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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/70942342?noj=FRM70942342-29DC" width="1" height="1"></div>

Strip 21 - Paltina (Expressions) by krisslanza.swf

This is the info page for
Flash #163644

(Click the ID number above for more basic data on this flash file.)


Text
Start

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="1">Loading... please wait.</font></p>

The Game is

<p align="center"><font face="Pristina" size="80" color="#990000" letterSpacing="0.000000" kerning="1">S<font color="#993333">t<font color="#cc6600">r<font color="#999900">i<font color="#6699ff">p<font color="#000000"> - <font color="#ff0000">2<font color="#ff6600">1</font></font> !</font></font></font></font></font></font></p>

Artwork:

Original Character:

Coding and UI:

Andrew - drawuscloser.deviantart.com/

Kris - krisslanza.deviantart.com/

Illionore - illionore.deviantart.com/

female

I am:

male

A

2

3

4

5

6

7

8

9

10

J

Q

K

A

2

3

4

5

6

7

8

9

10

J

Q

K

Paltina

You

You

<p align="left"></p>

win

lose

draw

draw

stay

next round

play again

ActionScript [AS3]

Section 1
//Regular (fl.transitions.easing.Regular) package fl.transitions.easing { public class Regular { public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((_arg3 * _arg1) * _arg1) + _arg2)); } public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * _arg1) * _arg1) + _arg2)); }; --_arg1; return ((((-(_arg3) / 2) * ((_arg1 * (_arg1 - 2)) - 1)) + _arg2)); } } }//package fl.transitions.easing
Section 2
//Strong (fl.transitions.easing.Strong) package fl.transitions.easing { public class Strong { public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return (((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg2)); } } }//package fl.transitions.easing
Section 3
//Tween (fl.transitions.Tween) package fl.transitions { import flash.events.*; import flash.utils.*; import flash.display.*; public class Tween extends EventDispatcher { public var isPlaying:Boolean;// = false public var obj:Object;// = null public var prop:String;// = "" public var func:Function; public var begin:Number;// = NAN public var change:Number;// = NAN public var useSeconds:Boolean;// = false public var prevTime:Number;// = NAN public var prevPos:Number;// = NAN public var looping:Boolean;// = false private var _duration:Number;// = NAN private var _time:Number;// = NAN private var _fps:Number;// = NAN private var _position:Number;// = NAN private var _startTime:Number;// = NAN private var _intervalID:uint;// = 0 private var _finish:Number;// = NAN private var _timer:Timer;// = null protected static var _mc:MovieClip = new MovieClip(); public function Tween(_arg1:Object, _arg2:String, _arg3:Function, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){ this.func = function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); }; super(); if (!arguments.length){ return; }; this.obj = _arg1; this.prop = _arg2; this.begin = _arg4; this.position = _arg4; this.duration = _arg6; this.useSeconds = _arg7; if ((_arg3 is Function)){ this.func = _arg3; }; this.finish = _arg5; this._timer = new Timer(100); this.start(); } public function get time():Number{ return (this._time); } public function set time(_arg1:Number):void{ this.prevTime = this._time; if (_arg1 > this.duration){ if (this.looping){ this.rewind((_arg1 - this._duration)); this.update(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_LOOP, this._time, this._position)); } else { if (this.useSeconds){ this._time = this._duration; this.update(); }; this.stop(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_FINISH, this._time, this._position)); }; } else { if (_arg1 < 0){ this.rewind(); this.update(); } else { this._time = _arg1; this.update(); }; }; } public function get duration():Number{ return (this._duration); } public function set duration(_arg1:Number):void{ this._duration = ((_arg1)<=0) ? Infinity : _arg1; } public function get FPS():Number{ return (this._fps); } public function set FPS(_arg1:Number):void{ var _local2:Boolean = this.isPlaying; this.stopEnterFrame(); this._fps = _arg1; if (_local2){ this.startEnterFrame(); }; } public function get position():Number{ return (this.getPosition(this._time)); } public function set position(_arg1:Number):void{ this.setPosition(_arg1); } public function getPosition(_arg1:Number=NaN):Number{ if (isNaN(_arg1)){ _arg1 = this._time; }; return (this.func(_arg1, this.begin, this.change, this._duration)); } public function setPosition(_arg1:Number):void{ this.prevPos = this._position; if (this.prop.length){ this.obj[this.prop] = (this._position = _arg1); }; this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_CHANGE, this._time, this._position)); } public function get finish():Number{ return ((this.begin + this.change)); } public function set finish(_arg1:Number):void{ this.change = (_arg1 - this.begin); } public function continueTo(_arg1:Number, _arg2:Number):void{ this.begin = this.position; this.finish = _arg1; if (!isNaN(_arg2)){ this.duration = _arg2; }; this.start(); } public function yoyo():void{ this.continueTo(this.begin, this.time); } protected function startEnterFrame():void{ var _local1:Number; if (isNaN(this._fps)){ _mc.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, false, 0, true); } else { _local1 = (1000 / this._fps); this._timer.delay = _local1; this._timer.addEventListener(TimerEvent.TIMER, this.timerHandler, false, 0, true); this._timer.start(); }; this.isPlaying = true; } protected function stopEnterFrame():void{ if (isNaN(this._fps)){ _mc.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); } else { this._timer.stop(); }; this.isPlaying = false; } public function start():void{ this.rewind(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_START, this._time, this._position)); } public function stop():void{ this.stopEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_STOP, this._time, this._position)); } public function resume():void{ this.fixTime(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_RESUME, this._time, this._position)); } public function rewind(_arg1:Number=0):void{ this._time = _arg1; this.fixTime(); this.update(); } public function fforward():void{ this.time = this._duration; this.fixTime(); } public function nextFrame():void{ if (this.useSeconds){ this.time = ((getTimer() - this._startTime) / 1000); } else { this.time = (this._time + 1); }; } protected function onEnterFrame(_arg1:Event):void{ this.nextFrame(); } protected function timerHandler(_arg1:TimerEvent):void{ this.nextFrame(); _arg1.updateAfterEvent(); } public function prevFrame():void{ if (!this.useSeconds){ this.time = (this._time - 1); }; } private function fixTime():void{ if (this.useSeconds){ this._startTime = (getTimer() - (this._time * 1000)); }; } private function update():void{ this.setPosition(this.getPosition(this._time)); } } }//package fl.transitions
