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Cloptopia_v1.10c.swf

This is the info page for
Flash #172173

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
// unknown tag 88 length 218 // unknown tag 88 length 229 movieClip 19 { } movieClip 22 specialistIcon { } movieClip 24 sparklePop { } movieClip 28 { } movieClip 30 { } movieClip 32 { } movieClip 33 { } movieClip 39 { frame 1 { stop(); } } movieClip 41 { frame 1 { gotoAndStop(2); } } movieClip 43 { frame 1 { stop(); } } movieClip 45 { } movieClip 54 { frame 1 { stop(); } frame 9 { gotoAndStop(1); } } movieClip 57 { } movieClip 59 { } movieClip 61 { } movieClip 63 { } movieClip 65 { } movieClip 67 { } movieClip 68 { frame 1 { stop(); } } movieClip 73 { } movieClip 75 { } movieClip 77 { } movieClip 79 { } movieClip 80 { frame 1 { stop(); } frame 5 { stop(); } frame 10 { stop(); } frame 15 { stop(); } frame 20 { stop(); } frame 25 { stop(); } frame 30 { gotoAndStop(1); } frame 40 { stop(); } } movieClip 88 { frame 9 { x = _root.randRange(0, 100); if (x < 95) { gotoAndPlay(2); } else { gotoAndPlay('blink'); } } frame 10 { _parent.eyelashupper._alpha = 0; } frame 21 { gotoAndPlay(2); } frame 22 { _parent.eyelashupper._alpha = 100; } } movieClip 102 { } movieClip 103 { } movieClip 115 { } movieClip 120 { frame 1 { stop(); } frame 7 { stop(); } frame 13 { stop(); } frame 20 { stop(); } frame 28 { gotoAndStop(1); } frame 74 { gotoAndStop(1); } } movieClip 123 { frame 1 { stop(); } frame 3 { gotoAndStop(1); } } movieClip 134 { frame 1 { stop(); } frame 12 { gotoAndStop(1); } } movieClip 145 { frame 1 { stop(); } frame 11 { gotoAndStop(1); } } movieClip 148 { frame 1 { stop(); } frame 3 { gotoAndStop(1); } } movieClip 151 { } movieClip 153 { } movieClip 155 { } movieClip 157 { } movieClip 159 { } movieClip 160 { } movieClip 162 { } movieClip 164 { } movieClip 166 { } movieClip 168 { } movieClip 170 { } movieClip 171 { frame 1 { stop(); } } movieClip 173 { } movieClip 175 { } movieClip 176 { frame 1 { stop(); } frame 10 { stop(); } frame 20 { stop(); } frame 30 { stop(); } frame 40 { stop(); } } movieClip 178 { } movieClip 180 { } movieClip 184 { } movieClip 185 { frame 1 { stop(); } frame 7 { stop(); } frame 16 { stop(); } frame 25 { stop(); } frame 35 { stop(); } } movieClip 192 { frame 9 { x = _root.randRange(0, 100); if (x < 95) { gotoAndPlay(2); } else { gotoAndPlay('blink'); } } frame 30 { gotoAndPlay(2); } } movieClip 205 { frame 1 { stop(); } frame 7 { stop(); } frame 13 { stop(); } frame 19 { stop(); } } movieClip 207 { frame 1 { stop(); } frame 3 { gotoAndStop(1); } } movieClip 209 { } movieClip 214 { } movieClip 215 { frame 1 { stop(); } frame 10 { stop(); } frame 20 { stop(); } frame 30 { stop(); } } movieClip 230 { frame 9 { x = _root.randRange(0, 100); if (x < 95) { gotoAndPlay(2); } else { gotoAndPlay('blink'); } } frame 127 { gotoAndPlay(2); } } movieClip 232 { } movieClip 234 { frame 1 { stop(); } frame 3 { gotoAndStop(1); } } movieClip 236 { } movieClip 238 { } movieClip 240 { } movieClip 244 { } movieClip 245 { frame 1 { stop(); } frame 10 { stop(); } frame 20 { stop(); } frame 30 { stop(); } frame 40 { stop(); } frame 50 { stop(); } } movieClip 258 { frame 1 { _parent.eyelashupper._alpha = 0; } frame 2 { _parent.eyelashupper._alpha = 0; } frame 16 { x = _root.randRange(0, 100); if (x < 95) { gotoAndPlay(2); } else { gotoAndPlay('blink'); } } frame 36 { x = _root.randRange(0, 100); if (x < 75) { gotoAndPlay(2); } else { gotoAndPlay('loop2'); } } frame 37 { gotoAndPlay(2); } frame 38 { _parent.eyelashupper._alpha = 100; } frame 56 { x = _root.randRange(0, 100); if (x < 95) { gotoAndPlay('loop2'); } else { gotoAndPlay('blink2'); } } frame 65 { _parent.eyelashupper._alpha = 100; } } movieClip 277 { } movieClip 283 { frame 1 { stop(); } frame 7 { stop(); } frame 13 { stop(); } frame 19 { stop(); } } movieClip 285 { frame 1 { stop(); } frame 3 { gotoAndStop(1); } } movieClip 287 { } movieClip 290 { } movieClip 293 { } movieClip 294 { frame 1 { stop(); } frame 10 { stop(); } frame 20 { stop(); } frame 30 { stop(); } frame 40 { stop(); } frame 50 { stop(); } frame 60 { stop(); } frame 70 { stop(); } } movieClip 305 { frame 9 { x = _root.randRange(0, 100); if (x < 95) { gotoAndPlay(2); } else { gotoAndPlay('blink'); } } frame 24 { gotoAndPlay(2); } } movieClip 310 { frame 1 { stop(); } frame 3 { stop(); } frame 5 { stop(); } } movieClip 312 { frame 1 { stop(); } frame 3 { gotoAndStop(1); } } movieClip 314 { } movieClip 316 { } movieClip 319 { } movieClip 320 { frame 1 { stop(); } frame 5 { stop(); } frame 10 { stop(); } frame 15 { stop(); } frame 20 { stop(); } frame 25 { stop(); } } movieClip 329 { frame 9 { x = _root.randRange(0, 100); if (x < 95) { gotoAndPlay(2); } else { gotoAndPlay('blink'); } } frame 19 { gotoAndPlay(2); } } movieClip 331 { } movieClip 333 { frame 1 { stop(); } frame 3 { gotoAndStop(1); } } movieClip 335 { } movieClip 337 { frame 1 { stop(); } instance of movieClip 180 { onClipEvent (release) { this._parent.eyeballs.play(); _root.directorEyeballsFade = _root.directorEyeballsPosition * -1; } } instance of movieClip 180 { onClipEvent (release) { this._parent.jaw.play(); } } } movieClip 339 pHead { } movieClip 343 { } movieClip 346 { } movieClip 347 { } movieClip 349 perk17 { } movieClip 350 perkBtn17 { } movieClip 353 { } movieClip 354 { } movieClip 356 perk16 { } movieClip 357 perkBtn16 { } movieClip 362 { } movieClip 363 { } movieClip 365 { } movieClip 367 { } movieClip 368 { } movieClip 370 perk15 { } movieClip 371 perkBtn15 { } movieClip 374 { } movieClip 375 { } movieClip 377 perk14 { } movieClip 378 perkBtn14 { } movieClip 380 { } movieClip 382 { } movieClip 384 { } movieClip 386 { } movieClip 388 { } movieClip 389 { } movieClip 391 perk13 { } movieClip 392 perkBtn13 { } movieClip 395 { } movieClip 396 { } movieClip 398 perk12 { } movieClip 399 perkBtn12 { } movieClip 402 { } movieClip 403 { } movieClip 405 perk11 { } movieClip 406 perkBtn11 { } movieClip 408 { } movieClip 410 perk10 { } movieClip 411 perkBtn10 { } movieClip 416 { } movieClip 417 { frame 2 { stop(); } } movieClip 418 { } movieClip 420 perk9 { } movieClip 421 perkBtn9 { } movieClip 423 { } movieClip 425 perk8 { } movieClip 426 perkBtn8 { } movieClip 429 { } movieClip 431 { } movieClip 433 { } movieClip 434 { } movieClip 435 { } movieClip 437 perk7 { } movieClip 438 perkBtn7 { } movieClip 440 { } movieClip 442 perk6 { } movieClip 443 perkBtn6 { } movieClip 445 perk5 { } movieClip 446 perkBtn5 { } movieClip 450 { } movieClip 451 { } movieClip 452 { } movieClip 454 perk4 { } movieClip 455 perkBtn4 { } movieClip 458 { } movieClip 459 { } movieClip 461 perk3 { } movieClip 462 perkBtn3 { } movieClip 465 { } movieClip 466 { } movieClip 468 perk2 { } movieClip 469 perkBtn2 { } movieClip 471 { } movieClip 473 perk1 { } movieClip 474 perkBtn1 { } movieClip 477 { } movieClip 479 Wings { } movieClip 481 Stockings { } movieClip 483 Pubes (Groin) { } movieClip 485 Lighting { } movieClip 487 Anthro Mode { } movieClip 493 { } movieClip 497 { frame 1 { gotoAndStop(_root.CharacterSkin + 1); } } movieClip 498 Horseshoes { } movieClip 500 Hairbow { } movieClip 502 Futa Mode { } movieClip 504 Mirror Scene { } movieClip 506 Eyewear { } movieClip 508 example { } movieClip 510 Crotch Boobs { } movieClip 512 Corset { } movieClip 514 Neck Items { } movieClip 516 Bra { } movieClip 518 Blush { } movieClip 520 Blindfold { } movieClip 522 Ballgag { } movieClip 524 nodeTopReg { } movieClip 527 { } movieClip 530 { } movieClip 533 { } movieClip 536 { } movieClip 537 { frame 2 { if (_parent.TileType == undefined || _parent.TileType == NaN || _parent.TileType == '') { stop(); } else { gotoAndStop(_parent.TileType); } } } movieClip 539 { } movieClip 541 { } movieClip 542 { frame 1 { stop(); } frame 61 { gotoAndPlay('loop'); } } movieClip 544 { } movieClip 551 { frame 1 { stop(); } } movieClip 554 { frame 2 { stop(); } } movieClip 557 { } movieClip 560 { } movieClip 563 { } movieClip 566 { } movieClip 569 { } movieClip 572 { } movieClip 575 { } movieClip 578 { } movieClip 581 { } movieClip 585 { } movieClip 586 { } movieClip 587 { } movieClip 590 { } movieClip 591 { instance timer of movieClip 590 { onClipEvent (enterFrame) { if (_root.gamePaused == false) { a = _parent._parent._parent; this.gotoAndStop(a.buildProgressPercent + 1); this.progressAnim.play(); a.buildProgress += 0.04166666666666666; a.buildProgressPercent = int(a.buildProgress / a.buildTime * 0.01); if (a.buildProgressPercent >= 100) { --_root.strCount[a.Catalog][a.ModeInt]; a.Name = _root.buildList[a.Catalog][0]; a.Mode = _root.modeList[a.Catalog][0][0]; a.ModeInt = 0; if (_root.modeList[a.Catalog][1][0] != NaN && a.Catalog != 8) { a.ModesEnabled = true; } else { a.ModesEnabled = false; } if (_root.modeList[a.Catalog][3][0] != NaN) { a.UpgradesEnabled = true; } else { a.UpgradesEnabled = false; } a.gotoAndStop('b' + a.Catalog); if (a.Mode != 'Basic') { a.NameDisplay = a.Name + ' (' + a.Mode + ')'; } else { a.NameDisplay = a.Name; } if (_root.nodeSelected == _parent._parent._parent) { _root.selectStructure(_parent._parent._parent); } if (a.Catalog == 6 && _root.tiersUnlocked[1] == false) { _root.UnlockTier2(); } else { if (a.Catalog == 11 && _root.tiersUnlocked[2] == false) { _root.UnlockTier3(); } } ++_root.strCount[a.Catalog][a.ModeInt]; _root.findBuffers(a, 1); _root.adviserHint(); _parent._parent.gotoAndStop(1); } } else { this.progressAnim.stop(); this.stop(); } } } } movieClip 592 { frame 1 { stop(); } } movieClip 596 { } movieClip 598 { } movieClip 601 { } movieClip 603 { } movieClip 606 { } movieClip 608 { } movieClip 611 { } movieClip 613 { } movieClip 617 { } movieClip 619 { frame 1 { stop(); } } movieClip 626 { } movieClip 628 { } movieClip 630 { } movieClip 632 { frame 1 { stop(); } } movieClip 635 { } movieClip 638 { } movieClip 641 { } movieClip 644 { } movieClip 645 { frame 1 { stop(); } } movieClip 648 { } movieClip 651 { frame 1 { stop(); } } movieClip 654 { } movieClip 657 { } movieClip 660 { } movieClip 663 { frame 1 { stop(); } } movieClip 666 { } movieClip 669 { } movieClip 672 { } movieClip 675 { frame 1 { stop(); } } movieClip 678 { } movieClip 683 { } movieClip 686 { } movieClip 689 { } movieClip 692 { } movieClip 695 { } movieClip 696 { } movieClip 697 { frame 1 { stop(); } } movieClip 702 { } movieClip 705 { } movieClip 707 { } movieClip 710 { } movieClip 713 { } movieClip 715 { } movieClip 719 { } movieClip 722 { } movieClip 723 { frame 1 { stop(); } } movieClip 726 { } movieClip 729 { } movieClip 732 { } movieClip 735 { } movieClip 736 { frame 1 { stop(); } } movieClip 740 { } movieClip 743 { } movieClip 744 { frame 1 { stop(); } } movieClip 749 { } movieClip 752 { } movieClip 755 { } movieClip 756 { frame 1 { stop(); } } movieClip 760 { } movieClip 762 { } movieClip 766 { } movieClip 767 { frame 1 { stop(); } } movieClip 771 { } movieClip 774 { } movieClip 775 { frame 1 { stop(); } } movieClip 778 { } movieClip 781 { } movieClip 782 { frame 1 { stop(); } } movieClip 787 { frame 1 { if (_root.ShieldLevel >= 100) { gotoAndPlay(20); } } frame 19 { if (_root.ShieldLevel < 100) { gotoAndPlay(1); } else { gotoAndPlay(20); } } frame 80 { gotoAndPlay(20); } } movieClip 790 { } movieClip 793 { } movieClip 794 { frame 1 { stop(); } } movieClip 797 { } movieClip 800 { } movieClip 803 { } movieClip 806 { frame 1 { stop(); } } movieClip 809 { } movieClip 812 { frame 1 { stop(); } } movieClip 815 { } movieClip 818 { } movieClip 819 { frame 1 { stop(); } } movieClip 822 { } movieClip 825 { } movieClip 826 { frame 1 { stop(); } } movieClip 829 { } movieClip 832 { } movieClip 835 { } movieClip 838 { } movieClip 839 { frame 1 { stop(); } } movieClip 841 { } movieClip 842 { frame 60 { gotoAndPlay(1); } } movieClip 845 { } movieClip 846 { frame 1 { stop(); } frame 40 { gotoAndPlay(2); } } movieClip 849 { } movieClip 852 { } movieClip 853 { frame 1 { stop(); } } movieClip 856 { } movieClip 859 { } movieClip 862 { } movieClip 865 { } movieClip 868 { } movieClip 871 { } movieClip 874 { } movieClip 877 { } movieClip 880 { } movieClip 883 { } movieClip 886 { } movieClip 888 { } movieClip 890 { } movieClip 891 { frame 1 { stop(); } } movieClip 894 { frame 1 { stop(); } } movieClip 895 { } movieClip 898 { } movieClip 899 { frame 1 { stop(); } frame 84 { gotoAndStop(1); this._alpha = 0; } } movieClip 900 node { frame 1 { stop(); } instance btnNodeSelect of movieClip 551 { onClipEvent (rollOver) { if (_root.buildPlacement == 'remove') { this.gotoAndStop(6); } else { if (_parent.Catalog != -1) { this.gotoAndStop(2); } else { this.gotoAndStop(5); } } } onClipEvent (release) { if (_root.buildPlacement == 'remove') { this.gotoAndStop(6); } else { if (_parent.Catalog != -1) { this.gotoAndStop(2); } else { this.gotoAndStop(5); } } } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (releaseOutside) { this.gotoAndStop(1); } } } movieClip 903 { } movieClip 904 leChipWin { } movieClip 906 { } movieClip 908 leChip { } movieClip 910 snapIcon { } movieClip 913 { } movieClip 914 { } movieClip 916 trait24 { } movieClip 918 { } movieClip 920 trait23 { } movieClip 922 { } movieClip 924 trait22 { } movieClip 928 { } movieClip 931 { } movieClip 932 { } movieClip 933 trait11 { } movieClip 936 { } movieClip 937 trait10 { } movieClip 940 { } movieClip 941 { } movieClip 943 trait9 { } movieClip 946 { } movieClip 948 trait7 { } movieClip 950 { } movieClip 953 trait6 { } movieClip 956 { } movieClip 957 { } movieClip 959 trait5 { } movieClip 962 { } movieClip 963 trait4 { } movieClip 965 { } movieClip 967 trait3 { } movieClip 969 { } movieClip 971 trait2 { } movieClip 973 { } movieClip 975 trait??? { } movieClip 977 { } movieClip 978 Background { } movieClip 980 Hot Swap { } movieClip 982 Longsword { } movieClip 984 { } movieClip 986 trait14 { } movieClip 989 { } movieClip 990 { } movieClip 992 trait19 { } movieClip 994 { } movieClip 996 trait21 { } movieClip 999 { } movieClip 1000 { } movieClip 1002 trait15 { } movieClip 1005 { } movieClip 1006 { } movieClip 1008 trait20 { } movieClip 1010 { } movieClip 1012 trait16 { } movieClip 1015 { } movieClip 1016 { } movieClip 1018 trait17 { } movieClip 1019 { } movieClip 1021 trait13 { } movieClip 1023 { } movieClip 1025 trait18 { } movieClip 1028 { } movieClip 1029 { } movieClip 1031 trait12 { } movieClip 1034 { } movieClip 1035 { } movieClip 1037 trait8 { } movieClip 1039 { } movieClip 1040 { } movieClip 1042 trait1 { } movieClip 1048 BoundingBox { } movieClip 1050 BrdrShdw { frame 1 { mx.skins.ColoredSkinElement.setColorStyle(this, 'shadowColor'); } } movieClip 1052 BrdrFace { frame 1 { mx.skins.ColoredSkinElement.setColorStyle(this, 'buttonColor'); } } movieClip 1053 SimpleButtonDown { } movieClip 1055 BrdrBlk { frame 1 { mx.skins.ColoredSkinElement.setColorStyle(this, 'borderColor'); } } movieClip 1057 BrdrHilght { frame 1 { mx.skins.ColoredSkinElement.setColorStyle(this, 'highlightColor'); } } movieClip 1058 SimpleButtonIn { } movieClip 1059 SimpleButtonUp { } movieClip 1060 Defaults { #initclip Object.registerClass('Defaults', mx.skins.halo.Defaults); #endinitclip } movieClip 1061 UIObjectExtensions { #initclip Object.registerClass('UIObjectExtensions', mx.core.ext.UIObjectExtensions); #endinitclip } movieClip 1062 UIObject { #initclip Object.registerClass('UIObject', mx.core.UIObject); #endinitclip frame 1 { stop(); } } button 1065 { on (keyPress '<Tab>') { this.tabHandler(); } } movieClip 1066 { #initclip Object.registerClass('FocusManager', mx.managers.FocusManager); if (_root.focusManager == undefined) { _root.createClassObject(mx.managers.FocusManager, 'focusManager', mx.managers.DepthManager.highestDepth--); } #endinitclip frame 1 { } } movieClip 1067 FocusRect { #initclip Object.registerClass('FocusRect', mx.skins.halo.FocusRect); #endinitclip } movieClip 1068 FocusManager { #initclip Object.registerClass('FocusManager', mx.managers.FocusManager); #endinitclip frame 1 { stop(); } } movieClip 1069 UIComponentExtensions { #initclip Object.registerClass('UIComponentExtensions', mx.core.ext.UIComponentExtensions); #endinitclip } movieClip 1070 UIComponent { #initclip Object.registerClass('UIComponent', mx.core.UIComponent); #endinitclip frame 1 { stop(); } } movieClip 1071 SimpleButton { #initclip Object.registerClass('SimpleButton', mx.controls.SimpleButton); #endinitclip frame 1 { stop(); } } movieClip 1072 Border { #initclip Object.registerClass('Border', mx.skins.Border); #endinitclip frame 1 { stop(); } } movieClip 1073 RectBorder { #initclip mx.skins.SkinElement.registerElement(mx.skins.RectBorder.symbolName, Object(mx.skins.RectBorder)); Object.registerClass('RectBorder', mx.skins.halo.RectBorder); #endinitclip frame 1 { stop(); } } movieClip 1074 ButtonSkin { #initclip Object.registerClass('ButtonSkin', mx.skins.halo.ButtonSkin); #endinitclip } movieClip 1075 Button { #initclip Object.registerClass('Button', mx.controls.Button); #endinitclip frame 1 { stop(); } instance of movieClip 1071 SimpleButton { onClipEvent (initialize) { selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; } } } movieClip 1076 CustomBorder { #initclip Object.registerClass('CustomBorder', mx.skins.CustomBorder); mx.skins.SkinElement.registerElement('CustomBorder', mx.skins.CustomBorder); #endinitclip frame 1 { } } movieClip 1079 ScrollTrack { } movieClip 1086 ScrollDownArrowDisabled { } movieClip 1088 ScrollThemeColor1 { frame 1 { mx.skins.ColoredSkinElement.setColorStyle(this, 'themeColor'); } } movieClip 1090 ScrollThemeColor2 { frame 1 { mx.skins.ColoredSkinElement.setColorStyle(this, 'themeColor'); } } movieClip 1091 ScrollDownArrowDown { } movieClip 1092 ScrollDownArrowOver { } movieClip 1093 ScrollDownArrowUp { } movieClip 1099 ScrollThumbBottomDisabled { } movieClip 1101 ThumbThemeColor1 { frame 1 { mx.skins.ColoredSkinElement.setColorStyle(this, 'themeColor'); } } movieClip 1103 ThumbThemeColor3 { frame 1 { mx.skins.ColoredSkinElement.setColorStyle(this, 'themeColor'); } } movieClip 1104 ScrollThumbBottomDown { } movieClip 1105 ScrollThumbBottomOver { } movieClip 1106 ScrollThumbBottomUp { } movieClip 1108 ScrollThumbGripDisabled { } movieClip 1110 ThumbThemeColor2 { frame 1 { mx.skins.ColoredSkinElement.setColorStyle(this, 'themeColor'); } } movieClip 1111 ScrollThumbGripDown { } movieClip 1112 ScrollThumbGripOver { } movieClip 1113 ScrollThumbGripUp { } movieClip 1115 ScrollThumbMiddleDisabled { } movieClip 1116 ScrollThumbMiddleDown { } movieClip 1117 { } movieClip 1119 { } movieClip 1120 ScrollThumbMiddleOver { } movieClip 1121 ScrollThumbMiddleUp { } movieClip 1122 ScrollThumbTopDisabled { } movieClip 1123 ScrollThumbTopDown { } movieClip 1124 ScrollThumbTopOver { } movieClip 1125 ScrollThumbTopUp { } movieClip 1126 ScrollTrackDisabled { } movieClip 1127 ScrollUpArrowDisabled { } movieClip 1128 ScrollUpArrowDown { } movieClip 1129 ScrollUpArrowOver { } movieClip 1130 ScrollUpArrowUp { } movieClip 1131 BtnDownArrow { #initclip Object.registerClass('BtnDownArrow', mx.controls.SimpleButton); #endinitclip } movieClip 1132 BtnUpArrow { #initclip Object.registerClass('BtnUpArrow', mx.controls.SimpleButton); #endinitclip } movieClip 1133 ScrollBarAssets { } movieClip 1134 VScrollBar { #initclip Object.registerClass('VScrollBar', mx.controls.VScrollBar); #endinitclip frame 1 { stop(); } instance of movieClip 1075 Button { onClipEvent (initialize) { icon = ''; label = 'Button'; labelPlacement = 'right'; selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; } } instance of movieClip 1071 SimpleButton { onClipEvent (initialize) { selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; } } } movieClip 1135 HScrollBar { #initclip Object.registerClass('HScrollBar', mx.controls.HScrollBar); #endinitclip frame 1 { stop(); } instance of movieClip 1075 Button { onClipEvent (initialize) { icon = ''; label = 'Button'; labelPlacement = 'right'; selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; } } instance of movieClip 1071 SimpleButton { onClipEvent (initialize) { selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; } } } movieClip 1136 UIScrollBar { #initclip Object.registerClass('UIScrollBar', mx.controls.UIScrollBar); #endinitclip frame 1 { stop(); } instance of movieClip 1134 VScrollBar { onClipEvent (initialize) { enabled = true; visible = true; minHeight = 0; minWidth = 0; } } instance of movieClip 1135 HScrollBar { onClipEvent (initialize) { enabled = true; visible = true; minHeight = 0; minWidth = 0; } } } frame 1 { function endGameSession() { gamePaused = true; clearInterval(cycleTimer); clearInterval(cycleTimerBig); } function gotoMySite() { getURL('http://www.mittsies.com', '_blank'); } function deadClick() {} function menuHandler() { if (_root.deselectRightClick == true) { _root.deselectAll(); } } stop(); stopAllSounds(); _quality = 'MEDIUM'; var percentloaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; var loadint = int(percentloaded); randRange = function (min, max) { var v1 = Math.floor(Math.random() * (max - min + 1)) + min; return v1; }; var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); myMenu.builtInItems.quality = true; myMenu.builtInItems.rewind = true; myMenu.builtInItems.zoom = false; var copyrightNotice = new ContextMenuItem('© Mittsies 2014', deadClick); var gotoMySite = new ContextMenuItem('Visit www.Mittsies.com', gotoMySite); myMenu.customItems.push(gotoMySite); copyrightNotice.enabled = false; myMenu.customItems.push(copyrightNotice); myMenu.onSelect = menuHandler; _root.menu = myMenu; var AlreadyWatchedIntro = false; var hideCustomCursor = true; var hotbarMode = new Array(49, 50, 51); var hotbarUpgrade = new Array(85, 0); var hotbarMenu = new Array(112, 113, 114, 115, 116, NaN, NaN, NaN, 120, 121); var hotbarKeysAlpha = new Array('T', 'R', 'L', 'E', 'G', 'Q', 'V', 'B', 'F', 'H', 'P', 'X', 'O', 'M', 'Y', 'C', 'K', 'J', 'I'); var hotbarKeys = new Array(20); i = 0; while (i <= 20) { hotbarKeys[i] = hotbarKeysAlpha[i].charCodeAt(0); ++i; } var scrolltemp; var keyListener = new Object(); keyListener.onKeyDown = function () { scrolltemp = _root.hudMSG.messages.scroll; if (Key.getCode() == 32) { _root.pauseGame(); _root.hudMSG.messages.scroll = scrolltemp; } if (Key.getCode() == 27) { _root.deselectAll(); } if (Key.getCode() == 17) { if (_root.showingExtraInfo == false) { _root.showingExtraInfo = true; } else { _root.showingExtraInfo = false; } _root.showExtraInfo(); } if (Key.getCode() == 82) { _root.showRadius(_root.nodeSelected, _root.nodeSelected.Catalog); } hk = 0; while (hk <= 18) { if (Key.getCode() == hotbarKeys[hk]) { if (_root.nodeSelected != NaN && _root.nodeSelected.ModesEnabled == true) { } else { if (hk >= 7 && hk < 14 && tiersUnlocked[1] == false || hk >= 14 && hk < 21 && tiersUnlocked[2] == false) { } else { if (_root.nodeHighlighted.Catalog == -1) { _root.hudDynamic.gotoAndStop('buildSelect'); _root.buildCatalog = hk; _root.showRadius(_root.nodeHighlighted, _root.buildCatalog); _root.buildPlacement = _root.buildList[_root.buildCatalog][0]; k = 0; while (k < 6) { if (k < 4) { _root.cost[k] = buildList[_root.buildCatalog][k + 1]; } else { _root.cost[k] = buildList[_root.buildCatalog][k + 5]; } ++k; } _root.nodeHighlighted.gotoAndStop('p' + _root.buildCatalog); } } } } ++hk; } hk = 0; while (hk < 3) { if (Key.getCode() == hotbarMode[hk]) { if (_root.nodeSelected != NaN && _root.nodeSelected.ModesEnabled == true) { if (hk <= 3) { _root.changeMode(hk, _root.nodeSelected); } } } ++hk; } if (Key.getCode() == hotbarUpgrade[0]) { _root.UpgradeMode(_root.nodeSelected, false); } hk = 0; while (hk < 15) { if (Key.getCode() == hotbarMenu[hk]) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = hk + 2; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { if (_root.hudInfoToggle == hk + 2) { _root.deselectAll(); } else { _root.hudInfoToggle = hk + 2; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } } } ++hk; } }; if (!keyheard) { Key.addListener(keyListener); keyheard = true; } } movieClip 1168 { } movieClip 1170 { } movieClip 1172 { } movieClip 1173 { instance of movieClip 1172 { onClipEvent (release) { getURL('http://www.mittsies.com', '_blank'); } } } movieClip 1177 { } movieClip 1179 { } movieClip 1182 { frame 10 { stop(); } } movieClip 1183 { instance loadan of movieClip 1177 { onClipEvent (enterFrame) { _root.percentloaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; _root.percentloadedDisplay = int(_root.percentloaded); if (_root.percentloaded == 100) { _root.gotoAndStop('splash'); } _root.loadan.loadan.gotoAndStop(_root.percentloadedDisplay); } } instance of movieClip 1179 { onClipEvent (enterFrame) { if (_root.percentloaded > 80) { this._alpha = 25 + _root.percentloaded * 0.75 - (_root.percentloaded - 80) * 6; } else { this._alpha = 100; } } } } movieClip 1186 { } movieClip 1187 { } instance cursor of movieClip 1187 { onClipEvent (enterFrame) { this._x = _root._xmouse; this._y = _root._ymouse; if (_root.hideCustomCursor == false) { Mouse.hide(); _root.changeColor('_root.cursor.flowerColor', _root.flowerPaint); _root.cursor.cursor._alpha = 100; _root.cursor.cursorType._alpha = 100; if (_root.hideCustomCursor == true) { _root.cursor.flowerColor._alpha = 100; _root.cursor.cursorType.gotoAndStop('flower'); } else { _root.cursor.flowerColor._alpha = 0; } } else { Mouse.show(); _root.cursor.cursor._alpha = 0; _root.cursor.cursorType._alpha = 0; _root.cursor.flowerColor._alpha = 0; } } } movieClip 1043 __Packages.mx.core.UIObject { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.core) { _global.mx.core = new Object(); } if (!_global.mx.core.UIObject) { var v1 = function () { super(); this.constructObject(); }; mx.core.UIObject = v1; var v2 = new MovieClip(); mx.core.UIObject.prototype = v2; v2.__get__width = function () { return this._width; }; v2.__get__height = function () { return this._height; }; v2.__get__left = function () { return this._x; }; v2.__get__x = function () { return this._x; }; v2.__get__top = function () { return this._y; }; v2.__get__y = function () { return this._y; }; v2.__get__right = function () { return this._parent.width - (this._x + this.__get__width()); }; v2.__get__bottom = function () { return this._parent.height - (this._y + this.__get__height()); }; v2.getMinHeight = function (Void) { return this._minHeight; }; v2.setMinHeight = function (h) { this._minHeight = h; }; v2.__get__minHeight = function () { return this.getMinHeight(); }; v2.__set__minHeight = function (h) { this.setMinHeight(h); return this.__get__minHeight(); }; v2.getMinWidth = function (Void) { return this._minWidth; }; v2.setMinWidth = function (w) { this._minWidth = w; }; v2.__get__minWidth = function () { return this.getMinWidth(); }; v2.__set__minWidth = function (w) { this.setMinWidth(w); return this.__get__minWidth(); }; v2.setVisible = function (x, noEvent) { if (x != this._visible) { this._visible = x; if (noEvent != true) { this.dispatchEvent({'type': x ? 'reveal' : 'hide'}); } } }; v2.__get__visible = function () { return this._visible; }; v2.__set__visible = function (x) { this.setVisible(x, false); return this.__get__visible(); }; v2.__get__scaleX = function () { return this._xscale; }; v2.__set__scaleX = function (x) { this._xscale = x; return this.__get__scaleX(); }; v2.__get__scaleY = function () { return this._yscale; }; v2.__set__scaleY = function (y) { this._yscale = y; return this.__get__scaleY(); }; v2.doLater = function (obj, fn) { if (this.methodTable == undefined) { this.methodTable = new Array(); } this.methodTable.push({'obj': obj, 'fn': fn}); this.onEnterFrame = this.doLaterDispatcher; }; v2.doLaterDispatcher = function (Void) { delete this.onEnterFrame; if (this.invalidateFlag) { this.redraw(); } var v3 = this.methodTable; this.methodTable = new Array(); if (v3.length > 0) { var v2; v2 = v3.shift(); while (v2 != undefined) { v2.obj[v2.fn](); } } }; v2.cancelAllDoLaters = function (Void) { delete this.onEnterFrame; this.methodTable = new Array(); }; v2.invalidate = function (Void) { this.invalidateFlag = true; this.onEnterFrame = this.doLaterDispatcher; }; v2.invalidateStyle = function (Void) { this.invalidate(); }; v2.redraw = function (bAlways) { if (this.invalidateFlag || bAlways) { this.invalidateFlag = false; var v2; for (v2 in this.tfList) { this.tfList[v2].draw(); } this.draw(); this.dispatchEvent({'type': 'draw'}); } }; v2.draw = function (Void) {}; v2.move = function (x, y, noEvent) { var v3 = this._x; var v2 = this._y; this._x = x; this._y = y; if (noEvent != true) { this.dispatchEvent({'type': 'move', 'oldX': v3, 'oldY': v2}); } }; v2.setSize = function (w, h, noEvent) { var v2 = this.__width; var v3 = this.__height; this.__width = w; this.__height = h; this.size(); if (noEvent != true) { this.dispatchEvent({'type': 'resize', 'oldWidth': v2, 'oldHeight': v3}); } }; v2.size = function (Void) { this._width = this.__width; this._height = this.__height; }; v2.drawRect = function (x1, y1, x2, y2) { this.moveTo(x1, y1); this.lineTo(x2, y1); this.lineTo(x2, y2); this.lineTo(x1, y2); this.lineTo(x1, y1); }; v2.createLabel = function (name, depth, text) { this.createTextField(name, depth, 0, 0, 0, 0); var v2 = this[name]; v2._color = mx.core.UIObject.textColorList; v2._visible = false; v2.__text = text; if (this.tfList == undefined) { this.tfList = new Object(); } this.tfList[name] = v2; v2.invalidateStyle(); this.invalidate(); v2.styleName = this; return v2; }; v2.createObject = function (linkageName, id, depth, initobj) { return this.attachMovie(linkageName, id, depth, initobj); }; v2.createClassObject = function (className, id, depth, initobj) { var v3 = className.symbolName == undefined; if (v3) { Object.registerClass(className.symbolOwner.symbolName, className); } var v4 = this.createObject(className.symbolOwner.symbolName, id, depth, initobj); if (v3) { Object.registerClass(className.symbolOwner.symbolName, className.symbolOwner); } return v4; }; v2.createEmptyObject = function (id, depth) { return this.createClassObject(mx.core.UIObject, id, depth); }; v2.destroyObject = function (id) { var v2 = this[id]; if (v2.getDepth() < 0) { var v4 = this.buildDepthTable(); var v5 = this.findNextAvailableDepth(0, v4, 'up'); var v3 = v5; v2.swapDepths(v3); } v2.removeMovieClip(); delete this[id]; }; v2.getSkinIDName = function (tag) { return this.idNames[tag]; }; v2.setSkin = function (tag, linkageName, initObj) { if (_global.skinRegistry[linkageName] == undefined) { mx.skins.SkinElement.registerElement(linkageName, mx.skins.SkinElement); } return this.createObject(linkageName, this.getSkinIDName(tag), tag, initObj); }; v2.createSkin = function (tag) { var v2 = this.getSkinIDName(tag); this.createEmptyObject(v2, tag); return this[v2]; }; v2.createChildren = function (Void) {}; v2._createChildren = function (Void) { this.createChildren(); this.childrenCreated = true; }; v2.constructObject = function (Void) { if (this._name == undefined) { return undefined; } this.init(); this._createChildren(); this.createAccessibilityImplementation(); this._endInit(); if (this.validateNow) { this.redraw(true); } else { this.invalidate(); } }; v2.initFromClipParameters = function (Void) { var v4 = false; var v2; for (v2 in this.clipParameters) { if (this.hasOwnProperty(v2)) { v4 = true; this['def_' + v2] = this[v2]; delete this[v2]; } } if (v4) { for (v2 in this.clipParameters) { var v3 = this['def_' + v2]; if (v3 != undefined) { this[v2] = v3; } } } }; v2.init = function (Void) { this.__width = this._width; this.__height = this._height; if (this.initProperties == undefined) { this.initFromClipParameters(); } else { this.initProperties(); } if (_global.cascadingStyles == true) { this.stylecache = new Object(); } }; v2.getClassStyleDeclaration = function (Void) { var v4 = this; var v3 = this.className; while (v3 != undefined) { if (this.ignoreClassStyleDeclaration[v3] == undefined) { if (_global.styles[v3] != undefined) { return _global.styles[v3]; } } v4 = v4.__proto__; v3 = v4.className; } }; v2.setColor = function (color) {}; v2.__getTextFormat = function (tf, bAll) { var v8 = this.stylecache.tf; if (v8 != undefined) { var v3; for (v3 in mx.styles.StyleManager.TextFormatStyleProps) { if (bAll || mx.styles.StyleManager.TextFormatStyleProps[v3]) { if (tf[v3] == undefined) { tf[v3] = v8[v3]; } } } return false; } var v6 = false; for (v3 in mx.styles.StyleManager.TextFormatStyleProps) { if (bAll || mx.styles.StyleManager.TextFormatStyleProps[v3]) { if (tf[v3] == undefined) { var v5 = this._tf[v3]; if (v5 != undefined) { tf[v3] = v5; } else { if (v3 == 'font' && this.fontFamily != undefined) { tf[v3] = this.fontFamily; } else { if (v3 == 'size' && this.fontSize != undefined) { tf[v3] = this.fontSize; } else { if (v3 == 'color' && this.color != undefined) { tf[v3] = this.color; } else { if (v3 == 'leftMargin' && this.marginLeft != undefined) { tf[v3] = this.marginLeft; } else { if (v3 == 'rightMargin' && this.marginRight != undefined) { tf[v3] = this.marginRight; } else { if (v3 == 'italic' && this.fontStyle != undefined) { tf[v3] = this.fontStyle == v3; } else { if (v3 == 'bold' && this.fontWeight != undefined) { tf[v3] = this.fontWeight == v3; } else { if (v3 == 'align' && this.textAlign != undefined) { tf[v3] = this.textAlign; } else { if (v3 == 'indent' && this.textIndent != undefined) { tf[v3] = this.textIndent; } else { if (v3 == 'underline' && this.textDecoration != undefined) { tf[v3] = this.textDecoration == v3; } else { if (v3 == 'embedFonts' && this.embedFonts != undefined) { tf[v3] = this.embedFonts; } else { v6 = true; } } } } } } } } } } } } } } } if (v6) { var v9 = this.styleName; if (v9 != undefined) { if (typeof v9 != 'string') { v6 = v9.__getTextFormat(tf, true, this); } else { if (_global.styles[v9] != undefined) { v6 = _global.styles[v9].__getTextFormat(tf, true, this); } } } } if (v6) { var v10 = this.getClassStyleDeclaration(); if (v10 != undefined) { v6 = v10.__getTextFormat(tf, true, this); } } if (v6) { if (_global.cascadingStyles) { if (this._parent != undefined) { v6 = this._parent.__getTextFormat(tf, false); } } } if (v6) { v6 = _global.style.__getTextFormat(tf, true, this); } return v6; }; v2._getTextFormat = function (Void) { var v2 = this.stylecache.tf; if (v2 != undefined) { return v2; } v2 = new TextFormat(); this.__getTextFormat(v2, true); this.stylecache.tf = v2; if (this.enabled == false) { var v3 = this.getStyle('disabledColor'); v2.color = v3; } return v2; }; v2.getStyleName = function (Void) { var v2 = this.styleName; if (v2 != undefined) { if (typeof v2 != 'string') { return v2.getStyleName(); } else { return v2; } } if (this._parent != undefined) { return this._parent.getStyleName(); } else { return undefined; } }; v2.getStyle = function (styleProp) { var v3; ++_global.getStyleCounter; if (this[styleProp] != undefined) { return this[styleProp]; } var v6 = this.styleName; if (v6 != undefined) { if (typeof v6 != 'string') { v3 = v6.getStyle(styleProp); } else { var v7 = _global.styles[v6]; v3 = v7.getStyle(styleProp); } } if (v3 != undefined) { return v3; } v7 = this.getClassStyleDeclaration(); if (v7 != undefined) { v3 = v7[styleProp]; } if (v3 != undefined) { return v3; } if (_global.cascadingStyles) { if (mx.styles.StyleManager.isInheritingStyle(styleProp) || mx.styles.StyleManager.isColorStyle(styleProp)) { var v5 = this.stylecache; if (v5 != undefined) { if (v5[styleProp] != undefined) { return v5[styleProp]; } } if (this._parent != undefined) { v3 = this._parent.getStyle(styleProp); } else { v3 = _global.style[styleProp]; } if (v5 != undefined) { v5[styleProp] = v3; } return v3; } } if (v3 == undefined) { v3 = _global.style[styleProp]; } return v3; }; v1.mergeClipParameters = function (o, p) { for (var v3 in p) { o[v3] = p[v3]; } return true; }; v1.symbolName = 'UIObject'; v1.symbolOwner = mx.core.UIObject; v1.version = '2.0.2.126'; v1.textColorList = {'color': 1, 'disabledColor': 1}; v2.invalidateFlag = false; v2.lineWidth = 1; v2.lineColor = 0; v2.tabEnabled = false; v2.clipParameters = {'visible': 1, 'minHeight': 1, 'minWidth': 1, 'maxHeight': 1, 'maxWidth': 1, 'preferredHeight': 1, 'preferredWidth': 1}; v2.addProperty('bottom', v2.__get__bottom, function () {}); v2.addProperty('height', v2.__get__height, function () {}); v2.addProperty('left', v2.__get__left, function () {}); v2.addProperty('minHeight', v2.__get__minHeight, v2.__set__minHeight); v2.addProperty('minWidth', v2.__get__minWidth, v2.__set__minWidth); v2.addProperty('right', v2.__get__right, function () {}); v2.addProperty('scaleX', v2.__get__scaleX, v2.__set__scaleX); v2.addProperty('scaleY', v2.__get__scaleY, v2.__set__scaleY); v2.addProperty('top', v2.__get__top, function () {}); v2.addProperty('visible', v2.__get__visible, v2.__set__visible); v2.addProperty('width', v2.__get__width, function () {}); v2.addProperty('x', v2.__get__x, function () {}); v2.addProperty('y', v2.__get__y, function () {}); ASSetPropFlags(mx.core.UIObject.prototype, null, 1); } #endinitclip } movieClip 1044 __Packages.mx.core.UIComponent { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.core) { _global.mx.core = new Object(); } if (!_global.mx.core.UIComponent) { var v1 = function () { super(); }; mx.core.UIComponent = v1; var v2 = new mx.core.UIObject(); mx.core.UIComponent.prototype = v2; v2.__get__width = function () { return this.__width; }; v2.__get__height = function () { return this.__height; }; v2.setVisible = function (x, noEvent) { super.setVisible(x, noEvent); }; v2.enabledChanged = function (id, oldValue, newValue) { this.setEnabled(newValue); this.invalidate(); delete this.stylecache.tf; return newValue; }; v2.setEnabled = function (enabled) { this.invalidate(); }; v2.getFocus = function () { var selFocus = Selection.getFocus(); return (selFocus === null) ? null : eval(selFocus); }; v2.setFocus = function () { Selection.setFocus(this); }; v2.getFocusManager = function () { var v2 = this; while (v2 != undefined) { if (v2.focusManager != undefined) { return v2.focusManager; } v2 = v2._parent; } return undefined; }; v2.onKillFocus = function (newFocus) { this.removeEventListener('keyDown', this); this.removeEventListener('keyUp', this); this.dispatchEvent({'type': 'focusOut'}); this.drawFocus(false); }; v2.onSetFocus = function (oldFocus) { this.addEventListener('keyDown', this); this.addEventListener('keyUp', this); this.dispatchEvent({'type': 'focusIn'}); if ((this.getFocusManager()).bDrawFocus != false) { this.drawFocus(true); } }; v2.findFocusInChildren = function (o) { if (o.focusTextField != undefined) { return o.focusTextField; } if (o.tabEnabled == true) { return o; } return undefined; }; v2.findFocusFromObject = function (o) { if (o.tabEnabled != true) { if (o._parent == undefined) { return undefined; } if (o._parent.tabEnabled == true) { o = o._parent; return o; } if (o._parent.tabChildren) { o = this.findFocusInChildren(o._parent); return o; } o = this.findFocusFromObject(o._parent); } return o; }; v2.pressFocus = function () { var v3 = this.findFocusFromObject(this); var v2 = this.getFocus(); if (v3 != v2) { v2.drawFocus(false); if ((this.getFocusManager()).bDrawFocus != false) { v3.drawFocus(true); } } }; v2.releaseFocus = function () { var v2 = this.findFocusFromObject(this); if (v2 != this.getFocus()) { v2.setFocus(); } }; v2.isParent = function (o) { while (o != undefined) { if (o == this) { return true; } o = o._parent; } return false; }; v2.size = function () {}; v2.init = function () { super.init(); this._xscale = 100; this._yscale = 100; this._focusrect = _global.useFocusRect == false; this.watch('enabled', this.enabledChanged); if (this.enabled == false) { this.setEnabled(false); } }; v2.dispatchValueChangedEvent = function (value) { this.dispatchEvent({'type': 'valueChanged', 'value': value}); }; v1.symbolName = 'UIComponent'; v1.symbolOwner = mx.core.UIComponent; v1.version = '2.0.2.126'; v1.kStretch = 5000; v2.focusEnabled = true; v2.tabEnabled = true; v2.origBorderStyles = {'themeColor': 16711680}; v2.clipParameters = {}; v1.mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.core.UIComponent.prototype.clipParameters, mx.core.UIObject.prototype.clipParameters); v2.addProperty('height', v2.__get__height, function () {}); v2.addProperty('width', v2.__get__width, function () {}); ASSetPropFlags(mx.core.UIComponent.prototype, null, 1); } #endinitclip } movieClip 1045 __Packages.mx.controls.scrollClasses.ScrollBar { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.controls) { _global.mx.controls = new Object(); } if (!_global.mx.controls.scrollClasses) { _global.mx.controls.scrollClasses = new Object(); } if (!_global.mx.controls.scrollClasses.ScrollBar) { var v1 = function () { super(); }; mx.controls.scrollClasses.ScrollBar = v1; var v2 = new mx.core.UIComponent(); mx.controls.scrollClasses.ScrollBar.prototype = v2; v2.__get__scrollPosition = function () { return this._scrollPosition; }; v2.__set__scrollPosition = function (pos) { this._scrollPosition = pos; if (this.isScrolling != true) { pos = Math.min(pos, this.maxPos); pos = Math.max(pos, this.minPos); var v3 = (pos - this.minPos) * (this.scrollTrack_mc.height - this.scrollThumb_mc._height) / (this.maxPos - this.minPos) + this.scrollTrack_mc.top; this.scrollThumb_mc.move(0, v3); } return this.__get__scrollPosition(); }; v2.__get__pageScrollSize = function () { return this.largeScroll; }; v2.__set__pageScrollSize = function (lScroll) { this.largeScroll = lScroll; return this.__get__pageScrollSize(); }; v2.__set__lineScrollSize = function (sScroll) { this.smallScroll = sScroll; return this.__get__lineScrollSize(); }; v2.__get__lineScrollSize = function () { return this.smallScroll; }; v2.__get__virtualHeight = function () { return this.__height; }; v2.init = function (Void) { super.init(); this._scrollPosition = 0; this.tabEnabled = false; this.focusEnabled = false; this.boundingBox_mc._visible = false; this.boundingBox_mc._height = 0; this.boundingBox_mc._width = 0; }; v2.createChildren = function (Void) { if (this.scrollTrack_mc == undefined) { this.setSkin(mx.controls.scrollClasses.ScrollBar.skinIDTrack, this.scrollTrackName); } this.scrollTrack_mc.visible = false; var v3 = new Object(); v3.enabled = false; v3.preset = mx.controls.SimpleButton.falseDisabled; v3.initProperties = 0; v3.autoRepeat = true; v3.tabEnabled = false; var v2; if (this.upArrow_mc == undefined) { v2 = this.createButton(this.upArrowName, 'upArrow_mc', mx.controls.scrollClasses.ScrollBar.skinIDUpArrow, v3); } v2.buttonDownHandler = this.onUpArrow; v2.clickHandler = this.onScrollChanged; this._minHeight = v2.height; this._minWidth = v2.width; if (this.downArrow_mc == undefined) { v2 = this.createButton(this.downArrowName, 'downArrow_mc', mx.controls.scrollClasses.ScrollBar.skinIDDownArrow, v3); } v2.buttonDownHandler = this.onDownArrow; v2.clickHandler = this.onScrollChanged; this._minHeight += v2.height; }; v2.createButton = function (linkageName, id, skinID, o) { if (skinID == mx.controls.scrollClasses.ScrollBar.skinIDUpArrow) { o.falseUpSkin = this.upArrowUpName; o.falseDownSkin = this.upArrowDownName; o.falseOverSkin = this.upArrowOverName; var v3 = this.createObject(linkageName, id, skinID, o); this[id].visible = false; this[id].useHandCursor = false; return v3; } o.falseUpSkin = this.downArrowUpName; o.falseDownSkin = this.downArrowDownName; o.falseOverSkin = this.downArrowOverName; var v3 = this.createObject(linkageName, id, skinID, o); this[id].visible = false; this[id].useHandCursor = false; return v3; }; v2.createThumb = function (Void) { var v2 = new Object(); v2.validateNow = true; v2.tabEnabled = false; v2.leftSkin = this.thumbTopName; v2.middleSkin = this.thumbMiddleName; v2.rightSkin = this.thumbBottomName; v2.gripSkin = this.thumbGripName; this.createClassObject(mx.controls.scrollClasses.ScrollThumb, 'scrollThumb_mc', mx.controls.scrollClasses.ScrollBar.skinIDThumb, v2); }; v2.setScrollProperties = function (pSize, mnPos, mxPos, ls) { var v4; var v2 = this.scrollTrack_mc; this.pageSize = pSize; this.largeScroll = (ls != undefined && ls > 0) ? ls : pSize; this.minPos = Math.max(mnPos, 0); this.maxPos = Math.max(mxPos, 0); this._scrollPosition = Math.max(this.minPos, this._scrollPosition); this._scrollPosition = Math.min(this.maxPos, this._scrollPosition); if (this.maxPos - this.minPos > 0 && this.enabled) { var v5 = this._scrollPosition; if (!this.initializing) { this.upArrow_mc.enabled = true; this.downArrow_mc.enabled = true; } v2.onDragOver = this.startTrackScroller; v2.onPress = v2.onDragOver; v2.onRelease = this.releaseScrolling; v2.stopScrolling = this.stopScrolling; v2.onDragOut = v2.stopScrolling; v2.onReleaseOutside = this.releaseScrolling; v2.useHandCursor = false; if (this.scrollThumb_mc == undefined) { this.createThumb(); } var v3 = this.scrollThumb_mc; if (this.scrollTrackOverName.length > 0) { v2.onRollOver = this.trackOver; v2.onRollOut = this.trackOut; } v4 = (this.pageSize / (this.maxPos - this.minPos + this.pageSize)) * v2.height; if (v4 < v3.minHeight) { if (v2.height < v3.minHeight) { v3.__set__visible(false); } else { v4 = v3.minHeight; v3.__set__visible(true); v3.setSize(this._minWidth, v3.minHeight + 0); } } else { v3.__set__visible(true); v3.setSize(this._minWidth, v4); } v3.setRange(this.upArrow_mc.__get__height() + 0, this.__get__virtualHeight() - this.downArrow_mc.__get__height() - v3.__get__height(), this.minPos, this.maxPos); v5 = Math.min(v5, this.maxPos); this.__set__scrollPosition(Math.max(v5, this.minPos)); } else { this.scrollThumb_mc.__set__visible(false); if (!this.initializing) { this.upArrow_mc.enabled = false; this.downArrow_mc.enabled = false; } delete v2.onPress; delete v2.onDragOver; delete v2.onRelease; delete v2.onDragOut; delete v2.onRollOver; delete v2.onRollOut; delete v2.onReleaseOutside; } if (this.initializing) { this.scrollThumb_mc.__set__visible(false); } }; v2.setEnabled = function (enabledFlag) { super.setEnabled(enabledFlag); this.setScrollProperties(this.pageSize, this.minPos, this.maxPos, this.largeScroll); }; v2.draw = function (Void) { if (this.initializing) { this.initializing = false; this.scrollTrack_mc.visible = true; this.upArrow_mc.__set__visible(true); this.downArrow_mc.__set__visible(true); } this.size(); }; v2.size = function (Void) { if (this._height == 1) { return undefined; } if (this.upArrow_mc == undefined) { return undefined; } var v3 = this.upArrow_mc.__get__height(); var v2 = this.downArrow_mc.__get__height(); this.upArrow_mc.move(0, 0); var v4 = this.scrollTrack_mc; v4._y = v3; v4._height = this.__get__virtualHeight() - v3 - v2; this.downArrow_mc.move(0, this.__get__virtualHeight() - v2); this.setScrollProperties(this.pageSize, this.minPos, this.maxPos, this.largeScroll); }; v2.dispatchScrollEvent = function (detail) { this.dispatchEvent({'type': 'scroll', 'detail': detail}); }; v2.isScrollBarKey = function (k) { if (k == 36) { if (this.__get__scrollPosition() != 0) { this.__set__scrollPosition(0); this.dispatchScrollEvent(this.minMode); } return true; return false; } if (k == 35) { if (this.__get__scrollPosition() < this.maxPos) { this.__set__scrollPosition(this.maxPos); this.dispatchScrollEvent(this.maxMode); } return true; } return false; }; v2.scrollIt = function (inc, mode) { var v3 = this.smallScroll; if (inc != 'Line') { v3 = (this.largeScroll == 0) ? this.pageSize : this.largeScroll; } var v2 = this._scrollPosition + mode * v3; if (v2 > this.maxPos) { v2 = this.maxPos; } else { if (v2 < this.minPos) { v2 = this.minPos; } } if (this.__get__scrollPosition() != v2) { this.__set__scrollPosition(v2); var v4 = mode < 0 ? this.minusMode : this.plusMode; this.dispatchScrollEvent(inc + v4); } }; v2.startTrackScroller = function (Void) { this._parent.pressFocus(); if (this._parent.scrollTrackDownName.length > 0) { if (this._parent.scrollTrackDown_mc == undefined) { this._parent.setSkin(mx.controls.scrollClasses.ScrollBar.skinIDTrackDown, this.scrollTrackDownName); } else { this._parent.scrollTrackDown_mc.visible = true; } } this._parent.trackScroller(); this._parent.scrolling = setInterval(this._parent, 'scrollInterval', this.getStyle('repeatDelay'), 'Page', -1); }; v2.scrollInterval = function (inc, mode) { clearInterval(this.scrolling); if (inc == 'Page') { this.trackScroller(); } else { this.scrollIt(inc, mode); } this.scrolling = setInterval(this, 'scrollInterval', this.getStyle('repeatInterval'), inc, mode); }; v2.trackScroller = function (Void) { if (this.scrollThumb_mc._y + this.scrollThumb_mc.__get__height() < this._ymouse) { this.scrollIt('Page', 1); } else { if (this.scrollThumb_mc._y > this._ymouse) { this.scrollIt('Page', -1); } } }; v2.dispatchScrollChangedEvent = function (Void) { this.dispatchEvent({'type': 'scrollChanged'}); }; v2.stopScrolling = function (Void) { clearInterval(this._parent.scrolling); this._parent.scrollTrackDown_mc.visible = false; }; v2.releaseScrolling = function (Void) { this._parent.releaseFocus(); this.stopScrolling(); this._parent.dispatchScrollChangedEvent(); }; v2.trackOver = function (Void) { if (this._parent.scrollTrackOverName.length > 0) { if (this._parent.scrollTrackOver_mc == undefined) { this._parent.setSkin(mx.controls.scrollClasses.ScrollBar.skinIDTrackOver, this.scrollTrackOverName); } else { this._parent.scrollTrackOver_mc.visible = true; } } }; v2.trackOut = function (Void) { this._parent.scrollTrackOver_mc.visible = false; }; v2.onUpArrow = function (Void) { this._parent.scrollIt('Line', -1); }; v2.onDownArrow = function (Void) { this._parent.scrollIt('Line', 1); }; v2.onScrollChanged = function (Void) { this._parent.dispatchScrollChangedEvent(); }; v1.symbolOwner = mx.core.UIComponent; v2.className = 'ScrollBar'; v2.minPos = 0; v2.maxPos = 0; v2.pageSize = 0; v2.largeScroll = 0; v2.smallScroll = 1; v2._scrollPosition = 0; v2.scrollTrackName = 'ScrollTrack'; v2.scrollTrackOverName = ''; v2.scrollTrackDownName = ''; v2.upArrowName = 'BtnUpArrow'; v2.upArrowUpName = 'ScrollUpArrowUp'; v2.upArrowOverName = 'ScrollUpArrowOver'; v2.upArrowDownName = 'ScrollUpArrowDown'; v2.downArrowName = 'BtnDownArrow'; v2.downArrowUpName = 'ScrollDownArrowUp'; v2.downArrowOverName = 'ScrollDownArrowOver'; v2.downArrowDownName = 'ScrollDownArrowDown'; v2.thumbTopName = 'ScrollThumbTopUp'; v2.thumbMiddleName = 'ScrollThumbMiddleUp'; v2.thumbBottomName = 'ScrollThumbBottomUp'; v2.thumbGripName = 'ScrollThumbGripUp'; v1.skinIDTrack = 0; v1.skinIDTrackOver = 1; v1.skinIDTrackDown = 2; v1.skinIDUpArrow = 3; v1.skinIDDownArrow = 4; v1.skinIDThumb = 5; v2.idNames = new Array('scrollTrack_mc', 'scrollTrackOver_mc', 'scrollTrackDown_mc', 'upArrow_mc', 'downArrow_mc'); v2.clipParameters = {'minPos': 1, 'maxPos': 1, 'pageSize': 1, 'scrollPosition': 1, 'lineScrollSize': 1, 'pageScrollSize': 1, 'visible': 1, 'enabled': 1}; v1.mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.controls.scrollClasses.ScrollBar.prototype.clipParameters, mx.core.UIComponent.prototype.clipParameters); v2.initializing = true; v2.addProperty('lineScrollSize', v2.__get__lineScrollSize, v2.__set__lineScrollSize); v2.addProperty('pageScrollSize', v2.__get__pageScrollSize, v2.__set__pageScrollSize); v2.addProperty('scrollPosition', v2.__get__scrollPosition, v2.__set__scrollPosition); v2.addProperty('virtualHeight', v2.__get__virtualHeight, function () {}); ASSetPropFlags(mx.controls.scrollClasses.ScrollBar.prototype, null, 1); } #endinitclip } movieClip 1046 __Packages.mx.controls.UIScrollBar { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.controls) { _global.mx.controls = new Object(); } if (!_global.mx.controls.UIScrollBar) { var v1 = function () { super(); }; mx.controls.UIScrollBar = v1; var v2 = new mx.controls.scrollClasses.ScrollBar(); mx.controls.UIScrollBar.prototype = v2; v2.init = function (Void) { super.init(); this.textField.owner = this; this.__set__horizontal(this.wasHorizontal); if (this.__get__horizontal()) { (this.textField != undefined) ? super.setSize(this.textField._width, 16) : super.setSize(this.__width, this.__height); } else { (this.textField != undefined) ? super.setSize(16, this.textField._height) : super.setSize(this.__width, this.__height); } if (this.__get__horizontal()) { var v3 = this.__width; this.__height = this.__width; this.width = v3; this.__width = 16; } this.textField.onScroller = function () { this.hPosition = this.hscroll; this.vPosition = this.scroll - 1; }; if (this.__get___targetInstanceName() != undefined) { this.setScrollTarget(this.__get___targetInstanceName()); (this.__get___targetInstanceName()).addListener(this); } }; v2.__get___targetInstanceName = function () { return this.textField; }; v2.__get__height = function () { if (this.wasHorizontal) { return this.__width; } else { return this.__height; } }; v2.__get__width = function () { if (this.wasHorizontal) { return this.__height; } else { return this.__width; } }; v2.size = function (Void) { super.size(); this.onTextChanged(); }; v2.draw = function () { super.draw(); }; v2.__set___targetInstanceName = function (t) { if (t == undefined) { this.textField.removeListener(this); delete this.textField[this.__get__horizontal() ? 'hScroller' : 'vScroller']; if (this.textField.hScroller != undefined && this.textField.vScroller != undefined) { this.textField.unwatch('text'); this.textField.unwatch('htmltext'); } } var v3 = this._parent[t]; this.textField = this._parent[t]; this.onTextChanged(); return this.__get___targetInstanceName(); }; v2.setSize = function (w, h) { if (this.__get__horizontal()) { super.setSize(h, w); } else { super.setSize(w, h); } }; v2.onTextChanged = function (Void) { if (this.textField == undefined) { return undefined; } clearInterval(this.synchScroll); if (this.__get__horizontal()) { var v2 = this.textField.hscroll; this.setScrollProperties(this.textField._width, 0, this.textField.maxhscroll); this.__set__scrollPosition(Math.min(v2, this.textField.maxhscroll)); } else { var v2 = this.textField.scroll; var v3 = this.textField.bottomScroll - this.textField.scroll; this.setScrollProperties(v3, 1, this.textField.maxscroll); this.__set__scrollPosition(Math.min(v2, this.textField.maxscroll)); } }; v2.__get__horizontal = function () { return this.wasHorizontal; }; v2.__set__horizontal = function (v) { this.wasHorizontal = v; if (v and this.initializing) { if (this._rotation == 90) { return undefined; } this._xscale = -100; this._rotation = -90; } if (!this.initializing) { if (v) { if (this._rotation == 0) { this._rotation = -90; this._xscale = -100; } } else { if (this._rotation == -90) { this._rotation = 0; this._xscale = 100; } } } return this.__get__horizontal(); }; v2.callback = function (prop, oldval, newval) { clearInterval(this.hScroller.synchScroll); clearInterval(this.vScroller.synchScroll); this.hScroller.synchScroll = setInterval(this.hScroller, 'onTextChanged', 50); this.vScroller.synchScroll = setInterval(this.vScroller, 'onTextChanged', 50); return newval; }; v2.setScrollTarget = function (tF) { if (tF == undefined) { this.textField.removeListener(this); delete this.textField[this.__get__horizontal() ? 'hScroller' : 'vScroller']; if (this.textField.hScroller != undefined && this.textField.vScroller != undefined) { this.textField.unwatch('text'); this.textField.unwatch('htmltext'); } } this.textField = undefined; if (!(tF instanceof TextField)) { return undefined; } this.textField = tF; if (this.__get__horizontal()) { this.textField.hScroller = this; this.textField.hScroller.lineScrollSize = 5; } else { this.textField.vScroller = this; this.textField.vScroller.lineScrollSize = 1; } this.onTextChanged(); this.onChanged = function (Void) { this.onTextChanged(); }; this.onScroller = function (Void) { if (!this.isScrolling) { if (!this.horizontal) { this.scrollPosition = this.textField.scroll; } else { this.scrollPosition = this.textField.hscroll; } } }; this.textField.addListener(this); this.textField.watch('text', this.callback); this.textField.watch('htmlText', this.callback); }; v2.scrollHandler = function (Void) { if (this.__get__horizontal()) { var v2 = this.textField.background; this.textField.hscroll = this.scrollPosition; this.textField.background = v2; } else { this.textField.scroll = this.scrollPosition; } }; v2.setEnabled = function (enable) { super.setEnabled(enable); if (enable) { this.textField.addListener(this); } else { this.textField.removeListener(); } }; v2.dispatchScrollEvent = function (detail) { this.dispatchEvent({'type': 'scroll'}); }; v1.symbolName = 'UIScrollBar'; v1.symbolOwner = mx.controls.UIScrollBar; v2.className = 'UIScrollBar'; v2.clipParameters = {'_targetInstanceName': 1, 'horizontal': 1}; v1.mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.controls.UIScrollBar.prototype.clipParameters); v1.version = '2.0.2.126'; v2.addProperty('_targetInstanceName', v2.__get___targetInstanceName, v2.__set___targetInstanceName); v2.addProperty('height', v2.__get__height, function () {}); v2.addProperty('horizontal', v2.__get__horizontal, v2.__set__horizontal); v2.addProperty('width', v2.__get__width, function () {}); ASSetPropFlags(mx.controls.UIScrollBar.prototype, null, 1); } #endinitclip } movieClip 1137 __Packages.mx.skins.SkinElement { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.skins) { _global.mx.skins = new Object(); } if (!_global.mx.skins.SkinElement) { var v1 = function () { super(); }; mx.skins.SkinElement = v1; var v2 = new MovieClip(); mx.skins.SkinElement.prototype = v2; v1.registerElement = function (name, className) { Object.registerClass(name, (className == undefined) ? mx.skins.SkinElement : className); _global.skinRegistry[name] = true; }; v2.__set__visible = function (visible) { this._visible = visible; }; v2.move = function (x, y) { this._x = x; this._y = y; }; v2.setSize = function (w, h) { this._width = w; this._height = h; }; ASSetPropFlags(mx.skins.SkinElement.prototype, null, 1); } #endinitclip } movieClip 1138 __Packages.mx.styles.CSSTextStyles { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.styles) { _global.mx.styles = new Object(); } if (!_global.mx.styles.CSSTextStyles) { var v1 = function () {}; mx.styles.CSSTextStyles = v1; var v2 = v1.prototype; v1.addTextStyles = function (o, bColor) { o.addProperty('textAlign', function () { return this._tf.align; }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.align = x; }); o.addProperty('fontWeight', function () { return (this._tf.bold != undefined) ? (this._tf.bold ? 'bold' : 'none') : undefined; }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.bold = x == 'bold'; }); if (bColor) { o.addProperty('color', function () { return this._tf.color; }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.color = x; }); } o.addProperty('fontFamily', function () { return this._tf.font; }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.font = x; }); o.addProperty('textIndent', function () { return this._tf.indent; }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.indent = x; }); o.addProperty('fontStyle', function () { return (this._tf.italic != undefined) ? (this._tf.italic ? 'italic' : 'none') : undefined; }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.italic = x == 'italic'; }); o.addProperty('marginLeft', function () { return this._tf.leftMargin; }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.leftMargin = x; }); o.addProperty('marginRight', function () { return this._tf.rightMargin; }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.rightMargin = x; }); o.addProperty('fontSize', function () { return this._tf.size; }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.size = x; }); o.addProperty('textDecoration', function () { return (this._tf.underline != undefined) ? (this._tf.underline ? 'underline' : 'none') : undefined; }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.underline = x == 'underline'; }); o.addProperty('embedFonts', function () { return this._tf.embedFonts; }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.embedFonts = x; }); }; ASSetPropFlags(mx.styles.CSSTextStyles.prototype, null, 1); } #endinitclip } movieClip 1139 __Packages.mx.styles.StyleManager { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.styles) { _global.mx.styles = new Object(); } if (!_global.mx.styles.StyleManager) { var v1 = function () {}; mx.styles.StyleManager = v1; var v2 = v1.prototype; v1.registerInheritingStyle = function (styleName) { mx.styles.StyleManager.inheritingStyles[styleName] = true; }; v1.isInheritingStyle = function (styleName) { return mx.styles.StyleManager.inheritingStyles[styleName] == true; }; v1.registerColorStyle = function (styleName) { mx.styles.StyleManager.colorStyles[styleName] = true; }; v1.isColorStyle = function (styleName) { return mx.styles.StyleManager.colorStyles[styleName] == true; }; v1.registerColorName = function (colorName, colorValue) { mx.styles.StyleManager.colorNames[colorName] = colorValue; }; v1.isColorName = function (colorName) { return mx.styles.StyleManager.colorNames[colorName] != undefined; }; v1.getColorName = function (colorName) { return mx.styles.StyleManager.colorNames[colorName]; }; v1.inheritingStyles = {'color': true, 'direction': true, 'fontFamily': true, 'fontSize': true, 'fontStyle': true, 'fontWeight': true, 'textAlign': true, 'textIndent': true}; v1.colorStyles = {'barColor': true, 'trackColor': true, 'borderColor': true, 'buttonColor': true, 'color': true, 'dateHeaderColor': true, 'dateRollOverColor': true, 'disabledColor': true, 'fillColor': true, 'highlightColor': true, 'scrollTrackColor': true, 'selectedDateColor': true, 'shadowColor': true, 'strokeColor': true, 'symbolBackgroundColor': true, 'symbolBackgroundDisabledColor': true, 'symbolBackgroundPressedColor': true, 'symbolColor': true, 'symbolDisabledColor': true, 'themeColor': true, 'todayIndicatorColor': true, 'shadowCapColor': true, 'borderCapColor': true, 'focusColor': true}; v1.colorNames = {'black': 0, 'white': 16777215, 'red': 16711680, 'green': 65280, 'blue': 255, 'magenta': 16711935, 'yellow': 16776960, 'cyan': 65535, 'haloGreen': 8453965, 'haloBlue': 2881013, 'haloOrange': 16761344}; v1.TextFormatStyleProps = {'font': true, 'size': true, 'color': true, 'leftMargin': false, 'rightMargin': false, 'italic': true, 'bold': true, 'align': true, 'indent': true, 'underline': false, 'embedFonts': false}; v1.TextStyleMap = {'textAlign': true, 'fontWeight': true, 'color': true, 'fontFamily': true, 'textIndent': true, 'fontStyle': true, 'lineHeight': true, 'marginLeft': true, 'marginRight': true, 'fontSize': true, 'textDecoration': true, 'embedFonts': true}; ASSetPropFlags(mx.styles.StyleManager.prototype, null, 1); } #endinitclip } movieClip 1140 __Packages.mx.styles.CSSStyleDeclaration { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.styles) { _global.mx.styles = new Object(); } if (!_global.mx.styles.CSSStyleDeclaration) { var v1 = function () {}; mx.styles.CSSStyleDeclaration = v1; var v2 = v1.prototype; v2.__getTextFormat = function (tf, bAll) { var v5 = false; if (this._tf != undefined) { var v2; for (v2 in mx.styles.StyleManager.TextFormatStyleProps) { if (bAll || mx.styles.StyleManager.TextFormatStyleProps[v2]) { if (tf[v2] == undefined) { var v3 = this._tf[v2]; if (v3 != undefined) { tf[v2] = v3; } else { v5 = true; } } } } return v5; } v5 = true; return v5; }; v2.getStyle = function (styleProp) { var v2 = this[styleProp]; var v3 = mx.styles.StyleManager.getColorName(v2); return (v3 == undefined) ? v2 : v3; }; v1.classConstruct = function () { mx.styles.CSSTextStyles.addTextStyles(mx.styles.CSSStyleDeclaration.prototype, true); return true; }; v1.classConstructed = mx.styles.CSSStyleDeclaration.classConstruct(); v1.CSSTextStylesDependency = mx.styles.CSSTextStyles; ASSetPropFlags(mx.styles.CSSStyleDeclaration.prototype, null, 1); } #endinitclip } movieClip 1141 __Packages.mx.skins.Border { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.skins) { _global.mx.skins = new Object(); } if (!_global.mx.skins.Border) { var v1 = function () { super(); }; mx.skins.Border = v1; var v2 = new mx.core.UIObject(); mx.skins.Border.prototype = v2; v2.init = function (Void) { super.init(); }; v1.symbolName = 'Border'; v1.symbolOwner = mx.skins.Border; v2.className = 'Border'; v2.tagBorder = 0; v2.idNames = new Array('border_mc'); ASSetPropFlags(mx.skins.Border.prototype, null, 1); } #endinitclip } movieClip 1142 __Packages.mx.skins.CustomBorder { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.skins) { _global.mx.skins = new Object(); } if (!_global.mx.skins.CustomBorder) { var v1 = function () { super(); }; mx.skins.CustomBorder = v1; var v2 = new mx.skins.Border(); mx.skins.CustomBorder.prototype = v2; v2.__get__width = function () { return this.__width; }; v2.__get__height = function () { return this.__height; }; v2.init = function (Void) { super.init(); }; v2.createChildren = function (Void) {}; v2.draw = function (Void) { if (this.l_mc == undefined) { var v2 = this.setSkin(mx.skins.CustomBorder.tagL, this.leftSkin); if (this.horizontal) { this.minHeight = this.l_mc._height; this.minWidth = this.l_mc._width; } else { this.minHeight = this.l_mc._height; this.minWidth = this.l_mc._width; } } if (this.m_mc == undefined) { this.setSkin(mx.skins.CustomBorder.tagM, this.middleSkin); if (this.horizontal) { this.minHeight = this.m_mc._height; this.minWidth += this.m_mc._width; } else { this.minHeight += this.m_mc._height; this.minWidth = this.m_mc._width; } } if (this.r_mc == undefined) { this.setSkin(mx.skins.CustomBorder.tagR, this.rightSkin); if (this.horizontal) { this.minHeight = this.r_mc._height; this.minWidth += this.r_mc._width; } else { this.minHeight += this.r_mc._height; this.minWidth = this.r_mc._width; } } this.size(); }; v2.size = function (Void) { this.l_mc.move(0, 0); if (this.horizontal) { this.r_mc.move(this.__get__width() - this.r_mc.width, 0); this.m_mc.move(this.l_mc.width, 0); this.m_mc.setSize(this.r_mc.x - this.m_mc.x, this.m_mc.height); } else { this.r_mc.move(0, this.__get__height() - this.r_mc.height, 0); this.m_mc.move(0, this.l_mc.height); this.m_mc.setSize(this.m_mc.width, this.r_mc.y - this.m_mc.y); } }; v1.symbolName = 'CustomBorder'; v1.symbolOwner = mx.skins.CustomBorder; v1.version = '2.0.2.126'; v2.className = 'CustomBorder'; v1.tagL = 0; v1.tagM = 1; v1.tagR = 2; v2.idNames = new Array('l_mc', 'm_mc', 'r_mc'); v2.leftSkin = 'F3PieceLeft'; v2.middleSkin = 'F3PieceMiddle'; v2.rightSkin = 'F3PieceRight'; v2.horizontal = true; v2.addProperty('height', v2.__get__height, function () {}); v2.addProperty('width', v2.__get__width, function () {}); ASSetPropFlags(mx.skins.CustomBorder.prototype, null, 1); } #endinitclip } movieClip 1143 __Packages.mx.controls.scrollClasses.ScrollThumb { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.controls) { _global.mx.controls = new Object(); } if (!_global.mx.controls.scrollClasses) { _global.mx.controls.scrollClasses = new Object(); } if (!_global.mx.controls.scrollClasses.ScrollThumb) { var v1 = function () { super(); }; mx.controls.scrollClasses.ScrollThumb = v1; var v2 = new mx.skins.CustomBorder(); mx.controls.scrollClasses.ScrollThumb.prototype = v2; v2.createChildren = function (Void) { super.createChildren(); this.useHandCursor = false; }; v2.setRange = function (_ymin, _ymax, _datamin, _datamax) { this.ymin = _ymin; this.ymax = _ymax; this.datamin = _datamin; this.datamax = _datamax; }; v2.dragThumb = function (Void) { this.scrollMove = this._ymouse - this.lastY; this.scrollMove += this._y; if (this.scrollMove < this.ymin) { this.scrollMove = this.ymin; } else { if (this.scrollMove > this.ymax) { this.scrollMove = this.ymax; } } this._parent.isScrolling = true; this._y = this.scrollMove; var v2 = Math.round((this.datamax - this.datamin) * (this._y - this.ymin) / (this.ymax - this.ymin)) + this.datamin; this._parent.scrollPosition = v2; this._parent.dispatchScrollEvent('ThumbTrack'); updateAfterEvent(); }; v2.stopDragThumb = function (Void) { this._parent.isScrolling = false; this._parent.dispatchScrollEvent('ThumbPosition'); this._parent.dispatchScrollChangedEvent(); delete this.onMouseMove; }; v2.onPress = function (Void) { this._parent.pressFocus(); this.lastY = this._ymouse; this.onMouseMove = this.dragThumb; super.onPress(); }; v2.onRelease = function (Void) { this._parent.releaseFocus(); this.stopDragThumb(); super.onRelease(); }; v2.onReleaseOutside = function (Void) { this._parent.releaseFocus(); this.stopDragThumb(); super.onReleaseOutside(); }; v2.draw = function () { super.draw(); if (this.grip_mc == undefined) { this.setSkin(3, this.gripSkin); } }; v2.size = function () { super.size(); this.grip_mc.move((this.__get__width() - this.grip_mc.width) / 2, (this.__get__height() - this.grip_mc.height) / 2); }; v1.symbolOwner = mx.skins.CustomBorder.symbolOwner; v2.className = 'ScrollThumb'; v2.btnOffset = 0; v2.horizontal = false; v2.idNames = new Array('l_mc', 'm_mc', 'r_mc', 'grip_mc'); ASSetPropFlags(mx.controls.scrollClasses.ScrollThumb.prototype, null, 1); } #endinitclip } movieClip 1144 __Packages.mx.controls.SimpleButton { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.controls) { _global.mx.controls = new Object(); } if (!_global.mx.controls.SimpleButton) { var v1 = function () { super(); }; mx.controls.SimpleButton = v1; var v2 = new mx.core.UIComponent(); mx.controls.SimpleButton.prototype = v2; v2.init = function (Void) { super.init(); if (this.preset == undefined) { this.boundingBox_mc._visible = false; this.boundingBox_mc._height = 0; this.boundingBox_mc._width = 0; } this.useHandCursor = false; }; v2.createChildren = function (Void) { if (this.preset != undefined) { var v2 = this[this.idNames[this.preset]]; this[this.refNames[this.preset]] = v2; this.skinName = v2; if (this.falseOverSkin.length == 0) { this.rolloverSkin = this.fus; } if (this.falseOverIcon.length == 0) { this.rolloverIcon = this.fui; } this.initializing = false; } else { if (this.__state == true) { this.setStateVar(true); } else { if (this.falseOverSkin.length == 0) { this.rolloverSkin = this.fus; } if (this.falseOverIcon.length == 0) { this.rolloverIcon = this.fui; } } } }; v2.setIcon = function (tag, linkageName) { return this.setSkin(tag + 8, linkageName); }; v2.changeIcon = function (tag, linkageName) { this.linkLength = linkageName.length; var v2 = this.stateNames[tag] + 'Icon'; this[v2] = linkageName; this[this.idNames[tag + 8]] = v2; this.setStateVar(this.getState()); }; v2.changeSkin = function (tag, linkageName) { var v2 = this.stateNames[tag] + 'Skin'; this[v2] = linkageName; this[this.idNames[tag]] = v2; this.setStateVar(this.getState()); }; v2.viewIcon = function (varName) { var v4 = varName + 'Icon'; var v3 = this[v4]; if (typeof v3 == 'string') { var v5 = v3; if (this.__emphasized) { if (this[v3 + 'Emphasized'].length > 0) { v3 += 'Emphasized'; } } if (this[v3].length == 0) { return undefined; } v3 = this.setIcon(this.tagMap[v5], this[v3]); if (v3 == undefined && _global.isLivePreview) { v3 = this.setIcon(0, 'ButtonIcon'); } this[v4] = v3; } this.iconName._visible = false; this.iconName = v3; this.iconName._visible = true; }; v2.removeIcons = function () { var v3 = 0; while (v3 < 2) { var v2 = 8; while (v2 < 16) { this.destroyObject(this.idNames[v2]); this[this.stateNames[v2 - 8] + 'Icon'] = ''; ++v2; } ++v3; } this.refresh(); }; v2.setSkin = function (tag, linkageName, initobj) { if (initobj == undefined) { var v3 = super.setSkin(tag, linkageName, {'styleName': this}); this.calcSize(tag, v3); return v3; } var v3 = super.setSkin(tag, linkageName, initobj); this.calcSize(tag, v3); return v3; }; v2.calcSize = function (Void) { this.__width = this._width; this.__height = this._height; }; v2.viewSkin = function (varName, initObj) { var v3 = varName + 'Skin'; var v2 = this[v3]; if (typeof v2 == 'string') { var v4 = v2; if (this.__emphasized) { if (this[v2 + 'Emphasized'].length > 0) { v2 += 'Emphasized'; } } if (this[v2].length == 0) { return undefined; } v2 = this.setSkin(this.tagMap[v4], this[v2], (initObj != undefined) ? initObj : {'styleName': this}); this[v3] = v2; } this.skinName._visible = false; this.skinName = v2; this.skinName._visible = true; }; v2.showEmphasized = function (e) { if (e && !this.__emphatic) { if (mx.controls.SimpleButton.emphasizedStyleDeclaration != undefined) { this.__emphaticStyleName = this.styleName; this.styleName = mx.controls.SimpleButton.emphasizedStyleDeclaration; } this.__emphatic = true; } else { if (this.__emphatic) { this.styleName = this.__emphaticStyleName; } this.__emphatic = false; } }; v2.refresh = function (Void) { var v2 = this.getState(); if (this.enabled == false) { this.viewIcon('disabled'); this.viewSkin('disabled'); } else { this.viewSkin(this.phase); this.viewIcon(this.phase); } this.setView(this.phase == 'down'); this.iconName.enabled = this.enabled; }; v2.setView = function (offset) { if (this.iconName == undefined) { return undefined; } var v2 = offset ? this.btnOffset : 0; this.iconName._x = (this.__width - this.iconName._width) / 2 + v2; this.iconName._y = (this.__height - this.iconName._height) / 2 + v2; }; v2.setStateVar = function (state) { if (state) { if (this.trueOverSkin.length == 0) { this.rolloverSkin = this.tus; } else { this.rolloverSkin = this.trs; } if (this.trueOverIcon.length == 0) { this.rolloverIcon = this.tui; } else { this.rolloverIcon = this.tri; } this.upSkin = this.tus; this.downSkin = this.tds; this.disabledSkin = this.dts; this.upIcon = this.tui; this.downIcon = this.tdi; this.disabledIcon = this.dti; } else { if (this.falseOverSkin.length == 0) { this.rolloverSkin = this.fus; } else { this.rolloverSkin = this.frs; } if (this.falseOverIcon.length == 0) { this.rolloverIcon = this.fui; } else { this.rolloverIcon = this.fri; } this.upSkin = this.fus; this.downSkin = this.fds; this.disabledSkin = this.dfs; this.upIcon = this.fui; this.downIcon = this.fdi; this.disabledIcon = this.dfi; } this.__state = state; }; v2.setState = function (state) { if (state != this.__state) { this.setStateVar(state); this.invalidate(); } }; v2.size = function (Void) { this.refresh(); }; v2.draw = function (Void) { if (this.initializing) { this.initializing = false; this.skinName.visible = true; this.iconName.visible = true; } this.size(); }; v2.getState = function (Void) { return this.__state; }; v2.setToggle = function (val) { this.__toggle = val; if (this.__toggle == false) { this.setState(false); } }; v2.getToggle = function (Void) { return this.__toggle; }; v2.__set__toggle = function (val) { this.setToggle(val); return this.__get__toggle(); }; v2.__get__toggle = function () { return this.getToggle(); }; v2.__set__value = function (val) { this.setSelected(val); return this.__get__value(); }; v2.__get__value = function () { return this.getSelected(); }; v2.__set__selected = function (val) { this.setSelected(val); return this.