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glass.swf

This is the info page for
Flash #156605

(Click the ID number above for more basic data on this flash file.)


Text
GLASS CINEMA

V.1.4

GLASS CINEMA

Porn

Porn
Strip

Porn
Strip
Games

Porn
Strip

Games

LOADING...

PLAY

PLAY

In this GLASS CINEMA the movie is
shown behind semitransparent glass.
You have a gun but the glass is
bulletproof!
When the spot light is on a glass pane it
may be broken.
So aim at the spot light and break all glass
panes before the end of the movie!
You have only 16 shots on the 1st level.
Aim and shoot with your mouse

Aim and shoot with
mouse.
Glass pane may be
broken only, when the
spotlight is on it.
Aim at spotlight.
Shoot up all glass
panes before the end
of the movie, to get to
next level.
On the 1st level you
have 16 shots, on the
2nd level - 25 shots.
Movie length  -  1 min.

END

END

CONGRATS!
YOU'VE DONE IT!
NEXT LEVEL

CONGRATS!
YOU'VE DONE IT!
NEXT LEVEL

CONGRATS!
YOU'VE WON THE GAME!

CONGRATS!
YOU'VE WON THE GAME!

0

LEVEL

NEXT TRY

NEXT TRY

NEXT LEVEL

NEXT LEVEL

END

END

END

HELP

HELP

HELP

0

0

HITS

shots
remained

SHOTS

0

00

00

:

TIME

END

PLAY MORE

PLAY MORE

ActionScript [AS1/AS2]

