Combined Code
// unknown tag 88 length 144
movieClip 14 gialog {
}
movieClip 16 {
}
movieClip 18 {
}
movieClip 20 {
}
movieClip 22 {
}
movieClip 24 {
}
movieClip 26 {
}
movieClip 28 {
}
movieClip 30 {
}
movieClip 32 {
}
movieClip 41 {
}
movieClip 44 {
}
movieClip 45 popup_obj {
}
movieClip 51 {
}
movieClip 52 {
}
movieClip 55 {
}
movieClip 56 {
}
movieClip 57 phrase_area {
}
// unknown tag 88 length 63
movieClip 62 button_play {
}
// unknown tag 88 length 68
movieClip 67 btn_yes {
}
movieClip 69 btn_no {
}
movieClip 73 btn_more {
}
movieClip 75 btn_enter_room_3 {
}
movieClip 76 btn_enter_room_2 {
}
movieClip 78 btn_enter_room_1 {
}
movieClip 80 btn_again {
}
movieClip 84 btn_next {
}
movieClip 86 {
}
movieClip 88 {
}
movieClip 89 {
}
movieClip 92 counter {
}
movieClip 95 btn_logo {
}
movieClip 98 {
}
movieClip 102 {
frame 1 {
stop();
}
}
movieClip 105 {
}
movieClip 108 {
}
movieClip 109 {
}
movieClip 111 {
}
movieClip 113 {
}
// unknown tag 88 length 65
movieClip 118 {
}
movieClip 119 {
frame 1 {
function drawPercent(per) {
per *= 100;
if (per > 100) {
per = 100;
}
tx = origx + per * 212 / 100;
preloader.movebar._x += (tx - preloader.movebar._x) / 5;
preloader.perc.text = int(per) + '%';
per2 = per;
}
stop();
var per2;
var li = 0;
var tx = 0;
var origx = preloader.movebar._x;
var per = 0;
onEnterFrame = function () {
if (this.ispreview != 'preview') {
var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal();
this.drawPercent(v3);
}
if (per2 > 99) {
++li;
if (li == 10) {
gotoAndPlay(2);
}
}
};
_parent.stop();
}
frame 26 {
_parent.play();
}
}
movieClip 541 __Packages.Texts {
#initclip
if (!_global.Texts) {
var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) {
this.textObj = _root.attachMovie(myFont, myClip, mySprite);
this.textObj.gotoAndStop(myFrame);
this.textObj.txt = myText;
this.textObj._x = xPos;
this.textObj._y = yPos;
if (myWidth > 0) {
this.textObj.fld._width = myWidth;
}
if (!(myAlig eq '')) {
this.format = new TextFormat();
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
}
};
_global.Texts = v1;
var v2 = v1.prototype;
v2.pres = function () {
this.rootClip[this.newObject].font.gotoAndStop(3);
};
v2.over = function () {
this.rootClip[this.newObject].font.gotoAndStop(2);
};
v2.norm = function () {
this.rootClip[this.newObject].font.gotoAndStop(1);
};
v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) {
var v2 = '';
var v5 = 0;
var v3 = (String(myMoney)).length - 1;
while (v3 >= 0) {
v5 += 1;
if (v5 > 3) {
v5 = 1;
if (mySeparator eq 'SPACE') {
v2 += ' ';
} else {
v2 += mySeparator;
}
}
v2 += (String(myMoney)).charAt(v3);
--v3;
}
myMoney = '';
v3 = 0;
while (v3 < (String(v2)).length) {
myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1);
++v3;
}
switch (String(myPosition)) {
case 'beginning':
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
break;
case 'end':
this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency;
break;
default:
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
}
};
v2.textConfigure = function (myText) {
var v3 = myText.split('/n');
var v2 = '';
var v1 = 0;
while (v1 < v3.length) {
v2 += v3[v1];
if (v1 < v3.length - 1) {
v2 += '\n';
}
++v1;
}
return v2;
};
v2.setText = function (myText) {
this.textObj.txt = this.textConfigure(myText);
};
v2.setAlign = function (myAlig) {
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
};
v2.setPosition = function (myX, myY) {
this.textObj._x = myX;
this.textObj._y = myY;
};
v2.setRotation = function (myRot) {
this.rootClip[this.newObject]._rotation = myRot;
};
v2.setWidth = function (myWidth) {
this.textObj.fld._width = myWidth;
};
v2.setVisible = function (myVis) {
this.textObj._visible = myVis;
};
v2.setAlpha = function (myAlpha) {
this.rootClip[this.newObject]._alpha = myAlpha;
};
v2.textObj = new Object();
ASSetPropFlags(_global.Texts.prototype, null, 1);
}
#endinitclip
}
movieClip 542 __Packages.Strings {
#initclip
if (!_global.Strings) {
var v1 = function () {
super();
this.cr_strList = new Object();
this.cr_strList.scene_1_1 = 'Zdravo, ja sam Bob';
this.cr_strList.scene_1_2 = 'Oh, nisam raspoložena da priÄam sa bilo kim';
this.cr_strList.scene_1_3 = 'Jesi li dobro?!';
this.cr_strList.scene_1_4 = 'Osećam se kao govno!';
this.cr_strList.scene_1_5 = 'OdluÄio sam da ti naruÄim joÅ¡ jednu flaÅ¡u Å¡ampanjca';
this.cr_strList.scene_1_6 = 'Hvala';
this.cr_strList.scene_1_7 = 'Vreme je lepo. Bolje da udahneš svež vazduh';
this.cr_strList.scene_1_8 = 'Da, osećam se mnogo bolje';
this.cr_strList.scene_1_9 = 'Dozvoli mi da ti pomognem ';
this.cr_strList.scene_1_10 = 'Ne, ako je pomeriš, povratiću... ';
this.cr_strList.scene_1_11 = 'Da li bi mogla da mi uÄiniÅ¡ uslugu? Nemoj da si tužna, molim te';
this.cr_strList.scene_1_12 = 'Ne mogu da menjam raspoloženje odmah!';
this.cr_strList.scene_1_13 = 'Ja sam psiholog, radim u bolnici nedaleko odavde';
this.cr_strList.scene_1_14 = 'Pa Å¡ta? Koga se to tiÄe? Ostavi me na miru!';
this.cr_strList.scene_1_15 = 'Ovaj bar se zatvara uskoro. Dođi kod mene, imam bocu dobrog vina!';
this.cr_strList.scene_1_16 = 'Odjebi budalo! Rekla sam ti da hoću da budem sama!';
this.cr_strList.scene_1_17 = 'Tako lepa devojka ne treba da sedi ovde sama. Å ta se desilo? Da li te je neko povredio?';
this.cr_strList.scene_1_18 = 'Da.... niko me ne voli...';
this.cr_strList.scene_1_19 = 'Bolje da povratiš. Osećaćeš se mnogo bolje.';
this.cr_strList.scene_1_20 = 'Bolje da me ostaviš na miru... ';
this.cr_strList.scene_1_21 = 'Ako hoćeš mogu da ti pomognem da stigneš do kuće';
this.cr_strList.scene_1_22 = 'Ne, hvala!';
this.cr_strList.scene_1_23 = 'Sviđaš, draga.';
this.cr_strList.scene_1_24 = 'Stvarno? Sada se osećam bolje! Sviđaš se i ti meni...';
this.bg_strList = new Object();
this.bg_strList.scene_1_1 = 'Здравей, аз Ñъм Боб';
this.bg_strList.scene_1_2 = 'Ох, аз не Ñъм в наÑтроение за разговори Ñ Ð½Ð¸ÐºÐ¾Ð³Ð¾';
this.bg_strList.scene_1_3 = 'Добре ли Ñи?!';
this.bg_strList.scene_1_4 = 'ЧуÑтвам Ñе ужаÑно!';
this.bg_strList.scene_1_5 = 'Реших да ти поръчам още чаша шампанÑко';
this.bg_strList.scene_1_6 = 'БлагодарÑ';
this.bg_strList.scene_1_7 = 'Времето е чудеÑно. Хубаво би било за теб да подишаш малко чиÑÑ‚ въздух';
this.bg_strList.scene_1_8 = 'Да, Ñега Ñе чуÑтвам доÑта по-добре';
this.bg_strList.scene_1_9 = 'Ðека ти помогна ÑÑŠÑ Ð·Ð°Ð²ÑŠÑ€Ñ‚Ð°Ð½ÐµÑ‚Ð¾';
this.bg_strList.scene_1_10 = 'Ðе, ако мръднеш, ще повърна... ';
this.bg_strList.scene_1_11 = 'Можеш ли да ми направиш една уÑлуга? Ðе бъди тъжна, Ð¼Ð¾Ð»Ñ Ñ‚Ðµ';
this.bg_strList.scene_1_12 = 'Ðе мога да Ñи избирам в какво наÑтроение да Ñъм!';
this.bg_strList.scene_1_13 = 'Ðз Ñъм пÑихолог, Ñ€Ð°Ð±Ð¾Ñ‚Ñ Ð² болница, коÑто Ñе намира наблизо';
this.bg_strList.scene_1_14 = 'И какво от това? Ðа кого му пука? ОÑтави ме на мира!';
this.bg_strList.scene_1_15 = 'Този бар Ñкоро ще затварÑ. Ела ми на гоÑти, аз имам бутилка Ñтрахотно вино!';
this.bg_strList.scene_1_16 = 'Разкарай Ñе, глупако! Казах ти, че Ñикам да оÑтана Ñама!';
this.bg_strList.scene_1_17 = 'Такова краÑиво момиче не Ñ‚Ñ€Ñбва да Ñеди тук Ñамо. Какво Ñе е Ñлучило? ÐÑкой обили те?';
this.bg_strList.scene_1_18 = 'Да.... никой не ме обича...';
this.bg_strList.scene_1_19 = 'По-добре повърни. Ще Ñе почуÑтваш много по-добре Ñлед това.';
this.bg_strList.scene_1_20 = 'По-добре ме оÑтави... ';