__get__selected(); }; v2.__get__selected = function () { return this.getSelected(); }; v2.setSelected = function (val) { if (this.__toggle) { this.setState(val); } else { this.setState(this.initializing ? val : this.__state); } }; v2.getSelected = function () { return this.__state; }; v2.setEnabled = function (val) { if (this.enabled != val) { super.setEnabled(val); this.invalidate(); } }; v2.onPress = function (Void) { this.pressFocus(); this.phase = 'down'; this.refresh(); this.dispatchEvent({'type': 'buttonDown'}); if (this.autoRepeat) { this.interval = setInterval(this, 'onPressDelay', this.getStyle('repeatDelay')); } }; v2.onPressDelay = function (Void) { this.dispatchEvent({'type': 'buttonDown'}); if (this.autoRepeat) { clearInterval(this.interval); this.interval = setInterval(this, 'onPressRepeat', this.getStyle('repeatInterval')); } }; v2.onPressRepeat = function (Void) { this.dispatchEvent({'type': 'buttonDown'}); updateAfterEvent(); }; v2.onRelease = function (Void) { this.releaseFocus(); this.phase = 'rollover'; if (this.interval != undefined) { clearInterval(this.interval); delete this.interval; } if (this.getToggle()) { this.setState(!this.getState()); } else { this.refresh(); } this.dispatchEvent({'type': 'click'}); }; v2.onDragOut = function (Void) { this.phase = 'up'; this.refresh(); this.dispatchEvent({'type': 'buttonDragOut'}); }; v2.onDragOver = function (Void) { if (this.phase != 'up') { this.onPress(); return undefined; } else { this.phase = 'down'; this.refresh(); } }; v2.onReleaseOutside = function (Void) { this.releaseFocus(); this.phase = 'up'; if (this.interval != undefined) { clearInterval(this.interval); delete this.interval; } }; v2.onRollOver = function (Void) { this.phase = 'rollover'; this.refresh(); }; v2.onRollOut = function (Void) { this.phase = 'up'; this.refresh(); }; v2.getLabel = function (Void) { return this.fui.text; }; v2.setLabel = function (val) { if (typeof this.fui == 'string') { this.createLabel('fui', 8, val); this.fui.styleName = this; } else { this.fui.text = val; } var v4 = this.fui._getTextFormat(); var v2 = v4.getTextExtent2(val); this.fui._width = v2.width + 5; this.fui._height = v2.height + 5; this.iconName = this.fui; this.setView(this.__state); }; v2.__get__emphasized = function () { return this.__emphasized; }; v2.__set__emphasized = function (val) { this.__emphasized = val; var v2 = 0; while (v2 < 8) { this[this.idNames[v2]] = this.stateNames[v2] + 'Skin'; if (typeof this[this.idNames[v2 + 8]] == 'movieclip') { this[this.idNames[v2 + 8]] = this.stateNames[v2] + 'Icon'; } ++v2; } this.showEmphasized(this.__emphasized); this.setStateVar(this.__state); this.invalidateStyle(); return this.__get__emphasized(); }; v2.keyDown = function (e) { if (e.code == 32) { this.onPress(); } }; v2.keyUp = function (e) { if (e.code == 32) { this.onRelease(); } }; v2.onKillFocus = function (newFocus) { super.onKillFocus(); if (this.phase != 'up') { this.phase = 'up'; this.refresh(); } }; v1.symbolName = 'SimpleButton'; v1.symbolOwner = mx.controls.SimpleButton; v1.version = '2.0.2.126'; v2.className = 'SimpleButton'; v2.style3dInset = 4; v2.btnOffset = 1; v2.__toggle = false; v2.__state = false; v2.__emphasized = false; v2.__emphatic = false; v1.falseUp = 0; v1.falseDown = 1; v1.falseOver = 2; v1.falseDisabled = 3; v1.trueUp = 4; v1.trueDown = 5; v1.trueOver = 6; v1.trueDisabled = 7; v2.falseUpSkin = 'SimpleButtonUp'; v2.falseDownSkin = 'SimpleButtonIn'; v2.falseOverSkin = ''; v2.falseDisabledSkin = 'SimpleButtonUp'; v2.trueUpSkin = 'SimpleButtonIn'; v2.trueDownSkin = ''; v2.trueOverSkin = ''; v2.trueDisabledSkin = 'SimpleButtonIn'; v2.falseUpIcon = ''; v2.falseDownIcon = ''; v2.falseOverIcon = ''; v2.falseDisabledIcon = ''; v2.trueUpIcon = ''; v2.trueDownIcon = ''; v2.trueOverIcon = ''; v2.trueDisabledIcon = ''; v2.phase = 'up'; v2.fui = 'falseUpIcon'; v2.fus = 'falseUpSkin'; v2.fdi = 'falseDownIcon'; v2.fds = 'falseDownSkin'; v2.frs = 'falseOverSkin'; v2.fri = 'falseOverIcon'; v2.dfi = 'falseDisabledIcon'; v2.dfs = 'falseDisabledSkin'; v2.tui = 'trueUpIcon'; v2.tus = 'trueUpSkin'; v2.tdi = 'trueDownIcon'; v2.tds = 'trueDownSkin'; v2.trs = 'trueOverSkin'; v2.tri = 'trueOverIcon'; v2.dts = 'trueDisabledSkin'; v2.dti = 'trueDisabledIcon'; v2.rolloverSkin = mx.controls.SimpleButton.prototype.frs; v2.rolloverIcon = mx.controls.SimpleButton.prototype.fri; v2.upSkin = mx.controls.SimpleButton.prototype.fus; v2.downSkin = mx.controls.SimpleButton.prototype.fds; v2.disabledSkin = mx.controls.SimpleButton.prototype.dfs; v2.upIcon = mx.controls.SimpleButton.prototype.fui; v2.downIcon = mx.controls.SimpleButton.prototype.fdi; v2.disabledIcon = mx.controls.SimpleButton.prototype.dfi; v2.initializing = true; v2.idNames = ['fus', 'fds', 'frs', 'dfs', 'tus', 'tds', 'trs', 'dts', 'fui', 'fdi', 'fri', 'dfi', 'tui', 'tdi', 'tri', 'dti']; v2.stateNames = ['falseUp', 'falseDown', 'falseOver', 'falseDisabled', 'trueUp', 'trueDown', 'trueOver', 'trueDisabled']; v2.refNames = ['upSkin', 'downSkin', 'rolloverSkin', 'disabledSkin']; v2.tagMap = {'falseUpSkin': 0, 'falseDownSkin': 1, 'falseOverSkin': 2, 'falseDisabledSkin': 3, 'trueUpSkin': 4, 'trueDownSkin': 5, 'trueOverSkin': 6, 'trueDisabledSkin': 7, 'falseUpIcon': 0, 'falseDownIcon': 1, 'falseOverIcon': 2, 'falseDisabledIcon': 3, 'trueUpIcon': 4, 'trueDownIcon': 5, 'trueOverIcon': 6, 'trueDisabledIcon': 7}; v2.addProperty('emphasized', v2.__get__emphasized, v2.__set__emphasized); v2.addProperty('selected', v2.__get__selected, v2.__set__selected); v2.addProperty('toggle', v2.__get__toggle, v2.__set__toggle); v2.addProperty('value', v2.__get__value, v2.__set__value); ASSetPropFlags(mx.controls.SimpleButton.prototype, null, 1); } #endinitclip } movieClip 1145 __Packages.mx.controls.VScrollBar { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.controls) { _global.mx.controls = new Object(); } if (!_global.mx.controls.VScrollBar) { var v1 = function () { super(); }; mx.controls.VScrollBar = v1; var v2 = new mx.controls.scrollClasses.ScrollBar(); mx.controls.VScrollBar.prototype = v2; v2.init = function (Void) { super.init(); }; v2.isScrollBarKey = function (k) { if (k == 38) { this.scrollIt('Line', -1); return true; return super.isScrollBarKey(k); } if (k == 40) { this.scrollIt('Line', 1); return true; return super.isScrollBarKey(k); } if (k == 33) { this.scrollIt('Page', -1); return true; return super.isScrollBarKey(k); } if (k == 34) { this.scrollIt('Page', 1); return true; } return super.isScrollBarKey(k); }; v1.symbolName = 'VScrollBar'; v1.symbolOwner = mx.core.UIComponent; v1.version = '2.0.2.126'; v2.className = 'VScrollBar'; v2.minusMode = 'Up'; v2.plusMode = 'Down'; v2.minMode = 'AtTop'; v2.maxMode = 'AtBottom'; ASSetPropFlags(mx.controls.VScrollBar.prototype, null, 1); } #endinitclip } movieClip 1146 __Packages.mx.controls.Button { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.controls) { _global.mx.controls = new Object(); } if (!_global.mx.controls.Button) { var v1 = function () { super(); }; mx.controls.Button = v1; var v2 = new mx.controls.SimpleButton(); mx.controls.Button.prototype = v2; v2.init = function (Void) { super.init(); }; v2.draw = function () { if (this.initializing) { this.labelPath.visible = true; } super.draw(); if (this.initIcon != undefined) { this._setIcon(this.initIcon); } delete this.initIcon; }; v2.onRelease = function (Void) { super.onRelease(); }; v2.createChildren = function (Void) { super.createChildren(); }; v2.setSkin = function (tag, linkageName, initobj) { return super.setSkin(tag, linkageName, initobj); }; v2.viewSkin = function (varName) { var v3 = this.getState() ? 'true' : 'false'; v3 += this.enabled ? this.phase : 'disabled'; super.viewSkin(varName, {'styleName': this, 'borderStyle': v3}); }; v2.invalidateStyle = function (c) { this.labelPath.invalidateStyle(c); super.invalidateStyle(c); }; v2.setColor = function (c) { var v2 = 0; while (v2 < 8) { this[this.idNames[v2]].redraw(true); ++v2; } }; v2.setEnabled = function (enable) { this.labelPath.enabled = enable; super.setEnabled(enable); }; v2.calcSize = function (tag, ref) { if (this.__width == undefined || this.__height == undefined) { return undefined; } if (tag < 7) { ref.setSize(this.__width, this.__height, true); } }; v2.size = function (Void) { this.setState(this.getState()); this.setHitArea(this.__width, this.__height); var v3 = 0; while (v3 < 8) { var v4 = this.idNames[v3]; if (typeof this[v4] == 'movieclip') { this[v4].setSize(this.__width, this.__height, true); } ++v3; } super.size(); }; v2.__set__labelPlacement = function (val) { this.__labelPlacement = val; this.invalidate(); return this.__get__labelPlacement(); }; v2.__get__labelPlacement = function () { return this.__labelPlacement; }; v2.getLabelPlacement = function (Void) { return this.__labelPlacement; }; v2.setLabelPlacement = function (val) { this.__labelPlacement = val; this.invalidate(); }; v2.getBtnOffset = function (Void) { if (this.getState()) { var v2 = this.btnOffset; return v2; } if (this.phase == 'down') { v2 = this.btnOffset; return v2; } v2 = 0; return v2; }; v2.setView = function (offset) { var v16 = offset ? this.btnOffset : 0; var v12 = this.getLabelPlacement(); var v7 = 0; var v6 = 0; var v9 = 0; var v8 = 0; var v5 = 0; var v4 = 0; var v3 = this.labelPath; var v2 = this.iconName; var v15 = v3.textWidth; var v14 = v3.textHeight; var v10 = this.__width - this.borderW - this.borderW; var v11 = this.__height - this.borderW - this.borderW; if (v2 != undefined) { v7 = v2._width; v6 = v2._height; } if (v12 == 'left' || v12 == 'right') { if (v3 != undefined) { v9 = Math.min(v10 - v7, v15 + 5); v3._width = v9; v8 = Math.min(v11, v14 + 5); v3._height = v8; } if (v12 == 'right') { v5 = v7; if (this.centerContent) { v5 += (v10 - v9 - v7) / 2; } v2._x = v5 - v7; } else { v5 = v10 - v9 - v7; if (this.centerContent) { v5 /= 2; } v2._x = v5 + v9; } v4 = 0; v2._y = v4; if (this.centerContent) { v2._y = (v11 - v6) / 2; v4 = (v11 - v8) / 2; } if (!this.centerContent) { v2._y += Math.max(0, (v8 - v6) / 2); } } else { if (v3 != undefined) { v9 = Math.min(v10, v15 + 5); v3._width = v9; v8 = Math.min(v11 - v6, v14 + 5); v3._height = v8; } v5 = (v10 - v9) / 2; v2._x = (v10 - v7) / 2; if (v12 == 'top') { v4 = v11 - v8 - v6; if (this.centerContent) { v4 /= 2; } v2._y = v4 + v8; } else { v4 = v6; if (this.centerContent) { v4 += (v11 - v8 - v6) / 2; } v2._y = v4 - v6; } } var v13 = this.borderW + v16; v3._x = v5 + v13; v3._y = v4 + v13; v2._x += v13; v2._y += v13; }; v2.__set__label = function (lbl) { this.setLabel(lbl); return this.__get__label(); }; v2.setLabel = function (label) { if (label == '') { this.labelPath.removeTextField(); this.refresh(); return undefined; } if (this.labelPath == undefined) { var v2 = this.createLabel('labelPath', 200, label); v2._width = v2.textWidth + 5; v2._height = v2.textHeight + 5; if (this.initializing) { v2.visible = false; } } else { delete this.labelPath.__text; this.labelPath.text = label; this.refresh(); } }; v2.getLabel = function (Void) { return (this.labelPath.__text != undefined) ? this.labelPath.__text : this.labelPath.text; }; v2.__get__label = function () { return this.getLabel(); }; v2._getIcon = function (Void) { return this._iconLinkageName; }; v2.__get__icon = function () { if (this.initializing) { return this.initIcon; } return this._iconLinkageName; }; v2._setIcon = function (linkage) { if (this.initializing) { if (linkage == '') { return undefined; } this.initIcon = linkage; } else { if (linkage == '') { this.removeIcons(); return undefined; } super.changeIcon(0, linkage); super.changeIcon(1, linkage); super.changeIcon(3, linkage); super.changeIcon(4, linkage); super.changeIcon(5, linkage); this._iconLinkageName = linkage; this.refresh(); } }; v2.__set__icon = function (linkage) { this._setIcon(linkage); return this.__get__icon(); }; v2.setHitArea = function (w, h) { if (this.hitArea_mc == undefined) { this.createEmptyObject('hitArea_mc', 100); } var v2 = this.hitArea_mc; v2.clear(); v2.beginFill(16711680); v2.drawRect(0, 0, w, h); v2.endFill(); v2.setVisible(false); }; v1.symbolName = 'Button'; v1.symbolOwner = mx.controls.Button; v2.className = 'Button'; v1.version = '2.0.2.126'; v2.btnOffset = 0; v2._color = 'buttonColor'; v2.__label = 'default value'; v2.__labelPlacement = 'right'; v2.falseUpSkin = 'ButtonSkin'; v2.falseDownSkin = 'ButtonSkin'; v2.falseOverSkin = 'ButtonSkin'; v2.falseDisabledSkin = 'ButtonSkin'; v2.trueUpSkin = 'ButtonSkin'; v2.trueDownSkin = 'ButtonSkin'; v2.trueOverSkin = 'ButtonSkin'; v2.trueDisabledSkin = 'ButtonSkin'; v2.falseUpIcon = ''; v2.falseDownIcon = ''; v2.falseOverIcon = ''; v2.falseDisabledIcon = ''; v2.trueUpIcon = ''; v2.trueDownIcon = ''; v2.trueOverIcon = ''; v2.trueDisabledIcon = ''; v2.clipParameters = {'labelPlacement': 1, 'icon': 1, 'toggle': 1, 'selected': 1, 'label': 1}; v1.mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.controls.Button.prototype.clipParameters, mx.controls.SimpleButton.prototype.clipParameters); v2.centerContent = true; v2.borderW = 1; v2.addProperty('icon', v2.__get__icon, v2.__set__icon); v2.addProperty('label', v2.__get__label, v2.__set__label); v2.addProperty('labelPlacement', v2.__get__labelPlacement, v2.__set__labelPlacement); ASSetPropFlags(mx.controls.Button.prototype, null, 1); } #endinitclip } movieClip 1147 __Packages.mx.events.EventDispatcher { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.events) { _global.mx.events = new Object(); } if (!_global.mx.events.EventDispatcher) { var v1 = function () {}; mx.events.EventDispatcher = v1; var v2 = v1.prototype; v1._removeEventListener = function (queue, event, handler) { if (queue != undefined) { var v4 = queue.length; var v1; v1 = 0; while (v1 < v4) { var v2 = queue[v1]; if (v2 == handler) { queue.splice(v1, 1); return undefined; } ++v1; } } }; v1.initialize = function (object) { if (mx.events.EventDispatcher._fEventDispatcher == undefined) { mx.events.EventDispatcher._fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = mx.events.EventDispatcher._fEventDispatcher.addEventListener; object.removeEventListener = mx.events.EventDispatcher._fEventDispatcher.removeEventListener; object.dispatchEvent = mx.events.EventDispatcher._fEventDispatcher.dispatchEvent; object.dispatchQueue = mx.events.EventDispatcher._fEventDispatcher.dispatchQueue; }; v2.dispatchQueue = function (queueObj, eventObj) { var v7 = '__q_' + eventObj.type; var v4 = queueObj[v7]; if (v4 != undefined) { var v5; for (v5 in v4) { var v1 = v4[v5]; var v3 = typeof v1; if (v3 == 'object' || v3 == 'movieclip') { if (v1.handleEvent != undefined) { v1.handleEvent(eventObj); } if (v1[eventObj.type] != undefined) { if (mx.events.EventDispatcher.exceptions[eventObj.type] == undefined) { v1[eventObj.type](eventObj); } } } else { v1.apply(queueObj, [eventObj]); } } } }; v2.dispatchEvent = function (eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + 'Handler'](eventObj); this.dispatchQueue(this, eventObj); }; v2.addEventListener = function (event, handler) { var v3 = '__q_' + event; if (this[v3] == undefined) { this[v3] = new Array(); } _global.ASSetPropFlags(this, v3, 1); mx.events.EventDispatcher._removeEventListener(this[v3], event, handler); this[v3].push(handler); }; v2.removeEventListener = function (event, handler) { var v2 = '__q_' + event; mx.events.EventDispatcher._removeEventListener(this[v2], event, handler); }; v1._fEventDispatcher = undefined; v1.exceptions = {'move': 1, 'draw': 1, 'load': 1}; ASSetPropFlags(mx.events.EventDispatcher.prototype, null, 1); } #endinitclip } movieClip 1148 __Packages.mx.events.UIEventDispatcher { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.events) { _global.mx.events = new Object(); } if (!_global.mx.events.UIEventDispatcher) { var v1 = function () { super(); }; mx.events.UIEventDispatcher = v1; var v2 = new mx.events.EventDispatcher(); mx.events.UIEventDispatcher.prototype = v2; v1.addKeyEvents = function (obj) { if (obj.keyHandler == undefined) { obj.keyHandler = new Object(); var v1 = obj.keyHandler; v1.owner = obj; v1.onKeyDown = mx.events.UIEventDispatcher._fEventDispatcher.onKeyDown; v1.onKeyUp = mx.events.UIEventDispatcher._fEventDispatcher.onKeyUp; } Key.addListener(obj.keyHandler); }; v1.removeKeyEvents = function (obj) { Key.removeListener(obj.keyHandler); }; v1.addLoadEvents = function (obj) { if (obj.onLoad == undefined) { obj.onLoad = mx.events.UIEventDispatcher._fEventDispatcher.onLoad; obj.onUnload = mx.events.UIEventDispatcher._fEventDispatcher.onUnload; if (obj.getBytesTotal() == obj.getBytesLoaded()) { obj.doLater(obj, 'onLoad'); } } }; v1.removeLoadEvents = function (obj) { delete obj.onLoad; delete obj.onUnload; }; v1.initialize = function (obj) { if (mx.events.UIEventDispatcher._fEventDispatcher == undefined) { mx.events.UIEventDispatcher._fEventDispatcher = new mx.events.UIEventDispatcher(); } obj.addEventListener = mx.events.UIEventDispatcher._fEventDispatcher.__addEventListener; obj.__origAddEventListener = mx.events.UIEventDispatcher._fEventDispatcher.addEventListener; obj.removeEventListener = mx.events.UIEventDispatcher._fEventDispatcher.removeEventListener; obj.dispatchEvent = mx.events.UIEventDispatcher._fEventDispatcher.dispatchEvent; obj.dispatchQueue = mx.events.UIEventDispatcher._fEventDispatcher.dispatchQueue; }; v2.dispatchEvent = function (eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + 'Handler'](eventObj); this.dispatchQueue(mx.events.EventDispatcher, eventObj); this.dispatchQueue(this, eventObj); }; v2.onKeyDown = function (Void) { this.owner.dispatchEvent({'type': 'keyDown', 'code': Key.getCode(), 'ascii': Key.getAscii(), 'shiftKey': Key.isDown(16), 'ctrlKey': Key.isDown(17)}); }; v2.onKeyUp = function (Void) { this.owner.dispatchEvent({'type': 'keyUp', 'code': Key.getCode(), 'ascii': Key.getAscii(), 'shiftKey': Key.isDown(16), 'ctrlKey': Key.isDown(17)}); }; v2.onLoad = function (Void) { if (this.__sentLoadEvent != true) { this.dispatchEvent({'type': 'load'}); } this.__sentLoadEvent = true; }; v2.onUnload = function (Void) { this.dispatchEvent({'type': 'unload'}); }; v2.__addEventListener = function (event, handler) { this.__origAddEventListener(event, handler); var v3 = mx.events.UIEventDispatcher.lowLevelEvents; for (var v5 in v3) { if (mx.events.UIEventDispatcher[v5][event] != undefined) { var v2 = v3[v5][0]; mx.events.UIEventDispatcher[v2](this); } } }; v2.removeEventListener = function (event, handler) { var v6 = '__q_' + event; mx.events.EventDispatcher._removeEventListener(this[v6], event, handler); if (this[v6].length == 0) { var v2 = mx.events.UIEventDispatcher.lowLevelEvents; for (var v5 in v2) { if (mx.events.UIEventDispatcher[v5][event] != undefined) { var v3 = v2[v5][1]; mx.events.UIEventDispatcher[v2[v5][1]](this); } } } }; v1.keyEvents = {'keyDown': 1, 'keyUp': 1}; v1.loadEvents = {'load': 1, 'unload': 1}; v1.lowLevelEvents = {'keyEvents': ['addKeyEvents', 'removeKeyEvents'], 'loadEvents': ['addLoadEvents', 'removeLoadEvents']}; v1._fEventDispatcher = undefined; ASSetPropFlags(mx.events.UIEventDispatcher.prototype, null, 1); } #endinitclip } movieClip 1149 __Packages.mx.skins.ColoredSkinElement { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.skins) { _global.mx.skins = new Object(); } if (!_global.mx.skins.ColoredSkinElement) { var v1 = function () {}; mx.skins.ColoredSkinElement = v1; var v2 = v1.prototype; v2.setColor = function (c) { if (c != undefined) { var v2 = new Color(this); v2.setRGB(c); } }; v2.draw = function (Void) { this.setColor(this.getStyle(this._color)); this.onEnterFrame = undefined; }; v2.invalidateStyle = function (Void) { this.onEnterFrame = this.draw; }; v1.setColorStyle = function (p, colorStyle) { if (p._color == undefined) { p._color = colorStyle; } p.setColor = mx.skins.ColoredSkinElement.mixins.setColor; p.invalidateStyle = mx.skins.ColoredSkinElement.mixins.invalidateStyle; p.draw = mx.skins.ColoredSkinElement.mixins.draw; p.setColor(p.getStyle(colorStyle)); }; v1.mixins = new mx.skins.ColoredSkinElement(); ASSetPropFlags(mx.skins.ColoredSkinElement.prototype, null, 1); } #endinitclip } movieClip 1150 __Packages.mx.core.ext.UIObjectExtensions { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.core) { _global.mx.core = new Object(); } if (!_global.mx.core.ext) { _global.mx.core.ext = new Object(); } if (!_global.mx.core.ext.UIObjectExtensions) { var v1 = function () {}; mx.core.ext.UIObjectExtensions = v1; var v2 = v1.prototype; v1.addGeometry = function (tf, ui) { tf.addProperty('width', ui.__get__width, null); tf.addProperty('height', ui.__get__height, null); tf.addProperty('left', ui.__get__left, null); tf.addProperty('x', ui.__get__x, null); tf.addProperty('top', ui.__get__top, null); tf.addProperty('y', ui.__get__y, null); tf.addProperty('right', ui.__get__right, null); tf.addProperty('bottom', ui.__get__bottom, null); tf.addProperty('visible', ui.__get__visible, ui.__set__visible); }; v1.Extensions = function () { if (mx.core.ext.UIObjectExtensions.bExtended == true) { return true; } mx.core.ext.UIObjectExtensions.bExtended = true; var v6 = mx.core.UIObject.prototype; var v9 = mx.skins.SkinElement.prototype; mx.core.ext.UIObjectExtensions.addGeometry(v9, v6); mx.events.UIEventDispatcher.initialize(v6); var v13 = mx.skins.ColoredSkinElement; mx.styles.CSSTextStyles.addTextStyles(v6); var v5 = MovieClip.prototype; v5.getTopLevel = v6.getTopLevel; v5.createLabel = v6.createLabel; v5.createObject = v6.createObject; v5.createClassObject = v6.createClassObject; v5.createEmptyObject = v6.createEmptyObject; v5.destroyObject = v6.destroyObject; _global.ASSetPropFlags(v5, 'getTopLevel', 1); _global.ASSetPropFlags(v5, 'createLabel', 1); _global.ASSetPropFlags(v5, 'createObject', 1); _global.ASSetPropFlags(v5, 'createClassObject', 1); _global.ASSetPropFlags(v5, 'createEmptyObject', 1); _global.ASSetPropFlags(v5, 'destroyObject', 1); v5.__getTextFormat = v6.__getTextFormat; v5._getTextFormat = v6._getTextFormat; v5.getStyleName = v6.getStyleName; v5.getStyle = v6.getStyle; _global.ASSetPropFlags(v5, '__getTextFormat', 1); _global.ASSetPropFlags(v5, '_getTextFormat', 1); _global.ASSetPropFlags(v5, 'getStyleName', 1); _global.ASSetPropFlags(v5, 'getStyle', 1); var v7 = TextField.prototype; mx.core.ext.UIObjectExtensions.addGeometry(v7, v6); v7.addProperty('enabled', function () { return this.__enabled; }, function (x) { this.__enabled = x; this.invalidateStyle(); }); v7.move = v9.move; v7.setSize = v9.setSize; v7.invalidateStyle = function () { this.invalidateFlag = true; }; v7.draw = function () { if (this.invalidateFlag) { this.invalidateFlag = false; var v2 = this._getTextFormat(); this.setTextFormat(v2); this.setNewTextFormat(v2); this.embedFonts = v2.embedFonts == true; if (this.__text != undefined) { if (this.text == '') { this.text = this.__text; } delete this.__text; } this._visible = true; } }; v7.setColor = function (color) { this.textColor = color; }; v7.getStyle = v5.getStyle; v7.__getTextFormat = v6.__getTextFormat; v7.setValue = function (v) { this.text = v; }; v7.getValue = function () { return this.text; }; v7.addProperty('value', function () { return this.getValue(); }, function (v) { this.setValue(v); }); v7._getTextFormat = function () { var v2 = this.stylecache.tf; if (v2 != undefined) { return v2; } v2 = new TextFormat(); this.__getTextFormat(v2); this.stylecache.tf = v2; if (this.__enabled == false) { if (this.enabledColor == undefined) { var v4 = this.getTextFormat(); this.enabledColor = v4.color; } var v3 = this.getStyle('disabledColor'); v2.color = v3; return v2; } if (this.enabledColor != undefined) { if (v2.color == undefined) { v2.color = this.enabledColor; } } return v2; }; v7.getPreferredWidth = function () { this.draw(); return this.textWidth + 4; }; v7.getPreferredHeight = function () { this.draw(); return this.textHeight + 4; }; TextFormat.prototype.getTextExtent2 = function (s) { var v3 = _root._getTextExtent; if (v3 == undefined) { _root.createTextField('_getTextExtent', -2, 0, 0, 1000, 100); v3 = _root._getTextExtent; v3._visible = false; } _root._getTextExtent.text = s; var v4 = this.align; this.align = 'left'; _root._getTextExtent.setTextFormat(this); this.align = v4; return {'width': v3.textWidth, 'height': v3.textHeight}; }; if (_global.style == undefined) { _global.style = new mx.styles.CSSStyleDeclaration(); _global.cascadingStyles = true; _global.styles = new Object(); _global.skinRegistry = new Object(); if (_global._origWidth == undefined) { _global.origWidth = Stage.width; _global.origHeight = Stage.height; } } var v4 = _root; while (v4._parent != undefined) { v4 = v4._parent; } v4.addProperty('width', function () { return Stage.width; }, null); v4.addProperty('height', function () { return Stage.height; }, null); _global.ASSetPropFlags(v4, 'width', 1); _global.ASSetPropFlags(v4, 'height', 1); return true; }; v1.bExtended = false; v1.UIObjectExtended = mx.core.ext.UIObjectExtensions.Extensions(); v1.UIObjectDependency = mx.core.UIObject; v1.SkinElementDependency = mx.skins.SkinElement; v1.CSSTextStylesDependency = mx.styles.CSSTextStyles; v1.UIEventDispatcherDependency = mx.events.UIEventDispatcher; ASSetPropFlags(mx.core.ext.UIObjectExtensions.prototype, null, 1); } #endinitclip } movieClip 1151 __Packages.mx.skins.halo.Defaults { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.skins) { _global.mx.skins = new Object(); } if (!_global.mx.skins.halo) { _global.mx.skins.halo = new Object(); } if (!_global.mx.skins.halo.Defaults) { var v1 = function () {}; mx.skins.halo.Defaults = v1; var v2 = v1.prototype; v1.setThemeDefaults = function () { var v2 = _global.style; v2.themeColor = 8453965; v2.disabledColor = 8684164; v2.modalTransparency = 0; v2.filled = true; v2.stroked = true; v2.strokeWidth = 1; v2.strokeColor = 0; v2.fillColor = 16777215; v2.repeatInterval = 35; v2.repeatDelay = 500; v2.fontFamily = '_sans'; v2.fontSize = 12; v2.selectionColor = 13500353; v2.rollOverColor = 14942166; v2.useRollOver = true; v2.backgroundDisabledColor = 14540253; v2.selectionDisabledColor = 14540253; v2.selectionDuration = 200; v2.openDuration = 250; v2.borderStyle = 'inset'; v2.color = 734012; v2.textSelectedColor = 24371; v2.textRollOverColor = 2831164; v2.textDisabledColor = 16777215; v2.vGridLines = true; v2.hGridLines = false; v2.vGridLineColor = 6710886; v2.hGridLineColor = 6710886; v2.headerColor = 15395562; v2.indentation = 17; v2.folderOpenIcon = 'TreeFolderOpen'; v2.folderClosedIcon = 'TreeFolderClosed'; v2.defaultLeafIcon = 'TreeNodeIcon'; v2.disclosureOpenIcon = 'TreeDisclosureOpen'; v2.disclosureClosedIcon = 'TreeDisclosureClosed'; v2.popupDuration = 150; v2.todayColor = 6710886; _global.styles.ScrollSelectList = new mx.styles.CSSStyleDeclaration(); v2 = _global.styles.ScrollSelectList; v2.backgroundColor = 16777215; v2.borderColor = 13290186; v2.borderStyle = 'inset'; _global.styles.ComboBox = new mx.styles.CSSStyleDeclaration(); v2 = _global.styles.ComboBox; v2.borderStyle = 'inset'; _global.styles.NumericStepper = new mx.styles.CSSStyleDeclaration(); v2 = _global.styles.NumericStepper; v2.textAlign = 'center'; _global.styles.RectBorder = new mx.styles.CSSStyleDeclaration(); v2 = _global.styles.RectBorder; v2.borderColor = 14015965; v2.buttonColor = 7305079; v2.shadowColor = 15658734; v2.highlightColor = 12897484; v2.shadowCapColor = 14015965; v2.borderCapColor = 9542041; var v4 = new Object(); v4.borderColor = 16711680; v4.buttonColor = 16711680; v4.shadowColor = 16711680; v4.highlightColor = 16711680; v4.shadowCapColor = 16711680; v4.borderCapColor = 16711680; mx.core.UIComponent.prototype.origBorderStyles = v4; var v3; _global.styles.TextInput = new mx.styles.CSSStyleDeclaration(); v3 = _global.styles.TextInput; v3.backgroundColor = 16777215; v3.borderStyle = 'inset'; _global.styles.TextArea = _global.styles.TextInput; _global.styles.Window = new mx.styles.CSSStyleDeclaration(); v3 = _global.styles.Window; v3.borderStyle = 'default'; _global.styles.windowStyles = new mx.styles.CSSStyleDeclaration(); v3 = _global.styles.windowStyles; v3.fontWeight = 'bold'; _global.styles.dataGridStyles = new mx.styles.CSSStyleDeclaration(); v3 = _global.styles.dataGridStyles; v3.fontWeight = 'bold'; _global.styles.Alert = new mx.styles.CSSStyleDeclaration(); v3 = _global.styles.Alert; v3.borderStyle = 'alert'; _global.styles.ScrollView = new mx.styles.CSSStyleDeclaration(); v3 = _global.styles.ScrollView; v3.borderStyle = 'inset'; _global.styles.View = new mx.styles.CSSStyleDeclaration(); v3 = _global.styles.View; v3.borderStyle = 'none'; _global.styles.ProgressBar = new mx.styles.CSSStyleDeclaration(); v3 = _global.styles.ProgressBar; v3.color = 11187123; v3.fontWeight = 'bold'; _global.styles.AccordionHeader = new mx.styles.CSSStyleDeclaration(); v3 = _global.styles.AccordionHeader; v3.fontWeight = 'bold'; v3.fontSize = '11'; _global.styles.Accordion = new mx.styles.CSSStyleDeclaration(); v3 = _global.styles.Accordion; v3.borderStyle = 'solid'; v3.backgroundColor = 16777215; v3.borderColor = 9081738; v3.headerHeight = 22; v3.marginBottom = -1; v3.marginTop = -1; v3.marginRight = -1; v3.marginLeft = -1; v3.verticalGap = -1; _global.styles.DateChooser = new mx.styles.CSSStyleDeclaration(); v3 = _global.styles.DateChooser; v3.borderColor = 9542041; v3.headerColor = 16777215; _global.styles.CalendarLayout = new mx.styles.CSSStyleDeclaration(); v3 = _global.styles.CalendarLayout; v3.fontSize = 10; v3.textAlign = 'right'; v3.color = 2831164; _global.styles.WeekDayStyle = new mx.styles.CSSStyleDeclaration(); v3 = _global.styles.WeekDayStyle; v3.fontWeight = 'bold'; v3.fontSize = 11; v3.textAlign = 'center'; v3.color = 2831164; _global.styles.TodayStyle = new mx.styles.CSSStyleDeclaration(); v3 = _global.styles.TodayStyle; v3.color = 16777215; _global.styles.HeaderDateText = new mx.styles.CSSStyleDeclaration(); v3 = _global.styles.HeaderDateText; v3.fontSize = 12; v3.fontWeight = 'bold'; v3.textAlign = 'center'; }; v2.drawRoundRect = function (x, y, w, h, r, c, alpha, rot, gradient, ratios) { if (typeof r == 'object') { var v18 = r.br; var v16 = r.bl; var v15 = r.tl; var v10 = r.tr; } else { var v10 = r; var v15 = v10; var v16 = v15; var v18 = v16; } if (typeof c == 'object') { if (typeof alpha != 'object') { var v9 = [alpha, alpha]; } else { var v9 = alpha; } if (ratios == undefined) { ratios = [0, 255]; } var v14 = h * 0.7; if (typeof rot != 'object') { var v11 = {'matrixType': 'box', 'x': -v14, 'y': v14, 'w': w * 2, 'h': h * 4, 'r': rot * 0.0174532925199433}; } else { var v11 = rot; } if (gradient == 'radial') { this.beginGradientFill('radial', c, v9, ratios, v11); } else { this.beginGradientFill('linear', c, v9, ratios, v11); } } else { if (c != undefined) { this.beginFill(c, alpha); } } r = v18; var v13 = r - r * Math.SQRT1_2; var v12 = r - r * 0.414213562373095; this.moveTo(x + w, y + h - r); this.lineTo(x + w, y + h - r); this.curveTo(x + w, y + h - v12, x + w - v13, y + h - v13); this.curveTo(x + w - v12, y + h, x + w - r, y + h); r = v16; v13 = r - r * Math.SQRT1_2; v12 = r - r * 0.414213562373095; this.lineTo(x + r, y + h); this.curveTo(x + v12, y + h, x + v13, y + h - v13); this.curveTo(x, y + h - v12, x, y + h - r); r = v15; v13 = r - r * Math.SQRT1_2; v12 = r - r * 0.414213562373095; this.lineTo(x, y + r); this.curveTo(x, y + v12, x + v13, y + v13); this.curveTo(x + v12, y, x + r, y); r = v10; v13 = r - r * Math.SQRT1_2; v12 = r - r * 0.414213562373095; this.lineTo(x + w - r, y); this.curveTo(x + w - v12, y, x + w - v13, y + v13); this.curveTo(x + w, y + v12, x + w, y + r); this.lineTo(x + w, y + h - r); if (c != undefined) { this.endFill(); } }; v1.classConstruct = function () { mx.core.ext.UIObjectExtensions.Extensions(); mx.skins.halo.Defaults.setThemeDefaults(); mx.core.UIObject.prototype.drawRoundRect = mx.skins.halo.Defaults.prototype.drawRoundRect; return true; }; v1.classConstructed = mx.skins.halo.Defaults.classConstruct(); v1.CSSStyleDeclarationDependency = mx.styles.CSSStyleDeclaration; v1.UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions; v1.UIObjectDependency = mx.core.UIObject; ASSetPropFlags(mx.skins.halo.Defaults.prototype, null, 1); } #endinitclip } movieClip 1152 __Packages.mx.managers.DepthManager { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.managers) { _global.mx.managers = new Object(); } if (!_global.mx.managers.DepthManager) { var v1 = function () { MovieClip.prototype.createClassChildAtDepth = this.createClassChildAtDepth; MovieClip.prototype.createChildAtDepth = this.createChildAtDepth; MovieClip.prototype.setDepthTo = this.setDepthTo; MovieClip.prototype.setDepthAbove = this.setDepthAbove; MovieClip.prototype.setDepthBelow = this.setDepthBelow; MovieClip.prototype.findNextAvailableDepth = this.findNextAvailableDepth; MovieClip.prototype.shuffleDepths = this.shuffleDepths; MovieClip.prototype.getDepthByFlag = this.getDepthByFlag; MovieClip.prototype.buildDepthTable = this.buildDepthTable; _global.ASSetPropFlags(MovieClip.prototype, 'createClassChildAtDepth', 1); _global.ASSetPropFlags(MovieClip.prototype, 'createChildAtDepth', 1); _global.ASSetPropFlags(MovieClip.prototype, 'setDepthTo', 1); _global.ASSetPropFlags(MovieClip.prototype, 'setDepthAbove', 1); _global.ASSetPropFlags(MovieClip.prototype, 'setDepthBelow', 1); _global.ASSetPropFlags(MovieClip.prototype, 'findNextAvailableDepth', 1); _global.ASSetPropFlags(MovieClip.prototype, 'shuffleDepths', 1); _global.ASSetPropFlags(MovieClip.prototype, 'getDepthByFlag', 1); _global.ASSetPropFlags(MovieClip.prototype, 'buildDepthTable', 1); }; mx.managers.DepthManager = v1; var v2 = v1.prototype; v1.sortFunction = function (a, b) { if (a.getDepth() > b.getDepth()) { return 1; } return -1; }; v1.test = function (depth) { if (depth == mx.managers.DepthManager.reservedDepth) { return false; } else { return true; } }; v1.createClassObjectAtDepth = function (className, depthSpace, initObj) { var v1; switch (depthSpace) { case mx.managers.DepthManager.kCursor: v1 = mx.managers.DepthManager.holder.createClassChildAtDepth(className, mx.managers.DepthManager.kTopmost, initObj); return v1; case mx.managers.DepthManager.kTooltip: v1 = mx.managers.DepthManager.holder.createClassChildAtDepth(className, mx.managers.DepthManager.kTop, initObj); return v1; } return v1; }; v1.createObjectAtDepth = function (linkageName, depthSpace, initObj) { var v1; switch (depthSpace) { case mx.managers.DepthManager.kCursor: v1 = mx.managers.DepthManager.holder.createChildAtDepth(linkageName, mx.managers.DepthManager.kTopmost, initObj); return v1; case mx.managers.DepthManager.kTooltip: v1 = mx.managers.DepthManager.holder.createChildAtDepth(linkageName, mx.managers.DepthManager.kTop, initObj); return v1; } return v1; }; v2.createClassChildAtDepth = function (className, depthFlag, initObj) { if (this._childCounter == undefined) { this._childCounter = 0; } var v3 = this.buildDepthTable(); var v2 = this.getDepthByFlag(depthFlag, v3); var v6 = 'down'; if (depthFlag == mx.managers.DepthManager.kBottom) { v6 = 'up'; } var v5; if (v3[v2] != undefined) { v5 = v2; v2 = this.findNextAvailableDepth(v2, v3, v6); } var v4 = this.createClassObject(className, 'depthChild' + this._childCounter++, v2, initObj); if (v5 != undefined) { v3[v2] = v4; this.shuffleDepths(v4, v5, v3, v6); } if (depthFlag == mx.managers.DepthManager.kTopmost) { v4._topmost = true; } return v4; }; v2.createChildAtDepth = function (linkageName, depthFlag, initObj) { if (this._childCounter == undefined) { this._childCounter = 0; } var v3 = this.buildDepthTable(); var v2 = this.getDepthByFlag(depthFlag, v3); var v6 = 'down'; if (depthFlag == mx.managers.DepthManager.kBottom) { v6 = 'up'; } var v5; if (v3[v2] != undefined) { v5 = v2; v2 = this.findNextAvailableDepth(v2, v3, v6); } var v4 = this.createObject(linkageName, 'depthChild' + this._childCounter++, v2, initObj); if (v5 != undefined) { v3[v2] = v4; this.shuffleDepths(v4, v5, v3, v6); } if (depthFlag == mx.managers.DepthManager.kTopmost) { v4._topmost = true; } return v4; }; v2.setDepthTo = function (depthFlag) { var v2 = this._parent.buildDepthTable(); var v3 = this._parent.getDepthByFlag(depthFlag, v2); if (v2[v3] != undefined) { this.shuffleDepths(this, v3, v2, undefined); } else { this.swapDepths(v3); } if (depthFlag == mx.managers.DepthManager.kTopmost) { this._topmost = true; } else { delete this._topmost; } }; v2.setDepthAbove = function (targetInstance) { if (targetInstance._parent != this._parent) { return undefined; } var v2 = targetInstance.getDepth() + 1; var v3 = this._parent.buildDepthTable(); if (v3[v2] != undefined && this.getDepth() < v2) { v2 -= 1; } if (v2 > mx.managers.DepthManager.highestDepth) { v2 = mx.managers.DepthManager.highestDepth; } if (v2 == mx.managers.DepthManager.highestDepth) { this._parent.shuffleDepths(this, v2, v3, 'down'); } else { if (v3[v2] != undefined) { this._parent.shuffleDepths(this, v2, v3, undefined); } else { this.swapDepths(v2); } } }; v2.setDepthBelow = function (targetInstance) { if (targetInstance._parent != this._parent) { return undefined; } var v6 = targetInstance.getDepth() - 1; var v3 = this._parent.buildDepthTable(); if (v3[v6] != undefined && this.getDepth() > v6) { v6 += 1; } var v4 = mx.managers.DepthManager.lowestDepth + mx.managers.DepthManager.numberOfAuthortimeLayers; var v5; for (v5 in v3) { var v2 = v3[v5]; if (v2._parent != undefined) { v4 = Math.min(v4, v2.getDepth()); } } if (v6 < v4) { v6 = v4; } if (v6 == v4) { this._parent.shuffleDepths(this, v6, v3, 'up'); } else { if (v3[v6] != undefined) { this._parent.shuffleDepths(this, v6, v3, undefined); } else { this.swapDepths(v6); } } }; v2.findNextAvailableDepth = function (targetDepth, depthTable, direction) { var v5 = mx.managers.DepthManager.lowestDepth + mx.managers.DepthManager.numberOfAuthortimeLayers; if (targetDepth < v5) { targetDepth = v5; } if (depthTable[targetDepth] == undefined) { return targetDepth; } var v2 = targetDepth; var v1 = targetDepth; if (direction == 'down') { while (depthTable[v1] != undefined) { --v1; } return v1; } while (depthTable[v2] != undefined) { ++v2; } return v2; }; v2.shuffleDepths = function (subject, targetDepth, depthTable, direction) { var v9 = mx.managers.DepthManager.lowestDepth + mx.managers.DepthManager.numberOfAuthortimeLayers; var v8 = v9; var v5; for (v5 in depthTable) { var v7 = depthTable[v5]; if (v7._parent != undefined) { v9 = Math.min(v9, v7.getDepth()); } } if (direction == undefined) { if (subject.getDepth() > targetDepth) { direction = 'up'; } else { direction = 'down'; } } var v1 = new Array(); for (v5 in depthTable) { v7 = depthTable[v5]; if (v7._parent != undefined) { v1.push(v7); } } v1.sort(mx.managers.DepthManager.sortFunction); if (direction == 'up') { var v3; var v11; while (v1.length > 0) { v3 = v1.pop(); if (v3 == subject) { break; } } while (v1.length > 0) { v11 = subject.getDepth(); v3 = v1.pop(); var v4 = v3.getDepth(); if (v11 > v4 + 1) { if (v4 >= 0) { subject.swapDepths(v4 + 1); } else { if (v11 > v8 && v4 < v8) { subject.swapDepths(v8); } } } subject.swapDepths(v3); if (v4 == targetDepth) { break; } } } else { if (direction == 'down') { var v3; while (v1.length > 0) { v3 = v1.shift(); if (v3 == subject) { break; } } while (v1.length > 0) { var v11 = v3.getDepth(); v3 = v1.shift(); var v4 = v3.getDepth(); if (v11 < v4 - 1 && v4 > 0) { subject.swapDepths(v4 - 1); } subject.swapDepths(v3); if (v4 == targetDepth) { break; } } } } }; v2.getDepthByFlag = function (depthFlag, depthTable) { var v2 = 0; if (depthFlag == mx.managers.DepthManager.kTop || depthFlag == mx.managers.DepthManager.kNotopmost) { var v5 = 0; var v7 = false; var v8; for (v8 in depthTable) { var v9 = depthTable[v8]; var v3 = typeof v9; if (v3 == 'movieclip' || v3 == 'object' && v9.__getTextFormat != undefined) { if (v9.getDepth() <= mx.managers.DepthManager.highestDepth) { if (!v9._topmost) { v2 = Math.max(v2, v9.getDepth()); } else { if (!v7) { v5 = v9.getDepth(); v7 = true; } else { v5 = Math.min(v5, v9.getDepth()); } } } } } v2 += 20; if (v7) { if (v2 >= v5) { v2 = v5 - 1; } } } else { if (depthFlag == mx.managers.DepthManager.kBottom) { for (var v8 in depthTable) { var v9 = depthTable[v8]; var v3 = typeof v9; if (v3 == 'movieclip' || v3 == 'object' && v9.__getTextFormat != undefined) { if (v9.getDepth() <= mx.managers.DepthManager.highestDepth) { v2 = Math.min(v2, v9.getDepth()); } } } v2 -= 20; } else { if (depthFlag == mx.managers.DepthManager.kTopmost) { for (var v8 in depthTable) { var v9 = depthTable[v8]; var v3 = typeof v9; if (v3 == 'movieclip' || v3 == 'object' && v9.__getTextFormat != undefined) { if (v9.getDepth() <= mx.managers.DepthManager.highestDepth) { v2 = Math.max(v2, v9.getDepth()); } } } v2 += 100; } } } if (v2 >= mx.managers.DepthManager.highestDepth) { v2 = mx.managers.DepthManager.highestDepth; } var v6 = mx.managers.DepthManager.lowestDepth + mx.managers.DepthManager.numberOfAuthortimeLayers; for (v9 in depthTable) { var v4 = depthTable[v9]; if (v4._parent != undefined) { v6 = Math.min(v6, v4.getDepth()); } } if (v2 <= v6) { v2 = v6; } return v2; }; v2.buildDepthTable = function (Void) { var v5 = new Array(); var v4; for (v4 in this) { var v2 = this[v4]; var v3 = typeof v2; if (v3 == 'movieclip' || v3 == 'object' && v2.__getTextFormat != undefined) { if (v2._parent == this) { v5[v2.getDepth()] = v2; } } } return v5; }; v1.reservedDepth = 1048575; v1.highestDepth = 1048574; v1.lowestDepth = -16383; v1.numberOfAuthortimeLayers = 383; v1.kCursor = 101; v1.kTooltip = 102; v1.kTop = 201; v1.kBottom = 202; v1.kTopmost = 203; v1.kNotopmost = 204; v1.holder = _root.createEmptyMovieClip('reserved', mx.managers.DepthManager.reservedDepth); v1.__depthManager = new mx.managers.DepthManager(); ASSetPropFlags(mx.managers.DepthManager.prototype, null, 1); } #endinitclip } movieClip 1153 __Packages.mx.managers.SystemManager { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.managers) { _global.mx.managers = new Object(); } if (!_global.mx.managers.SystemManager) { var v1 = function () {}; mx.managers.SystemManager = v1; var v2 = v1.prototype; v1.init = function (Void) { if (mx.managers.SystemManager._initialized == false) { mx.managers.SystemManager._initialized = true; mx.events.EventDispatcher.initialize(mx.managers.SystemManager); Mouse.addListener(mx.managers.SystemManager); Stage.addListener(mx.managers.SystemManager); mx.managers.SystemManager._xAddEventListener = mx.managers.SystemManager.addEventListener; mx.managers.SystemManager.addEventListener = mx.managers.SystemManager.__addEventListener; mx.managers.SystemManager._xRemoveEventListener = mx.managers.SystemManager.removeEventListener; mx.managers.SystemManager.removeEventListener = mx.managers.SystemManager.__removeEventListener; } }; v1.addFocusManager = function (f) { mx.managers.SystemManager.form = f; f.focusManager.activate(); }; v1.removeFocusManager = function (f) {}; v1.onMouseDown = function (Void) { var v1 = mx.managers.SystemManager.form; v1.focusManager._onMouseDown(); }; v1.onResize = function (Void) { var v7 = Stage.width; var v6 = Stage.height; var v9 = _global.origWidth; var v8 = _global.origHeight; var v3 = Stage.align; var v5 = (v9 - v7) / 2; var v4 = (v8 - v6) / 2; if (v3 == 'T') { v4 = 0; } else { if (v3 == 'B') { v4 = v8 - v6; } else { if (v3 == 'L') { v5 = 0; } else { if (v3 == 'R') { v5 = v9 - v7; } else { if (v3 == 'LT') { v4 = 0; v5 = 0; } else { if (v3 == 'TR') { v4 = 0; v5 = v9 - v7; } else { if (v3 == 'LB') { v4 = v8 - v6; v5 = 0; } else { if (v3 == 'RB') { v4 = v8 - v6; v5 = v9 - v7; } } } } } } } } if (mx.managers.SystemManager.__screen == undefined) { mx.managers.SystemManager.__screen = new Object(); } mx.managers.SystemManager.__screen.x = v5; mx.managers.SystemManager.__screen.y = v4; mx.managers.SystemManager.__screen.width = v7; mx.managers.SystemManager.__screen.height = v6; _root.focusManager.relocate(); mx.managers.SystemManager.dispatchEvent({'type': 'resize'}); }; v1.__get__screen = function () { mx.managers.SystemManager.init(); if (mx.managers.SystemManager.__screen == undefined) { mx.managers.SystemManager.onResize(); } return mx.managers.SystemManager.__screen; }; v1._initialized = false; v1.idleFrames = 0; v1.isMouseDown = false; v1.forms = new Array(); v1.addProperty('screen', v1.__get__screen, function () {}); ASSetPropFlags(mx.managers.SystemManager.prototype, null, 1); } #endinitclip } movieClip 1154 __Packages.mx.managers.FocusManager { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.managers) { _global.mx.managers = new Object(); } if (!_global.mx.managers.FocusManager) { var v1 = function () { super(); }; mx.managers.FocusManager = v1; var v2 = new mx.core.UIComponent(); mx.managers.FocusManager.prototype = v2; v2.__get__defaultPushButton = function () { return this.__defaultPushButton; }; v2.__set__defaultPushButton = function (x) { if (x != this.__defaultPushButton) { this.__defaultPushButton.__set__emphasized(false); this.__defaultPushButton = x; this.defPushButton = x; x.__set__emphasized(true); } return this.__get__defaultPushButton(); }; v2.getMaxTabIndex = function (o) { var v3 = 0; var v6; for (v6 in o) { var v2 = o[v6]; if (v2._parent == o) { if (v2.tabIndex != undefined) { if (v2.tabIndex > v3) { v3 = v2.tabIndex; } } if (v2.tabChildren == true) { var v4 = this.getMaxTabIndex(v2); if (v4 > v3) { v3 = v4; } } } } return v3; }; v2.getNextTabIndex = function (Void) { return this.getMaxTabIndex(this.form) + 1; }; v2.__get__nextTabIndex = function () { return this.getNextTabIndex(); }; v2.relocate = function (Void) { var v2 = mx.managers.SystemManager.__get__screen(); this.move(v2.x - 1, v2.y - 1); }; v2.init = function (Void) { super.init(); this.tabEnabled = false; this._height = 1; this._width = 1; this._y = -1; this._x = -1; this._alpha = 0; this._parent.focusManager = this; this._parent.tabChildren = true; this._parent.tabEnabled = false; this.form = this._parent; this._parent.addEventListener('hide', this); this._parent.addEventListener('reveal', this); mx.managers.SystemManager.init(); mx.managers.SystemManager.addFocusManager(this.form); this.tabCapture.tabIndex = 0; this.watch('enabled', this.enabledChanged); Selection.addListener(this); this.lastMouse = new Object(); _global.ASSetPropFlags(this._parent, 'focusManager', 1); _global.ASSetPropFlags(this._parent, 'tabChildren', 1); _global.ASSetPropFlags(this._parent, 'tabEnabled', 1); }; v2.enabledChanged = function (id, oldValue, newValue) { this._visible = newValue; return newValue; }; v2.activate = function (Void) { Key.addListener(this); this._visible = true; this.activated = this._visible; if (this.lastFocus != undefined) { this.bNeedFocus = true; if (!mx.managers.SystemManager.isMouseDown) { this.doLater(this, 'restoreFocus'); } } }; v2.deactivate = function (Void) { Key.removeListener(this); this._visible = false; this.activated = this._visible; var v2 = this.getSelectionFocus(); var v3 = this.getActualFocus(v2); if (this.isOurFocus(v3)) { this.lastSelFocus = v2; this.lastFocus = v3; } this.cancelAllDoLaters(); }; v2.isOurFocus = function (o) { if (o.focusManager == this) { return true; } while (o != undefined) { if (o.focusManager != undefined) { return false; } if (o._parent == this._parent) { return true; } o = o._parent; } return false; }; v2.onSetFocus = function (o, n) { if (n == null) { if (this.activated) { this.bNeedFocus = true; } } else { var v2 = this.getFocus(); if (this.isOurFocus(v2)) { this.bNeedFocus = false; this.lastFocus = v2; this.lastSelFocus = n; } } }; v2.restoreFocus = function (Void) { var v2 = this.lastSelFocus.hscroll; if (v2 != undefined) { var v5 = this.lastSelFocus.scroll; var v4 = this.lastSelFocus.background; } this.lastFocus.setFocus(); var v3 = Selection; Selection.setSelection(v3.lastBeginIndex, v3.lastEndIndex); if (v2 != undefined) { this.lastSelFocus.scroll = v5; this.lastSelFocus.hscroll = v2; this.lastSelFocus.background = v4; } }; v2.onUnload = function (Void) { mx.managers.SystemManager.removeFocusManager(this.form); }; v2.setFocus = function (o) { if (o == null) { Selection.setFocus(null); } else { if (o.setFocus == undefined) { Selection.setFocus(o); } else { o.setFocus(); } } }; v2.getActualFocus = function (o) { var v1 = o._parent; while (v1 != undefined) { if (v1.focusTextField != undefined) { while (v1.focusTextField != undefined) { o = v1; v1 = v1._parent; if (v1 == undefined) { return undefined; } if (v1.focusTextField == undefined) { return o; } } } if (v1.tabEnabled != true) { return o; } o = v1; v1 = o._parent; } return undefined; }; v2.getSelectionFocus = function () { var m = Selection.getFocus(); var o = eval(m); return o; }; v2.getFocus = function (Void) { var v2 = this.getSelectionFocus(); return this.getActualFocus(v2); }; v2.walkTree = function (p, index, groupName, dir, lookup, firstChild) { var v5 = true; var v11; for (v11 in p) { var v2 = p[v11]; if (v2._parent == p && v2.enabled != false && v2._visible != false && (v2.tabEnabled == true || v2.tabEnabled != false && (v2.onPress != undefined || v2.onRelease != undefined || v2.onReleaseOutside != undefined || v2.onDragOut != undefined || v2.onDragOver != undefined || v2.onRollOver != undefined || v2.onRollOut != undefined || v2 instanceof TextField))) { if (v2._searchKey == this._searchKey) { continue; } v2._searchKey = this._searchKey; if (v2 != this._lastTarget) { if ((v2.groupName != undefined || groupName != undefined) && v2.groupName == groupName) { continue; } if (v2 instanceof TextField && v2.selectable == false) { continue; } if (v5 || v2.groupName != undefined && v2.groupName == this._firstNode.groupName && v2.selected == true) { if (firstChild) { this._firstNode = v2; firstChild = false; } } if (this._nextIsNext == true) { if (v2.groupName != undefined && v2.groupName == this._nextNode.groupName && v2.selected == true || this._nextNode == undefined && (v2.groupName == undefined || v2.groupName != undefined && v2.groupName != groupName)) { this._nextNode = v2; } } if (v2.groupName == undefined || groupName != v2.groupName) { if (this._lastx.groupName != undefined && v2.groupName == this._lastx.groupName && this._lastx.selected == true) { } else { this._lastx = v2; } } } else { this._prevNode = this._lastx; this._needPrev = false; this._nextIsNext = true; } if (v2.tabIndex != undefined) { if (v2.tabIndex == index) { if (this._foundList[v2._name] == undefined) { if (this._needPrev) { this._prevObj = v2; this._needPrev = false; } this._nextObj = v2; } } if (dir && v2.tabIndex > index) { if (this._nextObj == undefined || this._nextObj.tabIndex > v2.tabIndex && (v2.groupName == undefined || this._nextObj.groupName == undefined || v2.groupName != this._nextObj.groupName) || this._nextObj.groupName != undefined && this._nextObj.groupName == v2.groupName && this._nextObj.selected != true && (v2.selected == true || this._nextObj.tabIndex > v2.tabIndex)) { this._nextObj = v2; } } else { if (!dir && v2.tabIndex < index) { if (this._prevObj == undefined || this._prevObj.tabIndex < v2.tabIndex && (v2.groupName == undefined || this._prevObj.groupName == undefined || v2.groupName != this._prevObj.groupName) || this._prevObj.groupName != undefined && this._prevObj.groupName == v2.groupName && this._prevObj.selected != true && (v2.selected == true || this._prevObj.tabIndex < v2.tabIndex)) { this._prevObj = v2; } } } if (this._firstObj == undefined || v2.tabIndex < this._firstObj.tabIndex && (v2.groupName == undefined || this._firstObj.groupName == undefined || v2.groupName != this._firstObj.groupName) || this._firstObj.groupName != undefined && this._firstObj.groupName == v2.groupName && this._firstObj.selected != true && (v2.selected == true || v2.tabIndex < this._firstObj.tabIndex)) { this._firstObj = v2; } if (this._lastObj == undefined || v2.tabIndex > this._lastObj.tabIndex && (v2.groupName == undefined || this._lastObj.groupName == undefined || v2.groupName != this._lastObj.groupName) || this._lastObj.groupName != undefined && this._lastObj.groupName == v2.groupName && this._lastObj.selected != true && (v2.selected == true || v2.tabIndex > this._lastObj.tabIndex)) { this._lastObj = v2; } } if (v2.tabChildren) { this.getTabCandidateFromChildren(v2, index, groupName, dir, v5 && firstChild); } v5 = false; } else { if (v2._parent == p && v2.tabChildren == true && v2._visible != false) { if (v2 == this._lastTarget) { if (v2._searchKey == this._searchKey) { continue; } v2._searchKey = this._searchKey; if (this._prevNode == undefined) { var v3 = this._lastx; var v7 = false; while (v3 != undefined) { if (v3 == v2) { v7 = true; break; } v3 = v3._parent; } if (v7 == false) { this._prevNode = this._lastx; } } this._needPrev = false; if (this._nextNode == undefined) { this._nextIsNext = true; } } else { if (!(v2.focusManager != undefined && v2.focusManager._parent == v2)) { if (v2._searchKey == this._searchKey) { continue; } v2._searchKey = this._searchKey; this.getTabCandidateFromChildren(v2, index, groupName, dir, v5 && firstChild); } } v5 = false; } } } this._lastNode = this._lastx; if (lookup) { if (p._parent != undefined) { if (p != this._parent) { if (this._prevNode == undefined && dir) { this._needPrev = true; } else { if (this._nextNode == undefined && !dir) { this._nextIsNext = false; } } this._lastTarget = this._lastTarget._parent; this.getTabCandidate(p._parent, index, groupName, dir, true); } } } }; v2.getTabCandidate = function (o, index, groupName, dir, firstChild) { var v2; var v3 = true; if (o == this._parent) { v2 = o; v3 = false; } else { v2 = o._parent; if (v2 == undefined) { v2 = o; v3 = false; } } this.walkTree(v2, index, groupName, dir, v3, firstChild); }; v2.getTabCandidateFromChildren = function (o, index, groupName, dir, firstChild) { this.walkTree(o, index, groupName, dir, false, firstChild); }; v2.getFocusManagerFromObject = function (o) { while (o != undefined) { if (o.focusManager != undefined) { return o.focusManager; } o = o._parent; } return undefined; }; v2.tabHandler = function (Void) { this.bDrawFocus = true; var v5 = this.getSelectionFocus(); var v4 = this.getActualFocus(v5); if (v4 != v5) { v5 = v4; } if (this.getFocusManagerFromObject(v5) != this) { v5 == undefined; } if (v5 == undefined) { v5 = this.form; } else { if (v5.tabIndex != undefined) { if (this._foundList != undefined || this._foundList.tabIndex != v5.tabIndex) { this._foundList = new Object(); this._foundList.tabIndex = v5.tabIndex; } this._foundList[v5._name] = v5; } } var v3 = Key.isDown(16) != true; this._searchKey = getTimer(); this._needPrev = true; this._nextIsNext = false; this._lastx = undefined; this._firstNode = undefined; this._lastNode = undefined; this._nextNode = undefined; this._prevNode = undefined; this._firstObj = undefined; this._lastObj = undefined; this._nextObj = undefined; this._prevObj = undefined; this._lastTarget = v5; var v6 = v5; this.getTabCandidate(v6, (v5.tabIndex == undefined) ? 0 : v5.tabIndex, v5.groupName, v3, true); var v2; if (v3) { if (this._nextObj != undefined) { v2 = this._nextObj; } else { v2 = this._firstObj; } } else { if (this._prevObj != undefined) { v2 = this._prevObj; } else { v2 = this._lastObj; } } if (v2.tabIndex != v5.tabIndex) { this._foundList = new Object(); this._foundList.tabIndex = v2.tabIndex; this._foundList[v2._name] = v2; } else { if (this._foundList == undefined) { this._foundList = new Object(); this._foundList.tabIndex = v2.tabIndex; } this._foundList[v2._name] = v2; } if (v2 == undefined) { if (v3 == false) { if (this._nextNode != undefined) { v2 = this._nextNode; } else { v2 = this._firstNode; } } else { if (this._prevNode == undefined || v5 == this.form) { v2 = this._lastNode; } else { v2 = this._prevNode; } } } if (v2 == undefined) { return undefined; } this.lastTabFocus = v2; this.setFocus(v2); if (v2.emphasized != undefined) { if (this.defPushButton != undefined) { v5 = this.defPushButton; this.defPushButton = v2; v5.emphasized = false; v2.emphasized = true; } } else { if (this.defPushButton != undefined && this.defPushButton != this.__defaultPushButton) { v5 = this.defPushButton; this.defPushButton = this.__defaultPushButton; v5.emphasized = false; this.__defaultPushButton.__set__emphasized(true); } } }; v2.onKeyDown = function (Void) { mx.managers.SystemManager.idleFrames = 0; if (this.defaultPushButtonEnabled) { if (Key.getCode() == 13) { if (this.__get__defaultPushButton() != undefined) { this.doLater(this, 'sendDefaultPushButtonEvent'); } } } }; v2.sendDefaultPushButtonEvent = function (Void) { this.defPushButton.dispatchEvent({'type': 'click'}); }; v2.getMousedComponentFromChildren = function (x, y, o) { for (var v7 in o) { var v2 = o[v7]; if (v2._visible && v2.enabled && v2._parent == o && v2._searchKey != this._searchKey) { v2._searchKey = this._searchKey; if (v2.hitTest(x, y, true)) { if (v2.onPress != undefined || v2.onRelease != undefined) { return v2; } var v3 = this.getMousedComponentFromChildren(x, y, v2); if (v3 != undefined) { return v3; } return v2; } } } return undefined; }; v2.mouseActivate = function (Void) { if (!this.bNeedFocus) { return undefined; } this._searchKey = getTimer(); var v2 = this.getMousedComponentFromChildren(this.lastMouse.x, this.lastMouse.y, this.form); if (v2 instanceof mx.core.UIComponent) { return undefined; } v2 = this.findFocusFromObject(v2); if (v2 == this.lastFocus) { return undefined; } if (v2 == undefined) { this.doLater(this, 'restoreFocus'); return undefined; } var v3 = v2.hscroll; if (v3 != undefined) { var v6 = v2.scroll; var v5 = v2.background; } this.setFocus(v2); var v4 = Selection; Selection.setSelection(v4.lastBeginIndex, v4.lastEndIndex); if (v3 != undefined) { v2.scroll = v6; v2.hscroll = v3; v2.background = v5; } }; v2._onMouseDown = function (Void) { this.bDrawFocus = false; if (this.lastFocus != undefined) { this.lastFocus.drawFocus(false); } mx.managers.SystemManager.idleFrames = 0; var v3 = Selection; v3.lastBeginIndex = Selection.getBeginIndex(); v3.lastEndIndex = Selection.getEndIndex(); this.lastMouse.x = _root._xmouse; this.lastMouse.y = _root._ymouse; _root.localToGlobal(this.lastMouse); }; v2.onMouseUp = function (Void) { if (this._visible) { this.doLater(this, 'mouseActivate'); } }; v2.handleEvent = function (e) { if (e.type == 'reveal') { mx.managers.SystemManager.activate(this.form); } else { mx.managers.SystemManager.deactivate(this.form); } }; v1.enableFocusManagement = function () { if (!mx.managers.FocusManager.initialized) { mx.managers.FocusManager.initialized = true; Object.registerClass('FocusManager', mx.managers.FocusManager); if (_root.focusManager == undefined) { _root.createClassObject(mx.managers.FocusManager, 'focusManager', mx.managers.DepthManager.highestDepth--); } } }; v1.symbolName = 'FocusManager'; v1.symbolOwner = mx.managers.FocusManager; v1.version = '2.0.2.126'; v2.className = 'FocusManager'; v2.bNeedFocus = false; v2.bDrawFocus = false; v2.defaultPushButtonEnabled = true; v2.activated = true; v1.initialized = false; v1.UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions; v2.addProperty('defaultPushButton', v2.__get__defaultPushButton, v2.__set__defaultPushButton); v2.addProperty('nextTabIndex', v2.__get__nextTabIndex, function () {}); ASSetPropFlags(mx.managers.FocusManager.prototype, null, 1); } #endinitclip } movieClip 1155 __Packages.mx.skins.halo.FocusRect { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.skins) { _global.mx.skins = new Object(); } if (!_global.mx.skins.halo) { _global.mx.skins.halo = new Object(); } if (!_global.mx.skins.halo.FocusRect) { var v1 = function () { super(); this.boundingBox_mc._visible = false; this.boundingBox_mc._height = 0; this.boundingBox_mc._width = 0; }; mx.skins.halo.FocusRect = v1; var v2 = new mx.skins.SkinElement(); mx.skins.halo.FocusRect.prototype = v2; v2.draw = function (o) { o.adjustFocusRect(); }; v2.setSize = function (w, h, r, a, rectCol) { this._yscale = 100; this._xscale = 100; this.clear(); if (typeof r == 'object') { r.br = r.br > 2 ? r.br - 2 : 0; r.bl = r.bl > 2 ? r.bl - 2 : 0; r.tr = r.tr > 2 ? r.tr - 2 : 0; r.tl = r.tl > 2 ? r.tl - 2 : 0; this.beginFill(rectCol, a * 0.3); this.drawRoundRect(0, 0, w, h, r); this.drawRoundRect(2, 2, w - 4, h - 4, r); this.endFill(); r.br = r.br > 1 ? r.br + 1 : 0; r.bl = r.bl > 1 ? r.bl + 1 : 0; r.tr = r.tr > 1 ? r.tr + 1 : 0; r.tl = r.tl > 1 ? r.tl + 1 : 0; this.beginFill(rectCol, a * 0.3); this.drawRoundRect(1, 1, w - 2, h - 2, r); r.br = r.br > 1 ? r.br - 1 : 0; r.bl = r.bl > 1 ? r.bl - 1 : 0; r.tr = r.tr > 1 ? r.tr - 1 : 0; r.tl = r.tl > 1 ? r.tl - 1 : 0; this.drawRoundRect(2, 2, w - 4, h - 4, r); this.endFill(); } else { var v5; if (r != 0) { v5 = r - 2; } else { v5 = 0; } this.beginFill(rectCol, a * 0.3); this.drawRoundRect(0, 0, w, h, r); this.drawRoundRect(2, 2, w - 4, h - 4, v5); this.endFill(); this.beginFill(rectCol, a * 0.3); if (r != 0) { v5 = r - 2; r -= 1; } else { v5 = 0; r = 0; } this.drawRoundRect(1, 1, w - 2, h - 2, r); this.drawRoundRect(2, 2, w - 4, h - 4, v5); this.endFill(); } }; v2.handleEvent = function (e) { if (e.type == 'unload') { this._visible = true; } else { if (e.type == 'resize') { e.target.adjustFocusRect(); } else { if (e.type == 'move') { e.target.adjustFocusRect(); } } } }; v1.classConstruct = function () { mx.core.UIComponent.prototype.drawFocus = function (focused) { var v2 = this._parent.focus_mc; if (!focused) { v2._visible = false; this.removeEventListener('unload', v2); this.removeEventListener('move', v2); this.removeEventListener('resize', v2); } else { if (v2 == undefined) { v2 = this._parent.createChildAtDepth('FocusRect', mx.managers.DepthManager.kTop); v2.tabEnabled = false; this._parent.focus_mc = v2; } else { v2._visible = true; } v2.draw(this); if (v2.getDepth() < this.getDepth()) { v2.setDepthAbove(this); } this.addEventListener('unload', v2); this.addEventListener('move', v2); this.addEventListener('resize', v2); } }; mx.core.UIComponent.prototype.adjustFocusRect = function () { var v2 = this.getStyle('themeColor'); if (v2 == undefined) { v2 = 8453965; } var v3 = this._parent.focus_mc; v3.setSize(this.width + 4, this.height + 4, 0, 100, v2); v3.move(this.x - 2, this.y - 2); }; TextField.prototype.drawFocus = mx.core.UIComponent.prototype.drawFocus; TextField.prototype.adjustFocusRect = mx.core.UIComponent.prototype.adjustFocusRect; mx.skins.halo.FocusRect.prototype.drawRoundRect = mx.skins.halo.Defaults.prototype.drawRoundRect; return true; }; v1.classConstructed = mx.skins.halo.FocusRect.classConstruct(); v1.DefaultsDependency = mx.skins.halo.Defaults; v1.UIComponentDependency = mx.core.UIComponent; ASSetPropFlags(mx.skins.halo.FocusRect.prototype, null, 1); } #endinitclip } movieClip 1156 __Packages.mx.managers.OverlappedWindows { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.managers) { _global.mx.managers = new Object(); } if (!_global.mx.managers.OverlappedWindows) { var v1 = function () {}; mx.managers.OverlappedWindows = v1; var v2 = v1.prototype; v1.checkIdle = function (Void) { if (mx.managers.SystemManager.idleFrames > 10) { mx.managers.SystemManager.dispatchEvent({'type': 'idle'}); } else { ++mx.managers.SystemManager.idleFrames; } }; v1.__addEventListener = function (e, o, l) { if (e == 'idle') { if (mx.managers.SystemManager.interval == undefined) { mx.managers.SystemManager.interval = setInterval(mx.managers.SystemManager.checkIdle, 100); } } mx.managers.SystemManager._xAddEventListener(e, o, l); }; v1.__removeEventListener = function (e, o, l) { if (e == 'idle') { if (mx.managers.SystemManager._xRemoveEventListener(e, o, l) == 0) { clearInterval(mx.managers.SystemManager.interval); } } else { mx.managers.SystemManager._xRemoveEventListener(e, o, l); } }; v1.onMouseDown = function (Void) { mx.managers.SystemManager.idleFrames = 0; mx.managers.SystemManager.isMouseDown = true; var v5 = _root; var v3; var v8 = _root._xmouse; var v7 = _root._ymouse; if (mx.managers.SystemManager.form.modalWindow == undefined) { if (mx.managers.SystemManager.forms.length > 1) { var v6 = mx.managers.SystemManager.forms.length; var v4; v4 = 0; while (v4 < v6) { var v2 = mx.managers.SystemManager.forms[v4]; if (v2._visible) { if (v2.hitTest(v8, v7)) { if (v3 == undefined) { v3 = v2.getDepth(); v5 = v2; } else { if (v3 < v2.getDepth()) { v3 = v2.getDepth(); v5 = v2; } } } } ++v4; } if (v5 != mx.managers.SystemManager.form) { mx.managers.SystemManager.activate(v5); } } } var v9 = mx.managers.SystemManager.form; v9.focusManager._onMouseDown(); }; v1.onMouseMove = function (Void) { mx.managers.SystemManager.idleFrames = 0; }; v1.onMouseUp = function (Void) { mx.managers.SystemManager.isMouseDown = false; mx.managers.SystemManager.idleFrames = 0; }; v1.activate = function (f) { if (mx.managers.SystemManager.form != undefined) { if (mx.managers.SystemManager.form != f && mx.managers.SystemManager.forms.length > 1) { var v1 = mx.managers.SystemManager.form; v1.focusManager.deactivate(); } } mx.managers.SystemManager.form = f; f.focusManager.activate(); }; v1.deactivate = function (f) { if (mx.managers.SystemManager.form != undefined) { if (mx.managers.SystemManager.form == f && mx.managers.SystemManager.forms.length > 1) { var v5 = mx.managers.SystemManager.form; v5.focusManager.deactivate(); var v3 = mx.managers.SystemManager.forms.length; var v1; var v2; v1 = 0; while (v1 < v3) { if (mx.managers.SystemManager.forms[v1] == f) { v1 += 1; while (v1 < v3) { if (mx.managers.SystemManager.forms[v1]._visible == true) { v2 = mx.managers.SystemManager.forms[v1]; } ++v1; } mx.managers.SystemManager.form = v2; break; } else { if (mx.managers.SystemManager.forms[v1]._visible == true) { v2 = mx.managers.SystemManager.forms[v1]; } } ++v1; } v5 = mx.managers.SystemManager.form; v5.focusManager.activate(); } } }; v1.addFocusManager = function (f) { mx.managers.SystemManager.forms.push(f); mx.managers.SystemManager.activate(f); }; v1.removeFocusManager = function (f) { var v3 = mx.managers.SystemManager.forms.length; var v1; v1 = 0; while (v1 < v3) { if (mx.managers.SystemManager.forms[v1] == f) { if (mx.managers.SystemManager.form == f) { mx.managers.SystemManager.deactivate(f); } mx.managers.SystemManager.forms.splice(v1, 1); return undefined; } ++v1; } }; v1.enableOverlappedWindows = function () { if (!mx.managers.OverlappedWindows.initialized) { mx.managers.OverlappedWindows.initialized = true; mx.managers.SystemManager.checkIdle = mx.managers.OverlappedWindows.checkIdle; mx.managers.SystemManager.__addEventListener = mx.managers.OverlappedWindows.__addEventListener; mx.managers.SystemManager.__removeEventListener = mx.managers.OverlappedWindows.__removeEventListener; mx.managers.SystemManager.onMouseDown = mx.managers.OverlappedWindows.onMouseDown; mx.managers.SystemManager.onMouseMove = mx.managers.OverlappedWindows.onMouseMove; mx.managers.SystemManager.onMouseUp = mx.managers.OverlappedWindows.onMouseUp; mx.managers.SystemManager.activate = mx.managers.OverlappedWindows.activate; mx.managers.SystemManager.deactivate = mx.managers.OverlappedWindows.deactivate; mx.managers.SystemManager.addFocusManager = mx.managers.OverlappedWindows.addFocusManager; mx.managers.SystemManager.removeFocusManager = mx.managers.OverlappedWindows.removeFocusManager; } }; v1.initialized = false; v1.SystemManagerDependency = mx.managers.SystemManager; ASSetPropFlags(mx.managers.OverlappedWindows.prototype, null, 1); } #endinitclip } movieClip 1157 __Packages.mx.styles.CSSSetStyle { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.styles) { _global.mx.styles = new Object(); } if (!_global.mx.styles.CSSSetStyle) { var v1 = function () {}; mx.styles.CSSSetStyle = v1; var v2 = v1.prototype; v2._setStyle = function (styleProp, newValue) { this[styleProp] = newValue; if (mx.styles.StyleManager.TextStyleMap[styleProp] != undefined) { if (styleProp == 'color') { if (isNaN(newValue)) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return undefined; } } } _level0.changeTextStyleInChildren(styleProp); return undefined; } if (mx.styles.StyleManager.isColorStyle(styleProp)) { if (isNaN(newValue)) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return undefined; } } if (styleProp == 'themeColor') { var v7 = mx.styles.StyleManager.colorNames.haloBlue; var v6 = mx.styles.StyleManager.colorNames.haloGreen; var v8 = mx.styles.StyleManager.colorNames.haloOrange; var v4 = {}; v4[v7] = 12188666; v4[v6] = 13500353; v4[v8] = 16766319; var v5 = {}; v5[v7] = 13958653; v5[v6] = 14942166; v5[v8] = 16772787; var v9 = v4[newValue]; var v10 = v5[newValue]; if (v9 == undefined) { v9 = newValue; } if (v10 == undefined) { v10 = newValue; } this.setStyle('selectionColor', v9); this.setStyle('rollOverColor', v10); } _level0.changeColorStyleInChildren(this.styleName, styleProp, newValue); } else { if (styleProp == 'backgroundColor' && isNaN(newValue)) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return undefined; } } _level0.notifyStyleChangeInChildren(this.styleName, styleProp, newValue); } }; v2.changeTextStyleInChildren = function (styleProp) { var v4 = getTimer(); var v5; for (v5 in this) { var v2 = this[v5]; if (v2._parent == this) { if (v2.searchKey != v4) { if (v2.stylecache != undefined) { delete v2.stylecache.tf; delete v2.stylecache[styleProp]; } v2.invalidateStyle(styleProp); v2.changeTextStyleInChildren(styleProp); v2.searchKey = v4; } } } }; v2.changeColorStyleInChildren = function (sheetName, colorStyle, newValue) { var v6 = getTimer(); var v7; for (v7 in this) { var v2 = this[v7]; if (v2._parent == this) { if (v2.searchKey != v6) { if (v2.getStyleName() == sheetName || sheetName == undefined || sheetName == '_global') { if (v2.stylecache != undefined) { delete v2.stylecache[colorStyle]; } if (typeof v2._color == 'string') { if (v2._color == colorStyle) { var v4 = v2.getStyle(colorStyle); if (colorStyle == 'color') { if (this.stylecache.tf.color != undefined) { this.stylecache.tf.color = v4; } } v2.setColor(v4); } } else { if (v2._color[colorStyle] != undefined) { if (typeof v2 != 'movieclip') { v2._parent.invalidateStyle(); } else { v2.invalidateStyle(colorStyle); } } } } v2.changeColorStyleInChildren(sheetName, colorStyle, newValue); v2.searchKey = v6; } } } }; v2.notifyStyleChangeInChildren = function (sheetName, styleProp, newValue) { var v5 = getTimer(); var v6; for (v6 in this) { var v2 = this[v6]; if (v2._parent == this) { if (v2.searchKey != v5) { if (v2.styleName == sheetName || v2.styleName != undefined && typeof v2.styleName == 'movieclip' || sheetName == undefined) { if (v2.stylecache != undefined) { delete v2.stylecache[styleProp]; delete v2.stylecache.tf; } delete v2.enabledColor; v2.invalidateStyle(styleProp); } v2.notifyStyleChangeInChildren(sheetName, styleProp, newValue); v2.searchKey = v5; } } } }; v2.setStyle = function (styleProp, newValue) { if (this.stylecache != undefined) { delete this.stylecache[styleProp]; delete this.stylecache.tf; } this[styleProp] = newValue; if (mx.styles.StyleManager.isColorStyle(styleProp)) { if (isNaN(newValue)) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return undefined; } } if (styleProp == 'themeColor') { var v10 = mx.styles.StyleManager.colorNames.haloBlue; var v9 = mx.styles.StyleManager.colorNames.haloGreen; var v11 = mx.styles.StyleManager.colorNames.haloOrange; var v6 = {}; v6[v10] = 12188666; v6[v9] = 13500353; v6[v11] = 16766319; var v7 = {}; v7[v10] = 13958653; v7[v9] = 14942166; v7[v11] = 16772787; var v12 = v6[newValue]; var v13 = v7[newValue]; if (v12 == undefined) { v12 = newValue; } if (v13 == undefined) { v13 = newValue; } this.setStyle('selectionColor', v12); this.setStyle('rollOverColor', v13); } if (typeof this._color == 'string') { if (this._color == styleProp) { if (styleProp == 'color') { if (this.stylecache.tf.color != undefined) { this.stylecache.tf.color = newValue; } } this.setColor(newValue); } } else { if (this._color[styleProp] != undefined) { this.invalidateStyle(styleProp); } } this.changeColorStyleInChildren(undefined, styleProp, newValue); } else { if (styleProp == 'backgroundColor' && isNaN(newValue)) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return undefined; } } this.invalidateStyle(styleProp); } if (mx.styles.StyleManager.isInheritingStyle(styleProp) || styleProp == 'styleName') { var v8; var v5 = newValue; if (styleProp == 'styleName') { v8 = (typeof newValue == 'string') ? _global.styles[newValue] : v5; v5 = v8.themeColor; if (v5 != undefined) { v8.selectionColor = v5; v8.rollOverColor = v8.selectionColor; } } this.notifyStyleChangeInChildren(undefined, styleProp, newValue); } }; v1.enableRunTimeCSS = function () {}; v1.classConstruct = function () { var v2 = MovieClip.prototype; var v3 = mx.styles.CSSSetStyle.prototype; mx.styles.CSSStyleDeclaration.prototype.setStyle = v3._setStyle; v2.changeTextStyleInChildren = v3.changeTextStyleInChildren; v2.changeColorStyleInChildren = v3.changeColorStyleInChildren; v2.notifyStyleChangeInChildren = v3.notifyStyleChangeInChildren; v2.setStyle = v3.setStyle; _global.ASSetPropFlags(v2, 'changeTextStyleInChildren', 1); _global.ASSetPropFlags(v2, 'changeColorStyleInChildren', 1); _global.ASSetPropFlags(v2, 'notifyStyleChangeInChildren', 1); _global.ASSetPropFlags(v2, 'setStyle', 1); var v4 = TextField.prototype; v4.setStyle = v2.setStyle; v4.changeTextStyleInChildren = v3.changeTextStyleInChildren; return true; }; v1.classConstructed = mx.styles.CSSSetStyle.classConstruct(); v1.CSSStyleDeclarationDependency = mx.styles.CSSStyleDeclaration; ASSetPropFlags(mx.styles.CSSSetStyle.prototype, null, 1); } #endinitclip } movieClip 1158 __Packages.mx.core.ext.UIComponentExtensions { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.core) { _global.mx.core = new Object(); } if (!_global.mx.core.ext) { _global.mx.core.ext = new Object(); } if (!_global.mx.core.ext.UIComponentExtensions) { var v1 = function () {}; mx.core.ext.UIComponentExtensions = v1; var v2 = v1.prototype; v1.Extensions = function () { if (mx.core.ext.UIComponentExtensions.bExtended == true) { return true; } mx.core.ext.UIComponentExtensions.bExtended = true; TextField.prototype.setFocus = function () { Selection.setFocus(this); }; TextField.prototype.onSetFocus = function (oldFocus) { if (this.tabEnabled != false) { if ((this.getFocusManager()).bDrawFocus) { this.drawFocus(true); } } }; TextField.prototype.onKillFocus = function (oldFocus) { if (this.tabEnabled != false) { this.drawFocus(false); } }; TextField.prototype.drawFocus = mx.core.UIComponent.prototype.drawFocus; TextField.prototype.getFocusManager = mx.core.UIComponent.prototype.getFocusManager; mx.managers.OverlappedWindows.enableOverlappedWindows(); mx.styles.CSSSetStyle.enableRunTimeCSS(); mx.managers.FocusManager.enableFocusManagement(); }; v1.bExtended = false; v1.UIComponentExtended = mx.core.ext.UIComponentExtensions.Extensions(); v1.UIComponentDependency = mx.core.UIComponent; v1.FocusManagerDependency = mx.managers.FocusManager; v1.OverlappedWindowsDependency = mx.managers.OverlappedWindows; ASSetPropFlags(mx.core.ext.UIComponentExtensions.prototype, null, 1); } #endinitclip } movieClip 1159 __Packages.mx.skins.RectBorder { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.skins) { _global.mx.skins = new Object(); } if (!