Frame 1
var shotsqntInit = 16; var lev = 1; var cardmax = 12; var bublOff = new Array(); var bubblAr = new Array(); var huntcnt = 0; var targcnt = 0; var glasqnt = 12; var spInc_x = 5; var spInc_y = 3; var spXArr = new Array(0, 3, 3, -5, 5); var spYArr = new Array(0, 5, -5, 3, 3); var bordArr = new Array(); Mouse.show();
Frame 2
var pctLoaded = Math.round((this.getBytesLoaded() / this.getBytesTotal()) * 100); _root.bar_mc._xscale = pctLoaded;
Frame 3
if (this._framesloaded < this._totalframes) { this.gotoAndPlay(2); }
Frame 4
stop(); play_btn.onRelease = function () { play(); };
Frame 5
playBust_mc.gotoAndPlay(2);
Frame 35
bordArr[1] = bordUp_mc; bordArr[2] = bordDn_mc; bordArr[3] = bordRt_mc; bordArr[4] = bordLf_mc; var GlassArr1 = new Array(); GlassArr1[1] = glass01; GlassArr1[2] = glass02; GlassArr1[3] = glass03; GlassArr1[4] = glass04; GlassArr1[5] = glass05; GlassArr1[6] = glass06; GlassArr1[7] = glass07; GlassArr1[8] = glass08; GlassArr1[9] = glass09; GlassArr1[10] = glass10; GlassArr1[11] = glass11; GlassArr1[12] = glass12; stop(); play_btn.onRelease = function () { play(); }; spotlight_mc.onEnterFrame = function () { this._x = this._x + spInc_x; this._y = this._y + spInc_y; i = 1; while (i <= 4) { if (this.spotCenter_mc.hitTest(bordArr[i])) { if (i > 2) { spInc_x = spXArr[i]; } if (i <= 2) { spInc_y = spYArr[i]; } } i++; } i = 1; while (i <= glasqnt) { if (this.hitTest(GlassArr1[i])) { GlassArr1[i].transp_mc._visible = true; } else { GlassArr1[i].transp_mc._visible = false; } i++; } };
Frame 36
playBust_mc.gotoAndPlay(2);
Frame 71
function bullethome() { bullet1_mc._visible = false; bulletFlag = false; bullet1_mc._y = bullInit_Y; bullet1_mc._x = bullInit_X; bullet1_mc._xscale = 60; bullet1_mc._yscale = bullet1_mc._xscale; bullcnt = 0; if (shotsquant > 0) { gun_mc.patrload_mc.gotoAndPlay(2); } else if (huntcnt < glasqnt) { if (lev < 3) { AlarmShots_mc.play(); winFlag = true; tylene_mc.stop(); spotlight_mc._visible = false; playMore_btn._visible = true; } } } function displaytime() { if (Seconds < 10) { secstr = "0" + Seconds; } else { secstr = "" + Seconds; } if (Minutes < 10) { minstr = "0" + Minutes; } else { minstr = "" + Minutes; } min_txt.text = minstr; sec_txt.text = secstr; } function randRange(min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); } var cc = 0; var Seconds = 0; var Minutes = 0; var secstr = "00"; var minstr = "00"; var Timelim = 360; var loaded = false; var bullcnt = 0; var bullet_x = 0; var bullet_y = 0; var angle1 = 0; var bullInit_X = bullet1_mc._x; var bullInit_Y = bullet1_mc._y; var i; var patrflag = new Array(); var MyPatrons = new Array(); var shotsquant = shotsqntInit; var reloadFlag = false; var ptCnt = 1; var DuloX; var DuloY; var bulletFlag = false; var winFlag = false; var crntTarg; var shotCnt = 0; var NextlevFlag = false; var wt = 0; var GlassArr1 = new Array(); var GlassArr2 = new Array(); GlassArr1[1] = glass01; GlassArr1[2] = glass02; GlassArr1[3] = glass03; GlassArr1[4] = glass04; GlassArr1[5] = glass05; GlassArr1[6] = glass06; GlassArr1[7] = glass07; GlassArr1[8] = glass08; GlassArr1[9] = glass09; GlassArr1[10] = glass10; GlassArr1[11] = glass11; GlassArr1[12] = glass12; GlassArr2[1] = gsm1; GlassArr2[2] = gsm2; GlassArr2[3] = gsm3; GlassArr2[4] = gsm4; GlassArr2[5] = gsm5; GlassArr2[6] = gsm6; GlassArr2[7] = gsm7; GlassArr2[8] = gsm8; GlassArr2[9] = gsm9; GlassArr2[10] = gsm10; GlassArr2[11] = gsm11; GlassArr2[12] = gsm12; GlassArr2[13] = gsm13; GlassArr2[14] = gsm14; GlassArr2[15] = gsm15; GlassArr2[16] = gsm16; GlassArr2[17] = gsm17; GlassArr2[18] = gsm18; GlassArr2[19] = gsm19; GlassArr2[20] = gsm20; switch (lev) { case 1 : glasqnt = 12; shotsquant = 16; i = 1; while (i <= glasqnt) { bubblAr[i] = GlassArr1[i]; i++; } i = 1; while (i <= 20) { GlassArr2[i]._visible = false; i++; } break; case 2 : glasqnt = 20; shotsquant = 25; i = 1; while (i <= glasqnt) { bubblAr[i] = GlassArr2[i]; i++; } i = 1; while (i <= 12) { GlassArr1[i]._visible = false; i++; } break; case 3 : glasqnt = 20; shotsquant = 0; i = 1; while (i <= 20) { GlassArr2[i]._visible = false; i++; } i = 1; while (i <= 12) { GlassArr1[i]._visible = false; i++; } spotlight_mc._visible = false; wt++; } i = 1; while (i <= glasqnt) { bubblAr[i].transp_mc._visible = false; i++; } bordArr[1] = bordUp_mc; bordArr[2] = bordDn_mc; bordArr[3] = bordRt_mc; bordArr[4] = bordLf_mc; levelUp_mc.setMask(levMask_mc); levelUp_mc.level_txt.text = 0; victory_mc.setMask(vicMask_mc); victory2_mc.setMask(vicMask2_mc); help_mc._visible = false; playMore_btn._visible = false; nextLev_btn._visible = false; screenWt_mc._alpha = 0; min_txt.text = minstr; sec_txt.text = secstr; loaded = true; bullethome(); gun_mc.patrload_mc.gotoAndStop(1); reloadFlag = true; level_txt.text = lev; huntcnt = 0; hunt_txt.text = huntcnt; shotscount_txt.text = shotsquant; if (lev == 3) { victory2_mc.play(); } stop(); gun_mc.patrload_mc.onEnterFrame = function () { if (this._currentframe >= 20) { loaded = true; gun_mc.bulletblack_mc._visible = true; } }; bullet1_mc.onEnterFrame = function () { var _local5 = (_root._xmouse - bullInit_X) / (bullInit_Y - _root._ymouse); var _local4 = Math.atan(_local5); angle1 = (_local4 * 90) / 1.57; gun_mc._rotation = angle1; if (bulletFlag) { if (bullet_xy_mc._alpha == 50) { bullet_xy_mc._alpha = 100; bullet_x = Math.sin(_local4) * 40; bullet_y = Math.cos(_local4) * 40; bullet1_mc._rotation = angle1; this._visible = true; } this._x = this._x + bullet_x; this._y = this._y - bullet_y; this._xscale = this._xscale - 3.5; this._yscale = this._yscale - 3.5; bullcnt++; if (this.warhead_mc.hitTest(spotlight_mc)) { var _local3 = 1; while (_local3 <= glasqnt) { if ((this._x > 70) && (this._x < 670)) { if (this.warhead_mc.hitTest(bubblAr[_local3])) { if (bubblAr[_local3]._visible) { if (randRange(1, 10) > 5) { splash1_mc._x = bubblAr[_local3]._x; splash1_mc._y = bubblAr[_local3]._y; splash1_mc.gotoAndPlay(2); } else { splash2_mc._x = bubblAr[_local3]._x; splash2_mc._y = bubblAr[_local3]._y; splash2_mc.gotoAndPlay(2); } bubblAr[_local3]._visible = false; huntcnt++; hunt_txt.text = huntcnt; if (huntcnt >= glasqnt) { wt++; NextlevFlag = true; } bublOff[_local3] = false; tarflag[_local3] = false; bullethome(); } } } _local3++; } } if (bullcnt > 23) { bullethome(); } } }; var levOld = 0; var levCng = false; var memY = levelUp_mc.level_txt._y; var Licr = 2; levelUp_mc.onEnterFrame = function () { if (levOld != lev) { this.levelN_txt.text = lev; levCng = true; if (lev > levOld) { Licr = 2; } else { Licr = -2; this.levelN_txt._y = this.level_txt._y - 30; } } if (levCng) { this.level_txt._y = this.level_txt._y - Licr; this.levelN_txt._y = this.levelN_txt._y - Licr; if (Licr > 0) { if (this.levelN_txt._y <= memY) { this.level_txt.text = lev; this.level_txt._y = memY; this.levelN_txt._y = this.level_txt._y + 30; levCng = false; levOld = lev; } } else