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meatboy.swf

This is the info page for
Flash #155057

(Click the ID number above for more basic data on this flash file.)


Text
NEWGROUNDS

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MEAT BOY

Jonathan McEntee - Edmund McMillen

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Click Anywhere

This Version is for Andkon.com Only

If you would like to host this
flash please get the .swf off of
newgrounds or email me at
musicianmx@hotmail.com
Thanks,
Jon

Meat boy
-
Jonathan McEntee
Programming / Design
Edmund McMillen
Art / Design
Danny B
Music
Newgrounds.com
Sponsorship
Cast
-
Meat Boy
Bandaid girl
Dr Fetus
Special thanks
-
Danielle McMillen
Brendon Trueb
Tom Fulp
Nate Zilk
Alex Austin
Negative-One
Erin Honeycut
Tyler Glaiel
And Especially:
/V/

Bandaid Girl
Unlocked!

Check the
secrets menu

Expert
Chapter
Unlocked!

The hot coffee ending has been
censored because a bunch of
losers cryed about it.
I'm as pissed as you are but my
hands are tied.

_____________________________

PRESENTS

Jonathan
McEntee

Edmund
McMillen

and

A Game By

(Team Mic)

YOU
UNLOCKED a
Castle
Crasher!

Check The
Secrets Menu

YOU
UNLOCKED
Dr. Fetus!

YOU
UNLOCKED
GISH!

YOU
UNLOCKED
Somethin
Special!

ActionScript [AS1/AS2]