_global.mx.skins.RectBorder) { var v1 = function () { super(); }; mx.skins.RectBorder = v1; var v2 = new mx.skins.Border(); mx.skins.RectBorder.prototype = v2; v2.__get__width = function () { return this.__width; }; v2.__get__height = function () { return this.__height; }; v2.init = function (Void) { super.init(); }; v2.draw = function (Void) { this.size(); }; v2.getBorderMetrics = function (Void) { var v2 = this.offset; if (this.__borderMetrics == undefined) { this.__borderMetrics = {'left': v2, 'top': v2, 'right': v2, 'bottom': v2}; return this.__borderMetrics; } this.__borderMetrics.left = v2; this.__borderMetrics.top = v2; this.__borderMetrics.right = v2; this.__borderMetrics.bottom = v2; return this.__borderMetrics; }; v2.__get__borderMetrics = function () { return this.getBorderMetrics(); }; v2.drawBorder = function (Void) {}; v2.size = function (Void) { this.drawBorder(); }; v2.setColor = function (Void) { this.drawBorder(); }; v1.symbolName = 'RectBorder'; v1.symbolOwner = mx.skins.RectBorder; v1.version = '2.0.2.126'; v2.className = 'RectBorder'; v2.borderStyleName = 'borderStyle'; v2.borderColorName = 'borderColor'; v2.shadowColorName = 'shadowColor'; v2.highlightColorName = 'highlightColor'; v2.buttonColorName = 'buttonColor'; v2.backgroundColorName = 'backgroundColor'; v2.addProperty('borderMetrics', v2.__get__borderMetrics, function () {}); v2.addProperty('height', v2.__get__height, function () {}); v2.addProperty('width', v2.__get__width, function () {}); ASSetPropFlags(mx.skins.RectBorder.prototype, null, 1); } #endinitclip } movieClip 1160 __Packages.mx.skins.halo.RectBorder { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.skins) { _global.mx.skins = new Object(); } if (!_global.mx.skins.halo) { _global.mx.skins.halo = new Object(); } if (!_global.mx.skins.halo.RectBorder) { var v1 = function () { super(); }; mx.skins.halo.RectBorder = v1; var v2 = new mx.skins.RectBorder(); mx.skins.halo.RectBorder.prototype = v2; v2.init = function (Void) { this.borderWidths.default = 3; super.init(); }; v2.getBorderMetrics = function (Void) { if (this.offset == undefined) { var v3 = this.getStyle(this.borderStyleName); this.offset = this.borderWidths[v3]; } if (this.getStyle(this.borderStyleName) == 'default' || this.getStyle(this.borderStyleName) == 'alert') { this.__borderMetrics = {'left': 3, 'top': 1, 'right': 3, 'bottom': 3}; return this.__borderMetrics; } return super.getBorderMetrics(); }; v2.drawBorder = function (Void) { var v6 = _global.styles[this.className]; if (v6 == undefined) { v6 = _global.styles.RectBorder; } var v5 = this.getStyle(this.borderStyleName); var v7 = this.getStyle(this.borderColorName); if (v7 == undefined) { v7 = v6[this.borderColorName]; } var v8 = this.getStyle(this.backgroundColorName); if (v8 == undefined) { v8 = v6[this.backgroundColorName]; } var v16 = this.getStyle('backgroundImage'); if (v5 != 'none') { var v14 = this.getStyle(this.shadowColorName); if (v14 == undefined) { v14 = v6[this.shadowColorName]; } var v13 = this.getStyle(this.highlightColorName); if (v13 == undefined) { v13 = v6[this.highlightColorName]; } var v12 = this.getStyle(this.buttonColorName); if (v12 == undefined) { v12 = v6[this.buttonColorName]; } var v11 = this.getStyle(this.borderCapColorName); if (v11 == undefined) { v11 = v6[this.borderCapColorName]; } var v10 = this.getStyle(this.shadowCapColorName); if (v10 == undefined) { v10 = v6[this.shadowCapColorName]; } } this.offset = this.borderWidths[v5]; var v9 = this.offset; var v3 = this.__get__width(); var v4 = this.__get__height(); this.clear(); this._color = undefined; if (v5 == 'none') { } else { if (v5 == 'inset') { this._color = this.colorList; this.draw3dBorder(v11, v12, v7, v13, v14, v10); } else { if (v5 == 'outset') { this._color = this.colorList; this.draw3dBorder(v11, v7, v12, v14, v13, v10); } else { if (v5 == 'alert') { var v15 = this.getStyle('themeColor'); this.drawRoundRect(0, 5, v3, v4 - 5, 5, 6184542, 10); this.drawRoundRect(1, 4, v3 - 2, v4 - 5, 4, [6184542, 6184542], 10, 0, 'radial'); this.drawRoundRect(2, 0, v3 - 4, v4 - 2, 3, [0, 14342874], 100, 0, 'radial'); this.drawRoundRect(2, 0, v3 - 4, v4 - 2, 3, v15, 50); this.drawRoundRect(3, 1, v3 - 6, v4 - 4, 2, 16777215, 100); } else { if (v5 == 'default') { this.drawRoundRect(0, 5, v3, v4 - 5, {'tl': 5, 'tr': 5, 'br': 0, 'bl': 0}, 6184542, 10); this.drawRoundRect(1, 4, v3 - 2, v4 - 5, {'tl': 4, 'tr': 4, 'br': 0, 'bl': 0}, [6184542, 6184542], 10, 0, 'radial'); this.drawRoundRect(2, 0, v3 - 4, v4 - 2, {'tl': 3, 'tr': 3, 'br': 0, 'bl': 0}, [12897484, 11844796], 100, 0, 'radial'); this.drawRoundRect(3, 1, v3 - 6, v4 - 4, {'tl': 2, 'tr': 2, 'br': 0, 'bl': 0}, 16777215, 100); } else { if (v5 == 'dropDown') { this.drawRoundRect(0, 0, v3 + 1, v4, {'tl': 4, 'tr': 0, 'br': 0, 'bl': 4}, [13290186, 7895160], 100, -10, 'linear'); this.drawRoundRect(1, 1, v3 - 1, v4 - 2, {'tl': 3, 'tr': 0, 'br': 0, 'bl': 3}, 16777215, 100); } else { if (v5 == 'menuBorder') { var v15 = this.getStyle('themeColor'); this.drawRoundRect(4, 4, v3 - 2, v4 - 3, 0, [6184542, 6184542], 10, 0, 'radial'); this.drawRoundRect(4, 4, v3 - 1, v4 - 2, 0, 6184542, 10); this.drawRoundRect(0, 0, v3 + 1, v4, 0, [0, 14342874], 100, 250, 'linear'); this.drawRoundRect(0, 0, v3 + 1, v4, 0, v15, 50); this.drawRoundRect(2, 2, v3 - 3, v4 - 4, 0, 16777215, 100); } else { if (v5 == 'comboNonEdit') { } else { this.beginFill(v7); this.drawRect(0, 0, v3, v4); this.drawRect(1, 1, v3 - 1, v4 - 1); this.endFill(); this._color = this.borderColorName; } } } } } } } } if (v8 != undefined) { this.beginFill(v8); this.drawRect(v9, v9, this.__get__width() - v9, this.__get__height() - v9); this.endFill(); } }; v2.draw3dBorder = function (c1, c2, c3, c4, c5, c6) { var v3 = this.__get__width(); var v2 = this.__get__height(); this.beginFill(c1); this.drawRect(0, 0, v3, v2); this.drawRect(1, 0, v3 - 1, v2); this.endFill(); this.beginFill(c2); this.drawRect(1, 0, v3 - 1, 1); this.endFill(); this.beginFill(c3); this.drawRect(1, v2 - 1, v3 - 1, v2); this.endFill(); this.beginFill(c4); this.drawRect(1, 1, v3 - 1, 2); this.endFill(); this.beginFill(c5); this.drawRect(1, v2 - 2, v3 - 1, v2 - 1); this.endFill(); this.beginFill(c6); this.drawRect(1, 2, v3 - 1, v2 - 2); this.drawRect(2, 2, v3 - 2, v2 - 2); this.endFill(); }; v1.classConstruct = function () { mx.core.ext.UIObjectExtensions.Extensions(); _global.styles.rectBorderClass = mx.skins.halo.RectBorder; _global.skinRegistry.RectBorder = true; return true; }; v1.symbolName = 'RectBorder'; v1.symbolOwner = mx.skins.halo.RectBorder; v1.version = '2.0.2.126'; v2.borderCapColorName = 'borderCapColor'; v2.shadowCapColorName = 'shadowCapColor'; v2.colorList = {'highlightColor': 0, 'borderColor': 0, 'buttonColor': 0, 'shadowColor': 0, 'borderCapColor': 0, 'shadowCapColor': 0}; v2.borderWidths = {'none': 0, 'solid': 1, 'inset': 2, 'outset': 2, 'alert': 3, 'dropDown': 2, 'menuBorder': 2, 'comboNonEdit': 2}; v1.classConstructed = mx.skins.halo.RectBorder.classConstruct(); v1.UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions; ASSetPropFlags(mx.skins.halo.RectBorder.prototype, null, 1); } #endinitclip } movieClip 1161 __Packages.mx.skins.halo.ButtonSkin { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.skins) { _global.mx.skins = new Object(); } if (!_global.mx.skins.halo) { _global.mx.skins.halo = new Object(); } if (!_global.mx.skins.halo.ButtonSkin) { var v1 = function () { super(); }; mx.skins.halo.ButtonSkin = v1; var v2 = new mx.skins.RectBorder(); mx.skins.halo.ButtonSkin.prototype = v2; v2.init = function () { super.init(); }; v2.size = function () { this.drawHaloRect(this.__get__width(), this.__get__height()); }; v2.drawHaloRect = function (w, h) { var v6 = this.getStyle('borderStyle'); var v4 = this.getStyle('themeColor'); var v5 = this._parent.emphasized; this.clear(); switch (v6) { case 'falseup': if (v5) { this.drawRoundRect(this.__get__x(), this.__get__y(), w, h, 5, 9542041, 100); this.drawRoundRect(this.__get__x(), this.__get__y(), w, h, 5, v4, 75); this.drawRoundRect(this.__get__x() + 1, this.__get__y() + 1, w - 2, h - 2, 4, [3355443, 16777215], 85, 0, 'radial'); this.drawRoundRect(this.__get__x() + 2, this.__get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, 'radial'); this.drawRoundRect(this.__get__x() + 2, this.__get__y() + 2, w - 4, h - 4, 3, v4, 75); this.drawRoundRect(this.__get__x() + 3, this.__get__y() + 3, w - 6, h - 6, 2, 16777215, 100); this.drawRoundRect(this.__get__x() + 3, this.__get__y() + 4, w - 6, h - 7, 2, 16316664, 100); } else { this.drawRoundRect(0, 0, w, h, 5, 9542041, 100); this.drawRoundRect(1, 1, w - 2, h - 2, 4, [13291985, 16250871], 100, 0, 'radial'); this.drawRoundRect(2, 2, w - 4, h - 4, 3, [9542041, 13818586], 100, 0, 'radial'); this.drawRoundRect(3, 3, w - 6, h - 6, 2, 16777215, 100); this.drawRoundRect(3, 4, w - 6, h - 7, 2, 16316664, 100); } break; case 'falsedown': this.drawRoundRect(this.__get__x(), this.__get__y(), w, h, 5, 9542041, 100); this.drawRoundRect(this.__get__x() + 1, this.__get__y() + 1, w - 2, h - 2, 4, [3355443, 16579836], 100, 0, 'radial'); this.drawRoundRect(this.__get__x() + 1, this.__get__y() + 1, w - 2, h - 2, 4, v4, 50); this.drawRoundRect(this.__get__x() + 2, this.__get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, 'radial'); this.drawRoundRect(this.__get__x(), this.__get__y(), w, h, 5, v4, 40); this.drawRoundRect(this.__get__x() + 3, this.__get__y() + 3, w - 6, h - 6, 2, 16777215, 100); this.drawRoundRect(this.__get__x() + 3, this.__get__y() + 4, w - 6, h - 7, 2, v4, 20); break; case 'falserollover': this.drawRoundRect(this.__get__x(), this.__get__y(), w, h, 5, 9542041, 100); this.drawRoundRect(this.__get__x(), this.__get__y(), w, h, 5, v4, 50); this.drawRoundRect(this.__get__x() + 1, this.__get__y() + 1, w - 2, h - 2, 4, [3355443, 16777215], 100, 0, 'radial'); this.drawRoundRect(this.__get__x() + 2, this.__get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, 'radial'); this.drawRoundRect(this.__get__x() + 2, this.__get__y() + 2, w - 4, h - 4, 3, v4, 50); this.drawRoundRect(this.__get__x() + 3, this.__get__y() + 3, w - 6, h - 6, 2, 16777215, 100); this.drawRoundRect(this.__get__x() + 3, this.__get__y() + 4, w - 6, h - 7, 2, 16316664, 100); break; case 'falsedisabled': this.drawRoundRect(0, 0, w, h, 5, 13159628, 100); this.drawRoundRect(1, 1, w - 2, h - 2, 4, 15921906, 100); this.drawRoundRect(2, 2, w - 4, h - 4, 3, 13949401, 100); this.drawRoundRect(3, 3, w - 6, h - 6, 2, 15921906, 100); break; case 'trueup': this.drawRoundRect(this.__get__x(), this.__get__y(), w, h, 5, 10066329, 100); this.drawRoundRect(this.__get__x() + 1, this.__get__y() + 1, w - 2, h - 2, 4, [3355443, 16579836], 100, 0, 'radial'); this.drawRoundRect(this.__get__x() + 1, this.__get__y() + 1, w - 2, h - 2, 4, v4, 50); this.drawRoundRect(this.__get__x() + 2, this.__get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, 'radial'); this.drawRoundRect(this.__get__x(), this.__get__y(), w, h, 5, v4, 40); this.drawRoundRect(this.__get__x() + 3, this.__get__y() + 3, w - 6, h - 6, 2, 16777215, 100); this.drawRoundRect(this.__get__x() + 3, this.__get__y() + 4, w - 6, h - 7, 2, 16250871, 100); break; case 'truedown': this.drawRoundRect(this.__get__x(), this.__get__y(), w, h, 5, 10066329, 100); this.drawRoundRect(this.__get__x() + 1, this.__get__y() + 1, w - 2, h - 2, 4, [3355443, 16579836], 100, 0, 'radial'); this.drawRoundRect(this.__get__x() + 1, this.__get__y() + 1, w - 2, h - 2, 4, v4, 50); this.drawRoundRect(this.__get__x() + 2, this.__get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, 'radial'); this.drawRoundRect(this.__get__x(), this.__get__y(), w, h, 5, v4, 40); this.drawRoundRect(this.__get__x() + 3, this.__get__y() + 3, w - 6, h - 6, 2, 16777215, 100); this.drawRoundRect(this.__get__x() + 3, this.__get__y() + 4, w - 6, h - 7, 2, v4, 20); break; case 'truerollover': this.drawRoundRect(this.__get__x(), this.__get__y(), w, h, 5, 9542041, 100); this.drawRoundRect(this.__get__x(), this.__get__y(), w, h, 5, v4, 50); this.drawRoundRect(this.__get__x() + 1, this.__get__y() + 1, w - 2, h - 2, 4, [3355443, 16777215], 100, 0, 'radial'); this.drawRoundRect(this.__get__x() + 1, this.__get__y() + 1, w - 2, h - 2, 4, v4, 40); this.drawRoundRect(this.__get__x() + 2, this.__get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, 'radial'); this.drawRoundRect(this.__get__x() + 2, this.__get__y() + 2, w - 4, h - 4, 3, v4, 40); this.drawRoundRect(this.__get__x() + 3, this.__get__y() + 3, w - 6, h - 6, 2, 16777215, 100); this.drawRoundRect(this.__get__x() + 3, this.__get__y() + 4, w - 6, h - 7, 2, 16316664, 100); break; case 'truedisabled': this.drawRoundRect(0, 0, w, h, 5, 13159628, 100); this.drawRoundRect(1, 1, w - 2, h - 2, 4, 15921906, 100); this.drawRoundRect(2, 2, w - 4, h - 4, 3, 13949401, 100); this.drawRoundRect(3, 3, w - 6, h - 6, 2, 15921906, 100); } }; v1.classConstruct = function () { mx.core.ext.UIObjectExtensions.Extensions(); _global.skinRegistry.ButtonSkin = true; return true; }; v1.symbolName = 'ButtonSkin'; v1.symbolOwner = mx.skins.halo.ButtonSkin; v2.className = 'ButtonSkin'; v2.backgroundColorName = 'buttonColor'; v1.classConstructed = mx.skins.halo.ButtonSkin.classConstruct(); v1.UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions; ASSetPropFlags(mx.skins.halo.ButtonSkin.prototype, null, 1); } #endinitclip } movieClip 1162 __Packages.mx.controls.HScrollBar { #initclip if (!_global.mx) { _global.mx = new Object(); } if (!_global.mx.controls) { _global.mx.controls = new Object(); } if (!_global.mx.controls.HScrollBar) { var v1 = function () { super(); }; mx.controls.HScrollBar = v1; var v2 = new mx.controls.scrollClasses.ScrollBar(); mx.controls.HScrollBar.prototype = v2; v2.getMinWidth = function (Void) { return this._minHeight; }; v2.getMinHeight = function (Void) { return this._minWidth; }; v2.init = function (Void) { super.init(); this._xscale = -100; this._rotation = -90; }; v2.__get__virtualHeight = function () { return this.__width; }; v2.isScrollBarKey = function (k) { if (k == 37) { this.scrollIt('Line', -1); return true; return super.isScrollBarKey(k); } if (k == 39) { this.scrollIt('Line', 1); return true; } return super.isScrollBarKey(k); }; v1.symbolName = 'HScrollBar'; v1.symbolOwner = mx.core.UIComponent; v1.version = '2.0.2.126'; v2.className = 'HScrollBar'; v2.minusMode = 'Left'; v2.plusMode = 'Right'; v2.minMode = 'AtLeft'; v2.maxMode = 'AtRight'; v2.addProperty('virtualHeight', v2.__get__virtualHeight, function () {}); ASSetPropFlags(mx.controls.HScrollBar.prototype, null, 1); } #endinitclip } frame 2 { function queuemusik(track) { _root.Musik.stop(); if (MusikTracks[track] == 'REPLAY') { _root.Musik.attachSound(MusikTracks[0], isStreaming); _root.MusikTrack = 0; } else { _root.Musik.attachSound(MusikTracks[track], isStreaming); _root.MusikTrack = track; } _root.MusikPos = 0; if (_root.MusikStatus == 'On') { if (MusikTracks[track] == 'Donuts') { _root.Musik.start(0, 2); } else { _root.Musik.start(); } _root.Musik.setVolume(MusikVolume * MVMaster); } _root.musicticker = String(MusikTracks[track]); } function queuemusikSingle(track) { _root.Musik.stop(); if (MusikTracks[track] == 'REPLAY') { _root.Musik.attachSound(MusikTracksSingle[0], isStreaming); _root.MusikTrack = 0; } else { _root.Musik.attachSound(MusikTracksSingle[track], isStreaming); _root.MusikTrack = track; } _root.MusikPos = 0; if (_root.MusikStatus == 'On') { _root.Musik.start(); _root.Musik.setVolume(MusikVolume * MVMaster); } _root.musicticker = String(MusikTracksSingle[track]); } function queuemusikBedroom(track) { _root.Musik.stop(); if (MusikTracks[track] == 'REPLAY') { _root.Musik.attachSound(MusikTracksBedroom[0], isStreaming); _root.MusikTrack = 0; } else { _root.Musik.attachSound(MusikTracksBedroom[track], isStreaming); _root.MusikTrack = track; } _root.MusikPos = 0; if (_root.MusikStatus == 'On') { _root.Musik.start(); _root.Musik.setVolume(MusikVolume * MVMaster); } _root.musicticker = String(MusikTracksBedroom[track]); } function playsfx1(array, soundbyte, volumee) { _root.sfxplayer1.sfx.attachSound(array[soundbyte]); _root.sfxplayer1.sfx.setVolume(sfxvolume * sfxmaster1 * volumee); _root.sfxplayer1.sfx.start(0, 1); } function playsfx2(array, soundbyte, volumee) { _root.sfxplayer2.sfx.attachSound(array[soundbyte]); _root.sfxplayer2.sfx.setVolume(sfxvolume * sfxmaster2 * volumee); _root.sfxplayer2.sfx.start(0, 1); } function playsound(soundbyte) { _root.sfxplayer1.sfx.attachSound(soundbyte); _root.sfxplayer1.sfx.setVolume(sfxvolume * sfxmaster1); _root.sfxplayer1.sfx.start(0, 1); } var Musik = new Sound(this); var MusikPos = 0; var MusikPos2 = 0; var MusikLaunched = 'No'; var MusikStatus = 'On'; var MusikTrack; var MusikTracksSingle = new Array('Stat Screen', 'Situation', 'Title'); var MusikTracks = new Array('Foundation', 'By the Butt', 'Donuts', '20 Knights in 20 Minutes', 'Bounce', 'Imperial', 'REPLAY'); var MusikTracksBedroom = new Array('Stratum', 'Vagus', 'Speculum', 'REPLAY'); var MVMaster = 0.8; var defaultvolumee = 50; var MusikVolume = defaultvolumee; var MVFadingOut = 0; var MusikLoop = 0; _root.Musik.onSoundComplete = function () { if (_root.MusikLoop == 1) { _root.Musik.start(); _root.MusikPos = 0; } else { _root.queuemusik(_root.MusikTrack + 1); } }; var sfxvolume = 50; var sfxmaster1 = 1; var sfxmaster2 = 1; var sfxmaster3 = 1; var sfxmaster4 = 1; var sfxbankGeneric = new Array(); var sfxbankWood = new Array('Wood1.wav', 'Wood2.wav', 'Wood3.wav'); var sfxbankCoin = new Array('Coin1.wav', 'Coin2.wav', 'Coin3.wav', 'Coin4.wav', 'Coin5.wav', 'Coin6.wav', 'Coin7.wav', 'Coin8.wav'); var sfxbankClick = new Array('Click2.wav'); var sfxbankChipper = new Array('SQUEAK.mp3'); } frame 2 { var UnlocksGeneric = new Array(['Quick Garden Visits', 'You can now quickly access the Garden Clop Scene.', 0], ['Trait: Prospector', 'When creating a new town you can select this trait. Helpful for towns that love to strike the earth!', 0], ['Trait: Socialist', 'When creating a new town you can select this trait. Obamacare for every pony!', 0], ['Trait: Curse of the Forest God', 'When creating a new town you can select this trait. You better not cut down any trees!', 0], ['Tier II Structures', 'You\'ve gained access to more advanced structures. Find the new tier of structures by selecting the tab above the building menu.', 0], ['Character: Timid Pegasus', 'Visit the Private Rooms of the Tavern to play with this character!', 0], ['Character: Apple Horse', 'Visit the Private Rooms of the Tavern to play with this character!', 0], ['Character: Diamond Unicorn', 'Visit the Private Rooms of the Tavern to play with this character!', 0], ['Trait: Veteran', 'When creating a new town you can select this trait.', 0], ['Trait: Superstitous', 'When creating a new town you can select this trait.', 0], ['Trait: Genghis Pony', 'When creating a new town you can select this trait.', 0], ['Trait: Venetian', 'When creating a new town you can select this trait.', 0], ['Trait: Wizard', 'When creating a new town you can select this trait.', 0], ['Trait: Carefree', 'When creating a new town you can select this trait.', 0], ['Trait: Well-Fed', 'When creating a new town you can select this trait.', 0], ['Trait: Alcoholic', 'When creating a new town you can select this trait.', 0], ['Trait: Tyrant', 'When creating a new town you can select this trait.', 0], ['Tier III Structures', 'You\'ve gained access to more advanced structures. Find the new tier of structures by selecting the tab above the building menu.', 0], ['Character: Ponka Pastry', 'Visit the Private Rooms of the Tavern to play with this character!', 0], ['Chipper is Dead', '', 0], ['Character: Multicolor Quick', 'Visit the Private Rooms of the Tavern to play with this character!', 0], [NaN]); var UnlocksGallery = new Array(['You trot through the residential district to see how things are going and you notice a familiar character through the window of someone\'s home. She seems to be \'raising money\' for your town by offering some \'love magic lessons\' to the townsfolk, how nice!', 0], ['You decide to take a break from society and visit a local farm for a bit of relaxation. In the distance you see a couple of familiar characters fucking out in the fields. I guess today was an extra bountiful harvest and they\'re celebrating!', 0], ['You head over to a local store to grab a snack during slow business hours when you notice that nobody is at the cash register. You wander around looking for the clerk when you find a familiar character taking a little unscheduled break. She giggles and offers you to join in on the fun!', 0], ['You take a break from your busy schedule as Mayor to go door to door asking people if you can help out. As you knock on the door of a resident\'s house, the door swings upon on its own to reveal a familiar character \'raising money\' for your town by providing a stress-relief service.', 0], ['Feeling adventurous, you decide to check out the Quarry miners to see if you can help out in any way. You peek around the corner and notice one of the workers is taking a break? Not quite, they\'re having a little run-in with a Diamond Dog! You hesitate and watch the situation for a bit before trying to scare the creature off. It seems the dog had collected a huge amount of gems too, what luck!', 0], [NaN]); var optionsTable = new Array(['Lighting', 'Change the lighting environment!', 1], ['Horseshoes', 'Clippity Clop.', 1], ['Wings', 'Flap. For when a good clop just won\'t do it.', 1], ['Crotch Boobs', 'Pony boobies above the crotch.', 1], ['Futa Mode', 'Everything is hotter with a dick.', 1], ['Blush', 'Aww is someone embarrassed? Or maybe just tipsy!', 1], ['Hairbow', 'A cute little hair decoration.', 1], ['Eyewear', 'Glasses, goggles, etc.', 1], ['Blindfold', 'For those who aren\'t keen on eye contact.', 1], ['Neck Items', 'Scarf, necklace, etc.', 1], ['Bra', 'Silly pony, that\'s not where bras go!', 1], ['Corset', 'To help hide all of that tummy chub.', 1], ['Stockings', 'To keep the legs warm. Kinda.', 1], ['Ballgag', 'Some things are best left mumbled.', 1], ['Pubes (Groin)', 'For those that like fuzzy pussy.', 1], ['Anthro Mode', 'YOUR character becomes anthro (Not your playmate).', 1], ['Mirror Scene', 'Horizontally flips the scene.', 1], [NaN]); var optionsTableLocked = new Array(['Longsword', 'There\'s just something really sexy about steel.', 0], ['Hot Swap', 'Quickly change through characters.', 0], ['Background', 'Change the background setting.', 0], [NaN]); } frame 2 { stop(); stopAllSounds(); endGameSession(); var cache = SharedObject.getLocal('userCloptopia', '/'); var version = 'Alpha v1.10c'; var initialization = cache.data.init; if (initialization != 'ran') { trace('resetting everything'); cache.data.init = 'ran'; cache.data.flushWarning = false; cache.data.volumee = 50; cache.data.GameDataUnlocked = new Array(100); i = 0; while (i < cache.data.GameDataUnlocked.length) { cache.data.GameDataUnlocked[i] = 0; ++i; } cache.data.OptionDataUnlocked = new Array(100); i = 0; while (i < cache.data.OptionDataUnlocked.length) { cache.data.OptionDataUnlocked[i] = 0; ++i; } cache.data.OptionGalleryUnlocked = new Array(100); i = 0; while (i < cache.data.OptionGalleryUnlocked.length) { cache.data.OptionGalleryUnlocked[i] = 0; ++i; } cache.data.PlayerDataOptions = new Array(true, true, false, true, true, false, true, false, false, true, NaN, NaN); cache.data.PlayerDataUpgrades = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); cache.data.PlayerDataEdicts = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); cache.data.PlayerDataStats = new Array(1, 1, 1, 1, 1, 30, 0); cache.data.PlayerDataSkills = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); cache.data.PlayerDataFreeStructure = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); cache.data.PlayerDataTraitsOwned = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); cache.data.PlayerDataPerksOwned = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); cache.data.PlayerDataEvilData = new Array(0, 0, 0); cache.data.PlayerDataSpecialistsStats = new Array(['name', 1, '', 0, 0, 0, 0, 0], ['name', 1, '', 0, 0, 0, 0, 0], ['name', 1, '', 0, 0, 0, 0, 0], ['name', 1, '', 0, 0, 0, 0, 0], ['name', 1, '', 0, 0, 0, 0, 0]); cache.data.StoryFlags = new Array(30); cache.data.Cosmetics = new Array(100, 0, 0, 0, 0, 0, 0, 0, 0); cache.data.StoryWatched = false; var maxNodes = 512; cache.data.NodeData = new Array(maxNodes); i = 0; while (i < cache.data.NodeData.length) { cache.data.NodeData[i] = new Array(15); j = 0; while (j < cache.data.NodeData[i].length) { cache.data.NodeData[i][j] = NaN; ++j; } ++i; } cache.data.NodeDataPonies = new Array(maxNodes); i = 0; while (i < cache.data.NodeDataPonies.length) { cache.data.NodeDataPonies[i] = new Array(6); j = 0; while (j < cache.data.NodeDataPonies[i].length) { cache.data.NodeDataPonies[i][j] = 0; ++j; } ++i; } cache.data.NodeDataPoniesMax = new Array(maxNodes); i = 0; while (i < cache.data.NodeDataPoniesMax.length) { cache.data.NodeDataPoniesMax[i] = new Array(6); j = 0; while (j < cache.data.NodeDataPoniesMax[i].length) { cache.data.NodeDataPoniesMax[i][j] = 0; ++j; } ++i; } cache.data.NodeDataValue = new Array(maxNodes); i = 0; while (i < cache.data.NodeDataValue.length) { cache.data.NodeDataValue[i] = new Array(6); j = 0; while (j < cache.data.NodeDataValue[i].length) { cache.data.NodeDataValue[i][j] = 0; ++j; } ++i; } cache.data.PlayerData = new Array(40); cache.data.PlayerData[7] = true; cache.data.PlayerDataResources = new Array(12); cache.data.PlayerDataResourcePerCycle = new Array(12); cache.data.PlayerDataBonusesPerCycle = new Array(12); cache.data.PlayerDataPopulation = new Array(12); i = 0; while (i < cache.data.PlayerDataResources.length) { cache.data.PlayerDataResources[i] = new Array(8); cache.data.PlayerDataResourcePerCycle[i] = new Array(8); cache.data.PlayerDataBonusesPerCycle[i] = new Array(8); cache.data.PlayerDataPopulation[i] = new Array(8); j = 0; while (j < cache.data.PlayerDataResources[i].length) { cache.data.PlayerDataResources[i][j] = 0; cache.data.PlayerDataResourcePerCycle[i][j] = 0; cache.data.PlayerDataBonusesPerCycle[i][j] = 0; cache.data.PlayerDataPopulation[i][j] = 0; ++j; } ++i; } cache.data.PlayerDataStrCount = new Array(30); i = 0; while (i < cache.data.PlayerDataStrCount.length) { cache.data.PlayerDataStrCount[i] = new Array(20); j = 0; while (j < cache.data.PlayerDataStrCount[i].length) { cache.data.PlayerDataStrCount[i][j] = 0; ++j; } ++i; } cache.data.PlayerDataTiersUnlocked = new Array(true, false, false, false, false); cache.data.PlayerDataTradeCooldown = new Array(30); cache.data.FileExists = false; } i = 0; while (i < cache.data.GameDataUnlocked.length) { UnlocksGeneric[i][2] = cache.data.GameDataUnlocked[i]; ++i; } i = 0; while (i < cache.data.OptionGalleryUnlocked.length) { UnlocksGallery[i][1] = cache.data.OptionGalleryUnlocked[i]; ++i; } i = 0; while (i < cache.data.OptionDataUnlocked.length) { optionsTableLocked[i][2] = cache.data.OptionDataUnlocked[i]; ++i; } var defeated = cache.data.PlayerData[17]; var defaultvolumee = cache.data.volumee; var StoryWatched = cache.data.StoryWatched; var StatBracket = new Array([11, 1], [13, 100]); var loadGame = false; var FAPMODE = 0; hideCustomCursor = cache.data.PlayerDataOptions[9]; } button 1191 { on (release) { play(); } } movieClip 1196 { } movieClip 1202 { frame 11 { stop(); } } movieClip 1208 { } movieClip 1209 { frame 55 { gotoAndPlay('loop1'); } } movieClip 1212 { } movieClip 1223 { } movieClip 1248 { frame 71 { stop(); } } button 1249 { on (release) { _root.gotoAndStop('title'); } } button 1250 { on (release) { getURL('http://www.comdotgame.com/', '_blank'); } } movieClip 1251 { frame 1 { if (_root.cache.data.flushWarning == false) { stop(); _root.cache.flush(1000000); _root.cache.data.flushWarning = true; } else { gotoAndPlay('splash'); } } instance of movieClip 1196 { onClipEvent (release) { System.showSettings(1); } } frame 110 { _root.gotoAndStop('title'); } frame 111 { _root.gotoAndStop('title'); } frame 112 { _root.gotoAndStop('title'); } frame 113 { _root.gotoAndStop('title'); } frame 114 { _root.gotoAndStop('title'); } frame 115 { _root.gotoAndStop('title'); } } frame 3 { stopAllSounds(); _root.MusikLaunched = 'No'; } movieClip 1267 { } frame 4 { function setColor() { var v2 = _root.maleColorRed; var v4 = _root.maleColorGreen; var v3 = _root.maleColorBlue; _root.maleColor[0] = rgb2col(v2 - 50, v4 - 50, v3 - 50); _root.maleColor[1] = rgb2col(v2, v4, v3); changeColor('_root.intro.input.charColor.BG', _root.maleColor[0]); changeColor('_root.intro.input.charColor.Skin', _root.maleColor[1]); maleColorRedPercent = String(int((maleColorRed - 50) / 1.5) + '%'); maleColorGreenPercent = String(int((maleColorGreen - 50) / 1.5) + '%'); maleColorBluePercent = String(int((maleColorBlue - 50) / 1.5) + '%'); } function rgb2col(red, green, blue) { return decColor2hex(red * 65536 + green * 256 + blue); } function decColor2hex(color) { colArr = ((color.toString(16)).toUpperCase()).split(''); numChars = colArr.length; a = 0; while (a < 6 - numChars) { colArr.unshift('0'); ++a; } return '0x' + colArr.join(''); } function changeColor(object, color) { var v1 = new Color(object); v1.setRGB(int(parseInt(String(color), 16))); } stop(); _root.MusikLaunched = 'No'; endGameSession(); FAPMODE = 0; var PaperPosition = 0; var MaxPaperMove = new Array(-300, 0); var PaperLock = 2; var loveDisplay = 99; var loadData = false; var DogeCredits = ''; var ContributorCredits = ''; var SupporterList = new Array('TheDarkman67', 'KingKronos', 'Serael', 'Bazinga', 'AshyMcHoof', 'Macavity', 'Reno', 'Man', 'Pairþra', 'Kyle_Thibodeau', 'Magmanox', 'DOGE@EndyJuice', 'Xaldon Ajide', 'Crono_Flash', 'Desmond', 'mathrick', 'Bra1nz', 'Mosaic', 'Caylen_Faux', 'Tobben', 'Strakur', 'Valkan_Koza', '6pony66', 'Linkie13233', 'S4th', 'Dusty_S_Hooves', 'twitch.tv/morrows', 'DJ_Squirrel', 'Aequitas_Telum', 'nimdraug', 'Horüs', 'Taharo', 'DOGE@Iratus', 'Darkscootaloo', 'Deadmoush', 'Holi', 'FInal_Starman', 'Danz', 'Ronka', 'Notmlpchan', 'Princess_Celestia', 'JayBoi', 'Dusk_Shine', 'DMM', 'Juri', 'Crossbow1701', 'Med_Unna', 'Yurka86rus', 'DubstepMaster', 'Sir_Erik', 'Shadwobnair', 'Railgun'); x = 0; while (x < SupporterList.length) { if (substring(SupporterList[x], 0, 5) == 'DOGE@') { DogeCredits += substring(SupporterList[x], 6, SupporterList[x].length - 5) + ' - '; } else { ContributorCredits += SupporterList[x] + ' - '; } ++x; } DogeCredits = substring(DogeCredits, 0, DogeCredits.length - 3); ContributorCredits = substring(ContributorCredits, 0, ContributorCredits.length - 3); var townName = 'Paradise'; var charName = 'Mayor'; var StatMax = 9; var StatsLeft = 12; var TraitsLeft = 2; var statCharisma = 3; var statInsight = 3; var statCuriosity = 3; var statKarma = 3; var statWillpower = 3; var resources = new Array(['Bits', 0], ['Food', 50], ['Tech', 0], ['Gems', 0], ['Prism', 0], ['Obsidian', 0], ['LUXURY3', 0], ['LUXURY4', 0], ['LUXURY5', 0], ['LUXURY6', 0]); var traitsOwned = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); var skill_Leadership = 0; var skill_Diplomacy = 0; var skill_Knowledge = 0; var skill_Architecture = 0; var skill_Discipline = 0; var skill_Ecology = 0; var skill_Tradecraft = 0; var difficulty = 1; var CurrentAdviser = 0; var maleColor = new Array(2); var maleColorRed = 100; var maleColorRedMin = 50; var maleColorRedMax = 200; var maleColorGreen = 100; var maleColorGreenMin = 50; var maleColorGreenMax = 200; var maleColorBlue = 100; var maleColorBlueMin = 50; var maleColorBlueMax = 200; var colorChangeRed = 0; var colorChangeGreen = 0; var colorChangeBlue = 0; var maleColorRedPercent; var maleColorGreenPercent; var maleColorBluePercent; var FuckingWait = 0; var FuckingWaitMax = 7; } frame 4 { globalvolumee = new Sound(); var volumeepos = 50; globalvolumee.setVolume(volumeepos); var globalvolumeeMOD = 1; var volumeeoffset = 0; volumee.volumeeBar._x = 0; volumee.volumeeBar.onPress = function () { startDrag(this, false, -40, this._y, 40, this._y); }; volumee.volumeeBar.onReleaseOutside = function () { stopDrag(); }; volumee.volumeeBar.onRelease = volumee.volumeeBar.onReleaseOutside; volumee.volumeeBar.onEnterFrame = function () { volumeepos = int((this._x - volumeeoffset - 40) * -1.25); _root.cache.data.volumee = volumeepos; globalvolumee.setVolume(volumeepos * globalvolumeeMOD); }; } movieClip 1271 { } movieClip 1272 { } movieClip 1275 { } movieClip 1278 { } movieClip 1280 { } movieClip 1284 { } button 1286 { on (release) { this.warning.gotoAndStop(1); } } movieClip 1287 { instance of movieClip 675 { onClipEvent (load) { gotoAndStop(1); } } instance of movieClip 645 { onClipEvent (load) { gotoAndStop(4); } } instance of movieClip 645 { onClipEvent (load) { gotoAndStop(5); } } instance of movieClip 675 { onClipEvent (load) { gotoAndStop(3); } } instance of movieClip 645 { onClipEvent (load) { gotoAndStop(5); } } instance of movieClip 645 { onClipEvent (load) { gotoAndStop(4); } } instance of movieClip 645 { onClipEvent (load) { gotoAndStop(4); } } instance of movieClip 645 { onClipEvent (load) { gotoAndStop(5); } } instance of movieClip 645 { onClipEvent (load) { gotoAndStop(1); } } } button 1290 { on (release) { getURL('https://docs.google.com/document/d/1F35uJYh3rvKYH4eM4SF8t0czoqgPMH7wHF3yvBxN6oc/', '_blank'); } on (rollOver) { descript = 'View Changelog'; } on (rollOut) { descript = ''; } } movieClip 1291 { } button 1292 { on (release) { if (_root.slider.decision == false) { if (_root.cache.data.FileExists == true) { this.warning.gotoAndStop(2); } else { _root.loadGame = false; _root.slider.gotoAndPlay('fadeout'); _root.slider.decision = true; } } } on (rollOver) { descript = 'Start a new map.'; } on (rollOut) { descript = ''; } } button 1293 { on (release) { this.warning.gotoAndStop(3); } on (rollOver) { descript = 'Customize game settings'; } on (rollOut) { descript = ''; } } button 1294 { on (release) { getURL('http://www.patreon.com/Mittsies', '_blank'); this.warning.gotoAndStop(4); } on (rollOver) { descript = 'Visit the Patreon page to support this game'; } on (rollOut) { descript = ''; } } button 1296 { on (release) { getURL('http://www.mittsies.com/', '_blank'); } on (rollOver) { descript = 'Visit Mittsies.com'; } on (rollOut) { descript = ''; } } button 1297 { on (release) { getURL('http://www.comdotgame.com/', '_blank'); } on (rollOver) { descript = 'Visit the COMDOTGAME Website'; } on (rollOut) { descript = ''; } } button 1299 { on (release) { this.warning.gotoAndStop(5); } on (rollOver) { descript = 'View the adult scenes you\'ve unlocked so far.'; } on (rollOut) { descript = ''; } } movieClip 1302 { } movieClip 1306 { } button 1307 { on (release) { this.warning.gotoAndStop(4); } on (rollOver) { descript = 'List of generous patreon supporters.'; } on (rollOut) { descript = ''; } } button 1310 { on (release) { this.warning.gotoAndStop(7); } on (rollOver) { descript = 'List of people who worked on this game.'; } on (rollOut) { descript = ''; } } button 1316 { on (release) { if (_parent._parent.decision != true) { _parent._parent.gotoAndPlay('fadeout'); _parent._parent.decision = true; _root.loadGame = false; } } } button 1317 { on (release) { gotoAndStop(1); } } movieClip 1325 { } movieClip 1334 { instance of movieClip 1325 { onClipEvent (load) { if (_root.cache.data.PlayerDataOptions[0] == false) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (release) { if (_root.cache.data.PlayerDataOptions[0] == false) { _root.showRadiusOnSelect = true; _root.cache.data.PlayerDataOptions[0] = true; this.gotoAndStop(2); } else { _root.showRadiusOnSelect = false; _root.cache.data.PlayerDataOptions[0] = false; this.gotoAndStop(1); } } } instance of movieClip 1325 { onClipEvent (load) { if (_root.cache.data.PlayerDataOptions[2] == false) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (release) { if (_root.cache.data.PlayerDataOptions[2] == false) { _root.selectBlanks = true; _root.cache.data.PlayerDataOptions[2] = true; this.gotoAndStop(2); } else { _root.selectBlanks = false; _root.cache.data.PlayerDataOptions[2] = false; this.gotoAndStop(1); } } } instance of movieClip 1325 { onClipEvent (load) { if (_root.cache.data.PlayerDataOptions[3] == false) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (release) { if (_root.cache.data.PlayerDataOptions[3] == false) { _root.pauseDuringMeet = true; _root.cache.data.PlayerDataOptions[3] = true; this.gotoAndStop(2); } else { _root.pauseDuringMeet = false; _root.cache.data.PlayerDataOptions[3] = false; this.gotoAndStop(1); } } } instance of movieClip 1325 { onClipEvent (load) { if (_root.cache.data.PlayerDataOptions[4] == false) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (release) { if (_root.cache.data.PlayerDataOptions[4] == false) { _root.deselectRightClick = true; _root.cache.data.PlayerDataOptions[4] = true; this.gotoAndStop(2); } else { _root.deselectRightClick = false; _root.cache.data.PlayerDataOptions[4] = false; this.gotoAndStop(1); } } } instance of movieClip 1325 { onClipEvent (load) { if (_root.cache.data.PlayerDataOptions[5] == false) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (release) { if (_root.cache.data.PlayerDataOptions[5] == false) { _root.DragOnLeftClick = true; _root.cache.data.PlayerDataOptions[5] = true; this.gotoAndStop(2); } else { _root.DragOnLeftClick = false; _root.cache.data.PlayerDataOptions[5] = false; this.gotoAndStop(1); } if (_root.DragOnLeftClick == false) { _root.DragKeys[0] = 4; } else { _root.DragKeys[0] = 1; } } } instance of movieClip 1325 { onClipEvent (load) { if (_root.cache.data.PlayerDataOptions[6] == false) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (release) { if (_root.cache.data.PlayerDataOptions[6] == false) { _root.pauseGameInitially = true; _root.cache.data.PlayerDataOptions[6] = true; this.gotoAndStop(2); } else { _root.pauseGameInitially = false; _root.cache.data.PlayerDataOptions[6] = false; this.gotoAndStop(1); } } } instance of movieClip 1325 { onClipEvent (load) { if (_root.cache.data.PlayerDataOptions[8] == false) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (release) { if (_root.cache.data.PlayerDataOptions[8] == false) { _root.FutaMode = true; _root.cache.data.PlayerDataOptions[8] = true; this.gotoAndStop(2); } else { _root.FutaMode = false; _root.cache.data.PlayerDataOptions[8] = false; this.gotoAndStop(1); } } } instance of movieClip 1325 { onClipEvent (load) { if (_root.cache.data.PlayerDataOptions[9] == false) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (release) { if (_root.cache.data.PlayerDataOptions[9] == false) { _root.hideCustomCursor = true; _root.cache.data.PlayerDataOptions[9] = true; this.gotoAndStop(2); } else { _root.hideCustomCursor = false; _root.cache.data.PlayerDataOptions[9] = false; this.gotoAndStop(1); } } } } movieClip 1342 { } movieClip 1345 { } movieClip 1348 { } movieClip 1350 { } movieClip 1352 { } movieClip 1353 { } movieClip 1354 { } movieClip 1358 { } movieClip 1359 { } movieClip 1360 { } movieClip 1363 { } movieClip 1364 { instance Mask of movieClip 1354 { onClipEvent (enterFrame) { this.gotoAndStop(_root.loveDisplay + 1); } } } movieClip 1368 { } movieClip 1369 { } movieClip 1372 { } movieClip 1375 { } movieClip 1379 { } movieClip 1382 { } movieClip 1387 { } movieClip 1392 { } button 1398 { on (release) { _root.cache.clear(); _root.gotoAndPlay(1); } } movieClip 1400 { frame 1 { stop(); } frame 5 { if (_root.UnlocksGallery[0][1] == 1) { this.u1.Locked._alpha = 0; this.u1.onRelease = function () { _root.MiniScene = 2; _root.unlockpop.gotoAndStop(5); }; } if (_root.UnlocksGallery[1][1] == 1) { this.u2.Locked._alpha = 0; this.u2.onRelease = function () { _root.MiniScene = 3; _root.unlockpop.gotoAndStop(5); }; } if (_root.UnlocksGallery[2][1] == 1) { this.u3.Locked._alpha = 0; this.u3.onRelease = function () { _root.MiniScene = 4; _root.unlockpop.gotoAndStop(5); }; } if (_root.UnlocksGallery[3][1] == 1) { this.u4.Locked._alpha = 0; this.u4.onRelease = function () { _root.MiniScene = 5; _root.unlockpop.gotoAndStop(5); }; } if (_root.UnlocksGallery[4][1] == 1) { this.u5.Locked._alpha = 0; this.u5.onRelease = function () { _root.MiniScene = 7; _root.unlockpop.gotoAndStop(5); }; } if (_root.UnlocksGeneric[0][2] == 1) { this.u0.Locked._alpha = 0; this.u0.onRelease = function () { if (_root.slider.decision == false && _root.cache.data.FileExists == true) { _root.loadGame = true; } else { _root.loadGame = false; } _root.FAPMODE = 1; _root.slider.gotoAndPlay('fadeout'); _root.slider.decision = true; this.gotoAndStop(1); }; } } } movieClip 1403 { frame 2 { gotoAndPlay(1); if (_root.paperScroll == 1) { if (_root.PaperPosition < _root.MaxPaperMove[1]) { this._parent.warning.changelogPaper._y += 30; _root.PaperPosition += 30; } } else { if (_root.paperScroll == -1) { if (_root.PaperPosition > _root.MaxPaperMove[0]) { this._parent.warning.changelogPaper._y -= 30; _root.PaperPosition -= 30; } } } } } movieClip 1410 { frame 1 { gotoAndStop(2); } } button 1412 { on (release) { this.warning.gotoAndStop(8); } } movieClip 1413 { frame 1 { var descript = ''; var mouseListener = new Object(); mouseListener.onMouseWheel = function (delta) { if (delta < 0 && _root.PaperPosition > _root.MaxPaperMove[0] || delta > 0 && _root.PaperPosition < _root.MaxPaperMove[1]) { _root.slider.optionstitle.warning.changelogPaper._y += delta * 5; _root.PaperPosition += delta * 5; } }; Mouse.addListener(mouseListener); } frame 1 { this.underlay.useHandCursor = false; } instance of movieClip 1291 { onClipEvent (load) { this.gotoAndStop(1); if (_root.cache.data.FileExists != true) { this._alpha = 50; } } onClipEvent (release) { if (_root.slider.decision == false && _root.cache.data.FileExists == true) { _root.loadGame = true; _root.slider.gotoAndPlay('fadeout'); _root.slider.decision = true; } this.gotoAndStop(1); } onClipEvent (releaseOutside) { this.gotoAndStop(1); } onClipEvent (press) { if (_root.cache.data.FileExists == true) { this.gotoAndStop(3); } } onClipEvent (rollOver) { this._parent.descript = 'Continue from your last map.'; if (_root.cache.data.FileExists == true) { this.gotoAndStop(2); } } onClipEvent (rollOut) { this._parent.descript = ''; this.gotoAndStop(1); } } instance of movieClip 1306 { onClipEvent (load) { if (_root.cache.data.FileExists == true) { this._alpha = 0; } else { this._alpha = 100; } } } instance of movieClip 1403 { onClipEvent (keyDown) { if (Key.getCode() == 38 || Key.getCode() == 87) { if (_root.PaperPosition < _root.MaxPaperMove[1]) { this._parent.warning.changelogPaper._y += 10; _root.PaperPosition += 10; } } if (Key.getCode() == 40 || Key.getCode() == 83) { if (_root.PaperPosition > _root.MaxPaperMove[0]) { this._parent.warning.changelogPaper._y -= 10; _root.PaperPosition -= 10; } } if (Key.getCode() == 32) { if (_root.PaperLock == 0) { _root.PaperLock = 1; _root.changelogPaper.gotoAndStop(2); } else { _root.PaperLock = 0; _root.changelogPaper.gotoAndStop(1); } } } } } movieClip 1417 { frame 2 { stop(); } frame 23 { stop(); } } movieClip 1419 { frame 2 { var decision = false; if (_root.AlreadyWatchedIntro == true) { if (!mfired) { _root.MusikLoop = 1; _root.queuemusikSingle(2); mfired = true; } gotoAndStop('end'); } } frame 29 { stop(); } instance of movieClip 1275 { onClipEvent (release) { _root.slider.play(); } } instance of movieClip 1275 { onClipEvent (release) { _root.slider.gotoAndStop('end'); } } frame 50 { if (!mfired) { _root.MusikLoop = 1; _root.queuemusikSingle(2); mfired = true; } } frame 134 { stop(); if (_root.AlreadyWatchedIntro == false) { _root.AlreadyWatchedIntro = true; } else { this.fader.gotoAndPlay('fadeIn'); } } frame 153 { if (_root.loadGame == true) { _root.gotoAndStop('game'); } else { _root.gotoAndStop('intro'); } } } button 1422 { on (release) { if (_quality == 'MEDIUM') { _quality = 'HIGH'; } else { if (_quality == 'HIGH') { _quality = 'LOW'; } else { if (_quality == 'LOW') { _quality = 'MEDIUM'; } } } _root.hoverText = _quality; } on (rollOver) { _root.hoverText = _quality; } on (rollOut) { _root.hoverText = ''; } } movieClip 1431 { } movieClip 1434 { } movieClip 1435 { } movieClip 1438 { } movieClip 1439 { } movieClip 1443 { } movieClip 1445 { } movieClip 1446 { } movieClip 1449 { } movieClip 1451 { frame 1 { stop(); } } movieClip 1454 { } movieClip 1455 { frame 1 { stop(); } } movieClip 1457 { } movieClip 1459 { } movieClip 1461 { } movieClip 1462 { } movieClip 1464 { } button 1465 { on (release) { gotoAndStop(1); if (_root.pauseDuringMeet == true && _root.gamePaused == true) { _root.pauseGame(); } } } // unknown tag 88 length 82 movieClip 1473 { } movieClip 1476 { } movieClip 1477 { } button 1480 { on (release) { gotoAndStop('negotiate'); } } movieClip 1482 { } button 1485 { on (release) { gotoAndStop('intimidate'); } } movieClip 1488 { } movieClip 1489 { } button 1492 { on (release) { gotoAndStop('fortify'); } } movieClip 1495 { } movieClip 1497 { } button 1500 { on (release) { gotoAndStop('counter'); } } button 1505 { on (release) { gotoAndStop('bribe'); } } button 1507 { on (release) { _root.Diplomacy('negotiate', 0); } } button 1509 { on (release) { _root.Diplomacy('negotiate', 2); } } button 1511 { on (release) { _root.Diplomacy('negotiate', 1); } } button 1513 { on (release) { gotoAndStop(1); } } button 1516 { on (release) { _root.Diplomacy('bribe', 1); } } button 1518 { on (release) { _root.Diplomacy('bribe', 2); } } button 1520 { on (release) { _root.Diplomacy('bribe', 3); } } button 1522 { on (release) { _root.Diplomacy('bribe', 4); } } button 1524 { on (release) { _root.Diplomacy('bribe', 5); } } button 1526 { on (release) { gotoAndStop('negotiate'); } } button 1531 { on (release) { _root.Diplomacy('intimidate', 0); } } button 1533 { on (release) { _root.Diplomacy('intimidate', 1); } } button 1539 { on (release) { _root.Diplomacy('fortify', 0); } } button 1541 { on (release) { _root.Diplomacy('fortify', 1); } } button 1543 { on (release) { if (StoryFlags[3] != 1) { _root.Diplomacy('fortify', 2); } } } button 1545 { on (release) { _root.Diplomacy('fortify', 3); } } button 1552 { on (release) { _root.Diplomacy('counter', 0); } } button 1554 { on (release) { _root.Diplomacy('counter', 1); } } movieClip 1556 { frame 1 { stop(); } } // unknown tag 88 length 63 movieClip 1562 { frame 1 { stop(); } } button 1563 { on (rollOver) { help.gotoAndStop(2); } on (rollOut) { help.gotoAndStop(1); } } button 1568 { on (release) { gotoAndStop(5); } } movieClip 1575 { } movieClip 1577 { } movieClip 1579 { } movieClip 1581 { } movieClip 1583 { } movieClip 1585 { } movieClip 1587 { } movieClip 1589 { } movieClip 1591 { } movieClip 1593 { } movieClip 1595 { } movieClip 1597 { } movieClip 1599 { } movieClip 1601 { } movieClip 1603 { } movieClip 1605 { } movieClip 1607 { } movieClip 1609 { } movieClip 1611 { } movieClip 1613 { } movieClip 1615 { } movieClip 1617 { } movieClip 1619 { } movieClip 1621 { } movieClip 1631 { frame 11 { x = _root.randRange(1, 100); if (x < 85) { gotoAndPlay(2); } } } movieClip 1633 { } movieClip 1634 { } movieClip 1636 { } movieClip 1638 { } movieClip 1640 { } movieClip 1642 { } movieClip 1644 { } movieClip 1646 { } movieClip 1648 { } movieClip 1650 { } movieClip 1652 { } movieClip 1654 { } movieClip 1671 { frame 10 { x = _root.randRange(1, 100); if (x < 85) { gotoAndPlay(2); } } } movieClip 1676 { frame 1 { stop(); } } movieClip 1712 { frame 31 { stop(); } } movieClip 1732 { frame 31 { stop(); } } movieClip 1733 { } movieClip 1734 { } movieClip 1736 { } movieClip 1802 { frame 1 { this.twihead.hair1.gotoAndPlay(Phase); this.twihead.hair2.gotoAndPlay(Phase); } frame 1 { if (!init) { init = true; var Phase = 'loop1'; } } frame 30 { gotoAndPlay(Phase); } frame 40 { this.twihead.hair1.gotoAndPlay(Phase); this.twihead.hair2.gotoAndPlay(Phase); } frame 59 { gotoAndPlay(Phase); } frame 68 { this.twihead.hair1.gotoAndPlay(Phase); this.twihead.hair2.gotoAndPlay(Phase); } frame 83 { this.twihead.hair1.gotoAndPlay(Phase + 're'); this.twihead.hair2.gotoAndPlay(Phase + 're'); } frame 96 { if (Phase == 'loop3') { gotoAndPlay(Phase + 're'); } } frame 97 { this.twihead.hair1.gotoAndPlay('loop1'); this.twihead.hair2.gotoAndPlay('loop1'); } frame 105 { gotoAndPlay(Phase); } frame 110 { this.twihead.hair1.gotoAndPlay(Phase); this.twihead.hair2.gotoAndPlay(Phase); } frame 111 { Phase = 'loop2'; } frame 213 { _parent.gotoAndStop(1); gotoAndPlay('loop2re'); } } movieClip 1805 { frame 1 { stop(); } frame 3 { gotoAndStop(1); } } movieClip 1806 { frame 1 { stop(); } frame 4 { gotoAndStop(1); } } button 1807 { on (release) { char.char.Phase = 'loop1'; } } button 1809 { on (release) { char.char.Phase = 'loop2'; } } button 1811 { on (release) { char.char.Phase = 'loop3'; } } button 1813 { on (release) { char.char.Phase = 'cum'; char.gotoAndStop(3); } } button 1817 { on (release) { _root.queuemusikBedroom(0); } } button 1818 { on (release) { _root.queuemusikBedroom(1); } } button 1819 { on (release) { _root.queuemusikBedroom(2); } } movieClip 1820 { } movieClip 1823 { } movieClip 1825 { } movieClip 1827 { } movieClip 1829 { } movieClip 1831 { } movieClip 1833 { } movieClip 1835 { } movieClip 1837 { } movieClip 1839 { } movieClip 1841 { } movieClip 1843 { } movieClip 1845 { } movieClip 1847 { } movieClip 1849 { } movieClip 1851 { } movieClip 1853 { } movieClip 1855 { } movieClip 1864 { frame 1 { stop(); } } movieClip 1866 { } movieClip 1868 { } movieClip 1870 { } movieClip 1872 { } movieClip 1874 { } movieClip 1876 { } movieClip 1878 { } movieClip 1894 { frame 10 { x = _root.randRange(1, 100); if (x < 85) { gotoAndPlay(2); } } frame 26 { x = _root.randRange(1, 100); if (x < 85) { gotoAndPlay(16); } } frame 50 { x = _root.randRange(1, 100); if (x < 85) { gotoAndPlay(45); } } } movieClip 1896 { } movieClip 1902 { frame 10 { x = _root.randRange(1, 100); if (x < 85) { gotoAndPlay(2); } } } movieClip 1904 { } movieClip 1906 { } movieClip 1908 { } movieClip 1910 { } movieClip 1912 { } movieClip 1922 { frame 9 { x = _root.randRange(1, 100); if (x < 85) { gotoAndPlay(2); } } } movieClip 1924 { } movieClip 1926 { } movieClip 1928 { } movieClip 1930 { } movieClip 1932 { } movieClip 1933 { frame 1 { stop(); } } movieClip 1934 { } movieClip 1936 { } movieClip 1946 { frame 1 { stop(); } } movieClip 1948 { } movieClip 1949 { frame 1 { if (!init) { init = true; var Phase = 'loop0'; } } frame 23 { gotoAndPlay(Phase); } frame 41 { gotoAndPlay(Phase); } frame 51 { this.head.hair.gotoAndPlay('bounce'); this.butt.gotoAndPlay('jiggle'); this.macbutt.gotoAndPlay('jiggle'); this.macbody.macbutt.gotoAndPlay('jiggle'); } frame 66 { gotoAndPlay(Phase); } frame 78 { this.head.hair.gotoAndPlay('bounce'); this.butt.gotoAndPlay('jiggle'); this.macbutt.gotoAndPlay('jiggle'); this.macbody.macbutt.gotoAndPlay('jiggle'); } frame 90 { gotoAndPlay(Phase); } frame 102 { this.head.hair.gotoAndPlay('bounce'); this.butt.gotoAndPlay('jiggle'); this.macbutt.gotoAndPlay('jiggle'); this.macbody.macbutt.gotoAndPlay('jiggle'); } frame 111 { if (Phase == 'loop3') { gotoAndPlay('loop3re'); } } frame 119 { gotoAndPlay(Phase); } frame 133 { this.head.hair.gotoAndPlay('bounce'); this.butt.gotoAndPlay('jiggle'); this.macbutt.gotoAndPlay('jiggle'); this.macbody.macbutt.gotoAndPlay('jiggle'); } frame 142 { if (Phase == 'loop4') { gotoAndPlay('loop4re'); } } frame 152 { gotoAndPlay(Phase); } frame 162 { this.head.hair.gotoAndPlay('bounce'); this.butt.gotoAndPlay('jiggle'); this.macbutt.gotoAndPlay('jiggle'); this.macbody.macbutt.gotoAndPlay('jiggle'); } frame 169 { gotoAndPlay(Phase); } frame 180 { this.head.hair.gotoAndPlay('bounce'); this.butt.gotoAndPlay('jiggle'); this.macbutt.gotoAndPlay('jiggle'); this.macbody.macbutt.gotoAndPlay('jiggle'); } frame 213 { gotoAndPlay(Phase); } } button 1950 { on (release) { this.char.Phase = 'loop0'; } } button 1952 { on (release) { this.char.Phase = 'loop0b'; } } button 1954 { on (release) { this.char.Phase = 'loop1'; } } button 1956 { on (release) { this.char.Phase = 'loop2'; } } button 1958 { on (release) { this.char.Phase = 'loop3'; } } movieClip 1961 { } movieClip 1963 { } movieClip 1966 { frame 1 { stop(); } } movieClip 1968 { } movieClip 1970 { } movieClip 1972 { } movieClip 1975 { } movieClip 1977 { frame 1 { stop(); } frame 24 { gotoAndPlay('pant'); } } movieClip 1979 { } button 1984 { on (release) { nextFrame(); } } movieClip 1985 { frame 1 { stop(); } frame 3 { gotoAndStop(1); } } movieClip 1989 { } movieClip 1990 { frame 1 { var looperman = 0; } frame 2 { stop(); } frame 5 { looperman = 1; } frame 15 { if (looperman < 5) { ++looperman; gotoAndPlay('uploop'); } else { looperman = 0; } } frame 25 { gotoAndStop(2); } } movieClip 2000 { frame 10 { x = _root.randRange(1, 100); if (x < 85) { gotoAndPlay(2); } } } movieClip 2002 { } movieClip 2004 { } movieClip 2006 { } movieClip 2009 { } movieClip 2011 { } movieClip 2012 { frame 1 { stop(); } frame 45 { gotoAndStop(1); } frame 71 { gotoAndStop(1); } } movieClip 2014 { } movieClip 2016 { } movieClip 2018 { } movieClip 2021 { frame 1 { stop(); } frame 3 { gotoAndStop(1); } } movieClip 2023 { frame 1 { stop(); } } movieClip 2025 { } movieClip 2027 { } movieClip 2029 { } movieClip 2031 { } movieClip 2033 { } movieClip 2035 { } movieClip 2037 { } movieClip 2039 { } movieClip 2041 { } movieClip 2043 { } movieClip 2045 { } movieClip 2047 { } movieClip 2052 { frame 1 { stop(); } } movieClip 2059 { } movieClip 2162 { frame 1 { if (!init) { init = true; var Phase = 'idle'; } this.anus.gotoAndStop(1); this.mouth.gotoAndStop('normal'); } frame 40 { if (Phase != 'idle') { this.Flash.gotoAndPlay(2); this.anus.gotoAndStop(2); } gotoAndPlay(Phase); } frame 44 { this.mouth.gotoAndPlay('pants'); } frame 52 { this.butt1.gotoAndPlay('jiggle'); } frame 53 { this.butt2.butt1.gotoAndPlay('jiggle'); } frame 97 { if (Phase == 'idle') { this.Flash.play(); } gotoAndPlay(Phase); } frame 103 { this.mouth.gotoAndPlay('pants'); } frame 106 { this.butt1.gotoAndPlay('jiggle2'); this.butt2.butt1.gotoAndPlay('jiggle2'); } frame 117 { if (Phase == 'idle') { this.Flash.play(); } gotoAndPlay(Phase); } frame 123 { this.mouth.gotoAndPlay('pants'); } frame 125 { this.butt1.gotoAndPlay('jiggle2'); this.butt2.butt1.gotoAndPlay('jiggle2'); } frame 135 { if (Phase == 'idle') { this.Flash.play(); } gotoAndPlay(Phase); } frame 143 { this.mouth.gotoAndPlay('pants'); } frame 144 { this.butt1.gotoAndPlay('jiggle2'); this.butt2.butt1.gotoAndPlay('jiggle2'); } frame 150 { if (Phase == 'idle') { this.Flash.play(); } gotoAndPlay(Phase); } frame 163 { this.mouth.gotoAndStop('pant'); if (this.head.eyeball.looperman == 0) { this.head.stop(); this.head.eyeball.gotoAndPlay('up'); } } frame 165 { this.butt1.gotoAndPlay('jiggle2'); this.butt2.butt1.gotoAndPlay('jiggle2'); } frame 209 { this.head.play(); } frame 244 { this.anus.gotoAndStop(1); this.mouth.gotoAndStop('normal'); } frame 353 { Phase = 'idle'; gotoAndPlay(Phase); } } button 2163 { on (release) { char.Phase = 'idle'; } } button 2165 { on (release) { char.Phase = 'loop1'; } } button 2166 { on (release) { char.Phase = 'loop2'; } } button 2167 { on (release) { char.Phase = 'loop3'; } } button 2169 { on (release) { char.Phase = 'loop4'; } } button 2171 { on (release) { char.Phase = 'cum'; } } movieClip 2175 { } movieClip 2177 { } movieClip 2179 { } movieClip 2181 { } movieClip 2183 { } movieClip 2185 { } movieClip 2187 { } movieClip 2189 { } movieClip 2191 { } movieClip 2193 { } movieClip 2195 { } movieClip 2197 { } movieClip 2199 { } movieClip 2201 { } movieClip 2214 { frame 10 { x = _root.randRange(1, 100); if (x < 85) { gotoAndPlay(2); } } } movieClip 2216 { } movieClip 2218 { } movieClip 2220 { } movieClip 2222 { } movieClip 2224 { } movieClip 2230 { frame 1 { stop(); } frame 52 { gotoAndStop(1); } } movieClip 2232 { } movieClip 2234 { } movieClip 2236 { } movieClip 2239 { frame 1 { stop(); } frame 3 { gotoAndStop(1); } } movieClip 2241 { } movieClip 2243 { } movieClip 2245 { } movieClip 2247 { } movieClip 2306 { frame 1 { stop(); } } movieClip 2308 { } movieClip 2310 { } movieClip 2312 { } movieClip 2314 { } movieClip 2316 { } movieClip 2318 { } movieClip 2320 { } movieClip 2322 { } movieClip 2324 { } movieClip 2325 { frame 1 { if (!init) { init = true; var Phase = 'loop1'; } } frame 12 { if (Phase == 'loop1') { gotoAndPlay(Phase); } } frame 24 { if (Phase == 'loop2') { gotoAndPlay(Phase); } } frame 60 { if (Phase != 'loop1' && Phase != 'loop2') { gotoAndPlay(Phase); } else { gotoAndPlay('loop0'); } } frame 90 { if (Phase == 'loop1') { gotoAndPlay(Phase); } else { gotoAndPlay('junction1'); } } frame 127 { if (Phase == 'loop2') { gotoAndPlay(Phase); } else { gotoAndPlay('junction2'); } } frame 171 { if (Phase != 'loop1' && Phase != 'loop2') { gotoAndPlay(Phase); } else { gotoAndPlay('loop0'); } } frame 199 { if (Phase != 'loop1' && Phase != 'loop2') { gotoAndPlay(Phase); } else { gotoAndPlay('loop0'); } } frame 211 { this.dick.play(); this.head.nextFrame(); this.jaw.play(); } frame 257 { this.head.nextFrame(); } frame 257 { Phase = 'loop0'; } frame 287 { if (Phase != 'loop1' && Phase != 'loop2') { gotoAndPlay(Phase); } else { gotoAndPlay('loop0'); } } } button 2326 { on (release) { char.Phase = 'loop1'; } } button 2328 { on (release) { char.Phase = 'loop2'; } } button 2330 { on (release) { char.Phase = 'loop3'; } } button 2332 { on (release) { char.Phase = 'loop4'; } } button 2334 { on (release) { char.Phase = 'cum1'; } } movieClip 2337 { } movieClip 2339 { } movieClip 2341 { } movieClip 2343 { } movieClip 2345 { } movieClip 2347 { } movieClip 2349 { } movieClip 2351 { } movieClip 2353 { } movieClip 2355 { } movieClip 2357 { } movieClip 2371 { frame 1 { stop(); } frame 17 { stop(); } frame 25 { gotoAndStop('end'); } } movieClip 2372 { } movieClip 2375 { } movieClip 2377 { } movieClip 2384 { } movieClip 2388 { frame 48 { gotoAndPlay(1); } frame 85 { gotoAndPlay(1); } frame 105 { gotoAndPlay(1); } } movieClip 2390 { } movieClip 2392 { } movieClip 2394 { } movieClip 2396 { } movieClip 2398 { } movieClip 2400 { } movieClip 2402 { } movieClip 2404 { } movieClip 2406 { } movieClip 2408 { } movieClip 2410 { } movieClip 2412 { } movieClip 2414 { } movieClip 2416 { } movieClip 2418 { } movieClip 2420 { } movieClip 2422 { } movieClip 2433 { frame 1 { stop(); } frame 9 { gotoAndStop(1); } } movieClip 2441 { frame 13 { x = _root.randRange(1, 100); if (x < 85) { gotoAndPlay(2); } } } movieClip 2444 { } movieClip 2445 { instance mouth of movieClip 2433 { onClipEvent (press) { this.nextFrame(); } } } movieClip 2447 { } movieClip 2449 { } movieClip 2451 { } movieClip 2453 { } movieClip 2455 { } movieClip 2467 { frame 6 { x = _root.randRange(1, 100); if (x < 85) { gotoAndPlay(2); } } } movieClip 2477 { } movieClip 2478 { frame 1 { stop(); } instance of movieClip 2477 { onClipEvent (enterFrame) { this._rotation = -_parent._parent._rotation * 1; } } frame 151 { gotoAndPlay('drool'); } } movieClip 2480 { } movieClip 2485 { frame 1 { stop(); } frame 7 { stop(); } frame 14 { stop(); } frame 21 { stop(); } frame 28 { stop(); mouth.play(); } frame 30 { gotoAndStop('exp5'); } } movieClip 2487 { } movieClip 2489 { } movieClip 2517 { frame 1 { stop(); } frame 47 { gotoAndStop('end'); } } movieClip 2518 { } movieClip 2520 { } movieClip 2546 { frame 1 { stop(); } frame 31 { stop(); } frame 41 { gotoAndStop('end'); } } movieClip 2547 { } movieClip 2549 { } movieClip 2631 { frame 1 { if (!init) { var Phase = 'hotdog'; var Speed = '1'; var Looperman = 0; var love = 0; init = true; } } instance of movieClip 2549 { onClipEvent (enterFrame) { if (_parent.love > 10) { _parent.head.play(); _parent.love = 0; } } } frame 9 { if (Looperman < 1) { ++Looperman; } else { maletail.gotoAndPlay('wag'); Looperman = 0; } } frame 40 { if (Phase == 'hotdog') { gotoAndPlay(Phase + Speed); } else { gotoAndPlay('trans1'); } } frame 42 { maletail.gotoAndPlay('wag'); } frame 78 { gotoAndPlay('loop2b'); } frame 84 { if (Looperman < 3) { ++Looperman; } else { maletail.gotoAndPlay('wag'); Looperman = 0; } } frame 104 { if (Phase == 'fuck') { gotoAndPlay(Phase + Speed); } else { gotoAndPlay('trans2'); } } frame 104 { ++love; } frame 106 { if (Phase == 'knot') { gotoAndPlay('knot1'); } } frame 107 { maletail.gotoAndPlay('wag'); } frame 132 { gotoAndPlay('loop1b'); } frame 144 { if (Looperman < 1) { ++Looperman; } else { maletail.gotoAndPlay('wag'); Looperman = 0; } } frame 158 { if (Phase == 'fuck') { gotoAndPlay(Phase + Speed); } else { gotoAndPlay('trans2'); } } frame 158 { ++love; } frame 169 { if (Looperman < 1) { ++Looperman; } else { maletail.gotoAndPlay('wag'); Looperman = 0; } } frame 183 { if (Phase == 'fuck') { gotoAndPlay(Phase + Speed); } else { gotoAndPlay('trans2'); } } frame 183 { ++love; } frame 186 { ++love; } frame 190 { if (Looperman < 3) { ++Looperman; } else { maletail.gotoAndPlay('wag'); Looperman = 0; } } frame 245 { if (Phase == 'knot') { if (Speed == 1) { gotoAndPlay('knot1b'); } else { gotoAndPlay(Phase + Speed); } } else { gotoAndPlay('trans3'); } } frame 245 { ++love; } frame 274 { if (Phase == 'hotdog') { gotoAndPlay('trans2'); } else { gotoAndPlay('fuck1'); } } frame 279 { ++love; } frame 279 { if (Looperman < 3) { ++Looperman; } else { maletail.gotoAndPlay('wag'); Looperman = 0; } } frame 292 { if (Phase == 'knot') { if (Speed == 1) { gotoAndPlay('knot1b'); } else { gotoAndPlay(Phase + Speed); } } else { gotoAndPlay('trans3'); } } frame 292 { ++love; } frame 307 { ++love; } frame 308 { if (Looperman < 3) { ++Looperman; gotoAndPlay('knot3loop'); } else { Looperman = 0; } } frame 318 { if (Looperman < 3) { ++Looperman; } else { maletail.gotoAndPlay('wag'); Looperman = 0; } } frame 327 { ++love; } frame 343 { if (Phase == 'knot') { if (Speed == 1) { gotoAndPlay('knot1b'); } else { gotoAndPlay(Phase + Speed); } } else { gotoAndPlay('trans3'); } } frame 354 { if (Looperman < 3) { ++Looperman; } else { maletail.gotoAndPlay('wag'); Looperman = 0; } } frame 359 { ++love; } frame 375 { if (Phase == 'knot') { if (Speed == 1) { gotoAndPlay('knot1b'); } else { gotoAndPlay(Phase + Speed); } } else { gotoAndPlay('trans3'); } } frame 380 { ++love; } frame 384 { if (Looperman < 3) { ++Looperman; } else { maletail.gotoAndPlay('wag'); Looperman = 0; } } frame 388 { ++love; } frame 423 { if (Phase == 'knot') { if (Speed == 1) { gotoAndPlay('knot1b'); } else { gotoAndPlay(Phase + Speed); } } else { gotoAndPlay('trans3'); } } frame 430 { ++love; } frame 430 { if (Phase == 'knot') { if (Speed == 1) { gotoAndPlay('knot1b'); } else { gotoAndPlay(Phase + Speed); } } else { gotoAndPlay('trans3'); } } frame 434 { if (Looperman < 3) { ++Looperman; } else { maletail.gotoAndPlay('wag'); Looperman = 0; } } frame 438 { ++love; } frame 451 { hoof2.cum.play(); } frame 470 { hoof1.cum.play(); } frame 470 { leg1.cum.play(); } frame 506 { Phase = 'fuck'; Speed = 1; } frame 518 { if (Phase == 'knot') { if (Speed == 1) { gotoAndPlay('knot1b'); } else { gotoAndPlay(Phase + Speed); } } else { gotoAndPlay('trans3'); } } } button 2632 { on (release) { getURL('http://www.furaffinity.net/user/duskthebatpack/', '_blank'); } } button 2633 { on (release) { char.Phase = 'hotdog'; char.Speed = '1'; } } button 2635 { on (release) { char.Phase = 'fuck'; char.Speed = '1'; } } button 2637 { on (release) { char.Phase = 'fuck'; char.Speed = '2'; } } button 2639 { on (release) { char.Phase = 'fuck'; char.Speed = '3'; } } button 2641 { on (release) { char.Phase = 'knot'; char.Speed = '1'; } } button 2643 { on (release) { char.Phase = 'knot'; char.Speed = '2'; } } button 2645 { on (release) { char.Phase = 'knot'; char.Speed = '3'; } } button 2647 { on (release) { char.Phase = 'knot'; char.Speed = '4'; } } button 2649 { on (release) { char.Phase = 'knot'; char.Speed = '5'; } } button 2653 { on (release) { char.Phase = 'knot'; char.Speed = '6'; } } movieClip 2654 { frame 1 { gotoAndStop(_root.MiniScene); } frame 2 { _root.queuemusikBedroom(2); } frame 3 { _root.queuemusikBedroom(2); } frame 4 { _root.queuemusikBedroom(2); } frame 5 { _root.queuemusikBedroom(2); } } button 2655 { on (release) { gotoAndStop(1); if (_root.pauseDuringMeet == true && _root.gamePaused == true) { _root.pauseGame(); } _root.queuemusik(0); } } button 2664 { on (release) { if (_root.EvilData[2] <= 0) { _root.EvilAttacks(); } else { gotoAndStop(1); if (_root.pauseDuringMeet == true && _root.gamePaused == true) { _root.pauseGame(); } } } } button 2666 { on (rollOver) { help.gotoAndStop(2); } on (rollOut) { help.gotoAndStop(1); } } movieClip 2683 { frame 1 { stop(); } } button 2684 { on (release) { _root.musik.nextFrame(); if (_root.MusikStatus == 'Off') { _root.MusikStatus = 'On'; _root.Musik.start(_root.MusikPos / 1000); } else { _root.MusikStatus = 'Off'; _root.Musik.stop(); _root.MusikPos = _root.Musik.position; } } on (rollOver) { _root.feedText2 = 'Pause Music'; _root.feedText = 'Suspends the soundtrack.'; } on (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } } movieClip 2686 { frame 1 { gotoAndStop(2); } frame 4 { gotoAndStop(2); } } instance musik of movieClip 2686 { onClipEvent (enterFrame) { _root.Musik.setVolume(_root.MusikVolume * _root.MVMaster); } } movieClip 2690 { } movieClip 2692 { } movieClip 2693 { instance of movieClip 2692 { onClipEvent (enterFrame) { myColor = new Color(this); myColorTransform = new Object(); myColorTransform = {'bb': _root.volumeepos * 2}; myColor.setTransform(myColorTransform); } } } frame 5 { if (_root.StoryWatched == true) { stop(); } else { _root.gotoAndStop('story'); _root.StoryWatched = true; cache.data.StoryWatched = true; } var mouseyListener = new Object(); mouseyListener.onMouseWheel = function (delta) { if (delta < 0) { _root.intro.input.traits.nextFrame(); } else { if (delta > 0) { _root.intro.input.traits.prevFrame(); } } }; Mouse.addListener(mouseyListener); endGameSession(); setColor(); } button 2695 { on (rollOver) { descript = 'CHARISMA\r• Determines Initial Happiness.\r• Affects how quickly Ponies move into Homes.\r• Unlocks additional dialogue options with NPCs.\r• Decreases Unhappiness from Population by 1% per 2 Ranks.\r• Rank 3: Start with a Specialist.\r• Rank 7: Bonuses from Town Squares +5% per Rank.\r• Rank 10: Start with an extra Specialist.'; } on (rollOut) { descript = ''; } } button 2696 { on (rollOver) { descript = 'INSIGHT\r• Decreases amount of Love-Magic needed to Rank Up (-1% per Rank).\r• Provides additional Skill Points upon Rank Up (0.05 per Rank).\r• Improves Tech Lab and Library effeciency.\r• Increases Maximum Mana by 5 per Rank.\r• Rank 3: Increases Maximum Mana by 20.\r• Rank 7: Start with +30 Tech Points.\r• Rank 10: Tech Labs and Power Stations cost 25% less.'; } on (rollOut) { descript = ''; } } button 2697 { on (rollOver) { descript = 'CURIOSITY\r• +10 starting Bits per Rank\r• Traders will visit your town more often.\r• Increases Maximum Traders by 1 per 5 Ranks.\r• Specialists gain information quicker when Scouting.\r• Rank 3: +50 Bits and +150 Food.\r• Rank 7: +1 Trade Quantity for Bits and Food.\r• Rank 10: Stores and Town Squares cost 33% less.'; } on (rollOut) { descript = ''; } } button 2698 { on (rollOver) { descript = 'KARMA\r• Determines how many trees are spawned.\r• Improves Luck in all aspects.\r• Determines initial environmental health (85 + 5% Per Rank).\r• Decreases the negative effects of structures.\r• Rank 3: a black cat won\'t cross your path.\r• Rank 7: Start with +10 Gems.\r• Rank 10: Gain Love Magic when Changeling Invasions fail.'; } on (rollOut) { descript = ''; } } button 2699 { on (rollOver) { descript = 'WILLPOWER\r• Specialists are more effecient.\r• Determines initial Defense Rating of town.\r• Decreases frequency of Changling Invasions.\r• Lessens negative effects of environmental-degration.\r• Lessens fatigue when activating an edict.\r• Rank 3: Delays the first Invasion by 15 days.\r• Rank 7: Hiring new specialists is 20% cheaper.\r• Rank 10: Increases maximum happiness by 10.'; } on (rollOut) { descript = ''; } } button 2700 { on (rollOver) { descript = 'Your town\'s name!'; } on (rollOut) { descript = ''; } } button 2701 { on (rollOver) { descript = 'Your character\'s name!'; } on (rollOut) { descript = ''; } } movieClip 2704 { } button 2705 { on (rollOver) { StatBracketHint(); } on (rollOut) { descript = ''; } } movieClip 2709 { } button 2710 { on (release) { if (_root.statInsight > 1) { x = 0; while (x < _root.StatBracket.length) { if (_root.statInsight < _root.StatBracket[x][0]) { statCost = _root.StatBracket[x][1]; break; } ++x; } _root.statInsight -= 1; _root.StatsLeft += statCost; this.checkstats(); } } on (rollOver) { StatBracketHint(); } on (rollOut) { descript = ''; } } button 2711 { on (release) { if (_root.statCuriosity > 1) { x = 0; while (x < _root.StatBracket.length) { if (_root.statCuriosity < _root.StatBracket[x][0]) { statCost = _root.StatBracket[x][1]; break; } ++x; } _root.statCuriosity -= 1; _root.StatsLeft += statCost; this.checkstats(); } } on (rollOver) { StatBracketHint(); } on (rollOut) { descript = ''; } } button 2712 { on (release) { if (_root.statKarma > 1) { x = 0; while (x < _root.StatBracket.length) { if (_root.statKarma < _root.StatBracket[x][0]) { statCost = _root.StatBracket[x][1]; break; } ++x; } _root.statKarma -= 1; _root.StatsLeft += statCost; this.checkstats(); } } on (rollOver) { StatBracketHint(); } on (rollOut) { descript = ''; } } button 2713 { on (release) { if (_root.statCharisma > 1) { x = 0; while (x < _root.StatBracket.length) { if (_root.statCharisma < _root.StatBracket[x][0]) { statCost = _root.StatBracket[x][1]; break; } ++x; } _root.statCharisma -= 1; _root.StatsLeft += statCost; this.checkstats(); } } on (rollOver) { StatBracketHint(); } on (rollOut) { descript = ''; } } button 2714 { on (release) { x = 0; while (x < _root.StatBracket.length) { if (_root.statInsight + 1 < _root.StatBracket[x][0]) { statCost = _root.StatBracket[x][1]; break; } ++x; } if (_root.statInsight < _root.StatMax + statCost && _root.StatsLeft >= statCost) { _root.statInsight += 1; _root.StatsLeft -= statCost; this.checkstats(); } } on (rollOver) { StatBracketHint(); } on (rollOut) { descript = ''; } } button 2715 { on (release) { x = 0; while (x < _root.StatBracket.length) { if (_root.statCuriosity + 1 < _root.StatBracket[x][0]) { statCost = _root.StatBracket[x][1]; break; } ++x; } if (_root.statCuriosity < _root.StatMax + statCost && _root.StatsLeft >= statCost) { _root.statCuriosity += 1; _root.StatsLeft -= statCost; this.checkstats(); } } on (rollOver) { StatBracketHint(); } on (rollOut) { descript = ''; } } button 2716 { on (release) { x = 0; while (x < _root.StatBracket.length) { if (_root.statKarma + 1 < _root.StatBracket[x][0]) { statCost = _root.StatBracket[x][1]; break; } ++x; } if (_root.statKarma < _root.StatMax + statCost && _root.StatsLeft >= statCost) { _root.statKarma += 1; _root.StatsLeft -= statCost; this.checkstats(); } } on (rollOver) { StatBracketHint(); } on (rollOut) { descript = ''; } } button 2717 { on (release) { x = 0; while (x < _root._root.StatBracket.length) { if (_root.statCharisma + 1 < _root._root.StatBracket[x][0]) { statCost = _root._root.StatBracket[x][1]; break; } ++x; } if (_root.statCharisma < _root.StatMax + statCost && _root.StatsLeft >= statCost) { _root.statCharisma += 1; _root.StatsLeft -= statCost; this.checkstats(); } } on (rollOver) { StatBracketHint(); } on (rollOut) { descript = ''; } } button 2718 { on (release) { if (_root.statWillpower > 1) { x = 0; while (x < _root.StatBracket.length) { if (_root.statWillpower < _root.StatBracket[x][0]) { statCost = _root.StatBracket[x][1]; break; } ++x; } _root.statWillpower -= 1; _root.StatsLeft += statCost; this.checkstats(); } } on (rollOver) { StatBracketHint(); } on (rollOut) { descript = ''; } } button 2719 { on (release) { x = 0; while (x < _root.StatBracket.length) { if (_root.statWillpower + 1 < _root.StatBracket[x][0]) { statCost = _root.StatBracket[x][1]; break; } ++x; } if (_root.statWillpower < _root.StatMax + statCost && _root.StatsLeft >= statCost) { _root.statWillpower += 1; _root.StatsLeft -= statCost; this.checkstats(); } } on (rollOver) { StatBracketHint(); } on (rollOut) { descript = ''; } } button 2722 { on (rollOver) { descript = 'NORMAL MODE\rStandard, balanced gameplay that anyone can enjoy.'; } on (rollOut) { descript = ''; } on (release) { if (_root.difficulty == 1) { _root.difficulty = 2; _root.intro.input.CB2.gotoAndStop(2); _root.intro.input.CB1.gotoAndStop(1); } else { _root.difficulty = 1; _root.intro.input.CB2.gotoAndStop(1); _root.intro.input.CB1.gotoAndStop(2); } } } button 2723 { on (rollOver) { descript = 'CHALLENGE MODE\rA more difficult setting that requires a strong understanding of the game\'s mechanics.\r• Increases Changling Invasion frequency.\r• Increased Unhappiness for population count.\r• Game cannot be paused.