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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/69562061?noj=FRM69562061-29DC" width="1" height="1"></div>

The Captain.swf

This is the info page for
Flash #180064

(Click the ID number above for more basic data on this flash file.)


Text
COPYRIGHT 2014 - WWW.CHRISTIESROOM.COM

Christie's Room -
THE CAPTAIN
copyright 2014 Christie's Room
Now Loading - Please be patient!
This loading time will occur only ONCE
in the whole game.  After the initial
loading time, there will be absolutely
no waiting!

NOW LOADING.

100%

COMPLETE

START

Hey there, captain.  Thanks for
coming to my room.
I've been feeling a little down as
of late... really bored by myself
in here.
I'd like it if you could keep me
company for a little...

LATER THAT DAY...

Is it a little hot in this room or is
it just me?
Do you mind if I take off this
robe?  Satin really make me all
hot and sweaty.  Remove my
robe please...

HINT!
Click and drag on the hot spot
to remove an article of clothing.
In this case maybe start with
the belt?

Oh... that's it!  I love your
strong hands!

Don't stop now,  Remove
the rest of it!

Removing just a little bit at
a time is turning me on!

You're such a teaser!  I'll
just take the rest off myself.

Hey captain, why don't you take
your clothes off and lay down
here next to me?
I won't bite...  too hard and I
promise to make it worth your
time.

Hand or mouth, captain...
which do you prefer?

Oh wow!
Captain, are you happy to see
me?  I didn't have to do a thing.
But I can't leave it at that.  I have
to have some fun too!

SEX SCENE INSTRUCTIONS
Playing the game is easy.  It is like a long interactive porn video where you must press your
left mouse button to control the scene.
The object of each scene is to get the excitement bar at the right filled!
To do this you must press the LEFT mouse button to keep the action going.  Time your
press right at the end of the animation.  You want a smooth flow of the action.
If you don't press the mouse button, the action will stop and the bar will slowly decrease.
If you press it too soon, the bar will decrease a little at a time.
It's all about timing the mouse press correctly!
That's all there is to it!
Click ANYWHERE to begin.

My hand is getting tired.
Let me taste it...

I better stop!  I don't want
you to cum already.

Come on captain... Come
and get me!

THANKS FOR PLAYING
THE PREVIEW VERSION OF THE GAME
AMBER IS READY FOR MUCH MORE!
PLAY THE FULL GAME ON CHRISTIESROOM.COM
FOR 21 ANIMATED SEX SCENES
AND 3 CREAM PIES WITH
AMBER AND THE CAPTAIN
AS WELL AS UNLOCK THE MOVIE THEATER
IN WHICH YOU CAN VIEW ALL
21 SEX SCENES

Oh man, you are just non stop!
Just give me a few minutes to
rest before we go at it again.
I'm tired, man!
Christie had better be done with
her part...

CONGRATULATIONS
You may now
PLAY AGAIN
or  go to the
MOVIE THEATER
Movie Theater Password: AMBER2014

If you know the gallery password
ENTER IT BELOW
Otherwise CLICK to start the
game.

Hey Amber, we are ready to
make our move and get back
home.  But we need your help!
The girls and I will round up all
the men and lock them up in
the prison cells.

HINT!
To advance story scenes like
this one, click anywhere in the
game window.  Look for more
hints like this as you play.

But we need someone to keep
the captain busy.  We will need
him to pilot the ship to the time
gate.
Amber, that's your job...  keep
him busy while we lock up the
rest of the men!

Why do I get the crappy job to
make out with the captain?
Oh well, I'm sure you won't
take no for an answer, so I'll
just do it.

