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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

swfchan turned sixteen years old the day before yesterday! (5may2024)

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horndawgs - v0.20.2 by bahamutdragons (Furry GameAlphaFlashBoarBearSpeedoSidescroller).swf

This is the info page for
Flash #163639

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Times New Roman" size="35" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>txtFrame</b></font></p>

Baron the Boar

Play

Play

Play

Horndawgs

Create Level

Create Level

Create Level

Credits

Credits

Credits

Game by Bahamut Dragons - http://www.furaffinity.net/user/bahamutdragons/

Art by Urso Fofinho - http://www.furaffinity.net/user/ursofofinho/

v0.20.2

v0.25
* BUG Edges
* Add proper ground to edges
* Jumper
* Collectables
* Foliage
* Points

v0.30
* Platform
* Walker
* Running
* Flier
* Wave Flier

and Caesarcub - http://www.furaffinity.net/user/caesarcub/

Select your visuals

Click on an element to change it

mcPopup

mcLevel

Points:

Lives:

000 000 000

3

888

mcHud

88

mcPause

Pause

Add your artwork - http://www.furaffinity.net/journal/5212839/

mcLevelSelect

1

The Pit

By: Bahamut Dragons

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 15 MovieClip "btnContinue" in Frame 1
onClipEvent (load) { var nSpeed = 100; var nCurrLoad = 0; var nRealLoad = 0; this.btnContinue._visible = false; this.btnContinue.gotoAndStop("Idle"); this.btnContinue.onRollOver = function () { this.gotoAndStop("Over"); }; this.btnContinue.onRollOut = function () { this.gotoAndStop("Idle"); }; this.btnContinue.onPress = function () { this.gotoAndStop("Down"); }; this.btnContinue.onMouseUp = function () { this.gotoAndStop("Idle"); }; this.btnContinue.onRelease = function () { new Main(_root); }; } onClipEvent (enterFrame) { nRealLoad = (this._parent.getBytesLoaded() / this._parent.getBytesTotal()) * 100; if (nRealLoad > (nCurrLoad + nSpeed)) { nCurrLoad = nCurrLoad + nSpeed; } else { nCurrLoad = nRealLoad; } txtPourcentage.text = nCurrLoad + "%"; if ((nCurrLoad == 100) && (this._parent.getBytesTotal() > 100)) { this.mcLoading._visible = false; this.btnContinue._visible = true; } }
Frame 21
mcBahamutClick._alpha = 0; mcBahamutClick.onRelease = function () { getURL ("http://www.furaffinity.net/user/bahamutdragons/", "_blank"); }; mcUrsoClick._alpha = 0; mcUrsoClick.onRelease = function () { getURL ("http://www.furaffinity.net/user/ursofofinho/", "_blank"); }; mcCaesarcubClick._alpha = 0; mcCaesarcubClick.onRelease = function () { getURL ("http://www.furaffinity.net/user/caesarcub/", "_blank"); };
Frame 40
mcBahamutClick._alpha = 0; mcBahamutClick.onRelease = function () { getURL ("http://www.furaffinity.net/journal/5212839/", "_blank"); };
Symbol 10 MovieClip Frame 1
this._alpha = 0;
Symbol 18 MovieClip Frame 1
_global.nFrames = 0; _global.nTime = 0; _global.nLastTime = getTimer(); this.onEnterFrame = function () { var _local3 = getTimer(); _global.nTime = _global.nTime + (_local3 - _global.nLastTime); _global.nLastTime = _local3; if (_global.nTime > 1000) { _global.nTime = _global.nTime - 1000; this.txtFrame.text = _global.nFrames; _global.nFrames = 0; } _global.nFrames++; };
Symbol 224 MovieClip [__Packages.State] Frame 0
class State { var mcRef, sState; function State (_mcRef) { mcRef = _mcRef; } function setState(_sState) { sState = _sState; mcRef.gotoAndStop(sState); loadState(sState); } function setMc(_mcRef) { mcRef = _mcRef; setState(sState); } function pause() { mcRef.mcState.stop(); } function resume() { mcRef.mcState.play(); } function enterFrame() { this["do" + sState](); } function loadState(_sState) { this["start" + sState](); } function isStateComplete() { if (mcRef.mcState._currentframe == mcRef.mcState._totalframes) { this["end" + sState](); } return(mcRef.mcState._currentframe == mcRef.mcState._totalframes); } function get Mc() { return(mcRef); } function get getState() { return(sState); } }
Symbol 225 MovieClip [__Packages.Main] Frame 0
class Main extends State { static var oCTRL, sHiddenString; var nId, setState, oKeys, mcRef, oGameSelect, oGame; function Main (_mcRef) { super(_mcRef); nId = 0; oCTRL = this; sHiddenString = ""; setState(sSTATE_TITLE); oKeys = new Object(); oKeys.onKeyDown = library.Delegate.create(this, keyDown); Key.addListener(oKeys); mcRef.mcFrames._visible = false; } function loadState(_sState) { switch (_sState) { case sSTATE_TITLE : mcRef.btnPlay.onRelease = library.Delegate.create(this, setState, sSTATE_GAME_SELECT); break; case sSTATE_GAME_SELECT : oGameSelect = new GameSelect(mcRef); mcRef.btnPlay.onRelease = library.Delegate.create(this, setState, sSTATE_GAME); break; case sSTATE_GAME : var _local2 = oGameSelect.getLinkage(); oGameSelect.unload(); delete oGameSelect; oGame = new Game(mcRef, _local2); break; } } function keyDown() { if (Key.isDown(46)) { sHiddenString = ""; } else { sHiddenString = sHiddenString + chr(Key.getAscii()); } switch (sHiddenString) { case "who" : mcRef.txtMain.text = sOWNER; break; case "date" : mcRef.txtMain.text = sDATE; break; case "frames" : mcRef.mcFrames._visible = !mcRef.mcFrames._visible; } } function get getNextId() { nId++; return(nId); } static function get Instance() { return(oCTRL); } function get game() { return(oGame); } static var bDEBUG = false; static var sDATE = "20100814"; static var sOWNER = "YiffyHusky"; static var b2D_PLATFORMER = false; static var NX_SIZE = 800; static var NY_SIZE = 600; static var sSTATE_TITLE = "Title"; static var sSTATE_GAME_SELECT = "GameSelect"; static var sSTATE_GAME = "Game"; }
Symbol 226 MovieClip [__Packages.Game] Frame 0
class Game { var mcRef, oLinkage, oTransition, iState, oLevelSelect, oPause, oPlayer, oLevel, oHud, iTimer, bPause; function Game (_mcRef, _oLinkage) { mcRef = _mcRef; oLinkage = _oLinkage; sDEFAULT_MAP = dat.LevelData.STRING_LOCATION_LEVEL1; init(); mcRef.onEnterFrame = library.Delegate.create(this, enterFrame); setState(iSTATE_LEVEL_SELECT); } function enterFrame() { oTransition.enterFrame(); switch (iState) { case iSTATE_LEVEL_SELECT : oLevelSelect.enterFrame(); break; case iSTATE_PLAY : case iSTATE_LEVEL_ENDING : if (!oPause.__get__paused()) { oPlayer.enterFrame(); oLevel.enterFrame(oPlayer.canChangeMap()); oHud.enterFrame(); } oPause.enterFrame(); if (iState != iSTATE_LEVEL_ENDING) { break; } iTimer--; if (iTimer > 0) { break; } setState(iSTATE_LEVEL_END); } } function setState(_iState) { iState = _iState; switch (iState) { case iSTATE_LEVEL_SELECT : oLevelSelect.show(); break; case iSTATE_PLAY : break; case iSTATE_LEVEL_ENDING : iTimer = nTIMER_END_LEVEL; break; case iSTATE_LEVEL_END : oTransition.__set__midFunction(library.Delegate.create(this, setSelectLevel)); oTransition.startTransition(); } } function setPause(_bPause) { if (_bPause) { oPause.start(); } } function setSelectLevel() { setState(iSTATE_LEVEL_SELECT); oTransition.setState(library.Popup.sSTATE_OUT); oLevel.unsetLevel(); } function init() { oLevelSelect = new game.LevelSelect(mcRef.mcLevelSelect, dat.LevelData.getLevelData()); oPlayer = new game.Player(); oTransition = new library.Popup(mcRef.mcGameTransition); oHud = new game.Hud(mcRef.mcHud); oPause = new Pause(mcRef.mcPause); bPause = false; mcRef.gotoAndStop(library.Popup.sSTATE_HIDDEN); } function startLevel(_sMap, _sPos) { oLevel = new game.Level(mcRef.mcLevel, _sMap, oLinkage); } function levelComplete() { oPlayer.setLevelEnd(); setState(iSTATE_LEVEL_ENDING); } function changeLevel(_sLevel) { oPlayer.__set__changingLevels(true); oPlayer.setState(game.Player.sSTATE_CHANGE_LEVEL); oTransition.__set__midFunction(library.Delegate.create(this, setLevel, _sLevel)); oTransition.__set__outFunction(library.Delegate.create(this, endChangeLevel)); oTransition.startTransition(); } function setLevel(_sLevel) { oLevelSelect.hide(); var _local2 = ""; startLevel(); oLevel.setLevel(_local2, _sLevel, oPlayer); oPlayer.setState(game.character.Character.sSTATE_IDLE); oTransition.setState(library.Popup.sSTATE_OUT); } function endChangeLevel() { setState(iSTATE_PLAY); oLevel.__set__ChangingLevels(false); oPlayer.setState(game.character.Character.sSTATE_IDLE); oPlayer.setLevelStart(); oPause.__set__paused(false); } function setDeath() { oTransition.__set__midFunction(library.Delegate.create(this, setSelectLevel)); oTransition.startTransition(); } function get level() { return(oLevel); } function get player() { return(oPlayer); } static var nTIMER_END_LEVEL = 40; static var sDEFAULT_CUTSCENE = "Hidden"; static var sDEFAULT_MAP = ""; static var sDEFAULT_POS = "Start"; static var iSTATE_INIT_SELECT = 0; static var iSTATE_LEVEL_SELECT = 1; static var iSTATE_PLAY = 2; static var iSTATE_LEVEL_ENDING = 21; static var iSTATE_LEVEL_END = 22; static var iSTATE_GAME_OVER = 3; }
Symbol 227 MovieClip [__Packages.library.Popup] Frame 0
class library.Popup extends State { var setState, fMidFunction, isStateComplete, fOutFunction, sState, __get__midFunction, __get__outFunction; function Popup (_mcRef) { super(_mcRef); setState(sSTATE_HIDDEN); } function loadState(_sState) { switch (_sState) { case sSTATE_HIDDEN : break; case sSTATE_IN : break; case sSTATE_IDLE : if (fMidFunction) { fMidFunction(); fMidFunction = undefined; } break; case sSTATE_OUT : } } function doIn() { if (isStateComplete()) { setState(sSTATE_IDLE); } } function doOut() { trace("doOut"); if (isStateComplete()) { if (fOutFunction) { fOutFunction(); fOutFunction = undefined; } setState(sSTATE_HIDDEN); } } function startTransition() { if (sState == sSTATE_HIDDEN) { setState(sSTATE_IN); } } function set midFunction(_fMidFunction) { fMidFunction = _fMidFunction; //return(__get__midFunction()); } function set outFunction(_fOutFunction) { fOutFunction = _fOutFunction; //return(__get__outFunction()); } static var sSTATE_HIDDEN = "Hidden"; static var sSTATE_IN = "In"; static var sSTATE_IDLE = "Idle"; static var sSTATE_OUT = "Out"; }
