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ADVANCED ROGUE INTELLIGENCE ASSAULT.swf

This is the info page for
Flash #179015

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
movieClip 5 { } movieClip 6 spark2 { frame 16 { this.removeMovieClip(); } } movieClip 7 spark { frame 16 { this.removeMovieClip(); } } movieClip 9 starbox { } movieClip 22 { frame 1 { stop(); } } movieClip 23 laser_particle_mc { #initclip Object.registerClass('laser_particle_mc', FixOnLoad); #endinitclip } movieClip 27 { } movieClip 30 enemy_attack_squad { frame 1 { stop(); } } movieClip 38 { frame 1 { stop(); } } movieClip 47 { frame 1 { stop(); } } movieClip 49 your_attack_squad { frame 1 { stop(); } instance aria of movieClip 38 { onClipEvent (load) { this.gotoAndStop(_global.aria_girl); } } instance squad of movieClip 47 { onClipEvent (load) { this.gotoAndStop(_global.aria_girl); } } } movieClip 61 aria_laser_small { #initclip Object.registerClass('aria_laser_small', FixOnLoad); #endinitclip frame 8 { stop(); this.unloadMovie(); removeMovieClip(this); } } movieClip 67 aria_laser { #initclip Object.registerClass('aria_laser', FixOnLoad); #endinitclip frame 8 { stop(); this.unloadMovie(); removeMovieClip(this); } } movieClip 70 { } movieClip 72 { frame 1 { stop(); } instance aria of movieClip 38 { onClipEvent (load) { this.gotoAndStop(_global.aria_girl); } } } movieClip 75 { } movieClip 76 { frame 1 { stop(); } } movieClip 78 { } movieClip 79 { frame 1 { stop(); } frame 20 { gotoAndStop(1); } } movieClip 82 { frame 1 { stop(); } } movieClip 85 { } movieClip 86 { } button 89 { on (release) { if (sphere_selection._currentframe == 1) { sphere_selection.gotoAndStop(2); _root.previous_selection = _root.current_selection; _root.current_selection = this; if (_root.current_selection != null && _root.previous_selection != null && _root.previous_selection.units > 1 && _root.previous_selection != _root.current_selection && _root.spheres_under_your_control[_root.previous_selection.fleet_number] == 1) { _root.create_laser(_root.current_selection, _root.previous_selection); _root.create_your_attack_squad(_root.current_selection, _root.previous_selection, Math.floor(_root.previous_selection.units / 2)); } } else { sphere_selection.gotoAndStop(1); } } } movieClip 90 sphere { frame 1 { stop(); if (_root.spheres_under_your_control[this.fleet_number] == 1) { sphere_control.gotoAndStop(2); } } } frame 1 { var my_cm = new ContextMenu(); my_cm.hideBuiltInItems(); this.menu = my_cm; } frame 1 { _global.do_task = function () { _global.random_check = random(100) + 1; _global.check_against_this_result = 0; _global.how_much = 0; _global.check_against_this_result = _global.max_obey - _global.aria_girl_array[_global.aria_girl].obey; if (_global.aria_girl_task_queue[_global.aria_girl] != 4) { if (_global.aria_girl_array[_global.aria_girl].food <= 0) { _global.story_task_battle = 0; _global.random_check = 100; _global.aria_girl_task_queue[_global.aria_girl] = 5; _global.aria_girl_array[_global.aria_girl].obey -= random(5) + 1; } else { if (_global.aria_girl_array[_global.aria_girl].fatigue >= 100) { _global.story_task_battle = 0; _global.random_check = 100; _global.aria_girl_task_queue[_global.aria_girl] = 6; _global.aria_girl_array[_global.aria_girl].obey -= random(5) + 1; } } } if (_global.aria_girl_task_queue[_global.aria_girl] == 1) { _global.story_task_battle = 0; _root.girl.gotoAndStop(1); _global.aria_girl_array[_global.aria_girl].food -= random(5) + 5; if (_global.random_check >= _global.check_against_this_result || _global.aria_girl == 4) { _global.talk_text(_global.aria_girl, 1); _global.aria_girl_array[_global.aria_girl].love += random(5) + 10; _global.aria_girl_array[_global.aria_girl].obey += random(10) + 10; _global.aria_girl_array[_global.aria_girl].fatigue += random(5) + 1; } else { _root.girl.gotoAndStop(4); _root.girl_result = '' + _global.aria_girl_array[_global.aria_girl].girl + ' refuses to talk to you!'; _global.aria_girl_array[_global.aria_girl].obey -= random(5) + 1; } } else { if (_global.aria_girl_task_queue[_global.aria_girl] == 2) { _global.story_task_battle = 0; _root.girl.gotoAndStop(2); _root.girl_result = '' + _global.aria_girl_array[_global.aria_girl].girl + ' spends time relaxing.'; if (_global.aria_girl == 3) { _global.recources += random(100 * _global.current_area) + 100 * _global.current_area; _global.food_supply += random(50) + 20; _root.girl_result = '' + _global.aria_girl_array[_global.aria_girl].girl + ' spends time relaxing and tending to the ship.'; _global.aria_girl_array[_global.aria_girl].love += random(10) + 10; _global.aria_girl_array[_global.aria_girl].obey += random(10) + 25; } _global.aria_girl_array[_global.aria_girl].love += random(10) + 1; _global.aria_girl_array[_global.aria_girl].obey -= random(10) + 5; _global.aria_girl_array[_global.aria_girl].food -= random(5) + 1; _global.aria_girl_array[_global.aria_girl].fatigue -= random(20) + 20; } else { if (_global.aria_girl_task_queue[_global.aria_girl] == 3) { if (_global.random_check >= _global.check_against_this_result || _global.aria_girl == 1 || _global.aria_girl == 2 && _global.current_area == 3 || _global.aria_girl == 2 && _global.current_area == 4) { _root.girl.gotoAndStop(3); _root.girl_result = '' + _global.aria_girl_array[_global.aria_girl].girl + ' is ready for combat.'; _global.aria_girl_array[_global.aria_girl].love -= random(5) + 1; _global.aria_girl_array[_global.aria_girl].obey -= random(15) + 5; _global.aria_girl_array[_global.aria_girl].food -= random(10) + 10; _global.aria_girl_array[_global.aria_girl].fatigue += random(30) + 30; if (_global.aria_girl == 1) { _global.aria_girl_array[_global.aria_girl].love += random(5) + 10; _global.aria_girl_array[_global.aria_girl].obey += random(10) + 20; } else { if (_global.aria_girl == 4) { _global.aria_girl_array[_global.aria_girl].love -= random(15) + 10; _global.aria_girl_array[_global.aria_girl].obey -= random(10) + 5; } } _global.story_task_battle = 1; } else { _root.girl.gotoAndStop(4); _root.girl_result = '' + _global.aria_girl_array[_global.aria_girl].girl + ' refuses to go battle!'; _global.aria_girl_array[_global.aria_girl].food -= random(5) + 5; _global.aria_girl_array[_global.aria_girl].obey -= random(15) + 10; _global.story_task_battle = 0; } } else { if (_global.aria_girl_task_queue[_global.aria_girl] == 4) { _global.story_task_battle = 0; _root.girl.gotoAndStop(4); _root.girl_result = 'You harshly punish ' + _global.aria_girl_array[_global.aria_girl].girl + '.'; _global.aria_girl_array[_global.aria_girl].obey += random(30) + 30; _global.aria_girl_array[_global.aria_girl].food -= random(10) + 5; _global.aria_girl_array[_global.aria_girl].love -= random(10) + 15; _global.aria_girl_array[_global.aria_girl].fatigue += random(10) + 20; } else { if (_global.aria_girl_task_queue[_global.aria_girl] == 5) { _global.story_task_battle = 0; if (_global.random_check >= _global.check_against_this_result) { _global.how_much = random(100) + 1; if (_global.how_much + _global.aria_girl_array[_global.aria_girl].food > 100) { _global.how_much = 100 - _global.aria_girl_array[_global.aria_girl].food; } _global.aria_girl_array[_global.aria_girl].fatigue += random(5) + 5; if (_global.how_much > _global.food_supply) { _global.how_much = _global.food_supply; } if (_global.food_supply <= 0) { _global.aria_girl_array[_global.aria_girl].obey -= random(10) + 10; _root.girl.gotoAndStop(4); _root.girl_result = '' + _global.aria_girl_array[_global.aria_girl].girl + ' is pissed there is no food!'; } else { _root.girl.gotoAndStop(5); _global.aria_girl_array[_global.aria_girl].food += _global.how_much; _global.food_supply -= _global.how_much; _root.girl_result = '' + _global.aria_girl_array[_global.aria_girl].girl + ' eats ' + _global.how_much + ' of the remaining food.'; } } else { _root.girl_result = '' + _global.aria_girl_array[_global.aria_girl].girl + ' refuses to eat!'; _global.aria_girl_array[_global.aria_girl].food -= random(10) + 10; _global.aria_girl_array[_global.aria_girl].obey -= random(5) + 1; } } else { if (_global.aria_girl_task_queue[_global.aria_girl] == 6) { _global.story_task_battle = 0; if (_global.random_check >= _global.check_against_this_result || _global.aria_girl_array[_global.aria_girl].fatigue > 89) { _root.girl.gotoAndStop(6); _root.girl_result = '' + _global.aria_girl_array[_global.aria_girl].girl + ' is away sleeping.'; _global.aria_girl_array[_global.aria_girl].fatigue -= random(10) + 91; } else { _root.girl.gotoAndStop(4); _root.girl_result = '' + _global.aria_girl_array[_global.aria_girl].girl + ' tries to stay awake instead!'; _global.aria_girl_array[_global.aria_girl].obey -= random(5) + 1; _global.aria_girl_array[_global.aria_girl].fatigue += random(80) + 11; } } else { if (_global.aria_girl_task_queue[_global.aria_girl] == 7) { _global.story_task_battle = 0; if (_global.random_check >= _global.check_against_this_result || _global.aria_girl == 2) { _root.girl.gotoAndStop(10); _root.girl_result = '' + _global.aria_girl_array[_global.aria_girl].girl + ' accepts your offer.'; _global.aria_girl_array[_global.aria_girl].fatigue = 100; _global.aria_girl_array[_global.aria_girl].food -= random(10) + 10; _global.aria_girl_array[_global.aria_girl].obey += random(10) + 10; _global.aria_girl_array[_global.aria_girl].love += random(20) + 20; _global.aria_girl_array[_global.jeo].charisma = _global.max_value; _global.aria_girl_array[_global.jeo].space = _global.max_value; _global.aria_girl_array[_global.jeo].ship = _global.max_value; _global.aria_girl_array[_global.jeo].combat = _global.max_value; if (_global.aria_girl == 2) { _root.girl_result = '' + _global.aria_girl_array[_global.aria_girl].girl + ' is absolutely thrilled!'; _global.aria_girl_array[_global.aria_girl].love += random(20) + 10; } } else { _root.girl.gotoAndStop(4); _root.girl_result = '' + _global.aria_girl_array[_global.aria_girl].girl + ' refuses to sleep with you!'; _global.aria_girl_array[_global.aria_girl].obey -= random(25) + 15; _global.aria_girl_array[_global.aria_girl].fatigue += random(10) + 5; } } else { if (_global.aria_girl_task_queue[_global.aria_girl] == 8) { _global.story_task_battle = 0; if (_global.random_check >= _global.check_against_this_result) { _root.girl.gotoAndStop(3); _root.girl_result = '' + _global.aria_girl_array[_global.aria_girl].girl + ' trains in the battle simulation.'; _global.aria_girl_array[_global.aria_girl].fatigue = 100; _global.aria_girl_array[_global.aria_girl].food -= random(15) + 10; _global.aria_girl_array[_global.aria_girl].obey -= random(5) + 5; _global.charisma_growth = random(25) + 5; _global.aria_girl_array[_global.aria_girl].charisma += _global.charisma_growth; _global.space_growth = random(25) + 5; _global.aria_girl_array[_global.aria_girl].space += _global.space_growth; _global.ship_growth = random(25) + 5; _global.aria_girl_array[_global.aria_girl].ship += _global.ship_growth; _global.combat_growth = random(25) + 1; _global.aria_girl_array[_global.aria_girl].combat += _global.combat_growth; } else { _root.girl.gotoAndStop(4); _root.girl_result = '' + _global.aria_girl_array[_global.aria_girl].girl + ' refuses to train!'; _global.aria_girl_array[_global.aria_girl].obey -= random(25) + 15; _global.aria_girl_array[_global.aria_girl].fatigue += random(10) + 5; } } } } } } } } } if (_global.aria_girl_array[_global.aria_girl].fatigue < 0) { _global.aria_girl_array[_global.aria_girl].fatigue = 0; } if (_global.aria_girl_array[_global.aria_girl].fatigue > 100) { _global.aria_girl_array[_global.aria_girl].fatigue = 100; } if (_global.aria_girl_array[_global.aria_girl].love < 0) { _global.aria_girl_array[_global.aria_girl].love = 0; } if (_global.aria_girl_array[_global.aria_girl].food < 0) { _global.aria_girl_array[_global.aria_girl].food = 0; } if (_global.aria_girl_array[_global.aria_girl].obey < 0) { _global.aria_girl_array[_global.aria_girl].obey = 0; } if (_global.aria_girl_array[_global.aria_girl].obey > 100) { _global.aria_girl_array[_global.aria_girl].obey = 100; } if (_global.v00 == 1) { _global.aria_girl_array[_global.aria_girl].fatigue = 0; _global.aria_girl_array[_global.aria_girl].obey = 100; _global.aria_girl_array[_global.aria_girl].food = 100; } }; } frame 1 { _global.talk_text = function (aria_girl, task) { if (aria_girl == 1 && task == 1) { if (_global.aria_girl_array[aria_girl].food < 20 && random(4) == 0) { _root.girl_result = 'I am getting a bit hungry... Why don\'t you ever need to eat?'; } else { if (_global.aria_girl_array[aria_girl].obey < 50 && random(4) == 0) { _root.girl_result = 'Thanks for comming to talk with me. I don\'t really like taking orders from you but I will always accept Space Battles. We need to get get back to GemCo fast as possible and get this over with. Work before pleasure.'; } else { if (_global.aria_girl_array[aria_girl].fatigue > 80 && random(4) == 0) { _root.girl_result = 'I\'m feeling a bit tired...maybe I should rest soon... but I will trying to keep on going.'; } else { if (_global.aria_girl_array[aria_girl].love > 100 && random(4) == 0) { _root.girl_result = 'We keep having to fight our way through enemies, but at least it is enjoyable, thanks.'; } else { switch (random(8)) { case 0: _root.girl_result = 'I\'ll admit you are pretty strong Jeo, but I know how to make you weak. I\'ll bring you into custody one day.'; break; case 1: _root.girl_result = 'Jeo look... The star field we are in right now is beautiful...to bad we don\'t have time to just enjoy it.'; break; case 2: _root.girl_result = 'Thanks for comming to talk to me but don\'t think I will let you off the hook Jeo. I am only cooperating for our mutual survival.'; break; case 3: _root.girl_result = 'All of our laser systems are repaired and ready. Now lets get moving! We have enemies in our way that needs to be educated on why parking infront of my mega laser cannon is a bad idea.'; break; case 4: _root.girl_result = 'Don\'t think I will let you off the hook Jeo. I am only cooperating for our mutual survival. I won\'t be you little servant girl forever.'; break; default: _root.girl_result = 'You talk with ' + _global.aria_girl_array[_global.aria_girl].girl + ' and get to know her a little better.'; } } } } } } else { if (aria_girl == 2 && task == 1) { if (_global.aria_girl_array[aria_girl].food < 20 && random(4) == 0) { _root.girl_result = 'Damn I\'m getting hungry. Make me some food baby.'; } else { if (_global.aria_girl_array[aria_girl].obey < 50 && random(4) == 0) { _root.girl_result = 'Ha! Hey Jeo did I ever tell you how much you suck at giving orders? I always like to fuck though.'; } else { if (_global.aria_girl_array[aria_girl].fatigue > 80 && random(4) == 0) { _root.girl_result = 'Damn I\'m getting a little tired. you have been working me too much let me rest a little.'; } else { if (_global.aria_girl_array[aria_girl].love > 100 && random(4) == 0) { _root.girl_result = 'Fighting our way through countless enemies is so fun! Hey did you want to fuck later?'; } else { switch (random(8)) { case 0: _root.girl_result = 'Aww... Did you want to talk sweetie? I\'d rather we just fuck.'; break; case 1: _root.girl_result = 'Just let me know if you need me. I\'ll be keeping our mercenaries happy.'; break; case 2: _root.girl_result = 'Talk!? I\'m not opening my mouth unless you are putting you dick in it.'; break; case 3: _root.girl_result = 'Damn! did you know how much our engines vibrate? I\'m glad some of the parts are long and hard.'; break; case 4: _root.girl_result = 'I don\'t understand why you want to talk. You are so boring. Now can you please be a man and just keep fucking the shit out of me?'; break; default: _root.girl_result = 'You talk with ' + _global.aria_girl_array[_global.aria_girl].girl + ' and get to knnow her a little better.'; } } } } } } else { if (aria_girl == 3 && task == 1) { if (_global.aria_girl_array[aria_girl].food < 20 && random(4) == 0) { _root.girl_result = 'Hey are you getting hungry too? We should take a moment to eat.'; } else { if (_global.aria_girl_array[aria_girl].obey < 50 && random(4) == 0) { _root.girl_result = 'I hardly approve of your ability to give orders Jeo. Just be sure to let me be free to do what I want sometimes. I can cook and salvage resources in my free time... after my shower of course.'; } else { if (_global.aria_girl_array[aria_girl].fatigue > 80 && random(4) == 0) { _root.girl_result = 'Jeo do you ever sleep? Please let me rest a little. I\'ll be better ready for action again after I get some rest.'; } else { if (_global.aria_girl_array[aria_girl].love > 100 && random(4) == 0) { _root.girl_result = 'I don\'t like fighting very much. But I trust that you will get us back safely.'; } else { switch (random(8)) { case 0: _root.girl_result = 'You know Jeo, you getting so weak after battles is extremely strange. But it is even more strange how you recover that weakness...'; break; case 1: _root.girl_result = 'I\'ve been trying to put together more materials that can help us get through this star field faster.'; break; case 2: _root.girl_result = 'You should really let me talk some samples of you sometime Jeo. I might be able to cure your weakening ailment.'; break; case 3: _root.girl_result = 'I have been busy checking our main hull and shields. Everything looks okay for now. Let keep it that way Jeo. Don\'t do anything too dangerous.'; break; case 4: _root.girl_result = 'How are you doing Jeo? Just let me know if you need any medical attention.'; break; default: _root.girl_result = 'You talk with ' + _global.aria_girl_array[_global.aria_girl].girl + ' and get to knnow her a little better.'; } } } } } } else { if (aria_girl == 4 && task == 1) { if (_global.aria_girl_array[aria_girl].food < 20 && random(4) == 0) { _root.girl_result = 'I\'m hungry...where is the food?'; } else { if (_global.aria_girl_array[aria_girl].obey < 50 && random(4) == 0) { _root.girl_result = 'I\'ll cooperate more than other girls. I just need a friend to talk to...'; } else { if (_global.aria_girl_array[aria_girl].fatigue > 80 && random(4) == 0) { _root.girl_result = 'Jeo, how do you go so long without sleeping?'; } else { if (_global.aria_girl_array[aria_girl].love > 100 && random(4) == 0) { _root.girl_result = 'I\'m sure you will watch over me in battle Jeo. You wouldn\'t let something happen to me right?'; } else { switch (random(8)) { case 0: _root.girl_result = 'Jeo, when I look at you, I see only darkenss...'; break; case 1: _root.girl_result = 'I can\'t wait to get back to GemCo. Fighting constant battles and enemies is a scary thought. We might not be able to win all of them Jeo.'; break; case 2: _root.girl_result = 'Did you need me for something? Oh talk. Sure, I could use that. Thanks.'; break; case 3: _root.girl_result = 'Slowing down enemy ships takes a lot of concentration. Plus the Khalei I use could easily backfire and destroy me and my ship completely.'; break; case 4: _root.girl_result = 'I don\'t like all this fighting... How do you kill people and just think nothing of it? It is a horrifying thought.'; break; default: _root.girl_result = 'You talk with ' + _global.aria_girl_array[_global.aria_girl].girl + ' and get to knnow her a little better.'; } } } } } } } } } }; } frame 1 { stop(); _root.pswrd = ''; _global.bgm_music_begin = 1; _global.partical_total = 3; _global.hardmode = 0; if (_global.v00 == null || _global.v00 == undefined) { _global.v00 = 0; } _global.on_story_mission = 0; _global.random_check = 0; _global.check_against_this_result = 0; _global.max_obey = 100; _global.boss_spawned = 0; _global.game_hours = 0; _global.game_minutes = 0; _global.game_seconds = 0; _global.bg_dark = 2; _global.aria_girl = random(4) + 1; _global.aria_girl_previously_played = 0; _global.space_battle_complete = 0; _global.story_task_battle = 0; _global.days_passed = 0; _global.area_bg = random(8) + 1; _global.battle_text_timer = 0; _global.battle_text_max_time = 5; _global.battle_text_random = 5; _global.battle_talk = 0; _global.recources = random(50) + 50; _global.food_supply = random(400) + 100; _global.your_mercenary_count = 35; _global.current_area = 1; _global.totoal_areas = 10; _global.travel_resource_cost = 500 * _global.current_area + random(_global.current_area * 1000); _global.enemy_defeated = 1; _global.current_enemy_support = 1; _global.FoodLv = 0; _global.AttkShipLv = 0; _global.GatherLv = 0; _global.RallyLv = 0; var food = random(90) + 11; var fatigue = random(70) + 31; var obey = random(70) + 11; var arielle = new AriaGirl('Arielle', 50, 0, 0, 30, 20, 20, 25, 10, 15, food, fatigue, obey); food = random(90) + 11; fatigue = random(70) + 31; obey = random(70) + 11; var phia = new AriaGirl('Phia', 70, 0, 0, 25, 20, 25, 20, 5, 5, food, fatigue, obey); food = random(90) + 11; fatigue = random(70) + 31; obey = random(70) + 11; var tt = new AriaGirl('TT', 30, 0, 0, 20, 10, 15, 8, 5, 30, food, fatigue, obey); food = random(90) + 11; fatigue = random(70) + 31; obey = random(70) + 11; var bri = new AriaGirl('Bri', 40, 0, 0, 15, 0, 15, 15, 3, 15, food, fatigue, obey); food = 100; fatigue = 0; obey = 100; var jeo = new AriaGirl('Jeo', 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, food, fatigue, obey); var remi = new AriaGirl('Remi', 500, 500, 500, 500, 500, 500, 500, 500, 500, food, fatigue, obey); var luma = new AriaGirl('Luma', 500, 500, 500, 500, 500, 500, 1000, 500, 500, food, fatigue, obey); _global.aria_girl_array = new Array(); _global.aria_girl_array[0] = null; _global.aria_girl_array[1] = arielle; _global.aria_girl_array[2] = phia; _global.aria_girl_array[3] = tt; _global.aria_girl_array[4] = bri; _global.aria_girl_array[5] = jeo; _global.aria_girl_array[6] = remi; _global.aria_girl_array[7] = luma; _global.jeo = 5; _global.max_value = 1000; _global.jeo_first_fight = 0; _global.goo_unlocked = 0; _global.had_goo_sex = 0; _global.remi_unlocked = 0; _global.luma_unlocked = 0; _global.remi_talk = 0; _global.remi_in_battle = 0; _global.aria_girl_task_queue = new Array(); _global.aria_girl_task_queue[0] = null; _global.aria_girl_task_queue[1] = 0; _global.aria_girl_task_queue[2] = 0; _global.aria_girl_task_queue[3] = 0; _global.aria_girl_task_queue[4] = 0; } movieClip 95 { } movieClip 97 { } movieClip 99 { } movieClip 101 { } movieClip 102 { frame 1 { function myWidth(moveObj, newWidth) { moveObj.w = moveObj._width; moveObj.dwidth = newWidth - moveObj.w; moveObj.t = 0; NFRAMES = 6; moveObj.onEnterFrame = function () { if (moveObj.t++ < NFRAMES) { moveObj._width = easeOutQuad(moveObj.t, moveObj.w, moveObj.dwidth, NFRAMES); } else { delete this.onEnterFrame; } }; } function myMove(moveObj, newX) { moveObj.x = moveObj._x; moveObj.dx = newX - moveObj.x; moveObj.t = 0; NFRAMES = 6; moveObj.onEnterFrame = function () { if (moveObj.t++ < NFRAMES) { moveObj._x = easeOutQuad(moveObj.t, moveObj.x, moveObj.dx, NFRAMES); } else { delete this.onEnterFrame; } }; } percentLoaded = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); this.myWidth(this.loadBar, percentLoaded * 1.94); this.myMove(this.mc_loadNum, percentLoaded * 1.9 - 8); mc_loadNum.loadNum.text = percentLoaded; easeOutQuad = function (time, beginX, changeX, durationX) { time /= durationX / 2; if (time < 1) { return (changeX / 2) * time * time + beginX; } return (-changeX / 2) * (--time * (time - 2) - 1) + beginX; }; } frame 2 { if (percentLoaded < 100) { gotoAndPlay('loading'); } } frame 25 { _root.gotoAndStop(63); } } movieClip 107 { } movieClip 5024 __Packages.AriaGirl { #initclip if (!_global.AriaGirl) { var v1 = function (girl, love, mood, task, charisma, sex, space, ship, combat, efficiency, food, fatigue, obey) { this.girl = girl; this.love = love; this.mood = mood; this.task = task; this.charisma = charisma; this.sex = sex; this.space = space; this.ship = ship; this.combat = combat; this.efficiency = efficiency; this.food = food; this.fatigue = fatigue; this.obey = obey; }; _global.AriaGirl = v1; var v2 = v1.prototype; ASSetPropFlags(_global.AriaGirl.prototype, null, 1); } #endinitclip } movieClip 5025 __Packages.FixOnLoad { #initclip if (!