STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228069
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/16021564?noj=FRM16021564-28DC" width="1" height="1"></div>

HeliAttack3CollectorsEdition.swf

This is the info page for
Flash #167804

(Click the ID number above for more basic data on this flash file.)


Text
iopred

MINICLIP.COM INTRO COMPONENT v1.3

Place this component on the top layer of
the second frame, leaving frame 1
completely empty. The silhouette helps
you position the preloader correctly on
your page.

The game is loading (0%)

The game is loading (0%)

Free Games AND ShowS

MINICLIP.COM SAFE SCORE COMPONENT b0.3

Place this component on the second frame of
the movie.

scoreLocation
setScore(int)

The absolute path to the
score variable.
Global function to set the safe
score. Use this function where
the score is defined or
changed. NEVER set or change
the score in any other way.

You must be running Flash Player 7 or higher to play Heli Attack 3

100 x

100 x

0

1

2

3

4

5

6

7

8

9

destroy
helis

heli attack!

control:

on

control:

beta10
beta beta beta beta beta
beta beta beta beta beta
beta beta beta beta beta
beta beta beta beta beta
beta beta beta beta beta

heliattack3

start
highscores
help
options
players
credits

iopred

help

back

highscores

MINICLIP.COM HIGHSCORE LOCAL COMPONENT v0.1

Place this component on a frame where the
highscores should be displayed. The silhouette
helps you position it correctly on your page.

scoreLocation
gamename
saveScore
scoreIsTime
scoreReversed
negativeScoreAllowed

The absolute path to the
score variable.
Game identifier.
Set to false to only show
the scores and not save score.
Score is based on time -
'00m23s45ms' should be
sent as '2345' (number mustn't
start with a zero).
Score is sorted descending,
time is sorted ascending.
Score can be less than zero.

Loading highscores...

Checking highscores...

Enter your name to the highscores!

SAVE YOUR SCORE

1
2
3
4
5
6
7
8
9
10

11

Highscores

CLEAR SCORES

options

statistics

newplayer

ok

name:

Player

cancel

game quality:

low

for slow computers
(600Mhz to 2.0Ghz)

medium

for relatively fast computers
(2.0Ghz to 3.0Ghz)

high

for very fast computers
(3.0Ghz and above)

deleteplayer

delete:

players

statistics
weapon data
cheats
select player
new player
delete current player

selectplayer

error

credits

© 2005 squarecircleco.

Level 1

previous

start

next

new game

levelselect

back

save and quit

This level does not end, kill as many enemies as you can for a high score.

next level

levelcomplete

gameover

submit score

cheats

enter cheat code:

weapondata

submitscore

ActionScript [AS1/AS2]