Symbol 228 MovieClip [__Packages.Pause] Frame 0
class Pause extends library.Popup { var setState, bPause, mcRef, oKeyListener, nSection; function Pause (_mcRef) { super(_mcRef); setState(library.Popup.sSTATE_HIDDEN); bPause = true; } function loadState(_sState) { super.loadState(_sState); switch (_sState) { case library.Popup.sSTATE_IN : bPause = true; mcRef._visible = true; break; case library.Popup.sSTATE_OUT : mcRef._visible = true; Key.removeListener(oKeyListener); break; case library.Popup.sSTATE_IDLE : mcRef._visible = true; oKeyListener = new Object(); oKeyListener.onKeyDown = library.Delegate.create(this, doKeyDown); Key.addListener(oKeyListener); break; case library.Popup.sSTATE_HIDDEN : bPause = false; mcRef._visible = false; } } function doIdle() { } function start() { nSection = 0; setState(library.Popup.sSTATE_IN); } function doKeyDown() { if (Key.isDown(game.Player.nBUTTON_PAUSE)) { selectSection(aOptions[nSection]); } } function selectSection(_sSection) { setState(library.Popup.sSTATE_OUT); } function get paused() { return(bPause); } function set paused(_bPause) { bPause = _bPause; //return(paused); } static var aOptions = new Array("Status", "Exit"); }
Symbol 229 MovieClip [__Packages.library.Delegate] Frame 0
class library.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local3 = arguments.callee.target; var _local4 = arguments.callee.func; var _local2 = arguments.callee.arg; _local2 = _local2.concat(arguments); return(_local4.apply(_local3, _local2)); }; _local2.target = obj; _local2.func = func; _local2.arg = arguments.slice(2); return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 230 MovieClip [__Packages.game.character.Sprite] Frame 0
class game.character.Sprite extends State { var nId, nSpeedX, nSpeedY, nAirSpeedY, nOriginY, bFlight, mcRef; function Sprite (_mcRef) { super(_mcRef); nId = Main.__get__Instance().getNextId; initSprite(); } function initSprite() { nSpeedX = 0; nSpeedY = 0; nAirSpeedY = 0; nOriginY = 0; bFlight = false; } function enterFrame() { super.enterFrame(); if ((nSpeedX != 0) || (nSpeedY != 0)) { var _local4 = 0; if (nAirSpeedY != 0) { _local4 = nOriginY; } else { _local4 = mcRef._y + nSpeedY; } if (nSpeedX != 0) { wallCollide(); mcRef._x = mcRef._x + nSpeedX; } if (nAirSpeedY == 0) { var _local3 = getCollision; var _local7 = new Object({x:_local3.ex + nSpeedX, y:_local3.ey}); } } } function verifyTryHit(_oPoint, _nOrigin) { var _local5 = false; if ((_nOrigin != nId) && (mcRef.mcState.mcHitArea != undefined)) { var _local2 = new Object({x:mcRef.mcState.mcHitArea._x, y:mcRef.mcState.mcHitArea._y}); mcRef.mcState.localToGlobal(_local2); var _local4 = mcRef._xscale < 0; if (((_local4 || ((_local2.x <= _oPoint.x) && ((_local2.x + mcRef.mcState.mcHitArea._width) >= _oPoint.x))) && ((!_local4) || ((_local2.x >= _oPoint.x) && ((_local2.x - mcRef.mcState.mcHitArea._width) <= _oPoint.x)))) && ((_local2.y <= _oPoint.y) && ((_local2.y + mcRef.mcState.mcHitArea._height) >= _oPoint.y))) { _local5 = true; } } return(_local5); } function faceTarget(_mcTarget) { if (mcRef._x < _mcTarget._x) { mcRef._xscale = 100; } else { mcRef._xscale = -100; } } function wallCollide() { trace("wall"); } function get Id() { return(nId); } function get getCollision() { return(new Object()); } }
Symbol 231 MovieClip [__Packages.game.character.Character] Frame 0
class game.character.Character extends game.character.Sprite { var sType, nAirSpeedY, nSpeedMultiplier, setState, mcRef, sState, nSpeedX, nSpeedY, isStateComplete, __get__getCollision, setMc, verifyTryHit, bChangingLevels, __get__changingLevels, sCHARACTER_LINKAGE, sName; function Character (_mcRef, _sType) { super(_mcRef); sType = _sType; nAirSpeedY = 0; nSpeedMultiplier = 1; setState(sSTATE_IDLE); mcRef.swapDepths(Main.__get__Instance().__get__game().__get__level().getDepth(mcRef._y)); } function loadState(_sState) { super.loadState(_sState); switch (sState) { case sSTATE_IDLE : break; case sSTATE_WALK : break; case sSTATE_HURT : nSpeedX = 0; nSpeedY = 0; break; case sSTATE_PUNCH : } } function doWalk() { if ((nSpeedX == 0) && (nSpeedY == 0)) { setState(sSTATE_IDLE); } } function doPrePunch() { slowDown("X"); slowDown("Y"); if (isStateComplete()) { setState(sSTATE_PUNCH); } } function doPunch() { slowDown("X"); slowDown("Y"); if (isStateComplete()) { setState(sSTATE_POSTPUNCH); } } function doPostPunch() { slowDown("X"); slowDown("Y"); } function doCrouch() { slowDown("X"); } function doHurt() { if (isStateComplete()) { setState(sSTATE_IDLE); } } function doJumpRaise() { nAirSpeedY = nAirSpeedY / nGRAVITY; mcRef._y = mcRef._y + nAirSpeedY; if (nAirSpeedY >= -1) { nAirSpeedY = 1; setState(sSTATE_JUMPFALL); } } function doJumpFall() { nAirSpeedY = nAirSpeedY * nGRAVITY; nAirSpeedY = Math.min(nAirSpeedY, nJUMP_Y); var _local3 = __get__getCollision(); var _local4 = new Object({bx:_local3.bx, ex:_local3.ex, ey:_local3.ey + nAirSpeedY}); var _local2 = Main.__get__Instance().__get__game().__get__level().tryFall(_local4); if ((_local2 != -1) && (_local2 != -100)) { if ((mcRef._y + nAirSpeedY) > _local2) { endJump(); mcRef._y = _local2; } else { mcRef._y = mcRef._y + nAirSpeedY; } } else { mcRef._y = mcRef._y + nAirSpeedY; } } function doDeath() { slowDown("X"); } function setFall(_iY) { if ((nAirSpeedY == 0) && (mcRef._y != _iY)) { nAirSpeedY = 1; setState(sSTATE_JUMPFALL); } else if (nAirSpeedY > 0) { endJump(); mcRef._y = _iY; } } function startJump() { nAirSpeedY = -nJUMP_Y; } function endJump() { nAirSpeedY = 0; if (nSpeedX == 0) { setState(sSTATE_IDLE); } else if (nMAX_X >= Math.abs(nSpeedX)) { setState(sSTATE_WALK); } else if (nMAX_RUN_X >= Math.abs(nSpeedX)) { setState(sSTATE_RUN); } } function changeSpeed(_bRight, _sPosVariable) { var _local3 = _sPosVariable.substr(0, 1); var _local2 = this["nSpeed" + _local3]; if (_bRight) { if (this["nSpeed" + _local3] > 0) { _local2 = _local2 * this["nACCELERATE_" + _sPosVariable]; _local2 = Math.min(_local2, this["nMAX_" + _sPosVariable]); } else if (nSpeedX < 0) { _local2 = _local2 / this["nACCELERATE_" + _sPosVariable]; if (_local2 >= -1) { _local2 = 1; } if (_local3 == "X") { mcRef[("_" + _local3) + "scale"] = 100; } } else { _local2 = 1; if (_local3 == "X") { mcRef[("_" + _local3) + "scale"] = 100; } } } else if (_local2 < 0) { _local2 = _local2 * this["nACCELERATE_" + _sPosVariable]; _local2 = Math.max(_local2, -this["nMAX_" + _sPosVariable]); } else if (_local2 > 0) { _local2 = _local2 / this["nACCELERATE_" + _sPosVariable]; if (_local2 <= 1) { _local2 = -1; } if (_local3 == "X") { mcRef[("_" + _local3) + "scale"] = -100; } } else { _local2 = -1; if (_local3 == "X") { mcRef[("_" + _local3) + "scale"] = -100; } } this["nSpeed" + _local3] = _local2; } function slowDown(_sPosVariable) { this["nSpeed" + _sPosVariable] = this["nSpeed" + _sPosVariable] / this["nACCELERATE_" + _sPosVariable]; if (Math.abs(this["nSpeed" + _sPosVariable]) <= 1) { this["nSpeed" + _sPosVariable] = 0; } } function setCharacter(_mcLevel, _sLinkage) { setMc(_mcLevel.attachMovie(_sLinkage, _sLinkage + _mcLevel.getNextHighestDepth(), _mcLevel.getNextHighestDepth())); mcRef._x = 300; mcRef._y = 300; } function tryHit(_oPoint, _bPunch) { var _local2 = sSTATE_IDLE; var _local4; var _local3 = verifyTryHit(_oPoint); if (_local3) { nSpeedX = 0; setState(sSTATE_HURT); _local2 = sSTATE_HURT; } } function tryBlock(_xscale) { return(false); } function isHit(_sResult) { return(_sResult == sSTATE_HURT); } function set changingLevels(_bChangingLevels) { bChangingLevels = _bChangingLevels; //return(__get__changingLevels()); } function get characterLinkage() { return(sCHARACTER_LINKAGE); } function get characterType() { return(sType); } function get characterName() { return(sName); } var nACCELERATE_X = 1.5; var nACCELERATE_Y = 2; var nMAX_X = 5; var nMAX_RUN_X = 10; var nJUMP_Y = 70; var nGRAVITY = 1.45; var nSPEED_DEATH_X = 10; var nSPEED_DEATH_Y = 15; static var sSTATE_IDLE = "Idle"; static var sSTATE_WALK = "Walk"; static var sSTATE_RUN = "Run"; static var sSTATE_JUMP = "JumpRaise"; static var sSTATE_JUMPFALL = "JumpFall"; static var sSTATE_PREPUNCH = "PrePunch"; static var sSTATE_PUNCH = "Punch"; static var sSTATE_POSTPUNCH = "PostPunch"; static var sSTATE_CROUCH = "Crouch"; static var sSTATE_HURT = "Hurt"; static var sSTATE_STOMP_DEATH = "StompDeath"; static var sSTATE_DEATH = "Death"; static var sSTATE_SUCCESS = "Success"; static var sSTATE_HIDDEN = "Hidden"; }
Symbol 232 MovieClip [__Packages.game.Player] Frame 0