_global.FixOnLoad) { var v1 = function () { super(); }; _global.FixOnLoad = v1; _global.FixOnLoad extends MovieClip; var v2 = v1.prototype; v2.onLoad = function () {}; ASSetPropFlags(_global.FixOnLoad.prototype, null, 1); } #endinitclip } movieClip 127 { frame 1 { stop(); } } instance bg of movieClip 127 { onClipEvent (load) { this.gotoAndStop(random(8) + 1); if (_global.on_story_mission == 1) { this.gotoAndStop(_global.area_bg); } } } movieClip 129 { frame 1 { stop(); } } instance bg_dark of movieClip 129 { onClipEvent (load) { this.gotoAndStop(_global.bg_dark); } onClipEvent (enterFrame) { if (_root._currentframe == 51) { this.gotoAndStop(_global.bg_dark); } } } movieClip 131 { frame 30 { ++_global.game_seconds; if (_global.game_seconds == 60) { _global.game_seconds = 0; ++_global.game_minutes; } if (_global.game_minutes == 60) { _global.game_minutes = 0; ++_global.game_hours; } } } instance of movieClip 131 { onClipEvent (enterFrame) { if (_root._currentframe == 51) { _root.play_time = '' + _global.game_hours + 'h:' + _global.game_minutes + 'm:' + _global.game_seconds + 's'; } } } movieClip 150 { frame 1 { stop(); } } instance enemy_ship of movieClip 150 { onClipEvent (load) { this.gotoAndStop(_global.current_area); } } movieClip 153 { } movieClip 154 { frame 1 { stop(); } } movieClip 155 { frame 1 { stop(); } } movieClip 156 { frame 1 { stop(); } instance of movieClip 155 { onClipEvent (load) { this.gotoAndStop(_global.aria_girl); } } instance of movieClip 155 { onClipEvent (load) { this.gotoAndStop(_global.aria_girl); } } instance of movieClip 155 { onClipEvent (load) { this.gotoAndStop(_global.aria_girl); } } instance of movieClip 155 { onClipEvent (load) { this.gotoAndStop(_global.aria_girl); } } instance of movieClip 155 { onClipEvent (load) { this.gotoAndStop(_global.aria_girl); } } instance of movieClip 155 { onClipEvent (load) { this.gotoAndStop(_global.aria_girl); } } } movieClip 158 { } movieClip 159 { frame 1 { stop(); } } movieClip 164 { } movieClip 165 { frame 1 { stop(); } frame 108 { gotoAndStop(1); } } movieClip 174 { frame 1 { stop(); } } movieClip 177 { frame 1 { stop(); } } movieClip 180 { frame 1 { stop(); } } movieClip 183 { frame 1 { stop(); } } movieClip 186 { frame 1 { stop(); } } movieClip 189 { frame 1 { stop(); } } movieClip 192 { frame 1 { stop(); } } movieClip 195 { frame 1 { stop(); } } movieClip 198 { frame 1 { stop(); } } movieClip 200 { } movieClip 201 { frame 1 { stop(); } } movieClip 206 { frame 1 { stop(); } } movieClip 209 { frame 1 { stop(); } } movieClip 212 { frame 1 { stop(); gotoAndStop(_global.current_area); } instance of movieClip 177 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } instance of movieClip 180 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } instance of movieClip 183 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } instance of movieClip 186 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } instance of movieClip 189 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } instance of movieClip 192 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } instance of movieClip 195 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } instance of movieClip 198 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } instance of movieClip 201 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } instance of movieClip 206 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } instance of movieClip 209 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } } movieClip 257 { frame 1 { stop(); } } button 258 { on (release) { _root.gotoAndStop(_root._currentframe + 1); } } button 259 { on (release) { _root.gotoAndStop(41); } } button 260 { on (release) { _global.story_task_battle = 0; if (_global.aria_girl > 4) { _root.gotoAndStop(6); } else { _root.gotoAndStop(7 + _global.aria_girl); } } } movieClip 268 { instance of movieClip 156 { onClipEvent (load) { this.gotoAndStop(_global.aria_girl); } } instance of movieClip 159 { onClipEvent (load) { this.gotoAndStop(_global.aria_girl); } } instance main_ship of movieClip 174 { onClipEvent (load) { this.gotoAndStop(_global.aria_girl); } } instance main_ship of movieClip 174 { onClipEvent (load) { this.gotoAndStop(_global.aria_girl); } } instance girl2 of movieClip 257 { onClipEvent (load) { this.gotoAndStop(_global.aria_girl); } } frame 76 { stop(); } frame 76 { if (_global.aria_girl == 1) { battle_text = 'Arielle reporting in. I\'m beginning my assault!'; } else { if (_global.aria_girl == 2) { battle_text = 'Phia is ready! Alright hell yeah! Lets do this!'; } else { if (_global.aria_girl == 3) { battle_text = 'Tiffany here. I have arrived at the combat zone. Shields are online. I\'m beginning my attack.'; } else { if (_global.aria_girl == 4) { battle_text = 'Bri here. There are so many enemies. I will do my best!'; } else { if (_global.aria_girl == 5) { battle_text = 'They will suffer.'; } else { if (_global.aria_girl == 6) { battle_text = 'Remi reporting... This looks like it won\'t be very hard.'; } else { if (_global.aria_girl == 7) { battle_text = 'This is Luma. I\'m here. Time to kick some ass!'; } } } } } } } } } instance of movieClip 268 { onClipEvent (load) { if (_global.battle_talk == 1) { _global.battle_talk = 0; this.gotoAndStop(76); } } } frame 3 { stop(); _root.onEnterFrame = function () { updateStars(); if (Key.isDown(32) == true) { _root.main_sphere.sphere_selection.gotoAndStop(2); _root.previous_selection = _root.current_selection; _root.current_selection = _root.main_sphere; if (_root.current_selection != null && _root.previous_selection != null && _root.previous_selection.units > 1 && _root.previous_selection != _root.current_selection && _root.spheres_under_your_control[_root.previous_selection.fleet_number] == 1) { _root.create_laser(_root.current_selection, _root.previous_selection); _root.create_your_attack_squad(_root.current_selection, _root.previous_selection, Math.floor(_root.previous_selection.units / 2)); } } if (Key.isDown(49) == true) { if (_root.space_battle_options_menu.option_1._currentframe >= 100) { if (_global.aria_girl == 1) { _root.main_sphere.units += _global.aria_girl_array[_global.aria_girl].charisma; } _root.space_battle_options_menu.option_1.gotoAndPlay(1); if (_global.RallyLv == 1) { if (Math.floor(_global.your_mercenary_count / 2) > _global.aria_girl_array[_global.aria_girl].charisma) { _root.main_sphere.units += Math.floor(_global.your_mercenary_count / 2); } else { _root.main_sphere.units += _global.aria_girl_array[_global.aria_girl].charisma; } } else { _root.main_sphere.units += _global.aria_girl_array[_global.aria_girl].charisma; } } } else { if (Key.isDown(50) == true) { if (_root.space_battle_options_menu.option_2._currentframe >= 300) { if (_global.aria_girl == 1) { if (_root.spheres_under_your_control[_root.current_selection.fleet_number] == 0) { _root.space_battle_options_menu.option_2.gotoAndPlay(1); _root.current_selection.units = 0; } } else { if (_global.aria_girl == 2 || _global.aria_girl == 6) { if (_root.spheres_under_your_control[_root.current_selection.fleet_number] == 0) { _root.current_selection.sphere_control.gotoAndStop(2); _root.spheres_under_your_control[_root.current_selection.fleet_number] = 1; _root.create_your_auto_attack_squad(_root.main_sphere, _root.current_selection, Math.floor(_root.current_selection.units / 2)); _root.space_battle_options_menu.option_2.gotoAndPlay(1); _root.current_selection.heart.gotoAndPlay(2); } } else { if (_global.aria_girl == 3) { _root.space_battle_options_menu.option_2.gotoAndPlay(1); _root.main_sphere.units += 50 + _global.aria_girl_array[_global.aria_girl].charisma; x = 0; while (x <= _root.enemy_fleet_size) { if (_root.spheres_under_your_control[x] == 1) { _root['sphere_' + x].units += 50 + _global.aria_girl_array[_global.aria_girl].charisma; } ++x; } } else { if (_global.aria_girl == 7) { _root.space_battle_options_menu.option_2.gotoAndPlay(1); _root.your_shotgun_laser = 1; } else { if (_global.aria_girl == 4) { _root.space_battle_options_menu.option_2.gotoAndPlay(1); _root.disaster = 1; x = 0; while (x <= _root.enemy_fleet_size) { if (_root.spheres_under_your_control[x] == 0) { _root['sphere_' + x].units -= _global.aria_girl_array[_global.aria_girl].ship * 2; if (_root['sphere_' + x].units < 0) { _root['sphere_' + x].units = 0; } } ++x; } } } } } } } } else { if (Key.isDown(51) == true) { if (_root.space_battle_options_menu.option_3._currentframe >= 300) { if (_global.aria_girl == 1) { if (_root.space_battle_options_menu.option_3._currentframe >= 300) { _root.space_battle_options_menu.option_3.gotoAndPlay(1); _root.assult += _global.aria_girl_array[_global.aria_girl].ship; _root.main_ship.laser.gotoAndPlay(2); } } else { if (_global.aria_girl == 2 || _global.aria_girl == 6) { if (_root.space_battle_options_menu.option_3._currentframe >= 300) { _root.space_battle_options_menu.option_3.gotoAndPlay(1); x = 0; while (x <= _root.enemy_fleet_size) { if (_root.spheres_under_your_control[x] == 0 && _root['sphere_' + x].units <= _global.aria_girl_array[_global.aria_girl].charisma) { _root['sphere_' + x].sphere_control.gotoAndStop(2); _root.spheres_under_your_control[x] = 1; _root.create_your_auto_attack_squad(_root.main_sphere, _root['sphere_' + x], Math.floor(_root['sphere_' + x].units / 2)); _root['sphere_' + x].heart.gotoAndPlay(2); } ++x; } } } else { if (_global.aria_girl == 3 || _global.aria_girl == 7) { if (_root.space_battle_options_menu.option_3._currentframe >= 300) { _root.space_battle_options_menu.option_3.gotoAndPlay(1); _root.main_sphere.shield.gotoAndStop(2); _root.main_sphere.shield_amount += 20 + _global.aria_girl_array[_global.aria_girl].ship * 2; _root.main_ship.shield.gotoAndStop(2); x = 0; while (x <= _root.enemy_fleet_size) { if (_root.spheres_under_your_control[x] == 1) { _root['sphere_' + x].shield_amount += _global.aria_girl_array[_global.aria_girl].ship; _root['sphere_' + x].shield.gotoAndStop(2); } ++x; } } } else { if (_global.aria_girl == 4) { if (_root.space_battle_options_menu.option_3._currentframe >= 300) { _root.space_battle_options_menu.option_3.gotoAndPlay(1); _root.weaken += _global.aria_girl_array[_global.aria_girl].ship; } } } } } } } else { if (Key.isDown(52) == true) { } else { if (Key.isDown(100) == true) { } else { if (Key.isDown(101) == true) { } else { if (Key.isDown(102) == true) { } } } } } } } }; } frame 3 { function createField(_type) { if (_type == 1) { var v7 = 20; var v5 = 'star1.jpg'; var v6 = 1; } else { if (_type == 2) { var v7 = 50; var v5 = 'star2.jpg'; var v6 = 0.66; } else { if (_type == 3) { var v7 = 100; var v5 = 'star3.jpg'; var v6 = 0.33; } } } var v4 = scope.attachMovie('starbox', 'starbox_mc', scope.getNextHighestDepth()); v4._width = starboxW; v4._height = starboxH; v4._x = starboxX; v4._y = starboxY; var v2 = 0; while (v2 < v7) { var v3 = flash.display.BitmapData.loadBitmap(v5); var v1 = v4.createEmptyMovieClip(v5, v4.getNextHighestDepth()); v1.attachBitmap(v3, v1.getNextHighestDepth(), 'always', false); v1._x = random(starboxW - v1._width); v1._y = random(starboxH - v1._height); v1.speedModifier = v6; starsArray.push(v1); ++v2; } } function updateStars() { var v2 = 0; while (v2 < starsArray.length) { var v1 = starsArray[v2]; v1._x += speedX * v1.speedModifier; v1._y += speedY * v1.speedModifier; if (v1._x >= starboxW - v1._width) { v1._x = v1._width; v1._y = random(starboxH - v1._height); } else { if (v1._x <= 0) { v1._x = starboxW - v1._width; v1._y = random(starboxH - v1._height); } } if (v1._y >= starboxH - v1._height) { v1._x = random(starboxW - v1._width); v1._y = v1._height; } else { if (v1._y <= 0) { v1._x = random(starboxW - v1._width); v1._y = starboxH - v1._height; } } ++v2; } } _root.clicked = false; _root.dragging = false; _root.your_mercenary_count = _global.your_mercenary_count; if (_global.aria_girl == 1) { _root.your_mercenary_count += _global.aria_girl_array[_global.aria_girl].charisma; } _root.attack_squads_in_play = 0; _root.your_lasers_in_play = 0; _root.your_small_lasers_in_play = 0; _root.enemy_lasers_in_play = 0; _root.enemy_shotgun_laser = 0; _root.enemy_support_shotgun_laser = 0; _root.your_shotgun_laser = 0; _root.your_shotgun_rounds = 4; _root.disaster = 0; _root.battle_text = ''; _global.battle_text_timer = 0; _global.battle_talk = 0; _global.boss_spawned = 0; _global.current_attk_ships = 0; _global.max_attk_ships = 0; if (_global.aria_girl == 1) { _global.max_attk_ships = 3; } else { if (_global.aria_girl == 2) { _global.max_attk_ships = 6; } else { if (_global.aria_girl == 3) { _global.max_attk_ships = 4; } else { if (_global.aria_girl == 4) { _global.max_attk_ships = 4; } else { if (_global.aria_girl == 5) { _global.max_attk_ships = 10; } else { if (_global.aria_girl == 6) { _global.max_attk_ships = 10; } else { if (_global.aria_girl == 7) { _global.max_attk_ships = 10; } } } } } } } _root.laser_speed = 10; _root.your_squad_move_speed = 5; if (_global.aria_girl == 2 || _global.aria_girl == 7) { _root.your_squad_move_speed = 10; } _root.weaken = 0; _root.assult = 0; _root.number_of_bases_you_control = 0; _root.enemy_next_action_random = 10; _root.enemy_next_action_time = random(_root.enemy_next_action_random) + 3; _root.enemy_next_action_timer = _root.enemy_next_action_time; _root.enemy_squads_in_play = 0; _root.enemy_squad_move_speed = 5; if (_global.aria_girl == 4) { _root.enemy_squad_move_speed = 1; } _root.enemy_ai = 1; _root.temp_variable = 0; _root.reset_clicked = 0; _root.enemy_fleet_size = random(10 + _global.current_area) + 6 + _global.current_area; _root.enemy_mercenary_count = random(500 * _global.current_area) + 5000 * _global.current_area; _root.enemy_laser_power = random(5) + 1 + _global.current_area; _root.enemy_ship_level = random(4) + 1 + _global.current_area; _root.enemy_units_array = new Array(); _root.enemy_unit_sphere_amount_array = new Array(); _root.spheres_under_your_control = new Array(); _root.current_selection = null; _root.previous_selection = null; _global.current_enemy_support = 6; if (random(2) == 0) { _root.support_flyin.gotoAndPlay(2); } _root.spheres_under_your_control[0] = 1; x = 1; while (x <= _root.enemy_fleet_size) { _root.spheres_under_your_control[x] = 0; _root.can_place = false; while (!_root.can_place) { _root.can_place = true; px = Math.floor(Math.random() * 500) + 250; py = Math.floor(Math.random() * 500) + 50; w = Math.floor(Math.random() * 20) + 40; y = x - 1; while (y >= 1) { dist_x = px - _root['sphere_' + y]._x; dist_y = py - _root['sphere_' + y]._y; distance = Math.ceil(Math.sqrt(dist_x * dist_x + dist_y * dist_y)); min_distance = (w + _root['sphere_' + y]._width) / 2 + 20; if (distance < min_distance) { _root.can_place = false; } --y; } } nano = _root.attachMovie('sphere', 'sphere_' + x, x, {'_x': px, '_y': py, '_width': w, '_height': w}); nano.fleet_number = x; nano.shield_amount = 0; nano.shake = 0; nano.onEnterFrame = function () { if (this.shake > 0) { _root.shake(this); --this.shake; } if (_root.dragging) { if (this._x > Math.min(click_x, posx) and this._x < Math.max(click_x, posx) and this._y > Math.min(click_y, posy) and this._y < Math.max(click_y, posy)) { this.sphere_selection.gotoAndStop(2); } else { this.sphere_selection.gotoAndStop(1); } } }; nano.gotoAndStop(1); ++x; } _root.createEmptyMovieClip('selmovie', _root.getNextHighestDepth()); _root.onMouseDown = function () { click_x = _root._xmouse; click_y = _root._ymouse; _root.clicked = true; }; _root.onMouseUp = function () { _root.reset_clicked = 0; selmovie.clear(); xmouse = _root._xmouse; ymouse = _root._ymouse; if (!_root.dragging) { x = 1; while (x <= _root.enemy_fleet_size) { dist_x = _root['sphere_' + x]._x - xmouse; dist_y = _root['sphere_' + x]._y - ymouse; distance = Math.floor(Math.sqrt(dist_x * dist_x + dist_y * dist_y)); if (distance < _root['sphere_' + x]._width / 2) { } else { _root['sphere_' + x].sphere_selection.gotoAndStop(1); } ++x; } } _root.clicked = false; _root.dragging = false; if (_root.main_sphere.sphere_selection._currentframe == 2) { _root.main_sphere.sphere_selection.gotoAndStop(1); } removeMovieClip(_root.ray); }; var test_total = 0; _root.main_sphere.units = _root.your_mercenary_count; z = 0; while (z < _root.enemy_fleet_size - 1) { _root.enemy_units_array[z] = random(_root.enemy_mercenary_count) + 1; ++z; } _root.enemy_units_array.sortOn('sorted', Array.NUMERIC); z = 0; while (z < _root.enemy_fleet_size - 1) { ++z; } z = 0; while (z < _root.enemy_fleet_size - 1) { if (z == 0) { _root.enemy_unit_sphere_amount_array[z] = _root.enemy_units_array[z]; } else { if (z < _root.enemy_fleet_size - 1) { _root.enemy_unit_sphere_amount_array[z] = _root.enemy_units_array[z] - _root.enemy_units_array[z - 1]; } else { if (z == _root.enemy_fleet_size - 1) { _root.enemy_unit_sphere_amount_array[z] = _root.enemy_mercenary_count - _root.enemy_units_array[z]; } } } ++z; } _root.enemy_unit_sphere_amount_array[_root.enemy_fleet_size] = _root.enemy_mercenary_count - _root.enemy_units_array[_root.enemy_fleet_size - 2]; z = 0; while (z <= _root.enemy_fleet_size) { _root.temp_variable = z + 1; _root['sphere_' + _root.temp_variable].units = _root.enemy_unit_sphere_amount_array[z]; ++z; } _root['sphere_' + _root.enemy_fleet_size].units = _root.enemy_unit_sphere_amount_array[_root.enemy_fleet_size]; if (_global.aria_girl_array[_global.aria_girl].love >= 300) { _root.sphere_1.sphere_control.gotoAndStop(2); _root.spheres_under_your_control[_root.sphere_1.fleet_number] = 1; _root.sphere_2.sphere_control.gotoAndStop(2); _root.spheres_under_your_control[_root.sphere_2.fleet_number] = 1; _root.sphere_3.sphere_control.gotoAndStop(2); _root.spheres_under_your_control[_root.sphere_3.fleet_number] = 1; } else { if (_global.aria_girl_array[_global.aria_girl].love >= 200) { _root.sphere_1.sphere_control.gotoAndStop(2); _root.spheres_under_your_control[_root.sphere_1.fleet_number] = 1; _root.sphere_2.sphere_control.gotoAndStop(2); _root.spheres_under_your_control[_root.sphere_2.fleet_number] = 1; } else { if (_global.aria_girl_array[_global.aria_girl].love >= 100) { _root.sphere_1.sphere_control.gotoAndStop(2); _root.spheres_under_your_control[_root.sphere_1.fleet_number] = 1; } } } _root.create_laser = function (current_selection, previous_selection) { removeMovieClip(_root.ray); _root.createEmptyMovieClip('ray', _root.getNextHighestDepth()); ray.lineStyle(1, 10066329); ray.moveTo(previous_selection._x, previous_selection._y); ray.lineTo(current_selection._x, current_selection._y); }; _root.create_your_attack_squad = function (current_selection, previous_selection, squad_units) { ++_root.attack_squads_in_play; _root.attachMovie('your_attack_squad', 'your_attack_squad_' + _root.attack_squads_in_play, _root.getNextHighestDepth()); _root['your_attack_squad_' + _root.attack_squads_in_play]._x = previous_selection._x; _root['your_attack_squad_' + _root.attack_squads_in_play]._y = previous_selection._y; _root['your_attack_squad_' + _root.attack_squads_in_play].units = squad_units + _global.aria_girl_array[_global.aria_girl].charisma; previous_selection.units -= Math.floor(previous_selection.units / 2); var v5 = current_selection._x - previous_selection._x; var v6 = current_selection._y - previous_selection._y; var v8 = Math.sqrt(v5 * v5 + v6 * v6); s; var v7 = v8 / _root.your_squad_move_speed; _root['your_attack_squad_' + _root.attack_squads_in_play].xSpeed = v5 / v7; _root['your_attack_squad_' + _root.attack_squads_in_play].ySpeed = v6 / v7; _root['your_attack_squad_' + _root.attack_squads_in_play].squad_units = squad_units; _root['your_attack_squad_' + _root.attack_squads_in_play].previous_selection = previous_selection; _root['your_attack_squad_' + _root.attack_squads_in_play].current_selection = current_selection; radAngle = Math.atan2(v6, v5); _root['your_attack_squad_' + _root.attack_squads_in_play].squad._rotation = int(radAngle * 360 / 6.283185307179586 + 90); _root['your_attack_squad_' + _root.attack_squads_in_play].onEnterFrame = function () { if (_root.number_of_bases_you_control == _root.enemy_fleet_size + 1 && this.current_selection.sphere_control._currentframe > 1) { this.unloadMovie(); removeMovieClip(this); removeMovieClip(_root.ray); } _root.pilot_pic.pilot.pilot.gotoAndStop(1); if (_global.aria_girl == 1 && random(_global.battle_text_random) == 0 && _global.battle_text_timer <= 0) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Move out! Now!'; } else { _root.battle_text = 'Go now! I\'ll cover you!'; } } else { if (_global.aria_girl == 2 && random(_global.battle_text_random) == 0 && _global.battle_text_timer <= 0) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Go get \'em boys!'; } else { _root.battle_text = 'There!!! Go Go! Quickly!!'; } } else { if (_global.aria_girl == 3 && random(_global.battle_text_random) == 0 && _global.battle_text_timer <= 0) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'You have your coordinates men! Get going!'; } else { _root.battle_text = 'No time to waste!'; } } else { if (_global.aria_girl == 4 && random(_global.battle_text_random) == 0 && _global.battle_text_timer <= 0) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Please go capture that point!'; } else { _root.battle_text = 'Okay now! Good luck guys!'; } } } } } this._x += this.xSpeed; this._y += this.ySpeed; if (!(Math.abs(this.xSpeed) > 0 && Math.abs(this.ySpeed) > 0)) { this.unloadMovie(); false; removeMovieClip(this); } if (this.hitTest(this.current_selection) == true) { if (this.current_selection.sphere_control._currentframe == 1) { this.current_selection.units -= this.squad_units; if (this.current_selection.units <= 0) { this.current_selection.sphere_control.gotoAndStop(2); _root.spheres_under_your_control[this.current_selection.fleet_number] = 1; this.current_selection.units *= -1; } } else { if (current_selection.sphere_control._currentframe == 2) { this.current_selection.units += this.squad_units; } } --_global.current_attk_ships; if (_global.current_attk_ships <= 0) { _global.current_attk_ships = 0; } this.unloadMovie(); removeMovieClip(this); removeMovieClip(_root.ray); } }; current_selection.sphere_selection.gotoAndStop(1); previous_selection.sphere_selection.gotoAndStop(1); _root.current_selection = null; _root.previous_selection = null; }; _root.create_your_auto_attack_squad = function (current_selection, previous_selection, squad_units) { ++_root.attack_squads_in_play; _root.attachMovie('your_attack_squad', 'your_attack_squad_' + _root.attack_squads_in_play, _root.getNextHighestDepth()); _root['your_attack_squad_' + _root.attack_squads_in_play]._x = previous_selection._x; _root['your_attack_squad_' + _root.attack_squads_in_play]._y = previous_selection._y; _root['your_attack_squad_' + _root.attack_squads_in_play].units = squad_units; var v5 = current_selection._x - previous_selection._x; var v6 = current_selection._y - previous_selection._y; var v8 = Math.sqrt(v5 * v5 + v6 * v6); s; var v7 = v8 / _root.your_squad_move_speed; _root['your_attack_squad_' + _root.attack_squads_in_play].xSpeed = v5 / v7; _root['your_attack_squad_' + _root.attack_squads_in_play].ySpeed = v6 / v7; _root['your_attack_squad_' + _root.attack_squads_in_play].squad_units = squad_units; _root['your_attack_squad_' + _root.attack_squads_in_play].previous_selection = previous_selection; _root['your_attack_squad_' + _root.attack_squads_in_play].current_selection = current_selection; radAngle = Math.atan2(v6, v5); _root['your_attack_squad_' + _root.attack_squads_in_play].squad._rotation = int(radAngle * 360 / 6.283185307179586 + 90); _root['your_attack_squad_' + _root.attack_squads_in_play].onEnterFrame = function () { if (_root.number_of_bases_you_control == _root.enemy_fleet_size + 1 && this.current_selection.sphere_control._currentframe > 1) { this.unloadMovie(); removeMovieClip(this); removeMovieClip(_root.ray); } _root.pilot_pic.pilot.pilot.gotoAndStop(1); if (_global.aria_girl == 1 && random(_global.battle_text_random) == 0 && _global.battle_text_timer <= 0) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Move out! Now!'; } else { _root.battle_text = 'Go now! I\'ll cover you!'; } } else { if (_global.aria_girl == 2 && random(_global.battle_text_random) == 0 && _global.battle_text_timer <= 0) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Go get \'em boys!'; } else { _root.battle_text = 'There!!! Go Go! Quickly!!'; } } else { if (_global.aria_girl == 3 && random(_global.battle_text_random) == 0 && _global.battle_text_timer <= 0) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'You have your coordinates men! Get going!'; } else { _root.battle_text = 'No time to waste!'; } } else { if (_global.aria_girl == 4 && random(_global.battle_text_random) == 0 && _global.battle_text_timer <= 0) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Please go capture that point!'; } else { _root.battle_text = 'Okay now! Good luck guys!'; } } } } } this._x += this.xSpeed; this._y += this.ySpeed; if (!