Combined Code
// unknown tag 88 length 144
movieClip 17 gialog {
}
movieClip 19 {
}
movieClip 21 {
}
movieClip 23 {
}
movieClip 25 {
}
movieClip 27 {
}
movieClip 29 {
}
movieClip 31 {
}
movieClip 33 {
}
movieClip 35 {
}
movieClip 44 {
}
movieClip 47 {
}
movieClip 48 popup_obj {
}
movieClip 54 {
}
movieClip 55 {
}
movieClip 58 {
}
movieClip 59 {
}
movieClip 60 phrase_area {
}
// unknown tag 88 length 63
movieClip 65 button_play {
}
// unknown tag 88 length 68
movieClip 70 btn_yes {
}
movieClip 72 btn_no {
}
movieClip 76 btn_more {
}
movieClip 78 btn_enter_room_3 {
}
movieClip 79 btn_enter_room_2 {
}
movieClip 81 btn_enter_room_1 {
}
movieClip 83 btn_again {
}
movieClip 85 {
}
movieClip 87 {
}
movieClip 88 {
}
movieClip 91 counter {
}
movieClip 95 btn_next {
}
movieClip 98 btn_logo {
}
movieClip 101 {
}
movieClip 105 {
frame 1 {
stop();
}
}
movieClip 108 {
}
movieClip 111 {
}
movieClip 112 {
}
movieClip 114 {
}
movieClip 116 {
}
// unknown tag 88 length 65
movieClip 121 {
}
movieClip 122 {
frame 1 {
function drawPercent(per) {
per *= 100;
if (per > 100) {
per = 100;
}
tx = origx + per * 212 / 100;
preloader.movebar._x += (tx - preloader.movebar._x) / 5;
preloader.perc.text = int(per) + '%';
per2 = per;
}
stop();
var per2;
var li = 0;
var tx = 0;
var origx = preloader.movebar._x;
var per = 0;
onEnterFrame = function () {
if (this.ispreview != 'preview') {
var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal();
this.drawPercent(v3);
}
if (per2 > 99) {
++li;
if (li == 10) {
gotoAndPlay(2);
}
}
};
_parent.stop();
}
frame 26 {
_parent.play();
}
}
movieClip 489 __Packages.Texts {
#initclip
if (!_global.Texts) {
var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) {
this.textObj = _root.attachMovie(myFont, myClip, mySprite);
this.textObj.gotoAndStop(myFrame);
this.textObj.txt = myText;
this.textObj._x = xPos;
this.textObj._y = yPos;
if (myWidth > 0) {
this.textObj.fld._width = myWidth;
}
if (!(myAlig eq '')) {
this.format = new TextFormat();
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
}
};
_global.Texts = v1;
var v2 = v1.prototype;
v2.pres = function () {
this.rootClip[this.newObject].font.gotoAndStop(3);
};
v2.over = function () {
this.rootClip[this.newObject].font.gotoAndStop(2);
};
v2.norm = function () {
this.rootClip[this.newObject].font.gotoAndStop(1);
};
v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) {
var v2 = '';
var v5 = 0;
var v3 = (String(myMoney)).length - 1;
while (v3 >= 0) {
v5 += 1;
if (v5 > 3) {
v5 = 1;
if (mySeparator eq 'SPACE') {
v2 += ' ';
} else {
v2 += mySeparator;
}
}
v2 += (String(myMoney)).charAt(v3);
--v3;
}
myMoney = '';
v3 = 0;
while (v3 < (String(v2)).length) {
myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1);
++v3;
}
switch (String(myPosition)) {
case 'beginning':
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
break;
case 'end':
this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency;
break;
default:
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
}
};
v2.textConfigure = function (myText) {
var v3 = myText.split('/n');
var v2 = '';
var v1 = 0;
while (v1 < v3.length) {
v2 += v3[v1];
if (v1 < v3.length - 1) {
v2 += '\n';
}
++v1;
}
return v2;
};
v2.setText = function (myText) {
this.textObj.txt = this.textConfigure(myText);
};
v2.setAlign = function (myAlig) {
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
};
v2.setPosition = function (myX, myY) {
this.textObj._x = myX;
this.textObj._y = myY;
};
v2.setRotation = function (myRot) {
this.rootClip[this.newObject]._rotation = myRot;
};
v2.setWidth = function (myWidth) {
this.textObj.fld._width = myWidth;
};
v2.setVisible = function (myVis) {
this.textObj._visible = myVis;
};
v2.setAlpha = function (myAlpha) {
this.rootClip[this.newObject]._alpha = myAlpha;
};
v2.textObj = new Object();
ASSetPropFlags(_global.Texts.prototype, null, 1);
}
#endinitclip
}
movieClip 490 __Packages.Strings {
#initclip
if (!_global.Strings) {
var v1 = function () {
super();
this.es_strList = new Object();
this.es_strList.scene_1_1 = 'Bien señorita Smith, vaya a comenzar nuestro sujeto especial... ';
this.es_strList.scene_1_2 = 'No puedo quedarme. No tengo un ocio para el curso especial... ';
this.es_strList.scene_1_3 = '¡Hola, Bonita! ¿Qué hace usted aqu�';
this.es_strList.scene_1_4 = '¡Espero a mi profesor! ';
this.es_strList.scene_1_5 = 'La lección es terminada... Vaya a casa.';
this.es_strList.scene_1_6 = '¡No voy a casa, tengo una pregunta! ';
this.es_strList.scene_1_7 = 'Usted tiene que corregir su tarea de casa. Hay algunos errores allÃ. ';
this.es_strList.scene_1_8 = 'Perdóname por favor, pero necesito ir. ';
this.es_strList.scene_1_9 = ' ¿Por qué me espera usted?';
this.es_strList.scene_1_10 = ' Quiero pedir a usted entrenarme, porque no entiendo unos momentos...';
this.es_strList.scene_1_11 = ' ¿Qué pregunta?... Ya pasamos el curso completamente. Test estará mañana.';
this.es_strList.scene_1_12 = 'SÃ. Yo sé. Es por eso usted deberÃa ayudarme... ';
this.es_strList.scene_1_13 = ' ¿Puede usted decirme qué exactamente usted no entiende?';
this.es_strList.scene_1_14 = '¿Puede usted repetir la lección de hoy?';
this.es_strList.scene_1_15 = ' ¡Vale!, entonces usted conseguirá la nota «C» ';
this.es_strList.scene_1_16 = '¿Qué pasa? Mi padre pagará a usted...';
this.es_strList.scene_1_17 = 'No, me voy a casa... Si usted quiere, puedo entrenarle en casa...';
this.es_strList.scene_1_18 = '¿Qué hace Ud. alusión?';
this.es_strList.scene_1_19 = '¿Toda la lección? ¿Es usted loca?';
this.es_strList.scene_1_20 = 'Usted habla groseramente . ExplÃqueme todo. ¡Yo insisto! ';
this.es_strList.scene_1_21 = 'Si usted chupará mi polla, usted conseguirá una nota alta...';
this.es_strList.scene_1_22 = '¡Usted es un pervertido!';
this.es_strList.scene_1_23 = 'Ahora estoy ocupado, explicaré a usted todo pero por la tarde...';
this.es_strList.scene_1_24 = 'Bién, visitaré a usted en casa.';
this.en_strList = new Object();
this.en_strList.scene_1_1 = 'It is really nice idea to make a trek to the country.';
this.en_strList.scene_1_2 = 'Yeah! As usual, it is me who organizes something! ';
this.en_strList.scene_1_3 = 'I didn\'t expect that you cook so well!... ';
this.en_strList.scene_1_4 = ' There is only one advantage from many others!';
this.en_strList.scene_1_5 = 'You are so beautiful today! ';
this.en_strList.scene_1_6 = 'Only today? I am always pretty! ';
this.en_strList.scene_1_7 = 'What else can you demonstrate me except your beauty and house skills?';
this.en_strList.scene_1_8 = 'You have to eat everything before you know all about me... ';
this.en_strList.scene_1_9 = ' Don\'t be so proud, girl! There are many girls like you!';
this.en_strList.scene_1_10 = 'Well, what are you doing here then?';
this.en_strList.scene_1_11 = ' I hope you\'ll demonstrate me your sex skills!';
this.en_strList.scene_1_12 = 'No way, pervert! ';
this.en_strList.scene_1_13 = ' With pleasure, \'cause your food is really tasty.';
this.en_strList.scene_1_14 = 'Don\'t flatter me! ';
this.en_strList.scene_1_15 = ' I can not eat any more! I am full....';
this.en_strList.scene_1_16 = 'Okay, then you don\'t know anything!...';
this.en_strList.scene_1_17 = 'I already ate everything!';
this.en_strList.scene_1_18 = 'Now you may hug me!';
this.en_strList.scene_1_19 = 'Nice boobs you have!';
this.en_strList.scene_1_20 = 'Put your hands off me, asshole!';
this.en_strList.scene_1_21 = 'Let me touch your pussy!';
this.en_strList.scene_1_22 = 'No, foreplay first!';
this.en_strList.scene_1_23 = 'Oh, my queen, I do everything for you...';
this.en_strList.scene_1_24 = 'I like when you treat me like a princess. ';
this.en_strList.scene_1_25 = 'So, open legs, my cock is waiting too long!';
this.en_strList.scene_1_26 = 'What? You are as everybody! Fuck you!';
this.en_strList.scene_1_27 = 'I\'ll treat you like the prettiest and most sexy woman in the whole world!';
this.en_strList.scene_1_28 = 'I feel so horny... Stick in me right now...';
this.en_strList.scene_1_29 = 'Sit on my dick, sweety!';
this.en_strList.scene_1_30 = 'I am not a sweety for you, fool! Jerk off!';
this.ru_strList = new Object();
this.ru_strList.scene_1_1 = 'Ð—Ð°Ð¼ÐµÑ‡Ð°Ñ‚ÐµÐ»ÑŒÐ½Ð°Ñ Ð¸Ð´ÐµÑ ÑƒÑтроить пикник за городом.';
this.ru_strList.scene_1_2 = 'Да! Обычно, Ñто Ñ Ñ‡Ñ‚Ð¾-нибудь организую! ';
this.ru_strList.scene_1_3 = 'Я не думал, что Ñ‚Ñ‹ так вкуÑно готовишь!... ';
this.ru_strList.scene_1_4 = 'Ðто только одно из моих доÑтоинÑтв!';
this.ru_strList.scene_1_5 = 'Ты ÑÐµÐ³Ð¾Ð´Ð½Ñ Ñ‚Ð°ÐºÐ°Ñ ÐºÑ€Ð°ÑиваÑ! ';
this.ru_strList.scene_1_6 = 'Только ÑегоднÑ? Я вÑегда краÑиваÑ! ';
this.ru_strList.scene_1_7 = 'Чем еще Ñ‚Ñ‹ Ð¼ÐµÐ½Ñ Ð¿Ð¾Ñ€Ð°Ð·Ð¸ÑˆÑŒ, кроме краÑоты и ÑƒÐ¼ÐµÐ½Ð¸Ñ Ð³Ð¾Ñ‚Ð¾Ð²Ð¸Ñ‚ÑŒ?';
this.ru_strList.scene_1_8 = 'Сначала Ñъешь вÑе, а потом Ñ Ñ‚ÐµÐ±Ðµ раÑÑкажу... ';
this.ru_strList.scene_1_9 = ' Только не задавайÑÑ! Таких как Ñ‚Ñ‹ полным полно!';
this.ru_strList.scene_1_10 = 'ÐепонÑтно тогда, что Ñ‚Ñ‹ тут делаешь?';
this.ru_strList.scene_1_11 = ' Я надеюÑÑŒ, Ñ‚Ñ‹ продемонÑтрируешь мне Ñвои ÑекÑуальные умениÑ!';
this.ru_strList.scene_1_12 = 'даже не надейÑÑ, извращенец! ';
this.ru_strList.scene_1_13 = ' С удовольÑтвием, вÑе так вкуÑно.';
this.ru_strList.scene_1_14 = 'Ðе льÑти мне! ';
this.ru_strList.scene_1_15 = ' Я больше не могу еÑÑ‚ÑŒ! ÐаелÑÑ....';