class game.Player extends game.character.Character { var bButtonPressA, bButtonPressS, bButtonPressLeft, bButtonPressRight, bButtonPressDown, bActive, bJump, sLastButton, setState, mcRef, endJump, nAirSpeedY, nSpeedX, sState, nSpeedY, nSPEED_DEATH_Y, isStateComplete, slowDown, nGRAVITY, nJUMP_Y, bChangingLevels, startJump, changeSpeed, nSPEED_DEATH_X; function Player () { super(undefined, "Player"); bButtonPressA = false; bButtonPressS = false; bButtonPressLeft = false; bButtonPressRight = false; bButtonPressDown = false; bActive = true; bJump = false; sLastButton = ""; } function enterFrame() { if (bActive) { super.enterFrame(); var _local3 = Main.__get__Instance().__get__game().__get__level().tryFall(getCollision, true); if (_local3 == -100) { setState(game.character.Character.sSTATE_DEATH); } else if (_local3 != -1) { if (mcRef._y > _local3) { endJump(); mcRef._y = _local3; } else if ((mcRef._y < _local3) && (nAirSpeedY == 0)) { nAirSpeedY = 1; setState(game.character.Character.sSTATE_JUMPFALL); } } tryDeath(); if ((nSpeedX != 0) && (mcRef._x < nCOLLISION_X)) { mcRef._x = nCOLLISION_X; nSpeedX = 0; } } else { this["do" + sState](); } } function loadState(_sState) { super.loadState(_sState); switch (_sState) { case sSTATE_CHANGE_LEVEL : mcRef.gotoAndStop(game.character.Character.sSTATE_IDLE); bButtonPressLeft = false; bButtonPressRight = false; break; case game.character.Character.sSTATE_DEATH : nSpeedX = 0; nSpeedY = nSpeedY - nSPEED_DEATH_Y; bActive = false; } } function doIdle() { bJump = false; keyDown(); } function doWalk() { bJump = false; super.doWalk(); keyDown(); } function doJumpRaise() { keyDown(); super.doJumpRaise(); } function doJumpFall() { super.doJumpFall(); keyDown(); } function doPunch() { super.doPunch(); var _local3 = getCollision; if (mcRef._xscale > 0) { _local3.bx = mcRef._x; _local3.ex = _local3.ex + (nPUNCH_COLLISION_X - nCOLLISION_X); } else { _local3.bx = _local3.bx - (nPUNCH_COLLISION_X - nCOLLISION_X); _local3.ex = mcRef._x; } Main.__get__Instance().__get__game().__get__level().tryHit(_local3, true, true); } function doPostPunch() { super.doPostPunch(); if (isStateComplete()) { resumeMovement(); } } function doCrouch() { keyDown(); super.doCrouch(); } function doChangeLevel() { if (Math.abs(nSpeedX) > 0) { slowDown("X"); } } function doSuccess() { if (Math.abs(nSpeedX) > 0) { slowDown("X"); } } function doDeath() { mcRef._x = mcRef._x + nSpeedX; mcRef._y = mcRef._y + nSpeedY; if (nSpeedY < 0) { nSpeedY = nSpeedY / nGRAVITY; if (nSpeedY >= -1) { nSpeedY = 1; } } else { nSpeedY = nSpeedY * nGRAVITY; nSpeedY = Math.min(nSpeedY, nJUMP_Y); } if (isStateComplete()) { setState(game.character.Character.sSTATE_HIDDEN); Main.__get__Instance().__get__game().setDeath(); } } function keyDown() { var _local2 = pressAttack(); if ((!_local2) && (!bChangingLevels)) { if (!bButtonPressDown) { pressLeftRight("Left"); pressLeftRight("Right"); } if (((!bButtonPressLeft) && (!bButtonPressRight)) || (bButtonPressDown)) { slowDown("X"); } if ((Key.isDown(40) && (!bButtonPressDown)) && (nAirSpeedY == 0)) { bButtonPressDown = true; setState(game.character.Character.sSTATE_CROUCH); } else if ((!Key.isDown(40)) && (bButtonPressDown)) { bButtonPressDown = false; if (nAirSpeedY == 0) { if (nSpeedX == 0) { setState(game.character.Character.sSTATE_IDLE); } else { setState(game.character.Character.sSTATE_WALK); } } } else if (Key.isDown(nBUTTON_JUMP) && (!bButtonPressS)) { sLastButton = "Jump"; if ((Math.abs(nAirSpeedY) < 2) && (!bJump)) { bButtonPressS = true; bJump = true; setState(game.character.Character.sSTATE_JUMP); startJump(); } } else if ((!Key.isDown(nBUTTON_JUMP)) && (bButtonPressS)) { bButtonPressS = false; } } else { slowDown("X"); slowDown("Y"); } } function pressAttack() { var _local2 = false; if (!bChangingLevels) { if (Key.isDown(nBUTTON_PUNCH)) { sLastButton = "Punch"; if (!bButtonPressA) { if ((bActive && (!bButtonPressDown)) && (nAirSpeedY == 0)) { setState(game.character.Character.sSTATE_PREPUNCH); _local2 = true; } bButtonPressA = true; } } else { bButtonPressA = false; } } return(_local2); } function pressLeftRight(_sDirection) { var _local5; var _local4; var _local3; if (_sDirection == "Left") { _local5 = "Right"; _local4 = 37; _local3 = false; } else { _local5 = "Left"; _local4 = 39; _local3 = true; } if (!this["bButtonPress" + _local5]) { if (Key.isDown(_local4)) { if ((!this["bButtonPress" + _sDirection]) || ((sState != game.character.Character.sSTATE_WALK) && (sState != game.character.Character.sSTATE_RUN))) { if (nAirSpeedY == 0) { setState(game.character.Character.sSTATE_WALK); sLastButton = ""; } this["bButtonPress" + _sDirection] = true; } if (((sState == game.character.Character.sSTATE_WALK) || (sState == game.character.Character.sSTATE_JUMP)) || (sState == game.character.Character.sSTATE_JUMPFALL)) { changeSpeed(_local3, "X"); } else { changeSpeed(_local3, "X_RUN"); } } else if (this["bButtonPress" + _sDirection]) { sLastButton = _sDirection; this["bButtonPress" + _sDirection] = false; } } } function resumeMovement() { if (Key.isDown(37)) { setState(game.character.Character.sSTATE_WALK); } else if (Key.isDown(39)) { setState(game.character.Character.sSTATE_WALK); } else { setState(game.character.Character.sSTATE_IDLE); } } function canChangeMap() { var _local2 = true; if (nAirSpeedY != 0) { _local2 = false; } return(_local2); } function wallCollide() { var _local2 = getCollision; if (nSpeedX > 0) { _local2.x = _local2.ex; } else if (nSpeedX < 0) { _local2.x = _local2.bx; } _local2.x = _local2.x + nSpeedX; _local2.y = _local2.ey; var _local3 = Main.__get__Instance().__get__game().__get__level().tryHitWall(_local2, nSpeedX, false); if (_local3 != -1) { if (nSpeedX > 0) { mcRef._x = (_local3 - nCOLLISION_X) - 0.1; } else { mcRef._x = (_local3 + nCOLLISION_X) + 0.1; } nSpeedX = 0; } else { _local2.y = _local2.by; _local3 = Main.__get__Instance().__get__game().__get__level().tryHitWall(_local2, nSpeedX); if (_local3 != -1) { if (nSpeedX > 0) { mcRef._x = (_local3 - nCOLLISION_X) - 0.1; } else { mcRef._x = (_local3 + nCOLLISION_X) + 0.1; } nSpeedX = 0; } } } function bounce() { setState(game.character.Character.sSTATE_JUMP); if (bButtonPressS) { nAirSpeedY = -nJUMP_BOUNCE_Y; } else { nAirSpeedY = -nBOUNCE_Y; } } function tryDeath() { var _local3 = getCollision; var _local2 = Main.__get__Instance().__get__game().__get__level().tryHitWall(_local3, 0, true); if ((_local2 == -100) || (_local2 == -200)) { setState(game.character.Character.sSTATE_DEATH); if (_local2 == -100) { nSpeedX = nSPEED_DEATH_X; mcRef._xscale = -100; } else { nSpeedX = -nSPEED_DEATH_X; mcRef._xscale = 100; } } } function setLevelStart() { bChangingLevels = false; bActive = true; nSpeedX = 0; nSpeedY = 0; nAirSpeedY = 0; } function setLevelEnd() { bChangingLevels = true; bActive = false; setState(game.character.Character.sSTATE_SUCCESS); } function get getCollision() { var _local2 = new Object(); _local2.bx = mcRef._x - nCOLLISION_X; _local2.by = mcRef._y - nCOLLISION_Y; _local2.ex = mcRef._x + nCOLLISION_X; _local2.ey = mcRef._y; return(_local2); } static var nCOLLISION_X = 20; static var nCOLLISION_Y = 85; static var nPUNCH_COLLISION_X = 50; static var nBUTTON_PUNCH = 65; static var nBUTTON_JUMP = 83; static var nBUTTON_PAUSE = 32; var sCHARACTER_LINKAGE = "mcBahamut"; var nACCELERATE_X = 2; var nACCELERATE_Y = 5; var nFRAMES_BETWEEN_DASH_BUTTON_PRESS = 5; var nMAX_X = 10; var nMAX_RUN_X = 14; var nMAX_Y = 5; var nBOUNCE_Y = 35; var nJUMP_BOUNCE_Y = 70; var nPUNCH_TO_UPPERCUT = 3; static var sSTATE_CHANGE_LEVEL = "ChangeLevel"; }
Symbol 233 MovieClip [__Packages.game.Level] Frame 0
class game.Level extends game.character.Sprite { var oLinkages, iTilesX, iTilesY, nEndX, aLinkages, sLevel, mcBackground, mcRef, mcLevel, mcSprites, bChangingLevels, aEnnemies, mcPlayer, oBottomRight, aChangeLevel, nLastMinX, aGround, aMcGround, aGroundLinkage, oEnnemyStartPos, oPlayerPos, aWalls, __get__player, __get__ChangingLevels; function Level (_mcRef, _sLevel, _oLinkages) { super(_mcRef); oLinkages = _oLinkages; iTilesX = 0; iTilesY = 0; nEndX = 0; aLinkages = new Array(); sLevel = _sLevel; initStructure(); } function initStructure() { mcBackground = mcRef.createEmptyMovieClip("mcBackground", mcRef.getNextHighestDepth()); mcBackground._x = 0; mcBackground._y = 0; mcLevel = mcRef.createEmptyMovieClip("mcLevel", mcRef.getNextHighestDepth()); mcLevel._x = 0; mcLevel._y = 0; mcSprites = mcRef.createEmptyMovieClip("mcSprites", mcRef.getNextHighestDepth()); mcSprites._x = 0; mcSprites._y = 0; } function enterFrame(_bCanChangeMap) { if (!bChangingLevels) { var _local2; _local2 = 0; while (_local2 < aEnnemies.length) { aEnnemies[_local2].enterFrame(); _local2++; } if (_bCanChangeMap) { changeLevel(); } } updateSpawn(); scrollLevel(); } function scrollLevel() { mcRef._x = Math.min(0, (Main.NX_SIZE / 2) - mcPlayer._x); mcRef._x = Math.max(mcRef._x, Main.NX_SIZE - oBottomRight.x); mcRef._y = Math.min(0, (Main.NY_SIZE / 2) - mcPlayer._y); mcRef._y = Math.max(mcRef._y, Main.NY_SIZE - oBottomRight.y); updateEnnemies(false); } function changeLevel() { var _local2; var _local3; if (mcPlayer._x >= nEndX) { Main.__get__Instance().