Section 4
//TweenEvent (fl.transitions.TweenEvent) package fl.transitions { import flash.events.*; public class TweenEvent extends Event { public var time:Number;// = NAN public var position:Number;// = NAN public static const MOTION_START:String = "motionStart"; public static const MOTION_STOP:String = "motionStop"; public static const MOTION_FINISH:String = "motionFinish"; public static const MOTION_CHANGE:String = "motionChange"; public static const MOTION_RESUME:String = "motionResume"; public static const MOTION_LOOP:String = "motionLoop"; public function TweenEvent(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){ super(_arg1, _arg4, _arg5); this.time = _arg2; this.position = _arg3; } override public function clone():Event{ return (new TweenEvent(this.type, this.time, this.position, this.bubbles, this.cancelable)); } } }//package fl.transitions
Section 5
//btnNextRound_19 (strip_fla.btnNextRound_19) package strip_fla { import flash.display.*; public dynamic class btnNextRound_19 extends MovieClip { public function btnNextRound_19(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package strip_fla
Section 6
//card_9 (strip_fla.card_9) package strip_fla { import flash.display.*; public dynamic class card_9 extends MovieClip { public function card_9(){ addFrameScript(0, frame1, 13, frame14, 26, frame27, 39, frame40, 52, frame53); } function frame1(){ stop(); } function frame14(){ stop(); } function frame27(){ stop(); } function frame40(){ stop(); } function frame53(){ stop(); } } }//package strip_fla
Section 7
//cloth1_20 (strip_fla.cloth1_20) package strip_fla { import flash.display.*; public dynamic class cloth1_20 extends MovieClip { public function cloth1_20(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package strip_fla
Section 8
//cloth2_21 (strip_fla.cloth2_21) package strip_fla { import flash.display.*; public dynamic class cloth2_21 extends MovieClip { public function cloth2_21(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package strip_fla
Section 9
//expressionSprite_25 (strip_fla.expressionSprite_25) package strip_fla { import flash.display.*; public dynamic class expressionSprite_25 extends MovieClip { public function expressionSprite_25(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package strip_fla
Section 10
//MainTimeline (strip_fla.MainTimeline) package strip_fla { import flash.events.*; import fl.transitions.*; import fl.transitions.easing.*; import flash.utils.*; import flash.display.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.media.*; import flash.net.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var youTmpCard:MovieClip; public var textLine:MovieClip; public var btnOc:MovieClip; public var youResult:MovieClip; public var card_a1:MovieClip; public var btnLose:MovieClip; public var deckSprite:MovieClip; public var girlText:TextField; public var playerHandTxt:MovieClip; public var card_b1:MovieClip; public var card_a2:MovieClip; public var btnEqual:MovieClip; public var card_b2:MovieClip; public var card_a3:MovieClip; public var card_b3:MovieClip; public var card_a4:MovieClip; public var loader_mc:movie_mc; public var loaded_txt:TextField; public var card_b4:MovieClip; public var card_a5:MovieClip; public var expressionSprite:MovieClip; public var btnStay:MovieClip; public var btnDraw:MovieClip; public var btnWin:MovieClip; public var card_b5:MovieClip; public var card_a6:MovieClip; public var card_b6:MovieClip; public var spriteGirl:MovieClip; public var cloth1:MovieClip; public var oppTmpCard:MovieClip; public var btnFemale:MovieClip; public var cloth2:MovieClip; public var btnCoding:MovieClip; public var cloth3:MovieClip; public var iAmText:MovieClip; public var cloth4:MovieClip; public var oppResult:MovieClip; public var btnMale:MovieClip; public var btnArt:MovieClip; public var cloth5:MovieClip; public var btnNextRound:MovieClip; public var iGender; public var deck:Array; public var youHand:Array; public var oppHand:Array; public var i; public var j; public var k; public var x2; public var y2; public var totCardsYou; public var totCardsOpp; public var bDrawInProgress; public var bOppReady; public var bGameLocked; public var youTweenX:Tween; public var youTweenY:Tween; public var oppTweenX:Tween; public var oppTweenY:Tween; public var clothTweenX:Tween; public var clothTweenY:Tween; public var clothItem; public var myInterval:uint; public var iGirlPhase; public var iPlayerPhase; public var opp_to_phase_1m:Array; public var opp_to_phase_2m:Array; public var opp_to_phase_3m:Array; public var opp_to_phase_4m:Array; public var opp_to_phase_5m:Array; public var opp_to_phase_1f:Array; public var opp_to_phase_2f:Array; public var opp_to_phase_3f:Array; public var opp_to_phase_4f:Array; public var opp_to_phase_5f:Array; public var male_to_phase_1:Array; public var male_to_phase_2:Array; public var male_to_phase_3:Array; public var male_to_phase_4:Array; public var male_to_phase_5:Array; public var female_to_phase_1:Array; public var female_to_phase_2:Array; public var female_to_phase_3:Array; public var female_to_phase_4:Array; public var female_to_phase_5:Array; public var draw_opp_at_phase_0f:Array; public var draw_opp_at_phase_1f:Array; public var draw_opp_at_phase_2f:Array; public var draw_opp_at_phase_3f:Array; public var draw_opp_at_phase_4f:Array; public var draw_opp_at_phase_0m:Array; public var draw_opp_at_phase_1m:Array; public var draw_opp_at_phase_2m:Array; public var draw_opp_at_phase_3m:Array; public var draw_opp_at_phase_4m:Array; public var drawArr:Array; public var oppLoseArr:Array; public var playerLoseArr:Array; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2); } public function onProgress(_arg1:ProgressEvent):void{ var _local2:Number = _arg1.target.bytesLoaded; var _local3:Number = _arg1.target.bytesTotal; var _local4:Number = (_local2 / _local3); loader_mc.scaleX = _local4; loaded_txt.text = (("Loading... " + Math.round((_local4 * 100))) + "%"); } public function onComplete(_arg1:Event):void{ loaded_txt.text = "Finished loading."; iAmText.alpha = 1; btnMale.alpha = 1; btnFemale.alpha = 1; btnMale.addEventListener(MouseEvent.CLICK, startMale); btnFemale.addEventListener(MouseEvent.CLICK, startFemale); } public function startMale(_arg1:MouseEvent):void{ iGender = 0; btnMale.removeEventListener(MouseEvent.CLICK, startMale); btnFemale.removeEventListener(MouseEvent.CLICK, startFemale); btnArt.removeEventListener(MouseEvent.CLICK, artWeb); btnOc.removeEventListener(MouseEvent.CLICK, ocWeb); btnCoding.removeEventListener(MouseEvent.CLICK, codingWeb); gotoAndStop(2); } public function startFemale(_arg1:MouseEvent):void{ iGender = 1; btnMale.removeEventListener(MouseEvent.CLICK, startMale); btnFemale.removeEventListener(MouseEvent.CLICK, startFemale); btnArt.removeEventListener(MouseEvent.CLICK, artWeb); btnOc.removeEventListener(MouseEvent.CLICK, ocWeb); btnCoding.removeEventListener(MouseEvent.CLICK, codingWeb); gotoAndStop(2); } public function artWeb(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest("http://drawuscloser.deviantart.com/"); navigateToURL(_local2, "_blank"); } public function codingWeb(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest("http://illionore.deviantart.com/"); navigateToURL(_local2, "_blank"); } public function ocWeb(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest("http://krisslanza.deviantart.com/"); navigateToURL(_local2, "_blank"); } public function createDeck():void{ deck = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; i = 1; while (i < 53) { k = 0; while (k == 0) { j = Math.floor((Math.random() * 52)); if (deck[j] == 0){ deck[j] = i; k = 1; }; }; i++; }; } public function dealCard(_arg1:uint){ if (_arg1 == 0){ bDrawInProgress = true; if (totCardsYou == 0){ x2 = 37; y2 = 755; }; if (totCardsYou == 1){ x2 = 87; y2 = 755; }; if (totCardsYou == 2){ x2 = 137; y2 = 755; }; if (totCardsYou == 3){ x2 = 58; y2 = 842; }; if (totCardsYou == 4){ x2 = 108; y2 = 842; }; if (totCardsYou == 5){ x2 = 158; y2 = 842; }; youHand[totCardsYou] = deck[0]; deck.splice(0, 1); youTweenX = new Tween(youTmpCard, "x", Regular.easeIn, 452, x2, 0.8, true); youTweenX.FPS = 40; youTweenY = new Tween(youTmpCard, "y", Strong.easeIn, 685, y2, 0.8, true); youTweenY.FPS = 40; youTweenY.addEventListener(TweenEvent.MOTION_FINISH, youCardDealt); youTmpCard.alpha = 1; } else { if (totCardsOpp == 0){ x2 = 393; y2 = 305; }; if (totCardsOpp == 1){ x2 = 443; y2 = 305; }; if (totCardsOpp == 2){ x2 = 493; y2 = 305; }; if (totCardsOpp == 3){ x2 = 415; y2 = 392; }; if (totCardsOpp == 4){ x2 = 465; y2 = 392; }; if (totCardsOpp == 5){ x2 = 515; y2 = 392; }; oppHand[totCardsOpp] = deck[0]; deck.splice(0, 1); oppTweenX = new Tween(oppTmpCard, "x", Regular.easeIn, 452, x2, 0.8, true); oppTweenX.FPS = 40; oppTweenY = new Tween(oppTmpCard, "y", Strong.easeIn, 685, y2, 0.8, true); oppTweenY.FPS = 40; oppTweenY.addEventListener(TweenEvent.MOTION_FINISH, oppCardDealt); oppTmpCard.alpha = 1; }; } public function youCardDealt(_arg1:TweenEvent):void{ youTmpCard.alpha = 0; if (totCardsYou == 0){ card_b1.gotoAndStop(youHand[totCardsYou]); card_b1.rotation = (Math.floor((Math.random() * 7)) - 3); card_b1.alpha = 1; } else { if (totCardsYou == 1){ btnStay.alpha = 1; card_b2.gotoAndStop(youHand[totCardsYou]); card_b2.rotation = (Math.floor((Math.random() * 7)) - 3); card_b2.alpha = 1; } else { if (totCardsYou == 2){ card_b3.gotoAndStop(youHand[totCardsYou]); card_b3.rotation = (Math.floor((Math.random() * 7)) - 3); card_b3.alpha = 1; } else { if (totCardsYou == 3){ card_b4.gotoAndStop(youHand[totCardsYou]); card_b4.rotation = (Math.floor((Math.random() * 7)) - 3); card_b4.alpha = 1; } else { if (totCardsYou == 4){ card_b5.gotoAndStop(youHand[totCardsYou]); card_b5.rotation = (Math.floor((Math.random() * 7)) - 3); card_b5.alpha = 1; } else { if (totCardsYou == 5){ btnDraw.alpha = 0.2; card_b6.gotoAndStop(youHand[totCardsYou]); card_b6.rotation = (Math.floor((Math.random() * 7)) - 3); card_b6.alpha = 1; }; }; }; }; }; }; totCardsYou++; bDrawInProgress = false; } public function oppCardDealt(_arg1:TweenEvent):void{ oppTmpCard.alpha = 0; if (totCardsOpp == 0){ card_a1.rotation = (Math.floor((Math.random() * 7)) - 3); card_a1.alpha = 1; } else { if (totCardsOpp == 1){ card_a2.rotation = (Math.floor((Math.random() * 7)) - 3); card_a2.alpha = 1; } else { if (totCardsOpp == 2){ card_a3.rotation = (Math.floor((Math.random() * 7)) - 3); card_a3.alpha = 1; } else { if (totCardsOpp == 3){ card_a4.rotation = (Math.floor((Math.random() * 7)) - 3); card_a4.alpha = 1; } else { if (totCardsOpp == 4){ card_a5.rotation = (Math.floor((Math.random() * 7)) - 3); card_a5.alpha = 1; } else { if (totCardsOpp == 5){ bOppReady = true; card_a6.rotation = (Math.floor((Math.random() * 7)) - 3); card_a6.alpha = 1; }; }; }; }; }; }; totCardsOpp++; if (calculateCardTotal(1) > 17){ bOppReady = true; }; } public function calculateCardTotal(_arg1):uint{ var _local2:Array = [0, 0, 0, 0, 0, 0]; var _local3:* = 0; var _local4:* = 0; var _local5:* = 0; if (_arg1 == 0){ _local2 = youHand; } else { _local2 = oppHand; }; var _local6:* = 0; while (_local6 < 6) { _local5 = 0; if ((((((((_local2[_local6] == 1)) || ((_local2[_local6] == 14)))) || ((_local2[_local6] == 27)))) || ((_local2[_local6] == 40)))){ _local4++; _local3 = (_local3 + 11); } else { if (_local2[_local6] > 40){ _local5 = ((_local2[_local6] - 40) + 1); } else { if (_local2[_local6] > 27){ _local5 = ((_local2[_local6] - 27) + 1); } else { if (_local2[_local6] > 14){ _local5 = ((_local2[_local6] - 14) + 1); } else { _local5 = _local2[_local6]; }; }; }; }; if (_local5 > 10){ _local5 = 10; }; _local3 = (_local3 + _local5); _local6++; }; if ((((_local4 > 0)) && ((_local3 > 21)))){ _local4--; _local3 = (_local3 - 10); }; if ((((_local4 > 0)) && ((_local3 > 21)))){ _local4--; _local3 = (_local3 - 10); }; if ((((_local4 > 0)) && ((_local3 > 21)))){ _local4--; _local3 = (_local3 - 10); }; if ((((_local4 > 0)) && ((_local3 > 21)))){ _local4--; _local3 = (_local3 - 10); }; return (_local3); } public function myTimer():void{ var _local1:*; var _local2:*; var _local3:*; if ((((((((((btnStay.alpha < 0.5)) && ((totCardsOpp > 1)))) && ((totCardsYou > 1)))) && ((bOppReady == true)))) && ((bGameLocked == false)))){ bGameLocked = true; if (oppHand[0] > 0){ card_a1.gotoAndStop(oppHand[0]); }; if (oppHand[1] > 0){ card_a2.gotoAndStop(oppHand[1]); }; if (oppHand[2] > 0){ card_a3.gotoAndStop(oppHand[2]); }; if (oppHand[3] > 0){ card_a4.gotoAndStop(oppHand[3]); }; if (oppHand[4] > 0){ card_a5.gotoAndStop(oppHand[4]); }; if (oppHand[5] > 0){ card_a6.gotoAndStop(oppHand[5]); }; _local1 = calculateCardTotal(1); _local2 = calculateCardTotal(0); _local3 = 0; if ((((_local1 > 21)) && ((_local2 > 21)))){ _local3 = 0; youResult.gotoAndStop(2); oppResult.gotoAndStop(2); } else { if ((((_local1 > 21)) && ((_local2 < 22)))){ _local3 = 1; youResult.gotoAndStop(1); oppResult.gotoAndStop(2); } else { if ((((_local1 < 22)) && ((_local2 > 21)))){ _local3 = 2; youResult.gotoAndStop(2); oppResult.gotoAndStop(1); } else { if (_local1 == _local2){ _local3 = 0; youResult.gotoAndStop(3); oppResult.gotoAndStop(3); } else { if (_local1 > _local2){ _local3 = 2; youResult.gotoAndStop(2); oppResult.gotoAndStop(1); } else { _local3 = 1; youResult.gotoAndStop(1); oppResult.gotoAndStop(2); }; }; }; }; }; if (_local3 == 0){ displayText("draw"); } else { if (_local3 == 1){ displayText("win"); iGirlPhase++; if (iGirlPhase == 1){ spriteGirl.gotoAndStop(6); } else { if (iGirlPhase == 2){ spriteGirl.gotoAndStop(11); } else { if (iGirlPhase == 3){ spriteGirl.gotoAndStop(16); } else { if (iGirlPhase == 4){ spriteGirl.gotoAndPlay(21); } else { if (iGirlPhase == 5){ spriteGirl.gotoAndPlay(26); }; }; }; }; }; if (iGirlPhase > 4){ endGame(); }; } else { displayText("lose"); iPlayerPhase++; if (iPlayerPhase == 1){ clothItem = cloth5; dispatchItem(); } else { if (iPlayerPhase == 2){ clothItem = cloth4; dispatchItem(); } else { if (iPlayerPhase == 3){ clothItem = cloth3; dispatchItem(); } else { if (iPlayerPhase == 4){ clothItem = cloth2; dispatchItem(); } else { if (iPlayerPhase == 5){ clothItem = cloth1; dispatchItem(); }; }; }; }; }; if (iPlayerPhase > 4){ endGame(); }; }; }; oppResult.alpha = 0.5; youResult.alpha = 0.5; btnNextRound.alpha = 1; } else { if ((((calculateCardTotal(1) < 18)) && ((bGameLocked == false)))){ if (totCardsOpp > 2){ if (Math.floor(((Math.random() * totCardsOpp) - 1)) == 0){ dealCard(1); }; } else { dealCard(1); }; }; }; } public function mouseClicked(_arg1:MouseEvent):void{ var _local2:* = _arg1.target.name; if (_local2 == "btnWin"){ displayText("win"); iGirlPhase++; if (iGirlPhase == 1){ spriteGirl.gotoAndStop(6); } else { if (iGirlPhase == 2){ spriteGirl.gotoAndStop(11); } else { if (iGirlPhase == 3){ spriteGirl.gotoAndStop(16); } else { if (iGirlPhase == 4){ spriteGirl.gotoAndPlay(21); } else { if (iGirlPhase == 5){ spriteGirl.gotoAndPlay(26); }; }; }; }; }; if (iGirlPhase > 4){ endGame(); }; } else { if (_local2 == "btnLose"){ displayText("lose"); iPlayerPhase++; if (iPlayerPhase == 1){ cloth5.alpha = 0; } else { if (iPlayerPhase == 2){ cloth4.alpha = 0; } else { if (iPlayerPhase == 3){ cloth3.alpha = 0; } else { if (iPlayerPhase == 4){ cloth2.alpha = 0; } else { if (iPlayerPhase == 5){ cloth1.alpha = 0; }; }; }; }; }; if (iPlayerPhase > 4){ endGame(); }; } else { if ((((_local2 == "btnNextRound")) && ((btnNextRound.alpha == 1)))){ btnNextRound.alpha = 0.2; if (deck.length < 20){ createDeck(); }; youHand = [0, 0, 0, 0, 0, 0]; oppHand = [0, 0, 0, 0, 0, 0]; totCardsYou = 0; totCardsOpp = 0; bDrawInProgress = false; bOppReady = false; setExpression(0); girlText.text = ""; textLine.alpha = 0; btnStay.alpha = 0.2; btnDraw.alpha = 1; oppResult.alpha = 0; youResult.alpha = 0; card_a1.alpha = 0; card_a2.alpha = 0; card_a3.alpha = 0; card_a4.alpha = 0; card_a5.alpha = 0; card_a6.alpha = 0; card_b1.alpha = 0; card_b2.alpha = 0; card_b3.alpha = 0; card_b4.alpha = 0; card_b5.alpha = 0; card_b6.alpha = 0; card_a1.gotoAndStop(53); card_a2.gotoAndStop(53); card_a3.gotoAndStop(53); card_a4.gotoAndStop(53); card_a5.gotoAndStop(53); card_a6.gotoAndStop(53); if (btnNextRound.currentFrame == 2){ clothTweenX.stop(); clothTweenY.stop(); btnNextRound.alpha = 0.2; btnNextRound.gotoAndStop(1); if (deck.length < 20){ createDeck(); }; youHand = [0, 0, 0, 0, 0, 0]; oppHand = [0, 0, 0, 0, 0, 0]; totCardsYou = 0; totCardsOpp = 0; bDrawInProgress = false; bOppReady = false; girlText.text = ""; textLine.alpha = 0; btnStay.alpha = 0.2; btnDraw.alpha = 1; cloth1.x = 36; cloth1.y = 923; cloth2.x = 86; cloth2.y = 923; cloth3.x = 136; cloth3.y = 923; cloth4.x = 186; cloth4.y = 923; cloth5.x = 236; cloth5.y = 923; iGirlPhase = 0; iPlayerPhase = 0; cloth1.alpha = 1; cloth2.alpha = 1; cloth3.alpha = 1; cloth4.alpha = 1; cloth5.alpha = 1; spriteGirl.gotoAndStop(0); setExpression(0); }; bGameLocked = false; } else { if (_local2 == "btnEqual"){ displayText("draw"); } else { if (_local2 == "btnStay"){ if (btnStay.alpha == 1){ btnStay.alpha = 0.2; btnDraw.alpha = 0.2; }; } else { if ((((_local2 == "btnDraw")) || ((_local2 == "deckSprite")))){ if ((((btnDraw.alpha == 1)) && ((bDrawInProgress == false)))){ dealCard(0); }; }; }; }; }; }; }; } public function endGame():void{ bGameLocked = true; btnNextRound.gotoAndStop(2); btnNextRound.alpha = 1; } public function displayText(_arg1:String):void{ var _local2:* = ""; var _local3:* = ""; if (_arg1 == "win"){ _local3 = oppLoseArr[iGirlPhase][iPlayerPhase]; _local2 = _local3.charAt(0); _local3 = _local3.substring(1); girlText.text = _local3; textLine.alpha = 1; setExpression(0); } else { if (_arg1 == "lose"){ _local3 = playerLoseArr[iPlayerPhase][iGirlPhase]; _local2 = _local3.charAt(0); _local3 = _local3.substring(1); girlText.text = _local3; textLine.alpha = 1; } else { if (_arg1 == "draw"){ _local3 = drawArr[iGirlPhase][iPlayerPhase]; _local2 = _local3.charAt(0); _local3 = _local3.substring(1); girlText.text = _local3; textLine.alpha = 1; } else { girlText.text = ""; }; }; }; if (girlText.text == ""){ textLine.alpha = 0; }; if (_local2 == "0"){ setExpression(0); }; if (_local2 == "1"){ setExpression(1); }; if (_local2 == "2"){ setExpression(2); }; if (_local2 == "3"){ setExpression(3); }; if (_local2 == "4"){ setExpression(4); }; if (_local2 == "5"){ setExpression(5); }; if (_local2 == "6"){ setExpression(6); }; } public function setExpression(_arg1):void{ expressionSprite.gotoAndStop((_arg1 + 1)); } public function dispatchItem():void{ clothTweenX = new Tween(clothItem, "x", Regular.easeIn, clothItem.x, 607, 2, true); clothTweenX.FPS = 40; clothTweenY = new Tween(clothItem, "y", Strong.easeOut, clothItem.y, 291, 2, true); clothTweenY.FPS = 40; clothTweenY.addEventListener(TweenEvent.MOTION_FINISH, clothRemoved); } public function clothRemoved(_arg1:TweenEvent):void{ clothItem.alpha = 0; } function frame1(){ stop(); iGender = 0; this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress); this.loaderInfo.addEventListener(Event.COMPLETE, onComplete); btnArt.addEventListener(MouseEvent.CLICK, artWeb); btnOc.addEventListener(MouseEvent.CLICK, ocWeb); btnCoding.addEventListener(MouseEvent.CLICK, codingWeb); } function frame2(){ deck = []; youHand = [0, 0, 0, 0, 0, 0]; oppHand = [0, 0, 0, 0, 0, 0]; totCardsYou = 0; totCardsOpp = 0; bDrawInProgress = false; bOppReady = false; bGameLocked = false; createDeck(); youTmpCard.gotoAndStop(53); oppTmpCard.gotoAndStop(53); myInterval = setInterval(myTimer, 2000); stop(); iGirlPhase = 0; iPlayerPhase = 0; textLine.alpha = 0; opp_to_phase_1m = ["0Well... I guess now you know the eyepatch is just for show...", "3There goes my lead. It's all right, I didn't need the eyepatch anyway.", "0Oh well. Can't keep winning forever, I guess. Not like I needed the eyepatch.", "2You're just in your underwear, so I don't mind the eyepatch. It's just for show, anyway.", "1Now I can see you twice as well! Yum... I like it."]; opp_to_phase_2m = ["3Not bad! I guess I'll take my shirt off, but don't get cocky.", "0Aw. Looks like I'm losing my shirt before you...", "2Well isn't this nice. You lose your shirt, then I lose mine.", "1And here I was hoping you wouldn't see my bra... or these tattoos...", "1Getting