this.bg_strList.scene_1_21 = 'Ðко иÑкаш ще те Ð¸Ð·Ð¿Ñ€Ð°Ñ‚Ñ Ð´Ð¾ ваÑ.';
this.bg_strList.scene_1_22 = 'Ðе, благодарÑ!';
this.bg_strList.scene_1_23 = 'Ðз те хареÑвам, Ñкъпа.';
this.bg_strList.scene_1_24 = 'ÐаиÑтина ли? Сега Ñе чуÑтвам по-добре! И аз те хареÑвам...';
this.es_strList = new Object();
this.es_strList.scene_1_1 = '¡Hola! ¡Usted es tan bonita! ¿Anda usted aquà sola?';
this.es_strList.scene_1_2 = '¡Hola!! SÃ. Espero a mi mamá.';
this.es_strList.scene_1_3 = 'Qué jovencita tan atractiva. ¡Me parece que nadie aún tiene cuidado de su cuerpo dulce!';
this.es_strList.scene_1_4 = '¿Que quiere, viejo? ¿De qué habla usted? ¡Yo gritaré!';
this.es_strList.scene_1_5 = '¡Hola! ¿Usted es perdido? ¿Quiere acompañar usted a casa?';
this.es_strList.scene_1_6 = 'No. Y yo no habla a los forasteros.';
this.es_strList.scene_1_7 = '¿En que clase es usted estudia?';
this.es_strList.scene_1_8 = 'Estudia en 4 clase. ¡Mi madre deberÃa encontrarme después de escuela!';
this.es_strList.scene_1_9 = '¿Tiene usted un novio? ¿Si él visitó sus bragas?';
this.es_strList.scene_1_10 = '¡No! ¿Qué cosas tan lascivas usted dicen?';
this.es_strList.scene_1_11 = '¿Qué piensa usted en el paseo conjuntos? Compraré a usted un helado ... ';
this.es_strList.scene_1_12 = 'Mi mamá me prohÃbe pasear con unas personas desconocidas...';
this.en_strList = new Object();
this.en_strList.scene_1_1 = 'Hello, I am Bob';
this.en_strList.scene_1_2 = 'Oh, I am not in a mood to talk to anybody';
this.en_strList.scene_1_3 = 'Are you OK?!';
this.en_strList.scene_1_4 = 'I feel myself like a shit!';
this.en_strList.scene_1_5 = 'I decided to order you one more glass of champagne';
this.en_strList.scene_1_6 = 'Thanks';
this.en_strList.scene_1_7 = 'The weather is fine. It is better for you to breath fresh air';
this.en_strList.scene_1_8 = 'Yeah, I feel much better';
this.en_strList.scene_1_9 = 'Let me help you with a swing';
this.en_strList.scene_1_10 = 'No, if you move it, I vomit... ';
this.en_strList.scene_1_11 = 'Could you do me favour? Don\'t be sad, please';
this.en_strList.scene_1_12 = 'I can not choose my mood right away!';
this.en_strList.scene_1_13 = 'I am a psychologist, working in a hospital not far from here';
this.en_strList.scene_1_14 = 'So what? Who cares? Leave me alone!';
this.en_strList.scene_1_15 = 'This bar is close soon. Come to me, I have a bottle of nice wine!';
this.en_strList.scene_1_16 = 'Fuck off, you stupid! I told you I want to be by myself!';
this.en_strList.scene_1_17 = 'Such a pretty girl shouldn\'t seat here alone. What happened? Did somebody hurt you?';
this.en_strList.scene_1_18 = 'Yes.... nobody loves me...';
this.en_strList.scene_1_19 = 'It\'s better to puke. You\'ll feel much better then.';
this.en_strList.scene_1_20 = 'It would be better in you leave me... ';
this.en_strList.scene_1_21 = 'If you want I can help you to get home.';
this.en_strList.scene_1_22 = 'No, thanks!';
this.en_strList.scene_1_23 = 'I like you, sweetheart.';
this.en_strList.scene_1_24 = 'Really? Now I feel better! I like you too...';
this.ru_strList = new Object();
this.ru_strList.scene_1_1 = 'Привет, Ñ Ð‘Ð¾Ð±';
this.ru_strList.scene_1_2 = 'Слушай, у Ð¼ÐµÐ½Ñ Ð½ÐµÑ‚ Ð¶ÐµÐ»Ð°Ð½Ð¸Ñ Ñ€Ð°Ð·Ð³Ð¾Ð²Ð°Ñ€Ð¸Ð²Ð°Ñ‚ÑŒ Ñ ÐºÐµÐ¼-либо';
this.ru_strList.scene_1_3 = 'С тобой вÑе в порÑдке?!';
this.ru_strList.scene_1_4 = 'Я чувÑтвую ÑÐµÐ±Ñ Ð¾Ñ‚Ð²Ñ€Ð°Ñ‚Ð¸Ñ‚ÐµÐ»ÑŒÐ½Ð¾!';
this.ru_strList.scene_1_5 = 'Я решил заказать тебе бокал шампанÑкого';
this.ru_strList.scene_1_6 = 'СпаÑибо';
this.ru_strList.scene_1_7 = 'Погода хорошаÑ. Может тебе лучше прогулÑÑ‚ÑŒÑÑ Ð¸ подышать Ñвежим воздухом?';
this.ru_strList.scene_1_8 = 'Да, Ñ Ñ‡ÑƒÐ²Ñтвую ÑÐµÐ±Ñ Ð»ÑƒÑ‡ÑˆÐµ';
this.ru_strList.scene_1_9 = 'Хочешь, покачаю на качелÑÑ…?';
this.ru_strList.scene_1_10 = 'Ðет, от качелей Ð¼ÐµÐ½Ñ Ñ‚Ð¾ÑˆÐ½Ð¾ Ñтошнит... ';
this.ru_strList.scene_1_11 = 'Сделай Ð´Ð»Ñ Ð¼ÐµÐ½Ñ ÐºÐ¾Ðµ-что? Ðе будь такой груÑтной, пожалуйÑта';
this.ru_strList.scene_1_12 = 'Я не могу вот так поменÑÑ‚ÑŒ наÑтроение!';
this.ru_strList.scene_1_13 = 'Я пÑихолог, работаю в клинике здеÑÑŒ недалеко';
this.ru_strList.scene_1_14 = 'И что? Кому Ñто надо? ОÑтавь Ð¼ÐµÐ½Ñ Ð² покое!';
this.ru_strList.scene_1_15 = 'Ðтот бар Ñкоро закроетÑÑ. Пойдем ко мне, у Ð¼ÐµÐ½Ñ ÐµÑÑ‚ÑŒ хорошее вино!';
this.ru_strList.scene_1_16 = 'Да пошел Ñ‚Ñ‹! Я Ñказала, что хочу побыть одна!';
this.ru_strList.scene_1_17 = 'Ð¢Ð°ÐºÐ°Ñ ÐºÑ€Ð°ÑÐ¸Ð²Ð°Ñ Ð´ÐµÐ²ÑƒÑˆÐºÐ° не должна Ñидеть тут одна. Что ÑлучилоÑÑŒ? Кто-то Ñ‚ÐµÐ±Ñ Ð¾Ð±Ð¸Ð´ÐµÐ»?';
this.ru_strList.scene_1_18 = 'Да.... никто не любит менÑ...';
this.ru_strList.scene_1_19 = 'Слушай, давай два пальца в рот.. Тебе точно полегчает.';
this.ru_strList.scene_1_20 = 'Полегчает, еÑли Ñ‚Ñ‹ отÑтанешь от менÑ... ';
this.ru_strList.scene_1_21 = 'Я хочу помочь тебе дойти до дома.';
this.ru_strList.scene_1_22 = 'Ðет, ÑпаÑибо!';
this.ru_strList.scene_1_23 = 'Ты мне нравишьÑÑ, Ñ‚Ñ‹ Ñ‚Ð°ÐºÐ°Ñ Ð´ÑƒÑˆÐºÐ°.';
this.ru_strList.scene_1_24 = 'Правда? Мне теперь получше! Ты мне тоже нравишьÑÑ...';
this.fr_strList = new Object();
this.fr_strList.scene_1_1 = 'Salut, moi c’est Bob';
this.fr_strList.scene_1_2 = 'Oh, j’ai pas envie de parler avec qui que ce soit';
this.fr_strList.scene_1_3 = ' Ça va, toi ?!';
this.fr_strList.scene_1_4 = 'Je me sens comme une merde !';
this.fr_strList.scene_1_5 = 'J’ai decide de te commander un verre de champagne';
this.fr_strList.scene_1_6 = 'Merci';
this.fr_strList.scene_1_7 = 'Il fait beau. Il est mieux pour toi de prendre un peu d’air frais';
this.fr_strList.scene_1_8 = 'Oui, je me sens mieux';
this.fr_strList.scene_1_9 = 'Je te fais un tour de balançoire';
this.fr_strList.scene_1_10 = 'Non, si ça bouge je vomis... ';
this.fr_strList.scene_1_11 = 'Tu peux me rendre un service? Sois pas triste s’il te plait';
this.fr_strList.scene_1_12 = 'J’peux pas changer d’humeur comme ça!';
this.fr_strList.scene_1_13 = 'Je suis psychologue, je travaille à l’hôpital pas loin d’ici';
this.fr_strList.scene_1_14 = 'Et alors ? Quelle importance ? Laisse-moi tranquille !';
this.fr_strList.scene_1_15 = 'Ce bar va fermer bientôt. Viens chez moi, j’ai une bouteille du bon vin!';
this.fr_strList.scene_1_16 = 'Va te faire enculer ! J’ai dit : je veux rester tranquille !';
this.fr_strList.scene_1_17 = 'Une fille tellement belle peut pas rester asise ici toute seule. Qu’est-ce qui s’est passé ? Quelqu’un t’a fait mal ?';
this.fr_strList.scene_1_18 = 'Oui.... personne ne m’aime...';
this.fr_strList.scene_1_19 = 'Mieux de vomir. Tu te sentiras mieux tout de suite.';
this.fr_strList.scene_1_20 = ' Ça sera mieux si tu me laisse tranquille... ';
this.fr_strList.scene_1_21 = 'Si tu veux je t’accompagne à la maison.';
this.fr_strList.scene_1_22 = 'Non, merci !';
this.fr_strList.scene_1_23 = 'Tu me plais, mon coeur.';
this.fr_strList.scene_1_24 = 'Vraiment ? Je me sens mieux ! Tu me plais aussi...';
this.hu_strList = new Object();
this.hu_strList.scene_1_1 = 'Szia! Gyönyörű vagy! Egyedül vagy?';
this.hu_strList.scene_1_2 = 'Helló! Igen. Anyukámra várok.';
this.hu_strList.scene_1_3 = 'Milyen szexi kis nyalóka.Szerintem még senki sem simogatta végig az édes kis testedet!';
this.hu_strList.scene_1_4 = 'Hülye perverz! MirÅ‘l beszél? SikÃtani fogok!';
this.hu_strList.scene_1_5 = 'Szia! Eltévedtél? HazakÃsérjelek?';
