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Story book (flash puzzle game) by illionore.swf

This is the info page for
Flash #172840

(Click the ID number above for more basic data on this flash file.)


Text
llionore

Entertainment

<p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Loading... please wait.</font></p>

Start

Story book

Disclaimer: All characters depicted in this flash puzzle game are of mature age. Kelsey is (c) CJPVB/Illionore, 2015

Story book

page 1

<p align="left"></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Once upon a time... in a coastal area far far away lived a </font></p><p align="left"></p>

space alien

beggar

princess

<p align="left"></p>

page 2

<p align="left"></p>

Type the found word:

OK!

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">The princess ran away from the <font color="#009966">kingdom</font> until the tower was out of sight.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">The princess normally only ate <font color="#009966">fish</font>, which she caught herself from the sea.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">The princess was <font color="#009966">determined</font> to get herself that handy prince, and at any cost!</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">The beggar had a foot <font color="#009966">fetish</font>. That&apos;s the real reason she became a begger in the first place.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Unfortunately, the poor beggar had serious problems with her <font color="#009966">digestion</font>.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">The beggar was filled with <font color="#009966">bloodlust</font>, ready to rob everyone of their precious valuables.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">The space alien was <font color="#009966">instantly</font> in love with all those beautiful Human feet.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">The space alien&apos;s bowels were really acting up! All this Earth food was <font color="#009966">horrible</font>!</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">The space alien had no clue how she would repair the flying <font color="#009966">saucer</font>. It needed raw energies!</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">It turned her on, how her <font color="#009966">delicate</font> feet were massaged inside her thin cloth shoes as she walked.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">She didn&apos;t have time to take any with her while running away from her <font color="#009966">prison</font> tower in the bay.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">She thought, maybe I should ask all brave <font color="#009966">knights</font> to fight for me in a competition fight.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">She was <font color="#009966">licking</font> and fondling everyone&apos;s feet... and that is why she was cast out.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Let&apos;s say it this way: she was extremely <font color="#009966">gassy</font>.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">She left a trail of <font color="#009966">corpses</font> behind her, all of them undone of jewelry and monies.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">They had feet in <font color="#009966">space</font>, of course, but they were by far not as hot, and they were GREEN to boot!</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">In one shop, she farted SO loud that the <font color="#009966">windows</font> all blew out and the people inside fainted!</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Basically, to get the thing running again, it had to be fed with the life <font color="#009966">energies</font> of peoples!</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Her feet were also quite <font color="#009966">sweaty</font> now, inside those tight shoes. Her trip was very very long!</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">So on her travels through towns and villages, she had to be on the <font color="#009966">outlook</font> for other things to eat.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">She announced from the town square that the <font color="#009966">winner</font> of the combat would win her hand in marriage.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Without a job and without friends, the only thing she could do to survive was <font color="#009966">stealing</font>.</font></p>

<p align="left"><font face="Arial" size="18" color="#009966" letterSpacing="0.000000" kerning="1">Everyone<font color="#000000"> could hear her approach, just by keeping their ears open. The sounds she made were loud.</font></font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">This of course wasn&apos;t a very smart thing of her to do, because the cops easily <font color="#009966">tracked</font> her down.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">No, these delicious <font color="#009966">juicy</font> looking Human feet were something she could spend watching all day.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Her stomach also made all kinds of weird sounds, from sputtering to slurping to <font color="#009966">roaring</font> to whistling.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">In other words, she would have to <font color="#009966">drain</font> lots and lots of peoples. Maybe half the country!</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">In the city she found all kinds of people; from farmer to salesman to machine <font color="#009966">operator</font>.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">And maybe at the same time she could try to spot an <font color="#009966">adequate</font> fellow to become her handy prince!</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Many men fought each other and died for her at her feet. It was truly a <font color="#009966">massacre</font>!</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Despite of that, she never learned a lesson... and so she still often stole a <font color="#009966">glimpse</font> of bare feet.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Loud farts were flying all over the place, covering the city in a thick layer of <font color="#009966">toxic</font> fog.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">On the run for the town&apos;s law enforcement, she had to toss away the valuables to <font color="#009966">distract</font> them.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">She pondered why people were all <font color="#009966">pointing</font> at her... but noticed she literally drooled out of her mouth.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Suddenly it appeared as if her belly was going to <font color="#009966">explode</font> and she just simply couldn&apos;t hold it in...</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">A lot of alien Earth <font color="#009966">peoples</font> would die, of course, or just be tired a long time, but that was all okay!</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">None of these men would satisfy her <font color="#009966">desire</font> to marry a handy prince. None of them were handy. Heh.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">They weren&apos;t really selling a lot of fish inland, so she had to settle for buying <font color="#009966">hamburgers</font> all the time.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Finally there was one single man left, and he was the <font color="#009966">victor</font>... all the other men in the city were dead.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">It didn&apos;t matter much if she got <font color="#009966">caught</font>. After all, what more could they really take from her anymore?</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">This of course was quite useful, because it made all the people flee the place, seeking <font color="#009966">fresh</font> air.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">She jumped over fences, climbed walls, swam across <font color="#009966">channels</font> and bashed herself through crowds...</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">The <font color="#009966">saliva</font> ran over her sexy body, washing away strips of mud, revealing green stripes of her skin.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">An <font color="#009966">enormous</font> wave of brown substance spewed out of her bottom, instantly repainting the room.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">These were aliens to her after all, and it was their planet&apos;s fault she <font color="#009966">crashed</font> into it in the first place.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">After many kilometers she couldn&apos;t walk anymore and had to take off her worn cloth <font color="#009966">shoes</font>.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Her poor delicate princess tummy of course couldn&apos;t hold that kind of junk <font color="#009966">food</font>!</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">But oh no! He wasn&apos;t a handy prince at all! He was nothing more than a <font color="#009966">rotten</font> backstabber thief!</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">On the other hand it didn&apos;t set her on the path to richness. But then she suddenly knew the <font color="#009966">solution</font>!</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">This gave the lovely beggar-with-bowel-problems an easy time grabbing food, moneys and <font color="#009966">jewels</font>.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">The cops were angry and followed her like raging <font color="#009966">bulldogs</font>, intending to rip her apart once caught.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Filled with <font color="#009966">panic</font> she ran off and dove into a pen where a few piggies were taking a relaxing mud bath.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Oh <font color="#009966">POOP</font>! she exclaimed. Now I can&apos;t go home, but also can&apos;t EAT anything here! I&apos;ll certainly die!</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">They had to <font color="#009966">suffer</font> and die for the evil discomfort and trouble they had made her experience!</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">The incredible penetrating smell of her <font color="#009966">stinky</font> feet reached all over the land...</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">She tried very hard to find a place out of sight to do such an un-princess-like thing as <font color="#009966">vomiting</font>...</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">The entire town now consisted of women and <font color="#009966">children</font>... decapitated fatherless families, basically.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Basically all she needed to do was make a very rich person with a foot fetish fall in <font color="#009966">love</font> with her!</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">The <font color="#009966">biggest</font> gem she found was big enough to plug her butt, and prevent more farts from escaping.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">They chased her all day, but when <font color="#009966">darkness</font> fell at the end of the day she could finally shake them.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">The piggies enjoyed the <font color="#009966">company</font> lots, but the space alien was in deep poop now! How to get home?</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Then she got an <font color="#009966">excellent</font> idea! If the food around here does all these weird things in her bowels...</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">There was a bit of a problem, however. How would she <font color="#009966">transfer</font> all that power into her flying saucer?</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">And while it repulsed the commoner, at the same time it attracted many strangely <font color="#009966">aroused</font> men to</font></p><p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">her. And who knows, maybe one of these would be the handy prince she was really hoping for?</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Alas, the city was full of people everywhere, and she ended up puking all over a strong looking</font></p><p align="left"><font face="Arial" size="18" color="#009966" letterSpacing="0.000000" kerning="1">gentleman<font color="#000000">. Pity. That wasn&apos;t going to be her prince either, then...</font></font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">What a waste. She wasn&apos;t anywhere nearer to having her handy prince. She might as well have</font></p><p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">carried that guillotine along and made all men in the <font color="#009966">city</font> line up for execution.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">An important person such as a superstar or king or queen would be so hard to <font color="#009966">approach</font>, but on the</font></p><p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">other hand, anyone who would be fat had lots to eat, so they would have to be rich, right?</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Of course everyone knew immediately who had <font color="#009966">robbed</font> them... that could have only been that stinky</font></p><p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">beggar with the loud farts scaring everyone off... so this really didn&apos;t lead to her becoming rich either.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">She couldn&apos;t return to this town... maybe in the next town she had more <font color="#009966">luck</font>, but she knew she had</font></p><p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">to take quite a different approach this time if she was going to be successful.</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">And then she saw the farmer&apos;s tractor as well as a big fuel tank. And some old iron. With the right</font></p><p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">tools and some experimenting she should be able to <font color="#009966">repair</font> her flying saucer! And go home! Whee!</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">... then perhaps with the with the right formula; with the right combination of weird Earth foods, she</font></p><p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">might be able to turn herself into her own biologic propulsion <font color="#009966">rocket</font> and fly home!</font></p>

