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swfchan turned sixteen years old the day before yesterday! (5may2024)

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Launcher.swf

This is the info page for
Flash #157264

(Click the ID number above for more basic data on this flash file.)


Text
3

0

a

Speluitleg

Speluitleg

Kies je

Speluitleg

Speluitleg

Naam

Naam

<p align="center"><font face="TradeMarker-FatItalic" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>loading</b></font></p>

0123456

1000

Je Score:

Je hebt het gehaald!

Game Over

Spel uitleg

<p align="left"></p>

Speluitleg

Speluitleg

Speluitleg

Speluitleg

_______________________________

1.

012345987

ActionScript [AS1/AS2]

Frame 1
function fillVars(xml) { for (a in xml.firstChild.childNodes) { var _local1 = xml.firstChild.childNodes[a]; var _local3 = _local1.nodeName; var _local2 = _local1.firstChild; } trace("******"); } function getNodeValue(tagName) { for (var _local3 in gameText.firstChild.childNodes) { var _local2 = gameText.firstChild.childNodes[_local3].nodeName; var _local1 = gameText.firstChild.childNodes[_local3].firstChild; if (_local2 == tagName) { return(_local1); } } } gameText = new XML(); gameText.ignoreWhite = true; gameText.onLoad = function (success) { if (success) { trace("--- message ends --"); trace(""); } }; gameText.load("gameText.xml"); var vals = new Array(); var playbutton = null; var helpbutton = null; var scorebutton = null; var choosetext = null;
Frame 3
var skipListener = new Object(); skipListener.onKeyDown = function () { if (Key.isDown(32)) { gotoAndStop ("menu"); } }; Key.addListener(skipListener);
Frame 293
trace(btn_faq.text.text); btn_faq.text.text = getNodeValue("helpbutton"); btn_hiscore.text.text = getNodeValue("scorebutton"); btn_play.text.text = getNodeValue("playbutton");
Frame 312
stop(); Key.removeListener(skipListener); btn_faq.text.text = getNodeValue("helpbutton"); btn_hiscore.text.text = getNodeValue("scorebutton"); btn_play.text.text = getNodeValue("playbutton"); btn_play.onRollOver = (btn_faq.onRollOver = (btn_hiscore.onRollOver = function () { this.gotoAndStop("over"); })); btn_play.onRollOut = (btn_faq.onRollOut = (btn_hiscore.onRollOut = function () { this.gotoAndStop("of"); })); btn_play.onRelease = function () { play(); }; btn_faq.onRelease = (btn_hiscore.onRelease = function () { gotoAndPlay(this._name); });
Frame 313
img_choose.text.text = getNodeValue("choosetitle"); btn_back.text.text = getNodeValue("backbutton");
Frame 322
function fadeIn(whom) { specs._visible = true; specs.charName.text.text = whom; var theOb = eval (whom + "Ob"); specs.speed_bar.max = Math.abs(theOb.maxSpeed); specs.jump_bar.max = Math.abs(Math.floor(theOb.maxJump / 2)); specs.speed_bar.play(); specs.jump_bar.play(); } function fadeOut() { specs._visible = false; specs.speed_bar.max = 0; specs.jump_bar.max = 0; specs.speed_bar.gotoAndStop(1); specs.jump_bar.gotoAndStop(1); } function playerOb(type, maxJump, maxSpeed) { this.type = type; this.maxJump = maxJump; this.maxSpeed = maxSpeed; } Color.prototype.setTint = function (r, g, b, amount) { var _local2 = new Object(); _local2.ra = (_local2.ga = (_local2.ba = 100 - amount)); var _local3 = amount / 100; _local2.rb = r * _local3; _local2.gb = g * _local3; _local2.bb = b * _local3; this.setTransform(_local2); }; specs.nameField.text.text = getNodeValue("specNametext"); specs.speedField.text.text = getNodeValue("specSpeedtext"); specs.jumpField.text.text = getNodeValue("specJumptext"); specs._visible = false; stop(); _global.playerChar = null; var MantaxOb = new playerOb("Mantax", -11, 5); var KalmahOb = new playerOb("Kalmah", -10, 6); var PridakOb = new playerOb("Pridak", -9, 7); Kalmah.onRelease = (Mantax.onRelease = (Pridak.onRelease = function () { play(); })); Kalmah.onRollOver = (Mantax.onRollOver = (Pridak.onRollOver = function () { myColor = new Color(eval ("mc_" + this._name)); myColor.setTint(0, 0, 0, 0); playerChar = eval (this._name + "Ob"); trace("n: " + this._name); fadeIn(this._name); })); Kalmah.onRollOut = (Mantax.onRollOut = (Pridak.onRollOut = function () { myColor = new Color(eval ("mc_" + this._name)); myColor.setTint(0, 0, 0, 59); fadeOut(); })); btn_back.onRollOver = function () { this.gotoAndStop("over"); }; btn_back.onRelease = function () { _root.gotoAndPlay("menu"); };
Frame 323
mc_loading.text.text = getNodeValue("loadtext");
Frame 341
function def(xTile, yTile) { this.type = "enemy"; this.charx = (xTile * tileSize) + (tileSize / 2); this.chary = (yTile * tileSize) + tileSize; this.horSpeed = 0; this.verSpeed = 5; this.alive = true; this.vulnerable = true; this.health = 60; this.scoreValue = 100; this.stunned = false; this.climbing = false; this.jumpDisabled = false; this.fireDisabled = false; this.punchDisabled = false; this.isCrouched = false; this.standDisabled = false; this.maxJump = -9; this.maxSpeed = 2; this.onGround = false; this.airborne = true; this.horDir = null; this.verDir = null; this.gravity = 0.3; this.friction = 0.8; this.power = 1; this.actionRad = 300; this.reactFire = false; this.reactionCnt = 0; this.reactionTime = 15; this.clip = entLayer.attachMovie("defilak", "clip_" + entCnt, entLayer.getNextHighestDepth()); entCnt++; this.clip.cacheAsBitmap = true; this.clip.colBox._visible = false; this.clip.parent = this; this.clip._x = this.charx; this.clip._y = this.chary; _root.aAllEntities.push(this); _root.aAllEnemies.push(this); this.goRight = false; this.goLeft = false; this.goUp = false; this.goFire = false; this.goPunch = false; } function dek(xTile, yTile) { this.type = "enemy"; this.charx = (xTile * tileSize) + (tileSize / 2); this.chary = (yTile * tileSize) + tileSize; this.horSpeed = 0; this.verSpeed = 5; this.alive = true; this.scoreValue = 150; this.health = 80; this.vulnerable = true; this.stunned = false; this.climbing = false; this.jumpDisabled = false; this.fireDisabled = false; this.punchDisabled = false; this.isCrouched = false; this.standDisabled = false; this.maxJump = -9.5; this.maxSpeed = 3; this.onGround = false; this.airborne = true; this.horDir = null; this.verDir = null; this.gravity = 0.3; this.friction = 0.8; this.power = 1; this.actionRad = 400; this.reactFire = false; this.reactionCnt = 0; this.reactionTime = 5; this.clip = entLayer.attachMovie("dekar", "clip_" + entCnt, entLayer.getNextHighestDepth()); entCnt++; this.clip.cacheAsBitmap = true; this.clip.colBox._visible = false; this.clip.parent = this; this.clip._x = this.charx; this.clip._y = this.chary; _root.aAllEntities.push(this); _root.aAllEnemies.push(this); this.goRight = false; this.goLeft = false; this.goUp = false; this.goFire = false; this.goPunch = false; } function mor(xTile, yTile) { this.type = "enemy"; this.charx = (xTile * tileSize) + (tileSize / 2); this.chary = (yTile * tileSize) + tileSize; this.horSpeed = 0; this.verSpeed = 5; this.alive = true; this.scoreValue = 50; this.vulnerable = true; this.stunned = false; this.health = 20; this.climbing = false; this.jumpDisabled = false; this.fireDisabled = false; this.punchDisabled = false; this.isCrouched = false; this.standDisabled = false; this.maxJump = -9; this.maxSpeed = 2; this.onGround = false; this.airborne = true; this.horDir = null; this.verDir = null; this.gravity = 0.3; this.friction = 0.8; this.power = 1; this.actionRad = 600; this.reactFire = false; this.reactionCnt = 0; this.reactionTime = 25; this.clip = entLayer.attachMovie("morak", "clip_" + entCnt, entLayer.getNextHighestDepth()); entCnt++; this.clip.cacheAsBitmap = true; this.clip.colBox._visible = false; this.clip.parent = this; this.clip._x = this.charx; this.clip._y = this.chary; _root.aAllEntities.push(this); _root.aAllEnemies.push(this); this.goRight = false; this.goLeft = true; this.goUp = false; this.goFire = false; this.goPunch = false; } function thu(xTile, yTile) { this.type = "enemy"; this.charx = (xTile * tileSize) + (tileSize / 2); this.chary = (yTile * tileSize) + tileSize; this.horSpeed = 0; this.verSpeed = 5; this.alive = true; this.scoreValue = 50; this.vulnerable = true; this.stunned = false; this.health = 20; this.climbing = false; this.jumpDisabled = false; this.fireDisabled = false; this.punchDisabled = false; this.isCrouched = false; this.standDisabled = false; this.maxJump = -9; this.maxSpeed = 2; this.onGround = false; this.airborne = true; this.horDir = null; this.verDir = null; this.gravity = 0.3; this.friction = 0.8; this.power = 1; this.actionRad = 600; this.reactFire = false; this.reactionCnt = 0; this.reactionTime = 25; this.clip = entLayer.attachMovie("thulox", "clip_" + entCnt, entLayer.getNextHighestDepth()); entCnt++; this.clip.cacheAsBitmap = true; this.clip.colBox._visible = false; this.clip.parent = this; this.clip._x = this.charx; this.clip._y = this.chary; _root.aAllEntities.push(this); _root.aAllEnemies.push(this); this.goRight = false; this.goLeft = true; this.goUp = false; this.goFire = false; this.goPunch = false; } function tnt(xTile, yTile) { this.type = "enemy"; this.charx = (xTile * tileSize) + (tileSize / 2); this.chary = (yTile * tileSize) + tileSize; this.actionRad = 150; this.clip = entLayer.attachMovie("tentacle", "clip_" + entCnt, entLayer.getNextHighestDepth()); entCnt++; this.clip.cacheAsBitmap = true; this.clip.colBox._visible = false; this.clip.parent = this; this.clip._x = this.charx; this.clip._y = this.chary; _root.aAllEntities.push(this); _root.aAllEnemies.push(this); } function makeDisplacement(x, y) { var _local9 = 1; var _local7 = 2; var _local5 = 80; var _local4 = 80; var _local10 = "ignore"; var _local2 = theScreen.getBounds(_root); var _local8 = Math.abs(_local2.xMin); var _local6 = Math.abs(_local2.yMin); var _local12 = new flash.geom.Point(_local8, _local6); var _local3 = new flash.display.BitmapData(500, 300); var _local11 = new flash.filters.DisplacementMapFilter(_local3, _local12, _local9, _local7, _local5, _local4, _local10); _root.displace_mc.displacer._x = x; _root.displace_mc.displacer._y = y; _local3.draw(displace_mc); theScreen.filters = [_local11]; } function stopDisplacement() { theScreen.filters = []; } function gameLevel() { this.myMap = []; } function plt(xTile, yTile) { this.bubbleCntr = 0; this.bubbleMax = 30; this.clip = envLayer.attachMovie("plant", "env_" + envCnt, envCnt); envCnt++; this.clip.cacheAsBitmap = true; this.clip.gotoAndPlay(random(40)); this.clip._x = (tileSize * xTile) + (tileSize / 2); this.clip._y = tileSize * (yTile + 1); this.clip._xscale = (this.clip._yscale = 90 + random(40)); aAllEntities.push(this); } function bbl(xTile, yTile) { this.bubbleCntr = 0; this.bubbleMax = 40; this.clip = envLayer.attachMovie("bubble_emitter", "env_" + envCnt, envCnt); envCnt++; this.clip.cacheAsBitmap = true; this.clip.gotoAndPlay(random(40)); this.clip._x = (tileSize * xTile) + (tileSize / 2); this.clip._y = tileSize * (yTile + 1); this.clip._alpha = 0; aAllEntities.push(this); } function lft(xTile, yTile) { this.bubbleCntr = 0; this.bubbleMax = 12; this.clip = envLayer.attachMovie("bubble_emitter", "env_" + envCnt, envCnt); envCnt++; this.clip.cacheAsBitmap = true; this.clip._x = tileSize * xTile; this.clip._y = tileSize * (yTile + 2); this.clip._alpha = 0; aAllEntities.push(this); } function end(xTile, yTile) { this.clip = envLayer.attachMovie("endCoin", "env_" + envCnt, envCnt); envCnt++; this.clip._x = tileSize * xTile; this.clip._y = tileSize * yTile; this.clip.parent = this; this.clip.onEnterFrame = function () { if (this.hitTest(_root.thePlayer.clip.colBox)) { var _local3 = 0; while (_local3 < 6) { var _local4 = new bubble(((this._x + (this._width / 2)) - 10) + random(20), ((this._y - (this._height / 2)) - 10) + random(20), 100 + random(100), (-random(2)) + 1, (-random(2)) + 1, 300); _local3++; } thePlayer.endLevel(); removeMovieClip(this); delete this.parent; } }; } function tile_block() { this.block = true; } function tile_empty() { } function tile_health() { this.collectible = true; this.func = "changeHealth"; this.funcVal = -20; } function tile_endLevel() { this.collectible = true; this.func = "endLevel"; this.funcVal = 0; } function tile_squid() { this.collectible = true; this.func = "giveAmmo"; this.funcVal = 0; } function buildLevel(level) { _global.levelBoard.dispose(); _global.tileSet.dispose(); _global.bGround.dispose(); _global.fGround.dispose(); _global.bgScreen.dispose(); _global.fgScreen.dispose(); _global.gameScreen.dispose(); theLevel = level; myMap = theLevel.myMap; aAllEntities = []; aAllEnemies = []; aAllLayers = []; for (var each in aSpentObjects) { var theEn = aSpentObjects[each]; var gridx = theEn.gridx; var gridy = theEn.gridy; var num = theEn.num; myMap[gridy][gridx] = num; } aSpentObjects = []; verBitmaps = Math.ceil(myMap.length / maxTilesPerBitmap); horBitmaps = Math.ceil(myMap[0].length / maxTilesPerBitmap); levelHeight = myMap.length * tileSize; levelWidth = myMap[0].length * tileSize; envLayer = theScreen.createEmptyMovieClip("envLayer", 30); aAllLayers.push(envLayer); entLayer = theScreen.createEmptyMovieClip("entLayer", 40); aAllLayers.push(entLayer); fxLayer = theScreen.createEmptyMovieClip("fxLayer", 60); aAllLayers.push(fxLayer); _global.levelBoard = new flash.display.BitmapData(90 * tileSize, levelHeight, true, 0); _global.tileSet = flash.display.BitmapData.loadBitmap(theLevel.tileset); _global.bGround = flash.display.BitmapData.loadBitmap(theLevel.bgFar); _global.fGround = flash.display.BitmapData.loadBitmap(theLevel.bgMid); _global.bgScreen = new flash.display.BitmapData(screenWidth, screenHeight, true, 0); _global.screenBg = theScreen.createEmptyMovieClip("screenBg", 8); screenBg.attachBitmap(bgScreen, 0); screenBg.attachMovie(theLevel.farMc, "farMc", 1); _global.fgScreen = new flash.display.BitmapData(screenWidth, screenHeight, true, 0); _global.screenFg = theScreen.createEmptyMovieClip("screenFg", 9); screenFg.attachBitmap(fgScreen, 0); _global.gameScreen = new flash.display.BitmapData(screenWidth, screenHeight, true, 0); _global.outScreen = theScreen.createEmptyMovieClip("outScreen", 10); outScreen.attachBitmap(gameScreen, 0); _global.mySchedule = new Array(); _global.numberBitmaps = 0; var i = 0; while (i < verBitmaps) { var tmp = new Array(); var j = 0; while (j < horBitmaps) { tmp.push(0); numberBitmaps++; j++; } mySchedule.push(tmp); i++; } var i = 0; while (i < verBitmaps) { var j = 0; while (j < horBitmaps) { var startX = (j * maxTilesPerBitmap); var startY = (i * maxTilesPerBitmap); var bg = (new flash.display.BitmapData(tileSize * maxTilesPerBitmap, tileSize * maxTilesPerBitmap, true, 0)); var k = startY; while (k < (startY + maxTilesPerBitmap)) { var l = startX; while (l < (startX + maxTilesPerBitmap)) { if (myMap[k][l] > 0) { srcx = myMap[k][l] % rowSpan; srcy = Math.floor(myMap[k][l] / rowSpan); var tRect = (new flash.geom.Rectangle(srcx * tileSize, srcy * tileSize, tileSize, tileSize)); var destPt = (new flash.geom.Point((l - startX) * tileSize, (k - startY) * tileSize)); bg.copyPixels(tileSet, tRect, destPt); } if (typeof(myMap[k][l]) == "string") { var entName = myMap[k][l]; var func = eval (entName); var xTile = l; var yTile = k; var ent = new func(xTile, yTile); } l++; } k++; } mySchedule[i][j] = bg; j++; } i++; } var trans = (new flash.geom.Transform(thePlayer.clip)); trans.colorTransform = theLevel.myColour; thePlayer.startx = theLevel.startx; thePlayer.starty = theLevel.starty; thePlayer.charx = theLevel.startx; thePlayer.chary = theLevel.starty; bgm.stop(); delete bgm; bgm = new Sound(); bgm.attachSound(theLevel.bgm); bgm.setVolume(100); bgm.start(0, 999); refreshScreen(); } function refreshScreen() { var _local6 = theLevel.parallaxFar; var _local7 = theLevel.parallaxMid; var _local9 = new flash.geom.Rectangle(offX * _local6, offY * _local6, 550, 400); var _local11 = new flash.geom.Point(0, 0); bgScreen.copyPixels(bGround, _local9, _local11); var _local8 = new flash.geom.Rectangle(offX * _local7, offY * _local7, 550, 400); fgScreen.copyPixels(fGround, _local8, _local11); if (numberBitmaps > 1) { var _local2 = 0; while (_local2 < mySchedule.length) { var _local1 = 0; while (_local1 < mySchedule[_local2].length) { var _local3 = offX - ((_local1 * maxTilesPerBitmap) * tileSize); var _local4 = offY - ((_local2 * maxTilesPerBitmap) * tileSize); _local9 = new flash.geom.Rectangle(_local3, _local4, screenWidth, screenHeight); _local11 = new flash.geom.Point(0, 0); var _local10 = mySchedule[_local2][_local1]; gameScreen.copyPixels(_local10, _local9, _local11); _local1++; } _local2++; } } else { _local9 = new flash.geom.Rectangle(offX, offY, screenWidth, screenHeight); _local11 = new flash.geom.Point(0, 0); var _local10 = mySchedule[0][0]; gameScreen.copyPixels(_local10, _local9, _local11); } for (var _local5 in aAllLayers) { aAllLayers[_local5]._x = -offX; aAllLayers[_local5]._y = -offY; } } function player(x, y, type, maxJump, maxSpeed) { this.health = 50; this.power = 1; this.alive = true; this.ammo = false; this.lives = 3; this.score = 100; this.atLevel = 1; this.vulnerable = true; this.stunned = false; this.startx = x; this.starty = y; this.charx = x; this.chary = y; this.horSpeed = 2; this.verSpeed = 0; this.climbing = false; this.jumpDisabled = false; this.fireDisabled = false; this.punchDisabled = false; this.isCrouched = false; this.walking = false; this.standDisabled = false; this.maxJump = maxJump; this.maxSpeed = maxSpeed; this.termVelocity = 4; this.onGround = false; this.airborne = true; this.horDir = 1; this.verDir = 1; this.bubbleCnt = 0; this.bubbleMax = 60; this.gravity = 0.3; this.friction = 0.8; this.current = 0; this.projCount = 0; this.projMax = 10; this.pan = false; this.powerCntr = 0; this.powerMax = 35; this.accelerate = (1 - this.friction) * this.maxSpeed; this.clip = playerLayer.attachMovie(type, "clip", 0); this.type = type; _root.playerType = type; this.standHeight = this.clip.colBox._height; this.clip.gotoAndStop("duck"); this.crouchHeight = this.clip.colBox._height; this.clip.colBox._visible = false; this.clip.parent = this; int.lives_field.text = this.lives; } function spentOb(gridx, gridy, num) { this.gridx = gridx; this.gridy = gridy; this.num = num; } function bubble(x, y, scale, horSpeed, verSpeed, life) { this.charx = x; this.chary = y; this.horSpeed = horSpeed; this.verSpeed = verSpeed; this.gravity = -0.1; this.friction = 0.99; var _local2 = random(6); this.clip = fxLayer.attachMovie("bubble_" + _local2, "clip_" + particleCnt, particleCnt); particleCnt++; this.clip._x = x; this.clip._y = y; this.clip.life = life; this.clip.parent = this; this.clip._alpha = 0; this.clip.onEnterFrame = function () { if (this._alpha < 100) { this._alpha = this._alpha + 10; } if (this.hitTest(outScreen)) { if (this.life > 0) { this.parent.detectColl(); this.life--; } else { removeMovieClip(this); delete this.parent; } } else { removeMovieClip(this); delete this.parent; } }; } function persistent_bubble(x, y, scale, horSpeed, verSpeed, life) { this.charx = x; this.chary = y; this.horSpeed = horSpeed; this.verSpeed = verSpeed; this.termVelocity = -4 + Math.random(); this.gravity = -0.05; this.friction = 0.99; var _local4 = random(6); this.clip = fxLayer.attachMovie("bubble_" + _local4, "clip_" + particleCnt, particleCnt); particleCnt++; this.clip._x = x; this.clip._y = y; this.clip.life = life; this.clip.parent = this; this.clip._alpha = 0; this.clip.onEnterFrame = function () { this.parent.detectColl(); if (this._alpha < 100) { this._alpha = this._alpha + 10; } if (this.hitTest(outScreen)) { this._visible = true; } else { this._visible = false; } if (this.life > 0) { this.life--; } else { removeMovieClip(this); delete this.parent; } if (this.parent.verSpeed < this.parent.termVelocity) { this.parent.verSpeed = this.parent.termVelocity; } var _local3 = this.parent.charx - thePlayer.charx; var _local2 = this.parent.chary - thePlayer.chary; var _local4 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local4 < 30) { if (thePlayer.verSpeed > (this.parent.verSpeed * 0.75)) { thePlayer.verSpeed = thePlayer.verSpeed - 0.3; } if (thePlayer.clip._xscale == 100) { thePlayer.current = -0.8; } if (thePlayer.clip._xscale == -100) { thePlayer.current = 0.8; } } }; } function squid(x, y, scale, horSpeed, verSpeed, life) { this.charx = x; this.chary = y; this.horSpeed = horSpeed * (scale / 100); this.verSpeed = verSpeed; this.gravity = 0; this.friction = 1; this.active = true; this.clip = fxLayer.attachMovie("squid_ammo", "ammo_" + thePlayer.projCount, particleCnt); thePlayer.projCount++; thePlayer.projCount = thePlayer.projCount % thePlayer.projMax; particleCnt++; this.clip._x = x; this.clip._y = y; if (scale == 100) { this.clip._rotation = 0; } else { this.clip._rotation = -180; } this.clip.life = life; this.clip.startLife = life; this.clip.duration = 0; this.clip.bubbleCnt = 0; this.clip.bubbleMax = 2; this.clip.parent = this; this.clip.bubbling = true; this.clip.onEnterFrame = function () { var _local5 = this.parent.detectColl(); if ((_local5 == true) || (this.parent.active == false)) { this.bubbling = false; this.active = false; } if (this.hitTest(outScreen)) { this._visible = true; this.bubbleCnt++; this.bubbleCnt = this.bubbleCnt % this.bubbleMax; if ((this.bubbleCnt == 0) && (this.bubbling)) { var _local6 = new bubble(this._x, this._y, 100 + random(100), this.parent.horSpeed / 3, -Math.random(), 100); } } else { this._visible = false; } if (this.life > 0) { this.life--; } else { removeMovieClip(this); delete this.parent; } if (this.life < 60) { if ((this.life % 3) == 0) { ((this._alpha == 100) ? ((this._alpha = 0)) : ((this._alpha = 100))); } } if (Math.abs(this.parent.verSpeed) > 0.1) { var _local4 = Math.atan(this.parent.verSpeed / this.parent.horSpeed); _local4 = _local4 / (Math.PI/180); if (this.parent.horSpeed < 0) { _local4 = _local4 - 180; } this._rotation = _local4; } if (Math.abs(this.parent.horSpeed) < 0.1) { this.parent.horSpeed = 0; } if ((this.hitTest(thePlayer.clip.colBox) && (!thePlayer.ammo)) && ((this.startLife - this.life) > 30)) { thePlayer.ammo = true; thePlayer.clip.torso.clip.squid._visible = true; removeMovieClip(this); delete this.parent; } for (var _local3 in aAllEntities) { var _local2 = aAllEntities[_local3]; if (_local2.type == "enemy") { if (this.hitTest(_local2.clip.colBox) && (this.parent.active)) { ((this.parent.horSpeed > 0) ? ((this.horDir = 1)) : ((this.horDir = -1))); _local2.wound(100, 10, 10, 10 * this.horDir); this.parent.active = false; this.parent.gravity = thePlayer.gravity; this.parent.bubbling = false; this.parent.horSpeed = this.parent.horSpeed * -0.4; this.parent.friction = 0.95; } } } }; } function ball(x, y, scale, horSpeed, verSpeed, life) { this.charx = x; this.chary = y; this.horSpeed = horSpeed * (scale / 100); this.verSpeed = verSpeed; this.gravity = 0; this.friction = 1; this.clip = fxLayer.attachMovie("ball_ammo", "clip_" + particleCnt, particleCnt); this.clip.cacheAsBitmap = true; particleCnt++; this.clip._x = x; this.clip._y = y; this.clip.life = life; this.clip.ricochet = false; this.clip.startLife = life; this.clip.parent = this; this.clip.active = true; this.clip.onEnterFrame = function () { var _local4 = thePlayer.clip.torso.clip.punchBox; if (_local4) { if ((this.hitTest(_local4) && (!this.ricochet)) && (this.active)) { this.ricochet = true; this.parent.horSpeed = this.parent.horSpeed * -1.2; } } var _local5 = this.parent.detectColl(); if (_local5 == true) { this.active = false; } if (((this.hitTest(thePlayer.clip.colBox) && (this.active == true)) && (thePlayer.vulnerable == true)) && (!this.ricochet)) { thePlayer.wound(20, 50, 3, this.parent.horSpeed); this.active = false; this.parent.horSpeed = this.parent.horSpeed * -0.4; this.parent.friction = 0.95; this.parent.gravity = thePlayer.gravity; } if (this.hitTest(outScreen)) { this._visible = true; } else { this._visible = false; } if (this.life > 0) { this.life--; } else { removeMovieClip(this); delete this.parent; } if (this.life < 60) { if ((this.life % 3) == 0) { ((this._alpha == 100) ? ((this._alpha = 0)) : ((this._alpha = 100))); } } if (Math.abs(this.parent.horSpeed) < 0.1) { this.parent.horSpeed = 0; } if (this.active && (this.ricochet)) { for (var _local3 in aAllEnemies) { var _local2 = aAllEnemies[_local3]; if (this.hitTest(_local2.clip.colBox)) { ((this.parent.horSpeed > 0) ? ((this.horDir = 1)) : ((this.horDir = -1))); _local2.wound(100, 10, 10, 10 * this.horDir); this.parent.active = false; this.parent.gravity = thePlayer.gravity; this.parent.horSpeed = this.parent.horSpeed * -0.4; this.parent.friction = 0.95; } } } }; } function vibrateScreen(ver, decay) { var heen = false; var _local3 = _root.createEmptyMovieClip("vibrator", 2000); _local3.onEnterFrame = function () { if (Math.abs(ver) > 1.5) { _root._y = _root._y + ver; if (ver > 0) { heen = true; } else { heen = false; } ver = ver * -1; if (heen == false) { ver = ver * decay; } } else { _root._y = 0; removeMovieClip(this); } }; } function explosion(x, y, colour) { var _local2 = new shockWave(x, y); vibrateScreen(20, 0.7); this.clip = fxLayer.attachMovie("mc_explosion", "expl_" + particleCnt, particleCnt); particleCnt++; this.clip._x = x; this.clip._y = y; this.clip.parent = this; } function enemyExplosion(x, y, colour, tag) { vibrateScreen(10, 0.8); var _local2 = 0; while (_local2 < 10) { var _local3 = new bubble(x, y, 100, (random(8) - 4) * Math.random(), (random(8) - 4) * Math.random(), 100); _local2++; } this.clip = fxLayer.attachMovie("mc_enemyExplosion", "explosion_" + particleCnt, particleCnt); particleCnt++; this.clip._x = x; this.clip._y = y; this.clip.parent = this; } function makeSquare(colour, alpha, life) { var _local2 = theScreen.createEmptyMovieClip("sq", 150); _local2.lineStyle(0, 16777215, 0); _local2.beginFill(colour, 100); _local2.moveTo(0, 0); _local2.lineTo(500, 0); _local2.lineTo(500, 300); _local2.lineTo(0, 300); _local2.lineTo(0, 0); _local2.endFill(); _local2.life = life; _local2._alpha = alpha; _local2.onEnterFrame = function () { this.life--; this._alpha = this._alpha - 20; if ((this._alpha < 0) || (this.life < 0)) { removeMovieClip(this); } }; } function removeSquare() { removeMovieClip(theScreen.sq); } function shockWave(x, y) { this.clip = _root.attachMovie("displace_mc", "disp", 15000); this.clip._visible = false; this.clip._x = 0; this.clip._y = 0; this.clip.parent = this; this.clip.displacer._x = x - offX; this.clip.displacer._y = y - offY; this.clip.onEnterFrame = function () { var _local10 = 1; var _local8 = 2; var _local6 = 80; var _local5 = 80; var _local11 = "ignore"; var _local3 = theScreen.getBounds(_root); var _local9 = Math.abs(_local3.xMin); var _local7 = Math.abs(_local3.yMin); var _local13 = new flash.geom.Point(_local9, _local7); var _local4 = new flash.display.BitmapData(500, 300); var _local12 = new flash.filters.DisplacementMapFilter(_local4, _local13, _local10, _local8, _local6, _local5, _local11); _local4.draw(this); theScreen.filters = [_local12]; }; } playerType = null; playerDead = null; stop(); def.prototype.behave = function () { this.walk(); this.sayMyName(); }; def.prototype.wound = function (am, life, stun, obSpeed) { if (stun > life) { stun = life; } if (this.vulnerable) { this.health = this.health - am; this.stunned = true; this.vulnerable = false; this.horSpeed = this.horSpeed + obSpeed; this.verSpeed = this.verSpeed - 3; this.clip._alpha = 80; var _local3 = new Color(this.clip); _local3.setTint(255, 255, 255, 100); if (this.health <= 0) { _local3 = new Color(this.clip); _local3.setTint(0, 0, 0, 0); this.die(); } else { this.theWound = _root.createEmptyMovieClip("enWound_" + this.clip._name, _root.getNextHighestDepth()); this.theWound.life = life; this.theWound.stun = stun; this.theWound.stunMax = this.theWound.life - this.theWound.stun; this.theWound.parent = this; this.theWound.onEnterFrame = function () { this.life--; if (this.life == this.stunMax) { this.parent.stunned = false; var _local2 = new Color(this.parent.clip); _local2.setTint(0, 0, 0, 0); } if (this.life <= 0) { this.parent.clip._alpha = 100; this.parent.vulnerable = true; var _local2 = new Color(this.parent.clip); _local2.setTint(0, 0, 0, 0); removeMovieClip(this); } }; } } }; def.prototype.die = function () { if (this.alive) { this.alive = false; thePlayer.updateScore(this.scoreValue); var _local2 = new enemyExplosion(this.charx, this.chary - (this.clip.colBox._height / 2), colour, this.clip._name); removeMovieClip(this.clip); } }; def.prototype.detectColl = function () { var _local4 = null; this.clip._x = this.charx; this.clip._y = this.chary; this.charx = this.charx + this.horSpeed; this.chary = this.chary + this.verSpeed; this.chary = Math.round(this.chary); if ((this.alive == true) && (this.stunned == false)) { if (this.goRight) { if (this.horSpeed < this.maxSpeed) { this.horSpeed = this.maxSpeed; this.clip._xscale = 100; } } else if (this.goLeft) { if (this.horSpeed > (-this.maxSpeed)) { this.horSpeed = -this.maxSpeed; this.clip._xscale = -100; } } if (this.goUp) { if (this.onGround && (this.standDisabled == false)) { this.verSpeed = this.maxJump * this.power; } } if (this.fireDisabled == false) { if (this.goFire) { this.clip.torso.gotoAndStop("fire"); this.fireDisabled = true; this.punchDisabled = true; this.fireBall(); } else if (!this.goFire) { if (this.walking == true) { this.clip.torso.gotoAndStop("walk"); this.clip.torso.clip.gotoAndPlay(this.clip.legs._currentframe); } else { this.clip.torso.gotoAndStop("idle"); } } } if (this.punchDisabled == false) { if (this.goPunch) { this.clip.torso.gotoAndStop("punch"); this.punchDisabled = true; this.fireDisabled = true; } else if (!this.goPunch) { if (this.walking == true) { this.clip.torso.gotoAndStop("walk"); this.clip.torso.clip.gotoAndPlay(this.clip.legs._currentframe); } else { this.clip.torso.gotoAndStop("idle"); } } } if (this.airborne && (!this.standDisabled)) { if (this.verSpeed > 1) { this.clip.gotoAndStop("fall"); this.walking = false; } if (this.verSpeed < -1) { this.clip.gotoAndStop("jump"); this.walking = false; } this.isCrouched = false; } else if (this.goRight) { this.clip.gotoAndStop("walk"); this.clip._xscale = 100; this.walking = true; } else if (this.goLeft) { this.clip.gotoAndStop("walk"); this.clip._xscale = -100; this.walking = true; } else if ((!this.goLeft) && (!this.goRight)) { this.clip.gotoAndStop("idle"); this.walking = false; } } this.horSpeed = this.horSpeed * this.friction; if (Math.abs(this.current) > 0.3) { this.current = this.current * 0.8; } else { this.current = 0; } ((this.horSpeed > 0) ? ((this.horDir = 1)) : ((this.horDir = -1))); ((this.verSpeed > 0) ? ((this.verDir = 0)) : ((this.verDir = -1))); var _local6 = (this.clip.colBox._width / 2) * this.horDir; var _local5 = this.clip.colBox._height * this.verDir; var _local9 = Math.floor((this.charx + _local6) / tileSize); var _local8 = Math.floor(this.charx / tileSize); var _local10 = Math.floor((this.charx - _local6) / tileSize); var _local14 = Math.floor(this.chary / tileSize); var _local2 = Math.floor(((this.charx + this.horSpeed) + _local6) / tileSize); var _local3 = Math.floor(((this.chary + this.verSpeed) + _local5) / tileSize); this.onGround = false; if ((tileTypes[myMap[_local3][_local9]].block || (tileTypes[myMap[_local3][_local10]].block)) || (tileTypes[myMap[_local3][_local8]].block)) { if (this.verSpeed > 0) { this.chary = ((_local3 * tileSize) - 1) - _local5; _local14 = Math.floor(this.chary / tileSize); this.verSpeed = 0; this.onGround = true; this.airborne = false; } else if (this.verSpeed < 0) { this.chary = ((_local3 * tileSize) + (tileSize + 1)) - _local5; _local14 = Math.floor(this.chary / tileSize); this.verSpeed = 0; } } else { this.airborne = true; } if (this.onGround == false) { this.verSpeed = this.verSpeed + (this.gravity * this.power); if (this.verSpeed > (this.termVelocity * this.power)) { this.verSpeed = this.termVelocity * this.power; } } var _local7 = Math.floor(this.chary / tileSize); var _local11 = Math.floor((this.chary - (this.clip.colBox._height / 3)) / tileSize); var _local12 = Math.floor((this.chary - ((this.clip.colBox._height / 3) * 2)) / tileSize); var _local13 = Math.floor((this.chary - this.clip.colBox._height) / tileSize); _local6 = (this.clip.colBox._width / 2) * this.horDir; _local2 = Math.floor(((this.charx + this.horSpeed) + _local6) / tileSize); if (((tileTypes[myMap[_local7][_local2]].block || (tileTypes[myMap[_local13][_local2]].block)) || (tileTypes[myMap[_local11][_local2]].block)) || (tileTypes[myMap[_local12][_local2]].block)) { if (this.horSpeed > 0) { this.charx = ((_local2 * tileSize) - 1) - _local6; } else if (this.horSpeed < 0) { this.charx = ((_local2 * tileSize) + (tileSize + 1)) - _local6; } this.horSpeed = 0; _local4 = true; } if (!tileTypes[myMap[_local7 + 1][_local2]].block) { _local4 = true; } if ((this.chary - this.clip.colBox._height) > levelHeight) { this.die(); } return(_local4); }; def.prototype.walk = function () { (this.clip.hitTest(outScreen) ? ((this.clip._visible = true)) : ((this.clip._visible = false))); if (this.alive) { var _local3 = this.charx - thePlayer.charx; var _local2 = this.chary - thePlayer.chary; var _local7 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local7 < this.actionRad) { if (this.charx < thePlayer.charx) { this.clip._xscale = 100; } if (this.charx > thePlayer.charx) { this.clip._xscale = -100; } if ((this.charx - thePlayer.charx) < -100) { this.goRight = true; this.goLeft = false; } else if ((this.charx - thePlayer.charx) > 100) { this.goRight = false; this.goLeft = true; } else { this.goRight = (this.goLeft = false); } var _local4 = this.chary - 40; if ((_local4 < thePlayer.chary) && (_local4 > (thePlayer.chary - thePlayer.clip.colBox._height))) { this.reactFire = true; } else { this.reactFire = false; this.reactionCnt = 0; this.goFire = false; } if (this.reactFire) { this.reactionCnt++; this.reactionCnt = this.reactionCnt % this.reactionTime; if (this.reactionCnt == 0) { this.reactFire = false; this.goFire = true; } } if (Math.abs(this.charx - thePlayer.charx) > 100) { var _local5 = Math.floor((this.chary - (this.clip.colBox._height * 2)) / tileSize); var _local6 = Math.floor(this.charx / tileSize); if (!tileTypes[myMap[_local5][_local6]].block) { if ((this.chary - thePlayer.chary) > this.clip.colBox._height) { this.goUp = true; } else { this.goUp = false; } } else { this.goUp = false; } } else { this.goUp = false; } } else { this.goRight = (this.goLeft = (this.goUp = (this.goFire = false))); } } else { this.goRight = (this.goLeft = (this.goUp = (this.goFire = false))); } this.detectColl(); }; def.prototype.fireBall = function () { var _local2 = new ball(this.charx + ((this.clip._xscale / 100) * 5), this.chary - 30, this.clip._xscale, 10, 0, 150); }; dek.prototype.behave = def.prototype.behave; dek.prototype.walk = def.prototype.walk; dek.prototype.detectColl = def.prototype.detectColl; dek.prototype.fireBall = def.prototype.fireBall; dek.prototype.wound = def.prototype.wound; dek.prototype.die = def.prototype.die; mor.prototype.detectColl = def.prototype.detectColl; mor.prototype.walk = function () { (this.clip.hitTest(outScreen) ? ((this.clip._visible = true)) : ((this.clip._visible = false))); if (this.alive) { var _local3 = this.charx - thePlayer.charx; var _local2 = this.chary - thePlayer.chary; var _local6 = Math.floor(Math.sqrt((_local3 * _local3) + (_local2 * _local2))); var _local5 = this.detectColl(); if (_local6 < this.actionRad) { ((this.horDir == 1) ? ((this.goRight = true)) : ((this.goLeft = true))); if ((_local5 == true) && (this.airborne == false)) { if (this.goRight == true) { this.goRight = false; this.goLeft = true; } else if (this.goLeft == true) { this.goRight = true; this.goLeft = false; } } if (((this.charx < thePlayer.charx) && (this.horDir == 1)) || ((this.charx > thePlayer.charx) && (this.horDir == -1))) { var _local4 = this.chary - 35; if ((_local4 < thePlayer.chary) && (_local4 > (thePlayer.chary - thePlayer.clip.colBox._height))) { this.reactFire = true; } else { this.reactFire = false; this.reactionCnt = 0; this.goFire = false; } if (this.reactFire) { this.reactionCnt++; this.reactionCnt = this.reactionCnt % this.reactionTime; if (this.reactionCnt == 0) { this.reactFire = false; this.goFire = true; } } else { this.goFire = false; } } else { this.goFire = false; } } else { this.goRight = (this.goLeft = (this.goUp = (this.goFire = false))); } } }; mor.prototype.behave = def.prototype.behave; mor.prototype.fireBall = def.prototype.fireBall; mor.prototype.wound = def.prototype.wound; mor.prototype.die = def.prototype.die; thu.prototype.detectColl = def.prototype.detectColl; thu.prototype.walk = function () { (this.clip.hitTest(outScreen) ? ((this.clip._visible = true)) : ((this.clip._visible = false))); if (this.alive) { var _local3 = this.charx - thePlayer.charx; var _local2 = this.chary - thePlayer.chary; var _local6 = Math.floor(Math.sqrt((_local3 * _local3) + (_local2 * _local2))); var _local5 = this.detectColl(); if (_local6 < this.actionRad) { ((this.horDir == 1) ? ((this.goRight = true)) : ((this.goLeft = true))); if ((_local5 == true) && (this.airborne == false)) { if (this.goRight == true) { this.goRight = false; this.goLeft = true; } else if (this.goLeft == true) { this.goRight = true; this.goLeft = false; } } if (((this.charx < thePlayer.charx) && (this.horDir == 1)) || ((this.charx > thePlayer.charx) && (this.horDir == -1))) { var _local4 = this.chary - 35; if ((_local4 < thePlayer.chary) && (_local4 > (thePlayer.chary - thePlayer.clip.colBox._height))) { this.reactFire = true; } else { this.reactFire = false; this.reactionCnt = 0; this.goFire = false; } if (this.reactFire) { this.reactionCnt++; this.reactionCnt = this.reactionCnt % this.reactionTime; if (this.reactionCnt == 0) { this.reactFire = false; this.goFire = true; } } else { this.goFire = false; } } else { this.goFire = false; } } else { this.goRight = (this.goLeft = (this.goUp = (this.goFire = false))); } } }; thu.prototype.behave = def.prototype.behave; thu.prototype.fireBall = def.prototype.fireBall; thu.prototype.wound = def.prototype.wound; thu.prototype.die = def.prototype.die; tnt.prototype.behave = function () { (this.clip.hitTest(outScreen) ? ((this.clip._visible = true)) : ((this.clip._visible = false))); var _local3 = this.charx - thePlayer.charx; var _local2 = this.chary - thePlayer.chary; var _local4 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if ((_local4 < this.actionRad) && (Math.abs(this.charx - thePlayer.charx) < 80)) { this.clip.gotoAndStop("attack"); } }; var level_1 = new gameLevel(); level_1.myMap[0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_1.myMap[1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_1.myMap[2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_1.myMap[3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_1.myMap[4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_1.myMap[5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_1.myMap[6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 5, 6, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_1.myMap[7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_1.myMap[8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_1.myMap[9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 27, 0, 0, "lft", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_1.myMap[10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 0, 42, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_1.myMap[11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 58, 59, 0, 52, 53, 0, 0, 0, "plt", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_1.myMap[12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_1.myMap[13] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 21, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_1.myMap[14] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_1.myMap[15] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 5, 6, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, "plt", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 33, 20, 34, 34, 34, 34, 34, 34, 20, 20, 34, 20, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_1.myMap[16] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 30, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, 0, 0, 0, 10, 11, 0, 39, 55, 0, 39, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_1.myMap[17] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "plt", 0, 46, 47, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 20, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 26, 27, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_1.myMap[18] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 11, 0, 0, 0, 0, 0, 1, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "bbl", 