this.ru_strList.scene_1_16 = 'Ðу, тогда Ñ‚Ñ‹ ничего не узнаешь!...';
this.ru_strList.scene_1_17 = 'Я уже вÑе Ñъел!';
this.ru_strList.scene_1_18 = 'Тогда можешь обнÑÑ‚ÑŒ менÑ!';
this.ru_strList.scene_1_19 = 'Ðеплохие ÑиÑьки!';
this.ru_strList.scene_1_20 = 'Руки прочь, ÑвиньÑ!';
this.ru_strList.scene_1_21 = 'Можно Ñ Ð¸ киÑку потрогаю?';
this.ru_strList.scene_1_22 = 'Ðет, Ñначала Ñоблазни менÑ!';
this.ru_strList.scene_1_23 = 'О, Ð¼Ð¾Ñ ÐºÐ¾Ñ€Ð¾Ð»ÐµÐ²Ð°, Ñ Ñделаю вÑе ради тебÑ...';
this.ru_strList.scene_1_24 = 'Мне нравитÑÑ ÐºÐ¾Ð³Ð´Ð° Ñ‚Ñ‹ обращаешьÑÑ Ñо мной как Ñ ÐºÐ¾Ñ€Ð¾Ð»ÐµÐ²Ð¾Ð¹. ';
this.ru_strList.scene_1_25 = 'Давай, раздвигай ноги, мой член заждалÑÑ!';
this.ru_strList.scene_1_26 = 'Что? Да Ñ‚Ñ‹ как вÑе! Пошел Ñ‚Ñ‹!';
this.ru_strList.scene_1_27 = 'Я буду обращатьÑÑ Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ как Ñ Ñамой краÑивой и Ñамой ÑекÑуальной женщиной в мире!';
this.ru_strList.scene_1_28 = 'Я так возбудилаÑÑŒ... Возьми Ð¼ÐµÐ½Ñ Ð¿Ñ€Ñмо ÑейчаÑ...';
this.ru_strList.scene_1_29 = 'Ð’ÑкарабкивайÑÑ Ð½Ð° мой член, детка!';
this.ru_strList.scene_1_30 = 'Я тебе не детка, урод! Пошел нахер!';
this.fr_strList = new Object();
this.fr_strList.scene_1_1 = 'C’est une très bonne idée de partir pique-niquer en campagne.';
this.fr_strList.scene_1_2 = 'Oui ! D’habitude c’est moi qui organise quelque chose ! ';
this.fr_strList.scene_1_3 = 'J’ai pas pensé que tu cuisine aussi bien !... ';
this.fr_strList.scene_1_4 = ' C’est seulement une de mes qualités parmis les autres !';
this.fr_strList.scene_1_5 = 'T’es tellement belle aujourd’hui ! ';
this.fr_strList.scene_1_6 = 'Seulement aujourd’hui ? Je suis toujours belle ! ';
this.fr_strList.scene_1_7 = 'Qu’est-ce que tu peux me montrer encore à part ta beauté et ta cuisine ?';
this.fr_strList.scene_1_8 = 'Tu dois tout manger avant de tout savoir de moi... ';
this.fr_strList.scene_1_9 = ' Sois pas aussi fière ! Il y a beaucoup de filles comme toi !';
this.fr_strList.scene_1_10 = 'Alors, qu’est-ce tu fais ici ?';
this.fr_strList.scene_1_11 = ' J’espère que tu me montreras tes connaissances du sexe !';
this.fr_strList.scene_1_12 = 'Espère pas, pervers ! ';
this.fr_strList.scene_1_13 = ' Avec plaisir, parce que ta nourriture est très bonne.';
this.fr_strList.scene_1_14 = 'Me flatte pas ! ';
this.fr_strList.scene_1_15 = 'Je ne peux plus manger ! C’est bon....';
this.fr_strList.scene_1_16 = 'Okay, meis tu ne sauras rien !...';
this.fr_strList.scene_1_17 = 'J’ai déjà tout mangé !';
this.fr_strList.scene_1_18 = 'Tu peux m’embrasser maintenant !';
this.fr_strList.scene_1_19 = 'Jolis seins !';
this.fr_strList.scene_1_20 = 'Enlève tes mains, enculé !';
this.fr_strList.scene_1_21 = 'Je peux toucher ta chatte ?';
this.fr_strList.scene_1_22 = 'Non, d’abord le prélude !';
this.fr_strList.scene_1_23 = 'Oh, ma reine, Je ferai n’importe quoi pour toi...';
this.fr_strList.scene_1_24 = 'J’aime quand tu me parles comme ça. ';
this.fr_strList.scene_1_25 = 'Alors, écarte tes jambs, ma bite a beaucoup attendu !';
this.fr_strList.scene_1_26 = 'Quoi ? T’es comme les autres ! Va te faire avoir !';
this.fr_strList.scene_1_27 = 'Tu es pour moi la femme la plus belle et la plus sexy de la planète !';
this.fr_strList.scene_1_28 = 'Je suis tellement excitée... Pénètre-toi en moi tout de suite...';
this.fr_strList.scene_1_29 = 'Assieds-toi sur ma bite, ma douce !';
this.fr_strList.scene_1_30 = 'Je ne suis pas ta douce, connard ! Va chercher ailleur !';
this.hu_strList = new Object();
this.hu_strList.scene_1_1 = 'Jó ötlet volt ez a kirándulás.';
this.hu_strList.scene_1_2 = 'Na igen! Mint mindig, most is nekem kellett megszerveznem a randinkat! ';
this.hu_strList.scene_1_3 = 'Nem gondoltam volna, hogy ilyen jól főzöl!... ';
this.hu_strList.scene_1_4 = ' Csak egy előnye van a többivel szemben!';
this.hu_strList.scene_1_5 = 'Olyan gyönyörű vagy ma! ';
this.hu_strList.scene_1_6 = 'Csak ma? Én mindig csinos vagyok! ';
this.hu_strList.scene_1_7 = 'Van még valami, amivel el tudsz kápráztatni, a szépségeden és a fÅ‘zÅ‘tudásodon kÃvül?';
this.hu_strList.scene_1_8 = 'Előbb mindent meg kell enned, csak aztán mesélek magamról... ';
this.hu_strList.scene_1_9 = ' Ne legyél ilyen öntelt! Nagyon sok olyan lány van még, mint te!';
this.hu_strList.scene_1_10 = 'Igen, akkor mit keresel itt?';
this.hu_strList.scene_1_11 = ' Remélem, hogy megmutatod, milyen vagy az ágyban!';
this.hu_strList.scene_1_12 = 'Az kizárt, hülye perverz! ';
this.hu_strList.scene_1_13 = ' SzÃvesen, nagyon finom kaját csináltál.';
this.hu_strList.scene_1_14 = 'Ne ugrass! ';
this.hu_strList.scene_1_15 = ' Nem tudok többet enni! Tele vagyok....';
this.hu_strList.scene_1_16 = 'Rendben, akkor nem árulok el magamról semmit!...';
this.hu_strList.scene_1_17 = 'De hát már mindent megettem!';
this.hu_strList.scene_1_18 = 'Akkor talán most megölelhetsz!';
this.hu_strList.scene_1_19 = 'Szép a melled!';
this.hu_strList.scene_1_20 = 'Vedd le rólam a kezed, seggfej!';
this.hu_strList.scene_1_21 = 'Hadd érintsem meg a puncidat!';
this.hu_strList.scene_1_22 = 'Nem, először előjátékot akarok!';
this.hu_strList.scene_1_23 = 'Ó, királynőm, bármit megtennék érted...';
this.hu_strList.scene_1_24 = 'Imádom, mikor úgy bánsz velem, mint egy hercegnővel. ';
this.hu_strList.scene_1_25 = 'Tedd szét a lábad, a farkam már Ãgy is túl sokáig várt!';
this.hu_strList.scene_1_26 = 'Mi van? Te is csak olyan vagy, mint a többi! Menj a francba!';
this.hu_strList.scene_1_27 = 'Számomra te vagy a világ legcsinosabb és legszexisebb nője!';
this.hu_strList.scene_1_28 = 'Úgy felizgattál... Hatolj belém most...';
this.hu_strList.scene_1_29 = 'Ülj rá a farkamra, édes!';
this.hu_strList.scene_1_30 = 'Nem vagyok az édesed! Kopj le!';
this.it_strList = new Object();
this.it_strList.scene_1_1 = 'Fare un’escursione all’aperto è veramente bello.';
this.it_strList.scene_1_2 = 'Sì! Come al solito sono io che organizza qualcosa!';
this.it_strList.scene_1_3 = 'Non sapevo che potevi cucinare tanto bene!...';
this.it_strList.scene_1_4 = 'Quest’è un grandissimo vantaggio!';
this.it_strList.scene_1_5 = 'Sei bellissima oggi!';
this.it_strList.scene_1_6 = 'Solo oggi? Sono sempre bella!';
this.it_strList.scene_1_7 = 'Che altro puoi mostrarmi oltre alla tua bellezza e le tue abilità da casalinga?';
this.it_strList.scene_1_8 = 'Devi mangiare tutto prima di sapere più di me...';
this.it_strList.scene_1_9 = 'Non essere tanto orgogliosa! Ci sono moltissime ragazze come te!';
this.it_strList.scene_1_10 = 'Allora che cosa stai facendo qui?';
this.it_strList.scene_1_11 = 'Spero che mi mostri le tue abilità sessuali!';
this.it_strList.scene_1_12 = 'Impossibile, perverso!';
this.it_strList.scene_1_13 = 'Con piacere perché il tuo cibo è veramente delizioso.';
this.it_strList.scene_1_14 = 'Non adularmi!';
this.it_strList.scene_1_15 = 'Non posso mangiare più! Sono pieno....';
this.it_strList.scene_1_16 = 'Bene… allora non saprai niente!...';
this.it_strList.scene_1_17 = 'Ho già mangiato tutto!';
this.it_strList.scene_1_18 = 'Ora puoi abracciarmi!';
this.it_strList.scene_1_19 = 'Hai bellissime tette!';
this.it_strList.scene_1_20 = 'Prenditi le mani di me, testa di cazzo!';
this.it_strList.scene_1_21 = 'Lasciami toccarti la fichetta!';
this.it_strList.scene_1_22 = 'No, prima i preliminari!';
this.it_strList.scene_1_23 = 'Oh, mia principessa, farò tutto per te...';
this.it_strList.scene_1_24 = 'Mi piace quando ti comporti con me, come se io fossi una principessa. ';
this.it_strList.scene_1_25 = 'Allora, apriti le gambe, il mio cazzo sta aspettando da un lunghissimo tempo!';
this.it_strList.scene_1_26 = 'Cosa? Sei come gli altri uomini! Vaffanculo!';
this.it_strList.scene_1_27 = 'Ti tratterò come la ragazza più bella del mondo!';
this.it_strList.scene_1_28 = 'Sono tanto eccitata... Penetra in me subito...';
this.it_strList.scene_1_29 = 'Siediti sul mio cazzo, tesoro!';
this.it_strList.scene_1_30 = 'Non sono un tesoro per te, bastardo! Masturbati!';
this.pl_strList = new Object();
this.pl_strList.scene_1_1 = 'Wędrówka przez wiejskie okolice jest bardzo dobrym pomysłem.';
this.pl_strList.scene_1_2 = 'Tak! Jak zwykle to właśnie ja coś orgaznizuję! ';
this.pl_strList.scene_1_3 = 'Nie podejrzewałem, że jesteś taką dobrą kucharką!... ';
this.pl_strList.scene_1_4 = 'To jest tylko jedna z moich wielu zalet!';
this.pl_strList.scene_1_5 = 'Wyglądasz dzisiaj tak przepięknie! ';
this.pl_strList.scene_1_6 = 'Tylko dzisiaj? Zawsze jestem piękna! ';
this.pl_strList.scene_1_7 = 'Co jeszcze możesz mi zademonstrować poza swoją pięknością i zdolnościami kulinarnymi?';
this.pl_strList.scene_1_8 = 'Zanim się wszystkiego o mnie dowiesz, musisz wszystko zjeść... ';
this.pl_strList.scene_1_9 = 'Nie bądź aż taka z siebie dumna! Dookoła są setki takich jak ty!';
this.pl_strList.scene_1_10 = 'Więc powiedz mi, co ty tu właściwie robisz?';
this.pl_strList.scene_1_11 = 'Miałem nadzieję, że zademonstrujesz mi swoje zdolności seksualne!';
this.pl_strList.scene_1_12 = 'Nie masz na to żadnych szans, zboczeńcu! ';
this.pl_strList.scene_1_13 = ' Z całą przyjemnością, bo twoje potrawy są wręcz wyśmienite.';
this.pl_strList.scene_1_14 = 'Nie schlebiaj mi tak! ';
this.pl_strList.scene_1_15 = 'Nie zmieszczę już w sobie ani kęsa więcej! Jestem pełny....';
