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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/69483655?noj=FRM69483655-2DC" width="1" height="1"></div>

Spin.swf

This is the info page for
Flash #160540

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Segoe Script" size="72" color="#ffffff" letterSpacing="0.000000" kerning="1">Pause</font></p>

Main Menu

Main Menu

Main Menu

Continue

Continue

Continue

<p align="center"><font face="Segoe Script" size="72" color="#ff0000" letterSpacing="0.000000" kerning="1">Level x</font></p>

Lives:

<p align="right"><font face="Segoe UI Symbol" size="20" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>3</b></font></p>

Score:

<p align="right"><font face="Segoe UI Symbol" size="20" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

Spin

Play Game

Play Game

Play Game

Character Selection

Character Selection

Character Selection

How to Play

How to Play

How to Play

Return

Return

Return

Select your Character

How to Play

Arrow keys
-move
Space
-Jump
Escape
-Pause

Throw all the switches to open the gate
to get to the door to advance to the next
level. Careful! Get hit twice by enemies or
spikes and you die! Your character is also
unable to park on slopes and is prone to
frequent bouncing.                     -Good luck!

Game Over

<p align="center"><font face="Consolas" size="24" color="#ffcc00" letterSpacing="0.000000" kerning="1">goldcount</font></p>

You Win!

<p align="center"><font face="Consolas" size="24" color="#ffcc00" letterSpacing="0.000000" kerning="1">goldcount</font></p>

<p align="center"><font face="Candara" size="24" color="#ffcc00" letterSpacing="0.000000" kerning="1">Try collecting all the coins!</font></p>

ActionScript [AS1/AS2]