Frame 1
if (_url.indexOf("http") > -1) { getURL (" http://www.miniclip.com", "_self"); stop(); }
Frame 2
function clearMenus() { var _local2 = new ContextMenu(); _local2.hideBuiltInItems(); var _local3 = new ContextMenuItem("Heli Attack 3 - Produced by squarecircleco.", function () { }); _local2.customItems.push(_local3); _root.menu = _local2; } function checkVer() { var _local1 = getVersion().split(" "); var _local2 = _local1[1].split(","); return(new Number(_local2[0])); } Stage.scaleMode = "noScale"; clearMenus(); gameValid = false; if (this._url.indexOf("file://") == 0) { localGame = true; gameValid = true; } tabEnabled = false; _quality = "best"; Mouse.addListener(this); Key.addListener(this); endGame(); spw = 448; sph = 320; onEnterFrame = function () { if (isFinished) { if (checkVer() >= 7) { gotoAndStop ("init"); } else { gotoAndStop ("version"); } delete onEnterFrame; } }; onEnterFrame();
Instance of Symbol 12 MovieClip in Frame 2
//component parameters onClipEvent (construct) { variableLocation = ""; drawBackground = false; backgroundStay = false; }
Instance of Symbol 67 MovieClip in Frame 2
//component parameters onClipEvent (construct) { scoreLocation = "_root.safescore"; }
Frame 3
gotoAndStop(_currentframe - 1);
Frame 5
delete onEnterFrame;
Instance of Symbol 72 MovieClip in Frame 5
on (release) { getURL ("http://www.macromedia.com/go/getflashplayer/"); }
Frame 10
Frame 15
function copyArray(arr, w, h) { var _local4 = new Array(); var _local2 = 0; while (_local2 < arr.length) { _local4[_local2] = new Array(); var _local1 = 0; while (_local1 < arr[_local2].length) { _local4[_local2][_local1] = arr[_local2][_local1]; _local1++; } _local2++; } return(_local4); } function blankArray(w, h, l) { var _local3 = new Array(); var _local2 = 0; while (_local2 < h) { _local3[_local2] = new Array(); var _local1 = 0; while (_local1 < w) { _local3[_local2][_local1] = 0; _local1++; } _local2++; } return(_local3); } function drawMap(clip, display, collision, clipname, depth, tileset, realMap) { var _local4 = clip.createEmptyMovieClip(clipname, depth); var _local5 = display[0].length; var _local8 = display.length; if (realMap) { w = (_local4.w = _local5); h = (_local4.h = _local8); } else { _local4.w = _local5; _local4.h = _local8; } _local4.map = display; _local4.col = collision; var _local2 = 0; while ((_local2 < (sth + 1)) && (_local2 < _local8)) { var _local1 = 0; while ((_local1 < (stw + 1)) && (_local1 < _local5)) { var _local3 = _local4.attachMovie(tileset, (("t_" + _local2) + "_") + _local1, ((_local2 * _local5) + _local1) + 1); _local3._y = (_local2 * th) - 1; _local3._x = (_local1 * tw) - 1; _local3.gotoAndStop(display[_local2][_local1] + 1); _local1++; } _local2++; } _local4.x = (_local4.y = 0); _local4.ox = (_local4.oy = 0); _local4.pw = _local4.w * tw; _local4.ph = _local4.h * th; return(_local4); } function scroll(clip) { clip.x = int((-clip._x) / tw); while (clip.x != clip.ox) { var _local5 = clip.y; var _local7 = (stw + 1) * tw; if (clip.ox < clip.x) { var _local11 = clip.ox; var _local9 = (_local11 + stw) + 1; var _local2 = _local5; while (_local2 < ((_local5 + sth) + 1)) { var _local4 = clip[(("t_" + _local2) + "_") + _local11]; _local4._x = _local4._x + _local7; _local4.gotoAndStop(clip.map[_local2][_local9] + 1); _local4._name = (("t_" + _local2) + "_") + _local9; _local2++; } clip.ox++; } if (clip.ox > clip.x) { var _local11 = clip.ox + stw; var _local9 = (_local11 - stw) - 1; var _local2 = _local5; while (_local2 < ((_local5 + sth) + 1)) { var _local4 = clip[(("t_" + _local2) + "_") + _local11]; _local4._x = _local4._x - _local7; _local4.gotoAndStop(clip.map[_local2][_local9] + 1); _local4._name = (("t_" + _local2) + "_") + _local9; _local2++; } clip.ox--; } } clip.y = int((-clip._y) / th); while (clip.y != clip.oy) { var _local6 = clip.ox; var _local7 = (sth + 1) * th; if (clip.oy < clip.y) { var _local10 = clip.oy; var _local8 = (_local10 + sth) + 1; var _local3 = _local6; while (_local3 < ((_local6 + stw) + 1)) { var _local4 = clip[(("t_" + _local10) + "_") + _local3]; _local4._y = _local4._y + _local7; _local4.gotoAndStop(clip.map[_local8][_local3] + 1); _local4._name = (("t_" + _local8) + "_") + _local3; _local3++; } clip.oy++; } if (clip.oy > clip.y) { var _local10 = clip.oy + sth; var _local8 = (_local10 - sth) - 1; var _local3 = _local6; while (_local3 < ((_local6 + stw) + 1)) { var _local4 = clip[(("t_" + _local10) + "_") + _local3]; _local4._y = _local4._y - _local7; _local4.gotoAndStop(clip.map[_local8][_local3] + 1); _local4._name = (("t_" + _local8) + "_") + _local3; _local3++; } clip.oy--; } } } function playerCam(timeStep, move, perc) { if ((ct == undefined) || (ct == null)) { ct = dct; } var _local2 = (-(ct._x + ct.w2)) + (spw / 2); var _local1 = ((-((ct._y + ct.h) - 25)) + (sph / 2)) + (ct.h * 1.3); if (ct.xcamdif != undefined) { _local2 = _local2 + ct.xcamdif; } if (_local2 < ((-clr) + (stw * tw))) { _local2 = (-clr) + (stw * tw); } if (_local2 > (-cll)) { _local2 = -cll; } if (_local1 > 0) { _local1 = 0; } if (ct.ycamdif != undefined) { _local1 = _local1 + ct.ycamdif; } if (_local1 < ((-(h - sth)) * th)) { _local1 = (-(h - sth)) * th; } camshake = Math.max(baseshake, camshake); if (camshake) { var _local3 = Math.min(camshake, 50); if (move) { camshake--; csx = ((-_local3) + random(_local3 * 2)) * timeStep; csy = ((-_local3) + random(_local3 * 2)) * timeStep; } _local2 = _local2 + csx; _local1 = _local1 + csy; } if (((_local2 != fg._x) || (perc == 1)) || (levelScroll)) { var _local5 = (_local2 - fg._x) / perc; fg._x = fg._x + _local5; if (stats.drawbg) { bg._x = bg._x + (_local5 / 2); bg._x = bg._x - levelScroll; while (bg._x > 0) { bg._x = bg._x - ((bg.w / 2) * tw); } while (bg._x < ((-(bg.w / 2)) * tw)) { bg._x = bg._x + ((bg.w / 2) * tw); } } } if ((_local1 != fg._y) || (perc == 1)) { var _local8 = (_local1 - fg._y) / perc; fg._y = fg._y + _local8; if (stats.drawbg) { var _local6 = (-(h - sth)) * th; var _local7 = fg._y - _local6; bg._y = Math.min(0, ((-(bg.h - sth)) * th) + (_local7 / 2)); } } return(1); } function drawEntities(clip, ents) { playerArr = new Array(); enemyArr = new Array(); bulletArr = new Array(); particleArr = new Array(); entityArr = new Array(); powerups = new Array(); timeSink = false; camshake = 0; baseshake = 0; ct = (dct = null); etw = stw + 1; eth = sth + 1; ew = Math.ceil(w / etw); eh = Math.ceil(h / eth); entities = new Array(); var _local5 = 0; while (_local5 < eh) { var _local6 = 0; while (_local6 < ew) { entities[(_local5 * ew) + _local6] = new Array(); _local6++; } _local5++; } var _local2 = new Array(); _local2 = ents.split("|"); var _local1 = 0; while (_local1 < _local2.length) { _local2[_local1] = _local2[_local1].split(","); var _local8 = []; var _local3 = 4; while (_local3 < _local2[_local1].length) { _local8.push(_local2[_local1][_local3]); _local3++; } var _local4 = {t:int(_local2[_local1][0]), x:int(_local2[_local1][1]), y:int(_local2[_local1][2]), p:int(_local2[_local1][3]), a:_local8}; var _local6 = int(_local4.x / etw); _local5 = int(_local4.y / eth); if (_local4.t & PLAYERSTART) { spawnEntity(_local4); } else { entities[(_local5 * ew) + _local6].push(_local4); } _local1++; } } function spawnEntity(o) { if (o.t & PLAYERSTART) { player = overgame.attachMovie("player", "player", overgame.getNextHighestDepth()); player.x = o.x; player.y = o.y; airdrop = false; if (o.p & TRAINING) { setupPlayer(player, true); } else { setupPlayer(player, false); if (o.p & AIRDROP) { airdrop = true; } } playerArr.push(player); cam = playerCam; player.hit._visible = false; ct = (dct = player); cll = 0; clr = w * tw; cam(1, 1, 1); return(1); } if (o.t & ENEMY) { return(addEnemy(o)); } if (o.t & HELISPAWNER) { return(addSpawner(o)); } if (o.t & TARGETSPAWNER) { return(addTargetSpawner(o)); } if (o.t & TARGET) { return(addTarget(o)); } if (o.t & HELPER) { return(addHelper(o)); } if (o.t & BUTTON) { return(addButton(o)); } if (o.t & LEVELFLAG) { return(addLevelFlag(o)); } if (o.t & ENEMYSPAWNER) { return(addEnemySpawner(o)); } if (o.t & PICKUP) { return(addPickup(o)); } return(0); } function entityFrame() { var _local6 = fg.x; var _local5 = fg.y; var _local8 = fg.x + stw; var _local7 = fg.y + sth; var _local9 = int(_local6 / etw); var _local11 = int(_local5 / eth); var _local10 = int(_local8 / etw); var _local12 = int(_local7 / eth); var _local4 = _local11; while (_local4 <= _local12) { var _local3 = _local9; while (_local3 <= _local10) { var _local2 = (_local4 * ew) + _local3; for (z in entities[_local2]) { var _local1 = entities[_local2][z]; if ((((_local1.x >= (_local6 - 2)) && (_local1.x <= (_local8 + 2))) && (_local1.y >= (_local5 - 2))) && (_local1.y <= (_local7 + 2))) { if (spawnEntity(_local1)) { entities[_local2].splice(z, 1); } } } _local3++; } _local4++; } } function spawnerFrame() { if (this.current._x == undefined) { if (this.num != -1) { this.num--; if (this.num < 0) { cll = 0; clr = w * tw; heliSpawner = false; removeArrayNoClip(this, entityArr); if (!gameOver) { nextLevel(); } return(undefined); } } var _local2; if ((random(100) > 50) || (this.destroyed == 0)) { _local2 = {t:ENEMY, x:(fg.x + stw) + 2, y:fg.y + 2, p:this.types}; } else { _local2 = {t:ENEMY, x:fg.x - 4, y:fg.y + 2, p:this.types}; } if (this.destroyed == 0) { if (this.types >= ENEMY_HELI) { this.nextHealth = 14; this.dropItemNum = 2; } else { this.nextHealth = 30; this.dropItemNum = 3; } } heliSpawnerKilled = this.destroyed; this.destroyed++; if (this.num != 0) { if ((this.destroyed % this.dropItemNum) == 0) { _local2.p = _local2.p | ENEMY_DROPITEM; if (this.destroyed == this.nextHealth) { this.nextHealth = this.nextHealth * 2; _local2.a = [-1]; } else { _local2.a = [-2]; } } } this.current = spawnEntity(_local2); } } function addSpawner(o) { var _local1 = o.x * tw; var _local5 = (_local1 + (o.p * tw)) + (stw * tw); var _local3 = int(o.a[0]); var _local8 = int(o.a[1]); if ((-fg._x) >= _local1) { if (o.p != -1) { cll = _local1; clr = _local5; } var _local4 = {frame:spawnerFrame, num:_local3, types:_local8, destroyed:0}; entityArr.push(_local4); heliSpawner = true; heliSpawnerTotal = _local3; heliSpawnerKilled = 0; return(1); } return(0); } function addButton(o) { var d = game.getNextHighestDepth(); var t = game.attachMovie("button", "button" + d, d); if (o.p & BUTTON_HIDDEN) { t._visible = false; } if (o.p & BUTTON_SHOOT) { var h = t.createEmptyMovieClip("hit", 0); with (h) { lineStyle(0, 0, 0); beginFill(0, 0); moveTo(0, 0); lineTo(32, 0); lineTo(32, 32); lineTo(0, 32); lineTo(0, 0); endFill(); } } t.w = 32; t.h = 32; t.w2 = t.w / 2; t.h2 = t.h / 2; t._x = o.x * tw; t._y = ((o.y * th) - (t.h - th)) + 1; t.stop(); t.frame = buttonFrame; t.o = o; t.t = 0; t.stop(); if (t.o.p & BUTTON_SPENT) { t.touch = 32; particleArr.push(t); t.health = Number.POSITIVE_INFINITY; if (t.o.p & BUTTON_SHOOT) { t.gotoAndStop(3); } t.nextFrame(); } else { t.touch = 0; if (t.o.p & BUTTON_SHOOT) { t.health = 1; enemyArr.push(t); t.gotoAndStop(3); } else { particleArr.push(t); t.health = Number.POSITIVE_INFINITY; } } t.blackhole = true; return(t); } function buttonFrame(timeStep, move) { var _local2 = int((this._y + this.h2) / th); var _local3 = int((this._x + this.w2) / tw); if ((this.hitTest(player.hit) || (this.health <= 0)) && (!(this.o.p & BUTTON_SPENT))) { if (this.health != Number.POSITIVE_INFINITY) { this.health = Number.POSITIVE_INFINITY; removeArrayNoClip(this, enemyArr); particleArr.push(this); } var _local6 = this.o.a[5]; destructo(int(this.o.a[1]), int(this.o.a[2]), int(this.o.a[3]), int(this.o.a[4]), int(this.o.a[0]), _local6); this.o.p = this.o.p | BUTTON_SPENT; this.nextFrame(); } _local3 = int(this._x / tw); _local2 = int(this._y / th); if ((((_local3 < (fg.x - 4)) || (_local3 > ((fg.x + stw) + 4))) || (_local2 < (fg.y - 4))) || (_local2 > ((fg.y + sth) + 4))) { var _local5 = int(_local3 / etw); var _local4 = int(_local2 / eth); if ((this.o.p & BUTTON_HIDDEN) && (this.o.p & BUTTON_SPENT)) { } else { entities[(_local4 * ew) + _local5].push(this.o); } if (this.health == Number.POSITIVE_INFINITY) { removeArray(this, particleArr); } else { removeArray(this, enemyArr); } } } function destructo(x1, y1, x2, y2, timer, type) { if (type & DESTRUCTO_CRUMBLE) { var _local1 = new Object(); _local1.t = 0; _local1.x1 = x1; _local1.x2 = x2; _local1.y1 = y1; _local1.y2 = y2; _local1.timer = timer; _local1.type = type; _local1.frame = collapseFrame; entityArr.push(_local1); } else if (DESTRUCTO_FADE) { var _local2 = convertArea(game, x1, y1, x2, y2, true); _local2.frame = fadeFrame; _local2.yspeed = 0; _local2.rspeed = 5; _local2.t = 0; _local2.arr = particleArr; particleArr.push(_local2); } } function convertArea(clip, x1, y1, x2, y2, clear) { var _local15 = clip.getNextHighestDepth(); var _local14 = clip.createEmptyMovieClip("area" + _local15, _local15); var _local6 = _local14.createEmptyMovieClip("gfx", 0); var _local8 = x1; var _local7 = y1; var _local2 = y1; while (_local2 <= y2) { var _local1 = x1; while (_local1 <= x2) { var _local4 = _local1 - _local8; var _local3 = _local2 - _local7; var _local5 = _local6.attachMovie(tileset, (("t_" + _local3) + "_") + _local4, (_local3 * w) + _local4); _local5._x = _local4 * tw; _local5._y = _local3 * th; _local5.gotoAndStop(map[_local2][_local1] + 1); if (clear) { map[_local2][_local1] = 0; col[_local2][_local1] = 0; fg[(("t_" + _local2) + "_") + _local1].gotoAndStop(1); } _local1++; } _local2++; } var w = _local6._width; var _local17 = _local6._height; _local14._x = ((_local8 * tw) - 1) + (w / 2); _local14._y = ((_local7 * th) - 1) + (w / 2); _local6._x = (-w) / 2; _local6._y = (-w) / 2; return(_local14); } function collapseFrame(timeStep, move) { if (move) { this.t++; if ((this.t % this.timer) == 0) { var _local2 = this.y2; while (_local2 >= this.y1) { var _local3 = this.x1; while (_local3 <= this.x2) { if (_local2 == this.y1) { map[_local2][_local3] = 0; col[_local2][_local3] = 0; } else { map[_local2][_local3] = map[_local2 - 1][_local3]; col[_local2][_local3] = col[_local2 - 1][_local3]; } fg[(("t_" + _local2) + "_") + _local3].gotoAndStop(map[_local2][_local3] + 1); _local3++; } _local2--; } this.y1++; if (this.y1 > this.y2) { removeArrayNoClip(this, entityArr); } } if (this.type & DESTRUCTO_EXPLODE) { if ((this.t % 3) == 0) { if ((this.y2 > (fg.y - 4)) && (this.y2 < ((fg.y + sth) + 4))) { var _local5 = this.x1 + random(this.x2 - this.x1); var _local3 = this.x1 - 1; while (_local3 <= (this.x2 + 1)) { if ((_local3 > (fg.x - 4)) && (_local3 < ((fg.x + stw) + 4))) { if (_local3 == _local5) { addExplosion("explosion", (_local3 * tw) + random(tw), (this.y2 * th) + random(th), 0, 0); } if (!col[this.y2][_local3]) { addParticle(1, tileset + "Crumble", (_local3 * tw) + random(tw), (this.y2 * th) + random(th), 4, 4, 10); } } _local3++; } } } addCamShake(2, true); } else { var _local5 = this.x1 + random(this.x2 - this.x1); var _local4 = addObject("smoke", (_local5 * tw) + random(tw), (this.y2 * th) + th, particleArr, smokeFrame); _local4.scale(50); _local4._alpha = 50; } } } function addLevelFlag(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("levelFlag", "levelFlag" + _local2, _local2); _local1.w = 32; _local1.h = 32; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1._x = o.x * tw; _local1._y = ((o.y * th) - (_local1.h - th)) + 1; _local1.stop(); _local1.frame = levelFlagFrame; _local1.o = o; _local1.t = 0; _local1.stop(); _local1.blackhole = true; particleArr.push(_local1); return(_local1); } function levelFlagFrame(timeStep, move) { var _local2 = int((this._y + this.h2) / th); var _local3 = int((this._x + this.w2) / tw); if (this.hitTest(player.hit)) { nextLevel(); } _local3 = int(this._x / tw); _local2 = int(this._y / th); if ((((_local3 < (fg.x - 4)) || (_local3 > ((fg.x + stw) + 4))) || (_local2 < (fg.y - 4))) || (_local2 > ((fg.y + sth) + 4))) { var _local5 = int(_local3 / etw); var _local4 = int(_local2 / eth); entities[(_local4 * ew) + _local5].push(this.o); removeArray(this, particleArr); } } function targetSpawnerFrame(timeStep, move) { if (this.current._x == undefined) { if ((this.t > 100) || (this.t == 0)) { var _local4; _local4 = {t:TARGET, x:this.x, y:this.y, p:0}; this.current = spawnEntity(_local4); this.current._alpha = 0; } if (move) { this.t++; } } else { if (this.current.vis == undefined) { this.current._alpha = Math.min(100, this.current._alpha + (10 * timeStep)); if (this.current._alpha >= 100) { this.current.vis = true; } } this.t = 1; } if ((((this.x < (fg.x - 4)) || (this.x > ((fg.x + stw) + 4))) || (this.y < (fg.y - 4))) || (this.y > ((fg.y + sth) + 4))) { var _local3 = int(this.x / etw); var _local2 = int(this.y / eth); entities[(_local2 * ew) + _local3].push(this.o); this.current.bar.removeMovieClip(""); removeArray(this.current, enemyArr); removeArrayNoClip(this, entityArr); } } function addTargetSpawner(o) { var _local1 = {frame:targetSpawnerFrame, x:o.x, y:o.y, o:o, t:0}; entityArr.push(_local1); return(1); } function enemySpawnerFrame(timeStep, move) { if (move) { this.t++; } if (((((this.x > (fg.x - 4)) && (this.x < ((fg.x + stw) + 4))) && (this.y > (fg.y - 4))) && (this.y < ((fg.y + sth) + 10))) || (this.current._x != undefined)) { if (this.current._x == undefined) { if (this.t > this.o.a[0]) { var _local2; _local2 = {t:ENEMY, x:this.x, y:this.y, p:this.o.p, f:true}; this.current = spawnEntity(_local2); this.current._alpha = 0; } } else { if (this.current.vis == undefined) { this.current._alpha = Math.min(100, this.current._alpha + (10 * timeStep)); if (this.current._alpha >= 100) { this.current.vis = true; } } this.t = 1; } } else { this.t = Number.POSITIVE_INFINITY; } } function addEnemySpawner(o) { var _local1 = {frame:enemySpawnerFrame, x:o.x, y:o.y, o:o, t:Number.POSITIVE_INFINITY}; entityArr.push(_local1); return(1); } function addPickup(o) { if (o.a[0] != undefined) { dropItem((o.x * tw) + (tw / 2), o.y * th, o.p, true); } else { dropItem((o.x * tw) + (tw / 2), o.y * th, o.p, false); } return(1); } function old(clip) { clip.ox = int((clip._x + clip.w2) / tw); clip.ol = int((clip._x + 1) / tw); clip.orr = int(((clip._x + clip.w) - 1) / tw); clip.ot = int((clip._y + 1) / th); clip.ob = int(((clip._y + clip.h) - 1) / th); } function setupPlayer(clip, training) { clip.fr = "stand"; clip.of = "stand"; clip.stop(); clip.torso.stop(); clip.legs.stop(); clip.nw = 32; clip.nh = 48; clip.cw = 32; clip.ch = 32; clip.w = clip.nw; clip.h = clip.nh; clip.w2 = clip.w / 2; clip.h2 = clip.h / 2; clip._x = clip.x * tw; clip._y = (clip.y * th) - (clip.h - th); clip.realgunrotation = 0; clip.yspeed = 0; clip.xspeed = 0; clip.forcexspeed = 0; clip.forcestop = 1; clip.onGround = 0; clip.crouch = 0; clip.jumpSpeed = 8; clip.maxJump = 5; clip.jumps = 3; clip.jumptime = 0; clip.hyperJump = 0; clip.lockAim = 0; clip.speed = 5; clip.crouchSpeed = 2; clip.frame = playerFrame; clip.func = playerNormal; clip.realguns = guns; clip.guns = []; var _local2 = 0; while (_local2 < guns.length) { if (training) { worldTraining = true; if (stats.guns[_local2].unlocked) { clip.guns.push({reloadtime:Number.POSITIVE_INFINITY, bullets:Number.POSITIVE_INFINITY}); } else { clip.guns.push({reloadtime:Number.POSITIVE_INFINITY, bullets:0}); } } else { worldTraining = false; if (stats.guns[_local2].unlocked) { clip.guns.push({reloadtime:Number.POSITIVE_INFINITY, bullets:stats.guns[_local2].ammo}); } else { clip.guns.push({reloadtime:Number.POSITIVE_INFINITY, bullets:0}); } } _local2++; } clip.cgun = stats.cgun; if (clip.guns[gunsGren].bullets < guns[gunsGren].clip) { clip.guns[gunsGren].bullets = guns[gunsGren].clip; } clip.lgun = 0; clip.recoil = 0; clip.recoiltime = 0; clip.maxHealth = 100; clip.health = clip.maxHealth; clip.lastHealth = clip.health; clip.crouchAction = playerCrouch; clip.move = playerMove; clip.air = playerAir; clip.checkDown = checkDown; clip.ground = playerGround; clip.action = clip.air; clip.aim = playerAim; clip.aimDo = playerAimDo; clip.shoot = playerShoot; clip.hudUpdate = hudUpdate; clip.hudScore = score; clip.maxTimeDistortTime = 150; clip.maxHyperJumpTime = 150; clip.hyperJumpTime = clip.maxHyperJumpTime; clip.timeDistortTime = clip.maxTimeDistortTime; clip.xcamdif = 0; clip.ycamdif = 0; clip.camtimer = 0; clip.crouchtimer = 0; clip.ob = Number.NEGATIVE_INFINITY; clip.ggun = -1; } function playerCrouch(go) { if (go) { if (!this.crouch) { this.crouch = 1; this.w = this.cw; this.h = this.ch; this.w2 = this.w / 2; this.h2 = this.h / 2; this._y = this._y + (this.nh - this.ch); this.fr = "crouch"; this.torso.stop(); this.legs.stop(); } this.crouchtimer++; } else { this.crouchtimer = 0; if (this.crouch) { var _local3 = int((this._x + this.w2) / tw); var _local2 = int((this._y - (this.nh - this.ch)) / th); if (!(col[_local2][_local3] & DOWN)) { this.crouch = 0; this.w = this.nw; this.h = this.nh; this.w2 = this.w / 2; this.h2 = this.h / 2; this._y = this._y - (this.nh - this.ch); this.fr = "stand"; this.torso.stop(); this.legs.stop(); } else { return(0); } } } return(1); } function playerMove(timeStep, move) { if (move) { var _local8 = this.speed; if (this.crouch && (this.action != this.air)) { _local8 = this.crouchSpeed; } if (KeyisDown(leftKey)) { this.xspeed = -_local8; this.legs._xscale = -100; this.legs._x = this.w; if (this.crouch) { this.fr = "crunning"; } else { this.fr = "running"; } } if (KeyisDown(rightKey)) { this.xspeed = _local8; this.legs._xscale = 100; this.legs._x = 0; if (this.crouch) { this.fr = "crunning"; } else { this.fr = "running"; } } if (((!KeyisDown(rightKey)) && (!KeyisDown(leftKey))) || (KeyisDown(rightKey) && (KeyisDown(leftKey)))) { this.xspeed = 0; if (this.crouch) { this.fr = "crouch"; } else { this.fr = "stand"; } } } var _local6 = (this.xspeed + this.forcexspeed) * timeStep; if (move) { if (this.forcestop) { if (this.forcexspeed >= 1) { this.forcexspeed--; } else if (this.forcexspeed <= -1) { this.forcexspeed++; } else { this.forcexspeed = 0; } } else { this.forcestop = 1; } if (this.forcexspeed > 16) { this.forcexspeed = 16; } if (this.forcexspeed < -16) { this.forcexspeed = -16; } } if (_local6 < 0) { var _local3 = int(((this._x + this.w2) + _local6) / tw); var _local7 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local5) { if ((col[_local2][_local3] & RIGHT) && (_local3 < this.ox)) { this.xspeed = 0; this._x = ((_local3 + 1) * tw) - this.w2; _local4++; if (col[_local2][_local3] & CLIMB) { if (_local4 == ((_local5 - _local7) + 1)) { this.hyperJump = 0; this.onx = this.ox; this.climbx = _local3; this.climbj = rightKey; this.xspeed = (this.yspeed = 0); this.func = playerClimb; this.action = this.air; this.crouchAction(0); this.lockAim = 1; } } else { break; } } _local2++; } if (!_local4) { this._x = this._x + _local6; } else { _local6 = 0; } } else if (_local6 > 0) { var _local3 = int(((this._x + this.w2) + _local6) / tw); var _local7 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local5) { if ((col[_local2][_local3] & LEFT) && (_local3 > this.ox)) { this.xspeed = 0; this._x = ((_local3 * tw) - this.w2) - 1; _local4++; if (col[_local2][_local3] & CLIMB) { if (_local4 == ((_local5 - _local7) + 1)) { this.hyperJump = 0; this.climbx = _local3; this.onx = this.ox; this.climbj = leftKey; this.xspeed = (this.yspeed = 0); this.func = playerClimb; this.action = this.air; this.crouchAction(0); this.lockAim = 2; } } else { break; } } _local2++; } if (!_local4) { this._x = this._x + _local6; } else { _local6 = 0; } } if ((_local6 > 0) && (KeyisDown(rightKey))) { if (this.camtimer >= 0) { this.camtimer++; } else { this.camtimer = 0; } } else if ((_local6 < 0) && (KeyisDown(leftKey))) { if (this.camtimer <= 0) { this.camtimer--; } else { this.camtimer = 0; } } if ((this.camtimer > 50) || (this.camtimer < -50)) { if (this.camtimer > 50) { if (_local6 > 0) { this.camtimer = 150; } this.xcamdif = this.xcamdif + ((-40 - this.xcamdif) / 20); } if (this.camtimer < 50) { if (_local6 < 0) { this.camtimer = -150; } this.xcamdif = this.xcamdif + ((40 - this.xcamdif) / 20); } } else { this.xcamdif = this.xcamdif + ((-this.xcamdif) / 20); } this.xcamdif = int(this.xcamdif); if (this._x < cll) { this._x = cll; } if ((this._x + this.w) > clr) { this._x = clr - this.w; } } function playerClimb(timeStep, move) { if (move) { var _local4 = this.crouchSpeed; if (KeyisDown(upKey)) { this.fr = "climbMove"; this.yspeed = -_local4; if (KeyisDown(this.climbj)) { jumpKeyD = 0; this.jump = this.jumps - 1; this.jumptime = 0; this.xspeed = (this.jumpSpeed / 2) * (this.onx - this.climbx); this.yspeed = -this.jumpSpeed; this.func = playerNormal; this.action = this.air; this.lockAim = 0; return(undefined); } } else { jumpKeyD = 1; } if (KeyisDown(downKey)) { this.yspeed = _local4; this.fr = "climbMove"; } if (((!KeyisDown(upKey)) && (!KeyisDown(downKey))) || (KeyisDown(upKey) && (KeyisDown(downKey)))) { this.yspeed = 0; this.fr = "climb"; } } var _local2 = this.yspeed * timeStep; if (_local2 < 0) { var _local6 = this.climbx; var _local5 = this.onx; var _local7 = int((this._y + 1) / th); if (col[_local7][_local5] & DOWN) { } else { this._y = this._y + _local2; if (!(col[_local7][_local6] & CLIMB)) { this.jump = this.jumps - 1; this.jumptime = 0; this.func = playerNormal; this.yspeed = -this.jumpSpeed; this.lockAim = 0; c = 1; } } } else { var _local6 = this.climbx; var _local5 = this.onx; var _local7 = int(((this._y + 1) + _local2) / th); var _local3 = int((((this._y + this.h) - 1) + _local2) / th); if (col[_local3][_local5] & UP) { this.jump = 0; this.jumptime = 0; this.func = playerNormal; this.action = this.ground; this._y = (_local3 * th) - this.h; this.lockAim = 0; } else { this._y = this._y + _local2; if (!(col[_local3][_local6] & CLIMB)) { this.jump = this.jumps; this.jumptime = this.maxJump; this.func = playerNormal; this.lockAim = 0; c = 1; } } } } function checkDown(x, y, timeStep, overShoot) { var _local5 = 0; var _local9 = 0; if ((col[y][x] & UP) && (y > this.ob)) { _local5 = (y * th) - this.h; return(_local5); } if (col[y][x] & PUSHUP) { _local5 = (y * th) - this.h; return(_local5); } if (col[y][x] & ANGLEUP) { var _local8 = (this._x + this.w2) % tw; var _local7 = (((y + 1) * th) - this.h) - _local8; if ((this._y >= (_local7 - (10 * timeStep))) || (overShoot)) { return(_local7); } } else if (col[y][x] & ANGLEDOWN) { var _local8 = (this._x + this.w2) % tw; var _local7 = (((y + 1) * th) - this.h) - (tw - _local8); if ((this._y >= (_local7 - (10 * timeStep))) || (overShoot)) { return(_local7); } } else if (col[y][x] & SOFTANGLEUPSTART) { var _local8 = (this._x + this.w2) % tw; var _local7 = (((y + 1) * th) - this.h) - (_local8 / 2); if ((this._y >= (_local7 - (10 * timeStep))) || (overShoot)) { return(_local7); } } else if (col[y][x] & SOFTANGLEUPEND) { var _local8 = (this._x + this.w2) % tw; var _local7 = ((((y + 1) * th) - this.h) - (_local8 / 2)) - (th / 2); if ((this._y >= (_local7 - (10 * timeStep))) || (overShoot)) { return(_local7); } } else if (col[y][x] & SOFTANGLEDOWNSTART) { var _local8 = (this._x + this.w2) % tw; var _local7 = ((((y + 1) * th) - this.h) - ((tw - _local8) / 2)) - (th / 2); if ((this._y >= (_local7 - (10 * timeStep))) || (overShoot)) { return(_local7); } } else if (col[y][x] & SOFTANGLEDOWNEND) { var _local8 = (this._x + this.w2) % tw; var _local7 = (((y + 1) * th) - this.h) - ((tw - _local8) / 2); if ((this._y >= (_local7 - (10 * timeStep))) || (overShoot)) { return(_local7); } } return(0); } function playerAir(timeStep, move) { if (move) { if (this.yspeed < (tw / 2)) { this.yspeed = this.yspeed + 1; } if (KeyisDown(upKey)) { if ((this.jump < this.jumps) && (this.jumptime < this.maxJump)) { if (this.hyperJump) { this.jumptime = this.jumptime + 0.5; this.yspeed = (-this.jumpSpeed) * 2; } else { this.yspeed = -this.jumpSpeed; this.jumptime++; } } else if (jumpKeyD) { jumpKeyD = 0; this.jump++; this.jumptime = 0; } } else { jumpKeyD = 1; this.jumptime = this.maxJump; } if (KeyisDown(downKey)) { this.crouchAction(1); } else { this.crouchAction(0); } } if (this.crouch) { this.fr = "jumpCrouch"; } else { this.fr = "jump"; } var _local2 = this.yspeed * timeStep; if (_local2 < 0) { var _local7 = int((this._x + this.w2) / tw); var _local5 = int((this._y + _local2) / th); if ((col[_local5][_local7] & DOWN) && (_local5 < this.ot)) { this.yspeed = 0; this._y = (_local5 + 1) * th; this.jump = this.jumps; this.jumptime = this.maxJump; } else { this._y = this._y + _local2; } } else { var _local7 = int((this._x + this.w2) / tw); var _local5 = int(((this._y + this.h) + _local2) / th); var _local4 = false; var _local6 = int((((this._y + this.h) + (_local2 * 2)) + 1) / th); if (_local6 != _local5) { _local4 = true; } var _local3 = this.checkDown(_local7, _local5, timeStep, _local4); if (_local3) { this._y = _local3; this.yspeed = 0; this.action = this.ground; this.hyperJump = 0; this.jump = 0; this.jumptime = 0; } else { this._y = this._y + _local2; } } } function playerGround(timeStep, move) { var _local3 = int((this._x + this.w2) / tw); var _local2 = int(((this._y + this.h) - 1) / th); var _local5 = 0; if (move) { if (KeyisDown(upKey)) { if (jumpKeyD) { jumpKeyD = 0; if (KeyisDown(specialKey) && (this.hyperJumpTime >= this.maxHyperJumpTime)) { sb.start("sHyperJump"); this.yspeed = (-this.jumpSpeed) * 2; this.action = this.air; this.jump = this.jumps - 1; this.hyperJump = 1; this.hyperJumpTime = 0; } else { this.yspeed = -this.jumpSpeed; this.action = this.air; } return(undefined); } } else { jumpKeyD = 1; } if (KeyisDown(downKey)) { if (KeyisDown(specialKey) && (col[_local2 + 1][_local3] & FALLTHROUGH)) { this.jump = this.jumps; this.jumptime = this.maxJump; this.yspeed = 0; this._y = this._y + 2; this.action = this.air; return(undefined); } this.crouchAction(1); } else { this.crouchAction(0); } } do { if (col[_local2][_local3] & UP) { if (this.angle) { this._y = (_local2 * tw) - this.h; this.angle = 0; } return(undefined); } if (col[_local2][_local3] & ANGLEUP) { if (move && (col[_local2][_local3] & SLIDE)) { this.forcexspeed = this.forcexspeed - 1; if (KeyisDown(downKey)) { this.forcestop = 0; } } this.angle = 1; var _local6 = (this._x + this.w2) % tw; this._y = (((_local2 + 1) * th) - this.h) - _local6; return(undefined); } if (col[_local2][_local3] & ANGLEDOWN) { if (move && (col[_local2][_local3] & SLIDE)) { this.forcexspeed = this.forcexspeed + 1; if (KeyisDown(downKey)) { this.forcestop = 0; } } this.angle = 1; var _local6 = (this._x + this.w2) % tw; this._y = (((_local2 + 1) * th) - this.h) - (tw - _local6); return(undefined); } if (col[_local2][_local3] & SOFTANGLEUPSTART) { if (move && (col[_local2][_local3] & SLIDE)) { this.forcexspeed = this.forcexspeed - 0.5; if (KeyisDown(downKey)) { this.forcestop = 0; } } this.angle = 1; var _local6 = (this._x + this.w2) % tw; this._y = (((_local2 + 1) * th) - this.h) - (_local6 / 2); return(undefined); } if (col[_local2][_local3] & SOFTANGLEUPEND) { if (move && (col[_local2][_local3] & SLIDE)) { this.forcexspeed = this.forcexspeed - 0.5; if (KeyisDown(downKey)) { this.forcestop = 0; } } this.angle = 1; var _local6 = (this._x + this.w2) % tw; this._y = ((((_local2 + 1) * th) - this.h) - (_local6 / 2)) - (th / 2); return(undefined); } if (col[_local2][_local3] & SOFTANGLEDOWNSTART) { if (move && (col[_local2][_local3] & SLIDE)) { this.forcexspeed = this.forcexspeed + 0.5; if (KeyisDown(downKey)) { this.forcestop = 0; } } this.angle = 1; var _local6 = (this._x + this.w2) % tw; this._y = ((((_local2 + 1) * th) - this.h) - ((tw - _local6) / 2)) - (th / 2); return(undefined); } if (col[_local2][_local3] & SOFTANGLEDOWNEND) { if (move && (col[_local2][_local3] & SLIDE)) { this.forcexspeed = this.forcexspeed + 0.5; if (KeyisDown(downKey)) { this.forcestop = 0; } } this.angle = 1; var _local6 = (this._x + this.w2) % tw; this._y = (((_local2 + 1) * th) - this.h) - ((tw - _local6) / 2); return(undefined); } _local2++; _local5++; if (_local5 > 1) { break; } } while (_local5); this.angle = 0; this.jump = 0; this.jumptime = this.maxJump; this.action = this.air; } function playerAim(timeStep, move) { var _local12 = this.torso.gfx; var _local9 = this.torso.arm; var _local11 = this.torso.arm.gun; var _local5 = false; if (KeyisDown(grenadeKey)) { if (grenadeK) { if (this.cgun != gunsGren) { if (this.guns[gunsGren].bullets > 0) { this.cgun = gunsGren; } } else { this.cgun = this.lgun; } _local5 = true; mouseD = 0; this.gunframe = 1; this.recoiltime = 0; this.recoil = 0; if (this.guns[this.cgun].reloadtime < guns[this.cgun].reloadtime) { this.guns[this.cgun].reloadtime = 0; } } grenadeK = 0; } else { grenadeK = 1; } var _local8 = this.guns[this.cgun].bullets; if (!KeyisDown(specialKey)) { if (KeyisDown(switchKey)) { if (switchK) { mouseW = 1; } switchK = 0; } else { switchK = 1; } if (KeyisDown(switchDownKey)) { if (switchDownK) { mouseW = -1; } switchDownK = 0; } else { switchDownK = 1; } } var _local6 = false; if (stats.weaponswitch && (this.ggun != -1)) { if (this.ggun > this.cgun) { this.cgun = this.ggun; _local6 = true; } this.ggun = -1; } if ((_local6 || (mouseW != 0)) || (_local8 <= 0)) { if (_local6) { } else if ((mouseW >= 0) && (_local8 > 0)) { do { this.cgun++; if (this.cgun >= this.guns.length) { this.cgun = 0; } } while (this.guns[this.cgun].bullets <= 0); } else { do { this.cgun--; if (this.cgun < 0) { this.cgun = this.guns.length - 1; } } while (this.guns[this.cgun].bullets <= 0); } this.lgun = this.cgun; _local5 = true; mouseD = 0; this.gunframe = 1; this.recoiltime = 0; this.recoil = 0; if (this.guns[this.cgun].reloadtime < guns[this.cgun].reloadtime) { this.guns[this.cgun].reloadtime = 0; } mouseW = 0; } this.gunrotation = (360 - ((Math.atan2(((fg._x + this._x) + _local9._x) - _root._xmouse, ((fg._y + this._y) + _local9._y) - _root._ymouse) * 180) / Math.PI)) - 90; if (_local5) { if (this.torso._xscale > 0) { this.gunrotation = (this.realgunrotation = 89); } else { this.gunrotation = (this.realgunrotation = 91); } } var _local3 = this.gunrotation; var _local7 = this.realgunrotation; _local3 = (_local3 + 360) % 360; _local7 = (_local7 + 360) % 360; if (this.lockAim == 1) { if ((_local3 <= 290) && (_local3 >= 180)) { _local3 = 291; } else if ((_local3 < 180) && (_local3 >= 60)) { _local3 = 59; } this.torso._xscale = 100; this.torso._x = 0; } if (this.lockAim == 2) { if (_local3 >= 250) { _local3 = 249; } else if (_local3 <= 120) { _local3 = 121; } this.torso._xscale = -100; this.torso._x = this.w; } var _local4 = _local3 - _local7; _local4 = ((_local4 > 179) ? (-360 + _local4) : (_local4)); _local4 = ((_local4 < -179) ? (360 + _local4) : (_local4)); if (this.recoiltime) { if (move) { this.torso.arm.gun.gfx.gotoAndStop(this.gunframe++); this.recoiltime--; if (this.recoiltime == 0) { this.gunframe = 1; this.torso.arm.gun.gfx.gotoAndStop(1); } } this.realgunrotation = this.realgunrotation + ((_local4 / 10) * timeStep); } else { this.realgunrotation = this.realgunrotation + ((_local4 / 2) * timeStep); } if (this.realgunrotation < -180) { this.realgunrotation = this.realgunrotation + 360; } if (this.realgunrotation > 180) { this.realgunrotation = this.realgunrotation - 360; } } function playerAimDo() { var _local10 = this.torso.arm.gun.gfx.start._currentframe; if (this.of != this.fr) { var _local6 = this.torso._xscale; var _local8 = this.legs._xscale; var _local9 = this.torso._x; var _local7 = this.legs._x; this.gotoAndStop(this.fr); this.torso._xscale = _local6; this.legs._xscale = _local8; this.torso._x = _local9; this.legs._x = _local7; this.of = this.fr; } var _local5 = this.torso.gfx; var _local11 = this.torso.arm; var _local3 = this.torso.arm.gun; _local3.gotoAndStop(guns[this.cgun].name); _local3.gfx.start.gotoAndStop(_local10 + 1); _local3.gfx.gotoAndStop(this.gunframe); var _local2 = this.realgunrotation; var _local4 = ((_local2 + 90) + 360) % 360; if ((_local2 > 90) || (_local2 < -90)) { this.realgunrotation = this.realgunrotation + this.recoil; if (((_local2 + this.recoil) > -91) && (_local2 < 0)) { this.realgunrotation = -91; _local2 = -91; } if (((_local2 + this.recoil) < 91) && (_local2 > 0)) { this.realgunrotation = 91; _local2 = 91; } this.recoil = 0; _local5.gotoAndStop(360 - int(_local4)); if (this.lockAim == 0) { this.torso._xscale = -100; this.torso._x = this.w; } } else { this.realgunrotation = this.realgunrotation - this.recoil; if ((_local2 - this.recoil) < -89) { this.realgunrotation = -89; _local2 = -89; } if ((_local2 - this.recoil) > 89) { this.realgunrotation = 89; _local2 = 89; } this.recoil = 0; _local5.gotoAndStop(int(_local4)); if (this.lockAim == 0) { this.torso._xscale = 100; this.torso._x = 0; } } if (this.torso._xscale == 100) { _local3._rotation = _local2; } else { _local3._rotation = 180 - _local2; } } function playerShoot(timeStep, move) { if (move) { this.guns[this.cgun].reloadtime++; } if (mouseD) { if (move) { if (this.guns[this.cgun].bullets > 0) { if (this.guns[this.cgun].reloadtime >= guns[this.cgun].reloadtime) { t = {x:0, y:0}; var _local2 = 0; var _local3 = this.torso.arm.gun.c; if (_local3 != undefined) { _local3.localToGlobal(t); _local2 = col[int((t.y - fg._y) / th)][int((t.x - fg._x) / tw)]; } else { _local2 = -1; } if ((((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) || (_local2 == -1)) { _local2 = 0; } if (_local2 == 0) { point = {x:0, y:0}; this.torso.arm.gun.barrel.localToGlobal(point); point.x = point.x - fg._x; point.y = point.y - fg._y; if (_local3 != undefined) { _local2 = col[int(point.y / th)][int(point.x / tw)]; if (((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) { _local2 = 0; } } if (_local2 == 0) { this.guns[this.cgun].reloadtime = 0; this.guns[this.cgun].bullets--; if (this.guns[this.cgun].bullets <= 0) { this.guns[this.cgun].reloadtime = Number.POSITIVE_INFINITY; throwGun(guns[this.cgun].name, this._x + this.w2, this._y + this.h2); } guns[this.cgun].gun(point.x, point.y, this.realgunrotation, guns[this.cgun].speed, guns[this.cgun].damage, guns[this.cgun].aim, enemyArr, true); stats.guns[this.cgun].shotsfired++; var _local4 = guns[this.cgun].flash; if (_local4) { var _local5 = addObject("muzzleFlash", point.x, point.y, particleArr, muzzleFrame); _local5._rotation = this.realgunrotation; _local5.gotoAndStop(_local4); } this.recoil = guns[this.cgun].recoil; this.recoiltime = guns[this.cgun].recoiltime; this.torso.arm.gun.gfx.gotoAndStop((this.gunframe = 2)); } } } } } } } function playerNormal(timeStep, move) { this.move(timeStep, move); this.action(timeStep, move); old(this); } function playerFrame(timeStep, move) { this.aim(timeStep, move); this.func(timeStep, move); this.aimDo(); this.shoot(timeStep, move); this.hudUpdate(move); if (move) { if (this.torso._currentframe == this.torso._totalframes) { this.torso.gotoAndStop(1); } else { this.torso.nextFrame(); } if (this.legs._currentframe == this.legs._totalframes) { this.legs.gotoAndStop(1); } else { this.legs.nextFrame(); } this.torso.arm.gun.gfx.gotoAndStop(this.gunframe); if (this.hyperJumpTime < this.maxHyperJumpTime) { this.hyperJumpTime++; } if (this.hitFlash) { this.hitFlash = false; var _local4 = new Color(world); _local4.setTransform(normalColor); } if (this.health != this.lastHealth) { if (invulnerable && (this.health < this.lastHealth)) { this.health = this.lastHealth; } if (this.health < this.lastHealth) { this.hitFlash = true; var _local4 = new Color(world); _local4.setTransform(hitColor); sb.start("sPlayerHit"); var _local3 = addObjectOver("blood", this._x + this.w2, this._y + this.h2, particleArr, objectFrame); if (random(10) > 5) { _local3._xscale = -100; } } this.lastHealth = this.health; } } if (this._y > ((fg.h + 2) * th)) { this.health = this.health - 50; } if (this.health <= 0) { death(false); } } function playerDeath(timeStep, move) { this.gotoAndStop("dead"); this.gfx.stop(); if (move) { if ((this.gfx._currentframe < 19) || (this.deadfloor)) { this.gfx.nextFrame(); } if (this.gfx._currentframe == this.gfx._totalframes) { deathDo(); } if (this.yspeed < (tw / 2)) { this.yspeed = this.yspeed + 1; } } if (this.deadfloor == false) { var _local2 = this.yspeed * timeStep; if (_local2 < 0) { var _local7 = int((this._x + this.w2) / tw); var _local5 = int((this._y + _local2) / th); if ((col[_local5][_local7] & DOWN) && (_local5 < this.ot)) { this.yspeed = 0; this._y = (_local5 + 1) * th; this.jump = this.jumps; this.jumptime = this.maxJump; } else { this._y = this._y + _local2; } } else { var _local7 = int((this._x + this.w2) / tw); var _local5 = int(((this._y + this.h) + _local2) / th); var _local4 = false; var _local6 = int((((this._y + this.h) + (_local2 * 2)) + 1) / th); if (_local6 != _local5) { _local4 = true; } var _local3 = this.checkDown(_local7, _local5, timeStep, _local4); if (_local3) { this._y = _local3; this.deadfloor = true; } else { this._y = this._y + _local2; } } } } function addEnemy(o) { var _local3 = 0; var _local1 = null; if (o.p & ENEMY_WALKER) { _local1 = addWalker(o); } else if (o.p & ENEMY_DRONE) { _local1 = addDrone(o); } else if (o.p & ENEMY_SNIPER) { _local1 = addSniper(o); } else if (o.p & ENEMY_HELI) { _local1 = addHeli(o); } else if (o.p & ENEMY_HELI2) { _local1 = addHeli2(o); } else if (o.p & ENEMY_HELI3) { _local1 = addHeli3(o); } else if (o.p & ENEMY_CRITTER) { _local1 = addCritter(o); } _local1.hit._visible = false; _local1.frame(0, 0); _local1.bar = null; _local1.bartime = 0; _local1.healthCheck = healthCheck; _local1.barUpdate = barUpdate; _local1.kill = enemyKill; _local1.o = o; enemyArr.push(_local1); return(_local1); } function barUpdate(move) { if (move && (this.hitFlash)) { this.hitFlash = false; var _local4 = new Color(this); _local4.setTransform(normalColor); } if (this.health != this.lastHealth) { if (triDamage) { var _local3 = this.lastHealth - this.health; this.health = this.health - (_local3 * 2); } if (this.health > 0) { this.lastHealth = this.health; this.hitFlash = true; var _local4 = new Color(this); _local4.setTransform(whiteColor); if (this.bar == null) { if (stats.drawhealthbar) { var _local2 = overgame.getNextHighestDepth(); this.bar = overgame.attachMovie("bar", "bar" + _local2, _local2); } } this.bartime = 0; sb.start("sMetal" + random(4)); } else { this.hitFlash = false; var _local4 = new Color(this); _local4.setTransform(normalColor); this.bar.removeMovieClip(""); } } else if (move) { this.bartime++; } if (this.bartime > 50) { this.bar.removeMovieClip(""); this.bar = null; } else { this.bar._x = this._x - 5; this.bar._y = this._y + 5; this.bar._xscale = 4; this.bar._yscale = (this.health / this.maxHealth) * this.h2; } } function enemyShoot(enemy, barrel, reloadTime, func, speed, damage, aim, flash, rot) { enemy.reloadTime++; if (enemy.reloadTime >= reloadTime) { point = {x:0, y:0}; barrel.localToGlobal(point); point.x = point.x - fg._x; point.y = point.y - fg._y; if (rot != undefined) { func(point.x, point.y, rot, speed, damage, aim, playerArr, false); } else { func(point.x, point.y, enemy.realgunrotation, speed, damage, aim, playerArr, false); } if (flash) { var _local1 = addObject("muzzleFlash", point.x, point.y, particleArr, muzzleFrame); if (rot != undefined) { _local1._rotation = rot; } else { _local1._rotation = enemy.realgunrotation; } _local1.gotoAndStop(flash); } if (reloadTime != -1) { enemy.reloadTime = 0; } } } function enemyFall(timeStep, move) { if (move) { if (((this.t++) % 3) == 0) { if ((this.t % 6) == 1) { addParticle(1, "metalShard", this._x + random(this.w), this._y + random(this.h), 6, -6, 10); } else { addObject("explosion", this._x + random(this.w), this._y + random(this.h), bulletArr, objectFrame).scale(this.w / 2); } } if (this.yspeed < (tw / 2)) { this.yspeed++; } } this._y = this._y + (this.yspeed * timeStep); var _local5 = int((this._x + this.w2) / tw); var _local4 = int((this._y + this.h2) / th); if (col[_local4][_local5] != 0) { var _local3 = addExplosion("explosion", this._x + this.w2, this._y + this.h2, 0, 5); attachEnvFlare(Number.POSITIVE_INFINITY, _local3); addParticle(this.particles, "metalShard", this._x + this.w2, (_local4 * th) - 2, 6, -6, 10); removeArray(this, particleArr); } this._x = this._x + (this.xspeed * timeStep); _local5 = int(this._x / tw); _local4 = int(this._y / th); if (col[_local4][_local5] != 0) { this._x = this._x - (this.xspeed * timeStep); this.xspeed = this.xspeed * 0.5; } this.gfx._rotation = this.gfx._rotation + (this.rspeed * timeStep); if (this._y > ((-fg._y) + (sph * 2))) { this.bar.removeMovieClip(""); removeArray(this, particleArr); } } function enemyKill(drawPoints) { var _local3 = this.maxHealth + (-this.health); setScore(_root.safescore + (_local3 * 100)); score = score + _local3; player.timeDistortTime = Math.min(player.maxTimeDistortTime, player.timeDistortTime + Math.max(25, Math.floor(_local3 / 10))); var _local4 = 0; if (stats.drawpoints && (drawPoints)) { _local4 = _local4 + addCenteredPopUp(this._x + this.w2, this._y + this.h2, ("+" + int(_local3)) + "00", true)._height; } if (player.hyperJump) { player.guns[gunsHyper[0]].bullets = player.guns[gunsHyper[0]].bullets + gunsHyper[1]; addCenteredPopUp(this._x + this.w2, (this._y + this.h2) + _local4, guns[gunsHyper[0]].name, true); } if (this.o.p & ENEMY_DROPITEM) { dropItem(this._x + this.w2, this._y + this.h2, int(this.o.a[0]), false); } } function addCritter(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("enemyCritter", "enemy" + _local2, _local2); _local1.w = 32; _local1.h = 30; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1.dir = -1; _local1.yspeed = 0; _local1._x = o.x * tw; _local1._y = (o.y * th) - (_local1.h - th); _local1.state = 0; _local1.gotoAndStop("normal"); _local1.gfx.stop(); _local1.frame = enemyCritter; _local1.health = (_local1.lastHealth = (_local1.maxHealth = 10)); _local1.hitFlash = false; _local1.t = 0; return(_local1); } function enemyCritter(timeStep, move) { if (move) { } this.gfx.stop(); var _local10 = player._x; var _local14 = player._y; var _local15 = Math.abs(this._x - _local10); var _local3 = Math.abs(this._y - _local14); var _local5 = 0; if (this._x > (_local10 + 1)) { this.dir = -1; this._xscale = -100; this.gfx._x = -this.w; this.hit._x = (-this.w) + 5; } else if (this._x < (_local10 - 1)) { this.dir = 1; this._xscale = 100; this.gfx._x = 0; this.hit._x = 5; } else { this.dir = 0; } _local5 = this.dir * 1; if (_local5 < 0) { var _local8 = int(((this._x + this.w2) + _local5) / tw); var _local7 = int((this._y + 1) / th); var _local12 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local12) { if (col[_local2][_local8]) { if (_local3 >= 100) { this.dir = 1; } this._x = ((_local8 + 1) * tw) - this.w2; _local4++; break; } _local2++; } if (!_local4) { var _local6 = col[_local12 + 1][_local8]; if ((_local6 >= ANGLEUP) && (_local6 < BREAKABLE)) { _local6 = 0; } if (_local6) { this._x = this._x + _local5; if (move) { if (this.gfx._currentframe == this.gfx._totalframes) { this.gfx.gotoAndStop(1); } else { this.gfx.nextFrame(); } } } else { this.gfx.gotoAndStop(1); } } } else if (_local5 > 0) { var _local8 = int(((this._x + this.w2) + _local5) / tw); var _local7 = int((this._y + 1) / th); var _local12 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local12) { if (col[_local2][_local8]) { if (_local3 >= 100) { this.dir = -1; } this._x = ((_local8 * tw) - this.w2) - 1; _local4++; break; } _local2++; } if (!_local4) { var _local6 = col[_local12 + 1][_local8]; if ((_local6 >= ANGLEUP) && (_local6 < BREAKABLE)) { _local6 = 0; } if (_local6) { this._x = this._x + _local5; if (move) { if (this.gfx._currentframe == this.gfx._totalframes) { this.gfx.gotoAndStop(1); } else { this.gfx.nextFrame(); } } } else { this.gfx.gotoAndStop(1); } } } if (move) { if (this.yspeed < (tw / 2)) { this.yspeed = this.yspeed + 1; } } var _local11 = this.yspeed * timeStep; var _local8 = int((this._x + this.w2) / tw); var _local7 = int(((this._y + this.h) + _local11) / th); if (col[_local7][_local8]) { this._y = ((_local7 - 1) * th) - (this.h - th); this.yspeed = 0; } else { this._y = this._y + _local11; } if (this.dir <= 0) { this._xscale = -100; this.gfx._x = -this.w; this.hit._x = (-this.w) + 5; this.barrel._x = 0; } else { this._xscale = 100; this.gfx._x = 0; this.hit._x = 5; this.barrel._x = this.w; } _local7 = int((this._y + this.h2) / th); _local8 = int((this._x + this.w2) / tw); this.barUpdate(move); if (this.health <= 0) { addExplosion("explosion", this._x + this.w2, this._y + this.h2, 0, 5); addParticle(3, "metalShard", this._x + this.w2, this._y + this.h2, 6, 6, 10); this.kill(true); removeArray(this, enemyArr); stats.totalenemies++; } if ((((_local8 < (fg.x - 4)) || (_local8 > ((fg.x + stw) + 4))) || (_local7 < (fg.y - 4))) || (_local7 > ((fg.y + sth) + 10))) { this.o.x = _local8; this.o.y = _local7; var _local13 = int(_local8 / etw); var _local12 = int(_local7 / eth); if (this.o.f != true) { entities[(_local12 * ew) + _local13].push(this.o); } this.bar.removeMovieClip(""); removeArray(this, enemyArr); } } function addWalker(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("enemyWalker", "enemy" + _local2, _local2); _local1.w = 32; _local1.h = 38; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1.dir = -1; _local1.yspeed = 0; _local1._x = o.x * tw; _local1._y = (o.y * th) - (_local1.h - th); _local1.state = 0; _local1.gotoAndStop("normal"); _local1.gfx.stop(); _local1.legs.stop(); _local1.cgun = 0; _local1.reloadTime = Number.POSITIVE_INFINITY; _local1.realgunrotation = 180; _local1.frame = enemyWalker; _local1.health = (_local1.lastHealth = (_local1.maxHealth = 20)); _local1.hitFlash = false; _local1.t = 0; return(_local1); } function enemyWalker(timeStep, move) { if (move) { if (this.state == 0) { this.gfx.gotoAndStop(1); } else if (this.state == 1) { if (this.gfx._currentframe == this.gfx._totalframes) { this.state = 2; this.gotoAndStop("fire"); this.t = 0; } else { this.gfx.nextFrame(); } } else if (this.state == 2) { if (this.gfx._currentframe == this.gfx._totalframes) { this.gfx.gotoAndStop(1); } else { this.gfx.nextFrame(); } } else if (this.state == 3) { if (this.gfx._currentframe == this.gfx._totalframes) { this.reloadTime = Number.POSITIVE_INFINITY; this.state = 0; this.gotoAndStop("normal"); } else { this.gfx.nextFrame(); } } } this.legs.stop(); this.gfx.stop(); var _local11 = player._x; var _local15 = player._y; var _local10 = Math.abs(this._x - _local11); var _local3 = Math.abs(this._y - _local15); var _local4 = 0; if (_local3 < 100) { if (_local11 < this._x) { this.dir = -1; this.realgunrotation = 180; this._xscale = -100; this.gfx._x = -this.w; this.legs._x = -this.w; this.hit._x = (-this.w) + 5; this.barrel._x = 0; } else { this.dir = 1; this.realgunrotation = 0; this._xscale = 100; this.gfx._x = 0; this.legs._x = 0; this.hit._x = 5; this.barrel._x = this.w; } if (this.state == 0) { if (_local10 < 200) { this.state = 1; this.gotoAndStop("open"); } } else if (this.state == 2) { if (move) { enemyShoot(this, this.barrel, 120, machineGun, 5, 5, 2, 1); } if (_local10 > 250) { this.state = 3; this.gotoAndStop("close"); } } if (_local10 > 150) { _local4 = _local4 + ((this.dir * 2) * timeStep); } else { legs.gotoAndStop(1); } } else { if (this.state != 0) { this.state = 3; this.gotoAndStop("close"); } _local4 = _local4 + ((this.dir * 2) * timeStep); } if (_local4 < 0) { var _local9 = int(((this._x + this.w2) + _local4) / tw); var _local8 = int((this._y + 1) / th); var _local13 = int(((this._y + this.h) - 1) / th); var _local5 = 0; var _local2 = _local8; while (_local2 <= _local13) { if (col[_local2][_local9]) { if (_local3 >= 100) { this.dir = 1; } this._x = ((_local9 + 1) * tw) - this.w2; _local5++; break; } _local2++; } if (!_local5) { var _local6 = col[_local13 + 1][_local9]; if ((_local6 >= ANGLEUP) && (_local6 < BREAKABLE)) { _local6 = 0; } if (_local6) { this._x = this._x + _local4; if (move) { if (this.legs._currentframe == this.legs._totalframes) { this.legs.gotoAndStop(1); } else { this.legs.nextFrame(); } } } else { this.legs.gotoAndStop(1); } } } else if (_local4 > 0) { var _local9 = int(((this._x + this.w2) + _local4) / tw); var _local8 = int((this._y + 1) / th); var _local13 = int(((this._y + this.h) - 1) / th); var _local5 = 0; var _local2 = _local8; while (_local2 <= _local13) { if (col[_local2][_local9]) { if (_local3 >= 100) { this.dir = -1; } this._x = ((_local9 * tw) - this.w2) - 1; _local5++; break; } _local2++; } if (!