this.pl_strList.scene_1_16 = 'Ok, zatem niczego siÄ™ o mnie nie dowiesz!...';
this.pl_strList.scene_1_17 = 'Już wszystko zjadłem!';
this.pl_strList.scene_1_18 = 'No to możesz mnie teraz przytulić!';
this.pl_strList.scene_1_19 = 'Masz fajne cycki!';
this.pl_strList.scene_1_20 = 'Zabieraj swoje Å‚apy, dupku!';
this.pl_strList.scene_1_21 = 'Pozwól mi podotykaj twoją cipeczkę!';
this.pl_strList.scene_1_22 = 'Nie, najpierw gra wstępna!';
this.pl_strList.scene_1_23 = 'Och, moja królowo, zrobiłbym dla ciebie wszystko...';
this.pl_strList.scene_1_24 = 'Lubię, keidy traktujesz mnie jak księżniczkę. ';
this.pl_strList.scene_1_25 = 'No to rozkładaj te swoje nogi, mój kutas nie może się już doczekać!';
this.pl_strList.scene_1_26 = 'Co? Wszyscy jesteście tacy sami! Wal się!';
this.pl_strList.scene_1_27 = 'Będę cię traktował jak najpiękniejszą i najbardziej seksowną dziewczynę na świecie!';
this.pl_strList.scene_1_28 = 'Jestem tak napalona... Wjedź we mnie, teraz...';
this.pl_strList.scene_1_29 = 'Usiądź na moim fiucie, ślicznotko!';
this.pl_strList.scene_1_30 = 'Nie jestem dla ciebie żadną ślicznotką, idoto! Odwal się!';
this.de_strList = new Object();
this.de_strList.scene_1_1 = 'Es ist eine wirklich gute Idee, sich auf dem Lande zu treffen.';
this.de_strList.scene_1_2 = 'Na ja! Wie gewöhnlich, ich bin diejenige, die etwas organisiert!';
this.de_strList.scene_1_3 = 'Ich habe nicht erwartet, dass du so gut kochen kannst!...';
this.de_strList.scene_1_4 = 'Und das ist nur ein von meinen vielen Pluspunkten!';
this.de_strList.scene_1_5 = 'Du bist so schön heute!';
this.de_strList.scene_1_6 = 'Nur heute? Ich bin immer hübsch!';
this.de_strList.scene_1_7 = 'Was noch kannst du mir vorzeigen, außer deiner Schönheit und Hauskönnen?';
this.de_strList.scene_1_8 = 'Du musst alles essen, bevor du alles über mich erfährst…';
this.de_strList.scene_1_9 = 'Sei nicht so stolz, Mädchen! Es gibt so viele Mädchen, die dir ähnlich sind!';
this.de_strList.scene_1_10 = 'Na gut, was machst du denn hier?';
this.de_strList.scene_1_11 = 'Ich hoffe, dass du mir deine sexuellen Fertigkeiten vorführen wirst!';
this.de_strList.scene_1_12 = 'Auf keinen Fall, du Perversling!';
this.de_strList.scene_1_13 = 'Mit Freuden, weil dein Essen wirklich lecker ist.';
this.de_strList.scene_1_14 = 'Schmeichle mir nicht!';
this.de_strList.scene_1_15 = 'Ich kann nicht mehr essen! Ich bin satt…';
this.de_strList.scene_1_16 = 'OK, dann wirst du nichts erfahren!';
this.de_strList.scene_1_17 = 'Ich habe schon alles gegessen!';
this.de_strList.scene_1_18 = 'Jetzt kannst du mich umarmen!';
this.de_strList.scene_1_19 = 'Nette Brüsten hast du!';
this.de_strList.scene_1_20 = 'Nimm deine Hände von mir weg, du Quatschkopf!';
this.de_strList.scene_1_21 = 'Lass mich deine Kleine streifen!';
this.de_strList.scene_1_22 = 'Nein, die Vorliebe zuerst!';
this.de_strList.scene_1_23 = 'Ah, meine Königin, ich mache alles für dich…';
this.de_strList.scene_1_24 = 'Ich habe es gern, wenn du mich als eine Prinzessin behandelst.';
this.de_strList.scene_1_25 = 'Also, reize deine Beine, mein Freund wartet zu lange!';
this.de_strList.scene_1_26 = 'Was? Du bist wie die anderen! Packe dich!';
this.de_strList.scene_1_27 = 'Ich werde dich als die schönste und aufreizendeste Frau in der ganzen Welt behandeln!';
this.de_strList.scene_1_28 = 'Ich fühle mich so rallig… Zeige mir deinen Freund schon jetzt!';
this.de_strList.scene_1_29 = 'Setze dich darauf, meine Süße!';
this.de_strList.scene_1_30 = 'Ich bin keine Süße für dich, Dummkopf! Beruhige deinen Freund!';
this.ro_strList = new Object();
this.ro_strList.scene_1_1 = 'Este o idee extrem de bună să facem o călătorie la ţară.';
this.ro_strList.scene_1_2 = 'Da! Ca de obicei, eu sunt cel care organizează ceva! ';
this.ro_strList.scene_1_3 = 'Nu mă aşteptam să găteşti aşa de bine!... ';
this.ro_strList.scene_1_4 = ' E doar un avantaj din multe altele!';
this.ro_strList.scene_1_5 = 'Eşti atât de frumoasă astăzi! ';
this.ro_strList.scene_1_6 = 'Doar astăzi? Eu sunt drăguţă întotdeauna! ';
this.ro_strList.scene_1_7 = 'Ce altceva poţi să-mi demonstrezi în afară de frumuseţe şi de abilităţi pentru gătit?';
this.ro_strList.scene_1_8 = 'Trebuie să mănânci tot înainte să afli totul despre mine... ';
this.ro_strList.scene_1_9 = ' Nu fii atât de mândră, fato! Există foarte multe fete ca tine!';
this.ro_strList.scene_1_10 = 'Ei bine, atunci ce cauţi tu aici?';
this.ro_strList.scene_1_11 = ' Sper că-mi vei demonstra abilităţile tale sexuale!';
this.ro_strList.scene_1_12 = 'ÃŽn nici un caz, perversule! ';
this.ro_strList.scene_1_13 = ' Cu plăcere, deoarece mâncarea ta este extrem de delicioasă.';
this.ro_strList.scene_1_14 = 'Nu încerca să mă flatezi! ';
this.ro_strList.scene_1_15 = ' Nu mai pot să mănânc! Sunt plin....';
this.ro_strList.scene_1_16 = 'Ok, atunci nu ÅŸtii nimic!...';
this.ro_strList.scene_1_17 = 'Am mâncat deja tot!';
this.ro_strList.scene_1_18 = 'Acum poţi să mă îmbrăţişezi!';
this.ro_strList.scene_1_19 = 'Ai sâni frumoşi!';
this.ro_strList.scene_1_20 = 'Ia-ţi mâinile de pe mine, idiotule!';
this.ro_strList.scene_1_21 = 'Lasă-mă să-ţi ating păsărica!';
this.ro_strList.scene_1_22 = 'Nu, preludiu mai întâi!';
this.ro_strList.scene_1_23 = 'Oh, regina mea, fac orice pentru tine...';
this.ro_strList.scene_1_24 = 'Îmi place când mă tratezi ca pe o prinţesă. ';
this.ro_strList.scene_1_25 = 'Deci, desfă picioarele, penisul meu aşteaptă de prea mult timp!';
this.ro_strList.scene_1_26 = 'Ce? EÅŸti la fel ca restul! Du-te naibii!';
this.ro_strList.scene_1_27 = 'Te voi trata ca pe cea mai drăguţă şi mai sexy femeie din lume!';
this.ro_strList.scene_1_28 = 'Mă simt atât de excitată...Bagă-ţi-o în mine acum...';
this.ro_strList.scene_1_29 = 'Aşează-te pe penisul meu, dulceaţo!';
this.ro_strList.scene_1_30 = 'Eu nu sunt o dulceaţă pentru tine, fraierule! Dispari!';
this.bg_strList = new Object();
this.bg_strList.scene_1_1 = 'ÐаиÑтина е много хубава Ð¸Ð´ÐµÑ Ð´Ð° Ñи направим пътуване в провинциÑта.';
this.bg_strList.scene_1_2 = 'Да! Както винаги, аз Ñъм този, който организира нещата!! ';
this.bg_strList.scene_1_3 = 'Ðе очаквах, че готвиш толкова добре!... ';
this.bg_strList.scene_1_4 = ' Това е Ñамо едно от многото ми качеÑтва! ';
this.bg_strList.scene_1_5 = 'Толкова Ñи краÑива днеÑ!';
this.bg_strList.scene_1_6 = 'Само днеÑ? Ðз винаги Ñъм хубава! ';
this.bg_strList.scene_1_7 = 'Какво друго можеш да ми покажеш оÑвен краÑотата ти и домакинÑките ти умениÑ? ';
this.bg_strList.scene_1_8 = 'ТрÑбва първо да изÑдеш вÑичко преди да разбереш вÑичко за мен... ';
this.bg_strList.scene_1_9 = ' Ðе бъди толкова горделива, маце! Има много момичета като теб! ';
this.bg_strList.scene_1_10 = 'Ðми, тогава какво правиш тук?';
this.bg_strList.scene_1_11 = ' ÐадÑвам Ñе да ми демонÑтрираш ÑекÑуалните Ñи умениÑ!';
this.bg_strList.scene_1_12 = 'ÐÑма начин, перверзнико! ';
this.bg_strList.scene_1_13 = ' С удоволÑтвие, защото храната, коÑто Ñи приготвил е толкова вкуÑна. ';
this.bg_strList.scene_1_14 = 'Ðе ме лаÑкай! ';
this.bg_strList.scene_1_15 = 'Ðе мога да хапна нищо повече! ПреÑдох';
this.bg_strList.scene_1_16 = 'Ок, тогава нÑма да разбереш нищо!... ';
this.bg_strList.scene_1_17 = 'Вече изÑдох вÑичко! ';
this.bg_strList.scene_1_18 = 'Сега може да ме прегърнеш! ';
this.bg_strList.scene_1_19 = 'Имаш готини цици! ';
this.bg_strList.scene_1_20 = 'Свали Ñи ръцете от мен, задник! ';
this.bg_strList.scene_1_21 = 'Ðека да пипна катеричката ти!';
this.bg_strList.scene_1_22 = 'Ðе, първо малко предварителна игра! ';
this.bg_strList.scene_1_23 = 'О, кралице моÑ, ще Ð½Ð°Ð¿Ñ€Ð°Ð²Ñ Ð²Ñичко за теб... ';
this.bg_strList.scene_1_24 = 'ХареÑва ми, когато Ñе държиш Ñ Ð¼ÐµÐ½ като Ñ Ð¿Ñ€Ð¸Ð½Ñ†ÐµÑа';
this.bg_strList.scene_1_25 = 'И така, отвори Ñи краката, хуÑÑ‚ ми те чака твърде дълго! ';
this.bg_strList.scene_1_26 = 'Какво? Ти Ñи като вÑички оÑтанали! Майната ти!What';
this.bg_strList.scene_1_27 = 'Ще Ñе отнаÑÑм Ñ Ñ‚ÐµÐ± като Ñ Ð½Ð°Ð¹-краÑивата и най-ÑекÑи жената в Ñ†ÐµÐ»Ð¸Ñ ÑвÑÑ‚! ';
this.bg_strList.scene_1_28 = 'Толкова Ñъм възбудена... Вкарай ми го незабавно... ';
this.bg_strList.scene_1_29 = 'Седни ми на хуÑ, Ñладурано! ';
this.bg_strList.scene_1_30 = 'Ðе Ñъм ти Ñладурана, глупако! Разкарай Ñе! ';
this.pt_strList = new Object();
this.pt_strList.scene_1_1 = 'É uma boa ideia fazer uma viagem até ao campo.';
this.pt_strList.scene_1_2 = 'Yeah! Como sempre sou eu quem organiza qualquer coisa! ';
this.pt_strList.scene_1_3 = 'Nunca pensei que cozinhasses tão bem!... ';
this.pt_strList.scene_1_4 = ' Esse é so um dos meus atributos!';
this.pt_strList.scene_1_5 = 'estás tão bonita hoje! ';
this.pt_strList.scene_1_6 = 'Só hoje? Estou sempre bonita! ';
this.pt_strList.scene_1_7 = 'O que mais me podes mostrar sem ser a tua beleza e as tuas capacidades domésticas?';
this.pt_strList.scene_1_8 = 'Tens de comer tudo antes de saberes mais qualquer coisa sobre mim... ';
this.pt_strList.scene_1_9 = ' Não estejas tão convencida! Existem muitas garotas como tu!';
this.pt_strList.scene_1_10 = 'Bem, então que fazes aqui?';
this.pt_strList.scene_1_11 = ' Estou à espera que me mostres as tuas capacidades sexuais!';
this.pt_strList.scene_1_12 = 'Nem pensar sacana! ';
this.pt_strList.scene_1_13 = ' Pois bem, é com prazer, a tua comida até é saborosa.';