\r• Smaller map.'; } on (rollOut) { descript = ''; } on (release) { if (_root.difficulty == 1) { _root.difficulty = 2; _root.intro.input.CB2.gotoAndStop(2); _root.intro.input.CB1.gotoAndStop(1); } else { _root.difficulty = 1; _root.intro.input.CB2.gotoAndStop(1); _root.intro.input.CB1.gotoAndStop(2); } } } button 2737 { on (press) { _root.colorChangeRed = 1; } on (release) { _root.colorChangeRed = 0; } } button 2738 { on (press) { _root.colorChangeRed = -1; } on (release) { _root.colorChangeRed = 0; } } movieClip 2741 { } movieClip 2744 { frame 2 { if (_root.colorChangeRed != 0) { ++_root.FuckingWait; if (_root.FuckingWait > _root.FuckingWaitMax || _root.FuckingWait == 1) { _root.maleColorRed += _root.colorChangeRed * 5 * int(_root.FuckingWait / 10 + 1); if (_root.maleColorRed < _root.maleColorRedMin) { _root.maleColorRed = _root.maleColorRedMin; } if (_root.maleColorRed > _root.maleColorRedMax) { _root.maleColorRed = _root.maleColorRedMax; } } _root.setColor(); } else { if (_root.colorChangeGreen != 0) { ++_root.FuckingWait; if (_root.FuckingWait > _root.FuckingWaitMax || _root.FuckingWait == 1) { _root.maleColorGreen += _root.colorChangeGreen * 5 * int(_root.FuckingWait / 10 + 1); if (_root.maleColorGreen < _root.maleColorGreenMin) { _root.maleColorGreen = _root.maleColorGreenMin; } if (_root.maleColorGreen > _root.maleColorGreenMax) { _root.maleColorGreen = _root.maleColorGreenMax; } } _root.setColor(); } else { if (_root.colorChangeBlue != 0) { ++_root.FuckingWait; if (_root.FuckingWait > _root.FuckingWaitMax || _root.FuckingWait == 1) { _root.maleColorBlue += _root.colorChangeBlue * 5 * int(_root.FuckingWait / 10 + 1); if (_root.maleColorBlue < _root.maleColorBlueMin) { _root.maleColorBlue = _root.maleColorBlueMin; } if (_root.maleColorBlue > _root.maleColorBlueMax) { _root.maleColorBlue = _root.maleColorBlueMax; } } _root.setColor(); } else { _root.FuckingWait = 0; } } } gotoAndPlay(1); } } button 2745 { on (press) { _root.colorChangeGreen = 1; } on (release) { _root.colorChangeGreen = 0; } } button 2746 { on (press) { _root.colorChangeGreen = -1; } on (release) { _root.colorChangeGreen = 0; } } button 2748 { on (press) { _root.colorChangeBlue = 1; } on (release) { _root.colorChangeBlue = 0; } } button 2749 { on (press) { _root.colorChangeBlue = -1; } on (release) { _root.colorChangeBlue = 0; } } movieClip 2756 { } movieClip 2759 { } movieClip 2761 { } button 2765 { on (release) { _parent.play(); } } button 2766 { on (release) { _root.gotoAndStop('title'); } } movieClip 2770 { } movieClip 2771 { } movieClip 2772 { } movieClip 2773 { } movieClip 2774 { } movieClip 2775 { } movieClip 2776 { } movieClip 2777 { } movieClip 2778 { } movieClip 2779 { } movieClip 2780 { } movieClip 2781 { } movieClip 2782 { } movieClip 2783 { } movieClip 2784 { } movieClip 2785 { } movieClip 2786 { } movieClip 2787 { } movieClip 2788 { } movieClip 2789 { } movieClip 2790 { } movieClip 2791 { } movieClip 2792 { } movieClip 2793 { } movieClip 2794 { } button 2796 { on (release) { nextFrame(); } } button 2799 { on (release) { prevFrame(); } } movieClip 2804 { frame 1 { stop(); } } movieClip 2808 { frame 1 { stop(); } } movieClip 2809 { frame 1 { townNameInput.tabIndex = 2; charNameInput.tabIndex = 1; Button1577.tabIndex = 3; Button1578.tabIndex = 4; Button1578.tabIndex = 5; } frame 1 { var traitEnabled = new Array(NaN, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); if (_root.UnlocksGeneric[1][2] == 1) { traitEnabled[1] = 1; } else { traitEnabled[1] = 0; } if (_root.UnlocksGeneric[2][2] == 1) { traitEnabled[8] = 1; } else { traitEnabled[8] = 0; } if (_root.UnlocksGeneric[3][2] == 1) { traitEnabled[12] = 1; } else { traitEnabled[12] = 0; } if (_root.UnlocksGeneric[8][2] == 1) { traitEnabled[18] = 1; } else { traitEnabled[18] = 0; } if (_root.UnlocksGeneric[9][2] == 1) { traitEnabled[13] = 1; } else { traitEnabled[13] = 0; } if (_root.UnlocksGeneric[10][2] == 1) { traitEnabled[17] = 1; } else { traitEnabled[17] = 0; } if (_root.UnlocksGeneric[11][2] == 1) { traitEnabled[16] = 1; } else { traitEnabled[16] = 0; } if (_root.UnlocksGeneric[12][2] == 1) { traitEnabled[20] = 1; } else { traitEnabled[20] = 0; } if (_root.UnlocksGeneric[13][2] == 1) { traitEnabled[15] = 1; } else { traitEnabled[15] = 0; } if (_root.UnlocksGeneric[14][2] == 1) { traitEnabled[21] = 1; } else { traitEnabled[21] = 0; } if (_root.UnlocksGeneric[15][2] == 1) { traitEnabled[19] = 1; } else { traitEnabled[19] = 0; } if (_root.UnlocksGeneric[16][2] == 1) { traitEnabled[14] = 1; } else { traitEnabled[14] = 0; } } frame 1 { function StatBracketHint() { descript = 'Stats can be increased to a maximum of Rank 10 and determine your character\'s personality and abilities.'; } var descript = ''; var traitsDescription = new Array('', 'PROSPECTOR\rSome ponies are natural-born explorers, destined to excavate the earth and discover its many wonders. This trait will allow quarries to be built near residental areas without the usual downsides of reducing happiness and causing ponies to leave, but Gardens will have no environmental benefit.', 'HARMONIOUS\rLove or Hate. War or Peace. For those who are peaceful at heart, the decision is obvious. This trait will give a happiness bonus for cities with a high defensive rating, but will restrict the offensive nature of its military by making raiding half as effective.', 'CHEAPSKATE\rSometimes cutting-corners can help speed up the process of creating a city. This trait will not only make buildings less expensive, but they\'ll build in half the time. Great for those who are impatient and frugal!', 'ENVIRONMENTALIST\rOnly when the earth is healthy can one be happy, or at least that\'s what environmentalists think. This trait will give you +1 happiness for every 2 points of Eco Score above 15, but if it drops below that it will DECREASE happiness by the same amount for every 2 points below 15.', 'BOTANIST\rGardening can be a great hobby, especially if you\'re fascinated by plant-life. Your cities will flock to the nearby garden to see your amazing designs! This trait gives Gardens the same radius as the default Town Square, but Quarries have bigger radiuses too.', 'HEDONIST\rMoney is simply an obstacle in the persuit of true pleasure and self-indulgence. This trait allows your citizens to eat like pigs and live for free, which results in essentially twice as much Love Magic generation.', 'PREPARED\rBeing ready for anything is great sign of someone who knows what they\'re doing, even if it means working a little harder. This trait will allow your first Town Square to be built for free and increases your starting Bits, as well as Tech and Gems if you have enough Insight and Karma, but will make increasing Magic Ranks slightly slower.', 'SOCIALIST\rAhhh socialism, the good life. This trait means that even when on the outskirts of society, ponies will feel comfortable and safe due to such a charismatic and wonderful leader! Who wouldn\'t want to go fight a pointless war for a guy like that? Unfortunately, your dislike of industrialization will make it more expensive to get quarries and factories.', 'SCIENTIST\rBeing preoccupied with research and advancement of technologies can slow down other priorities, but a person of science believes that it\'s worth it in the long run. This trait will increase generation of Tech Points while reducing the generation of Love.', 'INVESTOR\rPatience is a virtue, especially when waiting for the right deal. This trait will increase the number of maximum number of Traders that can be in your Town Square and increase the amount of quantity per trade by double. The only downside is that market prices will take a longer to shift, not a problem for a patient pony!', 'MERCANTILE\rThe life of a merchant is a good life, especially if you love to socialize and make bargains. This trait will increase the rate at which Traders come to your Town Square by 400% and give you a global happiness bonus. However, this will be your only source of income besides houses.', 'CURSE OF THE FOREST GOD\rA terrible fate to be cursed by the forest god. This trait will cause trees to generate mana over time; just keep the forest alive or you will anger the forces that lie beyond the realm of reality.', 'SUPERSTITIOUS\rMany of us try not to let the possibility of supernatural beings interrupt their mojo, but others cannot simply overlook what might be out there. Instead of gaining mana by earning excess happiness, an automatic 4 mana is generated each day.', 'TYRANT\rA voice that must be constantly heard, a control freak, a ruler that will sacrifice the well being of its citizens to ensure a powerful reign. Edicts are twice as powerful and only last day, allowing you to constantly change which Edicts are active, but your town\'s maximum happiness will be cut in half as a penalty.', 'CAREFREE\rSome things in life are bad. They can really make you mad. Other things just make you swear and curse. When you\'re chewing on life\'s gristle. Don\'t grumble, give a whistle. And this\'ll help things turn out for the best... and always look on the bright side of life!', 'VENETIAN\rThe smell of pasta and gondolas is in the air! One of the most unique ones of them all, this trait will give you massive defense bonus and bonus happiness whenever you trade but your City will be spread out across many waterbourne islands.', 'GENGHIS PONY\rFor those warmongers ponies who love the thrill of conflict and aren\'t afraid of those stinky Changelings, this trait will grant an extra starting Specialist andallow your Specialists to conduct raids twice as often. The only downside is, if you can even call it a downside, that your town will be raided twice as often. Pffft... who cares!', 'VETERAN\rSometimes it takes someone with a little military experience to be an effective leader. Although wartime has made you bitter towards new recruits, you\'ll more than make up for it by inviting one of your old war buddies to join your Defense Force.', 'ALCOHOLIC\rDrink Triple. See Double. Act Single.', 'WIZARD\rI UNDERSTAND MORE THAN YOU CAN POSSIBLY KNOW. A WIZARD WHO\'S POWER IS UNMATCHED BY EVEN THE MOST CUNNING OF SORCERS. THE REWARD FOR IGNORING WHORES. A SHAME NORMALS CAN\'T ENJOY IT WITH US.', 'WELL-FED\rThe key to happiness is a full tummy, or at least that\'s what food-enthusiasts like to believe. Even when the world is tiresome and rough, as long as there\'s a nice warm meal waiting at home you can\'t really complain too much!', 'EQUALITY\rAbandon your unique talents and unlock true happiness.', 'EXPLORER\rStaying in one place for their entire lives works for some, but not for you. You love to get up and about, see the sights, explore new worlds. Unfortunately, your pioneering habits will make it hard to concentrate on what other people are doing, your scouting coverage will be reduced so it might be hard to tell what the changelings are up to.', 'SKYCRAFTER\rYo mang u wanna build some houses in da sky but not on da ground this is the trait for you, what\'s good baby.', NaN); } frame 1 { function checkstats() { if (_root.statCharisma == 1) { this.charismadown._alpha = 15; } else { this.charismadown._alpha = 100; } if (_root.statCharisma == _root.StatMax + statCost) { this.charismaup._alpha = 15; } else { this.charismaup._alpha = 100; } if (_root.statInsight == 1) { this.insightdown._alpha = 15; } else { this.insightdown._alpha = 100; } if (_root.statInsight == _root.StatMax + statCost) { this.insightup._alpha = 15; } else { this.insightup._alpha = 100; } if (_root.statKarma == 1) { this.karmadown._alpha = 15; } else { this.karmadown._alpha = 100; } if (_root.statKarma == _root.StatMax + statCost) { this.karmaup._alpha = 15; } else { this.karmaup._alpha = 100; } if (_root.statCuriosity == 1) { this.curiositydown._alpha = 15; } else { this.curiositydown._alpha = 100; } if (_root.statCuriosity == _root.StatMax + statCost) { this.curiosityup._alpha = 15; } else { this.curiosityup._alpha = 100; } if (_root.statWillpower == 1) { this.willpowerdown._alpha = 15; } else { this.willpowerdown._alpha = 100; } if (_root.statWillpower == _root.StatMax + statCost) { this.willpowerup._alpha = 15; } else { this.willpowerup._alpha = 100; } } _root.intro.input.char0.gotoAndStop(2); _root.intro.input.char1.gotoAndStop(1); _root.intro.input.char2.gotoAndStop(1); _root.charSelected = 0; p = 1; while (p <= 9) { a = this.traits.traits['trait' + p]; a.Selected = false; if (traitEnabled[p]) { a.gotoAndStop(1); a.onPress = function () { this.gotoAndStop(4); this.Selected = true; }; a.onRelease = function () { if (_root.traitsOwned[(this._name.split(''))[5]] == 1) { _root.traitsOwned[(this._name.split(''))[5]] = 0; this.gotoAndStop(2); ++_root.TraitsLeft; } else { if (_root.TraitsLeft > 0) { _root.traitsOwned[(this._name.split(''))[5]] = 1; this.gotoAndStop(5); --_root.TraitsLeft; } else { this.gotoAndStop(2); } } this.Selected = false; }; a.onRollOver = function () { if (_root.traitsOwned[(this._name.split(''))[5]] == 1) { this.gotoAndStop(5); } else { this.gotoAndStop(2); } this.Selected = true; descript = traitsDescription[(this._name.split(''))[5]]; }; a.onRollOut = function () { if (_root.traitsOwned[(this._name.split(''))[5]] == 1) { this.gotoAndStop(5); } else { this.gotoAndStop(1); } this.Selected = false; descript = ''; }; a.onReleaseOutside = function () { if (_root.traitsOwned[(this._name.split(''))[5]] == 1) { this.gotoAndStop(5); } else { this.gotoAndStop(1); } this.Selected = false; descript = ''; }; } else { a.gotoAndStop(6); } ++p; } p = 10; while (p <= 24) { a = this.traits.traits['trait' + p]; a.Selected = false; if (traitEnabled[p]) { a.gotoAndStop(1); a.onPress = function () { this.gotoAndStop(4); this.Selected = true; }; a.onRelease = function () { if (_root.traitsOwned[Number(String((this._name.split(''))[5]) + String((this._name.split(''))[6]))] == 1) { _root.traitsOwned[Number(String((this._name.split(''))[5]) + String((this._name.split(''))[6]))] = 0; this.gotoAndStop(2); ++_root.TraitsLeft; } else { if (_root.TraitsLeft > 0) { _root.traitsOwned[Number(String((this._name.split(''))[5]) + String((this._name.split(''))[6]))] = 1; this.gotoAndStop(5); --_root.TraitsLeft; } else { this.gotoAndStop(2); } } this.Selected = false; }; a.onRollOver = function () { if (_root.traitsOwned[Number(String((this._name.split(''))[5]) + String((this._name.split(''))[6]))] == 1) { this.gotoAndStop(5); } else { this.gotoAndStop(2); } this.Selected = true; descript = traitsDescription[Number(String((this._name.split(''))[5]) + String((this._name.split(''))[6]))]; }; a.onRollOut = function () { if (_root.traitsOwned[Number(String((this._name.split(''))[5]) + String((this._name.split(''))[6]))] == 1) { this.gotoAndStop(5); } else { this.gotoAndStop(1); } this.Selected = false; descript = ''; }; a.onReleaseOutside = function () { if (_root.traitsOwned[Number(String((this._name.split(''))[5]) + String((this._name.split(''))[6]))] == 1) { this.gotoAndStop(5); } else { this.gotoAndStop(1); } this.Selected = false; descript = ''; }; } else { a.gotoAndStop(6); } ++p; } } instance CB1 of movieClip 1325 { onClipEvent (load) { if (_root.difficulty == 1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } } instance CB2 of movieClip 1325 { onClipEvent (load) { if (_root.difficulty == 2) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } } instance char0 of movieClip 2808 { onClipEvent (release) { _root.intro.input.char0.gotoAndStop(2); _root.intro.input.char1.gotoAndStop(1); _root.intro.input.char2.gotoAndStop(1); _root.CurrentAdviser = 0; } onClipEvent (rollOver) { _parent.descript = 'PURPLE SMART\r• Defensive, Technology-Driven\r• Start with +50 Bits\r• Libraries cost 25% less\r• Happiness Penalty for Houses without a Library\r• 1 Free Tree-House\r\rAdviser Powers:\r• Power Fortify: Increases Defense Rating permanently\r• Elemental Balance: Improves Environmental condition permanently\r• Tech Boost: Converts mana into Tech Points'; } onClipEvent (rollOut) { _parent.descript = ''; } } instance char1 of movieClip 1451 { onClipEvent (release) { _root.intro.input.char0.gotoAndStop(1); _root.intro.input.char1.gotoAndStop(2); _root.intro.input.char2.gotoAndStop(1); _root.CurrentAdviser = 1; } onClipEvent (rollOver) { _parent.descript = 'YELLOW TIMID\r• Naturalist, Peace-Loving\r• +3 Base Eco-Score\r• +20% Love Magic from Gardens\r• Specialist Raids are 50% less frequent\r• Gardens cost 100 Bits but have an increased Radius\r\rAdviser Powers:\r• Relax: Ends all current edicts\r• Nature\'s Bounty: Generates Gems based on Eco-Score\r• Regenerate: One Garden is permanently converted into a Tree'; } onClipEvent (rollOut) { _parent.descript = ''; } } instance char2 of movieClip 1455 { onClipEvent (release) { _root.intro.input.char0.gotoAndStop(1); _root.intro.input.char1.gotoAndStop(1); _root.intro.input.char2.gotoAndStop(2); _root.CurrentAdviser = 2; } onClipEvent (rollOver) { _parent.descript = 'APPLE HORSE\r• Painfully-Blatant Redneck Stereotype\r• Start with +1000 Food Storage\r• +400% Trade Quantity for Food\r• Stores have a decreased Radius\r• 1 Free Farm\r\rAdviser Powers:\r• Cider Press: Convert Food into Happiness\r• Quick Harvest: Gain Food for each Farm\r• Barter: 5 Traders arrive instantly'; } onClipEvent (rollOut) { _parent.descript = ''; } } } movieClip 2813 { frame 1 { var startresource = 'Starting Resources: Normal'; gotoAndPlay(2); } instance input of movieClip 2809 { onClipEvent (enterFrame) { _root.townName = String(_root.intro.input.townNameInput.text); _root.charName = String(_root.intro.input.charNameInput.text); } } frame 5 { _root.queuemusikSingle(0); _root.MusikLoop = 1; } frame 20 { stop(); } frame 42 { if (traitsOwned[22] == 0) { _root.resources[0][1] += 10 * _root.StatsLeft; } _root.StatsLeft = 0; if (_root.traitsOwned[11] == 1 && _root.traitsOwned[16] == 1) { _root.charName = 'Doge ' + _root.charName; } _root.gotoAndStop('game'); } } movieClip 2819 { } movieClip 2821 { } movieClip 2822 { } movieClip 2824 { } movieClip 2827 { } movieClip 2828 { } movieClip 2830 { } movieClip 2832 { } movieClip 2834 { } movieClip 2836 { } // unknown tag 88 length 67 movieClip 2843 { } button 2847 { on (release) { _root.gotoAndStop('intro'); } } movieClip 2850 { } movieClip 2854 { } movieClip 2855 { } movieClip 2859 { } movieClip 2864 { } // unknown tag 88 length 39 movieClip 2872 { } movieClip 2874 { frame 1 { gotoAndPlay(2); } frame 4 { _root.queuemusikSingle(1); } frame 38 { stop(); } instance of movieClip 1172 { onClipEvent (release) { _root.intro.cinepop.play(); } } frame 51 { stop(); } frame 90 { stop(); } frame 104 { _root.intro.nextFrame(); } frame 124 { stop(); } frame 151 { _root.intro.nextFrame(); } frame 172 { stop(); } frame 191 { _root.gotoAndStop('intro'); } } movieClip 2880 { } movieClip 2881 { } movieClip 2882 { frame 1 { stop(); } } button 2883 { on (press) { _root.deselectAll(); } } frame 9 { } frame 10 { gotoAndStop('game'); } movieClip 2888 { } movieClip 2889 { } movieClip 2890 { } movieClip 2891 { } movieClip 2893 { frame 1 { function camControl() { parentColor.setTransform(camColor.getTransform()); var v4 = sX / this._width; var v3 = sY / this._height; _parent._x = cX - this._x * v4; _parent._y = cY - this._y * v3; _parent._xscale = 100 * v4; _parent._yscale = 100 * v3; } function resetStage() { var v2 = {'ra': 100, 'rb': 0, 'ga': 100, 'gb': 0, 'ba': 100, 'bb': 0, 'aa': 100, 'ab': 0}; parentColor.setTransform(v2); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = 'exactFit'; var cX = Stage.width / 2; var cY = Stage.height / 2; var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage; } } movieClip 2894 { } movieClip 2897 { } button 2902 { on (release) { _root.pauseGame(); } } movieClip 2905 { frame 1 { stop(); } } movieClip 2908 { instance Mask of movieClip 1354 { onClipEvent (enterFrame) { this.gotoAndStop(_root.loveDisplay + 1); } } } instance loveMeter of movieClip 2908 { onClipEvent (rollOver) { _root.feedText2 = 'Love Magic: ' + _root.loveDisplay + '%'; _root.feedText = 'Determines how much \'\'love magic\'\' has been generated by your ponies.\rUpon filling this meter your Love Magic Rank will increase by 1.'; } onClipEvent (rollOut) { _root.feedText2 = ''; _root.feedText = ''; } } movieClip 2913 { } movieClip 2917 { } button 2920 { on (release) { _root.deselectAll(); _root.buildCatalog = -1; _root.buildPlacement = 'remove'; a = 0; while (a < 4) { _root.cost[a] = 0; ++a; } } on (rollOver) { _root.feedText = 'Remove a structure and salvage 60% of the total cost of the structure, including upgrade costs. \r100% refund for buildings that are still under construction. Free structures give no refund.'; _root.feedText2 = 'Demolish'; } on (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } } movieClip 2923 { } movieClip 2924 { frame 1 { stop(); } } movieClip 2925 { } movieClip 2926 { frame 1 { stop(); } } movieClip 2929 { frame 1 { stop(); } } movieClip 2930 { } movieClip 2931 { frame 1 { stop(); } } movieClip 2932 { } movieClip 2933 { frame 1 { stop(); } } movieClip 2936 { } movieClip 2937 { } movieClip 2938 { frame 1 { stop(); } } movieClip 2941 { } movieClip 2942 { } movieClip 2943 { frame 1 { stop(); } } movieClip 2944 { } movieClip 2945 { frame 1 { stop(); } } movieClip 2947 { } movieClip 2948 { frame 1 { stop(); } } movieClip 2949 { } movieClip 2950 { frame 1 { stop(); } } movieClip 2951 { } movieClip 2952 { frame 1 { stop(); } } movieClip 2953 { } movieClip 2954 { frame 1 { stop(); } } movieClip 2957 { } movieClip 2958 { } movieClip 2959 { frame 1 { stop(); } } movieClip 2962 { frame 1 { stop(); } } movieClip 2963 { } movieClip 2964 { frame 1 { stop(); } } movieClip 2965 { } movieClip 2966 { frame 1 { stop(); } } movieClip 2968 { } movieClip 2969 { frame 1 { stop(); } } movieClip 2970 { } movieClip 2971 { frame 1 { stop(); } } movieClip 2973 { } movieClip 2974 { frame 1 { stop(); } } movieClip 2977 { frame 1 { stop(); } } movieClip 2978 { } movieClip 2979 { frame 1 { stop(); } } movieClip 2982 { } movieClip 2983 { } movieClip 2984 { frame 1 { stop(); } } movieClip 2985 { } movieClip 2986 { frame 1 { stop(); } } movieClip 2990 { } movieClip 2991 { } movieClip 2992 { frame 1 { stop(); } } button 2994 { on (release) { _root.deselectAll(); } } movieClip 2997 { } button 3002 { on (release) { _root.changeMode(0, _root.nodeSelected); } on (rollOver) { _root.feedTextMode(0); } on (rollOut) { _root.feedTextMode(-1); } } button 3003 { on (release) { _root.changeMode(2, _root.nodeSelected); } on (rollOver) { _root.feedTextMode(2); } on (rollOut) { _root.feedTextMode(-1); } } button 3004 { on (release) { _root.changeMode(1, _root.nodeSelected); } on (rollOver) { _root.feedTextMode(1); } on (rollOut) { _root.feedTextMode(-1); } } // unknown tag 88 length 64 button 3007 { on (release) { _root.UpgradeMode(_root.nodeSelected, false); } on (rollOver) { _root.feedTextUpgradeMode(0); } on (rollOut) { _root.feedTextUpgradeMode(-1); } } movieClip 3010 { } movieClip 3011 { } movieClip 3012 { frame 1 { tooltipBuild = new Array(['Build ' + _root.buildList[0][0] + ': ' + _root.buildList[0][1] + ' Bits. Hotkey: [' + _root.hotbarKeysAlpha[0] + ']', 'Provides an effect to nearby houses and can be toggled between 3 different modes. Houses may only be affected by one type of Town Square at a time. Effect does not stack. Can also be used to trade resources. Can be placed on both Cloud and Earth tiles.'], ['Build ' + _root.buildList[1][0] + ': ' + _root.buildList[1][1] + ' Bits, -1 Eco. Hotkey: [' + _root.hotbarKeysAlpha[1] + ']', 'Generates food per day and delivers it to nearby homes. Houses that are outside of the radius or near more than 2 Stores will be unhappy.\rIncreases Food Storage by +200. Houses must be within range of the Store in order to be affected.'], ['Build ' + _root.buildList[2][0] + ': ' + _root.buildList[2][1] + ' Bits. Hotkey: [' + _root.hotbarKeysAlpha[2] + ']', 'Globally increases Income (Mode 1), Tech Points (Mode 2) or Happiness (Mode 3). Multiple Library effects stack with diminishing returns.\rHouses within the radius of a Library generate Tech Points, regardless of its current mode.'], ['Build ' + _root.buildList[3][0] + ': ' + _root.buildList[3][1] + ' Bits. Hotkey: [' + _root.hotbarKeysAlpha[3] + ']', 'Simple and inexpensive housing for up to 8 Earth Ponies. Generates Income and Love Magic. Requires a nearby store to be satisfied.\rIncreases Food Capacity by +50. Can be upgraded to increase maximum occupancy and food storage capacity.'], ['Build ' + _root.buildList[4][0] + ': ' + _root.buildList[4][1] + ' Bits, +0.5 Eco. Hotkey: [' + _root.hotbarKeysAlpha[4] + ']', 'Garden that beautifies the settlement, calming the hearts of your population and encouraging romance between them.\rIncreases Love-Magic generation by 100% for Houses within range of the Garden. Slight positive impact on the Environment.'], ['Build ' + _root.buildList[5][0] + ': ' + _root.buildList[5][1] + ' Bits, -3 Eco. Hotkey: [' + _root.hotbarKeysAlpha[5] + ']', 'Excavates for precious gemstones or gold ore to increase Income. Requires 50+ Population to function.\rHouses placed within the Quarry\'s range will be displeased.'], ['Build ' + _root.buildList[6][0] + ': ' + _root.buildList[6][1] + ' Bits, ' + _root.buildList[6][4] + ' Gems, -2 Eco. Hotkey: [' + _root.hotbarKeysAlpha[6] + ']', 'The perfect hang-out spot for Earth Ponies. Can be set to one of 3 modes to provide Happiness, boost Love-Magic and/or generate extra Bits depending on the mode. Houses may only be affected by one Tavern at a time. Effect does not stack.'], ['Build ' + _root.buildList[7][0] + ': ' + _root.buildList[7][1] + ' Bits, ' + _root.buildList[7][4] + ' Gems, Requires 3 Power. Hotkey: [' + _root.hotbarKeysAlpha[7] + ']', 'Advanced research facility that requires a nearby Energy Source to function. Requires 3 Power to function.\rGenerates Tech Points or restores the Environment based on its current mode.'], ['Build ' + _root.buildList[8][0] + ': ' + _root.buildList[8][1] + ' Bits, ' + _root.buildList[8][2] + ' Food. Hotkey: [' + _root.hotbarKeysAlpha[8] + ']', 'Requires a few days to fully bloom, but yields approximately 128 Food per Day once harvested.\rYour Food per day will NOT reflect farm yields. Must be within the radius of a Store to be harvested.'], ['Build ' + _root.buildList[9][0] + ': ' + _root.buildList[9][1] + ' Bits, ' + _root.buildList[9][4] + ' Gems, +1 Eco. Hotkey: [' + _root.hotbarKeysAlpha[9] + ']', 'Eco-Friendly housing for Earth Ponies. Must be built over a Tree. Generates Income.\rUp to 4 Ponies can live in a tree house. Increases Food Capacity by +5. Does not count as a Tree for Power Stations.'], ['Build ' + _root.buildList[10][0] + ': ' + _root.buildList[10][1] + ' Bits, ' + _root.buildList[10][4] + ' Gems, +X Eco, +X Power. Hotkey: [' + _root.hotbarKeysAlpha[10] + ']', 'Tree-Powered Energy Station. Increases Eco-Score and Power for each Tree in its radius. Allows nearby Tech Labs to function.\rTree Houses do not count as Trees.'], ['Build ' + _root.buildList[11][0] + ': ' + _root.buildList[11][1] + ' Bits, ' + _root.buildList[11][4] + ' Gems, -3 Eco. Hotkey: [' + _root.hotbarKeysAlpha[11] + ']', 'Produces sex toys or bondage gear which provides a global bonus to all homes. Requires 200+ Population to function.\rHouses placed within the Factory\'s range will be displeased. Multiple Factories stack additively.'], ['Build ' + _root.buildList[12][0] + ': ' + _root.buildList[12][1] + ' Bits. Hotkey: [' + _root.hotbarKeysAlpha[12] + ']', 'Unique structure that grants the ability to purchase new tiles to build on.\rPlacing more than one of these structures is pointless.'], ['Build ' + _root.buildList[13][0] + ': ' + _root.buildList[13][1] + ' Bits. Hotkey: [' + _root.hotbarKeysAlpha[13] + ']', 'Hires new Specialists. Permanently increases Defense per day for each House within its radius.\rMultiple Armories touching the same house will have no effect.'], ['Build ' + _root.buildList[14][0] + ': ' + _root.buildList[14][1] + ' Bits, ' + _root.buildList[14][10] + ' Obsidian. Hotkey: [' + _root.hotbarKeysAlpha[14] + ']', 'The ultimate defensive measure. Absorbs love magic from Houses within its radius to charge your town\'s Shield. \rEach House can only be affected by one generator at a time. Once fully charged, you can activate an Ascension (Victory Condition).'], ['Build ' + _root.buildList[15][0] + ': ' + _root.buildList[15][1] + ' Bits, ' + _root.buildList[15][3] + ' Tech Points. Hotkey: [' + _root.hotbarKeysAlpha[15] + ']', 'Educational facility. Converts Tech Points to Specialists EXP (Mode 1) or Mana (Mode 3). Mode 2 boosts Tech Point generation for all structures. Houses within the radius generate additional Bits and Happiness. Multiple Academies stack additively.'], ['Build ' + _root.buildList[16][0] + ': ' + _root.buildList[16][1] + ' Bits, ' + _root.buildList[16][4] + ' Gems. Hotkey: [' + _root.hotbarKeysAlpha[16] + ']', 'Castle-styled watch tower that increases your city\'s Defense Rating by 1 per day as long as there is 1 Armory within it\'s radius. \rThe Defense Rating effect of Multiple Keeps stack. WOW THIS BUILDING SURE IS TALL.'], ['Build ' + _root.buildList[17][0] + ': ' + _root.buildList[17][1] + ' Bits, ' + _root.buildList[17][9] + ' Prism, -8 Eco. Hotkey: [' + _root.hotbarKeysAlpha[17] + ']', 'The ultimate method of striking the earth, fast and precise. Extracts Obsidian over time. Requires 400+ Population to function.\rHouses placed within the Drill\'s range will be highly displeased.'], ['Build ' + _root.buildList[18][0] + ': ' + _root.buildList[18][1] + ' Bits. Hotkey: [' + _root.hotbarKeysAlpha[18] + ']', 'Kinda like a pool, but with plastic balls instead of water. Can be placed on both Cloud and Earth tiles.\rHouses placed within the Ballpit\'s radius will have Happiness extremely lowered, but generate a lot of extra Bits.'], [], [], ['Build ' + _root.buildList[21][0] + ': ' + _root.buildList[21][1] + ' Bits, ' + _root.buildList[21][4] + ' Gems', 'A fancy little home where up to 6 Pegasi can live. Generates Income and Love Magic.\rDoes not require a store to be satisfied, but still consumes food.'], ['Build ' + _root.buildList[22][0] + ': ' + _root.buildList[22][1] + ' Bits, ' + _root.buildList[22][4] + ' Gems', 'Magical crystals known as Prismstones will be formed over time. Requires 30+ Pegasus Population to function.\rEarth Ponies that live within the radius of a Prism Forge will be fascinated by it\'s beauty, increasing Happiness.'], [NaN]); } frame 1 { p = 0; while (p < 7) { a = _root.hudDynamic['btn' + p]; a.onRelease = function () { randsfx = _root.randRange(0, _root.sfxbankClick.length - 1); _root.playsfx1(_root.sfxbankClick, randsfx, 2); _root.buildCatalog = (this._name.split(''))[3]; _root.deselectAll(); _root.buildPlacement = _root.buildList[_root.buildCatalog][0]; k = 0; while (k < 6) { if (k < 4) { _root.cost[k] = buildList[_root.buildCatalog][k + 1]; } else { _root.cost[k] = buildList[_root.buildCatalog][k + 5]; } ++k; } _root.hudDynamic.gotoAndStop('buildSelect'); _root.feedText = ''; _root.feedText2 = ''; }; a.onRollOver = function () { if (_root.FreeStructure[int(int((this._name.split(''))[3]))] == 1) { _root.feedText2 = 'Build ' + _root.buildList[int(int((this._name.split(''))[3]))][0] + ' - FREE'; } else { _root.feedText2 = _root.hudDynamic.tooltipBuild[int(int((this._name.split(''))[3]))][0]; } _root.feedText = _root.hudDynamic.tooltipBuild[(this._name.split(''))[3]][1]; _root.hudDynamic['b' + (this._name.split(''))[3]].gotoAndStop(2); }; a.onRollOut = function () { _root.feedText = ''; _root.feedText2 = ''; _root.hudDynamic['b' + (this._name.split(''))[3]].gotoAndStop(1); }; ++p; } } frame 1 { stop(); } frame 2 { p = 0; while (p < 7) { a = _root.hudDynamic['btn' + p]; a.onRelease = function () { randsfx = _root.randRange(0, _root.sfxbankClick.length - 1); _root.playsfx1(_root.sfxbankClick, randsfx, 2); _root.buildCatalog = int(int((this._name.split(''))[3]) + 7); _root.deselectAll(); _root.buildPlacement = _root.buildList[_root.buildCatalog][0]; k = 0; while (k < 6) { if (k < 4) { _root.cost[k] = buildList[_root.buildCatalog][k + 1]; } else { _root.cost[k] = buildList[_root.buildCatalog][k + 5]; } ++k; } _root.hudDynamic.gotoAndStop('buildSelect'); _root.feedText = ''; _root.feedText2 = ''; }; a.onRollOver = function () { if (_root.FreeStructure[int(int((this._name.split(''))[3]) + 7)] == 1) { _root.feedText2 = 'Build ' + _root.buildList[int(int((this._name.split(''))[3]) + 7)][0] + ' - FREE'; } else { _root.feedText2 = _root.hudDynamic.tooltipBuild[int(int((this._name.split(''))[3]) + 7)][0]; } _root.feedText = _root.hudDynamic.tooltipBuild[int(int((this._name.split(''))[3]) + 7)][1]; _root.hudDynamic['b' + (this._name.split(''))[3]].gotoAndStop(2); }; a.onRollOut = function () { _root.feedText = ''; _root.feedText2 = ''; _root.hudDynamic['b' + (this._name.split(''))[3]].gotoAndStop(1); }; ++p; } } frame 3 { p = 0; while (p < 7) { a = _root.hudDynamic['btn' + p]; a.onRelease = function () { randsfx = _root.randRange(0, _root.sfxbankClick.length - 1); _root.playsfx1(_root.sfxbankClick, randsfx, 2); _root.buildCatalog = int(int((this._name.split(''))[3]) + 14); _root.deselectAll(); _root.buildPlacement = _root.buildList[_root.buildCatalog][0]; k = 0; while (k < 6) { if (k < 4) { _root.cost[k] = buildList[_root.buildCatalog][k + 1]; } else { _root.cost[k] = buildList[_root.buildCatalog][k + 5]; } ++k; } _root.hudDynamic.gotoAndStop('buildSelect'); _root.feedText = ''; _root.feedText2 = ''; }; a.onRollOver = function () { if (_root.FreeStructure[int(int((this._name.split(''))[3]) + 14)] == 1) { _root.feedText2 = 'Build ' + _root.buildList[int(int((this._name.split(''))[3]) + 14)][0] + ' - FREE'; } else { _root.feedText2 = _root.hudDynamic.tooltipBuild[int(int((this._name.split(''))[3]) + 14)][0]; } _root.feedText = _root.hudDynamic.tooltipBuild[int(int((this._name.split(''))[3]) + 14)][1]; _root.hudDynamic['b' + (this._name.split(''))[3]].gotoAndStop(2); }; a.onRollOut = function () { _root.feedText = ''; _root.feedText2 = ''; _root.hudDynamic['b' + (this._name.split(''))[3]].gotoAndStop(1); }; ++p; } } frame 4 { p = 0; while (p < 7) { a = _root.hudDynamic['btn' + p]; a.onRelease = function () { randsfx = _root.randRange(0, _root.sfxbankClick.length - 1); _root.playsfx1(_root.sfxbankClick, randsfx, 2); _root.buildCatalog = int(int((this._name.split(''))[3]) + 21); _root.deselectAll(); _root.buildPlacement = _root.buildList[_root.buildCatalog][0]; k = 0; while (k < 6) { if (k < 4) { _root.cost[k] = buildList[_root.buildCatalog][k + 1]; } else { _root.cost[k] = buildList[_root.buildCatalog][k + 5]; } ++k; } _root.hudDynamic.gotoAndStop('buildSelect'); _root.feedText = ''; _root.feedText2 = ''; }; a.onRollOver = function () { if (_root.FreeStructure[int(int((this._name.split(''))[3]) + 21)] == 1) { _root.feedText2 = 'Build ' + _root.buildList[int(int((this._name.split(''))[3]) + 21)][0] + ' - FREE'; } else { _root.feedText2 = _root.hudDynamic.tooltipBuild[int(int((this._name.split(''))[3]) + 21)][0]; } _root.feedText = _root.hudDynamic.tooltipBuild[int(int((this._name.split(''))[3]) + 21)][1]; _root.hudDynamic['b' + (this._name.split(''))[3]].gotoAndStop(2); }; a.onRollOut = function () { _root.feedText = ''; _root.feedText2 = ''; _root.hudDynamic['b' + (this._name.split(''))[3]].gotoAndStop(1); }; ++p; } } instance Display of movieClip 2997 { onClipEvent (load) { this.gotoAndStop(int(_root.buildCatalog) + 1); } onClipEvent (enterFrame) { this.gotoAndStop(int(_root.buildCatalog) + 1); } } instance of movieClip 1172 { onClipEvent (press) { } } frame 35 { gotoAndStop(1); } } movieClip 3017 { } instance tier1 of movieClip 3017 { onClipEvent (release) { if (_root.tiersUnlocked[0] == true) { _root.hudDynamic.gotoAndStop('tier1'); _root.tierSelected = 'tier1'; } } onClipEvent (rollOver) { _root.feedText2 = 'Tier I Earth Structures'; _root.feedText = 'Basic structures designed to accomodate Earth Ponies.'; } onClipEvent (rollOut) { _root.feedText2 = ''; _root.feedText = ''; } } movieClip 3021 { } movieClip 3022 { } instance tier2 of movieClip 3022 { onClipEvent (release) { if (_root.tiersUnlocked[1] == true) { _root.hudDynamic.gotoAndStop('tier2'); _root.tierSelected = 'tier2'; } } onClipEvent (rollOver) { if (_root.tiersUnlocked[1] == true) { _root.feedText2 = 'Tier II Earth Structures'; _root.feedText = 'Advanced structures designed to accomodate Earth Ponies.'; } else { _root.feedText2 = 'Locked (Requires Tavern)'; _root.feedText = 'You don\'t yet have access to these structures.'; } } onClipEvent (rollOut) { _root.feedText2 = ''; _root.feedText = ''; } } movieClip 3025 { } instance tier3 of movieClip 3025 { onClipEvent (release) { if (_root.tiersUnlocked[2] == true) { _root.hudDynamic.gotoAndStop('tier3'); _root.tierSelected = 'tier3'; } } onClipEvent (rollOver) { if (_root.tiersUnlocked[2] == true) { _root.feedText2 = 'Tier III Earth Structures'; _root.feedText = 'Very advanced structures.'; } else { _root.feedText2 = 'Locked (Requires Factory)'; _root.feedText = 'You don\'t yet have access to these structures.'; } } onClipEvent (rollOut) { _root.feedText2 = ''; _root.feedText = ''; } } movieClip 3026 { } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Love Magic Rank: ' + _root.loveRank; _root.feedText = 'Love Magic Rank.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 2; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { _root.deselectAll(); } } } movieClip 3029 { } instance projspawner2 of movieClip 3029 { onClipEvent (load) { var shottime = 0; var shotinterval = 1; var shotvariety = 1; var aimcomp = 0; var levelBurst = 0; var levelBurstMAX = levelBurst; var levelDeBurst = 0; var levelBurstTime = 9; var burstComplexity = 3; } onClipEvent (enterFrame) { if (levelBurst > 0) { combo = 0; while (combo <= burstComplexity) { wombo = 0; while (wombo <= 1) { shottime += _root.randRange(1, shotvariety); if (shottime > shotinterval) { _root.fireWeapon(this, 'sparklePop', 75, 4, 10, 2.25, 100, 150, int((levelBurst / levelBurstMAX) * 100)); shottime = 0; } this._rotation += 10; ++wombo; } wombo = 0; while (wombo <= 2) { shottime += _root.randRange(1, shotvariety); if (shottime > shotinterval) { _root.fireWeapon(this, 'sparklePop', 75, 7, 40, 3.5, 50, 70, int((levelBurst / 12) * 100)); shottime = 0; } this._rotation += 6; ++wombo; } ++combo; } --levelBurst; ++levelDeBurst; _root.levelUpStat._alpha = -50 + (levelDeBurst / levelBurstMAX) * 150; } } } movieClip 3031 { } movieClip 3032 { } button 3033 { on (rollOver) { _root.feedText2 = 'Rank Up'; _root.feedText = 'You have remaining Skill Points to spend.'; } on (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } on (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 2; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { if (_root.hudInfoToggle == 2) { _root.deselectAll(); } else { _root.hudInfoToggle = 2; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } } } } movieClip 3036 { } movieClip 3037 { } movieClip 3039 { } instance levelUpStat of movieClip 3039 { onClipEvent (load) { if (_root.StatsLeft > 0) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (enterFrame) { if (_root.StatsLeft > 0) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } } movieClip 3041 { } movieClip 3043 { } movieClip 3045 { } movieClip 3046 { } movieClip 3056 { } movieClip 3068 { } movieClip 3069 { } movieClip 3072 { } movieClip 3073 { } movieClip 3078 { } movieClip 3081 { } movieClip 3098 { frame 1 { stop(); } instance happyWheel of movieClip 3073 { onClipEvent (release) { _root.HW.nextFrame(); } onClipEvent (enterFrame) { _root.happinessDisplay = int(_root.happiness); this.gotoAndStop(_root.happinessDisplay + 1); } onClipEvent (rollOver) { _root.feedText2 = 'Happiness Rating: ' + _root.happinessDisplay + '/' + _root.maxHappiness + ' ' + _root.happinessScore; _root.feedText = 'This is an overall rating for your entire town. If Happiness drops too low, Ponies will move out.\rYour town\'s happiness rating is ' + _root.happinessDisplay + '. '; if (_root.happiness >= 110) { _root.feedText += 'Your ponies are on cloud nine!'; } else { if (_root.happiness >= 100) { _root.feedText += 'Your ponies are absolutely ecstatic!'; } else { if (_root.happiness >= 85) { _root.feedText += 'Your ponies are extraordinarily happy!'; } else { if (_root.happiness >= 70) { _root.feedText += 'Your ponies are quite cheerful.'; } else { if (_root.happiness >= 45) { _root.feedText += 'Your ponies are content.'; } else { if (_root.happiness >= 30) { _root.feedText += 'Your ponies are somewhat annoyed.'; } else { if (_root.happiness >= 10) { _root.feedText += 'Your ponies are very displeased.'; } else { if (_root.happiness >= 0) { _root.feedText += 'Your ponies are completely miserable.'; } } } } } } } } } onClipEvent (rollOut) { _root.feedText2 = ''; _root.feedText = ''; } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = _root.resources[0][0] + ': ' + _root.resourceBits; _root.feedText = 'Bits are shiny coinage used to fund new structures and research projects.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 2; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { _root.deselectAll(); } } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = _root.resources[1][0] + ': ' + _root.resourceFood; _root.feedText = 'Food is necessary to keep your ponies satisfied and ensure they have full tummies.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 2; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { _root.deselectAll(); } } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = _root.resources[2][0] + ': ' + _root.resourceTech; _root.feedText = 'Tech points can be spent to unlock new technologies and upgrades.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 3; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { if (_root.hudInfoToggle == 3) { _root.deselectAll(); } else { _root.hudInfoToggle = 3; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } } } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = _root.resources[3][0] + ': ' + _root.resourceGems; _root.feedText = 'Gems are a valuable luxury resource used for various things.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 2; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { _root.deselectAll(); } } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Total Population: ' + _root.popTotal + ' / ' + _root.popMax; _root.feedText = 'Citizens are the foundation of any city!'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 2; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { _root.deselectAll(); } } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Ecobalance Score: ' + _root.environmentScore; _root.feedText = 'Trees increase this by 1 Point but most structures will reduce it. As long as this number remains positive, your environment will not degrade.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 2; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { _root.deselectAll(); } } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Unicorns: ' + _root.popUnicorn; _root.feedText = 'This is how many Unicorn Ponies live in your city.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 2; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { _root.deselectAll(); } } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Pegasi: ' + _root.popPegasus; _root.feedText = 'This is how many Pegasus Ponies live in your city.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 2; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { _root.deselectAll(); } } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Earth Ponies: ' + _root.popEarth; _root.feedText = 'This is how many Earth Ponies live in your city.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 2; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { _root.deselectAll(); } } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Defense Rating: ' + _root.DefenseRatingTotal; _root.feedText = 'In order to survive changing attacks without harm, your city must have a strong defense rating.\rDefense is primarily based on Willpower, number of trees and your Specialists.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 6; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { if (_root.hudInfoToggle == 6) { _root.deselectAll(); } else { _root.hudInfoToggle = 6; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } } } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Mana Points'; _root.feedText = 'Mana is used to activate your Adviser Powers.\rIf your town\'s Happiness is full, then 10% of excess daily Happiness is converted to Mana.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 2; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { _root.deselectAll(); } } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Assigned Specialists: ' + _root.specialistStatus; _root.feedText = 'Specialists are a key part of your town\'s defense. When unassigned, they will be on guard and temporarily increase your city\'s defense rating, otherwise they can be assigned to do specific tasks like Scout or Raid.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 6; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { _root.deselectAll(); } } } instance of movieClip 3026 { onClipEvent (release) { _root.HW.nextFrame(); } onClipEvent (enterFrame) { _root.happinessDisplay = int(_root.happiness); this.gotoAndStop(_root.happinessDisplay + 1); } onClipEvent (rollOver) { _root.feedText2 = 'Happiness Rating: ' + _root.happinessDisplay + '/' + _root.maxHappiness + ' ' + _root.happinessScore; _root.feedText = 'This is an overall rating for your entire town. If Happiness drops too low, Ponies will move out.\rYour town\'s happiness rating is ' + _root.happinessDisplay + '. '; if (_root.happiness >= 110) { _root.feedText += 'Your ponies are on cloud nine!'; } else { if (_root.happiness >= 100) { _root.feedText += 'Your ponies are absolutely ecstatic!'; } else { if (_root.happiness >= 85) { _root.feedText += 'Your ponies are extraordinarily happy!'; } else { if (_root.happiness >= 70) { _root.feedText += 'Your ponies are quite cheerful.'; } else { if (_root.happiness >= 45) { _root.feedText += 'Your ponies are content.'; } else { if (_root.happiness >= 30) { _root.feedText += 'Your ponies are somewhat annoyed.'; } else { if (_root.happiness >= 10) { _root.feedText += 'Your ponies are very displeased.'; } else { if (_root.happiness >= 0) { _root.feedText += 'Your ponies are completely miserable.'; } } } } } } } } } onClipEvent (rollOut) { _root.feedText2 = ''; _root.feedText = ''; } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Environment Condition: ' + _root.environmentDisplay; _root.feedText = 'Trees and gardens can slow down the negative effects of certain structures, but only more advanced methods can restore the environment. Changelings will invade more often when the environment is weakened.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Time Elapsed'; _root.feedText = 'This is the current day cycle of the game.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { _root.resourceMenu.nextFrame(); } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = _root.resources[4][0] + ': ' + _root.resourcePrism; _root.feedText = 'Prismstones are precious magic crystals created by Pegasus engineers.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 3; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { if (_root.hudInfoToggle == 3) { _root.deselectAll(); } else { _root.hudInfoToggle = 3; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } } } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = _root.resources[5][0] + ': ' + _root.resourceObsidian; _root.feedText = 'Obsidian is a rare, extremely durable mineral found deep within the earth.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 2; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { _root.deselectAll(); } } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Total Population: ' + _root.popTotal + ' / ' + _root.popMax; _root.feedText = 'Citizens are the foundation of any city!'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 2; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { _root.deselectAll(); } } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Assigned Specialists: ' + _root.specialistStatus; _root.feedText = 'Specialists are a key part of your town\'s defense. When unassigned, they will be on guard and temporarily increase your city\'s defense rating, otherwise they can be assigned to do specific tasks like Scout or Raid.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 6; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { _root.deselectAll(); } } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Ecobalance Score: ' + _root.environmentScore; _root.feedText = 'Trees increase this by 1 Point but most structures will reduce it. As long as this number remains positive, your environment will not degrade.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 2; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { _root.deselectAll(); } } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Defense Rating: ' + _root.DefenseRatingTotal; _root.feedText = 'In order to survive changing attacks without harm, your city must have a strong defense rating.\rDefense is primarily based on Willpower, number of trees and your Specialists.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 6; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { if (_root.hudInfoToggle == 6) { _root.deselectAll(); } else { _root.hudInfoToggle = 6; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } } } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Mana Points'; _root.feedText = 'Mana is used to activate your Adviser Powers.\rIf your town\'s Happiness is full, then 10% of excess daily Happiness is converted to Mana.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 2; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { _root.deselectAll(); } } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Environment Condition: ' + _root.environmentDisplay; _root.feedText = 'If your Eco-Score is below 0, your environment will degrade. Only more advanced methods can restore this. There are severe happiness penalties if this drops below 30% and 10% respectively.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Time Elapsed'; _root.feedText = 'This is the current day cycle of the game.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { _root.resourceMenu.nextFrame(); } } frame 3 { gotoAndStop(1); } } movieClip 3100 { } instance tier1b of movieClip 3100 { onClipEvent (release) { if (_root.tiersUnlocked[0] == true) { _root.hudDynamic.gotoAndStop('tier1B'); _root.tierSelected = 'tier1b'; } } onClipEvent (rollOver) { _root.feedText2 = 'Tier I Cloud Structures'; _root.feedText = 'Basic structures designed to accomodate Pegasus.'; } onClipEvent (rollOut) { _root.feedText2 = ''; _root.feedText = ''; } } movieClip 3105 { } movieClip 3106 { instance of movieClip 3105 { onClipEvent (press) { scrollan = -1; } onClipEvent (release) { scrollan = 0; } onClipEvent (enterFrame) { if (scrollan == -1) { --_parent.messages.scroll; } if (scrollan == 1) { ++_parent.messages.scroll; } } } instance of movieClip 3105 { onClipEvent (press) { scrollan = 1; } onClipEvent (release) { scrollan = 0; } onClipEvent (enterFrame) { if (scrollan == -1) { --_parent.messages.scroll; } if (scrollan == 1) { ++_parent.messages.scroll; } } } } movieClip 3109 { } movieClip 3111 { } movieClip 3112 { frame 1 { stop(); } frame 18 { stop(); } instance of movieClip 3111 { onClipEvent (release) { _root.hudInfo.gotoAndStop('randomEvent'); } onClipEvent (rollOver) { _root.feedText2 = 'Event!'; _root.feedText = 'There\'s an important event awaiting your decision.'; } onClipEvent (rollOut) { _root.feedText2 = ''; _root.feedText = ''; } } } movieClip 3118 { } movieClip 3121 { } movieClip 3124 { instance of movieClip 3118 { onClipEvent (load) { function updateText() { _root.hudInfo.descript.html = true; var v2 = ''; i = 0; while (i < _root.upgradeStore.length - 1) { if (_root.upgradeStoreRank < i) { v2 += '<font color = \'#999999\'>'; } else { if (_root.upgradeStoreRank == i) { v2 += '<font color = \'#C9C9C9\'>'; } else { v2 += '<font color = \'#ffcc00\'>'; } } v2 += 'Rank ' + (i + 1) + ': ' + _root.upgradeStore[i][0] + ' Tech - ' + _root.upgradeStore[i][1] + ': ' + _root.upgradeStore[i][2]; v2 += '</font>\r'; _root.hudInfo.descript.htmlText = v2; ++i; } } if (_root.upgradeStore[_root.upgradeStoreRank][0] != NaN) { _parent.b1.gotoAndStop(1); } else { _parent.b1.gotoAndStop(4); } } onClipEvent (rollOver) { if (_root.upgradeStore[_root.upgradeStoreRank][0] != NaN) { _root.feedText2 = 'Upgrade Stores to Rank ' + (_root.upgradeStoreRank + 1) + ' - ' + _root.upgradeStore[_root.upgradeStoreRank][0] + ' Tech Points'; _root.feedText = _root.upgradeStore[_root.upgradeStoreRank][1] + ': ' + _root.upgradeStore[_root.upgradeStoreRank][2]; _parent.b1.gotoAndStop(2); } else { _root.feedText2 = 'Stores Fully Upgraded'; _root.feedText = 'Cannot be upgraded further.'; } updateText(); } onClipEvent (rollOut) { if (_root.upgradeStore[_root.upgradeStoreRank][0] != NaN) { _parent.b1.gotoAndStop(1); } _root.feedText2 = ''; _root.feedText = ''; _root.hudInfo.descript.htmlText = ''; } onClipEvent (press) { if (_root.upgradeStore[_root.upgradeStoreRank][0] != NaN) { _parent.b1.gotoAndStop(2); if (_root.resources[2][1] >= _root.upgradeStore[_root.upgradeStoreRank][0]) { _root.resources[2][1] -= _root.upgradeStore[_root.upgradeStoreRank][0]; ++_root.upgradeStoreRank; _root.refreshResources(); updateText(); _root.checkUpgrades(); if (_root.upgradeStore[_root.upgradeStoreRank][0] != NaN) { _root.upgradeStoreCost = _root.upgradeStore[_root.upgradeStoreRank][0]; _root.feedText2 = 'Upgrade Stores to Rank ' + (_root.upgradeStoreRank + 1) + ' - ' + _root.upgradeStore[_root.upgradeStoreRank][0] + ' Tech Points'; _root.feedText = _root.upgradeStore[_root.upgradeStoreRank][1] + ': ' + _root.upgradeStore[_root.upgradeStoreRank][2]; } else { _parent.b1.gotoAndStop(4); _root.upgradeStoreCost = 'MAX'; _root.feedText2 = 'Stores Fully Upgraded'; _root.feedText = 'Cannot be upgraded further.'; } } else { _root.feedText2 = ''; _root.feedText = 'Insufficient Tech Points to research this upgrade.'; } } } onClipEvent (releaseOutside) { if (_root.upgradeStore[_root.upgradeStoreRank][0] != NaN) { _parent.b1.gotoAndStop(1); } } } } movieClip 3126 { } movieClip 3129 { instance of movieClip 3118 { onClipEvent (load) { function updateText() { _root.hudInfo.descript.html = true; var v2 = ''; i = 0; while (i < _root.upgradeLibrary.length - 1) { if (_root.upgradeLibraryRank < i) { v2 += '<font color = \'#999999\'>'; } else { if (_root.upgradeLibraryRank == i) { v2 += '<font color = \'#C9C9C9\'>'; } else { v2 += '<font color = \'#ffcc00\'>'; } } v2 += 'Rank ' + (i + 1) + ': ' + _root.upgradeLibrary[i][0] + ' Tech - ' + _root.upgradeLibrary[i][1] + ': ' + _root.upgradeLibrary[i][2]; v2 += '</font>\r'; _root.hudInfo.descript.htmlText = v2; ++i; } } if (_root.upgradeLibrary[_root.upgradeLibraryRank][0] != NaN) { _parent.b1.gotoAndStop(1); } else { _parent.b1.gotoAndStop(4); } } onClipEvent (rollOver) { if (_root.upgradeLibrary[_root.upgradeLibraryRank][0] != NaN) { _root.feedText2 = 'Upgrade Libraries to Rank ' + (_root.upgradeLibraryRank + 1) + ' - ' + _root.upgradeLibrary[_root.upgradeLibraryRank][0] + ' Tech Points'; _root.feedText = _root.upgradeLibrary[_root.upgradeLibraryRank][1] + ': ' + _root.upgradeLibrary[_root.upgradeLibraryRank][2]; _parent.b1.gotoAndStop(2); } else { _root.feedText2 = 'Libraries Fully Upgraded'; _root.feedText = 'Cannot be upgraded further.'; } updateText(); } onClipEvent (rollOut) { if (_root.upgradeLibrary[_root.upgradeLibraryRank][0] != NaN) { _parent.b1.gotoAndStop(1); } _root.feedText2 = ''; _root.feedText = ''; _root.hudInfo.descript.htmlText = ''; } onClipEvent (press) { if (_root.upgradeLibrary[_root.upgradeLibraryRank][0] != NaN) { _parent.b1.gotoAndStop(2); if (_root.resources[2][1] >= _root.upgradeLibrary[_root.upgradeLibraryRank][0]) { _root.resources[2][1] -= _root.upgradeLibrary[_root.upgradeLibraryRank][0]; ++_root.upgradeLibraryRank; _root.refreshResources(); updateText(); _root.checkUpgrades(); if (_root.upgradeLibrary[_root.upgradeLibraryRank][0] != NaN) { _root.upgradeLibraryCost = _root.upgradeLibrary[_root.upgradeLibraryRank][0]; _root.feedText2 = 'Upgrade Libraries to Rank ' + (_root.upgradeLibraryRank + 1) + ' - ' + _root.upgradeLibrary[_root.upgradeLibraryRank][0] + ' Tech Points'; _root.feedText = _root.upgradeLibrary[_root.upgradeLibraryRank][1] + ': ' + _root.upgradeLibrary[_root.upgradeLibraryRank][2]; } else { _parent.b1.gotoAndStop(4); _root.upgradeLibraryCost = 'MAX'; _root.feedText2 = 'Libraries Fully Upgraded'; _root.feedText = 'Cannot be upgraded further.'; } } else { _root.feedText2 = ''; _root.feedText = 'Insufficient Tech Points to research this upgrade.'; } } } onClipEvent (releaseOutside) { if (_root.upgradeLibrary[_root.upgradeLibraryRank][0] != NaN) { _parent.b1.gotoAndStop(1); } } } } movieClip 3131 { } movieClip 3134 { instance of movieClip 3118 { onClipEvent (load) { function updateText() { _root.hudInfo.descript.html = true; var v2 = ''; i = 0; while (i < _root.upgradeTechLab.length - 1) { if (_root.upgradeTechLabRank < i) { v2 += '<font color = \'#999999\'>'; } else { if (_root.upgradeTechLabRank == i) { v2 += '<font color = \'#C9C9C9\'>'; } else { v2 += '<font color = \'#ffcc00\'>'; } } v2 += 'Rank ' + (i + 1) + ': ' + _root.upgradeTechLab[i][0] + ' Tech - ' + _root.upgradeTechLab[i][1] + ': ' + _root.upgradeTechLab[i][2]; v2 += '</font>\r'; _root.hudInfo.descript.htmlText = v2; ++i; } } if (_root.upgradeTechLab[_root.upgradeTechLabRank][0] != NaN) { _parent.b1.gotoAndStop(1); } else { _parent.b1.gotoAndStop(4); } } onClipEvent (rollOver) { if (_root.upgradeTechLab[_root.upgradeTechLabRank][0] != NaN) { _root.feedText2 = 'Upgrade Tech Labs to Rank ' + (_root.upgradeTechLabRank + 1) + ' - ' + _root.upgradeTechLab[_root.upgradeTechLabRank][0] + ' Tech Points'; _root.feedText = _root.upgradeTechLab[_root.upgradeTechLabRank][1] + ': ' + _root.upgradeTechLab[_root.upgradeTechLabRank][2]; _parent.b1.gotoAndStop(2); } else { _root.feedText2 = 'Tech Labs Fully Upgraded'; _root.feedText = 'Cannot be upgraded further.'; } updateText(); } onClipEvent (rollOut) { if (_root.upgradeTechLab[_root.upgradeTechLabRank][0] != NaN) { _parent.b1.gotoAndStop(1); } _root.feedText2 = ''; _root.feedText = ''; _root.hudInfo.descript.htmlText = ''; } onClipEvent (press) { if (_root.upgradeTechLab[_root.upgradeTechLabRank][0] != NaN) { _parent.b1.gotoAndStop(2); if (_root.resources[2][1] >= _root.upgradeTechLab[_root.upgradeTechLabRank][0]) { _root.resources[2][1] -= _root.upgradeTechLab[_root.upgradeTechLabRank][0]; ++_root.upgradeTechLabRank; _root.refreshResources(); updateText(); _root.checkUpgrades(); if (_root.upgradeTechLab[_root.upgradeTechLabRank][0] != NaN) { _root.upgradeTechLabCost = _root.upgradeTechLab[_root.upgradeTechLabRank][0]; _root.feedText2 = 'Upgrade Tech Labs to Rank ' + (_root.upgradeTechLabRank + 1) + ' - ' + _root.upgradeTechLab[_root.upgradeTechLabRank][0] + ' Tech Points'; _root.feedText = _root.upgradeTechLab[_root.upgradeTechLabRank][1] + ': ' + _root.upgradeTechLab[_root.upgradeTechLabRank][2]; } else { _parent.b1.gotoAndStop(4); _root.upgradeTechLabCost = 'MAX'; _root.feedText2 = 'Tech Labs Fully Upgraded'; _root.feedText = 'Cannot be upgraded further.'; } } else { _root.feedText2 = ''; _root.feedText = 'Insufficient Tech Points to research this upgrade.'; } } } onClipEvent (releaseOutside) { if (_root.upgradeTechLab[_root.upgradeTechLabRank][0] != NaN) { _parent.b1.gotoAndStop(1); } } } } movieClip 3138 { } movieClip 3139 { } movieClip 3142 { instance of movieClip 3118 { onClipEvent (load) { function updateText() { _root.hudInfo.descript.html = true; var v2 = ''; i = 0; while (i < _root.upgradeMoreTiles.length - 1) { if (_root.upgradeMoreTilesRank < i) { v2 += '<font color = \'#999999\'>'; } else { if (_root.upgradeMoreTilesRank == i) { v2 += '<font color = \'#C9C9C9\'>'; } else { v2 += '<font color = \'#ffcc00\'>'; } } v2 += 'Rank ' + (i + 1) + ': ' + _root.upgradeMoreTiles[i][0] + ' Bits - ' + _root.upgradeMoreTiles[i][1] + ': ' + _root.upgradeMoreTiles[i][2]; v2 += '</font>\r'; _root.hudInfo.descript.htmlText = v2; ++i; } } if (_root.upgradeMoreTiles[_root.upgradeMoreTilesRank][0] != NaN) { _parent.b1.gotoAndStop(1); } else { _parent.b1.gotoAndStop(4); } } onClipEvent (rollOver) { if (_root.upgradeMoreTiles[_root.upgradeMoreTilesRank][0] != NaN) { _root.feedText2 = 'Upgrade Tile Space to Rank ' + (_root.upgradeMoreTilesRank + 1) + ' - ' + _root.upgradeMoreTiles[_root.upgradeMoreTilesRank][0] + ' Bits'; _root.feedText = _root.upgradeMoreTiles[_root.upgradeMoreTilesRank][1] + ': ' + _root.upgradeMoreTiles[_root.upgradeMoreTilesRank][2]; _parent.b1.gotoAndStop(2); } else { _root.feedText2 = 'Tile Space Fully Upgraded'; _root.feedText = 'Cannot be upgraded further.'; } updateText(); } onClipEvent (rollOut) { if (_root.upgradeMoreTiles[_root.upgradeMoreTilesRank][0] != NaN) { _parent.b1.gotoAndStop(1); } _root.feedText2 = ''; _root.feedText = ''; _root.hudInfo.descript.htmlText = ''; } onClipEvent (press) { if (_root.upgradeMoreTiles[_root.upgradeMoreTilesRank][0] != NaN) { _parent.b1.gotoAndStop(2); if (_root.resources[0][1] >= _root.upgradeMoreTiles[_root.upgradeMoreTilesRank][0]) { _root.resources[0][1] -= _root.upgradeMoreTiles[_root.upgradeMoreTilesRank][0]; ++_root.upgradeMoreTilesRank; _root.refreshResources(); updateText(); ++_root.landOwned; if (_root.newLand[_root.landOwned][0] != NaN) { _root.generateMap(_root.newLand[_root.landOwned][0], _root.newLand[_root.landOwned][1], _root.newLand[_root.landOwned][2], _root.newLand[_root.landOwned][3], 'grass', 100); } if (_root.upgradeMoreTiles[_root.upgradeMoreTilesRank][0] != NaN || _root.upgradeMoreTilesRank == 27) { _root.upgradeMoreTilesCost = _root.upgradeMoreTiles[_root.upgradeMoreTilesRank][0]; _root.feedText2 = 'Upgrade Tile Space to Rank ' + (_root.upgradeMoreTilesRank + 1) + ' - ' + _root.upgradeMoreTiles[_root.upgradeMoreTilesRank][0] + ' Bits'; _root.feedText = _root.upgradeMoreTiles[_root.upgradeMoreTilesRank][1] + ': ' + _root.upgradeMoreTiles[_root.upgradeMoreTilesRank][2]; } else { _parent.b1.gotoAndStop(4); _root.upgradeMoreTilesCost = 'MAX'; _root.feedText2 = 'Tile Space Fully Upgraded'; _root.feedText = 'Cannot be upgraded further.'; } } else { _root.feedText2 = ''; _root.feedText = 'Insufficient Bits to purchase additional city tiles.'; } } } onClipEvent (releaseOutside) { if (_root.upgradeMoreTiles[_root.upgradeMoreTilesRank][0] != NaN) { _parent.b1.gotoAndStop(1); } } } } // unknown tag 88 length 208 movieClip 3147 { frame 2 { stop(); } instance of movieClip 3118 { onClipEvent (load) { function updateText() { _root.hudInfo.descript.html = true; var v2 = ''; i = 0; while (i < _root.upgradeHireSpecialist.length - 1) { if (_root.upgradeHireSpecialistRank < i) { v2 += '<font color = \'#999999\'>'; } else { if (_root.upgradeHireSpecialistRank == i) { v2 += '<font color = \'#C9C9C9\'>'; } else { v2 += '<font color = \'#ffcc00\'>'; } } v2 += 'Hire Specialist: ' + _root.upgradeHireSpecialist[i][0] + ' Bits - ' + _root.upgradeHireSpecialist[i][1] + ': ' + _root.upgradeHireSpecialist[i][2]; v2 += '</font>\r'; _root.hudInfo.descript.htmlText = v2; if (_root.upgradeHireSpecialistRank == _root.specialistsMax) { _root.upgradeHireSpecialistCost = 'MAX'; } ++i; } } if (_root.upgradeHireSpecialistRank == _root.specialistsMax) { _root.upgradeHireSpecialistCost = 'MAX'; } } onClipEvent (rollOver) { if (_root.upgradeHireSpecialistRank != _root.specialistsMax) { _root.feedText2 = 'Hire Specialist - ' + _root.upgradeHireSpecialist[_root.upgradeHireSpecialistRank][0] + ' Bits'; _root.feedText = _root.upgradeHireSpecialist[_root.upgradeHireSpecialistRank][1] + ': ' + _root.upgradeHireSpecialist[_root.upgradeHireSpecialistRank][2]; _parent.b1.gotoAndStop(2); } else { _root.feedText2 = 'Maximum number of Specialists owned.'; _root.feedText = 'Cannot purchase any additional Specialists.'; } updateText(); } onClipEvent (rollOut) { _root.feedText2 = ''; _root.feedText = ''; _root.hudInfo.descript.htmlText = ''; } onClipEvent (press) { if (_root.upgradeHireSpecialistRank != _root.specialistsMax) { if (_root.resources[0][1] >= _root.upgradeHireSpecialist[_root.upgradeHireSpecialistRank][0]) { _root.resources[0][1] -= _root.upgradeHireSpecialist[_root.upgradeHireSpecialistRank][0]; ++_root.upgradeHireSpecialistRank; _root.refreshResources(); updateText(); _root.HireSpecialist(); if (_root.upgradeHireSpecialistRank != _root.specialistsMax) { _root.upgradeHireSpecialistCost = _root.upgradeHireSpecialist[_root.upgradeHireSpecialistRank][0]; _root.feedText2 = 'Hire Specialist - ' + _root.upgradeHireSpecialist[_root.upgradeHireSpecialistRank][0] + ' Bits'; _root.feedText = _root.upgradeHireSpecialist[_root.upgradeHireSpecialistRank][1] + ': ' + _root.upgradeHireSpecialist[_root.upgradeHireSpecialistRank][2]; } else { _parent.b1.gotoAndStop(4); _root.upgradeHireSpecialistCost = 'MAX'; _root.feedText2 = 'Maximum number of Specialists owned.'; _root.feedText = 'Cannot purchase any additional Specialists.'; } } else { _root.feedText2 = ''; _root.feedText = 'Insufficient Bits to hire additional Specialists.'; } } else { _root.feedText2 = 'Maximum number of Specialists owned.'; _root.feedText = 'Cannot purchase any additional Specialists.'; } } } instance of movieClip 3118 { onClipEvent (rollOver) { _root.feedText2 = 'Activate Ascension'; _root.feedText = 'Once shields are at 100% you can activate the Ascension process.'; } onClipEvent (rollOut) { _root.feedText2 = ''; _root.feedText = ''; } onClipEvent (press) { if (_root.ShieldLevel >= 100) { _root.hudInfo.gotoAndStop('ascend'); } else { _root.feedText2 = 'Requires 100% Shield.'; _root.feedText = 'Cannot Ascend until shield is fully activated.'; } } } } movieClip 3173 { } button 3176 { on (release) { gotoAndStop(1); _root.deselectAll(); _root.hudInfo.gotoAndStop('fadeScene'); _root.NextScene = 'Garden'; _root.feedText2 = ''; _root.feedText = ''; } on (rollOver) { _root.feedText2 = 'Meet adviser'; _root.feedText = 'Meet your adviser here.'; } on (rollOut) { _root.feedText2 = ''; _root.feedText = ''; } } button 3178 { on (release) { gotoAndStop(1); _root.charSelected = _root.CurrentAdviser; _root.deselectAll(); _root.fader.gotoAndPlay('fadeOut'); _root.fadeOutTarget = 'sex'; _root.sexScene = 'garden'; _root.feedText2 = ''; _root.feedText = ''; } on (rollOver) { _root.feedText2 = 'Garden Clop Scene'; _root.feedText = 'Quickly access the interactive sex scene in the garden.'; } on (rollOut) { _root.feedText2 = ''; _root.feedText = ''; } } button 3180 { on (release) { gotoAndStop(1); _root.deselectAll(); _root.hudInfo.gotoAndStop('fadeScene'); _root.NextScene = 'Tavern'; _root.feedText2 = ''; _root.feedText = ''; } on (rollOver) { _root.feedText2 = 'Visit the Tavern'; _root.feedText = 'Meet your adviser here.'; } on (rollOut) { _root.feedText2 = ''; _root.feedText = ''; } } movieClip 3182 { frame 1 { stop(); } frame 2 { var marketpriceBuy1 = _root.tradingPrices[0][1] + ' for $' + _root.tradingPrices[0][4]; var marketpriceSell1 = _root.tradingPrices[0][7] + ' for $' + _root.tradingPrices[0][10]; var marketpriceBuy2 = _root.tradingPrices[1][1] + ' for $' + _root.tradingPrices[1][4]; var marketpriceSell2 = _root.tradingPrices[1][7] + ' for $' + _root.tradingPrices[1][10]; var marketpriceBuy3 = _root.tradingPrices[2][1] + ' for $' + _root.tradingPrices[2][4]; var marketpriceSell3 = _root.tradingPrices[2][7] + ' for $' + _root.tradingPrices[2][10]; gotoAndStop(2); a = this.b1; a.onRelease = function () { if (_root.resources[0][1] >= _root.tradingPrices[0][4]) { if (_root.resources[1][1] + _root.tradingPrices[0][1] <= _root.resourceCap[1][1]) { _root.resources[0][1] -= _root.tradingPrices[0][4]; _root.resources[1][1] += _root.tradingPrices[0][1]; _root.tradeCooldown[0] -= 5; if (_root.traitsOwned[16] == 1) { _root.happiness += _root.randRange(2, 8); } _root.refreshResources(); randsfx = _root.randRange(0, _root.sfxbankCoin.length - 1); _root.playsfx1(_root.sfxbankCoin, randsfx, 1); _root.updateHudCard(_root.nodeSelected); _root.showExtraInfo(); } else { _root.feedText = 'Not enough Storage Capacity to make this trade.'; _root.feedText2 = ''; } } else { _root.feedText = 'Not enough Bits to trade for this.'; _root.feedText2 = ''; } }; a.onRollOver = function () { _root.feedText2 = 'Buy Food'; _root.feedText = 'Exchange Bits for Food based on the current market price.'; }; a.onRollOut = function () { _root.feedText2 = ''; _root.feedText = ''; }; a = this.b2; a.onRelease = function () { if (_root.resources[0][1] >= _root.tradingPrices[1][4]) { if (_root.resources[3][1] + _root.tradingPrices[1][1] <= _root.resourceCap[3][1]) { _root.resources[0][1] -= _root.tradingPrices[1][4]; _root.resources[3][1] += _root.tradingPrices[1][1]; _root.tradeCooldown[0] -= 5; if (_root.traitsOwned[16] == 1) { _root.happiness += _root.randRange(12, 20); } _root.refreshResources(); randsfx = _root.randRange(0, _root.sfxbankCoin.length - 1); _root.playsfx1(_root.sfxbankCoin, randsfx, 1); _root.updateHudCard(_root.nodeSelected); _root.showExtraInfo(); } else { _root.feedText = 'Not enough Storage Capacity to make this trade.'; _root.feedText2 = ''; } } else { _root.feedText = 'Not enough Bits to trade for this.'; _root.feedText2 = ''; } }; a.onRollOver = function () { _root.feedText2 = 'Buy Gems'; _root.feedText = 'Exchange Bits for Gems based on the current market price.'; }; a.onRollOut = function () { _root.feedText2 = ''; _root.feedText = ''; }; a = this.b3; a.onRelease = function () { if (_root.resources[0][1] >= _root.tradingPrices[1][4]) { if (_root.resources[4][1] + _root.tradingPrices[2][1] <= _root.resourceCap[4][1]) { _root.resources[0][1] -= _root.tradingPrices[2][4]; _root.resources[4][1] += _root.tradingPrices[2][1]; _root.tradeCooldown[0] -= 5; if (_root.traitsOwned[16] == 1) { _root.happiness += _root.randRange(12, 20); } _root.refreshResources(); randsfx = _root.randRange(0, _root.sfxbankCoin.length - 1); _root.playsfx1(_root.sfxbankCoin, randsfx, 1); _root.updateHudCard(_root.nodeSelected); _root.showExtraInfo(); } else { _root.feedText = 'Not enough Storage Capacity to make this trade.'; _root.feedText2 = ''; } } else { _root.feedText = 'Not enough Bits to trade for this.'; _root.feedText2 = ''; } }; a.onRollOver = function () { _root.feedText2 = 'Buy Prism'; _root.feedText = 'Exchange Bits for Prism based on the current market price.'; }; a.onRollOut = function () { _root.feedText2 = ''; _root.feedText = ''; }; a = this.s1; a.onRelease = function () { if (_root.resources[1][1] >= _root.tradingPrices[0][7]) { _root.resources[0][1] += _root.tradingPrices[0][10]; _root.resources[1][1] -= _root.tradingPrices[0][7]; _root.tradeCooldown[0] -= 5; if (_root.traitsOwned[16] == 1) { _root.happiness += 2; } _root.refreshResources(); randsfx = _root.randRange(0, _root.sfxbankCoin.length - 1); _root.playsfx1(_root.sfxbankCoin, randsfx, 1); _root.updateHudCard(_root.nodeSelected); _root.showExtraInfo(); } else { _root.feedText = 'Not enough Food to trade for this.'; _root.feedText2 = ''; } }; a.onRollOver = function () { _root.feedText2 = 'Sell Food'; _root.feedText = 'Exchange Food for Bits based on the current market price.'; }; a.onRollOut = function () { _root.feedText2 = ''; _root.feedText = ''; }; a = this.s2; a.onRelease = function () { if (_root.resources[3][1] >= _root.tradingPrices[1][7]) { _root.resources[0][1] += _root.tradingPrices[1][10]; _root.resources[3][1] -= _root.tradingPrices[1][7]; _root.tradeCooldown[0] -= 5; if (_root.traitsOwned[16] == 1) { _root.happiness += 2; } _root.refreshResources(); randsfx = _root.randRange(0, _root.sfxbankCoin.length - 1); _root.playsfx1(_root.sfxbankCoin, randsfx, 1); _root.updateHudCard(_root.nodeSelected); _root.showExtraInfo(); } else { _root.feedText = 'Not enough Gems to trade for this.'; _root.feedText2 = ''; } }; a.onRollOver = function () { _root.feedText2 = 'Sell Gems'; _root.feedText = 'Exchange Gems for Bits based on the current market price.'; }; a.onRollOut = function () { _root.feedText2 = ''; _root.feedText = ''; }; a = this.s3; a.onRelease = function () { if (_root.resources[4][1] >= _root.tradingPrices[2][7]) { _root.resources[0][1] += _root.tradingPrices[2][10]; _root.resources[4][1] -= _root.tradingPrices[2][7]; _root.tradeCooldown[0] -= 5; if (_root.traitsOwned[16] == 1) { _root.happiness += 2; } _root.refreshResources(); randsfx = _root.randRange(0, _root.sfxbankCoin.length - 1); _root.playsfx1(_root.sfxbankCoin, randsfx, 1); _root.updateHudCard(_root.nodeSelected); _root.showExtraInfo(); } else { _root.feedText = 'Not enough Prism to trade for this.'; _root.feedText2 = ''; } }; a.onRollOver = function () { _root.feedText2 = 'Sell Prism'; _root.feedText = 'Exchange Prism for Bits based on the current market price.'; }; a.onRollOut = function () { _root.feedText2 = ''; _root.feedText = ''; }; } instance of movieClip 3173 { onClipEvent (load) { this.useHandCursor = false; } onClipEvent (press) { } } frame 6 { if (_root.UnlocksGeneric[0][2] == 1) { gotoAndStop('Garden2'); } } } movieClip 3184 { frame 2 { stop(); } } movieClip 3185 { frame 12 { _root.updateHudCard(_root.nodeSelected); } } movieClip 3187 { } instance sfxplayer1 of movieClip 3187 { onClipEvent (load) { sfx = new Sound(this); } } instance sfxplayer2 of movieClip 3187 { onClipEvent (load) { sfx = new Sound(this); } } button 3190 { on (release) { _root.pauseGame(); } on (rollOver) { _root.feedText2 = 'Pause Game'; _root.feedText = 'Suspends all time-related game actions in case you need a break, or want to plan your layout.