Frame 1
stop(); loaded = false; _root.createEmptyMovieClip("outline", this.getNextHighestDepth()); outline.lineStyle(3, 0, 100, true, "none", "round", "miter", 1); outline.beginFill(16777215); outline.moveTo(125, 112.5); outline.lineTo(375, 112.5); outline.lineTo(375, 137.5); outline.lineTo(125, 137.5); outline.lineTo(125, 112.5); outline.endFill(); _root.onEnterFrame = function () { if (loaded == false) { _root.createEmptyMovieClip("preloader", this.getNextHighestDepth()); preloader.lineStyle(0, 0, 100, true, "none", "round", "miter", 1); preloader.beginFill(0); preloader.moveTo(125, 112.5); preloader.lineTo(125 + ((_root.getBytesLoaded() / _root.getBytesTotal()) * 250), 112.5); preloader.lineTo(125 + ((_root.getBytesLoaded() / _root.getBytesTotal()) * 250), 137.5); preloader.lineTo(125, 137.5); preloader.lineTo(125, 112.5); preloader.endFill(); if (_root.getBytesLoaded() == _root.getBytesTotal()) { outline.removeMovieClip(); preloader.removeMovieClip(); loaded = true; play(); } } };
Frame 2
function buildLevel() { attachMovies(); levelx = 0; while (levelx <= 40) { levely = 0; while (levely <= 20) { if (arrLevel[levely][levelx] == 1) { if (((arrLevel[levely - 1][levelx] == 22) and (arrLevel[levely][levelx - 1] == 22)) or ((arrLevel[levely - 1][levelx] == 21) and (arrLevel[levely][levelx + 1] == 21))) { Slope = slope.attachMovie("block", "slope", slope.getNextHighestDepth(), {_x:levelx * 25, _y:levely * 25}); } else { Block = block.attachMovie("block", "block", block.getNextHighestDepth(), {_x:levelx * 25, _y:levely * 25}); } } if (arrLevel[levely][levelx] == 11) { Block = block.attachMovie("block", "block", block.getNextHighestDepth(), {_x:levelx * 25, _y:levely * 25}); arrLevel[levely][levelx + 1] = 0; Block.gotoAndStop(3); Block.dir = 1; Block.onThis = false; Block.startLoc = (levelx * 25) + 12.5; Block.onEnterFrame = function () { if (_root.Paused == false) { this._x = this._x + this.dir; if (((((_root.block.hitTest((block._x + this._x) - 25, (block._y + this._y) + 1, true) or _root.block.hitTest((block._x + this._x) + 75, (block._y + this._y) + 1, true)) or _root.slope.hitTest((block._x + this._x) - 25, (block._y + this._y) + 1, true)) or _root.slope.hitTest((block._x + this._x) + 75, (block._y + this._y) + 1, true)) or _root.slope.hitTest((block._x + this._x) - 25, (block._y + this._y) + 24, true)) or _root.slope.hitTest((block._x + this._x) + 75, (block._y + this._y) + 24, true)) { this.dir = this.dir * -1; } if ((_root.player.hitTest(block._x + this._x, (block._y + this._y) - halfwidth, true) or _root.player.hitTest((block._x + this._x) + 25, (block._y + this._y) - halfwidth, true)) or _root.player.hitTest((block._x + this._x) + 50, (block._y + this._y) - halfwidth, true)) { if (_root.playerMoving == false) { _root.dx = 2.00001 * this.dir; } this.onThis = true; } else { this.onThis = flase; } if (this.onThis == true) { _root.player._rotation = _root.player._rotation - (this.dir * Math.PI); } if (dead == true) { this._x = this.startLoc; } } }; } if (arrLevel[levely][levelx] == 12) { Ladder = ladder.attachMovie("ladder", "ladder", ladder.getNextHighestDepth(), {_x:levelx * 25, _y:levely * 25}); } if (arrLevel[levely][levelx] == 21) { Slope = slope.attachMovie("block", "slope", slope.getNextHighestDepth(), {_x:levelx * 25, _y:levely * 25}); Slope.gotoAndStop(2); } if (arrLevel[levely][levelx] == 22) { Slope = slope.attachMovie("block", "slope", slope.getNextHighestDepth(), {_x:levelx * 25, _y:levely * 25}); Slope.gotoAndStop(2); Slope._rotation = 270; Slope._y = Slope._y + 25; } if (arrLevel[levely][levelx] == 23) { Slope = slope.attachMovie("block", "slope", slope.getNextHighestDepth(), {_x:levelx * 25, _y:levely * 25}); Slope.gotoAndStop(2); Slope._rotation = 180; Slope._y = Slope._y + 25; Slope._x = Slope._x + 25; } if (arrLevel[levely][levelx] == 24) { Slope = slope.attachMovie("block", "slope", slope.getNextHighestDepth(), {_x:levelx * 25, _y:levely * 25}); Slope.gotoAndStop(2); Slope._rotation = 90; Slope._x = Slope._x + 25; } if (arrLevel[levely][levelx] == 31) { lockTotal = lockTotal + 1; Lock = lock.attachMovie("lock", "lock", lock.getNextHighestDepth(), {_x:levelx * 25, _y:levely * 25}); Lock.locked = true; Lock.onEnterFrame = function () { if (_root.player.hitTest((lock._x + this._x) + halfwidth, (lock._y + this._y) + halfwidth, true) and (this.locked == true)) { this.locked = false; this.gotoAndStop(2); _root.unlocked = _root.unlocked + 1; if (musicOn == true) { lockSound.start(); } } if (dead == true) { this.gotoAndStop(1); this.locked = true; } }; } if (arrLevel[levely][levelx] == 32) { Gate = gate.attachMovie("gate", "gate", gate.getNextHighestDepth(), {_x:levelx * 25, _y:levely * 25}); Gate.onEnterFrame = function () { while (_root.player.hitTest((gate._x + this._x) - dx, ((gate._y + this._y) + halfwidth) - dy, true) and (_root.locked == true)) { dx--; } while (_root.player.hitTest(((gate._x + this._x) + 25) - dx, ((gate._y + this._y) + halfwidth) - dy, true) and (_root.locked == true)) { dx++; } if (lockTotal == unlocked) { this.gotoAndStop(2); locked = false; } if (dead == true) { this.gotoAndStop(1); locked = true; } }; } if (arrLevel[levely][levelx] == 33) { Door = door.attachMovie("door", "door", door.getNextHighestDepth(), {_x:levelx * 25, _y:levely * 25}); Door.onEnterFrame = function () { if (_root.player.hitTest((door._x + this._x) + halfwidth, (door._y + this._y) + halfwidth, true)) { if (locked == false) { if (scorelevel == coinTotal) { scorelevel = scorelevel + 1; } endlevel(); _root.gotoAndStop(_root._currentframe + 1); } } }; } if (arrLevel[levely][levelx] == 41) { Mover = mover.attachMovie("enemy", "enemy", mover.getNextHighestDepth(), {_x:(levelx * 25) + 12.5, _y:(levely * 25) + 12.5}); Mover.gotoAndStop(1); Mover.dir = 2; Mover.bonk = 0; Mover.bonked = false; Mover.startLoc = (levelx * 25) + 12.5; Mover.onEnterFrame = function () { if (_root.Paused == false) { this._x = this._x + this.dir; this._rotation = this._rotation + (this.dir * Math.PI); if (((((_root.block.hitTest((mover._x + this._x) + halfwidth, mover._y + this._y, true) or _root.block.hitTest((mover._x + this._x) - halfwidth, mover._y + this._y, true)) or _root.slope.hitTest((mover._x + this._x) + r45, (mover._y + this._y) + r45, true)) or _root.slope.hitTest((mover._x + this._x) - r45, (mover._y + this._y) + r45, true)) or (((!_root.block.hitTest((mover._x + this._x) + halfwidth, ((mover._y + this._y) + halfwidth) + 1, true)) and (!_root.slope.hitTest((mover._x + this._x) + halfwidth, ((mover._y + this._y) + halfwidth) + 1, true))) and (this.dir == 2))) or (((this.dir == -2) and (!_root.block.hitTest((mover._x + this._x) - halfwidth, ((mover._y + this._y) + halfwidth) + 1, true))) and (!