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 37, 55, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 50, 0, 0, 42, 43, 51, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 19, 0, 0, 0, "thu", 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_1.myMap[19] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 27, 0, 0, 0, 0, 0, 33, 20, 20, 20, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 11, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, "plt", 0, 58, 59, 0, 38, "plt", 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "plt", 0, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_1.myMap[20] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 42, 43, 0, 0, 0, 0, 0, 0, 39, 39, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 27, 0, 0, "lft", 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, "def", 42, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_1.myMap[21] = ["plt", 0, 0, 0, 0, 0, "bbl", 0, 0, 58, 59, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 42, 43, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 42, 43, 0, 0, 0, 0, 30, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, "plt", 0, 0, 0, 0, 0, "bbl", 0, 0, 58, 59, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_1.myMap[22] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, "plt", 0, "mor", 0, "bbl", 0, 0, 58, 59, 0, 52, 53, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 58, 59, 0, "plt", "thu", 0, 46, 47, 0, "plt", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_1.myMap[23] = [34, 20, 20, 34, 20, 34, 20, 34, 34, 34, 20, 35, 0, 0, "lft", 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0, 51, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 33, 20, 34, 34, 34, 34, 20, 34, 34, 34, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_1.myMap[24] = [0, 39, 54, 0, 55, 0, 39, 0, 0, 0, 39, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, "bbl", 0, 0, 33, 20, 34, 20, 20, 34, 34, 20, 20, 34, 20, 35, 0, 0, 0, 0, 0, 33, 34, 20, 34, 34, 34, 34, 20, 20, 34, 34, 20, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 34, 34, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 39, 0, 0, 0, 0, 39, 0, 0, 0, 39, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 11, 0, 0]; level_1.myMap[25] = [0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 52, 53, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 0, 39, 0, 54, 39, 0, 0, 54, 39, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 39, 0, 0, 0, 0, 39, 39, 0, 0, 39, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 37, 0, 0, 36, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "end", 26, 27, 0, 0]; level_1.myMap[26] = [0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 1, 3, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 30, 31, 0, 38, 38, 50, 50, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 33, 34, 20, 34, 20, 34, 20, 34, 20, 34, 34, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 33, 20, 34, 34, 34, 34, 34, 34, 20, 34, 37, 0, 0, 0, 0, 36, 20, 34, 34, 34, 34, 20, 34, 20, 34, 34, 34, 34, 34, 34, 20, 34, 34, 34, 34, 20, 34, 20, 34, 34, 34, 34, 34, 34, 20, 34, 0, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, "def", 0, 0, 0, 0, 42, 43, 0, 0]; level_1.myMap[27] = [0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 20, 20, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, "mor", 46, 47, 0, 38, 38, 0, 0, 39, 0, 0, 0, 0, 0, 0, 0, 0, "lft", 0, 0, 0, 0, 0, 39, 0, 54, 0, 39, 0, 39, 0, 0, 0, 0, 0, 0, "lft", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 10, 11, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 39, 0, 0, 0, 10, 11, 0, 39, 0, 0, 0, 0, 0, 0, 0, 39, 0, 0, 0, 0, 39, 0, 39, 0, 0, 0, 0, 0, 0, 39, 0, 0, 0, 0, 39, 0, 39, 0, 0, 0, 0, 0, 0, 39, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, "plt", 51, 0, 0, 0, 0, "bbl", 0, 0, 58, 59, 0, 0]; level_1.myMap[28] = [0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 39, 39, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "lft", 0, 0, 0, 0, "lft", 0, 0, 0, 0, 0, "lft", 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 26, 27, 0, 0, 0, 0, 0, "lft", 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 38, 0, 0, 0, 26, 27, 0, 38, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, "lft", 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0]; level_1.myMap[29] = [0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 38, 38, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 51, 30, 31, 0, 0, 33, 20, 34, 20, 34, 20, 34, 20, 34, 20, 34, 34, 20, 34, 37, 0, 0, 0, 0, 52, 53, 0, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 38, 0, 0, 0, 0, 0, 52, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 42, 43, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 51, 38, 0, 0, 0, 42, 43, 0, 38, 0, 50, 0, 0, 0, 0, 51, 38, 0, 0, 0, 0, 38, 0, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 33, 20, 34, 34, 34, 34, 20, 34, 34, 34, 20, 0, 0]; level_1.myMap[30] = [0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 38, 38, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 0, 38, 0, 0, "plt", 0, 46, 47, 0, 0, 0, 39, 0, 54, 0, 39, 0, 39, 0, 54, 0, 0, 39, 0, 0, 0, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 38, 0, 0, 0, 0, 0, 1, 3, 0, 0, 0, 52, 53, 0, 0, 0, 52, 53, 0, 0, 0, 0, 52, 53, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, "plt", 0, 0, 58, 59, 0, "def", "plt", 0, 52, 53, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 38, 0, "plt", 0, 58, 59, "thu", 38, "plt", 0, 0, 0, 0, 0, 0, 38, 0, "plt", "mor", 0, 38, 0, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 50, 0, 38, 0, 38, 0, 0, 0, 0, 0, 0, 38, 0, 52, 53, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 39, 0, 0, 0, 0, 39, 0, 0, 0, 39, 0, 0]; level_1.myMap[31] = [0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 38, 38, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 0, 38, 0, 1, 2, 2, 2, 3, 0, 0, 0, 38, 0, 0, 0, 38, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 20, 20, 0, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 38, 0, 30, 31, 0, 0, 20, 20, 0, 0, 0, 1, 3, 0, "tnt", 0, 1, 3, 0, 0, 0, 0, 1, 3, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 1, 2, 2, 2, 3, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0]; level_1.myMap[32] = [0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 38, 38, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 0, 38, 0, 33, 20, 20, 20, 35, 0, 0, 0, 38, 0, 0, 0, 38, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 39, 39, 0, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 38, 0, 46, 47, 0, 0, 39, 39, 0, 0, 0, 36, 18, 2, 2, 2, 18, 37, 0, 0, 0, 0, 33, 20, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, "tnt", 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, "tnt", 0, 17, 18, 18, 18, 19, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0]; level_1.myMap[33] = [0, 38, 0, 10, 11, 0, 38, 0, 0, 0, 38, 0, 0, 38, 38, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 0, 38, 0, 0, 39, 39, 55, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 38, 38, 0, 0, 0, 0, 36, 18, 18, 18, 37, 0, 0, 0, 0, 0, 0, 39, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0]; level_1.myMap[34] = [0, 38, 0, 26, 27, 0, 38, 0, 0, 0, 38, 0, 0, 38, 38, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 0, 38, 0, 0, 38, 38, 0, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 33, 20, 34, 20, 34, 20, 34, 20, 20, 34, 20, 35, 0, 0, 38, 38, 0, 0, 0, 0, 0, 36, 20, 36, 0, 0, 0, 0, 0, 0, 0, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0]; level_1.myMap[35] = [0, 38, 0, 42, 43, 0, 38, 0, 0, 0, 38, 0, 0, 38, 38, 0, 0, 38, 38, 0, 0, 0, 30, 31, 0, 0, 38, 0, 0, 38, 1, 3, 0, 38, 0, 0, 39, 39, 0, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 39, 0, 54, 0, 39, 0, 54, 39, 0, 54, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 39, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0]; level_1.myMap[36] = [0, 38, 0, 58, 59, 0, 38, "plt", 0, 0, 38, "plt", 0, 38, 38, 0, 0, 38, 38, 0, 0, 0, 46, 47, 0, 0, 38, 0, 0, 38, 34, 19, 0, 38, 0, 0, 38, 38, 0, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 38, 0, 38, 0, 38, 0, 38, 38, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0]; level_1.myMap[37] = [0, 38, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 38, 38, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 18, 19, 0, 38, 0, 0, 39, 39, 0, 0, 0, 0, 0, 38, 0, 0, 0, 38, "plt", 38, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 38, 0, 38, 0, 38, 0, 38, 38, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0]; level_1.myMap[38] = [0, 38, 0, 33, 20, 34, 20, 34, 20, 34, 20, 20, 34, 20, 35, 0, 0, 38, 38, 0, 33, 20, 34, 20, 34, 20, 34, 20, 20, 34, 20, 35, 0, 38, 0, 0, 38, 38, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 38, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 38, 0, 38, 0, 38, 0, 38, 38, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0]; level_1.myMap[39] = [0, 38, 0, 0, 39, 0, 54, 0, 39, 0, 54, 39, 0, 54, 0, 0, 0, 38, 38, 0, 0, 39, 0, 54, 0, 39, 0, 54, 39, 0, 54, 0, 0, 38, 0, 0, 39, 39, 0, 0, 0, 33, 20, 34, 20, 34, 20, 34, 20, 20, 34, 20, 35, 0, 38, 0, 0, 0, "lft", 0, 0, 38, 38, 0, 0, 0, 0, 38, 0, 38, 0, 38, 0, 38, 38, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0]; level_1.myMap[40] = [0, 38, 0, 0, 38, 0, 38, 0, 38, 0, 38, 38, 0, 38, 0, 0, 0, 38, 38, 0, 0, 38, 0, 38, 0, 38, 0, 38, 38, 0, 0, 0, 0, 38, 0, 0, 38, 38, 0, 0, 0, 0, 39, 0, 54, 0, 39, 0, 54, 39, 0, 54, 0, 0, 38, 0, 0, 0, 0, 30, 31, 38, 38, 0, 0, 0, 0, 38, 0, 38, 0, 38, 0, 38, 38, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0]; level_1.myMap[41] = [0, 38, 0, 0, 38, 0, 38, 0, 38, 0, 38, 38, 0, 38, 0, 0, 0, 38, 38, 0, 0, 38, 0, 38, 0, 38, 0, 38, 38, 0, 0, 0, 0, 38, 0, 0, 39, 39, 0, 0, 0, 0, 38, 0, 38, 0, 38, 0, 38, 38, 0, 0, 0, 0, 38, 0, 0, 52, 53, 46, 47, 38, 38, 0, 0, 0, 0, 38, 0, 38, 0, 38, 0, 38, 38, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0]; level_1.myMap[42] = [0, 38, 0, 0, 38, 0, 38, 0, 38, 0, 38, 38, 0, 38, 0, 0, 0, 38, 38, 0, 0, 38, 0, 38, 0, 38, 0, 38, 38, 0, 0, 0, 0, 38, 0, 0, 38, 38, 0, 0, 0, 0, 38, 0, 38, 0, 38, 0, 38, 38, 0, 0, 0, 0, 38, 0, 1, 2, 2, 2, 3, 38, 38, 0, 0, 0, 0, 38, 0, 38, 0, 38, 0, 38, 38, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, "lft", 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0]; level_1.myMap[43] = [0, 38, 0, 0, 38, 0, 38, 0, 38, 0, 38, 38, 0, 38, 0, 0, 0, 38, 38, 0, 0, 38, 0, 38, 0, 38, 0, 38, 38, 0, 0, 0, 0, 38, 0, 0, 39, 39, 0, 0, 0, 0, 38, 0, 38, 0, 38, 0, 38, 38, 0, 0, 0, 0, 38, 0, 33, 20, 20, 20, 35, 38, 38, 0, 0, 0, 0, 38, 0, 38, 0, 38, 0, 38, 38, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0]; level_1.myMap[44] = [0, 38, "plt", 0, 38, 0, 38, 0, 38, 0, 38, 38, 0, 38, 0, "plt", 0, 38, 38, 0, 0, 38, 0, 38, "plt", 38, 0, 38, 38, 0, 0, 0, "plt", 38, 0, 0, 38, 38, 0, 0, 0, 0, 38, 0, 38, 0, 38, 0, 38, 38, 0, 0, 0, 0, 38, 0, 0, 39, 39, 55, 0, 38, 38, 0, 0, 0, "plt", 38, 0, 38, 0, 38, 0, 38, 38, 0, 0, "plt", 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 52, 53, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, "plt", "plt", 0, "plt", 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 38, "plt", 0, "plt", 0, 38, 0, "plt", 0, 38, 0, 0, "plt", 0, 38, 0, "plt", 0, 0, 38, 0, "plt", 0, 38, 0, 0]; level_1.bgFar = "bg_1"; level_1.parallaxFar = 0.05; level_1.bgMid = "fg_1"; level_1.parallaxMid = 0.1; level_1.tileset = "tileset_1"; level_1.myColour = null; level_1.startx = 150; level_1.starty = 450; level_1.bgm = "bgm_1"; var level_2 = new gameLevel(); level_2.myMap[0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 42, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 58, 59, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "def", 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "plt", 0, 51, 0, 0, 0, 0, 0, 0, 26, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 42, 43, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36, 20, 20, 20, 37, 0, 0, 0, 0, 0, 0, 58, 59, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[13] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, 0, 55, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[14] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[15] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "def", 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[16] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 11, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[17] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 50, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "lft", 26, 27, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[18] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36, 20, 37, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 42, 43, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[19] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, 0, 0, 0, 0, 0, 50, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 52, 53, 58, 59, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[20] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[21] = [0, 0, 0, 0, 0, 0, 0, 51, 0, 42, 43, 0, 0, 0, 0, 0, 50, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 50, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, "bbl", 0, 0, "plt", 0, 46, 47, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 33, 20, 20, 20, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 36, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[22] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 58, 59, 0, 0, "plt", 0, "def", 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 36, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[23] = [0, 0, 10, 11, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, "lft", 0, 0, 38, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 36, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[24] = [0, 0, 26, 27, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 17, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[25] = [0, 0, 42, 43, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 52, 53, 0, 0, 38, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 17, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[26] = [0, "plt", 58, 59, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 38, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 50, 0, 17, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[27] = [5, 5, 21, 6, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 38, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 17, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[28] = [0, 39, 55, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 34, 34, 20, 34, 34, 18, 18, 19, 0, 38, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 17, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[29] = [0, 38, 0, 0, 0, 0, 0, 36, 34, 20, 34, 34, 37, 0, 0, 54, 0, 0, 36, 34, 35, 0, 38, 0, 0, 0, 0, 0, 0, 36, 34, 34, 34, 34, 20, 35, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 17, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[30] = [0, 38, 0, 0, 0, 0, 0, 0, 39, 55, 0, 39, 0, 0, 0, 0, 0, 0, 0, 39, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 39, 0, 39, 39, 55, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 50, 0, 17, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[31] = [0, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 50, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 50, 0, 0, 0, 0, 0, 38, 0, 38, 38, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 17, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[32] = [0, 38, 0, 0, 0, 0, 0, 51, 38, 0, "def", 38, 0, 0, 0, 0, 0, 0, 51, 38, "thu", "plt", 38, 0, 0, 0, 0, 0, 0, 0, 38, "plt", 38, 38, "dek", 51, 0, 0, 0, 0, 33, 34, 34, 34, 34, 34, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 17, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[33] = [0, 38, 5, 5, 21, 6, 0, 1, 2, 2, 2, 2, 2, 3, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 3, 0, 0, "tnt", 0, 1, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0, 39, 0, 0, 39, 39, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 17, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[34] = [0, 38, 0, 39, 55, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 19, 0, 1, 3, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 38, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "lft", 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 50, 0, 17, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[35] = [0, 38, 0, 38, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 0, 20, 20, 0, 17, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 38, 30, 31, 38, 38, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 17, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[36] = [0, 38, 0, 38, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 19, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 38, 46, 47, 38, 38, 0, 0, 0, 0, "plt", 0, "bbl", "mor", 0, 0, 52, 53, 51, 0, 0, 0, 0, 0, 0, 33, 34, 34, 20, 34, 34, 34, 34, 34, 34, 34, 34, 18, 18, 18, 18, 18, 18, 18, 18, 18, 34, 34, 34, 34, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 17, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[37] = [0, 38, 0, 38, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 19, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, "tnt", 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 0, 0, 0, 0, 0, 0, 0, 0, 36, 18, 18, 18, 18, 18, 18, 18, 37, 0, 0, 0, 0, 36, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 17, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[38] = [0, 38, 0, 38, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 0, 1, 3, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36, 34, 20, 34, 18, 18, 37, 0, 0, 0, 0, 0, 0, 36, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 50, 0, 17, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[39] = [0, 38, 0, 38, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 19, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 19, 0, 20, 20, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 0, 36, 34, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 17, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[40] = [0, 38, 0, 38, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 19, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 19, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 31, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, "lft", 17, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[41] = [0, 38, 0, 38, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 46, 47, 0, "plt", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 46, 47, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 17, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "end", 0, 0, 0, 0]; level_2.myMap[42] = [0, 38, 0, 38, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 19, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 19, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 3, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, "plt", 52, 53, 17, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[43] = [0, 38, 0, 38, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 19, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 19, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 33, 20, 20, 20, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36, 20, 20, 20, 37, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 1, 2, 2, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[44] = [0, 38, 0, 38, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, 55, 39, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, 39, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[45] = [0, 38, 0, 38, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 19, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 19, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[46] = [0, 38, 0, 38, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 19, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 19, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[47] = [0, 38, 0, 38, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "lft", 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[48] = [0, 38, 0, 38, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 19, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 19, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[49] = [0, 