this.pt_strList.scene_1_14 = 'Não me faças elogios! ';
this.pt_strList.scene_1_15 = 'Já não consigo comer mais! Estou cheio....';
this.pt_strList.scene_1_16 = 'Ok, então não sabes nada!...';
this.pt_strList.scene_1_17 = 'Já comi tudo!';
this.pt_strList.scene_1_18 = 'Agora já me podes abraçar!';
this.pt_strList.scene_1_19 = 'Tens uma belas mamas!';
this.pt_strList.scene_1_20 = 'Tira as mãos de cima de mim, parvo!';
this.pt_strList.scene_1_21 = 'Deixa-me tocar na tua cona!';
this.pt_strList.scene_1_22 = 'Não, primeiro uns preliminares!';
this.pt_strList.scene_1_23 = 'Oh minha rainha, faço tudo por ti...';
this.pt_strList.scene_1_24 = 'Gosto quando me tratas como uma princesa. ';
this.pt_strList.scene_1_25 = 'Então abre as pernas, o meu caralho está a muito tempo à espera!';
this.pt_strList.scene_1_26 = 'O que? És como os outros todos! Vai-te foder!';
this.pt_strList.scene_1_27 = 'Eu trato-te como a mulher mais bonita e sensual do mundo!';
this.pt_strList.scene_1_28 = 'Estou cheia de tesão... Enfia o caralho em mim agora mesmo...';
this.pt_strList.scene_1_29 = 'Senta-te no meu caralho, gostosa!';
this.pt_strList.scene_1_30 = 'Não sou uma gostosa para ti palhaço! Vem-te!';
this.sr_strList = new Object();
this.sr_strList.scene_1_1 = 'Stvarno je dobra ideja da se izadje malo napolje.';
this.sr_strList.scene_1_2 = 'Da! Kao i obicno, JA sam taj koji organizuje sve! ';
this.sr_strList.scene_1_3 = 'Nisam znala da kuvas tako dobro!... ';
this.sr_strList.scene_1_4 = ' To je samo jedna od mnogih prednosti!';
this.sr_strList.scene_1_5 = 'Tako si lepa danas! ';
this.sr_strList.scene_1_6 = 'Samo danas? Ja sam uvek lepa! ';
this.sr_strList.scene_1_7 = 'Sta jos mozes da mi pokazes osim lepote i domacinskih vestina?';
this.sr_strList.scene_1_8 = 'TReba sve da pojedes pre nego sto me upoznas potpuno... ';
this.sr_strList.scene_1_9 = ' Ne budi tako ponosna, devojko! Ima mnogo devojaka kao sto si ti!';
this.sr_strList.scene_1_10 = 'Pa, sta onda radis ovde?';
this.sr_strList.scene_1_11 = ' Nadam se da ces mi pokazati svoje vestine u seksu!';
this.sr_strList.scene_1_12 = 'Nema sanse, perverznjaku jedan! ';
this.sr_strList.scene_1_13 = ' Sa zadovoljstvom, jer ti je hrana jako ukusna.';
this.sr_strList.scene_1_14 = 'Ne laskaj mi! ';
this.sr_strList.scene_1_15 = ' Ne mogu vise da jedem! Sita sam....';
this.sr_strList.scene_1_16 = 'Ok, onda ne znas nista!...';
this.sr_strList.scene_1_17 = 'Sve sam vec pojela!';
this.sr_strList.scene_1_18 = 'Sada mozes da me zagrlis!';
this.sr_strList.scene_1_19 = 'Imas dobre sise!';
this.sr_strList.scene_1_20 = 'Dalje ruke od mene supcino!';
this.sr_strList.scene_1_21 = 'Daj da ti diram picu!';
this.sr_strList.scene_1_22 = 'Ne, prvo predigra!';
this.sr_strList.scene_1_23 = 'Oh, kraljice moja, sve cu da uradim za tebe...';
this.sr_strList.scene_1_24 = 'Volim kada me tretiras kao princezu. ';
this.sr_strList.scene_1_25 = 'Pa, rasiri noge, moja kita ceka predugo!';
this.sr_strList.scene_1_26 = 'Sta? Ti si kao i svi drugi! Jebi se!';
this.sr_strList.scene_1_27 = 'Tretiracu te kao najlepsu i najseksi zenu na svetu!';
this.sr_strList.scene_1_28 = 'Napalila sam se... Gurni mi ga odmah...';
this.sr_strList.scene_1_29 = 'Sedi na moju kitu, duso!';
this.sr_strList.scene_1_30 = 'Nisam ti ja dusa, budalo! Odjebi!';
this.ua_strList = new Object();
this.ua_strList.scene_1_1 = 'Мені дуже ÑподобалаÑÑŒ Ñ‚Ð²Ð¾Ñ Ñ–Ð´ÐµÑ Ð²Ð¸Ñ€ÑƒÑˆÐ¸Ñ‚Ð¸ до Ñела на пікнік.';
this.ua_strList.scene_1_2 = 'Звичайно! Я Ñправжній генератор ідей, Ñонечко.';
this.ua_strList.scene_1_3 = 'Я навіть не підозрював, що ти так гарно готуєш!';
this.ua_strList.scene_1_4 = ' Це лише одна з моїх чиÑленних чеÑнот!';
this.ua_strList.scene_1_5 = 'Ти така гарна Ñьогодні! ';
this.ua_strList.scene_1_6 = 'Тільки Ñьогодні? Я завжди гарна! ';
this.ua_strList.scene_1_7 = 'Що ще ти можеш продемонÑтрувати мені, окрім Ñвоєї краÑи та кулінарних талантів?';
this.ua_strList.scene_1_8 = 'Сперш доїж уÑе, що Ñ Ð¿Ñ€Ð¸Ð³Ð¾Ñ‚ÑƒÐ²Ð°Ð»Ð°, тоді й поговоримо... ';
this.ua_strList.scene_1_9 = 'Ðе будь такою Ñамовпевненою, дівчинко! Ти нічим не краща за інших!';
this.ua_strList.scene_1_10 = 'Тоді що ми тут робимо?';
this.ua_strList.scene_1_11 = 'СподіваюÑÑŒ, ти покажеш мені Ñвої ÑекÑуальні навички!';
this.ua_strList.scene_1_12 = 'ÐÑ–, збоченець! ';
this.ua_strList.scene_1_13 = 'Із задоволеннÑм! УÑе так Ñмачно…';
this.ua_strList.scene_1_14 = 'Ðе варто мені леÑтити! ';
this.ua_strList.scene_1_15 = 'Я більш не можу Ñ—Ñти, шлунок повний...';
this.ua_strList.scene_1_16 = 'Добре, тоді ти ні про що не дізнаєшÑÑ!...';
this.ua_strList.scene_1_17 = 'Я вже уÑе з’їв.';
this.ua_strList.scene_1_18 = 'Тепер обніми мене.';
this.ua_strList.scene_1_19 = 'Гарні цицьки в тебе!';
this.ua_strList.scene_1_20 = 'Забери Ñвої руки, покидьок!';
this.ua_strList.scene_1_21 = 'Дай мені полизати Ñвою кицьку!';
this.ua_strList.scene_1_22 = 'ÐÑ–, Ñперш прелюдіÑ!';
this.ua_strList.scene_1_23 = 'О, Ð¼Ð¾Ñ ÐºÐ¾Ñ€Ð¾Ð»ÐµÐ²Ð°, Ñ Ð·Ñ€Ð¾Ð±Ð»ÑŽ уÑе, що ти Ñкажеш...';
this.ua_strList.scene_1_24 = 'ДÑкую. Мені дуже подобаєтьÑÑ, коли ти обходишÑÑ Ð·Ñ– мною, Ñк із принцеÑою. ';
this.ua_strList.scene_1_25 = 'То розÑунь Ñвої ніжки, мій член вже зачекавÑÑ!';
this.ua_strList.scene_1_26 = 'Що? Ð Ñ Ð´ÑƒÐ¼Ð°Ð»Ð°, ти не такий Ñк уÑі…';
this.ua_strList.scene_1_27 = 'Тоді Ñ Ð¾Ð±Ñ…Ð¾Ð´Ð¸Ñ‚Ð¸Ð¼ÑƒÑÑŒ із тобою, Ñк з найгарнішою та найкращою принцеÑою в Ñвіті!';
this.ua_strList.scene_1_28 = 'Ти так збуджуєш мене... Візьми мене проÑто зараз! ';
this.ua_strList.scene_1_29 = 'Сідай на мій член, Ñолоденька!';
this.ua_strList.scene_1_30 = 'Я тобі не Ñолоденька, дурень. ВідчепиÑÑŒ!';
this.cz_strList = new Object();
this.cz_strList.scene_1_1 = 'To je skvÄ›lý nápad udÄ›lat si vycházku do pÅ™Ãrody';
this.cz_strList.scene_1_2 = 'Ano! Jako vždy jsem to já, kdo něco takového organizuje!';
this.cz_strList.scene_1_3 = 'Nemyslel jsem si, že vaÅ™ÃÅ¡ tak dobÅ™e!';
this.cz_strList.scene_1_4 = 'To je jen jedna pÅ™ednost z mnoha dalÅ¡Ãch!';
this.cz_strList.scene_1_5 = 'Dneska jsi tak nádherná!';
this.cz_strList.scene_1_6 = 'Jenom dneska? Já jsem krásná vždycky!';
this.cz_strList.scene_1_7 = 'Co jiného mi můžeÅ¡ ukázat kromÄ› své krásy a domácÃch pracÃ?';
this.cz_strList.scene_1_8 = 'MÄ›l bys vÅ¡echno snÃst než o mnÄ› budeÅ¡ vÅ¡echno vÄ›dÄ›t...';
this.cz_strList.scene_1_9 = 'NebuÄ tak úzkoprsá, dÄ›vÄe! Je mnoho holek jako ty!';
this.cz_strList.scene_1_10 = 'A co tu teda potom děláš?';
this.cz_strList.scene_1_11 = 'Doufám, že mi předvedeš svoje sexuálnà schopnosti!';
this.cz_strList.scene_1_12 = 'To ani náhodou, sprosťáku!';
this.cz_strList.scene_1_13 = 'S potěšenÃm, protože tvoje jÃdlo je opravdu chutné.';
this.cz_strList.scene_1_14 = 'Nelichoť mi!';
this.cz_strList.scene_1_15 = 'Už nemůžu, jsem plný....';
this.cz_strList.scene_1_16 = 'OK, takže nic nevÃÅ¡!....';
this.cz_strList.scene_1_17 = 'Už jsem snědl všechno!';
this.cz_strList.scene_1_18 = 'Ted mě můžeš rozmazlovat!';
this.cz_strList.scene_1_19 = 'Máš pěkné kozy!';
this.cz_strList.scene_1_20 = 'Sundej ze mÄ› pracky, ty debile!';
this.cz_strList.scene_1_21 = 'Nech mě sáhnout na tvou jeskyňku!';
this.cz_strList.scene_1_22 = 'Ne, nejdÅ™Ãv pÅ™edehra!';
this.cz_strList.scene_1_23 = 'Má královno, udělám pro tebe cokoliv....';
this.cz_strList.scene_1_24 = 'Mám rád když se mnou zacházÃÅ¡ jako s princeznou.';
this.cz_strList.scene_1_25 = 'Roztáhni nohy, můj ocas Äeká už moc dlouho!';
this.cz_strList.scene_1_26 = 'Co? Ty jsi jako vÅ¡ichni ostatnÃ! Naser si!';
this.cz_strList.scene_1_27 = 'Budu se o tebe starat jako o nejkrásnějšà a nejpřitažlivějšà ženu na světě!';
this.cz_strList.scene_1_28 = 'Jsem tak vzruÅ¡ená...vraž ho do mÄ›, teÄ...';
this.cz_strList.scene_1_29 = 'Osedlej si ho, zlatÃÄko!';
this.cz_strList.scene_1_30 = 'Nejsem pro tebe zlatÃÄko, blázne! UdÄ›lej si to sám!';
this.langList = new Object();
this.langList.en = 'Play';
this.langList.ru = 'Играть';
this.langList.de = 'Spielen';
this.langList.es = 'Jugar';
this.langList.fr = 'Jouer';
this.langList.hu = 'Play';
this.langList.it = 'Gioca!';
this.langList.pl = 'Zagraj';
this.langList.ro = 'Joacă';
this.langList.bg = 'Игра';
this.langList.sr = 'Plai';
this.langList.pt = 'Tocar';
this.langList.ua = 'Грати';
this.langList.cz = 'Hrát';
this.gameNameList = new Object();
this.gameNameList.en = 'Porn game: Fucking Basket Picnic';
this.gameNameList.ru = 'Порно игра: За город на Пикник и ПотрахатьÑÑ';
this.gameNameList.de = 'Porno Spiel: Bumsen picknickkorb';
this.gameNameList.es = 'El Curso de Sexo';
this.gameNameList.fr = 'Jeu porno: Pique-niquer Pour Niquer';
this.gameNameList.hu = 'Porno jatek: Szexi piknik';
this.gameNameList.it = 'Gioco di porno: Picnic di Sesso';
this.gameNameList.pl = 'Gra porno: Pieprzony piknik';
this.gameNameList.ro = 'Joc porno: CoÅŸul de Picnic al Sexului';
this.gameNameList.bg = 'Порно игра: Ð¡ÐµÐºÑ Ð¿Ð¸ÐºÐ½Ð¸Ðº';
this.gameNameList.pt = 'Jogo porno: Foder num Piquenique';
this.gameNameList.sr = 'Porno igrica: Jebeni Korpa Piknik';
this.gameNameList.ua = 'Порно-гра: Романтичний Пікнік';
this.gameNameList.cz = 'Eroticka hra: Sexuálnà piknik';
};
_global.Strings = v1;
_global.Strings extends MovieClip;
var v2 = v1.prototype;
ASSetPropFlags(_global.Strings.prototype, null, 1);
}
#endinitclip
}
movieClip 491 __Packages.Buttons {
#initclip
if (!_global.Buttons) {