if (this.levelN_txt._y >= memY) { this.level_txt.text = lev; this.level_txt._y = memY; this.levelN_txt._y = this.level_txt._y + 30; levCng = false; levOld = lev; } } }; feild_btn.onRelease = function () { if (!winFlag) { if (loaded) { if (shotsquant > 0) { bullet_xy_mc._alpha = 50; shooSnd_mc.play(); bulletFlag = true; bullet1_mc._x = DuloX; bullet1_mc._y = DuloY; shotCnt++; shots_txt.text = shotCnt; bullcnt = 0; gun_mc.bulletblack_mc._visible = false; loaded = false; reloadFlag = true; shotsquant--; shotscount_txt.text = shotsquant; } else { AlarmShots_mc.play(); winFlag = true; tylene_mc.stop(); spotlight_mc._visible = false; playMore_btn._visible = true; } } } }; spotlight_mc.onEnterFrame = function () { this._x = this._x + spInc_x; this._y = this._y + spInc_y; i = 1; while (i <= 4) { if (this.spotCenter_mc.hitTest(bordArr[i])) { if (i > 2) { spInc_x = spXArr[i]; } if (i <= 2) { spInc_y = spYArr[i]; } } i++; } i = 1; while (i <= glasqnt) { if (this.hitTest(bubblAr[i])) { bubblAr[i].transp_mc._visible = true; } else { bubblAr[i].transp_mc._visible = false; } i++; } }; timer_mc.onEnterFrame = function () { if (!winFlag) { cc++; } if (cc >= 30) { cc = 0; Seconds++; sT++; if (Seconds == 57) { trusy_mc.play(); } if (Seconds >= 60) { Seconds = 0; Minutes++; if (Minutes >= 1) { winFlag = true; alarm_mc.play(); tylene_mc.stop(); spotlight_mc._visible = false; if (NextlevFlag) { nextLev_btn._visible = true; } else { playMore_btn._visible = true; gameOver_mc.play(); } } } displaytime(); } if (wt > 0) { wt++; if (wt >= 30) { wt = 0; if (lev < 3) { victory_mc.play(); lev++; } else { victory2_mc.gotoAndPlay(2); lev = 3; } } } }; screenWt_mc.onEnterFrame = function () { if (winFlag) { if (this._alpha < 100) { this._alpha++; } } }; playMore_btn.onRelease = function () { gotoAndPlay ("initNext"); }; nextLev_btn.onRelease = function () { gotoAndPlay ("initNext"); }; END_btn.onRelease = function () { gotoAndPlay ("endinit"); }; Help_btn.onRelease = function () { if (!help_mc._visible) { help_mc._visible = true; } else { help_mc._visible = false; } };
Instance of Symbol 146 MovieClip "aim_mc" in Frame 71
onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 72
Mouse.show(); stop(); playMore_btn.onRelease = function () { gotoAndPlay ("initstart"); };
Symbol 16 MovieClip Frame 1
stop();
Symbol 16 MovieClip Frame 45
stop();
Symbol 29 Button
on (release) { getURL ("http://www.pornstripgames.com/"); }
Symbol 34 Button
on (release) { getURL ("http://www.pornstripgames.com/"); }
Symbol 60 MovieClip Frame 1
stop();
Symbol 60 MovieClip Frame 2
play();
Symbol 82 MovieClip Frame 1
stop();
Symbol 82 MovieClip Frame 70
stop();
Symbol 85 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 105
stop();
Symbol 88 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 105
stop();
Symbol 100 MovieClip Frame 1
stop();
Symbol 117 MovieClip Frame 1
stop();
Symbol 117 MovieClip Frame 2
burstSound_mc.play();
Symbol 117 MovieClip Frame 24
gotoAndStop (1);
Symbol 119 MovieClip Frame 1
stop();
Symbol 120 MovieClip Frame 1
stop();
Symbol 120 MovieClip Frame 2
burstSound_mc.play();
Symbol 120 MovieClip Frame 24
gotoAndStop (1);
Symbol 148 MovieClip Frame 1
stop();
Symbol 154 MovieClip Frame 1
stop();
Symbol 154 MovieClip Frame 20
gotoAndStop (1);
Symbol 182 MovieClip Frame 1
stop();
Symbol 182 MovieClip Frame 27
gotoAndStop (1);
Symbol 183 MovieClip Frame 1
stop();
Symbol 183 MovieClip Frame 43
stop();

