STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228074 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2560 · P5120 |
This is the info page for Flash #156605 |
GLASS CINEMA |
V.1.4 |
GLASS CINEMA |
Porn |
Porn Strip |
Porn Strip Games |
Porn Strip |
Games |
LOADING... |
PLAY |
PLAY |
In this GLASS CINEMA the movie is shown behind semitransparent glass. You have a gun but the glass is bulletproof! When the spot light is on a glass pane it may be broken. So aim at the spot light and break all glass panes before the end of the movie! You have only 16 shots on the 1st level. Aim and shoot with your mouse |
Aim and shoot with mouse. Glass pane may be broken only, when the spotlight is on it. Aim at spotlight. Shoot up all glass panes before the end of the movie, to get to next level. On the 1st level you have 16 shots, on the 2nd level - 25 shots. Movie length - 1 min. |
END |
END |
CONGRATS! YOU'VE DONE IT! NEXT LEVEL |
CONGRATS! YOU'VE DONE IT! NEXT LEVEL |
CONGRATS! YOU'VE WON THE GAME! |
CONGRATS! YOU'VE WON THE GAME! |
0 |
LEVEL |
NEXT TRY |
NEXT TRY |
NEXT LEVEL |
NEXT LEVEL |
END |
END |
END |
HELP |
HELP |
HELP |
0 |
0 |
HITS |
shots remained |
SHOTS |
0 |
00 |
00 |
: |
TIME |
END |
PLAY MORE |
PLAY MORE |
ActionScript [AS1/AS2]
Frame 1var shotsqntInit = 16; var lev = 1; var cardmax = 12; var bublOff = new Array(); var bubblAr = new Array(); var huntcnt = 0; var targcnt = 0; var glasqnt = 12; var spInc_x = 5; var spInc_y = 3; var spXArr = new Array(0, 3, 3, -5, 5); var spYArr = new Array(0, 5, -5, 3, 3); var bordArr = new Array(); Mouse.show();Frame 2var pctLoaded = Math.round((this.getBytesLoaded() / this.getBytesTotal()) * 100); _root.bar_mc._xscale = pctLoaded;Frame 3if (this._framesloaded < this._totalframes) { this.gotoAndPlay(2); }Frame 4stop(); play_btn.onRelease = function () { play(); };Frame 5playBust_mc.gotoAndPlay(2);Frame 35bordArr[1] = bordUp_mc; bordArr[2] = bordDn_mc; bordArr[3] = bordRt_mc; bordArr[4] = bordLf_mc; var GlassArr1 = new Array(); GlassArr1[1] = glass01; GlassArr1[2] = glass02; GlassArr1[3] = glass03; GlassArr1[4] = glass04; GlassArr1[5] = glass05; GlassArr1[6] = glass06; GlassArr1[7] = glass07; GlassArr1[8] = glass08; GlassArr1[9] = glass09; GlassArr1[10] = glass10; GlassArr1[11] = glass11; GlassArr1[12] = glass12; stop(); play_btn.onRelease = function () { play(); }; spotlight_mc.onEnterFrame = function () { this._x = this._x + spInc_x; this._y = this._y + spInc_y; i = 1; while (i <= 4) { if (this.spotCenter_mc.hitTest(bordArr[i])) { if (i > 2) { spInc_x = spXArr[i]; } if (i <= 2) { spInc_y = spYArr[i]; } } i++; } i = 1; while (i <= glasqnt) { if (this.hitTest(GlassArr1[i])) { GlassArr1[i].transp_mc._visible = true; } else { GlassArr1[i].transp_mc._visible = false; } i++; } };Frame 36playBust_mc.gotoAndPlay(2);Frame 71function bullethome() { bullet1_mc._visible = false; bulletFlag = false; bullet1_mc._y = bullInit_Y; bullet1_mc._x = bullInit_X; bullet1_mc._xscale = 60; bullet1_mc._yscale = bullet1_mc._xscale; bullcnt = 0; if (shotsquant > 0) { gun_mc.patrload_mc.gotoAndPlay(2); } else if (huntcnt < glasqnt) { if (lev < 3) { AlarmShots_mc.play(); winFlag = true; tylene_mc.stop(); spotlight_mc._visible = false; playMore_btn._visible = true; } } } function displaytime() { if (Seconds < 10) { secstr = "0" + Seconds; } else { secstr = "" + Seconds; } if (Minutes < 10) { minstr = "0" + Minutes; } else { minstr = "" + Minutes; } min_txt.text = minstr; sec_txt.text = secstr; } function randRange(min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); } var cc = 0; var Seconds = 0; var Minutes = 0; var secstr = "00"; var minstr = "00"; var Timelim = 360; var loaded = false; var bullcnt = 0; var bullet_x = 0; var bullet_y = 0; var angle1 = 0; var bullInit_X = bullet1_mc._x; var bullInit_Y = bullet1_mc._y; var i; var patrflag = new Array(); var MyPatrons = new Array(); var shotsquant = shotsqntInit; var reloadFlag = false; var ptCnt = 1; var DuloX; var DuloY; var bulletFlag = false; var winFlag = false; var crntTarg; var shotCnt = 0; var NextlevFlag = false; var wt = 0; var GlassArr1 = new Array(); var GlassArr2 = new Array(); GlassArr1[1] = glass01; GlassArr1[2] = glass02; GlassArr1[3] = glass03; GlassArr1[4] = glass04; GlassArr1[5] = glass05; GlassArr1[6] = glass06; GlassArr1[7] = glass07; GlassArr1[8] = glass08; GlassArr1[9] = glass09; GlassArr1[10] = glass10; GlassArr1[11] = glass11; GlassArr1[12] = glass12; GlassArr2[1] = gsm1; GlassArr2[2] = gsm2; GlassArr2[3] = gsm3; GlassArr2[4] = gsm4; GlassArr2[5] = gsm5; GlassArr2[6] = gsm6; GlassArr2[7] = gsm7; GlassArr2[8] = gsm8; GlassArr2[9] = gsm9; GlassArr2[10] = gsm10; GlassArr2[11] = gsm11; GlassArr2[12] = gsm12; GlassArr2[13] = gsm13; GlassArr2[14] = gsm14; GlassArr2[15] = gsm15; GlassArr2[16] = gsm16; GlassArr2[17] = gsm17; GlassArr2[18] = gsm18; GlassArr2[19] = gsm19; GlassArr2[20] = gsm20; switch (lev) { case 1 : glasqnt = 12; shotsquant = 16; i = 1; while (i <= glasqnt) { bubblAr[i] = GlassArr1[i]; i++; } i = 1; while (i <= 20) { GlassArr2[i]._visible = false; i++; } break; case 2 : glasqnt = 20; shotsquant = 25; i = 1; while (i <= glasqnt) { bubblAr[i] = GlassArr2[i]; i++; } i = 1; while (i <= 12) { GlassArr1[i]._visible = false; i++; } break; case 3 : glasqnt = 20; shotsquant = 0; i = 1; while (i <= 20) { GlassArr2[i]._visible = false; i++; } i = 1; while (i <= 12) { GlassArr1[i]._visible = false; i++; } spotlight_mc._visible = false; wt++; } i = 1; while (i <= glasqnt) { bubblAr[i].transp_mc._visible = false; i++; } bordArr[1] = bordUp_mc; bordArr[2] = bordDn_mc; bordArr[3] = bordRt_mc; bordArr[4] = bordLf_mc; levelUp_mc.setMask(levMask_mc); levelUp_mc.level_txt.text = 0; victory_mc.setMask(vicMask_mc); victory2_mc.setMask(vicMask2_mc); help_mc._visible = false; playMore_btn._visible = false; nextLev_btn._visible = false; screenWt_mc._alpha = 0; min_txt.text = minstr; sec_txt.text = secstr; loaded = true; bullethome(); gun_mc.patrload_mc.gotoAndStop(1); reloadFlag = true; level_txt.text = lev; huntcnt = 0; hunt_txt.text = huntcnt; shotscount_txt.text = shotsquant; if (lev == 3) { victory2_mc.play(); } stop(); gun_mc.patrload_mc.onEnterFrame = function () { if (this._currentframe >= 20) { loaded = true; gun_mc.bulletblack_mc._visible = true; } }; bullet1_mc.onEnterFrame = function () { var _local5 = (_root._xmouse - bullInit_X) / (bullInit_Y - _root._ymouse); var _local4 = Math.atan(_local5); angle1 = (_local4 * 90) / 1.57; gun_mc._rotation = angle1; if (bulletFlag) { if (bullet_xy_mc._alpha == 50) { bullet_xy_mc._alpha = 100; bullet_x = Math.sin(_local4) * 40; bullet_y = Math.cos(_local4) * 40; bullet1_mc._rotation = angle1; this._visible = true; } this._x = this._x + bullet_x; this._y = this._y - bullet_y; this._xscale = this._xscale - 3.5; this._yscale = this._yscale - 3.5; bullcnt++; if (this.warhead_mc.hitTest(spotlight_mc)) { var _local3 = 1; while (_local3 <= glasqnt) { if ((this._x > 70) && (this._x < 670)) { if (this.warhead_mc.hitTest(bubblAr[_local3])) { if (bubblAr[_local3]._visible) { if (randRange(1, 10) > 5) { splash1_mc._x = bubblAr[_local3]._x; splash1_mc._y = bubblAr[_local3]._y; splash1_mc.gotoAndPlay(2); } else { splash2_mc._x = bubblAr[_local3]._x; splash2_mc._y = bubblAr[_local3]._y; splash2_mc.gotoAndPlay(2); } bubblAr[_local3]._visible = false; huntcnt++; hunt_txt.text = huntcnt; if (huntcnt >= glasqnt) { wt++; NextlevFlag = true; } bublOff[_local3] = false; tarflag[_local3] = false; bullethome(); } } } _local3++; } } if (bullcnt > 23) { bullethome(); } } }; var levOld = 0; var levCng = false; var memY = levelUp_mc.level_txt._y; var Licr = 2; levelUp_mc.onEnterFrame = function () { if (levOld != lev) { this.levelN_txt.text = lev; levCng = true; if (lev > levOld) { Licr = 2; } else { Licr = -2; this.levelN_txt._y = this.level_txt._y - 30; } } if (levCng) { this.level_txt._y = this.level_txt._y - Licr; this.levelN_txt._y = this.levelN_txt._y - Licr; if (Licr > 0) { if (this.levelN_txt._y <= memY) { this.level_txt.text = lev; this.level_txt._y = memY; this.levelN_txt._y = this.level_txt._y + 30; levCng = false; levOld = lev; } } else if (this.levelN_txt._y >= memY) { this.level_txt.text = lev; this.level_txt._y = memY; this.levelN_txt._y = this.level_txt._y + 30; levCng = false; levOld = lev; } } }; feild_btn.onRelease = function () { if (!winFlag) { if (loaded) { if (shotsquant > 0) { bullet_xy_mc._alpha = 50; shooSnd_mc.play(); bulletFlag = true; bullet1_mc._x = DuloX; bullet1_mc._y = DuloY; shotCnt++; shots_txt.text = shotCnt; bullcnt = 0; gun_mc.bulletblack_mc._visible = false; loaded = false; reloadFlag = true; shotsquant--; shotscount_txt.text = shotsquant; } else { AlarmShots_mc.play(); winFlag = true; tylene_mc.stop(); spotlight_mc._visible = false; playMore_btn._visible = true; } } } }; spotlight_mc.onEnterFrame = function () { this._x = this._x + spInc_x; this._y = this._y + spInc_y; i = 1; while (i <= 4) { if (this.spotCenter_mc.hitTest(bordArr[i])) { if (i > 2) { spInc_x = spXArr[i]; } if (i <= 2) { spInc_y = spYArr[i]; } } i++; } i = 1; while (i <= glasqnt) { if (this.hitTest(bubblAr[i])) { bubblAr[i].transp_mc._visible = true; } else { bubblAr[i].transp_mc._visible = false; } i++; } }; timer_mc.onEnterFrame = function () { if (!winFlag) { cc++; } if (cc >= 30) { cc = 0; Seconds++; sT++; if (Seconds == 57) { trusy_mc.play(); } if (Seconds >= 60) { Seconds = 0; Minutes++; if (Minutes >= 1) { winFlag = true; alarm_mc.play(); tylene_mc.stop(); spotlight_mc._visible = false; if (NextlevFlag) { nextLev_btn._visible = true; } else { playMore_btn._visible = true; gameOver_mc.play(); } } } displaytime(); } if (wt > 0) { wt++; if (wt >= 30) { wt = 0; if (lev < 3) { victory_mc.play(); lev++; } else { victory2_mc.gotoAndPlay(2); lev = 3; } } } }; screenWt_mc.onEnterFrame = function () { if (winFlag) { if (this._alpha < 100) { this._alpha++; } } }; playMore_btn.onRelease = function () { gotoAndPlay ("initNext"); }; nextLev_btn.onRelease = function () { gotoAndPlay ("initNext"); }; END_btn.onRelease = function () { gotoAndPlay ("endinit"); }; Help_btn.onRelease = function () { if (!help_mc._visible) { help_mc._visible = true; } else { help_mc._visible = false; } };Instance of Symbol 146 MovieClip "aim_mc" in Frame 71onClipEvent (load) { Mouse.hide(); startDrag (this, true); }Frame 72Mouse.show(); stop(); playMore_btn.onRelease = function () { gotoAndPlay ("initstart"); };Symbol 16 MovieClip Frame 1stop();Symbol 16 MovieClip Frame 45stop();Symbol 29 Buttonon (release) { getURL ("http://www.pornstripgames.com/"); }Symbol 34 Buttonon (release) { getURL ("http://www.pornstripgames.com/"); }Symbol 60 MovieClip Frame 1stop();Symbol 60 MovieClip Frame 2play();Symbol 82 MovieClip Frame 1stop();Symbol 82 MovieClip Frame 70stop();Symbol 85 MovieClip Frame 1stop();Symbol 85 MovieClip Frame 105stop();Symbol 88 MovieClip Frame 1stop();Symbol 88 MovieClip Frame 105stop();Symbol 100 MovieClip Frame 1stop();Symbol 117 MovieClip Frame 1stop();Symbol 117 MovieClip Frame 2burstSound_mc.play();Symbol 117 MovieClip Frame 24gotoAndStop (1);Symbol 119 MovieClip Frame 1stop();Symbol 120 MovieClip Frame 1stop();Symbol 120 MovieClip Frame 2burstSound_mc.play();Symbol 120 MovieClip Frame 24gotoAndStop (1);Symbol 148 MovieClip Frame 1stop();Symbol 154 MovieClip Frame 1stop();Symbol 154 MovieClip Frame 20gotoAndStop (1);Symbol 182 MovieClip Frame 1stop();Symbol 182 MovieClip Frame 27gotoAndStop (1);Symbol 183 MovieClip Frame 1stop();Symbol 183 MovieClip Frame 43stop();
Library Items
Symbol 1 Graphic | Used by:Timeline | |
Symbol 2 Graphic | Used by:6 | |
Symbol 3 Graphic | Used by:4 | |
Symbol 4 MovieClip | Uses:3 | Used by:6 90 |
Symbol 5 Graphic | Used by:6 | |
Symbol 6 MovieClip | Uses:2 4 5 | Used by:Timeline |
Symbol 7 Graphic | Used by:Timeline | |
Symbol 8 Graphic | Used by:Timeline | |
Symbol 9 Bitmap | Used by:10 185 | |
Symbol 10 Graphic | Uses:9 | Used by:Timeline |
Symbol 11 Graphic | Used by:16 | |
Symbol 12 Graphic | Used by:16 | |
Symbol 13 Graphic | Used by:16 | |
Symbol 14 Graphic | Used by:16 | |
Symbol 15 Graphic | Used by:16 | |
Symbol 16 MovieClip | Uses:11 12 13 14 15 | Used by:Timeline |
Symbol 17 Graphic | Used by:Timeline | |
Symbol 18 Font | Used by:19 22 | |
Symbol 19 Text | Uses:18 | Used by:Timeline |
Symbol 20 Font | Used by:21 49 74 173 | |
Symbol 21 Text | Uses:20 | Used by:Timeline |
Symbol 22 Text | Uses:18 | Used by:Timeline |
Symbol 23 Graphic | Used by:28 29 | |
Symbol 24 Font | Used by:25 26 27 31 32 | |
Symbol 25 Text | Uses:24 | Used by:28 |
Symbol 26 Text | Uses:24 | Used by:28 |
Symbol 27 Text | Uses:24 | Used by:28 |
Symbol 28 MovieClip | Uses:23 25 26 27 | Used by:29 |
Symbol 29 Button | Uses:28 23 | Used by:Timeline |
Symbol 30 Graphic | Used by:34 | |
Symbol 31 Text | Uses:24 | Used by:34 |
Symbol 32 Text | Uses:24 | Used by:34 |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 Button | Uses:30 31 32 33 | Used by:Timeline |
Symbol 35 Graphic | Used by:36 70 97 | |