var v1 = function (myList) {
super();
this.buttonList = new Array();
var v5 = 0;
while (v5 < myList.length) {
this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5);
this.buttonList[v5]._x = myList[v5].area[0];
this.buttonList[v5]._y = myList[v5].area[1];
this.buttonList[v5].frame = myList[v5].frame;
this.buttonList[v5].url = myList[v5].url;
this.buttonList[v5].txt.text = _global.str2[myList[v5].btnPlay];
this.buttonList[v5].gotoAndStop(1);
this.buttonList[v5].onRollOver = function () {
this.gotoAndStop(2);
};
this.buttonList[v5].onRollOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onDragOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onRelease = function () {
if (!(this.url eq '')) {
this.getURL(this.url, 'blank');
}
if (this.frame != 0) {
_root.gotoAndStop(this.frame);
_global.myButtons.kill();
}
};
++v5;
}
};
_global.Buttons = v1;
_global.Buttons extends MovieClip;
var v2 = v1.prototype;
v2.kill = function () {
var v3 = 0;
while (v3 < this.buttonList.length) {
delete this.buttonList[v3].onRollOver;
delete this.buttonList[v3].onRollOut;
delete this.buttonList[v3].onDragOut;
delete this.buttonList[v3].onRelease;
this.buttonList[v3].removeMovieClip();
++v3;
}
delete this.buttonList;
delete _global.myButtons;
};
ASSetPropFlags(_global.Buttons.prototype, null, 1);
}
#endinitclip
}
movieClip 492 __Packages.Waiting {
#initclip
if (!_global.Waiting) {
var v1 = function (myFramesQty, myFrame, snd) {
super();
this.framesQty = myFramesQty;
this.gotoFrame = myFrame;
this.counter = 0;
this.mySound = snd;
if (!(this.mySound eq '') and !(this.mySound eq undefined)) {
this.playSound(this.mySound, false);
}
_root.onEnterFrame = function () {
_global.myWaiting.counter += 1;
if (_global.myWaiting.counter >= _global.myWaiting.framesQty) {
_global.myWaiting.kill();
_root.gotoAndStop(_global.myWaiting.gotoFrame);
}
};
};
_global.Waiting = v1;
_global.Waiting extends MovieClip;
var v2 = v1.prototype;
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
_root.sound.start();
};
v2.kill = function () {
delete _root.onEnterFrame;
};
ASSetPropFlags(_global.Waiting.prototype, null, 1);
}
#endinitclip
}
movieClip 493 __Packages.Dialog {
#initclip
if (!_global.Dialog) {
var v1 = function (myList, xPos, yPos, popup_1, popup_2, myFrame) {
super();
this.dailogList = new Array();
var v5 = 0;
while (v5 < myList.length) {
this.dailogList[v5] = _root.attachMovie('phrase_area', 'phrase_obj_' + v5, 100 + v5);
this.dailogList[v5]._x = xPos;
this.dailogList[v5]._y = yPos + v5 * 35;
this.dailogList[v5].phrase = myList[v5].phrase;
this.dailogList[v5].answer = myList[v5].answer;
this.dailogList[v5].correct = myList[v5].correct;
this.dailogList[v5].frame = myList[v5].frame;
this.dailogList[v5].snd = myList[v5].snd;
this.dailogList[v5].visited = false;
this.dailogList[v5].numb = v5;
this.dailogList[v5].gotoAndStop(1);
_global.gameTexts['dialog_' + v5].setText(myList[v5].phrase);
_global.gameTexts['dialog_' + v5].setAlign('left');
_global.gameTexts['dialog_' + v5].setPosition(xPos + 5, yPos + v5 * 35 + 7);
_global.gameTexts['dialog_' + v5].setVisible(true);
this.dailogList[v5].onRollOver = function () {
if (this.visited eq false) {
this.gotoAndStop(2);
}
};
this.dailogList[v5].onRollOut = function () {
if (this.visited eq false) {
this.gotoAndStop(1);
}
};
this.dailogList[v5].onDragOut = function () {
if (this.visited eq false) {
this.gotoAndStop(1);
}
};
this.dailogList[v5].onRelease = function () {
if (this.visited eq false) {
_global.myDialog.makePopup(this.numb, 1);
}
};
++v5;
}
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50, {'_visible': false});
this.popupObject.popup_1 = new Array(7);
this.popupObject.popup_1[2] = popup_1[1];
this.popupObject.popup_1[3] = popup_1[2];
this.popupObject.popup_1[6] = popup_1[0];
this.popupObject.popup_2 = new Array(7);
this.popupObject.popup_2[2] = popup_2[1];
this.popupObject.popup_2[3] = popup_2[2];
this.popupObject.popup_2[6] = popup_2[0];
this.popupObject.popup_button.gotoAndStop(1);
_root[this.popupObject.popup_1[6]]._visible = false;
if (_root[this.popupObject.popup_1[6]].arrow._y > 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75;
this.popupObject.popup_1[4] = true;
this.popupObject.popup_1[5] = false;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y < 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33;
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = true;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y == 0) {
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = false;
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x;
}
}
}
_root[this.popupObject.popup_2[6]]._visible = false;
if (_root[this.popupObject.popup_2[6]].arrow._y > 0) {
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y + 30;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - this.popupObject.popup_2[2] + 75;
this.popupObject.popup_2[4] = true;
this.popupObject.popup_2[5] = false;
} else {
if (_root[this.popupObject.popup_2[6]].arrow._y < 0) {
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y - this.popupObject.popup_2[3] - 30;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - 33;
this.popupObject.popup_2[4] = false;
this.popupObject.popup_2[5] = true;
} else {
if (_root[this.popupObject.popup_2[6]].arrow._y == 0) {
this.popupObject.popup_2[4] = false;
this.popupObject.popup_2[5] = false;
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x;
}
}
}
_root.startFrame = _root._currentframe + 1;
_root.finishFrame = myFrame;
this.sound = new Sound();
};
_global.Dialog = v1;
_global.Dialog extends MovieClip;
var v2 = v1.prototype;
v2.makePopup = function (choiceNumb, popupNumb) {
this.hideDialog();
this.popupObject._visible = true;
this.popupObject._x = this.popupObject['popup_' + popupNumb][0];
this.popupObject._y = this.popupObject['popup_' + popupNumb][1];
this.popupObject.popup_1_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_2_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_3_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_2_1._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_2_2._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_2_3._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_1_3._x = this.popupObject['popup_' + popupNumb][2] - 20;
this.popupObject.popup_2_3._x = this.popupObject['popup_' + popupNumb][2] - 0;
this.popupObject.popup_3_3._x = this.popupObject['popup_' + popupNumb][2] - 20;
this.popupObject.popup_3_1._y = this.popupObject['popup_' + popupNumb][3] - 20;
this.popupObject.popup_3_2._y = this.popupObject['popup_' + popupNumb][3] - 0;
this.popupObject.popup_3_3._y = this.popupObject['popup_' + popupNumb][3] - 20;
if (popupNumb == 1) {
_global.gameTexts.text_0.setText(this.dailogList[choiceNumb].phrase);
} else {
_global.gameTexts.text_0.setText(this.dailogList[choiceNumb].answer);
this.playSound(_global.myDialog.dailogList[choiceNumb].snd, false);
}
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.popupObject['popup_' + popupNumb][0] + 10, this.popupObject['popup_' + popupNumb][1] + 15);
_global.gameTexts.text_0.setWidth(this.popupObject['popup_' + popupNumb][2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.popupObject['popup_' + popupNumb][2] - 90;
this.popupObject.popup_arrow_down._y = this.popupObject['popup_' + popupNumb][3] - 0;
this.popupObject.popup_button._x = this.popupObject['popup_' + popupNumb][2] - 50;
this.popupObject.popup_button._y = this.popupObject['popup_' + popupNumb][3] - 15;
this.popupObject.popup_arrow_up._visible = this.popupObject['popup_' + popupNumb][4];
this.popupObject.popup_arrow_down._visible = this.popupObject['popup_' + popupNumb][5];
this.popupObject.popup_button.gotoAndStop(1);
this.popupObject.popup_button.onRollOver = function () {
this.gotoAndStop(2);
};
this.popupObject.popup_button.onRollOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onDragOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onRelease = function () {
_global.myDialog.kullPopup(popupNumb);
if (popupNumb == 1) {
_root.gotoAndStop(_global.myDialog.dailogList[choiceNumb].frame);
_global.myDialog.makePopup(choiceNumb, 2);
} else {
if (_global.myDialog.dailogList[choiceNumb].correct eq false) {
_global.myDialog.dailogList[choiceNumb].visited = true;
_global.myDialog.dailogList[choiceNumb].gotoAndStop(3);
_root.gotoAndStop(_root.startFrame);
_global.myDialog.showDialog();
} else {
_root.gotoAndStop(_root.finishFrame);
_global.myDialog.kill();
}
}
};
};
v2.showDialog = function () {
var v3 = 0;
while (v3 < this.dailogList.length) {
this.dailogList[v3]._visible = true;
_global.gameTexts['dialog_' + v3].setVisible(true);
++v3;
}
};
v2.hideDialog = function () {
var v3 = 0;
while (v3 < this.dailogList.length) {
this.dailogList[v3]._visible = false;
_global.gameTexts['dialog_' + v3].setVisible(false);
++v3;
}
};
v2.kullPopup = function (popupNumb) {
delete this.popupObject.popup_button.onRollOver;
delete this.popupObject.popup_button.onRollOut;
delete this.popupObject.popup_button.onDragOut;
delete this.popupObject.popup_button.onRelease;
this.popupObject._visible = false;
_global.gameTexts.text_0.setVisible(false);
};
v2.kill = function () {
this.popupObject.removeMovieClip();
delete this.popupObject;
var v3 = 0;
while (v3 < this.dailogList.length) {