_local5) { var _local6 = col[_local13 + 1][_local9]; if ((_local6 >= ANGLEUP) && (_local6 < BREAKABLE)) { _local6 = 0; } if (_local6) { this._x = this._x + _local4; if (move) { if (this.legs._currentframe == this.legs._totalframes) { this.legs.gotoAndStop(1); } else { this.legs.nextFrame(); } } } else { this.legs.gotoAndStop(1); } } } if (move) { if (this.yspeed < (tw / 2)) { this.yspeed = this.yspeed + 1; } } var _local12 = this.yspeed * timeStep; var _local9 = int((this._x + this.w2) / tw); var _local8 = int(((this._y + this.h) + _local12) / th); if (col[_local8][_local9]) { this._y = ((_local8 - 1) * th) - (this.h - th); this.yspeed = 0; } else { this._y = this._y + _local12; } if (this.dir <= 0) { this.realgunrotation = 180; this._xscale = -100; this.gfx._x = -this.w; this.legs._x = -this.w; this.hit._x = (-this.w) + 5; this.barrel._x = 0; } else { this.realgunrotation = 0; this._xscale = 100; this.gfx._x = 0; this.legs._x = 0; this.hit._x = 5; this.barrel._x = this.w; } _local8 = int((this._y + this.h2) / th); _local9 = int((this._x + this.w2) / tw); this.barUpdate(move); if (this.health <= 0) { addExplosion("explosion", this._x + this.w2, this._y + this.h2, 0, 5); addParticle(3, "metalShard", this._x + this.w2, this._y + this.h2, 6, 6, 10); this.kill(true); removeArray(this, enemyArr); stats.totalenemies++; } if ((((_local9 < (fg.x - 4)) || (_local9 > ((fg.x + stw) + 4))) || (_local8 < (fg.y - 4))) || (_local8 > ((fg.y + sth) + 10))) { this.o.x = _local9; this.o.y = _local8; var _local14 = int(_local9 / etw); var _local13 = int(_local8 / eth); if (this.o.f != true) { entities[(_local13 * ew) + _local14].push(this.o); } this.bar.removeMovieClip(""); removeArray(this, enemyArr); } } function addSniper(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("enemySniper", "enemy" + _local2, _local2); _local1.w = 38; _local1.h = 21; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1.yspeed = 0; _local1._x = o.x * tw; _local1._y = (o.y * th) - (_local1.h - th); _local1.reloadTime = 0; _local1.realgunrotation = 180; _local1.dir = 1; _local1.frame = enemySniper; _local1.health = (_local1.lastHealth = (_local1.maxHealth = 10)); _local1.hitFlash = false; _local1.t = 0; _local1.stop(); _local1.gfx.stop(); return(_local1); } function enemySniper(timeStep, move) { if (move) { t = {x:0, y:0}; this.gfx.c.localToGlobal(t); if (!col[int((t.y - fg._y) / th)][int((t.x - fg._x) / tw)]) { enemyShoot(this, this.gfx.barrel, 60, machineGun, 5, 5, 4, 1); } } this.legs.stop(); this.gfx.stop(); var _local12 = player._x; var _local10 = player._y; var _local14 = Math.abs(this._x - _local12); var _local13 = Math.abs(this._y - _local10); if (this._x > player._x) { if (this.dir == 1) { this.legs._xscale = -100; this.legs._x = this.legs._x + this.w; this.gfx._yscale = -100; this.gfx._x = this.gfx._x - 15; this.dir = -1; } } else if (this._x < player._x) { if (this.dir == -1) { this.legs._xscale = 100; this.legs._x = this.legs._x - this.w; this.gfx._yscale = 100; this.gfx._x = this.gfx._x + 15; this.dir = 1; } } this.gunrotation = (360 - ((Math.atan2((this._x + this.gfx._x) - (player._x + player.w2), (this._y + this.gfx._y) - (player._y + player.h2)) * 180) / Math.PI)) - 90; var _local5 = this.gunrotation; var _local6 = this.realgunrotation; _local5 = (_local5 + 360) % 360; _local6 = (_local6 + 360) % 360; var _local2 = _local5 - _local6; _local2 = ((_local2 > 179) ? (-360 + _local2) : (_local2)); _local2 = ((_local2 < -179) ? (360 + _local2) : (_local2)); this.realgunrotation = this.realgunrotation + ((_local2 / 2) * timeStep); if (this.realgunrotation < -180) { this.realgunrotation = this.realgunrotation + 360; } if (this.realgunrotation > 180) { this.realgunrotation = this.realgunrotation - 360; } this.gfx._rotation = this.realgunrotation; if (move) { if (this.yspeed < (tw / 2)) { this.yspeed = this.yspeed + 1; } } var _local7 = this.yspeed * timeStep; var _local4 = int((this._x + this.w2) / tw); var _local3 = int(((this._y + this.h) + _local7) / th); if (col[_local3][_local4]) { this._y = ((_local3 - 1) * th) - (this.h - th); this.yspeed = 0; } else { this._y = this._y + _local7; } _local3 = int((this._y + this.h2) / th); _local4 = int((this._x + this.w2) / tw); this.barUpdate(move); if (this.health <= 0) { addExplosion("explosion", this._x + this.w2, this._y + this.h2, 0, 5); addParticle(3, "metalShard", this._x + this.w2, this._y + this.h2, 6, 6, 10); this.kill(true); removeArray(this, enemyArr); stats.totalenemies++; } if ((((_local4 < (fg.x - 4)) || (_local4 > ((fg.x + stw) + 4))) || (_local3 < (fg.y - 4))) || (_local3 > ((fg.y + sth) + 10))) { this.o.x = _local4; this.o.y = _local3; var _local9 = int(_local4 / etw); var _local8 = int(_local3 / eth); if (this.o.f != true) { entities[(_local8 * ew) + _local9].push(this.o); } this.bar.removeMovieClip(""); removeArray(this, enemyArr); } } function addDrone(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("enemyDrone", "enemy" + _local2, _local2); _local1.w = 46; _local1.h = 30; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1.dir = 1; _local1.yspeed = 0; _local1.xspeed = 0; _local1._x = o.x * tw; _local1._y = (o.y * th) - (_local1.h - th); _local1.reloadTime = 0; _local1.realgunrotation = 180; _local1.frame = enemyDrone; _local1.health = (_local1.lastHealth = (_local1.maxHealth = 50)); _local1.hitFlash = false; _local1.f = true; _local1.t = 0; _local1.stop(); _local1.gfx.stop(); return(_local1); } function enemyDrone(timeStep, move) { if (move) { enemyShoot(this, this.gfx.barrel, 25, machineGun, 5, 5, 15, 1); this.t++; if (this.t > 5) { this.t = 0; var _local4 = addObject("smoke", (this._x + this.w2) - this.xspeed, this._y + this.h2, particleArr, smokeFrame); _local4.scale(25); } } if (this.dir == 1) { var _local12 = int(((this._x + this.w) + this.xspeed) / tw); var _local11 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local11; while (_local2 <= _local5) { if (col[_local2][_local12]) { _local4++; break; } _local2++; } if ((this.f || (_local4)) || (this._x > (((-fg._x) + spw) + this.w))) { this.f = false; this.body._xscale = -100; this.body._x = this.body._x + this.w; this.gfx._yscale = -100; this.dir = -1; } } if (this.dir == -1) { var _local12 = int((this._x + this.xspeed) / tw); var _local11 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local11; while (_local2 <= _local5) { if (col[_local2][_local12]) { _local4++; break; } _local2++; } if (_local4 || (this._x < ((-fg._x) - this.w))) { this.body._xscale = 100; this.body._x = this.body._x - this.w; this.gfx._yscale = 100; this.dir = 1; } } if (move) { this.xspeed = this.xspeed + this.dir; if (this.xspeed > 5) { this.xspeed = 5; } if (this.xspeed < -5) { this.xspeed = -5; } } this.yspeed = 0; if (this._y > ((fg.y + 4) * th)) { this.yspeed = this.yspeed - (2 * timeStep); } else if (this._y < ((fg.y + 2) * th)) { this.yspeed = this.yspeed + (2 * timeStep); } if (((this._y + this.h) < (-fg._y)) || (this._y > ((-fg._y) + sph))) { this.yspeed = this.yspeed * 2; } this._y = this._y + this.yspeed; var _local8 = this.xspeed * timeStep; if (((this._x + this.w) < (-fg._x)) || (this._x > ((-fg._x) + spw))) { _local8 = _local8 * 2; } this._x = this._x + _local8; this.gunrotation = (360 - ((Math.atan2((this._x + this.gfx._x) - (player._x + player.w2), (this._y + this.gfx._y) - (player._y + player.h2)) * 180) / Math.PI)) - 90; var _local6 = (this.gunrotation - 15) + random(30); var _local7 = this.realgunrotation; _local6 = (_local6 + 360) % 360; _local7 = (_local7 + 360) % 360; var _local3 = _local6 - _local7; _local3 = ((_local3 > 179) ? (-360 + _local3) : (_local3)); _local3 = ((_local3 < -179) ? (360 + _local3) : (_local3)); this.realgunrotation = this.realgunrotation + ((_local3 / 5) * timeStep); if (this.realgunrotation < -180) { this.realgunrotation = this.realgunrotation + 360; } if (this.realgunrotation > 180) { this.realgunrotation = this.realgunrotation - 360; } this.gfx._rotation = this.realgunrotation; var _local11 = int((this._y + this.h2) / th); var _local12 = int((this._x + this.w2) / tw); this.barUpdate(move); if (this.health <= 0) { this.gotoAndStop("dead"); this.gfx._xscale = this.dir * 100; addExplosion("explosion", this._x + this.w2, this._y + this.h2, 0, 5); addParticle(3, "metalShard", this._x + this.w2, this._y + this.h2, 6, 6, 10); this.kill(true); stats.totalenemies++; this.particles = 6; this.frame = enemyFall; removeArrayNoClip(this, enemyArr); particleArr.push(this); this.rspeed = this.xspeed * 2; } } function addHeli(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("enemyHeli", "enemy" + _local2, _local2); _local1.w = 100; _local1.h = 60; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1.dir = 1; _local1.ydir = 0; _local1.yspeed = 0; _local1.xspeed = 0; if (random(100) > 50) { _local1.vdir = -1; } else { _local1.vdir = 1; } _local1._x = o.x * tw; _local1._y = (o.y * th) - (_local1.h - th); _local1.reloadTime = 0; _local1.realgunrotation = 180; _local1.frame = enemyHeli; _local1.health = (_local1.lastHealth = (_local1.maxHealth = 300)); _local1.hitFlash = false; _local1.t = 0; _local1.stop(); _local1.body.gun.stop(); _local1.middle = 100 + random(150); _local1.xd = -150 + random(300); _local1.yd = -200 + random(50); _local1.collision = 0; return(_local1); } function enemyHeli(timeStep, move) { sbt.addTransformStartLoop("sHeli", sbt.STOPLOOP, 350, 0); if (move) { enemyShoot(this, this.body.gun.barrel, 26, machineGun, 5, 5, 10, 1); if (this.health < 150) { this.t++; if (this.t > 5) { this.t = 0; var _local4 = addObject("smoke", (this._x + this.w2) - this.xspeed, this._y + this.h2, particleArr, smokeFrame); _local4.scale(50); } } } if ((this.collision--) < 0) { if ((this.middle--) > 0) { if ((this.middle % 125) == 0) { this.xd = -150 + random(300); this.yd = -200 + random(50); } if (this._x > ((player._x + player.w2) + this.xd)) { this.dir = -1; } else if (this._x < (((player._x + player.w2) + this.xd) - 30)) { this.dir = 1; } else { this.dir = 0; this.xd = -150 + random(300); } if (this._y > ((player._y + player.h2) + this.yd)) { this.ydir = -1; } else if (this._y < (((player._y + player.h2) + this.yd) - 30)) { this.ydir = 1; } else { this.ydir = 0; } } else { if (this.ydir == 1) { this.ydir = -1 + random(2); } if (this._y < ((-fg._y) - (this.h * 1.5))) { this.ydir = 0; } if (this.dir == 0) { if (random(100) > 50) { this.dir = -1; } else { this.dir = 1; } } if ((this._x > (((-fg._x) + spw) + this.w)) || (this._x < ((-fg._x) - this.w))) { this.ydir = -1; if (this._x > (((-fg._x) + spw) + this.w)) { this.dir = -1; } else { this.dir = 1; } this.middle = 100 + random(150); if (random(100) > 50) { this.vdir = 1; } else { this.vdir = -1; } } } } if (move) { if (this.dir == 0) { if (this.xspeed > 0) { this.xspeed--; } if (this.xspeed < 0) { this.xspeed++; } } this.xspeed = this.xspeed + this.dir; if (this.xspeed > 7) { this.xspeed = 7; } if (this.xspeed < -7) { this.xspeed = -7; } if (this.ydir == 0) { if (this.yspeed > 0) { this.yspeed--; } if (this.yspeed < 0) { this.yspeed++; } } this.yspeed = this.yspeed + this.ydir; if (this.yspeed > 2) { this.yspeed = 2; } if (this.yspeed < -2) { this.yspeed = -2; } } var _local9 = this.xspeed * timeStep; if (((this._x + this.w) < (-fg._x)) || (this._x > ((-fg._x) + spw))) { _local9 = _local9 * 2; } if (this.bombs) { _local9 = _local9 * 1.2; } var _local10 = false; if (this.xd >= 0) { var _local13 = (this._x + this.w) + this.xd; if (_local13 < clr) { var _local8 = int(_local13 / tw); var _local7 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local5) { if (col[_local2][_local8]) { _local4++; break; } _local2++; } if (_local4) { _local10 = true; this.dir = -1; this.ydir = -1; this.collision = 10; } } } if ((_local10 == false) && (this.xd < 0)) { var _local13 = this._x + this.xd; if (_local13 > cll) { var _local8 = int(_local13 / tw); var _local7 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local5) { if (col[_local2][_local8]) { _local4++; break; } _local2++; } if (_local4) { this.dir = 1; this.ydir = -1; _local10 = true; this.collision = 10; } } } this._x = this._x + _local9; var _local18 = false; if (this.ydir == 1) { var _local7 = int(((this._y + this.h) + this.yspeed) / th); var _local8 = int((this._x + 1) / tw); var _local6 = int(((this._x + this.w) - 1) / th); var _local4 = 0; var _local2 = _local8; while (_local2 <= _local6) { if (col[_local7][_local2]) { _local4++; break; } _local2++; } if (_local4) { this.yspeed = 0; this.ydir = -1; this.collision = 10; } } if (this.ydir == -1) { var _local7 = int((this._y - this.yspeed) / th); var _local8 = int((this._x + 1) / tw); var _local6 = int(((this._x + this.w) - 1) / th); var _local4 = 0; var _local2 = _local8; while (_local2 <= _local6) { if (col[_local7][_local2]) { _local4++; break; } _local2++; } if (_local4) { this.yspeed = 0; this.ydir = 1; this.collision = 10; } } this._y = this._y + (this.yspeed * timeStep); this.body._rotation = this.xspeed; var _local15 = 0; var _local14 = 0; this.gunrotation = (360 - ((Math.atan2((this._x + this.body._x) - ((player._x + player.w2) + _local15), (this._y + this.body._y) - ((player._y + player.h2) + _local14)) * 180) / Math.PI)) - 90; var _local11 = (this.gunrotation - 5) + random(10); var _local12 = this.realgunrotation; _local11 = (_local11 + 360) % 360; _local12 = (_local12 + 360) % 360; var _local3 = _local11 - _local12; _local3 = ((_local3 > 179) ? (-360 + _local3) : (_local3)); _local3 = ((_local3 < -179) ? (360 + _local3) : (_local3)); this.realgunrotation = this.realgunrotation + ((_local3 / 4) * timeStep); if (this.realgunrotation < -180) { this.realgunrotation = this.realgunrotation + 360; } if (this.realgunrotation > 180) { this.realgunrotation = this.realgunrotation - 360; } if (this.vdir == 1) { this.body._xscale = 100; this.body.gun._rotation = this.realgunrotation; this.hit._x = 30; } else { this.body._xscale = -100; this.body.gun._rotation = 180 - this.realgunrotation; this.hit._x = 0; } this.barUpdate(move); if (this.health <= 0) { this.gotoAndStop("dead"); this.gfx._xscale = this.vdir * 100; addExplosion("explosion", this._x + this.w2, this._y + this.h2, 0, 5); addParticle(5, "metalShard", this._x + this.w2, this._y + this.h2, 6, 6, 10); this.kill(true); sb.start("sBigExplosion"); stats.totalhelis++; this.particles = 10; this.frame = enemyFall; removeArrayNoClip(this, enemyArr); particleArr.push(this); this.rspeed = this.xspeed * 2; } } function addHeli2(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("enemyHeli2", "enemy" + _local2, _local2); _local1.w = 130; _local1.h = 70; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1.dir = 1; _local1.ydir = 0; _local1.yspeed = 0; _local1.xspeed = 0; if (random(100) > 50) { _local1.vdir = -1; } else { _local1.vdir = 1; } _local1._x = o.x * tw; _local1._y = (o.y * th) - (_local1.h - th); _local1.reloadTime = 0; _local1.realgunrotation = 180; _local1.frame = enemyHeli2; _local1.health = (_local1.lastHealth = (_local1.maxHealth = 450)); _local1.hitFlash = false; _local1.t = 0; _local1.stop(); _local1.body.gun.stop(); _local1.middle = 100 + random(150); _local1.xd = -150 + random(300); _local1.yd = -200 + random(50); _local1.collision = 0; _local1.bombs = false; _local1.bombtimer = 300 + random(300); return(_local1); } function rocketLauncherNoSplash(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot, rot, speed, rocketSetup, rocketFrameNoSplash, 3, damage, tarr, player); if (player) { ejectBrass(3, 0, 1); addCamShake(5, true); sb.start("sRocketlauncher"); } } function rocketFrameNoSplash(timeStep, move) { if (move) { this.t++; if (this.t > 3) { this.t = 0; var _local8 = addObject("smoke", this._x, this._y, particleArr, smokeFrame); _local8.scale(25); } } this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); var _local5 = int(this._y / th); var _local4 = int(this._x / tw); var _local6 = col[_local5][_local4]; if (((_local6 != 0) && (_local6 >= ANGLEUP)) && (_local6 < BREAKABLE)) { _local6 = this.checkDown(_local4, _local5, timeStep); } for (var _local7 in this.arr) { if (this.hitTest(this.arr[_local7].hit)) { this.arr[_local7].health = this.arr[_local7].health - this.damage; if (this.arr == enemyArr) { stats.shotshit++; } _local6 = 1; } } if ((((_local6 || (_local4 < (fg.x - 5))) || (_local4 > ((fg.x + stw) + 5))) || (_local5 < (fg.y - 5))) || (_local5 > ((fg.y + sth) + 5))) { _local4 = int(this._x / tw); _local5 = int(this._y / th); var _local3 = _local5 - 1; while (_local3 < (_local5 + 2)) { var _local2 = _local4 - 1; while (_local2 < (_local4 + 2)) { if ((_local3 == _local5) || (_local2 == _local4)) { breakTile(_local2, _local3); } _local2++; } _local3++; } addExplosion("explosion", this._x, this._y, 0, 12); removeArray(this, bulletArr); } } function bombDrop(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot, rot, speed, rocketSetup, bombFrame, 2, damage, tarr, player); } function bombFrame(timeStep, move) { if (move) { this.t++; if (this.t > 3) { this.t = 0; var _local8 = addObject("smoke", this._x, this._y, particleArr, smokeFrame); _local8.scale(25); } this.yspeed = this.yspeed + 0.5; } this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); var _local5 = int(this._y / th); var _local4 = int(this._x / tw); var _local6 = col[_local5][_local4]; if (((_local6 != 0) && (_local6 >= ANGLEUP)) && (_local6 < BREAKABLE)) { _local6 = this.checkDown(_local4, _local5, timeStep); } for (var _local7 in this.arr) { if (this.hitTest(this.arr[_local7].hit)) { this.arr[_local7].health = this.arr[_local7].health - this.damage; if (this.arr == enemyArr) { stats.shotshit++; } _local6 = 1; } } if ((((_local6 || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local5 < (fg.y - 2))) || (_local5 > ((fg.y + sth) + 2))) { _local4 = int(this._x / tw); _local5 = int(this._y / th); var _local3 = _local5 - 1; while (_local3 < (_local5 + 2)) { var _local2 = _local4 - 1; while (_local2 < (_local4 + 2)) { if ((_local3 == _local5) || (_local2 == _local4)) { breakTile(_local2, _local3); } _local2++; } _local3++; } addExplosion("explosion", this._x, this._y, 0, 12); removeArray(this, bulletArr); } } function enemyHeli2(timeStep, move) { sbt.addTransformStartLoop("sHeli", sbt.STOPLOOP, 350, 0); if (move) { this.bombtimer++; if (this.bombs) { if (this.bombtimer == 20) { enemyShoot(this, this.body.bomb, -1, bombDrop, 1, 10, 0, 19, 90); sb.start("sAirstrike"); this.bombtimer = 0; } } enemyShoot(this, this.body.gun.barrel, 22, machineGun, 5, 5, 10, 1); if (this.health < 150) { this.t++; if (this.t > 5) { this.t = 0; var _local4 = addObject("smoke", (this._x + this.w2) - this.xspeed, this._y + this.h2, particleArr, smokeFrame); _local4.scale(50); } } } if ((this.collision--) < 0) { if (this.bombs) { if (this._y > ((player._y + player.h2) + this.yd)) { this.ydir = -1; } else if (this._y < (((player._y + player.h2) + this.yd) - 30)) { this.ydir = 1; } else { this.ydir = 0; } if (((this.dir == 1) && (this._x > (((-fg._x) + spw) + this.w))) || ((this.dir == -1) && (this._x < ((-fg._x) - this.w)))) { this.bombs = false; this.middle = 0; } } else if ((this.middle--) > 0) { if ((this.middle % 125) == 0) { this.xd = -150 + random(300); this.yd = -200 + random(50); } if (this._x > ((player._x + player.w2) + this.xd)) { this.dir = -1; } else if (this._x < (((player._x + player.w2) + this.xd) - 30)) { this.dir = 1; } else { this.dir = 0; this.xd = -150 + random(300); } if (this._y > ((player._y + player.h2) + this.yd)) { this.ydir = -1; } else if (this._y < (((player._y + player.h2) + this.yd) - 30)) { this.ydir = 1; } else { this.ydir = 0; } } else { if (this._y > ((player._y + player.h2) + this.yd)) { this.ydir = -1; } if (this._y < ((-fg._y) - (this.h * 1.5))) { if (this.bombtimer > 600) { this.ydir = 1; } else { this.ydir = 1; this.middle = 100 + random(150); if (random(100) > 50) { this.vdir = 1; } else { this.vdir = -1; } } } if (this.dir == 0) { if (random(100) > 50) { this.dir = -1; } else { this.dir = 1; } } if ((this._x > (((-fg._x) + spw) + this.w)) || (this._x < ((-fg._x) - this.w))) { this.ydir = -1; if (this._x > (((-fg._x) + spw) + this.w)) { this.dir = -1; } else { this.dir = 1; } if (this.bombtimer > (600 + random(150))) { this.bombs = true; this.bombtimer = 0; } this.middle = 100 + random(150); if (random(100) > 50) { this.vdir = 1; } else { this.vdir = -1; } } } } if (move) { if (this.dir == 0) { if (this.xspeed > 0) { this.xspeed--; } if (this.xspeed < 0) { this.xspeed++; } } this.xspeed = this.xspeed + this.dir; if (this.xspeed > 6) { this.xspeed = 6; } if (this.xspeed < -6) { this.xspeed = -6; } if (this.ydir == 0) { if (this.yspeed > 0) { this.yspeed--; } if (this.yspeed < 0) { this.yspeed++; } } this.yspeed = this.yspeed + this.ydir; if (this.yspeed > 2) { this.yspeed = 2; } if (this.yspeed < -2) { this.yspeed = -2; } } var _local9 = this.xspeed * timeStep; if (((this._x + this.w) < (-fg._x)) || (this._x > ((-fg._x) + spw))) { _local9 = _local9 * 2; } if (this.bombs) { _local9 = _local9 * 1.2; } var _local10 = false; if (this.xd >= 0) { var _local13 = (this._x + this.w) + this.xd; if (_local13 < clr) { var _local8 = int(_local13 / tw); var _local7 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local5) { if (col[_local2][_local8]) { _local4++; break; } _local2++; } if (_local4) { _local10 = true; this.dir = -1; this.ydir = -1; this.collision = 10; this.bombs = false; } } } if ((_local10 == false) && (this.xd < 0)) { var _local13 = this._x + this.xd; if (_local13 > cll) { var _local8 = int(_local13 / tw); var _local7 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local5) { if (col[_local2][_local8]) { _local4++; break; } _local2++; } if (_local4) { this.dir = 1; this.ydir = -1; _local10 = true; this.collision = 10; this.bombs = false; } } } this._x = this._x + _local9; var _local18 = false; if (this.ydir == 1) { var _local7 = int(((this._y + this.h) + this.yspeed) / th); var _local8 = int((this._x + 1) / tw); var _local6 = int(((this._x + this.w) - 1) / th); var _local4 = 0; var _local2 = _local8; while (_local2 <= _local6) { if (col[_local7][_local2]) { _local4++; break; } _local2++; } if (_local4) { this.yspeed = 0; this.ydir = -1; this.collision = 10; this.bombs = false; } } if (this.ydir == -1) { var _local7 = int((this._y - this.yspeed) / th); var _local8 = int((this._x + 1) / tw); var _local6 = int(((this._x + this.w) - 1) / th); var _local4 = 0; var _local2 = _local8; while (_local2 <= _local6) { if (col[_local7][_local2]) { _local4++; break; } _local2++; } if (_local4) { this.yspeed = 0; this.ydir = 1; this.collision = 10; this.bombs = false; } } this._y = this._y + (this.yspeed * timeStep); this.body._rotation = this.xspeed; var _local15 = 0; var _local14 = 0; this.gunrotation = (360 - ((Math.atan2((this._x + this.body._x) - ((player._x + player.w2) + _local15), (this._y + this.body._y) - ((player._y + player.h2) + _local14)) * 180) / Math.PI)) - 90; var _local11 = this.gunrotation; var _local12 = this.realgunrotation; _local11 = (_local11 + 360) % 360; _local12 = (_local12 + 360) % 360; var _local3 = _local11 - _local12; _local3 = ((_local3 > 179) ? (-360 + _local3) : (_local3)); _local3 = ((_local3 < -179) ? (360 + _local3) : (_local3)); this.realgunrotation = this.realgunrotation + ((_local3 / 3) * timeStep); if (this.realgunrotation < -180) { this.realgunrotation = this.realgunrotation + 360; } if (this.realgunrotation > 180) { this.realgunrotation = this.realgunrotation - 360; } if (this.vdir == 1) { this.body._xscale = 100; this.body.gun._rotation = this.realgunrotation; this.hit._x = 30; } else { this.body._xscale = -100; this.body.gun._rotation = 180 - this.realgunrotation; this.hit._x = 0; } this.barUpdate(move); if (this.health <= 0) { this.gotoAndStop("dead"); this.gfx._xscale = this.vdir * 100; addExplosion("explosion", this._x + this.w2, this._y + this.h2, 0, 5); addParticle(5, "metalShard", this._x + this.w2, this._y + this.h2, 6, 6, 10); this.kill(true); sb.start("sBigExplosion"); stats.totalhelis++; this.particles = 10; this.frame = enemyFall; removeArrayNoClip(this, enemyArr); particleArr.push(this); this.rspeed = this.xspeed * 1.5; } } function addHeli3(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("enemyHeli3", "enemy" + _local2, _local2); _local1.w = 215; _local1.h = 90; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1.dir = 1; _local1.ydir = 0; _local1.yspeed = 0; _local1.xspeed = 0; if (random(100) > 50) { _local1.vdir = -1; } else { _local1.vdir = 1; } _local1._x = o.x * tw; _local1._y = (o.y * th) - (_local1.h - th); _local1.reloadTime = 0; _local1.realgunrotation = 180; _local1.frame = enemyHeli3; _local1.health = (_local1.lastHealth = (_local1.maxHealth = 600)); _local1.hitFlash = false; _local1.t = 0; _local1.stop(); _local1.body.gun.stop(); _local1.middle = 100 + random(150); _local1.xd = -150 + random(300); _local1.yd = -200 + random(50); _local1.collision = 0; _local1.bombs = false; _local1.bombtimer = random(900); _local1.spintimer = random(800); _local1.spin = false; return(_local1); } function enemyHeli3(timeStep, move) { sbt.addTransformStartLoop("sHeli", sbt.STOPLOOP, 350, 0); if (move) { this.bombtimer++; this.spintimer++; if (this.bombs) { if (this.bombtimer == 13) { var _local16; if (this.vdir == 1) { _local16 = 25; } else { _local16 = 155; } enemyShoot(this, this.body.bomb, -1, rocketLauncherNoSplash, 10, 10, 5, 6, _local16); sb.start("sRocketlauncher"); this.bombtimer = 0; } } enemyShoot(this, this.body.gun.barrel, 20, machineGun, 5, 5, 10, 1); if (this.health < 150) { this.t++; if (this.t > 5) { this.t = 0; var _local4 = addObject("smoke", (this._x + this.w2) - this.xspeed, this._y + this.h2, particleArr, smokeFrame); _local4.scale(50); } } } if ((this.collision--) < 0) { if (this.bombs) { if (this._y > ((player._y + player.h2) + this.yd)) { this.ydir = -1; } else if (this._y < (((player._y + player.h2) + this.yd) - 30)) { this.ydir = 1; } else { this.ydir = 0; } if (((this.dir == 1) && (this._x > (((-fg._x) + spw) + this.w))) || ((this.dir == -1) && (this._x < ((-fg._x) - this.w)))) { this.bombs = false; this.middle = 0; } } else if ((this.middle--) > 0) { if ((this.middle % 125) == 0) { this.xd = -150 + random(300); this.yd = -250 + random(50); } if (this.spin == false) { if (this.spintimer > (400 + random(400))) { this.spin = true; this.spinangle = 0; this.middle++; } } else { this.middle++; } if (this._x > ((player._x + player.w2) + this.xd)) { this.dir = -1; } else if (this._x < (((player._x + player.w2) + this.xd) - 30)) { this.dir = 1; } else { this.dir = 0; this.xd = -150 + random(300); } if (this._y > ((player._y + player.h2) + this.yd)) { this.ydir = -1; } else if (this._y < (((player._y + player.h2) + this.yd) - 30)) { this.ydir = 1; } else { this.ydir = 0; } } else { if (this._y > ((player._y + player.h2) + this.yd)) { this.ydir = -1; } if (this._y < ((-fg._y) - (this.h * 1.5))) { if (this.bombtimer > 800) { this.ydir = 1; } else { this.ydir = 1; this.middle = 100 + random(150); if (random(100) > 50) { this.vdir = 1; } else { this.vdir = -1; } } } if (this.dir == 0) { if (random(100) > 50) { this.dir = -1; } else { this.dir = 1; } } if ((this._x > (((-fg._x) + spw) + this.w)) || (this._x < ((-fg._x) - this.w))) { if (this._x > (((-fg._x) + spw) + this.w)) { this.dir = -1; } else { this.dir = 1; } this.middle = 100 + random(150); if (random(100) > 50) { this.vdir = 1; } else { this.vdir = -1; } if (this.bombtimer > (600 + random(300))) { this.bombs = true; this.bombtimer = 0; if (this.dir == 1) { this.vdir = 1; } else { this.vdir = -1; } } } } } if (move) { if (this.dir == 0) { if (this.xspeed > 0) { this.xspeed--; } if (this.xspeed < 0) { this.xspeed++; } } this.xspeed = this.xspeed + this.dir; if (this.xspeed > 5) { this.xspeed = 5; } if (this.xspeed < -5) { this.xspeed = -5; } if (this.ydir == 0) { if (this.yspeed > 0) { this.yspeed--; } if (this.yspeed < 0) { this.yspeed++; } } this.yspeed = this.yspeed + this.ydir; if (this.yspeed > 2) { this.yspeed = 2; } if (this.yspeed < -2) { this.yspeed = -2; } } var _local9 = this.xspeed * timeStep; if (((this._x + this.w) < (-fg._x)) || (this._x > ((-fg._x) + spw))) { _local9 = _local9 * 2; } if (this.bombs) { _local9 = _local9 * 1.2; } var _local10 = false; if (this.xd >= 0) { var _local13 = (this._x + this.w) + this.xd; if (_local13 < clr) { var _local8 = int(_local13 / tw); var _local7 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local5) { if (col[_local2][_local8]) { _local4++; break; } _local2++; } if (_local4) { _local10 = true; this.dir = -1; this.ydir = -1; this.collision = 10; this.bombs = false; } } } if ((_local10 == false) && (this.xd < 0)) { var _local13 = this._x + this.xd; if (_local13 > cll) { var _local8 = int(_local13 / tw); var _local7 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local5) { if (col[_local2][_local8]) { _local4++; break; } _local2++; } if (_local4) { this.dir = 1; this.ydir = -1; _local10 = true; this.collision = 10; this.bombs = false; } } } this._x = this._x + _local9; var _local19 = false; if (this.ydir == 1) { var _local7 = int(((this._y + this.h) + this.yspeed) / th); var _local8 = int((this._x + 1) / tw); var _local6 = int(((this._x + this.w) - 1) / th); var _local4 = 0; var _local2 = _local8; while (_local2 <= _local6) { if (col[_local7][_local2]) { _local4++; break; } _local2++; } if (_local4) { this.yspeed = 0; this.ydir = -1; this.collision = 10; this.bombs = false; } } if (this.ydir == -1) { var _local7 = int((this._y - this.yspeed) / th); var _local8 = int((this._x + 1) / tw); var _local6 = int(((this._x + this.w) - 1) / th); var _local4 = 0; var _local2 = _local8; while (_local2 <= _local6) { if (col[_local7][_local2]) { _local4++; break; } _local2++; } if (_local4) { this.yspeed = 0; this.ydir = 1; this.collision = 10; this.bombs = false; } } this._y = this._y + (this.yspeed * timeStep); var _local15 = player.xspeed * 2; var _local14 = player.yspeed * 2; if (this.spin) { this.gunrotation = this.gunrotation + 5; this.spinangle = this.spinangle + 5; if (this.reloadTime < 18) { this.reloadTime = 18; } if (this.spinangle > 720) { this.spin = false; this.spintimer = 0; } } else if (this.bombs) { var _local16 = this.vdir * 25; this.body._rotation = this.xspeed + _local16; this.gunrotation = ((360 - ((Math.atan2((this._x + this.body._x) - ((player._x + player.w2) + _local15), (this._y + this.body._y) - ((player._y + player.h2) + _local14)) * 180) / Math.PI)) - 90) + _local16; } else { this.body._rotation = this.xspeed; this.gunrotation = (360 - ((Math.atan2((this._x + this.body._x) - ((player._x + player.w2) + _local15), (this._y + this.body._y) - ((player._y + player.h2) + _local14)) * 180) / Math.PI)) - 90; } var _local11 = this.gunrotation; var _local12 = this.realgunrotation; _local11 = (_local11 + 360) % 360; _local12 = (_local12 + 360) % 360; var _local3 = _local11 - _local12; _local3 = ((_local3 > 179) ? (-360 + _local3) : (_local3)); _local3 = ((_local3 < -179) ? (360 + _local3) : (_local3)); this.realgunrotation = this.realgunrotation + ((_local3 / 2) * timeStep); if (this.realgunrotation < -180) { this.realgunrotation = this.realgunrotation + 360; } if (this.realgunrotation > 180) { this.realgunrotation = this.realgunrotation - 360; } if (this.vdir == 1) { this.body._xscale = 100; this.body.gun._rotation = this.realgunrotation; this.hit._x = 30; } else { this.body._xscale = -100; this.body.gun._rotation = 180 - this.realgunrotation; this.hit._x = 0; } this.barUpdate(move); if (this.health <= 0) { this.gotoAndStop("dead"); this.gfx._xscale = this.vdir * 100; addExplosion("explosion", this._x + this.w2, this._y + this.h2, 0, 5); addParticle(5, "metalShard", this._x + this.w2, this._y + this.h2, 6, 6, 10); this.kill(true); sb.start("sBigExplosion"); stats.totalhelis++; this.particles = 10; this.frame = enemyFall; removeArrayNoClip(this, enemyArr); particleArr.push(this); this.rspeed = this.xspeed; } } function addTarget(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("target", "target" + _local2, _local2); _local1.w = 32; _local1.h = 32; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1._x = o.x * tw; _local1._y = (o.y * th) - (_local1.h - th); _local1.stop(); _local1.frame = targetFrame; _local1.health = (_local1.lastHealth = (_local1.maxHealth = 25)); _local1.hitFlash = false; _local1.t = 0; _local1.o = o; _local1.hit._visible = false; _local1.frame(0, 0); _local1.bar = null; _local1.bartime = 0; _local1.healthCheck = healthCheck; _local1.barUpdate = barUpdate; enemyArr.push(_local1); return(_local1); } function targetFrame(timeStep, move) { if (move) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.nextFrame(); } } var _local3 = int((this._y + this.h2) / th); var _local4 = int((this._x + this.w2) / tw); this.barUpdate(move); if (this.health <= 0) { addExplosion("explosion", this._x + this.w2, this._y + this.h2, 0, 5); addParticle(3, "metalShard", this._x + this.w2, this._y + this.h2, 6, 6, 10); removeArray(this, enemyArr); this._alpha = 0; } } function addHelper(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("helper", "helper" + _local2, _local2); if (o.p & HELPER_HIDDEN) { _local1._visible = false; } _local1.w = 32; _local1.h = 32; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1._x = o.x * tw; _local1._y = ((o.y * th) - (_local1.h - th)) + 1; _local1.stop(); _local1.frame = helperFrame; _local1.o = o; _local1.t = 0; particleArr.push(_local1); _local1.blackhole = true; return(_local1); } function helperFrame(timeStep, move) { var _local2 = int((this._y + this.h2) / th); var _local3 = int((this._x + this.w2) / tw); if (this.hitTest(player.hit)) { if (this.popup) { removeArray(this.popup, particleArr); } if (this.o.p & HELPER_ONCE) { this.popup = addCenteredPopUp(this._x + this.w2, this._y - this.h2, this.o.a[0], false, 0); removeArray(this, particleArr); } else { this.popup = addCenteredPopUp(this._x + this.w2, this._y - this.h2, this.o.a[0], false, 65280, 75); } } else { removeArray(this.popup, particleArr); this.popup = false; } if ((((_local3 < (fg.x - 4)) || (_local3 > ((fg.x + stw) + 4))) || (_local2 < (fg.y - 4))) || (_local2 > ((fg.y + sth) + 4))) { var _local5 = int(_local3 / etw); var _local4 = int(_local2 / eth); entities[(_local4 * ew) + _local5].push(this.o); removeArray(this, particleArr); } } enemyhitsound = 0; function addBullet(x, y, rot, realrot, speed, setup, func, frame, damage, tarr, player) { var _local2 = game.getNextHighestDepth(); var _local1 = null; if (player) { _local1 = game.attachMovie("bullet", "bullet_" + _local2, _local2); } else { _local1 = game.attachMovie("enemyBullet", "bullet_" + _local2, _local2); } _local1._x = x; _local1._y = y; _local1.sped = speed; _local1.xspeed = speed * Math.cos(rot * pi180); _local1.yspeed = speed * Math.sin(rot * pi180); _local1.gotoAndStop(frame); _local1._rotation = realrot; _local1.frame = func; _local1.damage = damage; setup(_local1); _local1.checkDown = checkDown; _local1.w2 = 0; _local1.h = 4; _local1.ob = Number.NEGATIVE_INFINITY; _local1.arr = tarr; bulletArr.push(_local1); return(_local1); } function aBombLauncher(x, y, rot, speed, damage, aim, tarr, player) { var _local1 = addBullet(x, y, rot, rot, speed, rocketSetup, aBombFrame, 9, damage, tarr, player); if (player) { ejectBrass(3, 0, 1); addCamShake(5, true); attachEnvFlare(30, _local1); sb.start("sABomb"); sb.start("sRocketlauncher"); } } function rocketLauncher(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot, rot, speed, rocketSetup, rocketFrame, 3, damage, tarr, player); if (player) { ejectBrass(3, 0, 1); addCamShake(5, true); sb.start("sRocketlauncher"); } } function rocketSetup(clip) { clip.t = 0; } function rocketFrame(timeStep, move) { if (move) { this.t++; if (this.t > 3) { this.t = 0; var _local8 = addObject("smoke", this._x, this._y, particleArr, smokeFrame); _local8.scale(25); } } this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); var _local5 = int(this._y / th); var _local4 = int(this._x / tw); var _local6 = col[_local5][_local4]; if (((_local6 != 0) && (_local6 >= ANGLEUP)) && (_local6 < BREAKABLE)) { _local6 = this.checkDown(_local4, _local5, timeStep); } for (var _local7 in this.arr) { if (this.hitTest(this.arr[_local7].hit)) { this.arr[_local7].health = this.arr[_local7].health - this.damage; stats.shotshit++; _local6 = 1; } } if ((((_local6 || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local5 < (fg.y - 2))) || (_local5 > ((fg.y + sth) + 2))) { _local4 = int(this._x / tw); _local5 = int(this._y / th); var _local3 = _local5 - 1; while (_local3 < (_local5 + 2)) { var _local2 = _local4 - 1; while (_local2 < (_local4 + 2)) { if ((_local3 == _local5) || (_local2 == _local4)) { breakTile(_local2, _local3); } _local2++; } _local3++; } addExplosion("explosion", this._x, this._y, 5, 12); removeArray(this, bulletArr); } } function guidedLauncher(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot, rot, speed, rocketSetup, guidedFrame, 5, damage, tarr, player); if (player) { ejectBrass(3, 0, 1); addCamShake(5, true); sb.start("sRocketlauncher"); } } function seekerLauncher(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot, rot, speed, rocketSetup, seekerFrame, 11, damage, tarr, player); if (player) { ejectBrass(3, 0, 1); addCamShake(5, true); sb.start("sRocketlauncher"); } } function guidedFrame(timeStep, move) { if (move) { this.t++; if ((this.t % 3) == 0) { var _local13 = addObject("smoke", this._x, this._y, particleArr, smokeFrame); _local13.scale(25); } } var _local10 = (360 - ((Math.atan2((fg._x + this._x) - _root._xmouse, (fg._y + this._y) - _root._ymouse) * 180) / Math.PI)) - 90; var _local11 = this._rotation; _local10 = (_local10 + 360) % 360; _local11 = (_local11 + 360) % 360; var _local8 = _local10 - _local11; _local8 = ((_local8 > 179) ? (-360 + _local8) : (_local8)); _local8 = ((_local8 < -179) ? (360 + _local8) : (_local8)); this._rotation = this._rotation + ((_local8 / 10) * timeStep); this.xspeed = this.sped * Math.cos(this._rotation * pi180); this.yspeed = this.sped * Math.sin(this._rotation * pi180); this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); var _local6 = int(this._y / th); var _local5 = int(this._x / tw); var _local7 = col[_local6][_local5]; if (((_local7 != 0) && (_local7 >= ANGLEUP)) && (_local7 < BREAKABLE)) { _local7 = this.checkDown(_local5, _local6, timeStep); } for (var _local9 in this.arr) { if (this.hitTest(this.arr[_local9].hit)) { this.arr[_local9].health = this.arr[_local9].health - this.damage; stats.shotshit++; _local7 = 1; } } if ((((((this.t > 320) || (_local7)) || (_local5 < (fg.x - 2))) || (_local5 > ((fg.x + stw) + 2))) || (_local6 < (fg.y - 2))) || (_local6 > ((fg.y + sth) + 2))) { _local5 = int(this._x / tw); _local6 = int(this._y / th); var _local4 = _local6 - 1; while (_local4 < (_local6 + 2)) { var _local3 = _local5 - 1; while (_local3 < (_local5 + 2)) { if ((_local4 == _local6) || (_local3 == _local5)) { breakTile(_local3, _local4); } _local3++; } _local4++; } addExplosion("explosion", this._x, this._y, 5, 12); removeArray(this, bulletArr); } } function seekerFrame(timeStep, move) { if (move) { this.t++; if ((this.t % 3) == 0) { var _local14 = addObject("smoke", this._x, this._y, particleArr, smokeFrame); _local14.scale(25); } } if (this.targets == null) { this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); } else { var _local12 = (360 - ((Math.atan2(this._x - (this.targets._x + this.targets.w2), this._y - (this.targets._y + this.targets.h2)) * 180) / Math.PI)) - 90; var _local13 = this._rotation; _local12 = (_local12 + 360) % 360; _local13 = (_local13 + 360) % 360; var _local9 = _local12 - _local13; _local9 = ((_local9 > 179) ? (-360 + _local9) : (_local9)); _local9 = ((_local9 < -179) ? (360 + _local9) : (_local9)); this._rotation = this._rotation + ((_local9 / 15) * timeStep); this.xspeed = this.sped * Math.cos(this._rotation * pi180); this.yspeed = this.sped * Math.sin(this._rotation * pi180); this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); } var _local5 = int(this._y / th); var _local4 = int(this._x / tw); var _local8 = col[_local5][_local4]; if (((_local8 != 0) && (_local8 >= ANGLEUP)) && (_local8 < BREAKABLE)) { _local8 = this.checkDown(_local4, _local5, timeStep); } var _local7 = Number.POSITIVE_INFINITY; this.targets = null; for (var _local11 in this.arr) { if (this.hitTest(this.arr[_local11].hit)) { this.arr[_local11].health = this.arr[_local11].health - this.damage; stats.shotshit++; _local8 = 1; } var _local6 = Math.abs(this._x - this.arr[_local11]._x) + Math.abs(this._y - this.arr[_local11]._y); if (_local6 < _local7) { _local7 = _local6; this.targets = this.arr[_local11]; } } if ((((((this.t > 320) || (_local8)) || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local5 < (fg.y - 2))) || (_local5 > ((fg.y + sth) + 2))) { _local4 = int(this._x / tw); _local5 = int(this._y / th); var _local3 = _local5 - 1; while (_local3 < (_local5 + 2)) { var _local2 = _local4 - 1; while (_local2 < (_local4 + 2)) { if ((_local3 == _local5) || (_local2 == _local4)) { breakTile(_local2, _local3); } _local2++; } _local3++; } addExplosion("explosion", this._x, this._y, 5, 12); removeArray(this, bulletArr); } } function drunkenSetup(clip) { clip.t = 0; clip.rt = 0; clip.re = random(35); clip.rd = random(2); clip.rs = 1 + random(2); clip.rocket = rocketFrame; } function drunkenLauncher(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot, rot, speed, drunkenSetup, drunkenFrame, 6, damage, tarr, player); addBullet(x, y, rot, rot, speed, drunkenSetup, drunkenFrame, 6, damage, tarr, player); addBullet(x, y, rot, rot, speed, drunkenSetup, drunkenFrame, 6, damage, tarr, player); if (player) { ejectBrass(3, 0, 1); addCamShake(5, true); sb.start("sRocketlauncher"); } } function drunkenFrame(timeStep, move) { if (move) { this.rt++; if (this.rt > this.re) { this.rd = !this.rd; this.re = random(35); this.rs = 1 + random(2); this.rt = 0; } } if (this.rd == 0) { this._rotation = this._rotation + (this.rs * timeStep); } else { this._rotation = this._rotation - (this.rs * timeStep); } this.xspeed = this.sped * Math.cos(this._rotation * pi180); this.yspeed = this.sped * Math.sin(this._rotation * pi180); this.rocket(timeStep, move); } function RPG(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, (rot - aim) + random(aim * 2), random(360), speed, rocketSetup, RPGFrame, 8, damage, tarr, player); sb.start("sGrenade"); } function RPGFrame(timeStep, move) { if (move) { this.t++; if ((this.t > 5) && (this.t < 12)) { this.xspeed = this.xspeed * 2; this.yspeed = this.yspeed * 2; } if ((this.t > 7) && ((this.t % 2) == 0)) { var _local13 = addObject("smoke", this._x, this._y, particleArr, smokeFrame); _local13.scale(25); } } var _local10 = this._x + (this.xspeed * timeStep); var _local9 = this._y + (this.yspeed * timeStep); this._rotation = this._rotation + (Math.abs(this.xspeed + this.yspeed) * timeStep); var _local5 = int(this._y / th); var _local4 = int(this._x / tw); var _local8 = col[_local5][_local4]; if (((_local8 != 0) && (_local8 >= ANGLEUP)) && (_local8 < BREAKABLE)) { _local8 = this.checkDown(_local4, _local5, timeStep); } for (var _local11 in this.arr) { var _local6 = this.arr[_local11].hit; var _local7 = _local6.getBounds(fg); if (lineRectangleHitTest(_local7.xMin, _local7.yMin, _local6._width, _local6._height, this._x, this._y, _local10, _local9)) { this.arr[_local11].health = this.arr[_local11].health - this.damage; _local8 = -1; break; } } if ((((_local8 || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local5 < (fg.y - 2))) || (_local5 > ((fg.y + sth) + 2))) { breakTile(_local4, _local5); var _local3 = _local5 - 1; while (_local3 < (_local5 + 2)) { var _local2 = _local4 - 1; while (_local2 < (_local4 + 2)) { if ((_local3 == _local5) || (_local2 == _local4)) { breakTile(_local2, _local3); } _local2++; } _local3++; } addExplosion("explosion", this._x, this._y, 5, 12); removeArray(this, bulletArr); } this._x = _local10; this._y = _local9; } function aBombFrame(timeStep, move) { if (move) { this.t++; if (this.t > 3) { this.t = 0; var _local9 = addObject("smoke", this._x, this._y, particleArr, smokeFrame); _local9.scale(35); } } this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); var _local5 = int(this._y / th); var _local4 = int(this._x / tw); var _local6 = col[_local5][_local4]; if (((_local6 != 0) && (_local6 >= ANGLEUP)) && (_local6 < BREAKABLE)) { _local6 = this.checkDown(_local4, _local5, timeStep); } for (var _local7 in this.arr) { if (this.hitTest(this.arr[_local7].hit)) { this.arr[_local7].health = this.arr[_local7].health - this.damage; stats.shotshit++; _local6 = 1; } } if ((((_local6 || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local5 < (fg.y - 2))) || (_local5 > ((fg.y + sth) + 2))) { _local4 = int(this._x / tw); _local5 = int(this._y / th); var _local3 = _local5 - 1; while (_local3 < (_local5 + 2)) { var _local2 = _local4 - 1; while (_local2 < (_local4 + 2)) { breakTile(_local2, _local3); _local2++; } _local3++; } var _local8 = addExplosion("nuke", this._x, this._y, 50, 0); _local8.scale(150); _local8._rotation = 0; sb.start("sBigExplosion"); attachEnvFlare(Number.POSITIVE_INFINITY, _local8); addCamShake(50, false); removeArray(this, bulletArr); } } function grenadeLauncher(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, (rot - aim) + random(aim * 2), random(360), speed, grenadeSetup, grenadeFrame, 7, damage, tarr, player); sb.start("sGrenade"); } function grenade(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, (rot - aim) + random(aim * 2), random(360), speed, grenadeSetup, grenadeFrame, 2, damage, tarr, player); sb.start("sKnife"); } function grenadeSetup(clip) { clip.hits = 0; } function grenadeFrame(timeStep, move) { if (move) { if (this.yspeed < (tw / 2)) { this.yspeed++; } } var _local4 = int((this._x + (this.xspeed * timeStep)) / tw); var _local5 = int(this._y / th); var _local6 = col[_local5][_local4]; if (((_local6 != 0) && (_local6 >= ANGLEUP)) && (_local6 < BREAKABLE)) { _local6 = 0; } if (_local6) { this.hits++; if (_local6 & BREAKABLE) { this.hits = Number.POSITIVE_INFINITY; this._x = this._x + (this.xspeed * timeStep); } this.xspeed = this.xspeed * -1; } else { this._x = this._x + (this.xspeed * timeStep); } _local4 = int(this._x / tw); _local5 = int((this._y + (this.yspeed * timeStep)) / th); _local6 = col[_local5][_local4]; if (((_local6 != 0) && (_local6 >= ANGLEUP)) && (_local6 < BREAKABLE)) { _local6 = this.checkDown(_local4, _local5, timeStep); if (_local6) { this._y = this._y + ((this.yspeed * timeStep) * -1); } } if (_local6) { this.hits++; if (_local6 & BREAKABLE) { this.hits = Number.POSITIVE_INFINITY; this._y = this._y + (this.yspeed * timeStep); } this.yspeed = this.yspeed * -0.5; } else { this._y = this._y + (this.yspeed * timeStep); } this._rotation = this._rotation + (Math.abs(this.xspeed + this.yspeed) * timeStep); for (var _local8 in this.arr) { if (this.hitTest(this.arr[_local8].hit)) { this.arr[_local8].health = this.arr[_local8].health - this.damage; stats.shotshit++; this.hits = Number.POSITIVE_INFINITY; } } if (((((this.hits >= 4) || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local5 < (fg.y - 2))) || (_local5 > ((fg.y + sth) + 2))) { _local4 = int(this._x / tw); _local5 = int(this._y / th); var _local3 = _local5 - 1; while (_local3 < (_local5 + 2)) { var _local2 = _local4 - 1; while (_local2 < (_local4 + 2)) { if ((_local3 == _local5) || (_local2 == _local4)) { breakTile(_local2, _local3); } _local2++; } _local3++; } addExplosion("explosion", this._x, this._y, 5, 12); removeArray(this, bulletArr); } } function fireMines(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot, 0, speed, fireMinesSetup, fireMinesFrame, 24, damage, tarr, player); sb.start("sKnife"); } function fireMinesSetup(clip) { clip.t = 0; clip.f = 0; clip.hit = 0; } function fireMinesStuck(timeStep, move) { if (move) { this.t++; if (this.f) { this.gfx.nextFrame(); this.gfx.gfx.nextFrame(); } } var _local5 = 0; for (var _local3 in this.arr) { if (this.hitTest(this.arr[_local3].hit)) { if (this.f == 0) { this.t = 0; this.f = 1; } this.arr[_local3].health = this.arr[_local3].health - (this.damage * timeStep); if (!this.hit) { stats.shotshit++; this.hit = 1; } } } if (this.f) { if (this.t > 90) { if (this.t == 91) { addExplosion("explosion", this._x, this._y, 0, 0).scale(25); } this._alpha = this._alpha - 10; } else { sbt.addTransformStartLoop("sFlame", sbt.STOPLOOP, 350, 0); } } var _local4 = (((this.x < (fg.x - 2)) || (this.x > ((fg.x + stw) + 2))) || (this.y < (fg.y - 2))) || (this.y > ((fg.y + sth) + 2)); if (((!this.f) && (this.t > 150)) || ((!this.f) && (_local4))) { this.t = 0; this.f = 1; } if (this.f && (this.t > 100)) { removeArray(this, bulletArr); } } function fireMinesFrame(timeStep, move) { this._x = this._x + (this.xspeed * timeStep); var _local3 = int(this._y / th); var _local4 = int(this._x / tw); var _local2 = col[_local3][_local4]; if (_local2 != 0) { trace("side" + _local2); this._x = this._x - this.xspeed; this.xspeed = 0; } this._y = this._y + (this.yspeed * timeStep); if (this.yspeed < (tw / 2)) { this.yspeed = this.yspeed + (1 * timeStep); } _local3 = int(this._y / th); _local4 = int(this._x / tw); _local2 = col[_local3][_local4]; if (_local2 != 0) { _local2 = this.checkDown(_local4, _local3, timeStep); if (_local2) { this.x = _local4; this.y = _local3; this._y = _local2 + 4; this.t = 0; this.frame = fireMinesStuck; this.gfx.nextFrame(); sb.start("sAirstrikeCall"); } } if (move) { this.t++; } if (this.t > 150) { removeArray(this, bulletArr); } } function sparkPlug(x, y, rot, speed, damage, aim, tarr, player) { sparkSetup(addBullet(x, y, rot, rot, speed, null, sparkFrame, 12, damage, tarr, player), -4, -1); sparkSetup(addBullet(x, y, rot, rot, speed, null, sparkFrame, 12, damage, tarr, player), 4, 1); sb.start("sSparkplug"); } function sparkSetup(clip, pspeed, gravity) { clip.x = clip._x; clip.y = clip._y; clip.phasespeed = pspeed; clip.grav = pspeed + gravity; clip.xspeed2 = 1 * Math.cos((clip._rotation + 90) * pi180); clip.yspeed2 = 1 * Math.sin((clip._rotation + 90) * pi180); } function sparkFrame(timeStep, move) { if (move) { if (this.phasespeed > 0) { this.grav--; } else { this.grav++; } } this.phasespeed = this.phasespeed + (this.grav * timeStep); this.x = this.x + (this.xspeed * timeStep); this.y = this.y + (this.yspeed * timeStep); this._x = this.x + (this.xspeed2 * this.phasespeed); this._y = this.y + (this.yspeed2 * this.phasespeed); var _local3 = int(this._y / th); var _local4 = int(this._x / tw); var _local2 = col[_local3][_local4]; if (((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) { _local2 = this.checkDown(_local4, _local3, timeStep); } for (var _local5 in this.arr) { if (this.hitTest(this.arr[_local5].hit)) { this.arr[_local5].health = this.arr[_local5].health - this.damage; stats.shotshit++; _local2 = 1; } } if ((((_local2 || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local3 < (fg.y - 2))) || (_local3 > ((fg.y + sth) + 2))) { breakTile(_local4, _local3); removeArray(this, bulletArr); } } function railGun(dx, dy, rot, speed, damage, aim, arr) { var _local10 = addObject("bullet", dx, dy, particleArr, fadeFrame); _local10._rotation = rot; _local10.gotoAndStop(10); var _local7 = dx + (speed * Math.cos(rot * pi180)); var _local6 = dy + (speed * Math.sin(rot * pi180)); for (var _local9 in arr) { var _local1 = arr[_local9].hit; var _local2 = _local1.getBounds(fg); if (lineRectangleHitTest(_local2.xMin, _local2.yMin, _local1._width, _local1._height, dx, dy, _local7, _local6)) { arr[_local9].health = arr[_local9].health - damage; } } sb.start("sRailgun"); } function enemySuckFrame(timeStep, move) { this.gotoAndStop("dead"); this.gfx._rotation = this.gfx._rotation + (5 * timeStep); this._alpha = this._alpha - (5 * timeStep); this._x = this._x + (((this.targetx - this._x) / 10) * timeStep); this._y = this._y + (((this.targety - this._y) / 10) * timeStep); if ((this._x > (this.targetx - 5)) && (this._x < (this.targetx + 5))) { if ((this._y > (this.targety - 5)) && (this._y < (this.targety + 5))) { if (this._alpha <= 0) { removeArray(this, particleArr); } } } } function suckFrame(timeStep, move) { this._rotation = this._rotation + (5 * timeStep); this._alpha = this._alpha - (5 * timeStep); this._x = this._x + (((this.targetx - this._x) / 10) * timeStep); this._y = this._y + (((this.targety - this._y) / 10) * timeStep); if ((this._x > (this.targetx - 5)) && (this._x < (this.targetx + 5))) { if ((this._y > (this.targety - 5)) && (this._y < (this.targety + 5))) { if (this._alpha <= 0) { removeArray(this, particleArr); } } } } function blackHoleFrame(timeStep, move) { if (this.t < 50) { for (var _local3 in enemyArr) { if (enemyArr[_local3].blackhole != true) { if (this.hitTest(enemyArr[_local3].hit)) { var _local2 = enemyArr[_local3]; _local2.health = 0; _local2.kill(true); _local2.frame = enemySuckFrame; _local2.targetx = this._x; _local2.targety = this._y; _local2.blackhole = true; particleArr.push(_local2); _local2.bar.removeMovieClip(""); enemyArr.splice(Number(_local3), 1); } } } for (var _local3 in bulletArr) { if (bulletArr[_local3].blackhole != true) { if (this.hitTest(bulletArr[_local3])) { var _local2 = bulletArr[_local3]; _local2.frame = suckFrame; _local2.targetx = this._x; _local2.targety = this._y; _local2.blackhole = true; particleArr.push(_local2); bulletArr.splice(Number(_local3), 1); } } } for (var _local3 in particleArr) { if (particleArr[_local3].blackhole != true) { if (this.hitTest(particleArr[_local3])) { var _local2 = particleArr[_local3]; _local2.frame = suckFrame; _local2.targetx = this._x; _local2.targety = this._y; _local2.blackhole = true; particleArr.push(_local2); particleArr.splice(Number(_local3), 1); } } } } this._rotation = this._rotation + (1 * timeStep); if ((this.t == 0) && (this._xscale < 2000)) { this._xscale = (this._yscale = this._yscale + ((this._yscale / 10) * timeStep)); } else { if (move) { this.t++; } if (this.t > 75) { this._alpha = this._alpha - (10 * timeStep); this._xscale = (this._yscale = this._yscale - (200 * timeStep)); this._rotation = this._rotation + (5 * timeStep); if (this._alpha <= 0) { removeArray(this, bulletArr); } } } } function blackHoleGenerator(dx, dy, rot, speed, damage, aim, arr) { var _local1 = addObject("blackHole", dx, dy, bulletArr, blackHoleFrame); _local1.t = 0; _local1._rotation = random(360); _local1.blackhole = true; attachEnvFlare(125, player); addCamShake(125, false); sb.start("sBlackhole"); } function airStrikeFrame(timeStep, move) { if (move) { this.t++; if (this.t > 40) { if ((this.t % 4) == 0) { var _local2 = 90; var _local3 = int((fg.y * th) / th); if ((this.t % 8) == 0) { sb.start("sAirstrike"); } if (this.dir == 1) { var _local4 = int((((this._x - (spw / 2)) + ((this.t - 39) * 10)) - player.xcamdif) / th); if (!col[_local3][_local4]) { addBullet(((this._x - (spw / 2)) + ((this.t - 39) * 10)) - player.xcamdif, fg.y * th, _local2, _local2, 5, rocketSetup, bombFrame, 23, 50, enemyArr, true); } } else { var _local4 = int((((this._x + (spw / 2)) - ((this.t - 39) * 10)) - player.xcamdif) / th); if (!col[_local3][_local4]) { addBullet(((this._x + (spw / 2)) - ((this.t - 39) * 10)) - player.xcamdif, fg.y * th, _local2, _local2, 5, rocketSetup, bombFrame, 23, 50, enemyArr, true); } } } } if (this.t > 87) { removeArray(this, bulletArr); } } } function airStrike(dx, dy, rot, speed, damage, aim, tarr, player) { var _local1 = addBullet(dx, dy, rot, rot, speed, rocketSetup, airStrikeFrame, 13, damage, tarr, player); _local1.dir = random(2); attachEnvFlare(10, _local1); sb.start("sAirstrikeCall"); } function knife(dx, dy, rot, speed, damage, aim, arr) { var _local15 = (tw / 2) * Math.cos(rot * pi180); var _local13 = (th / 2) * Math.sin(rot * pi180); var _local5 = dx + (speed * Math.cos(rot * pi180)); var _local4 = dy + (speed * Math.sin(rot * pi180)); var _local11 = int(dy / th); var _local12 = int(dx / tw); breakTile(_local12, _local11); _local11 = int(_local4 / th); _local12 = int(_local5 / tw); breakTile(_local12, _local11); for (var _local9 in arr) { var _local1 = arr[_local9].hit; var _local2 = _local1.getBounds(fg); if (lineRectangleHitTest(_local2.xMin, _local2.yMin, _local1._width, _local1._height, dx, dy, _local5, _local4)) { arr[_local9].health = arr[_local9].health - damage; } } sb.start("sKnife"); } function flameSetup(clip) { clip.g = true; clip._xscale = (clip._yscale = 10); } function flameFrame(timeStep, move) { this.scale(this._xscale + (5 * timeStep)); this._alpha = ((1 - (this._xscale / 150)) * 100) * 1.5; var _local5 = int((this._y + this.yspeed) / th); var _local6 = int((this._x + this.xspeed) / tw); var _local2 = col[_local5][_local6]; if ((((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) || (_local2 & BREAKABLE)) { _local2 = this.checkDown(_local6, _local5, timeStep); } if (_local2) { this._rotation = this._rotation + (150 + random(60)); this.sped = this.sped * 0.5; this.xspeed = this.sped * Math.cos(this._rotation * pi180); this.yspeed = this.sped * Math.sin(this._rotation * pi180); } else { this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); } for (var _local4 in this.arr) { if (this.hitTest(this.arr[_local4].hit)) { this.arr[_local4].health = this.arr[_local4].health - ((this.damage * (1 - (this._xscale / 150))) * timeStep); if (this.g) { stats.shotshit++; this.g = false; } _local2 = 1; } } breakTile(_local6, _local5); if (this._xscale > 120) { removeArray(this, bulletArr); } } function flameThrower(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, (rot - aim) + random(aim * 2), rot, speed, flameSetup, flameFrame, 4, damage, tarr, player); sbt.addTransformStartLoop("sFlame", sbt.STOPLOOP, 350, 0); } function mac10(x, y, rot, speed, damage, aim, tarr, player) { var _local1 = random(aim * 2); addBullet(x, y, (rot - aim) + _local1, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, (rot - aim) + _local1, 0, speed, null, bulletFrame, 1, damage, tarr, player).frame(1, 1); if (player) { brass++; if (brass > 5) { brass = 0; ejectBrass(2, -0.5 + (Math.random() * 1), -6); ejectBrass(2, -0.5 + (Math.random() * 1), -3); } sb.start("sBulletSmall" + random(4)); } } function machineGun(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, (rot - aim) + random(aim * 2), 0, speed, null, bulletFrame, 1, damage, tarr, player); if (player) { brass++; if (brass > 3) { brass = 0; ejectBrass(2, -0.5 + (Math.random() * 1), -6); } sb.start("sBulletSmall" + random(4)); } } function antiMatterCannon(x, y, rot, speed, damage, aim, tarr, player) { var _local1 = (rot - aim) + random(aim * 2); addBullet(x, y, _local1, _local1, speed, null, bulletFrame, 25, damage, tarr, player); } function shotGunRockets(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot - 10, rot - 10, speed, rocketSetup, rocketFrame, 3, damage, tarr, player).scale(75); addBullet(x, y, rot, rot, speed, rocketSetup, rocketFrame, 3, damage, tarr, player).scale(75); addBullet(x, y, rot + 10, rot + 10, speed, rocketSetup, rocketFrame, 3, damage, tarr, player).scale(75); sb.start("sShotgun"); } function shotGun(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot - 6, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, rot - 2, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, rot + 2, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, rot + 6, 0, speed, null, bulletFrame, 1, damage, tarr, player); sb.start("sShotgun"); } function doubleShotGun(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot - 15, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, rot - 10, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, rot - 5, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, rot, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, rot + 5, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, rot + 10, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, rot + 15, 0, speed, null, bulletFrame, 1, damage, tarr, player); sb.start("sShotgun"); } function bowArrow(x, y, rot, speed, damage, aim, tarr, player) { var _local1 = (-aim) + random(aim * 2); addBullet(x, y, rot + _local1, rot + _local1, speed, arrowSetup, arrowFrame, 14, damage, tarr, player); sb.start("sKnife"); } function arrowSetup(clip) { clip.t = 0; } function arrowFrameStuck(timeStep, move) { if (move) { this.t++; } if (this.t > 90) { this._alpha = this._alpha - (10 * timeStep); } if (((((this.x < (fg.x - 2)) || (this.x > ((fg.x + stw) + 2))) || (this.y < (fg.y - 2))) || (this.y > ((fg.y + sth) + 2))) || (this.t > 100)) { removeArray(this, bulletArr); } } function arrowFrame(timeStep, move) { this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); if (this.yspeed < (tw / 2)) { this.yspeed = this.yspeed + (0.5 * timeStep); } this._rotation = ((Math.atan2(this._y - (this._y + this.yspeed), this._x - (this._x + this.xspeed)) * 180) / Math.PI) + 180; var _local3 = int(this._y / th); var _local4 = int(this._x / tw); var _local2 = col[_local3][_local4]; if (((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) { _local2 = this.checkDown(_local4, _local3, timeStep); if (_local2) { this._y = _local2; this.t = 0; this.x = _local4; this.y = _local3; this.frame = arrowFrameStuck; } } for (var _local5 in this.arr) { if (this.hitTest(this.arr[_local5].hit)) { this.arr[_local5].health = this.arr[_local5].health - this.damage; stats.shotshit++; _local2 = -1; } } if ((((_local2 || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local3 < (fg.y - 2))) || (_local3 > ((fg.y + sth) + 2))) { if ((!breakTile(_local4, _local3)) && (_local2 != -1)) { this.t = 0; this.x = _local4; this.y = _local3; this.frame = arrowFrameStuck; } else { removeArray(this, bulletArr); } } } function anytime(x, y, rot, speed, damage, aim, tarr, player) { var _local1 = (-aim) + random(aim * 2); var _local2 = addBullet(x, y, rot + _local1, rot + _local1, speed, null, anytimeFrame, 17, damage, tarr, player); attachEnvFlare(Number.POSITIVE_INFINITY, _local2); sb.start("sRailgun"); } function anytimeFrame(timeStep, move) { var _local10 = this._x + (this.xspeed * timeStep); var _local9 = this._y + (this.yspeed * timeStep); var _local6 = int(_local9 / th); var _local4 = int(_local10 / tw); var _local8 = col[_local6][_local4]; if (((_local8 != 0) && (_local8 >= ANGLEUP)) && (_local8 < BREAKABLE)) { _local8 = this.checkDown(_local4, _local6, timeStep); } for (var _local12 in this.arr) { var _local5 = this.arr[_local12].hit; var _local7 = _local5.getBounds(fg); if (lineRectangleHitTest(_local7.xMin, _local7.yMin, _local5._width, _local5._height, this._x, this._y, _local10, _local9)) { this.arr[_local12].health = this.arr[_local12].health - (this.damage * timeStep); _local8 = -1; } } if ((_local8 & BREAKABLE) || (_local8 == -1)) { if (_local8 & BREAKABLE) { _local8 = 0; } var _local3 = _local6 - 1; while (_local3 < (_local6 + 2)) { var _local2 = _local4 - 1; while (_local2 < (_local4 + 2)) { if ((_local3 == _local6) || (_local2 == _local4)) { breakTile(_local2, _local3); } _local2++; } _local3++; } addExplosion("purpleExplosion", _local10, _local9, 5, 12); } if ((((_local4 < (fg.x - 2)) || (_local4 > ((fg.x + stw) + 2))) || (_local6 < (fg.y - 2))) || (_local6 > ((fg.y + sth) + 2))) { addExplosion("purpleExplosion", _local10, _local9, 5, 12); removeArray(this, bulletArr); } this._x = _local10; this._y = _local9; } function flakCannon(x, y, rot, speed, damage, aim, tarr, player) { var _local2 = 0; while (_local2 < 20) { var _local1 = (-aim) + random(aim * 2); addBullet(x, y, rot + _local1, rot + _local1, speed + random(speed), null, flakFrame, 16, damage, tarr, player).rspeed = 10 + random(20); _local2++; } if (player) { ejectBrass(3, -0.5 + (Math.random() * 1), -6); addCamShake(5, true); sb.start("sBullet"); } } function flakFrame(timeStep, move) { this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); if (this.yspeed < (tw / 2)) { this.yspeed = this.yspeed + (0.5 * timeStep); } this._rotation = this._rotation + (this.rspeed * timeStep); var _local3 = int(this._y / th); var _local4 = int(this._x / tw); var _local2 = col[_local3][_local4]; if (((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) { _local2 = this.checkDown(_local4, _local3, timeStep); } for (var _local5 in this.arr) { if (this.hitTest(this.arr[_local5].hit)) { this.arr[_local5].health = this.arr[_local5].health - this.damage; stats.shotshit++; _local2 = -1; } } if ((((_local2 || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local3 < (fg.y - 2))) || (_local3 > ((fg.y + sth) + 2))) { breakTile(_local4, _local3); removeArray(this, bulletArr); } } function laserShotGun(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot - 10, rot - 10, speed, rocketSetup, laserFrame, 15, damage, tarr, player); addBullet(x, y, rot, rot, speed, rocketSetup, laserFrame, 15, damage, tarr, player); addBullet(x, y, rot + 10, rot + 10, speed, rocketSetup, laserFrame, 15, damage, tarr, player); sb.start("sLaser"); sb.start("sShotgun"); } function sniperGun(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, (rot - aim) + random(aim * 2), 0, speed, null, sniperFrame, 1, damage, tarr, player); if (player) { ejectBrass(2, -0.5 + (Math.random() * 1), -6); sb.start("sBullet"); } } function sniperFrame(timeStep, move) { var _local6 = this._x + (this.xspeed * timeStep); var _local5 = this._y + (this.yspeed * timeStep); var _local7 = int(_local5 / th); var _local8 = int(_local6 / tw); var _local4 = col[_local7][_local8]; if (((_local4 != 0) && (_local4 >= ANGLEUP)) && (_local4 < BREAKABLE)) { _local4 = this.checkDown(_local8, _local7, timeStep); } for (var _local9 in this.arr) { var _local2 = this.arr[_local9].hit; var _local3 = _local2.getBounds(fg); if (lineRectangleHitTest(_local3.xMin, _local3.yMin, _local2._width, _local2._height, this._x, this._y, _local6, _local5)) { this.arr[_local9].health = this.arr[_local9].health - this.damage; _local4 = -1; break; } } if ((((_local4 || (_local8 < (fg.x - 2))) || (_local8 > ((fg.x + stw) + 2))) || (_local7 < (fg.y - 2))) || (_local7 > ((fg.y + sth) + 2))) { breakTile(_local8, _local7); removeArray(this, bulletArr); } this._x = _local6; this._y = _local5; } function laserGun(x, y, rot, speed, damage, aim, tarr, player) { var _local1 = (-aim) + random(aim * 2); addBullet(x, y, rot + _local1, rot + _local1, speed, rocketSetup, laserFrame, 15, damage, tarr, player); sb.start("sLaser"); } function laserFrame(timeStep, move) { var _local5 = this._x + (this.xspeed * timeStep); var _local4 = this._y + (this.yspeed * timeStep); var _local8 = int(_local4 / th); var _local9 = int(_local5 / tw); var _local7 = col[_local8][_local9]; if (((_local7 != 0) && (_local7 >= ANGLEUP)) && (_local7 < BREAKABLE)) { _local7 = this.checkDown(_local9, _local8, timeStep); } for (var _local10 in this.arr) { var _local2 = this.arr[_local10].hit; var _local3 = _local2.getBounds(fg); if (lineRectangleHitTest(_local3.xMin, _local3.yMin, _local2._width, _local2._height, this._x, this._y, _local5, _local4)) { this.arr[_local10].health = this.arr[_local10].health - (this.damage * timeStep); if (this.shotshityo == undefined) { stats.shotshit++; this.shotshityo = true; } } } if ((((_local7 || (_local9 < (fg.x - 2))) || (_local9 > ((fg.x + stw) + 2))) || (_local8 < (fg.y - 2))) || (_local8 > ((fg.y + sth) + 2))) { breakTile(_local9, _local8); removeArray(this, bulletArr); } this._x = _local5; this._y = _local4; } function bulletFrame(timeStep, move) { this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); var _local3 = int(this._y / th); var _local4 = int(this._x / tw); var _local2 = col[_local3][_local4]; if (((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) { _local2 = this.checkDown(_local4, _local3, timeStep); } for (var _local5 in this.arr) { if (this.hitTest(this.arr[_local5].hit)) { this.arr[_local5].health = this.arr[_local5].health - this.damage; if (this.arr == enemyArr) { stats.shotshit++; } _local2 = 1; } } if ((((_local2 || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local3 < (fg.y - 2))) || (_local3 > ((fg.y + sth) + 2))) { breakTile(_local4, _local3); removeArray(this, bulletArr); } } function gooGun(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, (rot - aim) + random(aim * 2), rot, speed, gooSetup, gooFrame, 19, damage, tarr, player); sb.start("sGooGun"); } function gooSetup(clip) { clip.t = 0; } function gooFrameStuck(timeStep, move) { if (move) { this.t++; } var _local2 = 0; for (var _local3 in this.arr) { if (this.hitTest(this.arr[_local3].hit)) { this.arr[_local3].health = this.arr[_local3].health - this.damage; stats.shotshit++; _local2 = -1; } } if (((((_local2 || (this.x < (fg.x - 2))) || (this.x > ((fg.x + stw) + 2))) || (this.y < (fg.y - 2))) || (this.y > ((fg.y + sth) + 2))) || (this.t > 250)) { addExplosion("gooSplat", this._x, this._y, 0, 0); removeArray(this, bulletArr); } } function gooFrame(timeStep, move) { this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); if (this.yspeed < (tw / 2)) { this.yspeed = this.yspeed + (0.5 * timeStep); } this._rotation = ((Math.atan2(this._y - (this._y + this.yspeed), this._x - (this._x + this.xspeed)) * 180) / Math.PI) + 180; var _local3 = int(this._y / th); var _local4 = int(this._x / tw); var _local2 = col[_local3][_local4]; if (((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) { _local2 = this.checkDown(_local4, _local3, timeStep); if (_local2) { this.x = _local4; this.y = _local3; this._y = _local2; this.frame = gooFrameStuck; sb.start("sGooHit"); } } for (var _local5 in this.arr) { if (this.hitTest(this.arr[_local5].hit)) { this.arr[_local5].health = this.arr[_local5].health - this.damage; stats.shotshit++; _local2 = -1; } } if ((((_local2 || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local3 < (fg.y - 2))) || (_local3 > ((fg.y + sth) + 2))) { if ((!breakTile(_local4, _local3)) && (_local2 != -1)) { this.x = _local4; this.y = _local3; this._x = this._x - ((this.xspeed * timeStep) / 2); this.frame = gooFrameStuck; sb.start("sGooHit"); } else { addExplosion("gooSplat", this._x, this._y, 0, 0); removeArray(this, bulletArr); } } } function taser(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot, 0, speed, taserSetup, taserFrame, 18, damage, tarr, player).gfx._rotation = rot; sb.start("sTaser"); } function taserSetup(clip) { clip.target = null; clip.xd = 0; clip.yd = 0; clip.t = 0; } function taserStuckFrame(timeStep, move) { this.clear(); this.lineStyle(2, 0, 100); this.moveTo(0, 0); this.lineTo((player._x + player.w2) - this._x, (player._y + player.h2) - this._y); this._x = this.target._x + this.xd; this._y = this.target._y + this.yd; this._rotation = this.target._rotation; if (move) { this.t++; this.target.health = this.target.health - this.damage; } if ((this.t % 2) == 0) { if ((this.t % 4) == 0) { var _local2 = new Color(this.target); _local2.setTransform(normalColor); } else { var _local2 = new Color(this.target); _local2.setTransform(invColor); } } if ((this.target.health <= 0) || (this.t > 500)) { removeArray(this, bulletArr); } } function taserFrame(timeStep, move) { var _local5 = this._x + (this.xspeed * timeStep); var _local4 = this._y + (this.yspeed * timeStep); var _local8 = int(_local4 / th); var _local9 = int(_local5 / tw); var _local6 = col[_local8][_local9]; if (((_local6 != 0) && (_local6 >= ANGLEUP)) && (_local6 < BREAKABLE)) { _local6 = this.checkDown(_local9, _local8, timeStep); } for (var _local7 in this.arr) { var _local2 = this.arr[_local7].hit; var _local3 = _local2.getBounds(fg); if (lineRectangleHitTest(_local3.xMin, _local3.yMin, _local2._width, _local2._height, this._x, this._y, _local5, _local4)) { this.frame = taserStuckFrame; this.target = this.arr[_local7]; this._x = _local5; this._y = _local4; this.xd = this._x - this.target._x; this.yd = this._y - this.target._y; attachEnvFlare(Number.POSITIVE_INFINITY, this); } } if ((((_local6 || (_local9 < (fg.x - 2))) || (_local9 > ((fg.x + stw) + 2))) || (_local8 < (fg.y - 2))) || (_local8 > ((fg.y + sth) + 2))) { removeArray(this, bulletArr); } this._x = _local5; this._y = _local4; this.clear(); this.lineStyle(2, 0, 100); this.moveTo(0, 0); this.lineTo((player._x + player.w2) - this._x, (player._y + player.h2) - this._y); } function bladerang(x, y, rot, speed, damage, aim, tarr, player) { var _local1 = (-aim) + random(aim * 2); addBullet(x, y, rot + _local1, rot + _local1, speed, bladerangSetup, bladerangFrame, 20, damage, tarr, player); sb.start("sBladerang"); } function bladerangSetup(clip) { clip.tspeed = 20; clip.addy = 0; } function bladerangFrame(timeStep, move) { this._x = this._x + ((this.tspeed * this.xspeed) * timeStep); this._y = this._y + (((this.tspeed * this.yspeed) + this.addy) * timeStep); if (move) { if (this.tspeed < -15) { this.addy = this.addy + 0.5; } else { this.tspeed--; } } var _local4 = int(this._y / th); var _local5 = int(this._x / tw); var _local2 = col[_local4][_local5]; if (((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) { _local2 = this.checkDown(_local5, _local4, timeStep); } for (var _local6 in this.arr) { if (this.hitTest(this.arr[_local6].hit)) { this.arr[_local6].health = this.arr[_local6].health - (this.damage * timeStep); if (this.shotshityo == undefined) { stats.shotshit++; this.shotshityo = true; } _local2 = -1; } } if ((((_local2 || (_local5 < (fg.x - 2))) || (_local5 > ((fg.x + stw) + 2))) || (_local4 < (fg.y - 2))) || (_local4 > ((fg.y + sth) + 2))) { if ((_local2 == -1) || (breakTile(_local5, _local4))) { } else { removeArray(this, bulletArr); } } } function soundwaave(x, y, rot, speed, damage, aim, tarr, player) { var _local1 = (rot - aim) + random(aim * 2); addBullet(x, y, _local1, _local1, speed, null, waveFrame, 21, damage, tarr, player).scale(50); sbt.addTransformStartLoop("sSoundwaave", sbt.STOPLOOP, 350, 0); } function waveFrame(timeStep, move) { this.scale(Math.min(150, this._xscale + (5 * timeStep))); this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); var _local4 = int(this._y / th); var _local5 = int(this._x / tw); var _local2 = col[_local4][_local5]; if (((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) { _local2 = this.checkDown(_local5, _local4, timeStep); } for (var _local6 in this.arr) { if (this.hitTest(this.arr[_local6].hit)) { this.arr[_local6].health = this.arr[_local6].health - (this.damage * timeStep); if (this.shotshityo == undefined) { stats.shotshit++; this.shotshityo = true; } _local2 = -1; } } breakTile(_local5, _local4); if ((((_local5 < (fg.x - 2)) || (_local5 > ((fg.x + stw) + 2))) || (_local4 < (fg.y - 2))) || (_local4 > ((fg.y + sth) + 2))) { removeArray(this, bulletArr); } } brass = 0; function outcode(x, y, w, h, lx, ly) { var _local1 = 0; if (w <= 0) { _local1 = _local1 | (OUT_LEFT | OUT_RIGHT); } else if (lx < x) { _local1 = _local1 | OUT_LEFT; } else if (lx > (x + w)) { _local1 = _local1 | OUT_RIGHT; } if (h <= 0) { _local1 = _local1 | (OUT_TOP | OUT_BOTTOM); } else if (ly < y) { _local1 = _local1 | OUT_TOP; } else if (ly > (y + h)) { _local1 = _local1 | OUT_BOTTOM; } return(_local1); } function lineRectangleHitTest(tx, ty, tw, th, x1, y1, x2, y2) { var _local3; var _local12; _local12 = outcode(tx, ty, tw, th, x2, y2); if (_local12 == 0) { return(true); } while (_local3 = outcode(tx, ty, tw, th, x1, y1) , _local3 != 0) { if ((_local3 & _local12) != 0) { return(false); } if ((_local3 & (OUT_LEFT | OUT_RIGHT)) != 0) { var _local5 = tx; if ((_local3 & OUT_RIGHT) != 0) { _local5 = _local5 + tw; } y1 = y1 + (((_local5 - x1) * (y2 - y1)) / (x2 - x1)); x1 = _local5; } else { var _local4 = ty; if ((_local3 & OUT_BOTTOM) != 0) { _local4 = _local4 + th; } x1 = x1 + (((_local4 - y1) * (x2 - x1)) / (y2 - y1)); y1 = _local4; } } return(true); } function addPopUp(clip, depth, x, y, string, align, w, txtcol, col, alf) { var _local1 = clip.createEmptyMovieClip("textbox_" + depth, depth); _local1._x = x; _local1._y = y; var _local2 = new TextFormat(); _local2.font = "Arial"; _local2.size = 12; if (align == 1) { _local2.align = "right"; } else if (align == 2) { _local2.align = "center"; } _local2.color = txtcol; if (w) { _local1.createTextField("txt", 0, 0, 0, w, 1000); } else { _local1.createTextField("txt", 0, 0, 0, 1000, 1000); } txt = _local1.txt; txt.multiline = true; txt.wordWrap = true; txt.embedFonts = true; txt.selectable = false; txt.text = string; txt.setTextFormat(_local2); if (!w) { txt._width = txt.textWidth + 6; } txt._height = txt.textHeight + 6; _local1.drawButton(col, alf); _local1.blackhole = true; return(_local1); } function addObjectUnder(name, x, y, arr, func) { var _local2 = undergame.getNextHighestDepth(); var _local1 = undergame.attachMovie(name, name + _local2, _local2); _local1._x = x; _local1._y = y; _local1.frame = func; _local1.arr = arr; arr.push(_local1); return(_local1); } function addObject(name, x, y, arr, func) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie(name, name + _local2, _local2); _local1._x = x; _local1._y = y; _local1.frame = func; _local1.arr = arr; arr.push(_local1); return(_local1); } function addObjectOver(name, x, y, arr, func) { var _local2 = overgame.getNextHighestDepth(); var _local1 = overgame.attachMovie(name, name + _local2, _local2); _local1._x = x; _local1._y = y; _local1.frame = func; _local1.arr = arr; arr.push(_local1); return(_local1); } function addCamShake(num, trim) { if (trim) { if (camshake < 15) { camshake = Math.min(camshake + num, 15); } } else { camshake = camshake + num; } } function throwGun(gun, x, y) { var _local1 = addObjectOver("weapons", x, y, particleArr, particleFrame); _local1.gotoAndStop(gun); _local1.xspeed = 2; _local1.yspeed = -5 - random(-5); _local1._rotation = _local1._rotation + (-10 + random(20)); _local1.rspeed = -5 + random(10); } function addParticle(num, type, x, y, xr, yr, rotr) { if (stats.drawparticles) { var _local3 = 0; while (_local3 < num) { var _local1 = addObject(type, x, y, particleArr, particleFrame); _local1.gotoAndStop(1 + random(_local1._totalframes)); _local1.xspeed = (-xr) + random(xr * 2); if (yr < 0) { _local1.yspeed = -random(-yr); } else { _local1.yspeed = (-yr) + random(yr * 2); } _local1._rotation = random(360); _local1.rspeed = (-rotr) + random(rotr * 2); _local3++; } } } function ejectBrass(frame, xs, ys) { if (stats.drawbrass) { var _local2 = {x:0, y:0}; var _local3 = player.torso.arm.gun.e; _local3.localToGlobal(_local2); var _local1 = addObject("brass", _local2.x - fg._x, _local2.y - fg._y, particleArr, particleFrame); _local1.gotoAndStop(frame); _local1.xspeed = xs; _local1.yspeed = ys; _local1._rotation = random(360); _local1.rspeed = -10 + random(20); } } function addExplosion(clip, x, y, damage, shake) { var _local1 = addObject(clip, x, y, bulletArr, explosionFrame); _local1.stop(); _local1.damage = damage; _local1._rotation = random(360); addCamShake(shake, true); sb.start("sExplosion"); return(_local1); } function dropItem(x, y, type, under) { if (type == -2) { type = random(guns.length - 2) + 3; while ((!stats.guns[type].unlocked) && (type < guns.length)) { type = random(guns.length - 3) + 3; } } if (type == 3) { type = 2; } var _local2; if (under) { _local2 = addObjectUnder("weaponBox", x, y, particleArr, itemFrame); } else { _local2 = addObject("weaponBox", x, y, particleArr, itemFrame); } _local2.blackhole = true; _local2.type = type; _local2.t = 0; _local2.yspeed = 0; if (type == -1) { _local2.gotoAndStop("health"); } else if (type >= guns.length) { _local2.gotoAndStop("powerup"); } else { _local2.gotoAndStop(guns[type].name); } if ((((type >= 0) && (type < guns.length)) && (player.guns[type].bullets <= 0)) && (type != gunsGren)) { var _local3 = _local2.attachMovie("weapons", "weapons", 0); _local3.gotoAndStop(guns[type].name); _local3._y = _local3._y - Math.max(0, (_local3._height - th) / 2); _local3._x = _local3._x - Math.max(0, (_local3._width - tw) / 2); } } function removeArray(clip, arr) { for (var _local3 in arr) { if (arr[_local3] == clip) { arr.splice(Number(_local3), 1); break; } } clip.removeMovieClip(); } function removeArrayNoClip(clip, arr) { for (var _local3 in arr) { if (arr[_local3] == clip) { arr.splice(Number(_local3), 1); break; } } } function timedFrame(timeStep, move) { if (move) { this.t++; } if (this.t > 100) { this._alpha = this._alpha - (10 * timeStep); if (this._alpha <= 0) { removeArray(this, particleArr); } } } function timedMoveFrame(timeStep, move) { if (move) { this.t++; } if (this.t > 50) { this._alpha = this._alpha - (10 * timeStep); if (this._alpha < 0) { removeArray(this, particleArr); } } this._y = this._y - (1 * timeStep); } function fadeFrame(timeStep, move) { this._alpha = this._alpha - (10 * timeStep); if (this._alpha < 0) { removeArray(this, this.arr); } } function smokeFrame(timeStep, move) { this.scale(this._xscale + (5 * timeStep)); this._alpha = this._alpha - (10 * timeStep); if (this._alpha < 0) { removeArray(this, this.arr); } } function objectFrame(timeStep, move) { if (move) { this.nextFrame(); } if (this._currentframe == this._totalframes) { removeArray(this, this.arr); } } function particleFrame(timeStep, move) { if (move) { if (this.yspeed < (tw / 2)) { this.yspeed++; } } this._y = this._y + (this.yspeed * timeStep); var _local4 = int(this._x / tw); var _local3 = int(this._y / th); if (col[_local3][_local4] != 0) { this._y = this._y - (this.yspeed * timeStep); this.yspeed = this.yspeed * -0.5; if (this.yspeed > -2) { removeArray(this, this.arr); } } this._x = this._x + (this.xspeed * timeStep); _local4 = int(this._x / tw); _local3 = int(this._y / th); if (col[_local3][_local4] != 0) { this._x = this._x - (this.xspeed * timeStep); this.xspeed = this.xspeed * 0.5; } this._rotation = this._rotation + (this.rspeed * timeStep); if (this._y > ((-fg._y) + (sph * 2))) { removeArray(this, this.arr); } } function addCenteredPopUp(x, y, string, animate, color, alpha) { var _local2 = 0; var _local3 = 50; if (color) { _local2 = color; } if (alpha) { _local3 = alpha; } var _local1 = addPopUp(game, game.getNextHighestDepth(), x, y, string, 2, 0, 16777215, _local2, _local3, false); _local1._y = _local1._y - _local1._height; _local1._x = _local1._x - (_local1._width / 2); var _local4 = _local1.getBounds(fg); if (_local4.xMin < 0) { _local1._x = 0; } if (animate) { _local1.frame = timedMoveFrame; } else { _local1.frame = timedFrame; } _local1.t = 0; particleArr.push(_local1); return(_local1); } function itemFrame(timeStep, move) { if (move) { if (this.yspeed < (tw / 2)) { this.yspeed++; } } if (this._x < cll) { this._x = cll; } if ((this._x + this._width) > clr) { this._x = clr - this._width; } this._y = this._y + (this.yspeed * timeStep); var _local5 = int(this._x / tw); var _local4 = int((this._y + (this._height / 2)) / th); if (col[_local4][_local5] != 0) { this._y = this._y - (this.yspeed * timeStep); this.yspeed = this.yspeed * -0.5; if (this.yspeed > -2) { this.yspeed = 0; this._y = (_local4 * th) - (this._height / 2); } } if (this.hitTest(player.hit)) { if (this.type == -1) { player.health = Math.min(player.maxHealth, player.health + 30); addCenteredPopUp(this._x + 16, this._y + 16, "Health", true); } else if (this.type >= guns.length) { var _local3 = 1 << random(3); if (_local3 & POWERUP_TIMESINK) { powerups.push({powerup:_local3, t:frameRate * 10}); addCenteredPopUp(this._x + 16, this._y + 16, "TimeSink", true); } else if (_local3 & POWERUP_INVULNERABLE) { powerups.push({powerup:_local3, t:frameRate * 15}); addCenteredPopUp(this._x + 16, this._y + 16, "Invulnerable", true); } else if (_local3 & POWERUP_TRIDAMAGE) { powerups.push({powerup:_local3, t:frameRate * 10}); addCenteredPopUp(this._x + 16, this._y + 16, "TriDamage", true); } } else { player.ggun = this.type; player.guns[this.type].bullets = player.guns[this.type].bullets + guns[this.type].clip; if (!stats.guns[this.type].unlocked) { stats.guns[this.type].unlocked = true; addCenteredPopUp(this._x + 16, this._y + 16, guns[this.type].name + " Unlocked!", true); } else { addCenteredPopUp(this._x + 16, this._y + 16, guns[this.type].name, true); } } sb.start("sPickup"); setScore(_root.safescore + 1000); score = score + 10; removeArray(this, this.arr); } if ((((_local5 < (fg.x - 2)) || (_local5 > ((fg.x + stw) + 2))) || (_local4 < (fg.y - 2))) || (_local4 > ((fg.y + sth) + 2))) { this._visible = false; } else { this._visible = true; } } function explosionFrame(timeStep, move) { if (move) { this.nextFrame(); } if (this._currentframe == this._totalframes) { removeArray(this, this.arr); } if (this._currentframe < (this._totalframes / 2)) { for (var _local3 in enemyArr) { if (this.hitTest(enemyArr[_local3])) { enemyArr[_local3].health = enemyArr[_local3].health - (this.damage * timeStep); } } } } function muzzleFrame(timeStep, move) { if (move) { this._alpha = this._alpha - 25; } if (this._alpha <= 0) { removeArray(this, this.arr); } } function breakTile(x, y) { if (col[y][x] & BREAKABLE) { col[y][x] = 0; map[y][x] = 0; fg[(("t_" + y) + "_") + x].gotoAndStop(1); addParticle(1, tileset + "Crumble", (x * tw) + (tw / 2), (y * th) + (th / 2), 4, 4, 10); addCamShake(7, true); return(true); } return(false); } function addEnvObject(name, x, y, setup, func) { var _local2 = environment.getNextHighestDepth(); var _local1 = environment.attachMovie(name, name + _local2, _local2); _local1._x = x; _local1._y = y; _local1.frame = func; _local1.arr = envArr; setup(_local1); envArr.push(_local1); return(_local1); } function setupEnvSnow() { envArr = []; envTimer = 0; } function envSnow(timeStep, move) { if (move) { envTimer++; if (((envTimer % 15) == 0) && (envArr.length < 10)) { addEnvObject("snowFlake", (-fg._x) + random(spw * 1.25), -fg._y, snowFlakeSetup, snowFlakeFrame); } } for (var _local3 in envArr) { envArr[_local3].frame(timeStep, move); } } function snowFlakeSetup(clip) { clip.yspeed = 2; clip.speed = -2; clip.xspeed = clip.speed; clip.cycle = 0; clip.gotoAndStop(1 + random(clip._totalframes)); } function snowFlakeFrame(timeStep, move) { if (move) { this.cycle = this.cycle + 0.1; this.xspeed = this.speed + (2 * Math.sin(this.cycle)); } this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); var _local3 = int(this._x / tw); var _local2 = int(this._y / th); if (((((col[_local2][_local3] != 0) || (this._x < (-fg._x))) || (this._x > ((-fg._x) + (spw * 1.25)))) || (this._y < ((-fg._y) - 50))) || (this._y > ((-fg._y) + sph))) { removeArray(this, this.arr); } } function setupEnvLeaf() { envArr = []; envTimer = 0; } function envLeaf(timeStep, move) { if (move) { envTimer++; if (((envTimer % 30) == 0) && (envArr.length < 10)) { addEnvObject("leaf", ((-fg._x) - (spw * 0.25)) + random(spw * 1.5), -fg._y, leafSetup, leafFrame); } } for (var _local3 in envArr) { envArr[_local3].frame(timeStep, move); } } function leafSetup(clip) { clip.speed = -2; clip.xspeed = clip.speed; clip.rot = -5 + random(10); clip.gotoAndStop(1 + random(clip._totalframes)); } function leafFrame(timeStep, move) { if (move) { this.cycle = this.cycle + 0.1; this.xspeed = this.speed * Math.cos(this._rotation * pi180); this.yspeed = (this.speed * Math.sin(this._rotation * pi180)) + 2; } this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); this._rotation = this._rotation + this.rot; var _local3 = int(this._x / tw); var _local2 = int(this._y / th); if (((((col[_local2][_local3] != 0) || (this._x < ((-fg._x) - (spw * 0.25)))) || (this._x > ((-fg._x) + (spw * 1.25)))) || (this._y < ((-fg._y) - 50))) || (this._y > ((-fg._y) + sph))) { removeArray(this, this.arr); } } function togglePause() { if (!gamePaused) { doPause(); } else { undoPause(); } } function undoPause() { if (gamePaused) { setKeys(); toggleBG(true); toggleEnvironment(true); if (gamePausedFunction != null) { onEnterFrame = gamePausedFunction; gamePausedFunction = null; } pauseMenu.removeMovieClip(""); } gamePaused = false; mb.start(backgroundmusic, 5, 90); } function doPause() { if (!gamePaused) { gamePausedFunction = onEnterFrame; onEnterFrame = null; pauseMenu = world.createEmptyMovieClip("pauseMenu", 128); pauseMenu.onEnterFrame = function () { this.clear(); var _local2 = this._height; var _local3 = this._width; this.lineStyle(1, "0x000000", 0); this.beginFill("0x000000", 75); this.moveTo(-5, -5); this.lineTo(_local3 + 5, -5); this.lineTo(_local3 + 5, _local2 + 5); this.lineTo(-5, _local2 + 5); this.endFill(); this._x = (spw - _local3) / 2; this._y = (sph - _local2) / 2; }; drawPauseMenu(pauseMenu); pauseMenu.onEnterFrame(); } gamePaused = true; mb.start("sMenuLoop", 5, 100); } function toggleBG(notoggle) { if (!notoggle) { stats.drawbg = !stats.drawbg; } var _local2 = bg._x; var _local1 = bg._y; if (stats.drawbg) { bg = drawMap(world, back, null, "bg", 1, tileset, false); bg._x = _local2; bg._y = _local1; scroll(bg); } else { bg = world.createEmptyMovieClip("bg", 1); bg._x = _local2; bg._y = _local1; } } function toggleEnvironment(notoggle) { if (!notoggle) { stats.drawenvironment = !stats.drawenvironment; } var _local2 = bg._x; var _local1 = bg._y; environment = fg.createEmptyMovieClip("environment", (w * h) + 3); if (stats.drawenvironment && (mapenv)) { if (mapenv & ENVIRONMENT_SNOW) { setupEnvSnow(); envFrame = envSnow; } else if (mapenv & ENVIRONMENT_LEAF) { setupEnvLeaf(); envFrame = envLeaf; } else { envFrame = null; } } else { envFrame = null; } } function keys() { if (KeyisDown(pauseKey)) { togglePause(); } } function endGameFrame() { if ((egf++) > (frameRate * 2)) { nextLevelDo(); } } function gameFrame() { if (shouldPause == true) { doPause(); shouldPause = false; return(undefined); } if (worldTraining) { timeSink = true; } var _local2 = 0; if (KeyisDown(specialKey)) { if (KeyisDown(switchKey)) { if (switchK) { mouseW = 1; } switchK = 0; } else { switchK = 1; } if (KeyisDown(switchDownKey)) { if (switchDownK) { mouseW = -1; } switchDownK = 0; } else { switchDownK = 1; } } if (KeyisDown(specialKey) && (mouseW)) { if (tMK) { tMK = 0; if (mouseW >= 0) { timeMode++; if (timeMode > 2) { timeMode = 0; } } else { timeMode--; if (timeMode < 0) { timeMode = 2; } } stats.ctimemode = timeMode; mouseW = 0; } } else { tMK = 1; } if ((KeyisDown(timeKey) && (player.timeDistortTime > 0)) && (timeKeyD)) { cSpeed = cSpeed - 0.1; if (timeMode == 0) { if (!timeSink) { player.timeDistortTime--; } if (cSpeed < minGameSpeed) { cSpeed = minGameSpeed; } } else if (timeMode == 1) { if (!timeSink) { player.timeDistortTime--; } _local2 = 1; if (cSpeed < minGameSpeed) { if (!timeSink) { player.timeDistortTime--; } cSpeed = minGameSpeed; } } else if (timeMode == 2) { if (!timeSink) { player.timeDistortTime--; } _local2 = 2; if (cSpeed < 0) { if (!timeSink) { player.timeDistortTime = player.timeDistortTime - 2; } cSpeed = 0; } } } else { if (!KeyisDown(timeKey)) { timeKeyD = true; } if (cSpeed < 1) { if (timeMode == 1) { _local2 = 1; } else if (timeMode == 2) { _local2 = 2; } cSpeed = cSpeed + 0.1; } else { cSpeed = 1; moveStep = 0; } } moveStep = moveStep + cSpeed; var _local1 = 0; if (moveStep >= 1) { _local1 = 1; moveStep = moveStep - 1; } entityFrame(); if (cSpeed > 0) { for (var _local3 in enemyArr) { enemyArr[_local3].frame(cSpeed, _local1); } for (var _local3 in bulletArr) { bulletArr[_local3].frame(cSpeed, _local1); } for (var _local3 in particleArr) { particleArr[_local3].frame(cSpeed, _local1); } for (var _local3 in entityArr) { entityArr[_local3].frame(cSpeed, _local1); } envFrame(cSpeed, _local1); } if (_local2) { for (var _local3 in playerArr) { playerArr[_local3].frame(1, 1); } } else { for (var _local3 in playerArr) { playerArr[_local3].frame(cSpeed, _local1); } } if (cam(cSpeed, _local1, 2)) { scroll(fg); if (stats.drawbg) { scroll(bg); } } gametime = gametime + cSpeed; } function uncompress(str) { var _local6 = new Array(); var _local9 = str.split(","); var _local7 = _local9[0]; var _local11 = _local9[1]; _local9.splice(0, 2); var _local5 = 0; while (_local5 < _local9.length) { var _local4 = _local9[_local5]; if (_local4 < 0) { _local4 = _local4 * -1; var _local8 = _local9[_local5 + 1]; var _local3 = 0; while (_local3 < _local4) { _local6.push(_local8); _local3++; } _local5++; } else { _local6.push(_local4); } _local5++; } var _local10 = new Array(); var _local2 = 0; while (_local2 < _local11) { _local10[_local2] = new Array(); var _local1 = 0; while (_local1 < _local7) { _local10[_local2][_local1] = int(_local6[(_local2 * _local7) + _local1]); _local1++; } _local2++; } return(_local10); } function nextLevel() { var _local2 = hud.getNextHighestDepth(); var _local1 = hud.attachMovie("levelDisplay", "levelDisplay" + _local2, _local2); _local1._x = int((spw - _local1._width) / 2); _local1._y = int((sph - _local1._height) / 2); _local1.mapd.gotoAndStop(levels[stats.level].mapd + 1); mb.stop(5); sb.start("sEndLevel"); egf = 0; onEnterFrame = endGameFrame; } function nextLevelDo() { if (!worldTraining) { var _local2 = 0; while (_local2 < guns.length) { stats.guns[_local2].ammo = player.guns[_local2].bullets; _local2++; } if (stats.guns[player.cgun].ammo > 0) { stats.cgun = player.cgun; } else { stats.cgun = 2; } } healthbonus = int((player.health / player.maxHealth) * 100); setScore(_root.safescore + (healthbonus * 100)); score = score + healthbonus; stats.level++; stats.levels[stats.level] = true; stats.currentGame = true; stats.score = _root.safescore / 100; stats.gametime = gametime; endGame(); gotoAndStop ("nextLevel"); } function death(force) { gameOver = true; submitscore = score * 100; stats.score = _root.safescore / 100; stats.gametime = gametime; stats.totalscore = stats.totalscore + stats.score; if (stats.highscore < stats.score) { stats.highscore = stats.score; } stats.totaltime = stats.totaltime + stats.gametime; if (stats.besttime < stats.gametime) { stats.besttime = stats.gametime; } if (!force) { if ((stats.worsttime > stats.gametime) || (stats.worsttime == 0)) { stats.worsttime = stats.gametime; } } player.deadfloor = false; player.frame = playerDeath; var _local2 = new Color(world); _local2.setTransform(hitColor); throwGun(guns[player.cgun].name, player._x + player.w2, player._y + player.h2); } function deathDo() { endGame(); gotoAndStop ("gameOver"); } function deathFrame() { moveStep = moveStep + 0.5; var _local1 = 0; if (moveStep >= 1) { _local1 = 1; moveStep = moveStep - 1; } for (var _local2 in enemyArr) { enemyArr[_local2].frame(cSpeed, _local1); } for (var _local2 in bulletArr) { bulletArr[_local2].frame(cSpeed, _local1); } for (var _local2 in particleArr) { particleArr[_local2].frame(cSpeed, _local1); } envFrame(cSpeed, _local1); for (var _local2 in playerArr) { playerArr[_local2].frame(cSpeed, _local1); } if (cam(cSpeed, _local1, 2)) { scroll(fg); if (stats.drawbg) { scroll(bg); } } gametime = gametime + cSpeed; } function startGame(l) { inGameMenu(); _quality = "low"; stw = Math.ceil(spw / tw); sth = Math.ceil(sph / th); gameSpeed = 1; minGameSpeed = 0.2; mouseW = 0; setKeys(); gameOver = false; stats.currentGame = false; so.flush(); loadLevel(l); } function loadLevel(l) { var _local1; if (l >= 0) { _local1 = levels[l]; } else { var _local3 = importstring.split("|||"); var _local2 = new Object(); _local2.d = _local3[0]; _local2.c = _local3[1]; _local2.b = _local3[2]; _local2.e = _local3[3]; _local2.t = _local3[4]; _local2.bg = "canyonBG"; _local2.bs = 0; _local2.s = 0; _local2.env = 0; _local1 = _local2; } mb.instantStart(_local1.bgm, 125); mb.start(_local1.bgm, 100, 90); backgroundmusic = _local1.bgm; map = uncompress(_local1.d); col = uncompress(_local1.c); back = uncompress(_local1.b); tileset = _local1.t; mapenv = _local1.env; world = createEmptyMovieClip("world", 0); sbg = world.attachMovie(_local1.bg, "sbg", 0); sbg._x = (sbg._y = -1); if (stats.drawbg) { bg = drawMap(world, back, null, "bg", 1, tileset, false); } else { bg = world.createEmptyMovieClip("bg", 1); } fg = drawMap(world, map, col, "fg", 2, tileset, true); undergame = fg.createEmptyMovieClip("undergame", 0); game = fg.createEmptyMovieClip("game", (w * h) + 1); overgame = fg.createEmptyMovieClip("overgame", (w * h) + 2); environment = fg.createEmptyMovieClip("environment", (w * h) + 3); if (stats.drawenvironment && (mapenv)) { if (mapenv & ENVIRONMENT_SNOW) { setupEnvSnow(); envFrame = envSnow; } else if (mapenv & ENVIRONMENT_LEAF) { setupEnvLeaf(); envFrame = envLeaf; } else { envFrame = null; } } else { envFrame = null; } heliSpawner = false; hud = world.attachMovie("HUD", "HUD", 32); hud.hudscore = score; cSpeed = 1; moveStep = 0; timeMode = stats.ctimemode; gamePaused = false; shouldPause = false; onKeyDown = keys; baseshake = _local1.bs; levelScroll = _local1.s; drawEntities(game, _local1.e); if (airdrop == true) { adopy = player._y; adopx = player._x; player._y = 0; player._x = player._x + (spw / 2); var _local4 = undergame.getNextHighestDepth(); chute = undergame.attachMovie("parachute", "parachute" + _local4, _local4); chute._x = player._x; chute._y = player._y; onEnterFrame = airDropFrame; player.hudUpdate(1, 1); player.gotoAndStop("chute"); hud.heli._visible = false; hud.helis = ""; } else { onEnterFrame = gameFrame; } cam(1, 1, 1); scroll(fg); if (stats.drawbg) { scroll(bg); } gotoAndStop ("game"); } function airDropFrame() { player._x = player._x - 1; player._y = player._y + 2; chute._x = player._x; chute._y = player._y; if (player._x < adopx) { player._x = adopx; player.gotoAndStop("jump"); player.gunrotation = (player.realgunrotation = 89); chute.arr = particleArr; particleArr.push(chute); chute.frame = function (timeStep, move) { this._x = this._x - (1 * timeStep); this._y = this._y - (1 * timeStep); this._xscale = this._xscale - 1; if (this._x < (-this._width)) { removeArray(this, this.arr); } }; onEnterFrame = gameFrame; } if (cam(cSpeed, move, 2)) { scroll(fg); if (stats.drawbg) { scroll(bg); } } } function endGame() { clearMenus(); _quality = "best"; clearInterval(fpsI); onKeyDown = null; onEnterFrame = null; world.removeMovieClip(""); so.flush(); } function fpsf() { overlay.fps = "fps: " + overlay.f; overlay.f = 0; } function gunDisplay(string) { if (stats.drawweaponnames) { if (gunDisplayClip) { removeArray(gunDisplayClip, particleArr); } var _local1 = addPopUp(hud, 32, 0, 0, string, 0, 0, 16777215, 0, 0, false); _local1._y = (sph - 30) - _local1._height; _local1._x = spw - _local1._width; _local1.frame = timedFrame; _local1.t = 0; particleArr.push(_local1); gunDisplayClip = _local1; } } function displayHelis(num) { helisshow = hud.createEmptyMovieClip("helisshow", hud.getNextHighestDepth()); var _local2 = helisshow.attachMovie("HelisDisplay", "Display", 0); var _local4 = _local2._width; if (num > 0) { _local2.gotoAndStop(1); var _local3 = num.toString(); var _local1 = 0; while (_local1 < _local3.length) { _local2 = helisshow.attachMovie("HelisNumber", "Number" + _local1, _local1 + 1); _local2.gotoAndStop(_local3.charCodeAt(_local1) - 47); _local2._x = _local4 + (_local1 * _local2._width); _local1++; } } else { _local2.gotoAndStop(2); } helisshow._x = (spw - helisshow._width) / 2; helisshow._y = (sph - helisshow._height) / 2; displayHelisBackup = onEnterFrame; onEnterFrame = displayHelisCounter; displayHelisTimer = 0; mouseD = 0; } function displayHelisCounter() { displayHelisTimer++; if ((displayHelisTimer > 40) || (mouseD)) { helisshow.removeMovieClip(""); onEnterFrame = displayHelisBackup; } } function hudUpdate(move) { if (score > 0) { if (hud.hudscore < score) { hud.hudscore = hud.hudscore + 10; } if (hud.hudscore > score) { hud.hudscore = score; } hud.score = int(hud.hudscore) + "00"; } else { hud.hudscore = 0; hud.score = 0; } if (heliSpawner) { hud.heli._visible = true; hud.helis = heliSpawnerKilled; if (heliSpawnerTotal > 0) { hud.helis = hud.helis + ("/" + heliSpawnerTotal); } } else { hud.heli._visible = false; hud.helis = ""; } var _local11 = this.guns[this.cgun].bullets; if (_local11 != Number.POSITIVE_INFINITY) { hud.ammo = _local11 + " x"; } else { hud.ammo = "Infinite x"; } hud.weapon.gotoAndStop(this.realguns[this.cgun].name); var _local8 = this.realguns[this.cgun].name; if (this.lastGunName != _local8) { this.lastGunName = _local8; gunDisplay(_local8); } var _local10 = 55 + Math.min(45, ((this.guns[this.cgun].reloadtime + moveStep) / this.realguns[this.cgun].reloadtime) * 45); hud.reload.mask._yscale = _local10; hud.reload.gfxOff.gotoAndStop("reload"); if (_local10 >= 100) { hud.reload.gfxOn.gotoAndStop("ready"); } else { hud.reload.gfxOn.gotoAndStop("reload"); } var _local9 = Math.min(100, Math.max(0, (this.health / this.maxHealth) * 100)); hud.health.mask._xscale = _local9; hud.health.gfxOn.gotoAndStop("health"); hud.health.gfxOff.gotoAndStop("health"); hud.port.gotoAndStop(int(_local9)); if (timeMode == 0) { hud.two.gfxOn.gotoAndStop("timedistort"); hud.two.gfxOff.gotoAndStop("timedistort"); } else if (timeMode == 1) { hud.two.gfxOn.gotoAndStop("timerift"); hud.two.gfxOff.gotoAndStop("timerift"); } else if (timeMode == 2) { hud.two.gfxOn.gotoAndStop("timebreak"); hud.two.gfxOff.gotoAndStop("timebreak"); } hud.two.mask._xscale = (this.timeDistortTime / this.maxTimeDistortTime) * 100; hud.one._visible = true; hud.one.gfxOn.gotoAndStop("hyperjump"); hud.one.gfxOff.gotoAndStop("hyperjump"); hud.one.mask._xscale = (this.hyperJumpTime / this.maxHyperJumpTime) * 100; timeSink = false; invulnerable = false; triDamage = false; var _local5 = 0; var _local3 = 0; hud.poweruptext = ""; if (powerups.length > 0) { var _local4 = new Color(world); _local4.setTransform(normalColor); } for (var _local7 in powerups) { var _local2 = powerups[_local7]; if (move) { _local2.t--; } if (_local2.t <= 0) { if (_local2.powerup & POWERUP_TIMESINK) { timeKeyD = false; } removeArrayNoClip(_local2, powerups); } else { _local5 = _local5 + _local2.t; if (_local2.powerup & POWERUP_TIMESINK) { timeSink = true; var _local4 = new Color(world); _local4.setTransform(timeSinkColor); hud.poweruptext = hud.poweruptext + " TimeSink"; _local3 = _local3 + (frameRate * 10); } else if (_local2.powerup & POWERUP_INVULNERABLE) { invulnerable = true; var _local4 = new Color(world); _local4.setTransform(invulnerableColor); hud.poweruptext = hud.poweruptext + " Invulnerable"; _local3 = _local3 + (frameRate * 15); } else if (_local2.powerup & POWERUP_TRIDAMAGE) { triDamage = true; var _local4 = new Color(world); _local4.setTransform(triDamageColor); hud.poweruptext = hud.poweruptext + " TriDamage"; _local3 = _local3 + (frameRate * 10); } } } if (_local3) { hud.powerup._visible = true; hud.poweruptime._visible = true; hud.poweruptime.gfxOn.gotoAndStop("powerup"); hud.poweruptime.gfxOff.gotoAndStop("powerup"); hud.poweruptime.mask._yscale = (_local5 / _local3) * 100; hud.powerup.gotoAndStop("powerup"); } else { hud.powerup._visible = false; hud.poweruptime._visible = false; } } function newPlayer(name, qual) { var _local6 = new Array(); var _local1 = 0; while (_local1 < guns.length) { _local6[_local1] = {unlocked:guns[_local1].unlocked, shotsfired:0, ammo:0}; _local1++; } var _local5 = new Array(); _local1 = 0; while (_local1 < levels.length) { _local5[_local1] = false; _local1++; } _local5[0] = true; var _local7 = {name:name, score:0, level:0, drawbg:true, drawenvironment:true, drawbrass:true, drawparticles:true, drawsound:true, drawmusic:true, drawhealthbar:true, drawpoints:true, drawweaponnames:true, drawcoronas:false, weaponswitch:false, leftKey:65, rightKey:68, upKey:87, downKey:83, timeKey:16, specialKey:32, switchKey:69, switchDownKey:81, grenadeKey:70, pauseKey:80, guns:_local6, levels:_local5, cgun:2, ctimemode:0, currentgame:false, gametime:0, shotshit:0, gamesplayed:0, timesplayed:1, totalenemies:0, totalhelis:0, totaltime:0, besttime:0, worsttime:0, totalscore:0, highscore:0}; if (qual < 2) { (_local7.drawbrass = false); (_local7.drawenvironment = false); } if (qual < 1) { (_local7.drawbg = false); (_local7.drawparticles = false); } return(_local7); } function setKeys() { leftKey = stats.leftKey; rightKey = stats.rightKey; upKey = stats.upKey; downKey = stats.downKey; timeKey = stats.timeKey; switchKey = stats.switchKey; switchDownKey = stats.switchDownKey; specialKey = stats.specialKey; grenadeKey = stats.grenadeKey; pauseKey = stats.pauseKey; } function isShared(so) { if (so.data.players == undefined) { return(false); } var _local3 = false; var _local1 = 0; while (_local1 < so.data.players.length) { if (so.data.players[_local1] != undefined) { _local3 = true; break; } _local1++; } return(_local3); } function addPlayer(so, ob) { so.data.players.push(ob); so.data.player = so.data.players.length - 1; return(ob); } function createSharedObject(so) { so.data.players = new Array(); so.data.player = -1; so.flush(); } function getPlayer(so, num) { var _local1 = so.data.players[num]; if (_local1 == undefined) { return(null); } so.data.player = num; so.flush(); return(_local1); } function getLastPlayer(so) { return(so.data.players[so.data.player]); } function updatePlayer(so) { so.data.players[so.data.player] = stats; so.flush(); } function deleteLastPlayer(so) { so.data.players.splice(so.data.player, 1); if (so.data.players.length > 0) { so.data.player = Math.max(0, so.data.player - 1); } else { so.data.player = -1; } return(so.data.players.length > 0); } function numPlayers(so) { return(so.data.players.length); } function clearSharedObject(so) { so.clear(); so.data.players = new Array(); so.data.player = -1; so.flush(); } function menuSetup(clip) { clip.i = 0; } function menuAddToggle(clip, name, variable) { var _local2 = clip.attachMovie("MenuToggle", "i_" + clip.i, clip.i); _local2._y = _local2._height * clip.i; _local2.name = name; _local2.variable = variable; _local2.status = ((stats[variable] == true) ? "On" : "Off"); _local2.onRelease = function () { stats[this.variable] = !stats[this.variable]; this.status = ((stats[this.variable] == true) ? "On" : "Off"); }; clip.i++; } function menuAddToggleTrigger(clip, name, variable) { var _local2 = clip.attachMovie("MenuToggle", "i_" + clip.i, clip.i); _local2._y = _local2._height * clip.i; _local2.name = name; _local2.variable = variable; _local2.status = ((stats[variable] == true) ? "On" : "Off"); _local2.onRelease = function () { stats[this.variable] = !stats[this.variable]; this.status = ((stats[this.variable] == true) ? "On" : "Off"); menuToggle(); }; clip.i++; } function menuToggle() { mb.setActive(stats.drawmusic); sb.setActive(stats.drawsound); } function menuAddSpacer(clip) { clip.i++; } function menuAddButton(clip, name, func) { var _local1 = clip.attachMovie("MenuOption", "i_" + clip.i, clip.i); _local1._y = _local1._height * clip.i; _local1.name = name; _local1.onRelease = func; clip.i++; } function menuAddLabel(clip, name) { var _local2 = new TextFormat(); _local2.font = "Arial"; _local2.size = 12; _local2.color = 16777215 /* 0xFFFFFF */; clip.createTextField("txt" + clip.i, clip.i, 0, 0, 10, 10); txt = clip["txt" + clip.i]; txt.embedFonts = true; txt.selectable = false; txt.text = name; txt.setTextFormat(_local2); txt._height = txt.textHeight * 1.2; txt._width = txt.textWidth * 1.1; txt._y = txt._height * clip.i; clip.i++; } function grabKey() { var _local2 = Key.getCode(); stats[this.variable] = _local2; this.status = keynames[_local2]; this.defaultStatus = this.status; this.onKeyDown = null; onKeyDown = this.oldKeyDown; } function menuAddControl(clip, name, variable) { var _local2 = clip.attachMovie("MenuToggle", "i_" + clip.i, clip.i); _local2._y = _local2._height * clip.i; _local2.name = name; _local2.variable = variable; _local2.status = (_local2.defaultStatus = keynames[stats[variable]]); _local2.onPress = function () { controlChanger.reset(); controlChanger = this; this.status = "Press a key.."; this.onKeyDown = grabKey; }; _local2.reset = function () { this.status = this.defaultStatus; this.onKeyDown = null; }; Key.addListener(_local2); clip.i++; } function drawPauseMenu(clip) { menuSetup(clip); menuAddLabel(clip, "Pause Menu"); menuAddSpacer(clip); menuAddButton(clip, "Options", function () { clearMenu(clip); drawOptions(clip, false); clip.onEnterFrame(); }); menuAddButton(clip, "Controls", function () { clearMenu(clip); drawControls(clip, false); clip.onEnterFrame(); }); menuAddButton(clip, "Quit", function () { clearMenu(clip); drawQuitConfirm(clip); clip.onEnterFrame(); }); menuAddSpacer(clip); menuAddButton(clip, "Continue", function () { clearMenu(clip); togglePause(); }); } function drawOptions(clip, full) { menuSetup(clip); if (!full) { menuAddLabel(clip, "Options"); menuAddSpacer(clip); } menuAddToggle(clip, "Draw Background:", "drawbg"); menuAddToggle(clip, "Draw Particles:", "drawparticles"); menuAddToggle(clip, "Draw Environment:", "drawenvironment"); menuAddToggle(clip, "Draw Brass:", "drawbrass"); menuAddToggle(clip, "Draw Coronas:", "drawcoronas"); menuAddToggle(clip, "Draw Enemy Health:", "drawhealthbar"); menuAddToggle(clip, "Draw Point Popups:", "drawpoints"); menuAddToggle(clip, "Draw Weapon Names:", "drawweaponnames"); menuAddToggleTrigger(clip, "Music:", "drawmusic"); menuAddToggleTrigger(clip, "Sound:", "drawsound"); menuAddToggle(clip, "Auto Weapon Switch:", "weaponswitch"); menuAddSpacer(clip); if (!full) { menuAddButton(clip, "Back", function () { clearMenu(clip); drawPauseMenu(clip); clip.onEnterFrame(); }); } } function drawControls(clip, full) { menuSetup(clip); if (full) { menuAddLabel(clip, "Controls: (Click to change)"); } else { menuAddLabel(clip, "Controls (Click to change)"); menuAddSpacer(clip); } menuAddControl(clip, "Move Left", "leftKey"); menuAddControl(clip, "Move Right", "rightKey"); menuAddControl(clip, "Jump", "upKey"); menuAddControl(clip, "Crouch", "downKey"); menuAddControl(clip, "TimeDistort", "timeKey"); menuAddControl(clip, "Next Weapon", "switchKey"); menuAddControl(clip, "Previous Weapon", "switchDownKey"); menuAddControl(clip, "Modify", "specialKey"); menuAddControl(clip, "Grenade Switch", "grenadeKey"); menuAddControl(clip, "Pause Menu", "pauseKey"); menuAddSpacer(clip); if (!full) { menuAddButton(clip, "Back", function () { clearMenu(clip); drawPauseMenu(clip); clip.onEnterFrame(); }); } } function drawQuitConfirm(clip) { menuAddLabel(clip, "Are you sure you want to quit?"); menuAddSpacer(clip); menuAddLabel(clip, "This will end current game and"); menuAddLabel(clip, "you will not be able to continue."); menuAddSpacer(clip); menuAddButton(clip, "Quit", function () { clearMenu(clip); togglePause(); death(true); }); menuAddButton(clip, "Back", function () { clearMenu(clip); drawPauseMenu(clip); clip.onEnterFrame(); }); } function clearMenu(clip) { var _local1 = 0; while (_local1 < clip.i) { clip["i_" + _local1].removeMovieClip(""); _local1++; } clip.i = 0; } function resetSurvival() { score = 0; stats.score = 0; stats.level = 0; setScore(0); var _local1 = 0; while (_local1 < stats.levels.length) { if (stats.levels[_local1]) { stats.level = _local1; } _local1++; } gametime = 0; stats.gametime = 0; stats.gamesplayed++; stats.currentGame = false; _local1 = 0; while (_local1 < guns.length) { stats.guns[_local1].ammo = 0; _local1++; } stats.guns[0].ammo = Number.POSITIVE_INFINITY; stats.guns[1].ammo = Number.POSITIVE_INFINITY; stats.guns[2].ammo = Number.POSITIVE_INFINITY; stats.guns[3].ammo = Number.POSITIVE_INFINITY; stats.guns[gunsGren].ammo = guns[gunsGren].clip; stats.cgun = 3; } function resumeSurvival() { score = stats.score; setScore(score * 100); gametime = stats.gametime; } function inGameMenu() { var _local2 = new ContextMenu(); _local2.hideBuiltInItems(); var _local4 = new ContextMenuItem("Heli Attack 3", function () { }); var _local3 = new ContextMenuItem("Pause Menu", togglePause); _local3.separatorBefore = true; _local2.customItems.push(_local4); _local2.customItems.push(_local3); _root.menu = _local2; } function dist(x1, y1, x2, y2) { return(Math.sqrt(((x1 - x2) * (x1 - x2)) + ((y2 - y1) * (y2 - y1)))); } function attachFlare(clip, x, y, vx, vy, perc, frame, scale, rot, perc2) { perc = perc * perc2; var _local2 = clip.getNextHighestDepth(); var _local1 = clip.attachMovie("flare", "flare" + _local2, _local2); _local1._x = x + (vx * perc); _local1._y = y + (vy * perc); _local1.gotoAndStop(frame); _local1._xscale = (_local1._yscale = scale); _local1._rotation = rot; } function drawLenseFlare(clip, depth, x, y, perc, alp) { var _local2 = clip.createEmptyMovieClip("lenseFlare" + depth, depth); var _local1 = (360 - ((Math.atan2((spw / 2) - x, (sph / 2) - y) * 180) / Math.PI)) + 90; var _local7 = dist(x, y, spw / 2, sph / 2); var _local4 = 1 * Math.cos(_local1 * pi180); var _local3 = 1 * Math.sin(_local1 * pi180); attachFlare(_local2, x, y, _local4, _local3, 0, 1, 100, _local1 * 2, perc); attachFlare(_local2, x, y, _local4, _local3, -0.4 * _local7, 2, 70, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 0.3 * _local7, 1, 30, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, -0.7 * _local7, 4, 40, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 2.1 * _local7, 2, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 1.9 * _local7, 3, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, -0.3 * _local7, 3, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 0.5 * _local7, 4, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 0.8 * _local7, 4, 140, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 1.3 * _local7, 5, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 1.1 * _local7, 5, 120, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 2.7 * _local7, 6, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 0.7 * _local7, 2, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 1.2 * _local7, 6, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, -0.65 * _local7, 6, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 1.5 * _local7, 3, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 1.7 * _local7, 4, 50, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 1.8 * _local7, 1, 25, _local1, perc); _local2._alpha = alp; return(_local2); } function attachEnvFlare(t, targ) { if (stats.drawcoronas) { var _local2 = hud.getNextHighestDepth(); var _local1 = {clip:hud, dep:_local2, flare:t, frame:envFlareFrame, targ:targ, bit:0}; _local1.frame(1, true); playerArr.push(_local1); } } function envFlareFrame(timeStep, move) { if (move) { this.flare--; this.bit = 0; } else { this.bit = this.bit + timeStep; } if (this.targ._x != undefined) { this.x = this.targ._x + fg._x; this.y = this.targ._y + fg._y; } else if (this.flare > 10) { this.flare = 10; } var _local3 = this.x; var _local2 = this.y; if (this.flare > 10) { this.lf = drawLenseFlare(this.clip, this.dep, _local3, _local2, 1, 100); } else if ((this.flare < 11) && (this.flare > 0)) { var _local4 = (10 - (this.flare - this.bit)) / 10; this.lf = drawLenseFlare(this.clip, this.dep, _local3, _local2, 1 + _local4, (this.flare - this.bit) * 10); } else { this.lf.removeMovieClip(""); removeArrayNoClip(this, playerArr); } } OUT_LEFT = 1; OUT_TOP = 2; OUT_RIGHT = 4; OUT_BOTTOM = 8; MovieClip.prototype.scale = function (n) { this._xscale = (this._yscale = n); }; MovieClip.prototype.drawButton = function (col, alf) { var _local3 = this._width; var _local2 = this._height; this.clear(); this.lineStyle(0, 0, 0); this.beginFill(col, alf); this.moveTo(0, 0); this.lineTo(_local3, 0); this.lineTo(_local3, _local2); this.lineTo(0, _local2); this.lineTo(0, 0); this.endFill(); }; sign = function (i) { if (i > 0) { return(1); } if (i < 0) { return(-1); } return(0); }; var sb = new SoundBoard(_root, 32, true); var sbt = new SoundBoardTransform(sb); var mb = new MusicBoard(sb, sbt, true); sb.attachSound("sIntro", true); sb.attachSound("sMenuLoop", true); sb.attachSound("sLevelLoopHardcore", true); sb.attachSound("sLevelLoopEvil", true); sb.attachSound("sLevelLoopJungle", true); sb.attachSound("sLevelSelectLoop", true); sb.attachSound("sLevelLoopTraining", true); sb.attachSound("sEndLevel", true); sb.attachSound("sABomb"); sb.attachSound("sAirstrike"); sb.attachSound("sAirstrikeCall"); sb.attachSound("sBigExplosion"); sb.attachSound("sBlackhole"); sb.attachSound("sBladerang"); sb.attachSound("sBullet"); sb.attachSound("sBulletSmall0"); sb.attachSound("sBulletSmall1"); sb.attachSound("sBulletSmall2"); sb.attachSound("sBulletSmall3"); sb.attachSound("sFlame"); sb.attachSound("sGooGun"); sb.attachSound("sGooHit"); sb.attachSound("sTaser"); sb.attachSound("sGrenade"); sb.attachSound("sKnife"); sb.attachSound("sLaser"); sb.attachSound("sRailgun"); sb.attachSound("sRocketlauncher"); sb.attachSound("sShotgun"); sb.attachSound("sExplosion"); sb.attachSound("sSoundwaave"); sb.attachSound("sSparkplug"); sb.attachSound("sPlayerHit"); sb.attachSound("sHyperJump"); sb.attachSound("sHeli"); sb.attachSound("sMetal0"); sb.attachSound("sMetal1"); sb.attachSound("sMetal2"); sb.attachSound("sMetal3"); sb.attachSound("sPickup"); function bitOR(a, b) { var _local1 = (a & 1) | (b & 1); var _local2 = (a >>> 1) | (b >>> 1); return((_local2 << 1) | _local1); } function bitXOR(a, b) { var _local1 = (a & 1) ^ (b & 1); var _local2 = (a >>> 1) ^ (b >>> 1); return((_local2 << 1) | _local1); } function bitAND(a, b) { var _local1 = (a & 1) & (b & 1); var _local2 = (a >>> 1) & (b >>> 1); return((_local2 << 1) | _local1); } function addme(x, y) { var _local1 = (x & 65535) + (y & 65535); var _local2 = ((x >> 16) + (y >> 16)) + (_local1 >> 16); return((_local2 << 16) | (_local1 & 65535)); } function rhex(num) { str = ""; j = 0; while (j <= 3) { str = str + (hex_chr.charAt((num >> ((j * 8) + 4)) & 15) + hex_chr.charAt((num >> (j * 8)) & 15)); j++; } return(str); } function str2blks_MD5(str) { nblk = ((str.length + 8) >> 6) + 1; blks = new Array(nblk * 16); i = 0; while (i < (nblk * 16)) { blks[i] = 0; i++; } i = 0; while (i < str.length) { blks[i >> 2] = blks[i >> 2] | (str.charCodeAt(i) << ((((str.length * 8) + i) % 4) * 8)); i++; } blks[i >> 2] = blks[i >> 2] | (128 << ((((str.length * 8) + i) % 4) * 8)); var _local2 = str.length * 8; blks[(nblk * 16) - 2] = _local2 & 255; blks[(nblk * 16) - 2] = blks[(nblk * 16) - 2] | (((_local2 >>> 8) & 255) << 8); blks[(nblk * 16) - 2] = blks[(nblk * 16) - 2] | (((_local2 >>> 16) & 255) << 16); blks[(nblk * 16) - 2] = blks[(nblk * 16) - 2] | (((_local2 >>> 24) & 255) << 24); return(blks); } function rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } function cmn(q, a, b, x, s, t) { return(addme(rol(addme(addme(a, q), addme(x, t)), s), b)); } function ff(a, b, c, d, x, s, t) { return(cmn(bitOR(bitAND(b, c), bitAND(~b, d)), a, b, x, s, t)); } function gg(a, b, c, d, x, s, t) { return(cmn(bitOR(bitAND(b, d), bitAND(c, ~d)), a, b, x, s, t)); } function hh(a, b, c, d, x, s, t) { return(cmn(bitXOR(bitXOR(b, c), d), a, b, x, s, t)); } function ii(a, b, c, d, x, s, t) { return(cmn(bitXOR(c, bitOR(b, ~d)), a, b, x, s, t)); } function calcMD5(str) { x = str2blks_MD5(str); a = 1732584193 /* 0x67452301 */; b = -271733879; c = -1732584194; d = 271733878 /* 0x10325476 */; var _local1; i = 0; while (i < x.length) { olda = a; oldb = b; oldc = c; oldd = d; _local1 = 0; a = ff(a, b, c, d, x[i + 0], 7, -680876936); d = ff(d, a, b, c, x[i + 1], 12, -389564586); c = ff(c, d, a, b, x[i + 2], 17, 606105819); b = ff(b, c, d, a, x[i + 3], 22, -1044525330); a = ff(a, b, c, d, x[i + 4], 7, -176418897); d = ff(d, a, b, c, x[i + 5], 12, 1200080426); c = ff(c, d, a, b, x[i + 6], 17, -1473231341); b = ff(b, c, d, a, x[i + 7], 22, -45705983); a = ff(a, b, c, d, x[i + 8], 7, 1770035416); d = ff(d, a, b, c, x[i + 9], 12, -1958414417); c = ff(c, d, a, b, x[i + 10], 17, -42063); b = ff(b, c, d, a, x[i + 11], 22, -1990404162); a = ff(a, b, c, d, x[i + 12], 7, 1804603682); d = ff(d, a, b, c, x[i + 13], 12, -40341101); c = ff(c, d, a, b, x[i + 14], 17, -1502002290); b = ff(b, c, d, a, x[i + 15], 22, 1236535329); a = gg(a, b, c, d, x[i + 1], 5, -165796510); d = gg(d, a, b, c, x[i + 6], 9, -1069501632); c = gg(c, d, a, b, x[i + 11], 14, 643717713); b = gg(b, c, d, a, x[i + 0], 20, -373897302); a = gg(a, b, c, d, x[i + 5], 5, -701558691); d = gg(d, a, b, c, x[i + 10], 9, 38016083); c = gg(c, d, a, b, x[i + 15], 14, -660478335); b = gg(b, c, d, a, x[i + 4], 20, -405537848); a = gg(a, b, c, d, x[i + 9], 5, 568446438); d = gg(d, a, b, c, x[i + 14], 9, -1019803690); c = gg(c, d, a, b, x[i + 3], 14, -187363961); b = gg(b, c, d, a, x[i + 8], 20, 1163531501); a = gg(a, b, c, d, x[i + 13], 5, -1444681467); d = gg(d, a, b, c, x[i + 2], 9, -51403784); c = gg(c, d, a, b, x[i + 7], 14, 1735328473); b = gg(b, c, d, a, x[i + 12], 20, -1926607734); a = hh(a, b, c, d, x[i + 5], 4, -378558); d = hh(d, a, b, c, x[i + 8], 11, -2022574463); c = hh(c, d, a, b, x[i + 11], 16, 1839030562); b = hh(b, c, d, a, x[i + 14], 23, -35309556); a = hh(a, b, c, d, x[i + 1], 4, -1530992060); d = hh(d, a, b, c, x[i + 4], 11, 1272893353); c = hh(c, d, a, b, x[i + 7], 16, -155497632); b = hh(b, c, d, a, x[i + 10], 23, -1094730640); a = hh(a, b, c, d, x[i + 13], 4, 681279174); d = hh(d, a, b, c, x[i + 0], 11, -358537222); c = hh(c, d, a, b, x[i + 3], 16, -722521979); b = hh(b, c, d, a, x[i + 6], 23, 76029189); a = hh(a, b, c, d, x[i + 9], 4, -640364487); d = hh(d, a, b, c, x[i + 12], 11, -421815835); c = hh(c, d, a, b, x[i + 15], 16, 530742520); b = hh(b, c, d, a, x[i + 2], 23, -995338651); a = ii(a, b, c, d, x[i + 0], 6, -198630844); d = ii(d, a, b, c, x[i + 7], 10, 1126891415); c = ii(c, d, a, b, x[i + 14], 15, -1416354905); b = ii(b, c, d, a, x[i + 5], 21, -57434055); a = ii(a, b, c, d, x[i + 12], 6, 1700485571); d = ii(d, a, b, c, x[i + 3], 10, -1894986606); c = ii(c, d, a, b, x[i + 10], 15, -1051523); b = ii(b, c, d, a, x[i + 1], 21, -2054922799); a = ii(a, b, c, d, x[i + 8], 6, 1873313359); d = ii(d, a, b, c, x[i + 15], 10, -30611744); c = ii(c, d, a, b, x[i + 6], 15, -1560198380); b = ii(b, c, d, a, x[i + 13], 21, 1309151649); a = ii(a, b, c, d, x[i + 4], 6, -145523070); d = ii(d, a, b, c, x[i + 11], 10, -1120210379); c = ii(c, d, a, b, x[i + 2], 15, 718787259); b = ii(b, c, d, a, x[i + 9], 21, -343485551); a = addme(a, olda); b = addme(b, oldb); c = addme(c, oldc); d = addme(d, oldd); i = i + 16; } return(((rhex(a) + rhex(b)) + rhex(c)) + rhex(d)); } stop(); var hex_chr = "0123456789abcdef"; pi180 = (Math.PI/180); KeyisDown = Key.isDown; keynames = ["0", "1", "2", "3", "4", "5", "6", "7", "Backspace", "Tab", "10", "11", "Center", "Enter", "14", "15", "Shift", "Control", "Alt", "Pause", "Caps Lock", "21", "22", "23", "24", "25", "26", "27", "28", "29", "30", "31", "Space", "Page Up", "Page Down", "End", "Home", "Left", "Up", "Right", "Down", "41", "42", "43", "44", "Insert", "Delete", "47", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "58", "59", "60", "61", "62", "63", "64", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "Windows", "Windows", "Menu", "94", "95", "Num 0", "Num 1", "Num 2", "Num 3", "Num 4", "Num 5", "Num 6", "Num 7", "Num 8", "Num 9", "Num *", "Num +", "108", "Num -", "Num .", "Num /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12", "124", "125", "126", "127", "128", "129", "130", "131", "132", "133", "134", "135", "136", "137", "138", "139", "140", "141", "142", "143", "Num Lock", "Scroll Lock", "146", "147", "148", "149", "150", "151", "152", "153", "154", "155", "156", "157", "158", "159", "160", "161", "162", "163", "164", "165", "166", "167", "168", "169", "170", "171", "172", "173", "174", "175", "176", "177", "178", "179", "180", "181", "182", "183", "184", "185", ";", "+", ",", "-", ".", "/", "~", "193", "194", "195", "196", "197", "198", "199", "200", "201", "202", "203", "204", "205", "206", "207", "208", "209", "210", "211", "212", "213", "214", "215", "216", "217", "218", "[", "\\", "]", "'", "223", "224", "225", "226", "227", "228", "229", "230", "231", "232", "233", "234", "235", "236", "237", "238", "239", "240", "241", "242", "243", "244", "245", "246", "247", "248", "249", "250", "251", "252", "253", "254", "255"]; UP = 1; DOWN = 2; LEFT = 4; RIGHT = 8; SLIDE = 16; CLIMB = 32; ANGLEUP = 64; ANGLEDOWN = 128; SOFTANGLEUPSTART = 256; SOFTANGLEUPEND = 512; SOFTANGLEDOWNSTART = 1024; SOFTANGLEDOWNEND = 2048; BREAKABLE = 4096; FALLTHROUGH = 8192; PUSHUP = 16384; PLAYERSTART = 1; ENEMY = 2; HELISPAWNER = 4; TARGETSPAWNER = 8; TARGET = 16; HELPER = 32; BUTTON = 64; LEVELFLAG = 128; ENEMYSPAWNER = 256; PICKUP = 512; AIRDROP = 16; TRAINING = 32; ENEMY_WALKER = 1; ENEMY_DRONE = 2; ENEMY_SNIPER = 4; ENEMY_HELI = 8; ENEMY_HELI2 = 16; ENEMY_HELI3 = 32; ENEMY_CRITTER = 64; ENEMY_DROPITEM = 128; HELPER_HIDDEN = 1; HELPER_ONCE = 2; BUTTON_HIDDEN = 1; BUTTON_SHOOT = 2; BUTTON_SPENT = 4; DESTRUCTO_CRUMBLE = 1; DESTRUCTO_EXPLODE = 2; DESTRUCTO_FADE = 4; ENVIRONMENT_SNOW = 1; ENVIRONMENT_LEAF = 2; POWERUP_TIMESINK = 1; POWERUP_INVULNERABLE = 2; POWERUP_TRIDAMAGE = 4; gunsGren = 2; guns = new Array(); guns[0] = {name:"Knife", gun:knife, reloadtime:15, recoil:0, recoiltime:15, speed:20, damage:50, aim:0, flash:0, clip:Number.POSITIVE_INFINITY, unlocked:true, info:"A simple melee weapon and the last line of defense, it does high damage for it's reload time, however you must be extremely close to the enemy for it to do damage"}; guns[1] = {name:"Bow&Arrow", gun:bowArrow, reloadtime:20, recoil:-5, recoiltime:10, speed:12, damage:30, aim:6, flash:0, clip:Number.POSITIVE_INFINITY, unlocked:false, info:"A primitive weapon, it does good damage, but it is hard to aim"}; guns[2] = {name:"Grenade", gun:grenade, reloadtime:20, recoil:-50, recoiltime:12, speed:12, damage:50, aim:2, flash:0, clip:25, unlocked:true, info:"The basic explosive weapon, does high damage, but is hard to aim. After the initial damage, the explosion itself will also damage an enemy"}; guns[3] = {name:"Pistol", gun:machineGun, reloadtime:8, recoil:10, recoiltime:6, speed:10, damage:10, aim:4, flash:1, clip:Number.POSITIVE_INFINITY, unlocked:true, info:"The work-horse of weapons. Good damage, fast reload and easy to aim. The Pistol is usually the most used weapon in a soldiers arsenal"}; guns[4] = {name:"MachineGun", gun:machineGun, reloadtime:5, recoil:5, recoiltime:3, speed:10, damage:10, aim:2, flash:2, clip:150, unlocked:true, info:"Fast firing, good damage and fast reload. A great all purpose weapon."