this.hu_strList.scene_1_6 = 'Nem tévedtem el. Csak sétálgatok, de nem akarok idegenekkel beszélgetni.';
this.hu_strList.scene_1_7 = 'Hányadikos vagy?';
this.hu_strList.scene_1_8 = 'Negyedikes. Anyukám jön értem iskola után!';
this.hu_strList.scene_1_9 = 'Van barátod? Beengedted már a bugyidba?';
this.hu_strList.scene_1_10 = 'Nem! Egyáltalán miről beszél?';
this.hu_strList.scene_1_11 = 'Mi lenne, ha együtt sétálgatnánk? Veszek neked fagyit...';
this.hu_strList.scene_1_12 = 'Anyukám megtiltotta, hogy idegen férfiakkal mászkáljak...';
this.it_strList = new Object();
this.it_strList.scene_1_1 = 'Ciao! Sei tanto bellissima! Stai camminando da sola?';
this.it_strList.scene_1_2 = 'Ciao! Sì. Sto aspettando la mia mamma.';
this.it_strList.scene_1_3 = 'Che sexy ragazzina. Credo che nessuno abbia mai accarezzato il tuo dolcissimo corpo!';
this.it_strList.scene_1_4 = 'Maledetto vecchio mostro! Di che cosa stai parlando? Urlerò per aiuto!';
this.it_strList.scene_1_5 = 'Ciao! Ti sei persa? Forse dovrei accompagnarti?';
this.it_strList.scene_1_6 = 'No, non lo sono. Sto solo camminando e io non parlo a sconosciuti.';
this.it_strList.scene_1_7 = 'A che tipo di scuola studi?';
this.it_strList.scene_1_8 = 'Studio alla quarta classe. La mia mamma dovrebbe incontrarmi dopo scuola!';
this.it_strList.scene_1_9 = 'Hai un ragazzo? Ha già messo le sue mani nelle mutandine tue?';
this.it_strList.scene_1_10 = 'No! Di che terribili cose stai parlando?';
this.it_strList.scene_1_11 = 'Che ne dici di camminare insieme? Ti comprerò un gelato…';
this.it_strList.scene_1_12 = 'La mia mamma mi proibita di camminare con uomini strani…';
this.pl_strList = new Object();
this.pl_strList.scene_1_1 = 'Cześć! Jesteś taka piękna! Jesteś tu sama?';
this.pl_strList.scene_1_2 = 'Witam! Tak. czekam na mojÄ… mamÄ™.';
this.pl_strList.scene_1_3 = 'Jaka seksowna z Ciebie lolitka. Założę się, że nikt jeszcze nie zaopiekował się Twoim słodkim ciałem!';
this.pl_strList.scene_1_4 = 'Pierdolony zboczony staruch! O czym Ty gadasz? Zaraz zacznę krzyczeć o pomoc!';
this.pl_strList.scene_1_5 = 'Cześć! Zgubiłaś się? Chcesz żebym Cię odprowadził do domu?';
this.pl_strList.scene_1_6 = 'Nie, wcale się nie zgubiłam. Po prostu sobię spaceruję i nie rozmawiam z nieznajomymi.';
this.pl_strList.scene_1_7 = 'W której klasie się uczysz?';
this.pl_strList.scene_1_8 = 'Jestem w czwartej klasie. Moja mama zaraz tu będzie odebrać mnie ze szkoły!';
this.pl_strList.scene_1_9 = 'Masz chłopaka? Czy on się już dobierał do Twoich majteczek?';
this.pl_strList.scene_1_10 = 'Nie! O jakich zboczonych rzeczach mi tu opowiadasz?';
this.pl_strList.scene_1_11 = 'Co byś powiedziała na to, że się przejdziemy razem? Mogę kupić Ci loda...';
this.pl_strList.scene_1_12 = 'Mama zabrania mi spacerować z nieznajomymi facetami...';
this.de_strList = new Object();
this.de_strList.scene_1_1 = 'Hi! Du bist so nett! Schliffst Du hier allein?';
this.de_strList.scene_1_2 = 'Hallo! Nein! Ich warte auf meine Mutti!';
this.de_strList.scene_1_3 = 'Was für ein sexy Teens-Mädel! Deiner Körper braucht Liebkosen!';
this.de_strList.scene_1_4 = 'Du bist ein alter Arschloch! Worüber sprichst Du? Ich werde schreien!';
this.de_strList.scene_1_5 = 'Hi! Bist Du allein hier? Darf ich Dich nach Hause begleiten?';
this.de_strList.scene_1_6 = 'Nein, danke. Ich will allein hier spazieren. Außerdem ich spreche mit dem Unbekannten nicht!';
this.de_strList.scene_1_7 = 'Wie alt bist Du?';
this.de_strList.scene_1_8 = 'Ich besuche in die Schule noch. Ich warte auf meine Mutter. Sie holt mich nach der Schule nach Hause ab.';
this.de_strList.scene_1_9 = 'Hast Du einen Freund? Hat er schon in deine Höschen eingekrochen?';
this.de_strList.scene_1_10 = 'Nein! Wie können sie so sagen!';
this.de_strList.scene_1_11 = 'Gehen wir vielleicht zusammen spazieren? Ich kaufe Dich Ice-cream...';
this.de_strList.scene_1_12 = 'Meine Mutter verbietet mir mit unbekannten Männer spazierenzugehen!';
this.ro_strList = new Object();
this.ro_strList.scene_1_1 = 'Salut! Eşti atât de frumoasă! Mergi singură pe aici?';
this.ro_strList.scene_1_2 = 'Salut! Da. O aÅŸtept pe mama mea. ';
this.ro_strList.scene_1_3 = 'Ce fetiţă sexy! Cred că nimeni nu a avut grijă până acum de trupul tău dulce!';
this.ro_strList.scene_1_4 = 'Ciudat bătrân! Despre ce vorbeşti? Voi ţipa după ajutor!';
this.ro_strList.scene_1_5 = 'Salut! Te-ai rătăcit? Poate ar trebui să te conduc acasă?';
this.ro_strList.scene_1_6 = 'Nu, nu m-am piedut. Mă plimb doar şi nu vorbesc cu străinii.';
this.ro_strList.scene_1_7 = 'În ce clasă eşti?';
this.ro_strList.scene_1_8 = 'Sunt în clasa a 4 a. Trebuie să mă întâlnesc cu mama mea după ore!';
this.ro_strList.scene_1_9 = 'Ai un iubit? Te-a atins?';
this.ro_strList.scene_1_10 = 'Nu! Despre ce lucruri păcătoase vorbeşti?';
this.ro_strList.scene_1_11 = 'Ce ai zice să ne plimbăm împreună? Îţi voi cumpăra o îngheţată...';
this.ro_strList.scene_1_12 = 'Mama mea îmi interzice să mă plimb cu tipii ciudaţi...';
this.langList = new Object();
this.langList.en = 'Play';
this.langList.ru = 'Играть';
this.langList.de = 'Spielen';
this.langList.es = 'Jugar';
this.langList.fr = 'Jouer';
this.langList.hu = 'Play';
this.langList.it = 'Gioca!';
this.langList.pl = 'Zagraj';
this.langList.ro = 'Joacă';
this.langList.bg = 'Игра';
this.langList.cr = 'Plai';
this.gameNameList = new Object();
this.gameNameList.en = 'Sex Consolation';
this.gameNameList.ru = 'Ð¡ÐµÐºÑ Ð£Ñ‚ÐµÑˆÐµÐ½Ð¸Ðµ';
this.gameNameList.de = 'Lollipop Fick Trip';
this.gameNameList.es = 'Jovencita Viaja por Pollas ';
this.gameNameList.fr = 'Sexe Consolation';
this.gameNameList.hu = 'Nyalókás kislány';
this.gameNameList.it = 'Cazzo Lecca-Lecca';
this.gameNameList.pl = 'Chujowa Wycieczka Lolitki';
this.gameNameList.ro = 'Călătorie pe penis cu minora';
this.gameNameList.bg = 'Ð¡ÐµÐºÑ Ð£Ñ‚ÐµÑ…Ð°';
this.gameNameList.cr = 'Seks radost';
};
_global.Strings = v1;
_global.Strings extends MovieClip;
var v2 = v1.prototype;
ASSetPropFlags(_global.Strings.prototype, null, 1);
}
#endinitclip
}
movieClip 543 __Packages.Buttons {
#initclip
if (!_global.Buttons) {
var v1 = function (myList) {
super();
this.buttonList = new Array();
var v5 = 0;
while (v5 < myList.length) {
this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5);
this.buttonList[v5]._x = myList[v5].area[0];
this.buttonList[v5]._y = myList[v5].area[1];
this.buttonList[v5].frame = myList[v5].frame;
this.buttonList[v5].url = myList[v5].url;
this.buttonList[v5].txt.text = _global.str2[myList[v5].btnPlay];
this.buttonList[v5].gotoAndStop(1);
this.buttonList[v5].onRollOver = function () {
this.gotoAndStop(2);
};
this.buttonList[v5].onRollOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onDragOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onRelease = function () {
if (!(this.url eq '')) {
this.getURL(this.url, 'blank');
}
if (this.frame != 0) {
_root.gotoAndStop(this.frame);
_global.myButtons.kill();
}
};
++v5;
}
};
_global.Buttons = v1;
_global.Buttons extends MovieClip;
var v2 = v1.prototype;
v2.kill = function () {
var v3 = 0;
while (v3 < this.buttonList.length) {
delete this.buttonList[v3].onRollOver;
delete this.buttonList[v3].onRollOut;
delete this.buttonList[v3].onDragOut;
delete this.buttonList[v3].onRelease;
this.buttonList[v3].removeMovieClip();
++v3;
}
delete this.buttonList;