38, 0, 38, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 19, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 19, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 52, 53, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[50] = [0, 38, 0, 38, 0, 0, 0, 36, 34, 20, 34, 34, 20, 37, 0, 0, 0, 36, 34, 20, 20, 34, 34, 20, 37, 0, 38, 38, 0, 36, 34, 20, 34, 34, 20, 37, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[51] = [0, 38, 0, 38, 0, 0, 0, 0, 39, 0, 0, 0, 39, 0, 0, 0, 0, 0, 0, 39, 39, 0, 0, 39, 0, 0, 38, 38, 0, 0, 39, 0, 0, 0, 39, 0, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 20, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[52] = [0, 38, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 38, 0, 0, 38, 38, 0, 0, 38, 0, 0, 0, 38, 0, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "lft", 0, 0, 0, 0, 0, 0, 39, 39, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[53] = [0, 38, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 38, 0, 0, 38, 38, 0, 0, 38, 0, 0, 0, 38, 0, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 33, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 35, 0, 10, 11, 33, 34, 34, 34, 34, 34, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[54] = [0, 38, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 38, 0, 0, 38, 38, 0, 0, 38, 0, 0, 0, 38, 0, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 39, 0, 0, 0, 0, 39, 0, 39, 0, 0, 0, 0, 26, 27, 0, 39, 39, 0, 0, 39, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 52, 53, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[55] = [0, 38, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 38, 0, 0, 38, 38, 0, 0, 38, 0, 0, 0, 38, 0, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 51, 0, 0, 0, 38, 30, 31, 0, 0, 38, 0, 38, 0, 0, 0, 0, 42, 43, 0, 38, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[56] = [0, 38, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 38, 0, 0, 38, 38, 0, 0, 38, 0, 0, 0, 38, 0, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, "lft", 0, 0, 0, 0, 0, 38, 0, 38, 51, 0, 0, 0, 0, 0, "lft", 0, 0, 0, 0, 0, 38, 38, "mor", 0, 0, 0, 0, 38, 46, 47, 0, "plt", 38, 0, 38, 0, "dek", 0, 0, 58, 59, 0, 38, 38, 0, 0, 38, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 20, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[57] = [0, 38, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 38, 0, 0, 38, 38, 0, 0, 38, 0, 0, 0, 38, 0, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 3, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, "lft", 0, 0, 0, 0, 0, 39, 39, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[58] = [0, 38, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 38, 0, 0, 38, 38, 0, 0, 38, 0, 0, 0, 38, 0, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 52, 53, 0, 0, 0, 0, 33, 20, 20, 20, 35, 0, 0, 0, 0, 52, 53, 0, 0, 0, 0, 33, 20, 20, 20, 35, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[59] = [0, 38, 0, 38, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 38, 0, 0, 38, 38, 0, 0, 38, 0, 0, 0, 38, 0, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0, 39, 0, 39, 0, 0, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0, 39, 0, 39, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 52, 53, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 0, 0]; level_2.myMap[60] = [0, 38, 0, 38, 0, 0, "bbl", 0, 38, 0, "plt", 0, 38, 0, 0, "bbl", 0, 0, 0, 38, 38, "plt", 0, 38, 0, 0, 38, 38, "plt", 0, 38, 0, "plt", 0, 38, 0, "bbl", 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, "plt", 0, 0, 20, 20, 0, 0, 0, 0, 0, 38, 0, 38, 0, "plt", 0, "plt", 0, 20, 20, 0, 0, "plt", 0, 0, 38, 0, 38, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, "plt", 1, 3, 0, 0, 0, "plt", 0, 38, 38, 0, 0, "plt", 0, 0, 0, 38, 38, 0, "plt", 0, 0, "plt", 0, 0, 0]; level_2.bgFar = "bg_2"; level_2.parallaxFar = 0.05; level_2.bgMid = "fg_2"; level_2.parallaxMid = 0.1; level_2.tileset = "tileset_2"; level_2.myColour = new flash.geom.ColorTransform(0.8, 0.8, 1, 1, 0, 0, 0, 0); level_2.startx = 100; level_2.starty = 500; level_2.bgm = "bgm_2"; var level_3 = new gameLevel(); level_3.myMap[0] = [0, 0, 0, 0, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[1] = [0, 0, 0, 0, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[2] = [0, 0, 0, 0, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "end", 0, 0]; level_3.myMap[3] = [0, 0, 0, 0, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[4] = [0, 0, 0, 0, 17, 18, 19, 0, "plt", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "mor", 0, 0, 0, 0, 0, 0, 0, 50, 42, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 20, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[5] = [0, 0, 0, 0, 17, 18, 18, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "plt", 0, 0, 58, 59, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 37, 36, 18, 18, 18, 18, 18, 18, 18, 37, 0, 36, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[6] = [0, 50, 0, 0, 17, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, "thu", 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "plt", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 37, 0, 0, 36, 34, 20, 34, 18, 18, 37, 0, 0, 0, 36, 18, 18, 18, 18, 18, 18, 18, 37, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[7] = [0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, "plt", 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 20, 20, 20, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 3, 1, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 34, 34, 34, 20, 20, 37, 0, 0, 0, 0, 0, 55, 0, 36, 37, 0, 0, 0, 0, 0, 36, 34, 20, 34, 18, 18, 37, 0, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[8] = [0, 0, 0, 0, 17, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 3, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 10, 11, 0, 0, 0, 33, 34, 34, 34, 34, 34, 34, 34, 35, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 0, 0, 0, 0, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 0, 36, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[9] = [0, 0, 0, 0, 17, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 36, 20, 20, 20, 37, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 26, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[10] = [0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 42, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "lft", 0]; level_3.myMap[11] = [0, 0, 0, 0, 17, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 58, 59, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 19, 0, 50, 0, "thu", 0, 0, 30, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "mor", 0, 0, 0, 0, 0, 0, "thu", 0, 0, "mor", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[12] = [0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 19, 0, 0, 0, 0, 0, 0, 46, 47, 0, 0, 0, 0, 0, 0, 0, 0, "plt", 0, "plt", 0, 0, 0, 0, 0, "plt", 0, 0, 0, 0, 0, 0, 0, "plt", 0, 0, 0, 0, 0, 0, 52, 53, 0]; level_3.myMap[13] = [0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 20, 20, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 34, 34, 34, 34, 34, 37, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 20, 20, 20, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 18, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3]; level_3.myMap[14] = [0, 0, 0, 0, 17, 18, 18, 18, 18, 19, 0, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 0, 0, 0, 39, 0, 0, 0, 0, 0, 0, 0, 0, 0, "plt", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 39, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 34, 34, 34, 34, 34, 34, 34, 34, 35, 0, 0, 0, 0, 0, 0, 33, 34, 34, 34, 34, 34, 34, 34, 35, 18, 18, 18, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34]; level_3.myMap[15] = [0, 0, 0, 50, 17, 18, 19, 34, 20, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 10, 11, 0, 38, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[16] = [0, 0, 0, 0, 17, 18, 19, 39, 55, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, "plt", 0, 0, 0, 17, 18, 18, 26, 27, 0, 38, 0, 0, 0, 0, 0, 0, 36, 20, 20, 20, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, "plt", 0, 0, 0, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 31, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[17] = [0, 0, 0, 0, 17, 18, 19, 38, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 3, 0, 0, 17, 18, 18, 42, 43, "thu", 38, 0, 0, 0, 0, 0, 0, 0, 39, 0, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 38, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 19, 0, 0, 0, "plt", 0, 0, 0, "plt", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "plt", 0, 0, 0, 46, 47, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[18] = [0, 0, 0, 0, 17, 18, 19, 38, 0, 0, 0, 0, 0, 0, 0, 0, 36, 20, 20, 20, 37, 0, 0, 17, 18, 18, 58, 59, 0, 38, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 38, 0, 0, 0, 0, 33, 34, 34, 34, 20, 34, 34, 34, 34, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 11, 0, 0, 0, 0, 0, 0, 17, 18, 18, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 3, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[19] = [0, 0, 0, 0, 17, 18, 19, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 0, 0, 0, 17, 18, 18, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 39, 0, 0, 0, 0, 17, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 27, 0, 0, 0, 0, 0, 0, 17, 18, 18, 34, 34, 34, 34, 34, 34, 34, 34, 35, 0, 0, 0, 0, 0, 0, 33, 34, 34, 34, 34, 34, 34, 34, 35, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[20] = [0, 0, 0, 0, 17, 18, 19, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 17, 18, 18, 0, "dek", 0, 0, 30, 31, 0, 0, 0, 0, 0, 0, 0, 0, 42, 43, "dek", 0, 0, 0, 0, 0, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[21] = [0, 0, 0, 0, 17, 18, 19, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 19, "plt", 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 17, 18, 19, 0, 0, 0, 0, 46, 47, 0, "plt", 0, 0, 0, 0, 0, 0, 58, 59, 0, 0, 0, 0, 0, 0, 18, 18, 19, 0, "dek", 0, 0, 30, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "def", 0, 0, 50, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[22] = [0, 0, 0, 0, 17, 18, 19, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 2, 3, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 17, 18, 18, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 17, 18, 19, 0, 0, 0, "plt", 46, 47, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "plt", 0, "plt", "plt", 0, "plt", 0, 0, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[23] = [0, 0, 0, 0, 17, 18, 19, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 20, 37, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 20, 20, 20, 37, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 3, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[24] = [0, 0, 0, 0, 17, 18, 19, 38, 0, "plt", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 19, 55, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 0, 55, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 34, 34, 34, 34, 34, 34, 20, 20, 37, 0, 0, 0, 0, 0, 0, 33, 34, 34, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[25] = [0, 0, 0, 0, 17, 18, 19, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, "mor", 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36, 34, 20, 34, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[26] = [0, 0, 50, 0, 17, 18, 19, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 0, 36, 37, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[27] = [0, 0, 0, 0, 17, 18, 19, 18, 18, 19, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 19, 0, "plt", 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 34, 34, 34, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 36, 20, 36, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[28] = [0, 0, 0, 0, 17, 18, 19, 18, 18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 2, 2, 2, 3, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 33, 34, 20, 34, 34, 34, 20, 34, 34, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 36, 34, 20, 34, 18, 18, 37, 0, 0, 0, 0, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[29] = [0, 0, 0, 0, 33, 20, 35, 34, 20, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36, 18, 18, 18, 18, 18, 18, 18, 18, 18, 20, 20, 37, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 39, 0, 0, 0, 39, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 55, 0, 36, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[30] = [0, 0, 0, 0, 0, 0, 0, 0, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36, 18, 18, 18, 17, 18, 18, 18, 19, 39, 55, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 30, 31, 0, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 10, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 11, 0, 0, 0, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[31] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36, 34, 20, 17, 18, 18, 18, 19, 38, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 46, 47, 0, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 26, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "lft", 0, 0, 0, 0, 0, 0, 26, 27, 0, 0, 0, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[32] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "lft", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 17, 18, 18, 18, 19, 38, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 2, 2, 2, 3, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 50, 0, 0, 50, 42, 43, 51, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 31, 0, 0, 0, 0, 0, 0, 0, 0, "dek", 0, 0, 0, 0, 42, 43, 0, 0, 0, 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[33] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 38, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 20, 20, 20, 37, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, "plt", 0, 58, 59, 0, "plt", 0, 0, 0, 0, 0, 0, 0, "plt", 0, 0, 0, 0, 46, 47, 0, 0, 0, 0, "plt", 52, 53, 0, 0, 0, 0, 0, 0, 58, 59, 0, 0, "plt", 17, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[34] = [0, 0, 0, 0, 0, 0, "thu", 0, 0, 0, 0, 52, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 38, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 33, 34, 34, 20, 37, 39, 0, 55, 0, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[35] = [0, 51, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 38, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, 0, 55, 0, 38, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[36] = [0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 19, 0, 10, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 38, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 38, 0, "plt", 0, 38, 0, "plt", 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[37] = [0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 0, 26, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 38, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[38] = [0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 19, 0, 42, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 38, 50, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, "plt", 0, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 0, 33, 34, 20, 34, 34, 20, 34, 34, 34, 34, 34, 34, 34, 20, 20, 34, 34, 34, 34, 34, 34, 20, 34, 34, 34, 34, 34, 20, 34, 34, 37, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[39] = [0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 19, 0, 58, 59, "bbl", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0, 39, 0, 0, 39, 0, 0, 0, 0, 0, 0, 0, 39, 39, 0, 0, 0, 0, 0, 0, 39, 0, 0, 0, 0, 0, 39, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[40] = [0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, "plt", "tnt", "plt", 0, "tnt", "plt", 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[41] = [0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 20, 20, 20, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[42] = [0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 39, 0, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 18, 34, 20, 34, 20, 18, 18, 18, 18, 18, 18, 18, 18, 18, 20, 34, 20, 34, 20, 20, 20, 34, 20, 34, 34, 35, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 10, 11, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[43] = [0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 0, 0, 0, 36, 18, 18, 18, 18, 18, 18, 18, 37, 0, 0, 39, 0, 0, 39, 0, 0, 39, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 26, 27, 36, 20, 20, 34, 34, 20, 20, 34, 20, 34, 37, 0, "lft", 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[44] = [0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 19, 38, "thu", 0, 0, 0, 30, 31, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 0, 0, 0, 0, 36, 34, 20, 20, 18, 18, 37, 0, 0, 0, 38, 0, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 42, 43, 0, 39, 39, 51, 0, 39, 39, 51, 39, 0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[45] = [0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 19, 38, 0, 0, 0, 0, 46, 47, "bbl", 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 55, 39, 36, 34, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 38, 0, 0, "plt", 0, 58, 59, 0, 38, 38, 0, "plt", 38, 38, 0, 38, 51, 0, 52, 53, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[46] = [0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 17, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 38, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[47] = [0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 19, 20, 20, 20, 20, 20, 20, 20, 37, 0, 0, 0, 0, 0, 0, 0, 36, 34, 20, 20, 37, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 38, 0, 0, 36, 20, 20, 20, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[48] = [0, "lft", 0, "lft", 17, 18, 18, 18, 18, 18, 18, 18, 19, 0, 39, 0, 0, 39, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 38, 0, 0, 0, 39, 39, 55, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[49] = [0, 0, 0, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, "def", 0, 30, 31, 0, 50, 0, 38, 0, 0, 0, 0, 0, 50, 38, "def", 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 38, 0, 0, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[50] = [52, 53, 52, 53, 17, 18, 18, 18, 18, 18, 18, 18, 19, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 46, 47, 0, 0, 0, 38, 0, 0, 0, "bbl", 0, 0, 38, 0, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 38, 0, 0, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[51] = [5, 5, 21, 6, 17, 18, 18, 18, 18, 18, 18, 18, 19, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, "lft", 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 10, 11, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 38, 0, 0, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[52] = [0, 39, 55, 0, 36, 20, 34, 34, 34, 34, 34, 20, 37, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 33, 34, 20, 34, 20, 34, 20, 34, 20, 34, 34, 20, 34, 34, 20, 34, 34, 20, 34, 34, 20, 34, 34, 20, 34, 20, 34, 20, 35, 0, 0, 0, 26, 27, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 38, 0, 0, 0, 39, 39, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[53] = [0, 38, 0, 0, 0, 0, 0, 0, 39, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 52, 53, 0, 0, 0, 0, 0, 39, 0, 54, 0, 39, 0, 39, 0, 0, 39, 0, 0, 39, 0, 0, 39, 0, 0, 39, 0, 0, 39, 0, 0, 0, 39, 0, 0, 0, 0, 42, 43, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 38, 0, 0, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[54] = [0, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 38, 0, 0, 38, 0, 0, 38, 0, 0, 38, 0, 0, 38, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 0, 58, 59, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 38, 0, 0, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[55] = [0, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 20, 20, 0, 0, 0, 0, 0, 38, 0, 0, 50, 38, 0, 38, 50, 0, 38, 0, 50, 38, 0, 0, 38, 0, 50, 38, 0, 50, 38, 0, 0, 0, 38, 0, 0, 1, 2, 2, 2, 3, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 38, 0, 0, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[56] = [0, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 39, 39, 0, 0, 0, 0, "plt", 38, 0, "plt", 0, 38, 0, 38, "plt", "plt", 38, 0, "plt", 38, "plt", 0, 38, 0, "plt", 38, 0, "plt", 38, 0, "plt", 0, 38, "plt", 0, 36, 20, 20, 20, 37, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 38, 0, 0, 0, 39, 39, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[57] = [0, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 39, 39, 55, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 38, 0, 0, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[58] = [0, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 33, 34, 20, 34, 20, 34, 20, 34, 20, 34, 34, 20, 34, 34, 20, 34, 34, 20, 34, 34, 20, 34, 34, 20, 34, 20, 34, 20, 35, 0, 0, 38, 38, 0, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 38, 0, 0, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[59] = [0, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 39, 0, 54, 0, 39, 0, 39, 0, 0, 39, 0, 0, 39, 0, 0, 39, 0, 0, 39, 0, 0, 39, 0, 0, 0, 39, 0, 0, 0, 38, 38, 0, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 30, 31, 0, 38, 0, 0, 0, 38, 38, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.myMap[60] = [0, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 38, 0, 0, 38, 0, 0, "plt", 0, 0, 38, 38, 0, 0, 0, 0, 0, 38, 0, 0, 0, 38, 0, 38, 0, 0, 38, 0, 0, 38, 0, 0, 38, 0, 0, 38, 0, 0, 38, 0, 0, 0, 38, 0, 0, 0, 38, 38, 0, 0, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 0, 0, 46, 47, 0, 38, 0, 0, 0, 39, 39, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; level_3.bgFar = "bg_3"; level_3.parallaxFar = 0; level_3.farMc = "mc_erupt"; level_3.bgMid = "fg_3"; level_3.parallaxMid = 0.05; level_3.tileset = "tileset_3"; level_3.myColour = new flash.geom.ColorTransform(0.6, 0.6, 0.8, 1, 0, 0, 0, 0); level_3.startx = 20; level_3.starty = 100; level_3.bgm = "bgm_3"; plt.prototype.behave = function () { if (this.clip.hitTest(_root.theScreen.outScreen)) { this.clip.play(); this.bubbleCntr++; this.clip._visible = true; this.bubbleCntr = this.bubbleCntr % this.bubbleMax; if (this.bubbleCntr == 0) { var _local3 = new bubble(this.clip._x, this.clip._y - 2, 120 + random(100), Math.random() - 0.5, Math.random() / 5, 300); } } else { this.clip.stop(); this.clip._visible = false; } }; bbl.prototype.behave = plt.prototype.behave; lft.prototype.behave = function () { if (Math.abs((this.clip._x + this.clip._parent._x) - thePlayer.clip._x) < 500) { this.bubbleCntr++; this.clip._visible = true; this.bubbleCntr = this.bubbleCntr % this.bubbleMax; if (this.bubbleCntr == 0) { var _local2 = 0; while (_local2 < 3) { var _local3 = new persistent_bubble(this.clip._x, this.clip._y - 2, 120 + random(100), Math.random() - 0.5, (-Math.random()) - 2, 180); _local2++; } } } else { this.clip.stop(); this.clip._visible = false; } }; var tileTypes = new Array(); tileTypes[0] = new tile_empty(); tileTypes[1] = new tile_block(); tileTypes[2] = new tile_block(); tileTypes[3] = new tile_block(); tileTypes[4] = new tile_block(); tileTypes[5] = new tile_block(); tileTypes[6] = new tile_block(); tileTypes[7] = new tile_block(); tileTypes[16] = new tile_collect(); tileTypes[17] = new tile_block(); tileTypes[18] = new tile_block(); tileTypes[19] = new tile_block(); tileTypes[20] = new tile_block(); tileTypes[21] = new tile_block(); tileTypes[22] = new tile_block(); tileTypes[23] = new tile_block(); tileTypes[33] = new tile_block(); tileTypes[34] = new tile_block(); tileTypes[35] = new tile_block(); tileTypes[36] = new tile_empty(); tileTypes[37] = new tile_block(); tileTypes[38] = new tile_empty(); tileTypes[49] = new tile_endLevel(); tileTypes[50] = new tile_health(); tileTypes[51] = new tile_squid(); var snd_superpower = new Sound(); snd_superpower.attachSound("snd_superpower"); var snd_mask = new Sound(); snd_mask.attachSound("snd_sound"); var snd_squid = new Sound(); snd_squid.attachSound("snd_squid"); var snd_win = new Sound(); snd_win.attachSound("snd_win"); var snd_power = new Sound(); snd_power.attachSound("snd_power"); var snd_pan = new Sound(); snd_pan.attachSound("snd_pan"); tileSize = 32; screenTileH = 16; screenTileV = 10; screenWidth = screenTileH * tileSize; screenHeight = screenTileV * tileSize; rowSpan = 16; offX = 0; offY = 0; xMove = 0; yMove = 0; particleCnt = 0; maxLevels = 3; entCnt = 0; envCnt = 0; maxTilesPerBitmap = 2880 / tileSize; myMap = null; verBitmaps = null; horBitmaps = null; theLevel = null; theScreen = _root.createEmptyMovieClip("theScreen", 0); theScreen._alpha = 0; theScreen.cacheAsBitmap = true; playerLayer = theScreen.createEmptyMovieClip("playerLayer", 20); intLayer = _root.createEmptyMovieClip("intLayer", 300); int = intLayer.attachMovie("game_int", "int", intLayer.getNextHighestDepth()); bgm = null; var thePlayer = new player(150, 150, playerChar.type, playerChar.maxJump, playerChar.maxSpeed); buildLevel(eval ("level_" + thePlayer.atLevel)); windForce = 0; termVelocity = 4; viewShift = 0; Color.prototype.setTint = function (r, g, b, amount) { var _local2 = new Object(); _local2.ra = (_local2.ga = (_local2.ba = 100 - amount)); var _local3 = amount / 100; _local2.rb = r * _local3; _local2.gb = g * _local3; _local2.bb = b * _local3; this.setTransform(_local2); }; player.prototype.enterFrame = function () { viewDistance = 0.7 * this.clip._xscale; if (((viewDistance < 0) && (viewShift > viewDistance)) || ((viewDistance > 0) && (viewShift < viewDistance))) { viewShift = viewShift + ((this.clip._xscale / 100) * 2); } if (this.charx < 0) { this.charx = 0; this.horSpeed = 0; } if (this.chary < 0) { this.chary = 0; this.verSpeed = 0; } offX = (this.charx - 250) + viewShift; offY = this.chary - 150; if (offX < 0) { offX = 0; } if (offY < 0) { offY = 0; } if (offX > (levelWidth - screenWidth)) { offX = levelWidth - screenWidth; } if (offY > (levelHeight - screenHeight)) { offY = levelHeight - screenHeight; } this.clip._x = this.charx - offX; this.clip._y = this.chary - offY; refreshScreen(eval ("level_" + thePlayer.atLevel)); this.charx = this.charx + this.horSpeed; this.chary = this.chary + this.verSpeed; this.chary = Math.round(this.chary); if ((this.alive == true) && (this.stunned == false)) { if (Key.isDown(39) || (Key.isDown(68))) { if (this.horSpeed < (this.maxSpeed * this.power)) { this.horSpeed = this.horSpeed + (this.accelerate * this.power); this.clip._xscale = 100; } } else if (Key.isDown(37) || (Key.isDown(65))) { if (this.horSpeed > (-(this.maxSpeed * this.power))) { this.horSpeed = this.horSpeed - (this.accelerate * this.power); this.clip._xscale = -100; } } if (Key.isDown(38) || (Key.isDown(87))) { if (((!this.jumpDisabled) && (this.onGround)) && (this.standDisabled == false)) { this.verSpeed = this.maxJump * this.power; this.jumpDisabled = true; } } else { this.jumpDisabled = false; } if (this.fireDisabled == false) { if (Key.isDown(17) && (this.ammo == true)) { this.clip.torso.gotoAndStop("fire"); this.fireDisabled = true; this.punchDisabled = true; this.fireSquid(); } else if (!Key.isDown(17)) { if (this.walking == true) { this.clip.torso.gotoAndStop("walk"); this.clip.torso.clip.gotoAndPlay(this.clip.legs._currentframe); } else { this.clip.torso.gotoAndStop("idle"); } } } if (this.punchDisabled == false) { if (Key.isDown(32)) { this.clip.torso.gotoAndStop("punch"); this.punchDisabled = true; this.fireDisabled = true; } else if (!Key.isDown(32)) { if (this.walking == true) { this.clip.torso.gotoAndStop("walk"); this.clip.torso.clip.gotoAndPlay(this.clip.legs._currentframe); } else { this.clip.torso.gotoAndStop("idle"); } } } if (this.airborne && (!this.standDisabled)) { if (this.verSpeed > 1) { this.clip.gotoAndStop("fall"); this.walking = false; } if (this.verSpeed < -1) { this.clip.gotoAndStop("jump"); this.walking = false; } this.isCrouched = false; } else if (Key.isDown(39) || (Key.isDown(68))) { this.clip.gotoAndStop("walk"); this.clip._xscale = 100; this.walking = true; } else if (Key.isDown(37) || (Key.isDown(65))) { this.clip.gotoAndStop("walk"); this.clip._xscale = -100; this.walking = true; } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(65))) && (!Key.isDown(68))) { this.clip.gotoAndStop("idle"); this.walking = false; } } this.horSpeed = this.horSpeed * this.friction; this.horSpeed = this.horSpeed - windForce; this.horSpeed = this.horSpeed - this.current; if (Math.abs(this.current) > 0.3) { this.current = this.current * 0.8; } else { this.current = 0; } ((this.horSpeed > 0) ? ((this.horDir = 1)) : ((this.horDir = -1))); ((this.verSpeed > 0) ? ((this.verDir = 0)) : ((this.verDir = -1))); var borderOffX = ((this.clip.colBox._width / 2) * this.horDir); var borderOffY = (this.clip.colBox._height * this.verDir); var cgridxR = Math.floor((this.charx + borderOffX) / tileSize); var cgridxC = Math.floor(this.charx / tileSize); var cgridxL = Math.floor((this.charx - borderOffX) / tileSize); var cgridy = Math.floor(this.chary / tileSize); var nextx = Math.floor(((this.charx + this.horSpeed) + borderOffX) / tileSize); var nexty = Math.floor(((this.chary + this.verSpeed) + borderOffY) / tileSize); this.onGround = false; if ((tileTypes[myMap[nexty][cgridxR]].block || (tileTypes[myMap[nexty][cgridxL]].block)) || (tileTypes[myMap[nexty][cgridxC]].block)) { if (this.verSpeed > 0) { this.chary = ((nexty * tileSize) - 1) - borderOffY; var cgridy = Math.floor(this.chary / tileSize); this.verSpeed = 0; this.onGround = true; this.airborne = false; } else if (this.verSpeed < 0) { this.chary = ((nexty * tileSize) + (tileSize + 1)) - borderOffY; var cgridy = Math.floor(this.chary / tileSize); this.verSpeed = 0; } } else { this.airborne = true; } if (this.onGround == false) { this.verSpeed = this.verSpeed + (this.gravity * this.power); if (this.verSpeed > (this.termVelocity * this.power)) { this.verSpeed = this.termVelocity * this.power; } } var cgridyB = Math.floor(this.chary / tileSize); var cgridyM = Math.floor((this.chary - (this.clip.colBox._height / 3)) / tileSize); var cgridyM2 = Math.floor((this.chary - ((this.clip.colBox._height / 3) * 2)) / tileSize); var cgridyT = Math.floor((this.chary - this.clip.colBox._height) / tileSize); var borderOffX = ((this.clip.colBox._width / 2) * this.horDir); var nextx = Math.floor(((this.charx + this.horSpeed) + borderOffX) / tileSize); if (((tileTypes[myMap[cgridyB][nextx]].block || (tileTypes[myMap[cgridyT][nextx]].block)) || (tileTypes[myMap[cgridyM][nextx]].block)) || (tileTypes[myMap[cgridyM2][nextx]].block)) { if (this.horSpeed > 0) { this.charx = ((nextx * tileSize) - 1) - borderOffX; } else if (this.horSpeed < 0) { this.charx = ((nextx * tileSize) + (tileSize + 1)) - borderOffX; } this.horSpeed = 0; } if (((tileTypes[myMap[cgridyB][cgridxC]].collectible || (tileTypes[myMap[cgridyT][cgridxC]].collectible)) || (tileTypes[myMap[cgridyM][cgridxC]].collectible)) || (tileTypes[myMap[cgridyM2][cgridxC]].collectible)) { if (tileTypes[myMap[cgridyB][cgridxC]].collectible) { var myHit = cgridyB; } if (tileTypes[myMap[cgridyT][cgridxC]].collectible) { var myHit = cgridyT; } if (tileTypes[myMap[cgridyM][cgridxC]].collectible) { var myHit = cgridyM; } if (tileTypes[myMap[cgridyM2][cgridxC]].collectible) { var myHit = cgridyM2; } var func = tileTypes[myMap[myHit][cgridxC]].func; var val = tileTypes[myMap[myHit][cgridxC]].funcVal; if ((func != "giveAmmo") || ((func == "giveAmmo") && (this.ammo == false))) { var gridx = cgridxC; var gridy = myHit; var num = myMap[myHit][cgridxC]; var tmp = new spentOb(gridx, gridy, num); aSpentObjects.push(tmp); myMap[myHit][cgridxC] = 0; var mapX = Math.floor(cgridxC / maxTilesPerBitmap); var mapY = Math.floor(myHit / maxTilesPerBitmap); var tRect = (new flash.geom.Rectangle(0, 0, tileSize, tileSize)); var destPt = (new flash.geom.Point((cgridxC - (mapX * maxTilesPerBitmap)) * tileSize, (myHit - (mapY * maxTilesPerBitmap)) * tileSize)); var bmp = mySchedule[mapY][mapX]; bmp.copyPixels(tileSet, tRect, destPt); var i = 0; while (i < 6) { var bl = new bubble((((cgridxC * tileSize) + (tileSize / 2)) - 10) + random(20), (((myHit * tileSize) + (tileSize / 2)) - 10) + random(20), 100 + random(100), (-random(2)) + 1, (-random(2)) + 1, 300); i++; } this[func](val); } } var cgridyStand = Math.floor((this.chary - this.standHeight) / tileSize); if (!((tileTypes[myMap[cgridyStand][cgridxR]].block || (tileTypes[myMap[cgridyStand][cgridxC]].block)) || (tileTypes[myMap[cgridyStand][cgridxL]].block))) { this.standDisabled = false; } else { this.standDisabled = true; } if ((this.clip._y > (screenHeight + this.clip._height)) && (this.alive)) { this.die(); } this.bubbleCnt++; this.bubbleCnt = this.bubbleCnt % this.bubbleMax; if (this.bubbleCnt == 0) { this.makeBubbles(5); } this.power = 1 + ((this.health - 50) / 100); if (this.power < 1) { this.power = 1; } if (this.power > 1.4) { this.power = 2; this.powerCntr++; this.powerCntr = this.powerCntr % this.powerMax; if (this.powerCntr == 0) { this.changeHealth(1); } } if (this.punching) { for (var each in aAllEnemies) { var theEn = aAllEnemies[each]; if (theEn.clip.hitTest(outScreen)) { if (theEn.clip.hitTest(this.clip.torso.clip.punchBox)) { theEn.wound(30, 10, 10, 15 * this.horDir); } } } } }; player.prototype.updateScore = function (am) { this.score = this.score + am; int.score_field.text = this.score; }; player.prototype.makeBubbles = function (num) { var _local2 = 0; while (_local2 < num) { var _local3 = new bubble((((this.horDir * 10) + this.charx) - 5) + random(10), (this.chary - this.clip.colBox._height) + Math.random(), 80 + random(100), (this.horSpeed / 3) + (Math.random() / 5), -1 + (Math.random() / 5), 300); _local2++; } }; player.prototype.wound = function (am, life, stun, obSpeed) { this.health = this.health - am; this.vulnerable = false; this.stunned = true; if (stun > life) { stun = life; } this.horSpeed = this.horSpeed + obSpeed; this.verSpeed = this.verSpeed - 3; this.clip._alpha = 80; var _local3 = new Color(this.clip); _local3.setTint(255, 255, 255, 100); if (this.health <= 0) { _local3 = new Color(this.clip); _local3.setTint(0, 0, 0, 0); this.die(); } else { int.en_bar.bar.gotoAndStop(this.health); this.theWound = _root.createEmptyMovieClip("playerWound", _root.getNextHighestDepth()); this.theWound.life = life; this.theWound.stun = stun; this.theWound.stunMax = this.theWound.life - this.theWound.stun; this.theWound.parent = this; this.theWound.onEnterFrame = function () { this.life--; if (this.life == this.stunMax) { this.parent.stunned = false; var _local2 = new Color(this.parent.clip); _local2.setTint(0, 0, 0, 0); } else if (this.life < this.stunMax) { if ((this.life % 4) <= 1) { this.parent.clip._alpha = 50; } else { this.parent.clip._alpha = 100; } } if (this.life <= 0) { this.parent.clip._alpha = 100; this.parent.vulnerable = true; var _local2 = new Color(this.parent.clip); _local2.setTint(0, 0, 0, 0); removeMovieClip(this); } }; } }; player.prototype.die = function () { this.alive = false; this.vulnerable = false; this.lives--; int.en_bar.bar.gotoAndStop(1); this.death = _root.createEmptyMovieClip("playerDeath", _root.getNextHighestDepth()); this.death.life = 30; this.death.parent = this; this.death.onEnterFrame = function () { if (this.parent.isDead == true) { this.life--; if (this.life < 0) { theScreen._alpha = theScreen._alpha - 10; if (theScreen._alpha <= -30) { theScreen._alpha = 0; if (this.parent.lives >= 0) { this.parent.reincarnate(50, false); } else { this.parent.gameOver("gameovertitle", "gameoverloadtext", "gameoversubtitle", true); } this.life = 0; this.parent.isDead = false; removeMovieClip(this); } } } }; this.clip.gotoAndStop("death"); this.clip.torso.gotoAndStop("death"); }; player.prototype.explode = function () { this.clip._visible = false; var colour = eval ("level_" + thePlayer.atLevel).myColour; this.expl = new explosion(this.charx, this.chary - (this.clip.colBox._height / 2), colour); this.expl.parent = this; }; player.prototype.endLevel = function () { snd_win.start(); _root.mc_loading.text.text = getNodeValue("finish_" + this.atLevel); this.atLevel++; aSpentObjects = []; this.transit = _root.createEmptyMovieClip("transit", _root.getNextHighestDepth()); this.transit.life = 50; this.transit.parent = this; this.transit.onEnterFrame = function () { this.life--; if (this.life < 0) { theScreen._alpha = theScreen._alpha - 10; if (theScreen._alpha <= -30) { theScreen._alpha = 0; this.parent.alive = false; this.life = 0; this.parent.interLevel(); removeMovieClip(this); } } }; }; player.prototype.interLevel = function () { this.inter = _root.createEmptyMovieClip("inter", _root.getNextHighestDepth()); this.inter.parent = this; var fr = int.en_bar.bar._currentframe; var cnt = 0; snd_superpower.start(); this.inter.onEnterFrame = function () { if (fr > 1) { fr--; int.en_bar.bar.gotoAndStop(fr); this.parent.updateScore(25); } else { int.en_bar.bar.gotoAndStop(1); cnt++; if ((int.lives_field.text * 1) > 0) { cnt = cnt % 35; } if ((cnt == 0) && ((int.lives_field.text * 1) > 0)) { var _local3 = (int.lives_field.text * 1) - 1; int.lives_field.text = _local3; this.parent.updateScore(500); snd_power.start(); } else if (cnt == 100) { if (this.parent.atLevel > maxLevels) { trace("nu heb je gewonnen!"); this.parent.gameOver("congratstitle", "gameoverloadtext", "congratssubtitle", false); } else { this.parent.reincarnate(this.parent.health, this.parent.ammo); _root.mc_loading.text.text = getNodeValue("loadtext"); removeMovieClip(this); } } } }; }; player.prototype.reincarnate = function (health, ammo) { this.alive = true; this.health = health; this.vulnerable = true; this.stunned = false; this.ammo = ammo; this.charx = this.startx; this.chary = this.starty; this.horSpeed = 2; this.verSpeed = 0; this.climbing = false; this.jumpDisabled = false; this.fireDisabled = false; this.punchDisabled = false; this.isCrouched = false; this.walking = false; this.standDisabled = false; this.onGround = false; this.airborne = true; this.horDir = 1; this.verDir = 1; this.clip._xscale = 100; offX = 0; offY = 0; this.clip._x = this.startx; this.clip._y = this.starty; this.clip._visible = true; this.alive = true; int.lives_field.text = this.lives / 1; int.en_bar.bar.gotoAndPlay(1); this.clip.torso.clip.squid._visible = this.ammo; buildLevel(eval ("level_" + this.atLevel)); }; player.prototype.changeHealth = function (am) { var _local3 = this.health; this.health = this.health - am; var _local2 = this.health; if ((_local3 < 90) && (_local2 > 90)) { snd_superpower.start(); } else if (am < 0) { snd_power.start(); } if (this.health <= 0) { this.health = 1; } if (this.health >= 100) { this.health = 100; } int.en_bar.bar.gotoAndStop(this.health); if (this.health == 1) { this.die(); } }; player.prototype.fireSquid = function () { this.ammo = false; var _local2 = new squid(this.charx + ((this.clip._xscale / 100) * 50), this.chary - 30, this.clip._xscale, 15, 0, 300); }; player.prototype.giveAmmo = function () { snd_squid.start(); this.ammo = true; this.clip.torso.clip.squid._visible = true; }; player.prototype.gameOver = function (titleText, loadText, subtitleText, dead) { _root.playerDead = dead; _root.mc_loading.text.text = getNodeValue(loadText); _root.txt_gameover.text.text = getNodeValue(titleText); _root.txt_gameoverscore.text.text = getNodeValue("gameoverscore"); _root.txt_gameoverplayer.text.text = getNodeValue("gameoverplayer"); _root.score_field.text.text = this.score; _root.name_field.text.text = this.type; _root.gameoversubtitle.text.text = getNodeValue(subtitleText); var _local3 = 0; while (_local3 < _root.getNextHighestDepth()) { removeMovieClip(_root.getInstanceAtDepth(_local3)); _local3++; } _root.gotoAndPlay("gameover"); delete _root.thePlayer; Key.removeListener(keyListener); }; var cheatSound = new Sound(); cheatSound.attachSound("jump"); var keyListener = new Object(); keyListener.onKeyDown = function () { var _local5 = Key.getCode(); if (Key.isDown(16)) { if (Key.isDown(35)) { ((_root.speedo._y == 300) ? ((_root.speedo._y = 270)) : ((_root.speedo._y = 300))); } } if (_local5 == 73) { int.cheat.text = ""; } if (Key.isDown(13)) { var _local3 = int.cheat.text; if (_local3 == "iddqd") { ((thePlayer.vulnerable == true) ? ((thePlayer.vulnerable = false)) : ((thePlayer.vulnerable = true))); cheatSound.start(); } if (_local3 == "idkfa") { thePlayer.ammo = true; thePlayer.changeHealth(-100); thePlayer.clip.torso.clip.squid._visible = true; cheatSound.start(); } if (_local3 == "idclev") { thePlayer.endLevel(); cheatSound.start(); } if (_local3 == "idseppuku") { thePlayer.die(); } if (_local3 == "idwmd") { for (var _local4 in aAllEnemies) { var _local2 = aAllEnemies[_local4]; _local2.die(); } } if (_local3 == "idburgerburger") { thePlayer.pan = true; thePlayer.clip.torso.clip.pan._visible = true; snd_pan.start(); trace("burger time!"); } int.cheat.text = ""; } }; Key.addListener(keyListener); Selection.setFocus("_root.intLayer.int.cheat"); onEnterFrame = function () { thePlayer.enterFrame(); if ((theScreen._alpha < 100) && (thePlayer.alive)) { theScreen._alpha = theScreen._alpha + 5; } for (var _local1 in aAllEntities) { aAllEntities[_local1].behave(); } }; bubble.prototype.behave = function () { this.detectColl(); }; bubble.prototype.detectColl = function () { var _local3 = false; var _local4 = Math.floor(this.charx / tileSize); var _local7 = Math.floor(this.chary / tileSize); var _local2 = Math.floor((this.charx + this.horSpeed) / tileSize); var _local6 = Math.floor((this.chary + this.verSpeed) / tileSize); this.onGround = false; this.horSpeed = this.horSpeed * this.friction; this.horSpeed = this.horSpeed - windForce; if (tileTypes[myMap[_local6][_local4]].block) { if (this.verSpeed > 0) { this.chary = (_local6 * tileSize) - 1; _local7 = Math.floor(this.chary / tileSize); this.onGround = true; } else if (this.verSpeed < 0) { this.chary = (_local6 * tileSize) + (tileSize + 1); _local7 = Math.floor(this.chary / tileSize); this.verSpeed = 0; } } if (this.onGround == false) { this.verSpeed = this.verSpeed + this.gravity; if (this.verSpeed > termVelocity) { this.verSpeed = termVelocity; } } var _local5 = Math.floor(this.chary / tileSize); _local6 = Math.floor((this.chary + this.verSpeed) / tileSize); _local2 = Math.floor((this.charx + this.horSpeed) / tileSize); if (tileTypes[myMap[_local5][_local2]].block) { _local3 = true; if (this.horSpeed > 0) { this.charx = (_local2 * tileSize) - 2; } else if (this.horSpeed < 0) { this.charx = (_local2 * tileSize) + (tileSize + 2); } if (this.gravity == 0) { this.gravity = thePlayer.gravity; this.horSpeed = this.horSpeed * -0.4; this.friction = 0.95; } else { this.horSpeed = 0; } } this.clip._x = this.charx; this.clip._y = this.chary; this.charx = this.charx + this.horSpeed; this.chary = this.chary + this.verSpeed; this.chary = Math.round(this.chary); return(_local3); }; persistent_bubble.prototype.behave = function () { this.detectColl(); }; persistent_bubble.prototype.detectColl = bubble.prototype.detectColl; squid.prototype.detectColl = bubble.prototype.detectColl; ball.prototype.detectColl = bubble.prototype.detectColl;