}; guns[5] = {name:"AkimboMac10's", gun:mac10, reloadtime:4, recoil:4, recoiltime:2, speed:10, damage:8, aim:10, flash:8, clip:75, unlocked:true, info:"For the action movie fan, fast firing, two bullets per shot"}; guns[6] = {name:"ChainGun", gun:machineGun, reloadtime:2, recoil:3, recoiltime:2, speed:10, damage:10, aim:6, flash:5, clip:100, unlocked:false, info:"Fires bullets faster than any other gun, has high recoil so aim carefully"}; guns[7] = {name:"Shotgun", gun:shotGun, reloadtime:25, recoil:15, recoiltime:15, speed:10, damage:15, aim:0, flash:3, clip:20, unlocked:true, info:"Shoots 4 bullets at once, aim carefully, they spread"}; guns[8] = {name:"DoubleShotgun", gun:doubleShotGun, reloadtime:35, recoil:20, recoiltime:15, speed:10, damage:10, aim:0, flash:4, clip:15, unlocked:false, info:"The super shotgun! Shoots 8 bullets at once with heavy spread"}; guns[9] = {name:"SniperRifle", gun:sniperGun, reloadtime:20, recoil:30, recoiltime:25, speed:75, damage:75, aim:0, flash:5, clip:12, unlocked:false, info:"Super accurate weapon with laser sight, almost impossible to miss with"}; guns[10] = {name:"GrenadeLauncher", gun:grenadeLauncher, reloadtime:30, recoil:30, recoiltime:20, speed:18, damage:75, aim:4, flash:10, clip:15, unlocked:true, info:"Fires grenades at moderate speeds with an arc, aim carefully. Great for taking out ground troops"}; guns[11] = {name:"RPG", gun:RPG, reloadtime:25, recoil:35, recoiltime:25, speed:1, damage:85, aim:4, flash:10, clip:15, unlocked:true, info:"Rocket Propelled Grenades, for when you need a grenade to get there on time. The grenade leaves the gun at a very low speed, but accelerates to incredible speeds"}; guns[12] = {name:"RocketLauncher", gun:rocketLauncher, reloadtime:40, recoil:50, recoiltime:30, speed:6, damage:100, aim:0, flash:6, clip:11, unlocked:true, info:"The standard launcher, shoots slow straight firing rockets"}; guns[13] = {name:"SeekerLauncher", gun:seekerLauncher, reloadtime:50, recoil:50, recoiltime:30, speed:6, damage:100, aim:0, flash:6, clip:7, unlocked:true, info:"Shoots rockets which automatically seek the closest enemy, almost guaranteed to hit"}; guns[14] = {name:"DrunkenLauncher", gun:drunkenLauncher, reloadtime:60, recoil:50, recoiltime:30, speed:6, damage:50, aim:0, flash:6, clip:6, unlocked:false, info:"Fires 3 drunken rockets that fly around randomly, very hard to aim"}; guns[15] = {name:"GuidedLauncher", gun:guidedLauncher, reloadtime:50, recoil:50, recoiltime:30, speed:6, damage:100, aim:0, flash:6, clip:9, unlocked:false, info:"Guided rockets are special, fire them and they follow where you aim, keep your aim on an enemy, and it will aim to it"}; guns[16] = {name:"FlakCannon", gun:flakCannon, reloadtime:50, recoil:50, recoiltime:30, speed:9, damage:10, aim:20, flash:10, clip:8, unlocked:false, info:"Shoots 20 separate pieces of flak at random speeds and trajectories. Extremely hard to aim with, get up close to do maximum damage"}; guns[17] = {name:"ShotgunRockets", gun:shotGunRockets, reloadtime:40, recoil:30, recoiltime:20, speed:7, damage:25, aim:0, flash:9, clip:7, unlocked:true, info:"Fires three small rockets, a devastating weapon"}; guns[18] = {name:"FlameThrower", gun:flameThrower, reloadtime:2, recoil:1, recoiltime:1, speed:8, damage:2, aim:10, flash:7, clip:150, unlocked:true, info:"For when you want to make toast from your enemies. Does its damage over its entire life, but does less damage the bigger the flame"}; guns[19] = {name:"SparkPlug", gun:sparkPlug, reloadtime:15, recoil:20, recoiltime:10, speed:10, damage:30, aim:0, flash:11, clip:30, unlocked:false, info:"Shoots two sparks which do equal damage"}; guns[20] = {name:"GooGun", gun:gooGun, reloadtime:10, recoil:10, recoiltime:10, speed:15, damage:50, aim:10, flash:16, clip:25, unlocked:false, info:"Goo is a strange substance, it will stick to the ground and do damage to anything that walks over it"}; guns[21] = {name:"Bladerang", gun:bladerang, reloadtime:50, recoil:50, recoiltime:30, speed:1, damage:20, aim:2, flash:10, clip:7, unlocked:false, info:"An extremely tricky gun to use, the projectile fires out forwards but soon returns like a boomerang. Aim it carefully, and you can hit your enemy twice!"}; guns[22] = {name:"LaserRifle", gun:laserGun, reloadtime:16, recoil:10, recoiltime:10, speed:50, damage:30, aim:2, flash:13, clip:25, unlocked:false, info:"The laser is one of the fastest moving projectiles, and it will pass through multiple enemies. It can do its damage multiple times to the same enemy"}; guns[23] = {name:"AutoLaserRifle", gun:laserGun, reloadtime:8, recoil:10, recoiltime:10, speed:50, damage:20, aim:10, flash:14, clip:25, unlocked:false, info:"Shoots lasers faster than the standard rifle, but is very inaccurate"}; guns[24] = {name:"ShotgunLasers", gun:laserShotGun, reloadtime:30, recoil:30, recoiltime:15, speed:50, damage:20, aim:0, flash:15, clip:12, unlocked:false, info:"Fires 3 lasers at once, in a large spread pattern"}; guns[25] = {name:"RailGun", gun:railGun, reloadtime:75, recoil:40, recoiltime:20, speed:500, damage:200, aim:0, flash:0, clip:6, unlocked:true, info:"Instant rail delivery. Fires depleted uranium slugs at near light-speed. If your aim is correct it is guaranteed to hit, even through walls"}; guns[26] = {name:"Anytime", gun:anytime, reloadtime:150, recoil:50, recoiltime:30, speed:100, damage:130, aim:4, flash:17, clip:5, unlocked:false, info:"It has been done, an upgraded RailGun! Anytime fires similar slugs to the RailGun, but they detonate when they come in contact with an enemy and do more damage. This added explosive power slows the shots down enough to be seen in slowed time"}; guns[27] = {name:"AirStrike", gun:airStrike, reloadtime:40, recoil:-10, recoiltime:5, speed:0, damage:0, aim:0, flash:0, clip:4, unlocked:false, info:"While this device does no damage by itself, it calls down an AirStrike which bombards the field with rockets which do high damage each"}; guns[28] = {name:"Taser", gun:taser, reloadtime:200, recoil:10, recoiltime:10, speed:30, damage:5, aim:0, flash:0, clip:2, unlocked:true, info:"A large socket is fired at high speeds, when it comes in contact with an enemy, the Taser fires electricity over time that shocks the enemy. If the Taser is attached to an enemy, it is guaranteed to kill them"}; guns[29] = {name:"Soundwaave", gun:soundwaave, reloadtime:10, recoil:10, recoiltime:10, speed:15, damage:10, aim:0, flash:18, clip:30, unlocked:false, info:"Uber bass! Fires large waves of sound which do constant damage to enemies, and also shoots through walls"}; guns[30] = {name:"A-BombLauncher", gun:aBombLauncher, reloadtime:300, recoil:80, recoiltime:40, speed:4, damage:500, aim:0, flash:6, clip:3, unlocked:false, info:"U235 harnessed in the worst possible way. Fires extremely slow moving projectiles, that do incredible amounts of damage. The explosion fallout does equally high damage also"}; guns[31] = {name:"BlackHoleGenerator", gun:blackHoleGenerator, reloadtime:600, recoil:100, recoiltime:50, speed:0, damage:0, aim:0, flash:12, clip:1, unlocked:false, info:"The ultimate weapon. Nothing commands as much fear as this weapon. It fires a micro sized black-hole which will suck up all enemies that come in contact with it"}; guns[32] = {name:"FireMines", gun:fireMines, reloadtime:100, recoil:-25, recoiltime:5, speed:3, damage:25, aim:0, flash:0, clip:3, unlocked:false, info:"The trap of the future, when deployed fireMines fire a beam upwards, when an enemy walks past the beam, a column of fire is launched upwards, dealing constant damage"}; guns[33] = {name:"AntiMatterCannon", gun:antiMatterCannon, reloadtime:2, recoil:20, recoiltime:1, speed:8, damage:300, aim:20, flash:21, clip:8, unlocked:false, info:"Pure destruction, this formidable weapon fires extremely deadly bullets at an incredible rate of fire"}; gunsHyper = [4, 25]; levels = new Array(); levels[0] = {d:"104,20,41,-37,33,40,41,-9,33,40,41,-29,33,40,13,41,-20,33,40,38,-14,0,30,-22,0,31,38,-9,0,31,38,-29,0,31,13,38,-20,0,31,39,-14,0,29,-22,0,31,38,-9,0,31,38,-29,0,31,13,38,-20,0,31,38,-14,0,29,-22,0,31,38,-9,0,31,38,-29,0,31,13,38,-20,0,31,38,-14,0,29,-22,0,31,38,-9,0,31,38,-29,0,31,13,38,-20,0,31,38,-14,0,29,-22,0,31,38,-9,0,31,38,-29,0,31,13,38,-20,0,31,39,-14,0,29,-22,0,31,38,-9,0,31,38,-29,0,31,13,38,-20,0,31,38,-14,0,29,-22,0,31,38,-9,0,31,38,-16,0,8,9,10,-10,0,31,13,38,-20,0,31,39,-14,0,28,-22,0,31,38,-9,0,31,38,-29,0,31,13,38,-20,0,31,38,-14,0,27,-22,0,31,38,-9,0,31,38,-29,0,31,13,38,-20,0,31,39,-37,0,34,37,-9,0,31,38,-29,0,31,13,38,-20,0,31,38,-13,0,48,43,51,-15,0,48,42,63,-14,0,31,38,-29,0,31,13,38,-20,0,31,38,-13,0,31,13,38,-15,0,31,13,60,-14,0,34,37,-29,0,31,13,38,-20,0,31,38,-8,0,48,42,43,42,42,49,13,39,-15,0,31,13,60,-8,0,48,42,63,-34,0,31,13,38,-20,0,31,50,42,44,-3,42,43,42,44,49,16,-5,13,38,-10,0,62,42,43,42,42,49,13,60,-8,0,31,13,60,-34,0,32,13,39,-20,0,31,14,-11,13,14,16,13,15,50,42,43,51,-7,0,56,-6,13,60,-8,0,31,13,60,-34,0,35,33,36,-20,0,31,-5,13,15,-5,13,14,-7,13,38,-7,0,56,-6,13,60,-8,0,31,13,60,-7,0,2,3,46,43,47,6,-15,0,30,-5,0,65,66,64,-15,0,48,42,43,42,42,49,-7,13,16,15,-5,13,15,13,13,16,13,38,-7,0,56,-6,13,50,-6,42,43,42,49,13,61,-5,0,2,3,-6,13,6,-13,0,30,28,-5,0,66,64,65,-10,0,48,42,43,42,42,49,16,-3,13,15,-3,13,15,-15,13,38,0,0,48,43,51,0,0,56,-17,13,60,-3,0,2,3,-9,13,6,-5,0,7,-5,0,7,27,27,-5,0,65,66,64,-5,0,48,42,43,42,42,49,-23,13,15,-5,13,50,42,42,49,13,50,42,42,49,-17,13,50,42,43,42,49,-10,13,50,44,42,43,44,42,43,42,42,43,-3,42,44,43,42,42,43,-7,42,43,42,42,49,-6,13,15,-5,13,14,13,13", c:"104,20,-105,15,-14,0,15,-22,0,15,15,-9,0,15,15,-29,0,-3,15,-20,0,15,15,-14,0,15,-22,0,15,15,-9,0,15,15,-29,0,-3,15,-20,0,15,15,-14,0,15,-22,0,15,15,-9,0,15,15,-29,0,-3,15,-20,0,15,15,-14,0,15,-22,0,15,15,-9,0,15,15,-29,0,-3,15,-20,0,15,15,-14,0,15,-22,0,15,15,-9,0,15,15,-29,0,-3,15,-20,0,15,15,-14,0,15,-22,0,15,15,-9,0,15,15,-29,0,-3,15,-20,0,15,15,-14,0,15,-22,0,15,15,-9,0,15,15,-16,0,-3,15,-10,0,-3,15,-20,0,15,15,-14,0,15,-22,0,15,15,-9,0,15,15,-29,0,-3,15,-20,0,15,15,-14,0,15,-22,0,15,15,-9,0,15,15,-29,0,-3,15,-20,0,15,15,-37,0,15,15,-9,0,15,15,-29,0,-3,15,-20,0,15,15,-13,0,-3,15,-15,0,15,15,47,-14,0,15,15,-29,0,-3,15,-20,0,15,15,-13,0,-3,15,-15,0,15,15,47,-14,0,15,15,-29,0,-3,15,-20,0,15,15,-8,0,-8,15,-15,0,15,15,47,-8,0,15,15,47,-34,0,-3,15,-20,0,-18,15,-10,0,47,-6,15,47,-8,0,15,15,47,-34,0,-3,15,-20,0,-21,15,-7,0,47,-6,15,47,-8,0,15,15,47,-34,0,-3,15,-20,0,-21,15,-7,0,47,-7,15,-8,0,15,15,47,-7,0,256,512,16385,15,16385,144,-15,0,15,-5,0,-3,4111,-15,0,-7,15,-19,4111,-7,0,47,-17,15,47,-5,0,256,512,16385,-4,15,16385,144,-13,0,15,15,-5,0,-3,4111,-10,0,-12,15,-19,4111,0,0,-3,15,0,0,-19,15,-3,0,256,512,16385,-7,15,16385,144,-5,0,15,-5,0,-3,15,-5,0,-3,4111,-5,0,-120,15", b:"44,20,-14,0,67,69,-20,0,67,69,-20,0,73,75,-20,0,73,75,-52,0,67,69,-20,0,67,69,-20,0,73,75,-4,0,67,69,-14,0,73,75,-4,0,67,69,-20,0,73,75,-6,0,67,69,-12,0,73,75,-6,0,67,69,-20,0,73,75,-20,0,73,75,-97,0,67,69,-10,0,67,69,-8,0,67,69,-10,0,67,69,-8,0,73,75,-5,0,67,69,-3,0,73,75,-8,0,73,75,-5,0,67,69,-3,0,73,75,-5,0,67,69,-8,0,73,75,-10,0,67,69,-8,0,73,75,-10,0,73,75,-20,0,73,75,-69,0,67,69,-7,0,67,69,-11,0,67,69,-7,0,67,69,-11,0,73,75,-7,0,70,72,-11,0,73,75,-7,0,70,72,-10,0,67,68,69,-7,0,73,75,0,67,69,-7,0,67,68,69,-7,0,73,75,0,67,69,0,68,68,69,-3,0,70,71,72,0,0,67,69,0,0,67,68,68,69,70,72,67,68,68,69,-3,0,70,71,72,0,0,67,69,0,0,67,68,68,69,70,72,67,71,71,72,0,67,69,70,71,72,67,69,70,72,0,0,70,71,71,72,70,72,70,71,71,72,0,67,69,70,71,72,67,69,70,72,0,0,70,71,71,72,70,72,70,74,74,75,69,73,75,73,74,75,73,75,73,75,69,69,70,71,71,72,70,72,70,74,74,75,69,73,75,73,74,75,73,75,73,75,69,69,70,71,71,72,70,72,70", e:"1,1,13,32|8,74,15,0|8,66,17,0|8,66,11,0|8,74,9,0|32,6,13,0,Jump to get up here\n(Default W)|32,11,12,0,Hold Jump to jump higher|32,14,10,0,Crouch to get through here\n(Default S)|32,23,17,0,Jump into this wall to start climbing\nPress Jump and Left/Right to\njump off walls while climbing|32,47,18,0,Simply walk up angled floors|32,56,15,0,Crouch to slide down certain angled floors|32,29,13,0,You can jump twice while your mid-air\nTriple jump over this wall|32,77,18,0,Some walls can be destroyed|32,63,18,0,Aim with the mouse and Click to shoot|32,69,18,0,Change weapons with the Buttons or Mouse Wheel\n(Default Q & E)|32,111,18,0,Walk over a button to activate it|32,90,17,0,You can change your controls\nselect options or quit at\nany time in the Pause Menu\n(Default P)|32,95,16,0,Touch the flag to finish your training|32,85,18,0,Use the TimeDistort button\nto trigger time powers\n(Default Shift)\nHold Modify and change weapon\nto change time powers\n(Default Space + Q or E)|512,2,19,6,1|512,68,6,16|128,100,15,0|32,1,13,0,Press Left and Right to move\n(Default A & D)|32,41,16,0,Hold Modify and press Jump to HyperJump\n(Default Space + W)\nHold Jump to HyperJump higher", t:"trainingTiles", bg:"trainingBG", bs:0, s:0, env:0, name:"Training Zone", gunUnlock:1, bgm:"sLevelLoopTraining", mapd:0, mapdx:26, mapdy:10}; levels[1] = {d:"42,20,-589,0,81,82,83,-7,0,84,-3,0,79,80,-9,0,81,82,83,-9,0,79,80,-3,0,95,96,97,-7,0,98,-3,0,93,94,-9,0,95,96,97,-9,0,93,94,-3,0,109,110,111,84,-6,0,112,-3,0,107,108,84,-7,0,84,109,110,111,-5,0,86,87,91,0,107,108,-4,0,124,125,98,-6,0,112,-3,0,121,122,98,-7,0,98,0,124,125,-4,0,53,55,90,102,0,121,122,0,0,34,36,31,29,31,33,36,31,32,33,34,35,36,38,0,121,122,112,-7,0,112,0,124,37,33,35,36,38,113,114,50,52,37,31,33,35,34,71,72,1,74,1,57,58,1,75,76,77,78,1,46,33,36,31,32,31,29,31,32,33,35,34,35,36,31,45,75,76,77,46,33,35,34,36,45,71,72,1,1", c:"42,20,-706,0,15,15,-39,0,-3,15,-6,0,-14,15,-14,0,-56,15", b:"56,20,-513,0,81,82,83,-12,0,79,80,-11,0,81,82,83,-12,0,79,80,-11,0,95,96,97,-12,0,93,94,-11,0,95,96,97,-12,0,93,94,-11,0,109,110,111,84,-7,0,81,82,83,0,107,108,-11,0,109,110,111,84,-7,0,81,82,83,0,107,108,-7,0,84,-4,0,124,125,98,-7,0,95,110,97,0,121,122,-7,0,84,-4,0,124,125,98,-7,0,95,110,97,0,121,122,-7,0,98,-4,0,124,125,112,0,0,81,82,83,0,0,109,110,111,0,121,122,0,84,-5,0,98,-4,0,124,125,112,0,0,81,82,83,0,0,109,110,111,0,121,122,0,84,-5,0,112,-3,0,84,124,125,112,0,0,95,110,97,-3,0,124,125,0,121,122,0,98,-5,0,112,-3,0,84,124,125,112,0,0,95,110,97,-3,0,124,125,0,121,122,0,98,0,81,82,83,0,112,79,80,0,98,124,125,112,79,80,109,110,111,79,80,0,124,125,0,121,122,0,112,0,81,82,83,0,112,79,80,0,98,124,125,112,79,80,109,110,111,79,80,0,124,125,0,121,122,0,112,0,95,96,97,0,112,93,94,0,112,124,125,112,93,94,0,124,125,93,94,84,124,125,0,121,122,84,112,0,95,96,97,0,112,93,94,0,112,124,125,112,93,94,0,124,125,93,94,84,124,125,0,121,122,84,112,84,109,110,111,0,112,107,108,84,112,124,125,112,107,108,0,124,125,107,108,98,124,125,0,121,122,98,112,84,109,110,111,0,112,107,108,84,112,124,125,112,107,108,0,124,125,107,108,98,124,125,0,121,122,98,112,98,123,124,125,84,112,121,122,98,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,112,112,98,123,124,125,84,112,121,122,98,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,-3,112,123,124,125,98,112,121,122,112,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,-3,112,123,124,125,98,112,121,122,112,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,112,112", e:"1,0,17,16|4,0,17,-1,6,2", t:"snowTiles", bg:"snowBG", bs:0, s:0, env:ENVIRONMENT_SNOW, name:"Zone 1-1", gunUnlock:6, bgm:"sLevelLoopHardcore", mapd:1, mapdx:85, mapdy:8}; levels[2] = {d:"42,20,-586,0,82,83,0,0,84,-36,0,95,96,97,0,0,98,-10,0,84,-12,0,84,-12,0,109,110,111,0,0,112,0,0,99,86,87,91,-4,0,98,-12,0,98,-13,0,124,125,35,34,36,30,38,53,55,50,51,52,-3,0,112,-3,0,86,87,86,87,91,-4,0,112,-13,0,124,125,15,75,78,15,64,113,114,115,116,37,32,29,31,30,31,38,53,55,115,114,50,51,52,-3,0,112,-4,0,37,32,32,29,38,-4,0,124,125,71,72,1,74,46,33,34,35,36,45,77,78,1,71,72,46,31,32,33,34,34,36,31,29,30,31,32,30,33,35,36,45,-3,15,46,33,34,35,36,29,31", c:"42,20,-678,0,15,15,-34,0,-10,15,-7,0,-4,15,-21,0,-23,15,-8,0,-5,15,-6,0,-42,15", b:"56,20,-513,0,81,82,83,-12,0,79,80,-11,0,81,82,83,-12,0,79,80,-11,0,95,96,97,-12,0,93,94,-11,0,95,96,97,-12,0,93,94,-11,0,109,110,111,84,-7,0,81,82,83,0,107,108,-11,0,109,110,111,84,-7,0,81,82,83,0,107,108,-7,0,84,-4,0,124,125,98,-7,0,95,110,97,0,121,122,-7,0,84,-4,0,124,125,98,-7,0,95,110,97,0,121,122,-7,0,98,-4,0,124,125,112,0,0,81,82,83,0,0,109,110,111,0,121,122,0,84,-5,0,98,-4,0,124,125,112,0,0,81,82,83,0,0,109,110,111,0,121,122,0,84,-5,0,112,-3,0,84,124,125,112,0,0,95,110,97,-3,0,124,125,0,121,122,0,98,-5,0,112,-3,0,84,124,125,112,0,0,95,110,97,-3,0,124,125,0,121,122,0,98,0,81,82,83,0,112,79,80,0,98,124,125,112,79,80,109,110,111,79,80,0,124,125,0,121,122,0,112,0,81,82,83,0,112,79,80,0,98,124,125,112,79,80,109,110,111,79,80,0,124,125,0,121,122,0,112,0,95,96,97,0,112,93,94,0,112,124,125,112,93,94,0,124,125,93,94,84,124,125,0,121,122,84,112,0,95,96,97,0,112,93,94,0,112,124,125,112,93,94,0,124,125,93,94,84,124,125,0,121,122,84,112,84,109,110,111,0,112,107,108,84,112,124,125,112,107,108,0,124,125,107,108,98,124,125,0,121,122,98,112,84,109,110,111,0,112,107,108,84,112,124,125,112,107,108,0,124,125,107,108,98,124,125,0,121,122,98,112,98,123,124,125,84,112,121,122,98,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,112,112,98,123,124,125,84,112,121,122,98,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,-3,112,123,124,125,98,112,121,122,112,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,-3,112,123,124,125,98,112,121,122,112,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,112,112", e:"1,0,16,0|4,0,16,-1,9,2|256,13,17,64,1000|256,26,18,64,1000", t:"snowTiles", bg:"snowBG", bs:0, s:0, env:ENVIRONMENT_SNOW, name:"Zone 1-2", gunUnlock:8, bgm:"sLevelLoopHardcore", mapd:1, mapdx:87, mapdy:11}; levels[3] = {d:"50,20,-602,0,84,-49,0,98,-49,0,112,-31,0,79,80,-16,0,112,-12,0,3,4,32,9,10,0,0,86,87,68,69,-8,0,93,94,-5,0,84,-7,0,79,31,29,32,32,31,32,31,38,-6,0,37,17,71,72,23,24,40,41,103,50,51,54,51,52,86,87,91,-3,0,107,108,-5,0,98,-7,0,93,57,58,-5,1,12,13,27,13,42,13,13,14,71,72,46,59,49,0,88,89,90,105,0,0,99,103,50,54,52,0,0,121,122,-5,0,112,-4,0,86,87,105,107,-4,1,71,72,1,62,0,0,39,38,0,0,67,59,1,1,64,0,0,113,114,101,116,0,0,113,114,115,116,-3,0,121,122,0,3,4,31,29,31,48,0,0,113,114,115,116,121,1,75,76,77,77,78,1,63,-3,0,65,46,30,45,73,1,60,46,32,33,36,31,92,29,33,34,36,31,92,31,32,29,31,31,30,31,17,18,71,72,1,47,33,34,35,34,36,29,31", c:"50,20,-765,0,272,528,16385,1040,2064,0,0,15,15,-26,0,-8,15,-6,0,-16,15,-20,0,-12,15,8193,8193,-6,15,0,0,-10,15,-14,0,15,15,0,0,-12,15,0,0,-5,4111,-3,0,-8,15,-7,0,272,528,16385,15,16385,144,-3,0,15,15,0,0,-50,15", b:"56,20,-513,0,81,82,83,-12,0,79,80,-11,0,81,82,83,-12,0,79,80,-11,0,95,96,97,-12,0,93,94,-11,0,95,96,97,-12,0,93,94,-11,0,109,110,111,84,-7,0,81,82,83,0,107,108,-11,0,109,110,111,84,-7,0,81,82,83,0,107,108,-7,0,84,-4,0,124,125,98,-7,0,95,110,97,0,121,122,-7,0,84,-4,0,124,125,98,-7,0,95,110,97,0,121,122,-7,0,98,-4,0,124,125,112,0,0,81,82,83,0,0,109,110,111,0,121,122,0,84,-5,0,98,-4,0,124,125,112,0,0,81,82,83,0,0,109,110,111,0,121,122,0,84,-5,0,112,-3,0,84,124,125,112,0,0,95,110,97,-3,0,124,125,0,121,122,0,98,-5,0,112,-3,0,84,124,125,112,0,0,95,110,97,-3,0,124,125,0,121,122,0,98,0,81,82,83,0,112,79,80,0,98,124,125,112,79,80,109,110,111,79,80,0,124,125,0,121,122,0,112,0,81,82,83,0,112,79,80,0,98,124,125,112,79,80,109,110,111,79,80,0,124,125,0,121,122,0,112,0,95,96,97,0,112,93,94,0,112,124,125,112,93,94,0,124,125,93,94,84,124,125,0,121,122,84,112,0,95,96,97,0,112,93,94,0,112,124,125,112,93,94,0,124,125,93,94,84,124,125,0,121,122,84,112,84,109,110,111,0,112,107,108,84,112,124,125,112,107,108,0,124,125,107,108,98,124,125,0,121,122,98,112,84,109,110,111,0,112,107,108,84,112,124,125,112,107,108,0,124,125,107,108,98,124,125,0,121,122,98,112,98,123,124,125,84,112,121,122,98,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,112,112,98,123,124,125,84,112,121,122,98,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,-3,112,123,124,125,98,112,121,122,112,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,-3,112,123,124,125,98,112,121,122,112,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,112,112", e:"1,0,15,0|4,0,15,-1,12,2|512,20,18,19|256,34,18,64,1000|256,27,15,64,1000|", t:"snowTiles", bg:"snowBG", bs:0, s:0, env:ENVIRONMENT_SNOW, name:"Zone 1-3", gunUnlock:9, bgm:"sLevelLoopHardcore", mapd:1, mapdx:90, mapdy:7}; levels[4] = {d:"45,20,-583,0,84,-9,0,84,-12,0,81,82,83,-5,0,79,80,-12,0,98,-9,0,98,0,84,-10,0,95,96,97,-5,0,93,94,-12,0,112,-9,0,112,0,98,-10,0,109,110,111,-5,0,107,108,-12,0,112,0,34,35,36,31,29,9,10,0,112,0,112,-9,0,84,0,124,125,-4,0,84,121,122,-7,0,3,4,29,33,34,35,36,1,15,57,58,15,23,24,33,35,36,29,31,48,-7,0,98,0,124,125,84,-3,0,98,121,122,0,2,33,36,29,30,31,17,18,1,15,1,57,58,71,72,1,15,61,74,1,59,1,71,72,1,46,33,34,35,34,36,9,10,112,0,124,125,98,3,4,31,29,31,33,36,16,59,74,75,77,78,1,1,15,71,72,15,1,1,75,76,77,78,15,1,73,1,74,15,1,15,1,60,1,74,1,23,24,33,34,35,34,36,17,18,71,72,1,74,1,15,73,15,1,60,1,15,1,61,-3,1,76", c:"45,20,-720,0,-4,15,16385,1040,2064,-31,0,272,528,16385,-15,15,16385,144,-19,0,80,16385,-28,15,16385,1040,2064,-5,0,272,528,16385,-62,15", b:"56,20,-513,0,81,82,83,-12,0,79,80,-11,0,81,82,83,-12,0,79,80,-11,0,95,96,97,-12,0,93,94,-11,0,95,96,97,-12,0,93,94,-11,0,109,110,111,84,-7,0,81,82,83,0,107,108,-11,0,109,110,111,84,-7,0,81,82,83,0,107,108,-7,0,84,-4,0,124,125,98,-7,0,95,110,97,0,121,122,-7,0,84,-4,0,124,125,98,-7,0,95,110,97,0,121,122,-7,0,98,-4,0,124,125,112,0,0,81,82,83,0,0,109,110,111,0,121,122,0,84,-5,0,98,-4,0,124,125,112,0,0,81,82,83,0,0,109,110,111,0,121,122,0,84,-5,0,112,-3,0,84,124,125,112,0,0,95,110,97,-3,0,124,125,0,121,122,0,98,-5,0,112,-3,0,84,124,125,112,0,0,95,110,97,-3,0,124,125,0,121,122,0,98,0,81,82,83,0,112,79,80,0,98,124,125,112,79,80,109,110,111,79,80,0,124,125,0,121,122,0,112,0,81,82,83,0,112,79,80,0,98,124,125,112,79,80,109,110,111,79,80,0,124,125,0,121,122,0,112,0,95,96,97,0,112,93,94,0,112,124,125,112,93,94,0,124,125,93,94,84,124,125,0,121,122,84,112,0,95,96,97,0,112,93,94,0,112,124,125,112,93,94,0,124,125,93,94,84,124,125,0,121,122,84,112,84,109,110,111,0,112,107,108,84,112,124,125,112,107,108,0,124,125,107,108,98,124,125,0,121,122,98,112,84,109,110,111,0,112,107,108,84,112,124,125,112,107,108,0,124,125,107,108,98,124,125,0,121,122,98,112,98,123,124,125,84,112,121,122,98,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,112,112,98,123,124,125,84,112,121,122,98,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,-3,112,123,124,125,98,112,121,122,112,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,-3,112,123,124,125,98,112,121,122,112,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,112,112", e:"1,0,15,0|4,0,11,-1,6,8", t:"snowTiles", bg:"snowBG", bs:0, s:0, env:ENVIRONMENT_SNOW, name:"Zone 1-4", gunUnlock:14, bgm:"sLevelLoopHardcore", mapd:1, mapdx:90, mapdy:9}; levels[5] = {d:"50,30,-886,0,83,91,92,94,-10,0,94,78,0,76,92,91,-10,0,76,78,0,0,78,0,92,94,-12,0,76,86,37,38,91,92,94,-7,0,29,30,50,37,38,90,0,0,78,92,94,92,91,80,0,52,37,26,13,27,13,13,28,38,84,-6,0,97,94,0,79,48,30,29,43,12,13,28,38,77,0,78,0,82,83,37,90,34,63,43,12,-3,13,28,26,13,13,28,26,27,13,14,45,70,0,0,69,51,44,49,92,93,94,0,0,79,37,38,48,29,62,29,29,43,44,32,43,12,13,27,13,27,13,13,14,0,0,86,39,44,62,29,29,43,12,13,27,14,40,91,92,39,46,84,0,0,55,39,44,63,29,57,58,59,59,60,43,44,29,29,35,87,15,39,46,15,39,45,70,-5,0,39,0,0,87,39,45,15,1,15,39,40,0,69,51,40,1,1,41,40,-4,0,39,46,15,1,71,72,73,72,74,41,40,15,90,0,0,87,51,40,1,41,45,56,-4,0,55,51,0,0,69,51,40,90,88,1,39,40,56,55,41,40,1,54,39,40,70,0,0,55,39,45,1,90,87,1,1,85,87,39,45,1,56,0,0,69,39,40,1,39,40,-5,0,69,39,-3,0,39,46,70,0,87,39,45,0,69,39,46,90,83,39,40,84,0,0,83,39,40,1,70,0,87,1,1,56,51,40,90,-4,0,39,40,1,39,40,56,-4,0,83,39,0,0,55,39,40,0,0,55,39,40,84,0,39,40,0,69,39,45,56,-3,0,41,40,89,-3,0,87,85,0,39,40,70,-3,0,55,39,40,1,51,40,-6,0,39,0,0,83,41,40,56,0,0,51,40,70,0,41,40,70,83,39,46,-4,0,39,40,56,-4,0,68,55,39,46,56,-4,0,41,40,1,39,46,-5,0,55,41,-3,0,39,45,84,0,69,39,46,0,55,39,40,56,69,39,40,56,0,0,69,39,45,70,-6,0,39,40,-4,0,69,39,45,1,39,40,70,-4,0,83,39,0,0,83,51,40,-3,0,39,40,70,83,39,45,0,83,39,40,84,-3,0,51,40,84,-5,0,83,39,40,84,-4,0,51,40,1,39,40,84,-5,0,39,0,0,69,39,40,70,0,69,39,40,70,69,39,40,70,69,39,40,70,0,0,55,39,40,70,-5,0,69,39,40,70,-3,0,83,39,40,88,39,40,70,-4,0,69,39", c:"50,30,-938,0,15,15,-10,0,-5,15,-11,0,-8,15,-11,0,-8,15,-6,0,-26,15,-6,0,-469,15", b:"40,30,-10,0,101,103,-18,0,101,103,-17,0,101,102,102,107,103,-3,0,101,107,104,-9,0,101,102,102,107,103,-3,0,101,107,104,104,101,103,0,101,103,-3,0,-5,102,103,0,101,-3,102,104,101,103,0,101,103,-3,0,-5,102,103,0,101,-6,102,107,102,102,111,0,0,115,121,121,-3,102,107,102,121,-5,102,107,102,102,111,0,0,115,121,121,-3,102,107,102,121,-3,102,122,-3,102,117,-6,0,115,-3,102,117,0,115,102,102,122,-3,102,117,-6,0,115,-3,102,117,0,115,102,117,0,115,122,117,-8,0,115,102,102,123,0,0,115,117,0,115,122,117,-8,0,115,102,102,123,0,0,115,-6,0,101,107,105,0,101,107,109,0,115,117,0,101,103,-7,0,101,107,105,0,101,107,109,0,115,117,0,101,103,0,107,104,101,107,105,101,-3,102,107,102,102,103,-3,0,101,102,102,107,107,104,101,107,105,101,-3,102,107,102,102,103,-3,0,101,102,102,107,-6,102,117,114,-5,102,103,0,101,102,117,115,-7,102,117,114,-5,102,103,0,101,102,117,115,102,118,114,-4,102,103,101,-3,102,118,115,102,108,102,102,104,101,102,118,114,-4,102,103,101,-3,102,118,115,102,108,102,102,104,101,102,104,101,-6,102,117,115,102,103,101,102,117,68,114,-3,102,104,101,-6,102,117,115,102,103,101,102,117,68,114,-7,102,118,113,121,117,0,0,115,121,121,117,-3,0,114,-6,102,118,113,121,117,0,0,115,121,121,117,-3,0,114,-6,102,105,-12,0,101,-6,102,105,-12,0,101,-6,102,119,-11,0,101,-7,102,119,-11,0,101,-6,102,119,-11,0,101,102,102,117,115,-3,102,119,-11,0,101,102,102,117,115,115,102,118,0,0,100,103,-7,0,106,-3,102,103,0,115,102,118,0,0,100,103,-7,0,106,-3,102,103,0,101,102,123,0,101,102,102,109,-7,0,115,-3,102,103,101,102,123,0,101,102,102,109,-7,0,115,-3,102,103,102,102,123,106,-3,102,103,0,101,107,107,103,-3,0,115,-5,102,123,106,-3,102,103,0,101,107,107,103,-3,0,115,-5,102,103,101,-4,102,107,-4,102,105,0,0,100,-5,102,103,101,-4,102,107,-4,102,105,0,0,100,-3,102,115,-13,102,105,100,-3,102,117,115,-13,102,105,100,-3,102,117,0,115,121,-4,102,121,121,-9,102,117,0,0,115,121,-4,102,121,121,-9,102,117,-4,0,115,102,102,118,0,0,115,-3,122,-5,102,103,-4,0,115,102,102,118,0,0,115,-3,122,-5,102,103,-5,0,115,118,-7,0,115,102,118,115,102,102,103,-4,0,115,118,-7,0,115,102,118,115,102,102,103,103,-10,0,101,107,107,102,105,101,-3,102,103,-10,0,101,107,107,102,105,101,-3,102,117,-9,0,101,-7,102,121,121,117,-9,0,101,-7,102,121,121,-9,0,101,102,121,117,115,121,102,102,117,-11,0,101,102,121,117,115,121,102,102,117,-10,0,101,102,117,-3,0,110,102,102,103,-10,0,101,102,117,-3,0,110,102,102,103,0,0,106,107,103,101,107,111,0,106,102,102,111,101,-3,107,-3,102,103,0,106,107,103,101,107,111,0,106,102,102,111,101,-3,107,-3,102,103,0,101,-4,102,103,0,110,102,102,111,115,-3,102,117,115,102,102,103,101,-4,102,103,0,110,102,102,111,115,-3,102,117,115,102,102,103,-6,102,107,107,102,102,103,0,115,102,102,103,101,-9,102,107,107,102,102,103,0,115,102,102,103,101,-3,102", e:"1,0,18,16|4,0,18,-1,8,8", t:"jungleTiles", bg:"jungleBG", bs:0, s:0, env:ENVIRONMENT_LEAF, name:"Zone 2-1", gunUnlock:15, bgm:"sLevelLoopJungle", mapd:2, mapdx:30, mapdy:47}; levels[6] = {d:"80,30,-1280,0,93,94,-75,0,95,94,0,-3,29,49,0,0,92,91,-68,0,83,37,38,91,1,37,38,75,48,49,37,38,-66,0,79,80,81,39,44,35,1,39,44,63,62,63,43,44,7,8,-47,0,79,92,93,94,-5,0,95,94,-5,0,83,37,26,13,14,40,0,1,41,40,1,54,1,39,40,21,22,11,-41,0,79,-5,0,37,38,85,78,-3,0,83,37,38,93,94,-3,0,95,39,44,31,43,40,56,1,39,40,85,0,86,39,40,1,1,25,7,8,0,80,97,98,-10,0,92,91,82,-4,0,82,-11,0,92,94,77,0,0,5,6,-5,29,43,44,31,29,35,48,30,49,53,12,-4,13,27,13,14,40,1,39,40,0,1,39,40,1,91,87,41,40,-3,1,21,22,50,37,38,90,-7,0,80,81,79,37,26,13,13,27,33,29,31,49,-9,0,79,37,38,0,5,6,19,20,34,50,87,1,1,43,40,90,0,47,62,31,63,43,40,70,-4,0,69,39,40,1,39,40,70,86,51,40,1,90,55,39,40,1,1,90,67,48,62,43,44,-6,29,49,48,57,58,60,43,40,91,-3,0,68,68,75,-7,0,5,6,49,39,42,48,19,20,1,90,0,61,0,87,1,39,40,0,92,75,87,1,1,39,40,56,-5,0,39,40,1,39,40,56,87,39,42,89,0,69,51,46,1,90,0,97,61,48,43,40,93,94,80,77,0,0,75,61,71,72,74,39,45,1,91,-3,0,79,75,-5,0,5,6,19,21,62,43,44,62,35,64,65,0,48,62,35,69,1,39,42,0,86,75,0,87,1,39,40,-6,0,39,40,1,39,40,0,69,39,40,56,0,83,39,44,29,29,32,29,62,62,43,44,29,31,29,35,0,0,75,75,87,1,15,39,44,29,57,58,60,29,29,62,29,35,48,29,29,19,20,-3,1,51,40,1,70,-3,0,75,0,0,69,1,39,40,0,86,75,0,0,87,39,40,84,-4,0,69,39,40,54,39,40,0,55,39,40,70,0,69,39,40,-6,1,51,40,90,66,34,29,31,29,63,62,49,87,1,39,40,1,71,73,74,1,1,89,0,0,75,37,38,-3,1,90,83,41,40,90,-4,0,75,-3,0,88,39,44,29,29,62,-3,29,43,40,-5,0,55,39,40,69,39,40,0,0,41,40,-3,0,39,40,90,64,65,87,1,1,39,40,29,57,58,59,58,60,35,0,61,0,87,51,40,-5,1,89,0,0,34,62,41,40,1,90,66,0,0,39,40,56,-3,0,34,63,-4,29,41,40,-6,1,39,40,70,-5,0,39,40,0,39,40,56,69,39,40,84,0,69,39,40,-4,0,87,1,41,45,1,71,72,73,72,74,84,0,75,0,0,39,42,54,-3,1,89,-5,0,51,40,90,-3,0,55,39,45,-6,0,-3,66,0,39,45,-6,1,39,40,56,-4,0,69,39,40,56,39,40,70,0,39,40,70,0,55,39,40,84,-4,0,87,39,40,-3,1,54,1,89,0,83,75,0,83,39,40,0,88,89,68,-5,0,55,39,42,-5,0,39,40,56,-8,0,83,39,40,-6,1,39,40,-6,0,39,40,0,39,40,0", c:"80,30,-1360,0,-4,15,-73,0,15,15,0,-8,15,-69,0,-11,15,1024,2048,-64,0,-15,15,16385,128,-47,0,15,15,-6,0,15,15,-6,0,-16,15,16385,1024,2048,-38,0,256,512,16385,15,-3,8193,-38,15,-11,0,15,15,-3,8193,-4,15,-10,0,15,15,0,256,512,16385,-3,15,-3,0,15,15,0,0,-47,15,-6,0,4111,-7,0,256,512,16385,-9,15,-3,0,4111,4111,0,0,4111,-3,0,-43,15,-6,0,4111,-5,0,256,512,16385,-12,15,0,0,4111,4111,0,0,4111,-3,0,-68,15,-4,0,4111,4111,0,0,4111,-3,0,-68,15,-4,0,-114,15,0,-9,15,0,-125,15,0,-11,15", b:"40,30,-10,0,101,103,-18,0,101,103,-17,0,101,102,102,107,103,-3,0,101,107,104,-9,0,101,102,102,107,103,-3,0,101,107,104,104,101,103,0,101,103,-3,0,-5,102,103,0,101,-3,102,104,101,103,0,101,103,-3,0,-5,102,103,0,101,-6,102,107,102,102,111,0,0,115,121,121,-3,102,107,102,121,-5,102,107,102,102,111,0,0,115,121,121,-3,102,107,102,121,-3,102,122,-3,102,117,-6,0,115,-3,102,117,0,115,102,102,122,-3,102,117,-6,0,115,-3,102,117,0,115,102,117,0,115,122,117,-8,0,115,102,102,123,0,0,115,117,0,115,122,117,-8,0,115,102,102,123,0,0,115,-6,0,101,107,105,0,101,107,109,0,115,117,0,101,103,-7,0,101,107,105,0,101,107,109,0,115,117,0,101,103,0,107,104,101,107,105,101,-3,102,107,102,102,103,-3,0,101,102,102,107,107,104,101,107,105,101,-3,102,107,102,102,103,-3,0,101,102,102,107,-6,102,117,114,-5,102,103,0,101,102,117,115,-7,102,117,114,-5,102,103,0,101,102,117,115,102,118,114,-4,102,103,101,-3,102,118,115,102,108,102,102,104,101,102,118,114,-4,102,103,101,-3,102,118,115,102,108,102,102,104,101,102,104,101,-6,102,117,115,102,103,101,102,117,68,114,-3,102,104,101,-6,102,117,115,102,103,101,102,117,68,114,-7,102,118,113,121,117,0,0,115,121,121,117,-3,0,114,-6,102,118,113,121,117,0,0,115,121,121,117,-3,0,114,-6,102,105,-12,0,101,-6,102,105,-12,0,101,-6,102,119,-11,0,101,-7,102,119,-11,0,101,-6,102,119,-11,0,101,102,102,117,115,-3,102,119,-11,0,101,102,102,117,115,115,102,118,0,0,100,103,-7,0,106,-3,102,103,0,115,102,118,0,0,100,103,-7,0,106,-3,102,103,0,101,102,123,0,101,102,102,109,-7,0,115,-3,102,103,101,102,123,0,101,102,102,109,-7,0,115,-3,102,103,102,102,123,106,-3,102,103,0,101,107,107,103,-3,0,115,-5,102,123,106,-3,102,103,0,101,107,107,103,-3,0,115,-5,102,103,101,-4,102,107,-4,102,105,0,0,100,-5,102,103,101,-4,102,107,-4,102,105,0,0,100,-3,102,115,-13,102,105,100,-3,102,117,115,-13,102,105,100,-3,102,117,0,115,121,-4,102,121,121,-9,102,117,0,0,115,121,-4,102,121,121,-9,102,117,-4,0,115,102,102,118,0,0,115,-3,122,-5,102,103,-4,0,115,102,102,118,0,0,115,-3,122,-5,102,103,-5,0,115,118,-7,0,115,102,118,115,102,102,103,-4,0,115,118,-7,0,115,102,118,115,102,102,103,103,-10,0,101,107,107,102,105,101,-3,102,103,-10,0,101,107,107,102,105,101,-3,102,117,-9,0,101,-7,102,121,121,117,-9,0,101,-7,102,121,121,-9,0,101,102,121,117,115,121,102,102,117,-11,0,101,102,121,117,115,121,102,102,117,-10,0,101,102,117,-3,0,110,102,102,103,-10,0,101,102,117,-3,0,110,102,102,103,0,0,106,107,103,101,107,111,0,106,102,102,111,101,-3,107,-3,102,103,0,106,107,103,101,107,111,0,106,102,102,111,101,-3,107,-3,102,103,0,101,-4,102,103,0,110,102,102,111,115,-3,102,117,115,102,102,103,101,-4,102,103,0,110,102,102,111,115,-3,102,117,115,102,102,103,-6,102,107,107,102,102,103,0,115,102,102,103,101,-9,102,107,107,102,102,103,0,115,102,102,103,101,-3,102", e:"1,0,16,0|4,0,16,-1,10,8|512,64,25,20|256,21,22,64,1000|256,71,20,64,1000|256,63,20,64,1000|256,47,21,64,1000", t:"jungleTiles", bg:"jungleBG", bs:0, s:0, env:ENVIRONMENT_LEAF, name:"Zone 2-2", gunUnlock:21, bgm:"sLevelLoopJungle", mapd:2, mapdx:32, mapdy:49}; levels[7] = {d:"49,30,-520,0,92,94,-45,0,92,93,37,38,56,-10,0,76,-3,0,92,94,-6,0,92,94,-19,0,55,37,38,51,44,49,-9,0,5,6,11,77,69,37,38,0,92,93,94,80,92,37,38,95,94,-16,0,76,2,43,40,39,42,61,94,77,-6,0,2,19,20,25,29,29,43,12,29,29,31,29,32,29,43,44,57,60,9,10,0,76,77,-9,0,80,81,48,16,51,42,39,44,63,31,49,77,0,0,79,3,4,16,90,68,34,29,30,43,40,85,66,87,1,90,88,51,40,91,74,23,24,49,48,49,0,92,94,77,-3,0,5,6,29,29,62,29,43,40,39,40,90,34,63,9,10,80,2,17,18,90,-3,0,66,88,39,44,67,0,0,67,0,69,39,40,90,64,65,34,63,62,63,49,37,38,95,98,5,6,19,20,90,87,1,1,39,40,39,40,70,0,88,23,24,32,16,90,68,-5,0,69,39,40,-5,0,69,39,45,70,0,0,69,37,38,48,62,43,44,29,29,19,20,90,67,0,0,87,1,39,46,39,40,56,0,0,-4,68,-7,0,69,39,40,-5,0,55,39,40,-4,0,39,44,63,35,39,40,85,64,65,67,-5,0,87,39,40,51,45,70,-13,0,83,39,42,-6,0,39,40,56,0,0,69,39,46,56,69,39,46,89,-8,0,69,39,40,39,40,-14,0,69,39,40,-5,0,34,43,40,56,0,0,69,41,40,70,69,39,40,70,-9,0,39,45,41,40,56,-14,0,51,40,-5,0,55,39,40,84,-3,0,39,40,56,55,39,42,-9,0,69,39,40,39,40,56,-13,0,55,39,40,-5,0,55,39,42,-3,0,69,39,45,0,69,39,40,70,-8,0,69,51,40,39,42,-14,0,69,39,40,-6,0,39,40,84,0,0,69,39,40,70,55,51,40,56,-9,0,39,40,39,12,13,27,13,27,13,27,13,13,27,13,27,13,27,13,13,14,40,-5,0,83,41,40,70,0,0,83,39,40,56,69,39,40,-10,0,41,40,39,45,70,-13,0,55,39,40,-5,0,69,39,44,57,58,59,60,43,46,56,69,39,40,70,-8,0,69,39,40,39,40,-14,0,69,39,42,-5,0,83,39,45,71,72,73,74,39,40,0,0,41,40,56,-9,0,39,40,51,40,70,-13,0,69,39,40,-6,0,39,40,89,64,65,86,39,40,56,55,39,46,70,-8,0,69,51,40,39,40,56,-14,0,39,40,-5,0,83,39,40,70,0,0,87,39,42,70,69,39,40,56,-8,0,69,39,40,39,45,84,-13,0,55,51,40,-5,0,52,53,40,56,0,0,69,39,40,56,69,39,40,70,-8,0,69,39,40,39,40,-15,0,39,40", c:"49,30,-569,0,15,15,-45,0,-5,15,-9,0,256,512,128,0,0,15,15,-6,0,15,15,-19,0,64,-5,15,-8,0,64,16385,-15,15,16385,1024,2048,-14,0,-9,15,-4,0,256,512,16385,-22,15,-7,0,256,512,16385,-10,15,1024,2048,0,64,16385,-27,15,0,0,256,512,16385,-39,15,0,-558,15,0,-64,15", b:"40,30,-10,0,101,103,-18,0,101,103,-17,0,101,102,102,107,103,-3,0,101,107,104,-9,0,101,102,102,107,103,-3,0,101,107,104,104,101,103,0,101,103,-3,0,-5,102,103,0,101,-3,102,104,101,103,0,101,103,-3,0,-5,102,103,0,101,-6,102,107,102,102,111,0,0,115,121,121,-3,102,107,102,121,-5,102,107,102,102,111,0,0,115,121,121,-3,102,107,102,121,-3,102,122,-3,102,117,-6,0,115,-3,102,117,0,115,102,102,122,-3,102,117,-6,0,115,-3,102,117,0,115,102,117,0,115,122,117,-8,0,115,102,102,123,0,0,115,117,0,115,122,117,-8,0,115,102,102,123,0,0,115,-6,0,101,107,105,0,101,107,109,0,115,117,0,101,103,-7,0,101,107,105,0,101,107,109,0,115,117,0,101,103,0,107,104,101,107,105,101,-3,102,107,102,102,103,-3,0,101,102,102,107,107,104,101,107,105,101,-3,102,107,102,102,103,-3,0,101,102,102,107,-6,102,117,114,-5,102,103,0,101,102,117,115,-7,102,117,114,-5,102,103,0,101,102,117,115,102,118,114,-4,102,103,101,-3,102,118,115,102,108,102,102,104,101,102,118,114,-4,102,103,101,-3,102,118,115,102,108,102,102,104,101,102,104,101,-6,102,117,115,102,103,101,102,117,68,114,-3,102,104,101,-6,102,117,115,102,103,101,102,117,68,114,-7,102,118,113,121,117,0,0,115,121,121,117,-3,0,114,-6,102,118,113,121,117,0,0,115,121,121,117,-3,0,114,-6,102,105,-12,0,101,-6,102,105,-12,0,101,-6,102,119,-11,0,101,-7,102,119,-11,0,101,-6,102,119,-11,0,101,102,102,117,115,-3,102,119,-11,0,101,102,102,117,115,115,102,118,0,0,100,103,-7,0,106,-3,102,103,0,115,102,118,0,0,100,103,-7,0,106,-3,102,103,0,101,102,123,0,101,102,102,109,-7,0,115,-3,102,103,101,102,123,0,101,102,102,109,-7,0,115,-3,102,103,102,102,123,106,-3,102,103,0,101,107,107,103,-3,0,115,-5,102,123,106,-3,102,103,0,101,107,107,103,-3,0,115,-5,102,103,101,-4,102,107,-4,102,105,0,0,100,-5,102,103,101,-4,102,107,-4,102,105,0,0,100,-3,102,115,-13,102,105,100,-3,102,117,115,-13,102,105,100,-3,102,117,0,115,121,-4,102,121,121,-9,102,117,0,0,115,121,-4,102,121,121,-9,102,117,-4,0,115,102,102,118,0,0,115,-3,122,-5,102,103,-4,0,115,102,102,118,0,0,115,-3,122,-5,102,103,-5,0,115,118,-7,0,115,102,118,115,102,102,103,-4,0,115,118,-7,0,115,102,118,115,102,102,103,103,-10,0,101,107,107,102,105,101,-3,102,103,-10,0,101,107,107,102,105,101,-3,102,117,-9,0,101,-7,102,121,121,117,-9,0,101,-7,102,121,121,-9,0,101,102,121,117,115,121,102,102,117,-11,0,101,102,121,117,115,121,102,102,117,-10,0,101,102,117,-3,0,110,102,102,103,-10,0,101,102,117,-3,0,110,102,102,103,0,0,106,107,103,101,107,111,0,106,102,102,111,101,-3,107,-3,102,103,0,106,107,103,101,107,111,0,106,102,102,111,101,-3,107,-3,102,103,0,101,-4,102,103,0,110,102,102,111,115,-3,102,117,115,102,102,103,101,-4,102,103,0,110,102,102,111,115,-3,102,117,115,102,102,103,-6,102,107,107,102,102,103,0,115,102,102,103,101,-9,102,107,107,102,102,103,0,115,102,102,103,101,-3,102", e:"1,0,13,0|4,0,13,-1,12,8|256,16,15,64,1000|256,37,15,64,1000|256,29,11,64,1000|256,7,12,64,1000", t:"jungleTiles", bg:"jungleBG", bs:0, s:0, env:ENVIRONMENT_LEAF, name:"Zone 2-3", gunUnlock:22, bgm:"sLevelLoopJungle", mapd:2, mapdx:37, mapdy:51}; levels[8] = {d:"72,30,-1331,0,92,94,-62,0,92,91,82,-4,0,92,37,38,0,82,0,0,76,92,94,-28,0,93,94,-19,0,92,93,94,0,80,81,86,37,26,-5,13,14,12,-5,13,28,38,94,-3,0,92,93,94,77,-18,0,92,93,37,38,98,0,0,78,0,92,94,-5,0,76,77,-3,0,82,69,37,26,-3,13,27,13,14,40,-5,0,39,44,35,-3,0,55,39,12,13,13,27,13,13,28,38,70,0,80,81,0,92,93,94,-4,0,76,77,0,80,81,0,76,37,38,39,12,13,27,-3,13,28,38,94,0,76,77,110,37,26,-5,13,14,40,70,-3,0,69,39,42,70,-3,0,55,41,40,70,-3,0,34,43,40,70,-3,0,55,51,12,27,-4,13,28,38,1,91,0,79,95,37,26,-3,13,27,13,14,40,41,40,-4,0,83,39,12,-5,13,14,40,70,-3,0,83,41,45,56,48,30,29,32,43,44,29,50,0,0,34,43,40,84,-4,0,41,42,70,-4,0,39,45,70,-3,0,83,39,12,-5,13,14,40,84,-3,0,83,39,40,39,40,70,-3,0,34,43,40,93,94,0,0,52,53,45,84,-3,0,83,39,44,29,62,29,31,29,43,45,54,61,-3,0,39,40,56,-3,0,69,39,40,56,-3,0,55,39,44,31,29,35,0,69,41,40,70,-3,0,55,39,44,31,30,-3,29,43,40,39,42,56,-3,0,69,39,12,-3,13,27,13,14,40,56,-4,0,39,42,-4,0,83,39,40,56,75,0,0,69,39,40,-4,0,55,39,40,56,-4,0,39,40,84,-3,0,69,39,40,56,-3,0,69,39,40,-4,0,69,39,40,51,40,-4,0,55,41,40,56,-3,0,83,39,42,-4,0,55,39,40,56,-3,0,69,39,40,84,75,0,0,55,39,45,70,-3,0,83,51,45,-4,0,69,41,40,56,-3,0,55,51,40,84,-4,0,39,40,70,-3,0,83,39,40,39,40,84,-4,0,39,45,-4,0,69,51,40,56,-3,0,34,43,40,84,-4,0,41,40,0,75,0,0,69,39,40,-5,0,39,40,-4,0,83,39,42,70,-4,0,39,45,-4,0,83,39,40,70,-4,0,39,40,39,45,70,-3,0,69,51,40,56,-4,0,39,45,70,-3,0,69,39,40,70,-4,0,51,45,56,75,-3,0,41,40,70,-3,0,55,39,40,70,-3,0,69,51,45,-4,0,55,51,40,70,-4,0,39,40,84,-3,0,83,39,40,39,40,56,-3,0,83,39,42,70,-3,0,55,41,40,56,-3,0,55,39,45,56,-3,0,69,39,40,70,75,0,0,55,51,40,56,-3,0,69,39,40,-4,0,55,39,40,56,-4,0,39,40,-4,0,69,39,40,-5,0,39,40", c:"72,30,-1403,0,15,15,-63,0,-16,15,-28,0,15,15,-19,0,-30,15,-19,0,-11,15,-5,0,-44,15,-5,0,-64,15,0,-448,15", b:"40,30,-10,0,101,103,-18,0,101,103,-17,0,101,102,102,107,103,-3,0,101,107,104,-9,0,101,102,102,107,103,-3,0,101,107,104,104,101,103,0,101,103,-3,0,-5,102,103,0,101,-3,102,104,101,103,0,101,103,-3,0,-5,102,103,0,101,-6,102,107,102,102,111,0,0,115,121,121,-3,102,107,102,121,-5,102,107,102,102,111,0,0,115,121,121,-3,102,107,102,121,-3,102,122,-3,102,117,-6,0,115,-3,102,117,0,115,102,102,122,-3,102,117,-6,0,115,-3,102,117,0,115,102,117,0,115,122,117,-8,0,115,102,102,123,0,0,115,117,0,115,122,117,-8,0,115,102,102,123,0,0,115,-6,0,101,107,105,0,101,107,109,0,115,117,0,101,103,-7,0,101,107,105,0,101,107,109,0,115,117,0,101,103,0,107,104,101,107,105,101,-3,102,107,102,102,103,-3,0,101,102,102,107,107,104,101,107,105,101,-3,102,107,102,102,103,-3,0,101,102,102,107,-6,102,117,114,-5,102,103,0,101,102,117,115,-7,102,117,114,-5,102,103,0,101,102,117,115,102,118,114,-4,102,103,101,-3,102,118,115,102,108,102,102,104,101,102,118,114,-4,102,103,101,-3,102,118,115,102,108,102,102,104,101,102,104,101,-6,102,117,115,102,103,101,102,117,68,114,-3,102,104,101,-6,102,117,115,102,103,101,102,117,68,114,-7,102,118,113,121,117,0,0,115,121,121,117,-3,0,114,-6,102,118,113,121,117,0,0,115,121,121,117,-3,0,114,-6,102,105,-12,0,101,-6,102,105,-12,0,101,-6,102,119,-11,0,101,-7,102,119,-11,0,101,-6,102,119,-11,0,101,102,102,117,115,-3,102,119,-11,0,101,102,102,117,115,115,102,118,0,0,100,103,-7,0,106,-3,102,103,0,115,102,118,0,0,100,103,-7,0,106,-3,102,103,0,101,102,123,0,101,102,102,109,-7,0,115,-3,102,103,101,102,123,0,101,102,102,109,-7,0,115,-3,102,103,102,102,123,106,-3,102,103,0,101,107,107,103,-3,0,115,-5,102,123,106,-3,102,103,0,101,107,107,103,-3,0,115,-5,102,103,101,-4,102,107,-4,102,105,0,0,100,-5,102,103,101,-4,102,107,-4,102,105,0,0,100,-3,102,115,-13,102,105,100,-3,102,117,115,-13,102,105,100,-3,102,117,0,115,121,-4,102,121,121,-9,102,117,0,0,115,121,-4,102,121,121,-9,102,117,-4,0,115,102,102,118,0,0,115,-3,122,-5,102,103,-4,0,115,102,102,118,0,0,115,-3,122,-5,102,103,-5,0,115,118,-7,0,115,102,118,115,102,102,103,-4,0,115,118,-7,0,115,102,118,115,102,102,103,103,-10,0,101,107,107,102,105,101,-3,102,103,-10,0,101,107,107,102,105,101,-3,102,117,-9,0,101,-7,102,121,121,117,-9,0,101,-7,102,121,121,-9,0,101,102,121,117,115,121,102,102,117,-11,0,101,102,121,117,115,121,102,102,117,-10,0,101,102,117,-3,0,110,102,102,103,-10,0,101,102,117,-3,0,110,102,102,103,0,0,106,107,103,101,107,111,0,106,102,102,111,101,-3,107,-3,102,103,0,106,107,103,101,107,111,0,106,102,102,111,101,-3,107,-3,102,103,0,101,-4,102,103,0,110,102,102,111,115,-3,102,117,115,102,102,103,101,-4,102,103,0,110,102,102,111,115,-3,102,117,115,102,102,103,-6,102,107,107,102,102,103,0,115,102,102,103,101,-9,102,107,107,102,102,103,0,115,102,102,103,101,-3,102", e:"1,0,20,0|4,0,13,-1,6,16", t:"jungleTiles", bg:"jungleBG", bs:0, s:0, env:ENVIRONMENT_LEAF, name:"Zone 2-4", gunUnlock:23, bgm:"sLevelLoopJungle", mapd:2, mapdx:36, mapdy:52}; levels[9] = {d:"42,20,-703,0,97,-9,0,62,-10,0,97,-9,0,62,59,66,96,-6,0,62,32,33,12,-6,0,62,30,-8,0,98,62,57,66,-5,0,97,97,62,30,37,30,65,-5,0,62,28,58,53,98,-5,0,62,30,16,59,58,57,58,56,60,59,57,57,29,36,31,60,61,60,57,56,57,58,30,16,15,37,27,59,61,58,56,57,57,25,61,25,58,56,58,32,33,56,30,21,20", c:"42,20,-713,0,15,-20,0,-3,15,-7,0,-4,15,-6,0,15,15,-9,0,-3,15,-7,0,-5,15,-5,0,-4,15,-6,0,-45,15", b:"80,20,-749,0,100,101,104,-37,0,100,101,104,-34,0,99,103,0,108,106,109,0,0,99,101,102,103,-28,0,99,103,0,108,106,109,0,0,99,101,102,103,-28,0,105,107,0,110,111,112,0,0,108,125,106,109,-28,0,105,107,0,110,111,112,0,0,108,125,106,109,-24,0,124,124,0,0,110,112,0,113,114,115,0,0,110,111,117,107,-24,0,124,124,0,0,110,112,0,113,114,115,0,0,110,111,117,107,-11,0,99,101,102,102,103,100,104,-5,0,136,133,137,0,0,113,115,124,116,117,118,0,0,113,114,120,107,-11,0,99,101,102,102,103,100,104,-5,0,136,133,137,0,0,113,115,124,116,117,118,0,0,113,114,120,107,-11,0,105,106,117,106,135,133,112,-5,0,119,120,115,0,0,119,127,129,130,125,121,124,0,116,131,111,112,-11,0,105,106,117,106,135,133,112,-5,0,119,120,115,0,0,119,127,129,130,125,121,124,0,116,131,111,112,0,0,99,102,103,-6,0,108,114,-3,106,114,115,-5,0,122,126,123,124,0,116,121,0,119,120,127,128,129,130,126,125,118,0,0,99,102,103,-6,0,108,114,-3,106,114,115,-5,0,122,126,123,124,0,116,121,0,119,120,127,128,129,130,126,125,118,0,0,110,111,112,0,0,124,-3,0,113,117,106,-3,114,123,-5,0,119,126,131,134,133,135,123,0,122,126,123,0,0,119,114,117,121,0,0,110,111,112,0,0,124,-3,0,113,117,106,-3,114,123,-5,0,119,126,131,134,133,135,123,0,122,126,123,0,0,119,114,117,121,0,0,113,117,115,124,136,133,137,0,0,119,135,-3,126,120,121,0,99,102,103,0,122,126,127,128,128,130,121,0,122,120,121,0,0,122,126,114,115,0,0,113,117,115,124,136,133,137,0,0,119,135,-3,126,120,121,0,99,102,103,0,122,126,127,128,128,130,121,0,122,120,121,0,0,122,126,114,115,0,0,119,131,127,128,130,125,121,0,0,122,106,126,106,131,114,118,0,110,111,112,0,119,126,115,0,0,116,131,134,135,117,131,134,132,133,120,120,118,0,0,119,131,127,128,130,125,121,0,0,122,106,126,106,131,114,118,0,110,111,112,0,119,126,115,0,0,116,131,134,135,117,131,134,132,133,120,120,118,0,0,116,114,115,0,119,131,121,0,0,116,117,106,127,129,130,123,0,113,114,118,0,122,126,123,0,0,122,120,117,120,120,126,125,120,120,126,114,123,0,0,116,114,115,0,119,131,121,0,0,116,117,106,127,129,130,123,0,113,114,118,0,122,126,123,0,0,122,120,117,120,120,126,125,120,120,126,114,123,0,0", e:"1,0,18,16|4,0,12,-1,12,2|256,10,17,1,1000|256,21,16,1,1000|256,36,18,1,1000", t:"canyonTiles", bg:"canyonBG", bs:0, s:0, env:0, name:"Zone 3-1", gunUnlock:24, bgm:"sLevelLoopEvil", mapd:3, mapdx:68, mapdy:24}; levels[10] = {d:"65,32,-1370,0,97,-53,0,96,-8,0,98,0,62,57,66,0,0,96,-42,0,96,-3,0,62,60,66,-3,0,98,0,57,56,57,57,58,57,28,-3,57,32,33,82,-39,0,81,56,58,57,58,30,59,31,58,58,57,57,56,25,61,37,36,23,37,30,38,31,30,34,35,78,-7,0,96,-23,0,96,-7,0,74,29,13,15,16,13,20,13,24,16,13,19,13,28,29,17,31,28,30,17,18,13,31,25,29,77,0,96,0,0,98,62,56,66,96,97,-17,0,96,97,0,98,62,60,66,-3,0,97,96,74,30,19,13,22,15,14,15,37,17,22,15,13,36,24,20,31,34,30,22,16,19,15,17,14,31,60,56,57,58,60,29,31,58,32,33,56,58,82,-13,0,79,57,56,60,61,57,59,57,60,61,57,60,60,30,14,17,16,19,13,18,13,13,17,19,13,16,18,36,17,16,14,17,19,27,17,19,16,16,13,16,31,32,33,28,34,27,19,13,31,25,28,78,-7,0,96,-5,0,74,28,58,61,58,59,57,61,59,58,58,30,17,13,15,14,24,31,58,57,29,15,20,20,19,13,22,16,19,20,17,16,14,36,15,13,18,13,17,20,31,34,35,28,29,36,20,16,13,36,61,78,0,0,98,0,0,62,58,66,0,0,97,0,0,74,25,30,15,31,61,27,31,57,30,13,19,20,19,18,18,31,-3,58,57,29,13,16,17,13,14,17,13,18,13,20,18,20,17,16,17,14,15,15,16,18,36,14,19,17,22,23,20,19,18,31,-5,58,32,33,25,-5,58,30,29,26,24,17,16,36,14,19,22,17,15,16,22,15,13,31,56,57,58,56,30,16,23,19,22,19,17,18,14,31,58,60,30,19,17,15,13,16,22,16,13,17,15,16,17,31,28,30,16,20,31,58,29,31,61,28,34,35,14,18,31,28,61,30,14,30,18,36,15,22,20,16,17,16,20,24,18,14,17,13,18,16,31,56,29,16,22,37,15,13,13,20,16,31,60,58,58,29,18,20,16,18,13,17,14,16,19,18,20,16,18,38,16,13,14,14,36,14,18,14,38,-3,14,19,14,22,14,18,14,29,15,20,18,19,17,15,19,13,15,36,19,16,14,19,15,13,19,17,13,19,13,15,13,13", c:"65,32,-1435,0,-3,15,-49,0,-3,15,-5,0,-12,15,47,-39,0,47,-24,15,47,-39,0,47,-25,15,-5,0,-3,15,-23,0,-3,15,-5,0,-38,15,47,-13,0,47,-50,15,47,-13,0,47,-51,15,-5,0,-3,15,-5,0,-221,15", b:"80,20,-749,0,100,101,104,-37,0,100,101,104,-34,0,99,103,0,108,106,109,0,0,99,101,102,103,-28,0,99,103,0,108,106,109,0,0,99,101,102,103,-28,0,105,107,0,110,111,112,0,0,108,125,106,109,-28,0,105,107,0,110,111,112,0,0,108,125,106,109,-24,0,124,124,0,0,110,112,0,113,114,115,0,0,110,111,117,107,-24,0,124,124,0,0,110,112,0,113,114,115,0,0,110,111,117,107,-11,0,99,101,102,102,103,100,104,-5,0,136,133,137,0,0,113,115,124,116,117,118,0,0,113,114,120,107,-11,0,99,101,102,102,103,100,104,-5,0,136,133,137,0,0,113,115,124,116,117,118,0,0,113,114,120,107,-11,0,105,106,117,106,135,133,112,-5,0,119,120,115,0,0,119,127,129,130,125,121,124,0,116,131,111,112,-11,0,105,106,117,106,135,133,112,-5,0,119,120,115,0,0,119,127,129,130,125,121,124,0,116,131,111,112,0,0,99,102,103,-6,0,108,114,-3,106,114,115,-5,0,122,126,123,124,0,116,121,0,119,120,127,128,129,130,126,125,118,0,0,99,102,103,-6,0,108,114,-3,106,114,115,-5,0,122,126,123,124,0,116,121,0,119,120,127,128,129,130,126,125,118,0,0,110,111,112,0,0,124,-3,0,113,117,106,-3,114,123,-5,0,119,126,131,134,133,135,123,0,122,126,123,0,0,119,114,117,121,0,0,110,111,112,0,0,124,-3,0,113,117,106,-3,114,123,-5,0,119,126,131,134,133,135,123,0,122,126,123,0,0,119,114,117,121,0,0,113,117,115,124,136,133,137,0,0,119,135,-3,126,120,121,0,99,102,103,0,122,126,127,128,128,130,121,0,122,120,121,0,0,122,126,114,115,0,0,113,117,115,124,136,133,137,0,0,119,135,-3,126,120,121,0,99,102,103,0,122,126,127,128,128,130,121,0,122,120,121,0,0,122,126,114,115,0,0,119,131,127,128,130,125,121,0,0,122,106,126,106,131,114,118,0,110,111,112,0,119,126,115,0,0,116,131,134,135,117,131,134,132,133,120,120,118,0,0,119,131,127,128,130,125,121,0,0,122,106,126,106,131,114,118,0,110,111,112,0,119,126,115,0,0,116,131,134,135,117,131,134,132,133,120,120,118,0,0,116,114,115,0,119,131,121,0,0,116,117,106,127,129,130,123,0,113,114,118,0,122,126,123,0,0,122,120,117,120,120,126,125,120,120,126,114,123,0,0,116,114,115,0,119,131,121,0,0,116,117,106,127,129,130,123,0,113,114,118,0,122,126,123,0,0,122,120,117,120,120,126,125,120,120,126,114,123,0,0", e:"1,0,20,0|4,0,20,-1,12,8|256,6,21,1,750|256,19,24,1,750|256,32,27,1,750|256,45,24,1,750|256,58,21,1,750", t:"canyonTiles", bg:"canyonBG", bs:0, s:0, env:0, name:"Zone 3-2", gunUnlock:26, bgm:"sLevelLoopEvil", mapd:3, mapdx:70, mapdy:22}; levels[11] = {d:"64,30,-873,0,96,-60,0,79,60,57,58,82,-59,0,74,30,13,31,78,-6,0,98,-49,0,97,96,0,74,30,13,31,78,97,96,-4,0,62,58,82,-45,0,62,-4,57,58,30,15,31,-3,58,56,-3,57,58,61,78,-35,0,96,98,62,58,90,-5,91,95,30,13,31,57,30,13,13,18,37,37,38,28,31,30,14,31,61,78,-5,0,98,62,57,58,57,58,57,0,96,-4,0,96,0,98,-3,0,62,57,66,-5,0,97,96,0,62,59,58,59,53,0,96,-3,0,46,30,13,31,57,30,15,13,22,13,15,14,36,14,14,16,14,61,57,57,58,56,-3,58,30,31,29,36,22,14,57,57,66,97,98,62,59,90,93,91,91,93,95,58,90,91,93,-3,91,95,59,57,57,58,30,31,58,58,90,-3,91,94,30,13,22,-4,13,15,13,22,-3,13,22,13,13,15,31,28,30,31,30,15,13,13,-3,14,16,23,58,57,57,58,-3,57,53,-4,0,46,58,53,-5,0,45,28,58,9,10,8,10,9,58,53,-3,0,46,30,31,57,9,57,30,13,13,18,13,13,15,13,13,18,13,-3,15,14,-3,15,22,18,14,16,31,30,58,57,30,22,36,38,31,58,52,-4,0,46,57,53,-5,0,46,28,53,-5,0,46,53,-3,0,46,30,31,53,98,46,30,23,24,13,24,13,23,13,15,13,22,-3,13,22,13,16,13,16,-3,13,53,0,46,19,15,13,24,13,31,58,53,-4,0,46,58,53,-5,0,45,36,53,-3,0,98,96,46,90,-3,91,94,30,31,58,9,58,9,10,61,9,57,61,9,61,61,57,9,10,10,9,57,10,9,10,9,57,10,9,51,0,46,22,16,23,38,19,31,59,53,-4,0,46,59,52,-4,0,98,46,14,31,57,57,-4,58,53,-3,0,46,30,31,53,0,40,0,0,98,0,40,-4,0,39,0,96,0,0,39,-3,0,96,40,0,0,97,0,40,13,31,57,30,22,19,27,52,-4,0,46,57,90,92,91,91,93,91,95,-7,13,31,53,-3,0,46,30,31,53,0,39,0,62,66,0,39,0,62,66,0,40,0,62,60,60,53,-3,0,62,53,0,62,66,0,46,31,57,58,57,30,13,31,53,-3,0,62,58,58,53,-5,0,46,30,-6,13,31,53,-3,0,46,30,31,53,0,40,0,48,51,0,40,0,48,51,0,39,0,46,30,13,53,0,11,8,9,53,0,48,51,0,46,19,31,58,57,30,16,17,52,-3,0,46,57,59,53,-5,0,46,30,-6,13,31,53,-3,0,46,30,31,53,0,40,0,0,96,0,39,0,96,97,0,40,0,46,30,13,53,0,97,96,0,40,-4,0,40,13,16,31,27,30,15,13,52,-3,0,46,58,59,53,-5,0,46,30,-6,13,31,53,-3,0,46,30,31,-5,58,60,58,53,0,63,60,-3,58,57,30,13,-5,60,28,-4,60,57,-3,13,36,13,13,31,53,-3,0,46,58,57,90,92,92,93,92,92,94,30,-6,13,31,53,-3,0,46,30,13,13,18,13,13,18,13,13,53,0,46,13,13,18,-3,13,18,-4,13,18,13,13,18,13,22,13", c:"64,30,-934,0,47,-3,15,47,-59,0,47,-3,15,47,-59,0,-5,15,-6,0,15,15,47,-45,0,-18,15,47,-37,0,-27,15,-6,0,-6,15,-12,0,-3,15,-8,0,-44,15,0,0,-10,15,-5,8193,-59,15,-5,0,-59,15,-5,0,-3,15,-5,0,-35,15,0,-15,15,-5,0,-3,15,-5,0,-51,15,-5,0,-3,15,4111,4111,-54,15,-5,8193,-3,15,4111,4111,-54,15,-5,0,-3,15,4111,4111,-54,15,-5,0,-5,4111,-54,15,-5,0,-5,4111,-13,15,0,-11,15,0,0,-12,15,0,-47,15,0,-15,15", b:"80,20,-749,0,100,101,104,-37,0,100,101,104,-34,0,99,103,0,108,106,109,0,0,99,101,102,103,-28,0,99,103,0,108,106,109,0,0,99,101,102,103,-28,0,105,107,0,110,111,112,0,0,108,125,106,109,-28,0,105,107,0,110,111,112,0,0,108,125,106,109,-24,0,124,124,0,0,110,112,0,113,114,115,0,0,110,111,117,107,-24,0,124,124,0,0,110,112,0,113,114,115,0,0,110,111,117,107,-11,0,99,101,102,102,103,100,104,-5,0,136,133,137,0,0,113,115,124,116,117,118,0,0,113,114,120,107,-11,0,99,101,102,102,103,100,104,-5,0,136,133,137,0,0,113,115,124,116,117,118,0,0,113,114,120,107,-11,0,105,106,117,106,135,133,112,-5,0,119,120,115,0,0,119,127,129,130,125,121,124,0,116,131,111,112,-11,0,105,106,117,106,135,133,112,-5,0,119,120,115,0,0,119,127,129,130,125,121,124,0,116,131,111,112,0,0,99,102,103,-6,0,108,114,-3,106,114,115,-5,0,122,126,123,124,0,116,121,0,119,120,127,128,129,130,126,125,118,0,0,99,102,103,-6,0,108,114,-3,106,114,115,-5,0,122,126,123,124,0,116,121,0,119,120,127,128,129,130,126,125,118,0,0,110,111,112,0,0,124,-3,0,113,117,106,-3,114,123,-5,0,119,126,131,134,133,135,123,0,122,126,123,0,0,119,114,117,121,0,0,110,111,112,0,0,124,-3,0,113,117,106,-3,114,123,-5,0,119,126,131,134,133,135,123,0,122,126,123,0,0,119,114,117,121,0,0,113,117,115,124,136,133,137,0,0,119,135,-3,126,120,121,0,99,102,103,0,122,126,127,128,128,130,121,0,122,120,121,0,0,122,126,114,115,0,0,113,117,115,124,136,133,137,0,0,119,135,-3,126,120,121,0,99,102,103,0,122,126,127,128,128,130,121,0,122,120,121,0,0,122,126,114,115,0,0,119,131,127,128,130,125,121,0,0,122,106,126,106,131,114,118,0,110,111,112,0,119,126,115,0,0,116,131,134,135,117,131,134,132,133,120,120,118,0,0,119,131,127,128,130,125,121,0,0,122,106,126,106,131,114,118,0,110,111,112,0,119,126,115,0,0,116,131,134,135,117,131,134,132,133,120,120,118,0,0,116,114,115,0,119,131,121,0,0,116,117,106,127,129,130,123,0,113,114,118,0,122,126,123,0,0,122,120,117,120,120,126,125,120,120,126,114,123,0,0,116,114,115,0,119,131,121,0,0,116,117,106,127,129,130,123,0,113,114,118,0,122,126,123,0,0,122,120,117,120,120,126,125,120,120,126,114,123,0,0", e:"1,0,19,0|4,0,19,-1,8,16|256,13,18,1,750|256,26,17,1,750|256,35,16,1,750|256,46,16,1,750|256,55,18,1,750|512,26,23,32", t:"canyonTiles", bg:"canyonBG", bs:0, s:0, env:0, name:"Zone 