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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/71388393?noj=FRM71388393-29DC" width="1" height="1"></div>

Celestica.swf

This is the info page for
Flash #152946

(Click the ID number above for more basic data on this flash file.)


Text
goodluck

createdby//
kevinyowell
music//
trash80icarus
thanksto//
kongregate.com
8bitpeoples.com
soundsnap.com

moveship

firemissiles

togglemusic

rapidfire//shields

nuclearmine

repairship

x

start

instructions

playagain

enemiesdestroyed

shotsfired

hitrate

ActionScript [AS1/AS2]

Symbol 42 MovieClip [luckGirl] Frame 50
this.removeMovieClip();
Symbol 44 MovieClip [Missile] Frame 1
#initclip 29 Object.registerClass("Missile", Missile); #endinitclip
Symbol 46 MovieClip [EnemyShip] Frame 1
#initclip 13 Object.registerClass("EnemyShip", EnemyShip); #endinitclip
Symbol 63 MovieClip [Explosion] Frame 1
#initclip 14 Object.registerClass("Explosion", Explosion); #endinitclip
Symbol 65 MovieClip [EnemyMissile] Frame 1
#initclip 15 Object.registerClass("EnemyMissile", EnemyMissile); #endinitclip
Symbol 69 MovieClip [RewardPoints] Frame 1
#initclip 16 Object.registerClass("RewardPoints", Icon); #endinitclip
Symbol 73 MovieClip [PowerUp] Frame 1
#initclip 17 Object.registerClass("PowerUp", PowerUp); #endinitclip
Symbol 75 MovieClip [MiniBoss] Frame 1
#initclip 18 Object.registerClass("MiniBoss", MiniBoss); #endinitclip
Symbol 77 MovieClip [NukeIcon] Frame 1
#initclip 19 Object.registerClass("NukeIcon", Icon); #endinitclip
Symbol 79 MovieClip [RapidFireIcon] Frame 1
#initclip 20 Object.registerClass("RapidFireIcon", Icon); #endinitclip
Symbol 81 MovieClip [ShieldIcon] Frame 1
#initclip 21 Object.registerClass("ShieldIcon", Icon); #endinitclip
Symbol 83 MovieClip [Boss] Frame 1
#initclip 22 Object.registerClass("Boss", Boss); #endinitclip
Symbol 85 MovieClip [HomingMissile] Frame 1
#initclip 23 Object.registerClass("HomingMissile", HomingMissile); #endinitclip
Symbol 89 MovieClip [goodLuck] Frame 1
#initclip 24 Object.registerClass("goodLuck", Icon); #endinitclip
Symbol 97 MovieClip [NukeBlast] Frame 1
#initclip 25 Object.registerClass("NukeBlast", Explosion); #endinitclip
Symbol 163 MovieClip [shipHit] Frame 1
this.stop();
Symbol 163 MovieClip [shipHit] Frame 24
this._visible = false; this.gotoAndStop(1);
Symbol 167 MovieClip [Ship] Frame 1
#initclip 26 Object.registerClass("Ship", Ship); #endinitclip
Symbol 169 MovieClip [BgOverlay] Frame 1
#initclip 27 Object.registerClass("BgOverlay", BgOverlay); #endinitclip
Symbol 172 MovieClip [Background] Frame 1
#initclip 28 Object.registerClass("Background", Background); #endinitclip
Symbol 176 MovieClip [__Packages.EnemyShip] Frame 0
class EnemyShip extends MovieClip { var _x, _y, speed, shootTimer, removeMovieClip, hitTest; function EnemyShip () { super(); } function onLoad() { _x = 700; _y = (Math.random() * 200) + 94; speed = (Math.random() * 5) + 5; shootTimer = 0; } function onEnterFrame() { shootTimer = shootTimer + 1; if (shootTimer > 30) { shootTimer = 0; var _local3 = _root.attachMovie("EnemyMissile", "EnemyMissile" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3._x = _x - 30; _local3._y = _y + 18; } _x = _x - speed; if (_x < -100) { removeMovieClip(); } if (hitTest(_root.ship)) { if (_root.ship.shield._visible == false) { _root.ship.updateHealth(-20); } explode(); } } function explode() { var _local3 = _root.attachMovie("RewardPoints", "RewardPoints" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3._x = _x; _local3._y = _y; _local3.gotoAndStop(1); var _local4 = _root.attachMovie("Explosion", "Explosion" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local4._x = _x; _local4._y = _y; _root.soundFX.attachSound("explode"); _root.soundFX.start(); removeMovieClip(); _root.ship.updateScore(50); _root.ship.kills = _root.ship.kills + 1; } function takeDamage() { explode(); } }
