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Recorta-la-foto by nayzorrita.swf

This is the info page for
Flash #161345

(Click the ID number above for more basic data on this flash file.)


Text
ONE MOMENT

100

HELP

Открой одну за другой все 5
«горячих» фотографий!
Клавишами ←, ↑, → и ↓ ты
передвигаешь каплю-курсор. Как
только след от капли соединит края
картинки, часть фотографии
откроется. Когда 80 % экрана
станет открытым, уровень будет
пройден и ты увидишь картинку
целиком.
Избегай летающих крышек!
Открывается только та часть
картинки, где их нет. В игре у тебя
пять жизней. Если курсор
столкнётся с одной из крышек, ты
потеряешь «жизнь». Если крышка
столкнётся со следом от капли,
когда она на закрытой части
картинки - ты тоже потеряешь
жизнь.
Придётся проявить сноровку.
Следи за уровнем пива в
стакане: чем его больше, тем
ближе ты к финальному уровню
игры.

Игра окончена!
На сааамом
интересном месте...

Заправься
«Клинским» и
попробуй ещё раз!

OK

OK

NEXT

NEXT

Ты победил!
Ты видел всё!!
Теперь ты
избранный!!!

NEXT WAY

NEXT WAY

0000000

5

x

LEVEL:

1

PERCENT:

