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Madness Retaliation.swf

This is the info page for
Flash #162814

(Click the ID number above for more basic data on this flash file.)


Text
ITEM GET. . . THE HALO!

END TURN

SAVE/LOAD

SAVE/LOAD

SAVE/LOAD

OPTIONS

JHP

100111100

CQB

10

AP

HP

00/00

1

2

3

4

SUB WEAPON

click to swap with
current weapon

click  an enemy to attack
it with this weapon

AP

AP: 2 | Dmg: 3

ITEMS

TIP: click outside of the floor space to cancel movement order

- Double-click a unit to go to equip menu
- Move your mouse over a door or elevator
button to move to the next room

TOGGLE QUALITY: MEDIUM

1

2

3

4

SUPER MEDKIT
click to heal 16 HP on
selected character

MEDKIT
click to heal 8HP on
selected character

00

S

SMOKE GRENADE
click to release smoke
that makes attacks miss

F

FLASHBANG
click to create a flash that
stuns enemies for one turn

00

00

SAVIOR HALO
doubles your units' max HP
& can prevent enemy spawns

P.I.D.
randomly warps reality
both in  and out of combat
instructions not included

00

KEYCARD
lets you open locked
doors and elevators

enemy spawns blocked

Class:
HP:0 / AC:0
AP:0 (+0)

HP UP!

MISS!!

OUCH!

INEFFECTIVE

NOPE

SORRY

NO GOOD

ROFL

WHATEVER

BLOCKED!!

item description

available items

character stats

main weapon

main weapon

sub-weapon

sub-weapon

armor

armor

headgear

headgear

DONE

DONE

SMITH and WESSON 500

4

Assault

EQUIPMENT MENU

GO
WEST

GO
EAST

GO UP

GO DOWN

Y

YO

YOU

YOU L

YOU LO

YOU LOS

YOU LOSE

YOU LOSE!!

If you keep losing battles, you should explore other areas.
You may find alternate routes or better weapons and gear
that will allow you to win the next time.

GAMEPLAY TIP

CLICK ANYWHERE TO RESTART FROM LAST CLEARED ROOM

ACCESS GRANTED

ACCESS GRANTED

BOSS BATTLE!!!

BOSS BATTLE!!!

ZOMG!!

THE
CLOWN

THE
SAVIOR

DON'T
TOUCH
THAT

Z

ZOM

ZOMAG

MAG
ZOMBIE

OWNAGE

OWNAGE
100%

G

GO

GOT

GOT A

GOT AD

GOT ADV

GOT ADVA

GOT ADVAN

GOT ADVANC

GOT ADVANCE

GOT ADVANCED

GOT ADVANCED S

GOT ADVANCED SC

GOT ADVANCED SCA

GOT ADVANCED SCAN

GOT ADVANCED SCANN

GOT ADVANCED SCANNE

GOT ADVANCED SCANNER

GOT ADVANCED SCANNER ?

GOT ADVANCED SCANNER ??

GOT ADVANCED SCANNER ???

Tac Mask Scan now shows Enemy's Class, AP and AP Gain

G

GO

GOT

GOT J

GOT JH

GOT JHP

GOT JHP A

GOT JHP AM

GOT JHP AMM

GOT JHP AMMO

GOT JHP AMMO C

GOT JHP AMMO CL

GOT JHP AMMO CLI

GOT JHP AMMO CLIP

GOT JHP AMMO CLIPS

SMG's now have 75% stun chance

G

GO

GOT

GOT S

GOT SU

GOT SUPE

GOT SUPER

GOT SUPER M

GOT SUPER ME

GOT SUPER MED

GOT SUPER MEDK

GOT SUPER MEDKI

GOT SUPER MEDKIT

MEDKITS NOW HEAL 16 HP

YOU GOT THE P.I.D. !!!

YOU GOT THE P.I.D. !!!
( Portable Improbability Drive )

ROOM CLEAR!

ROOM CLEAR!

OPTIONS

DONE

DONE

EXIT TO MAIN MENU

EXIT TO MAIN MENU

GAME TIPS : ON

BLOOD SPLATTER : OFF

IDLE ANIMATIONS : ON

SFX VOLUME

MUSIC VOLUME

WARNING:
Processor heavy feature.
May cause a slow down on
less powerful computers.

LAST SAVE DATA

This game saves data to your computer's data cache,  NOT in your Newgrounds profile.
Thus, you will not have access to your save if you use a different computer.

T.T

LOL!

OW!!

LOAD GAME

LOAD GAME

SAVE GAME

SAVE GAME

CLOSE

CLOSE

PROGRESS

0%

DNA

0

STOCK

LOOT LOCKER

TAKE ALL

TAKE ALL

NVG ON

OFFLINE

OFFLINE

DEBUG MENU
OPTIONS
LIVE UPDATE
WiFi
BACK

DEBUG MENU
OPTIONS
LIVE UPDATE
WiFi
BACK

OPTIONS
- RESTORE DEFAULTS
- REORDER MENU
- FACEBOOK ENABLED

OPTIONS
- RESTORE DEFAULTS
- REORDER MENU
- FACEBOOK ENABLED

OPTIONS
- REORDER MENU
CONFIRM: YES       NO

OPTIONS
- REORDER MENU
CONFIRM: YES       NO

RELOADING...

MAIN MENU

TACTICAL NUKE

DEPLOY NEW

BACK    -    NEXT

SAUCY DROP

BACK

SAVING CHANGES...

NO VIDEO

CRAP.

WHAT?

AUTOMATIC UPDATES.

UGH.

WINDOWS.

NO VIDEO

NO VIDEO

FINALLY

LET'S FINISH THIS

SAUCY DROP

SAUCY DROP

DEPLOY NEW

MAIN MENU

SAUCY DROP

BACK    -    NEXT

DEPLOY NEW

DEPLOY NEW

DEPLOY NEW

CANCEL

DONE

DONE

DEPLOY NEW

CANCEL

DONE

NEXT

DEPLOY NEW

SMOKE

REARRANGE

SMOKE SCREEN

REARRANGE

REARRANGE

REARRANGE - OK!

SMOKE SCREEN

SMOKE SCREEN - OK!

SMOKE SCREEN

BACK

RELEASE CLONES

RELEASE CLONES

RELEASE CLONES

BACK

RELEASE CLONES

RELEASE CLONES

RELEASE CLONES

YES            NO

YES            NO

RELEASE CLONES

WARNING!!!
LOW POWER

SYSTEM
SHUT DOWN

DONKEY BALLS

OFFLINE

STANDBY

#$%@ing Windows

RECHARGE COMPLETE

RECHARGE COMPLETE

HANK?

DON'T THINK I FORGOT
ABOUT YOU GUYS.

NOT BAD

OH LOOK

I CAN KILL YOU NOW

RESPAWN

QUIT GAME

NO MORE UNITS

BACK

RESPAWN

QUIT GAME

NO MORE UNITS

RESPAWN

QUIT GAME

NO MORE UNITS

RESPAWN

QUIT GAME

NO MORE UNITS

BACK

TACTICAL NUKE

ARE YOU SURE??

YES

ARE YOU SURE??

NO

THE HELL?!?

THE HELL?!?

THAT

IS

NOT

A

NUKE!

TECH SUPPORT !!!

SRSLY?

FINE.

LET'S PLAY

QUIT GAME

NO MORE UNITS

RESPAWN

NORMAL

MAGNIFY

EDIT TEAM?

EDIT TEAM?

NORMAL

MAGNIFY

BUILD OK

BUILD OK

ERORR1!

GET OUT

OF MY OFFICE

ENERGY

WARNING

LOW ENERGY

BLOODLUST

WEL

WELL DO

WELL DONE,

WELL DONE, GEN

WELL DONE, GENTLE

WELL DONE, GENTLEMEN

WIT

WITHOU

WITHOUT TH

WITHOUT THE DN

WITHOUT THE DNA SA

WITHOUT THE DNA SAMP

WITHOUT THE DNA SAMPLES,

THE

THE AAH

THE AAHW CA

THE AAHW CAN NO

THE AAHW CAN NO LON

THE AAHW CAN NO LONGER

CLO

CLONE O

CLONE OUR A

CLONE OUR AGEN

CLONE OUR AGENTS.

THE

THE HIGH

THE HIGHER P

THE HIGHER POWE

THE HIGHER POWERS

ARE

ARE PLE

ARE PLEASE

ARE PLEASED WI

ARE PLEASED WITH Y

ARE PLEASED WITH YOUR

ARE PLEASED WITH YOUR SUC

ARE PLEASED WITH YOUR SUCCESS.

SEN

SENDIN

SENDING COO

SENDING COORDI

SENDING COORDINAT

SENDING COORDINATES

FOR

FOR EXT

FOR EXTRAC

FOR EXTRACTIO

FOR EXTRACTION.

VIEW COORDINATES?

YES                     NO

TO BE CONTINUED?

WE

WELC

WELCOM

WELCOME G

WELCOME GEN

WELCOME GENTL

WELCOME GENTLEM

WELCOME GENTLEMEN

YO

YOUR

YOUR MI

YOUR MISS

YOUR MISSIO

YOUR MISSION

DNA

RE

RETR

RETRIE

RETRIEVE

RETRIEVE THE

RETRIEVE THE VI

RETRIEVE THE VIALS

SOMEWHERE IN NEVADA

THE AAHW CLONING FACILITY

SANFORD

DEIMOS

HANK

START NEW GAME

START NEW GAME

LOAD GAME

LOAD GAME

game design, programming and artwork by RevolverRoach

based on the Madness Combat series created by Krinkels

MADNESS

RETALIATION

created for

v.1.5.8

OK

OK

PROGRESS

100%

LAST SAVED GAME

CANCEL

CANCEL

This game saves data to your computer's data cache,  NOT in your Newgrounds profile.
Thus, you will not have access to your save if you use a different computer.

3

2

1

4

click anywhere to close

Medal Popup
Place this clip on the root of your movie,
spanning any frames where medals are
called. (this clip is hidden)

MEDAL GET!

100pts

Newgrounds API Connector

Connecting to the Newgrounds Gateway...

Connection Established!

YOU ARE NOT LOGGED IN!

You will not be able to use any
members-only features!

Some features may be
temporarily unavailable.

API CONNECTION FAILED

NOTICE!

A new version is now available!
Click the button below to check it out.

View latest version

UNAUTHORIZED USE!!

This website is hosting this file without proper consent!
Click the button below to view a legal version.

View authorized version

WANTED

for distorting reality, felony evasion,
public urination and crime.
ONE MILLION DOLLARS

for illegally downloading movies
and smoking in a non smoking area
TEN THOUSAND GP

Enlist in the
1337 crew

for possession  of facial features
and unlawful use of sporting goods
TEN THOUSAND GIL

YOUR REASSIGNMENT BEGINS HERE

NO FOOD DURING
ATTACKS

LOCKER
ROOMS

SHOWERS

THANK YOU MARIO!
BUT OUR PRINCESS
IS IN ANOTHER CASTLE

WARNING
CLOWNS

SO YOU JOINED 1337... NOT GOOD ENOUGH!.
JOIN THE ATP
(ADVANCED TRAINING PROGRAM)
OUR GUNS ARE BETTER

OUT OF ORDER

CLOSED FOR
RENOVATION

BOX CONTENTS:
TOMATO X2
POPCORN X4
MONKEY X 7
CORN X1
LASERGUN X8

MISSING

last seen cowering behind
an office desk
REWARD
ONE SLICE OF PIE

CLUB M

DANCE
FLOOR

CONSTRUCTION
DO NOT ENTER

EMPLOYEES
ONLY

FAILURE IS
UNFORGIVABLE

IMPROBABILTY
DRIVE DISABLED

OH NOES!
OH NOES!
OH NOES!
OH NOES!

1

LOCK
LEVEL

ACCESS
DENIED

click to open map

ActionScript [AS3]