delete this.dailogList[v3].onRollOver;
delete this.dailogList[v3].onRollOut;
delete this.dailogList[v3].onDragOut;
delete this.dailogList[v3].onRelease;
this.dailogList[v3].removeMovieClip();
++v3;
}
delete this.dailogList;
delete _global.myDialog;
};
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Dialog.prototype, null, 1);
}
#endinitclip
}
movieClip 494 __Packages.Sequence {
#initclip
if (!_global.Sequence) {
var v1 = function (myList, myArea, myBtn, myFrame) {
super();
this.classVar = new Object({'start_frame': _root._currentframe + 1, 'mouse_press': false, 'cur_seq': -1, 'cur_id': -1, 'proc': 0, 'interv': 0, 'next_btn': myBtn});
this.sequenceData = myList;
this.sequenceArea = myArea;
this.sequenceList = new Array();
this.sequenceNumb = 0;
this.persentsNumb = 0;
var v5 = 0;
while (v5 < this.sequenceData.length) {
var v6 = 0;
while (v6 < this.sequenceData[v5].masks.length) {
this.sequenceList[v5] = _root[this.sequenceData[v5].masks[v6].mask];
this.sequenceList[v5].seq = v5;
this.sequenceList[v5].id = v6;
this.sequenceList[v5].onPress = function () {
_global.mySequence.onPressAction(this);
};
this.sequenceList[v5].onDragOut = function () {
_global.mySequence.onReleseAction(this);
};
this.sequenceList[v5].onRelease = function () {
_global.mySequence.onReleseAction(this);
};
++v6;
}
++v5;
}
_root.counter.gotoAndStop(1);
_root[this.classVar.next_btn].gotoAndStop(1);
_root[this.classVar.next_btn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.classVar.next_btn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.classVar.next_btn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.classVar.next_btn].onRelease = function () {
_global.mySequence.kill();
_root.gotoAndStop(myFrame);
};
_root[this.classVar.next_btn]._visible = false;
};
_global.Sequence = v1;
_global.Sequence extends MovieClip;
var v2 = v1.prototype;
v2.onFrameAction = function () {
if (this.classVar.mouse_press eq true) {
switch (this.sequenceData[this.classVar.cur_seq].type) {
case 'click-n-hold':
this.classVar.proc += this.sequenceData[this.classVar.cur_seq].masks[this.classVar.cur_id].speed;
this.persentsNumb += this.sequenceData[this.classVar.cur_seq].masks[this.classVar.cur_id].speed;
if (this.classVar.proc >= this.sequenceData[this.classVar.cur_seq].add_percents) {
this.persentsNumb = Math.round(this.persentsNumb - (this.classVar.proc - this.sequenceData[this.classVar.cur_seq].add_percents));
this.sequenceNumb += 1;
this.classVar.proc = 0;
if (this.sequenceNumb == this.sequenceData.length) {
_root[this.classVar.next_btn]._visible = true;
}
clearInterval(this.classVar.interv);
}
_root.counter.gotoAndStop(int(this.persentsNumb * 5));
break;
case 'move':
}
}
};
v2.onPressAction = function (myObject) {
switch (this.sequenceData[myObject.seq].type) {
break;
case 'click':
case 'click-n-hold':
if (myObject.seq == this.sequenceNumb) {
clearInterval(this.classVar.interv);
this.classVar.mouse_press = true;
this.classVar.cur_seq = myObject.seq;
this.classVar.cur_id = myObject.id;
this.classVar.interv = setInterval(this, 'onFrameAction', 30);
_root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].good.frame);
this.makePopup(this.sequenceData[myObject.seq].masks[myObject.id].good.text);
this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].good.snd;
this.playSound(this.soundName, false);
}
if (myObject.seq < this.sequenceNumb) {
_root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].good.frame);
this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].good.snd;
this.playSound(this.soundName, false);
}
if (myObject.seq > this.sequenceNumb) {
_root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].bad.frame);
this.makePopup(this.sequenceData[myObject.seq].masks[myObject.id].bad.text);
this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].bad.snd;
this.playSound(this.soundName, false);
}
break;
case 'move':
}
};
v2.onReleseAction = function (myObject) {
switch (this.sequenceData[myObject.seq].type) {
case 'click':
if (myObject.seq == this.sequenceNumb) {
this.persentsNumb += this.sequenceData[myObject.seq].add_percents;
this.sequenceNumb += 1;
_root.counter.gotoAndStop(this.persentsNumb);
}
if (myObject.seq > this.sequenceNumb) {
}
if (myObject.seq < this.sequenceNumb) {
}
break;
case 'click-n-hold':
clearInterval(this.classVar.interv);
_root.gotoAndStop(this.classVar.start_frame);
_global.gameTexts.text_0.setText('');
_root.sound.stop(this.soundName);
this.popupObject.removeMovieClip();
break;
case 'move':
}
};
v2.makePopup = function (myText) {
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupObject._x = this.sequenceArea[0];
this.popupObject._y = this.sequenceArea[1];
this.popupObject.popup_1_2._width = this.sequenceArea[2] - 40;
this.popupObject.popup_2_2._width = this.sequenceArea[2] - 40;
this.popupObject.popup_3_2._width = this.sequenceArea[2] - 40;
this.popupObject.popup_2_1._height = this.sequenceArea[3] - 40;
this.popupObject.popup_2_2._height = this.sequenceArea[3] - 40;
this.popupObject.popup_2_3._height = this.sequenceArea[3] - 40;
this.popupObject.popup_1_3._x = this.sequenceArea[2] - 20;
this.popupObject.popup_2_3._x = this.sequenceArea[2] - 0;
this.popupObject.popup_3_3._x = this.sequenceArea[2] - 20;
this.popupObject.popup_3_1._y = this.sequenceArea[3] - 20;
this.popupObject.popup_3_2._y = this.sequenceArea[3] - 0;
this.popupObject.popup_3_3._y = this.sequenceArea[3] - 20;
_global.gameTexts.text_0.setText(myText);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.sequenceArea[0] + 10, this.sequenceArea[1] + 15);
_global.gameTexts.text_0.setWidth(this.sequenceArea[2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.sequenceArea[2] - 90;
this.popupObject.popup_arrow_down._y = this.sequenceArea[3] - 0;
this.popupObject.popup_arrow_up._visible = this.sequenceArea[4];
this.popupObject.popup_arrow_down._visible = this.sequenceArea[5];
this.popupObject.popup_button._visible = false;
};
v2.kill = function () {
delete _root[this.classVar.next_btn].onRollOver;
delete _root[this.classVar.next_btn].onRollOut;
delete _root[this.classVar.next_btn].onDragOut;
delete _root[this.classVar.next_btn].onRelease;
var v5 = 0;
while (v5 < this.sequenceData.length) {
var v4 = 0;
while (v4 < this.sequenceData[v5].masks.length) {
delete _root[this.sequenceData[v5].masks[v4].mask].onPress;
delete _root[this.sequenceData[v5].masks[v4].mask].onDragOut;
delete _root[this.sequenceData[v5].masks[v4].mask].onRelease;
++v4;
}
++v5;
}
delete this.sequenceList;
delete this.popupObject;
delete _global.mySequence;
};
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Sequence.prototype, null, 1);
}
#endinitclip
}
movieClip 495 __Packages.HintTimer {
#initclip
if (!_global.HintTimer) {
var v1 = function () {
super();
trace('HintTest');
this.sequenceData = new Array();
this.sequenceList = new Array();
this.addPercents = new Array();
this.sequenceData = _global.sequenceList;
var v5 = 0;
while (v5 < this.sequenceData.length) {
var v6 = 0;
while (v6 < this.sequenceData[v5].masks.length) {
this.addPercents[v5] = this.sequenceData[v5].add_percents;
this.sequenceList[v5] = _root[this.sequenceData[v5].masks[v6].mask];
++v6;
}
++v5;
}
this.startTimer();
};
_global.HintTimer = v1;
_global.HintTimer extends MovieClip;
var v2 = v1.prototype;
v2.startTimer = function () {
this.isTimerStarted = true;
this.mcActionPoint = null;
this.beginTime = getTimer();
this.progress_start = _root.counter._currentframe;
_root.onEnterFrame = function () {
trace(getTimer() - _global.newHintTimer.getBeginTime());
if (_root.counter._currentframe == _root.counter._totalframes) {
if (_global.newHintTimer.isStarted()) {
_global.newHintTimer.stopTimer();
}
} else {
if (_root.counter._currentframe > _global.newHintTimer.getProgressStart()) {
if (_global.newHintTimer.isStarted()) {
_global.newHintTimer.stopTimer();
}
_global.newHintTimer.startTimer();
} else {
if (getTimer() - _global.newHintTimer.getBeginTime() >= HintTimer.MillisecWait) {
if (_global.newHintTimer.getMcActionPoint() == null) {
trace(' progress_start = ' + _global.newHintTimer.getProgressStart());
var v5 = 0;
var v4 = 0;
var v3 = 0;
while (v3 < _global.newHintTimer.addPercents.length) {
v4 += _global.newHintTimer.addPercents[v3];
trace('_root.counter._currentframe = ' + _root.counter._currentframe);
trace('( ' + v4 + ' * ' + _root.counter._totalframes + ' / ' + 100 + ' )');
if (_root.counter._currentframe < v4 * _root.counter._totalframes / 100) {
v5 = v3;
break;
}
++v3;
}
var v7 = _global.newHintTimer.sequenceList[v5]._x;
var v6 = _global.newHintTimer.sequenceList[v5]._y;
trace(' new_x = ' + v7 + ' new_y = ' + v6);
_global.newHintTimer.setMcActionPoint(_root.attachMovie('actionPoint', 'actionPoint', _root.getNextHighestDepth(), {'_x': v7, '_y': v6}));
}
}
}
}
};
};
v2.stopTimer = function () {
var v3 = 0;
while (_root.getInstanceAtDepth(v3) != undefined) {
++v3;
}
trace(' i = ' + v3);
this.mcActionPoint.swapDepths(v3);
this.mcActionPoint.removeMovieClip();
this.mcActionPoint = null;
delete _root.onEnterFrame;
this.isTimerStarted = false;
};
v2.getBeginTime = function () {
return this.beginTime;
};
v2.getProgressStart = function () {
return this.progress_start;
};
v2.getMcActionPoint = function () {