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Somehow she had to craft a <font color="#009966">super</font> convertor gadget out of these alien Earth items that she can find</font></p><p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">in the town. If she could pull that off, then all isn&apos;t yet lost and she might be able to get back home!</font></p>

Once she was out of the bay, she started to travel to the first next town. This was all
easier said than done, because she also had

a killer instinct...

upset bowels...

a foot fetish...

The story is complete!
Press here to proceed
to the last page...

a=e

1.

2.

g=ck

page 3

<p align="left"></p>

Type the answer of the
riddle to read how this
story ends and see the
final illustration!

Success
rating:

The princess noticed how most people ran away
when they saw, I mean, when they smelled her...
but there were also those who approached her and
offered her a foot massage or to take care of their
feet in some other ways. She loved the attention,
and to be honest... after walking so much (which
she wasn't used to at all as a princess who only had
to sit on her butt the whole day and sip tea while
looking pretty) her feet really needed some relief.
So the princess had a pretty nice chance to select
her prince from the people who did NOT shun her...
but alas, amongst them were no builders and so
she never got the castle she had dreamt of so
much. On the bright side, however... instead of
marrying a handy prince... she found a man who
loved her feet as much as she did. And she licked
his soles clean for years and
years and
was quite
ok.

66%

Please
tell me
another
story,
Kelsey!

1.

3.

2.

r=f

m=h

-di

c+

Success
rating:

The princess wandered from place to place, eating
only fast food because they didn't sell anything else
inland! Her sensitive royal bowels didn't ever get
used to this and they kept spewing gasses all over
the place. Because of all this kind of food she also
gained lots of weight. But she couldn't stop eating
the burgers! She searched and searched and finally
she found her prince! There was a man who was
really weird, he liked her stinky farts and he
practically clung to her like a magnet. She couldn't
shake him off at all! At first she didn't think he could
be her prince, but then when he said he would do
everything for her, even build her a castle, if only he
could stay with her... then things changed! He was
a carpenter, so although it was made completely of
wood, he did build her a castle. A castle is a castle,
right? So they lived ever
happily
after!

100%

1.

-k

2.

m+

p=r

Success
rating:

When the women and children realized that the all
the men, save one dirty thief they didn't like, were
dead, they got angry and they jumped her. They put
her in the stocks at the square in the middle of the
town and put a flag up with a monkey to indicate
that she was not worth being a princess, but more
like an animal that wasn't worth a thing. So they put
her on display there in the middle of the town and
that place became the new garbage belt... because
the women were so frustrated at Kelsey that they
threw all the rotten fruit at her when they passed. I
guess they had lots of food so they had more than
they could eat before it got rotten. The princess got
very dirty very soon, which she hated with each of
her cells in her body, because as a princess she
didn't like to be dirty! But this was the cruel price
she paid for the evil town's
women and
children!

33%

1.

w=b

2.

so=bu

Success
rating:

And then I went... I mean, the beggar girl went to
search and search for a rich foot fetish husband.
She was kicked out of esta- estiblash- ... kicked out
of places everwhere because she was too poorly
dressed and had got a bit dirty again, too. I couldn't
help it! Eh, I mean! She couldn't help it! She was
just a poor poor beggar girl! A stupid annoying artist
even set the police on her and then she had to go
to court. But there was a very fat judge! The fattest
man in the town! He just HAD to be terribly rich,
because he had so much to eat! And when he
heard that the beggar girl had a foot fetish TOO, he
immediately was happy to marry me... eh, marry
her! He licked my feet clean every day and I was
allowed to lick his feet clean too. So my feet were
no longer dirty and Jen never would punish me for
walking in the house with dirty feet again! I mean...
She lived
happily ever
after!

100%

He was very rich!

g=k

1.

3.

2.

-er

k=g

b=c

Success
rating:

The beggar girl went from place to place, stinking
everyone out of the place with her butt unplugged
so she could steal all the pretty valuables they
had... A bit like how a bee-caretaker would blow
smoke to the bees so he could steal their honey.
Then afterwards she plugged her butt again with
the biggest gem so she wouldn't need to be all
totally lonely and stuff. This worked all right for a
little while, but then on a certain day she got into
trouble. Some of the people who she had robbed
managed to track her down and they were very
angry. Quickly Kels- eh, I mean, the beggar girl
wanted to take the big gem out of her butt, but she
had pushed it in a bit too far and she couldn't get it
out! So there was no stinky-stink to drive the angry
peoples away and they threw her in jail. Eventually
the gem popped out because of the pressure, but it
was too late
for her. The
end.

33%

+ly

1.

3.

2.

-t

e=h

l+

Success
rating:

The beggar had a serious problem, however. She
had NO CLUE how to get riches without stealing
them from others... she had no job, she had no
skills, nobody wanted to hire a filthy starving beggar
girl. So she went on doing the one thing she was
good at; robbing people. For some weird reason,
nobody liked to be robbed and they tried to stop
her, fight her, and there was only one way for the
poor beggar girl to stay alive... and that was by
killing everyone who tried to resist. When she was
hungry she walked into a restaurant and started
eating. If someone tried to stop her then she had to
stop them. It was not an easy life and not exactly
the life she wanted either... but at the bright side:
she DID get bloody rich! She hid her treasure in
hollow trees, behind rocks and other places where
others never found them.

66%

-c

1.

3.

2.

-f

Success
rating:

The space alien broke off many parts of the tractor
and mounted the Earth fuel tank onto her flying
saucer. When she was finished it looked like a
horrible machine, and if you saw it, you thought it
probably was a cow-pulverizer-thingy-machine,
which was used to change whole cows into
hamburgers. Complete with fried and soda, which
can then be sold at the shops! It really looked like a
thing that probably couldn't fly... but it was the best
the space alien could do with all the materials she
could find and she was confident that she could fly
home with it. She stepped into the machine and
started it. There was a crack and a boom and a
fweet and a... a Brrpprmmmhgggpphhft... and then
a flame and a big BANG and then the machine was
lying in pieces all over the place. It was her only
chance and now she was stuck
on the planet
forever.

33%

d=h

b=g

-e

1.

2.

Success
rating:

The space alien tried all kinds of combinations of
food. She tried peanut butter with bananas, cherries
with tomatoes, paprikas with peanuts... and every
time her tummy did something weird. At long last,
she FINALLY found a combination of Human foods
that really increased the pressure in her tummy so
much that her gasses worked as propulsion. She
ate a lot of the necessary foods and took off into
space. 'WHEEEEEEE!' she went! Like a rocket she
shooted towards her home. Peoples in planes saw
her fly and they didn't believe their eyes! The space
alien got quite far, but unfortunately... there was not
enough gasses to make it all the way home and she
stranded on another planet somewhere on the way
there. It is not known if she could ever repeat that
experiment again, maybe she lived on that other
planet for the rest of her life.

66%

-ch

1.

2.

3.