Section 1
//NewgroundsAPIAsset_API_Conencted_4 (APIConnector_fla.NewgroundsAPIAsset_API_Conencted_4) package APIConnector_fla { import flash.display.*; import com.newgrounds.components.*; public dynamic class NewgroundsAPIAsset_API_Conencted_4 extends MovieClip { public function NewgroundsAPIAsset_API_Conencted_4(){ addFrameScript(36, this.frame37); } function frame37(){ APIConnector(parent).clear(); } } }//package APIConnector_fla
Section 2
//NewgroundsAPIAsset_ConnectingAPI_2 (APIConnector_fla.NewgroundsAPIAsset_ConnectingAPI_2) package APIConnector_fla { import flash.display.*; public dynamic class NewgroundsAPIAsset_ConnectingAPI_2 extends MovieClip { public function NewgroundsAPIAsset_ConnectingAPI_2(){ addFrameScript(9, this.frame10); } function frame10(){ stop(); } } }//package APIConnector_fla
Section 3
//NewgroundsAPIAsset_Connection_Error_7 (APIConnector_fla.NewgroundsAPIAsset_Connection_Error_7) package APIConnector_fla { import flash.display.*; import com.newgrounds.components.*; public dynamic class NewgroundsAPIAsset_Connection_Error_7 extends MovieClip { public function NewgroundsAPIAsset_Connection_Error_7(){ addFrameScript(9, this.frame10, 20, this.frame21); } function frame10(){ stop(); } function frame21(){ APIConnector(parent).clear(); } } }//package APIConnector_fla
Section 4
//NewgroundsAPIAsset_Load_Indicator_3 (APIConnector_fla.NewgroundsAPIAsset_Load_Indicator_3) package APIConnector_fla { import flash.display.*; import flash.events.*; public dynamic class NewgroundsAPIAsset_Load_Indicator_3 extends MovieClip { public function NewgroundsAPIAsset_Load_Indicator_3(){ addFrameScript(0, this.frame1); } public function onEnterFrame(_arg1:Event):void{ if (((visible) && (stage))){ rotation = (rotation + 30); } else { removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); }; } function frame1(){ addEventListener(Event.ENTER_FRAME, this.onEnterFrame); } } }//package APIConnector_fla
Section 5
//NewgroundsAPIAsset_Login_Warning_5 (APIConnector_fla.NewgroundsAPIAsset_Login_Warning_5) package APIConnector_fla { import flash.display.*; import com.newgrounds.components.*; public dynamic class NewgroundsAPIAsset_Login_Warning_5 extends MovieClip { public function NewgroundsAPIAsset_Login_Warning_5(){ addFrameScript(9, this.frame10, 20, this.frame21); } function frame10(){ stop(); } function frame21(){ APIConnector(parent).clear(); } } }//package APIConnector_fla
Section 6
//MD5 (com.adobe.crypto.MD5) package com.adobe.crypto { import flash.utils.*; import com.adobe.utils.*; public class MD5 { public static var digest:ByteArray; public static function hash(_arg1:String):String{ var _local2:ByteArray = new ByteArray(); _local2.writeUTFBytes(_arg1); return (hashBinary(_local2)); } public static function hashBytes(_arg1:ByteArray):String{ return (hashBinary(_arg1)); } public static function hashBinary(_arg1:ByteArray):String{ var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local2 = 1732584193; var _local3 = -271733879; var _local4 = -1732584194; var _local5 = 271733878; var _local10:Array = createBlocks(_arg1); var _local11:int = _local10.length; var _local12:int; while (_local12 < _local11) { _local6 = _local2; _local7 = _local3; _local8 = _local4; _local9 = _local5; _local2 = ff(_local2, _local3, _local4, _local5, _local10[int((_local12 + 0))], 7, -680876936); _local5 = ff(_local5, _local2, _local3, _local4, _local10[int((_local12 + 1))], 12, -389564586); _local4 = ff(_local4, _local5, _local2, _local3, _local10[int((_local12 + 2))], 17, 606105819); _local3 = ff(_local3, _local4, _local5, _local2, _local10[int((_local12 + 3))], 22, -1044525330); _local2 = ff(_local2, _local3, _local4, _local5, _local10[int((_local12 + 4))], 7, -176418897); _local5 = ff(_local5, _local2, _local3, _local4, _local10[int((_local12 + 5))], 12, 1200080426); _local4 = ff(_local4, _local5, _local2, _local3, _local10[int((_local12 + 6))], 17, -1473231341); _local3 = ff(_local3, _local4, _local5, _local2, _local10[int((_local12 + 7))], 22, -45705983); _local2 = ff(_local2, _local3, _local4, _local5, _local10[int((_local12 + 8))], 7, 1770035416); _local5 = ff(_local5, _local2, _local3, _local4, _local10[int((_local12 + 9))], 12, -1958414417); _local4 = ff(_local4, _local5, _local2, _local3, _local10[int((_local12 + 10))], 17, -42063); _local3 = ff(_local3, _local4, _local5, _local2, _local10[int((_local12 + 11))], 22, -1990404162); _local2 = ff(_local2, _local3, _local4, _local5, _local10[int((_local12 + 12))], 7, 1804603682); _local5 = ff(_local5, _local2, _local3, _local4, _local10[int((_local12 + 13))], 12, -40341101); _local4 = ff(_local4, _local5, _local2, _local3, _local10[int((_local12 + 14))], 17, -1502002290); _local3 = ff(_local3, _local4, _local5, _local2, _local10[int((_local12 + 15))], 22, 1236535329); _local2 = gg(_local2, _local3, _local4, _local5, _local10[int((_local12 + 1))], 5, -165796510); _local5 = gg(_local5, _local2, _local3, _local4, _local10[int((_local12 + 6))], 9, -1069501632); _local4 = gg(_local4, _local5, _local2, _local3, _local10[int((_local12 + 11))], 14, 643717713); _local3 = gg(_local3, _local4, _local5, _local2, _local10[int((_local12 + 0))], 20, -373897302); _local2 = gg(_local2, _local3, _local4, _local5, _local10[int((_local12 + 5))], 5, -701558691); _local5 = gg(_local5, _local2, _local3, _local4, _local10[int((_local12 + 10))], 9, 38016083); _local4 = gg(_local4, _local5, _local2, _local3, _local10[int((_local12 + 15))], 14, -660478335); _local3 = gg(_local3, _local4, _local5, _local2, _local10[int((_local12 + 4))], 20, -405537848); _local2 = gg(_local2, _local3, _local4, _local5, _local10[int((_local12 + 9))], 5, 568446438); _local5 = gg(_local5, _local2, _local3, _local4, _local10[int((_local12 + 14))], 9, -1019803690); _local4 = gg(_local4, _local5, _local2, _local3, _local10[int((_local12 + 3))], 14, -187363961); _local3 = gg(_local3, _local4, _local5, _local2, _local10[int((_local12 + 8))], 20, 1163531501); _local2 = gg(_local2, _local3, _local4, _local5, _local10[int((_local12 + 13))], 5, -1444681467); _local5 = gg(_local5, _local2, _local3, _local4, _local10[int((_local12 + 2))], 9, -51403784); _local4 = gg(_local4, _local5, _local2, _local3, _local10[int((_local12 + 7))], 14, 1735328473); _local3 = gg(_local3, _local4, _local5, _local2, _local10[int((_local12 + 12))], 20, -1926607734); _local2 = hh(_local2, _local3, _local4, _local5, _local10[int((_local12 + 5))], 4, -378558); _local5 = hh(_local5, _local2, _local3, _local4, _local10[int((_local12 + 8))], 11, -2022574463); _local4 = hh(_local4, _local5, _local2, _local3, _local10[int((_local12 + 11))], 16, 1839030562); _local3 = hh(_local3, _local4, _local5, _local2, _local10[int((_local12 + 14))], 23, -35309556); _local2 = hh(_local2, _local3, _local4, _local5, _local10[int((_local12 + 1))], 4, -1530992060); _local5 = hh(_local5, _local2, _local3, _local4, _local10[int((_local12 + 4))], 11, 1272893353); _local4 = hh(_local4, _local5, _local2, _local3, _local10[int((_local12 + 7))], 16, -155497632); _local3 = hh(_local3, _local4, _local5, _local2, _local10[int((_local12 + 10))], 23, -1094730640); _local2 = hh(_local2, _local3, _local4, _local5, _local10[int((_local12 + 13))], 4, 681279174); _local5 = hh(_local5, _local2, _local3, _local4, _local10[int((_local12 + 0))], 11, -358537222); _local4 = hh(_local4, _local5, _local2, _local3, _local10[int((_local12 + 3))], 16, -722521979); _local3 = hh(_local3, _local4, _local5, _local2, _local10[int((_local12 + 6))], 23, 76029189); _local2 = hh(_local2, _local3, _local4, _local5, _local10[int((_local12 + 9))], 4, -640364487); _local5 = hh(_local5, _local2, _local3, _local4, _local10[int((_local12 + 12))], 11, -421815835); _local4 = hh(_local4, _local5, _local2, _local3, _local10[int((_local12 + 15))], 16, 530742520); _local3 = hh(_local3, _local4, _local5, _local2, _local10[int((_local12 + 2))], 23, -995338651); _local2 = ii(_local2, _local3, _local4, _local5, _local10[int((_local12 + 0))], 6, -198630844); _local5 = ii(_local5, _local2, _local3, _local4, _local10[int((_local12 + 7))], 10, 1126891415); _local4 = ii(_local4, _local5, _local2, _local3, _local10[int((_local12 + 14))], 15, -1416354905); _local3 = ii(_local3, _local4, _local5, _local2, _local10[int((_local12 + 5))], 21, -57434055); _local2 = ii(_local2, _local3, _local4, _local5, _local10[int((_local12 + 12))], 6, 1700485571); _local5 = ii(_local5, _local2, _local3, _local4, _local10[int((_local12 + 3))], 10, -1894986606); _local4 = ii(_local4, _local5, _local2, _local3, _local10[int((_local12 + 10))], 15, -1051523); _local3 = ii(_local3, _local4, _local5, _local2, _local10[int((_local12 + 1))], 21, -2054922799); _local2 = ii(_local2, _local3, _local4, _local5, _local10[int((_local12 + 8))], 6, 1873313359); _local5 = ii(_local5, _local2, _local3, _local4, _local10[int((_local12 + 15))], 10, -30611744); _local4 = ii(_local4, _local5, _local2, _local3, _local10[int((_local12 + 6))], 15, -1560198380); _local3 = ii(_local3, _local4, _local5, _local2, _local10[int((_local12 + 13))], 21, 1309151649); _local2 = ii(_local2, _local3, _local4, _local5, _local10[int((_local12 + 4))], 6, -145523070); _local5 = ii(_local5, _local2, _local3, _local4, _local10[int((_local12 + 11))], 10, -1120210379); _local4 = ii(_local4, _local5, _local2, _local3, _local10[int((_local12 + 2))], 15, 718787259); _local3 = ii(_local3, _local4, _local5, _local2, _local10[int((_local12 + 9))], 21, -343485551); _local2 = (_local2 + _local6); _local3 = (_local3 + _local7); _local4 = (_local4 + _local8); _local5 = (_local5 + _local9); _local12 = (_local12 + 16); }; digest = new ByteArray(); digest.writeInt(_local2); digest.writeInt(_local3); digest.writeInt(_local4); digest.writeInt(_local5); digest.position = 0; return ((((IntUtil.toHex(_local2) + IntUtil.toHex(_local3)) + IntUtil.toHex(_local4)) + IntUtil.toHex(_local5))); } private static function f(_arg1:int, _arg2:int, _arg3:int):int{ return (((_arg1 & _arg2) | (~(_arg1) & _arg3))); } private static function g(_arg1:int, _arg2:int, _arg3:int):int{ return (((_arg1 & _arg3) | (_arg2 & ~(_arg3)))); } private static function h(_arg1:int, _arg2:int, _arg3:int):int{ return (((_arg1 ^ _arg2) ^ _arg3)); } private static function i(_arg1:int, _arg2:int, _arg3:int):int{ return ((_arg2 ^ (_arg1 | ~(_arg3)))); } private static function transform(_arg1:Function, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int, _arg8:int):int{ var _local9:int = (((_arg2 + int(_arg1(_arg3, _arg4, _arg5))) + _arg6) + _arg8); return ((IntUtil.rol(_local9, _arg7) + _arg3)); } private static function ff(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (transform(f, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } private static function gg(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (transform(g, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } private static function hh(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (transform(h, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } private static function ii(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (transform(i, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } private static function createBlocks(_arg1:ByteArray):Array{ var _local2:Array = new Array(); var _local3:int = (_arg1.length * 8); var _local4 = 0xFF; var _local5:int; while (_local5 < _local3) { _local2[int((_local5 >> 5))] = (_local2[int((_local5 >> 5))] | ((_arg1[(_local5 / 8)] & _local4) << (_local5 % 32))); _local5 = (_local5 + 8); }; _local2[int((_local3 >> 5))] = (_local2[int((_local3 >> 5))] | (128 << (_local3 % 32))); _local2[int(((((_local3 + 64) >>> 9) << 4) + 14))] = _local3; return (_local2); } } }//package com.adobe.crypto
Section 7
//PNGEncoder (com.adobe.images.PNGEncoder) package com.adobe.images { import flash.display.*; import flash.utils.*; import flash.geom.*; public class PNGEncoder { private static var crcTable:Array; private static var crcTableComputed:Boolean = false; public static function encode(_arg1:BitmapData):ByteArray{ var _local6:uint; var _local7:int; var _local2:ByteArray = new ByteArray(); _local2.writeUnsignedInt(2303741511); _local2.writeUnsignedInt(218765834); var _local3:ByteArray = new ByteArray(); _local3.writeInt(_arg1.width); _local3.writeInt(_arg1.height); _local3.writeUnsignedInt(134610944); _local3.writeByte(0); writeChunk(_local2, 1229472850, _local3); var _local4:ByteArray = new ByteArray(); var _local5:int; while (_local5 < _arg1.height) { _local4.writeByte(0); if (!_arg1.transparent){ _local7 = 0; while (_local7 < _arg1.width) { _local6 = _arg1.getPixel(_local7, _local5); _local4.writeUnsignedInt(uint((((_local6 & 0xFFFFFF) << 8) | 0xFF))); _local7++; }; } else { _local7 = 0; while (_local7 < _arg1.width) { _local6 = _arg1.getPixel32(_local7, _local5); _local4.writeUnsignedInt(uint((((_local6 & 0xFFFFFF) << 8) | (_local6 >>> 24)))); _local7++; }; }; _local5++; }; _local4.compress(); writeChunk(_local2, 1229209940, _local4); writeChunk(_local2, 1229278788, null); return (_local2); } private static function writeChunk(_arg1:ByteArray, _arg2:uint, _arg3:ByteArray):void{ var _local8:uint; var _local9:uint; var _local10:uint; if (!crcTableComputed){ crcTableComputed = true; crcTable = []; _local9 = 0; while (_local9 < 0x0100) { _local8 = _local9; _local10 = 0; while (_local10 < 8) { if ((_local8 & 1)){ _local8 = uint((uint(3988292384) ^ uint((_local8 >>> 1)))); } else { _local8 = uint((_local8 >>> 1)); }; _local10++; }; crcTable[_local9] = _local8; _local9++; }; }; var _local4:uint; if (_arg3 != null){ _local4 = _arg3.length; }; _arg1.writeUnsignedInt(_local4); var _local5:uint = _arg1.position; _arg1.writeUnsignedInt(_arg2); if (_arg3 != null){ _arg1.writeBytes(_arg3); }; var _local6:uint = _arg1.position; _arg1.position = _local5; _local8 = 4294967295; var _local7:int; while (_local7 < (_local6 - _local5)) { _local8 = uint((crcTable[((_local8 ^ _arg1.readUnsignedByte()) & uint(0xFF))] ^ uint((_local8 >>> 8)))); _local7++; }; _local8 = uint((_local8 ^ uint(4294967295))); _arg1.position = _local6; _arg1.writeUnsignedInt(_local8); } } }//package com.adobe.images
Section 8
//JSON (com.adobe.serialization.json.JSON) package com.adobe.serialization.json { public class JSON { public static function encode(_arg1:Object):String{ var _local2:JSONEncoder = new JSONEncoder(_arg1); return (_local2.getString()); } public static function decode(_arg1:String){ var _local2:JSONDecoder = new JSONDecoder(_arg1); return (_local2.getValue()); } } }//package com.adobe.serialization.json
Section 9
//JSONDecoder (com.adobe.serialization.json.JSONDecoder) package com.adobe.serialization.json { public class JSONDecoder { private var value; private var tokenizer:JSONTokenizer; private var token:JSONToken; public function JSONDecoder(_arg1:String){ this.tokenizer = new JSONTokenizer(_arg1); this.nextToken(); this.value = this.parseValue(); } public function getValue(){ return (this.value); } private function nextToken():JSONToken{ return ((this.token = this.tokenizer.getNextToken())); } private function parseArray():Array{ var _local1:Array = new Array(); this.nextToken(); if (this.token.type == JSONTokenType.RIGHT_BRACKET){ return (_local1); }; while (true) { _local1.push(this.parseValue()); this.nextToken(); if (this.token.type == JSONTokenType.RIGHT_BRACKET){ return (_local1); }; if (this.token.type == JSONTokenType.COMMA){ this.nextToken(); } else { this.tokenizer.parseError(("Expecting ] or , but found " + this.token.value)); }; }; return (null); } private function parseObject():Object{ var _local2:String; var _local1:Object = new Object(); this.nextToken(); if (this.token.type == JSONTokenType.RIGHT_BRACE){ return (_local1); }; while (true) { if (this.token.type == JSONTokenType.STRING){ _local2 = String(this.token.value); this.nextToken(); if (this.token.type == JSONTokenType.COLON){ this.nextToken(); _local1[_local2] = this.parseValue(); this.nextToken(); if (this.token.type == JSONTokenType.RIGHT_BRACE){ return (_local1); }; if (this.token.type == JSONTokenType.COMMA){ this.nextToken(); } else { this.tokenizer.parseError(("Expecting } or , but found " + this.token.value)); }; } else { this.tokenizer.parseError(("Expecting : but found " + this.token.value)); }; } else { this.tokenizer.parseError(("Expecting string but found " + this.token.value)); }; }; return (null); } private function parseValue():Object{ if (this.token == null){ this.tokenizer.parseError("Unexpected end of input"); }; switch (this.token.type){ case JSONTokenType.LEFT_BRACE: return (this.parseObject()); case JSONTokenType.LEFT_BRACKET: return (this.parseArray()); case JSONTokenType.STRING: case JSONTokenType.NUMBER: case JSONTokenType.TRUE: case JSONTokenType.FALSE: case JSONTokenType.NULL: return (this.token.value); default: this.tokenizer.parseError(("Unexpected " + this.token.value)); }; return (null); } } }//package com.adobe.serialization.json
Section 10
//JSONEncoder (com.adobe.serialization.json.JSONEncoder) package com.adobe.serialization.json { import flash.utils.*; public class JSONEncoder { private var jsonString:String; public function JSONEncoder(_arg1){ this.jsonString = this.convertToString(_arg1); } public function getString():String{ return (this.jsonString); } private function convertToString(_arg1):String{ if ((_arg1 is String)){ return (this.escapeString((_arg1 as String))); }; if ((_arg1 is Number)){ return ((isFinite((_arg1 as Number))) ? _arg1.toString() : "null"); } else { if ((_arg1 is Boolean)){ return ((_arg1) ? "true" : "false"); } else { if ((_arg1 is Array)){ return (this.arrayToString((_arg1 as Array))); }; if ((((_arg1 is Object)) && (!((_arg1 == null))))){ return (this.objectToString(_arg1)); }; }; }; return ("null"); } private function escapeString(_arg1:String):String{ var _local3:String; var _local6:String; var _local7:String; var _local2 = ""; var _local4:Number = _arg1.length; var _local5:int; while (_local5 < _local4) { _local3 = _arg1.charAt(_local5); switch (_local3){ case "\"": _local2 = (_local2 + "\\\""); break; case "\\": _local2 = (_local2 + "\\\\"); break; case "\b": _local2 = (_local2 + "\\b"); break; case "\f": _local2 = (_local2 + "\\f"); break; case "\n": _local2 = (_local2 + "\\n"); break; case "\r": _local2 = (_local2 + "\\r"); break; case "\t": _local2 = (_local2 + "\\t"); break; default: if (_local3 < " "){ _local6 = _local3.charCodeAt(0).toString(16); _local7 = ((_local6.length == 2)) ? "00" : "000"; _local2 = (_local2 + (("\\u" + _local7) + _local6)); } else { _local2 = (_local2 + _local3); }; }; _local5++; }; return ((("\"" + _local2) + "\"")); } private function arrayToString(_arg1:Array):String{ var _local2 = ""; var _local3:int; while (_local3 < _arg1.length) { if (_local2.length > 0){ _local2 = (_local2 + ","); }; _local2 = (_local2 + this.convertToString(_arg1[_local3])); _local3++; }; return ((("[" + _local2) + "]")); } private function objectToString(_arg1:Object):String{ var value:Object; var key:String; var v:XML; var o = _arg1; var s = ""; var classInfo:XML = describeType(o); if (classInfo.@name.toString() == "Object"){ for (key in o) { value = o[key]; if ((value is Function)){ } else { if (s.length > 0){ s = (s + ","); }; s = (s + ((this.escapeString(key) + ":") + this.convertToString(value))); }; }; } else { for each (v in classInfo..*.(((name() == "variable")) || ((name() == "accessor")))) { if (s.length > 0){ s = (s + ","); }; s = (s + ((this.escapeString(v.@name.toString()) + ":") + this.convertToString(o[v.@name]))); }; }; return ((("{" + s) + "}")); } } }//package com.adobe.serialization.json
Section 11
//JSONParseError (com.adobe.serialization.json.JSONParseError) package com.adobe.serialization.json { public class JSONParseError extends Error { private var _location:int; private var _text:String; public function JSONParseError(_arg1:String="", _arg2:int=0, _arg3:String=""){ super(_arg1); name = "JSONParseError"; this._location = _arg2; this._text = _arg3; } public function get location():int{ return (this._location); } public function get text():String{ return (this._text); } } }//package com.adobe.serialization.json
Section 12
//JSONToken (com.adobe.serialization.json.JSONToken) package com.adobe.serialization.json { public class JSONToken { private var _type:int; private var _value:Object; public function JSONToken(_arg1:int=-1, _arg2:Object=null){ this._type = _arg1; this._value = _arg2; } public function get type():int{ return (this._type); } public function set type(_arg1:int):void{ this._type = _arg1; } public function get value():Object{ return (this._value); } public function set value(_arg1:Object):void{ this._value = _arg1; } } }//package com.adobe.serialization.json
Section 13
//JSONTokenizer (com.adobe.serialization.json.JSONTokenizer) package com.adobe.serialization.json { public class JSONTokenizer { private var obj:Object; private var jsonString:String; private var loc:int; private var ch:String; public function JSONTokenizer(_arg1:String){ this.jsonString = _arg1; this.loc = 0; this.nextChar(); } public function getNextToken():JSONToken{ var _local2:String; var _local3:String; var _local4:String; var _local1:JSONToken = new JSONToken(); this.skipIgnored(); switch (this.ch){ case "{": _local1.type = JSONTokenType.LEFT_BRACE; _local1.value = "{"; this.nextChar(); break; case "}": _local1.type = JSONTokenType.RIGHT_BRACE; _local1.value = "}"; this.nextChar(); break; case "[": _local1.type = JSONTokenType.LEFT_BRACKET; _local1.value = "["; this.nextChar(); break; case "]": _local1.type = JSONTokenType.RIGHT_BRACKET; _local1.value = "]"; this.nextChar(); break; case ",": _local1.type = JSONTokenType.COMMA; _local1.value = ","; this.nextChar(); break; case ":": _local1.type = JSONTokenType.COLON; _local1.value = ":"; this.nextChar(); break; case "t": _local2 = ((("t" + this.nextChar()) + this.nextChar()) + this.nextChar()); if (_local2 == "true"){ _local1.type = JSONTokenType.TRUE; _local1.value = true; this.nextChar(); } else { this.parseError(("Expecting 'true' but found " + _local2)); }; break; case "f": _local3 = (((("f" + this.nextChar()) + this.nextChar()) + this.nextChar()) + this.nextChar()); if (_local3 == "false"){ _local1.type = JSONTokenType.FALSE; _local1.value = false; this.nextChar(); } else { this.parseError(("Expecting 'false' but found " + _local3)); }; break; case "n": _local4 = ((("n" + this.nextChar()) + this.nextChar()) + this.nextChar()); if (_local4 == "null"){ _local1.type = JSONTokenType.NULL; _local1.value = null; this.nextChar(); } else { this.parseError(("Expecting 'null' but found " + _local4)); }; break; case "\"": _local1 = this.readString(); break; default: if (((this.isDigit(this.ch)) || ((this.ch == "-")))){ _local1 = this.readNumber(); } else { if (this.ch == ""){ return (null); }; this.parseError((("Unexpected " + this.ch) + " encountered")); }; }; return (_local1); } private function readString():JSONToken{ var _local3:String; var _local4:int; var _local1:JSONToken = new JSONToken(); _local1.type = JSONTokenType.STRING; var _local2 = ""; this.nextChar(); while (((!((this.ch == "\""))) && (!((this.ch == ""))))) { if (this.ch == "\\"){ this.nextChar(); switch (this.ch){ case "\"": _local2 = (_local2 + "\""); break; case "/": _local2 = (_local2 + "/"); break; case "\\": _local2 = (_local2 + "\\"); break; case "b": _local2 = (_local2 + "\b"); break; case "f": _local2 = (_local2 + "\f"); break; case "n": _local2 = (_local2 + "\n"); break; case "r": _local2 = (_local2 + "\r"); break; case "t": _local2 = (_local2 + "\t"); break; case "u": _local3 = ""; _local4 = 0; while (_local4 < 4) { if (!this.isHexDigit(this.nextChar())){ this.parseError((" Excepted a hex digit, but found: " + this.ch)); }; _local3 = (_local3 + this.ch); _local4++; }; _local2 = (_local2 + String.fromCharCode(parseInt(_local3, 16))); break; default: _local2 = (_local2 + ("\\" + this.ch)); }; } else { _local2 = (_local2 + this.ch); }; this.nextChar(); }; if (this.ch == ""){ this.parseError("Unterminated string literal"); }; this.nextChar(); _local1.value = _local2; return (_local1); } private function readNumber():JSONToken{ var _local1:JSONToken = new JSONToken(); _local1.type = JSONTokenType.NUMBER; var _local2 = ""; if (this.ch == "-"){ _local2 = (_local2 + "-"); this.nextChar(); }; if (!this.isDigit(this.ch)){ this.parseError("Expecting a digit"); }; if (this.ch == "0"){ _local2 = (_local2 + this.ch); this.nextChar(); if (this.isDigit(this.ch)){ this.parseError("A digit cannot immediately follow 0"); }; } else { while (this.isDigit(this.ch)) { _local2 = (_local2 + this.ch); this.nextChar(); }; }; if (this.ch == "."){ _local2 = (_local2 + "."); this.nextChar(); if (!this.isDigit(this.ch)){ this.parseError("Expecting a digit"); }; while (this.isDigit(this.ch)) { _local2 = (_local2 + this.ch); this.nextChar(); }; }; if ((((this.ch == "e")) || ((this.ch == "E")))){ _local2 = (_local2 + "e"); this.nextChar(); if ((((this.ch == "+")) || ((this.ch == "-")))){ _local2 = (_local2 + this.ch); this.nextChar(); }; if (!this.isDigit(this.ch)){ this.parseError("Scientific notation number needs exponent value"); }; while (this.isDigit(this.ch)) { _local2 = (_local2 + this.ch); this.nextChar(); }; }; var _local3:Number = Number(_local2); if (((isFinite(_local3)) && (!(isNaN(_local3))))){ _local1.value = _local3; return (_local1); }; this.parseError((("Number " + _local3) + " is not valid!")); return (null); } private function nextChar():String{ return ((this.ch = this.jsonString.charAt(this.loc++))); } private function skipIgnored():void{ var _local1:int; do { _local1 = this.loc; this.skipWhite(); this.skipComments(); } while (_local1 != this.loc); } private function skipComments():void{ if (this.ch == "/"){ this.nextChar(); switch (this.ch){ case "/": do { this.nextChar(); } while (((!((this.ch == "\n"))) && (!((this.ch == ""))))); this.nextChar(); break; case "*": this.nextChar(); while (true) { if (this.ch == "*"){ this.nextChar(); if (this.ch == "/"){ this.nextChar(); break; }; } else { this.nextChar(); }; if (this.ch == ""){ this.parseError("Multi-line comment not closed"); }; }; break; default: this.parseError((("Unexpected " + this.ch) + " encountered (expecting '/' or '*' )")); }; }; } private function skipWhite():void{ while (this.isWhiteSpace(this.ch)) { this.nextChar(); }; } private function isWhiteSpace(_arg1:String):Boolean{ return ((((((((_arg1 == " ")) || ((_arg1 == "\t")))) || ((_arg1 == "\n")))) || ((_arg1 == "\r")))); } private function isDigit(_arg1:String):Boolean{ return ((((_arg1 >= "0")) && ((_arg1 <= "9")))); } private function isHexDigit(_arg1:String):Boolean{ var _local2:String = _arg1.toUpperCase(); return (((this.isDigit(_arg1)) || ((((_local2 >= "A")) && ((_local2 <= "F")))))); } public function parseError(_arg1:String):void{ throw (new JSONParseError(_arg1, this.loc, this.jsonString)); } } }//package com.adobe.serialization.json
Section 14
//JSONTokenType (com.adobe.serialization.json.JSONTokenType) package com.adobe.serialization.json { public class JSONTokenType { public static const UNKNOWN:int = -1; public static const COMMA:int = 0; public static const LEFT_BRACE:int = 1; public static const RIGHT_BRACE:int = 2; public static const LEFT_BRACKET:int = 3; public static const RIGHT_BRACKET:int = 4; public static const COLON:int = 6; public static const TRUE:int = 7; public static const FALSE:int = 8; public static const NULL:int = 9; public static const STRING:int = 10; public static const NUMBER:int = 11; } }//package com.adobe.serialization.json
Section 15
//IntUtil (com.adobe.utils.IntUtil) package com.adobe.utils { public class IntUtil { private static var hexChars:String = "0123456789abcdef"; public static function rol(_arg1:int, _arg2:int):int{ return (((_arg1 << _arg2) | (_arg1 >>> (32 - _arg2)))); } public static function ror(_arg1:int, _arg2:int):uint{ var _local3:int = (32 - _arg2); return (((_arg1 << _local3) | (_arg1 >>> (32 - _local3)))); } public static function toHex(_arg1:int, _arg2:Boolean=false):String{ var _local4:int; var _local5:int; var _local3 = ""; if (_arg2){ _local4 = 0; while (_local4 < 4) { _local3 = (_local3 + (hexChars.charAt(((_arg1 >> (((3 - _local4) * 8) + 4)) & 15)) + hexChars.charAt(((_arg1 >> ((3 - _local4) * 8)) & 15)))); _local4++; }; } else { _local5 = 0; while (_local5 < 4) { _local3 = (_local3 + (hexChars.charAt(((_arg1 >> ((_local5 * 8) + 4)) & 15)) + hexChars.charAt(((_arg1 >> (_local5 * 8)) & 15)))); _local5++; }; }; return (_local3); } } }//package com.adobe.utils
Section 16
//APIConnector (com.newgrounds.components.APIConnector) package com.newgrounds.components { import com.newgrounds.*; import flash.display.*; import flash.events.*; import flash.utils.*; public class APIConnector extends MovieClip { public var errorDialog:MovieClip; public var background:MovieClip; public var viewLatestButton:SimpleButton; public var closeButton:SimpleButton; public var viewAuthorizedButton:SimpleButton; private var _initialized:Boolean; private var _movieId:String; private var _encryptionKey:String; private var _movieVersion:String; private var _showConnectingPopup:Boolean;// = true private var _useErrorPopup:Boolean;// = true private var _medalPopup:MedalPopup; private var _popDelay:Timer; public function APIConnector(){ this._popDelay = new Timer(3000, 1); super(); addFrameScript(0, this.frame1, 6, this.frame7, 7, this.frame8); if (((!((parent == null))) && ((getQualifiedClassName(parent) == "fl.livepreview::LivePreviewParent")))){ return; }; this.useErrorPopup = true; this.useMedalPopup = true; this._popDelay.addEventListener(TimerEvent.TIMER, this.errorTimerHandler); addEventListener(Event.ENTER_FRAME, this.enterFrameHandler); if (stage){ addEventListener(Event.RENDER, this.renderHandler); stage.invalidate(); } else { this.clear(); }; } public function get movieId():String{ return (this._movieId); } public function set movieId(_arg1:String):void{ this._movieId = _arg1; } public function get encryptionKey():String{ return (this._encryptionKey); } public function set encryptionKey(_arg1:String):void{ this._encryptionKey = _arg1; } public function get movieVersion():String{ return (this._movieVersion); } public function set movieVersion(_arg1:String):void{ this._movieVersion = _arg1; } public function get debugMode():Boolean{ return (API.debugMode); } public function set debugMode(_arg1:Boolean):void{ API.debugMode = true; } public function get useMedalPopup():Boolean{ return (!((this._medalPopup == null))); } public function set useMedalPopup(_arg1:Boolean):void{ if (((_arg1) && (!(this._medalPopup)))){ this._medalPopup = new MedalPopup(); addChild(this._medalPopup); } else { if (((!(_arg1)) && (this._medalPopup))){ removeChild(this._medalPopup); this._medalPopup = null; }; }; } public function get useErrorPopup():Boolean{ return (this._useErrorPopup); } public function set useErrorPopup(_arg1:Boolean):void{ this._useErrorPopup = _arg1; API.addEventListener(APIEvent.API_CONNECTED, this.movieConnectedHandler); if (this._useErrorPopup){ API.addEventListener(APIEvent.NEW_VERSION_AVAILABLE, this.newVersionAvailableHandler); API.addEventListener(APIEvent.HOST_BLOCKED, this.hostBlockedHandler); } else { API.removeEventListener(APIEvent.NEW_VERSION_AVAILABLE, this.newVersionAvailableHandler); API.removeEventListener(APIEvent.HOST_BLOCKED, this.hostBlockedHandler); }; } public function get showConnectingPopup():Boolean{ return (this._showConnectingPopup); } public function set showConnectingPopup(_arg1:Boolean):void{ this._showConnectingPopup = _arg1; if (((!(_arg1)) && ((((currentLabel == "connecting")) || ((currentLabel == "connected")))))){ this.clear(); }; } public function clear():void{ gotoAndStop("idle"); } public function connect():void{ API.setVersion(this._movieVersion); API.connect(root.loaderInfo, this._movieId, this._encryptionKey); visible = true; if (this.showConnectingPopup){ gotoAndStop("connecting"); }; } private function renderHandler(_arg1:Event):void{ removeEventListener(Event.RENDER, this.renderHandler); this.clear(); this.connect(); } private function movieConnectedHandler(_arg1:APIEvent):void{ if (_arg1.success){ if (((((((API.isPublishedHost()) && (API.IsCompatible()))) && (!(API.hasUserSession())))) && (!(API.debugMode)))){ gotoAndStop("no_login"); this._popDelay.start(); visible = true; } else { if (this.showConnectingPopup){ gotoAndStop("connected"); }; }; } else { gotoAndStop("no_connect"); this._popDelay.start(); visible = true; }; } private function newVersionAvailableHandler(_arg1:APIEvent):void{ gotoAndStop("new_version"); visible = true; this.centerOnStage(); } private function hostBlockedHandler(_arg1:APIEvent):void{ gotoAndStop("bad_host"); visible = true; this.centerOnStage(); } private function closeButtonClickHandler(_arg1:Event):void{ this.clear(); } private function officialVersionClickHandler(_arg1:Event):void{ API.loadOfficialVersion(); } private function enterFrameHandler(_arg1:Event):void{ this.forceAlwaysOnTop(); } private function initButtons():void{ if (this.viewLatestButton){ this.viewLatestButton.addEventListener(MouseEvent.CLICK, this.officialVersionClickHandler); }; if (this.viewAuthorizedButton){ this.viewAuthorizedButton.addEventListener(MouseEvent.CLICK, this.officialVersionClickHandler); }; if (this.closeButton){ this.closeButton.addEventListener(MouseEvent.CLICK, this.closeButtonClickHandler); }; } private function forceAlwaysOnTop():void{ var myIndex:uint; var topIndex:uint; if (((parent) && (visible))){ try { myIndex = parent.getChildIndex(this); topIndex = (parent.numChildren - 1); if (myIndex != topIndex){ parent.setChildIndex(this, topIndex); }; } catch(e:Error) { }; }; } private function centerOnStage():void{ if (stage){ x = (stage.stageWidth / 2); y = (stage.stageHeight / 2); }; } private function errorTimerHandler(_arg1:TimerEvent):void{ if (this.errorDialog){ this.errorDialog.gotoAndPlay("closeme"); } else { this.clear(); }; } function frame1(){ stop(); } function frame7(){ this.initButtons(); } function frame8(){ this.initButtons(); } } }//package com.newgrounds.components
Section 17
//FlashAd (com.newgrounds.components.FlashAd) package com.newgrounds.components { import com.newgrounds.*; import flash.display.*; import flash.events.*; import flash.utils.*; import flash.net.*; import flash.system.*; public class FlashAd extends Sprite { public var background:MovieClip; private var _showBackground:Boolean; private var _adURLLoader:URLLoader; private var _adRect:Sprite; private var _mask:Shape; private var _ad:Loader; private static const DEBUG_AD_URL:String = "http://www.ngads.com/adtest.php"; private static const REMOVED_FROM_STAGE:String = "removedFromStage"; private static var _adResetTime:uint = 0; private static var _adURL:URLRequest; public function FlashAd(_arg1:Boolean=true){ if (((!((parent == null))) && ((getQualifiedClassName(parent) == "fl.livepreview::LivePreviewParent")))){ return; }; this._adRect = new Sprite(); this._adRect.graphics.beginFill(0); this._adRect.graphics.moveTo(0, 0); this._adRect.graphics.lineTo(300, 0); this._adRect.graphics.lineTo(300, 250); this._adRect.graphics.lineTo(0, 250); this._adRect.graphics.lineTo(0, 0); this._adRect.graphics.endFill(); this._mask = new Shape(); this._mask.graphics.beginFill(0); this._mask.graphics.moveTo(0, 0); this._mask.graphics.lineTo(300, 0); this._mask.graphics.lineTo(300, 250); this._mask.graphics.lineTo(0, 250); this._mask.graphics.lineTo(0, 0); this._mask.graphics.endFill(); addChild(this._adRect); this._adRect.addChild(this._mask); this._adRect.visible = false; x = Math.round(x); y = Math.round(y); scaleX = 1; scaleY = 1; if (this.background){ if (this.background.ngLinkButton){ this.background.ngLinkButton.addEventListener(MouseEvent.CLICK, this.linkClickHandler); }; if (this.background.loadingClip){ this.background.loadingClip.visible = false; }; }; if (API.isFlashVersion(9, 0, 28)){ addEventListener(REMOVED_FROM_STAGE, this.onRemovedFromStage); }; if (API.adsApproved){ this.loadAdFeed(API.adFeedURL); } else { API.addEventListener(APIEvent.ADS_APPROVED, this.onAdsApproved, false, 0, true); }; this.showBackground = _arg1; } public function get showBackground():Boolean{ return (this._showBackground); } public function set showBackground(_arg1:Boolean):void{ this._showBackground = _arg1; if (this.background){ this.background.visible = _arg1; this._adRect.mask = (_arg1) ? this.background.adMask : null; }; } public function removeAd():void{ removeEventListener(REMOVED_FROM_STAGE, this.onRemovedFromStage); if (((this.background) && (this.background.loadingClip))){ this.background.loadingClip.visible = false; }; if (this._adURLLoader){ try { this._adURLLoader.close(); } catch(e:Error) { }; }; if (this._adRect){ this._adRect.visible = false; }; if (this._ad){ trace("[NewgroundsAPI] :: Ad removed"); try { this._ad.close(); } catch(e:Error) { }; try { Object(this._ad).unloadAndStop(true); } catch(e:Error) { _ad.unload(); }; if (this._ad.parent){ this._ad.parent.removeChild(this._ad); }; }; this._ad = null; } private function onAdsApproved(_arg1:APIEvent):void{ API.removeEventListener(APIEvent.ADS_APPROVED, this.onAdsApproved, false); if (_arg1.success){ this.loadAdFeed(API.adFeedURL); } else { trace("[NewgroundsAPI] :: No ad feed URL supplied to Newgrounds API ad!"); }; } private function loadAdFeed(_arg1:String):void{ var adFeedURL = _arg1; this._adURLLoader = new URLLoader(); this._adURLLoader.addEventListener(Event.COMPLETE, this.onAdFeedLoaded); this._adURLLoader.addEventListener(IOErrorEvent.IO_ERROR, this.onAdError); this._adURLLoader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, this.onAdError); if (!adFeedURL){ trace("[Newgrounds API] :: Invalid feed URL!"); return; }; if (this.hasAdElapsed){ if (adFeedURL.indexOf("?") > -1){ _adURL = new URLRequest(((adFeedURL + "&random=") + Math.random())); } else { _adURL = new URLRequest(((adFeedURL + "?random=") + Math.random())); }; }; try { this._adURLLoader.load(_adURL); } catch(e:Error) { onAdError(null); }; if (((this.background) && (this.background.loadingClip))){ this.background.loadingClip.visible = true; }; } private function loadAd(_arg1:String):void{ if (this._ad){ this.removeAd(); }; this._ad = new Loader(); this._ad.contentLoaderInfo.addEventListener(Event.COMPLETE, this.onAdLoaded); this._ad.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, this.onAdError); this._ad.load(new URLRequest(_arg1), new LoaderContext(false, new ApplicationDomain(null))); if (((this.background) && (this.background.loadingClip))){ this.background.loadingClip.visible = true; }; } private function onAdFeedLoaded(_arg1:Event):void{ var _local2:URLLoader = URLLoader(_arg1.target); if (((_local2.data) && (!((_local2.data == ""))))){ this.loadAd((_local2.data as String)); } else { dispatchEvent(new APIEvent(APIEvent.AD_ATTACHED, false, new APIError("FLASH_ADS_NOT_APPROVED", "Unable to render ad"))); if (((this.background) && (this.background.loadingClip))){ this.background.loadingClip.visible = false; }; }; } private function onAdFeedError(_arg1:Event):void{ trace("[NewgroundsAPI] :: Unable to load ad feed!"); if (((this.background) && (this.background.loadingClip))){ this.background.loadingClip.visible = false; }; } private function onAdError(_arg1:Event):void{ dispatchEvent(new APIEvent(APIEvent.AD_ATTACHED, false, new APIError("FLASH_ADS_NOT_APPROVED", "Unable to render ad"))); this.removeAd(); } private function onAdLoaded(_arg1:Event):void{ this._adRect.addChild(this._ad); this._ad.mask = this._mask; this._adRect.visible = true; if (this.background){ if (this._showBackground){ this._adRect.mask = this.background.adMask; }; if (this.background.loadingClip){ this.background.loadingClip.visible = false; }; }; trace("[NewgroundsAPI] :: Ad loaded!"); dispatchEvent(new APIEvent(APIEvent.AD_ATTACHED, true)); } private function onRemovedFromStage(_arg1:Event):void{ this.removeAd(); } private function get hasAdElapsed():Boolean{ if (getTimer() >= _adResetTime){ _adResetTime = (getTimer() + ((1000 * 60) * 5)); return (true); }; return (false); } private function linkClickHandler(_arg1:MouseEvent):void{ API.loadNewgrounds(); } } }//package com.newgrounds.components
Section 18
//MedalPopup (com.newgrounds.components.MedalPopup) package com.newgrounds.components { import com.newgrounds.*; import flash.display.*; import flash.events.*; import flash.utils.*; import flash.text.*; public class MedalPopup extends MovieClip { public var medalNameText:TextField; public var medalValueText:TextField; public var medalContainer:Sprite; private var _initialized:Boolean; private var _medal:Medal; private var _medalIcon:Bitmap; private var _medalQueue:Array; private var _popDelay:Timer; public function MedalPopup(){ this._medalQueue = []; this._popDelay = new Timer(3000, 1); super(); addFrameScript(0, this.frame1, 9, this.frame10, 18, this.frame19); if (((!((parent == null))) && ((getQualifiedClassName(parent) == "fl.livepreview::LivePreviewParent")))){ return; }; visible = false; addEventListener(Event.ENTER_FRAME, this.enterFrameHandler); stop(); API.addEventListener(APIEvent.MEDAL_UNLOCKED, this.onMedalUnlocked, false, 0, true); this._popDelay.addEventListener(TimerEvent.TIMER, this.timerHandler); } public function get popupTime():Number{ return ((this._popDelay.delay / 1000)); } public function set popupTime(_arg1:Number):void{ if (isNaN(_arg1)){ _arg1 = 3; }; this._popDelay.delay = (_arg1 * 1000); } private function enterFrameHandler(_arg1:Event):void{ var myIndex:uint; var topIndex:uint; var event = _arg1; if (((this._medalQueue.length) && (!(visible)))){ this._medal = this._medalQueue.pop(); this._popDelay.start(); gotoAndPlay("medal_show"); visible = true; }; if (((visible) && (parent))){ try { myIndex = parent.getChildIndex(this); topIndex = (parent.numChildren - 1); if (myIndex != topIndex){ parent.setChildIndex(this, topIndex); }; } catch(error:Error) { }; }; } private function onMedalUnlocked(_arg1:APIEvent):void{ if (((((_arg1.success) && (_arg1.data))) && ((_arg1.data is Medal)))){ this._medalQueue.push(Medal(_arg1.data)); }; } private function showMedalInfo():void{ if (!this._medal){ return; }; if (this.medalContainer){ this._medalIcon = this._medal.createIconBitmap(); this.medalContainer.addChild(this._medalIcon); }; if (this.medalNameText){ this.medalNameText.text = this._medal.name; }; if (this.medalValueText){ this.medalValueText.text = (this._medal.value.toString() + "pts"); }; this._popDelay.start(); stop(); } private function timerHandler(_arg1:TimerEvent):void{ if (((this._medalIcon) && (this._medalIcon.parent))){ this._medalIcon.parent.removeChild(this._medalIcon); this._medalIcon = null; }; gotoAndPlay("medal_hide"); this._popDelay.stop(); } function frame1(){ stop(); } function frame10(){ this.showMedalInfo(); stop(); } function frame19(){ stop(); visible = false; } } }//package com.newgrounds.components
Section 19
//API (com.newgrounds.API) package com.newgrounds { import flash.display.*; import flash.events.*; import com.newgrounds.components.*; import flash.utils.*; import com.adobe.serialization.json.*; import flash.net.*; import com.adobe.images.*; import com.adobe.crypto.*; import flash.system.*; public class API { public static const VERSION:String = "2.9"; private static const GATEWAY_URL:String = "http://www.ngads.com/gateway_v2.php"; private static const AD_TERMS_URL:String = "http://www.newgrounds.com/wiki/flashads/terms/"; private static const COMMANDS_WIKI_URL:String = "http://www.newgrounds.com/wiki/flashapi/commands/"; private static var do_echo:Boolean = false; private static var _debug:Boolean = true; private static var _connected:Boolean = false; private static var _isMetadataLoaded:Boolean = false; private static var _preloadComplete:Boolean = false; private static var _adsApproved:Boolean = false; private static var _saveGroupId:uint; private static var _saveFileId:uint; private static var _trackerId:uint; private static var _movieId:String; private static var _encryptionKey:String; private static var _url:String; private static var _host:String; private static var connected:Boolean; private static var version:String; private static var ad_url:String; private static var publisher_id:uint; private static var session_id:String; private static var user_email:String; private static var user_name:String; private static var user_id:uint; private static var userpage_format:String; private static var _medals:Array; private static var timeoutTimer:Timer = new Timer(8000, 1); private static var _userpageFormat:String; private static var _scoreboards:Array = new Array(); private static var _bridge:Bridge; private static var _saveFile:SaveFile; private static var _imageFilePath:String; private static var _saveFilePath:String; private static var _saveGroups:Array = []; private static var root:DisplayObject; private static var _eventDispatcher:EventDispatcher = new EventDispatcher(); private static var score_page_counts:Object = new Object(); private static var compression_radix:String = "/g8236klvBQ#&|;Zb*7CEA59%s`Oue1wziFp$rDVY@TKxUPWytSaGHJ>dmoMR^<0~4qNLhc(I+fjn)X"; private static var compressor:BaseN = new BaseN(compression_radix); public static var errors:Dictionary = APIError.init_codes(); private static var sharedObjects:Dictionary = new Dictionary(); private static var _preloadAssets:Array = []; public static var periods:Object = getPeriodAliases(); private static var period_aliases:Object = {t:{name:"Today", alias:"TODAY"}, p:{name:"Yesterday", alias:"YESTERDAY"}, w:{name:"This Week", alias:"THIS_WEEK"}, m:{name:"This Month", alias:"THIS_MONTH"}, y:{name:"This Year", alias:"THIS_YEAR"}, a:{name:"All-Time", alias:"ALL_TIME"}}; private static var secureCommand:String; public static function get adFeedURL():String{ return (ad_url); } public static function get preloadComplete():Boolean{ return (_preloadComplete); } private static function assertConnected():Boolean{ if (!_connected){ return (false); }; return (true); } public static function setVersion(_arg1:String):void{ if (((_arg1) && (!((_arg1 == ""))))){ version = _arg1; }; } public static function setUserEmail(_arg1:String):void{ user_email = _arg1; } public static function get debugMode():Boolean{ return (_debug); } public static function set debugMode(_arg1:Boolean):void{ _debug = _arg1; } public static function getTrackerID():uint{ return (_trackerId); } public static function getUserID():uint{ return (user_id); } public static function getUserName():String{ return (user_name); } public static function isConnected():Boolean{ return (_connected); } public static function getOfficialURL():String{ var _local1:String = ((((((GATEWAY_URL + "?tracker_id=") + _movieId) + "&command_id=") + getCommandID("loadOfficalVersion")) + "&seed=") + Math.random()); if (debugMode){ _local1 = (_local1 + "&debug=1"); }; return (_local1); } public static function get adsApproved():Boolean{ return (_adsApproved); } public static function hasUserSession():Boolean{ return (((((!((session_id == null))) && (!((session_id == ""))))) && (!((publisher_id == 0))))); } public static function isNewgrounds():Boolean{ return ((((publisher_id == 1)) || ((getHost().toLowerCase().indexOf("ungrounded.net") > -1)))); } public static function IsCompatible():Boolean{ return (!((publisher_id == 0))); } public static function hasUserEmail():Boolean{ return (((!((user_email == null))) && (!((user_email == ""))))); } public static function connectionTimeOut(_arg1:Event=null):void{ dispatchEvent(new APIEvent(APIEvent.API_CONNECTED, false, new APIError("CONNECTION_FAILED", "Connection to NewgroundsAPI gateway timed out."))); } public static function connect(_arg1:LoaderInfo, _arg2:String, _arg3:String=null):void{ var loaderInfo = _arg1; var m_id = _arg2; var encrypt_key = _arg3; if (!loaderInfo){ fatalError("Null loaderInfo paremeter passed in to connectMovie!", ""); return; }; try { if (loaderInfo.loader){ loaderInfo = loaderInfo.loader.loaderInfo; }; } catch(error:Error) { }; _url = loaderInfo.url; _host = _url; if ((((_host.indexOf("http://") > -1)) || ((_host.indexOf("https://") > -1)))){ _host = _host.split("/")[2].toLowerCase(); } else { _host = "localhost"; }; var flashVars:Object = loaderInfo.parameters; if (isPublishedHost()){ debugMode = false; }; if (((!(debugMode)) && (flashVars))){ if (flashVars.NewgroundsAPI_UserName){ user_name = flashVars.NewgroundsAPI_UserName; }; if (flashVars.NewgroundsAPI_UserID){ user_id = flashVars.NewgroundsAPI_UserID; }; if (flashVars.NewgroundsAPI_PublisherID){ publisher_id = flashVars.NewgroundsAPI_PublisherID; } else { publisher_id = 1; }; if (flashVars.NewgroundsAPI_UserpageFormat){ _userpageFormat = flashVars.NewgroundsAPI_UserpageFormat; }; if (flashVars.NewgroundsAPI_SessionID){ session_id = flashVars.NewgroundsAPI_SessionID; }; if (flashVars.NewgroundsAPI_SaveGroupID){ _saveGroupId = flashVars.NewgroundsAPI_SaveGroupID; }; if (flashVars.NewgroundsAPI_SaveFileID){ _saveFileId = flashVars.NewgroundsAPI_SaveFileID; }; if (flashVars.NewgroundsAPI_SandboxID){ _bridge = new Bridge(flashVars.NewgroundsAPI_SandboxID); }; } else { publisher_id = 1; session_id = "D3bu64p1U53R"; user_id = 10; user_name = "API-Debugger"; }; if (connected){ fatalError("NewgroundsAPI.connect() - connection already in progress", "connect"); return; }; timeoutTimer.start(); if (!m_id){ fatalError("NewgroundsAPI.connectMovie() - missing required movieId parameter", "connectMovie"); }; _movieId = String(m_id); _trackerId = uint(_movieId.substring(0, _movieId.indexOf(":"))); _encryptionKey = encrypt_key; connected = true; sendCommand("connectMovie", {host:getHost(), movie_version:version}); } private static function getHost():String{ return (_host); } public static function isPublishedHost():Boolean{ return (((!((getHost() == "localhost"))) && ((getHost().indexOf("file://") == -1)))); } public static function loadUserPage(_arg1:uint=0, _arg2:String=null):Boolean{ var _local3:String; if ((((_arg1 == 0)) && ((_arg2 == null)))){ if (hasUserSession()){ _arg1 = user_id; _arg2 = user_name; } else { return (false); }; }; if (publisher_id == 1){ _local3 = (("http://" + _arg2.toLowerCase()) + ".newgrounds.com"); navigateToURL(new URLRequest(_local3), "_blank"); return (true); }; if (userpage_format){ _local3 = userpage_format; _local3 = _local3.split(":user_id:").join(_arg1.toString()); _local3 = _local3.split(":user_name:").join(escape(_arg2)); navigateToURL(new URLRequest(_local3), "_blank"); return (true); }; return (false); } public static function loadNewgrounds():void{ sendCommand("loadNewgrounds", {host:getHost()}, true); } public static function loadOfficialVersion():void{ navigateToURL(new URLRequest(getOfficialURL())); } public static function loadMySite():void{ sendCommand("loadMySite", {host:getHost()}, true); } public static function loadCustomLink(_arg1:String):void{ sendCommand("loadCustomLink", {host:getHost(), link:_arg1}, true); } public static function logCustomEvent(_arg1:String):void{ sendCommand("logCustomEvent", {host:getHost(), event:_arg1}); } public static function getScoreBoardByName(_arg1:String):ScoreBoard{ var _local2:ScoreBoard; for each (_local2 in _scoreboards) { if (_local2.name == _arg1){ return (_local2); }; }; return (null); } public static function getScoreBoardById(_arg1:uint):ScoreBoard{ var _local2:ScoreBoard; for each (_local2 in _scoreboards) { if (_local2.id == _arg1){ return (_local2); }; }; return (null); } public static function postScore(_arg1:String, _arg2:uint, _arg3:String=""):void{ if (((!(_arg1)) || ((_arg1 == "")))){ sendError({command_id:getCommandID("postScore")}, new APIError("MISSING_PARAM", "missing required parameter(s)")); return; }; if (_arg3 == null){ _arg3 = ""; }; sendSecureCommand("postScore", {user_name:user_name, board:_arg1, value:_arg2, publisher_id:publisher_id, tag:_arg3}); } public static function loadScores(_arg1:ScoreBoard, _arg2:String=null):void{ var _local3 = "loadScores"; if (!_arg1.id){ sendError({command_id:getCommandID(_local3)}, new APIError("MISSING_PARAM", "missing required ScoreBoard instance")); return; }; var _local4:Object = {}; _local4.publisher_id = publisher_id; _local4.period = _arg1.period; _local4.board = _arg1.id; _local4.num_results = _arg1.num_results; _local4.page = _arg1.page; if (((!(_arg2)) || ((_arg2 == "")))){ _local4.tag = _arg1.tag; } else { _local4.tag = _arg2; }; sendCommand(_local3, _local4); } public static function loadScoresInRange(_arg1:String, _arg2:String="All-Time", _arg3:uint=1, _arg4:uint=10):void{ if (((!(_arg1)) || ((_arg1 == "")))){ sendError({command_id:getCommandID("postScore")}, new APIError("MISSING_PARAM", "missing required parameter(s)")); return; }; var _local5:ScoreBoard = getScoreBoardByName(_arg1); if (_local5){ _local5.loadScoresInRange(_arg2, _arg3, _arg4); } else { sendWarning((("loadScoresInRange: Scoreboard " + _arg1) + " could not be found.")); }; } private static function populateMedals(_arg1:Array):void{ var _local2:uint; var _local3:Object; if (_medals === null){ _medals = new Array(); _local2 = 0; while (_local2 < _arg1.length) { _local3 = _arg1[_local2]; _medals.push(Medal.createFromObject(_local3)); _local2++; }; }; sendMessage("Medals loaded!"); } private static function populateSaveGroups(_arg1:Array):void{ var _local3:SaveGroup; _saveGroups = []; var _local2:uint; while (_local2 < _arg1.length) { _local3 = SaveGroup.createFromObject(_arg1[_local2]); _saveGroups.push(_local3); _local2++; }; } private static function populateScoreBoards(_arg1:Array):void{ _scoreboards = []; var _local2:uint; while (_local2 < _arg1.length) { _scoreboards.push(new ScoreBoard(_arg1[_local2].id, _arg1[_local2].name, "")); _local2++; }; } public static function get medals():Array{ return ((_medals) ? _medals.concat() : []); } public static function getMedalById(_arg1:uint):Medal{ var _local2:Medal; for each (_local2 in _medals) { if (_local2.id == _arg1){ return (_local2); }; }; return (null); } public static function getMedalByName(_arg1:String):Medal{ var _local2:Medal; for each (_local2 in _medals) { if (_local2.name == _arg1){ return (_local2); }; }; return (null); } public static function unlockMedal(_arg1:String):void{ var _local3:Object; var _local4:Object; if (((!(_arg1)) || ((_arg1 == "")))){ sendError({command_id:getCommandID("unlockMedal")}, new APIError("MISSING_PARAM", "missing required medal name")); return; }; var _local2:Medal = getMedalByName(_arg1); if (!_local2){ sendMessage(("No medal with name: " + _arg1)); return; }; if (((hasUserSession()) || (debugMode))){ sendMessage((("Attempting to unlock '" + _local2.name) + "'")); if (_local2.unlocked){ sendWarning((("Medal '" + _local2.name) + "' is already unlocked!")); return; }; _local3 = new Object(); _local3.medal_id = _local2.id; sendSecureCommand("unlockMedal", _local3); } else { sendMessage(("Locally unlocking " + _local2.name)); if (_local2.unlocked){ sendWarning((("Medal '" + _local2.name) + "' is already unlocked!")); return; }; _local2.unlocked = true; _local4 = loadLocal("medals_unlocked"); if (!_local4){ _local4 = new Object(); }; _local4[_local2.id.toString()] = true; saveLocal("medals_unlocked", _local4); callListener(APIEvent.MEDAL_UNLOCKED, true, _local2); }; } public static function loadMedals():void{ if (_medals){ dispatchEvent(new APIEvent(APIEvent.MEDALS_LOADED, true, medals)); return; }; var _local1:Object = new Object(); if (hasUserSession()){ _local1.publisher_id = publisher_id; _local1.user_id = user_id; }; sendCommand("getMedals", _local1); } public static function saveLocal(_arg1:String, _arg2:Object, _arg3:uint=0):void{ var sharedObj:SharedObject; var save_id = _arg1; var save_data = _arg2; var size_allocation = _arg3; try { if (!sharedObjects[save_id]){ sharedObjects[save_id] = SharedObject.getLocal(((("ng_ap_secure_" + _trackerId) + "_") + save_id)); }; sharedObj = sharedObjects[save_id]; sharedObj.data[save_id] = encodeData(save_data); sharedObj.flush(); } catch(e:Error) { sendWarning(("saveLocal ERROR: " + e)); }; } public static function loadLocal(_arg1:String):Object{ var sharedObj:SharedObject; var save_id = _arg1; try { if (!sharedObjects[save_id]){ sharedObjects[save_id] = SharedObject.getLocal(((("ng_ap_secure_" + _trackerId) + "_") + save_id)); }; sharedObj = sharedObjects[save_id]; if (((((sharedObj) && (sharedObj.data))) && (sharedObj.data[save_id]))){ return (decodeData(sharedObj.data[save_id])); } else { return (null); }; } catch(e:Error) { sendWarning(("loadLocal ERROR: " + e)); }; return (null); } public static function encodeData(_arg1:Object):String{ return (compressHex(RC4.encrypt(JSON.encode(_arg1), _encryptionKey))); } public static function decodeData(_arg1:String){ return (JSON.decode(RC4.decrypt(uncompressHex(_arg1), _encryptionKey))); } private static function compressHex(_arg1:String):String{ var _local2:uint = (_arg1.length % 6); var _local3 = ""; var _local4:uint; while (_local4 < _arg1.length) { _local3 = (_local3 + compressor.encode(uint(("0x" + _arg1.substr(_local4, 6))), 4)); _local4 = (_local4 + 6); }; return ((_local2.toString() + _local3)); } private static function uncompressHex(_arg1:String):String{ var _local4:uint; var _local6:String; var _local7:uint; var _local8:String; var _local2:uint = uint(_arg1.charAt(0)); var _local3 = ""; var _local5:uint = 1; while (_local5 < _arg1.length) { _local6 = _arg1.substr(_local5, 4); _local7 = uint(compressor.decode(_local6)); _local8 = _local7.toString(16); if ((_local5 + 4) < _arg1.length){ _local4 = 6; } else { _local4 = _local2; }; while (_local8.length < _local4) { _local8 = ("0" + _local8); }; _local3 = (_local3 + _local8); _local5 = (_local5 + 4); }; return (_local3); } public static function getSaveGroupById(_arg1:uint):SaveGroup{ if (((!(_saveGroups)) || ((_saveGroups.length < 1)))){ sendWarning("No save groups found"); return (null); }; var _local2:uint; while (_local2 < _saveGroups.length) { if (_saveGroups[_local2].id == _arg1){ return (_saveGroups[_local2]); }; _local2++; }; return (null); } public static function getSaveGroupByName(_arg1:String):SaveGroup{ if (((!(_saveGroups)) || ((_saveGroups.length < 1)))){ sendWarning("No save groups found"); return (null); }; var _local2:uint; while (_local2 < _saveGroups.length) { if (_saveGroups[_local2].name == _arg1){ return (_saveGroups[_local2]); }; _local2++; }; return (null); } public static function createSaveQuery(_arg1:String):SaveGroupQuery{ var _local2:SaveGroup = getSaveGroupByName(_arg1); if (_local2){ return (_local2.createQuery()); }; return (null); } public static function executeSaveQuery(_arg1:SaveGroupQuery):void{ sendCommand("lookupSaveFiles", {publisher_id:publisher_id, group_id:_arg1.groupId, query:JSON.encode(_arg1.toObject())}, false, null, _arg1); } public static function checkFilePrivledges(_arg1:SaveFile):void{ sendCommand("checkFilePrivs", {group:_arg1.groupId, filename:_arg1.name, user_id:(user_id) ? user_id : 0, publisher_id:publisher_id}); } public static function newSaveFile(_arg1:String):SaveFile{ var _local2:SaveGroup = getSaveGroupByName(_arg1); if (_local2){ return (new SaveFile(_local2)); }; sendError({command_id:"newSaveFile"}, new APIError("INVALID_SAVE_GROUP", (("'" + _local2) + "' is not a valid save group."))); return (null); } public static function saveFile(_arg1:SaveFile, _arg2:Boolean=false, _arg3:Boolean=false):void{ var _local4:Object = _arg1.toObject(); _local4.user_name = user_name; if (_arg1.id){ _local4.save_id = _arg1.id; }; _local4.overwrite = (_arg3) ? 1 : 0; if (_arg2){ _local4.draft = 1; }; var _local5:ByteArray = new ByteArray(); if ((_arg1.contents is ByteArray)){ _local5.writeByte(0); _local5.writeBytes(_arg1.contents); } else { _local5.writeByte(1); _local5.writeObject(_arg1.contents); }; _local5.compress(); var _local6:Object = new Object(); _local6.file = _local5; if (_arg1.thumbnail){ _local6.thumbnail = PNGEncoder.encode(_arg1.thumbnail); }; sendSecureCommand("saveFile", _local4, null, _local6, _arg1); } public static function rateSaveFile(_arg1:SaveFile, _arg2:SaveRating, _arg3:Number):void{ sendSecureCommand("rateSaveFile", {group:_arg1.groupId, save_id:_arg1.id, rating_id:_arg2.id, vote:_arg3, user_id:user_id}, null, null, _arg1); } public static function loadSaveFile(_arg1:Number, _arg2:Boolean=true){ var _local3:Object = {publisher_id:publisher_id, save_id:_arg1, get_contents:_arg2}; sendCommand("loadSaveFile", _local3); } private static function doEvent(_arg1:Object):void{ var _local2:String; var _local3:Object; var _local4:String; var _local5:Boolean; var _local6:ScoreBoard; var _local7:Array; var _local8:*; var _local9:String; var _local10:Medal; var _local11:SaveGroup; var _local12:Object; var _local13:Object; var _local14:Object; var _local15:SaveFile; var _local16:uint; var _local17:Object; var _local18:uint; switch (getCommandName(_arg1.command_id)){ case "connectMovie": timeoutTimer.stop(); if (_arg1.success){ sendMessage("You have successfully connected to the Newgrounds API Gateway"); sendMessage((("Movie identified as \"" + _arg1.movie_name) + "\"")); callListener(APIEvent.API_CONNECTED, _arg1.success, {title:_arg1.movie_name}); } else { callListener(APIEvent.API_CONNECTED, _arg1.success, {}); return; }; _local5 = false; if (_arg1.ad_status === -1){ _local2 = "This movie was not approved to run Flash Ads."; sendWarning(_local2); sendWarning((("visit " + AD_TERMS_URL) + " to view our approval guidelines")); if (!_arg1.ad_url){ callListener(APIEvent.ADS_APPROVED, false, new APIError("FLASH_ADS_NOT_APPROVED", _local2)); } else { _local5 = true; }; } else { if (_arg1.ad_status === 0){ _local2 = "Flash Ads are currently awaiting approval."; sendNotice(_local2); if (!_arg1.ad_url){ callListener(APIEvent.ADS_APPROVED, false, new APIError("FLASH_ADS_NOT_APPROVED", _local2)); } else { _local5 = true; }; }; }; if (_arg1.ad_url){ ad_url = unescape(_arg1.ad_url); if (!_local5){ sendMessage("This movie has been approved to run Flash Ads!"); }; _adsApproved = true; callListener(APIEvent.ADS_APPROVED, true); }; if (_arg1.deny_host){ _local2 = (getHost() + " does not have permission to run this movie!"); sendWarning(_local2); sendWarning(("\tUpdate your API configuration to unblock " + getHost())); callListener(APIEvent.HOST_BLOCKED, true, {real_url:unescape(_arg1.movie_url), url:getOfficialURL()}); }; if (_arg1.movie_version){ sendWarning("According to your API Configuration, this version is out of date."); if (version){ sendWarning(("\tThe this movie is version " + version)); }; sendWarning(("\tThe most current version is " + _arg1.movie_version)); callListener(APIEvent.NEW_VERSION_AVAILABLE, true, {version:_arg1.movie_version, real_url:unescape(_arg1.movie_url), url:getOfficialURL()}); }; if (_arg1.request_portal_url){ sendCommand("setPortalID", {portal_url:_url}); }; sendCommand("preloadSettings", {publisher_id:publisher_id, user_id:user_id}); break; case "preloadSettings": if (_arg1.medals){ populateMedals(_arg1.medals); if (((!(hasUserSession())) && (!(debugMode)))){ echo("Checking for SharedObject Medals..."); _local8 = loadLocal("medals_unlocked"); if (_local8){ for (_local9 in _local8) { if (_local8[_local9]){ _local10 = getMedalById(uint(_local9)); echo(("Now unlocking " + _local10.name)); _local10.unlocked = true; }; }; }; }; }; if (_arg1.save_groups){ populateSaveGroups(_arg1.save_groups); }; if (_arg1.save_file_path){ _saveFilePath = (_arg1.save_file_path + "/"); }; if (_arg1.image_file_path){ _imageFilePath = (_arg1.image_file_path + "/"); }; if (_arg1.score_boards){ populateScoreBoards(_arg1.score_boards); }; sendMessage("Metadata loaded!"); callListener(APIEvent.METADATA_LOADED, _arg1.success); if (((_saveFileId) && (_saveGroupId))){ _local11 = getSaveGroupById(_saveGroupId); if (_local11){ callListener(APIEvent.FILE_REQUESTED, true, {save_id:_saveFileId, group:_local11}); }; }; _preloadComplete = true; break; case "logCustomEvent": if (_arg1.success){ sendMessage((("Event '" + _arg1.event) + "' was logged.")); }; callListener(APIEvent.EVENT_LOGGED, _arg1.success, {event:_arg1.event}); break; case "postScore": if (_arg1.success){ _local4 = "User"; if (user_email){ _local4 = user_email; } else { if (user_name){ _local4 = user_name; }; }; _local6 = getScoreBoardById(_arg1.board); if (_local6){ sendMessage((((((_local4 + " posted ") + _arg1.value) + " to '") + _local6.name) + "'")); }; if (_arg1.best_scores){ _local12 = {today:_arg1.best_scores.D, yesterday:_arg1.best_scores.P, week:_arg1.best_scores.W, year:_arg1.best_scores.Y, all_time:_arg1.best_scores.A}; } else { _local12 = {}; }; if (_arg1.best_ranks){ _local13 = {today:_arg1.best_ranks.D, yesterday:_arg1.best_ranks.P, week:_arg1.best_ranks.W, year:_arg1.best_ranks.Y, all_time:_arg1.best_ranks.A}; } else { _local13 = {}; }; if (_arg1.num_scores){ _local14 = {today:_arg1.num_scores.D, yesterday:_arg1.num_scores.P, week:_arg1.num_scores.W, year:_arg1.num_scores.Y, all_time:_arg1.num_scores.A}; } else { _local14 = {}; }; _local3 = {score:_arg1.score, value:_arg1.value, username:_local4, best_scores:_local12, best_ranks:_local13, num_scores:_local14}; }; callListener(APIEvent.SCORE_POSTED, _arg1.success, _local3); break; case "loadScores": _local3 = new Object(); _local6 = getScoreBoardById(_arg1.board); if (_local6){ _local6.setScores(_arg1.scores, _arg1.period, _arg1.page, _arg1.num_results, _arg1.num_scores); }; callListener(APIEvent.SCORES_LOADED, _arg1.success, _local6); break; case "unlockMedal": if (_medals){ _local10 = getMedalByName(_arg1.medal_name); if (_local10.unlocked){ return; }; _local10.unlocked = true; callListener(APIEvent.MEDAL_UNLOCKED, _arg1.success, _local10); }; break; case "getMedals": if (_arg1.success){ populateMedals(_arg1.medals); }; callListener(APIEvent.MEDALS_LOADED, _arg1.success, _local3); break; case "loadSaveFile": if (_arg1.success){ _local11 = getSaveGroupById(_arg1.group_id); _local15 = new SaveFile(_local11); _local15.id = _arg1.file.save_id; _local15.name = _arg1.file.filename; _local15.fileUrl = (_saveFilePath + _arg1.file.file); _local15.thumbnailUrl = (_imageFilePath + _arg1.file.thumb); _local15.authorName = _arg1.file.user_name; _local15.authorId = _arg1.file.user_id; _local15.setStatus(_arg1.file.status); _local15.description = _arg1.file.description; _local15.setFileSize(_arg1.file.file_size); if (((_arg1.file.keys) && (_arg1.file.keys.length))){ _local16 = 0; while (_local16 < _arg1.file.keys.length) { _local15.setKey(_arg1.file.keys[_local16].id, _arg1.file.keys[_local16].value); _local16++; }; }; if (((_arg1.file.ratings) && (_arg1.file.ratings.length))){ _local16 = 0; while (_local16 < _arg1.file.ratings.length) { _local15.setRating(_arg1.file.ratings[_local16].id, _arg1.file.ratings[_local16].votes, _arg1.file.ratings[_local16].score); _local16++; }; }; if (_arg1.get_contents){ _local15.loadContents(); }; }; callListener(APIEvent.FILE_INITIALIZED, _arg1.success, _local15); break; case "lookupSaveFiles": _local7 = []; if (((_arg1.success) && (_arg1.files))){ _local16 = 0; while (_local16 < _arg1.files.length) { _local17 = _arg1.files[_local16]; _local15 = new SaveFile(getSaveGroupById(_arg1.group_id)); _local15.name = _local17.filename; _local15.id = _local17.save_id; _local15.description = _local17.description; _local15.thumbnailUrl = (_imageFilePath + _local17.thumb); _local15.fileUrl = (_saveFilePath + _local17.file); _local15.authorName = _local17.user_name; _local15.authorId = _local17.user_id; _local15.setStatus(_local17.status); _local15.setFileSize(_local17.file_size); if (((_local17.keys) && (_local17.keys.length))){ _local18 = 0; while (_local18 < _local17.keys.length) { _local15.setKey(_local17.keys[_local18].id, _local17.keys[_local18].value); _local18++; }; }; if (((_local17.ratings) && (_local17.ratings.length))){ _local18 = 0; while (_local18 < _local17.ratings.length) { _local15.setRating(_local17.ratings[_local18].id, _local17.ratings[_local18].votes, _local17.ratings[_local18].score); _local18++; }; }; _local7.push(_local15); _local16++; }; }; _arg1.owner.dispatchEvent(new APIEvent(APIEvent.QUERY_COMPLETE, _arg1.success, _local7)); break; case "rateSaveFile": _local15 = _arg1.owner; _arg1.success = ((_arg1.success) && (!(_arg1.already_voted))); if (_arg1.success){ _local15.setRating(_arg1.rating_id, _arg1.votes, _arg1.score); }; _arg1.file = _local15; _local15.dispatchEvent(new APIEvent(APIEvent.VOTE_COMPLETE, _arg1.success, _arg1)); break; case "saveFile": _local3 = {}; if (_arg1.success){ _local3 = {save_id:_arg1.save_id, filename:_arg1.filename, file_url:_arg1.file_url, thumbnail:_arg1.thumbnail, icon:_arg1.icon}; SaveFile(_arg1.owner).fileSaved(_local3); }; _arg1.owner.dispatchEvent(new APIEvent(APIEvent.FILE_SAVED, _arg1.success, _local3)); break; case "checkFilePrivs": _local3 = {filename:_arg1.filename, folder:_arg1.folder, can_read:_arg1.can_read, can_write:_arg1.can_write}; callListener(APIEvent.FILE_PRIVS_LOADED, _arg1.success, _local3); break; }; } public static function addEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false, _arg4:uint=0, _arg5:Boolean=false):void{ _eventDispatcher.addEventListener(_arg1, _arg2, _arg3, _arg4, _arg5); } public static function hasEventListener(_arg1:String):Boolean{ return (_eventDispatcher.hasEventListener(_arg1)); } public static function removeEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false):void{ _eventDispatcher.removeEventListener(_arg1, _arg2, _arg3); } private static function dispatchEvent(_arg1:Event):void{ _eventDispatcher.dispatchEvent(_arg1); echo(("Fired Event: " + _arg1.type)); } static function callListener(_arg1:String, _arg2:Boolean=true, _arg3=undefined):void{ dispatchEvent(new APIEvent(_arg1, _arg2, _arg3)); if (_bridge){ _bridge.sendEvent(_arg1, {success:_arg2, data:_arg3}); }; } private static function getCommandName(_arg1:String):String{ return (_arg1); } private static function getCommandID(_arg1:String):String{ return (_arg1); } private static function getPeriodAliases():Object{ var _local2:String; var _local1:Object = new Object(); for (_local2 in period_aliases) { _local1[period_aliases[_local2].alias] = _local2; }; return (_local1); } public static function getPeriodName(_arg1:String):String{ var _local2:String; for (_local2 in period_aliases) { if (_local2 == _arg1){ return (period_aliases[_local2].name); }; }; return (null); } public static function getPeriodAlias(_arg1:String):String{ var _local2:String; for (_local2 in period_aliases) { if (_local2 == _arg1){ return (period_aliases[_local2].alias); }; }; return (null); } private static function sendError(_arg1:Object, _arg2:APIError):void{ var _local3:String = ((((("[NewgroundsAPI ERROR] :: " + getCommandName(_arg1.command_id)) + "() - ") + _arg2.name) + ":\n\t\t\t\t") + _arg2.message); trace(_local3); if (_bridge){ _bridge.sendEvent("trace", {data:_local3}); }; } private static function sendWarning(_arg1:String, _arg2:String=null):void{ if (_arg2){ _arg1 = (_arg1 + ((("\n[NewgroundsAPI WARNING] :: \tSee " + COMMANDS_WIKI_URL) + _arg2.toLowerCase()) + " for additional information.")); }; trace(_arg1); if (_bridge){ _bridge.sendEvent("trace", {data:_arg1}); }; } private static function sendNotice(_arg1:String, _arg2:String=null):void{ var _local3:String; if (_arg2){ _arg1 = (_arg1 + ((("\n[NewgroundsAPI NOTICE] :: \tSee " + COMMANDS_WIKI_URL) + _arg2.toLowerCase()) + " for additional information.")); }; trace(_arg1); if (_bridge){ _bridge.sendEvent("trace", {data:_arg1}); }; } private static function fatalError(_arg1:String, _arg2:String):void{ if (_arg2){ _arg1 = (_arg1 + ((("\n\tSee " + COMMANDS_WIKI_URL) + _arg2.toLowerCase()) + " for additional information.")); }; trace(("***ERROR*** class=API\n\n" + _arg1)); } public static function sendSecureCommand(_arg1:String, _arg2:Object, _arg3:Object=null, _arg4:Object=null, _arg5=null):void{ if (((((!(debugMode)) && (!(hasUserSession())))) && (!(hasUserEmail())))){ sendError({command_id:getCommandID(_arg1)}, new APIError("IDENTIFICATION_REQUIRED", (("You must be logged in or provide an e-mail address ( using NewgroundsAPI.setUserEmail(\"name@domain.com\"); ) to use " + _arg1) + "()."))); return; }; if (!_arg1){ fatalError("Missing command", "sendSecureCommand"); }; if (!_arg2){ fatalError("Missing secure_params", "sendSecureCommand"); }; if (!_arg3){ _arg3 = new Object(); }; var _local6 = ""; var _local7:uint; while (_local7 < 16) { _local6 = (_local6 + compression_radix.charAt(Math.floor((Math.random() * compression_radix.length)))); _local7++; }; if (((debugMode) && (!(session_id)))){ _arg2.session_id = ""; } else { _arg2.session_id = session_id; }; _arg2.as_version = 3; _arg2.user_email = user_email; _arg2.publisher_id = publisher_id; _arg2.seed = _local6; _arg2.command_id = getCommandID(_arg1); var _local8:String = MD5.hash(_local6); var _local9:String = RC4.encrypt(JSON.encode(_arg2), _encryptionKey); var _local10:String = (_local8 + _local9); _arg3.secure = compressHex(_local10); secureCommand = _arg1; sendCommand("securePacket", _arg3, false, _arg4, _arg5); } public static function stopPendingCommands():void{ SmartURLLoader.closeAll(); } private static function onCommandComplete(_arg1:Event):void{ var response:Object; var error:APIError; var e = _arg1; var loader:SmartURLLoader = SmartURLLoader(e.target); echo((("INPUT: \n" + loader.response) + "\n")); var i:uint; while (i < _preloadAssets.length) { if (_preloadAssets[i] == loader){ _preloadAssets.splice(i, 1); break; }; i = (i + 1); }; try { response = JSON.decode(loader.response); } catch(error:Error) { }; if (!response){ response = {command_id:loader._command, success:false}; }; response.owner = loader.owner; if (((!(response)) || (!(response.success)))){ if (response.command_id == "connectMovie"){ connected = false; }; error = new APIError(response.error_code, response.error_msg); sendError(response, error); if (response.command_id){ doEvent(response); }; } else { doEvent(response); }; } private static function onCommandError(_arg1:Event):void{ var _local2:Object = {success:false}; var _local3:SmartURLLoader = SmartURLLoader(_arg1.target); _local2.owner = _local3.owner; var _local4:uint; while (_local4 < _preloadAssets.length) { if (_preloadAssets[_local4] == _local3){ _preloadAssets.splice(_local4, 1); break; }; _local4++; }; if (_local3._command){ _local2.command_id = _local3._command; if (_local2.command_id == "connectMovie"){ connected = false; }; doEvent(_local2); }; } private static function sendCommand(_arg1:String, _arg2:Object, _arg3:Boolean=false, _arg4:Object=null, _arg5=null):void{ var _local7:String; var _local8:String; var _local9:String; if (((!(connected)) && (!((_arg1 == "connectMovie"))))){ _local7 = (("NewgroundsAPI." + _arg1) + "() - NewgroundsAPI.connectMovie() must be called before this command can be called\n"); fatalError(_local7, "connectMovie"); }; var _local6:SmartURLLoader = new SmartURLLoader(); _local6.addVariable("command_id", getCommandID(_arg1)); _local6.addVariable("tracker_id", _movieId); if (debugMode){ _local6.addVariable("debug", 1); }; if (_arg2){ for (_local8 in _arg2) { _local6.addVariable(_local8, _arg2[_local8]); }; }; if (_arg4){ for (_local9 in _arg4) { _local6.addFile(_local9, _arg4[_local9], _local9); }; }; if (_arg3){ _local6.method = URLRequestMethod.GET; } else { _local6.method = URLRequestMethod.POST; }; _local6.preventCache = true; if (_arg3){ _local6.openBrowser = true; _local6.method = URLRequestMethod.GET; } else { _local6.addEventListener(Event.COMPLETE, onCommandComplete); _local6.addEventListener(IOErrorEvent.IO_ERROR, onCommandError); _local6.addEventListener(SecurityErrorEvent.SECURITY_ERROR, onCommandError); _local6.method = URLRequestMethod.POST; }; if (_arg2.secure){ _local6._command = secureCommand; } else { _local6._command = getCommandID(_arg1); }; _local6.owner = _arg5; _local6.load(GATEWAY_URL); } public static function isFlashVersion(_arg1:uint, _arg2:uint=0, _arg3:uint=0, _arg4:uint=0):Boolean{ var _local6:Array = Capabilities.version.split(" ")[1].split(","); var _local7:Array = arguments; var _local8:uint; while (_local8 < _local7.length) { _local6[_local8] = uint(_local6[_local8]); _local8++; }; _local8 = 0; while (_local8 < _local7.length) { if (_local6[_local8] > _local7[_local8]){ return (true); }; if (_local6[_local8] < _local7[_local8]){ return (false); }; _local8++; }; return (true); } public static function createAd():FlashAd{ sendMessage("You may see a security sandbox violation. This is normal!"); return (new FlashAd()); } public static function sendMessage(_arg1:String, _arg2:Boolean=false):void{ var _local3:String = ("[NewgroundsAPI] :: " + _arg1); trace(_local3); if (_bridge){ _bridge.sendEvent("trace", {data:_local3}); }; } private static function echo(_arg1:String):void{ if (do_echo){ trace(_arg1); }; } } }//package com.newgrounds