(Math.abs(this.xSpeed) > 0 && Math.abs(this.ySpeed) > 0)) { this.unloadMovie(); false; removeMovieClip(this); } if (this.hitTest(this.current_selection) == true) { if (this.current_selection.sphere_control._currentframe == 1) { this.current_selection.units -= this.squad_units; if (this.current_selection.units <= 0) { this.current_selection.sphere_control.gotoAndStop(2); _root.spheres_under_your_control[this.current_selection.fleet_number] = 1; this.current_selection.units *= -1; } } else { if (current_selection.sphere_control._currentframe == 2) { this.current_selection.units += this.squad_units; } } --_global.current_attk_ships; if (_global.current_attk_ships <= 0) { _global.current_attk_ships = 0; } this.unloadMovie(); removeMovieClip(this); removeMovieClip(_root.ray); } }; current_selection.sphere_selection.gotoAndStop(1); previous_selection.sphere_selection.gotoAndStop(1); _root.current_selection = null; _root.previous_selection = null; }; _root.create_enemy_cargo_squad = function (ai) { ++_root.enemy_squads_in_play; _root.attachMovie('enemy_attack_squad', 'enemy_attack_squad_' + _root.enemy_squads_in_play, _root.getNextHighestDepth()); _root['enemy_attack_squad_' + _root.enemy_squads_in_play].previous_selection = _root.enemy_cargo_ship; _root['enemy_attack_squad_' + _root.enemy_squads_in_play].current_selection = null; if (ai == 1) { x = 1; while (x <= _root.enemy_fleet_size) { if (_root.spheres_under_your_control[x] == 1) { if (_root['enemy_attack_squad_' + _root.enemy_squads_in_play].current_selection == null) { _root['enemy_attack_squad_' + _root.enemy_squads_in_play].current_selection = _root['sphere_' + x]; } else { if (_root['enemy_attack_squad_' + _root.enemy_squads_in_play].current_selection.units > _root['sphere_' + x].units) { _root['enemy_attack_squad_' + _root.enemy_squads_in_play].current_selection = _root['sphere_' + x]; } } } ++x; } } else { if (ai == 2) { x = 1; while (x <= _root.enemy_fleet_size) { if (_root.spheres_under_your_control[x] == 1) { } else { if (_root['enemy_attack_squad_' + _root.enemy_squads_in_play].current_selection == null) { _root['enemy_attack_squad_' + _root.enemy_squads_in_play].current_selection = _root['sphere_' + x]; } else { if (_root['enemy_attack_squad_' + _root.enemy_squads_in_play].current_selection.units > _root['sphere_' + x].units) { _root['enemy_attack_squad_' + _root.enemy_squads_in_play].current_selection = _root['sphere_' + x]; } } } ++x; } } } _root['enemy_attack_squad_' + _root.enemy_squads_in_play]._x = _root['enemy_attack_squad_' + _root.enemy_squads_in_play].previous_selection._x; _root['enemy_attack_squad_' + _root.enemy_squads_in_play]._y = _root['enemy_attack_squad_' + _root.enemy_squads_in_play].previous_selection._y; _root['enemy_attack_squad_' + _root.enemy_squads_in_play].units = 20 * _global.current_area; var v4 = _root['enemy_attack_squad_' + _root.enemy_squads_in_play].current_selection._x - _root['enemy_attack_squad_' + _root.enemy_squads_in_play].previous_selection._x; var v5 = _root['enemy_attack_squad_' + _root.enemy_squads_in_play].current_selection._y - _root['enemy_attack_squad_' + _root.enemy_squads_in_play].previous_selection._y; var v7 = Math.sqrt(v4 * v4 + v5 * v5); var v6 = v7 / _root.enemy_squad_move_speed; _root['enemy_attack_squad_' + _root.enemy_squads_in_play].xSpeed = v4 / v6; _root['enemy_attack_squad_' + _root.enemy_squads_in_play].ySpeed = v5 / v6; _root['enemy_attack_squad_' + _root.enemy_squads_in_play].squad_units = _root['enemy_attack_squad_' + _root.enemy_squads_in_play].units; radAngle = Math.atan2(v5, v4); _root['enemy_attack_squad_' + _root.enemy_squads_in_play].squad._rotation = int(radAngle * 360 / 6.283185307179586 + 90); _root['enemy_attack_squad_' + _root.enemy_squads_in_play].onEnterFrame = function () { if (this.hitTest(_root.main_ship.laser)) { _root.createExplosion(this._x, this._y, 1); this.unloadMovie(); removeMovieClip(this); } if (_root.disaster == 1) { _root.createExplosion(this._x, this._y, 4); this.unloadMovie(); removeMovieClip(this); } this._x += this.xSpeed; this._y += this.ySpeed; if (this._x == 0 && this._y == 0 || this._x == _root.enemy_cargo_ship._x && this._y == _root.enemy_cargo_ship._y) { this.unloadMovie(); false; removeMovieClip(this); } if (this.hitTest(this.current_selection) == true) { if (this.current_selection.sphere_control._currentframe == 2) { if (this.current_selection.shield._currentframe == 1) { this.current_selection.units -= this.squad_units; if (this.current_selection.units <= 0) { this.current_selection.sphere_control.gotoAndStop(1); _root.spheres_under_your_control[this.current_selection.fleet_number] = 0; this.current_selection.units *= -1; this.current_selection.shield_amount = 0; this.current_selection.shield.gotoAndStop(1); } } } else { if (this.current_selection.sphere_control._currentframe == 1) { this.current_selection.units += this.squad_units; } } this.unloadMovie(); removeMovieClip(this); } }; }; _root.create_enemy_attack_squad = function (ai) { ++_root.enemy_squads_in_play; _root.attachMovie('enemy_attack_squad', 'enemy_attack_squad_' + _root.enemy_squads_in_play, _root.getNextHighestDepth()); _root['enemy_attack_squad_' + _root.enemy_squads_in_play].previous_selection = null; _root['enemy_attack_squad_' + _root.enemy_squads_in_play].current_selection = null; if (ai == 1) { x = 1; while (x <= _root.enemy_fleet_size) { if (_root.spheres_under_your_control[x] == 1) { if (_root['enemy_attack_squad_' + _root.enemy_squads_in_play].current_selection == null) { _root['enemy_attack_squad_' + _root.enemy_squads_in_play].current_selection = _root['sphere_' + x]; } else { if (_root['enemy_attack_squad_' + _root.enemy_squads_in_play].current_selection.units > _root['sphere_' + x].units) { _root['enemy_attack_squad_' + _root.enemy_squads_in_play].current_selection = _root['sphere_' + x]; } } } else { if (_root['enemy_attack_squad_' + _root.enemy_squads_in_play].previous_selection == null) { _root['enemy_attack_squad_' + _root.enemy_squads_in_play].previous_selection = _root['sphere_' + x]; } else { if (_root['enemy_attack_squad_' + _root.enemy_squads_in_play].previous_selection.units < _root['sphere_' + x].units) { _root['enemy_attack_squad_' + _root.enemy_squads_in_play].previous_selection = _root['sphere_' + x]; } } } ++x; } } else { if (ai == 2) { x = 1; while (x <= _root.enemy_fleet_size) { if (_root.spheres_under_your_control[x] == 1) { } else { if (_root['enemy_attack_squad_' + _root.enemy_squads_in_play].current_selection == null) { _root['enemy_attack_squad_' + _root.enemy_squads_in_play].current_selection = _root['sphere_' + x]; } else { if (_root['enemy_attack_squad_' + _root.enemy_squads_in_play].current_selection.units > _root['sphere_' + x].units) { _root['enemy_attack_squad_' + _root.enemy_squads_in_play].current_selection = _root['sphere_' + x]; } } if (_root['enemy_attack_squad_' + _root.enemy_squads_in_play].previous_selection == null) { _root['enemy_attack_squad_' + _root.enemy_squads_in_play].previous_selection = _root['sphere_' + x]; } else { if (_root['enemy_attack_squad_' + _root.enemy_squads_in_play].previous_selection.units < _root['sphere_' + x].units) { _root['enemy_attack_squad_' + _root.enemy_squads_in_play].previous_selection = _root['sphere_' + x]; } } } ++x; } } } _root['enemy_attack_squad_' + _root.enemy_squads_in_play]._x = _root['enemy_attack_squad_' + _root.enemy_squads_in_play].previous_selection._x; _root['enemy_attack_squad_' + _root.enemy_squads_in_play]._y = _root['enemy_attack_squad_' + _root.enemy_squads_in_play].previous_selection._y; _root['enemy_attack_squad_' + _root.enemy_squads_in_play].units = Math.floor(_root['enemy_attack_squad_' + _root.enemy_squads_in_play].previous_selection.units / 2); _root['enemy_attack_squad_' + _root.enemy_squads_in_play].previous_selection.units = Math.floor(_root['enemy_attack_squad_' + _root.enemy_squads_in_play].previous_selection.units / 2); var v3 = _root['enemy_attack_squad_' + _root.enemy_squads_in_play].current_selection._x - _root['enemy_attack_squad_' + _root.enemy_squads_in_play].previous_selection._x; var v4 = _root['enemy_attack_squad_' + _root.enemy_squads_in_play].current_selection._y - _root['enemy_attack_squad_' + _root.enemy_squads_in_play].previous_selection._y; var v6 = Math.sqrt(v3 * v3 + v4 * v4); var v5 = v6 / _root.enemy_squad_move_speed; _root['enemy_attack_squad_' + _root.enemy_squads_in_play].xSpeed = v3 / v5; _root['enemy_attack_squad_' + _root.enemy_squads_in_play].ySpeed = v4 / v5; _root['enemy_attack_squad_' + _root.enemy_squads_in_play].squad_units = _root['enemy_attack_squad_' + _root.enemy_squads_in_play].units; radAngle = Math.atan2(v4, v3); _root['enemy_attack_squad_' + _root.enemy_squads_in_play].squad._rotation = int(radAngle * 360 / 6.283185307179586 + 90); _root['enemy_attack_squad_' + _root.enemy_squads_in_play].onEnterFrame = function () { if (this.hitTest(_root.main_ship.laser)) { _root.createExplosion(this._x, this._y, 1); this.unloadMovie(); removeMovieClip(this); } if (_root.disaster == 1) { _root.createExplosion(this._x, this._y, 4); this.unloadMovie(); removeMovieClip(this); } this._x += this.xSpeed; this._y += this.ySpeed; if (this._x == 0 && this._y == 0 || this._x == _root.enemy_cargo_ship._x && this._y == _root.enemy_cargo_ship._y) { this.unloadMovie(); false; removeMovieClip(this); } if (this.hitTest(this.current_selection) == true) { if (this.current_selection.sphere_control._currentframe == 2) { if (this.current_selection.shield._currentframe == 1) { this.current_selection.units -= this.squad_units; if (this.current_selection.units <= 0) { this.current_selection.sphere_control.gotoAndStop(1); _root.spheres_under_your_control[this.current_selection.fleet_number] = 0; this.current_selection.units *= -1; this.current_selection.shield_amount = 0; this.current_selection.shield.gotoAndStop(1); } } } else { if (this.current_selection.sphere_control._currentframe == 1) { this.current_selection.units += this.squad_units; } } this.unloadMovie(); removeMovieClip(this); } }; }; _root.shoot_your_laser = function () { if (_root.your_shotgun_laser == 0) { ++_root.your_lasers_in_play; _root.attachMovie('aria_laser', 'aria_laser_' + _root.your_lasers_in_play, _root.getNextHighestDepth()); _root['aria_laser_' + _root.your_lasers_in_play].previous_selection = _root.main_ship; _root['aria_laser_' + _root.your_lasers_in_play].current_selection = null; x = 1; while (x <= _root.enemy_fleet_size) { if (_root.spheres_under_your_control[x] == 0) { if (_root['aria_laser_' + _root.your_lasers_in_play].current_selection == null) { _root['aria_laser_' + _root.your_lasers_in_play].current_selection = _root['sphere_' + x]; } else { if (_root['aria_laser_' + _root.your_lasers_in_play].current_selection.units < _root['sphere_' + x].units) { _root['aria_laser_' + _root.your_lasers_in_play].current_selection = _root['sphere_' + x]; } } } ++x; } if (_root.boss_sphere._visible == true && _root['aria_laser_' + _root.your_lasers_in_play].current_selection.units < _root.boss_sphere.units && _root.boss_sphere.sphere_control._currentframe == 1) { _root['aria_laser_' + _root.your_lasers_in_play].current_selection = _root.boss_sphere; } if (_root['aria_laser_' + _root.your_lasers_in_play].current_selection == null) { _root['aria_laser_' + _root.your_lasers_in_play].unloadMovie(); false; removeMovieClip(_root['aria_laser_' + _root.your_lasers_in_play]); } if (_global.aria_girl == 1 && random(Math.floor(_global.battle_text_random / 2)) == 0 && _global.battle_text_timer <= 0) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Keep up the attack!'; } else { _root.battle_text = 'I won\'t let you win!'; } } else { if (_global.aria_girl == 2 && random(Math.floor(_global.battle_text_random / 2)) == 0 && _global.battle_text_timer <= 0) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Damn!! Die already you asshole!'; } else { _root.battle_text = 'Shit. This is taking fucking forever!!'; } } else { if (_global.aria_girl == 3 && random(Math.floor(_global.battle_text_random / 2)) == 0 && _global.battle_text_timer <= 0) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Don\'t lose focus. We can win.'; } else { _root.battle_text = 'We are too tough to be defeated man!'; } } else { if (_global.aria_girl == 4 && random(Math.floor(_global.battle_text_random / 2)) == 0 && _global.battle_text_timer <= 0) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'We will win! just don\'t die!'; } else { _root.battle_text = 'Everyone! Lets do our best!'; } } else { if (_global.aria_girl == 5 && random(Math.floor(_global.battle_text_random / 2)) == 0 && _global.battle_text_timer <= 0) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'These fools just don\'t know when to quit.'; } else { _root.battle_text = 'How pathetic!'; } } else { if (_global.aria_girl == 6 && random(Math.floor(_global.battle_text_random / 2)) == 0 && _global.battle_text_timer <= 0) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Yay......'; } else { _root.battle_text = 'You\'d think they would just quit by now.'; } } else { if (_global.aria_girl == 7 && random(Math.floor(_global.battle_text_random / 2)) == 0 && _global.battle_text_timer <= 0) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Just give it up!'; } else { _root.battle_text = 'I\'m totally wasting my time!!!'; } } } } } } } } _root['aria_laser_' + _root.your_lasers_in_play]._x = _root['aria_laser_' + _root.your_lasers_in_play].previous_selection._x; _root['aria_laser_' + _root.your_lasers_in_play]._y = _root['aria_laser_' + _root.your_lasers_in_play].previous_selection._y; var v4 = _root['aria_laser_' + _root.your_lasers_in_play].current_selection._x - _root['aria_laser_' + _root.your_lasers_in_play].previous_selection._x; var v5 = _root['aria_laser_' + _root.your_lasers_in_play].current_selection._y - _root['aria_laser_' + _root.your_lasers_in_play].previous_selection._y; var v7 = Math.sqrt(v4 * v4 + v5 * v5); var v6 = v7 / _root.laser_speed; _root['aria_laser_' + _root.your_lasers_in_play].xSpeed = v4 / v6; _root['aria_laser_' + _root.your_lasers_in_play].ySpeed = v5 / v6; radAngle = Math.atan2(v5, v4); _root['aria_laser_' + _root.your_lasers_in_play]._rotation = int(radAngle * 360 / 6.283185307179586 + 180); _root['aria_laser_' + _root.your_lasers_in_play].onLoad = function () { this.gotoAndStop(_global.aria_girl); }; _root['aria_laser_' + _root.your_lasers_in_play].onEnterFrame = function () { this._x += this.xSpeed; this._y += this.ySpeed; if (this._x == 0 && this._y == 0) { this.unloadMovie(); false; removeMovieClip(this); } if (_root._currentframe != 3) { this.removeMovieClip(); this.unloadMovie(); removeMovieClip(this); } if (this.hitTest(this.current_selection) == true) { if (this.current_selection.sphere_control._currentframe == 1) { this.current_selection.units -= _global.aria_girl_array[_global.aria_girl].ship; if (this.current_selection.units <= 0) { if (_global.AttkShipLv > 0 && _global.current_attk_ships < _global.max_attk_ships) { ++_global.current_attk_ships; if (_global.aria_girl == 1) { _root.create_your_auto_attack_squad(this.current_selection, this.previous_selection, 20); } else { if (_global.aria_girl == 2) { _root.create_your_auto_attack_squad(this.current_selection, this.previous_selection, 3); } else { if (_global.aria_girl == 3) { _root.create_your_auto_attack_squad(this.current_selection, this.previous_selection, 10); } else { if (_global.aria_girl == 4) { _root.create_your_auto_attack_squad(this.current_selection, this.previous_selection, 5); } else { if (_global.aria_girl == 5) { _root.create_your_auto_attack_squad(this.current_selection, this.previous_selection, 500); } else { if (_global.aria_girl == 6) { _root.create_your_auto_attack_squad(this.current_selection, this.previous_selection, 500); } else { if (_global.aria_girl == 7) { _root.create_your_auto_attack_squad(this.current_selection, this.previous_selection, 500); } } } } } } } } this.current_selection.units = 0; } } this.current_selection.shake = 10; _root.createExplosion(this._x, this._y, _global.aria_girl); this.unloadMovie(); false; removeMovieClip(this); } }; } }; _root.shoot_enemy_laser = function (fromShip) { if (_root.enemy_shotgun_laser == 0) { ++_root.enemy_lasers_in_play; _root.attachMovie('aria_laser', 'enemy_laser_' + _root.enemy_lasers_in_play, _root.getNextHighestDepth()); _root['enemy_laser_' + _root.enemy_lasers_in_play].previous_selection = fromShip; _root['enemy_laser_' + _root.enemy_lasers_in_play].current_selection = _root.main_sphere; x = 1; while (x <= _root.enemy_fleet_size) { if (_root.spheres_under_your_control[x] == 1) { if (_root['enemy_laser_' + _root.enemy_lasers_in_play].current_selection == null) { _root['enemy_laser_' + _root.enemy_lasers_in_play].current_selection = _root['sphere_' + x]; } else { if (_root['enemy_laser_' + _root.enemy_lasers_in_play].current_selection.units > _root['sphere_' + x].units) { _root['enemy_laser_' + _root.enemy_lasers_in_play].current_selection = _root['sphere_' + x]; } } } ++x; } _root['enemy_laser_' + _root.enemy_lasers_in_play]._x = _root['enemy_laser_' + _root.enemy_lasers_in_play].previous_selection._x; _root['enemy_laser_' + _root.enemy_lasers_in_play]._y = _root['enemy_laser_' + _root.enemy_lasers_in_play].previous_selection._y; var v4 = _root['enemy_laser_' + _root.enemy_lasers_in_play].current_selection._x - _root['enemy_laser_' + _root.enemy_lasers_in_play].previous_selection._x; var v5 = _root['enemy_laser_' + _root.enemy_lasers_in_play].current_selection._y - _root['enemy_laser_' + _root.enemy_lasers_in_play].previous_selection._y; var v7 = Math.sqrt(v4 * v4 + v5 * v5); if (_root.weaken <= 0) { var v6 = v7 / _root.laser_speed; } else { var v6 = v7; } _root['enemy_laser_' + _root.enemy_lasers_in_play].xSpeed = v4 / v6; _root['enemy_laser_' + _root.enemy_lasers_in_play].ySpeed = v5 / v6; if (_root.weaken <= 0) { _root['enemy_laser_' + _root.enemy_lasers_in_play].laserdamage = _root.enemy_laser_power; } else { _root['enemy_laser_' + _root.enemy_lasers_in_play].laserdamage = 1; } radAngle = Math.atan2(v5, v4); _root['enemy_laser_' + _root.enemy_lasers_in_play]._rotation = int(radAngle * 360 / 6.283185307179586 + 180); _root['enemy_laser_' + _root.enemy_lasers_in_play].onLoad = function () { this.gotoAndStop(5); }; _root['enemy_laser_' + _root.enemy_lasers_in_play].onEnterFrame = function () { if (this.hitTest(_root.main_ship.laser)) { _root.createExplosion(this._x, this._y, 0); this.unloadMovie(); removeMovieClip(this); } if (_root.disaster == 1) { _root.createExplosion(this._x, this._y, 0); this.unloadMovie(); removeMovieClip(this); } if (_root._currentframe != 3) { this.removeMovieClip(); this.unloadMovie(); removeMovieClip(this); } this._x += this.xSpeed; this._y += this.ySpeed; if (this._x == 0 && this._y == 0) { this.unloadMovie(); false; removeMovieClip(this); } if (this.hitTest(this.current_selection) == true) { if (this.current_selection.sphere_control._currentframe == 2) { if (this.current_selection.shield_amount <= 0) { this.current_selection.units -= this.laserdamage; if (this.current_selection.units <= 0) { this.current_selection.sphere_control.gotoAndStop(1); _root.spheres_under_your_control[this.current_selection.fleet_number] = 0; this.current_selection.units = 0; } } else { --this.current_selection.shield_amount; if (this.current_selection.shield_amount <= 0) { this.current_selection.shield.gotoAndStop(1); if (this.current_selection == _root.main_sphere) { _root.main_ship.shield.gotoAndStop(1); } } } } _root.createExplosion(this._x, this._y, 0); if (_root.pilot_pic._currentframe == 1 && this.current_selection == _root.main_sphere) { if (_global.aria_girl == 3 && _root.main_ship.shield._currentframe > 0) { } else { if (_global.aria_girl == 1) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Get it together Ari...'; } else { _root.battle_text = 'I will not lose!'; } } else { if (_global.aria_girl == 2) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'How am I getting hit!?'; } else { _root.battle_text = 'We took damage!?'; } } else { if (_global.aria_girl == 3) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Brace for impact!'; } else { _root.battle_text = 'Hull damage report!'; } } else { if (_global.aria_girl == 4) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Wait! Stop shooting!'; } else { _root.battle_text = 'Owie! what should I do?'; } } else { if (_global.aria_girl == 5) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'I\'m hit? ...Impossible.'; } else { _root.battle_text = 'Tch! I\'ll give you that one.'; } } else { if (_global.aria_girl == 6) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Hmm not bad.'; } else { _root.battle_text = 'That tickles.'; } } else { if (_global.aria_girl == 5) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'I took damage!?'; } else { _root.battle_text = 'I hate this nerd!'; } } } } } } } } _root.pilot_pic.pilot.pilot.gotoAndStop(2); _root.pilot_pic.gotoAndPlay(2); } } this.current_selection.shake = 10; this.unloadMovie(); false; removeMovieClip(this); } }; } }; _root.shoot_enemy_support_laser = function (fromShip) { if (_root.enemy_shotgun_laser == 0) { ++_root.enemy_lasers_in_play; _root.attachMovie('aria_laser', 'enemy_laser_' + _root.enemy_lasers_in_play, _root.getNextHighestDepth()); _root['enemy_laser_' + _root.enemy_lasers_in_play].previous_selection = fromShip; _root['enemy_laser_' + _root.enemy_lasers_in_play].current_selection = _root.main_sphere; _root['enemy_laser_' + _root.enemy_lasers_in_play]._x = _root['enemy_laser_' + _root.enemy_lasers_in_play].previous_selection._x; _root['enemy_laser_' + _root.enemy_lasers_in_play]._y = _root['enemy_laser_' + _root.enemy_lasers_in_play].previous_selection._y; var v4 = _root['enemy_laser_' + _root.enemy_lasers_in_play].current_selection._x - _root['enemy_laser_' + _root.enemy_lasers_in_play].previous_selection._x; var v5 = _root['enemy_laser_' + _root.enemy_lasers_in_play].current_selection._y - _root['enemy_laser_' + _root.enemy_lasers_in_play].previous_selection._y; var v7 = Math.sqrt(v4 * v4 + v5 * v5); if (_root.weaken <= 0) { var v6 = v7 / _root.laser_speed; } else { var v6 = v7; } _root['enemy_laser_' + _root.enemy_lasers_in_play].xSpeed = v4 / v6; _root['enemy_laser_' + _root.enemy_lasers_in_play].ySpeed = v5 / v6; if (_root.weaken <= 0) { _root['enemy_laser_' + _root.enemy_lasers_in_play].laserdamage = _root.enemy_laser_power; } else { _root['enemy_laser_' + _root.enemy_lasers_in_play].laserdamage = 1; } radAngle = Math.atan2(v5, v4); _root['enemy_laser_' + _root.enemy_lasers_in_play]._rotation = int(radAngle * 360 / 6.283185307179586 + 180); _root['enemy_laser_' + _root.enemy_lasers_in_play].onLoad = function () { this.gotoAndStop(5); }; _root['enemy_laser_' + _root.enemy_lasers_in_play].onEnterFrame = function () { if (this.hitTest(_root.main_ship.laser)) { _root.createExplosion(this._x, this._y, 0); this.unloadMovie(); removeMovieClip(this); } if (_root.disaster == 1) { _root.createExplosion(this._x, this._y, 0); this.unloadMovie(); removeMovieClip(this); } if (_root._currentframe != 3) { this.removeMovieClip(); this.unloadMovie(); removeMovieClip(this); } this._x += this.xSpeed; this._y += this.ySpeed; if (this._x == 0 && this._y == 0) { this.unloadMovie(); false; removeMovieClip(this); } if (this.hitTest(this.current_selection) == true) { if (this.current_selection.sphere_control._currentframe == 2) { if (this.current_selection.shield_amount <= 0) { this.current_selection.units -= this.laserdamage; if (this.current_selection.units <= 0) { this.current_selection.sphere_control.gotoAndStop(1); _root.spheres_under_your_control[this.current_selection.fleet_number] = 0; this.current_selection.units = 0; } } else { --this.current_selection.shield_amount; if (this.current_selection.shield_amount <= 0) { this.current_selection.shield.gotoAndStop(1); if (this.current_selection == _root.main_sphere) { _root.main_ship.shield.gotoAndStop(1); } } } } _root.createExplosion(this._x, this._y, 0); if (_root.pilot_pic._currentframe == 1 && this.current_selection == _root.main_sphere) { if (_global.aria_girl == 3 && _root.main_ship.shield._currentframe > 0) { } else { if (_global.aria_girl == 1) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Get it together Ari...'; } else { _root.battle_text = 'I will not lose!'; } } else { if (_global.aria_girl == 2) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'How am I getting hit!?'; } else { _root.battle_text = 'We took damage!?'; } } else { if (_global.aria_girl == 3) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Brace for impact!'; } else { _root.battle_text = 'Hull damage report!'; } } else { if (_global.aria_girl == 4) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Wait! Stop shooting!'; } else { _root.battle_text = 'Owie! what should I do?'; } } else { if (_global.aria_girl == 5) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'I\'m hit? ...Impossible.'; } else { _root.battle_text = 'Tch! I\'ll give you that one.'; } } else { if (_global.aria_girl == 6) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Hmm not bad.'; } else { _root.battle_text = 'That tickles.'; } } else { if (_global.aria_girl == 5) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'I took damage!?'; } else { _root.battle_text = 'I hate this nerd!'; } } } } } } } } _root.pilot_pic.pilot.pilot.gotoAndStop(2); _root.pilot_pic.gotoAndPlay(2); } } this.current_selection.shake = 10; this.unloadMovie(); false; removeMovieClip(this); } }; } }; _root.shoot_enemy_support_shotgun_laser = function () { if (_root.enemy_support_shotgun_laser == 1) { x = 1; while (x <= _root.enemy_fleet_size) { if (_root.spheres_under_your_control[x] == 1) { _root.enemy_shotgun_laser_func(_root['sphere_' + x], _root.enemy_support_ship); } ++x; } _root.enemy_shotgun_laser_func(_root.main_sphere); } }; _root.shoot_enemy_shotgun_laser = function () { if (_root.enemy_shotgun_laser == 1) { x = 1; while (x <= _root.enemy_fleet_size) { if (_root.spheres_under_your_control[x] == 1) { _root.enemy_shotgun_laser_func(_root['sphere_' + x], _root.enemy_ship); } ++x; } _root.enemy_shotgun_laser_func(_root.main_sphere); } }; _root.enemy_shotgun_laser_func = function (target, sourceMC) { ++_root.enemy_lasers_in_play; _root.attachMovie('aria_laser', 'enemy_laser_' + _root.enemy_lasers_in_play, _root.getNextHighestDepth()); _root['enemy_laser_' + _root.enemy_lasers_in_play].previous_selection = sourceMC; _root['enemy_laser_' + _root.enemy_lasers_in_play].current_selection = target; _root['enemy_laser_' + _root.enemy_lasers_in_play]._x = _root['enemy_laser_' + _root.enemy_lasers_in_play].previous_selection._x; _root['enemy_laser_' + _root.enemy_lasers_in_play]._y = _root['enemy_laser_' + _root.enemy_lasers_in_play].previous_selection._y; var v4 = _root['enemy_laser_' + _root.enemy_lasers_in_play].current_selection._x - _root['enemy_laser_' + _root.enemy_lasers_in_play].previous_selection._x; var v5 = _root['enemy_laser_' + _root.enemy_lasers_in_play].current_selection._y - _root['enemy_laser_' + _root.enemy_lasers_in_play].previous_selection._y; var v7 = Math.sqrt(v4 * v4 + v5 * v5); if (_root.weaken <= 0) { var v6 = v7 / _root.laser_speed; } else { var v6 = v7; } _root['enemy_laser_' + _root.enemy_lasers_in_play].xSpeed = v4 / v6; _root['enemy_laser_' + _root.enemy_lasers_in_play].ySpeed = v5 / v6; if (_root.weaken <= 0) { _root['enemy_laser_' + _root.enemy_lasers_in_play].laserdamage = _root.enemy_laser_power; } else { _root['enemy_laser_' + _root.enemy_lasers_in_play].laserdamage = 1; } radAngle = Math.atan2(v5, v4); _root['enemy_laser_' + _root.enemy_lasers_in_play]._rotation = int(radAngle * 360 / 6.283185307179586 + 180); _root['enemy_laser_' + _root.enemy_lasers_in_play].onLoad = function () { this.gotoAndStop(5); }; _root['enemy_laser_' + _root.enemy_lasers_in_play].onEnterFrame = function () { if (this.hitTest(_root.main_ship.laser)) { _root.createExplosion(this._x, this._y, 0); this.unloadMovie(); removeMovieClip(this); } if (_root.disaster == 1) { _root.createExplosion(this._x, this._y, 0); this.unloadMovie(); removeMovieClip(this); } if (_root._currentframe != 3) { this.removeMovieClip(); this.unloadMovie(); removeMovieClip(this); } this._x += this.xSpeed; this._y += this.ySpeed; if (this._x == 0 && this._y == 0) { this.unloadMovie(); false; removeMovieClip(this); } if (this.hitTest(this.current_selection) == true) { if (this.current_selection.sphere_control._currentframe == 2) { if (this.current_selection.shield_amount <= 0) { this.current_selection.units -= this.laserdamage; if (this.current_selection.units <= 0) { this.current_selection.sphere_control.gotoAndStop(1); _root.spheres_under_your_control[this.current_selection.fleet_number] = 0; this.current_selection.units = 0; } } else { --this.current_selection.shield_amount; if (this.current_selection.shield_amount <= 0) { this.current_selection.shield.gotoAndStop(1); if (this.current_selection == _root.main_sphere) { _root.main_ship.shield.gotoAndStop(1); } } } } _root.createExplosion(this._x, this._y, 0); if (_root.pilot_pic._currentframe == 1 && this.current_selection == _root.main_sphere) { if (_global.aria_girl == 3 && _root.main_ship.shield._currentframe > 0) { } else { if (_global.aria_girl == 1) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Get it together Ari...'; } else { _root.battle_text = 'I will not lose!'; } } else { if (_global.aria_girl == 2) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'How am I getting hit!?'; } else { _root.battle_text = 'We took damage!?'; } } else { if (_global.aria_girl == 3) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Brace for impact!'; } else { _root.battle_text = 'Hull damage report!'; } } else { if (_global.aria_girl == 4) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Wait! Stop shooting!'; } else { _root.battle_text = 'Owie! what should I do?'; } } else { if (_global.aria_girl == 5) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'I\'m hit? ...Impossible.'; } else { _root.battle_text = 'Tch! I\'ll give you that one.'; } } else { if (_global.aria_girl == 6) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Hmm not bad.'; } else { _root.battle_text = 'That tickles.'; } } else { if (_global.aria_girl == 5) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'I took damage!?'; } else { _root.battle_text = 'I hate this nerd!'; } } } } } } } } _root.pilot_pic.pilot.pilot.gotoAndStop(2); _root.pilot_pic.gotoAndPlay(2); } } this.current_selection.shake = 10; this.unloadMovie(); false; removeMovieClip(this); } }; }; _root.shoot_your_shotgun_laser = function () { if (_root.your_shotgun_laser == 1 && _root.your_shotgun_rounds > 0) { x = 1; while (x <= _root.enemy_fleet_size) { if (_root.spheres_under_your_control[x] == 0) { _root.your_shotgun_laser_func(_root['sphere_' + x]); } ++x; } --_root.your_shotgun_rounds; } if (_root.your_shotgun_rounds <= 0) { _root.your_shotgun_laser = 0; } if (_root.your_shotgun_laser == 0 && _root.your_shotgun_rounds < 8) { _root.your_shotgun_rounds = 4; } }; _root.your_shotgun_laser_func = function (target) { ++_root.your_lasers_in_play; _root.attachMovie('aria_laser', 'aria_laser_' + _root.your_lasers_in_play, _root.getNextHighestDepth()); _root['aria_laser_' + _root.your_lasers_in_play].previous_selection = _root.main_sphere; _root['aria_laser_' + _root.your_lasers_in_play].current_selection = target; _root['aria_laser_' + _root.your_lasers_in_play]._x = _root['aria_laser_' + _root.your_lasers_in_play].previous_selection._x; _root['aria_laser_' + _root.your_lasers_in_play]._y = _root['aria_laser_' + _root.your_lasers_in_play].previous_selection._y; var v4 = _root['aria_laser_' + _root.your_lasers_in_play].current_selection._x - _root['aria_laser_' + _root.your_lasers_in_play].previous_selection._x; var v5 = _root['aria_laser_' + _root.your_lasers_in_play].current_selection._y - _root['aria_laser_' + _root.your_lasers_in_play].previous_selection._y; var v7 = Math.sqrt(v4 * v4 + v5 * v5); if (_root.weaken <= 0) { var v6 = v7 / _root.laser_speed; } else { var v6 = v7; } _root['aria_laser_' + _root.your_lasers_in_play].xSpeed = v4 / v6; _root['aria_laser_' + _root.your_lasers_in_play].ySpeed = v5 / v6; _root['aria_laser_' + _root.your_lasers_in_play].laserdamage = _global.aria_girl_array[_global.aria_girl].ship; radAngle = Math.atan2(v5, v4); _root['aria_laser_' + _root.your_lasers_in_play]._rotation = int(radAngle * 360 / 6.283185307179586 + 180); _root['aria_laser_' + _root.your_lasers_in_play].onLoad = function () { this.gotoAndStop(_global.aria_girl); }; _root['aria_laser_' + _root.your_lasers_in_play].onEnterFrame = function () { this._x += this.xSpeed; this._y += this.ySpeed; if (this._x == 0 && this._y == 0) { this.unloadMovie(); false; removeMovieClip(this); } if (this._x == 0 || this._x == _root.main_sphere._x) { this.unloadMovie(); false; removeMovieClip(this); } if (this.hitTest(this.current_selection) == true) { if (this.current_selection.sphere_control._currentframe == 1) { this.current_selection.units -= this.laserdamage; if (this.current_selection.units <= 0) { this.current_selection.units = 0; } } _root.createExplosion(this._x, this._y, 3); this.current_selection.shake = 10; this.unloadMovie(); false; removeMovieClip(this); } }; }; _root.shoot_your_small_laser = function (z) { ++_root.your_small_lasers_in_play; _root.attachMovie('aria_laser_small', 'aria_laser_small_' + _root.your_small_lasers_in_play, _root.getNextHighestDepth()); _root['aria_laser_small_' + _root.your_small_lasers_in_play].previous_selection = _root['sphere_' + z]; _root['aria_laser_small_' + _root.your_small_lasers_in_play].current_selection = null; x = 1; while (x <= _root.enemy_fleet_size) { if (_root.spheres_under_your_control[x] == 0) { if (_root['aria_laser_small_' + _root.your_small_lasers_in_play].current_selection == null) { _root['aria_laser_small_' + _root.your_small_lasers_in_play].current_selection = _root['sphere_' + x]; } else { if (_root.spheres_under_your_control[x] == 0 && _root['aria_laser_small_' + _root.your_small_lasers_in_play].current_selection.units < _root['sphere_' + x].units) { _root['aria_laser_small_' + _root.your_small_lasers_in_play].current_selection = _root['sphere_' + x]; } } } ++x; } if (_root.boss_sphere._visible == true && _root['aria_laser_small_' + _root.your_lasers_in_play].current_selection.units < _root.boss_sphere.units && _root.boss_sphere.sphere_control._currentframe == 1) { _root['aria_laser_small_' + _root.your_lasers_in_play].current_selection = _root.boss_sphere; } if (_root['aria_laser_small_' + _root.your_lasers_in_play].current_selection == null) { _root['aria_laser_small_' + _root.your_lasers_in_play].unloadMovie(); false; removeMovieClip(_root['aria_laser_small_' + _root.your_lasers_in_play]); } _root['aria_laser_small_' + _root.your_small_lasers_in_play]._x = _root['aria_laser_small_' + _root.your_small_lasers_in_play].previous_selection._x; _root['aria_laser_small_' + _root.your_small_lasers_in_play]._y = _root['aria_laser_small_' + _root.your_small_lasers_in_play].previous_selection._y; var v4 = _root['aria_laser_small_' + _root.your_small_lasers_in_play].current_selection._x - _root['aria_laser_small_' + _root.your_small_lasers_in_play].previous_selection._x; var v5 = _root['aria_laser_small_' + _root.your_small_lasers_in_play].current_selection._y - _root['aria_laser_small_' + _root.your_small_lasers_in_play].previous_selection._y; var v7 = Math.sqrt(v4 * v4 + v5 * v5); var v6 = v7 / _root.laser_speed; _root['aria_laser_small_' + _root.your_small_lasers_in_play].xSpeed = v4 / v6; _root['aria_laser_small_' + _root.your_small_lasers_in_play].ySpeed = v5 / v6; radAngle = Math.atan2(v5, v4); _root['aria_laser_small_' + _root.your_small_lasers_in_play]._rotation = int(radAngle * 360 / 6.283185307179586 + 180); _root['aria_laser_small_' + _root.your_small_lasers_in_play].onLoad = function () { this.gotoAndStop(_global.aria_girl); }; _root['aria_laser_small_' + _root.your_small_lasers_in_play].onEnterFrame = function () { this._x += this.xSpeed; this._y += this.ySpeed; if (this._x == 0 && this._y == 0) { this.unloadMovie(); false; removeMovieClip(this); } if (this.hitTest(this.current_selection) == true) { if (this.current_selection.sphere_control._currentframe == 1) { this.current_selection.units -= _global.aria_girl_array[_global.aria_girl].ship; if (this.current_selection.units <= 0) { this.current_selection.units = 0; } } _root.createExplosion(this._x, this._y, _global.aria_girl); this.unloadMovie(); false; removeMovieClip(this); } }; }; var particleMaxSpeed = 5; var particleFadeSpeed = 2; var particleTotal = _global.partical_total; var particleRange = 100; _root.createExplosion = function (targetX, targetY, pilot) { var v5 = 0; while (v5 < particleTotal) { var v4 = _root.createEmptyMovieClip('main_holder', _root.getNextHighestDepth()); var internal_holder = v4.createEmptyMovieClip('internal_holder', v4.getNextHighestDepth()); internal_holder._x = -3.5; internal_holder._y = -3.5; internal_holder.attachMovie('laser_particle_mc', 'lp_mc', internal_holder.getNextHighestDepth()); v4._x = targetX; v4._y = targetY; v4._rotation = random(360); v4._alpha = 100; v4.boundyLeft = targetX - particleRange; v4.boundyTop = targetY - particleRange; v4.boundyRight = targetX + particleRange; v4.boundyBottom = targetY + particleRange; v4.speedX = Math.random(particleMaxSpeed) - Math.random(particleMaxSpeed); v4.speedY = Math.random(particleMaxSpeed) - Math.random(particleMaxSpeed); v4.speedX *= particleMaxSpeed; v4.speedY *= particleMaxSpeed; v4.fadeSpeed = Math.random(particleFadeSpeed) * particleFadeSpeed; ++numberOfParticles; v4.onEnterFrame = function () { if (this.internal_holder.lp_mc.laser._currentframe == 1) { if (pilot > 0) { this.internal_holder.lp_mc.laser.gotoAndStop(_global.aria_girl + 1); } else { this.internal_holder.lp_mc.laser.gotoAndStop(6); } } this._alpha -= this.fadeSpeed; this._x += this.speedX; this._y += this.speedY; if (this._alpha <= 0 || this._x < this.boundyLeft || this._x > this.boundyRight || this._y < this.boundyTop || this._y > this.boundyBottom) { this.removeMovieClip(); --numberOfParticles; } if (_root._currentframe != 3) { this.removeMovieClip(); --numberOfParticles; } }; ++v5; } }; var scope = _root.bg; var starboxW = 1280; var starboxH = 720; var starboxX = 0; var starboxY = 0; var starsArray = []; var speedX = -4.75; var speedY = 7.5; createField(1); createField(2); createField(3); var shakeRange = 1; _root.shake = function (target) { var v2 = random(2); if (v2 == 0) { target._x += shakeRange; } else { if (v2 == 1) { target._x -= shakeRange; } } v2 = random(2); if (v2 == 0) { target._y += shakeRange; } else { if (v2 == 1) { target._y -= shakeRange; } } }; var sparkAlpha = 100; _root.addSparkles = function (_targetX, _targetY, _sparkNumber, _distance, _sparkSize) { var v6 = 0; while (v6 < _sparkNumber) { var v4 = _root.attachMovie('spark', 'spark_' + _root.getNextHighestDepth(), _root.getNextHighestDepth()); var v3 = _root.attachMovie('spark2', 'spark2_' + _root.getNextHighestDepth(), _root.getNextHighestDepth()); v4._x = _targetX + random(_distance) - _distance / 2; v4._y = _targetY + random(_distance) - _distance / 2; v3._x = _targetX + random(_distance) - _distance / 2; v3._y = _targetY + random(_distance) - _distance / 2; var v5 = random(_sparkSize) + _sparkSize / 4; v4._xscale = v5; v4._yscale = v5; v5 = random(_sparkSize) + _sparkSize / 4; v3._xscale = v5; v3._yscale = v5; v3._rotation = random(359); v4._alpha = random(sparkAlpha) + sparkAlpha / 4; v3._alpha = random(sparkAlpha) + sparkAlpha / 4; ++v6; } }; _global.aria_assult = function () { _root.addSparkles(_xmouse, _ymouse, 30, 45, 600); }; } movieClip 270 { } movieClip 272 { frame 1 { stop(); } frame 87 { gotoAndStop(1); } frame 247 { gotoAndStop(1); } } movieClip 274 { frame 1 { stop(); } instance enemy_ship of movieClip 150 { onClipEvent (load) { this.gotoAndStop(10); } } frame 50 { _root.boss_sphere._visible = true; _root.boss_sphere.units = (random(500) + 500) * _global.current_area; _root.enemy_fleet_size += 1; _root.boss_sphere.sphere_control.gotoAndStop(1); _root.spheres_under_your_control[_root.enemy_fleet_size] = 0; if (_root.enemy_support_ship._visible == false) { _root.support_flyin.gotoAndPlay(2); } _root.enemy_cargo_ship._visible = true; } frame 51 { stop(); } } movieClip 275 { frame 1 { stop(); } instance enemy_support_ship of movieClip 150 { onClipEvent (load) { this.gotoAndStop(_global.current_enemy_support); } } frame 2 { play(); } frame 31 { _root.enemy_support_ship._visible = true; gotoAndStop(1); } } instance enemy_support_ship of movieClip 150 { onClipEvent (load) { this._visible = false; this.gotoAndStop(_global.current_enemy_support); } } instance enemy_cargo_ship of movieClip 150 { onClipEvent (load) { if (random(2) == 0) { this._visible = false; } else { this._visible = true; } this.gotoAndStop(8); } } instance boss_sphere of movieClip 90 sphere { onClipEvent (load) { this.shield_amount = 0; this._visible = false; } } instance main_ship of movieClip 174 { onClipEvent (load) { this.gotoAndStop(_global.aria_girl); } } instance main_sphere of movieClip 90 sphere { onClipEvent (load) { this.fleet_number = 0; this.shield_amount = 0; } } movieClip 277 { } movieClip 278 { frame 1 { if (_global.aria_girl == 3) { _root.your_shotgun_rounds = 1; _root.your_shotgun_laser = 0; } } frame 4 { if (_global.aria_girl == 2 && _root.main_sphere.units < 100) { _root.shoot_your_laser(); } } frame 7 { if (_global.aria_girl == 5 || _global.aria_girl == 6 || _global.aria_girl == 7 || _global.aria_girl == 2) { _root.shoot_your_shotgun_laser(); _root.shoot_your_laser(); } if (_root.enemy_ship_level >= 1 && _root.weaken <= 0 && _root.assult <= 0) { _root.shoot_enemy_laser(_root.enemy_ship); _root.shoot_enemy_shotgun_laser(); } if (_root.enemy_support_ship._visible == true) { _root.shoot_enemy_support_laser(_root.enemy_support_ship); _root.shoot_enemy_support_shotgun_laser(); } if (_root.enemy_cargo_ship._visible == true && _global.hardmode == 1) { _root.shoot_enemy_laser(_root.enemy_cargo_ship); } if (_global.aria_girl == 2) { ++_root.main_sphere.units; x = 0; while (x <= _root.enemy_fleet_size) { if (_root.spheres_under_your_control[x] == 1) { ++_root['sphere_' + x].units; } ++x; } } _root.disaster = 0; } frame 11 { if (_global.aria_girl == 2 && _root.main_sphere.units < 100) { _root.shoot_your_laser(); } } frame 15 { if (_global.aria_girl == 5 || _global.aria_girl == 6 || _global.aria_girl == 7 || _global.aria_girl == 2) { _root.shoot_your_shotgun_laser(); _root.shoot_your_laser(); } if (_root.enemy_ship_level >= 2 && _root.weaken <= 0 && _root.assult <= 0) { _root.shoot_enemy_laser(_root.enemy_ship); _root.shoot_enemy_shotgun_laser(); } if (_global.boss_spawned > 0 && _root.boss_sphere.sphere_control._currentframe == 1) { _root.shoot_enemy_laser(_root.boss_sphere); _root.shoot_enemy_support_laser(_root.boss_sphere); } if (_global.aria_girl == 2) { ++_root.main_sphere.units; x = 0; while (x <= _root.enemy_fleet_size) { if (_root.spheres_under_your_control[x] == 1) { ++_root['sphere_' + x].units; } ++x; } } _root.disaster = 0; } frame 19 { if (_global.aria_girl == 2 && _root.main_sphere.units < 100) { _root.shoot_your_laser(); } } frame 23 { if (_global.aria_girl == 5 || _global.aria_girl == 6 || _global.aria_girl == 7 || _global.aria_girl == 2) { _root.shoot_your_shotgun_laser(); _root.shoot_your_laser(); } if (_root.enemy_ship_level >= 3 && _root.weaken <= 0 && _root.assult <= 0) { _root.shoot_enemy_laser(_root.enemy_ship); _root.shoot_enemy_shotgun_laser(); } if (_root.enemy_support_ship._visible == true) { _root.shoot_enemy_support_laser(_root.enemy_support_ship); _root.shoot_enemy_support_shotgun_laser(); } if (_root.enemy_cargo_ship._visible == true && _global.hardmode == 1) { _root.shoot_enemy_laser(_root.enemy_cargo_ship); } if (_global.aria_girl == 2) { ++_root.main_sphere.units; x = 0; while (x <= _root.enemy_fleet_size) { if (_root.spheres_under_your_control[x] == 1) { ++_root['sphere_' + x].units; } ++x; } } _root.disaster = 0; } frame 27 { if (_global.aria_girl == 2 && _root.main_sphere.units < 100) { _root.shoot_your_laser(); } } frame 30 { ++_root.main_sphere.units; var unitsz = Math.floor(_global.aria_girl_array[_global.aria_girl].charisma / 2); if (_global.aria_girl == 1 || _global.aria_girl == 5 || _global.aria_girl == 6 || _global.aria_girl == 7) { _root.main_sphere.units += 4; } if (_global.battle_text_timer > 0) { --_global.battle_text_timer; if (_global.battle_text_timer == 0) { _root.battle_text = ''; } } else { _global.battle_text_timer = 0; _root.battle_text = ''; } if (_global.aria_girl == 3 && random(2) == 0) { _root.create_your_auto_attack_squad(_root['sphere_' + (random(_root.enemy_fleet_size) + 1)], _root.main_sphere, unitsz); } _root.number_of_bases_you_control = 0; x = 0; while (x <= _root.enemy_fleet_size) { if (_root.spheres_under_your_control[x] == 1) { ++_root['sphere_' + x].units; if (_global.aria_girl == 1) { _root.shoot_your_small_laser(x); } if (_global.aria_girl == 7) { _root.shoot_your_small_laser(x); _root['sphere_' + x].shield_amount += 5; } if (_global.aria_girl == 3 && _root['sphere_' + x].shield_amount > 0) { _root['sphere_' + x].shield_amount += 2; } ++_root.number_of_bases_you_control; } else { ++_root['sphere_' + x].units; } ++x; } if (_global.boss_spawned > 0 && _root.boss_sphere.sphere_control._currentframe > 1) { _root.boss_sphere.units += 5; ++_root.number_of_bases_you_control; } if (_global.boss_spawned > 0 && _root.boss_sphere.sphere_control._currentframe == 1) { _root.shoot_enemy_laser(_root.boss_sphere); _root.shoot_enemy_support_laser(_root.boss_sphere); } if (_root.number_of_bases_you_control == _root.enemy_fleet_size + 1) { if ((random(4) == 0 || _global.hardmode == 1) && _global.boss_spawned == 0) { _global.boss_spawned = 1; _root.sphere_1.sphere_control.gotoAndStop(1); _root.sphere_1.units += (random(100) + 100) * _global.current_area; _root.spheres_under_your_control[_root.sphere_1.fleet_number] = 0; _root.sphere_1.shield_amount = 0; _root.sphere_1.shield.gotoAndStop(1); _root.sphere_2.units += (random(100) + 500) * _global.current_area; _root.sphere_2.sphere_control.gotoAndStop(1); _root.spheres_under_your_control[_root.sphere_2.fleet_number] = 0; _root.sphere_2.shield_amount = 0; _root.sphere_2.shield.gotoAndStop(1); _root.sphere_3.units += (random(100) + 100) * _global.current_area; _root.sphere_3.sphere_control.gotoAndStop(1); _root.spheres_under_your_control[_root.sphere_3.fleet_number] = 0; _root.sphere_3.shield_amount = 0; _root.sphere_3.shield.gotoAndStop(1); _root.sphere_4.units += (random(100) + 