3-3", gunUnlock:27, bgm:"sLevelLoopEvil", mapd:3, mapdx:72, mapdy:21}; levels[12] = {d:"81,30,-1659,0,96,98,-76,0,96,0,1,60,58,60,4,97,96,-67,0,96,97,2,3,57,58,57,60,58,60,58,60,58,57,56,6,5,0,97,96,-55,0,97,0,98,2,3,57,58,57,58,57,30,15,15,18,15,13,13,15,13,16,31,58,58,60,58,57,6,5,0,0,98,-47,0,97,2,3,58,57,58,57,57,30,31,13,18,15,15,16,13,18,13,13,24,13,14,14,13,14,16,13,13,31,58,57,56,58,56,6,5,0,96,-37,0,97,98,2,3,57,58,57,57,60,58,57,58,57,61,57,30,15,22,13,15,22,13,15,21,31,58,29,15,18,16,14,13,22,18,13,13,31,57,57,60,57,56,58,58,57,6,5,98,-29,0,96,2,3,57,58,-3,57,28,58,61,58,61,58,56,58,30,15,38,18,13,13,16,21,15,31,58,58,57,28,57,30,15,13,13,16,16,13,13,15,14,31,60,57,60,30,13,16,31,56,60,58,57,58,6,5,97,98,96,-15,0,98,0,0,2,3,57,58,57,58,57,30,37,38,23,38,36,31,58,57,30,38,31,61,58,30,15,13,15,21,18,16,18,15,31,57,58,60,57,58,57,30,18,13,18,22,13,16,18,14,15,18,36,13,15,13,18,31,59,59,28,61,57,58,56,58,56,6,5,96,-7,0,97,96,0,2,3,57,58,-3,57,30,15,13,31,32,33,57,58,29,16,15,18,16,15,13,16,13,18,13,16,18,13,16,13,13,22,18,21,15,38,13,16,18,13,38,18,15,14,16,13,16,13,15,13,16,22,15,16,14,22,16,13,18,13,36,31,60,58,60,60,58,56,57,58,58,56,6,5,0,98,96,57,56,58,56,60,60,57,57,30,15,18,22,16,31,34,35,58,57,30,13,13,16,13,21,22,13,15,21,13,15,13,13,15,13,15,13,16,16,13,18,15,16,15,18,16,15,13,15,13,15,13,18,14,15,13,13,16,13,18,15,18,16,15,31,61,58,57,58,60,57,58,59,59,57,56,57,56,60,57,58,56", c:"81,30,-1739,0,64,16385,15,16385,128,-71,0,256,512,16385,-9,15,16385,1024,2048,-61,0,256,512,16385,-19,15,16385,1024,2048,-51,0,256,512,16385,-29,15,16385,1024,2048,-41,0,256,512,16385,-39,15,16385,1024,2048,-31,0,256,512,16385,-49,15,16385,1024,2048,-21,0,256,512,16385,-59,15,16385,1024,2048,-11,0,256,512,16385,-16,15,0,-52,15,16385,1024,2048,-3,0,-81,15", b:"80,20,-749,0,100,101,104,-37,0,100,101,104,-34,0,99,103,0,108,106,109,0,0,99,101,102,103,-28,0,99,103,0,108,106,109,0,0,99,101,102,103,-28,0,105,107,0,110,111,112,0,0,108,125,106,109,-28,0,105,107,0,110,111,112,0,0,108,125,106,109,-24,0,124,124,0,0,110,112,0,113,114,115,0,0,110,111,117,107,-24,0,124,124,0,0,110,112,0,113,114,115,0,0,110,111,117,107,-11,0,99,101,102,102,103,100,104,-5,0,136,133,137,0,0,113,115,124,116,117,118,0,0,113,114,120,107,-11,0,99,101,102,102,103,100,104,-5,0,136,133,137,0,0,113,115,124,116,117,118,0,0,113,114,120,107,-11,0,105,106,117,106,135,133,112,-5,0,119,120,115,0,0,119,127,129,130,125,121,124,0,116,131,111,112,-11,0,105,106,117,106,135,133,112,-5,0,119,120,115,0,0,119,127,129,130,125,121,124,0,116,131,111,112,0,0,99,102,103,-6,0,108,114,-3,106,114,115,-5,0,122,126,123,124,0,116,121,0,119,120,127,128,129,130,126,125,118,0,0,99,102,103,-6,0,108,114,-3,106,114,115,-5,0,122,126,123,124,0,116,121,0,119,120,127,128,129,130,126,125,118,0,0,110,111,112,0,0,124,-3,0,113,117,106,-3,114,123,-5,0,119,126,131,134,133,135,123,0,122,126,123,0,0,119,114,117,121,0,0,110,111,112,0,0,124,-3,0,113,117,106,-3,114,123,-5,0,119,126,131,134,133,135,123,0,122,126,123,0,0,119,114,117,121,0,0,113,117,115,124,136,133,137,0,0,119,135,-3,126,120,121,0,99,102,103,0,122,126,127,128,128,130,121,0,122,120,121,0,0,122,126,114,115,0,0,113,117,115,124,136,133,137,0,0,119,135,-3,126,120,121,0,99,102,103,0,122,126,127,128,128,130,121,0,122,120,121,0,0,122,126,114,115,0,0,119,131,127,128,130,125,121,0,0,122,106,126,106,131,114,118,0,110,111,112,0,119,126,115,0,0,116,131,134,135,117,131,134,132,133,120,120,118,0,0,119,131,127,128,130,125,121,0,0,122,106,126,106,131,114,118,0,110,111,112,0,119,126,115,0,0,116,131,134,135,117,131,134,132,133,120,120,118,0,0,116,114,115,0,119,131,121,0,0,116,117,106,127,129,130,123,0,113,114,118,0,122,126,123,0,0,122,120,117,120,120,126,125,120,120,126,114,123,0,0,116,114,115,0,119,131,121,0,0,116,117,106,127,129,130,123,0,113,114,118,0,122,126,123,0,0,122,120,117,120,120,126,125,120,120,126,114,123,0,0", e:"1,0,28,0|4,0,28,-1,6,32", t:"canyonTiles", bg:"canyonBG", bs:0, s:0, env:0, name:"Zone 3-4", gunUnlock:29, bgm:"sLevelLoopEvil", mapd:3, mapdx:74, mapdy:22}; levels[13] = {d:"78,30,-1637,0,65,-76,0,64,66,-4,42,51,-33,0,64,65,-8,0,48,43,51,-22,0,48,-4,42,-4,13,50,-4,42,51,-3,0,48,43,51,-13,0,48,43,51,-4,0,64,65,66,64,66,64,-3,0,48,42,42,49,13,50,42,42,51,-5,0,66,-7,0,48,43,51,-3,0,31,-5,13,16,-7,13,50,-3,42,49,13,50,-4,42,51,-5,0,48,42,42,49,13,50,42,42,51,66,65,64,65,66,48,-4,42,49,-3,13,16,-3,13,38,66,-3,0,66,65,64,-3,0,48,42,42,49,13,50,-3,42,49,16,13,14,-4,13,14,-12,13,14,-3,13,50,-5,42,49,-6,13,14,50,-5,42,49,-11,13,15,50,-10,42,49,-19,13,15,-6,13,16,-6,13,15,-11,13,16,-14,13,14,-18,13,14,13,13,15,-34,13,14,-11,13,15,-16,13,14,-4,13,15,-18,13,15,-8,13,14,-11,13,16,-7,13,15,-11,13,16,-9,13,14,-20,13,14,13,13,15,-7,13,16,-6,13,15,-5,13,14,-21,13,14,-3,13,15,-17,13,14,13,16,-12,13", c:"78,30,-1637,0,4111,-76,0,4111,4111,-5,15,-33,0,4111,4111,-8,0,-3,15,-22,0,-15,15,-3,0,-3,15,-13,0,-3,15,-4,0,-6,4111,-3,0,-9,15,-5,0,4111,-7,0,-3,15,-3,0,-26,15,-5,0,-9,15,-5,4111,-14,15,4111,-3,0,-3,4111,-3,0,-404,15", b:"44,20,-14,0,67,69,-20,0,67,69,-20,0,73,75,-20,0,73,75,-52,0,67,69,-20,0,67,69,-20,0,73,75,-4,0,67,69,-14,0,73,75,-4,0,67,69,-20,0,73,75,-6,0,67,69,-12,0,73,75,-6,0,67,69,-20,0,73,75,-20,0,73,75,-97,0,67,69,-10,0,67,69,-8,0,67,69,-10,0,67,69,-8,0,73,75,-5,0,67,69,-3,0,73,75,-8,0,73,75,-5,0,67,69,-3,0,73,75,-5,0,67,69,-8,0,73,75,-10,0,67,69,-8,0,73,75,-10,0,73,75,-20,0,73,75,-69,0,67,69,-7,0,67,69,-11,0,67,69,-7,0,67,69,-11,0,73,75,-7,0,70,72,-11,0,73,75,-7,0,70,72,-10,0,67,68,69,-7,0,73,75,0,67,69,-7,0,67,68,69,-7,0,73,75,0,67,69,0,68,68,69,-3,0,70,71,72,0,0,67,69,0,0,67,68,68,69,70,72,67,68,68,69,-3,0,70,71,72,0,0,67,69,0,0,67,68,68,69,70,72,67,71,71,72,0,67,69,70,71,72,67,69,70,72,0,0,70,71,71,72,70,72,70,71,71,72,0,67,69,70,71,72,67,69,70,72,0,0,70,71,71,72,70,72,70,74,74,75,69,73,75,73,74,75,73,75,73,75,69,69,70,71,71,72,70,72,70,74,74,75,69,73,75,73,74,75,73,75,73,75,69,69,70,71,71,72,70,72,70", e:"1,0,21,16|4,0,21,-1,14,8|256,14,22,4,1500|256,30,22,4,1500|256,49,21,4,1500|256,68,22,4,1500", t:"trainingTiles", bg:"trainingBG", bs:0, s:0, env:0, name:"Zone 4-1", gunUnlock:30, bgm:"sLevelLoopTraining", mapd:4, mapdx:108, mapdy:37}; levels[14] = {d:"86,30,-1782,0,48,-3,42,51,-9,0,48,-3,42,51,-10,0,48,-3,42,51,-9,0,48,-3,42,51,-19,0,48,-3,42,51,-9,0,48,-4,42,49,-3,13,38,-3,0,48,43,51,-3,0,31,-3,13,50,-10,42,49,-3,13,39,-3,0,48,43,51,-3,0,31,-3,13,50,-4,42,51,-9,0,48,-4,42,49,-3,13,38,-3,0,48,43,51,-3,0,31,-8,13,50,-3,42,49,13,50,-3,42,49,-18,13,50,-3,42,49,13,50,-3,42,49,-8,13,39,-3,0,48,43,51,-3,0,31,-8,13,50,-3,42,49,13,50,-3,42,49,-29,13,16,-26,13,50,-3,42,49,13,50,-3,42,49,-10,13,16,-24,13,16,13,14,-12,13,14,-12,13,14,-16,13,14,-18,13,15,-39,13,15,-6,13,16,-6,13,15,-11,13,16,-14,13,14,-18,13,14,13,13,15,-42,13,14,-11,13,15,-16,13,14,-4,13,15,-26,13,15,-8,13,14,-11,13,16,-7,13,15,-11,13,16,-9,13,14,-20,13,14,13,13,15,-15,13,16,-6,13,15,-5,13,14,-21,13,14,-3,13,15,-17,13,14,13,16,-20,13", c:"86,30,-1782,0,-5,15,-9,0,-5,15,-10,0,-5,15,-9,0,-5,15,-19,0,-5,15,-9,0,-10,15,-3,0,-3,15,-3,0,-20,15,-3,0,-3,15,-3,0,-10,15,-9,0,-10,15,-3,0,-3,15,-3,0,-58,15,-3,0,-3,15,-3,0,-564,15", b:"44,20,-14,0,67,69,-20,0,67,69,-20,0,73,75,-20,0,73,75,-52,0,67,69,-20,0,67,69,-20,0,73,75,-4,0,67,69,-14,0,73,75,-4,0,67,69,-20,0,73,75,-6,0,67,69,-12,0,73,75,-6,0,67,69,-20,0,73,75,-20,0,73,75,-97,0,67,69,-10,0,67,69,-8,0,67,69,-10,0,67,69,-8,0,73,75,-5,0,67,69,-3,0,73,75,-8,0,73,75,-5,0,67,69,-3,0,73,75,-5,0,67,69,-8,0,73,75,-10,0,67,69,-8,0,73,75,-10,0,73,75,-20,0,73,75,-69,0,67,69,-7,0,67,69,-11,0,67,69,-7,0,67,69,-11,0,73,75,-7,0,70,72,-11,0,73,75,-7,0,70,72,-10,0,67,68,69,-7,0,73,75,0,67,69,-7,0,67,68,69,-7,0,73,75,0,67,69,0,68,68,69,-3,0,70,71,72,0,0,67,69,0,0,67,68,68,69,70,72,67,68,68,69,-3,0,70,71,72,0,0,67,69,0,0,67,68,68,69,70,72,67,71,71,72,0,67,69,70,71,72,67,69,70,72,0,0,70,71,71,72,70,72,70,71,71,72,0,67,69,70,71,72,67,69,70,72,0,0,70,71,71,72,70,72,70,74,74,75,69,73,75,73,74,75,73,75,73,75,69,69,70,71,71,72,70,72,70,74,74,75,69,73,75,73,74,75,73,75,73,75,69,69,70,71,71,72,70,72,70", e:"1,0,21,0|4,0,21,-1,10,16|256,71,20,4,1500|256,52,21,4,1500|256,33,22,4,1500|256,14,21,4,1500", t:"trainingTiles", bg:"trainingBG", bs:0, s:0, env:0, name:"Zone 4-2", gunUnlock:31, bgm:"sLevelLoopTraining", mapd:4, mapdx:110, mapdy:39}; levels[15] = {d:"86,30,-1720,0,-4,42,51,-81,0,-4,13,18,9,9,12,42,51,-5,0,48,42,11,9,10,-66,0,13,14,13,13,38,0,0,31,13,18,9,10,7,8,9,19,13,38,0,0,48,42,11,9,9,10,-5,0,8,9,9,12,42,51,-24,0,8,9,10,-22,0,-3,13,16,38,0,0,31,16,38,-5,0,31,13,38,0,0,31,14,21,-11,22,23,16,18,9,9,10,-15,0,48,42,11,-3,9,10,0,8,-3,9,12,42,51,-13,0,48,42,42,14,-3,13,38,0,0,31,13,38,-5,0,31,13,38,0,0,31,13,38,-11,0,31,13,38,-3,0,48,42,51,-7,0,48,42,20,22,22,23,13,38,-9,0,31,13,38,-8,0,8,-4,9,19,-6,13,38,0,0,31,13,38,-5,0,31,13,38,0,0,31,13,38,-11,0,31,13,38,-3,0,31,13,18,9,9,10,7,8,9,9,19,14,38,0,0,31,14,38,-9,0,31,13,21,-5,22,24,42,51,-5,0,31,-4,13,14,13,38,0,0,31,13,38,-5,0,31,16,38,0,0,31,13,38,-11,0,31,13,38,-3,0,31,13,38,-7,0,31,13,38,0,0,31,13,38,-9,0,31,13,38,-5,0,31,13,38,-5,0,31,-6,13,38,0,0,31,13,38,-5,0,31,13,38,0,0,31,16,38,-11,0,31,13,38,-3,0,31,14,38,-7,0,31,16,38,0,0,31,16,38,-9,0,31,13,38,-5,0,31,13,38,-5,0,31,-3,13,16,13,13,38,0,0,31,14,38,-5,0,31,14,38,0,0,31,13,38,-11,0,31,14,38,-3,0,31,13,38,-7,0,31,13,38,0,0,31,13,38,-9,0,31,13,38,-5,0,31,13,38,-5,0,31,-6,13,38,0,0,31,13,38,-5,0,31,13,38,0,0,31,13,38,-11,0,31,13,38,-3,0,31,13,38,-7,0,31,13,38,0,0,31,14,38,-9,0,31,13,38,-5,0,31,13,38,-5,0,31,13,13", c:"86,30,-1720,0,-5,15,-81,0,-10,15,-5,0,-5,15,-66,0,-26,15,-5,0,-6,15,-24,0,-3,15,-22,0,-40,15,-15,0,-15,15,-13,0,-46,15,-7,0,-20,15,-8,0,-389,15,0,-48,15", b:"44,20,-14,0,67,69,-20,0,67,69,-20,0,73,75,-20,0,73,75,-52,0,67,69,-20,0,67,69,-20,0,73,75,-4,0,67,69,-14,0,73,75,-4,0,67,69,-20,0,73,75,-6,0,67,69,-12,0,73,75,-6,0,67,69,-20,0,73,75,-20,0,73,75,-97,0,67,69,-10,0,67,69,-8,0,67,69,-10,0,67,69,-8,0,73,75,-5,0,67,69,-3,0,73,75,-8,0,73,75,-5,0,67,69,-3,0,73,75,-5,0,67,69,-8,0,73,75,-10,0,67,69,-8,0,73,75,-10,0,73,75,-20,0,73,75,-69,0,67,69,-7,0,67,69,-11,0,67,69,-7,0,67,69,-11,0,73,75,-7,0,70,72,-11,0,73,75,-7,0,70,72,-10,0,67,68,69,-7,0,73,75,0,67,69,-7,0,67,68,69,-7,0,73,75,0,67,69,0,68,68,69,-3,0,70,71,72,0,0,67,69,0,0,67,68,68,69,70,72,67,68,68,69,-3,0,70,71,72,0,0,67,69,0,0,67,68,68,69,70,72,67,71,71,72,0,67,69,70,71,72,67,69,70,72,0,0,70,71,71,72,70,72,70,71,71,72,0,67,69,70,71,72,67,69,70,72,0,0,70,71,71,72,70,72,70,74,74,75,69,73,75,73,74,75,73,75,73,75,69,69,70,71,71,72,70,72,70,74,74,75,69,73,75,73,74,75,73,75,73,75,69,69,70,71,71,72,70,72,70", e:"1,0,19,0|4,0,19,-1,8,32|256,12,21,4,1500|256,28,22,4,1500|256,46,24,4,1500|256,62,21,4,1500|256,80,23,4,1500", t:"trainingTiles", bg:"trainingBG", bs:0, s:0, env:0, name:"Zone 4-3", gunUnlock:33, bgm:"sLevelLoopTraining", mapd:4, mapdx:114, mapdy:42}; levels[16] = {d:"86,30,-1766,0,66,64,-83,0,64,65,66,64,-82,0,65,66,64,66,65,65,-78,0,65,66,66,64,66,48,42,63,-30,0,48,42,43,42,42,-42,0,65,66,64,48,42,42,49,16,60,-20,0,48,42,43,42,51,-5,0,31,-3,13,16,-35,0,48,42,43,42,11,9,10,7,8,9,19,15,-3,13,60,-5,0,48,43,51,-12,0,31,13,14,13,50,-5,42,49,13,13,15,13,-19,0,48,42,43,42,51,-6,0,48,42,43,42,42,49,13,13,16,39,-5,0,31,13,13,14,13,50,-5,42,49,13,50,-4,42,11,10,8,12,-4,42,49,-14,13,-11,0,48,43,51,-5,0,31,-3,13,38,-6,0,31,16,13,14,13,13,15,13,41,36,-4,0,64,35,40,-6,13,15,13,13,15,-6,13,18,9,9,19,-9,13,16,-8,13,14,-6,0,48,42,43,42,44,49,16,50,47,46,43,47,46,49,13,13,14,50,-6,42,49,-4,13,16,13,13,38,-4,0,66,65,66,31,13,13,14,13,13,16,-7,13,15,13,14,38,0,0,31,13,16,14,13,13,15,-5,13,15,-3,13,16,-3,13,44,-5,42,49,13,15,-3,13,14,13,13,15,-4,13,16,-5,13,14,-3,13,14,13,13,15,13,14,13,15,21,-7,22,23,16,13,15,-7,13,14,16,-4,13,38,0,0,31,-7,13,14,-5,13,15,-5,13", c:"86,30,-1766,0,4111,4111,-83,0,-4,4111,-82,0,-6,4111,-78,0,-5,4111,15,15,47,-30,0,-5,15,-42,0,-3,4111,-5,15,47,-20,0,-5,15,-5,0,-5,15,-35,0,-16,15,-5,0,-3,15,-12,0,-15,15,-19,0,-5,15,-6,0,-56,15,-11,0,-3,15,-5,0,-5,15,-6,0,-56,15,-6,0,-166,15", b:"44,20,-14,0,67,69,-20,0,67,69,-20,0,73,75,-20,0,73,75,-52,0,67,69,-20,0,67,69,-20,0,73,75,-4,0,67,69,-14,0,73,75,-4,0,67,69,-20,0,73,75,-6,0,67,69,-12,0,73,75,-6,0,67,69,-20,0,73,75,-20,0,73,75,-97,0,67,69,-10,0,67,69,-8,0,67,69,-10,0,67,69,-8,0,73,75,-5,0,67,69,-3,0,73,75,-8,0,73,75,-5,0,67,69,-3,0,73,75,-5,0,67,69,-8,0,73,75,-10,0,67,69,-8,0,73,75,-10,0,73,75,-20,0,73,75,-69,0,67,69,-7,0,67,69,-11,0,67,69,-7,0,67,69,-11,0,73,75,-7,0,70,72,-11,0,73,75,-7,0,70,72,-10,0,67,68,69,-7,0,73,75,0,67,69,-7,0,67,68,69,-7,0,73,75,0,67,69,0,68,68,69,-3,0,70,71,72,0,0,67,69,0,0,67,68,68,69,70,72,67,68,68,69,-3,0,70,71,72,0,0,67,69,0,0,67,68,68,69,70,72,67,71,71,72,0,67,69,70,71,72,67,69,70,72,0,0,70,71,71,72,70,72,70,71,71,72,0,67,69,70,71,72,67,69,70,72,0,0,70,71,71,72,70,72,70,74,74,75,69,73,75,73,74,75,73,75,73,75,69,69,70,71,71,72,70,72,70,74,74,75,69,73,75,73,74,75,73,75,73,75,69,69,70,71,71,72,70,72,70", e:"1,0,28,0|4,0,28,-1,-1,32|512,2,28,-2|256,12,26,4,1500|256,57,24,4,1500|256,72,23,1,750|256,37,24,1,750|256,21,25,1,750|256,83,22,4,1500", t:"trainingTiles", bg:"trainingBG", bs:0, s:0, env:0, name:"Zone X - Warning", gunUnlock:-1, bgm:"sLevelLoopTraining", mapd:5, mapdx:132, mapdy:54}; tw = (th = 32); gamePaused = false; gamePausedFunction = null; mouseD = 0; onMouseDown = function () { mouseD = 1; }; onMouseUp = function () { mouseD = 0; }; mouseW = 0; onMouseWheel = function (delta) { mouseW = sign(delta); }; darkColor = {ra:"50", rb:"0", ga:"50", gb:"0", ba:"50", bb:"0", aa:"100", ab:"0"}; whiteColor = {ra:"100", rb:"100", ga:"100", gb:"100", ba:"100", bb:"100", aa:"100", ab:"0"}; normalColor = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; hitColor = {ra:"100", rb:"150", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; triDamageColor = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"150", aa:"100", ab:"0"}; invulnerableColor = {ra:"100", rb:"150", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; timeSinkColor = {ra:"100", rb:"0", ga:"100", gb:"150", ba:"100", bb:"0", aa:"100", ab:"0"}; invColor = {ra:"-100", rb:"255", ga:"-100", gb:"255", ba:"-100", bb:"255", aa:"100", ab:"0"}; frameRate = 32; so = SharedObject.getLocal("heliattack3"); gotoAndStop ("menuintro");
Frame 19
gotoAndStop ("menuintro");
Frame 20
stop();
Frame 21
gotoAndStop ("menuintro");
Frame 22
delete onKeyDown; if (isShared(so)) { stats = getLastPlayer(so); stats.timesplayed++; menuToggle(); if (numPlayers(so) > 1) { gotoAndStop ("select"); } else { gotoAndStop ("menu"); } } else { gotoAndStop ("new"); } mb.instantStart("sMenuLoop", 100); clearMenus();
Frame 24
gotoAndStop ("menu");
Frame 25
function changeBGColor(num) { flash.gotoAndPlay(1); bgcolor.gotoAndStop(num); logo.gotoAndStop(num); } mb.start("sMenuLoop", 5, 100); changeBGColor(1); playerD.name = "Current Player: " + stats.name; stop();
Frame 26
gotoAndStop ("menu");
Frame 29
gotoAndStop ("start");
Frame 30
flash.gotoAndPlay(1); playerD.name = "Current Player: " + stats.name; if (stats.currentGame == true) { contc.onRelease = function () { resumeSurvival(); gotoAndStop ("levelSelect"); }; } else { contc._visible = false; }
Frame 31
gotoAndStop ("start");
Frame 34
gotoAndStop ("instructions");
Instance of Symbol 1932 MovieClip in Frame 34
//component parameters onClipEvent (construct) { child = "instructions"; height = 170; }
Frame 35
changeBGColor(5); playerD.name = "Current Player: " + stats.name; instructions.text = "Use the movement keys to move your player, Left and Right keys to move. Press the Jump key to jump, or hold it to jump higher. Hold the Crouch key to lower your height and dodge bullets, you can also crouch mid-air for highly evasive jumps. These keys are changeable in the options menu."; instructions.text = instructions.text + "\n\nUse the mouse to aim and click the mouse button to shoot your weapon. Change weapons with the mousewheel."; instructions.text = instructions.text + "\n\nThe Time Mode key triggers time modes which will slow down time to help you dodge and aim."; instructions.text = instructions.text + "\n\nUse the Modify key to change actions. Modify+Jump will hyperJump and Modify+ChangeWeapon will change time modes. Modify+Crouch will let you drop through certain floors."; instructions.text = instructions.text + "\n\nEvery time you destroy 2 helicopters, an item will drop. Unlock weapons by defeating levels, this will increase the variety of weapons that can be dropped."; instructions.text = instructions.text + "\n\nUse the options menu to change settings, you can toggle graphical effects that can speed up gameplay when turned off (background, brass, particles, coronas), and toggle sound and music. You can also toggle automatic weapon switching, which will automatically switch your weapon if you pick up a better one."; instructions.text = instructions.text + "\n\nUse the controls menu to change your controls, click a control you wish to change, and press a key to bind that control to that key.";
Frame 36
gotoAndStop ("instructions");
Frame 39
gotoAndStop ("highscores");
Instance of Symbol 2010 MovieClip "comHighscores" in Frame 39
//component parameters onClipEvent (construct) { scoreLocation = ""; gameName = "Heli Attack 3"; cookieName = "heli3"; saveScore = false; scoreIsTime = false; scoreReversed = false; negativeScoreAllowed = false; }
Frame 40
changeBGColor(3); playerD.name = "Current Player: " + stats.name;
Frame 41
gotoAndStop ("highscores");
Frame 44
gotoAndStop ("options");
Frame 45
changeBGColor(4); playerD.name = "Current Player: " + stats.name; drawOptions(opt, true); drawControls(cont, true);
Frame 46
gotoAndStop ("options");
Frame 49
gotoAndStop ("stats");
Instance of Symbol 1932 MovieClip in Frame 49
//component parameters onClipEvent (construct) { child = "statsd"; height = 170; }
Frame 50
changeBGColor(6); playerD.name = "Current Player: " + stats.name; statsd.text = ("Statistics for " + stats.name) + ":"; statsd.text = statsd.text + ("\n\tTimes Played: " + stats.timesplayed); statsd.text = statsd.text + (("\n\tGames Played: " + stats.gamesplayed) + newline); statsd.text = statsd.text + (("\n\tTotal Time Played: " + int(stats.totaltime / frameRate)) + " seconds"); statsd.text = statsd.text + (("\n\tBest Time: " + int(stats.besttime / frameRate)) + " seconds"); statsd.text = statsd.text + (("\n\tWorst Time: " + int(stats.worsttime / frameRate)) + " seconds\n"); if (stats.totalscore == 0) { statsd.text = statsd.text + "\n\tTotal Score: 0"; statsd.text = statsd.text + "\n\tHigh Score: 0\n"; } else { statsd.text = statsd.text + (("\n\tTotal Score: " + int(stats.totalscore)) + "00"); statsd.text = statsd.text + (("\n\tHigh Score: " + int(stats.highscore)) + "00\n"); } statsd.text = statsd.text + ("\n\tHelis Destroyed: " + stats.totalhelis); statsd.text = statsd.text + (("\n\tEnemies Destroyed: " + stats.totalenemies) + newline); var s = 0; var o = ""; var n = 0; var max = 0; var maxi = 0; var i = 0; while (i < guns.length) { if (stats.guns[i].unlocked) { n++; o = o + ("\n\t\t" + guns[i].name); s = s + stats.guns[i].shotsfired; if (stats.guns[i].shotsfired > max) { maxi = i; max = stats.guns[i].shotsfired; } } i++; } statsd.text = statsd.text + ((((("\n\t" + n) + "/") + guns.length) + " Weapons Unlocked:") + o); if (n == guns.length) { statsd.text = statsd.text + "\n\tAll Weapons Unlocked!"; } statsd.text = statsd.text + newline; statsd.text = statsd.text + ("\n\tShots Fired: " + s); statsd.text = statsd.text + ("\n\tShots Hit: " + stats.shotshit); if (s > 0) { statsd.text = statsd.text + (("\n\tAccuracy: " + Math.round((stats.shotshit / s) * 100)) + "%"); } else { statsd.text = statsd.text + "\n\tAccuracy: n/a"; } if (max > 0) { statsd.text = statsd.text + ("\n\tMost used weapon: " + guns[maxi].name); }
Frame 51
gotoAndStop ("stats");
Frame 54
gotoAndStop ("new");
Frame 55
changeBGColor(1); newname = "Player"; if (isShared(so)) { canc.onRelease = function () { gotoAndStop ("players"); }; } else { canc._visible = false; createSharedObject(so); } qual = 0; quals.gotoAndStop(qual + 1); quals.onRelease = function () { qual++; if (qual > 2) { qual = 0; } this.gotoAndStop(qual + 1); };
Frame 56
gotoAndStop ("new");
Frame 59
gotoAndStop ("del");
Frame 60
changeBGColor(2); delname = stats.name + "?";
Frame 61
gotoAndStop ("del");
Frame 64
gotoAndStop ("players");
Frame 65
changeBGColor(7); playerD.name = "Current Player: " + stats.name;
Frame 66
gotoAndStop ("players");
Frame 69
gotoAndStop ("change");
Frame 70
function showPlayers() { var _local4 = numPlayers(so); var _local2 = 0; while (_local2 < _local4) { var _local3 = playersDisplay.attachMovie("playerDisplay", "d_" + _local2, _local2); _local3._x = ((-(_local3._width * (_local4 - 1))) / 2) + (_local2 * _local3._width); _local3.name = so.data.players[_local2].name; _local3.i = _local2; _local3.onRelease = function () { stats = getPlayer(so, this.i); menuToggle(); gotoAndStop ("players"); }; _local2++; } } changeBGColor(1); showPlayers();
Frame 71
gotoAndStop ("change");
Frame 74
gotoAndStop ("error");
Frame 75
changeBGColor(2);
Frame 76
gotoAndStop ("error");
Frame 79
gotoAndStop ("select");
Frame 80
function showPlayers() { var _local4 = numPlayers(so); var _local2 = 0; while (_local2 < _local4) { var _local3 = playersDisplay.attachMovie("playerDisplay", "d_" + _local2, _local2); _local3._x = ((-(_local3._width * (_local4 - 1))) / 2) + (_local2 * _local3._width); _local3.name = so.data.players[_local2].name; _local3.i = _local2; _local3.onRelease = function () { stats = getPlayer(so, this.i); menuToggle(); gotoAndStop ("menu"); }; _local2++; } } changeBGColor(1); showPlayers();
Frame 81
gotoAndStop ("select");
Frame 84
gotoAndStop ("credits");
Instance of Symbol 1932 MovieClip in Frame 84
//component parameters onClipEvent (construct) { child = "credits"; height = 170; }
Frame 85
changeBGColor(32); credits.text = "Heli Attack 3 - Produced by squarecircleco."; credits.text = credits.text + "\n\nGame Design & Programming:"; credits.text = credits.text + "\n\tChristopher 'iopred' Rhodes"; credits.text = credits.text + "\n\nArtwork:"; credits.text = credits.text + "\n\tChristian 'DayDream' Hildenbrand"; credits.text = credits.text + "\n\nSound & Music:"; credits.text = credits.text + "\n\tDavid 'Psykopig' Desi"; credits.text = credits.text + "\n\tChristopher 'iopred' Rhodes"; credits.text = credits.text + "\n\nSpecial thanks goes to:"; credits.text = credits.text + "\n\tDan 'Samurai' MacDonald"; credits.text = credits.text + "\n\tJason 'Visual Mirage' Mitsios"; credits.text = credits.text + "\n\tCraig 'Kludos' McPhee"; credits.text = credits.text + "\n\tChris 'Cookie' Tran"; credits.text = credits.text + "\n\tEric 'brimstone' He Song"; credits.text = credits.text + "\n\tNathan 'dstrek' Miller"; credits.text = credits.text + "\n\tRichard 'Squize' Myles"; credits.text = credits.text + "\n\tChris 'Pixelsumo' O'shea"; credits.text = credits.text + "\n\tJeremy 'Feanor' La Camera"; credits.text = credits.text + "\n\tSasha 'Skulky' Brejnev"; credits.text = credits.text + "\n\tLuke 'Lukstr' Rewega"; credits.text = credits.text + "\n\tHeli Attack 3 Beta testers"; credits.text = credits.text + "\n\tThe Stimunation crew"; credits.text = credits.text + "\n\tEveryone at FlashKit"; credits.text = credits.text + "\n\tAll the Miniclip supporters"; credits.text = credits.text + "\n\tEverybody who played and loved Heli Attack 2";
Frame 86
gotoAndStop ("credits");
Frame 89
gotoAndStop ("levelselect");
Frame 90
mb.start("sLevelSelectLoop", 5, 100); function mapdd(x, y) { mapd.small.circle._x = (mapd.large.circle._x = x); mapd.small.circle._y = (mapd.large.circle._y = y); mapd.large._x = ((-x) * 9.5) + 250; mapd.large._y = ((-y) * 9.5) + 50; mapd.large._xscale = (mapd.large._yscale = 950); mapd.large.circle._xscale = (mapd.large.circle._yscale = 50); } changeBGColor(1); playerD.name = "Current Player: " + stats.name; if (stats.currentGame == false) { if (stats.levels[1]) { if (stats.level > 0) { prevc._visible = true; } else { prevc._visible = false; } if (stats.levels[stats.level + 1] == true) { nextc._visible = true; } else { nextc._visible = false; } prevc.onRelease = function () { stats.level--; if (stats.level < 0) { stats.level = 0; } if (stats.level == 0) { prevc._visible = false; } currentLevel = levels[stats.level].name; mapd.gotoAndStop(levels[stats.level].mapd + 1); mapdd(levels[stats.level].mapdx, levels[stats.level].mapdy); nextc._visible = true; }; nextc.onRelease = function () { if (stats.levels[stats.level + 1]) { stats.level++; } if (stats.level > (levels.length - 1)) { stats.level = levels.length - 1; } if ((!stats.levels[stats.level + 1]) || (stats.level == (levels.length - 1))) { nextc._visible = false; } currentLevel = levels[stats.level].name; mapd.gotoAndStop(levels[stats.level].mapd + 1); mapdd(levels[stats.level].mapdx, levels[stats.level].mapdy); prevc._visible = true; }; } else { prevc._visible = false; nextc._visible = false; } savec._visible = false; backc._visible = true; backc.onRelease = function () { gotoAndStop ("menu"); }; newc._visible = false; } else { prevc._visible = false; nextc._visible = false; backc._visible = false; savec._visible = true; savec.onRelease = function () { gotoAndStop ("menu"); }; newc._visible = false; } newStart = false; startc.onRelease = function () { startGame(stats.level); }; currentLevel = levels[stats.level].name; mapd.gotoAndStop(levels[stats.level].mapd + 1); mapdd(levels[stats.level].mapdx, levels[stats.level].mapdy);
Frame 91
gotoAndStop ("levelselect");
Frame 94
gotoAndStop ("nextLevel");
Instance of Symbol 1932 MovieClip in Frame 94
//component parameters onClipEvent (construct) { child = "leveld"; height = 170; }
Frame 95
mb.start("sLevelSelectLoop", 5, 100); changeBGColor(1); playerD.name = "Current Player: " + stats.name; var lc = (stats.level - 1); leveld.text = levels[lc].name + " completed!\n"; leveld.text = leveld.text + (("\nCurrent time: " + int(stats.gametime / frameRate)) + " seconds\n"); leveld.text = leveld.text + (("\nHealth bonus: " + healthbonus) + "00"); leveld.text = leveld.text + "\nCurrent score: "; if (score == 0) { leveld.text = leveld.text + 0; } else { leveld.text = leveld.text + (int(stats.score) + "00"); } var gu = levels[lc].gunUnlock; if (gu >= 0) { if (!stats.guns[gu].unlocked) { if (gu != -1) { leveld.text = leveld.text + (("\n\n" + guns[gu].name) + " unlocked!"); if (gu > 2) { leveld.text = leveld.text + "\n(This gun can now drop from enemies)\n\n"; } else { leveld.text = leveld.text + "\n\n"; } leveld.text = leveld.text + (guns[gu].name + " weapon data:\n"); leveld.text = leveld.text + (guns[gu].info + newline); leveld.text = leveld.text + "\tAdditional data:\n"; leveld.text = leveld.text + (("\t\tClip size: " + guns[gu].clip) + newline); leveld.text = leveld.text + (("\t\tDamage: " + guns[gu].damage) + newline); leveld.text = leveld.text + (("\t\tReload time: " + (guns[gu].reloadtime / frameRate)) + " seconds"); stats.guns[gu].unlocked = true; if (gu == 1) { stats.guns[gu].ammo = Number.POSITIVE_INFINITY; } } } }
Frame 96
gotoAndStop ("nextLevel");
Frame 99
gotoAndStop ("gameOver");
Instance of Symbol 1932 MovieClip in Frame 99
//component parameters onClipEvent (construct) { child = "scored"; height = 140; }
Frame 100
mb.start("sLevelSelectLoop", 5, 100); changeBGColor(2); playerD.name = "Current Player: " + stats.name; scored.text = "You have died, game over.\n"; scored.text = scored.text + (("\nFinal time: " + int(stats.gametime / frameRate)) + " seconds"); if (stats.score == 0) { scored.text = scored.text + "\nFinal score: 0"; } else { scored.text = scored.text + (("\nFinal score: " + int(stats.score)) + "00"); }
Frame 101
gotoAndStop ("gameOver");
Frame 104
gotoAndStop ("cheats");
Instance of Symbol 1932 MovieClip in Frame 104
//component parameters onClipEvent (construct) { child = "cheatd"; height = 80; }
Frame 105
changeBGColor(3); playerD.name = "Current Player: " + stats.name; cheatcode = ""; cheats = [[1, "0aed94549c866af127904aa77f0a580c", "I just wanted some food"], [6, "86950984ae016acfd1522793cbfad639", "Long tall sally, she's built sweet"], [8, "5c1e4df80a6025cdd0c2197c6561c3ed", "Here's two forms of id, suck them both"], [9, "dfbb0b14f61ac48d5a8b338413bcf58e", "It wasn't a jackal the first time you said it"], [16, "59cba561167be494dd1add10f7b841c2", "Loose change"], [14, "54059ec4d7c3fca916338bd5cdb76500", "Pure Ethanol"], [15, "8df1f01c33a081ed3249acf1eb34f287", "Your it"], [19, "ffe46efde36294cfd2c70c960b25a6c6", "Nickel Cadmium"], [20, "111b7dc627467efcd3838a9b1eedbf05", "Flubber"], [21, "d9534b74333a5f1bd83cdca322e33de0", "For we are young and free"], [22, "2c1743a391305fbf367df8e4f069f9f9", "Alpha"], [23, "987bcab01b929eb2c07877b224215c92", "Beta"], [24, "05b048d7242cb7b8b57cfa3b1d65ecea", "Gamma"], [26, "3aa40480fe6cc791bf665a70edea1af2", "You have time to duck?"], [27, "6bf52ba339edc2cb25b8bb0151e8bb3b", "Affirmative"], [29, "f6f91074cdabcd7b5ce3386c2f2709f1", "London"], [30, "959162af82d0d69a8b626e02bcd9b15a", "Warning"], [31, "d86e21bf26fc75c77e4e78be4ad784b7", "Blackhole sun, wont you come"], [32, "b6f379d948b9b3cfb614012865ac1cf9", "Lawl"], [33, "b23cf76e49a4d679dc03694451365727", "lol rofl lol"]];
Frame 106
gotoAndStop ("cheats");
Frame 109
gotoAndStop ("weapons");
Instance of Symbol 1932 MovieClip in Frame 109
//component parameters onClipEvent (construct) { child = "weaponsd"; height = 170; }
Frame 110
changeBGColor(6); playerD.name = "Current Player: " + stats.name; weapond.text = ""; var i = 0; while (i < guns.length) { if (stats.guns[i].unlocked) { weaponsd.text = weaponsd.text + (guns[i].name + ":\n"); weaponsd.text = weaponsd.text + (guns[i].info + newline); weaponsd.text = weaponsd.text + "\tAdditional data:\n"; weaponsd.text = weaponsd.text + (("\t\tClip size: " + guns[i].clip) + newline); weaponsd.text = weaponsd.text + (("\t\tDamage: " + guns[i].damage) + newline); weaponsd.text = weaponsd.text + (("\t\tReload time: " + (guns[i].reloadtime / frameRate)) + " seconds\n\n"); } i++; }
Frame 111
gotoAndStop ("weapons");
Frame 114
gotoAndStop ("weapons");
Instance of Symbol 2010 MovieClip "comHighscores" in Frame 114
//component parameters onClipEvent (construct) { scoreLocation = "_root.safescore"; gameName = "Heli Attack 3"; cookieName = "heli3"; saveScore = true; scoreIsTime = false; scoreReversed = false; negativeScoreAllowed = false; }
Frame 115
changeBGColor(3); playerD.name = "Current Player: " + stats.name; trace(_root.safescore);
Frame 116
gotoAndStop ("weapons");
Frame 120
gotoAndStop ("initgame");
Frame 121
startGame(l); gotoAndStop ("game");
Frame 122
gotoAndStop ("initgame");
Frame 124
gotoAndStop ("game");
Frame 125
stop();
Frame 126
gotoAndStop ("game");
Symbol 2086 MovieClip [__Packages.MusicBoard] Frame 0
class MusicBoard { var sb, sbt, music, vol, active; function MusicBoard (sb, sbt, active) { this.sb = sb; this.sbt = sbt; music = null; vol = 0; this.active = active; } function start(soundName, speed, vol) { this.vol = vol; if (!active) { music = soundName; return(undefined); } if (soundName == music) { sbt.addTransform(soundName, sbt.FADETO, speed, vol); return(undefined); } if (music != null) { sbt.addTransform(music, sbt.FADEOUT, speed, 0); } sb.setVolume(soundName, 0); sb.start(soundName, 0, 99999, true); sbt.addTransform(soundName, sbt.FADEIN, speed, vol); music = soundName; } function stop(speed) { sbt.addTransform(music, sbt.FADEOUT, speed, 0); } function instantStart(soundName, vol) { this.vol = vol; if (!active) { music = soundName; return(undefined); } if (soundName == music) { sb.setVolume(soundName, vol); return(undefined); } if (music != null) { sb.stop(music); } sb.setVolume(soundName, vol); sb.start(soundName, 0, 99999, true); music = soundName; } function instantIntroStart(soundName, soundName2, vol) { this.vol = vol; if (!active) { music = soundName; return(undefined); } if (soundName == music) { sb.setVolume(soundName, vol); return(undefined); } if (music != null) { sb.stop(music); } sb.setVolume(soundName, vol); sb.setVolume(soundName2, vol); music = soundName2; var _local5 = sb.getSound(soundName); _local5.onSoundComplete = function () { _root.sb.start(soundName2, 0, 99999, true); }; sb.start(soundName, 0, 0, true); } function setActive(active) { var _local2 = this.active; this.active = active; if (music == null) { return(undefined); } if (this.active) { if (!_local2) { sb.setVolume(music, 0); sb.start(music, 0, 99999, true); sbt.addTransform(music, sbt.FADEIN, 5, vol); } } else { stop(1); } } }
Symbol 2087 MovieClip [__Packages.SoundBoard] Frame 0
class SoundBoard { var sounds, soundsClip, active; function SoundBoard (clip, depth, active) { sounds = new Array(); soundsClip = clip.createEmptyMovieClip("SoundBoard" + depth, depth); this.active = active; } function attachSound(soundName, unForce) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { return(sounds[_local2].soundVar); } _local2++; } var _local4 = new Object(); _local4.soundName = soundName; var _local6 = soundsClip.createEmptyMovieClip(soundName, sounds.length); var _local5 = new Sound(_local6); _local5.attachSound(soundName); _local4.soundVar = _local5; if (unForce == true) { _local4.unForce = true; } else { _local4.unForce = false; } sounds.push(_local4); return(_local5); } function getSound(soundName) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { return(sounds[_local2].soundVar); } _local2++; } } function start(soundName, secondsOffset, loops, forceActive) { if (active || (forceActive)) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { sounds[_local2].soundVar.stop(); sounds[_local2].soundVar.start(secondsOffset, loops); break; } _local2++; } } } function stop(soundName) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { sounds[_local2].soundVar.stop(); break; } _local2++; } } function setVolume(soundName, vol) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { sounds[_local2].soundVar.setVolume(vol); } _local2++; } } function getVolume(soundName, vol) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { return(sounds[_local2].soundVar.getVolume()); } _local2++; } } function setPan(soundName, pan) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { sounds[_local2].soundVar.setPan(pan); } _local2++; } } function getPan(soundName, vol) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { return(sounds[_local2].soundVar.getPan()); } _local2++; } } function setTransform(soundName, trans) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { sounds[_local2].soundVar.setTransform(trans); } _local2++; } } function getTransform(soundName, vol) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { return(sounds[_local2].soundVar.getTransform()); } _local2++; } } function stopAllSounds() { var _local2 = 0; while (_local2 < sounds.length) { if (!sounds[_local2].unForce) { sounds[_local2].soundVar.stop(); } _local2++; } } function setActive(active) { this.active = active; if (!this.active) { stopAllSounds(); } } }
Symbol 2088 MovieClip [__Packages.SoundBoardTransform] Frame 0
class SoundBoardTransform { var sb, transformations; function SoundBoardTransform (sb) { this.sb = sb; transformations = new Array(); } function addTransform(soundName, transform, speed, target) { var _local2 = 0; while (_local2 < transformations.length) { if (transformations[_local2].soundName == soundName) { clearInterval(transformations[_local2].interval); transformations[_local2] = null; } _local2++; } var _local3 = new Object(); var _local5 = setInterval(this, "doTransform", speed, transformations.length); _local3.interval = _local5; _local3.soundName = soundName; _local3.transform = transform; _local3.target = target; transformations.push(_local3); } function addTransformStartLoop(soundName, transform, speed, target) { var _local3 = false; var _local2 = 0; while (_local2 < transformations.length) { if (transformations[_local2].soundName == soundName) { clearInterval(transformations[_local2].interval); transformations[_local2] = null; _local3 = true; } _local2++; } if (!_local3) { sb.start(soundName, 0, 99999); } var _local5 = new Object(); var _local6 = setInterval(this, "doTransform", speed, transformations.length); _local5.interval = _local6; _local5.soundName = soundName; _local5.transform = transform; _local5.target = target; transformations.push(_local5); } function doTransform(intervalID) { var _local3 = transformations[intervalID]; var _local4 = _local3.transform; var _local2 = sb.getSound(_local3.soundName); if (_local4 & FADEIN) { _local2.setVolume(_local2.getVolume() + 1); if (_local2.getVolume() >= _local3.target) { clearInterval(_local3.interval); transformations[intervalID] = null; clearTransforms(); } } else if (_local4 & FADEOUT) { _local2.setVolume(_local2.getVolume() - 1); if (_local2.getVolume() <= _local3.target) { _local2.stop(); clearInterval(_local3.interval); transformations[intervalID] = null; clearTransforms(); } } else if (_local4 & FADETO) { if (_local2.getVolume() > _local3.target) { _local2.setVolume(_local2.getVolume() - 1); } else { _local2.setVolume(_local2.getVolume() + 1); } if (_local2.getVolume() == _local3.target) { clearInterval(_local3.interval); transformations[intervalID] = null; clearTransforms(); } } else if (_local4 & STOPLOOP) { _local2.stop(); clearInterval(_local3.interval); transformations[intervalID] = null; clearTransforms(); } } function clearTransforms() { var _local2 = 0; while (_local2 < transformations.length) { if (transformations[_local2] != null) { return(undefined); } _local2++; } transformations = new Array(); } var FADEIN = 1; var FADEOUT = 2; var FADETO = 4; var STOPLOOP = 8; }
Symbol 11 MovieClip Frame 1
_visible = false;
Symbol 12 MovieClip Frame 1
function drawBar(clip, width, height) { with (clip) { clear(); lineStyle(); beginFill(0, 10); moveTo(0, 0); var curveSize = Math.min(50, Math.min(width, height / 5)); lineTo(width, 0); lineTo(width, height - curveSize); curveTo(width, height, width - curveSize, height); lineTo(0, height); lineTo(0, 0); } } spw = Stage.width; sph = Stage.height; if (drawBackground) { background = createEmptyMovieClip("background", 1); with (background) { colors = [16777215, 15658734]; alphas = [100, 100]; ratios = [0, 255]; matrix = {matrixType:"box", x:0, y:0, w:spw, h:sph, r:(Math.PI/2)}; beginGradientFill("linear", colors, alphas, ratios, matrix); moveTo(0, 0); lineTo(spw, 0); lineTo(spw, sph); lineTo(0, sph); lineTo(0, 0); endFill(); } } if (_parent.getBytesLoaded() < _parent.getBytesTotal()) { _parent[variableLocation] = false; _parent.stop(); progressBar = createEmptyMovieClip("bar", 2); _x = 0; _y = 0; onEnterFrame = function () { var _local2 = _parent.getBytesLoaded() / _parent.getBytesTotal(); var _local3 = Math.floor(_local2 * 100); drawBar(progressBar, Math.floor(spw * _local2), sph); if (_parent.getBytesLoaded() >= _parent.getBytesTotal()) { if (drawBackground) { if (!backgroundStay) { background._alpha = background._alpha - 10; } } progressBar._alpha = progressBar._alpha - 10; if (progressBar._alpha <= 0) { _parent.play(); _parent[variableLocation] = true; onEnterFrame = null; } } }; } else { _parent.play(); _parent[variableLocation] = true; if (drawBackground) { if (!backgroundStay) { background.removeMovieClip(""); } } }
Symbol 17 MovieClip Frame 1
this._visible = false;
Symbol 23 Button
on (release) { getURL ("http://www.miniclip.com/", "_blank"); }
Symbol 28 MovieClip Frame 1
pushSWF1 = "http://www.miniclip.com/swfcontent/push/didyouknow.swf"; totalAds = 1; gotoAndPlay ("ReadCookie");
Symbol 28 MovieClip Frame 9
so = SharedObject.getLocal("MiniclipLoaderAd"); showThisAd = so.data.showThisAd + 1; if (showThisAd > totalAds) { showThisAd = 1; } so.data.showThisAd = showThisAd; gotoAndPlay ("prepareAd");
Symbol 28 MovieClip Frame 20
doReadCookie(); showAd = ((this["pushSWF" + showThisAd] + "?cacheBuster=") + getTimer()) + random(999999); gotoAndPlay ("loadAd");
Symbol 28 MovieClip Frame 31
if (_url.indexOf(http) > 0) { mcAd.loadMovie(showAd); } mcCookie.doWriteCookie(showThisAd);
Symbol 28 MovieClip Frame 33
if ((mcAd.getBytesTotal() != 0) && (mcAd.getBytesLoaded() == mcAd.getBytesTotal())) { lastAdShown = showThisAd; doWriteCookie(); gotoAndStop ("showAd"); } else { gotoAndPlay(_currentframe - 1); }
Symbol 28 MovieClip Frame 41
stop();
Symbol 38 MovieClip Frame 1
stop();
Symbol 38 MovieClip Frame 100
stop();
Symbol 40 MovieClip Frame 1
stop();
Symbol 40 MovieClip Frame 12
_root.play(); _root.isFinished = true; _parent.stop(); stop();
Symbol 44 Button
on (release) { getURL ("http://www.miniclip.com/", "_blank"); }
Symbol 45 MovieClip Frame 2
_parent.mcAnimation.play(); stop();
Symbol 45 MovieClip Frame 13
_parent.gotoAndPlay("preload"); stop();
Symbol 59 MovieClip Frame 1
stop();
Symbol 59 MovieClip Frame 60
Symbol 59 MovieClip Frame 121
_parent.mcBackground.play(); stop();
Symbol 60 MovieClip Frame 1
_root.stop(); play();
Instance of Symbol 17 MovieClip "mcIntro" in Symbol 60 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 60 MovieClip Frame 2
xPos = _x; yPos = _y; mcBackground._x = mcBackground._x - xPos; mcBackground._y = mcBackground._y - yPos; mcAnimation._x = mcAnimation._x - xPos; mcAnimation._y = mcAnimation._y - yPos; var stageWidth = Stage.width; var stageHeight = Stage.height; var centerStageX = (stageWidth / 2); var centerStageY = (stageHeight / 2); trace(stageWidth); mcBackground._width = stageWidth; mcBackground._height = stageHeight; mcAnimation._x = mcAnimation._x + centerStageX; mcAnimation._y = mcAnimation._y + (centerStageY - (stageHeight / 10)); stop();
Instance of Symbol 40 MovieClip "mcLoadingAnimated" in Symbol 60 MovieClip Frame 2
onClipEvent (load) { _visible = false; }
Symbol 60 MovieClip Frame 3
var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent == 100) { _root.play(); _root.isFinished = true; stop(); } else { mcLoadingAnimated._visible = true; }
Symbol 60 MovieClip Frame 5
var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent < 100) { mcLoadingAnimated.mcLoading.gotoAndStop(loadedPercent); mcLoadingAnimated.mcLoading.txtPercentLoaded1 = ("The game is loading (" + loadedPercent) + "%)"; mcLoadingAnimated.mcLoading.txtPercentLoaded2 = ("The game is loading (" + loadedPercent) + "%)"; gotoAndPlay(_currentframe - 1); } else { mcLoadingAnimated.play(); stop(); }
Symbol 66 MovieClip Frame 1
this._visible = false;
Symbol 67 MovieClip Frame 1
_global.SSscoreLocation = scoreLocation; if (_global.dif == undefined) { _global.dif = random(100000); } _global.lockVariable = function (varName, varValue, newScore) { if (newScore == undefined) { if (_global.lockedVar == undefined) { _global.lockedVar = varValue + _global.dif; } else { varValue = _global.lockedVar; } } else { _global.lockedVar = newScore + _global.dif; } var _local4 = int(varValue - _global.dif); Set(varName, _global.lockedVar - _global.dif); }; _global.setScore = function (varValue) { trace("Safe Score Set: " + varValue); lockVariable(_global.SSscoreLocation, varValue, varValue); }; ivLockVariable = setInterval(lockVariable, 10, _global.SSscoreLocation, varValue); stop();
Instance of Symbol 66 MovieClip in Symbol 67 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 96 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 15
stop();
Symbol 117 MovieClip Frame 1
stop();
Symbol 128 MovieClip Frame 1
stop();
Symbol 128 MovieClip Frame 7
_root.ejectBrass(1, -0.5 + (Math.random() * 1), -6);
Symbol 133 MovieClip Frame 1
stop();
Symbol 133 MovieClip Frame 7
_root.ejectBrass(1, -0.5 + (Math.random() * 1), -6);
Symbol 133 MovieClip Frame 15
_root.ejectBrass(1, -0.5 + (Math.random() * 1), -6);
Symbol 142 MovieClip Frame 1
stop();
Symbol 142 MovieClip Frame 7
_root.ejectBrass(3, -0.5 + (Math.random() * 1), -6);
Symbol 172 MovieClip Frame 1
stop();
Symbol 183 MovieClip Frame 1
stop();
Symbol 183 MovieClip Frame 7
_root.ejectBrass(3, -0.5 + (Math.random() * 1), -6);
Symbol 200 MovieClip Frame 1
stop();
Symbol 203 MovieClip Frame 1
stop();
Symbol 284 MovieClip [gooSplat] Frame 1
stop();
Symbol 358 MovieClip Frame 1
a.gotoAndStop(5); b.gotoAndStop(75); c.gotoAndStop(45); d.gotoAndStop(23); e.gotoAndStop(25); f.gotoAndStop(50);
Symbol 387 MovieClip Frame 1
stop();
Symbol 387 MovieClip Frame 2
stop();
Symbol 387 MovieClip Frame 26
stop();
Symbol 390 MovieClip [Bullet] Frame 1
stop();
Symbol 391 MovieClip [explosion] Frame 1
stop();
Symbol 520 MovieClip [HUD] Frame 1
stop(); port.gotoAndStop(100); heli._visible = false; powerup._visible = false; poweruptime._visible = false;
Symbol 627 MovieClip [purpleExplosion] Frame 1
stop();
Symbol 647 MovieClip [enemyBullet] Frame 1
stop();
Symbol 1743 MovieClip Frame 1
stop();
Symbol 1838 MovieClip Frame 4
stop();
Symbol 1857 MovieClip Frame 1
stop();
Symbol 1863 MovieClip Frame 590
gotoAndPlay (1);
Symbol 1878 MovieClip Frame 15
stop();
Symbol 1885 MovieClip Frame 93
if (!_root.gameValid) { stop(); }
Symbol 1885 MovieClip Frame 105
stop();
Symbol 1892 MovieClip Frame 41
stop();
Symbol 1907 MovieClip Frame 1
stop();
Symbol 1908 MovieClip Frame 1
if (!_root.gameValid) { stop(); }
Symbol 1908 MovieClip Frame 106
_parent.mb.instantIntroStart("sIntro", "sMenuLoop", 100);
Symbol 1908 MovieClip Frame 213
stop(); _parent.gotoAndStop("menuintroover");
Symbol 1912 Button
on (release) { gotoAndStop ("highscores"); }
Symbol 1913 Button
on (release) { gotoAndStop ("options"); }
Symbol 1914 Button
on (release) { if (stats.currentGame) { newStart = true; resumeSurvival(); gotoAndStop ("levelSelect"); } else { resetSurvival(); gotoAndStop ("levelSelect"); } }
Symbol 1917 Button
on (release) { gotoAndStop ("players"); }
Symbol 1918 Button
on (release) { gotoAndStop ("credits"); }
Symbol 1919 Button
on (release) { gotoAndStop ("instructions"); }
Symbol 1922 MovieClip Frame 1
stop();
Symbol 1932 MovieClip Frame 1
bstart._y = 0; drag._y = bstart._y + bstart._height; drag._yscale = Math.max(10, height / _parent[child].maxscroll); bend._y = drag._y + height; scrollnum = 1; Mouse.addListener(this); this.onMouseWheel = function (delt) { scrollnum = _parent[child].scroll - delt; if (scrollnum > _parent[child].maxscroll) { scrollnum = _parent[child].maxscroll; } else if (scrollnum < 0) { scrollnum = 0; } }; onEnterFrame = function () { drag._yscale = Math.max(10, height / _parent[child].maxscroll); if (drag.drag == 1) { scrollnum = Math.ceil(((drag._y - 10) / (height - drag._yscale)) * _parent[child].maxscroll); } else { drag._y = (10 + (scrollnum * (height / _parent[child].maxscroll))) - (height / _parent[child].maxscroll); drag.snap(); } _parent[child].scroll = scrollnum; y = _y; };
Instance of Symbol 1927 MovieClip "drag" in Symbol 1932 MovieClip Frame 1
onClipEvent (load) { function snap() { if (_y < (_parent.bstart._y + _parent.bstart._height)) { _y = (_parent.bstart._y + _parent.bstart._height); } if ((_y + _height) > _parent.bend._y) { _y = (_parent.bend._y - _height); } } } onClipEvent (mouseDown) { if (hitTest(_root._xmouse, _root._ymouse)) { drag = 1; _y = ((_root._ymouse - _parent._y) - (_height / 2)); snap(); } } onClipEvent (mouseUp) { drag = 0; } onClipEvent (mouseMove) { y = _parent._y; if (drag == 1) { _y = ((_root._ymouse - _parent._y) - (_height / 2)); snap(); } }
Instance of Symbol 1929 MovieClip "bstart" in Symbol 1932 MovieClip Frame 1
onClipEvent (mouseDown) { if (hitTest(_root._xmouse, _root._ymouse)) { drag = 1; } } onClipEvent (mouseUp) { drag = 0; } onClipEvent (enterFrame) { if (drag == 1) { if (_parent._parent[_parent.child].scroll > 1) { _parent.scrollnum = _parent._parent[_parent.child].scroll - 1; } } }
Instance of Symbol 1931 MovieClip "bend" in Symbol 1932 MovieClip Frame 1
onClipEvent (mouseDown) { if (hitTest(_root._xmouse, _root._ymouse)) { drag = 1; } } onClipEvent (mouseUp) { drag = 0; } onClipEvent (enterFrame) { if (drag == 1) { if (_parent._parent[_parent.child].scroll < _parent._parent[_parent.child].maxscroll) { _parent.scrollnum = _parent._parent[_parent.child].scroll + 1; } } }
Symbol 1934 Button
on (release) { gotoAndStop ("menu"); }
Symbol 1943 MovieClip Frame 1
this._visible = false;
Symbol 1952 Button
on (release) { saveHighScore(); gotoAndStop ("scores"); }
Symbol 1998 MovieClip Frame 18
txtUsername = _parent.localUsername; txtScore = _parent.localScore; myDate = new Date(); arrMonthNames = new Array("Jan", "Feb", "Mar", "Apr", "May", "June", "July", "Aug", "Sept", "Oct", "Nov", "Dec"); txtDate = (((myDate.getDate() + " ") + arrMonthNames[myDate.getMonth()]) + " ") + myDate.getFullYear(); txtScorePos = _parent.localScorePos; stop();
Symbol 2001 MovieClip Frame 11
stop();
Instance of Symbol 2001 MovieClip in Symbol 2002 MovieClip Frame 1
onClipEvent (load) { stop(); }
Instance of Symbol 2001 MovieClip in Symbol 2002 MovieClip Frame 1
onClipEvent (load) { stop(); }
Instance of Symbol 2001 MovieClip in Symbol 2002 MovieClip Frame 1
onClipEvent (load) { stop(); }
Instance of Symbol 2001 MovieClip in Symbol 2002 MovieClip Frame 1
onClipEvent (load) { stop(); }
Instance of Symbol 2001 MovieClip in Symbol 2002 MovieClip Frame 1
onClipEvent (load) { stop(); }
Instance of Symbol 2001 MovieClip in Symbol 2002 MovieClip Frame 1
onClipEvent (load) { stop(); }
Instance of Symbol 2001 MovieClip in Symbol 2002 MovieClip Frame 1
onClipEvent (load) { stop(); }
Instance of Symbol 2001 MovieClip in Symbol 2002 MovieClip Frame 1
onClipEvent (load) { stop(); }
Instance of Symbol 2001 MovieClip in Symbol 2002 MovieClip Frame 1
onClipEvent (load) { stop(); }
Symbol 2002 MovieClip Frame 10
stop();
Symbol 2009 Button
on (release) { var so = SharedObject.getLocal(cookieName); clearCookie(); getHighScores(); mcYourScore._visible = false; }
Symbol 2010 MovieClip Frame 1
play();
Instance of Symbol 1943 MovieClip "mcHighscores" in Symbol 2010 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 2010 MovieClip Frame 2
fscommand ("allowscale", false); fscommand ("showmenu", false); play();
Symbol 2010 MovieClip Frame 3
function clearCookie() { trace("Cleared cookies."); var _local1 = 0; while (_local1 < 10) { so.data["n" + _local1] = ""; so.data["s" + _local1] = ""; so.data["d" + _local1] = ""; so.data.localUsername = ""; _local1++; } } var so = SharedObject.getLocal(cookieName); if (so.data.n0 == undefined) { clearCookie(); }
Symbol 2010 MovieClip Frame 11
function convertScoreToTime(scoreToBeConverted) { if (_parent.scoreIsTime) { if (!_parent.scoreReversed) { var _local3 = 1000000 - scoreToBeConverted; } else { var _local3 = scoreToBeConverted; } var _local2 = new String(_local3); if (_local3 > 99999) { var _local5 = (((_local2.substring(0, 2) + ":") + _local2.substring(2, 4)) + ":") + _local2.substring(4, 6); } else if (_local3 > 9999) { var _local5 = (((("0" + _local2.substring(0, 1)) + ":") + _local2.substring(1, 3)) + ":") + _local2.substring(3, 5); } else if (_local3 > 999) { var _local5 = (("00:" + _local2.substring(0, 2)) + ":") + _local2.substring(2, 5); } else if (_local3 > 99) { var _local5 = (("00:0" + _local2.substring(0, 1)) + ":") + _local2.substring(1, 3); } else if (_local3 > 9) { var _local5 = "00:00:" + _local2.substring(0, 2); } else { var _local5 = "00:00:0" + _local2.substring(0, 1); } var _local3 = _local5; if ((_local3 != "10:00:00") && (_local3 != "00:00:0")) { return(_local3); } } else { var _local3 = 1000000000 - scoreToBeConverted; if (_local3 != 1000000000) { return(_local3); } } } function getHighScores() { var _local3 = SharedObject.getLocal(cookieName); var _local2 = 0; while (_local2 < 10) { this["txtUserName" + _local2] = _local3.data["n" + _local2]; this["txtScore" + _local2] = _local3.data["s" + _local2]; this["txtDate" + _local2] = _local3.data["d" + _local2]; _local2++; } } function saveHighScore() { var _local2 = SharedObject.getLocal(cookieName); localUsername = txtUsername; _local2.data.localUsername = localUsername; var _local3 = 0; while (_local3 < 10) { var _local4 = int(_local2.data["s" + _local3]); if (_local4 <= localScore) { trace("Score position: " + _local3); localScorePos = _local3 + 1; var _local1 = 10; while (_local1 > 0) { _local2.data["n" + _local1] = _local2.data["n" + int(_local1 - 1)]; _local2.data["s" + _local1] = _local2.data["s" + int(_local1 - 1)]; _local2.data["d" + _local1] = _local2.data["d" + int(_local1 - 1)]; _local1--; } myDate = new Date(); arrMonthNames = new Array("Jan", "Feb", "Mar", "Apr", "May", "June", "July", "Aug", "Sept", "Oct", "Nov", "Dec"); _local2.data["n" + _local3] = localUsername; _local2.data["s" + _local3] = int(localScore); _local2.data["d" + _local3] = (((myDate.getDate() + " ") + arrMonthNames[myDate.getMonth()]) + " ") + myDate.getFullYear(); break; } _local3++; } if (localScorePos == undefined) { trace("Score position: 11+"); localScorePos = "11+"; } } function checkChar(char) { var _local3 = char.toLowerCase(); arrValidChars = new Array("a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", " ", "\b", "\u2302"); var _local2 = false; var _local1 = 0; while (_local1 < arrValidChars.length) { if (_local3 == arrValidChars[_local1]) { _local2 = true; break; } _local1++; } return(_local2); } this.score = 0; position_d = 0; position_w = 0; position_m = 0; completed = "false"; this._x = int(this._x); this._y = int(this._y); if (_parent.isShockwave) { localScore = _parent.playerScore; } else if (int(eval (_parent.scoreLocation)) != undefined) { localScore = int(eval (scoreLocation)); } if (testing) { localScore = testScore; } if ((localScore > 0) or _parent.negativeScoreAllowed) { if (_parent.scoreIsTime) { if (!_parent.scoreReversed) { localScore = 1000000 - localScore; } } else if (_parent.scoreReversed) { localScore = 1000000000 - localScore; } } else { localScore = 0; _parent.saveScore = false; } if (saveScore && (localScore > 0)) { gotoAndPlay ("save"); } else { gotoAndPlay ("scores"); }
Symbol 2010 MovieClip Frame 24
var so = SharedObject.getLocal(cookieName); if (so.data.localUsername != undefined) { txtUsername = so.data.localUsername; } stop();
Instance of Symbol 1954 MovieClip in Symbol 2010 MovieClip Frame 24
onClipEvent (enterFrame) { if (Key.isDown(13)) { _parent.saveHighScore(); _parent.gotoAndStop("scores"); trace("SAVE SCORE CALLED."); } }
Symbol 2010 MovieClip Frame 37
txtHighscores = gameName + " highscores"; getHighScores("scores"); play();
Instance of Symbol 1998 MovieClip "mcYourScore" in Symbol 2010 MovieClip Frame 37
onClipEvent (load) { if ((_parent.localScore <= 0) or (!_parent._parent.saveScore)) { this._visible = false; } }
Symbol 2010 MovieClip Frame 38
if (saveScore && (localScore > 0)) { mcYourScore.play(); mcYourScore._visible = true; } stop();
Symbol 2017 Button
on (release, keyPress "<Enter>") { if (newname == "") { newname = "Player"; } stats = addPlayer(so, newPlayer(newname, qual)); menuToggle(); if (numPlayers(so) > 1) { gotoAndStop ("players"); } else { gotoAndStop ("menu"); } }
Symbol 2033 Button
on (release) { if (!deleteLastPlayer(so)) { gotoAndStop ("new"); } else { stats = getLastPlayer(so); if (true || (numPlayers(so) > 1)) { gotoAndStop ("change"); } else { gotoAndStop ("players"); } } }
Symbol 2036 Button
on (release) { if (numPlayers(so) >= 3) { errormessage = "Too Many Players!"; errorback = "players"; gotoAndStop ("error"); } else { gotoAndStop ("new"); } }
Symbol 2037 Button
on (release) { gotoAndStop ("stats"); }
Symbol 2038 Button
on (release) { gotoAndStop ("change"); }
Symbol 2039 Button
on (release) { gotoAndStop ("del"); }
Symbol 2040 Button
on (release) { gotoAndStop ("cheats"); }
Symbol 2041 Button
on (release) { gotoAndStop ("weapons"); }
Symbol 2044 Button
on (release) { gotoAndStop(errorback); }
Symbol 2070 Button
on (release) { gotoAndStop ("levelSelect"); }
Symbol 2076 Button
on (release) { gotoAndStop ("submit"); }
Symbol 2080 Button
on (release, keyPress "<Enter>") { var input = calcMD5(cheatcode.toLowerCase()); if (input == "da02d13c34e37ac3b7711035d8f9afe2") { cheatd.text = "iopred - Instigator of Awesomness!\n\t(It's not going to be that easy)\n" + cheatd.text; } if (input == "e61ad40c8597b3804daed1df3872df79") { cheatd.text = "DayDream - Artwizard Extrordinaire!\n\t(It's not going to be that easy)\n" + cheatd.text; } if (input == "c7fba0a0efed47872385ffb067ffcff7") { cheatd.text = "All weapons unlocked\n\t(Retro gaming ftw)\n" + cheatd.text; var i = 0; while (i < guns.length) { stats.guns[i].unlocked = true; i++; } } if (input == "be718e6a09dc819f60e8ffca7a63c93a") { cheatd.text = "All levels unlocked\n\t(Gorgatron repellant)\n" + cheatd.text; var i = 0; while (i < levels.length) { stats.levels[i] = true; i++; } } if (input == "ce5954a6651760a1dda24a1d94e5f453") { cheatd.text = "Amazon jungle unlocked\n\t(We\u2019ve got jungle fever, we\u2019re in love)\n" + cheatd.text; var i = 0; while (i < 6) { stats.levels[i] = true; i++; } } if (input == "b6fda32cd7906f2642420dffb2a44e83") { cheatd.text = "Canyon lands unlocked\n\t(To keep me from getting to you)\n" + cheatd.text; var i = 0; while (i < 10) { stats.levels[i] = true; i++; } } if (input == "dce3b1ce7579a17a8e771db1947d6f07") { cheatd.text = "Underground lab unlocked\n\t(Into our guitars)\n" + cheatd.text; var i = 0; while (i < 14) { stats.levels[i] = true; i++; } } var i = 0; while (i < cheats.length) { if (input == cheats[i][1]) { cheatd.text = (((guns[cheats[i][0]].name + " unlocked\n\t(") + cheats[i][2]) + ")\n") + cheatd.text; stats.guns[cheats[i][0]].unlocked = true; } i++; } cheatcode = ""; }