Section 20
//APIError (com.newgrounds.APIError) package com.newgrounds { import flash.utils.*; public class APIError { public var code:Number;// = 0 public var message:String; public var name:String; public var alias:String; public static const aliases:Array = new Array("UNKNOWN_ERROR", "INVALID_API_ID", "MISSING_PARAM", "INVALID_STAT_ID", "INVALID_COMMAND_ID", "FLASH_ADS_NOT_APPROVED", "PERMISSION_DENIED", "IDENTIFICATION_REQUIRED", "INVALID_EMAIL_ADDRESS", "BANNED_USER", "SESSION_EXPIRED", "INVALID_SCORE", "INVALID_MEDAL", "INVALID_FOLDER", "FILE_NOT_FOUND", "SITE_ID_REQUIRED", "UPLOAD_IN_PROGRESS", "USER_CANCELLED", "CONFIRM_REQUEST", "CONNECTION_FAILED"); private static const always_caps:Array = new Array("API", "URL", "ID"); public static const error_codes:Object = init_codes(); public static const error_names:Object = init_names(); public function APIError(_arg1, _arg2:String){ if ((_arg1 is String)){ _arg1 = error_codes[_arg1]; } else { if (!(_arg1 is uint)){ _arg1 = 0; }; }; this.code = _arg1; this.message = _arg2; this.name = error_names[_arg1]; this.alias = aliases[_arg1]; } public function isError():Boolean{ return (true); } public static function init_codes():Dictionary{ var _local1:Dictionary = new Dictionary(); var _local2:uint; while (_local2 < aliases.length) { _local1[aliases[_local2]] = _local2; _local2++; }; return (_local1); } private static function init_names():Array{ var _local3:Array; var _local4:uint; var _local5:String; var _local1:Array = new Array(); var _local2:uint; while (_local2 < aliases.length) { _local3 = aliases[_local2].toLowerCase().split("_"); _local4 = 0; while (_local4 < _local3.length) { _local3[_local4] = (_local3[_local4].substr(0, 1).toUpperCase() + _local3[_local4].substr(1, _local3[_local4].length)); for each (_local5 in always_caps) { if (_local3[_local4].toUpperCase() == _local5){ _local3[_local4] = _local3[_local4].toUpperCase(); }; }; _local4++; }; _local1[_local2] = _local3.join(" "); _local2++; }; return (_local1); } } }//package com.newgrounds
Section 21
//APIEvent (com.newgrounds.APIEvent) package com.newgrounds { import flash.events.*; public class APIEvent extends Event { private var _data; private var _success:Boolean; private var _target; private var _error:APIError; public static const API_CONNECTED:String = "movieConnected"; public static const ADS_APPROVED:String = "adsApproved"; public static const AD_ATTACHED:String = "adAttached"; public static const HOST_BLOCKED:String = "hostBlocked"; public static const NEW_VERSION_AVAILABLE:String = "newVersionAvailable"; public static const EVENT_LOGGED:String = "eventLogged"; public static const SCORE_POSTED:String = "scorePosted"; public static const SCORES_LOADED:String = "scoresLoaded"; public static const MEDAL_UNLOCKED:String = "medalUnlocked"; public static const MEDALS_LOADED:String = "medalsLoaded"; public static const METADATA_LOADED:String = "metadataLoaded"; public static const FILE_PRIVS_LOADED:String = "filePrivsLoaded"; public static const FILE_SAVED:String = "fileSaved"; public static const FILE_LOADED:String = "fileLoaded"; public static const FILE_INITIALIZED:String = "fileInitialized"; public static const FILE_REQUESTED:String = "fileRequested"; public static const QUERY_COMPLETE:String = "queryComplete"; public static const VOTE_COMPLETE:String = "voteComplete"; public function APIEvent(_arg1:String, _arg2:Boolean=true, _arg3=undefined){ super(_arg1); this._data = _arg3; this._success = _arg2; } public function get success():Boolean{ return (this._success); } public function get data(){ return (this._data); } } }//package com.newgrounds
Section 22
//BaseN (com.newgrounds.BaseN) package com.newgrounds { import flash.utils.*; public class BaseN { private var _hashIndex:String; private var _hashVal:Dictionary; private var _base:Number; public function BaseN(_arg1:String=null){ if (_arg1){ this._hashIndex = _arg1; } else { this._hashIndex = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ`~@#$%^&*()+|;/"; }; this._base = this._hashIndex.length; this._hashVal = new Dictionary(); var _local2:uint; while (_local2 < this._base) { this._hashVal[this._hashIndex.charAt(_local2)] = _local2; _local2++; }; } public function encode(_arg1:Number, _arg2:uint=1):String{ var _local3:String = _arg1.toString(); var _local4 = ""; if (_local3.charAt(0) == "-"){ _local4 = "-"; _local3 = _local3.substring(1); }; var _local5:Array = _local3.split(".", 2); _local4 = (_local4 + this.baseNEncoder(_local5[0], _arg2)); if (_local5.length > 1){ _local4 = (_local4 + ("." + this.baseNEncoder(_local5[1]))); }; return (_local4); } public function decode(_arg1:String):Number{ var _local2 = ""; if (_arg1.charAt(0) == "-"){ _local2 = "-"; _arg1 = _arg1.substring(1); }; var _local3:Array = _arg1.split(".", 2); _local2 = (_local2 + this.baseNDecoder(_local3[0])); if (_local3.length > 1){ _local2 = (_local2 + "."); _local2 = (_local2 + this.baseNDecoder(_local3[1])); }; return (Number(_local2)); } private function baseNEncoder(_arg1:uint, _arg2:uint=1):String{ var _local3 = ""; var _local4:uint = _arg1; while (_local4 != 0) { _local3 = (this._hashIndex.charAt((_local4 % this._base)) + _local3); _local4 = (_local4 / this._base); }; if (_arg2){ while (_local3.length < _arg2) { _local3 = (this._hashIndex.charAt(0) + _local3); }; }; return (_local3); } private function baseNDecoder(_arg1:String):uint{ var _local2:uint; var _local3:uint; while (_local3 < _arg1.length) { _local2 = (_local2 * this._base); _local2 = (_local2 + this._hashVal[_arg1.charAt(_local3)]); _local3++; }; return (_local2); } } }//package com.newgrounds
Section 23
//Bridge (com.newgrounds.Bridge) package com.newgrounds { import flash.events.*; import flash.net.*; public class Bridge { private var _inConnection:LocalConnection; private var _outConnection:LocalConnection; private var _widgetId:String; public function Bridge(_arg1:String){ this._widgetId = _arg1; this._inConnection = new LocalConnection(); this._outConnection = new LocalConnection(); this._inConnection.client = this; this._inConnection.connect(("rec_" + this._widgetId)); this._outConnection.addEventListener(StatusEvent.STATUS, this.onStatus); } public function sendCommand(_arg1:String, _arg2:Object):void{ if (this._outConnection){ this._outConnection.send(this._widgetId, "sendCommand", _arg1, this.scrubParameters(_arg2)); }; } public function sendEvent(_arg1:String, _arg2:Object):void{ if (this._outConnection){ this._outConnection.send(this._widgetId, "sendEvent", _arg1, this.scrubParameters(_arg2)); }; } public function receiveEvent(_arg1:String, _arg2:Object):void{ API.callListener(_arg1, _arg2.success, _arg2.data); } public function scrubParameters(_arg1:Object):Object{ var _local3:String; var _local2:Object = new Object(); for (_local3 in _arg1) { if ((((((((((_arg1[_local3] is String)) || ((_arg1[_local3] is Number)))) || ((_arg1[_local3] is uint)))) || ((_arg1[_local3] is int)))) || ((_arg1[_local3] is Boolean)))){ _local2[_local3] = _arg1[_local3]; }; }; return (_local2); } private function onStatus(_arg1:Event):void{ } } }//package com.newgrounds
Section 24
//Medal (com.newgrounds.Medal) package com.newgrounds { import flash.display.*; import flash.events.*; import flash.net.*; import flash.system.*; public class Medal { private var _id:uint; private var _name:String; private var _value:uint; private var _difficultyId:uint; private var _unlocked:Boolean;// = false private var _iconUrl:URLRequest; private var _iconLoader:Loader; private var _icon:BitmapData; private static const DEFAULT_ICON:BitmapData = new BitmapData(50, 50, false, 0); private static const DIFFICULT_NAMES:Array = [null, "Easy", "Moderate", "Challenging", "Difficult", "Brutal"]; public function Medal(_arg1:uint, _arg2:String, _arg3:uint, _arg4:uint, _arg5:Boolean, _arg6:String){ var id = _arg1; var name = _arg2; var value = _arg3; var difficulty = _arg4; var unlocked = _arg5; var iconUrl = _arg6; this._icon = DEFAULT_ICON; super(); this._id = id; this._name = name; this._value = value; this._difficultyId = difficulty; this._unlocked = unlocked; if (iconUrl){ this._iconUrl = new URLRequest(iconUrl); this._iconLoader = new Loader(); this._iconLoader.contentLoaderInfo.addEventListener(Event.INIT, this.onIconLoaderInit); this._iconLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, this.onIconLoaderError); this._iconLoader.contentLoaderInfo.addEventListener(SecurityErrorEvent.SECURITY_ERROR, this.onIconLoaderError); this._iconLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, this.onIconLoaderComplete); try { this._iconLoader.load(this._iconUrl, new LoaderContext(true)); } catch(e:Error) { onIconLoaderError(null); }; }; } public function get difficulty():String{ return (DIFFICULT_NAMES[this._difficultyId]); } public function get difficultyId():uint{ return (this._difficultyId); } public function get icon():BitmapData{ return (this._icon); } public function get id():uint{ return (this._id); } public function get name():String{ return (this._name); } public function get unlocked():Boolean{ return (this._unlocked); } public function set unlocked(_arg1:Boolean):void{ this._unlocked = _arg1; } public function get value():uint{ return (this._value); } public function get bytesLoaded():uint{ return ((this._iconLoader) ? this._iconLoader.contentLoaderInfo.bytesLoaded : 0); } public function get bytesTotal():uint{ return ((this._iconLoader) ? this._iconLoader.contentLoaderInfo.bytesTotal : 0); } private function onIconLoaderInit(_arg1:Event):void{ } private function onIconLoaderError(_arg1:IOErrorEvent):void{ trace((((("[NewgroundsAPI WARNING] :: Failed to load medal icon for " + this.name) + " (") + this._iconUrl.url.split("/").pop()) + ")")); this._iconLoader.unload(); this._iconLoader = null; } private function onIconLoaderComplete(_arg1:Event):void{ var _local2:Bitmap = (this._iconLoader.content as Bitmap); this._icon = _local2.bitmapData; this._iconLoader.unload(); this._iconLoader = null; } public function unlock():void{ if (!this._unlocked){ API.unlockMedal(this._name); }; } public function createIconBitmap():Bitmap{ return (new Bitmap(this.icon)); } public function toString():String{ return (this._name); } public static function createFromObject(_arg1:Object):Medal{ return (new Medal(_arg1.medal_id, _arg1.medal_name, _arg1.medal_value, _arg1.medal_difficulty, _arg1.medal_unlocked, _arg1.medal_icon)); } } }//package com.newgrounds
Section 25
//RC4 (com.newgrounds.RC4) package com.newgrounds { public class RC4 { private static var sbox:Array = new Array(0xFF); private static var mykey:Array = new Array(0xFF); public static function encrypt(_arg1:String, _arg2:String):String{ var _local3:Array = strToChars(_arg1); var _local4:Array = strToChars(_arg2); var _local5:Array = calculate(_local3, _local4); return (charsToHex(_local5)); } public static function encryptbin(_arg1:String, _arg2:String):Array{ var _local3:Array = strToChars(_arg1); var _local4:Array = strToChars(_arg2); var _local5:Array = calculate(_local3, _local4); return (_local5); } public static function decrypt(_arg1:String, _arg2:String):String{ var _local3:Array = hexToChars(_arg1); var _local4:Array = strToChars(_arg2); var _local5:Array = calculate(_local3, _local4); return (charsToStr(_local5)); } private static function initialize(_arg1:Array):void{ var _local3:uint; var _local2:uint; var _local4:uint = _arg1.length; var _local5:uint; while (_local5 <= 0xFF) { mykey[_local5] = _arg1[(_local5 % _local4)]; sbox[_local5] = _local5; _local5++; }; _local5 = 0; while (_local5 <= 0xFF) { _local2 = (((_local2 + sbox[_local5]) + mykey[_local5]) % 0x0100); _local3 = sbox[_local5]; sbox[_local5] = sbox[_local2]; sbox[_local2] = _local3; _local5++; }; } private static function calculate(_arg1:Array, _arg2:Array):Array{ var _local6:uint; var _local7:uint; var _local8:uint; var _local10:uint; initialize(_arg2); var _local3:uint; var _local4:uint; var _local5:Array = new Array(); var _local9:uint; while (_local9 < _arg1.length) { _local3 = ((_local3 + 1) % 0x0100); _local4 = ((_local4 + sbox[_local3]) % 0x0100); _local7 = sbox[_local3]; sbox[_local3] = sbox[_local4]; sbox[_local4] = _local7; _local10 = ((sbox[_local3] + sbox[_local4]) % 0x0100); _local6 = sbox[_local10]; _local8 = (_arg1[_local9] ^ _local6); _local5.push(_local8); _local9++; }; return (_local5); } private static function charsToHex(_arg1:Array):String{ var _local2:String = new String(""); var _local3:Array = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"); var _local4:uint; while (_local4 < _arg1.length) { _local2 = (_local2 + (_local3[(_arg1[_local4] >> 4)] + _local3[(_arg1[_local4] & 15)])); _local4++; }; return (_local2); } private static function hexToChars(_arg1:String):Array{ var _local2:Array = new Array(); var _local3:uint = ((_arg1.substr(0, 2))=="0x") ? 2 : 0; while (_local3 < _arg1.length) { _local2.push(parseInt(_arg1.substr(_local3, 2), 16)); _local3 = (_local3 + 2); }; return (_local2); } private static function charsToStr(_arg1:Array):String{ var _local2:String = new String(""); var _local3:uint; while (_local3 < _arg1.length) { _local2 = (_local2 + String.fromCharCode(_arg1[_local3])); _local3++; }; return (_local2); } private static function strToChars(_arg1:String):Array{ var _local2:Array = new Array(); var _local3:uint; while (_local3 < _arg1.length) { _local2.push(_arg1.charCodeAt(_local3)); _local3++; }; return (_local2); } } }//package com.newgrounds
Section 26
//SaveFile (com.newgrounds.SaveFile) package com.newgrounds { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.net.*; public class SaveFile extends EventDispatcher { private var _filename:String; private var _id:uint; private var _description:String; private var _contents; private var _loader:SmartURLLoader; private var _group:SaveGroup; private var _keys:Dictionary; private var _ratings:Dictionary; private var _fileUrl:String; private var _thumbnail:BitmapData; private var _thumbnailUrl:String; private var _authorId:uint; private var _authorName:String; private var _contentSize:uint; private var _status:uint; public static const STATUS_PRIVATE = 1; public static const STATUS_SHARED = 2; public static const STATUS_UNAPPROVED = 3; public static const STATUS_APPROVED = 4; public function SaveFile(_arg1:SaveGroup){ this._keys = new Dictionary(); this._ratings = new Dictionary(); this._group = _arg1; this._description = ""; } public function get name():String{ return (this._filename); } public function set name(_arg1:String):void{ this._filename = _arg1; } public function get id():uint{ return (this._id); } public function set id(_arg1:uint):void{ this._id = _arg1; } public function get description():String{ return (this._description); } public function set description(_arg1:String):void{ this._description = _arg1; } public function get contents(){ return (this._contents); } public function set contents(_arg1):void{ this._contents = _arg1; this._contentSize = 0; } public function get thumbnailUrl():String{ return (this._thumbnailUrl); } public function set thumbnailUrl(_arg1:String):void{ this._thumbnailUrl = _arg1; } public function get fileUrl():String{ return (this._fileUrl); } public function set fileUrl(_arg1:String):void{ this._fileUrl = _arg1; } public function get thumbnail():BitmapData{ return (this._thumbnail); } public function set thumbnail(_arg1:BitmapData):void{ if (this._thumbnail){ this._thumbnail.dispose(); }; this._thumbnail = _arg1.clone(); } public function loadThumbnail():Loader{ var _local1:Loader = new Loader(); if (this._thumbnailUrl){ _local1.load(new URLRequest(this._thumbnailUrl)); }; return (_local1); } public function get bytesLoaded():uint{ return ((this._loader) ? this._loader.bytesLoaded : this._contentSize); } public function get bytesTotal():uint{ return (this._contentSize); } public function get status():uint{ return (this._status); } function setStatus(_arg1:uint):void{ this._status = _arg1; } public function get groupId():uint{ return (this._group.id); } public function get groupName():String{ return (this._group.name); } public function get groupType():uint{ return (this._group.type); } public function get authorName():String{ return (this._authorName); } public function set authorName(_arg1:String):void{ this._authorName = _arg1; } public function get authorId():uint{ return (this._authorId); } public function set authorId(_arg1:uint):void{ this._authorId = _arg1; } public function get shared():Boolean{ return (true); } function setFileSize(_arg1:uint):void{ this._contentSize = _arg1; } public function setKey(_arg1, _arg2):void{ var _local3:SaveKey; if ((_arg1 is String)){ _local3 = this._group.getKeyByName(_arg1); } else { _local3 = this._group.getKeyById(_arg1); }; if (_local3){ switch (_local3.type){ case SaveKey.TYPE_BOOLEAN: this._keys[_local3] = {id:_local3.id, val:Boolean(int(_arg2))}; break; case SaveKey.TYPE_FLOAT: this._keys[_local3] = {id:_local3.id, val:Number(_arg2)}; break; case SaveKey.TYPE_INTEGER: this._keys[_local3] = {id:_local3.id, val:int(_arg2)}; break; case SaveKey.TYPE_STRING: default: this._keys[_local3] = {id:_local3.id, val:_arg2.toString()}; break; }; }; } public function getKey(_arg1){ var _local2:SaveKey; if ((_arg1 is String)){ _local2 = this._group.getKeyByName(_arg1); } else { _local2 = this._group.getKeyById(_arg1); }; if (_local2){ return (this._keys[_local2]); }; return (null); } public function setRating(_arg1, _arg2:Number, _arg3:Number):void{ var _local4:SaveRating; if ((_arg1 is String)){ _local4 = this._group.getRatingByName(_arg1); } else { _local4 = this._group.getRatingById(_arg1); }; if (_local4){ this._ratings[_local4] = {id:_local4.id, name:_local4.name, votes:_arg2, score:_arg3}; }; } public function getRating(_arg1):Object{ var _local2:SaveRating; if ((_arg1 is String)){ _local2 = this._group.getRatingByName(_arg1); } else { _local2 = this._group.getRatingById(_arg1); }; if (_local2){ return (this._ratings[_local2]); }; return (null); } public function sendRating(_arg1:String, _arg2:Number):void{ var _local3:SaveRating = this._group.getRatingByName(_arg1); if (!_local3){ trace((("[NewgroundsAPISaveFile] " + _arg1) + " is not a recognized save file")); return; }; if ((((_arg2 < _local3.minValue)) || ((_arg2 > _local3.maxValue)))){ trace(((("[NewgroundsAPISaveFile] Vote must be between " + _local3.minValue) + " and ") + _local3.maxValue)); return; }; _local3.voted = true; API.rateSaveFile(this, _local3, _arg2); } override public function toString():String{ var _local2:Object; var _local3:Object; var _local1 = (((((("Save File " + this._filename) + " ID: ") + this._id) + "\n ") + this._description) + "\n"); for each (_local2 in this._keys) { _local1 = (_local1 + ((((" " + this._group.getKeyById(_local2.id).name) + ": ") + _local2.val) + "\n")); }; for each (_local3 in this._ratings) { _local1 = (_local1 + ((((((" " + this._group.getRatingById(_local3.id).name) + "\n Score: ") + _local3.score) + " Votes: ") + _local3.votes) + "\n")); }; return (_local1); } public function toObject():Object{ var _local2:Object; var _local1:Object = {group:this.groupId, filename:this.name, description:this.description, shared:true}; _local1.keys = []; for each (_local2 in this._keys) { _local1.keys.push({id:_local2.id, value:_local2.val}); }; return (_local1); } public function save(_arg1:Boolean=false, _arg2:Boolean=false):void{ API.saveFile(this, _arg1, _arg2); } public function loadContents():void{ if (this._fileUrl){ this._loader = new SmartURLLoader(); this._loader.responseFormat = URLLoaderDataFormat.BINARY; this._loader.addEventListener(Event.COMPLETE, this.onContentsLoaded); this._loader.addEventListener(IOErrorEvent.IO_ERROR, this.onContentsError); this._loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, this.onContentsError); this._loader.load(this._fileUrl); }; } private function onContentsError(_arg1:Event):void{ this._loader = null; dispatchEvent(new APIEvent(APIEvent.FILE_LOADED, false)); } private function onContentsLoaded(_arg1:Event):void{ var _local2:ByteArray = _arg1.target.response; this._contentSize = _local2.length; _local2.uncompress(); var _local3:uint = _local2.readUnsignedByte(); if (_local3 == 0){ this._contents = new ByteArray(); this._contents.writeBytes(_local2, 1); } else { this._contents = _local2.readObject(); }; this._loader = null; dispatchEvent(new APIEvent(APIEvent.FILE_LOADED, true, this.contents)); } public function loadAuthorPage(){ API.loadUserPage(this._authorId, this._authorName); } function fileSaved(_arg1:Object):void{ this._id = _arg1.save_id; this._thumbnailUrl = _arg1.thumbnail; this._fileUrl = _arg1.file_url; } } }//package com.newgrounds
Section 27
//SaveGroup (com.newgrounds.SaveGroup) package com.newgrounds { public class SaveGroup { private var _name:String; private var _id:uint; private var _type:uint; private var _keys:Array; private var _ratings:Array; private var _files:Array; public static const TYPE_SYSTEM:uint = 0; public static const TYPE_PRIVATE:uint = 1; public static const TYPE_PUBLIC:uint = 2; public static const TYPE_MODERATED:uint = 3; public function SaveGroup(_arg1:uint, _arg2:String, _arg3:uint){ this._name = _arg2; this._id = _arg1; this._type = _arg3; this._ratings = []; this._keys = []; this._files = []; } public function get name():String{ return (this._name); } public function get id():uint{ return (this._id); } public function get type():uint{ return (this._type); } public function get keys():Array{ return (this._keys.concat()); } public function get ratings():Array{ return (this._ratings.concat()); } public function addRating(_arg1:SaveRating):void{ this._ratings.push(_arg1); } public function getRatingById(_arg1:uint):SaveRating{ var _local2:uint; while (_local2 < this._ratings.length) { if (this._ratings[_local2].id == _arg1){ return (this._ratings[_local2]); }; _local2++; }; return (null); } public function getRatingByName(_arg1:String):SaveRating{ var _local2:uint; while (_local2 < this._ratings.length) { if (this._ratings[_local2].name == _arg1){ return (this._ratings[_local2]); }; _local2++; }; return (null); } public function addKey(_arg1:SaveKey):void{ this._keys.push(_arg1); } public function getKeyById(_arg1:uint):SaveKey{ var _local2:uint; while (_local2 < this._keys.length) { if (this._keys[_local2].id == _arg1){ return (this._keys[_local2]); }; _local2++; }; return (null); } public function getKeyByName(_arg1:String):SaveKey{ var _local2:uint; while (_local2 < this._keys.length) { if (this._keys[_local2].name == _arg1){ return (this._keys[_local2]); }; _local2++; }; return (null); } public function createQuery():SaveGroupQuery{ return (new SaveGroupQuery(this)); } public function toString():String{ return ((((((("SaveGroup { name: " + this._name) + ", id: ") + this._id) + ", keys: ") + this._keys) + "}")); } public static function createFromObject(_arg1:Object):SaveGroup{ var _local4:Object; var _local5:Object; var _local2:SaveGroup = new SaveGroup(_arg1.group_id, _arg1.group_name, _arg1.group_type); var _local3:uint; while (_local3 < _arg1.keys.length) { _local4 = _arg1.keys[_local3]; _local2.addKey(new SaveKey(_local4.id, _local4.name, _local4.type)); _local3++; }; _local3 = 0; while (_local3 < _arg1.ratings.length) { _local5 = _arg1.ratings[_local3]; _local2.addRating(new SaveRating(_local5.id, _local5.name, _local5.float, _local5.min, _local5.max)); _local3++; }; return (_local2); } } }//package com.newgrounds
Section 28
//SaveGroupQuery (com.newgrounds.SaveGroupQuery) package com.newgrounds { import flash.events.*; public class SaveGroupQuery extends EventDispatcher { private var _group:SaveGroup; private var _groupBy:Array; private var _lookupKeys:Array; private var _lookupRatings:Array; private var _fileConditions:Array; private var _keyConditions:Array; private var _ratingConditions:Array; private var _sortConditions:Array; private var _page:uint; private var _resultsPerPage:uint; private var _randomizeResults:Boolean; public static const TABLE_FILES:uint = 1; public static const TABLE_KEYS:uint = 2; public static const TABLE_RATINGS:uint = 3; public static const FILE_ID:uint = 0; public static const AUTHOR_ID:uint = 1; public static const AUTHOR_NAME:uint = 2; public static const FILE_NAME:uint = 3; public static const CREATED_ON:uint = 4; public static const UPDATED_ON:uint = 5; public static const TOTAL_VIEWS:uint = 6; public static const FILE_STATUS:uint = 7; public static const SCORE:String = "score"; public static const TOTAL_VOTES:String = "votes"; public function SaveGroupQuery(_arg1:SaveGroup){ this._group = _arg1; this.reset(); } public function get group():SaveGroup{ return (this._group); } public function get groupId():uint{ return (this._group.id); } public function get resultsPerPage():uint{ return (this._resultsPerPage); } public function set resultsPerPage(_arg1:uint):void{ this._resultsPerPage = _arg1; } public function get page():uint{ return (this._page); } public function set page(_arg1:uint):void{ this._page = _arg1; } public function get isRandomized():Boolean{ return (this._randomizeResults); } public function set isRandomized(_arg1:Boolean):void{ this._randomizeResults = _arg1; } public function reset():void{ this._fileConditions = []; this._keyConditions = []; this._ratingConditions = []; this._sortConditions = []; this._groupBy = []; this._lookupKeys = []; this._lookupRatings = []; this._randomizeResults = false; this._resultsPerPage = 20; this._page = 1; } public function includeKey(_arg1:String):void{ var _local2:SaveKey = this._group.getKeyByName(_arg1); if (_local2){ this._lookupKeys.push(_local2.id); }; } public function includeRating(_arg1:String):void{ var _local2:SaveRating = this._group.getRatingByName(_arg1); if (_local2){ this._lookupRatings.push(_local2.id); }; } public function excludeKey(_arg1:String):void{ var _local2:SaveKey = this._group.getKeyByName(_arg1); var _local3:uint; while (_local3 < this._lookupKeys.length) { if (this._lookupKeys[_local3] == _local2.id){ this._lookupKeys.splice(_local3, 1); return; }; _local3++; }; } public function excludeRating(_arg1:String):void{ var _local2:SaveRating = this._group.getRatingByName(_arg1); var _local3:uint; while (_local3 < this._lookupRatings.length) { if (this._lookupRatings[_local3] == _local2.id){ this._lookupRatings.splice(_local3, 1); return; }; _local3++; }; } public function groupBy(_arg1:uint):void{ this._groupBy.push({table:TABLE_FILES, field:_arg1}); } public function groupByRating(_arg1:String):void{ var _local2:SaveRating = this._group.getRatingByName(_arg1); if (!_local2){ return; }; this._groupBy.push({table:TABLE_RATINGS, field:_local2.id}); } public function groupByKey(_arg1:String):void{ var _local2:SaveKey = this._group.getKeyByName(_arg1); if (!_local2){ return; }; this._groupBy.push({table:TABLE_KEYS, field:_local2.id}); } public function addFileCondition(_arg1:uint, _arg2:String, _arg3):void{ this._fileConditions.push({field:_arg1, operator:_arg2, value:_arg3}); } public function addKeyCondition(_arg1:String, _arg2:String, _arg3):void{ var _local4:SaveKey = this._group.getKeyByName(_arg1); if (!_local4){ return; }; if (!this.checkValue(_arg3, _local4.type)){ return; }; this._keyConditions.push({key_id:_local4.id, operator:_arg2, value:_arg3}); } public function addRatingCondition(_arg1:String, _arg2:String, _arg3, _arg4:String="score"):void{ var _local5:SaveRating = this._group.getRatingByName(_arg1); if (!_local5){ return; }; this._ratingConditions.push({rating_id:_local5.id, operator:_arg2, value:_arg3, column:_arg4}); } private function addSortCondition(_arg1:uint, _arg2:uint, _arg3:Boolean=false, _arg4=null):void{ var _local5:Object = {table:_arg1, field:_arg2, desc:_arg3}; if (_arg4){ _local5.extra = _arg4; }; this._sortConditions.push(_local5); } public function sortOn(_arg1:uint, _arg2:Boolean=false):void{ this.addSortCondition(TABLE_FILES, _arg1, _arg2); } public function sortOnKey(_arg1:String, _arg2:Boolean=false):void{ this.addSortCondition(TABLE_KEYS, this._group.getKeyByName(_arg1).id, _arg2); } public function sortOnRating(_arg1:String, _arg2:Boolean=false, _arg3:String="score"):void{ this.addSortCondition(TABLE_RATINGS, this._group.getRatingByName(_arg1).id, _arg2, _arg3); } public function execute():void{ API.executeSaveQuery(this); } private function checkValue(_arg1, _arg2:uint):Boolean{ return (true); } override public function toString():String{ return (""); } public function toObject():Object{ var _local1:Object = {page:this._page, num_results:this._resultsPerPage}; if (this.isRandomized){ _local1.randomize = 1; }; if (((this._fileConditions) && ((this._fileConditions.length > 0)))){ _local1.file_conditions = this._fileConditions; }; if (((this._keyConditions) && ((this._keyConditions.length > 0)))){ _local1.key_conditions = this._keyConditions; }; if (((this._ratingConditions) && ((this._ratingConditions.length > 0)))){ _local1.rating_conditions = this._ratingConditions; }; if (((this._sortConditions) && ((this._sortConditions.length > 0)))){ _local1.sort_conditions = this._sortConditions; }; if (((this._lookupKeys) && ((this._lookupKeys.length > 0)))){ _local1.lookup_keys = this._lookupKeys; }; if (((this._lookupRatings) && ((this._lookupRatings.length > 0)))){ _local1.lookup_ratings = this._lookupRatings; }; if (((this._groupBy) && ((this._groupBy.length > 0)))){ _local1.group_by = this._groupBy; }; return (_local1); } } }//package com.newgrounds
Section 29
//SaveKey (com.newgrounds.SaveKey) package com.newgrounds { public class SaveKey { private var _id:uint; private var _name:String; private var _type:uint; public static const TYPE_FLOAT:uint = 1; public static const TYPE_INTEGER:uint = 2; public static const TYPE_STRING:uint = 3; public static const TYPE_BOOLEAN:uint = 4; public function SaveKey(_arg1:uint, _arg2:String, _arg3:uint){ this._id = _arg1; this._name = _arg2; this._type = _arg3; } public function get id():uint{ return (this._id); } public function get name():String{ return (this._name); } public function get type():uint{ return (this._type); } public function isValueValid(_arg1):Boolean{ if (this._type == TYPE_INTEGER){ return ((((_arg1 is int)) || ((_arg1 is uint)))); }; if (this._type == TYPE_FLOAT){ return ((((((_arg1 is int)) || ((_arg1 is uint)))) || ((_arg1 is Number)))); }; if (this._type == TYPE_STRING){ return ((_arg1 is String)); }; if (this._type == TYPE_BOOLEAN){ return ((((((((_arg1 is Boolean)) || ((_arg1 === 0)))) || ((_arg1 === 1)))) || ((_arg1 == "")))); }; return (false); } public function toString():String{ return (this._name); } } }//package com.newgrounds
Section 30
//SaveRating (com.newgrounds.SaveRating) package com.newgrounds { public class SaveRating { private var _id:uint; private var _name:String; private var _minValue:Number; private var _maxValue:Number; private var _isFloat:Boolean; private var _voted:Boolean; public function SaveRating(_arg1:uint, _arg2:String, _arg3:Boolean, _arg4:Number=-INF, _arg5:Number=INF){ this._id = _arg1; this._name = _arg2; this._isFloat = _arg3; this._minValue = _arg4; this._maxValue = _arg5; } public function get id():uint{ return (this._id); } public function get name():String{ return (this._name); } public function get minValue():Number{ return (this._minValue); } public function get maxValue():Number{ return (this._maxValue); } public function get isFloat():Boolean{ return (this._isFloat); } public function get voted():Boolean{ return (this._voted); } public function set voted(_arg1:Boolean):void{ this._voted = _arg1; } public function toString():String{ return (this._name); } } }//package com.newgrounds
Section 31
//Score (com.newgrounds.Score) package com.newgrounds { public class Score { private var _board:ScoreBoard; private var _position:uint; private var _username:String; private var _value:String; private var _numeric_value:uint; private var _tag:String; public function Score(_arg1:ScoreBoard, _arg2:Number, _arg3:String, _arg4:String, _arg5:uint, _arg6:String){ this._board = _arg1; this._position = _arg2; this._username = _arg3; this._value = _arg4; this._numeric_value = _arg5; this._tag = _arg6; } public function get board():ScoreBoard{ return (this._board); } public function get position():uint{ return (this._position); } public function get username():String{ return (this._username); } public function get value():String{ return (this._value); } public function get numeric_value():uint{ return (this._numeric_value); } public function get tag():String{ return (this._tag); } } }//package com.newgrounds
Section 32
//ScoreBoard (com.newgrounds.ScoreBoard) package com.newgrounds { import flash.events.*; public class ScoreBoard extends EventDispatcher { private var _name:String; private var _id:uint; private var _scores:Array; private var _period:String;// = "Today" private var _num_results:uint;// = 10 private var _numScores:uint; private var _desiredNumResults:uint; private var _startRank:uint; private var _endRank:uint; private var _page:uint;// = 1 private var _tag:String; public function ScoreBoard(_arg1:uint, _arg2:String, _arg3:String){ this._name = _arg2; this._id = _arg1; this._scores = []; this._tag = _arg3; } public function exists():Boolean{ return ((this._id > 0)); } public function get id():Number{ return (this._id); } public function get name():String{ return (this._name); } public function get period():String{ return (this._period); } public function get page():uint{ return (this._page); } public function get num_results():uint{ return (this._num_results); } public function get scores():Array{ return (this._scores); } public function get tag():String{ return (this._tag); } public function get num_scores():uint{ return (this._numScores); } public function postScore(_arg1:uint):void{ API.postScore(this._name, _arg1); } public function loadScores(_arg1:String="Today", _arg2:uint=1, _arg3:uint=10):void{ this._period = _arg1; if (((!(this._period)) || ((this._period == "")))){ this._period = ScoreBoardPeriod.TODAY; }; this._page = _arg2; this._num_results = _arg3; this._desiredNumResults = 0; API.loadScores(this); } public function loadScoresInRange(_arg1:String="Today", _arg2:uint=1, _arg3:uint=10):void{ if (_arg2 == 0){ _arg2 = 1; }; if (_arg3 < _arg2){ _arg3 = _arg2; }; this._period = _arg1; if (((!(this._period)) || ((this._period == "")))){ this._period = ScoreBoardPeriod.TODAY; }; this._desiredNumResults = ((_arg3 - _arg2) + 1); this._num_results = this._desiredNumResults; while (int(((_arg2 - 1) / this._num_results)) != int(((_arg3 - 1) / this._num_results))) { this._num_results++; }; this._page = ((_arg2 - 1) / this._num_results); this._startRank = _arg2; this._endRank = _arg3; this._page++; API.loadScores(this); } function setScores(_arg1:Array, _arg2:String, _arg3:Number, _arg4:Number, _arg5:uint):void{ var _local7:uint; this._period = _arg2; this._page = _arg3; this._num_results = _arg4; this._numScores = _arg5; this._scores = []; var _local6:uint; while (_local6 < _arg1.length) { _local7 = (((this._num_results * (this._page - 1)) + 1) + _local6); if (((!(this._desiredNumResults)) || ((((_local7 >= this._startRank)) && ((_local7 <= this._endRank)))))){ this._scores.push(new Score(this, _local7, _arg1[_local6].username, _arg1[_local6].value, _arg1[_local6].numeric_value, _arg1[_local6].tag)); }; _local6++; }; this._num_results = this._scores.length; } } }//package com.newgrounds
Section 33
//ScoreBoardPeriod (com.newgrounds.ScoreBoardPeriod) package com.newgrounds { public class ScoreBoardPeriod { public static const TODAY:String = "Today"; public static const WEEK:String = "This Week"; public static const MONTH:String = "This Month"; public static const YEAR:String = "This Year"; public static const ALL_TIME:String = "All-Time"; } }//package com.newgrounds
Section 34
//SmartURLLoader (com.newgrounds.SmartURLLoader) package com.newgrounds { import flash.events.*; import flash.utils.*; import flash.net.*; import flash.errors.*; public class SmartURLLoader extends EventDispatcher { private var _variables:Dictionary; private var _files:Dictionary; private var _hasVariables:Boolean; private var _method:String;// = "GET" private var _urlRequest:URLRequest; private var _urlLoader:URLLoader; private var _dataFormat:String;// = "text" private var _openBrowser:Boolean;// = false private var _preventCache:Boolean;// = false var _command:String; public var owner; private static const CRLF:String = " "; private static var _loaders:Dictionary = new Dictionary(); public function SmartURLLoader(){ this._urlRequest = new URLRequest(); this._variables = new Dictionary(); } public function get responseFormat():String{ return (this._dataFormat); } public function set responseFormat(_arg1:String):void{ this._dataFormat = _arg1; } public function get response(){ return (this._urlLoader.data); } public function get hasFiles():Boolean{ return (Boolean(this._files)); } public function get method():String{ return (this._method); } public function set method(_arg1:String):void{ if (((this.hasFiles) && ((_arg1 == URLRequestMethod.GET)))){ throw (new IllegalOperationError("GET cannot be used to upload files.")); }; this._method = _arg1; } public function get openBrowser():Boolean{ return (this._openBrowser); } public function set openBrowser(_arg1:Boolean):void{ this._openBrowser = _arg1; } public function get preventCache():Boolean{ return (this._preventCache); } public function set preventCache(_arg1:Boolean):void{ this._preventCache = _arg1; } public function get bytesLoaded():uint{ return ((this._urlLoader) ? this._urlLoader.bytesLoaded : 0); } public function get bytesTotal():uint{ return ((this._urlLoader) ? this._urlLoader.bytesTotal : 0); } public function addVariable(_arg1:String, _arg2=""):void{ this._variables[_arg1] = _arg2; if (_arg2){ this._hasVariables = true; }; } public function addFile(_arg1:String, _arg2:ByteArray, _arg3:String, _arg4:String="application/octet-stream"):void{ this.method = URLRequestMethod.POST; if (!this._files){ this._files = new Dictionary(); }; this._files[_arg1] = new File(_arg1, _arg2, _arg3, _arg4); } public function clearVariables():void{ this._variables = new Dictionary(); } public function clearFiles():void{ this._files = null; } public function load(_arg1:String):void{ var urlVariables:URLVariables; var key:String; var boundary:String; var i:uint; var event:SecurityErrorEvent; var url = _arg1; this._urlRequest.url = url; if (this._preventCache){ url = (url + ("?seed=" + Math.random())); if (this._hasVariables){ url = (url + "&"); }; }; this._urlRequest.method = this._method; if ((((this._urlRequest.method == URLRequestMethod.GET)) || (!(this.hasFiles)))){ this._urlRequest.contentType = "application/x-www-form-urlencoded"; if (this._hasVariables){ urlVariables = new URLVariables(); for (key in this._variables) { urlVariables[key] = this._variables[key]; }; this._urlRequest.data = urlVariables; }; } else { boundary = ""; i = 0; while (i < 32) { boundary = (boundary + String.fromCharCode(uint((97 + (Math.random() * 25))))); i = (i + 1); }; this._urlRequest.contentType = (("multipart/form-data; boundary=\"" + boundary) + "\""); this._urlRequest.data = this.buildMultipartData(boundary); }; if (this.openBrowser){ navigateToURL(this._urlRequest, "_blank"); } else { this._urlLoader = new URLLoader(); this._urlLoader.dataFormat = this._dataFormat; this._urlLoader.addEventListener(Event.COMPLETE, this.onComplete); this._urlLoader.addEventListener(ProgressEvent.PROGRESS, this.onProgress); this._urlLoader.addEventListener(IOErrorEvent.IO_ERROR, this.onIOError); this._urlLoader.addEventListener(HTTPStatusEvent.HTTP_STATUS, this.onHTTPStatus); this._urlLoader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, this.onSecurityError); _loaders[this._urlLoader] = this; try { this._urlLoader.load(this._urlRequest); } catch(error:Error) { event = new SecurityErrorEvent(SecurityErrorEvent.SECURITY_ERROR, false, false, error.message); onSecurityError(event); }; }; } public function close():void{ try { this._urlLoader.close(); } catch(e:Error) { }; } public function dispose():void{ this.close(); this._files = null; this._variables = null; if (this._urlLoader){ this._urlLoader.removeEventListener(Event.COMPLETE, this.onComplete); this._urlLoader.removeEventListener(ProgressEvent.PROGRESS, this.onProgress); this._urlLoader.removeEventListener(IOErrorEvent.IO_ERROR, this.onIOError); this._urlLoader.removeEventListener(HTTPStatusEvent.HTTP_STATUS, this.onHTTPStatus); this._urlLoader.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, this.onSecurityError); this._urlLoader = null; }; this._urlRequest = null; delete _loaders[this]; } private function buildMultipartData(_arg1:String):ByteArray{ var _local3:String; var _local4:File; var _local2:ByteArray = new ByteArray(); _local2.endian = Endian.BIG_ENDIAN; _arg1 = ("--" + _arg1); for (_local3 in this._variables) { _local2.writeUTFBytes((_arg1 + CRLF)); _local2.writeUTFBytes(((("Content-Disposition: form-data; name=\"" + _local3) + "\"") + CRLF)); _local2.writeUTFBytes(CRLF); _local2.writeUTFBytes((this._variables[_local3] + CRLF)); }; if (this.hasFiles){ for each (_local4 in this._files) { _local2.writeUTFBytes((_arg1 + CRLF)); _local2.writeUTFBytes(("Content-Disposition: form-data; name=\"Filename\"" + CRLF)); _local2.writeUTFBytes(CRLF); _local2.writeUTFBytes((_local4.fileName + CRLF)); _local2.writeUTFBytes((_arg1 + CRLF)); _local2.writeUTFBytes(((((("Content-Disposition: form-data; name=\"" + _local4.dataField) + "\"; filename=\"") + _local4.fileName) + "\"") + CRLF)); _local2.writeUTFBytes((("Content-Type: " + _local4.contentType) + CRLF)); _local2.writeUTFBytes(CRLF); _local2.writeBytes(_local4.data); _local2.writeUTFBytes(CRLF); }; _local2.writeUTFBytes((_arg1 + CRLF)); _local2.writeUTFBytes(("Content-Disposition: form-data; name=\"Upload\"" + CRLF)); _local2.writeUTFBytes(CRLF); _local2.writeUTFBytes(("Submit Query" + CRLF)); }; _local2.writeUTFBytes((_arg1 + "--")); _local2.position = 0; _local2.position = 0; return (_local2); } private function onComplete(_arg1:Event):void{ dispatchEvent(_arg1); this.dispose(); } private function onProgress(_arg1:ProgressEvent):void{ dispatchEvent(_arg1); } private function onIOError(_arg1:IOErrorEvent):void{ dispatchEvent(_arg1); this.dispose(); } private function onSecurityError(_arg1:SecurityErrorEvent):void{ dispatchEvent(_arg1); this.dispose(); } private function onHTTPStatus(_arg1:HTTPStatusEvent):void{ dispatchEvent(_arg1); } public static function closeAll():void{ var _local1:SmartURLLoader; for each (_local1 in _loaders) { if (_local1){ _local1.dispose(); }; }; _loaders = new Dictionary(); } } }//package com.newgrounds import flash.utils.*; class File { private var fileName:String; private var data:ByteArray; private var dataField:String; private var contentType:String; private function File(_arg1:String, _arg2:ByteArray, _arg3:String="Filedata", _arg4:String="application/octet-stream"){ this.fileName = _arg1; this.data = _arg2; this.dataField = _arg3; this.contentType = _arg4; } }
Section 35
//NewgroundsAPIAsset_FlashAd_Container_2 (FlashAd_fla.NewgroundsAPIAsset_FlashAd_Container_2) package FlashAd_fla { import com.newgrounds.*; import flash.display.*; import flash.events.*; public dynamic class NewgroundsAPIAsset_FlashAd_Container_2 extends MovieClip { public var adMask:MovieClip; public var ngLinkButton:SimpleButton; public function NewgroundsAPIAsset_FlashAd_Container_2(){ addFrameScript(0, this.frame1, 10, this.frame11); } public function onNGLinkClicked(_arg1:MouseEvent):void{ API.loadNewgrounds(); } function frame1(){ this.ngLinkButton.addEventListener(MouseEvent.CLICK, this.onNGLinkClicked); } function frame11(){ gotoAndPlay(1); } } }//package FlashAd_fla
Section 36
//NewgroundsAPIAsset_Load_Indicator_5 (FlashAd_fla.NewgroundsAPIAsset_Load_Indicator_5) package FlashAd_fla { import flash.display.*; import flash.events.*; public dynamic class NewgroundsAPIAsset_Load_Indicator_5 extends MovieClip { public function NewgroundsAPIAsset_Load_Indicator_5(){ addFrameScript(0, this.frame1); } public function onEnterFrame(_arg1:Event):void{ if (((visible) && (stage))){ rotation = (rotation + 30); } else { removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); }; } function frame1(){ addEventListener(Event.ENTER_FRAME, this.onEnterFrame); } } }//package FlashAd_fla
Section 37
//Char_Body_129 (Game_fla.Char_Body_129) package Game_fla { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.filters.*; import flash.net.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.geom.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Char_Body_129 extends MovieClip { public var tf_ow:MovieClip; public var armor:MovieClip; public var hand1:MovieClip; public var hand2:MovieClip; public var head:MovieClip; public var tf_lol:MovieClip; public function Char_Body_129(){ addFrameScript(59, frame60, 60, frame61, 94, frame95, 95, frame96, 109, frame110, 111, frame112, 113, frame114, 115, frame116, 117, frame118, 119, frame120, 124, frame125, 125, frame126, 131, frame132, 135, frame136, 139, frame140, 144, frame145, 145, frame146, 156, frame157, 161, frame162, 174, frame175, 175, frame176, 185, frame186, 193, frame194, 203, frame204, 204, frame205, 219, frame220, 230, frame231, 234, frame235, 238, frame239, 269, frame270, 270, frame271, 281, frame282, 285, frame286, 289, frame290, 314, frame315, 315, frame316, 329, frame330, 331, frame332, 335, frame336, 339, frame340, 364, frame365, 365, frame366, 383, frame384, 386, frame387, 390, frame391, 394, frame395, 419, frame420, 420, frame421, 445, frame446, 449, frame450, 463, frame464, 464, frame465, 504, frame505, 505, frame506, 564, frame565, 565, frame566, 574, frame575, 602, frame603, 603, frame604, 636, frame637, 637, frame638, 684, frame685, 685, frame686, 694, frame695, 724, frame725, 754, frame755, 819, frame820, 820, frame821, 874, frame875, 875, frame876, 948, frame949, 949, frame950, 964, frame965, 988, frame989, 994, frame995, 1018, frame1019, 1041, frame1042, 1042, frame1043, 1058, frame1059, 1059, frame1060, 1079, frame1080, 1080, frame1081); } function frame949(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame391(){ try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame157(){ hand1.flash.gotoAndPlay(4); } function frame950(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame395(){ try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame1060(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame162(){ try { hand1.pump.gotoAndPlay(2); } catch(e) { }; } function frame286(){ try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame282(){ if (Char(parent).weapon1 != 1){ hand2.gotoAndStop(3); }; try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame965(){ tf_lol.scaleX = parent.scaleX; } function frame603(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame604(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame725(){ if (Char(parent).head != ITEM.ZOMBIE){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; }; } function frame290(){ try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame176(){ gotoAndPlay("aiming"); Char(parent).animating = false; } function frame1080(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame1081(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame175(){ gotoAndPlay("aiming"); Char(parent).animating = false; } function frame186(){ if (Char(parent).weapon1 == 9){ hand1.visible = false; }; } function frame505(){ gotoAndPlay("dancing"); } function frame506(){ gotoAndPlay("dancing"); } function frame989(){ gotoAndPlay("drop"); } function frame194(){ if (Char(parent).weapon1 == 9){ hand1.visible = true; }; } function frame755(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame995(){ tf_ow.scaleX = parent.scaleX; } function frame875(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame876(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame637(){ stop(); parent.visible = false; } function frame638(){ stop(); parent.visible = false; } function frame420(){ stop(); parent.visible = false; } function frame421(){ stop(); parent.visible = false; } function frame60(){ if (hand2.currentFrame == 3){ hand2.gotoAndStop(1); }; gotoAndPlay(1); } function frame61(){ gotoAndPlay(59); } function frame316(){ stop(); parent.visible = false; } function frame315(){ stop(); parent.visible = false; } function frame685(){ try { parent["feet"].visible = true; } catch(e) { }; gotoAndPlay("dizzy"); } function frame204(){ gotoAndPlay("aiming"); Char(parent).animating = false; } function frame205(){ gotoAndPlay("aiming"); Char(parent).animating = false; } function frame565(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame566(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame446(){ hand1.visible = true; } function frame686(){ gotoAndPlay("dizzy"); } function frame450(){ try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame330(){ if (Char(parent).weapon1 != 1){ hand2.gotoAndStop(3); }; } function frame332(){ try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame95(){ gotoAndPlay(65); } function frame695(){ Char(parent).feet.visible = false; } function frame336(){ try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame575(){ Char(parent).animating = true; Char(parent).feet.visible = false; } function frame340(){ try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame220(){ try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame464(){ gotoAndPlay(1); Char(parent).animating = false; } function frame465(){ gotoAndPlay(1); Char(parent).animating = false; } function frame96(){ gotoAndStop(65); } function frame1019(){ gotoAndPlay("drop"); } function frame110(){ hand1.flash.play(); } function frame112(){ hand1.flash.play(); } function frame114(){ hand1.flash.play(); } function frame116(){ hand1.flash.play(); } function frame231(){ try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame118(){ hand1.flash.play(); } function frame235(){ try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame239(){ try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame366(){ stop(); parent.visible = false; } function frame125(){ gotoAndPlay("aiming"); Char(parent).animating = false; } function frame126(){ gotoAndPlay("aiming"); Char(parent).animating = false; } function frame120(){ hand1.flash.play(); } function frame365(){ stop(); parent.visible = false; } function frame132(){ hand1.flash.play(); } function frame1042(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame136(){ hand1.flash.play(); } function frame1043(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame384(){ try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame145(){ gotoAndPlay("aiming"); Char(parent).animating = false; } function frame146(){ gotoAndPlay("aiming"); Char(parent).animating = false; } function frame140(){ hand1.flash.play(); } function frame820(){ stop(); parent.visible = false; } function frame1059(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame821(){ stop(); parent.visible = false; } function frame387(){ try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame270(){ stop(); parent.visible = false; } function frame271(){ stop(); parent.visible = false; } } }//package Game_fla
Section 38
//Char_Body_gfx_130 (Game_fla.Char_Body_gfx_130) package Game_fla { import flash.display.*; public dynamic class Char_Body_gfx_130 extends MovieClip { public function Char_Body_gfx_130(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 39
//Char_hand_60 (Game_fla.Char_hand_60) package Game_fla { import flash.display.*; public dynamic class Char_hand_60 extends MovieClip { public var pump:MovieClip; public var flash:MovieClip; public function Char_hand_60(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 40
//Char_hand_gfx_198 (Game_fla.Char_hand_gfx_198) package Game_fla { import flash.display.*; public dynamic class Char_hand_gfx_198 extends MovieClip { public function Char_hand_gfx_198(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 41
//Char_hand_grip_gfx_176 (Game_fla.Char_hand_grip_gfx_176) package Game_fla { import flash.display.*; public dynamic class Char_hand_grip_gfx_176 extends MovieClip { public function Char_hand_grip_gfx_176(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 42
//Char_hand_trigger_gfx_28 (Game_fla.Char_hand_trigger_gfx_28) package Game_fla { import flash.display.*; public dynamic class Char_hand_trigger_gfx_28 extends MovieClip { public function Char_hand_trigger_gfx_28(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 43
//Char_handback_47 (Game_fla.Char_handback_47) package Game_fla { import flash.display.*; public dynamic class Char_handback_47 extends MovieClip { public function Char_handback_47(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 44
//Char_handback_open_34 (Game_fla.Char_handback_open_34) package Game_fla { import flash.display.*; public dynamic class Char_handback_open_34 extends MovieClip { public function Char_handback_open_34(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 45
//Char_head_131 (Game_fla.Char_head_131) package Game_fla { import flash.display.*; public dynamic class Char_head_131 extends MovieClip { public function Char_head_131(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 46
//Char_head_zomjaw_50 (Game_fla.Char_head_zomjaw_50) package Game_fla { import flash.display.*; public dynamic class Char_head_zomjaw_50 extends MovieClip { public function Char_head_zomjaw_50(){ addFrameScript(0, frame1); } function frame1(){ gotoAndStop(Math.ceil((Math.random() * 4))); } } }//package Game_fla
Section 47
//DOODAD_blinking_light_38 (Game_fla.DOODAD_blinking_light_38) package Game_fla { import flash.display.*; public dynamic class DOODAD_blinking_light_38 extends MovieClip { public function DOODAD_blinking_light_38(){ addFrameScript(0, frame1, 38, frame39); } function frame1(){ mouseEnabled = false; } function frame39(){ this.gotoAndPlay((40 + Math.ceil((Math.random() * 50)))); } } }//package Game_fla
Section 48
//DOODAD_chaos_fill_rotate_noredbg_40 (Game_fla.DOODAD_chaos_fill_rotate_noredbg_40) package Game_fla { import flash.display.*; public dynamic class DOODAD_chaos_fill_rotate_noredbg_40 extends MovieClip { public function DOODAD_chaos_fill_rotate_noredbg_40(){ addFrameScript(0, frame1); } function frame1(){ try { if (parent.parent.parent["effectsoff"] == true){ stop(); }; } catch(e) { }; } } }//package Game_fla
Section 49
//DOODAD_disco_backlight_64 (Game_fla.DOODAD_disco_backlight_64) package Game_fla { import flash.display.*; public dynamic class DOODAD_disco_backlight_64 extends MovieClip { public function DOODAD_disco_backlight_64(){ addFrameScript(0, frame1); } function frame1(){ if (Math.random() > 0.5){ gotoAndPlay(10); }; if (Math.random() > 0.5){ gotoAndPlay(20); }; if (Math.random() > 0.5){ gotoAndPlay(30); }; if (Math.random() > 0.5){ gotoAndPlay(40); }; if (Math.random() > 0.5){ gotoAndPlay(50); }; } } }//package Game_fla
Section 50
//DOODAD_discolines_65 (Game_fla.DOODAD_discolines_65) package Game_fla { import flash.display.*; public dynamic class DOODAD_discolines_65 extends MovieClip { public function DOODAD_discolines_65(){ addFrameScript(0, frame1); } function frame1(){ if (Math.random() > 0.5){ gotoAndPlay(10); }; if (Math.random() > 0.5){ gotoAndPlay(20); }; if (Math.random() > 0.5){ gotoAndPlay(30); }; } } }//package Game_fla
Section 51
//DOODAD_dizzy_stars_136 (Game_fla.DOODAD_dizzy_stars_136) package Game_fla { import flash.display.*; public dynamic class DOODAD_dizzy_stars_136 extends MovieClip { public function DOODAD_dizzy_stars_136(){ addFrameScript(0, frame1); } function frame1(){ mouseEnabled = false; } } }//package Game_fla
Section 52
//DOODAD_FallingWhale_89 (Game_fla.DOODAD_FallingWhale_89) package Game_fla { import flash.display.*; public dynamic class DOODAD_FallingWhale_89 extends MovieClip { public var gfx:MovieClip; public function DOODAD_FallingWhale_89(){ addFrameScript(0, frame1); } function frame1(){ gotoAndPlay(Math.ceil((Math.random() * 60))); } } }//package Game_fla
Section 53
//DOODAD_Fish_animated_79 (Game_fla.DOODAD_Fish_animated_79) package Game_fla { import flash.display.*; public dynamic class DOODAD_Fish_animated_79 extends MovieClip { public function DOODAD_Fish_animated_79(){ addFrameScript(0, frame1, 364, frame365); } function frame1(){ gotoAndPlay(Math.ceil((240 + ((Math.random() * 3) * 30)))); } function frame365(){ if (Math.random() > 0.5){ gotoAndPlay(2); }; } } }//package Game_fla
Section 54
//DOODAD_HangingTricky_animated_68 (Game_fla.DOODAD_HangingTricky_animated_68) package Game_fla { import flash.display.*; public dynamic class DOODAD_HangingTricky_animated_68 extends MovieClip { public var flash:MovieClip; } }//package Game_fla
Section 55
//DOODAD_Shoal_animated_80 (Game_fla.DOODAD_Shoal_animated_80) package Game_fla { import flash.display.*; public dynamic class DOODAD_Shoal_animated_80 extends MovieClip { public function DOODAD_Shoal_animated_80(){ addFrameScript(0, frame1, 519, frame520); } function frame1(){ gotoAndPlay(Math.ceil((400 + ((Math.random() * 3) * 30)))); } function frame520(){ gotoAndPlay(2); } } }//package Game_fla
Section 56
//DOODAD_ShoopFish_animated_81 (Game_fla.DOODAD_ShoopFish_animated_81) package Game_fla { import flash.display.*; public dynamic class DOODAD_ShoopFish_animated_81 extends MovieClip { public function DOODAD_ShoopFish_animated_81(){ addFrameScript(0, frame1, 364, frame365); } function frame1(){ gotoAndPlay(Math.ceil((240 + ((Math.random() * 3) * 30)))); } function frame365(){ if (Math.random() > 0.5){ gotoAndPlay(2); }; } } }//package Game_fla
Section 57
//DOODAD_superman_fly_77 (Game_fla.DOODAD_superman_fly_77) package Game_fla { import flash.display.*; public dynamic class DOODAD_superman_fly_77 extends MovieClip { public function DOODAD_superman_fly_77(){ addFrameScript(0, frame1); } function frame1(){ if (Math.random() > 0.5){ scaleX = -(scaleX); }; } } }//package Game_fla
Section 58
//DOODAD_ufo_fly_75 (Game_fla.DOODAD_ufo_fly_75) package Game_fla { import flash.display.*; public dynamic class DOODAD_ufo_fly_75 extends MovieClip { public function DOODAD_ufo_fly_75(){ addFrameScript(0, frame1); } function frame1(){ if (Math.random() > 0.5){ scaleX = -(scaleX); }; } } }//package Game_fla
Section 59
//DOODAD_WhaleGFX_91 (Game_fla.DOODAD_WhaleGFX_91) package Game_fla { import flash.display.*; public dynamic class DOODAD_WhaleGFX_91 extends MovieClip { public function DOODAD_WhaleGFX_91(){ addFrameScript(0, frame1); } function frame1(){ rotation = Math.round((Math.random() * 180)); } } }//package Game_fla
Section 60
//DoorLock_95 (Game_fla.DoorLock_95) package Game_fla { import flash.display.*; public dynamic class DoorLock_95 extends MovieClip { public var panel:MovieClip; public var blink:MovieClip; } }//package Game_fla
Section 61
//ElevLock_93 (Game_fla.ElevLock_93) package Game_fla { import flash.display.*; import flash.text.*; public dynamic class ElevLock_93 extends MovieClip { public var blink:MovieClip; public var tf:TextField; } }//package Game_fla
Section 62
//ElevLockBlink_94 (Game_fla.ElevLockBlink_94) package Game_fla { import flash.display.*; public dynamic class ElevLockBlink_94 extends MovieClip { public function ElevLockBlink_94(){ addFrameScript(0, frame1); } function frame1(){ stop(); mouseEnabled = false; } } }//package Game_fla
Section 63
//FINAL_atp_die_187 (Game_fla.FINAL_atp_die_187) package Game_fla { import flash.display.*; public dynamic class FINAL_atp_die_187 extends MovieClip { public var body:MovieClip; } }//package Game_fla
Section 64
//FINAL_atp_die_Body_188 (Game_fla.FINAL_atp_die_Body_188) package Game_fla { import flash.display.*; public dynamic class FINAL_atp_die_Body_188 extends MovieClip { public function FINAL_atp_die_Body_188(){ addFrameScript(23, frame24); } function frame24(){ stop(); } } }//package Game_fla
Section 65
//FINAL_leet_die_151 (Game_fla.FINAL_leet_die_151) package Game_fla { import flash.display.*; public dynamic class FINAL_leet_die_151 extends MovieClip { public var body:MovieClip; } }//package Game_fla
Section 66
//FINAL_leet_die_Body_152 (Game_fla.FINAL_leet_die_Body_152) package Game_fla { import flash.display.*; public dynamic class FINAL_leet_die_Body_152 extends MovieClip { public var armor:MovieClip; public var hand1:MovieClip; public var feet:MovieClip; public var hand2:MovieClip; public var head:MovieClip; public function FINAL_leet_die_Body_152(){ addFrameScript(83, frame84); } function frame84(){ stop(); } } }//package Game_fla
Section 67
//FINAL_leet_die2_156 (Game_fla.FINAL_leet_die2_156) package Game_fla { import flash.display.*; public dynamic class FINAL_leet_die2_156 extends MovieClip { public var body:MovieClip; } }//package Game_fla
Section 68
//FINAL_leet_die2_Body_157 (Game_fla.FINAL_leet_die2_Body_157) package Game_fla { import flash.display.*; public dynamic class FINAL_leet_die2_Body_157 extends MovieClip { public function FINAL_leet_die2_Body_157(){ addFrameScript(52, frame53); } function frame53(){ stop(); } } }//package Game_fla
Section 69