Frame 1
stop(); myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu; if (!doggypoo) { gotoAndPlay (20); doggypoo = true; } function unlockSteamAchievement(achievement) { achievementConnection.send("as2_ach_connection", "as2UnlockSteamAchievement", achievement); trace("Unlocked AS2 Achievement: " + achievement); } var achievementConnection = new LocalConnection();
Frame 2
myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu;
Frame 278
map1name = "Chapter 1 - The Forest"; map1unlocked = true; map1title = true; map2 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8, 10, 9, 10, 12, 10, 9, 10], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8, 9, 3, 2, 3, 3, 3, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 11, 8, 12, 3, 3, 3, 2, 3, 12], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 3, 8, 9, 3, 3, 3, 3, 3, 10], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 3, 3, 1, 8, 10, 3, 3, 2, 3, 8, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 8, 3, 3, 3, 8, 10, 3, 3, 2, 1, 8, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8, 3, 3, 3, 3, 9, 3, 3, 3, 3, 8, 10], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 11, 8, 3, 1, 3, 3, 9, 3, 3, 3, 3, 8, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8, 9, 3, 3, 3, 3, 10, 3, 2, 3, 8, 12, 10], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8, 10, 3, 3, 3, 3, 3, 3, 3, 1, 8, 10, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8, 9, 3, 2, 3, 3, 3, 3, 3, 3, 8, 9, 12], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 11, 8, 10, 3, 1, 3, 1, 3, 3, 3, 8, 9, 10, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 1, 11, 8, 12, 3, 3, 3, 2, 3, 3, 3, 8, 9, 9, 10], [0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 13, 11, 8, 9, 3, 3, 3, 3, 3, 3, 3, 8, 10, 12, 9], [0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 2, 11, 8, 10, 9, 10, 9, 9, 10, 9, 9, 9, 9, 9, 9]]; mapbg2 = 2; map2name = "1. Hello World"; map2char = {xtile:2, ytile:23}; map2statement = "Hello and welcome to Meat Boy!\n\nLet's begin by getting used to the basic controls. You can walk left and right using the arrow keys, and you can jump using space. Try reaching Bandaid Girl in the top right corner.\n\nNote: Press \"M\" at any time to mute the game"; map2unlocked = true; map2comic = ["firstcomicone", "firstcomictwo", "firstcomicthree"]; map3 = [[8, 8, 8, 8, 8, 8, 9, 10, 10, 10, 9, 9, 8, 8, 8, 8, 8, 9, 9, 10, 9, 9, 8, 8, 8], [8, 0, 0, 0, 13, 8, 9, 9, 10, 10, 9, 8, 8, 0, 0, 0, 8, 8, 9, 10, 9, 8, 8, 11, 8], [8, 0, 0, 0, 0, 8, 8, 8, 9, 9, 9, 8, 0, 0, 0, 0, 0, 8, 9, 9, 9, 8, 0, 11, 8], [8, 0, 0, 0, 0, 8, 0, 8, 8, 8, 8, 8, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 0, 11, 8], [8, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8], [8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8], [8, 2, 7, 0, 0, 0, 0, 0, 0, 5, 2, 3, 3, 2, 7, 0, 0, 0, 0, 5, 7, 0, 0, 11, 8], [8, 2, 2, 7, 0, 0, 5, 7, 5, 2, 2, 3, 3, 3, 2, 7, 0, 0, 5, 2, 2, 7, 0, 11, 8], [8, 3, 3, 2, 7, 5, 2, 2, 2, 2, 2, 2, 3, 3, 3, 2, 7, 5, 2, 3, 3, 2, 7, 11, 8], [8, 3, 3, 2, 2, 2, 2, 2, 3, 3, 3, 2, 2, 2, 3, 3, 2, 2, 3, 3, 3, 3, 2, 11, 8], [8, 3, 8, 8, 8, 8, 8, 2, 3, 3, 3, 2, 8, 8, 8, 8, 8, 2, 3, 3, 3, 1, 3, 11, 8], [8, 3, 8, 9, 9, 9, 8, 2, 3, 3, 2, 2, 8, 9, 9, 9, 8, 2, 3, 1, 2, 1, 3, 11, 8], [8, 8, 8, 9, 10, 9, 8, 8, 2, 3, 2, 8, 8, 9, 10, 9, 8, 8, 2, 1, 1, 3, 2, 11, 8], [8, 9, 9, 9, 10, 9, 9, 8, 8, 8, 8, 8, 9, 9, 10, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8]]; mapbg3 = 2; map3name = "2. Cliff Hopper"; map3char = {xtile:11, ytile:22}; map3statement = "Most the time regular jumping just wont cut it. In situations like these, it's neccesary to wall jump. To wall jump, first jump against a wall and then press space.\n\nRemember, you can always skip one or two levels per level set. Don't feel obligated to beat every single one."; map3unlocked = true; map4 = [[10, 10, 12, 10, 10, 9, 10, 12, 10, 10, 10, 10, 12, 10, 10, 10, 10, 12, 10, 10, 10, 10, 10, 10, 12, 10, 10, 10, 12, 12, 12, 12, 12, 12, 9, 10, 12, 12, 9, 10, 12, 12, 10, 12, 12, 8, 8, 8, 11, 8], [9, 3, 3, 6, 0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 3, 3, 3, 3, 10, 12, 10, 12, 3, 3, 3, 6, 11, 8, 10, 10, 6, 0, 4, 11, 10, 10, 12, 10, 3, 3, 2, 3, 3, 3, 3, 3, 8, 8, 11, 8], [10, 3, 6, 0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 3, 3, 3, 2, 1, 10, 10, 3, 3, 3, 2, 6, 0, 11, 8, 10, 3, 0, 76, 0, 11, 8, 9, 12, 10, 3, 1, 3, 3, 3, 2, 1, 3, 3, 8, 11, 8], [10, 6, 0, 0, 0, 0, 0, 0, 5, 3, 3, 3, 3, 3, 10, 10, 3, 3, 12, 10, 3, 2, 3, 6, 0, 0, 11, 8, 2, 3, 7, 0, 5, 11, 12, 10, 10, 3, 3, 6, 0, 0, 0, 0, 0, 4, 3, 3, 11, 11], [12, 0, 0, 0, 5, 3, 3, 2, 3, 3, 3, 3, 3, 2, 10, 12, 3, 3, 10, 10, 3, 3, 6, 0, 0, 0, 11, 8, 3, 3, 3, 3, 12, 12, 12, 10, 3, 2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 4, 11, 11], [10, 0, 0, 5, 3, 11, 3, 3, 3, 1, 3, 3, 3, 3, 10, 10, 2, 3, 10, 9, 3, 6, 0, 0, 0, 0, 11, 8, 3, 2, 3, 10, 10, 12, 12, 3, 3, 6, 0, 10, 3, 7, 0, 0, 0, 0, 0, 0, 11, 11], [10, 0, 0, 3, 3, 11, 8, 3, 3, 3, 3, 3, 3, 3, 10, 9, 3, 3, 10, 10, 6, 0, 12, 10, 0, 5, 3, 8, 3, 3, 10, 10, 10, 10, 12, 2, 6, 0, 0, 12, 3, 2, 0, 0, 0, 0, 0, 0, 11, 11], [9, 0, 5, 3, 13, 11, 8, 3, 3, 3, 3, 2, 3, 3, 10, 10, 3, 2, 10, 10, 0, 0, 10, 10, 5, 3, 3, 10, 9, 3, 10, 10, 12, 12, 10, 3, 0, 0, 0, 10, 12, 3, 0, 0, 0, 0, 0, 5, 11, 11], [10, 0, 4, 3, 2, 11, 8, 3, 2, 3, 3, 3, 3, 3, 12, 10, 3, 3, 10, 12, 0, 5, 10, 12, 3, 3, 2, 10, 12, 3, 12, 10, 10, 12, 2, 3, 0, 0, 0, 9, 12, 3, 7, 0, 0, 0, 0, 4, 11, 11], [10, 0, 0, 3, 3, 11, 8, 3, 3, 3, 3, 3, 3, 3, 10, 10, 3, 3, 10, 10, 5, 3, 9, 10, 3, 3, 3, 3, 10, 3, 10, 10, 10, 10, 3, 6, 0, 0, 5, 10, 10, 3, 3, 0, 0, 0, 0, 0, 11, 8], [10, 0, 0, 4, 3, 11, 3, 3, 3, 3, 2, 3, 1, 3, 10, 10, 6, 0, 12, 10, 3, 2, 12, 10, 10, 3, 3, 3, 3, 3, 10, 12, 10, 12, 0, 0, 0, 5, 3, 10, 12, 3, 3, 7, 0, 0, 0, 5, 11, 11], [10, 7, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 10, 0, 0, 10, 10, 3, 3, 10, 10, 12, 3, 2, 3, 1, 3, 10, 10, 10, 12, 3, 7, 5, 3, 3, 10, 10, 3, 1, 3, 7, 0, 5, 3, 11, 8], [10, 3, 7, 0, 0, 0, 0, 0, 4, 3, 3, 3, 3, 3, 10, 12, 5, 2, 3, 3, 2, 1, 10, 10, 10, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 1, 3, 12, 10, 3, 3, 3, 3, 0, 3, 3, 11, 8], [12, 2, 3, 7, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 10, 10, 3, 3, 3, 2, 3, 3, 9, 12, 10, 10, 3, 3, 2, 3, 3, 3, 2, 3, 2, 3, 2, 3, 2, 10, 10, 2, 3, 2, 1, 3, 3, 3, 11, 8], [10, 10, 10, 12, 10, 10, 10, 12, 10, 10, 10, 9, 10, 10, 12, 10, 10, 10, 12, 10, 10, 9, 10, 10, 10, 10, 10, 12, 10, 10, 10, 9, 10, 10, 10, 9, 10, 10, 10, 10, 12, 10, 12, 12, 9, 12, 12, 9, 11, 8]]; mapbg4 = 2; map4name = "3. Going Up"; map4char = {xtile:10, ytile:46}; map4unlocked = true; map4statement = "Some levels will scroll upwards, with or without you. Dont fall beneath the screen!"; map5 = [[10, 9, 9, 9, 9, 9, 10, 9, 9, 9, 10, 9, 9, 9, 9, 10, 9, 9, 9, 9, 9, 9, 10, 9, 9, 9, 9, 10, 10, 9, 9, 9, 10, 9, 9, 9, 10, 10, 9, 9, 9, 9, 9, 10, 9, 8, 8, 10, 8, 10], [9, 9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 2, 2, 3, 2, 2, 3, 2, 2, 2, 3, 2, 2, 2, 2, 6, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 11, 8, 8], [10, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 11, 8, 8, 8, 8, 10, 8, 10, 8, 10, 8, 2, 2, 3, 2, 6, 0, 0, 0, 0, 0, 0, 5, 2, 2, 3, 2, 2, 11, 8], [9, 0, 0, 0, 0, 0, 0, 5, 8, 10, 8, 8, 8, 8, 0, 0, 0, 5, 2, 3, 11, 8, 8, 8, 8, 8, 10, 8, 10, 8, 10, 2, 2, 2, 6, 0, 0, 0, 0, 5, 2, 2, 2, 2, 2, 2, 3, 2, 2, 11], [10, 0, 0, 0, 0, 0, 5, 3, 10, 8, 8, 2, 2, 8, 8, 10, 5, 2, 2, 2, 3, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 3, 6, 0, 0, 0, 0, 5, 2, 2, 2, 3, 3, 2, 2, 2, 2, 2, 2, 11], [9, 0, 0, 0, 11, 8, 2, 2, 8, 3, 2, 2, 3, 11, 8, 8, 2, 2, 3, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 3, 2, 2, 0, 0, 0, 5, 2, 2, 2, 3, 2, 2, 3, 2, 2, 3, 2, 2, 2, 11], [9, 0, 0, 0, 11, 8, 8, 10, 8, 2, 2, 3, 2, 11, 11, 8, 8, 8, 8, 8, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 11, 8, 8, 8, 10, 8, 10, 8, 10, 8, 10, 8, 10, 2, 2, 3, 2, 11], [9, 0, 0, 0, 0, 3, 2, 2, 2, 2, 2, 2, 13, 11, 11, 8, 8, 10, 8, 10, 8, 8, 8, 10, 8, 10, 8, 2, 2, 2, 2, 11, 8, 8, 8, 10, 8, 10, 8, 10, 8, 10, 8, 10, 8, 8, 2, 2, 2, 11], [9, 0, 0, 0, 11, 8, 8, 10, 8, 3, 2, 2, 3, 11, 11, 8, 8, 8, 8, 8, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 11, 8, 8, 8, 10, 8, 10, 8, 10, 8, 10, 8, 10, 2, 2, 2, 2, 11], [9, 0, 0, 0, 11, 8, 3, 3, 8, 2, 2, 3, 2, 11, 8, 8, 2, 3, 2, 2, 2, 3, 2, 2, 3, 2, 2, 2, 2, 2, 3, 2, 0, 0, 0, 4, 2, 2, 3, 2, 2, 3, 2, 2, 2, 2, 3, 2, 2, 11], [9, 0, 0, 0, 0, 0, 4, 2, 10, 8, 8, 2, 2, 8, 8, 10, 4, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 7, 0, 0, 0, 0, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 11], [9, 0, 0, 0, 0, 0, 0, 4, 8, 10, 8, 8, 8, 8, 0, 0, 0, 4, 2, 2, 11, 8, 8, 8, 8, 8, 10, 8, 10, 8, 10, 2, 2, 2, 7, 0, 0, 0, 0, 4, 2, 2, 3, 3, 2, 2, 2, 2, 2, 11], [10, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 11, 8, 8, 8, 8, 10, 8, 10, 8, 10, 8, 2, 2, 2, 2, 7, 0, 0, 0, 0, 0, 0, 4, 2, 3, 2, 2, 2, 11, 8], [9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 2, 3, 2, 2, 3, 2, 2, 3, 2, 2, 2, 2, 3, 2, 2, 7, 0, 0, 0, 0, 0, 0, 0, 4, 2, 2, 11, 8, 8], [9, 10, 9, 9, 9, 10, 9, 9, 9, 9, 9, 10, 9, 9, 9, 10, 9, 9, 10, 9, 9, 9, 10, 9, 9, 9, 10, 9, 9, 9, 10, 9, 9, 10, 9, 9, 9, 9, 9, 10, 10, 9, 9, 9, 9, 8, 8, 10, 8, 10]]; mapbg5 = 2; map5name = "4. The Split"; map5char = {xtile:7, ytile:48}; map5unlocked = true; map5statement = "To advance to the next 5 levels you must beat 3 out of the 5 levels in this level set. If you run into a level that seems impossible, just skip it!\n\nYou can press esc at any time to pause the game. Press enter while the game is paused to exit to the level selection menu."; map6 = [[9, 10, 9, 10, 9, 9, 9, 9, 9, 10, 9, 12, 9, 10, 9, 9, 9, 9, 10, 9, 10, 9, 12, 9, 10, 9, 9, 9, 10, 9, 9, 10, 9, 10, 9, 9, 9, 10, 9, 9, 9, 10, 9, 9, 12, 10, 9, 9, 10, 9, 9, 9, 9, 9, 9, 10, 9, 9, 9, 9, 10, 9, 9, 9, 12, 9, 10, 9, 9, 9, 10, 9, 9, 9, 10], [10, 9, 3, 3, 3, 13, 9, 10, 3, 3, 3, 2, 3, 3, 9, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 9, 10, 9, 3, 1, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 6, 0, 0, 0, 4, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 9], [9, 9, 3, 3, 3, 3, 9, 9, 3, 3, 2, 3, 3, 2, 9, 10, 3, 3, 2, 3, 3, 3, 3, 3, 2, 3, 3, 3, 10, 9, 9, 12, 3, 3, 3, 3, 3, 3, 3, 2, 3, 1, 3, 2, 3, 3, 3, 10, 0, 5, 14, 7, 0, 9, 3, 3, 3, 3, 3, 3, 3, 2, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 10, 9], [9, 10, 3, 3, 3, 3, 10, 9, 3, 3, 9, 10, 3, 1, 9, 9, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 2, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 12, 0, 2, 14, 2, 0, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 9, 10], [9, 9, 3, 2, 3, 3, 9, 9, 3, 2, 10, 9, 3, 3, 10, 9, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 10, 3, 3, 3, 3, 12, 9, 9, 10, 9, 9, 9, 10, 3, 3, 3, 9, 0, 2, 14, 2, 0, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 12, 9], [9, 9, 3, 3, 3, 2, 12, 9, 3, 3, 9, 12, 3, 3, 9, 9, 3, 3, 9, 9, 9, 9, 3, 3, 3, 3, 3, 3, 9, 12, 10, 9, 3, 2, 3, 3, 10, 6, 0, 4, 14, 6, 5, 9, 3, 3, 3, 9, 0, 4, 14, 6, 0, 9, 3, 3, 3, 12, 10, 9, 9, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 9], [10, 12, 3, 3, 3, 3, 9, 9, 3, 3, 9, 9, 3, 3, 9, 9, 3, 3, 9, 6, 4, 9, 3, 3, 3, 3, 3, 3, 10, 9, 9, 9, 3, 3, 3, 3, 9, 10, 9, 9, 10, 9, 9, 9, 3, 2, 3, 9, 7, 0, 0, 0, 5, 9, 3, 3, 3, 9, 5, 2, 7, 9, 3, 2, 3, 3, 3, 3, 3, 3, 1, 3, 3, 9, 9], [9, 9, 3, 3, 3, 3, 9, 9, 3, 3, 9, 9, 2, 3, 9, 10, 3, 3, 12, 0, 0, 10, 3, 3, 3, 2, 3, 3, 2, 3, 3, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 10, 9, 3, 3, 3, 10, 9, 9, 10, 9, 9, 10, 3, 3, 3, 10, 2, 14, 2, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 10], [9, 9, 3, 3, 2, 3, 9, 10, 3, 3, 9, 10, 3, 3, 10, 9, 3, 3, 9, 0, 0, 9, 3, 3, 3, 3, 2, 3, 3, 3, 3, 10, 3, 3, 3, 3, 2, 3, 3, 2, 3, 3, 9, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 9, 4, 2, 6, 9, 3, 3, 3, 9, 9, 10, 9, 12, 9, 9, 10, 9, 9], [9, 10, 3, 3, 1, 3, 10, 9, 2, 3, 9, 9, 3, 3, 9, 9, 2, 3, 10, 7, 5, 10, 3, 2, 3, 3, 3, 3, 9, 9, 9, 9, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 12, 9, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 3, 9, 10, 9, 9, 9, 3, 3, 3, 10, 6, 0, 5, 14, 7, 0, 4, 9, 10], [9, 9, 3, 2, 3, 3, 9, 9, 3, 3, 10, 9, 3, 3, 9, 12, 2, 3, 9, 14, 14, 9, 3, 3, 1, 3, 3, 3, 9, 10, 9, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 9, 3, 2, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 7, 0, 4, 14, 6, 0, 5, 9, 9], [10, 9, 3, 3, 3, 3, 9, 9, 3, 2, 9, 9, 3, 3, 3, 3, 3, 3, 9, 6, 4, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 9, 9, 12, 9, 10, 9, 10, 9, 3, 3, 3, 1, 3, 2, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 3, 3, 3, 9, 10, 9, 9, 10, 9, 9, 9, 10, 9], [9, 9, 3, 3, 3, 3, 3, 3, 3, 3, 9, 9, 3, 2, 3, 2, 3, 3, 9, 0, 0, 9, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 2, 1, 3, 3, 9, 6, 0, 5, 14, 7, 4, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 6, 0, 4, 2, 2, 2, 3, 9, 12], [9, 9, 3, 3, 3, 3, 3, 3, 2, 3, 9, 9, 3, 3, 3, 3, 3, 3, 10, 7, 5, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 10, 7, 0, 4, 14, 6, 5, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 7, 76, 5, 2, 2, 2, 3, 9, 10], [9, 10, 9, 9, 10, 12, 9, 10, 9, 9, 9, 10, 9, 10, 9, 12, 10, 9, 9, 9, 9, 9, 9, 10, 9, 10, 9, 9, 9, 12, 10, 9, 9, 10, 9, 9, 12, 9, 9, 10, 9, 9, 10, 9, 9, 9, 9, 10, 9, 9, 12, 9, 10, 9, 9, 10, 9, 9, 10, 9, 9, 12, 10, 9, 9, 9, 10, 9, 9, 12, 9, 10, 9, 9, 9]]; mapbg6 = 2; map6name = "5. Windows"; map6char = {xtile:2, ytile:72}; map6unlocked = true; map7 = [[8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [8, 1, 2, 2, 13, 11, 8, 2, 2, 2, 1, 2, 2, 2, 2, 2, 11, 8, 2, 2, 3, 1, 2, 11, 8], [8, 2, 6, 4, 2, 11, 8, 2, 6, 0, 0, 0, 0, 0, 4, 3, 14, 8, 2, 6, 0, 0, 4, 11, 8], [8, 2, 0, 0, 2, 11, 8, 2, 0, 0, 5, 2, 2, 7, 0, 2, 14, 8, 3, 0, 0, 0, 0, 11, 8], [8, 2, 0, 0, 2, 14, 8, 1, 0, 0, 2, 11, 8, 2, 0, 3, 11, 8, 2, 0, 0, 0, 0, 11, 8], [8, 2, 0, 0, 2, 14, 8, 2, 0, 0, 2, 11, 8, 2, 0, 1, 11, 8, 2, 0, 0, 0, 0, 11, 8], [8, 2, 0, 0, 2, 14, 8, 2, 0, 0, 3, 14, 8, 2, 0, 2, 11, 8, 3, 0, 0, 0, 0, 11, 8], [8, 2, 0, 0, 2, 14, 8, 2, 0, 0, 2, 14, 8, 2, 0, 3, 14, 8, 2, 0, 0, 0, 0, 11, 8], [8, 2, 0, 0, 2, 14, 8, 2, 0, 0, 3, 11, 8, 2, 0, 2, 14, 8, 2, 0, 0, 0, 0, 11, 8], [8, 1, 0, 0, 2, 11, 8, 2, 0, 0, 1, 11, 8, 2, 0, 2, 11, 8, 2, 0, 0, 0, 0, 11, 8], [8, 2, 0, 0, 2, 11, 8, 2, 0, 0, 2, 11, 8, 2, 0, 2, 11, 8, 2, 0, 0, 0, 0, 11, 8], [8, 2, 0, 0, 4, 2, 2, 6, 0, 0, 3, 14, 8, 2, 0, 4, 2, 2, 6, 0, 0, 0, 0, 11, 8], [8, 2, 7, 0, 0, 0, 0, 0, 0, 5, 2, 14, 8, 2, 7, 0, 0, 0, 0, 0, 0, 0, 5, 11, 8], [8, 2, 2, 3, 2, 2, 3, 2, 1, 2, 2, 11, 8, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 11, 8], [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]]; mapbg7 = 2; map7name = "6. BZZZZZ"; map7char = {xtile:3, ytile:22}; map7statement = "Those buzz saws sure dont look nice. I would stay away from them if I were you!"; map8 = [[9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9], [9, 3, 13, 9, 14, 3, 3, 3, 3, 1, 2, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 1, 2, 14, 9], [9, 2, 3, 9, 14, 3, 3, 3, 2, 3, 3, 3, 2, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 14, 9], [9, 3, 3, 9, 3, 3, 3, 3, 2, 3, 2, 3, 3, 3, 3, 3, 1, 3, 9, 3, 3, 3, 3, 14, 9], [9, 2, 3, 9, 3, 2, 1, 3, 3, 14, 14, 14, 14, 14, 14, 3, 3, 3, 9, 9, 3, 2, 1, 14, 9], [9, 3, 3, 3, 3, 3, 2, 3, 3, 14, 9, 9, 9, 9, 14, 3, 2, 3, 9, 9, 3, 3, 3, 14, 9], [9, 3, 3, 2, 3, 3, 3, 3, 3, 14, 9, 3, 4, 9, 14, 3, 3, 3, 9, 9, 6, 0, 4, 9, 9], [9, 3, 3, 3, 3, 9, 9, 9, 9, 9, 9, 0, 0, 9, 14, 2, 3, 3, 9, 9, 0, 0, 76, 9, 9], [9, 2, 3, 2, 1, 3, 3, 3, 3, 14, 9, 3, 5, 9, 14, 3, 3, 2, 9, 9, 7, 0, 5, 9, 9], [9, 1, 3, 3, 3, 3, 3, 3, 3, 14, 9, 9, 9, 9, 14, 3, 1, 3, 9, 9, 3, 3, 3, 14, 9], [9, 3, 3, 9, 3, 3, 2, 1, 3, 14, 14, 14, 14, 14, 14, 3, 2, 3, 9, 9, 3, 3, 3, 14, 9], [9, 3, 3, 9, 3, 3, 3, 3, 2, 3, 3, 3, 2, 3, 3, 3, 3, 3, 9, 3, 3, 1, 3, 14, 9], [9, 3, 2, 9, 14, 3, 1, 3, 2, 1, 3, 3, 1, 3, 3, 2, 2, 3, 3, 3, 3, 2, 3, 14, 9], [9, 2, 3, 9, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 14, 9], [9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9]]; mapbg8 = 2; map8name = "7. Daredevil"; map8char = {xtile:7, ytile:17}; map9 = [[10, 9, 9, 10, 9, 12, 9, 9, 9, 10, 9, 9, 14, 14, 14, 14, 10, 9, 9, 12, 9, 10, 9, 9, 10, 9, 9, 9, 10, 12, 1, 2, 3, 2, 2, 2, 2, 2, 1, 2, 3, 2, 2, 3, 2, 2, 2, 2, 1, 2], [9, 3, 2, 2, 1, 6, 0, 0, 0, 0, 0, 4, 2, 3, 2, 2, 7, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 3, 2, 9, 3, 2, 2, 3, 2, 2, 3, 2, 2, 2, 2, 2, 1, 2, 3, 2, 2, 2, 2, 2], [9, 2, 2, 3, 6, 0, 0, 0, 0, 0, 0, 0, 4, 2, 3, 3, 2, 2, 2, 2, 7, 0, 0, 0, 0, 5, 2, 1, 2, 9, 10, 9, 9, 9, 9, 9, 2, 2, 2, 9, 9, 10, 9, 9, 10, 9, 9, 10, 9, 9], [12, 2, 2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 2, 2, 2, 3, 2, 2, 7, 0, 5, 2, 2, 3, 2, 3, 10, 9, 12, 10, 9, 9, 10, 14, 14, 14, 9, 12, 9, 10, 9, 9, 9, 10, 9, 9, 10], [9, 2, 6, 9, 9, 10, 9, 10, 2, 7, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 14, 14, 14, 14, 14, 2, 6, 0, 4, 6, 0, 0, 0, 0, 0, 5, 1, 2, 2, 7, 0, 0, 0, 0, 0, 0, 0, 5, 9, 9], [9, 6, 0, 10, 2, 2, 2, 12, 3, 2, 2, 7, 0, 0, 0, 0, 0, 0, 0, 2, 14, 1, 2, 3, 14, 6, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 3, 3, 2, 7, 0, 0, 0, 0, 0, 5, 2, 9, 9], [10, 0, 5, 9, 2, 3, 1, 9, 10, 2, 1, 2, 7, 0, 0, 0, 0, 0, 0, 4, 14, 2, 3, 2, 14, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 2, 6, 2, 3, 2, 7, 0, 0, 0, 5, 2, 2, 10, 9], [9, 0, 2, 2, 2, 2, 13, 9, 9, 10, 9, 9, 12, 10, 9, 9, 10, 0, 0, 0, 14, 2, 2, 1, 14, 0, 0, 0, 0, 0, 0, 0, 5, 2, 3, 2, 6, 0, 4, 2, 2, 2, 7, 0, 5, 2, 1, 3, 9, 9], [9, 0, 4, 9, 2, 2, 3, 10, 9, 2, 3, 2, 6, 0, 0, 0, 0, 0, 0, 5, 14, 3, 2, 3, 14, 0, 0, 0, 0, 0, 0, 5, 2, 3, 2, 6, 0, 0, 0, 4, 2, 3, 2, 5, 2, 2, 3, 2, 9, 9], [9, 7, 0, 10, 3, 2, 2, 9, 2, 3, 2, 6, 0, 0, 0, 0, 0, 0, 0, 2, 14, 2, 2, 2, 14, 7, 0, 0, 0, 0, 5, 2, 3, 2, 6, 0, 0, 0, 0, 0, 4, 2, 1, 2, 2, 2, 2, 3, 9, 9], [9, 2, 7, 12, 9, 10, 9, 9, 2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 14, 14, 14, 14, 14, 2, 7, 0, 0, 5, 2, 2, 2, 6, 0, 0, 0, 0, 0, 0, 0, 4, 2, 2, 3, 2, 2, 2, 10, 9], [10, 2, 2, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 2, 2, 1, 2, 2, 6, 0, 4, 2, 2, 3, 2, 1, 10, 14, 14, 14, 10, 9, 9, 10, 9, 9, 9, 10, 9, 14, 14, 14, 9, 10, 9, 9, 9], [9, 2, 3, 2, 7, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 3, 2, 3, 2, 2, 6, 0, 0, 0, 0, 4, 2, 3, 2, 9, 2, 3, 2, 9, 9, 12, 9, 9, 10, 9, 9, 9, 2, 2, 2, 10, 9, 9, 10, 9], [12, 3, 1, 3, 2, 7, 0, 0, 0, 0, 0, 5, 2, 3, 2, 2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 2, 12, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 3], [10, 9, 9, 10, 9, 9, 9, 10, 9, 10, 9, 9, 14, 14, 14, 14, 10, 12, 9, 10, 9, 9, 9, 12, 9, 9, 9, 10, 9, 10, 3, 2, 2, 3, 2, 2, 3, 2, 2, 2, 2, 2, 2, 1, 2, 2, 3, 1, 3, 2]]; mapbg9 = 2; map9name = "8. Zig Zag"; map9char = {xtile:7, ytile:47}; map10 = [[8, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 8, 10, 2, 2, 3, 2, 2, 2, 10, 8, 11, 11, 11, 11, 11, 11, 11, 11, 8, 8, 9], [8, 0, 4, 2, 2, 2, 3, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 3, 1, 13, 10, 2, 2, 2, 2, 3, 2, 10, 2, 2, 3, 2, 6, 0, 0, 0, 11, 11, 8, 9], [8, 0, 0, 4, 2, 1, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 10, 3, 1, 2, 2, 2, 2, 10, 2, 3, 2, 6, 0, 0, 0, 0, 11, 11, 8, 9], [8, 0, 0, 0, 4, 2, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 2, 10, 14, 14, 14, 14, 14, 14, 10, 3, 2, 6, 0, 0, 0, 0, 5, 11, 11, 8, 9], [8, 0, 0, 0, 0, 4, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 3, 25, 25, 25, 25, 25, 25, 25, 25, 2, 6, 5, 25, 8, 2, 2, 2, 11, 11, 8, 9], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 25, 14, 8, 2, 2, 11, 11, 8, 9], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 25, 14, 8, 2, 3, 11, 11, 8, 9], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 25, 14, 8, 2, 1, 11, 11, 8, 9], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 25, 14, 8, 2, 2, 11, 11, 8, 9], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 25, 14, 8, 2, 2, 11, 11, 8, 9], [8, 0, 0, 0, 0, 5, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 2, 25, 25, 25, 25, 25, 25, 25, 25, 3, 7, 4, 25, 8, 2, 3, 2, 11, 11, 8, 9], [8, 0, 0, 0, 5, 2, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 3, 10, 14, 14, 14, 14, 14, 14, 10, 2, 2, 7, 0, 0, 0, 0, 4, 11, 11, 8, 9], [8, 0, 0, 5, 2, 2, 2, 2, 3, 2, 2, 2, 2, 1, 2, 2, 3, 2, 2, 6, 10, 2, 3, 2, 2, 1, 2, 10, 2, 3, 2, 7, 0, 0, 0, 0, 11, 11, 8, 9], [8, 0, 5, 2, 2, 3, 2, 2, 2, 1, 2, 2, 2, 2, 3, 2, 2, 2, 6, 76, 10, 2, 2, 3, 2, 2, 2, 10, 1, 2, 2, 2, 7, 0, 0, 0, 11, 11, 8, 9], [8, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 8, 10, 3, 2, 2, 2, 2, 3, 10, 8, 11, 11, 11, 11, 11, 11, 11, 11, 8, 8, 9]]; mapbg10 = 2; map10name = "9. Damage Control"; map10char = {xtile:7, ytile:35}; map10statement = "Those platforms sure don't look stable. Be careful!"; map11 = [[14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14], [14, 25, 25, 25, 25, 25, 25, 2, 3, 25, 25, 25, 3, 3, 25, 25, 25, 25, 25, 3, 3, 3, 3, 12, 14], [14, 6, 0, 0, 0, 0, 0, 4, 3, 25, 25, 25, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 12, 14], [14, 0, 0, 0, 0, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 14], [14, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 1, 2, 3, 3, 3, 1, 2, 3, 3, 3, 25, 1, 3, 14], [14, 0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 3, 3, 14], [14, 0, 0, 5, 11, 7, 0, 0, 5, 25, 3, 3, 3, 3, 25, 25, 3, 3, 3, 3, 3, 3, 3, 3, 14], [14, 0, 0, 13, 11, 2, 2, 2, 2, 25, 3, 3, 3, 3, 25, 25, 3, 3, 3, 2, 3, 3, 3, 12, 14], [14, 0, 0, 4, 11, 6, 0, 0, 4, 25, 3, 2, 3, 3, 25, 25, 3, 3, 2, 3, 3, 3, 3, 3, 14], [14, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 3, 3, 14], [14, 0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 1, 3, 3, 3, 3, 2, 3, 3, 3, 3, 25, 2, 3, 14], [14, 0, 0, 0, 0, 0, 0, 0, 5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 2, 3, 14], [14, 7, 0, 0, 0, 0, 0, 5, 3, 25, 25, 25, 3, 2, 3, 3, 3, 3, 3, 2, 2, 3, 3, 12, 14], [14, 25, 25, 25, 25, 25, 25, 3, 3, 25, 25, 25, 3, 3, 25, 25, 25, 25, 25, 3, 3, 3, 3, 12, 14], [14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14]]; mapbg11 = 2; map11name = "10. Break King"; map11char = {xtile:7, ytile:22}; map12 = [[8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [8, 8, 2, 2, 13, 11, 8, 8, 2, 2, 1, 2, 2, 2, 2, 2, 11, 8, 8, 2, 3, 1, 2, 11, 8], [8, 2, 6, 4, 2, 11, 8, 2, 6, 0, 0, 0, 0, 0, 4, 3, 11, 8, 2, 6, 0, 0, 4, 11, 8], [8, 2, 0, 0, 2, 24, 8, 2, 0, 0, 5, 2, 2, 7, 0, 2, 11, 8, 3, 0, 0, 0, 0, 11, 8], [8, 2, 0, 5, 2, 24, 8, 1, 0, 0, 2, 11, 8, 2, 0, 3, 24, 8, 2, 0, 0, 0, 0, 11, 8], [8, 2, 5, 2, 2, 24, 8, 2, 0, 0, 2, 11, 8, 2, 5, 1, 24, 8, 2, 0, 0, 0, 5, 11, 8], [8, 2, 2, 2, 2, 24, 8, 2, 0, 0, 3, 24, 8, 2, 2, 2, 24, 8, 3, 7, 0, 5, 2, 24, 8], [8, 2, 4, 2, 2, 24, 8, 2, 0, 5, 2, 24, 8, 2, 2, 3, 24, 8, 2, 2, 5, 2, 2, 24, 8], [8, 2, 0, 4, 2, 24, 8, 2, 5, 2, 3, 24, 8, 2, 2, 2, 24, 8, 2, 2, 2, 2, 2, 24, 8], [8, 1, 0, 0, 2, 24, 8, 2, 2, 2, 1, 24, 8, 2, 4, 2, 24, 8, 2, 2, 6, 2, 2, 24, 8], [8, 2, 7, 0, 2, 11, 8, 2, 2, 2, 2, 24, 8, 2, 0, 2, 11, 8, 2, 6, 0, 4, 2, 24, 8], [8, 2, 6, 0, 4, 2, 2, 6, 0, 4, 3, 24, 8, 2, 0, 4, 2, 2, 6, 0, 0, 0, 4, 24, 8], [8, 2, 7, 0, 0, 0, 0, 0, 0, 5, 2, 24, 8, 2, 7, 0, 0, 0, 0, 0, 0, 0, 5, 24, 8], [8, 8, 2, 3, 2, 2, 3, 2, 1, 2, 2, 11, 8, 8, 2, 2, 2, 1, 2, 2, 2, 2, 2, 11, 8], [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]]; mapbg12 = 2; map12name = "11. Toasty Memories"; map12char = {xtile:2, ytile:22}; map13 = [[9, 12, 10, 9, 9, 9, 9, 10, 9, 9, 10, 9, 9, 10, 9, 10, 9, 9, 9, 9, 9, 9, 9, 10, 10], [9, 9, 9, 10, 9, 10, 15, 9, 10, 7, 3, 3, 3, 2, 3, 0, 3, 15, 9, 10, 3, 0, 3, 9, 9], [9, 10, 3, 3, 4, 7, 76, 9, 3, 4, 3, 2, 1, 3, 3, 0, 3, 3, 9, 9, 3, 7, 3, 10, 9], [9, 9, 3, 3, 0, 3, 7, 9, 2, 0, 3, 3, 3, 3, 3, 7, 3, 2, 10, 9, 2, 4, 10, 9, 9], [10, 9, 3, 3, 0, 3, 3, 10, 3, 0, 3, 9, 9, 10, 3, 4, 3, 3, 9, 9, 3, 0, 3, 9, 10], [9, 9, 2, 3, 7, 3, 13, 9, 3, 0, 3, 3, 10, 9, 3, 0, 3, 3, 12, 10, 3, 0, 2, 10, 9], [9, 9, 3, 3, 4, 3, 3, 9, 3, 7, 3, 3, 9, 9, 3, 0, 2, 1, 9, 9, 3, 7, 3, 10, 9], [9, 10, 3, 3, 0, 3, 3, 9, 3, 4, 2, 3, 9, 10, 3, 0, 3, 2, 9, 9, 3, 4, 1, 9, 9], [9, 9, 3, 3, 7, 3, 1, 10, 2, 0, 3, 3, 9, 9, 3, 7, 3, 3, 10, 9, 2, 0, 3, 12, 10], [10, 9, 1, 3, 4, 3, 3, 9, 3, 0, 3, 2, 9, 9, 3, 4, 3, 3, 9, 10, 3, 0, 2, 9, 9], [9, 9, 3, 3, 0, 3, 9, 10, 3, 0, 3, 3, 10, 12, 3, 0, 3, 9, 9, 9, 3, 0, 3, 10, 9], [12, 9, 3, 3, 7, 3, 3, 3, 3, 7, 3, 3, 9, 10, 3, 0, 2, 3, 2, 1, 3, 7, 3, 9, 9], [9, 10, 3, 3, 4, 3, 3, 2, 3, 4, 3, 3, 9, 9, 3, 7, 3, 1, 3, 3, 2, 4, 3, 9, 9], [9, 9, 10, 3, 0, 2, 3, 3, 3, 0, 3, 16, 9, 9, 10, 4, 3, 3, 2, 3, 3, 0, 16, 9, 10], [10, 9, 9, 9, 9, 10, 9, 9, 9, 10, 9, 9, 10, 9, 9, 12, 9, 10, 9, 9, 10, 9, 9, 10, 9]]; mapbg13 = 2; map13name = "12. The Buzz Cut"; map13char = {xtile:1, ytile:21}; map13statement = "Be careful not to be hit by projectiles!"; map14 = [[8, 8, 8, 8, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 8], [8, 1, 2, 2, 2, 25, 2, 25, 2, 25, 2, 25, 2, 25, 25, 2, 25, 25, 25, 2, 25, 25, 25, 25, 8], [8, 2, 2, 3, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 8], [8, 2, 2, 2, 2, 3, 2, 1, 2, 2, 3, 2, 2, 2, 3, 2, 2, 3, 2, 1, 2, 3, 2, 2, 8], [8, 4, 2, 2, 2, 2, 3, 2, 3, 1, 2, 2, 2, 2, 3, 1, 2, 2, 3, 2, 2, 2, 1, 2, 8], [8, 0, 4, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 8], [8, 0, 0, 4, 2, 25, 2, 25, 2, 25, 2, 25, 2, 25, 25, 2, 25, 25, 25, 2, 25, 25, 25, 25, 8], [8, 0, 0, 0, 8, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 8], [8, 0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 8], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 8], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8], [8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 16, 8, 8, 8, 16, 8, 8]]; mapbg14 = 2; map14name = "13. Gemini"; map14char = {xtile:3, ytile:23}; map15 = [[12, 10, 12, 10, 8, 12, 12, 10, 12, 12, 10, 8, 8, 8, 8, 8, 8, 12, 10, 12, 12, 10, 12, 12, 10], [12, 3, 13, 12, 12, 10, 2, 6, 5, 23, 9, 8, 8, 8, 8, 8, 12, 10, 2, 2, 2, 3, 2, 10, 9], [10, 2, 3, 12, 12, 2, 3, 2, 2, 24, 12, 8, 8, 12, 12, 10, 2, 2, 3, 7, 0, 4, 2, 12, 12], [12, 4, 2, 10, 12, 2, 6, 0, 4, 23, 10, 12, 10, 12, 2, 2, 3, 2, 2, 6, 0, 5, 2, 12, 10], [12, 0, 0, 0, 0, 0, 0, 0, 5, 24, 12, 12, 2, 2, 2, 6, 0, 0, 0, 0, 5, 2, 24, 12, 12], [10, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 6, 0, 0, 0, 0, 0, 0, 5, 2, 23, 12, 10, 8], [12, 0, 0, 0, 0, 0, 0, 5, 3, 2, 3, 0, 0, 0, 0, 0, 0, 0, 5, 2, 24, 12, 12, 12, 8], [12, 7, 0, 0, 0, 0, 0, 24, 9, 6, 4, 7, 5, 7, 5, 2, 3, 2, 3, 2, 23, 10, 12, 8, 8], [12, 6, 0, 0, 0, 0, 0, 4, 6, 0, 0, 4, 6, 4, 2, 3, 2, 2, 23, 12, 12, 12, 8, 8, 8], [10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 7, 0, 0, 0, 4, 2, 24, 10, 12, 8, 8, 8, 8, 8], [12, 0, 0, 5, 2, 7, 0, 0, 0, 5, 6, 4, 7, 5, 7, 5, 2, 23, 12, 10, 12, 10, 8, 8, 8], [12, 0, 5, 23, 12, 9, 7, 0, 5, 6, 0, 0, 4, 6, 4, 2, 3, 2, 2, 24, 12, 12, 12, 8, 8], [10, 5, 3, 2, 2, 12, 10, 12, 2, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 2, 23, 10, 12, 10, 8], [12, 3, 2, 6, 0, 76, 12, 12, 12, 9, 12, 12, 10, 12, 0, 0, 0, 0, 0, 4, 2, 2, 2, 12, 8], [10, 12, 9, 10, 12, 12, 12, 10, 8, 8, 8, 8, 8, 12, 10, 12, 12, 12, 12, 12, 10, 12, 12, 10, 12]]; mapbg15 = 2; map15name = "14. Cliffhanger"; map15char = {xtile:1, ytile:22}; map16 = [[0, 0, 0, 0, 0, 0, 0, 11, 8, 10, 12, 15, 10, 9, 10, 9, 10, 9, 10, 10, 12, 10, 10, 10, 15, 9, 10, 10, 9, 10, 9, 10, 12, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 10, 9, 10, 12, 9, 10, 12, 10, 9, 9, 10, 10, 10, 12, 10, 9, 10, 9, 10, 35, 35, 35, 35, 35, 35, 10, 10, 9, 12, 9, 10, 10, 10, 9, 10, 12, 9, 10, 10, 12, 35, 10, 10, 9, 10, 10, 10, 10, 9, 10, 12, 35], [0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 3, 3, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 9, 9, 3, 3, 3, 3, 3, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 10, 35, 35, 35, 35, 35, 35, 9, 3, 1, 3, 3, 3, 25, 3, 3, 3, 3, 3, 3, 3, 10, 35, 10, 3, 3, 3, 10, 12, 3, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 1, 9, 3, 2, 3, 1, 3, 3, 2, 3, 3, 3, 3, 3, 10, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 2, 3, 3, 12, 35, 35, 35, 35, 35, 35, 12, 3, 3, 3, 3, 3, 25, 3, 3, 2, 1, 3, 3, 3, 10, 35, 9, 3, 2, 3, 12, 10, 3, 2, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 2, 3, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 10, 12, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 10, 35, 35, 35, 35, 35, 35, 10, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 12, 35, 10, 3, 3, 3, 10, 10, 3, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 3, 3, 3, 9, 3, 3, 3, 3, 12, 9, 3, 3, 2, 3, 2, 3, 9, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 2, 2, 3, 3, 2, 3, 3, 25, 25, 12, 3, 3, 3, 3, 10, 35, 35, 35, 35, 35, 35, 9, 3, 3, 3, 1, 3, 3, 2, 2, 3, 3, 2, 3, 3, 9, 10, 10, 3, 3, 3, 10, 9, 3, 3, 2, 9, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 10, 3, 3, 3, 1, 3, 3, 12, 3, 3, 2, 2, 2, 2, 3, 3, 3, 3, 1, 3, 3, 3, 2, 3, 3, 1, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 25, 14, 9, 3, 3, 3, 3, 9, 12, 35, 35, 35, 35, 10, 10, 3, 3, 3, 3, 3, 25, 3, 3, 3, 3, 3, 3, 3, 25, 3, 3, 3, 3, 3, 10, 10, 3, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 2, 1, 3, 10, 3, 3, 2, 3, 3, 9, 3, 3, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 25, 14, 9, 3, 3, 3, 3, 3, 10, 10, 10, 10, 10, 9, 3, 3, 3, 2, 3, 9, 9, 10, 9, 9, 10, 3, 3, 2, 3, 3, 3, 3, 1, 3, 10, 10, 3, 3, 3, 12, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 9, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 25, 3, 3, 3, 3, 9, 12, 35, 35, 35, 35, 9, 9, 3, 3, 3, 2, 3, 3, 3, 3, 9, 12, 2, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 3, 3, 3, 9, 3, 2, 3, 1, 3, 12, 3, 1, 3, 3, 3, 3, 9, 3, 3, 3, 2, 3, 3, 3, 25, 14, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 25, 14, 10, 3, 3, 3, 1, 3, 3, 2, 3, 3, 3, 25, 3, 3, 3, 3, 9, 35, 35, 35, 35, 35, 35, 9, 3, 3, 3, 3, 3, 2, 3, 3, 10, 10, 3, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 10, 9, 3, 3, 2, 2, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 1, 3, 3, 3, 3, 3, 3, 3, 25, 14, 9, 3, 3, 3, 2, 3, 25, 3, 3, 1, 3, 25, 3, 3, 3, 3, 9, 35, 35, 35, 35, 35, 35, 10, 3, 3, 25, 3, 3, 3, 3, 3, 10, 9, 3, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 2, 3, 9, 10, 3, 3, 3, 3, 2, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 25, 14, 3, 3, 3, 3, 2, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 3, 3, 2, 3, 3, 3, 3, 25, 14, 9, 3, 1, 3, 3, 3, 25, 3, 3, 3, 3, 25, 3, 2, 3, 3, 12, 35, 35, 35, 35, 35, 35, 9, 3, 3, 9, 12, 10, 3, 3, 3, 3, 3, 3, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 10, 3, 2, 3, 3, 3, 2, 2, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 25, 14, 10, 3, 2, 3, 3, 3, 25, 3, 3, 3, 3, 3, 3, 3, 1, 2, 9, 35, 35, 35, 35, 35, 35, 10, 2, 3, 10, 35, 10, 3, 3, 3, 3, 3, 3, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 5, 11, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 9, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 9, 3, 3, 3, 2, 3, 25, 3, 3, 2, 3, 3, 3, 3, 3, 3, 9, 35, 35, 35, 35, 35, 35, 9, 1, 3, 10, 35, 10, 3, 3, 2, 1, 3, 3, 3, 2, 10, 35], [0, 0, 0, 0, 0, 5, 13, 11, 8, 3, 3, 3, 2, 3, 3, 3, 3, 3, 9, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 25, 25, 25, 25, 25, 14, 3, 3, 3, 3, 3, 3, 3, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 14, 9, 12, 3, 3, 3, 3, 25, 3, 3, 3, 1, 3, 3, 3, 3, 3, 10, 35, 35, 35, 35, 35, 35, 9, 3, 3, 10, 35, 10, 3, 3, 3, 3, 3, 3, 3, 3, 12, 35], [0, 0, 0, 0, 5, 1, 11, 11, 8, 10, 9, 10, 10, 12, 10, 10, 10, 16, 10, 9, 12, 10, 9, 10, 10, 9, 10, 9, 10, 14, 14, 14, 14, 14, 14, 9, 12, 10, 9, 12, 9, 10, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 10, 12, 9, 10, 10, 10, 10, 10, 12, 9, 10, 9, 10, 10, 10, 10, 9, 10, 35, 35, 35, 35, 35, 35, 12, 10, 10, 9, 35, 10, 10, 10, 10, 9, 12, 10, 10, 10, 10, 35]]; mapbg16 = 2; map16name = "15. What We Learned"; map16char = {xtile:7, ytile:97}; map17name = "Chapter 2 - The Factory"; map17unlocked = true; map17title = true; map18 = [[34, 26, 27, 28, 38, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 34], [34, 26, 27, 28, 27, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 34], [34, 26, 27, 28, 27, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 34], [34, 35, 35, 40, 27, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 34], [0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 35, 35, 35, 35, 35, 27, 34], [0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 27, 26, 27, 27, 27, 26, 34], [0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 34, 41, 35, 27, 34, 26, 27, 27, 27, 26, 27, 34], [0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 34, 27, 27, 27, 34, 27, 27, 27, 26, 27, 27, 39], [0, 0, 0, 0, 34, 35, 35, 35, 35, 41, 35, 35, 27, 34, 27, 27, 26, 34, 27, 27, 26, 33, 48, 48, 49], [0, 0, 0, 0, 27, 26, 34, 27, 27, 26, 27, 27, 26, 34, 27, 26, 27, 34, 27, 26, 27, 27, 27, 27, 39], [0, 0, 0, 0, 26, 27, 34, 27, 26, 27, 27, 26, 27, 34, 26, 27, 27, 34, 26, 27, 27, 27, 27, 26, 49], [0, 0, 0, 0, 34, 27, 34, 26, 27, 34, 35, 35, 35, 35, 27, 27, 27, 33, 48, 48, 33, 27, 26, 34, 39], [0, 0, 0, 0, 34, 27, 34, 27, 27, 39, 49, 49, 49, 34, 27, 27, 26, 27, 27, 27, 27, 26, 27, 34, 49], [0, 0, 0, 0, 34, 26, 27, 27, 26, 39, 49, 49, 49, 34, 27, 26, 27, 27, 27, 27, 26, 27, 27, 27, 39], [0, 0, 0, 0, 34, 27, 27, 26, 27, 39, 49, 49, 49, 34, 26, 27, 27, 27, 27, 26, 27, 27, 27, 27, 39]]; mapbg18 = 3; map18name = "1. Got Salt?"; map18char = {xtile:1, ytile:23}; map18comic = ["secondcomicone", "secondcomictwo", "secondcomicthree"]; map19 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 35, 35, 35, 35, 35, 34, 35, 35, 35, 35, 34, 39, 49], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 27, 26, 27, 26, 34, 27, 27, 27, 38, 34, 39, 49], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 35, 35, 35, 35, 35, 27, 34, 27, 27, 27, 26, 50, 39, 49], [32, 0, 0, 0, 0, 0, 0, 0, 0, 30, 26, 27, 27, 39, 49, 34, 26, 34, 27, 27, 26, 27, 50, 39, 49], [27, 32, 0, 0, 0, 0, 0, 0, 30, 26, 27, 26, 27, 39, 49, 34, 27, 33, 48, 48, 33, 27, 50, 39, 49], [26, 27, 27, 26, 27, 27, 27, 27, 26, 27, 26, 27, 37, 49, 49, 34, 27, 34, 27, 26, 27, 27, 50, 49, 49], [48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 33, 27, 37, 49, 49, 34, 27, 34, 26, 27, 27, 26, 50, 39, 49], [27, 27, 27, 26, 27, 27, 27, 27, 27, 26, 27, 27, 37, 49, 49, 34, 26, 34, 27, 27, 26, 27, 50, 39, 49], [26, 28, 26, 28, 27, 28, 27, 28, 26, 28, 27, 27, 27, 39, 49, 34, 27, 34, 27, 26, 33, 48, 48, 49, 49], [48, 48, 48, 48, 48, 33, 27, 26, 27, 27, 27, 26, 27, 39, 49, 34, 27, 34, 26, 27, 27, 27, 50, 39, 49], [27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 26, 27, 27, 39, 49, 34, 26, 34, 27, 27, 27, 26, 50, 39, 49], [26, 27, 27, 27, 27, 26, 27, 27, 27, 26, 27, 27, 27, 39, 49, 34, 27, 34, 27, 27, 26, 27, 50, 39, 49], [27, 28, 27, 28, 26, 28, 27, 28, 27, 33, 48, 48, 48, 49, 49, 34, 27, 33, 48, 48, 33, 26, 50, 39, 49], [27, 27, 27, 26, 27, 27, 27, 26, 27, 27, 27, 27, 27, 39, 49, 34, 26, 27, 26, 26, 27, 27, 50, 39, 49], [27, 33, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49, 49, 35, 35, 35, 35, 35, 35, 35, 50, 39, 49]]; mapbg19 = 3; map19name = "2. Dive Right In"; map19char = {xtile:14, ytile:0}; map20 = [[49, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49], [49, 33, 32, 30, 28, 27, 27, 27, 27, 32, 0, 0, 30, 26, 27, 28, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 39], [49, 33, 30, 27, 27, 35, 28, 27, 32, 0, 0, 27, 27, 28, 35, 35, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 27, 27, 27, 35, 35, 27, 28, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 27, 39], [49, 33, 27, 26, 38, 35, 27, 0, 0, 0, 0, 31, 27, 27, 0, 27, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 35, 27, 27, 27, 26, 27, 39], [49, 33, 31, 27, 27, 35, 27, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 0, 30, 35, 35, 27, 27, 27, 27, 27, 32, 0, 0, 0, 0, 0, 30, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 35, 35, 35, 27, 27, 27, 39], [49, 33, 0, 31, 27, 27, 26, 32, 0, 0, 0, 0, 0, 0, 0, 0, 27, 27, 27, 27, 26, 28, 27, 0, 0, 0, 0, 0, 0, 0, 27, 27, 27, 27, 30, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 34], [49, 33, 0, 0, 0, 28, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 31, 27, 0, 30, 27, 35, 27, 27, 26, 27, 27, 27, 27, 27, 26, 27, 27, 27, 28, 34], [49, 33, 0, 0, 0, 27, 35, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 26, 0, 0, 0, 0, 0, 0, 0, 35, 35, 27, 27, 27, 27, 35, 35, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 27, 28, 34], [49, 33, 32, 0, 0, 31, 27, 27, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 30, 35, 27, 27, 32, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 34], [49, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 27, 26, 27, 27, 26, 27, 27, 27, 27, 0, 0, 0, 0, 0, 0, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 34], [49, 33, 0, 0, 0, 0, 0, 0, 30, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 35, 35, 0, 0, 0, 30, 27, 28, 27, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 39], [49, 33, 0, 0, 0, 0, 0, 0, 27, 26, 35, 35, 27, 27, 32, 0, 0, 0, 0, 0, 31, 27, 27, 27, 30, 27, 27, 27, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 35, 35, 27, 27, 27, 27, 27, 27, 27, 27, 39], [49, 33, 32, 0, 0, 0, 0, 0, 31, 27, 27, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 26, 27, 35, 35, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 35, 27, 27, 27, 26, 27, 27, 26, 27, 27, 39], [49, 33, 32, 76, 0, 0, 0, 0, 0, 31, 27, 26, 27, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39], [49, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49]]; mapbg20 = 3; map20name = "3. Salt Falls"; map20char = {xtile:7, ytile:48}; mapscroll20 = 0; map21 = [[33, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49], [33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 36], [33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 36], [33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 28, 27, 27, 28, 27, 27, 28, 27, 27, 28, 27, 27, 39], [33, 27, 32, 0, 0, 0, 0, 0, 0, 30, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 49], [33, 27, 27, 32, 0, 0, 0, 0, 30, 28, 27, 27, 28, 27, 27, 28, 27, 27, 28, 27, 39, 49, 49, 49, 49], [33, 27, 27, 27, 32, 0, 0, 30, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 49, 49, 49, 49, 49], [33, 27, 27, 33, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49, 49, 49, 49, 49, 49, 49, 49], [33, 27, 27, 27, 32, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 49, 49, 49, 49, 49], [33, 27, 27, 32, 0, 0, 0, 0, 31, 28, 27, 27, 28, 27, 27, 28, 27, 27, 28, 27, 39, 49, 49, 49, 49], [33, 27, 32, 0, 0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 49], [33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 28, 27, 27, 28, 27, 27, 28, 27, 27, 27, 27, 27, 39], [33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 38, 36], [33, 76, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 36], [33, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49]]; mapbg21 = 3; map21name = "4. Flying Meat"; map21char = {xtile:2, ytile:23}; map21statement = "See a jump too high for you to make on your own? Not a problem if there's a vertical treadmill nearby!"; map22 = [[35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49], [35, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49], [35, 26, 27, 26, 27, 26, 27, 26, 27, 26, 27, 26, 27, 26, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, 49, 49, 49, 49, 49], [35, 27, 26, 27, 26, 27, 26, 27, 26, 27, 26, 27, 26, 27, 27, 32, 0, 0, 0, 0, 0, 0, 30, 27, 32, 0, 0, 0, 0, 0, 0, 30, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 18, 18, 32, 27, 49], [35, 27, 27, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 35, 27, 32, 0, 0, 0, 0, 0, 0, 18, 18, 27, 32, 0, 0, 0, 0, 0, 18, 18, 43, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 27, 28, 36], [35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 35, 27, 32, 0, 0, 0, 0, 0, 0, 31, 27, 32, 0, 0, 0, 0, 0, 0, 31, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 