_root.slope.hitTest((mover._x + this._x) - halfwidth, ((mover._y + this._y) + halfwidth) + 1, true)))) { this.dir = this.dir * -1; } if ((_root.mover.hitTest(((mover._x + this._x) + halfwidth) + 3, mover._y + this._y, true) or _root.mover.hitTest(((mover._x + this._x) - halfwidth) - 3, mover._y + this._y, true)) and (this.bonked == false)) { this.bonked = true; this.dir = this.dir * -1; } if (this.bonked == true) { this.bonk++; } if (this.bonk >= 6) { this.bonked = false; this.bonk = 0; } if (((_root.player.hitTest((mover._x + this._x) + halfwidth, mover._y + this._y, true) or _root.player.hitTest((mover._x + this._x) - halfwidth, mover._y + this._y, true)) or _root.player.hitTest(mover._x + this._x, (mover._y + this._y) + halfwidth, true)) or _root.player.hitTest(mover._x + this._x, (mover._y + this._y) - halfwidth, true)) { hurt = true; } if (dead == true) { this._x = this.startLoc; } } }; } if (arrLevel[levely][levelx] == 42) { Turret = turret.attachMovie("enemy", "enemy", turret.getNextHighestDepth(), {_x:(levelx * 25) + 12.5, _y:(levely * 25) + 12.5}); Turret.gotoAndStop(2); Bullets = bullets.attachMovie("bullet", "bullet", bullets.getNextHighestDepth(), {_x:(levelx * 25) + 12.5, _y:(levely * 25) + 12.5}); Bullets.fired = false; Bullets.reload = false; Bullets.reloading = 0; Bullets.startLoc = (levelx * 25) + 12.5; Bullets.onEnterFrame = function () { if (_root.Paused == false) { if (((_root.player._x > (bullets._x + this._x)) and ((_root.player._y >= ((bullets._y + this._y) - halfwidth)) and (_root.player._y <= ((bullets._y + this._y) + halfwidth)))) and (this.fired == false)) { this.fired = true; } if ((this.fired == true) and (this.reload == false)) { this._x = this._x + bspeed; } if ((_root.block.hitTest(((bullets._x + this._x) - halfwidth) + 1, bullets._y + this._y, true) or _root.slope.hitTest(((bullets._x + this._x) - halfwidth) + 1, bullets._y + this._y, true)) and (this.reload == false)) { this.reload = true; this._x = this.startLoc; } if (this.reload == true) { this.reloading++; } if ((this.reloading >= reloadDelay) or (dead == true)) { this.reloading = 0; this.reload = false; this.fired = false; this._x = this.startLoc; } p = (-halfwidth) + 1; while (p <= -1) { if ((_root.player.hitTest((bullets._x + this._x) + p, bullets._y + this._y, true) and (this.reload == false)) and (this.fired == true)) { hurt = true; this.reload = true; this._x = this.startLoc; } p++; } } }; } if (arrLevel[levely][levelx] == 43) { Turret = turret.attachMovie("enemy", "enemy", turret.getNextHighestDepth(), {_x:(levelx * 25) + 12.5, _y:(levely * 25) + 12.5}); Turret.gotoAndStop(2); Turret._rotation = 180; Bullets = bullets.attachMovie("bullet", "bullet", bullets.getNextHighestDepth(), {_x:(levelx * 25) + 12.5, _y:(levely * 25) + 12.5}); Bullets._rotation = 180; Bullets.fired = false; Bullets.reload = false; Bullets.reloading = 0; Bullets.startLoc = (levelx * 25) + 12.5; Bullets.onEnterFrame = function () { if (_root.Paused == false) { if (((_root.player._x < (bullets._x + this._x)) and ((_root.player._y >= ((bullets._y + this._y) - halfwidth)) and (_root.player._y <= ((bullets._y + this._y) + halfwidth)))) and (this.fired == false)) { this.fired = true; } if ((this.fired == true) and (this.reload == false)) { this._x = this._x - bspeed; } if ((_root.block.hitTest(((bullets._x + this._x) + halfwidth) - 1, bullets._y + this._y, true) or _root.slope.hitTest(((bullets._x + this._x) + halfwidth) - 1, bullets._y + this._y, true)) and (this.reload == false)) { this.reload = true; this._x = this.startLoc; } if (this.reload == true) { this.reloading++; } if ((this.reloading >= reloadDelay) or (dead == true)) { this.reloading = 0; this.reload = false; this.fired = false; this._x = this.startLoc; } p = 1; while (p <= (halfwidth - 1)) { if ((_root.player.hitTest((bullets._x + this._x) + p, bullets._y + this._y, true) and (this.reload == false)) and (this.fired == true)) { hurt = true; this.reload = true; this._x = this.startLoc; } p++; } } }; } if (arrLevel[levely][levelx] == 44) { Spike = spiketrap.attachMovie("spike", "spike", spiketrap.getNextHighestDepth(), {_x:levelx * 25, _y:levely * 25}); Spike.onEnterFrame = function () { lx = 0; while (lx <= 25) { if (_root.player.hitTest((spiketrap._x + this._x) + lx, (spiketrap._y + this._y) + halfwidth, true)) { hurt = true; onground = true; } while (_root.player.hitTest(((spiketrap._x + this._x) + lx) - dx, ((spiketrap._y + this._y) + halfwidth) - dy, true)) { dy--; } lx++; } }; } if (arrLevel[levely][levelx] == 5) { coinTotal = coinTotal + 1; Coin = coins.attachMovie("coins", "coin", coins.getNextHighestDepth(), {_x:levelx * 25, _y:levely * 25}); Coin.taken = false; Coin.onEnterFrame = function () { if (_root.player.hitTest((coins._x + this._x) + halfwidth, (coins._y + this._y) + halfwidth, true) and (this.taken == false)) { this.taken = true; scorelevel = scorelevel + 1; this.gotoAndStop(2); if (musicOn == true) { coinSound.start(); } } }; } if (arrLevel[levely][levelx] == 6) { Oneup = oneup.attachMovie("oneup", "oneup", oneup.getNextHighestDepth(), {_x:levelx * 25, _y:levely * 25}); Oneup.taken = false; Oneup.onEnterFrame = function () { if (_root.player.hitTest((oneup._x + this._x) + halfwidth, (oneup._y + this._y) + halfwidth, true) and (this.taken == false)) { this.taken = true; lives = lives + 1; this.gotoAndStop(2); } }; } levely++; } levelx++; } restart(); gameOn = true; tag.tagdisplay.text = "Level " + levelnow; tag.tagdisplay._alpha = 100; player.onEnterFrame = function () { if (Paused == false) { game(); } }; _root.pauseMenu.musicSwitch.onRelease = function () { if (musicOn == false) { musicOn = true; } else { musicOn = false; } }; _root.pauseMenu.BTNmenu.onRelease = function () { if (Paused == true) { _root.pauseMenu._y = -125; Paused = false; endlevel(); gotoAndStop ("mainmenu"); } }; _root.pauseMenu.BTNcont.onRelease = function () { if (Paused == true) { _root.pauseMenu._alpha = 0; Paused = false; if (_root.tag._currentframe != 32) { _root.tag.play(); } if ((player.dying._currentframe != 12) and (player.dying._currentframe != 1)) { player.dying.play(); } } }; } function game() { if (Key.isDown(27) and (Paused == false)) { Paused = true; pauseMenu._alpha = 100; tag.stop(); player.dying.stop(); } if ((Key.isDown(32) and (onground == true)) and (dy >= (-halfwidth))) { dy = -jump; if (musicOn == true) { jumpSound.start(); } } if (Key.isDown(37)) { dx = dx - speed; } if (Key.isDown(39)) { dx = dx + speed; } if ((Key.isDown(39) != true) and (Key.isDown(37) != true)) { playerMoving = false; } else { playerMoving = true; } if ((Key.isDown(38) != true) and (Key.isDown(40) != true)) { playerClimb = false; } else { playerClimb = true; } if (Key.isDown(38) and (climbing == true)) { dy = -2; } if (Key.isDown(40) and (climbing == true)) { dy = 2; } if (ladder.hitTest(player._x, (player._y + halfwidth) + 1, true) or ladder.hitTest(player._x, (player._y + halfwidth) - 1, true)) { climbing = true; } else { climbing = false; } if (onground == true) { bounce = 0; } else if (dy > bounce) { bounce = dy; } if (((bounce >= 5) and (onground == false)) and (block.hitTest(player._x, player._y + halfwidth, true) or slope.hitTest(player._x, player._y + halfwidth, true))) { dy = -0.6 * bounce; if (musicOn == true) { bounceSound.start(); } } p = -3; while (p <= 3) { if (slope.hitTest((player._x - r45) + p, player._y + r45, true) and (playerMoving == false)) { dx++; } if (slope.hitTest((player._x + r45) - p, player._y + r45, true) and (playerMoving == false)) { dx--; } if (((block.hitTest((player._x + p) - 3, player._y + halfwidth, true) or slope.hitTest((player._x + p) - 3, player._y + halfwidth, true)) or