\rWhile paused you can still perform actions, build structures, toggle between modes, etc.'; } on (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } } button 3195 { on (rollOver) { _root.feedText2 = 'Upgrades'; _root.feedText = 'List of available research options to improve your town.'; } on (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } on (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 3; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { if (_root.hudInfoToggle == 3) { _root.deselectAll(); } else { _root.hudInfoToggle = 3; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } } } } button 3198 { on (rollOver) { _root.feedText2 = 'Statistics'; _root.feedText = 'Quick rundown of your town\'s population and resources.'; } on (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } on (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 2; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { if (_root.hudInfoToggle == 2) { _root.deselectAll(); } else { _root.hudInfoToggle = 2; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } } } } button 3201 { on (rollOver) { _root.feedText2 = 'Options'; _root.feedText = 'Tweak various gameplay options.'; } on (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } on (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 14; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { if (_root.hudInfoToggle == 14) { _root.deselectAll(); } else { _root.hudInfoToggle = 14; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } } } } movieClip 3204 { } button 3206 { on (rollOver) { _root.feedText2 = 'Edicts'; _root.feedText = 'List of available edicts you can issue to have various effects on your town.'; } on (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } on (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 4; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { if (_root.hudInfoToggle == 4) { _root.deselectAll(); } else { _root.hudInfoToggle = 4; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } } } } button 3209 { on (rollOver) { _root.feedText2 = 'Unlocks'; _root.feedText = 'List of content unlocked by playing the game.'; } on (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } on (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 5; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { if (_root.hudInfoToggle == 5) { _root.deselectAll(); } else { _root.hudInfoToggle = 5; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } } } } button 3210 { on (rollOver) { _root.feedText2 = 'Defense'; _root.feedText = 'manage the military aspect of your city.'; } on (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } on (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 6; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { if (_root.hudInfoToggle == 6) { _root.deselectAll(); } else { _root.hudInfoToggle = 6; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } } } } button 3211 { on (rollOver) { _root.feedText2 = 'Zoom in'; _root.feedText = 'Zoom the camera closer.'; } on (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } on (release) { _root.Zoomy(-5); } } button 3212 { on (rollOver) { _root.feedText2 = 'Zoom out'; _root.feedText = 'Zoom the camera further away.'; } on (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } on (release) { _root.Zoomy(5); } } movieClip 3214 { } button 3217 { on (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 15; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { if (_root.hudInfoToggle == 15) { _root.deselectAll(); } else { _root.hudInfoToggle = 15; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } } } on (rollOver) { _root.feedText2 = 'Game Menu'; _root.feedText = 'Access the game menu in which you can save, view the tutorial again, etc.'; } on (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } } movieClip 3222 { } movieClip 3224 { } button 3225 { on (release) { _root.HW.gotoAndStop(1); } } movieClip 3227 { instance of movieClip 3105 { onClipEvent (press) { scrollan = -1; } onClipEvent (release) { scrollan = 0; } onClipEvent (enterFrame) { if (scrollan == -1) { --_parent.messages.scroll; } if (scrollan == 1) { ++_parent.messages.scroll; } } } instance of movieClip 3105 { onClipEvent (press) { scrollan = 1; } onClipEvent (release) { scrollan = 0; } onClipEvent (enterFrame) { if (scrollan == -1) { --_parent.messages.scroll; } if (scrollan == 1) { ++_parent.messages.scroll; } } } } movieClip 3229 { frame 1 { stop(); } frame 3 { gotoAndStop(1); } } movieClip 3231 { frame 1 { stop(); } frame 3 { gotoAndStop(1); } } movieClip 3233 { } instance of movieClip 3233 { onClipEvent (release) { _root.debug.nextFrame(); } } movieClip 3236 { } movieClip 3237 { frame 1 { if (_root.difficulty == 1) { gotoAndStop(2); } else { stop(); } } } button 3249 { on (release) { gotoAndStop(2); } } button 3253 { on (release) { gotoAndStop(3); } } button 3257 { on (release) { gotoAndStop(14); } } button 3258 { on (release) { _root.deselectAll(); } } button 3262 { on (release) { gotoAndStop(4); } } button 3266 { on (release) { gotoAndStop(5); } } button 3270 { on (release) { gotoAndStop(6); } } movieClip 3291 { frame 30 { x = _root.randRange(0, 100); if (x > 75) { this.head.ear1.gotoAndPlay('wiggle'); } y = _root.randRange(0, 100); if (y > 75) { this.head.ear2.gotoAndPlay('wiggle'); } } frame 60 { x = _root.randRange(0, 100); if (x > 90) { gotoAndPlay('loop2'); } else { gotoAndPlay('loop1'); } } frame 90 { x = _root.randRange(0, 100); if (x > 75) { this.head.ear1.gotoAndPlay('wiggle'); } y = _root.randRange(0, 100); if (y > 75) { this.head.ear2.gotoAndPlay('wiggle'); } } frame 132 { x = _root.randRange(0, 100); if (x > 80) { gotoAndPlay('loop3'); } else { gotoAndPlay('loop1'); } } frame 162 { x = _root.randRange(0, 100); if (x > 75) { this.head.ear1.gotoAndPlay('wiggle'); } y = _root.randRange(0, 100); if (y > 75) { this.head.ear2.gotoAndPlay('wiggle'); } } frame 192 { gotoAndPlay('loop1'); } } movieClip 3299 { } movieClip 3300 { frame 1 { if (_root.mana < 10) { gotoAndStop(2); } else { gotoAndStop(1); } } } movieClip 3303 { } movieClip 3304 { frame 1 { if (_root.mana < 15) { gotoAndStop(2); } else { gotoAndStop(1); } } } movieClip 3307 { } movieClip 3308 { frame 1 { if (_root.mana < 20) { gotoAndStop(2); } else { gotoAndStop(1); } } } movieClip 3313 { } movieClip 3314 { frame 1 { if (_root.mana < 25) { gotoAndStop(2); } else { gotoAndStop(1); } } } movieClip 3317 { } movieClip 3318 { frame 1 { if (_root.mana < 32 || _root.resourceEcoCycle <= 0) { gotoAndStop(2); } else { gotoAndStop(1); } } } movieClip 3321 { } movieClip 3322 { frame 1 { if (_root.mana < 50) { gotoAndStop(2); } else { gotoAndStop(1); } } } movieClip 3327 { } movieClip 3328 { frame 1 { if (_root.mana < 8) { gotoAndStop(2); } else { gotoAndStop(1); } } } movieClip 3331 { } movieClip 3332 { frame 1 { if (_root.mana < 12) { gotoAndStop(2); } else { gotoAndStop(1); } } } movieClip 3335 { } movieClip 3336 { frame 1 { if (_root.mana < 5 || _root.resources[1][1] < _root.popMax * 1 || _root.popTotal < 50) { gotoAndStop(2); } else { gotoAndStop(1); } } } movieClip 3337 { instance of movieClip 3300 { onClipEvent (enterFrame) { if (_root.mana < 10) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } onClipEvent (rollOver) { _root.feedText2 = 'Power Fortify'; _root.feedText = 'Permanently increases your Town\'s Defense by 2.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.mana >= 10) { _root.DefenseRating += 20; _root.mana -= 10; if (_root.perksOwned[6] == 1) { _root.resources[3][1] += _root.manaMax / 10; } _root.refreshResources(); if (_root.mana < 10) { this.gotoAndStop(2); } } } } instance of movieClip 3304 { onClipEvent (enterFrame) { if (_root.mana < 15) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } onClipEvent (rollOver) { _root.feedText2 = 'Elemental Balance'; _root.feedText = 'Permanently increases the environmental condition by 2% (Maximum of 200%).'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.environment < 200) { if (_root.mana >= 15) { _root.environment += 2; _root.mana -= 15; if (_root.perksOwned[6] == 1) { _root.resources[3][1] += _root.manaMax / 10; } _root.refreshResources(); if (_root.mana < 15) { this.gotoAndStop(2); } } } } } instance of movieClip 3308 { onClipEvent (enterFrame) { if (_root.mana < 20) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } onClipEvent (rollOver) { _root.feedText2 = 'Tech Boost'; _root.feedText = 'Converts all mana into Tech Points.\rGenerates 3 + (0.5 * Additional Mana Spent) Tech Points.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.mana >= 20) { _root.mana -= 20; _root.resources[2][1] += 3; _root.resources[2][1] += _root.mana * 0.5; _root.mana = 0; if (_root.perksOwned[6] == 1) { _root.resources[3][1] += _root.manaMax / 10; } _root.refreshResources(); if (_root.mana < 20) { this.gotoAndStop(2); } } } } instance of movieClip 3314 { onClipEvent (enterFrame) { if (_root.mana < 25) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } onClipEvent (rollOver) { _root.feedText2 = 'Relax'; _root.feedText = 'Ends all current edicts.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.mana >= 25) { _root.mana -= 25; _root.edictResidentialActive = -1; _root.edictLibraryActive = -1; _root.edictIndustrialActive = -1; _root.edictResidentialTimer = 1; _root.edictLibraryTimer = 1; _root.edictIndustrialTimer = 1; if (_root.perksOwned[6] == 1) { _root.resources[3][1] += _root.manaMax / 10; } _root.refreshResources(); if (_root.mana < 25) { this.gotoAndStop(2); } } } } instance of movieClip 3318 { onClipEvent (enterFrame) { if (_root.mana < 32 || _root.resourceEcoCycle <= 0) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } onClipEvent (rollOver) { _root.feedText2 = 'Nature\'s Bounty'; _root.feedText = 'Generate Gems equal to 33% of Eco-Score.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.mana > 32 && _root.resourceEcoCycle > 0) { _root.mana -= 32; _root.resources[3][1] += int(_root.resourceEcoCycle / 3); if (_root.perksOwned[6] == 1) { _root.resources[3][1] += _root.manaMax / 10; } _root.refreshResources(); if (_root.mana < 32 || _root.resourceEcoCycle <= 0) { this.gotoAndStop(2); } } } } instance of movieClip 3322 { onClipEvent (enterFrame) { if (_root.mana < 50) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } onClipEvent (rollOver) { _root.feedText2 = 'Regenerate'; _root.feedText = ''; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.mana >= 50) { _root.mana -= 50; n = _root.nodeDepthInitial + 1; while (n < _root.nodeDepth + 1) { AA = _root.world['node' + n]; if (AA.Catalog == 4) { _root.findBuffers(AA, -1); --_root.strCount[AA.Catalog][AA.ModeInt]; AA.gotoAndStop(AA.Natural); AA.BuildText = ''; AA.ModesEnabled = false; AA.UpgradeRank = 0; AA.Catalog = -1; var tempNat = 0; AA.Natural = 'n1'; if (_root.traitsOwned[12] == 1) { AA.ModeInt = randRange(40, 41); } else { AA.ModeInt = randRange(0, 10); } AA.Name = naturalList[tempNat][AA.ModeInt][0]; AA.Text = naturalList[tempNat][AA.ModeInt][1]; AA.Mode = 'Basic'; AA.NameDisplay = AA.Name; AA.AddOn = 1; AA.gotoAndStop(AA.Natural); AA.sprite.gotoAndStop(AA.ModeInt + 1); AA.addOnBuilt.gotoAndStop('a' + AA.AddOn); AA.addOnPlace.gotoAndStop('a1'); if (AA.Natural == 'n1') { var moveThatShitYo = randRange(-20, 20); AA.sprite._x += moveThatShitYo; AA.selectArrow._x += moveThatShitYo; moveThatShitYo = randRange(-10, 10); AA.sprite._y += moveThatShitYo; AA.selectArrow._y += moveThatShitYo; } break; } ++n; } if (_root.perksOwned[6] == 1) { _root.resources[3][1] += _root.manaMax / 10; } _root.refreshResources(); if (_root.mana < 50) { this.gotoAndStop(2); } } } } instance of movieClip 3328 { onClipEvent (enterFrame) { if (_root.mana < 8) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } onClipEvent (rollOver) { _root.feedText2 = 'Quick Harvest'; _root.feedText = 'Instantly gain 400 Food per Flower Farm.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.mana >= 8) { _root.mana -= 8; if (_root.strCount[8][0] + _root.strCount[8][1] + _root.strCount[8][2] != undefined && _root.strCount[8][0] + _root.strCount[8][1] + _root.strCount[8][2] != NaN && _root.strCount[8][0] + _root.strCount[8][1] + _root.strCount[8][2] != 0) { _root.resources[1][1] += 400 * (_root.strCount[8][0] + _root.strCount[8][1] + _root.strCount[8][2]); } if (_root.perksOwned[6] == 1) { _root.resources[3][1] += _root.manaMax / 8; } _root.refreshResources(); if (_root.mana < 8) { this.gotoAndStop(2); } } } } instance of movieClip 3332 { onClipEvent (enterFrame) { if (_root.mana < 12) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } onClipEvent (rollOver) { _root.feedText2 = 'Barter'; _root.feedText = 'Up to 5 Traders will arrive at the Town Square. Cannot exceed max trader limit.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.mana >= 12) { _root.mana -= 12; _root.tradeCooldown[0] += 25; if (_root.tradeCooldown[0] > _root.tradeMax) { _root.tradeCooldown[0] = _root.tradeMax; } if (_root.perksOwned[6] == 1) { _root.resources[3][1] += _root.manaMax / 10; } _root.refreshResources(); if (_root.mana < 12) { this.gotoAndStop(2); } } } } instance of movieClip 3336 { onClipEvent (enterFrame) { if (_root.mana < 5 || _root.resources[1][1] < _root.popMax * 1 || _root.popTotal < 50) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } onClipEvent (rollOver) { _root.feedText2 = 'Cider Press'; _root.feedText = 'Each Pony consumes 1 Food instantly, generating +35 Happiness.\rCannot be used if there is insuffecient food stock or if population is below 50.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.mana >= 5 && _root.resources[1][1] > _root.popMax * 1 && _root.popTotal > 50) { _root.mana -= 5; _root.resources[1][1] -= _root.popMax * 1; _root.happiness += 35; if (_root.perksOwned[6] == 1) { _root.resources[3][1] += _root.manaMax / 10; } _root.refreshResources(); if (_root.mana < 5 || _root.resources[1][1] < _root.popMax * 1 || _root.popTotal < 50) { this.gotoAndStop(2); } } } } } movieClip 3344 { } movieClip 3346 { } button 3355 { on (release) { x = 0; while (x < _root.StatBracket.length) { if (_root.skill_Diplomacy + 1 < _root.StatBracket[x][0]) { statCost = _root.StatBracket[x][1]; break; } ++x; } if (_root.StatsLeft >= statCost) { _root.skill_Diplomacy += 1; _root.StatsLeft -= statCost; } } on (rollOver) { _parent.StatBracketHint(); } on (rollOut) { _parent.descript = ''; } } button 3356 { on (release) { x = 0; while (x < _root.StatBracket.length) { if (_root.skill_Knowledge + 1 < _root.StatBracket[x][0]) { statCost = _root.StatBracket[x][1]; break; } ++x; } if (_root.StatsLeft >= statCost) { _root.skill_Knowledge += 1; _root.StatsLeft -= statCost; } } on (rollOver) { _parent.StatBracketHint(); } on (rollOut) { _parent.descript = ''; } } button 3357 { on (release) { x = 0; while (x < _root.StatBracket.length) { if (_root.skill_Architecture + 1 < _root.StatBracket[x][0]) { statCost = _root.StatBracket[x][1]; break; } ++x; } if (_root.StatsLeft >= statCost) { _root.skill_Architecture += 1; _root.StatsLeft -= statCost; } } on (rollOver) { _parent.StatBracketHint(); } on (rollOut) { _parent.descript = ''; } } button 3358 { on (release) { x = 0; while (x < _root._root.StatBracket.length) { if (_root.skill_Leadership + 1 < _root._root.StatBracket[x][0]) { statCost = _root._root.StatBracket[x][1]; break; } ++x; } if (_root.StatsLeft >= statCost) { _root.skill_Leadership += 1; _root.StatsLeft -= statCost; } } } button 3359 { on (release) { x = 0; while (x < _root.StatBracket.length) { if (_root.skill_Discipline + 1 < _root.StatBracket[x][0]) { statCost = _root.StatBracket[x][1]; break; } ++x; } if (_root.StatsLeft >= statCost) { _root.skill_Discipline += 1; _root.StatsLeft -= statCost; } } on (rollOver) { _parent.StatBracketHint(); } on (rollOut) { _parent.descript = ''; } } button 3360 { on (release) { x = 0; while (x < _root.StatBracket.length) { if (_root.skill_Ecology + 1 < _root.StatBracket[x][0]) { statCost = _root.StatBracket[x][1]; break; } ++x; } if (_root.StatsLeft >= statCost) { _root.skill_Ecology += 1; _root.StatsLeft -= statCost; } } on (rollOver) { _parent.StatBracketHint(); } on (rollOut) { _parent.descript = ''; } } button 3361 { on (release) { x = 0; while (x < _root.StatBracket.length) { if (_root.skill_Tradecraft + 1 < _root.StatBracket[x][0]) { statCost = _root.StatBracket[x][1]; break; } ++x; } if (_root.StatsLeft >= statCost) { _root.skill_Tradecraft += 1; _root.StatsLeft -= statCost; } } on (rollOver) { _parent.StatBracketHint(); } on (rollOut) { _parent.descript = ''; } } movieClip 3362 { frame 1 { stop(); } } movieClip 3383 { } movieClip 3384 { frame 1 { function StatBracketHint() { descript = 'Skills cost more Stat Points as you increase their level.\r'; descript += 'Level 2 - ' + (_root.StatBracket[0][0] - 1) + ' ' + _root.StatBracket[0][1] + ' Point(s) per Skill Level' + '\n'; descript += 'Level ' + _root.StatBracket[0][0] + ' - ' + (_root.StatBracket[1][0] - 1) + ' ' + _root.StatBracket[1][1] + ' Point(s) per Skill Level' + '\n'; descript += 'Level ' + _root.StatBracket[1][0] + ' - ' + (_root.StatBracket[2][0] - 1) + ' ' + _root.StatBracket[2][1] + ' Point(s) per Skill Level' + '\n'; descript += 'Level ' + _root.StatBracket[2][0] + ' - ' + (_root.StatBracket[3][0] - 1) + ' ' + _root.StatBracket[3][1] + ' Point(s) per Skill Level' + '\n'; descript += 'Level ' + _root.StatBracket[3][0] + ' - ' + (_root.StatBracket[4][0] - 1) + ' ' + _root.StatBracket[4][1] + ' Point(s) per Skill Level' + '\n'; descript += 'Level ' + _root.StatBracket[4][0] + '+ ' + _root.StatBracket[5][1] + ' Point(s) per Skill Level'; } var descript = ''; var traitGet1 = -1; var traitGet2 = -1; i = 0; while (i < _root.traitsOwned.length) { if (_root.traitsOwned[i] == 1) { traitGet1 = i; break; } ++i; } i = 0; while (i < _root.traitsOwned.length) { if (_root.traitsOwned[i] == 1 && traitGet1 != i) { traitGet2 = i; break; } ++i; } if (traitGet1 != -1) { this.firstTrait.attachMovie('trait' + String(traitGet1), 'ayylmao1', _root.extraDepthInitial); } else { this.firstTrait._alpha = 0; } if (traitGet2 != -1) { this.secondTrait.attachMovie('trait' + String(traitGet2), 'ayylmao2', _root.extraDepthInitial + 1); } else { this.secondTrait._alpha = 0; } var perkHave = 0; i = 0; while (i < _root.perksOwned.length) { if (_root.perksOwned[i] == 1) { ++perkHave; var perkicon = this.perkTable.attachMovie('perk' + String(i), 'ayylmao' + perkHave, _root.extraDepthInitial + i); if (perkHave < 4) { perkicon._x = -120.85; perkicon._y = -50 + 50 * perkHave; } else { perkicon._x = 88.2; perkicon._y = -200 + 50 * perkHave; } perkicon._xscale = 58.3; perkicon._yscale = 58.3; } ++i; } if (perkHave == 0) { this.perkTable._alpha = 0; } } instance of movieClip 3362 { onClipEvent (load) { if (_root.StatsLeft > 0) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (enterFrame) { if (_root.StatsLeft > 0) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } } } movieClip 3390 { } movieClip 3410 { } movieClip 3412 { } movieClip 3415 { } movieClip 3416 { } movieClip 3419 { } movieClip 3421 { } movieClip 3422 { } movieClip 3425 { } movieClip 3427 { } movieClip 3428 { } movieClip 3430 { } movieClip 3433 { } movieClip 3435 { } movieClip 3436 { } movieClip 3438 { } movieClip 3440 { } movieClip 3441 { } movieClip 3444 { } movieClip 3446 { } movieClip 3447 { } movieClip 3449 { } movieClip 3451 { } movieClip 3453 { } movieClip 3454 { } movieClip 3459 { } movieClip 3461 { } movieClip 3462 { } movieClip 3463 { } movieClip 3465 { } movieClip 3466 { } movieClip 3468 { } movieClip 3470 { } movieClip 3471 { } movieClip 3505 { frame 1 { var expShow = ''; var nameRank = ''; var exp = ''; } } button 3518 { on (release) { _root.forceSave(); } } button 3519 { on (release) { gotoAndStop('helpstart'); } } button 3520 { on (release) { _root.deselectAll(); } } button 3522 { on (release) { gotoAndStop('options'); } } button 3524 { on (release) { _root.pingy(); if (_quality == 'MEDIUM') { _quality = 'HIGH'; } else { if (_quality == 'HIGH') { _quality = 'LOW'; } else { if (_quality == 'LOW') { _quality = 'MEDIUM'; } } } var MSG = ''; if (_quality == 'MEDIUM') { MSG = 'High'; } else { if (_quality == 'HIGH') { MSG = 'Low'; } else { if (_quality == 'LOW') { MSG = 'Medium'; } } } _root.feedText2 = 'Change Quality to ' + MSG; _root.feedText = 'If the game\'s framerate is being sluggish, consider lowering quality.'; } on (rollOver) { var MSG = ''; if (_quality == 'MEDIUM') { MSG = 'High'; } else { if (_quality == 'HIGH') { MSG = 'Low'; } else { if (_quality == 'LOW') { MSG = 'Medium'; } } } _root.feedText2 = 'Change Quality to ' + MSG; _root.feedText = 'If the game\'s framerate is being sluggish, consider lowering quality.'; } on (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } } button 3526 { on (release) { _root.queuemusik(_root.MusikTrack + 1); } } button 3528 { on (release) { if (_root.MusikLoop == 0) { _root.MusikLoop = 1; } else { _root.MusikLoop = 0; } } } button 3535 { on (release) { _root.unlockpop.gotoAndStop('datafolder'); } } movieClip 3545 { frame 20 { if (_root.NextScene == 'disabled') { _root.fader.gotoAndPlay('fadeinFast'); if (_root.pauseDuringMeet == true && _root.gamePaused == true) { _root.pauseGame(); } } _root.hudInfo.gotoAndStop(_root.NextScene); } frame 21 { stop(); } } movieClip 3549 { } movieClip 3550 { } movieClip 3557 { frame 1 { stop(); } } movieClip 3561 { } movieClip 3565 { } movieClip 3566 { frame 200 { gotoAndPlay(1); } } movieClip 3571 { } movieClip 3577 { } movieClip 3578 { frame 1 { stop(); } frame 2 { if (choice2 == '') { choiceBtn2.unloadMovie(); } if (choice3 == '') { choiceBtn3.unloadMovie(); } if (choice4 == '') { choiceBtn4.unloadMovie(); } } instance choiceBtn1 of movieClip 1291 { onClipEvent (load) { this.gotoAndStop(1); } onClipEvent (rollOver) { this.gotoAndStop(2); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (releaseOutside) { this.gotoAndStop(1); } } instance choiceBtn2 of movieClip 1291 { onClipEvent (load) { this.gotoAndStop(1); } onClipEvent (rollOver) { this.gotoAndStop(2); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (releaseOutside) { this.gotoAndStop(1); } } instance choiceBtn3 of movieClip 1291 { onClipEvent (load) { this.gotoAndStop(1); } onClipEvent (rollOver) { this.gotoAndStop(2); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (releaseOutside) { this.gotoAndStop(1); } } instance choiceBtn4 of movieClip 1291 { onClipEvent (load) { this.gotoAndStop(1); } onClipEvent (rollOver) { this.gotoAndStop(2); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (releaseOutside) { this.gotoAndStop(1); } } frame 3 { if (choice2 == '') { choiceBtn2.unloadMovie(); } if (choice3 == '') { choiceBtn3.unloadMovie(); } if (choice4 == '') { choiceBtn4.unloadMovie(); } } frame 4 { if (choice2 == '') { choiceBtn2.unloadMovie(); } if (choice3 == '') { choiceBtn3.unloadMovie(); } if (choice4 == '') { choiceBtn4.unloadMovie(); } } frame 5 { if (choice2 == '') { choiceBtn2.unloadMovie(); } if (choice3 == '') { choiceBtn3.unloadMovie(); } if (choice4 == '') { choiceBtn4.unloadMovie(); } } frame 6 { if (choice2 == '') { choiceBtn2.unloadMovie(); } if (choice3 == '') { choiceBtn3.unloadMovie(); } if (choice4 == '') { choiceBtn4.unloadMovie(); } } frame 7 { if (choice2 == '') { choiceBtn2.unloadMovie(); } if (choice3 == '') { choiceBtn3.unloadMovie(); } if (choice4 == '') { choiceBtn4.unloadMovie(); } } frame 8 { if (choice2 == '') { choiceBtn2.unloadMovie(); } if (choice3 == '') { choiceBtn3.unloadMovie(); } if (choice4 == '') { choiceBtn4.unloadMovie(); } } frame 9 { if (choice2 == '') { choiceBtn2.unloadMovie(); } if (choice3 == '') { choiceBtn3.unloadMovie(); } if (choice4 == '') { choiceBtn4.unloadMovie(); } } frame 10 { if (choice2 == '') { choiceBtn2.unloadMovie(); } if (choice3 == '') { choiceBtn3.unloadMovie(); } if (choice4 == '') { choiceBtn4.unloadMovie(); } } instance choiceBtn1 of movieClip 1291 { onClipEvent (release) { this._parent._parent.storyChoice(1); } onClipEvent (load) { this.gotoAndStop(1); } onClipEvent (rollOver) { this.gotoAndStop(2); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (releaseOutside) { this.gotoAndStop(1); } } frame 11 { if (choice2 == '') { choiceBtn2.unloadMovie(); } if (choice3 == '') { choiceBtn3.unloadMovie(); } if (choice4 == '') { choiceBtn4.unloadMovie(); } } frame 12 { if (choice2 == '') { choiceBtn2.unloadMovie(); } if (choice3 == '') { choiceBtn3.unloadMovie(); } if (choice4 == '') { choiceBtn4.unloadMovie(); } } instance choiceBtn2 of movieClip 1291 { onClipEvent (release) { this._parent._parent.storyChoice(2); } onClipEvent (load) { this.gotoAndStop(1); } onClipEvent (rollOver) { this.gotoAndStop(2); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (releaseOutside) { this.gotoAndStop(1); } } frame 13 { if (choice2 == '') { choiceBtn2.unloadMovie(); } if (choice3 == '') { choiceBtn3.unloadMovie(); } if (choice4 == '') { choiceBtn4.unloadMovie(); } } instance choiceBtn3 of movieClip 1291 { onClipEvent (release) { this._parent._parent.storyChoice(3); } onClipEvent (load) { this.gotoAndStop(1); } onClipEvent (rollOver) { this.gotoAndStop(2); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (releaseOutside) { this.gotoAndStop(1); } } frame 14 { if (choice2 == '') { choiceBtn2.unloadMovie(); } if (choice3 == '') { choiceBtn3.unloadMovie(); } if (choice4 == '') { choiceBtn4.unloadMovie(); } stop(); } instance choiceBtn4 of movieClip 1291 { onClipEvent (release) { this._parent._parent.storyChoice(4); } onClipEvent (load) { this.gotoAndStop(1); } onClipEvent (rollOver) { this.gotoAndStop(2); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (releaseOutside) { this.gotoAndStop(1); } } frame 15 { if (choice2 == '') { choiceBtn2.unloadMovie(); } if (choice3 == '') { choiceBtn3.unloadMovie(); } if (choice4 == '') { choiceBtn4.unloadMovie(); } } instance choiceBtn4 of movieClip 1291 { onClipEvent (load) { this.gotoAndStop(1); } onClipEvent (rollOver) { this.gotoAndStop(2); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (releaseOutside) { this.gotoAndStop(1); } } frame 16 { if (choice2 == '') { choiceBtn2.unloadMovie(); } if (choice3 == '') { choiceBtn3.unloadMovie(); } if (choice4 == '') { choiceBtn4.unloadMovie(); } } frame 17 { if (choice2 == '') { choiceBtn2.unloadMovie(); } if (choice3 == '') { choiceBtn3.unloadMovie(); } if (choice4 == '') { choiceBtn4.unloadMovie(); } } instance choiceBtn3 of movieClip 1291 { onClipEvent (load) { this.gotoAndStop(1); } onClipEvent (rollOver) { this.gotoAndStop(2); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (releaseOutside) { this.gotoAndStop(1); } } frame 18 { if (choice2 == '') { choiceBtn2.unloadMovie(); } if (choice3 == '') { choiceBtn3.unloadMovie(); } if (choice4 == '') { choiceBtn4.unloadMovie(); } } frame 19 { if (choice2 == '') { choiceBtn2.unloadMovie(); } if (choice3 == '') { choiceBtn3.unloadMovie(); } if (choice4 == '') { choiceBtn4.unloadMovie(); } } instance choiceBtn2 of movieClip 1291 { onClipEvent (load) { this.gotoAndStop(1); } onClipEvent (rollOver) { this.gotoAndStop(2); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (releaseOutside) { this.gotoAndStop(1); } } frame 20 { if (choice2 == '') { choiceBtn2.unloadMovie(); } if (choice3 == '') { choiceBtn3.unloadMovie(); } if (choice4 == '') { choiceBtn4.unloadMovie(); } } frame 21 { if (choice2 == '') { choiceBtn2.unloadMovie(); } if (choice3 == '') { choiceBtn3.unloadMovie(); } if (choice4 == '') { choiceBtn4.unloadMovie(); } } frame 22 { if (choice2 == '') { choiceBtn2.unloadMovie(); } if (choice3 == '') { choiceBtn3.unloadMovie(); } if (choice4 == '') { choiceBtn4.unloadMovie(); } } frame 23 { if (choice2 == '') { choiceBtn2.unloadMovie(); } if (choice3 == '') { choiceBtn3.unloadMovie(); } if (choice4 == '') { choiceBtn4.unloadMovie(); } } instance choiceBtn1 of movieClip 1291 { onClipEvent (load) { this.gotoAndStop(1); } onClipEvent (rollOver) { this.gotoAndStop(2); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (releaseOutside) { this.gotoAndStop(1); } } frame 24 { if (choice2 == '') { choiceBtn2.unloadMovie(); } if (choice3 == '') { choiceBtn3.unloadMovie(); } if (choice4 == '') { choiceBtn4.unloadMovie(); } } frame 25 { if (choice2 == '') { choiceBtn2.unloadMovie(); } if (choice3 == '') { choiceBtn3.unloadMovie(); } if (choice4 == '') { choiceBtn4.unloadMovie(); } } frame 26 { if (choice2 == '') { choiceBtn2.unloadMovie(); } if (choice3 == '') { choiceBtn3.unloadMovie(); } if (choice4 == '') { choiceBtn4.unloadMovie(); } } frame 27 { if (choice2 == '') { choiceBtn2.unloadMovie(); } if (choice3 == '') { choiceBtn3.unloadMovie(); } if (choice4 == '') { choiceBtn4.unloadMovie(); } } frame 28 { if (choice2 == '') { choiceBtn2.unloadMovie(); } if (choice3 == '') { choiceBtn3.unloadMovie(); } if (choice4 == '') { choiceBtn4.unloadMovie(); } } frame 29 { if (choice2 == '') { choiceBtn2.unloadMovie(); } if (choice3 == '') { choiceBtn3.unloadMovie(); } if (choice4 == '') { choiceBtn4.unloadMovie(); } } } button 3579 { on (release) { _root.hudInfo.leFadeFace.play(); _root.NextScene = 'disabled'; } } movieClip 3582 { frame 1 { function storyChoice(number) { this.choices.nextFrame(); this.choices.play(); choicesBusy = false; textcurrent = ''; textlength = 0; choiceID = choiceNumberID[number - 1]; if (choiceID == '01') { textmessage = 'We\'re trying to impede the development of evil Changeling Citadels. They feast off of love and want to destroy us, but if we create enough of it we can keep them at bay and stop them from expanding.'; this.choices.choice1 = 'Isn\'t there a stronger magic we could use against them?'; x = _root.randRange(0, ChoiceGeneric2.length - 1); this.choices.choice2 = ChoiceGeneric2[x]; x = _root.randRange(0, ChoiceGeneric3.length - 1); this.choices.choice3 = ChoiceGeneric3[x]; this.choices.choice4 = ''; choiceNumberID = new Array('01b', '02', '03', ''); } else { if (choiceID == '02') { textcurrent = ''; textmessage = 'Build Town Squares and surround them with Houses, ideally you want 2 Deli Stores per 8 Houses. Try to get your Happiness to 100% as soon as possible. Quarries should be placed far away from towns, and Taverns should touch as many Houses as possible.'; textlength = 0; x = _root.randRange(0, ChoiceGeneric1.length - 1); this.choices.choice1 = ChoiceGeneric1[x]; x = _root.randRange(0, ChoiceGeneric3.length - 1); this.choices.choice2 = ChoiceGeneric3[x]; this.choices.choice3 = ''; this.choices.choice4 = ''; choiceNumberID = new Array('01', '03', '', ''); } else { if (choiceID == '03') { textmessage = 'Hehe, thank you! That is a very nice thing of you to say. I like you too, ' + _root.charName + '.'; choiceNumberID = new Array('03b', '03c', '', ''); this.choices.choice1 = 'You\'re welcome. Could we talk about something else?'; this.choices.choice2 = 'Could you explain how love magic works in-depth?'; if (!_root.StoryFlags[0]) { if (_root.statCharisma >= 6) { this.choices.choice3 = 'Let\'s generate some \'love magic\'. Hehe.'; choiceNumberID[2] = '03d'; } else { x = _root.randRange(0, ChoiceGeneric4b.length - 1); this.choices.choice3 = ChoiceGeneric4b[x]; choiceNumberID[2] = '03e'; } } else { this.choices.choice3 = ''; } this.choices.choice4 = ''; } else { if (choiceID == '03b') { textmessage = 'Sure thing! What did you want to ask about?'; x = _root.randRange(0, ChoiceGeneric1.length - 1); this.choices.choice1 = ChoiceGeneric1[x]; x = _root.randRange(0, ChoiceGeneric2.length - 1); this.choices.choice2 = ChoiceGeneric2[x]; this.choices.choice3 = ''; this.choices.choice4 = ''; choiceNumberID = new Array('01', '02', '', ''); } else { if (choiceID == '03c') { textmessage = 'Of course! There are many types of magic in this world, some of the more known and controllable powers are something all Unicorns are born with. Various Mythical creatures also have different kinds of magic, some lesser, some greater.'; this.choices.choice1 = 'I\'m with you so far.'; this.choices.choice2 = ''; this.choices.choice3 = ''; this.choices.choice4 = ''; choiceNumberID = new Array('03c2', '', '', ''); } else { if (choiceID == '03c2') { textmessage = 'There\'s also the magic of friendship and love, which usually require a unicorn\'s magic to utilize, but can be generated from anyone - even creatures other than ponies! These types of magic are incredibly powerful if utilized properly.'; this.choices.choice1 = 'How exactly does love magic get \'generated\'?'; this.choices.choice2 = 'What about fart magic? Hehhehh...'; this.choices.choice3 = 'Er, could you re-explain that last bit?'; this.choices.choice4 = ''; choiceNumberID = new Array('03c3', '03e', '03c', ''); } else { if (choiceID == '03c3') { textmessage = 'Usually if two people are deeply in-love it can create magic so powerful it can totally annhilate evil. However, just having a community filled with loving, happy ponies will create plenty of usable magic. When ponies have sex, this magic is even greater.'; this.choices.choice1 = 'I\'d like to generate some Magic with you, if possible'; this.choices.choice2 = 'If you pissed in my mouth, would that generate any magic?'; this.choices.choice3 = 'Could you start over? I wasn\'t listening.'; this.choices.choice4 = ''; choiceNumberID = new Array('03c4', '03e', '03c', ''); } else { if (choiceID == '03c4' || choiceID == '03e4' || choiceID == '03d') { textmessage = 'You wanted to make love to me? Well, we are pretty good friends, and I suppose if it\'s for the purpose of creating additional magic I wouldn\'t mind helping out in the battle versus tyranny! Hehe. Wanna do it right here in the garden?'; this.choices.choice1 = 'Alright!'; this.choices.choice2 = '...Let\'s talk about something else...'; this.choices.choice3 = 'Woah woah, could you start over? I\'m confused.'; this.choices.choice4 = 'I just shit my rainbow dash adult diaper.'; choiceNumberID = new Array('03c5', '03b', '03c', '03e'); } else { if (choiceID == '03c5') { if (traitsOwned[20] != 1) { _root.UnlockGeneric(0); _root.charSelected = _root.CurrentAdviser; _root.fader.gotoAndPlay('fadeOut'); _root.fadeOutTarget = 'sex'; _root.sexScene = 'garden'; } else { _root.hudInfo.gotoAndStop(1); } } else { if (choiceID == '04' && _root.statCharisma >= 6) { if (!_root.StoryFlags[0]) { textmessage = 'Hmmm... well you\'ve already been given a small amount of resources to start with by our kingdom, but I suppose I can see what I can do to whip up some more. What did you need me to get?'; this.choices.choice1 = 'Throw a big party to celebrate the new town!'; this.choices.choice2 = 'Some gems and coins to help me build stuff.'; this.choices.choice3 = 'Extra food and tech points to speed up research.'; this.choices.choice4 = ''; choiceNumberID = new Array('04b', '04c', '04d', ''); _root.StoryFlags[0] = true; } else { textmessage = 'Sorry, I think I\'ve got you all the extra supplies I can offer. I don\'t wanna push my luck.'; x = _root.randRange(0, ChoiceGeneric1.length - 1); this.choices.choice1 = ChoiceGeneric1[x]; x = _root.randRange(0, ChoiceGeneric2.length - 1); this.choices.choice2 = ChoiceGeneric2[x]; x = _root.randRange(0, ChoiceGeneric3.length - 1); this.choices.choice3 = ChoiceGeneric3[x]; this.choices.choice4 = ''; choiceNumberID = new Array('01', '02', '03', ''); } } else { if (choiceID == '04' && _root.statCharisma < 6 || choiceID == '03e') { textmessage = 'Uh... I uh... well. That\'s a really weird thing of you to say... Let\'s just pretend that never happened. What else did you want to talk about?'; x = _root.randRange(0, ChoiceGeneric1.length - 1); this.choices.choice1 = ChoiceGeneric1[x]; x = _root.randRange(0, ChoiceGeneric2.length - 1); this.choices.choice2 = ChoiceGeneric2[x]; x = _root.randRange(0, ChoiceGeneric3.length - 1); this.choices.choice3 = ChoiceGeneric3[x]; this.choices.choice4 = ''; choiceNumberID = new Array('01', '02', '03', ''); } else { if (choiceID == '01b') { textmessage = 'Love is the most powerful magic that we currently know how to harness. However, as our technology improves we may find something better.'; x = _root.randRange(0, ChoiceGeneric2.length - 1); this.choices.choice1 = ChoiceGeneric2[x]; x = _root.randRange(0, ChoiceGeneric3.length - 1); this.choices.choice2 = ChoiceGeneric3[x]; this.choices.choice3 = ''; this.choices.choice4 = ''; choiceNumberID = new Array('02', '03', '', ''); } else { if (choiceID == '04b' || choiceID == '04c' || choiceID == '04d') { if (choiceID == '04b') { _root.happiness += 200; } if (choiceID == '04c') { _root.resources[0][1] += _root.randRange(20, 30); _root.resources[3][1] += _root.randRange(5, 10); } if (choiceID == '04d') { _root.resources[1][1] += _root.randRange(300, 500); _root.resources[2][1] += _root.randRange(10, 20); } _root.refreshResources(); textmessage = 'Alright, consider it done. Was there anything else I could help you with?'; x = _root.randRange(0, ChoiceGeneric1.length - 1); this.choices.choice1 = ChoiceGeneric1[x]; x = _root.randRange(0, ChoiceGeneric2.length - 1); this.choices.choice2 = ChoiceGeneric2[x]; x = _root.randRange(0, ChoiceGeneric3.length - 1); this.choices.choice3 = ChoiceGeneric3[x]; this.choices.choice4 = ''; choiceNumberID = new Array('01', '02', '03', ''); } } } } } } } } } } } } } } stop(); var textcurrent = ''; var textmessage = ''; var textlength = 0; var choicesBusy = false; var HelloTwilight = new Array('Hello again ' + _root.charName + ', it\'s always nice to see you around!'); var PositiveTwilight = new Array('It seems the the citizens of ' + _root.townName + ' are doing quite well, nice work so far!'); var NeutralTwilight = new Array(_root.townName + ' Seems to be rather content today, keep up the good work.'); var NegativeTwilight = new Array('However, I feel the citizens of ' + _root.townName + ' could be doing better.'); var QuestionTwilight = new Array('So, anyways, what did you want to talk about?'); var choiceID; x = _root.randRange(0, HelloTwilight.length - 1); var textcurrent = ''; var textmessage = HelloTwilight[x]; textmessage += ' '; if (happiness > 75) { x = _root.randRange(0, PositiveTwilight.length - 1); textmessage += PositiveTwilight[x]; } else { if (happiness < 50) { x = _root.randRange(0, NegativeTwilight.length - 1); textmessage += NegativeTwilight[x]; } else { x = _root.randRange(0, NeutralTwilight.length - 1); textmessage += NeutralTwilight[x]; } } textmessage += ' '; x = _root.randRange(0, QuestionTwilight.length - 1); textmessage += QuestionTwilight[x]; var ChoiceGeneric1 = new Array('What am I supposed to be doing?', 'Other than building a town, what is my goal?'); var ChoiceGeneric2 = new Array('Any general tips for building a town?', 'What\'s a good strategy for a town layout?', 'Any advice on how to create my town layout?'); var ChoiceGeneric3 = new Array('You look really pretty today...', 'You know, I\'ve always really liked you...', 'This garden smells almost as lovely as you do...', 'Your coat and mane look really soft lately...', 'Your mane looks wonderful and brushable...'); var ChoiceGeneric4a = new Array('(CHARM) Could I get some extra supplies?'); var ChoiceGeneric4b = new Array('I want to sniff your butthole.', 'I wanna smack your crotchtits with my dick.', 'I want to bend you over and make you my bitch.', 'I wanna do to you what I do to AJ\'s dog.', 'You look tired. You should sleep at my place tonight.', 'Let\'s play the \'pop up pirate game\', only we use my cock.', 'Let\'s play the \'put my dick in your ass\' minigame.', 'Shut up and suck me off already!', 'Shut up and bend over, I\'m ready for hot pony sex!', 'I want to sniff your hair and brush you.', 'Y-you too.'); x = _root.randRange(0, ChoiceGeneric1.length - 1); this.choices.choice1 = ChoiceGeneric1[x]; x = _root.randRange(0, ChoiceGeneric2.length - 1); this.choices.choice2 = ChoiceGeneric2[x]; x = _root.randRange(0, ChoiceGeneric3.length - 1); this.choices.choice3 = ChoiceGeneric3[x]; if (!_root.StoryFlags[0]) { if (_root.statCharisma >= 6) { x = _root.randRange(0, ChoiceGeneric4a.length - 1); this.choices.choice4 = ChoiceGeneric4a[x]; } else { x = _root.randRange(0, ChoiceGeneric4b.length - 1); this.choices.choice4 = ChoiceGeneric4b[x]; } } else { this.choices.choice4 = ''; } choiceID = '0'; choiceNumberID = new Array('01', '02', '03', '04'); } frame 1 { this.lighting.gotoAndStop(1); var clockDate = new Date(); var minutes = clockDate.getMinutes(); var hours = clockDate.getHours(); this.minutesHand._rotation = minutes * 6; this.hoursHand._rotation = hours * 30 + minutes / 2; if (hours >= 16 && hours <= 24) { light._visible = true; night._alpha = hours * 5 - 20; var i = 1; while (i < 38) { var mc = light['window' + i]; mc.ran = Math.random() * 10000; if (mc.ran > 9985) { mc._visible = !mc._visible; } ++i; } } else { if (hours >= 0 && hours <= 7) { light._visible = true; night._alpha = 100 - hours * 5; var i = 1; while (i < 38) { var mc = light['window' + i]; mc.ran = Math.random() * 10000; if (mc.ran > 9999) { mc._visible = !mc._visible; } ++i; } } else { light._visible = false; night._alpha = 0; } } switch (hours) { case 0: messageTxt.text = 'The witching hour arrives'; break; case 4: messageTxt.text = 'The streets are swept clean'; break; case 6: messageTxt.text = 'The workers prepare for a new day'; break; case 8: messageTxt.text = 'The city welcomes the new day'; break; case 12: messageTxt.text = 'The workers head off for lunch'; break; case 16: messageTxt.text = 'The city begins to wind down the working day'; break; case 20: messageTxt.text = 'The residents get ready to party'; break; default: messageTxt.text = ''; } } instance textcontroller of movieClip 3571 { onClipEvent (load) { var textInterval = 0; var soundInterval = 2; var textSpeed = 4; var textWrap = 22; } onClipEvent (enterFrame) { ++textInterval; ++soundInterval; if (textInterval > 0) { x = 0; while (x < textSpeed) { if (this._parent.textlength <= this._parent.textmessage.length) { this._parent.textlength += 1; } this._parent.textcurrent += this._parent.textmessage.substr(this._parent.textlength - 1, 1); ++x; } textInterval = 0; } if (soundInterval > 2) { if (this._parent.textlength <= this._parent.textmessage.length) { } soundInterval = 0; } if (this._parent.textcurrent.length > this._parent.textmessage.length / 2 && this._parent.choicesBusy == false) { this._parent.choices.gotoAndPlay(2); this._parent.choicesBusy = true; } } } } movieClip 3584 { frame 21 { stop(); } } movieClip 3587 { } movieClip 3589 { } button 3592 { on (release) { _root.hudInfo.gotoAndStop('Gamble'); } } button 3594 { on (release) { if (traitsOwned[20] != 1) { _root.hudInfo.gotoAndStop('Private'); } } } movieClip 3596 { frame 1 { function storyChoice(number) { this.choices.nextFrame(); this.choices.play(); choicesBusy = false; textcurrent = ''; textlength = 0; choiceID = choiceNumberID[number - 1]; if (choiceID == '01') { textmessage = 'What, do you think this is a dating sim or something? Surely you have something better to do than make idle chit-chat!'; this.choices.choice1 = 'I was just trying to break the ice...'; x = _root.randRange(0, ChoiceGeneric2.length - 1); this.choices.choice2 = ChoiceGeneric2[x]; x = _root.randRange(0, ChoiceGeneric3.length - 1); this.choices.choice3 = ChoiceGeneric3[x]; this.choices.choice4 = ''; choiceNumberID = new Array('01b', '02', '03', ''); } else { if (choiceID == '02') { textcurrent = ''; textmessage = 'Private Rooms are a place where you can make \'Love Magic\' with different guests of the tavern. There\'s no limit on how often you can do this and it\'s completely free.'; textlength = 0; this.choices.choice1 = 'I\'m gonna go check them out.'; x = _root.randRange(0, ChoiceGeneric1.length - 1); this.choices.choice2 = ChoiceGeneric1[x]; x = _root.randRange(0, ChoiceGeneric3.length - 1); this.choices.choice3 = ChoiceGeneric3[x]; this.choices.choice4 = ''; choiceNumberID = new Array('02b', '01', '03', ''); } else { if (choiceID == '02b') { if (traitsOwned[20] != 1) { _root.hudInfo.gotoAndStop('Private'); } else { _root.hudInfo.gotoAndStop(1); } } else { if (choiceID == '03') { textmessage = 'If you\'re feeling lucky you can go wager some Bits in order to win some prizes. They play a game called \'Happy Merchants\'.'; choiceNumberID = new Array('03b', '03c', '02', ''); this.choices.choice1 = 'Can you explain how \'Happy Merchants\' is played?'; this.choices.choice2 = 'I am gonna go check that out'; x = _root.randRange(0, ChoiceGeneric2.length - 1); this.choices.choice3 = ChoiceGeneric2[x]; this.choices.choice4 = ''; } else { if (choiceID == '03b') { textmessage = 'Happy Merchants is a game where you place bets on various locations then draw a card. If you draw a supply card that matches your location you get paid out. However if you draw the Bandit card, you lose all of your placed bets. You can clear your bets anytime without a penalty.'; this.choices.choice1 = 'I am gonna go check that out'; x = _root.randRange(0, ChoiceGeneric2.length - 1); this.choices.choice2 = ChoiceGeneric2[x]; this.choices.choice3 = ''; this.choices.choice4 = ''; choiceNumberID = new Array('03c', '02', '', ''); } else { if (choiceID == '03c') { _root.hudInfo.gotoAndStop('Gamble'); } else { if (choiceID == '01b') { textmessage = 'You should meet me one of the private rooms if you\'re interested in something like that, hehe.'; x = _root.randRange(0, ChoiceGeneric2.length - 1); this.choices.choice1 = ChoiceGeneric2[x]; x = _root.randRange(0, ChoiceGeneric3.length - 1); this.choices.choice2 = ChoiceGeneric3[x]; this.choices.choice3 = ''; this.choices.choice4 = ''; choiceNumberID = new Array('02', '03', '', ''); } } } } } } } } stop(); var textcurrent = ''; var textmessage = ''; var textlength = 0; var choicesBusy = false; var HelloTwilight = new Array('Hi there ' + _root.charName + '! Managing a city sure is hard work, come to relax for a bit?'); var PositiveTwilight = new Array('It seems the the citizens of ' + _root.townName + ' are doing quite well, nice work so far!'); var NeutralTwilight = new Array(_root.townName + ' Seems to be rather content today, keep up the good work.'); var NegativeTwilight = new Array('However, I feel the citizens of ' + _root.townName + ' could be doing better.'); var QuestionTwilight = new Array('So, anyways, what did you want to talk about?'); var choiceID; x = _root.randRange(0, HelloTwilight.length - 1); var textcurrent = ''; var textmessage = HelloTwilight[x]; textmessage += ' '; if (happiness > 75) { x = _root.randRange(0, PositiveTwilight.length - 1); textmessage += PositiveTwilight[x]; } else { if (happiness < 50) { x = _root.randRange(0, NegativeTwilight.length - 1); textmessage += NegativeTwilight[x]; } else { x = _root.randRange(0, NeutralTwilight.length - 1); textmessage += NeutralTwilight[x]; } } var ChoiceGeneric1 = new Array('So... what\'s up?', 'How\'re you doing, by the way?', 'Whatcha been up to?', 'Nice day today, huh?'); var ChoiceGeneric2 = new Array('Can you tell me about the Private Rooms?'); var ChoiceGeneric3 = new Array('Can you tell me about the Gambling Table?'); var ChoiceGeneric4a = new Array('(CHARM) Could I get some extra supplies?'); var ChoiceGeneric4b = new Array('I want to sniff your butthole.', 'I wanna smack your crotchtits with my dick.', 'I want to bend you over and make you my bitch.', 'I wanna do to you what I do to AJ\'s dog.', 'You look tired. You should sleep at my place tonight.', 'Let\'s play the \'pop up pirate game\', only we use my cock.', 'Let\'s play the \'put my dick in your ass\' minigame.', 'Shut up and suck me off already!', 'Shut up and bend over, I\'m ready for hot pony sex!', 'I want to sniff your hair and brush you.'); x = _root.randRange(0, ChoiceGeneric1.length - 1); this.choices.choice1 = ChoiceGeneric1[x]; x = _root.randRange(0, ChoiceGeneric2.length - 1); this.choices.choice2 = ChoiceGeneric2[x]; x = _root.randRange(0, ChoiceGeneric3.length - 1); this.choices.choice3 = ChoiceGeneric3[x]; this.choices.choice4 = ''; choiceID = '0'; choiceNumberID = new Array('01', '02', '03', '04'); } frame 1 { this.lighting.gotoAndStop(1); var clockDate = new Date(); var minutes = clockDate.getMinutes(); var hours = clockDate.getHours(); this.minutesHand._rotation = minutes * 6; this.hoursHand._rotation = hours * 30 + minutes / 2; if (hours >= 16 && hours <= 24) { light._visible = true; night._alpha = hours * 5 - 20; var i = 1; while (i < 38) { var mc = light['window' + i]; mc.ran = Math.random() * 10000; if (mc.ran > 9985) { mc._visible = !mc._visible; } ++i; } } else { if (hours >= 0 && hours <= 7) { light._visible = true; night._alpha = 100 - hours * 5; var i = 1; while (i < 38) { var mc = light['window' + i]; mc.ran = Math.random() * 10000; if (mc.ran > 9999) { mc._visible = !mc._visible; } ++i; } } else { light._visible = false; night._alpha = 0; } } switch (hours) { case 0: messageTxt.text = 'The witching hour arrives'; break; case 4: messageTxt.text = 'The streets are swept clean'; break; case 6: messageTxt.text = 'The workers prepare for a new day'; break; case 8: messageTxt.text = 'The city welcomes the new day'; break; case 12: messageTxt.text = 'The workers head off for lunch'; break; case 16: messageTxt.text = 'The city begins to wind down the working day'; break; case 20: messageTxt.text = 'The residents get ready to party'; break; default: messageTxt.text = ''; } } instance textcontroller of movieClip 3571 { onClipEvent (load) { var textInterval = 0; var soundInterval = 2; var textSpeed = 4; var textWrap = 22; } onClipEvent (enterFrame) { ++textInterval; ++soundInterval; if (textInterval > 0) { x = 0; while (x < textSpeed) { if (this._parent.textlength <= this._parent.textmessage.length) { this._parent.textlength += 1; } this._parent.textcurrent += this._parent.textmessage.substr(this._parent.textlength - 1, 1); ++x; } textInterval = 0; } if (soundInterval > 2) { if (this._parent.textlength <= this._parent.textmessage.length) { } soundInterval = 0; } if (this._parent.textcurrent.length > this._parent.textmessage.length / 2 && this._parent.choicesBusy == false) { this._parent.choices.gotoAndPlay(2); this._parent.choicesBusy = true; } } } } movieClip 3598 { } movieClip 3601 { } movieClip 3604 { } movieClip 3607 { } movieClip 3610 { } movieClip 3613 { } movieClip 3616 { frame 1 { stop(); } } movieClip 3619 { } movieClip 3622 { } movieClip 3625 { } movieClip 3627 { } movieClip 3630 { frame 121 { _parent.lightText._alpha -= 3; gotoAndPlay(120); } } movieClip 3633 { frame 121 { if (_parent.lightText._alpha > 0) { _parent.lightText._alpha -= 3; gotoAndPlay(120); } else { gotoAndStop(1); } } } movieClip 3635 { } movieClip 3637 { } movieClip 3639 { } movieClip 3641 { } movieClip 3643 { } movieClip 3645 { } movieClip 3646 { } movieClip 3648 { } movieClip 3649 { frame 1 { stop(); } frame 7 { gotoAndStop(14); } frame 15 { gotoAndStop(1); } } movieClip 3664 { frame 1 { if (!init) { var init = true; if (_root.funds > 0 || _root.tokens > 0) { this.gotoAndStop(2); } else { stop(); } } } frame 3 { gotoAndStop(1); } } button 3673 { on (release) { rollEm(); } } button 3674 { on (release) { clearEm(false); } } movieClip 3704 { } movieClip 3727 { } movieClip 3730 { } movieClip 3731 { frame 1 { stop(); } frame 2 { _parent.showEm(); } frame 15 { _parent.payEm(); } frame 15 { stop(); } frame 20 { gotoAndPlay(2); } } button 3734 { on (release) { placeEmAll(); } } button 3736 { on (release) { clearEm(false); _root.hudInfo.gotoAndStop('Prize'); } } movieClip 3740 { } button 3741 { on (release) { if (_root.tokens >= 125) { _root.tokens -= 125; _root.resources[0][1] += 100; } this.chiphint.gotoAndStop('disabled'); } } button 3743 { on (release) { if (_root.resources[0][1] >= 100) { _root.resources[0][1] -= 100; _root.funds += 100; } _root.refreshResources(); this.chiphint.gotoAndStop('disabled'); } } movieClip 3746 { } movieClip 3747 { frame 1 { if (_root.funds > 0 || _root.tokens > 0) { this.gotoAndStop('disabled'); } } frame 60 { gotoAndPlay(1); } } button 3748 { on (release) { this.hinty.nextFrame(); } } button 3750 { on (release) { placeEmAll(); placeEmAll(); placeEmAll(); placeEmAll(); placeEmAll(); placeEmAll(); placeEmAll(); placeEmAll(); placeEmAll(); placeEmAll(); } } button 3752 { on (release) { clearEm(false); _root.hudInfo.gotoAndStop('Tavern'); } } movieClip 3754 { frame 1 { function rollEm() { if (!cardBusy) { roll1 = _root.randRange(1, 7); roll2 = _root.randRange(1, 7); rollResult = roll1 + roll2; if (rollResult == 14) { rollResult = 2; } this.card.play(); cardBusy = true; } } function showEm() { this.card.card.gotoAndStop(rollResult); } function payEm() { if (rollResult == 8) { clearEm(true); } else { if (rollResult == 3) { i = 1; while (i <= 7) { a = this['b' + i]; if (a.bet > 0) { a.bet += betPrice; ++a.betCurrent; var v3 = a.attachMovie('leChip', 'leChip' + a.betCurrent, a.getNextHighestDepth()); v3._x = _root.randRange(-5, 5); v3._y = 60 - 10 * a.betCurrent; v3.xpos = a._x; v3.ypos = a._y; } ++i; } } else { if (rollResult == 4) { payOutBonus = 2; } else { if (rollResult == 12) { rollResult = _root.randRange(4, 11); if (rollResult == 8) { rollResult = 2; } } } } } i = 1; while (i <= 7) { a = this['b' + i]; if (rollResult == a.hit) { if (a.bet > 0) { _root.tokens += int(a.bet * a.win * payOutBonus); _root.fundsDisplay = int(_root.funds); a.bet = 0; ++a.betCurrent; var v3 = a.attachMovie('leChipWin', 'leChip' + a.betCurrent, a.getNextHighestDepth()); v3._x = _root.randRange(-5, 5); v3._y = 60 - 10 * a.betCurrent; v3.xpos = a._x; v3.ypos = a._y; p = 1; while (p <= a.betCurrent) { fireWeapon(a['leChip' + p], 25, 4, 10, -1); ++p; } a.betCurrent = 0; payOutBonus = 1; } } ++i; } if (!chipMoving) { cardBusy = false; } _root.writeData(); } function clearEm(crap) { if (!cardBusy || crap) { i = 1; while (i <= 7) { a = this['b' + i]; if (a.bet > 0 && !crap) { _root.funds += a.bet; _root.fundsDisplay = int(_root.funds); } if (!crap) { p = 1; while (p <= a.betCurrent) { fireWeapon(a['leChip' + p], 25, 24, 10, -1); ++p; } } else { p = 1; while (p <= a.betCurrent) { fireWeapon(a['leChip' + p], 25, 8, 10, 1); ++p; } } a.betCurrent = 0; a.bet = 0; ++i; } } } function fireWeapon(projectileMC, projectileLifeMax, projectileSpeed, projectileSpread, projectileTarget) { cardBusy = true; chipMoving = true; var v7; var v4 = projectileMC.ypos - 450 * projectileTarget; if (projectileTarget == -1) { projectileTarget = -400; } var v5 = projectileMC.xpos - projectileTarget; projectileMC.projectileLife = 0; projectileAngle = Math.atan2(v4, v5); projectileMC.xMove = Math.cos(projectileAngle) * projectileSpeed; projectileMC.yMove = Math.sin(projectileAngle) * projectileSpeed; projectileMC.onEnterFrame = function () { this._x -= this.xMove * 1.5 * (this.projectileLife * this.projectileLife * 0.08); this._y += this.yMove * (this.projectileLife * this.projectileLife * 0.08); if (this.projectileLife > projectileLifeMax) { this.removeMovieClip(); cardBusy = false; chipMoving = false; } if (projectileLifeMax != 0) { ++this.projectileLife; } }; } function placeEm(which) { a = this['b' + which]; if (_root.funds >= betPrice && a.bet < maxBet) { _root.funds -= betPrice; _root.fundsDisplay = int(_root.funds); a.bet += betPrice; ++a.betCurrent; var v3 = a.attachMovie('leChip', 'leChip' + a.betCurrent, a.getNextHighestDepth()); v3._x = _root.randRange(-5, 5); v3._y = 60 - 10 * a.betCurrent; v3.xpos = a._x; v3.ypos = a._y; } } function placeEmAll() { if (!cardBusy) { i = 1; while (i <= 7) { placeEm(i); ++i; } } } function setEmUp() { i = 1; while (i <= 7) { a = this['b' + i]; a.bet = 0; a.betCurrent = 0; a.onRelease = function () { if (!cardBusy) { if (_root.funds >= betPrice && this.bet < maxBet) { _root.funds -= betPrice; _root.fundsDisplay = int(_root.funds); this.bet += betPrice; ++this.betCurrent; var v3 = this.attachMovie('leChip', 'leChip' + this.betCurrent, this.getNextHighestDepth()); v3._x = _root.randRange(-5, 5); v3._y = 60 - 10 * this.betCurrent; v3.xpos = this._x; v3.ypos = this._y; } } }; ++i; } this.b1.win = 2; this.b2.win = 1.5; this.b3.win = 1.2; this.b4.win = 3; this.b5.win = 1.2; this.b6.win = 1.5; this.b7.win = 2; this.b1.hit = 5; this.b2.hit = 6; this.b3.hit = 7; this.b4.hit = 2; this.b5.hit = 9; this.b6.hit = 10; this.b7.hit = 11; } stop(); var roll1 = 0; var roll2 = 0; var rollResult = 0; var fundsDisplay = int(_root.funds); var betPrice = 5; var cardBusy = false; var maxBet = 50; var payOutBonus = 1; var chipMoving = false; setEmUp(); } instance hinty of movieClip 3664 { onClipEvent (press) { this.gotoAndStop(2); } } } button 3764 { on (release) { if (_root.tokens >= 100) { _root.tokens -= 100; _root.happiness += 50; _root.refreshResources(); _root.writeData(); } } } button 3767 { on (release) { if (_root.tokens >= 300) { _root.tokens -= 300; _root.DefenseRating += 50; _root.refreshResources(); _root.writeData(); } } } button 3768 { on (release) { if (_root.ShieldLevel < 100) { if (_root.tokens >= _root.PrizeSkillTokens) { _root.tokens -= _root.PrizeSkillTokens; _root.PrizeSkillTokens += 750; _root.PrizeSkillTokensDisplay = _root.PrizeSkillTokens + ' Tokens'; _root.StatsLeft += 1; _root.refreshResources(); _root.writeData(); } } else { _root.newMSG('Oak\'s words echoed...' + _root.charName + '! There\'s a time and place for everything! But not now.'); } } } button 3771 { on (release) { if (_root.tokens >= 800) { _root.tokens -= 800; _root.StoryFlags[1] = 1; gotoAndStop(2); _root.refreshResources(); _root.writeData(); } } } movieClip 3773 { frame 1 { if (_root.StoryFlags[1] == 1) { gotoAndStop(2); } else { stop(); } } } movieClip 3778 { } button 3779 { on (release) { if (_root.tokens >= 1200) { _root.tokens -= 1200; _root.StoryFlags[2] = true; gotoAndStop(2); _root.refreshResources(); _root.writeData(); } } } movieClip 3781 { frame 1 { if (_root.StoryFlags[2] == 1) { gotoAndStop(2); } else { stop(); } } } movieClip 3785 { frame 1 { if (_root.UnlocksGeneric[9][2] != 1) { stop(); } else { gotoAndStop(2); } } instance of movieClip 975 trait??? { onClipEvent (release) { if (_root.tokens >= 500) { _root.tokens -= 500; _root.UnlockGeneric(9); _root.writeData(); _root.hudInfo.prizeScene.tt1.gotoAndStop(2); } } } } movieClip 3787 { frame 1 { if (_root.UnlocksGeneric[10][2] != 1) { stop(); } else { gotoAndStop(2); } } instance of movieClip 975 trait??? { onClipEvent (release) { if (_root.tokens >= 750) { _root.tokens -= 750; _root.UnlockGeneric(10); _root.writeData(); _root.hudInfo.prizeScene.tt2.gotoAndStop(2); } } } } movieClip 3789 { frame 1 { if (_root.UnlocksGeneric[11][2] != 1) { stop(); } else { gotoAndStop(2); } } instance of movieClip 975 trait??? { onClipEvent (release) { if (_root.tokens >= 1500) { _root.tokens -= 1500; _root.UnlockGeneric(11); _root.writeData(); _root.hudInfo.prizeScene.tt3.gotoAndStop(2); } } } } movieClip 3791 { frame 1 { if (_root.UnlocksGeneric[12][2] != 1) { stop(); } else { gotoAndStop(2); } } instance of movieClip 975 trait??? { onClipEvent (release) { if (_root.tokens >= 6000) { _root.tokens -= 6000; _root.UnlockGeneric(12); _root.writeData(); _root.hudInfo.prizeScene.tt4.gotoAndStop(2); } } } } button 3792 { on (release) { _root.hudInfo.gotoAndStop('Tavern'); } } movieClip 3793 { frame 1 { function rollEm() { if (!cardBusy) { roll1 = _root.randRange(1, 7); roll2 = _root.randRange(1, 7); rollResult = roll1 + roll2; if (rollResult == 14) { rollResult = 2; } this.card.play(); cardBusy = true; } } function showEm() { this.card.card.gotoAndStop(rollResult); } function payEm() { if (rollResult == 8) { clearEm(true); } else { if (rollResult == 3) { i = 1; while (i <= 7) { a = this['b' + i]; if (a.bet > 0) { a.bet += betPrice; ++a.betCurrent; var v3 = a.attachMovie('leChip', 'leChip' + a.betCurrent, a.getNextHighestDepth()); v3._x = _root.randRange(-5, 5); v3._y = 60 - 10 * a.betCurrent; v3.xpos = a._x; v3.ypos = a._y; } ++i; } } else { if (rollResult == 4) { payOutBonus = 2; } else { if (rollResult == 12) { rollResult = _root.randRange(4, 11); if (rollResult == 8) { rollResult = 2; } } } } } i = 1; while (i <= 7) { a = this['b' + i]; if (rollResult == a.hit) { if (a.bet > 0) { funds += a.bet * a.win * payOutBonus; fundsDisplay = int(funds); a.bet = 0; ++a.betCurrent; var v3 = a.attachMovie('leChipWin', 'leChip' + a.betCurrent, a.getNextHighestDepth()); v3._x = _root.randRange(-5, 5); v3._y = 60 - 10 * a.betCurrent; v3.xpos = a._x; v3.ypos = a._y; p = 1; while (p <= a.betCurrent) { fireWeapon(a['leChip' + p], 25, 4, 10, -1); ++p; } a.betCurrent = 0; payOutBonus = 1; } } ++i; } if (!chipMoving) { cardBusy = false; } } function clearEm(crap) { if (!cardBusy || crap) { i = 1; while (i <= 7) { a = this['b' + i]; if (a.bet > 0 && !crap) { funds += a.bet; fundsDisplay = int(funds); } if (!crap) { p = 1; while (p <= a.betCurrent) { fireWeapon(a['leChip' + p], 25, 24, 10, -1); ++p; } } else { p = 1; while (p <= a.betCurrent) { fireWeapon(a['leChip' + p], 25, 8, 10, 1); ++p; } } a.betCurrent = 0; a.bet = 0; ++i; } } } function fireWeapon(projectileMC, projectileLifeMax, projectileSpeed, projectileSpread, projectileTarget) { cardBusy = true; chipMoving = true; var v7; var v4 = projectileMC.ypos - 450 * projectileTarget; if (projectileTarget == -1) { projectileTarget = -400; } var v5 = projectileMC.xpos - projectileTarget; projectileMC.projectileLife = 0; projectileAngle = Math.atan2(v4, v5); projectileMC.xMove = Math.cos(projectileAngle) * projectileSpeed; projectileMC.yMove = Math.sin(projectileAngle) * projectileSpeed; projectileMC.onEnterFrame = function () { this._x -= this.xMove * 1.5 * (this.projectileLife * this.projectileLife * 0.08); this._y += this.yMove * (this.projectileLife * this.projectileLife * 0.08); if (this.projectileLife > projectileLifeMax) { this.removeMovieClip(); cardBusy = false; chipMoving = false; } if (projectileLifeMax != 0) { ++this.projectileLife; } }; } function placeEm(which) { a = this['b' + which]; if (funds >= betPrice && a.bet < maxBet) { funds -= betPrice; fundsDisplay = int(funds); a.bet += betPrice; ++a.betCurrent; var v3 = a.attachMovie('leChip', 'leChip' + a.betCurrent, a.getNextHighestDepth()); v3._x = _root.randRange(-5, 5); v3._y = 60 - 10 * a.betCurrent; v3.xpos = a._x; v3.ypos = a._y; } } function placeEmAll() { if (!cardBusy) { i = 1; while (i <= 7) { placeEm(i); ++i; } } } function setEmUp() { i = 1; while (i <= 7) { a = this['b' + i]; a.bet = 0; a.betCurrent = 0; a.onRelease = function () { if (!cardBusy) { if (funds >= betPrice && this.bet < maxBet) { funds -= betPrice; fundsDisplay = int(funds); this.bet += betPrice; ++this.betCurrent; var v3 = this.attachMovie('leChip', 'leChip' + this.betCurrent, this.getNextHighestDepth()); v3._x = _root.randRange(-5, 5); v3._y = 60 - 10 * this.betCurrent; v3.xpos = this._x; v3.ypos = this._y; } } }; ++i; } this.b1.win = 2; this.b2.win = 1.5; this.b3.win = 1.2; this.b4.win = 3; this.b5.win = 1.2; this.b6.win = 1.5; this.b7.win = 2; this.b1.hit = 5; this.b2.hit = 6; this.b3.hit = 7; this.b4.hit = 2; this.b5.hit = 9; this.b6.hit = 10; this.b7.hit = 11; } stop(); var roll1 = 0; var roll2 = 0; var rollResult = 0; var funds = 100; var fundsDisplay = int(funds); var betPrice = 5; var cardBusy = false; var maxBet = 50; var payOutBonus = 1; var chipMoving = false; setEmUp(); } } movieClip 3794 { } button 3797 { on (release) { _root.hudInfo.gotoAndStop('Tavern'); } } button 3798 { on (release) { _root.fader.gotoAndPlay('fadeOut'); _root.fadeOutTarget = 'sex'; _root.sexScene = 'tavern'; _root.feedText2 = ''; _root.feedText = ''; _root.deselectAll(); } } movieClip 3800 { frame 1 { function changeColor(object, color) { var v1 = new Color(object); v1.setRGB(int(parseInt(String(color), 16))); } stop(); var charTotal = 6; var charsUnlocked = new Array(1, 0, 0, 0, 0, 0); if (_root.UnlocksGeneric[5][2] == 1) { charsUnlocked[1] = 1; } if (_root.UnlocksGeneric[6][2] == 1) { charsUnlocked[2] = 1; } if (_root.UnlocksGeneric[7][2] == 1) { charsUnlocked[3] = 1; } if (_root.UnlocksGeneric[18][2] == 1) { charsUnlocked[4] = 1; } if (_root.UnlocksGeneric[20][2] == 1) { charsUnlocked[5] = 1; } wumbo = 0; while (wumbo < charTotal) { var charTile = lePrivate.attachMovie('pHead', 'p' + String(wumbo), _root.extraDepthInitial + wumbo); charTile.charX = -375 + wumbo * 150; charTile.charY = 100; charTile._x = charTile.charX; charTile._y = charTile.charY; if (charsUnlocked[wumbo] == 1) { charTile.gotoAndStop(1); charTile.head.gotoAndStop(wumbo + 1); charTile.head.eyelid.stop(); charTile.hairback.gotoAndStop(wumbo + 1); charTile.hairback2.gotoAndStop(wumbo + 1); changeColor('charTile.head.outline', _root.charColor[wumbo][0]); changeColor('charTile.head.fill', _root.charColor[wumbo][1]); changeColor('charTile.head.shade', _root.charColor[wumbo][2]); changeColor('charTile.head.ear1.outline', _root.charColor[wumbo][0]); changeColor('charTile.head.ear1.fill', _root.charColor[wumbo][1]); changeColor('charTile.head.ear1.shade', _root.charColor[wumbo][2]); changeColor('charTile.head.ear2.outline', _root.charColor[wumbo][0]); changeColor('charTile.head.ear2.fill', _root.charColor[wumbo][1]); changeColor('charTile.head.ear2.shade', _root.charColor[wumbo][2]); changeColor('charTile.head.horn.outline', _root.charColor[wumbo][0]); changeColor('charTile.head.horn.fill', _root.charColor[wumbo][1]); changeColor('charTile.head.horn.shade', _root.charColor[wumbo][2]); changeColor('charTile.neck.outline', _root.charColor[wumbo][0]); changeColor('charTile.neck.fill', _root.charColor[wumbo][1]); changeColor('charTile.neck.shade', _root.charColor[wumbo][2]); charTile.onRollOver = function () { this._xscale = 110; this._yscale = 110; this._y -= 10; }; charTile.onRollOut = function () { this._xscale = 100; this._yscale = 100; this._y += 10; }; charTile.onPress = function () { j = 0; while (j < charTotal) { lePrivate['p' + j].Highlight._alpha = 0; ++j; } this.Highlight._alpha = 100; _root.charSelected = int((this._name.split(''))[1]); _root.RefreshSpecalistSelected(); }; } else { charTile.gotoAndStop(2); } ++wumbo; } } } button 3806 { on (release) { nextFrame(); } } movieClip 3818 { } movieClip 3821 { } movieClip 3824 { } button 3828 { on (release) { gotoAndStop('help2'); } } button 3842 { on (release) { prevFrame(); } } movieClip 3850 { } button 3875 { on (release) { gotoAndStop('help'); } } button 3885 { on (release) { if (_root.perksLeft < 1) { _root.townName = String(_root.hudInfo.townNameInput.text); _root.ascensionNG(); } else { nextFrame(); } } } movieClip 3891 { } button 3893 { on (release) { _root.townName = String(_root.hudInfo.townNameInput.text); _root.ascensionNG(); } } movieClip 3899 { frame 1 { stop(); } frame 2 { if (showHints == 1) { _root.topRightHUD.adviserHintArrow.play(); showHints = 2; } } frame 2 { function changeColor(object, color) { var v1 = new Color(object); v1.setRGB(int(parseInt(String(color), 16))); } _root.hudInfo.underlay.useHandCursor = false; _root.hudCard._alpha = 0; _root.adviserHint(); var scheme = 0; if (_root.CurrentAdviser == 0) { scheme = 0; } if (_root.CurrentAdviser == 1) { scheme = 1; } if (_root.CurrentAdviser == 2) { scheme = 2; } _root.hudInfo.charSheet.gotoAndStop(scheme + 1); _root.hudInfo.charSheet.adviser.head.gotoAndStop(scheme + 1); _root.hudInfo.charSheet.adviser.hairback.gotoAndStop(scheme + 1); _root.hudInfo.charSheet.adviser.hairback2.gotoAndStop(scheme + 1); changeColor('_root.hudInfo.charSheet.adviser.neck.outline', _root.charColor[scheme][0]); changeColor('_root.hudInfo.charSheet.adviser.neck.fill', _root.charColor[scheme][1]); changeColor('_root.hudInfo.charSheet.adviser.neck.shade', _root.charColor[scheme][2]); changeColor('_root.hudInfo.charSheet.adviser.head.outline', _root.charColor[scheme][0]); changeColor('_root.hudInfo.charSheet.adviser.head.fill', _root.charColor[scheme][1]); changeColor('_root.hudInfo.charSheet.adviser.head.shade', _root.charColor[scheme][2]); changeColor('_root.hudInfo.charSheet.adviser.head.ear1.outline', _root.charColor[scheme][0]); changeColor('_root.hudInfo.charSheet.adviser.head.ear1.fill', _root.charColor[scheme][1]); changeColor('_root.hudInfo.charSheet.adviser.head.ear1.shade', _root.charColor[scheme][2]); changeColor('_root.hudInfo.charSheet.adviser.head.ear2.outline', _root.charColor[scheme][0]); changeColor('_root.hudInfo.charSheet.adviser.head.ear2.fill', _root.charColor[scheme][1]); changeColor('_root.hudInfo.charSheet.adviser.head.ear2.shade', _root.charColor[scheme][2]); changeColor('_root.hudInfo.charSheet.adviser.head.horn.outline', _root.charColor[scheme][0]); changeColor('_root.hudInfo.charSheet.adviser.head.horn.fill', _root.charColor[scheme][1]); changeColor('_root.hudInfo.charSheet.adviser.head.horn.shade', _root.charColor[scheme][2]); } frame 2 { _root.playsound('click.wav'); } frame 2 { function taxChange(dir) { _root.taxLevel += dir; if (_root.taxLevel < -4) { _root.taxLevel = -4; } if (_root.taxLevel > 7) { _root.taxLevel = 7; } _root.hudInfo.updateTaxinfo(); } function updateTaxinfo() { _root.hudInfo.taxLevelName.htmlText = _root.hudInfo.taxLevelNames[_root.taxLevel + 4]; _root.hudInfo.taxInfo.htmlText = 'Income: ' + _root.hudInfo.taxLevelIncome[_root.taxLevel + 4] + '\n' + 'Happiness: ' + _root.hudInfo.taxLevelHappy[_root.taxLevel + 4]; _root.hudInfo.taxBar.gotoAndStop(_root.taxLevel + 5); } _root.hudInfo.taxInfo.html = true; _root.hudInfo.taxLevelName.htmlText = ''; var taxLevelNames = new Array('None', 'Meager', 'Nominal', 'Low', 'Fair', 'High', 'Heavy', 'Excessive', 'Cruel', 'Extreme', 'Ridiculous', 'Ludicrous'); var taxLevelIncome = new Array('0%', '25%', '50%', '75%', '100%', '110%', '120%', '130%', '140%', '150%', '160%', '170%'); var taxLevelHappy = new Array('+20%', '+15%', '+10%', '+5%', '+0%', '-10%', '-20%', '-30%', '-40%', '-60%', '-80%', '-100%'); updateTaxinfo(); } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Time Elapsed'; _root.feedText = 'This is the current day cycle of the game.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 2; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { _root.deselectAll(); } } } instance of movieClip 2704 { onClipEvent (release) { _root.hudInfo.taxChange(1); } } instance of movieClip 2709 { onClipEvent (release) { _root.hudInfo.taxChange(-1); } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = _root.resources[0][0] + ': ' + _root.resourceBits; _root.feedText = 'Bits are shiny coinage used to fund new structures and research projects.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Income: ' + _root.resourceBitsCycle; _root.feedText = 'This is how many Bits you recieve each day. Increase your population to get higher income.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = _root.resources[1][0] + ': ' + _root.resourceFood; _root.feedText = 'Food is necessary to keep your ponies satisfied and ensure they have full tummies.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Production: ' + _root.resourceFoodCycleDisplay; _root.feedText = 'This is how much Food you produce and consume each day. Stores can increase production.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = _root.resources[2][0] + ': ' + _root.resourceTech; _root.feedText = 'Tech points can be spent to unlock new technologies and upgrades.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Research: ' + _root.resourceFoodCycle; _root.feedText = 'This is how many Tech points you gain each day.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = _root.resources[3][0] + ': ' + _root.resourceGems; _root.feedText = 'Gems are a valuable luxury resource used for various things.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Excavation: ' + _root.resourceGemsCycle; _root.feedText = 'This is how many Gems are extracted each day.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Food Storage Capacity: ' + _root.resourceCapFood; _root.feedText = 'This is how much Food your city can currently hold. Increased by building Stores and Houses.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Leadership Skill'; _root.feedText = 'Your population will generate an extra 5% bits per rank.\rDoes not affect Quarries, Libraries, etc.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Diplomacy Skill'; _root.feedText = 'Decreases the negative Happiness effect of Structures by 1% per Rank.\rDecreases the negative Happiness effect of edicts by 3% per Rank.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Knowledge Skill'; _root.feedText = 'Structures will generate 5% more Tech Points.\rDoes not affect Edicts.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Architecture Skill'; _root.feedText = 'Increases the how fast structures are built by 15% per Rank.\rIncreases the how quickly the Shield Generator works by 10% per Rank.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Discipline Skill'; _root.feedText = 'Specialists train 2% faster per Rank and are 2% more effective at raiding.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Ecology Skill'; _root.feedText = 'Decreases the negative eco-score from structures by 5%.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Tradecraft Skill'; _root.feedText = 'Increases the frequency at which traders are available.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Mana Points'; _root.feedText = 'Mana is used to activate your Adviser Powers.\rIf your town\'s Happiness is full, then 10% of excess daily Happiness is converted to Mana.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Character Stats'; _root.feedText = 'These are the stats and traits you selected at the beginning of the game.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = _root.resources[4][0] + ': ' + _root.resourcePrism; _root.feedText = 'Prismstones are precious magic crystals created by Pegasus engineers.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 3; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { if (_root.hudInfoToggle == 3) { _root.deselectAll(); } else { _root.hudInfoToggle = 3; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } } } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = _root.resources[5][0] + ': ' + _root.resourceObsidian; _root.feedText = 'Obsidian is a rare, extremely durable mineral found deep within the earth.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } onClipEvent (release) { if (_root.hudInfoToggle == 1) { _root.deselectAll(); _root.hudInfoToggle = 2; _root.hudInfo.gotoAndStop(_root.hudInfoToggle); } else { _root.deselectAll(); } } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Forged: ' + _root.resourcePrismCycle; _root.feedText = 'This is how much Prism you gain each day.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } } instance of movieClip 3026 { onClipEvent (rollOver) { _root.feedText2 = 'Excavation: ' + _root.resourceObsidianCycle; _root.feedText = 'This is how much Obsidian is extracted each day.'; } onClipEvent (rollOut) { _root.feedText = ''; _root.feedText2 = ''; } } frame 3 { _root.playsound('click.wav'); } frame 4 { p = 1; while (p < 6) { a = _root.hudInfo['re' + p]; a.gotoAndStop(1); a.Selected = false; if (_root.edictResidentialActive != 0 || _root.traitsOwned[15] == 1) { a.Disabled = true; if (_root.edictResidentialActive == (a._name.split(''))[2]) { a.gotoAndStop(5); } else { a.gotoAndStop(3); } } else { a.Disabled = false; } a.onEnterFrame = function () { if (_root.edictResidentialActive != 0 || _root.traitsOwned[15] == 1) { this.Disabled = true; if (_root.edictResidentialActive == (this._name.split(''))[2]) { this.gotoAndStop(5); } else { this.gotoAndStop(3); } } else { this.Disabled = false; if (this.Selected == false) { this.gotoAndStop(1); } } }; a.onPress = function () { if (this.Disabled == false) { this.gotoAndStop(4); } this.Selected = true; }; a.onRelease = function () { if (this.Disabled == false) { _root.activateEdict((this._name.split(''))[2], 'Residential'); this.gotoAndStop(2); } this.Selected = false; }; a.onRollOver = function () { if (_root.edictResidentialActive != 0 || _root.traitsOwned[15] == 1) { if (_root.edictResidentialActive == (this._name.split(''))[2]) { this.gotoAndStop(5); } else { this.gotoAndStop(3); } } else { _root.feedText2 = 'Activate Edict'; _root.feedText = 'Issues a command to your entire town that modifies the attributes of your town for 1 week.