Symbol 177 MovieClip [__Packages.Explosion] Frame 0
class Explosion extends MovieClip { var _totalframes, _currentframe, removeMovieClip; function Explosion () { super(); } function onEnterFrame() { if (_currentframe == _totalframes) { removeMovieClip(); } } }
Symbol 178 MovieClip [__Packages.EnemyMissile] Frame 0
class EnemyMissile extends MovieClip { var speed, _x, hitTest, removeMovieClip; function EnemyMissile () { super(); } function onLoad() { speed = -20; } function onEnterFrame() { _x = _x + speed; if (hitTest(_root.ship)) { removeMovieClip(); if (_root.ship.shield._visible == false) { _root.ship.updateHealth(-10); } } if (_x < 0) { removeMovieClip(); } } }
Symbol 179 MovieClip [__Packages.Icon] Frame 0
class Icon extends MovieClip { var _y, _alpha, removeMovieClip; function Icon () { super(); } function onEnterFrame() { _y = _y - 1; _alpha = _alpha - 2; if ((_alpha < 0) | (_y < 0)) { removeMovieClip(); } } }
Symbol 180 MovieClip [__Packages.PowerUp] Frame 0
class PowerUp extends MovieClip { var speed, ptype, _x, _y, gotoAndStop, _rotation, hitTest, removeMovieClip; function PowerUp () { super(); } function onLoad() { speed = 2; ptype = Math.floor((Math.random() * 4) + 1); _x = 650; _y = (Math.random() * 200) + 94; if (ptype == 1) { gotoAndStop(2); } else if (ptype == 2) { gotoAndStop(3); } else if ((ptype == 3) | (ptype == 4)) { gotoAndStop(1); } } function onEnterFrame() { if (_root.ship._visible == true) { _x = _x - speed; _rotation = _rotation - 5; if (hitTest(_root.ship)) { if (ptype == 1) { if ((_root.ship.health + 20) > 100) { _root.ship.updateHealth(100 - _root.ship.health); } else if ((_root.ship.health + 20) < 100) { _root.ship.updateHealth(20); } } if (ptype == 2) { if (_root.ship.shield._visible == false) { _root.ship.explode(); } var _local4 = _root.attachMovie("NukeBlast", "NukeBlast" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local4._x = _x; _local4._y = _y; _root.soundFX.attachSound("nuke"); _root.soundFX.start(); var _local5 = _root.attachMovie("NukeIcon", "NukeIcon" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local5._x = _x; _local5._y = _y; removeMovieClip(); for (var _local3 in _root.ship.enemies) { _root.ship.enemies[_local3].explode(); } } if (ptype == 3) { _root.soundFX.attachSound("tink"); _root.soundFX.start(); if (_root.ship.shield._visible == false) { _root.ship.shield._visible = true; _root.ship.shield._alpha = 0; } var _local5 = _root.attachMovie("ShieldIcon", "ShieldIcon" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local5._x = _x; _local5._y = _y; _root.ship.updateShieldTimer(); } if (ptype == 4) { _root.soundFX.attachSound("tink"); _root.soundFX.start(); _root.ship.rapidFire = true; _root.ship.updateRapidFireTimer(); var _local5 = _root.attachMovie("RapidFireIcon", "RapidFireIcon" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local5._x = _x; _local5._y = _y; } removeMovieClip(); } if (_x < -30) { removeMovieClip(); } } else if (_root.ship._visible == false) { removeMovieClip(); } } }
Symbol 181 MovieClip [__Packages.MiniBoss] Frame 0