Success
rating:

The space alien thought long and hard, and then
she finally knew it. It was so simple! All she needed
to do was climb into her space craft, close the dome
and suck all energies towards her. That would fill
the whole cabin with energies, which then would be
pressed into the engine through the openings in the
cabin. She put her space craft up straight and then
climbed inside. 'Come here energies!' she said
aloud. Her body worked as an energies magnet,
pulling all energies from everyone and everywhere
in the country towards her. Street lanterns flickered
and went out... computers, refridgerators, and
televisions all went off and people felt really tired.
But it was working! Wheeeee! All the energies went
into the saucer and the bright lights went on! Then
she zoooomed into space and reached her home
planet before the energies ran
out!

100%

ActionScript [AS3]

Section 1
//Regular (fl.transitions.easing.Regular) package fl.transitions.easing { public class Regular { public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((_arg3 * _arg1) * _arg1) + _arg2)); } public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * _arg1) * _arg1) + _arg2)); }; --_arg1; return ((((-(_arg3) / 2) * ((_arg1 * (_arg1 - 2)) - 1)) + _arg2)); } } }//package fl.transitions.easing
Section 2
//Tween (fl.transitions.Tween) package fl.transitions { import flash.events.*; import flash.utils.*; import flash.display.*; public class Tween extends EventDispatcher { public var isPlaying:Boolean;// = false public var obj:Object;// = null public var prop:String;// = "" public var func:Function; public var begin:Number;// = NAN public var change:Number;// = NAN public var useSeconds:Boolean;// = false public var prevTime:Number;// = NAN public var prevPos:Number;// = NAN public var looping:Boolean;// = false private var _duration:Number;// = NAN private var _time:Number;// = NAN private var _fps:Number;// = NAN private var _position:Number;// = NAN private var _startTime:Number;// = NAN private var _intervalID:uint;// = 0 private var _finish:Number;// = NAN private var _timer:Timer;// = null protected static var _mc:MovieClip = new MovieClip(); public function Tween(_arg1:Object, _arg2:String, _arg3:Function, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){ this.func = function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); }; super(); if (!arguments.length){ return; }; this.obj = _arg1; this.prop = _arg2; this.begin = _arg4; this.position = _arg4; this.duration = _arg6; this.useSeconds = _arg7; if ((_arg3 is Function)){ this.func = _arg3; }; this.finish = _arg5; this._timer = new Timer(100); this.start(); } public function get time():Number{ return (this._time); } public function set time(_arg1:Number):void{ this.prevTime = this._time; if (_arg1 > this.duration){ if (this.looping){ this.rewind((_arg1 - this._duration)); this.update(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_LOOP, this._time, this._position)); } else { if (this.useSeconds){ this._time = this._duration; this.update(); }; this.stop(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_FINISH, this._time, this._position)); }; } else { if (_arg1 < 0){ this.rewind(); this.update(); } else { this._time = _arg1; this.update(); }; }; } public function get duration():Number{ return (this._duration); } public function set duration(_arg1:Number):void{ this._duration = ((_arg1)<=0) ? Infinity : _arg1; } public function get FPS():Number{ return (this._fps); } public function set FPS(_arg1:Number):void{ var _local2:Boolean = this.isPlaying; this.stopEnterFrame(); this._fps = _arg1; if (_local2){ this.startEnterFrame(); }; } public function get position():Number{ return (this.getPosition(this._time)); } public function set position(_arg1:Number):void{ this.setPosition(_arg1); } public function getPosition(_arg1:Number=NaN):Number{ if (isNaN(_arg1)){ _arg1 = this._time; }; return (this.func(_arg1, this.begin, this.change, this._duration)); } public function setPosition(_arg1:Number):void{ this.prevPos = this._position; if (this.prop.length){ this.obj[this.prop] = (this._position = _arg1); }; this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_CHANGE, this._time, this._position)); } public function get finish():Number{ return ((this.begin + this.change)); } public function set finish(_arg1:Number):void{ this.change = (_arg1 - this.begin); } public function continueTo(_arg1:Number, _arg2:Number):void{ this.begin = this.position; this.finish = _arg1; if (!isNaN(_arg2)){ this.duration = _arg2; }; this.start(); } public function yoyo():void{ this.continueTo(this.begin, this.time); } protected function startEnterFrame():void{ var _local1:Number; if (isNaN(this._fps)){ _mc.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, false, 0, true); } else { _local1 = (1000 / this._fps); this._timer.delay = _local1; this._timer.addEventListener(TimerEvent.TIMER, this.timerHandler, false, 0, true); this._timer.start(); }; this.isPlaying = true; } protected function stopEnterFrame():void{ if (isNaN(this._fps)){ _mc.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); } else { this._timer.stop(); }; this.isPlaying = false; } public function start():void{ this.rewind(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_START, this._time, this._position)); } public function stop():void{ this.stopEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_STOP, this._time, this._position)); } public function resume():void{ this.fixTime(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_RESUME, this._time, this._position)); } public function rewind(_arg1:Number=0):void{ this._time = _arg1; this.fixTime(); this.update(); } public function fforward():void{ this.time = this._duration; this.fixTime(); } public function nextFrame():void{ if (this.useSeconds){ this.time = ((getTimer() - this._startTime) / 1000); } else { this.time = (this._time + 1); }; } protected function onEnterFrame(_arg1:Event):void{ this.nextFrame(); } protected function timerHandler(_arg1:TimerEvent):void{ this.nextFrame(); _arg1.updateAfterEvent(); } public function prevFrame():void{ if (!this.useSeconds){ this.time = (this._time - 1); }; } private function fixTime():void{ if (this.useSeconds){ this._startTime = (getTimer() - (this._time * 1000)); }; } private function update():void{ this.setPosition(this.getPosition(this._time)); } } }//package fl.transitions
Section 3
//TweenEvent (fl.transitions.TweenEvent) package fl.transitions { import flash.events.*; public class TweenEvent extends Event { public var time:Number;// = NAN public var position:Number;// = NAN public static const MOTION_START:String = "motionStart"; public static const MOTION_STOP:String = "motionStop"; public static const MOTION_FINISH:String = "motionFinish"; public static const MOTION_CHANGE:String = "motionChange"; public static const MOTION_RESUME:String = "motionResume"; public static const MOTION_LOOP:String = "motionLoop"; public function TweenEvent(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){ super(_arg1, _arg4, _arg5); this.time = _arg2; this.position = _arg3; } override public function clone():Event{ return (new TweenEvent(this.type, this.time, this.position, this.bubbles, this.cancelable)); } } }//package fl.transitions
Section 4
//charID_7 (Storybook_fla.charID_7) package Storybook_fla { import flash.display.*; public dynamic class charID_7 extends MovieClip { public function charID_7(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Storybook_fla
Section 5
//grid_32 (Storybook_fla.grid_32) package Storybook_fla { import flash.display.*; public dynamic class grid_32 extends MovieClip { public function grid_32(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Storybook_fla
Section 6