Frame 342
function scoreOb(myScore, myName) { this.myScore = myScore; this.myName = myName; } stopAllSounds(); mySO = SharedObject.getLocal("barraki_score"); if (mySO.data.hiscore) { hiscore = mySO.data.hiscore; } else { hiscore = new Array(); } theScore = _root.score_field.text.text * 1; theName = _root.name_field.text.text; var tmpOb = new scoreOb(theScore, theName); hiscore.push(tmpOb); mySO.data.hiscore = hiscore; var flags = (Array.NUMERIC | Array.DESCENDING); hiscore.sortOn("myScore", flags); if (hiscore.length > 7) { hiscore.pop(); }
Frame 366
btn_back.text.text = getNodeValue("backbutton");
Frame 460
stop(); btn_back.onRollOver = function () { this.gotoAndStop("over"); }; btn_back.onRollOut = function () { this.gotoAndStop("of"); }; btn_back.onRelease = function () { _root.gotoAndPlay("intro"); };
Frame 461
function goNext() { if (element_num < element_max) { element_num++; } helpText.text.htmlText = texts[element_num]; var _local1 = helpText.text.text; helpText.text.htmlText = _local1; checkBtns(); trace("num: " + element_num); } function goBack() { if (element_num > 0) { element_num--; } helpText.text.htmlText = texts[element_num]; var _local1 = helpText.text.text; helpText.text.htmlText = _local1; checkBtns(); trace("num: " + element_num); } function checkBtns() { if (element_num == 0) { helpText.btn_back._visible = false; helpText.btn_next._visible = true; } else if (element_num == element_max) { helpText.btn_back._visible = true; helpText.btn_next._visible = false; } else { helpText.btn_back._visible = true; helpText.btn_next._visible = true; } } txt_faq.text.text = getNodeValue("helpbutton"); btn_back.text.text = getNodeValue("backbutton"); helpText.btn_back.text.text = getNodeValue("helpbuttonback"); helpText.btn_next.text.text = getNodeValue("helpbuttonnext"); var texts = new Array(); var i = 0; while (i < 5) { var theT = getNodeValue("helptext_" + i); if (theT) { texts.push(theT); } i++; } element_max = texts.length - 1; element_num = 0; helpText.text.htmlText = texts[0]; var mijnTekst = helpText.text.text; helpText.text.htmlText = mijnTekst; checkBtns(); helpText.btn_back.onRollOver = (helpText.btn_next.onRollOver = function () { this.gotoAndStop("over"); }); helpText.btn_back.onRollOut = (helpText.btn_next.onRollOut = function () { this.gotoAndStop("of"); }); helpText.btn_back.onRelease = function () { if (this._visible) { goBack(); } }; helpText.btn_next.onRelease = function () { if (this._visible) { goNext(); } };
Frame 468
stop(); btn_back.onRollOver = function () { this.gotoAndStop("over"); }; btn_back.onRollOut = function () { this.gotoAndStop("of"); }; btn_back.onRelease = function () { _root.gotoAndPlay("menu"); };
Frame 469
txt_score.text.text = getNodeValue("scorebutton"); btn_back.text.text = getNodeValue("backbutton"); mySO = SharedObject.getLocal("barraki_score"); hiscore = mySO.data.hiscore; var i = 0; while (i < hiscore.length) { trace((hiscore[i].myName + " got ") + hiscore[i].myScore); i++; } trace("*****"); var i = 0; while (i < 7) { var theEl = _root["el_" + i]; if (!hiscore[i]) { theEl._visible = false; } theEl.num_field.text = (i + 1) + "."; theEl.score_field.text = hiscore[i].myScore; theEl.rep.gotoAndStop(hiscore[i].myName); i++; }
Frame 504
stop(); btn_back.onRollOver = function () { this.gotoAndStop("over"); }; btn_back.onRollOut = function () { this.gotoAndStop("of"); }; btn_back.onRelease = function () { _root.gotoAndPlay("menu"); };
Symbol 29 MovieClip Frame 1
this._parent._parent.parent.firing = true;
Symbol 29 MovieClip Frame 75
this._parent._parent.parent.fireDisabled = false; this._parent._parent.parent.punchDisabled = false;
Symbol 30 MovieClip Frame 1
stop();
Symbol 30 MovieClip Frame 2
stop();
Symbol 30 MovieClip Frame 3
stop();
Symbol 42 MovieClip [thulox] Frame 1
stop();
Symbol 42 MovieClip [thulox] Frame 2
stop();
Symbol 48 MovieClip Frame 31
stop(); removeMovieClip(this._parent); delete this._parent.parent;
Symbol 63 MovieClip Frame 1
this.onEnterFrame = function () { if (this._currentframe == _root.thePlayer.health) { this.stop(); } else { this.play(); } }; henk.setPan;
Symbol 63 MovieClip Frame 112
stop();
Symbol 85 MovieClip Frame 1
this.onEnterFrame = function () { this.colBox._visible = false; if (this.colBox.hitTest(_root.thePlayer.clip.colBox) && (_root.thePlayer.vulnerable)) { _root.thePlayer.wound(20, 50, 3, -15 * _root.thePlayer.horDir); } };
Symbol 85 MovieClip Frame 54
this._parent.gotoAndStop("idle");
Symbol 86 MovieClip [tentacle] Frame 1
stop();
Symbol 86 MovieClip [tentacle] Frame 2
stop();
Symbol 110 MovieClip Frame 1
this._parent._parent.parent.firing = true;
Symbol 110 MovieClip Frame 75
this._parent._parent.parent.fireDisabled = false; this._parent._parent.parent.punchDisabled = false;
Symbol 111 MovieClip Frame 1
stop();
Symbol 111 MovieClip Frame 2
stop();
Symbol 111 MovieClip Frame 3
stop();
Symbol 123 MovieClip [morak] Frame 1
stop();
Symbol 123 MovieClip [morak] Frame 2
stop();
Symbol 126 MovieClip Frame 1
stop();
Symbol 130 MovieClip Frame 1
this._parent._parent.parent.firing = true;
Symbol 130 MovieClip Frame 30
this._parent._parent.parent.fireDisabled = false; this._parent._parent.parent.punchDisabled = false;
Symbol 131 MovieClip Frame 1
stop();
Symbol 131 MovieClip Frame 2
stop();
Symbol 131 MovieClip Frame 3
stop();
Symbol 152 MovieClip Frame 1
Symbol 161 MovieClip Frame 4
stop();
Symbol 162 MovieClip Frame 3
stop();
Symbol 163 MovieClip [dekar] Frame 1
stop();
Symbol 163 MovieClip [dekar] Frame 2
stop();
Symbol 163 MovieClip [dekar] Frame 3
stop();
Symbol 163 MovieClip [dekar] Frame 4
stop();
Symbol 166 MovieClip Frame 1
stop();
Symbol 170 MovieClip Frame 1
this._parent._parent.parent.firing = true;
Symbol 170 MovieClip Frame 39
this._parent._parent.parent.fireDisabled = false; this._parent._parent.parent.punchDisabled = false;
Symbol 171 MovieClip Frame 1
stop();
Symbol 171 MovieClip Frame 2
stop();
Symbol 171 MovieClip Frame 3
stop();
Symbol 192 MovieClip Frame 1
Symbol 201 MovieClip Frame 4
stop();
Symbol 202 MovieClip Frame 3
stop();
Symbol 203 MovieClip [defilak] Frame 1
stop();
Symbol 203 MovieClip [defilak] Frame 2
stop();
Symbol 203 MovieClip [defilak] Frame 3
stop();
Symbol 203 MovieClip [defilak] Frame 4
stop();
Symbol 225 MovieClip [mc_enemyExplosion] Frame 3
_root.makeSquare(16777215, 100, 5);
Symbol 225 MovieClip [mc_enemyExplosion] Frame 7
_root.removeSquare();
Symbol 225 MovieClip [mc_enemyExplosion] Frame 45
stop(); this.isFinished = true; removeMovieClip(this); delete this.parent;
Symbol 247 MovieClip [mc_explosion] Frame 3
_root.makeSquare(16777215, 100, 5);
Symbol 247 MovieClip [mc_explosion] Frame 7
_root.removeSquare();
Symbol 247 MovieClip [mc_explosion] Frame 45
stop(); this.isFinished = true; _root.thePlayer.isDead = true; removeMovieClip(this); delete this.parent;
Symbol 283 MovieClip Frame 1
this._parent._parent.parent.punching = true;
Symbol 283 MovieClip Frame 22
this._parent._parent.parent.fireDisabled = false; this._parent._parent.parent.punchDisabled = false;
Symbol 289 MovieClip Frame 1
this._parent._parent.parent.shooting = true;
Symbol 289 MovieClip Frame 14
this._parent._parent.parent.fireDisabled = false; this._parent._parent.parent.punchDisabled = false;
Symbol 302 MovieClip Frame 35
stop(); this._parent._parent.parent.explode();
Symbol 303 MovieClip Frame 1
stop(); this.clip.squid._visible = this._parent.parent.ammo;
Symbol 303 MovieClip Frame 2
stop(); this.clip.squid._visible = this._parent.parent.ammo;
Symbol 303 MovieClip Frame 3
stop(); this.clip.squid._visible = this._parent.parent.ammo;
Symbol 303 MovieClip Frame 4
stop(); this.clip.squid._visible = this._parent.parent.ammo;
Symbol 303 MovieClip Frame 5
stop();
Symbol 331 MovieClip Frame 6
stop();
Symbol 334 MovieClip Frame 6
stop();
Symbol 335 MovieClip Frame 35
stop();
Symbol 336 MovieClip [Mantax] Frame 1
stop();
Symbol 336 MovieClip [Mantax] Frame 2
stop();
Symbol 336 MovieClip [Mantax] Frame 3
stop();
Symbol 336 MovieClip [Mantax] Frame 4
stop();
Symbol 336 MovieClip [Mantax] Frame 5
stop();
Symbol 352 MovieClip Frame 1
this._parent._parent.parent.punching = true;
Symbol 352 MovieClip Frame 22
this._parent._parent.parent.fireDisabled = false; this._parent._parent.parent.punchDisabled = false; this._parent._parent.parent.punching = false;
Symbol 357 MovieClip Frame 1
this._parent._parent.parent.shooting = true;
Symbol 357 MovieClip Frame 14
this._parent._parent.parent.fireDisabled = false; this._parent._parent.parent.punchDisabled = false;
Symbol 382 MovieClip Frame 35
stop(); trace("explode!!!"); this._parent._parent.parent.explode();
Symbol 383 MovieClip Frame 1
stop(); this.clip.squid._visible = this._parent.parent.ammo; this.clip.pan._visible = this._parent.parent.pan;
Symbol 383 MovieClip Frame 2
stop(); this.clip.squid._visible = this._parent.parent.ammo; this.clip.pan._visible = this._parent.parent.pan;
Symbol 383 MovieClip Frame 3
stop(); this.clip.squid._visible = this._parent.parent.ammo; this.clip.pan._visible = this._parent.parent.pan;
Symbol 383 MovieClip Frame 4
stop(); this.clip.squid._visible = this._parent.parent.ammo; this.clip.pan._visible = this._parent.parent.pan;
Symbol 383 MovieClip Frame 5
stop(); this.clip.pan._visible = this._parent.parent.pan;
Symbol 413 MovieClip Frame 6
stop();
Symbol 418 MovieClip Frame 6
stop();
Symbol 419 MovieClip Frame 35
stop();
Symbol 420 MovieClip [Kalmah] Frame 1
stop();
Symbol 420 MovieClip [Kalmah] Frame 2
stop();
Symbol 420 MovieClip [Kalmah] Frame 3
stop();
Symbol 420 MovieClip [Kalmah] Frame 4
stop();
Symbol 420 MovieClip [Kalmah] Frame 5
stop();
Symbol 434 MovieClip Frame 1
this._parent._parent.parent.punching = true;
Symbol 434 MovieClip Frame 14
this._parent._parent.parent.fireDisabled = false; this._parent._parent.parent.punchDisabled = false; this._parent._parent.parent.punching = false;
Symbol 439 MovieClip Frame 1
this._parent._parent.parent.shooting = true;
Symbol 439 MovieClip Frame 14
this._parent._parent.parent.fireDisabled = false; this._parent._parent.parent.punchDisabled = false;
Symbol 451 MovieClip Frame 35
stop(); this._parent._parent.parent.explode();
Symbol 452 MovieClip Frame 1
stop(); this.clip.squid._visible = this._parent.parent.ammo;
Symbol 452 MovieClip Frame 2
stop(); this.clip.squid._visible = this._parent.parent.ammo;
Symbol 452 MovieClip Frame 3
stop(); this.clip.squid._visible = this._parent.parent.ammo;
Symbol 452 MovieClip Frame 4
stop(); this.clip.squid._visible = this._parent.parent.ammo;
Symbol 452 MovieClip Frame 5
stop();
Symbol 480 MovieClip Frame 6
stop();
Symbol 484 MovieClip Frame 6
stop();
Symbol 485 MovieClip Frame 35
stop();
Symbol 486 MovieClip [Pridak] Frame 1
stop();
Symbol 486 MovieClip [Pridak] Frame 2
stop();
Symbol 486 MovieClip [Pridak] Frame 3
stop();
Symbol 486 MovieClip [Pridak] Frame 4
stop();
Symbol 486 MovieClip [Pridak] Frame 5
stop();
Symbol 491 MovieClip Frame 1
stop();
Symbol 497 MovieClip Frame 1
this._parent._parent.parent.punching = true;
Symbol 497 MovieClip Frame 14
this._parent._parent.parent.fireDisabled = false; this._parent._parent.parent.punchDisabled = false;
Symbol 502 MovieClip Frame 1
this._parent._parent.parent.firing = true;
Symbol 502 MovieClip Frame 35
this._parent._parent.parent.fireDisabled = false; this._parent._parent.parent.punchDisabled = false;
Symbol 504 MovieClip Frame 1
stop();
Symbol 504 MovieClip Frame 2
stop();
Symbol 504 MovieClip Frame 4
stop();
Symbol 505 MovieClip Frame 1
Symbol 506 MovieClip Frame 1
stop();
Symbol 507 MovieClip Frame 1
Symbol 507 MovieClip Frame 31
this.gotoAndPlay(5);
Symbol 508 MovieClip Frame 4
stop();
Symbol 509 MovieClip Frame 8
stop();
Symbol 510 MovieClip [player] Frame 1
stop();
Symbol 510 MovieClip [player] Frame 2
stop();
Symbol 510 MovieClip [player] Frame 3
stop();
Symbol 510 MovieClip [player] Frame 4
stop();
Symbol 510 MovieClip [player] Frame 5
stop();
Symbol 510 MovieClip [player] Frame 6
stop();
Symbol 513 MovieClip [mc_erupt] Frame 1
stop(); this.eruptionCnt = 0; if (this.eruptionMax == undefined) { this.eruptionMax = 30; } this._visible = false; trace("er:" + this.eruptionMax); this.onEnterFrame = function () { this.eruptionCnt++; if (this.eruptionCnt == this.eruptionMax) { this._visible = true; this.play(); _root.vibrateScreen(5, 0.97); } };
Symbol 513 MovieClip [mc_erupt] Frame 103
this.eruptionCnt = 0; this.eruptionMax = 150 + random(300); this._visible = false;
Symbol 514 MovieClip [mc_volcano] Frame 1
this.eruptionCnt = 0; this.eruptionMax = 30; this.volcano._visible = false; this.onEnterFrame = function () { this.eruptionCnt++; if (this.eruptionCnt == this.eruptionMax) { this.volcano._visible = true; this.volcano.play(); _root.vibrateScreen(5, 0.97); } };
Symbol 536 MovieClip Frame 32
stop();
Symbol 556 MovieClip Frame 15
stop();
Symbol 585 MovieClip Frame 27
stop();
Symbol 606 MovieClip Frame 21
stop();
Symbol 610 MovieClip Frame 1
stop();
Symbol 616 MovieClip Frame 1
stop();
Symbol 617 MovieClip Frame 1
stop();
Symbol 619 MovieClip Frame 1
stop();
Symbol 620 MovieClip Frame 1
stop();
Symbol 625 MovieClip Frame 1
this.onEnterFrame = function () { if (this._currentframe == this.max) { stop(); } };
Symbol 640 MovieClip Frame 1
function fpsCounter() { nTimer = getTimer(); nFrameCount++; output = Math.floor(10000 * (nFrameCount / (nTimer / 1000))) / 10000; this.speedo_intern.timer.text = "fps : " + output; } this.swapDepths(10000); var nFrameCount = 100; this.onEnterFrame = function () { fpsCounter(); }; stop(); var staat = "idle";
Symbol 660 MovieClip Frame 1
stop();
Symbol 663 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [snd_win]
Symbol 2 Sound [snd_superpower]
Symbol 3 Sound [snd_squid]
Symbol 4 Sound [snd_pan]
Symbol 5 Sound [snd_power]
Symbol 6 Sound [snd_mask]
Symbol 7 Sound [jump]
Symbol 8 Sound [bgm_3]
Symbol 9 Sound [bgm_2]
Symbol 10 Sound [bgm_1]
Symbol 11 Bitmap [tileset_3]
Symbol 12 Bitmap [tileset_2]
Symbol 13 Bitmap [tileset_1]
Symbol 14 Bitmap [fg_2]
Symbol 15 Bitmap [fg_1]
Symbol 16 Bitmap [bg_3]Used by:538
Symbol 17 Bitmap [bg_2]
Symbol 18 Bitmap [bg_1]
Symbol 19 GraphicUsed by:20 89 618
Symbol 20 MovieClipUses:19Used by:42 85 123 163 203 283 336 352 420 434 486
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:23 41
Symbol 23 MovieClipUses:22Used by:42
Symbol 24 BitmapUsed by:25 27 28
Symbol 25 GraphicUses:24Used by:26 29
Symbol 26 MovieClipUses:25Used by:30
Symbol 27 GraphicUses:24Used by:29
Symbol 28 GraphicUses:24Used by:29
Symbol 29 MovieClipUses:25 27 28Used by:30
Symbol 30 MovieClipUses:26 29Used by:42
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:41
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:41
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:41
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:41
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:41
Symbol 41 MovieClipUses:22 32 34 36 38 40Used by:42
Symbol 42 MovieClip [thulox]Uses:20 23 30 41
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:49
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:47
Symbol 47 MovieClipUses:46Used by:48
Symbol 48 MovieClipUses:47Used by:49
Symbol 49 MovieClip [displace_mc]Uses:44 48
Symbol 50 GraphicUsed by:65
Symbol 51 GraphicUsed by:63
Symbol 52 ShapeTweeningUsed by:63
Symbol 53 ShapeTweeningUsed by:63
Symbol 54 ShapeTweeningUsed by:63
Symbol 55 ShapeTweeningUsed by:63
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:63
Symbol 58 ShapeTweeningUsed by:63
Symbol 59 ShapeTweeningUsed by:63
Symbol 60 ShapeTweeningUsed by:63
Symbol 61 ShapeTweeningUsed by:63
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:51 52 53 54 55 57 58 59 60 61 62Used by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClip [en_bar]Uses:50 63 64Used by:71
Symbol 66 FontUsed by:67 68
Symbol 67 EditableTextUses:66Used by:71
Symbol 68 EditableTextUses:66Used by:71
Symbol 69 FontUsed by:70
Symbol 70 EditableTextUses:69Used by:71
Symbol 71 MovieClip [game_int]Uses:65 67 68 70
Symbol 72 GraphicUsed by:75 85
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:75 85
Symbol 75 MovieClipUses:72 74Used by:86
Symbol 76 SoundUsed by:85
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:85
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:85
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:85
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:85
Symbol 85 MovieClipUses:72 74 20 76 78 80 82 84Used by:86
Symbol 86 MovieClip [tentacle]Uses:75 85
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClip [ball_ammo]Uses:87
Symbol 89 MovieClip [colBox]Uses:19Used by:90 510
Symbol 90 MovieClip [bubble_emitter]Uses:89
Symbol 91 ShapeTweeningUsed by:97
Symbol 92 ShapeTweeningUsed by:97
Symbol 93 GraphicUsed by:97
Symbol 94 ShapeTweeningUsed by:97
Symbol 95 ShapeTweeningUsed by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClip [plant]Uses:91 92 93 94 95 96
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:100 274
Symbol 100 MovieClip [squid_ammo]Uses:99
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:103 122
Symbol 103 MovieClipUses:102Used by:123
Symbol 104 BitmapUsed by:105 108 109
Symbol 105 GraphicUses:104Used by:106 110
Symbol 106 MovieClipUses:105Used by:111
Symbol 107 SoundUsed by:110 130 170
Symbol 108 GraphicUses:104Used by:110
Symbol 109 GraphicUses:104Used by:110
Symbol 110 MovieClipUses:105 107 108 109Used by:111
Symbol 111 MovieClipUses:106 110Used by:123
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:122
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:122
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:122
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:122
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:122
Symbol 122 MovieClipUses:102 113 115 117 119 121Used by:123
Symbol 123 MovieClip [morak]Uses:20 103 111 122
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:126 152
Symbol 126 MovieClipUses:125Used by:163
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:129 130
Symbol 129 MovieClipUses:128Used by:131
Symbol 130 MovieClipUses:128 107Used by:131
Symbol 131 MovieClipUses:129 130Used by:163
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:152