//FINAL_walkonly_158 (Game_fla.FINAL_walkonly_158) package Game_fla { import flash.display.*; public dynamic class FINAL_walkonly_158 extends MovieClip { public var body:MovieClip; public var feet:MovieClip; } }//package Game_fla
Section 70
//FINAL_walkonly_Body_159 (Game_fla.FINAL_walkonly_Body_159) package Game_fla { import flash.display.*; public dynamic class FINAL_walkonly_Body_159 extends MovieClip { public var armor:MovieClip; public var hand1:MovieClip; public var hand2:MovieClip; public var head:MovieClip; } }//package Game_fla
Section 71
//FX_auditorset_164 (Game_fla.FX_auditorset_164) package Game_fla { import flash.display.*; public dynamic class FX_auditorset_164 extends MovieClip { public function FX_auditorset_164(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package Game_fla
Section 72
//FX_auditorset2_194 (Game_fla.FX_auditorset2_194) package Game_fla { import flash.display.*; public dynamic class FX_auditorset2_194 extends MovieClip { public function FX_auditorset2_194(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package Game_fla
Section 73
//FX_Blink_227 (Game_fla.FX_Blink_227) package Game_fla { import flash.display.*; public dynamic class FX_Blink_227 extends MovieClip { public function FX_Blink_227(){ addFrameScript(0, frame1); } function frame1(){ } } }//package Game_fla
Section 74
//FX_Flash_51 (Game_fla.FX_Flash_51) package Game_fla { import flash.display.*; public dynamic class FX_Flash_51 extends MovieClip { public function FX_Flash_51(){ addFrameScript(0, frame1, 2, frame3, 4, frame5); } function frame3(){ gotoAndStop(1); } function frame1(){ stop(); } function frame5(){ gotoAndStop(1); } } }//package Game_fla
Section 75
//FX_Ineffective_gfx_274 (Game_fla.FX_Ineffective_gfx_274) package Game_fla { import flash.display.*; public dynamic class FX_Ineffective_gfx_274 extends MovieClip { public function FX_Ineffective_gfx_274(){ addFrameScript(1, frame2); } function frame2(){ stop(); gotoAndStop((2 + Math.ceil((Math.random() * 6)))); } } }//package Game_fla
Section 76
//LootMenu_itemsclip_208 (Game_fla.LootMenu_itemsclip_208) package Game_fla { import flash.display.*; public dynamic class LootMenu_itemsclip_208 extends MovieClip { public var stimpack:MovieClip; public function LootMenu_itemsclip_208(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 77
//MAIN_crackedwall_23 (Game_fla.MAIN_crackedwall_23) package Game_fla { import flash.display.*; public dynamic class MAIN_crackedwall_23 extends MovieClip { public function MAIN_crackedwall_23(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8); } function frame3(){ stop(); parent.x = 0; parent.y = 0; } function frame6(){ parent.x = -2; parent.y = -2; } function frame7(){ stop(); parent.x = 0; parent.y = 0; } function frame1(){ stop(); } function frame4(){ parent.x = -2; parent.y = -2; } function frame5(){ stop(); parent.x = 0; parent.y = 0; } function frame8(){ stop(); } function frame2(){ parent.x = -2; parent.y = -2; } } }//package Game_fla
Section 78
//MAIN_Locker_96 (Game_fla.MAIN_Locker_96) package Game_fla { import flash.display.*; public dynamic class MAIN_Locker_96 extends MovieClip { public function MAIN_Locker_96(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 79
//MainMenu_LoadView_126 (Game_fla.MainMenu_LoadView_126) package Game_fla { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.filters.*; import flash.net.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.geom.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class MainMenu_LoadView_126 extends MovieClip { public var cancelbutton:SimpleButton; public var c0:Char; public var c1:Char; public var c3:Char; public var c2:Char; public var tf_explored:TextField; public var loadbutton:SimpleButton; public function MainMenu_LoadView_126(){ addFrameScript(0, frame1); } public function copyCharDataObject(_arg1){ return (parent.parent["copyCharDataObject"](_arg1)); } function frame1(){ c0.body.stop(); c1.body.stop(); c2.body.stop(); c3.body.stop(); c0.feet.stop(); c1.feet.stop(); c2.feet.stop(); c3.feet.stop(); } public function loadOk(_arg1=null){ disableButtons(); this.visible = false; var _local2 = parent; _local2["loadOk"](); } public function cancelLoad(_arg1){ disableButtons(); var _local2 = parent; _local2["enableButtons"](); this.visible = false; _local2 = parent.parent; _local2["playSound"]("_SFX_Close"); } public function disableButtons(){ loadbutton.removeEventListener(MouseEvent.CLICK, loadOk); cancelbutton.removeEventListener(MouseEvent.CLICK, cancelLoad); } public function updateChars(){ var temp_so:*; var chardata:Array; var i:*; var n:*; try { temp_so = SharedObject.getLocal("madness_retaliation"); chardata = []; for (i in temp_so.data.player_chardata) { chardata[i] = copyCharDataObject(temp_so.data.player_chardata[i]); }; tf_explored.text = (Math.floor(((int(temp_so.data.exp_count) / parent.parent["totalRooms"]) * 100)) + "%"); n = 0; while (n < 4) { this[("c" + n)].body.armor.gotoAndStop(chardata[n].armor); this[("c" + n)].body.head.gotoAndStop(chardata[n].head); this[("c" + n)].body.hand1.gotoAndStop(chardata[n].weapon1); n = (n + 1); }; c0.visible = true; c1.visible = true; c2.visible = true; c3.visible = true; loadbutton.visible = true; } catch(e) { trace("SAVE MENU updateChars() ERROR:", e); c0.visible = false; c1.visible = false; c2.visible = false; c3.visible = false; loadbutton.visible = false; }; } public function enableButtons(){ loadbutton.addEventListener(MouseEvent.CLICK, loadOk); cancelbutton.addEventListener(MouseEvent.CLICK, cancelLoad); } } }//package Game_fla
Section 80
//MainTimeline (Game_fla.MainTimeline) package Game_fla { import com.newgrounds.*; import flash.display.*; import flash.events.*; import com.newgrounds.components.*; import flash.utils.*; import flash.filters.*; import flash.net.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.geom.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var lootmenu:LootMenu; public var equip_menu:EquipMenu; public var default_gear_head:Array; public var bloodsplatteroff:Boolean; public var sfx_volume:Number; public var lockedrooms:Array; public var explored:Array; public var totalRooms; public var trickydata:Array; public var halo:Boolean; public var gear_armo:Array; public var door_right:MovieClip; public var leftwall:MovieClip; public var lootdata:Array; public var __setPropDict:Dictionary; public var backdrop:MovieClip; public var lrd_gear_item:Array; public var savemenu:SaveMenu; public var __id0_:APIConnector; public var bgm_volume:Number; public var exp_count:int; public var bgm_channel:SoundChannel; public var gear_head:Array; public var cm; public var mainmenu; public var default_gear_hand:Array; public var easymode:Boolean; public var options; public var elevlock:MovieClip; public var bgm; public var enemy_chardata:Array; public var lrd_gear_armo:Array; public var ge:GameEngine; public var elevator:MovieClip; public var lrd_current_room:int; public var lrd_pid_energy:int; public var lrd_player_chardata:Array; public var roomdata:Array; public var tipsenabled:Boolean; public var minimap_button:SimpleButton; public var nav:NavMenu; public var gear_hand:Array; public var lock:Object; public var lrd_gear_head:Array; public var locker:MovieClip; public var default_gear_item:Array; public var noenemies:Boolean; public var nextentry:String; public var map:MapMenu; public var prev_room:uint; public var crackedleft:MovieClip; public var doorlockleft:MovieClip; public var idleanimsoff; public var pid:Boolean; public var isdark:Array; public var minimap:MapMenu; public var player_chardata:Array; public var lrd_explored:Array; public var pid_energy:int; public var lrd_gear_hand:Array; public var gear_item:Array; public var default_gear_armo:Array; public var jesusdata:Array; public var current_room:uint; public var crackedright:MovieClip; public var rightwall:MovieClip; public var doorlockright:MovieClip; public var keycard:int; public var door_left:MovieClip; public function MainTimeline(){ __setPropDict = new Dictionary(true); super(); addFrameScript(1, frame2, 0, frame1); } public function outLocker(_arg1){ Util.removeFilterFromMC(locker); } public function saveLastRoomData(){ var _local1:*; lrd_current_room = prev_room; lrd_gear_item = []; for (_local1 in gear_item) { lrd_gear_item[_local1] = gear_item[_local1]; }; lrd_explored = explored; lrd_pid_energy = pid_energy; } public function unlockMedal(_arg1){ API.unlockMedal(_arg1); } public function setDefaultLockData(){ lockedrooms = []; lockedrooms[6] = {door:"up", type:"elev", level:2}; lockedrooms[7] = {door:"left", type:"door", level:3}; lockedrooms[13] = {door:"left", type:"door", level:1}; lockedrooms[19] = {door:"down", type:"elev", level:1}; lockedrooms[22] = {door:"right", type:"door", level:2}; lockedrooms[39] = {door:"left", type:"door", level:2}; lockedrooms[74] = {door:"right", type:"door", level:2}; lockedrooms[49] = {door:"right", type:"door", level:3}; lockedrooms[47] = {door:"right", type:"door", level:2}; lockedrooms[61] = {door:"up", type:"elev", level:4}; lockedrooms[78] = {door:"up", type:"elev", level:4}; lockedrooms[83] = {door:"right", type:"door", level:4}; lockedrooms[99] = {door:"left", type:"door", level:3}; lockedrooms[118] = {door:"right", type:"door", level:3}; lockedrooms[121] = {door:"right", type:"door", level:4}; lockedrooms[132] = {door:"down", type:"elev", level:4}; lockedrooms[158] = {door:"up", type:"elev", level:4}; lockedrooms[56] = {door:"left", type:"crack", level:1}; lockedrooms[66] = {door:"right", type:"crack", level:1}; lockedrooms[79] = {door:"right", type:"crack", level:1}; lockedrooms[88] = {door:"left", type:"crack", level:1}; lockedrooms[109] = {door:"right", type:"crack", level:1}; lockedrooms[111] = {door:"left", type:"crack", level:1}; lockedrooms[128] = {door:"right", type:"crack", level:1}; lockedrooms[152] = {door:"right", type:"crack", level:1}; lockedrooms[159] = {door:"left", type:"crack", level:1}; } public function clickedLocker(_arg1){ if (!ge.paused){ locker.gotoAndStop(2); lootmenu.visible = true; lootmenu.updateButtons(lootdata[current_room]); ge.paused = true; nav.visible = false; playSound("_SFX_locker"); }; } public function countEquips(_arg1){ var _local2:uint; var _local3:*; _local2 = 0; _local3 = 1; while (_local3 <= 4) { if (ge[("pchar" + _local3)].weapon1 == _arg1){ _local2++; }; if (ge[("pchar" + _local3)].weapon2 == _arg1){ _local2++; }; _local3++; }; return (_local2); } public function playSound(_arg1){ var sfx:*; var sound_channel:*; var trans:SoundTransform; var sfx_name = _arg1; try { sfx = new (getDefinitionByName(sfx_name)); sound_channel = new SoundChannel(); trans = sound_channel.soundTransform; trans.volume = sfx_volume; sound_channel = sfx.play(0, 1, trans); } catch(e) { trace("playSound() ", e); }; } public function closeLootMenu(){ lootmenu.visible = false; ge.paused = false; nav.visible = true; } public function get flashbang():int{ return (gear_item[3]); } public function set flashbang(_arg1:int):void{ gear_item[3] = _arg1; } public function switchRoomNumber(_arg1){ if (roomdata[current_room][_arg1] == prev_room){ noenemies = true; } else { noenemies = false; }; prev_room = current_room; current_room = roomdata[current_room][_arg1]; } public function countExplored(){ var _local1:*; exp_count = 0; _local1 = 1; while (_local1 <= 176) { if (explored[_local1] == true){ exp_count++; }; _local1++; }; return (exp_count); } function frame1(){ if ((((__setPropDict[__id0_] == undefined)) || (!((int(__setPropDict[__id0_]) == 1))))){ __setPropDict[__id0_] = currentFrame; __setProp___id0__preloader_ngloader_1(); }; } public function nextRoom(_arg1=true){ var rd:*; var edata:*; var saveextradata = _arg1; itemBugFix(); try { saveLastRoomData(); } catch(e) { }; locker.alpha = 1; nav.visible = false; nav.cover.visible = false; if (ge != null){ if (saveextradata){ player_chardata[0].abshp = ge.pchar1.hp; player_chardata[1].abshp = ge.pchar2.hp; player_chardata[2].abshp = ge.pchar3.hp; player_chardata[3].abshp = ge.pchar4.hp; player_chardata[0].weapon1 = ge.pchar1.weapon1; player_chardata[1].weapon1 = ge.pchar2.weapon1; player_chardata[2].weapon1 = ge.pchar3.weapon1; player_chardata[3].weapon1 = ge.pchar4.weapon1; player_chardata[0].weapon2 = ge.pchar1.weapon2; player_chardata[1].weapon2 = ge.pchar2.weapon2; player_chardata[2].weapon2 = ge.pchar3.weapon2; player_chardata[3].weapon2 = ge.pchar4.weapon2; }; try { ge.dispose(); removeChild(ge); } catch(e) { }; }; ge = new GameEngine(); addChild(ge); if (current_room <= 0){ current_room = 1; }; rd = roomdata[current_room]; edata = enemy_chardata[current_room]; if (!(edata is Array)){ edata = []; } else { if (current_room == 166){ } else { if (current_room == 107){ if (keycard >= 3){ edata = []; }; } else { if (current_room == 71){ if (halo){ edata = []; }; } else { if (current_room == 150){ if (pid){ edata = []; }; } else { if (((((easymode) || ((Math.random() >= 0.5)))) && (explored[current_room]))){ edata = []; } else { if (noenemies){ edata = []; }; }; }; }; }; }; }; if (((!((lootdata[current_room] == null))) && ((lootdata[current_room] is Array)))){ if (lootdata[current_room].length > 0){ locker.gotoAndStop(1); } else { locker.gotoAndStop(2); }; locker.visible = true; locker.mouseEnabled = false; } else { locker.visible = false; }; ge.init(player_chardata, edata, nextentry, (isdark[current_room] == true), nvg); if (edata.length <= 0){ explored[current_room] = true; }; equip_menu.engine = ge; nav.engine = ge; nav.up.alpha = 1; nav.down.alpha = 1; ge.equip_menu = equip_menu; if (getChildIndex(ge) > getChildIndex(nav)){ setChildIndex(ge, getChildIndex(nav)); }; updateMaps(); updateNav((rd[0] > 0), (rd[1] > 0), (rd[2] > 0), (rd[3] > 0)); backdrop.gotoAndStop(current_room); playMusic(); } public function copyCharDataObject(_arg1){ var _local2:*; _local2 = {col:_arg1.col, row:_arg1.row, weapon1:_arg1.weapon1, weapon2:_arg1.weapon2, head:_arg1.head, armor:_arg1.armor, charclass:_arg1.charclass, abshp:_arg1.abshp}; return (_local2); } public function enableLocker(){ if (locker.visible){ if (lootdata[current_room].length > 0){ locker.mouseEnabled = true; }; }; } public function setDefaultGearData(){ gear_item = default_gear_item; gear_head = default_gear_head; gear_armo = default_gear_armo; gear_hand = default_gear_hand; } public function showSaveMenu(){ savemenu.updateChars(); nav.visible = false; savemenu.visible = true; playSound("_SFX_Open"); } function frame2(){ roomdata = []; roomdata[1] = [0, 2, 0, 0]; roomdata[2] = [1, 3, 0, 0]; roomdata[3] = [2, 9, 4, 0]; roomdata[4] = [5, 6, 0, 3]; roomdata[5] = [0, 4, 0, 0]; roomdata[6] = [4, 0, 7, 0]; roomdata[7] = [8, 0, 0, 6]; roomdata[8] = [0, 7, 0, 0]; roomdata[9] = [3, 10, 0, 0]; roomdata[10] = [9, 11, 0, 0]; roomdata[11] = [10, 12, 0, 0]; roomdata[12] = [11, 16, 0, 13]; roomdata[13] = [15, 14, 12, 0]; roomdata[14] = [13, 0, 0, 0]; roomdata[15] = [0, 13, 0, 0]; roomdata[16] = [12, 17, 0, 0]; roomdata[17] = [16, 18, 0, 0]; roomdata[18] = [17, 19, 0, 0]; roomdata[19] = [18, 20, 0, 24]; roomdata[20] = [19, 21, 0, 0]; roomdata[21] = [20, 22, 0, 0]; roomdata[22] = [21, 23, 0, 0]; roomdata[23] = [22, 0, 0, 0]; roomdata[24] = [0, 25, 19, 29]; roomdata[25] = [24, 26, 0, 0]; roomdata[26] = [25, 27, 0, 0]; roomdata[27] = [26, 28, 0, 32]; roomdata[28] = [27, 0, 0, 0]; roomdata[29] = [0, 0, 24, 34]; roomdata[30] = [0, 31, 0, 35]; roomdata[31] = [30, 32, 0, 0]; roomdata[32] = [31, 33, 27, 0]; roomdata[33] = [32, 0, 0, 0]; roomdata[34] = [0, 0, 29, 39]; roomdata[35] = [0, 36, 30, 0]; roomdata[36] = [35, 37, 0, 0]; roomdata[37] = [36, 38, 0, 0]; roomdata[38] = [37, 0, 0, 44]; roomdata[39] = [74, 40, 34, 0]; roomdata[40] = [39, 41, 0, 0]; roomdata[41] = [40, 42, 0, 0]; roomdata[42] = [41, 43, 0, 0]; roomdata[43] = [42, 44, 0, 48]; roomdata[44] = [43, 45, 38, 0]; roomdata[45] = [44, 46, 0, 0]; roomdata[46] = [45, 47, 0, 0]; roomdata[47] = [46, 75, 0, 0]; roomdata[48] = [51, 49, 43, 0]; roomdata[49] = [48, 50, 0, 0]; roomdata[50] = [49, 0, 0, 120]; roomdata[51] = [52, 48, 0, 0]; roomdata[52] = [53, 51, 0, 0]; roomdata[53] = [54, 52, 0, 0]; roomdata[54] = [55, 53, 0, 0]; roomdata[55] = [56, 54, 0, 0]; roomdata[56] = [57, 55, 0, 0]; roomdata[57] = [58, 56, 0, 0]; roomdata[58] = [59, 57, 0, 0]; roomdata[59] = [60, 58, 0, 0]; roomdata[60] = [61, 59, 65, 0]; roomdata[61] = [0, 60, 62, 0]; roomdata[62] = [0, 0, 63, 61]; roomdata[63] = [64, 0, 0, 62]; roomdata[64] = [0, 63, 0, 0]; roomdata[65] = [0, 66, 0, 60]; roomdata[66] = [65, 67, 0, 0]; roomdata[67] = [66, 68, 0, 0]; roomdata[68] = [67, 69, 73, 0]; roomdata[69] = [68, 0, 0, 0]; roomdata[70] = [0, 71, 0, 0]; roomdata[71] = [70, 72, 0, 0]; roomdata[72] = [71, 73, 0, 0]; roomdata[73] = [72, 74, 0, 68]; roomdata[74] = [73, 39, 0, 0]; roomdata[75] = [47, 76, 0, 0]; roomdata[76] = [75, 77, 0, 0]; roomdata[77] = [76, 78, 0, 79]; roomdata[78] = [77, 0, 161, 0]; roomdata[79] = [0, 80, 77, 82]; roomdata[80] = [79, 81, 0, 0]; roomdata[81] = [80, 0, 0, 0]; roomdata[82] = [88, 0, 79, 83]; roomdata[83] = [0, 84, 82, 0]; roomdata[84] = [83, 0, 85, 0]; roomdata[85] = [0, 86, 0, 84]; roomdata[86] = [85, 0, 0, 87]; roomdata[87] = [0, 0, 86, 0]; roomdata[88] = [90, 82, 0, 89]; roomdata[89] = [93, 0, 88, 0]; roomdata[90] = [0, 88, 91, 0]; roomdata[91] = [0, 92, 0, 90]; roomdata[92] = [91, 0, 0, 0]; roomdata[93] = [0, 89, 94, 0]; roomdata[94] = [95, 0, 0, 93]; roomdata[95] = [96, 94, 0, 0]; roomdata[96] = [97, 95, 0, 0]; roomdata[97] = [98, 96, 0, 0]; roomdata[98] = [99, 97, 0, 101]; roomdata[99] = [130, 98, 0, 0]; roomdata[100] = [0, 101, 0, 0]; roomdata[101] = [100, 102, 98, 0]; roomdata[102] = [101, 103, 0, 0]; roomdata[103] = [102, 104, 0, 0]; roomdata[104] = [103, 105, 0, 0]; roomdata[105] = [104, 106, 0, 0]; roomdata[106] = [105, 0, 0, 111]; roomdata[107] = [0, 108, 0, 0]; roomdata[108] = [107, 109, 0, 0]; roomdata[109] = [108, 110, 0, 117]; roomdata[110] = [109, 0, 0, 0]; roomdata[111] = [112, 115, 106, 121]; roomdata[112] = [113, 111, 0, 0]; roomdata[113] = [0, 112, 0, 114]; roomdata[114] = [0, 0, 113, 0]; roomdata[115] = [111, 116, 0, 0]; roomdata[116] = [115, 117, 0, 0]; roomdata[117] = [116, 118, 109, 0]; roomdata[118] = [117, 119, 0, 0]; roomdata[119] = [118, 120, 0, 0]; roomdata[120] = [119, 0, 50, 0]; roomdata[121] = [122, 123, 111, 0]; roomdata[122] = [0, 121, 0, 0]; roomdata[123] = [121, 124, 0, 0]; roomdata[124] = [123, 125, 0, 0]; roomdata[125] = [124, 126, 0, 0]; roomdata[126] = [125, 127, 0, 0]; roomdata[127] = [126, 128, 0, 0]; roomdata[128] = [127, 129, 0, 0]; roomdata[129] = [128, 0, 0, 0]; roomdata[130] = [131, 99, 0, 0]; roomdata[131] = [132, 130, 0, 0]; roomdata[132] = [133, 131, 0, 159]; roomdata[133] = [135, 132, 0, 0]; roomdata[134] = [0, 159, 0, 0]; roomdata[135] = [136, 133, 0, 0]; roomdata[136] = [0, 135, 0, 137]; roomdata[137] = [138, 155, 136, 0]; roomdata[138] = [139, 137, 0, 0]; roomdata[139] = [140, 138, 0, 0]; roomdata[140] = [144, 139, 0, 141]; roomdata[141] = [0, 142, 140, 0]; roomdata[142] = [141, 143, 0, 0]; roomdata[143] = [142, 0, 0, 152]; roomdata[144] = [0, 140, 0, 0]; roomdata[145] = [0, 0, 146, 148]; roomdata[146] = [0, 0, 0, 145]; roomdata[147] = [0, 148, 0, 0]; roomdata[148] = [147, 149, 145, 0]; roomdata[149] = [148, 150, 0, 0]; roomdata[150] = [149, 151, 0, 0]; roomdata[151] = [150, 152, 0, 0]; roomdata[152] = [151, 153, 143, 0]; roomdata[153] = [152, 154, 0, 0]; roomdata[154] = [153, 0, 0, 0]; roomdata[155] = [137, 156, 0, 0]; roomdata[156] = [155, 157, 0, 0]; roomdata[157] = [156, 158, 0, 0]; roomdata[158] = [157, 0, 159, 0]; roomdata[159] = [134, 0, 132, 158]; roomdata[160] = [161, 170, 0, 171]; roomdata[161] = [169, 163, 0, 78]; roomdata[162] = [161, 0, 0, 163]; roomdata[163] = [161, 171, 162, 0]; roomdata[164] = [165, 161, 176, 0]; roomdata[165] = [0, 164, 0, 0]; roomdata[166] = [0, 167, 0, 0]; roomdata[167] = [166, 167, 176, 164]; roomdata[168] = [0, 0, 161, 169]; roomdata[169] = [0, 160, 168, 161]; roomdata[170] = [160, 172, 0, 0]; roomdata[171] = [163, 0, 164, 160]; roomdata[172] = [0, 0, 161, 168]; roomdata[173] = [174, 176, 176, 164]; roomdata[174] = [175, 167, 176, 164]; roomdata[175] = [176, 176, 0, 173]; roomdata[176] = [175, 175, 0, 164]; setDefaultLootData(); lockedrooms = []; setDefaultLockData(); jesusdata = [{col:7, row:3, weapon1:ITEM.oMOSSBERG, head:ITEM.LEET, armor:ITEM.LEET, charclass:"Heavy", abshp:5}, {col:10, row:5, weapon1:ITEM.oMP5, head:ITEM.LEET, armor:ITEM.LEET, charclass:"Assault", abshp:5}, {col:10, row:0, weapon1:ITEM.oMP5, head:ITEM.LEET, armor:ITEM.LEET, charclass:"Assault", abshp:5}, {col:8, row:4, weapon1:ITEM.oDEAGLE, head:ITEM.LEET, armor:ITEM.LEET, charclass:"Assault", abshp:5}, {col:8, row:1, weapon1:ITEM.oDEAGLE, head:ITEM.LEET, armor:ITEM.LEET, charclass:"Assault", abshp:5}, {col:9, row:3, weapon1:ITEM.o316, head:ITEM.JESUS, armor:ITEM.JESUS, charclass:"CQB", abshp:18}]; trickydata = [{col:10, row:4, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:10, row:1, weapon1:ITEM.oDEAGLE, head:ITEM.CLOWN, armor:ITEM.WHITE, charclass:"CQB", abshp:16}, {col:10, row:5, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:10, row:0, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:6, row:2, weapon1:ITEM.oMOSSBERG, head:ITEM.TAC, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:32}, {col:6, row:4, weapon1:ITEM.oMOSSBERG, head:ITEM.TAC, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:32}, {col:7, row:1, weapon1:ITEM.oBREN, head:ITEM.TAC, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:32}, {col:7, row:5, weapon1:ITEM.oBREN, head:ITEM.TAC, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:32}, {col:9, row:3, weapon1:ITEM.oWARNING, head:ITEM.TRICKY, armor:ITEM.TRICKY, charclass:"Heavy", abshp:12}]; enemy_chardata = []; enemy_chardata[3] = [{col:6, row:3, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:6, row:1, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:7, row:2, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:7, row:4, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}]; enemy_chardata[6] = [{col:6, row:3, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:6, row:1, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:7, row:2, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:7, row:5, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:8, row:4, weapon1:ITEM.oBERETTA, head:1, armor:1, charclass:"NONE", abshp:3}]; enemy_chardata[9] = [{col:10, row:0, weapon1:ITEM.oBERETTA, head:1, armor:1, charclass:"NONE", abshp:3}, {col:10, row:5, weapon1:ITEM.oBERETTA, head:1, armor:1, charclass:"NONE", abshp:3}]; enemy_chardata[10] = [{col:5, row:3, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:6, row:1, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:7, row:2, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:9, row:5, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:10, row:4, weapon1:ITEM.oBERETTA, head:1, armor:1, charclass:"NONE", abshp:3}, {col:9, row:0, weapon1:ITEM.oBERETTA, head:1, armor:1, charclass:"NONE", abshp:3}]; enemy_chardata[11] = [{col:6, row:1, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:7, row:3, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:8, row:2, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:8, row:5, weapon1:ITEM.oTKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:9, row:1, weapon1:ITEM.oBERETTA, head:1, armor:1, charclass:"NONE", abshp:3}, {col:9, row:4, weapon1:ITEM.oBERETTA, head:1, armor:1, charclass:"NONE", abshp:3}]; enemy_chardata[13] = [{col:6, row:3, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:6, row:1, weapon1:ITEM.oTKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:7, row:4, weapon1:ITEM.oGLOCK, head:1, armor:1, charclass:"NONE", abshp:3}, {col:8, row:2, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:8, row:5, weapon1:ITEM.oTKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:9, row:4, weapon1:ITEM.oGLOCK, head:1, armor:1, charclass:"NONE", abshp:3}]; enemy_chardata[17] = [{col:6, row:3, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:6, row:1, weapon1:ITEM.oTKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:7, row:4, weapon1:ITEM.oGLOCK, head:1, armor:1, charclass:"NONE", abshp:3}, {col:8, row:0, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:8, row:5, weapon1:ITEM.oTKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:9, row:3, weapon1:ITEM.oBERETTA, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}]; enemy_chardata[18] = [{col:5, row:1, weapon1:ITEM.oAXE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:6, row:4, weapon1:ITEM.oAXE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:10, row:3, weapon1:ITEM.oINGRAM, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:7, row:2, weapon1:ITEM.oGLOCK, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:8, row:5, weapon1:ITEM.oMACHETE, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:9, row:1, weapon1:ITEM.oBERETTA, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}]; enemy_chardata[21] = [{col:5, row:4, weapon1:ITEM.oGLOCK, head:1, armor:1, charclass:"NONE", abshp:3}, {col:6, row:1, weapon1:ITEM.oGLOCK, head:1, armor:1, charclass:"NONE", abshp:3}, {col:10, row:2, weapon1:ITEM.oINGRAM, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:7, row:3, weapon1:ITEM.oINGRAM, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:8, row:0, weapon1:ITEM.oDEAGLE, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:9, row:4, weapon1:ITEM.oBERETTA, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}]; enemy_chardata[25] = [{col:5, row:4, weapon1:ITEM.oGLOCK, head:1, armor:1, charclass:"NONE", abshp:3}, {col:5, row:1, weapon1:ITEM.oGLOCK, head:1, armor:1, charclass:"NONE", abshp:3}, {col:6, row:5, weapon1:ITEM.oBERETTA, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:7, row:0, weapon1:ITEM.oBERETTA, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:9, row:2, weapon1:ITEM.oDEAGLE, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:7, row:4, weapon1:ITEM.oINGRAM, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}]; enemy_chardata[26] = [{col:9, row:0, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:8, row:4, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}]; enemy_chardata[28] = [{col:5, row:4, weapon1:ITEM.oGLOCK, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:6, row:3, weapon1:ITEM.oGLOCK, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:6, row:2, weapon1:ITEM.oGLOCK, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:5, row:1, weapon1:ITEM.oGLOCK, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:8, row:2, weapon1:ITEM.oDEAGLE, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:9, row:3, weapon1:ITEM.oINGRAM, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}]; enemy_chardata[30] = [{col:8, row:1, weapon1:ITEM.oINGRAM, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:9, row:5, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:6, row:3, weapon1:ITEM.oTKNIFE, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:6, row:2, weapon1:ITEM.oAXE, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}]; enemy_chardata[31] = [{col:6, row:0, weapon1:ITEM.oDEAGLE, head:1, armor:3, charclass:"NONE", abshp:4}, {col:5, row:1, weapon1:ITEM.oTKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:5, row:2, weapon1:ITEM.oAXE, head:4, armor:1, charclass:"NONE", abshp:4}, {col:5, row:3, weapon1:ITEM.oAXE, head:4, armor:1, charclass:"NONE", abshp:4}, {col:5, row:4, weapon1:ITEM.oTKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:6, row:5, weapon1:ITEM.oDEAGLE, head:1, armor:3, charclass:"NONE", abshp:4}, {col:8, row:1, weapon1:ITEM.oINGRAM, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:8, row:4, weapon1:ITEM.oINGRAM, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}]; enemy_chardata[32] = [{col:6, row:3, weapon1:ITEM.oAXE, head:1, armor:3, charclass:"NONE", abshp:4}, {col:6, row:1, weapon1:ITEM.oTKNIFE, head:1, armor:4, charclass:"NONE", abshp:4}, {col:7, row:4, weapon1:ITEM.oDEAGLE, head:2, armor:1, charclass:"NONE", abshp:4}, {col:8, row:2, weapon1:ITEM.oMACHETE, head:1, armor:3, charclass:"NONE", abshp:4}, {col:8, row:5, weapon1:ITEM.oTKNIFE, head:1, armor:4, charclass:"NONE", abshp:4}, {col:9, row:4, weapon1:ITEM.oDEAGLE, head:2, armor:1, charclass:"NONE", abshp:4}]; enemy_chardata[34] = [{col:8, row:1, weapon1:ITEM.oINGRAM, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:9, row:5, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:6, row:3, weapon1:ITEM.oTKNIFE, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:7, row:2, weapon1:ITEM.oAXE, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}]; enemy_chardata[37] = [{col:5, row:3, weapon1:ITEM.oAXE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:5, row:1, weapon1:ITEM.oTKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:6, row:2, weapon1:ITEM.oBERETTA, head:1, armor:1, charclass:"NONE", abshp:3}, {col:6, row:4, weapon1:ITEM.oGLOCK, head:1, armor:1, charclass:"NONE", abshp:3}, {col:7, row:2, weapon1:ITEM.oDEAGLE, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:8, row:5, weapon1:ITEM.oBERETTA, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:9, row:0, weapon1:ITEM.oINGRAM, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:9, row:5, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}]; enemy_chardata[39] = [{col:5, row:1, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:8, row:3, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:5, row:4, weapon1:ITEM.oTKNIFE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:8, row:0, weapon1:ITEM.oTKNIFE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:6, row:3, weapon1:ITEM.oINGRAM, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:9, row:2, weapon1:ITEM.oINGRAM, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:7, row:5, weapon1:ITEM.oAUG, head:ITEM.WHITE, armor:ITEM.WHITE, charclass:"NONE", abshp:15}, {col:10, row:0, weapon1:ITEM.oAUG, head:ITEM.WHITE, armor:ITEM.WHITE, charclass:"NONE", abshp:15}]; enemy_chardata[40] = [{col:5, row:1, weapon1:ITEM.oMACHETE, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:5, row:3, weapon1:ITEM.oBERETTA, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:6, row:2, weapon1:ITEM.oDEAGLE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:7, row:4, weapon1:ITEM.oDEAGLE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:7, row:2, weapon1:ITEM.oINGRAM, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:9, row:5, weapon1:ITEM.oINGRAM, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}]; enemy_chardata[42] = [{col:5, row:1, weapon1:ITEM.oMACHETE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:5, row:5, weapon1:ITEM.oMACHETE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:8, row:2, weapon1:ITEM.oINGRAM, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:9, row:4, weapon1:ITEM.oINGRAM, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}]; enemy_chardata[44] = [{col:5, row:1, weapon1:ITEM.oMACHETE, head:1, armor:2, charclass:"NONE", abshp:4}, {col:6, row:3, weapon1:ITEM.oSAWNOFF, head:4, armor:3, charclass:"NONE", abshp:4}, {col:7, row:2, weapon1:ITEM.oSAWNOFF, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:8, row:4, weapon1:ITEM.oSAWNOFF, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:8, row:5, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:9, row:3, weapon1:ITEM.oINGRAM, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}]; enemy_chardata[47] = [{col:5, row:2, weapon1:ITEM.oMACHETE, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:5, row:4, weapon1:ITEM.oSAWNOFF, head:2, armor:1, charclass:"NONE", abshp:4}, {col:6, row:3, weapon1:ITEM.oSAWNOFF, head:1, armor:3, charclass:"NONE", abshp:4}, {col:6, row:1, weapon1:ITEM.oGLOCK, head:1, armor:2, charclass:"NONE", abshp:4}, {col:7, row:2, weapon1:ITEM.oDEAGLE, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:8, row:5, weapon1:ITEM.oBERETTA, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:9, row:0, weapon1:ITEM.oINGRAM, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:9, row:4, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}]; enemy_chardata[50] = [{col:5, row:0, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:5, row:5, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.CLOWN, charclass:"NONE", abshp:12}, {col:5, row:3, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:6, row:1, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ZOMBIE, charclass:"CQB", abshp:18}, {col:6, row:2, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:6, row:5, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:7, row:4, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ZOMBIE, charclass:"CQB", abshp:18}, {col:7, row:0, weapon1:ITEM.oMP5, head:ITEM.ZOMBIE, armor:ITEM.LEET, charclass:"NONE", abshp:18}, {col:8, row:2, weapon1:ITEM.oMP5, head:ITEM.ZOMBIE, armor:ITEM.LEET, charclass:"NONE", abshp:18}, {col:8, row:5, weapon1:ITEM.oMP5, head:ITEM.ZOMBIE, armor:ITEM.LEET, charclass:"NONE", abshp:18}, {col:10, row:3, weapon1:ITEM.oAUG, head:ITEM.TAC, armor:ITEM.ATP, charclass:"Heavy", abshp:32}]; enemy_chardata[51] = [{col:5, row:4, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:7, row:1, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:9, row:3, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}]; enemy_chardata[52] = [{col:5, row:2, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:5, row:4, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:6, row:3, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:7, row:2, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:8, row:5, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:9, row:0, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}]; enemy_chardata[53] = [{col:5, row:3, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:6, row:4, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:6, row:2, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:8, row:1, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:8, row:5, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:9, row:3, weapon1:ITEM.oINGRAM, head:ITEM.WHITE, armor:ITEM.WHITE, charclass:"NONE", abshp:15}]; enemy_chardata[55] = [{col:5, row:2, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ZOMBIE, charclass:"CQB", abshp:18}, {col:7, row:4, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ZOMBIE, charclass:"CQB", abshp:18}, {col:8, row:3, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ZOMBIE, charclass:"CQB", abshp:18}]; enemy_chardata[56] = [{col:5, row:2, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:5, row:4, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:8, row:1, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ZOMBIE, charclass:"CQB", abshp:18}, {col:8, row:5, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ZOMBIE, charclass:"CQB", abshp:18}, {col:9, row:3, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.WHITE, charclass:"NONE", abshp:15}]; enemy_chardata[58] = [{col:5, row:2, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:6, row:3, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:6, row:1, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:6, row:4, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:7, row:5, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.CLOWN, charclass:"NONE", abshp:12}, {col:7, row:2, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:8, row:4, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:10, row:0, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:10, row:2, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:9, row:1, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.CLOWN, charclass:"NONE", abshp:12}]; enemy_chardata[60] = [{col:7, row:1, weapon1:ITEM.oINGRAM, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"NONE", abshp:18}, {col:7, row:5, weapon1:ITEM.oINGRAM, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"NONE", abshp:18}, {col:8, row:2, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.WHITE, charclass:"NONE", abshp:10}, {col:8, row:4, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.WHITE, charclass:"NONE", abshp:10}, {col:9, row:3, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.WHITE, charclass:"NONE", abshp:10}]; enemy_chardata[62] = [{col:6, row:1, weapon1:ITEM.oDEAGLE, head:ITEM.ZOMBIE, armor:ITEM.LEET, charclass:"CQB", abshp:24}, {col:6, row:4, weapon1:ITEM.oDEAGLE, head:ITEM.ZOMBIE, armor:ITEM.LEET, charclass:"CQB", abshp:24}, {col:9, row:1, weapon1:ITEM.oDEAGLE, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"CQB", abshp:24}, {col:9, row:4, weapon1:ITEM.oDEAGLE, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"CQB", abshp:24}]; enemy_chardata[65] = [{col:6, row:1, weapon1:ITEM.oAXE, head:ITEM.ZOMBIE, armor:ITEM.LEET, charclass:"CQB", abshp:18}, {col:7, row:3, weapon1:ITEM.oMACHETE, head:ITEM.ZOMBIE, armor:ITEM.LEET, charclass:"CQB", abshp:18}, {col:9, row:1, weapon1:ITEM.oAXE, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"CQB", abshp:18}, {col:10, row:3, weapon1:ITEM.oMACHETE, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"CQB", abshp:18}, {col:6, row:5, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"Assault", abshp:10}, {col:10, row:5, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"Assault", abshp:10}]; enemy_chardata[66] = [{col:5, row:2, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ZOMBIE, charclass:"NONE", abshp:18}, {col:6, row:3, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ZOMBIE, charclass:"NONE", abshp:18}, {col:7, row:1, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ZOMBIE, charclass:"NONE", abshp:18}, {col:9, row:4, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"NONE", abshp:18}, {col:8, row:5, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"NONE", abshp:18}]; enemy_chardata[68] = [{col:5, row:3, weapon1:ITEM.oMACHETE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:6, row:4, weapon1:ITEM.oAXE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:6, row:2, weapon1:ITEM.oAXE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:7, row:5, weapon1:ITEM.oMACHETE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:10, row:3, weapon1:ITEM.oMP5, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"NONE", abshp:18}, {col:8, row:4, weapon1:ITEM.oINGRAM, head:ITEM.ZOMBIE, armor:ITEM.LEET, charclass:"NONE", abshp:18}, {col:9, row:1, weapon1:ITEM.oINGRAM, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"NONE", abshp:18}]; enemy_chardata[71] = jesusdata; enemy_chardata[73] = [{col:6, row:4, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:5, row:5, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.CLOWN, charclass:"NONE", abshp:12}, {col:5, row:3, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:8, row:0, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:10, row:4, weapon1:ITEM.oMP5, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"NONE", abshp:18}, {col:7, row:5, weapon1:ITEM.oINGRAM, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"NONE", abshp:18}, {col:9, row:2, weapon1:ITEM.oINGRAM, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"NONE", abshp:18}]; enemy_chardata[76] = [{col:9, row:2, weapon1:ITEM.oBREN, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Heavy", abshp:16}, {col:5, row:4, weapon1:ITEM.oMACHETE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:5, row:1, weapon1:ITEM.oMACHETE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:6, row:5, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:6, row:0, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}]; enemy_chardata[80] = [{col:5, row:4, weapon1:ITEM.oMACHETE, head:ITEM.ATP, armor:ITEM.ATP, charclass:"CQB", abshp:16}, {col:5, row:1, weapon1:ITEM.oMACHETE, head:ITEM.ATP, armor:ITEM.ATP, charclass:"CQB", abshp:16}, {col:6, row:5, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:6, row:0, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:9, row:5, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:9, row:0, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:10, row:2, weapon1:ITEM.oAUG, head:ITEM.TAC, armor:ITEM.ATP, charclass:"Heavy", abshp:32}]; enemy_chardata[89] = [{col:5, row:4, weapon1:ITEM.oMACHETE, head:ITEM.ATP, armor:ITEM.ATP, charclass:"CQB", abshp:16}, {col:5, row:1, weapon1:ITEM.oMACHETE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:6, row:5, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:6, row:0, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:8, row:1, weapon1:ITEM.oMACHETE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:9, row:5, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:9, row:0, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:10, row:2, weapon1:ITEM.oAUG, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Heavy", abshp:16}]; enemy_chardata[91] = [{col:5, row:3, weapon1:ITEM.oAXE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:5, row:5, weapon1:ITEM.oAXE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:5, row:1, weapon1:ITEM.oMACHETE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:6, row:0, weapon1:ITEM.oMP5, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Assault", abshp:16}, {col:8, row:3, weapon1:ITEM.oAXE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:8, row:5, weapon1:ITEM.oAXE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:8, row:1, weapon1:ITEM.oMACHETE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:9, row:0, weapon1:ITEM.oAUG, head:ITEM.TAC, armor:ITEM.ATP, charclass:"Assault", abshp:32}]; enemy_chardata[93] = [{col:9, row:5, weapon1:ITEM.oAUG, head:ITEM.TAC, armor:ITEM.ATP, charclass:"Heavy", abshp:32}, {col:5, row:3, weapon1:ITEM.oAXE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:5, row:1, weapon1:ITEM.oMACHETE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:7, row:1, weapon1:ITEM.oINGRAM, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Assault", abshp:16}, {col:7, row:3, weapon1:ITEM.oINGRAM, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Assault", abshp:16}, {col:9, row:1, weapon1:ITEM.oMP5, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Assault", abshp:16}, {col:9, row:3, weapon1:ITEM.oMP5, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Assault", abshp:16}]; enemy_chardata[95] = [{col:5, row:3, weapon1:ITEM.oSAWNOFF, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"Heavy", abshp:20}, {col:6, row:2, weapon1:ITEM.oSAWNOFF, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"Heavy", abshp:20}, {col:6, row:4, weapon1:ITEM.oSAWNOFF, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"Heavy", abshp:20}]; enemy_chardata[97] = [{col:5, row:1, weapon1:ITEM.oSAWNOFF, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Heavy", abshp:16}, {col:7, row:1, weapon1:ITEM.oBREN, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Heavy", abshp:16}, {col:6, row:4, weapon1:ITEM.oSAWNOFF, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Heavy", abshp:16}, {col:8, row:4, weapon1:ITEM.oBREN, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Heavy", abshp:16}]; enemy_chardata[100] = [{col:10, row:2, weapon1:ITEM.oMP5, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Assault", abshp:16}, {col:10, row:3, weapon1:ITEM.oMP5, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Assault", abshp:16}, {col:5, row:2, weapon1:ITEM.oMOSSBERG, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:5, row:4, weapon1:ITEM.oMOSSBERG, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:6, row:1, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:6, row:3, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:7, row:2, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:7, row:4, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:8, row:1, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:8, row:3, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}]; enemy_chardata[102] = [{col:9, row:1, weapon1:ITEM.oBREN, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"Heavy", abshp:20}, {col:9, row:3, weapon1:ITEM.oBREN, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"Heavy", abshp:20}, {col:5, row:1, weapon1:ITEM.oTKNIFE, head:4, armor:1, charclass:"NONE", abshp:4}, {col:5, row:3, weapon1:ITEM.oTKNIFE, head:2, armor:1, charclass:"NONE", abshp:4}, {col:5, row:5, weapon1:ITEM.oTKNIFE, head:1, armor:5, charclass:"NONE", abshp:4}, {col:6, row:0, weapon1:ITEM.oAXE, head:1, armor:1, charclass:"NONE", abshp:4}, {col:6, row:2, weapon1:ITEM.oAXE, head:4, armor:1, charclass:"NONE", abshp:4}, {col:6, row:4, weapon1:ITEM.oAXE, head:5, armor:1, charclass:"NONE", abshp:4}, {col:7, row:1, weapon1:ITEM.oDEAGLE, head:2, armor:1, charclass:"NONE", abshp:4}, {col:7, row:3, weapon1:ITEM.oDEAGLE, head:3, armor:1, charclass:"NONE", abshp:4}, {col:7, row:5, weapon1:ITEM.oDEAGLE, head:1, armor:2, charclass:"NONE", abshp:4}]; enemy_chardata[103] = [{col:9, row:0, weapon1:ITEM.oM60, head:ITEM.ATP, armor:ITEM.HEAVY, charclass:"Heavy", abshp:12}, {col:9, row:5, weapon1:ITEM.oM60, head:ITEM.ATP, armor:ITEM.HEAVY, charclass:"Heavy", abshp:12}, {col:5, row:2, weapon1:ITEM.oMACHETE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:6, row:3, weapon1:ITEM.oMACHETE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:7, row:2, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:7, row:4, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:9, row:2, weapon1:ITEM.oAUG, head:ITEM.TAC, armor:ITEM.ATP, charclass:"Heavy", abshp:32}]; enemy_chardata[104] = [{col:9, row:0, weapon1:ITEM.oM60, head:ITEM.ATP, armor:ITEM.HEAVY, charclass:"Heavy", abshp:12}, {col:9, row:5, weapon1:ITEM.oM60, head:ITEM.ATP, armor:ITEM.HEAVY, charclass:"Heavy", abshp:12}, {col:8, row:2, weapon1:ITEM.oMOSSBERG, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"Heavy", abshp:20}, {col:8, row:3, weapon1:ITEM.oMOSSBERG, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"Heavy", abshp:20}, {col:7, row:1, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:7, row:4, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}]; enemy_chardata[115] = [{col:5, row:3, weapon1:ITEM.oMOSSBERG, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"Heavy", abshp:20}, {col:8, row:1, weapon1:ITEM.oBREN, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:32}, {col:9, row:5, weapon1:ITEM.oBREN, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:32}]; enemy_chardata[116] = [{col:5, row:1, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"CQB", abshp:32}, {col:6, row:5, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"CQB", abshp:32}, {col:8, row:2, weapon1:ITEM.oMOSSBERG, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:32}, {col:7, row:4, weapon1:ITEM.oMOSSBERG, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:32}, {col:10, row:5, weapon1:ITEM.oAUG, head:ITEM.TAC, armor:ITEM.ATP, charclass:"Heavy", abshp:32}]; enemy_chardata[112] = [{col:5, row:1, weapon1:ITEM.o316, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"CQB", abshp:20}, {col:7, row:1, weapon1:ITEM.oSW500, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"CQB", abshp:20}, {col:9, row:1, weapon1:ITEM.oAUG, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:32}, {col:6, row:3, weapon1:ITEM.o316, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"CQB", abshp:20}, {col:8, row:3, weapon1:ITEM.oSW500, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"CQB", abshp:20}, {col:10, row:3, weapon1:ITEM.oAUG, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:32}]; enemy_chardata[109] = [{col:5, row:1, weapon1:ITEM.oAXE, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"CQB", abshp:32}, {col:6, row:5, weapon1:ITEM.oAXE, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"CQB", abshp:32}, {col:8, row:1, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"CQB", abshp:32}, {col:9, row:5, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"CQB", abshp:32}]; enemy_chardata[107] = [{col:10, row:1, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ATP, charclass:"CQB", abshp:64, scale:1.5}, {col:10, row:2, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ATP, charclass:"CQB", abshp:64, scale:1.5}, {col:10, row:3, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ATP, charclass:"CQB", abshp:64, scale:1.5}, {col:10, row:4, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ATP, charclass:"CQB", abshp:64, scale:1.5}]; enemy_chardata[121] = [{col:5, row:2, weapon1:ITEM.o316, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:6, row:3, weapon1:ITEM.o316, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:6, row:1, weapon1:ITEM.o316, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:7, row:0, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:7, row:5, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:8, row:2, weapon1:ITEM.o316, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:9, row:3, weapon1:ITEM.o316, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:9, row:1, weapon1:ITEM.o316, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:10, row:0, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:10, row:5, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}]; enemy_chardata[130] = [{col:6, row:3, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:5, row:2, weapon1:ITEM.oMOSSBERG, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:12}, {col:7, row:4, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:7, row:2, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:9, row:3, weapon1:ITEM.oINGRAM, head:ITEM.ATP, armor:ITEM.CQB, charclass:"Assault", abshp:12}]; enemy_chardata[131] = [{col:0, row:3, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:7, row:4, weapon1:ITEM.oMOSSBERG, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:12}, {col:8, row:0, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:9, row:1, weapon1:ITEM.oMP5, head:ITEM.ATP, armor:ITEM.CQB, charclass:"Assault", abshp:12}, {col:9, row:5, weapon1:ITEM.oMP5, head:ITEM.ATP, armor:ITEM.CQB, charclass:"Assault", abshp:12}]; enemy_chardata[133] = [{col:6, row:3, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:6, row:1, weapon1:ITEM.oSAWNOFF, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:7, row:1, weapon1:ITEM.oMP5, head:ITEM.ATP, armor:ITEM.CQB, charclass:"Assault", abshp:12}, {col:7, row:4, weapon1:ITEM.oMP5, head:ITEM.ATP, armor:ITEM.CQB, charclass:"Assault", abshp:12}, {col:8, row:3, weapon1:ITEM.oMP5, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"Assault", abshp:32}]; enemy_chardata[135] = [{col:7, row:2, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:7, row:4, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:9, row:2, weapon1:ITEM.oAUG, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"CQB", abshp:32}, {col:9, row:4, weapon1:ITEM.oAUG, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"CQB", abshp:32}]; enemy_chardata[136] = [{col:5, row:3, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:7, row:3, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:9, row:5, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:9, row:3, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:9, row:1, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}]; enemy_chardata[138] = [{col:6, row:4, weapon1:ITEM.oDEAGLE, head:ITEM.CLOWN, armor:ITEM.WHITE, charclass:"CQB", abshp:16}, {col:9, row:2, weapon1:ITEM.oDEAGLE, head:ITEM.CLOWN, armor:ITEM.WHITE, charclass:"CQB", abshp:16}]; enemy_chardata[139] = [{col:5, row:2, weapon1:ITEM.oDEAGLE, head:ITEM.CLOWN, armor:ITEM.WHITE, charclass:"CQB", abshp:16}, {col:7, row:0, weapon1:ITEM.oDEAGLE, head:ITEM.CLOWN, armor:ITEM.WHITE, charclass:"CQB", abshp:16}, {col:9, row:1, weapon1:ITEM.oBREN, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Heavy", abshp:16}, {col:9, row:5, weapon1:ITEM.oBREN, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Heavy", abshp:16}, {col:10, row:3, weapon1:ITEM.oM60, head:ITEM.ATP, armor:ITEM.HEAVY, charclass:"Heavy", abshp:12}]; enemy_chardata[141] = [{col:5, row:3, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:6, row:5, weapon1:ITEM.oMOSSBERG, head:ITEM.ATP, armor:ITEM.CQB, charclass:"Heavy", abshp:12}, {col:6, row:1, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"Assault", abshp:12}, {col:7, row:3, weapon1:ITEM.oM60, head:ITEM.ATP, armor:ITEM.HEAVY, charclass:"Heavy", abshp:12}, {col:8, row:2, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:9, row:0, weapon1:ITEM.oBERETTA, head:ITEM.ATP, armor:ITEM.CQB, charclass:"Assault", abshp:12}, {col:9, row:4, weapon1:ITEM.oSAWNOFF, head:ITEM.ATP, armor:ITEM.CQB, charclass:"Heavy", abshp:12}, {col:10, row:2, weapon1:ITEM.oM60, head:ITEM.ATP, armor:ITEM.HEAVY, charclass:"Heavy", abshp:12}]; enemy_chardata[142] = [{col:5, row:2, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:6, row:4, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:8, row:3, weapon1:1, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:7, row:2, weapon1:ITEM.oMOSSBERG, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:32}, {col:9, row:4, weapon1:ITEM.oMOSSBERG, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:32}, {col:9, row:0, weapon1:ITEM.oM60, head:ITEM.ATP, armor:ITEM.HEAVY, charclass:"Heavy", abshp:12}, {col:10, row:3, weapon1:ITEM.oDEAGLE, head:ITEM.CLOWN, armor:ITEM.WHITE, charclass:"CQB", abshp:16}]; enemy_chardata[153] = [{col:5, row:2, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:8, row:3, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:7, row:2, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"CQB", abshp:32, scale:1.25}, {col:6, row:1, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"CQB", abshp:32, scale:1.25}]; enemy_chardata[152] = [{col:5, row:3, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:6, row:4, weapon1:ITEM.oMOSSBERG, head:ITEM.ATP, armor:ITEM.CQB, charclass:"Heavy", abshp:12}, {col:6, row:2, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"Assault", abshp:12}, {col:7, row:3, weapon1:ITEM.oM60, head:ITEM.ATP, armor:ITEM.HEAVY, charclass:"Heavy", abshp:12}, {col:8, row:2, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:9, row:1, weapon1:ITEM.oBERETTA, head:ITEM.ATP, armor:ITEM.CQB, charclass:"Assault", abshp:12}, {col:9, row:3, weapon1:ITEM.oSAWNOFF, head:ITEM.ATP, armor:ITEM.CQB, charclass:"Heavy", abshp:12}, {col:10, row:2, weapon1:ITEM.oM60, head:ITEM.ATP, armor:ITEM.HEAVY, charclass:"Heavy", abshp:12}]; enemy_chardata[150] = trickydata; enemy_chardata[147] = [{col:7, row:1, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.SAUCY, charclass:"CQB", abshp:12, scale:0.5}, {col:7, row:4, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.SAUCY, charclass:"CQB", abshp:12, scale:0.5}, {col:8, row:1, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.SAUCY, charclass:"CQB", abshp:12, scale:0.5}, {col:8, row:4, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.SAUCY, charclass:"CQB", abshp:12, scale:0.5}, {col:9, row:2, weapon1:ITEM.oAUG, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"CQB", abshp:12, scale:0.5}, {col:9, row:3, weapon1:ITEM.oAUG, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"CQB", abshp:12, scale:0.5}]; enemy_chardata[124] = [{col:5, row:1, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ATP, charclass:"CQB", abshp:62, scale:1.5}, {col:7, row:4, weapon1:ITEM.oAUTOSHOTGUN, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:20}, {col:9, row:0, weapon1:ITEM.oBREN, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:32}, {col:9, row:5, weapon1:ITEM.oBREN, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:32}]; enemy_chardata[125] = [{col:5, row:2, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ATP, charclass:"CQB", abshp:62, scale:1.5}, {col:6, row:0, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ATP, charclass:"CQB", abshp:62, scale:1.5}, {col:6, row:4, weapon1:ITEM.oMOSSBERG, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"Heavy", abshp:32, scale:1.25}, {col:7, row:0, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"CQB", abshp:32, scale:1.25}, {col:7, row:5, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"CQB", abshp:32, scale:1.25}, {col:8, row:2, weapon1:ITEM.oM60, head:ITEM.TAC, armor:ITEM.ATP, charclass:"Heavy", abshp:32}, {col:9, row:4, weapon1:ITEM.oBREN, head:ITEM.TAC, armor:ITEM.ATP, charclass:"Heavy", abshp:32}]; enemy_chardata[127] = [{col:7, row:0, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ATP, charclass:"CQB", abshp:62, scale:1.5}, {col:6, row:1, weapon1:ITEM.oMOSSBERG, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"Heavy", abshp:32, scale:1.25}, {col:5, row:2, weapon1:ITEM.oDEAGLE, head:ITEM.CLOWN, armor:ITEM.WHITE, charclass:"CQB", abshp:16}, {col:7, row:4, weapon1:ITEM.oDEAGLE, head:ITEM.CLOWN, armor:ITEM.WHITE, charclass:"CQB", abshp:16}, {col:8, row:2, weapon1:ITEM.oM60, head:ITEM.ATP, armor:ITEM.HEAVY, charclass:"Heavy", abshp:32}, {col:9, row:4, weapon1:ITEM.oM60, head:ITEM.ATP, armor:ITEM.HEAVY, charclass:"Heavy", abshp:32}]; enemy_chardata[128] = [{col:5, row:1, weapon1:ITEM.oMOSSBERG, head:ITEM.ZOMBIE, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:62, scale:1.5}, {col:6, row:3, weapon1:ITEM.oMOSSBERG, head:ITEM.ZOMBIE, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:62, scale:1.5}, {col:5, row:5, weapon1:ITEM.oMOSSBERG, head:ITEM.ZOMBIE, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:62, scale:1.5}, {col:7, row:2, weapon1:ITEM.oINGRAM, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"CQB", abshp:32}, {col:7, row:4, weapon1:ITEM.oINGRAM, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"CQB", abshp:32}, {col:9, row:0, weapon1:ITEM.oAUG, head:ITEM.WHITE, armor:ITEM.DEIMOS, charclass:"Heavy", abshp:48}, {col:10, row:3, weapon1:ITEM.oAUG, head:ITEM.WHITE, armor:ITEM.DEIMOS, charclass:"Heavy", abshp:48}, {col:9, row:5, weapon1:ITEM.oAUG, head:ITEM.WHITE, armor:ITEM.DEIMOS, charclass:"Heavy", abshp:48}]; enemy_chardata[155] = [{col:5, row:3, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:5, row:1, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:6, row:2, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:7, row:3, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:8, row:4, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:9, row:5, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:9, row:3, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}]; enemy_chardata[156] = [{col:0, row:1, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:0, row:5, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:9, row:2, weapon1:ITEM.oMOSSBERG, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"Heavy", abshp:20}, {col:9, row:4, weapon1:ITEM.oMOSSBERG, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"Heavy", abshp:20}]; enemy_chardata[157] = [{col:5, row:3, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"CQB", abshp:20}, {col:5, row:1, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"CQB", abshp:20}, {col:6, row:2, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:10, row:1, weapon1:ITEM.oAUG, head:ITEM.TAC, armor:ITEM.ATP, charclass:"Heavy", abshp:32}, {col:10, row:3, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:8, row:1, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"Heavy", abshp:16}, {col:8, row:3, weapon1:ITEM.oAUG, head:ITEM.TAC, armor:ITEM.ATP, charclass:"Heavy", abshp:32}]; enemy_chardata[166] = [{col:9, row:0, weapon1:ITEM.oSAWNOFF, head:ITEM.WHITE, armor:ITEM.WHITE, charclass:"CQB", abshp:20}, {col:9, row:1, weapon1:ITEM.oSAWNOFF, head:ITEM.WHITE, armor:ITEM.WHITE, charclass:"CQB", abshp:20}, {col:9, row:2, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.WHITE, charclass:"NONE", abshp:20}, {col:9, row:3, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.WHITE, charclass:"NONE", abshp:20}, {col:9, row:4, weapon1:ITEM.oAUG, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"CQB", abshp:20}, {col:9, row:5, weapon1:ITEM.oAUG, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"CQB", abshp:20}, {col:10, row:0, weapon1:ITEM.oSW500, head:ITEM.SAUCY, armor:ITEM.SAUCY, charclass:"NONE", abshp:20}, {col:10, row:1, weapon1:ITEM.oSW500, head:ITEM.SAUCY, armor:ITEM.SAUCY, charclass:"NONE", abshp:20}, {col:10, row:2, weapon1:ITEM.oHOOK, head:ITEM.SANFORD, armor:ITEM.SANFORD, charclass:"CQB", abshp:20}, {col:10, row:3, weapon1:ITEM.oM60, head:ITEM.DEIMOS, armor:ITEM.DEIMOS, charclass:"CQB", abshp:20}, {col:10, row:4, weapon1:ITEM.oKATANA, head:ITEM.HANK, armor:ITEM.HANK, charclass:"CQB", abshp:20}, {col:10, row:5, weapon1:ITEM.oKATANA, head:ITEM.HANK, armor:ITEM.HANK, charclass:"CQB", abshp:20}]; bgm_volume = 0.5; sfx_volume = 0.8; easymode = false; keycard = 0; halo = false; pid = false; pid_energy = 0; default_gear_item = [0, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0]; default_gear_head = [0, 3, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]; default_gear_armo = [0, 3, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]; default_gear_hand = [0, 0, 0, -1, -1, -1, -1, -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]; setDefaultGearData(); setDefaultCharData(); isdark = []; isdark[48] = true; isdark[51] = true; isdark[52] = true; isdark[53] = true; isdark[50] = true; isdark[57] = true; isdark[58] = true; isdark[59] = true; isdark[65] = true; isdark[66] = true; isdark[68] = true; isdark[69] = true; isdark[70] = true; isdark[73] = true; isdark[79] = true; isdark[82] = true; isdark[83] = true; isdark[88] = true; isdark[89] = true; isdark[90] = true; isdark[91] = true; isdark[93] = true; isdark[96] = true; isdark[97] = true; isdark[109] = true; isdark[110] = true; isdark[111] = true; isdark[117] = true; isdark[123] = true; isdark[124] = true; isdark[125] = true; isdark[126] = true; isdark[129] = true; isdark[152] = true; isdark[159] = true; tipsenabled = true; bloodsplatteroff = true; idleanimsoff = false; nextentry = "fromtop"; explored = []; exp_count = 0; totalRooms = 176; makeExploredArray(); current_room = 1; prev_room = 0; noenemies = false; stop(); enableMainMenu(); cm = new ContextMenu(); cm.hideBuiltInItems(); this.contextMenu = cm; } public function goWest(){ switchRoomNumber(0); nextentry = "fromright"; ge.exitLeft(); playSound("_SFX_footsteps"); } public function hideMap(_arg1){ map.visible = false; playSound("_SFX_MapClose"); } public function setDefaultCharData(){ var n:*; try { n = 4; while (n >= 1) { player_chardata[n] = null; n = (n - 1); }; } catch(e) { }; player_chardata = new Array(); player_chardata = [{col:1, row:5, weapon1:3, weapon2:2, head:4, armor:3, charclass:"CQB", abshp:0}, {col:1, row:2, weapon1:10, weapon2:2, head:2, armor:4, charclass:"CQB", abshp:0}, {col:0, row:4, weapon1:10, weapon2:2, head:1, armor:2, charclass:"Assault", abshp:0}, {col:0, row:1, weapon1:10, weapon2:2, head:3, armor:1, charclass:"Heavy", abshp:0}]; } public function get supermedkit():Boolean{ if (gear_item[4] > false){ return (true); }; return (false); } public function saveData(_arg1:SharedObject, _arg2, _arg3){ var _local4:*; var _local5:*; if (getQualifiedClassName(this[_arg2]) == _arg3){ if (_arg2 == "player_chardata"){ _arg1.data[_arg2] = new Array(); for (_local4 in this[_arg2]) { _arg1.data[_arg2][_local4] = copyCharDataObject(this[_arg2][_local4]); }; } else { if (_arg2 == "lootdata"){ _arg1.data[_arg2] = new Array(); for (_local4 in this[_arg2]) { if (this[_arg2][_local4] != null){ _arg1.data[_arg2][_local4] = new Array(); for (_local5 in this[_arg2][_local4]) { if (this[_arg2][_local4][_local5] != null){ _arg1.data[_arg2][_local4][_local5] = copyItemDataObject(this[_arg2][_local4][_local5]); }; }; }; }; } else { if (_arg3 == "Array"){ _arg1.data[_arg2] = new Array(); for (_local4 in this[_arg2]) { _arg1.data[_arg2][_local4] = this[_arg2][_local4]; }; } else { _arg1.data[_arg2] = this[_arg2]; }; }; }; } else { trace("SAVE DATA ERROR: TYPE MISMATCH >", getQualifiedClassName(this[_arg2]), "!