__get__game().levelComplete(); bChangingLevels = true; } } function unsetLevel() { mcPlayer.removeMovieClip(); mcBackground.removeMovieClip(); mcSprites.removeMovieClip(); mcLevel.removeMovieClip(); aChangeLevel = new Array(); } function setLevel(_sLevel, _sLevelData, _oPlayer) { mcPlayer.removeMovieClip(); mcBackground.removeMovieClip(); mcSprites.removeMovieClip(); mcLevel.removeMovieClip(); initStructure(); aEnnemies = new Array(); _oPlayer.setCharacter(mcSprites, oLinkages[dat.LevelData.sPLAYER_START]); mcPlayer = _oPlayer.Mc; nLastMinX = -1; var _local11; var _local10; iTilesX = Number(_sLevelData.substr(0, 3)); iTilesY = Number(_sLevelData.substr(3, 3)); var _local9 = Number(_sLevelData.substr(6, 1)); var _local4 = Number(_sLevelData.substr(7, 1)); var _local2 = 0; _local2 = 8; while (_local2 < _sLevelData.length) { switch (_sLevelData.substr(_local2, 1)) { case dat.LevelData.sLEVEL_GROUND : _local2++; var _local6; var _local8; var _local7; aGround = new Array(); aMcGround = new Array(); var _local13 = 0; do { _local7 = Number(_sLevelData.substr(_local2, _local9)); aGround.push(_local7); _local2 = _local2 + _local9; if (_sLevelData.substr(_local2, 1) == "*") { _local2++; _local8 = Number(_sLevelData.substr(_local2, _local4)); _local6 = 0; while (_local6 < _local8) { aGround.push(_local7); _local6++; } _local2 = _local2 + _local4; } } while ((aGround.length < iTilesX) && (!isNaN(_sLevelData.substr(_local2, 1)))); _local2--; setGroundData(); break; case dat.LevelData.sPLAYER_START : _local2++; mcPlayer._x = 32 + (Number(_sLevelData.substr(_local2, _local4)) * nTILE_SIZE_X); mcPlayer._y = ((iTilesY + 1) - Number(aGround[Number(_sLevelData.substr(_local2, _local4))])) * nTILE_SIZE_Y; _local2 = _local2 + (_local4 - 1); break; case dat.LevelData.sPLAYER_END : _local2++; nEndX = Number(_sLevelData.substr(_local2, _local4)); var _local5; nEndX = nEndX; while (nEndX < aGroundLinkage.length) { _local5 = 0; while (_local5 < aGroundLinkage[nEndX].length) { aGroundLinkage[nEndX][_local5] = "E"; _local5++; } nEndX++; } nEndX = 32 + (Number(_sLevelData.substr(_local2, _local4)) * nTILE_SIZE_X); _local2 = _local2 + (_local4 - 1); break; case dat.LevelData.sPLAYER_COIN : break; case dat.LevelData.sENEMY_CRAWLER : _local2++; _local11 = 32 + (Number(_sLevelData.substr(_local2, _local4)) * nTILE_SIZE_X); _local10 = ((iTilesY + 1) - Number(aGround[Number(_sLevelData.substr(_local2, _local4))])) * nTILE_SIZE_Y; var _local12 = new game.enemy.EnemyWalker(mcSprites, oLinkages[dat.LevelData.sENEMY_CRAWLER], _local11, _local10); _local2 = _local2 + (_local4 - 1); aEnnemies.push(_local12); break; case dat.LevelData.sENEMY_WALKER : _local2++; _local11 = 32 + (Number(_sLevelData.substr(_local2, _local4)) * nTILE_SIZE_X); _local10 = ((iTilesY + 1) - Number(aGround[Number(_sLevelData.substr(_local2, _local4))])) * nTILE_SIZE_Y; _local12 = new game.enemy.EnemyWalker(mcSprites, oLinkages[dat.LevelData.sENEMY_WALKER], _local11, _local10); _local2 = _local2 + (_local4 - 1); aEnnemies.push(_local12); break; case dat.LevelData.sENEMY_JUMPER : _local2 = _local2 + Math.ceil(iTilesX / 10); break; case dat.LevelData.sENEMY_FLIER : break; case dat.LevelData.sENEMY_WAVE_FLIER : break; case dat.LevelData.sENEMY_WALKER_SPIKEY : break; case dat.LevelData.sENEMY_FLIER_SPIKEY : break; case dat.LevelData.sENEMY_WAVE_FLIER_SPIKEY : break; case dat.LevelData.sENEMY_FLIER_VERTICAL : break; case dat.LevelData.sLEVEL_DEATH : } _local2++; } updateSpawn(); sLevel = _sLevel; oEnnemyStartPos = new Object(); oBottomRight = new Object({x:iTilesX * nTILE_SIZE_X, y:(iTilesY + 1) * nTILE_SIZE_Y}); aChangeLevel = new Array(); oPlayerPos = new Object(); } function tryHit(_oPoint, _bFromPlayer, _bPunch) { var _local5; var _local2; if (_bFromPlayer) { _local2 = 0; while (_local2 < aEnnemies.length) { if (aEnnemies[_local2].tryHit(_oPoint, _bPunch)) { } _local2++; } } return(_local5); } function tryHitWall(_oPoint, _nSpeedX, _bPlayer) { var _local4 = -1; var _local2; _local2 = 0; while (_local2 < aWalls.length) { if (((aWalls[_local2].bx <= _oPoint.x) && (aWalls[_local2].ex >= _oPoint.x)) && ((aWalls[_local2].by < _oPoint.y) && (aWalls[_local2].ey >= _oPoint.y))) { if (_nSpeedX > 0) { _local4 = aWalls[_local2].bx; } else { _local4 = aWalls[_local2].ex; } break; } _local2++; } if (_bPlayer) { _local2 = 0; while (_local2 < aEnnemies.length) { if (aEnnemies[_local2].tryHit(_oPoint, false)) { if (aEnnemies[_local2].Mc._x > _oPoint.x) { _local4 = -100; } else { _local4 = -200; } break; } _local2++; } } return(_local4); } function tryFall(_oPoint, _bPlayer) { var _local4 = nTILE_SIZE_Y * (iTilesY + 10); var _local2; _local2 = 0; while (_local2 < aWalls.length) { if (((aWalls[_local2].bx < _oPoint.ex) && (aWalls[_local2].ex > _oPoint.bx)) && (aWalls[_local2].by != _oPoint.ey)) { _local4 = Math.min(_local4, aWalls[_local2].by); } _local2++; } if (_local4 == (nTILE_SIZE_Y * (iTilesY + 10))) { _local4 = -1; } if (_bPlayer) { _local2 = 0; while (_local2 < aEnnemies.length) { if (aEnnemies[_local2].tryStomp(_oPoint)) { Main.__get__Instance().__get__game().__get__player().bounce(); } _local2++; } } if (_oPoint.ey >= (oBottomRight.y + (nTILE_SIZE_Y * 3))) { _local4 = -100; } return(_local4); } function setGroundData() { var _local2 = 0; var _local3; var _local5 = aGround.length; aWalls = new Array(); var _local4 = new Object(); _local4.bx = 0; aGroundLinkage = new Array(); aGroundLinkage.push(new Array()); if (aGround[0] > 0) { _local3 = 0; while (_local3 < aGround[0]) { if ((_local3 + 1) == aGround[0]) { if ((_local3 + 1) > aGround[1]) { aGroundLinkage[_local2].push("TR"); } else { aGroundLinkage[_local2].push("T"); } } else if (_local3 < aGround[1]) { aGroundLinkage[_local2].push("M"); } else if (_local3 == aGround[1]) { aGroundLinkage[_local2].push("R"); } _local3++; } _local4.by = ((iTilesY + 1) - aGround[0]) * nTILE_SIZE_Y; } else { _local4.by = iTilesY + (10 * nTILE_SIZE_Y); } _local2 = 1; while (_local2 < _local5) { if (aGround[_local2] != aGround[_local2 - 1]) { _local4.ex = _local2 * nTILE_SIZE_X; _local4.ey = (iTilesY + 10) * nTILE_SIZE_Y; if (aGround[_local2 - 1] == 0) { _local4.by = _local4.by + 300; _local4.ey = _local4.ey + 300; } aWalls.push(_local4); _local4 = new Object(); _local4.bx = _local2 * nTILE_SIZE_X; _local4.by = ((iTilesY + 1) - aGround[_local2]) * nTILE_SIZE_Y; } aGroundLinkage.push(new Array()); _local3 = 0; while (_local3 < aGround[_local2]) { if (aGround[_local2 - 1] <= _local3) { if ((_local3 + 1) == aGround[_local2]) { aGroundLinkage[_local2].push("TL"); } else { aGroundLinkage[_local2].push("L"); } } else if (((_local2 + 1) <= aGround.length) && (aGround[_local2 + 1] <= _local3)) { if ((_local3 + 1) == aGround[_local2]) { aGroundLinkage[_local2].push("TR"); } else { aGroundLinkage[_local2].push("R"); } } else if ((_local3 + 1) == aGround[_local2]) { aGroundLinkage[_local2].push("T"); } else { aGroundLinkage[_local2].push("M"); } _local3++; } _local2++; } _local4.ex = _local2 * nTILE_SIZE_X; _local4.ey = (iTilesY + 10) * nTILE_SIZE_Y; aWalls.push(_local4); } function addEnnemy(_sType, _nX, _nY) { var _local2 = mcSprites.attachMovie(oLinkages[_sType], "Enemy" + aEnnemies.length, mcSprites.getNextHighestDepth()); _local2._x = _nX; _local2._y = _nY; aEnnemies.push(new game.Enemy(_local2, _sType)); } function updateEnnemies(_bUpdate) { var _local2; var _local3 = aEnnemies.length; if (_bUpdate) { _local2 = 0; while (_local2 < _local3) { if (aEnnemies[_local2].Active) { aEnnemies[_local2].setAI(mcPlayer, aWalls); } _local2++; } } } function updateSpawn() { var _local6 = Math.floor(mcPlayer._x / nTILE_SIZE_X); var _local5 = Math.ceil((Main.NX_SIZE / 2) / nTILE_SIZE_X) + 1; var _local3; var _local2; var _local4; if (nLastMinX == -1) { nLastMinX = Math.max(_local6 - _local5, 0); _local2 = nLastMinX; while (_local2 < Math.max(_local6 + _local5, nLastMinX + (_local5 * 2))) { aMcGround.push(new Array()); _local4 = 0; while (_local4 < aGroundLinkage[_local2].length) { _local3 = mcLevel.attachMovie(oLinkages[dat.LevelData.sLEVEL_GROUND], "tile" + mcLevel.getNextHighestDepth(), mcLevel.getNextHighestDepth()); _local3._x = (nTILE_SIZE_X / 2) + (_local2 * nTILE_SIZE_X); _local3._y = ((iTilesY + 1) - _local4) * nTILE_SIZE_Y; _local3.gotoAndStop(aGroundLinkage[_local2][_local4]); aMcGround[_local2].push(_local3); _local4++; } _local2++; } _local2 = 0; while (_local2 < aEnnemies.length) { aEnnemies[_local2].trySpawn(nLastMinX, Math.max(_local6 + _local5, nLastMinX + (_local5 * 2))); _local2++; } } else if (Math.max(0, _local6 - _local5) != nLastMinX) { if ((_local6 - _local5) > nLastMinX) { _local2 = nLastMinX + (_local5 * 2); while (_local2 < Math.min(_local6 + _local5, aGroundLinkage.length - 1)) { if (_local2 >= aMcGround.length) { aMcGround.push(new Array()); } _local4 = 0; while (_local4 < aGroundLinkage[_local2].length) { _local3 = mcLevel.attachMovie(oLinkages[dat.LevelData.sLEVEL_GROUND], "tile" + mcLevel.getNextHighestDepth(), mcLevel.getNextHighestDepth()); _local3._x = (nTILE_SIZE_X / 2) + (_local2 * nTILE_SIZE_X); _local3._y = ((iTilesY + 1) - _local4) * nTILE_SIZE_Y; _local3.gotoAndStop(aGroundLinkage[_local2][_local4]); aMcGround[_local2].push(_local3); _local4++; } _local2++; } _local2 = 0; while (_local2 < (nLastMinX - 1)) { while (aMcGround[_local2].length > 0) { aMcGround[_local2].pop().removeMovieClip(); } _local2++; } _local2 = 0; while (_local2 < aEnnemies.length) { aEnnemies[_local2].trySpawn(nLastMinX * nTILE_SIZE_X, Math.max(_local6 + _local5, nLastMinX + (_local5 * 2)) * nTILE_SIZE_X); _local2++; } } else { _local2 = Math.max(_local6 - _local5, 0); while (_local2 < (nLastMinX + (_local5 * 2))) { aMcGround[_local2].push(new Array()); _local4 = 0; while (_local4 < aGroundLinkage[_local2].length) { _local3 = mcLevel.attachMovie(oLinkages[dat.LevelData.sLEVEL_GROUND], "tile" + mcLevel.getNextHighestDepth(), mcLevel.getNextHighestDepth()); _local3._x = (nTILE_SIZE_X / 2) + (_local2 * nTILE_SIZE_X); _local3._y = ((iTilesY + 1) - _local4) * nTILE_SIZE_Y; _local3.gotoAndStop(aGroundLinkage[_local2][_local4]); aMcGround[_local2].push(_local3); _local4++; } _local2++; } _local2 = _local6 + _local5; while (_local2 < aMcGround.length) { while (aMcGround[_local2].length > 0) { aMcGround[_local2].pop().removeMovieClip(); } _local2++; } _local2 = 0; while (_local2 < aEnnemies.length) { aEnnemies[_local2].trySpawn(nLastMinX * nTILE_SIZE_X, Math.max(_local6 + _local5, nLastMinX + (_local5 * 2)) * nTILE_SIZE_X); _local2++; } } nLastMinX = Math.max(_local6 - _local5, 0); } } function getDepth(_nXPos) { var _local3 = 0; var _local2; _local2 = 0; while (_local2 < aEnnemies.length) { if (aEnnemies[_local2].Mc._x == _nXPos) { if (aEnnemies[_local2].Mc.getDepth() > _local3) { _local3 = aEnnemies[_local2].Mc.getDepth(); } } _local2++; } if (mcPlayer._x == _nXPos) { if (mcPlayer.getDepth() > _local3) { _local3 = mcPlayer.getDepth(); } } if ((_local3 >= (_nXPos * 1000)) && (_local3 < ((_nXPos + 1) * 1000))) { _local3 = _local3 + 1; } else { _local3 = _nXPos * 1000; } return(_local3); } function set player(_mcPlayer) { mcPlayer = _mcPlayer; scrollLevel(); updateEnnemies(true); //return(__get__player()); } function set ChangingLevels(_bChangingLevels) { bChangingLevels = _bChangingLevels; //return(__get__ChangingLevels()); } function get getLevel() { return(sLevel); } static var sTYPE_LEVEL = "Level"; static var sTYPE_SHOP = "Shop"; static var nTILE_SIZE_X = 64; static var nTILE_SIZE_Y = 64; }