class MiniBoss extends MovieClip { var _x, _y, speed, ySpeed, shootTimer, health, gun, hitTest, removeMovieClip; function MiniBoss () { super(); } function onLoad() { _x = 700; _y = (Math.random() * 100) + 144; speed = 2; ySpeed = 2; shootTimer = 0; health = 100; gun = 1; _root.enemyHealthMeter._visible = true; _root.enemyHealthMeter.gotoAndStop(health); } function onEnterFrame() { _y = _y + ySpeed; if ((ySpeed > 0) && (_y > 294)) { ySpeed = ySpeed * -1; } else if ((ySpeed < 0) && (_y < 94)) { ySpeed = ySpeed * -1; } shootTimer = shootTimer + 1; if (shootTimer > 30) { shootTimer = 0; var _local3 = _root.attachMovie("EnemyMissile", "EnemyMissile" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); if (gun == 1) { gun = 2; _local3._x = _x - 30; _local3._y = _y + 18; } else if (gun == 2) { gun = 1; _local3._x = _x + 5; _local3._y = _y - 9; } } _x = _x - speed; if (_x < 400) { speed = 0; } if (hitTest(_root.ship)) { if (_root.ship.shield._visible == false) { _root.ship.updateHealth(-20); } takeDamage(); } } function takeDamage() { health = health - 5; _root.enemyHealthMeter.gotoAndStop(health); if (health < 1) { explode(); } } function explode() { var _local3 = _root.attachMovie("RewardPoints", "RewardPoints" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3._x = _x; _local3._y = _y; _local3.gotoAndStop(2); var _local4 = _root.attachMovie("Explosion", "Explosion" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local4._x = _x; _local4._y = _y; _root.soundFX.attachSound("explode"); _root.soundFX.start(); removeMovieClip(); _root.ship.updateScore(200); _root.enemyHealthMeter._visible = false; _root.ship.kills = _root.ship.kills + 1; } }
Symbol 182 MovieClip [__Packages.Boss] Frame 0
class Boss extends MovieClip { var _x, _y, speed, ySpeed, gunTimer, health, missileTimer, hitTest, removeMovieClip; function Boss () { super(); } function onLoad() { _x = 700; _y = (Math.random() * 100) + 144; speed = 2; ySpeed = 2; gunTimer = 0; health = 100; missileTimer = 0; _root.enemyHealthMeter._visible = true; _root.enemyHealthMeter.gotoAndStop(health); } function onEnterFrame() { _y = _y + ySpeed; if ((ySpeed > 0) && (_y > 294)) { ySpeed = ySpeed * -1; } else if ((ySpeed < 0) && (_y < 94)) { ySpeed = ySpeed * -1; } gunTimer = gunTimer + 1; if (gunTimer > 15) { gunTimer = 0; var _local4 = _root.attachMovie("EnemyMissile", "EnemyMissile" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local4._x = _x + 5; _local4._y = _y - 15; } missileTimer = missileTimer + 1; if (missileTimer > 60) { missileTimer = 0; var _local3 = _root.attachMovie("HomingMissile", "HomingMissile" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3._x = _x; _local3._y = _y; _root.ship.enemies.push(_local3); } _x = _x - speed; if (_x < 400) { speed = 0; } if (hitTest(_root.ship)) { if (_root.ship.shield._visible == false) { _root.ship.updateHealth(-20); } takeDamage(); } } function takeDamage() { health = health - 1; _root.enemyHealthMeter.gotoAndStop(health); if (health < 1) { explode(); } } function explode() { var _local3 = _root.attachMovie("RewardPoints", "RewardPoints" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3._x = _x; _local3._y = _y; _local3.gotoAndStop(3); _root.ship.bossCountdown = 3; var _local4 = _root.attachMovie("Explosion", "Explosion" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local4._x = _x; _local4._y = _y; _root.soundFX.attachSound("explode"); _root.soundFX.start(); removeMovieClip(); _root.ship.updateScore(1000); _root.enemyHealthMeter._visible = false; _root.ship.kills = _root.ship.kills + 1; } }
Symbol 183 MovieClip [__Packages.HomingMissile] Frame 0
class HomingMissile extends MovieClip { var xSpeed, ySpeed, _x, hitTest, removeMovieClip, _y; function HomingMissile () { super(); } function onLoad() { xSpeed = -5; ySpeed = 3; } function onEnterFrame() { _x = _x + xSpeed; if (hitTest(_root.ship)) { takeDamage(); if (_root.ship.shield._visible == false) { _root.ship.updateHealth(-20); } } if (_x < 0) { removeMovieClip(); } if (_x > _root.ship._x) { if (_y > (_root.ship._y + 6)) { _y = _y - ySpeed; } else if (_y < (_root.ship._y - 6)) { _y = _y + ySpeed; } } } function takeDamage() { var _local3 = _root.attachMovie("Explosion", "Explosion" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3._x = _x; _local3._y = _y; _root.soundFX.attachSound("explode"); _root.soundFX.start(); removeMovieClip(); } }