excited, mister? This is just my bra... I'll win the next hand, for sure!"]; opp_to_phase_3m = ["0I'm already down to my underwear, and you haven't lost? You aren't cheating, are you mister?", "0I'm feeling a little cold... And all you've lost is your socks. Not fair.", "3You may be in the lead now, but not by much. You'll see, I'll get your pants too...", "1Well I guess that evens the score! I like what I see, mister.", "2This is just a small setback. I'm so close to winning, you'll never take my bra!"]; opp_to_phase_4m = ["1I can't believe it! Mister, can't you let me win some? I'm already down to my panties, this is so embarrassing...", "2Oh dear... how'd you get all the way to my panties? I guess I'd better start winning!", "0Taking my bra, are you? Don't look so smug, I'll get your undershirt next.", "2I thought I could finish this without showing anything important, but... well...", "3I guess we're both topless now, mister. I feel like somehow you're getting the better deal, though."]; opp_to_phase_5m = ["0I- I can't believe it, I didn't even win once. Please don't stare too much, mister... this is so humiliating...", "0Please don't stare too much, mister... You did really good.", "1Well, at least I got your shirt off, right? Pity you got to see more than I did...", "3I got you down to your underwear, right? That's something. C'mon, humor me here.", "1All right, all right, so you won. I can tell you're happy about it, your boxers don't hide too much..."]; opp_to_phase_1f = ["2Looks like I lose first. Don't worry, this eyepatch is just an accessory.", "3I had a lead, I lost it. Don't get cocky, this is just a decorative eyepatch.", "2I was hoping to keep this on, but it's worth a small setback.", "0Oh well, there goes my flawless victory. At least I can see you better now.", "1Oooh, I can see both your boobs now!"]; opp_to_phase_2f = ["0Oh, I lost again? Well, I guess it isn't anything you haven't seen before...", "3This is no big deal. I'll beat you, for sure!", "3Seems I have to show you my bra now, as well! Do you like my tattoos?", "2Seeing as I've seen your panties already, I guess it's just fair to show my bra. Right?", "1I don't mind. At least I'm not all topless, like you!"]; opp_to_phase_3f = ["1Wow, you're good! I'm down to my underwear already...", "0Well, these are my panties. You're pretty good at this, I'll admit.", "3So I guess you wanna see my panties? Go ahead. I wonders if yours match your bra?", "2Well, I guess we can compare panties, now. I like yours!", "3You're pretty much naked, so taking off my pants? I don't mind."]; opp_to_phase_4f = ["0This is embarrassing, to be topless like this... and you fully dressed. Am I really that bad at this?", "2I'm a little shy about my breasts, but... um, take a look I guess.", "0This is a little weird... I'm topless, you've still got your bra...", "1Well, I guess I gotta strip off my bra. But yours is next!", "3This is exciting! I guess now we'll both see how the other looks topless, huh? I'll get your panties next!"]; opp_to_phase_5f = ["1I can't believe I lost so... utterly. Are you gonna tease me about this?", "2That was a good game, even though I lost pretty bad. Do you think my tattoos look strange? Or are you staring at... something else...?", "0Oh. I lost. Darn, and this was just getting exciting...", "3Well, I got you to your underwear, didn't I? That's not too bad!", "2Whew! What an exciting game – you beat me fair and square. Close call, though!"]; male_to_phase_1 = ["0Seems I get the first win, mister! Just your socks, but just you wait...", "0Hmph. Just your socks. Well, it's something, I guess.", "2Finally, a win! It may just be your socks, but better than nothing.", "3I'm about to turn this around, just you wait... even if I'm in my underwear, I can still win this!", "0I- I'm almost naked and you've only lost your socks? Please, mister, keep on losing..."]; male_to_phase_2 = ["0I win again! It's your shirt this time, mister – aw, you had an undershirt on. I'd better win some more!", "1Seems I win this one. A shame you're wearing an undershirt, though...", "3Okay, mister, my shirt is off – now it's your turn!", "0Don't look so upset. It's just your shirt. I'm down to my underwear!", "1Finally, a win! Are you distracted by my boobs, mister? I can't say I blame you, just keep on losing..."]; male_to_phase_3 = ["0Looks like I beat the pants off you, mister! You look kinda sexy in just your underwear...", "1Ooh, I like what I see! I think you should keep losing, mister!", "2You thought you had me, didn't you? No luck! Take off your pants, mister!", "3Well, I suppose this evens the score. I'm hoping you'll keep losing, though...", "0W-well, I got your pants. Are you uncomfortable, mister? I sure am..."]; male_to_phase_4 = ["0I think I'm about to win! You look sexy in just your boxers, mister... got anything in them for me?", "3I let you win the eyepatch, you know. Just so I could enjoy the sight of you in your boxers better...", "2Is my bra distracting you, mister? You look a little uncomfortable.", "3Got distracted by the sight of my underwear, did you? Don't worry, I'll win those boxers off you in a moment!", "3Well, this turned out to be an even game... but don't worry, I'll win it for sure!"]; male_to_phase_5 = ["0I win, mister! Take the boxers off for me, please! Heh... Wow, you're happy about losing, aren't you?", "1Looks like I win! You won't poke my eye out with that thing, will you? Heehee...", "2Too bad, mister, I win! You look very... happy about it, though. I'm sure you don't mind losing to me, hmm?", "3Off with the boxers! Wow... you got that excited just for seeing me in my underwear? Heh.", "2That was a close one. Did... did you get that excited just over my breasts? Wow... that's nice..."]; female_to_phase_1 = ["0Victory is mine! Not like you needed socks, anyway.", "1Well, I was already barefoot when we started playing. So don't complain!", "2I won this one, at least... and it only cost me a shirt and an eyepatch.", "3Finally! Time I turn this around, I think... You just lost your socks, and I'm already in my underwear.", "0Well, at least it's not a total defeat... Even if I just got your socks."]; female_to_phase_2 = ["0Looks like my luck continues. Go ahead and take your shirt off, don't be shy... Not like I haven't seen bras before.", "1Will you be a dear and lose your shirt? I'm curious what kind of bra you wear...", "1I already lost my shirt, so I guess this is just fair, right?", "3You've been doing really well... But now it turns around! Show me your bra!", "1I'm already topless... So you showing your bra is no big deal, right?"]; female_to_phase_3 = ["0Wow, you're already down to your underwear! You look rather cute like that...", "3I'm not doing too