=", _arg3); }; } public function set smoke(_arg1:int):void{ gear_item[2] = _arg1; } public function showOptions(){ options.showOptions(); } public function showNav(){ nav.visible = true; } public function get jhp():Boolean{ if (gear_item[ITEM.JHPAMMO] > 0){ return (true); }; return (false); } public function updateMaps(){ var _local1:*; map.marker.x = map[("r" + current_room)].x; map.marker.y = map[("r" + current_room)].y; minimap.marker.x = map[("r" + current_room)].x; minimap.marker.y = map[("r" + current_room)].y; minimap.x = (60 - minimap.marker.x); minimap.y = ((305 + 110) - minimap.marker.y); _local1 = 1; while (_local1 <= 176) { map[("r" + _local1)].visible = explored[_local1]; minimap[("r" + _local1)].visible = explored[_local1]; _local1++; }; } public function unlockElev(_arg1){ var _local2:*; if (!ge.victory){ return (false); }; if (keycard >= lock.level){ if (lock.level == 1){ unlockMedal("Progression"); }; elevlock.visible = false; switch (lock.door){ case "up": nav.up.visible = true; break; case "down": nav.down.visible = true; break; }; _local2 = new SCREEN_AccessGranted(); addChild(_local2); playSound("_SFX_lock_open"); lockedrooms[current_room] = null; if (current_room == 132){ lockedrooms[158] = null; } else { if (current_room == 158){ lockedrooms[132] = null; }; }; } else { elevlock.blink.play(); playSound("_SFX_lock_deny"); }; } public function init(){ stage.quality = "HIGH"; map = new MapMenu(); equip_menu = new EquipMenu(); options = new OptionsMenu(); nav = new NavMenu(); lootmenu = new LootMenu(); savemenu = new SaveMenu(); nav.visible = false; addChild(nav); map.visible = false; map.addEventListener(MouseEvent.CLICK, hideMap); minimap.marker.stop(); minimap_button.addEventListener(MouseEvent.CLICK, showMap); addChild(map); equip_menu.visible = false; addChild(equip_menu); options.x = 320; options.y = 240; options.visible = false; addChild(options); backdrop.mouseEnabled = false; locker.buttonMode = true; locker.mouseEnabled = false; locker.addEventListener(MouseEvent.MOUSE_OUT, outLocker); locker.addEventListener(MouseEvent.MOUSE_OVER, overLocker); locker.addEventListener(MouseEvent.CLICK, clickedLocker); lootmenu.x = 320; lootmenu.y = 240; lootmenu.visible = false; addChild(lootmenu); elevlock.addEventListener(MouseEvent.CLICK, unlockElev); elevlock.buttonMode = true; elevlock.tf.mouseEnabled = false; doorlockleft.panel.addEventListener(MouseEvent.CLICK, unlockDoor); doorlockleft.panel.buttonMode = true; doorlockleft.panel.tf.mouseEnabled = false; doorlockright.panel.addEventListener(MouseEvent.CLICK, unlockDoor); doorlockright.panel.buttonMode = true; doorlockright.panel.tf.mouseEnabled = false; crackedleft.addEventListener(MouseEvent.CLICK, breakWall); crackedright.addEventListener(MouseEvent.CLICK, breakWall); savemenu.x = 320; savemenu.y = 240; savemenu.visible = false; savemenu.cancelbutton.addEventListener(MouseEvent.CLICK, hideSaveMenu); savemenu.loadbutton.addEventListener(MouseEvent.CLICK, loadGame); savemenu.savebutton.addEventListener(MouseEvent.CLICK, saveGame); addChild(savemenu); } public function unlockDoor(_arg1){ var _local2:*; if (!ge.victory){ return (false); }; if (keycard >= lock.level){ if (lock.level == 1){ unlockMedal("Progression"); }; doorlockleft.panel.visible = false; doorlockright.panel.visible = false; switch (lock.door){ case "left": nav.west.visible = true; leftwall.visible = false; break; case "right": nav.east.visible = true; rightwall.visible = false; break; }; _local2 = new SCREEN_AccessGranted(); addChild(_local2); playSound("_SFX_lock_open"); lockedrooms[current_room].level = 0; if (current_room == 74){ lockedrooms[39].level = 0; } else { if (current_room == 39){ lockedrooms[74].level = 0; }; }; } else { doorlockleft.blink.play(); doorlockright.blink.play(); playSound("_SFX_lock_deny"); }; } public function set medkit(_arg1:int):void{ gear_item[1] = _arg1; } public function overLocker(_arg1){ Util.addGlowFilterToMC(locker); } public function saveGame(_arg1=null){ var _local2:SharedObject; _local2 = SharedObject.getLocal("madness_retaliation"); player_chardata[0].abshp = Math.max(1, ge.pchar1.hp); player_chardata[1].abshp = Math.max(1, ge.pchar2.hp); player_chardata[2].abshp = Math.max(1, ge.pchar3.hp); player_chardata[3].abshp = Math.max(1, ge.pchar4.hp); countExplored(); saveData(_local2, "current_room", "int"); saveData(_local2, "player_chardata", "Array"); saveData(_local2, "gear_item", "Array"); saveData(_local2, "gear_head", "Array"); saveData(_local2, "gear_armo", "Array"); saveData(_local2, "gear_hand", "Array"); saveData(_local2, "lootdata", "Array"); saveData(_local2, "lockedrooms", "Array"); saveData(_local2, "explored", "Array"); saveData(_local2, "exp_count", "int"); saveData(_local2, "keycard", "int"); saveData(_local2, "halo", "Boolean"); saveData(_local2, "pid", "Boolean"); saveData(_local2, "pid_energy", "int"); trace("SAVED GAME", _local2.size, "BYTES"); savemenu.updateChars(); _local2.flush(); } public function setDefaultLootData(){ lootdata = []; lootdata[2] = [{type:"hand", id:ITEM.GLOCK, qty:1}, {type:"item", id:ITEM.MEDKIT, qty:4}]; lootdata[5] = [{type:"head", id:ITEM.BANDANA, qty:1}, {type:"head", id:ITEM.ASSAULTHELM, qty:1}, {type:"item", id:ITEM.SMOKE, qty:2}]; lootdata[7] = [{type:"armor", id:ITEM.DEIMOSJACKET, qty:1}, {type:"hand", id:ITEM.BREN, qty:1}]; lootdata[8] = [{type:"head", id:ITEM.SANFORDHEAD, qty:1}, {type:"head", id:ITEM.DEIMOSHEAD, qty:1}]; lootdata[14] = [{type:"hand", id:ITEM.BERETTA, qty:1}, {type:"armor", id:ITEM.SLEEVELESS, qty:1}, {type:"hand", id:ITEM.INGRAM, qty:1}]; lootdata[15] = [{type:"head", id:ITEM.LEETSHADES, qty:1}, {type:"armor", id:ITEM.LEETSUIT, qty:1}]; lootdata[20] = [{type:"hand", id:ITEM.BERETTA, qty:1}, {type:"armor", id:ITEM.JACKET, qty:1}]; lootdata[22] = [{type:"head", id:ITEM.BLOODYHEAD, qty:2}, {type:"armor", id:ITEM.BLOODYBODY, qty:2}, {type:"item", id:ITEM.KEY1, qty:1}]; lootdata[23] = [{type:"armor", id:ITEM.SANFORDCAMO, qty:1}, {type:"hand", id:ITEM.HOOK, qty:1}]; lootdata[28] = [{type:"hand", id:ITEM.SAWNOFF, qty:1}, {type:"hand", id:ITEM.AXE, qty:1}, {type:"item", id:ITEM.FLASHBANG, qty:1}]; lootdata[33] = [{type:"hand", id:ITEM.INGRAM, qty:1}, {type:"armor", id:ITEM.ASSAULTARMOR, qty:1}]; lootdata[38] = [{type:"hand", id:ITEM.DEAGLE, qty:1}, {type:"armor", id:ITEM.KNIFEBELT, qty:1}, {type:"item", id:ITEM.MEDKIT, qty:3}]; lootdata[41] = [{type:"head", id:ITEM.BANDAGE, qty:1}, {type:"hand", id:ITEM.BERETTA, qty:1}, {type:"item", id:ITEM.SMOKE, qty:1}]; lootdata[47] = [{type:"hand", id:ITEM.MACHETE, qty:1}, {type:"hand", id:ITEM.MP5, qty:1}, {type:"armor", id:ITEM.BANDAGE, qty:1}]; lootdata[50] = [{type:"hand", id:ITEM.AUTOSHOTGUN, qty:1}, {type:"item", id:ITEM.SMOKE, qty:3}]; lootdata[53] = [{type:"hand", id:ITEM.MOSSBERG, qty:1}, {type:"item", id:ITEM.MEDKIT, qty:2}]; lootdata[61] = [{type:"hand", id:ITEM.SAWNOFF, qty:1}, {type:"hand", id:ITEM.AUG, qty:1}, {type:"item", id:ITEM.SMOKE, qty:2}]; lootdata[64] = [{type:"hand", id:ITEM.M60, qty:1}, {type:"item", id:ITEM.SCANNER, qty:1}]; lootdata[66] = [{type:"head", id:ITEM.NVG, qty:1}, {type:"armor", id:ITEM.CHESTPLATE, qty:1}, {type:"item", id:ITEM.MEDKIT, qty:2}]; lootdata[69] = [{type:"item", id:ITEM.FLASHBANG, qty:1}, {type:"hand", id:ITEM.AXE, qty:1}, {type:"head", id:ITEM.COMMASK, qty:1}]; lootdata[70] = [{type:"hand", id:ITEM.JESUSSWORD, qty:1}, {type:"hand", id:ITEM.SW500, qty:1}, {type:"item", id:ITEM.KEY2, qty:1}]; lootdata[81] = [{type:"armor", id:ITEM.CAMOAMMO, qty:1}, {type:"item", id:ITEM.MEDKIT, qty:2}, {type:"item", id:ITEM.JHPAMMO, qty:1}]; lootdata[87] = [{type:"head", id:ITEM.TRICKY, qty:1}, {type:"item", id:ITEM.SMOKE, qty:2}, {type:"item", id:ITEM.FLASHBANG, qty:1}]; lootdata[92] = [{type:"head", id:ITEM.GLOWINGSHADES, qty:1}, {type:"armor", id:ITEM.WHITESUIT, qty:1}]; lootdata[94] = [{type:"item", id:ITEM.MEDKIT, qty:2}, {type:"item", id:ITEM.SMOKE, qty:1}]; lootdata[97] = [{type:"hand", id:ITEM.MP5, qty:1}, {type:"item", id:ITEM.MEDKIT, qty:2}, {type:"item", id:ITEM.FLASH, qty:1}]; lootdata[100] = [{type:"hand", id:ITEM.MACHETE, qty:1}, {type:"hand", id:ITEM.DEAGLE, qty:1}, {type:"hand", id:ITEM.MOSSBERG, qty:1}]; lootdata[105] = [{type:"hand", id:ITEM.TRENCHKNIFE, qty:1}, {type:"item", id:ITEM.SMOKE, qty:3}, {type:"item", id:ITEM.FLASHBANG, qty:2}]; lootdata[110] = [{type:"armor", id:ITEM.DARKRAGS, qty:1}, {type:"hand", id:ITEM.AUG, qty:1}, {type:"item", id:ITEM.MEDKIT, qty:4}]; lootdata[107] = [{type:"item", id:ITEM.KEY3, qty:1}]; lootdata[114] = [{type:"item", id:ITEM.SUPERMEDKIT, qty:1}, {type:"item", id:ITEM.SMOKE, qty:1}, {type:"item", id:ITEM.FLASHBANG, qty:1}]; lootdata[119] = [{type:"armor", id:ITEM.RAGS, qty:1}, {type:"head", id:ITEM.ZOMBIE, qty:1}, {type:"item", id:ITEM.SMOKE, qty:2}]; lootdata[122] = [{type:"armor", id:ITEM.ATPHELM, qty:1}, {type:"head", id:ITEM.ATPSUIT, qty:1}, {type:"item", id:ITEM.FLASHBANG, qty:1}]; lootdata[123] = [{type:"head", id:ITEM.CQB, qty:1}, {type:"head", id:ITEM.ASSAULT, qty:1}, {type:"head", id:ITEM.HEAVY, qty:1}]; lootdata[126] = [{type:"armor", id:ITEM.TAC, qty:1}, {type:"head", id:ITEM.TAC, qty:1}, {type:"item", id:ITEM.SMOKE, qty:3}]; lootdata[129] = [{type:"head", id:ITEM.HANK, qty:1}, {type:"armor", id:ITEM.HANK, qty:1}, {type:"item", id:ITEM.SMOKE, qty:3}]; lootdata[134] = [{type:"head", id:ITEM.CLOWN, qty:1}, {type:"item", id:ITEM.MEDKIT, qty:5}, {type:"item", id:ITEM.FLASHBANG, qty:2}]; lootdata[154] = [{type:"hand", id:ITEM.KATANA, qty:1}, {type:"item", id:ITEM.SMOKE, qty:3}, {type:"item", id:ITEM.FLASHBANG, qty:2}]; lootdata[144] = [{type:"armor", id:ITEM.CQB, qty:1}, {type:"armor", id:ITEM.ASSAULT, qty:1}, {type:"armor", id:ITEM.HEAVY, qty:1}]; lootdata[147] = [{type:"armor", id:ITEM.BLOODYRAGS, qty:1}, {type:"item", id:ITEM.SMOKE, qty:3}, {type:"item", id:ITEM.FLASHBANG, qty:2}]; lootdata[149] = [{type:"hand", id:ITEM.WARNINGSIGN, qty:1}, {type:"item", id:ITEM.KEY4, qty:1}, {type:"hand", id:ITEM.M60, qty:1}]; lootdata[146] = [{type:"hand", id:ITEM.BREN, qty:1}, {type:"head", id:ITEM.JESUS, qty:1}, {type:"armor", id:ITEM.JESUS, qty:1}]; lootdata[172] = [{type:"head", id:ITEM.SAUCY, qty:1}, {type:"armor", id:ITEM.SAUCY, qty:1}, {type:"item", id:ITEM.MEDKIT, qty:12}]; lootdata[166] = [{type:"item", id:ITEM.DNA, qty:1}]; } public function showMap(_arg1){ updateMaps(); map.visible = true; playSound("_SFX_MapOpen"); } public function goEast(){ switchRoomNumber(1); nextentry = "fromleft"; ge.exitRight(); playSound("_SFX_footsteps"); } public function startGame2(){ var _local1:*; _local1 = new SCREEN_Opening2(); addChild(_local1); _local1.x = 320; _local1.y = 240; } public function stopMusic(){ try { bgm_channel.stop(); bgm = null; } catch(e) { trace("stopMusic(): CANNOT STOP. NO MUSIC PLAYING"); }; } public function playMusic(){ if (ge == null){ switchMusic("_BGM_Opium"); } else { if ((((((((bgm_volume <= 0.1)) || ((current_room == 48)))) || ((current_room == 133)))) || ((((current_room == 166)) && (ge.victory))))){ stopMusic(); } else { if (current_room == 166){ switchMusic("_BGM_Scattered"); } else { if (current_room >= 160){ switchMusic("_BGM_Opium"); } else { if ((((current_room == 71)) && (!(halo)))){ switchMusic("_BGM_Scattered"); } else { if ((((current_room == 150)) && (!(pid)))){ switchMusic("_BGM_Scattered"); } else { if ((((current_room >= 51)) && ((current_room <= 74)))){ switchMusic("_BGM_LookOut"); } else { if ((((current_room >= 107)) && ((current_room <= 129)))){ switchMusic("_BGM_Industrial"); } else { if ((((current_room >= 133)) && ((current_room <= 143)))){ switchMusic("_BGM_Ouch"); } else { if ((((current_room >= 155)) && ((current_room <= 157)))){ switchMusic("_BGM_Ouch"); } else { switchMusic("_BGM_VeryScary"); }; }; }; }; }; }; }; }; }; }; } public function makeExploredArray(){ var _local1:*; _local1 = 1; while (_local1 <= 176) { explored[_local1] = false; _local1++; }; } public function enableMainMenu(){ var scr:*; try { if (ge != null){ ge.dispose(); removeChild(ge); }; } catch(e) { }; if (mainmenu == null){ createMainMenu(); }; scr = new SCREEN_Reveal(); addChild(scr); scr.x = 320; scr.y = 240; setSFXVolume(sfx_volume); mainmenu.visible = true; mainmenu.enableButtons(); playMusic(); } public function loadFirstRoom(){ if (ge == null){ init(); }; nextRoom(false); } public function breakWall(_arg1){ var _local2:*; _local2 = _arg1.currentTarget; if ((_local2.currentFrame % 2) == 1){ _local2.play(); }; if (_local2.currentFrame == _local2.totalFrames){ _local2.visible = false; lockedrooms[current_room].level = 0; if (_local2 == crackedright){ nav.east.visible = true; } else { nav.west.visible = true; }; playSound("_SFX_hitwall2"); unlockMedal("Renovation"); } else { playSound("_SFX_hitwall"); }; } public function removeMainMenu(){ removeChild(mainmenu); mainmenu = null; } public function switchMusic(_arg1){ if (getQualifiedClassName(bgm) != _arg1){ trace("switchMusic():", _arg1); stopMusic(); bgm = null; bgm = new (getDefinitionByName(_arg1)); bgm_channel = bgm.play(0, 1000); setBGMVolume(bgm_volume); }; } public function get smoke():int{ return (gear_item[2]); } public function startGame(){ var _local1:*; keycard = 0; pid = false; halo = false; easymode = false; explored = []; exp_count = 0; makeExploredArray(); current_room = 1; prev_room = 0; setDefaultGearData(); setDefaultCharData(); setDefaultLootData(); setDefaultLockData(); _local1 = new SCREEN_Opening(); addChild(_local1); _local1.x = 320; _local1.y = 240; } public function getItem(_arg1){ var _local2:*; var _local3:*; var _local4:*; _local2 = lootdata[current_room][_arg1]; if (this[("gear_" + _local2.type.substring(0, 4))][_local2.id] == -1){ this[("gear_" + _local2.type.substring(0, 4))][_local2.id] = 0; }; this[("gear_" + _local2.type.substring(0, 4))][_local2.id] = (this[("gear_" + _local2.type.substring(0, 4))][_local2.id] + _local2.qty); lootdata[current_room][_arg1] = null; if (_local2.type == "item"){ if ((((_local2.id >= ITEM.KEY1)) && ((_local2.id <= ITEM.KEY4)))){ trace("KEYCARD!!", (_local2.id - 5)); keycard = Math.max(keycard, (_local2.id - 5)); if ((((keycard == 3)) && ((current_room == 107)))){ closeLootMenu(); ge.key3RoomBattle(); }; } else { if (_local2.id == ITEM.SUPERMEDKIT){ _local3 = new SCREEN_GetSupermedkit(); addChild(_local3); } else { if (_local2.id == ITEM.JHPAMMO){ _local3 = new SCREEN_GetJHPAmmo(); addChild(_local3); } else { if (_local2.id == ITEM.SCANNER){ _local3 = new SCREEN_GetScanner(); addChild(_local3); } else { if ((((current_room == 166)) && ((_local2.id == ITEM.DNA)))){ closeLootMenu(); ge.setupFinalBattle(); }; }; }; }; }; ge.updateItemUI(); }; playSound("_SFX_grab"); _local4 = 0; while (_local4 < 3) { if (((!((lootdata[current_room][_local4] == null))) && ((lootdata[current_room][_local4] is Object)))){ return (false); }; _local4++; }; lootdata[current_room] = []; } public function get medkit():int{ return (gear_item[1]); } public function exitToMain(){ var _local1:*; _local1 = new SCREEN_ExitToMain(); addChild(_local1); _local1.x = 320; _local1.y = 240; } public function loadLastRoom(){ var _local1:*; trace("LOAD LAST ROOM"); if (lrd_current_room == 166){ current_room = 165; } else { current_room = lrd_current_room; }; gear_item = []; for (_local1 in lrd_gear_item) { gear_item[_local1] = lrd_gear_item[_local1]; }; trace("ITEMS", gear_item, "vs", lrd_gear_item); explored = lrd_explored; pid_energy = lrd_pid_energy; noenemies = true; nextentry = "fromtop"; nextRoom(false); } public function updateNav(_arg1, _arg2, _arg3, _arg4){ var _local5:*; nav.west.visible = _arg1; door_left.visible = _arg1; leftwall.visible = !(_arg1); nav.east.visible = _arg2; door_right.visible = _arg2; rightwall.visible = !(_arg2); nav.up.visible = _arg3; nav.down.visible = _arg4; elevator.visible = ((_arg3) || (_arg4)); _local5 = lockedrooms[current_room]; if ((_local5 is Object)){ lock = _local5; elevlock.visible = (lock.type == "elev"); if (elevlock.visible){ elevlock.tf.text = lock.level; nav.up.visible = false; nav.down.visible = false; }; doorlockright.visible = (((lock.type == "door")) && ((lock.door == "right"))); if (doorlockright.visible){ if (lock.level > 0){ doorlockright.panel.tf.text = lock.level; doorlockright.panel.visible = true; nav.east.visible = false; rightwall.visible = true; } else { doorlockright.panel.visible = false; }; }; doorlockleft.visible = (((lock.type == "door")) && ((lock.door == "left"))); if (doorlockleft.visible){ if (lock.level > 0){ doorlockleft.panel.tf.text = lock.level; doorlockleft.panel.visible = true; nav.west.visible = false; leftwall.visible = true; } else { doorlockleft.panel.visible = false; }; }; crackedleft.visible = (((lock.type == "crack")) && ((lock.door == "left"))); if (crackedleft.visible){ if (lock.level > 0){ crackedleft.gotoAndStop(1); nav.west.visible = false; } else { crackedleft.visible = false; }; }; crackedright.visible = (((lock.type == "crack")) && ((lock.door == "right"))); if (crackedright.visible){ if (lock.level > 0){ crackedright.gotoAndStop(1); nav.east.visible = false; } else { crackedright.visible = false; }; }; } else { elevlock.visible = false; doorlockleft.visible = false; doorlockright.visible = false; crackedleft.visible = false; crackedright.visible = false; }; } public function get tac():Boolean{ var _local1:*; for (_local1 in player_chardata) { if ((((player_chardata[_local1].head == ITEM.TAC)) || ((player_chardata[_local1].head == ITEM.SAUCY)))){ return (true); }; }; return (false); } public function get nvg():Boolean{ var _local1:*; for (_local1 in player_chardata) { if (player_chardata[_local1].head == ITEM.NVG){ return (true); }; }; return (false); } function __setProp___id0__preloader_ngloader_1(){ try { __id0_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id0_.debugMode = true; __id0_.encryptionKey = "yp8IjJKjmVgTx4w81VqECVbZxkYlpmmn"; __id0_.movieId = "15021:NbXDNKZ7"; __id0_.movieVersion = ""; __id0_.showConnectingPopup = true; __id0_.useErrorPopup = true; __id0_.useMedalPopup = false; try { __id0_["componentInspectorSetting"] = false; } catch(e:Error) { }; } public function goUp(){ switchRoomNumber(2); nextentry = "fromtop"; ge.exitUp(); if (current_room >= 160){ playSound("_SFX_warp"); } else { playSound("_SFX_elevatordoor"); }; } public function loadData(_arg1:SharedObject, _arg2, _arg3){ var _local4:*; var _local5:*; if (_arg1.data[_arg2] != null){ if (getQualifiedClassName(_arg1.data[_arg2]) == _arg3){ if (_arg2 == "player_chardata"){ this[_arg2] = new Array(); for (_local4 in _arg1.data[_arg2]) { this[_arg2][_local4] = copyCharDataObject(_arg1.data[_arg2][_local4]); }; } else { if (_arg2 == "lootdata"){ this[_arg2] = new Array(); for (_local4 in _arg1.data[_arg2]) { if (_arg1.data[_arg2][_local4] != null){ this[_arg2][_local4] = new Array(); for (_local5 in _arg1.data[_arg2][_local4]) { if (_arg1.data[_arg2][_local4][_local5] != null){ this[_arg2][_local4][_local5] = copyItemDataObject(_arg1.data[_arg2][_local4][_local5]); }; }; }; }; } else { if (_arg3 == "Array"){ this[_arg2] = new Array(); for (_local4 in _arg1.data[_arg2]) { this[_arg2][_local4] = _arg1.data[_arg2][_local4]; }; } else { this[_arg2] = _arg1.data[_arg2]; }; }; }; } else { trace("LOAD DATA ERROR: TYPE MISMATCH >", getQualifiedClassName(this[_arg2]), "!=", _arg3); }; }; } public function goDown(){ switchRoomNumber(3); nextentry = "fromtop"; trace("goDown", current_room); if (prev_room == 175){ nextentry = "fromleft"; }; ge.exitUp(); if (current_room >= 160){ playSound("_SFX_warp"); } else { playSound("_SFX_elevatordoor"); }; } public function setSFXVolume(_arg1:Number):void{ sfx_volume = _arg1; SoundMixer.soundTransform = new SoundTransform(sfx_volume, 0); } public function setBGMVolume(_arg1:Number):void{ var trans:SoundTransform; var volume = _arg1; try { bgm_volume = volume; trans = bgm_channel.soundTransform; trans.volume = bgm_volume; bgm_channel.soundTransform = trans; if (bgm_volume <= 0.1){ stopMusic(); } else { if (bgm == null){ playMusic(); }; }; } catch(e) { trace("setBGMVolume(): CANNOT ADJUST. NO MUSIC PLAYING"); }; } public function copyItemDataObject(_arg1){ var _local2:*; _local2 = {type:_arg1.type, id:_arg1.id, qty:_arg1.qty}; return (_local2); } public function createMainMenu(){ backdrop.gotoAndStop(1); mainmenu = new MainMenu(); addChild(mainmenu); } public function hideSaveMenu(_arg1=null){ nav.visible = true; savemenu.visible = false; ge.paused = false; playSound("_SFX_Close"); } public function checkCollection(){ var _local1:*; _local1 = 1; while (_local1 <= 20) { if (gear_hand[_local1] < 0){ return (false); }; if (gear_armo[_local1] < 0){ return (false); }; if (gear_head[_local1] < 0){ return (false); }; _local1++; }; unlockMedal("Collection"); } public function itemBugFix(){ var _local1:*; if (ge == null){ return (false); }; _local1 = 1; while (_local1 <= 20) { if ((((gear_hand[_local1] == 0)) && ((countEquips((_local1 + 1)) == 0)))){ gear_hand[_local1] = 1; }; _local1++; }; } public function get advanced_tac():Boolean{ if (gear_item[ITEM.SCANNER] > 0){ return (true); }; return (false); } public function loadGame(_arg1=null){ var _local2:SharedObject; _local2 = SharedObject.getLocal("madness_retaliation"); loadData(_local2, "current_room", "int"); loadData(_local2, "player_chardata", "Array"); loadData(_local2, "gear_item", "Array"); loadData(_local2, "gear_head", "Array"); loadData(_local2, "gear_armo", "Array"); loadData(_local2, "gear_hand", "Array"); loadData(_local2, "lootdata", "Array"); loadData(_local2, "lockedrooms", "Array"); loadData(_local2, "explored", "Array"); loadData(_local2, "exp_count", "int"); loadData(_local2, "keycard", "int"); loadData(_local2, "halo", "Boolean"); loadData(_local2, "pid", "Boolean"); loadData(_local2, "pid_energy", "int"); nextentry = "fromtop"; prev_room = current_room; noenemies = true; trace("LOADED GAME", _local2.size, "BYTES"); if (ge == null){ init(); nextRoom(false); } else { nextRoom(false); savemenu.updateChars(); hideSaveMenu(); }; } } }//package Game_fla
Section 81
//OptionsMenu_VolSlider_220 (Game_fla.OptionsMenu_VolSlider_220) package Game_fla { import flash.display.*; public dynamic class OptionsMenu_VolSlider_220 extends MovieClip { public var bar:MovieClip; } }//package Game_fla
Section 82
//OptionsMenu_VolSlider_bar_221 (Game_fla.OptionsMenu_VolSlider_bar_221) package Game_fla { import flash.display.*; public dynamic class OptionsMenu_VolSlider_bar_221 extends MovieClip { public function OptionsMenu_VolSlider_bar_221(){ addFrameScript(0, frame1); } function frame1(){ mouseEnabled = false; } } }//package Game_fla
Section 83
//RoomBackdrop_24 (Game_fla.RoomBackdrop_24) package Game_fla { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.filters.*; import flash.net.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.geom.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class RoomBackdrop_24 extends MovieClip { public var gfx:MovieClip; public var desk:MovieClip; public var flash:MovieClip; public function RoomBackdrop_24(){ addFrameScript(0, frame1, 49, frame50, 119, frame120, 144, frame145, 145, frame146, 147, frame148, 159, frame160, 160, frame161, 161, frame162, 162, frame163, 163, frame164, 164, frame165, 165, frame166, 166, frame167, 167, frame168, 168, frame169, 169, frame170, 170, frame171, 171, frame172, 172, frame173, 173, frame174, 174, frame175, 175, frame176); } function frame160(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame164(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame165(){ parent["elevator"].visible = false; } function frame167(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame166(){ parent["elevator"].visible = false; } function frame168(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame161(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame163(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame169(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame162(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame171(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame172(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame176(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame170(){ parent["elevator"].visible = false; } function frame174(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame1(){ stop(); } function frame173(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame175(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame120(){ parent["elevator"].visible = false; parent["nav"].cover.visible = true; } function frame50(){ parent["elevator"].visible = false; parent["nav"].cover.visible = true; } function frame145(){ parent["elevator"].visible = false; parent["nav"].down.alpha = 0; parent["nav"].up.alpha = 0; } function frame146(){ parent["locker"].alpha = 0; parent["nav"].down.alpha = 0; parent["elevator"].visible = false; } function frame148(){ parent["elevator"].visible = false; parent["nav"].up.alpha = 0; } } }//package Game_fla
Section 84
//SCREEN_nvg_202 (Game_fla.SCREEN_nvg_202) package Game_fla { import flash.display.*; public dynamic class SCREEN_nvg_202 extends MovieClip { public function SCREEN_nvg_202(){ addFrameScript(0, frame1); } function frame1(){ mouseEnabled = false; } } }//package Game_fla
Section 85
//SCREEN_Smoke_gfx_253 (Game_fla.SCREEN_Smoke_gfx_253) package Game_fla { import flash.display.*; public dynamic class SCREEN_Smoke_gfx_253 extends MovieClip { public var s1:MovieClip; public var s2:MovieClip; public function SCREEN_Smoke_gfx_253(){ addFrameScript(14, frame15); } function frame15(){ s1.x = (s1.x + 1); s2.x = (s2.x + 1); if (s1.x >= 630){ s1.x = 0; s2.x = -630; }; } } }//package Game_fla
Section 86
//SelectedArrow_gfx_282 (Game_fla.SelectedArrow_gfx_282) package Game_fla { import flash.display.*; public dynamic class SelectedArrow_gfx_282 extends MovieClip { public function SelectedArrow_gfx_282(){ addFrameScript(0, frame1); } function frame1(){ mouseEnabled = false; } } }//package Game_fla
Section 87
//Timeline_1 (Game_fla.Timeline_1) package Game_fla { import flash.display.*; import flash.events.*; import flash.net.*; import flash.system.*; public dynamic class Timeline_1 extends MovieClip { public const FRAME_RATE_ADJUST:Boolean = true; public const LOADER_FRAME_RATE:Number = 30; public const AUTO_PLAY:Boolean = false; public var bar:MovieClip; public var ngButton:SimpleButton; public var playButton:SimpleButton; public var movieFrameRate:Number; public var loadingComplete:Boolean; public var tankLogo:MovieClip; public var initialized:Boolean; public function Timeline_1(){ addFrameScript(0, frame1, 50, frame51); } public function init():void{ if (initialized){ return; }; movieFrameRate = 0; if (((FRAME_RATE_ADJUST) && (stage))){ movieFrameRate = stage.frameRate; stage.frameRate = LOADER_FRAME_RATE; }; initialized = true; stop(); if (((root) && ((root is MovieClip)))){ MovieClip(root).stop(); }; loadingComplete = false; ngButton.addEventListener(MouseEvent.CLICK, ngButtonClickHandler, false, 0, true); addEventListener(Event.ENTER_FRAME, enterFrameHandler, false, 0, true); if (meetsVersion([9, 0, 28, 0])){ addEventListener(Event.REMOVED_FROM_STAGE, cleanup, false, 0, true); }; enterFrameHandler(); } public function enterFrameHandler(_arg1:Event=null):void{ var _local2:Number; if (((((!(movieFrameRate)) && (FRAME_RATE_ADJUST))) && (stage))){ movieFrameRate = stage.frameRate; stage.frameRate = LOADER_FRAME_RATE; }; if (!loadingComplete){ _local2 = 0; if (loaderInfo){ _local2 = (loaderInfo.bytesLoaded / loaderInfo.bytesTotal); }; if (bar){ bar.scaleX = _local2; }; if (_local2 == 1){ loadingComplete = true; if (AUTO_PLAY){ startMovie(); } else { gotoAndPlay("loaded"); }; }; }; } public function meetsVersion(_arg1:Array):Boolean{ var _local2:Array; var _local3:uint; _local2 = String(Capabilities.version.split(" ")[1]).split(","); _local3 = 0; while (_local3 < _arg1.length) { if (uint(_local2[_local3]) > _arg1[_local3]){ return (true); }; if (uint(_local2[_local3]) < _arg1[_local3]){ return (false); }; _local3++; }; return (true); } public function playButtonClickHandler(_arg1:Event=null):void{ startMovie(); } function frame1(){ initialized = false; init(); } public function ngButtonClickHandler(_arg1:Event):void{ navigateToURL(new URLRequest("http://www.newgrounds.com"), "_blank"); } public function cleanup(_arg1:Event=null){ if (initialized){ ngButton.removeEventListener(MouseEvent.CLICK, ngButtonClickHandler); removeEventListener(Event.ENTER_FRAME, enterFrameHandler); if (meetsVersion([9, 0, 28, 0])){ removeEventListener(Event.REMOVED_FROM_STAGE, cleanup); }; if (movieFrameRate){ stage.frameRate = movieFrameRate; movieFrameRate = 0; }; }; initialized = false; } function frame51(){ stop(); if (((playButton) && (!(playButton.hasEventListener(MouseEvent.CLICK))))){ playButton.addEventListener(MouseEvent.CLICK, playButtonClickHandler, false, 0, true); }; } public function startMovie():void{ cleanup(); if (((root) && ((root is MovieClip)))){ MovieClip(root).play(); }; dispatchEvent(new Event(Event.COMPLETE)); } } }//package Game_fla
Section 88
//Timeline_124 (Game_fla.Timeline_124) package Game_fla { import flash.display.*; public dynamic class Timeline_124 extends MovieClip { public var tankLogo:MovieClip; } }//package Game_fla
Section 89
//Timeline_16 (Game_fla.Timeline_16) package Game_fla { import flash.display.*; public dynamic class Timeline_16 extends MovieClip { public function Timeline_16(){ addFrameScript(39, frame40); } function frame40(){ stop(); } } }//package Game_fla
Section 90
//UI_EquipMenu_Lock_205 (Game_fla.UI_EquipMenu_Lock_205) package Game_fla { import flash.display.*; public dynamic class UI_EquipMenu_Lock_205 extends MovieClip { public function UI_EquipMenu_Lock_205(){ addFrameScript(0, frame1); } function frame1(){ mouseEnabled = false; } } }//package Game_fla
Section 91
//UI_item_keycard_291 (Game_fla.UI_item_keycard_291) package Game_fla { import flash.display.*; public dynamic class UI_item_keycard_291 extends MovieClip { public function UI_item_keycard_291(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 92
//UI_item_redhalo_299 (Game_fla.UI_item_redhalo_299) package Game_fla { import flash.display.*; public dynamic class UI_item_redhalo_299 extends MovieClip { public function UI_item_redhalo_299(){ addFrameScript(0, frame1); } function frame1(){ mouseEnabled = false; } } }//package Game_fla
Section 93
//UI_item_stimpack_209 (Game_fla.UI_item_stimpack_209) package Game_fla { import flash.display.*; public dynamic class UI_item_stimpack_209 extends MovieClip { public function UI_item_stimpack_209(){ addFrameScript(0, frame1); } function frame1(){ mouseEnabled = false; } } }//package Game_fla
Section 94
//UI_portrait_288 (Game_fla.UI_portrait_288) package Game_fla { import flash.display.*; import flash.text.*; public dynamic class UI_portrait_288 extends MovieClip { public var tf_hp:TextField; public var tf_ap:TextField; public var tf_class:TextField; public var head:MovieClip; } }//package Game_fla
Section 95
//UI_weapon_206 (Game_fla.UI_weapon_206) package Game_fla { import flash.display.*; import flash.text.*; public dynamic class UI_weapon_206 extends MovieClip { public var bg:MovieClip; public var jhp:TextField; public function UI_weapon_206(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 96
//Weapon_autoshotgun_pump_63 (Game_fla.Weapon_autoshotgun_pump_63) package Game_fla { import flash.display.*; public dynamic class Weapon_autoshotgun_pump_63 extends MovieClip { public function Weapon_autoshotgun_pump_63(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 97
//Weapon_mossberg_pump_62 (Game_fla.Weapon_mossberg_pump_62) package Game_fla { import flash.display.*; public dynamic class Weapon_mossberg_pump_62 extends MovieClip { public function Weapon_mossberg_pump_62(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 98
//Weapon_sawnoff_pump_61 (Game_fla.Weapon_sawnoff_pump_61) package Game_fla { import flash.display.*; public dynamic class Weapon_sawnoff_pump_61 extends MovieClip { public function Weapon_sawnoff_pump_61(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 99
//_BGM_Industrial (_BGM_Industrial) package { import flash.media.*; public dynamic class _BGM_Industrial extends Sound { } }//package
Section 100
//_BGM_LookOut (_BGM_LookOut) package { import flash.media.*; public dynamic class _BGM_LookOut extends Sound { } }//package
Section 101
//_BGM_Opium (_BGM_Opium) package { import flash.media.*; public dynamic class _BGM_Opium extends Sound { } }//package
Section 102
//_BGM_Ouch (_BGM_Ouch) package { import flash.media.*; public dynamic class _BGM_Ouch extends Sound { } }//package
Section 103
//_BGM_Scattered (_BGM_Scattered) package { import flash.media.*; public dynamic class _BGM_Scattered extends Sound { } }//package
Section 104
//_BGM_VeryScary (_BGM_VeryScary) package { import flash.media.*; public dynamic class _BGM_VeryScary extends Sound { } }//package
Section 105
//_SFX_Beep (_SFX_Beep) package { import flash.media.*; public dynamic class _SFX_Beep extends Sound { } }//package
Section 106
//_SFX_ChangeArmor (_SFX_ChangeArmor) package { import flash.media.*; public dynamic class _SFX_ChangeArmor extends Sound { } }//package
Section 107
//_SFX_click (_SFX_click) package { import flash.media.*; public dynamic class _SFX_click extends Sound { } }//package
Section 108
//_SFX_Close (_SFX_Close) package { import flash.media.*; public dynamic class _SFX_Close extends Sound { } }//package
Section 109
//_SFX_elevatordoor (_SFX_elevatordoor) package { import flash.media.*; public dynamic class _SFX_elevatordoor extends Sound { } }//package
Section 110
//_SFX_explosion (_SFX_explosion) package { import flash.media.*; public dynamic class _SFX_explosion extends Sound { } }//package
Section 111
//_SFX_Flick (_SFX_Flick) package { import flash.media.*; public dynamic class _SFX_Flick extends Sound { } }//package
Section 112
//_SFX_footsteps (_SFX_footsteps) package { import flash.media.*; public dynamic class _SFX_footsteps extends Sound { } }//package
Section 113
//_SFX_grab (_SFX_grab) package { import flash.media.*; public dynamic class _SFX_grab extends Sound { } }//package
Section 114
//_SFX_GrenadeFlash (_SFX_GrenadeFlash) package { import flash.media.*; public dynamic class _SFX_GrenadeFlash extends Sound { } }//package
Section 115
//_SFX_GrenadeSmoke (_SFX_GrenadeSmoke) package { import flash.media.*; public dynamic class _SFX_GrenadeSmoke extends Sound { } }//package
Section 116
//_SFX_GunRifle (_SFX_GunRifle) package { import flash.media.*; public dynamic class _SFX_GunRifle extends Sound { } }//package
Section 117
//_SFX_GunSMG (_SFX_GunSMG) package { import flash.media.*; public dynamic class _SFX_GunSMG extends Sound { } }//package
Section 118
//_SFX_hitwall (_SFX_hitwall) package { import flash.media.*; public dynamic class _SFX_hitwall extends Sound { } }//package
Section 119
//_SFX_hitwall2 (_SFX_hitwall2) package { import flash.media.*; public dynamic class _SFX_hitwall2 extends Sound { } }//package
Section 120
//_SFX_lock_deny (_SFX_lock_deny) package { import flash.media.*; public dynamic class _SFX_lock_deny extends Sound { } }//package
Section 121
//_SFX_lock_open (_SFX_lock_open) package { import flash.media.*; public dynamic class _SFX_lock_open extends Sound { } }//package
Section 122
//_SFX_locker (_SFX_locker) package { import flash.media.*; public dynamic class _SFX_locker extends Sound { } }//package
Section 123
//_SFX_MapClose (_SFX_MapClose) package { import flash.media.*; public dynamic class _SFX_MapClose extends Sound { } }//package
Section 124
//_SFX_MapOpen (_SFX_MapOpen) package { import flash.media.*; public dynamic class _SFX_MapOpen extends Sound { } }//package
Section 125
//_SFX_Medkit (_SFX_Medkit) package { import flash.media.*; public dynamic class _SFX_Medkit extends Sound { } }//package
Section 126
//_SFX_Open (_SFX_Open) package { import flash.media.*; public dynamic class _SFX_Open extends Sound { } }//package
Section 127
//_SFX_SelectChar (_SFX_SelectChar) package { import flash.media.*; public dynamic class _SFX_SelectChar extends Sound { } }//package
Section 128
//_SFX_warp (_SFX_warp) package { import flash.media.*; public dynamic class _SFX_warp extends Sound { } }//package
Section 129
//birth_imp_g (birth_imp_g) package { import flash.display.*; public dynamic class birth_imp_g extends MovieClip { } }//package
Section 130
//Button_equip (Button_equip) package { import flash.display.*; import flash.text.*; public dynamic class Button_equip extends MovieClip { public var item:MovieClip; public var weapon:MovieClip; public var lock:MovieClip; public var armor:MovieClip; public var label:TextField; public var qty:TextField; public var armor_head:MovieClip; public var head:MovieClip; } }//package
Section 131
//Char (Char) package { import flash.display.*; public dynamic class Char extends MovieClip { public var scanblock:Boolean;// = false public var ap:uint;// = 0 public var tgtx:int; public var tgty:int; public var bloodlusted:Boolean;// = false public var moveydone:Boolean;// = true public var _weapon2:uint;// = 1 public var _weapon1:uint;// = 1 public var clown:Boolean;// = false public var targetenemy; public var attacking:Boolean;// = false public var stunned:Boolean;// = false public var owner:uint;// = 0 public var movexdone:Boolean;// = true public var haslisteners:Boolean;// = true public var weapon_damage:uint;// = 1 public var weapon_range_bonus:uint;// = 0 public var hp:int;// = 2 public var id:uint;// = 0 public var moveclear:Boolean;// = true public var weapon_ap:uint;// = 2 public var shottype:String;// = "triple" public var forcewalk:Boolean;// = false public var walkedx:Boolean;// = false public var ap_max:uint;// = 5 public var walkedy:Boolean;// = false public var button:MovieClip; public var animating:Boolean;// = false public var weapon_range:uint;// = 1 public var melee:Boolean;// = true public var col:uint; public var ap_gain:uint;// = 3 public var armorclass:int;// = 0 public var body:MovieClip; public var hp_max:int;// = 6 public var feet:MovieClip; public var clown_hits:Array; public var row:uint; public var charclass:String;// = "CQB" public static var engine:GameEngine; public function Char(){ hp = 2; hp_max = 6; ap = 0; ap_gain = 3; ap_max = 5; walkedx = false; walkedy = false; moveclear = true; movexdone = true; moveydone = true; melee = true; charclass = "CQB"; weapon_range = 1; weapon_range_bonus = 0; weapon_damage = 1; weapon_ap = 2; shottype = "triple"; armorclass = 0; animating = false; attacking = false; forcewalk = false; clown = false; bloodlusted = false; stunned = false; scanblock = false; owner = 0; id = 0; haslisteners = true; _weapon1 = 1; _weapon2 = 1; super(); } public function set armor(_arg1:uint){ var n = _arg1; try { removeArmorEffects(armor); engine.changeArmor(this, n); armorEffects(n); if (hp <= 0){ hp = 1; }; } catch(e) { }; } public function armorEffects(_arg1, _arg2:Boolean=false){ switch (_arg1){ case 2: hp_max = (hp_max + (2 * halo_mult)); hp = (hp + (2 * halo_mult)); break; case 3: hp_max = (hp_max + (2 * halo_mult)); hp = (hp + (2 * halo_mult)); break; case 4: hp_max = (hp_max + (2 * halo_mult)); hp = (hp + (2 * halo_mult)); break; case 5: hp_max = (hp_max + (2 * halo_mult)); hp = (hp + (2 * halo_mult)); break; case 6: ap_gain = (ap_gain + 1); break; case 7: armorclass = (armorclass + 3); hp_max = (hp_max + (3 * halo_mult)); hp = (hp + (3 * halo_mult)); break; case 8: ap_max = (ap_max + 2); break; case 9: if (_arg2){ } else { armorclass = (armorclass + 2); ap_max = (ap_max + 1); }; break; case 10: armorclass = (armorclass + 1); hp_max = (hp_max + (2 * halo_mult)); hp = (hp + (2 * halo_mult)); break; case 11: armorclass = (armorclass + 1); hp_max = (hp_max + (2 * halo_mult)); hp = (hp + (2 * halo_mult)); ap_gain = (ap_gain + 2); break; case 12: armorclass = (armorclass + 2); hp_max = (hp_max + (4 * halo_mult)); hp = (hp + (4 * halo_mult)); if (_arg2){ ap_max = (ap_max + 1); } else { ap_gain = (ap_gain + 1); }; break; case 13: armorclass = (armorclass + 2); hp_max = (hp_max + (6 * halo_mult)); hp = (hp + (6 * halo_mult)); ap_gain = (ap_gain + 1); ap_max = (ap_max + 3); break; case 14: armorclass = (armorclass + 2); hp_max = (hp_max + (1 * halo_mult)); hp = (hp + (1 * halo_mult)); ap_max = (ap_max + 2); ap_gain = (ap_gain + 1); break; case 15: hp_max = (hp_max - (1 * halo_mult)); hp = (hp - (1 * halo_mult)); weapon_range_bonus = (weapon_range_bonus + 1); if (_arg2){ ap_max = (ap_max + 3); } else { ap_max = (ap_max + 1); }; break; case 16: if (_arg2){ clown = true; } else { hp_max = (hp_max + (12 * halo_mult)); hp = (hp + (12 * halo_mult)); }; break; case 17: if (_arg2){ clown = false; hp_max = (hp_max + (6 * halo_mult)); hp = (hp + (6 * halo_mult)); } else { clown = false; hp_max = (hp_max + (12 * halo_mult)); hp = (hp + (12 * halo_mult)); }; break; case 18: if (_arg2){ } else { hp_max = (hp_max + (6 * halo_mult)); hp = (hp + (6 * halo_mult)); armorclass = (armorclass + 2); }; break; case 19: armorclass = (armorclass + 4); hp_max = (hp_max + (4 * halo_mult)); hp = (hp + (4 * halo_mult)); if (_arg2){ weapon_range_bonus = (weapon_range_bonus + 1); }; break; case 20: ap_max = (ap_max + 4); ap_gain = (ap_gain + 3); break; }; } public function set weapon1(_arg1:uint){ _weapon1 = _arg1; engine.changeWeapon1(this, _arg1); } public function set weapon2(_arg1:uint){ _weapon2 = _arg1; } public function get armor():uint{ return (this["body"]["armor"].currentFrame); } public function get halo_mult():int{ try { if ((((engine.parent["halo"] == true)) && ((owner == 0)))){ return (2); }; } catch(e) { }; return (1); } public function removeArmorEffects(_arg1, _arg2:Boolean=false){ switch (_arg1){ case 2: hp_max = (hp_max - (2 * halo_mult)); hp = (hp - (2 * halo_mult)); break; case 3: hp_max = (hp_max - (2 * halo_mult)); hp = (hp - (2 * halo_mult)); break; case 4: hp_max = (hp_max - (2 * halo_mult)); hp = (hp - (2 * halo_mult)); break; case 5: hp_max = (hp_max - (2 * halo_mult)); hp = (hp - (2 * halo_mult)); break; case 6: ap_gain = (ap_gain - 1); break; case 7: armorclass = (armorclass - 3); hp_max = (hp_max - (3 * halo_mult)); hp = (hp - (3 * halo_mult)); break; case 8: ap_max = (ap_max - 2); break; case 9: if (_arg2){ } else { armorclass = (armorclass - 2); ap_max = (ap_max - 1); }; break; case 10: armorclass = (armorclass - 1); hp_max = (hp_max - (2 * halo_mult)); hp = (hp - (2 * halo_mult)); break; case 11: armorclass = (armorclass - 1); hp_max = (hp_max - (2 * halo_mult)); hp = (hp - (2 * halo_mult)); ap_gain = (ap_gain - 2); break; case 12: armorclass = (armorclass - 2); hp_max = (hp_max - (4 * halo_mult)); hp = (hp - (4 * halo_mult)); if (_arg2){ ap_max = (ap_max - 1); } else { ap_gain = (ap_gain - 1); }; break; case 13: armorclass = (armorclass - 2); hp_max = (hp_max - (6 * halo_mult)); hp = (hp - (6 * halo_mult)); ap_gain = (ap_gain - 1); ap_max = (ap_max - 3); break; case 14: armorclass = (armorclass - 2); hp_max = (hp_max - (1 * halo_mult)); hp = (hp - (1 * halo_mult)); ap_max = (ap_max - 2); ap_gain = (ap_gain - 1); break; case 15: hp_max = (hp_max + (1 * halo_mult)); hp = (hp + (1 * halo_mult)); weapon_range_bonus = (weapon_range_bonus - 1); if (_arg2){ ap_max = (ap_max - 3); } else { ap_max = (ap_max - 1); }; break; case 16: if (_arg2){ clown = false; } else { hp_max = (hp_max - (12 * halo_mult)); hp = (hp - (12 * halo_mult)); }; break; case 17: if (_arg2){ clown = false; hp_max = (hp_max - (6 * halo_mult)); hp = (hp - (6 * halo_mult)); } else { clown = false; hp_max = (hp_max - (12 * halo_mult)); hp = (hp - (12 * halo_mult)); }; break; case 18: if (_arg2){ } else { hp_max = (hp_max - (6 * halo_mult)); hp = (hp - (6 * halo_mult)); armorclass = (armorclass - 2); }; break; case 19: armorclass = (armorclass - 4); hp_max = (hp_max - (4 * halo_mult)); hp = (hp - (4 * halo_mult)); if (_arg2){ weapon_range_bonus = (weapon_range_bonus - 1); }; break; case 20: ap_max = (ap_max - 4); ap_gain = (ap_gain - 3); break; }; } public function get weapon1():uint{ return (_weapon1); } public function get weapon2():uint{ return (_weapon2); } public function set head(_arg1:uint){ var n = _arg1; try { if (n != head){ removeArmorEffects(head, true); engine.changeHead(this, n); armorEffects(n, true); if (hp <= 0){ hp = 1; }; }; } catch(e) { }; } public function get head():uint{ return (this["body"]["head"].currentFrame); } } }//package
Section 132
//EquipMenu (EquipMenu) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.filters.*; import flash.net.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.geom.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class EquipMenu extends MovieClip { public var tf_id:TextField; public var chardata; public var tf_desc:TextField; public var armor:SimpleButton; public var char:Char; public var equipbuttons:Array; public var tf_class:TextField; public var engine:GameEngine; public var equip_target:String; public var tf_stats:TextField; public var closer:SimpleButton; public var hand1:SimpleButton; public var tf_classbonus:TextField; public var hand2:SimpleButton; public var head:SimpleButton; public function EquipMenu(){ addFrameScript(0, frame1); } public function disableButtonListeners(){ trace("EquipMenu > disableButtonListeners()"); closer.removeEventListener(MouseEvent.CLICK, closeMenu); head.removeEventListener(MouseEvent.CLICK, clickedCategoryButton); armor.removeEventListener(MouseEvent.CLICK, clickedCategoryButton); hand1.removeEventListener(MouseEvent.CLICK, clickedCategoryButton); hand2.removeEventListener(MouseEvent.CLICK, clickedCategoryButton); } public function get gear_hand():Array{ return (parent["gear_hand"]); } public function enableButtonListeners(){ trace("EquipMenu > enableButtonListeners()"); closer.addEventListener(MouseEvent.CLICK, closeMenu); head.addEventListener(MouseEvent.CLICK, clickedCategoryButton); armor.addEventListener(MouseEvent.CLICK, clickedCategoryButton); hand1.addEventListener(MouseEvent.CLICK, clickedCategoryButton); hand2.addEventListener(MouseEvent.CLICK, clickedCategoryButton); } public function get gear_armo():Array{ return (parent["gear_armo"]); } public function clickedButton(_arg1){ var _local2:*; var _local3:*; _local2 = _arg1.currentTarget.id; equipItem(_local2); switchCategory(equip_target); _local3 = new _SFX_Flick(); _local3.play(); } public function showData(_arg1){ if (equip_target.substring(0, 4) == "hand"){ switch (_arg1){ case 1: tf_desc.text = ("COMBAT KNIFE - [ Melee Weapon ] AP:2 \n" + "A sharp knife. . . Used for combat. . . DUH. \n\n - RANGE: 1\n - DAMAGE: 3\n\nTIP: melee attacks are 2x more likely to penetrate armor"); break; case 2: tf_desc.text = ("TRENCH KNIFE - [ Melee Weapon ] AP:2 \n" + "Big knife with a spiked knuckle guard. \n\n - RANGE: 1\n - DAMAGE: 4\n\nTIP: melee attacks are 2x more likely to penetrate armor"); break; case 3: tf_desc.text = ("HAND AXE - [ Melee Weapon ] AP:2 \n" + "When you want to bury the hatchet. In their face. \n\n - RANGE: 1\n - DAMAGE: 5\n\nTIP: melee attacks are 2x more likely to penetrate armor"); break; case 4: tf_desc.text = ("MACHETE - [ Melee Weapon ] AP:2 \n" + "Danny Trejo's weapon of choice. \n\n - RANGE: 2\n - DAMAGE: 4\n\nTIP: melee attacks are 2x more likely to penetrate armor"); break; case 5: tf_desc.text = ("KATANA - [ Melee Weapon ] AP:2 \n" + "Thai inscription says \"Crush, Destroy, Kills\" \n\n [ CLEAVING ] Hits 2x3 area around target.\n\n - RANGE: 1\n - DAMAGE: 8\n - LOCKED AP Cost: 2 (CQB's do not get AP reduction)"); break; case 6: tf_desc.text = ("WARNING SIGN - [ Melee Weapon ] AP:2 \n" + "If you can read this sign, you're already dead. \n\n [ PENETRATING ] Hits all targets in range.\n\n - RANGE: 3\n - DAMAGE: 8\n - LOCKED AP Cost: 2 (CQB's do not get AP reduction)"); break; case 7: tf_desc.text = ("316 SWORD - [ Melee Weapon ] AP:3 \n" + "Purge the wicked with the instrument of Armageddon. \n\n [ ARMOR PIERCING ] Ignores enemy armor.\n\n - RANGE: 2\n - DAMAGE: 12 \n - LOCKED AP Cost: 3 (CQB's do not get AP reduction)"); break; case 8: tf_desc.text = ("SANFORD'S HOOK - [ Melee Weapon ] AP:2 \n" + "Excellent for gutting enemies from afar. \n\n [ THROWN WEAPON ] 50% harder to evade even at range.\n\n - RANGE: 8\n - DAMAGE: 4\n - LOCKED AP Cost: 2 (CQB's do not get AP reduction)"); break; case 9: tf_desc.text = ("GLOCK 17 - [ Pistol ] AP:2 \n" + "Compact, lightweight & reliable. Like a baby (whut?)\n\n - RANGE: 4\n - DAMAGE: 2\n"); break; case 10: tf_desc.text = ("BERETTA 92 - [ Pistol ] AP:2 \n" + "Made by Italians to pack a little more 'OOMPH'\n\n - RANGE: 4\n - DAMAGE: 3\n"); break; case 11: tf_desc.text = ("DESERT EAGLE - [ Pistol ] AP:2 \n" + "Super strong. Super shiny. Everyone loves the Deagle.\n\n - RANGE: 4\n - DAMAGE: 4\n"); break; case 12: tf_desc.text = ("SMITH & WESSON MODEL 500 - [ Pistol ] AP:2 \n" + "The most powerful production model revolver today.\n . . . FOR REAL.\n\n [ ARMOR PIERCING ] Ignores enemy armor.\n\n - RANGE: 4\n - DAMAGE: 4\n"); break; case 13: tf_desc.text = ("SAWED-OFF - [ Shotgun ] AP:3 \n" + "Get those danged trespassers \"off o' mah propertay!\"\n\n [ SPREAD SHOT ] Hits 2x3 area around target.\n ( Warning: Splash damage can hurt your allies too )\n - RANGE: 3\n - DAMAGE: 8\n"); break; case 14: tf_desc.text = ("MOSSBERG 500 - [ Shotgun ] AP:3 \n" + "Shoots magical bullets that make faces disappear!!\n\n [ SPREAD SHOT ] Hits 2x3 area around target.\n ( Warning: Splash damage can hurt your allies too )\n - RANGE: 4\n - DAMAGE: 6\n"); break; case 15: tf_desc.text = ("AUTO-SHOTGUN - [ Shotgun ] AP:2 \n" + "Your best friend in the impending Zombie Apocalypse.\n\n [ RAPID FIRE ] Fires faster than other shotguns.\n [ SPREAD SHOT ] Hits 2x3 area around target.\n ( Warning: Splash damage can hurt your allies too )\n - RANGE: 4\n - DAMAGE: 4\n"); break; case 16: tf_desc.text = ("INGRAM MAC-10 - [ SMG ] AP:3 \n" + "9 out of 10 doctors agree that the MAC-10 gives your enemies the Recommended Dietary Allowance of Lead.\n\n"); if (parent["jhp"]){ tf_desc.appendText("[ JHP Ammo ] 75% chance to stun enemy\n"); }; tf_desc.appendText(" - RANGE: 6\n - DAMAGE: 6"); break; case 17: tf_desc.text = ("Heckler & Koch MP5 - [ SMG ] AP:3 \n" + "This gun also shoots bullets, surpize, surprize. Booooooooring. I look at this gun and want to barf.\n\n"); if (parent["jhp"]){ tf_desc.appendText("[ JHP Ammo ] 75% chance to stun enemy\n"); }; tf_desc.appendText(" - RANGE: 7\n - DAMAGE: 5"); break; case 18: tf_desc.text = ("STEYR AUG - [ Rifle ] AP:3 \n" + "The rifle that decided that it did not want to look like all the other rifles. It's good friends with the FN P90.\n\n [ PRECISE ] Unlike other rifles, only hits one target.\n [ ARMOR PIERCING ] Ignores enemy armor.\n - RANGE: 7\n - DAMAGE: 5"); break; case 19: tf_desc.text = ("BREN GUN - [ Machine Gun ] AP:3 \n" + "This bipod mounted light machine gun transforms people into crimson hued Spongebob Squarepants.\n\n [ PENETRATING ] Hits all targets in range.\n ( Warning: Splash damage can hurt your allies too )\n - RANGE: 6\n - DAMAGE: 12"); break; case 20: tf_desc.text = ("M60 - [ Machine Gun ] AP:3 \n" + "Want to unleash your inner Rambo? Drop on by to the nearest Rob's Gun Shack and get your own M60 today!\n\n [ PENETRATING ] Hits all targets in range.\n ( Warning: Splash damage can hurt your allies too )\n - RANGE: 5\n - DAMAGE: 16"); break; }; } else { if (equip_target.substring(0, 4) == "armo"){ switch (_arg1){ case 1: tf_desc.text = ("GRAY SHIRT\n" + "If you can't decide what to wear, just go with gray.\n\n - NO STAT BONUSES"); break; case 2: tf_desc.text = ("SLEEVELESS SHIRT\n" + "Casual wear for chilling with your homies.\n\n - MAX HP + 2"); break; case 3: tf_desc.text = ("FUR-LINED JACKET\n" + "This trendy cover-up makes a statement: \n\"I WEAR ANIMALS\".\n\n - MAX HP + 2"); break; case 4: tf_desc.text = ("BANDAGE\n" + "Chicks dig guys in bandages. True story.\n\n - MAX HP + 2"); break; case 5: tf_desc.text = ("BLOODY BANDAGES\n" + ". . . but they're a grossed out by blood.\n\n - MAX HP + 2"); break; case 6: tf_desc.text = ("VEST and KNIFE BELT\n" + "No. It's not an extra weapon. Purely aesthetic.\n\n - AP GAIN + 1"); break; case 7: tf_desc.text = ("ASSAULT ARMOR\n" + "A stylish little number with elegant kevlar weave.\n\n - ARMOR CLASS + 3\n - MAX HP + 3"); break; case 8: tf_desc.text = ("AMMO and CAMO\n" + "Real men don't nead armor. They wear bullets.\n\n - MAX AP + 2"); break; case 9: tf_desc.text = ("CHESTPLATE\n" + "Keeps your innards nice and safe. You can still get shot in the limbs, but at the very least you won't die from organ failure.\n\n - ARMOR CLASS + 2\n - MAX AP + 1"); break; case 10: tf_desc.text = ("1337 SUIT\n" + "Nothing says \"Bad-ass Killer Man\" like a suit and tie.\n\n - ARMOR CLASS + 1\n - MAX HP + 2"); break; case 11: tf_desc.text = ("WHITE TUXEDO\n" + "All you need now is a sexy blonde and a dry martini.\n\n - ARMOR CLASS + 1\n - MAX HP + 2\n - AP GAIN + 2"); break; case 12: tf_desc.text = ("ATP COMBAT JACKET\n" + "The crossed straps are strategically placed to provide maximum protection to your vulnerable nipples.\n\n - ARMOR CLASS + 2\n - MAX HP + 4\n - AP GAIN + 1"); break; case 13: tf_desc.text = ("HANK'S TRENCH COAT\n" + "The sweat and blood encrusted in this coat have imbued it with incredible combat enhancing powers.\n\n [ DEFLECT ] If you're using a melee weapon you have \n a 75% chance to deflect any attack.\n - ARMOR CLASS + 3\n - MAX HP + 3\n - MAX AP + 3 | - AP GAIN + 1"); break; case 14: tf_desc.text = ("SANFORD'S CAMO SHORTS\n" + "The shorts also come with Sanford's back tattoo. These are the best shorts EVAR!!!\n\n - ARMOR CLASS + 2\n - MAX HP + 1\n - MAX AP + 2\n - AP GAIN + 1"); break; case 15: tf_desc.text = ("DEIMOS' TAC JACKET\n" + "The backpack does not contain communication gear. It contains hotdogs. . . And pie. . . mmMMMm. . . PIE.\n\n [ MARKSMANSHIP ] Your guns have +1 to range\n - MAX AP + 1\n - MAX HP - 1"); break; case 16: tf_desc.text = ("TATTERED RAGS\n" + "Tonight you hit the town. . . HOBO STYLE.\n\n - MAX HP + 12"); break; case 17: tf_desc.text = ("BLOODY TATTERS\n" + "It's just a flesh wound.\n\n - MAX HP + 12"); break; case 18: tf_desc.text = ("DARK TATTERS\n" + "The reaper left his cloak out. I took it. It was easy.\n\n - MAX HP + 6\n - ARMOR CLASS + 2"); break; case 19: tf_desc.text = ("HEAVY CHESTPLATE\n" + "Actually, it's not heavy at all. You wanna know why? \n. . . 'Cause It's made of mithril! MiiiiTHRiiiiLL!! >.<\n\n [ HEAVY MASTERY ] Allows a CQB or Assault Class to\n use 1 less AP on rifles & shotguns.\n - MAX HP + 4\n - ARMOR CLASS + 2"); break; case 20: tf_desc.text = ("SAUCY'S FANCY SUIT\n" + "Made from 50% silk and 50% hatred of ragtime music.\nWARNING: DO NOT DRY CLEAN. DISHWASHER SAFE.\n\n - MAX AP + 4\n - AP GAIN + 3"); break; }; } else { if (equip_target.substring(0, 4) == "head"){ switch (_arg1){ case 1: tf_desc.text = ("NO HEADGEAR\n" + "Not even a hat. Nothing. Also, you have NO HAIR.\n\n- NO STAT BONUSES"); break; case 2: tf_desc.text = ("AMBER SHADES\n" + "$2 at the corner store. The ladies love it.\n\n - MAX HP + 1"); break; case 3: tf_desc.text = ("GOGGLES\n" + ". . . and if you put them over your eyes they'd actually serve a purpose.\n\n - MAX HP + 2"); break; case 4: tf_desc.text = ("HEAD BANDAGE\n" + "We broke the bank on this one. Three-ply tissue paper, baby!\n\n - MAX HP + 2"); break; case 5: tf_desc.text = ("BLOODY BANDAGES\n" + "Your head is bleeding. It's a sign of intelligence.\n\n - MAX HP + 2"); break; case 6: tf_desc.text = ("NIGHT VISION GOGGLES\n" + "Comes with the Collector's Edition of Sphincter Cell.\n\n [ NIGHT VISION ] Allows you to see better in the dark\n - AP GAIN + 1"); break; case 7: tf_desc.text = ("ASSAULT HELMET\n" + "People soon discovered that biker helmets are equally good at stopping bullets as it at stopping speeding concrete.\n\n - ARMOR CLASS + 3\n - MAX HP + 3"); break; case 8: tf_desc.text = ("BANDANA\n" + "The bandana used to be white but over time it's been tinted bright red by the blood of your enemies.\n\n - MAX AP + 2"); break; case 9: if (parent["advanced_tac"]){ tf_desc.text = ("ADVANCED TAC MASK\n" + "This plexiglass mask has a built-in bluetooth headset that allows you to chat with your friends even in the heat of combat. Comes with 1 month AT&T subscription.\n\n [ ADVANCED TAC SCAN ] Lets you see the HP, Armor Class, AP and AP Gain of your enemies\n - NO STAT BONUSES"); } else { tf_desc.text = ("TACTICAL MASK\n" + "This plexiglass mask has a built-in bluetooth headset that allows you to chat with your friends even in the heat of combat. Comes with 1 month AT&T subscription.\n\n [ TACTICAL SCAN ] Lets you see the HP and Armor Class of your enemies\n - NO STAT BONUSES"); }; break; case 10: tf_desc.text = ("1337 SHADES\n" + "Maximum SPF UV Protection brought to you by Bay-Ran.\n\n - ARMOR CLASS + 1\n - MAX HP + 2"); break; case 11: tf_desc.text = ("TERMINATOR SHADES\n" + "When you put on these sunglasses, a Heads-Up Display will prompt you to say \"Chill out, dick-wad.\"\n\n - ARMOR CLASS + 1\n - MAX HP + 2\n - AP GAIN + 2"); break; case 12: tf_desc.text = ("ATP MASK\n" + "The asymmetric eyeshield was designed by Saiyan techs from planet Vegeta. It's style is over 9000!!!\n\n - ARMOR CLASS + 2\n - MAX HP + 4\n - AP MAX + 1"); break; case 13: tf_desc.text = ("HANK'S HEAD GEAR\n" + "You DO NOT want to see what's under there. It'll seriously @%!# you up.\n\n [ SHADOW DASH ] Teleport to a location for 1AP\n Maximum range equals current AP.\n [ SHADOW DODGE ] Teleport away when hit\n - ARMOR CLASS + 3 | - MAX HP + 3\n - MAX AP + 3 | - AP GAIN + 1"); break; case 14: tf_desc.text = ("SANFORD'S HEAD GEAR\n" + "Whoa!!! A lower lip?!? . . . And eyebrows??? \n. . He's got #@%&iNG EYEBROWSSSS MAN!!!\n\n [ HOOK SHOT ] Use the hook to pull an enemy to you\n - ARMOR CLASS + 2\n - MAX HP + 1\n - MAX AP + 2\n - AP GAIN + 1"); break; case 15: tf_desc.text = ("DEIMOS' HEAD GEAR\n" + "The visor is a memento from the time Deimos lost to Andre Agassi in the Wimbledon semi-finals. Honest.\n\n [ MARKSMANSHIP ] Your guns have +1 to range\n - MAX AP + 3\n - MAX HP - 1"); break; case 16: tf_desc.text = ("CLOWN MAKE-UP\n" + "Can't sleep Clown'll eat me Can't sleep Clown'll eat me\nCan't sleep Clown'll eat me Can't sleep Clown'll eat me\n\n [ CLOWN KILLS YOU ] You explode on death, dealing \n massive damage to anything and anyone nearby."); break; case 17: tf_desc.text = ("TRICKY'S FACE\n" + "No. This is not a mask. This his actual FACE. . . You pulled a Hannibal man. YOU'RE WEARING HIS FACE!!! . . psycho.\n\n [ BOUNCY ] Jump to a location for 1AP. \n Maximum jump range equals current AP.\n - MAX HP + 6"); break; case 18: tf_desc.text = ("ZOMBIE HEAD\n" + "A few shots of T-Virus under the cheeks and around the mouth area will make you look mean and green.\n\n [ BLOODLUST ] You gain Full AP when you kill an enemy \n with a melee weapon. Works once per turn.\n - NO STAT BONUSES"); break; case 19: tf_desc.text = ("JESUS' HEAD\n" + "Look into my eyes. Your soul is stained by the blood of the innocent. Feel their pain.\n\n [ MARKSMANSHIP ] Your guns have +1 to range\n - MAX HP + 4\n - ARMOR CLASS + 2"); break; case 20: if (parent["advanced_tac"]){ tf_desc.text = ("SAUCY'S HEAD\n" + "What's the point of a monocle? You're holding up a piece of glass with only the muscle power in your eyebrows and cheeks. That's so F$%*ING RETARDED!\n\n [ ADVANCED TAC SCAN ] Lets you see the HP, Armor Class, AP and AP Gain of your enemies\n - MAX AP + 4\n - AP GAIN + 3"); } else { tf_desc.text = ("SAUCY'S HEAD\n" + "What's the point of a monocle? You're holding up a piece of glass with only the muscle power in your eyebrows and cheeks. That's so F$%*ING RETARDED!\n\n [ TACTICAL SCAN ] Lets you see the HP and Armor Class of your enemies\n - MAX AP + 4\n - AP GAIN + 3"); }; break; }; }; }; }; } public function switchCategory(_arg1){ var _local2:*; var _local3:*; var _local4:*; var _local5:*; if (equip_target != _arg1){ _local3 = new _SFX_click(); _local3.play(); }; equip_target = _arg1; if (equip_target == "hand2"){ char.body.hand1.gotoAndStop(chardata.weapon2); } else { char.body.hand1.gotoAndStop(chardata.weapon1); }; for (_local2 in equipbuttons) { _local4 = equipbuttons[_local2]; _local5 = this[("gear_" + equip_target.substring(0, 4))]; _local4.item.visible = false; _local4.head.visible = (((gear_head[_local4.id] >= 0)) && ((equip_target == "head"))); _local4.weapon.visible = (((gear_hand[_local4.id] >= 0)) && ((equip_target.substring(0, 4) == "hand"))); _local4.armor.visible = (((gear_armo[_local4.id] >= 0)) && ((equip_target == "armor"))); _local4.armor_head.visible = (((gear_armo[_local4.id] >= 0)) && ((equip_target == "armor"))); _local4.label.visible = (_local5[_local4.id] >= 0); _local4.lock.visible = (_local5[_local4.id] < 0); _local4.qty.visible = (_local5[_local4.id] >= 0); _local4.qty.text = _local5[_local4.id]; if (_local5[_local4.id] <= 0){ if (_local5[_local4.id] == 0){ Util.addFilterToMC(_local4, Util.matrix_dark); } else { Util.removeFilterFromMC(_local4); }; _local4.mouseEnabled = false; } else { Util.removeFilterFromMC(_local4); _local4.mouseEnabled = true; }; if (equip_target.substring(0, 4) == "hand"){ if (chardata[("weapon" + equip_target.substring(4, 5))] == (_local4.id + 1)){ Util.addGlowFilterToMC(_local4); _local4.mouseEnabled = false; showData(_local4.id); }; } else { if (chardata[equip_target] == _local4.id){ Util.addGlowFilterToMC(_local4); _local4.mouseEnabled = false; showData(_local4.id); }; }; }; } public function makeEquipMenu(){ var _local1:*; var _local2:*; var _local3:*; char = new Char(); addChild(char); char.x = 470; char.y = 0x0100; char.feet.stop(); char.body.gotoAndStop(1); updateChar(); _local1 = 0; while (_local1 < 5) { _local2 = 0; while (_local2 < 4) { _local3 = new Button_equip(); addChild(_local3); _local3.buttonMode = true; _local3.x = (125 + (_local2 * 65)); _local3.y = (95 + (_local1 * 40)); _local3.id = (((_local1 * 4) + _local2) + 1); _local3.addEventListener(MouseEvent.CLICK, clickedButton); _local3.label.mouseEnabled = false; _local3.qty.mouseEnabled = false; _local3.weapon.mouseEnabled = false; _local3.head.mouseEnabled = false; _local3.armor_head.mouseEnabled = false; _local3.weapon.gotoAndStop((1 + _local3.id)); _local3.weapon.jhp.visible = ((parent["jhp"]) && ((((_local3.id == ITEM.MP5)) || ((_local3.id == ITEM.INGRAM))))); _local3.weapon.bg.visible = false; _local3.head.gotoAndStop(_local3.id); _local3.head.visible = false; _local3.armor.gotoAndStop(_local3.id); _local3.armor.mouseEnabled = false; _local3.armor.visible = false; _local3.qty.text = gear_hand[_local3.id]; equipbuttons[_local3.id] = _local3; _local2++; }; _local1++; }; switchCategory("hand1"); } public function closeMenu(_arg1=null){ var _local2:*; engine.setWeaponStats(chardata, chardata.weapon1); engine.allCharsAlpha(1); engine.paused = false; parent["nav"].visible = true; visible = false; if (_arg1 != null){ equip_target = "hand1"; hand1.alpha = 1; hand2.alpha = 0.3; head.alpha = 0.3; armor.alpha = 0.3; }; _local2 = new _SFX_Close(); _local2.play(); disableButtonListeners(); } public function get gear_head():Array{ return (parent["gear_head"]); } function frame1(){ equipbuttons = []; equip_target = "hand1"; chardata = {weapon1:20, weapon2:11, armor:7, head:16, id:4}; enableButtonListeners(); makeEquipMenu(); } public function get player_chardata(){ return (parent["player_chardata"]); } public function setCharData(_arg1){ chardata = _arg1; tf_id.text = chardata.id; tf_class.text = chardata.charclass; updateChar(); switchCategory(equip_target); } public function openMenu(_arg1){ setCharData(_arg1); enableButtonListeners(); visible = true; parent["nav"].visible = false; } public function updateChar(){ char.body.head.gotoAndStop(chardata.head); char.body.armor.gotoAndStop(chardata.armor); char.body.hand1.gotoAndStop((chardata.weapon1 + 1)); tf_stats.text = ((((((((((("HP MAX : " + chardata.hp_max) + "\nAP MAX : ") + chardata.ap_max) + "\nAP GAIN : ") + chardata.ap_gain) + " (per turn)") + "\n\nArmor Class: ") + chardata.armorclass) + "\n (") + Math.ceil(((chardata.armorclass / 12) * 100))) + "% block)"); switch (chardata.charclass){ case "CQB": tf_classbonus.text = "CLASS BONUS \n-Less 1 AP to use Pistols\n-Less 1 AP to use Melee"; break; case "Assault": tf_classbonus.text = "CLASS BONUS \n-Less 1 AP to use SMG's\n-Less 1 AP to use Pistols"; break; case "Heavy": tf_classbonus.text = "CLASS BONUS \n-Less 1 AP to use Shotguns\n-Less 1 AP to use Rifles"; break; }; } public function clickedCategoryButton(_arg1){ switchCategory(_arg1.currentTarget.name); head.alpha = (0.3 + int((_arg1.currentTarget == head))); armor.alpha = (0.3 + int((_arg1.currentTarget == armor))); hand1.alpha = (0.3 + int((_arg1.currentTarget == hand1))); hand2.alpha = (0.3 + int((_arg1.currentTarget == hand2))); } public function equipItem(_arg1){ var n = _arg1; try { if (equip_target.substring(0, 4) == "hand"){ if (gear_hand[n] <= 0){ return (false); }; gear_hand[(chardata[("weapon" + equip_target.substring(4, 5))] - 1)] = (gear_hand[(chardata[("weapon" + equip_target.substring(4, 5))] - 1)] + 1); gear_hand[n] = (gear_hand[n] - 1); chardata[("weapon" + equip_target.substring(4, 5))] = (n + 1); player_chardata[(chardata.id - 1)].weapon1 = chardata.weapon1; player_chardata[(chardata.id - 1)].weapon2 = chardata.weapon2; } else { if (this[("gear_" + equip_target.substring(0, 4))][n] <= 0){ return (false); }; if (equip_target == "head"){ if (n == ITEM.NVG){ engine.nvgOn(); } else { if (chardata[equip_target] == ITEM.NVG){ engine.nvgOff(); }; }; }; this[("gear_" + equip_target.substring(0, 4))][chardata[equip_target]] = (this[("gear_" + equip_target.substring(0, 4))][chardata[equip_target]] + 1); this[("gear_" + equip_target.substring(0, 4))][n] = (this[("gear_" + equip_target.substring(0, 4))][n] - 1); player_chardata[(chardata.id - 1)][equip_target] = n; chardata[equip_target] = n; }; } catch(e) { trace(e); }; updateChar(); } } }//package
Section 133
//FX_ArmorBlocked (FX_ArmorBlocked) package { import flash.display.*; public dynamic class FX_ArmorBlocked extends MovieClip { public function FX_ArmorBlocked(){ addFrameScript(45, frame46); } function frame46(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 134
//FX_audit_screen0 (FX_audit_screen0) package { import flash.display.*; public dynamic class FX_audit_screen0 extends MovieClip { public var desk:MovieClip; public function FX_audit_screen0(){ addFrameScript(459, frame460); } function frame460(){ stop(); try { GameEngine(parent).startFinalBattle(); var _local2 = parent.parent; _local2["playMusic"](); } catch(e) { }; MovieClip(parent).removeChild(this); } } }//package
Section 135
//FX_audit_screen1 (FX_audit_screen1) package { import flash.display.*; public dynamic class FX_audit_screen1 extends MovieClip { public function FX_audit_screen1(){ addFrameScript(30, frame31, 245, frame246, 326, frame327, 489, frame490); } function frame327(){ GameEngine(parent).finalBossPhase1_magnify(); } function frame31(){ GameEngine(parent).selectNone(); GameEngine(parent).paused = true; } function frame246(){ GameEngine(parent).finalBossPhase1_respawn(); } function frame490(){ stop(); } } }//package
Section 136
//FX_audit_screen2 (FX_audit_screen2) package { import flash.display.*; public dynamic class FX_audit_screen2 extends MovieClip { public function FX_audit_screen2(){ addFrameScript(38, frame39, 472, frame473, 829, frame830); } function frame830(){ stop(); } function frame473(){ GameEngine(parent).finalBossPhase2_respawn(); } function frame39(){ GameEngine(parent).selectNone(); GameEngine(parent).paused = true; } } }//package
Section 137
//FX_audit_screen3 (FX_audit_screen3) package { import flash.display.*; public dynamic class FX_audit_screen3 extends MovieClip { public function FX_audit_screen3(){ addFrameScript(34, frame35, 719, frame720, 738, frame739, 772, frame773, 783, frame784, 792, frame793, 867, frame868, 937, frame938, 1174, frame1175); } function frame793(){ GameEngine(parent).finalBossPhase3_respawn4(); } function frame1175(){ stop(); } function frame739(){ GameEngine(parent).finalBossPhase3_respawn1(); } function frame868(){ GameEngine(parent).useEnemySmokeGrenade(); GameEngine(parent).finalBossPhase3_rearrange(); } function frame720(){ GameEngine(parent).paused = false; } function frame35(){ GameEngine(parent).selectNone(); GameEngine(parent).paused = true; } function frame773(){ GameEngine(parent).finalBossPhase3_respawn2(); } function frame938(){ } function frame784(){ GameEngine(parent).finalBossPhase3_respawn3(); } } }//package
Section 138
//FX_audit_screen4 (FX_audit_screen4) package { import flash.display.*; public dynamic class FX_audit_screen4 extends MovieClip { public function FX_audit_screen4(){ addFrameScript(49, frame50, 704, frame705); } function frame50(){ GameEngine(parent).selectNone(); GameEngine(parent).paused = true; } function frame705(){ stop(); GameEngine(parent).finalBossPhase4_respawn(); } } }//package
Section 139
//FX_audit_screen5 (FX_audit_screen5) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.filters.*; import flash.net.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.geom.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class FX_audit_screen5 extends MovieClip { public var desk:MovieClip; public function FX_audit_screen5(){ addFrameScript(76, frame77, 77, frame78); } function frame77(){ MovieClip(parent.parent)["locker"].visible = true; } function frame78(){ stop(); GameEngine(parent).checkForWin(); } } }//package
Section 140
//FX_Bloodlust (FX_Bloodlust) package { import flash.display.*; public dynamic class FX_Bloodlust extends MovieClip { public function FX_Bloodlust(){ addFrameScript(39, frame40); } function frame40(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 141
//FX_BloodSpurt (FX_BloodSpurt) package { import flash.display.*; public dynamic class FX_BloodSpurt extends MovieClip { public function FX_BloodSpurt(){ addFrameScript(9, frame10); } function frame10(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 142
//FX_Deflector (FX_Deflector) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.filters.*; import flash.net.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.geom.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class FX_Deflector extends MovieClip { public var obj; public function FX_Deflector(){ addFrameScript(4, frame5, 8, frame9); } function frame5(){ GameEngine(parent).paused = true; } function frame9(){ stop(); try { obj = this["def_obj"]; GameEngine(parent).hurtChar(obj.attacker, obj.blocker, obj.damage, obj.shottype, obj.ignoresarmor, obj.stuns); GameEngine(parent).paused = false; } catch(e) { }; MovieClip(parent).removeChild(this); } } }//package
Section 143
//FX_DeimosGrenade (FX_DeimosGrenade) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.filters.*; import flash.net.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.geom.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class FX_DeimosGrenade extends MovieClip { public function FX_DeimosGrenade(){ addFrameScript(14, frame15); } function frame15(){ stop(); try { this["tgt_char"].visible = true; } catch(e) { }; GameEngine(parent).useEnemySmokeGrenade(); MovieClip(parent).removeChild(this); } } }//package
Section 144
//FX_FloorBlood (FX_FloorBlood) package { import flash.display.*; public dynamic class FX_FloorBlood extends MovieClip { public var gfx:MovieClip; public function FX_FloorBlood(){ addFrameScript(0, frame1); } function frame1(){ rotation = (Math.floor((Math.random() * 4)) * 90); gfx.rotation = (rotation = (Math.floor((Math.random() * 8)) * 45)); stop(); } } }//package
Section 145
//FX_GetFlashbang (FX_GetFlashbang) package { import flash.display.*; public dynamic class FX_GetFlashbang extends MovieClip { public function FX_GetFlashbang(){ addFrameScript(27, frame28); } function frame28(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 146
//FX_GetMedkit (FX_GetMedkit) package { import flash.display.*; public dynamic class FX_GetMedkit extends MovieClip { public function FX_GetMedkit(){ addFrameScript(27, frame28); } function frame28(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 147
//FX_GetSmoke (FX_GetSmoke) package { import flash.display.*; public dynamic class FX_GetSmoke extends MovieClip { public function FX_GetSmoke(){ addFrameScript(27, frame28); } function frame28(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 148
//FX_HankAfterImage (FX_HankAfterImage) package { import flash.display.*; public dynamic class FX_HankAfterImage extends MovieClip { public function FX_HankAfterImage(){ addFrameScript(9, frame10, 19, frame20); } function frame10(){ GameEngine(parent).paused = true; } function frame20(){ stop(); GameEngine(parent).paused = false; MovieClip(parent).removeChild(this); } } }//package
Section 149
//FX_Hookshot (FX_Hookshot) package { import flash.display.*; public dynamic class FX_Hookshot extends MovieClip { public function FX_Hookshot(){ addFrameScript(8, frame9); } function frame9(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 150
//FX_HPup (FX_HPup) package { import flash.display.*; public dynamic class FX_HPup extends MovieClip { public function FX_HPup(){ addFrameScript(38, frame39); } function frame39(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 151
//FX_Ineffective (FX_Ineffective) package { import flash.display.*; public dynamic class FX_Ineffective extends MovieClip { public function FX_Ineffective(){ addFrameScript(45, frame46); } function frame46(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 152
//FX_Miss (FX_Miss) package { import flash.display.*; public dynamic class FX_Miss extends MovieClip { public function FX_Miss(){ addFrameScript(45, frame46); } function frame46(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 153
//FX_Ouch (FX_Ouch) package { import flash.display.*; public dynamic class FX_Ouch extends MovieClip { public function FX_Ouch(){ addFrameScript(15, frame16); } function frame16(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 154
//FX_PID_Power (FX_PID_Power) package { import flash.display.*; public dynamic class FX_PID_Power extends MovieClip { public function FX_PID_Power(){ addFrameScript(25, frame26); } function frame26(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 155