slope.hitTest((player._x - r45) - p, ((player._y + r45) + p) + 3, true)) or slope.hitTest((player._x + r45) + p, ((player._y + r45) + p) + 3, true)) { onground = true; } else { onground = false; } while (((block.hitTest((player._x + dx) + p, ((player._y + halfwidth) + 1) + dy, true) or slope.hitTest((player._x + dx) + p, ((player._y + halfwidth) + 1) + dy, true)) or slope.hitTest((player._x - r45) + dx, ((player._y + r45) + 1) + dy, true)) or slope.hitTest((player._x + r45) + dx, ((player._y + r45) + 1) + dy, true)) { dy--; } p++; } while (((block.hitTest(player._x + dx, ((player._y - halfwidth) + 3) + dy, true) or slope.hitTest(player._x + dx, ((player._y - halfwidth) + 3) + dy, true)) or slope.hitTest((player._x - r45) + dx, (player._y - r45) + dy, true)) or slope.hitTest((player._x + r45) + dx, (player._y - r45) + dy, true)) { dy++; } while (block.hitTest(((player._x - halfwidth) + dx) + 1, player._y + dy, true) or slope.hitTest(((player._x - halfwidth) + 1) + dx, player._y + dy, true)) { dx++; } while (block.hitTest(((player._x + halfwidth) - 1) + dx, player._y + dy, true) or slope.hitTest(((player._x + halfwidth) - 1) + dx, player._y + dy, true)) { dx--; } if (hurt == true) { if (shielded == true) { shield._alpha = 0; recovery++; if (player.dying._currentframe == 1) { player.dying.play(); if (musicOn == true) { hurtSound.start(); } } } else { dead = true; } } if (recovery > recoverTime) { hurt = false; shielded = false; recovery = 0; } if (dead == true) { death++; restart(); unlocked = 0; tag.tagdisplay.text = "You Died"; tag.gotoAndPlay(1); tag.tagdisplay._alpha = 100; } if (death >= 3) { if (musicOn == true) { deathSound.start(); } dead = false; death = 0; lives = lives - 1; } if (lives == 0) { endlevel(); gotoAndStop ("gameover"); dead = false; } if (climbing == false) { dy = dy + gravity; } else if (playerClimb == false) { if (dy < -1) { dy = dy + gravity; } else if (dy > 1) { dy = dy - gravity; } } if (dy > maxgravity) { dy = maxgravity; } if (dy < (-jump)) { dy = -jump; } if (dx > maxspeed) { dx = maxspeed; } if (dx < (-maxspeed)) { dx = -maxspeed; } if (dx > 0) { dx = dx - inertia; } if (dx < 0) { dx = dx + inertia; } if (((dx <= 1) and (dx >= -1)) and (playerMoving == false)) { dx = 0; } if ((dy <= 1) and (dy >= -1)) { dy = 0; } player._rotation = player._rotation + (dx * Math.PI); scoreCounter.scorecount.text = score + scorelevel; livesCounter.lifecount.text = lives; moveLevel(); } function endlevel() { score = score + scorelevel; coinTotal = 0; scorelevel = 0; locked = true; gameOn = false; pasued = false; lockTotal = 0; unlocked = 0; backDrop.removeMovieClip(); bounds.removeMovieClip(); block.removeMovieClip(); slope.removeMovieClip(); lock.removeMovieClip(); gate.removeMovieClip(); ladder.removeMovieClip(); mover.removeMovieClip(); bullets.removeMovieClip(); turret.removeMovieClip(); spiketrap.removeMovieClip(); door.removeMovieClip(); tag.removeMovieClip(); pauseMenu.removeMovieClip(); coins.removeMovieClip(); oneup.removeMovieClip(); scoreCounter.removeMovieClip(); livesCounter.removeMovieClip(); shield.removeMovieClip(); player.removeMovieClip(); } function restart() { dx = 0; dy = 0; recovery = 0; hurt = false; shielded = true; player.dying.gotoAndStop(1); shield.gotoAndStop(playercolor); player.gotoAndStop(playercolor); shield._alpha = 100; pauseMenu._alpha = 0; backDrop._y = 125 + (0.25 * yoffset); backDrop._x = 250 + (0.25 * xoffset); bounds._y = yoffset; bounds._x = xoffset; block._y = yoffset; block._x = xoffset; slope._y = yoffset; slope._x = xoffset; lock._y = yoffset; lock._x = xoffset; gate._y = yoffset; gate._x = xoffset; ladder._y = yoffset; ladder._x = xoffset; door._y = yoffset; door._x = xoffset; mover._y = yoffset; mover._x = xoffset; turret._y = yoffset; turret._x = xoffset; bullets._y = yoffset; bullets._x = xoffset; spiketrap._y = yoffset; spiketrap._x = xoffset; coins._y = yoffset; coins._x = xoffset; oneup._y = yoffset; oneup._x = xoffset; } function moveLevel() { backDrop._x = backDrop._x - (0.25 * dx); bounds._x = bounds._x - dx; block._x = block._x - dx; slope._x = slope._x - dx; lock._x = lock._x - dx; gate._x = gate._x - dx; ladder._x = ladder._x - dx; door._x = door._x - dx; mover._x = mover._x - dx; turret._x = turret._x - dx; bullets._x = bullets._x - dx; spiketrap._x = spiketrap._x - dx; coins._x = coins._x - dx; oneup._x = oneup._x - dx; backDrop._y = backDrop._y - (0.25 * dy); bounds._y = bounds._y - dy; block._y = block._y - dy; slope._y = slope._y - dy; lock._y = lock._y - dy; gate._y = gate._y - dy; ladder._y = ladder._y - dy; door._y = door._y - dy; mover._y = mover._y - dy; turret._y = turret._y - dy; bullets._y = bullets._y - dy; spiketrap._y = spiketrap._y - dy; coins._y = coins._y - dy; oneup._y = oneup._y - dy; } function attachMovies() { attachMovie("backDrop", "backDrop", 1, {_x:250, _y:125}); attachMovie("bounds", "bounds", 2, {_x:0, _y:0}); _root.createEmptyMovieClip("lock", 3); _root.createEmptyMovieClip("coins", 4); _root.createEmptyMovieClip("oneup", 5); _root.createEmptyMovieClip("door", 6); _root.createEmptyMovieClip("gate", 7); _root.createEmptyMovieClip("ladder", 8); _root.createEmptyMovieClip("mover", 9); _root.createEmptyMovieClip("bullets", 10); _root.createEmptyMovieClip("turret", 11); _root.createEmptyMovieClip("spiketrap", 12); _root.createEmptyMovieClip("block", 13); _root.createEmptyMovieClip("slope", 14); attachMovie("shield", "shield", 15, {_x:250, _y:125}); attachMovie("player", "player", 16, {_x:250, _y:125}); attachMovie("scoreCounter", "scoreCounter", 17, {_x:435, _y:18}); attachMovie("livesCounter", "livesCounter", 18, {_x:65, _y:18}); attachMovie("tag", "tag", 19, {_x:250, _y:125}); attachMovie("pauseMenu", "pauseMenu", 20, {_x:250, _y:125}); } arrLevel = new Array(); dy = 0; dx = 0; r45 = 8.83883476483184; maxgravity = 25; halfwidth = 12.5; bounce = 0; gravity = 2; speed = 1.5; maxspeed = 8; inertia = 1; onground = false; jump = 16; dead = false; death = 0; pinkUnlocked = false; playerMoving = false; climbing = false; playerClimb = false; Paused = false; bspeed = 6; reloadDelay = 16; recoverTime = 16; levelnow = 0; score = 0; coinTotal = 0; scorelevel = 0; locked = true; lockTotal = 0; unlocked = 0; shielded = true; hurt = false; recovery = 0; musicOn = false; gameOn = false; bounceSound = new Sound(); bounceSound.attachSound("bounce.wav"); coinSound = new Sound(); coinSound.attachSound("coin.wav"); deathSound = new Sound(); deathSound.attachSound("death.wav"); hurtSound = new Sound(); hurtSound.attachSound("hurt.wav"); jumpSound = new Sound(); jumpSound.attachSound("jump.wav"); lockSound = new Sound(); lockSound.attachSound("lock.wav"); _root.onEnterFrame = function () { if (musicOn == true) { musicSwitch.gotoAndStop(1); pauseMenu.musicSwitch.gotoAndStop(1); } else { musicSwitch.gotoAndStop(2); pauseMenu.musicSwitch.gotoAndStop(2); } if ((Paused == false) and (gameOn == true)) { if (tag.tagdisplay._alpha > -2) { tag.tagdisplay._alpha = tag.tagdisplay._alpha - 2; } Mouse.hide(); } else { Mouse.show(); } };
Frame 3
