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sbzone02.swf

This is the info page for
Flash #157545

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
ifFrameLoaded (57) { gotoAndStop (10); }
Frame 5
gotoAndPlay (1);
Frame 10
stop();
Frame 13
function main() { if (gPlayerHit == false) { getPlayerInput(); updateHead(); updateBall(); } else { gotoAndPlay ("playerhit"); } if (wingame) { gotoAndPlay (75); } } function systemInit() { upKey = DEFAULT_UP; downKey = DEFAULT_DOWN; leftKey = DEFAULT_LEFT; rightKey = DEFAULT_RIGHT; sLeftKey = DEFAULT_SLEFT; sUpKey = DEFAULT_SUP; sRightKey = DEFAULT_SRIGHT; } function gameInit() { gMans = 3; gScore = 0; gLevel = 1; gHeadSpeed = 4; gHeadDirection = 1; } function levelInit() { gSpeed = MOVE_INCREMENT; player.collide._visible = false; player.busyBlocking = false; ball.play("forward"); ball.collide._visible = false; ball.x_vel = 3; gPlayerHit = false; player.gotoAndPlay("off"); ball.gotoAndPlay(1); head.collide._visible = false; wingame = false; } function bounceBall() { trace("ball bounced!!!"); trace((("ball collide loc = " + (ball._x - ball.collide._x)) + ",") + (ball._y - ball.collide._y)); trace((("collide: " + ball.collide.hitTest(player.collide)) + " blocking = ") + player.blocking); if (ball.collide.hitTest(player.collide) && (!player.blocking)) { trace("hit the player - sorry!"); gPlayerHit = true; return(false); } if (ball.collide.hitTest(player.collide) && (player.blocking)) { switch (player.shield_dir) { case "up" : ball.x_vel = ball.x_vel + ((Math.random() * 1) - 0.5); break; case : ball.x_vel = ball.x_vel - Math.ciel(Math.random() * 5); break; case : ball.x_vel = ball.x_vel + Math.ciel(Math.random() * 5); break; } return(true); } ball.gotoAndPlay("disappear"); } function winGame() { wingame = true; } function ballSmack() { trace((("ball collide loc = " + (ball._x - ball.collide._x)) + ",") + (ball._y - ball.collide._y)); if (ball.collide.hitTest(head.collide)) { trace("ball hit the mask!"); level++; head.play(); } ball.gotoAndPlay(1); } function updateBall() { ball._x = ball._x + ball.x_vel; if ((ball._x - ball.collide._x) < 140) { ball.x_vel = ball.x_vel * -1; } if (410 < (ball._x - ball.collide._x)) { ball.x_vel = ball.x_vel * -1; } } function updateHead() { head._x = head._x + (gHeadSpeed * gHeadDirection); if ((0 < gHeadDirection) && (HEADRIGHTBOUND < head._x)) { head._x = HEADRIGHTBOUND; gHeadDirection = -1; } if ((gHeadDirection < 0) && (head._x < HEADLEFTBOUND)) { head._x = HEADLEFTBOUND; gHeadDirection = 1; } } function playerHitTest() { if (((player._x >= 308) && (rhino.state == "eating")) && (player.collision.hitTest(rhinozone))) { playerHit(); yell_sound.start(); return(true); } var i = 0; while (i < snakeArray.length) { if (snakeArray[i].collision.hitTest(player)) { playerHit(); snakehit_sound.start(); } i++; } } function playerHit() { player._x = player._x - (50 * gLastDir); if (player._x < TL_BOUND.x) { player._x = TL_BOUND.x; } if (BR_BOUND.x < player._x) { player._x = BR_BOUND.x; } if (gCarrying) { player.foodcarry.gotoAndPlay("drop"); if (gReappearFoodTimer < 0) { gReappearFoodTimer = 15; } } gCarrying = false; } function displayScore() { var extraDigits = (6 - gScore.toString().length); var displayString = ""; var i = 1; while (extraDigits >= i) { displayString = displayString + "0"; i++; } displayString = displayString + gScore.toString(); score_display.text = displayString; } function getPlayerInput() { var x_offset = 0; var y_offset = 0; if (Key.isDown(leftKey)) { x_offset = -gSpeed; } if (Key.isDown(rightKey)) { x_offset = gSpeed; } if ((x_offset != 0) || (y_offset != 0)) { playerMove(x_offset, y_offset); } if (Key.isDown(32)) { trace((("player loc = " + player._x) + ",") + player._y); trace((("head loc = " + head._x) + ",") + head._y); } if (Key.isDown(sLeftKey) && (player.busyBlocking == false)) { player.gotoAndPlay("left"); player.busyBlocking = true; } if (Key.isDown(sUpKey) && (player.busyBlocking == false)) { player.gotoAndPlay("up"); player.busyBlocking = true; } if (Key.isDown(sRightKey) && (player.busyBlocking == false)) { player.gotoAndPlay("right"); player.busyBlocking = true; } } function playerMove(delta_x, delta_y) { var store_x; var store_y; store_x = player._x; store_y = player._y; var x_movable = true; var y_movable = true; player._x = player._x + delta_x; var i = 1; while (5 >= i) { if (eval ("level_mc.block" + i).hitTest(player)) { x_movable = false; } i++; } player._x = player._x - delta_x; player._y = player._y + delta_y; var i = 1; while (4 >= i) { if (eval ("level_mc.block" + i).hitTest(player)) { y_movable = false; } i++; } player._x = player._x + delta_x; if (0 < delta_x) { gLastDir = 1; } else if (delta_x < 0) { gLastDir = -1; } if (player._x < TL_BOUND.x) { x_movable = false; } if (BR_BOUND.x < player._x) { x_movable = false; } if (player._y < TL_BOUND.y) { y_movable = false; } if (BR_BOUND.y < player._y) { y_movable = false; } if (!x_movable) { player._x = store_x; } if (!y_movable) { player._y = store_y; } } DEFAULT_UP = 38; DEFAULT_DOWN = 40; DEFAULT_LEFT = 37; DEFAULT_RIGHT = 39; DEFAULT_SLEFT = 65; DEFAULT_SUP = 83; DEFAULT_SRIGHT = 68; MOVE_INCREMENT = 10; TL_BOUND = new Object(); TL_BOUND.x = 58; TL_BOUND.y = 187; BR_BOUND = new Object(); BR_BOUND.x = 492; BR_BOUND.y = 357; HEADLEFTBOUND = 189; HEADRIGHTBOUND = 355; var upKey; var downKey; var leftKey; var rightKey; var sLeftKey; var sRightKey; var sUpKey; var gMans; var gScore; var gLevel; var gSpeed; var gHeadSpeed; var gHeadDirection; var gPlayerHit; rhinoColor = new Color("rhino"); rhinoTrans = new Object(); eat_sound = new Sound(); eat_sound.attachSound("rhino_eat"); systemInit(); gameInit(); levelInit();
Frame 14
main();
Frame 15
gotoAndPlay ("gameLoop");
Frame 22
player.gotoAndPlay("die"); ball.stop(); head._x = ((HEADRIGHTBOUND - HEADLEFTBOUND) / 2) + HEADLEFTBOUND;
Frame 74
levelInit(); gotoAndPlay ("gameLoop");
Frame 75
head.collide._visible = false;
Frame 105
gotoAndPlay (13);
Symbol 8 Button
on (release) { gotoAndPlay (13); }
Symbol 42 MovieClip Frame 1
stop();
Symbol 42 MovieClip Frame 6
stop();
Symbol 42 MovieClip Frame 11
stop();
Symbol 42 MovieClip Frame 16
stop();
Symbol 42 MovieClip Frame 22
stop();
Symbol 42 MovieClip Frame 29
_parent.winGame();
Symbol 48 MovieClip Frame 26
_parent.bounceBall();
Symbol 48 MovieClip Frame 51
_parent.ballSmack();
Symbol 48 MovieClip Frame 61
gotoAndPlay (1); _x = head._x;
Symbol 65 MovieClip Frame 1
blocking = false;
Symbol 65 MovieClip Frame 3
busyBlocking = false; stop();
Symbol 65 MovieClip Frame 8
blocking = true; shield_dir = "up";
Symbol 65 MovieClip Frame 12
gotoAndPlay ("off");
Symbol 65 MovieClip Frame 14
blocking = true; shield_dir = "right";
Symbol 65 MovieClip Frame 18
gotoAndPlay ("off");
Symbol 65 MovieClip Frame 21
blocking = true; shield_dir = "left";
Symbol 65 MovieClip Frame 25
gotoAndPlay ("off");
Symbol 65 MovieClip Frame 52
stop();