//FX_pid_screen (FX_pid_screen) package { import flash.display.*; public dynamic class FX_pid_screen extends MovieClip { public var bar:MovieClip; public var warning:MovieClip; public function FX_pid_screen(){ addFrameScript(0, frame1); } function frame1(){ warning.gotoAndStop(31); } } }//package
Section 156
//FX_ResurrectBolt (FX_ResurrectBolt) package { import flash.display.*; public dynamic class FX_ResurrectBolt extends MovieClip { public function FX_ResurrectBolt(){ addFrameScript(4, frame5); } function frame5(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 157
//FX_TrickyAfterImage (FX_TrickyAfterImage) package { import flash.display.*; public dynamic class FX_TrickyAfterImage extends MovieClip { public function FX_TrickyAfterImage(){ addFrameScript(4, frame5); } function frame5(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 158
//FX_TrickyRails (FX_TrickyRails) package { import flash.display.*; public dynamic class FX_TrickyRails extends MovieClip { public function FX_TrickyRails(){ addFrameScript(100, frame101); } function frame101(){ stop(); GameEngine(parent).paused = false; MovieClip(parent).removeChild(this); } } }//package
Section 159
//GameEngine (GameEngine) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class GameEngine extends MovieClip { public var bloodlimit:uint;// = 50 public var equip_menu:EquipMenu; public var victory:Boolean;// = false public var walkspeed:uint;// = 1 public var echar2:MovieClip; public var echar4:MovieClip; public var echar6:MovieClip; public var echar3:MovieClip; public var echar7:MovieClip; public var echar9:MovieClip; public var echar5:MovieClip; public var echar1:MovieClip; public var selectedchar:MovieClip; public var echar8:MovieClip; public var grenade_screen:MovieClip; public var _paused:Boolean;// = false public var ui:MovieClip; public var targetenemy:MovieClip; public var echar10:MovieClip; public var echar11:MovieClip; public var echar12:MovieClip; public var selectarrow:MovieClip; public var focused_enemy_index:uint;// = 1 public var clownbombson;// = true public var smoked:Boolean;// = false public var playerturn:Boolean;// = true public var victory_timer:int;// = 60 public var attackmovetarget:MovieClip; public var cols:uint;// = 11 public var tile_width:uint;// = 58 public var lastmouseloc:Object; public var pchar1:MovieClip; public var pchar2:MovieClip; public var pchar3:MovieClip; public var pchar4:MovieClip; public var lost:Boolean;// = false public var charmoved:Boolean;// = true public var tf_timer:int;// = 0 public var moveline:Shape; public var turn_delay:uint;// = 0 public var tilelight:MovieClip; public var audit_screen; public var bloodcount:uint;// = 0 public var dark_screen:MovieClip; public var targetreticle:MovieClip; public var tiles:Array; public var flash_screen:MovieClip; public var pid_screen:MovieClip; public var charlayer:MovieClip; public var trickybattle;// = false public var numEnemies:uint;// = 0 public var finalphase:uint;// = 0 public var bloodreduce_mark:uint;// = 20 public var targettile;// = null public var rows:uint;// = 6 public var nchar1:MovieClip; public var enemy_smoke:Boolean;// = false public function GameEngine(){ tiles = []; rows = 6; cols = 11; numEnemies = 0; focused_enemy_index = 1; charmoved = true; targettile = null; tile_width = 58; tf_timer = 0; playerturn = true; victory = false; victory_timer = 60; lost = false; walkspeed = 1; _paused = false; bloodcount = 0; bloodreduce_mark = 20; bloodlimit = 50; turn_delay = 0; smoked = false; enemy_smoke = false; clownbombson = true; trickybattle = false; finalphase = 0; super(); this.mouseEnabled = false; Char.engine = this; visible = false; } public function useMedkit(){ var _local1:*; parent["medkit"] = (parent["medkit"] - 1); ui.tf_medkit.text = ("" + parent["medkit"]); if (parent["supermedkit"]){ selectedchar.hp = Math.min((selectedchar.hp + 16), selectedchar.hp_max); } else { selectedchar.hp = Math.min((selectedchar.hp + 8), selectedchar.hp_max); }; _local1 = new FX_HPup(); addChild(_local1); _local1.x = selectedchar.x; _local1.y = selectedchar.y; playSound("_SFX_Medkit"); } public function finalBossPhase4(){ removeChild(audit_screen); audit_screen = null; audit_screen = new FX_audit_screen4(); addChild(audit_screen); audit_screen.x = 320; audit_screen.y = 240; setChildIndex(audit_screen, getChildIndex(charlayer)); } public function finalBossPhase5(){ var _local1:*; parent["explored"][166] = true; var _local2 = parent; _local2["countExplored"](); if (parent["exp_count"] >= 176){ unlockMedal("Exploration"); }; removeChild(audit_screen); audit_screen = null; _local1 = new SCREEN_Ending(); parent.addChild(_local1); _local1.x = 320; _local1.y = 240; paused = true; return (false); } public function hurtChar(_arg1, _arg2, _arg3, _arg4, _arg5=false, _arg6=false){ var _local7:*; var _local8:*; var _local9:*; var _local10:*; var _local11:*; var _local12:*; if (_arg1.hp <= 0){ return (false); }; _local7 = _arg1.armorclass; if ((((_arg4 == "melee")) || (_arg1.stunned))){ _local7 = Math.floor((_local7 / 2)); }; if ((((((_arg1.armor == ITEM.HANK)) && ((_arg1.shottype == "melee")))) && ((Math.random() >= 0.25)))){ if (_arg1 != _arg2){ weaponDeflect(_arg1, _arg2, _arg2.weapon_damage, _arg2.shottype, true); return (false); }; }; if (smoked){ if (Math.random() < 0.85){ _local8 = new FX_Miss(); addChild(_local8); _local8.x = _arg1.x; _local8.y = (_arg1.y - 70); return (false); }; }; if ((((_arg1.head == ITEM.SAUCY)) && ((_arg1.owner == 1)))){ if (_arg2.weapon1 != _arg1.weapon1){ _local9 = new FX_Ineffective(); weaponBlock(_arg1); addChild(_local9); _local9.x = _arg1.x; _local9.y = (_arg1.y - 70); return (false); }; _local9 = new FX_Ouch(); setSaucyGun(_arg1); addChild(_local9); _local9.x = _arg1.x; _local9.y = (_arg1.y - 70); } else { if (((!(_arg5)) && ((Math.ceil((Math.random() * 12)) <= _local7)))){ _local10 = new FX_ArmorBlocked(); addChild(_local10); _local10.x = _arg1.x; _local10.y = (_arg1.y - 70); weaponBlock(_arg1); return (false); }; }; if (((_arg6) && (!((_arg1.head == ITEM.SAUCY))))){ trace("STUN CHANCE"); if (Math.random() >= 0.25){ _arg1.stunned = true; _arg1.targetenemy = null; if ((((_arg1.owner == 0)) && ((selectedchar == _arg1)))){ selectNone(); }; }; }; _arg1.hp = (_arg1.hp - _arg3); createFloorBlood(_arg1); if (((!((_arg4 == "melee"))) && ((_arg3 > 0)))){ _local11 = new FX_BloodSpurt(); _local11.scaleX = _arg1.scaleX; addChild(_local11); _local11.x = _arg1.x; _local11.y = (_arg1.y - 70); }; if (_arg1.hp <= 0){ if (_arg1 == targetenemy){ targetenemy = null; }; if (_arg1.owner == 1){ if ((((_arg1.head == ITEM.TAC)) && ((_arg1.owner == 1)))){ itemGet(_arg1, -15); itemGet(_arg1, 15); } else { if ((((((_arg1.armor == ITEM.WHITE)) && ((_arg1.owner == 1)))) && ((Math.random() >= 0.25)))){ itemGet(_arg1); } else { if ((((((((_arg1.armor == ITEM.WHITE)) || ((_arg1.head == ITEM.ATP)))) && ((_arg1.owner == 1)))) && ((Math.random() >= 0.5)))){ itemGet(_arg1); }; }; }; if ((((_arg1.head == ITEM.CLOWN)) && (clownbombson))){ if (_arg1.armor == ITEM.SAUCY){ clownBombEffect(_arg1); } else { if (_arg1.armor == ITEM.TRICKY){ clownZombifyEffect(_arg1); } else { if (_arg1.armor == ITEM.WHITE){ clownStunEffect(_arg1); }; }; }; } else { if (_arg1.head == ITEM.JESUS){ jesusEffect(_arg1); return (true); }; if (_arg1.head == ITEM.TRICKY){ trickyEffect(_arg1, _arg2, _arg4); return (true); }; _arg1.feet.visible = false; _arg1.body.gotoAndPlay(("death_" + _arg4)); }; checkForWin(); } else { if (_arg1.owner == 0){ _arg1.feet.visible = false; _arg1.body.gotoAndPlay(("death_" + _arg4)); if (_arg1 == selectedchar){ selectNone(); }; if (_arg1.head == ITEM.CLOWN){ clownBombEffect(_arg1); }; checkForLose(); }; }; return (true); } else { if (_arg1.head == ITEM.HANK){ hankDodge(_arg1, _arg2); } else { if ((((((_arg2.head == ITEM.SANFORD)) && ((_arg2.weapon1 == ITEM.oHOOK)))) && (!((_arg2.owner == _arg1.owner))))){ _local12 = Math.round(_arg2.scaleX); if (Math.abs(_arg2.scaleX) <= 1){ _local12 = (_local12 * 2); }; if (checkTileAvail((_arg1.col - _local12), _arg2.row)){ placeCharOnTile(_arg1, (_arg1.col - _local12), _arg2.row); }; _arg1.animating = true; _arg1.body.gotoAndPlay("hurt"); _arg1.stunned = true; } else { _arg1.animating = true; _arg1.body.gotoAndPlay("hurt"); }; }; }; return (false); } public function createCharLayer(){ charlayer = new MovieClip(); addChild(charlayer); } public function finalBossPhase0(){ trace("PHASE 0: LEET CREW & ATP"); placeCharOnTile(echar1, 1, 4); placeCharOnTile(echar2, 1, 2); placeCharOnTile(echar3, 9, 4); placeCharOnTile(echar4, 9, 2); placeCharOnTile(echar5, 0, 5); placeCharOnTile(echar6, 10, 5); correctPlacement(echar1, 20, "drop"); correctPlacement(echar2, 20, "drop"); correctPlacement(echar3, 20, "drop"); correctPlacement(echar4, 20, "drop"); correctPlacement(echar5, 32, "drop"); correctPlacement(echar6, 32, "drop"); focused_enemy_index = 1; echar1.scaleX = 1; echar2.scaleX = 1; echar5.scaleX = 1; echar3.scaleX = -1; echar4.scaleX = -1; echar6.scaleX = -1; paused = false; } public function finalBossPhase3(){ removeChild(audit_screen); audit_screen = null; audit_screen = new FX_audit_screen3(); addChild(audit_screen); audit_screen.x = 320; audit_screen.y = 240; setChildIndex(audit_screen, getChildIndex(charlayer)); } public function zapOneEnemy(){ var _local1:*; var _local2:uint; var _local3:*; var _local4:*; var _local5:*; _local1 = Math.floor((Math.random() * numEnemies)); _local2 = 0; while (_local2 < numEnemies) { _local3 = this[("echar" + (_local1 + 1))]; if ((((_local3 is Char)) && ((_local3.hp > 0)))){ _local4 = hurtChar(_local3, _local3, 24, "zap", true, false); if (!_local4){ _local5 = new FX_ResurrectBolt(); _local5.x = _local3.x; _local5.y = _local3.y; addChild(_local5); }; return (true); }; _local2++; _local1 = ((_local1 + 1) % numEnemies); }; return (false); } public function startFinalBattle(){ paused = false; walkspeed = 1; finalBossPhase0(); victory = false; victory_timer = 60; playerturn = false; parent["locker"].mouseEnabled = false; parent["nav"].visible = false; } public function useSmokeGrenade(){ parent["smoke"] = (parent["smoke"] - 1); ui.tf_smoke.text = ("" + parent["smoke"]); smoked = true; grenade_screen = new SCREEN_Smoke(); addChild(grenade_screen); setChildIndex(grenade_screen, getChildIndex(ui)); playSound("_SFX_GrenadeSmoke"); } public function mouseOverChar(_arg1){ var _local2:*; if (((equip_menu.visible) || (victory))){ return (false); }; if (playerturn){ _local2 = _arg1.currentTarget; if ((((_local2.alpha < 1)) || ((_local2.hp <= 0)))){ return (false); }; if ((((_local2.owner == 1)) && (!((selectedchar == null))))){ targetenemy = _local2; if (_local2.scanblock){ targetreticle.tf.text = "\n\n? ? ?"; } else { if (parent["advanced_tac"]){ targetreticle.tf.text = (((((((((("Class:" + targetenemy.charclass) + "\nHP:") + targetenemy.hp) + " / AC:") + targetenemy.armorclass) + "\n AP:") + targetenemy.ap) + "(+") + targetenemy.ap_gain) + ")"); } else { targetreticle.tf.text = ((("\n\nHP:" + targetenemy.hp) + " / AC:") + targetenemy.armorclass); }; }; }; }; } public function getMouseColRow(){ var _local1:*; var _local2:*; _local1 = Math.floor((mouseX / tile_width)); _local2 = Math.floor(((mouseY - 240) / 20)); return ({col:_local1, row:_local2}); } public function unlockMedal(_arg1){ var _local2 = parent; _local2["unlockMedal"](_arg1); } public function allCharsAlpha(_arg1){ var _local2:*; _local2 = 0; while (_local2 < charlayer.numChildren) { charlayer.getChildAt(_local2).alpha = _arg1; if (charlayer.getChildAt(_local2) == selectedchar){ selectedchar.mouseEnabled = false; } else { if (_arg1 == 1){ MovieClip(charlayer.getChildAt(_local2)).mouseEnabled = true; } else { MovieClip(charlayer.getChildAt(_local2)).mouseEnabled = false; }; }; _local2++; }; } public function clickedChar(_arg1){ var _local2:*; if (((((equip_menu.visible) || (((victory) && ((victory_timer > 0)))))) || (paused))){ return (false); }; if (playerturn){ _local2 = _arg1.currentTarget; if ((((((_local2 is Char)) && ((_local2.alpha == 1)))) && (!(_local2.animating)))){ if (_local2.owner == 0){ if ((((_local2 == selectedchar)) && ((victory_timer <= 0)))){ gotoEquipMenu(); } else { switchSelected(_local2); }; } else { if (_local2.owner == 1){ if (selectedchar != null){ targettile = null; shootEnemy(selectedchar, _local2); }; }; }; }; }; } public function getCharOnTile(_arg1, _arg2){ var _local3:*; var _local4:Char; if ((((((((_arg1 < 0)) || ((_arg1 >= cols)))) || ((_arg2 < 0)))) || ((_arg2 >= rows)))){ return (false); }; _local3 = 0; while (_local3 < charlayer.numChildren) { _local4 = Char(charlayer.getChildAt(_local3)); if ((((((_local4.hp > 0)) && ((_local4.col == _arg1)))) && ((_local4.row == _arg2)))){ return (_local4); }; _local3++; }; return (false); } public function setWeaponStats(_arg1, _arg2){ _arg1.weapon_ap = 2; if (_arg2 > 9){ _arg1.melee = false; if (_arg2 >= 17){ _arg1.shottype = "burst"; _arg1.weapon_ap = 3; if (_arg2 >= 19){ if ((((_arg1.charclass == "Heavy")) || ((_arg1.armor == ITEM.JESUS)))){ _arg1.weapon_ap = 2; }; } else { if (_arg1.charclass == "Assault"){ _arg1.weapon_ap = 2; }; }; } else { if (_arg2 >= 14){ _arg1.shottype = "shotgun"; _arg1.weapon_ap = 3; if (_arg2 == 16){ _arg1.weapon_ap = 2; }; if ((((_arg1.charclass == "Heavy")) || ((_arg1.armor == ITEM.JESUS)))){ _arg1.weapon_ap = (_arg1.weapon_ap - 1); }; } else { _arg1.shottype = "triple"; if ((((_arg1.charclass == "CQB")) || ((_arg1.charclass == "Assault")))){ _arg1.weapon_ap = 1; }; }; }; } else { _arg1.melee = true; _arg1.shottype = "melee"; if (_arg1.charclass == "CQB"){ _arg1.weapon_ap = 1; }; }; switch (_arg2){ case 1: _arg1.weapon_range = 1; _arg1.weapon_damage = 3; break; case 2: _arg1.weapon_range = 1; _arg1.weapon_damage = 3; break; case 3: _arg1.weapon_range = 1; _arg1.weapon_damage = 4; break; case 4: _arg1.weapon_range = 1; _arg1.weapon_damage = 5; break; case 5: _arg1.weapon_range = 2; _arg1.weapon_damage = 4; break; case 6: _arg1.weapon_ap = 2; _arg1.weapon_range = 1; _arg1.weapon_damage = 8; break; case 7: _arg1.weapon_ap = 2; _arg1.weapon_range = 3; _arg1.weapon_damage = 8; break; case 8: _arg1.weapon_ap = 3; _arg1.weapon_range = 2; _arg1.weapon_damage = 12; break; case 9: _arg1.weapon_range = 8; _arg1.weapon_damage = 4; _arg1.weapon_ap = 2; break; case 10: _arg1.weapon_range = 4; _arg1.weapon_damage = 2; break; case 11: _arg1.weapon_range = 4; _arg1.weapon_damage = 3; break; case 12: _arg1.weapon_range = 4; _arg1.weapon_damage = 4; break; case 13: _arg1.weapon_range = 4; _arg1.weapon_damage = 4; break; case 14: _arg1.weapon_range = 3; _arg1.weapon_damage = 8; break; case 15: _arg1.weapon_range = 4; _arg1.weapon_damage = 6; break; case 16: _arg1.weapon_range = 4; _arg1.weapon_damage = 4; break; case 17: _arg1.weapon_range = 6; _arg1.weapon_damage = 6; if (((parent["jhp"]) && ((_arg1.owner == 0)))){ _arg1.weapon_damage = (_arg1.weapon_damage + 2); }; break; case 18: _arg1.weapon_range = 7; _arg1.weapon_damage = 5; if (((parent["jhp"]) && ((_arg1.owner == 0)))){ _arg1.weapon_damage = (_arg1.weapon_damage + 2); }; break; case 19: _arg1.weapon_range = 7; _arg1.weapon_damage = 5; break; case 20: _arg1.weapon_range = 6; _arg1.weapon_damage = 12; break; case 21: _arg1.weapon_range = 5; _arg1.weapon_damage = 16; break; }; if (_arg1.shottype != "melee"){ _arg1.weapon_range = (_arg1.weapon_range + _arg1.weapon_range_bonus); }; } public function dispose(){ var n:*; var r:*; var char:*; var c:*; stop(); removeEventListener(Event.ENTER_FRAME, frameFunc); stage.removeEventListener(MouseEvent.MOUSE_UP, mouseFunc); ui.w2.removeEventListener(MouseEvent.CLICK, clickedSwapButton); ui.options.removeEventListener(MouseEvent.CLICK, showOptions); ui.btn_togglequality.removeEventListener(MouseEvent.CLICK, toggleQuality); ui.endturn.removeEventListener(MouseEvent.CLICK, endPlayerTurn); ui.saveload.removeEventListener(MouseEvent.CLICK, showSaveMenu); ui.medkit.removeEventListener(MouseEvent.CLICK, clickedMedkit); ui.supermedkit.removeEventListener(MouseEvent.CLICK, clickedMedkit); ui.smoke.removeEventListener(MouseEvent.CLICK, clickedSmokeGrenade); ui.flashbang.removeEventListener(MouseEvent.CLICK, clickedFlashbang); ui.pid.removeEventListener(MouseEvent.CLICK, clickedPID); ui.halo.removeEventListener(MouseEvent.CLICK, clickedHalo); n = (charlayer.numChildren - 1); while (n >= 0) { try { char = charlayer.getChildAt(n); char.removeEventListener(MouseEvent.CLICK, clickedChar); char.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverChar); char.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutChar); } catch(e) { }; charlayer.removeChild(charlayer.getChildAt(n)); n = (n - 1); }; removeChild(charlayer); for (r in tiles) { for (c in tiles[r]) { removeChild(tiles[r][c]); }; tiles[r] = null; }; tiles = null; } public function trickyTrain(_arg1, _arg2, _arg3){ var _local4:*; var _local5:*; _local4 = new FX_TrickyRails(); addChild(_local4); _local4.y = _arg1.y; _local4.x = 320; setChildIndex(_local4, getChildIndex(charlayer)); _local5 = new SCREEN_Train(); addChild(_local5); _local5.y = _arg1.y; _local5.x = 320; _local5.clown = _arg1; _local5.playerchar = _arg2; _arg1.feet.visible = false; _arg1.body.gotoAndPlay(_arg3); _arg1.animating = true; _arg1.hp = 5; if (_arg1.weapon1 == ITEM.oM60){ _arg1.weapon1 = (_arg1.weapon2 = ITEM.oWARNING); } else { if (_arg1.weapon1 == ITEM.oWARNING){ _arg1.weapon1 = (_arg1.weapon2 = ITEM.oSAWNOFF); } else { _arg1.weapon1 = (_arg1.weapon2 = ITEM.oM60); }; }; } public function finalBossPhase4_respawn(){ trace("PHASE 3: CLONES"); useEnemySmokeGrenade(); placeCharOnTile(echar9, 1, 2); placeCharOnTile(echar10, 2, 4); placeCharOnTile(echar11, 4, 3); correctPlacement(echar9, 24, "drop"); correctPlacement(echar10, 12, "drop"); correctPlacement(echar11, 48, "dodge"); paused = false; } public function clickedSwapButton(_arg1){ if (((equip_menu.visible) || (((victory) && ((victory_timer > 0)))))){ return (false); }; if (((playerturn) && (!((selectedchar == null))))){ swapWeapons(selectedchar); }; } public function repositionEnemyToSides(){ var _local1:*; var _local2:*; _local1 = 0; while (_local1 < charlayer.numChildren) { _local2 = charlayer.getChildAt(_local1); if (_local2.owner == 1){ if (_local2.col < 8){ if (_local2.col > 3){ placeCharOnTile(_local2, ((10 - _local2.col) - 3), _local2.row); _local2.scaleX = (-1 * _local2.scaleX); }; }; }; _local1++; }; } public function acquireHalo(){ var _local1:*; if (parent["halo"]){ return (false); }; parent["halo"] = true; _local1 = 1; while (_local1 <= 4) { this[("pchar" + _local1)].hp_max = (this[("pchar" + _local1)].hp_max * 2); this[("pchar" + _local1)].hp = (this[("pchar" + _local1)].hp * 2); parent["player_chardata"][(_local1 - 1)].abshp = Math.max(1, this[("pchar" + _local1)].hp); _local1++; }; } public function set tipsenabled(_arg1:Boolean){ parent["tipsenabled"] = _arg1; } public function hideline(){ moveline.graphics.clear(); moveline.visible = false; tilelight.visible = false; } public function playSound(_arg1){ var _local2 = parent; _local2["playSound"](_arg1); } public function snapSelectArrow(){ if ((selectedchar is Char)){ if (((!((selectarrow.x == selectedchar.x))) || (!((selectarrow.y == selectedchar.y))))){ selectarrow.visible = true; selectarrow.scaleX = selectedchar.scaleX; selectarrow.x = selectedchar.x; selectarrow.y = (selectedchar.y - 100); }; } else { selectarrow.visible = false; }; } public function exitLeft(){ var _local1:*; orderCharToTile(pchar1, (pchar1.col - 3), pchar1.row); orderCharToTile(pchar2, (pchar2.col - 3), pchar2.row); orderCharToTile(pchar3, (pchar3.col - 3), pchar3.row); orderCharToTile(pchar4, (pchar4.col - 3), pchar4.row); _local1 = new SCREEN_Wipe(); _local1.x = 320; _local1.y = 240; _local1.scaleX = -1; addChild(_local1); } public function exitUp(){ var _local1:*; pchar1.scaleX = Math.abs(pchar1.scaleX); pchar2.scaleX = Math.abs(pchar2.scaleX); pchar3.scaleX = -(Math.abs(pchar3.scaleX)); pchar4.scaleX = -(Math.abs(pchar4.scaleX)); orderCharToTile(pchar1, (pchar1.col + 1), (pchar1.row - 2)); orderCharToTile(pchar2, pchar2.col, (pchar2.row - 2)); orderCharToTile(pchar3, pchar3.col, (pchar3.row - 2)); orderCharToTile(pchar4, (pchar4.col - 1), (pchar4.row - 2)); _local1 = new SCREEN_WipeVert(); _local1.x = 320; _local1.y = 240; addChild(_local1); } public function key3RoomBattleStart(){ paused = false; echar1.visible = true; echar2.visible = true; echar3.visible = true; echar4.visible = true; echar1.body.gotoAndPlay(696); echar2.body.gotoAndPlay(692); echar3.body.gotoAndPlay(690); echar4.body.gotoAndPlay(694); } public function endPlayerTurn(_arg1){ var _local2:*; if (paused){ return (false); }; if (playerturn){ ui.endturn.visible = false; ui.w1.visible = false; ui.w2.visible = false; playerturn = false; selectNone(); focused_enemy_index = 1; _local2 = 1; while (_local2 <= 4) { this[("pchar" + _local2)].stunned = false; _local2++; }; if (enemy_smoke){ trace("try exiting enemy smoke", grenade_screen); if (grenade_screen != null){ grenade_screen.gotoAndPlay("exit"); trace("SUCCESS exiting enemy smoke"); }; smoked = false; enemy_smoke = false; }; }; } public function jesusEffect(_arg1){ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; _local2 = 1; while (_local2 <= numEnemies) { if (this[("echar" + _local2)].hp > 0){ _local3 = new SCREEN_20FrameDelay(); addChild(_local3); _arg1.hp = this[("echar" + _local2)].hp; _arg1.body.gotoAndPlay("empower"); _arg1.animating = true; _local5 = new FX_HPup(); addChild(_local5); _local5.x = _arg1.x; _local5.y = _arg1.y; hurtChar(this[("echar" + _local2)], _arg1, 100, "zap", true); trace(_arg1.hp); return (true); }; trace("jesusEffect() ENEMY NOT VIABLE", _local2); _local2++; }; if (_arg1.weapon1 == ITEM.o316){ _local3 = new SCREEN_JesusTeleport(); _local3.char = _arg1; addChild(_local3); paused = true; _arg1.hp = 10; _arg1.weapon1 = ITEM.oSW500; _arg1.weapon2 = ITEM.oSW500; _arg1.feet.visible = false; _arg1.visible = false; if (getCharOnTile(0, 3) != false){ _local6 = getCharOnTile(0, 3); hurtChar(_local6, _arg1, _local6.hp_max, "zap", true); _local6.visible = false; selectNone(); }; placeCharOnTile(_arg1, 0, 3); _arg1.body.gotoAndPlay("teleported"); _arg1.animating = true; _local2 = 1; while (_local2 <= numEnemies) { if (this[("echar" + _local2)].hp <= 0){ if (getCharOnTile((2 + (_local2 % 2)), (_local2 % 6)) == false){ placeCharOnTile(this[("echar" + _local2)], (2 + (_local2 % 2)), (_local2 % 6)); resurrectChar(this[("echar" + _local2)]); this[("echar" + _local2)].weapon1 = 1; this[("echar" + _local2)].weapon2 = 1; this[("echar" + _local2)].head = ITEM.ZOMBIE; this[("echar" + _local2)].charclass = "CQB"; this[("echar" + _local2)].hp = 6; }; }; _local2++; }; return (true); }; _arg1.feet.visible = false; _arg1.body.gotoAndPlay("death_zap"); _local4 = new SCREEN_JesusExit(); addChild(_local4); acquireHalo(); } public function useFlashbang(){ var _local1:*; var _local2:*; var _local3:*; parent["flashbang"] = (parent["flashbang"] - 1); ui.tf_flashbang.text = ("" + parent["flashbang"]); flash_screen = new SCREEN_Flash(); addChild(flash_screen); setChildIndex(flash_screen, getChildIndex(ui)); _local1 = 1; while (_local1 <= numEnemies) { if (this[("echar" + _local1)].hp > 0){ _local2 = false; if (this[("echar" + _local1)].head == ITEM.SAUCY){ _local2 = true; }; if (this[("echar" + _local1)].head == ITEM.HANK){ _local2 = true; }; if (this[("echar" + _local1)].head == ITEM.SANFORD){ _local2 = true; }; if (_local2){ _local3 = new FX_Ineffective(); weaponBlock(this[("echar" + _local1)]); addChild(_local3); _local3.x = this[("echar" + _local1)].x; _local3.y = (this[("echar" + _local1)].y - 70); } else { this[("echar" + _local1)].body.gotoAndPlay((640 + Math.ceil((Math.random() * 39)))); this[("echar" + _local1)].stunned = true; }; }; _local1++; }; playSound("_SFX_GrenadeFlash"); } public function set paused(_arg1:Boolean){ hideAlert(); _paused = _arg1; } public function orderSelectedToMove(){ if (selectedchar == null){ return (false); }; if (checkTileAvail(targettile.col, targettile.row)){ if (orderCharToTile(selectedchar, targettile.col, targettile.row) == true){ ui.ap.text = selectedchar.ap; targettile = null; }; }; } public function getClosestCharTo(_arg1, _arg2:String, _arg3=true){ var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; _local4 = null; _local5 = null; _local6 = 11; _local7 = 4; if (_arg2 == "echar"){ _local7 = numEnemies; }; _local8 = 1; while (_local8 <= _local7) { _local9 = this[(_arg2 + _local8)]; if (_local9.hp > 0){ _local10 = Math.abs((_arg1.col - _local9.col)); if (_local10 == 0){ _local5 = _local9; } else { if (_local10 < _local6){ _local4 = _local9; _local6 = _local10; } else { if ((((_local10 == _local6)) && (_arg3))){ if (_local4.row != _arg1.row){ if (Math.random() > 0.5){ _local4 = _local9; _local6 = _local10; }; }; }; }; }; }; _local8++; }; if (((!((_local5 == null))) && ((((_local4 == null)) || (((!((_local4 == null))) && ((_local6 > 1)))))))){ return (_local5); }; return (_local4); } public function syncUI(){ var _local1:*; if (tf_timer > 0){ tf_timer--; if (tf_timer == 0){ ui.tf.visible = false; ui.tfbg.visible = false; ui.tf_movetip.visible = false; }; }; if (selectedchar != null){ ui.w1.gotoAndStop(selectedchar.weapon1); ui.w2.gotoAndStop(selectedchar.weapon2); ui.w1.jhp.visible = ((parent["jhp"]) && ((((selectedchar.weapon1 == ITEM.oMP5)) || ((selectedchar.weapon1 == ITEM.oINGRAM))))); ui.w2.jhp.visible = ((parent["jhp"]) && ((((selectedchar.weapon2 == ITEM.oMP5)) || ((selectedchar.weapon2 == ITEM.oINGRAM))))); ui.ap.text = Math.min(selectedchar.ap, selectedchar.ap_max); ui.tf_weapon.text = ((((("AP: " + selectedchar.weapon_ap) + " | DMG: ") + selectedchar.weapon_damage) + " | RNG: ") + selectedchar.weapon_range); } else { ui.ap.text = ""; ui.tf_weapon.text = ""; }; _local1 = 1; while (_local1 <= 4) { if (this[("pchar" + _local1)].hp > 0){ ui[("b" + _local1)].tf_ap.text = Math.min(this[("pchar" + _local1)].ap, this[("pchar" + _local1)].ap_max); ui[("b" + _local1)].tf_hp.text = ((this[("pchar" + _local1)].hp + "/") + this[("pchar" + _local1)].hp_max); } else { ui[("b" + _local1)].visible = false; }; _local1++; }; } public function createFloor(){ var _local1:*; var _local2:*; var _local3:*; _local1 = 0; while (_local1 < rows) { tiles[_local1] = []; _local2 = 0; while (_local2 < cols) { _local3 = new Tile(); _local3.x = (_local2 * tile_width); _local3.y = (240 + (_local1 * 20)); addChild(_local3); tiles[_local1][_local2] = _local3; _local2++; }; _local1++; }; } public function setSaucyGun(_arg1){ var _local2:*; _local2 = getRandomPlayerGun(); if (_local2 != false){ setBothWeapons(_arg1, _local2); }; } public function getClosestPlayerCharTo(_arg1, _arg2=true){ var _local3:*; _local3 = getClosestCharTo(_arg1, "pchar", _arg2); return (_local3); } public function key3RoomBattle(){ var _local1:*; paused = true; echar1.animating = true; echar2.animating = true; echar3.animating = true; echar4.animating = true; focused_enemy_index = 5; placeCharOnTile(echar1, (3 - 1), (2 - 1)); placeCharOnTile(echar2, (4 - 3), (4 + 1)); placeCharOnTile(echar3, (6 + 3), (4 + 1)); placeCharOnTile(echar4, (7 + 1), (2 - 1)); resurrectChar(echar1, false, 64); resurrectChar(echar2, false, 64); resurrectChar(echar3, false, 64); resurrectChar(echar4, false, 64); echar1.scaleX = Math.abs(echar1.scaleX); echar2.scaleX = Math.abs(echar2.scaleX); echar3.scaleX = -(Math.abs(echar3.scaleX)); echar4.scaleX = -(Math.abs(echar4.scaleX)); victory = false; victory_timer = 60; playerturn = false; parent["locker"].mouseEnabled = false; parent["nav"].visible = false; _local1 = new SCREEN_ZombieDrop(); addChild(_local1); } public function PIDrevive(){ var _local1:*; var _local2:*; _local1 = 1; while (_local1 <= 4) { _local2 = this[("pchar" + _local1)]; if ((((_local2.hp <= 0)) && ((parent["pid_energy"] > 0)))){ parent["pid_energy"] = (parent["pid_energy"] - 1); resurrectChar(_local2); _local2.ap = 0; selectNone(); }; _local1++; }; updateItemUI(); } public function faceCharToTarget(_arg1){ if (_arg1.targetenemy != null){ if (_arg1.x < _arg1.targetenemy.x){ _arg1.scaleX = Math.abs(_arg1.scaleX); } else { _arg1.scaleX = -(Math.abs(_arg1.scaleX)); }; }; } public function createMoveLine(){ moveline = new Shape(); addChild(moveline); tilelight = new TileLight(); tilelight.mouseEnabled = false; tilelight.visible = false; addChild(tilelight); } public function showAlert(_arg1, _arg2){ if (!playerturn){ return (false); }; if (ui.tf.text != _arg1){ ui.tf.text = _arg1; ui.tf.visible = true; ui.tfbg.visible = true; tf_timer = _arg2; }; } public function placeCharOnTile(_arg1, _arg2, _arg3){ var char = _arg1; var c = _arg2; var r = _arg3; try { char.x = (tiles[r][c].x + (tile_width / 2)); char.y = (tiles[r][c].y + 10); char.tgtx = char.x; char.tgty = char.y; char.col = c; char.row = r; charmoved = true; } catch(e) { trace("placeCharOnTile()", e); }; } public function createUI(){ selectarrow = new SelectedArrow(); selectarrow.mouseEnabled = false; selectarrow.x = -1000; addChild(selectarrow); targetreticle = new TargetReticle(); targetreticle.mouseEnabled = false; targetreticle.x = -1000; addChild(targetreticle); if (parent["tac"] == true){ targetreticle.gotoAndStop(2); } else { targetreticle.tf.visible = false; }; ui = new UI(); addChild(ui); ui.tf_equiptip.visible = false; ui.tf_movetip.visible = false; ui.tfbg.visible = false; ui.tf.visible = false; ui.options.addEventListener(MouseEvent.CLICK, showOptions); ui.btn_togglequality.addEventListener(MouseEvent.CLICK, toggleQuality); ui.endturn.addEventListener(MouseEvent.CLICK, endPlayerTurn); ui.saveload.visible = false; ui.saveload.addEventListener(MouseEvent.CLICK, showSaveMenu); formatShortcutButton(ui.b1); formatShortcutButton(ui.b2); formatShortcutButton(ui.b3); formatShortcutButton(ui.b4); ui.w2.addEventListener(MouseEvent.CLICK, clickedSwapButton); ui.w2.buttonMode = true; ui.tf_quality.text = ("TOGGLE QUALITY:" + stage.quality); updateItemUI(); ui.medkit.addEventListener(MouseEvent.CLICK, clickedMedkit); ui.supermedkit.addEventListener(MouseEvent.CLICK, clickedMedkit); ui.smoke.addEventListener(MouseEvent.CLICK, clickedSmokeGrenade); ui.flashbang.addEventListener(MouseEvent.CLICK, clickedFlashbang); ui.pid.addEventListener(MouseEvent.CLICK, clickedPID); ui.halo.addEventListener(MouseEvent.CLICK, clickedHalo); } public function clickedSmokeGrenade(_arg1){ if (((((((((!(playerturn)) || (victory))) || (!((grenade_screen == null))))) || (smoked))) || (paused))){ return (false); }; if (parent["smoke"] <= 0){ return (false); }; useSmokeGrenade(); } public function refillEnemyAP(){ var _local1:*; _local1 = 1; while (_local1 <= numEnemies) { if ((this[("echar" + _local1)] is Char)){ this[("echar" + _local1)].ap = Math.min(this[("echar" + _local1)].ap_max, (this[("echar" + _local1)].ap + this[("echar" + _local1)].ap_gain)); }; _local1++; }; } public function setCharData(_arg1, _arg2="pchar"){ var cd:*; var n:*; var owner:*; var newhp:*; var chardata = _arg1; var obj_prefix = _arg2; n = 1; while (n <= chardata.length) { try { cd = chardata[(n - 1)]; if (this[(obj_prefix + n)] == null){ owner = 1; if (obj_prefix == "pchar"){ owner = 0; }; this[(obj_prefix + n)] = createChar(cd.col, cd.row, owner, n); } else { placeCharOnTile(this[(obj_prefix + n)], cd.col, cd.row); }; if (cd.scale != null){ this[(obj_prefix + n)].scaleX = (this[(obj_prefix + n)].scaleX * cd.scale); this[(obj_prefix + n)].scaleY = cd.scale; }; if (((parent["halo"]) && ((this[(obj_prefix + n)].owner == 0)))){ this[(obj_prefix + n)].hp_max = (this[(obj_prefix + n)].hp_max * 2); }; this[(obj_prefix + n)].charclass = cd.charclass; this[(obj_prefix + n)].head = cd.head; this[(obj_prefix + n)].armor = cd.armor; this[(obj_prefix + n)].weapon1 = cd.weapon1; if (cd.weapon2 == null){ this[(obj_prefix + n)].weapon2 = cd.weapon1; } else { this[(obj_prefix + n)].weapon2 = cd.weapon2; }; this[(obj_prefix + n)].hp = this[(obj_prefix + n)].hp_max; this[(obj_prefix + n)].ap = this[(obj_prefix + n)].ap_max; if (cd.abshp > 0){ if (this[(obj_prefix + n)].owner == 0){ newhp = cd.abshp; if (current_room != parent["prev_room"]){ newhp = (newhp + 2); }; this[(obj_prefix + n)].hp = Math.min(this[(obj_prefix + n)].hp_max, newhp); cd.abshp = this[(obj_prefix + n)].hp; } else { if (this[(obj_prefix + n)].owner == 1){ this[(obj_prefix + n)].hp = (this[(obj_prefix + n)].hp_max = cd.abshp); }; }; }; if (obj_prefix == "pchar"){ ui[("b" + n)].char_tgt = this[(obj_prefix + n)]; ui[("b" + n)].tf_class.text = this[(obj_prefix + n)].charclass; this[(obj_prefix + n)].button = ui[("b" + n)]; } else { if ((((this[(obj_prefix + n)].head == ITEM.TRICKY)) || ((this[(obj_prefix + n)].head == ITEM.SAUCY)))){ this[(obj_prefix + n)].scanblock = true; }; if (this[(obj_prefix + n)].head == ITEM.TRICKY){ trickybattle = true; pid_screen = new FX_pid_screen(); addChild(pid_screen); pid_screen.x = 320; pid_screen.y = 240; setChildIndex(pid_screen, getChildIndex(charlayer)); } else { if (this[(obj_prefix + n)].head == ITEM.CLOWN){ if (this[(obj_prefix + n)].armor == ITEM.WHITE){ this[(obj_prefix + n)].body.gotoAndPlay("travolta"); this[(obj_prefix + n)].feet.visible = false; } else { if (this[(obj_prefix + n)].armor == ITEM.TRICKY){ this[(obj_prefix + n)].body.gotoAndPlay("arise"); this[(obj_prefix + n)].feet.visible = false; } else { this[(obj_prefix + n)].body.gotoAndPlay("drop"); }; }; this[(obj_prefix + n)].animating = true; }; }; }; } catch(e) { }; n = (n + 1); }; } public function orderCharToTile(_arg1, _arg2, _arg3){ var col_cost:*; var fx:*; var char = _arg1; var c = _arg2; var r = _arg3; if ((((((((c < 0)) || ((c >= cols)))) || ((r < 0)))) || ((r >= rows)))){ return (false); }; try { col_cost = Math.abs((char.col - c)); if (col_cost > char.ap){ showAlert("CANT MOVE. TOO FAR TO MOVE!!", 30); return (false); } else { if ((((char.head == ITEM.TRICKY)) || ((char.head == ITEM.HANK)))){ if ((((((((char.owner == 0)) && (!(victory)))) || ((char.owner == 1)))) && ((col_cost > 1)))){ char.ap = (char.ap - 1); if (char.head == ITEM.TRICKY){ fx = new FX_TrickyAfterImage(); char.body.gotoAndPlay("drop"); } else { fx = new FX_HankAfterImage(); char.body.gotoAndPlay("dodge"); }; addChild(fx); fx.scaleX = char.scaleX; fx.scaleY = char.scaleY; fx.x = char.x; fx.y = char.y; placeCharOnTile(char, c, r); char.feet.visible = false; char.animating = true; return (true); } else { char.ap = (char.ap - col_cost); }; } else { char.ap = (char.ap - col_cost); }; }; char.tgtx = (tiles[r][c].x + (tile_width / 2)); char.tgty = (tiles[r][c].y + 10); char.col = c; char.row = r; char.moveclear = false; char.movexdone = false; char.moveydone = false; charmoved = true; if (char.owner == 1){ turn_delay = Math.max(turn_delay, (col_cost * 10)); }; return (true); } catch(e) { trace("orderCharToTile()", e); }; } public function magnifyChar(_arg1, _arg2){ _arg1.tgtscale = _arg2; _arg1.addEventListener(Event.ENTER_FRAME, stepMagnify); } public function clickedMedkit(_arg1){ if (((((!(victory)) && (!(playerturn)))) || (paused))){ return (false); }; if (selectedchar == null){ return (false); }; if (selectedchar.hp >= selectedchar.hp_max){ return (false); }; if (parent["medkit"] <= 0){ return (false); }; useMedkit(); } public function selectNone(){ if ((selectedchar is Char)){ Util.removeFilterFromMC(selectedchar); Util.removeFilterFromMC(selectedchar.button); ui.w1.visible = false; ui.w2.visible = false; selectedchar = null; targetreticle.visible = false; selectarrow.visible = false; }; } public function trickyEffect(_arg1, _arg2, _arg3){ var _local4:*; var _local5:*; _local4 = "lol"; if (_arg3 == "melee"){ pid_screen.bar.scaleX = Math.max(0, (pid_screen.bar.scaleX - 0.25)); _local4 = "ow"; } else { pid_screen.bar.scaleX = Math.max(0, (pid_screen.bar.scaleX - 0.1)); }; if (pid_screen.bar.scaleX > 0){ trickyTrain(_arg1, _arg2, _local4); } else { _arg1.hp = 1; killAllEnemies("zap", _arg1); _arg1.hp = 0; _arg1.feet.visible = false; _arg1.body.gotoAndPlay("death_explode"); pid_screen.warning.stop(); pid_screen.warning.visible = false; _local5 = new SCREEN_TrickyExit(); addChild(_local5); }; } public function clownBomb(_arg1:Array){ var _local2:*; for (_local2 in _arg1) { if ((((_arg1[_local2] is Char)) && (!((_arg1[_local2].head == ITEM.TRICKY))))){ hurtChar(_arg1[_local2], _arg1[_local2], 32, "shotgun", true, true); }; }; } public function shootEnemy(_arg1, _arg2){ var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; var _local11:*; _local3 = "success"; if (_arg1.animating){ _local3 = "animating"; return (_local3); }; if (((!((_arg1 == null))) && ((_arg2.hp > 0)))){ if (_arg1.moveclear == false){ _local3 = "moving"; return (_local3); }; if (_arg1.targetenemy == _arg2){ faceCharToTarget(_arg1); _local4 = _arg2.row; _local5 = _arg1.col; _local6 = (_local5 - _arg2.col); if (((_arg1.forcewalk) && ((_arg1.owner == 1)))){ trace("FORCEWALK for ENEMY"); if (_arg2.col > _arg1.col){ _local5 = (_local5 + 1); } else { _local5--; }; if (checkTileAvail(_local5, _arg1.row)){ orderCharToTile(_arg1, _local5, _arg1.row); _arg1.forcewalk = false; _local3 = "forcewalk: SAME ROW"; return (_local3); }; if (checkTileAvail(_local5, _local4)){ orderCharToTile(_arg1, _local5, _local4); _arg1.forcewalk = false; _local3 = "forcewalk: TARGET'S ROW"; return (_local3); }; _arg1.forcewalk = false; _local3 = "cancel: FORCEWALK DESTINATION is BLOCKED"; return (_local3); }; if (_arg2.col == _arg1.col){ _local5 = (_arg2.col - 1); }; if (Math.abs(_local6) > _arg1.weapon_range){ if (_arg2.col >= _arg1.col){ _local5 = (_arg2.col - _arg1.weapon_range); } else { _local5 = (_arg2.col + _arg1.weapon_range); }; }; _local6 = (_local5 - _arg1.col); if (((!((_arg1.row == _local4))) || (!((_arg1.col == _local5))))){ if (checkTileAvail(_local5, _local4)){ if (_arg1.col == _local5){ orderCharToTile(_arg1, _local5, _local4); attackmovetarget = null; tilelight.visible = false; } else { if (attackmovetarget != _arg2){ attackmovetarget = _arg2; if (_arg1.owner == 0){ tilelight.visible = true; tilelight.x = ((_local5 * tile_width) + (tile_width / 2)); tilelight.y = (250 + (_local4 * 20)); }; if (Math.abs(_local6) <= _arg1.ap){ if (tipsenabled){ showAlert((("RE-CLICK ENEMY TO GET IN RANGE (AP:" + _local6) + ")"), 90); } else { showAlert(("ATTACK MOVE COST:" + _local6), 90); }; _local3 = "needsmove: REQUESTED RE-CLICK"; return (_local3); } else { showAlert((("ATTACK MOVE COST:" + _local6) + ". NOT ENOUGH AP :<"), 90); _local3 = "toofar. try swap weapon or forcewalk"; if (_arg1.owner == 1){ _arg1.forcewalk = true; if (Math.random() > 0.5){ swapWeapons(_arg1); }; }; return (_local3); }; } else { orderCharToTile(_arg1, _local5, _local4); attackmovetarget = null; tilelight.visible = false; _local3 = "movingtoattack: RE-CLICKED ENEMY"; return (_local3); }; }; } else { if (getCharOnTile(_local5, _local4).owner == _arg1.owner){ _local7 = getCharOnTile(_local5, _local4); if (_arg1.col == _local5){ orderCharToTile(_local7, _local5, _arg1.row); orderCharToTile(_arg1, _local5, _local4); tilelight.visible = false; _local3 = "movingtoattack: SWITCH WITH ALLY"; return (_local3); }; if ((((_local7.row > 0)) && (checkTileAvail(_local7.col, (_local7.row - 1))))){ orderCharToTile(_local7, _local7.col, (_local7.row - 1)); showAlert("TELLING ALLY TO MOVE ASIDE", 60); _local3 = "movingtoattack: ALLY MOVING ASIDE"; return (_local3); }; if ((((_local7.row < 5)) && (checkTileAvail(_local7.col, (_local7.row + 1))))){ orderCharToTile(_local7, _local7.col, (_local7.row + 1)); showAlert("TELLING ALLY TO MOVE ASIDE", 60); _local3 = "movingtoattack: ALLY MOVING ASIDE"; return (_local3); }; showAlert("ATTACK LOCATION BLOCKED BY ALLY", 60); _local3 = "cancel: ALLY STUCK"; return (_local3); } else { showAlert("OH NOES!! ATTACK LOCATION BLOCKED", 60); if (_arg1.owner == 0){ tilelight.visible = true; tilelight.x = ((_local5 * tile_width) + (tile_width / 2)); tilelight.y = (250 + (_local4 * 20)); _local3 = "suggested move: ATTACK LOCATION BLOCKED"; } else { if (_arg1.owner == 1){ _arg1.forcewalk = true; _local3 = "try forcewalk: ATTACK LOCATION BLOCKED"; }; }; return (_local3); }; }; } else { if (_arg1.ap < _arg1.weapon_ap){ showAlert("CAN'T SHOOT.. NOT ENOUGH AP!! T.T", 60); _local3 = "cancel: not enough AP"; return (_local3); }; _arg1.ap = (_arg1.ap - _arg1.weapon_ap); if (_arg1.melee){ _arg1.body.gotoAndPlay("slashing"); } else { _arg1.body.gotoAndPlay(("shooting_" + _arg1.shottype)); }; showAlert("", 1); _arg1.animating = true; if (_arg1.weapon1 >= 19){ playSound("_SFX_GunRifle"); }; if ((((_arg1.weapon1 >= 20)) || ((_arg1.weapon1 == 7)))){ _local8 = hurtRow(_arg1, _arg2); } else { if ((((_arg1.weapon1 == 6)) || ((((_arg1.weapon1 >= 14)) && ((_arg1.weapon1 <= 16)))))){ if (_arg1.weapon1 == 6){ _local8 = hurtTrio(_arg1, _arg2, false); } else { _local8 = hurtTrio(_arg1, _arg2); }; } else { if ((((_arg1.weapon1 == 17)) || ((_arg1.weapon1 == 18)))){ _local9 = false; if ((((_arg1.owner == 0)) && (parent["jhp"]))){ _local9 = true; }; if ((((_arg1.owner == 1)) && ((_arg1.head == ITEM.ATP)))){ _local9 = true; }; hurtChar(_arg2, _arg1, _arg1.weapon_damage, _arg1.shottype, false, _local9); playSound("_SFX_GunSMG"); } else { if ((((((_arg1.weapon1 == 8)) || ((_arg1.weapon1 == 13)))) || ((_arg1.weapon1 == 19)))){ _local8 = hurtChar(_arg2, _arg1, _arg1.weapon_damage, _arg1.shottype, true); } else { _local8 = hurtChar(_arg2, _arg1, _arg1.weapon_damage, _arg1.shottype); }; }; }; }; if ((((((((_arg1.head == ITEM.ZOMBIE)) && (!(_arg1.bloodlusted)))) && (_local8))) && ((_arg1.shottype == "melee")))){ _arg1.ap = _arg1.ap_max; _arg1.bloodlusted = true; _local10 = new FX_Bloodlust(); _local10.x = _arg1.x; _local10.y = _arg1.y; addChild(_local10); }; if (_arg1.weapon1 == 9){ _local11 = new FX_Hookshot(); _local11.x = _arg2.x; _local11.y = (_arg2.y - 70); _local11.scaleX = _arg1.scaleX; addChild(_local11); }; if (_arg1.targetenemy.hp <= 0){ targetenemy = null; _arg1.targetenemy = null; }; _local3 = "success"; return (_local3); }; } else { _arg1.targetenemy = _arg2; attackmovetarget = null; tilelight.visible = false; faceCharToTarget(_arg1); _local3 = "switchedtarget"; return (_local3); }; }; return (_local3); } public function swapWeapons(_arg1){ var _local2:*; if (paused){ return (false); }; _local2 = _arg1.weapon1; _arg1.weapon1 = _arg1.weapon2; _arg1.weapon2 = _local2; ui.w1.gotoAndStop(_arg1.weapon1); ui.w2.gotoAndStop(_arg1.weapon2); parent["player_chardata"][(_arg1.id - 1)].weapon1 = _arg1.weapon1; parent["player_chardata"][(_arg1.id - 1)].weapon2 = _arg1.weapon2; if (_arg1.owner == 0){ playSound("_SFX_Flick"); }; } public function zapOnePlayer(){ var _local1:*; var _local2:uint; var _local3:*; var _local4:*; var _local5:*; _local1 = Math.floor((Math.random() * 4)); _local2 = 0; while (((!(_local4)) || ((_local2 < 4)))) { _local3 = this[("pchar" + (_local1 + 1))]; if ((((_local3 is Char)) && ((_local3.hp > 0)))){ _local4 = hurtChar(_local3, _local3, 12, "zap", true, false); if (!_local4){ _local5 = new FX_ResurrectBolt(); _local5.x = _local3.x; _local5.y = _local3.y; addChild(_local5); }; return (true); }; _local2++; _local1 = ((_local1 + 1) % 4); }; return (false); } public function createChar(_arg1, _arg2, _arg3:uint=1, _arg4=0, _arg5="CQB"){ var _local6:*; _local6 = new Char(); charlayer.addChild(_local6); _local6.owner = _arg3; _local6.id = _arg4; _local6.charclass = _arg5; _local6.body.gotoAndPlay(Math.ceil((Math.random() * 60))); placeCharOnTile(_local6, _arg1, _arg2); _local6.addEventListener(MouseEvent.CLICK, clickedChar); _local6.addEventListener(MouseEvent.MOUSE_OVER, mouseOverChar); _local6.addEventListener(MouseEvent.MOUSE_OUT, mouseOutChar); _local6.body.mouseEnabled = false; _local6.body.hand1.mouseEnabled = false; changeWeapon1(_local6, 1); orderCharToTile(_local6, _arg1, _arg2); if (_arg1 < 5){ _local6.scaleX = Math.abs(_local6.scaleX); } else { _local6.scaleX = -(Math.abs(_local6.scaleX)); }; if (_arg3 == 1){ numEnemies++; }; return (_local6); } public function moveChar(_arg1){ syncCharAnimation(_arg1); if (_arg1.moveclear){ return (false); }; charmoved = true; if (_arg1.x != _arg1.tgtx){ if (Math.abs((_arg1.x - _arg1.tgtx)) < (5.8 * walkspeed)){ _arg1.x = _arg1.tgtx; } else { if (_arg1.x > _arg1.tgtx){ _arg1.x = (_arg1.x - (5.8 * walkspeed)); if (_arg1.targetenemy == null){ _arg1.scaleX = -(Math.abs(_arg1.scaleX)); } else { faceCharToTarget(_arg1); }; } else { _arg1.x = (_arg1.x + (5.8 * walkspeed)); if (_arg1.targetenemy == null){ _arg1.scaleX = Math.abs(_arg1.scaleX); } else { faceCharToTarget(_arg1); }; }; }; } else { _arg1.movexdone = true; }; if (_arg1.y != _arg1.tgty){ if (_arg1.y > _arg1.tgty){ _arg1.y = (_arg1.y - 4); } else { _arg1.y = (_arg1.y + 4); }; } else { _arg1.moveydone = true; }; if (((((_arg1.movexdone) && (_arg1.moveydone))) && (!(_arg1.moveclear)))){ _arg1.feet.gotoAndStop(1); _arg1.moveclear = true; faceCharToTarget(_arg1); } else { _arg1.feet.play(); }; } public function tinyMode(){ var _local1:*; var _local2:*; _local1 = 1; while (_local1 <= numEnemies) { _local2 = this[("echar" + _local1)]; if ((((((_local2 is Char)) && ((_local2.hp > 0)))) && ((Math.abs(_local2.scaleX) > 0.5)))){ _local2.scaleX = Math.max(-0.5, Math.min(0.5, (_local2.scaleX * 0.5))); _local2.scaleY = 0.5; _local2.hp = Math.ceil((_local2.hp / 2)); }; _local1++; }; } public function convertToClowns(){ var _local1:*; var _local2:*; _local1 = 1; while (_local1 <= numEnemies) { _local2 = this[("echar" + _local1)]; if ((((((_local2 is Char)) && ((_local2.hp > 0)))) && ((Math.random() > 0.5)))){ _local2.head = ITEM.CLOWN; if (Math.random() >= 0.4){ _local2.armor = ITEM.WHITE; } else { if (Math.random() >= 0.5){ _local2.armor = ITEM.SAUCY; } else { _local2.armor = ITEM.TRICKY; }; }; }; _local1++; }; } public function checkTileAvail(_arg1, _arg2){ var _local3:*; var _local4:*; if ((((((((_arg1 < 0)) || ((_arg1 >= cols)))) || ((_arg2 < 0)))) || ((_arg2 >= rows)))){ return (false); }; _local3 = 0; while (_local3 < charlayer.numChildren) { _local4 = charlayer.getChildAt(_local3); if ((((_local4.col == _arg1)) && ((_local4.row == _arg2)))){ if (_local4.hp > 0){ return (false); }; }; _local3++; }; return (true); } public function showSaveMenu(_arg1){ if (!paused){ hideAlert(); paused = true; var _local2 = parent; _local2["showSaveMenu"](); } else { if (parent["savemenu"].visible){ _local2 = parent; _local2["hideSaveMenu"](_arg1); }; }; } public function hurtTrio(_arg1, _arg2, _arg3=true){ var _local4:Boolean; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; _local4 = false; _local5 = getCharOnTile(_arg2.col, (_arg2.row - 1)); _local6 = getCharOnTile(_arg2.col, (_arg2.row + 1)); _local7 = 1; if (_arg1.col > _arg2.col){ _local7 = -1; }; _local8 = getCharOnTile((_arg2.col + _local7), (_arg2.row - 1)); _local9 = getCharOnTile((_arg2.col + _local7), _arg2.row); _local10 = getCharOnTile((_arg2.col + _local7), (_arg2.row + 1)); if ((_local5 is Char)){ if (((_arg3) || (!((_local5.owner == _arg1.owner))))){ if (hurtChar(_local5, _arg1, _arg1.weapon_damage, _arg1.shottype)){ _local4 = true; }; }; }; if ((_local6 is Char)){ if (((_arg3) || (!((_local6.owner == _arg1.owner))))){ if (hurtChar(_local6, _arg1, _arg1.weapon_damage, _arg1.shottype)){ _local4 = true; }; }; }; if ((_local8 is Char)){ if (((_arg3) || (!((_local8.owner == _arg1.owner))))){ if (hurtChar(_local8, _arg1, _arg1.weapon_damage, _arg1.shottype)){ _local4 = true; }; }; }; if ((_local9 is Char)){ if (((_arg3) || (!((_local9.owner == _arg1.owner))))){ if (hurtChar(_local9, _arg1, _arg1.weapon_damage, _arg1.shottype)){ _local4 = true; }; }; }; if ((_local10 is Char)){ if (((_arg3) || (!((_local10.owner == _arg1.owner))))){ if (hurtChar(_local10, _arg1, _arg1.weapon_damage, _arg1.shottype)){ _local4 = true; }; }; }; if (hurtChar(_arg2, _arg1, _arg1.weapon_damage, _arg1.shottype)){ _local4 = true; }; return (_local4); } public function clownStun(){ var _local1:*; _local1 = 1; while (_local1 <= 4) { hurtChar(this[("pchar" + _local1)], this[("pchar" + _local1)], 0, "shotgun", true, true); _local1++; }; } public function killAllClowns(){ var _local1:*; var _local2:*; _local1 = 1; while (_local1 <= numEnemies) { _local2 = this[("echar" + _local1)]; if ((((((_local2 is Char)) && ((_local2.hp > 0)))) && ((_local2.head == ITEM.CLOWN)))){ hurtChar(_local2, _local2, 100, "zap", true, false); }; _local1++; }; } public function exitDown(){ var _local1:*; pchar1.scaleX = Math.abs(pchar1.scaleX); pchar2.scaleX = Math.abs(pchar2.scaleX); pchar3.scaleX = -(Math.abs(pchar3.scaleX)); pchar4.scaleX = -(Math.abs(pchar4.scaleX)); orderCharToTile(pchar1, pchar1.col, (pchar1.row + 3)); orderCharToTile(pchar2, pchar2.col, (pchar2.row + 3)); orderCharToTile(pchar3, pchar3.col, (pchar3.row + 3)); orderCharToTile(pchar4, pchar4.col, (pchar4.row + 3)); _local1 = new SCREEN_WipeVert(); _local1.x = 320; _local1.y = 240; _local1.scaleY = -1; addChild(_local1); } public function showOptions(_arg1){ if (!paused){ hideAlert(); paused = true; var _local2 = parent; _local2["showOptions"](); } else { if (parent["options"].visible){ parent["options"].hideOptions(_arg1); }; }; } public function getRandomPlayerGun(){ var _local1:*; var _local2:*; var _local3:*; _local2 = 1; while (_local2 <= 4) { _local3 = this[("pchar" + _local2)]; if (_local3.hp > 0){ if ((((Math.random() > 0.5)) || ((_local1 == null)))){ _local1 = _local3.weapon1; }; }; _local2++; }; return (_local1); } public function finalBossPhase3_rearrange(){ trace("PHASE 3: REARRANGE"); placeCharOnTile(pchar1, 9, 2); placeCharOnTile(pchar2, 8, 3); placeCharOnTile(pchar3, 9, 4); placeCharOnTile(pchar4, 8, 5); pchar1.feet.visible = false; pchar2.feet.visible = false; pchar3.feet.visible = false; pchar4.feet.visible = false; pchar1.scaleX = -1; pchar2.scaleX = -1; pchar3.scaleX = -1; pchar4.scaleX = -1; pchar1.animating = true; pchar2.animating = true; pchar3.animating = true; pchar4.animating = true; pchar1.body.gotoAndPlay("drop"); pchar2.body.gotoAndPlay("drop"); pchar3.body.gotoAndPlay("drop"); pchar4.body.gotoAndPlay("drop"); } public function enterFromRight(){ var _local1:*; var _local2:*; var _local3:*; orderCharToTile(pchar1, (pchar1.col - 1), pchar1.row); orderCharToTile(pchar2, (pchar2.col - 1), pchar2.row); orderCharToTile(pchar3, (pchar3.col - 1), pchar3.row); orderCharToTile(pchar4, (pchar4.col - 1), pchar4.row); _local1 = new SCREEN_Reveal(); _local1.x = 320; _local1.y = 240; _local1.scaleX = -1; addChild(_local1); if ((((current_room == 71)) && ((parent["halo"] == false)))){ visible = true; _local2 = new SCREEN_JesusEnter(); addChild(_local2); }; if ((((current_room == 150)) && ((parent["pid"] == false)))){ visible = true; _local3 = new SCREEN_TrickyEnter(); addChild(_local3); visible = true; echar1.visible = false; echar2.visible = false; echar3.visible = false; echar4.visible = false; echar1.hp = 0; echar2.hp = 0; echar3.hp = 0; echar4.hp = 0; }; refillPlayerAP(); } public function formatShortcutButton(_arg1){ _arg1.addEventListener(MouseEvent.CLICK, clickedCharShortcut); _arg1.buttonMode = true; _arg1.tf_class.mouseEnabled = false; _arg1.tf_hp.mouseEnabled = false; _arg1.tf_ap.mouseEnabled = false; _arg1.head.stop(); } public function finalBossPhase1_respawn(){ trace("PHASE 1: LEET CREW"); placeCharOnTile(echar1, 1, 4); placeCharOnTile(echar2, 1, 2); placeCharOnTile(echar3, 9, 4); placeCharOnTile(echar4, 9, 2); placeCharOnTile(echar5, 0, 5); placeCharOnTile(echar6, 10, 5); correctPlacement(echar1, 40, "resurrected"); correctPlacement(echar2, 40, "resurrected"); correctPlacement(echar3, 40, "resurrected"); correctPlacement(echar4, 40, "resurrected"); correctPlacement(echar5, 32, "resurrected"); correctPlacement(echar6, 32, "resurrected"); focused_enemy_index = 1; paused = false; } public function tinyYou(){ var _local1:*; var _local2:*; _local1 = 1; while (_local1 <= 4) { _local2 = this[("pchar" + _local1)]; if ((((_local2 is Char)) && ((_local2.hp > 0)))){ _local2.scaleX = (_local2.scaleX * 0.5); _local2.scaleY = 0.5; _local2.hp = Math.ceil((_local2.hp / 2)); }; _local1++; }; } public function startPlayerTurn(){ var _local1:*; var _local2:*; var _local3:*; if (!playerturn){ if (trickybattle){ killAllClowns(); }; _local1 = 1; while (_local1 <= 4) { if ((((this[("pchar" + _local1)].hp > 0)) && (!(this[("pchar" + _local1)].stunned)))){ switchSelected(this[("pchar" + _local1)]); break; }; _local1++; }; if (parent["pid"]){ PIDrevive(); }; _local2 = 1; while (_local2 <= numEnemies) { if ((((this[("echar" + _local2)] is Char)) && ((this[("echar" + _local2)].hp > 0)))){ this[("echar" + _local2)].targetenemy = null; this[("echar" + _local2)].stunned = false; }; _local2++; }; ui.endturn.visible = !(victory); ui.saveload.visible = victory; ui.w1.visible = true; ui.w2.visible = true; playerturn = true; refillPlayerAP(); refillEnemyAP(); if (tipsenabled){ showAlert("YOUR TURN!!!", 60); }; if (grenade_screen != null){ grenade_screen.gotoAndPlay("exit"); }; if (flash_screen != null){ removeChild(flash_screen); }; smoked = false; trace("SMOKE STATUS:", smoked); if ((((current_room == 166)) && ((echar10.hp > 0)))){ _local3 = new FX_DeimosGrenade(); addChild(_local3); _local3.x = echar10.x; _local3.y = echar10.y; _local3.tgt_char = echar10; echar10.visible = false; }; }; } public function hankDodge(_arg1, _arg2){ var _local3:int; var _local4:*; var _local5:Array; var _local6:*; var _local7:*; _local3 = 1; if (_arg2.col > _arg1.col){ _local3 = -1; }; _local4 = Math.floor((Math.random() * 16)); _local5 = []; _local5[_local4] = {legal:checkTileAvail((_arg1.col + _local3), ((_arg1.row + 1) % 5)), col:(_arg1.col + _local3), row:((_arg1.row + 1) % 5)}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail((_arg1.col + _local3), ((_arg1.row + 2) % 5)), col:(_arg1.col + _local3), row:((_arg1.row + 2) % 5)}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail((_arg1.col + _local3), ((_arg1.row + 3) % 5)), col:(_arg1.col + _local3), row:((_arg1.row + 3) % 5)}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail((_arg1.col + _local3), ((_arg1.row + 4) % 5)), col:(_arg1.col + _local3), row:((_arg1.row + 4) % 5)}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail((_arg1.col + _local3), ((_arg1.row + 5) % 5)), col:(_arg1.col + _local3), row:((_arg1.row + 5) % 5)}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail((_arg1.col + _local3), _arg1.row), col:(_arg1.col + _local3), row:_arg1.row}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail((_arg1.col - _local3), ((_arg1.row + 1) % 5)), col:(_arg1.col - _local3), row:((_arg1.row + 1) % 5)}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail((_arg1.col - _local3), ((_arg1.row + 2) % 5)), col:(_arg1.col - _local3), row:((_arg1.row + 2) % 5)}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail((_arg1.col - _local3), ((_arg1.row + 3) % 5)), col:(_arg1.col - _local3), row:((_arg1.row + 3) % 5)}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail((_arg1.col - _local3), ((_arg1.row + 4) % 5)), col:(_arg1.col - _local3), row:((_arg1.row + 4) % 5)}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail((_arg1.col - _local3), ((_arg1.row + 5) % 5)), col:(_arg1.col - _local3), row:((_arg1.row + 5) % 5)}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail(_arg1.col, ((_arg1.row + 1) % 5)), col:_arg1.col, row:((_arg1.row + 1) % 5)}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail(_arg1.col, ((_arg1.row + 2) % 5)), col:_arg1.col, row:((_arg1.row + 2) % 5)}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail(_arg1.col, ((_arg1.row + 3) % 5)), col:_arg1.col, row:((_arg1.row + 3) % 5)}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail(_arg1.col, ((_arg1.row + 4) % 5)), col:_arg1.col, row:((_arg1.row + 4) % 5)}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail(_arg1.col, ((_arg1.row + 5) % 5)), col:_arg1.col, row:((_arg1.row + 5) % 5)}; _local4 = ((_local4 + 1) % 16); for (_local6 in _local5) { if (_local5[_local6].legal == true){ _arg1.animating = true; _arg1.feet.visible = false; _arg1.body.gotoAndPlay("dodge"); _local7 = new FX_HankAfterImage(); addChild(_local7); _local7.x = _arg1.x; _local7.y = _arg1.y; _local7.scaleX = _arg1.scaleX; _local7.scaleY = _arg1.scaleY; placeCharOnTile(_arg1, _local5[_local6].col, _local5[_local6].row); return (true); }; }; return (false); } public function mouseFunc(_arg1){ var _local2:*; if (((((equip_menu.visible) || (victory))) || (paused))){ return (false); }; if (playerturn){ _local2 = getMouseColRow(); if ((((((((_local2.row < 0)) || ((_local2.col < 0)))) || ((_local2.row >= rows)))) || ((_local2.col >= cols)))){ targettile = null; return (false); }; if (((((((!((selectedchar == null))) && (!((targettile == null))))) && ((targettile.row == _local2.row)))) && ((targettile.col == _local2.col)))){ orderSelectedToMove(); } else { if ((((((((selectedchar == null)) || ((selectedchar.moveclear == false)))) || (!((targetenemy == null))))) || (selectedchar.animating))){ return (false); }; if (checkTileAvail(_local2.col, _local2.row)){ targettile = _local2; playSound("_SFX_click"); }; }; }; } public function toggleQuality(_arg1){ switch (stage.quality){ case "MEDIUM": stage.quality = "LOW"; break; case "LOW": stage.quality = "HIGH"; break; default: stage.quality = "MEDIUM"; break; }; ui.tf_quality.text = ("TOGGLE QUALITY:" + stage.quality); } public function init(_arg1, _arg2, _arg3="fromleft", _arg4:Boolean=false, _arg5:Boolean=false){ trace("GameEngine INITIALIZED"); addEventListener(Event.ENTER_FRAME, frameFunc); stage.addEventListener(MouseEvent.MOUSE_UP, mouseFunc); createFloor(); createMoveLine(); createCharLayer(); if (_arg4){ dark_screen = new SCREEN_darkness(); if (_arg5){ nvgOn(); }; addChild(dark_screen); dark_screen.x = 320; dark_screen.mouseEnabled = false; }; createUI(); hideline(); setCharData(_arg1); switchSelected(pchar1); setCharData(_arg2, "echar"); if (_arg3 == "fromleft"){ enterFromLeft(); } else { if (_arg3 == "fromright"){ repositionFlipAll(); enterFromRight(); } else { if (_arg3 == "frombottom"){ repositionEnemyToSides(); enterFromBottom(); } else { if (_arg3 == "fromtop"){ repositionEnemyToSides(); enterFromTop(); }; }; }; }; if ((((current_room == 107)) && ((numEnemies > 0)))){ enterKey3Room(); } else { if ((((current_room == 166)) && ((numEnemies > 0)))){ enterFinalRoom(); parent["explored"][166] = true; var _local6 = parent; _local6["updateMaps"](); }; }; if (_arg2.length <= 0){ walkspeed = 3; victory_timer = 0; checkForWin(); }; } public function clickedHalo(_arg1){ parent["easymode"] = !(parent["easymode"]); ui.redhalo.visible = parent["easymode"]; } public function updateItemUI(){ ui.tf_medkit.visible = (parent["medkit"] >= 0); ui.medkit.visible = (((parent["medkit"] >= 0)) && (!(parent["supermedkit"]))); ui.supermedkit.visible = (((parent["medkit"] >= 0)) && (parent["supermedkit"])); ui.tf_smoke.visible = (ui.smoke.visible = (parent["smoke"] >= 0)); ui.tf_flashbang.visible = (ui.flashbang.visible = (parent["flashbang"] >= 0)); ui.tf_medkit.text = ("" + parent["medkit"]); ui.tf_smoke.text = ("" + parent["smoke"]); ui.tf_flashbang.text = ("" + parent["flashbang"]); ui.halo.visible = parent["halo"]; ui.redhalo.visible = parent["easymode"]; ui.pid.visible = parent["pid"]; ui.tf_pid.visible = parent["pid"]; ui.tf_pid.text = ("" + parent["pid_energy"]); ui.keycard.gotoAndStop((parent["keycard"] + 1)); } public function setupFinalBattle(){ var _local1:*; var _local2:*; paused = true; ui.saveload.visible = false; victory = false; victory_timer = 60; parent["locker"].mouseEnabled = false; parent["locker"].visible = false; parent["nav"].visible = false; _local1 = new SCREEN_FinalBoss(); addChild(_local1); parent["backdrop"]["desk"].visible = false; _local2 = new FX_audit_screen0(); addChild(_local2); _local2.x = 320; _local2.y = 240; setChildIndex(_local2, getChildIndex(charlayer)); } public function deactivateClowns(){ clownbombson = false; } public function clownBombEffect(_arg1){ var _local2:*; var _local3:*; _local2 = new SCREEN_ClownBomb(); addChild(_local2); _local2.tgt_char = _arg1; _local3 = []; _local3[0] = getCharOnTile((_arg1.col - 1), _arg1.row); _local3[1] = getCharOnTile((_arg1.col + 1), _arg1.row); _local3[2] = getCharOnTile(_arg1.col, (_arg1.row - 1)); _local3[3] = getCharOnTile(_arg1.col, (_arg1.row + 1)); _local3[4] = getCharOnTile((_arg1.col - 1), (_arg1.row - 1)); _local3[5] = getCharOnTile((_arg1.col + 1), (_arg1.row - 1)); _local3[6] = getCharOnTile((_arg1.col - 1), (_arg1.row + 1)); _local3[7] = getCharOnTile((_arg1.col + 1), (_arg1.row + 1)); _local3[8] = getCharOnTile((_arg1.col - 2), _arg1.row); _local3[9] = getCharOnTile((_arg1.col + 2), _arg1.row); _local3[10] = getCharOnTile(_arg1.col, (_arg1.row - 2)); _local3[11] = getCharOnTile(_arg1.col, (_arg1.row + 2)); _arg1.clown_hits = _local3; _arg1.feet.visible = false; _arg1.body.gotoAndPlay("death_explode"); } public function hideAlert(){ ui.tf.text = ""; ui.tf.visible = false; ui.tfbg.visible = false; ui.tf_movetip.visible = false; tf_timer = 0; } public function trickySpawn1(_arg1){ var _local2:*; _local2 = -1; if (_arg1.scaleX < 0){ _local2 = 1; }; placeCharOnTile(_arg1, (_arg1.col + _local2), (_arg1.row - 1)); placeCharOnTile(echar1, (_arg1.col + _local2), (_arg1.row - 1)); placeCharOnTile(echar2, (_arg1.col + _local2), (_arg1.row + 1)); correctPlacement(_arg1, 5); correctPlacement(echar1); correctPlacement(echar2); } public function get tipsenabled():Boolean{ return (parent["tipsenabled"]); } public function itemGet(_arg1, _arg2=0){ var _local3:*; var _local4:*; _local3 = Math.floor((Math.random() * 4)); switch (_local3){ case 0: case 1: parent["medkit"] = (parent["medkit"] + 1); _local4 = new FX_GetMedkit(); break; case 2: parent["smoke"] = (parent["smoke"] + 1); _local4 = new FX_GetSmoke(); break; case 3: parent["flashbang"] = (parent["flashbang"] + 1); _local4 = new FX_GetFlashbang(); break; }; _local4.x = (_arg1.x + _arg2); _local4.y = _arg1.y; addChild(_local4); updateItemUI(); } public function trickySpawn2(_arg1){ var _local2:*; _local2 = -1; if (_arg1.scaleX < 0){ _local2 = 1; }; placeCharOnTile(_arg1, (_arg1.col + _local2), (_arg1.row - 1)); placeCharOnTile(echar3, (_arg1.col + _local2), (_arg1.row - 1)); placeCharOnTile(echar4, (_arg1.col + _local2), (_arg1.row + 1)); correctPlacement(_arg1, 12); correctPlacement(echar3, 32); correctPlacement(echar4, 32); } public function trickySpawn3(_arg1){ var _local2:*; _local2 = -1; if (_arg1.scaleX < 0){ _local2 = 1; }; placeCharOnTile(_arg1, (_arg1.col + _local2), (_arg1.row - 1)); placeCharOnTile(echar1, (_arg1.col - _local2), (_arg1.row - 1)); placeCharOnTile(echar2, (_arg1.col - _local2), (_arg1.row + 1)); placeCharOnTile(echar3, (_arg1.col + _local2), (_arg1.row - 1)); placeCharOnTile(echar4, (_arg1.col + _local2), (_arg1.row + 1)); correctPlacement(_arg1, 12); correctPlacement(echar1); correctPlacement(echar2); correctPlacement(echar3, 32); correctPlacement(echar4, 32); } public function snapMoveLine(){ var _local1:*; if (((!((targettile == null))) && (!((selectedchar == null))))){ _local1 = Math.abs((selectedchar.col - targettile.col)); if ((((selectedchar.ap <= 0)) && ((_local1 > 0)))){ return (false); }; if (_local1 > selectedchar.ap){ if (tipsenabled){ showAlert((("MOVE COST: " + _local1) + " AP??? ERROR! TOO FAR!!1"), 90); }; allCharsAlpha(1); } else { if (tipsenabled){ if (selectedchar.head == ITEM.TRICKY){ showAlert("JUMP COST: 1 AP", 90); } else { showAlert((("MOVE COST: " + _local1) + "AP"), 90); }; ui.tf_movetip.visible = true; }; allCharsAlpha(0.2); }; drawline(selectedchar.x, selectedchar.y, ((targettile.col * tile_width) + (tile_width / 2)), ((targettile.row * 20) + 250)); } else { if (moveline.visible){ allCharsAlpha(1); hideline(); }; }; } public function get paused():Boolean{ return (_paused); } public function hurtRow(_arg1, _arg2){ var _local3:*; var _local4:*; var _local5:*; var _local6:Boolean; _local6 = false; if (_arg1.col < _arg2.col){ _local3 = 0; while (_local3 < charlayer.numChildren) { _local4 = charlayer.getChildAt(_local3); _local5 = Math.abs((_local4.col - _arg1.col)); if ((((((_local4.row == _arg1.row)) && ((_local5 <= _arg1.weapon_range)))) && ((_arg1.col < _local4.col)))){ if (hurtChar(_local4, _arg1, _arg1.weapon_damage, _arg1.shottype)){ _local6 = true; }; }; _local3++; }; } else { _local3 = 0; while (_local3 < charlayer.numChildren) { _local4 = charlayer.getChildAt(_local3); _local5 = Math.abs((_local4.col - _arg1.col)); if ((((((_local4.row == _arg1.row)) && ((_local5 <= _arg1.weapon_range)))) && ((_arg1.col > _local4.col)))){ if (hurtChar(_local4, _arg1, _arg1.weapon_damage, _arg1.shottype)){ _local6 = true; }; }; _local3++; }; }; return (_local6); } public function refillPlayerAP(_arg1:Boolean=false){ var _local2:*; _local2 = 1; while (_local2 <= 4) { if (_arg1){ this[("pchar" + _local2)].ap = 100; } else { this[("pchar" + _local2)].ap = Math.min(this[("pchar" + _local2)].ap_max, (this[("pchar" + _local2)].ap + this[("pchar" + _local2)].ap_gain)); this[("pchar" + _local2)].bloodlusted = false; }; _local2++; }; } public function setBothWeapons(_arg1, _arg2){ _arg1.weapon1 = _arg2; _arg1.weapon2 = _arg2; } public function checkForLose(){ var _local1:*; var _local2:*; if (lost){ return (false); }; trace("checkForLose"); _local1 = 0; _local2 = 1; while (_local2 <= 4) { if ((((this[("pchar" + _local2)] is Char)) && ((this[("pchar" + _local2)].hp > 0)))){ _local1++; }; _local2++; }; if (_local1 <= 0){ lost = true; if (current_room == 166){ parent["lootdata"][166] = [{type:"item", id:ITEM.DNA, qty:1}]; } else { if (current_room == 107){ parent["keycard"] = 2; parent["lootdata"][107] = [{type:"item", id:ITEM.KEY3, qty:1}]; }; }; runLosingScene(); }; } public function drawline(_arg1, _arg2, _arg3, _arg4){ if (!(moveline is Shape)){ moveline = new Shape(); addChild(moveline); }; moveline.visible = true; moveline.graphics.clear(); moveline.graphics.lineStyle(8, 0, 0.5); moveline.graphics.moveTo(_arg1, _arg2); moveline.graphics.lineTo(_arg3, _arg4); moveline.graphics.lineStyle(6, 0xFF0000); moveline.graphics.moveTo(_arg1, (_arg2 - 5)); moveline.graphics.lineTo(_arg3, (_arg4 - 5)); tilelight.visible = true; tilelight.x = _arg3; tilelight.y = _arg4; } public function killAllEnemies(_arg1, _arg2=null){ var _local3:*; var _local4:*; deactivateClowns(); _local3 = 1; while (_local3 <= numEnemies) { _local4 = this[("echar" + _local3)]; if (((!((_arg2 == null))) && ((_local4 == _arg2)))){ } else { if ((((_local4 is Char)) && ((_local4.hp > 0)))){ hurtChar(_local4, _local4, 100, _arg1, true, false); }; }; _local3++; }; } public function mouseOutChar(_arg1){ var _local2:*; if (((equip_menu.visible) || (victory))){ return (false); }; if (playerturn){ _local2 = _arg1.currentTarget; if (_local2.hp <= 0){ return (false); }; if (targetenemy == _local2){ targetenemy = null; targetreticle.tf.text = ""; }; }; } public function enterFromTop(){ var _local1:*; placeCharOnTile(pchar3, 5, 2); placeCharOnTile(pchar2, 4, 1); placeCharOnTile(pchar1, 6, 1); placeCharOnTile(pchar4, 5, 0); pchar2.scaleX = -1; pchar4.scaleX = -1; orderCharToTile(pchar4, pchar4.col, (pchar4.row + 1)); orderCharToTile(pchar1, pchar1.col, (pchar1.row + 1)); orderCharToTile(pchar2, pchar2.col, (pchar2.row + 1)); orderCharToTile(pchar3, pchar3.col, (pchar3.row + 2)); _local1 = new SCREEN_RevealVert(); _local1.x = 320; _local1.y = 240; addChild(_local1); refillPlayerAP(); } public function createFloorBlood(_arg1){ var _local2:*; if (parent["bloodsplatteroff"]){ return (false); }; if (bloodcount > bloodlimit){ return (false); }; if (bloodcount > bloodreduce_mark){ if ((bloodcount % 2) == 0){ bloodcount++; return (false); }; }; _local2 = new FX_FloorBlood(); addChild(_local2); setChildIndex(_local2, getChildIndex(charlayer)); _local2.x = _arg1.x; _local2.y = _arg1.y; bloodcount++; } public function stepMagnify(_arg1){ var _local2:*; _local2 = _arg1.currentTarget; if (_local2.scaleX < 0){ _local2.scaleX = Math.max(-(_local2.tgtscale), (_local2.scaleX = (_local2.scaleX - 0.01))); } else { _local2.scaleX = Math.min(_local2.tgtscale, (_local2.scaleX = (_local2.scaleX + 0.01))); }; _local2.scaleY = Math.abs(_local2.scaleX); if (Math.abs(_local2.scaleX) == _local2.tgtscale){ delete _local2.tgtscale; _local2.removeEventListener(Event.ENTER_FRAME, stepMagnify); }; } public function changeArmor(_arg1, _arg2){ _arg1.body.armor.gotoAndStop(_arg2); } public function nvgOff(){ if (dark_screen != null){ dark_screen.gotoAndStop(1); }; } public function weaponDeflect(_arg1, _arg2, _arg3, _arg4, _arg5=true, _arg6=false){ var _local7:*; var _local8:*; _local7 = {blocker:_arg1, attacker:_arg2, damage:_arg3, shottype:_arg4, ignoresarmor:_arg5, stun:_arg6}; _local8 = new FX_Deflector(); _local8.x = _arg1.x; _local8.y = _arg1.y; _local8.def_obj = _local7; addChild(_local8); if (_arg1.col < _arg2.col){ _arg1.scaleX = Math.abs(_arg1.scaleX); } else { _arg1.scaleX = -(Math.abs(_arg1.scaleX)); }; _arg1.animating = true; _arg1.body.gotoAndPlay("deflect"); } public function clownStunEffect(_arg1){ var _local2:*; _local2 = new SCREEN_ClownFlashbang(); addChild(_local2); _arg1.feet.visible = false; _arg1.body.gotoAndPlay("death_explode"); } public function enterFinalRoom(){ victory = true; victory_timer = 0; walkspeed = 1; orderCharToTile(pchar1, 3, 2); orderCharToTile(pchar2, 4, 4); orderCharToTile(pchar3, 6, 4); orderCharToTile(pchar4, 7, 2); echar1.hp = 0; echar2.hp = 0; echar3.hp = 0; echar4.hp = 0; echar5.hp = 0; echar6.hp = 0; echar7.hp = 0; echar8.hp = 0; echar9.hp = 0; echar10.hp = 0; echar11.hp = 0; echar12.hp = 0; echar1.visible = false; echar2.visible = false; echar3.visible = false; echar4.visible = false; echar5.visible = false; echar6.visible = false; echar7.visible = false; echar8.visible = false; echar9.visible = false; echar10.visible = false; echar11.visible = false; echar12.visible = false; visible = true; } public function checkForWin(){ var _local1:*; var _local2:*; var _local3:*; var _local4:*; if (victory){ return (false); }; _local1 = 0; _local2 = 1; while (_local2 <= numEnemies) { if ((((this[("echar" + _local2)] is Char)) && ((this[("echar" + _local2)].hp > 0)))){ _local1++; }; _local2++; }; if (_local1 <= 0){ if (current_room == 166){ if (finalphase < 5){ finalphase++; var _local5 = this; _local5[("finalBossPhase" + finalphase)](); return (false); }; }; if (echar1 != null){ _local3 = new SCREEN_RoomClear(); addChild(_local3); if (parent["pid"]){ _local4 = new FX_PID_Power(); addChild(_local4); _local4.x = 501.5; _local4.y = 444.5; parent["pid_energy"] = Math.min(30, (parent["pid_energy"] + 2)); updateItemUI(); }; }; victory = true; selectNone(); syncUI(); }; } public function finalBossPhase1_magnify(){ magnifyChar(echar1, 1.5); magnifyChar(echar2, 1.5); magnifyChar(echar3, 1.5); magnifyChar(echar4, 1.5); } public function enterFromBottom(){ var _local1:*; placeCharOnTile(pchar1, 5, 5); placeCharOnTile(pchar2, 4, 4); placeCharOnTile(pchar3, 6, 4); placeCharOnTile(pchar4, 5, 3); pchar1.scaleX = -1; pchar2.scaleX = -1; orderCharToTile(pchar4, pchar4.col, (pchar4.row - 3)); orderCharToTile(pchar3, pchar3.col, (pchar3.row - 2)); orderCharToTile(pchar2, pchar2.col, (pchar2.row - 2)); orderCharToTile(pchar1, pchar1.col, (pchar1.row - 1)); _local1 = new SCREEN_RevealVert(); _local1.x = 320; _local1.y = 240; addChild(_local1); refillPlayerAP(); } public function clickedCharShortcut(_arg1){ var _local2:*; if (((!