item17.RareItemHuntsman._visible = false; } } } function SetWinner18() { SetStatTrak(); var v1 = Math.floor(Math.random() * TotalWeapons + 1); var v2 = Math.floor(Math.random() * 10000 + 1); if (v1 == 1) { test = ImageName1; _sc.Test.Test.Item18.ItemName.text = StatTrak + WeapName0; _sc.Test.Test.Item18.PlayerName.text = WeapDesc0; _sc.Test.Test.Item18.RarityColor.gotoAndStop(weapon1); weaponstarcolor = weapon1; } else { if (v1 == 2) { test = ImageName2; _sc.Test.Test.Item18.ItemName.text = StatTrak + WeapName1; _sc.Test.Test.Item18.PlayerName.text = WeapDesc1; _sc.Test.Test.Item18.RarityColor.gotoAndStop(weapon2); weaponstarcolor = weapon2; } else { if (v1 == 3) { test = ImageName3; _sc.Test.Test.Item18.ItemName.text = StatTrak + WeapName2; _sc.Test.Test.Item18.PlayerName.text = WeapDesc2; _sc.Test.Test.Item18.RarityColor.gotoAndStop(weapon3); weaponstarcolor = weapon3; } else { if (v1 == 4) { test = ImageName4; _sc.Test.Test.Item18.ItemName.text = StatTrak + WeapName3; _sc.Test.Test.Item18.PlayerName.text = WeapDesc3; _sc.Test.Test.Item18.RarityColor.gotoAndStop(weapon4); weaponstarcolor = weapon4; } else { if (v1 == 5) { test = ImageName5; _sc.Test.Test.Item18.ItemName.text = StatTrak + WeapName4; _sc.Test.Test.Item18.PlayerName.text = WeapDesc4; _sc.Test.Test.Item18.RarityColor.gotoAndStop(weapon5); weaponstarcolor = weapon5; } else { if (v1 == 6) { test = ImageName6; _sc.Test.Test.Item18.ItemName.text = StatTrak + WeapName5; _sc.Test.Test.Item18.PlayerName.text = WeapDesc5; _sc.Test.Test.Item18.RarityColor.gotoAndStop(weapon6); weaponstarcolor = weapon6; } else { if (v1 == 7) { test = ImageName7; _sc.Test.Test.Item18.ItemName.text = StatTrak + WeapName6; _sc.Test.Test.Item18.PlayerName.text = WeapDesc6; _sc.Test.Test.Item18.RarityColor.gotoAndStop(weapon7); weaponstarcolor = weapon7; } else { if (v1 == 8) { test = ImageName8; _sc.Test.Test.Item18.ItemName.text = StatTrak + WeapName7; _sc.Test.Test.Item18.PlayerName.text = WeapDesc7; _sc.Test.Test.Item18.RarityColor.gotoAndStop(weapon8); weaponstarcolor = weapon8; } else { if (v1 == 9) { test = ImageName9; _sc.Test.Test.Item18.ItemName.text = StatTrak + WeapName8; _sc.Test.Test.Item18.PlayerName.text = WeapDesc8; _sc.Test.Test.Item18.RarityColor.gotoAndStop(weapon9); weaponstarcolor = weapon9; } else { if (v1 == 10) { test = ImageName10; _sc.Test.Test.Item18.ItemName.text = StatTrak + WeapName9; _sc.Test.Test.Item18.PlayerName.text = WeapDesc9; _sc.Test.Test.Item18.RarityColor.gotoAndStop(weapon10); weaponstarcolor = weapon10; } else { if (v1 == 11) { test = ImageName11; _sc.Test.Test.Item18.ItemName.text = StatTrak + WeapName10; _sc.Test.Test.Item18.PlayerName.text = WeapDesc10; _sc.Test.Test.Item18.RarityColor.gotoAndStop(weapon11); weaponstarcolor = weapon11; } else { if (v1 == 12) { test = ImageName12; _sc.Test.Test.Item18.ItemName.text = StatTrak + WeapName11; _sc.Test.Test.Item18.PlayerName.text = WeapDesc11; _sc.Test.Test.Item18.RarityColor.gotoAndStop(weapon12); weaponstarcolor = weapon12; } else { if (v1 == 13) { test = ImageName13; _sc.Test.Test.Item18.ItemName.text = StatTrak + WeapName12; _sc.Test.Test.Item18.PlayerName.text = WeapDesc12; _sc.Test.Test.Item18.RarityColor.gotoAndStop(weapon13); weaponstarcolor = weapon13; } else { if (v1 == 14) { test = ImageName14; _sc.Test.Test.Item18.ItemName.text = StatTrak + WeapName13; _sc.Test.Test.Item18.PlayerName.text = WeapDesc13; _sc.Test.Test.Item18.RarityColor.gotoAndStop(weapon14); weaponstarcolor = weapon14; } else { if (v1 == 15) { test = ImageName15; _sc.Test.Test.Item18.ItemName.text = StatTrak + WeapName14; _sc.Test.Test.Item18.PlayerName.text = WeapDesc14; _sc.Test.Test.Item18.RarityColor.gotoAndStop(weapon15); weaponstarcolor = weapon15; } else { if (v1 == 16) { test = ImageName16; _sc.Test.Test.Item18.ItemName.text = StatTrak + WeapName15; _sc.Test.Test.Item18.PlayerName.text = WeapDesc15; _sc.Test.Test.Item18.RarityColor.gotoAndStop(weapon16); weaponstarcolor = weapon16; } else { if (v1 == 17) { test = ImageName17; _sc.Test.Test.Item18.ItemName.text = StatTrak + WeapName16; _sc.Test.Test.Item18.PlayerName.text = WeapDesc16; _sc.Test.Test.Item18.RarityColor.gotoAndStop(weapon17); weaponstarcolor = weapon17; } else { if (v1 == 18) { test = ImageName18; _sc.Test.Test.Item18.ItemName.text = StatTrak + WeapName17; _sc.Test.Test.Item18.PlayerName.text = WeapDesc17; _sc.Test.Test.Item18.RarityColor.gotoAndStop(weapon18); weaponstarcolor = weapon18; } } } } } } } } } } } } } } } } } } NameOfWeapon = _sc.Test.Test.Item18.ItemName.text; DescOfWeapon = _sc.Test.Test.Item18.PlayerName.text; if (weaponstarcolor == 'Level6' && v2 <= 9900) { SetWinner18(); } else { if (weaponstarcolor == 'Level5' && v2 <= 9550) { SetWinner18(); } else { if (weaponstarcolor == 'Level4' && v2 <= 9100) { SetWinner18(); } else { if (weaponstarcolor == 'Level3' && v2 <= 7195) { SetWinner18(); } } } } loadMovie(test, _sc.Test.Test.Item18.ItemImage.DynamicItemImage.Image); if (weaponstarcolor == 'Level6' && Huntsman == 0) { _sc.Test.Test.Item18.RareItemKnife._visible = true; _sc.Test.Test.Item18.RareItemHuntsman._visible = false; } else { if (weaponstarcolor == 'Level6' && Huntsman == 1) { _sc.Test.Test.Item18.RareItemKnife._visible = false; _sc.Test.Test.Item18.RareItemHuntsman._visible = true; } else { _sc.Test.Test.Item18.RareItemKnife._visible = false; _sc.Test.Test.Item18.RareItemHuntsman._visible = false; } } } function SetWinner19() { SetStatTrak(); var v1 = Math.floor(Math.random() * TotalWeapons + 1); var v2 = Math.floor(Math.random() * 10000 + 1); if (v1 == 1) { test = ImageName1; _sc.Test.Test.Item19.ItemName.text = StatTrak + WeapName0; _sc.Test.Test.Item19.PlayerName.text = WeapDesc0; _sc.Test.Test.Item19.RarityColor.gotoAndStop(weapon1); weaponstarcolor = weapon1; } else { if (v1 == 2) { test = ImageName2; _sc.Test.Test.Item19.ItemName.text = StatTrak + WeapName1; _sc.Test.Test.Item19.PlayerName.text = WeapDesc1; _sc.Test.Test.Item19.RarityColor.gotoAndStop(weapon2); weaponstarcolor = weapon2; } else { if (v1 == 3) { test = ImageName3; _sc.Test.Test.Item19.ItemName.text = StatTrak + WeapName2; _sc.Test.Test.Item19.PlayerName.text = WeapDesc2; _sc.Test.Test.Item19.RarityColor.gotoAndStop(weapon3); weaponstarcolor = weapon3; } else { if (v1 == 4) { test = ImageName4; _sc.Test.Test.Item19.ItemName.text = StatTrak + WeapName3; _sc.Test.Test.Item19.PlayerName.text = WeapDesc3; _sc.Test.Test.Item19.RarityColor.gotoAndStop(weapon4); weaponstarcolor = weapon4; } else { if (v1 == 5) { test = ImageName5; _sc.Test.Test.Item19.ItemName.text = StatTrak + WeapName4; _sc.Test.Test.Item19.PlayerName.text = WeapDesc4; _sc.Test.Test.Item19.RarityColor.gotoAndStop(weapon5); weaponstarcolor = weapon5; } else { if (v1 == 6) { test = ImageName6; _sc.Test.Test.Item19.ItemName.text = StatTrak + WeapName5; _sc.Test.Test.Item19.PlayerName.text = WeapDesc5; _sc.Test.Test.Item19.RarityColor.gotoAndStop(weapon6); weaponstarcolor = weapon6; } else { if (v1 == 7) { test = ImageName7; _sc.Test.Test.Item19.ItemName.text = StatTrak + WeapName6; _sc.Test.Test.Item19.PlayerName.text = WeapDesc6; _sc.Test.Test.Item19.RarityColor.gotoAndStop(weapon7); weaponstarcolor = weapon7; } else { if (v1 == 8) { test = ImageName8; _sc.Test.Test.Item19.ItemName.text = StatTrak + WeapName7; _sc.Test.Test.Item19.PlayerName.text = WeapDesc7; _sc.Test.Test.Item19.RarityColor.gotoAndStop(weapon8); weaponstarcolor = weapon8; } else { if (v1 == 9) { test = ImageName9; _sc.Test.Test.Item19.ItemName.text = StatTrak + WeapName8; _sc.Test.Test.Item19.PlayerName.text = WeapDesc8; _sc.Test.Test.Item19.RarityColor.gotoAndStop(weapon9); weaponstarcolor = weapon9; } else { if (v1 == 10) { test = ImageName10; _sc.Test.Test.Item19.ItemName.text = StatTrak + WeapName9; _sc.Test.Test.Item19.PlayerName.text = WeapDesc9; _sc.Test.Test.Item19.RarityColor.gotoAndStop(weapon10); weaponstarcolor = weapon10; } else { if (v1 == 11) { test = ImageName11; _sc.Test.Test.Item19.ItemName.text = StatTrak + WeapName10; _sc.Test.Test.Item19.PlayerName.text = WeapDesc10; _sc.Test.Test.Item19.RarityColor.gotoAndStop(weapon11); weaponstarcolor = weapon11; } else { if (v1 == 12) { test = ImageName12; _sc.Test.Test.Item19.ItemName.text = StatTrak + WeapName11; _sc.Test.Test.Item19.PlayerName.text = WeapDesc11; _sc.Test.Test.Item19.RarityColor.gotoAndStop(weapon12); weaponstarcolor = weapon12; } else { if (v1 == 13) { test = ImageName13; _sc.Test.Test.Item19.ItemName.text = StatTrak + WeapName12; _sc.Test.Test.Item19.PlayerName.text = WeapDesc12; _sc.Test.Test.Item19.RarityColor.gotoAndStop(weapon13); weaponstarcolor = weapon13; } else { if (v1 == 14) { test = ImageName14; _sc.Test.Test.Item19.ItemName.text = StatTrak + WeapName13; _sc.Test.Test.Item19.PlayerName.text = WeapDesc13; _sc.Test.Test.Item19.RarityColor.gotoAndStop(weapon14); weaponstarcolor = weapon14; } else { if (v1 == 15) { test = ImageName15; _sc.Test.Test.Item19.ItemName.text = StatTrak + WeapName14; _sc.Test.Test.Item19.PlayerName.text = WeapDesc14; _sc.Test.Test.Item19.RarityColor.gotoAndStop(weapon15); weaponstarcolor = weapon15; } else { if (v1 == 16) { test = ImageName16; _sc.Test.Test.Item19.ItemName.text = StatTrak + WeapName15; _sc.Test.Test.Item19.PlayerName.text = WeapDesc15; _sc.Test.Test.Item19.RarityColor.gotoAndStop(weapon16); weaponstarcolor = weapon16; } else { if (v1 == 17) { test = ImageName17; _sc.Test.Test.Item19.ItemName.text = StatTrak + WeapName16; _sc.Test.Test.Item19.PlayerName.text = WeapDesc16; _sc.Test.Test.Item19.RarityColor.gotoAndStop(weapon17); weaponstarcolor = weapon17; } else { if (v1 == 18) { test = ImageName18; _sc.Test.Test.Item19.ItemName.text = StatTrak + WeapName17; _sc.Test.Test.Item19.PlayerName.text = WeapDesc17; _sc.Test.Test.Item19.RarityColor.gotoAndStop(weapon18); weaponstarcolor = weapon18; } } } } } } } } } } } } } } } } } } NameOfWeapon = _sc.Test.Test.Item19.ItemName.text; DescOfWeapon = _sc.Test.Test.Item19.PlayerName.text; if (weaponstarcolor == 'Level6' && v2 <= 9900) { SetWinner19(); } else { if (weaponstarcolor == 'Level5' && v2 <= 9550) { SetWinner19(); } else { if (weaponstarcolor == 'Level4' && v2 <= 9100) { SetWinner19(); } else { if (weaponstarcolor == 'Level3' && v2 <= 7195) { SetWinner19(); } } } } loadMovie(test, _sc.Test.Test.Item19.ItemImage.DynamicItemImage.Image); if (weaponstarcolor == 'Level6' && Huntsman == 0) { _sc.Test.Test.Item19.RareItemKnife._visible = true; _sc.Test.Test.Item19.RareItemHuntsman._visible = false; } else { if (weaponstarcolor == 'Level6' && Huntsman == 1) { _sc.Test.Test.Item19.RareItemKnife._visible = false; _sc.Test.Test.Item19.RareItemHuntsman._visible = true; } else { _sc.Test.Test.Item19.RareItemKnife._visible = false; _sc.Test.Test.Item19.RareItemHuntsman._visible = false; } } } function SetWinner21() { SetStatTrak(); var v1 = Math.floor(Math.random() * TotalWeapons + 1); var v2 = Math.floor(Math.random() * 10000 + 1); if (v1 == 1) { test = ImageName1; _sc.Test.Test.Item21.ItemName.text = StatTrak + WeapName0; _sc.Test.Test.Item21.PlayerName.text = WeapDesc0; _sc.Test.Test.Item21.RarityColor.gotoAndStop(weapon1); weaponstarcolor = weapon1; } else { if (v1 == 2) { test = ImageName2; _sc.Test.Test.Item21.ItemName.text = StatTrak + WeapName1; _sc.Test.Test.Item21.PlayerName.text = WeapDesc1; _sc.Test.Test.Item21.RarityColor.gotoAndStop(weapon2); weaponstarcolor = weapon2; } else { if (v1 == 3) { test = ImageName3; _sc.Test.Test.Item21.ItemName.text = StatTrak + WeapName2; _sc.Test.Test.Item21.PlayerName.text = WeapDesc2; _sc.Test.Test.Item21.RarityColor.gotoAndStop(weapon3); weaponstarcolor = weapon3; } else { if (v1 == 4) { test = ImageName4; _sc.Test.Test.Item21.ItemName.text = StatTrak + WeapName3; _sc.Test.Test.Item21.PlayerName.text = WeapDesc3; _sc.Test.Test.Item21.RarityColor.gotoAndStop(weapon4); weaponstarcolor = weapon4; } else { if (v1 == 5) { test = ImageName5; _sc.Test.Test.Item21.ItemName.text = StatTrak + WeapName4; _sc.Test.Test.Item21.PlayerName.text = WeapDesc4; _sc.Test.Test.Item21.RarityColor.gotoAndStop(weapon5); weaponstarcolor = weapon5; } else { if (v1 == 6) { test = ImageName6; _sc.Test.Test.Item21.ItemName.text = StatTrak + WeapName5; _sc.Test.Test.Item21.PlayerName.text = WeapDesc5; _sc.Test.Test.Item21.RarityColor.gotoAndStop(weapon6); weaponstarcolor = weapon6; } else { if (v1 == 7) { test = ImageName7; _sc.Test.Test.Item21.ItemName.text = StatTrak + WeapName6; _sc.Test.Test.Item21.PlayerName.text = WeapDesc6; _sc.Test.Test.Item21.RarityColor.gotoAndStop(weapon7); weaponstarcolor = weapon7; } else { if (v1 == 8) { test = ImageName8; _sc.Test.Test.Item21.ItemName.text = StatTrak + WeapName7; _sc.Test.Test.Item21.PlayerName.text = WeapDesc7; _sc.Test.Test.Item21.RarityColor.gotoAndStop(weapon8); weaponstarcolor = weapon8; } else { if (v1 == 9) { test = ImageName9; _sc.Test.Test.Item21.ItemName.text = StatTrak + WeapName8; _sc.Test.Test.Item21.PlayerName.text = WeapDesc8; _sc.Test.Test.Item21.RarityColor.gotoAndStop(weapon9); weaponstarcolor = weapon9; } else { if (v1 == 10) { test = ImageName10; _sc.Test.Test.Item21.ItemName.text = StatTrak + WeapName9; _sc.Test.Test.Item21.PlayerName.text = WeapDesc9; _sc.Test.Test.Item21.RarityColor.gotoAndStop(weapon10); weaponstarcolor = weapon10; } else { if (v1 == 11) { test = ImageName11; _sc.Test.Test.Item21.ItemName.text = StatTrak + WeapName10; _sc.Test.Test.Item21.PlayerName.text = WeapDesc10; _sc.Test.Test.Item21.RarityColor.gotoAndStop(weapon11); weaponstarcolor = weapon11; } else { if (v1 == 12) { test = ImageName12; _sc.Test.Test.Item21.ItemName.text = StatTrak + WeapName11; _sc.Test.Test.Item21.PlayerName.text = WeapDesc11; _sc.Test.Test.Item21.RarityColor.gotoAndStop(weapon12); weaponstarcolor = weapon12; } else { if (v1 == 13) { test = ImageName13; _sc.Test.Test.Item21.ItemName.text = StatTrak + WeapName12; _sc.Test.Test.Item21.PlayerName.text = WeapDesc12; _sc.Test.Test.Item21.RarityColor.gotoAndStop(weapon13); weaponstarcolor = weapon13; } else { if (v1 == 14) { test = ImageName14; _sc.Test.Test.Item21.ItemName.text = StatTrak + WeapName13; _sc.Test.Test.Item21.PlayerName.text = WeapDesc13; _sc.Test.Test.Item21.RarityColor.gotoAndStop(weapon14); weaponstarcolor = weapon14; } else { if (v1 == 15) { test = ImageName15; _sc.Test.Test.Item21.ItemName.text = StatTrak + WeapName14; _sc.Test.Test.Item21.PlayerName.text = WeapDesc14; _sc.Test.Test.Item21.RarityColor.gotoAndStop(weapon15); weaponstarcolor = weapon15; } else { if (v1 == 16) { test = ImageName16; _sc.Test.Test.Item21.ItemName.text = StatTrak + WeapName15; _sc.Test.Test.Item21.PlayerName.text = WeapDesc15; _sc.Test.Test.Item21.RarityColor.gotoAndStop(weapon16); weaponstarcolor = weapon16; } else { if (v1 == 17) { test = ImageName17; _sc.Test.Test.Item21.ItemName.text = StatTrak + WeapName16; _sc.Test.Test.Item21.PlayerName.text = WeapDesc16; _sc.Test.Test.Item21.RarityColor.gotoAndStop(weapon17); weaponstarcolor = weapon17; } else { if (v1 == 18) { test = ImageName18; _sc.Test.Test.Item21.ItemName.text = StatTrak + WeapName17; _sc.Test.Test.Item21.PlayerName.text = WeapDesc17; _sc.Test.Test.Item21.RarityColor.gotoAndStop(weapon18); weaponstarcolor = weapon18; } } } } } } } } } } } } } } } } } } NameOfWeapon = _sc.Test.Test.Item21.ItemName.text; DescOfWeapon = _sc.Test.Test.Item21.PlayerName.text; if (weaponstarcolor == 'Level6' && v2 <= 9900) { SetWinner21(); } else { if (weaponstarcolor == 'Level5' && v2 <= 9550) { SetWinner21(); } else { if (weaponstarcolor == 'Level4' && v2 <= 9100) { SetWinner21(); } else { if (weaponstarcolor == 'Level3' && v2 <= 7195) { SetWinner21(); } } } } loadMovie(test, _sc.Test.Test.Item21.ItemImage.DynamicItemImage.Image); if (weaponstarcolor == 'Level6' && Huntsman == 0) { _sc.Test.Test.Item21.RareItemKnife._visible = true; _sc.Test.Test.Item21.RareItemHuntsman._visible = false; } else { if (weaponstarcolor == 'Level6' && Huntsman == 1) { _sc.Test.Test.Item21.RareItemKnife._visible = false; _sc.Test.Test.Item21.RareItemHuntsman._visible = true; } else { _sc.Test.Test.Item21.RareItemKnife._visible = false; _sc.Test.Test.Item21.RareItemHuntsman._visible = false; } } } function SetWinner22() { SetStatTrak(); var v1 = Math.floor(Math.random() * TotalWeapons + 1); var v2 = Math.floor(Math.random() * 10000 + 1); if (v1 == 1) { test = ImageName1; _sc.Test.Test.Item22.ItemName.text = StatTrak + WeapName0; _sc.Test.Test.Item22.PlayerName.text = WeapDesc0; _sc.Test.Test.Item22.RarityColor.gotoAndStop(weapon1); weaponstarcolor = weapon1; } else { if (v1 == 2) { test = ImageName2; _sc.Test.Test.Item22.ItemName.text = StatTrak + WeapName1; _sc.Test.Test.Item22.PlayerName.text = WeapDesc1; _sc.Test.Test.Item22.RarityColor.gotoAndStop(weapon2); weaponstarcolor = weapon2; } else { if (v1 == 3) { test = ImageName3; _sc.Test.Test.Item22.ItemName.text = StatTrak + WeapName2; _sc.Test.Test.Item22.PlayerName.text = WeapDesc2; _sc.Test.Test.Item22.RarityColor.gotoAndStop(weapon3); weaponstarcolor = weapon3; } else { if (v1 == 4) { test = ImageName4; _sc.Test.Test.Item22.ItemName.text = StatTrak + WeapName3; _sc.Test.Test.Item22.PlayerName.text = WeapDesc3; _sc.Test.Test.Item22.RarityColor.gotoAndStop(weapon4); weaponstarcolor = weapon4; } else { if (v1 == 5) { test = ImageName5; _sc.Test.Test.Item22.ItemName.text = StatTrak + WeapName4; _sc.Test.Test.Item22.PlayerName.text = WeapDesc4; _sc.Test.Test.Item22.RarityColor.gotoAndStop(weapon5); weaponstarcolor = weapon5; } else { if (v1 == 6) { test = ImageName6; _sc.Test.Test.Item22.ItemName.text = StatTrak + WeapName5; _sc.Test.Test.Item22.PlayerName.text = WeapDesc5; _sc.Test.Test.Item22.RarityColor.gotoAndStop(weapon6); weaponstarcolor = weapon6; } else { if (v1 == 7) { test = ImageName7; _sc.Test.Test.Item22.ItemName.text = StatTrak + WeapName6; _sc.Test.Test.Item22.PlayerName.text = WeapDesc6; _sc.Test.Test.Item22.RarityColor.gotoAndStop(weapon7); weaponstarcolor = weapon7; } else { if (v1 == 8) { test = ImageName8; _sc.Test.Test.Item22.ItemName.text = StatTrak + WeapName7; _sc.Test.Test.Item22.PlayerName.text = WeapDesc7; _sc.Test.Test.Item22.RarityColor.gotoAndStop(weapon8); weaponstarcolor = weapon8; } else { if (v1 == 9) { test = ImageName9; _sc.Test.Test.Item22.ItemName.text = StatTrak + WeapName8; _sc.Test.Test.Item22.PlayerName.text = WeapDesc8; _sc.Test.Test.Item22.RarityColor.gotoAndStop(weapon9); weaponstarcolor = weapon9; } else { if (v1 == 10) { test = ImageName10; _sc.Test.Test.Item22.ItemName.text = StatTrak + WeapName9; _sc.Test.Test.Item22.PlayerName.text = WeapDesc9; _sc.Test.Test.Item22.RarityColor.gotoAndStop(weapon10); weaponstarcolor = weapon10; } else { if (v1 == 11) { test = ImageName11; _sc.Test.Test.Item22.ItemName.text = StatTrak + WeapName10; _sc.Test.Test.Item22.PlayerName.text = WeapDesc10; _sc.Test.Test.Item22.RarityColor.gotoAndStop(weapon11); weaponstarcolor = weapon11; } else { if (v1 == 12) { test = ImageName12; _sc.Test.Test.Item22.ItemName.text = StatTrak + WeapName11; _sc.Test.Test.Item22.PlayerName.text = WeapDesc11; _sc.Test.Test.Item22.RarityColor.gotoAndStop(weapon12); weaponstarcolor = weapon12; } else { if (v1 == 13) { test = ImageName13; _sc.Test.Test.Item22.ItemName.text = StatTrak + WeapName12; _sc.Test.Test.Item22.PlayerName.text = WeapDesc12; _sc.Test.Test.Item22.RarityColor.gotoAndStop(weapon13); weaponstarcolor = weapon13; } else { if (v1 == 14) { test = ImageName14; _sc.Test.Test.Item22.ItemName.text = StatTrak + WeapName13; _sc.Test.Test.Item22.PlayerName.text = WeapDesc13; _sc.Test.Test.Item22.RarityColor.gotoAndStop(weapon14); weaponstarcolor = weapon14; } else { if (v1 == 15) { test = ImageName15; _sc.Test.Test.Item22.ItemName.text = StatTrak + WeapName14; _sc.Test.Test.Item22.PlayerName.text = WeapDesc14; _sc.Test.Test.Item22.RarityColor.gotoAndStop(weapon15); weaponstarcolor = weapon15; } else { if (v1 == 16) { test = ImageName16; _sc.Test.Test.Item22.ItemName.text = StatTrak + WeapName15; _sc.Test.Test.Item22.PlayerName.text = WeapDesc15; _sc.Test.Test.Item22.RarityColor.gotoAndStop(weapon16); weaponstarcolor = weapon16; } else { if (v1 == 17) { test = ImageName17; _sc.Test.Test.Item22.ItemName.text = StatTrak + WeapName16; _sc.Test.Test.Item22.PlayerName.text = WeapDesc16; _sc.Test.Test.Item22.RarityColor.gotoAndStop(weapon17); weaponstarcolor = weapon17; } else { if (v1 == 18) { test = ImageName18; _sc.Test.Test.Item22.ItemName.text = StatTrak + WeapName17; _sc.Test.Test.Item22.PlayerName.text = WeapDesc17; _sc.Test.Test.Item22.RarityColor.gotoAndStop(weapon18); weaponstarcolor = weapon18; } } } } } } } } } } } } } } } } } } NameOfWeapon = _sc.Test.Test.Item22.ItemName.text; DescOfWeapon = _sc.Test.Test.Item22.PlayerName.text; if (weaponstarcolor == 'Level6' && v2 <= 9900) { SetWinner22(); } else { if (weaponstarcolor == 'Level5' && v2 <= 9550) { SetWinner22(); } else { if (weaponstarcolor == 'Level4' && v2 <= 9100) { SetWinner22(); } else { if (weaponstarcolor == 'Level3' && v2 <= 7195) { SetWinner22(); } } } } loadMovie(test, _sc.Test.Test.Item22.ItemImage.DynamicItemImage.Image); if (weaponstarcolor == 'Level6' && Huntsman == 0) { _sc.Test.Test.Item22.RareItemKnife._visible = true; _sc.Test.Test.Item22.RareItemHuntsman._visible = false; } else { if (weaponstarcolor == 'Level6' && Huntsman == 1) { _sc.Test.Test.Item22.RareItemKnife._visible = false; _sc.Test.Test.Item22.RareItemHuntsman._visible = true; } else { _sc.Test.Test.Item22.RareItemKnife._visible = false; _sc.Test.Test.Item22.RareItemHuntsman._visible = false; } } } function SetTiles() { if (Item01 != undefined) { _wp.Item0._visible = true; _wp.Item0.RarityColor.gotoAndStop(Item01_lvl); _wp.Item0.ItemName.text = Item01; _wp.Item0.PlayerName.text = Item01_desc; ImageName1 = 'images/' + Item01 + '/' + Item01_desc + '.png'; Tile0img.loadClip(ImageName1, _wp.Item0.ItemImage.DynamicItemImage.Image); } else { _wp.Item0._visible = false; } if (Item02 != undefined) { _wp.Item1._visible = true; _wp.Item1.RarityColor.gotoAndStop(Item02_lvl); _wp.Item1.ItemName.text = Item02; _wp.Item1.PlayerName.text = Item02_desc; ImageName2 = 'images/' + Item02 + '/' + Item02_desc + '.png'; Tile1img.loadClip(ImageName2, _wp.Item1.ItemImage.DynamicItemImage.Image); } else { _wp.Item1._visible = false; } if (Item03 != undefined) { _wp.Item2._visible = true; _wp.Item2.RarityColor.gotoAndStop(Item03_lvl); _wp.Item2.ItemName.text = Item03; _wp.Item2.PlayerName.text = Item03_desc; ImageName3 = 'images/' + Item03 + '/' + Item03_desc + '.png'; Tile2img.loadClip(ImageName3, _wp.Item2.ItemImage.DynamicItemImage.Image); } else { _wp.Item2._visible = false; } if (Item04 != undefined) { _wp.Item3._visible = true; _wp.Item3.RarityColor.gotoAndStop(Item04_lvl); _wp.Item3.ItemName.text = Item04; _wp.Item3.PlayerName.text = Item04_desc; ImageName4 = 'images/' + Item04 + '/' + Item04_desc + '.png'; Tile3img.loadClip(ImageName4, _wp.Item3.ItemImage.DynamicItemImage.Image); } else { _wp.Item3._visible = false; } if (Item05 != undefined) { _wp.Item4._visible = true; _wp.Item4.RarityColor.gotoAndStop(Item05_lvl); _wp.Item4.ItemName.text = Item05; _wp.Item4.PlayerName.text = Item05_desc; ImageName5 = 'images/' + Item05 + '/' + Item05_desc + '.png'; Tile4img.loadClip(ImageName5, _wp.Item4.ItemImage.DynamicItemImage.Image); } else { _wp.Item4._visible = false; } if (Item06 != undefined) { _wp.Item5._visible = true; _wp.Item5.RarityColor.gotoAndStop(Item06_lvl); _wp.Item5.ItemName.text = Item06; _wp.Item5.PlayerName.text = Item06_desc; ImageName6 = 'images/' + Item06 + '/' + Item06_desc + '.png'; Tile5img.loadClip(ImageName6, _wp.Item5.ItemImage.DynamicItemImage.Image); } else { _wp.Item5._visible = false; } if (Item07 != undefined) { _wp.Item6._visible = true; _wp.Item6.RarityColor.gotoAndStop(Item07_lvl); _wp.Item6.ItemName.text = Item07; _wp.Item6.PlayerName.text = Item07_desc; ImageName7 = 'images/' + Item07 + '/' + Item07_desc + '.png'; Tile6img.loadClip(ImageName7, _wp.Item6.ItemImage.DynamicItemImage.Image); } else { _wp.Item6._visible = false; } if (Item08 != undefined) { _wp.Item7._visible = true; _wp.Item7.RarityColor.gotoAndStop(Item08_lvl); _wp.Item7.ItemName.text = Item08; _wp.Item7.PlayerName.text = Item08_desc; ImageName8 = 'images/' + Item08 + '/' + Item08_desc + '.png'; Tile7img.loadClip(ImageName8, _wp.Item7.ItemImage.DynamicItemImage.Image); } else { _wp.Item7._visible = false; } if (Item09 != undefined) { _wp.Item8._visible = true; _wp.Item8.RarityColor.gotoAndStop(Item09_lvl); _wp.Item8.ItemName.text = Item09; _wp.Item8.PlayerName.text = Item09_desc; ImageName9 = 'images/' + Item09 + '/' + Item09_desc + '.png'; Tile8img.loadClip(ImageName9, _wp.Item8.ItemImage.DynamicItemImage.Image); } else { _wp.Item8._visible = false; } if (Item10 != undefined) { _wp.Item9._visible = true; _wp.Item9.RarityColor.gotoAndStop(Item10_lvl); _wp.Item9.ItemName.text = Item10; _wp.Item9.PlayerName.text = Item10_desc; ImageName10 = 'images/' + Item10 + '/' + Item10_desc + '.png'; Tile9img.loadClip(ImageName10, _wp.Item9.ItemImage.DynamicItemImage.Image); } else { _wp.Item9._visible = false; } if (Item11 != undefined) { _wp.Item10._visible = true; _wp.Item10.RarityColor.gotoAndStop(Item11_lvl); _wp.Item10.ItemName.text = Item11; _wp.Item10.PlayerName.text = Item11_desc; ImageName11 = 'images/' + Item11 + '/' + Item11_desc + '.png'; Tile10img.loadClip(ImageName11, _wp.Item10.ItemImage.DynamicItemImage.Image); } else { _wp.Item10._visible = false; } if (Item12 != undefined) { _wp.Item11._visible = true; _wp.Item11.RarityColor.gotoAndStop(Item12_lvl); _wp.Item11.ItemName.text = Item12; _wp.Item11.PlayerName.text = Item12_desc; ImageName12 = 'images/' + Item12 + '/' + Item12_desc + '.png'; Tile11img.loadClip(ImageName12, _wp.Item11.ItemImage.DynamicItemImage.Image); } else { _wp.Item11._visible = false; } if (Item13 != undefined) { _wp.Item12._visible = true; _wp.Item12.RarityColor.gotoAndStop(Item13_lvl); _wp.Item12.ItemName.text = Item13; _wp.Item12.PlayerName.text = Item13_desc; ImageName13 = 'images/' + Item13 + '/' + Item13_desc + '.png'; Tile12img.loadClip(ImageName13, _wp.Item12.ItemImage.DynamicItemImage.Image); } else { _wp.Item12._visible = false; } if (Item14 != undefined) { _wp.Item13._visible = true; _wp.Item13.RarityColor.gotoAndStop(Item14_lvl); _wp.Item13.ItemName.text = Item14; _wp.Item13.PlayerName.text = Item14_desc; ImageName14 = 'images/' + Item14 + '/' + Item14_desc + '.png'; Tile13img.loadClip(ImageName14, _wp.Item13.ItemImage.DynamicItemImage.Image); } else { _wp.Item13._visible = false; } if (Item15 != undefined) { _wp.Item14._visible = true; _wp.Item14.RarityColor.gotoAndStop(Item15_lvl); _wp.Item14.ItemName.text = Item15; _wp.Item14.PlayerName.text = Item15_desc; ImageName15 = 'images/' + Item15 + '/' + Item15_desc + '.png'; Tile14img.loadClip(ImageName15, _wp.Item14.ItemImage.DynamicItemImage.Image); } else { _wp.Item14._visible = false; } if (Item16 != undefined) { _wp.Item15._visible = true; _wp.Item15.RarityColor.gotoAndStop(Item16_lvl); _wp.Item15.ItemName.text = Item16; _wp.Item15.PlayerName.text = Item16_desc; ImageName16 = 'images/' + Item16 + '/' + Item16_desc + '.png'; Tile15img.loadClip(ImageName16, _wp.Item15.ItemImage.DynamicItemImage.Image); } else { _wp.Item15._visible = false; } if (Item17 != undefined) { _wp.Item16._visible = true; _wp.Item16.RarityColor.gotoAndStop(Item17_lvl); _wp.Item16.ItemName.text = Item17; _wp.Item16.PlayerName.text = Item17_desc; ImageName17 = 'images/' + Item17 + '/' + Item17_desc + '.png'; Tile16img.loadClip(ImageName17, _wp.Item16.ItemImage.DynamicItemImage.Image); } else { _wp.Item16._visible = false; } if (Item18 != undefined) { _wp.Item17._visible = true; _wp.Item17.RarityColor.gotoAndStop(Item18_lvl); _wp.Item17.ItemName.text = Item18; _wp.Item17.PlayerName.text = Item18_desc; ImageName18 = 'images/' + Item18 + '/' + Item18_desc + '.png'; Tile17img.loadClip(ImageName18, _wp.Item17.ItemImage.DynamicItemImage.Image); } else { _wp.Item17._visible = false; } WeapName17 = _wp.Item17.ItemName.text; WeapName16 = _wp.Item16.ItemName.text; WeapName15 = _wp.Item15.ItemName.text; WeapName14 = _wp.Item14.ItemName.text; WeapName13 = _wp.Item13.ItemName.text; WeapName12 = _wp.Item12.ItemName.text; WeapName11 = _wp.Item11.ItemName.text; WeapName10 = _wp.Item10.ItemName.text; WeapName9 = _wp.Item9.ItemName.text; WeapName8 = _wp.Item8.ItemName.text; WeapName7 = _wp.Item7.ItemName.text; WeapName6 = _wp.Item6.ItemName.text; WeapName5 = _wp.Item5.ItemName.text; WeapName4 = _wp.Item4.ItemName.text; WeapName3 = _wp.Item3.ItemName.text; WeapName2 = _wp.Item2.ItemName.text; WeapName1 = _wp.Item1.ItemName.text; WeapName0 = _wp.Item0.ItemName.text; WeapDesc17 = _wp.Item17.PlayerName.text; WeapDesc16 = _wp.Item16.PlayerName.text; WeapDesc15 = _wp.Item15.PlayerName.text; WeapDesc14 = _wp.Item14.PlayerName.text; WeapDesc13 = _wp.Item13.PlayerName.text; WeapDesc12 = _wp.Item12.PlayerName.text; WeapDesc11 = _wp.Item11.PlayerName.text; WeapDesc10 = _wp.Item10.PlayerName.text; WeapDesc9 = _wp.Item9.PlayerName.text; WeapDesc8 = _wp.Item8.PlayerName.text; WeapDesc7 = _wp.Item7.PlayerName.text; WeapDesc6 = _wp.Item6.PlayerName.text; WeapDesc5 = _wp.Item5.PlayerName.text; WeapDesc4 = _wp.Item4.PlayerName.text; WeapDesc3 = _wp.Item3.PlayerName.text; WeapDesc2 = _wp.Item2.PlayerName.text; WeapDesc1 = _wp.Item1.PlayerName.text; WeapDesc0 = _wp.Item0.PlayerName.text; if (Item01_lvl == 'Level6' && Huntsman == 0) { _wp.Item0.RareItemKnife._visible = true; _wp.Item0.RareItemHuntsman._visible = false; } else { if (Item01_lvl == 'Level6' && Huntsman == 1) { _wp.Item0.RareItemKnife._visible = false; _wp.Item0.RareItemHuntsman._visible = true; } else { _wp.Item0.RareItemKnife._visible = false; _wp.Item0.RareItemHuntsman._visible = false; } } if (Item02_lvl == 'Level6' && Huntsman == 0) { _wp.Item1.RareItemKnife._visible = true; _wp.Item1.RareItemHuntsman._visible = false; } else { if (Item02_lvl == 'Level6' && Huntsman == 1) { _wp.Item1.RareItemKnife._visible = false; _wp.Item1.RareItemHuntsman._visible = true; } else { _wp.Item1.RareItemKnife._visible = false; _wp.Item1.RareItemHuntsman._visible = false; } } if (Item03_lvl == 'Level6' && Huntsman == 0) { _wp.Item2.RareItemKnife._visible = true; _wp.Item2.RareItemHuntsman._visible = false; } else { if (Item03_lvl == 'Level6' && Huntsman == 1) { _wp.Item2.RareItemKnife._visible = false; _wp.Item2.RareItemHuntsman._visible = true; } else { _wp.Item2.RareItemKnife._visible = false; _wp.Item2.RareItemHuntsman._visible = false; } } if (Item04_lvl == 'Level6' && Huntsman == 0) { _wp.Item3.RareItemKnife._visible = true; _wp.Item3.RareItemHuntsman._visible = false; } else { if (Item04_lvl == 'Level6' && Huntsman == 1) { _wp.Item3.RareItemKnife._visible = false; _wp.Item3.RareItemHuntsman._visible = true; } else { _wp.Item3.RareItemKnife._visible = false; _wp.Item3.RareItemHuntsman._visible = false; } } if (Item05_lvl == 'Level6' && Huntsman == 0) { _wp.Item4.RareItemKnife._visible = true; _wp.Item4.RareItemHuntsman._visible = false; } else { if (Item05_lvl == 'Level6' && Huntsman == 1) { _wp.Item4.RareItemKnife._visible = false; _wp.Item4.RareItemHuntsman._visible = true; } else { _wp.Item4.RareItemKnife._visible = false; _wp.Item4.RareItemHuntsman._visible = false; } } if (Item06_lvl == 'Level6' && Huntsman == 0) { _wp.Item5.RareItemKnife._visible = true; _wp.Item5.RareItemHuntsman._visible = false; } else { if (Item06_lvl == 'Level6' && Huntsman == 1) { _wp.Item5.RareItemKnife._visible = false; _wp.Item5.RareItemHuntsman._visible = true; } else { _wp.Item5.RareItemKnife._visible = false; _wp.Item5.RareItemHuntsman._visible = false; } } if (Item07_lvl == 'Level6' && Huntsman == 0) { _wp.Item6.RareItemKnife._visible = true; _wp.Item6.RareItemHuntsman._visible = false; } else { if (Item07_lvl == 'Level6' && Huntsman == 1) { _wp.Item6.RareItemKnife._visible = false; _wp.Item6.RareItemHuntsman._visible = true; } else { _wp.Item6.RareItemKnife._visible = false; _wp.Item6.RareItemHuntsman._visible = false; } } if (Item08_lvl == 'Level6' && Huntsman == 0) { _wp.Item7.RareItemKnife._visible = true; _wp.Item7.RareItemHuntsman._visible = false; } else { if (Item08_lvl == 'Level6' && Huntsman == 1) { _wp.Item7.RareItemKnife._visible = false; _wp.Item7.RareItemHuntsman._visible = true; } else { _wp.Item7.RareItemKnife._visible = false; _wp.Item7.RareItemHuntsman._visible = false; } } if (Item09_lvl == 'Level6' && Huntsman == 0) { _wp.Item8.RareItemKnife._visible = true; _wp.Item8.RareItemHuntsman._visible = false; } else { if (Item09_lvl == 'Level6' && Huntsman == 1) { _wp.Item8.RareItemKnife._visible = false; _wp.Item8.RareItemHuntsman._visible = true; } else { _wp.Item8.RareItemKnife._visible = false; _wp.Item8.RareItemHuntsman._visible = false; } } if (Item10_lvl == 'Level6' && Huntsman == 0) { _wp.Item9.RareItemKnife._visible = true; _wp.Item9.RareItemHuntsman._visible = false; } else { if (Item10_lvl == 'Level6' && Huntsman == 1) { _wp.Item9.RareItemKnife._visible = false; _wp.Item9.RareItemHuntsman._visible = true; } else { _wp.Item9.RareItemKnife._visible = false; _wp.Item9.RareItemHuntsman._visible = false; } } if (Item11_lvl == 'Level6' && Huntsman == 0) { _wp.Item10.RareItemKnife._visible = true; _wp.Item10.RareItemHuntsman._visible = false; } else { if (Item11_lvl == 'Level6' && Huntsman == 1) { _wp.Item10.RareItemKnife._visible = false; _wp.Item10.RareItemHuntsman._visible = true; } else { _wp.Item10.RareItemKnife._visible = false; _wp.Item10.RareItemHuntsman._visible = false; } } if (Item12_lvl == 'Level6' && Huntsman == 0) { _wp.Item11.RareItemKnife._visible = true; _wp.Item11.RareItemHuntsman._visible = false; } else { if (Item12_lvl == 'Level6' && Huntsman == 1) { _wp.Item11.RareItemKnife._visible = false; _wp.Item11.RareItemHuntsman._visible = true; } else { _wp.Item11.RareItemKnife._visible = false; _wp.Item11.RareItemHuntsman._visible = false; } } if (Item13_lvl == 'Level6' && Huntsman == 0) { _wp.Item12.RareItemKnife._visible = true; _wp.Item12.RareItemHuntsman._visible = false; } else { if (Item13_lvl == 'Level6' && Huntsman == 1) { _wp.Item12.RareItemKnife._visible = false; _wp.Item12.RareItemHuntsman._visible = true; } else { _wp.Item12.RareItemKnife._visible = false; _wp.Item12.RareItemHuntsman._visible = false; } } if (Item14_lvl == 'Level6' && Huntsman == 0) { _wp.Item13.RareItemKnife._visible = true; _wp.Item13.RareItemHuntsman._visible = false; } else { if (Item14_lvl == 'Level6' && Huntsman == 1) { _wp.Item13.RareItemKnife._visible = false; _wp.Item13.RareItemHuntsman._visible = true; } else { _wp.Item13.RareItemKnife._visible = false; _wp.Item13.RareItemHuntsman._visible = false; } } if (Item15_lvl == 'Level6' && Huntsman == 0) { _wp.Item14.RareItemKnife._visible = true; _wp.Item14.RareItemHuntsman._visible = false; } else { if (Item15_lvl == 'Level6' && Huntsman == 1) { _wp.Item14.RareItemKnife._visible = false; _wp.Item14.RareItemHuntsman._visible = true; } else { _wp.Item14.RareItemKnife._visible = false; _wp.Item14.RareItemHuntsman._visible = false; } } if (Item16_lvl == 'Level6' && Huntsman == 0) { _wp.Item15.RareItemKnife._visible = true; _wp.Item15.RareItemHuntsman._visible = false; } else { if (Item16_lvl == 'Level6' && Huntsman == 1) { _wp.Item15.RareItemKnife._visible = false; _wp.Item15.RareItemHuntsman._visible = true; } else { _wp.Item15.RareItemKnife._visible = false; _wp.Item15.RareItemHuntsman._visible = false; } } if (Item17_lvl == 'Level6' && Huntsman == 0) { _wp.Item16.RareItemKnife._visible = true; _wp.Item16.RareItemHuntsman._visible = false; } else { if (Item17_lvl == 'Level6' && Huntsman == 1) { _wp.Item16.RareItemKnife._visible = false; _wp.Item16.RareItemHuntsman._visible = true; } else { _wp.Item16.RareItemKnife._visible = false; _wp.Item16.RareItemHuntsman._visible = false; } } if (Item18_lvl == 'Level6' && Huntsman == 0) { _wp.Item17.RareItemKnife._visible = true; _wp.Item17.RareItemHuntsman._visible = false; } else { if (Item18_lvl == 'Level6' && Huntsman == 1) { _wp.Item17.RareItemKnife._visible = false; _wp.Item17.RareItemHuntsman._visible = true; } else { _wp.Item17.RareItemKnife._visible = false; _wp.Item17.RareItemHuntsman._visible = false; } } } var ImageName18; var ImageName1; var ImageName2; var ImageName3; var ImageName4; var ImageName5; var ImageName6; var ImageName7; var ImageName8; var ImageName9; var ImageName10; var ImageName11; var ImageName12; var ImageName13; var ImageName14; var ImageName15; var ImageName16; var ImageName17; var RandomNumber; var Random1; var Random2; var Random3; var Random4; var Random5; var Random6; var weapon1; var weapon2; var weapon3; var weapon4; var weapon5; var weapon6; var weapon7; var weapon8; var weapon9; var weapon10; var weapon11; var weapon12; var weapon13; var weapon14; var weapon15; var weapon16; var weapon17; var weapon18; var WeapName1; var WeapName2; var WeapName3; var WeapName4; var WeapName5; var WeapName6; var WeapName7; var WeapName8; var WeapName9; var WeapName10; var WeapName11; var WeapName12; var WeapName13; var WeapName14; var WeapName15; var WeapName16; var WeapName17; var WeapName0; var WeapDesc1; var WeapDesc2; var WeapDesc3; var WeapDesc4; var WeapDesc5; var WeapDesc6; var WeapDesc7; var WeapDesc8; var WeapDesc9; var WeapDesc10; var WeapDesc11; var WeapDesc12; var WeapDesc13; var WeapDesc14; var WeapDesc15; var WeapDesc16; var WeapDesc17; var WeapDesc0; var item1 = OrelRoll.Panel.Weapons.Item0; var item2 = OrelRoll.Panel.Weapons.Item1; var item3 = OrelRoll.Panel.Weapons.Item2; var item4 = OrelRoll.Panel.Weapons.Item3; var item5 = OrelRoll.Panel.Weapons.Item4; var item6 = OrelRoll.Panel.Weapons.Item5; var item7 = OrelRoll.Panel.Weapons.Item6; var item8 = OrelRoll.Panel.Weapons.Item7; var item9 = OrelRoll.Panel.Weapons.Item8; var item10 = OrelRoll.Panel.Weapons.Item9; var item11 = OrelRoll.Panel.Weapons.Item10; var item12 = OrelRoll.Panel.Weapons.Item11; var item13 = OrelRoll.Panel.Weapons.Item12; var item14 = OrelRoll.Panel.Weapons.Item13; var item15 = OrelRoll.Panel.Weapons.Item14; var item16 = OrelRoll.Panel.Weapons.Item15; var item17 = OrelRoll.Panel.Weapons.Item16; var item18 = OrelRoll.Panel.Weapons.Item17; var music_win0 = 0; var music_win1 = 0; var music_win2 = 0; var music_win3 = 0; var music_win4 = 0; var music_win5 = 0; var music_win6 = 0; var RText; var RTextBUT; var RTextWIN; var randomname; var randomweap; var randomweap_desc; var randomwinner; var _sc; var _wp = OrelRoll.Panel.Weapons; var textFile; var lvl0count; var lvl1count; var lvl2count; var lvl3count; var lvl4count; var lvl5count; var lvl6count; var lvlTcount; var lvl0rarity = 0; var lvl1rarity = 0; var lvl2rarity = 0; var lvl3rarity = 0; var lvl4rarity = 0; var lvl5rarity = 0; var lvl6rarity = 0; var tempWeaponName; var tempWeaponDesc; var NameOfWeapon; var DescOfWeapon; var weaponstarcolor; var namescount; var RollCount; var RollCount1; var timesplayed = -1; var test0; var test1; var test2; var test3; var test4; var Random20 = 0; var MultiRandomStopped = 0; var MultiCount = 2; var MultiCountDone = 0; var ButtonHiderRandom = 1; var ButtonText = 'СОЗДАТЬ НАБОР'; var Item01; var Item02; var Item03; var Item04; var Item05; var Item06; var Item07; var Item08; var Item09; var Item10; var Item11; var Item12; var Item13; var Item14; var Item15; var Item16; var Item17; var Item18; var Item01_desc; var Item02_desc; var Item03_desc; var Item04_desc; var Item05_desc; var Item06_desc; var Item07_desc; var Item08_desc; var Item09_desc; var Item10_desc; var Item11_desc; var Item12_desc; var Item13_desc; var Item14_desc; var Item15_desc; var Item16_desc; var Item17_desc; var Item18_desc; var Item01_lvl; var Item02_lvl; var Item03_lvl; var Item04_lvl; var Item05_lvl; var Item06_lvl; var Item07_lvl; var Item08_lvl; var Item09_lvl; var Item10_lvl; var Item11_lvl; var Item12_lvl; var Item13_lvl; var Item14_lvl; var Item15_lvl; var Item16_lvl; var Item17_lvl; var Item18_lvl; var TotalWeapons; var Huntsman = 0; var realwin; var itR20; var itS; var StatTrak; var Sticker; var allowVote = allowVote; var Money = 0; var Keys = 0; var Price = 2.49; var L2got = 0; var L3got = 0; var L4got = 0; var L5got = 0; var L6got = 0; var L2gotS = 0; var L3gotS = 0; var L4gotS = 0; var L5gotS = 0; var L6gotS = 0; var L2Sgot = 0; var L3Sgot = 0; var L4Sgot = 0; var CaseName01 = 'Weapon Case'; var CaseName02 = 'eSports Case'; var CaseName03 = 'Weapon Case 2'; var CaseName04 = 'Operation Bravo Weapon Case'; var CaseName05 = 'Winter Offensive Weapon Case'; var CaseName06 = 'eSports Winter Case'; var CaseName07 = 'Weapon Case 3'; var CaseName08 = 'Operation Phoenix Weapon Case'; var CaseName09 = 'Huntsman Weapon Case'; var CaseName10 = 'empty'; var CaseName11 = 'empty'; var CaseName12 = 'empty'; var CapName01 = 'Sticker Capsule'; var CapName02 = 'Sticker Capsule 2'; var CapName03 = 'EMS Katowice 2014 Challengers'; var CapName04 = 'EMS Katowice 2014 Legends'; var CapName05 = 'Community Sticker Capsule 1'; var CapName06 = 'empty'; var CapName07 = 'empty'; var CapName08 = 'empty'; var CapName09 = 'empty'; var CapName10 = 'empty'; var CapName11 = 'empty'; var CapName12 = 'empty'; var Case1img = new MovieClipLoader(); var Case2img = new MovieClipLoader(); var Case3img = new MovieClipLoader(); var Case4img = new MovieClipLoader(); var Case5img = new MovieClipLoader(); var Case6img = new MovieClipLoader(); var Case7img = new MovieClipLoader(); var Case8img = new MovieClipLoader(); var Case9img = new MovieClipLoader(); var Case10img = new MovieClipLoader(); var Case11img = new MovieClipLoader(); var Case12img = new MovieClipLoader(); var Cap1img = new MovieClipLoader(); var Cap2img = new MovieClipLoader(); var Cap3img = new MovieClipLoader(); var Cap4img = new MovieClipLoader(); var Cap5img = new MovieClipLoader(); var Cap6img = new MovieClipLoader(); var Cap7img = new MovieClipLoader(); var Cap8img = new MovieClipLoader(); var Cap9img = new MovieClipLoader(); var Cap10img = new MovieClipLoader(); var Cap11img = new MovieClipLoader(); var Cap12img = new MovieClipLoader(); var Tile1img = new MovieClipLoader(); var