return this.mcActionPoint;
};
v2.setMcActionPoint = function (_mc) {
this.mcActionPoint = _mc;
};
v2.isStarted = function () {
return this.isTimerStarted;
};
v1.MillisecWait = 30000;
ASSetPropFlags(_global.HintTimer.prototype, null, 1);
}
#endinitclip
}
movieClip 496 __Packages.Shakehand {
#initclip
if (!_global.Shakehand) {
var v1 = function (myList) {
super();
this.datasList = myList;
this.datasList.dist = 0;
this.datasList.x = _root._xmouse;
this.datasList.y = _root._ymouse;
this.datasList.last_x = _root._xmouse;
this.datasList.last_y = _root._ymouse;
this.datasList.summ_x = 0;
this.datasList.summ_y = 0;
this.datasList.counter = 0;
this.datasList.status = 0;
this.datasList.fr_jump = 0;
this.datasList.c_frame = _root.scene._currentframe;
this.datasList.m_frame = _root.scene._framesloaded;
_root.scene.gotoAndStop(1);
_root.counter.gotoAndStop(1);
this.popupList = new Object();
this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupList.popup_button.gotoAndStop(1);
this.popupList.popup_button._visible = false;
this.popupList.popup_arrow_up._visible = false;
this.popupList.popup_arrow_down._visible = false;
this.popupList._x = this.datasList.popup[0];
this.popupList._y = this.datasList.popup[1];
this.popupList.popup_1_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_3_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_1._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_2._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_3._height = this.datasList.popup[3] - 40;
this.popupList.popup_1_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_2_3._x = this.datasList.popup[2] - 0;
this.popupList.popup_3_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_3_1._y = this.datasList.popup[3] - 20;
this.popupList.popup_3_2._y = this.datasList.popup[3] - 0;
this.popupList.popup_3_3._y = this.datasList.popup[3] - 20;
_global.gameTexts.text_0.setText(this.datasList.popup[4]);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15);
_global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20);
_global.gameTexts.text_0.setVisible(true);
trace(this.datasList.popup[0]);
this.interval = setInterval(this.actionWaiting, 30, this);
};
_global.Shakehand = v1;
_global.Shakehand extends MovieClip;
var v2 = v1.prototype;
v2.actionWaiting = function (obj) {
var v9 = _root._xmouse;
var v10 = _root._ymouse;
var v11 = Math.sqrt(Math.pow(v9 - obj.datasList.x, 2) + Math.pow(v10 - obj.datasList.y, 2));
this.datasList.status -= 1;
if (obj.datasList.dist <= v11) {
obj.datasList.dist = v11;
} else {
var v13 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180);
var v12 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180);
var v14 = Math.sqrt(Math.pow(v13, 2) + Math.pow(v12, 2));
var v8 = v14 / obj.datasList.counter * obj.datasList.difficulty;
if (v8 > 7 * obj.datasList.counter) {
v8 = 7 * obj.datasList.counter;
}
obj.datasList.status += Math.ceil(v8);
obj.datasList.counter = 0;
obj.datasList.dist = 0;
obj.datasList.x = v9;
obj.datasList.y = v10;
}
var v6 = 100 * obj.datasList.status / 1000;
if (v6 > 100) {
v6 = 100;
}
obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v6 / 100) + obj.datasList.minFrameJump;
var v5 = obj.datasList.c_frame + obj.datasList.fr_jump;
if (v5 > obj.datasList.m_frame) {
v5 -= obj.datasList.m_frame;
}
obj.datasList.c_frame = v5;
_root.scene.gotoAndStop(obj.datasList.c_frame);
if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) {
_root.counter.nextFrame();
_root.counter.nextFrame();
} else {
if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) {
_root.counter.prevFrame();
_root.counter.prevFrame();
}
}
obj.datasList.last_x = v9;
obj.datasList.last_y = v10;
++obj.datasList.counter;
if (obj.datasList.status > 0) {
var v7 = obj.datasList.status * 0.005 + 1;
if (v7 > 5) {
v7 = 5;
}
obj.datasList.status -= v7;
}
if (obj.datasList.status < 0) {
obj.datasList.status = 0;
}
if (v6 >= 100) {
_root.gotoAndStop(obj.datasList.frame);
_global.myShakehand.kill();
}
};
v2.kill = function () {
clearInterval(this.interval);
_global.gameTexts.text_0.setText('');
this.popupList.removeMovieClip();
delete this.popupList;
delete _global.myShakehand;
};
ASSetPropFlags(_global.Shakehand.prototype, null, 1);
}
#endinitclip
}
movieClip 497 __Packages.Regime {
#initclip
if (!_global.Regime) {
var v1 = function (myList, myBtn, myFrame) {
super();
this.regimeData = myList;
this.nextBtn = myBtn;
this.nextframe = myFrame;
this.regimeCurr = 0;
this._passFR = 0;
this._totalFR = 0;
this.regimeData[0].cntr = 0;
this.regimeData[0].pass = true;
this.regimeData[0].time = this.regimeData[0].time * 30 + 1;
this._totalFR += this.regimeData[0].time;
var v5 = 1;
while (v5 < this.regimeData.length) {
this.regimeData[v5].cntr = 0;
this.regimeData[v5].pass = false;
this.regimeData[v5].time = this.regimeData[v5].time * 30 + 1;
this._totalFR += this.regimeData[v5].time;
++v5;
}
_root.counter.gotoAndStop(1);
this.startAnimation(0);
_root[this.nextBtn].gotoAndStop(1);
_root[this.nextBtn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.nextBtn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onRelease = function () {
_global.myRegime.kill();
_root.gotoAndStop(myFrame);
};
_root[this.nextBtn]._visible = false;
this.sound = new Sound();
};
_global.Regime = v1;
_global.Regime extends MovieClip;
var v2 = v1.prototype;
v2.init = function () {
var v4 = 0;
while (v4 < this.regimeData.length) {
_root[this.regimeData[v4].btn].gotoAndStop(1);
if (this.regimeData[v4].pass eq true) {
if (v4 != this.regimeCurr) {
_root[this.regimeData[v4].btn].id = v4;
_root[this.regimeData[v4].btn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.regimeData[v4].btn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[v4].btn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[v4].btn].onRelease = function () {
_global.myRegime.startAnimation(this.id);
};
} else {
_root[this.regimeData[v4].btn].gotoAndStop(3);
}
_root[this.regimeData[v4].btn]._alpha = 100;
} else {
_root[this.regimeData[v4].btn]._alpha = 30;
}
++v4;
}
};
v2.drop = function () {
var v3 = 0;
while (v3 < this.regimeData.length) {
if (this.regimeData[v3].pass eq true) {
delete _root[this.regimeData[v3].btn].onRollOver;
delete _root[this.regimeData[v3].btn].onRollOut;
delete _root[this.regimeData[v3].btn].onDragOut;
delete _root[this.regimeData[v3].btn].onRelease;
}
++v3;
}
};
v2.startAnimation = function (myID) {
this.drop();
this.regimeCurr = myID;
clearInterval(this.regimeIntr);
_root.gotoAndStop(this.regimeData[myID].frame);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.init();
this.sound.stop(this.soundName);
if (myID > 0) {
this.soundName = this.regimeData[myID].snd;
this.playSound(this.soundName, true);
} else {
_root.sound.stop(this._sound);
}
};
v2.runAnimation = function () {
if (this.regimeData[this.regimeCurr].cntr < this.regimeData[this.regimeCurr].time) {
this.regimeData[this.regimeCurr].cntr += 1;
this._passFR += 1;
_root.counter.gotoAndStop(int(500 * this._passFR / this._totalFR));
if (this.regimeData[this.regimeCurr].cntr == this.regimeData[this.regimeCurr].time) {
this.drop();
this.regimeData[this.regimeCurr + 1].pass = true;
this.init();
if (this.regimeCurr == this.regimeData.length - 1) {
_root[this.nextBtn]._visible = true;
}
}
}
};
v2.kill = function () {
_root.sound.stop(this._sound);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.drop();
delete this.regimeData;
};
v2.playSound = function (soundName, loop) {
if (!(this._sound eq undefined)) {
_root.sound.stop(this._sound);
}
this._sound = soundName;
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Regime.prototype, null, 1);
}
#endinitclip
}
frame 2 {
_global.LanguageGame = 'en';
_global.OnlineGame = 'online';
_global.gameTexts = new Object();
_global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, '');
_global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, '');
_global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, '');
_global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, '');
_global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, '');
_global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, '');
_global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, '');
_global.strings = new Strings();
_global.str = _global.strings[_global.LanguageGame + '_strList'];
_global.str2 = _global.strings.langList;
_global.gameName = _global.strings.gameNameList;
_global.haveOfficeSex = false;
_global.haveRoom_1Sex = false;
_global.haveRoom_2Sex = false;
}
movieClip 125 {
}
movieClip 128 {
}
frame 3 {
_root.btn_logo.onRelease = function () {
getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Porn_Game_Fucking_Basket_Picnic-' + _global.OnlineGame, 'blank');
};
_root.sound = new Sound(_root.sound_switch);
_root.sound1 = new Sound(_root.music_switch);
_root.sound1.attachSound('music1');
_root.sound1.start(0, 100000);
_root.music_vol = 50;
_root.sound1.setVolume(_root.music_vol);
_root.music_switch.gotoAndStop(1);
_root.music_switch.onRelease = function () {
if (_root.music_vol == 50) {
_root.music_switch.gotoAndStop(2);
_root.music_vol = 0;
} else {
_root.music_switch.gotoAndStop(1);
_root.music_vol = 50;
}
_root.sound1.setVolume(_root.music_vol);
};
_root.sound_vol = 100;
_root.sound_switch.gotoAndStop(1);