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 14 MovieClip "progressbar" in Frame 1
onClipEvent (load) { totalFileSize = _root.getBytesTotal(); this._xscale = 0; } onClipEvent (enterFrame) { bytesLoaded = _root.getBytesLoaded(); amountLoaded = bytesLoaded / totalFileSize; percentLoaded = int(100 * amountLoaded); this._xscale = percentLoaded; _root.loadingMessage = percentLoaded + "%"; if (amountLoaded >= 1) { _root.gotoAndStop("complete"); } }
Frame 2
stop();
Frame 3
score = 0; splish = new Sound(); splish.attachSound("splish"); tune1 = new Sound(); tune1.attachSound("tune1"); tune2 = new Sound(); tune2.attachSound("tune2"); tune3 = new Sound(); tune3.attachSound("tune3"); ahhh = new Sound(); ahhh.attachSound("ahhh"); giggle = new Sound(); giggle.attachSound("giggle"); gotoAndPlay (123);
Frame 5
stop();
Frame 6
stop();
Frame 7
stop();
Frame 8
stop();
Frame 9
stop();
Frame 10
stop();
Frame 11
stop();
Frame 12
stop();
Frame 13
stop();
Frame 14
stop();
Frame 15
gotoAndPlay (3);
Frame 16
tune3.stop(); stop();
Frame 17
scorebar._yscale = score; tune1.onSoundComplete = function () { tune1.start(); }; if (score < 1) { scorebar._alpha = 0; score = 0; } else { scorebar._alpha = 100; }
Frame 18
if (score > 49) { gotoAndPlay (19); } else { gotoAndPlay (17); }
Frame 19
scorebar._yscale = score; tune1.onSoundComplete = function () { tune1.start(); }; if (score < 40) { gotoAndPlay (17); }
Frame 20
if (score > 99) { score = 0; gotoAndPlay (21); } else { gotoAndPlay (19); }
Frame 21
scorebar._yscale = score; tune1.onSoundComplete = function () { tune1.start(); }; if (score < 1) { scorebar._alpha = 0; score = 0; } else { scorebar._alpha = 100; }
Frame 22
if (score > 49) { gotoAndPlay (23); } else { gotoAndPlay (21); }
Frame 23
scorebar._yscale = score; tune1.onSoundComplete = function () { tune1.start(); }; if (score < 40) { gotoAndPlay (21); }
Frame 24
if (score > 99) { score = 0; gotoAndPlay (25); } else { gotoAndPlay (23); }
Frame 25
tune1.onSoundComplete = function () { tune1.start(); };
Frame 26
gotoAndPlay (25);
Frame 27
gotoAndPlay (3);
Frame 28
scorebar._yscale = score; tune1.onSoundComplete = function () { tune1.start(); }; if (score < 1) { scorebar._alpha = 0; score = 0; } else { scorebar._alpha = 100; }
Frame 29
if (score > 49) { gotoAndPlay (30); } else { gotoAndPlay (28); }
Frame 30
scorebar._yscale = score; tune1.onSoundComplete = function () { tune1.start(); }; if (score < 40) { gotoAndPlay (28); }
Frame 31
if (score > 99) { score = 0; gotoAndPlay (32); } else { gotoAndPlay (30); }
Frame 32
scorebar._yscale = score; tune1.onSoundComplete = function () { tune1.start(); }; if (score < 1) { scorebar._alpha = 0; score = 0; } else { scorebar._alpha = 100; }
Frame 33
if (score > 49) { gotoAndPlay (34); } else { gotoAndPlay (32); }
Frame 34
scorebar._yscale = score; tune1.onSoundComplete = function () { tune1.start(); }; if (score < 40) { gotoAndPlay (32); }