Tile2img = new MovieClipLoader(); var Tile3img = new MovieClipLoader(); var Tile4img = new MovieClipLoader(); var Tile5img = new MovieClipLoader(); var Tile6img = new MovieClipLoader(); var Tile7img = new MovieClipLoader(); var Tile8img = new MovieClipLoader(); var Tile9img = new MovieClipLoader(); var Tile10img = new MovieClipLoader(); var Tile11img = new MovieClipLoader(); var Tile12img = new MovieClipLoader(); var Tile13img = new MovieClipLoader(); var Tile14img = new MovieClipLoader(); var Tile15img = new MovieClipLoader(); var Tile16img = new MovieClipLoader(); var Tile17img = new MovieClipLoader(); var Tile0img = new MovieClipLoader(); var IMGtemp; var GLgot; OnLoaded(); } movieClip 32 { } movieClip 35 { } movieClip 38 { } movieClip 41 { } movieClip 44 { } movieClip 47 { } movieClip 50 { } movieClip 53 { } movieClip 56 { } movieClip 63 { } movieClip 64 { } movieClip 108 { } movieClip 114 { } movieClip 115 { frame 1 { stop(); } frame 2 { stop(); } frame 11 { stop(); } } movieClip 118 { frame 1112 { _root.UpdateGPHP(); } frame 1211 { _root.UpdateGPHP(); gotoAndPlay('StartAnim'); } } movieClip 119 { } movieClip 122 { } movieClip 124 { } movieClip 125 { } movieClip 126 { instance but3 of movieClip 125 { } } movieClip 127 { frame 1 { stop(); } } movieClip 128 { frame 1 { stop(); } } movieClip 129 { } movieClip 130 { } movieClip 132 { } movieClip 134 { } movieClip 138 { frame 1 { function SetMusicMulti() { _root.SetMusic0(); _root.SetWinnerSE(); } function SetMusic() { _root.SetMusic0(); } function SetRandom20() { _root.Random20 = 0; } stop(); } frame 2 { function SetMusicMulti() { _root.SetMusic1(); _root.SetWinnerSE(); } function SetMusic() { _root.SetMusic1(); } function SetRandom20() { _root.Random20 = 1; } stop(); } frame 3 { function SetMusicMulti() { _root.SetMusic2(); _root.SetWinnerSE(); } function SetMusic() { _root.SetMusic2(); } function SetRandom20() { _root.Random20 = 2; } stop(); } frame 4 { function SetMusicMulti() { _root.SetMusic3(); _root.SetWinnerSE(); } function SetMusic() { _root.SetMusic3(); } function SetRandom20() { _root.Random20 = 3; } stop(); } frame 5 { function SetMusicMulti() { _root.SetMusic4(); _root.SetWinnerSE(); } function SetMusic() { _root.SetMusic4(); } function SetRandom20() { _root.Random20 = 4; } stop(); } frame 6 { function SetMusicMulti() { _root.SetMusic5(); _root.SetWinnerSE(); } function SetMusic() { _root.SetMusic5(); } function SetRandom20() { _root.Random20 = 5; } stop(); } frame 7 { function SetMusicMulti() { _root.SetMusic6(); _root.SetWinnerSE(); } function SetMusic() { _root.SetMusic6(); } function SetRandom20() { _root.Random20 = 6; } stop(); } frame 8 { function SetMusic() { _root.SetMusic6(); } function SetRandom20() { _root.Random20 = 6; } stop(); } frame 9 { function SetMusic() { _root.SetMusic6(); } function SetRandom20() { _root.Random20 = 6; } stop(); } frame 10 { function SetMusic() { _root.SetMusic6(); } function SetRandom20() { _root.Random20 = 6; } stop(); } frame 11 { function SetMusic() { _root.SetMusic6(); } function SetRandom20() { _root.Random20 = 6; } stop(); } } movieClip 140 { } movieClip 141 { } movieClip 142 { } movieClip 143 { } movieClip 144 { } movieClip 145 { } movieClip 150 { } movieClip 151 { frame 1 { function SetItemInfo(strId, PlayerXuid, TileDesc) { SetIdXuidType(strId, PlayerXuid, TileDesc); } function SetIdXuidType(strId, PlayerXuid, TileDesc) { var v3 = ''; var v2 = ''; this._ItemID = strId; this._ItemXuid = PlayerXuid; this._IsEmpty = false; this._StatTrakKills = -1; GetItemData(TileDesc); } function SetItemInfoHideEquippedStatus(strId, PlayerXuid) { this._ItemID = strId; this._ItemXuid = PlayerXuid; this._IsEmpty = false; this._StatTrakKills = -1; GetItemData('HideEquipped'); } function SetInfoForLoadoutItems(PlayerXuid, Team, strWeaponSlot) { var v4 = ''; var v3 = _global.CScaleformComponent_Loadout.GetItemID(PlayerXuid, Team, strWeaponSlot.toString()); this._ItemID = v3; this._ItemXuid = PlayerXuid; this._ItemType = v4; GetItemData('Loadout'); } function SetInfoForHudDropItem(strId, fauxItemId, PlayerXuid) { this._ItemID = strId; this._FauxItemId = fauxItemId; this._ItemXuid = PlayerXuid; GetItemData('Drop'); } function SetInfoForHudSpecItem(strId, defIndex, PlayerXuid, nPaintIndex, nRarity, nQuality, nPaintWear, nPaintSeed, nStatTrakKills) { this._ItemID = strId; this._DefIndex = defIndex; this._ItemXuid = PlayerXuid; this._Rarity = nRarity; this._PaintIndexID = nPaintIndex; this._Quality = nQuality; this._PaintWear = nPaintWear; this._PaintSeed = nPaintSeed; this._StatTrakKills = nStatTrakKills; GetItemData('Spec'); } function SetItemInfoStatTrak(strId, PlayerXuid, StatTrakKills) { this._ItemID = strId; this._ItemXuid = PlayerXuid; this._IsEmpty = false; this._StatTrakKills = StatTrakKills; GetItemData('HideEquipped'); } function SetItemInfoForStore(srtBundleID, PlayerXuid) { if (!_global.CScaleformComponent_Store.IsBundle(srtBundleID)) { this._ItemID = srtBundleID; Quantity._visible = true; } else { var v4 = _global.CScaleformComponent_Store.GetBundleItemCount(srtBundleID); if (v4 == 1) { var v5 = _global.CScaleformComponent_Store.GetBundleItemByIndex(srtBundleID, 0); this._ItemID = v5; } else { this._ItemID = srtBundleID; } Quantity._visible = false; } this._ItemXuid = PlayerXuid; this._BundleID = srtBundleID; this._Quantity = 1; GetItemData('Store'); } function SetItemInfoForExceedinglyRareItem(ItemId, PlayerXuid) { this._IsEmpty = false; this._ItemID = ItemId; this._ItemXuid = PlayerXuid; this._StatTrakKills = -1; GetItemData('RareItem'); } function GetItemData(TileDesc) { if (this._ItemID == '' || this._ItemID == undefined) { return undefined; } if (this._ItemXuid == '' || this._ItemXuid == undefined) { return undefined; } var v3 = _global.CScaleformComponent_Inventory.IsItemInfoValid(String(this._ItemXuid), String(this._ItemID)); if (!v3 && this._FauxItemId > 0) { this._ItemID = this._FauxItemId; } switch (TileDesc) { case 'Loadout': Name.ItemName.htmlText = GetName(); SetColor(GetRarityColor()); SetEquippedDot(IsEquippedCT(), IsEquippedT(), IsNoTeam(), GetTeam()); SetGift(''); if (GetMoney() != 0 && GetMoney() != undefined) { Cost.htmlText = '$' + GetMoney(); } else { MoneyBg._visible = false; } LoadItemImage(GetImagePath(), 180, 135); SetStickers(GetStickerCount()); _global.AutosizeTextDown(Name.ItemName, 8); break; case 'Acknowledge': Name.ItemName.htmlText = GetName(); SetColor(GetRarityColor()); SetGift(GetItemGifter()); SetEquippedDot(IsEquippedCT(), IsEquippedT(), IsNoTeam(), GetTeam()); MoneyBg._visible = false; LoadItemImage(GetImagePath(), 180, 135); SetStickers(GetStickerCount()); _global.AutosizeTextDown(Name.ItemName, 8); break; case 'RareItem': DisplayTileText(SeperateName(GetName())); SetColor(GetRarityColor()); var v4 = _global.CScaleformComponent_ItemData.GetItemInventoryImage(Number(this._ItemID)) + '.swf'; LoadItemImage('RareItemIcon.swf', 90, 67); SetStickers(GetStickerCount()); CTDot._visible = false; TDot._visible = false; break; case 'Drop': Name.ItemName.htmlText = GetSeperateNameString(SeperateName(GetName())); LoadItemImage(GetImagePath(), 180, 135); SetColor(GetRarityColor()); break; case 'Spec': this._ItemIdIsValid = _global.CScaleformComponent_Inventory.IsItemInfoValid(this._ItemXuid.toString(), this._ItemID.toString()); Name.ItemName.htmlText = GetSeperateNameString(SeperateName(GetName())); LoadItemImage(GetImagePath(), 176, 132); SetColor(GetRarityColor()); break; case 'Store': DisplayTileText(SeperateName(GetName())); SetEquippedDot(IsEquippedCT(), IsEquippedT(), IsNoTeam(), GetTeam()); SetColor(GetRarityColor()); LoadItemImage(GetImagePath(), 90, 67); SetStorePriceData(); SetUpQuantityButtons(); SetStickers(GetStickerCount()); CTDot._visible = false; TDot._visible = false; break; case 'HideEquipped': DisplayTileText(SeperateName(GetName())); SetColor(GetRarityColor()); LoadItemImage(GetImagePath(), 90, 67); SetStickers(GetStickerCount()); CTDot._visible = false; TDot._visible = false; break; case 'ImageOnly': LoadItemImage(GetImagePath(), 90, 67); SetStickers(GetStickerCount()); break; default: DisplayTileText(SeperateName(GetName())); SetEquippedDot(IsEquippedCT(), IsEquippedT(), IsNoTeam(), GetTeam()); SetColor(GetRarityColor()); SetStickers(GetStickerCount()); LoadItemImage(GetImagePath(), 90, 67); } } function SetUpQuantityButtons() { QuantityBtn.Less.dialog = this; QuantityBtn.Less.Action = function () { this.dialog.ChangeQuantity(false); }; QuantityBtn.More.dialog = this; QuantityBtn.More.Action = function () { this.dialog.ChangeQuantity(true); }; var v4 = _global.GameInterface.Translate('#SFUI_InvUse_Get_Quantity'); v4 = _global.ConstructString(v4, 1); QuantityBtn.Quantity.htmlText = v4; BuyBtn.dialog = this; BuyBtn.Action = function () { this.dialog.Purchase(); }; if (this._Capability == 'decodable') { var v3 = _global.GameInterface.Translate('#SFUI_InvUse_Get_decodable'); } else { if (this._Capability == 'nameable') { var v3 = _global.GameInterface.Translate('#SFUI_InvUse_Get_nameable'); } } v3 = _global.ConstructString(v3, GetStoreOriginalPrice()); BuyBtn.OriginalPrice.Price.htmlText = v3; } function ChangeQuantity(bAdd) { if (bAdd && this._Quantity < 20) { ++this._Quantity; } else { if (!bAdd && this._Quantity > 1) { --this._Quantity; } } var v3 = _global.GameInterface.Translate('#SFUI_InvUse_Get_Quantity'); v3 = _global.ConstructString(v3, this._Quantity); QuantityBtn.Quantity.htmlText = v3; SetStorePriceData(); } function Purchase() { var v4 = []; var v3 = 0; while (v3 < this._Quantity) { v4.push(this._BundleID); ++v3; } var v5 = v4.join(','); _global.CScaleformComponent_Store.StoreItemPurchase(v5); } function SetStorePriceData() { var v5 = GetStoreOriginalPrice(); var v6 = GetStoreSalePrice(); var v4 = GetStoreSalePercentReduction(); if (v4 == '' || v4 == undefined) { BuyBtn.OriginalPrice._visible = true; BuyBtn.Discount._visible = false; BuyBtn.SalePrice._visible = false; if (this._Quantity > 1) { if (this._Capability == 'decodable') { var v3 = _global.GameInterface.Translate('#SFUI_InvUse_Get_decodable_multi'); } else { if (this._Capability == 'nameable') { var v3 = _global.GameInterface.Translate('#SFUI_InvUse_Get_nameable_multi'); } } } else { if (this._Capability == 'decodable') { var v3 = _global.GameInterface.Translate('#SFUI_InvUse_Get_decodable'); } else { if (this._Capability == 'nameable') { var v3 = _global.GameInterface.Translate('#SFUI_InvUse_Get_nameable'); } } } v3 = _global.ConstructString(v3, v5); BuyBtn.OriginalPrice.Price.htmlText = v3; } else { BuyBtn.OriginalPrice._visible = false; BuyBtn.Discount._visible = true; BuyBtn.SalePrice._visible = true; BuyBtn.SalePrice.SalePrice.htmlText = v6; BuyBtn.SalePrice.OriginalPrice.htmlText = v5; BuyBtn.Discount.Percent.htmlText = v4; } } function SetStickers(numStickerCount) { if (numStickerCount > 0) { var v7 = 7; var v3 = 0; while (v3 < v7) { var v4 = Stickers['Tile' + v3]; if (v3 >= numStickerCount) { v4._visible = false; } else { var v6 = _global.CScaleformComponent_Inventory.GetItemStickerImageByIndex(this._ItemXuid, this._ItemID, v3); var v5 = _global.CScaleformComponent_Inventory.GetItemStickerNameByIndex(this._ItemXuid, this._ItemID, v3); v4._visible = true; LoadStickerImage(v4, v6, v5); } ++v3; } Stickers._visible = true; } else { Stickers._visible = false; } } function LoadStickerImage(objTile, Path, Name) { if (objTile.Image != undefined) { objTile.Image.unloadMovie(); } var v1 = new Object(); v1.onLoadInit = function (target_mc) { target_mc._width = 12; target_mc._height = 9; target_mc.forceSmoothing = true; }; v1.onLoadError = function (target_mc, errorCode, status) {}; var v4 = Path + '.png'; var v3 = new MovieClipLoader(); v3.addListener(v1); v3.loadClip(v4, objTile.Image); objTile.Text.htmlText = Name; } function EnsureImageCached() { _global.CScaleformComponent_ImageCache.EnsureInventoryImageCached(this._ItemID); } function GetName() { var v3 = _global.CScaleformComponent_Inventory.GetItemName(this._ItemXuid, this._ItemID); if (this._StatTrakKills >= 0) { v3 = _global.GameInterface.Translate('#strange') + ' ' + v3; } return v3; } function GetTeam() { var v3 = _global.CScaleformComponent_Inventory.GetItemTeam(this._ItemXuid, this._ItemID); return v3; } function GetRarityColor() { var v3 = _global.CScaleformComponent_Inventory.GetItemRarityColor(this._ItemXuid, this._ItemID); return v3; } function GetSlotID() { var v3 = _global.CScaleformComponent_Inventory.GetSlotSubPosition(this._ItemXuid, this._ItemID); return v3; } function GetCatagory() { var v3 = _global.CScaleformComponent_Inventory.GetSlot(this._ItemXuid, this._ItemID); return v3; } function GetImagePath() { if (this._ItemIdIsValid == false) { _global.CScaleformComponent_ImageCache.EnsureItemDataImageCached(this._DefIndex, this._PaintIndexID); var v3 = 'img://itemdata_' + this._DefIndex + '_' + this._PaintIndexID + '_' + this._Rarity + '_' + this._Quality + '_' + this._PaintWear + '_' + this._PaintSeed + '_' + this._StatTrakKills; return v3; } var v4 = _global.CScaleformComponent_Inventory.IsInventoryImageCachable(this._ItemXuid, this._ItemID); if (!v4) { v3 = _global.CScaleformComponent_Inventory.GetItemInventoryImage(this._ItemXuid, this._ItemID) + '.png'; return v3; } EnsureImageCached(); v3 = 'img://inventory_' + this._ItemID; return v3; } function GetDefaultItemModelPath() { if (GetSlotID() == 'flair0') { var v2 = 'img://inventory_' + this._ItemID; return v2; } v2 = GetImagePath(); return v2; } function IsTool() { return _global.CScaleformComponent_Inventory.IsTool(this._ItemXuid, this._ItemID); } function IsEquippedCT() { var v3 = _global.CScaleformComponent_Inventory.IsEquipped(this._ItemXuid, this._ItemID.toString(), 'ct'); return v3; } function IsEquippedT() { var v3 = _global.CScaleformComponent_Inventory.IsEquipped(this._ItemXuid, this._ItemID.toString(), 't'); return v3; } function IsNoTeam() { var v3 = _global.CScaleformComponent_Inventory.IsEquipped(this._ItemXuid, this._ItemID.toString(), 'noteam'); return v3; } function GetItemCapability(Index) { var v3 = _global.CScaleformComponent_Inventory.GetItemCapabilityByIndex(this._ItemXuid, this._ItemID, Number(Index)); return v3; } function GetItemCapabilityCount() { var v3 = _global.CScaleformComponent_Inventory.GetItemCapabilitiesCount(this._ItemXuid, this._ItemID); return v3; } function GetChosenActionItemsCount(Capability) { var v3 = _global.CScaleformComponent_Inventory.GetChosenActionItemsCount(this._ItemXuid, this._ItemID, Capability); return v3; } function GetChosenActionItemIDByIndex(Capability, Index) { var v3 = _global.CScaleformComponent_Inventory.GetChosenActionItemIDByIndex(this._ItemXuid, this._ItemID, Capability, Number(Index)); return v3; } function GetStickerCount() { var v3 = _global.CScaleformComponent_Inventory.GetItemStickerCount(this._ItemXuid, this._ItemID); return v3; } function HasMusic() { var v3 = _global.CScaleformComponent_Inventory.HasMusic(this._ItemXuid, this._ItemID); return v3; } function GetMoney() { var v4 = IsEquippedCT(); var v5 = IsEquippedT(); var v3 = ''; if (v4) { v3 = 'ct'; return _global.CScaleformComponent_Loadout.GetItemGamePrice(this._ItemXuid, v3, (GetSlotID()).toString()); } v3 = 't'; return _global.CScaleformComponent_Loadout.GetItemGamePrice(this._ItemXuid, v3, (GetSlotID()).toString()); } function GetStoreOriginalPrice() { return _global.CScaleformComponent_Store.GetStoreItemOriginalPrice(this._BundleID, this._Quantity); } function GetStoreSalePrice() { return _global.CScaleformComponent_Store.GetStoreItemSalePrice(this._BundleID, this._Quantity); } function GetStoreSalePercentReduction() { return _global.CScaleformComponent_Store.GetStoreItemPercentReduction(this._BundleID, this._Quantity); } function GetItemGifter() { return _global.CScaleformComponent_Inventory.GetItemGifterXuid(this._ItemXuid, this._ItemID); } function LoadItemImage(ImagePath, numWidth, numHeight) { ItemImage.DefaultItemImage._visible = false; ItemImage.DynamicItemImage._visible = true; if (ItemImage.DynamicItemImage.Image != undefined) { ItemImage.DynamicItemImage.Image.unloadMovie(); } var v1 = new Object(); v1.onLoadInit = function (target_mc) { target_mc._width = numWidth; target_mc._height = numHeight; }; v1.onLoadError = function (target_mc, errorCode, status) {}; var v3 = ImagePath; var v2 = new MovieClipLoader(); v2.addListener(v1); v2.loadClip(v3, ItemImage.DynamicItemImage.Image); } function RefreshItemImage() { ItemImage.DynamicItemImage.Image.unloadMovie(); var v2 = new Object(); v2.onLoadInit = function (target_mc) { target_mc._width = 90; target_mc._height = 90; }; var v4 = 'img://inventory_' + this._ItemID; var v3 = new MovieClipLoader(); v3.addListener(v2); v3.loadClip(v4, ItemImage.DynamicItemImage.Image); } function SetTeamImage(strTeam) { switch (strTeam) { case '#CSGO_Inventory_Team_CT': CTIcon._visible = true; TIcon._visible = false; break; case '#CSGO_Inventory_Team_T': TIcon._visible = true; CTIcon._visible = false; break; case '#CSGO_Inventory_Team_Any': TIcon._visible = false; CTIcon._visible = false; break; default: CTIcon._visible = false; TIcon._visible = false; } } function SetColor(strColor) { strColor = strColor.substring(1, strColor.length); strColor = '0x' + strColor; var v3 = new Number(strColor); var v4 = new Color(this.RarityColor); v4.setRGB(v3); } function SetGift(strGifterId) { if (strGifterId != '' && strGifterId != null && strGifterId != undefined) { Gift._visible = true; var v4 = _global.CScaleformComponent_FriendsList.GetFriendName(strGifterId); var v2 = _global.GameInterface.Translate('#SFUI_InvUse_Acknowledge_Gift'); v2 = _global.ConstructString(v2, v4); Gift.Text.htmlText = v2; } else { Gift._visible = false; } } function SetEquippedDot(IsEquippedCt, IsEquippedT, IsNoTeam, strTeam) { CTDot._visible = false; TDot._visible = false; CTDot.Equipped._visible = false; TDot.Equipped._visible = false; switch (strTeam) { case '#CSGO_Inventory_Team_CT': if (IsEquippedCt) { CTDot._visible = true; CTDot.Equipped._visible = true; } break; case '#CSGO_Inventory_Team_T': if (IsEquippedT) { TDot._visible = true; TDot.Equipped._visible = true; } break; case '#CSGO_Inventory_Team_Any': if (IsEquippedCt) { CTDot._visible = true; CTDot.Equipped._visible = true; TDot._visible = true; } if (IsEquippedT) { TDot._visible = true; TDot.Equipped._visible = true; CTDot._visible = true; } } } function SeperateName(strName) { if (strName.indexOf('| ') != -1) { var v2 = strName.split('| ', 2); return v2; } if (strName.indexOf('| ') != -1) { v2 = strName.split('| ', 2); return v2; } v2 = new Array(strName); return v2; } function GetSeperateNameString(aName) { if (aName.length == 1) { return '<b>' + aName[0] + '</b>'; } else { return '<b>' + aName[0] + '</b>' + '\n' + aName[1]; } } function DisplayTileText(aName) { ItemName.htmlText = GetSeperateNameString(aName); } function GetItemId() { return '' + this._ItemID; } function GetDefIndex() { return this._DefIndex; } function GetFauxId() { return this._FauxItemId; } function GetOwnerXuid() { return '' + this._ItemXuid; } function GetItemType() { return this._ItemType; } function NeedsPaintId() { return this._NeedsPaint; } function GetPaintIndex() { return this._PaintIndexID; } Lib.Controls.SFButton.InitAsStandardSFButton(this); this._ItemID = ''; this._ItemXuid = ''; this._ItemIdIsValid = true; this._StatTrakKills = -1; this._Capability = ''; this._FauxItemId = 0; this._IsEmpty = false; this.stop(); } } movieClip 154 { } movieClip 157 { frame 1 { function SetItemInfo(strId, PlayerXuid, TileDesc) { SetIdXuidType(strId, PlayerXuid, TileDesc); } function SetIdXuidType(strId, PlayerXuid, TileDesc) { var v3 = ''; var v2 = ''; this._ItemID = strId; this._ItemXuid = PlayerXuid; this._IsEmpty = false; this._StatTrakKills = -1; GetItemData(TileDesc); } function SetItemInfoHideEquippedStatus(strId, PlayerXuid) { this._ItemID = strId; this._ItemXuid = PlayerXuid; this._IsEmpty = false; this._StatTrakKills = -1; GetItemData('HideEquipped'); } function SetInfoForLoadoutItems(PlayerXuid, Team, strWeaponSlot) { var v4 = ''; var v3 = _global.CScaleformComponent_Loadout.GetItemID(PlayerXuid, Team, strWeaponSlot.toString()); this._ItemID = v3; this._ItemXuid = PlayerXuid; this._ItemType = v4; GetItemData('Loadout'); } function SetInfoForHudDropItem(strId, fauxItemId, PlayerXuid) { this._ItemID = strId; this._FauxItemId = fauxItemId; this._ItemXuid = PlayerXuid; GetItemData('Drop'); } function SetInfoForHudSpecItem(strId, defIndex, PlayerXuid, nPaintIndex, nRarity, nQuality, nPaintWear, nPaintSeed, nStatTrakKills) { this._ItemID = strId; this._DefIndex = defIndex; this._ItemXuid = PlayerXuid; this._Rarity = nRarity; this._PaintIndexID = nPaintIndex; this._Quality = nQuality; this._PaintWear = nPaintWear; this._PaintSeed = nPaintSeed; this._StatTrakKills = nStatTrakKills; GetItemData('Spec'); } function SetItemInfoStatTrak(strId, PlayerXuid, StatTrakKills) { this._ItemID = strId; this._ItemXuid = PlayerXuid; this._IsEmpty = false; this._StatTrakKills = StatTrakKills; GetItemData('HideEquipped'); } function SetItemInfoForStore(srtBundleID, PlayerXuid) { if (!