stop(); BTNplay.onRelease = function () { gotoAndStop ("level1"); lives = 3; score = 0; }; BTNselection.onRelease = function () { gotoAndStop ("selection"); }; BTNhowTo.onRelease = function () { gotoAndStop ("howTo"); }; musicSwitch.onRelease = function () { if (musicOn == false) { musicOn = true; this.gotoAndStop(1); } else { musicOn = false; this.gotoAndStop(2); } };
Frame 4
function empty() { playerBlue.removeMovieClip(); playerGreen.removeMovieClip(); playerOrange.removeMovieClip(); playerWhite.removeMovieClip(); playerBrown.removeMovieClip(); playerPink.removeMovieClip(); shield.removeMovieClip(); gotoAndStop ("mainmenu"); } attachMovie("shield", "shield", getNextHighestDepth(), {_x:137.5, _y:-100}); attachMovie("player", "playerBlue", getNextHighestDepth(), {_x:175, _y:100}); attachMovie("player", "playerGreen", getNextHighestDepth(), {_x:250, _y:100}); attachMovie("player", "playerOrange", getNextHighestDepth(), {_x:325, _y:100}); attachMovie("player", "playerWhite", getNextHighestDepth(), {_x:212.5, _y:175}); attachMovie("player", "playerBrown", getNextHighestDepth(), {_x:287.5, _y:175}); attachMovie("player", "playerPink", getNextHighestDepth(), {_x:137.5, _y:-100}); playerGreen.gotoAndStop(2); playerOrange.gotoAndStop(3); playerWhite.gotoAndStop(4); playerBrown.gotoAndStop(5); playerPink.gotoAndStop(6); shield._xscale = 200; shield._yscale = 200; playerBlue.onRelease = function () { playercolor = 1; empty(); }; playerBlue.onEnterFrame = function () { this._xscale = 200; this._yscale = 200; if (this.hitTest(_root._xmouse, _root._ymouse)) { _root.shield._x = this._x; _root.shield._y = this._y; _root.shield.gotoAndStop(1); } }; playerGreen.onRelease = function () { playercolor = 2; empty(); }; playerGreen.onEnterFrame = function () { this._xscale = 200; this._yscale = 200; if (this.hitTest(_root._xmouse, _root._ymouse)) { _root.shield._x = this._x; _root.shield._y = this._y; _root.shield.gotoAndStop(2); } }; playerOrange.onRelease = function () { playercolor = 3; empty(); }; playerOrange.onEnterFrame = function () { this._xscale = 200; this._yscale = 200; if (this.hitTest(_root._xmouse, _root._ymouse)) { _root.shield._x = this._x; _root.shield._y = this._y; _root.shield.gotoAndStop(3); } }; playerWhite.onRelease = function () { playercolor = 4; empty(); }; playerWhite.onEnterFrame = function () { this._xscale = 200; this._yscale = 200; if (this.hitTest(_root._xmouse, _root._ymouse)) { _root.shield._x = this._x; _root.shield._y = this._y; _root.shield.gotoAndStop(4); } }; playerBrown.onRelease = function () { playercolor = 5; empty(); }; playerBrown.onEnterFrame = function () { this._xscale = 200; this._yscale = 200; if (this.hitTest(_root._xmouse, _root._ymouse)) { _root.shield._x = this._x; _root.shield._y = this._y; _root.shield.gotoAndStop(5); } }; playerPink.onRelease = function () { playercolor = 6; empty(); }; playerPink.onEnterFrame = function () { if (pinkUnlocked == true) { this._y = 175; } this._xscale = 200; this._yscale = 200; if (this.hitTest(_root._xmouse, _root._ymouse)) { _root.shield._x = this._x; _root.shield._y = this._y; _root.shield.gotoAndStop(6); } else { _root.shield._x = -100; } }; BTNreturn.onRelease = function () { empty(); };
Frame 5
BTNreturn.onRelease = function () { _root.gotoAndStop("mainmenu"); };
Frame 6
stop(); _root.player.removeMovieClip(); _root.scoreMC.removeMovieClip(); _root.livesMC.removeMovieClip(); BTNmenu.onRelease = function () { _root.tag.removeMovieClip(); _root.gotoAndStop("mainmenu"); }; goldcount.text = "Gold: " + score;
Frame 7
levelnow = 1; xoffset = 12.5; yoffset = 87.5; arrLevel[0] = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); arrLevel[1] = new Array(1, 0, 0, 0, 0, 0, 0, 31, 1, 0, 1, 31, 24, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 1); arrLevel[2] = new Array(1, 0, 0, 0, 22, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 5, 1, 1); arrLevel[3] = new Array(1, 1, 21, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 1); arrLevel[4] = new Array(1, 0, 0, 0, 0, 0, 0, 5, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 23, 1, 0, 0, 1, 1, 1, 1, 21, 0, 0, 0, 0, 0, 0, 1); arrLevel[5] = new Array(1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 1, 5, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 23, 1, 0, 0, 0, 0, 0, 0, 1); arrLevel[6] = new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 24, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 21, 0, 0, 0, 0, 0, 1); arrLevel[7] = new Array(1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 42, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 1, 1, 21, 0, 0, 0, 23, 1, 0, 0, 0, 0, 0, 1); arrLevel[8] = new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 43, 1, 21, 0, 0, 0, 0, 1); arrLevel[9] = new Array(1, 0, 1, 1, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 1, 5, 1, 1, 0, 0, 0, 1, 0, 23, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1); arrLevel[10] = new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 1, 1); arrLevel[11] = new Array(1, 0, 0, 0, 0, 1, 1, 0, 1, 0, 1, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1); arrLevel[12] = new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 0, 1, 1, 1); arrLevel[13] = new Array(1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 1, 0, 22, 1, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 1, 0, 1, 1, 1); arrLevel[14] = new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 1, 1, 1, 21, 0, 0, 0, 0, 0, 0, 0, 0, 22, 1, 24, 0, 1, 1, 1); arrLevel[15] = new Array(1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 21, 0, 0, 0, 0, 0, 22, 1, 1, 1, 1, 1, 21, 0, 22, 1, 1, 21, 0, 0, 0, 0, 0, 22, 1, 1, 1); arrLevel[16] = new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 1, 21, 0, 22, 1, 1, 1, 24, 0, 0, 0, 23, 1, 1, 24, 0, 0, 23, 1, 1, 1, 1, 1, 1, 1, 1, 1); arrLevel[17] = new Array(1, 1, 1, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 1, 0, 1, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1); arrLevel[18] = new Array(1, 1, 1, 1, 0, 0, 0, 22, 1, 1, 1, 21, 0, 0, 0, 0, 32, 0, 22, 1, 0, 41, 0, 0, 0, 0, 0, 0, 0, 41, 0, 1, 21, 0, 0, 0, 0, 0, 33, 1); arrLevel[19] = new Array(1, 1, 1, 1, 44, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 44, 1, 1, 1, 1, 1, 1, 1, 1, 1, 44, 1, 1, 1, 1, 1, 1, 1, 1, 1); buildLevel();
Frame 8