delete _global.myButtons;
};
ASSetPropFlags(_global.Buttons.prototype, null, 1);
}
#endinitclip
}
movieClip 544 __Packages.Waiting {
#initclip
if (!_global.Waiting) {
var v1 = function (myFramesQty, myFrame, snd) {
super();
this.framesQty = myFramesQty;
this.gotoFrame = myFrame;
this.counter = 0;
this.mySound = snd;
if (!(this.mySound eq '') and !(this.mySound eq undefined)) {
this.playSound(this.mySound, false);
}
_root.onEnterFrame = function () {
_global.myWaiting.counter += 1;
if (_global.myWaiting.counter >= _global.myWaiting.framesQty) {
_global.myWaiting.kill();
_root.gotoAndStop(_global.myWaiting.gotoFrame);
}
};
};
_global.Waiting = v1;
_global.Waiting extends MovieClip;
var v2 = v1.prototype;
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
_root.sound.start();
};
v2.kill = function () {
delete _root.onEnterFrame;
};
ASSetPropFlags(_global.Waiting.prototype, null, 1);
}
#endinitclip
}
movieClip 545 __Packages.Dialog {
#initclip
if (!_global.Dialog) {
var v1 = function (myList, xPos, yPos, popup_1, popup_2, myFrame) {
super();
this.dailogList = new Array();
var v5 = 0;
while (v5 < myList.length) {
this.dailogList[v5] = _root.attachMovie('phrase_area', 'phrase_obj_' + v5, 100 + v5);
this.dailogList[v5]._x = xPos;
this.dailogList[v5]._y = yPos + v5 * 35;
this.dailogList[v5].phrase = myList[v5].phrase;
this.dailogList[v5].answer = myList[v5].answer;
this.dailogList[v5].correct = myList[v5].correct;
this.dailogList[v5].frame = myList[v5].frame;
this.dailogList[v5].snd = myList[v5].snd;
this.dailogList[v5].visited = false;
this.dailogList[v5].numb = v5;
this.dailogList[v5].gotoAndStop(1);
_global.gameTexts['dialog_' + v5].setText(myList[v5].phrase);
_global.gameTexts['dialog_' + v5].setAlign('left');
_global.gameTexts['dialog_' + v5].setPosition(xPos + 5, yPos + v5 * 35 + 7);
_global.gameTexts['dialog_' + v5].setVisible(true);
this.dailogList[v5].onRollOver = function () {
if (this.visited eq false) {
this.gotoAndStop(2);
}
};
this.dailogList[v5].onRollOut = function () {
if (this.visited eq false) {
this.gotoAndStop(1);
}
};
this.dailogList[v5].onDragOut = function () {
if (this.visited eq false) {
this.gotoAndStop(1);
}
};
this.dailogList[v5].onRelease = function () {
if (this.visited eq false) {
_global.myDialog.makePopup(this.numb, 1);
}
};
++v5;
}
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50, {'_visible': false});
this.popupObject.popup_1 = new Array(7);
this.popupObject.popup_1[2] = popup_1[1];
this.popupObject.popup_1[3] = popup_1[2];
this.popupObject.popup_1[6] = popup_1[0];
this.popupObject.popup_2 = new Array(7);
this.popupObject.popup_2[2] = popup_2[1];
this.popupObject.popup_2[3] = popup_2[2];
this.popupObject.popup_2[6] = popup_2[0];
this.popupObject.popup_button.gotoAndStop(1);
_root[this.popupObject.popup_1[6]]._visible = false;
if (_root[this.popupObject.popup_1[6]].arrow._y > 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75;
this.popupObject.popup_1[4] = true;
this.popupObject.popup_1[5] = false;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y < 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33;
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = true;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y == 0) {
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = false;
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x;
}
}
}
_root[this.popupObject.popup_2[6]]._visible = false;
if (_root[this.popupObject.popup_2[6]].arrow._y > 0) {
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y + 30;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - this.popupObject.popup_2[2] + 75;
this.popupObject.popup_2[4] = true;
this.popupObject.popup_2[5] = false;
} else {
if (_root[this.popupObject.popup_2[6]].arrow._y < 0) {
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y - this.popupObject.popup_2[3] - 30;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - 33;
this.popupObject.popup_2[4] = false;
this.popupObject.popup_2[5] = true;
} else {
if (_root[this.popupObject.popup_2[6]].arrow._y == 0) {
this.popupObject.popup_2[4] = false;
this.popupObject.popup_2[5] = false;
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x;
}
}
}
_root.startFrame = _root._currentframe + 1;
_root.finishFrame = myFrame;
this.sound = new Sound();
};
_global.Dialog = v1;
_global.Dialog extends MovieClip;
var v2 = v1.prototype;
v2.makePopup = function (choiceNumb, popupNumb) {
this.hideDialog();
this.popupObject._visible = true;
this.popupObject._x = this.popupObject['popup_' + popupNumb][0];
this.popupObject._y = this.popupObject['popup_' + popupNumb][1];
this.popupObject.popup_1_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_2_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_3_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_2_1._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_2_2._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_2_3._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_1_3._x = this.popupObject['popup_' + popupNumb][2] - 20;
this.popupObject.popup_2_3._x = this.popupObject['popup_' + popupNumb][2] - 0;
this.popupObject.popup_3_3._x = this.popupObject['popup_' + popupNumb][2] - 20;
this.popupObject.popup_3_1._y = this.popupObject['popup_' + popupNumb][3] - 20;
this.popupObject.popup_3_2._y = this.popupObject['popup_' + popupNumb][3] - 0;
this.popupObject.popup_3_3._y = this.popupObject['popup_' + popupNumb][3] - 20;
if (popupNumb == 1) {
_global.gameTexts.text_0.setText(this.dailogList[choiceNumb].phrase);
} else {
_global.gameTexts.text_0.setText(this.dailogList[choiceNumb].answer);
this.playSound(_global.myDialog.dailogList[choiceNumb].snd, false);
}
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.popupObject['popup_' + popupNumb][0] + 10, this.popupObject['popup_' + popupNumb][1] + 15);
_global.gameTexts.text_0.setWidth(this.popupObject['popup_' + popupNumb][2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.popupObject['popup_' + popupNumb][2] - 90;
this.popupObject.popup_arrow_down._y = this.popupObject['popup_' + popupNumb][3] - 0;
this.popupObject.popup_button._x = this.popupObject['popup_' + popupNumb][2] - 50;
this.popupObject.popup_button._y = this.popupObject['popup_' + popupNumb][3] - 15;
this.popupObject.popup_arrow_up._visible = this.popupObject['popup_' + popupNumb][4];
this.popupObject.popup_arrow_down._visible = this.popupObject['popup_' + popupNumb][5];
this.popupObject.popup_button.gotoAndStop(1);
this.popupObject.popup_button.onRollOver = function () {
this.gotoAndStop(2);
};
this.popupObject.popup_button.onRollOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onDragOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onRelease = function () {
_global.myDialog.kullPopup(popupNumb);
if (popupNumb == 1) {
_root.gotoAndStop(_global.myDialog.dailogList[choiceNumb].frame);
_global.myDialog.makePopup(choiceNumb, 2);
} else {
if (_global.myDialog.dailogList[choiceNumb].correct eq false) {
_global.myDialog.dailogList[choiceNumb].visited = true;
_global.myDialog.dailogList[choiceNumb].gotoAndStop(3);
_root.gotoAndStop(_root.startFrame);
_global.myDialog.showDialog();
} else {
_root.gotoAndStop(_root.finishFrame);
_global.myDialog.kill();
}
}
};
};
v2.showDialog = function () {