bad, am I? Beat the pants off ya!", "3You're doing pretty good, but I get to see your panties now – if you'd be so kind.", "2Well, we're both in our underwear now. This is fun, isn't it? I like yours, do you like mine?", "1If I could just win one more time... I'd love to see your boobs before this ends!"]; female_to_phase_4 = ["0You're not doing well at all, are ya? I like your bra, so how about you let me keep it? You've cute breasts, too...", "1Woohoo! I've only lost my eyepatch, and there goes your bra! I'm pretty good at this, don't you think?", "3I kind of like the bra you're wearing, can I have it? Maybe I'll try it on after the game...", "1You thought you'd see my boobs first? Never! You look good though, you should be proud.", "3Well, now we're equal. This next hand will decide whose panties come off... I sure hope it's yours!"]; female_to_phase_5 = ["0I win! Completely and utterly! Don't be shy now, strip for Paltina. I think you should stay like that...", "1Yay, I win! You're easy on the eyes, you know that? I'm glad you got my eyepatch off.", "3You did pretty good, but I win in the end. Do you mind if I keep your clothes? It was part of the rules!", "2I hope you liked seeing my underwear, since that's the most you get to see. I think I'll go try yours on in a bit...", "1That was a close game, but I win! Don't be shy now... you look very good naked."]; draw_opp_at_phase_0f = ["0That was kind of a boring hand, wouldn't you say?", "0I hope your feet aren't too cold.", "0I guess getting to look at your bra some more isn't so bad...", "0Heehee, you look cute in your underwear.", "0The game hasn't been to kind, has it? At least you have a nice body..."]; draw_opp_at_phase_1f = ["0Do you like my eyes?", "0Seems we're still tied!", "2Your bra looks kind of nice actually.", "1A draw! Well, I hope you're comfy in your undies!", "3I'm going to win next round!"]; draw_opp_at_phase_2f = ["0You aren't just going to let me win a hand, are you?", "2I was hoping to win that time!", "0Do my tattoos seem kind of weird to you? No one usually sees them...", "3I've still got a little bit of a lead at least!", "0I hope you don't mind that I still have my bra on, your breasts are very nice though!"]; draw_opp_at_phase_3f = ["0I'm in my underwear, can't you let me win a hand?", "0You're only barefoot, and I'm like this...", "0If I had won, we'd both be in our underwear at least!", "1Looks like the underwear game continues!", "3I don't intend to lose, so I hope you aren't mad when I win next time."]; draw_opp_at_phase_4f = ["0A draw...? Can't you let me win some?", "0At least I didn't lose, but it's really cold...", "0I'm also naked, so won't you let me win some?", "0I was hoping I'd win your bra...", "1I was sure I'd get your panties that time!"]; draw_opp_at_phase_0m = ["0Ah, a draw... I guess no one strips this time.", "0Looks like a draw, I hope you aren't getting cold feet, mister!", "0Seems you won't have to strip this round, but I kind of hope that changes next time...", "0That's a shame, I was hoping you would lose the undershirt this time...", "0I'm hoping you'll lose next time mister, I want to get you out of your underwear! This has been a fun game..."]; draw_opp_at_phase_1m = ["0A draw, I was hoping to even the score but...", "0Seems the score is staying tied this round mister.", "3I'm still a little bit in the lead at least!", "3I hope you're comfy in your underwear like that mister.", "1It's a draw, but I guess I can check you out for a bit longer..."]; draw_opp_at_phase_2m = ["0I was hoping to win that hand...", "0Is it a little chilly in here, or is it just me...?", "0Please don't stare too much mister. I kind of wish your undershirt was nicer to look at...", "2I'm still in the lead a little bit mister!", "3I guess getting to see a cute boy in his boxers, is worth showing him this much skin..."]; draw_opp_at_phase_3m = ["0Please don't have your eyes wander too much mister.", "2Well, at least both our feet are bare...", "1I was hoping to beat the pants off you mister, but maybe next time?", "0Your underwear isn't as nice to look at, I think.", "0I was hoping to win this hand!"]; draw_opp_at_phase_4m = ["0Can't you try to lose a hand for me mister? I'm cold...", "0Please don't stare so much mister, it's embarrassing...", "0At least I didn't lose...", "3Don't you want to lose your undershirt, mister? It would make it kind of fair, right?", "0M-maybe next hand I'll win! I hope so..."]; drawArr = []; oppLoseArr = []; playerLoseArr = []; if (iGender == 0){ drawArr = [draw_opp_at_phase_0m, draw_opp_at_phase_1m, draw_opp_at_phase_2m, draw_opp_at_phase_3m, draw_opp_at_phase_4m]; oppLoseArr = [opp_to_phase_1m, opp_to_phase_2m, opp_to_phase_3m, opp_to_phase_4m, opp_to_phase_5m]; playerLoseArr = [male_to_phase_1, male_to_phase_2, male_to_phase_3, male_to_phase_4, male_to_phase_5]; } else { drawArr = [draw_opp_at_phase_0f, draw_opp_at_phase_1f, draw_opp_at_phase_2f, draw_opp_at_phase_3f, draw_opp_at_phase_4f]; oppLoseArr = [opp_to_phase_1f, opp_to_phase_2f, opp_to_phase_3f, opp_to_phase_4f, opp_to_phase_5f]; playerLoseArr = [female_to_phase_1, female_to_phase_2, female_to_phase_3, female_to_phase_4, female_to_phase_5]; }; card_a1.gotoAndStop(53); card_a2.gotoAndStop(53); card_a3.gotoAndStop(53); card_a4.gotoAndStop(53); card_a5.gotoAndStop(53); card_a6.gotoAndStop(53); card_b1.gotoAndStop(53); card_b2.gotoAndStop(53); card_b3.gotoAndStop(53); card_b4.gotoAndStop(53); card_b5.gotoAndStop(53); card_b6.gotoAndStop(53); if (iGender == 1){ cloth1.gotoAndStop(2); cloth2.gotoAndStop(2); }; stage.addEventListener(MouseEvent.CLICK, mouseClicked); } } }//package strip_fla
Section 11
//playerHand_10 (strip_fla.playerHand_10) package strip_fla { import flash.display.*; public dynamic class playerHand_10 extends MovieClip { public function playerHand_10(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package strip_fla
Section 12
//resultPic_18 (strip_fla.resultPic_18) package strip_fla { import flash.display.*; public dynamic class resultPic_18 extends MovieClip { public function resultPic_18(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package strip_fla
Section 13
//sprite_8 (strip_fla.sprite_8) package strip_fla { import flash.display.*; public dynamic class sprite_8 extends MovieClip { public function sprite_8(){ addFrameScript(0, frame1, 23, frame24, 28, frame29); } function frame1(){ stop(); } function frame24(){ stop(); } function frame29(){ stop(); } } }//package strip_fla
Section 14
//introStartButton (introStartButton) package { import flash.display.*; public dynamic class introStartButton extends MovieClip { } }//package
Section 15
//movie_mc (movie_mc) package { import flash.display.*; public dynamic class movie_mc extends MovieClip { } }//package