Library Items

Symbol 1 Font [Arial]Used by:7 465 466 502 506 1841 1843 1844 1915 1935 2013 2024 2026 2028 2045 2047 2048 2049 2067 2072 2075 2082 2084
Symbol 2 BitmapUsed by:3
Symbol 3 GraphicUses:2Used by:4
Symbol 4 MovieClip [blackHole]Uses:3
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:8  Timeline
Symbol 7 EditableTextUses:1Used by:8
Symbol 8 MovieClip [playerDisplay]Uses:6 7
Symbol 2086 MovieClip [__Packages.MusicBoard]
Symbol 2087 MovieClip [__Packages.SoundBoard]
Symbol 2088 MovieClip [__Packages.SoundBoardTransform]
Symbol 9 GraphicUsed by:1908  Timeline
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:12
Symbol 12 MovieClipUses:11Used by:Timeline
Symbol 13 GraphicUsed by:17
Symbol 14 FontUsed by:15 16 30 33 62 63 64 65 1939 1940 1941 1942 1945 1946 1947 1949 1955 1989 2004 2006
Symbol 15 TextUses:14Used by:17
Symbol 16 TextUses:14Used by:17
Symbol 17 MovieClipUses:13 15 16Used by:60
Symbol 18 ShapeTweeningUsed by:40
Symbol 19 GraphicUsed by:38
Symbol 20 GraphicUsed by:23
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 ButtonUses:20 21 22Used by:38
Symbol 24 GraphicUsed by:28
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:28
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:24 26 27Used by:38
Symbol 29 GraphicUsed by:38
Symbol 30 EditableTextUses:14Used by:38
Symbol 31 ShapeTweeningUsed by:38
Symbol 32 GraphicUsed by:38
Symbol 33 EditableTextUses:14Used by:38
Symbol 34 GraphicUsed by:38
Symbol 35 GraphicUsed by:38
Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38 2001
Symbol 38 MovieClipUses:19 23 28 29 30 31 32 33 34 35 36 37Used by:40
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:18 38 39Used by:60
Symbol 41 GraphicUsed by:45
Symbol 42 GraphicUsed by:45
Symbol 43 GraphicUsed by:44
Symbol 44 ButtonUses:43Used by:45
Symbol 45 MovieClipUses:41 42 44Used by:60
Symbol 46 GraphicUsed by:59
Symbol 47 ShapeTweeningUsed by:59
Symbol 48 GraphicUsed by:59
Symbol 49 SoundUsed by:59
Symbol 50 GraphicUsed by:59
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:59
Symbol 53 GraphicUsed by:59
Symbol 54 GraphicUsed by:59
Symbol 55 GraphicUsed by:59
Symbol 56 SoundUsed by:59
Symbol 57 FontUsed by:58
Symbol 58 TextUses:57Used by:59
Symbol 59 MovieClipUses:46 47 48 49 50 52 53 54 55 56 58Used by:60
Symbol 60 MovieClipUses:17 40 45 59Used by:Timeline
Symbol 61 GraphicUsed by:66
Symbol 62 TextUses:14Used by:66
Symbol 63 TextUses:14Used by:66
Symbol 64 TextUses:14Used by:66
Symbol 65 TextUses:14Used by:66
Symbol 66 MovieClipUses:61 62 63 64 65Used by:67
Symbol 67 MovieClipUses:66Used by:Timeline
Symbol 68 FontUsed by:69 73 1620 1622 1624 1626 1628 1630 1632 1634 1636 1638 1641 1643 1846 1909 1910 1926 1933 1936 2011 2012 2015 2016 2018 2019 2020 2022 2023 2025 2027 2030 2031 2032 2034 2035 2042 2043 2046 2050 2052 2054 2056 2058 2059 2061 2069 2071 2073 2074 2078 2079 2081 2083 2085
Symbol 69 TextUses:68Used by:Timeline
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:72
Symbol 72 MovieClipUses:71Used by:Timeline
Symbol 73 EditableTextUses:68Used by:74
Symbol 74 MovieClip [OverLay]Uses:73Used by:Timeline
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:79
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:79
Symbol 79 MovieClipUses:76 78Used by:277
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:96
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:96
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:96
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:96
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:96
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:96
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:96
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:96
Symbol 96 MovieClipUses:81 83 85 87 89 91 93 95Used by:205 211 220 238
Symbol 97 MovieClipUsed by:203 299 300 626 633 643 1109 1110  Timeline
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:112
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:112
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:112
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:112
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:112
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:112
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:112
Symbol 112 MovieClipUses:99 101 103 105 107 109 111Used by:203
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:117
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:117
Symbol 117 MovieClipUses:114 116Used by:203
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:203
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:203
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:203
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:128
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:128
Symbol 128 MovieClipUses:125 127Used by:203
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:133
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:133
Symbol 133 MovieClipUses:130 132Used by:203
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:203
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:203
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:142
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:142
Symbol 142 MovieClipUses:139 141Used by:203
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:203
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:203
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:203
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:203
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:203
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:203
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:203
Symbol 157 BitmapUsed by:159 174 351
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:157 158Used by:203
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:203
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:203
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:203
Symbol 166 BitmapUsed by:168 171
Symbol 167 BitmapUsed by:168 329
Symbol 168 GraphicUses:166 167Used by:172
Symbol 169 BitmapUsed by:170
Symbol 170 GraphicUses:169Used by:172
Symbol 171 GraphicUses:166Used by:172
Symbol 172 MovieClipUses:168 170 171Used by:203
Symbol 173 BitmapUsed by:174
Symbol 174 GraphicUses:173 157Used by:203
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:203
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177Used by:203
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:183
Symbol 181 BitmapUsed by:182
Symbol 182 GraphicUses:181Used by:183
Symbol 183 MovieClipUses:180 182Used by:203
Symbol 184 BitmapUsed by:185
Symbol 185 GraphicUses:184Used by:203
Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:186Used by:203
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:203
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:203
Symbol 192 BitmapUsed by:193
Symbol 193 GraphicUses:192Used by:203
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:203
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:200
Symbol 198 BitmapUsed by:199
Symbol 199 GraphicUses:198Used by:200
Symbol 200 MovieClipUses:197 199Used by:203
Symbol 201 BitmapUsed by:202
Symbol 202 GraphicUses:201Used by:203
Symbol 203 MovieClipUses:97 112 117 119 121 123 128 133 135 137 142 144 146 148 150 152 154 156 159 161 163 165 172 174 176 178 183 185 187 189 191 193 195 200 202Used by:204
Symbol 204 MovieClipUses:203Used by:205 211 220 238
Symbol 205 MovieClipUses:96 204Used by:277
Symbol 206 GraphicUsed by:207 1863 2068
Symbol 207 MovieClipUses:206Used by:277 304 626 634 646 654 670 1114 1823
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:210
Symbol 210 MovieClipUses:209Used by:277
Symbol 211 MovieClipUses:96 204Used by:277
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:214 219
Symbol 214 MovieClipUses:213Used by:277
Symbol 215 BitmapUsed by:216
Symbol 216 GraphicUses:215Used by:219
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:219
Symbol 219 MovieClipUses:213 216 218Used by:277
Symbol 220 MovieClipUses:96 204Used by:277
Symbol 221 BitmapUsed by:222
Symbol 222 GraphicUses:221Used by:237 239
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:237 239
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:237 239
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:237 239
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:237 239
Symbol 231 BitmapUsed by:232
Symbol 232 GraphicUses:231Used by:237 239
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:237 239
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:237 239
Symbol 237 MovieClipUses:222 224 226 228 230 232 234 236Used by:277
Symbol 238 MovieClipUses:96 204Used by:277
Symbol 239 MovieClipUses:222 224 226 228 230 232 234 236Used by:277
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:277
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:276
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:276 1812
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:276 1812
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:276
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:276 1812
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:276
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:276 1812
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:276
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:276 1812
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:276
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:276 1812
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:276
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:276 1812
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:276
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:276
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:276
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:276
Symbol 276 MovieClipUses:243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275Used by:277
Symbol 277 MovieClip [player]Uses:79 205 207 210 211 214 219 220 237 238 239 241 276Used by:Timeline
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:284
Symbol 280 BitmapUsed by:281
Symbol 281 GraphicUses:280Used by:284
Symbol 282 BitmapUsed by:283
Symbol 283 GraphicUses:282Used by:284
Symbol 284 MovieClip [gooSplat]Uses:279 281 283Used by:Timeline
Symbol 285 BitmapUsed by:286
Symbol 286 GraphicUses:285Used by:287
Symbol 287 MovieClip [trainingBG]Uses:286Used by:Timeline
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:290
Symbol 290 MovieClip [canyonBG]Uses:289Used by:Timeline
Symbol 291 BitmapUsed by:292 293
Symbol 292 GraphicUses:291Used by:294
Symbol 293 GraphicUses:291Used by:294
Symbol 294 MovieClipUses:292 293Used by:300 650
Symbol 295 BitmapUsed by:296
Symbol 296 GraphicUses:295Used by:300
Symbol 297 BitmapUsed by:298
Symbol 298 GraphicUses:297Used by:299
Symbol 299 MovieClipUses:97 298Used by:300
Symbol 300 MovieClipUses:294 296 299 97Used by:304
Symbol 301 BitmapUsed by:302
Symbol 302 GraphicUses:301Used by:303
Symbol 303 MovieClipUses:302Used by:304
Symbol 304 MovieClip [enemyHeli2]Uses:300 207 303Used by:Timeline
Symbol 305 BitmapUsed by:306
Symbol 306 GraphicUses:305Used by:390
Symbol 307 BitmapUsed by:308
Symbol 308 GraphicUses:307Used by:390
Symbol 309 BitmapUsed by:310
Symbol 310 GraphicUses:309Used by:390 647
Symbol 311 BitmapUsed by:312 356
Symbol 312 GraphicUses:311Used by:390
Symbol 313 BitmapUsed by:314
Symbol 314 GraphicUses:313Used by:390
Symbol 315 BitmapUsed by:316
Symbol 316 GraphicUses:315Used by:390
Symbol 317 BitmapUsed by:318
Symbol 318 GraphicUses:317Used by:390
Symbol 319 BitmapUsed by:320
Symbol 320 GraphicUses:319Used by:390
Symbol 321 BitmapUsed by:322
Symbol 322 GraphicUses:321Used by:390
Symbol 323 BitmapUsed by:324
Symbol 324 GraphicUses:323Used by:390
Symbol 325 BitmapUsed by:326
Symbol 326 GraphicUses:325Used by:390
Symbol 327 BitmapUsed by:328
Symbol 328 GraphicUses:327Used by:390
Symbol 329 GraphicUses:167Used by:390
Symbol 330 BitmapUsed by:331
Symbol 331 GraphicUses:330Used by:390
Symbol 332 BitmapUsed by:333
Symbol 333 GraphicUses:332Used by:390
Symbol 334 BitmapUsed by:335
Symbol 335 GraphicUses:334Used by:390
Symbol 336 BitmapUsed by:337
Symbol 337 GraphicUses:336Used by:338
Symbol 338 MovieClipUses:337Used by:390
Symbol 339 BitmapUsed by:340
Symbol 340 GraphicUses:339Used by:390
Symbol 341 BitmapUsed by:342
Symbol 342 GraphicUses:341Used by:390
Symbol 343 BitmapUsed by:344
Symbol 344 GraphicUses:343Used by:390
Symbol 345 BitmapUsed by:346
Symbol 346 GraphicUses:345Used by:390 647
Symbol 347 BitmapUsed by:348
Symbol 348 GraphicUses:347Used by:390 647
Symbol 349 BitmapUsed by:350
Symbol 350 GraphicUses:349Used by:387 1811
Symbol 351 GraphicUses:157Used by:387
Symbol 352 ShapeTweeningUsed by:387
Symbol 353 BitmapUsed by:354
Symbol 354 GraphicUses:353Used by:355
Symbol 355 MovieClipUses:354Used by:358
Symbol 356 GraphicUses:311Used by:357 387
Symbol 357 MovieClipUses:356Used by:358
Symbol 358 MovieClipUses:355 357Used by:387
Symbol 359 GraphicUsed by:387
Symbol 360 BitmapUsed by:361
Symbol 361 GraphicUses:360Used by:387 391 627
Symbol 362 BitmapUsed by:363
Symbol 363 GraphicUses:362Used by:387 391 627
Symbol 364 BitmapUsed by:365
Symbol 365 GraphicUses:364Used by:387 391 627
Symbol 366 BitmapUsed by:367
Symbol 367 GraphicUses:366Used by:387 391 627
Symbol 368 BitmapUsed by:369
Symbol 369 GraphicUses:368Used by:387 391 627
Symbol 370 BitmapUsed by:371
Symbol 371 GraphicUses:370Used by:387 391 627
Symbol 372 BitmapUsed by:373
Symbol 373 GraphicUses:372Used by:387 391 627
Symbol 374 BitmapUsed by:375
Symbol 375 GraphicUses:374Used by:387 391 627
Symbol 376 BitmapUsed by:377
Symbol 377 GraphicUses:376Used by:387 391 627
Symbol 378 BitmapUsed by:379
Symbol 379 GraphicUses:378Used by:387 391 627
Symbol 380 BitmapUsed by:381
Symbol 381 GraphicUses:380Used by:387 391 627
Symbol 382 BitmapUsed by:383
Symbol 383 GraphicUses:382Used by:387 391 627
Symbol 384 BitmapUsed by:385
Symbol 385 GraphicUses:384Used by:386
Symbol 386 MovieClipUses:385Used by:387 391 627
Symbol 387 MovieClipUses:350 351 352 358 359 361 356 363 365 367 369 371 373 375 377 379 381 383 386Used by:390
Symbol 388 BitmapUsed by:389
Symbol 389 GraphicUses:388Used by:390
Symbol 390 MovieClip [Bullet]Uses:306 308 310 312 314 316 318 320 322 324 326 328 329 331 333 335 338 340 342 344 346 348 387 389Used by:Timeline
Symbol 391 MovieClip [explosion]Uses:361 363 365 367 369 371 373 375 377 379 381 383 386Used by:Timeline
Symbol 392 BitmapUsed by:393
Symbol 393 GraphicUses:392Used by:464
Symbol 394 BitmapUsed by:395
Symbol 395 GraphicUses:394Used by:464
Symbol 396 BitmapUsed by:397
Symbol 397 GraphicUses:396Used by:464
Symbol 398 BitmapUsed by:399
Symbol 399 GraphicUses:398Used by:464
Symbol 400 BitmapUsed by:401
Symbol 401 GraphicUses:400Used by:464
Symbol 402 BitmapUsed by:403
Symbol 403 GraphicUses:402Used by:464
Symbol 404 BitmapUsed by:405
Symbol 405 GraphicUses:404Used by:464
Symbol 406 BitmapUsed by:407
Symbol 407 GraphicUses:406Used by:464
Symbol 408 BitmapUsed by:409
Symbol 409 GraphicUses:408Used by:464
Symbol 410 BitmapUsed by:411
Symbol 411 GraphicUses:410Used by:464
Symbol 412 BitmapUsed by:413
Symbol 413 GraphicUses:412Used by:464
Symbol 414 BitmapUsed by:415
Symbol 415 GraphicUses:414Used by:464
Symbol 416 BitmapUsed by:417
Symbol 417 GraphicUses:416Used by:464
Symbol 418 BitmapUsed by:419
Symbol 419 GraphicUses:418Used by:464
Symbol 420 BitmapUsed by:421
Symbol 421 GraphicUses:420Used by:464
Symbol 422 BitmapUsed by:423
Symbol 423 GraphicUses:422Used by:464
Symbol 424 BitmapUsed by:425
Symbol 425 GraphicUses:424Used by:464
Symbol 426 BitmapUsed by:427
Symbol 427 GraphicUses:426Used by:464
Symbol 428 BitmapUsed by:429
Symbol 429 GraphicUses:428Used by:464
Symbol 430 BitmapUsed by:431
Symbol 431 GraphicUses:430Used by:464
Symbol 432 BitmapUsed by:433
Symbol 433 GraphicUses:432Used by:464
Symbol 434 BitmapUsed by:435
Symbol 435 GraphicUses:434Used by:464
Symbol 436 BitmapUsed by:437
Symbol 437 GraphicUses:436Used by:464
Symbol 438 BitmapUsed by:439
Symbol 439 GraphicUses:438Used by:464
Symbol 440 BitmapUsed by:441
Symbol 441 GraphicUses:440Used by:464
Symbol 442 BitmapUsed by:443
Symbol 443 GraphicUses:442Used by:464
Symbol 444 BitmapUsed by:445
Symbol 445 GraphicUses:444Used by:464
Symbol 446 BitmapUsed by:447
Symbol 447 GraphicUses:446Used by:464
Symbol 448 BitmapUsed by:449
Symbol 449 GraphicUses:448Used by:464
Symbol 450 BitmapUsed by:451
Symbol 451 GraphicUses:450Used by:464
Symbol 452 BitmapUsed by:453
Symbol 453 GraphicUses:452Used by:464
Symbol 454 BitmapUsed by:455
Symbol 455 GraphicUses:454Used by:464
Symbol 456 BitmapUsed by:457
Symbol 457 GraphicUses:456Used by:464
Symbol 458 BitmapUsed by:459
Symbol 459 GraphicUses:458Used by:464
Symbol 460 BitmapUsed by:461
Symbol 461 GraphicUses:460Used by:464
Symbol 462 BitmapUsed by:463
Symbol 463 GraphicUses:462Used by:464
Symbol 464 MovieClip [weaponBox]Uses:393 395 397 399 401 403 405 407 409 411 413 415 417 419 421 423 425 427 429 431 433 435 437 439 441 443 445 447 449 451 453 455 457 459 461 463Used by:520
Symbol 465 EditableTextUses:1Used by:520
Symbol 466 EditableTextUses:1Used by:520
Symbol 467 BitmapUsed by:468
Symbol 468 GraphicUses:467Used by:481
Symbol 469 BitmapUsed by:470
Symbol 470 GraphicUses:469Used by:481
Symbol 471 BitmapUsed by:472
Symbol 472 GraphicUses:471Used by:481
Symbol 473 BitmapUsed by:474
Symbol 474 GraphicUses:473Used by:481
Symbol 475 BitmapUsed by:476
Symbol 476 GraphicUses:475Used by:481
Symbol 477 BitmapUsed by:478
Symbol 478 GraphicUses:477Used by:481
Symbol 479 BitmapUsed by:480
Symbol 480 GraphicUses:479Used by:481
Symbol 481 MovieClipUses:468 470 472 474 476 478 480Used by:501
Symbol 482 GraphicUsed by:483
Symbol 483 MovieClipUses:482Used by:501
Symbol 484 BitmapUsed by:485
Symbol 485 GraphicUses:484Used by:500
Symbol 486 BitmapUsed by:487
Symbol 487 GraphicUses:486Used by:500
Symbol 488 BitmapUsed by:489
Symbol 489 GraphicUses:488Used by:500
Symbol 490 BitmapUsed by:491
Symbol 491 GraphicUses:490Used by:500
Symbol 492 BitmapUsed by:493
Symbol 493 GraphicUses:492Used by:500
Symbol 494 BitmapUsed by:495
Symbol 495 GraphicUses:494Used by:500
Symbol 496 BitmapUsed by:497
Symbol 497 GraphicUses:496Used by:500
Symbol 498 BitmapUsed by:499
Symbol 499 GraphicUses:498Used by:500
Symbol 500 MovieClipUses:485 487 489 491 493 495 497 499Used by:501
Symbol 501 MovieClipUses:481 483 500Used by:520
Symbol 502 EditableTextUses:1Used by:520
Symbol 503 BitmapUsed by:504
Symbol 504 GraphicUses:503Used by:505
Symbol 505 MovieClipUses:504Used by:520
Symbol 506 EditableTextUses:1Used by:520
Symbol 507 BitmapUsed by:508
Symbol 508 GraphicUses:507Used by:520
Symbol 509 BitmapUsed by:510
Symbol 510 GraphicUses:509Used by:519
Symbol 511 BitmapUsed by:512
Symbol 512 GraphicUses:511Used by:519
Symbol 513 BitmapUsed by:514
Symbol 514 GraphicUses:513Used by:519
Symbol 515 BitmapUsed by:516
Symbol 516 GraphicUses:515Used by:519
Symbol 517 BitmapUsed by:518
Symbol 518 GraphicUses:517Used by:519
Symbol 519 MovieClipUses:510 512 514 516 518Used by:520
Symbol 520 MovieClip [HUD]Uses:464 465 466 501 502 505 506 508 519Used by:Timeline
Symbol 521 BitmapUsed by:522
Symbol 522 GraphicUses:521Used by:523
Symbol 523 MovieClip [smoke]Uses:522Used by:Timeline
Symbol 524 BitmapUsed by:525
Symbol 525 GraphicUses:524Used by:530
Symbol 526 BitmapUsed by:527
Symbol 527 GraphicUses:526Used by:530
Symbol 528 BitmapUsed by:529
Symbol 529 GraphicUses:528Used by:530
Symbol 530 MovieClip [brass]Uses:525 527 529Used by:Timeline
Symbol 531 BitmapUsed by:532
Symbol 532 GraphicUses:531Used by:569
Symbol 533 BitmapUsed by:534
Symbol 534 GraphicUses:533Used by:569
Symbol 535 BitmapUsed by:536
Symbol 536 GraphicUses:535Used by:569
Symbol 537 BitmapUsed by:538
Symbol 538 GraphicUses:537Used by:569
Symbol 539 BitmapUsed by:540
Symbol 540 GraphicUses:539Used by:569
Symbol 541 BitmapUsed by:542
Symbol 542 GraphicUses:541Used by:569
Symbol 543 BitmapUsed by:544
Symbol 544 GraphicUses:543Used by:569
Symbol 545 BitmapUsed by:546
Symbol 546 GraphicUses:545Used by:569
Symbol 547 BitmapUsed by:548
Symbol 548 GraphicUses:547Used by:569
Symbol 549 BitmapUsed by:550
Symbol 550 GraphicUses:549Used by:569
Symbol 551 BitmapUsed by:552
Symbol 552 GraphicUses:551Used by:569
Symbol 553 BitmapUsed by:554
Symbol 554 GraphicUses:553Used by:569
Symbol 555 BitmapUsed by:556
Symbol 556 GraphicUses:555Used by:569
Symbol 557 BitmapUsed by:558
Symbol 558 GraphicUses:557Used by:569
Symbol 559 BitmapUsed by:560
Symbol 560 GraphicUses:559Used by:569
Symbol 561 BitmapUsed by:562
Symbol 562 GraphicUses:561Used by:569
Symbol 563 BitmapUsed by:564
Symbol 564 GraphicUses:563Used by:569
Symbol 565 BitmapUsed by:566
Symbol 566 GraphicUses:565Used by:569
Symbol 567 BitmapUsed by:568
Symbol 568 GraphicUses:567Used by:569
Symbol 569 MovieClip [muzzleFlash]Uses:532 534 536 538 540 542 544 546 548 550 552 554 556 558 560 562 564 566 568Used by:Timeline
Symbol 570 BitmapUsed by:571
Symbol 571 GraphicUses:570Used by:572
Symbol 572 MovieClipUses:571Used by:582
Symbol 573 BitmapUsed by:574
Symbol 574 GraphicUses:573Used by:575
Symbol 575 MovieClipUses:574Used by:582
Symbol 576 BitmapUsed by:577
Symbol 577 GraphicUses:576Used by:578
Symbol 578 MovieClipUses:577Used by:582
Symbol 579 BitmapUsed by:580
Symbol 580 GraphicUses:579Used by:581
Symbol 581 MovieClipUses:580Used by:582
Symbol 582 MovieClip [nuke]Uses:572 575 578 581Used by:Timeline
Symbol 583 BitmapUsed by:584
Symbol 584 GraphicUses:583Used by:591 657 1744
Symbol 585 BitmapUsed by:586
Symbol 586 GraphicUses:585Used by:591 657 1744
Symbol 587 BitmapUsed by:588
Symbol 588 GraphicUses:587Used by:591 657 1744
Symbol 589 BitmapUsed by:590
Symbol 590 GraphicUses:589Used by:591 657 1744
Symbol 591 MovieClip [canyonTilesCrumble]Uses:584 586 588 590Used by:Timeline
Symbol 592 BitmapUsed by:593
Symbol 593 GraphicUses:592Used by:608
Symbol 594 BitmapUsed by:595
Symbol 595 GraphicUses:594Used by:608
Symbol 596 BitmapUsed by:597
Symbol 597 GraphicUses:596Used by:608
Symbol 598 BitmapUsed by:599
Symbol 599 GraphicUses:598Used by:608
Symbol 600 BitmapUsed by:601
Symbol 601 GraphicUses:600Used by:608
Symbol 602 BitmapUsed by:603
Symbol 603 GraphicUses:602Used by:608
Symbol 604 BitmapUsed by:605
Symbol 605 GraphicUses:604Used by:608
Symbol 606 BitmapUsed by:607
Symbol 607 GraphicUses:606Used by:608
Symbol 608 MovieClipUses:593 595 597 599 601 603 605 607Used by:626
Symbol 609 BitmapUsed by:610
Symbol 610 GraphicUses:609Used by:621 622
Symbol 611 BitmapUsed by:612
Symbol 612 GraphicUses:611Used by:621 622
Symbol 613 BitmapUsed by:614
Symbol 614 GraphicUses:613Used by:621 622
Symbol 615 BitmapUsed by:616
Symbol 616 GraphicUses:615Used by:621 622
Symbol 617 BitmapUsed by:618
Symbol 618 GraphicUses:617Used by:621 622
Symbol 619 BitmapUsed by:620
Symbol 620 GraphicUses:619Used by:621 622 625
Symbol 621 MovieClipUses:610 612 614 616 618 620Used by:626
Symbol 622 MovieClipUses:620 618 616 614 612 610Used by:626
Symbol 623 BitmapUsed by:624
Symbol 624 GraphicUses:623Used by:625
Symbol 625 MovieClipUses:624 620Used by:626
Symbol 626 MovieClip [enemyWalker]Uses:608 97 621 207 622 625Used by:Timeline
Symbol 627 MovieClip [purpleExplosion]Uses:361 363 365 367 369 371 373 375 377 379 381 383 386Used by:Timeline
Symbol 628 BitmapUsed by:629
Symbol 629 GraphicUses:628Used by:630
Symbol 630 MovieClipUses:629Used by:634
Symbol 631 BitmapUsed by:632
Symbol 632 GraphicUses:631Used by:633
Symbol 633 MovieClipUses:632 97Used by:634
Symbol 634 MovieClip [enemySniper]Uses:630 633 207Used by:Timeline
Symbol 635 BitmapUsed by:637 644
Symbol 636 BitmapUsed by:637
Symbol 637 GraphicUses:635 636Used by:638
Symbol 638 MovieClipUses:637Used by:646
Symbol 639 BitmapUsed by:640
Symbol 640 GraphicUses:639Used by:643
Symbol 641 BitmapUsed by:642
Symbol 642 GraphicUses:641Used by:643
Symbol 643 MovieClipUses:640 97 642Used by:646 650
Symbol 644 GraphicUses:635Used by:645
Symbol 645 MovieClipUses:644Used by:646
Symbol 646 MovieClip [enemyDrone]Uses:638 643 207 645Used by:Timeline
Symbol 647 MovieClip [enemyBullet]Uses:346 348 310Used by:Timeline
Symbol 648 BitmapUsed by:649
Symbol 649 GraphicUses:648Used by:650
Symbol 650 MovieClipUses:649 643 294Used by:654
Symbol 651 BitmapUsed by:652
Symbol 652 GraphicUses:651Used by:653
Symbol 653 MovieClipUses:652Used by:654
Symbol 654 MovieClip [enemyHeli]Uses:650 207 653Used by:Timeline
Symbol 655 GraphicUsed by:656
Symbol 656 MovieClip [bar]Uses:655Used by:Timeline
Symbol 657 MovieClip [metalShard]Uses:584 586 588 590Used by:Timeline
Symbol 658 BitmapUsed by:659
Symbol 659 GraphicUses:658Used by:670
Symbol 660 BitmapUsed by:661
Symbol 661 GraphicUses:660Used by:670
Symbol 662 BitmapUsed by:663
Symbol 663 GraphicUses:662Used by:670
Symbol 664 BitmapUsed by:665
Symbol 665 GraphicUses:664Used by:670
Symbol 666 BitmapUsed by:667
Symbol 667 GraphicUses:666Used by:670
Symbol 668 BitmapUsed by:669
Symbol 669 GraphicUses:668Used by:670
Symbol 670 MovieClip [target]Uses:659 207 661 663 665 667 669Used by:Timeline
Symbol 671 BitmapUsed by:672
Symbol 672 GraphicUses:671Used by:673
Symbol 673 MovieClip [helper]Uses:672Used by:Timeline
Symbol 674 BitmapUsed by:675
Symbol 675 GraphicUses:674Used by:676
Symbol 676 MovieClip [levelFlag]Uses:675Used by:Timeline
Symbol 677 BitmapUsed by:678
Symbol 678 GraphicUses:677Used by:951
Symbol 679 BitmapUsed by:680
Symbol 680 GraphicUses:679Used by:951
Symbol 681 BitmapUsed by:682
Symbol 682 GraphicUses:681Used by:951
Symbol 683 BitmapUsed by:684
Symbol 684 GraphicUses:683Used by:951
Symbol 685 BitmapUsed by:686
Symbol 686 GraphicUses:685Used by:951
Symbol 687 BitmapUsed by:688
Symbol 688 GraphicUses:687Used by:951
Symbol 689 BitmapUsed by:690
Symbol 690 GraphicUses:689Used by:951
Symbol 691 BitmapUsed by:692
Symbol 692 GraphicUses:691Used by:951
Symbol 693 BitmapUsed by:694
Symbol 694 GraphicUses:693Used by:951
Symbol 695 BitmapUsed by:696
Symbol 696 GraphicUses:695Used by:951
Symbol 697 BitmapUsed by:698
Symbol 698 GraphicUses:697Used by:951
Symbol 699 BitmapUsed by:700
Symbol 700 GraphicUses:699Used by:951
Symbol 701 BitmapUsed by:702
Symbol 702 GraphicUses:701Used by:951
Symbol 703 BitmapUsed by:704
Symbol 704 GraphicUses:703Used by:951
Symbol 705 BitmapUsed by:706
Symbol 706 GraphicUses:705Used by:951
Symbol 707 BitmapUsed by:708
Symbol 708 GraphicUses:707Used by:951
Symbol 709 BitmapUsed by:710
Symbol 710 GraphicUses:709Used by:951
Symbol 711 BitmapUsed by:712
Symbol 712 GraphicUses:711Used by:951
Symbol 713 BitmapUsed by:714
Symbol 714 GraphicUses:713Used by:951
Symbol 715 BitmapUsed by:716
Symbol 716 GraphicUses:715Used by:951
Symbol 717 BitmapUsed by:718
Symbol 718 GraphicUses:717Used by:951
Symbol 719 BitmapUsed by:720
Symbol 720 GraphicUses:719Used by:951
Symbol 721 BitmapUsed by:722
Symbol 722 GraphicUses:721Used by:951
Symbol 723 BitmapUsed by:724
Symbol 724 GraphicUses:723Used by:951
Symbol 725 BitmapUsed by:726
Symbol 726 GraphicUses:725Used by:951
Symbol 727 BitmapUsed by:728
Symbol 728 GraphicUses:727Used by:951
Symbol 729 BitmapUsed by:730
Symbol 730 GraphicUses:729Used by:951
Symbol 731 BitmapUsed by:732
Symbol 732 GraphicUses:731Used by:951
Symbol 733 BitmapUsed by:734
Symbol 734 GraphicUses:733Used by:951
Symbol 735 BitmapUsed by:736
Symbol 736 GraphicUses:735Used by:951
Symbol 737 BitmapUsed by:738
Symbol 738 GraphicUses:737Used by:951
Symbol 739 BitmapUsed by:740
Symbol 740 GraphicUses:739Used by:951
Symbol 741 BitmapUsed by:742
Symbol 742 GraphicUses:741Used by:951
Symbol 743 BitmapUsed by:744
Symbol 744 GraphicUses:743Used by:951
Symbol 745 BitmapUsed by:746
Symbol 746 GraphicUses:745Used by:951
Symbol 747 BitmapUsed by:748
Symbol 748 GraphicUses:747Used by:951
Symbol 749 BitmapUsed by:750
Symbol 750 GraphicUses:749Used by:951
Symbol 751 BitmapUsed by:752
Symbol 752 GraphicUses:751Used by:951
Symbol 753 BitmapUsed by:754
Symbol 754 GraphicUses:753Used by:951
Symbol 755 BitmapUsed by:756
Symbol 756 GraphicUses:755Used by:951
Symbol 757 BitmapUsed by:758
Symbol 758 GraphicUses:757Used by:951
Symbol 759 BitmapUsed by:760
Symbol 760 GraphicUses:759Used by:951
Symbol 761 BitmapUsed by:762
Symbol 762 GraphicUses:761Used by:951
Symbol 763 BitmapUsed by:764
Symbol 764 GraphicUses:763Used by:951
Symbol 765 BitmapUsed by:766
Symbol 766 GraphicUses:765Used by:951
Symbol 767 BitmapUsed by:768
Symbol 768 GraphicUses:767Used by:951
Symbol 769 BitmapUsed by:770
Symbol 770 GraphicUses:769Used by:951
Symbol 771 BitmapUsed by:772
Symbol 772 GraphicUses:771Used by:951
Symbol 773 BitmapUsed by:774
Symbol 774 GraphicUses:773Used by:951
Symbol 775 BitmapUsed by:776
Symbol 776 GraphicUses:775Used by:951
Symbol 777 BitmapUsed by:778
Symbol 778 GraphicUses:777Used by:951
Symbol 779 BitmapUsed by:780
Symbol 780 GraphicUses:779Used by:951
Symbol 781 BitmapUsed by:782
Symbol 782 GraphicUses:781Used by:951
Symbol 783 BitmapUsed by:784
Symbol 784 GraphicUses:783Used by:951
Symbol 785 BitmapUsed by:786
Symbol 786 GraphicUses:785Used by:951
Symbol 787 BitmapUsed by:788
Symbol 788 GraphicUses:787Used by:951
Symbol 789 BitmapUsed by:790
Symbol 790 GraphicUses:789Used by:951
Symbol 791 BitmapUsed by:792
Symbol 792 GraphicUses:791Used by:951
Symbol 793 BitmapUsed by:794
Symbol 794 GraphicUses:793Used by:951
Symbol 795 BitmapUsed by:796
Symbol 796 GraphicUses:795Used by:951
Symbol 797 BitmapUsed by:798
Symbol 798 GraphicUses:797Used by:951
Symbol 799 BitmapUsed by:800
Symbol 800 GraphicUses:799Used by:951
Symbol 801 BitmapUsed by:802
Symbol 802 GraphicUses:801Used by:951
Symbol 803 BitmapUsed by:804
Symbol 804 GraphicUses:803Used by:951
Symbol 805 BitmapUsed by:806
Symbol 806 GraphicUses:805Used by:951
Symbol 807 BitmapUsed by:808
Symbol 808 GraphicUses:807Used by:951
Symbol 809 BitmapUsed by:810
Symbol 810 GraphicUses:809Used by:951
Symbol 811 BitmapUsed by:812
Symbol 812 GraphicUses:811Used by:951
Symbol 813 BitmapUsed by:814
Symbol 814 GraphicUses:813Used by:951
Symbol 815 BitmapUsed by:816
Symbol 816 GraphicUses:815Used by:951
Symbol 817 BitmapUsed by:818
Symbol 818 GraphicUses:817Used by:951
Symbol 819 BitmapUsed by:820
Symbol 820 GraphicUses:819Used by:951
Symbol 821 BitmapUsed by:822
Symbol 822 GraphicUses:821Used by:951
Symbol 823 BitmapUsed by:824
Symbol 824 GraphicUses:823Used by:951
Symbol 825 BitmapUsed by:826
Symbol 826 GraphicUses:825Used by:951
Symbol 827 BitmapUsed by:828
Symbol 828 GraphicUses:827Used by:951
Symbol 829 BitmapUsed by:830
Symbol 830 GraphicUses:829Used by:951
Symbol 831 BitmapUsed by:832
Symbol 832 GraphicUses:831Used by:951
Symbol 833 BitmapUsed by:834
Symbol 834 GraphicUses:833Used by:951
Symbol 835 BitmapUsed by:836
Symbol 836 GraphicUses:835Used by:951
Symbol 837 BitmapUsed by:838
Symbol 838 GraphicUses:837Used by:951
Symbol 839 BitmapUsed by:840
Symbol 840 GraphicUses:839Used by:951
Symbol 841 BitmapUsed by:842
Symbol 842 GraphicUses:841Used by:951
Symbol 843 BitmapUsed by:844
Symbol 844 GraphicUses:843Used by:951
Symbol 845 BitmapUsed by:846
Symbol 846 GraphicUses:845Used by:951
Symbol 847 BitmapUsed by:848
Symbol 848 GraphicUses:847Used by:951
Symbol 849 BitmapUsed by:850
Symbol 850 GraphicUses:849Used by:951
Symbol 851 BitmapUsed by:852
Symbol 852 GraphicUses:851Used by:951
Symbol 853 BitmapUsed by:854
Symbol 854 GraphicUses:853Used by:951
Symbol 855 BitmapUsed by:856
Symbol 856 GraphicUses:855Used by:951
Symbol 857 BitmapUsed by:858
Symbol 858 GraphicUses:857Used by:951
Symbol 859 BitmapUsed by:860
Symbol 860 GraphicUses:859Used by:951
Symbol 861 BitmapUsed by:862
Symbol 862 GraphicUses:861Used by:951
Symbol 863 BitmapUsed by:864
Symbol 864 GraphicUses:863Used by:951
Symbol 865 BitmapUsed by:866
Symbol 866 GraphicUses:865Used by:951
Symbol 867 BitmapUsed by:868
Symbol 868 GraphicUses:867Used by:951
Symbol 869 BitmapUsed by:870
Symbol 870 GraphicUses:869Used by:951
Symbol 871 BitmapUsed by:872
Symbol 872 GraphicUses:871Used by:951
Symbol 873 BitmapUsed by:874
Symbol 874 GraphicUses:873Used by:951
Symbol 875 BitmapUsed by:876
Symbol 876 GraphicUses:875Used by:951
Symbol 877 BitmapUsed by:878
Symbol 878 GraphicUses:877Used by:951
Symbol 879 BitmapUsed by:880
Symbol 880 GraphicUses:879Used by:951
Symbol 881 BitmapUsed by:882
Symbol 882 GraphicUses:881Used by:951
Symbol 883 BitmapUsed by:884
Symbol 884 GraphicUses:883Used by:951
Symbol 885 BitmapUsed by:886
Symbol 886 GraphicUses:885Used by:951
Symbol 887 BitmapUsed by:888
Symbol 888 GraphicUses:887Used by:951
Symbol 889 BitmapUsed by:890
Symbol 890 GraphicUses:889Used by:951
Symbol 891 BitmapUsed by:892
Symbol 892 GraphicUses:891Used by:951
Symbol 893 BitmapUsed by:894
Symbol 894 GraphicUses:893Used by:951
Symbol 895 BitmapUsed by:896
Symbol 896 GraphicUses:895Used by:951
Symbol 897 BitmapUsed by:898
Symbol 898 GraphicUses:897Used by:951
Symbol 899 BitmapUsed by:900
Symbol 900 GraphicUses:899Used by:951
Symbol 901 BitmapUsed by:902
Symbol 902 GraphicUses:901Used by:951
Symbol 903 BitmapUsed by:904
Symbol 904 GraphicUses:903Used by:951
Symbol 905 BitmapUsed by:906
Symbol 906 GraphicUses:905Used by:951
Symbol 907 BitmapUsed by:908
Symbol 908 GraphicUses:907Used by:951
Symbol 909 BitmapUsed by:910
Symbol 910 GraphicUses:909Used by:951
Symbol 911 BitmapUsed by:912
Symbol 912 GraphicUses:911Used by:951
Symbol 913 BitmapUsed by:914
Symbol 914 GraphicUses:913Used by:951
Symbol 915 BitmapUsed by:916
Symbol 916 GraphicUses:915Used by:951
Symbol 917 BitmapUsed by:918
Symbol 918 GraphicUses:917Used by:951
Symbol 919 BitmapUsed by:920
Symbol 920 GraphicUses:919Used by:951
Symbol 921 BitmapUsed by:922
Symbol 922 GraphicUses:921Used by:951
Symbol 923 BitmapUsed by:924
Symbol 924 GraphicUses:923Used by:951
Symbol 925 BitmapUsed by:926
Symbol 926 GraphicUses:925Used by:951
Symbol 927 BitmapUsed by:928
Symbol 928 GraphicUses:927Used by:951
Symbol 929 BitmapUsed by:930
Symbol 930 GraphicUses:929Used by:951
Symbol 931 BitmapUsed by:932
Symbol 932 GraphicUses:931Used by:951
Symbol 933 BitmapUsed by:934
Symbol 934 GraphicUses:933Used by:951
Symbol 935 BitmapUsed by:936
Symbol 936 GraphicUses:935Used by:951
Symbol 937 BitmapUsed by:938
Symbol 938 GraphicUses:937Used by:951
Symbol 939 BitmapUsed by:940
Symbol 940 GraphicUses:939Used by:951
Symbol 941 BitmapUsed by:942
Symbol 942 GraphicUses:941Used by:951
Symbol 943 BitmapUsed by:944
Symbol 944 GraphicUses:943Used by:951
Symbol 945 BitmapUsed by:946
Symbol 946 GraphicUses:945Used by:951
Symbol 947 BitmapUsed by:948
Symbol 948 GraphicUses:947Used by:951
Symbol 949 BitmapUsed by:950
Symbol 950 GraphicUses:949Used by:951
Symbol 951 MovieClip [canyonTiles]Uses:678 680 682 684 686 688 690 692 694 696 698 700 702 704 706 708 710 712 714 716 718 720 722 724 726 728 730 732 734 736 738 740 742 744 746 748 750 752 754 756 758 760 762 764 766 768 770 772 774 776 778 780 782 784 786 788 790 792 794 796 798 800 802 804 806 808 810 812 814 816 818 820 822 824 826 828 830 832 834 836 838 840 842 844 846 848 850 852 854 856 858 860 862 864 866 868 870 872 874 876 878 880 882 884 886 888 890 892 894 896 898 900 902 904 906 908 910 912 914 916 918 920 922 924 926 928 930 932 934 936 938 940 942 944 946 948 950Used by:Timeline
Symbol 952 BitmapUsed by:953
Symbol 953 GraphicUses:952Used by:1102
Symbol 954 BitmapUsed by:955
Symbol 955 GraphicUses:954Used by:1102
Symbol 956 BitmapUsed by:957
Symbol 957 GraphicUses:956Used by:1102
Symbol 958 BitmapUsed by:959
Symbol 959 GraphicUses:958Used by:1102
Symbol 960 BitmapUsed by:961
Symbol 961 GraphicUses:960Used by:1102
Symbol 962 BitmapUsed by:963
Symbol 963 GraphicUses:962Used by:1102
Symbol 964 BitmapUsed by:965
Symbol 965 GraphicUses:964Used by:1102
Symbol 966 BitmapUsed by:967
Symbol 967 GraphicUses:966Used by:1102
Symbol 968 BitmapUsed by:969
Symbol 969 GraphicUses:968Used by:1102
Symbol 970 BitmapUsed by:971
Symbol 971 GraphicUses:970Used by:1102
Symbol 972 BitmapUsed by:973
Symbol 973 GraphicUses:972Used by:1102
Symbol 974 BitmapUsed by:975
Symbol 975 GraphicUses:974Used by:1102
Symbol 976 BitmapUsed by:977
Symbol 977 GraphicUses:976Used by:1102
Symbol 978 BitmapUsed by:979
Symbol 979 GraphicUses:978Used by:1102
Symbol 980 BitmapUsed by:981
Symbol 981 GraphicUses:980Used by:1102
Symbol 982 BitmapUsed by:983
Symbol 983 GraphicUses:982Used by:1102
Symbol 984 BitmapUsed by:985
Symbol 985 GraphicUses:984Used by:1102
Symbol 986 BitmapUsed by:987
Symbol 987 GraphicUses:986Used by:1102
Symbol 988 BitmapUsed by:989
Symbol 989 GraphicUses:988Used by:1102
Symbol 990 BitmapUsed by:991
Symbol 991 GraphicUses:990Used by:1102
Symbol 992 BitmapUsed by:993
Symbol 993 GraphicUses:992Used by:1102
Symbol 994 BitmapUsed by:995
Symbol 995 GraphicUses:994Used by:1102
Symbol 996 BitmapUsed by:997
Symbol 997 GraphicUses:996Used by:1102
Symbol 998 BitmapUsed by:999
Symbol 999 GraphicUses:998Used by:1102
Symbol 1000 BitmapUsed by:1001
Symbol 1001 GraphicUses:1000Used by:1102
Symbol 1002 BitmapUsed by:1003
Symbol 1003 GraphicUses:1002Used by:1102
Symbol 1004 BitmapUsed by:1005
Symbol 1005 GraphicUses:1004Used by:1102
Symbol 1006 BitmapUsed by:1007
Symbol 1007 GraphicUses:1006Used by:1102
Symbol 1008 BitmapUsed by:1009
Symbol 1009 GraphicUses:1008Used by:1102
Symbol 1010 BitmapUsed by:1011
Symbol 1011 GraphicUses:1010Used by:1102
Symbol 1012 BitmapUsed by:1013
Symbol 1013 GraphicUses:1012Used by:1102
Symbol 1014 BitmapUsed by:1015
Symbol 1015 GraphicUses:1014Used by:1102
Symbol 1016 BitmapUsed by:1017
Symbol 1017 GraphicUses:1016Used by:1102
Symbol 1018 BitmapUsed by:1019
Symbol 1019 GraphicUses:1018Used by:1102
Symbol 1020 BitmapUsed by:1021
Symbol 1021 GraphicUses:1020Used by:1102
Symbol 1022 BitmapUsed by:1023
Symbol 1023 GraphicUses:1022Used by:1102
Symbol 1024 BitmapUsed by:1025
Symbol 1025 GraphicUses:1024Used by:1102
Symbol 1026 BitmapUsed by:1027
Symbol 1027 GraphicUses:1026Used by:1102
Symbol 1028 BitmapUsed by:1029
Symbol 1029 GraphicUses:1028Used by:1102
Symbol 1030 BitmapUsed by:1031
Symbol 1031 GraphicUses:1030Used by:1102
Symbol 1032 BitmapUsed by:1033
Symbol 1033 GraphicUses:1032Used by:1102
Symbol 1034 BitmapUsed by:1035
Symbol 1035 GraphicUses:1034Used by:1102
Symbol 1036 BitmapUsed by:1037
Symbol 1037 GraphicUses:1036Used by:1102
Symbol 1038 BitmapUsed by:1039
Symbol 1039 GraphicUses:1038Used by:1102
Symbol 1040 BitmapUsed by:1041
Symbol 1041 GraphicUses:1040Used by:1102
Symbol 1042 BitmapUsed by:1043
Symbol 1043 GraphicUses:1042Used by:1102
Symbol 1044 BitmapUsed by:1045
Symbol 1045 GraphicUses:1044Used by:1102
Symbol 1046 BitmapUsed by:1047
Symbol 1047 GraphicUses:1046Used by:1102
Symbol 1048 BitmapUsed by:1049
Symbol 1049 GraphicUses:1048Used by:1102
Symbol 1050 BitmapUsed by:1051
Symbol 1051 GraphicUses:1050Used by:1102
Symbol 1052 BitmapUsed by:1053
Symbol 1053 GraphicUses:1052Used by:1102
Symbol 1054 BitmapUsed by:1055
Symbol 1055 GraphicUses:1054Used by:1102
Symbol 1056 BitmapUsed by:1057
Symbol 1057 GraphicUses:1056Used by:1102
Symbol 1058 BitmapUsed by:1059
Symbol 1059 GraphicUses:1058Used by:1102
Symbol 1060 BitmapUsed by:1061
Symbol 1061 GraphicUses:1060Used by:1102
Symbol 1062 BitmapUsed by:1063
Symbol 1063 GraphicUses:1062Used by:1102
Symbol 1064 BitmapUsed by:1065
Symbol 1065 GraphicUses:1064Used by:1102
Symbol 1066 BitmapUsed by:1067
Symbol 1067 GraphicUses:1066Used by:1102
Symbol 1068 BitmapUsed by:1069
Symbol 1069 GraphicUses:1068Used by:1102
Symbol 1070 BitmapUsed by:1071
Symbol 1071 GraphicUses:1070Used by:1102
Symbol 1072 BitmapUsed by:1073
Symbol 1073 GraphicUses:1072Used by:1102
Symbol 1074 BitmapUsed by:1075
Symbol 1075 GraphicUses:1074Used by:1102
Symbol 1076 BitmapUsed by:1077
Symbol 1077 GraphicUses:1076Used by:1102
Symbol 1078 BitmapUsed by:1079
Symbol 1079 GraphicUses:1078Used by:1102
Symbol 1080 BitmapUsed by:1081
Symbol 1081 GraphicUses:1080Used by:1102
Symbol 1082 BitmapUsed by:1083
Symbol 1083 GraphicUses:1082Used by:1102
Symbol 1084 BitmapUsed by:1085
Symbol 1085 GraphicUses:1084Used by:1102
Symbol 1086 BitmapUsed by:1087
Symbol 1087 GraphicUses:1086Used by:1102
Symbol 1088 BitmapUsed by:1089
Symbol 1089 GraphicUses:1088Used by:1102
Symbol 1090 BitmapUsed by:1091
Symbol 1091 GraphicUses:1090Used by:1102
Symbol 1092 BitmapUsed by:1093
Symbol 1093 GraphicUses:1092Used by:1102
Symbol 1094 BitmapUsed by:1095
Symbol 1095 GraphicUses:1094Used by:1102
Symbol 1096 BitmapUsed by:1097
Symbol 1097 GraphicUses:1096Used by:1102
Symbol 1098 BitmapUsed by:1099
Symbol 1099 GraphicUses:1098Used by:1102
Symbol 1100 BitmapUsed by:1101
Symbol 1101 GraphicUses:1100Used by:1102
Symbol 1102 MovieClip [trainingTiles]Uses:953 955 957 959 961 963 965 967 969 971 973 975 977 979 981 983 985 987 989 991 993 995 997 999 1001 1003 1005 1007 1009 1011 1013 1015 1017 1019 1021 1023 1025 1027 1029 1031 1033 1035 1037 1039 1041 1043 1045 1047 1049 1051 1053 1055 1057 1059 1061 1063 1065 1067 1069 1071 1073 1075 1077 1079 1081 1083 1085 1087 1089 1091 1093 1095 1097 1099 1101Used by:Timeline
Symbol 1103 BitmapUsed by:1106
Symbol 1104 BitmapUsed by:1106
Symbol 1105 BitmapUsed by:1106
Symbol 1106 GraphicUses:1103 1104 1105Used by:1110
Symbol 1107 BitmapUsed by:1108
Symbol 1108 GraphicUses:1107Used by:1109
Symbol 1109 MovieClipUses:97 1108Used by:1110
Symbol 1110 MovieClipUses:1106 1109 97Used by:1114
Symbol 1111 BitmapUsed by:1112
Symbol 1112 GraphicUses:1111Used by:1113
Symbol 1113 MovieClipUses:1112Used by:1114
Symbol 1114 MovieClip [enemyHeli3]Uses:1110 207 1113Used by:Timeline
Symbol 1115 BitmapUsed by:1116
Symbol 1116 GraphicUses:1115Used by:1361
Symbol 1117 BitmapUsed by:1118
Symbol 1118 GraphicUses:1117Used by:1361
Symbol 1119 BitmapUsed by:1120
Symbol 1120 GraphicUses:1119Used by:1361
Symbol 1121 BitmapUsed by:1122
Symbol 1122 GraphicUses:1121Used by:1361
Symbol 1123 BitmapUsed by:1124
Symbol 1124 GraphicUses:1123Used by:1361
Symbol 1125 BitmapUsed by:1126
Symbol 1126 GraphicUses:1125Used by:1361
Symbol 1127 BitmapUsed by:1128
Symbol 1128 GraphicUses:1127Used by:1361
Symbol 1129 BitmapUsed by:1130
Symbol 1130 GraphicUses:1129Used by:1361
Symbol 1131 BitmapUsed by:1132
Symbol 1132 GraphicUses:1131Used by:1361
Symbol 1133 BitmapUsed by:1134
Symbol 1134 GraphicUses:1133Used by:1361
Symbol 1135 BitmapUsed by:1136
Symbol 1136 GraphicUses:1135Used by:1361
Symbol 1137 BitmapUsed by:1138
Symbol 1138 GraphicUses:1137Used by:1361
Symbol 1139 BitmapUsed by:1140
Symbol 1140 GraphicUses:1139Used by:1361
Symbol 1141 BitmapUsed by:1142
Symbol 1142 GraphicUses:1141Used by:1361
Symbol 1143 BitmapUsed by:1144
Symbol 1144 GraphicUses:1143Used by:1361
Symbol 1145 BitmapUsed by:1146
Symbol 1146 GraphicUses:1145Used by:1361
Symbol 1147 BitmapUsed by:1148
Symbol 1148 GraphicUses:1147Used by:1361
Symbol 1149 BitmapUsed by:1150
Symbol 1150 GraphicUses:1149Used by:1361
Symbol 1151 BitmapUsed by:1152
Symbol 1152 GraphicUses:1151Used by:1361
Symbol 1153 BitmapUsed by:1154
Symbol 1154 GraphicUses:1153Used by:1361
Symbol 1155 BitmapUsed by:1156
Symbol 1156 GraphicUses:1155Used by:1361
Symbol 1157 BitmapUsed by:1158
Symbol 1158 GraphicUses:1157Used by:1361
Symbol 1159 BitmapUsed by:1160
Symbol 1160 GraphicUses:1159Used by:1361
Symbol 1161 BitmapUsed by:1162
Symbol 1162 GraphicUses:1161Used by:1361
Symbol 1163 BitmapUsed by:1164
Symbol 1164 GraphicUses:1163Used by:1361
Symbol 1165 BitmapUsed by:1166
Symbol 1166 GraphicUses:1165Used by:1361
Symbol 1167 BitmapUsed by:1168
Symbol 1168 GraphicUses:1167Used by:1361
Symbol 1169 BitmapUsed by:1170
Symbol 1170 GraphicUses:1169Used by:1361
Symbol 1171 BitmapUsed by:1172
Symbol 1172 GraphicUses:1171Used by:1361
Symbol 1173 BitmapUsed by:1174
Symbol 1174 GraphicUses:1173Used by:1361
Symbol 1175 BitmapUsed by:1176
Symbol 1176 GraphicUses:1175Used by:1361
Symbol 1177 BitmapUsed by:1178
Symbol 1178 GraphicUses:1177Used by:1361
Symbol 1179 BitmapUsed by:1180
Symbol 1180 GraphicUses:1179Used by:1361
Symbol 1181 BitmapUsed by:1182
Symbol 1182 GraphicUses:1181Used by:1361
Symbol 1183 BitmapUsed by:1184
Symbol 1184 GraphicUses:1183Used by:1361
Symbol 1185 BitmapUsed by:1186
Symbol 1186 GraphicUses:1185Used by:1361
Symbol 1187 BitmapUsed by:1188
Symbol 1188 GraphicUses:1187Used by:1361
Symbol 1189 BitmapUsed by:1190
Symbol 1190 GraphicUses:1189Used by:1361
Symbol 1191 BitmapUsed by:1192
Symbol 1192 GraphicUses:1191Used by:1361
Symbol 1193 BitmapUsed by:1194
Symbol 1194 GraphicUses:1193Used by:1361
Symbol 1195 BitmapUsed by:1196
Symbol 1196 GraphicUses:1195Used by:1361
Symbol 1197 BitmapUsed by:1198
Symbol 1198 GraphicUses:1197Used by:1361
Symbol 1199 BitmapUsed by:1200
Symbol 1200 GraphicUses:1199Used by:1361
Symbol 1201 BitmapUsed by:1202
Symbol 1202 GraphicUses:1201Used by:1361
Symbol 1203 BitmapUsed by:1204
Symbol 1204 GraphicUses:1203Used by:1361
Symbol 1205 BitmapUsed by:1206
Symbol 1206 GraphicUses:1205Used by:1361
Symbol 1207 BitmapUsed by:1208
Symbol 1208 GraphicUses:1207Used by:1361
Symbol 1209 BitmapUsed by:1210
Symbol 1210 GraphicUses:1209Used by:1361
Symbol 1211 BitmapUsed by:1212
Symbol 1212 GraphicUses:1211Used by:1361
Symbol 1213 BitmapUsed by:1214
Symbol 1214 GraphicUses:1213Used by:1361
Symbol 1215 BitmapUsed by:1216
Symbol 1216 GraphicUses:1215Used by:1361
Symbol 1217 BitmapUsed by:1218
Symbol 1218 GraphicUses:1217Used by:1361
Symbol 1219 BitmapUsed by:1220
Symbol 1220 GraphicUses:1219Used by:1361
Symbol 1221 BitmapUsed by:1222
Symbol 1222 GraphicUses:1221Used by:1361
Symbol 1223 BitmapUsed by:1224
Symbol 1224 GraphicUses:1223Used by:1361
Symbol 1225 BitmapUsed by:1226
Symbol 1226 GraphicUses:1225Used by:1361
Symbol 1227 BitmapUsed by:1228
Symbol 1228 GraphicUses:1227Used by:1361
Symbol 1229 BitmapUsed by:1230
Symbol 1230 GraphicUses:1229Used by:1361
Symbol 1231 BitmapUsed by:1232
Symbol 1232 GraphicUses:1231Used by:1361
Symbol 1233 BitmapUsed by:1234
Symbol 1234 GraphicUses:1233Used by:1361
Symbol 1235 BitmapUsed by:1236
Symbol 1236 GraphicUses:1235Used by:1361
Symbol 1237 BitmapUsed by:1238
Symbol 1238 GraphicUses:1237Used by:1361
Symbol 1239 BitmapUsed by:1240
Symbol 1240 GraphicUses:1239Used by:1361
Symbol 1241 BitmapUsed by:1242
Symbol 1242 GraphicUses:1241Used by:1361
Symbol 1243 BitmapUsed by:1244
Symbol 1244 GraphicUses:1243Used by:1361
Symbol 1245 BitmapUsed by:1246
Symbol 1246 GraphicUses:1245Used by:1361
Symbol 1247 BitmapUsed by:1248
Symbol 1248 GraphicUses:1247Used by:1361
Symbol 1249 BitmapUsed by:1250
Symbol 1250 GraphicUses:1249Used by:1361
Symbol 1251 BitmapUsed by:1252
Symbol 1252 GraphicUses:1251Used by:1361
Symbol 1253 BitmapUsed by:1254
Symbol 1254 GraphicUses:1253Used by:1361
Symbol 1255 BitmapUsed by:1256
Symbol 1256 GraphicUses:1255Used by:1361
Symbol 1257 BitmapUsed by:1258
Symbol 1258 GraphicUses:1257Used by:1361
Symbol 1259 BitmapUsed by:1260
Symbol 1260 GraphicUses:1259Used by:1361
Symbol 1261 BitmapUsed by:1262
Symbol 1262 GraphicUses:1261Used by:1361
Symbol 1263 BitmapUsed by:1264
Symbol 1264 GraphicUses:1263Used by:1361
Symbol 1265 BitmapUsed by:1266
Symbol 1266 GraphicUses:1265Used by:1361
Symbol 1267 BitmapUsed by:1268
Symbol 1268 GraphicUses:1267Used by:1361
Symbol 1269 BitmapUsed by:1270
Symbol 1270 GraphicUses:1269Used by:1361
Symbol 1271 BitmapUsed by:1272
Symbol 1272 GraphicUses:1271Used by:1361
Symbol 1273 BitmapUsed by:1274
Symbol 1274 GraphicUses:1273Used by:1361
Symbol 1275 BitmapUsed by:1276
Symbol 1276 GraphicUses:1275Used by:1361
Symbol 1277 BitmapUsed by:1278
Symbol 1278 GraphicUses:1277Used by:1361
Symbol 1279 BitmapUsed by:1280
Symbol 1280 GraphicUses:1279Used by:1361
Symbol 1281 BitmapUsed by:1282
Symbol 1282 GraphicUses:1281Used by:1361
Symbol 1283 BitmapUsed by:1284
Symbol 1284 GraphicUses:1283Used by:1361
Symbol 1285 BitmapUsed by:1286
Symbol 1286 GraphicUses:1285Used by:1361
Symbol 1287 BitmapUsed by:1288
Symbol 1288 GraphicUses:1287Used by:1361
Symbol 1289 BitmapUsed by:1290
Symbol 1290 GraphicUses:1289Used by:1361
Symbol 1291 BitmapUsed by:1292
Symbol 1292 GraphicUses:1291Used by:1361
Symbol 1293 BitmapUsed by:1294
Symbol 1294 GraphicUses:1293Used by:1361
Symbol 1295 BitmapUsed by:1296
Symbol 1296 GraphicUses:1295Used by:1361
Symbol 1297 BitmapUsed by:1298
Symbol 1298 GraphicUses:1297Used by:1361
Symbol 1299 BitmapUsed by:1300
Symbol 1300 GraphicUses:1299Used by:1361
Symbol 1301 BitmapUsed by:1302
Symbol 1302 GraphicUses:1301Used by:1361
Symbol 1303 BitmapUsed by:1304
Symbol 1304 GraphicUses:1303Used by:1361
Symbol 1305 BitmapUsed by:1306
Symbol 1306 GraphicUses:1305Used by:1361
Symbol 1307 BitmapUsed by:1308
Symbol 1308 GraphicUses:1307Used by:1361
Symbol 1309 BitmapUsed by:1310
Symbol 1310 GraphicUses:1309Used by:1361
Symbol 1311 BitmapUsed by:1312
Symbol 1312 GraphicUses:1311Used by:1361
Symbol 1313 BitmapUsed by:1314
Symbol 1314 GraphicUses:1313Used by:1361
Symbol 1315 BitmapUsed by:1316
Symbol 1316 GraphicUses:1315Used by:1361
Symbol 1317 BitmapUsed by:1318
Symbol 1318 GraphicUses:1317Used by:1361
Symbol 1319 BitmapUsed by:1320
Symbol 1320 GraphicUses:1319Used by:1361
Symbol 1321 BitmapUsed by:1322
Symbol 1322 GraphicUses:1321Used by:1361
Symbol 1323 BitmapUsed by:1324
Symbol 1324 GraphicUses:1323Used by:1361
Symbol 1325 BitmapUsed by:1326
Symbol 1326 GraphicUses:1325Used by:1361
Symbol 1327 BitmapUsed by:1328
Symbol 1328 GraphicUses:1327Used by:1361
Symbol 1329 BitmapUsed by:1330
Symbol 1330 GraphicUses:1329Used by:1361
Symbol 1331 BitmapUsed by:1332
Symbol 1332 GraphicUses:1331Used by:1361
Symbol 1333 BitmapUsed by:1334
Symbol 1334 GraphicUses:1333Used by:1361
Symbol 1335 BitmapUsed by:1336
Symbol 1336 GraphicUses:1335Used by:1361
Symbol 1337 BitmapUsed by:1338
Symbol 1338 GraphicUses:1337Used by:1361
Symbol 1339 BitmapUsed by:1340
Symbol 1340 GraphicUses:1339Used by:1361
Symbol 1341 BitmapUsed by:1342
Symbol 1342 GraphicUses:1341Used by:1361
Symbol 1343 BitmapUsed by:1344
Symbol 1344 GraphicUses:1343Used by:1361
Symbol 1345 BitmapUsed by:1346
Symbol 1346 GraphicUses:1345Used by:1361
Symbol 1347 BitmapUsed by:1348
Symbol 1348 GraphicUses:1347Used by:1361
Symbol 1349 BitmapUsed by:1350
Symbol 1350 GraphicUses:1349Used by:1361
Symbol 1351 BitmapUsed by:1352
Symbol 1352 GraphicUses:1351Used by:1361
Symbol 1353 BitmapUsed by:1354
Symbol 1354 GraphicUses:1353Used by:1361
Symbol 1355 BitmapUsed by:1356
Symbol 1356 GraphicUses:1355Used by:1361
Symbol 1357 BitmapUsed by:1358
Symbol 1358 GraphicUses:1357Used by:1361
Symbol 1359 BitmapUsed by:1360
Symbol 1360 GraphicUses:1359Used by:1361
Symbol 1361 MovieClip [jungleTiles]Uses:1116 1118 1120 1122 1124 1126 1128 1130 1132 1134 1136 1138 1140 1142 1144 1146 1148 1150 1152 1154 1156 1158 1160 1162 1164 1166 1168 1170 1172 1174 1176 1178 1180 1182 1184 1186 1188 1190 1192 1194 1196 1198 1200 1202 1204 1206 1208 1210 1212 1214 1216 1218 1220 1222 1224 1226 1228 1230 1232 1234 1236 1238 1240 1242 1244 1246 1248 1250 1252 1254 1256 1258 1260 1262 1264 1266 1268 1270 1272 1274 1276 1278 1280 1282 1284 1286 1288 1290 1292 1294 1296 1298 1300 1302 1304 1306 1308 1310 1312 1314 1316 1318 1320 1322 1324 1326 1328 1330 1332 1334 1336 1338 1340 1342 1344 1346 1348 1350 1352 1354 1356 1358 1360Used by:Timeline
Symbol 1362 BitmapUsed by:1363
Symbol 1363 GraphicUses:1362Used by:1612
Symbol 1364 BitmapUsed by:1365
Symbol 1365 GraphicUses:1364Used by:1612
Symbol 1366 BitmapUsed by:1367
Symbol 1367 GraphicUses:1366Used by:1612
Symbol 1368 BitmapUsed by:1369
Symbol 1369 GraphicUses:1368Used by:1612
Symbol 1370 BitmapUsed by:1371
Symbol 1371 GraphicUses:1370Used by:1612
Symbol 1372 BitmapUsed by:1373
Symbol 1373 GraphicUses:1372Used by:1612
Symbol 1374 BitmapUsed by:1375
Symbol 1375 GraphicUses:1374Used by:1612
Symbol 1376 BitmapUsed by:1377
Symbol 1377 GraphicUses:1376Used by:1612
Symbol 1378 BitmapUsed by:1379
Symbol 1379 GraphicUses:1378Used by:1612
Symbol 1380 BitmapUsed by:1381
Symbol 1381 GraphicUses:1380Used by:1612
Symbol 1382 BitmapUsed by:1383
Symbol 1383 GraphicUses:1382Used by:1612
Symbol 1384 BitmapUsed by:1385
Symbol 1385 GraphicUses:1384Used by:1612
Symbol 1386 BitmapUsed by:1387
Symbol 1387 GraphicUses:1386Used by:1612
Symbol 1388 BitmapUsed by:1389
Symbol 1389 GraphicUses:1388Used by:1612
Symbol 1390 BitmapUsed by:1391
Symbol 1391 GraphicUses:1390Used by:1612
Symbol 1392 BitmapUsed by:1393
Symbol 1393 GraphicUses:1392Used by:1612
Symbol 1394 BitmapUsed by:1395
Symbol 1395 GraphicUses:1394Used by:1612
Symbol 1396 BitmapUsed by:1397
Symbol 1397 GraphicUses:1396Used by:1612
Symbol 1398 BitmapUsed by:1399
Symbol 1399 GraphicUses:1398Used by:1612
Symbol 1400 BitmapUsed by:1401
Symbol 1401 GraphicUses:1400Used by:1612
Symbol 1402 BitmapUsed by:1403
Symbol 1403 GraphicUses:1402Used by:1612
Symbol 1404 BitmapUsed by:1405
Symbol 1405 GraphicUses:1404Used by:1612
Symbol 1406 BitmapUsed by:1407
Symbol 1407 GraphicUses:1406Used by:1612
Symbol 1408 BitmapUsed by:1409
Symbol 1409 GraphicUses:1408Used by:1612
Symbol 1410 BitmapUsed by:1411
Symbol 1411 GraphicUses:1410Used by:1612
Symbol 1412 BitmapUsed by:1413
Symbol 1413 GraphicUses:1412Used by:1612
Symbol 1414 BitmapUsed by:1415
Symbol 1415 GraphicUses:1414Used by:1612
Symbol 1416 BitmapUsed by:1417
Symbol 1417 GraphicUses:1416Used by:1612
Symbol 1418 BitmapUsed by:1419
Symbol 1419 GraphicUses:1418Used by:1612
Symbol 1420 BitmapUsed by:1421
Symbol 1421 GraphicUses:1420Used by:1612
Symbol 1422 BitmapUsed by:1423
Symbol 1423 GraphicUses:1422Used by:1612
Symbol 1424 BitmapUsed by:1425
Symbol 1425 GraphicUses:1424Used by:1612
Symbol 1426 BitmapUsed by:1427
Symbol 1427 GraphicUses:1426Used by:1612
Symbol 1428 BitmapUsed by:1429
Symbol 1429 GraphicUses:1428Used by:1612
Symbol 1430 BitmapUsed by:1431
Symbol 1431 GraphicUses:1430Used by:1612
Symbol 1432 BitmapUsed by:1433
Symbol 1433 GraphicUses:1432Used by:1612
Symbol 1434 BitmapUsed by:1435
Symbol 1435 GraphicUses:1434Used by:1612
Symbol 1436 BitmapUsed by:1437
Symbol 1437 GraphicUses:1436Used by:1612
Symbol 1438 BitmapUsed by:1439
Symbol 1439 GraphicUses:1438Used by:1612
Symbol 1440 BitmapUsed by:1441
Symbol 1441 GraphicUses:1440Used by:1612
Symbol 1442 BitmapUsed by:1443
Symbol 1443 GraphicUses:1442Used by:1612
Symbol 1444 BitmapUsed by:1445
Symbol 1445 GraphicUses:1444Used by:1612
Symbol 1446 BitmapUsed by:1447
Symbol 1447 GraphicUses:1446Used by:1612
Symbol 1448 BitmapUsed by:1449
Symbol 1449 GraphicUses:1448Used by:1612
Symbol 1450 BitmapUsed by:1451
Symbol 1451 GraphicUses:1450Used by:1612
Symbol 1452 BitmapUsed by:1453
Symbol 1453 GraphicUses:1452Used by:1612
Symbol 1454 BitmapUsed by:1455
Symbol 1455 GraphicUses:1454Used by:1612
Symbol 1456 BitmapUsed by:1457
Symbol 1457 GraphicUses:1456Used by:1612
Symbol 1458 BitmapUsed by:1459
Symbol 1459 GraphicUses:1458Used by:1612
Symbol 1460 BitmapUsed by:1461
Symbol 1461 GraphicUses:1460Used by:1612
Symbol 1462 BitmapUsed by:1463
Symbol 1463 GraphicUses:1462Used by:1612
Symbol 1464 BitmapUsed by:1465
Symbol 1465 GraphicUses:1464Used by:1612
Symbol 1466 BitmapUsed by:1467
Symbol 1467 GraphicUses:1466Used by:1612
Symbol 1468 BitmapUsed by:1469
Symbol 1469 GraphicUses:1468Used by:1612
Symbol 1470 BitmapUsed by:1471
Symbol 1471 GraphicUses:1470Used by:1612
Symbol 1472 BitmapUsed by:1473
Symbol 1473 GraphicUses:1472Used by:1612
Symbol 1474 BitmapUsed by:1475
Symbol 1475 GraphicUses:1474Used by:1612
Symbol 1476 BitmapUsed by:1477
Symbol 1477 GraphicUses:1476Used by:1612
Symbol 1478 BitmapUsed by:1479
Symbol 1479 GraphicUses:1478Used by:1612
Symbol 1480 BitmapUsed by:1481
Symbol 1481 GraphicUses:1480Used by:1612
Symbol 1482 BitmapUsed by:1483
Symbol 1483 GraphicUses:1482Used by:1612
Symbol 1484 BitmapUsed by:1485
Symbol 1485 GraphicUses:1484Used by:1612
Symbol 1486 BitmapUsed by:1487
Symbol 1487 GraphicUses:1486Used by:1612
Symbol 1488 BitmapUsed by:1489
Symbol 1489 GraphicUses:1488Used by:1612
Symbol 1490 BitmapUsed by:1491
Symbol 1491 GraphicUses:1490Used by:1612
Symbol 1492 BitmapUsed by:1493
Symbol 1493 GraphicUses:1492Used by:1612
Symbol 1494 BitmapUsed by:1495
Symbol 1495 GraphicUses:1494Used by:1612
Symbol 1496 BitmapUsed by:1497
Symbol 1497 GraphicUses:1496Used by:1612
Symbol 1498 BitmapUsed by:1499
Symbol 1499 GraphicUses:1498Used by:1612
Symbol 1500 BitmapUsed by:1501
Symbol 1501 GraphicUses:1500Used by:1612
Symbol 1502 BitmapUsed by:1503
Symbol 1503 GraphicUses:1502Used by:1612
Symbol 1504 BitmapUsed by:1505
Symbol 1505 GraphicUses:1504Used by:1612
Symbol 1506 BitmapUsed by:1507
Symbol 1507 GraphicUses:1506Used by:1612
Symbol 1508 BitmapUsed by:1509
Symbol 1509 GraphicUses:1508Used by:1612
Symbol 1510 BitmapUsed by:1511
Symbol 1511 GraphicUses:1510Used by:1612
Symbol 1512 BitmapUsed by:1513
Symbol 1513 GraphicUses:1512Used by:1612
Symbol 1514 BitmapUsed by:1515
Symbol 1515 GraphicUses:1514Used by:1612
Symbol 1516 BitmapUsed by:1517
Symbol 1517 GraphicUses:1516Used by:1612
Symbol 1518 BitmapUsed by:1519
Symbol 1519 GraphicUses:1518Used by:1612
Symbol 1520 BitmapUsed by:1521
Symbol 1521 GraphicUses:1520Used by:1612
Symbol 1522 BitmapUsed by:1523
Symbol 1523 GraphicUses:1522Used by:1612
Symbol 1524 BitmapUsed by:1525
Symbol 1525 GraphicUses:1524Used by:1612
Symbol 1526 BitmapUsed by:1527
Symbol 1527 GraphicUses:1526Used by:1612
Symbol 1528 BitmapUsed by:1529
Symbol 1529 GraphicUses:1528Used by:1612
Symbol 1530 BitmapUsed by:1531
Symbol 1531 GraphicUses:1530Used by:1612
Symbol 1532 BitmapUsed by:1533
Symbol 1533 GraphicUses:1532Used by:1612
Symbol 1534 BitmapUsed by:1535
Symbol 1535 GraphicUses:1534Used by:1612
Symbol 1536 BitmapUsed by:1537
Symbol 1537 GraphicUses:1536Used by:1612
Symbol 1538 BitmapUsed by:1539
Symbol 1539 GraphicUses:1538Used by:1612
Symbol 1540 BitmapUsed by:1541
Symbol 1541 GraphicUses:1540Used by:1612
Symbol 1542 BitmapUsed by:1543
Symbol 1543 GraphicUses:1542Used by:1612
Symbol 1544 BitmapUsed by:1545
Symbol 1545 GraphicUses:1544Used by:1612
Symbol 1546 BitmapUsed by:1547
Symbol 1547 GraphicUses:1546Used by:1612
Symbol 1548 BitmapUsed by:1549
Symbol 1549 GraphicUses:1548Used by:1612
Symbol 1550 BitmapUsed by:1551
Symbol 1551 GraphicUses:1550Used by:1612
Symbol 1552 BitmapUsed by:1553
Symbol 1553 GraphicUses:1552Used by:1612
Symbol 1554 BitmapUsed by:1555
Symbol 1555 GraphicUses:1554Used by:1612
Symbol 1556 BitmapUsed by:1557
Symbol 1557 GraphicUses:1556Used by:1612
Symbol 1558 BitmapUsed by:1559
Symbol 1559 GraphicUses:1558Used by:1612
Symbol 1560 BitmapUsed by:1561
Symbol 1561 GraphicUses:1560Used by:1612
Symbol 1562 BitmapUsed by:1563
Symbol 1563 GraphicUses:1562Used by:1612
Symbol 1564 BitmapUsed by:1565
Symbol 1565 GraphicUses:1564Used by:1612
Symbol 1566 BitmapUsed by:1567
Symbol 1567 GraphicUses:1566Used by:1612
Symbol 1568 BitmapUsed by:1569
Symbol 1569 GraphicUses:1568Used by:1612
Symbol 1570 BitmapUsed by:1571
Symbol 1571 GraphicUses:1570Used by:1612
Symbol 1572 BitmapUsed by:1573
Symbol 1573 GraphicUses:1572Used by:1612
Symbol 1574 BitmapUsed by:1575
Symbol 1575 GraphicUses:1574Used by:1612
Symbol 1576 BitmapUsed by:1577
Symbol 1577 GraphicUses:1576Used by:1612
Symbol 1578 BitmapUsed by:1579
Symbol 1579 GraphicUses:1578Used by:1612
Symbol 1580 BitmapUsed by:1581
Symbol 1581 GraphicUses:1580Used by:1612
Symbol 1582 BitmapUsed by:1583
Symbol 1583 GraphicUses:1582Used by:1612
Symbol 1584 BitmapUsed by:1585
Symbol 1585 GraphicUses:1584Used by:1612
Symbol 1586 BitmapUsed by:1587
Symbol 1587 GraphicUses:1586Used by:1612
Symbol 1588 BitmapUsed by:1589
Symbol 1589 GraphicUses:1588Used by:1612
Symbol 1590 BitmapUsed by:1591
Symbol 1591 GraphicUses:1590Used by:1612
Symbol 1592 BitmapUsed by:1593
Symbol 1593 GraphicUses:1592Used by:1612
Symbol 1594 BitmapUsed by:1595
Symbol 1595 GraphicUses:1594Used by:1612
Symbol 1596 BitmapUsed by:1597
Symbol 1597 GraphicUses:1596Used by:1612
Symbol 1598 BitmapUsed by:1599
Symbol 1599 GraphicUses:1598Used by:1612
Symbol 1600 BitmapUsed by:1601
Symbol 1601 GraphicUses:1600Used by:1612
Symbol 1602 BitmapUsed by:1603
Symbol 1603 GraphicUses:1602Used by:1612
Symbol 1604 BitmapUsed by:1605
Symbol 1605 GraphicUses:1604Used by:1612
Symbol 1606 BitmapUsed by:1607
Symbol 1607 GraphicUses:1606Used by:1612
Symbol 1608 BitmapUsed by:1609
Symbol 1609 GraphicUses:1608Used by:1612
Symbol 1610 BitmapUsed by:1611
Symbol 1611 GraphicUses:1610Used by:1612
Symbol 1612 MovieClip [snowTiles]Uses:1363 1365 1367 1369 1371 1373 1375 1377 1379 1381 1383 1385 1387 1389 1391 1393 1395 1397 1399 1401 1403 1405 1407 1409 1411 1413 1415 1417 1419 1421 1423 1425 1427 1429 1431 1433 1435 1437 1439 1441 1443 1445 1447 1449 1451 1453 1455 1457 1459 1461 1463 1465 1467 1469 1471 1473 1475 1477 1479 1481 1483 1485 1487 1489 1491 1493 1495 1497 1499 1501 1503 1505 1507 1509 1511 1513 1515 1517 1519 1521 1523 1525 1527 1529 1531 1533 1535 1537 1539 1541 1543 1545 1547 1549 1551 1553 1555 1557 1559 1561 1563 1565 1567 1569 1571 1573 1575 1577 1579 1581 1583 1585 1587 1589 1591 1593 1595 1597 1599 1601 1603 1605 1607 1609 1611Used by:Timeline
Symbol 1613 BitmapUsed by:1614
Symbol 1614 GraphicUses:1613Used by:1615
Symbol 1615 MovieClip [jungleBG]Uses:1614Used by:Timeline
Symbol 1616 BitmapUsed by:1617
Symbol 1617 GraphicUses:1616Used by:1618
Symbol 1618 MovieClip [snowBG]Uses:1617Used by:Timeline
Symbol 1619 GraphicUsed by:1639
Symbol 1620 TextUses:68Used by:1639
Symbol 1621 GraphicUsed by:1639
Symbol 1622 TextUses:68Used by:1639
Symbol 1623 GraphicUsed by:1639
Symbol 1624 TextUses:68Used by:1639
Symbol 1625 GraphicUsed by:1639
Symbol 1626 TextUses:68Used by:1639
Symbol 1627 GraphicUsed by:1639
Symbol 1628 TextUses:68Used by:1639
Symbol 1629 GraphicUsed by:1639
Symbol 1630 TextUses:68Used by:1639
Symbol 1631 GraphicUsed by:1639
Symbol 1632 TextUses:68Used by:1639
Symbol 1633 GraphicUsed by:1639
Symbol 1634 TextUses:68Used by:1639
Symbol 1635 GraphicUsed by:1639
Symbol 1636 TextUses:68Used by:1639
Symbol 1637 GraphicUsed by:1639
Symbol 1638 TextUses:68Used by:1639
Symbol 1639 MovieClip [HelisNumber]Uses:1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638Used by:Timeline
Symbol 1640 GraphicUsed by:1644
Symbol 1641 TextUses:68Used by:1644
Symbol 1642 GraphicUsed by:1644
Symbol 1643 TextUses:68Used by:1644
Symbol 1644 MovieClip [HelisDisplay]Uses:1640 1641 1642 1643Used by:Timeline
Symbol 1645 BitmapUsed by:1646
Symbol 1646 GraphicUses:1645Used by:1657
Symbol 1647 BitmapUsed by:1648
Symbol 1648 GraphicUses:1647Used by:1657
Symbol 1649 BitmapUsed by:1650
Symbol 1650 GraphicUses:1649Used by:1657
Symbol 1651 BitmapUsed by:1652
Symbol 1652 GraphicUses:1651Used by:1657
Symbol 1653 BitmapUsed by:1654
Symbol 1654 GraphicUses:1653Used by:1657
Symbol 1655 BitmapUsed by:1656
Symbol 1656 GraphicUses:1655Used by:1657
Symbol 1657 MovieClip [snowFlake]Uses:1646 1648 1650 1652 1654 1656Used by:Timeline
Symbol 1658 BitmapUsed by:1659
Symbol 1659 GraphicUses:1658Used by:1680
Symbol 1660 BitmapUsed by:1661
Symbol 1661 GraphicUses:1660Used by:1662
Symbol 1662 MovieClipUses:1661Used by:1675 2068
Symbol 1663 BitmapUsed by:1664
Symbol 1664 GraphicUses:1663Used by:1665
Symbol 1665 MovieClipUses:1664Used by:1675 2068
Symbol 1666 BitmapUsed by:1667
Symbol 1667 GraphicUses:1666Used by:1668
Symbol 1668 MovieClipUses:1667Used by:1675 2068
Symbol 1669 BitmapUsed by:1670
Symbol 1670 GraphicUses:1669Used by:1671
Symbol 1671 MovieClipUses:1670Used by:1675 2068
Symbol 1672 BitmapUsed by:1673
Symbol 1673 GraphicUses:1672Used by:1674
Symbol 1674 MovieClipUses:1673Used by:1675 2068
Symbol 1675 MovieClipUses:1662 1665 1668 1671 1674Used by:1680
Symbol 1676 GraphicUsed by:1679
Symbol 1677 GraphicUsed by:1678
Symbol 1678 MovieClipUses:1677Used by:1679
Symbol 1679 MovieClipUses:1676 1678Used by:1680 2068
Symbol 1680 MovieClip [levelDisplay]Uses:1659 1675 1679Used by:Timeline
Symbol 1681 BitmapUsed by:1682
Symbol 1682 GraphicUses:1681Used by:1687
Symbol 1683 BitmapUsed by:1684
Symbol 1684 GraphicUses:1683Used by:1687
Symbol 1685 BitmapUsed by:1686
Symbol 1686 GraphicUses:1685Used by:1687
Symbol 1687 MovieClip [leaf]Uses:1682 1684 1686Used by:Timeline
Symbol 1688 BitmapUsed by:1689
Symbol 1689 GraphicUses:1688Used by:1700
Symbol 1690 BitmapUsed by:1691
Symbol 1691 GraphicUses:1690Used by:1700
Symbol 1692 BitmapUsed by:1693
Symbol 1693 GraphicUses:1692Used by:1700
Symbol 1694 BitmapUsed by:1695
Symbol 1695 GraphicUses:1694Used by:1700
Symbol 1696 BitmapUsed by:1697
Symbol 1697 GraphicUses:1696Used by:1700
Symbol 1698 BitmapUsed by:1699
Symbol 1699 GraphicUses:1698Used by:1700
Symbol 1700 MovieClip [flare]Uses:1689 1691 1693 1695 1697 1699Used by:Timeline
Symbol 1701 GraphicUsed by:1743
Symbol 1702 Sound [sLevelSelectLoop]Used by:1743
Symbol 1703 Sound [sLevelLoopHardcore]Used by:1743
Symbol 1704 Sound [sIntro]Used by:1743
Symbol 1705 Sound [sMenuLoop]Used by:1743
Symbol 1706 Sound [sLevelLoopEvil]Used by:1743
Symbol 1707 Sound [sLevelLoopJungle]Used by:1743
Symbol 1708 Sound [sLevelLoopTraining]Used by:1743
Symbol 1709 Sound [sABomb]Used by:1743
Symbol 1710 Sound [sAirstrike]Used by:1743
Symbol 1711 Sound [sAirstrikeCall]Used by:1743
Symbol 1712 Sound [sBigExplosion]Used by:1743
Symbol 1713 Sound [sBlackhole]Used by:1743
Symbol 1714 Sound [sBladerang]Used by:1743
Symbol 1715 Sound [sBullet]Used by:1743
Symbol 1716 Sound [sBulletSmall0]Used by:1743
Symbol 1717 Sound [sFlame]Used by:1743
Symbol 1718 Sound [sGooGun]Used by:1743
Symbol 1719 Sound [sGooHit]Used by:1743
Symbol 1720 Sound [sTaser]Used by:1743
Symbol 1721 Sound [sGrenade]Used by:1743
Symbol 1722 Sound [sKnife]Used by:1743
Symbol 1723 Sound [sLaser]Used by:1743
Symbol 1724 Sound [sRailgun]Used by:1743
Symbol 1725 Sound [sRocketlauncher]Used by:1743
Symbol 1726 SoundUsed by:1743 1885
Symbol 1727 Sound [sShotgun]Used by:1743
Symbol 1728 Sound [sExplosion]Used by:1743
Symbol 1729 Sound [sSoundwaave]Used by:1743
Symbol 1730 Sound [sSparkplug]Used by:1743
Symbol 1731 Sound [sHyperJump]Used by:1743
Symbol 1732 Sound [sPlayerHit]Used by:1743
Symbol 1733 Sound [sHeli]Used by:1743
Symbol 1734 Sound [sMetal0]Used by:1743
Symbol 1735 Sound [sMetal1]Used by:1743
Symbol 1736 Sound [sMetal2]Used by:1743
Symbol 1737 Sound [sMetal3]Used by:1743
Symbol 1738 Sound [sPickup]Used by:1743
Symbol 1739 Sound [sBulletSmall1]Used by:1743
Symbol 1740 Sound [sBulletSmall2]Used by:1743
Symbol 1741 Sound [sBulletSmall3]Used by:1743
Symbol 1742 Sound [sEndLevel]Used by:1743
Symbol 1743 MovieClipUses:1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742Used by:Timeline
Symbol 1744 MovieClip [trainingTilesCrumble]Uses:584 586 588 590Used by:Timeline
Symbol 1745 BitmapUsed by:1746
Symbol 1746 GraphicUses:1745Used by:1811
Symbol 1747 BitmapUsed by:1748
Symbol 1748 GraphicUses:1747Used by:1811
Symbol 1749 BitmapUsed by:1750
Symbol 1750 GraphicUses:1749Used by:1811
Symbol 1751 BitmapUsed by:1752
Symbol 1752 GraphicUses:1751Used by:1811
Symbol 1753 BitmapUsed by:1754
Symbol 1754 GraphicUses:1753Used by:1811
Symbol 1755 BitmapUsed by:1756
Symbol 1756 GraphicUses:1755Used by:1811
Symbol 1757 BitmapUsed by:1758
Symbol 1758 GraphicUses:1757Used by:1811
Symbol 1759 BitmapUsed by:1760
Symbol 1760 GraphicUses:1759Used by:1811
Symbol 1761 BitmapUsed by:1762
Symbol 1762 GraphicUses:1761Used by:1811
Symbol 1763 BitmapUsed by:1764
Symbol 1764 GraphicUses:1763Used by:1811
Symbol 1765 BitmapUsed by:1766
Symbol 1766 GraphicUses:1765Used by:1811
Symbol 1767 BitmapUsed by:1768
Symbol 1768 GraphicUses:1767Used by:1811
Symbol 1769 BitmapUsed by:1770
Symbol 1770 GraphicUses:1769Used by:1811
Symbol 1771 BitmapUsed by:1772
Symbol 1772 GraphicUses:1771Used by:1811
Symbol 1773 BitmapUsed by:1774
Symbol 1774 GraphicUses:1773Used by:1811
Symbol 1775 BitmapUsed by:1776
Symbol 1776 GraphicUses:1775Used by:1811
Symbol 1777 BitmapUsed by:1778
Symbol 1778 GraphicUses:1777Used by:1811
Symbol 1779 BitmapUsed by:1780
Symbol 1780 GraphicUses:1779Used by:1811
Symbol 1781 BitmapUsed by:1782
Symbol 1782 GraphicUses:1781Used by:1811
Symbol 1783 BitmapUsed by:1784
Symbol 1784 GraphicUses:1783Used by:1811
Symbol 1785 BitmapUsed by:1786
Symbol 1786 GraphicUses:1785Used by:1811
Symbol 1787 BitmapUsed by:1788
Symbol 1788 GraphicUses:1787Used by:1811
Symbol 1789 BitmapUsed by:1790
Symbol 1790 GraphicUses:1789Used by:1811
Symbol 1791 BitmapUsed by:1792
Symbol 1792 GraphicUses:1791Used by:1811
Symbol 1793 BitmapUsed by:1794
Symbol 1794 GraphicUses:1793Used by:1811
Symbol 1795 BitmapUsed by:1796
Symbol 1796 GraphicUses:1795Used by:1811
Symbol 1797 BitmapUsed by:1798
Symbol 1798 GraphicUses:1797Used by:1811
Symbol 1799 BitmapUsed by:1800
Symbol 1800 GraphicUses:1799Used by:1811
Symbol 1801 BitmapUsed by:1802
Symbol 1802 GraphicUses:1801Used by:1811
Symbol 1803 BitmapUsed by:1804
Symbol 1804 GraphicUses:1803Used by:1811
Symbol 1805 BitmapUsed by:1806
Symbol 1806 GraphicUses:1805Used by:1811
Symbol 1807 BitmapUsed by:1808
Symbol 1808 GraphicUses:1807Used by:1811
Symbol 1809 BitmapUsed by:1810
Symbol 1810 GraphicUses:1809Used by:1811
Symbol 1811 MovieClip [weapons]Uses:1746 1748 1750 1752 1754 1756 1758 1760 1762 1764 1766 1768 1770 1772 1774 1776 1778 1780 1782 1784 1786 1788 1790 1792 1794 1796 1798 1800 1802 1804 1806 1808 350 1810Used by:Timeline
Symbol 1812 MovieClip [blood]Uses:245 247 251 255 259 263 267Used by:Timeline
Symbol 1813 BitmapUsed by:1814
Symbol 1814 GraphicUses:1813Used by:1815
Symbol 1815 MovieClip [parachute]Uses:1814Used by:Timeline
Symbol 1816 BitmapUsed by:1817
Symbol 1817 GraphicUses:1816Used by:1822
Symbol 1818 BitmapUsed by:1819
Symbol 1819 GraphicUses:1818Used by:1822
Symbol 1820 BitmapUsed by:1821
Symbol 1821 GraphicUses:1820Used by:1822
Symbol 1822 MovieClipUses:1817 1819 1821Used by:1823
Symbol 1823 MovieClip [enemyCritter]Uses:1822 207Used by:Timeline
Symbol 1824 BitmapUsed by:1825
Symbol 1825 GraphicUses:1824Used by:1839
Symbol 1826 BitmapUsed by:1827
Symbol 1827 GraphicUses:1826Used by:1839
Symbol 1828 BitmapUsed by:1829
Symbol 1829 GraphicUses:1828Used by:1839
Symbol 1830 BitmapUsed by:1831
Symbol 1831 GraphicUses:1830Used by:1838
Symbol 1832 BitmapUsed by:1833
Symbol 1833 GraphicUses:1832Used by:1838
Symbol 1834 BitmapUsed by:1835
Symbol 1835 GraphicUses:1834Used by:1838
Symbol 1836 BitmapUsed by:1837
Symbol 1837 GraphicUses:1836Used by:1838
Symbol 1838 MovieClipUses:1831 1833 1835 1837Used by:1839
Symbol 1839 MovieClip [button]Uses:1825 1827 1829 1838Used by:Timeline
Symbol 1840 GraphicUsed by:1842 1845 1908 1922 2021 2029 2051 2053 2055 2057 2060 2062
Symbol 1841 EditableTextUses:1Used by:1842
Symbol 1842 MovieClip [MenuOption]Uses:1840 1841Used by:Timeline
Symbol 1843 EditableTextUses:1Used by:1845
Symbol 1844 EditableTextUses:1Used by:1845
Symbol 1845 MovieClip [MenuToggle]Uses:1840 1843 1844Used by:Timeline
Symbol 1846 TextUses:68Used by:Timeline
Symbol 1847 GraphicUsed by:1848
Symbol 1848 MovieClipUses:1847Used by:1878 1920  Timeline
Symbol 1849 GraphicUsed by:1857
Symbol 1850 GraphicUsed by:1857
Symbol 1851 GraphicUsed by:1857
Symbol 1852 GraphicUsed by:1857
Symbol 1853 GraphicUsed by:1857
Symbol 1854 GraphicUsed by:1857
Symbol 1855 GraphicUsed by:1857
Symbol 1856 GraphicUsed by:1857
Symbol 1857 MovieClipUses:1849 1850 1851 1852 1853 1854 1855 1856Used by:Timeline
Symbol 1858 BitmapUsed by:1860
Symbol 1859 BitmapUsed by:1860
Symbol 1860 GraphicUses:1858 1859Used by:1863
Symbol 1861 GraphicUsed by:1862
Symbol 1862 MovieClipUses:1861Used by:1863
Symbol 1863 MovieClipUses:1860 206 1862Used by:Timeline
Symbol 1864 GraphicUsed by:1878 1885
Symbol 1865 GraphicUsed by:1878
Symbol 1866 GraphicUsed by:1878
Symbol 1867 GraphicUsed by:1878
Symbol 1868 GraphicUsed by:1878
Symbol 1869 GraphicUsed by:1878
Symbol 1870 GraphicUsed by:1878
Symbol 1871 GraphicUsed by:1878
Symbol 1872 GraphicUsed by:1878
Symbol 1873 GraphicUsed by:1878
Symbol 1874 GraphicUsed by:1878
Symbol 1875 GraphicUsed by:1878
Symbol 1876 GraphicUsed by:1878
Symbol 1877 GraphicUsed by:1878
Symbol 1878 MovieClipUses:1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1848Used by:1885
Symbol 1879 GraphicUsed by:1880
Symbol 1880 MovieClipUses:1879Used by:1885 1920
Symbol 1881 GraphicUsed by:1882
Symbol 1882 MovieClipUses:1881Used by:1885 1920
Symbol 1883 GraphicUsed by:1884
Symbol 1884 MovieClipUses:1883Used by:1885 1920
Symbol 1885 MovieClipUses:1864 1878 1880 1726 1882 1884Used by:1908
Symbol 1886 GraphicUsed by:1908
Symbol 1887 ShapeTweeningUsed by:1908
Symbol 1888 GraphicUsed by:1891 1892
Symbol 1889 GraphicUsed by:1891
Symbol 1890 GraphicUsed by:1891
Symbol 1891 MovieClipUses:1888 1889 1890Used by:1892
Symbol 1892 MovieClipUses:1891 1888Used by:1908
Symbol 1893 GraphicUsed by:1894
Symbol 1894 MovieClipUses:1893Used by:1908
Symbol 1895 GraphicUsed by:1896
Symbol 1896 MovieClipUses:1895Used by:1908
Symbol 1897 GraphicUsed by:1898
Symbol 1898 MovieClipUses:1897Used by:1908
Symbol 1899 GraphicUsed by:1907
Symbol 1900 GraphicUsed by:1907
Symbol 1901 GraphicUsed by:1907
Symbol 1902 GraphicUsed by:1907
Symbol 1903 GraphicUsed by:1907
Symbol 1904 GraphicUsed by:1907
Symbol 1905 GraphicUsed by:1907
Symbol 1906 GraphicUsed by:1907
Symbol 1907 MovieClipUses:1899 1900 1901 1902 1903 1904 1905 1906Used by:1908  Timeline
Symbol 1908 MovieClipUses:9 1885 1886 1887 1840 1892 1894 1896 1898 1907Used by:Timeline
Symbol 1909 TextUses:68Used by:Timeline
Symbol 1910 TextUses:68Used by:Timeline
Symbol 1911 GraphicUsed by:1912 1913 1914 1917 1918 1919 1934 2017 2033 2036 2037 2038 2039 2040 2041 2044 2070 2076 2080
Symbol 1912 ButtonUses:1911Used by:Timeline
Symbol 1913 ButtonUses:1911Used by:Timeline
Symbol 1914 ButtonUses:1911Used by:Timeline
Symbol 1915 EditableTextUses:1Used by:1916
Symbol 1916 MovieClipUses:1915Used by:Timeline
Symbol 1917 ButtonUses:1911Used by:Timeline
Symbol 1918 ButtonUses:1911Used by:Timeline
Symbol 1919 ButtonUses:1911Used by:Timeline
Symbol 1920 MovieClipUses:1884 1882 1880 1848Used by:Timeline
Symbol 1921 ShapeTweeningUsed by:1922
Symbol 1922 MovieClipUses:1921 1840Used by:Timeline
Symbol 1923 GraphicUsed by:1924
Symbol 1924 MovieClipUses:1923Used by:Timeline
Symbol 1925 GraphicUsed by:1927  Timeline
Symbol 1926 TextUses:68Used by:Timeline
Symbol 1927 MovieClipUses:1925Used by:1932
Symbol 1928 GraphicUsed by:1929
Symbol 1929 MovieClipUses:1928Used by:1932
Symbol 1930 GraphicUsed by:1931
Symbol 1931 MovieClipUses:1930Used by:1932
Symbol 1932 MovieClipUses:1927 1929 1931Used by:Timeline
Symbol 1933 TextUses:68Used by:Timeline
Symbol 1934 ButtonUses:1911Used by:Timeline
Symbol 1935 EditableTextUses:1Used by:Timeline
Symbol 1936 TextUses:68Used by:Timeline
Symbol 1937 MovieClipUsed by:2010
Symbol 1938 GraphicUsed by:1943
Symbol 1939 TextUses:14Used by:1943
Symbol 1940 TextUses:14Used by:1943
Symbol 1941 TextUses:14Used by:1943
Symbol 1942 TextUses:14Used by:1943
Symbol 1943 MovieClipUses:1938 1939 1940 1941 1942Used by:2010
Symbol 1944 GraphicUsed by:2010
Symbol 1945 TextUses:14Used by:2010
Symbol 1946 TextUses:14Used by:2010
Symbol 1947 EditableTextUses:14Used by:2010
Symbol 1948 GraphicUsed by:1952
Symbol 1949 TextUses:14Used by:1952
Symbol 1950 GraphicUsed by:1952
Symbol 1951 GraphicUsed by:1952
Symbol 1952 ButtonUses:1948 1949 1950 1951Used by:2010
Symbol 1953 GraphicUsed by:1954
Symbol 1954 MovieClipUses:1953Used by:2010
Symbol 1955 EditableTextUses:14Used by:2010
Symbol 1956 GraphicUsed by:2010
Symbol 1957 GraphicUsed by:1998 2010
Symbol 1958 FontUsed by:1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1994 1995 1996 1997
Symbol 1959 EditableTextUses:1958Used by:2010
Symbol 1960 EditableTextUses:1958Used by:2010
Symbol 1961 EditableTextUses:1958Used by:2010
Symbol 1962 EditableTextUses:1958Used by:2010
Symbol 1963 EditableTextUses:1958Used by:2010
Symbol 1964 EditableTextUses:1958Used by:2010
Symbol 1965 EditableTextUses:1958Used by:2010
Symbol 1966 EditableTextUses:1958Used by:2010
Symbol 1967 EditableTextUses:1958Used by:2010
Symbol 1968 EditableTextUses:1958Used by:2010
Symbol 1969 EditableTextUses:1958Used by:2010
Symbol 1970 EditableTextUses:1958Used by:2010
Symbol 1971 EditableTextUses:1958Used by:2010
Symbol 1972 EditableTextUses:1958Used by:2010
Symbol 1973 EditableTextUses:1958Used by:2010
Symbol 1974 EditableTextUses:1958Used by:2010
Symbol 1975 EditableTextUses:1958Used by:2010
Symbol 1976 EditableTextUses:1958Used by:2010
Symbol 1977 EditableTextUses:1958Used by:2010
Symbol 1978 EditableTextUses:1958Used by:2010
Symbol 1979 EditableTextUses:1958Used by:2010
Symbol 1980 EditableTextUses:1958Used by:2010
Symbol 1981 EditableTextUses:1958Used by:2010
Symbol 1982 EditableTextUses:1958Used by:2010
Symbol 1983 EditableTextUses:1958Used by:2010
Symbol 1984 EditableTextUses:1958Used by:2010
Symbol 1985 EditableTextUses:1958Used by:2010
Symbol 1986 EditableTextUses:1958Used by:2010
Symbol 1987 EditableTextUses:1958Used by:2010
Symbol 1988 EditableTextUses:1958Used by:2010
Symbol 1989 TextUses:14Used by:2010
Symbol 1990 ShapeTweeningUsed by:1998
Symbol 1991 ShapeTweeningUsed by:1998
Symbol 1992 GraphicUsed by:1998
Symbol 1993 GraphicUsed by:1998
Symbol 1994 EditableTextUses:1958Used by:1998
Symbol 1995 EditableTextUses:1958Used by:1998
Symbol 1996 EditableTextUses:1958Used by:1998
Symbol 1997 EditableTextUses:1958Used by:1998
Symbol 1998 MovieClipUses:1990 1991 1992 1993 1957 1994 1995 1996 1997Used by:2010
Symbol 1999 ShapeTweeningUsed by:2001
Symbol 2000 GraphicUsed by:2001
Symbol 2001 MovieClipUses:1999 2000 37Used by:2002
Symbol 2002 MovieClipUses:2001Used by:2010
Symbol 2003 GraphicUsed by:2010
Symbol 2004 EditableTextUses:14Used by:2010
Symbol 2005 GraphicUsed by:2009
Symbol 2006 TextUses:14Used by:2009
Symbol 2007 GraphicUsed by:2009
Symbol 2008 GraphicUsed by:2009
Symbol 2009 ButtonUses:2005 2006 2007 2008Used by:2010
Symbol 2010 MovieClipUses:1937 1943 1944 1945 1946 1947 1952 1954 1955 1956 1957 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1998 2002 2003 2004 2009Used by:Timeline
Symbol 2011 TextUses:68Used by:Timeline
Symbol 2012 TextUses:68Used by:Timeline
Symbol 2013 EditableTextUses:1Used by:Timeline
Symbol 2014 GraphicUsed by:Timeline
Symbol 2015 TextUses:68Used by:Timeline
Symbol 2016 TextUses:68Used by:Timeline
Symbol 2017 ButtonUses:1911Used by:Timeline
Symbol 2018 TextUses:68Used by:Timeline
Symbol 2019 EditableTextUses:68Used by:Timeline
Symbol 2020 TextUses:68Used by:2021  Timeline
Symbol 2021 MovieClipUses:1840 2020Used by:Timeline
Symbol 2022 TextUses:68Used by:Timeline
Symbol 2023 TextUses:68Used by:2029
Symbol 2024 TextUses:1Used by:2029
Symbol 2025 TextUses:68Used by:2029
Symbol 2026 TextUses:1Used by:2029
Symbol 2027 TextUses:68Used by:2029
Symbol 2028 TextUses:1Used by:2029
Symbol 2029 MovieClipUses:1840 2023 2024 2025 2026 2027 2028Used by:Timeline
Symbol 2030 TextUses:68Used by:Timeline
Symbol 2031 TextUses:68Used by:Timeline
Symbol 2032 EditableTextUses:68Used by:Timeline
Symbol 2033 ButtonUses:1911Used by:Timeline
Symbol 2034 TextUses:68Used by:Timeline
Symbol 2035 TextUses:68Used by:Timeline
Symbol 2036 ButtonUses:1911Used by:Timeline
Symbol 2037 ButtonUses:1911Used by:Timeline
Symbol 2038 ButtonUses:1911Used by:Timeline
Symbol 2039 ButtonUses:1911Used by:Timeline
Symbol 2040 ButtonUses:1911Used by:Timeline
Symbol 2041 ButtonUses:1911Used by:Timeline
Symbol 2042 TextUses:68Used by:Timeline
Symbol 2043 TextUses:68Used by:Timeline
Symbol 2044 ButtonUses:1911Used by:Timeline
Symbol 2045 EditableTextUses:1Used by:Timeline
Symbol 2046 TextUses:68Used by:Timeline
Symbol 2047 TextUses:1Used by:Timeline
Symbol 2048 EditableTextUses:1Used by:Timeline
Symbol 2049 EditableTextUses:1Used by:Timeline
Symbol 2050 TextUses:68Used by:2051
Symbol 2051 MovieClipUses:1840 2050Used by:Timeline
Symbol 2052 TextUses:68Used by:2053
Symbol 2053 MovieClipUses:1840 2052Used by:Timeline
Symbol 2054 TextUses:68Used by:2055
Symbol 2055 MovieClipUses:1840 2054Used by:Timeline
Symbol 2056 TextUses:68Used by:2057
Symbol 2057 MovieClipUses:1840 2056Used by:Timeline
Symbol 2058 TextUses:68Used by:Timeline
Symbol 2059 TextUses:68Used by:2060
Symbol 2060 MovieClipUses:1840 2059Used by:Timeline
Symbol 2061 TextUses:68Used by:2062
Symbol 2062 MovieClipUses:1840 2061Used by:Timeline
Symbol 2063 GraphicUsed by:2066
Symbol 2064 GraphicUsed by:2065
Symbol 2065 MovieClipUses:2064Used by:2066
Symbol 2066 MovieClipUses:2063 2065Used by:2068
Symbol 2067 TextUses:1Used by:2068
Symbol 2068 MovieClipUses:206 2066 1665 1668 1671 1674 1662 1679 2067Used by:Timeline
Symbol 2069 TextUses:68Used by:Timeline
Symbol 2070 ButtonUses:1911Used by:Timeline
Symbol 2071 TextUses:68Used by:Timeline
Symbol 2072 EditableTextUses:1Used by:Timeline
Symbol 2073 TextUses:68Used by:Timeline
Symbol 2074 TextUses:68Used by:Timeline
Symbol 2075 EditableTextUses:1Used by:Timeline
Symbol 2076 ButtonUses:1911Used by:Timeline
Symbol 2077 GraphicUsed by:Timeline
Symbol 2078 TextUses:68Used by:Timeline
Symbol 2079 TextUses:68Used by:Timeline
Symbol 2080 ButtonUses:1911Used by:Timeline
Symbol 2081 EditableTextUses:68Used by:Timeline
Symbol 2082 EditableTextUses:1Used by:Timeline
Symbol 2083 TextUses:68Used by:Timeline
Symbol 2084 EditableTextUses:1Used by:Timeline
Symbol 2085 TextUses:68Used by:Timeline