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:5
Symbol 3 GraphicUsed by:5
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:2 3 4Used by:Timeline
Symbol 6 GraphicUsed by:Timeline
Symbol 7 GraphicUsed by:8
Symbol 8 ButtonUses:7Used by:Timeline
Symbol 9 GraphicUsed by:Timeline
Symbol 10 GraphicUsed by:13  Timeline
Symbol 11 GraphicUsed by:13  Timeline
Symbol 12 GraphicUsed by:13  Timeline
Symbol 13 MovieClipUses:10 11 12Used by:Timeline
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:42 48 65  Timeline
Symbol 16 GraphicUsed by:42
Symbol 17 GraphicUsed by:42
Symbol 18 GraphicUsed by:42  Timeline
Symbol 19 GraphicUsed by:42  Timeline
Symbol 20 GraphicUsed by:42  Timeline
Symbol 21 GraphicUsed by:42
Symbol 22 GraphicUsed by:42
Symbol 23 GraphicUsed by:42
Symbol 24 GraphicUsed by:42
Symbol 25 GraphicUsed by:42
Symbol 26 GraphicUsed by:42  Timeline
Symbol 27 GraphicUsed by:42  Timeline
Symbol 28 GraphicUsed by:42  Timeline
Symbol 29 GraphicUsed by:42  Timeline
Symbol 30 GraphicUsed by:42  Timeline
Symbol 31 GraphicUsed by:42  Timeline
Symbol 32 GraphicUsed by:42  Timeline
Symbol 33 GraphicUsed by:42  Timeline
Symbol 34 GraphicUsed by:42  Timeline
Symbol 35 GraphicUsed by:42  Timeline
Symbol 36 GraphicUsed by:42  Timeline
Symbol 37 GraphicUsed by:42  Timeline
Symbol 38 GraphicUsed by:42  Timeline
Symbol 39 GraphicUsed by:42  Timeline
Symbol 40 GraphicUsed by:42  Timeline
Symbol 41 GraphicUsed by:42  Timeline
Symbol 42 MovieClipUses:15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41Used by:Timeline
Symbol 43 GraphicUsed by:48
Symbol 44 GraphicUsed by:48
Symbol 45 GraphicUsed by:48
Symbol 46 GraphicUsed by:48
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:15 43 44 45 46 47 SS2Used by:Timeline
Symbol 49 GraphicUsed by:65
Symbol 50 GraphicUsed by:65
Symbol 51 GraphicUsed by:65
Symbol 52 GraphicUsed by:65
Symbol 53 GraphicUsed by:65
Symbol 54 GraphicUsed by:65
Symbol 55 GraphicUsed by:65
Symbol 56 SoundUsed by:65
Symbol 57 GraphicUsed by:65
Symbol 58 GraphicUsed by:65
Symbol 59 GraphicUsed by:65
Symbol 60 GraphicUsed by:65
Symbol 61 GraphicUsed by:65
Symbol 62 GraphicUsed by:65
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:49 50 51 15 52 53 54 55 56 57 58 59 60 61 62 63 64Used by:Timeline
Symbol 66 GraphicUsed by:Timeline
Symbol 67 GraphicUsed by:Timeline
Symbol 68 GraphicUsed by:Timeline
Symbol 69 GraphicUsed by:Timeline
Symbol 70 GraphicUsed by:Timeline
Symbol 71 GraphicUsed by:Timeline
Symbol 72 GraphicUsed by:Timeline
Symbol 73 GraphicUsed by:Timeline
Streaming Sound 1Used by:Timeline
Streaming Sound 2Used by:Symbol 48 MovieClip