Frame 35
if (score > 99) { score = 0; gotoAndPlay (36); } else { gotoAndPlay (34); }
Frame 36
tune1.onSoundComplete = function () { tune1.start(); };
Frame 37
gotoAndPlay (36);
Frame 38
gotoAndPlay (3);
Frame 39
stop();
Frame 40
scorebar._yscale = score; tune2.onSoundComplete = function () { tune2.start(); }; if (score < 1) { scorebar._alpha = 0; score = 0; } else { scorebar._alpha = 100; }
Frame 41
if (score > 49) { gotoAndPlay (42); } else { gotoAndPlay (40); }
Frame 42
scorebar._yscale = score; tune2.onSoundComplete = function () { tune2.start(); }; if (score < 40) { gotoAndPlay (40); }
Frame 43
if (score > 99) { score = 0; gotoAndPlay (44); } else { gotoAndPlay (42); }
Frame 44
scorebar._yscale = score; tune2.onSoundComplete = function () { tune2.start(); }; if (score < 1) { scorebar._alpha = 0; score = 0; } else { scorebar._alpha = 100; }
Frame 45
if (score > 49) { tune2.stop(); splish.stop(); gotoAndPlay (46); } else { gotoAndPlay (44); }
Frame 47
gotoAndPlay (46);
Frame 121
stop();
Frame 122
stop();
Frame 123
stop();
Frame 124
tune3.start(); stop();
Frame 125
stop();
Frame 126
stop();
Symbol 23 Button
on (press) { play(); }
Symbol 27 Button
on (press) { getURL (("http://hits.epochstats.com/hit.php?s=615&p=2&w=" + aff) + "&c=0", "blank"); }
Symbol 38 Button
on (press) { gotoAndPlay (6); }
Symbol 46 Button
on (dragOut) { gotoAndPlay (7); }
Symbol 52 Button
on (press) { gotoAndPlay (8); }
Symbol 56 Button
on (dragOut) { gotoAndPlay (9); }
Symbol 60 Button
on (dragOut) { gotoAndPlay (10); }
Symbol 64 Button
on (press) { gotoAndPlay (11); }
Symbol 68 Button
on (press) { gotoAndPlay (12); }
Symbol 72 Button
on (press) { gotoAndPlay (13); }
Symbol 79 MovieClip Frame 200
_root.giggle.start(); _root.gotoAndPlay("bigdick");
Symbol 81 Button
on (press) { gotoAndPlay (16); }
Symbol 87 Button
on (press) { tune1.start(); gotoAndPlay (17); }
Symbol 88 Button
on (press) { _root.splish.start(); gotoAndPlay (5); }
Symbol 89 Button
on (press) { _root.score = _root.score - 1.5; }
Symbol 117 Button
on (press) { _root.splish.start(); _root.score = _root.score + 3; gotoAndPlay (5); }
Symbol 118 MovieClip Frame 40
_root.score = _root.score - 1; gotoAndPlay (36);
Symbol 122 Button
on (press) { _root.splish.start(); gotoAndPlay (5); }
Symbol 123 Button
on (press) { _root.splish.start(); _root.score = _root.score + 3; gotoAndPlay (5); }
Symbol 124 MovieClip Frame 25
_root.score = _root.score - 1; gotoAndPlay (21);
Symbol 127 Button
on (press) { _root.splish.start(); gotoAndPlay (5); }
Symbol 156 Button
on (press) { _root.splish.start(); _root.score = _root.score + 3; gotoAndPlay (5); }
Symbol 157 MovieClip Frame 40
_root.score = _root.score - 1; gotoAndPlay (36);
Symbol 158 Button
on (press) { _root.splish.start(); gotoAndPlay (5); }
Symbol 159 Button
on (press) { _root.splish.start(); _root.score = _root.score + 3; gotoAndPlay (5); }