Instance Names

"bgcolor"Frame 19Symbol 1857 MovieClip
"playerD"Frame 24Symbol 1916 MovieClip
"logo"Frame 24Symbol 1907 MovieClip
"flash"Frame 24Symbol 1922 MovieClip
"playerD"Frame 29Symbol 1916 MovieClip
"playerD"Frame 34Symbol 1916 MovieClip
"instructions"Frame 34Symbol 1935 EditableText
"playerD"Frame 39Symbol 1916 MovieClip
"comHighscores"Frame 39Symbol 2010 MovieClip
"playerD"Frame 44Symbol 1916 MovieClip
"opt"Frame 44Symbol 97 MovieClip
"cont"Frame 44Symbol 97 MovieClip
"playerD"Frame 49Symbol 1916 MovieClip
"statsd"Frame 49Symbol 2013 EditableText
"canc"Frame 54Symbol 2021 MovieClip
"quals"Frame 54Symbol 2029 MovieClip
"playerD"Frame 64Symbol 1916 MovieClip
"playersDisplay"Frame 69Symbol 97 MovieClip
"playerD"Frame 74Symbol 1916 MovieClip
"credits"Frame 74Symbol 2045 EditableText
"playersDisplay"Frame 79Symbol 97 MovieClip
"credits"Frame 84Symbol 2048 EditableText
"statsd"Frame 89Symbol 2049 EditableText
"prevc"Frame 89Symbol 2051 MovieClip
"startc"Frame 89Symbol 2053 MovieClip
"nextc"Frame 89Symbol 2055 MovieClip
"newc"Frame 89Symbol 2057 MovieClip
"playerD"Frame 89Symbol 1916 MovieClip
"backc"Frame 89Symbol 2060 MovieClip
"savec"Frame 89Symbol 2062 MovieClip
"mapd"Frame 89Symbol 2068 MovieClip
"playerD"Frame 94Symbol 1916 MovieClip
"leveld"Frame 94Symbol 2072 EditableText
"playerD"Frame 99Symbol 1916 MovieClip
"scored"Frame 99Symbol 2075 EditableText
"playerD"Frame 104Symbol 1916 MovieClip
"cheatd"Frame 104Symbol 2082 EditableText
"playerD"Frame 109Symbol 1916 MovieClip
"weaponsd"Frame 109Symbol 2084 EditableText
"playerD"Frame 114Symbol 1916 MovieClip
"comHighscores"Frame 114Symbol 2010 MovieClip
"mcAd"Symbol 28 MovieClip Frame 1Symbol 26 MovieClip
"mcLoading"Symbol 40 MovieClip Frame 1Symbol 38 MovieClip
"mcLoading"Symbol 40 MovieClip Frame 11Symbol 38 MovieClip
"mcIntro"Symbol 60 MovieClip Frame 1Symbol 17 MovieClip
"mcLoadingAnimated"Symbol 60 MovieClip Frame 2Symbol 40 MovieClip
"mcBackground"Symbol 60 MovieClip Frame 2Symbol 45 MovieClip
"mcAnimation"Symbol 60 MovieClip Frame 2Symbol 59 MovieClip
"barrel"Symbol 203 MovieClip Frame 1Symbol 97 MovieClip
"gfx"Symbol 203 MovieClip Frame 1Symbol 112 MovieClip
"gfx"Symbol 203 MovieClip Frame 2Symbol 117 MovieClip
"c"Symbol 203 MovieClip Frame 2Symbol 97 MovieClip
"e"Symbol 203 MovieClip Frame 3Symbol 97 MovieClip
"gfx"Symbol 203 MovieClip Frame 6Symbol 128 MovieClip
"gfx"Symbol 203 MovieClip Frame 7Symbol 133 MovieClip
"gfx"Symbol 203 MovieClip Frame 10Symbol 142 MovieClip
"e"Symbol 203 MovieClip Frame 10Symbol 97 MovieClip
"e"Symbol 203 MovieClip Frame 14Symbol 97 MovieClip
"e"Symbol 203 MovieClip Frame 16Symbol 97 MovieClip
"gfx"Symbol 203 MovieClip Frame 22Symbol 172 MovieClip
"e"Symbol 203 MovieClip Frame 23Symbol 97 MovieClip
"e"Symbol 203 MovieClip Frame 26Symbol 97 MovieClip
"gfx"Symbol 203 MovieClip Frame 26Symbol 183 MovieClip
"e"Symbol 203 MovieClip Frame 28Symbol 97 MovieClip
"gfx"Symbol 203 MovieClip Frame 33Symbol 200 MovieClip
"c"Symbol 203 MovieClip Frame 33Symbol 97 MovieClip
"gun"Symbol 204 MovieClip Frame 1Symbol 203 MovieClip
"gfx"Symbol 205 MovieClip Frame 1Symbol 96 MovieClip
"arm"Symbol 205 MovieClip Frame 1Symbol 204 MovieClip
"gfx"Symbol 211 MovieClip Frame 1Symbol 96 MovieClip
"arm"Symbol 211 MovieClip Frame 1Symbol 204 MovieClip
"gfx"Symbol 220 MovieClip Frame 1Symbol 96 MovieClip
"arm"Symbol 220 MovieClip Frame 1Symbol 204 MovieClip
"gfx"Symbol 238 MovieClip Frame 1Symbol 96 MovieClip
"arm"Symbol 238 MovieClip Frame 1Symbol 204 MovieClip
"legs"Symbol 277 MovieClip [player] Frame 1Symbol 79 MovieClip
"torso"Symbol 277 MovieClip [player] Frame 1Symbol 205 MovieClip
"hit"Symbol 277 MovieClip [player] Frame 1Symbol 207 MovieClip
"legs"Symbol 277 MovieClip [player] Frame 5Symbol 79 MovieClip
"torso"Symbol 277 MovieClip [player] Frame 5Symbol 205 MovieClip
"legs"Symbol 277 MovieClip [player] Frame 10Symbol 210 MovieClip
"torso"Symbol 277 MovieClip [player] Frame 10Symbol 211 MovieClip
"legs"Symbol 277 MovieClip [player] Frame 15Symbol 214 MovieClip
"torso"Symbol 277 MovieClip [player] Frame 15Symbol 205 MovieClip
"legs"Symbol 277 MovieClip [player] Frame 20Symbol 219 MovieClip
"torso"Symbol 277 MovieClip [player] Frame 20Symbol 220 MovieClip
"legs"Symbol 277 MovieClip [player] Frame 25Symbol 237 MovieClip
"torso"Symbol 277 MovieClip [player] Frame 25Symbol 238 MovieClip
"legs"Symbol 277 MovieClip [player] Frame 30Symbol 239 MovieClip
"torso"Symbol 277 MovieClip [player] Frame 30Symbol 238 MovieClip
"legs"Symbol 277 MovieClip [player] Frame 35Symbol 210 MovieClip
"torso"Symbol 277 MovieClip [player] Frame 35Symbol 238 MovieClip
"gfx"Symbol 277 MovieClip [player] Frame 50Symbol 276 MovieClip
"barrel"Symbol 299 MovieClip Frame 1Symbol 97 MovieClip
"gun"Symbol 300 MovieClip Frame 1Symbol 299 MovieClip
"bomb"Symbol 300 MovieClip Frame 1Symbol 97 MovieClip
"body"Symbol 304 MovieClip [enemyHeli2] Frame 1Symbol 300 MovieClip
"hit"Symbol 304 MovieClip [enemyHeli2] Frame 1Symbol 207 MovieClip
"gfx"Symbol 304 MovieClip [enemyHeli2] Frame 2Symbol 303 MovieClip
"gfx"Symbol 387 MovieClip Frame 3Symbol 358 MovieClip
"gfx"Symbol 387 MovieClip Frame 10Symbol 358 MovieClip
"gfx"Symbol 387 MovieClip Frame 11Symbol 358 MovieClip
"gfx"Symbol 390 MovieClip [Bullet] Frame 18Symbol 338 MovieClip
"gfx"Symbol 390 MovieClip [Bullet] Frame 24Symbol 387 MovieClip
"gfxOff"Symbol 501 MovieClip Frame 1Symbol 481 MovieClip
"mask"Symbol 501 MovieClip Frame 1Symbol 483 MovieClip
"gfxOn"Symbol 501 MovieClip Frame 1Symbol 500 MovieClip
"weapon"Symbol 520 MovieClip [HUD] Frame 1Symbol 464 MovieClip [weaponBox]
"health"Symbol 520 MovieClip [HUD] Frame 1Symbol 501 MovieClip
"heli"Symbol 520 MovieClip [HUD] Frame 1Symbol 505 MovieClip
"reload"Symbol 520 MovieClip [HUD] Frame 1Symbol 501 MovieClip
"two"Symbol 520 MovieClip [HUD] Frame 1Symbol 501 MovieClip
"one"Symbol 520 MovieClip [HUD] Frame 1Symbol 501 MovieClip
"port"Symbol 520 MovieClip [HUD] Frame 1Symbol 519 MovieClip
"poweruptime"Symbol 520 MovieClip [HUD] Frame 1Symbol 501 MovieClip
"powerup"Symbol 520 MovieClip [HUD] Frame 1Symbol 464 MovieClip [weaponBox]
"legs"Symbol 626 MovieClip [enemyWalker] Frame 1Symbol 608 MovieClip
"barrel"Symbol 626 MovieClip [enemyWalker] Frame 1Symbol 97 MovieClip
"gfx"Symbol 626 MovieClip [enemyWalker] Frame 1Symbol 621 MovieClip
"hit"Symbol 626 MovieClip [enemyWalker] Frame 1Symbol 207 MovieClip
"gfx"Symbol 626 MovieClip [enemyWalker] Frame 3Symbol 622 MovieClip
"gfx"Symbol 626 MovieClip [enemyWalker] Frame 4Symbol 625 MovieClip
"barrel"Symbol 633 MovieClip Frame 1Symbol 97 MovieClip
"c"Symbol 633 MovieClip Frame 1Symbol 97 MovieClip
"legs"Symbol 634 MovieClip [enemySniper] Frame 1Symbol 630 MovieClip
"gfx"Symbol 634 MovieClip [enemySniper] Frame 1Symbol 633 MovieClip
"hit"Symbol 634 MovieClip [enemySniper] Frame 1Symbol 207 MovieClip
"barrel"Symbol 643 MovieClip Frame 1Symbol 97 MovieClip
"body"Symbol 646 MovieClip [enemyDrone] Frame 1Symbol 638 MovieClip
"gfx"Symbol 646 MovieClip [enemyDrone] Frame 1Symbol 643 MovieClip
"hit"Symbol 646 MovieClip [enemyDrone] Frame 1Symbol 207 MovieClip
"gfx"Symbol 646 MovieClip [enemyDrone] Frame 2Symbol 645 MovieClip
"gun"Symbol 650 MovieClip Frame 1Symbol 643 MovieClip
"body"Symbol 654 MovieClip [enemyHeli] Frame 1Symbol 650 MovieClip
"hit"Symbol 654 MovieClip [enemyHeli] Frame 1Symbol 207 MovieClip
"gfx"Symbol 654 MovieClip [enemyHeli] Frame 2Symbol 653 MovieClip
"hit"Symbol 670 MovieClip [target] Frame 1Symbol 207 MovieClip
"barrel"Symbol 1109 MovieClip Frame 1Symbol 97 MovieClip
"gun"Symbol 1110 MovieClip Frame 1Symbol 1109 MovieClip
"bomb"Symbol 1110 MovieClip Frame 1Symbol 97 MovieClip
"body"Symbol 1114 MovieClip [enemyHeli3] Frame 1Symbol 1110 MovieClip
"hit"Symbol 1114 MovieClip [enemyHeli3] Frame 1Symbol 207 MovieClip
"gfx"Symbol 1114 MovieClip [enemyHeli3] Frame 2Symbol 1113 MovieClip
"mapd"Symbol 1680 MovieClip [levelDisplay] Frame 1Symbol 1675 MovieClip
"gfx"Symbol 1823 MovieClip [enemyCritter] Frame 1Symbol 1822 MovieClip
"hit"Symbol 1823 MovieClip [enemyCritter] Frame 1Symbol 207 MovieClip
"drag"Symbol 1932 MovieClip Frame 1Symbol 1927 MovieClip
"bstart"Symbol 1932 MovieClip Frame 1Symbol 1929 MovieClip
"bend"Symbol 1932 MovieClip Frame 1Symbol 1931 MovieClip
"mcTarget"Symbol 2010 MovieClip Frame 1Symbol 1937 MovieClip
"mcHighscores"Symbol 2010 MovieClip Frame 1Symbol 1943 MovieClip
"mcYourScore"Symbol 2010 MovieClip Frame 37Symbol 1998 MovieClip
"circle"Symbol 2066 MovieClip Frame 1Symbol 2065 MovieClip
"large"Symbol 2068 MovieClip Frame 1Symbol 2066 MovieClip
"small"Symbol 2068 MovieClip Frame 1Symbol 2066 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 1Symbol 4 as "blackHole"
ExportAssets (56)Timeline Frame 1Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 1Symbol 8 as "playerDisplay"
ExportAssets (56)Timeline Frame 1Symbol 2086 as "__Packages.MusicBoard"
ExportAssets (56)Timeline Frame 1Symbol 2087 as "__Packages.SoundBoard"
ExportAssets (56)Timeline Frame 1Symbol 2088 as "__Packages.SoundBoardTransform"
ExportAssets (56)Timeline Frame 10Symbol 74 as "OverLay"
ExportAssets (56)Timeline Frame 10Symbol 277 as "player"
ExportAssets (56)Timeline Frame 10Symbol 284 as "gooSplat"
ExportAssets (56)Timeline Frame 10Symbol 287 as "trainingBG"
ExportAssets (56)Timeline Frame 10Symbol 290 as "canyonBG"
ExportAssets (56)Timeline Frame 10Symbol 304 as "enemyHeli2"
ExportAssets (56)Timeline Frame 10Symbol 390 as "Bullet"
ExportAssets (56)Timeline Frame 10Symbol 391 as "explosion"
ExportAssets (56)Timeline Frame 10Symbol 464 as "weaponBox"
ExportAssets (56)Timeline Frame 10Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 10Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 10Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 10Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 10Symbol 464 as "weaponBox"
ExportAssets (56)Timeline Frame 10Symbol 520 as "HUD"
ExportAssets (56)Timeline Frame 10Symbol 523 as "smoke"
ExportAssets (56)Timeline Frame 10Symbol 530 as "brass"
ExportAssets (56)Timeline Frame 10Symbol 569 as "muzzleFlash"
ExportAssets (56)Timeline Frame 10Symbol 582 as "nuke"
ExportAssets (56)Timeline Frame 10Symbol 591 as "canyonTilesCrumble"
ExportAssets (56)Timeline Frame 10Symbol 626 as "enemyWalker"
ExportAssets (56)Timeline Frame 10Symbol 627 as "purpleExplosion"
ExportAssets (56)Timeline Frame 10Symbol 634 as "enemySniper"
ExportAssets (56)Timeline Frame 10Symbol 646 as "enemyDrone"
ExportAssets (56)Timeline Frame 10Symbol 647 as "enemyBullet"
ExportAssets (56)Timeline Frame 10Symbol 654 as "enemyHeli"
ExportAssets (56)Timeline Frame 10Symbol 656 as "bar"
ExportAssets (56)Timeline Frame 10Symbol 657 as "metalShard"
ExportAssets (56)Timeline Frame 10Symbol 670 as "target"
ExportAssets (56)Timeline Frame 10Symbol 673 as "helper"
ExportAssets (56)Timeline Frame 10Symbol 676 as "levelFlag"
ExportAssets (56)Timeline Frame 10Symbol 951 as "canyonTiles"
ExportAssets (56)Timeline Frame 10Symbol 1102 as "trainingTiles"
ExportAssets (56)Timeline Frame 10Symbol 1114 as "enemyHeli3"
ExportAssets (56)Timeline Frame 10Symbol 1361 as "jungleTiles"
ExportAssets (56)Timeline Frame 10Symbol 1612 as "snowTiles"
ExportAssets (56)Timeline Frame 10Symbol 1615 as "jungleBG"
ExportAssets (56)Timeline Frame 10Symbol 1618 as "snowBG"
ExportAssets (56)Timeline Frame 10Symbol 1639 as "HelisNumber"
ExportAssets (56)Timeline Frame 10Symbol 1644 as "HelisDisplay"
ExportAssets (56)Timeline Frame 10Symbol 1657 as "snowFlake"
ExportAssets (56)Timeline Frame 10Symbol 1680 as "levelDisplay"
ExportAssets (56)Timeline Frame 10Symbol 1687 as "leaf"
ExportAssets (56)Timeline Frame 10Symbol 1700 as "flare"
ExportAssets (56)Timeline Frame 10Symbol 1702 as "sLevelSelectLoop"
ExportAssets (56)Timeline Frame 10Symbol 1703 as "sLevelLoopHardcore"
ExportAssets (56)Timeline Frame 10Symbol 1704 as "sIntro"
ExportAssets (56)Timeline Frame 10Symbol 1705 as "sMenuLoop"
ExportAssets (56)Timeline Frame 10Symbol 1706 as "sLevelLoopEvil"
ExportAssets (56)Timeline Frame 10Symbol 1707 as "sLevelLoopJungle"
ExportAssets (56)Timeline Frame 10Symbol 1708 as "sLevelLoopTraining"
ExportAssets (56)Timeline Frame 10Symbol 1709 as "sABomb"
ExportAssets (56)Timeline Frame 10Symbol 1710 as "sAirstrike"
ExportAssets (56)Timeline Frame 10Symbol 1711 as "sAirstrikeCall"
ExportAssets (56)Timeline Frame 10Symbol 1712 as "sBigExplosion"
ExportAssets (56)Timeline Frame 10Symbol 1713 as "sBlackhole"
ExportAssets (56)Timeline Frame 10Symbol 1714 as "sBladerang"
ExportAssets (56)Timeline Frame 10Symbol 1715 as "sBullet"
ExportAssets (56)Timeline Frame 10Symbol 1716 as "sBulletSmall0"
ExportAssets (56)Timeline Frame 10Symbol 1717 as "sFlame"
ExportAssets (56)Timeline Frame 10Symbol 1718 as "sGooGun"
ExportAssets (56)Timeline Frame 10Symbol 1719 as "sGooHit"
ExportAssets (56)Timeline Frame 10Symbol 1720 as "sTaser"
ExportAssets (56)Timeline Frame 10Symbol 1721 as "sGrenade"
ExportAssets (56)Timeline Frame 10Symbol 1722 as "sKnife"
ExportAssets (56)Timeline Frame 10Symbol 1723 as "sLaser"
ExportAssets (56)Timeline Frame 10Symbol 1724 as "sRailgun"
ExportAssets (56)Timeline Frame 10Symbol 1725 as "sRocketlauncher"
ExportAssets (56)Timeline Frame 10Symbol 1727 as "sShotgun"
ExportAssets (56)Timeline Frame 10Symbol 1728 as "sExplosion"
ExportAssets (56)Timeline Frame 10Symbol 1729 as "sSoundwaave"
ExportAssets (56)Timeline Frame 10Symbol 1730 as "sSparkplug"
ExportAssets (56)Timeline Frame 10Symbol 1731 as "sHyperJump"
ExportAssets (56)Timeline Frame 10Symbol 1732 as "sPlayerHit"
ExportAssets (56)Timeline Frame 10Symbol 1733 as "sHeli"
ExportAssets (56)Timeline Frame 10Symbol 1734 as "sMetal0"
ExportAssets (56)Timeline Frame 10Symbol 1735 as "sMetal1"
ExportAssets (56)Timeline Frame 10Symbol 1736 as "sMetal2"
ExportAssets (56)Timeline Frame 10Symbol 1737 as "sMetal3"
ExportAssets (56)Timeline Frame 10Symbol 1738 as "sPickup"
ExportAssets (56)Timeline Frame 10Symbol 1739 as "sBulletSmall1"
ExportAssets (56)Timeline Frame 10Symbol 1740 as "sBulletSmall2"
ExportAssets (56)Timeline Frame 10Symbol 1741 as "sBulletSmall3"
ExportAssets (56)Timeline Frame 10Symbol 1742 as "sEndLevel"
ExportAssets (56)Timeline Frame 10Symbol 1744 as "trainingTilesCrumble"
ExportAssets (56)Timeline Frame 10Symbol 1811 as "weapons"
ExportAssets (56)Timeline Frame 10Symbol 1812 as "blood"
ExportAssets (56)Timeline Frame 10Symbol 1815 as "parachute"
ExportAssets (56)Timeline Frame 10Symbol 1823 as "enemyCritter"
ExportAssets (56)Timeline Frame 10Symbol 1839 as "button"
ExportAssets (56)Timeline Frame 10Symbol 670 as "target"
ExportAssets (56)Timeline Frame 10Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 10Symbol 1842 as "MenuOption"
ExportAssets (56)Timeline Frame 10Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 10Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 10Symbol 1845 as "MenuToggle"
ExportAssets (56)Timeline Frame 11Symbol 74 as "OverLay"
ExportAssets (56)Timeline Frame 11Symbol 277 as "player"
ExportAssets (56)Timeline Frame 11Symbol 284 as "gooSplat"
ExportAssets (56)Timeline Frame 11Symbol 287 as "trainingBG"
ExportAssets (56)Timeline Frame 11Symbol 290 as "canyonBG"
ExportAssets (56)Timeline Frame 11Symbol 304 as "enemyHeli2"
ExportAssets (56)Timeline Frame 11Symbol 390 as "Bullet"
ExportAssets (56)Timeline Frame 11Symbol 391 as "explosion"
ExportAssets (56)Timeline Frame 11Symbol 520 as "HUD"
ExportAssets (56)Timeline Frame 11Symbol 523 as "smoke"
ExportAssets (56)Timeline Frame 11Symbol 530 as "brass"
ExportAssets (56)Timeline Frame 11Symbol 569 as "muzzleFlash"
ExportAssets (56)Timeline Frame 11Symbol 582 as "nuke"
ExportAssets (56)Timeline Frame 11Symbol 591 as "canyonTilesCrumble"
ExportAssets (56)Timeline Frame 11Symbol 626 as "enemyWalker"
ExportAssets (56)Timeline Frame 11Symbol 627 as "purpleExplosion"
ExportAssets (56)Timeline Frame 11Symbol 634 as "enemySniper"
ExportAssets (56)Timeline Frame 11Symbol 646 as "enemyDrone"
ExportAssets (56)Timeline Frame 11Symbol 647 as "enemyBullet"
ExportAssets (56)Timeline Frame 11Symbol 654 as "enemyHeli"
ExportAssets (56)Timeline Frame 11Symbol 656 as "bar"
ExportAssets (56)Timeline Frame 11Symbol 657 as "metalShard"
ExportAssets (56)Timeline Frame 11Symbol 670 as "target"
ExportAssets (56)Timeline Frame 11Symbol 673 as "helper"
ExportAssets (56)Timeline Frame 11Symbol 676 as "levelFlag"
ExportAssets (56)Timeline Frame 11Symbol 951 as "canyonTiles"
ExportAssets (56)Timeline Frame 11Symbol 1102 as "trainingTiles"
ExportAssets (56)Timeline Frame 11Symbol 1114 as "enemyHeli3"
ExportAssets (56)Timeline Frame 11Symbol 1361 as "jungleTiles"
ExportAssets (56)Timeline Frame 11Symbol 1612 as "snowTiles"
ExportAssets (56)Timeline Frame 11Symbol 1615 as "jungleBG"
ExportAssets (56)Timeline Frame 11Symbol 1618 as "snowBG"
ExportAssets (56)Timeline Frame 11Symbol 1639 as "HelisNumber"
ExportAssets (56)Timeline Frame 11Symbol 1644 as "HelisDisplay"
ExportAssets (56)Timeline Frame 11Symbol 1657 as "snowFlake"
ExportAssets (56)Timeline Frame 11Symbol 1680 as "levelDisplay"
ExportAssets (56)Timeline Frame 11Symbol 1687 as "leaf"
ExportAssets (56)Timeline Frame 11Symbol 1700 as "flare"
ExportAssets (56)Timeline Frame 11Symbol 1744 as "trainingTilesCrumble"
ExportAssets (56)Timeline Frame 11Symbol 1811 as "weapons"
ExportAssets (56)Timeline Frame 11Symbol 1812 as "blood"
ExportAssets (56)Timeline Frame 11Symbol 1815 as "parachute"
ExportAssets (56)Timeline Frame 11Symbol 1823 as "enemyCritter"
ExportAssets (56)Timeline Frame 11Symbol 1839 as "button"
ExportAssets (56)Timeline Frame 11Symbol 670 as "target"
ExportAssets (56)Timeline Frame 11Symbol 1842 as "MenuOption"
ExportAssets (56)Timeline Frame 11Symbol 1845 as "MenuToggle"
ExportAssets (56)Timeline Frame 12Symbol 74 as "OverLay"
ExportAssets (56)Timeline Frame 12Symbol 277 as "player"
ExportAssets (56)Timeline Frame 12Symbol 284 as "gooSplat"
ExportAssets (56)Timeline Frame 12Symbol 287 as "trainingBG"
ExportAssets (56)Timeline Frame 12Symbol 290 as "canyonBG"
ExportAssets (56)Timeline Frame 12Symbol 304 as "enemyHeli2"
ExportAssets (56)Timeline Frame 12Symbol 390 as "Bullet"
ExportAssets (56)Timeline Frame 12Symbol 391 as "explosion"
ExportAssets (56)Timeline Frame 12Symbol 520 as "HUD"
ExportAssets (56)Timeline Frame 12Symbol 523 as "smoke"
ExportAssets (56)Timeline Frame 12Symbol 530 as "brass"
ExportAssets (56)Timeline Frame 12Symbol 569 as "muzzleFlash"
ExportAssets (56)Timeline Frame 12Symbol 582 as "nuke"
ExportAssets (56)Timeline Frame 12Symbol 591 as "canyonTilesCrumble"
ExportAssets (56)Timeline Frame 12Symbol 626 as "enemyWalker"
ExportAssets (56)Timeline Frame 12Symbol 627 as "purpleExplosion"
ExportAssets (56)Timeline Frame 12Symbol 634 as "enemySniper"
ExportAssets (56)Timeline Frame 12Symbol 646 as "enemyDrone"
ExportAssets (56)Timeline Frame 12Symbol 647 as "enemyBullet"
ExportAssets (56)Timeline Frame 12Symbol 654 as "enemyHeli"
ExportAssets (56)Timeline Frame 12Symbol 656 as "bar"
ExportAssets (56)Timeline Frame 12Symbol 657 as "metalShard"
ExportAssets (56)Timeline Frame 12Symbol 670 as "target"
ExportAssets (56)Timeline Frame 12Symbol 673 as "helper"
ExportAssets (56)Timeline Frame 12Symbol 676 as "levelFlag"
ExportAssets (56)Timeline Frame 12Symbol 951 as "canyonTiles"
ExportAssets (56)Timeline Frame 12Symbol 1102 as "trainingTiles"
ExportAssets (56)Timeline Frame 12Symbol 1114 as "enemyHeli3"
ExportAssets (56)Timeline Frame 12Symbol 1361 as "jungleTiles"
ExportAssets (56)Timeline Frame 12Symbol 1612 as "snowTiles"
ExportAssets (56)Timeline Frame 12Symbol 1615 as "jungleBG"
ExportAssets (56)Timeline Frame 12Symbol 1618 as "snowBG"
ExportAssets (56)Timeline Frame 12Symbol 1639 as "HelisNumber"
ExportAssets (56)Timeline Frame 12Symbol 1644 as "HelisDisplay"
ExportAssets (56)Timeline Frame 12Symbol 1657 as "snowFlake"
ExportAssets (56)Timeline Frame 12Symbol 1680 as "levelDisplay"
ExportAssets (56)Timeline Frame 12Symbol 1687 as "leaf"
ExportAssets (56)Timeline Frame 12Symbol 1700 as "flare"
ExportAssets (56)Timeline Frame 12Symbol 1744 as "trainingTilesCrumble"
ExportAssets (56)Timeline Frame 12Symbol 1811 as "weapons"
ExportAssets (56)Timeline Frame 12Symbol 1812 as "blood"
ExportAssets (56)Timeline Frame 12Symbol 1815 as "parachute"
ExportAssets (56)Timeline Frame 12Symbol 1823 as "enemyCritter"
ExportAssets (56)Timeline Frame 12Symbol 1839 as "button"
ExportAssets (56)Timeline Frame 12Symbol 670 as "target"
ExportAssets (56)Timeline Frame 12Symbol 1842 as "MenuOption"
ExportAssets (56)Timeline Frame 12Symbol 1845 as "MenuToggle"
ExportAssets (56)Timeline Frame 13Symbol 74 as "OverLay"
ExportAssets (56)Timeline Frame 13Symbol 277 as "player"
ExportAssets (56)Timeline Frame 13Symbol 284 as "gooSplat"
ExportAssets (56)Timeline Frame 13Symbol 287 as "trainingBG"
ExportAssets (56)Timeline Frame 13Symbol 290 as "canyonBG"
ExportAssets (56)Timeline Frame 13Symbol 304 as "enemyHeli2"
ExportAssets (56)Timeline Frame 13Symbol 390 as "Bullet"
ExportAssets (56)Timeline Frame 13Symbol 391 as "explosion"
ExportAssets (56)Timeline Frame 13Symbol 520 as "HUD"
ExportAssets (56)Timeline Frame 13Symbol 523 as "smoke"
ExportAssets (56)Timeline Frame 13Symbol 530 as "brass"
ExportAssets (56)Timeline Frame 13Symbol 569 as "muzzleFlash"
ExportAssets (56)Timeline Frame 13Symbol 582 as "nuke"
ExportAssets (56)Timeline Frame 13Symbol 591 as "canyonTilesCrumble"
ExportAssets (56)Timeline Frame 13Symbol 626 as "enemyWalker"
ExportAssets (56)Timeline Frame 13Symbol 627 as "purpleExplosion"
ExportAssets (56)Timeline Frame 13Symbol 634 as "enemySniper"
ExportAssets (56)Timeline Frame 13Symbol 646 as "enemyDrone"
ExportAssets (56)Timeline Frame 13Symbol 647 as "enemyBullet"
ExportAssets (56)Timeline Frame 13Symbol 654 as "enemyHeli"
ExportAssets (56)Timeline Frame 13Symbol 656 as "bar"
ExportAssets (56)Timeline Frame 13Symbol 657 as "metalShard"
ExportAssets (56)Timeline Frame 13Symbol 670 as "target"
ExportAssets (56)Timeline Frame 13Symbol 673 as "helper"
ExportAssets (56)Timeline Frame 13Symbol 676 as "levelFlag"
ExportAssets (56)Timeline Frame 13Symbol 951 as "canyonTiles"
ExportAssets (56)Timeline Frame 13Symbol 1102 as "trainingTiles"
ExportAssets (56)Timeline Frame 13Symbol 1114 as "enemyHeli3"
ExportAssets (56)Timeline Frame 13Symbol 1361 as "jungleTiles"
ExportAssets (56)Timeline Frame 13Symbol 1612 as "snowTiles"
ExportAssets (56)Timeline Frame 13Symbol 1615 as "jungleBG"
ExportAssets (56)Timeline Frame 13Symbol 1618 as "snowBG"
ExportAssets (56)Timeline Frame 13Symbol 1639 as "HelisNumber"
ExportAssets (56)Timeline Frame 13Symbol 1644 as "HelisDisplay"
ExportAssets (56)Timeline Frame 13Symbol 1657 as "snowFlake"
ExportAssets (56)Timeline Frame 13Symbol 1680 as "levelDisplay"
ExportAssets (56)Timeline Frame 13Symbol 1687 as "leaf"
ExportAssets (56)Timeline Frame 13Symbol 1700 as "flare"
ExportAssets (56)Timeline Frame 13Symbol 1744 as "trainingTilesCrumble"
ExportAssets (56)Timeline Frame 13Symbol 1811 as "weapons"
ExportAssets (56)Timeline Frame 13Symbol 1812 as "blood"
ExportAssets (56)Timeline Frame 13Symbol 1815 as "parachute"
ExportAssets (56)Timeline Frame 13Symbol 1823 as "enemyCritter"
ExportAssets (56)Timeline Frame 13Symbol 1839 as "button"
ExportAssets (56)Timeline Frame 13Symbol 670 as "target"
ExportAssets (56)Timeline Frame 13Symbol 1842 as "MenuOption"
ExportAssets (56)Timeline Frame 13Symbol 1845 as "MenuToggle"
ExportAssets (56)Timeline Frame 14Symbol 74 as "OverLay"
ExportAssets (56)Timeline Frame 14Symbol 277 as "player"
ExportAssets (56)Timeline Frame 14Symbol 284 as "gooSplat"
ExportAssets (56)Timeline Frame 14Symbol 287 as "trainingBG"
ExportAssets (56)Timeline Frame 14Symbol 290 as "canyonBG"
ExportAssets (56)Timeline Frame 14Symbol 304 as "enemyHeli2"
ExportAssets (56)Timeline Frame 14Symbol 390 as "Bullet"
ExportAssets (56)Timeline Frame 14Symbol 391 as "explosion"
ExportAssets (56)Timeline Frame 14Symbol 520 as "HUD"
ExportAssets (56)Timeline Frame 14Symbol 523 as "smoke"
ExportAssets (56)Timeline Frame 14Symbol 530 as "brass"
ExportAssets (56)Timeline Frame 14Symbol 569 as "muzzleFlash"
ExportAssets (56)Timeline Frame 14Symbol 582 as "nuke"
ExportAssets (56)Timeline Frame 14Symbol 591 as "canyonTilesCrumble"
ExportAssets (56)Timeline Frame 14Symbol 626 as "enemyWalker"
ExportAssets (56)Timeline Frame 14Symbol 627 as "purpleExplosion"
ExportAssets (56)Timeline Frame 14Symbol 634 as "enemySniper"
ExportAssets (56)Timeline Frame 14Symbol 646 as "enemyDrone"
ExportAssets (56)Timeline Frame 14Symbol 647 as "enemyBullet"
ExportAssets (56)Timeline Frame 14Symbol 654 as "enemyHeli"
ExportAssets (56)Timeline Frame 14Symbol 656 as "bar"
ExportAssets (56)Timeline Frame 14Symbol 657 as "metalShard"
ExportAssets (56)Timeline Frame 14Symbol 670 as "target"
ExportAssets (56)Timeline Frame 14Symbol 673 as "helper"
ExportAssets (56)Timeline Frame 14Symbol 676 as "levelFlag"
ExportAssets (56)Timeline Frame 14Symbol 951 as "canyonTiles"
ExportAssets (56)Timeline Frame 14Symbol 1102 as "trainingTiles"
ExportAssets (56)Timeline Frame 14Symbol 1114 as "enemyHeli3"
ExportAssets (56)Timeline Frame 14Symbol 1361 as "jungleTiles"
ExportAssets (56)Timeline Frame 14Symbol 1612 as "snowTiles"
ExportAssets (56)Timeline Frame 14Symbol 1615 as "jungleBG"
ExportAssets (56)Timeline Frame 14Symbol 1618 as "snowBG"
ExportAssets (56)Timeline Frame 14Symbol 1639 as "HelisNumber"
ExportAssets (56)Timeline Frame 14Symbol 1644 as "HelisDisplay"
ExportAssets (56)Timeline Frame 14Symbol 1657 as "snowFlake"
ExportAssets (56)Timeline Frame 14Symbol 1680 as "levelDisplay"
ExportAssets (56)Timeline Frame 14Symbol 1687 as "leaf"
ExportAssets (56)Timeline Frame 14Symbol 1700 as "flare"
ExportAssets (56)Timeline Frame 14Symbol 1744 as "trainingTilesCrumble"
ExportAssets (56)Timeline Frame 14Symbol 1811 as "weapons"
ExportAssets (56)Timeline Frame 14Symbol 1812 as "blood"
ExportAssets (56)Timeline Frame 14Symbol 1815 as "parachute"
ExportAssets (56)Timeline Frame 14Symbol 1823 as "enemyCritter"
ExportAssets (56)Timeline Frame 14Symbol 1839 as "button"
ExportAssets (56)Timeline Frame 14Symbol 670 as "target"
ExportAssets (56)Timeline Frame 14Symbol 1842 as "MenuOption"
ExportAssets (56)Timeline Frame 14Symbol 1845 as "MenuToggle"
ExportAssets (56)Timeline Frame 24Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 34Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 49Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 54Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 54Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 54Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 54Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 54Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 54Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 74Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 84Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 84Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 89Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 89Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 94Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 99Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 104Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 109Symbol 1 as "Arial"

Labels

"load"Frame 2
"version"Frame 5
"preload"Frame 10
"init"Frame 15
"menuintro"Frame 20
"menuintroover"Frame 22
"menu"Frame 25
"start"Frame 30
"instructions"Frame 35
"highscores"Frame 40
"options"Frame 45
"stats"Frame 50
"new"Frame 55
"del"Frame 60
"players"Frame 65
"change"Frame 70
"error"Frame 75
"select"Frame 80
"credits"Frame 85
"levelselect"Frame 90
"nextLevel"Frame 95
"gameOver"Frame 100
"cheats"Frame 105
"weapons"Frame 110
"submit"Frame 115
"initgame"Frame 121
"game"Frame 125
"content"Symbol 28 MovieClip Frame 1
"ReadCookie"Symbol 28 MovieClip Frame 9
"prepareAd"Symbol 28 MovieClip Frame 20
"loadAd"Symbol 28 MovieClip Frame 31
"showAd"Symbol 28 MovieClip Frame 41
"preload"Symbol 60 MovieClip Frame 3
"knife"Symbol 203 MovieClip Frame 1
"grenade"Symbol 203 MovieClip Frame 2
"pistol"Symbol 203 MovieClip Frame 3
"machineGun"Symbol 203 MovieClip Frame 4
"chainGun"Symbol 203 MovieClip Frame 5
"shotGun"Symbol 203 MovieClip Frame 6
"doubleShotGun"Symbol 203 MovieClip Frame 7
"rocketLauncher"Symbol 203 MovieClip Frame 8
"flameThrower"Symbol 203 MovieClip Frame 9
"shotGunRockets"Symbol 203 MovieClip Frame 10
"AkimboMac10's"Symbol 203 MovieClip Frame 11
"grenadeLauncher"Symbol 203 MovieClip Frame 12
"RPG"Symbol 203 MovieClip Frame 13
"a-BombLauncher"Symbol 203 MovieClip Frame 14
"railGun"Symbol 203 MovieClip Frame 15
"seekerLauncher"Symbol 203 MovieClip Frame 16
"drunkenLauncher"Symbol 203 MovieClip Frame 17
"guidedLauncher"Symbol 203 MovieClip Frame 18
"sparkPlug"Symbol 203 MovieClip Frame 19
"blackHoleGenerator"Symbol 203 MovieClip Frame 20
"airstrike"Symbol 203 MovieClip Frame 21
"bow&Arrow"Symbol 203 MovieClip Frame 22
"sniperRifle"Symbol 203 MovieClip Frame 23
"laserRifle"Symbol 203 MovieClip Frame 24
"autoLaserRifle"Symbol 203 MovieClip Frame 25
"shotgunLasers"Symbol 203 MovieClip Frame 26
"Taser"Symbol 203 MovieClip Frame 27
"flakCannon"Symbol 203 MovieClip Frame 28
"gooGun"Symbol 203 MovieClip Frame 29
"bladerang"Symbol 203 MovieClip Frame 30
"anytime"Symbol 203 MovieClip Frame 31
"soundwaave"Symbol 203 MovieClip Frame 32
"fireMines"Symbol 203 MovieClip Frame 33
"antimatterCannon"Symbol 203 MovieClip Frame 34
"stand"Symbol 277 MovieClip [player] Frame 1
"crouch"Symbol 277 MovieClip [player] Frame 5
"jump"Symbol 277 MovieClip [player] Frame 10
"climb"Symbol 277 MovieClip [player] Frame 15
"climbMove"Symbol 277 MovieClip [player] Frame 20
"running"Symbol 277 MovieClip [player] Frame 25
"crunning"Symbol 277 MovieClip [player] Frame 30
"jumpCrouch"Symbol 277 MovieClip [player] Frame 35
"chute"Symbol 277 MovieClip [player] Frame 45
"dead"Symbol 277 MovieClip [player] Frame 50
"dead"Symbol 304 MovieClip [enemyHeli2] Frame 2
"knife"Symbol 464 MovieClip [weaponBox] Frame 1
"grenade"Symbol 464 MovieClip [weaponBox] Frame 4
"pistol"Symbol 464 MovieClip [weaponBox] Frame 7
"machineGun"Symbol 464 MovieClip [weaponBox] Frame 10
"chainGun"Symbol 464 MovieClip [weaponBox] Frame 13
"shotGun"Symbol 464 MovieClip [weaponBox] Frame 16
"doubleShotGun"Symbol 464 MovieClip [weaponBox] Frame 19
"rocketLauncher"Symbol 464 MovieClip [weaponBox] Frame 22
"flameThrower"Symbol 464 MovieClip [weaponBox] Frame 25
"shotGunRockets"Symbol 464 MovieClip [weaponBox] Frame 28
"AkimboMac10's"Symbol 464 MovieClip [weaponBox] Frame 31
"grenadeLauncher"Symbol 464 MovieClip [weaponBox] Frame 34
"RPG"Symbol 464 MovieClip [weaponBox] Frame 37
"a-BombLauncher"Symbol 464 MovieClip [weaponBox] Frame 40
"railGun"Symbol 464 MovieClip [weaponBox] Frame 43
"seekerLauncher"Symbol 464 MovieClip [weaponBox] Frame 46
"drunkenLauncher"Symbol 464 MovieClip [weaponBox] Frame 49
"guidedLauncher"Symbol 464 MovieClip [weaponBox] Frame 52
"sparkPlug"Symbol 464 MovieClip [weaponBox] Frame 55
"blackHoleGenerator"Symbol 464 MovieClip [weaponBox] Frame 58
"airstrike"Symbol 464 MovieClip [weaponBox] Frame 61
"bow&Arrow"Symbol 464 MovieClip [weaponBox] Frame 64
"sniperRifle"Symbol 464 MovieClip [weaponBox] Frame 67
"laserRifle"Symbol 464 MovieClip [weaponBox] Frame 70
"autoLaserRifle"Symbol 464 MovieClip [weaponBox] Frame 73
"shotgunLasers"Symbol 464 MovieClip [weaponBox] Frame 76
"Taser"Symbol 464 MovieClip [weaponBox] Frame 79
"flakCannon"Symbol 464 MovieClip [weaponBox] Frame 82
"gooGun"Symbol 464 MovieClip [weaponBox] Frame 85
"bladerang"Symbol 464 MovieClip [weaponBox] Frame 88
"anytime"Symbol 464 MovieClip [weaponBox] Frame 91
"soundwaave"Symbol 464 MovieClip [weaponBox] Frame 94
"health"Symbol 464 MovieClip [weaponBox] Frame 97
"powerup"Symbol 464 MovieClip [weaponBox] Frame 100
"fireMines"Symbol 464 MovieClip [weaponBox] Frame 103
"antimatterCannon"Symbol 464 MovieClip [weaponBox] Frame 106
"reload"Symbol 481 MovieClip Frame 2
"hyperjump"Symbol 481 MovieClip Frame 4
"timedistort"Symbol 481 MovieClip Frame 5
"timerift"Symbol 481 MovieClip Frame 6
"timebreak"Symbol 481 MovieClip Frame 7
"health"Symbol 481 MovieClip Frame 8
"powerup"Symbol 481 MovieClip Frame 9
"ready"Symbol 500 MovieClip Frame 1
"reload"Symbol 500 MovieClip Frame 2
"hyperjump"Symbol 500 MovieClip Frame 3
"timedistort"Symbol 500 MovieClip Frame 4
"timerift"Symbol 500 MovieClip Frame 5
"timebreak"Symbol 500 MovieClip Frame 6
"health"Symbol 500 MovieClip Frame 7
"powerup"Symbol 500 MovieClip Frame 8
"normal"Symbol 626 MovieClip [enemyWalker] Frame 1
"open"Symbol 626 MovieClip [enemyWalker] Frame 2
"close"Symbol 626 MovieClip [enemyWalker] Frame 3
"fire"Symbol 626 MovieClip [enemyWalker] Frame 4
"dead"Symbol 646 MovieClip [enemyDrone] Frame 2
"dead"Symbol 654 MovieClip [enemyHeli] Frame 2
"dead"Symbol 1114 MovieClip [enemyHeli3] Frame 2
"knife"Symbol 1811 MovieClip [weapons] Frame 1
"grenade"Symbol 1811 MovieClip [weapons] Frame 4
"pistol"Symbol 1811 MovieClip [weapons] Frame 7
"machineGun"Symbol 1811 MovieClip [weapons] Frame 10
"chainGun"Symbol 1811 MovieClip [weapons] Frame 13
"shotGun"Symbol 1811 MovieClip [weapons] Frame 16
"doubleShotGun"Symbol 1811 MovieClip [weapons] Frame 19
"rocketLauncher"Symbol 1811 MovieClip [weapons] Frame 22
"flameThrower"Symbol 1811 MovieClip [weapons] Frame 25
"shotGunRockets"Symbol 1811 MovieClip [weapons] Frame 28
"AkimboMac10's"Symbol 1811 MovieClip [weapons] Frame 31
"grenadeLauncher"Symbol 1811 MovieClip [weapons] Frame 34
"RPG"Symbol 1811 MovieClip [weapons] Frame 37
"a-BombLauncher"Symbol 1811 MovieClip [weapons] Frame 40
"railGun"Symbol 1811 MovieClip [weapons] Frame 43
"seekerLauncher"Symbol 1811 MovieClip [weapons] Frame 46
"drunkenLauncher"Symbol 1811 MovieClip [weapons] Frame 49
"guidedLauncher"Symbol 1811 MovieClip [weapons] Frame 52
"sparkPlug"Symbol 1811 MovieClip [weapons] Frame 55
"blackHoleGenerator"Symbol 1811 MovieClip [weapons] Frame 58
"airstrike"Symbol 1811 MovieClip [weapons] Frame 61
"bow&Arrow"Symbol 1811 MovieClip [weapons] Frame 64
"sniperRifle"Symbol 1811 MovieClip [weapons] Frame 67
"laserRifle"Symbol 1811 MovieClip [weapons] Frame 70
"autoLaserRifle"Symbol 1811 MovieClip [weapons] Frame 73
"shotgunLasers"Symbol 1811 MovieClip [weapons] Frame 76
"Taser"Symbol 1811 MovieClip [weapons] Frame 79
"flakCannon"Symbol 1811 MovieClip [weapons] Frame 82
"gooGun"Symbol 1811 MovieClip [weapons] Frame 85
"bladerang"Symbol 1811 MovieClip [weapons] Frame 88
"anytime"Symbol 1811 MovieClip [weapons] Frame 91
"soundwaave"Symbol 1811 MovieClip [weapons] Frame 94
"fireMines"Symbol 1811 MovieClip [weapons] Frame 97
"antimatterCannon"Symbol 1811 MovieClip [weapons] Frame 100
"normal"Symbol 1823 MovieClip [enemyCritter] Frame 1
"init"Symbol 2010 MovieClip Frame 3
"checkParameters"Symbol 2010 MovieClip Frame 11
"save"Symbol 2010 MovieClip Frame 24
"scores"Symbol 2010 MovieClip Frame 37

Dynamic Text Variables

nameSymbol 7 EditableText"iopred"
txtPercentLoaded2Symbol 30 EditableText"The game is loading (0%)"
txtPercentLoaded2Symbol 33 EditableText"The game is loading (0%)"
fpsSymbol 73 EditableText""
scoreSymbol 465 EditableText""
ammoSymbol 466 EditableText"100 x"
helisSymbol 502 EditableText""
poweruptextSymbol 506 EditableText"100 x"
nameSymbol 1841 EditableText"control:"
statusSymbol 1843 EditableText"on"
nameSymbol 1844 EditableText"control:"
nameSymbol 1915 EditableText"iopred"
txtNameLabelSymbol 1947 EditableText"Enter your name to the highscores!"
txtUsernameSymbol 1955 EditableText""
txtDate0Symbol 1959 EditableText" "
txtScore0Symbol 1960 EditableText" "
txtUserName0Symbol 1961 EditableText" "
txtDate1Symbol 1962 EditableText" "
txtScore1Symbol 1963 EditableText" "
txtUserName1Symbol 1964 EditableText" "
txtDate2Symbol 1965 EditableText" "
txtScore2Symbol 1966 EditableText" "
txtUserName2Symbol 1967 EditableText" "
txtDate3Symbol 1968 EditableText" "
txtScore3Symbol 1969 EditableText" "
txtUserName3Symbol 1970 EditableText" "
txtDate4Symbol 1971 EditableText" "
txtScore4Symbol 1972 EditableText" "
txtUserName4Symbol 1973 EditableText" "
txtDate5Symbol 1974 EditableText" "
txtScore5Symbol 1975 EditableText" "
txtUserName5Symbol 1976 EditableText" "
txtDate6Symbol 1977 EditableText" "
txtScore6Symbol 1978 EditableText" "
txtUserName6Symbol 1979 EditableText" "
txtDate7Symbol 1980 EditableText" "
txtScore7Symbol 1981 EditableText" "
txtUserName7Symbol 1982 EditableText" "
txtDate8Symbol 1983 EditableText" "
txtScore8Symbol 1984 EditableText" "
txtUserName8Symbol 1985 EditableText" "
txtDate9Symbol 1986 EditableText" "
txtScore9Symbol 1987 EditableText" "
txtUserName9Symbol 1988 EditableText" "
txtScorePosSymbol 1994 EditableText"11"
txtDateSymbol 1995 EditableText" "
txtScoreSymbol 1996 EditableText" "
txtUsernameSymbol 1997 EditableText" "
txtHighscoresSymbol 2004 EditableText"Highscores"
newnameSymbol 2019 EditableText"Player"
delnameSymbol 2032 EditableText""
errormessageSymbol 2045 EditableText""
currentLevelSymbol 2049 EditableText"Level 1"
cheatcodeSymbol 2081 EditableText""




http://swfchan.com/34/167804/info.shtml
Created: 8/8 -2019 22:27:45 Last modified: 8/8 -2019 22:27:45 Server time: 28/04 -2024 11:25:28