\rThis edict is free to activate, but cannot be cancelled or changed until it expires.'; this.gotoAndStop(2); } this.Selected = true; }; a.onRollOut = function () { if (_root.edictResidentialActive != 0 || _root.traitsOwned[15] == 1) { if (_root.edictResidentialActive == (this._name.split(''))[2]) { this.gotoAndStop(5); } else { this.gotoAndStop(3); } } else { this.gotoAndStop(1); } _root.feedText2 = ''; _root.feedText = ''; this.Selected = false; }; a.onReleaseOutside = function () { if (_root.edictResidentialActive != 0 || _root.traitsOwned[15] == 1) { if (_root.edictResidentialActive == (this._name.split(''))[2]) { this.gotoAndStop(5); } else { this.gotoAndStop(3); } } else { this.gotoAndStop(1); } this.Selected = false; }; ++p; } p = 0; while (p < 6) { a = _root.hudInfo['le' + p]; a.gotoAndStop(1); a.Selected = false; if (_root.edictLibraryActive != 0 || _root.traitsOwned[15] == 1) { a.Disabled = true; if (_root.edictLibraryActive == (a._name.split(''))[2]) { a.gotoAndStop(5); } else { a.gotoAndStop(3); } } else { a.Disabled = false; } a.onEnterFrame = function () { if (_root.edictLibraryActive != 0 || _root.traitsOwned[15] == 1) { this.Disabled = true; if (_root.edictLibraryActive == (this._name.split(''))[2]) { this.gotoAndStop(5); } else { this.gotoAndStop(3); } } else { this.Disabled = false; if (this.Selected == false) { this.gotoAndStop(1); } } }; a.onPress = function () { if (this.Disabled == false) { this.gotoAndStop(4); } this.Selected = true; }; a.onRelease = function () { if (this.Disabled == false) { _root.activateEdict((this._name.split(''))[2], 'Library'); this.gotoAndStop(2); } this.Selected = false; }; a.onRollOver = function () { if (_root.edictLibraryActive != 0 || _root.traitsOwned[15] == 1) { if (_root.edictLibraryActive == (this._name.split(''))[2]) { this.gotoAndStop(5); } else { this.gotoAndStop(3); } } else { _root.feedText2 = 'Activate Edict'; _root.feedText = 'Issues a command to your entire town that modifies the attributes of your town for 1 week.\rThis edict is free to activate, but cannot be cancelled or changed until it expires.'; this.gotoAndStop(2); } this.Selected = true; }; a.onRollOut = function () { if (_root.edictLibraryActive != 0 || _root.traitsOwned[15] == 1) { if (_root.edictLibraryActive == (this._name.split(''))[2]) { this.gotoAndStop(5); } else { this.gotoAndStop(3); } } else { this.gotoAndStop(1); } _root.feedText2 = ''; _root.feedText = ''; this.Selected = false; }; a.onReleaseOutside = function () { if (_root.edictLibraryActive != 0 || _root.traitsOwned[15] == 1) { if (_root.edictLibraryActive == (this._name.split(''))[2]) { this.gotoAndStop(5); } else { this.gotoAndStop(3); } } else { this.gotoAndStop(1); } this.Selected = false; }; ++p; } p = 0; while (p < 6) { a = _root.hudInfo['ie' + p]; a.gotoAndStop(1); a.Selected = false; if (_root.edictIndustrialActive != 0 || _root.traitsOwned[15] == 1) { a.Disabled = true; if (_root.edictIndustrialActive == (a._name.split(''))[2]) { a.gotoAndStop(5); } else { a.gotoAndStop(3); } } else { a.Disabled = false; } a.onEnterFrame = function () { if (_root.edictIndustrialActive != 0 || _root.traitsOwned[15] == 1) { this.Disabled = true; if (_root.edictIndustrialActive == (this._name.split(''))[2]) { this.gotoAndStop(5); } else { this.gotoAndStop(3); } } else { this.Disabled = false; if (this.Selected == false) { this.gotoAndStop(1); } } }; a.onPress = function () { if (this.Disabled == false) { this.gotoAndStop(4); } this.Selected = true; }; a.onRelease = function () { if (this.Disabled == false) { _root.activateEdict((this._name.split(''))[2], 'Industrial'); this.gotoAndStop(2); } this.Selected = false; }; a.onRollOver = function () { if (_root.edictIndustrialActive != 0 || _root.traitsOwned[15] == 1) { if (_root.edictIndustrialActive == (this._name.split(''))[2]) { this.gotoAndStop(5); } else { this.gotoAndStop(3); } } else { _root.feedText2 = 'Activate Edict'; _root.feedText = 'Issues a command to your entire town that modifies the attributes of your town for 1 week.\rThis edict is free to activate, but cannot be cancelled or changed until it expires.'; this.gotoAndStop(2); } this.Selected = true; }; a.onRollOut = function () { if (_root.edictIndustrialActive != 0 || _root.traitsOwned[15] == 1) { if (_root.edictIndustrialActive == (this._name.split(''))[2]) { this.gotoAndStop(5); } else { this.gotoAndStop(3); } } else { this.gotoAndStop(1); } _root.feedText2 = ''; _root.feedText = ''; this.Selected = false; }; a.onReleaseOutside = function () { if (_root.edictIndustrialActive != 0 || _root.traitsOwned[15] == 1) { if (_root.edictIndustrialActive == (this._name.split(''))[2]) { this.gotoAndStop(5); } else { this.gotoAndStop(3); } } else { this.gotoAndStop(1); } this.Selected = false; }; ++p; } } frame 4 { _root.playsound('click.wav'); } instance of movieClip 1325 { onClipEvent (load) { if (_root.cache.data.PlayerDataOptions[7] == false) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (release) { if (_root.cache.data.PlayerDataOptions[7] == false) { _root.renewEdicts = true; _root.cache.data.PlayerDataOptions[7] = true; this.gotoAndStop(2); } else { _root.renewEdicts = false; _root.cache.data.PlayerDataOptions[7] = false; this.gotoAndStop(1); } } } frame 5 { _root.playsound('click.wav'); } frame 5 { if (_root.UnlocksGallery[0][1] == 1) { this.u1.Locked._alpha = 0; this.u1.onRelease = function () { _root.MiniScene = 2; _root.unlockpop.gotoAndStop(5); }; } if (_root.UnlocksGallery[1][1] == 1) { this.u2.Locked._alpha = 0; this.u2.onRelease = function () { _root.MiniScene = 3; _root.unlockpop.gotoAndStop(5); }; } if (_root.UnlocksGallery[2][1] == 1) { this.u3.Locked._alpha = 0; this.u3.onRelease = function () { _root.MiniScene = 4; _root.unlockpop.gotoAndStop(5); }; } if (_root.UnlocksGallery[3][1] == 1) { this.u4.Locked._alpha = 0; this.u4.onRelease = function () { _root.MiniScene = 5; _root.unlockpop.gotoAndStop(5); }; } if (_root.UnlocksGallery[4][1] == 1) { this.u5.Locked._alpha = 0; this.u5.onRelease = function () { _root.MiniScene = 7; _root.unlockpop.gotoAndStop(5); }; } var counting = 0; if (_root.UnlocksGeneric[1][2] == 1) { ++counting; } if (_root.UnlocksGeneric[2][2] == 1) { ++counting; } if (_root.UnlocksGeneric[3][2] == 1) { ++counting; } if (_root.UnlocksGeneric[8][2] == 1) { ++counting; } if (_root.UnlocksGeneric[9][2] == 1) { ++counting; } if (_root.UnlocksGeneric[10][2] == 1) { ++counting; } if (_root.UnlocksGeneric[11][2] == 1) { ++counting; } if (_root.UnlocksGeneric[12][2] == 1) { ++counting; } if (_root.UnlocksGeneric[13][2] == 1) { ++counting; } if (_root.UnlocksGeneric[14][2] == 1) { ++counting; } if (_root.UnlocksGeneric[15][2] == 1) { ++counting; } if (_root.UnlocksGeneric[16][2] == 1) { ++counting; } var traitsunlocked = counting + ' out of 12'; counting = 1; if (_root.UnlocksGeneric[5][2] == 1) { ++counting; } if (_root.UnlocksGeneric[6][2] == 1) { ++counting; } if (_root.UnlocksGeneric[7][2] == 1) { ++counting; } if (_root.UnlocksGeneric[18][2] == 1) { ++counting; } if (_root.UnlocksGeneric[20][2] == 1) { ++counting; } var charactersunlocked = counting + ' out of 6'; counting = 0; i = 0; while (i < _root.optionsTableLocked.length - 1) { if (_root.optionsTableLocked[i][2] == 1) { ++counting; } ++i; } var optionsunlocked = counting + ' out of 3'; } frame 6 { _root.playsound('click.wav'); } frame 6 { var dummyTile = specialistTable.attachMovie('specialistIcon', 'dummy', _root.extraDepthInitial + 50); dummyTile._x = 2000; dummyTile._y = 2000; _root.specialistSelected = -1; wumbo = 0; while (wumbo < _root.specialistsTotal) { var specialistTile = specialistTable.attachMovie('specialistIcon', 'specialist' + String(wumbo), _root.extraDepthInitial + wumbo); angle = 6.283185307179586 / _root.specialistsTotal; specialistTile.specialistX = +(Math.sin(angle * wumbo) * 100); specialistTile.specialistY = 190 + Math.cos(angle * wumbo) * 100; specialistTile._x = specialistTile.specialistX; specialistTile._y = specialistTile.specialistY; specialistTile.nameRank = _root.specialistsStats[wumbo][0] + '\n' + 'Rank ' + _root.specialistsStats[wumbo][1]; j = 1; while (j < 5) { _root.hudInfo['snap' + j + 'a'].Slotted = false; _root.hudInfo['snap' + j + 'b'].Slotted = false; _root.hudInfo['snap' + j + 'c'].Slotted = false; _root.hudInfo['snap' + j + 'd'].Slotted = false; ++j; } var checkHit = false; j = 1; while (j < 5) { if (_root.specialistsStats[wumbo][2] == String('snap' + j + 'a')) { specialistTile._x = _root.hudInfo['snap' + j + 'a']._x; specialistTile._y = _root.hudInfo['snap' + j + 'a']._y - 80; _root.hudInfo['snap' + j + 'a'].Slotted = true; break; } else { if (_root.specialistsStats[wumbo][2] == String('snap' + j + 'b')) { specialistTile._x = _root.hudInfo['snap' + j + 'b']._x; specialistTile._y = _root.hudInfo['snap' + j + 'b']._y - 80; _root.hudInfo['snap' + j + 'b'].Slotted = true; break; } else { if (_root.specialistsStats[wumbo][2] == String('snap' + j + 'c')) { specialistTile._x = _root.hudInfo['snap' + j + 'c']._x; specialistTile._y = _root.hudInfo['snap' + j + 'c']._y - 80; _root.hudInfo['snap' + j + 'c'].Slotted = true; break; } else { if (_root.specialistsStats[wumbo][2] == String('snap' + j + 'd')) { specialistTile._x = _root.hudInfo['snap' + j + 'd']._x; specialistTile._y = _root.hudInfo['snap' + j + 'd']._y - 80; _root.hudInfo['snap' + j + 'd'].Slotted = true; break; } } } } ++j; } specialistTile.onPress = function () { startDrag(this, true); this.swapDepths(dummyTile); j = 0; while (j < 5) { _root.hudInfo.specialistTable['specialist' + j].Highlight._alpha = 0; ++j; } this.Highlight._alpha = 100; _root.specialistSelected = int((this._name.split(''))[10]); _root.RefreshSpecalistSelected(); j = 1; while (j < 5) { if (_root.specialistsStats[int((this._name.split(''))[10])][2] == String('snap' + j + 'a')) { _root.hudInfo['snap' + j + 'a'].Slotted = false; } if (_root.specialistsStats[int((this._name.split(''))[10])][2] == String('snap' + j + 'b')) { _root.hudInfo['snap' + j + 'b'].Slotted = false; } if (_root.specialistsStats[int((this._name.split(''))[10])][2] == String('snap' + j + 'c')) { _root.hudInfo['snap' + j + 'c'].Slotted = false; } if (_root.specialistsStats[int((this._name.split(''))[10])][2] == String('snap' + j + 'd')) { _root.hudInfo['snap' + j + 'd'].Slotted = false; } ++j; } }; specialistTile.onRelease = function () { checkHit = false; this.swapDepths(dummyTile); j = 1; while (j < 5) { if (_root.hudInfo['snap' + j + 'a'].hitTest(_root._xmouse, _root._ymouse, true)) { if (_root.hudInfo['snap' + j + 'a'].Slotted == false) { this._x = _root.hudInfo['snap' + j + 'a']._x; this._y = _root.hudInfo['snap' + j + 'a']._y - 80; _root.specialistsStats[int((this._name.split(''))[10])][2] = String('snap' + j + 'a'); _root.hudInfo['snap' + j + 'a'].Slotted = true; checkHit = true; break; } } else { if (_root.hudInfo['snap' + j + 'b'].hitTest(_root._xmouse, _root._ymouse, true)) { if (_root.hudInfo['snap' + j + 'b'].Slotted == false) { this._x = _root.hudInfo['snap' + j + 'b']._x; this._y = _root.hudInfo['snap' + j + 'b']._y - 80; _root.specialistsStats[int((this._name.split(''))[10])][2] = String('snap' + j + 'b'); _root.hudInfo['snap' + j + 'b'].Slotted = true; checkHit = true; break; } } else { if (_root.hudInfo['snap' + j + 'c'].hitTest(_root._xmouse, _root._ymouse, true)) { if (_root.hudInfo['snap' + j + 'c'].Slotted == false) { this._x = _root.hudInfo['snap' + j + 'c']._x; this._y = _root.hudInfo['snap' + j + 'c']._y - 80; _root.specialistsStats[int((this._name.split(''))[10])][2] = String('snap' + j + 'c'); _root.hudInfo['snap' + j + 'c'].Slotted = true; checkHit = true; break; } } else { if (_root.hudInfo['snap' + j + 'd'].hitTest(_root._xmouse, _root._ymouse, true)) { if (_root.hudInfo['snap' + j + 'd'].Slotted == false) { this._x = _root.hudInfo['snap' + j + 'd']._x; this._y = _root.hudInfo['snap' + j + 'd']._y - 80; _root.specialistsStats[int((this._name.split(''))[10])][2] = String('snap' + j + 'd'); _root.hudInfo['snap' + j + 'd'].Slotted = true; checkHit = true; break; } } } } } ++j; } if (checkHit == false) { _root.specialistsStats[int((this._name.split(''))[10])][2] = ''; this._x = this.specialistX; this._y = this.specialistY; } _root.CheckSpecialists(); stopDrag(); }; ++wumbo; } } frame 7 { _root.playsound('click.wav'); } frame 14 { _root.playsound('click.wav'); } frame 15 { _root.playsound('click.wav'); } frame 16 { if (_root.REchoice2 == '') { choiceBtn2.unloadMovie(); } if (_root.REchoice3 == '') { choiceBtn3.unloadMovie(); } if (_root.REchoice4 == '') { choiceBtn4.unloadMovie(); } } instance of movieClip 1291 { onClipEvent (release) { _root.eventAction1(_root.CurrentEvent, 1); } onClipEvent (load) { this.gotoAndStop(1); } onClipEvent (rollOver) { this.gotoAndStop(2); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (releaseOutside) { this.gotoAndStop(1); } } instance choiceBtn2 of movieClip 1291 { onClipEvent (release) { _root.eventAction1(_root.CurrentEvent, 2); } onClipEvent (load) { this.gotoAndStop(1); } onClipEvent (rollOver) { this.gotoAndStop(2); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (releaseOutside) { this.gotoAndStop(1); } } instance choiceBtn3 of movieClip 1291 { onClipEvent (release) { _root.eventAction1(_root.CurrentEvent, 3); } onClipEvent (load) { this.gotoAndStop(1); } onClipEvent (rollOver) { this.gotoAndStop(2); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (releaseOutside) { this.gotoAndStop(1); } } instance choiceBtn4 of movieClip 1291 { onClipEvent (release) { _root.eventAction1(_root.CurrentEvent, 4); } onClipEvent (load) { this.gotoAndStop(1); } onClipEvent (rollOver) { this.gotoAndStop(2); } onClipEvent (rollOut) { this.gotoAndStop(1); } onClipEvent (releaseOutside) { this.gotoAndStop(1); } } frame 17 { gotoAndStop('randomEvent'); } frame 20 { function changeColor(object, color) { var v1 = new Color(object); v1.setRGB(int(parseInt(String(color), 16))); } _root.hudInfo.underlay.useHandCursor = false; if (_root.pauseDuringMeet == true && _root.gamePaused != true) { _root.pauseGame(); } var scheme = 0; if (_root.CurrentAdviser == 0) { scheme = 0; } if (_root.CurrentAdviser == 1) { scheme = 1; } if (_root.CurrentAdviser == 2) { scheme = 2; } _root.hudInfo.gardenScene.adviser.head.gotoAndStop(scheme + 1); _root.hudInfo.gardenScene.adviser.hairback.gotoAndStop(scheme + 1); _root.hudInfo.gardenScene.adviser.hairback2.gotoAndStop(scheme + 1); _root.hudInfo.gardenScene.adviser.legs1.gotoAndStop(scheme + 1); _root.hudInfo.gardenScene.adviser.legs2.gotoAndStop(scheme + 1); _root.hudInfo.gardenScene.adviser.tail.gotoAndStop(scheme + 1); changeColor('_root.hudInfo.gardenScene.adviser.neck.outline', _root.charColor[scheme][0]); changeColor('_root.hudInfo.gardenScene.adviser.neck.fill', _root.charColor[scheme][1]); changeColor('_root.hudInfo.gardenScene.adviser.neck.shade', _root.charColor[scheme][2]); changeColor('_root.hudInfo.gardenScene.adviser.head.outline', _root.charColor[scheme][0]); changeColor('_root.hudInfo.gardenScene.adviser.head.fill', _root.charColor[scheme][1]); changeColor('_root.hudInfo.gardenScene.adviser.head.shade', _root.charColor[scheme][2]); changeColor('_root.hudInfo.gardenScene.adviser.head.ear1.outline', _root.charColor[scheme][0]); changeColor('_root.hudInfo.gardenScene.adviser.head.ear1.fill', _root.charColor[scheme][1]); changeColor('_root.hudInfo.gardenScene.adviser.head.ear1.shade', _root.charColor[scheme][2]); changeColor('_root.hudInfo.gardenScene.adviser.head.ear2.outline', _root.charColor[scheme][0]); changeColor('_root.hudInfo.gardenScene.adviser.head.ear2.fill', _root.charColor[scheme][1]); changeColor('_root.hudInfo.gardenScene.adviser.head.ear2.shade', _root.charColor[scheme][2]); changeColor('_root.hudInfo.gardenScene.adviser.head.horn.outline', _root.charColor[scheme][0]); changeColor('_root.hudInfo.gardenScene.adviser.head.horn.fill', _root.charColor[scheme][1]); changeColor('_root.hudInfo.gardenScene.adviser.head.horn.shade', _root.charColor[scheme][2]); } frame 21 { function changeColor(object, color) { var v1 = new Color(object); v1.setRGB(int(parseInt(String(color), 16))); } _root.hudInfo.underlay.useHandCursor = false; if (_root.pauseDuringMeet == true && _root.gamePaused != true) { _root.pauseGame(); } var scheme = 0; _root.hudInfo.tavernScene.adviser.head.gotoAndStop(scheme + 1); _root.hudInfo.tavernScene.adviser.hairback.gotoAndStop(scheme + 1); _root.hudInfo.tavernScene.adviser.hairback2.gotoAndStop(scheme + 1); _root.hudInfo.tavernScene.adviser.legs1.gotoAndStop(scheme + 1); _root.hudInfo.tavernScene.adviser.legs2.gotoAndStop(scheme + 1); _root.hudInfo.tavernScene.adviser.tail.gotoAndStop(scheme + 1); changeColor('_root.hudInfo.tavernScene.adviser.neck.outline', _root.charColor[scheme][0]); changeColor('_root.hudInfo.tavernScene.adviser.neck.fill', _root.charColor[scheme][1]); changeColor('_root.hudInfo.tavernScene.adviser.neck.shade', _root.charColor[scheme][2]); changeColor('_root.hudInfo.tavernScene.adviser.head.outline', _root.charColor[scheme][0]); changeColor('_root.hudInfo.tavernScene.adviser.head.fill', _root.charColor[scheme][1]); changeColor('_root.hudInfo.tavernScene.adviser.head.shade', _root.charColor[scheme][2]); changeColor('_root.hudInfo.tavernScene.adviser.head.ear1.outline', _root.charColor[scheme][0]); changeColor('_root.hudInfo.tavernScene.adviser.head.ear1.fill', _root.charColor[scheme][1]); changeColor('_root.hudInfo.tavernScene.adviser.head.ear1.shade', _root.charColor[scheme][2]); changeColor('_root.hudInfo.tavernScene.adviser.head.ear2.outline', _root.charColor[scheme][0]); changeColor('_root.hudInfo.tavernScene.adviser.head.ear2.fill', _root.charColor[scheme][1]); changeColor('_root.hudInfo.tavernScene.adviser.head.ear2.shade', _root.charColor[scheme][2]); changeColor('_root.hudInfo.tavernScene.adviser.head.horn.outline', _root.charColor[scheme][0]); changeColor('_root.hudInfo.tavernScene.adviser.head.horn.fill', _root.charColor[scheme][1]); changeColor('_root.hudInfo.tavernScene.adviser.head.horn.shade', _root.charColor[scheme][2]); } frame 29 { if (_root.gamePaused != true) { _root.pauseGame(); } } frame 30 { if (_root.gamePaused != true) { _root.pauseGame(); } } frame 35 { _root.hudInfo.underlay.useHandCursor = false; if (_root.gamePaused != true) { _root.pauseGame(); } _root.feedText = ''; _root.feedText2 = ''; } frame 36 { p = 0; while (p < 4) { var perkTile = perkTable.attachMovie('perkBtn' + _root.perkChoice[p], 'perk' + _root.perkChoice[p], _root.extraDepthInitial + p); if (p == 0 || p == 2) { perkTile.perkX = -185; } else { perkTile.perkX = 190; } if (p == 0 || p == 1) { perkTile.perkY = 0; } else { perkTile.perkY = 100; } a = perkTile; a.Selected = false; a._x = perkTile.perkX; a._y = perkTile.perkY; if (_root.perksOwned[_root.perkChoice[p]] == 1) { a.gotoAndStop(5); } else { a.gotoAndStop(1); } a.onPress = function () { this.gotoAndStop(4); this.Selected = true; }; if (_root.perkChoice[p] < 10) { a.onRelease = function () { if (_root.perksOwned[(this._name.split(''))[4]] == 1) { _root.perksOwned[(this._name.split(''))[4]] = 0; this.gotoAndStop(2); ++_root.perksLeft; } else { if (_root.perksLeft > 0) { _root.perksOwned[(this._name.split(''))[4]] = 1; this.gotoAndStop(5); --_root.perksLeft; } else { this.gotoAndStop(2); } } this.Selected = false; }; a.onRollOver = function () { if (_root.perksOwned[(this._name.split(''))[4]] == 1) { this.gotoAndStop(5); } else { this.gotoAndStop(2); } this.Selected = true; }; a.onRollOut = function () { if (_root.perksOwned[(this._name.split(''))[4]] == 1) { this.gotoAndStop(5); } else { this.gotoAndStop(1); } this.Selected = false; }; a.onReleaseOutside = function () { if (_root.perksOwned[(this._name.split(''))[4]] == 1) { this.gotoAndStop(5); } else { this.gotoAndStop(1); } this.Selected = false; }; } else { a.onRelease = function () { if (_root.perksOwned['1' + (this._name.split(''))[5]] == 1) { _root.perksOwned['1' + (this._name.split(''))[5]] = 0; this.gotoAndStop(2); ++_root.perksLeft; } else { if (_root.perksLeft > 0) { _root.perksOwned['1' + (this._name.split(''))[5]] = 1; this.gotoAndStop(5); --_root.perksLeft; } else { this.gotoAndStop(2); } } this.Selected = false; }; a.onRollOver = function () { if (_root.perksOwned['1' + (this._name.split(''))[5]] == 1) { this.gotoAndStop(5); } else { this.gotoAndStop(2); } this.Selected = true; }; a.onRollOut = function () { if (_root.perksOwned['1' + (this._name.split(''))[5]] == 1) { this.gotoAndStop(5); } else { this.gotoAndStop(1); } this.Selected = false; }; a.onReleaseOutside = function () { if (_root.perksOwned['1' + (this._name.split(''))[5]] == 1) { this.gotoAndStop(5); } else { this.gotoAndStop(1); } this.Selected = false; }; } ++p; } } } movieClip 3902 { } instance of movieClip 3902 { onClipEvent (enterFrame) { if (_root.feedText == '') { this._alpha = 0; } else { this._alpha = 100; } } } movieClip 3903 { } instance of movieClip 3903 { onClipEvent (enterFrame) { if (_root.feedText2 == '') { this._alpha = 0; } else { this._alpha = 100; } } } movieClip 3909 { } movieClip 3916 { frame 2 { if (_root.loadGame == true) { _root.readData(); } _root.autoSave = _root.cache.data.PlayerDataOptions[1]; if (_root.FAPMODE == 1 || _root.charName == 'fapmode') { _root.charSelected = _root.CurrentAdviser; _root.deselectAll(); _root.gotoAndStop('sex'); _root.sexScene = 'garden'; _root.feedText2 = ''; _root.feedText = ''; } else { _root.queuemusik(0); _root.MusikLoop = 0; } } frame 34 { stop(); } frame 55 { _root.writeData(); } frame 59 { stop(); _root.gotoAndStop(_root.fadeOutTarget); } frame 70 { stop(); } } frame 11 { function eventAction1(CurrentEvent, choice) { if (CurrentEvent == 0) { if (eventPosition == 0) { if (choice == 1) { _root.resources[1][1] = int(_root.resources[1][1] * 1.1); } else { if (choice == 2) { _root.Love += 5; } else { if (choice == 3) { } else { if (choice == 4) { _root.resources[3][1] += 3; } } } } eventPosition = choice; writeEndEvent(); } else { eventPosition = -1; } } if (CurrentEvent == 1) { if (eventPosition == 0) { if (choice == 1) { _root.resources[0][1] = int(_root.resources[0][1] * 0.9); _root.resources[1][1] = int(_root.resources[1][1] * 0.9); love += 5; loveTotal += 5; } else { if (choice == 2) { _root.Happiness -= 20; } else { if (choice == 3) { _root.resources[1][1] -= 10; _root.resources[0][1] -= 5; } else { if (choice == 4) { } } } } eventPosition = choice; writeEndEvent(); } else { eventPosition = -1; } } if (CurrentEvent == 2) { if (eventPosition == 0) { if (choice == 1) { _root.resources[2][1] += int(_root.resources[0][1] * 0.05); _root.resources[0][1] = int(_root.resources[0][1] * 0.9); } else { if (choice == 2) { _root.resources[2][1] += int(_root.resources[0][1] * 0.08); _root.resources[0][1] = int(_root.resources[0][1] * 0.7); } else { if (choice == 3) { _root.resources[0][1] = int(_root.resources[0][1] * 0.5); } else { if (choice == 4) { } } } } eventPosition = choice; writeEndEvent(); } else { eventPosition = -1; } } if (eventPosition == 0) { _root.hudInfo.gotoAndStop('randomEvent2'); eventPosition = choice; writeRandomEvent(); } else { if (eventPosition == -1) { eventPosition = 0; _root.CurrentEvent = -1; _root.deselectAll(); _root.randomEvent.play(); } } } function writeEndEvent() { _root.REdescript = _root.eventList1[CurrentEvent][eventPosition][0]; _root.REchoice1 = _root.eventList1[CurrentEvent][eventPosition][1]; _root.REchoice2 = ''; _root.REchoice3 = ''; _root.REchoice4 = ''; } function writeRandomEvent() { _root.REdescript = _root.eventList1[CurrentEvent][eventPosition][0]; _root.REchoice1 = _root.eventList1[CurrentEvent][eventPosition][1]; _root.REchoice2 = _root.eventList1[CurrentEvent][eventPosition][2]; if (substring(_root.eventList1[CurrentEvent][eventPosition][3], 0, 7) == '(Karma)') { if (_root.statKarma >= int(_root.eventList1[CurrentEvent][eventPosition][3].substr(-2, 1))) { _root.REchoice3 = _root.eventList1[CurrentEvent][eventPosition][3].slice(0, -3); } else { _root.REchoice3 = ''; } } else { if (substring(_root.eventList1[CurrentEvent][eventPosition][3], 0, 7) == '(Charm)') { if (_root.statCharisma >= int(_root.eventList1[CurrentEvent][eventPosition][3].substr(-2, 1))) { _root.REchoice3 = _root.eventList1[CurrentEvent][eventPosition][3].slice(0, -3); } else { _root.REchoice3 = ''; } } else { _root.REchoice3 = _root.eventList1[CurrentEvent][eventPosition][3]; } } if (substring(_root.eventList1[CurrentEvent][eventPosition][4], 0, 7) == '(Karma)') { if (_root.statKarma >= int(_root.eventList1[CurrentEvent][eventPosition][4].substr(-2, 1))) { _root.REchoice4 = _root.eventList1[CurrentEvent][eventPosition][4].slice(0, -3); } else { _root.REchoice4 = ''; } } else { if (substring(_root.eventList1[CurrentEvent][eventPosition][4], 0, 7) == '(Charm)') { if (_root.statCharisma >= int(_root.eventList1[CurrentEvent][eventPosition][4].substr(-2, 1))) { _root.REchoice4 = _root.eventList1[CurrentEvent][eventPosition][4].slice(0, -3); } else { _root.REchoice4 = ''; } } else { _root.REchoice4 = _root.eventList1[CurrentEvent][eventPosition][3]; } } } var CurrentEvent = -1; var CurrentEventList = 1; var eventPosition = 0; var REdescript = ''; var REchoice1 = ''; var REchoice2 = ''; var REchoice3 = ''; var REchoice4 = ''; var eventList1 = new Array([['The supply caravan that is owned by the Royal Castle stopped by your city to see if you need any supplies; for free, of course.', 'Some additional Food would be nice', 'Party Supplies to boost Happiness', 'The offer is appreciated, but unnecessary', '(Karma) A few Gems wouldn\'t hurt...(7)'], ['The caravan parts with some extra food, increasing your current stock by 10%.', 'OK'], ['The caravan leaves you with some party supplies which are immediately distributed to the citizens.\r' + _root.TownName + '\'s Happiness increased by 5.', 'OK'], ['Despite being impressed by your independance, the caravan leaves without any contributions.', 'OK'], ['One of the caravan workers shrugs and confesses that he could part with a few Gems. He claims that something really great happened earlier today and feels that you were somehow responsible.', 'OK'], [NaN]], [['A homely, poverty strucken pony has traveled from a nearby town that was destroyed by changelings. She is on her way to the Royal Castle, and is requesting some Food and Bits to make her journey possible.', 'Give her what she needs.', 'Tell her to take a hike.', '(Karma) Give her 10 Food and 5 Bits.(7)', ''], ['The homely pony accepts your gifts and leaves, satisfied. After she\'s long gone you realize she took 10% of your total Food and Bits storage... perhaps a little more than she actually needed. However citizens of your town were very pleased at your generousity.\rLove Magic increased slightly.', 'OK'], ['The homely pony frowns but ultimately understands that you\'re unwilling to cater to her needs. Your town takes notice of your selfishness, however, temporarily decreasing Happiness.', 'OK'], ['The homely pony seems slightly annoyed for some reason, but accepts your generous gift and leaves immediately without saying thanks.', 'OK'][NaN]], [['One of your residents is attempting to conduct a risky experiment and is looking for some financial support. If successful she will share the results with you, granting Technology Points.', 'Offer 10% of current Bits', 'Offer 30% of current Bits', 'Offer 50% of current Bits', 'Decline the offer'], ['Reluctantly, the pony accepts your small investment. By the end of the day she reports back with minor success, granting a very small bonus to Tech Points.', 'OK'], ['Pleased, the pony accepts your modest investment with a big smile. By the end of the day she reports back with great success, granting a large bonus to Tech Points.', 'OK'], ['Very excited, the pony accepts your large investment and runs off to get to work. By the end of the day she reports back that the project was a complete failure, and isn\'t sure why. She feels bad about wasting your investment.', 'OK'][NaN]], [['QUESTION', 'CHOICE 1', 'CHOICE 2', 'CHOICE 3', ''], ['RESULT 1', 'OK'], ['RESULT 2', 'OK'], ['RESULT 3', 'OK'][NaN]]); } frame 11 { stop(); var SepDistance = 110; var SepStretch = 1; var SepXYRatio = 0.43; var xSep = SepDistance; var ySep = SepDistance * SepXYRatio; var MapSize = 9; var MapThird = 3; if (_root.loadGame == true) { difficulty = cache.data.PlayerData[27]; } if (difficulty == 2) { MapSize = 7; MapThird = 2; } var X9 = MapSize * xSep * SepStretch; var X3 = MapThird * xSep * SepStretch; var Y9 = MapSize * ySep * SepStretch; var Y3 = MapThird * ySep * SepStretch; var newLand = new Array([MapSize, MapSize, 0, 0], [MapThird, MapThird, X9, Y9], [MapThird, MapThird, X9 - X3, Y9 + Y3], [MapThird, MapThird, X9 - X3 - X3, Y9 + Y3 + Y3], [MapThird, MapThird, X9 + X3, Y9 + Y3], [MapThird, MapThird, X9, Y9 + Y3 + Y3], [MapThird, MapThird, X9 - X3, Y9 + Y9], [MapThird, MapThird, X9 + X3 + X3, Y9 + Y3 + Y3], [MapThird, MapThird, X9 + X3, Y9 + Y9], [MapThird, MapThird, X9, Y9 + Y9 + Y3], [MapThird, MapThird, -X9, Y9], [MapThird, MapThird, -X9 - X3, Y9 + Y3], [MapThird, MapThird, -X9 + X3, Y9 + Y3], [MapThird, MapThird, -X9, Y9 + Y3 + Y3], [MapThird, MapThird, -X9 - X3 - X3, Y9 + Y3 + Y3], [MapThird, MapThird, -X9 + X3 + X3, Y9 + Y3 + Y3], [MapThird, MapThird, -X9 - X3, Y9 + Y9], [MapThird, MapThird, -X9 + X3, Y9 + Y9], [MapThird, MapThird, -X9, Y9 + Y9 + Y3], [MapThird, MapThird, 0, Y9 * 2], [MapThird, MapThird, -X3, Y9 * 2 + Y3], [MapThird, MapThird, +X3, Y9 * 2 + Y3], [MapThird, MapThird, 0, Y9 * 2 + Y3 + Y3], [MapThird, MapThird, -X3 - X3, Y9 * 2 + Y3 + Y3], [MapThird, MapThird, +X3 + X3, Y9 * 2 + Y3 + Y3], [MapThird, MapThird, -X3, Y9 * 3], [MapThird, MapThird, +X3, Y9 * 3], [MapThird, MapThird, 0, Y9 * 3 + Y3], [NaN]); var buildList = new Array(['Town Square', 75, 0, 0, 0, 24, 110, 1, 1, 0, 0], ['Store', 15, 0, 0, 0, 16, 135, 1, 0, 0, 0], ['Library', 75, 0, 0, 0, 32, 50, 1, 0, 0, 0], ['House', 10, 0, 0, 0, 8, 50, 1, 0, 0, 0], ['Garden', 20, 0, 0, 0, 8, 75, 1, 0, 0, 0], ['Gem Quarry', 350, 0, 0, 0, 24, 230, 1, 0, 0, 0], ['Tavern', 250, 0, 0, 40, 96, 230, 1, 0, 0, 0], ['Laboratory', 350, 0, 0, 50, 64, 50, 1, 0, 0, 0], ['Flower Farm', 120, 800, 0, 0, 16, 50, 1, 0, 0, 0], ['Tree House', 40, 0, 0, 10, 32, 50, 1, 0, 0, 0], ['Power Station', 150, 0, 0, 50, 32, 110, 1, 0, 0, 0], ['Sex Factory', 800, 0, 0, 50, 128, 180, 1, 0, 0, 0], ['Mayor\'s Office', 150, 0, 0, 0, 16, 0, 1, 0, 0, 0], ['Armory', 250, 0, 0, 0, 32, 75, 1, 0, 0, 0], ['Shield Generator', 3000, 0, 0, 0, 256, 230, 1, 0, 0, 10], ['Academy', 500, 0, 325, 0, 128, 110, 1, 0, 0, 0], ['Keep', 325, 0, 0, 40, 64, 135, 1, 0, 0, 0], ['Deep Drill', 1200, 0, 0, 0, 64, 300, 1, 0, 50, 0], ['Ballpit', 17000, 0, 0, 0, 8, 180, 1, 1, 0, 0], [], [], ['Cloud Cottage', 100, 0, 0, 15, 24, 50, 0, 1, 0, 0], ['Prism Forge', 150, 0, 0, 50, 64, 300, 0, 1, 0, 0], [NaN]); var naturalList = new Array([['Tree', 'Improves Eco Score. Is destroyed if another building is placed here.'], ['Tree', 'Improves Eco Score. Is destroyed if another building is placed here.'], ['Tree', 'Improves Eco Score. Is destroyed if another building is placed here.'], ['Tree', 'Improves Eco Score. Is destroyed if another building is placed here.'], ['Tree', 'Improves Eco Score. Is destroyed if another building is placed here.'], ['Tree', 'Improves Eco Score. Is destroyed if another building is placed here.'], ['Tree', 'Improves Eco Score. Is destroyed if another building is placed here.'], ['Tree', 'Improves Eco Score. Is destroyed if another building is placed here.'], ['Tree', 'Improves Eco Score. Is destroyed if another building is placed here.'], ['Tree', 'Improves Eco Score. Is destroyed if another building is placed here.'], ['Tree', 'Improves Eco Score. Is destroyed if another building is placed here.'], ['Tree', 'Improves Eco Score. Is destroyed if another building is placed here.'], ['Tree', 'Improves Eco Score. Is destroyed if another building is placed here.'], ['Tree', 'Improves Eco Score. Is destroyed if another building is placed here.']], [['n2--', '?????'], ['n2++', '?????']]); var modeList = new Array(new Array(['Growth', 'Encourages population growth, causing ponies to move in faster. Global Effect: increases Love Magic generated by your ponies by 10%.'], ['Economic', 'Promotes a hard-working community to increase Bits-Income, but lowers Happiness. Global Effect: Traders visit your town\'s Local Food Market 50% more often.'], ['Relaxed', 'Creates a relaxing environment for citizens to increase Happiness. Global Effect: Increases Happiness by +4 per Day.'], [NaN]), new Array(['Bakery', 'Bakes warm cupcakes and pies for all to enjoy, increasing Happiness for each house within the Store\'s radius. Generates 48 Food per Day.', 'Store', true, true, 15, 0, 0, 0, 0, 0], ['Deli', 'Makes sandwiches, which are less exciting but more filling. Generates 64 Food per Day.', 'Store', 15, 0, 0, 0, true, true], ['Party', 'Throws exciting parties for ponies in nearby nodes, significantly improving their Happiness. Ponies must live within the radius of this structure to be satisfied.', 'Store', true, true, 15, 0, 0, 0, 0, 0], ['Basic', 'Advanced, all-purpose store. Cannot be toggled through different modes but generates 96 Food per Day, increases Happiness and has increased Food Storage size.', 'Super Store', false, false, 120, 0, 0, 5, 0, 0], [NaN]), new Array(['Book Checkout', 'Provides a friendly community service for a humble profit. Generates Bits based on population size. Multiple Libraries of this mode have diminishing returns.'], ['Research', 'Dedicates the library towards generating Tech points. Multiple Libraries of this mode each have diminishing returns.'], ['Symposiums', 'Ponies gather at the library in collaboration. Boosts population growth and Happiness. Multiple Libraries of this mode have diminishing returns.'], [NaN]), new Array(['Basic', 'Simple house. Holds up to 8 Earth Ponies.', 'House', false, true, 10, 0, 0, 0, 0, 0], [NaN], [NaN], ['Basic', 'Fancy house. Holds up to 12 Earth Ponies.', 'Manor', false, true, 80, 0, 0, 0, 0, 0], ['Basic', 'Luxurious house. Holds up to 16 Earth Ponies.', 'Villa', false, false, 160, 0, 0, 20, 0, 0], [NaN]), new Array(['Basic', 'Beautiful garden that increases Love Magic generation by 100% for all nearby homes. Improves Ecobalance slightly.'], [NaN], [NaN], [NaN]), new Array(['Extracting Gems', 'Quarries will not function with a population of less than 50. Although Gems are plentiful in this land, only the most precious of gems are considered currency.'], ['Mining Gold', 'Quarries will not function with a population of less than 50. Mines for gold ore, which is turned over for direct profit in Bits. Generates 32 Bits each Day.'], ['No Mining', 'Halts the mining process, which will also temporarily cease any negative effects the Quarry has on nearby homes.'], [NaN]), new Array(['Serving Drinks', 'Serves drinks to customers at a fair price, boosting Bits-Income and Happiness for each House within its radius.'], ['Happy Hour', 'Gives away free drinks and serves as the perfect hang out, boosting Love-Magic and Happiness for each house within its radius.'], ['Bordello', 'Provides free sexy entertainment for guests, significantly boosting Love-Magic.'], [NaN]), new Array(['Research', 'Dedicates the laboratory towards research in order to generate Tech points over time.'], ['Eco-Tech', 'Slowly restores the Environmental condition, adding 1% per Day. Maximum of 200%.'], ['Outlawed Tech', 'Works under the table to gain Tech points very quickly, but brings about certain risks.'], [NaN]), new Array(['Basic', 'Not yet ready for harvesting.'], ['Basic', 'Not yet ready for harvesting.'], ['Bloomed', 'If a Store is within it\'s radius, it will automatically be harvested soon for a large Food yield.'], [NaN]), new Array(['Basic', 'Eco-friendly house. Holds up to 4 Earth Ponies. Improves Ecobalance.'], [NaN], [NaN], [NaN]), new Array(['Basic', 'Tree-Powered energy station. Increases Eco-Score for each tree in its radius, and allows nearby Tech Labs to function.'], [NaN], [NaN], [NaN]), new Array(['Sex Toys', 'Manufactures silicone horsecocks for ponies to enjoy. Global: Increases Bits-Income of Houses by 25%. Stacks multiple times.'], ['Latex Gear', 'Manufactures bondage paraphernalia for ponies to enjoy. Global: Increases Love-Magic generation of Houses by 25%. Stacks multiple times.'], ['Gem Cutter', 'Automatically converts 60 Bits into 4 Gems per day. Requires a nearby Store.'], [NaN]), new Array(['Basic', 'Allows the purchase of additional land space. Also makes your town look prettier!'], [NaN], [NaN], [NaN]), new Array(['Basic', 'Can be used to hire additional Specialists to join your defense force. Houses within the Armory\'s radius will generate Defense Rating.'], [NaN], [NaN], [NaN]), new Array(['Basic', 'Once activated, this town will be fully protected and an Ascension can take place.'], [NaN], [NaN], [NaN]), new Array(['Training', 'Daily upkeep is 4 Tech Points. Each day every Specialists will automatically recieve experience. Nearby houses generate Happiness and additional Bits.'], ['Research', 'Global: Increases Tech Point generation for all structures by 25%. Nearby houses generate Happiness and additional Bits.'], ['Mana Tech', 'Daily upkeep is 4 Tech Points. Each day you will gain 5 Mana to use on Adviser Powers. Nearby houses generate Happiness and additional Bits.'], [NaN]), new Array(['Basic', 'As long as there is at least one Armory within this structure\'s range, it will permanently increase your city\'s Defense Rating by +1 each day.'], [NaN], [NaN], [NaN]), new Array(['Basic', 'Slowly extracts Obsidian from the earth. Heavily reduces Ecobalance.'], [NaN], [NaN], [NaN]), new Array(['Basic', 'Totally worth the price. Nearby homes might not agree with you, though.'], [NaN], [NaN], [NaN]), new Array(['Basic', ''], [NaN], [NaN], [NaN]), new Array(['Basic', ''], [NaN], [NaN], [NaN]), new Array(['Basic', 'Simple Cloud house that supports up to 6 Pegasi.'], [NaN], [NaN], [NaN]), new Array(['Basic', 'Generates Prismstone over time. Earth Pony homes within its radius will be facinated by the glow, increasing their happiness.'], [NaN], [NaN], [NaN]), [NaN]); var Specialist = new Array(['', 0, 0, 0, 0, 0, NaN, NaN], ['', 0, 0, 0, 0, 0, NaN, NaN], ['', 0, 0, 0, 0, 0, NaN, NaN], ['', 0, 0, 0, 0, 0, NaN, NaN], ['', 0, 0, 0, 0, 0, NaN, NaN], [NaN]); var upgradeStoreRank = 0; var upgradeStore = new Array([15, 'More Productive Stores', 'Stores produce +4 Food per Day.'], [30, 'Self-Sufficient Citizens', 'Each Home produces 4 Food per Day.'], [65, 'Delivery Service', 'Increases the Store\'s range of influence.'], [135, 'Flash-Freeze', 'Food Storage provided by Stores increased by 150%'], [155, 'Party-Tech', 'Party Stores provide 20% more Happiness.'], [400, 'Aphrodisiacs', 'Stores increase Love-Magic generation of affected Homes.'], [600, 'Special Cookies', '5% of Food becomes Love Magic each day. Requires 400+ Pop.'], [NaN]); var upgradeStoreCost = 15; var upgradeLibraryRank = 0; var upgradeLibrary = new Array([25, 'Organized Aisles', 'Libraries produce 10% more Happiness, Tech Points and Bits.'], [75, 'Community Research', 'Library radius increased. Affected Houses generate more Tech.'], [200, 'Arcane Knowledge', 'Gain 0.1 Mana each Day per Library.'], [325, 'Industrial Sciences', 'Libraries reduce gem-cutting cost of nearby Factories by 5.'], [400, 'Networking', 'Library radius increased further.'], [NaN]); var upgradeLibraryCost = 25; var upgradeTechLabRank = 0; var upgradeTechLab = new Array([150, 'Chemical Tests', 'All structures produce 10% more Tech Points.'], [275, 'Monetization', 'Tech Labs also generate 40 Bits per day each. (60 in Mode 3)'], [400, 'Armor Apparatus', 'Specialists are 50% more effective at Preparing.'], [525, 'Ecstasy Emitters', 'Houses within range of a Tech Lab generate extra Love Magic'], [650, 'Shield Tech', 'Increases Shield Generation rate by 100%.'], [NaN]); var upgradeTechLabCost = 150; var upgradeMoreTilesRank = 0; var upgradeMoreTiles = new Array([500, 'Additional Land 1', 'Increases the amount of owned tiles by 9.'], [1000, 'Additional Land 2', 'Increases the amount of owned tiles by 9.'], [1500, 'Additional Land 3', 'Increases the amount of owned tiles by 9.'], [2000, 'Additional Land 4', 'Increases the amount of owned tiles by 9.'], [2500, 'Additional Land 5', 'Increases the amount of owned tiles by 9.'], [3000, 'Additional Land 6', 'Increases the amount of owned tiles by 9.'], [3500, 'Additional Land 7', 'Increases the amount of owned tiles by 9.'], [4000, 'Additional Land 8', 'Increases the amount of owned tiles by 9.'], [4500, 'Additional Land 9', 'Increases the amount of owned tiles by 9.'], [5000, 'Additional Land 10', 'Increases the amount of owned tiles by 9.'], [5500, 'Additional Land 11', 'Increases the amount of owned tiles by 9.'], [6000, 'Additional Land 12', 'Increases the amount of owned tiles by 9.'], [6500, 'Additional Land 13', 'Increases the amount of owned tiles by 9.'], [7000, 'Additional Land 14', 'Increases the amount of owned tiles by 9.'], [7500, 'Additional Land 15', 'Increases the amount of owned tiles by 9.'], [8000, 'Additional Land 16', 'Increases the amount of owned tiles by 9.'], [8500, 'Additional Land 17', 'Increases the amount of owned tiles by 9.'], [9000, 'Additional Land 18', 'Increases the amount of owned tiles by 9.'], [9500, 'Additional Land 19', 'Increases the amount of owned tiles by 9.'], [10000, 'Additional Land 20', 'Increases the amount of owned tiles by 9.'], [11000, 'Additional Land 21', 'Increases the amount of owned tiles by 9.'], [12000, 'Additional Land 22', 'Increases the amount of owned tiles by 9.'], [13000, 'Additional Land 23', 'Increases the amount of owned tiles by 9.'], [14000, 'Additional Land 24', 'Increases the amount of owned tiles by 9.'], [15000, 'Additional Land 25', 'Increases the amount of owned tiles by 9.'], [16000, 'Additional Land 26', 'Increases the amount of owned tiles by 9.'], [17000, 'Additional Land 27', 'Increases the amount of owned tiles by 9.'], [NaN]); var upgradeMoreTilesCost = 500; var specialistsTotal = 0; var upgradeHireSpecialistRank = _root.specialistsTotal; var upgradeHireSpecialist = new Array([100, 'Hire 1st Specialist', 'Hires a new Specialist to be added to your defense force.'], [500, 'Hire 2nd Specialist', 'Hires a new Specialist to be added to your defense force.'], [1000, 'Hire 3rd Specialist', 'Hires a new Specialist to be added to your defense force.'], [1500, 'Hire 4th Specialist', 'Hires a new Specialist to be added to your defense force.'], [2000, 'Hire 5th Specialist', 'Hires a new Specialist to be added to your defense force.'], [NaN]); var upgradeHireSpecialistCost = 250; var tradingPrices = new Array(['Food Market', 50, 40, 60, 3, 3, 3, 50, 40, 60, 3, 3, 3, true], ['Gems Market', 5, 5, 5, 60, 40, 65, 5, 5, 5, 45, 30, 55, true], ['Prism Market', 5, 5, 5, 180, 120, 195, 5, 5, 5, 135, 90, 165, true]); var bankNameFirst = new Array('Apple', 'Starlight', 'Summer', 'Ribbon', 'Sugar', 'Windy', 'Cloudy', 'Snowflake', 'Berry', 'Rainy', 'Scarlet', 'Silky', 'Cinnamon', 'Emerald', 'Ivory', 'Misty', 'Essence', 'Autumn', 'Bubbly', 'Licky', 'Slurpy', 'Bouncy', 'Squishie', 'Tender', 'Rosewood', 'Silver', 'Sloppy', 'Sunset', 'Sniffy', 'Slappy', 'Stinky', 'Hyper', 'Speedy', 'The'); var bankNameSecond = new Array('Tart', 'Sweet', 'Sprinkle', 'Twinkle', 'Shimmer', 'Snuggles', 'Swirl', 'Bouquet', 'Brew', 'Grace', 'Blossom', 'Bubbles', 'Buttercup', 'Hooves', 'Clops', 'Quick', 'Stout', 'Squish', 'Prance', 'Plop', 'Roll', 'Buns', 'Plot', 'Moon', 'Gem', 'Loves', 'Sparkle', 'Dash', 'Pie', 'Whisper', 'Flop', 'Cake', 'Pop', 'Bounce', 'Boop', 'Twirl'); var charColor = new Array(['A76BC2', 'D19FE2', 'C390D4'], ['EAD463', 'FDF6AF', 'FEE78F'], ['F26F31', 'FFC261', 'EFB05D'], ['BEC2C3', 'EBEFF1', 'DEE3E4'], ['EB81B4', 'F3B6CF', 'EC9DC4'], ['77B0E0', '9EDBF9', '88C4EB']); } frame 11 { function rollPerks() { perkList = []; perkList.length = 0; perksLeft = 1; i = 1; while (i <= perkCount) { if (perksOwned[i] == 0) { perkList.push(i); } ++i; } p = 0; while (p < 4) { x = randRange(0, perkList.length - 1); perkChoice[p] = perkList[x]; perkList.splice(x, 1); ++p; } } function HireSpecialist() { ++specialistsTotal; specialistsStats[specialistsTotal - 1][1] = 1; specialistsStats[specialistsTotal - 1][2] = ''; specialistsStats[specialistsTotal - 1][3] = 0; specialistsStats[specialistsTotal - 1][4] = 0; specialistsStats[specialistsTotal - 1][0] = bankNameFirst[_root.randRange(0, bankNameFirst.length - 1)] + ' ' + bankNameSecond[_root.randRange(0, bankNameSecond.length - 1)]; newMSG('A new Specialist named <font color=\'#ffcc00\'>' + specialistsStats[specialistsTotal - 1][0] + '</font> has been added to your defense force.'); CheckSpecialists(); } function LoseSpecialist() { specialistsStats[specialistsTotal - 1][1] = 1; specialistsStats[specialistsTotal - 1][2] = ''; specialistsStats[specialistsTotal - 1][3] = 0; specialistsStats[specialistsTotal - 1][4] = 0; newMSG('<font color=\'#ff0000\'>' + specialistsStats[specialistsTotal - 1][0] + '</font> is gone.'); --specialistsTotal; CheckSpecialists(); } function CheckSpecialists() { specialistStatusCount = specialistsTotal; DefenseRatingMod = 0; ScoutDecayRate = 3 + 1.5 * (1 + clockTime / 100); if (perksOwned[15] == 1) { if (EvilData[0] < 50) { EvilData[0] = 50; } } else { if (EvilData[0] < 0) { EvilData[0] = 0; } } if (EvilData[0] > 100) { EvilData[0] = 100; } if (traitsOwned[23] == 1) { if (EvilData[0] > 50) { EvilData[0] = 50; } } wumbo = 0; while (wumbo < specialistsTotal) { j = 0; while (j < 5) { specialistsStats[wumbo][4] = int(8 + 8 * (specialistsStats[wumbo][1] * specialistsStats[wumbo][1] * expGrowth)); if (specialistsStats[wumbo][2] == '') { DefenseRatingMod += 40 + statWillpower * 1.5 + 6 * (specialistsStats[wumbo][1] * specialistsStats[wumbo][1] * 0.1); --specialistStatusCount; break; } else {} ++j; } ++wumbo; } specialistStatus = specialistStatusCount + '/' + specialistsTotal; DefenseRatingMod += 50 * strCount[13][0]; if (perksOwned[1] == 1) { DefenseRatingMod += 25 * strCount[13][0]; } if (perksOwned[13] == 1) { DefenseRatingMod += 6 * TreeCount * 5; } else { DefenseRatingMod += 6 * TreeCount * 1; } if (_root.edictIndustrialActive == 3) { DefenseRatingMod += DefenseRating; } if (perksOwned[1] == 1) { Threat = (Math.pow(EvilData[1] / (DefenseRating + DefenseRatingMod) * 1.1, 0.5) - 1) * 50; } else { Threat = (Math.pow(EvilData[1] / (DefenseRating + DefenseRatingMod), 0.5) - 1) * 50; } if (Threat > MaxThreat) { Threat = MaxThreat; } ScoutDisplay = int(EvilData[0]) + '%'; if (EvilData[0] >= 85) { if (Threat < 0) { ThreatRatingDisplay = '0%'; } else { ThreatRatingDisplay = int(Threat) + '%'; } NextAttackDisplay = int(EvilData[2] / 4) + ' Days'; } else { if (EvilData[0] > 35) { if (Threat >= 90) { ThreatRatingDisplay = 'Extreme'; } else { if (Threat > 80) { ThreatRatingDisplay = 'Very High'; } else { if (Threat > 65) { ThreatRatingDisplay = 'High'; } else { if (Threat > 40) { ThreatRatingDisplay = 'Moderate'; } else { if (Threat > 15) { ThreatRatingDisplay = 'Low'; } else { ThreatRatingDisplay = 'Safe'; } } } } } if (EvilData[2] > 30) { NextAttackDisplay = 'Distant'; } else { if (EvilData[2] > 10) { NextAttackDisplay = 'Soon'; } else { NextAttackDisplay = 'Very Soon'; } } } else { ThreatRatingDisplay = 'Unknown'; NextAttackDisplay = 'Unknown'; } } upgradeHireSpecialistRank = specialistsTotal; refreshResources(); } function TickSpecialists() { EvilData[0] -= ScoutDecayRate; CheckSpecialists(); wumbo = 0; while (wumbo < specialistsTotal) { j = 0; while (j < 5) { if (specialistsStats[wumbo][2] == 'snap' + j + 'a') { if (upgradeTechLabRank >= 3) { DefenseRating += 1.5 * (_root.randRange(0.65, 1) * (1 + statWillpower * 2.5 / 100) * (1 + specialistsStats[wumbo][1] * 0.2)); } else { DefenseRating += 1 * (_root.randRange(0.65, 1) * (1 + statWillpower * 2.5 / 100) * (1 + specialistsStats[wumbo][1] * 0.2)); } } else { if (specialistsStats[wumbo][2] == 'snap' + j + 'b') { trainAmount = _root.randRange(1, 2.5) * (1 + skill_Discipline * 1.5 / 100) * (1 + statWillpower * 1.5 / 100); specialistsStats[wumbo][3] += trainAmount; if (specialistsStats[wumbo][3] > specialistsStats[wumbo][4]) { specialistsStats[wumbo][3] = 0; ++specialistsStats[wumbo][1]; newMSG('<font color=\'#ffcc00\'>Specialist ' + specialistsStats[wumbo][0] + '</font> has achieved <font color=\'#ffcc00\'>Rank ' + specialistsStats[wumbo][1] + '</font>'); _root.hudInfo.specialistTable['specialist' + wumbo].nameRank = _root.specialistsStats[wumbo][0] + '\n' + 'Rank ' + _root.specialistsStats[wumbo][1]; } } else { if (specialistsStats[wumbo][2] == 'snap' + j + 'c') { raidChance = 40 + int(skill_Discipline * 0.5); roll = randRange(0, 100); if (roll < raidChance) { raidCounter += 1; if (traitsOwned[17] == 1) { raidCounter += 1; } if (CurrentAdviser == 1) { raidCounter -= 0.5; } if (raidCounter >= 6) { raidCounter = 0; bonusGET = randRange(5 + popMax / 40, 10 + popMax / 5); if (perksOwned[10] == 10) { roll = randRange(0, 110 + statWillpower); } else { roll = randRange(0, 100 + statWillpower); } if (roll > 50) { bonusGET = (1 + popMax / 100) * bonusGET * (1 + specialistsStats[wumbo][1] * 0.2) * (1 + skill_Discipline * 0.02); if (traitsOwned[2] == 1) { bonusGET *= 0.5; } newMSG('<font color=\'#93FF4D\'>Specialist ' + specialistsStats[wumbo][0] + ' safely returned from a raid.</font>'); roll = randRange(1, 10); if (roll == 1) { bonusGET = int(1 * bonusGET); newMSG('<font color=\'#ffcc00\'>' + bonusGET + ' Bits</font> were stolen from a Changeling outpost.'); resources[0][1] += bonusGET; } else { if (roll == 2) { bonusGET = int(10 * bonusGET); newMSG('<font color=\'#ffcc00\'>' + bonusGET + ' Food</font> was stolen from a Changeling farm.'); resources[1][1] += bonusGET; } else { if (roll == 3) { bonusGET = int(0.25 * bonusGET); newMSG('<font color=\'#ffcc00\'>' + bonusGET + ' Tech Points</font> were gained from a Changling research facility.'); resources[2][1] += bonusGET; } else { if (roll == 4) { bonusGET = int(0.1 * bonusGET); newMSG('<font color=\'#ffcc00\'>' + bonusGET + ' Gems</font> were stolen from a Changling gem quarry.'); resources[3][1] += bonusGET; } else { if (roll == 5) { newMSG('An enemy Changeling military outpost was destroyed, permanently weakening their attack forces.'); EvilData[1] = int(EvilData[1] * 0.9); } else { if (roll == 6) { newMSG('An enemy Changeling caravan was interrupted, delaying their next attack by 2 Days.'); EvilData[2] += 8; } else { if (roll == 7) { newMSG('An enemy Changeling messenger was captured, increasing your scout coverage to 100%.'); EvilData[0] = 100; } else { if (roll == 8) { newMSG('No enemies were found, but came across some sexy ponies in the woods. Love Magic increased by ' + loveToRank / 20 + '.'); loveGain(loveToRank / 20); } else { bonusGET = int(0.5 * bonusGET); newMSG('<font color=\'#ffcc00\'>' + bonusGET + ' Bits</font> were stolen from a Changeling caravan.'); resources[0][1] += bonusGET; } } } } } } } } } else { roll = randRange(1, 2); if (roll == 1) { newMSG('<font color=\'#ffcc00\'>Specialist ' + specialistsStats[wumbo][0] + '</font> returned from a raid empty handed.'); happiness -= 5; } else { if (roll == 2) { newMSG('<font color=\'#ff0000\'>Specialist ' + specialistsStats[wumbo][0] + ' returned from a dangerous raid!</font>'); roll = randRange(1, 7); if (roll == 1) { newMSG('<font color=\'#ff0000\'>They barely managed to escape a Changling Fortress, but their injuries have lowered their Rank by 1.</font>'); if (specialistsStats[wumbo][1] > 1) { specialistsStats[wumbo][1] -= 1; } happiness -= 15; } else { if (roll == 2) { bonusGET = int(0.33 * bonusGET); if (bonusGET > resources[0][1]) { bonusGET = resources[0][1]; } newMSG('<font color=\'#ff0000\'>They were captured by some Bandit Ponies and had to pay ' + bonusGET + ' Bits as ransom.</font>'); happiness -= 15; resources[0][1] -= bonusGET; } else { if (roll == 3) { bonusGET = int(0.5 * bonusGET); if (bonusGET > resources[0][1]) { bonusGET = resources[0][1]; } newMSG('<font color=\'#ff0000\'>They accidentally attacked a friendly town of Ponies. ' + bonusGET + ' Bits were paid for damages.</font>'); happiness -= 15; resources[0][1] -= bonusGET; } else { if (roll == 4) { bonusGET = int(5 * bonusGET); if (bonusGET > resources[1][1]) { bonusGET = resources[1][1]; } newMSG('<font color=\'#ff0000\'>They had to hide from an ambush and ate ' + bonusGET + ' Food while they waited it out.</font>'); happiness -= 15; resources[1][1] -= bonusGET; } else { if (roll == 5) { bonusGET = int(0.5 * bonusGET); if (bonusGET > resources[0][1]) { bonusGET = resources[0][1]; } newMSG('<font color=\'#ff0000\'>They almost got Captured by the Changling army and made into permanent slaves!</font>'); happiness -= 30; } else { if (roll == 6) { newMSG('<font color=\'#ff0000\'>They pissed off the Changling empire, causing them to strengthen their forces!</font>'); EvilData[1] = int(EvilData[1] * 1.1); } else { if (roll == 7) { newMSG('<font color=\'#ff0000\'>They pissed off the Changling empire, causing them to attack sooner!</font>'); EvilData[2] -= 5; } } } } } } } } } } } } } else { if (specialistsStats[wumbo][2] == 'snap' + j + 'd') { EvilData[0] += _root.randRange(4 + int(statCuriosity * 1.25), 5 + int(specialistsStats[wumbo][1] * 1.5) + int(statCuriosity * 1.5)); if (traitsOwned[23] == 1) { bonusGET2 = 2000 + upgradeMoreTilesCost * 2; bonusGET = _root.randRange(0, bonusGET2 + int(statCuriosity * 1.5) + int(specialistsStats[wumbo][1] * 1.5)); if (bonusGET > bonusGET2) { ++_root.landOwned; if (_root.newLand[_root.landOwned][0] != NaN) { _root.generateMap(_root.newLand[_root.landOwned][0], _root.newLand[_root.landOwned][1], _root.newLand[_root.landOwned][2], _root.newLand[_root.landOwned][3], 'grass', 100); } upgradeMoreTilesRank += 1; newMSG('<font color=\'#ffcc00\'>Specialist ' + specialistsStats[wumbo][0] + '</font> has discovered a new plot of land to build on!'); } } } } } } ++j; } ++wumbo; } EvilData[1] += clockTime / 150 - ascensionLevel * 2; EvilData[1] += randRange(2 + ascensionLevel * 1, 3 + ascensionLevel * 2); if (clockTime > 200 + 200 * ascensionLevel) { EvilData[1] *= 1.003; } evilCometh = -1; EvilData[2] += evilCometh; if (EvilData[2] <= -99) { EvilAttacks(); } else { if (EvilData[2] <= 0) { EvilArrives(); EvilData[2] = -999; } } RefreshSpecalistSelected(); CheckSpecialists(); } function EvilAttacks() { if (ShieldLevel < 100) { CheckSpecialists(); EvilForce = EvilData[1]; EvilForceDisplay = int(EvilForce / 10); if (_root.gamePaused != true) { _root.pauseGame(); } _root.unlockpop.gotoAndStop('invasion3'); _root.unlockpop.DescriptHeader = 'INVASION'; roll = randRange(0, 100); if (roll < Threat) { fate = 1; goobs = 0; while (goobs < 5) { roll = randRange(0, 100); if (roll < Threat - statKarma * 0.1) { ++fate; } else { break; } ++goobs; } if (fate == 1) { rolls[0] = randRange(10 - int(statKarma * 0.25), 50 - int(statKarma * 0.25) + int(resources[0][1] * 0.33)); rolls[1] = randRange(10 - int(statKarma * 0.25), 50 - int(statKarma * 0.25) + int(resources[1][1] * 0.6)); rolls[2] = randRange(2, 2 + int(resources[3][1] * 0.2)); if (rolls[0] > resources[0][1]) { rolls[0] = resources[0][1]; } if (rolls[1] > resources[1][1]) { rolls[1] = resources[1][1]; } if (rolls[2] > resources[3][1]) { rolls[2] = resources[3][1]; } resources[0][1] -= rolls[0]; resources[1][1] -= rolls[1]; resources[3][1] -= rolls[2]; happiness -= 20 - statWillpower * 2 + int(happiness * 0.35); if (happiness < minHappiness) { } _root.unlockpop.Descript = 'Uh oh. The changeling army has arrived and managed to break through your defenses, but luckily it was only a very minor attack. They barely managed to steal some resources before escaping.'; _root.unlockpop.DescriptGet = 'You have lost ' + rolls[0] + ' Coins, ' + rolls[1] + ' Food and ' + rolls[2] + ' Gems. Happiness reduced severely'; } if (fate == 2) { resources[0][1] = int(resources[0][1] * 0.1); resources[1][1] = int(resources[1][1] * 0.25); resources[3][1] = int(resources[3][1] * 0.15); LoseSpecialist(); happiness = minHappiness; _root._root.unlockpop.Descript = 'Agh! The changeling army has arrived and managed to break through your defenses, laying waste to your town!'; _root.unlockpop.DescriptGet = 'Nearly all of your resources were taken. One of your Specialists was permanently captured. All joy is gone from ' + townName + '.'; } if (fate > 2) { if (perksOwned[15] == 1 && extraLives > 0) { --extraLives; _root._root.unlockpop.Descript = 'Due to your city\'s outstandingly poor defenses, the changelings nearly conquered your city.'; _root.unlockpop.DescriptGet = 'Fortunately your paranoid behavior has paid off, allowing you to avoid sheer defeat through a miracle of decision-making.'; } else { defeated = true; cache.data.PlayerData[17] = true; _root.gotoAndStop('rubble'); _root._root.unlockpop.Descript = 'Due to your city\'s outstandingly poor defenses, the changelings have captured you and your entire city has been destroyed.'; _root.unlockpop.DescriptGet = 'You have been conquered. You will have to create a new town from scratch but any content you\'ve unlocked will stay unlocked permanently.'; } } } else { fate = 0; _root.unlockpop.Descript = 'The changeling army has arrived, but due to your impressive defense you were able to fend them off without any harm to your town or its citizens.'; _root.unlockpop.DescriptGet = 'No harm done, for now. Happiness increased significantly.'; happiness = maxHappiness; if (statKarma >= 10) { if (perksOwned[16] == 1) { loveGain(popTotal / 80 + EvilData[1] / 40); } else { loveGain(popTotal / 160 + EvilData[1] / 80); } } } EvilData[1] += _root.randRange(10, 20); prepareNextAttack(); writeData(); } else { EvilData[2] = 9999; } } function EvilArrives() { if (ShieldLevel < 100) { if (_root.gamePaused != true) { _root.pauseGame(); } _root.unlockpop.gotoAndStop('invasion'); _root.unlockpop.DescriptHeader = 'DIPLOMACY'; CheckSpecialists(); EvilForce = EvilData[1]; EvilForceDisplay = int(EvilForce / 10); Phrase = 'The changeling army has arrived on the horizon and prepares to invade your town. You can either make an attempt at diplomacy by talking to their mediator, or making a strategic military option to shape your odds. '; if (Threat > 80) { Phrase += 'Their numbers are vast and seemingly endless, you feel like only a miracle could save you from utter defeat. They blacken the outskirts of your town and look hungry for all that delicious love magic.'; } else { if (Threat > 60) { Phrase += 'Their numbers are great and you begin to worry if you are outmatched. Nearly everywhere you look you see them in the distance, ready to overwhelm you and put an end to your peaceful existence.'; } else { if (Threat > 40) { Phrase += 'They have a fairly large army, definitely a force to be reckoned with. A careful decision must be made.'; } else { if (Threat > -25) { Phrase += 'They have a moderately sized army.'; } else { Phrase += 'They have a tiny little squad of units that could barely pass as an army.'; } } } } } _root.unlockpop.Descript = Phrase; writeData(); } function Diplomacy(style, type) { _root.unlockpop.gotoAndStop('invasion2'); _root.unlockpop.DescriptHeader = 'DIPLOMACY'; CheckSpecialists(); EvilForce = EvilData[1]; EvilForceDisplay = int(EvilForce / 10); roll = randRange(0, 100); if (Threat > 80) { roll -= 45; } else { if (Threat > 50) { roll -= 30; } else { if (Threat > 30) { roll -= 15; } } } if (style == 'negotiate') { if (type == 0) { Phrase = 'A changeling mediator approachs the outskirts of your town. You greet him and attempt to talk some sense. '; roll += statCharisma; if (roll > 100) { Phrase += 'You say \'War is what happens when language fails. There are causes worth dying for, but none worth killing for. Return home, for I only see the outcome of this battle resulting in a stalemate.\' The changeling mediator is impressed and convinced. He says he will call off the attack for now and spend some extra time rethinking their plans to deal with a wise leader like you.'; prepareNextAttack(); EvilData[2] += 20; } else { if (roll > 65) { Phrase += 'You say \'Come now, let\'s be reasonable! You and I know quite well that nothing good will come from this war. At best, you might loot a few Bakeries, but I assure you we\'ll prevail in the end.\' The changeling mediator nods his head -- convinced, but only barely. He says he will call off the attack and wait reinforcements to arrive.'; prepareNextAttack(); EvilData[2] -= 20; } else { if (roll > 25) { Phrase += 'You say \'Greetings! Please call off the attack, there\'s really no point in invading us today because you see... there are other towns nearby with way less defense. Easy prey, right? Heh.\' The changeling mediator shakes his head and turns away, laughing at your pathetic attempt to avoid conflict. He orders an attack immediately.'; EvilData[1] += _root.randRange(5, 10); } else { Phrase += 'You say \'Uhhh. Heh. My name is ' + charName + ' and I\'d really like it if you didn\'t invade us today. You see we like peace, snuggles and sitting around in our little hugbox community filled with diaper-fetishes. Please go away.\' The changling mediator is disgusted by your attempt to reason with him and decides to attack immediately and at full force.'; EvilData[1] += _root.randRange(20, 40); } } } } else { if (type == 1) { roll += statInsight; roll += int((strCount[2][0] + strCount[2][1] + strCount[2][2]) * 0.5); roll += int((strCount[7][0] + strCount[7][1] + strCount[7][2]) * 3); roll += upgradeLibraryRank + upgradeStoreRank + upgradeTechLabRank; if (strCount[2][0] + strCount[2][1] + strCount[2][2] == 0 && resources[2][1] == 0) { roll = 0; } if (roll > 90) { Phrase += 'He seems to be incredibly impressed with your research advancements so far. You discuss some of your ideas with him and he nods, grinning widely. \'You might be of use to us afterall\', he says with a sneer. The mediator decides to call off the attack for now as you help them improve their military technology.'; prepareNextAttack(); EvilData[1] += _root.randRange(20, 40); EvilData[2] += 20; } else { if (roll > 40) { Phrase += 'He seems vaguely interested in what you have to say, nodding his head and tapping his hoove against the ground in idle though. \'Your ideas are interesting, thanks for sharing. Now prepare to be attacked.\' He laughs to himself and decides to attack immediately.'; EvilData[1] += _root.randRange(5, 10); } else { Phrase += 'After a few minutes of scrambling around, you are unable to find or tell the mediator anything interesting. He is angered by your attempts to stall and orders the attack to occur immediately and at full force.'; EvilData[1] += _root.randRange(20, 40); } } } else { if (type == 2) { EvilAttacks(); } } } _root.unlockpop.Descript = Phrase; } if (style == 'bribe') { Phrase = 'A changeling mediator approachs the outskirts of your town. You greet him with a bag of bits as a gift of peace. '; roll += statCharisma + statCuriosity - 10; if (type == 1) { roll += int((resources[0][1] * 0.1 / (clockTime / 400)) * 2.5); resources[0][1] *= 0.9; } else { if (type == 2) { roll += int((resources[0][1] * 0.3 / (clockTime / 400)) * 2.5); resources[0][1] *= 0.7; } else { if (type == 3) { roll += int((resources[0][1] * 0.5 / (clockTime / 400)) * 2.5); resources[0][1] *= 0.5; } else { if (type == 4) { roll += int((resources[0][1] * 0.8 / (clockTime / 400)) * 2.5); resources[0][1] *= 0.2; } else { if (type == 5) { roll += int((resources[0][1] * 1 / (clockTime / 400)) * 2.5); resources[0][1] *= 0; } } } } } refreshResources(); if (roll > 125) { Phrase += 'The mediator takes the tribute and smiles happily, \'Ah yes, this will do... this will do.\' Seeming pleased with your generous offer he decides to not only stop the attack, but delay it for awhile.'; prepareNextAttack(); EvilData[2] += _root.randRange(10, 20); } else { if (roll > 100) { Phrase += 'The mediator grabs the bag of Bits and shakes it, rubbing his chin and humming a bit, \'Seems a bit light.... but it\'ll do, for now. I\'ll call off the attack, but make sure you have a lot more for us in the future...\''; prepareNextAttack(); } else { if (roll > 50) { Phase += 'The mediator looks into the bag of Bits you\'re offering him and scoffs, \'You\'re joking, right? That\'s your bribe?\' he shakes his head and toss the bag over to one of his companions. \'Thanks for the coin, but we\'re attacking anyways.\''; } else { Phase += 'The mediator takes the bag of bits, not even looking inside, and tosses it back to one of his companions. \'Thanks for the coin, but your petty gifts will do you no good. I\'m sure we can take more from you by force, anyways.\''; EvilData[1] += _root.randRange(5, 10); } } } _root.unlockpop.Descript = Phrase; } if (style == 'intimidate') { Phrase = 'A changeling mediator approachs the outskirts of your town. You approach, looking confident and intimidating. '; if (type == 0) { roll += statCharisma + statWillpower - 10; if (roll > 60) { Phrase += 'You say \'You really think your pathetic band of changelings can do anything against my town\'s defensive force? I\'d like to see you try,\' laughing to yourself for a moment then looking back into his eyes, \'Maybe you should come back when you\'ve got a real army.\' The mediator backs off a bit and nods, \'Indeed it seems we\'ve underestimated you. Don\'t worry though, we\'ll be back soon.\''; prepareNextAttack(); EvilData[2] -= _root.randRange(10, 20); } else { Phrase += 'You flex your muscles and show off your tree-bucking technique, \'If you\'re looking for a good fight, you\'ve found one. I ain\'t afraid of you, cheeselegs.\' The mediator shakes his head, \'I thought I was meeting with a diplomat, not a rodeo clown.\' And decides to attack immediately.'; EvilData[1] += _root.randRange(15, 30); } } else { if (type == 1) { roll += statCharisma + statWillpower - 10; if (roll > 60) { Phrase += 'You say with a menacing glare in your eyes, \'Have you come to waste my time? Do what you will but I warn you that if your little raid fails, we won\'t take any prisoners.\' The changeling seems thoroughly convinced by your threatening behavior and he backs down, \'You\'ve made your point.\' He says briefly before leaving, calling off the attack for now.'; prepareNextAttack(); EvilData[2] -= _root.randRange(10, 20); } else { Phrase += 'You growl like a lion and stomp your hooves, \'Rawr! D-don\'t you dare attack my town or I\'ll ... do bad things to you!