var v3 = 0;
while (v3 < this.dailogList.length) {
this.dailogList[v3]._visible = true;
_global.gameTexts['dialog_' + v3].setVisible(true);
++v3;
}
};
v2.hideDialog = function () {
var v3 = 0;
while (v3 < this.dailogList.length) {
this.dailogList[v3]._visible = false;
_global.gameTexts['dialog_' + v3].setVisible(false);
++v3;
}
};
v2.kullPopup = function (popupNumb) {
delete this.popupObject.popup_button.onRollOver;
delete this.popupObject.popup_button.onRollOut;
delete this.popupObject.popup_button.onDragOut;
delete this.popupObject.popup_button.onRelease;
this.popupObject._visible = false;
_global.gameTexts.text_0.setVisible(false);
};
v2.kill = function () {
this.popupObject.removeMovieClip();
delete this.popupObject;
var v3 = 0;
while (v3 < this.dailogList.length) {
delete this.dailogList[v3].onRollOver;
delete this.dailogList[v3].onRollOut;
delete this.dailogList[v3].onDragOut;
delete this.dailogList[v3].onRelease;
this.dailogList[v3].removeMovieClip();
++v3;
}
delete this.dailogList;
delete _global.myDialog;
};
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Dialog.prototype, null, 1);
}
#endinitclip
}
movieClip 546 __Packages.Sequence {
#initclip
if (!_global.Sequence) {
var v1 = function (myList, myArea, myBtn, myFrame) {
super();
this.classVar = new Object({'start_frame': _root._currentframe + 1, 'mouse_press': false, 'cur_seq': -1, 'cur_id': -1, 'proc': 0, 'interv': 0, 'next_btn': myBtn});
this.sequenceData = myList;
this.sequenceArea = myArea;
this.sequenceList = new Array();
this.sequenceNumb = 0;
this.persentsNumb = 0;
var v5 = 0;
while (v5 < this.sequenceData.length) {
var v6 = 0;
while (v6 < this.sequenceData[v5].masks.length) {
this.sequenceList[v5] = _root[this.sequenceData[v5].masks[v6].mask];
this.sequenceList[v5].seq = v5;
this.sequenceList[v5].id = v6;
this.sequenceList[v5].onPress = function () {
_global.mySequence.onPressAction(this);
};
this.sequenceList[v5].onDragOut = function () {
_global.mySequence.onReleseAction(this);
};
this.sequenceList[v5].onRelease = function () {
_global.mySequence.onReleseAction(this);
};
++v6;
}
++v5;
}
_root.counter.gotoAndStop(1);
_root[this.classVar.next_btn].gotoAndStop(1);
_root[this.classVar.next_btn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.classVar.next_btn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.classVar.next_btn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.classVar.next_btn].onRelease = function () {
_global.mySequence.kill();
_root.gotoAndStop(myFrame);
};
_root[this.classVar.next_btn]._visible = false;
};
_global.Sequence = v1;
_global.Sequence extends MovieClip;
var v2 = v1.prototype;
v2.onFrameAction = function () {
if (this.classVar.mouse_press eq true) {
switch (this.sequenceData[this.classVar.cur_seq].type) {
case 'click-n-hold':
this.classVar.proc += this.sequenceData[this.classVar.cur_seq].masks[this.classVar.cur_id].speed;
this.persentsNumb += this.sequenceData[this.classVar.cur_seq].masks[this.classVar.cur_id].speed;
if (this.classVar.proc >= this.sequenceData[this.classVar.cur_seq].add_percents) {
this.persentsNumb = Math.round(this.persentsNumb - (this.classVar.proc - this.sequenceData[this.classVar.cur_seq].add_percents));
this.sequenceNumb += 1;
this.classVar.proc = 0;
if (this.sequenceNumb == this.sequenceData.length) {
_root[this.classVar.next_btn]._visible = true;
}
clearInterval(this.classVar.interv);
}
_root.counter.gotoAndStop(int(this.persentsNumb * 5));
break;
case 'move':
}
}
};
v2.onPressAction = function (myObject) {
switch (this.sequenceData[myObject.seq].type) {
break;
case 'click':
case 'click-n-hold':
if (myObject.seq == this.sequenceNumb) {
clearInterval(this.classVar.interv);
this.classVar.mouse_press = true;
this.classVar.cur_seq = myObject.seq;
this.classVar.cur_id = myObject.id;
this.classVar.interv = setInterval(this, 'onFrameAction', 30);
_root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].good.frame);
this.makePopup(this.sequenceData[myObject.seq].masks[myObject.id].good.text);
this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].good.snd;
this.playSound(this.soundName, false);
}
if (myObject.seq < this.sequenceNumb) {
_root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].good.frame);
this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].good.snd;
this.playSound(this.soundName, false);
}
if (myObject.seq > this.sequenceNumb) {
_root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].bad.frame);
this.makePopup(this.sequenceData[myObject.seq].masks[myObject.id].bad.text);
this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].bad.snd;
this.playSound(this.soundName, false);
}
break;
case 'move':
}
};
v2.onReleseAction = function (myObject) {
switch (this.sequenceData[myObject.seq].type) {
case 'click':
if (myObject.seq == this.sequenceNumb) {
this.persentsNumb += this.sequenceData[myObject.seq].add_percents;
this.sequenceNumb += 1;
_root.counter.gotoAndStop(this.persentsNumb);
}
if (myObject.seq > this.sequenceNumb) {
}
if (myObject.seq < this.sequenceNumb) {
}
break;
case 'click-n-hold':
clearInterval(this.classVar.interv);
_root.gotoAndStop(this.classVar.start_frame);
_global.gameTexts.text_0.setText('');
_root.sound.stop(this.soundName);
this.popupObject.removeMovieClip();
break;
case 'move':
}
};
v2.makePopup = function (myText) {
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupObject._x = this.sequenceArea[0];
this.popupObject._y = this.sequenceArea[1];
this.popupObject.popup_1_2._width = this.sequenceArea[2] - 40;
this.popupObject.popup_2_2._width = this.sequenceArea[2] - 40;
this.popupObject.popup_3_2._width = this.sequenceArea[2] - 40;
this.popupObject.popup_2_1._height = this.sequenceArea[3] - 40;
this.popupObject.popup_2_2._height = this.sequenceArea[3] - 40;
this.popupObject.popup_2_3._height = this.sequenceArea[3] - 40;
this.popupObject.popup_1_3._x = this.sequenceArea[2] - 20;
this.popupObject.popup_2_3._x = this.sequenceArea[2] - 0;
this.popupObject.popup_3_3._x = this.sequenceArea[2] - 20;
this.popupObject.popup_3_1._y = this.sequenceArea[3] - 20;
this.popupObject.popup_3_2._y = this.sequenceArea[3] - 0;
this.popupObject.popup_3_3._y = this.sequenceArea[3] - 20;
_global.gameTexts.text_0.setText(myText);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.sequenceArea[0] + 10, this.sequenceArea[1] + 15);
_global.gameTexts.text_0.setWidth(this.sequenceArea[2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.sequenceArea[2] - 90;
this.popupObject.popup_arrow_down._y = this.sequenceArea[3] - 0;
this.popupObject.popup_arrow_up._visible = this.sequenceArea[4];
this.popupObject.popup_arrow_down._visible = this.sequenceArea[5];
this.popupObject.popup_button._visible = false;
};
v2.kill = function () {
delete _root[this.classVar.next_btn].onRollOver;
delete _root[this.classVar.next_btn].onRollOut;
delete _root[this.classVar.next_btn].onDragOut;
delete _root[this.classVar.next_btn].onRelease;
var v5 = 0;
while (v5 < this.sequenceData.length) {
var v4 = 0;
while (v4 < this.sequenceData[v5].masks.length) {
delete _root[this.sequenceData[v5].masks[v4].mask].onPress;
delete _root[this.sequenceData[v5].masks[v4].mask].onDragOut;
delete _root[this.sequenceData[v5].masks[v4].mask].onRelease;
++v4;
}
++v5;
}