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:152
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:152
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:152
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:152
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:152
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:152
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:152
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:152
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:152
Symbol 152 MovieClipUses:125 133 135 137 139 141 143 145 147 149 151Used by:163
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:161 162
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:161
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:161 162
Symbol 159 BitmapUsed by:160
Symbol 160 GraphicUses:159Used by:161 162
Symbol 161 MovieClipUses:154 156 158 160Used by:163
Symbol 162 MovieClipUses:160 158 154Used by:163
Symbol 163 MovieClip [dekar]Uses:20 126 131 152 161 162
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:166 192
Symbol 166 MovieClipUses:165Used by:203
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:169 170
Symbol 169 MovieClipUses:168Used by:171
Symbol 170 MovieClipUses:168 107Used by:171
Symbol 171 MovieClipUses:169 170Used by:203
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:192
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:192
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:192
Symbol 178 BitmapUsed by:179
Symbol 179 GraphicUses:178Used by:192
Symbol 180 BitmapUsed by:181
Symbol 181 GraphicUses:180Used by:192
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:192
Symbol 184 BitmapUsed by:185
Symbol 185 GraphicUses:184Used by:192
Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:186Used by:192
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:192
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:192
Symbol 192 MovieClipUses:165 173 175 177 179 181 183 185 187 189 191Used by:203
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:201 202
Symbol 195 BitmapUsed by:196
Symbol 196 GraphicUses:195Used by:201
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:201 202
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:201 202
Symbol 201 MovieClipUses:194 196 198 200Used by:203
Symbol 202 MovieClipUses:200 198 194Used by:203
Symbol 203 MovieClip [defilak]Uses:20 166 171 192 201 202
Symbol 204 BitmapUsed by:205
Symbol 205 GraphicUses:204Used by:225
Symbol 206 SoundUsed by:225
Symbol 207 BitmapUsed by:208
Symbol 208 GraphicUses:207Used by:225
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:225
Symbol 211 BitmapUsed by:212
Symbol 212 GraphicUses:211Used by:225
Symbol 213 BitmapUsed by:214
Symbol 214 GraphicUses:213Used by:225
Symbol 215 BitmapUsed by:216
Symbol 216 GraphicUses:215Used by:225
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:225
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:225
Symbol 221 BitmapUsed by:222
Symbol 222 GraphicUses:221Used by:225
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:225
Symbol 225 MovieClip [mc_enemyExplosion]Uses:205 206 208 210 212 214 216 218 220 222 224
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:247
Symbol 228 SoundUsed by:247
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:247
Symbol 231 BitmapUsed by:232
Symbol 232 GraphicUses:231Used by:247
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:247
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:247
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:247
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:247
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:247
Symbol 243 BitmapUsed by:244
Symbol 244 GraphicUses:243Used by:247
Symbol 245 BitmapUsed by:246
Symbol 246 GraphicUses:245Used by:247
Symbol 247 MovieClip [mc_explosion]Uses:227 228 230 232 234 236 238 240 242 244 246
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:250
Symbol 250 MovieClip [bubble]Uses:249
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:253
Symbol 253 MovieClip [bubble_0]Uses:252
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:256
Symbol 256 MovieClip [bubble_1]Uses:255
Symbol 257 BitmapUsed by:258
Symbol 258 GraphicUses:257Used by:259
Symbol 259 MovieClip [bubble_2]Uses:258
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:262
Symbol 262 MovieClip [bubble_3]Uses:261
Symbol 263 BitmapUsed by:264
Symbol 264 GraphicUses:263Used by:265
Symbol 265 MovieClip [bubble_4]Uses:264
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:268
Symbol 268 MovieClip [bubble_5]Uses:267
Symbol 269 BitmapUsed by:270
Symbol 270 GraphicUses:269Used by:271 324
Symbol 271 MovieClipUses:270Used by:336
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:275 300 302
Symbol 274 MovieClip [squid]Uses:99Used by:275 283 300 344 352 380 426 450
Symbol 275 MovieClipUses:273 274Used by:303
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:283
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:283
Symbol 280 SoundUsed by:283
Symbol 281 BitmapUsed by:282
Symbol 282 GraphicUses:281Used by:283
Symbol 283 MovieClipUses:274 277 279 280 282 20Used by:303
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:289
Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:286Used by:289
Symbol 288 SoundUsed by:289 357 439
Symbol 289 MovieClipUses:285 287 288Used by:303
Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:300
Symbol 292 BitmapUsed by:293
Symbol 293 GraphicUses:292Used by:300
Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:300
Symbol 296 BitmapUsed by:297
Symbol 297 GraphicUses:296Used by:300
Symbol 298 BitmapUsed by:299
Symbol 299 GraphicUses:298Used by:300
Symbol 300 MovieClipUses:274 273 291 293 295 297 299Used by:303
Symbol 301 SoundUsed by:302
Symbol 302 MovieClipUses:273 301Used by:303
Symbol 303 MovieClipUses:275 283 289 300 302Used by:336
Symbol 304 BitmapUsed by:305
Symbol 305 GraphicUses:304Used by:324
Symbol 306 BitmapUsed by:307
Symbol 307 GraphicUses:306Used by:324
Symbol 308 BitmapUsed by:309
Symbol 309 GraphicUses:308Used by:324
Symbol 310 BitmapUsed by:311
Symbol 311 GraphicUses:310Used by:324
Symbol 312 BitmapUsed by:313
Symbol 313 GraphicUses:312Used by:324
Symbol 314 BitmapUsed by:315
Symbol 315 GraphicUses:314Used by:324
Symbol 316 BitmapUsed by:317
Symbol 317 GraphicUses:316Used by:324
Symbol 318 BitmapUsed by:319
Symbol 319 GraphicUses:318Used by:324
Symbol 320 BitmapUsed by:321
Symbol 321 GraphicUses:320Used by:324
Symbol 322 BitmapUsed by:323
Symbol 323 GraphicUses:322Used by:324
Symbol 324 MovieClipUses:270 305 307 309 311 313 315 317 319 321 323Used by:336
Symbol 325 BitmapUsed by:326
Symbol 326 GraphicUses:325Used by:331
Symbol 327 BitmapUsed by:328
Symbol 328 GraphicUses:327Used by:331
Symbol 329 BitmapUsed by:330 332 333
Symbol 330 GraphicUses:329Used by:331 334 335
Symbol 331 MovieClipUses:326 328 330Used by:336
Symbol 332 GraphicUses:329Used by:334 335
Symbol 333 GraphicUses:329Used by:334 335
Symbol 334 MovieClipUses:330 332 333Used by:336
Symbol 335 MovieClipUses:330 332 333Used by:336
Symbol 336 MovieClip [Mantax]Uses:20 271 303 324 331 334 335
Symbol 337 BitmapUsed by:338
Symbol 338 GraphicUses:337Used by:339 406
Symbol 339 MovieClipUses:338Used by:420
Symbol 340 GraphicUsed by:341
Symbol 341 MovieClipUses:340Used by:344 352 357 380 382
Symbol 342 BitmapUsed by:343
Symbol 343 GraphicUses:342Used by:344 380 382
Symbol 344 MovieClipUses:341 343 274Used by:383
Symbol 345 BitmapUsed by:346
Symbol 346 GraphicUses:345Used by:352
Symbol 347 BitmapUsed by:348
Symbol 348 GraphicUses:347Used by:352
Symbol 349 SoundUsed by:352
Symbol 350 BitmapUsed by:351
Symbol 351 GraphicUses:350Used by:352
Symbol 352 MovieClipUses:341 346 274 348 349 351 20Used by:383
Symbol 353 BitmapUsed by:354
Symbol 354 GraphicUses:353Used by:357
Symbol 355 BitmapUsed by:356
Symbol 356 GraphicUses:355Used by:357
Symbol 357 MovieClipUses:341 354 288 356Used by:383
Symbol 358 BitmapUsed by:359
Symbol 359 GraphicUses:358Used by:380
Symbol 360 BitmapUsed by:361
Symbol 361 GraphicUses:360Used by:380
Symbol 362 BitmapUsed by:363
Symbol 363 GraphicUses:362Used by:380
Symbol 364 BitmapUsed by:365
Symbol 365 GraphicUses:364Used by:380
Symbol 366 BitmapUsed by:367
Symbol 367 GraphicUses:366Used by:380
Symbol 368 BitmapUsed by:369
Symbol 369 GraphicUses:368Used by:380
Symbol 370 BitmapUsed by:371
Symbol 371 GraphicUses:370Used by:380
Symbol 372 BitmapUsed by:373
Symbol 373 GraphicUses:372Used by:380
Symbol 374 BitmapUsed by:375
Symbol 375 GraphicUses:374Used by:380
Symbol 376 BitmapUsed by:377
Symbol 377 GraphicUses:376Used by:380
Symbol 378 BitmapUsed by:379
Symbol 379 GraphicUses:378Used by:380
Symbol 380 MovieClipUses:341 343 274 359 361 363 365 367 369 371 373 375 377 379Used by:383
Symbol 381 SoundUsed by:382
Symbol 382 MovieClipUses:341 343 381Used by:383
Symbol 383 MovieClipUses:344 352 357 380 382Used by:420
Symbol 384 BitmapUsed by:385
Symbol 385 GraphicUses:384Used by:406
Symbol 386 BitmapUsed by:387
Symbol 387 GraphicUses:386Used by:406
Symbol 388 BitmapUsed by:389
Symbol 389 GraphicUses:388Used by:406
Symbol 390 BitmapUsed by:391
Symbol 391 GraphicUses:390Used by:406
Symbol 392 BitmapUsed by:393
Symbol 393 GraphicUses:392Used by:406
Symbol 394 BitmapUsed by:395
Symbol 395 GraphicUses:394Used by:406
Symbol 396 BitmapUsed by:397
Symbol 397 GraphicUses:396Used by:406
Symbol 398 BitmapUsed by:399
Symbol 399 GraphicUses:398Used by:406
Symbol 400 BitmapUsed by:401
Symbol 401 GraphicUses:400Used by:406
Symbol 402 BitmapUsed by:403
Symbol 403 GraphicUses:402Used by:406
Symbol 404 BitmapUsed by:405
Symbol 405 GraphicUses:404Used by:406
Symbol 406 MovieClipUses:338 385 387 389 391 393 395 397 399 401 403 405Used by:420
Symbol 407 BitmapUsed by:408
Symbol 408 GraphicUses:407Used by:413
Symbol 409 BitmapUsed by:410
Symbol 410 GraphicUses:409Used by:413
Symbol 411 BitmapUsed by:412 414 415
Symbol 412 GraphicUses:411Used by:413
Symbol 413 MovieClipUses:408 410 412Used by:420
Symbol 414 GraphicUses:411Used by:418 419
Symbol 415 GraphicUses:411Used by:418 419
Symbol 416 BitmapUsed by:417
Symbol 417 GraphicUses:416Used by:418 419
Symbol 418 MovieClipUses:414 415 417Used by:420
Symbol 419 MovieClipUses:414 415 417Used by:420
Symbol 420 MovieClip [Kalmah]Uses:20 339 383 406 413 418 419
Symbol 421 BitmapUsed by:422
Symbol 422 GraphicUses:421Used by:423 475 480
Symbol 423 MovieClipUses:422Used by:486
Symbol 424 BitmapUsed by:425
Symbol 425 GraphicUses:424Used by:426 450 451
Symbol 426 MovieClipUses:425 274Used by:452
Symbol 427 BitmapUsed by:428
Symbol 428 GraphicUses:427Used by:434
Symbol 429 SoundUsed by:434
Symbol 430 BitmapUsed by:431
Symbol 431 GraphicUses:430Used by:434
Symbol 432 BitmapUsed by:433
Symbol 433 GraphicUses:432Used by:434
Symbol 434 MovieClipUses:428 429 431 20 433Used by:452
Symbol 435 BitmapUsed by:436
Symbol 436 GraphicUses:435Used by:439
Symbol 437 BitmapUsed by:438
Symbol 438 GraphicUses:437Used by:439
Symbol 439 MovieClipUses:436 288 438Used by:452
Symbol 440 BitmapUsed by:441
Symbol 441 GraphicUses:440Used by:450
Symbol 442 BitmapUsed by:443
Symbol 443 GraphicUses:442Used by:450
Symbol 444 BitmapUsed by:445
Symbol 445 GraphicUses:444Used by:450
Symbol 446 BitmapUsed by:447
Symbol 447 GraphicUses:446Used by:450
Symbol 448 BitmapUsed by:449
Symbol 449 GraphicUses:448Used by:450
Symbol 450 MovieClipUses:425 274 441 443 445 447 449Used by:452
Symbol 451 MovieClipUses:425 SS2Used by:452
Symbol 452 MovieClipUses:426 434 439 450 451Used by:486
Symbol 453 BitmapUsed by:454
Symbol 454 GraphicUses:453Used by:475
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Symbol 458 GraphicUses:457Used by:475
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Symbol 460 GraphicUses:459Used by:475
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Symbol 462 GraphicUses:461Used by:475
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Symbol 464 GraphicUses:463Used by:475
Symbol 465 BitmapUsed by:466
Symbol 466 GraphicUses:465Used by:475
Symbol 467 BitmapUsed by:468
Symbol 468 GraphicUses:467Used by:475
Symbol 469 BitmapUsed by:470
Symbol 470 GraphicUses:469Used by:475
Symbol 471 BitmapUsed by:472
Symbol 472 GraphicUses:471Used by:475
Symbol 473 BitmapUsed by:474
Symbol 474 GraphicUses:473Used by:475
Symbol 475 MovieClipUses:422 454 456 458 460 462 464 466 468 470 472 474Used by:486
Symbol 476 BitmapUsed by:477 483
Symbol 477 GraphicUses:476Used by:480
Symbol 478 BitmapUsed by:479 481 482
Symbol 479 GraphicUses:478Used by:480
Symbol 480 MovieClipUses:422 477 479Used by:486
Symbol 481 GraphicUses:478Used by:484 485
Symbol 482 GraphicUses:478Used by:484 485
Symbol 483 GraphicUses:476Used by:484 485
Symbol 484 MovieClipUses:481 482 483Used by:486
Symbol 485 MovieClipUses:481 482 483Used by:486
Symbol 486 MovieClip [Pridak]Uses:20 423 452 475 480 484 485
Symbol 487 GraphicUsed by:488
Symbol 488 MovieClipUses:487Used by:491 496 497 502 503 505 506 507 508 509
Symbol 489 GraphicUsed by:490
Symbol 490 MovieClipUses:489Used by:491 505 506 507 508 509
Symbol 491 MovieClipUses:488 490Used by:510
Symbol 492 GraphicUsed by:493
Symbol 493 MovieClipUses:492Used by:496 497 502 503
Symbol 494 GraphicUsed by:495
Symbol 495 MovieClipUses:494Used by:496 497 502 503
Symbol 496 MovieClipUses:488 493 495Used by:504
Symbol 497 MovieClipUses:488 493 495Used by:504
Symbol 498 GraphicUsed by:502
Symbol 499 ShapeTweeningUsed by:502
Symbol 500 ShapeTweeningUsed by:502
Symbol 501 GraphicUsed by:502
Symbol 502 MovieClipUses:488 493 495 498 499 500 501Used by:504
Symbol 503 MovieClipUses:488 493 495Used by:504
Symbol 504 MovieClipUses:496 497 502 503Used by:510
Symbol 505 MovieClipUses:488 490Used by:510
Symbol 506 MovieClipUses:488 490Used by:510
Symbol 507 MovieClipUses:488 490Used by:510
Symbol 508 MovieClipUses:488 490Used by:510
Symbol 509 MovieClipUses:488 490Used by:510
Symbol 510 MovieClip [player]Uses:89 491 504 505 506 507 508 509
Symbol 511 VideoUsed by:513
Symbol 512 SoundUsed by:513
Symbol 513 MovieClip [mc_erupt]Uses:511 512Used by:514
Symbol 514 MovieClip [mc_volcano]Uses:513
Symbol 515 BitmapUsed by:516
Symbol 516 GraphicUses:515Used by:517
Symbol 517 MovieClip [endCoin]Uses:516
Symbol 518 GraphicUsed by:519
Symbol 519 MovieClipUses:518Used by:521
Symbol 520 GraphicUsed by:521
Symbol 521 MovieClipUses:519 520Used by:Timeline
Symbol 522 GraphicUsed by:Timeline
Symbol 523 BitmapUsed by:524
Symbol 524 GraphicUses:523Used by:525
Symbol 525 MovieClipUses:524Used by:Timeline
Symbol 526 GraphicUsed by:537
Symbol 527 GraphicUsed by:537
Symbol 528 GraphicUsed by:537
Symbol 529 GraphicUsed by:537
Symbol 530 GraphicUsed by:537
Symbol 531 GraphicUsed by:537
Symbol 532 GraphicUsed by:537
Symbol 533 GraphicUsed by:537
Symbol 534 GraphicUsed by:537
Symbol 535 GraphicUsed by:536
Symbol 536 MovieClipUses:535Used by:537 622
Symbol 537 MovieClipUses:526 527 528 529 530 531 532 533 534 536Used by:539
Symbol 538 GraphicUses:16Used by:539
Symbol 539 MovieClipUses:537 538Used by:Timeline
Symbol 540 BitmapUsed by:541
Symbol 541 GraphicUses:540Used by:556
Symbol 542 BitmapUsed by:543
Symbol 543 GraphicUses:542Used by:556
Symbol 544 BitmapUsed by:545
Symbol 545 GraphicUses:544Used by:556
Symbol 546 BitmapUsed by:547
Symbol 547 GraphicUses:546Used by:556
Symbol 548 BitmapUsed by:549
Symbol 549 GraphicUses:548Used by:556
Symbol 550 BitmapUsed by:551
Symbol 551 GraphicUses:550Used by:556
Symbol 552 BitmapUsed by:553
Symbol 553 GraphicUses:552Used by:556
Symbol 554 BitmapUsed by:555
Symbol 555 GraphicUses:554Used by:556 619
Symbol 556 MovieClipUses:541 543 545 547 549 551 553 555Used by:Timeline
Symbol 557 BitmapUsed by:558
Symbol 558 GraphicUses:557Used by:585
Symbol 559 BitmapUsed by:560
Symbol 560 GraphicUses:559Used by:585
Symbol 561 BitmapUsed by:562
Symbol 562 GraphicUses:561Used by:585
Symbol 563 BitmapUsed by:564
Symbol 564 GraphicUses:563Used by:585
Symbol 565 BitmapUsed by:566
Symbol 566 GraphicUses:565Used by:585
Symbol 567 BitmapUsed by:568
Symbol 568 GraphicUses:567Used by:585
Symbol 569 BitmapUsed by:570
Symbol 570 GraphicUses:569Used by:585
Symbol 571 BitmapUsed by:572
Symbol 572 GraphicUses:571Used by:585
Symbol 573 BitmapUsed by:574
Symbol 574 GraphicUses:573Used by:585
Symbol 575 BitmapUsed by:576
Symbol 576 GraphicUses:575Used by:585
Symbol 577 BitmapUsed by:578
Symbol 578 GraphicUses:577Used by:585
Symbol 579 BitmapUsed by:580
Symbol 580 GraphicUses:579Used by:585
Symbol 581 BitmapUsed by:582
Symbol 582 GraphicUses:581Used by:585
Symbol 583 BitmapUsed by:584
Symbol 584 GraphicUses:583Used by:585 617
Symbol 585 MovieClipUses:558 560 562 564 566 568 570 572 574 576 578 580 582 584Used by:Timeline
Symbol 586 BitmapUsed by:587
Symbol 587 GraphicUses:586Used by:606
Symbol 588 BitmapUsed by:589
Symbol 589 GraphicUses:588Used by:606
Symbol 590 BitmapUsed by:591
Symbol 591 GraphicUses:590Used by:606
Symbol 592 BitmapUsed by:593
Symbol 593 GraphicUses:592Used by:606
Symbol 594 BitmapUsed by:595
Symbol 595 GraphicUses:594Used by:606
Symbol 596 BitmapUsed by:597
Symbol 597 GraphicUses:596Used by:606
Symbol 598 BitmapUsed by:599
Symbol 599 GraphicUses:598Used by:606
Symbol 600 BitmapUsed by:601
Symbol 601 GraphicUses:600Used by:606
Symbol 602 BitmapUsed by:603
Symbol 603 GraphicUses:602Used by:606
Symbol 604 BitmapUsed by:605
Symbol 605 GraphicUses:604Used by:606 620
Symbol 606 MovieClipUses:587 589 591 593 595 597 599 601 603 605Used by:Timeline
Symbol 607 FontUsed by:608 609 612 614 615 626 628 633 641 643 645 648 655 658 659 661 662 666 667
Symbol 608 EditableTextUses:607Used by:610
Symbol 609 EditableTextUses:607Used by:610
Symbol 610 MovieClipUses:608 609Used by:Timeline
Symbol 611 GraphicUsed by:Timeline
Symbol 612 EditableTextUses:607Used by:613
Symbol 613 MovieClipUses:612Used by:Timeline
Symbol 614 EditableTextUses:607Used by:616
Symbol 615 EditableTextUses:607Used by:616
Symbol 616 MovieClipUses:614 615Used by:Timeline
Symbol 617 MovieClipUses:584Used by:Timeline
Symbol 618 MovieClipUses:19Used by:Timeline
Symbol 619 MovieClipUses:555Used by:Timeline
Symbol 620 MovieClipUses:605Used by:Timeline
Symbol 621 GraphicUsed by:622
Symbol 622 MovieClipUses:621 536Used by:Timeline
Symbol 623 ShapeTweeningUsed by:625
Symbol 624 GraphicUsed by:625
Symbol 625 MovieClipUses:623 624Used by:630
Symbol 626 EditableTextUses:607Used by:627
Symbol 627 MovieClipUses:626Used by:630
Symbol 628 EditableTextUses:607Used by:629
Symbol 629 MovieClipUses:628Used by:630
Symbol 630 MovieClipUses:625 627 629Used by:Timeline
Symbol 631 ShapeTweeningUsed by:Timeline
Symbol 632 FontUsed by:633
Symbol 633 EditableTextUses:607 632Used by:634
Symbol 634 MovieClipUses:633Used by:Timeline
Symbol 635 GraphicUsed by:639
Symbol 636 FontUsed by:637 657 665
Symbol 637 EditableTextUses:636Used by:639
Symbol 638 GraphicUsed by:639
Symbol 639 MovieClipUses:635 637 638Used by:640
Symbol 640 MovieClipUses:639Used by:Timeline
Symbol 641 EditableTextUses:607Used by:642
Symbol 642 MovieClipUses:641Used by:Timeline
Symbol 643 EditableTextUses:607Used by:644
Symbol 644 MovieClipUses:643Used by:Timeline
Symbol 645 EditableTextUses:607Used by:646
Symbol 646 MovieClipUses:645Used by:Timeline
Symbol 647 ShapeTweeningUsed by:Timeline
Symbol 648 EditableTextUses:607Used by:649
Symbol 649 MovieClipUses:648Used by:Timeline
Symbol 650 BitmapUsed by:651
Symbol 651 GraphicUses:650Used by:654  Timeline
Symbol 652 ShapeTweeningUsed by:Timeline
Symbol 653 GraphicUsed by:Timeline
Symbol 654 MovieClipUses:651Used by:Timeline
Symbol 655 EditableTextUses:607Used by:656
Symbol 656 MovieClipUses:655Used by:Timeline
Symbol 657 EditableTextUses:636Used by:664
Symbol 658 EditableTextUses:607Used by:660
Symbol 659 EditableTextUses:607Used by:660
Symbol 660 MovieClipUses:658 659Used by:664
Symbol 661 EditableTextUses:607Used by:663
Symbol 662 EditableTextUses:607Used by:663
Symbol 663 MovieClipUses:661 662Used by:664
Symbol 664 MovieClipUses:657 660 663Used by:Timeline
Symbol 665 TextUses:636Used by:675
Symbol 666 EditableTextUses:607Used by:675
Symbol 667 EditableTextUses:607Used by:675
Symbol 668 BitmapUsed by:669
Symbol 669 GraphicUses:668Used by:674
Symbol 670 BitmapUsed by:671
Symbol 671 GraphicUses:670Used by:674
Symbol 672 BitmapUsed by:673
Symbol 673 GraphicUses:672Used by:674
Symbol 674 MovieClipUses:669 671 673Used by:675
Symbol 675 MovieClipUses:665 666 667 674Used by:Timeline
Streaming Sound 1Used by:Timeline
Streaming Sound 2Used by:Symbol 451 MovieClip