//MainTimeline (Storybook_fla.MainTimeline) package Storybook_fla { import flash.events.*; import fl.transitions.easing.*; import fl.transitions.*; import flash.utils.*; import flash.display.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.media.*; import flash.net.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var btnProceed:MovieClip; public var sCoconuts:MovieClip; public var sPalmtree:MovieClip; public var text1:MovieClip; public var txt:TextField; public var sSaucer:MovieClip; public var text2:MovieClip; public var sGuard:MovieClip; public var sDirtpath:MovieClip; public var text3:MovieClip; public var sLaundry:MovieClip; public var btnIntroStart:introStartButton; public var text4:MovieClip; public var btnPrincess:MovieClip; public var text5:MovieClip; public var sTower1:MovieClip; public var story:MovieClip; public var text6:MovieClip; public var sBushes:MovieClip; public var sTower2:MovieClip; public var sWall:MovieClip; public var sBridge:MovieClip; public var scene1:MovieClip; public var loader_mc:movie_mc; public var loaded_txt:TextField; public var cover:MovieClip; public var text7:MovieClip; public var text8:MovieClip; public var sRocks:MovieClip; public var sFlag:MovieClip; public var sNet:MovieClip; public var sPath1:MovieClip; public var sGuillotine:MovieClip; public var answerBox:MovieClip; public var sFishingpole:MovieClip; public var btnAnother:MovieClip; public var sSmoke:MovieClip; public var btnSpaceAlien:MovieClip; public var sRowingboat:MovieClip; public var btnBeggar:MovieClip; public var charLabel:MovieClip; public var sWater:MovieClip; public var overlayer:MovieClip; public var grid:MovieClip; public var cloud01:MovieClip; public var bPrincessBlocked; public var bBeggarBlocked; public var bAlienBlocked; public var iClass; public var myTween:Tween; public var iPhase; public var iOddity; public var arrWordlist:Array; public var iNextPage; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12); } public function onProgress(_arg1:ProgressEvent):void{ var _local2:Number = _arg1.target.bytesLoaded; var _local3:Number = _arg1.target.bytesTotal; var _local4:Number = (_local2 / _local3); loader_mc.scaleX = _local4; loaded_txt.text = (("Loading... " + Math.round((_local4 * 100))) + "%"); } public function onComplete(_arg1:Event):void{ loaded_txt.text = "Finished loading."; var _local2:* = this.loaderInfo.url; var _local3:* = false; if (_local2.search("file:") != -1){ _local3 = true; }; if (_local2.search("deviantart.net") != -1){ _local3 = true; }; if (_local3 == true){ btnIntroStart.alpha = 1; btnIntroStart.addEventListener(MouseEvent.CLICK, startGame); }; } public function startGame(_arg1:MouseEvent):void{ btnIntroStart.removeEventListener(MouseEvent.CLICK, startGame); gotoAndStop(2); } public function mouseClickedScene1(_arg1:MouseEvent):void{ var _local2:* = ""; if (_arg1.target.name != null){ _local2 = _arg1.target.name; }; if (iClass == 0){ if (_local2 == "btnPrincess"){ btnPrincess.x = -1000; btnBeggar.x = -1000; btnSpaceAlien.x = -1000; iClass = 1; cloud01.txt.text = "Once upon a time... in a coastal area far far away lived a beautiful princess. The princess was pretty and clean and couldn't stand dirt. All she really wanted with all her heart was a handy prince! (to build her a castle of her own)."; charLabel.charID.gotoAndStop(1); charLabel.txt.text = "Woohoo! I am a princess, and I am gonna find myself a handy prince! Then he can build me a castle!"; charLabel.alpha = 1; } else { if (_local2 == "btnBeggar"){ btnPrincess.x = -1000; btnBeggar.x = -1000; btnSpaceAlien.x = -1000; iClass = 2; cloud01.txt.text = "Once upon a time... in a coastal area far far away lived a poor beggar. She was dirty all over and the police always tried to arrest her. She vowed to become a rich man one day! A rich man with a beard."; charLabel.charID.gotoAndStop(2); charLabel.txt.text = "I'm a poor poor girl. But soon I will be a rich man, you'll see! A rich man with a beard!"; charLabel.alpha = 1; } else { if (_local2 == "btnSpaceAlien"){ btnPrincess.x = -1000; btnBeggar.x = -1000; btnSpaceAlien.x = -1000; iClass = 3; cloud01.txt.text = "Once upon a time... in a coastal area far far away lived a space alien. She crashed with her saucer into this weird planet with peoples. She didn't at all feel at ease here and she wanted to do now was leave. Go home."; charLabel.charID.gotoAndStop(3); charLabel.txt.text = "I'm a space alien! I have tentacles on my head and so everyone sees I'm not from here. I want to go home!"; charLabel.alpha = 1; }; }; }; if (iClass != 0){ myTween = new Tween(scene1, "alpha", Regular.easeIn, 0, 1, 3, true); myTween.FPS = 40; }; } else { cloud01.alpha = 0; if (_local2 == "sWater"){ if (iClass == 1){ charLabel.txt.text = "That's the sea. I can't go swim out of here! These cruel waves are better than high walls to keep me here!"; } else { if (iClass == 2){ if (iPhase == 5){ iPhase = 6; charLabel.txt.text = "There, I washed all the dirt off my body. Now I am ready to go and become a rich man!"; txt.text = "The beggar has a clean face again! Richness awaits!"; charLabel.charID.gotoAndStop(4); cloud01.txt.text = "The beggar girl washed herself in the water. All of the dirt left off her skin and she looked - quite pretty underneath it, if I may say so myself!"; cloud01.alpha = 1; } else { charLabel.txt.text = "Trying to swim away would be a terrible idea! Look at those waves! I'd surely drown!"; }; } else { charLabel.txt.text = "This wet water wave area is not good for space aliens like me. I better steer clear of it!"; }; }; } else { if (_local2 == "sRocks"){ if (iClass == 1){ charLabel.txt.text = "These are the rocks my life has been built on. My tower stands on top of them and I'm not allowed to leave this bay!"; } else { if (iClass == 2){ charLabel.txt.text = "These rocks are about the only place I can go. The water is so violent, I'd drown in an instance..."; } else { charLabel.txt.text = "These are the rocks my space craft has crashed into. Pity they are made of rock, doesn't allow a soft landing."; }; }; } else { if (_local2 == "sPath1"){ if (iClass == 1){ charLabel.txt.text = "This is a dead end. The path ends here. If I wanted to, I could just jump off the rocks here and end my pityful life."; } else { if (iClass == 2){ if (iPhase == 4){ iPhase = 5; charLabel.txt.text = "Wheeee! There you go, crash-test-dummy-doll! Into the water. And I'll scream some too, to attract the guards. AAAAAAH!"; txt.text = "The coconut-filled clothes are thrown over the cliffs. The guards are alarmed and start investigating the water."; cloud01.txt.text = "The beggar throws the human-sized doll, made of princess clothes filled with coconuts over the edge of the cliff. She screams loudly, attracting the attention of the guards, and they go investigate."; cloud01.alpha = 1; } else { charLabel.txt.text = "End of the road, baby! That's also what the sign says: 'End of the road, baby!'"; }; } else { charLabel.txt.text = "The path ends here. I don't know why there is a path here... silly peoples of this planet make paths to nowhere..."; }; }; } else { if (_local2 == "sTower1"){ if (iClass == 1){ if (iPhase == 3){ iPhase = 4; charLabel.txt.text = "Cloth and fishing line... plus my spinning wheel make great make-shift soft shoes for my bare feet! There we go!"; txt.text = "The princess is now wearing improvised cloth shoes."; cloud01.txt.text = "Using the spinning wheel in her tower, the princess sews nice soft cloth shoes from an expensive dress and fishing line. Well, at least, that should keep her feet clean."; cloud01.alpha = 1; } else { charLabel.txt.text = "This little tower on the cliff is my home. Has always been and - I don't want it to always be! I want to leave!"; }; } else { if (iClass == 2){ charLabel.txt.text = "There's some fancy tower there at the end of the cliffs... where probably some fancy princess lives. She wouldn't even look at me!"; } else { charLabel.txt.text = "That tower-thing may be a house or something of the planet-people that live here. I don't want to go there and knock... 'hello, I'm an alien'! Bad idea."; }; }; } else { if (_local2 == "sLaundry"){ if (iClass == 1){ if (iPhase == 2){ iPhase = 3; charLabel.txt.text = "Hm. The laundry... it is clean. It may help me keeping myself clean?"; txt.text = "The princess is now holding fishing line and cloth. That should be enough for making something useful..."; cloud01.txt.text = "The princess pulled an expensive dress off the drying line. This one is dry enough for her plan."; cloud01.alpha = 1; } else { charLabel.txt.text = "That's my clean laundry, blowing in the wind."; }; } else { if (iClass == 2){ if (iPhase == 2){ iPhase = 4; charLabel.txt.text = "Hm, these royal clothes give me an idea. I'll take some off the line and stuff the coconuts in them!"; txt.text = "The beggar is now holding a doll created from princess clothes filled with coconuts."; cloud01.txt.text = "The beggar pulls an expensive dress and some pants off the drying line and stuffs them with coconuts. Not bad, this life-size doll looks almost like a real princess!"; cloud01.alpha = 1; } else { charLabel.txt.text = "There's royal laundry drying on the line. That kind of clothes are WAY too fancy for a beggar girl like me!"; }; } else { charLabel.txt.text = "There's strangely cut pieces of cloth blowing on the wind. No