Symbol 36 MovieClip | Uses:35 | Used by:Timeline |
Symbol 37 Font | Used by:38 | |
Symbol 38 Text | Uses:37 | Used by:Timeline |
Symbol 39 Graphic | Used by:Timeline | |
Symbol 40 Graphic | Used by:47 | |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip | Uses:41 | Used by:47 |
Symbol 43 Font | Used by:44 46 128 130 132 133 136 138 139 141 142 143 160 162 163 166 168 170 171 172 188 189 | |
Symbol 44 Text | Uses:43 | Used by:47 |
Symbol 45 Graphic | Used by:47 | |
Symbol 46 Text | Uses:43 | Used by:47 |
Symbol 47 Button | Uses:40 42 44 45 46 | Used by:Timeline |
Symbol 48 Font | Used by:49 187 | |
Symbol 49 Text | Uses:20 48 | Used by:Timeline |
Symbol 50 Graphic | Used by:60 | |
Symbol 51 Graphic | Used by:60 | |
Symbol 52 Graphic | Used by:60 | |
Symbol 53 Graphic | Used by:60 | |
Symbol 54 Graphic | Used by:60 | |
Symbol 55 Graphic | Used by:60 | |
Symbol 56 Sound | Used by:60 100 119 | |
Symbol 57 Graphic | Used by:60 | |
Symbol 58 Graphic | Used by:60 | |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip | Uses:50 51 52 53 54 55 56 57 58 59 | Used by:Timeline |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 MovieClip | Uses:61 | Used by:Timeline |
Symbol 63 Graphic | Used by:66 | |
Symbol 64 Graphic | Used by:65 117 120 | |
Symbol 65 MovieClip | Uses:64 | Used by:66 |
Symbol 66 MovieClip | Uses:63 65 | Used by:Timeline |
Symbol 67 Graphic | Used by:Timeline | |
Symbol 68 Bitmap | Used by:69 98 | |
Symbol 69 Graphic | Uses:68 | Used by:Timeline |
Symbol 70 MovieClip | Uses:35 | Used by:Timeline |
Symbol 71 Video | Used by:72 | |
Symbol 72 MovieClip | Uses:71 SS1 | Used by:Timeline |
Symbol 73 Graphic | Used by:Timeline | |
Symbol 74 Text | Uses:20 | Used by:75 |
Symbol 75 MovieClip | Uses:74 | Used by:Timeline |
Symbol 76 Graphic | Used by:77 | |
Symbol 77 MovieClip | Uses:76 | Used by:Timeline |
Symbol 78 Graphic | Used by:82 85 88 148 176 | |
Symbol 79 Font | Used by:80 81 83 84 86 87 96 | |
Symbol 80 Text | Uses:79 | Used by:82 |
Symbol 81 Text | Uses:79 | Used by:82 |
Symbol 82 MovieClip | Uses:78 80 81 | Used by:Timeline |
Symbol 83 Text | Uses:79 | Used by:85 |
Symbol 84 Text | Uses:79 | Used by:85 |
Symbol 85 MovieClip | Uses:78 83 84 | Used by:Timeline |
Symbol 86 Text | Uses:79 | Used by:88 |
Symbol 87 Text | Uses:79 | Used by:88 |
Symbol 88 MovieClip | Uses:78 86 87 | Used by:Timeline |
Symbol 89 Graphic | Used by:90 | |
Symbol 90 MovieClip | Uses:89 4 | Used by:Timeline |
Symbol 91 Graphic | Used by:Timeline | |
Symbol 92 Font | Used by:93 94 | |
Symbol 93 EditableText | Uses:92 | Used by:95 |
Symbol 94 EditableText | Uses:92 | Used by:95 |
Symbol 95 MovieClip | Uses:93 94 | Used by:Timeline |
Symbol 96 Text | Uses:79 | Used by:Timeline |
Symbol 97 MovieClip | Uses:35 | Used by:Timeline |
Symbol 98 Graphic | Uses:68 | Used by:Timeline |
Symbol 99 Sound | Used by:100 | |
Symbol 100 MovieClip | Uses:99 56 | Used by:117 |
Symbol 101 Graphic | Used by:117 120 | |
Symbol 102 Graphic | Used by:117 120 | |
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Symbol 110 Graphic | Used by:117 120 | |
Symbol 111 Graphic | Used by:117 120 | |
Symbol 112 Graphic | Used by:117 120 | |
Symbol 113 Graphic | Used by:117 120 | |
Symbol 114 Graphic | Used by:117 120 | |