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 6
stop();
Frame 7
function initGame() { score = 0; scoreCounter(0); lives = 5; lives_dt.text = 5; level = 1; level_dt.text = level; clear_percent = 0; initLevel(); _root.sound_tema.gotoAndStop(2); } function saveCutingPoint() { cuting_points[cuting_index] = new Object(); cuting_points[cuting_index].x = cuter_x; cuting_points[cuting_index].y = cuter_y; cuting_index++; } function moveCuter() { if (!cuter_flag) { if (field_array[cuter_x + cuter_x_direction][cuter_y + cuter_y_direction] == 3) { cuter_x = cuter_x + cuter_x_direction; cuter_y = cuter_y + cuter_y_direction; } else if (field_array[cuter_x + cuter_x_direction][cuter_y + cuter_y_direction] == 1) { cuter_last_pos_x = cuter_x; cuter_last_pos_y = cuter_y; cuting_points = new Array(); cuting_index = 0; cuter_flag = true; sound_pila_flag = false; } } else if ((cuter_x_direction != 0) || (cuter_y_direction != 0)) { if (field_array[cuter_x + cuter_x_direction][cuter_y + cuter_y_direction] == 1) { playPilaSound(); cuter_x = cuter_x + cuter_x_direction; cuter_y = cuter_y + cuter_y_direction; saveCutingPoint(); field_array[cuter_x][cuter_y] = 2; field[(("square" + cuter_x) + "_") + cuter_y].nextFrame(); } else if (field_array[cuter_x + cuter_x_direction][cuter_y + cuter_y_direction] == 3) { if (field_array[cuter_x][cuter_y] == 2) { cuter_x = cuter_x + cuter_x_direction; cuter_y = cuter_y + cuter_y_direction; saveCutingPoint(); deleteCutingField(); } else { cuter_flag = false; } } else if (field_array[cuter_x + cuter_x_direction][cuter_y + cuter_y_direction] == 2) { dieCuter(); } } this.cuter._x = X0 + (cuter_x * SCALE); this.cuter._y = Y0 + (cuter_y * SCALE); } function stopPilaSound() { sound_pila.stop(); sound_pila_flag = false; } function playPilaSound() { if (!sound_pila_flag) { sound_pila.start(0, 99); sound_pila_flag = true; } } function globalVolume(vol_level) { sound_pila.volume(vol_level); } function stopCuter() { cuter_x_direction = 0; cuter_y_direction = 0; } function dieCuter() { stopPilaSound(); var _local1 = 0; while (_local1 < cuting_points.length) { field_array[cuting_points[_local1].x][cuting_points[_local1].y] = 1; field[(("square" + cuting_points[_local1].x) + "_") + cuting_points[_local1].y].gotoAndStop(1); _local1++; } cuter_x = cuter_last_pos_x; cuter_y = cuter_last_pos_y; livesCounter(); cuter_flag = false; stopCuter(); } function stack(any_value) { if (any_value != undefined) { stack_array[stack_index] = any_value; stack_index++; } else { stack_index--; return(stack_array[stack_index]); } } function deleteCutingField() { var _local2 = this; var _local3 = _root; stopPilaSound(); var _l3 = new Array(); var _local1 = 0; while (_local1 < cuting_points.length) { field_array[cuting_points[_local1].x][cuting_points[_local1].y] = 3; field[(("square" + cuting_points[_local1].x) + "_") + cuting_points[_local1].y].gotoAndStop(3); _local1++; } percentClearCalculator(cuting_points.length); stopCuter(); findCutingSection(); restoreFillArray(); cuter_flag = false; if (clear_percent >= complete_percent) { delete _local2.onEnterFrame; _local2.nextLevel._visible = true; _local2.nextLevel.current_level_dt.text = level; level++; if (level == 6) { _local3.nextLevel.play(); level--; } _local3.sound_do.gotoAndPlay(2); _local3.sound_tema.gotoAndPlay(3); } } function fillSection(old_num, new_num) { var _local1 = new Object(); var _l5 = false; var _local3 = 1; while (_local3 < (H_MAX_CELLS - 1)) { var _local2 = 1; while (_local2 < (V_MAX_CELLS - 1)) { if (field_array[_local3][_local2] == old_num) { _local1.x = _local3; _local1.y = _local2; _l5 = true; break; } _local2++; } _local3++; } if (!