clue what those are for. I better steer clear of them."; }; }; } else { if (_local2 == "sPalmtree"){ if (iClass == 1){ charLabel.txt.text = "It's my cute palm tree! Whee! As a young girl I liked to climb in it, but the guards always told me off for that. Princesses shouldn't climb!"; } else { if (iClass == 2){ charLabel.txt.text = "There's a palm tree on the top of the rocks. Weird place for a palm tree. But what can you do?"; } else { charLabel.txt.text = "This plant creature may be alive? Would it eat peoples? I don't think I want to risk it!"; }; }; } else { if (_local2 == "sCoconuts"){ if (iClass == 1){ charLabel.txt.text = "There are coconuts in my palm tree. I'd eat fish with coconut milk... if only they were a bit easier to get open! Bah! Another off-limits thing for me."; } else { if (iClass == 2){ if (iPhase == 1){ iPhase = 2; charLabel.txt.text = "Hm, those coconuts may come in useful. I'll take a couple of them down!"; txt.text = "The beggar is now holding a number of coconuts."; cloud01.txt.text = "With agility, the beggar climbs into the palm tree and takes a couple of coconuts. At least, I think they are coconuts. Did peanuts also grow on palm trees? Eh, anyway..."; cloud01.alpha = 1; } else { charLabel.txt.text = "There are some coconuts in the palm tree."; }; } else { charLabel.txt.text = "That plant creature may hurl those stone-things at me if I get too close... to knock me unconscious... I better stay at distance."; }; }; } else { if (_local2 == "sSaucer"){ if (iClass == 1){ charLabel.txt.text = "What in the world is that...? Did some weird space craft crash down here, or did my keeper buy a new piece of art for in my view?"; } else { if (iClass == 2){ charLabel.txt.text = "Um, it looks like a crashed flying saucer. So now aside from guards trying to throw me into jail... I also have to beware of vicious alien predators?"; } else { charLabel.txt.text = "That is my beloved little space craft... unfortunately it crashed into these rocks and it is now broken. Won't fly. *sigh* I need to get back home somehow!"; }; }; } else { if (_local2 == "sBridge"){ if (iClass == 1){ charLabel.txt.text = "It's a stone bridge that connects the two rock-tops. It's steady and unbreakable and unshakable... but I wish it took me out of this place."; } else { if (iClass == 2){ charLabel.txt.text = "That's a really lovely bridge. I can walk over it and back... but it isn't useful for much else."; } else { charLabel.txt.text = "It's a big thing that's stuck between those two rocks. Luckily it is there, otherwise I couldn't get off the rock I crashed on."; }; }; } else { if (_local2 == "sFlag"){ if (iClass == 1){ charLabel.txt.text = "My kingdom's flag. My prison. Oh I wish I could escape this place and find a handy prince and then marry him and never return here."; } else { if (iClass == 2){ charLabel.txt.text = "A flag on a pole. Nothing special about that."; } else { charLabel.txt.text = "That's just weird. Why would they put some cloth blowing on the wind at the end of a pole. What use does it have?"; }; }; } else { if (_local2 == "sFishingpole"){ if (iClass == 1){ if (iPhase == 0){ charLabel.txt.text = "That is my fishing pole. Without it I don't know how I would stay alive..."; } else { if (iPhase == 1){ iPhase = 2; charLabel.txt.text = "I think I'll take the line of this fishing pole. It might come in useful."; txt.text = "The princess is holding the line of the fishing pole... what could she do with that?"; cloud01.txt.text = "The princess basically lived from fishing. Princesses have to eat, too! And since nobody came to feed her, this is all she had to survive."; cloud01.alpha = 1; } else { charLabel.txt.text = "I already broke the fishing pole. Pity. Now I can't catch my own lunch anymore."; }; }; } else { if (iClass == 2){ charLabel.txt.text = "If I get hungry I can always try my luck at catching some fish with this fishing pole... but not now."; } else { charLabel.txt.text = "A stick with a string on it. These planet-peoples are strange beings. I have no idea what it's for."; }; }; } else { if (_local2 == "sNet"){ if (iClass == 1){ charLabel.txt.text = "A fishing net. This can be used to catch bigger fish, or get more faster, if ever needed. Usually, for just me, the pole is enough."; } else { if (iClass == 2){ charLabel.txt.text = "Woah. I hope they don't catch beggars in that big net... and hang them out to dry (and become bird food after that)."; } else { if (iPhase < 2){ charLabel.txt.text = "There's some kind of fishing net hanging under the bridge. I don't know why. It's empty."; } else { if (iPhase == 2){ iPhase = 3; charLabel.txt.text = "With the oar I can reach the net. whee! I got it! - oops! Dropped the oar into the water."; txt.text = "The space alien now has a large fishing net. It smells like fish."; cloud01.txt.text = "That was very clever of the space alien! With the oar from the boat, she could reach the net and bring it in. Unfortunately she also dropped the oar, by accident."; cloud01.alpha = 1; } else { charLabel.txt.text = "Why would anyone have a fishing net hanging under a bridge...? Strange."; }; }; }; }; } else { if (_local2 == "sGuillotine"){ if (iClass == 1){ charLabel.txt.text = "All the brave knights who tried to save me from my captivity here have been decapitated with that guillotine by the guards."; } else { if (iClass == 2){ charLabel.txt.text = "EEP... a guillotine. Steer clear! Beggars like me end up getting the blame for all kind of things very quickly!"; } else { if (iPhase == 3){ iPhase = 4; charLabel.txt.text = "Hop, it's easy to cut a smaller section out of the fishing net with this sharp guillotine blade!"; txt.text = "The space alien has cut the fishing net into a small net. She is now carrying a 'small net'."; cloud01.txt.text = "She was afraid of the guilloting, fearing the guards would cut her into pieces with it. But it was also useful it was there. She cut the net smaller with it."; cloud01.alpha = 1; } else { charLabel.txt.text = "It's a guillotine! Brr! If those guards overthere see me, an alien... they may well use it on me and cut me into pieces!"; }; }; }; } else { if (_local2 == "sDirtpath"){ if (iClass == 1){ if (iPhase == 0){ iPhase = 1; charLabel.txt.text = "Eew! A sand path! I'm a barefoot princess. My feet would get dirty walking there! I can't go there! It's off limits!"; } else { if (iPhase < 4){ charLabel.txt.text = "I can't go there! That dirth path will make my pretty bare feet dirty!"; } else { charLabel.txt.text = "With these improvised cloth-shoes I can walk over the path safely!"; }; }; } else { if (iClass == 2){ charLabel.txt.text = "There's a nice sand path going from the gate to the bridge. Nothing special about it otherwise."; } else { if (iPhase == 5){ iPhase = 6; charLabel.txt.text = "Here, if I smear some of this mud over me, I have a much more 'peoples'-skin colour. That may fool them!"; txt.text = "The space alien has placed the hair net over her head to cover her tentacles and is coated with mud to cover her green skin."; cloud01.txt.text = "Look at that! Smearing some mud over her body, she looks almost like me-err, I mean, almost looks like a Human! teehee..."; cloud01.alpha = 1; charLabel.charID.gotoAndStop(4); } else { charLabel.txt.text = "It's a sand path. Walking over here only gets my feet dirty. It's muddy and sticky."; }; }; }; } else { if (_local2 == "sGuard"){ if (iClass == 1){ charLabel.txt.text = "These guards make sure I stay here, locked in. As if the walls wouldn't be enough to keep me here. And the sea."; } else { if (iClass == 2){ if (iPhase == 0){ iPhase = 1; charLabel.txt.text = "Eep! There's guards blocking my way out! I can never pass them without them seeing me! And if they see me, they'll arrest me!"; cloud01.txt.text = "Stupid guards! Always standing in the way!"; cloud01.alpha = 1; } else { if (iPhase == 2){ charLabel.txt.text = "I do NOT want to throw those coconuts at the guards! Talk about getting into even more trouble than I already potentially am!"; } else { if (iPhase == 5){ charLabel.txt.text = "Those guards aren't a problem anymore. They have gone off to investigate the 'dummy' doll that fell off the cliff."; } else { charLabel.txt.text = "I need to come up with a way to distract those guards... so they won't catch me as I try to leave this area."; }; }; }; } else { if (iPhase == 0){ iPhase = 1; charLabel.txt.text = "Oh no! If those those guards see me, they will surely capture me and do who-knows-what with me!"; } else { if (iPhase < 6){ charLabel.txt.text = "Those