Symbol 184 MovieClip [__Packages.Ship] Frame 0
class Ship extends MovieClip { var musicLimiter, music, kills, shotsFired, velocity, shootLimiter, enemyTimer, miniBossTimer, bossCountdown, shieldTimer, enemies, powerUps, powerupTimer, rapidFireTimer, rapidFire, _x, _y, _visible, health, score; function Ship () { super(); } function onLoad() { musicLimiter = 0; music = true; kills = 0; shotsFired = 0; velocity = 10; shootLimiter = 0; enemyTimer = 0; miniBossTimer = 0; bossCountdown = 3; shieldTimer = 0; enemies = []; powerUps = []; resetScore(); resetHealth(); powerupTimer = 0; rapidFireTimer = 0; rapidFire = false; _root.enemyHealthMeter._visible = false; _root.helpMenu._visible = false; _root.gameOverMenu._visible = false; _root.gameOverMenu.playAgainButton.onRelease = function () { _root.ship.newGame(); }; _root.gameOverMenu.closeMenuButton.onRelease = function () { _root.gameOverMenu._visible = false; _root.startMenu._visible = true; }; _root.startMenu._visible = true; _root.startMenu.startButton.onRelease = function () { _root.startMenu._visible = false; _root.ship.newGame(); }; _root.startMenu.helpButton.onRelease = function () { _root.startMenu._visible = false; _root.helpMenu._visible = true; }; _root.helpMenu.closeMenuButton.onRelease = function () { _root.helpMenu._visible = false; _root.startMenu._visible = true; }; _root.ship.shield._visible = false; _root.ship.shipHit._visible = false; _x = -35; _y = 150; _root.soundFX = new Sound(); _root.backgroundMusic = new Sound(); _root.backgroundMusic.attachSound("bgMusic"); _root.backgroundMusic.start(0, 1000); _root.backgroundMusic.setVolume(50); _visible = false; } function onEnterFrame() { if (_visible == true) { if (rapidFire == true) { rapidFireTimer = rapidFireTimer + 1; if (rapidFireTimer > 300) { rapidFireTimer = 0; rapidFire = false; } } if (_root.ship.shield._visible == true) { shieldTimer = shieldTimer + 1; if (shieldTimer > 200) { _root.ship.shield._alpha = _root.ship.shield._alpha - 1; if (_root.ship.shield._alpha < 0) { _root.ship.shield._visible = false; _root.ship.shield._alpha = 100; shieldTimer = 0; } } else if (((_root.ship.shield._alpha + 1) < 100) && (shieldTimer < 200)) { _root.ship.shield._alpha = _root.ship.shield._alpha + 5; } } powerupTimer = powerupTimer + 1; if (powerupTimer > ((Math.random() * 100) + 150)) { powerupTimer = 0; var _local3 = _root.attachMovie("PowerUp", "PowerUp" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); powerUps.push(_local3); } if (!_root.boss) { enemyTimer = enemyTimer + 1; if (enemyTimer > 60) { enemyTimer = 0; var _local4 = _root.attachMovie("EnemyShip", "EnemyShip" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); enemies.push(_local4); } if (!_root.miniBoss) { miniBossTimer = miniBossTimer + 1; if (miniBossTimer > 300) { miniBossTimer = 0; if (bossCountdown == 0) { var _local4 = _root.attachMovie("Boss", "boss", _root.getNextHighestDepth()); enemies.push(_local4); } else { var _local4 = _root.attachMovie("MiniBoss", "miniBoss", _root.getNextHighestDepth()); enemies.push(_local4); bossCountdown = bossCountdown - 1; } } } } shootLimiter = shootLimiter + 1; musicLimiter = musicLimiter + 1; if (_x < 55) { _x = _x + 5; } if (Key.isDown(77)) { if ((musicLimiter > 8) && (music == true)) { _root.backgroundMusic.stop(); music = false; musicLimiter = 0; } else if ((musicLimiter > 8) && (music == false)) { _root.backgroundMusic.start(0, 1000); _root.backgroundMusic.setVolume(50); music = true; musicLimiter = 0; } } if (Key.isDown(39) && ((_x + velocity) < 563)) { _x = _x + velocity; } if (Key.isDown(37) && ((_x - velocity) > 45)) { _x = _x - velocity; } if (Key.isDown(38) && ((_y - velocity) > 70)) { _y = _y - velocity; } if (Key.isDown(40) && ((_y + velocity) < 314)) { _y = _y + velocity; } if (Key.isDown(32)) { if ((shootLimiter > 2) && (rapidFire == true)) { fire(); } else if ((shootLimiter > 8) && (rapidFire == false)) { fire(); } } _root.healthMeter.gotoAndStop(health); } } function updateScore(points) { score = score + points; _root.scoreText.text = score; } function resetScore() { score = 0; _root.scoreText.text = score; kills = 0; shotsFired = 0; } function updateHealth(points) { if (points < 0) { _root.ship.shipHit._visible = true; _root.ship.shipHit.gotoAndPlay(2); } health = health + points; if (health < 1) { health = 0; explode(); } } function explode() { _root.healthMeter.gotoAndStop(101); _visible = false; var _local4 = _root.attachMovie("Explosion", "Explosion" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local4._x = _x; _local4._y = _y; _root.soundFX.attachSound("explode"); _root.soundFX.start(); for (var _local3 in enemies) { enemies[_local3].explode(); } _root.gameOverMenu._visible = true; _root.gameOverMenu.killsText.text = kills; _root.gameOverMenu.shotsFiredText.text = shotsFired; _root.gameOverMenu.hitRatioText.text = int((kills / shotsFired) * 100) + "%"; } function resetHealth() { health = 100; _root.healthMeter.gotoAndStop(health); } function newGame() { _visible = true; _root.gameOverMenu._visible = false; resetHealth(); resetScore(); bossCountdown = 3; miniBossTimer = 0; _x = -35; _y = 150; var _local3 = _root.attachMovie("goodLuck", "goodLuck" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3._x = 160; _local3._y = 160; } function fire() { shootLimiter = 0; var _local3 = _root.attachMovie("Missile", "Missile" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3._x = _x + 55; _local3._y = _y + 4; _root.soundFX.attachSound("laser"); _root.soundFX.start(); _root.soundFX.setVolume(75); shotsFired = shotsFired + 1; } function updateShieldTimer() { shieldTimer = 0; } function updateRapidFireTimer() { rapidFireTimer = 0; } }
Symbol 185 MovieClip [__Packages.BgOverlay] Frame 0
class BgOverlay extends MovieClip { var _x; function BgOverlay () { super(); } function onEnterFrame() { _x = _x - 3; if (_x < -1660) { _x = 0; } } }
Symbol 186 MovieClip [__Packages.Background] Frame 0
class Background extends MovieClip { var _x; function Background () { super(); } function onEnterFrame() { _x = _x - 1; if (_x < -5060) { _x = 0; } } }
Symbol 187 MovieClip [__Packages.Missile] Frame 0
class Missile extends MovieClip { var speed, _x, hitTest, removeMovieClip, _y; function Missile () { super(); } function onLoad() { speed = 20; } function onEnterFrame() { _x = _x + speed; for (var _local7 in _root.ship.enemies) { if (hitTest(_root.ship.enemies[_local7])) { removeMovieClip(); _root.ship.enemies[_local7].takeDamage(); } } for (var _local6 in _root.ship.powerUps) { if (hitTest(_root.ship.powerUps[_local6]) && (_root.ship.powerUps[_local6].ptype == 2)) { _root.ship.powerUps[_local6].removeMovieClip(); var _local3 = _root.attachMovie("NukeBlast", "NukeBlast" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3._x = _x; _local3._y = _y; _root.soundFX.attachSound("nuke"); _root.soundFX.start(); var _local4 = _root.attachMovie("NukeIcon", "NukeIcon" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local4._x = _x; _local4._y = _y; removeMovieClip(); for (var _local5 in _root.ship.enemies) { _root.ship.enemies[_local5].explode(); } } } if (_x > 600) { removeMovieClip(); } } }