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Instance Names

"glass01"Frame 1Symbol 6 MovieClip
"glass02"Frame 1Symbol 6 MovieClip
"glass03"Frame 1Symbol 6 MovieClip
"glass04"Frame 1Symbol 6 MovieClip
"glass05"Frame 1Symbol 6 MovieClip
"glass06"Frame 1Symbol 6 MovieClip
"glass07"Frame 1Symbol 6 MovieClip
"glass08"Frame 1Symbol 6 MovieClip
"glass09"Frame 1Symbol 6 MovieClip
"glass10"Frame 1Symbol 6 MovieClip
"glass11"Frame 1Symbol 6 MovieClip
"glass12"Frame 1Symbol 6 MovieClip
"doorka_mc"Frame 1Symbol 16 MovieClip
"PSG3_btn"Frame 1Symbol 29 Button
"psg4_btn"Frame 1Symbol 34 Button
"bar_mc"Frame 2Symbol 36 MovieClip
"play_btn"Frame 4Symbol 47 Button
"playBust_mc"Frame 5Symbol 60 MovieClip
"bordUp_mc"Frame 35Symbol 62 MovieClip
"bordDn_mc"Frame 35Symbol 62 MovieClip
"bordLf_mc"Frame 35Symbol 62 MovieClip
"bordRt_mc"Frame 35Symbol 62 MovieClip
"spotlight_mc"Frame 35Symbol 66 MovieClip
"play_btn"Frame 35Symbol 47 Button
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"bullet_xy_mc"Frame 71Symbol 70 MovieClip
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"tylene_mc"Frame 71Symbol 72 MovieClip
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"glass01"Frame 71Symbol 6 MovieClip
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"gsm1"Frame 71Symbol 90 MovieClip
"gsm2"Frame 71Symbol 90 MovieClip
"gsm3"Frame 71Symbol 90 MovieClip
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"gsm6"Frame 71Symbol 90 MovieClip
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"gsm16"Frame 71Symbol 90 MovieClip
"gsm17"Frame 71Symbol 90 MovieClip
"gsm18"Frame 71Symbol 90 MovieClip
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"gsm20"Frame 71Symbol 90 MovieClip
"levelUp_mc"Frame 71Symbol 95 MovieClip
"levMask_mc"Frame 71Symbol 97 MovieClip
"spotlight_mc"Frame 71Symbol 66 MovieClip
"bordUp_mc"Frame 71Symbol 62 MovieClip
"bordDn_mc"Frame 71Symbol 62 MovieClip
"bordLf_mc"Frame 71Symbol 62 MovieClip
"bordRt_mc"Frame 71Symbol 62 MovieClip
"splash1_mc"Frame 71Symbol 117 MovieClip
"splash2_mc"Frame 71Symbol 120 MovieClip
"doorka_mc"Frame 71Symbol 16 MovieClip
"bullet1_mc"Frame 71Symbol 124 MovieClip
"playMore_btn"Frame 71Symbol 131 Button
"nextLev_btn"Frame 71Symbol 134 Button
"END_btn"Frame 71Symbol 140 Button
"Help_btn"Frame 71Symbol 144 Button
"aim_mc"Frame 71Symbol 146 MovieClip
"trusy_mc"Frame 71Symbol 148 MovieClip
"gun_mc"Frame 71Symbol 158 MovieClip
"shotscount_txt"Frame 71Symbol 160 EditableText
"hunt_txt"Frame 71Symbol 162 EditableText
"shots_txt"Frame 71Symbol 168 EditableText
"min_txt"Frame 71Symbol 170 EditableText
"sec_txt"Frame 71Symbol 171 EditableText
"vicMask_mc"Frame 71Symbol 175 MovieClip
"vicMask2_mc"Frame 71Symbol 175 MovieClip
"feild_btn"Frame 71Symbol 176 Button
"alarm_mc"Frame 71Symbol 182 MovieClip
"AlarmShots_mc"Frame 71Symbol 183 MovieClip
"glass01"Frame 72Symbol 6 MovieClip
"glass02"Frame 72Symbol 6 MovieClip
"glass03"Frame 72Symbol 6 MovieClip
"glass04"Frame 72Symbol 6 MovieClip
"glass05"Frame 72Symbol 6 MovieClip
"glass06"Frame 72Symbol 6 MovieClip
"glass07"Frame 72Symbol 6 MovieClip
"glass08"Frame 72Symbol 6 MovieClip
"glass09"Frame 72Symbol 6 MovieClip
"glass10"Frame 72Symbol 6 MovieClip
"glass11"Frame 72Symbol 6 MovieClip
"glass12"Frame 72Symbol 6 MovieClip
"doorka_mc"Frame 72Symbol 16 MovieClip
"PSG3_btn"Frame 72Symbol 29 Button
"psg4_btn"Frame 72Symbol 34 Button
"playMore_btn"Frame 72Symbol 190 Button
"transp_mc"Symbol 6 MovieClip Frame 1Symbol 4 MovieClip
"spotCenter_mc"Symbol 66 MovieClip Frame 1Symbol 65 MovieClip
"transp_mc"Symbol 90 MovieClip Frame 1Symbol 4 MovieClip
"level_txt"Symbol 95 MovieClip Frame 1Symbol 93 EditableText
"levelN_txt"Symbol 95 MovieClip Frame 1Symbol 94 EditableText
"burstSound_mc"Symbol 117 MovieClip Frame 1Symbol 100 MovieClip
"burstSound_mc"Symbol 120 MovieClip Frame 1Symbol 119 MovieClip
"warhead_mc"Symbol 124 MovieClip Frame 1Symbol 123 MovieClip
"gunend_mc"Symbol 158 MovieClip Frame 1Symbol 150 MovieClip
"patrload_mc"Symbol 158 MovieClip Frame 1Symbol 154 MovieClip
"bulletblack_mc"Symbol 158 MovieClip Frame 1Symbol 156 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"initstart"Frame 1
"initNext"Frame 70
"mainstart"Frame 71
"endinit"Frame 72
"doorOpen"Symbol 16 MovieClip Frame 2
"splashgo"Symbol 117 MovieClip Frame 2
"splashgo"Symbol 120 MovieClip Frame 2




http://swfchan.com/32/156605/info.shtml
Created: 9/8 -2019 16:25:45 Last modified: 9/8 -2019 16:25:45 Server time: 29/04 -2024 19:58:27