stupid guards aren't stupid enough to see that I'm a space alien! I have to do something about that..."; } else { charLabel.txt.text = "Great! This way the guards won't suspect I'm a space alien. I should be able to go through the gate now!"; }; }; }; }; } else { if (_local2 == "sWall"){ if (iClass == 1){ if (iPhase == 5){ proceedOnward(); } else { if (iPhase < 4){ charLabel.txt.text = "I cannot get there! There's a DIRT PATH in between of me and the gate! My bare feet would get dirty!"; } else { charLabel.txt.text = "I cannot escape. The guards would stop me, because they have orders to keep the princess locked into these grounds!"; }; }; } else { if (iClass == 2){ if (iPhase == 0){ charLabel.txt.text = "That is the gate to freedom! I need to go through there to gain riches. But what are those two shapes near it?"; } else { if (iPhase == 6){ proceedOnward(); } else { if (iPhase == 5){ charLabel.txt.text = "I can't leave into town like this! If there's police officers they will immediately see I'm a beggar and arrest me!"; } else { charLabel.txt.text = "I can't get anywhere near the gate until those guards have been distracted."; }; }; }; } else { if (iPhase < 6){ charLabel.txt.text = "I look too much like an alien. Those guards overthere won't ever let me through the gate this way!"; } else { proceedOnward(); }; }; }; } else { if (_local2 == "sTower2"){ if (iClass == 1){ charLabel.txt.text = "Tower. Not in use by anything. They could have locked me up in there, too... if they had wanted. No way out of there."; } else { if (iClass == 2){ charLabel.txt.text = "A bigg-butt tower!"; } else { charLabel.txt.text = "Weird building thing there. Is that a house?"; }; }; } else { if (_local2 == "sBushes"){ charLabel.txt.text = "Bushes."; } else { if (_local2 == "sRowingboat"){ if (iClass == 1){ charLabel.txt.text = "This is a simple rowing boat... but not my way out of here, it's broken and would sink to the bottom of the sea immediately."; } else { if (iClass == 2){ charLabel.txt.text = "There's no way I'm going to use a boat with THOSE waves! No way! I need to find another way out of here!"; } else { if (iPhase == 1){ iPhase = 2; charLabel.txt.text = "Hm... this oar might come in useful. I should be able to reach stuff with it."; txt.text = "The space alien is carrying an oar. The words 'not for beating up guards' is carved into the handle."; cloud01.txt.text = "She couldn't really take the boat to escape. The sea with its huge waves would swallow her. But the oar could be useful for something, so she took it."; cloud01.alpha = 1; } else { charLabel.txt.text = "It's a rowing boat. Not a chance I'm going to make it out alive on these wild waves! And I doubt I can use it as a space ship!"; }; }; }; } else { if (_local2 == "sSmoke"){ if (iClass == 1){ charLabel.txt.text = "There's smoke coming out of that... Hopefully the... 'thing' isn't on fire and will destroy the whole island..."; } else { if (iClass == 2){ charLabel.txt.text = "Smells like burning..."; } else { charLabel.txt.text = "My poor space vessel is smoking. Hopefully it won't burn to the ground."; }; }; } else { if (_local2 == "charID"){ if (iClass == 1){ if (iPhase < 4){ charLabel.txt.text = "I'm a princess! Don't you think I'm adorable!? Whee! I wear a princess hat, so people can see I'm a princess!"; } else { if (iPhase == 4){ iPhase = 5; charLabel.txt.text = "I better take this princess hat off now, so the guards don't recognize me. Then I can leave!"; txt.text = "The princess is no longer recognizable as princess... with her princess hat off she is completely incognito!"; charLabel.charID.gotoAndStop(4); cloud01.txt.text = "The princess took off her princess hat! That was SO smart of her, because without it, people wouldn't see that she was the princess! Wheee!"; cloud01.alpha = 1; } else { charLabel.txt.text = "I'm a princess... incognito. You can't recognize me now, because I'm not wearing my princess hat! heehee!"; }; }; } else { if (iClass == 2){ charLabel.txt.text = ""; } else { if (iPhase == 4){ iPhase = 5; charLabel.txt.text = "I can place this net over my hair, like a hair-net, pushing my tentacles down to hide them. But I'm still green... hm..."; txt.text = "The space alien now has a hairnet to hide her tentacles... but needs to do something about her green skin, still..."; cloud01.txt.text = "The space alien knew she had to hide her tentacles if she would want to appear Human. The smaller net would work well as hair net, but that wouldn't be enough. Her skin was still green!"; cloud01.alpha = 1; } else { if (iPhase < 5){ charLabel.txt.text = "I'm a space alien. I'm from far far away. See that star overthere? That's not where I'm from, I'm from way beyond that star!"; } else { charLabel.txt.text = "I'm a space alien. But now you can't see that. Now I can fool those guards into thinking I am peoples and get past them."; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; } public function proceedOnward():void{ stage.removeEventListener(MouseEvent.CLICK, mouseClickedScene1); gotoAndStop(3); } public function mouseClickedPage2(_arg1:MouseEvent):void{ var _local2:* = ""; if (_arg1.target.name != null){ _local2 = _arg1.target.name; }; if (iOddity == 0){ if (_local2 == "btnFootFetish"){ iOddity = 1; initGrid(iOddity); overlayer.y = -1000; overlayer.alpha = 0; answerBox.alpha = 1; grid.alpha = 1; } else { if (_local2 == "btnUpsetBowels"){ iOddity = 2; initGrid(iOddity); overlayer.y = -1000; overlayer.alpha = 0; answerBox.alpha = 1; grid.alpha = 1; } else { if (_local2 == "btnKillerInstinct"){ iOddity = 3; initGrid(iOddity); overlayer.y = -1000; overlayer.alpha = 0; answerBox.alpha = 1; grid.alpha = 1; }; }; }; } else { if (_local2 == "btnOk"){ if (answerBox.inputText.text.toLowerCase() == arrWordlist[0]){ text1.alpha = 1; }; if (answerBox.inputText.text.toLowerCase() == arrWordlist[1]){ text2.alpha = 1; }; if (answerBox.inputText.text.toLowerCase() == arrWordlist[2]){ text3.alpha = 1; }; if (answerBox.inputText.text.toLowerCase() == arrWordlist[3]){ text4.alpha = 1; }; if (answerBox.inputText.text.toLowerCase() == arrWordlist[4]){ text5.alpha = 1; }; if (answerBox.inputText.text.toLowerCase() == arrWordlist[5]){ text6.alpha = 1; }; if (answerBox.inputText.text.toLowerCase() == arrWordlist[6]){ text7.alpha = 1; }; if (answerBox.inputText.text.toLowerCase() == arrWordlist[7]){ text8.alpha = 1; }; if ((((((((text1.alpha + text2.alpha) + text3.alpha) + text4.alpha) + text5.alpha) + text6.alpha) + text7.alpha) + text8.alpha) == 8){ answerBox.y = 1000; answerBox.alpha = 0; btnProceed.y = 460; btnProceed.alpha = 1; }; answerBox.inputText.text = ""; stage.focus = answerBox.inputText; } else { if ((((_local2 == "btnProceed")) && ((btnProceed.alpha == 1)))){ stage.removeEventListener(MouseEvent.CLICK, mouseClickedPage2); gotoAndStop(iNextPage); }; }; }; } public function initGrid(_arg1):void{ var _local2:* = 0; if (iClass == 1){ _local2 = _arg1; } else { if (iClass == 2){ _local2 = (_arg1 + 3); } else { _local2 = (_arg1 + 6); }; }; grid.gotoAndStop(_local2); text1.gotoAndStop(_local2); text2.gotoAndStop(_local2); text3.gotoAndStop(_local2); text4.gotoAndStop(_local2); text5.gotoAndStop(_local2); text6.gotoAndStop(_local2); text7.gotoAndStop(_local2); text8.gotoAndStop(_local2); if ((((iClass == 1)) && ((_arg1 == 1)))){ iNextPage = 4; arrWordlist = ["kingdom", "delicate", "sweaty", "operator", "desire", "shoes", "stinky", "aroused"]; }; if ((((iClass == 1)) && ((_arg1 == 2)))){ iNextPage = 5; arrWordlist = ["fish", "prison", "outlook", "adequate", "hamburgers", "food", "vomiting", "gentleman"]; }; if ((((iClass == 1)) && ((_arg1 == 3)))){ iNextPage = 6; arrWordlist = ["determined", "knights", "winner", "massacre", "victor", "rotten", "children", "city"]; }; if ((((iClass == 2)) && ((_arg1 == 1)))){ iNextPage = 7; arrWordlist = ["fetish", "licking", "stealing", "glimpse", "caught", "solution", "love", "approach"]; }; if ((((iClass == 2)) && ((_arg1 == 2)))){ iNextPage = 8; arrWordlist = ["digestion", "gassy", "everyone", "toxic", "fresh", "jewels", "biggest", "robbed"]; }; if ((((iClass == 2)) && ((_arg1 == 3)))){ iNextPage = 9; arrWordlist = ["bloodlust", "corpses", "tracked", "distract", "channels", "bulldogs", "darkness", "luck"]; }; if ((((iClass == 3)) && ((_arg1 == 1)))){ iNextPage = 10; arrWordlist = ["instantly", "space", "juicy", "pointing", "saliva", "panic", "company", "repair"]; }; if ((((iClass == 3)) && ((_arg1 == 2)))){ iNextPage = 11; arrWordlist = ["horrible", "windows", "roaring", "explode", "enormous", "poop", "excellent", "rocket"]; }; if ((((iClass == 3)) && ((_arg1 == 3)))){ iNextPage = 12; arrWordlist = ["saucer", "energies", "drain", "peoples", "crashed", "suffer", "transfer", "super"]; }; } public function answer1(_arg1:MouseEvent):void{ if (_arg1.target.name == "btnOk"){ if ((((answerBox.inputText.text.toLowerCase() == "toesucker")) || ((answerBox.inputText.text.toLowerCase() == "toe sucker")))){ answerBox.alpha = 0; cover.alpha = 0; story.alpha = 1; if ((((((bPrincessBlocked == false)) || ((bBeggarBlocked == false)))) || ((bAlienBlocked == false)))){ btnAnother.alpha = 1; }; }; } else { if ((((_arg1.target.name == "btnAnother")) && ((btnAnother.alpha == 1)))){ stage.removeEventListener(MouseEvent.CLICK, answer5); gotoAndStop(2); }; }; } public function answer2(_arg1:MouseEvent):void{ if (_arg1.target.name == "btnOk"){ if (answerBox.inputText.text.toLowerCase() == "fat chance"){ answerBox.alpha = 0; cover.alpha = 0; story.alpha = 1; if ((((((bPrincessBlocked == false)) || ((bBeggarBlocked == false)))) || ((bAlienBlocked == false)))){ btnAnother.alpha = 1; }; }; } else { if ((((_arg1.target.name == "btnAnother")) && ((btnAnother.alpha == 1)))){ stage.removeEventListener(MouseEvent.CLICK, answer2); gotoAndStop(2); }; }; } public function answer3(_arg1:MouseEvent):void{ if (_arg1.target.name == "btnOk"){ if (answerBox.inputText.text.toLowerCase() == "nightmare"){ answerBox.alpha = 0; cover.alpha = 0; story.alpha = 1; if ((((((bPrincessBlocked == false)) || ((bBeggarBlocked == false)))) || ((bAlienBlocked == false)))){ btnAnother.alpha = 1; }; }; } else { if ((((_arg1.target.name == "btnAnother")) && ((btnAnother.alpha == 1)))){ stage.removeEventListener(MouseEvent.CLICK, answer3); gotoAndStop(2); }; }; } public function answer4(_arg1:MouseEvent):void{ if (_arg1.target.name == "btnOk"){ if (answerBox.inputText.text.toLowerCase() == "big bucks"){ answerBox.alpha = 0; cover.alpha = 0; story.alpha = 1; if ((((((bPrincessBlocked == false)) || ((bBeggarBlocked == false)))) || ((bAlienBlocked == false)))){ btnAnother.alpha = 1; }; }; } else { if ((((_arg1.target.name == "btnAnother")) && ((btnAnother.alpha == 1)))){ stage.removeEventListener(MouseEvent.CLICK, answer4); gotoAndStop(2); }; }; } public function answer5(_arg1:MouseEvent):void{ if (_arg1.target.name == "btnOk"){ if (answerBox.inputText.text.toLowerCase() == "stinking cell"){ answerBox.alpha = 0; cover.alpha = 0; story.alpha = 1; if ((((((bPrincessBlocked == false)) || ((bBeggarBlocked == false)))) || ((bAlienBlocked == false)))){ btnAnother.alpha = 1; }; }; } else { if ((((_arg1.target.name == "btnAnother")) && ((btnAnother.alpha == 1)))){ stage.removeEventListener(MouseEvent.CLICK, answer5); gotoAndStop(2); }; }; } public function answer6(_arg1:MouseEvent):void{ if (_arg1.target.name == "btnOk"){ if (answerBox.inputText.text.toLowerCase() == "rich but lonely"){ answerBox.alpha = 0; cover.alpha = 0; story.alpha = 1; if ((((((bPrincessBlocked == false)) || ((bBeggarBlocked == false)))) || ((bAlienBlocked == false)))){ btnAnother.alpha = 1; }; }; } else { if ((((_arg1.target.name == "btnAnother")) && ((btnAnother.alpha == 1)))){ stage.removeEventListener(MouseEvent.CLICK, answer6); gotoAndStop(2); }; }; } public function answer7(_arg1:MouseEvent):void{ if (_arg1.target.name == "btnOk"){ if (answerBox.inputText.text.toLowerCase() == "up in smoke"){ answerBox.alpha = 0; cover.alpha = 0; story.alpha = 1; if ((((((bPrincessBlocked == false)) || ((bBeggarBlocked == false)))) || ((bAlienBlocked == false)))){ btnAnother.alpha = 1; }; }; } else { if ((((_arg1.target.name == "btnAnother")) && ((btnAnother.alpha == 1)))){ stage.removeEventListener(MouseEvent.CLICK, answer7); gotoAndStop(2); }; }; } public function answer8(_arg1:MouseEvent):void{ if (_arg1.target.name == "btnOk"){ if (answerBox.inputText.text.toLowerCase() == "going home"){ answerBox.alpha = 0; cover.alpha = 0; story.alpha = 1; if ((((((bPrincessBlocked == false)) || ((bBeggarBlocked == false)))) || ((bAlienBlocked == false)))){ btnAnother.alpha = 1; }; }; } else { if ((((_arg1.target.name == "btnAnother")) && ((btnAnother.alpha == 1)))){ stage.removeEventListener(MouseEvent.CLICK, answer8); gotoAndStop(2); }; }; } public function answer9(_arg1:MouseEvent):void{ if (_arg1.target.name == "btnOk"){ if (answerBox.inputText.text.toLowerCase() == "feet in space"){ answerBox.alpha = 0; cover.alpha = 0; story.alpha = 1; if ((((((bPrincessBlocked == false)) || ((bBeggarBlocked == false)))) || ((bAlienBlocked == false)))){ btnAnother.alpha = 1; }; }; } else { if ((((_arg1.target.name == "btnAnother")) && ((btnAnother.alpha == 1)))){ stage.removeEventListener(MouseEvent.CLICK, answer9); gotoAndStop(2); }; }; } function frame1(){ bPrincessBlocked = false; bBeggarBlocked = false; bAlienBlocked = false; stop(); this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress); this.loaderInfo.addEventListener(Event.COMPLETE, onComplete); } function frame2(){ stop(); iClass = 0; iPhase = 0; if (bPrincessBlocked == true){ btnPrincess.x = -1000; btnPrincess.alpha = 0; }; if (bBeggarBlocked == true){ btnBeggar.x = -1000; btnBeggar.alpha = 0; }; if (bAlienBlocked == true){ btnSpaceAlien.x = -1000; btnSpaceAlien.alpha = 0; }; stage.addEventListener(MouseEvent.CLICK, mouseClickedScene1); } function frame3(){ stop(); iOddity = 0; arrWordlist = []; iNextPage = 4; stage.addEventListener(MouseEvent.CLICK, mouseClickedPage2); } function frame4(){ stop(); bPrincessBlocked = true; stage.addEventListener(MouseEvent.CLICK, answer1); } function frame5(){ stop(); bPrincessBlocked = true; stage.addEventListener(MouseEvent.CLICK, answer2); } function frame6(){ stop(); bPrincessBlocked = true; stage.addEventListener(MouseEvent.CLICK, answer3); } function frame7(){ stop(); bBeggarBlocked = true; stage.addEventListener(MouseEvent.CLICK, answer4); } function frame8(){ stop(); bBeggarBlocked = true; stage.addEventListener(MouseEvent.CLICK, answer5); } function frame9(){ stop(); bAlienBlocked = true; stage.addEventListener(MouseEvent.CLICK, answer6); } function frame10(){ stop(); bAlienBlocked = true; stage.addEventListener(MouseEvent.CLICK, answer7); } function frame11(){ stop(); bAlienBlocked = true; stage.addEventListener(MouseEvent.CLICK, answer8); } function frame12(){ stop(); bAlienBlocked = true; stage.addEventListener(MouseEvent.CLICK, answer9); } } }//package Storybook_fla
Section 7
//text1_35 (Storybook_fla.text1_35) package Storybook_fla { import flash.display.*; public dynamic class text1_35 extends MovieClip { public function text1_35(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Storybook_fla
Section 8
//text2_36 (Storybook_fla.text2_36) package Storybook_fla { import flash.display.*; public dynamic class text2_36 extends MovieClip { public function text2_36(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Storybook_fla
Section 9
//text3_37 (Storybook_fla.text3_37) package Storybook_fla { import flash.display.*; public dynamic class text3_37 extends MovieClip { public function text3_37(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Storybook_fla
Section 10
//text4_38 (Storybook_fla.text4_38) package Storybook_fla { import flash.display.*; public dynamic class text4_38 extends MovieClip { public function text4_38(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Storybook_fla
Section 11
//text5_39 (Storybook_fla.text5_39) package Storybook_fla { import flash.display.*; public dynamic class text5_39 extends MovieClip { public function text5_39(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Storybook_fla
Section 12
//text6_40 (Storybook_fla.text6_40) package Storybook_fla { import flash.display.*; public dynamic class text6_40 extends MovieClip { public function text6_40(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Storybook_fla
Section 13
//text7_41 (Storybook_fla.text7_41) package Storybook_fla { import flash.display.*; public dynamic class text7_41 extends MovieClip { public function text7_41(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Storybook_fla
Section 14
//text8_42 (Storybook_fla.text8_42) package Storybook_fla { import flash.display.*; public dynamic class text8_42 extends MovieClip { public function text8_42(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Storybook_fla
Section 15
//introStartButton (introStartButton) package { import flash.display.*; public dynamic class introStartButton extends MovieClip { } }//package
Section 16
//movie_mc (movie_mc) package { import flash.display.*; public dynamic class movie_mc extends MovieClip { } }//package