100) * _global.current_area; _root.sphere_4.sphere_control.gotoAndStop(1); _root.spheres_under_your_control[_root.sphere_4.fleet_number] = 0; _root.sphere_4.shield_amount = 0; _root.sphere_4.shield.gotoAndStop(1); _root.sphere_5.units += (random(100) + 100) * _global.current_area; _root.sphere_5.sphere_control.gotoAndStop(1); _root.spheres_under_your_control[_root.sphere_5.fleet_number] = 0; _root.sphere_5.shield_amount = 0; _root.sphere_5.shield.gotoAndStop(1); _root.boss_ship.gotoAndPlay(2); if (_global.aria_girl == 1) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Incomming enemy ship!'; } else { _root.battle_text = 'Don\'t panic men! Just follow my orders!'; } } else { if (_global.aria_girl == 2) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Really!? What in the fucking fuck!!!'; } else { _root.battle_text = 'Damnit!...this was taking long enough already!'; } } else { if (_global.aria_girl == 3) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Reinforcement ship entering the combat zone.'; } else { _root.battle_text = 'A new enemy ship! Everyone stay focused on the defense!'; } } else { if (_global.aria_girl == 4) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Huh!? That\'s not fair at all!'; } else { _root.battle_text = 'We.. we can still do this!'; } } else { if (_global.aria_girl == 5) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'There\'s more!?'; } else { _root.battle_text = 'Aha!! come to me then!'; } } else { if (_global.aria_girl == 6) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Shit. I\'m kinda hungry...'; } else { _root.battle_text = 'Oh geez. really?'; } } else { if (_global.aria_girl == 7) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Why even bother?'; } else { _root.battle_text = 'More nerds incomming!'; } } } } } } } } } else { _root.nextFrame(); } } if (_root.number_of_bases_you_control > 1) { _root.enemy_ai = random(2) + 1; } else { _root.enemy_ai = 2; if (_global.aria_girl == 3) { _root.your_shotgun_laser = 1; } } --_root.enemy_next_action_time; if (_root.enemy_next_action_time == 0) { _root.enemy_next_action_time = random(_root.enemy_next_action_random) + 3; if (_root.assult <= 0) { _root.create_enemy_attack_squad(_root.enemy_ai); } } if (_root.enemy_ship._currentframe > 1) { if (random(2) == 1) { _root.enemy_shotgun_laser = 1; } else { _root.enemy_shotgun_laser = 0; } } if (_root.enemy_support_ship._visible == true) { if (random(2) == 1) { _root.enemy_support_shotgun_laser = 1; } else { _root.enemy_support_shotgun_laser = 0; } } if (_root.enemy_ship._currentframe > 8) { _root.enemy_shotgun_laser = 1; } _root.shoot_your_shotgun_laser(); _root.shoot_your_laser(); if (_root.enemy_ship_level >= 4 && _root.weaken <= 0 && _root.assult <= 0) { _root.shoot_enemy_laser(); _root.shoot_enemy_shotgun_laser(); } if (_root.enemy_cargo_ship._visible == true) { _root.create_enemy_cargo_squad(random(2) + 1); } if (_root.weaken > 0) { _root.shoot_enemy_laser(); --_root.weaken; } if (_root.assult > 0) { _root.assult -= 5; } if (_root.assult <= 0) { _root.assult = 0; } if (_root.your_lasers_in_play > 50) { _root.your_lasers_in_play = 0; } if (_root.enemy_lasers_in_play > 50) { _root.enemy_lasers_in_play = 0; } if (_root.attack_squads_in_play > 50) { _root.attack_squads_in_play = 0; } if (_root.enemy_squads_in_play > 50) { _root.enemy_squads_in_play = 0; } if (_root.your_small_lasers_in_play > 50) { _root.your_small_lasers_in_play = 0; } _root.disaster = 0; } } instance clean of movieClip 278 { onClipEvent (load) { _root.main_sphere.sphere_control.gotoAndStop(2); } onClipEvent (enterFrame) { if (_root.main_sphere.units <= 0) { x = 0; while (x <= _root.enemy_fleet_size + 80) { removeMovieClip(_root['sphere_' + x]); removeMovieClip(_root['enemy_attack_squad_' + x]); removeMovieClip(_root['your_attack_squad_' + x]); removeMovieClip(_root['aria_laser_' + x]); removeMovieClip(_root['enemy_laser_' + x]); removeMovieClip(_root['aria_laser_small_' + x]); removeMovieClip(_root.ray); ++x; } if (_global.on_story_mission == 1) { _global.story_task_battle = 0; if (_global.aria_girl != 5) { _root.gotoAndStop(7 + _global.aria_girl); } else { _root.gotoAndStop(6); } } else { _root.gotoAndStop(1); } } } } movieClip 283 { } movieClip 287 { frame 1 { stop(); } } movieClip 291 { frame 1 { stop(); } } movieClip 294 { frame 1 { stop(); } } movieClip 297 { frame 1 { stop(); } } movieClip 300 { frame 1 { stop(); } } movieClip 304 { frame 1 { stop(); } frame 10 { gotoAndStop(1); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(_global.aria_girl); } } movieClip 305 { } movieClip 308 { } movieClip 310 { } movieClip 312 { } movieClip 313 { } movieClip 315 { } movieClip 321 { } movieClip 322 { frame 101 { stop(); } } movieClip 323 { frame 3 { if (this == _root.space_battle_options_menu.option_2) { if (_global.aria_girl == 1) { _global.aria_assult(); _root.sfx.gotoAndPlay('cannon'); _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Target destroyed!'; } else { _root.battle_text = 'Assault successful!'; } } else { if (_global.aria_girl == 2) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'There is enough of me to go around!'; } else { _root.battle_text = 'Hey boys. I am more fun to work for.'; } } else { if (_global.aria_girl == 3) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Reinforcement preperations complete!'; } else { _root.battle_text = 'Boost the defense'; } } else { if (_global.aria_girl == 4) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Ugh! my head...'; } else { _root.battle_text = 'Okay! It should be easier to win now.'; } } else { if (_global.aria_girl == 6) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Pay attention.'; } else { _root.battle_text = 'Whoops.'; } } else { if (_global.aria_girl == 7) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Kill this fucking nerd!'; } else { _root.battle_text = 'Suck it bitch!!!'; } } } } } } } } else { if (this == _root.space_battle_options_menu.option_3) { if (_global.aria_girl == 1) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Open Fire!!!'; } else { _root.battle_text = 'I\'m shooting the cannon! Brace yourself!'; } } else { if (_global.aria_girl == 2) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Hello my new lovers!'; } else { _root.battle_text = 'Boys! We can get along can\'t we?'; } } else { if (_global.aria_girl == 3) { _global.battle_text_timer = _global.battle_text_max_time; _root.sfx.gotoAndPlay('shields'); if (random(2) == 0) { _root.battle_text = 'Shields up!'; } else { _root.battle_text = 'Shields are recharged. I\'m bringing them online.'; } } else { if (_global.aria_girl == 4) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Wha-? Wait! Slow down!'; } else { _root.battle_text = 'I will slow them down! Okay let\'s win this!'; } } else { if (_global.aria_girl == 6) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'I bet you didn\'t see that comming.'; } else { _root.battle_text = 'Surprise.'; } } else { if (_global.aria_girl == 7) { _global.battle_text_timer = _global.battle_text_max_time; if (random(2) == 0) { _root.battle_text = 'Lynn! work on Defense!'; } else { _root.battle_text = 'You are not getting through!'; } } } } } } } } } } frame 301 { stop(); } } button 325 { on (release) { if (this.option_1._currentframe >= 100) { if (_global.aria_girl == 1) { _root.main_sphere.units += _global.aria_girl_array[_global.aria_girl].charisma; } this.option_1.gotoAndPlay(1); if (_global.RallyLv == 1) { if (Math.floor(_global.your_mercenary_count / 2) > _global.aria_girl_array[_global.aria_girl].charisma) { _root.main_sphere.units += Math.floor(_global.your_mercenary_count / 2); } else { _root.main_sphere.units += _global.aria_girl_array[_global.aria_girl].charisma; } } else { _root.main_sphere.units += _global.aria_girl_array[_global.aria_girl].charisma; } } } } button 326 { on (release) { if (this.option_2._currentframe >= 300) { if (_root.spheres_under_your_control[_root.current_selection.fleet_number] == 0) { this.option_2.gotoAndPlay(1); _root.current_selection.units = 0; } } } } button 327 { on (release) { if (this.option_3._currentframe >= 300) { this.option_3.gotoAndPlay(1); _root.assult += _global.aria_girl_array[_global.aria_girl].ship; _root.main_ship.laser.gotoAndPlay(2); } } } button 336 { on (release) { if (this.option_1._currentframe >= 100) { if (_global.aria_girl == 1) { _root.main_sphere.units += _global.aria_girl_array[_global.aria_girl].charisma; } this.option_1.gotoAndPlay(1); if (_global.RallyLv == 1) { if (Math.floor(_global.your_mercenary_count / 2) > _global.aria_girl_array[_global.aria_girl].charisma) { _root.main_sphere.units += Math.floor(_global.your_mercenary_count / 2); } else { _root.main_sphere.units += _global.aria_girl_array[_global.aria_girl].charisma; } } else { _root.main_sphere.units += _global.aria_girl_array[_global.aria_girl].charisma; } } } } button 337 { on (release) { if (this.option_2._currentframe >= 300) { if (_root.spheres_under_your_control[_root.current_selection.fleet_number] == 0) { _root.current_selection.sphere_control.gotoAndStop(2); _root.spheres_under_your_control[_root.current_selection.fleet_number] = 1; _root.create_your_auto_attack_squad(_root.main_sphere, _root.current_selection, Math.floor(_root.current_selection.units / 2)); this.option_2.gotoAndPlay(1); } } } } button 338 { on (release) { if (this.option_3._currentframe >= 300) { this.option_3.gotoAndPlay(1); x = 0; while (x <= _root.enemy_fleet_size) { if (_root.spheres_under_your_control[x] == 0 && _root['sphere_' + x].units <= _global.aria_girl_array[_global.aria_girl].charisma) { _root['sphere_' + x].sphere_control.gotoAndStop(2); _root.spheres_under_your_control[x] = 1; _root.create_your_auto_attack_squad(_root.main_sphere, _root['sphere_' + x], Math.floor(_root['sphere_' + x].units / 2)); } ++x; } } } } button 341 { on (release) { if (this.option_2._currentframe >= 300) { this.option_2.gotoAndPlay(1); _root.main_sphere.units += 50 + _global.aria_girl_array[_global.aria_girl].charisma; x = 0; while (x <= _root.enemy_fleet_size) { if (_root.spheres_under_your_control[x] == 1) { _root['sphere_' + x].units += 50 + _global.aria_girl_array[_global.aria_girl].charisma; } ++x; } } } } button 342 { on (release) { if (this.option_3._currentframe >= 300) { this.option_3.gotoAndPlay(1); _root.main_sphere.shield.gotoAndStop(2); _root.main_sphere.shield_amount += _global.aria_girl_array[_global.aria_girl].ship * 2; _root.main_ship.shield.gotoAndStop(2); x = 0; while (x <= _root.enemy_fleet_size) { if (_root.spheres_under_your_control[x] == 1) { _root['sphere_' + x].shield_amount += 20 + _global.aria_girl_array[_global.aria_girl].ship; _root['sphere_' + x].shield.gotoAndStop(2); } ++x; } } } } button 345 { on (release) { if (this.option_2._currentframe >= 300) { this.option_2.gotoAndPlay(1); x = 0; while (x <= _root.enemy_fleet_size) { if (_root.spheres_under_your_control[x] == 0) { _root['sphere_' + x].units -= _global.aria_girl_array[_global.aria_girl].ship * 2; if (_root['sphere_' + x].units < 0) { _root['sphere_' + x].units = 0; } } ++x; } } } } button 346 { on (release) { if (this.option_3._currentframe >= 300) { this.option_3.gotoAndPlay(1); _root.weaken += _global.aria_girl_array[_global.aria_girl].ship; } } } button 348 { on (release) { if (this.option_2._currentframe >= 300) { this.option_2.gotoAndPlay(1); _root.your_shotgun_laser = 1; } } } button 349 { on (release) { if (this.option_3._currentframe >= 300) { this.option_3.gotoAndPlay(1); _root.main_sphere.shield.gotoAndStop(2); _root.main_sphere.shield_amount += _global.aria_girl_array[_global.aria_girl].ship; _root.main_ship.shield.gotoAndStop(2); x = 0; while (x <= _root.enemy_fleet_size) { if (_root.spheres_under_your_control[x] == 1) { _root['sphere_' + x].shield_amount += _global.aria_girl_array[_global.aria_girl].ship; _root['sphere_' + x].shield.gotoAndStop(2); } ++x; } } } } movieClip 350 { frame 1 { stop(); } instance option_1 of movieClip 322 { onClipEvent (load) { this.gotoAndStop(101); } } instance option_2 of movieClip 323 { onClipEvent (load) { this.gotoAndStop(301); } } instance option_3 of movieClip 323 { onClipEvent (load) { this.gotoAndStop(301); } } instance option_2 of movieClip 323 { onClipEvent (load) { this.gotoAndStop(301); } } instance option_3 of movieClip 323 { onClipEvent (load) { this.gotoAndStop(301); } } } instance space_battle_options_menu of movieClip 350 { onClipEvent (load) { this.gotoAndStop(_global.aria_girl); } } frame 4 { x = 0; while (x <= _root.enemy_fleet_size + 120) { removeMovieClip(_root['sphere_' + x]); removeMovieClip(_root['enemy_attack_squad_' + x]); removeMovieClip(_root['your_attack_squad_' + x]); removeMovieClip(_root['aria_laser_' + x]); removeMovieClip(_root['enemy_laser_' + x]); removeMovieClip(_root.ray); ++x; } x = 0; while (x <= _root.enemy_fleet_size + 100) { removeMovieClip(_root['aria_laser_small_' + x]); ++x; } } instance girl2 of movieClip 257 { onClipEvent (load) { this.gotoAndStop(_global.aria_girl); } } button 352 { on (release) { _global.space_battle_complete = 1; _global.enemy_defeated = _global.current_area; _root.gotoAndStop(5); } } frame 5 { if (_global.space_battle_complete == 1) { _global.your_mercenary_count += random(20) + 10; _global.recources += random(100 * _global.current_area) + 100 * _global.current_area + 100 * _global.GatherLv; if (_global.aria_girl == 6 || _global.aria_girl == 7) { _global.recources += (random(1000) + 1000) * _global.current_area; } if (_global.boss_spawned == 1) { _global.recources += (random(100) + 500) * _global.current_area; _global.aria_girl_array[_global.aria_girl].fatigue = 100; } _global.aria_girl_previously_played = _global.aria_girl; _global.current_girl = _global.aria_girl; _global.space_battle_complete = 0; } _root.aria_stats = 'Mercenaries:\n' + _global.your_mercenary_count + '\nResources:\n' + _global.recources; if (_global.had_goo_sex == 0) { _global.aria_girl = 5; if (_global.aria_girl == _global.aria_girl_previously_played) { _global.charisma_growth = random(500) + 1; _global.aria_girl_array[_global.aria_girl].charisma -= _global.charisma_growth; if (_global.aria_girl_array[_global.aria_girl].charisma <= 0) { _global.aria_girl_array[_global.aria_girl].charisma = 0; } _global.space_growth = random(500) + 1; _global.aria_girl_array[_global.aria_girl].space -= _global.space_growth; if (_global.aria_girl_array[_global.aria_girl].space <= 0) { _global.aria_girl_array[_global.aria_girl].space = 0; } _global.ship_growth = random(500) + 1; _global.aria_girl_array[_global.aria_girl].ship -= _global.ship_growth; if (_global.aria_girl_array[_global.aria_girl].ship <= 0) { _global.aria_girl_array[_global.aria_girl].ship = 0; } _global.combat_growth = random(500) + 1; _global.aria_girl_array[_global.aria_girl].combat -= _global.combat_growth; if (_global.aria_girl_array[_global.aria_girl].combat <= 0) { _global.aria_girl_array[_global.aria_girl].combat = 0; } _root['girl' + _global.aria_girl] = '' + _global.aria_girl_array[_global.aria_girl].girl + ' (loss)\nCharisma: ' + _global.aria_girl_array[_global.aria_girl].charisma + ' (-' + _global.charisma_growth + ')\nSpace: ' + _global.aria_girl_array[_global.aria_girl].space + ' (-' + _global.space_growth + ')\nShip: ' + _global.aria_girl_array[_global.aria_girl].ship + ' (-' + _global.ship_growth + ')\nCombat: ' + _global.aria_girl_array[_global.aria_girl].combat + ' (-' + _global.combat_growth + ')'; } else { if (_global.aria_girl_previously_played > 0) { _global.charisma_growth = random(50) + 1; _global.aria_girl_array[_global.aria_girl].charisma -= _global.charisma_growth; if (_global.aria_girl_array[_global.aria_girl].charisma <= 0) { _global.aria_girl_array[_global.aria_girl].charisma = 0; } _global.space_growth = random(50) + 1; _global.aria_girl_array[_global.aria_girl].space -= _global.space_growth; if (_global.aria_girl_array[_global.aria_girl].space <= 0) { _global.aria_girl_array[_global.aria_girl].space = 0; } _global.ship_growth = random(50) + 1; _global.aria_girl_array[_global.aria_girl].ship -= _global.ship_growth; if (_global.aria_girl_array[_global.aria_girl].ship <= 0) { _global.aria_girl_array[_global.aria_girl].ship = 0; } _global.combat_growth = random(50) + 1; _global.aria_girl_array[_global.aria_girl].combat -= _global.combat_growth; if (_global.aria_girl_array[_global.aria_girl].combat <= 0) { _global.aria_girl_array[_global.aria_girl].combat = 0; } _root['girl' + _global.aria_girl] = '' + _global.aria_girl_array[_global.aria_girl].girl + ' (loss)\nCharisma: ' + _global.aria_girl_array[_global.aria_girl].charisma + ' (-' + _global.charisma_growth + ')\nSpace: ' + _global.aria_girl_array[_global.aria_girl].space + ' (-' + _global.space_growth + ')\nShip: ' + _global.aria_girl_array[_global.aria_girl].ship + ' (-' + _global.ship_growth + ')\nCombat: ' + _global.aria_girl_array[_global.aria_girl].combat + ' (-' + _global.combat_growth + ')'; } else { _root['girl' + _global.aria_girl] = '' + _global.aria_girl_array[_global.aria_girl].girl + '\nCharisma: ' + _global.aria_girl_array[_global.aria_girl].charisma + '\nSpace: ' + _global.aria_girl_array[_global.aria_girl].space + '\nShip: ' + _global.aria_girl_array[_global.aria_girl].ship + '\nCombat: ' + _global.aria_girl_array[_global.aria_girl].combat; } } } if (_global.had_goo_sex == 1) { _global.aria_girl = 5; _root['girl' + _global.aria_girl] = '' + _global.aria_girl_array[_global.aria_girl].girl + '\nCharisma: ' + _global.aria_girl_array[_global.aria_girl].charisma + '\nSpace: ' + _global.aria_girl_array[_global.aria_girl].space + '\nShip: ' + _global.aria_girl_array[_global.aria_girl].ship + '\nCombat: ' + _global.aria_girl_array[_global.aria_girl].combat; } _global.aria_girl = 1; while (_global.aria_girl <= 4) { if (_global.aria_girl == _global.aria_girl_previously_played) { _global.charisma_growth = random(5) + 1; _global.aria_girl_array[_global.aria_girl].charisma += _global.charisma_growth; _global.space_growth = random(5) + 1; _global.aria_girl_array[_global.aria_girl].space += _global.space_growth; _global.ship_growth = random(5) + 1; _global.aria_girl_array[_global.aria_girl].ship += _global.ship_growth; _global.combat_growth = random(5) + 1; _global.aria_girl_array[_global.aria_girl].combat += _global.combat_growth; if (_global.boss_spawned == 1) { _global.charisma_growth = random(20) + 5; _global.aria_girl_array[_global.aria_girl].charisma += _global.charisma_growth; _global.space_growth = random(20) + 5; _global.aria_girl_array[_global.aria_girl].space += _global.space_growth; _global.ship_growth = random(20) + 5; _global.aria_girl_array[_global.aria_girl].ship += _global.ship_growth; _global.combat_growth = random(20) + 5; _global.aria_girl_array[_global.aria_girl].combat += _global.combat_growth; } _root['girl' + _global.aria_girl] = '' + _global.aria_girl_array[_global.aria_girl].girl + ' (growth)\nCharisma: ' + _global.aria_girl_array[_global.aria_girl].charisma + ' (+' + _global.charisma_growth + ')\nSpace: ' + _global.aria_girl_array[_global.aria_girl].space + ' (+' + _global.space_growth + ')\nShip: ' + _global.aria_girl_array[_global.aria_girl].ship + ' (+' + _global.ship_growth + ')\nCombat: ' + _global.aria_girl_array[_global.aria_girl].combat + ' (+' + _global.combat_growth + ')'; _global.aria_girl_previously_played = 0; } else { _global.charisma_growth = 0; _global.space_growth = 0; _global.ship_growth = 0; _global.combat_growth = 0; _root['girl' + _global.aria_girl] = '' + _global.aria_girl_array[_global.aria_girl].girl + '\nCharisma: ' + _global.aria_girl_array[_global.aria_girl].charisma + '\nSpace: ' + _global.aria_girl_array[_global.aria_girl].space + '\nShip: ' + _global.aria_girl_array[_global.aria_girl].ship + '\nCombat: ' + _global.aria_girl_array[_global.aria_girl].combat; } ++_global.aria_girl; } _global.boss_spawned = 0; } instance bg of movieClip 127 { onClipEvent (load) { this.gotoAndStop(_global.area_bg); } } movieClip 356 { frame 12146 { gotoAndPlay(1); } } instance music of movieClip 356 { onClipEvent (load) { this.gotoAndPlay(_global.bgm_music_begin); } onClipEvent (enterFrame) { _global.bgm_music_begin = this._currentframe; } } button 357 { on (release) { if (_global.story_task_battle == 1) { _global.story_task_battle = 0; _root.gotoAndStop(7 + _global.current_girl); } else { if (_global.jeo_first_fight == 0 && _global.current_girl == 5 && _global.current_area < 10) { _global.jeo_first_fight = 1; _root.gotoAndStop(23); } else { if (_global.current_girl > 4) { _root.gotoAndStop(12); } else { _root.gotoAndStop(6); } } } } } button 358 { on (release) { _global.aria_girl = 4; _root.gotoAndStop(2); } } button 359 { on (release) { _global.aria_girl = 2; _root.gotoAndStop(2); } } button 360 { on (release) { _global.aria_girl = 3; _root.gotoAndStop(2); } } button 361 { on (release) { _global.aria_girl = 1; _root.gotoAndStop(2); } } movieClip 365 { } frame 6 { _global.aria_girl = 1; _global.aria_girl_previously_played = 0; _global.current_girl = 0; _global.remi_in_battle = 0; _global.update_mission_stats = function () { _root.bg.gotoAndStop(_global.area_bg); _root.main_menu_mc.mission_stats = 'Mission Progress:\nMercenaries: ' + _global.your_mercenary_count + '\nResources(R): ' + _global.recources + '\nArea: ' + _global.current_area + '/' + _global.totoal_areas + '\nDays Passed: ' + _global.days_passed + '\nFood Supply: ' + _global.food_supply + '\nTravel cost: ' + _global.travel_resource_cost + ' R'; _root.tc_txt = '' + _global.travel_resource_cost + ' R'; }; _global.update_ship_stats = function () { _root.main_menu_mc.ship_window.main_ship.gotoAndStop(_global.aria_girl); _root.main_menu_mc.ship_window.pilot.gotoAndStop(_global.aria_girl); _root.main_menu_mc.ship_window.ship_stats = '' + _global.aria_girl_array[_global.aria_girl].charisma + '\n\n' + _global.aria_girl_array[_global.aria_girl].space + '\n\n' + _global.aria_girl_array[_global.aria_girl].ship + '\n\n' + _global.aria_girl_array[_global.aria_girl].combat + ''; }; _global.update_girl_stats = function () { if (_global.v00 == 1) { _global.aria_girl_array[_global.aria_girl].fatigue = 0; _global.aria_girl_array[_global.aria_girl].obey = 100; _global.aria_girl_array[_global.aria_girl].food = 100; } _root.crew_menu_mc.girl_name = '' + _global.aria_girl_array[_global.aria_girl].girl; _root.crew_menu_mc.girl_stats = '' + _global.aria_girl_array[_global.aria_girl].love + '\n\n' + _global.aria_girl_array[_global.aria_girl].fatigue + '\n\n' + _global.aria_girl_array[_global.aria_girl].food + '\n\n' + _global.aria_girl_array[_global.aria_girl].obey + ''; _global.update_mission_stats(); _global.update_ship_stats(); }; _global.update_girl_stats(); _global.storyupdate = function () { if (_global.current_area == 2) { _root.gotoAndStop(24); } else { if (_global.current_area == 3) { _root.gotoAndStop(25); } else { if (_global.current_area == 4) { _root.gotoAndStop(26); } else { if (_global.current_area == 5) { _root.gotoAndStop(27); } else { if (_global.current_area == 6) { _root.gotoAndStop(28); } else { if (_global.current_area == 7) { _root.gotoAndStop(29); } else { if (_global.current_area == 8) { _root.gotoAndStop(30); } else { if (_global.current_area == 9) { _root.gotoAndStop(31); } else { if (_global.current_area == 10) { _root.gotoAndStop(32); } } } } } } } } } }; } movieClip 387 { } movieClip 390 { } movieClip 398 { } movieClip 399 { } button 400 { on (release) { _global.aria_girl_task_queue[_global.aria_girl] = 1; ++_global.aria_girl; if (_global.aria_girl == 5) { _global.aria_girl = 1; _root.nextFrame(); } _global.update_girl_stats(); } } button 401 { on (release) { _global.aria_girl_task_queue[_global.aria_girl] = 2; ++_global.aria_girl; if (_global.aria_girl == 5) { _global.aria_girl = 1; _root.nextFrame(); } _global.update_girl_stats(); } } button 402 { on (release) { if (_global.current_area != 10) { _global.aria_girl_task_queue[_global.aria_girl] = 3; ++_global.aria_girl; if (_global.aria_girl == 5) { _global.aria_girl = 1; _root.nextFrame(); } _global.update_girl_stats(); } else { _root.gotoAndStop(49); } } } button 403 { on (release) { _global.aria_girl_task_queue[_global.aria_girl] = 4; ++_global.aria_girl; if (_global.aria_girl == 5) { _global.aria_girl = 1; _root.nextFrame(); } _global.update_girl_stats(); } } button 404 { on (release) { _global.aria_girl_task_queue[_global.aria_girl] = 5; ++_global.aria_girl; if (_global.aria_girl == 5) { _global.aria_girl = 1; _root.nextFrame(); } _global.update_girl_stats(); } } button 405 { on (release) { _global.aria_girl_task_queue[_global.aria_girl] = 6; ++_global.aria_girl; if (_global.aria_girl == 5) { _global.aria_girl = 1; _root.nextFrame(); } _global.update_girl_stats(); } } button 406 { on (release) { _global.aria_girl_task_queue[_global.aria_girl] = 7; ++_global.aria_girl; if (_global.aria_girl == 5) { _global.aria_girl = 1; _root.nextFrame(); } _global.update_girl_stats(); } } button 407 { on (release) { _global.aria_girl_task_queue[_global.aria_girl] = 8; ++_global.aria_girl; if (_global.aria_girl == 5) { _global.aria_girl = 1; _root.nextFrame(); } _global.update_girl_stats(); } } movieClip 417 { } movieClip 418 { } movieClip 428 { } movieClip 429 { frame 1 { stop(); } instance girl of movieClip 257 { onClipEvent (load) { if (_global.v00 == 0) { this.gotoAndStop(_global.aria_girl); } else { this.gotoAndStop(_global.aria_girl + 7); } } onClipEvent (enterFrame) { if (_global.v00 == 0) { this.gotoAndStop(_global.aria_girl); } else { this.gotoAndStop(_global.aria_girl + 7); } } } } movieClip 434 { instance enemy_ship of movieClip 150 { onClipEvent (load) { this.gotoAndStop(_global.current_area); } onClipEvent (enterFrame) { this.gotoAndStop(_global.current_area); } } instance of movieClip 212 { onClipEvent (load) { this.gotoAndStop(_global.current_area); } onClipEvent (enterFrame) { this.gotoAndStop(_global.current_area); } } } movieClip 437 { } movieClip 450 { frame 1 { stop(); } } movieClip 456 { } button 459 { on (release) { _root.gotoAndStop(12); } } button 460 { on (release) { if (_global.recources >= 100) { _global.recources -= 100; _global.food_supply += 100 + 50 * _global.FoodLv; _global.update_mission_stats(); } } } button 461 { on (release) { _root.gotoAndStop(13); } } button 462 { on (release) { _root.gotoAndStop(5); } } button 463 { on (release) { if (_global.enemy_defeated == _global.current_area) { if (_global.recources >= _global.travel_resource_cost && _global.current_area < _global.totoal_areas) { _global.recources -= _global.travel_resource_cost; ++_global.current_area; _global.area_bg = random(8) + 1; _global.travel_resource_cost = 500 * _global.current_area + random(_global.current_area * 1000); _global.update_mission_stats(); if (_global.remi_unlocked == 1 && _global.remi_talk == 1) { _global.remi_talk = 2; } _global.storyupdate(); } else { if (_global.recources >= _global.travel_resource_cost && _global.current_area >= _global.totoal_areas) { _root.gotoAndStop(44); } } } else { _root.gotoAndStop(17); } } } button 464 { on (release) { _root.gotoAndStop(14); } } button 465 { on (release) { _root.gotoAndStop(47); } } button 466 { on (release) { _global.update_girl_stats(); } } movieClip 476 { } movieClip 479 { frame 1 { _global.update_girl_stats(); stop(); } } button 480 { on (release) { _root.gotoAndStop(51); } } button 481 { on (release) { _root.gotoAndStop(1); } } button 482 { on (release) { _root.gotoAndStop(61); } } button 483 { on (release) { _root.gotoAndStop(57); } } frame 7 { _global.aria_girl = 1; _global.aria_girl_previously_played = 0; _global.current_girl = 0; _root.girl.gotoAndStop(_global.aria_girl); _global.do_task(); } movieClip 490 { } instance gallery of movieClip 490 { onClipEvent (load) { this.stop(); } } button 498 { on (release) { gotoAndStop(11); } } movieClip 628 { } button 629 { on (release) { gotoAndStop(9); } } movieClip 816 { } button 817 { on (release) { gotoAndStop(7); } } movieClip 987 { frame 20 { gotoAndPlay(1); } frame 238 { stop(); } } button 988 { on (release) { if (sex._currentframe < 20) { sex.gotoAndPlay(21); } } } movieClip 1111 { frame 90 { _root.girl_result = ''; gotoAndPlay(1); } frame 305 { stop(); } } button 1112 { on (release) { if (bj._currentframe < 90) { bj.gotoAndPlay(91); } else { gotoAndStop(8); } } } movieClip 1117 { frame 1 { stop(); } } button 1118 { on (release) { _global.aria_girl_array[_global.aria_girl].obey = 100; gotoAndStop(8); } } movieClip 1121 { frame 1 { stop(); } frame 8 { _global.aria_girl_array[_global.jeo].charisma = _global.max_value; _global.aria_girl_array[_global.jeo].space = _global.max_value; _global.aria_girl_array[_global.jeo].ship = _global.max_value; _global.aria_girl_array[_global.jeo].combat = _global.max_value; if (_root.gallery._currentframe == 1) { _root.music.stop(); _root.gallery.play(); } } frame 10 { _root.music.stop(); _root.gallery.play(); } frame 11 { _root.girl_result = ''; } } button 1122 { on (release) { _root.gallery.gotoAndStop(1); _root.music.play(); if (_global.story_task_battle == 1) { _root.gotoAndStop(16); } else { _root.nextFrame(); } } } frame 8 { _global.aria_girl = 2; _global.aria_girl_previously_played = 0; _global.current_girl = 0; _root.girl.gotoAndStop(_global.aria_girl); _global.do_task(); } button 1131 { on (release) { gotoAndStop(11); } } movieClip 1170 { } button 1171 { on (release) { gotoAndStop(9); } } movieClip 1310 { } button 1311 { on (release) { gotoAndStop(7); } } movieClip 1472 { frame 16 { gotoAndPlay(1); } frame 267 { stop(); } } button 1473 { on (release) { if (sex._currentframe < 16) { sex.gotoAndPlay(17); } } } movieClip 1567 { frame 90 { _root.girl_result = ''; gotoAndPlay(1); } frame 305 { stop(); } } button 1568 { on (release) { if (bj._currentframe < 90) { bj.gotoAndPlay(91); } else { gotoAndStop(8); } } } movieClip 1591 { frame 1 { stop(); } } button 1592 { on (release) { _global.aria_girl_array[_global.aria_girl].obey = 100; gotoAndStop(8); } } movieClip 1596 { frame 1 { stop(); } frame 8 { _global.aria_girl_array[_global.jeo].charisma = _global.max_value; _global.aria_girl_array[_global.jeo].space = _global.max_value; _global.aria_girl_array[_global.jeo].ship = _global.max_value; _global.aria_girl_array[_global.jeo].combat = _global.max_value; if (_root.gallery._currentframe == 1) { _root.music.stop(); _root.gallery.play(); } } frame 10 { _root.music.stop(); _root.gallery.play(); } frame 11 { _root.girl_result = ''; } } frame 9 { _global.aria_girl = 3; _global.aria_girl_previously_played = 0; _global.current_girl = 0; _root.girl.gotoAndStop(_global.aria_girl); _global.do_task(); } button 1603 { on (release) { gotoAndStop(11); } } movieClip 1667 { } button 1668 { on (release) { gotoAndStop(9); } } movieClip 1791 { } button 1792 { on (release) { gotoAndStop(7); } } movieClip 2161 { frame 20 { gotoAndPlay(1); } frame 231 { stop(); } } movieClip 2357 { frame 90 { _root.girl_result = ''; gotoAndPlay(1); } frame 305 { stop(); } } button 2358 { on (release) { if (bj._currentframe < 90) { bj.gotoAndPlay(91); } else { gotoAndStop(8); } } } movieClip 2373 { frame 1 { stop(); } } button 2374 { on (release) { _global.aria_girl_array[_global.aria_girl].obey = 100; gotoAndStop(8); } } movieClip 2379 { frame 1 { stop(); } frame 8 { _global.aria_girl_array[_global.jeo].charisma = _global.max_value; _global.aria_girl_array[_global.jeo].space = _global.max_value; _global.aria_girl_array[_global.jeo].ship = _global.max_value; _global.aria_girl_array[_global.jeo].combat = _global.max_value; if (_root.gallery._currentframe == 1) { _root.music.stop(); _root.gallery.play(); } } frame 10 { _root.music.stop(); _root.gallery.play(); } frame 11 { _root.girl_result = ''; } } frame 10 { _global.aria_girl = 4; _global.aria_girl_previously_played = 0; _global.current_girl = 0; _root.girl.gotoAndStop(_global.aria_girl); _global.do_task(); } button 2386 { on (release) { gotoAndStop(11); } } movieClip 2422 { } button 2423 { on (release) { gotoAndStop(9); } } movieClip 2521 { } button 2522 { on (release) { gotoAndStop(7); } } movieClip 2699 { frame 16 { gotoAndPlay(1); } frame 205 { stop(); } } movieClip 2789 { frame 90 { _root.girl_result = ''; gotoAndPlay(1); } frame 305 { stop(); } } button 2790 { on (release) { if (bj._currentframe < 90) { bj.gotoAndPlay(91); } else { gotoAndStop(8); } } } movieClip 2796 { frame 1 { stop(); } } button 2797 { on (release) { _global.aria_girl_array[_global.aria_girl].obey = 100; gotoAndStop(8); } } movieClip 2799 { frame 1 { stop(); } frame 8 { _global.aria_girl_array[_global.jeo].charisma = _global.max_value; _global.aria_girl_array[_global.jeo].space = _global.max_value; _global.aria_girl_array[_global.jeo].ship = _global.max_value; _global.aria_girl_array[_global.jeo].combat = _global.max_value; if (_root.gallery._currentframe == 1) { _root.music.stop(); _root.gallery.play(); } } frame 10 { _root.music.stop(); _root.gallery.play(); } frame 11 { _root.girl_result = ''; } } frame 11 { ++_global.days_passed; _global.aria_girl_previously_played = 0; _global.current_girl = 0; if (_global.aria_girl_task_queue[1] == 2 && _global.aria_girl_task_queue[2] == 2 && _global.aria_girl_task_queue[3] == 2 && _global.aria_girl_task_queue[4] == 2 && _global.aria_girl_array[2].love < 50) { _global.aria_girl_array[2].love += 100; _root.gotoAndStop(43); } else { _root.gotoAndStop(6); } } frame 12 { _global.remi_in_battle = 0; } movieClip 2802 { } button 2804 { on (release) { if (_global.remi_talk == 0) { _global.remi_talk = 1; _root.gotoAndStop(33); } else { if (_global.remi_talk == 2) { _global.remi_talk = 3; _root.gotoAndStop(34); } } } } button 2805 { on (release) { _root.gotoAndStop(35); } } button 2806 { on (release) { if (_global.current_area != 10) { _global.remi_in_battle = 1; _global.aria_girl = 6; _root.gotoAndStop(16); } else { _root.gotoAndStop(49); } } } button 2807 { on (release) { _root.gotoAndStop(34); } } movieClip 2813 { frame 1 { stop(); } } instance of movieClip 2813 { onClipEvent (load) { if (_global.remi_unlocked == 1 && _global.current_area > 5) { this.gotoAndStop(2); } } } movieClip 2814 { } button 2816 { on (release) { _root.gotoAndStop(38); } } button 2817 { on (release) { if (_global.current_area != 10) { _global.aria_girl = 7; _root.gotoAndStop(16); } else { _root.gotoAndStop(49); } } } button 2818 { on (release) { _root.gotoAndStop(39); } } button 2819 { on (release) { _root.gotoAndStop(40); } } movieClip 2824 { frame 1 { stop(); } } instance of movieClip 2824 { onClipEvent (load) { if (_global.luma_unlocked == 1 && _global.current_area > 7) { this.gotoAndStop(2); } } } button 2825 { on (release) { _root.gotoAndStop(6); } } button 2826 { on (release) { _global.aria_girl = 5; _root.gotoAndStop(16); } } frame 13 { _global.update_research_stats = function () { _root.FoodLv = _global.FoodLv; _root.AttkShipLv = _global.AttkShipLv; _root.GatherLv = _global.GatherLv; _root.RallyLv = _global.RallyLv; _root.resources_txt = '' + _global.recources + ' R'; }; _global.update_research_stats(); } movieClip 2833 { } button 2834 { on (release) { if (_global.FoodLv < 10 && _global.recources >= 500) { _global.recources -= 500; ++_global.FoodLv; } _global.update_research_stats(); } } button 2835 { on (release) { if (_global.GatherLv < 10 && _global.recources >= 1000) { _global.recources -= 1000; ++_global.GatherLv; } _global.update_research_stats(); } } button 2836 { on (release) { if (_global.AttkShipLv < 1 && _global.recources >= 2500) { _global.recources -= 2500; ++_global.AttkShipLv; } _global.update_research_stats(); } } button 2837 { on (release) { if (_global.RallyLv < 1 && _global.recources >= 500) { _global.recources -= 500; ++_global.RallyLv; } _global.update_research_stats(); } } frame 14 { _global.gallery_pic = 0; } movieClip 2862 { } movieClip 2863 { } movieClip 2865 { } button 2866 { on (release) { _root.gotoAndStop(63); } } button 2867 { on (release) { _global.gallery_pic = 2; _root.gotoAndStop(15); } } button 2868 { on (release) { _global.gallery_pic = 3; _root.gotoAndStop(15); } } button 2869 { on (release) { _global.gallery_pic = 8; _root.gotoAndStop(15); } } button 2870 { on (release) { _global.gallery_pic = 7; _root.gotoAndStop(15); } } button 2871 { on (release) { _global.gallery_pic = 17; _root.gotoAndStop(15); } } button 2872 { on (release) { _global.gallery_pic = 18; _root.gotoAndStop(15); } } button 2873 { on (release) { _global.gallery_pic = 12; _root.gotoAndStop(15); } } button 2874 { on (release) { _global.gallery_pic = 13; _root.gotoAndStop(15); } } button 2875 { on (release) { _global.gallery_pic = 4; _root.gotoAndStop(15); } } button 2876 { on (release) { _global.gallery_pic = 5; _root.gotoAndStop(15); } } button 2877 { on (release) { _global.gallery_pic = 9; _root.gotoAndStop(15); } } button 2878 { on (release) { _global.gallery_pic = 10; _root.gotoAndStop(15); } } button 2879 { on (release) { _global.gallery_pic = 19; _root.gotoAndStop(15); } } button 2880 { on (release) { _global.gallery_pic = 20; _root.gotoAndStop(15); } } button 2881 { on (release) { _global.gallery_pic = 14; _root.gotoAndStop(15); } } button 2882 { on (release) { _global.gallery_pic = 15; _root.gotoAndStop(15); } } button 2883 { on (release) { _global.gallery_pic = 23; _root.gotoAndStop(15); } } button 2884 { on (release) { _global.gallery_pic = 24; _root.gotoAndStop(15); } } button 2885 { on (release) { _global.gallery_pic = 25; _root.gotoAndStop(15); } } button 2886 { on (release) { _global.gallery_pic = 26; _root.gotoAndStop(15); } } button 2887 { on (release) { _global.gallery_pic = 22; _root.gotoAndStop(15); } } button 2888 { on (release) { _global.gallery_pic = 27; _root.gotoAndStop(15); } } button 2889 { on (release) { _global.gallery_pic = 28; _root.gotoAndStop(15); } } button 2890 { on (release) { _global.gallery_pic = 29; _root.gotoAndStop(15); } } button 2891 { on (release) { _global.gallery_pic = 30; _root.gotoAndStop(15); } } button 2892 { on (release) { _global.gallery_pic = 31; _root.gotoAndStop(15); } } button 2893 { on (release) { _global.gallery_pic = 34; _root.gotoAndStop(15); } } button 2894 { on (release) { _global.gallery_pic = 32; _root.gotoAndStop(15); } } button 2895 { on (release) { _global.gallery_pic = 33; _root.gotoAndStop(15); } } button 2908 { on (release) { px.gotoAndPlay(21); } } button 2911 { on (release) { px.gotoAndPlay(91); } } button 2912 { on (release) { px.gotoAndPlay(17); } } movieClip 2966 { frame 12 { gotoAndPlay(1); } frame 141 { stop(); } } button 2967 { on (release) { px.gotoAndPlay(13); } } movieClip 3126 { frame 16 { gotoAndPlay(1); } frame 267 { stop(); } } movieClip 3229 { } movieClip 3328 { } movieClip 3432 { frame 20 { gotoAndPlay(1); } frame 185 { stop(); } } movieClip 3484 { } movieClip 3530 { } movieClip 3638 { frame 18 { gotoAndPlay(1); } frame 115 { stop(); } } button 3639 { on (release) { px.gotoAndPlay(19); } } movieClip 3756 { frame 13 { gotoAndPlay(1); } frame 95 { stop(); } } button 3757 { on (release) { px.gotoAndPlay(14); } } movieClip 3913 { frame 20 { gotoAndPlay(1); } frame 121 { stop(); } } movieClip 4025 { frame 18 { gotoAndPlay(1); } frame 137 { stop(); } } movieClip 4101 { frame 20 { gotoAndPlay(1); } frame 114 { stop(); } } movieClip 4295 { frame 22 { gotoAndPlay(1); } frame 176 { stop(); } } button 4296 { on (release) { px.gotoAndPlay(23); } } movieClip 4516 { } movieClip 4520 { } movieClip 4521 { instance of movieClip 4520 { onClipEvent (load) { this.gotoAndStop(_global.gallery_pic); } } } button 4522 { on (release) { _root.gotoAndStop(14); } } instance bg of movieClip 127 { onClipEvent (load) { this.gotoAndStop(_global.area_bg); } } movieClip 4526 { } movieClip 4529 { instance of movieClip 156 { onClipEvent (load) { this.gotoAndStop(_global.aria_girl); } } instance main_ship of movieClip 174 { onClipEvent (load) { this.gotoAndStop(_global.aria_girl); } } instance of movieClip 159 { onClipEvent (load) { this.gotoAndStop(_global.aria_girl); } } frame 70 { _root.gotoAndStop(2); } } instance of movieClip 356 { onClipEvent (load) { this.gotoAndPlay(_global.bgm_music_begin); } onClipEvent (enterFrame) { _global.bgm_music_begin = this._currentframe; } } instance bg of movieClip 127 { onClipEvent (load) { this.gotoAndStop(_global.area_bg); } } movieClip 4535 { } movieClip 4568 { frame 1 { _global.aria_girl = 1; } instance of movieClip 156 { onClipEvent (load) { this.gotoAndStop(1); } } instance main_ship of movieClip 174 { onClipEvent (load) { this.gotoAndStop(1); } } instance of movieClip 159 { onClipEvent (load) { this.gotoAndStop(1); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(1); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(3); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(1); } } frame 410 { _global.aria_girl = 2; } instance of movieClip 156 { onClipEvent (load) { this.gotoAndStop(2); } } instance main_ship of movieClip 174 { onClipEvent (load) { this.gotoAndStop(2); } } instance of movieClip 159 { onClipEvent (load) { this.gotoAndStop(2); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(2); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(2); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(1); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(2); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(1); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(2); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(1); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(2); } } frame 1533 { _global.aria_girl = 3; } instance of movieClip 156 { onClipEvent (load) { this.gotoAndStop(3); } } instance main_ship of movieClip 174 { onClipEvent (load) { this.gotoAndStop(3); } } instance of movieClip 159 { onClipEvent (load) { this.gotoAndStop(3); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(1); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(1); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(2); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(3); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(2); } } frame 2240 { _global.aria_girl = 4; } instance of movieClip 156 { onClipEvent (load) { this.gotoAndStop(4); } } instance main_ship of movieClip 174 { onClipEvent (load) { this.gotoAndStop(4); } } instance of movieClip 159 { onClipEvent (load) { this.gotoAndStop(4); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(4); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(2); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(1); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(2); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(1); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(3); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(3); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(3); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(1); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(2); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(4); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(1); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(1); } } instance pilot_pic of movieClip 304 { onClipEvent (load) { this.pilot.gotoAndStop(1); } } frame 4130 { _global.on_story_mission = 1; _global.aria_girl = 1; _root.gotoAndStop(19); } } movieClip 4632 { frame 1 { stop(); } instance of movieClip 155 { onClipEvent (load) { this.gotoAndStop(2); } } } movieClip 4663 { frame 1 { stop(); } instance of movieClip 155 { onClipEvent (load) { this.gotoAndStop(1); } } } movieClip 4664 { instance main_ship of movieClip 174 { onClipEvent (load) { this.gotoAndStop(2); } } instance main_ship of movieClip 174 { onClipEvent (load) { this.gotoAndStop(1); } } instance of movieClip 4632 { onClipEvent (enterFrame) { this.gotoAndStop(2); } } instance of movieClip 4632 { onClipEvent (enterFrame) { this.gotoAndStop(1); } } instance of movieClip 4663 { onClipEvent (enterFrame) { this.gotoAndStop(2); } } instance of movieClip 4632 { onClipEvent (enterFrame) { this.gotoAndStop(2); } } instance of movieClip 4632 { onClipEvent (enterFrame) { this.gotoAndStop(1); } } instance of movieClip 4663 { onClipEvent (enterFrame) { this.gotoAndStop(1); } } frame 785 { _global.on_story_mission = 1; _global.aria_girl = 1; _root.gotoAndStop(20); } } movieClip 4667 { } movieClip 4669 { } movieClip 4671 { } movieClip 4674 { } movieClip 4677 { } movieClip 4678 { } movieClip 4680 { frame 539 { _global.on_story_mission = 1; _global.aria_girl = 1; _root.gotoAndStop(21); } } instance bg of movieClip 127 { onClipEvent (load) { this.gotoAndStop(random(8) + 1); if (_global.on_story_mission == 1) { this.gotoAndStop(_global.area_bg); } } } movieClip 4682 { } movieClip 4687 { frame 1 { stop(); } } button 4688 { on (release) { _parent.nextFrame(); stext.gotoAndStop(2); play(); } } movieClip 4689 { frame 4 { stext.gotoAndStop(1); } frame 5 { stop(); } frame 10 { gotoAndPlay(1); } } movieClip 4691 { } movieClip 4692 { frame 1 { stop(); } frame 1 { stext.stext.story_text = 'Arielle: We finally found you Jeo. Did you have fun pretending to be a Nanako student?'; } frame 2 { stext.stext.story_text = 'Jeo: You mean Jinru? We don\'t have time to talk. We need to get started on my plan.'; } frame 3 { stext.stext.story_text = 'Arielle: We don’t work under your unit anymore Jeo. We\'re here to arrest you.'; } frame 4 { stext.stext.story_text = 'Jeo: If anyone, you should arrest Dr. Natan.'; } frame 5 { stext.stext.story_text = 'Arielle: the Math teacher? Why?'; } frame 6 { stext.stext.story_text = 'Jeo: I suspect he wanted to kidnap Lynn as leverage to negotiate terms with her parents.'; } frame 7 { stext.stext.story_text = 'Jeo: in exchange he gets classified GemoCo technology.'; } frame 8 { stext.stext.story_text = 'Jeo: I was trying to stop him. It is why I was there.'; } frame 9 { stext.stext.story_text = 'Phia: Sweetie, I think your boyfriend is a little crazy. I like it.'; } frame 10 { stext.stext.story_text = 'Arielle: I\'m actually glad he was able to explain all this.'; } frame 11 { stext.stext.story_text = 'Arielle: Hm.... Bri?.. thoughts?'; } frame 12 { stext.stext.story_text = 'Bri: He is genuine.'; } frame 13 { stext.stext.story_text = 'Jeo: Hm? What is she some kind of psychic?'; } frame 14 { stext.stext.story_text = 'Arielle: Luckily for you she is very close to one.'; } frame 15 { stext.stext.story_text = 'Phia: Well? Let’s get this over with.'; } frame 16 { _global.on_story_mission = 1; _global.aria_girl = 1; _root.gotoAndStop(22); } } movieClip 4697 { } movieClip 4698 { frame 1 { stop(); } frame 1 { stext.stext.story_text = 'Bri: He looks kind of scary...'; } frame 2 { stext.stext.story_text = 'Tiffany: Greetings Jeo. I\'m Tiffany. People call me TT. This is Bri. She is tougher than she looks.'; } frame 3 { stext.stext.story_text = 'Bri: N- Not really! '; } frame 4 { stext.stext.story_text = 'Jeo: Alright, our objective is the get my ship back to GemCo controlled space so we can settle this little issue.'; } frame 5 { stext.stext.story_text = 'Jeo: But we will need to first get resources to fuel my ship and travel to the next area.'; } frame 6 { stext.stext.story_text = 'Jeo: Each space day I will give you a task to do that will train you in the ways I want.'; } frame 7 { stext.stext.story_text = 'TT: For the record Jeo, I am a researcher. We are all combat ready but we specialize in different tasks.'; } frame 8 { stext.stext.story_text = 'Jeo: What are they?'; } frame 9 { stext.stext.story_text = 'TT: While a medical researcher and defensive strategist. I can fight but I would be better suited to help man the main ship by giving me FREE actions.'; } frame 10 { stext.stext.story_text = 'TT: And I’m sure you know Arielle likes to be on the front lines yes? She is best suited for BATTLE.'; } frame 11 { stext.stext.story_text = 'TT: As for Phia...'; } frame 12 { stext.stext.story_text = 'Phia: I like SEX… when do we get to fuck? I hate all this talking.'; } frame 13 { stext.stext.story_text = 'TT: ...likes