delete this.sequenceList;
delete this.popupObject;
delete _global.mySequence;
};
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Sequence.prototype, null, 1);
}
#endinitclip
}
movieClip 547 __Packages.HintTimer {
#initclip
if (!_global.HintTimer) {
var v1 = function () {
super();
trace('HintTest');
this.sequenceData = new Array();
this.sequenceList = new Array();
this.addPercents = new Array();
this.sequenceData = _global.sequenceList;
var v5 = 0;
while (v5 < this.sequenceData.length) {
var v6 = 0;
while (v6 < this.sequenceData[v5].masks.length) {
this.addPercents[v5] = this.sequenceData[v5].add_percents;
this.sequenceList[v5] = _root[this.sequenceData[v5].masks[v6].mask];
++v6;
}
++v5;
}
this.startTimer();
};
_global.HintTimer = v1;
_global.HintTimer extends MovieClip;
var v2 = v1.prototype;
v2.startTimer = function () {
this.isTimerStarted = true;
this.mcActionPoint = null;
this.beginTime = getTimer();
this.progress_start = _root.counter._currentframe;
_root.onEnterFrame = function () {
trace(getTimer() - _global.newHintTimer.getBeginTime());
if (_root.counter._currentframe == _root.counter._totalframes) {
if (_global.newHintTimer.isStarted()) {
_global.newHintTimer.stopTimer();
}
} else {
if (_root.counter._currentframe > _global.newHintTimer.getProgressStart()) {
if (_global.newHintTimer.isStarted()) {
_global.newHintTimer.stopTimer();
}
_global.newHintTimer.startTimer();
} else {
if (getTimer() - _global.newHintTimer.getBeginTime() >= HintTimer.MillisecWait) {
if (_global.newHintTimer.getMcActionPoint() == null) {
trace(' progress_start = ' + _global.newHintTimer.getProgressStart());
var v5 = 0;
var v4 = 0;
var v3 = 0;
while (v3 < _global.newHintTimer.addPercents.length) {
v4 += _global.newHintTimer.addPercents[v3];
trace('_root.counter._currentframe = ' + _root.counter._currentframe);
trace('( ' + v4 + ' * ' + _root.counter._totalframes + ' / ' + 100 + ' )');
if (_root.counter._currentframe < v4 * _root.counter._totalframes / 100) {
v5 = v3;
break;
}
++v3;
}
var v7 = _global.newHintTimer.sequenceList[v5]._x;
var v6 = _global.newHintTimer.sequenceList[v5]._y;
trace(' new_x = ' + v7 + ' new_y = ' + v6);
_global.newHintTimer.setMcActionPoint(_root.attachMovie('actionPoint', 'actionPoint', _root.getNextHighestDepth(), {'_x': v7, '_y': v6}));
}
}
}
}
};
};
v2.stopTimer = function () {
var v3 = 0;
while (_root.getInstanceAtDepth(v3) != undefined) {
++v3;
}
trace(' i = ' + v3);
this.mcActionPoint.swapDepths(v3);
this.mcActionPoint.removeMovieClip();
this.mcActionPoint = null;
delete _root.onEnterFrame;
this.isTimerStarted = false;
};
v2.getBeginTime = function () {
return this.beginTime;
};
v2.getProgressStart = function () {
return this.progress_start;
};
v2.getMcActionPoint = function () {
return this.mcActionPoint;
};
v2.setMcActionPoint = function (_mc) {
this.mcActionPoint = _mc;
};
v2.isStarted = function () {
return this.isTimerStarted;
};
v1.MillisecWait = 30000;
ASSetPropFlags(_global.HintTimer.prototype, null, 1);
}
#endinitclip
}
movieClip 548 __Packages.Shakehand {
#initclip
if (!_global.Shakehand) {
var v1 = function (myList) {
super();
this.datasList = myList;
this.datasList.dist = 0;
this.datasList.x = _root._xmouse;
this.datasList.y = _root._ymouse;
this.datasList.last_x = _root._xmouse;
this.datasList.last_y = _root._ymouse;
this.datasList.summ_x = 0;
this.datasList.summ_y = 0;
this.datasList.counter = 0;
this.datasList.status = 0;
this.datasList.fr_jump = 0;
this.datasList.c_frame = _root.scene._currentframe;
this.datasList.m_frame = _root.scene._framesloaded;
_root.scene.gotoAndStop(1);
_root.counter.gotoAndStop(1);
this.popupList = new Object();
this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupList.popup_button.gotoAndStop(1);
this.popupList.popup_button._visible = false;
this.popupList.popup_arrow_up._visible = false;
this.popupList.popup_arrow_down._visible = false;
this.popupList._x = this.datasList.popup[0];
this.popupList._y = this.datasList.popup[1];
this.popupList.popup_1_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_3_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_1._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_2._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_3._height = this.datasList.popup[3] - 40;
this.popupList.popup_1_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_2_3._x = this.datasList.popup[2] - 0;
this.popupList.popup_3_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_3_1._y = this.datasList.popup[3] - 20;
this.popupList.popup_3_2._y = this.datasList.popup[3] - 0;
this.popupList.popup_3_3._y = this.datasList.popup[3] - 20;
_global.gameTexts.text_0.setText(this.datasList.popup[4]);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15);
_global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20);
_global.gameTexts.text_0.setVisible(true);
trace(this.datasList.popup[0]);
this.interval = setInterval(this.actionWaiting, 30, this);
};
_global.Shakehand = v1;
_global.Shakehand extends MovieClip;
var v2 = v1.prototype;
v2.actionWaiting = function (obj) {
var v9 = _root._xmouse;
var v10 = _root._ymouse;
var v11 = Math.sqrt(Math.pow(v9 - obj.datasList.x, 2) + Math.pow(v10 - obj.datasList.y, 2));
this.datasList.status -= 1;
if (obj.datasList.dist <= v11) {
obj.datasList.dist = v11;
} else {
var v13 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180);
var v12 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180);
var v14 = Math.sqrt(Math.pow(v13, 2) + Math.pow(v12, 2));
var v8 = v14 / obj.datasList.counter * obj.datasList.difficulty;
if (v8 > 7 * obj.datasList.counter) {
v8 = 7 * obj.datasList.counter;
}
obj.datasList.status += Math.ceil(v8);
obj.datasList.counter = 0;
obj.datasList.dist = 0;
obj.datasList.x = v9;
obj.datasList.y = v10;
}
var v6 = 100 * obj.datasList.status / 1000;
if (v6 > 100) {
v6 = 100;
}
obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v6 / 100) + obj.datasList.minFrameJump;
var v5 = obj.datasList.c_frame + obj.datasList.fr_jump;
if (v5 > obj.datasList.m_frame) {
v5 -= obj.datasList.m_frame;
}
obj.datasList.c_frame = v5;
_root.scene.gotoAndStop(obj.datasList.c_frame);
if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) {
_root.counter.nextFrame();
_root.counter.nextFrame();
} else {
if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) {
_root.counter.prevFrame();
_root.counter.prevFrame();
}
}
obj.datasList.last_x = v9;
obj.datasList.last_y = v10;
++obj.datasList.counter;
if (obj.datasList.status > 0) {
var v7 = obj.datasList.status * 0.005 + 1;
if (v7 > 5) {
v7 = 5;
}
obj.datasList.status -= v7;
}
if (obj.datasList.status < 0) {
obj.datasList.status = 0;
}
if (v6 >= 100) {
_root.gotoAndStop(obj.datasList.frame);
_global.myShakehand.kill();
}
};
v2.kill = function () {
clearInterval(this.interval);
_global.gameTexts.text_0.setText('');
this.popupList.removeMovieClip();
delete this.popupList;
delete _global.myShakehand;
};
ASSetPropFlags(_global.Shakehand.prototype, null, 1);
}
#endinitclip
}
movieClip 549 __Packages.Regime {
#initclip
if (!_global.Regime) {
var v1 = function (myList, myBtn, myFrame) {
super();
this.regimeData = myList;
this.nextBtn = myBtn;
this.nextframe = myFrame;
this.regimeCurr = 0;
this._passFR = 0;
this._totalFR = 0;
this.regimeData[0].cntr = 0;