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Symbol 105 MovieClipUses:104Used by:Timeline
Symbol 106 GraphicUsed by:108 110 112
Symbol 107 TextUses:9Used by:108
Symbol 108 MovieClipUses:106 107Used by:Timeline
Symbol 109 TextUses:9Used by:110
Symbol 110 MovieClipUses:106 109Used by:Timeline
Symbol 111 TextUses:9Used by:112
Symbol 112 MovieClipUses:106 111Used by:Timeline
Symbol 113 GraphicUsed by:115 117
Symbol 114 TextUses:9Used by:115
Symbol 115 MovieClipUses:113 114Used by:Timeline
Symbol 116 TextUses:9Used by:117
Symbol 117 MovieClipUses:113 116Used by:Timeline
Symbol 118 GraphicUsed by:121
Symbol 119 GraphicUsed by:121
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClip {strip_fla.resultPic_18}Uses:118 119 120Used by:Timeline
Symbol 122 GraphicUsed by:125
Symbol 123 TextUses:9Used by:125
Symbol 124 TextUses:9Used by:125
Symbol 125 MovieClip {strip_fla.btnNextRound_19}Uses:122 123 124Used by:Timeline
Symbol 126 GraphicUsed by:128
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClip {strip_fla.cloth1_20}Uses:126 127Used by:Timeline
Symbol 129 GraphicUsed by:131
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClip {strip_fla.cloth2_21}Uses:129 130Used by:Timeline
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:Timeline
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134Used by:Timeline
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:136Used by:Timeline
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:144
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:144
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:144
Symbol 144 MovieClip {strip_fla.expressionSprite_25}Uses:139 141 143Used by:Timeline