Symbol 115 Graphic | Used by:117 120 | |
Symbol 116 Graphic | Used by:117 120 | |
Symbol 117 MovieClip | Uses:64 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 | Used by:Timeline |
Symbol 118 Sound | Used by:119 | |
Symbol 119 MovieClip | Uses:118 56 | Used by:120 |
Symbol 120 MovieClip | Uses:64 119 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 | Used by:Timeline |
Symbol 121 Graphic | Used by:124 | |
Symbol 122 Graphic | Used by:123 | |
Symbol 123 MovieClip | Uses:122 | Used by:124 |
Symbol 124 MovieClip | Uses:121 123 | Used by:Timeline |
Symbol 125 Graphic | Used by:131 134 190 | |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 MovieClip | Uses:126 | Used by:131 134 190 |
Symbol 128 Text | Uses:43 | Used by:131 |
Symbol 129 Graphic | Used by:131 134 190 | |
Symbol 130 Text | Uses:43 | Used by:131 |
Symbol 131 Button | Uses:125 127 128 129 130 | Used by:Timeline |
Symbol 132 Text | Uses:43 | Used by:134 |
Symbol 133 Text | Uses:43 | Used by:134 |
Symbol 134 Button | Uses:125 127 132 129 133 | Used by:Timeline |
Symbol 135 Graphic | Used by:140 144 | |
Symbol 136 Text | Uses:43 | Used by:140 |
Symbol 137 Graphic | Used by:140 144 | |
Symbol 138 Text | Uses:43 | Used by:140 |
Symbol 139 Text | Uses:43 | Used by:140 |
Symbol 140 Button | Uses:135 136 137 138 139 | Used by:Timeline |
Symbol 141 Text | Uses:43 | Used by:144 |
Symbol 142 Text | Uses:43 | Used by:144 |
Symbol 143 Text | Uses:43 | Used by:144 |
Symbol 144 Button | Uses:135 141 137 142 143 | Used by:Timeline |
Symbol 145 Graphic | Used by:146 | |
Symbol 146 MovieClip | Uses:145 | Used by:Timeline |
Symbol 147 Graphic | Used by:148 | |
Symbol 148 MovieClip | Uses:78 147 | Used by:Timeline |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip | Uses:149 | Used by:158 |
Symbol 151 Graphic | Used by:158 | |
Symbol 152 Graphic | Used by:154 | |
Symbol 153 Graphic | Used by:154 | |
Symbol 154 MovieClip | Uses:152 153 | Used by:158 |
Symbol 155 Graphic | Used by:156 | |
Symbol 156 MovieClip | Uses:155 | Used by:158 |
Symbol 157 Graphic | Used by:158 | |
Symbol 158 MovieClip | Uses:150 151 154 156 157 | Used by:Timeline |
Symbol 159 Graphic | Used by:Timeline | |
Symbol 160 EditableText | Uses:43 | Used by:Timeline |
Symbol 161 Graphic | Used by:Timeline | |
Symbol 162 EditableText | Uses:43 | Used by:Timeline |
Symbol 163 Text | Uses:43 | Used by:Timeline |
Symbol 164 Font | Used by:165 | |
Symbol 165 Text | Uses:164 | Used by:Timeline |
Symbol 166 Text | Uses:43 | Used by:Timeline |
Symbol 167 Graphic | Used by:Timeline | |
Symbol 168 EditableText | Uses:43 | Used by:Timeline |
Symbol 169 Graphic | Used by:Timeline | |
Symbol 170 EditableText | Uses:43 | Used by:Timeline |
Symbol 171 EditableText | Uses:43 | Used by:Timeline |
Symbol 172 Text | Uses:43 | Used by:Timeline |
Symbol 173 Text | Uses:20 | Used by:Timeline |
Symbol 174 Graphic | Used by:175 | |
Symbol 175 MovieClip | Uses:174 | Used by:Timeline |
Symbol 176 Button | Uses:78 | Used by:Timeline |
Symbol 177 Graphic | Used by:182 183 | |
Symbol 178 Graphic | Used by:182 183 | |
Symbol 179 Sound | Used by:182 183 | |
Symbol 180 Graphic | Used by:182 | |
Symbol 181 Graphic | Used by:182 | |
Symbol 182 MovieClip | Uses:177 178 179 180 181 | Used by:Timeline |