this.regimeData[0].pass = true;
this.regimeData[0].time = this.regimeData[0].time * 30 + 1;
this._totalFR += this.regimeData[0].time;
var v5 = 1;
while (v5 < this.regimeData.length) {
this.regimeData[v5].cntr = 0;
this.regimeData[v5].pass = false;
this.regimeData[v5].time = this.regimeData[v5].time * 30 + 1;
this._totalFR += this.regimeData[v5].time;
++v5;
}
_root.counter.gotoAndStop(1);
this.startAnimation(0);
_root[this.nextBtn].gotoAndStop(1);
_root[this.nextBtn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.nextBtn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onRelease = function () {
_global.myRegime.kill();
_root.gotoAndStop(myFrame);
};
_root[this.nextBtn]._visible = false;
this.sound = new Sound();
};
_global.Regime = v1;
_global.Regime extends MovieClip;
var v2 = v1.prototype;
v2.init = function () {
var v4 = 0;
while (v4 < this.regimeData.length) {
_root[this.regimeData[v4].btn].gotoAndStop(1);
if (this.regimeData[v4].pass eq true) {
if (v4 != this.regimeCurr) {
_root[this.regimeData[v4].btn].id = v4;
_root[this.regimeData[v4].btn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.regimeData[v4].btn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[v4].btn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[v4].btn].onRelease = function () {
_global.myRegime.startAnimation(this.id);
};
} else {
_root[this.regimeData[v4].btn].gotoAndStop(3);
}
_root[this.regimeData[v4].btn]._alpha = 100;
} else {
_root[this.regimeData[v4].btn]._alpha = 30;
}
++v4;
}
};
v2.drop = function () {
var v3 = 0;
while (v3 < this.regimeData.length) {
if (this.regimeData[v3].pass eq true) {
delete _root[this.regimeData[v3].btn].onRollOver;
delete _root[this.regimeData[v3].btn].onRollOut;
delete _root[this.regimeData[v3].btn].onDragOut;
delete _root[this.regimeData[v3].btn].onRelease;
}
++v3;
}
};
v2.startAnimation = function (myID) {
this.drop();
this.regimeCurr = myID;
clearInterval(this.regimeIntr);
_root.gotoAndStop(this.regimeData[myID].frame);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.init();
this.sound.stop(this.soundName);
if (myID > 0) {
this.soundName = this.regimeData[myID].snd;
this.playSound(this.soundName, true);
} else {
_root.sound.stop(this._sound);
}
};
v2.runAnimation = function () {
if (this.regimeData[this.regimeCurr].cntr < this.regimeData[this.regimeCurr].time) {
this.regimeData[this.regimeCurr].cntr += 1;
this._passFR += 1;
_root.counter.gotoAndStop(int(500 * this._passFR / this._totalFR));
if (this.regimeData[this.regimeCurr].cntr == this.regimeData[this.regimeCurr].time) {
this.drop();
this.regimeData[this.regimeCurr + 1].pass = true;
this.init();
if (this.regimeCurr == this.regimeData.length - 1) {
_root[this.nextBtn]._visible = true;
}
}
}
};
v2.kill = function () {
_root.sound.stop(this._sound);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.drop();
delete this.regimeData;
};
v2.playSound = function (soundName, loop) {
if (!(this._sound eq undefined)) {
_root.sound.stop(this._sound);
}
this._sound = soundName;
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Regime.prototype, null, 1);
}
#endinitclip
}
frame 2 {
_global.LanguageGame = 'ru';
_global.OnlineGame = 'online';
_global.gameTexts = new Object();
_global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, '');
_global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, '');
_global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, '');
_global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, '');
_global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, '');
_global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, '');
_global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, '');
_global.strings = new Strings();
_global.str = _global.strings[_global.LanguageGame + '_strList'];
_global.str2 = _global.strings.langList;
_global.gameName = _global.strings.gameNameList;
_global.haveOfficeSex = false;
_global.haveRoom_1Sex = false;
_global.haveRoom_2Sex = false;
}
movieClip 122 {
}
movieClip 125 {
}
frame 3 {
_root.btn_logo.onRelease = function () {
getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '2011#1' + _global.OnlineGame, 'blank');
};
_root.sound = new Sound(_root.sound_switch);
_root.sound1 = new Sound(_root.music_switch);
_root.sound1.attachSound('music1');
_root.sound1.start(0, 100000);
_root.music_vol = 50;
_root.sound1.setVolume(_root.music_vol);
_root.music_switch.gotoAndStop(1);
_root.music_switch.onRelease = function () {
if (_root.music_vol == 50) {
_root.music_switch.gotoAndStop(2);
_root.music_vol = 0;
} else {
_root.music_switch.gotoAndStop(1);
_root.music_vol = 50;
}
_root.sound1.setVolume(_root.music_vol);
};
_root.sound_vol = 100;
_root.sound_switch.gotoAndStop(1);
_root.sound_switch.onRelease = function () {
if (_root.sound_vol == 100) {
_root.sound_switch.gotoAndStop(2);
_root.sound_vol = 0;
} else {
_root.sound_switch.gotoAndStop(1);
_root.sound_vol = 100;
}
_root.sound.setVolume(_root.sound_vol);
};
}
frame 5 {
}
frame 9 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [335, 250], 'obj': 'button_play', 'frame': 13, 'url': '', 'btnPlay': _global.LanguageGame});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
movieClip 129 {
}
movieClip 130 {
}
movieClip 133 {
}
movieClip 136 {
}
movieClip 139 {
}
movieClip 142 {
}
movieClip 143 {
frame 100 {
}
frame 200 {
}
frame 300 {
}
frame 400 {
}
}
frame 13 {
_global.myWaiting = new Waiting(30, 14);
stop;
}
movieClip 148 {
frame 30 {
stop();
}
}
frame 14 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_1, 'answer': _global.str.scene_1_2, 'correct': true, 'frame': 16, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_3, 'answer': _global.str.scene_1_4, 'correct': false, 'frame': 16, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_5, 'answer': _global.str.scene_1_6, 'correct': false, 'frame': 16, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 17);
stop();
}
movieClip 150 {
}
movieClip 151 {
}
movieClip 153 {
}
frame 17 {
_global.myWaiting = new Waiting(30, 18);
stop;
}
frame 18 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_13, 'answer': _global.str.scene_1_14, 'correct': false, 'frame': 21, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_15, 'answer': _global.str.scene_1_16, 'correct': false, 'frame': 21, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_17, 'answer': _global.str.scene_1_18, 'correct': true, 'frame': 21, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 22);
stop();
}
frame 22 {
_global.myWaiting = new Waiting(30, 23);
stop;
}
movieClip 156 {
frame 30 {
stop();
}
}
frame 23 {
_global.myWaiting = new Waiting(30, 24);
stop;
}
movieClip 161 {
}
movieClip 164 {
}
movieClip 167 {
}
movieClip 170 {
}
movieClip 173 {
}
movieClip 174 {
frame 100 {
}
frame 200 {
}
}
frame 24 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_7, 'answer': _global.str.scene_1_8, 'correct': false, 'frame': 26, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_9, 'answer': _global.str.scene_1_10, 'correct': true, 'frame': 26, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_11, 'answer': _global.str.scene_1_12, 'correct': false, 'frame': 26, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 27);
stop();
}
frame 27 {
_global.myWaiting = new Waiting(30, 28);