levelnow = 2; xoffset = 212.5; yoffset = 87.5; arrLevel[0] = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); arrLevel[1] = new Array(1, 0, 1, 1, 1, 1, 0, 0, 23, 1, 42, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 23, 1, 1); arrLevel[2] = new Array(1, 0, 1, 5, 1, 1, 31, 0, 0, 1, 24, 0, 0, 0, 0, 0, 0, 0, 1, 1, 5, 1, 5, 1, 5, 1, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 0, 0, 31, 1); arrLevel[3] = new Array(1, 0, 1, 0, 1, 1, 1, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1); arrLevel[4] = new Array(1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 43, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 21, 0, 0, 0, 23, 1); arrLevel[5] = new Array(1, 0, 23, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 24, 0, 0, 0, 23, 1, 21, 0, 0, 0, 1); arrLevel[6] = new Array(1, 0, 0, 0, 23, 1, 24, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 23, 1, 1, 21, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1); arrLevel[7] = new Array(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 21, 0, 0, 1, 24, 0, 6, 21, 0, 0, 0, 0, 0, 1, 1, 1); arrLevel[8] = new Array(1, 1, 1, 21, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 24, 0, 23, 1, 1, 1, 1, 1, 0, 0, 22, 1, 24, 0, 0, 0, 0, 0, 0, 1); arrLevel[9] = new Array(1, 24, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 0, 0, 0, 0, 1, 1, 0, 1); arrLevel[10] = new Array(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 1, 1, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1); arrLevel[11] = new Array(1, 0, 22, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 24, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 22, 1, 1, 1, 0, 0, 1); arrLevel[12] = new Array(1, 0, 0, 0, 23, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 24, 0, 0, 0, 1); arrLevel[13] = new Array(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 22, 1, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1); arrLevel[14] = new Array(1, 1, 1, 21, 0, 1, 0, 0, 0, 22, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 0, 0, 0, 0, 0, 0, 0, 22, 1, 0, 0, 0, 0, 0, 0, 0, 1); arrLevel[15] = new Array(1, 24, 0, 0, 0, 1, 1, 24, 0, 1, 24, 0, 0, 0, 0, 0, 23, 21, 0, 0, 0, 22, 24, 0, 0, 0, 0, 0, 1, 1, 1, 24, 0, 0, 0, 0, 0, 0, 0, 1); arrLevel[16] = new Array(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 22, 1, 0, 0, 23, 1, 1, 1, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1); arrLevel[17] = new Array(1, 0, 22, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1); arrLevel[18] = new Array(1, 41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 0, 0, 0, 21, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 33, 1); arrLevel[19] = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 44, 44, 44, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); buildLevel();
Frame 9
levelnow = 3; xoffset = -687.5; yoffset = -337.5; arrLevel[0] = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); arrLevel[1] = new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 1, 24, 0, 0, 0, 23, 1, 1, 24, 0, 0, 0, 0, 0, 1); arrLevel[2] = new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 31, 0, 43, 1, 0, 0, 0, 0, 0, 0, 1); arrLevel[3] = new Array(1, 42, 0, 0, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 22, 1, 1, 1, 1, 0, 22, 1, 1, 1, 0, 1); arrLevel[4] = new Array(1, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 22, 1, 1, 1, 1, 1, 0, 1, 24, 0, 0, 0, 1); arrLevel[5] = new Array(1, 5, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 1, 1, 24, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 1); arrLevel[6] = new Array(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 1, 1, 24, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 1); arrLevel[7] = new Array(1, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 1, 24, 0, 1, 1, 1, 24, 0, 0, 0, 0, 0, 0, 1, 0, 23, 0, 1, 0, 0, 1, 1, 1); arrLevel[8] = new Array(1, 0, 0, 0, 0, 0, 22, 0, 0, 0, 0, 0, 0, 0, 0, 22, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 22, 1, 1, 1, 31, 0, 0, 1, 0, 0, 0, 23, 1); arrLevel[9] = new Array(1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 22, 1, 1, 1, 0, 23, 1, 0, 0, 0, 0, 22, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 1); arrLevel[10] = new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 1, 1, 1, 1, 0, 0, 1, 0, 0, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 1); arrLevel[11] = new Array(1, 1, 1, 21, 0, 0, 0, 0, 0, 0, 0, 0, 22, 1, 1, 1, 1, 1, 24, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 1, 0, 1, 1, 1, 0, 0, 1); arrLevel[12] = new Array(1, 1, 1, 1, 21, 0, 0, 0, 0, 0, 0, 0, 1, 1, 24, 0, 0, 0, 0, 0, 1, 1, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 1, 24, 0, 0, 1); arrLevel[13] = new Array(1, 0, 0, 23, 1, 21, 0, 0, 0, 0, 0, 0, 1, 1, 42, 0, 0, 0, 0, 1, 1, 1, 1, 1, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1); arrLevel[14] = new Array(1, 0, 0, 0, 23, 1, 21, 0, 0, 0, 0, 0, 23, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 21, 0, 0, 22, 1, 1, 1, 0, 0, 1, 0, 0, 23, 1); arrLevel[15] = new Array(1, 21, 0, 0, 0, 23, 1, 1, 1, 0, 0, 0, 0, 5, 1, 0, 0, 1, 1, 24, 0, 0, 0, 0, 0, 0, 0, 0, 22, 1, 1, 24, 0, 0, 0, 1, 1, 0, 0, 1); arrLevel[16] = new Array(1, 1, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 24, 0, 0, 1, 0, 0, 0, 0, 0, 22, 1, 1, 1, 0, 22, 1, 0, 1, 24, 0, 0, 1); arrLevel[17] = new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 23, 0, 0, 0, 5, 0, 0, 0, 0, 22, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 1, 1); arrLevel[18] = new Array(1, 33, 0, 32, 0, 1, 0, 41, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 22, 1, 1, 1, 1, 1, 1, 21, 5, 0, 1, 0, 0, 1, 1); arrLevel[19] = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 44, 1, 44, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 44, 1, 1, 1, 1, 1); buildLevel();
Frame 10
levelnow = 4; xoffset = 212.5; yoffset = -337.5; arrLevel[0] = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); arrLevel[1] = new Array(1, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 1, 1, 24, 0, 0, 31, 0, 0, 23, 1, 1, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 33, 1); arrLevel[2] = new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 22, 1, 21, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 1, 1, 1, 1, 1, 1); arrLevel[3] = new Array(1, 0, 0, 0, 41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 24, 0, 0, 0, 0, 1); arrLevel[4] = new Array(1, 0, 22, 1, 1, 1, 1, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 1, 0, 0, 0, 0, 0, 1); arrLevel[5] = new Array(1, 0, 0, 0, 0, 0, 0, 23, 21, 0, 0, 0, 0, 22, 1, 21, 0, 0, 0, 22, 1, 21, 0, 0, 0, 0, 0, 0, 41, 0, 0, 22, 1, 24, 0, 0, 0, 0, 0, 1); arrLevel[6] = new Array(1, 21, 0, 0, 0, 0, 0, 0, 23, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 1, 1, 1, 1, 1, 24, 0, 0, 0, 0, 0, 0, 0, 1); arrLevel[7] = new Array(1, 1, 1, 1, 1, 1, 21, 0, 0, 23, 21, 41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 22, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1); arrLevel[8] = new Array(1, 24, 0, 0, 0, 0, 23, 21, 0, 0, 23, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 24, 0, 0, 22, 1, 1, 1, 21, 0, 0, 0, 0, 31, 0, 0, 1); arrLevel[9] = new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 1, 21, 0, 0, 5, 0, 0, 1); arrLevel[10] = new Array(1, 42, 0, 0, 0, 0, 0, 0, 0, 0, 23, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 21, 0, 23, 1, 0, 0, 5, 0, 0, 1); arrLevel[11] = new Array(1, 0, 0, 0, 22, 1, 1, 1, 21, 0, 5, 0, 0, 0, 23, 1, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 1, 21, 0, 1, 0, 0, 6, 0, 0, 1); arrLevel[12] = new Array(1, 0, 0, 0, 0, 23, 1, 1, 24, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1); arrLevel[13] = new Array(1, 1, 21, 0, 0, 0, 1, 24, 0, 0, 0, 0, 0, 0, 0, 1, 0, 22, 1, 1, 1, 1, 1, 1, 21, 0, 0, 0, 41, 0, 0, 0, 22, 1, 44, 44, 44, 21, 0, 1); arrLevel[14] = new Array(1, 1, 24, 0, 0, 22, 24, 0, 22, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 23, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 24, 0, 1); arrLevel[15] = new Array(1, 42, 0, 0, 22, 24, 0, 22, 24, 0, 0, 0, 0, 21, 0, 23, 21, 0, 22, 1, 1, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1); arrLevel[16] = new Array(1, 31, 0, 22, 24, 0, 22, 24, 0, 0, 0, 0, 0, 23, 21, 0, 23, 1, 1, 24, 23, 1, 1, 1, 21, 0, 0, 0, 0, 0, 0, 0, 0, 22, 1, 21, 0, 0, 0, 1); arrLevel[17] = new Array(1, 1, 1, 24, 0, 22, 24, 0, 0, 0, 0, 0, 0, 0, 23, 21, 0, 23, 24, 0, 0, 23, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 24, 0, 0, 0, 1); arrLevel[18] = new Array(1, 0, 0, 0, 22, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 1); arrLevel[19] = new Array(1, 1, 1, 1, 1, 1, 44, 44, 44, 44, 44, 44, 44, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); buildLevel();