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Instance Names

"loaded_txt"Frame 1Symbol 5 EditableText
"loader_mc"Frame 1Symbol 7 MovieClip {movie_mc}
"btnIntroStart"Frame 1Symbol 10 MovieClip {introStartButton}
"scene1"Frame 2Symbol 23 MovieClip
"charLabel"Frame 2Symbol 39 MovieClip
"cloud01"Frame 2Symbol 42 MovieClip
"btnSpaceAlien"Frame 2Symbol 45 MovieClip
"btnBeggar"Frame 2Symbol 47 MovieClip
"btnPrincess"Frame 2Symbol 49 MovieClip
"sRocks"Frame 2Symbol 51 MovieClip
"sPath1"Frame 2Symbol 53 MovieClip
"sTower1"Frame 2Symbol 55 MovieClip
"sLaundry"Frame 2Symbol 57 MovieClip
"sPalmtree"Frame 2Symbol 59 MovieClip
"sCoconuts"Frame 2Symbol 61 MovieClip
"sSaucer"Frame 2Symbol 63 MovieClip
"sBridge"Frame 2Symbol 65 MovieClip
"sFishingpole"Frame 2Symbol 67 MovieClip
"sNet"Frame 2Symbol 69 MovieClip
"sFlag"Frame 2Symbol 71 MovieClip
"sGuillotine"Frame 2Symbol 73 MovieClip
"sDirtpath"Frame 2Symbol 75 MovieClip
"sGuard"Frame 2Symbol 77 MovieClip
"sWall"Frame 2Symbol 79 MovieClip
"sTower2"Frame 2Symbol 81 MovieClip
"sBushes"Frame 2Symbol 83 MovieClip
"sRowingboat"Frame 2Symbol 85 MovieClip
"sWater"Frame 2Symbol 87 MovieClip
"sSmoke"Frame 2Symbol 89 MovieClip
"txt"Frame 2Symbol 90 EditableText
"grid"Frame 3Symbol 113 MovieClip {Storybook_fla.grid_32}
"answerBox"Frame 3Symbol 120 MovieClip
"text1"Frame 3Symbol 139 MovieClip {Storybook_fla.text1_35}
"text2"Frame 3Symbol 158 MovieClip {Storybook_fla.text2_36}
"text3"Frame 3Symbol 177 MovieClip {Storybook_fla.text3_37}
"text4"Frame 3Symbol 196 MovieClip {Storybook_fla.text4_38}
"text5"Frame 3Symbol 215 MovieClip {Storybook_fla.text5_39}
"text6"Frame 3Symbol 234 MovieClip {Storybook_fla.text6_40}
"text7"Frame 3Symbol 253 MovieClip {Storybook_fla.text7_41}
"text8"Frame 3Symbol 272 MovieClip {Storybook_fla.text8_42}
"overlayer"Frame 3Symbol 281 MovieClip
"btnProceed"Frame 3Symbol 284 MovieClip
"cover"Frame 4Symbol 292 MovieClip
"answerBox"Frame 4Symbol 299 MovieClip
"story"Frame 4Symbol 303 MovieClip
"btnAnother"Frame 4Symbol 306 MovieClip
"cover"Frame 5Symbol 317 MovieClip
"story"Frame 5Symbol 321 MovieClip
"cover"Frame 6Symbol 330 MovieClip
"story"Frame 6Symbol 334 MovieClip
"cover"Frame 7Symbol 342 MovieClip
"story"Frame 7Symbol 347 MovieClip
"cover"Frame 8Symbol 358 MovieClip
"story"Frame 8Symbol 362 MovieClip
"cover"Frame 9Symbol 373 MovieClip
"story"Frame 9Symbol 377 MovieClip
"cover"Frame 10Symbol 386 MovieClip
"story"Frame 10Symbol 390 MovieClip
"cover"Frame 11Symbol 399 MovieClip
"story"Frame 11Symbol 403 MovieClip
"cover"Frame 12Symbol 411 MovieClip
"story"Frame 12Symbol 415 MovieClip
"charID"Symbol 39 MovieClip Frame 1Symbol 37 MovieClip {Storybook_fla.charID_7}
"txt"Symbol 39 MovieClip Frame 1Symbol 38 EditableText
"txt"Symbol 42 MovieClip Frame 1Symbol 41 EditableText
"inputText"Symbol 120 MovieClip Frame 1Symbol 115 EditableText
"btnOk"Symbol 120 MovieClip Frame 1Symbol 119 MovieClip
"btnKillerInstinct"Symbol 281 MovieClip Frame 1Symbol 276 MovieClip
"btnUpsetBowels"Symbol 281 MovieClip Frame 1Symbol 278 MovieClip
"btnFootFetish"Symbol 281 MovieClip Frame 1Symbol 280 MovieClip
"inputText"Symbol 299 MovieClip Frame 1Symbol 297 EditableText
"btnOk"Symbol 299 MovieClip Frame 1Symbol 119 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 11298 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..."




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Created: 17/10 -2018 13:14:00 Last modified: 17/10 -2018 13:14:00 Server time: 25/04 -2024 11:23:54