_root.sound_switch.onRelease = function () {
if (_root.sound_vol == 100) {
_root.sound_switch.gotoAndStop(2);
_root.sound_vol = 0;
} else {
_root.sound_switch.gotoAndStop(1);
_root.sound_vol = 100;
}
_root.sound.setVolume(_root.sound_vol);
};
}
frame 9 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [335, 250], 'obj': 'button_play', 'frame': 10, 'url': '', 'btnPlay': _global.LanguageGame});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
movieClip 131 {
}
movieClip 134 {
}
movieClip 137 {
}
movieClip 140 {
}
movieClip 143 {
}
movieClip 146 {
}
movieClip 149 {
}
movieClip 152 {
}
movieClip 155 {
}
movieClip 156 {
}
frame 10 {
_global.myWaiting = new Waiting(230, 15);
stop;
}
movieClip 159 {
frame 230 {
stop();
}
}
frame 15 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_1, 'answer': _global.str.scene_1_2, 'correct': false, 'frame': 19, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_3, 'answer': _global.str.scene_1_4, 'correct': true, 'frame': 19, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_5, 'answer': _global.str.scene_1_6, 'correct': false, 'frame': 19, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 20);
stop();
}
movieClip 162 {
}
movieClip 163 {
frame 200 {
gotoAndPlay('f1');
}
}
movieClip 165 {
}
movieClip 166 {
}
movieClip 168 {
}
frame 20 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_7, 'answer': _global.str.scene_1_8, 'correct': true, 'frame': 24, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_9, 'answer': _global.str.scene_1_10, 'correct': false, 'frame': 24, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_11, 'answer': _global.str.scene_1_12, 'correct': false, 'frame': 24, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 25);
stop();
}
frame 25 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_13, 'answer': _global.str.scene_1_14, 'correct': false, 'frame': 29, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_15, 'answer': _global.str.scene_1_16, 'correct': false, 'frame': 29, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_17, 'answer': _global.str.scene_1_18, 'correct': true, 'frame': 29, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 30);
stop();
}
frame 30 {
_global.myWaiting = new Waiting(30, 35);
stop;
}
movieClip 171 {
frame 30 {
stop();
}
}
frame 35 {
_global.myWaiting = new Waiting(30, 40);
stop;
}
movieClip 174 {
}
movieClip 177 {
}
movieClip 180 {
}
movieClip 183 {
}
movieClip 186 {
}
movieClip 189 {
}
movieClip 192 {
}
movieClip 195 {
}
movieClip 198 {
}
movieClip 199 {
frame 200 {
gotoAndPlay('f1');
}
}
movieClip 202 {
frame 30 {
stop();
}
}
frame 40 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_19, 'answer': _global.str.scene_1_20, 'correct': false, 'frame': 44, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_21, 'answer': _global.str.scene_1_22, 'correct': false, 'frame': 44, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_23, 'answer': _global.str.scene_1_24, 'correct': true, 'frame': 44, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 45);
stop();
}
frame 45 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_25, 'answer': _global.str.scene_1_26, 'correct': false, 'frame': 49, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_27, 'answer': _global.str.scene_1_28, 'correct': true, 'frame': 49, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_29, 'answer': _global.str.scene_1_30, 'correct': false, 'frame': 49, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 50);
stop();
}
frame 50 {
_global.myWaiting = new Waiting(30, 55);
stop;
}
frame 55 {
_global.myWaiting = new Waiting(30, 60);
stop;
}
movieClip 205 {
}
movieClip 208 {
}
movieClip 211 {
}
movieClip 214 {
}
movieClip 217 {
}
movieClip 220 {
}
movieClip 223 {
}
movieClip 226 {
}
movieClip 229 {
}
movieClip 232 {
}
movieClip 235 {
}
movieClip 238 {
}
movieClip 241 {
}
movieClip 244 {
}
movieClip 247 {
}
movieClip 248 {
frame 100 {
gotoAndPlay('start');
}
}
frame 60 {
_global.sequenceList = new Array({'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_1', 'speed': 0.1, 'good': {'frame': 62, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 62, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_2', 'speed': 0.1, 'good': {'frame': 63, 'text': 'mmmm ... so good ...', 'snd': 'like'}, 'bad': {'frame': 63, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_3', 'speed': 0.1, 'good': {'frame': 64, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 64, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_4', 'speed': 0.1, 'good': {'frame': 65, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 65, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_5', 'speed': 0.1, 'good': {'frame': 66, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 66, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_6', 'speed': 0.1, 'good': {'frame': 67, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 67, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_7', 'speed': 0.1, 'good': {'frame': 68, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 68, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_8', 'speed': 0.1, 'good': {'frame': 69, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 69, 'text': 'Stop it!', 'snd': 'dontlike'}}]});
_global.mySequence = new Sequence(_global.sequenceList, [100, 30, 200, 60, false, false], 'btn_next', 70);
_global.newHintTimer = new HintTimer();
stop();
}
movieClip 251 {
}
movieClip 254 {
}
movieClip 257 {
}
movieClip 260 {
}
movieClip 263 {
}
movieClip 266 {
}
movieClip 269 {
}
movieClip 270 {
}
movieClip 273 {
}
movieClip 276 {
}
movieClip 279 {
}
movieClip 282 {
}
movieClip 285 {
}
movieClip 288 {
}
movieClip 291 {
}
movieClip 292 {
}
movieClip 293 {
}
movieClip 294 {
}
movieClip 295 {
frame 100 {
gotoAndPlay('sex_1');
}
frame 300 {
gotoAndPlay('sex_2');
}
frame 500 {
gotoAndPlay('sex_3');
}
frame 700 {
gotoAndPlay('sex_4');
}
frame 900 {
gotoAndPlay('sex_5');
}
frame 1100 {
gotoAndPlay('sex_6');
}
frame 1300 {
gotoAndPlay('sex_7');
}
frame 1500 {
gotoAndPlay('sex_8');
}
frame 1700 {
gotoAndPlay('sex_9');
}
}
movieClip 297 {
}
frame 62 {
scl333.gotoAndPlay('sex_2');
}
frame 63 {
scl333.gotoAndPlay('sex_3');
}
frame 64 {
scl333.gotoAndPlay('sex_4');
}
frame 65 {
scl333.gotoAndPlay('sex_5');
}
frame 66 {
scl333.gotoAndPlay('sex_6');
}
frame 67 {
scl333.gotoAndPlay('sex_7');
}
frame 68 {
scl333.gotoAndPlay('sex_8');
}
frame 69 {
scl333.gotoAndPlay('sex_9');
}
frame 70 {
_global.myWaiting = new Waiting(10, 75);
stop;
}
frame 75 {
_global.myWaiting = new Waiting(130, 80);
stop;
}
movieClip 298 {
}
frame 80 {
_global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 1, 'maxFrameJump': 10, 'frame': 85, 'popup': [250, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']});
stop();
}
movieClip 302 {
}
movieClip 305 {
frame 200 {
gotoAndPlay('sex_111');
}
}
frame 85 {
_global.myWaiting = new Waiting(30, 90);
stop;
}
frame 90 {
_global.myWaiting = new Waiting(30, 95);
stop;
}
movieClip 308 {
}
movieClip 311 {
}
movieClip 314 {
}
movieClip 317 {
}
movieClip 320 {
}
movieClip 323 {
}
movieClip 326 {
}
movieClip 329 {
}
movieClip 332 {
}
movieClip 335 {
}
movieClip 338 {
}
movieClip 341 {
}
movieClip 344 {
}
movieClip 345 {
}
frame 95 {
_global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': 96, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': 97, 'snd': 'temp_1'}, {'btn': 'temp_3', 'time': 9, 'frame': 98, 'snd': 'temp_2'}, {'btn': 'temp_4', 'time': 9, 'frame': 99, 'snd': 'temp_3'}, {'btn': 'temp_5', 'time': 9, 'frame': 100, 'snd': 'temp_3'});
_global.myRegime = new Regime(_global.regimeList, 'btn_next', 101);
stop();
}
movieClip 348 {
}
movieClip 350 {
}
movieClip 352 {
}
movieClip 354 {
}
movieClip 356 {
}
movieClip 361 {
}
frame 97 {
scen5.gotoAndPlay('sex_1');
}
movieClip 367 {
}
movieClip 370 {
}
movieClip 373 {
}
movieClip 376 {
}
movieClip 379 {
}
movieClip 383 {
}
movieClip 390 {
}
movieClip 395 {
}
movieClip 402 {
}
movieClip 411 {
}
movieClip 416 {
}
movieClip 420 {
}
movieClip 428 {
}
movieClip 439 {
frame 100 {
stop();
}
}
movieClip 446 {
frame 96 {
stop();
}
}
movieClip 453 {
frame 80 {
stop();
}
}
movieClip 460 {
frame 66 {
stop();
}
}
movieClip 464 {
frame 60 {
gotoAndPlay('sex_1');
}
frame 100 {
gotoAndPlay('sex_2');
}
frame 120 {
gotoAndPlay('sex_3');
}
frame 140 {
gotoAndPlay('sex_4');
}
frame 290 {
stop();
}
}
frame 98 {
scen5.gotoAndPlay('sex_2');
}
frame 99 {
scen5.gotoAndPlay('sex_3');
}
frame 100 {
scen5.gotoAndPlay('sex_4');
}
frame 101 {
scen5.gotoAndPlay('finish');
_global.myWaiting = new Waiting(150, 105);
stop;
}
frame 105 {
_global.myWaiting = new Waiting(30, 110);
stop;
}
movieClip 465 {
}
frame 110 {
_global.myWaiting = new Waiting(430, 115);
stop;
}
movieClip 468 {
}
movieClip 473 {
}
movieClip 476 {
}
movieClip 481 {
frame 30 {
stop();
}
}
movieClip 482 {
}
movieClip 483 {
frame 430 {
gotoAndPlay('fin');
}
}
frame 115 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [-20, 148], 'obj': 'btn_again', 'frame': 10, 'url': ''}, {'area': [-20, 199], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Porn_Game_Fucking_Basket_Picnic-' + _global.OnlineGame});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
// unknown tag 88 length 69
// unknown tag 88 length 74