stop;
}
frame 28 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_19, 'answer': _global.str.scene_1_20, 'correct': false, 'frame': 30, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_21, 'answer': _global.str.scene_1_22, 'correct': false, 'frame': 30, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_23, 'answer': _global.str.scene_1_24, 'correct': true, 'frame': 30, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 31);
stop();
}
frame 31 {
_global.myWaiting = new Waiting(30, 32);
stop;
}
frame 32 {
_global.myWaiting = new Waiting(520, 35);
stop;
}
movieClip 177 {
}
movieClip 180 {
}
movieClip 185 {
}
movieClip 189 {
}
movieClip 192 {
}
movieClip 194 {
}
movieClip 195 {
}
movieClip 196 {
frame 520 {
stop();
}
}
frame 35 {
_global.sequenceList = new Array({'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_1', 'speed': 0.1, 'good': {'frame': 37, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 37, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_2', 'speed': 0.1, 'good': {'frame': 38, 'text': 'mmmm ... so good ...', 'snd': 'like'}, 'bad': {'frame': 38, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_3', 'speed': 0.1, 'good': {'frame': 39, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 39, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_4', 'speed': 0.1, 'good': {'frame': 40, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 40, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_5', 'speed': 0.1, 'good': {'frame': 41, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 41, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_6', 'speed': 0.1, 'good': {'frame': 42, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 42, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_7', 'speed': 0.1, 'good': {'frame': 43, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 43, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_8', 'speed': 0.1, 'good': {'frame': 44, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 44, 'text': 'Stop it!', 'snd': 'dontlike'}}]});
_global.mySequence = new Sequence(_global.sequenceList, [150, 50, 200, 60, false, false], 'btn_next', 45);
_global.newHintTimer = new HintTimer();
stop();
}
movieClip 201 {
}
movieClip 204 {
}
movieClip 207 {
}
movieClip 210 {
}
movieClip 213 {
}
movieClip 216 {
}
movieClip 219 {
}
movieClip 222 {
}
movieClip 225 {
}
movieClip 228 {
}
movieClip 231 {
}
movieClip 234 {
}
movieClip 237 {
}
movieClip 240 {
}
movieClip 243 {
}
movieClip 244 {
}
movieClip 247 {
}
movieClip 250 {
}
movieClip 253 {
}
movieClip 256 {
}
movieClip 259 {
}
movieClip 262 {
}
movieClip 265 {
}
movieClip 266 {
}
movieClip 267 {
}
movieClip 268 {
}
movieClip 269 {
frame 200 {
gotoAndPlay('sex_1');
}
frame 400 {
gotoAndPlay('sex_2');
}
frame 600 {
gotoAndPlay('sex_3');
}
frame 800 {
gotoAndPlay('sex_4');
}
frame 1000 {
gotoAndPlay('sex_5');
}
frame 1200 {
gotoAndPlay('sex_6');
}
frame 1400 {
gotoAndPlay('sex_7');
}
frame 1600 {
gotoAndPlay('sex_8');
}
frame 1800 {
gotoAndPlay('sex_9');
}
}
movieClip 271 {
}
frame 37 {
scenel4.gotoAndPlay('sex_2');
}
frame 38 {
scenel4.gotoAndPlay('sex_3');
}
frame 39 {
scenel4.gotoAndPlay('sex_4');
}
frame 40 {
scenel4.gotoAndPlay('sex_5');
}
frame 41 {
scenel4.gotoAndPlay('sex_6');
}
frame 42 {
scenel4.gotoAndPlay('sex_7');
}
frame 43 {
scenel4.gotoAndPlay('sex_8');
}
frame 44 {
scenel4.gotoAndPlay('sex_9');
}
frame 45 {
_global.myWaiting = new Waiting(30, 46);
stop;
}
frame 46 {
_global.myWaiting = new Waiting(30, 47);
stop;
}
movieClip 276 {
}
movieClip 279 {
}
movieClip 282 {
}
movieClip 285 {
}
movieClip 288 {
}
movieClip 291 {
}
movieClip 295 {
}
movieClip 298 {
}
movieClip 301 {
}
movieClip 304 {
}
movieClip 307 {
}
movieClip 310 {
}
movieClip 313 {
}
movieClip 316 {
}
movieClip 319 {
frame 100 {
gotoAndPlay('sex_111');
}
}
frame 47 {
_global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 1, 'maxFrameJump': 10, 'frame': 49, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']});
stop();
}
frame 49 {
_global.myWaiting = new Waiting(30, 50);
stop;
}
frame 50 {
_global.myWaiting = new Waiting(60, 51);
stop;
}
movieClip 324 {
}
movieClip 327 {
}
movieClip 330 {
}
movieClip 333 {
}
movieClip 336 {
}
movieClip 339 {
}
movieClip 342 {
}
movieClip 345 {
}
movieClip 348 {
}
movieClip 351 {
}
movieClip 354 {
}
movieClip 357 {
}
movieClip 360 {
}
movieClip 363 {
}
movieClip 366 {
}
movieClip 369 {
}
movieClip 372 {
}
movieClip 375 {
}
movieClip 379 {
}
movieClip 382 {
frame 60 {
stop;
}
}
frame 51 {
_global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': 52, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': 53, 'snd': 'temp_1'}, {'btn': 'temp_3', 'time': 9, 'frame': 54, 'snd': 'temp_2'}, {'btn': 'temp_4', 'time': 9, 'frame': 55, 'snd': 'temp_3'});
_global.myRegime = new Regime(_global.regimeList, 'btn_next', 56);
stop();
}
movieClip 383 {
}
movieClip 386 {
}
movieClip 388 {
}
movieClip 390 {
}
movieClip 392 {
}
movieClip 394 {
}
frame 53 {
scen6.gotoAndPlay('sex_1');
}
movieClip 413 {
}
movieClip 419 {
}
movieClip 424 {
}
movieClip 425 {
frame 60 {
gotoAndPlay('sex_1');
}
frame 100 {
gotoAndPlay('sex_2');
}
frame 120 {
gotoAndPlay('sex_3');
}
frame 220 {
stop;
}
}
frame 54 {
scen6.gotoAndPlay('sex_2');
}
frame 55 {
scen6.gotoAndPlay('sex_3');
}
frame 56 {
scen6.gotoAndPlay('finish');
_global.myWaiting = new Waiting(100, 57);
stop;
}
frame 57 {
_global.myWaiting = new Waiting(30, 58);
stop;
}
movieClip 426 {
frame 1 {
stop;
}
}
frame 58 {
_global.myWaiting = new Waiting(140, 59);
stop;
}
movieClip 431 {
}
movieClip 434 {
}
movieClip 437 {
}
movieClip 440 {
}
movieClip 443 {
}
movieClip 446 {
}
movieClip 449 {
}
movieClip 452 {
}
movieClip 455 {
}
movieClip 458 {
}
movieClip 461 {
}
movieClip 464 {
}
movieClip 467 {
}
movieClip 470 {
}
movieClip 473 {
}
movieClip 476 {
}
movieClip 479 {
}
movieClip 483 {
}
frame 59 {
_global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': 60, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': 61, 'snd': 'temp_1'}, {'btn': 'temp_3', 'time': 9, 'frame': 62, 'snd': 'temp_2'}, {'btn': 'temp_4', 'time': 9, 'frame': 63, 'snd': 'temp_3'});
_global.myRegime = new Regime(_global.regimeList, 'btn_next', 64);
stop();
}
movieClip 484 {
}
frame 61 {
scen7.gotoAndPlay('sex_1');
}
movieClip 506 {
frame 96 {
stop;
}
}
movieClip 512 {
frame 81 {
stop;
}
}
movieClip 517 {
frame 66 {
stop;
}
}
movieClip 518 {
frame 60 {
gotoAndPlay('sex_1');
}
frame 100 {
gotoAndPlay('sex_2');
}
frame 120 {
gotoAndPlay('sex_3');
}
frame 220 {
stop;
}
}
frame 62 {
scen7.gotoAndPlay('sex_2');
}
frame 63 {
scen7.gotoAndPlay('sex_3');
}
frame 64 {
scen7.gotoAndPlay('finish');
_global.myWaiting = new Waiting(100, 65);
stop;
}
frame 65 {
_global.myWaiting = new Waiting(30, 66);
stop;
}
movieClip 519 {
frame 1 {
stop;
}
}
frame 66 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [-20, 210], 'obj': 'btn_again', 'frame': 13, 'url': ''}, {'area': [-20, 261], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Lollipop_Cock_Trip-' + _global.OnlineGame});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
movieClip 522 {
}
movieClip 525 {
}
movieClip 528 {
}
movieClip 531 {
}
movieClip 534 {
}
movieClip 536 {
}
movieClip 537 {
}
movieClip 538 {
frame 400 {
stop;
}
}