sex I guess... heh.'; } frame 14 { stext.stext.story_text = 'TT: Bri usually prefers to TALK.'; } frame 15 { stext.stext.story_text = 'Jeo: Hmm.. Got it. Let’s get going. There is a lot to do.'; } frame 16 { stext.stext.story_text = 'TT: Indeed Jeo. In fact I detected a enemy ship on route here before docking.'; } frame 17 { _global.on_story_mission = 1; _global.aria_girl = 1; _root.gotoAndStop(6); } } movieClip 4700 { frame 1 { stop(); } frame 1 { stext.stext.story_text = 'TT: Are you ok? You look a lot weaker than before you left.'; } frame 2 { stext.stext.story_text = 'Jeo: I have condition that makes me weaker after each fight, even ones I don\'t participate in.'; } frame 3 { stext.stext.story_text = 'TT: I am familiar with that condition. I can treat you when we get back. But for now it can be sustained through sex. Phia loves sex.'; } frame 4 { stext.stext.story_text = 'TT: Theoretically any of us can help you. Though they might not agree to it.'; } frame 5 { stext.stext.story_text = 'Jeo: Thanks.'; } frame 6 { _global.aria_girl = 1; _root.gotoAndStop(6); } } movieClip 4702 { frame 1 { stop(); } frame 1 { stext.stext.story_text = 'Arielle: So did you find out what technology Dr. Natan was trying to get?'; } frame 2 { stext.stext.story_text = 'Jeo: Something about an unlimited source of Khalei.'; } frame 3 { stext.stext.story_text = 'Arielle: Unlimited...? Is that even possible?'; } frame 4 { stext.stext.story_text = 'Jeo: That is one thing I plan to find out.'; } frame 5 { _global.aria_girl = 1; _root.gotoAndStop(6); } } movieClip 4704 { frame 1 { stop(); } frame 1 { stext.stext.story_text = 'Phia: hey baby. That new enemy ship out there... looks like my brother\'s ship..'; } frame 2 { stext.stext.story_text = 'Jeo: Yeah? What are you saying?'; } frame 3 { stext.stext.story_text = 'Phia: Yeah.. Just let me talk to him sweetie. Maybe I can get him to leave for us.'; } frame 4 { _global.aria_girl = 1; _root.gotoAndStop(6); } } movieClip 4706 { frame 1 { stop(); } frame 1 { stext.stext.story_text = 'TT: Oh hey Jeo. You normally don’t come in here around this time. I would have finished putting on my gear.'; } frame 2 { stext.stext.story_text = 'Jeo: No Problem. What did you need?'; } frame 3 { stext.stext.story_text = 'TT: Huh?.. Oh right! I found a container full of some kind of liquid I am not familiar with.'; } frame 4 { stext.stext.story_text = 'Jeo: There stuff even you don\'t know I see.'; } frame 5 { stext.stext.story_text = 'TT: Yes… unfortunately it is alien to me. It will be in the containment room if you want to open it.'; } frame 6 { _global.aria_girl = 1; _root.gotoAndStop(6); } } movieClip 4708 { frame 1 { stop(); } frame 1 { stext.stext.story_text = 'Bri: Mr. Jeo?'; } frame 2 { stext.stext.story_text = 'Jeo: Not bad…you knew I’d be here didn’t you? '; } frame 3 { stext.stext.story_text = 'Bri: Well actually no. I’m not even dressed…'; } frame 4 { stext.stext.story_text = 'Jeo: I see. Did you sense anything lately?'; } frame 5 { stext.stext.story_text = 'Bri: yeah... There is a agent nearby, b- but I don’t think he is hostile. I think he can help us if I talk to him.'; } frame 6 { stext.stext.story_text = 'Jeo: I see. Thanks, that is useful information.'; } frame 7 { _global.aria_girl = 1; _root.gotoAndStop(6); } } movieClip 4710 { frame 1 { stop(); } frame 1 { stext.stext.story_text = 'Jeo: Don’t make any sudden moves.'; } frame 2 { stext.stext.story_text = 'TT: Looks like a clone of that gangster girl GemCo captured earlier this month.'; } frame 3 { stext.stext.story_text = 'Amp: No. I am the original. I will help you now if you can help me find my sisters.'; } frame 4 { stext.stext.story_text = 'Jeo: Alright but only after our own objective is finished.'; } frame 5 { stext.stext.story_text = 'TT: You are the original?... that is fascinating!'; } frame 6 { stext.stext.story_text = 'Amp: You got what it takes. I can help.'; } frame 7 { stext.stext.story_text = 'Jeo: Good. We need to keep moving then.'; } frame 8 { _global.aria_girl = 1; _root.gotoAndStop(6); } } movieClip 4712 { frame 1 { stop(); } frame 1 { stext.stext.story_text = 'Luma: Hey don\'t attack us idiots. We are all on the same team!'; } frame 2 { stext.stext.story_text = 'Phia: Not this bitch again! This is not trainning sweeite. Stay out of the way if you don\'t want to die.'; } frame 3 { stext.stext.story_text = 'Luma: Just relax, bitch. And maybe I won\'t stick my foot up your cunt.'; } frame 4 { stext.stext.story_text = 'Lynn: Jeo. This is all a misunderstanding. I\'m sorry but there is nothing I can say to stop my dad from doing this.'; } frame 5 { stext.stext.story_text = 'Jeo: Nevermind Lynn. Just tell me where Cain is.'; } frame 6 { stext.stext.story_text = 'Lynn: I don\'t know exactly but he is looking for me. We will meet him soon... and he will be hostile.'; } frame 7 { stext.stext.story_text = 'Luma: Fuck that guy anyway.'; } frame 8 { stext.stext.story_text = 'Phia: I know right? Fuck that guy.'; } frame 9 { stext.stext.story_text = 'Lynn: Hey…'; } frame 10 { stext.stext.story_text = 'Riley: You two are hilarious.'; } frame 11 { stext.stext.story_text = 'Arielle: Nevermind them. They are always like that. We are all ready to help you Jeo.'; } frame 12 { stext.stext.story_text = 'Jeo: Fine. Let\'s just continue.'; } frame 13 { _global.aria_girl = 1; _root.gotoAndStop(6); } } movieClip 4714 { frame 1 { stop(); } frame 1 { stext.stext.story_text = 'Jeo: It is Yui. I didn\'t know she worked in the space divisions also.'; } frame 2 { stext.stext.story_text = 'Arielle: You know her?'; } frame 3 { stext.stext.story_text = 'Jeo: Yeah from Nanako Law Division when I was a student.'; } frame 4 { stext.stext.story_text = 'Arielle: You’re still a student "Jinru".'; } frame 5 { stext.stext.story_text = 'Jeo: Not if this keeps up.'; } frame 6 { stext.stext.story_text = 'Arielle: I’ll get the team ready.'; } frame 7 { _global.aria_girl = 1; _root.gotoAndStop(6); } } movieClip 4716 { } movieClip 4717 { frame 1 { stop(); } frame 1 { stext.stext.story_text = 'Cain: Stand down Jeo and come quietly. I will only say it once.'; } frame 2 { stext.stext.story_text = 'Jeo: You already know I\'m not going to do that.'; } frame 3 { stext.stext.story_text = 'Cain: Don\'t be foolish.'; } frame 4 { stext.stext.story_text = 'Jeo: Funny, I was about to say the same thing to you.'; } frame 5 { _global.aria_girl = 1; _root.gotoAndStop(6); } } movieClip 4721 { frame 1 { stop(); } frame 1 { stext.stext.story_text = '???: I could hardly believe my own pupil was doing this. But you and your friends are no match for me. Your plan is suicide.'; } frame 2 { stext.stext.story_text = 'Lynn: It was Dr. Natan that attacked me, not Jeo.'; } frame 3 { stext.stext.story_text = '???: I\'m done talking!'; } frame 4 { stext.stext.story_text = 'Jeo: It’s your funeral.'; } frame 5 { stext.stext.story_text = 'Lynn: No! Jeo!'; } frame 6 { _global.aria_girl = 1; _root.gotoAndStop(6); } } movieClip 4722 { frame 1 { stop(); } frame 1 { stext.stext.story_text = 'Jeo: You look like a woman but Bri kept referring to a "he"'; } instance of movieClip 189 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } frame 2 { stext.stext.story_text = 'Remi: Why don’t you come find out?'; } frame 3 { stext.stext.story_text = 'Jeo: We\'ll see.'; } frame 4 { stext.stext.story_text = 'Remi: If you ever want to fuck I\'ll be right here baby.'; } frame 5 { stext.stext.story_text = 'Jeo: I see, so you are a sex freak like Phia.'; } frame 6 { stext.stext.story_text = 'Remi: There is another sex freak here? I have to find her and play with her.'; } frame 7 { _global.aria_girl = 1; _root.gotoAndStop(12); } } button 4725 { on (release) { gotoAndStop(8); } } button 4726 { on (release) { _global.aria_girl_array[_global.jeo].charisma = _global.max_value; _global.aria_girl_array[_global.jeo].space = _global.max_value; _global.aria_girl_array[_global.jeo].ship = _global.max_value; _global.aria_girl_array[_global.jeo].combat = _global.max_value; gotoAndStop(9); } } movieClip 4731 { frame 1 { stop(); } frame 1 { stext.stext.story_text = 'Phia: Oh! Ah! Hey sweetie~! You like watching my ass get pounded?'; } frame 2 { stext.stext.story_text = 'Remi: you can join if you want.'; } frame 3 { stext.stext.story_text = 'Phia: Damn. That’s a good idea! Fuck yeah that feels so good Remi baby! Oh yeah! Yeah!'; } frame 4 { stext.stext.story_text = 'Remi&Phia: !!!'; } instance of movieClip 3126 { onClipEvent (load) { this.gotoAndPlay(17); } } frame 5 { stext.stext.story_text = 'Phia: Oh fuck baby! Keep cumming in my pussy~'; } frame 6 { stext.stext.story_text = 'Remi: Want to join the fun Jeo?'; } frame 8 { _global.aria_girl = 1; _root.gotoAndStop(6); } frame 9 { stext.stext.story_text = 'Remi: Fuck yeah baby!'; } frame 10 { stext.stext.story_text = 'Remi: Oh shit!'; } frame 11 { stext.stext.story_text = 'Phia: Fuck yeah don\'t stop!'; } frame 12 { stext.stext.story_text = 'Remi: Cum for me baby!'; } instance of movieClip 2966 { onClipEvent (load) { this.gotoAndPlay(13); } } frame 13 { stext.stext.story_text = 'Phia: Fuck yeah, cum in my little cunt sweetie.'; } instance sex of movieClip 1472 { onClipEvent (load) { this.gotoAndPlay(17); } } frame 14 { _global.aria_girl = 1; _root.gotoAndStop(6); } } button 4733 { on (release) { gotoAndStop(7); } } button 4734 { on (release) { _global.aria_girl_array[_global.jeo].charisma = _global.max_value; _global.aria_girl_array[_global.jeo].space = _global.max_value; _global.aria_girl_array[_global.jeo].ship = _global.max_value; _global.aria_girl_array[_global.jeo].combat = _global.max_value; gotoAndStop(3); } } movieClip 4736 { frame 1 { stop(); } frame 1 { stext.stext.story_text = 'Remi: Mmm I\'ll never refuse you Jeo...do whatever you want to me.'; } instance of movieClip 189 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } frame 3 { stext.stext.story_text = 'Remi: Fuck...me !'; } frame 4 { stext.stext.story_text = 'Remi: I can\'t breathe...'; } frame 5 { stext.stext.story_text = 'Remi: Oh shit!'; } frame 6 { stext.stext.story_text = 'Remi: It\'s too deep!'; } instance of movieClip 2966 { onClipEvent (load) { this.gotoAndPlay(13); } } frame 7 { _global.aria_girl = 1; _root.gotoAndStop(12); } } movieClip 4737 { frame 1 { stop(); } frame 1 { stext.stext.story_text = 'TT: So Jeo you want me to open this container?'; } frame 2 { stext.stext.story_text = 'Jeo: Yeah.'; } frame 3 { stext.stext.story_text = 'TT: Okay! I have been looking at the container and I think all you have to is...'; } frame 4 { stext.stext.story_text = 'Jeo: it is opening stand back.'; } frame 5 { stext.stext.story_text = 'Alien: GemCo filth... you must be pretty confident to open the containment.'; } frame 6 { stext.stext.story_text = 'TT: Wow!'; } frame 7 { stext.stext.story_text = 'Jeo: We are part of GemCo but we see things differently from the main division.'; } frame 8 { stext.stext.story_text = 'TT: It speaks our language that is fascinating!'; } frame 9 { stext.stext.story_text = 'Alien: Yes I was created by humans to fix human conditions. Even reverse them.'; } frame 10 { stext.stext.story_text = 'TT: Really? Fascinating! Jeo it is likely that your condition could be permanently cured.'; } frame 11 { stext.stext.story_text = 'Jeo: They probably created you for all the wrong reasons. But that sounds useful to me right now.'; } frame 12 { stext.stext.story_text = 'TT: Consider yourself a part of the team...erm.. Goo!'; } frame 13 { _global.goo_unlocked = 1; _root.gotoAndStop(6); } } movieClip 4738 { frame 1 { stop(); } frame 1 { stext.stext.story_text = 'Goo: I have not seen the person who created and contained me yet.'; } frame 2 { stext.stext.story_text = 'Goo: I assume it would be one of your more challenging opponents you will have to face in the future.'; } frame 3 { _root.gotoAndStop(6); } } movieClip 4739 { frame 1 { stop(); } frame 1 { stext.stext.story_text = 'Luma: Hey Jeo don\'t worry we will support you.'; } instance of movieClip 195 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } frame 2 { stext.stext.story_text = 'Luma: Just ignore Phia and Me. We are like that.'; } frame 3 { _root.gotoAndStop(12); } } movieClip 4740 { frame 1 { stop(); } frame 1 { stext.stext.story_text = 'Lynn: We will help you get this fixed Jeo.'; } instance of movieClip 209 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } frame 2 { _root.gotoAndStop(12); } } movieClip 4741 { frame 1 { stop(); } frame 1 { stext.stext.story_text = 'Riley: Finally we get to do something actually dangerous.'; } instance of movieClip 206 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } frame 2 { _root.gotoAndStop(12); } } frame 41 { _global.battle_talk = 1; } movieClip 4744 { frame 1 { stop(); } } movieClip 4745 { frame 1 { stop(); } frame 1 { if (_global.aria_girl == 1) { stext.stext.story_text = 'Arielle: Move aside I don\'t want to harm you.'; } else { if (_global.aria_girl == 2 && _global.current_area == 3) { stext.stext.story_text = 'Phia: Hey Roy just let us pass ok? Forget you ever saw us here.'; } else { if (_global.aria_girl == 2 && _global.current_area == 4) { stext.stext.story_text = 'Phia: Sui-May? Why are you here sweetie?'; } else { if (_global.aria_girl == 2) { stext.stext.story_text = 'Phia: Move or it\'s your funeral sweetie!'; } else { if (_global.aria_girl == 3) { stext.stext.story_text = 'TT: Stand aside! We will not hesitate to use force.'; } else { if (_global.aria_girl == 4) { stext.stext.story_text = 'Bri: Excuse me can you please move so we can pass through?'; } else { if (_global.aria_girl == 5 && _global.current_area == 5) { stext.stext.story_text = 'Jeo: I little bird told me you have no intention of fighting us.'; } else { if (_global.aria_girl == 5) { stext.stext.story_text = 'Jeo: Out of the way fool!'; } else { if (_global.aria_girl == 6) { stext.stext.story_text = 'Remi: Move... or die.'; } else { if (_global.aria_girl == 7) { stext.stext.story_text = 'Luma: Do yourself a favor and kill yourself nerd!'; } } } } } } } } } } } instance of movieClip 4744 { onClipEvent (load) { this.gotoAndStop(_global.aria_girl); } onClipEvent (enterFrame) { this.gotoAndStop(_global.aria_girl); } } instance of movieClip 212 { onClipEvent (load) { this.gotoAndStop(_global.current_area); } onClipEvent (enterFrame) { this.gotoAndStop(_global.current_area); } } frame 2 { if (_global.aria_girl != 5) { if (_global.current_area == 1) { stext.stext.story_text = 'Male Agent: Never, Hand over Jeo and I\'ll think about it.'; } else { if (_global.current_area == 2) { stext.stext.story_text = 'Female Agent: Never, Hand over Jeo and I\'ll think about it.'; } else { if (_global.current_area == 3 && _global.aria_girl == 2) { gotoAndStop(4); } else { if (_global.current_area == 3) { stext.stext.story_text = 'Roy: No can do sweet cheeks.'; } else { if (_global.current_area == 4 && _global.aria_girl == 2) { gotoAndStop(4); } else { if (_global.current_area == 4) { stext.stext.story_text = 'Sui-May: I\'m not going anywhere.'; } else { if (_global.current_area == 5) { stext.stext.story_text = 'Remi: I just want to see Jeo. I heard he was hot.'; } else { if (_global.current_area == 6) { stext.stext.story_text = 'Amp: I\'m not here to fight we need to work together, but I do need to test you.'; } else { if (_global.current_area == 7) { gotoAndStop(4); } else { if (_global.current_area == 8) { stext.stext.story_text = 'Yui: No can do. You are all coming with me.'; } else { if (_global.current_area == 9) { stext.stext.story_text = 'Cain: Tsh. Why even bother talking?'; } else { if (_global.current_area == 10) { stext.stext.story_text = '????: Ha! comedy.'; } } } } } } } } } } } } } else { if (_global.aria_girl == 5) { if (_global.current_area == 1) { stext.stext.story_text = 'Male Agent: Never, you will stand down and come with me.'; } else { if (_global.current_area == 2) { stext.stext.story_text = 'Female Agent: No way. You are a wanted criminal!'; } else { if (_global.current_area == 3) { stext.stext.story_text = 'Roy: Sorry Pal. No can do man. I gotta take you in before I can go back.'; } else { if (_global.current_area == 4) { stext.stext.story_text = 'Sui-May: I can\'t do that. Orders are orders.'; } else { if (_global.current_area == 5) { gotoAndStop(4); } else { if (_global.current_area == 6) { stext.stext.story_text = 'Amp: I\'m not here to fight we need to work together, but I do need to test you.'; } else { if (_global.current_area == 7) { gotoAndStop(4); } else { if (_global.current_area == 8) { stext.stext.story_text = 'Yui: No can do. You are all coming with me.'; } else { if (_global.current_area == 9) { stext.stext.story_text = 'Cain: Tsh. Why even bother talking?'; } else { if (_global.current_area == 10) { stext.stext.story_text = '????: Ha! comedy.'; } } } } } } } } } } } } } frame 3 { _root.gotoAndStop(2); } frame 4 { if (_global.current_area == 3 && _global.aria_girl == 2) { stext.stext.story_text = 'Roy: You know I can\'t do that little sis.'; } if (_global.current_area == 4 && _global.aria_girl == 2) { stext.stext.story_text = 'Sui-May: Phia! Where is Roy!'; } if (_global.aria_girl == 5 && _global.current_area == 5) { stext.stext.story_text = 'Remi: Your little bird is right.'; } if (_global.current_area == 7) { _global.luma_unlocked = 1; stext.stext.story_text = 'Luma: Duh! Why the fuck are you trying to attack us anyway?'; } } frame 5 { if (_global.current_area == 3 && _global.aria_girl == 2) { stext.stext.story_text = 'Phia: Roy this isn\'t a game. This guy will kill you!'; } if (_global.current_area == 4 && _global.aria_girl == 2) { stext.stext.story_text = 'Phia: He is looking for you with a big... hard... dick.'; } if (_global.aria_girl == 5 && _global.current_area == 5) { stext.stext.story_text = 'Jeo: Why come here? Are you offering to help?'; } if (_global.current_area == 7) { gotoAndStop(9); } } frame 6 { if (_global.current_area == 3 && _global.aria_girl == 2) { stext.stext.story_text = 'Roy: That\'s impossible!'; } if (_global.current_area == 4 && _global.aria_girl == 2) { stext.stext.story_text = 'Sui-May: really? I should go find him then, want to join me?'; } if (_global.aria_girl == 5 && _global.current_area == 5) { stext.stext.story_text = 'Remi:...mmm...nice.'; } } frame 7 { if (_global.current_area == 3 && _global.aria_girl == 2) { stext.stext.story_text = 'Phia: Roy please listen to your little sis for once in your life okay?'; } if (_global.current_area == 4 && _global.aria_girl == 2) { stext.stext.story_text = 'Phia: Oh tempting... but I can play with you guys after this is all over okay sweetie?'; } if (_global.aria_girl == 5 && _global.current_area == 5) { stext.stext.story_text = 'Jeo: Are you listening?'; } } frame 8 { if (_global.current_area == 3 && _global.aria_girl == 2) { stext.stext.story_text = 'Roy: fine. I was looking for a good fight though.'; } if (_global.current_area == 4 && _global.aria_girl == 2) { stext.stext.story_text = 'Sui-May: Okay love! See ya!'; } if (_global.aria_girl == 5 && _global.current_area == 5) { stext.stext.story_text = 'Remi: Hmm baby you look totally sexy. I\'m going to stay with you for a while.'; _global.remi_unlocked = 1; _global.remi_talk = 0; } } frame 9 { _global.enemy_defeated = _global.current_area; _global.travel_resource_cost = 100; _global.recources += 100; _global.story_task_battle = 0; if (_global.aria_girl > 4) { _root.gotoAndStop(6); } else { _root.gotoAndStop(7 + _global.aria_girl); } } } button 4746 { on (release) { _root.gotoAndStop(47); } } button 4747 { on (release) { _global.aria_girl_array[_global.jeo].charisma = _global.max_value; _global.aria_girl_array[_global.jeo].space = _global.max_value; _global.aria_girl_array[_global.jeo].ship = _global.max_value; _global.aria_girl_array[_global.jeo].combat = _global.max_value; gotoAndStop(4); } } button 4750 { on (release) { gotoAndStop(6); } } button 4753 { on (release) { gotoAndStop(7); } } button 4754 { on (release) { gotoAndStop(8); } } button 4756 { on (release) { gotoAndStop(10); } } button 4757 { on (release) { gotoAndStop(11); } } movieClip 4759 { frame 1 { stop(); } frame 1 { stext.stext.story_text = 'Jeo: You mentioned you can cure me?'; } frame 2 { stext.stext.story_text = 'Goo: Yes I was created to cure human conditions. I just need your sexual body fluids. Is that ok?'; } frame 4 { stext.stext.story_text = 'Jeo: Well this feels different, but feels good.'; } instance of movieClip 3638 { onClipEvent (load) { this.gotoAndPlay(19); } } frame 8 { stext.stext.story_text = 'Goo: Oh, looks like too much escaped. I need to capture it inside. Let’s try a different position.'; } instance of movieClip 3756 { onClipEvent (load) { this.gotoAndPlay(14); } } frame 11 { stext.stext.story_text = 'Goo: Wait… Jeo.'; } frame 12 { stext.stext.story_text = 'Goo: Hold please. I certainly have more than enough. Can you feel a difference?'; } frame 13 { stext.stext.story_text = 'Jeo: Yes I already feel amazing!'; } frame 14 { _global.had_goo_sex = 1; _global.max_value = 2000; _global.aria_girl_array[_global.jeo].charisma = _global.max_value; _global.aria_girl_array[_global.jeo].space = _global.max_value; _global.aria_girl_array[_global.jeo].ship = _global.max_value; _global.aria_girl_array[_global.jeo].combat = _global.max_value; _root.gotoAndStop(47); } } button 4764 { on (release) { gotoAndStop(6); } } button 4765 { on (release) { gotoAndStop(7); } } button 4768 { on (release) { gotoAndStop(15); } } button 4769 { on (release) { gotoAndStop(16); } } button 4771 { on (release) { gotoAndStop(22); } } button 4772 { on (release) { gotoAndStop(23); } } button 4773 { on (release) { gotoAndStop(32); } } button 4774 { on (release) { gotoAndStop(33); } } movieClip 4775 { frame 1 { stop(); } frame 1 { stext.stext.story_text = 'Phia: Hmm where are they…'; } frame 2 { stext.stext.story_text = 'Phia: Hey Ari sweetie~'; } frame 3 { stext.stext.story_text = 'Arielle: Phia... What is it? '; } frame 4 { stext.stext.story_text = 'Arielle: why are you looking at me like tha~ ah!'; } instance of movieClip 3913 { onClipEvent (load) { gotoAndPlay(21); } } frame 7 { stext.stext.story_text = 'Arielle: Ok Phia, are you happy now?'; } frame 8 { stext.stext.story_text = 'Phia: Very~'; } frame 9 { stext.stext.story_text = 'Phia: Who\'s next?'; } frame 10 { stext.stext.story_text = 'Phia: Hey TT!'; } frame 11 { stext.stext.story_text = 'TT: Hey Phia. Need something?'; } frame 12 { stext.stext.story_text = 'Phia: I sure do baby.'; } frame 13 { stext.stext.story_text = 'TT: Oh, just let me finish my experiment~!'; } instance of movieClip 4025 { onClipEvent (load) { gotoAndPlay(19); } } frame 16 { stext.stext.story_text = 'TT: Phia! Now my experiment is ruined!'; } frame 17 { stext.stext.story_text = 'Phia: Only one more to go.'; } frame 18 { stext.stext.story_text = 'Phia: Hey little cutie pie!'; } frame 19 { stext.stext.story_text = 'Bri: Phia...you must be...'; } frame 20 { stext.stext.story_text = 'Phia: Yup! Come here~~!'; } instance of movieClip 4101 { onClipEvent (load) { gotoAndPlay(21); } } frame 23 { stext.stext.story_text = 'Arielle: Phia!'; } frame 24 { stext.stext.story_text = 'Phia: What is it sweetie?'; } frame 25 { stext.stext.story_text = 'Arielle: You can\'t just do that!'; } frame 26 { stext.stext.story_text = 'TT: It felt good but you ruined my experiment. You could have waited a bit.'; } frame 27 { stext.stext.story_text = 'Phia: Aw don\'t be like that.'; } frame 28 { stext.stext.story_text = 'Bri: Phia. Why are you doing this?'; } frame 29 { stext.stext.story_text = 'Phia: Phia is a naughty girl. you should punish me~'; } frame 30 { stext.stext.story_text = 'TT: Good idea.'; } instance of movieClip 4295 { onClipEvent (load) { gotoAndPlay(23); } } frame 33 { stext.stext.story_text = 'Jeo: Are you having fun? Get back to work.'; } frame 34 { stext.stext.story_text = 'Arielle: Yes sir Jeo!'; } frame 35 { _root.gotoAndStop(6); } } movieClip 