(playerturn)) || (((victory) && ((victory_timer > 0)))))){ return (false); }; _local2 = _arg1.currentTarget; if (equip_menu.visible){ trace("switch while menu open"); equip_menu.closeMenu(); switchSelected(_local2.char_tgt); gotoEquipMenu(); } else { if (paused){ return (false); }; if (_local2.char_tgt == selectedchar){ gotoEquipMenu(); } else { switchSelected(_local2.char_tgt); }; }; } public function resurrectChar(_arg1, _arg2=true, _arg3=1){ var _local4:*; if (_arg2){ _local4 = new FX_ResurrectBolt(); _local4.x = _arg1.x; _local4.y = _arg1.y; addChild(_local4); _arg1.animating = true; _arg1.body.gotoAndStop("resurrected"); _arg1.visible = true; }; _arg1.hp = _arg3; _arg1.stunned = false; _arg1.ap = _arg1.ap_max; if (_arg1.owner == 0){ _arg1.button.visible = true; }; if (!_arg1.haslisteners){ _arg1.haslisteners = true; _arg1.addEventListener(MouseEvent.CLICK, clickedChar); _arg1.addEventListener(MouseEvent.MOUSE_OVER, mouseOverChar); _arg1.addEventListener(MouseEvent.MOUSE_OUT, mouseOutChar); }; } public function magMode(){ var _local1:*; var _local2:*; _local1 = 1; while (_local1 <= numEnemies) { _local2 = this[("echar" + _local1)]; if ((((((_local2 is Char)) && ((_local2.hp > 0)))) && ((Math.abs(_local2.scaleX) == 1)))){ _local2.scaleX = Math.max(-1.5, Math.min(1.5, (_local2.scaleX * 1.5))); _local2.scaleY = Math.abs(_local2.scaleX); _local2.hp = Math.ceil((_local2.hp * 2)); }; _local1++; }; } public function exitRight(){ var _local1:*; orderCharToTile(pchar1, (pchar1.col + 3), pchar1.row); orderCharToTile(pchar2, (pchar2.col + 3), pchar2.row); orderCharToTile(pchar3, (pchar3.col + 3), pchar3.row); orderCharToTile(pchar4, (pchar4.col + 3), pchar4.row); _local1 = new SCREEN_Wipe(); _local1.x = 320; _local1.y = 240; addChild(_local1); } public function correctPlacement(_arg1, _arg2=16, _arg3="drop"){ var _local4:Array; var _local5:*; var _local6:*; var _local7:*; _local4 = []; _local4[0] = {legal:checkTileAvail(_arg1.col, _arg1.row), c:_arg1.col, r:_arg1.row}; _local4[1] = {legal:checkTileAvail((_arg1.col - 1), _arg1.row), c:(_arg1.col - 1), r:_arg1.row}; _local4[2] = {legal:checkTileAvail((_arg1.col + 1), _arg1.row), c:(_arg1.col + 1), r:_arg1.row}; _local4[3] = {legal:checkTileAvail(_arg1.col, (_arg1.row - 1)), c:_arg1.col, r:(_arg1.row - 1)}; _local4[4] = {legal:checkTileAvail(_arg1.col, (_arg1.row + 1)), c:_arg1.col, r:(_arg1.row + 1)}; _local4[5] = {legal:checkTileAvail((_arg1.col - 2), _arg1.row), c:(_arg1.col - 2), r:_arg1.row}; _local4[6] = {legal:checkTileAvail((_arg1.col + 2), _arg1.row), c:(_arg1.col + 2), r:_arg1.row}; _local4[7] = {legal:checkTileAvail(_arg1.col, (_arg1.row - 2)), c:_arg1.col, r:(_arg1.row - 2)}; _local4[8] = {legal:checkTileAvail(_arg1.col, (_arg1.row + 2)), c:_arg1.col, r:(_arg1.row + 2)}; _local7 = 0; while (_local7 < _local4.length) { if (_local4[_local7].legal){ _local5 = _local4[_local7].c; _local6 = _local4[_local7].r; break; }; _local7++; }; if ((((_local5 == null)) || ((_local6 == null)))){ return (false); }; resurrectChar(_arg1, false, _arg2); placeCharOnTile(_arg1, _local5, _local6); _arg1.visible = true; _arg1.feet.visible = false; _arg1.body.gotoAndPlay(_arg3); _arg1.animating = true; } public function gotoEquipMenu(){ if (!victory){ return (false); }; if (!equip_menu.visible){ playSound("_SFX_Open"); }; allCharsAlpha(0.99); equip_menu.openMenu(selectedchar); paused = true; } public function moveAllChars(){ var _local1:*; _local1 = 0; while (_local1 < charlayer.numChildren) { moveChar(charlayer.getChildAt(_local1)); _local1++; }; } public function runLosingScene(){ var _local1:*; trace("runLosingScene"); _local1 = new SCREEN_Lost(); _local1.x = 320; _local1.y = 240; addChild(_local1); } public function enterKey3Room(){ orderCharToTile(pchar1, 3, 2); orderCharToTile(pchar2, 4, 4); orderCharToTile(pchar3, 6, 4); orderCharToTile(pchar4, 7, 2); echar1.hp = 0; echar2.hp = 0; echar3.hp = 0; echar4.hp = 0; echar1.visible = false; echar2.visible = false; echar3.visible = false; echar4.visible = false; victory = true; victory_timer = 0; walkspeed = 1; visible = true; } public function enemyAI(){ var e:*; var p:*; var walk_dir:*; var walk_dirY:*; var rand_tgt:*; var shoot_result:*; var move_try:*; var tgtc:*; var tgtr:*; if (playerturn){ return (false); }; if (focused_enemy_index > numEnemies){ if (turn_delay > 0){ turn_delay--; } else { startPlayerTurn(); }; return (true); }; try { e = this[("echar" + focused_enemy_index)]; if (((((!((e is Char))) || ((e.ap <= 0)))) || ((e.hp <= 0)))){ e.targetenemy = null; focused_enemy_index++; return (false); }; if (e.animating){ return (false); }; if (e.stunned){ if ((((e.ap >= e.weapon_ap)) && ((((Math.random() <= 0.3)) || (((!((e.targetenemy == null))) && ((e.targetenemy.owner == 1)))))))){ rand_tgt = e.targetenemy; if ((((rand_tgt == null)) || ((((rand_tgt.owner == 0)) && ((Math.random() <= 0.3)))))){ if (Math.random() >= 0.5){ trace("enemyAI() GOT NEW TARGET ENEMY"); rand_tgt = getClosestEnemyCharTo(e); } else { trace("enemyAI() GOT NEW TARGET PLAYER"); rand_tgt = getClosestPlayerCharTo(e); }; e.targetenemy = rand_tgt; }; trace("enemyAI() TRY SHOOTING", rand_tgt); if ((rand_tgt is Char)){ if (shootEnemy(e, rand_tgt) == "success"){ e.targetenemy = null; }; if (Math.random() <= 0.2){ focused_enemy_index++; }; return (false); }; }; walk_dir = 1; walk_dirY = (Math.floor((Math.random() * 3)) - 1); if (Math.random() > 0.5){ walk_dir = -1; }; if (checkTileAvail((e.col + walk_dir), (e.row + walk_dirY))){ orderCharToTile(e, (e.col + walk_dir), (e.row + walk_dirY)); } else { if (checkTileAvail((e.col + (-1 * walk_dir)), (e.row + walk_dirY))){ orderCharToTile(e, (e.col + (-1 * walk_dir)), (e.row + walk_dirY)); } else { if (Math.random() > 0.5){ trace("enemyAI() STUNNED AI LUCKY END", e.ap); focused_enemy_index++; }; }; }; return (false); }; p = getClosestPlayerCharTo(e); if ((p is Char)){ try { shoot_result = shootEnemy(e, p); if (shoot_result.substring(0, 6) == "cancel"){ e.targetenemy = null; focused_enemy_index++; return (false); }; } catch(err1) { trace("shootEnemy() FAILED", err1, " || TRYING MOVE"); if (e.ap > 0){ move_try = 1; if (p.col <= e.col){ move_try = -1; }; tgtc = e.col; tgtr = e.row; if (checkTileAvail((e.col + move_try), e.row)){ tgtc = (e.col + move_try); } else { if (checkTileAvail((e.col + move_try), (e.row + 1))){ tgtc = (e.col + move_try); tgtr = (e.row + 1); } else { if (checkTileAvail((e.col + move_try), (e.row - 1))){ tgtc = (e.col + move_try); tgtr = (e.row - 1); }; }; }; if (((!((tgtc == e.col))) || (!((tgtr == e.row))))){ orderCharToTile(e, tgtc, tgtr); return (false); }; }; focused_enemy_index++; return (false); }; }; } catch(err2) { trace(e.id, "ENEMY AI ", err2, "PLAYER CHECK", p, "shoot_result:", shoot_result); focused_enemy_index++; }; } public function snapTargetReticle(){ if ((targetenemy is Char)){ targetreticle.visible = ((true) && (!(victory))); targetreticle.x = mouseX; targetreticle.y = mouseY; } else { targetreticle.visible = false; }; } public function victoryProcedures(){ refillPlayerAP(true); syncUI(); if (victory_timer > 0){ parent["explored"][current_room] = true; var _local1 = parent; _local1["updateMaps"](); targetreticle.visible = false; victory_timer--; } else { if (victory_timer == 0){ walkspeed = 2; victory_timer = -1; ui.endturn.visible = false; ui.saveload.visible = true; pchar1.stunned = false; pchar2.stunned = false; pchar3.stunned = false; pchar4.stunned = false; if (pchar1.hp <= 0){ placeCharOnTile(pchar1, 3, 2); resurrectChar(pchar1); } else { orderCharToTile(pchar1, 3, 2); }; if (pchar2.hp <= 0){ placeCharOnTile(pchar2, 4, 4); resurrectChar(pchar2); } else { orderCharToTile(pchar2, 4, 4); }; if (pchar3.hp <= 0){ placeCharOnTile(pchar3, 6, 4); resurrectChar(pchar3); } else { orderCharToTile(pchar3, 6, 4); }; if (pchar4.hp <= 0){ placeCharOnTile(pchar4, 7, 2); resurrectChar(pchar4); } else { orderCharToTile(pchar4, 7, 2); }; } else { if (victory_timer == -1){ if (tipsenabled){ ui.tf_equiptip.visible = true; }; _local1 = parent; _local1["enableLocker"](); if (((!(pchar1.moveclear)) || (pchar1.animating))){ return (false); }; pchar1.scaleX = -(Math.abs(pchar1.scaleX)); if (((!(pchar2.moveclear)) || (pchar2.animating))){ return (false); }; pchar2.scaleX = -(Math.abs(pchar2.scaleX)); if (((!(pchar3.moveclear)) || (pchar3.animating))){ return (false); }; pchar3.scaleX = Math.abs(pchar3.scaleX); if (((!(pchar4.moveclear)) || (pchar4.animating))){ return (false); }; pchar4.scaleX = Math.abs(pchar4.scaleX); victory_timer = -2; _local1 = root; _local1["showNav"](); }; }; }; } public function set current_room(_arg1:int){ parent["current_room"] = _arg1; } public function changeHead(_arg1, _arg2){ _arg1.body.head.gotoAndStop(_arg2); if (_arg1.owner == 0){ ui[("b" + _arg1.id)].head.gotoAndStop(_arg2); }; } public function enterFromLeft(){ var _local1:*; orderCharToTile(pchar1, (pchar1.col + 1), pchar1.row); orderCharToTile(pchar2, (pchar2.col + 1), pchar2.row); orderCharToTile(pchar3, (pchar3.col + 1), pchar3.row); orderCharToTile(pchar4, (pchar4.col + 1), pchar4.row); _local1 = new SCREEN_Reveal(); _local1.x = 320; _local1.y = 240; addChild(_local1); refillPlayerAP(); } public function changeWeapon2(_arg1, _arg2){ } public function useEnemySmokeGrenade(){ if (grenade_screen != null){ grenade_screen.stop(); removeChild(grenade_screen); }; enemy_smoke = true; smoked = true; grenade_screen = new SCREEN_Smoke(); addChild(grenade_screen); setChildIndex(grenade_screen, getChildIndex(ui)); playSound("_SFX_GrenadeSmoke"); } public function clickedFlashbang(_arg1){ if (((((((!(playerturn)) || (victory))) || (!((flash_screen == null))))) || (paused))){ return (false); }; if (parent["flashbang"] <= 0){ return (false); }; useFlashbang(); } public function frameFunc(_arg1){ if (lost){ return (false); }; moveAllChars(); orderCharLayer(); if (victory){ victoryProcedures(); } else { snapSelectArrow(); snapTargetReticle(); snapMoveLine(); enemyAI(); syncUI(); }; } public function hidePChar(_arg1){ this[("pchar" + _arg1)].visible = false; ui[("b" + _arg1)].visible = false; } public function finalBossPhase3_respawn2(){ trace("PHASE 3: LEETS (NORMAL)"); placeCharOnTile(echar1, 1, 1); placeCharOnTile(echar2, 1, 4); correctPlacement(echar1, 20, "resurrected"); correctPlacement(echar2, 20, "resurrected"); } public function removeBlood(){ var n:*; n = (this.numChildren - 1); while (n >= 0) { if ((this.getChildAt(n) is FX_FloorBlood)){ try { removeChild(this.getChildAt(n)); } catch(e) { }; }; n = (n - 1); }; } public function finalBossPhase3_respawn4(){ trace("PHASE 3: zombie & clown"); echar3.head = ITEM.ZOMBIE; echar3.armor = ITEM.ASSAULT; setBothWeapons(echar3, 1); echar4.head = ITEM.CLOWN; echar4.armor = ITEM.WHITE; placeCharOnTile(echar3, 3, 5); placeCharOnTile(echar4, 2, 1); correctPlacement(echar3, 62, "resurrected"); correctPlacement(echar4, 16, "resurrected"); magnifyChar(echar3, 1.5); } public function trainEffect(_arg1){ var _local2:*; var _local3:*; var _local4:*; var _local5:*; trace("TRAIN EFFECT"); useEnemySmokeGrenade(); _local2 = _arg1.clown; _local3 = _arg1.playerchar; _local4 = _local2.col; _local5 = _local2.row; placeCharOnTile(_local2, _local3.col, _local3.row); placeCharOnTile(_local3, _local4, _local5); _local3.animating = true; _local3.body.gotoAndPlay("drop"); if (_local3 == selectedchar){ selectNone(); }; echar1.head = ITEM.CLOWN; echar2.head = ITEM.CLOWN; echar3.head = ITEM.CLOWN; echar4.head = ITEM.CLOWN; if (pid_screen.bar.scaleX > 0.7){ trickySpawn1(_local2); } else { if (pid_screen.bar.scaleX >= 0.3){ trickySpawn2(_local2); } else { pid_screen.warning.play(); trickySpawn3(_local2); }; }; } public function changeWeapon1(_arg1, _arg2){ _arg1.body.hand1.gotoAndStop(_arg2); if (_arg2 == 1){ _arg1.body.hand2.gotoAndStop(2); } else { _arg1.body.hand2.gotoAndStop(1); }; setWeaponStats(_arg1, _arg2); attackmovetarget = null; tilelight.visible = false; } public function nvgOn(){ if (dark_screen != null){ dark_screen.gotoAndStop(2); }; } public function weaponBlock(_arg1){ _arg1.animating = true; _arg1.body.gotoAndPlay("block"); } public function get current_room():int{ return (parent["current_room"]); } public function finalBossPhase2_respawn(){ trace("PHASE 2: SAUCY"); placeCharOnTile(echar7, 1, 3); placeCharOnTile(echar8, 9, 3); correctPlacement(echar7, 24, "drop"); correctPlacement(echar8, 24, "drop"); echar7.scaleX = 1; focused_enemy_index = 1; setSaucyGun(echar7); setSaucyGun(echar8); paused = false; } public function clickedPID(_arg1){ var _local2:*; var _local3:uint; if (parent["pid_energy"] < 1){ return (false); }; if (current_room == 166){ trace("PID BLOCKED"); return (false); }; if (victory){ parent["pid_energy"] = (parent["pid_energy"] - 1); updateItemUI(); _local2 = new SCREEN_FlashSimple(); parent.addChild(_local2); randomWarp(); } else { if (!playerturn){ return (false); }; parent["pid_energy"] = (parent["pid_energy"] - 1); updateItemUI(); _local2 = new SCREEN_FlashSimple(); parent.addChild(_local2); _local3 = Math.floor((Math.random() * 12)); if (_local3 < 5){ zapOneEnemy(); } else { switch (_local3){ case 6: zapOnePlayer(); break; case 7: magMode(); break; case 8: tinyMode(); break; case 9: convertToClowns(); break; case 10: tinyYou(); break; case 11: killAllEnemies("zap"); break; }; }; }; } public function finalBossPhase3_respawn1(){ echar1.scaleX = (echar1.scaleY = 1); echar2.scaleX = (echar2.scaleY = 1); echar3.scaleX = (echar3.scaleY = 1); echar4.scaleX = (echar4.scaleY = 1); echar5.scaleX = (echar5.scaleY = 1); echar6.scaleX = (echar6.scaleY = 1); echar7.scaleX = (echar7.scaleY = 1); echar8.scaleX = (echar8.scaleY = 1); echar9.scaleX = (echar9.scaleY = 1); echar10.scaleX = (echar10.scaleY = 1); echar11.scaleX = (echar11.scaleY = 1); echar12.scaleX = (echar12.scaleY = 1); trace("PHASE 3: SAUCY"); placeCharOnTile(echar7, 0, 0); placeCharOnTile(echar8, 0, 5); correctPlacement(echar7, 24, "drop"); correctPlacement(echar8, 24, "drop"); focused_enemy_index = 1; setSaucyGun(echar7); setSaucyGun(echar8); } public function finalBossPhase3_respawn3(){ trace("PHASE 3: ATPS"); placeCharOnTile(echar5, 0, 2); placeCharOnTile(echar6, 0, 3); correctPlacement(echar5, 32, "resurrected"); correctPlacement(echar6, 32, "resurrected"); } public function randomWarp(){ var _local1:uint; var _local2:Boolean; var _local3:uint; _local1 = 1; _local2 = false; _local3 = 0; while (((!(_local2)) && ((_local3 < 100)))) { _local1 = Math.ceil((Math.random() * 176)); _local2 = parent["explored"][_local1]; _local3++; }; current_room = _local1; parent["noenemies"] = false; var _local4 = parent; _local4["nextRoom"](); } public function switchSelected(_arg1){ if (((!((_arg1 == selectedchar))) && (!(_arg1.stunned)))){ if ((selectedchar is Char)){ allCharsAlpha(1); Util.removeFilterFromMC(selectedchar); Util.removeFilterFromMC(selectedchar.button); playSound("_SFX_Flick"); }; selectedchar = _arg1; targettile = null; tilelight.visible = false; ui.ap.text = selectedchar.ap; ui.w1.visible = true; ui.w2.visible = true; if (selectedchar.targetenemy != null){ targetreticle.visible = ((true) && (!(victory))); }; Util.addGlowFilterToMC(selectedchar); Util.addGlowFilterToMC(selectedchar.button); }; } public function syncCharAnimation(_arg1){ var char = _arg1; if ((((char.alpha == 1)) && (!(paused)))){ if (char.hp > 0){ char.body.play(); }; } else { if (char.hp > 0){ char.body.stop(); }; }; if (char.hp <= 0){ if (char.haslisteners){ char.haslisteners = false; char.removeEventListener(MouseEvent.CLICK, clickedChar); char.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverChar); char.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutChar); }; return (false); }; if (char.animating){ return (false); }; if (((((victory) && ((victory_timer > 0)))) && ((victory_timer < 35)))){ if (char.body.currentFrame < 470){ char.body.gotoAndPlay((470 + Math.floor((Math.random() * 19)))); }; } else { if (char.targetenemy != null){ if (char.targetenemy.hp <= 0){ char.targetenemy = null; } else { if ((((char.body.currentFrame < 65)) || ((char.body.currentFrame > 96)))){ try { if (parent["idleanimsoff"] == true){ char.body.gotoAndStop(65); } else { char.body.gotoAndPlay(65); }; } catch(e) { }; }; }; } else { try { if (parent["idleanimsoff"] == true){ char.body.gotoAndStop(1); } else { if (char.stunned){ if (char.body.currentFrame < 640){ char.body.gotoAndPlay("dizzy"); }; } else { if (char.body.currentFrame > 60){ char.body.gotoAndPlay(1); }; }; if (((((((char.clown) && ((char.alpha == 1)))) && (!(char.stunned)))) && (!(paused)))){ if (char.targetenemy == null){ char.body.gotoAndPlay(Math.ceil((Math.random() * 59))); } else { char.body.gotoAndPlay((65 + Math.ceil((Math.random() * 29)))); }; }; }; } catch(e) { }; }; }; } public function orderCharLayer(){ var _local1:Boolean; var _local2:*; if (!charmoved){ return (false); }; _local1 = false; _local2 = 0; while (_local2 < (charlayer.numChildren - 1)) { if (charlayer.getChildAt(_local2).y > charlayer.getChildAt((_local2 + 1)).y){ charlayer.swapChildren(charlayer.getChildAt(_local2), charlayer.getChildAt((_local2 + 1))); _local1 = true; } else { if (charlayer.getChildAt(_local2).y == charlayer.getChildAt((_local2 + 1)).y){ if (playerturn){ if (charlayer.getChildAt(_local2).x < charlayer.getChildAt((_local2 + 1)).x){ charlayer.swapChildren(charlayer.getChildAt(_local2), charlayer.getChildAt((_local2 + 1))); _local1 = true; }; } else { if (charlayer.getChildAt(_local2).x > charlayer.getChildAt((_local2 + 1)).x){ charlayer.swapChildren(charlayer.getChildAt(_local2), charlayer.getChildAt((_local2 + 1))); _local1 = true; }; }; }; }; _local2++; }; if (!_local1){ charmoved = false; }; } public function finalBossPhase1(){ audit_screen = new FX_audit_screen1(); addChild(audit_screen); audit_screen.x = 320; audit_screen.y = 240; setChildIndex(audit_screen, getChildIndex(charlayer)); } public function finalBossPhase2(){ removeChild(audit_screen); audit_screen = null; audit_screen = new FX_audit_screen2(); addChild(audit_screen); audit_screen.x = 320; audit_screen.y = 240; setChildIndex(audit_screen, getChildIndex(charlayer)); } public function clownZombify(_arg1:Array){ var _local2:*; var _local3:*; trace("clownZombify()", _arg1); for (_local2 in _arg1) { if (_arg1[_local2].owner == 1){ if (_arg1[_local2].head != ITEM.TRICKY){ _local3 = Math.max(2, (_arg1[_local2].hp * 2)); _arg1[_local2].weapon1 = (_arg1[_local2].weapon2 = 1); _arg1[_local2].head = ITEM.ZOMBIE; resurrectChar(_arg1[_local2], false, _local3); _arg1[_local2].animating = true; _arg1[_local2].feet.visible = false; _arg1[_local2].charclass = "CQB"; _arg1[_local2].body.gotoAndPlay("teleported"); }; } else { hurtChar(_arg1[_local2], _arg1[_local2], 16, "shotgun", true, true); }; }; } public function getClosestEnemyCharTo(_arg1, _arg2=true){ var _local3:*; _local3 = getClosestCharTo(_arg1, "echar", _arg2); return (_local3); } public function clownZombifyEffect(_arg1){ var _local2:*; var _local3:*; var _local4:*; _local2 = new SCREEN_ClownZombify(); addChild(_local2); _local2.tgt_char = _arg1; _local3 = []; _local3[0] = getCharOnTile((_arg1.col - 1), _arg1.row); _local3[1] = getCharOnTile((_arg1.col + 1), _arg1.row); _local3[2] = getCharOnTile(_arg1.col, (_arg1.row - 1)); _local3[3] = getCharOnTile(_arg1.col, (_arg1.row + 1)); _local3[4] = getCharOnTile((_arg1.col - 1), (_arg1.row - 1)); _local3[5] = getCharOnTile((_arg1.col + 1), (_arg1.row - 1)); _local3[6] = getCharOnTile((_arg1.col - 1), (_arg1.row + 1)); _local3[7] = getCharOnTile((_arg1.col + 1), (_arg1.row + 1)); _local3[8] = getCharOnTile((_arg1.col - 2), _arg1.row); _local3[9] = getCharOnTile((_arg1.col + 2), _arg1.row); _local3[10] = getCharOnTile(_arg1.col, (_arg1.row - 2)); _local3[11] = getCharOnTile(_arg1.col, (_arg1.row + 2)); _local4 = (_local3.length - 1); while (_local4 >= 0) { if (!(_local3[_local4] is Char)){ _local3.splice(_local4, 1); }; _local4--; }; _arg1.clown_hits = _local3; _arg1.feet.visible = false; _arg1.body.gotoAndPlay("death_explode"); } public function repositionFlipAll(){ var _local1:*; var _local2:*; _local1 = 0; while (_local1 < charlayer.numChildren) { _local2 = charlayer.getChildAt(_local1); placeCharOnTile(_local2, (10 - _local2.col), _local2.row); _local2.scaleX = (-1 * _local2.scaleX); _local1++; }; } } }//package
Section 160
//ITEM (ITEM) package { public class ITEM { public static var BREN = 19; public static var oSW500 = 13; public static var INGRAM = 16; public static var FLASHBANG = 3; public static var DEIMOS = 15; public static var ATPSUIT = 12; public static var LEETSUIT = 10; public static var COMBATKNIFE = 1; public static var JESUS = 19; public static var SW500 = 12; public static var oHOOK = 9; public static var DEIMOSJACKET = 15; public static var oAXE = 4; public static var DEAGLE = 11; public static var WHITE = 11; public static var oMP5 = 18; public static var HOOK = 8; public static var oINGRAM = 17; public static var oWARNING = 7; public static var SANFORDHEAD = 14; public static var KNIFEBELT = 6; public static var ZOMBIE = 18; public static var KATANA = 5; public static var BLOODYHEAD = 5; public static var WARNINGSIGN = 6; public static var oSAWNOFF = 14; public static var MOSSBERG = 14; public static var BERETTA = 10; public static var SMOKE = 2; public static var oCKNIFE = 2; public static var GLOWINGSHADES = 11; public static var GOGGLES = 3; public static var oCLAW = 1; public static var AUTOSHOTGUN = 15; public static var RAGS = 16; public static var CAMOAMMO = 8; public static var oDEAGLE = 12; public static var BANDANA = 8; public static var ASSAULTHELM = 7; public static var oKATANA = 6; public static var DEIMOSHEAD = 15; public static var HANKHEAD = 13; public static var BANDAGEHEAD = 4; public static var CLOWN = 16; public static var HANK = 13; public static var SANFORD = 14; public static var NVG = 6; public static var ATPHELM = 12; public static var HANKSUIT = 13; public static var ATP = 12; public static var TAC = 9; public static var TRICKY = 17; public static var JESUSSWORD = 7; public static var oAUTOSHOTGUN = 16; public static var MEDKIT = 1; public static var SAUCY = 20; public static var WHITEPLATE = 19; public static var oMACHETE = 5; public static var SAWNOFF = 13; public static var AUG = 18; public static var CQB = 6; public static var BANDAGE = 4; public static var BLOODYRAGS = 17; public static var ASSAULT = 7; public static var POSHSUIT = 20; public static var SUPERMEDKIT = 4; public static var JHPAMMO = 5; public static var oMOSSBERG = 15; public static var HEAVY = 8; public static var ASSAULTARMOR = 7; public static var SANFORDCAMO = 14; public static var WHITESUIT = 11; public static var TRENCHKNIFE = 2; public static var SLEEVELESS = 2; public static var oAUG = 19; public static var M60 = 20; public static var o316 = 8; public static var CHESTPLATE = 9; public static var JACKET = 3; public static var FLASH = 3; public static var DARKRAGS = 18; public static var KEY1 = 6; public static var KEY2 = 7; public static var KEY3 = 8; public static var KEY4 = 9; public static var MACHETE = 4; public static var SCANNER = 10; public static var oTKNIFE = 3; public static var BLOODYBODY = 5; public static var oGLOCK = 10; public static var COMMASK = 9; public static var SHADES = 2; public static var oBREN = 20; public static var LEET = 10; public static var GLOCK = 9; public static var AXE = 3; public static var DNA = 11; public static var MP5 = 17; public static var LEETSHADES = 10; public static var oBERETTA = 11; public static var oM60 = 21; } }//package
Section 161
//LootMenu (LootMenu) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.filters.*; import flash.net.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.geom.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class LootMenu extends MovieClip { public var b0:Button_equip; public var b2:Button_equip; public var b1:Button_equip; public var done:SimpleButton; public var takeall:SimpleButton; public function LootMenu(){ addFrameScript(0, frame1); } public function clickedButton(_arg1){ _arg1.currentTarget.visible = false; var _local2 = parent; _local2["getItem"](_arg1.currentTarget.name.substring(1, 2)); } function frame1(){ done.addEventListener(MouseEvent.CLICK, closeMenu); takeall.addEventListener(MouseEvent.CLICK, clickedTakeAll); b0.addEventListener(MouseEvent.CLICK, clickedButton); b1.addEventListener(MouseEvent.CLICK, clickedButton); b2.addEventListener(MouseEvent.CLICK, clickedButton); b0.buttonMode = true; b1.buttonMode = true; b2.buttonMode = true; } public function closeMenu(_arg1){ var _local2 = parent; _local2["closeLootMenu"](); } public function updateButtons(_arg1){ var _local2:*; if ((((_arg1 == null)) || (!((_arg1 is Array))))){ return (false); }; _local2 = 0; while (_local2 < 3) { if (((!((_arg1[_local2] == null))) && ((_arg1[_local2] is Object)))){ setButtonGFX(_local2, _arg1[_local2]); this[("b" + _local2)].visible = true; } else { this[("b" + _local2)].visible = false; }; _local2++; }; } public function clickedTakeAll(_arg1){ if (b0.visible){ var _local2 = parent; _local2["getItem"](0); b0.visible = false; }; if (b1.visible){ _local2 = parent; _local2["getItem"](1); b1.visible = false; }; if (b2.visible){ _local2 = parent; _local2["getItem"](2); b2.visible = false; }; } public function setButtonGFX(_arg1, _arg2){ var _local3:*; _local3 = this[("b" + _arg1)]; _local3.item.visible = false; _local3.head.visible = false; _local3.armor_head.visible = false; _local3.armor.visible = false; _local3.weapon.visible = false; _local3.weapon.bg.visible = false; _local3.weapon.jhp.visible = false; _local3.lock.visible = false; _local3.label.visible = false; if ((((_arg2.qty == null)) || ((_arg2.qty <= 1)))){ _local3.qty.visible = false; } else { _local3.qty.text = _arg2.qty; _local3.qty.visible = true; }; switch (_arg2.type){ case "item": _local3.item.gotoAndStop(_arg2.id); _local3.item.visible = true; break; case "hand": _local3.weapon.gotoAndStop((_arg2.id + 1)); _local3.weapon.visible = true; break; case "armor": _local3.armor.gotoAndStop(_arg2.id); _local3.armor.visible = true; _local3.armor_head.visible = true; break; case "head": _local3.head.gotoAndStop(_arg2.id); _local3.head.visible = true; break; }; } } }//package
Section 162
//MainMenu (MainMenu) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.filters.*; import flash.net.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.geom.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class MainMenu extends MovieClip { public var btn_new:SimpleButton; public var loadview:MovieClip; public var btn_load:SimpleButton; public var flash:MovieClip; public function MainMenu(){ addFrameScript(0, frame1); } public function loadGame(_arg1){ disableButtons(); loadview.visible = true; loadview.updateChars(); loadview.enableButtons(); var _local2 = parent; _local2["playSound"]("_SFX_Open"); } public function loadOk(_arg1=null){ disableButtons(); visible = false; var _local2 = parent; _local2["loadGame"](); _local2 = parent; _local2["playSound"]("_SFX_hitwall2"); _local2 = parent; _local2["removeMainMenu"](); } function frame1(){ loadview.visible = false; } public function disableButtons(){ btn_new.removeEventListener(MouseEvent.CLICK, startNew); btn_load.removeEventListener(MouseEvent.CLICK, loadGame); } public function enableButtons(){ btn_new.addEventListener(MouseEvent.CLICK, startNew); btn_load.addEventListener(MouseEvent.CLICK, loadGame); } public function startNew(_arg1){ disableButtons(); visible = false; var _local2 = parent; _local2["startGame"](); _local2 = parent; _local2["playSound"]("_SFX_hitwall2"); _local2 = parent; _local2["removeMainMenu"](); } } }//package
Section 163
//MapMenu (MapMenu) package { import flash.display.*; public dynamic class MapMenu extends MovieClip { public var marker:MovieClip; public var r100:MovieClip; public var r101:MovieClip; public var r102:MovieClip; public var r103:MovieClip; public var r104:MovieClip; public var r105:MovieClip; public var r106:MovieClip; public var r107:MovieClip; public var r108:MovieClip; public var r109:MovieClip; public var r111:MovieClip; public var r112:MovieClip; public var r113:MovieClip; public var r114:MovieClip; public var r115:MovieClip; public var r116:MovieClip; public var r110:MovieClip; public var r117:MovieClip; public var r118:MovieClip; public var r119:MovieClip; public var r120:MovieClip; public var r122:MovieClip; public var r126:MovieClip; public var r123:MovieClip; public var r125:MovieClip; public var r127:MovieClip; public var r124:MovieClip; public var r128:MovieClip; public var r129:MovieClip; public var r121:MovieClip; public var r131:MovieClip; public var r133:MovieClip; public var r135:MovieClip; public var r130:MovieClip; public var r139:MovieClip; public var r134:MovieClip; public var r138:MovieClip; public var r132:MovieClip; public var r136:MovieClip; public var r140:MovieClip; public var r141:MovieClip; public var r142:MovieClip; public var r143:MovieClip; public var r144:MovieClip; public var r145:MovieClip; public var r146:MovieClip; public var r147:MovieClip; public var r148:MovieClip; public var r149:MovieClip; public var r137:MovieClip; public var r150:MovieClip; public var r151:MovieClip; public var r152:MovieClip; public var r153:MovieClip; public var r155:MovieClip; public var r157:MovieClip; public var r154:MovieClip; public var r156:MovieClip; public var r158:MovieClip; public var r160:MovieClip; public var r161:MovieClip; public var r163:MovieClip; public var r164:MovieClip; public var r165:MovieClip; public var r166:MovieClip; public var r168:MovieClip; public var r162:MovieClip; public var r167:MovieClip; public var r159:MovieClip; public var r170:MovieClip; public var r171:MovieClip; public var r173:MovieClip; public var r174:MovieClip; public var r175:MovieClip; public var r176:MovieClip; public var r172:MovieClip; public var r169:MovieClip; public var r1:MovieClip; public var r2:MovieClip; public var r3:MovieClip; public var r4:MovieClip; public var r5:MovieClip; public var r7:MovieClip; public var r8:MovieClip; public var r6:MovieClip; public var r9:MovieClip; public var r12:MovieClip; public var r14:MovieClip; public var r16:MovieClip; public var r19:MovieClip; public var r15:MovieClip; public var r18:MovieClip; public var r13:MovieClip; public var r10:MovieClip; public var r11:MovieClip; public var r21:MovieClip; public var r23:MovieClip; public var r25:MovieClip; public var r27:MovieClip; public var r28:MovieClip; public var r24:MovieClip; public var r20:MovieClip; public var r26:MovieClip; public var r29:MovieClip; public var r22:MovieClip; public var r30:MovieClip; public var r31:MovieClip; public var r33:MovieClip; public var r34:MovieClip; public var r36:MovieClip; public var r37:MovieClip; public var r38:MovieClip; public var r39:MovieClip; public var r35:MovieClip; public var r17:MovieClip; public var r32:MovieClip; public var r40:MovieClip; public var r41:MovieClip; public var r42:MovieClip; public var r43:MovieClip; public var r44:MovieClip; public var r45:MovieClip; public var r46:MovieClip; public var r47:MovieClip; public var r48:MovieClip; public var r49:MovieClip; public var r50:MovieClip; public var r52:MovieClip; public var r53:MovieClip; public var r54:MovieClip; public var r57:MovieClip; public var r51:MovieClip; public var r59:MovieClip; public var r55:MovieClip; public var r56:MovieClip; public var r58:MovieClip; public var r60:MovieClip; public var r61:MovieClip; public var r62:MovieClip; public var r63:MovieClip; public var r64:MovieClip; public var r65:MovieClip; public var r66:MovieClip; public var r67:MovieClip; public var r68:MovieClip; public var r69:MovieClip; public var r70:MovieClip; public var r71:MovieClip; public var r72:MovieClip; public var r73:MovieClip; public var r74:MovieClip; public var r75:MovieClip; public var r76:MovieClip; public var r77:MovieClip; public var r78:MovieClip; public var r79:MovieClip; public var r80:MovieClip; public var r81:MovieClip; public var r82:MovieClip; public var r83:MovieClip; public var r84:MovieClip; public var r85:MovieClip; public var r86:MovieClip; public var r87:MovieClip; public var r88:MovieClip; public var r89:MovieClip; public var r90:MovieClip; public var r92:MovieClip; public var r93:MovieClip; public var r94:MovieClip; public var r95:MovieClip; public var r97:MovieClip; public var r91:MovieClip; public var r99:MovieClip; public var r96:MovieClip; public var r98:MovieClip; } }//package
Section 164
//NavMenu (NavMenu) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.filters.*; import flash.net.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.geom.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class NavMenu extends MovieClip { public var engine:GameEngine; public var down:SimpleButton; public var west:SimpleButton; public var up:SimpleButton; public var cover:MovieClip; public var east:SimpleButton; public function NavMenu(){ addFrameScript(0, frame1); } public function buttonFunc(_arg1){ var e = _arg1; try { switch (e.currentTarget){ case east: var _local3 = root; _local3["goEast"](); break; case west: _local3 = root; _local3["goWest"](); break; case down: _local3 = root; _local3["goDown"](); break; case up: _local3 = root; _local3["goUp"](); break; }; visible = false; } catch(e) { trace("NAV ERROR. Likely engine UNDEFINED", e); }; } function frame1(){ east.addEventListener(MouseEvent.CLICK, buttonFunc); west.addEventListener(MouseEvent.CLICK, buttonFunc); down.addEventListener(MouseEvent.CLICK, buttonFunc); up.addEventListener(MouseEvent.CLICK, buttonFunc); } } }//package
Section 165
//NewgroundsAPIAsset_big_popup_background (NewgroundsAPIAsset_big_popup_background) package { import flash.display.*; public dynamic class NewgroundsAPIAsset_big_popup_background extends MovieClip { public var tl:MovieClip; public var br:MovieClip; public var tr:MovieClip; public var l:MovieClip; public var shadow:MovieClip; public var r:MovieClip; public var b:MovieClip; public var bl:MovieClip; public var t:MovieClip; public var c:MovieClip; } }//package
Section 166
//OptionsMenu (OptionsMenu) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.filters.*; import flash.net.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.geom.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class OptionsMenu extends MovieClip { public var blood:TextField; public var exit:SimpleButton; public var tips:TextField; public var donebutton:SimpleButton; public var toggle_tips:SimpleButton; public var toggle_blood:SimpleButton; public var sfxslider:MovieClip; public var bgmslider:MovieClip; public var idle:TextField; public var toggle_idle:SimpleButton; public function OptionsMenu(){ addFrameScript(0, frame1); } public function toggleBlood(_arg1){ var sfx:*; var e = _arg1; parent["bloodsplatteroff"] = !(parent["bloodsplatteroff"]); if (parent["bloodsplatteroff"]){ blood.text = "BLOOD SPLATTER : OFF"; try { parent["ge"].removeBlood(); } catch(e) { }; } else { blood.text = "BLOOD SPLATTER : ON"; }; sfx = new _SFX_click(); sfx.play(); } public function hideOptions(_arg1=null){ var _local2:*; visible = false; parent["ge"].paused = false; _local2 = new _SFX_Close(); _local2.play(); disableButtons(); } public function brighten(_arg1){ this[_arg1.currentTarget.name.substring(7)].alpha = 1; } public function toggleIdle(_arg1){ var _local2:*; parent["idleanimsoff"] = !(parent["idleanimsoff"]); if (parent["idleanimsoff"]){ idle.text = "IDLE ANIMATIONS : OFF"; } else { idle.text = "IDLE ANIMATIONS : ON"; }; _local2 = new _SFX_click(); _local2.play(); } function frame1(){ } public function disableButtons(){ sfxslider.removeEventListener(MouseEvent.MOUSE_DOWN, clickedSlider); bgmslider.removeEventListener(MouseEvent.MOUSE_DOWN, clickedSlider); sfxslider.removeEventListener(MouseEvent.MOUSE_MOVE, clickedSlider); bgmslider.removeEventListener(MouseEvent.MOUSE_MOVE, clickedSlider); exit.removeEventListener(MouseEvent.CLICK, clickedExit); donebutton.removeEventListener(MouseEvent.CLICK, hideOptions); toggle_idle.removeEventListener(MouseEvent.CLICK, toggleIdle); toggle_tips.removeEventListener(MouseEvent.CLICK, toggleTips); toggle_blood.removeEventListener(MouseEvent.CLICK, toggleBlood); toggle_idle.removeEventListener(MouseEvent.MOUSE_OVER, brighten); toggle_idle.removeEventListener(MouseEvent.MOUSE_OUT, darken); toggle_tips.removeEventListener(MouseEvent.MOUSE_OVER, brighten); toggle_tips.removeEventListener(MouseEvent.MOUSE_OUT, darken); toggle_blood.removeEventListener(MouseEvent.MOUSE_OVER, brighten); toggle_blood.removeEventListener(MouseEvent.MOUSE_OUT, darken); } public function darken(_arg1){ this[_arg1.currentTarget.name.substring(7)].alpha = 0.7; } public function toggleTips(_arg1){ var _local2:*; parent["tipsenabled"] = !(parent["tipsenabled"]); if (parent["tipsenabled"]){ tips.text = "GAME TIPS : ON"; } else { tips.text = "GAME TIPS : OFF"; }; parent["ge"].ui.tf_equiptip.visible = ((parent["tipsenabled"]) && (parent["ge"].victory)); _local2 = new _SFX_click(); _local2.play(); } public function enableButtons(){ sfxslider.bar.width = (204 * parent["sfx_volume"]); bgmslider.bar.width = (204 * parent["bgm_volume"]); sfxslider.addEventListener(MouseEvent.MOUSE_DOWN, clickedSlider); bgmslider.addEventListener(MouseEvent.MOUSE_DOWN, clickedSlider); sfxslider.addEventListener(MouseEvent.MOUSE_MOVE, clickedSlider); bgmslider.addEventListener(MouseEvent.MOUSE_MOVE, clickedSlider); exit.addEventListener(MouseEvent.CLICK, clickedExit); donebutton.addEventListener(MouseEvent.CLICK, hideOptions); toggle_idle.addEventListener(MouseEvent.CLICK, toggleIdle); toggle_tips.addEventListener(MouseEvent.CLICK, toggleTips); toggle_blood.addEventListener(MouseEvent.CLICK, toggleBlood); toggle_idle.addEventListener(MouseEvent.MOUSE_OVER, brighten); toggle_idle.addEventListener(MouseEvent.MOUSE_OUT, darken); toggle_tips.addEventListener(MouseEvent.MOUSE_OVER, brighten); toggle_tips.addEventListener(MouseEvent.MOUSE_OUT, darken); toggle_blood.addEventListener(MouseEvent.MOUSE_OVER, brighten); toggle_blood.addEventListener(MouseEvent.MOUSE_OUT, darken); idle.alpha = 0.7; tips.alpha = 0.7; blood.alpha = 0.7; } public function showOptions(_arg1=null){ var _local2:*; visible = true; parent["ge"].paused = true; _local2 = new _SFX_Open(); _local2.play(); enableButtons(); } public function clickedExit(_arg1){ disableButtons(); hideOptions(); var _local2 = parent; _local2["exitToMain"](); } public function clickedSlider(_arg1){ var _local2:*; var _local3:*; if (_arg1.buttonDown == false){ return (false); }; _local2 = _arg1.currentTarget; _local2.bar.width = Math.max(1, Math.min(204, _local2.mouseX)); _local3 = (Math.round((_local2.bar.width - 1)) / 204); if (_local2 == sfxslider){ var _local4 = parent; _local4["setSFXVolume"](_local3); _local4 = parent; _local4["playSound"]("_SFX_Flick"); } else { _local4 = parent; _local4["setBGMVolume"](_local3); }; } } }//package
Section 167
//SaveMenu (SaveMenu) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.filters.*; import flash.net.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.geom.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class SaveMenu extends MovieClip { public var cancelbutton:SimpleButton; public var c0:Char; public var c1:Char; public var c3:Char; public var c2:Char; public var tf_explored:TextField; public var loadbutton:SimpleButton; public var savebutton:SimpleButton; public function SaveMenu(){ addFrameScript(0, frame1); } public function copyCharDataObject(_arg1){ return (parent["copyCharDataObject"](_arg1)); } function frame1(){ c0.body.stop(); c1.body.stop(); c2.body.stop(); c3.body.stop(); c0.feet.stop(); c1.feet.stop(); c2.feet.stop(); c3.feet.stop(); } public function updateChars(){ var temp_so:*; var chardata:Array; var i:*; var n:*; try { temp_so = SharedObject.getLocal("madness_retaliation"); chardata = []; for (i in temp_so.data.player_chardata) { chardata[i] = copyCharDataObject(temp_so.data.player_chardata[i]); }; tf_explored.text = (Math.floor(((int(temp_so.data.exp_count) / parent["totalRooms"]) * 100)) + "%"); n = 0; while (n < 4) { this[("c" + n)].body.armor.gotoAndStop(chardata[n].armor); this[("c" + n)].body.head.gotoAndStop(chardata[n].head); this[("c" + n)].body.hand1.gotoAndStop(chardata[n].weapon1); n = (n + 1); }; c0.visible = true; c1.visible = true; c2.visible = true; c3.visible = true; loadbutton.visible = true; } catch(e) { trace("SAVE MENU updateChars() ERROR:", e); c0.visible = false; c1.visible = false; c2.visible = false; c3.visible = false; loadbutton.visible = false; }; } } }//package
Section 168
//SCREEN_20FrameDelay (SCREEN_20FrameDelay) package { import flash.display.*; public dynamic class SCREEN_20FrameDelay extends MovieClip { public function SCREEN_20FrameDelay(){ addFrameScript(19, frame20, 39, frame40); } function frame20(){ GameEngine(parent).paused = true; } function frame40(){ stop(); GameEngine(parent).paused = false; MovieClip(parent).removeChild(this); } } }//package
Section 169
//SCREEN_AccessGranted (SCREEN_AccessGranted) package { import flash.display.*; public dynamic class SCREEN_AccessGranted extends MovieClip { public function SCREEN_AccessGranted(){ addFrameScript(22, frame23); } function frame23(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 170
//SCREEN_ClownBomb (SCREEN_ClownBomb) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.filters.*; import flash.net.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.geom.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class SCREEN_ClownBomb extends MovieClip { public function SCREEN_ClownBomb(){ addFrameScript(14, frame15, 15, frame16, 17, frame18, 19, frame20, 34, frame35); } function frame18(){ MovieClip(parent.parent).x = -5; } function frame15(){ try { GameEngine(parent).clownBomb(this["tgt_char"].clown_hits); GameEngine(parent).paused = true; } catch(e) { }; } function frame16(){ MovieClip(parent.parent).x = 5; } function frame20(){ MovieClip(parent.parent).x = 0; } function frame35(){ stop(); GameEngine(parent).paused = false; MovieClip(parent).removeChild(this); } } }//package
Section 171
//SCREEN_ClownFlashbang (SCREEN_ClownFlashbang) package { import flash.display.*; public dynamic class SCREEN_ClownFlashbang extends MovieClip { public function SCREEN_ClownFlashbang(){ addFrameScript(14, frame15, 15, frame16, 17, frame18, 19, frame20, 34, frame35); } function frame18(){ MovieClip(parent.parent).x = -5; } function frame15(){ try { GameEngine(parent).clownStun(); } catch(e) { }; } function frame16(){ MovieClip(parent.parent).x = 5; } function frame20(){ MovieClip(parent.parent).x = 0; } function frame35(){ stop(); GameEngine(parent).paused = false; MovieClip(parent).removeChild(this); } } }//package
Section 172
//SCREEN_ClownZombify (SCREEN_ClownZombify) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.filters.*; import flash.net.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.geom.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class SCREEN_ClownZombify extends MovieClip { public function SCREEN_ClownZombify(){ addFrameScript(9, frame10, 18, frame19, 20, frame21, 22, frame23, 49, frame50); } function frame10(){ try { GameEngine(parent).clownZombify(this["tgt_char"].clown_hits); } catch(e) { }; } function frame19(){ MovieClip(parent.parent).x = 5; } function frame23(){ MovieClip(parent.parent).x = 0; } function frame21(){ MovieClip(parent.parent).x = -5; } function frame50(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 173
//SCREEN_darkness (SCREEN_darkness) package { import flash.display.*; public dynamic class SCREEN_darkness extends MovieClip { public function SCREEN_darkness(){ addFrameScript(0, frame1); } function frame1(){ stop(); mouseEnabled = false; } } }//package
Section 174
//SCREEN_Ending (SCREEN_Ending) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.filters.*; import flash.net.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.geom.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class SCREEN_Ending extends MovieClip { public var testfx; public var b0:MovieClip; public var b2:MovieClip; public var b1:MovieClip; public var b3:MovieClip; public var w1:MovieClip; public var w2:MovieClip; public var h1:MovieClip; public var h2:MovieClip; public var h0:MovieClip; public var h3:MovieClip; public function SCREEN_Ending(){ addFrameScript(59, frame60, 153, frame154, 196, frame197); } function frame154(){ h0.gotoAndStop(parent["player_chardata"][0].head); h1.gotoAndStop(parent["player_chardata"][1].head); h2.gotoAndStop(parent["player_chardata"][2].head); h3.gotoAndStop(parent["player_chardata"][3].head); b0.gotoAndStop(parent["player_chardata"][0].armor); b1.gotoAndStop(parent["player_chardata"][1].armor); b2.gotoAndStop(parent["player_chardata"][2].armor); b3.gotoAndStop(parent["player_chardata"][3].armor); w1.gotoAndStop(parent["player_chardata"][1].weapon1); w2.gotoAndStop(parent["player_chardata"][2].weapon2); } function frame197(){ stop(); try { var _local2 = parent; _local2["unlockMedal"]("Completion"); } catch(e) { }; testfx = new SCREEN_Ending1(); parent.addChild(testfx); testfx.x = 320; testfx.y = 240; MovieClip(parent).removeChild(this); } function frame60(){ var _local1 = parent; _local1["stopMusic"](); } } }//package
Section 175
//SCREEN_Ending1 (SCREEN_Ending1) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.filters.*; import flash.net.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.geom.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class SCREEN_Ending1 extends MovieClip { public var c0:Char; public var c1:Char; public var c3:Char; public var c2:Char; public var e1:Char; public var fx; public var flash:MovieClip; public function SCREEN_Ending1(){ addFrameScript(0, frame1, 51, frame52, 59, frame60, 60, frame61, 71, frame72, 79, frame80, 89, frame90, 91, frame92, 99, frame100, 111, frame112, 119, frame120, 124, frame125, 129, frame130, 131, frame132, 139, frame140, 144, frame145, 151, frame152, 159, frame160, 171, frame172, 179, frame180, 201, frame202); } function frame152(){ c3.body.gotoAndPlay("shooting_burst"); } function frame72(){ c3.body.gotoAndPlay("shooting_burst"); } function frame160(){ e1.body.gotoAndPlay("death_burst"); c2.body.gotoAndPlay("shooting_burst"); } function frame80(){ c2.body.gotoAndPlay("shooting_burst"); } function frame172(){ c3.body.gotoAndPlay("shooting_burst"); } function frame90(){ c1.body.gotoAndPlay("aiming"); c1.feet.play(); } function frame1(){ try { var _local2 = parent; _local2["checkCollection"](); } catch(e) { }; c2.head = parent["player_chardata"][2].head; c2.armor = parent["player_chardata"][2].armor; c2.weapon1 = Math.max(parent["player_chardata"][2].weapon1, ITEM.oINGRAM); trace(parent["player_chardata"]); c0.head = parent["player_chardata"][0].head; c0.armor = parent["player_chardata"][0].armor; c0.weapon1 = Math.max(parent["player_chardata"][0].weapon1, ITEM.oDEAGLE); c1.head = parent["player_chardata"][1].head; c1.armor = parent["player_chardata"][1].armor; c1.weapon1 = Math.max(parent["player_chardata"][1].weapon1, ITEM.oDEAGLE); c3.head = parent["player_chardata"][3].head; c3.armor = parent["player_chardata"][3].armor; c3.weapon1 = Math.max(parent["player_chardata"][3].weapon1, ITEM.oINGRAM); } function frame100(){ e1.head = ITEM.ATP; e1.armor = ITEM.ATP; e1.weapon1 = ITEM.oAUG; c2.body.gotoAndPlay("shooting_burst"); c0.body.gotoAndPlay("shooting_triple"); } function frame92(){ c3.body.gotoAndPlay("shooting_burst"); } function frame202(){ stop(); fx = new SCREEN_Ending2(); fx.x = 320; fx.y = 240; parent.addChild(fx); MovieClip(parent).removeChild(this); } function frame180(){ c2.body.gotoAndPlay("shooting_burst"); } function frame112(){ c3.body.gotoAndPlay("shooting_burst"); } function frame125(){ e1.body.gotoAndPlay("shooting_burst"); e1.feet.stop(); } function frame120(){ c2.body.gotoAndPlay("shooting_burst"); } function frame130(){ c1.body.gotoAndPlay("shooting_triple"); } function frame132(){ c3.body.gotoAndPlay("shooting_burst"); } function frame52(){ c3.body.gotoAndPlay("shooting_burst"); } function frame145(){ e1.body.gotoAndPlay("shooting_burst"); c1.body.gotoAndPlay("standing"); } function frame61(){ c1.body.gotoAndPlay("shooting_triple"); c1.feet.stop(); } function frame60(){ c2.body.gotoAndPlay("shooting_burst"); } function frame140(){ c2.body.gotoAndPlay("shooting_burst"); } } }//package
Section 176
//SCREEN_Ending2 (SCREEN_Ending2) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.filters.*; import flash.net.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.geom.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class SCREEN_Ending2 extends MovieClip { public var testfx; public var c0:MovieClip; public var c1:MovieClip; public var c3:MovieClip; public var c2:MovieClip; public function SCREEN_Ending2(){ addFrameScript(73, frame74, 148, frame149); } function frame74(){ c0.body.head.gotoAndStop(parent["player_chardata"][0].head); c0.body.armor.gotoAndStop(parent["player_chardata"][0].armor); c0.body.hand1.gotoAndStop(parent["player_chardata"][0].weapon1); c1.body.head.gotoAndStop(parent["player_chardata"][1].head); c1.body.armor.gotoAndStop(parent["player_chardata"][1].armor); c1.body.hand1.gotoAndStop(parent["player_chardata"][1].weapon1); c2.body.head.gotoAndStop(parent["player_chardata"][2].head); c2.body.armor.gotoAndStop(parent["player_chardata"][2].armor); c2.body.hand1.gotoAndStop(parent["player_chardata"][2].weapon1); c3.body.head.gotoAndStop(parent["player_chardata"][3].head); c3.body.armor.gotoAndStop(parent["player_chardata"][3].armor); c3.body.hand1.gotoAndStop(parent["player_chardata"][3].weapon1); } function frame149(){ stop(); testfx = new SCREEN_Ending3(); parent.addChild(testfx); testfx.x = 320; testfx.y = 240; MovieClip(parent).removeChild(this); } } }//package
Section 177
//SCREEN_Ending3 (SCREEN_Ending3) package { import flash.display.*; public dynamic class SCREEN_Ending3 extends MovieClip { public function SCREEN_Ending3(){ addFrameScript(0, frame1, 1191, frame1192); } function frame1192(){ stop(); var _local1 = parent; _local1["exitToMain"](); MovieClip(parent).removeChild(this); } function frame1(){ var _local1 = parent; _local1["stopMusic"](); } } }//package
Section 178
//SCREEN_ExitToMain (SCREEN_ExitToMain) package { import flash.display.*; public dynamic class SCREEN_ExitToMain extends MovieClip { public function SCREEN_ExitToMain(){ addFrameScript(0, frame1, 29, frame30); } function frame1(){ var _local1 = parent; _local1["enableMainMenu"](); } function frame30(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 179
//SCREEN_FinalBoss (SCREEN_FinalBoss) package { import flash.display.*; public dynamic class SCREEN_FinalBoss extends MovieClip { public function SCREEN_FinalBoss(){ addFrameScript(29, frame30, 59, frame60); } function frame30(){ } function frame60(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 180
//SCREEN_Flash (SCREEN_Flash) package { import flash.display.*; public dynamic class SCREEN_Flash extends MovieClip { public function SCREEN_Flash(){ addFrameScript(0, frame1, 29, frame30); } function frame1(){ MovieClip(parent).visible = true; } function frame30(){ stop(); try { GameEngine(parent).flash_screen = null; } catch(e) { }; MovieClip(parent).removeChild(this); } } }//package
Section 181
//SCREEN_FlashSimple (SCREEN_FlashSimple) package { import flash.display.*; public dynamic class SCREEN_FlashSimple extends MovieClip { public function SCREEN_FlashSimple(){ addFrameScript(19, frame20); } function frame20(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 182
//SCREEN_GetJHPAmmo (SCREEN_GetJHPAmmo) package { import flash.display.*; public dynamic class SCREEN_GetJHPAmmo extends MovieClip { public function SCREEN_GetJHPAmmo(){ addFrameScript(0, frame1, 120, frame121); } function frame1(){ } function frame121(){ stop(); try { var _local2 = parent; _local2["unlockMedal"]("Ammunition"); } catch(e) { }; MovieClip(parent).removeChild(this); } } }//package
Section 183
//SCREEN_GetScanner (SCREEN_GetScanner) package { import flash.display.*; public dynamic class SCREEN_GetScanner extends MovieClip { public function SCREEN_GetScanner(){ addFrameScript(139, frame140); } function frame140(){ stop(); try { var _local2 = parent; _local2["unlockMedal"]("Information"); } catch(e) { }; MovieClip(parent).removeChild(this); } } }//package
Section 184
//SCREEN_GetSupermedkit (SCREEN_GetSupermedkit) package { import flash.display.*; public dynamic class SCREEN_GetSupermedkit extends MovieClip { public var stimpack:MovieClip; public function SCREEN_GetSupermedkit(){ addFrameScript(120, frame121); } function frame121(){ stop(); try { var _local2 = parent; _local2["unlockMedal"]("Medication"); } catch(e) { }; MovieClip(parent).removeChild(this); } } }//package
Section 185
//SCREEN_JesusEnter (SCREEN_JesusEnter) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.filters.*; import flash.net.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.geom.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class SCREEN_JesusEnter extends MovieClip { public function SCREEN_JesusEnter(){ addFrameScript(154, frame155); } function frame155(){ stop(); GameEngine(parent).paused = false; try { this["char"].visible = true; } catch(e) { }; MovieClip(parent).removeChild(this); } } }//package
Section 186
//SCREEN_JesusExit (SCREEN_JesusExit) package { import flash.display.*; public dynamic class SCREEN_JesusExit extends MovieClip { public function SCREEN_JesusExit(){ addFrameScript(0, frame1, 19, frame20, 199, frame200, 209, frame210); } function frame200(){ GameEngine(parent).updateItemUI(); } function frame210(){ stop(); GameEngine(parent).paused = false; GameEngine(parent).checkForWin(); try { GameEngine(parent).unlockMedal("Redemption"); } catch(e) { }; MovieClip(parent).removeChild(this); } function frame1(){ try { var _local2 = parent.parent; _local2["stopMusic"](); } catch(e) { trace("SCREEN_jesusExit > stopMusic", e); }; } function frame20(){ GameEngine(parent).paused = true; } } }//package
Section 187
//SCREEN_JesusTeleport (SCREEN_JesusTeleport) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.filters.*; import flash.net.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.geom.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class SCREEN_JesusTeleport extends MovieClip { public function SCREEN_JesusTeleport(){ addFrameScript(36, frame37); } function frame37(){ stop(); GameEngine(parent).paused = false; try { this["char"].visible = true; } catch(e) { }; MovieClip(parent).removeChild(this); } } }//package
Section 188
//SCREEN_Lost (SCREEN_Lost) package { import flash.display.*; import flash.events.*; public dynamic class SCREEN_Lost extends MovieClip { public var btn:SimpleButton; public function SCREEN_Lost(){ addFrameScript(259, frame260, 264, frame265); } function frame265(){ stop(); var _local1 = MovieClip(parent.parent); _local1["loadLastRoom"](); MovieClip(parent).removeChild(this); } public function endIt(_arg1){ btn.removeEventListener(MouseEvent.CLICK, endIt); gotoAndStop(265); } function frame260(){ stop(); btn.addEventListener(MouseEvent.CLICK, endIt); } } }//package
Section 189
//SCREEN_Opening (SCREEN_Opening) package { import flash.display.*; public dynamic class SCREEN_Opening extends MovieClip { public function SCREEN_Opening(){ addFrameScript(0, frame1, 687, frame688); } function frame688(){ stop(); var _local1 = parent; _local1["startGame2"](); MovieClip(parent).removeChild(this); } function frame1(){ var _local1 = parent; _local1["stopMusic"](); } } }//package
Section 190
//SCREEN_Opening2 (SCREEN_Opening2) package { import flash.display.*; public dynamic class SCREEN_Opening2 extends MovieClip { public function SCREEN_Opening2(){ addFrameScript(130, frame131); } function frame131(){ stop(); var _local1 = parent; _local1["loadFirstRoom"](); MovieClip(parent).removeChild(this); } } }//package
Section 191
//SCREEN_Reveal (SCREEN_Reveal) package { import flash.display.*; public dynamic class SCREEN_Reveal extends MovieClip { public function SCREEN_Reveal(){ addFrameScript(0, frame1, 15, frame16); } function frame16(){ stop(); MovieClip(parent).removeChild(this); } function frame1(){ MovieClip(parent).visible = true; } } }//package
Section 192
//SCREEN_RevealVert (SCREEN_RevealVert) package { import flash.display.*; public dynamic class SCREEN_RevealVert extends MovieClip { public function SCREEN_RevealVert(){ addFrameScript(0, frame1, 15, frame16); } function frame16(){ stop(); MovieClip(parent).removeChild(this); } function frame1(){ MovieClip(parent).visible = true; } } }//package
Section 193
//SCREEN_RoomClear (SCREEN_RoomClear) package { import flash.display.*; public dynamic class SCREEN_RoomClear extends MovieClip { public function SCREEN_RoomClear(){ addFrameScript(44, frame45); } function frame45(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 194
//SCREEN_Smoke (SCREEN_Smoke) package { import flash.display.*; public dynamic class SCREEN_Smoke extends MovieClip { public function SCREEN_Smoke(){ addFrameScript(0, frame1, 29, frame30, 39, frame40); } function frame1(){ MovieClip(parent).visible = true; } function frame30(){ stop(); } function frame40(){ stop(); try { GameEngine(parent).grenade_screen = null; } catch(e) { }; MovieClip(parent).removeChild(this); } } }//package
Section 195
//SCREEN_Train (SCREEN_Train) package { import flash.display.*; public dynamic class SCREEN_Train extends MovieClip { public function SCREEN_Train(){ addFrameScript(27, frame28, 69, frame70, 129, frame130); } function frame70(){ GameEngine(parent).trainEffect(this); } function frame28(){ GameEngine(parent).paused = true; } function frame130(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 196
//SCREEN_TrickyEnter (SCREEN_TrickyEnter) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.filters.*; import flash.net.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.geom.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class SCREEN_TrickyEnter extends MovieClip { public function SCREEN_TrickyEnter(){ addFrameScript(144, frame145); } function frame145(){ stop(); GameEngine(parent).paused = false; try { this["char"].visible = true; } catch(e) { }; MovieClip(parent).removeChild(this); } } }//package
Section 197
//SCREEN_TrickyExit (SCREEN_TrickyExit) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.filters.*; import flash.net.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.geom.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class SCREEN_TrickyExit extends MovieClip { public function SCREEN_TrickyExit(){ addFrameScript(0, frame1, 229, frame230, 245, frame246); } function frame1(){ parent.parent["nav"].visible = false; GameEngine(parent).paused = true; try { var _local2 = parent.parent; _local2["stopMusic"](); } catch(e) { trace("SCREEN_jesusExit > stopMusic", e); }; } function frame230(){ try { parent.parent["pid"] = true; GameEngine(parent).paused = false; parent.parent["nav"].visible = false; GameEngine(parent).updateItemUI(); } catch(e) { }; } function frame246(){ stop(); try { GameEngine(parent).unlockMedal("Consternation"); GameEngine(parent).checkForWin(); } catch(e) { }; MovieClip(parent).removeChild(this); } } }//package
Section 198
//SCREEN_Wipe (SCREEN_Wipe) package { import flash.display.*; public dynamic class SCREEN_Wipe extends MovieClip { public function SCREEN_Wipe(){ addFrameScript(29, frame30); } function frame30(){ stop(); MovieClip(parent).visible = false; var _local1 = parent.parent; _local1["nextRoom"](); MovieClip(parent).removeChild(this); } } }//package
Section 199
//SCREEN_WipeVert (SCREEN_WipeVert) package { import flash.display.*; public dynamic class SCREEN_WipeVert extends MovieClip { public function SCREEN_WipeVert(){ addFrameScript(29, frame30); } function frame30(){ stop(); MovieClip(parent).visible = false; var _local1 = parent.parent; _local1["nextRoom"](); MovieClip(parent).removeChild(this); } } }//package
Section 200
//SCREEN_ZombieDrop (SCREEN_ZombieDrop) package { import flash.display.*; public dynamic class SCREEN_ZombieDrop extends MovieClip { public function SCREEN_ZombieDrop(){ addFrameScript(89, frame90, 154, frame155); } function frame155(){ stop(); GameEngine(parent).paused = false; GameEngine(parent).startPlayerTurn(); MovieClip(parent).removeChild(this); } function frame90(){ GameEngine(parent).key3RoomBattleStart(); } } }//package
Section 201
//SelectedArrow (SelectedArrow) package { import flash.display.*; public dynamic class SelectedArrow extends MovieClip { public var gfx:MovieClip; } }//package
Section 202
//TargetReticle (TargetReticle) package { import flash.display.*; import flash.text.*; public dynamic class TargetReticle extends MovieClip { public var tf:TextField; public function TargetReticle(){ addFrameScript(0, frame1); } function frame1(){ stop(); tf.mouseEnabled = false; } } }//package
Section 203
//Tile (Tile) package { import flash.display.*; public dynamic class Tile extends MovieClip { } }//package
Section 204
//TileLight (TileLight) package { import flash.display.*; public dynamic class TileLight extends MovieClip { } }//package
Section 205
//UI (UI) package { import flash.display.*; import flash.text.*; public dynamic class UI extends MovieClip { public var endturn:SimpleButton; public var tf_medkit:TextField; public var b2:MovieClip; public var saveload:SimpleButton; public var b1:MovieClip; public var b3:MovieClip; public var tf_quality:TextField; public var ap:TextField; public var tfbg:MovieClip; public var b4:MovieClip; public var halo:SimpleButton; public var tf_movetip:TextField; public var tf_smoke:TextField; public var smoke:SimpleButton; public var tf_pid:TextField; public var flashbang:SimpleButton; public var tf_weapon:TextField; public var medkit:SimpleButton; public var btn_togglequality:SimpleButton; public var tf_equiptip:TextField; public var w1:MovieClip; public var tf:TextField; public var redhalo:MovieClip; public var options:SimpleButton; public var w2:MovieClip; public var tf_flashbang:TextField; public var supermedkit:SimpleButton; public var pid:SimpleButton; public var keycard:MovieClip; public function UI(){ addFrameScript(0, frame1); } function frame1(){ tf_medkit.mouseEnabled = false; tf_smoke.mouseEnabled = false; tf_flashbang.mouseEnabled = false; tf_pid.mouseEnabled = false; } } }//package
Section 206
//Util (Util) package { import flash.display.*; import flash.filters.*; import flash.geom.*; public class Util { public static var matrix_redglow:Array = new Array(); public static var matrix_dark:Array = new Array(); public static var matrix_normal:Array = new Array(); public static var matrix_red:Array = new Array(); public static function getBitmapFilter():BitmapFilter{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Boolean; var _local7:Boolean; var _local8:Number; _local1 = 0xFF0000; _local2 = 1; _local3 = 2; _local4 = 2; _local5 = 5; _local6 = false; _local7 = false; _local8 = BitmapFilterQuality.HIGH; return (new GlowFilter(_local1, _local2, _local3, _local4, _local5, _local8, _local6, _local7)); } public static function getDistanceObjs(_arg1, _arg2){ return (getDistance(_arg1.x, _arg1.y, _arg2.x, _arg2.y)); } public static function getDistance(_arg1, _arg2, _arg3, _arg4){ var _local5:Point; var _local6:Point; _local5 = new Point(_arg1, _arg2); _local6 = new Point(_arg3, _arg4); return (Point.distance(_local5, _local6)); } public static function getObjWithLowerProp(_arg1, _arg2, _arg3){ var _local4:*; _local4 = _arg1; if (_arg1[_arg3] != null){ if (_arg2[_arg3] != null){ if (_arg1[_arg3] > _arg2[_arg3]){ _local4 = _arg2; }; }; } else { _local4 = _arg2; }; return (_local4); } public static function numDirToCompass(_arg1:uint):String{ switch (_arg1){ case 1: return ("SW"); case 2: return ("S"); case 3: return ("SE"); case 4: return ("W"); case 5: return ("X"); case 6: return ("E"); case 7: return ("NW"); case 8: return ("N"); case 9: return ("NE"); }; return ("X"); } public static function addFilterToMC(_arg1:DisplayObject, _arg2:Array):void{ var _local3:*; var _local4:ColorMatrixFilter; var _local5:Array; if (_arg2 == null){ _local3 = matrix_normal; } else { _local3 = _arg2; }; _local4 = new ColorMatrixFilter(_local3); _local5 = new Array(); _local5.push(_local4); _arg1.filters = _local5; } public static function getObjWithHigherProp(_arg1, _arg2, _arg3){ var _local4:*; _local4 = _arg1; if (_arg1[_arg3] != null){ if (_arg2[_arg3] != null){ if (_arg1[_arg3] < _arg2[_arg3]){ _local4 = _arg2; }; }; } else { _local4 = _arg2; }; return (_local4); } public static function getSign(_arg1:Number):int{ if (_arg1 == 0){ return (0); }; return ((_arg1 / Math.abs(_arg1))); } public static function getRotation(_arg1, _arg2):Number{ var _local3:Number; var _local4:Number; _local3 = Math.atan2(_arg2, _arg1); _local4 = (360 * (_local3 / (2 * Math.PI))); return (_local4); } public static function radToDeg(_arg1){ return (((_arg1 * 180) / Math.PI)); } public static function addGlowFilterToMC(_arg1:DisplayObject):void{ var _local2:BitmapFilter; var _local3:Array; _local2 = getBitmapFilter(); _local3 = new Array(); _local3.push(_local2); _arg1.filters = _local3; } public static function getAngleObjs(_arg1, _arg2):Number{ return (getAngle((_arg1.x - _arg2.x), (_arg1.y - _arg2.y))); } public static function degToRad(_arg1){ return (((_arg1 * Math.PI) / 180)); } public static function removeFilterFromMC(_arg1:DisplayObject):void{ var _local2:Array; _local2 = new Array(); _arg1.filters = _local2; } public static function getAngle(_arg1, _arg2):Number{ var _local3:Number; _local3 = Math.atan2(_arg2, _arg1); return (_local3); } matrix_normal = matrix_normal.concat([1, 0, 0, 0, 0]); matrix_normal = matrix_normal.concat([0, 1, 0, 0, 0]); matrix_normal = matrix_normal.concat([0, 0, 1, 0, 0]); matrix_normal = matrix_normal.concat([0, 0, 0, 1, 0]); matrix_redglow = matrix_redglow.concat([1.1, 0, 0, 0, 100]); matrix_redglow = matrix_redglow.concat([0, 0.9, 0, 0, 0]); matrix_redglow = matrix_redglow.concat([0, 0, 0.9, 0, 0]); matrix_redglow = matrix_redglow.concat([0, 0, 0, 1, 0]); matrix_red = matrix_red.concat([1, 0, 0, 0, 155]); matrix_red = matrix_red.concat([0, 0, 0, 0, 0]); matrix_red = matrix_red.concat([0, 0, 0, 0, 0]); matrix_red = matrix_red.concat([0, 0, 0, 1, 0]); matrix_dark = matrix_dark.concat([0.5, 0, 0, 0, 0]); matrix_dark = matrix_dark.concat([0, 0.5, 0, 0, 0]); matrix_dark = matrix_dark.concat([0, 0, 0.5, 0, 0]); matrix_dark = matrix_dark.concat([0, 0, 0, 1, 0]); } }//package