Symbol 183 MovieClip | Uses:177 178 179 | Used by:Timeline |
Symbol 184 Graphic | Used by:Timeline | |
Symbol 185 Graphic | Uses:9 | Used by:Timeline |
Symbol 186 Graphic | Used by:Timeline | |
Symbol 187 Text | Uses:48 | Used by:Timeline |
Symbol 188 Text | Uses:43 | Used by:190 |
Symbol 189 Text | Uses:43 | Used by:190 |
Symbol 190 Button | Uses:125 127 188 129 189 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 72 MovieClip |
Instance Names
"glass01" | Frame 1 | Symbol 6 MovieClip |
"glass02" | Frame 1 | Symbol 6 MovieClip |
"glass03" | Frame 1 | Symbol 6 MovieClip |
"glass04" | Frame 1 | Symbol 6 MovieClip |
"glass05" | Frame 1 | Symbol 6 MovieClip |
"glass06" | Frame 1 | Symbol 6 MovieClip |
"glass07" | Frame 1 | Symbol 6 MovieClip |
"glass08" | Frame 1 | Symbol 6 MovieClip |
"glass09" | Frame 1 | Symbol 6 MovieClip |
"glass10" | Frame 1 | Symbol 6 MovieClip |
"glass11" | Frame 1 | Symbol 6 MovieClip |
"glass12" | Frame 1 | Symbol 6 MovieClip |
"doorka_mc" | Frame 1 | Symbol 16 MovieClip |
"PSG3_btn" | Frame 1 | Symbol 29 Button |
"psg4_btn" | Frame 1 | Symbol 34 Button |
"bar_mc" | Frame 2 | Symbol 36 MovieClip |
"play_btn" | Frame 4 | Symbol 47 Button |
"playBust_mc" | Frame 5 | Symbol 60 MovieClip |
"bordUp_mc" | Frame 35 | Symbol 62 MovieClip |
"bordDn_mc" | Frame 35 | Symbol 62 MovieClip |
"bordLf_mc" | Frame 35 | Symbol 62 MovieClip |
"bordRt_mc" | Frame 35 | Symbol 62 MovieClip |
"spotlight_mc" | Frame 35 | Symbol 66 MovieClip |
"play_btn" | Frame 35 | Symbol 47 Button |
"playBust_mc" | Frame 36 | Symbol 60 MovieClip |
"bullet_xy_mc" | Frame 71 | Symbol 70 MovieClip |
"reload_mc" | Frame 71 | Symbol 70 MovieClip |
"timer_mc" | Frame 71 | Symbol 70 MovieClip |
"tylene_mc" | Frame 71 | Symbol 72 MovieClip |
"help_mc" | Frame 71 | Symbol 75 MovieClip |
"screenWt_mc" | Frame 71 | Symbol 77 MovieClip |
"gameOver_mc" | Frame 71 | Symbol 82 MovieClip |
"victory_mc" | Frame 71 | Symbol 85 MovieClip |
"victory2_mc" | Frame 71 | Symbol 88 MovieClip |
"glass01" | Frame 71 | Symbol 6 MovieClip |
"glass02" | Frame 71 | Symbol 6 MovieClip |
"glass03" | Frame 71 | Symbol 6 MovieClip |
"glass04" | Frame 71 | Symbol 6 MovieClip |
"glass05" | Frame 71 | Symbol 6 MovieClip |
"glass06" | Frame 71 | Symbol 6 MovieClip |
"glass07" | Frame 71 | Symbol 6 MovieClip |
"glass08" | Frame 71 | Symbol 6 MovieClip |
"glass09" | Frame 71 | Symbol 6 MovieClip |
"glass10" | Frame 71 | Symbol 6 MovieClip |
"glass11" | Frame 71 | Symbol 6 MovieClip |
"glass12" | Frame 71 | Symbol 6 MovieClip |
"gsm1" | Frame 71 | Symbol 90 MovieClip |
"gsm2" | Frame 71 | Symbol 90 MovieClip |
"gsm3" | Frame 71 | Symbol 90 MovieClip |
"gsm4" | Frame 71 | Symbol 90 MovieClip |
"gsm5" | Frame 71 | Symbol 90 MovieClip |
"gsm6" | Frame 71 | Symbol 90 MovieClip |
"gsm7" | Frame 71 | Symbol 90 MovieClip |
"gsm8" | Frame 71 | Symbol 90 MovieClip |
"gsm9" | Frame 71 | Symbol 90 MovieClip |
"gsm10" | Frame 71 | Symbol 90 MovieClip |
"gsm11" | Frame 71 | Symbol 90 MovieClip |
"gsm12" | Frame 71 | Symbol 90 MovieClip |
"gsm13" | Frame 71 | Symbol 90 MovieClip |
"gsm14" | Frame 71 | Symbol 90 MovieClip |
"gsm15" | Frame 71 | Symbol 90 MovieClip |
"gsm16" | Frame 71 | Symbol 90 MovieClip |
"gsm17" | Frame 71 | Symbol 90 MovieClip |