Library Items

Symbol 1 Sound [explode]
Symbol 2 Sound [laser]
Symbol 3 Sound [tink]
Symbol 4 Sound [nuke]
Symbol 5 Sound [bgMusic]
Symbol 6 GraphicUsed by:42
Symbol 7 GraphicUsed by:42
Symbol 8 GraphicUsed by:42
Symbol 9 GraphicUsed by:42
Symbol 10 GraphicUsed by:42
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:42
Symbol 13 GraphicUsed by:42
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:42
Symbol 16 GraphicUsed by:42
Symbol 17 GraphicUsed by:42
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:42
Symbol 20 GraphicUsed by:42
Symbol 21 GraphicUsed by:42
Symbol 22 GraphicUsed by:42
Symbol 23 GraphicUsed by:42
Symbol 24 GraphicUsed by:42
Symbol 25 GraphicUsed by:42
Symbol 26 GraphicUsed by:42
Symbol 27 GraphicUsed by:42
Symbol 28 GraphicUsed by:42
Symbol 29 GraphicUsed by:42
Symbol 30 GraphicUsed by:42
Symbol 31 GraphicUsed by:42
Symbol 32 GraphicUsed by:42
Symbol 33 GraphicUsed by:42
Symbol 34 GraphicUsed by:42
Symbol 35 GraphicUsed by:42
Symbol 36 GraphicUsed by:42
Symbol 37 GraphicUsed by:42
Symbol 38 GraphicUsed by:42
Symbol 39 GraphicUsed by:42
Symbol 40 GraphicUsed by:42
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip [luckGirl]Uses:6 7 8 9 10 12 13 15 16 17 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip [Missile]Uses:43
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClip [EnemyShip]Uses:45
Symbol 47 GraphicUsed by:63
Symbol 48 GraphicUsed by:63
Symbol 49 GraphicUsed by:63
Symbol 50 GraphicUsed by:63
Symbol 51 GraphicUsed by:63
Symbol 52 GraphicUsed by:63
Symbol 53 GraphicUsed by:63
Symbol 54 GraphicUsed by:63
Symbol 55 GraphicUsed by:63
Symbol 56 GraphicUsed by:63
Symbol 57 GraphicUsed by:63
Symbol 58 GraphicUsed by:63
Symbol 59 GraphicUsed by:63
Symbol 60 GraphicUsed by:63
Symbol 61 GraphicUsed by:63
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClip [Explosion]Uses:47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClip [EnemyMissile]Uses:64
Symbol 66 GraphicUsed by:69
Symbol 67 GraphicUsed by:69
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClip [RewardPoints]Uses:66 67 68
Symbol 70 GraphicUsed by:73
Symbol 71 GraphicUsed by:73
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClip [PowerUp]Uses:70 71 72
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip [MiniBoss]Uses:74
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClip [NukeIcon]Uses:76
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClip [RapidFireIcon]Uses:78
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClip [ShieldIcon]Uses:80
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClip [Boss]Uses:82
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClip [HomingMissile]Uses:84
Symbol 86 FontUsed by:88 105 106 107 108 110 111 112 115 121 127 132 137 138 139 140 141 142 174
Symbol 87 FontUsed by:88 105 106 107 108 110 111 112 132 137 138 139
Symbol 88 TextUses:86 87Used by:89
Symbol 89 MovieClip [goodLuck]Uses:88
Symbol 90 GraphicUsed by:97
Symbol 91 GraphicUsed by:97
Symbol 92 GraphicUsed by:97
Symbol 93 GraphicUsed by:97
Symbol 94 GraphicUsed by:97
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:97
Symbol 97 MovieClip [NukeBlast]Uses:90 91 92 93 94 96
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClip [bar]Uses:98Used by:103
Symbol 100 GraphicUsed by:103
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:103
Symbol 103 MovieClip [healthMeter]Uses:100 99 102Used by:Timeline