\' The mediator rolls his eyes and initiates his attack immediately.'; EvilData[1] += _root.randRange(15, 30); } } } _root.unlockpop.Descript = Phrase; } if (style == 'fortify') { Tempy = 0; if (type == 0) { Tempy = mana * 10; DefenseRating += Tempy; mana = 0; } if (type == 1) { Tempy = DefenseRating * 0.1; DefenseRating += Tempy; } if (type == 2 && StoryFlags[3] != 1) { Tempy = DefenseRating; DefenseRating += Tempy; StoryFlags[3] = 1; } if (type == 3) { Tempy = 400; DefenseRating += Tempy; DefenseRating -= 100; } _root.unlockpop.Descript = Phrase; EvilAttacks(); DefenseRating -= Tempy; if (type == 1) { happiness -= 50; if (happiness < minHappiness) { happiness = minHappiness; } } } if (style == 'counter') { Tempy = 0; if (type == 0) { Tempy = DefenseRating * 0.4; DefenseRating -= Tempy; EvilData[1] *= 0.9; } if (type == 1) { Tempy = DefenseRating * 0.2; DefenseRating -= Tempy; EvilData[1] *= 0.9; bonusGET = randRange(5 + popMax / 40, 10 + popMax / 5); bonusGET = int(0.1 * bonusGET); newMSG('<font color=\'#ffcc00\'>' + bonusGET + ' Gems</font> were stolen during your Ambush.'); resources[3][1] += bonusGET; bonusGET = randRange(5 + popMax / 40, 10 + popMax / 5); bonusGET = int(1 * bonusGET); newMSG('<font color=\'#ffcc00\'>' + bonusGET + ' Bits</font> were stolen during your Ambush.'); resources[0][1] += bonusGET; } _root.unlockpop.Descript = Phrase; EvilAttacks(); DefenseRating += Tempy; } writeData(); } function prepareNextAttack() { EvilData[2] = _root.randRange(60, 80) + statWillpower; if (traitsOwned[17] == 1) { EvilData[2] *= 0.5; } if (difficulty == 2) { EvilData[2] *= 0.5; } EvilData[2] *= 0.8 + (environment / 100) * 0.2; } function RefreshSpecalistSelected() { if (specialistSelected != -1) { _root.hudInfo.specialistTable.nameRank = _root.specialistsStats[specialistSelected][0] + ', Rank ' + _root.specialistsStats[specialistSelected][1]; _root.hudInfo.specialistTable.expShow = 'EXP:'; _root.hudInfo.specialistTable.EXP = int(_root.specialistsStats[specialistSelected][3]) + '/' + _root.specialistsStats[specialistSelected][4]; } } function firstTimeBonuses() { if (traitsOwned[22] == 1) { statCharisma = 5; statCuriosity = 5; statWillpower = 5; statInsight = 5; statKarma = 5; } happiness += 4 * statCharisma - 20; if (statCuriosity >= 3) { resources[0][1] += 50; resources[1][1] += 50; } environment = 85 + statKarma * 5; resources[0][1] += 10 * statCuriosity + 170; if (resources[1][1] < 0) { resources[1][1] = 0; } if (statInsight >= 7) { if (perksOwned[16] == 1) { resources[2][1] += 60; } else { resources[2][1] += 30; } } if (statKarma >= 7) { if (perksOwned[16] == 1) { resources[3][1] += 20; } else { resources[3][1] += 10; } } if (perksOwned[2] == 1) { resources[0][1] += 100; } if (CurrentAdviser == 0) { resources[0][1] += 50; } if (traitsOwned[7] == 1) { resources[0][1] *= 1.5; resources[2][1] *= 1.5; resources[3][1] *= 1.5; } if (statCharisma >= 3) { HireSpecialist(); } if (statCharisma >= 10) { if (perksOwned[16] == 1) { HireSpecialist(); HireSpecialist(); } else { HireSpecialist(); } } if (traitsOwned[17] == 1) { HireSpecialist(); } if (traitsOwned[18] == 1) { specialistsStats[0][0] = 'The Veteran'; specialistsStats[0][1] = 10; } EvilData[1] = 5; prepareNextAttack(); if (statWillpower < 3) { EvilData[2] -= 60; } DefenseRating = 25 + statWillpower * 5; if (traitsOwned[16] == 1) { DefenseRating += 150; } if (ascensionLevel == 0) { manaMax = 10 + statInsight * 5; if (statInsight >= 3) { manaMax += 20; } mana = int(manaMax / 3); } if (traitsOwned[20] == 1) { if (ascensionLevel == 0) { skill_Leadership += 2; skill_Diplomacy += 2; skill_Knowledge += 2; skill_Architecture += 2; skill_Discipline += 2; skill_Ecology += 2; skill_Tradecraft += 2; manaMax += 100; } } checkDebugCodes(); if (traitsOwned[15] == 1) { manaMax = 0; } if (traitsOwned[22] == 1) { statCharisma = 5; statCuriosity = 5; statWillpower = 5; statInsight = 5; statKarma = 5; } if (perksOwned[9] == 1) { ++_root.landOwned; if (_root.newLand[_root.landOwned][0] != NaN) { _root.generateMap(_root.newLand[_root.landOwned][0], _root.newLand[_root.landOwned][1], _root.newLand[_root.landOwned][2], _root.newLand[_root.landOwned][3], 'grass', 100); } upgradeMoreTilesRank += 1; } } function statBonusInitialize() { if (_root.loadGame != true) { firstTimeBonuses(); } basePopHouse = 8; basePopTreeHouse = 4; if (perksOwned[12] == 1) { basePopHouse += 4; } if (perksOwned[3] == 1) { basePopTreeHouse += 8; } if (traitsOwned[3] == 1) { basePopHouse -= 2; } if (statWillpower >= 10) { if (perksOwned[16] == 1) { maxHappiness += 20; } else { maxHappiness += 10; } } if (traitsOwned[15] == 1) { maxHappiness += 50; } if (traitsOwned[14] == 1) { maxHappiness -= 50; } if (perksOwned[4] == 1) { maxHappiness += 10; } if (statCuriosity >= 10) { if (perksOwned[16] == 1) { buildList[0][1] -= 30; buildList[1][1] -= 10; } else { buildList[0][1] -= 15; buildList[1][1] -= 5; } } if (statInsight >= 10) { if (perksOwned[16] == 1) { buildList[7][1] = int(0.5 * buildList[7][1]); buildList[10][1] *= 0.5; buildList[7][4] = int(0.5 * buildList[7][4]); buildList[10][4] *= 0.5; } else { buildList[7][1] = int(0.75 * buildList[7][1]); buildList[10][1] *= 0.75; buildList[7][4] = int(0.75 * buildList[7][4]); buildList[10][4] *= 0.75; } } if (CurrentAdviser == 1) { buildList[4][1] = 100; buildList[4][6] += 50; } if (CurrentAdviser == 2) { buildList[1][6] -= 25; } if (perksOwned[3] == 1) { buildList[9][4] = 0; buildList[4][1] = 0; } if (traitsOwned[5] == 1) { buildList[4][6] += 50; buildList[5][6] += 50; } if (traitsOwned[8] == 1) { buildList[0][6] += 50; buildList[5][1] *= 1.2; buildList[11][1] *= 1.2; buildList[11][4] *= 1.2; } if (traitsOwned[19] == 1) { buildList[6][6] += 50; } if (perksOwned[11] == 1) { buildList[14][6] += 50; } if (perksOwned[8] == 1) { buildList[0][6] += 50; } if (perksOwned[9] == 1) { i = 0; while (i < upgradeMoreTiles.length) { upgradeMoreTiles[i][0] *= 0.75; ++i; } upgradeMoreTilesCost *= 0.75; } if (statWillpower >= 7) { if (perksOwned[16] == 1) { i = 0; while (i < upgradeHireSpecialist.length) { upgradeHireSpecialist[i][0] *= 0.6; ++i; } upgradeHireSpecialistCost *= 0.6; } else { i = 0; while (i < upgradeHireSpecialist.length) { upgradeHireSpecialist[i][0] *= 0.8; ++i; } upgradeHireSpecialistCost *= 0.8; } } if (perksOwned[12] == 1) { buildList[5][6] -= 50; } if (traitsOwned[22] == 1) { maxHappiness = 50; minHappiness = 50; happiness = 50; } if (CurrentAdviser == 0) { buildList[2][1] = int(buildList[2][1] * 0.75); } if (traitsOwned[24] == 1) { buildList[21][1] = int(buildList[21][1] * 0.5); buildList[3][1] = int(buildList[3][1] * 4); } if (traitsOwned[3] == 1) { i = 0; while (i < buildList.length) { buildList[i][1] = int(buildList[i][1] * 0.9); buildList[i][5] = int(buildList[i][5] * 0.5); ++i; } } if (perksOwned[2] == 1) { i = 0; while (i < buildList.length) { buildList[i][1] = int(buildList[i][1] * 0.9); ++i; } } setLoveToRank(); hudDynamic.gotoAndStop('refresh'); } function setLoveToRank() { loveToRank = int(8 + 8 * (loveRank * loveRank * loveGrowth) * (1 - statInsight / 100)); if (traitsOwned[7] == 1) { loveToRank = int(loveToRank * 1.1); } } function loveGain(amount) { if (amount > 0) { if (ShieldLevel < 100) { if (amount == NaN || amount == undefined) { love = 0; loveTotal = 0; trace('ERROR, LOVE MAGIC GAINED: ' + amount); } else { love += amount; loveTotal += amount; } } if (love == NaN || love == undefined) { love = 0; loveTotal = 0; trace('ERROR, LOVE CORRUPTED'); } } loveDisplay = int((love / loveToRank) * 100); loveTotalDisplay = int(loveTotal); if (traitsOwned[20] == 1) { love = 0; loveDisplay = 0; loveTotalDisplay = 0; } if (loveDisplay > 100) { love -= loveToRank; setLoveToRank(); levelUp(1); } } function statBonusCheck() {} function newMSG(msg) { _root.hudMSG.messages.html = true; _root.hudMSG.messages.htmlText += msg; ++_root.hudMSG.messages.scroll; } function levelUp(amount) { _root.projspawner2.levelDeBurst = 0; _root.projspawner2.levelBurst = _root.projspawner2.levelBurstTime; _root.projspawner2.levelBurstMAX = _root.projspawner2.levelBurstTime; i = 0; while (i < amount) { _root.StatsLeftPartial += statInsight * 0.05; if (_root.StatsLeftPartial >= 1) { ++_root.StatsLeft; --_root.StatsLeftPartial; } ++_root.StatsLeft; ++loveRank; ++i; } } function showExtraInfo() {} function refreshResources() { bonus = 0; resourceBits = int(resources[0][1]); resourceFood = int(resources[1][1]); resourceTech = int(resources[2][1] * 10) / 10; resourceGems = int(resources[3][1] * 10) / 10; resourcePrism = int(resources[4][1] * 10) / 10; resourceObsidian = int(resources[5][1] * 10) / 10; maxHousingEarth = (basePopHouse + 0) * strCount[3][0] + (basePopHouse + 4) * strCount[3][3] + (basePopHouse + 8) * strCount[3][4] + basePopTreeHouse * strCount[9][0]; maxHousingPegasus = (basePopHouseCloud + 0) * strCount[21][0]; if (perksOwned[14] == 1) { maxHousingEarth += 50; } maxHousingUnicorn = 0; maxHousing = maxHousingEarth + maxHousingPegasus + maxHousingUnicorn; popEarth = population[0][1]; if (perksOwned[14] == 1) { popEarth += 50; } popPegasus = population[1][1]; popUnicorn = population[2][1]; popTotal = popEarth + popUnicorn + popPegasus; popMax = maxHousing; popTotalMax = popTotal + '/' + maxHousing; bonus = 1 * taxIncome[taxLevel + 4]; ayy = 0; while (ayy <= 6) { resourcePerCycle[ayy][1] = 0; ++ayy; } if (traitsOwned[6] == 0) { resourcePerCycle[0][1] = 1 * (popTotal / 80) * bonus * factoryBuffIncome * (1 + skill_Leadership * 0.05); resourcePerCycle[0][1] += bonusPerCycle[0][1]; } else { resourcePerCycle[0][1] = 0.5 * (popTotal / 80) * bonus * factoryBuffIncome * (1 + skill_Leadership * 0.05); resourcePerCycle[0][1] += bonusPerCycle[0][1]; } if (_root.edictResidentialActive == 1) { resourcePerCycle[0][1] *= 0.8; } if (_root.edictResidentialActive == 2) { if (traitsOwned[14] == 1) { resourcePerCycle[0][1] *= 1.4; } else { resourcePerCycle[0][1] *= 1.2; } } if (popTotal >= 50) { if (traitsOwned[11] == 0) { resourcePerCycle[0][1] += 2 * strCount[5][1]; } } if (_root.upgradeStoreRank >= 1) { bonus = 1; } else { bonus = 0; } resourcePerCycle[1][1] = (3 + bonus) * strCount[1][0] + (4 + bonus) * strCount[1][1] + (6 + bonus) * strCount[1][3] + bonusPerCycle[1][1]; resourcePerCycle[2][1] = +bonusPerCycle[2][1]; if (popPegasus >= 30) { prismBonus = 1.4; resourcePerCycle[4][1] = 0.04166666666666666 * (strCount[22][0] * prismBonus) + bonusPerCycle[4][1]; } if (popTotal >= 400) { obsidianBonus = 1.4; resourcePerCycle[5][1] = 0.015625 * (strCount[17][0] * obsidianBonus) + bonusPerCycle[5][1]; } if (popTotal >= 50) { quarryBonus = 1.4; if (_root.edictIndustrialActive == 1) { if (traitsOwned[14] == 1) { quarryBonus += 0.4; } else { quarryBonus += 0.2; } } if (StoryFlags[2] == 1) { quarryBonus += 1.25; } resourcePerCycle[3][1] = 0.125 * (strCount[5][0] * quarryBonus) + bonusPerCycle[3][1]; } if (perksOwned[7] == 1 && popTotal >= 100) { resourcePerCycle[3][1] += 0.02083333333333333 * (strCount[1][0] + strCount[1][1] + strCount[1][2] + strCount[1][3]); } if (_root.edictIndustrialActive == 3) { resourcePerCycle[0][1] = 0; resourcePerCycle[3][1] = 0; } resourceCap[1][1] = 300 + 200 * (strCount[1][0] + strCount[1][1] + strCount[1][2]) + 400 * strCount[1][3] + 50 * strCount[3][0] + 75 * strCount[3][3] + 100 * strCount[3][4] + 25 * strCount[9][0]; if (CurrentAdviser == 2) { resourceCap[1][1] += 1000; } if (_root.upgradeStoreRank >= 4) { resourceCap[1][1] *= 2.5; resourceCap[1][1] = int(resourceCap[1][1]); } resourceCap[1][1]; resourceCapFood = resourceCap[1][1]; resourceBitsCycle = int(resourcePerCycle[0][1] * 16); resourceFoodCycle = int(resourcePerCycle[1][1] * 4); foodConsumed = 0.5; if (traitsOwned[21] == 1) { foodConsumed *= 2; } if (_root.edictResidentialActive == 3) { if (traitsOwned[14] == 1) { foodConsumed *= 0.25; } else { foodConsumed *= 0.5; } } if (perksOwned[14] == 1) { resourceFoodCycleDisplay = int(resourceFoodCycle - (popTotal - 50) * foodConsumed) * 4; } else { resourceFoodCycleDisplay = int(resourceFoodCycle - popTotal * foodConsumed) * 4; } resourceTechCycle = int(resourcePerCycle[2][1] * 16); resourceGemsCycle = int(resourcePerCycle[3][1] * 16); resourcePrismCycle = int(resourcePerCycle[4][1] * 16); resourceObsidianCycle = int(resourcePerCycle[5][1] * 16); environmentDisplay = int(environment); TopRightTicker = ''; if (edictResidentialTimer > 0 && edictResidentialActive != -1) { edictResidentalDaysLeft = 'Days left: ' + int((edictResidentialTimer + 3) / 4); if (edictResidentialBuff[edictResidentialActive] != '' && edictResidentialBuff[edictResidentialActive] != NaN) { TopRightTicker += edictResidentialBuff[edictResidentialActive] + ' - ' + int((edictResidentialTimer + 3) / 4) + ' days left' + '\n'; } } else { if (edictResidentialTimer <= 0) { if (renewEdicts != 1) { edictResidentialActive = 0; } else { if (edictResidentialActive != -1) { activateEdict(edictResidentialActive, 'Residential'); } } } } if (edictLibraryTimer > 0 && edictLibraryActive != -1) { edictLibraryDaysLeft = 'Days left: ' + int((edictLibraryTimer + 3) / 4); if (edictLibraryBuff[edictLibraryActive] != '' && edictLibraryBuff[edictLibraryActive] != NaN) { TopRightTicker += edictLibraryBuff[edictLibraryActive] + ' - ' + int((edictLibraryTimer + 3) / 4) + ' days left' + '\n'; } } else { if (edictLibraryTimer <= 0) { if (renewEdicts != 1) { edictLibraryActive = 0; } else { if (edictLibraryActive != -1) { activateEdict(edictLibraryActive, 'Library'); } } } } if (edictIndustrialTimer > 0 && edictIndustrialActive != -1) { edictIndustrialDaysLeft = 'Days left: ' + int((edictIndustrialTimer + 3) / 4); if (edictIndustrialBuff[edictIndustrialActive] != '' && edictIndustrialBuff[edictIndustrialActive] != NaN) { TopRightTicker += edictIndustrialBuff[edictIndustrialActive] + ' - ' + int((edictIndustrialTimer + 3) / 4) + ' days left' + '\n'; } } else { if (edictIndustrialTimer <= 0) { if (renewEdicts != 1) { edictIndustrialActive = 0; } else { if (edictIndustrialActive != -1) { activateEdict(edictIndustrialActive, 'Industrial'); } } } } edictFatigueDisplay = int(edictFatigue) + '%'; happinessDisplay = int(happiness); resourceHappyCycle = int(happinessPerCycle * 4); if (resourceHappyCycle >= 0) { happinessScore = '+' + resourceHappyCycle; } else { happinessScore = resourceHappyCycle; } if (traitsOwned[15] == 1) { manaMax = 0; } if (mana > manaMax) { mana = manaMax; } manaDisplay = int(mana) + ' / ' + manaMax; loveDisplay = int((love / loveToRank) * 100); loveTotalDisplay = int(loveTotal); if (traitsOwned[20] == 1) { love = 0; loveDisplay = 0; loveTotalDisplay = 0; } if (loveDisplay > 100) { love -= loveToRank; setLoveToRank(); levelUp(1); } DefenseRatingDisplay = int(DefenseRating / 10) + ' +' + int(DefenseRatingMod / 10); DefenseRatingTotal = int(DefenseRating / 10) + int(DefenseRatingMod / 10); upgradeStoreCost = upgradeStore[upgradeStoreRank][0]; if (upgradeStoreCost == NaN) { upgradeStoreCost = 'MAX'; } upgradeLibraryCost = upgradeLibrary[upgradeLibraryRank][0]; if (upgradeLibraryCost == NaN) { upgradeLibraryCost = 'MAX'; } upgradeMoreTilesCost = upgradeMoreTiles[upgradeMoreTilesRank][0]; if (upgradeMoreTilesCost == NaN) { upgradeMoreTilesCost = 'MAX'; } upgradeHireSpecialistCost = upgradeHireSpecialist[upgradeHireSpecialistRank][0]; if (upgradeHireSpecialistCost == NaN || _root.upgradeHireSpecialistRank == _root.specialistsMax) { upgradeHireSpecialistCost = 'MAX'; } upgradeTechLabCost = upgradeTechLab[upgradeTechLabRank][0]; if (upgradeTechLabCost == NaN) { upgradeTechLabCost = 'MAX'; } checkForUnlocks(); } function order(a, b) { var v2 = Number(a[0]); var v1 = Number(b[0]); if (v2 < v1) { return 1; } else { if (v2 > v1) { return -1; } else { return 0; } } } function displayHappinessWhat() { _root.HW.msg.messages.html = true; _root.HW.msg.messages.htmlText = ''; _root.HW.msg.messages.htmlText += 'Happiness: ' + int(happiness * 100) / 100 + '\n'; _root.HW.msg.messages.htmlText += 'Happiness per day: ' + int(happinessPerCycle * 4 * 100) / 100 + '\n'; _root.HW.msg.messages.htmlText += '<font color=\'#999999\'>--------------------------------------------------------</font>'; happinessWhat.sort(order); i = 0; while (i < happinessWhat.length) { if (happinessWhat[i][0] != 0) { if (happinessWhat[i][0] > 0) { fontColor = '91FF79'; } else { fontColor = 'C94747'; } _root.HW.msg.messages.htmlText += '<font color=\'#' + fontColor + '\'>' + int(happinessWhat[i][0] * 4 * 100) / 100 + ', ' + happinessWhat[i][1] + '</font>' + '\n'; } ++i; } clearHappinessWhat(); } function clearHappinessWhat() { i = 0; while (i < 50) { happinessWhat[i][0] = 0; happinessWhat[i][1] = ''; ++i; } } function checkForUnlocks() { if (strCount[5][0] + strCount[5][1] + strCount[5][2] >= 3) { UnlockGeneric(1); } if (strCount[0][0] + strCount[0][1] + strCount[0][2] >= 5) { UnlockGeneric(2); } if (TreeCount == 1) { UnlockGeneric(3); } if (strCount[13][0] >= 5) { UnlockOption(0); } if (ascensionLevel >= 2) { UnlockGeneric(5); UnlockGeneric(6); UnlockGeneric(7); UnlockGeneric(18); UnlockGeneric(20); UnlockOption(1); } if (ascensionLevel >= 1 && strCount[6][0] + strCount[6][1] + strCount[6][2] >= 1) { UnlockOption(2); } if (ascensionLevel >= 1) { UnlockGeneric(5); } if (resources[1][1] >= 5000) { UnlockGeneric(6); } if (resources[3][1] >= 300) { UnlockGeneric(7); } if (upgradeStoreRank >= 7) { UnlockGeneric(18); } if (ShieldLevel >= 100 && clockTime <= 300) { UnlockGeneric(20); } if (specialistsTotal == 5) { UnlockGeneric(8); } if (resourceHappyCycle >= 100) { UnlockGeneric(13); } if (strCount[1][1] >= 10) { UnlockGeneric(14); } if (strCount[6][0] + strCount[6][1] + strCount[6][2] >= 3) { UnlockGeneric(15); } if (skill_Diplomacy >= 5) { UnlockGeneric(16); } } function housePop() { if (currentlyPopping == false && traitsOwned[20] != 1) { i = randRange(nodeDepthInitial, nodeDepth); a = _root.world['node' + i]; goodToGo = false; if (a.Catalog != -1) { if (a.Catalog == 3 && a.UpgradeRank == 0) { MiniScene = 2; a.Pop.unlockgallery = 0; UnlocksGallery[0][1] = 1; _root.cache.data.OptionGalleryUnlocked[0] = 1; goodToGo = true; bonusGET = randRange(int(popMax / 40) * (a.Age + 1), int(popMax / 5) * (a.Age + 1)); resources[0][1] += bonusGET; refreshResources(); prizeDescript = bonusGET + ' Bits were added to ' + townName + '\'s treasury.'; } else { if (a.Catalog == 3 && a.UpgradeRank == 1) { MiniScene = 5; a.Pop.unlockgallery = 3; UnlocksGallery[3][1] = 1; _root.cache.data.OptionGalleryUnlocked[3] = 1; goodToGo = true; bonusGET = 1.5 * randRange(int(popMax / 40) * (a.Age + 1), int(popMax / 5) * (a.Age + 1)); resources[0][1] += bonusGET; refreshResources(); prizeDescript = bonusGET + ' Bits were added to ' + townName + '\'s treasury.'; } else { if (a.Catalog == 3 && a.UpgradeRank == 2) { MiniScene = 5; a.Pop.unlockgallery = 3; UnlocksGallery[3][1] = 1; _root.cache.data.OptionGalleryUnlocked[3] = 1; goodToGo = true; bonusGET = 2 * randRange(int(popMax / 40) * (a.Age + 1), int(popMax / 5) * (a.Age + 1)); resources[0][1] += bonusGET; refreshResources(); prizeDescript = bonusGET + ' Bits were added to ' + townName + '\'s treasury.'; } else { if (a.Catalog == 8) { MiniScene = 3; a.Pop.unlockgallery = 1; UnlocksGallery[1][1] = 1; _root.cache.data.OptionGalleryUnlocked[1] = 1; goodToGo = true; bonusGET = 10 * randRange(int(popMax / 40) * (a.Age + 1), int(popMax / 5) * (a.Age + 1)); resources[1][1] += bonusGET; refreshResources(); prizeDescript = bonusGET + ' Food was added to ' + townName + '\'s stocks.'; } else { if (a.Catalog == 1) { MiniScene = 4; a.Pop.unlockgallery = 2; UnlocksGallery[2][1] = 1; _root.cache.data.OptionGalleryUnlocked[2] = 1; goodToGo = true; bonusGET = randRange(20, 200); happiness += bonusGET; refreshResources(); prizeDescript = 'Happiness increased by ' + bonusGET + '. Excess happiness converted to Mana.'; } else { if (a.Catalog == 5) { MiniScene = 7; a.Pop.unlockgallery = 4; UnlocksGallery[4][1] = 1; _root.cache.data.OptionGalleryUnlocked[4] = 1; goodToGo = true; bonusGET = randRange(int(popMax / 200) * (a.Age + 1), int(popMax / 25) * (a.Age + 1)); happiness += bonusGET; refreshResources(); prizeDescript = bonusGET + ' Gems were added to ' + townName + '\'s treasury.'; } } } } } } if (goodToGo == true) { currentlyPopping = true; a.Pop.gotoAndPlay(2); a.Pop.popfloat.onPress = function () { if (_root.pauseDuringMeet == true && _root.gamePaused != true) { _root.pauseGame(); } _root.unlockpop.gotoAndStop(4); _root.unlockpop.DescriptHeader = 'Event'; _root.unlockpop.Descript = _root.UnlocksGallery[this._parent.unlockgallery][0]; _root.unlockpop.Descript += '\r\r' + prizeDescript; this._parent.gotoAndStop(1); currentlyPopping = false; }; } } } } function cycle() { if (gamePaused == true) { refreshResources(); } if (gamePaused == false && autoSave == true && saveWait == false) { refreshResources(); i = 0; while (i < 6) { resources[i][1] += resourcePerCycle[i][1]; if (resources[i][1] > resourceCap[i][1]) { resources[i][1] = resourceCap[i][1]; } ++i; } refreshResources(); } } function cycleBig() { if (gamePaused == false && saveWait == false) { setTimeout(cb_init, 20); setTimeout(cb_upkeep, 40); setTimeout(cb_events, 60); setTimeout(cb_checkNodes, 80); setTimeout(writeData, 100); setTimeout(findAllBuffers, 120); } } function forceSave() { saveWait = true; cycle(); cycle(); cycle(); cycle(); setTimeout(cb_init, 20); setTimeout(cb_upkeep, 40); setTimeout(cb_events, 60); setTimeout(cb_checkNodes, 80); setTimeout(writeData, 100); setTimeout(fadeToTitle, 120); } function fadeToTitle() { _root.fader.gotoAndPlay('fadeOut'); _root.fadeOutTarget = 'title'; } function cb_init() { ++_root.clockTime; _root.clock = _root.clockType + ' ' + int(_root.clockTime / _root.clockDivider); var v2 = int(28 - statCuriosity * 0.5); if (clockTime % v2 == 0 && CurrentEvent == -1 && popTotal >= 32 && randomEventsEnabled == true) { CurrentEvent = randRange(0, _root.eventList1.length - 2); _root.randomEvent.play(); eventPosition = 0; writeRandomEvent(); } if (_root.edictResidentialTimer > 0) { --_root.edictResidentialTimer; } if (_root.edictLibraryTimer > 0) { --_root.edictLibraryTimer; } if (_root.edictIndustrialTimer > 0) { --_root.edictIndustrialTimer; } _root.edictFatigue -= 0.75; if (_root.edictResidentialActive == 4) { if (traitsOwned[14] == 1) { _root.edictFatigue -= 1.5; } else { _root.edictFatigue -= 0.75; } } if (_root.edictFatigue < 0) { _root.edictFatigue = 0; } _root.TickSpecialists(); happinessPerCycle = 0; HWC = 0; clearHappinessWhat(); if (strCount[7][2] > 0) { happinessPerCycle += -8 * strCount[7][2]; happinessWhat[HWC][0] = -8 * strCount[7][2]; happinessWhat[HWC][1] = 'Laboratories (Outlawed Tech)'; ++HWC; } if (strCount[0][2] > 0) { if (traitsOwned[19] != 1) { happinessPerCycle += 1; happinessWhat[HWC][0] = 1; happinessWhat[HWC][1] = 'Town Square Relaxed Global Bonus'; ++HWC; } } unhappiness = 1 + 0.25 * ascensionLevel; if (difficulty == 2) { happinessPerCycle -= (popTotal / 80) * unhappiness; happinessWhat[HWC][0] = -(popTotal / 80) * unhappiness; happinessWhat[HWC][1] = 'Challenge Mode'; ++HWC; } if (traitsOwned[21] == 1) { unhappiness *= 0.65; } if (perksOwned[8] == 1) { unhappiness -= 0.02 * statCharisma; } if (popTotal > 100) { happinessPerCycle -= ((popTotal - 100) / 16) * unhappiness; happinessWhat[HWC][0] = -((popTotal - 100) / 16) * unhappiness; happinessWhat[HWC][1] = 'Population Count'; } ++HWC; if (taxLevel != 0 && popTotal > 0) { happinessPerCycle = taxHappy[taxLevel + 4] * ((popTotal / 16) * unhappiness); happinessWhat[HWC][0] = taxHappy[taxLevel + 4] * ((popTotal / 16) * unhappiness); happinessWhat[HWC][1] = 'Resident Taxes'; } ++HWC; if (edictFatigue >= 50) { happinessPerCycle -= ((popTotal - 100) / 18) * unhappiness * (100 / edictFatigue); happinessWhat[HWC][0] = -((popTotal - 100) / 18) * unhappiness * (100 / edictFatigue); happinessWhat[HWC][1] = 'Edict Fatigue'; } ++HWC; environmentPerCycle = 0; if (perksOwned[13] == 1) { environmentPerCycle += TreeCount * 1.25; } else { environmentPerCycle += TreeCount; } if (CurrentAdviser == 1) { environmentPerCycle += 3; } if (traitsOwned[1] == 0) { if (traitsOwned[5] == 0) { environmentPerCycle += 0.55 * strCount[4][0]; } else { environmentPerCycle += 0.5 * strCount[4][0]; } } if (_root.edictLibraryActive == 1) { environmentPerCycle -= 2 * strCount[2][1]; } environmentPerCycle += 1 * strCount[9][0]; environmentPerCycle -= (1 - skill_Ecology * 0.05) * (strCount[1][0] + strCount[1][1] + strCount[1][2]); environmentPerCycle -= (2 - skill_Ecology * 0.05) * (strCount[6][0] + strCount[6][1] + strCount[6][2]); environmentPerCycle -= (3 - skill_Ecology * 0.05) * (strCount[5][0] + strCount[5][1]); if (_root.edictIndustrialActive == 1) { environmentPerCycle -= 1 * (strCount[5][0] + strCount[5][1]); } tradeMax = 20 + statCuriosity; if (traitsOwned[10] == 1) { tradeMax = 35 + statCuriosity; } i = 0; while (i < tradeCooldown.length) { if (tradeCooldown[i] < tradeMax) { RN = 1 + statCuriosity * 0.0375 + skill_Tradecraft * 0.0375; if (strCount[0][1] > 0) { RN += 0.5; } if (traitsOwned[11] == 1) { RN *= 5; } tradeCooldown[i] += RN; } else { tradeCooldown[i] = tradeMax; } ++i; } if (traitsOwned[19] != 1) { if (traitsOwned[11] == 1) { happinessPerCycle += 2; happinessWhat[HWC][0] = 2; happinessWhat[HWC][1] = 'Mercantile Bonus'; ++HWC; } } if (traitsOwned[19] != 1) { if (traitsOwned[2] == 1) { if (DefenseRating > 800) { happinessPerCycle += 8; happinessWhat[HWC][0] = 8; } else { happinessPerCycle += DefenseRating / 100; happinessWhat[HWC][0] = DefenseRating / 100; } happinessWhat[HWC][1] = 'Harmony Bonus'; ++HWC; } } if (clockTime % 4 == 0 && traitsOwned[10] == 0 || clockTime % 20 == 0 && traitsOwned[10] == 1) { i = 0; while (i < tradingPrices.length) { tradingPrices[i][1] = randRange(tradingPrices[i][2], tradingPrices[i][3]); tradingPrices[i][4] = randRange(tradingPrices[i][5], tradingPrices[i][6]); tradingPrices[i][7] = randRange(tradingPrices[i][8], tradingPrices[i][9]); tradingPrices[i][10] = randRange(tradingPrices[i][11], tradingPrices[i][12]); if (tradingPrices[i][13] == true) { tradingPrices[i][1] = tradingPrices[i][7]; } ++i; } } showExtraInfo(); _root.foodConsumed = 0.5; if (traitsOwned[21] == 1) { _root.foodConsumed *= 2; } if (_root.edictResidentialActive == 3) { if (traitsOwned[14] == 1) { _root.foodConsumed *= 0.25; } else { _root.foodConsumed *= 0.5; } } } function cb_upkeep() { i = 0; while (i < 6) { _root.bonusPerCycle[i][1] = 0; ++i; } if (upgradeStoreRank >= 7 && popTotal > 400) { loveGain(resources[1][1] * 0.005); resources[1][1] *= 0.95; } if (perksOwned[7] == 1) { if (resources[3][1] > popTotal / 200) { resources[3][1] -= popTotal / 200; happinessPerCycle += popTotal / 32; happinessWhat[HWC][0] = popTotal / 32; happinessWhat[HWC][1] = 'Rock Candy Perk'; ++HWC; } } if (perksOwned[14] == 1) { resources[1][1] -= (popTotal - 50) * foodConsumed; } else { resources[1][1] -= popTotal * foodConsumed; } popIncrease = 0; popDecrease = 0; libraryBonusTech = 0; reasonForLeaving = 0; starving = false; bonusModifier = 1; houseHitEvent = false; TechBonusModifier = 1 * (1 + skill_Knowledge * 0.05) * (1 + statInsight * 0.2); if (traitsOwned[9] == 1) { TechBonusModifier += 0.4; } if (upgradeTechLabRank >= 1) { TechBonusModifier += 0.1; } if (_root.edictLibraryActive == 1) { if (traitsOwned[14] == 1) { resources[2][1] += 2 * (strCount[2][0] + strCount[2][1] + strCount[2][2]); } else { resources[2][1] += 1 * (strCount[2][0] + strCount[2][1] + strCount[2][2]); } } if (_root.edictLibraryActive == 2) { if (traitsOwned[11] == 0) { if (traitsOwned[14] == 1) { if (environment > 10) { _root.bonusPerCycle[0][1] += (environment / 8) * (strCount[2][0] + strCount[2][1] + strCount[2][2]); } else { _root.bonusPerCycle[0][1] += 0.625 * (strCount[2][0] + strCount[2][1] + strCount[2][2]); } } else { if (environment > 10) { _root.bonusPerCycle[0][1] += (environment / 16) * (strCount[2][0] + strCount[2][1] + strCount[2][2]); } else { _root.bonusPerCycle[0][1] += 0.3125 * (strCount[2][0] + strCount[2][1] + strCount[2][2]); } } } environment -= 2.5 * (strCount[2][0] + strCount[2][1] + strCount[2][2]); } HWCbase = HWC; if (popTotal >= 200) { factoryBuffIncome = 1 + 0.25 * strCount[11][0]; factoryBuffLove = 1 + 0.25 * strCount[11][1]; } else { factoryBuffIncome = 1; factoryBuffLove = 1; } if (strCount[15][0] > 0) { yubbo = 0; while (yubbo < strCount[15][0]) { if (resources[2][1] > 0) { wumbo = 0; while (wumbo < specialistsTotal) { trainAmount = _root.randRange(0.5, 0.75) * (1 + skill_Discipline * 1.5 / 100) * (1 + statWillpower * 1.5 / 100); specialistsStats[wumbo][3] += trainAmount; if (specialistsStats[wumbo][3] > specialistsStats[wumbo][4]) { specialistsStats[wumbo][3] = 0; ++specialistsStats[wumbo][1]; newMSG('<font color=\'#ffcc00\'>Specialist ' + specialistsStats[wumbo][0] + '</font> has achieved <font color=\'#ffcc00\'>Rank ' + specialistsStats[wumbo][1] + '</font>'); _root.hudInfo.specialistTable['specialist' + wumbo].nameRank = _root.specialistsStats[wumbo][0] + '\n' + 'Rank ' + _root.specialistsStats[wumbo][1]; } ++wumbo; } resources[2][1] -= 1; } ++yubbo; } } if (strCount[15][1] > 0) { yubbo = 0; while (yubbo < strCount[15][1]) { TechBonusModifier += 0.25; ++yubbo; } } if (strCount[15][2] > 0) { yubbo = 0; while (yubbo < strCount[15][2]) { if (resources[2][1] > 0) { mana += 1.25; resources[2][1] -= 1; } ++yubbo; } } } function cb_events() { maxRandom = 100 + int(Karma / 2); if (popTotal > 50) { housePopper += randRange(7, 12 + statKarma); } if (housePopper > 100) { _root.housePop(); housePopper = 0; } i = 0; while (i < strCount[5][0] + strCount[5][1]) { j = randRange(1, maxRandom); if (popTotal > 50 && j >= 100) { u = randRange(1, 4); if (u == 1) { bonusGET = randRange(6, 13); newMSG('<font color=\'#ffcc00\'>One of your quarry-miners discovered a giant deposit containing ' + bonusGET + ' Gems!</font>'); resources[3][1] += bonusGET; } else { if (u == 2) { bonusGET = randRange(50, 150); newMSG('<font color=\'#ffcc00\'>One of your quarry-miners discovered a rare mineral valued at ' + bonusGET + ' Bits!</font>'); resources[0][1] += bonusGET; } else { if (u == 3) { bonusGET = randRange(1, 25); newMSG('<font color=\'#7F4AFF\'>There seems to be a spooky ghost haunting one of your Quarries. Uh oh.</font>'); happiness -= bonusGET; if (happiness < minHappiness) { happiness = minHappiness; } } else { if (u == 4) { h = randRange(1, 25 * strCount[5][0] + strCount[5][1]); if (h >= 50) { newMSG('<font color=\'#FF0000\'>While mining a Quarry, a cave of monsters was discovered and demanded a tribute.</font>'); u = randRange(1, 2); if (u == 1) { bonusGET = randRange(10, 50 + int(resources[1][1] * 0.33)); if (resources[1][1] >= bonusGET) { resources[1][1] -= bonusGET; newMSG('<font color=\'#FF0000\'>The creatures took ' + bonusGET + ' Food and were satisfied.</font>'); } else { newMSG('<font color=\'#FF0000\'>Unfortunately they weren\'t satisfied with the offer, so they raped the miners instead.</font>'); happiness -= 20 - statWillpower; if (happiness < minHappiness) { happiness = minHappiness; } } } else { if (u == 2) { bonusGET = randRange(10, 10 + int(resources[0][1] * 0.2)); if (resources[1][1] >= bonusGET) { resources[1][1] -= bonusGET; newMSG('<font color=\'#FF0000\'>The creatures took ' + bonusGET + ' Bits and were satisfied.</font>'); } else { newMSG('<font color=\'#FF0000\'>Unfortunately they weren\'t satisfied with the offer, so they raped the miners instead.</font>'); happiness -= 20 - statWillpower; if (happiness < minHappiness) { happiness = minHappiness; } } } } } } } } } } ++i; } i = 0; while (i < strCount[6][0] + strCount[6][1] + strCount[6][2]) { j = randRange(1, maxRandom); if (popTotal > 50 && j >= 100) { u = randRange(1, 7); if (u == 1) { bonusGET = randRange(15 + int(loveToRank / 60), 30 + int(loveToRank / 40)); newMSG('<font color=\'#ffcc00\'>A sweaty pony orgy begin in one of your Taverns, generating ' + bonusGET + ' Love Magic!</font>'); loveGain(bonusGET); } else { if (u == 2) { bonusGET = randRange(250, 500); newMSG('<font color=\'#ffcc00\'>One of your Taverns had an especially drunk patron who spent ' + bonusGET + ' Bits today.</font>'); resources[0][1] += bonusGET; } else { if (u == 3) { bonusGET = randRange(1, 25); newMSG('<font color=\'#7F4AFF\'>A mysterious hooded figure has visited one of your Taverns.</font>'); happiness -= bonusGET; if (happiness < minHappiness) { happiness = minHappiness; } } else { if (u == 4) { newMSG('One of your Taverns got an award today for \'most cum-drenched floorboards\'.'); } else { if (u == 5) { newMSG('Ponies all over ' + townName + ' are talking about how much fun they had playing \'Happy Merchants\' yesterday.'); newMSG('In unrelated news, the line at the debt-management office is bigger than ever today for some reason!'); } else { if (u == 6) { newMSG('Patrons of a local Tavern are commending it\'s great customer service and free cum-stains in every room.'); } else { if (u == 7) { newMSG('Miaka was spotted in a local Tavern today. The bartender mentioned how surprised she was to see them serving drinks.'); } } } } } } } } ++i; } j = randRange(1, 100); if (j >= 99) { if (popTotal > 50 && popTotal < 200) { u = randRange(1, 13); if (u == 1) { if (happiness > 80) { newMSG('One of your households threw a really fun block party recently.'); newMSG('Attendees mention that \'more than just dancing\' happened.'); } else { newMSG('A household hosted a casual meet and greet that raised everyone\'s spirits.'); } } if (u == 2) { if (happiness > 90) { newMSG('Ponies all over ' + townName + ' are talking about how great the atmosphere is!'); } else { if (happiness < 60) { newMSG('Although ponies of ' + townName + ' could be happier, they seem to make the best of things and have a positive attitude.'); happiness += 5; } } } if (u == 3) { newMSG('Derpy found a shiny Bit on the ground and insisted that it goes towards founding a new Library.'); newMSG('Local superstitious gypsy pony claims a spooky ghost stole her lucky Bit this afternoon.'); resources[0][1] += 1; } if (u == 4) { newMSG('Derpy found a fresh Apple Pie and insisted that it be used to feed the less fortunate.'); newMSG('Local bakery owners continue to complain about a mysterious pie-thief in ' + townName + '.'); resources[1][1] += 1; } if (u == 5) { if (happiness < 90) { newMSG('Ponies in ' + townName + ' are really excited over a potential celebrity visit.'); happiness += 5; } } if (u == 6) { newMSG('Local Ponies are celebrating the death of annoying blue animal in ' + townName + '.'); happiness += 10; } if (u == 7) { newMSG('A conference was held today to discuss whether or not gay love magic is as potent as straight love magic.'); } if (u == 8) { newMSG('Local Stallion has been questioning his quintessential existence where all he knows is eat, sleep and fuck.'); } if (u == 9) { newMSG('Earlier today, a changeling was caught in the city disguised as a grey pegasus.'); newMSG('Upon interrogation the only response the changeling would give was \'I just don\'t know what went wrong.\''); } } else { if (popTotal > 200) { u = randRange(1, 20); if (u == 1) { newMSG('With ' + townName + '\'s population at ' + popTotal + ', ponies are beginning to wonder if they\'ll run out of room!'); } if (u == 2) { newMSG('Property values in ' + townName + ' have increased since a celebrity was caught masturbating in public.'); } if (u == 3) { newMSG('Strategy experts at the Royal Castle are discussing the best optimal of Armories to generate defense.'); } if (u == 4) { newMSG('Derpy has been fertilizing the trees on a daily basis to ensure the environment stays healthy.'); newMSG('Local residents are complaining more and more each day, demanding owners clean up after their dogs.'); } if (u == 5) { newMSG('Ever since the introduction of the Happy Merchants card game, Tavern profits have been extraordinary.'); newMSG('Also: recent reports of outraged, drunken ponies running through the streets screaming about bandits.'); } if (u == 6) { newMSG('Public Service Announcement in ' + townName + ': friendly reminder to stay hydrated.'); } if (u == 7) { newMSG('Derpy claims she can explain why ghosts haunt the quarry, but no one believes her.'); } } } } } function cb_checkNodes() { i = nodeDepthInitial + 1; while (i < nodeDepth + 1) { HWC = HWCbase; a = _root.world['node' + i]; loveBuff = 1 + ascensionLevel * 1.5; if (traitsOwned[6] == 1) { loveBuff += 2; } if (strCount[0][0] > 0) { loveBuff += 0.1; } if (traitsOwned[9] == 1) { loveBuff *= 0.9; } if (a.Catalog != -1) { if (a.Catalog == 7) { if (a.ModeInt == 0 && a.Power >= 3) { _root.bonusPerCycle[2][1] += 0.5 * TechBonusModifier; if (upgradeTechLabRank >= 2) { _root.bonusPerCycle[0][1] += 2.5; } } if (a.ModeInt == 1 && a.Power >= 3) { if (environment < 200) { environment += 0.25; } if (upgradeTechLabRank >= 2) { _root.bonusPerCycle[0][1] += 2.5; } } if (a.ModeInt == 2 && a.Power >= 3) { _root.bonusPerCycle[2][1] += 0.75 * TechBonusModifier; if (upgradeTechLabRank >= 2) { _root.bonusPerCycle[0][1] += 3.75; } } } else { if (a.Catalog == 10) { environmentPerCycle += a.TreeCount; } else { if (a.Catalog == 8 && a.ModeInt != 10) { ++a.Age; a.Yield += randRange(26, 38); if (a.Age >= 4) { if (a.ModeInt < 2) { a.Age = 0; a.FoodYield; ++a.ModeInt; changeMode(a.ModeInt, a); } else { if (a.Buffs[1][0] > 0 || a.Buffs[1][1] > 0 || a.Buffs[1][3] > 0) { resources[1][1] += a.Yield; a.Yield = 0; a.Age = 0; a.ModeInt = 0; changeMode(a.ModeInt, a); } } } } else { if (a.Catalog == 16 && a.ModeInt != 10) { if (a.Buffs[13][0] > 0) { DefenseRating += 2.5; } } else { if (a.Catalog == 11 && a.ModeInt != 10) { if (a.ModeInt == 2) { if (a.Buffs[1][0] > 0 || a.Buffs[1][1] > 0 || a.Buffs[1][3] > 0) { if (_root.upgradeLibraryRank >= 4 && (a.Buffs[2][0] > 0 || a.Buffs[2][1] > 0 || a.Buffs[2][2] > 0)) { if (resources[0][1] >= 10) { resources[0][1] -= 10; resources[3][1] += 1; } } else { if (resources[0][1] >= 10) { resources[0][1] -= 15; resources[3][1] += 1; } } } } if (perksOwned[5] == 1) { DefenseRating += 5; } } else { if ((a.Catalog == 3 || a.Catalog == 9) && a.buildProgressPercent >= 100) { Buffed = (1 * _root.happiness / 50) * (1 + statCharisma * 0.05); Penalty = 1 * (1 - skill_Diplomacy * 0.01) * (1 - statKarma * 0.02); if (_root.edictResidentialActive == 1) { if (traitsOwned[14] == 1) { Buffed *= 6; } else { Buffed *= 3; } } if (_root.edictResidentialActive == 2) { happinessPerCycle -= (a.Ponies[0] / 32) * (1 - skill_Diplomacy * 0.03); happinessWhat[HWC][0] -= (a.Ponies[0] / 32) * (1 - skill_Diplomacy * 0.03); happinessWhat[HWC][1] = 'Income Tax Edict'; } ++HWC; if (_root.edictIndustrialActive == 2) { happinessPerCycle -= (a.Ponies[0] / 32) * (1 - skill_Diplomacy * 0.03); happinessWhat[HWC][0] -= (a.Ponies[0] / 32) * (1 - skill_Diplomacy * 0.03); happinessWhat[HWC][1] = 'Garrison Drills Edict'; } ++HWC; if (_root.edictResidentialActive == 3) { Penalty *= 5; } if (_root.upgradeStoreRank >= 2) { _root.bonusPerCycle[1][1] += 0.25; } j = randRange(1, maxRandom); if (j >= 99 && happiness > 90 && houseHitEvent == false) { if (a.Age < 5) { a.Age += 1; } u = randRange(1, 5); if (u == 1 && a.Age >= 3 && a.ModeInt < 5) { UpgradeMode(a, true); a.Age = 0; } if (u == 2) { bonusGET = randRange(int(popMax / 40) * (a.Age + 1), int(popMax / 5) * (a.Age + 1)); newMSG('<font color=\'#ffcc00\'>A generous group of ponies has decided to donate ' + bonusGET + ' Bits to ' + townName + '\'s treasury.</font>'); resources[0][1] += bonusGET; } if (u == 3) { bonusGET = randRange(int(popMax / 40) * (a.Age + 1), int(popMax / 5) * (a.Age + 1)); newMSG('<font color=\'#ffcc00\'>A group of ponies has grown a surplus of food, donating the extra ' + bonusGET + ' to your town\'s stockpile.</font>'); resources[1][1] += bonusGET; } if (u == 4) { if (ShieldLevel < 100) { bonusGET = randRange(5 + int(loveToRank / 100), 10 + int(loveToRank / 80)); newMSG('<font color=\'#ffcc00\'>One of your ' + a.Name + 's has generated an extra ' + bonusGET + ' Love Magic. They\'re really frisky this week!</font>'); loveGain(bonusGET); } } if (u == 5) { newMSG('Citizens of ' + townName + ' seem to be in very high spirits lately.'); } houseHitEvent = true; } var v3 = false; if (a.Buffs[0][0] > 0) { if (perksOwned[16] == 1) { Buffed += 2.5 * (1 + statCharisma * 0.1); } else { Buffed += 2.5 * (1 + statCharisma * 0.05); } v3 = true; } if (a.Buffs[0][1] > 0 && v3 == false) { if (traitsOwned[6] == 0) { _root.bonusPerCycle[0][1] += 0.375 * (_root.happiness / 100) * (1 + statCharisma * 0.05); happinessPerCycle -= 0.375 * Penalty; happinessWhat[HWC][0] -= 0.375 * Penalty; happinessWhat[HWC][1] = 'Town Square Economic Penalty'; } v3 = true; } ++HWC; if (a.Buffs[0][2] > 0 && v3 == false) { if (traitsOwned[19] != 1) { happinessPerCycle += 0.25 * (1 + statCharisma * 0.05); happinessWhat[HWC][0] += 0.25 * (1 + statCharisma * 0.05); happinessWhat[HWC][1] = 'Town Square Relaxed Bonus'; } v3 = true; } ++HWC; var v2 = 1; if (CurrentAdviser == 1) { v2 += 0.2; } if (traitsOwned[5] == 1) { v2 += 0.1; } if (a.Buffs[4][0] > 0) { loveGain((a.Ponies[0] / 800) * (happiness / 100) * loveBuff * factoryBuffLove * v2); } v3 = false; bonusModifier = 1; if (traitsOwned[19] == 1) { bonusModifier += 0.3; } if (a.Buffs[6][0] > 0) { if (traitsOwned[11] == 0) { _root.bonusPerCycle[0][1] += 0.1875 * (_root.happiness / 100); } happinessPerCycle += 0.03125 * a.Ponies[0]; loveGain((a.Ponies[0] / 800) * (happiness / 100) * loveBuff * factoryBuffLove * 0.33); happinessWhat[HWC][0] += 0.03125 * a.Ponies[0]; happinessWhat[HWC][1] = 'Tavern Bonus'; v3 = true; } ++HWC; if (a.Buffs[6][1] > 0 && v3 == false) { happinessPerCycle += 0.03125 * a.Ponies[0]; loveGain((a.Ponies[0] / 800) * (happiness / 100) * loveBuff * factoryBuffLove * 0.5); happinessWhat[HWC][0] += 0.03125 * a.Ponies[0]; happinessWhat[HWC][1] = 'Tavern Bonus'; v3 = true; } ++HWC; if (a.Buffs[6][2] > 0 && v3 == false) { loveGain((a.Ponies[0] / 800) * (happiness / 100) * loveBuff * factoryBuffLove * 1); v3 = true; } v3 = false; bonusModifier = 1; if (a.Buffs[15][0] > 0 || a.Buffs[15][1] > 0 || a.Buffs[15][2] > 0) { if (traitsOwned[11] == 0) { _root.bonusPerCycle[0][1] += 0.1875 * (_root.happiness / 100); } if (traitsOwned[19] != 1) { happinessPerCycle += 0.015625 * a.Ponies[0]; happinessWhat[HWC][0] += 0.015625 * a.Ponies[0]; happinessWhat[HWC][1] = 'Academy Bonus'; } v3 = true; } ++HWC; v3 = false; bonusModifier = 1; if (a.Buffs[18][0] > 0) { if (traitsOwned[11] == 0) { _root.bonusPerCycle[0][1] += 0.1875 * a.Ponies[0] * (_root.happiness / 100); } if (traitsOwned[19] != 1) { happinessPerCycle -= 0.125 * a.Ponies[0]; happinessWhat[HWC][0] -= 0.125 * a.Ponies[0]; happinessWhat[HWC][1] = 'Ballpit Disappointment'; } v3 = true; } ++HWC; v3 = false; bonusModifier = 1; if (a.Buffs[22][0] > 0) { if (traitsOwned[19] != 1) { happinessPerCycle += 0.015625 * a.Ponies[0]; happinessWhat[HWC][0] += 0.015625 * a.Ponies[0]; happinessWhat[HWC][1] = 'Prism Forge Bonus'; } v3 = true; } ++HWC; v3 = false; if (a.Buffs[1][0] > 0 || a.Buffs[1][1] > 0 || a.Buffs[1][3] > 0) { if (a.Buffs[1][0] > 2 || a.Buffs[1][1] > 2 || a.Buffs[1][3] > 2) { happinessPerCycle -= 0.09375 * a.Ponies[0] * Penalty; happinessWhat[HWC][0] -= 0.09375 * a.Ponies[0] * Penalty; happinessWhat[HWC][1] = 'Too many Stores Penalty'; } if (upgradeStoreRank >= 6) { loveGain((a.Ponies[0] / 800) * (happiness / 100) * loveBuff * factoryBuffLove); } } ++HWC; if (a.Buffs[1][0] == 0 && a.Buffs[1][1] == 0 && a.Buffs[1][3] == 0 && v3 == false) { happinessPerCycle -= 0.0625 * a.Ponies[0] * Penalty; happinessWhat[HWC][0] -= 0.0625 * a.Ponies[0] * Penalty; happinessWhat[HWC][1] = 'No Store Penalty'; ++HWC; } else { ++HWC; if (a.Buffs[1][2] > 0 || a.Buffs[1][3] > 0 && v3 == false) { if (_root.upgradeStoreRank >= 5) { bonus = 1.2; } else { bonus = 1; } if (traitsOwned[19] != 1) { happinessPerCycle += 0.09375 * a.Ponies[0] * bonus; happinessWhat[HWC][0] += 0.09375 * a.Ponies[0] * bonus; happinessWhat[HWC][1] = 'Party Store Bonus'; } } } ++HWC; if (a.Buffs[1][0] > 0 && v3 == false) { if (traitsOwned[19] != 1) { happinessPerCycle += 0.03125 * a.Ponies[0]; happinessWhat[HWC][0] += 0.03125 * a.Ponies[0]; happinessWhat[HWC][1] = 'Bakery Store Bonus'; } } ++HWC; if (a.Buffs[7][0] > 0 || a.Buffs[7][1] > 0 || a.Buffs[7][2] > 0) { if (_root.upgradeTechLabRank >= 4) { loveGain((a.Ponies[0] / 400) * (happiness / 100) * loveBuff * factoryBuffLove); } } bonusModifier = 1; if (_root.upgradeLibraryRank >= 1) { bonusModifier += 0.1; } if (_root.edictLibraryActive == 1) { bonusModifier += 0.25; } if (a.Buffs[2][0] + a.Buffs[2][1] + a.Buffs[2][2] > 0) { if (_root.upgradeLibraryRank >= 2) { bonusPerCycle[2][1] += 0.005 * a.Ponies[0] * bonusModifier * TechBonusModifier; libraryBonusTech += 0.005 * a.Ponies[0] * bonusModifier * TechBonusModifier; } else { bonusPerCycle[2][1] += 0.002 * a.Ponies[0] * bonusModifier * TechBonusModifier; libraryBonusTech += 0.002 * a.Ponies[0] * bonusModifier * TechBonusModifier; } } else { if (CurrentAdviser == 0) { happinessPerCycle -= 0.0625 * a.Ponies[0] * Penalty; happinessWhat[HWC][0] -= 0.0625 * a.Ponies[0] * Penalty; happinessWhat[HWC][1] = 'No Library Penalty'; } } ++HWC; if (strCount[2][0] > 0) { if (traitsOwned[11] == 0) { _root.bonusPerCycle[0][1] += (strCount[2][0] / 40 * (strCount[2][0] + 1)) * a.Ponies[0] * bonusModifier; } } if (strCount[2][1] > 0) { if (_root.edictLibraryActive != 3) { bonusPerCycle[2][1] += (strCount[2][1] / (strCount[2][1] - 0.4 + 0.4 * strCount[2][1])) * 0.0015625 * a.Ponies[0] * bonusModifier * TechBonusModifier; libraryBonusTech += (strCount[2][1] / (strCount[2][1] - 0.4 + 0.4 * strCount[2][1])) * 0.0015625 * a.Ponies[0] * bonusModifier * TechBonusModifier; } else { loveGain((strCount[2][1] / (strCount[2][1] - 0.4 + 0.4 * strCount[2][1])) * 0.0015625 * a.Ponies[0] * bonusModifier * TechBonusModifier); } } if (strCount[2][2] > 0) { Buffed += 0.5; if (traitsOwned[19] != 1) { happinessPerCycle += (strCount[2][2] / 40 * (strCount[2][2] + 0)) * a.Ponies[0] * bonusModifier; happinessWhat[HWC][0] += (strCount[2][2] / 40 * (strCount[2][2] + 0)) * a.Ponies[0] * bonusModifier; happinessWhat[HWC][1] = 'Library Bonus'; } } ++HWC; if (a.Buffs[5][0] + a.Buffs[5][1] > 0 && a.Ponies[0] > 0 && traitsOwned[1] == 0) { happinessPerCycle -= 2 * Penalty; happinessWhat[HWC][0] -= 2 * Penalty; happinessWhat[HWC][1] = 'Quarry Penalty'; } ++HWC; if (a.Buffs[11][0] + a.Buffs[11][1] + a.Buffs[11][2] > 0 && a.Ponies[0] > 0) { happinessPerCycle -= 2 * Penalty; Buffed -= 0.5 * Penalty; happinessWhat[HWC][0] -= 2 * Penalty; happinessWhat[HWC][1] = 'Factory Penalty'; } ++HWC; if (a.Buffs[17][0] > 0 && a.Ponies[0] > 0) { happinessPerCycle -= 3 * Penalty; Buffed -= 1.5 * Penalty; happinessWhat[HWC][0] -= 3 * Penalty; happinessWhat[HWC][1] = 'Deep Driller Penalty'; } ++HWC; if (a.Buffs[13][0] + a.Buffs[13][1] + a.Buffs[13][2] > 0 && a.Ponies[0] > 0) { DefenseRating += 0.2; if (perksOwned[1] == 1) { DefenseRating += 0.1; } if (_root.edictIndustrialActive == 2) { if (traitsOwned[14] == 1) { DefenseRating += 0.1; } else { DefenseRating += 0.05; } } } if (a.Buffs[14][0] + a.Buffs[14][1] + a.Buffs[14][2] > 0 && a.Ponies[0] > 0) { if (ShieldLevel < 100) { if (perksOwned[11] == 1) { ShieldLevel += (a.Ponies[0] / 100) * 0.3; } if (_root.upgradeTechLabRank >= 5) { ShieldLevel += (a.Ponies[0] / 100) * 0.3; } ShieldLevel += (a.Ponies[0] / 100) * (1 + skill_Architecture * 0.1); } else { ShieldLevel = 100; } ShieldLevelDisplay = 'SHIELD: ' + int(ShieldLevel) + '%'; } if (a.Ponies[0] < a.PoniesMax[0]) { if (a.Ponies[0] < 4) { popRange = 4; } else { popRange = 2; } } else { popRange = 0; } if (resources[1][1] < 0 || starving == true) { popRange = -16; resources[1][1] = 0; reasonForLeaving = 1; starving = true; if (_root.happiness <= 20) { popRange = -16; reasonForLeaving = 2; happyWarning = true; } } else { if (_root.happiness <= 20) { popRange = -16; reasonForLeaving = 3; happyWarning = true; } } if (popRange < 0) { if (popRange > a.Ponies[0]) { popRange = a.Ponies[0]; } Buffed = 4; } popIncrease = int(randRange(1, popRange) * 0.25 * Buffed); popDecrease -= popIncrease; population[0][1] += popIncrease; a.Ponies[0] += popIncrease; if (a.Ponies[0] < 0) { popDecrease -= -1 * a.Ponies[0]; population[0][1] += -1 * a.Ponies[0]; a.Ponies[0] += -1 * a.Ponies[0]; } if (a.Ponies[0] > a.PoniesMax[0]) { population[0][1] -= a.Ponies[0] - a.PoniesMax[0]; a.Ponies[0] -= a.Ponies[0] - a.PoniesMax[0]; } } else { if (a.Catalog == 21 && a.buildProgressPercent >= 100) { Buffed = (1 * _root.happiness / 50) * (1 + statCharisma * 0.05); Penalty = 1 * (1 - skill_Diplomacy * 0.01) * (1 - statKarma * 0.02); if (_root.edictResidentialActive == 1) { if (traitsOwned[14] == 1) { Buffed *= 6; } else { Buffed *= 3; } } if (_root.edictResidentialActive == 2) { happinessPerCycle -= (a.Ponies[1] / 32) * (1 - skill_Diplomacy * 0.03); happinessWhat[HWC][0] -= (a.Ponies[1] / 32) * (1 - skill_Diplomacy * 0.03); happinessWhat[HWC][1] = 'Income Tax Edict'; } ++HWC; if (_root.edictIndustrialActive == 2) { happinessPerCycle -= (a.Ponies[1] / 32) * (1 - skill_Diplomacy * 0.03); happinessWhat[HWC][0] -= (a.Ponies[1] / 32) * (1 - skill_Diplomacy * 0.03); happinessWhat[HWC][1] = 'Garrison Drills Edict'; } ++HWC; if (_root.edictResidentialActive == 3) { Penalty *= 5; } if (_root.upgradeStoreRank >= 2) { _root.bonusPerCycle[1][1] += 0.25; } var v3 = false; if (a.Buffs[0][0] > 0) { if (perksOwned[16] == 1) { Buffed += 2.5 * (1 + statCharisma * 0.1); } else { Buffed += 2.5 * (1 + statCharisma * 0.05); } v3 = true; } if (a.Buffs[0][1] > 0 && v3 == false) { if (traitsOwned[6] == 0) { _root.bonusPerCycle[0][1] += 0.375 * (_root.happiness / 100) * (1 + statCharisma * 0.05); happinessPerCycle -= 0.375 * Penalty; happinessWhat[HWC][0] -= 0.375 * Penalty; happinessWhat[HWC][1] = 'Town Square Economic Penalty (Pegasus)'; } v3 = true; } ++HWC; if (a.Buffs[0][2] > 0 && v3 == false) { if (traitsOwned[19] != 1) { happinessPerCycle += 0.25 * (1 + statCharisma * 0.05); happinessWhat[HWC][0] += 0.25 * (1 + statCharisma * 0.05); happinessWhat[HWC][1] = 'Town Square Relaxed Bonus (Pegasus)'; } v3 = true; } ++HWC; if (a.Buffs[4][0] > 0) { if (traitsOwned[5] == 1) { loveGain((a.Ponies[1] / 800) * (happiness / 100) * loveBuff * factoryBuffLove * 1.1); } else { loveGain((a.Ponies[1] / 800) * (happiness / 100) * loveBuff * factoryBuffLove); } } v3 = false; bonusModifier = 1; if (traitsOwned[19] == 1) { bonusModifier += 0.3; } if (a.Buffs[6][0] > 0) { if (traitsOwned[11] == 0) { _root.bonusPerCycle[0][1] += 0.1875 * (_root.happiness / 100); } happinessPerCycle += 0.03125 * a.Ponies[1]; loveGain((a.Ponies[1] / 800) * (happiness / 100) * loveBuff * factoryBuffLove * 0.33); happinessWhat[HWC][0] += 0.03125 * a.Ponies[1]; happinessWhat[HWC][1] = 'Tavern Bonus (Pegasus)'; v3 = true; } ++HWC; if (a.Buffs[6][1] > 0 && v3 == false) { happinessPerCycle += 0.03125 * a.Ponies[1]; loveGain((a.Ponies[1] / 800) * (happiness / 100) * loveBuff * factoryBuffLove * 0.5); happinessWhat[HWC][0] += 0.03125 * a.Ponies[1]; happinessWhat[HWC][1] = 'Tavern Bonus (Pegasus)'; v3 = true; } ++HWC; if (a.Buffs[6][2] > 0 && v3 == false) { loveGain((a.Ponies[1] / 800) * (happiness / 100) * loveBuff * factoryBuffLove * 1); v3 = true; } v3 = false; bonusModifier = 1; if (a.Buffs[15][0] > 0 || a.Buffs[15][1] > 0 || a.Buffs[15][2] > 0) { _root.bonusPerCycle[0][1] += 0.1875 * (_root.happiness / 100); happinessPerCycle += 0.015625 * a.Ponies[1]; happinessWhat[HWC][0] += 0.015625 * a.Ponies[1]; happinessWhat[HWC][1] = 'Academy Bonus (Pegasus)'; v3 = true; } ++HWC; if (a.Buffs[7][0] > 0 || a.Buffs[7][1] > 0 || a.Buffs[7][2] > 0) { if (_root.upgradeTechLabRank >= 4) { loveGain((a.Ponies[1] / 400) * (happiness / 100) * loveBuff * factoryBuffLove); } } bonusModifier = 1; if (_root.upgradeLibraryRank >= 1) { bonusModifier += 0.1; } if (_root.edictLibraryActive == 1) { bonusModifier += 0.25; } if (_root.upgradeLibraryRank >= 2) { if (a.Buffs[2][0] + a.Buffs[2][1] + a.Buffs[2][2] > 0) { bonusPerCycle[2][1] += 0.005 * a.Ponies[1] * bonusModifier * TechBonusModifier; libraryBonusTech += 0.005 * a.Ponies[1] * bonusModifier * TechBonusModifier; } } else { if (a.Buffs[2][0] + a.Buffs[2][1] + a.Buffs[2][2] > 0) { bonusPerCycle[2][1] += 0.002 * a.Ponies[1] * bonusModifier * TechBonusModifier; libraryBonusTech += 0.002 * a.Ponies[1] * bonusModifier * TechBonusModifier; } } if (strCount[2][0] > 0) { if (traitsOwned[11] == 0) { _root.bonusPerCycle[0][1] += (strCount[2][0] / 40 * (strCount[2][0] + 1)) * a.Ponies[1] * bonusModifier; } } if (strCount[2][1] > 0) { if (_root.edictLibraryActive != 3) { bonusPerCycle[2][1] += (strCount[2][1] / (strCount[2][1] - 0.4 + 0.4 * strCount[2][1])) * 0.0015625 * a.Ponies[1] * bonusModifier * TechBonusModifier; libraryBonusTech += (strCount[2][1] / (strCount[2][1] - 0.4 + 0.4 * strCount[2][1])) * 0.0015625 * a.Ponies[1] * bonusModifier * TechBonusModifier; } else { loveGain((strCount[2][1] / (strCount[2][1] - 0.4 + 0.4 * strCount[2][1])) * 0.0015625 * a.Ponies[1] * bonusModifier * TechBonusModifier); } } if (strCount[2][2] > 0) { Buffed += 0.5; if (traitsOwned[19] != 1) { happinessPerCycle += (strCount[2][2] / 40 * (strCount[2][2] + 0)) * a.Ponies[1] * bonusModifier; happinessWhat[HWC][0] += (strCount[2][2] / 40 * (strCount[2][2] + 0)) * a.Ponies[1] * bonusModifier; happinessWhat[HWC][1] = 'Library Bonus (Pegasus)'; } } ++HWC; if (a.Buffs[5][0] + a.Buffs[5][1] > 0 && a.Ponies[1] > 0 && traitsOwned[1] == 0) { happinessPerCycle -= 2 * Penalty; happinessWhat[HWC][0] -= 2 * Penalty; happinessWhat[HWC][1] = 'Quarry Penalty (Pegasus)'; } ++HWC; if (a.Buffs[11][0] + a.Buffs[11][1] + a.Buffs[11][2] > 0 && a.Ponies[1] > 0) { happinessPerCycle -= 2 * Penalty; Buffed -= 0.5 * Penalty; happinessWhat[HWC][0] -= 2 * Penalty; happinessWhat[HWC][1] = 'Factory Penalty (Pegasus)'; } ++HWC; if (a.Buffs[17][0] > 0 && a.Ponies[1] > 0) { happinessPerCycle -= 3 * Penalty; Buffed -= 1.5 * Penalty; happinessWhat[HWC][0] -= 3 * Penalty; happinessWhat[HWC][1] = 'Deep Driller Penalty'; } ++HWC; if (a.Buffs[13][0] + a.Buffs[13][1] + a.Buffs[13][2] > 0 && a.Ponies[1] > 0) { DefenseRating += 0.2; if (perksOwned[1] == 1) { DefenseRating += 0.1; } if (_root.edictIndustrialActive == 2) { if (traitsOwned[14] == 1) { DefenseRating += 0.1; } else { DefenseRating += 0.05; } } } if (a.Buffs[14][0] + a.Buffs[14][1] + a.Buffs[14][2] > 0 && a.Ponies[1] > 0) { if (ShieldLevel < 100) { if (perksOwned[11] == 1) { ShieldLevel += (a.Ponies[1] / 100) * 0.3; } if (_root.upgradeTechLabRank >= 5) { ShieldLevel += (a.Ponies[1] / 100) * 0.3; } ShieldLevel += (a.Ponies[1] / 100) * (1 + skill_Architecture * 0.1); } else { ShieldLevel = 100; } ShieldLevelDisplay = 'SHIELD: ' + int(ShieldLevel) + '%'; } if (a.Ponies[1] < a.PoniesMax[1]) { popRange = 50; } else { popRange = 0; } if (resources[1][1] < 0 || starving == true) { popRange = -1; resources[1][1] = 0; reasonForLeaving = 1; starving = true; if (_root.happiness <= 20) { popRange = -16; reasonForLeaving = 2; happyWarning = true; } } else { if (_root.happiness <= 20) { popRange = -1; reasonForLeaving = 3; happyWarning = true; } } if (popRange < 0) { if (popRange > a.Ponies[1]) { popRange = a.Ponies[1]; } Buffed = 4; } if (popRange > 0) { a.PonyGrow += randRange(1, popRange) * 0.25 * Buffed; } if (a.PonyGrow < 0) { a.PonyGrow = 0; popIncrease = randRange(-16, -8); } if (a.PonyGrow > 100) { a.PonyGrow = 0; popIncrease = 1; } popDecrease -= popIncrease; population[1][1] += popIncrease; a.Ponies[1] += popIncrease; if (a.Ponies[1] < 0) { popDecrease -= -1 * a.Ponies[1]; population[1][1] += -1 * a.Ponies[1]; a.Ponies[1] += -1 * a.Ponies[1]; } if (a.Ponies[1] > a.PoniesMax[1]) { population[1][1] -= a.Ponies[1] - a.PoniesMax[1]; a.Ponies[1] -= a.Ponies[1] - a.PoniesMax[1]; } } } } } } } } } ++i; } HWC = HWCbase; if (int(environmentPerCycle) >= 0) { environmentScore = '+' + int(environmentPerCycle); } else { environmentScore = int(environmentPerCycle); } if (traitsOwned[4] == 1) { happinessPerCycle += int((environmentPerCycle - 15) * 1); happinessWhat[HWC][0] += int((environmentPerCycle - 15) * 1); happinessWhat[HWC][1] = 'Environmentalist Trait'; ++HWC; } if (perksOwned[5] == 1) { if (environmentPerCycle < 0) { happinessPerCycle += int(environmentPerCycle * -0.25); happinessWhat[HWC][0] += int(environmentPerCycle * -0.25); happinessWhat[HWC][1] = 'Industrious Perk'; ++HWC; } } if (environmentPerCycle < -1) { if (environment > 30) { if (EcoWarning == 0) { newMSG('<font color=\'#FF0000\'>Your Ecobalance is negative. Your Environmental Condition will degrade over time.</font>'); newMSG('<font color=\'#FF0000\'>Trees and Gardens can reduce the negative impact.</font>'); EcoWarning = 5; } else { --EcoWarning; } } else { if (environment < 30 && environment > 10) { if (EcoWarning == 0) { newMSG('<font color=\'#FF0000\'>Your Environment is in terrible condition and will continue to degrade, but very slowly.</font>'); newMSG('<font color=\'#FF0000\'>Changeling invasions will happen more often and your citizens will be unhappy.</font>'); EcoWarning = 10; } else { --EcoWarning; } } else { if (environment < 10) { if (EcoWarning == 0) { newMSG('<font color=\'#FF0000\'>Your Environment is completely destroyed.</font>'); EcoWarning = 10; } else { --EcoWarning; } } } } } if (environment < 30 && environment > 10) { if (environmentPerCycle <= -1) { environmentPerCycle = -1; } removeKebab = 12 - statWillpower * 0.8; if (removeKebab > 0) { happinessPerCycle -= removeKebab; happinessWhat[HWC][0] -= removeKebab; happinessWhat[HWC][1] = 'Weakened Environment'; } } else { if (environment < 10) { if (environmentPerCycle <= -1) { environmentPerCycle = -1; } removeKebab = 36 - statWillpower * 0.8; if (removeKebab > 0) { happinessPerCycle -= removeKebab; happinessWhat[HWC][0] -= removeKebab; happinessWhat[HWC][1] = 'Destroyed Environment'; } } } resourceEcoCycle = int(environmentPerCycle); if (environmentPerCycle > -1) { environmentPerCycle = 0; } ++HWC; environment += environmentPerCycle; if (environment < -100) { environment = -100; } environmentDisplay = int(environment); if (popDecrease != 0) { if (reasonForLeaving == 1) { newMSG('<font color=\'#ff0000\'>' + popDecrease + ' ponies are very hungry and have abandoned ' + townName + '!</font>'); if (happiness > 90) { happiness -= 30 - statWillpower; } else { if (happiness > 70) { happiness -= 20 - int(statWillpower / 3); } else { happiness -= 10 - int(statWillpower / 3); } } } else { if (reasonForLeaving == 2) { newMSG('<font color=\'#ff0000\'>' + popDecrease + ' ponies are in terrible condition and have abandoned ' + townName + '!</font>'); if (happiness > 90) { happiness -= 30 - statWillpower; } else { if (happiness > 70) { happiness -= 20 - int(statWillpower / 3); } else { happiness -= 10 - int(statWillpower / 3); } } } else { if (reasonForLeaving == 3) { newMSG('<font color=\'#ff0000\'>' + popDecrease + ' ponies are highly displeased and have abandoned ' + townName + '!</font>'); } } } } loveBuff += happinessPerCycle / 800; loveGain((a.Ponies[0] / 400) * (happiness / 100) * loveBuff * factoryBuffLove); happiness += happinessPerCycle; if (happiness > maxHappiness) { if (traitsOwned[13] != 1) { mana += (happiness - maxHappiness) * 0.1; } if (perksOwned[4] == 1) { loveGain((happiness - maxHappiness) * 0.1); } happiness = maxHappiness; } else { if (happiness < minHappiness) { happiness = minHappiness; } } if (upgradeLibraryRank >= 3) { mana += (_root.strCount[2][0] + _root.strCount[2][1] + _root.strCount[2][2]) * 0.025; } if (traitsOwned[13] == 1) { ++mana; } if (StoryFlags[1] == 1) { ++mana; } if (traitsOwned[12] == 1) { mana += TreeCount * 0.025; } refreshResources(); displayHappinessWhat(); } function selectStructure(building) { if (_root.buildPlacement == 'blank' && (building.Catalog != -1 || selectBlanks == true || building.AddOn != 1)) { deselectAll(); _root.nodeSelected = building; building.selectArrow.gotoAndPlay('loop'); building.selectArrow._alpha = 100; building.selectOutline._alpha = 100; _root.hudDynamic.gotoAndStop('displayNode'); if (building.ModesEnabled == false) { if (building.UpgradesEnabled == true) { _root.hudDynamic.displayNodeBox.modeButtons.gotoAndStop(3); } else { _root.hudDynamic.displayNodeBox.modeButtons.gotoAndStop(4); } } else { if (building.UpgradesEnabled == true) { _root.hudDynamic.displayNodeBox.modeButtons.gotoAndStop(1); } else { _root.hudDynamic.displayNodeBox.modeButtons.gotoAndStop(2); } } if (a.Catalog != -1) { if (building.UpgradeRank == 0) { building.Name = _root.buildList[building.Catalog][0]; } else { building.Name = _root.modeList[building.Catalog][building.UpgradeRank + 2][2]; } if (building.ModeInt == 10) { building.Text = _root.modeList[building.Catalog][0][1]; building.BuildText = _root.modeList[building.Catalog][0][0].toUpperCase(); } else { building.Text = _root.modeList[a.Catalog][building.ModeInt][1]; building.BuildText = _root.modeList[AA.Catalog][building.ModeInt][0].toUpperCase(); } } else { if (a.Natural == 'blank') { a.Name = 'Blank Node'; a.Text = 'Empty lot. Structures can be built here.'; } else { a.Name = 'Tree'; a.Text = 'Improves Eco Score. Is destroyed if another building is placed here.'; } } if (building.Mode != 'Basic') { building.NameDisplay = building.Name + ' (' + building.Mode + ')'; } else { building.NameDisplay = building.Name; } _root.nodeDisplayName = building.NameDisplay; _root.nodeDisplayText = building.Text; if (showRadiusOnSelect == true) { showRadius(building, building.Catalog); } else { showRadius(NaN, -1); } updateHudCard(building); } else { if (_root.buildPlacement != 'blank') { _root.feedText2 = ''; _root.feedText = 'Can\'t place a structure there.'; } else { deselectAll(); } } } function updateHudCard(building) { if (building != NaN && building != undefined && building.Catalog != -1 && _root.hudInfoToggle != 2) { _root.hudCard._alpha = 100; _root.hudCard.field1.text = building.NameDisplay; _root.hudCard.trade.gotoAndStop(1); _root.hudCard.upgrades.gotoAndStop(1); var v3 = ''; if (building.ModeInt == 10) { v3 += 'This structure is currently under construction.'; } else { _root.hudCard.upgrades.gotoAndStop(int(building.Catalog) + 3); _root.hudCard.needs.gotoAndStop(int(building.Catalog) + 3); } if (building.ModeInt != 10) { if (building.Catalog == 3) { v3 = 'This ' + building.Name + ' is occupied by <font color=\'#FFCC00\'>' + building.Ponies[0] + ' </font>out of <font color=\'#FFCC00\'>' + building.PoniesMax[0] + '</font> Ponies.' + '\n'; var v4 = ''; if (building.Buffs[0][0] > 0) { v3 += 'Due to the nearby Town Square Residents will move into this house more quickly than usual, '; v4 = 'and'; } else { if (building.Buffs[0][1] > 0) { v3 += 'Due to the nearby Town Square Residents here generate more income than usual, '; v4 = 'and'; } else { if (building.Buffs[0][2] > 0) { v3 += 'Due to the nearby Town Square Residents of this house are happier than usual, '; v4 = 'and'; } else { v3 += 'Residents of this home wonder why there\'s no nearby Town Square, '; v4 = 'but'; } } } if (building.Buffs[1][0] + building.Buffs[1][1] + building.Buffs[1][3] < 1) { if (v4 == 'but') { v4 = 'and'; } else { if (v4 == 'and') { v4 = 'but'; } } v3 += v4 + ' no nearby Food options means they\'ll have to travel to get supplies.'; } else { if (building.Buffs[1][0] + building.Buffs[1][1] + building.Buffs[1][3] > 2) { if (v4 == 'but') { v4 = 'and'; } else { if (v4 == 'and') { v4 = 'but'; } } v3 += v4 + ' they feel crowded by all of the nearby commercial buildings.'; } else { v3 += v4 + ' they are content with local Food options.'; } } if (building.Buffs[5][0] > 0 && traitsOwned[1] == 0) { v3 += ' Due to the nearby Gem Quarry, Ponies are very unhappy.'; } } if (building.Catalog == 21) { v3 = 'This ' + building.Name + ' is occupied by <font color=\'#FFCC00\'>' + building.Ponies[1] + ' </font>out of <font color=\'#FFCC00\'>' + building.PoniesMax[1] + '</font> Pegasi.' + '\n'; } if (building.Catalog == 0) { if (building.ModeInt == 0) { v3 += 'Provides an aura to nearby houses, increasing the rate at which citizens move in. Additionally, all homes in your town have increased Love-Magic generation while this mode is active.'; } if (building.ModeInt == 1) { v3 += 'Provides an aura to nearby houses, increasing how many Bits they generate. Additionally, Traders will visit your town 50% more often while this mode is active.'; } if (building.ModeInt == 2) { v3 += 'Provides an aura to nearby houses, granting a slight bonus to happiness for every home affected. Additionally, gives a flat +4 Happiness per Day while this mode is active.'; } v3 += '\n'; if (_root.tradeCooldown[0] >= 0) { _root.hudCard.trade.gotoAndStop(2); v3 += 'There are are some traders at your local town market. You can make <font color=\'#C1FFB1\'>' + int((_root.tradeCooldown[0] + 5) / 5) + '</font> trades.'; } else { _root.hudCard.trade.gotoAndStop(3); } } if (building.Catalog == 4) { _root.hudCard.trade.gotoAndStop('Garden'); } if (building.Catalog == 6) { _root.hudCard.trade.gotoAndStop('Tavern'); } } _root.hudCard.field2.html = true; _root.hudCard.field2.htmlText = v3; } } function createNode(xPos, yPos, Natural, type, nodeScale) { ++_root.nodeDepth; var v5 = _root.world.attachMovie('node', 'node' + _root.nodeDepth, _root.nodeDepth); a = _root.world['node' + _root.nodeDepth]; v5.cacheAsBitmap = true; a._x = xPos; a._y = yPos; a._xscale = nodeScale; a._yscale = nodeScale; a.Catalog = -1; a.UpgradeRank = 0; a.Mode = 'Basic'; a.ModeInt = 0; a.Natural = Natural; var v4 = 0; if (Natural == 'blank') { a.Name = 'Blank Node'; a.Text = 'Empty lot. Structures can be built here.'; } else { if (traitsOwned[12] == 1) { a.ModeInt = randRange(40, 41); } else { a.ModeInt = randRange(0, 10); } a.Name = naturalList[v4][a.ModeInt][0]; a.Text = naturalList[v4][a.ModeInt][1]; } a.Age = 0; a.Yield = 0; if (a.Mode != 'Basic') { a.NameDisplay = a.Name + ' (' + a.Mode + ')'; } else { a.NameDisplay = a.Name; } a.AddOn = 1; a.TileType = type; a.tileType.gotoAndStop(type); a.buildProgress = 0; a.buildProgressPercent = 0; a.BuildText = ''; a.ModesEnabled = false; a.UpgradesEnabled = false; a.Buffs = new Array(30); glibs = 0; while (glibs < 30) { a.Buffs[glibs] = new Array(6); ++glibs; } a.Ponies = new Array(0, 0, 0); a.PonyGrow = 0; a.PoniesMax = new Array(0, 0, 0); a.Value = new Array(NaN, 0, 0, 0, 0); a.Power = 0; a.TreeCount = 0; a.gotoAndStop(a.Natural); a.sprite.gotoAndStop(a.ModeInt + 1); a.addOnBuilt.gotoAndStop('a' + a.AddOn); a.addOnPlace.gotoAndStop('a1'); if (a.Natural == 'n1') { var v3 = randRange(-20, 20); a.sprite._x += v3; a.selectArrow._x += v3; v3 = randRange(-10, 10); a.sprite._y += v3; a.selectArrow._y += v3; } a.btnNodeSelect.onPress = function () { if (_root.hudInfoToggle == 1) { _root.nodeSelected.selectArrow.gotoAndStop('disabled'); _root.nodeSelected.selectArrow._alpha = 0; _root.nodeSelected.selectOutline._alpha = 0; a = this._parent; if (buildPlacement == 'blank' || a.Catalog != -1 && buildPlacement != 'remove') { selectStructure(a); } else { if (FreeStructure[_root.buildCatalog] != 1) { k = 0; while (k < 6) { if (k < 4) { if (_root.resources[k][1] >= buildList[buildCatalog][k + 1]) { costOK = true; } else { costOK = false; break; } } else { if (_root.resources[k][1] >= buildList[buildCatalog][k + 5]) { costOK = true; } else { costOK = false; break; } } ++k; } } else { costOK = true; } if (costOK == true) { if (_root.buildCatalog == '??') { } else { if (_root.buildCatalog == 9 && a.Natural != 'n1') { } else { if (buildPlacement != 'remove') { if (a.TileType == 'grass' && buildList[_root.buildCatalog][7] == 1 || a.TileType == 'cloud' && buildList[_root.buildCatalog][8] == 1) { a.Catalog = _root.buildCatalog; a.buildTime = int(buildList[a.Catalog][5] / (1 + skill_Architecture * 0.15)); if (a.buildTime < 2) { a.buildTime = 2; } a.buildProgress = 0; a.buildProgressPercent = 0; a.Name = _root.buildList[a.Catalog][0]; a.Mode = 'Constructing'; a.ModeInt = 10; a.ModesEnabled = false; a.UpgradesEnabled = false; if (a.Natural == 'n1') { if (traitsOwned[12] == 1) { happiness = minHappiness; mana = 0; newMSG('<font color=\'#ff0000\'>You have angered the Forest God.</font>'); } } a.Natural = 'blank'; if (a.Catalog == 3) { a.PoniesMax[0] = basePopHouse; } if (a.Catalog == 9) { a.PoniesMax[0] = basePopTreeHouse; } if (a.Catalog == 21) { a.PoniesMax[1] = basePopHouseCloud; } a.gotoAndStop('b' + a.Catalog); a.sprite.gotoAndStop('construction'); randsfx = _root.randRange(0, _root.sfxbankWood.length - 1); _root.playsfx1(_root.sfxbankWood, randsfx, 1); if (a.Mode != 'Basic') { a.NameDisplay = a.Name + ' (' + a.Mode + ')'; } else { a.NameDisplay = a.Name; } a.Text = _root.modeList[a.Catalog][0][1]; a.BuildText = _root.modeList[a.Catalog][0][0].toUpperCase(); ++strCount[a.Catalog][a.ModeInt]; if (FreeStructure[_root.buildCatalog] != 1) { k = 0; while (k < 6) { if (k < 4) { _root.resources[k][1] -= buildList[a.Catalog][k + 1]; a.Value[k + 1] = buildList[a.Catalog][k + 1]; } else { _root.resources[k][1] -= buildList[a.Catalog][k + 5]; a.Value[k + 1] = buildList[a.Catalog][k + 5]; } refreshResources(); ++k; } } else { FreeStructure[_root.buildCatalog] = 2; } if (!Key.isDown(16)) { _root.nodeSelected = a; _root.hudDynamic.gotoAndStop(tierSelected); if (a.ModesEnabled == false) { if (a.UpgradesEnabled == true) { _root.hudDynamic.displayNodeBox.modeButtons.gotoAndStop(3); } else { _root.hudDynamic.displayNodeBox.modeButtons.gotoAndStop(4); } } else { if (a.UpgradesEnabled == true) { _root.hudDynamic.displayNodeBox.modeButtons.gotoAndStop(1); } else { _root.hudDynamic.displayNodeBox.modeButtons.gotoAndStop(2); } } _root.nodeDisplayName = a.NameDisplay; _root.nodeDisplayText = a.Text; _root.buildPlacement = 'blank'; a.selectArrow.gotoAndPlay('loop'); a.selectArrow._alpha = 100; a.selectOutline._alpha = 100; } } } else { if (a.Catalog != -1) { findBuffers(a, -1); --strCount[a.Catalog][a.ModeInt]; a.gotoAndStop(a.Natural); a.Name = 'Blank Node'; a.Mode = ''; a.NameDisplay = a.Name; a.Text = 'An empty place waiting for something to be built on it.'; a.BuildText = ''; a.ModesEnabled = false; a.UpgradeRank = 0; k = 0; while (k < 6) { if (a.ModeInt == 10 || perksOwned[10] == 1) { _root.resources[k][1] += int(1 * a.Value[k + 1]); } else { _root.resources[k][1] += int(0.6 * a.Value[k + 1]); } refreshResources(); ++k; } a.ModeInt = 0; a.Catalog = -1; if (!Key.isDown(16)) { _root.buildPlacement = 'blank'; deselectAll(); } g = 0; while (g < 3) { population[g][1] -= a.Ponies[g]; a.Ponies[g] = 0; ++g; } } else {} } } } } else { _root.feedText = 'Not enough resources.'; } } } }; a.btnNodeSelect.onRollOver = function () { a = this._parent; if (_root.buildPlacement != 'blank') { if (a.Catalog == -1) { if (_root.buildCatalog == 9 && a.Natural != 'n1' || a.TileType == 'grass' && buildList[_root.buildCatalog][7] != 1 || a.TileType == 'cloud' && buildList[_root.buildCatalog][8] != 1) { showRadius(a, _root.buildCatalog, false); } else { if (_root.buildCatalog == '??') { } else { a.gotoAndStop('p' + _root.buildCatalog); showRadius(a, _root.buildCatalog, true); } } } else { showRadius(a, _root.buildCatalog, false); } } _root.nodeHighlighted = a; }; a.btnNodeSelect.onRollOut = function () { a = this._parent; if (a.Catalog == -1) { a.gotoAndStop(a.Natural); a.sprite.gotoAndStop(a.ModeInt + 1); } a.addOnBuilt.gotoAndStop('a' + a.AddOn); a.addOnPlace.gotoAndStop('a1'); _root.nodeHighlighted = NaN; }; a.btnNodeSelect.onReleaseOutside = function () { a = this._parent; if (a.Catalog == -1) { a.gotoAndStop(a.Natural); } a.addOnBuilt.gotoAndStop('a' + a.AddOn); a.addOnPlace.gotoAndStop('a1'); _root.nodeHighlighted = NaN; }; } function pickNodesRadius(node, radius) { h = nodeDepthInitial + 1; while (h < nodeDepth + 1) { var v3 = (node._x - _root.world['node' + h]._x) * SepXYRatio; var v2 = node._y - _root.world['node' + h]._y; nodeDistance = Math.sqrt(v3 * v3 + v2 * v2); if (nodeDistance < radius) { pickedNodes.push(_root.world['node' + h]); } ++h; } } function cycleClear() { if (clearLerp > 0) { --clearLerp; n = nodeDepthInitial + 1; while (n < nodeDepth + 1) { AA = _root.world['node' + n]; gloobs = 0; while (gloobs < 4) { AA.Buffs[clearLerp][gloobs] = 0; ++gloobs; } ++n; } } else { clearInterval(cycleTimerClear); n = nodeDepthInitial + 1; while (n < nodeDepth + 1) { AA = _root.world['node' + n]; if (AA.Catalog != -1 && buildList[AA.Catalog][6] > 0) { _root.findBuffers(AA, 1); } else { if (AA.Natural == 'n1') { ++TreeCount; } } ++n; } } } function findAllBuffers() { if (clearLerp == 0) { clearLerp = 30; } TreeCount = 0; clearInterval(cycleTimerClear); cycleTimerClear = setInterval(cycleClear, 10); } function findBuffers(object, buff) { if (object.Catalog == 10) { _root.findTrees(object); } if (object.ModeInt != 10) { pickedNodes = []; if (object.Natural == 'blank') { pickNodesRadius(object, buildList[object.Catalog][6]); } u = 0; while (u < pickedNodes.length) { pickedNodes[u].Buffs[object.Catalog][object.ModeInt] += buff; if (pickedNodes[u].Catalog == 7) { if (object.Catalog == 10) { if (object.Power >= 3) { pickedNodes[u].Power = 3; object.Power -= 3; } } if (pickedNodes[u].Power >= 3) { pickedNodes[u].sprite.noPower._alpha = 0; pickedNodes[u].sprite.glow.play(); } else { pickedNodes[u].sprite.noPower._alpha = 100; pickedNodes[u].sprite.glow.stop(); } } ++u; } } } function findTrees(object) { if (object.Catalog == 10 && object.ModeInt != 10) { object.TreeCount = 0; object.Power = 0; pickedNodes = []; pickNodesRadius(object, buildList[object.Catalog][6]); u = 0; while (u < pickedNodes.length) { if (pickedNodes[u].Natural == 'n1') { ++object.TreeCount; ++object.Power; } ++u; } } } function showRadius(building, catalog, placeOK) { if (_root.lastShownRadius == building && redundant == false) { redundant = true; } else { redundant = false; } pickedNodes = []; pickNodesRadius(_root.lastShownRadius, buildList[_root.lastShownRadiusCatalog][6]); u = 0; while (u < pickedNodes.length) { pickedNodes[u].btnNodeRadius.gotoAndStop(1); ++u; } if (!redundant) { pickedNodes = []; pickNodesRadius(building, buildList[catalog][6]); u = 0; while (u < pickedNodes.length) { if (placeOK == false) { pickedNodes[u].btnNodeRadius.gotoAndStop(4); } else { pickedNodes[u].btnNodeRadius.gotoAndStop(3); } ++u; } } _root.lastShownRadius = building; _root.lastShownRadiusCatalog = catalog; } function generateMap(xTiles, yTiles, xStart, yStart, type, nodeScale) { var v4 = int((xTiles + yTiles) / 1 + statKarma * 0.66); if (type == 'cloud') { v4 = 0; } var v12; var v3 = 'blank'; var v7 = 40; if (xTiles > yTiles) { v12 = xTiles; } else { v12 = yTiles; } var v11 = _root.world.attachMovie('nodeTopReg', 'nodeFloor' + mapDepth, mapDepth); ++mapDepth; v11._x = xStart * SepStretch - xMapOffset; v11._y = yStart * SepStretch - yMapOffset - 40; v11._xscale = nodeScale * v12 * 1.05 * SepStretch; v11._yscale = nodeScale * v12 * 1.05 * SepStretch; v11.gotoAndStop(type); x = 0; while (x < xTiles) { y = 0; while (y < yTiles) { v3 = 'blank'; z = randRange(0, 100); if (v4 > 0 && z < v7) { v3 = 'n1'; --v4; } createNode(xStart * (SepStretch * (nodeScale / 100)) - xMapOffset + xSep * (SepStretch * (nodeScale / 100)) * (x - y), yStart * (SepStretch * (nodeScale / 100)) - yMapOffset + ySep * (SepStretch * (nodeScale / 100)) * (x + y), v3, type, nodeScale); ++y; } ++x; } } function checkExtraPostLoad() { if (statCuriosity >= 7) { if (perksOwned[16] == 1) { h = 1; while (h <= 3) { tradingPrices[0][h] += 30; tradingPrices[1][h] += 2; ++h; } h = 4; while (h <= 6) { tradingPrices[0][h] += 2; tradingPrices[1][h] += 40; ++h; } h = 7; while (h <= 9) { tradingPrices[0][h] += 30; tradingPrices[1][h] += 2; ++h; } h = 10; while (h <= 12) { tradingPrices[0][h] += 2; tradingPrices[1][h] += 40; ++h; } } else { h = 1; while (h <= 3) { tradingPrices[0][h] += 15; tradingPrices[1][h] += 1; ++h; } h = 4; while (h <= 6) { tradingPrices[0][h] += 1; tradingPrices[1][h] += 20; ++h; } h = 7; while (h <= 9) { tradingPrices[0][h] += 15; tradingPrices[1][h] += 1; ++h; } h = 10; while (h <= 12) { tradingPrices[0][h] += 1; tradingPrices[1][h] += 20; ++h; } } } if (traitsOwned[10] == 1) { i = 0; while (i <= 2) { h = 1; while (h <= 12) { tradingPrices[i][h] *= 2; ++h; } ++i; } } if (CurrentAdviser == 2) { h = 1; while (h <= 12) { tradingPrices[0][h] *= 5; ++h; } } if (traitsOwned[16] == 1) { SepStretch = 1.5; } if (traitsOwned[18] == 1) { specialistsMax = 1; } if (traitsOwned[19] == 1 && FreeStructure[6] == 0) { FreeStructure[6] = 1; } if (CurrentAdviser == 0 && FreeStructure[9] == 0) { FreeStructure[9] = 1; } if (CurrentAdviser == 2 && FreeStructure[8] == 0) { FreeStructure[8] = 1; } if (traitsOwned[7] == 1) { if (FreeStructure[0] == 0) { FreeStructure[0] = 1; } } F; rollPerks(); checkUpgrades(); findAllBuffers(); } function deleteMap() { while (_root.nodeDepth > nodeDepthInitial) { removeMovieClip(_root.world['node' + _root.nodeDepth]); --_root.nodeDepth; } while (_root.mapDepth > mapDepthInitial) { removeMovieClip(_root.world['nodeFloor' + _root.mapDepth]); --_root.mapDepth; } } function deselectAll() { _root.hudInfo.gambleScene.clearEm(false); _root.nodeSelected.selectArrow.gotoAndStop('disabled'); _root.nodeSelected.selectArrow._alpha = 0; _root.nodeSelected.selectOutline._alpha = 0; if (_root.nodeHighlighted.Catalog == -1) { _root.nodeHighlighted.gotoAndStop(_root.nodeHighlighted.a.Natural); } _root.nodeSelected = NaN; _root.hudDynamic.gotoAndStop(tierSelected); _root.buildPlacement = 'blank'; _root.hudInfo.gotoAndStop(1); _root.hudInfoToggle = 1; _root.showRadius(NaN, -1); _root.hudCard._alpha = 0; _root.hudCard.trade.gotoAndStop(1); _root.hudCard.upgrades.gotoAndStop(1); refreshResources(); } function changeMode(number, node) { AA = node; findBuffers(AA, -1); AA.Mode = _root.modeList[AA.Catalog][number][0]; if (AA.Mode != 'Basic') { AA.NameDisplay = AA.Name + ' (' + AA.Mode + ')'; } else { AA.NameDisplay = AA.Name; } AA.Text = _root.modeList[AA.Catalog][number][1]; AA.BuildText = _root.modeList[AA.Catalog][number][0].toUpperCase(); if (node == _root.nodeSelected) { _root.nodeDisplayName = AA.NameDisplay; _root.nodeDisplayText = AA.Text; } AA.sprite.gotoAndStop(number + 1); --strCount[AA.Catalog][AA.ModeInt]; AA.ModeInt = number; ++strCount[AA.Catalog][AA.ModeInt]; findBuffers(AA, 1); } function UpgradeMode(building, ignoreUpgradeCost) { if (_root.modeList[building.Catalog][building.UpgradeRank + 3][0] != NaN) { zz = 0; while (zz < 6) { if (_root.resources[zz][1] >= _root.modeList[building.Catalog][building.UpgradeRank + 3][5 + zz]) { if (_root.modeList[building.Catalog][building.UpgradeRank + 3][5 + zz] != NaN && _root.modeList[building.Catalog][building.UpgradeRank + 3][5 + zz] != undefined) { costOK = true; } else { costOK = false; break; } } else { costOK = false; break; } ++zz; } if (costOK == true || ignoreUpgradeCost == true) { ++building.UpgradeRank; if (ignoreUpgradeCost != true) { zz = 0; while (zz < 6) { _root.resources[zz][1] -= _root.modeList[building.Catalog][building.UpgradeRank + 2][5 + zz]; building.Value[zz + 1] = _root.modeList[building.Catalog][building.UpgradeRank + 2][5 + zz]; ++zz; } } refreshResources(); building.Name = _root.modeList[building.Catalog][building.UpgradeRank + 2][2]; building.Mode = _root.modeList[building.Catalog][building.UpgradeRank + 2][0]; if (building.Mode != 'Basic') { building.NameDisplay = building.Name + ' (' + building.Mode + ')'; } else { building.NameDisplay = building.Name; } building.ModesEnabled = _root.modeList[building.Catalog][building.UpgradeRank + 2][3]; building.UpgradesEnabled = _root.modeList[building.Catalog][building.UpgradeRank + 2][4]; building.Text = _root.modeList[building.Catalog][building.UpgradeRank + 2][1]; building.BuildText = _root.modeList[building.Catalog][building.UpgradeRank + 2][0].toUpperCase(); building.sprite.gotoAndStop(building.UpgradeRank + 2 + 1); --strCount[building.Catalog][building.ModeInt]; findBuffers(building, -1); building.ModeInt = building.UpgradeRank + 2; ++strCount[building.Catalog][building.ModeInt]; findBuffers(building, 1); if (ignoreUpgradeCost == true) { newMSG('<font color=\'#ffcc00\'>One of your more lucrative households has funded their own upgrade to become a ' + building.Name + '.'); } if (building.UpgradeRank == 1 && building.Catalog == 3) { building.PoniesMax[0] = basePopHouse + 4; } if (building.UpgradeRank == 2 && building.Catalog == 3) { building.PoniesMax[0] = basePopHouse + 8; } feedTextUpgradeMode(0); if (building.ModesEnabled == false) { if (building.UpgradesEnabled == true) { _root.hudDynamic.displayNodeBox.modeButtons.gotoAndStop(3); } else { _root.hudDynamic.displayNodeBox.modeButtons.gotoAndStop(4); } } else { if (building.UpgradesEnabled == true) { _root.hudDynamic.displayNodeBox.modeButtons.gotoAndStop(1); } else { _root.hudDynamic.displayNodeBox.modeButtons.gotoAndStop(2); } } if (_root.nodeSelected == building) { selectStructure(building); } _root.feedText2 = ''; _root.feedText = ''; } } } function feedTextMode(number) { if (_root.nodeSelected != NaN) { a = _root.nodeSelected; if (number != -1) { _root.feedText2 = 'Switch to ' + _root.modeList[a.Catalog][number][0] + ' Mode'; _root.feedText = _root.modeList[a.Catalog][number][1]; } else { _root.feedText2 = ''; _root.feedText = ''; } } } function feedTextUpgradeMode(number) { if (_root.nodeSelected != NaN) { a = _root.nodeSelected; if (number != -1) { if (_root.modeList[a.Catalog][a.UpgradeRank + 3][8] > 0) { _root.feedText2 = 'Upgrade to ' + _root.modeList[a.Catalog][a.UpgradeRank + 3][2] + ' - Costs ' + _root.modeList[a.Catalog][a.UpgradeRank + 3][5] + ' Bits, ' + _root.modeList[a.Catalog][a.UpgradeRank + 3][8] + ' Gems'; } else { _root.feedText2 = 'Upgrade to ' + _root.modeList[a.Catalog][a.UpgradeRank + 3][2] + ' - Costs ' + _root.modeList[a.Catalog][a.UpgradeRank + 3][5] + ' Bits'; } _root.feedText = _root.modeList[a.Catalog][a.UpgradeRank + 3][1]; } else { _root.feedText2 = ''; _root.feedText = ''; } } } function pauseGame() { if (difficulty != 2) { if (_root.gamePaused != true) { _root.gamePaused = true; _root.pauseoverlay.gotoAndStop(2); _root.happyWheel.liquidAnim.stop(); _root.happyWheel.sun.stop(); _root.loveMeter.glow.stop(); _root.loveMeter.glow.bubbles.stop(); _root.loveMeter.Mask.wave.wave.stop(); _root.loveMeter.Mask.wave.b1.stop(); _root.loveMeter.Mask.wave.b2.stop(); _root.loveMeter.Mask.wave.b3.stop(); _root.loveMeter.Mask.wave.b4.stop(); _root.loveMeter.Mask.wave.b5.stop(); } else { if (showHints == 0) { _root.topRightHUD.adviserHintArrow.play(); showHints = 1; } _root.gamePaused = false; _root.pauseoverlay.gotoAndStop(1); _root.happyWheel.liquidAnim.play(); _root.happyWheel.sun.play(); _root.loveMeter.glow.play(); _root.loveMeter.glow.bubbles.play(); _root.loveMeter.Mask.wave.wave.play(); _root.loveMeter.Mask.wave.b1.play(); _root.loveMeter.Mask.wave.b2.play(); _root.loveMeter.Mask.wave.b3.play(); _root.loveMeter.Mask.wave.b4.play(); _root.loveMeter.Mask.wave.b5.play(); } } } function Zoomy(Amount) { _root.world.vcam._yscale += Amount; _root.world.vcam._xscale += Amount; if (_root.world.vcam._yscale < minZoom) { _root.world.vcam._yscale = minZoom; _root.world.vcam._xscale = minZoom; } else { if (_root.world.vcam._yscale > maxZoom) { _root.world.vcam._yscale = maxZoom; _root.world.vcam._xscale = maxZoom; } } } function activateEdict(number, type) { if (traitsOwned[14] == 1) { edictTimer = 4; if (type == 'Residential' && number == 4) { } else { edictFatigue += int((17 - statWillpower) / 7); } } else { edictTimer = 28; if (type == 'Residential' && number == 4) { } else { edictFatigue += 17 - statWillpower; } } if (type == 'Residential') { edictResidentialActive = number; edictResidentialTimer = edictTimer; edictResidentalDaysLeft = 'Days left: ' + int((edictResidentialTimer + 3) / 4); if (number == 4) { edictLibraryActive = -1; edictIndustrialActive = -1; edictLibraryTimer = edictTimer; edictIndustrialTimer = edictTimer; } } if (type == 