Frame 11
levelnow = 5; xoffset = 162.5; yoffset = -162.5; arrLevel[0] = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); arrLevel[1] = new Array(1, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 1); arrLevel[2] = new Array(1, 0, 22, 1, 1, 21, 0, 0, 0, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 21, 0, 0, 0, 1); arrLevel[3] = new Array(1, 0, 1, 24, 0, 23, 1, 5, 1, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 1, 0, 0, 0, 1); arrLevel[4] = new Array(1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 21, 0, 0, 0, 0, 0, 0, 0, 31, 0, 43, 1, 0, 0, 0, 1); arrLevel[5] = new Array(1, 0, 1, 0, 0, 0, 0, 0, 0, 22, 1, 21, 0, 0, 22, 1, 1, 21, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 23, 1, 24, 5, 1, 1, 0, 0, 1); arrLevel[6] = new Array(1, 0, 1, 0, 21, 0, 0, 0, 0, 1, 42, 0, 0, 0, 0, 0, 23, 1, 1, 21, 0, 0, 0, 1, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 43, 1, 24, 0, 0, 1); arrLevel[7] = new Array(1, 0, 1, 0, 1, 21, 0, 0, 0, 1, 0, 0, 23, 1, 24, 0, 0, 0, 23, 1, 21, 0, 0, 0, 0, 0, 0, 0, 23, 1, 24, 0, 0, 0, 0, 0, 0, 0, 1, 1); arrLevel[8] = new Array(1, 0, 1, 0, 23, 1, 21, 0, 0, 1, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1); arrLevel[9] = new Array(1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 23, 1, 24, 0, 0, 23, 21, 0, 0, 23, 1, 24, 0, 0, 0, 0, 0, 0, 22, 1, 1, 1, 1, 1); arrLevel[10] = new Array(1, 0, 1, 0, 0, 0, 0, 22, 1, 1, 5, 41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 22, 1, 1, 1, 24, 0, 0, 23, 1); arrLevel[11] = new Array(1, 0, 1, 0, 0, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 21, 0, 0, 0, 0, 41, 31, 1, 21, 0, 0, 0, 0, 22, 1, 1, 1, 33, 0, 32, 0, 0, 0, 0, 1); arrLevel[12] = new Array(1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 21, 0, 0, 0, 1); arrLevel[13] = new Array(1, 0, 1, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1); arrLevel[14] = new Array(1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 21, 0, 0, 1); arrLevel[15] = new Array(1, 0, 1, 0, 0, 0, 0, 0, 0, 22, 1, 1, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 24, 0, 0, 1); arrLevel[16] = new Array(1, 0, 1, 0, 0, 0, 0, 22, 1, 1, 24, 0, 0, 0, 0, 0, 0, 0, 23, 1, 24, 0, 0, 0, 0, 0, 23, 1, 24, 0, 0, 0, 0, 0, 0, 0, 0, 22, 1, 1); arrLevel[17] = new Array(1, 0, 0, 0, 0, 22, 1, 1, 1, 42, 5, 0, 0, 31, 41, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 43, 1); arrLevel[18] = new Array(1, 0, 0, 22, 1, 1, 1, 1, 24, 0, 23, 1, 1, 1, 1, 1, 24, 0, 0, 0, 0, 0, 23, 1, 24, 0, 0, 0, 0, 0, 23, 1, 24, 0, 0, 22, 1, 1, 1, 1); arrLevel[19] = new Array(1, 1, 1, 1, 1, 1, 1, 1, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 1, 1, 1, 1, 1, 1); buildLevel();
Frame 12
if (score == 30) { levelnow = "X"; xoffset = 162.5; yoffset = -312.5; arrLevel[0] = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); arrLevel[1] = new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 33, 1); arrLevel[2] = new Array(1, 0, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); arrLevel[3] = new Array(1, 0, 12, 1, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 1); arrLevel[4] = new Array(1, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1); arrLevel[5] = new Array(1, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 24, 0, 0, 0, 23, 1, 1, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 1); arrLevel[6] = new Array(1, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 1, 21, 0, 0, 0, 23, 1, 24, 0, 0, 22, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 43, 1); arrLevel[7] = new Array(1, 0, 12, 0, 0, 0, 0, 0, 22, 1, 1, 0, 0, 0, 0, 0, 5, 0, 0, 22, 1, 42, 0, 0, 0, 0, 5, 0, 0, 0, 0, 1, 21, 0, 0, 0, 0, 0, 31, 1); arrLevel[8] = new Array(1, 0, 12, 1, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 23, 1, 1, 1); arrLevel[9] = new Array(1, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1); arrLevel[10] = new Array(1, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1); arrLevel[11] = new Array(1, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1); arrLevel[12] = new Array(1, 0, 12, 0, 0, 0, 0, 0, 22, 21, 0, 0, 22, 21, 0, 0, 22, 21, 0, 0, 22, 21, 0, 0, 22, 21, 0, 0, 22, 21, 0, 22, 21, 0, 0, 0, 0, 0, 31, 1); arrLevel[13] = new Array(1, 0, 12, 1, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 1, 1, 1); arrLevel[14] = new Array(1, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1); arrLevel[15] = new Array(1, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1); arrLevel[16] = new Array(1, 0, 12, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 41, 0, 0, 0, 0, 0, 0, 0, 22, 44, 44, 21, 0, 0, 0, 0, 0, 0, 0, 0, 1); arrLevel[17] = new Array(1, 0, 12, 0, 0, 0, 0, 0, 22, 1, 1, 1, 21, 0, 0, 0, 0, 23, 1, 1, 1, 24, 0, 0, 0, 0, 22, 1, 1, 1, 1, 21, 0, 0, 0, 0, 0, 0, 31, 1); arrLevel[18] = new Array(1, 0, 23, 1, 24, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 1, 1, 1); arrLevel[19] = new Array(1, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 1); buildLevel(); } else { play(); }
Frame 13
stop(); if (score == 36) { pinkUnlocked = true; advice.text = "You've unlocked a new character!"; } else { advice.text = "Try collecting all the coins!"; } BTNmenu.onRelease = function () { _root.tag.removeMovieClip(); _root.gotoAndStop("mainmenu"); }; goldcount.text = "Gold: " + score;
Symbol 23 MovieClip Frame 1
stop();
Symbol 23 MovieClip Frame 2
stop();
Symbol 29 MovieClip [tag] Frame 32
stop();
Symbol 33 MovieClip [block] Frame 1
stop();
Symbol 33 MovieClip [block] Frame 2
stop();
Symbol 33 MovieClip [block] Frame 3
stop();
Symbol 38 MovieClip Frame 1
stop();
Symbol 38 MovieClip Frame 12
stop();
Symbol 44 MovieClip [player] Frame 1
stop();
Symbol 44 MovieClip [player] Frame 2
stop();
Symbol 44 MovieClip [player] Frame 3
stop();
Symbol 44 MovieClip [player] Frame 4
stop();
Symbol 44 MovieClip [player] Frame 5
stop();
Symbol 44 MovieClip [player] Frame 6
stop();
Symbol 47 MovieClip [lock] Frame 1
stop();
Symbol 47 MovieClip [lock] Frame 2
stop();
Symbol 49 MovieClip [door] Frame 1
stop();
Symbol 49 MovieClip [door] Frame 2
stop();
Symbol 51 MovieClip [gate] Frame 1
stop();
Symbol 51 MovieClip [gate] Frame 2
stop();
Symbol 56 MovieClip [enemy] Frame 1
stop();
Symbol 56 MovieClip [enemy] Frame 2
stop();
Symbol 60 MovieClip [spike] Frame 1
stop();
Symbol 62 MovieClip [coins] Frame 1
stop();
Symbol 62 MovieClip [coins] Frame 2
stop();
Symbol 74 MovieClip [oneup] Frame 1
stop();
Symbol 74 MovieClip [oneup] Frame 2
stop();
Symbol 76 MovieClip [backDrop] Frame 1
stop();
Symbol 83 MovieClip [shield] Frame 1
stop();
Symbol 83 MovieClip [shield] Frame 2
stop();
Symbol 83 MovieClip [shield] Frame 3
stop();
Symbol 83 MovieClip [shield] Frame 4
stop();
Symbol 83 MovieClip [shield] Frame 5
stop();
Symbol 83 MovieClip [shield] Frame 6
stop();