Symbol 160 MovieClip Frame 25
_root.score = _root.score - 1; gotoAndPlay (21);
Symbol 161 MovieClip Frame 31
_root.splish.start(); gotoAndPlay (1);
Symbol 163 Button
on (press) { splish.stop(); tune1.stop(); tune1.start(); gotoAndPlay (28); }
Symbol 166 Button
on (press) { _root.splish.start(); gotoAndPlay (5); }
Symbol 195 Button
on (press) { _root.splish.start(); _root.score = _root.score + 3; gotoAndPlay (5); }
Symbol 196 MovieClip Frame 40
_root.score = _root.score - 1; gotoAndPlay (36);
Symbol 197 Button
on (press) { _root.splish.start(); gotoAndPlay (5); }
Symbol 198 Button
on (press) { _root.splish.start(); _root.score = _root.score + 3; gotoAndPlay (5); }
Symbol 199 MovieClip Frame 25
_root.score = _root.score - 1; gotoAndPlay (21);
Symbol 202 Button
on (press) { _root.splish.start(); gotoAndPlay (5); }
Symbol 231 Button
on (press) { _root.splish.start(); _root.score = _root.score + 3; gotoAndPlay (5); }
Symbol 232 MovieClip Frame 40
_root.score = _root.score - 1; gotoAndPlay (36);
Symbol 233 Button
on (press) { _root.splish.start(); gotoAndPlay (5); }
Symbol 234 Button
on (press) { _root.splish.start(); _root.score = _root.score + 3; gotoAndPlay (5); }
Symbol 235 MovieClip Frame 25
_root.score = _root.score - 1; gotoAndPlay (21);
Symbol 236 MovieClip Frame 31
_root.splish.start(); gotoAndPlay (1);
Symbol 238 Button
on (press) { splish.stop(); tune1.stop(); gotoAndPlay (39); }
Symbol 242 Button
on (press) { tune2.start(); gotoAndPlay (40); }
Symbol 245 Button
on (press) { _root.splish.start(); gotoAndPlay (5); }
Symbol 274 Button
on (press) { _root.splish.start(); _root.score = _root.score + 3; gotoAndPlay (5); }
Symbol 275 MovieClip Frame 40
_root.score = _root.score - 1; gotoAndPlay (36);
Symbol 276 Button
on (press) { _root.splish.start(); gotoAndPlay (5); }
Symbol 277 Button
on (press) { _root.splish.start(); _root.score = _root.score + 3; gotoAndPlay (5); }
Symbol 278 MovieClip Frame 25
_root.score = _root.score - 1; gotoAndPlay (21);
Symbol 281 Button
on (press) { _root.splish.start(); gotoAndPlay (5); }
Symbol 310 Button
on (press) { _root.splish.start(); _root.score = _root.score + 3; gotoAndPlay (5); }
Symbol 311 MovieClip Frame 40
_root.score = _root.score - 1; gotoAndPlay (36);
Symbol 318 MovieClip Frame 21
gotoAndPlay (1);
Symbol 320 Button
on (press) { getURL (("http://hits.epochstats.com/hit.php?s=615&p=2&w=" + aff) + "&c=0", "blank"); }
Symbol 323 Button
on (press) { gotoAndPlay (122); }
Symbol 329 Button
on (press) { gotoAndPlay (3); }
Symbol 330 Button
on (press) { gotoAndPlay (3); }
Symbol 337 Button
on (press) { if (gallerypass == "AMBER2014") { gotoAndPlay (124); } else { gotoAndPlay (124); } }
Symbol 340 Button
on (press) { gotoAndPlay (125); }
Symbol 344 Button
on (press) { gotoAndPlay (126); }
Symbol 348 Button
on (press) { gotoAndPlay (5); }