'Library') { edictLibraryActive = number; edictLibraryTimer = edictTimer; edictLibraryDaysLeft = 'Days left: ' + int((edictLibraryTimer + 3) / 4); } if (type == 'Industrial') { edictIndustrialActive = number; edictIndustrialTimer = edictTimer; edictIndustrialDaysLeft = 'Days left: ' + int((edictIndustrialTimer + 3) / 4); } refreshResources(); } function writeData() { n = nodeDepthInitial + 1; while (n < nodeDepth + 1) { a = _root.world['node' + n]; m = n - (nodeDepthInitial + 1); cache.data.NodeData[m][0] = a.Catalog; cache.data.NodeData[m][1] = a.UpgradeRank; cache.data.NodeData[m][2] = a.Mode; cache.data.NodeData[m][3] = a.ModeInt; cache.data.NodeData[m][4] = a.Age; cache.data.NodeData[m][5] = a.BuildText; cache.data.NodeData[m][6] = a.ModesEnabled; cache.data.NodeData[m][7] = a.UpgradesEnabled; cache.data.NodeData[m][8] = a.Natural; cache.data.NodeData[m][9] = a.buildProgress; cache.data.NodeData[m][10] = a.buildProgressPercent; cache.data.NodeData[m][11] = a.AddOn; cache.data.NodeData[m][12] = a.Yield; i = 0; while (i < a.Ponies.length) { cache.data.NodeDataPonies[m][i] = a.Ponies[i]; ++i; } i = 0; while (i < a.PoniesMax.length) { cache.data.NodeDataPoniesMax[m][i] = a.PoniesMax[i]; ++i; } i = 0; while (i < a.Value.length) { cache.data.NodeDataValue[m][i] = a.Value[i]; ++i; } ++n; } i = 0; while (i < 6) { cache.data.PlayerDataResources[i][1] = resources[i][1]; ++i; } i = 0; while (i < resourcePerCycle.length) { cache.data.PlayerDataResourcePerCycle[i][1] = resourcePerCycle[i][1]; ++i; } i = 0; while (i < population.length) { cache.data.PlayerDataPopulation[i][1] = population[i][1]; ++i; } i = 0; while (i < cache.data.PlayerDataStrCount.length) { j = 0; while (j < cache.data.PlayerDataStrCount[i].length) { cache.data.PlayerDataStrCount[i][j] = strCount[i][j]; ++j; } ++i; } i = 0; while (i < tiersUnlocked.length) { cache.data.PlayerDataTiersUnlocked[i] = tiersUnlocked[i]; ++i; } i = 0; while (i < tradeCooldown.length) { cache.data.PlayerDataTradeCooldown[i] = tradeCooldown[i]; ++i; } i = 0; while (i < EvilData.length) { cache.data.PlayerDataEvilData[i] = EvilData[i]; ++i; } i = 0; while (i < cache.data.PlayerDataSpecialistsStats.length) { j = 0; while (j < cache.data.PlayerDataSpecialistsStats[i].length) { cache.data.PlayerDataSpecialistsStats[i][j] = specialistsStats[i][j]; ++j; } ++i; } cache.data.PlayerData[0] = happiness; cache.data.PlayerData[1] = environment; cache.data.PlayerData[3] = love; cache.data.PlayerData[4] = _root.hudMSG.messages.text; cache.data.PlayerData[5] = clockTime; cache.data.PlayerData[6] = townName; cache.data.PlayerData[8] = loveRank; cache.data.PlayerData[9] = charName; cache.data.PlayerData[10] = maleColorRed; cache.data.PlayerData[11] = maleColorGreen; cache.data.PlayerData[12] = maleColorBlue; cache.data.PlayerData[13] = loveTotal; cache.data.PlayerData[14] = landOwned; cache.data.PlayerData[15] = DefenseRating; cache.data.PlayerData[16] = specialistsTotal; cache.data.PlayerData[17] = defeated; cache.data.PlayerData[18] = mana; cache.data.PlayerData[19] = manaMax; cache.data.PlayerData[20] = funds; cache.data.PlayerData[21] = tokens; cache.data.PlayerData[22] = ascensionLevel; cache.data.PlayerData[23] = perksLeft; cache.data.PlayerData[24] = ShieldLevel; cache.data.PlayerData[25] = PrizeSkillTokens; cache.data.PlayerData[26] = extraLives; cache.data.PlayerData[27] = difficulty; cache.data.PlayerData[28] = taxLevel; cache.data.PlayerData[29] = edictFatigue; cache.data.PlayerData[30] = CurrentAdviser; cache.data.FileExists = true; cache.data.PlayerDataUpgrades[0] = upgradeStoreRank; cache.data.PlayerDataUpgrades[1] = upgradeLibraryRank; cache.data.PlayerDataUpgrades[2] = upgradeMoreTilesRank; cache.data.PlayerDataUpgrades[3] = upgradeHireSpecialistRank; cache.data.PlayerDataUpgrades[4] = upgradeTechLabRank; cache.data.PlayerDataEdicts[0] = edictResidentialActive; cache.data.PlayerDataEdicts[1] = edictResidentialTimer; cache.data.PlayerDataEdicts[2] = edictLibraryActive; cache.data.PlayerDataEdicts[3] = edictLibraryTimer; cache.data.PlayerDataEdicts[4] = edictIndustrialActive; cache.data.PlayerDataEdicts[5] = edictIndustrialTimer; cache.data.PlayerDataStats[0] = statCharisma; cache.data.PlayerDataStats[1] = statInsight; cache.data.PlayerDataStats[2] = statCuriosity; cache.data.PlayerDataStats[3] = statKarma; cache.data.PlayerDataStats[4] = statWillpower; cache.data.PlayerDataStats[5] = StatsLeft; cache.data.PlayerDataStats[6] = StatsLeftPartial; cache.data.PlayerDataSkills[0] = skill_Leadership; cache.data.PlayerDataSkills[1] = skill_Diplomacy; cache.data.PlayerDataSkills[2] = skill_Knowledge; cache.data.PlayerDataSkills[3] = skill_Architecture; cache.data.PlayerDataSkills[4] = skill_Discipline; cache.data.PlayerDataSkills[5] = skill_Ecology; cache.data.PlayerDataSkills[6] = skill_Tradecraft; cache.data.StoryFlags; i = 0; while (i < StoryFlags.length) { cache.data.StoryFlags[i] = StoryFlags[i]; ++i; } i = 0; while (i < FreeStructure.length) { cache.data.PlayerDataFreeStructure[i] = FreeStructure[i]; ++i; } i = 0; while (i < traitsOwned.length) { cache.data.PlayerDataTraitsOwned[i] = traitsOwned[i]; ++i; } i = 0; while (i < perksOwned.length) { cache.data.PlayerDataPerksOwned[i] = perksOwned[i]; ++i; } } function readData() { landOwned = cache.data.PlayerData[14]; if (landOwned > 0) { GL = 0; while (GL < landOwned) { generateMap(newLand[GL + 1][0], newLand[GL + 1][1], newLand[GL + 1][2], newLand[GL + 1][3], 'grass', 100); ++GL; } } n = nodeDepthInitial + 1; while (n < nodeDepth + 1) { a = _root.world['node' + n]; m = n - (nodeDepthInitial + 1); a.Catalog = cache.data.NodeData[m][0]; a.UpgradeRank = cache.data.NodeData[m][1]; a.Mode = cache.data.NodeData[m][2]; a.ModeInt = cache.data.NodeData[m][3]; a.Age = cache.data.NodeData[m][4]; a.ModesEnabled = cache.data.NodeData[m][6]; a.UpgradesEnabled = cache.data.NodeData[m][7]; a.Natural = cache.data.NodeData[m][8]; a.buildProgress = cache.data.NodeData[m][9]; a.buildProgressPercent = cache.data.NodeData[m][10]; a.AddOn = cache.data.NodeData[m][11]; a.Yield = cache.data.NodeData[m][12]; if (a.Catalog != -1) { a.Name = _root.buildList[a.Catalog][0]; a.Text = _root.modeList[a.Catalog][0][1]; a.buildTime = buildList[a.Catalog][5]; a.gotoAndStop('b' + a.Catalog); if (a.ModeInt == 10) { a.Mode = 'Constructing'; a.sprite.gotoAndStop('construction'); } else { a.sprite.gotoAndStop(a.ModeInt + 1); } } else { if (a.Natural == 'blank') { a.Name = 'Blank Node'; a.Text = 'Empty lot. Structures can be built here.'; a.gotoAndStop(a.Natural); } else { a.Name = 'Tree'; a.Text = 'Improves Eco Score. Is destroyed if another building is placed here.'; a.gotoAndStop(a.Natural); a.sprite.gotoAndStop(a.ModeInt + 1); } } a.addOnBuilt.gotoAndStop('a' + a.AddOn); a.addOnPlace.gotoAndStop('a1'); if (a.Mode != 'Basic') { a.NameDisplay = a.Name + ' (' + a.Mode + ')'; } else { a.NameDisplay = a.Name; } i = 0; while (i < a.Ponies.length) { a.Ponies[i] = cache.data.NodeDataPonies[m][i]; ++i; } i = 0; while (i < a.PoniesMax.length) { a.PoniesMax[i] = cache.data.NodeDataPoniesMax[m][i]; ++i; } i = 0; while (i < a.Value.length) { a.Value[i] = cache.data.NodeDataValue[m][i]; ++i; } ++n; } i = 0; while (i < 6) { resources[i][1] = cache.data.PlayerDataResources[i][1]; ++i; } i = 0; while (i < resourcePerCycle.length) { resourcePerCycle[i][1] = cache.data.PlayerDataResourcePerCycle[i][1]; ++i; } i = 0; while (i < population.length) { population[i][1] = cache.data.PlayerDataPopulation[i][1]; ++i; } i = 0; while (i < cache.data.PlayerDataStrCount.length) { j = 0; while (j < cache.data.PlayerDataStrCount[i].length) { strCount[i][j] = cache.data.PlayerDataStrCount[i][j]; ++j; } ++i; } i = 0; while (i < tiersUnlocked.length) { tiersUnlocked[i] = cache.data.PlayerDataTiersUnlocked[i]; if (tiersUnlocked[1] == true) { _root.tier2.locked._alpha = 0; } if (tiersUnlocked[2] == true) { _root.tier3.locked._alpha = 0; } ++i; } i = 0; while (i < tradeCooldown.length) { tradeCooldown[i] = cache.data.PlayerDataTradeCooldown[i]; ++i; } i = 0; while (i < EvilData.length) { EvilData[i] = cache.data.PlayerDataEvilData[i]; ++i; } i = 0; while (i < cache.data.PlayerDataSpecialistsStats.length) { j = 0; while (j < cache.data.PlayerDataSpecialistsStats[i].length) { specialistsStats[i][j] = cache.data.PlayerDataSpecialistsStats[i][j]; ++j; } ++i; } i = 0; while (i < cache.data.PlayerData.length) { if (cache.data.PlayerData[i] == undefined || cache.data.PlayerData[i] == NaN) { cache.data.PlayerData[i] = 0; } ++i; } happiness = cache.data.PlayerData[0]; environment = cache.data.PlayerData[1]; love = cache.data.PlayerData[3]; clockTime = cache.data.PlayerData[5]; townName = cache.data.PlayerData[6]; loveRank = cache.data.PlayerData[8]; charName = cache.data.PlayerData[9]; maleColorRed = cache.data.PlayerData[10]; maleColorGreen = cache.data.PlayerData[11]; maleColorBlue = cache.data.PlayerData[12]; loveTotal = cache.data.PlayerData[13]; loveTotalDisplay = int(loveTotal); DefenseRating = cache.data.PlayerData[15]; specialistsTotal = cache.data.PlayerData[16]; defeated = cache.data.PlayerData[17]; mana = cache.data.PlayerData[18]; manaMax = cache.data.PlayerData[19]; funds = cache.data.PlayerData[20]; tokens = cache.data.PlayerData[21]; ascensionLevel = cache.data.PlayerData[22]; perksLeft = cache.data.PlayerData[23]; ShieldLevel = cache.data.PlayerData[24]; PrizeSkillTokens = cache.data.PlayerData[25]; extraLives = cache.data.PlayerData[26]; difficulty = cache.data.PlayerData[27]; taxLevel = cache.data.PlayerData[28]; edictFatigue = cache.data.PlayerData[29]; CurrentAdviser = cache.data.PlayerData[30]; if (ShieldLevel > 0) { ShieldLevelDisplay = 'SHIELD: ' + int(ShieldLevel) + '%'; } else { ShieldLevelDisplay = ''; } if (ascensionLevel > 0) { ascensionLevelDisplay = 'ASCENSION ' + ascensionLevel; } PrizeSkillTokensDisplay = PrizeSkillTokens + ' Tokens'; upgradeStoreRank = cache.data.PlayerDataUpgrades[0]; upgradeLibraryRank = cache.data.PlayerDataUpgrades[1]; upgradeMoreTilesRank = cache.data.PlayerDataUpgrades[2]; upgradeHireSpecialistRank = cache.data.PlayerDataUpgrades[3]; upgradeTechLabRank = cache.data.PlayerDataUpgrades[4]; edictResidentialActive = cache.data.PlayerDataEdicts[0]; edictResidentialDaysLeft = 'Days left: ' + int((edictResidentialTimer + 3) / 4); edictResidentialTimer = cache.data.PlayerDataEdicts[1]; edictLibraryActive = cache.data.PlayerDataEdicts[2]; edictLibraryDaysLeft = 'Days left: ' + int((edictLibraryTimer + 3) / 4); edictLibraryTimer = cache.data.PlayerDataEdicts[3]; edictIndustrialActive = cache.data.PlayerDataEdicts[4]; edictIndustrialDaysLeft = 'Days left: ' + int((edictIndustrialTimer + 3) / 4); edictIndustrialTimer = cache.data.PlayerDataEdicts[5]; statCharisma = cache.data.PlayerDataStats[0]; statInsight = cache.data.PlayerDataStats[1]; statCuriosity = cache.data.PlayerDataStats[2]; statKarma = cache.data.PlayerDataStats[3]; statWillpower = cache.data.PlayerDataStats[4]; StatsLeft = cache.data.PlayerDataStats[5]; StatsLeftPartial = cache.data.PlayerDataStats[6]; skill_Leadership = cache.data.PlayerDataSkills[0]; skill_Diplomacy = cache.data.PlayerDataSkills[1]; skill_Knowledge = cache.data.PlayerDataSkills[2]; skill_Architecture = cache.data.PlayerDataSkills[3]; skill_Discipline = cache.data.PlayerDataSkills[4]; skill_Ecology = cache.data.PlayerDataSkills[5]; skill_Tradecraft = cache.data.PlayerDataSkills[6]; i = 0; while (i < cache.data.StoryFlags.length) { StoryFlags[i] = cache.data.StoryFlags[i]; ++i; } i = 0; while (i < traitsOwned.length) { traitsOwned[i] = cache.data.PlayerDataTraitsOwned[i]; ++i; } i = 0; while (i < perksOwned.length) { perksOwned[i] = cache.data.PlayerDataPerksOwned[i]; ++i; } i = 0; while (i < cache.data.PlayerDataFreeStructure.length) { FreeStructure[i] = cache.data.PlayerDataFreeStructure[i]; ++i; } checkExtraPostLoad(); refreshResources(); statBonusInitialize(); clock = clockType + ' ' + int(clockTime / clockDivider); if (_root.defeated == true) { _root.gotoAndStop('rubble'); } } function ascensionNG() { ++ascensionLevel; if (ascensionLevel > 0) { ascensionLevelDisplay = 'ASCENSION ' + ascensionLevel; } deleteMap(); generateMap(newLand[0][0], newLand[0][1], newLand[0][2], newLand[0][3], 'grass', 100); generateMap(newLand[1][0], newLand[1][1], newLand[0][2], newLand[0][3] - 350, 'cloud', 100); generateMap(newLand[1][0], newLand[1][1], newLand[0][2] + 900, newLand[0][3] + 0, 'cloud', 100); generateMap(newLand[1][0], newLand[1][1], newLand[0][2] - 900, newLand[0][3] + 0, 'cloud', 100); writeData(); i = 0; while (i < 6) { cache.data.PlayerDataResources[i][1] = 0; ++i; } i = 0; while (i < resourcePerCycle.length) { cache.data.PlayerDataResourcePerCycle[i][1] = 0; ++i; } i = 0; while (i < population.length) { cache.data.PlayerDataPopulation[i][1] = 0; ++i; } i = 0; while (i < cache.data.PlayerDataStrCount.length) { j = 0; while (j < cache.data.PlayerDataStrCount[i].length) { cache.data.PlayerDataStrCount[i][j] = 0; ++j; } ++i; } i = 0; while (i < tradeCooldown.length) { cache.data.PlayerDataTradeCooldown[i] = 0; ++i; } i = 0; while (i < EvilData.length) { cache.data.PlayerDataEvilData[i] = 0; ++i; } i = 0; while (i < cache.data.PlayerDataSpecialistsStats.length) { j = 0; while (j < cache.data.PlayerDataSpecialistsStats[i].length) { cache.data.PlayerDataSpecialistsStats[i][j] = 0; ++j; } ++i; } cache.data.PlayerData[0] = 50; cache.data.PlayerData[1] = 100; cache.data.PlayerData[4] = ''; cache.data.PlayerData[14] = 0; cache.data.PlayerData[15] = 0; cache.data.PlayerData[16] = 0; cache.data.PlayerData[20] = 0; cache.data.PlayerData[21] = 0; cache.data.PlayerData[24] = 0; cache.data.PlayerData[29] = 0; cache.data.FileExists = true; cache.data.PlayerDataUpgrades[0] = 0; cache.data.PlayerDataUpgrades[1] = 0; cache.data.PlayerDataUpgrades[2] = 0; cache.data.PlayerDataUpgrades[3] = 0; cache.data.PlayerDataUpgrades[4] = 0; cache.data.PlayerDataEdicts[0] = 0; cache.data.PlayerDataEdicts[1] = 0; cache.data.PlayerDataEdicts[2] = 0; cache.data.PlayerDataEdicts[3] = 0; cache.data.PlayerDataEdicts[4] = 0; cache.data.PlayerDataEdicts[5] = 0; cache.data.StoryFlags; i = 0; while (i < StoryFlags.length) { cache.data.StoryFlags[i] = 0; ++i; } i = 0; while (i < FreeStructure.length) { cache.data.PlayerDataFreeStructure[i] = 0; ++i; } readData(); if (_root.loadGame == true) { firstTimeBonuses(); } writeData(); _root.gotoAndStop('reset'); } function checkUpgrades() { if (_root.upgradeStoreRank >= 3) { _root.buildList[1][6] = 200; } if (_root.upgradeLibraryRank >= 5) { _root.buildList[2][6] = 135; } else { if (_root.upgradeLibraryRank >= 2) { _root.buildList[2][6] = 110; } else { _root.buildList[2][6] = 75; } } } function adviserHint() { if (CurrentAdviser == 0) { if (_root.strCount[0][0] + _root.strCount[0][1] + _root.strCount[0][2] < 1) { if (_root.strCount[3][0] + strCount[3][3] + strCount[3][4] < 1) { adviserDialogue = 'Hello ' + charName + ', to begin your city I suggest you start off by building a Town Square, then surrounding it with some houses as well as a store.'; } else { adviserDialogue = 'Hey ' + charName + ', I see you\'ve already got a few houses, but no Town Square.'; } } else { if (_root.strCount[3][0] + strCount[3][3] + strCount[3][4] < 1) { adviserDialogue = 'You\'ve got a Town Square, that\'s good, but you\'ll need to surround it with houses or else it has no purpose!'; } else { if (_root.strCount[1][0] + _root.strCount[1][1] + _root.strCount[1][3] < 1) { adviserDialogue = 'Make sure you build a Store and set it to be either a Bakery or a Deli, otherwise your ponies will get hungry and leave!'; } else { if (_root.strCount[4][0] < 1) { adviserDialogue = 'You\'ve got the foundation of your town all laid out, that\'s good! My next suggestion would be to build a Garden near some houses. The most important thing about the Garden is that we can meet up there and discuss things further!'; } else { if (_root.strCount[6][0] < 1) { adviserDialogue = 'Everything is looking good so far. I suggest you work Towards getting a Tavern, ponies need entertainment! Let\'s meet up at a Garden to discuss things in further detail.'; } else { adviserDialogue = 'I think you know what you\'re doing, I\'ll let you handle things from here.'; } } } } } } else { if (CurrentAdviser == 1) { if (_root.strCount[0][0] + _root.strCount[0][1] + _root.strCount[0][2] < 1) { if (_root.strCount[3][0] + strCount[3][3] + strCount[3][4] < 1) { adviserDialogue = 'Um... maybe you could like... build some Houses... I mean if you want to.'; } else { adviserDialogue = 'you should probably make a Town Square, well I guess you don\'t have to...'; } } else { if (_root.strCount[3][0] + strCount[3][3] + strCount[3][4] < 1) { adviserDialogue = 'Um... maybe you could like... build some Houses... I mean if you want to.'; } else { if (_root.strCount[1][0] + _root.strCount[1][1] + _root.strCount[1][3] < 1) { adviserDialogue = 'Oh dear, make sure you build some stores or else those poor little ponies in your town will get hungry!'; } else { if (_root.strCount[4][0] < 1) { adviserDialogue = 'Maybe you could, um, build a Garden now? I think that\'d make the town really pretty... also we could meet there.'; } else { if (_root.strCount[6][0] < 1) { adviserDialogue = 'I think a Tavern would look nice somewhere in the middle of the town... but only if you think so, too...'; } else { adviserDialogue = 'I think you know what you\'re doing, I\'ll let you handle things from here.'; } } } } } } else { if (CurrentAdviser == 2) { if (_root.strCount[0][0] + _root.strCount[0][1] + _root.strCount[0][2] < 1) { if (_root.strCount[3][0] + strCount[3][3] + strCount[3][4] < 1) { adviserDialogue = 'Howdy ' + charName + ', I recommend buildin\' a Town Square with some Houses \'round it, that should get things started off real nice. Oh and don\'t forget to make some stores too! YEEEEHAAW.'; } else { adviserDialogue = 'Heya ' + charName + ', I noticed ya\'ll got a few houses but ain\'t no Town Square.'; } } else { if (_root.strCount[3][0] + strCount[3][3] + strCount[3][4] < 1) { adviserDialogue = 'You\'ve got a Town Square, that\'s darn tootin\', but ya\'ll should make some houses to go with it, I reckon.'; } else { if (_root.strCount[1][0] + _root.strCount[1][1] + _root.strCount[1][3] < 1) { adviserDialogue = 'Make sure ya\'ll got some food stores or else them ponies will get mighty hungry!'; } else { adviserDialogue = 'Hey now, that\'s lookin\' like a great town. Well unfortunately I\'m too much of a dumb redneck to give any further advice so ya\'ll on yer own. YEEEEEEEE HAW!!!!!!'; } } } } } } } function UnlockTier2() { if (_root.tiersUnlocked[1] != true) { _root.tiersUnlocked[1] = true; _root.tier2.locked._alpha = 0; UnlockGeneric(4); } } function UnlockTier3() { if (_root.tiersUnlocked[2] != true) { _root.tiersUnlocked[2] = true; _root.tier3.locked._alpha = 0; UnlockGeneric(17); } } function UnlockGeneric(Unlock) { if (_root.UnlocksGeneric[Unlock][2] != 1) { if (_root.pauseDuringMeet == true && _root.gamePaused != true) { _root.pauseGame(); } _root.cache.data.GameDataUnlocked[Unlock] = 1; _root.UnlocksGeneric[Unlock][2] = 1; _root.unlockpop.gotoAndStop(2); _root.unlockpop.iconOptions.gotoAndStop(1); _root.unlockpop.iconGeneric.gotoAndStop(Unlock + 2); _root.unlockpop.DescriptHeader = 'Unlocked ' + _root.UnlocksGeneric[Unlock][0]; _root.unlockpop.Descript = _root.UnlocksGeneric[Unlock][1]; } } function UnlockOption(Unlock) { if (_root.optionsTableLocked[Unlock][2] != 1) { if (_root.pauseDuringMeet == true && _root.gamePaused != true) { _root.pauseGame(); } _root.cache.data.OptionDataUnlocked[Unlock] = 1; _root.optionsTableLocked[Unlock][2] = 1; _root.unlockpop.gotoAndStop(2); _root.unlockpop.iconOptions.gotoAndStop(Unlock + 2); _root.unlockpop.iconGeneric.gotoAndStop(1); _root.unlockpop.DescriptHeader = 'Unlocked ' + _root.optionsTableLocked[Unlock][0]; _root.unlockpop.Descript = _root.optionsTableLocked[Unlock][1] + '\n' + 'This option can be selected in the sex scenes.'; } } function checkDebugCodes() { if (charName == 'debug' || charName == 'test') { newMSG('CHEAT ENABLED: DEBUG MODE'); resources[0][1] = 99999; resources[2][1] = 99999; resources[3][1] = 99999; resources[4][1] = 99999; resources[5][1] = 99999; skill_Architecture = 9999; manaMax = 99999; mana = 99999; StatsLeft = 100; } if (charName == 'Ron Paul') { newMSG('CHEAT ENABLED: RON PAUL'); resources[0][1] *= 0.5; skill_Diplomacy += 2; } if (charName == 'testb') { newMSG('CHEAT ENABLED: DEBUG MODE'); resources[0][1] = 5000; resources[2][1] = 5000; resources[3][1] = 5000; resources[4][1] = 5000; resources[5][1] = 5000; } if (charName == 'master key' || townName == 'master key') { newMSG('CHEAT ENABLED: UNLOCK EVERYTHING'); i = 0; while (i < UnlocksGeneric.length) { UnlocksGeneric[i][2] = 1; ++i; } i = 0; while (i < UnlocksGallery.length) { UnlocksGallery[i][1] = 1; ++i; } i = 0; while (i < optionsTableLocked.length) { optionsTableLocked[i][2] = 1; ++i; } } } function displayfps() { _root.debug.FPScounter.text = feeps + '/30 FPS'; feeps = 0; } var gamePaused = false; var camSpeed = 5; var camSpeedBoost = 15; var nodeDisplayName = ''; var nodeDisplayText = ''; var nodeSelected = NaN; var nodeHighlighted = NaN; var mapDepthInitial = 900; var nodeDepthInitial = 1000; var extraDepthInitial = 800; var optionDepthInitial = 2000; var mapDepth = mapDepthInitial; var nodeDepth = nodeDepthInitial; var buildPlacement = 'blank'; var buildCatalog = -1; var resourceCap = new Array(['Bits', 999999], ['Food', 100], ['Tech', 999999], ['Gems', 999999], ['Prism', 999999], ['Obsidian', 999999], ['LUXURY3', 999999], ['LUXURY4', 999999], ['LUXURY5', 999999], ['LUXURY6', 999999]); var resourcePerCycle = new Array(['Bits', 0], ['Food', 0], ['Tech', 0], ['Gems', 0], ['Prism', 0], ['Obsidian', 0], ['LUXURY3', 0], ['LUXURY4', 0], ['LUXURY5', 0], ['LUXURY6', 0]); var funds = 0; var tokens = 0; var bonusPerCycle = new Array(['Bits', 0], ['Food', 0], ['Tech', 0], ['Gems', 0], ['Prism', 0], ['Obsidian', 0], ['LUXURY3', 0], ['LUXURY4', 0], ['LUXURY5', 0], ['LUXURY6', 0]); var population = new Array(['Earth Ponies', 0], ['Pegasus', 0], ['Unicorns', 0]); var strCount = new Array(30); i = 0; while (i < strCount.length) { strCount[i] = new Array(20); j = 0; while (j < strCount[i].length) { strCount[i][j] = 0; ++j; } ++i; } var tiersUnlocked = new Array(true, false, false, false, false); var charSelected = 0; var tierSelected = 'tier1'; var happinessPerCycle = 0; var resourceHappyCycle = 0; var feedText = 'Hello!'; var feedText2 = ''; var resourceBits; var resourceFood; var resourceTech; var resourceGems; var resourcePrism; var resourceObsidian; var resourceCapFood = 0; var happiness = 50; var happinessWhat = new Array(50); i = 0; while (i < 50) { happinessWhat[i] = new Array(0, ''); ++i; } var happinessWhatDisplay = ''; var minHappiness = 0; var maxHappiness = 100; var happinessDisplay = 50; var happinessScore = 0; var environment = 100; var environmentDisplay = 100; var environmentPerCycle = 0; var resourceEcoCycle = 0; var EcoWarning = 0; var TreeCount = 0; var mana = 0; var manaMax = 0; var manaDisplay = int(mana) + ' / ' + manaMax; var love = 1; var loveTotal = 0; var loveDisplay = 0; var loveTotalDisplay = 0; var loveToRank; var loveRank = 1; var loveGrowth = 0.5; var expGrowth = 0.25; var popEarth; var popUnicorn; var popPegasus; var popTotal; var popMax; var popTotalMax; var maxHousing = 0; var maxHousingEarth = 0; var maxHousingPegasus = 0; var maxHousingUnicorn = 0; var basePopHouse = 8; var basePopHouseCloud = 6; var basePopTreeHouse = 4; var hudInfoToggle = 1; _root.hudMSG.messages.text = ''; _root.HW.messages.text = ''; var tradeCooldown = new Array(0, 0, 0, 0, 0, 0); var clockTime = 4; var clockType = 'Day'; var clockDivider = 4; var clock = clockType + ' ' + int(clockTime / clockDivider); townName = String(townName); charName = String(charName); var fadeOutTarget = 'title'; defeated = false; var ascensionLevel = 0; var ascensionLevelDisplay = ''; var ShieldLevel = 0; var ShieldLevelDisplay = ''; var extraLives = 1; var FreeStructure = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); var factoryBuffLove = 1; var factoryBuffIncome = 1; var loveBuff = 1; var StoryFlags = new Array(30); var landOwned = 0; var PrizeSkillTokens = 500; var sexScene = 'Garden'; var taxLevel = 0; var taxIncome = new Array(0, 0.25, 0.5, 0.75, 1, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7); var taxHappy = new Array(0.2, 0.15, 0.1, 0.05, 0, -0.1, -0.2, -0.3, -0.4, -0.6, -0.8, -1); var edictFatigue = 0; var edictFatigueDisplay = '0%'; var bonusGET = 0; var bonusGET2 = 0; if (difficulty != 1 && difficulty != 2) { difficulty = 1; } var specialistsStats = new Array(['name', 1, '', 0, 0, 0, 0, 0], ['name', 1, '', 0, 0, 0, 0, 0], ['name', 1, '', 0, 0, 0, 0, 0], ['name', 1, '', 0, 0, 0, 0, 0], ['name', 1, '', 0, 0, 0, 0, 0]); var DefenseRating = 0; var DefenseRatingMod = 0; var DefenseRatingDisplay = ''; var DefenseRatingTotal = 0; var EvilData = new Array(0, 0, 0); var EvilForce = 0; var ScoutDecayRate = 0; var ThreatRatingDisplay = ''; var NextAttackDisplay = ''; var Threat = 0; var MaxThreat = 90; var specialistsTotal = 0; var specialistsMax = 5; var perksLeft = 0; var perksOwned = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); var perkChoice = new Array(NaN, NaN, NaN, NaN); var perkList = new Array(); var perkCount = 16; var chipperwait = 0; var specialistStatus = ''; var specialistStatusCount = 0; var trainAmount = 0; var raidChance = 0; var raidCounter = 0; var evilCometh = 0; var EVDT = 0; var EVCT = 0; var EVDT2 = 0; evilForceTest = function (days, ascen) { trace('ASCENSION ' + ascen + ': START'); EVDT = 5; EVCT = 0; EVDT2 = randRange(80, 120); i = 0; while (i <= days) { h = 0; while (h <= 4) { EVDT2 -= 1; EVDT += EVCT / 150; EVDT += randRange(2 + ascen * 2, 3 + ascen * 4); if (i > 100) { EVDT *= 1.004; } ++h; } trace('Day ' + i + ', Changeling force = ' + EVDT / 10); if (EVDT2 < 0) { trace('* Invasion on day ' + i); EVDT += randRange(10, 20); EVDT2 = randRange(60, 80); } ++i; } trace('------END------'); trace(' '); }; var roll = 0; var rolls = new Array(0, 0, 0, 0); var fate = 0; var Phrase = ''; var Tempy = 0; var specialistSelected = -1; statBonusCheck(); var showRadiusOnSelect = cache.data.PlayerDataOptions[0]; var autoSave = false; var selectBlanks = cache.data.PlayerDataOptions[2]; var pauseDuringMeet = cache.data.PlayerDataOptions[3]; var deselectRightClick = cache.data.PlayerDataOptions[4]; var lastShownRadius = NaN; var lastShownRadiusCatalog = 0; var gRpops = false; var randomEventsEnabled = false; var DragOnLeftClick = cache.data.PlayerDataOptions[5]; var pauseGameInitially = cache.data.PlayerDataOptions[6]; var renewEdicts = cache.data.PlayerDataOptions[7]; var FutaMode = cache.data.PlayerDataOptions[8]; var EyesReBusy = false; var EyesRe = 0; if (_root.loadGame != true) { newMSG('The wonderful ' + townName + ' was created!'); statBonusInitialize(); } var pickedNodes = new Array(); _root.underlay.useHandCursor = false; var keyBreak = -1; var StatsLeftPartial = 0; var showingExtraInfo = false; var bonus = 0; var quarryBonus = 0; var prismBonus = 0; var obsidianBonus = 0; var foodconsumed; var HWC; var tradeMax; var unhappiness; var popIncrease = 0; var popDecrease = 0; var libraryBonusTech = 0; var reasonForLeaving = 0; var starving = false; var bonusModifier = 1; var houseHitEvent = false; var TechBonusModifier = 1; var HWCbase; var fontColor = ''; var MiniScene = 1; var goodToGo = false; var currentlyPopping = false; var prizeDescript = ''; refreshResources(); clearInterval(cycleTimer); clearInterval(cycleTimerBig); var cycleTimer = setInterval(cycle, 2000); var housePopper = 0; var cycleTimerBig = setInterval(cycleBig, 8000); var saveWait = false; var maxRandom; var cycleTimerClear; var clearCode = 0; var clearLerp = 0; var redundant = false; var xMapOffset = 0; var yMapOffset = 0; if (_root.loadGame == false) { checkExtraPostLoad(); } else { i = 0; while (i < traitsOwned.length) { traitsOwned[i] = cache.data.PlayerDataTraitsOwned[i]; ++i; } if (traitsOwned[16] == 1) { SepStretch = 1.5; } } generateMap(newLand[0][0], newLand[0][1], newLand[0][2], newLand[0][3], 'grass', 100); generateMap(newLand[1][0], newLand[1][1], newLand[0][2], newLand[0][3] - 350, 'cloud', 100); generateMap(newLand[1][0], newLand[1][1], newLand[0][2] + 900, newLand[0][3] + 0, 'cloud', 100); generateMap(newLand[1][0], newLand[1][1], newLand[0][2] - 900, newLand[0][3] + 0, 'cloud', 100); var maxZoom = 150; var minZoom = 50; var mouseListener = new Object(); mouseListener.onMouseWheel = function (delta) { if (!_root.hudMSG.hitTest(_xmouse, _ymouse, false)) { if (delta < 0 && _root.world.vcam._yscale < maxZoom || delta > 0 && _root.world.vcam._yscale > minZoom) { Zoomy(delta * -5); } } }; Mouse.addListener(mouseListener); var lastX = NaN; var lastY = NaN; var DragScrollSpeed = 1.5; var DragKeys = new Array(1, 2, 4); if (DragOnLeftClick == false) { DragKeys[0] = 4; } else { DragKeys[0] = 1; } _root.world.onEnterFrame = function () { var v2 = 0; if (Key.isDown(37) || Key.isDown(65)) { if (!_root.world.vcam.hitTest(_root.world.leftborder)) { _root.world.vcam._x -= _root.camSpeed + _root.camSpeedBoost; } } else { ++v2; } if (Key.isDown(39) || Key.isDown(68)) { if (!_root.world.vcam.hitTest(_root.world.rightborder)) { _root.world.vcam._x += _root.camSpeed + _root.camSpeedBoost; } } else { ++v2; } if (Key.isDown(40) || Key.isDown(83)) { if (!_root.world.vcam.hitTest(_root.world.bottomborder)) { _root.world.vcam._y += _root.camSpeed + _root.camSpeedBoost; } } else { ++v2; } if (Key.isDown(38) || Key.isDown(87)) { if (!_root.world.vcam.hitTest(_root.world.topborder)) { _root.world.vcam._y -= _root.camSpeed + _root.camSpeedBoost; } } else { ++v2; } if (v2 == 4) { if (_root.camSpeedBoost > 15) { _root.camSpeedBoost -= 3; } } else { if (_root.camSpeedBoost < 30) { _root.camSpeedBoost += 1; } } if (Key.isDown(DragKeys[0]) || Key.isDown(DragKeys[1]) || Key.isDown(DragKeys[2])) { if (lastX == NaN) { lastX = _xmouse; } if (lastY == NaN) { lastY = _ymouse; } if (_xmouse != lastX) { DragQueen = (lastX - _xmouse) * DragScrollSpeed; if (DragQueen < 0 && !_root.world.vcam.hitTest(_root.world.leftborder)) { _root.world.vcam._x += DragQueen; } else { if (DragQueen > 0 && !_root.world.vcam.hitTest(_root.world.rightborder)) { _root.world.vcam._x += DragQueen; } } } if (_ymouse != lastY) { DragQueen = (lastY - _ymouse) * DragScrollSpeed; if (DragQueen < 0 && !_root.world.vcam.hitTest(_root.world.topborder)) { _root.world.vcam._y += DragQueen; } else { if (DragQueen > 0 && !_root.world.vcam.hitTest(_root.world.bottomborder)) { _root.world.vcam._y += DragQueen; } } } lastX = _xmouse; lastY = _ymouse; } else { lastX = NaN; lastY = NaN; } }; var edictResidentialBuff = new Array('', 'Population Growth', 'Income Tax', 'Regulated Rations', 'Freedom Week'); var edictLibraryBuff = new Array('', 'Prodigal Research', 'Unstable Tests', 'Entertainment Aisle'); var edictIndustrialBuff = new Array('', 'Strike the Earth', 'Garrison Drills', 'Emergency Lockdown'); var edictResidentialActive = 0; var edictLibraryActive = 0; var edictIndustrialActive = 0; var edictResidentialTimer = 0; var edictLibraryTimer = 0; var edictIndustrialTimer = 0; var adviserDialogue = ''; var adviserHints = new Array(''); feeps = 0; onEnterFrame = function () { ++feeps; }; clearInterval(intervalID); var intervalID = setInterval(displayfps, 1000); deselectAll(); showExtraInfo(); CheckSpecialists(); showTutorial = cache.data.PlayerData[7]; if (showTutorial == true) { _root.hudInfo.gotoAndStop('help'); cache.data.PlayerData[7] = false; showHints = 0; } if (pauseGameInitially == true) { pauseGame(); } } frame 11 { function fireWeapon(projectileSource, projectileGraphic, projectileLifeMax, projectileSpeed, projectileSpread, projectileMass, projectileScaleMin, projectileScaleMax, projectileInitialAlpha) { var v3 = _root.attachMovie(projectileGraphic, 'shot' + _root.getNextHighestDepth(), _root.getNextHighestDepth()); var v5; var v11; v3._x = projectileSource._x; v3._y = projectileSource._y; pscale = _root.randRange(projectileScaleMin, projectileScaleMax); v3._xscale = pscale; v3._yscale = pscale; v3._alpha = projectileInitialAlpha; v3.projectileLife = 0; v5 = random(projectileSpread) - projectileSpread / 2; projectileAngle = (projectileSource._rotation + v5) * Math.PI / 180; v3.pAn = projectileSource._rotation; v3.newprojectileAngle; v3._rotation = v3.pAn; v3.xMove = Math.cos(projectileAngle) * projectileSpeed; v3.yMove = Math.sin(projectileAngle) * projectileSpeed; v3.onEnterFrame = function () { if (projectileMass > 0) { this.yMove += projectileMass * gravityConstant * this.projectileLife * this.projectileLife / 10; } this._x += this.xMove; this._y += this.yMove; this._alpha = 100 - (this.projectileLife / projectileLifeMax) * 100; this._rotation += 3 - (this.projectileLife / projectileLifeMax) * 3; this._yscale += 1; this._xscale += 1; if (this.projectileLife > projectileLifeMax) { this.removeMovieClip(); } if (projectileLifeMax != 0) { ++this.projectileLife; } }; } var gravityConstant = 0.005; var targethits = 0; gamescale = 100; randRange = function (min, max) { var v1 = Math.floor(Math.random() * (max - min + 1)) + min; return v1; }; mouseListener = new Object(); mouseListener.onMouseDown = function () { mouseClicked = true; }; mouseListener.onMouseUp = function () { mouseClicked = false; }; Mouse.addListener(mouseListener); } frame 12 { gotoAndStop('game'); } frame 13 { var header = charName + ', Level ' + loveRank + ' Mayor of ' + townName; var achievements = 'Days of operation: ' + clock + '\n'; } movieClip 3922 { frame 10 { _root.loadGame = true; _root.gotoAndStop('game'); } } frame 16 { function createOptions() { var v4 = 0; var v6 = 0; var v5 = 0; var v7 = 0; j = 0; while (j < optionsTable.length - 1) { if (optionsTable[j][2] == 1) { var v3 = _root.extraMenu.Pop.attachMovie(optionsTable[j][0], j + optionsTable[j][0], _root.optionDepthInitial + v7); v3._x = -45 + 38 * v6; v3._y = -15 + 38 * v4; if (j < 10) { v3.onPress = function () { pressOption(optionsTable[int((this._name.split(''))[0])][0]); }; v3.onRollOver = function () { _root.extraMenu.Descript = optionsTable[int((this._name.split(''))[0])][1]; _root.extraMenu.DescriptName = optionsTable[int((this._name.split(''))[0])][0]; }; v3.onRollOut = function () { _root.extraMenu.Descript = ''; _root.extraMenu.DescriptName = ''; }; } else { v3.onPress = function () { pressOption(optionsTable[int((this._name.split(''))[0] + (this._name.split(''))[1])][0]); }; v3.onRollOver = function () { _root.extraMenu.Descript = optionsTable[int((this._name.split(''))[0] + (this._name.split(''))[1])][1]; _root.extraMenu.DescriptName = optionsTable[int((this._name.split(''))[0] + (this._name.split(''))[1])][0]; }; v3.onRollOut = function () { _root.extraMenu.Descript = ''; _root.extraMenu.DescriptName = ''; }; } ++v7; ++v4; ++v5; if (v5 >= 10) { v5 = 0; ++v6; v4 = 0; } } ++j; } j = 0; while (j < optionsTableLocked.length - 1) { if (optionsTableLocked[j][2] == 1) { v3 = _root.extraMenu.Pop.attachMovie(optionsTableLocked[j][0], j + optionsTableLocked[j][0], _root.optionDepthInitial + v7); v3._x = -45 + 38 * v6; v3._y = 15 + 38 * v4; v3.onPress = function () { pressOption(optionsTableLocked[int((this._name.split(''))[0])][0]); }; v3.onRollOver = function () { _root.extraMenu.Descript = optionsTableLocked[int((this._name.split(''))[0])][1]; _root.extraMenu.DescriptName = optionsTableLocked[int((this._name.split(''))[0])][0]; }; v3.onRollOut = function () { _root.extraMenu.Descript = ''; _root.extraMenu.DescriptName = ''; }; ++v7; ++v4; ++v5; if (v5 >= 10) { v5 = 0; ++v6; v4 = 0; } } ++j; } } function showOptions() { _root.extraMenu.play(); if (optionsHidden == true) { optionsHidden = false; } else { optionsHidden = true; } } function toggleStockings() { _root.char.foot1.stocking.type.nextFrame(); _root.char.foot2.stocking.type.nextFrame(); _root.char.leg1.stocking.type.nextFrame(); _root.char.leg2.stocking.type.nextFrame(); } function pressOption(option) { if (option == NaN) { } else { if (option == 'Horseshoes') { if (_root.horseshoeAlpha == 100) { _root.horseshoeAlpha = 0; } else { _root.horseshoeAlpha = 100; } _root.char.foot1.horseshoe._alpha = _root.horseshoeAlpha; _root.char.foot2.horseshoe._alpha = _root.horseshoeAlpha; _root.cache.data.Cosmetics[0] = _root.horseshoeAlpha; } else { if (option == 'Crotch Boobs') { if (_root.CrotchBoobs == 0) { _root.CrotchBoobs = 1; _root.char.crotchboobs.gotoAndStop(_root.CharacterSkin + 'a'); } else { _root.CrotchBoobs = 0; _root.char.crotchboobs.gotoAndStop('disabled'); } _root.cache.data.Cosmetics[1] = _root.CrotchBoobs; } else { if (option == 'Futa Mode') { if (_root.FutaMode == 0) { _root.FutaMode = 1; _root.char.cock.gotoAndStop(_root.CharacterSkin + 'a'); _root.char.balls.gotoAndStop(_root.CharacterSkin + 'a'); } else { if (_root.FutaMode == 1) { _root.FutaMode = 2; _root.char.cock.gotoAndStop(_root.CharacterSkin + 'a'); _root.char.balls.gotoAndStop('disabled'); } else { _root.FutaMode = 0; _root.char.cock.gotoAndStop('disabled'); _root.char.balls.gotoAndStop('disabled'); } } _root.cache.data.Cosmetics[2] = _root.FutaMode; } else { if (option == 'Mirror Scene') { _root.char._xscale *= -1; } else { if (option == 'Anthro Mode') { if (_root.maleType == 2) { _root.maleType = 1; } else { _root.maleType = 2; } _root.setMaleType(); } else { if (option == 'Eyewear') { _root.char.head.eyewear.nextFrame(); } else { if (option == 'Neck Items') { _root.char.chest.scarf.nextFrame(); } else { if (option == 'Bra') { _root.char.chest.bra.nextFrame(); } else { if (option == 'Hairbow') { _root.char.head.hairbow.nextFrame(); } else { if (option == 'Longsword') { _root.char.chest.sword.nextFrame(); } else { if (option == 'Blush') { _root.char.head.blush.nextFrame(); } else { if (option == 'Stockings') { if (_root.Stockings == 1) { _root.Stockings = 2; } else { if (_root.Stockings == 2) { _root.Stockings = 3; } else { _root.Stockings = 1; } } _root.char.foot1.stocking.gotoAndStop(_root.Stockings); _root.char.foot2.stocking.gotoAndStop(_root.Stockings); _root.char.leg1.stocking.gotoAndStop(_root.Stockings); _root.char.leg2.stocking.gotoAndStop(_root.Stockings); } else { if (option == 'Pubes (Groin)') { _root.char.groin.pubes.pubes.nextFrame(); _root.char.vulvaupper.pubes.pubes.nextFrame(); } else { if (option == 'Ballgag') { if (_root.Ballgag == 2) { _root.Ballgag = 1; } else { if (_root.Ballgag == 1) { _root.Ballgag = 2; } } _root.char.head.ballgag.gotoAndStop(Ballgag); } else { if (option == 'Hot Swap') { _root.hotswap.nextFrame(); } else { if (option == 'Lighting') { _root.lighting.nextFrame(); } else { if (option == 'Background') { _root.char.bg.nextFrame(); } else { if (option == 'Corset') { _root.char.tummy.corset.nextFrame(); } else { if (option == 'Blindfold') { if (_root.Blindfold == 2) { _root.char.head.eyelid.gotoAndPlay(2); _root.Blindfold = 1; } else { if (_root.Blindfold == 1) { _root.char.head.eyelid.gotoAndStop('closed'); _root.char.head.eyelashupper._alpha = 0; _root.Blindfold = 2; } } _root.char.head.blindfold.gotoAndStop(_root.Blindfold); } else { if (option == 'Wings') { if (Wings == 2) { Wings = 1; } else { Wings = 2; } _root.char.chest.wings.gotoAndStop(Wings); } } } } } } } } } } } } } } } } } } } } } } createOptions(); var optionsHidden = true; var horseshoeAlpha = _root.cache.data.Cosmetics[0]; var CrotchBoobs = _root.cache.data.Cosmetics[1]; var Stockings = 1; var StockingsType = 1; var Blindfold = 1; var Ballgag = 1; } frame 16 { function changePhase(scene, speed) { PhaseSpeed = speed; if (scene == 'idle' && _root.Phase != 'idle') { _root.Phase = scene; _root.char.gotoAndPlay(scene); _root.whiteflash.gotoAndPlay(2); _root.setMaleType(); } if (_root.Phase == 'idle' && scene != 'idle') { _root.whiteflash.gotoAndPlay(2); _root.setMaleType(); if (scene == 'tease' || scene == 'fuck') { _root.Phase = scene; _root.char.gotoAndPlay(scene + '_' + PhaseType + PhaseSpeed); } } else { if (scene == 'tease' || scene == 'fuck') { _root.Phase = scene; } } _root.navigation.navigation.phasetype2.gotoAndStop(Phase + PhaseSpeed); } function setColor() { var v2 = _root.maleColorRed; var v4 = _root.maleColorGreen; var v3 = _root.maleColorBlue; _root.maleColor[0] = rgb2col(v2 - 50, v4 - 50, v3 - 50); _root.maleColor[1] = rgb2col(v2, v4, v3); _root.recolorEveryPartMale(); } function rgb2col(red, green, blue) { return decColor2hex(red * 65536 + green * 256 + blue); } function decColor2hex(color) { colArr = ((color.toString(16)).toUpperCase()).split(''); numChars = colArr.length; a = 0; while (a < 6 - numChars) { colArr.unshift('0'); ++a; } return '0x' + colArr.join(''); } function changeColor(object, color) { var v1 = new Color(object); v1.setRGB(int(parseInt(String(color), 16))); } function setMaleType() { if (_root.maleType == 1) { _root.char.malearm1.gotoAndStop(_root.maleType); _root.char.malearm2.gotoAndStop(_root.maleType); _root.char.malearm1b.gotoAndStop(3); _root.char.malearm2b.gotoAndStop(3); } else { _root.char.malearm1.gotoAndStop(3); _root.char.malearm2.gotoAndStop(3); _root.char.malearm1b.gotoAndStop(_root.maleType); _root.char.malearm2b.gotoAndStop(_root.maleType); } _root.char.malearm1b.gotoAndStop(_root.maleType); _root.char.malearm2b.gotoAndStop(_root.maleType); _root.char.malearmup1.gotoAndStop(_root.maleType); _root.char.malearmup2.gotoAndStop(_root.maleType); _root.char.maletorso.gotoAndStop(_root.maleType); _root.char.malechest.gotoAndStop(_root.maleType); _root.char.malecock1.gotoAndStop(_root.maleType); _root.char.malecock2.gotoAndStop(_root.maleType); _root.char.maleleg1.gotoAndStop(_root.maleType); _root.char.maleleg2.gotoAndStop(_root.maleType); _root.char.malehand1.gotoAndStop(_root.maleType); _root.char.malehand2.gotoAndStop(_root.maleType); _root.char.malethumb1.gotoAndStop(_root.maleType); _root.char.malethumb2.gotoAndStop(_root.maleType); _root.char.malefoot1.gotoAndStop(_root.maleType); _root.char.malefoot2.gotoAndStop(_root.maleType); _root.recolorEveryPartMale(); } function recolorEveryPartMale() { changeColor('_root.char.malefoot1.outline', _root.maleColor[0]); changeColor('_root.char.malefoot2.outline', _root.maleColor[0]); changeColor('_root.char.malearm1.outline', _root.maleColor[0]); changeColor('_root.char.malearm2.outline', _root.maleColor[0]); changeColor('_root.char.malearm1b.outline', _root.maleColor[0]); changeColor('_root.char.malearm2b.outline', _root.maleColor[0]); changeColor('_root.char.malearmup1.outline', _root.maleColor[0]); changeColor('_root.char.malearmup2.outline', _root.maleColor[0]); changeColor('_root.char.maleleg1.outline', _root.maleColor[0]); changeColor('_root.char.maleleg2.outline', _root.maleColor[0]); changeColor('_root.char.maletorso.outline', _root.maleColor[0]); changeColor('_root.char.malechest.outline', _root.maleColor[0]); changeColor('_root.char.malehand1.outline', _root.maleColor[0]); changeColor('_root.char.malehand2.outline', _root.maleColor[0]); changeColor('_root.char.malethumb1.outline', _root.maleColor[0]); changeColor('_root.char.malethumb2.outline', _root.maleColor[0]); changeColor('_root.char.malecock1.outline1', _root.maleColor[0]); changeColor('_root.char.malecock1.outline2', _root.maleColor[0]); changeColor('_root.char.malecock1.balls.balloutline1', _root.maleColor[0]); changeColor('_root.char.malecock1.balls.balloutline2', _root.maleColor[0]); changeColor('_root.char.malecock2.outline', _root.maleColor[0]); changeColor('_root.char.malethumb2.outline', _root.maleColor[0]); changeColor('_root.char.malefoot1.fill', _root.maleColor[1]); changeColor('_root.char.malefoot2.fill', _root.maleColor[1]); changeColor('_root.char.malearm1.fill', _root.maleColor[1]); changeColor('_root.char.malearm2.fill', _root.maleColor[1]); changeColor('_root.char.malearm1b.fill', _root.maleColor[1]); changeColor('_root.char.malearm2b.fill', _root.maleColor[1]); changeColor('_root.char.malearmup1.fill', _root.maleColor[1]); changeColor('_root.char.malearmup2.fill', _root.maleColor[1]); changeColor('_root.char.maleleg1.fill', _root.maleColor[1]); changeColor('_root.char.maleleg2.fill', _root.maleColor[1]); changeColor('_root.char.maletorso.fill', _root.maleColor[1]); changeColor('_root.char.malechest.fill', _root.maleColor[1]); changeColor('_root.char.malehand1.fill', _root.maleColor[1]); changeColor('_root.char.malehand2.fill', _root.maleColor[1]); changeColor('_root.char.malethumb1.fill', _root.maleColor[1]); changeColor('_root.char.malethumb2.fill', _root.maleColor[1]); changeColor('_root.char.malecock1.fill1', _root.maleColor[1]); changeColor('_root.char.malecock1.fill2', _root.maleColor[1]); changeColor('_root.char.malecock1.balls.ballfill1', _root.maleColor[1]); changeColor('_root.char.malecock1.balls.ballfill2', _root.maleColor[1]); changeColor('_root.char.malecock2.fill', _root.maleColor[1]); changeColor('_root.char.malethumb2.fill', _root.maleColor[1]); } function recolorEveryPart(scheme) { _root.char.head.gotoAndStop(scheme + 1); _root.char.hairback.gotoAndStop(scheme + 1); _root.char.hairback2.gotoAndStop(scheme + 1); _root.char.tail.gotoAndStop(scheme + 1); _root.char.groin.gotoAndStop(String(scheme) + 'a'); _root.char.crotch.gotoAndStop(String(scheme) + 'a'); _root.char.vulvaupper.gotoAndStop(String(scheme) + 'a'); _root.char.vulvainner.gotoAndStop(String(scheme) + 'a'); _root.char.vulvalower.gotoAndStop(String(scheme) + 'a'); _root.char.vulvalabia.gotoAndStop(String(scheme) + 'a'); _root.char.vulvapussy.gotoAndStop(String(scheme) + 'a'); _root.char.analtop.gotoAndStop(String(scheme) + 'a'); _root.char.analbottom.gotoAndStop(String(scheme) + 'a'); recolorHooves(scheme); changeColor('_root.char.foot1.outline', _root.charColor[scheme][0]); changeColor('_root.char.foot1.fill', _root.charColor[scheme][1]); changeColor('_root.char.foot1.shade', _root.charColor[scheme][2]); changeColor('_root.char.foot2.outline', _root.charColor[scheme][0]); changeColor('_root.char.foot2.fill', _root.charColor[scheme][1]); changeColor('_root.char.foot2.shade', _root.charColor[scheme][2]); changeColor('_root.char.arm1.outline', _root.charColor[scheme][0]); changeColor('_root.char.arm1.fill', _root.charColor[scheme][1]); changeColor('_root.char.arm1.shade', _root.charColor[scheme][2]); changeColor('_root.char.arm2.outline', _root.charColor[scheme][0]); changeColor('_root.char.arm2.fill', _root.charColor[scheme][1]); changeColor('_root.char.arm2.shade', _root.charColor[scheme][2]); changeColor('_root.char.tummy.outline', _root.charColor[scheme][0]); changeColor('_root.char.tummy.fill', _root.charColor[scheme][1]); changeColor('_root.char.tummy.shade', _root.charColor[scheme][2]); changeColor('_root.char.chest.outline', _root.charColor[scheme][0]); changeColor('_root.char.chest.fill', _root.charColor[scheme][1]); changeColor('_root.char.chest.shade', _root.charColor[scheme][2]); changeColor('_root.char.neck.outline', _root.charColor[scheme][0]); changeColor('_root.char.neck.fill', _root.charColor[scheme][1]); changeColor('_root.char.neck.shade', _root.charColor[scheme][2]); changeColor('_root.char.butt1.outline', _root.charColor[scheme][0]); changeColor('_root.char.butt1.fill', _root.charColor[scheme][1]); changeColor('_root.char.butt1.shade', _root.charColor[scheme][2]); changeColor('_root.char.butt2.outline', _root.charColor[scheme][0]); changeColor('_root.char.butt2.fill', _root.charColor[scheme][1]); changeColor('_root.char.butt2.shade', _root.charColor[scheme][2]); changeColor('_root.char.leg1.outline', _root.charColor[scheme][0]); changeColor('_root.char.leg1.fill', _root.charColor[scheme][1]); changeColor('_root.char.leg1.shade', _root.charColor[scheme][2]); changeColor('_root.char.leg2.outline', _root.charColor[scheme][0]); changeColor('_root.char.leg2.fill', _root.charColor[scheme][1]); changeColor('_root.char.leg2.shade', _root.charColor[scheme][2]); changeColor('_root.char.head.outline', _root.charColor[scheme][0]); changeColor('_root.char.head.fill', _root.charColor[scheme][1]); changeColor('_root.char.head.shade', _root.charColor[scheme][2]); changeColor('_root.char.head.ear1.outline', _root.charColor[scheme][0]); changeColor('_root.char.head.ear1.fill', _root.charColor[scheme][1]); changeColor('_root.char.head.ear1.shade', _root.charColor[scheme][2]); changeColor('_root.char.head.ear2.outline', _root.charColor[scheme][0]); changeColor('_root.char.head.ear2.fill', _root.charColor[scheme][1]); changeColor('_root.char.head.ear2.shade', _root.charColor[scheme][2]); changeColor('_root.char.head.horn.outline', _root.charColor[scheme][0]); changeColor('_root.char.head.horn.fill', _root.charColor[scheme][1]); changeColor('_root.char.head.horn.shade', _root.charColor[scheme][2]); _root.char.foot1.horseshoe.gotoAndStop(scheme + 1); _root.char.foot2.horseshoe.gotoAndStop(scheme + 1); if (CharacterSkin == 1 || CharacterSkin == 5) { Wings = 1; } else { Wings = 2; } _root.char.chest.wings.gotoAndStop(Wings); _root.char.chest.wings.wings.gotoAndStop(scheme + 1); if (_root.Blindfold == 1) { _root.char.head.eyelid.gotoAndPlay(2); } else { if (_root.Blindfold == 2) { _root.char.head.eyelid.gotoAndStop('closed'); _root.char.head.eyelashupper._alpha = 0; } } _root.char.head.ballgag.gotoAndStop(Ballgag); if (_root.CrotchBoobs == 1) { _root.char.crotchboobs.gotoAndStop(String(scheme) + 'a'); } else { _root.char.crotchboobs.gotoAndStop('disabled'); } if (_root.FutaMode == 1) { _root.char.cock.gotoAndStop(String(scheme) + 'a'); _root.char.balls.gotoAndStop(String(scheme) + 'a'); } else { if (_root.FutaMode == 2) { _root.char.cock.gotoAndStop(String(scheme) + 'a'); _root.char.balls.gotoAndStop('disabled'); } else { _root.char.cock.gotoAndStop('disabled'); _root.char.balls.gotoAndStop('disabled'); } } } function recolorGotoPart(scheme) { changeColor('_root.char.foot1.outline', _root.charColor[scheme][0]); changeColor('_root.char.foot1.fill', _root.charColor[scheme][1]); changeColor('_root.char.foot1.shade', _root.charColor[scheme][2]); changeColor('_root.char.foot2.outline', _root.charColor[scheme][0]); changeColor('_root.char.foot2.fill', _root.charColor[scheme][1]); changeColor('_root.char.foot2.shade', _root.charColor[scheme][2]); changeColor('_root.char.tummy.outline', _root.charColor[scheme][0]); changeColor('_root.char.tummy.fill', _root.charColor[scheme][1]); changeColor('_root.char.tummy.shade', _root.charColor[scheme][2]); changeColor('_root.char.butt1.outline', _root.charColor[scheme][0]); changeColor('_root.char.butt1.fill', _root.charColor[scheme][1]); changeColor('_root.char.butt1.shade', _root.charColor[scheme][2]); changeColor('_root.char.butt2.outline', _root.charColor[scheme][0]); changeColor('_root.char.butt2.fill', _root.charColor[scheme][1]); changeColor('_root.char.butt2.shade', _root.charColor[scheme][2]); changeColor('_root.char.leg1.outline', _root.charColor[scheme][0]); changeColor('_root.char.leg1.fill', _root.charColor[scheme][1]); changeColor('_root.char.leg1.shade', _root.charColor[scheme][2]); changeColor('_root.char.leg2.outline', _root.charColor[scheme][0]); changeColor('_root.char.leg2.fill', _root.charColor[scheme][1]); changeColor('_root.char.leg2.shade', _root.charColor[scheme][2]); _root.char.foot1.horseshoe.gotoAndStop(scheme + 1); _root.char.foot2.horseshoe.gotoAndStop(scheme + 1); _root.char.groin.gotoAndStop(String(scheme) + 'a'); _root.char.crotch.gotoAndStop(String(scheme) + 'a'); _root.char.vulvaupper.gotoAndStop(String(scheme) + 'a'); _root.char.vulvainner.gotoAndStop(String(scheme) + 'a'); _root.char.vulvalower.gotoAndStop(String(scheme) + 'a'); _root.char.vulvalabia.gotoAndStop(String(scheme) + 'a'); _root.char.vulvapussy.gotoAndStop(String(scheme) + 'a'); } function gotoEveryPart(frame) { _root.char.leg1.gotoAndStop(frame); _root.char.leg2.gotoAndStop(frame); _root.char.foot1.gotoAndStop(frame); _root.char.foot2.gotoAndStop(frame); _root.char.tummy.gotoAndStop(frame); _root.char.groin.gotoAndStop(frame); _root.char.butt1.gotoAndStop(frame); _root.char.butt2.gotoAndStop(frame); _root.recolorGotoPart(_root.CharacterSkin); } function recolorHooves(scheme) { changeColor('_root.char.hoof1.hoof2.outline', _root.charColor[scheme][0]); changeColor('_root.char.hoof1.hoof2.fill', _root.charColor[scheme][1]); changeColor('_root.char.hoof1.hoof2.shade', _root.charColor[scheme][2]); changeColor('_root.char.hoof2.outline', _root.charColor[scheme][0]); changeColor('_root.char.hoof2.fill', _root.charColor[scheme][1]); changeColor('_root.char.hoof2.shade', _root.charColor[scheme][2]); changeColor('_root.char.hoof1.hoof2.outline2', _root.charColor[scheme][0]); changeColor('_root.char.hoof1.hoof2.fill2', _root.charColor[scheme][1]); changeColor('_root.char.hoof1.hoof2.shade2', _root.charColor[scheme][2]); changeColor('_root.char.hoof2.outline2', _root.charColor[scheme][0]); changeColor('_root.char.hoof2.fill2', _root.charColor[scheme][1]); changeColor('_root.char.hoof2.shade2', _root.charColor[scheme][2]); } stop(); endGameSession(); myMenu.builtInItems.zoom = true; var Phase = 'idle'; var PhaseType = 'pussy'; var PhaseSpeed = 1; var directorEyeballs = 0; var directorEyeballsThreshold = 200; var directorEyeballsPosition = 0; var directorEyeballsPositionMAX = 10; var directorEyeballsPositionMIN = -10; var directorEyeballsFade = 0; var directorMouth = 0; var directorMouthThreshold = 300; var directorBrows = 0; var directorBrowsThreshold = 300; this.char.bg.gotoAndStop(sexScene); var CharacterSkin = charSelected; var maleType = 1; var Wings = 1; if (_root.maleType == 1) { _root.char.malearm1.gotoAndStop(_root.maleType); _root.char.malearm2.gotoAndStop(_root.maleType); _root.char.malearm1b.gotoAndStop(3); _root.char.malearm2b.gotoAndStop(3); } else { _root.char.malearm1.gotoAndStop(3); _root.char.malearm2.gotoAndStop(3); _root.char.malearm1b.gotoAndStop(_root.maleType); _root.char.malearm2b.gotoAndStop(_root.maleType); } setColor(); _root.char.foot1.stop(); _root.char.foot2.stop(); _root.char.leg1.stop(); _root.char.leg2.stop(); _root.char.butt1.stop(); _root.char.butt2.stop(); _root.char.tummy.stop(); _root.char.groin.stop(); _root.char.hoof1.stop(); _root.char.hoof2.stop(); if (_root.CrotchBoobs == 1) { _root.char.crotchboobs.gotoAndStop(String(CharacterSkin) + 'a'); } else { _root.char.crotchboobs.gotoAndStop('disabled'); } if (_root.FutaMode == 1) { _root.char.cock.gotoAndStop(String(CharacterSkin) + 'a'); _root.char.balls.gotoAndStop(String(CharacterSkin) + 'a'); } else { if (_root.FutaMode == 2) { _root.char.cock.gotoAndStop(String(CharacterSkin) + 'a'); _root.char.balls.gotoAndStop('disabled'); } else { _root.char.cock.gotoAndStop('disabled'); _root.char.balls.gotoAndStop('disabled'); } } var moveDemHooves = true; } movieClip 3931 { } movieClip 3934 { frame 3 { gotoAndStop(1); } } movieClip 3936 { frame 1 { gotoAndStop(2); } } movieClip 3938 { } movieClip 3940 { } movieClip 3942 { frame 1 { gotoAndStop(_root.maleType); } } movieClip 3944 { frame 1 { gotoAndStop(2); } } movieClip 3946 { } movieClip 3948 { } movieClip 3950 { frame 1 { gotoAndStop(_root.maleType); } } movieClip 3952 { } movieClip 3954 { } movieClip 3956 { } movieClip 3958 { } movieClip 3959 { frame 1 { gotoAndStop(_root.maleType); } } movieClip 3961 { } movieClip 3963 { } movieClip 3965 { } movieClip 3967 { } movieClip 3968 { frame 1 { gotoAndStop(_root.maleType); } } movieClip 3975 { frame 1 { gotoAndStop(_root.CharacterSkin + 1); } } movieClip 3976 { frame 1 { stop(); } frame 3 { gotoAndStop(1); } } movieClip 3978 { } movieClip 3979 { frame 1 { stop(); } frame 4 { gotoAndStop(1); } } movieClip 3981 { } movieClip 3983 { } movieClip 3985 { } button 3986 { on (release) { _root.moveDemHooves = true; } } movieClip 3991 { frame 1 { stop(); } frame 5 { gotoAndStop(1); } } movieClip 4001 { frame 1 { stop(); } frame 9 { gotoAndStop(1); } } movieClip 4002 { } movieClip 4004 { } movieClip 4006 { } movieClip 4008 { } movieClip 4011 { frame 1 { stop(); } frame 3 { gotoAndStop(1); } } movieClip 4013 { } movieClip 4015 { } movieClip 4017 { } movieClip 4018 { } movieClip 4020 { } movieClip 4022 { } movieClip 4024 { } movieClip 4026 { } movieClip 4028 { } movieClip 4030 { } movieClip 4031 { } movieClip 4033 { } movieClip 4035 { } movieClip 4037 { } movieClip 4039 { } movieClip 4041 { } movieClip 4043 { } movieClip 4044 { } movieClip 4051 { } movieClip 4058 { frame 1 { gotoAndStop(_root.CharacterSkin + 'a'); } } movieClip 4060 { } movieClip 4062 { } movieClip 4064 { } movieClip 4066 { } movieClip 4067 { frame 33 { gotoAndStop(1); } frame 64 { gotoAndStop(1); } frame 85 { gotoAndStop(1); } } movieClip 4069 { } movieClip 4071 { } movieClip 4073 { } movieClip 4075 { } movieClip 4076 { frame 33 { gotoAndStop(1); } frame 64 { gotoAndStop(1); } frame 85 { gotoAndStop(1); } } movieClip 4078 { } movieClip 4080 { } movieClip 4082 { } movieClip 4084 { } movieClip 4085 { frame 33 { gotoAndStop(1); } frame 64 { gotoAndStop(1); } frame 85 { gotoAndStop(1); } } movieClip 4087 { } movieClip 4089 { } movieClip 4091 { } movieClip 4093 { } movieClip 4094 { frame 33 { gotoAndStop(1); } frame 64 { gotoAndStop(1); } frame 85 { gotoAndStop(1); } } movieClip 4096 { } movieClip 4098 { } movieClip 4100 { } movieClip 4102 { } movieClip 4103 { frame 33 { gotoAndStop(1); } frame 64 { gotoAndStop(1); } frame 85 { gotoAndStop(1); } } movieClip 4105 { } movieClip 4107 { } movieClip 4109 { } movieClip 4111 { } movieClip 4112 { frame 33 { gotoAndStop(1); } frame 64 { gotoAndStop(1); } frame 85 { gotoAndStop(1); } } movieClip 4113 { frame 2 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } } movieClip 4119 { } movieClip 4124 { frame 1 { stop(); } frame 6 { gotoAndStop(1); } } movieClip 4125 { frame 1 { gotoAndStop(_root.Stockings); } frame 7 { gotoAndStop(1); } } movieClip 4141 { instance pubes of movieClip 4125 { onClipEvent (release) { _root.char.groin.pubes.nextFrame(); _root.char.vulvaupper.pubes.nextFrame(); } } } movieClip 4143 { } movieClip 4145 { } movieClip 4147 { } movieClip 4150 { frame 1 { gotoAndStop(_root.Stockings); } frame 4 { gotoAndStop(1); } } movieClip 4153 { } movieClip 4155 { } movieClip 4157 { } movieClip 4160 { frame 1 { gotoAndStop(_root.Stockings); } frame 4 { gotoAndStop(1); } } movieClip 4161 { } movieClip 4164 { } movieClip 4166 { } movieClip 4168 { } movieClip 4171 { frame 1 { gotoAndStop(_root.Stockings); } frame 4 { gotoAndStop(1); } } movieClip 4173 { } movieClip 4175 { } movieClip 4177 { } movieClip 4180 { frame 1 { gotoAndStop(_root.Stockings); } frame 4 { gotoAndStop(1); } } movieClip 4181 { } movieClip 4188 { } movieClip 4195 { } movieClip 4202 { } movieClip 4204 { } movieClip 4206 { } movieClip 4208 { } movieClip 4211 { } movieClip 4213 { } movieClip 4215 { frame 1 { gotoAndStop(_root.maleType); } } movieClip 4217 { } movieClip 4219 { } movieClip 4221 { } movieClip 4223 { } movieClip 4224 { } movieClip 4226 { } movieClip 4228 { } movieClip 4230 { } movieClip 4232 { } movieClip 4235 { } movieClip 4237 { } movieClip 4239 { } movieClip 4241 { } movieClip 4243 { frame 1 { gotoAndStop(_root.maleType); } } movieClip 4246 { } movieClip 4252 { frame 1 { gotoAndStop(_root.CharacterSkin + 'a'); } } movieClip 4259 { } movieClip 4263 { } movieClip 4269 { } movieClip 4277 { } movieClip 4295 { } movieClip 4298 { frame 2 { stop(); } frame 27 { gotoAndStop(2); } frame 47 { gotoAndStop(2); } } movieClip 4306 { } movieClip 4324 { } movieClip 4327 { frame 2 { stop(); } frame 27 { gotoAndStop(2); } frame 47 { gotoAndStop(2); } } movieClip 4335 { } movieClip 4353 { } movieClip 4356 { frame 2 { stop(); } frame 27 { gotoAndStop(2); } frame 47 { gotoAndStop(2); } } movieClip 4364 { } movieClip 4382 { } movieClip 4385 { frame 2 { stop(); } frame 27 { gotoAndStop(2); } frame 47 { gotoAndStop(2); } } movieClip 4393 { } movieClip 4411 { } movieClip 4414 { frame 2 { stop(); } frame 27 { gotoAndStop(2); } frame 47 { gotoAndStop(2); } } movieClip 4422 { } movieClip 4440 { } movieClip 4443 { frame 2 { stop(); } frame 27 { gotoAndStop(2); } frame 47 { gotoAndStop(2); } } movieClip 4444 { frame 2 { stop(); } } movieClip 4473 { } movieClip 4475 { frame 1 { stop(); } frame 31 { gotoAndStop(1); } frame 49 { gotoAndStop(1); } frame 77 { gotoAndStop(1); } } movieClip 4506 { } movieClip 4509 { frame 1 { stop(); } frame 31 { gotoAndStop(1); } frame 49 { gotoAndStop(1); } frame 77 { gotoAndStop(1); } } movieClip 4540 { } movieClip 4543 { frame 1 { stop(); } frame 31 { gotoAndStop(1); } frame 49 { gotoAndStop(1); } frame 77 { gotoAndStop(1); } } movieClip 4574 { } movieClip 4577 { frame 1 { stop(); } frame 31 { gotoAndStop(1); } frame 49 { gotoAndStop(1); } frame 77 { gotoAndStop(1); } } movieClip 4608 { } movieClip 4611 { frame 1 { stop(); } frame 31 { gotoAndStop(1); } frame 49 { gotoAndStop(1); } frame 77 { gotoAndStop(1); } } movieClip 4642 { } movieClip 4645 { frame 1 { stop(); } frame 31 { gotoAndStop(1); } frame 49 { gotoAndStop(1); } frame 77 { gotoAndStop(1); } } movieClip 4646 { frame 2 { stop(); } } movieClip 4648 { } movieClip 4650 { } movieClip 4652 { } movieClip 4653 { } movieClip 4656 { } movieClip 4658 { } movieClip 4660 { } movieClip 4661 { } movieClip 4663 { } movieClip 4665 { } movieClip 4667 { } movieClip 4669 { } movieClip 4671 { } movieClip 4673 { } movieClip 4674 { frame 1 { stop(); } } movieClip 4676 { } movieClip 4678 { } movieClip 4680 { } movieClip 4681 { } movieClip 4683 { } movieClip 4685 { } movieClip 4687 { } movieClip 4689 { } movieClip 4690 { frame 1 { gotoAndStop(_root.maleType); } } movieClip 4692 { } movieClip 4694 { } movieClip 4696 { } movieClip 4698 { } movieClip 4699 { } movieClip 4701 { } movieClip 4703 { } movieClip 4705 { } movieClip 4707 { } movieClip 4708 { } movieClip 4710 { frame 1 { gotoAndStop(2); } } movieClip 4712 { } movieClip 4714 { } movieClip 4715 { frame 1 { gotoAndStop(_root.maleType); } } movieClip 4717 { frame 1 { gotoAndStop(2); } } movieClip 4719 { } movieClip 4721 { } movieClip 4722 { frame 1 { gotoAndStop(_root.maleType); } } movieClip 4724 { } movieClip 4726 { } movieClip 4728 { } movieClip 4733 { } movieClip 4737 { frame 1 { gotoAndStop(_root.CharacterSkin + 1); } } movieClip 4741 { frame 1 { gotoAndStop(_root.StockingsType); } frame 3 { gotoAndStop(1); } } movieClip 4742 { frame 1 { gotoAndStop(_root.Stockings); } frame 4 { gotoAndStop(1); } } movieClip 4744 { } movieClip 4746 { } movieClip 4748 { } movieClip 4755 { frame 1 { gotoAndStop(_root.CharacterSkin + 1); } } movieClip 4759 { frame 1 { gotoAndStop(_root.StockingsType); } frame 3 { gotoAndStop(1); } } movieClip 4760 { frame 1 { gotoAndStop(_root.Stockings); } frame 4 { gotoAndStop(1); } } movieClip 4761 { frame 1 { this.horseshoe._alpha = _root.horseshoeAlpha; } frame 3 { this.horseshoe._alpha = _root.horseshoeAlpha; } frame 5 { this.horseshoe._alpha = _root.horseshoeAlpha; } } movieClip 4763 { } movieClip 4765 { } movieClip 4767 { } movieClip 4774 { frame 1 { gotoAndStop(_root.CharacterSkin + 1); } } movieClip 4778 { frame 1 { gotoAndStop(_root.StockingsType); } frame 3 { gotoAndStop(1); } } movieClip 4779 { frame 1 { gotoAndStop(_root.Stockings); } frame 4 { gotoAndStop(1); } } movieClip 4781 { } movieClip 4783 { } movieClip 4785 { } movieClip 4789 { frame 1 { gotoAndStop(_root.StockingsType); } frame 3 { gotoAndStop(1); } } movieClip 4790 { frame 1 { gotoAndStop(_root.Stockings); } frame 4 { gotoAndStop(1); } } movieClip 4791 { frame 1 { this.horseshoe._alpha = _root.horseshoeAlpha; } frame 3 { this.horseshoe._alpha = _root.horseshoeAlpha; } frame 5 { this.horseshoe._alpha = _root.horseshoeAlpha; } } movieClip 4793 { } movieClip 4795 { } movieClip 4796 { frame 1 { gotoAndStop(_root.maleType); } } movieClip 4798 { } movieClip 4800 { } movieClip 4801 { frame 1 { gotoAndStop(_root.maleType); } } movieClip 4803 { } movieClip 4805 { } movieClip 4807 { } movieClip 4809 { } movieClip 4810 { frame 1 { gotoAndStop(_root.maleType); } } movieClip 4812 { frame 1 { gotoAndStop(2); } } movieClip 4814 { } movieClip 4816 { } movieClip 4817 { frame 1 { gotoAndStop(_root.maleType); } } movieClip 4819 { frame 1 { gotoAndStop(2); } } movieClip 4821 { } movieClip 4823 { } movieClip 4824 { frame 1 { gotoAndStop(_root.maleType); } } movieClip 4826 { } movieClip 4827 { frame 1 { _root.gotoEveryPart(5); _root.recolorEveryPart(_root.CharacterSkin); _root.setMaleType(); } frame 2 { if (!init) { gotoAndPlay(_root.Phase); init = true; var goobs = _root.randRange(2, 2); _root.queuemusikBedroom(goobs); _root.MusikLoop = 1; } } frame 49 { if (_root.PhaseType == 'pussy') { if (_root.Phase == 'tease') { gotoAndPlay(_root.Phase + '_' + _root.PhaseType); } if (_root.Phase == 'fuck') { gotoAndPlay('penetrate_' + _root.PhaseType); } } else { gotoAndPlay('teasePussyToButt'); } } frame 62 { this.head.jaw.gotoAndPlay('gasp'); } frame 62 { this.balls.balls.gotoAndPlay('bounceQuick'); this.cock.cock.gotoAndPlay('bounceQuick'); this.crotchboobs.boobs.gotoAndPlay('bounceQuick'); } frame 80 { _root.gotoEveryPart(5); _root.setMaleType(); } frame 92 { this.balls.balls.gotoAndPlay('bounceGentle'); this.cock.cock.gotoAndPlay('bounceGentle'); this.crotchboobs.boobs.gotoAndPlay('bounceGentle'); } frame 109 { if (_root.PhaseType == 'pussy' && _root.Phase == 'fuck') { gotoAndPlay(_root.Phase + '_' + _root.PhaseType + _root.PhaseSpeed); } else { gotoAndPlay('remove_pussy'); } } frame 116 { _root.gotoEveryPart(5); _root.setMaleType(); } frame 123 { this.balls.balls.gotoAndPlay('bounce'); this.cock.cock.gotoAndPlay('bounce'); this.crotchboobs.boobs.gotoAndPlay('bounce'); } frame 138 { if (_root.PhaseType == 'pussy' && _root.Phase == 'fuck') { gotoAndPlay(_root.Phase + '_' + _root.PhaseType + _root.PhaseSpeed); } else { gotoAndPlay('remove_pussy'); } } frame 146 { _root.gotoEveryPart(5); _root.setMaleType(); } frame 150 { this.balls.balls.gotoAndPlay('bounceQuick'); this.cock.cock.gotoAndPlay('bounceQuick'); this.crotchboobs.boobs.gotoAndPlay('bounceQuick'); } frame 160 { if (_root.PhaseType == 'pussy' && _root.Phase == 'fuck') { gotoAndPlay(_root.Phase + '_' + _root.PhaseType + _root.PhaseSpeed); } else { gotoAndPlay('remove_pussy'); } } frame 165 { _root.gotoEveryPart(5); _root.setMaleType(); } frame 169 { this.balls.balls.gotoAndPlay('bounceQuick'); this.cock.cock.gotoAndPlay('bounceQuick'); this.crotchboobs.boobs.gotoAndPlay('bounceQuick'); } frame 198 { if (_root.PhaseType == 'pussy' && _root.Phase == 'fuck') { gotoAndPlay(_root.Phase + '_' + _root.PhaseType + _root.PhaseSpeed); } else { gotoAndPlay('remove_pussy'); } } frame 203 { _root.setMaleType(); } frame 221 { _root.setMaleType(); } frame 235 { if (_root.PhaseType == 'pussy') { if (_root.Phase == 'tease') { gotoAndPlay(_root.Phase + '_' + _root.PhaseType); } if (_root.Phase == 'fuck') { gotoAndPlay('penetrate_' + _root.PhaseType); } } else { gotoAndPlay('teasePussyToButt'); } } frame 243 { _root.setMaleType(); } frame 245 { _root.gotoEveryPart(3); } frame 247 { _root.gotoEveryPart(5); } frame 258 { if (_root.PhaseType == 'pussy') { if (_root.Phase == 'tease') { gotoAndPlay(_root.Phase + '_' + _root.PhaseType); } if (_root.Phase == 'fuck') { gotoAndPlay('penetrate_' + _root.PhaseType); } } else { gotoAndPlay('teasePussyToButt'); } } frame 266 { _root.setMaleType(); } frame 268 { _root.gotoEveryPart(3); } frame 270 { _root.gotoEveryPart(1); } frame 281 { if (_root.PhaseType == 'anal') { if (_root.Phase == 'tease') { gotoAndPlay(_root.Phase + '_' + _root.PhaseType); } if (_root.Phase == 'fuck') { gotoAndPlay('penetrate_' + _root.PhaseType); } } else { gotoAndPlay('teaseButtToPussy'); } } frame 282 { _root.gotoEveryPart(1); _root.setMaleType(); } frame 321 { if (_root.PhaseType == 'anal') { if (_root.Phase == 'tease') { gotoAndPlay(_root.Phase + '_' + _root.PhaseType); } if (_root.Phase == 'fuck') { gotoAndPlay('penetrate_' + _root.PhaseType); } } else { gotoAndPlay('teaseButtToPussy'); } } frame 345 { _root.setMaleType(); } frame 350 { this.head.jaw.gotoAndPlay('gasp'); } frame 350 { this.balls.balls.gotoAndPlay('bounceQuick'); this.cock.cock.gotoAndPlay('bounceQuick'); this.crotchboobs.boobs.gotoAndPlay('bounceQuick'); } frame 350 { _root.setMaleType(); } frame 359 { _root.gotoEveryPart(1); _root.setMaleType(); } frame 369 { this.balls.balls.gotoAndPlay('bounceGentle'); this.cock.cock.gotoAndPlay('bounceGentle'); this.crotchboobs.boobs.gotoAndPlay('bounceGentle'); } frame 387 { if (_root.PhaseType == 'anal' && _root.Phase == 'fuck') { gotoAndPlay(_root.Phase + '_' + _root.PhaseType + _root.PhaseSpeed); } else { gotoAndPlay('remove_anal'); } } frame 395 { _root.gotoEveryPart(1); _root.setMaleType(); } frame 401 { this.balls.balls.gotoAndPlay('bounce'); this.cock.cock.gotoAndPlay('bounce'); this.crotchboobs.boobs.gotoAndPlay('bounce'); } frame 415 { if (_root.PhaseType == 'anal' && _root.Phase == 'fuck') { gotoAndPlay(_root.Phase + '_' + _root.PhaseType + _root.PhaseSpeed); } else { gotoAndPlay('remove_anal'); } } frame 422 { _root.gotoEveryPart(1); _root.setMaleType(); } frame 426 { this.balls.balls.gotoAndPlay('bounceQuick'); this.cock.cock.gotoAndPlay('bounceQuick'); this.crotchboobs.boobs.gotoAndPlay('bounceQuick'); } frame 436 { if (_root.PhaseType == 'anal' && _root.Phase == 'fuck') { gotoAndPlay(_root.Phase + '_' + _root.PhaseType + _root.PhaseSpeed); } else { gotoAndPlay('remove_anal'); } } frame 442 { _root.gotoEveryPart(1); _root.setMaleType(); } frame 446 { this.balls.balls.gotoAndPlay('bounceQuick'); this.cock.cock.gotoAndPlay('bounceQuick'); this.crotchboobs.boobs.gotoAndPlay('bounceQuick'); } frame 486 { if (_root.PhaseType == 'anal' && _root.Phase == 'fuck') { gotoAndPlay(_root.Phase + '_' + _root.PhaseType + _root.PhaseSpeed); } else { gotoAndPlay('remove_anal'); } } frame 495 { _root.setMaleType(); } frame 500 { _root.setMaleType(); } frame 501 { if (_root.PhaseType == 'anal') { if (_root.Phase == 'tease') { gotoAndPlay(_root.Phase + '_' + _root.PhaseType); } if (_root.Phase == 'fuck') { gotoAndPlay('penetrate_' + _root.PhaseType); } } else { gotoAndPlay('teaseButtToPussy'); } } frame 585 { gotoAndPlay(_root.Phase); } } movieClip 4828 { frame 1 { stop(); } frame 12 { gotoAndStop(1); } frame 15 { gotoAndStop(1); } } movieClip 4833 { frame 1 { stop(); } } button 4834 { on (release) { _root.showOptions(); } on (rollOver) { _root.hoverText = 'Extras'; } on (rollOut) { _root.hoverText = ''; } } movieClip 4836 { frame 1 { var dialogueStyle = ''; if (_root.raunchyText == 1) { dialogueStyle = 'Raunchy'; } else { dialogueStyle = 'Normal'; } } } movieClip 4840 { frame 1 { stop(); var Descript = ''; } frame 5 { stop(); } } movieClip 4843 { frame 1 { var current = 1; } frame 4 { if (_root.moveDemHooves == true) { current += 2; if (current == 9) { _root.moveDemHooves = false; } if (current == 17) { current = 1; _root.moveDemHooves = false; } _root.char.hoof2.gotoAndStop(current); _root.char.hoof1.hoof2.gotoAndStop(current); _root.recolorHooves(_root.CharacterSkin); } gotoAndPlay(2); } } movieClip 4845 { } button 4846 { on (release) { _root.changePhase('idle', 1); } } button 4848 { on (release) { _root.changePhase('tease', 1); } } button 4851 { on (release) { if (_root.PhaseType == 'pussy') { _root.PhaseType = 'anal'; } else { _root.PhaseType = 'pussy'; } _root.navigation.navigation.phasetype.gotoAndStop(_root.PhaseType); } } button 4854 { on (release) { _root.changePhase('fuck', 1); } } button 4856 { on (release) { if (!ayyyy) { ayyyy = true; if (_root.FAPMODE == 1) { _root.fader.gotoAndPlay('fadeOut'); _root.fadeOutTarget = 'title'; } else { _root.fader.gotoAndPlay('fadeOut'); _root.fadeOutTarget = 'game'; _root.loadGame = true; } } } } button 4858 { on (release) { _root.changePhase('fuck', 2); } } button 4860 { on (release) { _root.changePhase('fuck', 3); } } movieClip 4864 { frame 1 { gotoAndStop(_root.PhaseType); } } movieClip 4870 { frame 1 { gotoAndStop(_root.Phase + _root.PhaseSpeed); } } movieClip 4871 { } movieClip 4874 { frame 1 { stop(); } frame 3 { gotoAndStop(1); } } button 4877 { on (release) { _root.CharacterSkin = 0; _root.recolorEveryPart(_root.CharacterSkin); _root.directorEyeballsPosition = 0; } } button 4878 { on (release) { _root.CharacterSkin = 1; _root.recolorEveryPart(_root.CharacterSkin); _root.directorEyeballsPosition = 0; } } button 4879 { on (release) { _root.CharacterSkin = 2; _root.recolorEveryPart(_root.CharacterSkin); _root.directorEyeballsPosition = 0; } } button 4880 { on (release) { _root.CharacterSkin = 3; _root.recolorEveryPart(_root.CharacterSkin); _root.directorEyeballsPosition = 0; } } button 4882 { on (release) { _root.CharacterSkin = 4; _root.recolorEveryPart(_root.CharacterSkin); _root.directorEyeballsPosition = 0; } } button 4883 { on (release) { _root.CharacterSkin = 5; _root.recolorEveryPart(_root.CharacterSkin); _root.directorEyeballsPosition = 0; } } movieClip 4885 { frame 1 { stop(); } frame 3 { gotoAndStop(1); } } button 4887 { on (release) { _root.CharacterSkin = 0; _root.recolorEveryPart(_root.CharacterSkin); } } button 4888 { on (release) { _root.CharacterSkin = 1; _root.recolorEveryPart(_root.CharacterSkin); } } button 4889 { on (release) { _root.CharacterSkin = 2; _root.recolorEveryPart(_root.CharacterSkin); } } button 4890 { on (release) { _root.CharacterSkin = 3; _root.recolorEveryPart(_root.CharacterSkin); } } movieClip 4892 { frame 1 { stop(); } frame 3 { gotoAndStop(1); } } movieClip 4897 { frame 34 { stop(); } frame 47 { stop(); _root.gotoAndStop(_root.fadeOutTarget); } frame 58 { stop(); } } movieClip 4899 { frame 1 { var countHorse; var psudeoRandom = 0; var psudeoRandom2 = 0; } frame 4 { _root.directorEyeballs += _root.randRange(2, 4); if (_root.directorEyeballs > _root.directorEyeballsThreshold) { x = _root.randRange(-1, 1); _root.directorEyeballsFade += _root.randRange(5, 10); _root.directorEyeballs = 0; } if (_root.directorEyeballsFade > 0) { if (x == 1 && _root.directorEyeballsPosition < _root.directorEyeballsPositionMAX) { _root.directorEyeballsPosition += x * _root.directorEyeballsFade * 0.05; _root.char.head.eyeballs._y += x * _root.directorEyeballsFade * 0.05; } if (x == -1 && _root.directorEyeballsPosition > _root.directorEyeballsPositionMIN) { _root.directorEyeballsPosition += x * _root.directorEyeballsFade * 0.05; _root.char.head.eyeballs._y += x * _root.directorEyeballsFade * 0.05; } --_root.directorEyeballsFade; } _root.directorMouth += _root.randRange(2, 4); if (_root.directorMouth > _root.directorMouthThreshold) { _root.char.head.jaw.play(); _root.directorMouth = 0; } _root.directorBrows += _root.randRange(2, 4); if (_root.directorBrows > _root.directorBrowsThreshold) { _root.char.head.brows.play(); _root.directorBrows = 0; } gotoAndPlay(2); } }




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Created: 17/10 -2018 16:02:57 Last modified: 17/10 -2018 16:02:57 Server time: 23/04 -2024 10:47:27