Library Items

Symbol 1 Sound [lock.wav]
Symbol 2 Sound [jump.wav]
Symbol 3 Sound [hurt.wav]
Symbol 4 Sound [death.wav]
Symbol 5 Sound [coin.wav]
Symbol 6 Sound [bounce.wav]
Symbol 7 GraphicUsed by:24
Symbol 8 FontUsed by:9 26 88 113 116
Symbol 9 EditableTextUses:8Used by:24
Symbol 10 FontUsed by:11 12 103 104 107 108
Symbol 11 TextUses:10Used by:16
Symbol 12 TextUses:10Used by:16
Symbol 13 FontUsed by:14 17 18 19 105
Symbol 14 TextUses:13Used by:16
Symbol 15 GraphicUsed by:16 20
Symbol 16 ButtonUses:11 12 14 15Used by:24  Timeline
Symbol 17 TextUses:13Used by:20
Symbol 18 TextUses:13Used by:20
Symbol 19 TextUses:13Used by:20
Symbol 20 ButtonUses:17 18 19 15Used by:24
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:21 22Used by:24  Timeline
Symbol 24 MovieClip [pauseMenu]Uses:7 9 16 20 23
Symbol 25 GraphicUsed by:29  Timeline
Symbol 26 EditableTextUses:8Used by:29
Symbol 27 ShapeTweeningUsed by:29
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClip [tag]Uses:25 26 27 28
Symbol 30 GraphicUsed by:33
Symbol 31 GraphicUsed by:33
Symbol 32 GraphicUsed by:33 94 98 102 106
Symbol 33 MovieClip [block]Uses:30 31 32
Symbol 34 GraphicUsed by:44
Symbol 35 GraphicUsed by:38
Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:35 36 37Used by:44
Symbol 39 GraphicUsed by:44
Symbol 40 GraphicUsed by:44
Symbol 41 GraphicUsed by:44
Symbol 42 GraphicUsed by:44
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip [player]Uses:34 38 39 40 41 42 43
Symbol 45 GraphicUsed by:47
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClip [lock]Uses:45 46
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip [door]Uses:48
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClip [gate]Uses:50
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClip [bounds]Uses:52
Symbol 54 GraphicUsed by:56
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClip [enemy]Uses:54 55
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClip [bullet]Uses:57
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClip [spike]Uses:59
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClip [coins]Uses:61
Symbol 63 GraphicUsed by:68
Symbol 64 FontUsed by:65 70
Symbol 65 TextUses:64Used by:68
Symbol 66 FontUsed by:67 71
Symbol 67 EditableTextUses:66Used by:68
Symbol 68 MovieClip [livesCounter]Uses:63 65 67
Symbol 69 GraphicUsed by:72
Symbol 70 TextUses:64Used by:72
Symbol 71 EditableTextUses:66Used by:72
Symbol 72 MovieClip [scoreCounter]Uses:69 70 71
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClip [oneup]Uses:73
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClip [backDrop]Uses:75
Symbol 77 GraphicUsed by:83
Symbol 78 GraphicUsed by:83
Symbol 79 GraphicUsed by:83
Symbol 80 GraphicUsed by:83
Symbol 81 GraphicUsed by:83
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClip [shield]Uses:77 78 79 80 81 82
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClip [ladder]Uses:84
Symbol 86 GraphicUsed by:Timeline
Symbol 87 GraphicUsed by:Timeline
Symbol 88 TextUses:8Used by:Timeline
Symbol 89 FontUsed by:90 91 95 96 99 100
Symbol 90 TextUses:89Used by:94
Symbol 91 TextUses:89Used by:94
Symbol 92 FontUsed by:93 97 101
Symbol 93 TextUses:92Used by:94
Symbol 94 ButtonUses:90 91 93 32Used by:Timeline
Symbol 95 TextUses:89Used by:98
Symbol 96 TextUses:89Used by:98
Symbol 97 TextUses:92Used by:98
Symbol 98 ButtonUses:95 96 97 32Used by:Timeline
Symbol 99 TextUses:89Used by:102
Symbol 100 TextUses:89Used by:102
Symbol 101 TextUses:92Used by:102
Symbol 102 ButtonUses:99 100 101 32Used by:Timeline
Symbol 103 TextUses:10Used by:106
Symbol 104 TextUses:10Used by:106
Symbol 105 TextUses:13Used by:106
Symbol 106 ButtonUses:103 104 105 32Used by:Timeline
Symbol 107 TextUses:10Used by:Timeline
Symbol 108 TextUses:10Used by:Timeline
Symbol 109 FontUsed by:110
Symbol 110 TextUses:109Used by:Timeline
Symbol 111 FontUsed by:112
Symbol 112 TextUses:111Used by:Timeline
Symbol 113 TextUses:8Used by:Timeline
Symbol 114 FontUsed by:115 117
Symbol 115 EditableTextUses:114Used by:Timeline
Symbol 116 TextUses:8Used by:Timeline
Symbol 117 EditableTextUses:114Used by:Timeline
Symbol 118 FontUsed by:119
Symbol 119 EditableTextUses:118Used by:Timeline

Instance Names

"BTNplay"Frame 3Symbol 94 Button
"BTNselection"Frame 3Symbol 98 Button
"BTNhowTo"Frame 3Symbol 102 Button
"musicSwitch"Frame 3Symbol 23 MovieClip
"BTNreturn"Frame 4Symbol 106 Button
"BTNmenu"Frame 6Symbol 16 Button
"goldcount"Frame 6Symbol 115 EditableText
"BTNmenu"Frame 13Symbol 16 Button
"goldcount"Frame 13Symbol 117 EditableText
"advice"Frame 13Symbol 119 EditableText
"tagdisplay"Symbol 24 MovieClip [pauseMenu] Frame 1Symbol 9 EditableText
"BTNmenu"Symbol 24 MovieClip [pauseMenu] Frame 1Symbol 16 Button
"BTNcont"Symbol 24 MovieClip [pauseMenu] Frame 1Symbol 20 Button
"musicSwitch"Symbol 24 MovieClip [pauseMenu] Frame 1Symbol 23 MovieClip
"tagdisplay"Symbol 29 MovieClip [tag] Frame 1Symbol 26 EditableText
"dying"Symbol 44 MovieClip [player] Frame 1Symbol 38 MovieClip
"lifecount"Symbol 68 MovieClip [livesCounter] Frame 1Symbol 67 EditableText
"scorecount"Symbol 72 MovieClip [scoreCounter] Frame 1Symbol 71 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "lock.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "jump.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "hurt.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "death.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "coin.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "bounce.wav"
ExportAssets (56)Timeline Frame 1Symbol 24 as "pauseMenu"
ExportAssets (56)Timeline Frame 1Symbol 29 as "tag"
ExportAssets (56)Timeline Frame 1Symbol 33 as "block"
ExportAssets (56)Timeline Frame 1Symbol 44 as "player"
ExportAssets (56)Timeline Frame 1Symbol 47 as "lock"
ExportAssets (56)Timeline Frame 1Symbol 49 as "door"
ExportAssets (56)Timeline Frame 1Symbol 51 as "gate"
ExportAssets (56)Timeline Frame 1Symbol 53 as "bounds"
ExportAssets (56)Timeline Frame 1Symbol 56 as "enemy"
ExportAssets (56)Timeline Frame 1Symbol 58 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 60 as "spike"
ExportAssets (56)Timeline Frame 1Symbol 62 as "coins"
ExportAssets (56)Timeline Frame 1Symbol 68 as "livesCounter"
ExportAssets (56)Timeline Frame 1Symbol 72 as "scoreCounter"
ExportAssets (56)Timeline Frame 1Symbol 74 as "oneup"
ExportAssets (56)Timeline Frame 1Symbol 76 as "backDrop"
ExportAssets (56)Timeline Frame 1Symbol 83 as "shield"
ExportAssets (56)Timeline Frame 1Symbol 85 as "ladder"

Labels

"loader"Frame 1
"code"Frame 2
"mainmenu"Frame 3
"selection"Frame 4
"howTo"Frame 5
"gameover"Frame 6
"level1"Frame 7
"level2"Frame 8
"level3"Frame 9
"level4"Frame 10
"level5"Frame 11
"levelX"Frame 12
"winner"Frame 13




http://swfchan.com/33/160540/info.shtml
Created: 21/10 -2018 18:56:59 Last modified: 21/10 -2018 18:56:59 Server time: 02/05 -2024 06:20:46