_global.CScaleformComponent_Store.IsBundle(srtBundleID)) { this._ItemID = srtBundleID; Quantity._visible = true; } else { var v4 = _global.CScaleformComponent_Store.GetBundleItemCount(srtBundleID); if (v4 == 1) { var v5 = _global.CScaleformComponent_Store.GetBundleItemByIndex(srtBundleID, 0); this._ItemID = v5; } else { this._ItemID = srtBundleID; } Quantity._visible = false; } this._ItemXuid = PlayerXuid; this._BundleID = srtBundleID; this._Quantity = 1; GetItemData('Store'); } function SetItemInfoForExceedinglyRareItem(ItemId, PlayerXuid) { this._IsEmpty = false; this._ItemID = ItemId; this._ItemXuid = PlayerXuid; this._StatTrakKills = -1; GetItemData('RareItem'); } function GetItemData(TileDesc) { if (this._ItemID == '' || this._ItemID == undefined) { return undefined; } if (this._ItemXuid == '' || this._ItemXuid == undefined) { return undefined; } var v3 = _global.CScaleformComponent_Inventory.IsItemInfoValid(String(this._ItemXuid), String(this._ItemID)); if (!v3 && this._FauxItemId > 0) { this._ItemID = this._FauxItemId; } switch (TileDesc) { case 'Loadout': Name.ItemName.htmlText = GetName(); SetColor(GetRarityColor()); SetEquippedDot(IsEquippedCT(), IsEquippedT(), IsNoTeam(), GetTeam()); SetGift(''); if (GetMoney() != 0 && GetMoney() != undefined) { Cost.htmlText = '$' + GetMoney(); } else { MoneyBg._visible = false; } LoadItemImage(GetImagePath(), 180, 135); SetStickers(GetStickerCount()); _global.AutosizeTextDown(Name.ItemName, 8); break; case 'Acknowledge': Name.ItemName.htmlText = GetName(); SetColor(GetRarityColor()); SetGift(GetItemGifter()); SetEquippedDot(IsEquippedCT(), IsEquippedT(), IsNoTeam(), GetTeam()); MoneyBg._visible = false; LoadItemImage(GetImagePath(), 180, 135); SetStickers(GetStickerCount()); _global.AutosizeTextDown(Name.ItemName, 8); break; case 'RareItem': DisplayTileText(SeperateName(GetName())); SetColor(GetRarityColor()); var v4 = _global.CScaleformComponent_ItemData.GetItemInventoryImage(Number(this._ItemID)) + '.swf'; LoadItemImage('RareItemIcon.swf', 90, 67); SetStickers(GetStickerCount()); CTDot._visible = false; TDot._visible = false; break; case 'Drop': Name.ItemName.htmlText = GetSeperateNameString(SeperateName(GetName())); LoadItemImage(GetImagePath(), 180, 135); SetColor(GetRarityColor()); break; case 'Spec': this._ItemIdIsValid = _global.CScaleformComponent_Inventory.IsItemInfoValid(this._ItemXuid.toString(), this._ItemID.toString()); Name.ItemName.htmlText = GetSeperateNameString(SeperateName(GetName())); LoadItemImage(GetImagePath(), 176, 132); SetColor(GetRarityColor()); break; case 'Store': DisplayTileText(SeperateName(GetName())); SetEquippedDot(IsEquippedCT(), IsEquippedT(), IsNoTeam(), GetTeam()); SetColor(GetRarityColor()); LoadItemImage(GetImagePath(), 90, 67); SetStorePriceData(); SetUpQuantityButtons(); SetStickers(GetStickerCount()); CTDot._visible = false; TDot._visible = false; break; case 'HideEquipped': DisplayTileText(SeperateName(GetName())); SetColor(GetRarityColor()); LoadItemImage(GetImagePath(), 90, 67); SetStickers(GetStickerCount()); CTDot._visible = false; TDot._visible = false; break; case 'ImageOnly': LoadItemImage(GetImagePath(), 90, 67); SetStickers(GetStickerCount()); break; default: DisplayTileText(SeperateName(GetName())); SetEquippedDot(IsEquippedCT(), IsEquippedT(), IsNoTeam(), GetTeam()); SetColor(GetRarityColor()); SetStickers(GetStickerCount()); LoadItemImage(GetImagePath(), 90, 67); } } function SetUpQuantityButtons() { QuantityBtn.Less.dialog = this; QuantityBtn.Less.Action = function () { this.dialog.ChangeQuantity(false); }; QuantityBtn.More.dialog = this; QuantityBtn.More.Action = function () { this.dialog.ChangeQuantity(true); }; var v4 = _global.GameInterface.Translate('#SFUI_InvUse_Get_Quantity'); v4 = _global.ConstructString(v4, 1); QuantityBtn.Quantity.htmlText = v4; BuyBtn.dialog = this; BuyBtn.Action = function () { this.dialog.Purchase(); }; if (this._Capability == 'decodable') { var v3 = _global.GameInterface.Translate('#SFUI_InvUse_Get_decodable'); } else { if (this._Capability == 'nameable') { var v3 = _global.GameInterface.Translate('#SFUI_InvUse_Get_nameable'); } } v3 = _global.ConstructString(v3, GetStoreOriginalPrice()); BuyBtn.OriginalPrice.Price.htmlText = v3; } function ChangeQuantity(bAdd) { if (bAdd && this._Quantity < 20) { ++this._Quantity; } else { if (!bAdd && this._Quantity > 1) { --this._Quantity; } } var v3 = _global.GameInterface.Translate('#SFUI_InvUse_Get_Quantity'); v3 = _global.ConstructString(v3, this._Quantity); QuantityBtn.Quantity.htmlText = v3; SetStorePriceData(); } function Purchase() { var v4 = []; var v3 = 0; while (v3 < this._Quantity) { v4.push(this._BundleID); ++v3; } var v5 = v4.join(','); _global.CScaleformComponent_Store.StoreItemPurchase(v5); } function SetStorePriceData() { var v5 = GetStoreOriginalPrice(); var v6 = GetStoreSalePrice(); var v4 = GetStoreSalePercentReduction(); if (v4 == '' || v4 == undefined) { BuyBtn.OriginalPrice._visible = true; BuyBtn.Discount._visible = false; BuyBtn.SalePrice._visible = false; if (this._Quantity > 1) { if (this._Capability == 'decodable') { var v3 = _global.GameInterface.Translate('#SFUI_InvUse_Get_decodable_multi'); } else { if (this._Capability == 'nameable') { var v3 = _global.GameInterface.Translate('#SFUI_InvUse_Get_nameable_multi'); } } } else { if (this._Capability == 'decodable') { var v3 = _global.GameInterface.Translate('#SFUI_InvUse_Get_decodable'); } else { if (this._Capability == 'nameable') { var v3 = _global.GameInterface.Translate('#SFUI_InvUse_Get_nameable'); } } } v3 = _global.ConstructString(v3, v5); BuyBtn.OriginalPrice.Price.htmlText = v3; } else { BuyBtn.OriginalPrice._visible = false; BuyBtn.Discount._visible = true; BuyBtn.SalePrice._visible = true; BuyBtn.SalePrice.SalePrice.htmlText = v6; BuyBtn.SalePrice.OriginalPrice.htmlText = v5; BuyBtn.Discount.Percent.htmlText = v4; } } function SetStickers(numStickerCount) { if (numStickerCount > 0) { var v7 = 7; var v3 = 0; while (v3 < v7) { var v4 = Stickers['Tile' + v3]; if (v3 >= numStickerCount) { v4._visible = false; } else { var v6 = _global.CScaleformComponent_Inventory.GetItemStickerImageByIndex(this._ItemXuid, this._ItemID, v3); var v5 = _global.CScaleformComponent_Inventory.GetItemStickerNameByIndex(this._ItemXuid, this._ItemID, v3); v4._visible = true; LoadStickerImage(v4, v6, v5); } ++v3; } Stickers._visible = true; } else { Stickers._visible = false; } } function LoadStickerImage(objTile, Path, Name) { if (objTile.Image != undefined) { objTile.Image.unloadMovie(); } var v1 = new Object(); v1.onLoadInit = function (target_mc) { target_mc._width = 12; target_mc._height = 9; target_mc.forceSmoothing = true; }; v1.onLoadError = function (target_mc, errorCode, status) {}; var v4 = Path + '.png'; var v3 = new MovieClipLoader(); v3.addListener(v1); v3.loadClip(v4, objTile.Image); objTile.Text.htmlText = Name; } function EnsureImageCached() { _global.CScaleformComponent_ImageCache.EnsureInventoryImageCached(this._ItemID); } function GetName() { var v3 = _global.CScaleformComponent_Inventory.GetItemName(this._ItemXuid, this._ItemID); if (this._StatTrakKills >= 0) { v3 = _global.GameInterface.Translate('#strange') + ' ' + v3; } return v3; } function GetTeam() { var v3 = _global.CScaleformComponent_Inventory.GetItemTeam(this._ItemXuid, this._ItemID); return v3; } function GetRarityColor() { var v3 = _global.CScaleformComponent_Inventory.GetItemRarityColor(this._ItemXuid, this._ItemID); return v3; } function GetSlotID() { var v3 = _global.CScaleformComponent_Inventory.GetSlotSubPosition(this._ItemXuid, this._ItemID); return v3; } function GetCatagory() { var v3 = _global.CScaleformComponent_Inventory.GetSlot(this._ItemXuid, this._ItemID); return v3; } function GetImagePath() { if (this._ItemIdIsValid == false) { _global.CScaleformComponent_ImageCache.EnsureItemDataImageCached(this._DefIndex, this._PaintIndexID); var v3 = 'img://itemdata_' + this._DefIndex + '_' + this._PaintIndexID + '_' + this._Rarity + '_' + this._Quality + '_' + this._PaintWear + '_' + this._PaintSeed + '_' + this._StatTrakKills; return v3; } var v4 = _global.CScaleformComponent_Inventory.IsInventoryImageCachable(this._ItemXuid, this._ItemID); if (!v4) { v3 = _global.CScaleformComponent_Inventory.GetItemInventoryImage(this._ItemXuid, this._ItemID) + '.png'; return v3; } EnsureImageCached(); v3 = 'img://inventory_' + this._ItemID; return v3; } function GetDefaultItemModelPath() { if (GetSlotID() == 'flair0') { var v2 = 'img://inventory_' + this._ItemID; return v2; } v2 = GetImagePath(); return v2; } function IsTool() { return _global.CScaleformComponent_Inventory.IsTool(this._ItemXuid, this._ItemID); } function IsEquippedCT() { var v3 = _global.CScaleformComponent_Inventory.IsEquipped(this._ItemXuid, this._ItemID.toString(), 'ct'); return v3; } function IsEquippedT() { var v3 = _global.CScaleformComponent_Inventory.IsEquipped(this._ItemXuid, this._ItemID.toString(), 't'); return v3; } function IsNoTeam() { var v3 = _global.CScaleformComponent_Inventory.IsEquipped(this._ItemXuid, this._ItemID.toString(), 'noteam'); return v3; } function GetItemCapability(Index) { var v3 = _global.CScaleformComponent_Inventory.GetItemCapabilityByIndex(this._ItemXuid, this._ItemID, Number(Index)); return v3; } function GetItemCapabilityCount() { var v3 = _global.CScaleformComponent_Inventory.GetItemCapabilitiesCount(this._ItemXuid, this._ItemID); return v3; } function GetChosenActionItemsCount(Capability) { var v3 = _global.CScaleformComponent_Inventory.GetChosenActionItemsCount(this._ItemXuid, this._ItemID, Capability); return v3; } function GetChosenActionItemIDByIndex(Capability, Index) { var v3 = _global.CScaleformComponent_Inventory.GetChosenActionItemIDByIndex(this._ItemXuid, this._ItemID, Capability, Number(Index)); return v3; } function GetStickerCount() { var v3 = _global.CScaleformComponent_Inventory.GetItemStickerCount(this._ItemXuid, this._ItemID); return v3; } function HasMusic() { var v3 = _global.CScaleformComponent_Inventory.HasMusic(this._ItemXuid, this._ItemID); return v3; } function GetMoney() { var v4 = IsEquippedCT(); var v5 = IsEquippedT(); var v3 = ''; if (v4) { v3 = 'ct'; return _global.CScaleformComponent_Loadout.GetItemGamePrice(this._ItemXuid, v3, (GetSlotID()).toString()); } v3 = 't'; return _global.CScaleformComponent_Loadout.GetItemGamePrice(this._ItemXuid, v3, (GetSlotID()).toString()); } function