Instance Names

"loaded_txt"Frame 1Symbol 8 EditableText
"loader_mc"Frame 1Symbol 6 MovieClip {movie_mc}
"btnArt"Frame 1Symbol 17 MovieClip
"btnOc"Frame 1Symbol 20 MovieClip
"btnCoding"Frame 1Symbol 23 MovieClip
"btnFemale"Frame 1Symbol 26 MovieClip
"iAmText"Frame 1Symbol 28 MovieClip
"btnMale"Frame 1Symbol 31 MovieClip
"spriteGirl"Frame 2Symbol 48 MovieClip {strip_fla.sprite_8}
"card_a1"Frame 2Symbol 96 MovieClip {strip_fla.card_9}
"card_a2"Frame 2Symbol 96 MovieClip {strip_fla.card_9}
"card_a3"Frame 2Symbol 96 MovieClip {strip_fla.card_9}
"card_a4"Frame 2Symbol 96 MovieClip {strip_fla.card_9}
"card_a5"Frame 2Symbol 96 MovieClip {strip_fla.card_9}
"card_a6"Frame 2Symbol 96 MovieClip {strip_fla.card_9}
"card_b1"Frame 2Symbol 96 MovieClip {strip_fla.card_9}
"card_b2"Frame 2Symbol 96 MovieClip {strip_fla.card_9}
"card_b3"Frame 2Symbol 96 MovieClip {strip_fla.card_9}
"card_b4"Frame 2Symbol 96 MovieClip {strip_fla.card_9}
"card_b5"Frame 2Symbol 96 MovieClip {strip_fla.card_9}
"card_b6"Frame 2Symbol 96 MovieClip {strip_fla.card_9}
"playerHandTxt"Frame 2Symbol 100 MovieClip {strip_fla.playerHand_10}
"girlText"Frame 2Symbol 101 EditableText
"textLine"Frame 2Symbol 103 MovieClip
"deckSprite"Frame 2Symbol 105 MovieClip
"youTmpCard"Frame 2Symbol 96 MovieClip {strip_fla.card_9}
"oppTmpCard"Frame 2Symbol 96 MovieClip {strip_fla.card_9}
"btnWin"Frame 2Symbol 108 MovieClip
"btnLose"Frame 2Symbol 110 MovieClip
"btnEqual"Frame 2Symbol 112 MovieClip
"btnDraw"Frame 2Symbol 115 MovieClip
"btnStay"Frame 2Symbol 117 MovieClip
"oppResult"Frame 2Symbol 121 MovieClip {strip_fla.resultPic_18}
"youResult"Frame 2Symbol 121 MovieClip {strip_fla.resultPic_18}
"btnNextRound"Frame 2Symbol 125 MovieClip {strip_fla.btnNextRound_19}
"cloth1"Frame 2Symbol 128 MovieClip {strip_fla.cloth1_20}
"cloth2"Frame 2Symbol 131 MovieClip {strip_fla.cloth2_21}
"cloth3"Frame 2Symbol 133 MovieClip
"cloth4"Frame 2Symbol 135 MovieClip
"cloth5"Frame 2Symbol 137 MovieClip
"expressionSprite"Frame 2Symbol 144 MovieClip {strip_fla.expressionSprite_25}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 11298 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..."




http://swfchan.com/33/163644/info.shtml
Created: 19/10 -2018 15:07:20 Last modified: 19/10 -2018 15:07:20 Server time: 29/04 -2024 09:28:22