4778 { frame 1 { stop(); } frame 1 { stext.stext.story_text = '???: Impossible!'; } frame 2 { stext.stext.story_text = 'Lynn: You did it Jeo!'; } frame 3 { stext.stext.story_text = '?Jeo: I’ll give you one more chance to let us talk.'; } frame 4 { stext.stext.story_text = '???: Fine.'; } frame 5 { stext.stext.story_text = 'Jeo: Like Lynn already told you, I was protecting her from Natan.'; } frame 6 { stext.stext.story_text = '???: What did he do to you Lynn?'; } frame 7 { stext.stext.story_text = 'Lynn: Nothing really thanks to Jeo. But he did steal my…'; } frame 8 { stext.stext.story_text = '???: Your what?'; } frame 9 { stext.stext.story_text = 'Lynn: a growth cream I had…'; } frame 10 { stext.stext.story_text = '???: What do you have a growth cream for?'; } frame 11 { stext.stext.story_text = 'Lynn: Well… let’s just not talk about it. The point is it’s gone.'; } frame 12 { stext.stext.story_text = '???: Natan probably needed it for his crazy experiment.'; } frame 13 { stext.stext.story_text = 'Cain: Now that I think about it. That is very likely.'; } frame 14 { stext.stext.story_text = '???: If he is trying to revive his old research he needs to be dealt with.'; } frame 15 { stext.stext.story_text = 'Cain: Ok Jeo you are off the hook for now.'; } frame 16 { stext.stext.story_text = 'Jeo: Off the hook? I just destroyed you entire fleet.'; } frame 17 { stext.stext.story_text = '???: And tomorrow you will report back to the Nanako region. Don’t worry Natan won’t be there.'; } frame 18 { stext.stext.story_text = '???: TT I need you with me. I have something I want you to work on.'; } frame 19 { stext.stext.story_text = 'Tiffany: Ok.'; } frame 20 { stext.stext.story_text = '???: Arielle take the rest of your team back to headquarters. '; } frame 21 { stext.stext.story_text = 'Arielle: On my way.'; } frame 22 { stext.stext.story_text = '???: Cain and Yui, let’s get this Natan business over with. Then you can resume your position in Nanako with Jeo.'; } frame 23 { stext.stext.story_text = '???: Luma’s team also is to report back to Nanako.'; } frame 24 { stext.stext.story_text = 'Lynn: I’ll tell Luma.'; } frame 25 { _root.gotoAndStop(45); } } movieClip 4779 { frame 1 { stop(); } frame 1 { stext.stext.story_text = 'Phia: Aw. So we are done?'; } frame 2 { stext.stext.story_text = 'Arielle: Jeo it is finally done!'; } frame 3 { stext.stext.story_text = 'Tiffany: Not even a moment to rest. Back to regular work tomorrow.'; } frame 4 { stext.stext.story_text = 'Jeo: Well at least this fiasco is over with.'; } frame 5 { stext.stext.story_text = 'Bri: All this could have been avoided by talking from the start. '; } frame 6 { stext.stext.story_text = 'Jeo: But you did well. I knew you would come and we would get this all settled.'; } frame 7 { stext.stext.story_text = 'Tiffany: Is that praise from Jeo?'; } frame 8 { stext.stext.story_text = 'Arielle: About as much as he is capable of giving.'; } frame 9 { stext.stext.story_text = 'Jeo: You have your orders. Get moving.'; } frame 10 { _root.gotoAndStop(50); } } instance of movieClip 356 { onClipEvent (load) { this.gotoAndPlay(_global.bgm_music_begin); } onClipEvent (enterFrame) { _global.bgm_music_begin = this._currentframe; } } movieClip 4780 { } button 4781 { on (release) { _root.gotoAndStop(37); } } button 4782 { on (release) { _root.gotoAndStop(42); } } movieClip 4784 { frame 1 { stop(); } } movieClip 4785 { } button 4787 { on (release) { _root.gotoAndStop(48); } } movieClip 4788 { frame 1 { stop(); } } button 4790 { on (release) { _root.gotoAndStop(36); } } movieClip 4793 { frame 1 { stop(); } } movieClip 4794 { instance of movieClip 4784 { onClipEvent (load) { if (_global.goo_unlocked == 1) { this.gotoAndStop(2); } } } instance of movieClip 4788 { onClipEvent (load) { if (_global.current_area > 5) { this.gotoAndStop(2); } } } instance of movieClip 4793 { onClipEvent (load) { if (_global.goo_unlocked == 0 && _global.current_area > 3) { } else { this.gotoAndStop(2); } } } } movieClip 4795 { frame 1 { stop(); if (_global.goo_unlocked != 1) { gotoAndStop(22); } } frame 1 { stext.stext.story_text = 'Jeo: So.. you both are the similar.'; } frame 2 { stext.stext.story_text = 'Amp: How? I am a person... she is a goopy thing.'; } frame 3 { stext.stext.story_text = 'Goo: He means our past history as GemCo lab expriments have similarities.'; } frame 4 { stext.stext.story_text = 'Amp: Oh. right. sorry.'; } frame 5 { stext.stext.story_text = 'Amp: Wait! were you human at one point!? '; } frame 6 { stext.stext.story_text = 'Goo: Of course. My body looked like this, except not as "goopy".'; } frame 7 { stext.stext.story_text = 'Amp: Damn girl! They did some real heavy shit on you.'; } frame 8 { stext.stext.story_text = 'Goo: So what\'s your story? You don\'t look changed at all to me.'; } frame 9 { stext.stext.story_text = 'Amp: I was leading a rebel group when I got captured...'; } frame 10 { stext.stext.story_text = 'Jeo: GemCo has your group booked as a gang.'; } frame 11 { stext.stext.story_text = 'Amp: Well were not. GemCo is always lying about something to cover thier tracks.'; } frame 12 { stext.stext.story_text = 'Jeo: Yeah. That is how I got into this mess.'; } frame 13 { stext.stext.story_text = 'Amp: Anyway Goo, I got cloned and now I have to fight myself and others do too.'; } frame 14 { stext.stext.story_text = 'Amp: And apparently GemCo does whatever they want with my clones. Even fucks them.'; } frame 15 { stext.stext.story_text = 'Amp: And people see me as public enemy number one. I can\'t even walk around normally.'; } frame 16 { stext.stext.story_text = 'Goo: Hmm. Maybe we can help each other out later.'; } frame 17 { stext.stext.story_text = 'Amp: You have a plan?'; } frame 18 { stext.stext.story_text = 'Goo: Yes I\'ve been sitting in a continer for years. Plenty of time to think.'; } frame 19 { stext.stext.story_text = 'Amp: Awesome... Jeo? Hurry up and get us back to GemCo!'; } frame 20 { stext.stext.story_text = 'Jeo: Ha! My pleasure.'; } frame 21 { _root.gotoAndStop(47); } frame 22 { stop(); } frame 22 { stext.stext.story_text = 'Amp: What\'s this container? Looks familiar, gonna open it anytime soon?'; } frame 23 { _root.gotoAndStop(47); } } instance of movieClip 4795 { onClipEvent (load) { if (_global.goo_unlocked != 1) { this.gotoAndStop(22); } } } movieClip 4798 { } frame 51 { _root.play_time = '' + _global.game_hours + 'h:' + _global.game_minutes + 'm:' + _global.game_seconds + 's'; } instance of movieClip 356 { onClipEvent (load) { this.gotoAndPlay(_global.bgm_music_begin); } onClipEvent (enterFrame) { _global.bgm_music_begin = this._currentframe; } } button 4803 { on (release) { _quality = 'high'; } } button 4804 { on (release) { _quality = 'low'; } } button 4805 { on (release) { _quality = 'medium'; } } button 4806 { on (release) { _global.partical_total = 3; } } button 4807 { on (release) { _global.partical_total = 20; } } button 4808 { on (release) { _global.partical_total = 0; } } button 4809 { on (release) { _global.saved_data = 1; aria_so = SharedObject.getLocal('aria'); aria_so.data.saved_data = _global.saved_data; aria_so.data.your_mercenary_count = _global.your_mercenary_count; aria_so.data.recources = _global.recources; aria_so.data.current_area = _global.current_area; aria_so.data.had_goo_sex = _global.had_goo_sex; aria_so.data.GatherLv = _global.GatherLv; aria_so.data.AttkShipLv = _global.AttkShipLv; aria_so.data.FoodLv = _global.FoodLv; aria_so.data.RallyLv = _global.RallyLv; aria_so.data.goo_unlocked = _global.goo_unlocked; aria_so.data.remi_unlocked = _global.remi_unlocked; aria_so.data.luma_unlocked = _global.luma_unlocked; aria_so.data.game_hours = _global.game_hours; aria_so.data.game_minutes = _global.game_minutes; aria_so.data.game_seconds = _global.game_seconds; aria_so.data.travel_resource_cost = _global.travel_resource_cost; aria_so.data.days_passed = _global.days_passed; aria_so.data.food_supply = _global.food_supply; aria_so.data.jeo_first_fight = _global.jeo_first_fight; _global.aria_girl = 1; aria_so.data.love1 = _global.aria_girl_array[_global.aria_girl].love; aria_so.data.mood1 = _global.aria_girl_array[_global.aria_girl].mood; aria_so.data.task1 = _global.aria_girl_array[_global.aria_girl].task; aria_so.data.charisma1 = _global.aria_girl_array[_global.aria_girl].charisma; aria_so.data.sex1 = _global.aria_girl_array[_global.aria_girl].sex; aria_so.data.space1 = _global.aria_girl_array[_global.aria_girl].space; aria_so.data.ship1 = _global.aria_girl_array[_global.aria_girl].ship; aria_so.data.combat1 = _global.aria_girl_array[_global.aria_girl].combat; aria_so.data.efficiency1 = _global.aria_girl_array[_global.aria_girl].efficiency; aria_so.data.food1 = _global.aria_girl_array[_global.aria_girl].food; aria_so.data.fatigue1 = _global.aria_girl_array[_global.aria_girl].fatigue; aria_so.data.obey1 = _global.aria_girl_array[_global.aria_girl].obey; _global.aria_girl = 2; aria_so.data.love2 = _global.aria_girl_array[_global.aria_girl].love; aria_so.data.mood2 = _global.aria_girl_array[_global.aria_girl].mood; aria_so.data.task2 = _global.aria_girl_array[_global.aria_girl].task; aria_so.data.charisma2 = _global.aria_girl_array[_global.aria_girl].charisma; aria_so.data.sex2 = _global.aria_girl_array[_global.aria_girl].sex; aria_so.data.space2 = _global.aria_girl_array[_global.aria_girl].space; aria_so.data.ship2 = _global.aria_girl_array[_global.aria_girl].ship; aria_so.data.combat2 = _global.aria_girl_array[_global.aria_girl].combat; aria_so.data.efficiency2 = _global.aria_girl_array[_global.aria_girl].efficiency; aria_so.data.food2 = _global.aria_girl_array[_global.aria_girl].food; aria_so.data.fatigue2 = _global.aria_girl_array[_global.aria_girl].fatigue; aria_so.data.obey2 = _global.aria_girl_array[_global.aria_girl].obey; _global.aria_girl = 3; aria_so.data.love3 = _global.aria_girl_array[_global.aria_girl].love; aria_so.data.mood3 = _global.aria_girl_array[_global.aria_girl].mood; aria_so.data.task3 = _global.aria_girl_array[_global.aria_girl].task; aria_so.data.charisma3 = _global.aria_girl_array[_global.aria_girl].charisma; aria_so.data.sex3 = _global.aria_girl_array[_global.aria_girl].sex; aria_so.data.space3 = _global.aria_girl_array[_global.aria_girl].space; aria_so.data.ship3 = _global.aria_girl_array[_global.aria_girl].ship; aria_so.data.combat3 = _global.aria_girl_array[_global.aria_girl].combat; aria_so.data.efficiency3 = _global.aria_girl_array[_global.aria_girl].efficiency; aria_so.data.food3 = _global.aria_girl_array[_global.aria_girl].food; aria_so.data.fatigue3 = _global.aria_girl_array[_global.aria_girl].fatigue; aria_so.data.obey3 = _global.aria_girl_array[_global.aria_girl].obey; _global.aria_girl = 4; aria_so.data.love4 = _global.aria_girl_array[_global.aria_girl].love; aria_so.data.mood4 = _global.aria_girl_array[_global.aria_girl].mood; aria_so.data.task4 = _global.aria_girl_array[_global.aria_girl].task; aria_so.data.charisma4 = _global.aria_girl_array[_global.aria_girl].charisma; aria_so.data.sex4 = _global.aria_girl_array[_global.aria_girl].sex; aria_so.data.space4 = _global.aria_girl_array[_global.aria_girl].space; aria_so.data.ship4 = _global.aria_girl_array[_global.aria_girl].ship; aria_so.data.combat4 = _global.aria_girl_array[_global.aria_girl].combat; aria_so.data.efficiency4 = _global.aria_girl_array[_global.aria_girl].efficiency; aria_so.data.food4 = _global.aria_girl_array[_global.aria_girl].food; aria_so.data.fatigue4 = _global.aria_girl_array[_global.aria_girl].fatigue; aria_so.data.obey4 = _global.aria_girl_array[_global.aria_girl].obey; aria_so.data.done = 1; save_state = 'saved slot1 data!'; } } button 4810 { on (release) { _global.done_loading = 0; aria_so = SharedObject.getLocal('aria'); if (aria_so.data.saved_data != undefined) { while (_global.done_loading != 1) { _global.your_mercenary_count = aria_so.data.your_mercenary_count; _global.recources = aria_so.data.recources; _global.current_area = aria_so.data.current_area; _global.had_goo_sex = aria_so.data.had_goo_sex; _global.GatherLv = aria_so.data.GatherLv; _global.AttkShipLv = aria_so.data.AttkShipLv; _global.FoodLv = aria_so.data.FoodLv; _global.RallyLv = aria_so.data.RallyLv; _global.goo_unlocked = aria_so.data.goo_unlocked; _global.remi_unlocked = aria_so.data.remi_unlocked; _global.luma_unlocked = aria_so.data.luma_unlocked; _global.game_hours = aria_so.data.game_hours; _global.game_minutes = aria_so.data.game_minutes; _global.game_seconds = aria_so.data.game_seconds; _global.travel_resource_cost = aria_so.data.travel_resource_cost; _global.days_passed = aria_so.data.days_passed; _global.food_supply = aria_so.data.food_supply; _global.jeo_first_fight = aria_so.data.jeo_first_fight; _global.aria_girl = 1; _global.aria_girl_array[_global.aria_girl].love = aria_so.data.love1; _global.aria_girl_array[_global.aria_girl].mood = aria_so.data.mood1; _global.aria_girl_array[_global.aria_girl].task = aria_so.data.task1; _global.aria_girl_array[_global.aria_girl].charisma = aria_so.data.charisma1; _global.aria_girl_array[_global.aria_girl].sex = aria_so.data.sex1; _global.aria_girl_array[_global.aria_girl].space = aria_so.data.space1; _global.aria_girl_array[_global.aria_girl].ship = aria_so.data.ship1; _global.aria_girl_array[_global.aria_girl].combat = aria_so.data.combat1; _global.aria_girl_array[_global.aria_girl].efficiency = aria_so.data.efficiency1; _global.aria_girl_array[_global.aria_girl].food = aria_so.data.food1; _global.aria_girl_array[_global.aria_girl].fatigue = aria_so.data.fatigue1; _global.aria_girl_array[_global.aria_girl].obey = aria_so.data.obey1; _global.aria_girl = 2; _global.aria_girl_array[_global.aria_girl].love = aria_so.data.love2; _global.aria_girl_array[_global.aria_girl].mood = aria_so.data.mood2; _global.aria_girl_array[_global.aria_girl].task = aria_so.data.task2; _global.aria_girl_array[_global.aria_girl].charisma = aria_so.data.charisma2; _global.aria_girl_array[_global.aria_girl].sex = aria_so.data.sex2; _global.aria_girl_array[_global.aria_girl].space = aria_so.data.space2; _global.aria_girl_array[_global.aria_girl].ship = aria_so.data.ship2; _global.aria_girl_array[_global.aria_girl].combat = aria_so.data.combat2; _global.aria_girl_array[_global.aria_girl].efficiency = aria_so.data.efficiency2; _global.aria_girl_array[_global.aria_girl].food = aria_so.data.food2; _global.aria_girl_array[_global.aria_girl].fatigue = aria_so.data.fatigue2; _global.aria_girl_array[_global.aria_girl].obey = aria_so.data.obey2; _global.aria_girl = 3; _global.aria_girl_array[_global.aria_girl].love = aria_so.data.love3; _global.aria_girl_array[_global.aria_girl].mood = aria_so.data.mood3; _global.aria_girl_array[_global.aria_girl].task = aria_so.data.task3; _global.aria_girl_array[_global.aria_girl].charisma = aria_so.data.charisma3; _global.aria_girl_array[_global.aria_girl].sex = aria_so.data.sex3; _global.aria_girl_array[_global.aria_girl].space = aria_so.data.space3; _global.aria_girl_array[_global.aria_girl].ship = aria_so.data.ship3; _global.aria_girl_array[_global.aria_girl].combat = aria_so.data.combat3; _global.aria_girl_array[_global.aria_girl].efficiency = aria_so.data.efficiency3; _global.aria_girl_array[_global.aria_girl].food = aria_so.data.food3; _global.aria_girl_array[_global.aria_girl].fatigue = aria_so.data.fatigue3; _global.aria_girl_array[_global.aria_girl].obey = aria_so.data.obey3; _global.aria_girl = 4; _global.aria_girl_array[_global.aria_girl].love = aria_so.data.love4; _global.aria_girl_array[_global.aria_girl].mood = aria_so.data.mood4; _global.aria_girl_array[_global.aria_girl].task = aria_so.data.task4; _global.aria_girl_array[_global.aria_girl].charisma = aria_so.data.charisma4; _global.aria_girl_array[_global.aria_girl].sex = aria_so.data.sex4; _global.aria_girl_array[_global.aria_girl].space = aria_so.data.space4; _global.aria_girl_array[_global.aria_girl].ship = aria_so.data.ship4; _global.aria_girl_array[_global.aria_girl].combat = aria_so.data.combat4; _global.aria_girl_array[_global.aria_girl].efficiency = aria_so.data.efficiency4; _global.aria_girl_array[_global.aria_girl].food = aria_so.data.food4; _global.aria_girl_array[_global.aria_girl].fatigue = aria_so.data.fatigue4; _global.aria_girl_array[_global.aria_girl].obey = aria_so.data.obey4; _global.done_loading = aria_so.data.done; } save_state = 'loaded data!'; } else { save_state = 'no slot1 save data found!'; } _global.done_loading = 0; } } button 4811 { on (release) { aria_so = SharedObject.getLocal('umcc'); aria_so.clear(); save_state = 'data slot1 erased!'; } } button 4812 { on (release) { if (_global.bg_dark == 1) { _global.bg_dark = 2; } else { _global.bg_dark = 1; } } } button 4813 { on (release) { _root.gotoAndStop(52); } } button 4814 { on (release) { _root.gotoAndStop(58); } } instance of movieClip 72 { onClipEvent (load) { this.gotoAndStop(2); } } instance of movieClip 72 { onClipEvent (load) { this.gotoAndStop(2); } } button 4839 { on (release) { _root.gotoAndStop(53); } } button 4850 { on (release) { _root.gotoAndStop(54); } } button 4857 { on (release) { _root.gotoAndStop(55); } } instance of movieClip 72 { onClipEvent (load) { this.gotoAndStop(2); } } button 4863 { on (release) { _root.gotoAndStop(56); } } instance of movieClip 72 { onClipEvent (load) { this.gotoAndStop(2); } } button 4882 { on (release) { _root.gotoAndStop(6); } } button 4896 { on (release) { _root.gotoAndStop(59); } } button 4900 { on (release) { _root.gotoAndStop(60); } } button 4907 { on (release) { _root.dossier.gotoAndStop(7); } } movieClip 4908 { frame 1 { stop(); } } instance of movieClip 4908 { onClipEvent (load) { if (_global.current_area > 0) { this.gotoAndStop(2); } } } button 4910 { on (release) { _root.dossier.gotoAndStop(8); } } movieClip 4911 { frame 1 { stop(); } } instance of movieClip 4911 { onClipEvent (load) { if (_global.current_area > 1) { this.gotoAndStop(2); } } } button 4913 { on (release) { _root.dossier.gotoAndStop(9); } } movieClip 4914 { frame 1 { stop(); } } instance of movieClip 4914 { onClipEvent (load) { if (_global.current_area > 2) { this.gotoAndStop(2); } } } button 4916 { on (release) { _root.dossier.gotoAndStop(10); } } movieClip 4917 { frame 1 { stop(); } } instance of movieClip 4917 { onClipEvent (load) { if (_global.current_area > 3) { this.gotoAndStop(2); } } } button 4919 { on (release) { _root.dossier.gotoAndStop(11); } } movieClip 4920 { frame 1 { stop(); } } instance of movieClip 4920 { onClipEvent (load) { if (_global.current_area > 4) { this.gotoAndStop(2); } } } button 4922 { on (release) { _root.dossier.gotoAndStop(12); } } movieClip 4923 { frame 1 { stop(); } } instance of movieClip 4923 { onClipEvent (load) { if (_global.current_area > 5) { this.gotoAndStop(2); } } } button 4924 { on (release) { _root.dossier.gotoAndStop(13); } } movieClip 4925 { frame 1 { stop(); } } instance of movieClip 4925 { onClipEvent (load) { if (_global.current_area > 6) { this.gotoAndStop(2); } } } button 4927 { on (release) { _root.dossier.gotoAndStop(14); } } movieClip 4928 { frame 1 { stop(); } } instance of movieClip 4928 { onClipEvent (load) { if (_global.current_area > 7) { this.gotoAndStop(2); } } } button 4930 { on (release) { _root.dossier.gotoAndStop(15); } } movieClip 4931 { frame 1 { stop(); } } instance of movieClip 4931 { onClipEvent (load) { if (_global.current_area > 8) { this.gotoAndStop(2); } } } button 4932 { on (release) { _root.dossier.gotoAndStop(16); } } movieClip 4933 { frame 1 { stop(); } } instance of movieClip 4933 { onClipEvent (load) { if (_global.current_area > 9) { this.gotoAndStop(2); } } } button 4935 { on (release) { _root.dossier.gotoAndStop(18); } } movieClip 4936 { frame 1 { stop(); } } instance of movieClip 4936 { onClipEvent (load) { if (_global.current_area > 6) { this.gotoAndStop(2); } } } button 4938 { on (release) { _root.dossier.gotoAndStop(19); } } movieClip 4939 { frame 1 { stop(); } } instance of movieClip 4939 { onClipEvent (load) { if (_global.current_area > 6) { this.gotoAndStop(2); } } } button 4941 { on (release) { _root.dossier.gotoAndStop(20); } } movieClip 4942 { frame 1 { stop(); } } instance of movieClip 4942 { onClipEvent (load) { if (_global.goo_unlocked == 1) { this.gotoAndStop(2); } } } movieClip 4946 { frame 1 { stop(); } } movieClip 4952 { frame 1 { stop(); } } movieClip 4959 { frame 1 { stop(); } } movieClip 4963 { frame 1 { stop(); } } movieClip 4966 { frame 1 { stop(); } } movieClip 4995 { frame 1 { stop(); } instance of movieClip 4946 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } instance of movieClip 4952 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } instance of movieClip 4959 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } instance of movieClip 4963 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } instance of movieClip 4966 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } instance of movieClip 177 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } instance of movieClip 180 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } instance of movieClip 183 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } instance of movieClip 186 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } instance of movieClip 189 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } instance of movieClip 192 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } instance of movieClip 195 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } instance of movieClip 198 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } instance of movieClip 201 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } instance of movieClip 206 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } instance of movieClip 209 { onClipEvent (load) { if (_global.v00 == 1) { this.gotoAndStop(2); } } } } button 4996 { on (release) { _root.dossier.gotoAndStop(6); } } button 4997 { on (release) { _root.dossier.gotoAndStop(2); } } button 4998 { on (release) { _root.dossier.gotoAndStop(3); } } button 4999 { on (release) { _root.dossier.gotoAndStop(4); } } button 5000 { on (release) { _root.dossier.gotoAndStop(5); } } button 5001 { on (release) { _global.on_story_mission = 1; _global.aria_girl = 1; _global.hardmode = 0; if (_global.partical_total == null || _global.partical_total == undefined || _global.partical_total == NaN) { _global.partical_total = 20; } _root.gotoAndStop(18); } } button 5002 { on (release) { if (_global.v00 == 1) { _root.gotoAndStop(14); } else { _root.pswrd = 'need password!'; } } } button 5003 { on (release) { _global.on_story_mission = 1; _global.aria_girl = 1; _global.hardmode = 0; if (_global.partical_total == null || _global.partical_total == undefined || _global.partical_total == NaN) { _global.partical_total = 20; } _root.gotoAndStop(6); } } button 5004 { on (release) { _global.on_story_mission = 1; _global.aria_girl = 1; _global.hardmode = 1; if (_global.partical_total == null || _global.partical_total == undefined || _global.partical_total == NaN) { _global.partical_total = 20; } _root.gotoAndStop(6); } } button 5005 { on (release) { if (_root.pswrd == 'Vortex00IsBackAtIt') { _global.v00 = 1; _root.pswrd = 'correct'; _global.aria_girl = 1; _global.recources = 50000; _global.food_supply = 5000; _global.your_mercenary_count = 500; while (_global.aria_girl < 5) { _global.aria_girl_array[_global.aria_girl].love = 500; _global.aria_girl_array[_global.aria_girl].obey = 100; _global.aria_girl_array[_global.aria_girl].food = 100; _global.aria_girl_array[_global.aria_girl].charisma = 500; _global.aria_girl_array[_global.aria_girl].space = 500; _global.aria_girl_array[_global.aria_girl].ship = 500; _global.aria_girl_array[_global.aria_girl].combat = 500; ++_global.aria_girl; } _global.aria_girl = 1; } else { _root.pswrd = 'wrong!'; } } }




http://swfchan.com/36/179015/info.shtml
Created: 8/8 -2019 07:13:52 Last modified: 8/8 -2019 07:13:52 Server time: 28/04 -2024 15:24:12