Library Items

Symbol 1 Sound [tune3]
Symbol 2 Sound [tune2]
Symbol 3 Sound [tune1]
Symbol 4 Sound [splish3]
Symbol 5 Sound [splish2]
Symbol 6 Sound [splish]
Symbol 7 Sound [giggle]
Symbol 8 Sound [ahhh]
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Symbol 276 ButtonUses:37Used by:278
Symbol 277 ButtonUses:37Used by:278
Symbol 278 MovieClipUses:244 276 89 247 249 251 253 255 257 259 261 263 265 267 269 271 273 277Used by:Timeline
Symbol 279 BitmapUsed by:280
Symbol 280 GraphicUses:279Used by:311
Symbol 281 ButtonUses:37Used by:311
Symbol 282 BitmapUsed by:283
Symbol 283 GraphicUses:282Used by:311
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:311
Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:286Used by:311
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:311
Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:311
Symbol 292 BitmapUsed by:293
Symbol 293 GraphicUses:292Used by:311
Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:311
Symbol 296 BitmapUsed by:297
Symbol 297 GraphicUses:296Used by:311
Symbol 298 BitmapUsed by:299
Symbol 299 GraphicUses:298Used by:311
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:311
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:311
Symbol 304 BitmapUsed by:305
Symbol 305 GraphicUses:304Used by:311
Symbol 306 BitmapUsed by:307
Symbol 307 GraphicUses:306Used by:311
Symbol 308 BitmapUsed by:309
Symbol 309 GraphicUses:308Used by:311
Symbol 310 ButtonUses:37Used by:311
Symbol 311 MovieClipUses:280 281 89 283 285 287 289 291 293 295 297 299 301 303 305 307 309 310Used by:Timeline
Symbol 312 BitmapUsed by:313
Symbol 313 GraphicUses:312Used by:318
Symbol 314 BitmapUsed by:315
Symbol 315 GraphicUses:314Used by:318
Symbol 316 BitmapUsed by:317
Symbol 317 GraphicUses:316Used by:318
Symbol 318 MovieClipUses:313 315 317Used by:Timeline
Symbol 319 TextUses:16Used by:Timeline
Symbol 320 ButtonUses:37Used by:Timeline
Symbol 321 FontUsed by:322 327
Symbol 322 TextUses:18 321Used by:Timeline
Symbol 323 ButtonUses:37Used by:Timeline
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClipUses:324Used by:Timeline
Symbol 326 FontUsed by:327
Symbol 327 TextUses:326 321Used by:Timeline
Symbol 328 GraphicUsed by:329 330
Symbol 329 ButtonUses:328Used by:Timeline
Symbol 330 ButtonUses:328Used by:Timeline
Symbol 331 BitmapUsed by:332
Symbol 332 GraphicUses:331Used by:Timeline
Symbol 333 GraphicUsed by:Timeline
Symbol 334 TextUses:18 35Used by:Timeline
Symbol 335 EditableTextUses:18Used by:Timeline
Symbol 336 GraphicUsed by:337
Symbol 337 ButtonUses:336Used by:Timeline
Symbol 338 TextUses:18Used by:Timeline
Symbol 339 TextUses:18Used by:Timeline
Symbol 340 ButtonUses:37Used by:Timeline
Symbol 341 BitmapUsed by:342
Symbol 342 GraphicUses:341Used by:Timeline
Symbol 343 TextUses:18Used by:Timeline
Symbol 344 ButtonUses:37Used by:Timeline
Symbol 345 BitmapUsed by:346
Symbol 346 GraphicUses:345Used by:Timeline
Symbol 347 TextUses:18Used by:Timeline
Symbol 348 ButtonUses:37Used by:Timeline

Instance Names

"progressbar"Frame 1Symbol 14 MovieClip
"movie1"Frame 17Symbol 118 MovieClip
"scorebar"Frame 17Symbol 121 MovieClip
"movie1"Frame 19Symbol 124 MovieClip
"movie1"Frame 21Symbol 157 MovieClip
"movie1"Frame 23Symbol 160 MovieClip
"movie1"Frame 25Symbol 161 MovieClip
"movie1"Frame 28Symbol 196 MovieClip
"scorebar"Frame 28Symbol 121 MovieClip
"movie1"Frame 30Symbol 199 MovieClip
"movie1"Frame 32Symbol 232 MovieClip
"movie1"Frame 34Symbol 235 MovieClip
"movie1"Frame 36Symbol 236 MovieClip
"movie1"Frame 40Symbol 275 MovieClip
"scorebar"Frame 40Symbol 121 MovieClip
"movie1"Frame 42Symbol 278 MovieClip
"movie1"Frame 44Symbol 311 MovieClip
"movie1"Frame 46Symbol 318 MovieClip
"galpass"Frame 123Symbol 335 EditableText

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "tune3"
ExportAssets (56)Timeline Frame 1Symbol 2 as "tune2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "tune1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "splish3"
ExportAssets (56)Timeline Frame 1Symbol 5 as "splish2"
ExportAssets (56)Timeline Frame 1Symbol 6 as "splish"
ExportAssets (56)Timeline Frame 1Symbol 7 as "giggle"
ExportAssets (56)Timeline Frame 1Symbol 8 as "ahhh"

Labels

"loading"Frame 1
"complete"Frame 2
"bigdick"Frame 14
"sexstart"Frame 16

Dynamic Text Variables

loadingMessageSymbol 20 EditableText"100%"
gallerypassSymbol 335 EditableText""




http://swfchan.com/37/180064/info.shtml
Created: 8/8 -2019 02:46:59 Last modified: 8/8 -2019 02:46:59 Server time: 29/04 -2024 08:42:39