Symbol 234 MovieClip [__Packages.dat.LevelData] Frame 0
class dat.LevelData { function LevelData () { } static function getLevelData() { var _local2 = new Array(); var _local1 = new Object(); _local1.sLevelName = "Crescent Station"; _local1.sAuthor = "Bahamut Dragons"; _local1.sLevelData = STRING_LOCATION_LEVEL3; _local2.push(_local1); _local1 = new Object(); _local1.sLevelName = "Mushroom Valley"; _local1.sAuthor = "Bahamut Dragons"; _local1.sLevelData = STRING_LOCATION_LEVEL4; _local2.push(_local1); _local1 = new Object(); _local1.sLevelName = "Emerald Fields"; _local1.sAuthor = "Bahamut Dragons"; _local1.sLevelData = STRING_LOCATION_LEVEL2; _local2.push(_local1); return(_local2); } static function getGroundLinkage() { var _local2 = new Array(); var _local1 = new Object(); _local1.sName = "Testing Grounds"; _local1.sAuthor = "Bahamut Dragons"; _local1.sURL = "http://www.furaffinity.net/user/bahamutdragons/"; _local1.sLinkage = "mcBahamutGround"; _local2.push(_local1); _local1 = new Object(); _local1.sName = "Cthulesque"; _local1.sAuthor = "Caesarcub"; _local1.sURL = "http://www.furaffinity.net/user/caesarcub/"; _local1.sLinkage = "mcCaesarcub_Ground"; _local2.push(_local1); return(_local2); } static function getCharLinkage() { var _local2 = new Array(); var _local1 = new Object(); _local1.sName = "U-Bear"; _local1.sAuthor = "Urso Fofinho"; _local1.sURL = "http://www.furaffinity.net/user/ursofofinho/"; _local1.sLinkage = "mcChar_UBear"; _local2.push(_local1); _local1 = new Object(); _local1.sName = "Baron the Boar"; _local1.sAuthor = "Caesarcub"; _local1.sURL = "http://www.furaffinity.net/user/caesarcub/"; _local1.sLinkage = "mcChar_Baron"; _local2.push(_local1); return(_local2); } static function getCrawlerLinkage() { trace("getCrawlerLinkage"); var _local2 = new Array(); var _local1 = new Object(); _local1.sName = "Draghorn"; _local1.sAuthor = "Urso Fofinho"; _local1.sURL = "http://www.furaffinity.net/user/ursofofinho/"; _local1.sLinkage = "mcWalker_Urso"; _local2.push(_local1); _local1 = new Object(); _local1.sName = "Three Tails"; _local1.sAuthor = "Caesarcub"; _local1.sURL = "http://www.furaffinity.net/user/caesarcub/"; _local1.sLinkage = "mcCrawler_Caesarcub"; _local2.push(_local1); return(_local2); } static var sPLAYER_START = "S"; static var sPLAYER_END = "E"; static var sPLAYER_COIN = "X"; static var sENEMY_CRAWLER = "C"; static var sENEMY_WALKER = "W"; static var sENEMY_JUMPER = "2"; static var sENEMY_FLIER = "3"; static var sENEMY_WAVE_FLIER = "4"; static var sENEMY_CRAWLER_SPIKEY = "1"; static var sENEMY_WALKER_SPIKEY = "5"; static var sENEMY_FLIER_SPIKEY = "6"; static var sENEMY_WAVE_FLIER_SPIKEY = "7"; static var sENEMY_FLIER_VERTICAL = "8"; static var sLEVEL_GROUND = "G"; static var sLEVEL_DEATH = "D"; static var STRING_LOCATION_LEVEL1 = "10001112G1*050*012*053*05221112*80S03E70C25C42"; static var STRING_LOCATION_LEVEL2 = "32001213G3*0855*0027*0073*0140*0023*0080*0023*0390*0023*0290*0023*0095*0037*0123*0185*0037*0103*0553*018S003E302C019C029C036C040C061C076C081C089C104C108C129C133C172C176C178C201C204C216C233C239C256C269C300"; static var STRING_LOCATION_LEVEL3 = "16001213G2*02044666004*0065678*0043*0085*00400555002*0074446668880*002777711234004321*0053313551*004234*004001*030C018C025C036C042C046C066C069C072C075C094C109S003E120"; static var STRING_LOCATION_LEVEL4 = "16001213G888765*008005*0110005550006*0125*00465*00667755765*004005*0082*00532*005345*004005*07060506005*030S002E120C025C031C040C042C044C055C061C063C076C082C086C095"; }
Symbol 235 MovieClip [__Packages.game.Enemy] Frame 0
class game.Enemy extends game.character.Character { var bSpawned, bMoveLeft, bActive, mcLevel, sLinkage, nX, nY, setState, mcRef, endJump, nAirSpeedY, sState, nSpeedX, nSpeedY, nSPEED_DEATH_Y, isStateComplete, nGRAVITY, nJUMP_Y, sCurrentAction, changeSpeed, nCollisionX, nSPEED_DEATH_X, nCollisionY; function Enemy (_mcLevel, _sLinkage, _nX, _nY) { super(new MovieClip(), _sLinkage); bSpawned = false; bMoveLeft = true; bActive = false; mcLevel = _mcLevel; sLinkage = _sLinkage; nX = _nX; nY = _nY; } function enterFrame() { if (bActive) { super.enterFrame(); Main.__get__Instance().__get__game().__get__level().tryHitWall(getCollision, 0, true); var _local3 = Main.__get__Instance().__get__game().__get__level().tryFall(getCollision); if (_local3 == -100) { setState(game.character.Character.sSTATE_HIDDEN); bActive = false; } else if (_local3 != -1) { if (mcRef._y > _local3) { endJump(); mcRef._y = _local3; } else if ((mcRef._y < _local3) && (nAirSpeedY == 0)) { nAirSpeedY = 1; setState(game.character.Character.sSTATE_JUMPFALL); } } } else { this["do" + sState](); } } function loadState(_sState) { super.loadState(_sState); switch (sState) { case game.character.Character.sSTATE_IDLE : break; case game.character.Character.sSTATE_PREPUNCH : break; case game.character.Character.sSTATE_PUNCH : break; case game.character.Character.sSTATE_POSTPUNCH : break; case game.character.Character.sSTATE_JUMPFALL : break; case game.character.Character.sSTATE_DEATH : bActive = false; nSpeedX = 0; nSpeedY = nSpeedY - nSPEED_DEATH_Y; break; case game.character.Character.sSTATE_STOMP_DEATH : bActive = false; nSpeedX = 0; } } function doStompDeath() { if (isStateComplete()) { setState(game.character.Character.sSTATE_HIDDEN); } } function doDeath() { mcRef._x = mcRef._x + nSpeedX; mcRef._y = mcRef._y + nSpeedY; if (nSpeedY < 0) { nSpeedY = nSpeedY / nGRAVITY; if (nSpeedY >= -1) { nSpeedY = 1; } } else { nSpeedY = nSpeedY * nGRAVITY; nSpeedY = Math.min(nSpeedY, nJUMP_Y); } if (isStateComplete()) { setState(game.character.Character.sSTATE_HIDDEN); } } function setAction(_sCurrentAction) { if (bActive) { sCurrentAction = _sCurrentAction; switch (sCurrentAction) { case sAI_IDLE : setState(game.character.Character.sSTATE_IDLE); break; case sAI_WALK_LEFT : bMoveLeft = true; setState(game.character.Character.sSTATE_WALK); break; case sAI_WALK_RIGHT : bMoveLeft = false; setState(game.character.Character.sSTATE_WALK); break; case sAI_JUMP_LEFT : break; case sAI_FLYING_LEFT : break; case sAI_FLYING_WAVE_LEFT : } } } function clearAction() { } function movement(_sSpeed) { changeSpeed(bMoveLeft, "X" + _sSpeed); } function get Active() { return(bActive); } function trySpawn(_iMinX, _iMaxX) { if (!bSpawned) { if ((_iMinX <= nX) && (_iMaxX >= nX)) { spawn(); } } } function spawn() { mcRef = mcLevel.attachMovie(sLinkage, sLinkage + mcLevel.getNextHighestDepth(), mcLevel.getNextHighestDepth()); mcRef._x = nX; mcRef._y = nY; bSpawned = true; bActive = true; } function unspawn() { mcRef.removeMovieClip(); } function enemyWallCollide() { } function wallCollide() { if (nSpeedX != 0) { var _local2 = getCollision; if (nSpeedX > 0) { _local2.x = _local2.ex; } else if (nSpeedX < 0) { _local2.x = _local2.bx; } _local2.x = _local2.x + nSpeedX; _local2.y = _local2.ey; var _local3 = Main.__get__Instance().__get__game().__get__level().tryHitWall(_local2, nSpeedX); if (_local3 != -1) { if (nSpeedX > 0) { mcRef._x = (_local3 - nCollisionX) - 0.1; } else { mcRef._x = (_local3 + nCollisionX) + 0.1; } nSpeedX = 0; enemyWallCollide(); } else { _local2.y = _local2.by; _local3 = Main.__get__Instance().__get__game().__get__level().tryHitWall(_local2, nSpeedX); if (_local3 != -1) { if (nSpeedX > 0) { mcRef._x = (_local3 - nCollisionX) - 0.1; } else { mcRef._x = (_local3 + nCollisionX) + 0.1; } nSpeedX = 0; enemyWallCollide(); } } } } function tryStomp(_oPoint) { var _local4 = false; if (bActive) { var _local2 = getCollision; if ((((((_local2.bx < _oPoint.ex) && (_local2.ex > _oPoint.ex)) || ((_local2.bx < _oPoint.bx) && (_local2.ex > _oPoint.bx))) || ((_local2.bx > _oPoint.bx) && (_local2.ex < _oPoint.ex))) && (_local2.by < _oPoint.ey)) && (_local2.ey > _oPoint.ey)) { setState(game.character.Character.sSTATE_STOMP_DEATH); _local4 = true; } } return(_local4); } function tryHit(_oPoint, _bPunch) { var _local4 = false; if (bActive && (bSpawned)) { var _local2 = getCollision; if (((((_local2.bx <= _oPoint.ex) && (_local2.ex >= _oPoint.ex)) || ((_local2.bx <= _oPoint.bx) && (_local2.ex >= _oPoint.bx))) || ((_local2.bx >= _oPoint.bx) && (_local2.ex <= _oPoint.ex))) && ((((_local2.by <= _oPoint.ey) && (_local2.ey >= _oPoint.ey)) || ((_local2.by <= _oPoint.by) && (_local2.ey >= _oPoint.by))) || ((_local2.by >= _oPoint.by) && (_local2.ey <= _oPoint.ey)))) { if (_bPunch) { setState(game.character.Character.sSTATE_DEATH); if (_local2.ex >= _oPoint.ex) { nSpeedX = nSPEED_DEATH_X; mcRef._xscale = -100; } else { nSpeedX = nSpeedX - nSPEED_DEATH_X; mcRef._xscale = 100; } } _local4 = true; } } return(_local4); } function get getCollision() { var _local2 = new Object(); _local2.bx = mcRef._x - nCollisionX; _local2.by = mcRef._y - nCollisionY; _local2.ex = mcRef._x + nCollisionX; _local2.ey = mcRef._y; return(_local2); } static var sAI_IDLE = "Idle"; static var sAI_WALK_LEFT = "WalkLeft"; static var sAI_WALK_RIGHT = "WalkRight"; static var sAI_JUMP_LEFT = "JumpLeft"; static var sAI_FLYING_LEFT = "FlyingLeft"; static var sAI_FLYING_WAVE_LEFT = "FlyingWaveLeft"; var NUMBER_WAIT_FRAMES_SHORT = 7; var NUMBER_WAIT_FRAMES = 12; var NUMBER_WAIT_FRAMES_LONG = 25; var nFRAMES_WAIT_AFTER_HURT = 8; var nMAX_Y_EQUAL_RANGE = 2; var nMAX_ATTACK_RANGE = 600; var nMIN_MOVE_BEHIND = 70; }