28, 36], [35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 35, 35, 35, 35, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 36], [33, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 33, 27, 37, 27, 39, 35, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 36], [35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 37, 27, 39, 35, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36], [35, 27, 27, 27, 27, 27, 28, 27, 27, 28, 27, 27, 27, 27, 27, 39, 35, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, 49], [35, 27, 26, 28, 27, 26, 28, 27, 26, 28, 27, 26, 28, 27, 26, 39, 35, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 27, 32, 0, 0, 0, 0, 0, 39, 49, 49, 49, 49], [35, 27, 27, 27, 27, 27, 28, 27, 27, 28, 27, 27, 27, 27, 27, 39, 35, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 18, 18, 32, 0, 0, 39, 49, 49, 49, 49, 49, 49, 49], [35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 43, 43, 43, 27, 27, 39, 35, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 32, 39, 49, 49, 49, 49, 49, 49, 49, 49, 49], [35, 27, 38, 33, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49, 35, 27, 27, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49], [35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49]]; mapbg22 = 3; map22name = "5. Salted Meat"; map22char = {xtile:6, ytile:48}; map23 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 4, 2, 3, 2, 11], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 4, 2, 3, 11], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 4, 2, 11], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 4, 11], [0, 0, 0, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 34], [0, 0, 29, 34, 33, 43, 18, 18, 33, 48, 48, 48, 48, 48, 33, 43, 18, 18, 33, 48, 48, 48, 48, 48, 48, 48, 48, 33, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34], [0, 0, 0, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34], [0, 0, 0, 34, 27, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 34], [0, 0, 30, 34, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34], [0, 0, 38, 34, 33, 48, 48, 48, 48, 33, 43, 18, 18, 33, 48, 33, 27, 33, 48, 48, 33, 18, 18, 18, 18, 18, 18, 27, 27, 27, 27, 27, 33, 48, 48, 48, 48, 48, 33, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 34], [0, 0, 31, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 34], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 5, 11], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 5, 2, 11], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 5, 2, 3, 11], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 76, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 5, 2, 3, 2, 11]]; mapbg23 = 3; map23name = "6. Shafted Meat"; map23char = {xtile:1, ytile:48}; mapscroll23 = 0; map24 = [[0, 5, 35, 27, 27, 27, 27, 27, 50, 27, 27, 27, 26, 37, 27, 27, 27, 27, 27, 30, 32, 27, 27, 27, 35], [0, 24, 35, 32, 30, 27, 27, 28, 50, 27, 27, 31, 27, 27, 28, 27, 27, 28, 27, 27, 28, 27, 27, 28, 35], [0, 24, 35, 27, 27, 27, 27, 27, 50, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 35], [0, 4, 35, 50, 50, 50, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 23, 35, 35, 35, 35, 35, 27, 35], [0, 0, 0, 0, 0, 0, 4, 23, 37, 0, 0, 0, 0, 0, 0, 0, 5, 24, 11, 8, 9, 3, 3, 23, 35], [0, 0, 0, 0, 0, 0, 0, 24, 37, 0, 0, 0, 0, 0, 0, 5, 3, 23, 11, 8, 1, 2, 3, 13, 35], [0, 0, 0, 0, 0, 0, 0, 4, 6, 0, 0, 0, 0, 0, 5, 3, 2, 3, 11, 8, 2, 3, 3, 3, 35], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 2, 3, 24, 11, 8, 1, 3, 3, 23, 35], [0, 0, 0, 0, 0, 0, 0, 5, 7, 0, 0, 0, 0, 0, 4, 3, 3, 24, 11, 8, 2, 2, 3, 23, 35], [0, 0, 0, 0, 0, 0, 0, 23, 37, 0, 0, 0, 0, 0, 0, 4, 3, 3, 11, 8, 1, 3, 2, 3, 35], [0, 0, 0, 0, 0, 0, 5, 24, 37, 0, 0, 0, 0, 0, 0, 0, 4, 23, 11, 8, 9, 3, 3, 3, 35], [0, 0, 35, 50, 50, 50, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 35], [0, 5, 35, 27, 27, 27, 27, 27, 50, 32, 30, 27, 27, 27, 27, 27, 27, 24, 37, 27, 27, 27, 27, 27, 35], [0, 24, 35, 27, 28, 27, 27, 28, 50, 30, 27, 27, 27, 28, 27, 27, 27, 28, 31, 27, 28, 27, 27, 24, 35], [0, 23, 35, 32, 31, 27, 27, 27, 50, 27, 27, 24, 37, 27, 32, 27, 27, 30, 27, 27, 27, 27, 27, 24, 35]]; mapbg24 = 3; map24name = "7. Twin Towers"; map24char = {xtile:2, ytile:23}; map25 = [[35, 35, 45, 45, 45, 35, 35, 35, 35, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 34, 35, 35, 35, 35, 34], [35, 26, 26, 26, 26, 26, 26, 26, 26, 20, 35, 26, 26, 26, 26, 26, 26, 26, 26, 34, 35, 26, 26, 26, 34], [35, 27, 28, 27, 26, 26, 27, 28, 27, 20, 35, 27, 28, 27, 26, 26, 27, 28, 27, 45, 35, 27, 28, 27, 34], [35, 27, 28, 27, 27, 27, 27, 28, 27, 20, 35, 27, 28, 27, 27, 27, 27, 28, 27, 45, 35, 27, 28, 27, 45], [35, 27, 28, 27, 45, 45, 27, 28, 27, 20, 35, 27, 28, 27, 34, 35, 27, 28, 27, 45, 35, 27, 28, 27, 45], [35, 27, 28, 27, 45, 35, 27, 28, 27, 20, 35, 27, 28, 27, 20, 35, 27, 28, 27, 45, 35, 27, 28, 27, 45], [35, 27, 28, 27, 45, 35, 27, 28, 27, 20, 35, 27, 28, 27, 20, 35, 27, 28, 27, 45, 35, 27, 28, 27, 45], [35, 27, 28, 27, 45, 35, 27, 28, 27, 20, 35, 27, 28, 27, 20, 35, 27, 28, 27, 45, 35, 27, 28, 27, 34], [35, 27, 28, 27, 45, 35, 27, 28, 27, 20, 35, 27, 28, 27, 20, 35, 27, 28, 27, 45, 35, 27, 28, 27, 34], [35, 27, 28, 27, 45, 35, 27, 28, 27, 20, 35, 27, 28, 27, 20, 35, 27, 28, 27, 34, 35, 27, 28, 27, 45], [35, 27, 28, 27, 45, 35, 27, 28, 27, 20, 35, 27, 28, 27, 20, 35, 27, 28, 27, 34, 35, 27, 28, 27, 45], [35, 27, 28, 27, 45, 35, 27, 28, 27, 27, 27, 27, 28, 27, 20, 35, 27, 28, 27, 27, 27, 27, 28, 27, 45], [35, 27, 28, 27, 45, 35, 27, 28, 27, 26, 26, 27, 28, 27, 20, 35, 27, 28, 27, 26, 26, 27, 28, 27, 45], [35, 26, 26, 38, 34, 35, 27, 26, 26, 26, 26, 26, 26, 26, 20, 35, 26, 26, 26, 26, 26, 26, 26, 26, 34], [35, 35, 35, 35, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 34]]; mapbg25 = 3; map25name = "8. The Gimp Maker"; map25char = {xtile:1, ytile:23}; map25statement = "Your best bet is to run on that machinery when it's not activated"; map26 = [[0, 0, 0, 0, 31, 35, 35, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 34], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 34], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 0, 0, 0, 30, 27, 32, 0, 0, 0, 30, 27, 34], [0, 0, 0, 0, 0, 0, 0, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 34], [0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 27, 27, 32, 0, 0, 0, 0, 31, 27, 32, 30, 27, 27, 39], [0, 0, 0, 0, 0, 30, 27, 32, 30, 27, 27, 27, 32, 0, 0, 0, 0, 0, 0, 30, 27, 27, 27, 27, 39], [48, 42, 42, 48, 48, 33, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 33, 27, 28, 27, 27, 28, 27, 39], [0, 0, 0, 0, 30, 37, 32, 29, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34], [0, 0, 0, 30, 31, 37, 27, 27, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 34], [32, 29, 30, 32, 76, 37, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39], [34, 35, 35, 35, 35, 37, 35, 35, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 28, 27, 27, 28, 27, 34], [34, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34], [34, 27, 33, 48, 33, 35, 35, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 35, 18, 18, 18, 18, 34], [34, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 38, 34], [34, 44, 44, 44, 44, 19, 35, 35, 19, 19, 19, 19, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 34]]; mapbg26 = 3; map26name = "9. Bipolar"; map26char = {xtile:1, ytile:23}; map27 = [[0, 26, 34, 35, 40, 35, 34, 27, 27, 0, 0, 34, 27, 27, 27, 11, 8, 8, 8, 3, 2, 12, 12, 3, 23], [0, 31, 27, 27, 27, 37, 34, 27, 37, 0, 0, 34, 27, 27, 28, 11, 8, 8, 2, 2, 2, 3, 2, 2, 24], [0, 26, 27, 27, 27, 37, 34, 27, 37, 0, 0, 34, 35, 35, 27, 11, 8, 25, 2, 1, 3, 2, 2, 2, 23], [0, 30, 37, 34, 27, 37, 27, 28, 37, 0, 0, 37, 0, 0, 0, 4, 25, 25, 2, 2, 2, 3, 2, 2, 24], [0, 26, 37, 34, 27, 37, 27, 28, 37, 0, 0, 0, 0, 0, 0, 0, 25, 25, 3, 12, 25, 25, 25, 12, 24], [0, 31, 37, 34, 27, 37, 27, 28, 37, 0, 0, 0, 0, 0, 0, 0, 25, 2, 2, 3, 12, 2, 2, 12, 23], [0, 26, 37, 27, 28, 37, 27, 28, 37, 0, 0, 0, 0, 0, 0, 5, 25, 3, 2, 24, 12, 3, 2, 12, 2], [0, 30, 37, 27, 28, 37, 27, 28, 37, 0, 0, 0, 0, 0, 0, 25, 25, 25, 25, 12, 12, 2, 3, 2, 13], [0, 26, 37, 27, 28, 37, 34, 27, 37, 0, 0, 0, 0, 0, 0, 4, 25, 2, 2, 24, 12, 3, 2, 12, 2], [0, 31, 37, 27, 28, 37, 34, 27, 37, 0, 0, 0, 0, 0, 0, 0, 25, 2, 2, 1, 12, 2, 2, 12, 24], [0, 26, 37, 27, 28, 37, 34, 27, 37, 0, 0, 0, 0, 0, 0, 0, 25, 25, 2, 12, 25, 25, 25, 12, 24], [0, 30, 37, 34, 27, 37, 34, 27, 37, 0, 0, 37, 0, 0, 0, 5, 25, 25, 2, 2, 2, 3, 2, 2, 23], [0, 26, 37, 34, 27, 27, 27, 27, 37, 0, 0, 34, 35, 35, 27, 11, 8, 25, 2, 2, 2, 3, 1, 2, 24], [0, 31, 37, 34, 27, 27, 27, 27, 37, 0, 0, 34, 27, 27, 28, 11, 8, 8, 2, 3, 2, 2, 2, 3, 24], [29, 26, 34, 35, 35, 35, 35, 41, 35, 0, 0, 34, 27, 27, 27, 11, 8, 8, 8, 2, 1, 12, 12, 2, 23]]; mapbg27 = 3; map27name = "10. OMG FIRE SALE"; map27char = {xtile:14, ytile:1}; map28 = [[0, 0, 0, 31, 27, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 34], [0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34], [0, 0, 0, 0, 0, 27, 27, 31, 27, 28, 27, 27, 28, 27, 27, 28, 27, 27, 28, 27, 27, 28, 27, 39, 49], [0, 0, 0, 0, 0, 30, 27, 30, 32, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 48, 48, 49, 49], [0, 0, 0, 0, 30, 27, 27, 27, 27, 27, 27, 27, 39, 49, 48, 48, 48, 48, 48, 49, 49, 49, 49, 49, 49], [0, 0, 0, 39, 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49], [0, 0, 0, 31, 27, 39, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49], [0, 0, 0, 0, 31, 27, 27, 27, 27, 39, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49], [0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49], [0, 0, 0, 0, 0, 30, 27, 32, 31, 27, 27, 27, 27, 27, 27, 27, 39, 48, 48, 48, 49, 49, 49, 49, 49], [0, 0, 0, 0, 0, 27, 27, 30, 30, 27, 32, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 49, 49], [0, 0, 0, 0, 0, 39, 27, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 49, 48, 48, 48, 49, 49, 49], [0, 0, 0, 0, 0, 39, 48, 48, 48, 49, 49, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34, 49, 49], [0, 0, 0, 0, 0, 31, 27, 27, 39, 49, 49, 49, 48, 48, 48, 49, 27, 27, 27, 27, 27, 38, 34, 49, 49], [0, 0, 0, 0, 0, 76, 34, 49, 49, 49, 49, 49, 49, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34, 49, 49]]; mapbg28 = 3; map28name = "11. White Gold"; map28char = {xtile:1, ytile:23}; map29 = [[35, 35, 35, 33, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 33, 35, 35, 34], [35, 27, 28, 33, 27, 31, 27, 29, 27, 0, 0, 0, 0, 0, 31, 27, 0, 0, 0, 31, 27, 33, 27, 28, 34], [35, 27, 28, 27, 32, 29, 29, 31, 27, 0, 0, 0, 0, 0, 0, 27, 32, 0, 0, 0, 0, 27, 27, 28, 34], [35, 27, 28, 27, 30, 27, 32, 0, 27, 32, 0, 0, 0, 0, 0, 27, 27, 32, 0, 30, 27, 27, 27, 28, 34], [35, 27, 28, 27, 27, 32, 0, 0, 33, 0, 0, 0, 0, 0, 0, 33, 0, 0, 0, 27, 29, 27, 27, 28, 34], [35, 27, 28, 33, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 33, 27, 28, 34], [35, 27, 28, 27, 0, 0, 0, 0, 0, 0, 0, 0, 30, 32, 0, 0, 0, 0, 30, 27, 27, 27, 27, 28, 34], [35, 26, 28, 26, 0, 0, 0, 0, 0, 0, 29, 26, 46, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 28, 34], [35, 27, 28, 27, 27, 0, 0, 0, 0, 0, 0, 31, 27, 32, 0, 0, 0, 31, 27, 27, 27, 27, 27, 28, 34], [35, 27, 38, 33, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 33, 27, 28, 34], [35, 27, 28, 27, 32, 0, 0, 0, 33, 0, 0, 0, 0, 0, 0, 33, 0, 0, 0, 0, 30, 27, 27, 28, 34], [35, 27, 28, 27, 27, 0, 0, 30, 27, 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 30, 27, 27, 27, 28, 34], [35, 27, 28, 27, 30, 27, 32, 27, 27, 32, 0, 0, 0, 0, 30, 27, 0, 0, 29, 27, 31, 27, 27, 28, 34], [35, 27, 28, 33, 27, 32, 0, 31, 27, 0, 0, 0, 0, 30, 27, 27, 32, 0, 0, 31, 27, 33, 27, 28, 34], [35, 35, 35, 33, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 33, 35, 35, 34]]; mapbg29 = 3; map29name = "12. Kaboom!"; map29char = {xtile:1, ytile:23}; map29statement = "Be careful, it looks like the factory missile defenses have been activated..."; map30 = [[35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35], [35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 46, 27, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 35, 35, 35], [35, 27, 32, 0, 31, 27, 0, 0, 31, 27, 0, 0, 0, 27, 32, 0, 31, 27, 31, 32, 0, 27, 32, 0, 31, 27, 0, 0, 31, 27, 0, 0, 31, 27, 0, 0, 0, 27, 32, 0, 0, 27, 0, 0, 31, 27, 28, 35, 35, 35], [35, 27, 0, 0, 0, 27, 0, 0, 30, 27, 0, 0, 0, 27, 0, 0, 0, 27, 0, 0, 0, 27, 0, 0, 0, 27, 0, 0, 30, 27, 32, 0, 0, 27, 0, 0, 0, 27, 0, 0, 30, 27, 0, 0, 0, 27, 28, 35, 35, 35], [35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 35, 35, 35], [35, 27, 0, 0, 31, 37, 0, 0, 31, 27, 0, 0, 31, 27, 0, 0, 0, 27, 31, 32, 0, 27, 31, 32, 0, 27, 0, 0, 0, 27, 0, 0, 0, 27, 31, 32, 31, 27, 0, 0, 31, 27, 32, 0, 31, 27, 28, 35, 35, 35], [35, 27, 32, 0, 0, 37, 32, 0, 0, 27, 0, 0, 0, 27, 32, 0, 30, 27, 0, 0, 0, 27, 0, 0, 0, 27, 32, 0, 0, 27, 0, 0, 30, 27, 0, 0, 0, 27, 0, 0, 0, 27, 0, 0, 0, 27, 28, 35, 35, 35], [35, 27, 27, 27, 38, 37, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 35, 35, 35], [35, 27, 32, 0, 0, 37, 0, 0, 0, 27, 32, 0, 31, 27, 0, 0, 0, 27, 0, 0, 0, 27, 0, 0, 31, 27, 0, 0, 31, 27, 32, 0, 0, 27, 0, 0, 0, 27, 32, 0, 0, 27, 0, 0, 0, 33, 28, 35, 35, 35], [35, 27, 0, 0, 30, 37, 32, 0, 0, 27, 0, 0, 30, 27, 32, 0, 0, 27, 0, 0, 30, 27, 0, 0, 0, 27, 0, 0, 30, 27, 0, 0, 0, 27, 0, 0, 30, 27, 0, 0, 30, 27, 0, 0, 0, 33, 28, 35, 35, 35], [35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 33, 28, 35, 35, 35], [35, 27, 32, 0, 0, 27, 0, 0, 0, 27, 32, 0, 0, 27, 0, 0, 31, 27, 0, 31, 0, 27, 0, 0, 0, 27, 31, 32, 0, 27, 31, 32, 0, 27, 0, 0, 0, 27, 0, 0, 0, 27, 0, 0, 31, 33, 28, 35, 35, 35], [35, 27, 32, 0, 30, 27, 0, 0, 30, 27, 0, 0, 0, 27, 32, 0, 0, 27, 0, 0, 0, 27, 32, 0, 30, 27, 0, 0, 0, 27, 0, 0, 30, 27, 32, 0, 30, 27, 0, 0, 0, 27, 0, 0, 30, 33, 28, 35, 35, 35], [35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 35, 27, 46, 27, 27, 27, 27, 27, 27, 33, 28, 35, 35, 35], [35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35]]; mapbg30 = 3; map30name = "13. The Grid"; map30char = {xtile:13, ytile:46}; map31 = [[26, 26, 26, 26, 26, 11, 8, 10, 12, 12, 10, 12, 12, 3, 3, 6, 0, 4, 3, 2, 3, 3, 2, 3, 12], [27, 27, 34, 28, 27, 11, 8, 12, 40, 10, 12, 10, 12, 3, 12, 10, 12, 10, 40, 48, 48, 33, 10, 3, 12], [27, 28, 34, 32, 31, 11, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 12, 3, 2, 12], [27, 27, 34, 0, 0, 4, 25, 3, 3, 3, 3, 3, 3, 25, 1, 3, 3, 3, 3, 3, 25, 3, 3, 2, 12], [27, 28, 34, 0, 0, 0, 25, 2, 3, 3, 3, 3, 3, 25, 3, 3, 3, 3, 3, 3, 25, 3, 3, 3, 12], [27, 27, 34, 0, 0, 0, 25, 3, 3, 3, 1, 2, 3, 25, 3, 2, 2, 3, 1, 2, 25, 3, 2, 3, 12], [27, 28, 34, 0, 0, 0, 25, 3, 6, 4, 3, 3, 3, 25, 3, 3, 3, 2, 3, 3, 25, 3, 3, 1, 12], [27, 38, 34, 0, 0, 0, 25, 3, 0, 0, 3, 3, 3, 25, 3, 3, 3, 3, 2, 3, 25, 3, 3, 2, 12], [27, 28, 34, 0, 0, 0, 25, 3, 7, 5, 3, 3, 3, 25, 3, 2, 3, 3, 3, 3, 25, 3, 3, 3, 12], [27, 27, 34, 0, 0, 0, 25, 3, 3, 3, 3, 3, 2, 25, 3, 3, 3, 3, 2, 3, 25, 3, 2, 3, 12], [27, 28, 34, 0, 0, 0, 25, 2, 3, 3, 2, 3, 3, 25, 2, 3, 1, 3, 3, 3, 25, 3, 2, 3, 12], [27, 27, 34, 0, 0, 5, 25, 1, 3, 3, 3, 3, 3, 25, 3, 3, 3, 3, 2, 3, 25, 3, 3, 2, 12], [27, 28, 34, 32, 30, 11, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 12, 3, 3, 12], [27, 27, 34, 28, 27, 11, 8, 12, 46, 12, 10, 10, 10, 3, 12, 10, 12, 10, 47, 48, 48, 33, 12, 3, 12], [26, 26, 26, 26, 26, 11, 8, 12, 10, 12, 12, 10, 12, 1, 3, 7, 76, 5, 3, 3, 1, 3, 3, 2, 12]]; mapbg31 = 3; map31name = "14. Breakout"; map31char = {xtile:7, ytile:23}; map32 = [[35, 35, 35, 35, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49, 49, 35, 40, 34, 35, 40, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35], [35, 35, 35, 35, 27, 27, 27, 27, 27, 27, 45, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 35, 27, 34, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 45, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35], [35, 35, 35, 35, 32, 0, 0, 0, 0, 31, 45, 31, 27, 27, 0, 0, 45, 34, 35, 32, 0, 31, 27, 32, 0, 0, 0, 0, 0, 45, 34, 27, 27, 27, 39, 49, 35, 27, 34, 35, 27, 35, 35, 35, 35, 27, 35, 35, 35, 35, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 45, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35], [35, 35, 35, 35, 0, 0, 0, 0, 0, 0, 34, 29, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 45, 34, 32, 31, 27, 39, 49, 35, 27, 34, 35, 27, 35, 26, 26, 35, 27, 35, 26, 26, 26, 35, 27, 27, 27, 27, 27, 27, 27, 28, 27, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 35, 35, 35], [35, 35, 35, 35, 32, 0, 0, 0, 0, 0, 34, 0, 45, 45, 0, 0, 0, 0, 0, 0, 0, 45, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 35, 35, 35, 27, 34, 35, 27, 35, 26, 26, 35, 27, 35, 26, 26, 26, 35, 27, 27, 27, 34, 35, 27, 27, 27, 27, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 27, 35, 35, 35], [35, 35, 35, 35, 27, 27, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 35, 35, 35, 27, 34, 35, 27, 35, 35, 35, 35, 27, 35, 35, 35, 35, 35, 27, 27, 27, 34, 35, 27, 27, 28, 27, 34, 45, 45, 45, 45, 45, 45, 45, 45, 35, 27, 27, 35, 35, 35], [35, 35, 35, 35, 27, 27, 34, 35, 32, 0, 0, 0, 0, 0, 0, 0, 29, 34, 32, 0, 0, 29, 27, 0, 30, 34, 27, 32, 0, 0, 0, 0, 0, 30, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 45, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 35, 35, 35], [35, 35, 35, 35, 27, 38, 34, 35, 0, 0, 0, 0, 0, 0, 0, 0, 30, 34, 27, 27, 27, 27, 27, 27, 27, 34, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 27, 27, 27, 28, 27, 27, 27, 27, 28, 27, 27, 27, 28, 27, 27, 28, 27, 45, 35, 27, 27, 28, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 35, 35, 35], [35, 35, 35, 35, 27, 27, 34, 35, 32, 0, 0, 0, 0, 0, 0, 29, 31, 34, 0, 0, 0, 0, 27, 32, 31, 34, 27, 32, 0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 45, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 35, 35, 35], [35, 35, 35, 35, 27, 27, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 35, 35, 35, 27, 34, 35, 27, 35, 35, 35, 35, 27, 35, 35, 35, 35, 35, 27, 27, 27, 34, 35, 27, 27, 28, 27, 34, 45, 45, 45, 45, 45, 45, 45, 45, 35, 27, 27, 35, 35, 35], [35, 35, 35, 35, 0, 0, 0, 0, 0, 0, 34, 0, 45, 45, 0, 0, 0, 0, 0, 0, 0, 45, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 35, 35, 35, 27, 34, 35, 27, 35, 26, 26, 35, 27, 35, 26, 26, 26, 35, 27, 27, 27, 34, 35, 27, 27, 27, 27, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 27, 35, 35, 35], [35, 35, 35, 35, 0, 0, 0, 0, 0, 0, 34, 0, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 45, 34, 32, 30, 27, 39, 49, 35, 27, 34, 35, 27, 35, 26, 26, 35, 27, 35, 26, 26, 26, 35, 27, 27, 27, 27, 27, 27, 27, 28, 27, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 35, 35, 35], [35, 35, 35, 35, 32, 0, 0, 0, 0, 30, 45, 29, 27, 27, 32, 0, 45, 34, 35, 0, 0, 30, 27, 32, 0, 0, 0, 0, 0, 45, 34, 27, 27, 27, 39, 49, 35, 27, 34, 35, 27, 35, 35, 35, 35, 27, 35, 35, 35, 35, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 45, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35], [35, 35, 35, 35, 27, 27, 27, 27, 27, 27, 45, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 35, 27, 34, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 45, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35], [35, 35, 35, 35, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49, 49, 35, 41, 34, 35, 35, 35, 35, 35, 35, 41, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35]]; mapbg32 = 3; map32name = "15. Aw come on..."; map32char = {xtile:7, ytile:71}; map33name = "Chapter 3 - Hell"; map33unlocked = true; map33title = true; map34 = [[53, 59, 60, 61, 60, 60, 53, 53, 53, 53, 53, 53, 52, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 64, 73], [53, 60, 61, 60, 60, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 70, 74, 74, 74, 74, 74, 74, 64, 73], [53, 60, 60, 59, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 62, 53, 53, 52, 53, 53, 53, 64, 73], [53, 61, 60, 61, 53, 52, 53, 53, 53, 56, 0, 0, 0, 0, 0, 54, 70, 74, 74, 74, 74, 74, 74, 64, 73], [53, 60, 59, 60, 53, 53, 56, 0, 0, 0, 55, 57, 0, 0, 0, 0, 54, 53, 53, 53, 53, 53, 53, 64, 73], [53, 60, 61, 52, 53, 0, 0, 55, 52, 57, 54, 60, 53, 53, 53, 53, 52, 53, 53, 53, 52, 53, 53, 64, 73], [54, 60, 53, 53, 56, 0, 0, 60, 60, 56, 0, 54, 56, 0, 0, 0, 0, 0, 0, 55, 53, 53, 63, 58, 73], [0, 59, 56, 0, 0, 0, 0, 64, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 74, 74, 74, 64, 73], [0, 0, 0, 0, 0, 0, 55, 64, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 64, 73], [0, 0, 0, 0, 0, 0, 54, 64, 60, 0, 0, 0, 0, 0, 0, 55, 53, 53, 53, 53, 53, 53, 53, 64, 73], [0, 0, 0, 0, 0, 0, 0, 64, 60, 0, 0, 0, 0, 0, 0, 59, 74, 74, 74, 74, 74, 74, 74, 64, 73], [0, 0, 0, 0, 0, 0, 0, 64, 60, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 53, 53, 52, 53, 64, 73], [0, 0, 0, 0, 0, 70, 55, 60, 60, 57, 0, 0, 0, 0, 0, 0, 0, 0, 76, 0, 54, 53, 52, 64, 73], [53, 57, 0, 55, 53, 61, 53, 53, 53, 53, 53, 57, 0, 0, 0, 0, 55, 57, 0, 0, 0, 53, 53, 64, 73], [74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 62, 59, 74, 60, 59, 62, 74, 64, 73]]; mapbg34 = 4; map34name = "1. Easy Peasy"; map34char = {xtile:1, ytile:0}; map34comic = ["thirdcomicone", "thirdcomictwo", "thirdcomicthree"]; map35 = [[74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73, 73], [53, 53, 53, 56, 76, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 53, 61, 68, 51, 53, 53, 53, 59, 73], [56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 53, 52, 60, 73], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 51, 53, 64, 73], [0, 0, 0, 0, 55, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 53, 53, 53, 53, 53, 53, 73, 73], [0, 0, 0, 0, 61, 53, 53, 59, 53, 53, 52, 53, 53, 53, 61, 74, 74, 74, 74, 74, 74, 74, 74, 73, 73], [0, 0, 0, 0, 54, 56, 0, 0, 0, 54, 53, 51, 52, 53, 53, 53, 53, 53, 53, 53, 52, 53, 53, 64, 73], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 52, 64, 73], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 64, 73], [57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 53, 64, 73], [53, 53, 51, 53, 57, 0, 0, 55, 52, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 53, 53, 51, 53, 60, 73], [53, 52, 60, 53, 53, 51, 53, 53, 61, 74, 74, 74, 74, 74, 74, 74, 74, 59, 62, 53, 53, 52, 53, 60, 73], [53, 53, 59, 53, 53, 53, 52, 53, 53, 53, 53, 53, 51, 53, 52, 53, 53, 53, 53, 53, 51, 53, 53, 64, 73], [53, 63, 61, 61, 53, 53, 51, 53, 53, 53, 53, 52, 53, 53, 53, 53, 53, 53, 53, 53, 52, 53, 53, 64, 73], [74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 68, 68, 68, 43, 43, 43, 43, 43, 43, 74, 74, 73, 73]]; mapbg35 = 4; map35name = "2. Lava Awareness"; map35char = {xtile:2, ytile:22}; map36 = [[61, 61, 61, 60, 61, 61, 59, 61, 58, 61, 60, 61, 60, 61, 61, 61, 60, 60, 60, 61, 58, 61, 61, 61, 60, 61, 59, 60, 61, 59, 61, 61, 60, 61, 59, 61, 60, 58, 61, 61, 61, 60, 60, 61, 60, 61, 61, 61, 61, 60], [61, 63, 60, 53, 51, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 64, 73, 60, 60, 61, 61, 51, 53, 53, 53, 53, 53, 51, 53, 61, 61, 53, 53, 51, 53, 52, 53, 53, 53, 53, 60, 60, 60, 61, 61, 59, 60, 60, 60, 60], [61, 53, 59, 53, 53, 53, 53, 52, 53, 53, 53, 52, 53, 53, 53, 64, 73, 61, 60, 60, 60, 53, 52, 53, 52, 53, 53, 53, 53, 62, 61, 53, 52, 53, 53, 53, 53, 53, 52, 53, 61, 60, 60, 61, 61, 62, 61, 61, 60, 60], [59, 53, 61, 53, 53, 53, 53, 53, 58, 59, 53, 53, 53, 51, 53, 64, 73, 60, 60, 60, 61, 53, 53, 59, 60, 61, 61, 59, 53, 61, 60, 51, 53, 61, 61, 61, 59, 60, 53, 53, 60, 60, 60, 60, 60, 60, 61, 60, 61, 60], [61, 53, 60, 53, 53, 53, 51, 53, 64, 60, 53, 53, 53, 53, 53, 64, 73, 60, 60, 61, 61, 60, 53, 61, 58, 61, 60, 60, 53, 61, 61, 53, 53, 61, 60, 60, 58, 61, 53, 51, 52, 53, 60, 61, 60, 60, 61, 61, 60, 60], [61, 53, 58, 53, 53, 53, 53, 53, 64, 62, 53, 53, 53, 53, 53, 64, 73, 60, 60, 60, 62, 59, 53, 61, 53, 53, 51, 53, 53, 60, 59, 53, 51, 53, 53, 60, 60, 61, 53, 52, 53, 53, 60, 61, 53, 53, 61, 60, 60, 60], [61, 53, 60, 53, 53, 52, 53, 53, 64, 61, 53, 52, 53, 53, 53, 64, 73, 61, 60, 60, 60, 60, 52, 59, 53, 53, 53, 53, 53, 61, 61, 61, 61, 61, 52, 60, 60, 60, 61, 61, 61, 52, 60, 61, 51, 53, 59, 60, 60, 60], [59, 53, 61, 53, 53, 53, 53, 53, 64, 60, 53, 53, 53, 52, 53, 64, 73, 60, 60, 61, 60, 60, 53, 61, 53, 53, 59, 61, 58, 61, 60, 61, 61, 61, 52, 60, 60, 61, 61, 61, 61, 52, 60, 60, 53, 53, 61, 61, 60, 61], [61, 53, 60, 53, 53, 53, 52, 53, 64, 60, 53, 53, 53, 53, 53, 64, 73, 60, 61, 60, 61, 60, 53, 61, 53, 51, 61, 58, 61, 60, 61, 61, 61, 61, 52, 60, 60, 60, 53, 53, 53, 52, 60, 61, 52, 53, 60, 60, 61, 60], [61, 53, 61, 53, 51, 53, 53, 53, 64, 58, 53, 51, 53, 53, 53, 64, 73, 61, 60, 60, 60, 61, 53, 60, 53, 53, 53, 53, 53, 53, 53, 53, 52, 52, 53, 60, 60, 59, 51, 53, 52, 53, 60, 61, 53, 53, 60, 61, 60, 60], [61, 53, 53, 53, 53, 53, 53, 53, 64, 60, 53, 53, 53, 53, 53, 59, 60, 61, 59, 61, 60, 61, 53, 61, 53, 53, 53, 51, 53, 53, 53, 53, 53, 53, 52, 60, 60, 61, 52, 53, 59, 61, 60, 61, 52, 53, 60, 61, 60, 60], [60, 52, 53, 53, 52, 53, 53, 53, 64, 61, 53, 52, 53, 53, 53, 52, 53, 53, 53, 53, 52, 53, 53, 61, 61, 61, 59, 61, 60, 61, 61, 61, 60, 60, 60, 60, 60, 60, 53, 53, 60, 61, 61, 60, 53, 53, 60, 59, 60, 60], [61, 53, 53, 53, 53, 53, 53, 53, 64, 60, 53, 53, 53, 53, 51, 53, 51, 53, 52, 53, 53, 53, 53, 59, 60, 60, 61, 60, 60, 61, 60, 60, 61, 61, 61, 60, 60, 61, 53, 51, 53, 53, 53, 53, 53, 51, 60, 61, 60, 60], [61, 60, 60, 60, 61, 58, 60, 60, 60, 59, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 60, 61, 61, 60, 61, 60, 60, 61, 61, 61, 60, 60, 60, 60, 61, 53, 53, 52, 53, 53, 53, 53, 53, 60, 58, 60, 60], [61, 58, 61, 59, 61, 61, 61, 60, 60, 61, 60, 61, 60, 61, 59, 61, 60, 58, 61, 61, 61, 61, 61, 61, 58, 61, 61, 60, 61, 60, 60, 60, 60, 60, 60, 60, 60, 60, 61, 60, 58, 61, 59, 60, 61, 61, 59, 61, 60, 60]]; mapbg36 = 4; map36name = "3. Speed Demon"; map36char = {xtile:8, ytile:45}; mapscroll36 = 2; map37 = [[51, 60, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 60, 60], [53, 51, 51, 53, 51, 56, 0, 0, 0, 0, 54, 51, 51, 51, 51, 51, 51, 51, 51, 51, 52, 51, 51, 64, 73], [51, 60, 51, 52, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 51, 51, 51, 51, 64, 73], [51, 60, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 0, 0, 0, 54, 51, 52, 53, 64, 73], [52, 60, 51, 52, 51, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 51, 51, 51, 64, 73], [51, 60, 52, 51, 51, 56, 0, 0, 0, 0, 0, 55, 51, 53, 51, 51, 53, 51, 51, 51, 51, 53, 51, 64, 73], [53, 60, 53, 56, 0, 0, 0, 0, 0, 0, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 51, 64, 73], [51, 60, 51, 0, 0, 0, 0, 0, 0, 0, 54, 51, 51, 51, 51, 51, 51, 51, 51, 51, 53, 51, 52, 64, 73], [51, 60, 51, 51, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 51, 51, 53, 64, 73], [51, 60, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 0, 0, 0, 0, 0, 55, 51, 64, 73], [51, 60, 51, 53, 51, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 51, 51, 64, 73], [52, 60, 51, 56, 0, 0, 0, 0, 0, 55, 51, 52, 51, 51, 53, 52, 51, 53, 51, 51, 51, 51, 51, 64, 73], [51, 60, 57, 0, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 51, 64, 73], [52, 60, 51, 57, 0, 55, 51, 52, 51, 51, 52, 51, 53, 51, 51, 51, 53, 51, 51, 53, 51, 52, 63, 60, 73], [51, 60, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 60, 60]]; mapbg37 = 4; map37name = "3. Going Down"; map37char = {xtile:14, ytile:0}; map38 = [[60, 60, 60, 61, 62, 65, 58, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 61, 60, 60, 60, 60, 61, 60], [60, 54, 63, 65, 60, 54, 61, 60, 61, 60, 59, 53, 56, 0, 0, 52, 60, 60, 60, 60, 60, 61, 59, 60, 60], [60, 57, 54, 53, 61, 55, 60, 60, 60, 60, 60, 56, 0, 0, 0, 54, 60, 60, 60, 60, 60, 61, 60, 60, 60], [60, 52, 55, 53, 59, 53, 60, 59, 60, 61, 60, 0, 0, 60, 61, 0, 60, 61, 59, 60, 60, 61, 60, 61, 60], [61, 56, 54, 53, 60, 54, 60, 60, 60, 60, 60, 0, 55, 61, 60, 55, 60, 61, 60, 60, 60, 60, 60, 60, 60], [60, 0, 0, 54, 60, 0, 60, 61, 60, 60, 60, 0, 52, 60, 61, 53, 60, 60, 60, 61, 60, 60, 60, 60, 60], [60, 0, 0, 55, 60, 0, 54, 52, 53, 56, 0, 0, 54, 60, 60, 56, 54, 53, 56, 0, 54, 53, 53, 53, 61], [60, 0, 0, 53, 60, 0, 0, 54, 56, 0, 0, 0, 55, 60, 60, 0, 0, 0, 0, 0, 0, 54, 52, 53, 60], [61, 0, 0, 54, 60, 0, 0, 0, 0, 0, 0, 55, 53, 61, 60, 55, 57, 0, 0, 55, 53, 57, 53, 52, 61], [59, 57, 0, 0, 60, 55, 60, 60, 60, 60, 60, 60, 60, 60, 60, 53, 61, 60, 60, 60, 60, 60, 60, 60, 60], [60, 53, 0, 0, 60, 53, 61, 60, 61, 60, 60, 60, 61, 60, 61, 54, 60, 60, 61, 60, 60, 61, 61, 59, 60], [60, 56, 0, 58, 60, 54, 59, 60, 60, 60, 60, 61, 60, 60, 60, 55, 60, 61, 60, 60, 60, 60, 60, 60, 60], [61, 0, 0, 0, 0, 55, 60, 60, 60, 60, 60, 60, 61, 60, 59, 56, 60, 60, 60, 60, 61, 60, 60, 60, 60], [61, 0, 0, 55, 52, 53, 60, 60, 60, 61, 60, 60, 60, 60, 61, 55, 60, 60, 60, 60, 60, 60, 61, 60, 60], [61, 60, 61, 60, 60, 61, 60, 60, 60, 60, 60, 61, 60, 60, 62, 66, 58, 60, 61, 59, 60, 60, 60, 60, 60]]; mapbg38 = 4; map38name = "5. THE BURNING"; map38char = {xtile:7, ytile:23}; map39 = [[61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61], [61, 60, 53, 51, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 60, 61], [61, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 51, 61], [61, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 53, 57, 0, 0, 0, 0, 0, 0, 0, 55, 53, 61], [61, 52, 53, 53, 60, 0, 0, 0, 0, 55, 53, 53, 53, 73, 73, 57, 0, 0, 0, 0, 55, 53, 53, 53, 61], [61, 53, 56, 0, 0, 0, 0, 0, 55, 53, 52, 53, 53, 73, 53, 53, 57, 0, 55, 53, 53, 51, 52, 53, 61], [61, 51, 53, 53, 57, 55, 53, 53, 53, 53, 53, 53, 71, 73, 71, 53, 73, 53, 53, 53, 52, 53, 53, 51, 61], [61, 53, 53, 52, 53, 53, 53, 52, 51, 53, 64, 73, 73, 73, 73, 73, 73, 74, 74, 74, 74, 74, 74, 74, 73], [61, 53, 53, 51, 56, 54, 53, 53, 53, 53, 53, 53, 71, 73, 71, 53, 73, 53, 53, 51, 52, 53, 53, 63, 61], [61, 53, 57, 0, 0, 0, 0, 0, 54, 53, 53, 53, 53, 73, 53, 53, 56, 0, 54, 53, 53, 51, 53, 53, 61], [61, 52, 53, 53, 60, 0, 0, 0, 0, 54, 53, 53, 53, 73, 73, 56, 0, 0, 0, 0, 54, 53, 53, 52, 61], [61, 51, 56, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 54, 53, 61], [61, 53, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 61], [61, 60, 51, 52, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 51, 60, 61], [61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61]]; mapbg39 = 4; map39name = "6. Posession"; map39char = {xtile:6, ytile:23}; map40 = [[0, 54, 52, 63, 60, 59, 60, 0, 0, 0, 0, 0, 54, 53, 53, 53, 53, 64, 60, 0, 0, 55, 53, 53, 60], [0, 0, 54, 53, 59, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 59, 61, 0, 0, 53, 53, 52, 59], [0, 0, 0, 0, 64, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 60, 60, 0, 0, 0, 54, 53, 61], [67, 67, 67, 67, 64, 61, 0, 0, 0, 0, 0, 61, 60, 0, 0, 55, 53, 60, 59, 0, 0, 0, 0, 54, 60], [0, 0, 0, 55, 64, 60, 0, 0, 0, 0, 55, 60, 59, 0, 0, 53, 53, 64, 61, 0, 0, 0, 0, 55, 64], [0, 0, 55, 53, 64, 61, 0, 0, 0, 55, 53, 64, 61, 0, 0, 54, 53, 64, 61, 0, 0, 0, 55, 53, 64], [0, 0, 53, 52, 64, 61, 0, 0, 0, 53, 52, 64, 61, 0, 0, 0, 54, 64, 60, 0, 0, 0, 52, 53, 64], [0, 0, 0, 54, 64, 60, 0, 0, 0, 54, 53, 64, 60, 67, 67, 67, 67, 64, 61, 0, 0, 0, 54, 64, 73], [0, 0, 55, 53, 64, 61, 0, 0, 0, 0, 54, 64, 61, 0, 0, 0, 0, 64, 61, 67, 67, 67, 67, 64, 73], [0, 55, 53, 52, 64, 61, 0, 0, 0, 0, 0, 64, 61, 0, 0, 0, 0, 64, 61, 0, 0, 0, 60, 73, 73], [0, 53, 53, 52, 60, 61, 0, 0, 0, 0, 0, 64, 61, 0, 0, 0, 0, 61, 60, 0, 0, 55, 59, 73, 73], [0, 0, 54, 53, 61, 60, 67, 67, 67, 67, 67, 64, 60, 0, 0, 0, 0, 0, 0, 0, 55, 53, 60, 73, 73], [0, 0, 0, 54, 60, 61, 76, 61, 0, 0, 55, 64, 61, 0, 0, 0, 0, 0, 0, 52, 53, 52, 64, 73, 73], [0, 0, 0, 0, 60, 60, 60, 60, 0, 55, 53, 61, 61, 0, 0, 0, 0, 0, 0, 54, 53, 53, 64, 73, 73], [0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 52, 60, 59, 60, 61, 59, 60, 61, 61, 61, 59, 61, 61, 61, 61]]; mapbg40 = 4; map40name = "7. Touchy Feely"; map40char = {xtile:1, ytile:23}; map41 = [[51, 61, 52, 63, 60, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73], [51, 60, 51, 56, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 64], [52, 61, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 64], [51, 59, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 51, 64], [51, 61, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 52, 51, 64], [51, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 51, 64], [51, 60, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 64], [51, 61, 51, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 64], [51, 61, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 64], [52, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 51, 64], [51, 61, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 51, 52, 64], [51, 61, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 51, 64], [51, 51, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 64], [60, 59, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 64], [61, 61, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 64]]; mapbg41 = 4; map41name = "8. Slippery Slope"; map41char = {xtile:0, ytile:0}; map42 = [[60, 60, 59, 60, 61, 60, 60, 60, 60, 60, 60, 60, 61, 60, 60, 60, 60, 59, 60, 60, 61, 60, 60, 60, 60], [60, 63, 52, 51, 53, 53, 53, 53, 53, 53, 51, 53, 52, 53, 53, 53, 51, 53, 53, 53, 51, 52, 53, 53, 61], [60, 60, 60, 61, 60, 60, 59, 60, 60, 61, 60, 60, 60, 59, 60, 60, 61, 60, 60, 60, 60, 60, 60, 56, 61], [60, 61, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 67, 60, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60], [61, 51, 53, 53, 57, 0, 0, 0, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60], [60, 52, 53, 51, 53, 57, 0, 0, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60, 67, 60], [59, 53, 53, 53, 52, 53, 57, 0, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60], [60, 53, 53, 53, 53, 53, 53, 57, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 60, 67, 67, 67, 67, 61], [71, 53, 53, 53, 53, 51, 53, 53, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60], [61, 53, 53, 53, 53, 52, 53, 56, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60, 61], [60, 53, 53, 53, 53, 53, 56, 0, 0, 0, 0, 0, 67, 67, 67, 60, 67, 67, 67, 67, 67, 67, 67, 67, 60], [61, 53, 51, 53, 53, 56, 0, 0, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60], [60, 53, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60], [60, 61, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 67, 61, 67, 67, 67, 67, 67, 67, 67, 71, 67, 76, 60], [60, 60, 60, 60, 60, 60, 60, 59, 60, 60, 60, 60, 60, 60, 61, 61, 60, 60, 61, 60, 60, 61, 60, 60, 60]]; mapbg42 = 4; map42name = "9. 