GetStoreOriginalPrice() { return _global.CScaleformComponent_Store.GetStoreItemOriginalPrice(this._BundleID, this._Quantity); } function GetStoreSalePrice() { return _global.CScaleformComponent_Store.GetStoreItemSalePrice(this._BundleID, this._Quantity); } function GetStoreSalePercentReduction() { return _global.CScaleformComponent_Store.GetStoreItemPercentReduction(this._BundleID, this._Quantity); } function GetItemGifter() { return _global.CScaleformComponent_Inventory.GetItemGifterXuid(this._ItemXuid, this._ItemID); } function LoadItemImage(ImagePath, numWidth, numHeight) { ItemImage.DefaultItemImage._visible = false; ItemImage.DynamicItemImage._visible = true; if (ItemImage.DynamicItemImage.Image != undefined) { ItemImage.DynamicItemImage.Image.unloadMovie(); } var v1 = new Object(); v1.onLoadInit = function (target_mc) { target_mc._width = numWidth; target_mc._height = numHeight; }; v1.onLoadError = function (target_mc, errorCode, status) {}; var v3 = ImagePath; var v2 = new MovieClipLoader(); v2.addListener(v1); v2.loadClip(v3, ItemImage.DynamicItemImage.Image); } function RefreshItemImage() { ItemImage.DynamicItemImage.Image.unloadMovie(); var v2 = new Object(); v2.onLoadInit = function (target_mc) { target_mc._width = 90; target_mc._height = 90; }; var v4 = 'img://inventory_' + this._ItemID; var v3 = new MovieClipLoader(); v3.addListener(v2); v3.loadClip(v4, ItemImage.DynamicItemImage.Image); } function SetTeamImage(strTeam) { switch (strTeam) { case '#CSGO_Inventory_Team_CT': CTIcon._visible = true; TIcon._visible = false; break; case '#CSGO_Inventory_Team_T': TIcon._visible = true; CTIcon._visible = false; break; case '#CSGO_Inventory_Team_Any': TIcon._visible = false; CTIcon._visible = false; break; default: CTIcon._visible = false; TIcon._visible = false; } } function SetColor(strColor) { strColor = strColor.substring(1, strColor.length); strColor = '0x' + strColor; var v3 = new Number(strColor); var v4 = new Color(this.RarityColor); v4.setRGB(v3); } function SetGift(strGifterId) { if (strGifterId != '' && strGifterId != null && strGifterId != undefined) { Gift._visible = true; var v4 = _global.CScaleformComponent_FriendsList.GetFriendName(strGifterId); var v2 = _global.GameInterface.Translate('#SFUI_InvUse_Acknowledge_Gift'); v2 = _global.ConstructString(v2, v4); Gift.Text.htmlText = v2; } else { Gift._visible = false; } } function SetEquippedDot(IsEquippedCt, IsEquippedT, IsNoTeam, strTeam) { CTDot._visible = false; TDot._visible = false; CTDot.Equipped._visible = false; TDot.Equipped._visible = false; switch (strTeam) { case '#CSGO_Inventory_Team_CT': if (IsEquippedCt) { CTDot._visible = true; CTDot.Equipped._visible = true; } break; case '#CSGO_Inventory_Team_T': if (IsEquippedT) { TDot._visible = true; TDot.Equipped._visible = true; } break; case '#CSGO_Inventory_Team_Any': if (IsEquippedCt) { CTDot._visible = true; CTDot.Equipped._visible = true; TDot._visible = true; } if (IsEquippedT) { TDot._visible = true; TDot.Equipped._visible = true; CTDot._visible = true; } } } function SeperateName(strName) { if (strName.indexOf('| ') != -1) { var v2 = strName.split('| ', 2); return v2; } if (strName.indexOf('| ') != -1) { v2 = strName.split('| ', 2); return v2; } v2 = new Array(strName); return v2; } function GetSeperateNameString(aName) { if (aName.length == 1) { return '<b>' + aName[0] + '</b>'; } else { return '<b>' + aName[0] + '</b>' + '\n' + aName[1]; } } function DisplayTileText(aName) { ItemName.htmlText = GetSeperateNameString(aName); } function GetItemId() { return '' + this._ItemID; } function GetDefIndex() { return this._DefIndex; } function GetFauxId() { return this._FauxItemId; } function GetOwnerXuid() { return '' + this._ItemXuid; } function GetItemType() { return this._ItemType; } function NeedsPaintId() { return this._NeedsPaint; } function GetPaintIndex() { return this._PaintIndexID; } Lib.Controls.SFButton.InitAsStandardSFButton(this); this._ItemID = ''; this._ItemXuid = ''; this._ItemIdIsValid = true; this._StatTrakKills = -1; this._Capability = ''; this._FauxItemId = 0; this._IsEmpty = false; this.stop(); } } movieClip 158 { } movieClip 159 { } movieClip 166 { frame 1 { stop(); } frame 2 { stop(); } frame 6 { stop(); } } movieClip 172 { } movieClip 173 { frame 120 { gotoAndPlay(1); } } movieClip 176 { frame 120 { gotoAndPlay(1); } } // unknown tag 88 length 84 movieClip 181 { } movieClip 186 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 187 { frame 1 { stop(); } frame 39 { stop(); } } movieClip 190 { } movieClip 192 { } movieClip 194 { } movieClip 195 { frame 1 { stop(); } } movieClip 198 { frame 1 { stop(); } frame 2 { _root.music1.start(); } frame 7 { _root.music.start(); } frame 10 { _root.music2.start(); } frame 13 { _root.music.start(); } frame 16 { _root.music2.start(); } frame 19 { _root.music.start(); } frame 22 { _root.music2.start(); } frame 25 { _root.music.start(); } frame 28 { _root.music2.start(); } frame 31 { _root.music.start(); } frame 34 { _root.music2.start(); } frame 37 { _root.music.start(); } frame 40 { _root.music2.start(); } frame 43 { _root.music.start(); } frame 46 { _root.music2.start(); } frame 50 { _root.music.start(); } frame 58 { _root.music2.start(); } frame 67 { _root.music.start(); } frame 79 { _root.music2.start(); } frame 106 { _root.SetWinner(); stop(); } } movieClip 199 { frame 1 { stop(); } frame 2 { _root.music1.start(); } frame 7 { _root.music.start(); } frame 10 { _root.music2.start(); } frame 13 { _root.music.start(); } frame 16 { _root.music2.start(); } frame 19 { _root.music.start(); } frame 22 { _root.music2.start(); } frame 25 { _root.music.start(); } frame 28 { _root.music2.start(); } frame 31 { _root.music.start(); } frame 34 { _root.music2.start(); } frame 37 { _root.music.start(); } frame 40 { _root.music2.start(); } frame 43 { _root.music.start(); } frame 46 { _root.music2.start(); } frame 50 { _root.music.start(); } frame 58 { _root.music2.start(); } frame 69 { _root.music.start(); } frame 83 { _root.music2.start(); } frame 106 { _root.SetWinner(); stop(); } } movieClip 200 { frame 1 { stop(); } frame 2 { _root.music1.start(); } frame 7 { _root.music.start(); } frame 10 { _root.music2.start(); } frame 13 { _root.music.start(); } frame 16 { _root.music2.start(); } frame 19 { _root.music.start(); } frame 22 { _root.music2.start(); } frame 25 { _root.music.start(); } frame 28 { _root.music2.start(); } frame 31 { _root.music.start(); } frame 34 { _root.music2.start(); } frame 37 { _root.music.start(); } frame 40 { _root.music2.start(); } frame 43 { _root.music.start(); } frame 46 { _root.music2.start(); } frame 50 { _root.music.start(); } frame 59 { _root.music2.start(); } frame 70 { _root.music.start(); } frame 86 { _root.music2.start(); } frame 106 { _root.SetWinner(); stop(); } } movieClip 201 { frame 1 { stop(); } frame 2 { _root.music1.start(); } frame 7 { _root.music.start(); } frame 10 { _root.music2.start(); } frame 13 { _root.music.start(); } frame 16 { _root.music2.start(); } frame 19 { _root.music.start(); } frame 22 { _root.music2.start(); } frame 25 { _root.music.start(); } frame 28 { _root.music2.start(); } frame 31 { _root.music.start(); } frame 34 { _root.music2.start(); } frame 37 { _root.music.start(); } frame 40 { _root.music2.start(); } frame 43 { _root.music.start(); } frame 46 { _root.music2.start(); } frame 50 { _root.music.start(); } frame 60 { _root.music2.start(); } frame 73 { _root.music.start(); } frame 96 { _root.music2.start(); } frame 106 { _root.SetWinner(); stop(); } } movieClip 202 { frame 1 { stop(); } frame 2 { _root.music1.start(); } frame 7 { _root.music.start(); } frame 10 { _root.music2.start(); } frame 13 { _root.music.start(); } frame 16 { _root.music2.start(); } frame 19 { _root.music.start(); } frame 22 { _root.music2.start(); } frame 25 { _root.music.start(); } frame 28 { _root.music2.start(); } frame 31 { _root.music.start(); } frame 34 { _root.music2.start(); } frame 37 { _root.music.start(); } frame 40 { _root.music2.start(); } frame 43 { _root.music.start(); } frame 46 { _root.music2.start(); } frame 50 { _root.music.start(); } frame 58 { _root.music2.start(); } frame 68 { _root.music.start(); } frame 81 { _root.music2.start(); } frame 106 { _root.SetWinner(); stop(); } } movieClip 204 { } movieClip 205 { frame 1 { stop(); } frame 2 { _root.RandomText(); Texter.Text.text = _root.RText; } frame 25 { Texter.Text.text = _root.RText; } frame 26 { Texter.Text.text = _root.RText; } frame 30 { Texter.Text.text = _root.RText; } frame 100 { stop(); } } movieClip 207 { } movieClip 210 { } movieClip 211 { frame 1 { stop(); } frame 2 { _root.lvl0rarity += 1; stop(); } frame 3 { _root.lvl1rarity += 1; stop(); } frame 4 { _root.lvl2rarity += 1; stop(); } frame 5 { _root.lvl3rarity += 1; stop(); } frame 6 { _root.lvl4rarity += 1; stop(); } frame 7 { _root.lvl5rarity += 1; stop(); } frame 8 { _root.lvl6rarity += 1; stop(); } } movieClip 212 { } movieClip 213 { } movieClip 215 { } movieClip 217 { } movieClip 219 { } movieClip 220 { frame 1 { stop(); } frame 2 { Player.Text.text = _root.RTextWIN; Weapon.Text.text = _root.randomwinnerweap; Image._visible = true; _root.CountStatsWeap(); } frame 6 { _root.HideInv(); _root.NameSide(); Player.Text.text = _root.RTextWIN; Weapon.Text.text = _root.randomwinnerweap; _root.nameside.text = _root.randomwinner; _root.nameside2.text = _root.randomwinnerweap; _root.colorside.gotoAndStop(_root.weaponstarcolor); _root.OrelRoll.Panel.Warning._visible = false; } frame 20 { _root.OrelRoll.Panel.DoRoll.onRelease = function () { _root.DoPrepareNotLoad(); }; _root.OrelRoll.Panel.DoRoll.gotoAndStop('def'); Player.Text.text = _root.RTextWIN; Weapon.Text.text = _root.randomwinnerweap; stop(); } frame 30 { Player.Text.text = _root.randomwinner; Weapon.Text.text = _root.randomwinnerweap; Image._visible = false; _root.OrelRoll.Panel.Warning._visible = true; stop(); } } movieClip 224 { } movieClip 225 { frame 1 { stop(); } frame 90 { stop(); } } movieClip 226 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } } movieClip 227 { frame 1 { stop(); } } movieClip 230 { } movieClip 231 { } movieClip 233 { } movieClip 236 { } movieClip 237 { frame 1 { this._visible = false; stop(); } frame 2 { this._visible = true; } frame 10 { stop(); } frame 20 { this._visible = false; stop(); } } frame 4 { }




http://swfchan.com/31/152430/info.shtml
Created: 25/10 -2018 08:22:35 Last modified: 25/10 -2018 08:22:35 Server time: 20/04 -2024 04:07:13