Symbol 236 MovieClip [__Packages.game.enemy.EnemyWalker] Frame 0
class game.enemy.EnemyWalker extends game.Enemy { var nCollisionX, nCollisionY, sCurrentAction, bMoveLeft, setState, nSpeedX, mcRef; function EnemyWalker (_mcLevel, _sLinkage, _nX, _nY) { super(_mcLevel, _sLinkage, _nX, _nY); nCollisionX = 20; nCollisionY = 50; } function setAction(_sCurrentAction) { super.setAction(_sCurrentAction); switch (sCurrentAction) { case game.Enemy.sAI_WALK_LEFT : bMoveLeft = true; setState(game.character.Character.sSTATE_WALK); nSpeedX = -nAI_SPEED_X; mcRef._xscale = -100; break; case game.Enemy.sAI_WALK_RIGHT : bMoveLeft = false; setState(game.character.Character.sSTATE_WALK); nSpeedX = nAI_SPEED_X; mcRef._xscale = 100; } } function spawn() { super.spawn(); setAction(game.Enemy.sAI_WALK_LEFT); } function enemyWallCollide() { if (bMoveLeft) { setAction(game.Enemy.sAI_WALK_RIGHT); } else { setAction(game.Enemy.sAI_WALK_LEFT); } } static var nAI_SPEED_X = 5; }
Symbol 237 MovieClip [__Packages.game.LevelSelect] Frame 0
class game.LevelSelect { var mcRef, aLevelData; function LevelSelect (_mcRef, _aLevelData) { mcRef = _mcRef; aLevelData = _aLevelData; var _local2; _local2 = 0; while (_local2 < _aLevelData.length) { mcRef["mcSpot" + (_local2 + 1)].txtText.text = _local2 + 1; mcRef["mcSpot" + (_local2 + 1)].gotoAndStop("Unlocked"); mcRef["mcSpot" + (_local2 + 1)].onRelease = library.Delegate.create(this, levelChosen, _local2); _local2++; } } function enterFrame() { mcRef.txtLevelName.text = ""; mcRef.txtAuthorName.text = ""; var _local3 = {x:mcRef._xmouse, y:mcRef._ymouse}; var _local2; _local2 = 0; while (_local2 < aLevelData.length) { if ((((mcRef["mcSpot" + (_local2 + 1)]._x <= _local3.x) && ((mcRef["mcSpot" + (_local2 + 1)]._x + mcRef["mcSpot" + (_local2 + 1)]._width) >= _local3.x)) && (mcRef["mcSpot" + (_local2 + 1)]._y <= _local3.y)) && ((mcRef["mcSpot" + (_local2 + 1)]._y + mcRef["mcSpot" + (_local2 + 1)]._height) >= _local3.y)) { mcRef.txtLevelName.text = aLevelData[_local2].sLevelName; mcRef.txtAuthorName.text = aLevelData[_local2].sAuthor; } _local2++; } } function show() { mcRef._visible = true; } function hide() { mcRef._visible = false; } function levelChosen(_nCpt) { Main.__get__Instance().__get__game().changeLevel(aLevelData[_nCpt].sLevelData); } }
Symbol 238 MovieClip [__Packages.game.Hud] Frame 0
class game.Hud { var mcRef, nPoints, nLives; function Hud (_mcRef) { mcRef = _mcRef; nPoints = 0; addPoints(0); nLives = 3; } function enterFrame() { } function addPoints(_nPoints) { nPoints = nPoints + _nPoints; mcRef.txtPoints.text = _nPoints; } function setLives(_nLives) { nLives = nLives + _nLives; mcRef.txtLives.text = _nLives; } }
Symbol 239 MovieClip [__Packages.GameSelect] Frame 0
class GameSelect { var mcRef, aPopupMc, mcPopup, oLinkages; function GameSelect (_mcRef) { mcRef = _mcRef; aPopupMc = new Array(); mcPopup = mcRef.mcPopup; mcPopup._visible = false; oLinkages = new Object(); var _local2 = Math.floor(Math.random() * dat.LevelData.getCharLinkage().length); oLinkages[dat.LevelData.sPLAYER_START] = dat.LevelData.getCharLinkage()[_local2].sLinkage; _local2 = Math.floor(Math.random() * dat.LevelData.getGroundLinkage().length); oLinkages[dat.LevelData.sLEVEL_GROUND] = dat.LevelData.getGroundLinkage()[_local2].sLinkage; oLinkages[dat.LevelData.sPLAYER_COIN] = "mcCoin"; _local2 = Math.floor(Math.random() * dat.LevelData.getCrawlerLinkage().length); oLinkages[dat.LevelData.sENEMY_CRAWLER] = dat.LevelData.getCrawlerLinkage()[_local2].sLinkage; oLinkages[dat.LevelData.sENEMY_WALKER] = "mcEnemy1"; oLinkages[dat.LevelData.sENEMY_JUMPER] = "mcEnemy1"; oLinkages[dat.LevelData.sENEMY_FLIER] = "mcEnemy1"; oLinkages[dat.LevelData.sENEMY_WAVE_FLIER] = "mcEnemy1"; oLinkages[dat.LevelData.sENEMY_WALKER_SPIKEY] = "mcEnemy1"; oLinkages[dat.LevelData.sENEMY_FLIER_SPIKEY] = "mcEnemy1"; oLinkages[dat.LevelData.sENEMY_WAVE_FLIER_SPIKEY] = "mcEnemy1"; oLinkages[dat.LevelData.sENEMY_FLIER_VERTICAL] = "mcEnemy1"; mcRef.btnPlay.onRelease = library.Delegate.create(this, play); addCharSelect(oLinkages[dat.LevelData.sPLAYER_START], "Walk", "Player", "", "", mcRef, library.Delegate.create(this, setPopup, dat.LevelData.sPLAYER_START), mcRef.mcPlayer); addCharSelect(oLinkages[dat.LevelData.sENEMY_CRAWLER], "Walk", "Crawler", "", "", mcRef, library.Delegate.create(this, setPopup, dat.LevelData.sENEMY_CRAWLER), mcRef.mcCrawler); addCharSelect(oLinkages[dat.LevelData.sLEVEL_GROUND], "T", "Ground", "", "", mcRef, library.Delegate.create(this, setPopup, dat.LevelData.sLEVEL_GROUND), mcRef.mcGround); } function setPopup(_sLinkage) { var _local3 = new Array(); mcPopup._visible = true; var _local5; switch (_sLinkage) { case dat.LevelData.sPLAYER_START : _local3 = dat.LevelData.getCharLinkage(); _local5 = "Walk"; break; case dat.LevelData.sPLAYER_COIN : break; case dat.LevelData.sLEVEL_GROUND : _local3 = dat.LevelData.getGroundLinkage(); _local5 = "T"; break; case dat.LevelData.sENEMY_CRAWLER : _local3 = dat.LevelData.getCrawlerLinkage(); _local5 = "Walk"; break; case dat.LevelData.sENEMY_WALKER : break; case dat.LevelData.sENEMY_JUMPER : break; case dat.LevelData.sENEMY_FLIER : break; case dat.LevelData.sENEMY_WAVE_FLIER : break; case dat.LevelData.sENEMY_CRAWLER_SPIKEY : break; case dat.LevelData.sENEMY_WALKER_SPIKEY : break; case dat.LevelData.sENEMY_FLIER_SPIKEY : break; case dat.LevelData.sENEMY_WAVE_FLIER_SPIKEY : break; case dat.LevelData.sENEMY_FLIER_VERTICAL : } var _local4; var _local2; _local2 = 0; while (_local2 < aPopupMc.length) { aPopupMc[_local2].removeMovieClip(); _local2++; } _local2 = 0; while (_local2 < _local3.length) { _local4 = addCharSelect(_local3[_local2].sLinkage, _local5, _local3[_local2].sName, _local3[_local2].sAuthor, _local3[_local2].sURL, mcPopup, library.Delegate.create(this, popupSelect, _sLinkage, _local3[_local2].sLinkage)); _local4._x = (_local2 * 120) + 60; _local4._y = 40; aPopupMc.push(_local4); _local2++; } } function init() { } function addCharSelect(_sLinkage, _sDefaultState, _sName, _sAuthor, _sUrl, _mcBtn, _fClick, _mcVisual) { if (_mcVisual == null) { _mcVisual = _mcBtn.attachMovie(sSELECTOR_LINKAGE, sSELECTOR_LINKAGE + _mcBtn.getNextHighestDepth(), _mcBtn.getNextHighestDepth()); } _mcVisual.gotoAndStop("Idle"); _mcVisual.onRollOver = library.Delegate.create(this, onMouseOver, _sAuthor, _sUrl, _mcVisual, "Over"); _mcVisual.onRollOut = library.Delegate.create(this, onMouseOver, "", _sUrl, _mcVisual, "Idle"); _mcVisual.onRelease = _fClick; _mcVisual.txtName.text = _sName; var _local3 = _mcVisual.attachMovie(_sLinkage, "mcLinkageInside", _mcVisual.getNextHighestDepth()); _local3._x = (_local3._width / 2) + ((98 - _local3._width) / 2); _local3._y = _local3._height + ((136 - _local3._height) / 2); _local3.gotoAndStop(_sDefaultState); return(_mcVisual); } function onMouseOver(_sAuthor, _sURL, _mcRef, _sState) { if (_sAuthor != "") { mcPopup.txtAuthorName.text = _sAuthor; } if (_sURL != "") { mcPopup.txtAuthorURL.text = _sURL; mcPopup.mcURLHitArea.onPress = library.Delegate.create(this, onURLClick, _sURL); } _mcRef.gotoAndStop(_sState); } function onURLClick(_sURL) { getURL (_sURL, "_blank"); } function popupSelect(_sType, _sLinkage) { mcPopup._visible = false; var _local4; var _local3; switch (_sType) { case dat.LevelData.sPLAYER_START : _local3 = mcRef.mcPlayer; _local4 = "Walk"; break; case dat.LevelData.sPLAYER_COIN : break; case dat.LevelData.sLEVEL_GROUND : _local3 = mcRef.mcGround; _local4 = "T"; break; case dat.LevelData.sENEMY_CRAWLER : _local3 = mcRef.mcCrawler; _local4 = "Walk"; break; case dat.LevelData.sENEMY_WALKER : break; case dat.LevelData.sENEMY_JUMPER : break; case dat.LevelData.sENEMY_FLIER : break; case dat.LevelData.sENEMY_WAVE_FLIER : break; case dat.LevelData.sENEMY_CRAWLER_SPIKEY : break; case dat.LevelData.sENEMY_WALKER_SPIKEY : break; case dat.LevelData.sENEMY_FLIER_SPIKEY : break; case dat.LevelData.sENEMY_WAVE_FLIER_SPIKEY : break; case dat.LevelData.sENEMY_FLIER_VERTICAL : } _local3.mcLinkageInside.removeMovieClip(); var _local2 = _local3.attachMovie(_sLinkage, "mcLinkageInside", _local3.getNextHighestDepth()); _local2._x = (_local2._width / 2) + ((98 - _local2._width) / 2); _local2._y = _local2._height + ((136 - _local2._height) / 2); _local2.gotoAndStop(_local4); oLinkages[_sType] = _sLinkage; } function unload() { } function getLinkage() { return(oLinkages); } static var sSELECTOR_LINKAGE = "btnGameSelector"; static var sRANDOM_LINKAGE = "mcDice"; static var iSTATE_PLAYABLE = 1; static var iSTATE_GROUND = 2; static var iSTATE_COINS = 3; static var iSTATE_CRAWLER = 4; static var iSTATE_JUMP = 5; static var iSTATE_FLIER = 6; static var iSTATE_WAVE_FLIER = 7; static var iSTATE_CRAWLER_SPIKY = 8; static var iSTATE_JUMP_SPIKY = 9; static var iSTATE_FLIER_SPIKY = 10; static var iSTATE_WAVE_FLIER_SPIKY = 11; }
Symbol 172 MovieClip Frame 1
stop(); this.hitArea = mcHitArea;
Symbol 177 MovieClip Frame 1
stop(); this.hitArea = mcHitArea;
Symbol 181 MovieClip Frame 1
stop(); this.hitArea = mcHitArea;