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Long Dong Demon"; map44char = {xtile:3, ytile:46}; mapscroll44 = 2; map45 = [[74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 35, 35, 35, 35], [28, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 34, 35, 35, 28, 34], [27, 31, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 27, 28, 34], [30, 0, 0, 0, 0, 30, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 35, 35, 35, 35], [32, 0, 0, 30, 34, 35, 35, 35, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 68, 68, 68, 68, 68, 73], [0, 0, 29, 31, 27, 27, 27, 27, 34, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 30, 31, 31, 27, 27, 73], [27, 32, 0, 0, 34, 28, 28, 28, 34, 28, 27, 32, 0, 0, 0, 0, 0, 30, 28, 0, 30, 27, 30, 27, 73], [31, 0, 0, 30, 34, 27, 27, 27, 34, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73], [0, 0, 30, 27, 34, 35, 35, 27, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 35, 35], [31, 28, 32, 0, 0, 0, 30, 31, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 28, 34], [27, 0, 0, 0, 55, 64, 74, 74, 35, 35, 32, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 34, 35, 27, 34], [35, 35, 74, 74, 74, 73, 56, 76, 54, 64, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73, 35, 28, 34], [38, 34, 28, 32, 0, 0, 0, 0, 0, 0, 0, 0, 31, 43, 68, 68, 68, 68, 68, 68, 68, 43, 35, 27, 34], [28, 27, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 28, 34], [35, 35, 35, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 35, 35, 35, 35]]; mapbg45 = 4; map45name = "12. Hell House"; map45char = {xtile:1, ytile:23}; map46 = [[60, 61, 61, 60, 59, 60, 60, 61, 60, 60, 59, 60, 60, 60, 61, 60, 61, 60, 60, 61, 60, 60, 60, 60, 61], [71, 53, 53, 53, 60, 53, 0, 0, 55, 53, 53, 53, 60, 53, 53, 52, 53, 57, 0, 0, 0, 55, 59, 53, 60], [60, 0, 0, 54, 53, 56, 0, 0, 53, 60, 52, 0, 60, 56, 0, 53, 60, 53, 53, 53, 53, 53, 61, 53, 60], [71, 0, 0, 0, 0, 0, 0, 0, 53, 59, 53, 0, 0, 0, 0, 54, 53, 56, 0, 0, 0, 54, 52, 56, 61], [60, 0, 0, 0, 0, 0, 0, 0, 54, 53, 56, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 60, 0, 60], [71, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 53, 60, 53, 53, 53, 52, 53, 57, 0, 55, 53, 57, 60], [60, 53, 53, 61, 53, 52, 53, 53, 57, 0, 0, 0, 54, 53, 56, 0, 0, 53, 60, 53, 53, 52, 60, 53, 61], [71, 0, 54, 53, 56, 0, 53, 61, 53, 0, 0, 0, 0, 0, 0, 0, 0, 53, 60, 53, 0, 54, 53, 56, 60], [59, 0, 0, 0, 0, 0, 54, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 56, 0, 0, 59, 0, 60], [71, 0, 0, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 57, 61], [60, 53, 52, 53, 53, 60, 53, 53, 53, 53, 53, 57, 0, 0, 0, 0, 55, 53, 57, 0, 0, 53, 60, 53, 60], [71, 0, 0, 0, 54, 53, 56, 0, 0, 53, 60, 53, 53, 53, 52, 53, 53, 60, 53, 53, 53, 53, 53, 56, 60], [60, 55, 53, 52, 53, 53, 57, 0, 0, 54, 53, 56, 0, 0, 0, 53, 59, 53, 56, 0, 0, 0, 0, 0, 61], [71, 53, 60, 53, 63, 59, 53, 0, 0, 0, 0, 0, 0, 0, 0, 54, 61, 56, 0, 0, 0, 0, 0, 55, 60], [60, 61, 59, 60, 60, 60, 60, 60, 60, 61, 60, 60, 60, 60, 59, 60, 60, 60, 61, 60, 60, 60, 60, 60, 60]]; mapbg46 = 4; map46name = "13. Six Six Six"; map46char = {xtile:1, ytile:23}; map47 = [[60, 60, 60, 61, 60, 61, 60, 60, 60, 60, 60, 60, 61, 60, 60, 60, 61, 60, 61, 60, 60, 60, 61, 60, 59], [60, 27, 29, 30, 31, 28, 27, 31, 0, 0, 0, 27, 31, 64, 61, 27, 29, 27, 0, 0, 30, 28, 27, 31, 58], [60, 32, 31, 27, 26, 27, 32, 0, 30, 27, 0, 0, 0, 64, 59, 30, 27, 27, 31, 27, 27, 27, 0, 0, 64], [60, 30, 27, 28, 27, 30, 26, 27, 27, 0, 0, 30, 27, 64, 61, 27, 27, 28, 27, 28, 27, 31, 0, 30, 64], [61, 0, 30, 26, 60, 59, 42, 50, 42, 50, 42, 50, 50, 64, 61, 26, 27, 0, 30, 27, 0, 27, 32, 27, 64], [60, 30, 27, 32, 60, 60, 27, 31, 27, 26, 0, 0, 0, 64, 61, 31, 0, 30, 27, 27, 28, 0, 0, 31, 64], [60, 28, 31, 0, 64, 60, 27, 0, 30, 27, 32, 0, 29, 64, 61, 50, 50, 42, 50, 50, 42, 50, 42, 50, 64], [60, 27, 32, 0, 64, 60, 26, 27, 27, 28, 27, 27, 32, 64, 59, 27, 28, 27, 32, 27, 27, 0, 0, 27, 64], [60, 31, 0, 31, 64, 60, 32, 31, 0, 27, 0, 0, 0, 64, 61, 28, 32, 0, 0, 0, 31, 26, 0, 30, 64], [61, 42, 42, 50, 64, 58, 27, 27, 0, 30, 27, 0, 0, 64, 58, 27, 0, 30, 0, 0, 0, 0, 0, 27, 64], [60, 42, 42, 42, 64, 60, 50, 42, 50, 42, 50, 50, 42, 61, 61, 50, 50, 42, 50, 42, 50, 50, 50, 50, 64], [60, 29, 27, 32, 64, 59, 27, 32, 30, 27, 27, 27, 27, 27, 30, 27, 27, 32, 0, 0, 27, 27, 32, 29, 64], [60, 26, 32, 0, 60, 60, 27, 26, 27, 0, 31, 27, 28, 26, 27, 28, 32, 0, 27, 30, 28, 0, 0, 0, 64], [61, 30, 27, 63, 60, 60, 27, 31, 0, 27, 0, 30, 27, 26, 27, 30, 0, 0, 31, 27, 27, 0, 31, 30, 64], [60, 60, 60, 60, 59, 60, 60, 60, 60, 60, 61, 60, 60, 61, 59, 60, 61, 60, 60, 59, 60, 60, 60, 61, 60]]; mapbg47 = 4; map47name = "14. Backlit"; map47char = {xtile:1, ytile:23}; map48 = [[74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73], [0, 0, 0, 0, 0, 76, 0, 0, 0, 54, 68, 68, 68, 68, 68, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 68, 68, 68, 68, 68, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 68, 68, 68, 68, 68, 56, 0, 0, 0, 64], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 53, 56, 0, 0, 0, 0, 64], [55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64], [53, 73, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 73, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 73, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 64], [54, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 57, 64], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 73, 53, 64], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 56, 64], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64], [53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 73, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64], [0, 0, 0, 0, 0, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 64], [55, 53, 57, 0, 0, 0, 53, 73, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 73, 53, 53, 53, 53, 53, 53, 53, 53, 64], [53, 63, 53, 53, 53, 53, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 53, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 53, 53, 57, 0, 0, 0, 0, 0, 0, 54, 53, 56, 0, 0, 0, 0, 0, 0, 0, 64], [54, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 68, 68, 68, 68, 68, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 68, 68, 68, 68, 68, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64], [74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73]]; mapbg48 = 4; map48name = "15. SATANICA!"; map48char = {xtile:2, ytile:60}; mapscroll48 = 0; map49 = [[60, 60, 60, 60, 60, 61, 59, 60, 60, 60, 59, 60, 60, 60, 59, 60, 60, 60, 60, 60, 60, 61, 60, 60, 59], [60, 59, 3, 3, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 59, 60], [60, 1, 3, 2, 3, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 0, 0, 0, 0, 0, 55, 64], [61, 3, 3, 1, 3, 3, 7, 0, 0, 0, 5, 60, 60, 60, 0, 0, 53, 51, 51, 53, 51, 53, 53, 53, 64], [60, 2, 3, 3, 3, 1, 3, 7, 0, 5, 24, 60, 24, 59, 0, 0, 0, 53, 0, 0, 0, 0, 0, 5, 64], [60, 3, 2, 3, 3, 3, 3, 3, 2, 3, 23, 60, 23, 60, 7, 0, 0, 0, 0, 0, 0, 0, 5, 2, 64], [60, 2, 3, 60, 60, 60, 59, 60, 60, 60, 60, 59, 24, 60, 59, 60, 60, 0, 0, 0, 0, 5, 24, 60, 64], [60, 3, 2, 3, 3, 3, 1, 3, 2, 3, 3, 3, 1, 3, 3, 13, 60, 0, 0, 0, 0, 3, 23, 60, 64], [60, 3, 3, 60, 59, 60, 60, 60, 60, 60, 60, 60, 24, 60, 60, 60, 59, 0, 0, 0, 0, 4, 24, 60, 64], [60, 3, 1, 3, 3, 3, 3, 3, 2, 3, 23, 60, 23, 60, 6, 0, 0, 0, 0, 0, 0, 0, 4, 3, 64], [60, 3, 3, 3, 3, 2, 3, 6, 0, 4, 24, 59, 24, 60, 0, 0, 0, 53, 0, 0, 0, 0, 0, 4, 64], [60, 3, 3, 1, 3, 3, 6, 0, 0, 0, 4, 60, 60, 59, 0, 0, 53, 51, 53, 51, 53, 53, 51, 53, 64], [61, 3, 3, 3, 3, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 0, 0, 0, 0, 0, 54, 64], [60, 59, 2, 3, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 60, 59], [59, 60, 60, 60, 60, 60, 59, 61, 60, 60, 60, 60, 60, 61, 60, 60, 60, 61, 60, 60, 61, 60, 60, 60, 59]]; mapbg49 = 4; map49name = "16. Final Destination"; map49final = true; map49char = {xtile:7, ytile:17}; map50name = "Expert Chapter"; map50unlocked = true; map50title = true; map51 = [[60, 60, 60, 60, 60, 60, 60, 60, 60, 65, 60, 60, 60, 60, 60, 60, 60, 65, 60, 60, 51, 51, 56, 63, 60], [31, 33, 27, 27, 27, 33, 27, 27, 34, 30, 35, 27, 27, 27, 35, 27, 27, 31, 50, 34, 51, 56, 0, 54, 64], [0, 33, 32, 37, 31, 33, 30, 27, 50, 27, 35, 31, 28, 27, 35, 30, 28, 32, 76, 34, 56, 0, 0, 55, 64], [0, 42, 0, 37, 29, 37, 31, 27, 42, 28, 35, 32, 30, 35, 35, 27, 30, 27, 42, 34, 0, 0, 0, 51, 64], [0, 42, 0, 37, 0, 37, 0, 31, 50, 29, 50, 27, 27, 27, 50, 27, 31, 32, 50, 34, 0, 0, 55, 51, 64], [0, 37, 0, 42, 0, 42, 0, 30, 50, 31, 50, 29, 27, 32, 42, 27, 0, 27, 35, 34, 0, 55, 51, 51, 64], [0, 37, 0, 42, 0, 37, 0, 0, 42, 27, 42, 27, 30, 31, 50, 32, 27, 32, 50, 34, 55, 51, 51, 51, 60], [29, 37, 32, 37, 0, 37, 0, 30, 50, 27, 50, 27, 32, 0, 50, 31, 27, 27, 50, 0, 51, 51, 51, 51, 60], [0, 37, 0, 37, 0, 37, 31, 27, 50, 27, 50, 31, 31, 27, 50, 27, 28, 30, 50, 34, 54, 51, 51, 51, 60], [0, 37, 0, 37, 32, 37, 0, 31, 42, 30, 50, 27, 30, 28, 35, 27, 31, 27, 50, 34, 0, 54, 51, 51, 64], [0, 37, 0, 37, 0, 37, 0, 0, 42, 27, 50, 27, 27, 27, 42, 0, 0, 31, 50, 34, 0, 0, 54, 51, 64], [0, 37, 29, 37, 0, 37, 0, 30, 42, 35, 35, 32, 31, 30, 50, 31, 27, 35, 35, 34, 0, 0, 0, 51, 64], [0, 42, 0, 33, 0, 42, 30, 27, 50, 30, 35, 27, 0, 27, 50, 30, 32, 27, 50, 34, 57, 0, 0, 54, 64], [0, 0, 30, 33, 30, 28, 27, 27, 34, 27, 0, 31, 27, 27, 35, 32, 0, 29, 50, 34, 51, 57, 0, 0, 64], [60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 66, 60, 60, 60, 60, 60, 60, 51, 51, 57, 0, 64]]; mapbg51 = 4; map51name = "1. Urban Decay"; map51char = {xtile:2, ytile:0}; map52 = [[26, 26, 39, 36, 35, 38, 37, 32, 0, 31, 27, 31, 27, 27, 27, 39, 34, 27, 27, 27, 27, 27, 27, 27, 34], [26, 26, 39, 36, 35, 27, 37, 27, 0, 0, 0, 30, 32, 28, 27, 39, 34, 27, 28, 27, 28, 27, 28, 27, 34], [26, 26, 39, 36, 35, 27, 37, 27, 0, 30, 27, 27, 27, 27, 27, 39, 34, 27, 27, 27, 27, 27, 27, 27, 34], [26, 26, 39, 36, 35, 27, 37, 27, 0, 34, 50, 42, 50, 42, 50, 39, 34, 27, 27, 33, 48, 34, 35, 35, 34], [26, 26, 39, 36, 35, 27, 37, 31, 0, 34, 27, 27, 27, 27, 27, 39, 34, 27, 27, 27, 27, 27, 27, 27, 39], [26, 26, 39, 36, 35, 27, 37, 27, 0, 34, 27, 30, 27, 28, 27, 39, 34, 27, 28, 27, 28, 27, 28, 27, 39], [26, 26, 39, 36, 35, 27, 37, 27, 0, 34, 30, 32, 27, 27, 27, 39, 34, 27, 27, 27, 27, 27, 27, 27, 39], [26, 26, 39, 36, 35, 27, 34, 35, 0, 34, 27, 27, 27, 28, 27, 39, 34, 32, 27, 31, 27, 27, 27, 27, 39], [26, 26, 39, 36, 35, 27, 34, 35, 0, 34, 27, 27, 31, 27, 27, 39, 34, 27, 27, 0, 32, 27, 27, 27, 39], [35, 35, 35, 35, 35, 27, 34, 35, 0, 34, 27, 30, 0, 28, 27, 39, 34, 27, 28, 27, 28, 27, 28, 27, 39], [27, 27, 27, 27, 27, 27, 34, 35, 0, 34, 27, 27, 27, 27, 27, 39, 34, 27, 27, 27, 27, 31, 27, 27, 39], [28, 34, 35, 35, 35, 27, 34, 35, 0, 34, 27, 27, 33, 35, 35, 35, 34, 50, 50, 50, 42, 42, 50, 50, 39], [27, 34, 35, 35, 35, 41, 34, 35, 0, 34, 27, 27, 27, 27, 27, 27, 27, 27, 31, 27, 27, 27, 27, 27, 39], [31, 34, 35, 35, 35, 35, 35, 35, 0, 34, 31, 27, 27, 28, 27, 28, 27, 27, 28, 27, 28, 27, 28, 27, 39], [0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 32, 0, 27, 27, 27, 32, 27, 27, 27, 27, 27, 27, 27, 39]]; mapbg52 = 3; map52name = "2. Wills Dissolve"; map52char = {xtile:1, ytile:23}; map53 = [[0, 54, 53, 53, 61, 60, 60, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 60, 61, 65, 61, 61, 61, 61, 61, 61, 65, 61, 61, 61, 61, 61, 61, 61, 61, 61], [0, 0, 54, 53, 61, 60, 60, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 60, 53, 53, 56, 54, 53, 53, 60, 60, 60, 60, 60, 60, 60, 0, 0, 0, 0, 0, 53, 68, 68, 68, 68, 68, 68, 53, 51, 51, 53, 51, 51, 51, 51, 53, 53, 51, 53, 53, 64, 61, 60, 60, 60, 60, 60, 61, 60, 60, 60, 60, 60, 60, 60, 61, 53, 53, 53, 53, 53, 53, 53, 70, 60, 61, 53, 53, 56, 0, 0, 54, 53, 53, 61, 61, 0, 0, 0, 54, 53, 53, 64], [0, 0, 0, 54, 61, 61, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 53, 56, 0, 0, 53, 53, 60, 60, 60, 60, 60, 60, 0, 0, 0, 0, 0, 0, 54, 53, 53, 53, 53, 53, 53, 56, 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61, 53, 53, 57, 0, 0, 0, 0, 0, 55, 53, 53, 64], [0, 55, 53, 53, 61, 60, 60, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 60, 60, 60, 60, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 60, 61, 61, 61, 61, 61, 61, 61, 61, 60, 60, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 64]]; mapbg53 = 4; map53name = "3. My Neighbor Satan"; map53char = {xtile:1, ytile:93}; mapscroll53 = 0; map54 = [[74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73, 73, 73, 73], [74, 74, 53, 53, 53, 51, 53, 52, 53, 53, 53, 53, 53, 56, 0, 0, 0, 0, 54, 53, 53, 61, 59, 73, 73], [53, 53, 51, 53, 53, 53, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 73, 61, 60, 73], [74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 73, 60, 61, 73], [74, 74, 74, 74, 74, 74, 74, 53, 56, 54, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 73, 60, 59, 73], [53, 51, 52, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 73, 59, 60, 73], [53, 53, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 51, 73, 60, 59, 73], [74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 67, 0, 0, 0, 0, 0, 67, 74, 74, 74, 73, 61, 59, 73], [53, 53, 53, 51, 53, 53, 53, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 73, 60, 60, 73], [53, 51, 53, 56, 0, 0, 0, 76, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 73, 61, 60, 73], [53, 53, 53, 53, 53, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 73, 61, 60, 73], [74, 74, 74, 74, 74, 74, 74, 74, 67, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 73, 60, 60, 73], [53, 53, 53, 53, 53, 51, 53, 53, 53, 53, 53, 57, 0, 0, 0, 0, 0, 0, 0, 55, 51, 73, 61, 60, 73], [74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 67, 0, 0, 67, 0, 55, 53, 63, 61, 59, 73, 73], [74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73, 73, 73, 73]]; mapbg54 = 2; map54name = "4. A Simple Jump"; map54char = {xtile:1, ytile:20}; map55 = [[1, 1, 1, 1, 1, 1, 3, 3, 14, 14, 3, 3, 14, 14, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 3, 3, 14, 3, 3, 3, 3, 7, 4, 14, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 3, 3, 14, 4, 3, 3, 3, 3, 3, 0, 4, 14, 3, 3, 3, 1, 1, 1, 1, 1, 1], [1, 1, 1, 3, 3, 14, 6, 0, 3, 3, 3, 3, 3, 7, 0, 4, 14, 3, 3, 3, 1, 1, 1, 1, 1], [1, 1, 3, 3, 14, 6, 0, 0, 4, 3, 3, 3, 3, 3, 0, 0, 4, 14, 3, 3, 3, 1, 1, 1, 1], [1, 3, 3, 14, 6, 0, 0, 0, 0, 3, 3, 3, 3, 3, 7, 0, 0, 4, 14, 3, 3, 3, 1, 1, 1], [3, 3, 14, 6, 0, 0, 0, 0, 0, 4, 14, 3, 3, 3, 3, 0, 0, 0, 4, 14, 3, 3, 3, 1, 1], [3, 14, 6, 0, 0, 0, 0, 0, 5, 14, 3, 14, 3, 3, 3, 7, 0, 0, 0, 4, 14, 3, 3, 3, 1], [14, 6, 0, 0, 76, 0, 0, 5, 14, 3, 3, 3, 14, 3, 3, 3, 0, 0, 0, 0, 4, 14, 3, 3, 3], [3, 7, 0, 0, 0, 0, 5, 14, 3, 3, 1, 3, 3, 14, 3, 3, 7, 0, 0, 0, 0, 4, 14, 3, 3], [3, 3, 7, 0, 0, 5, 14, 3, 3, 1, 1, 1, 3, 3, 14, 3, 3, 0, 0, 0, 0, 5, 3, 10, 9], [1, 3, 3, 7, 5, 14, 3, 3, 1, 1, 1, 1, 1, 3, 3, 14, 3, 7, 0, 0, 5, 3, 3, 9, 9], [1, 1, 3, 3, 14, 3, 3, 1, 1, 1, 1, 1, 1, 1, 3, 3, 14, 3, 0, 5, 3, 3, 3, 13, 9], [1, 1, 1, 14, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 14, 5, 3, 3, 3, 1, 10, 9], [1, 1, 10, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 14, 1, 1, 1, 10, 9, 10]]; mapbg55 = 2; map55name = "5. No Touching"; map55char = {xtile:14, ytile:1}; map56 = [[35, 35, 35, 37, 35, 35, 40, 37, 35, 35, 40, 37, 35, 35, 35, 35, 35, 33, 48, 49, 49, 49, 49, 49, 49], [32, 0, 76, 37, 28, 27, 28, 37, 28, 27, 28, 37, 28, 27, 27, 27, 27, 27, 28, 39, 49, 49, 49, 49, 49], [0, 0, 30, 37, 28, 27, 28, 37, 28, 27, 28, 37, 28, 27, 27, 27, 27, 27, 28, 39, 49, 49, 49, 49, 49], [0, 0, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 27, 31, 27, 27, 28, 39, 49, 49, 49, 49, 49], [0, 30, 27, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 32, 0, 0, 27, 28, 34, 49, 49, 49, 49, 49], [31, 27, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 27, 30, 27, 27, 38, 34, 49, 49, 49, 49, 49], [0, 30, 27, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 27, 31, 27, 27, 28, 34, 49, 49, 49, 49, 49], [0, 27, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 32, 0, 0, 27, 28, 39, 49, 49, 49, 49, 49], [32, 31, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 27, 30, 27, 27, 28, 39, 49, 49, 49, 49, 49], [0, 30, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 27, 31, 27, 27, 28, 39, 49, 49, 49, 49, 49], [30, 27, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 32, 0, 0, 27, 28, 39, 49, 49, 49, 49, 49], [27, 31, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 27, 30, 27, 27, 28, 39, 49, 49, 49, 49, 49], [30, 27, 28, 27, 28, 37, 28, 27, 28, 37, 28, 27, 28, 37, 27, 27, 27, 27, 28, 39, 49, 49, 49, 49, 49], [27, 27, 28, 27, 28, 37, 28, 27, 28, 37, 28, 27, 28, 37, 27, 27, 27, 27, 28, 39, 49, 49, 49, 49, 49], [35, 35, 35, 35, 41, 35, 35, 35, 35, 37, 35, 35, 41, 37, 33, 48, 48, 48, 48, 39, 49, 49, 49, 49, 49]]; mapbg56 = 3; map56name = "6. The Kicking Machine"; map56char = {xtile:2, ytile:2}; map57 = [[3, 3, 3, 9, 9, 10, 10, 10, 9, 10, 9, 10, 10, 9, 9, 10, 9, 10, 9, 10, 9, 10, 10, 9, 10], [2, 10, 2, 10, 2, 2, 2, 2, 2, 2, 10, 2, 10, 2, 2, 10, 2, 10, 2, 2, 2, 2, 2, 2, 3], [3, 3, 3, 10, 3, 10, 14, 14, 10, 3, 10, 3, 10, 3, 3, 10, 3, 10, 3, 10, 3, 3, 3, 3, 3], [2, 16, 2, 9, 2, 10, 10, 10, 10, 2, 9, 2, 2, 2, 2, 2, 2, 15, 2, 2, 2, 2, 2, 2, 3], [3, 10, 3, 10, 3, 3, 3, 3, 10, 3, 10, 3, 10, 3, 3, 10, 3, 3, 3, 16, 3, 3, 3, 3, 3], [2, 10, 2, 10, 10, 9, 10, 2, 9, 2, 10, 2, 10, 2, 2, 10, 2, 10, 2, 10, 2, 2, 2, 2, 3], [3, 9, 3, 9, 3, 3, 3, 3, 10, 3, 10, 3, 9, 6, 4, 9, 3, 10, 3, 10, 3, 3, 3, 3, 3], [2, 10, 2, 10, 2, 2, 10, 2, 9, 2, 10, 2, 10, 0, 76, 10, 2, 10, 2, 10, 2, 2, 2, 2, 3], [3, 10, 3, 10, 3, 3, 10, 3, 10, 3, 9, 3, 9, 7, 5, 10, 3, 15, 3, 3, 3, 3, 3, 3, 3], [2, 9, 2, 10, 2, 2, 10, 2, 10, 2, 10, 2, 10, 2, 2, 9, 2, 2, 2, 16, 2, 2, 2, 2, 3], [3, 10, 3, 10, 3, 3, 10, 3, 10, 3, 15, 3, 10, 10, 16, 10, 3, 10, 3, 9, 3, 3, 3, 3, 3], [2, 10, 2, 10, 2, 2, 10, 2, 9, 2, 2, 2, 2, 2, 2, 10, 2, 10, 2, 10, 2, 2, 2, 2, 3], [3, 10, 3, 10, 3, 10, 15, 3, 10, 3, 10, 10, 10, 10, 3, 10, 3, 9, 3, 10, 3, 3, 3, 3, 3], [2, 10, 2, 2, 2, 2, 2, 2, 10, 2, 10, 14, 14, 10, 2, 10, 2, 2, 2, 9, 2, 2, 2, 13, 9], [10, 9, 10, 10, 10, 9, 10, 10, 10, 2, 2, 2, 2, 2, 2, 9, 10, 9, 10, 10, 10, 9, 10, 10, 9]]; mapbg57 = 2; map57name = "7. Civilized Worm"; map57char = {xtile:13, ytile:0}; map58 = [[27, 50, 42, 50, 73, 42, 42, 73, 42, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 50, 73, 42, 42, 73, 42, 42, 50, 27, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 42, 42, 73, 42, 42, 50, 42, 73, 27, 28, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 42, 50, 42, 50, 42, 73, 50, 42, 27, 28, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 42, 42, 50, 73, 42, 50, 42, 73, 27, 28, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 73, 42, 42, 50, 42, 42, 50, 42, 27, 28, 27, 27, 0, 0, 0, 0, 55, 53, 57, 0, 0, 0, 0, 0], [27, 42, 50, 42, 42, 50, 42, 73, 42, 27, 28, 27, 27, 0, 0, 0, 55, 53, 53, 53, 57, 0, 0, 0, 0], [27, 42, 42, 73, 42, 42, 42, 42, 73, 27, 28, 27, 27, 0, 0, 0, 53, 53, 63, 60, 53, 53, 53, 53, 53], [27, 50, 50, 42, 42, 50, 42, 50, 42, 27, 28, 27, 27, 0, 0, 0, 54, 53, 53, 53, 56, 0, 0, 0, 0], [27, 50, 42, 50, 73, 42, 42, 42, 42, 27, 28, 27, 27, 0, 0, 0, 0, 54, 53, 56, 0, 0, 0, 0, 0], [27, 73, 42, 42, 50, 73, 42, 50, 42, 27, 28, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 42, 50, 42, 42, 42, 50, 42, 73, 27, 28, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 73, 42, 42, 73, 50, 42, 73, 42, 27, 28, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 42, 42, 50, 42, 42, 73, 42, 73, 27, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 42, 73, 73, 42, 50, 42, 42, 42, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; mapbg58 = 4; map58name = "8. Abduction"; map58char = {xtile:0, ytile:0}; map59 = [[53, 53, 53, 57, 0, 0, 60, 71, 53, 53, 0, 67, 67, 0, 0, 0, 53, 53, 53, 60, 60, 60, 60, 60, 60], [60, 60, 60, 60, 67, 67, 60, 53, 53, 56, 0, 67, 67, 0, 0, 0, 54, 53, 53, 60, 71, 53, 67, 63, 60], [60, 72, 53, 53, 0, 0, 60, 53, 56, 0, 0, 67, 60, 0, 0, 0, 0, 54, 53, 60, 53, 56, 67, 67, 60], [60, 53, 53, 56, 0, 0, 60, 53, 0, 0, 0, 55, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 55, 60], [60, 53, 56, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 53, 60], [60, 53, 0, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 53, 60], [60, 53, 0, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 53, 60], [60, 53, 0, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 53, 60], [60, 53, 0, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 53, 60], [60, 53, 0, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 53, 60], [60, 53, 0, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 53, 60], [60, 53, 0, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 54, 60, 0, 0, 0, 53, 60], [60, 53, 57, 0, 0, 67, 60, 56, 0, 0, 55, 53, 60, 53, 57, 0, 0, 0, 67, 60, 0, 0, 0, 53, 60], [60, 53, 53, 57, 0, 67, 67, 0, 0, 55, 53, 53, 60, 53, 53, 57, 0, 0, 67, 67, 0, 0, 55, 53, 60], [60, 53, 53, 53, 0, 67, 67, 0, 0, 53, 53, 53, 60, 71, 53, 53, 0, 0, 67, 67, 0, 0, 53, 53, 60]]; mapbg59 = 4; map59name = "9. Zodiac"; map59char = {xtile:0, ytile:0}; map60 = [[43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 49], [28, 26, 26, 26, 26, 26, 26, 26, 26, 28, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 28, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 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Sky Pup"; map60char = {xtile:4, ytile:198}; mapscroll60 = 0; stop(); _root.onEnterFrame = function () { game.blackout(game.pause); game.keyChecker(); game.menumap(); if (((Key.isDown(77) && (Key.isDown(65))) && (Key.isDown(69))) && (Key.isDown(84))) { i = 0; while (i <= 100) { _root[("map" + i) + "unlocked"] = true; i++; } game.bgirlunlocked = true; game.ccunlocked = true; game.ccdone = true; game.drfetunlocked = true; game.drfetdone = true; game.gishunlocked = true; game.gishdone = true; game.coffeeunlocked = true; game.coffeedone = true; } if (Key.isDown(77) && (!mdown)) { mdown = true; if (!mmuted) { mmuted = true; music1_1.setVolume(0); music2_1.setVolume(0); music3_1.setVolume(0); sexy.setVolume(0); titleMenuSound.setVolume(0); } else { mmuted = false; music1_1.setVolume(100); music2_1.setVolume(100); music3_1.setVolume(100); sexy.setVolume(100); titleMenuSound.setVolume(100); } } else if (!Key.isDown(77)) { mdown = false; } }; _root.onMouseDown = function () { game.mouse = true; }; _root.onMouseUp = function () { game.mouse = false; game.mouseup = true; i = 0; while (i < game.mouseCheckW) { j = 0; while (j < game.mouseCheckH) { var _local1 = (("t_" + i) + "_") + j; game[_local1].mouse = true; j++; } i++; } game.mouseTracker = true; }; glaiel_jumped = false; _root._quality = "high"; gquality = "high"; game = {tileW:20, tileH:20, visx:15, visy:25, pushy:100, tilenumber:76}; game.savefile = SharedObject.getLocal("vertigo"); tip1 = "You only have to beat 3 out of 5 levels for every level set, if you run into a level that seems impossible to beat you can always skip it."; tip2 = "All of the music featured in meatboy was created by Danny B, make sure to visit his website at www.dbsoundworks.com!"; tip3 = "Did you know pressing escape pauses the game? It's true!"; tip4 = "So Jon McEntee walks into a bar right? OUCH!"; tip5 = "If all else fails, you can always rage quit"; tip6 = "When Edmund McMillen says \"It's peanut-butter jelly time!\", every gosh diddly darn person on the North-Western continent sits down and has a peanut butter and jelly sandwich."; tip7 = "Lean red meat is not only a good source of protein and energy, but also has benefits in avoiding heart disease."; tip8 = "Pressing \"M\" will mute the game, and enable you to \"rock out\" to your own tunes."; tip9 = "LOL @ the people who think this game is vegetarian propaganda"; tip10 = "Meat is Murder. Tasty, Tasty Murder"; game.eMenu = false; game.levelsCompleted = 1; game.originTimer = 220; game.rebornTimer = 23; game.cdir = 1; game.dustn = 0; game.markn = 0; game.ctimerone = 50; game.ctimertwo = 50; game.ctimerthree = 50; game.missilen = 0; game.dustArray = new Array(); game.smartMark = new Array(); game.mArray = new Array(); game.bsync = 20; game.msync = 50; game.damsync = 50; game.ctiletype = 1; game.blockplace = 1; game.bnumber = 0; game.deathCounter = 0; game.comicStage = 1; game.deathStage = 1; game.importStage = 1; game.death = false; game.inputMidStage = 1; game.customLevels = 0; game.depth = 2; game.mouseCheckW = 0; game.mouseCheckH = 0; game.c = 1; game.menuStage = "unloaded"; game.menuBuilt = false; game.textOneW = 40; game.textOneH = 20; game.textTwoW = 100; game.textTwoH = 20; game.textThreeW = 250; game.textThreeH = 250; game.textFourW = 250; game.textFourH = 60; game.textFiveW = 150; game.textFiveH = 20; game.textSixW = 350; game.textSixH = 65; game.textSevenW = 200; game.textSevenH = 200; game.creationStage = 1; game.mapnumber = 1; game.mapamount = 61; _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; game.depth++; game.mouse = false; game.mouseup = true; game.textOneFormat = new TextFormat(); game.textOneFormat.align = "center"; game.textOneFormat.bold = true; game.textOneFormat.font = "Arial"; game.textOneFormat.embedFonts = true; game.textFourFormat = new TextFormat(); game.textFourFormat.align = "center"; game.textFourFormat.bold = true; game.textFourFormat.size = 25; game.textFourFormat.font = "Arial"; game.textFourFormat.embedFonts = true; game.textSixFormat = new TextFormat(); game.textSixFormat.align = "center"; game.textSixFormat.bold = true; game.textSixFormat.size = 50; game.textSixFormat.font = "Arial"; game.textSixFormat.embedFonts = true; game.textSevenFormat = new TextFormat(); game.textSevenFormat.bold = true; game.textSevenFormat.font = "Arial"; game.textSevenFormat.embedFonts = true; game.textEightFormat = new TextFormat(); game.textEightFormat.align = "center"; game.textEightFormat.bold = true; game.textEightFormat.underline = true; game.textEightFormat.font = "Arial"; game.textEightFormat.embedFonts = true; game.custom = new Object(); game.use = new Object(); game.xcharspeed = 8; game.xcurrentspeed = 0; game.maxVel = 15; game.mapBuilt = false; game.mouseTracker = false; game.enter = true; game.pause = false; music1_1 = new Sound(this); music1_1.attachSound("mus1"); music2_1 = new Sound(this); music2_1.attachSound("mus3"); music3_1 = new Sound(this); music3_1.attachSound("mus5"); det1 = new Sound(this); det1.attachSound("det1"); det2 = new Sound(this); det2.attachSound("det2"); det3 = new Sound(this); det3.attachSound("det3"); jump1 = new Sound(this); jump1.attachSound("j1"); jump2 = new Sound(this); jump2.attachSound("j2"); jump3 = new Sound(this); jump3.attachSound("j3"); jump4 = new Sound(this); jump4.attachSound("j4"); sexy = new Sound(this); sexy.attachSound("sexy"); bpick = new Sound(this); bpick.attachSound("baidpick"); MOB = new Sound(this); MOB.attachSound("mob"); YW = new Sound(this); YW.attachSound("youwin"); buzz = new Sound(this); buzz.attachSound("buzz"); burn = new Sound(this); burn.attachSound("burn"); mexplode = new Sound(this); mexplode.attachSound("mexplode"); bexplode = new Sound(this); bexplode.attachSound("bexplode"); titleMenuSound = new Sound(this); titleMenuSound.attachSound("crazyindustry"); game.tile0 = function () { }; game.tile0.prototype.walkable = true; game.tile0.prototype.frame = 1; game.tile0.prototype.end = false; game.tile1 = function () { }; game.tile1.prototype.walkable = true; game.tile1.prototype.frame = 2; game.tile1.prototype.end = false; game.tile2 = function () { }; game.tile2.prototype.walkable = true; game.tile2.prototype.frame = 3; game.tile2.prototype.end = false; game.tile3 = function () { }; game.tile3.prototype.walkable = true; game.tile3.prototype.frame = 4; game.tile3.prototype.end = false; game.tile4 = function () { }; game.tile4.prototype.walkable = true; game.tile4.prototype.frame = 5; game.tile4.prototype.end = false; game.tile5 = function () { }; game.tile5.prototype.walkable = true; game.tile5.prototype.frame = 6; game.tile5.prototype.end = false; game.tile6 = function () { }; game.tile6.prototype.walkable = true; game.tile6.prototype.frame = 7; game.tile6.prototype.end = false; game.tile7 = function () { }; game.tile7.prototype.walkable = true; game.tile7.prototype.frame = 8; game.tile7.prototype.end = false; game.tile8 = function () { }; game.tile8.prototype.walkable = false; game.tile8.prototype.frame = 9; game.tile9 = function () { }; game.tile9.prototype.walkable = false; game.tile9.prototype.frame = 10; game.tile10 = function () { }; game.tile10.prototype.walkable = false; game.tile10.prototype.frame = 11; game.tile11 = function () { }; game.tile11.prototype.walkable = false; game.tile11.prototype.frame = 12; game.tile12 = function () { }; game.tile12.prototype.walkable = false; game.tile12.prototype.frame = 13; game.tile13 = function () { }; game.tile13.prototype.walkable = true; game.tile13.prototype.end = true; game.tile13.prototype.activated = false; game.tile13.prototype.dtimer = 0; game.tile13.prototype.frame = 14; game.tile14 = function () { }; game.tile14.prototype.walkable = false; game.tile14.prototype.frame = 15; game.tile14.prototype.deadly = true; game.tile14.prototype.noblood = true; game.tile14.prototype.dsound = "buzz"; game.tile14.prototype.dtype = "deathblow"; game.tile15 = function () { }; game.tile15.prototype.walkable = false; game.tile15.prototype.frame = 16; game.tile15.prototype.shooting = 1; game.tile15.prototype.btype = "fbullet"; game.tile15.prototype.timer = 20; game.tile16 = function () { }; game.tile16.prototype.walkable = false; game.tile16.prototype.frame = 17; game.tile16.prototype.shooting = -1; game.tile16.prototype.btype = "fbullet"; game.tile16.prototype.timer = 20; game.tile17 = function () { }; game.tile17.prototype.walkable = false; game.tile17.prototype.activated = false; game.tile17.prototype.noblood = true; game.tile17.prototype.frame = 18; game.tile17.prototype.dtimer = 10; game.tile18 = function () { }; game.tile18.prototype.walkable = false; game.tile18.prototype.frame = 19; game.tile18.prototype.ypull = 2; game.tile19 = function () { }; game.tile19.prototype.walkable = false; game.tile19.prototype.frame = 20; game.tile19.prototype.ypull = -2; game.tile20 = function () { }; game.tile20.prototype.walkable = false; game.tile20.prototype.frame = 21; game.tile20.prototype.damTimer = 50; game.tile20.prototype.dsound = "buzz"; game.tile20.prototype.dtype = "deathblow"; game.tile20.prototype.noblood = true; game.tile20.prototype.phase = false; game.tile21 = function () { }; game.tile21.prototype.walkable = true; game.tile21.prototype.frame = 22; game.tile21.prototype.mtimer = 50; game.tile21.prototype.mshooting = 1; game.tile21.prototype.mtype = "fmissile"; game.tile22 = function () { }; game.tile22.prototype.walkable = true; game.tile22.prototype.frame = 23; game.tile22.prototype.mtimer = 50; game.tile22.prototype.mshooting = -1; game.tile22.prototype.mtype = "fmissile"; game.tile23 = function () { }; game.tile23.prototype.walkable = true; game.tile23.prototype.frame = 24; game.tile23.prototype.deadly = true; game.tile23.prototype.noblood = true; game.tile23.prototype.dsound = "burn"; game.tile23.prototype.dtype = "deathburn"; game.tile24 = function () { }; game.tile24.prototype.walkable = true; game.tile24.prototype.frame = 25; game.tile24.prototype.deadly = true; game.tile24.prototype.noblood = true; game.tile24.prototype.dsound = "burn"; game.tile24.prototype.dtype = "deathburn"; game.tile25 = function () { }; game.tile25.prototype.walkable = false; game.tile25.prototype.activated = false; game.tile25.prototype.noblood = true; game.tile25.prototype.frame = 26; game.tile25.prototype.dtimer = 10; game.tile26 = function () { }; game.tile26.prototype.walkable = true; game.tile26.prototype.frame = 27; game.tile26.prototype.end = false; game.tile27 = function () { }; game.tile27.prototype.walkable = true; game.tile27.prototype.frame = 28; game.tile27.prototype.end = false; game.tile28 = function () { }; game.tile28.prototype.walkable = true; game.tile28.prototype.frame = 29; game.tile28.prototype.end = false; game.tile29 = function () { }; game.tile29.prototype.walkable = true; game.tile29.prototype.frame = 30; game.tile29.prototype.end = false; game.tile30 = function () { }; game.tile30.prototype.walkable = true; game.tile30.prototype.frame = 31; game.tile30.prototype.end = false; game.tile31 = function () { }; game.tile31.prototype.walkable = true; game.tile31.prototype.frame = 32; game.tile31.prototype.end = false; game.tile32 = function () { }; game.tile32.prototype.walkable = true; game.tile32.prototype.frame = 33; game.tile32.prototype.end = false; game.tile33 = function () { }; game.tile33.prototype.walkable = false; game.tile33.prototype.frame = 34; game.tile34 = function () { }; game.tile34.prototype.walkable = false; game.tile34.prototype.frame = 35; game.tile35 = function () { }; game.tile35.prototype.walkable = false; game.tile35.prototype.frame = 36; game.tile36 = function () { }; game.tile36.prototype.walkable = false; game.tile36.prototype.frame = 37; game.tile37 = function () { }; game.tile37.prototype.walkable = false; game.tile37.prototype.frame = 38; game.tile38 = function () { }; game.tile38.prototype.walkable = true; game.tile38.prototype.end = true; game.tile38.prototype.activated = false; game.tile38.prototype.dtimer = 0; game.tile38.prototype.frame = 39; game.tile39 = function () { }; game.tile39.prototype.walkable = false; game.tile39.prototype.frame = 40; game.tile39.prototype.deadly = true; game.tile39.prototype.dtype = "deathburn"; game.tile39.prototype.dsound = "burn"; game.tile40 = function () { }; game.tile40.prototype.walkable = false; game.tile40.prototype.frame = 41; game.tile40.prototype.shooting = 1; game.tile40.prototype.btype = "sbullet"; game.tile40.prototype.timer = 20; game.tile41 = function () { }; game.tile41.prototype.walkable = false; game.tile41.prototype.frame = 42; game.tile41.prototype.shooting = -1; game.tile41.prototype.btype = "sbullet"; game.tile41.prototype.timer = 20; game.tile42 = function () { }; game.tile42.prototype.walkable = false; game.tile42.prototype.activated = false; game.tile42.prototype.noblood = true; game.tile42.prototype.frame = 43; game.tile42.prototype.dtimer = 10; game.tile43 = function () { }; game.tile43.prototype.walkable = false; game.tile43.prototype.frame = 44; game.tile43.prototype.ypull = 2; game.tile44 = function () { }; game.tile44.prototype.walkable = false; game.tile44.prototype.frame = 45; game.tile44.prototype.ypull = -2; game.tile45 = function () { }; game.tile45.prototype.walkable = false; game.tile45.prototype.frame = 46; game.tile45.prototype.damTimer = 50; game.tile45.prototype.noblood = true; game.tile45.prototype.dtype = "deathburn"; game.tile45.prototype.dsound = "burn"; game.tile45.prototype.phase = false; game.tile46 = function () { }; game.tile46.prototype.walkable = true; game.tile46.prototype.frame = 47; game.tile46.prototype.mtimer = 50; game.tile46.prototype.mshooting = 1; game.tile46.prototype.mtype = "smissile"; game.tile47 = function () { }; game.tile47.prototype.walkable = true; game.tile47.prototype.frame = 48; game.tile47.prototype.mtimer = 50; game.tile47.prototype.mshooting = -1; game.tile47.prototype.mtype = "smissile"; game.tile48 = function () { }; game.tile48.prototype.walkable = false; game.tile48.prototype.frame = 49; game.tile48.prototype.deadly = true; game.tile48.prototype.noblood = true; game.tile48.prototype.dtype = "deathburn"; game.tile48.prototype.dsound = "burn"; game.tile49 = function () { }; game.tile49.prototype.walkable = false; game.tile49.prototype.frame = 50; game.tile49.prototype.deadly = true; game.tile49.prototype.noblood = true; game.tile49.prototype.dtype = "deathburn"; game.tile49.prototype.dsound = "burn"; game.tile50 = function () { }; game.tile50.prototype.walkable = false; game.tile50.prototype.activated = false; game.tile50.prototype.noblood = true; game.tile50.prototype.frame = 51; game.tile50.prototype.dtimer = 10; game.tile51 = function () { }; game.tile51.prototype.walkable = true; game.tile51.prototype.frame = 52; game.tile51.prototype.end = false; game.tile52 = function () { }; game.tile52.prototype.walkable = true; game.tile52.prototype.frame = 53; game.tile52.prototype.end = false; game.tile53 = function () { }; game.tile53.prototype.walkable = true; game.tile53.prototype.frame = 54; game.tile53.prototype.end = false; game.tile54 = function () { }; game.tile54.prototype.walkable = true; game.tile54.prototype.frame = 55; game.tile54.prototype.end = false; game.tile55 = function () { }; game.tile55.prototype.walkable = true; game.tile55.prototype.frame = 56; game.tile55.prototype.end = false; game.tile56 = function () { }; game.tile56.prototype.walkable = true; game.tile56.prototype.frame = 57; game.tile56.prototype.end = false; game.tile57 = function () { }; game.tile57.prototype.walkable = true; game.tile57.prototype.frame = 58; game.tile57.prototype.end = false; game.tile58 = function () { }; game.tile58.prototype.walkable = false; game.tile58.prototype.frame = 59; game.tile59 = function () { }; game.tile59.prototype.walkable = false; game.tile59.prototype.frame = 60; game.tile60 = function () { }; game.tile60.prototype.walkable = false; game.tile60.prototype.frame = 61; game.tile61 = function () { }; game.tile61.prototype.walkable = false; game.tile61.prototype.frame = 62; game.tile62 = function () { }; game.tile62.prototype.walkable = false; game.tile62.prototype.frame = 63; game.tile63 = function () { }; game.tile63.prototype.walkable = true; game.tile63.prototype.end = true; game.tile63.prototype.activated = false; game.tile63.prototype.dtimer = 0; game.tile63.prototype.frame = 64; game.tile64 = function () { }; game.tile64.prototype.walkable = false; game.tile64.prototype.frame = 65; game.tile64.prototype.deadly = true; game.tile64.prototype.noblood = true; game.tile64.prototype.dtype = "deathburn"; game.tile64.prototype.dsound = "burn"; game.tile65 = function () { }; game.tile65.prototype.walkable = false; game.tile65.prototype.frame = 66; game.tile65.prototype.shooting = 1; game.tile65.prototype.btype = "hbullet"; game.tile65.prototype.timer = 20; game.tile66 = function () { }; game.tile66.prototype.walkable = false; game.tile66.prototype.frame = 67; game.tile66.prototype.shooting = -1; game.tile66.prototype.btype = "hbullet"; game.tile66.prototype.timer = 20; game.tile67 = function () { }; game.tile67.prototype.walkable = false; game.tile67.prototype.activated = false; game.tile67.prototype.noblood = true; game.tile67.prototype.frame = 68; game.tile67.prototype.dtimer = 10; game.tile68 = function () { }; game.tile68.prototype.walkable = false; game.tile68.prototype.frame = 69; game.tile68.prototype.ypull = 2; game.tile69 = function () { }; game.tile69.prototype.walkable = false; game.tile69.prototype.frame = 70; game.tile69.prototype.ypull = -2; game.tile70 = function () { }; game.tile70.prototype.walkable = false; game.tile70.prototype.frame = 71; game.tile70.prototype.damTimer = 50; game.tile70.prototype.dtype = "deathburn"; game.tile70.prototype.dsound = "burn"; game.tile70.prototype.noblood = true; game.tile70.prototype.phase = false; game.tile71 = function () { }; game.tile71.prototype.walkable = true; game.tile71.prototype.frame = 72; game.tile71.prototype.mtimer = 50; game.tile71.prototype.mshooting = 1; game.tile71.prototype.mtype = "hmissile"; game.tile72 = function () { }; game.tile72.prototype.walkable = true; game.tile72.prototype.frame = 73; game.tile72.prototype.mtimer = 50; game.tile72.prototype.mshooting = -1; game.tile72.prototype.mtype = "hmissile"; game.tile73 = function () { }; game.tile73.prototype.walkable = false; game.tile73.prototype.frame = 74; game.tile73.prototype.deadly = true; game.tile73.prototype.noblood = true; game.tile73.prototype.dtype = "deathburn"; game.tile73.prototype.dsound = "burn"; game.tile74 = function () { }; game.tile74.prototype.walkable = false; game.tile74.prototype.frame = 75; game.tile74.prototype.deadly = true; game.tile74.prototype.noblood = true; game.tile74.prototype.dtype = "deathburn"; game.tile74.prototype.dsound = "burn"; game.tile75 = function () { }; game.tile75.prototype.walkable = false; game.tile75.prototype.activated = false; game.tile75.prototype.noblood = true; game.tile75.prototype.frame = 76; game.tile75.prototype.dtimer = 10; game.tile76 = function () { }; game.tile76.prototype.walkable = true; game.tile76.prototype.activated = false; game.tile75.prototype.noblood = true; game.tile76.prototype.dtimer = 1; game.tile76.prototype.baid = true; game.tile76.prototype.frame = 77; var p_space = false; game.keyChecker = function () { if (!Key.isDown(13)) { game.enter = true; } if ((!Key.isDown(32)) && (!Key.isDown(65))) { game.space = true; p_space = true; } else if (rspace == true) { p_space = false; } if (!Key.isDown(27)) { game.escape = true; } if (!Key.isDown(46)) { game.deletekey = true; } }; if (game.savefile.data.customAmount != undefined) { game.customLevels = game.savefile.data.customAmount; i = 0; while (i < game.customLevels) { game.custom["savegame" + i] = new Object(); game.custom["savegame" + i].array = game.savefile.data["custommaparray" + i]; game.custom["savegame" + i].name = game.savefile.data["custommapname" + i]; game.custom["savegame" + i].char = game.savefile.data["customchar" + i]; game.custom["savegame" + i].bg = game.savefile.data["custombg" + i]; game.custom["savegame" + i].scroll = game.savefile.data["customscroll" + i]; i++; } } i = 0; while (i <= game.mapamount) { _root[("map" + i) + "beaten"] = game.savefile.data[("map" + i) + "beaten"]; _root[("map" + i) + "baid"] = game.savefile.data[("map" + i) + "baid"]; i++; } i = 0; while (i < 12) { arrname = "set" + i; _root[arrname + "finished"] = game.savefile.data[arrname + "finished"]; _root[arrname + "comicplayed"] = game.savefile.data[arrname + "comicplayed"]; i++; } if (game.savefile.data.bgirlunlocked != undefined) { game.bgirlunlocked = game.savefile.data.bgirlunlocked; if (game.bgirlunlocked) { } } if (game.savefile.data.ccunlocked != undefined) { game.ccunlocked = game.savefile.data.ccunlocked; game.ccdone = game.savefile.data.ccunlocked; if (game.ccunlocked) { } } if (game.savefile.data.drfetunlocked != undefined) { game.drfetunlocked = game.savefile.data.drfetunlocked; game.drfetdone = game.savefile.data.drfetunlocked; } if (game.savefile.data.gishunlocked != undefined) { game.gishunlocked = game.savefile.data.gishunlocked; game.gishdone = game.savefile.data.gishunlocked; } if (game.savefile.data.coffeeunlocked != undefined) { game.coffeeunlocked = game.savefile.data.coffeeunlocked; game.coffeedone = game.savefile.data.coffeeunlocked; if (game.coffeeunlocked) { } } game.blackout = function (p) { if ((!_root.blackout) && (p)) { _root.createEmptyMovieClip("blackout", game.depth); game.depth++; _root.blackout.lineStyle(1, 0, 100); _root.blackout.moveTo(0, 0); _root.blackout._x = 0; _root.blackout._y = 0; _root.blackout.beginFill(0, 100); _root.blackout.lineTo(0, 0); _root.blackout.lineTo(300, 0); _root.blackout.lineTo(300, 500); _root.blackout.lineTo(0, 500); _root.blackout.lineTo(0, 0); _root.blackout._alpha = 0; } else if (p && (_root.blackout._alpha < 50)) { _root.blackout._alpha = _root.blackout._alpha + 10; } else if ((!p) && (_root.blackout)) { _root.blackout.removeMovieClip(); } }; game.mapcreator = function () { if (game.creationStage == 1) { tutlevel = 1; game.pause = true; game.notimport = true; game.creationStage = 2; } if (((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) && (game.creationStage == 2)) { game.creationArray = new Array(); _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("fieldHeight", game.depth, -10000, -10000, game.textOneW, game.textOneH); game.depth++; _root.textbox.fieldHeight.type = "input"; _root.textbox.fieldHeight._y = 250 - (game.textOneH / 2); _root.textbox.fieldHeight._x = 150 - (game.textOneW / 2); _root.textbox.fieldHeight.maxChars = 3; _root.textbox.fieldHeight.background = true; _root.textbox.fieldHeight.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.fieldHeight.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.fieldHeight.text = 25; _root.textbox.fieldHeight.restrict = "0-9"; _root.textbox.createTextField("fieldHeightTwo", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.textbox.fieldHeightTwo.selectable = false; _root.textbox.fieldHeightTwo.wordWrap = true; _root.textbox.fieldHeightTwo.text = "To begin building your custom map, please first enter the desired height of your map and press the \"Build Map\" button. It is strongly recommended that you keep your map height between 25 and 100.\n\nIt is also highly recommended that you read the manual in the author's notes before attempting to make a map."; _root.textbox.fieldHeightTwo._y = 50; _root.textbox.fieldHeightTwo._x = 150 - (game.textSevenW / 2); _root.textbox.fieldHeightTwo.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.createTextField("bgType", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.bgType._y = ((250 - (game.textOneH / 2)) + game.textOneH) + 10; _root.textbox.bgType._x = 150 - (game.textFiveW / 2); _root.textbox.bgType.background = true; _root.textbox.bgType.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.bgType.