Symbol 104 GraphicUsed by:118
Symbol 105 TextUses:86 87Used by:118
Symbol 106 TextUses:86 87Used by:118
Symbol 107 TextUses:86 87Used by:118
Symbol 108 TextUses:86 87Used by:118
Symbol 109 GraphicUsed by:118
Symbol 110 TextUses:86 87Used by:118
Symbol 111 TextUses:86 87Used by:118
Symbol 112 TextUses:86 87Used by:118
Symbol 113 GraphicUsed by:117
Symbol 114 GraphicUsed by:117
Symbol 115 TextUses:86Used by:117
Symbol 116 GraphicUsed by:117
Symbol 117 Button [closeMenuButton]Uses:113 114 115 116Used by:118 143
Symbol 118 MovieClip [helpMenu]Uses:104 105 106 107 108 109 110 111 112 117Used by:Timeline
Symbol 119 GraphicUsed by:124
Symbol 120 GraphicUsed by:124 128
Symbol 121 TextUses:86Used by:124
Symbol 122 GraphicUsed by:124 128
Symbol 123 GraphicUsed by:124 128
Symbol 124 Button [startButton]Uses:119 120 121 122 123Used by:129
Symbol 125 GraphicUsed by:129
Symbol 126 GraphicUsed by:128
Symbol 127 TextUses:86Used by:128
Symbol 128 ButtonUses:126 120 127 122 123Used by:129
Symbol 129 MovieClip [startMenu]Uses:125 124 128Used by:Timeline
Symbol 130 GraphicUsed by:135
Symbol 131 GraphicUsed by:135
Symbol 132 TextUses:86 87Used by:135
Symbol 133 GraphicUsed by:135
Symbol 134 GraphicUsed by:135
Symbol 135 Button [playAgainButton]Uses:130 131 132 133 134Used by:143
Symbol 136 GraphicUsed by:143
Symbol 137 TextUses:86 87Used by:143
Symbol 138 TextUses:86 87Used by:143
Symbol 139 TextUses:86 87Used by:143
Symbol 140 EditableTextUses:86Used by:143
Symbol 141 EditableTextUses:86Used by:143
Symbol 142 EditableTextUses:86Used by:143
Symbol 143 MovieClip [gameOverMenu]Uses:136 135 137 138 139 140 141 142 117Used by:Timeline
Symbol 144 GraphicUsed by:149
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:145Used by:149
Symbol 147 GraphicUsed by:149
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClip [enemyHealthMeter]Uses:144 146 147 148Used by:Timeline
Symbol 150 GraphicUsed by:163
Symbol 151 GraphicUsed by:163
Symbol 152 GraphicUsed by:163
Symbol 153 GraphicUsed by:163
Symbol 154 GraphicUsed by:163
Symbol 155 GraphicUsed by:163
Symbol 156 GraphicUsed by:163
Symbol 157 GraphicUsed by:163
Symbol 158 GraphicUsed by:163
Symbol 159 GraphicUsed by:163
Symbol 160 GraphicUsed by:163
Symbol 161 GraphicUsed by:163
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClip [shipHit]Uses:150 151 152 153 154 155 156 157 158 159 160 161 162Used by:167
Symbol 164 GraphicUsed by:167
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165Used by:167
Symbol 167 MovieClip [Ship]Uses:164 163 166Used by:Timeline
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClip [BgOverlay]Uses:168Used by:Timeline
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:172
Symbol 172 MovieClip [Background]Uses:171Used by:Timeline
Symbol 173 GraphicUsed by:Timeline
Symbol 174 EditableTextUses:86Used by:Timeline
Symbol 175 GraphicUsed by:Timeline
Symbol 176 MovieClip [__Packages.EnemyShip]
Symbol 177 MovieClip [__Packages.Explosion]
Symbol 178 MovieClip [__Packages.EnemyMissile]
Symbol 179 MovieClip [__Packages.Icon]
Symbol 180 MovieClip [__Packages.PowerUp]
Symbol 181 MovieClip [__Packages.MiniBoss]
Symbol 182 MovieClip [__Packages.Boss]
Symbol 183 MovieClip [__Packages.HomingMissile]
Symbol 184 MovieClip [__Packages.Ship]
Symbol 185 MovieClip [__Packages.BgOverlay]
Symbol 186 MovieClip [__Packages.Background]
Symbol 187 MovieClip [__Packages.Missile]