_l5) { return(false); } stack(_local1); while (stack_index > 0) { _local1 = stack(); field_array[_local1.x][_local1.y] = new_num; if (field_array[_local1.x + 1][_local1.y] == old_num) { temp_object2 = new Object(); temp_object2.x = _local1.x + 1; temp_object2.y = _local1.y; stack(temp_object2); } if (field_array[_local1.x - 1][_local1.y] == old_num) { temp_object2 = new Object(); temp_object2.x = _local1.x - 1; temp_object2.y = _local1.y; stack(temp_object2); } if (field_array[_local1.x][_local1.y + 1] == old_num) { temp_object2 = new Object(); temp_object2.x = _local1.x; temp_object2.y = _local1.y + 1; stack(temp_object2); } if (field_array[_local1.x][_local1.y - 1] == old_num) { temp_object2 = new Object(); temp_object2.x = _local1.x; temp_object2.y = _local1.y - 1; stack(temp_object2); } } return(true); } function saveFillArray() { var _local2 = 1; while (_local2 < (H_MAX_CELLS - 1)) { var _local1 = 1; while (_local1 < (V_MAX_CELLS - 1)) { if (field_array[_local2][_local1] == 4) { field_array[_local2][_local1] = 5; } _local1++; } _local2++; } } function percentClearCalculator(cleared) { clear_counter = clear_counter + cleared; clear_percent = int((clear_counter / CELLS_COUNT) * 100); percent_dt.text = clear_percent + "%"; } function scoreCounter(bonus_num) { var _local2; score = score + bonus_num; score_dt.text = score; _local2 = score_dt.text.length; score_dt.text = ""; var _local1 = 0; while (_local1 < (8 - _local2)) { score_dt.text = score_dt.text + "0"; _local1++; } score_dt.text = score_dt.text + score; } function livesCounter() { var _local1 = _root; lives--; if (lives >= 1) { _local1.sound_live.play(); } lives_dt.text = lives; if (lives <= 0) { delete this.onEnterFrame; this.gameOverWindow._visible = true; _local1.sound_tema.gotoAndPlay(3); _local1.sound_fal.gotoAndPlay(2); } } function clearFillArray() { var _local3 = 0; var _local2 = 1; while (_local2 < (H_MAX_CELLS - 1)) { var _local1 = 1; while (_local1 < (V_MAX_CELLS - 1)) { if (field_array[_local2][_local1] == 4) { field_array[_local2][_local1] = 3; field[(("square" + _local2) + "_") + _local1].gotoAndStop(3); _local3++; scoreCounter(10); } _local1++; } _local2++; } percentClearCalculator(_local3); } function restoreFillArray() { var _local2 = 1; while (_local2 < (H_MAX_CELLS - 1)) { var _local1 = 1; while (_local1 < (V_MAX_CELLS - 1)) { if (field_array[_local2][_local1] == 5) { field_array[_local2][_local1] = 1; } _local1++; } _local2++; } } function findCutingSection() { var _local2 = this; if (fillSection(1, 4)) { var _local1 = 1; while (_local2["ball" + _local1] != undefined) { if (field_array[_local2["ball" + _local1].x_array][_local2["ball" + _local1].y_array] == 4) { saveFillArray(); findCutingSection(); break; } _local1++; } clearFillArray(); findCutingSection(); } } function moveBall(self_mc) { var _local1 = self_mc; if ((_local1._x == _local1.next_pixel_x) && (_local1._y == _local1.next_pixel_y)) { moveToNextCell(_local1); } else { _local1._x = _local1._x + (_local1.x_direction * BALL_SPEED); _local1._y = _local1._y + (_local1.y_direction * BALL_SPEED); } } function moveToNextCell(self_mc) { var _local1 = self_mc; if (field_array[_local1.x_array + _local1.x_direction][_local1.y_array + _local1.y_direction] == 2) { dieCuter(); } if (field_array[_local1.x_array + _local1.x_direction][_local1.y_array] != 1) { _local1.x_direction = _local1.x_direction * -1; } if (field_array[_local1.x_array][_local1.y_array + _local1.y_direction] != 1) { _local1.y_direction = _local1.y_direction * -1; } if ((field_array[_local1.x_array][_local1.y_array + _local1.y_direction] == 1) && (field_array[_local1.x_array + _local1.x_direction][_local1.y_array] == 1)) { if (field_array[_local1.x_array + _local1.x_direction][_local1.y_array + _local1.y_direction] != 1) { _local1.x_direction = _local1.x_direction * -1; _local1.y_direction = _local1.y_direction * -1; } } _local1.x_array = _local1.x_array + _local1.x_direction; _local1.y_array = _local1.y_array + _local1.y_direction; _local1.next_pixel_x = X0 + (_local1.x_array * SCALE); _local1.next_pixel_y = Y0 + (_local1.y_array * SCALE); } function initLevel() { var _local2 = this; cuter_x = 0; cuter_y = 0; cuting_index = 0; stack_index = 0; layer_index = 100; field_array = new Array(); stack_array = new Array(); cuting_points = new Array(); clear_counter = 0; percent_dt.text = "0%"; level_dt.text = level; stopCuter(); _local2.nextLevel._visible = false; _local2.gameOverWindow._visible = false; gotoAndStop("level" + level); var _local1 = 0; while (_local1 < H_MAX_CELLS) { field_array[_local1] = new