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.bgType.selectable = false; _root.textbox.bgType.text = "Background: Forest"; bgtemp = 1; _root.textbox.createTextField("scrollselect", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.scrollselect._y = ((250 - (game.textOneH / 2)) + (game.textOneH * 2)) + 20; _root.textbox.scrollselect._x = 150 - (game.textFiveW / 2); _root.textbox.scrollselect.background = true; _root.textbox.scrollselect.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.scrollselect.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.scrollselect.text = "Scrolling: Normal"; scrolltypetemp = 1; _root.textbox.scrollselect.selectable = false; _root.textbox.createTextField("forward", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.forward._y = 430; _root.textbox.forward._x = 150 - (game.textFiveW / 2); _root.textbox.forward.background = true; _root.textbox.forward.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.forward.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.forward.selectable = false; _root.textbox.forward.text = "Build Map"; game.creationStage = 3; } else if (game.creationStage == 3) { mapadvance = false; if (Key.isDown(27) && (game.escape == true)) { game.escape = false; game.menuStage = "mainmenu"; game.menuBuilt = false; _root.textbox.removeMovieClip(); game.creationStage = 1; } if ((((_xmouse > _root.textbox.scrollselect._x) && (_xmouse < (_root.textbox.scrollselect._x + _root.textbox.scrollselect._width))) && (_ymouse > _root.textbox.scrollselect._y)) && (_ymouse < (_root.textbox.scrollselect._y + _root.textbox.scrollselect._height))) { _root.textbox.scrollselect.backgroundColor = 10066329 /* 0x999999 */; if ((game.mouse == true) && (game.mouseup == true)) { game.mouseup = false; if (scrolltypetemp == 0) { scrolltypetemp = 1; _root.textbox.scrollselect.text = "Scrolling: Normal"; } else if (scrolltypetemp == 1) { scrolltypetemp = 2; _root.textbox.scrollselect.text = "Scrolling: Fast"; } else if (scrolltypetemp == 2) { scrolltypetemp = 0; _root.textbox.scrollselect.text = "Scrolling: None"; } } } else { _root.textbox.scrollselect.backgroundColor = 3355443 /* 0x333333 */; } if ((((_xmouse > _root.textbox.bgType._x) && (_xmouse < (_root.textbox.bgType._x + _root.textbox.bgType._width))) && (_ymouse > _root.textbox.bgType._y)) && (_ymouse < (_root.textbox.bgType._y + _root.textbox.bgType._height))) { _root.textbox.bgType.backgroundColor = 10066329 /* 0x999999 */; if ((game.mouse == true) && (game.mouseup == true)) { game.mouseup = false; if (bgtemp == 1) { bgtemp = 2; _root.textbox.bgType.text = "Background: Factory"; } else if (bgtemp == 2) { bgtemp = 3; _root.textbox.bgType.text = "Background: Hell"; } else if (bgtemp == 3) { bgtemp = 1; _root.textbox.bgType.text = "Background: Forest"; } } } else { _root.textbox.bgType.backgroundColor = 3355443 /* 0x333333 */; } if ((((_xmouse > _root.textbox.forward._x) && (_xmouse < (_root.textbox.forward._x + _root.textbox.forward._width))) && (_ymouse > _root.textbox.forward._y)) && (_ymouse < (_root.textbox.forward._y + _root.textbox.forward._height))) { _root.textbox.forward.backgroundColor = 10066329 /* 0x999999 */; if ((game.mouse == true) && (game.mouseup == true)) { game.mouseup = false; mapadvance = true; } } else { _root.textbox.forward.backgroundColor = 3355443 /* 0x333333 */; } _root.textbox.scrollselect.setTextFormat(game.textOneFormat); _root.textbox.fieldHeight.setTextFormat(game.textOneFormat); _root.textbox.bgType.setTextFormat(game.textOneFormat); _root.textbox.fieldHeightTwo.setTextFormat(game.textOneFormat); _root.textbox.forward.setTextFormat(game.textOneFormat); game.textOneExtract = Number(_root.textbox.fieldHeight.text); if (((Key.isDown(13) && (game.enter == true)) || (mapadvance == true)) && (game.textOneExtract >= 25)) { mapadvance = false; game.textOneExtract = Number(_root.textbox.fieldHeight.text); game.bgExtract = bgtemp; game.enter = false; _root.textbox.removeMovieClip(); game.pause = false; game.creationStage = 4; stopAllSounds(); muson = false; } } else if (game.creationStage == 4) { game.creationTileW = 300 / game.tileW; game.creationTileH = 500 / game.tileH; game.creationArray.length = game.creationTileW; i = 0; while (i < game.creationTileW) { game.creationArray[i] = new Array(); game.creationArray[i].length = game.textOneExtract; i++; } game.creationYlength = game.creationArray[0].length * game.tileH; i = 0; while (i < game.creationTileW) { j = 0; while (j < game.textOneExtract) { game.creationArray[i][j] = 0; j++; } i++; } game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; i = 0; while (i < game.creationTileW) { j = 0; while (j < game.textOneExtract) { var _local2 = (("t_" + i) + "_") + j; game[_local2] = new Function(); game[_local2].type = game.creationArray[i][j]; game[_local2].x = i * game.tileW; game[_local2].y = j * game.tileH; game[_local2].mouse = true; game.clip.attachMovie("tile", _local2, game.depth); game.clip[_local2]._x = game[_local2].x; game.clip[_local2]._y = game[_local2].y; game.clip[_local2].gotoAndStop(game[_local2].type + 1); game.depth++; j++; } i++; } game.clip._y = (game.creationYlength - 500) * -1; game.mouseCheckW = game.creationTileW; game.mouseCheckH = game.textOneExtract; _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(game.bgExtract + 1); _root.bg._y = (_root.bg._height - 500) * -1; game.creationStage = 5; } else if (game.creationStage == 5) { game.creatorTutorial(); if (!_root.tileyholder) { _root.attachMovie("tile", "tileyholder", game.depth); game.depth++; } else { _root.tileyholder._x = _xmouse - (game.tileW / 2); _root.tileyholder._y = _ymouse - (game.tileH / 2); _root.tileyholder.gotoAndStop(game.ctiletype + 1); } if (Key.isDown(27) && (game.escape == true)) { game.escape = false; if (game.pause == false) { game.pause = true; pw = 1; ph = 1; } else if (game.pause == true) { game.pause = false; _root.pallete.removeMovieClip(); game.palletebuilt = false; } } if (game.pause == false) { if (Key.isDown(40) && (game.clip._y > ((game.creationYlength - 500) * -1))) { game.clip._y = game.clip._y - 5; nesteps = (game.creationYlength + 500) / 5; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y - neintervall1; _root.bg.l2._y = _root.bg.l2._y - neintervall2; _root.bg.l3._y = _root.bg.l3._y - neintervall3; } if (Key.isDown(38) && (game.clip._y < 0)) { game.clip._y = game.clip._y + 5; nesteps = (game.creationYlength + 500) / 5; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y + neintervall1; _root.bg.l2._y = _root.bg.l2._y + neintervall2; _root.bg.l3._y = _root.bg.l3._y + neintervall3; } if (game.mouse == true) { game.mouseTileX = Math.floor(_xmouse / game.tileW); game.mouseTileY = Math.floor((_ymouse - game.clip._y) / game.tileH); if (game[(("t_" + game.mouseTileX) + "_") + game.mouseTileY].mouse == true) { game[(("t_" + game.mouseTileX) + "_") + game.mouseTileY].type = game.ctiletype; game.creationArray[game.mouseTileX][game.mouseTileY] = game.ctiletype; game.clip[(("t_" + game.mouseTileX) + "_") + game.mouseTileY].gotoAndStop(game[(("t_" + game.mouseTileX) + "_") + game.mouseTileY].type + 1); game[(("t_" + game.mouseTileX) + "_") + game.mouseTileY].mouse = false; } } if (Key.isDown(46)) { game.mouseTileX = Math.floor(_xmouse / game.tileW); game.mouseTileY = Math.floor((_ymouse - game.clip._y) / game.tileH); game[(("t_" + game.mouseTileX) + "_") + game.mouseTileY].type = 0; game.creationArray[game.mouseTileX][game.mouseTileY] = 0; game.clip[(("t_" + game.mouseTileX) + "_") + game.mouseTileY].gotoAndStop(1); } if (Key.isDown(13) && (game.enter == true)) { game.enter = false; _root.tutBox.removeMovieClip(); _root.tileyholder.removeMovieClip(); game.creationStage = 6; } } else if (((game.pause == true) && (_root.blackout._alpha > 50)) && (_root.blackout._alpha != undefined)) { game.mouseTileX = Math.floor(_xmouse / game.tileW); game.mouseTileY = Math.floor(_ymouse / game.tileH); if (!game.palletebuilt) { _root.createEmptyMovieClip("pallete", game.depth); game.depth++; p = 0; while (p <= game.tilenumber) { pname = (("p_" + pw) + "_") + ph; _root.pallete.attachMovie("tile", pname, game.depth); game.depth++; _root.pallete[pname]._x = pw * game.tileW; pw++; _root.pallete[pname]._y = ph * game.tileH; _root.pallete[pname].gotoAndStop(p + 1); _root.pallete[pname].type = p; if (pw > 13) { pw = 1; ph++; } p++; } game.palletebuilt = true; } else if (game.mouse == true) { if (_root.pallete[(("p_" + game.mouseTileX) + "_") + game.mouseTileY].type != undefined) { game.ctiletype = _root.pallete[(("p_" + game.mouseTileX) + "_") + game.mouseTileY].type; } } } } else if (game.creationStage == 6) { if (!_root.tileyholder) { _root.attachMovie("char", "tileyholder", game.depth); game.depth++; _root.tileyholder.gotoAndStop(1); } _root.tileyholder._x = _xmouse - (_root.tileyholder._width / 2); _root.tileyholder._y = _ymouse - (_root.tileyholder._height / 2); if (Key.isDown(40) && (game.clip._y > ((game.creationYlength - 500) * -1))) { game.clip._y = game.clip._y - 5; nesteps = (game.creationYlength + 500) / 5; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y - neintervall1; _root.bg.l2._y = _root.bg.l2._y - neintervall2; _root.bg.l3._y = _root.bg.l3._y - neintervall3; } if (Key.isDown(38) && (game.clip._y < 0)) { game.clip._y = game.clip._y + 5; nesteps = (game.creationYlength + 500) / 5; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y + neintervall1; _root.bg.l2._y = _root.bg.l2._y + neintervall2; _root.bg.l3._y = _root.bg.l3._y + neintervall3; } game.mouseTileX = Math.floor(_xmouse / game.tileW); game.mouseTileY = Math.floor((_ymouse - game.clip._y) / game.tileH); if ((game.mouse == true) && (game.mouseup == true)) { game.clip.trialchar.removeMovieClip(); game.mouseup = false; game.trialCharx = game.mouseTileX; game.trialChary = game.mouseTileY; game.clip.attachMovie("char", "trialchar", game.depth); game.depth++; game.clip.trialchar._x = (game.trialCharx * game.tileW) + ((game.tileW / 2) - (game.clip.trialchar._width / 2)); game.clip.trialchar._y = (game.trialChary * game.tileW) + (game.tileH - game.clip.trialchar._height); } if (Key.isDown(13) && (game.enter == true)) { game.enter = false; _root.tileyholder.removeMovieClip(); game.creationStage = 7; } } else if (game.creationStage == 7) { game.pause = true; if (_root.blackout._alpha >= 50) { game.creationStage = 8; } } else if (game.creationStage == 8) { _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("savegame", game.depth, -10000, -10000, game.textTwoW, game.textTwoH); game.depth++; _root.textbox.savegame.type = "input"; _root.textbox.savegame._y = 250 - (game.textTwoH / 2); _root.textbox.savegame._x = 150 - (game.textTwoW / 2); _root.textbox.savegame.maxChars = 20; _root.textbox.savegame.background = true; _root.textbox.savegame.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.savegame.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.savegame.restrict = "a-z A-Z"; _root.textbox.createTextField("savegameTwo", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.textbox.savegameTwo.selectable = false; _root.textbox.savegameTwo.wordWrap = true; _root.textbox.savegameTwo.text = "Please title your map..."; _root.textbox.savegameTwo._y = 200; _root.textbox.savegameTwo._x = 150 - (game.textSevenW / 2); _root.textbox.savegameTwo.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.createTextField("forward", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.forward._y = 280; _root.textbox.forward._x = 150 - (game.textFiveW / 2); _root.textbox.forward.background = true; _root.textbox.forward.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.forward.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.forward.selectable = false; _root.textbox.forward.text = "Save"; game.creationStage = 9; } else if (game.creationStage == 9) { _root.textbox.savegame.setTextFormat(game.textOneFormat); _root.textbox.savegameTwo.setTextFormat(game.textOneFormat); _root.textbox.forward.setTextFormat(game.textOneFormat); if ((((_xmouse > _root.textbox.forward._x) && (_xmouse < (_root.textbox.forward._x + _root.textbox.forward._width))) && (_ymouse > _root.textbox.forward._y)) && (_ymouse < (_root.textbox.forward._y + _root.textbox.forward._height))) { _root.textbox.forward.backgroundColor = 10066329 /* 0x999999 */; if ((game.mouse == true) && (game.mouseup == true)) { game.mouseup = false; savemoveon = true; } } else { _root.textbox.forward.backgroundColor = 3355443 /* 0x333333 */; } if ((Key.isDown(13) && (game.enter == true)) || (savemoveon == true)) { newOne = new Array(); savemoveon = false; i = 0; while (i < game.creationArray.length) { newOne.push(game.creationArray[i]); i++; } var _local2 = _root.textbox.savegame.text; game.custom["savegame" + game.customLevels] = new Object(); game.custom["savegame" + game.customLevels].array = newOne; game.custom["savegame" + game.customLevels].name = _local2; game.custom["savegame" + game.customLevels].bg = game.bgExtract + 1; game.custom["savegame" + game.customLevels].char = {xtile:game.trialCharx, ytile:game.trialChary}; game.custom["savegame" + game.customLevels].scroll = scrolltypetemp; game.enter = false; _root.textbox.removeMovieClip(); game.creationStage = 10; } } else if ((game.creationStage == 10) && (game.notimport == true)) { _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(1); _root.bg.introduction.gotoAndStop(290); titleMenuSound.start(0, 99); printArray = "[["; i = 0; while (i < game.mouseCheckW) { j = 0; while (j < game.mouseCheckH) { if (game.custom["savegame" + game.customLevels].array[i][j + 1] != undefined) { printArray = (printArray + game.custom["savegame" + game.customLevels].array[i][j]) + ","; } else { printArray = printArray + game.custom["savegame" + game.customLevels].array[i][j]; } j++; } if (game.custom["savegame" + game.customLevels].array[i + 1]) { printArray = printArray + "],\n["; } else { printArray = ((((((((printArray + "]]") + game.trialCharx) + ",") + game.trialChary) + ",") + game.bgExtract) + ",") + scrolltypetemp) + ","; } i++; } _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.attachMovie("edbut", "edbut", game.depth++); _root.textbox.edbut._x = 100; _root.textbox.edbut._y = 430; _root.textbox.createTextField("results", game.depth, -10000, -10000, game.textThreeW, game.textThreeH); game.depth++; _root.textbox.results._y = (250 - (game.textThreeH / 2)) - 40; _root.textbox.results._x = 150 - (game.textThreeW / 2); _root.textbox.results.background = true; _root.textbox.results.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.results.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.results.text = printArray; _root.textbox.results.setTextFormat(game.textOneFormat); _root.textbox.createTextField("exportexp", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.textbox.exportexp.selectable = false; _root.textbox.exportexp.wordWrap = true; _root.textbox.exportexp.text = "Copy this code and share the level you just made with your freinds! They can then take the code and use it with the \"Import\" feature. If your map is especially good, send it to souldescen@aol.com\n\n(press enter to advance)"; _root.textbox.exportexp._y = 350; _root.textbox.exportexp._x = 150 - (game.textSevenW / 2); _root.textbox.exportexp.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.exportexp.setTextFormat(game.textOneFormat); game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; game.creationStage = 11; } else if ((game.creationStage == 10) && (game.notimport == false)) { game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; game.creationStage = 12; titleMenuSound.start(0, 99); _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(1); _root.bg.introduction.gotoAndStop(290); } else if (((Key.isDown(13) && (game.enter == true)) && (game.creationStage == 11)) || (game.creationStage == 12)) { _root.textbox.removeMovieClip(); game.savefile.data["custommaparray" + game.customLevels] = game.custom["savegame" + game.customLevels].array; game.savefile.data["custommapname" + game.customLevels] = game.custom["savegame" + game.customLevels].name; game.savefile.data["customchar" + game.customLevels] = game.custom["savegame" + game.customLevels].char; game.savefile.data["custombg" + game.customLevels] = game.custom["savegame" + game.customLevels].bg; game.savefile.data["customscroll" + game.customLevels] = game.custom["savegame" + game.customLevels].scroll; game.customLevels++; game.savefile.data.customAmount = game.customLevels; game.savefile.flush(); if (game.deletor) { game.deleteFile(game.deletor); game.deletor = false; } game.menuBuilt = false; game.enter = false; game.menuStage = "mainmenu"; game.creationStage = 1; } }; game.buildmap = function (map, char) { game.halfvisx = int(game.visx / 2); game.halfvisy = int(game.visy / 2); mapWidth = map.length; mapHeight = map[0].length; game.mVW = Math.floor(300 / game.tileW); game.mVH = Math.floor(500 / game.tileH) + 2; game.mW = map.length; game.mH = map[0].length; game.currentStageY = mapHeight - game.mVH; game.cliprealheight = map[0].length * game.tileH; i = 0; while (i < mapHeight) { j = 0; while (j < mapWidth) { var _local1 = (("t_" + j) + "_") + i; game.use[_local1] = new game["tile" + map[j][i]](); game.use[_local1].x = j * game.tileW; game.use[_local1].y = i * game.tileH; j++; } i++; } i = game.currentStageY; while (i < (game.mVH + game.currentStageY)) { j = 0; while (j < game.mVW) { if (i >= 0) { var _local1 = (("t_" + j) + "_") + i; game.clip.attachMovie("tile", _local1, game.depth); game.depth++; game.clip[_local1].gotoAndStop(game.use[_local1].frame); game.clip[_local1]._x = game.use[_local1].x; game.clip[_local1]._y = game.use[_local1].y; } j++; } i++; } game.clip._y = (game.cliprealheight - 500) * -1; if (game.bgirlon == true) { game.clip.attachMovie("bchar", "char", game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cchar", "char", game.depth); } else if (game.drfeton == true) { game.clip.attachMovie("fchar", "char", game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gchar", "char", game.depth); } else { game.clip.attachMovie("char", "char", game.depth); } game.depth++; char.clip = game.clip.char; char.width = (char.clip._width - 6) / 2; char.height = char.clip._height / 2; char.x = (char.xtile * game.tileW) + ((game.tileW / 2) - char.width); char.y = (char.ytile * game.tileH) + (game.tileH - (char.height * 2)); char.jump = false; char.clip._x = char.x; char.clip._y = char.y; }; game.detectkeys = function (ob) { game.grabCorners(ob.x - 1, ob.y, ob); if ((!ob.upleft) || (!ob.downleft)) { game.xcurrentspeed = 0; } game.grabCorners(ob.x - 1, ob.y + 1, ob); if ((((ob.uprightK && (ob.downrightK)) || (ob.downrightK && (ob.downleftK))) || (ob.upleftK && (ob.uprightK))) || (ob.downleftK && (ob.upleftK))) { game.death = true; } else if ((((((ob.uprightK && (ob.downright)) && (ob.downleft)) && (ob.upleft)) || (((ob.downrightK && (ob.downleft)) && (ob.upleft)) && (ob.upright))) || (((ob.upleftK && (ob.upright)) && (ob.downleft)) && (ob.downright))) || (((ob.downleftK && (ob.upleft)) && (ob.upright)) && (ob.downright))) { game.death = true; trace("thisone"); } else if ((((((ob.upright && (ob.downleft)) && (ob.upleft)) && (ob.downrightK)) || (((ob.downright && (ob.upleft)) && (ob.upright)) && (ob.downleftK))) || (((ob.upleft && (ob.downleft)) && (ob.downright)) && (ob.uprightK))) || (((ob.downleft && (ob.upright)) && (ob.downright)) && (ob.upleftK))) { game.death = true; trace("thistwo"); } game.grabCorners(ob.x - 1, ob.y - 1, ob); if ((((ob.uprightK && (ob.downrightK)) || (ob.downrightK && (ob.downleftK))) || (ob.upleftK && (ob.uprightK))) || (ob.downleftK && (ob.upleftK))) { game.death = true; } else if ((((((ob.uprightK && (ob.downright)) && (ob.downleft)) && (ob.upleft)) || (((ob.downrightK && (ob.downleft)) && (ob.upleft)) && (ob.upright))) || (((ob.upleftK && (ob.upright)) && (ob.downleft)) && (ob.downright))) || (((ob.downleftK && (ob.upleft)) && (ob.upright)) && (ob.downright))) { game.death = true; trace("thisone"); } else if ((((((ob.upright && (ob.downleft)) && (ob.upleft)) && (ob.downrightK)) || (((ob.downright && (ob.upleft)) && (ob.upright)) && (ob.downleftK))) || (((ob.upleft && (ob.downleft)) && (ob.downright)) && (ob.uprightK))) || (((ob.downleft && (ob.upright)) && (ob.downright)) && (ob.upleftK))) { game.death = true; trace("thistwo"); } game.grabCorners(ob.x + 1, ob.y, ob); if ((!ob.upright) || (!ob.downright)) { game.xcurrentspeed = 0; } game.grabCorners(ob.x + 1, ob.y + 1, ob); if ((((ob.uprightK && (ob.downrightK)) || (ob.downrightK && (ob.downleftK))) || (ob.upleftK && (ob.uprightK))) || (ob.downleftK && (ob.upleftK))) { game.death = true; } else if ((((((ob.uprightK && (ob.downright)) && (ob.downleft)) && (ob.upleft)) || (((ob.downrightK && (ob.downleft)) && (ob.upleft)) && (ob.upright))) || (((ob.upleftK && (ob.upright)) && (ob.downleft)) && (ob.downright))) || (((ob.downleftK && (ob.upleft)) && (ob.upright)) && (ob.downright))) { game.death = true; trace("thisone"); } else if ((((((ob.upright && (ob.downleft)) && (ob.upleft)) && (ob.downrightK)) || (((ob.downright && (ob.upleft)) && (ob.upright)) && (ob.downleftK))) || (((ob.upleft && (ob.downleft)) && (ob.downright)) && (ob.uprightK))) || (((ob.downleft && (ob.upright)) && (ob.downright)) && (ob.upleftK))) { game.death = true; trace("thistwo"); } game.grabCorners(ob.x + 1, ob.y - 1, ob); if ((((ob.uprightK && (ob.downrightK)) || (ob.downrightK && (ob.downleftK))) || (ob.upleftK && (ob.uprightK))) || (ob.downleftK && (ob.upleftK))) { game.death = true; } else if ((((((ob.uprightK && (ob.downright)) && (ob.downleft)) && (ob.upleft)) || (((ob.downrightK && (ob.downleft)) && (ob.upleft)) && (ob.upright))) || (((ob.upleftK && (ob.upright)) && (ob.downleft)) && (ob.downright))) || (((ob.downleftK && (ob.upleft)) && (ob.upright)) && (ob.downright))) { game.death = true; trace("thisone"); } else if ((((((ob.upright && (ob.downleft)) && (ob.upleft)) && (ob.downrightK)) || (((ob.downright && (ob.upleft)) && (ob.upright)) && (ob.downleftK))) || (((ob.upleft && (ob.downleft)) && (ob.downright)) && (ob.uprightK))) || (((ob.downleft && (ob.upright)) && (ob.downright)) && (ob.upleftK))) { game.death = true; trace("thistwo"); } if (Key.isDown(39) && (game.xcurrentspeed < game.xcharspeed)) { game.cdir = 1; game.xcurrentspeed = game.xcurrentspeed + 1; if (ob.jump == false) { game.xcurrentspeed = game.xcurrentspeed + 1; } } else if (Key.isDown(37) && (game.xcurrentspeed > (game.xcharspeed * -1))) { game.cdir = -1; game.xcurrentspeed = game.xcurrentspeed - 1; if (ob.jump == false) { game.xcurrentspeed = game.xcurrentspeed - 1; } } else if (((!Key.isDown(37)) && (!Key.isDown(39))) || (Key.isDown(37) && (Key.isDown(39)))) { if ((game.xcurrentspeed < 2) && (game.xcurrentspeed > -2)) { game.xcurrentspeed = 0; } else if (game.xcurrentspeed > 0) { game.xcurrentspeed = game.xcurrentspeed - 0.25; if (ob.jump == false) { game.xcurrentspeed = game.xcurrentspeed - 2.75; } } else if (game.xcurrentspeed < 0) { game.xcurrentspeed = game.xcurrentspeed + 0.25; if (ob.jump == false) { game.xcurrentspeed = game.xcurrentspeed + 2.75; } } } game.jumpcheck(ob); if (ob.velocity > 0) { diry = 1; } else if (ob.velocity < 0) { diry = -1; } else { diry = 0; } if (game.xcurrentspeed > 0) { dirx = 1; } else if (game.xcurrentspeed < 0) { dirx = -1; } else { dirx = 0; } if (Math.abs(ob.ypull) > 0.5) { glaiel_jumped = false; } if (((ob.velocity - ob.ypull) < game.maxVel) && ((ob.velocity - ob.ypull) > (game.maxVel * -1))) { ob.velocity = ob.velocity - ob.ypull; } else if ((ob.velocity - ob.ypull) > game.maxVel) { ob.velocity = game.maxVel; } else if ((ob.velocity - ob.ypull) < (game.maxVel * -1)) { ob.velocity = game.maxVel * -1; } game.moveChar(ob, dirx, Math.abs(game.xcurrentspeed / 2), diry, Math.abs(ob.velocity / 2)); game.moveChar(ob, dirx, Math.abs(game.xcurrentspeed / 2), diry, Math.abs(ob.velocity / 2)); }; game.moveChar = function (ob, dirx, xspeed, diry, yspeed) { game.grabCorners(ob.x + (dirx * xspeed), ob.y, ob); if (dirx == -1) { ob.xtileTwo = Math.floor((ob.x - (dirx * xspeed)) / game.tileW); if (ob.upleft && (ob.downleft)) { ob.x = ob.x + (xspeed * dirx); } else { ob.x = ob.xtileTwo * game.tileW; } if (ob.upleftK && (ob.downleftK)) { game.death = true; } } else if (dirx == 1) { ob.xtileTwo = Math.floor((ob.x + (dirx * xspeed)) / game.tileW); if (ob.upright && (ob.downright)) { ob.x = ob.x + (xspeed * dirx); } else { ob.x = (ob.xtileTwo * game.tileW) + (game.tileW - (ob.width * 2)); } if (ob.uprightK && (ob.downrightK)) { game.death = true; } } game.grabCorners(ob.x, ob.y + (diry * yspeed), ob); if (diry == -1) { ob.ytileTwo = Math.floor((ob.y - (diry * yspeed)) / game.tileH); if (ob.upleft && (ob.upright)) { ob.y = ob.y + (yspeed * diry); } else { ob.y = ob.ytileTwo * game.tileH; ob.velocity = 0; } if (ob.upleftK && (ob.uprightK)) { game.death = true; } } else if (diry == 1) { ob.ytileTwo = Math.floor((ob.y + (diry * yspeed)) / game.tileH); if (ob.downleft && (ob.downright)) { ob.y = ob.y + (yspeed * diry); } else { ob.y = (ob.ytileTwo * game.tileH) + (game.tileH - (ob.height * 2)); ob.velocity = 0; ob.jump = false; soundplay = "jump" + (random(4) + 1); _root[soundplay].start(0, 1); if (game.bgirlon == true) { game.clip.attachMovie("blands", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("clands", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("glands", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("lands", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x - ((ob.width * 2) - (game.clip["dust" + game.dustn]._width / 2)); game.clip["dust" + game.dustn]._y = ob.y + ob.height; game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.landanimation = true; game.grabCorners(ob.x, ob.y + 1, ob); if (((!ob.downleftBLD) && (!ob.downleft)) && (!ob.downleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.leftX * game.tileW; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.leftX) + "_") + ob.downY].bloodDown = true; } if (((!ob.downrightBLD) && (!ob.downright)) && (!ob.downrightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.rightX * game.tileW; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightX) + "_") + ob.downY].bloodDown = true; } } if (ob.downleftK && (ob.downrightK)) { game.death = true; } } ob.clip._x = ob.x; ob.clip._y = ob.y; }; game.grabCorners = function (x, y, ob) { ob.downY = Math.floor(((y + (ob.height * 2)) - 1) / game.tileH); ob.upY = Math.floor(y / game.tileH); ob.leftX = Math.floor(x / game.tileW); ob.rightX = Math.floor(((x + (ob.width * 2)) - 1) / game.tileW); ob.downYK = Math.floor((y + (ob.height * 2)) / game.tileH); ob.upYK = Math.floor(y / game.tileH); ob.leftXK = Math.floor(x / game.tileW); ob.rightXK = Math.floor((x + (ob.width * 2)) / game.tileW); ob.upleft = game.use[(("t_" + ob.leftX) + "_") + ob.upY].walkable; ob.downleft = game.use[(("t_" + ob.leftX) + "_") + ob.downY].walkable; ob.upright = game.use[(("t_" + ob.rightX) + "_") + ob.upY].walkable; ob.downright = game.use[(("t_" + ob.rightX) + "_") + ob.downY].walkable; ob.upleftK = game.use[(("t_" + ob.leftXK) + "_") + ob.upYK].deadly; ob.downleftK = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].deadly; ob.uprightK = game.use[(("t_" + ob.rightXK) + "_") + ob.upYK].deadly; ob.downrightK = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].deadly; if (game.use[(("t_" + ob.leftXK) + "_") + ob.upYK].deadly) { game.dtype = game.use[(("t_" + ob.leftXK) + "_") + ob.upYK].dtype; game.dsound = game.use[(("t_" + ob.leftXK) + "_") + ob.upYK].dsound; } if (game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].deadly) { game.dtype = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].dtype; game.dsound = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].dsound; } if (game.use[(("t_" + ob.rightXK) + "_") + ob.upYK].deadly) { game.dtype = game.use[(("t_" + ob.rightXK) + "_") + ob.upYK].dtype; game.dsound = game.use[(("t_" + ob.rightXK) + "_") + ob.upYK].dsound; } if (game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].deadly) { game.dtype = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].dtype; game.dsound = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].dsound; } if (game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].deadlyup) { ob.downleftK = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].deadlyup; game.dtype = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].dtype; game.dsound = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].dsound; } if (game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].deadlyup) { ob.uprightK = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].deadlyup; game.dtype = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].dtype; game.dsound = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].dsound; } ob.upleftA = game.use[(("t_" + ob.leftXK) + "_") + ob.upYK].activated; ob.downleftA = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].activated; ob.uprightA = game.use[(("t_" + ob.rightXK) + "_") + ob.upYK].activated; ob.downrightA = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].activated; if (ob.upleftA == false) { game.use[(("t_" + ob.leftXK) + "_") + ob.upYK].activated = true; } if (ob.downleftA == false) { game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].activated = true; } if (ob.uprightA == false) { game.use[(("t_" + ob.rightXK) + "_") + ob.upYK].activated = true; } if (ob.downrightA == false) { game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].activated = true; } ob.upleftJ = game.use[(("t_" + ob.leftXK) + "_") + ob.upYK].ypull; ob.downleftJ = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].ypull; ob.uprightJ = game.use[(("t_" + ob.rightXK) + "_") + ob.upYK].ypull; ob.downrightJ = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].ypull; if (ob.upleftJ) { ob.ypull = ob.upleftJ; } else if (ob.downleftJ) { ob.ypull = ob.downleftJ; } else if (ob.uprightJ) { ob.ypull = ob.uprightJ; } else if (ob.downrightJ) { ob.ypull = ob.downrightJ; } else { ob.ypull = 0; } ob.downleftBLD = game.use[(("t_" + ob.leftX) + "_") + ob.downY].bloodDown; ob.downrightBLD = game.use[(("t_" + ob.rightX) + "_") + ob.downY].bloodDown; ob.upleftBLL = game.use[(("t_" + ob.leftX) + "_") + ob.upY].bloodLeft; ob.downleftBLL = game.use[(("t_" + ob.leftX) + "_") + ob.downY].bloodLeft; ob.uprightBLR = game.use[(("t_" + ob.rightX) + "_") + ob.upY].bloodRight; ob.downrightBLR = game.use[(("t_" + ob.rightX) + "_") + ob.downY].bloodRight; ob.upleftNB = game.use[(("t_" + ob.leftX) + "_") + ob.upY].noblood; ob.downleftNB = game.use[(("t_" + ob.leftX) + "_") + ob.downY].noblood; ob.uprightNB = game.use[(("t_" + ob.rightX) + "_") + ob.upY].noblood; ob.downrightNB = game.use[(("t_" + ob.rightX) + "_") + ob.downY].noblood; }; game.jumpcheck = function (ob) { if (ob.velocity == undefined) { ob.velocity = 0; } game.grabCorners(ob.x, ob.y + 1, ob); if (ob.downleft && (ob.downright)) { ob.jump = true; } else { ob.jump = false; } if (ob.jump == true) { game.grabCorners(ob.x - 1, ob.y, ob); if ((!ob.downleft) || (!ob.upleft)) { ob.walljump = true; ob.walljumpr = true; ob.walljumpl = false; if (!ob.wallland) { if (game.bgirlon == true) { game.clip.attachMovie("blwalls", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("clwalls", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("glwalls", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("lwalls", "dust" + game.dustn, game.depth); } soundplay = "jump" + (random(4) + 1); _root[soundplay].start(0, 1); game.depth++; game.clip["dust" + game.dustn]._x = ob.x; game.clip["dust" + game.dustn]._y = ob.y - ((ob.height * 2) - (game.clip["dust" + game.dustn]._height / 2)); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; ob.wallland = true; } if (((!ob.upleftBLL) && (!ob.upleft)) && (!ob.upleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = ((ob.leftX + 1) * game.tileW) - 2; game.clip["mark" + game.markn]._y = ob.upY * game.tileH; game.clip["mark" + game.markn].xscale = -100; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + (ob.leftX + 1)) + "_") + ob.upY].bloodLeft = true; } if (((!ob.downleftBLL) && (!ob.downleft)) && (!ob.downleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = ((ob.leftX + 1) * game.tileW) - 2; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].xscale = -100; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + (ob.leftX + 1)) + "_") + ob.downY].bloodLeft = true; } game.cdir = 1; ob.walldir = 1; } else { game.grabCorners(ob.x + 1, ob.y, ob); if ((!ob.downright) || (!ob.upright)) { ob.walljump = true; ob.walljumpr = false; ob.walljumpl = true; if (!ob.wallland) { soundplay = "jump" + (random(4) + 1); _root[soundplay].start(0, 1); if (game.bgirlon == true) { game.clip.attachMovie("blwalls", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("clwalls", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("glwalls", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("lwalls", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x + (ob.width * 2); game.clip["dust" + game.dustn]._y = ob.y + (-((ob.height * 2) - (game.clip["dust" + game.dustn]._height / 2))); game.clip["dust" + game.dustn]._xscale = -100; game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; ob.wallland = true; } if (((!ob.uprightBLR) && (!ob.upright)) && (!ob.uprightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = (ob.rightX * game.tileW) + 2; game.clip["mark" + game.markn]._y = ob.upY * game.tileH; game.clip["mark" + game.markn]._xscale = -100; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightX) + "_") + ob.upY].bloodRight = true; } if (((!ob.downrightBLR) && (!ob.downright)) && (!ob.downrightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = (ob.rightX * game.tileW) + 2; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn]._xscale = -100; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightX) + "_") + ob.downY].bloodRight = true; } game.cdir = -1; ob.walldir = -1; } else { ob.walljump = false; ob.walljumpr = false; ob.walljumpl = false; ob.wallland = false; ob.walldir = 0; } } } else { ob.walljump = false; ob.walljumpr = false; ob.walljumpl = false; ob.wallland = false; ob.walldir = 0; } if ((!(Key.isDown(32) || (Key.isDown(65)))) && (glaiel_jumped)) { glaiel_jumped = false; char.velocity = 0; } if (char.velocity >= 0) { glaiel_jumped = false; } if ((((Key.isDown(32) || (Key.isDown(65))) && (game.space)) && (ob.walljump == true)) && (ob.jump == true)) { ob.velocity = -8; glaiel_jumped = true; game.xcurrentspeed = ob.walldir * 7; game.space = false; ob.wallland = false; ob.walljump = false; soundplay = "jump" + (random(4) + 1); _root[soundplay].start(0, 1); if (ob.walljumpr) { if (game.bgirlon == true) { game.clip.attachMovie("bjwalls", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cjwalls", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gjwalls", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("jwalls", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x; game.clip["dust" + game.dustn]._y = ob.y + (-((ob.height * 2) - (game.clip["dust" + game.dustn]._height / 2))); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; } else if (ob.walljumpl) { if (game.bgirlon == true) { game.clip.attachMovie("bjwalls", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cjwalls", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gjwalls", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("jwalls", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x + (ob.width * 2); game.clip["dust" + game.dustn]._y = ob.y + (-((ob.height * 2) - (game.clip["dust" + game.dustn]._height / 2))); game.clip["dust" + game.dustn]._xscale = -100; game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; } } if (((Key.isDown(32) || (Key.isDown(65))) && (game.space)) && (ob.jump == false)) { ob.velocity = -8; glaiel_jumped = true; ob.jump = true; game.space = false; soundplay = "jump" + (random(4) + 1); _root[soundplay].start(0, 1); if (game.bgirlon == true) { game.clip.attachMovie("bjumps", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cjumps", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gjumps", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("jumps", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x - ((ob.width * 2) - (game.clip["dust" + game.dustn]._width / 2)); game.clip["dust" + game.dustn]._y = ob.y - (ob.height + game.clip["dust" + game.dustn]._height); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.grabCorners(ob.x, ob.y + 1, ob); if (((!ob.downleftBLD) && (!ob.downleft)) && (!ob.downleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.leftX * game.tileW; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.leftX) + "_") + ob.downY].bloodDown = true; } if (((!ob.downrightBLD) && (!ob.downright)) && (!ob.downrightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.rightX * game.tileW; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightX) + "_") + ob.downY].bloodDown = true; } } else if ((ob.jump == true) && (ob.velocity < game.maxVel)) { ob.velocity = ob.velocity + 0.5; } }; game.scrollFunction = function (ob, scrollspeed) { if (scrollspeed != undefined) { scrollmov = scrollspeed; } else { scrollmov = 1; } if (game.clip._y > (((game.cliprealheight - 500) * -1) + (game.blockplace * game.tileH))) { j = 0; while (j < game.mVW) { ni = game.currentStageY - game.blockplace; oi = (game.currentStageY - game.blockplace) + game.mVH; var _local2 = (("t_" + j) + "_") + ni; if (ni >= 0) { game.clip.attachMovie("tile", _local2, game.depth); game.depth++; game.clip[_local2].gotoAndStop(game.use[_local2].frame); game.clip[_local2]._x = game.use[_local2].x; game.clip[_local2]._y = game.use[_local2].y; } var _local3 = (("t_" + j) + "_") + oi; game.clip[_local3].removeMovieClip(); j++; } game.blockplace++; game.currchar.clip.swapDepths(game.depth); game.depth++; } if ((ob.y + game.clip._y) >= 500) { game.death = true; } if (game.clip._y < 0) { game.clip._y = game.clip._y + scrollmov; nesteps = (game.cliprealheight + 500) / scrollmov; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y + neintervall1; _root.bg.l2._y = _root.bg.l2._y + neintervall2; _root.bg.l3._y = _root.bg.l3._y + neintervall3; if (ob.y < (game.pushy - game.clip._y)) { var _local4 = Math.abs((game.pushy - game.clip._y) - ob.y); if ((game.clip._y + _local4) <= 0) { game.clip._y = game.clip._y + _local4; nesteps = (game.cliprealheight + 500) / _local4; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y + neintervall1; _root.bg.l2._y = _root.bg.l2._y + neintervall2; _root.bg.l3._y = _root.bg.l3._y + neintervall3; ob.y = game.pushy - game.clip._y; } else { game.clip._y = 0; } } } }; game.checkEnd = function (ob) { var _local3 = Math.floor((ob.x + ob.width) / game.tileW); var _local2 = Math.floor((ob.y + ob.height) / game.tileH); if (game.use[(("t_" + _local3) + "_") + _local2].end == true) { return(true); } return(false); }; game.endLevel = function () { game.pause = true; if (((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) && (_root.textbox == undefined)) { YW.start(0, 1); _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("completeText", game.depth, -10000, -10000, game.textFourW, game.textFourH); game.depth++; _root.textbox.completeText._y = 200; _root.textbox.completeText._x = 150 - (game.textFourW / 2); _root.textbox.completeText.selectable = false; _root.textbox.completeText.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.completeText.text = "Level Complete!"; _root.textbox.completeText.setTextFormat(game.textFourFormat); _root.textbox.createTextField("holder", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.textbox.holder.selectable = false; _root.textbox.holder.wordWrap = true; _root.textbox.holder.text = ""; _root.textbox.holder._y = 240; _root.textbox.holder._x = 150 - (game.textSevenW / 2); _root.textbox.holder.