"gsm18" | Frame 71 | Symbol 90 MovieClip |
"gsm19" | Frame 71 | Symbol 90 MovieClip |
"gsm20" | Frame 71 | Symbol 90 MovieClip |
"levelUp_mc" | Frame 71 | Symbol 95 MovieClip |
"levMask_mc" | Frame 71 | Symbol 97 MovieClip |
"spotlight_mc" | Frame 71 | Symbol 66 MovieClip |
"bordUp_mc" | Frame 71 | Symbol 62 MovieClip |
"bordDn_mc" | Frame 71 | Symbol 62 MovieClip |
"bordLf_mc" | Frame 71 | Symbol 62 MovieClip |
"bordRt_mc" | Frame 71 | Symbol 62 MovieClip |
"splash1_mc" | Frame 71 | Symbol 117 MovieClip |
"splash2_mc" | Frame 71 | Symbol 120 MovieClip |
"doorka_mc" | Frame 71 | Symbol 16 MovieClip |
"bullet1_mc" | Frame 71 | Symbol 124 MovieClip |
"playMore_btn" | Frame 71 | Symbol 131 Button |
"nextLev_btn" | Frame 71 | Symbol 134 Button |
"END_btn" | Frame 71 | Symbol 140 Button |
"Help_btn" | Frame 71 | Symbol 144 Button |
"aim_mc" | Frame 71 | Symbol 146 MovieClip |
"trusy_mc" | Frame 71 | Symbol 148 MovieClip |
"gun_mc" | Frame 71 | Symbol 158 MovieClip |
"shotscount_txt" | Frame 71 | Symbol 160 EditableText |
"hunt_txt" | Frame 71 | Symbol 162 EditableText |
"shots_txt" | Frame 71 | Symbol 168 EditableText |
"min_txt" | Frame 71 | Symbol 170 EditableText |
"sec_txt" | Frame 71 | Symbol 171 EditableText |
"vicMask_mc" | Frame 71 | Symbol 175 MovieClip |
"vicMask2_mc" | Frame 71 | Symbol 175 MovieClip |
"feild_btn" | Frame 71 | Symbol 176 Button |
"alarm_mc" | Frame 71 | Symbol 182 MovieClip |
"AlarmShots_mc" | Frame 71 | Symbol 183 MovieClip |
"glass01" | Frame 72 | Symbol 6 MovieClip |
"glass02" | Frame 72 | Symbol 6 MovieClip |
"glass03" | Frame 72 | Symbol 6 MovieClip |
"glass04" | Frame 72 | Symbol 6 MovieClip |
"glass05" | Frame 72 | Symbol 6 MovieClip |
"glass06" | Frame 72 | Symbol 6 MovieClip |
"glass07" | Frame 72 | Symbol 6 MovieClip |
"glass08" | Frame 72 | Symbol 6 MovieClip |
"glass09" | Frame 72 | Symbol 6 MovieClip |
"glass10" | Frame 72 | Symbol 6 MovieClip |
"glass11" | Frame 72 | Symbol 6 MovieClip |
"glass12" | Frame 72 | Symbol 6 MovieClip |
"doorka_mc" | Frame 72 | Symbol 16 MovieClip |
"PSG3_btn" | Frame 72 | Symbol 29 Button |
"psg4_btn" | Frame 72 | Symbol 34 Button |
"playMore_btn" | Frame 72 | Symbol 190 Button |
"transp_mc" | Symbol 6 MovieClip Frame 1 | Symbol 4 MovieClip |
"spotCenter_mc" | Symbol 66 MovieClip Frame 1 | Symbol 65 MovieClip |
"transp_mc" | Symbol 90 MovieClip Frame 1 | Symbol 4 MovieClip |
"level_txt" | Symbol 95 MovieClip Frame 1 | Symbol 93 EditableText |
"levelN_txt" | Symbol 95 MovieClip Frame 1 | Symbol 94 EditableText |
"burstSound_mc" | Symbol 117 MovieClip Frame 1 | Symbol 100 MovieClip |
"burstSound_mc" | Symbol 120 MovieClip Frame 1 | Symbol 119 MovieClip |
"warhead_mc" | Symbol 124 MovieClip Frame 1 | Symbol 123 MovieClip |
"gunend_mc" | Symbol 158 MovieClip Frame 1 | Symbol 150 MovieClip |
"patrload_mc" | Symbol 158 MovieClip Frame 1 | Symbol 154 MovieClip |
"bulletblack_mc" | Symbol 158 MovieClip Frame 1 | Symbol 156 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Labels
"initstart" | Frame 1 |
"initNext" | Frame 70 |
"mainstart" | Frame 71 |
"endinit" | Frame 72 |
"doorOpen" | Symbol 16 MovieClip Frame 2 |
"splashgo" | Symbol 117 MovieClip Frame 2 |
"splashgo" | Symbol 120 MovieClip Frame 2 |
|