Library Items

Symbol 1 Sound {_SFX_warp}
Symbol 2 Sound {_SFX_SelectChar}
Symbol 3 Sound {_SFX_Open}
Symbol 4 Sound {_SFX_Medkit}
Symbol 5 Sound {_SFX_lock_open}
Symbol 6 Sound {_SFX_lock_deny}
Symbol 7 Sound {_SFX_GunRifle}
Symbol 8 Sound {_SFX_Close}
Symbol 9 Sound {_SFX_click}
Symbol 10 Sound {_SFX_ChangeArmor}
Symbol 11 Sound {_BGM_VeryScary}
Symbol 12 Sound {_BGM_Scattered}
Symbol 13 Sound {_BGM_Ouch}
Symbol 14 Sound {_BGM_Opium}
Symbol 15 Sound {_BGM_LookOut}
Symbol 16 Sound {_BGM_Industrial}
Symbol 17 Sound {_SFX_footsteps}Used by:62
Symbol 18 Sound {_SFX_hitwall2}Used by:411 828 875
Symbol 19 Sound {_SFX_MapClose}Used by:785 828 875
Symbol 20 Sound {_SFX_GunSMG}Used by:828 910
Symbol 21 Sound {_SFX_Beep}Used by:785 875 966
Symbol 22 Sound {_SFX_elevatordoor}Used by:937 966
Symbol 23 Sound {_SFX_explosion}Used by:400 966 1113
Symbol 24 Sound {_SFX_GrenadeSmoke}Used by:1113
Symbol 25 Sound {_SFX_GrenadeFlash}Used by:1113
Symbol 26 Sound {_SFX_Flick}Used by:62 467 488 504 521 785 894 1113 1216
Symbol 27 Sound {_SFX_MapOpen}Used by:828 894 1216
Symbol 28 Sound {_SFX_grab}Used by:62 400 440 441 442 467 488 504 521 828 1235
Symbol 29 Sound {_SFX_locker}Used by:1235
Symbol 30 Sound {_SFX_hitwall}Used by:618
Symbol 31 GraphicUsed by:35
Symbol 32 GraphicUsed by:35
Symbol 33 GraphicUsed by:35
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClip {birth_imp_g}Uses:31 32 33 34
Symbol 36 GraphicUsed by:62 174 377 418 521 988
Symbol 37 GraphicUsed by:62 186 193 199 204 209 212 367 937 966 1238 1241 1783  Timeline
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Symbol 1492 GraphicUsed by:1768
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Symbol 1565 GraphicUsed by:1567
Symbol 1566 GraphicUsed by:1567
Symbol 1567 MovieClip {Game_fla.DOODAD_blinking_light_38}Uses:1565 938 1566Used by:1768
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Symbol 1673 GraphicUsed by:1674
Symbol 1674 MovieClip {Game_fla.DOODAD_disco_backlight_64}Uses:1669 905 1670 1671 1672 1673Used by:1768
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Symbol 1683 GraphicUsed by:1685
Symbol 1684 GraphicUsed by:1685
Symbol 1685 MovieClip {Game_fla.DOODAD_discolines_65}Uses:1669 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684Used by:1768
Symbol 1686 GraphicUsed by:1768
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Symbol 1688 GraphicUsed by:1689
Symbol 1689 MovieClipUses:1688Used by:1690
Symbol 1690 MovieClipUses:1689Used by:1768
Symbol 1691 GraphicUsed by:1768
Symbol 1692 MovieClip {Game_fla.DOODAD_HangingTricky_animated_68}Uses:1630 381 383 384 85 95 130 1126 83 1127 583 586 1632Used by:1768
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Symbol 1717 GraphicUsed by:1718
Symbol 1718 MovieClipUses:1717Used by:1719
Symbol 1719 MovieClip {Game_fla.DOODAD_ufo_fly_75}Uses:1718Used by:1768
Symbol 1720 GraphicUsed by:1724
Symbol 1721 GraphicUsed by:1724
Symbol 1722 GraphicUsed by:1724
Symbol 1723 GraphicUsed by:1724
Symbol 1724 MovieClip {Game_fla.DOODAD_superman_fly_77}Uses:1720 1721 1722 1723Used by:1768
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Symbol 1729 GraphicUsed by:1732 1733 1736
Symbol 1730 GraphicUsed by:1732 1733
Symbol 1731 GraphicUsed by:1732 1733 1736
Symbol 1732 MovieClip {Game_fla.DOODAD_Fish_animated_79}Uses:1728 1729 56 1730 1731Used by:1768
Symbol 1733 MovieClip {Game_fla.DOODAD_Shoal_animated_80}Uses:1728 1730 1729 56 1731Used by:1768
Symbol 1734 GraphicUsed by:1736
Symbol 1735 GraphicUsed by:1736
Symbol 1736 MovieClip {Game_fla.DOODAD_ShoopFish_animated_81}Uses:1728 1729 1734 56 1735 1731Used by:1768
Symbol 1737 GraphicUsed by:1768
Symbol 1738 GraphicUsed by:1768
Symbol 1739 EditableTextUses:58Used by:1768
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Symbol 1747 GraphicUsed by:1748
Symbol 1748 MovieClipUses:1745 1746 900 1747Used by:1768
Symbol 1749 GraphicUsed by:1753
Symbol 1750 TextUses:156Used by:1753
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Symbol 1766 GraphicUsed by:1768
Symbol 1767 GraphicUsed by:1768
Symbol 1768 MovieClip {Game_fla.RoomBackdrop_24}Uses:1492 1493 1140 1494 1495 1496 1503 1504 1505 1506 1509 1510 1511 1512 1513 1514 1515 1516 1519 1520 1521 1523 1517 1518 1501 575 123 98 392 1502 1524 1525 1526 1527 1528 1529 1532 1533 1534 1535 1536 1537 1538 1541 1542 1543 1544 936 1545 1546 1547 564 230 1126 83 85 1127 114 599 84 381 385 562 1335 1548 1549 1550 1507 1498 1508 402 109 579 128 394 1497 1500 90 553 126 97 1530 1531 95 578 127 102 1551 1552 1553 1144 1554 1555 1556 1557 1558 1559 1560 38 1561 1562 1563 1564 1567 1568 1569 1120 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1584 1586 1588 1589 1590 1591 1593 1594 1596 1597 1598 1602 1605 1606 1607 1608 577 125 563 110 1609 1610 1611 1612 1613 1614 673 1615 1616 1617 1618 1620 1621 1622 383 384 131 133 583 586 382 386 559 1623 1624 1625 1626 1627 129 87 1628 1629 1633 1634 1636 1637 1639 1640 1641 1642 1644 1645 1334 1646 1656 1657 1659 1660 1661 590 1662 1663 1664 1665 1666 1667 1114 1668 1595 1674 1685 1686 1687 1690 1691 1692 1693 1694 1695 96 1696 1698 1699 1703 1705 1708 1709 1710 1711 1712 1714 1716 1719 1724 1725 1726 1727 1732 1733 1736 1737 1738 1052 1053 1739 1740 1741 1742 1743 1744 1748 1753 1755 1759 1760 1761 1762 935 1763 1764 1765 903 1121 1125 1766 1767Used by:Timeline
Symbol 1769 MovieClipUses:1561Used by:Timeline
Symbol 1770 GraphicUsed by:1777
Symbol 1771 EditableTextUses:156Used by:1777
Symbol 1772 TextUses:58Used by:1777
Symbol 1773 GraphicUsed by:1776
Symbol 1774 GraphicUsed by:1776
Symbol 1775 TextUses:58Used by:1776
Symbol 1776 MovieClip {Game_fla.ElevLockBlink_94}Uses:1773 1774 1775Used by:1777 1779
Symbol 1777 MovieClip {Game_fla.ElevLock_93}Uses:1770 1771 1772 1776Used by:1779  Timeline
Symbol 1778 GraphicUsed by:1779
Symbol 1779 MovieClip {Game_fla.DoorLock_95}Uses:1778 1777 1776Used by:Timeline
Symbol 1780 MovieClip {Game_fla.MAIN_Locker_96}Uses:936 1504 1505Used by:Timeline
Symbol 1781 GraphicUsed by:Timeline
Symbol 1782 TextUses:58Used by:Timeline
Symbol 1783 ButtonUses:37Used by:Timeline

Instance Names

"__id0_"Frame 1Symbol 1426 MovieClip {com.newgrounds.components.APIConnector}
"leftwall"Frame 2Symbol 1479 MovieClip
"rightwall"Frame 2Symbol 1481 MovieClip
"door_left"Frame 2Symbol 1483 MovieClip
"door_right"Frame 2Symbol 1484 MovieClip
"crackedleft"Frame 2Symbol 1491 MovieClip {Game_fla.MAIN_crackedwall_23}
"crackedright"Frame 2Symbol 1491 MovieClip {Game_fla.MAIN_crackedwall_23}
"backdrop"Frame 2Symbol 1768 MovieClip {Game_fla.RoomBackdrop_24}
"elevator"Frame 2Symbol 1769 MovieClip
"elevlock"Frame 2Symbol 1777 MovieClip {Game_fla.ElevLock_93}
"doorlockleft"Frame 2Symbol 1779 MovieClip {Game_fla.DoorLock_95}
"doorlockright"Frame 2Symbol 1779 MovieClip {Game_fla.DoorLock_95}
"locker"Frame 2Symbol 1780 MovieClip {Game_fla.MAIN_Locker_96}
"minimap"Frame 2Symbol 1331 MovieClip {MapMenu}
"minimap_button"Frame 2Symbol 1783 Button
"bg"Symbol 111 MovieClip {Game_fla.UI_weapon_206} Frame 1Symbol 69 MovieClip
"jhp"Symbol 111 MovieClip {Game_fla.UI_weapon_206} Frame 1Symbol 82 EditableText
"head"Symbol 142 MovieClip {Game_fla.UI_portrait_288} Frame 1Symbol 135 MovieClip {Game_fla.Char_head_131}
"tf_class"Symbol 142 MovieClip {Game_fla.UI_portrait_288} Frame 1Symbol 137 EditableText
"tf_ap"Symbol 142 MovieClip {Game_fla.UI_portrait_288} Frame 1Symbol 138 EditableText
"tf_hp"Symbol 142 MovieClip {Game_fla.UI_portrait_288} Frame 1Symbol 141 EditableText
"endturn"Symbol 216 MovieClip {UI} Frame 1Symbol 76 Button
"saveload"Symbol 216 MovieClip {UI} Frame 1Symbol 79 Button
"options"Symbol 216 MovieClip {UI} Frame 1Symbol 81 Button
"w1"Symbol 216 MovieClip {UI} Frame 1Symbol 111 MovieClip {Game_fla.UI_weapon_206}
"w2"Symbol 216 MovieClip {UI} Frame 1Symbol 111 MovieClip {Game_fla.UI_weapon_206}
"b1"Symbol 216 MovieClip {UI} Frame 1Symbol 142 MovieClip {Game_fla.UI_portrait_288}
"b2"Symbol 216 MovieClip {UI} Frame 1Symbol 142 MovieClip {Game_fla.UI_portrait_288}
"b3"Symbol 216 MovieClip {UI} Frame 1Symbol 142 MovieClip {Game_fla.UI_portrait_288}
"b4"Symbol 216 MovieClip {UI} Frame 1Symbol 142 MovieClip {Game_fla.UI_portrait_288}
"tf_weapon"Symbol 216 MovieClip {UI} Frame 1Symbol 152 EditableText
"tfbg"Symbol 216 MovieClip {UI} Frame 1Symbol 155 MovieClip
"tf"Symbol 216 MovieClip {UI} Frame 1Symbol 157 EditableText
"ap"Symbol 216 MovieClip {UI} Frame 1Symbol 159 EditableText
"tf_movetip"Symbol 216 MovieClip {UI} Frame 1Symbol 160 EditableText
"tf_equiptip"Symbol 216 MovieClip {UI} Frame 1Symbol 161 EditableText
"tf_quality"Symbol 216 MovieClip {UI} Frame 1Symbol 162 EditableText
"btn_togglequality"Symbol 216 MovieClip {UI} Frame 1Symbol 164 Button
"keycard"Symbol 216 MovieClip {UI} Frame 1Symbol 174 MovieClip {Game_fla.UI_item_keycard_291}
"supermedkit"Symbol 216 MovieClip {UI} Frame 1Symbol 182 Button
"medkit"Symbol 216 MovieClip {UI} Frame 1Symbol 186 Button
"tf_medkit"Symbol 216 MovieClip {UI} Frame 1Symbol 187 EditableText
"smoke"Symbol 216 MovieClip {UI} Frame 1Symbol 193 Button
"flashbang"Symbol 216 MovieClip {UI} Frame 1Symbol 199 Button
"tf_smoke"Symbol 216 MovieClip {UI} Frame 1Symbol 200 EditableText
"tf_flashbang"Symbol 216 MovieClip {UI} Frame 1Symbol 201 EditableText
"halo"Symbol 216 MovieClip {UI} Frame 1Symbol 204 Button
"pid"Symbol 216 MovieClip {UI} Frame 1Symbol 209 Button
"tf_pid"Symbol 216 MovieClip {UI} Frame 1Symbol 210 EditableText
"redhalo"Symbol 216 MovieClip {UI} Frame 1Symbol 215 MovieClip {Game_fla.UI_item_redhalo_299}
"tf"Symbol 219 MovieClip {TargetReticle} Frame 1Symbol 218 EditableText
"gfx"Symbol 222 MovieClip {SelectedArrow} Frame 1Symbol 221 MovieClip {Game_fla.SelectedArrow_gfx_282}
"hand1"Symbol 293 MovieClip {EquipMenu} Frame 1Symbol 264 Button
"hand2"Symbol 293 MovieClip {EquipMenu} Frame 1Symbol 269 Button
"armor"Symbol 293 MovieClip {EquipMenu} Frame 1Symbol 274 Button
"head"Symbol 293 MovieClip {EquipMenu} Frame 1Symbol 279 Button
"closer"Symbol 293 MovieClip {EquipMenu} Frame 1Symbol 285 Button
"tf_desc"Symbol 293 MovieClip {EquipMenu} Frame 1Symbol 287 EditableText
"tf_id"Symbol 293 MovieClip {EquipMenu} Frame 1Symbol 288 EditableText
"tf_class"Symbol 293 MovieClip {EquipMenu} Frame 1Symbol 289 EditableText
"tf_classbonus"Symbol 293 MovieClip {EquipMenu} Frame 1Symbol 290 EditableText
"tf_stats"Symbol 293 MovieClip {EquipMenu} Frame 1Symbol 292 EditableText
"west"Symbol 317 MovieClip {NavMenu} Frame 1Symbol 302 Button
"east"Symbol 317 MovieClip {NavMenu} Frame 1Symbol 304 Button
"up"Symbol 317 MovieClip {NavMenu} Frame 1Symbol 310 Button
"down"Symbol 317 MovieClip {NavMenu} Frame 1Symbol 315 Button
"cover"Symbol 317 MovieClip {NavMenu} Frame 1Symbol 316 MovieClip
"s1"Symbol 332 MovieClip {Game_fla.SCREEN_Smoke_gfx_253} Frame 1Symbol 331 MovieClip
"s2"Symbol 332 MovieClip {Game_fla.SCREEN_Smoke_gfx_253} Frame 1Symbol 331 MovieClip
"btn"Symbol 368 MovieClip {SCREEN_Lost} Frame 260Symbol 367 Button
"stimpack"Symbol 504 MovieClip {SCREEN_GetSupermedkit} Frame 7Symbol 177 MovieClip {Game_fla.UI_item_stimpack_209}
"bar"Symbol 546 MovieClip {Game_fla.OptionsMenu_VolSlider_220} Frame 1Symbol 545 MovieClip {Game_fla.OptionsMenu_VolSlider_bar_221}
"donebutton"Symbol 551 MovieClip {OptionsMenu} Frame 1Symbol 535 Button
"exit"Symbol 551 MovieClip {OptionsMenu} Frame 1Symbol 538 Button
"tips"Symbol 551 MovieClip {OptionsMenu} Frame 1Symbol 539 EditableText
"blood"Symbol 551 MovieClip {OptionsMenu} Frame 1Symbol 540 EditableText
"idle"Symbol 551 MovieClip {OptionsMenu} Frame 1Symbol 541 EditableText
"sfxslider"Symbol 551 MovieClip {OptionsMenu} Frame 1Symbol 546 MovieClip {Game_fla.OptionsMenu_VolSlider_220}
"bgmslider"Symbol 551 MovieClip {OptionsMenu} Frame 1Symbol 546 MovieClip {Game_fla.OptionsMenu_VolSlider_220}
"toggle_tips"Symbol 551 MovieClip {OptionsMenu} Frame 1Symbol 547 Button
"toggle_blood"Symbol 551 MovieClip {OptionsMenu} Frame 1Symbol 550 Button
"toggle_idle"Symbol 551 MovieClip {OptionsMenu} Frame 1Symbol 547 Button
"flash"Symbol 590 MovieClip {Game_fla.Char_hand_60} Frame 1Symbol 586 MovieClip {Game_fla.FX_Flash_51}
"pump"Symbol 590 MovieClip {Game_fla.Char_hand_60} Frame 14Symbol 587 MovieClip {Game_fla.Weapon_sawnoff_pump_61}
"pump"Symbol 590 MovieClip {Game_fla.Char_hand_60} Frame 15Symbol 588 MovieClip {Game_fla.Weapon_mossberg_pump_62}
"pump"Symbol 590 MovieClip {Game_fla.Char_hand_60} Frame 16Symbol 589 MovieClip {Game_fla.Weapon_autoshotgun_pump_63}
"hand2"Symbol 618 MovieClip {Game_fla.Char_Body_129} Frame 1Symbol 563 MovieClip {Game_fla.Char_handback_47}
"armor"Symbol 618 MovieClip {Game_fla.Char_Body_129} Frame 1Symbol 582 MovieClip {Game_fla.Char_Body_gfx_130}
"head"Symbol 618 MovieClip {Game_fla.Char_Body_129} Frame 1Symbol 135 MovieClip {Game_fla.Char_head_131}
"hand1"Symbol 618 MovieClip {Game_fla.Char_Body_129} Frame 1Symbol 590 MovieClip {Game_fla.Char_hand_60}
"tf_lol"Symbol 618 MovieClip {Game_fla.Char_Body_129} Frame 965Symbol 612 MovieClip
"tf_ow"Symbol 618 MovieClip {Game_fla.Char_Body_129} Frame 995Symbol 615 MovieClip
"feet"Symbol 619 MovieClip {Char} Frame 1Symbol 558 MovieClip
"body"Symbol 619 MovieClip {Char} Frame 1Symbol 618 MovieClip {Game_fla.Char_Body_129}
"c0"Symbol 632 MovieClip {SaveMenu} Frame 1Symbol 619 MovieClip {Char}
"c1"Symbol 632 MovieClip {SaveMenu} Frame 1Symbol 619 MovieClip {Char}
"c2"Symbol 632 MovieClip {SaveMenu} Frame 1Symbol 619 MovieClip {Char}
"c3"Symbol 632 MovieClip {SaveMenu} Frame 1Symbol 619 MovieClip {Char}
"loadbutton"Symbol 632 MovieClip {SaveMenu} Frame 1Symbol 623 Button
"savebutton"Symbol 632 MovieClip {SaveMenu} Frame 1Symbol 626 Button
"cancelbutton"Symbol 632 MovieClip {SaveMenu} Frame 1Symbol 629 Button
"tf_explored"Symbol 632 MovieClip {SaveMenu} Frame 1Symbol 631 EditableText
"stimpack"Symbol 640 MovieClip {Game_fla.LootMenu_itemsclip_208} Frame 4Symbol 177 MovieClip {Game_fla.UI_item_stimpack_209}
"lock"Symbol 644 MovieClip {Button_equip} Frame 1Symbol 636 MovieClip {Game_fla.UI_EquipMenu_Lock_205}
"head"Symbol 644 MovieClip {Button_equip} Frame 1Symbol 135 MovieClip {Game_fla.Char_head_131}
"weapon"Symbol 644 MovieClip {Button_equip} Frame 1Symbol 111 MovieClip {Game_fla.UI_weapon_206}
"armor"Symbol 644 MovieClip {Button_equip} Frame 1Symbol 582 MovieClip {Game_fla.Char_Body_gfx_130}
"armor_head"Symbol 644 MovieClip {Button_equip} Frame 1Symbol 135 MovieClip {Game_fla.Char_head_131}
"item"Symbol 644 MovieClip {Button_equip} Frame 1Symbol 640 MovieClip {Game_fla.LootMenu_itemsclip_208}
"qty"Symbol 644 MovieClip {Button_equip} Frame 1Symbol 642 EditableText
"label"Symbol 644 MovieClip {Button_equip} Frame 1Symbol 643 EditableText
"b2"Symbol 651 MovieClip {LootMenu} Frame 1Symbol 644 MovieClip {Button_equip}
"b1"Symbol 651 MovieClip {LootMenu} Frame 1Symbol 644 MovieClip {Button_equip}
"b0"Symbol 651 MovieClip {LootMenu} Frame 1Symbol 644 MovieClip {Button_equip}
"done"Symbol 651 MovieClip {LootMenu} Frame 1Symbol 535 Button
"takeall"Symbol 651 MovieClip {LootMenu} Frame 1Symbol 650 Button
"body"Symbol 911 MovieClip {Game_fla.FINAL_atp_die_187} Frame 1Symbol 910 MovieClip {Game_fla.FINAL_atp_die_Body_188}
"feet"Symbol 916 MovieClip {Game_fla.FINAL_leet_die_Body_152} Frame 1Symbol 558 MovieClip
"hand2"Symbol 916 MovieClip {Game_fla.FINAL_leet_die_Body_152} Frame 1Symbol 563 MovieClip {Game_fla.Char_handback_47}
"armor"Symbol 916 MovieClip {Game_fla.FINAL_leet_die_Body_152} Frame 1Symbol 912 MovieClip
"head"Symbol 916 MovieClip {Game_fla.FINAL_leet_die_Body_152} Frame 1Symbol 914 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

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"bad_host"Symbol 1426 MovieClip {com.newgrounds.components.APIConnector} Frame 8
"loaded"Symbol 1475 MovieClip {Game_fla.Timeline_1} Frame 2




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Created: 9/8 -2019 07:48:33 Last modified: 9/8 -2019 07:48:33 Server time: 29/04 -2024 07:51:51