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.holder.setTextFormat(game.textOneFormat); if (game.cunlocked == true) { _root.textbox.holder.text = _root.textbox.holder.text + "(you unlocked a new level set!)\n"; _root.textbox.holder.setTextFormat(game.textOneFormat); game.cunlocked = false; } if (game.comicHArray) { _root.textbox.holder.setTextFormat(game.textOneFormat); game.cunlocked = false; } if ((game.leveltype == "static") && (_root[("map" + game.holdmapnumtemp) + "unlocked"] == true)) { _root.textbox.holder.text = _root.textbox.holder.text + "(press enter to advance)\n"; } _root.textbox.holder.text = _root.textbox.holder.text + ("(press escape to exit)\n\n\nTip: " + _root["tip" + (random(10) + 1)]); _root.textbox.holder.setTextFormat(game.textOneFormat); } }; game.levelProgression = function (c) { if ((game.leveltype == "static") && (game.mapBuilt == false)) { char = _root[("map" + game.mapnumber) + "char"]; map = _root["map" + game.mapnumber]; var _local2 = _root["mapbg" + game.mapnumber]; bgt = _root["mapbg" + game.mapnumber]; scrolly = _root["mapscroll" + game.mapnumber]; string = _root[("map" + game.mapnumber) + "statement"]; strue = _root[("map" + game.mapnumber) + "stringplayed"]; comic = _root[("map" + game.mapnumber) + "comic"]; ctrue = _root[("map" + game.mapnumber) + "comicplay"]; final = _root[("map" + game.mapnumber) + "final"]; } else if ((game.leveltype == "custom") && (game.mapBuilt == false)) { char = game.custom["savegame" + c].char; map = game.custom["savegame" + c].array; var _local2 = game.custom["savegame" + c].bg; bgt = game.custom["savegame" + c].bg; scrolly = game.custom["savegame" + c].scroll; string = false; strue = true; comic = false; ctrue = true; final = false; } if (game.mapBuilt == false) { game.damsync = 50; game.damtypephase = true; _root.loader.swapDepths(0); game.baid = false; game.invincibleTimer = 10; game.rebornTimer = 23; game.buildmap(map, char, movt); game.mapBuilt = true; game.bnumber = 0; game.blockplace = 0; game.bArray = new Array(); game.currchar = char; chat.suckvelocityY = 0; game.dustn = 0; game.dtype = false; game.dsound = false; game.markn = 0; game.dustArray = new Array(); _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(_local2); _root.bg._y = (_root.bg._height - 500) * -1; musplay = ("music" + (_local2 - 1)) + "_1"; if ((string && (!strue)) || (comic && (!ctrue))) { game.clip.char.gotoAndStop("nothing"); } else if (game.cdir == 1) { game.clip.char.gotoAndStop("rebornright"); } else if (game.cdir == -1) { game.clip.char.gotoAndStop("rebornleft"); } if ((!muson) || (muson != (_local2 - 1))) { stopAllSounds(); _root[musplay].start(0, 999); muson = _local2 - 1; } } else if (comic && (!ctrue)) { game.pause = true; if ((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) { game.comicPlay(comic[0], comic[1], comic[2]); } if (game.ctimerthree <= 0) { _root[("map" + game.mapnumber) + "comicplay"] = true; ctrue = _root[("map" + game.mapnumber) + "comicplay"]; _root.cmone.removeMovieClip(); _root.cmtwo.removeMovieClip(); _root.cmthree.removeMovieClip(); game.ctimerone = 50; game.ctimertwo = 50; game.ctimerthree = 50; if ((!string) || (strue)) { game.pause = false; if (game.cdir == 1) { game.clip.char.gotoAndStop("rebornright"); } else if (game.cdir == -1) { game.clip.char.gotoAndStop("rebornleft"); } } } } else if (string && (!strue)) { game.pause = true; game.instructions(string); if (Key.isDown(13) && (game.enter == true)) { game.enter = false; game.pause = false; if (game.cdir == 1) { game.clip.char.gotoAndStop("rebornright"); } else if (game.cdir == -1) { game.clip.char.gotoAndStop("rebornleft"); } string = false; _root[("map" + game.mapnumber) + "stringplayed"] = true; _root.textbox.removeMovieClip(); } } else if (game.rebornTimer > 0) { game.rebornTimer--; } else if ((game.checkEnd(char) == false) && ((game.death == false) || (game.invincibleTimer > 0))) { game.pauseFunction(); if (!game.pause) { game.detectkeys(char); game.scrollFunction(char, scrolly); game.tileBrain(char); game.bulletBrain(char); game.charAnimations(char); game.particleEngine(game.dustArray); game.missileBrain(game.mArray, char); if (game.invincibleTimer > 0) { game.death = false; } } } else if ((game.death == true) && (game.invincibleTimer <= 0)) { game.xcurrentspeed = 0; char.velocity = 0; if (game.deathCounter < 30) { game.resetLevel = 1; game.charDeath(char); game.bulletBrain(char); game.missileBrain(game.mArray, char); game.deathCounter++; } else if (game.deathCounter >= 30) { _root.bg.gotoAndStop("load"); game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; game.pause = false; game.mapBuilt = false; game.death = false; game.deathCounter = 0; game.deathStage = 1; } } else if (game.cutsceneTimer > 0) { game.cutsceneTimer--; if (!_root.cutscene) { _root.attachMovie(game.cutscene, "cutscene", game.depth); _root.cutscene._x = 150; _root.cutscene._y = 250; game.depth++; } if ((game.cutsceneTimer - 1) <= 0) { game.unlockable = false; game.cutsceneTimer = 0; _root.cutscene.removeMovieClip(); final = false; if (!enterUnlockables) { game.menuStage = "mainmenu"; game.menuBuilt = false; game.mapBuilt = false; _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; game.pause = true; _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(1); _root.bg.introduction.gotoAndStop(290); titleMenuSound.start(0, 99); } else { game.xcurrentspeed = 0; char.velocity = 0; game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; if (((((game.mapnumber + 1) != 1) && ((game.mapnumber + 1) != 17)) && ((game.mapnumber + 1) != 33)) && ((game.mapnumber + 1) != 50)) { game.mapnumber++; } else { game.mapnumber = game.mapnumber + 2; } game.pause = false; game.mapBuilt = false; } } } else { game.pause = true; if (game.leveltype == "static") { _root[("map" + game.mapnumber) + "beaten"] = true; game.savefile.data[("map" + game.mapnumber) + "beaten"] = true; if (game.baid) { _root[("map" + game.mapnumber) + "baid"] = true; game.savefile.data[("map" + game.mapnumber) + "baid"] = true; } game.savefile.flush(); } if (((((game.mapnumber + 1) != 1) && ((game.mapnumber + 1) != 17)) && ((game.mapnumber + 1) != 33)) && ((game.mapnumber + 1) != 50)) { game.holdmapnumtemp = game.mapnumber + 1; } else { game.holdmapnumtemp = game.mapnumber + 2; } game.unlockLevels(); game.unlockSecrets(); game.endLevel(); if ((((Key.isDown(13) && (game.enter == true)) && (game.mapnumber < (game.mapamount - 1))) && (game.leveltype == "static")) && (_root[("map" + (game.mapnumber + 1)) + "unlocked"] == true)) { game.enter = false; if ((!final) && (!game.unlockable)) { _root.bg.gotoAndStop("load"); _root.loader.swapDepths(game.depth); game.depth++; game.xcurrentspeed = 0; char.velocity = 0; game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; if (((((game.mapnumber + 1) != 1) && ((game.mapnumber + 1) != 17)) && ((game.mapnumber + 1) != 33)) && ((game.mapnumber + 1) != 50)) { game.mapnumber++; } else { game.mapnumber = game.mapnumber + 2; } game.pause = false; game.mapBuilt = false; } else if (final) { game.xcurrentspeed = 0; char.velocity = 0; game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.bg.removeMovieClip(); game.pause = false; stopAllSounds(); muson = false; game.cutsceneTimer = 2850; game.cutscene = "ending"; game.bgirlunlocked = true; game.savefile.data.bgirlunlocked = true; } else if (game.unlockable) { enterUnlockables = true; game.xcurrentspeed = 0; char.velocity = 0; game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.bg.removeMovieClip(); game.pause = false; stopAllSounds(); muson = false; game.cutsceneTimer = 100; game.cutscene = game.unlockable; } } else if (Key.isDown(27) && (game.escape == true)) { game.escape = false; if ((!final) && (!game.unlockable)) { _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(1); _root.bg.introduction.gotoAndStop(290); game.xcurrentspeed = 0; char.velocity = 0; _root[char].clip.removeMovieClip(); game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; if (game.leveltype == "static") { game.menuStage = "campaignlist"; } else if (game.leveltype == "custom") { game.menuStage = "loadcustom"; } game.mapBuilt = false; } else if (final) { game.xcurrentspeed = 0; char.velocity = 0; game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.bg.removeMovieClip(); game.pause = false; stopAllSounds(); muson = false; game.cutsceneTimer = 2850; game.cutscene = "ending"; game.bgirlunlocked = true; game.savefile.data.bgirlunlocked = true; } else if (game.unlockable) { game.xcurrentspeed = 0; char.velocity = 0; game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.bg.removeMovieClip(); game.pause = false; stopAllSounds(); muson = false; game.cutsceneTimer = 100; game.cutscene = game.unlockable; } } } }; game.menumap = function () { if (((game.menuStage != "LevelProgression") || (game.cutsceneTimer > 0)) && (gquality == "low")) { _root._quality = "high"; gquality = "high"; } else if (((game.menuStage == "LevelProgression") && (game.cutsceneTimer <= 0)) && (gquality == "high")) { _root._quality = "low"; gquality = "low"; } if (game.menuStage == "unloaded") { if (!_root.bg) { _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(1); } game.menuStage = "countdown"; } if (game.menuStage == "countdown") { if (game.originTimer > 0) { game.originTimer--; } else { game.pause = true; game.menuStage = "mainmenu"; titleMenuSound.start(0, 99); } } if ((((((game.menuStage == "loadcustom") || (game.menuStage == "campaignlist")) || (game.menuStage == "import")) || ((game.menuStage == "extra") && (game.eCutsceneT <= 0))) || ((game.menuStage == "mapcreation") && (game.creationStage == 3))) && (!_root.bt)) { if ((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) { _root.createEmptyMovieClip("bt", game.depth); game.depth++; _root.bt.createTextField("back", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.bt.back._y = 455; _root.bt.back._x = 150 - (game.textFiveW / 2); _root.bt.back.background = true; _root.bt.back.backgroundColor = 3355443 /* 0x333333 */; _root.bt.back.textColor = 16777215 /* 0xFFFFFF */; _root.bt.back.text = "Go Back"; _root.bt.back.setTextFormat(game.textOneFormat); _root.bt.back.selectable = false; } } else if (((((game.menuStage == "loadcustom") || (game.menuStage == "campaignlist")) || (game.menuStage == "import")) || ((game.menuStage == "extra") && (game.eCutsceneT <= 0))) || ((game.menuStage == "mapcreation") && (game.creationStage == 3))) { if ((_xmouse > _root.bt.back._x) && (_xmouse < (_root.bt.back._x + _root.bt.back._width))) { if ((_ymouse > _root.bt.back._y) && (_ymouse < (_root.bt.back._y + _root.bt.back._height))) { _root.bt.back.backgroundColor = 10066329 /* 0x999999 */; if (backover) { MOB.start(0, 1); backover = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.menuStage = "mainmenu"; game.menuBuilt = false; _root.textbox.removeMovieClip(); _root.slider.removeMovieClip(); game.creationStage = 1; } } else { backover = true; _root.bt.back.backgroundColor = 3355443 /* 0x333333 */; } } } else if (_root.bt) { _root.bt.removeMovieClip(); } if ((((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) && (game.menuBuilt == false)) && (game.menuStage == "mainmenu")) { game.menuBuilt = true; _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.attachMovie("dload", "dload", game.depth); game.depth++; _root.textbox.dload._y = 110; _root.textbox.dload._x = 150 - (_root.textbox.dload._width / 2); _root.textbox.attachMovie("ngl", "nglogo", game.depth); game.depth++; _root.textbox.nglogo._y = 340; _root.textbox.nglogo._x = 150 - (_root.textbox.nglogo._width / 2); _root.textbox.attachMovie("title", "title", game.depth); game.depth++; _root.textbox.title._y = 50; _root.textbox.title._x = 150 - (_root.textbox.title._width / 2); _root.textbox.createTextField("Campaign", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.Campaign._y = 200; _root.textbox.Campaign._x = 150 - (game.textFiveW / 2); _root.textbox.Campaign.background = true; _root.textbox.Campaign.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.Campaign.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.Campaign.text = "Campaign"; _root.textbox.Campaign.setTextFormat(game.textOneFormat); _root.textbox.Campaign.selectable = false; _root.textbox.createTextField("MapCreation", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.MapCreation.selectable = false; _root.textbox.MapCreation._y = 220; _root.textbox.MapCreation._x = 150 - (game.textFiveW / 2); _root.textbox.MapCreation.background = true; _root.textbox.MapCreation.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.MapCreation.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.MapCreation.text = "Map Creation"; _root.textbox.MapCreation.setTextFormat(game.textOneFormat); _root.textbox.createTextField("LoadCustom", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.LoadCustom.selectable = false; _root.textbox.LoadCustom._y = 240; _root.textbox.LoadCustom._x = 150 - (game.textFiveW / 2); _root.textbox.LoadCustom.background = true; _root.textbox.LoadCustom.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.LoadCustom.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.LoadCustom.text = "Load Custom"; _root.textbox.LoadCustom.setTextFormat(game.textOneFormat); _root.textbox.createTextField("Import", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.Import.selectable = false; _root.textbox.Import._y = 260; _root.textbox.Import._x = 150 - (game.textFiveW / 2); _root.textbox.Import.background = true; _root.textbox.Import.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.Import.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.Import.text = "Import"; _root.textbox.Import.setTextFormat(game.textOneFormat); _root.textbox.createTextField("Exit", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.Exit.selectable = false; _root.textbox.Exit._y = 280; _root.textbox.Exit._x = 150 - (game.textFiveW / 2); _root.textbox.Exit.background = true; _root.textbox.Exit.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.Exit.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.Exit.text = "Secrets"; _root.textbox.Exit.setTextFormat(game.textOneFormat); } else if (game.menuStage == "mainmenu") { if ((_xmouse > _root.textbox.Campaign._x) && (_xmouse < (_root.textbox.Campaign._x + _root.textbox.Campaign._width))) { if ((_ymouse > _root.textbox.Campaign._y) && (_ymouse < (_root.textbox.Campaign._y + _root.textbox.Campaign._height))) { _root.textbox.Campaign.backgroundColor = 10066329 /* 0x999999 */; if (campaignover) { MOB.start(0, 1); campaignover = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.menuStage = "campaignlist"; _root.textbox.removeMovieClip(); } } else { campaignover = true; _root.textbox.Campaign.backgroundColor = 3355443 /* 0x333333 */; } if ((_ymouse > _root.textbox.MapCreation._y) && (_ymouse < (_root.textbox.MapCreation._y + _root.textbox.MapCreation._height))) { _root.textbox.MapCreation.backgroundColor = 10066329 /* 0x999999 */; if (creationover) { MOB.start(0, 1); creationover = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.menuStage = "mapcreation"; _root.textbox.removeMovieClip(); } } else { _root.textbox.MapCreation.backgroundColor = 3355443 /* 0x333333 */; creationover = true; } if ((_ymouse > _root.textbox.LoadCustom._y) && (_ymouse < (_root.textbox.LoadCustom._y + _root.textbox.LoadCustom._height))) { _root.textbox.LoadCustom.backgroundColor = 10066329 /* 0x999999 */; if (loadover) { MOB.start(0, 1); loadover = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.menuStage = "loadcustom"; _root.textbox.removeMovieClip(); } } else { _root.textbox.LoadCustom.backgroundColor = 3355443 /* 0x333333 */; loadover = true; } if ((_ymouse > _root.textbox.Import._y) && (_ymouse < (_root.textbox.Import._y + _root.textbox.Import._height))) { _root.textbox.Import.backgroundColor = 10066329 /* 0x999999 */; if (importover) { MOB.start(0, 1); importover = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.menuStage = "import"; game.importStage = 1; _root.textbox.removeMovieClip(); } } else { _root.textbox.Import.backgroundColor = 3355443 /* 0x333333 */; importover = true; } if ((_ymouse > _root.textbox.Exit._y) && (_ymouse < (_root.textbox.Exit._y + _root.textbox.Exit._height))) { _root.textbox.Exit.backgroundColor = 10066329 /* 0x999999 */; if (exitover) { MOB.start(0, 1); exitover = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.menuStage = "extra"; game.eMenu = false; _root.textbox.removeMovieClip(); } } else { _root.textbox.Exit.backgroundColor = 3355443 /* 0x333333 */; exitover = true; } } } else if (game.menuStage == "campaignlist") { game.listStaticMap(); if (Key.isDown(27) && (game.escape == true)) { game.escape = false; game.saveSliderY = _root.slider._y; game.menuStage = "mainmenu"; game.menuBuilt = false; _root.textbox.removeMovieClip(); _root.slider.removeMovieClip(); } } else if (game.menuStage == "LevelProgression") { game.levelProgression(game.c); } else if (game.menuStage == "mapcreation") { game.mapcreator(); } else if (game.menuStage == "loadcustom") { game.listCustomMap(); if (Key.isDown(27) && (game.escape == true)) { game.escape = false; game.menuStage = "mainmenu"; game.menuBuilt = false; _root.textbox.removeMovieClip(); _root.slider.removeMovieClip(); } } else if (game.menuStage == "import") { game.importMap(); if (Key.isDown(27) && (game.escape == true)) { game.escape = false; game.menuStage = "mainmenu"; game.menuBuilt = false; _root.textbox.removeMovieClip(); } } else if (game.menuStage == "extra") { game.extrasMenu(); if ((Key.isDown(27) && (game.escape == true)) && ((game.eCutsceneT <= 0) || (!game.eCutsceneT))) { game.escape = false; game.menuStage = "mainmenu"; game.menuBuilt = false; _root.textbox.removeMovieClip(); } } }; game.listStaticMap = function () { if (game.selection == undefined) { game.selection = 0; } if (game.mapamount >= 20) { if ((_root.slider == undefined) && (_root.textbox != undefined)) { _root.createEmptyMovieClip("slider", game.depth); game.depth++; _root.slider.lineStyle(2, 16777215, 70); _root.slider.moveTo(0, 0); _root.slider._x = (150 + (game.textFiveW / 2)) + 1; if (!game.saveSliderY) { _root.slider._y = _root.textbox._y; } else { _root.slider._y = game.saveSliderY; } _root.slider.beginFill(3355443, 100); _root.slider.lineTo(0, 0); _root.slider.lineTo(20, 0); _root.slider.lineTo(20, 20); _root.slider.lineTo(0, 20); _root.slider.lineTo(0, 0); _root.slider.moveTo(3, 3); _root.slider.beginFill(16777215, 100); _root.slider.lineTo(17, 3); _root.slider.lineTo(10, 17); } if (((game.mouse == true) && (_root.slider._y >= _root.textbox._y)) && (_root.slider._y <= ((_root.textbox._height + _root.textbox._y) - _root.slider._height))) { if ((_xmouse > _root.slider._x) && (_xmouse < (_root.slider._x + _root.slider._width))) { game.slidermouse = true; game.mouseup = false; } if (game.slidermouse == true) { _root.slider._y = _ymouse; } } else { game.slidermouse = false; } if (_root.slider._y < _root.textbox._y) { _root.slider._y = _root.textbox._y; } if (_root.slider._y > ((_root.textbox._height + _root.textbox._y) - _root.slider._height)) { _root.slider._y = (_root.textbox._height + _root.textbox._y) - _root.slider._height; } staticSlideCalc = game.calculateSlider(_root.textbox._y, (_root.textbox._height + _root.textbox._y) - _root.slider._height, _root.slider._y); game.selection = Math.floor((((game.mapamount - 20) * staticSlideCalc) / 100) - 5); } game.compileStaticList(game.selection); _root.textbox._y = 250 - (_root.textbox._height / 2); i = 1; while ((i <= 20) && (i <= game.mapamount)) { ik = (i + game.selection) - 1; var _local2 = "map" + ik; if ((_xmouse > _root.textbox[_local2]._x) && (_xmouse < (_root.textbox[_local2]._x + _root.textbox[_local2]._width))) { if ((((_ymouse - _root.textbox._y) > _root.textbox[_local2]._y) && ((_ymouse - _root.textbox._y) < (_root.textbox[_local2]._y + _root.textbox[_local2]._height))) && (!_root[("map" + ik) + "title"])) { _root.textbox[_local2].backgroundColor = 10066329 /* 0x999999 */; if (_root[("map" + ik) + "over"]) { MOB.start(0, 1); _root[("map" + ik) + "over"] = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.leveltype = "static"; game.mapnumber = ik; _root[("map" + game.mapnumber) + "stringplayed"] = false; _root[("map" + game.mapnumber) + "comicplay"] = false; if (_root[("map" + game.mapnumber) + "unlocked"] == true) { game.saveSliderY = _root.slider._y; game.menuStage = "LevelProgression"; _root.bg.gotoAndStop("load"); _root.loader.swapDepths(game.depth); _root.bt.removeMovieClip(); game.depth++; game.pause = false; _root.textbox.removeMovieClip(); _root.slider.removeMovieClip(); game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; } } } else { _root.textbox[_local2].backgroundColor = 3355443 /* 0x333333 */; _root[("map" + ik) + "over"] = true; } } i++; } }; game.compileStaticList = function (k) { _root.textbox.removeMovieClip(); _root.createEmptyMovieClip("textbox", game.depth); game.depth++; i = 1; while (i < 20) { ik = (i + k) - 1; var _local2 = "map" + ik; _root.textbox.createTextField([_local2], game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox[_local2]._y = 20 * (i - 1); _root.textbox[_local2]._x = 150 - (game.textFiveW / 2); _root.textbox[_local2].background = true; _root.textbox[_local2].backgroundColor = 3355443 /* 0x333333 */; _root.textbox[_local2].textColor = 16777215 /* 0xFFFFFF */; if (_root[_local2 + "unlocked"] == true) { _root.textbox[_local2].text = _root[("map" + ik) + "name"]; } else { _root.textbox[_local2].text = "(locked)"; } if (!_root[_local2 + "title"]) { _root.textbox[_local2].setTextFormat(game.textSevenFormat); } else { _root.textbox[_local2].setTextFormat(game.textEightFormat); } _root.textbox[_local2].selectable = false; if (_root[_local2 + "beaten"] == true) { _root.textbox.attachMovie("medal", "medal" + ik, game.depth); if (_root[_local2 + "baid"] == true) { _root.textbox["medal" + ik].gotoAndStop(2); } else { _root.textbox["medal" + ik].gotoAndStop(1); } game.depth++; _root.textbox["medal" + ik]._y = (20 * (i - 1)) + 3; _root.textbox["medal" + ik]._x = (150 - (game.textFiveW / 2)) - _root.textbox["medal" + ik]._width; } i++; } }; game.calculateSlider = function (starty, endy, currenty) { slidlength = endy - starty; return((currenty * 100) / slidlength); }; game.compileCustomList = function (k) { _root.textbox.removeMovieClip(); _root.createEmptyMovieClip("textbox", game.depth); game.depth++; i = 0; while ((i < game.customLevels) && (i < 20)) { ik = i + k; var _local2 = "savegame" + ik; _root.textbox.createTextField([_local2], game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox[_local2]._y = 20 * i; _root.textbox[_local2]._x = 150 - (game.textFiveW / 2); _root.textbox[_local2].background = true; _root.textbox[_local2].backgroundColor = 3355443 /* 0x333333 */; _root.textbox[_local2].textColor = 16777215 /* 0xFFFFFF */; _root.textbox[_local2].text = game.custom["savegame" + ik].name; _root.textbox[_local2].setTextFormat(game.textOneFormat); _root.textbox[_local2].selectable = false; i++; } }; game.listCustomMap = function () { if (game.selectionCustom == undefined) { game.selectionCustom = 0; } if (game.customLevels > 20) { if ((_root.slider == undefined) && (_root.textbox != undefined)) { _root.createEmptyMovieClip("slider", game.depth); game.depth++; _root.slider.lineStyle(2, 16777215, 70); _root.slider.moveTo(0, 0); _root.slider._x = (150 + (game.textFiveW / 2)) + 1; _root.slider._y = _root.textbox._y; _root.slider.beginFill(3355443, 100); _root.slider.lineTo(0, 0); _root.slider.lineTo(20, 0); _root.slider.lineTo(20, 20); _root.slider.lineTo(0, 20); _root.slider.lineTo(0, 0); _root.slider.moveTo(3, 3); _root.slider.beginFill(16777215, 100); _root.slider.lineTo(17, 3); _root.slider.lineTo(10, 17); } if (((game.mouse == true) && (_root.slider._y >= _root.textbox._y)) && (_root.slider._y <= ((_root.textbox._height + _root.textbox._y) - _root.slider._height))) { if ((_xmouse > _root.slider._x) && (_xmouse < (_root.slider._x + _root.slider._width))) { game.slidermouse = true; game.mouseup = false; } if (game.slidermouse == true) { _root.slider._y = _ymouse; } } else { game.slidermouse = false; } if (_root.slider._y < _root.textbox._y) { _root.slider._y = _root.textbox._y; } if (_root.slider._y > ((_root.textbox._height + _root.textbox._y) - _root.slider._height)) { _root.slider._y = (_root.textbox._height + _root.textbox._y) - _root.slider._height; } customSlideCalc = game.calculateSlider(_root.textbox._y, (_root.textbox._height + _root.textbox._y) - _root.slider._height, _root.slider._y); game.selectionCustom = Math.floor(((game.customLevels - 20) * customSlideCalc) / 100); } game.compileCustomList(game.selectionCustom); _root.textbox._y = 250 - (_root.textbox._height / 2); i = 0; while ((i < game.customLevels) && (i < 20)) { ik = i + game.selectionCustom; var _local2 = "savegame" + ik; if ((_xmouse > _root.textbox[_local2]._x) && (_xmouse < (_root.textbox[_local2]._x + _root.textbox[_local2]._width))) { if (((_ymouse - _root.textbox._y) > _root.textbox[_local2]._y) && ((_ymouse - _root.textbox._y) < (_root.textbox[_local2]._y + _root.textbox[_local2]._height))) { _root.textbox[_local2].backgroundColor = 10066329 /* 0x999999 */; if (_root[("map" + ik) + "over"]) { MOB.start(0, 1); _root[("map" + ik) + "over"] = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.mapnumber = ik; game.pause = false; game.menuStage = "LevelProgression"; game.leveltype = "custom"; game.c = ik; _root.bg.gotoAndStop("load"); _root.loader.swapDepths(game.depth); game.depth++; _root.bt.removeMovieClip(); _root.textbox.removeMovieClip(); _root.slider.removeMovieClip(); game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; } if (Key.isDown(46) && (game.deletekey == true)) { game.deletekey = false; game.deleteFile(i); } if (Key.isDown(13) && (game.enter == true)) { game.enter = false; temparray = game.custom["savegame" + i].array; _root.textbox.removeMovieClip(); game.editFile(i); } } else { _root.textbox[_local2].backgroundColor = 3355443 /* 0x333333 */; _root[("map" + ik) + "over"] = true; } } i++; } }; game.importMap = function () { if (game.importStage == 1) { _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("inputfield", game.depth, -10000, -10000, game.textThreeW, game.textThreeH); game.depth++; _root.textbox.inputfield._y = (250 - (game.textThreeH / 2)) - 40; _root.textbox.inputfield._x = 150 - (game.textThreeW / 2); _root.textbox.inputfield.background = true; _root.textbox.inputfield.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.inputfield.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.inputfield.wordWrap = true; _root.textbox.inputfield.type = "input"; _root.textbox.inputfield.setTextFormat(game.textOneFormat); _root.textbox.createTextField("exportexp", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.textbox.exportexp.selectable = false; _root.textbox.exportexp.wordWrap = true; _root.textbox.exportexp.text = "Copy and paste level codes given to you by your friends into here!\n\n(press enter to advance)"; _root.textbox.exportexp._y = 350; _root.textbox.exportexp._x = 150 - (game.textSevenW / 2); _root.textbox.exportexp.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.exportexp.setTextFormat(game.textOneFormat); game.importStage = 2; } else if (game.importStage == 2) { if (Key.isDown(13) && (game.enter == true)) { game.enter = false; game.holdings = _root.textbox.inputfield.text; game.importStage = 3; _root.textbox.removeMovieClip(); } } else if (game.importStage == 3) { temparrayheight = 0; temparraywidth = 0; game.tempArray = new Array(); game.tempCharArray = new Array(); game.tempArray[temparraywidth] = new Array(); i = 1; while (i < game.holdings.length) { holdtemp = game.holdings.substring(i - 1, i); holdnum = Number(holdtemp); holdend = game.holdings.substring(i - 1, i + 1); if (game.inputMidStage == 1) { if ((holdtemp == "]") && (holdend != "]]")) { temparraywidth++; temparrayheight = 0; game.tempArray[temparraywidth] = new Array(); } else if (holdend == "]]") { game.inputMidStage = 2; i++; } g = 0; while (g < 10) { if (holdnum === g) { b = 0; while (b < 4) { traceholdstrin = game.holdings.substring((i - 1) + b, i + b); traceholdnum = Number(traceholdstrin); if ((traceholdnum <= 0) && (traceholdnum != 0)) { tracefullstrin = game.holdings.substring(i - 1, (i + b) - 1); tracefullnum = Number(tracefullstrin); game.tempArray[temparraywidth].push(tracefullnum); i = i + (b - 1); break; } b++; } } g++; } } else if (game.inputMidStage == 2) { g = 0; while (g < 10) { if (holdnum == g) { b = 1; while (b < 4) { traceholdstrin = game.holdings.substring((i - 1) + b, i + b); traceholdnum = Number(traceholdstrin); if ((traceholdnum <= 0) && (traceholdnum != 0)) { tracefullstrin = game.holdings.substring(i - 1, (i + b) - 1); tracefullnum = Number(tracefullstrin); game.tempCharArray.push(tracefullnum); i = i + b; break; } b++; } break; } g++; } } i++; } game.trialCharx = game.tempCharArray[0]; game.trialChary = game.tempCharArray[1]; game.bgExtract = game.tempCharArray[2]; scrolltypetemp = game.tempCharArray[3]; _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(game.bgExtract + 1); _root.bg._y = (_root.bg._height - 500) * -1; importWidth = game.tempArray.length; importHeight = game.tempArray[0].length; game.inputMidStage = 1; game.importStage = 4; } else if (game.importStage == 4) { game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; game.creationArray = game.tempArray; i = 0; while (i < importWidth) { j = 0; while (j < importHeight) { var _local2 = (("t_" + i) + "_") + j; game[_local2] = new Function(); game[_local2].type = game.creationArray[i][j]; game[_local2].x = i * game.tileW; game[_local2].y = j * game.tileH; game[_local2].mouse = true; game.clip.attachMovie("tile", _local2, game.depth); game.clip[_local2]._x = game[_local2].x; game.clip[_local2]._y = game[_local2].y; game.clip[_local2].gotoAndStop(game[_local2].type + 1); game.depth++; j++; } i++; } game.clip.attachMovie("char", "trialchar", game.depth); game.depth++; game.clip.trialchar._x = (game.trialCharx * game.tileW) + ((game.tileW / 2) - (game.clip.trialchar._width / 2)); game.clip.trialchar._y = (game.trialChary * game.tileW) + (game.tileH - game.clip.trialchar._height); game.mouseCheckW = importWidth; game.mouseCheckH = importHeight; game.notimport = false; game.clip._y = ((importHeight * game.tileH) - 500) * -1; game.importStage = 1; game.menuStage = "mapcreation"; game.pause = false; stopAllSounds(); muson = false; game.creationStage = 7; } }; game.charDeath = function (ob) { if (game.deathStage == 1) { ob.clip.gotoAndStop(game.dtype); _root["det" + (random(3) + 1)].start(0, 1); _root[game.dsound].start(0, 1); if (game.dtype == "deathblow") { i = 1; while (i <= 5) { game.clip.attachMovie("gib", "gib" + i, game.depth); game.depth++; game.clip["gib" + i]._x = ob.x; game.clip["gib" + i]._y = ob.y; game.clip["gib" + i].gotoAndStop(i); game.clip["gib" + i].velocity = random(4) - 2; if (game.clip["gib" + i].velocity == 0) { game.clip["gib" + i].velocity = 1; } game.clip["gib" + i].xspeed = random(6) - 3; if (game.clip["gib" + i].xspeed == 0) { game.clip["gib" + i].xspeed = 1; } game.clip["gib" + i].rotater = random(20) - 10; i++; } } game.deathStage = 2; } else if (game.deathStage == 2) { i = 1; while (i <= 5) { game.clip["gib" + i]._y = game.clip["gib" + i]._y - game.clip["gib" + i].velocity; game.clip["gib" + i].velocity--; game.clip["gib" + i]._x = game.clip["gib" + i]._x + game.clip["gib" + i].xspeed; game.clip["gib" + i]._rotation = game.clip["gib" + i]._rotation + game.clip["gib" + i].rotater; i++; } } }; game.deathScreen = function () { game.pause = true; if (((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) && (_root.textbox == undefined)) { _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("deathText", game.depth, -10000, -10000, game.textFourW, game.textFourH); game.depth++; _root.textbox.deathText._y = 250 - (game.textFourH / 2); _root.textbox.deathText._x = 150 - (game.textFourW / 2); _root.textbox.deathText.selectable = false; _root.textbox.deathText.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.deathText.text = "YOU DIED :("; _root.textbox.deathText.setTextFormat(game.textFourFormat); } }; game.tileBrain = function (ob) { if (game.damsync > 0) { game.damsync--; } else { game.damsync = 50; if (!game.damtypephase) { game.damtypephase = true; } else if (game.damtypephase) { game.damtypephase = false; } } if (game.bsync > 0) { game.bsync--; } else { game.bsync = 30; } if (game.msync > 0) { game.msync--; } else { game.msync = 50; } i = game.currentStageY - game.blockplace; while (i < ((game.mVH + game.currentStageY) - game.blockplace)) { j = 0; while (j < game.mW) { var _local1 = (("t_" + j) + "_") + i; if (game.clip[_local1] != undefined) { if (game.use[_local1].damTimer != undefined) { if ((game.use[_local1].phase == false) && (game.damtypephase)) { game.use[_local1].phase = true; game.use[_local1].deadly = true; game.clip[_local1].tile.gotoAndStop(2); game.use[_local1].damTimer = 30; } else if ((game.use[_local1].phase == true) && (!game.damtypephase)) { game.use[_local1].phase = false; game.clip[_local1].tile.gotoAndStop(1); game.use[_local1].damTimer = 50; game.use[_local1].deadly = false; } } if (game.use[_local1].mshooting == 1) { if (game.msync <= 0) { game.use["missile" + game.missilen] = new Object(); game.clip.attachMovie(game.use[_local1].mtype, "missile" + game.missilen, game.depth); game.depth++; game.use["missile" + game.missilen].speed = 1; game.use["missile" + game.missilen].mtype = game.use[_local1].mtype; game.use["missile" + game.missilen].vx = 0; game.use["missile" + game.missilen].vy = 0; game.use["missile" + game.missilen].x = game.clip[_local1]._x + (game.tileW / 2); game.use["missile" + game.missilen].y = game.clip[_local1]._y + (game.tileH / 2); game.clip["missile" + game.missilen]._x = game.use["missile" + game.missilen].x; game.clip["missile" + game.missilen]._y = game.use["missile" + game.missilen].y; game.mArray.push(game.missilen); game.missilen++; game.clip.attachMovie("l_" + game.use[_local1].mtype, "dust" + game.dustn, game.depth); game.depth++; game.clip["dust" + game.dustn]._x = game.clip[_local1]._x + (game.tileW / 2); game.clip["dust" + game.dustn]._y = game.clip[_local1]._y + (game.tileH / 2); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; } } else if (game.use[_local1].mshooting == -1) { if (game.msync <= 0) { game.use["missile" + game.missilen] = new Object(); game.clip.attachMovie(game.use[_local1].mtype, "missile" + game.missilen, game.depth); game.use["missile" + game.missilen].mtype = game.use[_local1].mtype; game.depth++; game.use["missile" + game.missilen].speed = 1; game.use["missile" + game.missilen].vx = 0; game.use["missile" + game.missilen].vy = 0; game.use["missile" + game.missilen].x = game.clip[_local1]._x + (game.tileW / 2); game.use["missile" + game.missilen].y = game.clip[_local1]._y + (game.tileH / 2); game.clip["missile" + game.missilen]._x = game.use["missile" + game.missilen].x; game.clip["missile" + game.missilen]._y = game.use["missile" + game.missilen].y; game.mArray.push(game.missilen); game.missilen++; game.clip.attachMovie("l_" + game.use[_local1].mtype, "dust" + game.dustn, game.depth); game.depth++; game.clip["dust" + game.dustn]._xscale = -100; game.clip["dust" + game.dustn]._x = game.clip[_local1]._x + (game.tileW / 2); game.clip["dust" + game.dustn]._y = game.clip[_local1]._y + (game.tileH / 2); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; } } if (game.use[_local1].shooting == 1) { if (game.bsync <= 0) { game.use["bullet" + game.bnumber] = new Object(); game.clip.attachMovie(game.use[_local1].btype, "bullet" + game.bnumber, game.depth); game.depth++; game.use["bullet" + game.bnumber].speed = 10; game.use["bullet" + game.bnumber].btype = game.use[_local1].btype; game.use["bullet" + game.bnumber].x = game.clip[_local1]._x + game.clip["bullet" + game.bnumber]._width; game.use["bullet" + game.bnumber].y = game.clip[_local1]._y + ((game.tileH / 2) - (game.clip["bullet" + game.bnumber]._height / 2)); game.clip["bullet" + game.bnumber]._x = game.use["bullet" + game.bnumber].x; game.clip["bullet" + game.bnumber]._y = game.use["bullet" + game.bnumber].y; game.use["bullet" + game.bnumber].cacheAsBitmap = true; game.bArray.push(game.bnumber); game.bnumber++; game.clip.attachMovie("l_" + game.use[_local1].btype, "dust" + game.dustn, game.depth); game.depth++; game.clip["dust" + game.dustn]._x = (game.clip[_local1]._x + game.tileW) + game.clip["dust" + game.dustn]._width; game.clip["dust" + game.dustn]._y = game.clip[_local1]._y + ((game.tileH / 2) - (game.clip["dust" + game.dustn]._height / 2)); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; } } else if (game.use[_local1].shooting == -1) { if (game.bsync <= 0) { game.use["bullet" + game.bnumber] = new Object(); game.clip.attachMovie(game.use[_local1].btype, "bullet" + game.bnumber, game.depth); game.depth++; game.use["bullet" + game.bnumber].btype = game.use[_local1].btype; game.clip["bullet" + game.bnumber]._xscale = -100; game.use["bullet" + game.bnumber].speed = -10; game.use["bullet" + game.bnumber].x = game.clip[_local1]._x; game.use["bullet" + game.bnumber].y = game.clip[_local1]._y + ((game.tileH / 2) - (game.clip["bullet" + game.bnumber]._height / 2)); game.clip["bullet" + game.bnumber]._x = game.use["bullet" + game.bnumber].x; game.clip["bullet" + game.bnumber]._y = game.use["bullet" + game.bnumber].y; game.use["bullet" + game.bnumber].cacheAsBitmap = true; game.bArray.push(game.bnumber); game.bnumber++; game.clip.attachMovie("l_" + game.use[_local1].btype, "dust" + game.dustn, game.depth); game.depth++; game.clip["dust" + game.dustn]._xscale = -100; game.clip["dust" + game.dustn]._x = game.clip[_local1]._x - game.clip["dust" + game.dustn]._width; game.clip["dust" + game.dustn]._y = game.clip[_local1]._y + ((game.tileH / 2) - (game.clip["dust" + game.dustn]._height / 2)); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; } } else if ((game.use[_local1].activated == true) && (!game.use[_local1].done)) { if (game.use[_local1].dtimer > 0) { game.use[_local1].dtimer--; if (game.use[_local1].baid) { game.baid = true; bpick.start(0, 1); } } else { game.clip[_local1].tile.gotoAndPlay(1); game.clip[_local1].swapDepths(game.depth); game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.use[_local1].walkable = true; game.use[_local1].done = true; } } } j++; } i++; } }; game.bulletBrain = function (ob) { p = 0; while (p < game.bArray.length) { bname = "bullet" + game.bArray[p]; if (game.use[bname].speed > 0) { xc = Math.floor(((game.use[bname].x + game.clip[bname]._width) + game.use[bname].speed) / game.tileW); yc = Math.floor(game.use[bname].y / game.tileH); xtc = Math.floor((game.use[bname].x + game.clip[bname]._width) / game.tileW); ytc = Math.floor(game.use[bname].y / game.tileH); } else if (game.use[bname].speed < 0) { xc = Math.floor(((game.use[bname].x - game.clip[bname]._width) + game.use[bname].speed) / game.tileW); yc = Math.floor(game.use[bname].y / game.tileH); xtc = Math.floor((game.use[bname].x - game.clip[bname]._width) / game.tileW); ytc = Math.floor(game.use[bname].y / game.tileH); } var _local2 = (("t_" + xc) + "_") + yc; var _local3 = (("t_" + xtc) + "_") + ytc; if (game.use[_local2].walkable && (game.use[_local3].walkable)) { game.use[bname].x = game.use[bname].x + game.use[bname].speed; game.clip[bname]._x = game.use[bname].x; } else { upb = game.clip[bname]._y; downb = game.clip[bname]._y + game.clip[bname]._height; leftb = game.clip[bname]._x + game.use[bname].speed; rightb = (game.clip[bname]._x + game.clip[bname]._width) + game.use[bname].speed; upo = ob.y; downo = ob.y + (ob.height * 2); lefto = ob.x; righto = ob.x + (ob.width * 2); if (((((((upb > upo) && (upb < downo)) && (leftb > lefto)) && (leftb < righto)) || ((((upb > upo) && (upb < downo)) && (rightb > lefto)) && (rightb < righto))) || ((((downb > upo) && (downb < downo)) && (rightb > lefto)) && (rightb < righto))) || ((((downb > upo) && (downb < downo)) && (leftb > lefto)) && (leftb < righto))) { game.death = true; game.dtype = "deathblow"; game.dsound = "bexplode"; } tempExplode = "e_" + game.use[bname].btype; game.clip.attachMovie(tempExplode, "dust" + game.dustn, game.depth); game.depth++; if (game.use[bname].speed > 0) { game.clip["dust" + game.dustn]._x = (xc * game.tileW) - game.clip["dust" + game.dustn]._width; } else { game.clip["dust" + game.dustn]._x = (xc * game.tileW) + game.clip["dust" + game.dustn]._width; } game.clip["dust" + game.dustn]._y = (yc * game.tileH) + ((game.tileH / 2) - (game.clip["dust" + game.dustn]._width / 2)); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.clip[bname].removeMovieClip(); game.bArray.splice(p, 1); p--; } upb = game.clip[bname]._y; downb = game.clip[bname]._y + game.clip[bname]._height; leftb = game.clip[bname]._x; rightb = game.clip[bname]._x + game.clip[bname]._width; upo = ob.y; downo = ob.y + (ob.height * 2); lefto = ob.x; righto = ob.x + (ob.width * 2); if (((((((upb > upo) && (upb < downo)) && (leftb > lefto)) && (leftb < righto)) || ((((upb > upo) && (upb < downo)) && (rightb > lefto)) && (rightb < righto))) || ((((downb > upo) && (downb < downo)) && (rightb > lefto)) && (rightb < righto))) || ((((downb > upo) && (downb < downo)) && (leftb > lefto)) && (leftb < righto))) { game.death = true; game.dtype = "deathblow"; game.dsound = "bexplode"; } p++; } }; game.deleteFile = function (filenum) { i = filenum; while (i < game.customLevels) { game.savefile.data["custommaparray" + i] = game.savefile.data["custommaparray" + (i + 1)]; game.savefile.data["custommapname" + i] = game.savefile.data["custommapname" + (i + 1)]; game.savefile.data["customchar" + i] = game.savefile.data["customchar" + (i + 1)]; game.savefile.data["custombg" + i] = game.savefile.data["custombg" + (i + 1)]; game.custom["savegame" + i].array = game.custom["savegame" + (i + 1)].array; game.custom["savegame" + i].name = game.custom["savegame" + (i + 1)].name; game.custom["savegame" + i].char = game.custom["savegame" + (i + 1)].char; game.custom["savegame" + i].bg = game.custom["savegame" + (i + 1)].bg; i++; } game.customLevels--; game.savefile.data.customAmount = game.customLevels; game.savefile.flush(); }; game.editFile = function (filenum) { importWidth = temparray.length; importHeight = temparray[0].length; game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; game.creationArray = game.tempArray; game.creationYlength = importHeight * game.tileH; i = 0; while (i < importWidth) { j = 0; while (j < importHeight) { var _local2 = (("t_" + i) + "_") + j; game[_local2] = new Function(); game[_local2].type = temparray[i][j]; game[_local2].x = i * game.tileW; game[_local2].y = j * game.tileH; game[_local2].mouse = true; game.clip.attachMovie("tile", _local2, game.depth); game.clip[_local2]._x = game[_local2].x; game.clip[_local2]._y = game[_local2].y; game.clip[_local2].gotoAndStop(game[_local2].type + 1); game.depth++; j++; } i++; } game.creationArray = temparray; game.deletor = filenum; game.mouseCheckW = importWidth; game.mouseCheckH = importHeight; game.notimport = true; game.clip._y = ((importHeight * game.tileH) - 500) * -1; game.menuStage = "mapcreation"; game.pause = false; _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(game.custom["savegame" + filenum].bg); game.bgExtract = game.custom["savegame" + filenum].bg - 1; _root.bg._y = (_root.bg._height - 500) * -1; _root.bg.l1.cacheAsBitmap = true; _root.bg.l2.cacheAsBitmap = true; _root.bg.l3.cacheAsBitmap = true; stopAllSounds(); muson = false; game.creationStage = 5; }; game.charAnimations = function (ob) { if (game.invincibleTimer > 0) { game.invincibleTimer--; if (ob.clip._alpha == 100) { ob.clip._alpha = 50; } else if (ob.clip._alpha == 50) { ob.clip._alpha = 100; } } else if (ob.clip._alpha == 50) { ob.clip._alpha = 100; } if (((ob.jump == true) && (ob.walljumpr == true)) && ((ob.velocity > 3) || (ob.velocity < -3))) { if (game.bgirlon == true) { game.clip.attachMovie("bsides", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("csides", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gsides", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("sides", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x - ob.width; game.clip["dust" + game.dustn]._y = ob.y; game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.grabCorners(ob.x - 1, ob.y, ob); if (((!ob.upleftBLL) && (!ob.upleft)) && (!ob.upleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = ((ob.leftX + 1) * game.tileW) - 2; game.clip["mark" + game.markn]._y = ob.upY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.leftX) + "_") + ob.upY].bloodLeft = true; } game.grabCorners(ob.x - 1, ob.y - 1, ob); if (((!ob.downleftBLL) && (!ob.downleft)) && (!ob.downleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = ((ob.leftX + 1) * game.tileW) - 2; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.leftX) + "_") + ob.downY].bloodLeft = true; } } else if (((ob.jump == true) && (ob.walljumpl == true)) && ((ob.velocity > 3) || (ob.velocity < -3))) { if (game.bgirlon == true) { game.clip.attachMovie("bsides", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("csides", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gsides", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("sides", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = (ob.x + game.clip["dust" + game.dustn]._width) + (ob.width * 2); game.clip["dust" + game.dustn]._y = ob.y; game.clip["dust" + game.dustn]._xscale = -100; game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.grabCorners(ob.x + 1, ob.y, ob); if (((!ob.uprightBLR) && (!ob.upright)) && (!ob.uprightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = (ob.rightX * game.tileW) + 2; game.clip["mark" + game.markn]._y = ob.upY * game.tileH; game.clip["mark" + game.markn]._xscale = -100; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightX) + "_") + ob.upY].bloodRight = true; } game.grabCorners(ob.x + 1, ob.y - 1, ob); if (((!ob.downrightBLR) && (!ob.downright)) && (!ob.downrightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = (ob.rightX * game.tileW) + 2; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn]._xscale = -100; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightX) + "_") + ob.downY].bloodRight = true; } } if (((game.cdir == 1) && (game.xcurrentspeed >= 8)) && (ob.jump == false)) { if (game.bgirlon == true) { game.clip.attachMovie("bruns", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cruns", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gruns", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("runs", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x - (game.clip["dust" + game.dustn]._width - (ob.width * 2)); game.clip["dust" + game.dustn]._y = ob.y - (game.clip["dust" + game.dustn]._height - (ob.height * 2)); game.clip["dust" + game.dustn]._xscale = -100; game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.grabCorners(ob.x, ob.y + 1, ob); if (((!ob.downleftBLD) && (!ob.downleft)) && (!ob.downleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.leftX * game.tileW; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.leftX) + "_") + ob.downY].bloodDown = true; } if (((!ob.downrightBLD) && (!ob.downright)) && (!ob.downrightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.rightX * game.tileW; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightX) + "_") + ob.downY].bloodDown = true; } } else if (((game.cdir == -1) && (game.xcurrentspeed <= -8)) && (ob.jump == false)) { if (game.bgirlon == true) { game.clip.attachMovie("bruns", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cruns", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gruns", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("runs", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x + (ob.width * 2); game.clip["dust" + game.dustn]._y = ob.y - (game.clip["dust" + game.dustn]._height - (ob.height * 2)); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.grabCorners(ob.x, ob.y + 1, ob); if (((!ob.downleftBLD) && (!ob.downleft)) && (!ob.downleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.leftX * game.tileW; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.leftX) + "_") + ob.downY].bloodDown = true; } if (((!ob.downrightBLD) && (!ob.downright)) && (!ob.downrightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.rightXK * game.tileW; game.clip["mark" + game.markn]._y = ob.downYK * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].bloodDown = true; } } if ((game.landanimation == true) && (game.cdir == 1)) { ob.clip.gotoAndStop("landright"); } else if ((game.landanimation == true) && (game.cdir == -1)) { ob.clip.gotoAndStop("landleft"); } else if (((ob.jump == false) && (game.xcurrentspeed == 0)) && (game.cdir == 1)) { ob.clip.gotoAndStop("standright"); } else if (((ob.jump == false) && (game.xcurrentspeed == 0)) && (game.cdir == -1)) { ob.clip.gotoAndStop("standleft"); } else if ((((ob.jump == false) && (game.xcurrentspeed > 0)) && (game.xcurrentspeed < 8)) && (game.cdir == 1)) { ob.clip.gotoAndStop("walkright"); } else if ((((ob.jump == false) && (game.xcurrentspeed < 0)) && (game.xcurrentspeed > -8)) && (game.cdir == -1)) { ob.clip.gotoAndStop("walkleft"); } else if (((ob.jump == false) && (game.xcurrentspeed >= 8)) && (game.cdir == 1)) { ob.clip.gotoAndStop("runright"); } else if (((ob.jump == false) && (game.xcurrentspeed <= -8)) && (game.cdir == -1)) { ob.clip.gotoAndStop("runleft"); } else if ((ob.jump == true) && (ob.walljumpr == true)) { ob.clip.gotoAndStop("wallslideright"); } else if ((ob.jump == true) && (ob.walljumpl == true)) { ob.clip.gotoAndStop("wallslideleft"); } else if (((ob.jump == true) && (ob.velocity <= 0)) && (game.cdir == 1)) { ob.clip.gotoAndStop("jumpupright"); } else if (((ob.jump == true) && (ob.velocity <= 0)) && (game.cdir == -1)) { ob.clip.gotoAndStop("jumpupleft"); } else if (((ob.jump == true) && (ob.velocity > 0)) && (game.cdir == 1)) { ob.clip.gotoAndStop("jumpdownright"); } else if (((ob.jump == true) && (ob.velocity > 0)) && (game.cdir == -1)) { ob.clip.gotoAndStop("jumpdownleft"); } game.landanimation = false; }; game.particleEngine = function (parArray) { i = 0; while (i < parArray.length) { if (game.clip["dust" + parArray[i]].timer > 0) { game.clip["dust" + parArray[i]].timer--; } else if (game.clip["dust" + parArray[i]].timer <= 0) { game.clip["dust" + parArray[i]].removeMovieClip(); parArray.splice(i, 1); } i++; } }; game.missileBrain = function (missileArray, ob) { p = 0; while (p < missileArray.length) { if (game.use[mname].speed < 3) { game.use[mname].speed++; } else if (game.use[mname].speed > 3) { game.use[mname].speed = 3; } mname = "missile" + missileArray[p]; AiR = Math.atan2(ob.y - game.clip[mname]._y, ob.x - game.clip[mname]._x); AiD = Math.round((AiR * 180) / Math.PI); game.clip[mname]._rotation = AiD; dx = ob.x - game.clip[mname]._x; dy = ob.y - game.clip[mname]._y; distance = Math.sqrt((dx * dx) + (dy * dy)); dx = dx / distance; dy = dy / distance; game.use[mname].vx = game.use[mname].vx + (dx * 0.25); game.use[mname].vy = game.use[mname].vy + (dy * 0.25); velocity = Math.sqrt((game.use[mname].vx * game.use[mname].vx) + (game.use[mname].vy * game.use[mname].vy)); if (velocity > game.use[mname].speed) { vx = game.use[mname].speed / velocity; vy = game.use[mname].speed / velocity; } dx = ob.x - game.clip[mname]._x; dy = ob.y - game.clip[mname]._y; distance = Math.sqrt((dx * dx) + (dy * dy)); dx = dx / distance; dy = dy / distance; game.use[mname].vx = game.use[mname].vx + (dx * 0.5); game.use[mname].vy = game.use[mname].vy + (dy * 0.5); testx = Math.floor((game.clip[mname]._x + game.use[mname].vx) / game.tileW); testy = Math.floor((game.clip[mname]._y + game.use[mname].vy) / game.tileH); testlol = game.use[(("t_" + testx) + "_") + testy].walkable; if (!testlol) { tempExplode = "e_" + game.use[mname].mtype; if (testlol == false) { game.clip.attachMovie(tempExplode, "dust" + game.dustn, game.depth); } game.depth++; if (game.use[mname].vx > 0) { game.clip["dust" + game.dustn]._x = testx * game.tileW; } else { game.clip["dust" + game.dustn]._x = (testx * game.tileW) + game.clip["dust" + game.dustn]._width; } if (game.use[mname].vy > 0) { game.clip["dust" + game.dustn]._y = testy * game.tileH; } else { game.clip["dust" + game.dustn]._y = (testy * game.tileH) + game.clip["dust" + game.dustn]._height; } game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.clip[mname].removeMovieClip(); missileArray.splice(p, 1); mexplode.start(0, 1); p--; } AiR = Math.atan2((game.clip[mname]._y + game.use[mname].vy) - game.clip[mname]._y, (game.clip[mname]._x + game.use[mname].vx) - game.clip[mname]._x); AiD = Math.round((AiR * 180) / Math.PI); game.clip[mname]._rotation = AiD; game.clip[mname]._x = game.clip[mname]._x + game.use[mname].vx; game.clip[mname]._y = game.clip[mname]._y + game.use[mname].vy; if (game.clip[mname].hitTest(game.clip.char) && (game.death == false)) { game.death = true; game.dtype = "deathblow"; game.dsound = "mexplode"; game.clip[mname].removeMovieClip(); missileArray.splice(p, 1); p--; } p++; } }; game.instructions = function (stg) { if ((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) { if (_root.textbox == undefined) { _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("holder", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.textbox.holder.selectable = false; _root.textbox.holder.wordWrap = true; _root.textbox.holder.text = stg + "\n\n\n(press enter to continue)"; _root.textbox.holder._y = 250 - (game.textSevenH / 2); _root.textbox.holder._x = 150 - (game.textSevenW / 2); _root.textbox.holder.textColor = 16777215 /* 0xFFFFFF */; } else { _root.textbox.holder.setTextFormat(game.textOneFormat); } } }; game.extrasMenu = function () { if (((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) && (game.eMenu == false)) { game.eMenu = true; _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("Bgirl", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.Bgirl._y = 200; _root.textbox.Bgirl._x = 150 - (game.textFiveW / 2); _root.textbox.Bgirl.background = true; _root.textbox.Bgirl.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.Bgirl.textColor = 16777215 /* 0xFFFFFF */; if (game.bgirlunlocked) { if (!game.bgirlon) { _root.textbox.Bgirl.text = "Play as B-girl (off)"; } else { _root.textbox.Bgirl.text = "Play as B-girl (on)"; } } else { _root.textbox.Bgirl.text = "(Beat the Game)"; } _root.textbox.Bgirl.setTextFormat(game.textOneFormat); _root.textbox.Bgirl.selectable = false; _root.textbox.createTextField("Drfet", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.Drfet._y = 240; _root.textbox.Drfet._x = 150 - (game.textFiveW / 2); _root.textbox.Drfet.background = true; _root.textbox.Drfet.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.Drfet.textColor = 16777215 /* 0xFFFFFF */; if (game.drfetunlocked) { if (!game.dfeton) { _root.textbox.Drfet.text = "Play as Dr. Fetus (off)"; } else { _root.textbox.Drfet.text = "Play as Dr. Fetus (on)"; } } else { _root.textbox.Drfet.text = ("(" + (8 - game.baidAquired)) + " more Bandaids)"; } _root.textbox.Drfet.setTextFormat(game.textOneFormat); _root.textbox.Drfet.selectable = false; _root.textbox.createTextField("Gish", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.Gish._y = 260; _root.textbox.Gish._x = 150 - (game.textFiveW / 2); _root.textbox.Gish.background = true; _root.textbox.Gish.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.Gish.textColor = 16777215 /* 0xFFFFFF */; if (game.gishunlocked) { if (!game.gishon) { _root.textbox.Gish.text = "Play as Gish (off)"; } else { _root.textbox.Gish.text = "Play as Gish (on)"; } } else { _root.textbox.Gish.text = ("(" + (16 - game.baidAquired)) + " more Bandaids)"; } _root.textbox.Gish.setTextFormat(game.textOneFormat); _root.textbox.Gish.selectable = false; _root.textbox.createTextField("CC", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.CC._y = 220; _root.textbox.CC._x = 150 - (game.textFiveW / 2); _root.textbox.CC.background = true; _root.textbox.CC.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.CC.textColor = 16777215 /* 0xFFFFFF */; if (game.ccunlocked) { if (!game.ccon) { _root.textbox.CC.text = "Play as C-Crasher (off)"; } else { _root.textbox.CC.text = "Play as C-Crasher (on)"; } } else { _root.textbox.CC.text = ("(" + (4 - game.baidAquired)) + " more Bandaids)"; } _root.textbox.CC.setTextFormat(game.textOneFormat); _root.textbox.CC.selectable = false; _root.textbox.createTextField("HC", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.HC._y = 280; _root.textbox.HC._x = 150 - (game.textFiveW / 2); _root.textbox.HC.background = true; _root.textbox.HC.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.HC.textColor = 16777215 /* 0xFFFFFF */; if (game.coffeeunlocked) { _root.textbox.HC.text = "Hot Coffee"; } else { _root.textbox.HC.text = ("(" + (24 - game.baidAquired)) + " more Bandaids)"; } _root.textbox.HC.setTextFormat(game.textOneFormat); _root.textbox.HC.selectable = false; } else if (game.eCutsceneT > 0) { game.eCutsceneT--; if (!_root.eCuts) { _root.attachMovie(game.eCutscene, "eCuts", game.depth); _root.eCuts._x = 150; _root.eCuts._y = 250; game.depth++; } if ((game.eCutsceneT - 1) <= 0) { game.eCutsceneT = 0; _root.eCuts.removeMovieClip(); game.eMenu = false; game.pause = true; } } else if ((_xmouse > _root.textbox.Bgirl._x) && (_xmouse < (_root.textbox.Bgirl._x + _root.textbox.Bgirl._width))) { if ((_ymouse > _root.textbox.Bgirl._y) && (_ymouse < (_root.textbox.Bgirl._y + _root.textbox.Bgirl._height))) { _root.textbox.Bgirl.backgroundColor = 10066329 /* 0x999999 */; if (bgirlover) { MOB.start(0, 1); bgirlover = false; } if (((game.mouseup == true) && (game.mouse == true)) && (game.bgirlunlocked)) { game.mouseup = false; if (game.bgirlon) { game.bgirlon = false; _root.textbox.Bgirl.text = "Play as B-girl (off)"; _root.textbox.Bgirl.setTextFormat(game.textOneFormat); } else if (!game.bgirlon) { game.bgirlon = true; _root.textbox.Bgirl.text = "Play as B-girl (on)"; _root.textbox.Bgirl.setTextFormat(game.textOneFormat); if (game.drfetunlocked) { game.drfeton = false; _root.textbox.Drfet.text = "Play as Dr. Fetus (off)"; _root.textbox.Drfet.setTextFormat(game.textOneFormat); } if (game.gishunlocked) { game.gishon = false; _root.textbox.Gish.text = "Play as Gish (off)"; _root.textbox.Gish.setTextFormat(game.textOneFormat); } if (game.ccunlocked) { game.ccon = false; _root.textbox.CC.text = "Play as C-Crasher (off)"; _root.textbox.CC.setTextFormat(game.textOneFormat); } } } } else { bgirlover = true; _root.textbox.Bgirl.backgroundColor = 3355443 /* 0x333333 */; } if ((_ymouse > _root.textbox.Drfet._y) && (_ymouse < (_root.textbox.Drfet._y + _root.textbox.Drfet._height))) { _root.textbox.Drfet.backgroundColor = 10066329 /* 0x999999 */; if (drfetover) { MOB.start(0, 1); drfetover = false; } if (((game.mouseup == true) && (game.mouse == true)) && (game.drfetunlocked)) { game.mouseup = false; if (game.drfeton) { game.drfeton = false; _root.textbox.Drfet.text = "Play as Dr. Fetus (off)"; _root.textbox.Drfet.setTextFormat(game.textOneFormat); } else if (!game.drfeton) { game.drfeton = true; _root.textbox.Drfet.text = "Play as Dr. Fetus (on)"; _root.textbox.Drfet.setTextFormat(game.textOneFormat); if (game.bgirlunlocked) { game.bgirlon = false; _root.textbox.Bgirl.text = "Play as B-girl (off)"; _root.textbox.Bgirl.setTextFormat(game.textOneFormat); } if (game.gishunlocked) { game.gishon = false; _root.textbox.Gish.text = "Play as Gish (off)"; _root.textbox.Gish.setTextFormat(game.textOneFormat); } if (game.ccunlocked) { game.ccon = false; _root.textbox.CC.text = "Play as C-Crasher (off)"; _root.textbox.CC.setTextFormat(game.textOneFormat); } } } } else { drfetover = true; _root.textbox.Drfet.backgroundColor = 3355443 /* 0x333333 */; } if ((_ymouse > _root.textbox.Gish._y) && (_ymouse < (_root.textbox.Gish._y + _root.textbox.Gish._height))) { _root.textbox.Gish.backgroundColor = 10066329 /* 0x999999 */; if (gishover) { MOB.start(0, 1); gishover = false; } if (((game.mouseup == true) && (game.mouse == true)) && (game.gishunlocked)) { game.mouseup = false; if (game.gishon) { game.gishon = false; _root.textbox.Gish.text = "Play as Gish (off)"; _root.textbox.Gish.setTextFormat(game.textOneFormat); } else if (!game.gishon) { game.gishon = true; _root.textbox.Gish.text = "Play as Gish (on)"; _root.textbox.Gish.setTextFormat(game.textOneFormat); if (game.bgirlunlocked) { game.bgirlon = false; _root.textbox.Bgirl.text = "Play as B-girl (off)"; _root.textbox.Bgirl.setTextFormat(game.textOneFormat); } if (game.drfetunlocked) { game.drfeton = false; _root.textbox.Drfet.text = "Play as Dr. Fetus (off)"; _root.textbox.Drfet.setTextFormat(game.textOneFormat); } if (game.ccunlocked) { game.ccon = false; _root.textbox.CC.text = "Play as C-Crasher (off)"; _root.textbox.CC.setTextFormat(game.textOneFormat); } } } } else { _root.textbox.Gish.backgroundColor = 3355443 /* 0x333333 */; gishover = true; } if ((_ymouse > _root.textbox.CC._y) && (_ymouse < (_root.textbox.CC._y + _root.textbox.CC._height))) { _root.textbox.CC.backgroundColor = 10066329 /* 0x999999 */; if (ccover) { MOB.start(0, 1); ccover = false; } if (((game.mouseup == true) && (game.mouse == true)) && (game.ccunlocked)) { game.mouseup = false; if (game.ccon) { game.ccon = false; _root.textbox.CC.text = "Play as C-Crasher (off)"; _root.textbox.CC.setTextFormat(game.textOneFormat); } else if (!game.ccon) { game.ccon = true; _root.textbox.CC.text = "Play as C-Crasher (on)"; _root.textbox.CC.setTextFormat(game.textOneFormat); if (game.drfetunlocked) { game.drfeton = false; _root.textbox.Drfet.text = "Play as Dr. Fetus (off)"; _root.textbox.Drfet.setTextFormat(game.textOneFormat); } if (game.gishunlocked) { game.gishon = false; _root.textbox.Gish.text = "Play as Gish (off)"; _root.textbox.Gish.setTextFormat(game.textOneFormat); } if (game.bgirlunlocked) { game.bgirlon = false; _root.textbox.Bgirl.text = "Play as B-girl (off)"; _root.textbox.Bgirl.setTextFormat(game.textOneFormat); } } } } else { ccover = true; _root.textbox.CC.backgroundColor = 3355443 /* 0x333333 */; } if ((_ymouse > _root.textbox.HC._y) && (_ymouse < (_root.textbox.HC._y + _root.textbox.HC._height))) { _root.textbox.HC.backgroundColor = 10066329 /* 0x999999 */; if (hcover) { MOB.start(0, 1); hcover = false; } if (((game.mouseup == true) && (game.mouse == true)) && (game.coffeeunlocked)) { game.mouseup = false; game.eCutscene = "epilogue"; game.eCutsceneT = 500; game.pause = false; stopAllSounds(); muson = false; sexy.start(0, 99); _root.textbox.removeMovieClip(); } } else { hcover = true; _root.textbox.HC.backgroundColor = 3355443 /* 0x333333 */; } } }; game.comicPlay = function (imgone, imgtwo, imgthree) { if (!_root.cmone) { _root.attachMovie(imgone, "cmone", game.depth); game.depth++; _root.cmone._x = 150 - (_root.cmone._width / 2); _root.cmone._y = 5; _root.cmone._alpha = 0; } else if (_root.cmone._alpha < 100) { _root.cmone._alpha = _root.cmone._alpha + 10; } else if (game.ctimerone > 0) { game.ctimerone--; } else if (!_root.cmtwo) { _root.attachMovie(imgtwo, "cmtwo", game.depth); game.depth++; _root.cmtwo._x = 150 - (_root.cmone._width / 2); _root.cmtwo._y = 10 + _root.cmtwo._height; _root.cmtwo._alpha = 0; } else if (_root.cmtwo._alpha < 100) { _root.cmtwo._alpha = _root.cmtwo._alpha + 10; } else if (game.ctimertwo > 0) { game.ctimertwo--; } else if (!_root.cmthree) { _root.attachMovie(imgthree, "cmthree", game.depth); game.depth++; _root.cmthree._x = 150 - (_root.cmone._width / 2); _root.cmthree._y = 15 + (_root.cmthree._height * 2); _root.cmthree._alpha = 0; } else if (_root.cmthree._alpha < 100) { _root.cmthree._alpha = _root.cmthree._alpha + 10; } else if (game.ctimerthree > 0) { game.ctimerthree--; } }; game.unlockLevels = function () { set1 = [2, 3, 4, 5, 6]; set2 = [7, 8, 9, 10, 11]; set3 = [12, 13, 14, 15, 16]; set3comic = true; set4 = [18, 19, 20, 21, 22]; set5 = [23, 24, 25, 26, 27]; set6 = [28, 29, 30, 31, 32]; set6comic = true; set7 = [34, 35, 36, 37, 38]; set8 = [39, 40, 41, 42, 43]; set9 = [44, 45, 46, 47, 48]; set9comic = true; set10 = [49]; set11 = [51, 52, 53, 54, 55]; set12 = [56, 57, 58, 59, 60]; i = 1; while (i <= 12) { arrname = "set" + i; templolnum = 0; j = 0; while (j < _root[arrname].length) { mcheck = ("map" + _root[arrname][j]) + "beaten"; if (_root[mcheck] == true) { templolnum++; } j++; } if (((templolnum / _root[arrname].length) * 10) >= 6) { arrcname = "set" + (i + 1); if (i == 3) { unlockSteamAchievement("_mb1"); } if (i == 6) { unlockSteamAchievement("_mb2"); } if (i == 10) { unlockSteamAchievement("_mb3"); } if (i == 12) { unlockSteamAchievement("_mb4"); } else { if (!_root[arrname + "finished"]) { game.cunlocked = true; _root[arrname + "finished"] = true; game.savefile.data[arrname + "finished"] = true; } p = 0; while (p < _root[arrcname].length) { munlock = ("map" + _root[arrcname][p]) + "unlocked"; _root[munlock] = true; p++; } if (_root[arrname + "comic"] && (!_root[arrname + "comicplayed"])) { game.comicHArray = _root[arrname + "comic"]; game.comicSetStage = 1; _root[arrname + "comicplayed"] = true; game.savefile.data[arrname + "comicplayed"] = true; } } } i++; } }; game.unlockLevels(); game.pauseFunction = function () { if (Key.isDown(27) && (game.escape == true)) { game.escape = false; if (game.pause == true) { game.pause = false; } else { game.pause = true; } } if ((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) { if (!_root.textbox) { _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("deathText", game.depth, -10000, -10000, game.textFourW, game.textFourH); game.depth++; _root.textbox.deathText._y = 200; _root.textbox.deathText._x = 150 - (game.textFourW / 2); _root.textbox.deathText.selectable = false; _root.textbox.deathText.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.deathText.text = "Game Paused"; _root.textbox.deathText.setTextFormat(game.textFourFormat); _root.textbox.createTextField("holder", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.textbox.holder.selectable = false; _root.textbox.holder.wordWrap = true; _root.textbox.holder.text = ""; _root.textbox.holder._y = 240; _root.textbox.holder._x = 150 - (game.textSevenW / 2); _root.textbox.holder.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.holder.text = _root.textbox.holder.text + ("(press enter to exit)\n(press escape to return)\n\n\n\nTip: " + _root["tip" + (random(10) + 1)]); _root.textbox.holder.setTextFormat(game.textOneFormat); } if (Key.isDown(13) && (game.enter == true)) { game.enter = false; _root.textbox.removeMovieClip(); _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(1); _root.bg.introduction.gotoAndStop(290); _root[char].clip.removeMovieClip(); game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; if (game.leveltype == "static") { game.menuStage = "campaignlist"; } else if (game.leveltype == "custom") { game.menuStage = "loadcustom"; } game.mapBuilt = false; game.death = false; game.deathCounter = 0; game.deathStage = 1; } } else { _root.textbox.removeMovieClip(); } }; game.levelReset = function (chx, chy) { if (game.resetLevel == 1) { i = 0; while (i < game.mH) { j = 0; while (j < game.mW) { var _local2 = (("t_" + j) + "_") + i; if ((game.use[_local2].dtimer != undefined) && (!game.use[_local2].baid)) { game.use[_local2].dtimer = 10; game.use[_local2].activated = false; game.use[_local2].done = false; game.use[_local2].walkable = false; game.clip[_local2].tile.gotoAndStop(1); } j++; } i++; } game.resetLevel = 2; } else if (game.resetLevel == 2) { if (game.clip._y > ((game.cliprealheight - 500) * -1)) { if ((game.clip._y - 10) > ((game.cliprealheight - 500) * -1)) { game.clip._y = game.clip._y - 10; nesteps = (game.cliprealheight + 500) / 10; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y + neintervall1; _root.bg.l2._y = _root.bg.l2._y + neintervall2; _root.bg.l3._y = _root.bg.l3._y + neintervall3; } else { spdlol = game.clip._y - ((game.cliprealheight - 500) * -1); game.clip._y = game.clip._y - spdlol; nesteps = (game.cliprealheight + 500) / spdlol; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y + neintervall1; _root.bg.l2._y = _root.bg.l2._y + neintervall2; _root.bg.l3._y = _root.bg.l3._y + neintervall3; game.resetLevel = 3; } } if (game.clip._y > ((game.cliprealheight * -1) + (game.blockplace * game.tileH))) { j = 0; while (j < game.mVW) { ni = (game.currentStageY - game.blockplace) + game.mVH; oi = game.currentStageY - game.blockplace; var _local3 = (("t_" + j) + "_") + ni; if (ni >= 0) { game.clip.attachMovie("tile", _local3, game.depth); game.depth++; game.clip[_local3].gotoAndStop(game.use[_local3].frame); game.clip[_local3]._x = game.use[_local3].x; game.clip[_local3]._y = game.use[_local3].y; } var _local4 = (("t_" + j) + "_") + oi; game.clip[_local4].removeMovieClip(); j++; } if (game.blockplace > 0) { game.blockplace--; } game.currchar.clip.swapDepths(game.depth); game.depth++; } } else if (game.resetLevel == 3) { game.blockplace = 0; game.clip.char.removeMovieClip(); if (game.bgirlon == true) { game.clip.attachMovie("bchar", "char", game.depth); } else if (game.drfeton == true) { game.clip.attachMovie("fchar", "char", game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gchar", "char", game.depth); } else { game.clip.attachMovie("char", "char", game.depth); } game.depth++; char.clip = game.clip.char; char.width = char.clip._width / 2; char.height = char.clip._height / 2; char.x = chx; char.y = chy; char.jump = false; char.clip._x = char.x; char.clip._y = char.y; if (game.cdir == 1) { game.clip.char.gotoAndStop("rebornright"); } else if (game.cdir == -1) { game.clip.char.gotoAndStop("rebornleft"); } game.rebornTimer = 23; game.death = false; game.deathCounter = 0; game.deathStage = 1; } }; game.unlockSecrets = function () { testbaids = 0; i = 0; while (i < game.mapamount) { if (_root[("map" + i) + "baid"] == true) { testbaids++; } i++; } if ((testbaids >= 4) && (!game.ccdone)) { game.ccunlocked = true; game.ccdone = true; game.unlockable = "cc"; game.savefile.data.ccunlocked = true; unlockSteamAchievement("_mbb1"); } if ((testbaids >= 8) && (!game.drfetdone)) { game.drfetunlocked = true; game.drfetdone = true; game.unlockable = "drfet"; game.savefile.data.drfetunlocked = true; unlockSteamAchievement("_mbb2"); } if ((testbaids >= 16) && (!game.gishdone)) { game.gishunlocked = true; game.gishdone = true; game.unlockable = "gish"; game.savefile.data.gishunlocked = true; unlockSteamAchievement("_mbb3"); } if ((testbaids >= 24) && (!game.coffeedone)) { game.coffeeunlocked = true; game.coffeedone = true; game.unlockable = "coffee"; game.savefile.data.coffeeunlocked = true; unlockSteamAchievement("_mbb4"); } if (testbaids >= 4) { unlockSteamAchievement("_mbb1"); } if (testbaids >= 8) { unlockSteamAchievement("_mbb2"); } if (testbaids >= 16) { unlockSteamAchievement("_mbb3"); } if (testbaids >= 24) { unlockSteamAchievement("_mbb4"); } game.baidAquired = testbaids; }; game.unlockSecrets(); game.creatorTutorial = function () { if ((!_root.tutBox) && (tutlevel == 1)) { _root.createEmptyMovieClip("tutBox", game.depth); game.depth++; _root.tutBox.createTextField("field", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.tutBox.field.selectable = false; _root.tutBox.field.wordWrap = true; _root.tutBox.field.text = "(press escape to open the tile selection screen)"; _root.tutBox.field._y = 150; _root.tutBox.field._x = 150 - (game.textSevenW / 2); _root.tutBox.field.textColor = 16777215 /* 0xFFFFFF */; } else if (tutlevel == 1) { _root.tutBox.field.setTextFormat(game.textOneFormat); if (Key.isDown(27) && (game.escape == true)) { _root.tutBox.removeMovieClip(); tutlevel = 2; } } else if ((((!_root.tutBox) && (tutlevel == 2)) && (_root.blackout._alpha >= 50)) && (_root.blackout._alpha != undefined)) { _root.createEmptyMovieClip("tutBox", game.depth); game.depth++; _root.tutBox.createTextField("field", game.depth, -10000, -10000, game.textSevenW, 900); game.depth++; _root.tutBox.field.selectable = false; _root.tutBox.field.wordWrap = true; _root.tutBox.field.text = "Select your tile by clicking on it, then pressing escape, then click to paste the tiles over the map builder screen. press enter to place the character once you're done. press enter again after you've placed you char to be prompted to save. Make sure to place B-girl at the end of your level or you will not be able to beat the map.\n\nHappy Building!\n~Ed & Jon (Team Mic)"; _root.tutBox.field._y = 160; _root.tutBox.field._x = 150 - (game.textSevenW / 2); _root.tutBox.field.textColor = 16777215 /* 0xFFFFFF */; } else if (tutlevel == 2) { _root.tutBox.field.setTextFormat(game.textOneFormat); if (Key.isDown(27) && (game.escape == true)) { _root.tutBox.removeMovieClip(); tutlevel = 1; } } };
Symbol 8 Button
on (release) { getURL ("mailto:souldescen@aol.com", _blank); }
Symbol 21 MovieClip Frame 21
stop();
Symbol 31 MovieClip [dust] Frame 9
stop();
Symbol 40 MovieClip [p0] Frame 8
removeMovieClip(_root.a.pa[_name]);
Symbol 64 MovieClip [e_fbullet] Frame 8
stop();
Symbol 91 MovieClip [meatr] Frame 23
stop();
Symbol 158 MovieClip Frame 290
stop();
Symbol 201 MovieClip Frame 1
stop();
Symbol 203 Button
on (release) { getURL ("http://coldstoragedesigns.com/", _blank); }
Symbol 204 Button
on (release) { getURL ("mailto:musicianmx@hotmail.com", _blank); }
Symbol 261 MovieClip Frame 1
stop();
Symbol 261 MovieClip Frame 10
stop();
Symbol 272 MovieClip [bjumps] Frame 11
stop();
Symbol 283 MovieClip [blands] Frame 11
stop();
Symbol 294 MovieClip [blwalls] Frame 11
stop();
Symbol 305 MovieClip [bsides] Frame 11
stop();
Symbol 316 MovieClip [bjwalls] Frame 11
stop();
Symbol 328 MovieClip [bhmarks] Frame 10
stop();
Symbol 340 MovieClip [bruns] Frame 12
stop();
Symbol 352 MovieClip [bvmarks] Frame 10
stop();
Symbol 359 MovieClip Frame 16
stop();
Symbol 360 MovieClip Frame 16
stop();
Symbol 385 MovieClip Frame 8
stop();
Symbol 395 MovieClip Frame 1
stop(); ready = true;
Symbol 395 MovieClip Frame 2
shots = 1; rand = 3;
Symbol 406 MovieClip Frame 13
stop();
Symbol 408 MovieClip Frame 25
stop();
Symbol 409 MovieClip [bchar] Frame 1
stop();
Symbol 446 MovieClip Frame 1
stop();
Symbol 446 MovieClip Frame 55
stop();
Symbol 478 MovieClip [jumps] Frame 11
stop();
Symbol 489 MovieClip [lands] Frame 11
stop();
Symbol 500 MovieClip [lwalls] Frame 11
stop();
Symbol 511 MovieClip [sides] Frame 11
stop();
Symbol 522 MovieClip [jwalls] Frame 11
stop();
Symbol 534 MovieClip [hmarks] Frame 10
stop();
Symbol 546 MovieClip [runs] Frame 12
stop();
Symbol 558 MovieClip [vmarks] Frame 10
stop();
Symbol 565 MovieClip Frame 16
stop();
Symbol 579 MovieClip [e_hbullet] Frame 8
stop();
Symbol 587 MovieClip [e_sbullet] Frame 8
stop();
Symbol 598 MovieClip [l_fbullet] Frame 12
stop();
Symbol 609 MovieClip [l_hbullet] Frame 12
stop();
Symbol 620 MovieClip [l_sbullet] Frame 12
stop();
Symbol 646 MovieClip [cjumps] Frame 11
stop();
Symbol 657 MovieClip [clands] Frame 11
stop();
Symbol 668 MovieClip [clwalls] Frame 11
stop();
Symbol 679 MovieClip [csides] Frame 11
stop();
Symbol 690 MovieClip [cjwalls] Frame 11
stop();
Symbol 702 MovieClip [chmarks] Frame 10
stop();
Symbol 714 MovieClip [cruns] Frame 12
stop();
Symbol 726 MovieClip [cvmarks] Frame 10
stop();
Symbol 733 MovieClip Frame 16
stop();
Symbol 740 MovieClip Frame 16
stop();
Symbol 757 MovieClip Frame 25
stop();
Symbol 766 MovieClip [cchar] Frame 1
stop();
Symbol 800 MovieClip Frame 13
stop();
Symbol 812 MovieClip Frame 1
stop();
Symbol 814 MovieClip Frame 1
stop();
Symbol 815 MovieClip Frame 1
stop();
Symbol 817 MovieClip Frame 1
stop();
Symbol 818 MovieClip Frame 1
stop();
Symbol 823 MovieClip [char] Frame 1
stop();
Symbol 827 Button
on (release) { getURL ("mailto:souldescen@aol.com", _blank); }
Symbol 828 Button
on (release) { getURL ("www.dbsoundworks.com", _blank); }
Symbol 829 Button
on (release) { getURL ("www.newgrounds.com", _blank); }
Symbol 864 MovieClip Frame 1
stop();
Symbol 864 MovieClip Frame 16
stop();
Symbol 882 MovieClip Frame 1
stop();
Symbol 882 MovieClip Frame 16
stop();
Symbol 885 MovieClip Frame 31
stop();
Symbol 922 MovieClip [ending] Frame 2853
stop();
Symbol 945 MovieClip [epilogue] Frame 495
stop();
Symbol 956 MovieClip [fbullet] Frame 1
stop();
Symbol 964 MovieClip [fchar] Frame 1
stop();
Symbol 1046 MovieClip Frame 257
stop();
Symbol 1059 MovieClip [gjumps] Frame 11
stop();
Symbol 1070 MovieClip [glands] Frame 11
stop();
Symbol 1081 MovieClip [glwalls] Frame 11
stop();
Symbol 1092 MovieClip [gsides] Frame 11
stop();
Symbol 1103 MovieClip [gjwalls] Frame 11
stop();
Symbol 1115 MovieClip [ghmarks] Frame 10
stop();
Symbol 1127 MovieClip [gruns] Frame 12
stop();
Symbol 1139 MovieClip [gvmarks] Frame 10
stop();
Symbol 1155 MovieClip Frame 16
stop();
Symbol 1176 MovieClip Frame 23
stop();
Symbol 1177 MovieClip [gchar] Frame 1
stop();
Symbol 1234 MovieClip [l_fmissile] Frame 8
stop();
Symbol 1242 MovieClip [l_hmissile] Frame 8
stop();
Symbol 1250 MovieClip [l_smissile] Frame 8
stop();
Symbol 1401 MovieClip [tile] Frame 1
stop();
Symbol 1407 Button
on (release) { NewgroundsAPI.loadNewgrounds(); }
Symbol 1412 Button
on (release) { NewgroundsAPI.loadNewgrounds(); }
Symbol 1414 MovieClip Frame 1
function startAd(ngad_url) { trace("opening " + ngad_url); System.security.allowDomain("70.87.128.99"); System.security.allowInsecureDomain("70.87.128.99"); System.security.allowDomain("ads.shizmoo.com"); System.security.allowInsecureDomain("ads.shizmoo.com"); System.security.allowDomain("www.cpmstar.com"); System.security.allowInsecureDomain("www.cpmstar.com"); System.security.allowDomain("server.cpmstar.com"); System.security.allowInsecureDomain("server.cpmstar.com"); var ngads_redirect = new XML(); ngads_redirect.ignoreWhite = true; ngads_redirect.onLoad = function (success) { trace("[NEWGROUNDS FLASH ADS] :: You may get a 'Security Sandbox Violation' ... this is normal, do not freak out!"); if (success) { ng_ad.loadMovie(ngads_redirect.toString(), "GET"); } }; ngads_redirect.load(ngad_url); } if (NewgroundsAPI.getAdURL()) { startAd(NewgroundsAPI.getAdURL()); } NewgroundsAPI.onAdsApproved = function (ad_url) { startAd(ad_url); }; stop();
Symbol 1487 MovieClip [cc] Frame 84
stop();
Symbol 1489 MovieClip [drfet] Frame 84
stop();
Symbol 1491 MovieClip [gish] Frame 84
stop();
Symbol 1494 MovieClip [coffee] Frame 84
stop();
Symbol 1567 MovieClip Frame 1
stop();
Symbol 1567 MovieClip Frame 2
stopAllSounds(); stopAllSounds();
Symbol 1567 MovieClip Frame 3
stopAllSounds(); stopAllSounds();
Symbol 1567 MovieClip Frame 4
stopAllSounds(); stopAllSounds();
Symbol 1567 MovieClip Frame 5
stopAllSounds(); stopAllSounds();
Symbol 1567 MovieClip Frame 6
stopAllSounds(); stopAllSounds();
Symbol 1567 MovieClip Frame 7
stopAllSounds(); stopAllSounds();
Symbol 1567 MovieClip Frame 8
stopAllSounds(); stopAllSounds();
Symbol 1567 MovieClip Frame 9
stopAllSounds();
Symbol 1567 MovieClip Frame 10
stopAllSounds();
Symbol 1567 MovieClip Frame 11
stopAllSounds();
Symbol 1567 MovieClip Frame 12
stopAllSounds();
Symbol 1567 MovieClip Frame 13
stopAllSounds();
Symbol 1567 MovieClip Frame 14
stopAllSounds();
Symbol 1567 MovieClip Frame 15
stopAllSounds();
Symbol 1567 MovieClip Frame 16
stopAllSounds();