Instance Names

"ship"Frame 1Symbol 167 MovieClip [Ship]
"enemyHealthMeter"Frame 1Symbol 149 MovieClip [enemyHealthMeter]
"gameOverMenu"Frame 1Symbol 143 MovieClip [gameOverMenu]
"startMenu"Frame 1Symbol 129 MovieClip [startMenu]
"helpMenu"Frame 1Symbol 118 MovieClip [helpMenu]
"scoreText"Frame 1Symbol 174 EditableText
"healthMeter"Frame 1Symbol 103 MovieClip [healthMeter]
"bar"Symbol 103 MovieClip [healthMeter] Frame 1Symbol 99 MovieClip [bar]
"closeMenuButton"Symbol 118 MovieClip [helpMenu] Frame 1Symbol 117 Button [closeMenuButton]
"startButton"Symbol 129 MovieClip [startMenu] Frame 1Symbol 124 Button [startButton]
"helpButton"Symbol 129 MovieClip [startMenu] Frame 1Symbol 128 Button
"playAgainButton"Symbol 143 MovieClip [gameOverMenu] Frame 1Symbol 135 Button [playAgainButton]
"killsText"Symbol 143 MovieClip [gameOverMenu] Frame 1Symbol 140 EditableText
"shotsFiredText"Symbol 143 MovieClip [gameOverMenu] Frame 1Symbol 141 EditableText
"hitRatioText"Symbol 143 MovieClip [gameOverMenu] Frame 1Symbol 142 EditableText
"closeMenuButton"Symbol 143 MovieClip [gameOverMenu] Frame 1Symbol 117 Button [closeMenuButton]
"bar"Symbol 149 MovieClip [enemyHealthMeter] Frame 1Symbol 146 MovieClip
"shipHit"Symbol 167 MovieClip [Ship] Frame 1Symbol 163 MovieClip [shipHit]
"shield"Symbol 167 MovieClip [Ship] Frame 1Symbol 166 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1184 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
ExportAssets (56)Timeline Frame 1Symbol 1 as "explode"
ExportAssets (56)Timeline Frame 1Symbol 2 as "laser"
ExportAssets (56)Timeline Frame 1Symbol 3 as "tink"
ExportAssets (56)Timeline Frame 1Symbol 4 as "nuke"
ExportAssets (56)Timeline Frame 1Symbol 5 as "bgMusic"
ExportAssets (56)Timeline Frame 1Symbol 42 as "luckGirl"
ExportAssets (56)Timeline Frame 1Symbol 44 as "Missile"
ExportAssets (56)Timeline Frame 1Symbol 46 as "EnemyShip"
ExportAssets (56)Timeline Frame 1Symbol 63 as "Explosion"
ExportAssets (56)Timeline Frame 1Symbol 65 as "EnemyMissile"
ExportAssets (56)Timeline Frame 1Symbol 69 as "RewardPoints"
ExportAssets (56)Timeline Frame 1Symbol 73 as "PowerUp"
ExportAssets (56)Timeline Frame 1Symbol 75 as "MiniBoss"
ExportAssets (56)Timeline Frame 1Symbol 77 as "NukeIcon"
ExportAssets (56)Timeline Frame 1Symbol 79 as "RapidFireIcon"
ExportAssets (56)Timeline Frame 1Symbol 81 as "ShieldIcon"
ExportAssets (56)Timeline Frame 1Symbol 83 as "Boss"
ExportAssets (56)Timeline Frame 1Symbol 85 as "HomingMissile"
ExportAssets (56)Timeline Frame 1Symbol 89 as "goodLuck"
ExportAssets (56)Timeline Frame 1Symbol 97 as "NukeBlast"
ExportAssets (56)Timeline Frame 1Symbol 99 as "bar"
ExportAssets (56)Timeline Frame 1Symbol 103 as "healthMeter"
ExportAssets (56)Timeline Frame 1Symbol 117 as "closeMenuButton"
ExportAssets (56)Timeline Frame 1Symbol 118 as "helpMenu"
ExportAssets (56)Timeline Frame 1Symbol 124 as "startButton"
ExportAssets (56)Timeline Frame 1Symbol 129 as "startMenu"
ExportAssets (56)Timeline Frame 1Symbol 135 as "playAgainButton"
ExportAssets (56)Timeline Frame 1Symbol 143 as "gameOverMenu"
ExportAssets (56)Timeline Frame 1Symbol 149 as "enemyHealthMeter"
ExportAssets (56)Timeline Frame 1Symbol 163 as "shipHit"
ExportAssets (56)Timeline Frame 1Symbol 167 as "Ship"
ExportAssets (56)Timeline Frame 1Symbol 169 as "BgOverlay"
ExportAssets (56)Timeline Frame 1Symbol 172 as "Background"
ExportAssets (56)Timeline Frame 1Symbol 176 as "__Packages.EnemyShip"
ExportAssets (56)Timeline Frame 1Symbol 177 as "__Packages.Explosion"
ExportAssets (56)Timeline Frame 1Symbol 178 as "__Packages.EnemyMissile"
ExportAssets (56)Timeline Frame 1Symbol 179 as "__Packages.Icon"
ExportAssets (56)Timeline Frame 1Symbol 180 as "__Packages.PowerUp"
ExportAssets (56)Timeline Frame 1Symbol 181 as "__Packages.MiniBoss"
ExportAssets (56)Timeline Frame 1Symbol 182 as "__Packages.Boss"
ExportAssets (56)Timeline Frame 1Symbol 183 as "__Packages.HomingMissile"
ExportAssets (56)Timeline Frame 1Symbol 184 as "__Packages.Ship"
ExportAssets (56)Timeline Frame 1Symbol 185 as "__Packages.BgOverlay"
ExportAssets (56)Timeline Frame 1Symbol 186 as "__Packages.Background"
ExportAssets (56)Timeline Frame 1Symbol 187 as "__Packages.Missile"

Labels

"playAgainButton"Symbol 143 MovieClip [gameOverMenu] Frame 1




http://swfchan.com/31/152946/info.shtml
Created: 25/10 -2018 03:52:53 Last modified: 25/10 -2018 03:52:53 Server time: 29/04 -2024 16:22:11