Array(); var _l2 = 0; while (_l2 < V_MAX_CELLS) { if ((_l2 == 0) || (_l2 == (V_MAX_CELLS - 1))) { field_array[_local1][_l2] = 3; } else if ((_local1 == 0) || (_local1 == (H_MAX_CELLS - 1))) { field_array[_local1][_l2] = 3; } else { field_array[_local1][_l2] = 1; _local2.field.attachMovie("lib_square", (("square" + _local1) + "_") + _l2, layer_index++); _local2.field[(("square" + _local1) + "_") + _l2]._x = X0 + (_local1 * SCALE); _local2.field[(("square" + _local1) + "_") + _l2]._y = Y0 + (_l2 * SCALE); } _l2++; } _local1++; } _local1 = 1; var _local3; while (_local2["ball" + _local1] != undefined) { _local2["ball" + _local1].x_array = random(H_MAX_CELLS - 2) + 1; _local2["ball" + _local1].y_array = random(V_MAX_CELLS - 2) + 1; _local3 = random(2); if (_local3 == 0) { _local3 = -1; } _local2["ball" + _local1].x_direction = _local3; _local3 = random(2); if (_local3 == 0) { _local3 = -1; } _local2["ball" + _local1].y_direction = _local3; _local2["ball" + _local1]._x = X0 + (_local2["ball" + _local1].x_array * SCALE); _local2["ball" + _local1]._y = Y0 + (_local2["ball" + _local1].y_array * SCALE); _local2["ball" + _local1].next_pixel_x = _local2["ball" + _local1]._x; _local2["ball" + _local1].next_pixel_y = _local2["ball" + _local1]._y; _local2["ball" + _local1].step_counter = 0; _local1++; } delete _local2.onEnterFrame; _local2.onEnterFrame = function () { var _local2 = this; moveCuter(); var _local1 = 1; while (_local2["ball" + _local1] != undefined) { moveBall(_local2["ball" + _local1]); _local1++; } }; } var complete_percent = 80; Sound.prototype.volume = function (volume_level) { if (volume_level != undefined) { this.setVolume(volume_level); } else { return(this.getVolume()); } }; var H_MAX_CELLS = 36; var V_MAX_CELLS = 52; var CELLS_COUNT = ((H_MAX_CELLS - 0) * (V_MAX_CELLS - 0)); var X0 = 76; var Y0 = 41; var SCALE = 10; var BALL_SPEED = 10; var STEP_COUNT = (SCALE / BALL_SPEED); var layer_index; var cuter_flag = false; var cuter_x_direction; var cuter_y_direction; var cuter_x; var cuter_y; var cuting_index; var cuter_last_pos_x; var cuter_last_pos_y; var stack_index = 0; var score; var lives; var level; var clear_counter; var clear_percent; var general_volume = 100; var mute_flag = false; var control_listener = new Object(); var control_flag = false; var field_array = new Array(); var cuting_points = new Array(); var stack_array = new Array(); var sound_pila_flag = false; var sound_pila = new Sound(this.cuter); sound_pila.attachSound("pila_snd"); control_listener.onKeyDown = function () { if (!control_flag) { if (Key.isDown(39)) { cuter_x_direction = 1; cuter_y_direction = 0; } else if (Key.isDown(37)) { cuter_x_direction = -1; cuter_y_direction = 0; } else if (Key.isDown(38)) { cuter_x_direction = 0; cuter_y_direction = -1; } else if (Key.isDown(40)) { cuter_x_direction = 0; cuter_y_direction = 1; } else if (Key.isDown(32)) { cuter_x_direction = 0; cuter_y_direction = 0; } else if (Key.isDown(Key.getCode(77))) { if (!mute_flag) { globalVolume(0); mute_flag = true; } else { globalVolume(general_volume); mute_flag = false; } } } control_flag = true; }; control_listener.onKeyUp = function () { control_flag = false; }; Key.addListener(control_listener); initGame(); stop();
Frame 11
complete_percent = 80; clear_percent = 0; _root.sound_tema.gotoAndStop(2);
Frame 16
complete_percent = 80; clear_percent = 0; _root.sound_tema.gotoAndStop(2);
Frame 21
complete_percent = 80; clear_percent = 0; _root.sound_tema.gotoAndStop(2);
Frame 26
complete_percent = 80; clear_percent = 0; _root.sound_tema.gotoAndStop(2);
Symbol 2 MovieClip [lib_square] Frame 1
stop();
Symbol 20 Button
on (release) { getURL ("javascript:self.close()"); }
Symbol 24 MovieClip Frame 1
stop();
Symbol 34 MovieClip Frame 1
var percents = 0; startTimer = getTimer;
Symbol 34 MovieClip Frame 2