Library Items

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Symbol 2 GraphicUsed by:8
Symbol 3 GraphicUsed by:8
Symbol 4 GraphicUsed by:8
Symbol 5 GraphicUsed by:8
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Symbol 16 FontUsed by:17 169 170 171 174 175 176 178 179 180 182 183 185 186 187 193 213
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Symbol 224 MovieClip [__Packages.State]
Symbol 225 MovieClip [__Packages.Main]
Symbol 226 MovieClip [__Packages.Game]
Symbol 227 MovieClip [__Packages.library.Popup]
Symbol 228 MovieClip [__Packages.Pause]
Symbol 229 MovieClip [__Packages.library.Delegate]
Symbol 230 MovieClip [__Packages.game.character.Sprite]
Symbol 231 MovieClip [__Packages.game.character.Character]
Symbol 232 MovieClip [__Packages.game.Player]
Symbol 233 MovieClip [__Packages.game.Level]
Symbol 234 MovieClip [__Packages.dat.LevelData]
Symbol 235 MovieClip [__Packages.game.Enemy]
Symbol 236 MovieClip [__Packages.game.enemy.EnemyWalker]
Symbol 237 MovieClip [__Packages.game.LevelSelect]
Symbol 238 MovieClip [__Packages.game.Hud]
Symbol 239 MovieClip [__Packages.GameSelect]
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Symbol 65 GraphicUses:64Used by:73
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:73
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:73
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:73
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClip [mcBahamutGround]Uses:55 57 59 61 63 65 67 69 71 72Used by:Timeline
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:78 79
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:78
Symbol 78 MovieClipUses:75 77Used by:86
Symbol 79 MovieClipUses:75Used by:86
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:82
Symbol 82 MovieClipUses:81Used by:86
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:85
Symbol 85 MovieClipUses:84Used by:86
Symbol 86 MovieClip [mcWalker_Urso]Uses:78 79 82 85Used by:Timeline
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:91
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:91
Symbol 91 MovieClip [mcDice]Uses:88 90Used by:Timeline
Symbol 92 FontUsed by:93 173 184 194 195 197 200 201 202 203 204 205 207 210 211 215 217 221 222
Symbol 93 EditableTextUses:92Used by:96
Symbol 94 GraphicUsed by:96
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClip [btnGameSelector]Uses:93 94 95Used by:Timeline
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:99 120
Symbol 99 MovieClipUses:98Used by:130
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:104
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:104
Symbol 104 MovieClipUses:101 103Used by:130
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:107
Symbol 107 MovieClipUses:106Used by:130
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:110
Symbol 110 MovieClipUses:109Used by:130
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:113
Symbol 113 MovieClipUses:112Used by:130
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:116
Symbol 116 MovieClipUses:115Used by:130
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:119
Symbol 119 MovieClipUses:118Used by:130
Symbol 120 MovieClipUses:98Used by:130
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:123
Symbol 123 MovieClipUses:122Used by:130
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:126
Symbol 126 MovieClipUses:125Used by:130
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:129
Symbol 129 MovieClipUses:128Used by:130
Symbol 130 MovieClip [mcChar_Baron]Uses:99 104 107 110 113 116 119 120 123 126 129Used by:Timeline
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:151
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:151
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:151
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:151
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:151
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:151
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:151
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:151
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:151
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:151
Symbol 151 MovieClip [mcCaesarcub_Ground]Uses:132 134 136 138 140 142 144 146 148 150Used by:Timeline
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:156
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:156
Symbol 156 MovieClipUses:153 155Used by:166
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:159
Symbol 159 MovieClipUses:158Used by:166
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:162
Symbol 162 MovieClipUses:161Used by:166
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:165
Symbol 165 MovieClipUses:164Used by:166
Symbol 166 MovieClip [mcCrawler_Caesarcub]Uses:156 159 162 165Used by:Timeline
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:Timeline
Symbol 169 TextUses:16Used by:172
Symbol 170 TextUses:16Used by:172
Symbol 171 TextUses:16Used by:172
Symbol 172 MovieClipUses:10 169 170 171Used by:Timeline
Symbol 173 TextUses:92Used by:Timeline
Symbol 174 TextUses:16Used by:177
Symbol 175 TextUses:16Used by:177
Symbol 176 TextUses:16Used by:177
Symbol 177 MovieClipUses:10 174 175 176Used by:Timeline
Symbol 178 TextUses:16Used by:181
Symbol 179 TextUses:16Used by:181
Symbol 180 TextUses:16Used by:181
Symbol 181 MovieClipUses:10 178 179 180Used by:Timeline
Symbol 182 TextUses:16Used by:Timeline
Symbol 183 TextUses:16Used by:Timeline
Symbol 184 TextUses:92Used by:Timeline
Symbol 185 TextUses:16Used by:Timeline
Symbol 186 TextUses:16Used by:Timeline
Symbol 187 TextUses:16Used by:Timeline
Symbol 188 GraphicUsed by:Timeline
Symbol 189 FontUsed by:190 191
Symbol 190 TextUses:189Used by:Timeline
Symbol 191 TextUses:189Used by:Timeline
Symbol 192 GraphicUsed by:196
Symbol 193 TextUses:16Used by:196
Symbol 194 EditableTextUses:92Used by:196
Symbol 195 EditableTextUses:92Used by:196
Symbol 196 MovieClipUses:192 193 194 195 10Used by:Timeline
Symbol 197 TextUses:92Used by:198
Symbol 198 MovieClipUses:197Used by:Timeline
Symbol 199 GraphicUsed by:208
Symbol 200 TextUses:92Used by:208
Symbol 201 TextUses:92Used by:208
Symbol 202 EditableTextUses:92Used by:208
Symbol 203 EditableTextUses:92Used by:208
Symbol 204 EditableTextUses:92Used by:208
Symbol 205 TextUses:92Used by:208
Symbol 206 GraphicUsed by:208
Symbol 207 EditableTextUses:92Used by:208
Symbol 208 MovieClipUses:199 200 201 202 203 204 205 206 207Used by:Timeline
Symbol 209 GraphicUsed by:212
Symbol 210 TextUses:92Used by:212
Symbol 211 TextUses:92Used by:212
Symbol 212 MovieClipUses:209 210 211Used by:Timeline
Symbol 213 TextUses:16Used by:Timeline
Symbol 214 GraphicUsed by:223
Symbol 215 TextUses:92Used by:223
Symbol 216 GraphicUsed by:219
Symbol 217 EditableTextUses:92Used by:219
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClipUses:216 217 218Used by:223
Symbol 220 GraphicUsed by:223
Symbol 221 EditableTextUses:92Used by:223
Symbol 222 EditableTextUses:92Used by:223
Symbol 223 MovieClipUses:214 215 219 220 221 222Used by:Timeline