Instance Names

"head"Frame 13Symbol 42 MovieClip
"ball"Frame 13Symbol 48 MovieClip
"player"Frame 13Symbol 65 MovieClip
"head"Frame 75Symbol 42 MovieClip
"collide"Frame 77Symbol 15 MovieClip
"collide"Symbol 42 MovieClip Frame 1Symbol 15 MovieClip
"collide"Symbol 48 MovieClip Frame 1Symbol 15 MovieClip
"collide"Symbol 65 MovieClip Frame 1Symbol 15 MovieClip

Labels

"gameLoop"Frame 14
"playerhit"Frame 22
"level1"Symbol 42 MovieClip Frame 1
"level2"Symbol 42 MovieClip Frame 6
"level3"Symbol 42 MovieClip Frame 11
"level4"Symbol 42 MovieClip Frame 16
"level5"Symbol 42 MovieClip Frame 22
"forward"Symbol 48 MovieClip Frame 1
"back"Symbol 48 MovieClip Frame 27
"disappear"Symbol 48 MovieClip Frame 52
"off"Symbol 65 MovieClip Frame 1
"up"Symbol 65 MovieClip Frame 8
"right"Symbol 65 MovieClip Frame 14
"left"Symbol 65 MovieClip Frame 21
"die"Symbol 65 MovieClip Frame 28




http://swfchan.com/32/157545/info.shtml
Created: 23/10 -2018 16:03:07 Last modified: 23/10 -2018 16:03:07 Server time: 19/04 -2024 07:04:46