clock = elapsed; total = _root.getBytesTotal(); loaded = _root.getBytesLoaded(); left = total - loaded; elapsed = int((getTimer() - starttimer) / 1000); elapsedm = int(elapsed / 60); elapseds = int(elapsed - (elapsedm * 60)); elapsedd = (((("\u041F\u0440\u043E\u0448\u043B\u043E \u0432\u0440\u0435\u043C\u0435\u043D\u0438: " + elapsedm) + " \u043C\u0438\u043D.") + " ") + elapseds) + " \u0441\u0435\u043A."; if (elapsed != clock) { bps = int(loaded / elapsed); bpsd = bps + " bps"; } leftt = int(left / bps); leftm = int(leftt / 60); lefts = int(leftt - (leftm * 60)); leftd = (((("\u041E\u0441\u0442\u0430\u043B\u043E\u0441\u044C: " + leftm) + " m") + " ") + lefts) + " s"; if (_root.getBytesLoaded() == _root.getBytesTotal()) { percents = percents + 5; if (percents > 100) { percents = 100; } } else { percents = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); } gauge.gotoAndStop(percents + 1); label = percents;
Symbol 34 MovieClip Frame 3
if (percents < 100) { gotoAndPlay (2); } else { _visible = false; _root.gotoAndPlay("play"); stop(); }
Symbol 37 MovieClip Frame 29
stop();
Symbol 43 Button
on (release) { play(); }
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 2
stop();
Symbol 75 MovieClip Frame 3
stop();
Symbol 77 MovieClip Frame 1
l.l.gotoAndStop(int(random(4) + 1)); l.gotoAndPlay(int(random(l._totalFrames + 1))); _xscale = ((_parent["l" + n]._xscale + random(20)) - 10); _x = ((_parent["l" + n]._x + random(10)) - 5);
Symbol 77 MovieClip Frame 231
t = random(10);
Symbol 77 MovieClip Frame 232
t--; if (t < 1) { gotoAndPlay (1); }
Symbol 77 MovieClip Frame 233
gotoAndPlay(_currentframe - 1);
Symbol 78 MovieClip Frame 1
i = 0; while (i < max) { if (i) { duplicateMovieClip ("l0", "l" + i, i); } this["l" + i].gotoAndPlay(int(random(l0._totalFrames + 1))); this["l" + i].l.gotoAndPlay(int(random(l0.l._totalFrames + 1))); this["l" + i].l.l.gotoAndStop(int(random(4) + 1)); this["l" + i].n = i; i++; } stop(); l0.n = max - 1;
Symbol 79 MovieClip Frame 1
stop();
Instance of Symbol 78 MovieClip in Symbol 79 MovieClip Frame 1
//component parameters onClipEvent (initialize) { h = 300; w = 400; max = 30; }
Symbol 83 MovieClip Frame 46
stop();
Symbol 83 MovieClip Frame 150
stop(); _root.nextLevel.play();
Symbol 83 MovieClip Frame 271
stop(); _root.nextLevel.play();
Symbol 83 MovieClip Frame 385
stop(); _root.nextLevel.play();
Symbol 83 MovieClip Frame 484
stop(); _root.nextLevel.play();
Symbol 84 MovieClip Frame 1
_root.sound_tema.gotoAndStop(2);
Symbol 84 MovieClip Frame 40
stop();
Symbol 84 MovieClip Frame 41
_root.sound_tema.gotoAndStop(1);
Symbol 84 MovieClip Frame 71
_root.sound_up.gotoAndPlay(2);
Symbol 84 MovieClip Frame 185
stop(); _root.play();
Symbol 87 Button
on (release) { _root.sound_tema.gotoAndStop(1); nextFrame(); }
Symbol 91 Button
on (release) { _root.sound_tema.play(); prevFrame(); }
Symbol 92 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 2
stop();
Symbol 95 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 1
stop();
Symbol 99 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 1
stop();
Symbol 103 MovieClip Frame 1
stop();
Symbol 103 MovieClip Frame 2
stop();
Symbol 120 Button
on (release) { _root.nextLevel.gotoAndStop(1); _parent.initGame(); _root.sound_tema.gotoAndStop(2); }
Symbol 124 Button
on (release) { play(); }
Symbol 137 Button
on (release) { _parent.initGame(); gotoAndStop (1); }
Symbol 141 MovieClip Frame 1
stop();
Symbol 141 MovieClip Frame 2
stop(); _root.nextLevel.stakan.gotoAndPlay(47); _root.sound_tema.gotoAndStop(1); _root.sound_up.gotoAndPlay(2);
Symbol 141 MovieClip Frame 29
_parent.initLevel();
Symbol 141 MovieClip Frame 30
stop();
Symbol 141 MovieClip Frame 31
stop(); _root.nextLevel.stakan.gotoAndPlay(151); _root.sound_tema.gotoAndStop(1); _root.sound_up.gotoAndPlay(2);
Symbol 141 MovieClip Frame 58
_parent.initLevel();
Symbol 141 MovieClip Frame 59
stop();
Symbol 141 MovieClip Frame 60
stop(); _root.nextLevel.stakan.gotoAndPlay(272); _root.sound_tema.gotoAndStop(1); _root.sound_up.gotoAndPlay(2);
Symbol 141 MovieClip Frame 87
_parent.initLevel();
Symbol 141 MovieClip Frame 88
stop();
Symbol 141 MovieClip Frame 89
stop(); _root.nextLevel.stakan.gotoAndPlay(386); _root.sound_tema.gotoAndStop(1); _root.sound_up.gotoAndPlay(2);
Symbol 141 MovieClip Frame 116
_parent.initLevel();
Symbol 141 MovieClip Frame 117
stop();
Symbol 141 MovieClip Frame 369
stop();