Library Items

Symbol 1 Font [urbanFont]
Symbol 2 Sound [youwin]
Symbol 3 Sound [mexplode]
Symbol 4 Sound [burn]Used by:1567
Symbol 5 Sound [sexy]Used by:1567
Symbol 6 Sound [mus1]Used by:1567
Symbol 7 GraphicUsed by:8 10 134 150 158 191 756 922 945 1218 1219 1413 1487 1489 1491  Timeline
Symbol 8 ButtonUses:7Used by:9
Symbol 9 MovieClip [edbut]Uses:8
Symbol 10 MovieClip [g]Uses:7Used by:1567
Symbol 11 GraphicUsed by:21 922 1487 1489 1491 1494
Symbol 12 GraphicUsed by:21 922 1487 1489 1491 1494
Symbol 13 GraphicUsed by:21 922 1487 1489 1491 1494
Symbol 14 GraphicUsed by:21 922 1487 1489 1491 1494
Symbol 15 GraphicUsed by:21 922 1487 1489 1491 1494
Symbol 16 GraphicUsed by:21 922 1487 1489 1491 1494
Symbol 17 GraphicUsed by:21 922 1487 1489 1491 1494
Symbol 18 GraphicUsed by:21 922 1487 1489 1491 1494
Symbol 19 GraphicUsed by:21 922 1487 1489 1491 1494
Symbol 20 GraphicUsed by:21 922 1487 1489 1491 1494
Symbol 21 MovieClipUses:11 12 13 14 15 16 17 18 19 20Used by:22 41
Symbol 22 MovieClip [e_smissile]Uses:21Used by:1567
Symbol 23 GraphicUsed by:31
Symbol 24 GraphicUsed by:31
Symbol 25 GraphicUsed by:31
Symbol 26 GraphicUsed by:31
Symbol 27 GraphicUsed by:31
Symbol 28 GraphicUsed by:31
Symbol 29 GraphicUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [dust]Uses:23 24 25 26 27 28 29 30Used by:1567
Symbol 32 GraphicUsed by:40
Symbol 33 GraphicUsed by:40
Symbol 34 GraphicUsed by:40
Symbol 35 GraphicUsed by:40
Symbol 36 GraphicUsed by:40
Symbol 37 GraphicUsed by:40
Symbol 38 GraphicUsed by:40
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClip [p0]Uses:32 33 34 35 36 37 38 39Used by:1567
Symbol 41 MovieClip [e_hmissile]Uses:21Used by:1567
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:52 87 156 406 567 569 571
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:52 406
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:52
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:52
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:52
Symbol 52 MovieClip [gib]Uses:43 45 47 49 51Used by:1567
Symbol 53 GraphicUsed by:56
Symbol 54 FontUsed by:55 190 193 194 195 198 199 200 826 919 920 921 924 1034 1035 1040 1041 1042 1043 1044 1485 1486 1488 1490 1493
Symbol 55 TextUses:54Used by:56
Symbol 56 MovieClip [ng2]Uses:53 55Used by:1036
Symbol 57 GraphicUsed by:64 922
Symbol 58 GraphicUsed by:64 922
Symbol 59 GraphicUsed by:64 922
Symbol 60 GraphicUsed by:64 922
Symbol 61 GraphicUsed by:64 922
Symbol 62 GraphicUsed by:64 922
Symbol 63 GraphicUsed by:64 922
Symbol 64 MovieClip [e_fbullet]Uses:57 58 59 60 61 62 63Used by:65 1567
Symbol 65 MovieClip [e_fmissile]Uses:64Used by:1567
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [medal]Uses:66 67Used by:1567
Symbol 69 GraphicUsed by:91 359 360 408 565 733 740 757 885 945 1176
Symbol 70 GraphicUsed by:91 359 360 408 565 733 740 757 885 945 1176
Symbol 71 GraphicUsed by:91 359 360 408 565 733 740 757 885 922 945 1176
Symbol 72 GraphicUsed by:91 359 360 408 565 733 740 757 885 922 945 1176
Symbol 73 GraphicUsed by:91 359 360 408 565 733 740 757 885 922 945 1176
Symbol 74 GraphicUsed by:91 359 360 408 565 733 740 757 885 922 945 1176
Symbol 75 GraphicUsed by:91 360 408 885 1176
Symbol 76 GraphicUsed by:91 360 408 885 1176
Symbol 77 GraphicUsed by:91 360 408 885 1176
Symbol 78 GraphicUsed by:91 360 408 885 1176
Symbol 79 GraphicUsed by:91 360 408 885 1176
Symbol 80 GraphicUsed by:91 360 408 885 1176
Symbol 81 GraphicUsed by:91 359 360 408 565 733 740 757 885 922 945 1176
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:88 133 152 153 157 196 622 623 819 822 912 922 945
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:88 133 152 153 157 196 622 623 819 822 912 922 945 1567
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86 43Used by:88 133 152 153 196 622 623 819 912 922 945
Symbol 88 MovieClipUses:83 85 87Used by:91 158 823 922
Symbol 89 GraphicUsed by:91 359 360 408 565 733 740 757 885 922 945 1176
Symbol 90 GraphicUsed by:91 359 360 408 565 733 740 757 885 922 945 1176
Symbol 91 MovieClip [meatr]Uses:69 70 71 72 73 74 75 76 77 78 79 80 81 88 89 90Used by:823
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:94 224 237
Symbol 94 MovieClip [Layer1]Uses:93Used by:122 192
Symbol 95 GraphicUsed by:99
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:99 1007
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:95 97 98Used by:122 192
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:102 227 239
Symbol 102 MovieClipUses:101Used by:122 192
Symbol 103 BitmapUsed by:104 225
Symbol 104 GraphicUses:103Used by:105 238
Symbol 105 MovieClipUses:104Used by:122 192
Symbol 106 GraphicUsed by:122
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:122
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:109Used by:122 1458
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:122 426 1026 1226 1458
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:122 426 864 1458 1521
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:122 426 1458
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:117Used by:122 426 1458 1482
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:122 426
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:99 102 105 94 106 108 110 112 114 116 118 120 121Used by:158
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:132 150 369 370 371 375 376 377 407 441 442 447 448 450 451 912 922 945
Symbol 125 GraphicUsed by:129
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:129 362 364 366 368 374
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:125 127 128Used by:132 150 369 370 376 377 407 441 442 447 448 450 451 912 922 945
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:132 150 369 370 371 375 376 377 407 441 442 447 448 450 451 912 922 945
Symbol 132 MovieClipUses:124 129 131Used by:158 945
Symbol 133 MovieClipUses:85 83 87Used by:158 830
Symbol 134 MovieClipUses:7Used by:158 945 1046 1218 1219  Timeline
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:144 146 148 151 444 446 883 885 897 898 922 957 958 961 962 963 966 1489
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:144 146 148 151 444 446 883 885 897 898 922 957 958 961 962 963 966 1489
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:142 922
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:140 141Used by:144 146 148 151 444 446 883 885 897 898 922 957 962 963 966 1489
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:136 138 142 143Used by:158
Symbol 145 GraphicUsed by:146 444 446
Symbol 146 MovieClipUses:145 136 138 142Used by:158
Symbol 147 GraphicUsed by:148 444
Symbol 148 MovieClipUses:147 136 138 142Used by:158
Symbol 149 GraphicUsed by:151
Symbol 150 MovieClipUses:124 131 129 7Used by:151 408 446
Symbol 151 MovieClipUses:149 136 142 150 138Used by:158 252 446
Symbol 152 MovieClipUses:83 85 87Used by:158 823
Symbol 153 MovieClipUses:83 85 87Used by:158 823
Symbol 154 GraphicUsed by:158 252 446
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155 43Used by:157 922
Symbol 157 MovieClipUses:83 85 156Used by:158 823
Symbol 158 MovieClipUses:7 122 132 133 134 144 146 148 151 152 153 88 154 157 SS1Used by:192
Symbol 159 BitmapUsed by:160
Symbol 160 GraphicUses:159Used by:161
Symbol 161 MovieClipUses:160Used by:192
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:164
Symbol 164 MovieClipUses:163Used by:192
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:167
Symbol 167 MovieClipUses:166Used by:192
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:170
Symbol 170 MovieClipUses:169Used by:192
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:192 452 922
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:173Used by:192 452 922
Symbol 175 GraphicUsed by:186
Symbol 176 GraphicUsed by:178 183
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Symbol 1427 MovieClipUses:1418 1419 1420 1421 1422 1423 1424 1425 1426Used by:1567
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Symbol 1438 MovieClip [smissile]Uses:1209 1437Used by:1567
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Symbol 1477 GraphicUsed by:1478
Symbol 1478 MovieClipUses:1477Used by:1567
Symbol 1479 GraphicUsed by:1480
Symbol 1480 MovieClipUses:1479Used by:1551 1567
Symbol 1481 MovieClip [ngl]Used by:1567
Symbol 1482 MovieClipUses:1013 118Used by:1567
Symbol 1483 GraphicUsed by:1484
Symbol 1484 MovieClip [title]Uses:1483 825 832Used by:1567
Symbol 1485 TextUses:54Used by:1487
Symbol 1486 TextUses:54Used by:1487 1489 1491 1494
Symbol 1487 MovieClip [cc]Uses:7 1485 1486 768 11 12 13 14 15 16 17 18 19 20 SS5Used by:1567
Symbol 1488 TextUses:54Used by:1489
Symbol 1489 MovieClip [drfet]Uses:7 1488 1486 136 138 142 11 12 13 14 15 16 17 18 19 20 884 SS6Used by:1567
Symbol 1490 TextUses:54Used by:1491
Symbol 1491 MovieClip [gish]Uses:7 1490 1168 1486 11 12 13 14 15 16 17 18 19 20 SS7Used by:1567
Symbol 1492 GraphicUsed by:1494
Symbol 1493 TextUses:54Used by:1494
Symbol 1494 MovieClip [coffee]Uses:1492 1493 1486 11 12 13 14 15 16 17 18 19 20 SS8Used by:1567
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Symbol 1516 GraphicUsed by:1517
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Symbol 1526 GraphicUsed by:1527
Symbol 1527 MovieClipUses:1526Used by:1567
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Symbol 1530 GraphicUsed by:1531
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Symbol 1536 GraphicUsed by:1537
Symbol 1537 MovieClipUses:1460 1536Used by:1567
Symbol 1538 GraphicUsed by:1539
Symbol 1539 MovieClipUses:1460 1538Used by:1567
Symbol 1540 GraphicUsed by:1541
Symbol 1541 MovieClipUses:1460 804 1540Used by:1567
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Symbol 1543 MovieClipUses:1542Used by:1567
Symbol 1544 GraphicUsed by:1545
Symbol 1545 MovieClipUses:1460 1544Used by:1567
Symbol 1546 MovieClipUses:1460 804Used by:1567
Symbol 1547 GraphicUsed by:1548
Symbol 1548 MovieClipUses:771 1547 178 183Used by:1567
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Symbol 1550 MovieClipUses:1213 178 183Used by:1567
Symbol 1551 MovieClipUses:892 1213 1480Used by:1567
Symbol 1552 MovieClipUses:1217 178 183Used by:1567
Symbol 1553 Sound [crazyindustry]Used by:1567
Symbol 1554 Sound [mus5]Used by:1567
Symbol 1555 Sound [det3]Used by:1567
Symbol 1556 SoundUsed by:1567
Symbol 1557 Sound [mob]Used by:1567
Symbol 1558 Sound [buzz]Used by:1567
Symbol 1559 Sound [det2]Used by:1567
Symbol 1560 Sound [mus3]Used by:1567
Symbol 1561 Sound [det1]Used by:1567
Symbol 1562 Sound [j1]Used by:1567
Symbol 1563 Sound [j2]Used by:1567
Symbol 1564 Sound [j3]Used by:1567
Symbol 1565 Sound [j4]Used by:1567
Symbol 1566 Sound [baidpick]Used by:1567
Symbol 1567 MovieClipUses:205 208 211 214 217 220 223 224 226 227 230 233 236 237 238 239 241 249 85 251 252 192 261 272 283 294 305 316 328 340 352 359 360 362 364 366 368 409 411 426 435 439 441 442 446 447 448 450 451 452 454 461 465 467 478 489 500 511 522 534 546 558 565 567 569 571 579 587 64 598 609 620 621 196 197 622 623 625 627 629 631 633 635 646 657 668 679 690 702 714 726 733 740 742 744 746 748 750 752 757 766 768 782 800 812 814 815 817 818 823 68 825 830 832 844 864 882 885 887 922 945 947 949 951 953 956 964 966 972 978 984 987 65 989 991 993 995 997 1002 1004 1006 1007 1009 1011 1013 1018 1023 1025 1026 1028 1030 1046 1048 1059 1070 1081 1092 1103 1115 1127 1139 1155 1157 1159 1161 1163 1165 1177 52 1179 1181 1186 41 1202 1204 1209 1213 1217 1218 1219 1226 1234 1242 1250 1254 1401 1414 40 31 1415 1416 1417 1427 1428 1430 1431 22 1435 1436 1438 1456 1458 1460 1462 1464 1466 1468 1470 1472 1474 1476 1478 1480 1481 1482 10 1484 1487 1489 1491 1494 1496 1498 1500 1502 1504 1506 1508 1510 1512 1514 1517 1520 1521 1523 1525 1527 1529 1531 1533 1535 1537 1539 1541 1543 1545 1546 1548 1549 1550 1551 1552 1553 1554 6 1555 1556 1557 1558 1559 1560 1561 5 4 1562 1563 1564 1565 1566Used by:Timeline
Streaming Sound 1Used by:Symbol 158 MovieClip
Streaming Sound 2Used by:Symbol 922 MovieClip [ending]
Streaming Sound 3Used by:Symbol 945 MovieClip [epilogue]
Streaming Sound 4Used by:Symbol 1046 MovieClip
Streaming Sound 5Used by:Symbol 1487 MovieClip [cc]
Streaming Sound 6Used by:Symbol 1489 MovieClip [drfet]
Streaming Sound 7Used by:Symbol 1491 MovieClip [gish]
Streaming Sound 8Used by:Symbol 1494 MovieClip [coffee]

Instance Names

"loadclickar"Frame 1Symbol 201 MovieClip
"loader"Frame 278Symbol 191 MovieClip
"l3"Symbol 122 MovieClip Frame 1Symbol 102 MovieClip
"l2"Symbol 122 MovieClip Frame 1Symbol 105 MovieClip
"l1"Symbol 122 MovieClip Frame 1Symbol 94 MovieClip [Layer1]
"introduction"Symbol 192 MovieClip [bg] Frame 1Symbol 158 MovieClip
"l3"Symbol 192 MovieClip [bg] Frame 2Symbol 102 MovieClip
"l2"Symbol 192 MovieClip [bg] Frame 2Symbol 105 MovieClip
"l1"Symbol 192 MovieClip [bg] Frame 2Symbol 94 MovieClip [Layer1]
"l3"Symbol 192 MovieClip [bg] Frame 3Symbol 164 MovieClip
"l2"Symbol 192 MovieClip [bg] Frame 3Symbol 167 MovieClip
"l1"Symbol 192 MovieClip [bg] Frame 3Symbol 170 MovieClip
"l3"Symbol 192 MovieClip [bg] Frame 4Symbol 174 MovieClip
"l2"Symbol 192 MovieClip [bg] Frame 4Symbol 186 MovieClip
"l1"Symbol 192 MovieClip [bg] Frame 4Symbol 189 MovieClip
"l3"Symbol 452 MovieClip Frame 1Symbol 174 MovieClip
"l2"Symbol 452 MovieClip Frame 1Symbol 186 MovieClip
"l1"Symbol 452 MovieClip Frame 1Symbol 189 MovieClip
"l3"Symbol 922 MovieClip [ending] Frame 1Symbol 174 MovieClip
"l2"Symbol 922 MovieClip [ending] Frame 1Symbol 186 MovieClip
"l1"Symbol 922 MovieClip [ending] Frame 1Symbol 189 MovieClip
"l3"Symbol 922 MovieClip [ending] Frame 286Symbol 174 MovieClip
"l2"Symbol 922 MovieClip [ending] Frame 286Symbol 186 MovieClip
"l1"Symbol 922 MovieClip [ending] Frame 286Symbol 189 MovieClip
"l3"Symbol 922 MovieClip [ending] Frame 501Symbol 174 MovieClip
"l2"Symbol 922 MovieClip [ending] Frame 501Symbol 186 MovieClip
"l1"Symbol 922 MovieClip [ending] Frame 501Symbol 189 MovieClip
"l3"Symbol 922 MovieClip [ending] Frame 797Symbol 174 MovieClip
"l2"Symbol 922 MovieClip [ending] Frame 797Symbol 186 MovieClip
"l1"Symbol 922 MovieClip [ending] Frame 797Symbol 189 MovieClip
"l3"Symbol 922 MovieClip [ending] Frame 899Symbol 174 MovieClip
"l2"Symbol 922 MovieClip [ending] Frame 899Symbol 186 MovieClip
"l1"Symbol 922 MovieClip [ending] Frame 899Symbol 189 MovieClip
"tile"Symbol 1401 MovieClip [tile] Frame 14Symbol 446 MovieClip
"tile"Symbol 1401 MovieClip [tile] Frame 18Symbol 864 MovieClip
"tile"Symbol 1401 MovieClip [tile] Frame 21Symbol 815 MovieClip
"tile"Symbol 1401 MovieClip [tile] Frame 26Symbol 864 MovieClip
"tile"Symbol 1401 MovieClip [tile] Frame 39Symbol 446 MovieClip
"tile"Symbol 1401 MovieClip [tile] Frame 43Symbol 882 MovieClip
"tile"Symbol 1401 MovieClip [tile] Frame 46Symbol 818 MovieClip
"tile"Symbol 1401 MovieClip [tile] Frame 51Symbol 882 MovieClip
"tile"Symbol 1401 MovieClip [tile] Frame 64Symbol 446 MovieClip
"tile"Symbol 1401 MovieClip [tile] Frame 68Symbol 864 MovieClip
"tile"Symbol 1401 MovieClip [tile] Frame 71Symbol 817 MovieClip
"tile"Symbol 1401 MovieClip [tile] Frame 76Symbol 864 MovieClip
"tile"Symbol 1401 MovieClip [tile] Frame 77Symbol 261 MovieClip
"ng_ad"Symbol 1414 MovieClip Frame 1Symbol 1413 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "urbanFont"
ExportAssets (56)Timeline Frame 1Symbol 2 as "youwin"
ExportAssets (56)Timeline Frame 1Symbol 3 as "mexplode"
ExportAssets (56)Timeline Frame 1Symbol 4 as "burn"
ExportAssets (56)Timeline Frame 1Symbol 5 as "sexy"
ExportAssets (56)Timeline Frame 1Symbol 6 as "mus1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "edbut"
ExportAssets (56)Timeline Frame 1Symbol 10 as "g"
ExportAssets (56)Timeline Frame 1Symbol 22 as "e_smissile"
ExportAssets (56)Timeline Frame 1Symbol 31 as "dust"
ExportAssets (56)Timeline Frame 1Symbol 40 as "p0"
ExportAssets (56)Timeline Frame 1Symbol 41 as "e_hmissile"
ExportAssets (56)Timeline Frame 1Symbol 52 as "gib"
ExportAssets (56)Timeline Frame 1Symbol 56 as "ng2"
ExportAssets (56)Timeline Frame 1Symbol 64 as "e_fbullet"
ExportAssets (56)Timeline Frame 1Symbol 65 as "e_fmissile"
ExportAssets (56)Timeline Frame 1Symbol 68 as "medal"
ExportAssets (56)Timeline Frame 1Symbol 91 as "meatr"
ExportAssets (56)Timeline Frame 1Symbol 94 as "Layer1"
ExportAssets (56)Timeline Frame 1Symbol 192 as "bg"
ExportAssets (56)Timeline Frame 11Symbol 208 as "firstcomicone"
ExportAssets (56)Timeline Frame 11Symbol 211 as "firstcomictwo"
ExportAssets (56)Timeline Frame 11Symbol 214 as "firstcomicthree"
ExportAssets (56)Timeline Frame 11Symbol 217 as "secondcomicone"
ExportAssets (56)Timeline Frame 11Symbol 220 as "secondcomictwo"
ExportAssets (56)Timeline Frame 11Symbol 223 as "secondcomicthree"
ExportAssets (56)Timeline Frame 11Symbol 230 as "thirdcomicone"
ExportAssets (56)Timeline Frame 11Symbol 233 as "thirdcomictwo"
ExportAssets (56)Timeline Frame 11Symbol 236 as "thirdcomicthree"
ExportAssets (56)Timeline Frame 11Symbol 272 as "bjumps"
ExportAssets (56)Timeline Frame 11Symbol 283 as "blands"
ExportAssets (56)Timeline Frame 11Symbol 294 as "blwalls"
ExportAssets (56)Timeline Frame 11Symbol 305 as "bsides"
ExportAssets (56)Timeline Frame 11Symbol 316 as "bjwalls"
ExportAssets (56)Timeline Frame 11Symbol 328 as "bhmarks"
ExportAssets (56)Timeline Frame 11Symbol 340 as "bruns"
ExportAssets (56)Timeline Frame 11Symbol 352 as "bvmarks"
ExportAssets (56)Timeline Frame 11Symbol 409 as "bchar"
ExportAssets (56)Timeline Frame 11Symbol 478 as "jumps"
ExportAssets (56)Timeline Frame 11Symbol 489 as "lands"
ExportAssets (56)Timeline Frame 11Symbol 500 as "lwalls"
ExportAssets (56)Timeline Frame 11Symbol 511 as "sides"
ExportAssets (56)Timeline Frame 11Symbol 522 as "jwalls"
ExportAssets (56)Timeline Frame 11Symbol 534 as "hmarks"
ExportAssets (56)Timeline Frame 11Symbol 546 as "runs"
ExportAssets (56)Timeline Frame 11Symbol 558 as "vmarks"
ExportAssets (56)Timeline Frame 11Symbol 579 as "e_hbullet"
ExportAssets (56)Timeline Frame 11Symbol 587 as "e_sbullet"
ExportAssets (56)Timeline Frame 11Symbol 598 as "l_fbullet"
ExportAssets (56)Timeline Frame 11Symbol 609 as "l_hbullet"
ExportAssets (56)Timeline Frame 11Symbol 620 as "l_sbullet"
ExportAssets (56)Timeline Frame 11Symbol 646 as "cjumps"
ExportAssets (56)Timeline Frame 11Symbol 657 as "clands"
ExportAssets (56)Timeline Frame 11Symbol 668 as "clwalls"
ExportAssets (56)Timeline Frame 11Symbol 679 as "csides"
ExportAssets (56)Timeline Frame 11Symbol 690 as "cjwalls"
ExportAssets (56)Timeline Frame 11Symbol 702 as "chmarks"
ExportAssets (56)Timeline Frame 11Symbol 714 as "cruns"
ExportAssets (56)Timeline Frame 11Symbol 726 as "cvmarks"
ExportAssets (56)Timeline Frame 11Symbol 766 as "cchar"
ExportAssets (56)Timeline Frame 11Symbol 823 as "char"
ExportAssets (56)Timeline Frame 11Symbol 922 as "ending"
ExportAssets (56)Timeline Frame 11Symbol 945 as "epilogue"
ExportAssets (56)Timeline Frame 11Symbol 956 as "fbullet"
ExportAssets (56)Timeline Frame 11Symbol 964 as "fchar"
ExportAssets (56)Timeline Frame 11Symbol 987 as "fmissile"
ExportAssets (56)Timeline Frame 11Symbol 1059 as "gjumps"
ExportAssets (56)Timeline Frame 11Symbol 1070 as "glands"
ExportAssets (56)Timeline Frame 11Symbol 1081 as "glwalls"
ExportAssets (56)Timeline Frame 11Symbol 1092 as "gsides"
ExportAssets (56)Timeline Frame 11Symbol 1103 as "gjwalls"
ExportAssets (56)Timeline Frame 11Symbol 1115 as "ghmarks"
ExportAssets (56)Timeline Frame 11Symbol 1127 as "gruns"
ExportAssets (56)Timeline Frame 11Symbol 1139 as "gvmarks"
ExportAssets (56)Timeline Frame 11Symbol 1177 as "gchar"
ExportAssets (56)Timeline Frame 11Symbol 1186 as "hbullet"
ExportAssets (56)Timeline Frame 11Symbol 1202 as "hmissile"
ExportAssets (56)Timeline Frame 11Symbol 1234 as "l_fmissile"
ExportAssets (56)Timeline Frame 11Symbol 1242 as "l_hmissile"
ExportAssets (56)Timeline Frame 11Symbol 1250 as "l_smissile"
ExportAssets (56)Timeline Frame 11Symbol 1401 as "tile"
ExportAssets (56)Timeline Frame 11Symbol 1436 as "sbullet"
ExportAssets (56)Timeline Frame 11Symbol 1438 as "smissile"
ExportAssets (56)Timeline Frame 11Symbol 1481 as "ngl"
ExportAssets (56)Timeline Frame 11Symbol 1484 as "title"
ExportAssets (56)Timeline Frame 11Symbol 1487 as "cc"
ExportAssets (56)Timeline Frame 11Symbol 1489 as "drfet"
ExportAssets (56)Timeline Frame 11Symbol 1491 as "gish"
ExportAssets (56)Timeline Frame 11Symbol 1494 as "coffee"
ExportAssets (56)Timeline Frame 11Symbol 1553 as "crazyindustry"
ExportAssets (56)Timeline Frame 11Symbol 1554 as "mus5"
ExportAssets (56)Timeline Frame 11Symbol 1555 as "det3"
ExportAssets (56)Timeline Frame 11Symbol 1557 as "mob"
ExportAssets (56)Timeline Frame 11Symbol 1558 as "buzz"
ExportAssets (56)Timeline Frame 11Symbol 1559 as "det2"
ExportAssets (56)Timeline Frame 11Symbol 1560 as "mus3"
ExportAssets (56)Timeline Frame 11Symbol 1561 as "det1"
ExportAssets (56)Timeline Frame 11Symbol 1562 as "j1"
ExportAssets (56)Timeline Frame 11Symbol 1563 as "j2"
ExportAssets (56)Timeline Frame 11Symbol 1564 as "j3"
ExportAssets (56)Timeline Frame 11Symbol 1565 as "j4"
ExportAssets (56)Timeline Frame 11Symbol 1566 as "baidpick"

Labels

"load"Symbol 192 MovieClip [bg] Frame 5
"standleft"Symbol 409 MovieClip [bchar] Frame 1
"standright"Symbol 409 MovieClip [bchar] Frame 2
"walkleft"Symbol 409 MovieClip [bchar] Frame 3
"walkright"Symbol 409 MovieClip [bchar] Frame 4
"runleft"Symbol 409 MovieClip [bchar] Frame 5
"runright"Symbol 409 MovieClip [bchar] Frame 6
"wallslideleft"Symbol 409 MovieClip [bchar] Frame 7
"wallslideright"Symbol 409 MovieClip [bchar] Frame 8
"jumpupleft"Symbol 409 MovieClip [bchar] Frame 9
"jumpupright"Symbol 409 MovieClip [bchar] Frame 10
"jumpdownleft"Symbol 409 MovieClip [bchar] Frame 11
"jumpdownright"Symbol 409 MovieClip [bchar] Frame 12
"landleft"Symbol 409 MovieClip [bchar] Frame 13
"landright"Symbol 409 MovieClip [bchar] Frame 14
"deathblow"Symbol 409 MovieClip [bchar] Frame 15
"deathburn"Symbol 409 MovieClip [bchar] Frame 16
"rebornleft"Symbol 409 MovieClip [bchar] Frame 17
"rebornright"Symbol 409 MovieClip [bchar] Frame 18
"nothing"Symbol 409 MovieClip [bchar] Frame 19
"standleft"Symbol 766 MovieClip [cchar] Frame 1
"standright"Symbol 766 MovieClip [cchar] Frame 2
"walkleft"Symbol 766 MovieClip [cchar] Frame 3
"walkright"Symbol 766 MovieClip [cchar] Frame 4
"runleft"Symbol 766 MovieClip [cchar] Frame 5
"runright"Symbol 766 MovieClip [cchar] Frame 6
"wallslideleft"Symbol 766 MovieClip [cchar] Frame 7
"wallslideright"Symbol 766 MovieClip [cchar] Frame 8
"jumpupleft"Symbol 766 MovieClip [cchar] Frame 9
"jumpupright"Symbol 766 MovieClip [cchar] Frame 10
"jumpdownleft"Symbol 766 MovieClip [cchar] Frame 11
"jumpdownright"Symbol 766 MovieClip [cchar] Frame 12
"landleft"Symbol 766 MovieClip [cchar] Frame 13
"landright"Symbol 766 MovieClip [cchar] Frame 14
"deathblow"Symbol 766 MovieClip [cchar] Frame 15
"deathburn"Symbol 766 MovieClip [cchar] Frame 16
"rebornleft"Symbol 766 MovieClip [cchar] Frame 17
"rebornright"Symbol 766 MovieClip [cchar] Frame 18
"nothing"Symbol 766 MovieClip [cchar] Frame 19
"standleft"Symbol 823 MovieClip [char] Frame 1
"standright"Symbol 823 MovieClip [char] Frame 2
"walkleft"Symbol 823 MovieClip [char] Frame 3
"walkright"Symbol 823 MovieClip [char] Frame 4
"runleft"Symbol 823 MovieClip [char] Frame 5
"runright"Symbol 823 MovieClip [char] Frame 6
"wallslideleft"Symbol 823 MovieClip [char] Frame 7
"wallslideright"Symbol 823 MovieClip [char] Frame 8
"jumpupleft"Symbol 823 MovieClip [char] Frame 9
"jumpupright"Symbol 823 MovieClip [char] Frame 10
"jumpdownleft"Symbol 823 MovieClip [char] Frame 11
"jumpdownright"Symbol 823 MovieClip [char] Frame 12
"landleft"Symbol 823 MovieClip [char] Frame 13
"landright"Symbol 823 MovieClip [char] Frame 14
"deathblow"Symbol 823 MovieClip [char] Frame 15
"deathburn"Symbol 823 MovieClip [char] Frame 16
"rebornleft"Symbol 823 MovieClip [char] Frame 17
"rebornright"Symbol 823 MovieClip [char] Frame 18
"nothing"Symbol 823 MovieClip [char] Frame 19
"standleft"Symbol 964 MovieClip [fchar] Frame 1
"standright"Symbol 964 MovieClip [fchar] Frame 2
"walkleft"Symbol 964 MovieClip [fchar] Frame 3
"walkright"Symbol 964 MovieClip [fchar] Frame 4
"runleft"Symbol 964 MovieClip [fchar] Frame 5
"runright"Symbol 964 MovieClip [fchar] Frame 6
"wallslideleft"Symbol 964 MovieClip [fchar] Frame 7
"wallslideright"Symbol 964 MovieClip [fchar] Frame 8
"jumpupleft"Symbol 964 MovieClip [fchar] Frame 9
"jumpupright"Symbol 964 MovieClip [fchar] Frame 10
"jumpdownleft"Symbol 964 MovieClip [fchar] Frame 11
"jumpdownright"Symbol 964 MovieClip [fchar] Frame 12
"landleft"Symbol 964 MovieClip [fchar] Frame 13
"landright"Symbol 964 MovieClip [fchar] Frame 14
"deathblow"Symbol 964 MovieClip [fchar] Frame 15
"deathburn"Symbol 964 MovieClip [fchar] Frame 16
"rebornleft"Symbol 964 MovieClip [fchar] Frame 17
"rebornright"Symbol 964 MovieClip [fchar] Frame 18
"nothing"Symbol 964 MovieClip [fchar] Frame 19
"standleft"Symbol 1177 MovieClip [gchar] Frame 1
"standright"Symbol 1177 MovieClip [gchar] Frame 2
"walkleft"Symbol 1177 MovieClip [gchar] Frame 3
"walkright"Symbol 1177 MovieClip [gchar] Frame 4
"runleft"Symbol 1177 MovieClip [gchar] Frame 5
"runright"Symbol 1177 MovieClip [gchar] Frame 6
"wallslideleft"Symbol 1177 MovieClip [gchar] Frame 7
"wallslideright"Symbol 1177 MovieClip [gchar] Frame 8
"jumpupleft"Symbol 1177 MovieClip [gchar] Frame 9
"jumpupright"Symbol 1177 MovieClip [gchar] Frame 10
"jumpdownleft"Symbol 1177 MovieClip [gchar] Frame 11
"jumpdownright"Symbol 1177 MovieClip [gchar] Frame 12
"landleft"Symbol 1177 MovieClip [gchar] Frame 13
"landright"Symbol 1177 MovieClip [gchar] Frame 14
"deathblow"Symbol 1177 MovieClip [gchar] Frame 15
"deathburn"Symbol 1177 MovieClip [gchar] Frame 16
"rebornleft"Symbol 1177 MovieClip [gchar] Frame 17
"rebornright"Symbol 1177 MovieClip [gchar] Frame 18
"nothing"Symbol 1177 MovieClip [gchar] Frame 19




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Created: 24/10 -2018 12:28:20 Last modified: 24/10 -2018 12:28:20 Server time: 25/04 -2024 06:55:53