Instance Names

"btnContinue"Frame 1Symbol 15 MovieClip
"mcGround"Frame 10Symbol 96 MovieClip [btnGameSelector]
"mcBahamutClick"Frame 21Symbol 168 MovieClip
"mcUrsoClick"Frame 21Symbol 168 MovieClip
"btnPlay"Frame 21Symbol 172 MovieClip
"btnEdit"Frame 21Symbol 177 MovieClip
"btnCredits"Frame 21Symbol 181 MovieClip
"mcCaesarcubClick"Frame 21Symbol 168 MovieClip
"mcPlayer"Frame 31Symbol 96 MovieClip [btnGameSelector]
"btnPlay"Frame 31Symbol 172 MovieClip
"mcCrawler"Frame 31Symbol 96 MovieClip [btnGameSelector]
"mcGround"Frame 31Symbol 96 MovieClip [btnGameSelector]
"mcPopup"Frame 31Symbol 196 MovieClip
"mcLevel"Frame 40Symbol 198 MovieClip
"mcHud"Frame 40Symbol 208 MovieClip
"mcPause"Frame 40Symbol 212 MovieClip
"mcBahamutClick"Frame 40Symbol 168 MovieClip
"mcLevelSelect"Frame 40Symbol 223 MovieClip
"mcHitArea"Symbol 14 MovieClip Frame 1Symbol 10 MovieClip
"mcLoading"Symbol 15 MovieClip Frame 1Symbol 8 MovieClip
"btnContinue"Symbol 15 MovieClip Frame 1Symbol 14 MovieClip
"txtFrame"Symbol 18 MovieClip Frame 1Symbol 17 EditableText
"mcState"Symbol 51 MovieClip [mcChar_UBear] Frame 1Symbol 24 MovieClip
"mcState"Symbol 51 MovieClip [mcChar_UBear] Frame 10Symbol 29 MovieClip
"mcState"Symbol 51 MovieClip [mcChar_UBear] Frame 20Symbol 32 MovieClip
"mcState"Symbol 51 MovieClip [mcChar_UBear] Frame 30Symbol 33 MovieClip
"mcState"Symbol 51 MovieClip [mcChar_UBear] Frame 40Symbol 36 MovieClip
"mcState"Symbol 51 MovieClip [mcChar_UBear] Frame 50Symbol 37 MovieClip
"mcState"Symbol 51 MovieClip [mcChar_UBear] Frame 60Symbol 40 MovieClip
"mcState"Symbol 51 MovieClip [mcChar_UBear] Frame 70Symbol 41 MovieClip
"mcState"Symbol 51 MovieClip [mcChar_UBear] Frame 80Symbol 44 MovieClip
"mcState"Symbol 51 MovieClip [mcChar_UBear] Frame 90Symbol 47 MovieClip
"mcState"Symbol 51 MovieClip [mcChar_UBear] Frame 100Symbol 50 MovieClip
"mcState"Symbol 86 MovieClip [mcWalker_Urso] Frame 1Symbol 78 MovieClip
"mcState"Symbol 86 MovieClip [mcWalker_Urso] Frame 10Symbol 79 MovieClip
"mcState"Symbol 86 MovieClip [mcWalker_Urso] Frame 20Symbol 82 MovieClip
"mcState"Symbol 86 MovieClip [mcWalker_Urso] Frame 30Symbol 85 MovieClip
"txtName"Symbol 96 MovieClip [btnGameSelector] Frame 1Symbol 93 EditableText
"mcState"Symbol 130 MovieClip [mcChar_Baron] Frame 1Symbol 99 MovieClip
"mcState"Symbol 130 MovieClip [mcChar_Baron] Frame 10Symbol 104 MovieClip
"mcState"Symbol 130 MovieClip [mcChar_Baron] Frame 20Symbol 107 MovieClip
"mcState"Symbol 130 MovieClip [mcChar_Baron] Frame 30Symbol 110 MovieClip
"mcState"Symbol 130 MovieClip [mcChar_Baron] Frame 40Symbol 113 MovieClip
"mcState"Symbol 130 MovieClip [mcChar_Baron] Frame 50Symbol 116 MovieClip
"mcState"Symbol 130 MovieClip [mcChar_Baron] Frame 60Symbol 119 MovieClip
"mcState"Symbol 130 MovieClip [mcChar_Baron] Frame 70Symbol 120 MovieClip
"mcState"Symbol 130 MovieClip [mcChar_Baron] Frame 80Symbol 123 MovieClip
"mcState"Symbol 130 MovieClip [mcChar_Baron] Frame 90Symbol 126 MovieClip
"mcState"Symbol 130 MovieClip [mcChar_Baron] Frame 100Symbol 129 MovieClip
"mcState"Symbol 166 MovieClip [mcCrawler_Caesarcub] Frame 1Symbol 156 MovieClip
"mcState"Symbol 166 MovieClip [mcCrawler_Caesarcub] Frame 10Symbol 159 MovieClip
"mcState"Symbol 166 MovieClip [mcCrawler_Caesarcub] Frame 20Symbol 162 MovieClip
"mcState"Symbol 166 MovieClip [mcCrawler_Caesarcub] Frame 30Symbol 165 MovieClip
"mcHitArea"Symbol 172 MovieClip Frame 1Symbol 10 MovieClip
"mcHitArea"Symbol 177 MovieClip Frame 1Symbol 10 MovieClip
"mcHitArea"Symbol 181 MovieClip Frame 1Symbol 10 MovieClip
"txtAuthorURL"Symbol 196 MovieClip Frame 1Symbol 194 EditableText
"txtAuthorName"Symbol 196 MovieClip Frame 1Symbol 195 EditableText
"mcURLHitArea"Symbol 196 MovieClip Frame 1Symbol 10 MovieClip
"txtPoints"Symbol 208 MovieClip Frame 1Symbol 202 EditableText
"txtLives"Symbol 208 MovieClip Frame 1Symbol 203 EditableText
"txtTime"Symbol 208 MovieClip Frame 1Symbol 204 EditableText
"txtCoins"Symbol 208 MovieClip Frame 1Symbol 207 EditableText
"txtText"Symbol 219 MovieClip Frame 1Symbol 217 EditableText
"mcSpot1"Symbol 223 MovieClip Frame 1Symbol 219 MovieClip
"mcSpot2"Symbol 223 MovieClip Frame 1Symbol 219 MovieClip
"mcSpot3"Symbol 223 MovieClip Frame 1Symbol 219 MovieClip
"txtLevelName"Symbol 223 MovieClip Frame 1Symbol 221 EditableText
"txtAuthorName"Symbol 223 MovieClip Frame 1Symbol 222 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 224 as "__Packages.State"
ExportAssets (56)Timeline Frame 1Symbol 225 as "__Packages.Main"
ExportAssets (56)Timeline Frame 1Symbol 226 as "__Packages.Game"
ExportAssets (56)Timeline Frame 1Symbol 227 as "__Packages.library.Popup"
ExportAssets (56)Timeline Frame 1Symbol 228 as "__Packages.Pause"
ExportAssets (56)Timeline Frame 1Symbol 229 as "__Packages.library.Delegate"
ExportAssets (56)Timeline Frame 1Symbol 230 as "__Packages.game.character.Sprite"
ExportAssets (56)Timeline Frame 1Symbol 231 as "__Packages.game.character.Character"
ExportAssets (56)Timeline Frame 1Symbol 232 as "__Packages.game.Player"
ExportAssets (56)Timeline Frame 1Symbol 233 as "__Packages.game.Level"
ExportAssets (56)Timeline Frame 1Symbol 234 as "__Packages.dat.LevelData"
ExportAssets (56)Timeline Frame 1Symbol 235 as "__Packages.game.Enemy"
ExportAssets (56)Timeline Frame 1Symbol 236 as "__Packages.game.enemy.EnemyWalker"
ExportAssets (56)Timeline Frame 1Symbol 237 as "__Packages.game.LevelSelect"
ExportAssets (56)Timeline Frame 1Symbol 238 as "__Packages.game.Hud"
ExportAssets (56)Timeline Frame 1Symbol 239 as "__Packages.GameSelect"
ExportAssets (56)Timeline Frame 10Symbol 51 as "mcChar_UBear"
ExportAssets (56)Timeline Frame 10Symbol 53 as "mcCoin"
ExportAssets (56)Timeline Frame 10Symbol 73 as "mcBahamutGround"
ExportAssets (56)Timeline Frame 10Symbol 86 as "mcWalker_Urso"
ExportAssets (56)Timeline Frame 10Symbol 91 as "mcDice"
ExportAssets (56)Timeline Frame 10Symbol 96 as "btnGameSelector"
ExportAssets (56)Timeline Frame 10Symbol 130 as "mcChar_Baron"
ExportAssets (56)Timeline Frame 10Symbol 151 as "mcCaesarcub_Ground"
ExportAssets (56)Timeline Frame 10Symbol 166 as "mcCrawler_Caesarcub"

Labels

"Loading"Frame 1
"Loaded"Frame 10
"Title"Frame 21
"GameSelect"Frame 31
"Game"Frame 40
"Idle"Symbol 14 MovieClip Frame 1
"Over"Symbol 14 MovieClip Frame 10
"Down"Symbol 14 MovieClip Frame 20
"Idle"Symbol 51 MovieClip [mcChar_UBear] Frame 1
"Walk"Symbol 51 MovieClip [mcChar_UBear] Frame 10
"JumpRaise"Symbol 51 MovieClip [mcChar_UBear] Frame 20
"JumpFall"Symbol 51 MovieClip [mcChar_UBear] Frame 30
"Crouch"Symbol 51 MovieClip [mcChar_UBear] Frame 40
"PrePunch"Symbol 51 MovieClip [mcChar_UBear] Frame 50
"Punch"Symbol 51 MovieClip [mcChar_UBear] Frame 60
"PostPunch"Symbol 51 MovieClip [mcChar_UBear] Frame 70
"Hurt"Symbol 51 MovieClip [mcChar_UBear] Frame 80
"Death"Symbol 51 MovieClip [mcChar_UBear] Frame 90
"Success"Symbol 51 MovieClip [mcChar_UBear] Frame 100
"Hidden"Symbol 51 MovieClip [mcChar_UBear] Frame 110
"M"Symbol 73 MovieClip [mcBahamutGround] Frame 1
"TL"Symbol 73 MovieClip [mcBahamutGround] Frame 10
"T"Symbol 73 MovieClip [mcBahamutGround] Frame 20
"TR"Symbol 73 MovieClip [mcBahamutGround] Frame 30
"L"Symbol 73 MovieClip [mcBahamutGround] Frame 40
"R"Symbol 73 MovieClip [mcBahamutGround] Frame 50
"BL"Symbol 73 MovieClip [mcBahamutGround] Frame 60
"B"Symbol 73 MovieClip [mcBahamutGround] Frame 70
"BR"Symbol 73 MovieClip [mcBahamutGround] Frame 80
"E"Symbol 73 MovieClip [mcBahamutGround] Frame 90
"Walk"Symbol 86 MovieClip [mcWalker_Urso] Frame 1
"JumpFall"Symbol 86 MovieClip [mcWalker_Urso] Frame 10
"StompDeath"Symbol 86 MovieClip [mcWalker_Urso] Frame 20
"Death"Symbol 86 MovieClip [mcWalker_Urso] Frame 30
"Hidden"Symbol 86 MovieClip [mcWalker_Urso] Frame 40
"Idle"Symbol 96 MovieClip [btnGameSelector] Frame 1
"Over"Symbol 96 MovieClip [btnGameSelector] Frame 10
"Selected"Symbol 96 MovieClip [btnGameSelector] Frame 20
"Idle"Symbol 130 MovieClip [mcChar_Baron] Frame 1
"Walk"Symbol 130 MovieClip [mcChar_Baron] Frame 10
"JumpRaise"Symbol 130 MovieClip [mcChar_Baron] Frame 20
"JumpFall"Symbol 130 MovieClip [mcChar_Baron] Frame 30
"Crouch"Symbol 130 MovieClip [mcChar_Baron] Frame 40
"PrePunch"Symbol 130 MovieClip [mcChar_Baron] Frame 50
"Punch"Symbol 130 MovieClip [mcChar_Baron] Frame 60
"PostPunch"Symbol 130 MovieClip [mcChar_Baron] Frame 70
"Hurt"Symbol 130 MovieClip [mcChar_Baron] Frame 80
"Death"Symbol 130 MovieClip [mcChar_Baron] Frame 90
"Success"Symbol 130 MovieClip [mcChar_Baron] Frame 100
"Hidden"Symbol 130 MovieClip [mcChar_Baron] Frame 110
"M"Symbol 151 MovieClip [mcCaesarcub_Ground] Frame 1
"TL"Symbol 151 MovieClip [mcCaesarcub_Ground] Frame 10
"T"Symbol 151 MovieClip [mcCaesarcub_Ground] Frame 20
"TR"Symbol 151 MovieClip [mcCaesarcub_Ground] Frame 30
"L"Symbol 151 MovieClip [mcCaesarcub_Ground] Frame 40
"R"Symbol 151 MovieClip [mcCaesarcub_Ground] Frame 50
"BL"Symbol 151 MovieClip [mcCaesarcub_Ground] Frame 60
"B"Symbol 151 MovieClip [mcCaesarcub_Ground] Frame 70
"BR"Symbol 151 MovieClip [mcCaesarcub_Ground] Frame 80
"E"Symbol 151 MovieClip [mcCaesarcub_Ground] Frame 90
"Walk"Symbol 166 MovieClip [mcCrawler_Caesarcub] Frame 1
"JumpFall"Symbol 166 MovieClip [mcCrawler_Caesarcub] Frame 10
"StompDeath"Symbol 166 MovieClip [mcCrawler_Caesarcub] Frame 20
"Death"Symbol 166 MovieClip [mcCrawler_Caesarcub] Frame 30
"Hidden"Symbol 166 MovieClip [mcCrawler_Caesarcub] Frame 40
"_up"Symbol 172 MovieClip Frame 1
"_over"Symbol 172 MovieClip Frame 2
"_down"Symbol 172 MovieClip Frame 3
"_up"Symbol 177 MovieClip Frame 1
"_over"Symbol 177 MovieClip Frame 2
"_down"Symbol 177 MovieClip Frame 3
"_up"Symbol 181 MovieClip Frame 1
"_over"Symbol 181 MovieClip Frame 2
"_down"Symbol 181 MovieClip Frame 3
"Idle"Symbol 219 MovieClip Frame 1
"Unlocked"Symbol 219 MovieClip Frame 10




http://swfchan.com/33/163639/info.shtml
Created: 19/10 -2018 15:09:32 Last modified: 19/10 -2018 15:09:32 Server time: 07/05 -2024 16:51:33