Library Items

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Symbol 13 GraphicUsed by:14
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Symbol 16 GraphicUsed by:20
Symbol 17 GraphicUsed by:20
Symbol 18 SoundUsed by:20 43 87 91 120 124 137
Symbol 19 SoundUsed by:20 43 87 91 120 124 137
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Symbol 94 SoundUsed by:95
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Symbol 96 SoundUsed by:97
Symbol 97 MovieClipUses:93 96Used by:Timeline
Symbol 98 SoundUsed by:99
Symbol 99 MovieClipUses:93 98Used by:Timeline
Symbol 100 SoundUsed by:101
Symbol 101 MovieClipUses:93 100Used by:Timeline
Symbol 102 SoundUsed by:103 141
Symbol 103 MovieClipUses:93 102Used by:Timeline
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:106
Symbol 106 MovieClipUses:3 105Used by:141  Timeline
Symbol 107 MovieClipUsed by:Timeline
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:Timeline
Symbol 110 GraphicUsed by:112 149
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:110 111Used by:Timeline
Symbol 113 GraphicUsed by:121 141
Symbol 114 FontUsed by:115 138
Symbol 115 TextUses:114Used by:121
Symbol 116 GraphicUsed by:120 124 137
Symbol 117 FontUsed by:118 119 122 123 139 140
Symbol 118 TextUses:117Used by:120
Symbol 119 TextUses:117Used by:120
Symbol 120 ButtonUses:116 118 119 18 19Used by:121
Symbol 121 MovieClipUses:113 115 120Used by:Timeline
Symbol 122 TextUses:117Used by:124
Symbol 123 TextUses:117Used by:124
Symbol 124 ButtonUses:116 122 123 18 19Used by:141
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:127
Symbol 127 MovieClipUses:3 126Used by:141  Timeline
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:130
Symbol 130 MovieClipUses:3 129Used by:141  Timeline
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:133
Symbol 133 MovieClipUses:3 132Used by:141  Timeline
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:136
Symbol 136 MovieClipUses:3 135Used by:141  Timeline
Symbol 137 ButtonUses:116 18 19Used by:141
Symbol 138 TextUses:114Used by:141
Symbol 139 TextUses:117Used by:141
Symbol 140 TextUses:117Used by:141
Symbol 141 MovieClipUses:106 124 46 83 37 127 130 133 136 137 113 138 139 140 102Used by:Timeline
Symbol 142 EditableTextUses:27Used by:Timeline
Symbol 143 EditableTextUses:27Used by:Timeline
Symbol 144 TextUses:27Used by:Timeline
Symbol 145 TextUses:27Used by:Timeline
Symbol 146 EditableTextUses:27Used by:Timeline
Symbol 147 TextUses:27Used by:Timeline
Symbol 148 GraphicUsed by:Timeline
Symbol 149 MovieClipUses:110Used by:Timeline

Instance Names

"sound_live"Frame 6Symbol 95 MovieClip
"sound_up"Frame 6Symbol 97 MovieClip
"sound_do"Frame 6Symbol 99 MovieClip
"sound_fal"Frame 6Symbol 101 MovieClip
"sound_tema"Frame 6Symbol 103 MovieClip
"field"Frame 7Symbol 107 MovieClip
"cuter"Frame 7Symbol 109 MovieClip
"ball1"Frame 7Symbol 112 MovieClip
"gameOverWindow"Frame 7Symbol 121 MovieClip
"nextLevel"Frame 7Symbol 141 MovieClip
"ball2"Frame 11Symbol 149 MovieClip
"ball3"Frame 16Symbol 149 MovieClip
"ball4"Frame 21Symbol 149 MovieClip
"gauge"Symbol 34 MovieClip Frame 1Symbol 24 MovieClip
"l"Symbol 76 MovieClip Frame 1Symbol 75 MovieClip
"l"Symbol 77 MovieClip Frame 1Symbol 76 MovieClip
"l0"Symbol 78 MovieClip Frame 1Symbol 77 MovieClip
"stakan"Symbol 84 MovieClip Frame 54Symbol 83 MovieClip
"stakan"Symbol 141 MovieClip Frame 2Symbol 83 MovieClip
"stakan"Symbol 141 MovieClip Frame 31Symbol 83 MovieClip
"stakan"Symbol 141 MovieClip Frame 60Symbol 83 MovieClip
"stakan"Symbol 141 MovieClip Frame 89Symbol 83 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 2 as "lib_square"

Labels

"play"Frame 2
"level1"Frame 7
"level2"Frame 11
"level3"Frame 16
"level4"Frame 21
"level5"Frame 26

Dynamic Text Variables

labelSymbol 26 EditableText"100"
leftSymbol 28 EditableText""
loadedSymbol 29 EditableText""
elapseddSymbol 31 EditableText""
bpsdSymbol 32 EditableText""
leftdSymbol 33 EditableText""
clear_percentSymbol 142 EditableText"0000000"
livesSymbol 143 EditableText"5"
levelSymbol 146 EditableText"1"




http://swfchan.com/33/161345/info.shtml
Created: 21/10 -2018 06:24:53 Last modified: 21/10 -2018 06:24:53 Server time: 19/04 -2024 20:07:41