Instance Names

"btn_play"Frame 293Symbol 610 MovieClip
"btn_faq"Frame 293Symbol 610 MovieClip
"btn_hiscore"Frame 293Symbol 610 MovieClip
"img_choose"Frame 313Symbol 613 MovieClip
"btn_back"Frame 313Symbol 616 MovieClip
"mc_Pridak"Frame 322Symbol 617 MovieClip
"Pridak"Frame 322Symbol 618 MovieClip
"mc_Mantax"Frame 322Symbol 619 MovieClip
"Mantax"Frame 322Symbol 618 MovieClip
"mc_Kalmah"Frame 322Symbol 620 MovieClip
"Kalmah"Frame 322Symbol 618 MovieClip
"specs"Frame 322Symbol 630 MovieClip
"mc_pridak"Frame 323Symbol 617 MovieClip
"mc_mantax"Frame 323Symbol 619 MovieClip
"mc_kalmah"Frame 323Symbol 620 MovieClip
"mc_loading"Frame 323Symbol 634 MovieClip
"pridak"Frame 340Symbol 618 MovieClip
"speedo"Frame 341Symbol 640 MovieClip
"name_field"Frame 341Symbol 642 MovieClip
"score_field"Frame 341Symbol 642 MovieClip
"txt_gameoverplayer"Frame 341Symbol 644 MovieClip
"txt_gameoverscore"Frame 341Symbol 644 MovieClip
"gameoversubtitle"Frame 341Symbol 646 MovieClip
"txt_gameover"Frame 341Symbol 649 MovieClip
"btn_back"Frame 366Symbol 616 MovieClip
"txt_faq"Frame 461Symbol 656 MovieClip
"helpText"Frame 461Symbol 664 MovieClip
"el_6"Frame 469Symbol 675 MovieClip
"el_5"Frame 469Symbol 675 MovieClip
"el_4"Frame 469Symbol 675 MovieClip
"el_3"Frame 469Symbol 675 MovieClip
"el_2"Frame 469Symbol 675 MovieClip
"el_1"Frame 469Symbol 675 MovieClip
"el_0"Frame 469Symbol 675 MovieClip
"txt_score"Frame 469Symbol 656 MovieClip
"colBox"Symbol 42 MovieClip [thulox] Frame 1Symbol 20 MovieClip
"torso"Symbol 42 MovieClip [thulox] Frame 1Symbol 30 MovieClip
"bg"Symbol 49 MovieClip [displace_mc] Frame 1Symbol 44 MovieClip
"displacer"Symbol 49 MovieClip [displace_mc] Frame 1Symbol 48 MovieClip
"bar"Symbol 65 MovieClip [en_bar] Frame 1Symbol 63 MovieClip
"en_bar"Symbol 71 MovieClip [game_int] Frame 1Symbol 65 MovieClip [en_bar]
"lives_field"Symbol 71 MovieClip [game_int] Frame 1Symbol 67 EditableText
"score_field"Symbol 71 MovieClip [game_int] Frame 1Symbol 68 EditableText
"cheat"Symbol 71 MovieClip [game_int] Frame 1Symbol 70 EditableText
"colBox"Symbol 85 MovieClip Frame 1Symbol 20 MovieClip
"clip"Symbol 90 MovieClip [bubble_emitter] Frame 1Symbol 89 MovieClip [colBox]
"colBox"Symbol 123 MovieClip [morak] Frame 1Symbol 20 MovieClip
"torso"Symbol 123 MovieClip [morak] Frame 1Symbol 111 MovieClip
"clip"Symbol 131 MovieClip Frame 1Symbol 129 MovieClip
"clip"Symbol 131 MovieClip Frame 2Symbol 130 MovieClip
"clip"Symbol 131 MovieClip Frame 3Symbol 129 MovieClip
"colBox"Symbol 163 MovieClip [dekar] Frame 1Symbol 20 MovieClip
"legs"Symbol 163 MovieClip [dekar] Frame 1Symbol 126 MovieClip
"torso"Symbol 163 MovieClip [dekar] Frame 1Symbol 131 MovieClip
"legs"Symbol 163 MovieClip [dekar] Frame 2Symbol 152 MovieClip
"legs"Symbol 163 MovieClip [dekar] Frame 3Symbol 161 MovieClip
"legs"Symbol 163 MovieClip [dekar] Frame 4Symbol 162 MovieClip
"clip"Symbol 171 MovieClip Frame 1Symbol 169 MovieClip
"clip"Symbol 171 MovieClip Frame 2Symbol 170 MovieClip
"clip"Symbol 171 MovieClip Frame 3Symbol 169 MovieClip
"colBox"Symbol 203 MovieClip [defilak] Frame 1Symbol 20 MovieClip
"legs"Symbol 203 MovieClip [defilak] Frame 1Symbol 166 MovieClip
"torso"Symbol 203 MovieClip [defilak] Frame 1Symbol 171 MovieClip
"legs"Symbol 203 MovieClip [defilak] Frame 2Symbol 192 MovieClip
"legs"Symbol 203 MovieClip [defilak] Frame 3Symbol 201 MovieClip
"legs"Symbol 203 MovieClip [defilak] Frame 4Symbol 202 MovieClip
"squid"Symbol 275 MovieClip Frame 1Symbol 274 MovieClip [squid]
"squid"Symbol 283 MovieClip Frame 1Symbol 274 MovieClip [squid]
"punchBox"Symbol 283 MovieClip Frame 5Symbol 20 MovieClip
"squid"Symbol 300 MovieClip Frame 1Symbol 274 MovieClip [squid]
"clip"Symbol 303 MovieClip Frame 1Symbol 275 MovieClip
"clip"Symbol 303 MovieClip Frame 2Symbol 283 MovieClip
"clip"Symbol 303 MovieClip Frame 3Symbol 289 MovieClip
"clip"Symbol 303 MovieClip Frame 4Symbol 300 MovieClip
"colBox"Symbol 336 MovieClip [Mantax] Frame 1Symbol 20 MovieClip
"torso"Symbol 336 MovieClip [Mantax] Frame 1Symbol 303 MovieClip
"pan"Symbol 344 MovieClip Frame 1Symbol 341 MovieClip
"squid"Symbol 344 MovieClip Frame 1Symbol 274 MovieClip [squid]
"pan"Symbol 352 MovieClip Frame 1Symbol 341 MovieClip
"squid"Symbol 352 MovieClip Frame 1Symbol 274 MovieClip [squid]
"punchBox"Symbol 352 MovieClip Frame 5Symbol 20 MovieClip
"pan"Symbol 357 MovieClip Frame 1Symbol 341 MovieClip
"pan"Symbol 380 MovieClip Frame 1Symbol 341 MovieClip
"squid"Symbol 380 MovieClip Frame 1Symbol 274 MovieClip [squid]
"pan"Symbol 382 MovieClip Frame 1Symbol 341 MovieClip
"clip"Symbol 383 MovieClip Frame 1Symbol 344 MovieClip
"clip"Symbol 383 MovieClip Frame 2Symbol 352 MovieClip
"clip"Symbol 383 MovieClip Frame 3Symbol 357 MovieClip
"clip"Symbol 383 MovieClip Frame 4Symbol 380 MovieClip
"clip"Symbol 383 MovieClip Frame 5Symbol 382 MovieClip
"colBox"Symbol 420 MovieClip [Kalmah] Frame 1Symbol 20 MovieClip
"torso"Symbol 420 MovieClip [Kalmah] Frame 1Symbol 383 MovieClip
"squid"Symbol 426 MovieClip Frame 1Symbol 274 MovieClip [squid]
"punchBox"Symbol 434 MovieClip Frame 3Symbol 20 MovieClip
"squid"Symbol 450 MovieClip Frame 1Symbol 274 MovieClip [squid]
"clip"Symbol 452 MovieClip Frame 1Symbol 426 MovieClip
"clip"Symbol 452 MovieClip Frame 2Symbol 434 MovieClip
"clip"Symbol 452 MovieClip Frame 3Symbol 439 MovieClip
"clip"Symbol 452 MovieClip Frame 4Symbol 450 MovieClip
"colBox"Symbol 486 MovieClip [Pridak] Frame 1Symbol 20 MovieClip
"torso"Symbol 486 MovieClip [Pridak] Frame 1Symbol 452 MovieClip
"clip"Symbol 504 MovieClip Frame 1Symbol 496 MovieClip
"clip"Symbol 504 MovieClip Frame 2Symbol 497 MovieClip
"clip"Symbol 504 MovieClip Frame 3Symbol 502 MovieClip
"clip"Symbol 504 MovieClip Frame 4Symbol 503 MovieClip
"colBox"Symbol 510 MovieClip [player] Frame 1Symbol 89 MovieClip [colBox]
"legs"Symbol 510 MovieClip [player] Frame 1Symbol 491 MovieClip
"torso"Symbol 510 MovieClip [player] Frame 1Symbol 504 MovieClip
"legs"Symbol 510 MovieClip [player] Frame 2Symbol 505 MovieClip
"legs"Symbol 510 MovieClip [player] Frame 3Symbol 506 MovieClip
"legs"Symbol 510 MovieClip [player] Frame 4Symbol 507 MovieClip
"legs"Symbol 510 MovieClip [player] Frame 5Symbol 508 MovieClip
"legs"Symbol 510 MovieClip [player] Frame 6Symbol 509 MovieClip
"volcano"Symbol 514 MovieClip [mc_volcano] Frame 1Symbol 513 MovieClip [mc_erupt]
"text"Symbol 610 MovieClip Frame 1Symbol 608 EditableText
"text"Symbol 610 MovieClip Frame 11Symbol 609 EditableText
"text"Symbol 613 MovieClip Frame 1Symbol 612 EditableText
"text"Symbol 616 MovieClip Frame 1Symbol 614 EditableText
"text"Symbol 616 MovieClip Frame 11Symbol 615 EditableText
"text"Symbol 627 MovieClip Frame 1Symbol 626 EditableText
"text"Symbol 629 MovieClip Frame 1Symbol 628 EditableText
"speed_bar"Symbol 630 MovieClip Frame 1Symbol 625 MovieClip
"jump_bar"Symbol 630 MovieClip Frame 1Symbol 625 MovieClip
"charName"Symbol 630 MovieClip Frame 1Symbol 627 MovieClip
"nameField"Symbol 630 MovieClip Frame 1Symbol 629 MovieClip
"speedField"Symbol 630 MovieClip Frame 1Symbol 629 MovieClip
"jumpField"Symbol 630 MovieClip Frame 1Symbol 629 MovieClip
"text"Symbol 634 MovieClip Frame 1Symbol 633 EditableText
"timer"Symbol 639 MovieClip Frame 1Symbol 637 EditableText
"speedo_intern"Symbol 640 MovieClip Frame 1Symbol 639 MovieClip
"text"Symbol 642 MovieClip Frame 1Symbol 641 EditableText
"text"Symbol 644 MovieClip Frame 1Symbol 643 EditableText
"text"Symbol 646 MovieClip Frame 1Symbol 645 EditableText
"text"Symbol 649 MovieClip Frame 1Symbol 648 EditableText
"text"Symbol 656 MovieClip Frame 1Symbol 655 EditableText
"text"Symbol 660 MovieClip Frame 1Symbol 658 EditableText
"text"Symbol 660 MovieClip Frame 11Symbol 659 EditableText
"text"Symbol 663 MovieClip Frame 1Symbol 661 EditableText
"text"Symbol 663 MovieClip Frame 11Symbol 662 EditableText
"text"Symbol 664 MovieClip Frame 1Symbol 657 EditableText
"btn_back"Symbol 664 MovieClip Frame 1Symbol 660 MovieClip
"btn_next"Symbol 664 MovieClip Frame 1Symbol 663 MovieClip
"num_field"Symbol 675 MovieClip Frame 1Symbol 666 EditableText
"score_field"Symbol 675 MovieClip Frame 1Symbol 667 EditableText
"rep"Symbol 675 MovieClip Frame 1Symbol 674 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "snd_win"
ExportAssets (56)Timeline Frame 1Symbol 2 as "snd_superpower"
ExportAssets (56)Timeline Frame 1Symbol 3 as "snd_squid"
ExportAssets (56)Timeline Frame 1Symbol 4 as "snd_pan"
ExportAssets (56)Timeline Frame 1Symbol 5 as "snd_power"
ExportAssets (56)Timeline Frame 1Symbol 6 as "snd_mask"
ExportAssets (56)Timeline Frame 1Symbol 7 as "jump"
ExportAssets (56)Timeline Frame 1Symbol 8 as "bgm_3"
ExportAssets (56)Timeline Frame 1Symbol 9 as "bgm_2"
ExportAssets (56)Timeline Frame 1Symbol 10 as "bgm_1"
ExportAssets (56)Timeline Frame 1Symbol 11 as "tileset_3"
ExportAssets (56)Timeline Frame 1Symbol 12 as "tileset_2"
ExportAssets (56)Timeline Frame 1Symbol 13 as "tileset_1"
ExportAssets (56)Timeline Frame 1Symbol 14 as "fg_2"
ExportAssets (56)Timeline Frame 1Symbol 15 as "fg_1"
ExportAssets (56)Timeline Frame 1Symbol 16 as "bg_3"
ExportAssets (56)Timeline Frame 1Symbol 17 as "bg_2"
ExportAssets (56)Timeline Frame 1Symbol 18 as "bg_1"
ExportAssets (56)Timeline Frame 1Symbol 42 as "thulox"
ExportAssets (56)Timeline Frame 1Symbol 49 as "displace_mc"
ExportAssets (56)Timeline Frame 1Symbol 65 as "en_bar"
ExportAssets (56)Timeline Frame 1Symbol 71 as "game_int"
ExportAssets (56)Timeline Frame 1Symbol 86 as "tentacle"
ExportAssets (56)Timeline Frame 1Symbol 88 as "ball_ammo"
ExportAssets (56)Timeline Frame 1Symbol 89 as "colBox"
ExportAssets (56)Timeline Frame 1Symbol 90 as "bubble_emitter"
ExportAssets (56)Timeline Frame 1Symbol 97 as "plant"
ExportAssets (56)Timeline Frame 1Symbol 100 as "squid_ammo"
ExportAssets (56)Timeline Frame 1Symbol 123 as "morak"
ExportAssets (56)Timeline Frame 1Symbol 163 as "dekar"
ExportAssets (56)Timeline Frame 1Symbol 203 as "defilak"
ExportAssets (56)Timeline Frame 1Symbol 225 as "mc_enemyExplosion"
ExportAssets (56)Timeline Frame 1Symbol 247 as "mc_explosion"
ExportAssets (56)Timeline Frame 1Symbol 250 as "bubble"
ExportAssets (56)Timeline Frame 1Symbol 253 as "bubble_0"
ExportAssets (56)Timeline Frame 1Symbol 256 as "bubble_1"
ExportAssets (56)Timeline Frame 1Symbol 259 as "bubble_2"
ExportAssets (56)Timeline Frame 1Symbol 262 as "bubble_3"
ExportAssets (56)Timeline Frame 1Symbol 265 as "bubble_4"
ExportAssets (56)Timeline Frame 1Symbol 268 as "bubble_5"
ExportAssets (56)Timeline Frame 1Symbol 274 as "squid"
ExportAssets (56)Timeline Frame 1Symbol 336 as "Mantax"
ExportAssets (56)Timeline Frame 1Symbol 420 as "Kalmah"
ExportAssets (56)Timeline Frame 1Symbol 486 as "Pridak"
ExportAssets (56)Timeline Frame 1Symbol 510 as "player"
ExportAssets (56)Timeline Frame 1Symbol 513 as "mc_erupt"
ExportAssets (56)Timeline Frame 1Symbol 514 as "mc_volcano"
ExportAssets (56)Timeline Frame 1Symbol 517 as "endCoin"

Labels

"intro"Frame 3
"menu"Frame 312
"ChooseChar"Frame 313
"game"Frame 341
"gameover"Frame 342
"btn_faq"Frame 461
"btn_hiscore"Frame 469
"idle"Symbol 30 MovieClip Frame 1
"fire"Symbol 30 MovieClip Frame 2
"walk"Symbol 30 MovieClip Frame 3
"idle"Symbol 42 MovieClip [thulox] Frame 1
"walk"Symbol 42 MovieClip [thulox] Frame 2
"idle"Symbol 86 MovieClip [tentacle] Frame 1
"attack"Symbol 86 MovieClip [tentacle] Frame 2
"idle"Symbol 111 MovieClip Frame 1
"fire"Symbol 111 MovieClip Frame 2
"walk"Symbol 111 MovieClip Frame 3
"idle"Symbol 123 MovieClip [morak] Frame 1
"walk"Symbol 123 MovieClip [morak] Frame 2
"idle"Symbol 131 MovieClip Frame 1
"fire"Symbol 131 MovieClip Frame 2
"walk"Symbol 131 MovieClip Frame 3
"idle"Symbol 163 MovieClip [dekar] Frame 1
"walk"Symbol 163 MovieClip [dekar] Frame 2
"jump"Symbol 163 MovieClip [dekar] Frame 3
"fall"Symbol 163 MovieClip [dekar] Frame 4
"idle"Symbol 171 MovieClip Frame 1
"fire"Symbol 171 MovieClip Frame 2
"walk"Symbol 171 MovieClip Frame 3
"idle"Symbol 203 MovieClip [defilak] Frame 1
"walk"Symbol 203 MovieClip [defilak] Frame 2
"jump"Symbol 203 MovieClip [defilak] Frame 3
"fall"Symbol 203 MovieClip [defilak] Frame 4
"idle"Symbol 303 MovieClip Frame 1
"punch"Symbol 303 MovieClip Frame 2
"fire"Symbol 303 MovieClip Frame 3
"walk"Symbol 303 MovieClip Frame 4
"death"Symbol 303 MovieClip Frame 5
"idle"Symbol 336 MovieClip [Mantax] Frame 1
"walk"Symbol 336 MovieClip [Mantax] Frame 2
"jump"Symbol 336 MovieClip [Mantax] Frame 3
"fall"Symbol 336 MovieClip [Mantax] Frame 4
"death"Symbol 336 MovieClip [Mantax] Frame 5
"idle"Symbol 383 MovieClip Frame 1
"punch"Symbol 383 MovieClip Frame 2
"fire"Symbol 383 MovieClip Frame 3
"walk"Symbol 383 MovieClip Frame 4
"death"Symbol 383 MovieClip Frame 5
"idle"Symbol 420 MovieClip [Kalmah] Frame 1
"walk"Symbol 420 MovieClip [Kalmah] Frame 2
"jump"Symbol 420 MovieClip [Kalmah] Frame 3
"fall"Symbol 420 MovieClip [Kalmah] Frame 4
"death"Symbol 420 MovieClip [Kalmah] Frame 5
"idle"Symbol 452 MovieClip Frame 1
"punch"Symbol 452 MovieClip Frame 2
"fire"Symbol 452 MovieClip Frame 3
"walk"Symbol 452 MovieClip Frame 4
"death"Symbol 452 MovieClip Frame 5
"idle"Symbol 486 MovieClip [Pridak] Frame 1
"walk"Symbol 486 MovieClip [Pridak] Frame 2
"jump"Symbol 486 MovieClip [Pridak] Frame 3
"fall"Symbol 486 MovieClip [Pridak] Frame 4
"death"Symbol 486 MovieClip [Pridak] Frame 5
"idle"Symbol 504 MovieClip Frame 1
"punch"Symbol 504 MovieClip Frame 2
"fire"Symbol 504 MovieClip Frame 3
"walk"Symbol 504 MovieClip Frame 4
"idle"Symbol 510 MovieClip [player] Frame 1
"walk"Symbol 510 MovieClip [player] Frame 2
"duck"Symbol 510 MovieClip [player] Frame 3
"crouch"Symbol 510 MovieClip [player] Frame 4
"jump"Symbol 510 MovieClip [player] Frame 5
"fall"Symbol 510 MovieClip [player] Frame 6
"of"Symbol 610 MovieClip Frame 1
"over"Symbol 610 MovieClip Frame 10
"of"Symbol 616 MovieClip Frame 1
"over"Symbol 616 MovieClip Frame 10
"x"Symbol 622 MovieClip Frame 31
"idle"Symbol 640 MovieClip Frame 1
"of"Symbol 660 MovieClip Frame 1
"over"Symbol 660 MovieClip Frame 10
"of"Symbol 663 MovieClip Frame 1
"over"Symbol 663 MovieClip Frame 10
"Mantax"Symbol 674 MovieClip Frame 1
"Pridak"Symbol 674 MovieClip Frame 2
"Kalmah"Symbol 674 MovieClip Frame 3




http://swfchan.com/32/157264/info.shtml
Created: 23/10 -2018 18:03:26 Last modified: 23/10 -2018 18:03:26 Server time: 07/05 -2024 09:10:13