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Interactive Pregnant Makoto Nanaya by SqwarkDemon.swf

This is the info page for
Flash #180350

(Click the ID number above for more basic data on this flash file.)


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ActionScript [AS1/AS2]

Frame 1
function setState(str) { if (state != str) { curState.state = str; stat = str; for (var _local2 in states[str]) { curState[_local2] = states[str][_local2]; } makoto.head.eyes.gotoAndPlay(curState.eyes); makoto.head.mouth.gotoAndPlay(curState.mouth); } } function speak(n) { lastspeech = n; speech_b._alpha = 0; speech_b._txt.text = lines[n]._line; moveArm(lines[n]._arm); speechtimer = 35 + Math.floor(speech_b._txt.length * 2.2); setState(lines[n]._expression); if (questioned == true) { speech_b._txt.text = questions[n]._line; moveArm(questions[n]._arm); speechtimer = 35 + Math.floor(speech_b._txt.length * 2.2); setState(questions[n]._expression); } questioned = false; } function grow() { if (size < makoto.belly._totalframes) { size++; makoto.belly.gotoAndStop(size); } else { growth = 0; } } function revert() { if (size > 1) { size--; makoto.belly.gotoAndStop(size); } else { growth = 0; } } var speechidle = 0; var lastspeech = 0; var ranspeeches = []; resetSpeeches = function () { ranspeeches.push(1); ranspeeches.push(2); ranspeeches.push(3); ranspeeches.push(4); ranspeeches.push(5); }; var _state = ""; var states = new Object(); var curState = new Object(); var state = ""; var backupState = "default"; var lines = new Object(); var questions = new Object(); var reactions = new Object(); var helpbit1 = ""; var nextsize = 30; var PXis = 0; var BPXis = 1150; var size = 1; var growth = 0; bg.expand_mc.onPress = function () { growth = 1; }; bg.expand_mc.onMouseUp = function () { growth = 0; }; bg.revert_mc.onPress = function () { growth = -1; }; bg.revert_mc.onMouseUp = function () { growth = 0; }; bg.reset_mc.onRelease = function () { loadMovieNum ("makoto.swf", 1); }; lines[1] = {_expression:"happy", _line:"Heh heh, like whatcha see?"}; lines[2] = {_expression:"wide", _line:"Did I... just expand? And you're taking advantage of a stuck girl by feeling her tummy?"}; lines[3] = {_expression:"wide2", _line:"Why does it feel like I'm pregnant? And why do belly rubs feel so good?"}; lines[4] = {_expression:"blush", _line:"Maybe I can stay stuck for a little longer if you're willing to feel my tummy more!"}; lines[5] = {_expression:"pointy", _line:"That's a very odd way to say hello!"}; lines[6] = {_expression:"wide", _line:"Can you not?!"}; lines[7] = {_expression:"pointy2", _line:"Why did that feel so good?"}; lines[8] = {_expression:"blush", _line:"I'll let you off this time!"}; lines[9] = {_expression:"pointy", _line:"I'm not stuck, you're stuck!!"}; lines[10] = {_expression:"pointy2", _line:"I know I'm still stuck! I can't loosen my hand!"}; lines[11] = {_expression:"wide", _line:"What if I'm stuck here forever... I don't want that!"}; lines[12] = {_expression:"pointy2", _line:"Instead of just watching me, how about you help?!"}; lines[13] = {_expression:"default", _line:"Random_"}; lines[14] = {_expression:"default", _line:"Random_"}; lines[15] = {_expression:"default", _line:"Random_"}; states.default = {eyes:"default", mouth:"default"}; states.happy = {eyes:"closed", mouth:"three"}; states.blush = {eyes:"blush", mouth:"three"}; states.blush2 = {eyes:"blush", mouth:"default"}; states.wide = {eyes:"wide", mouth:"wavey"}; states.wide2 = {eyes:"wide", mouth:"X"}; states.pointy = {eyes:"pointy", mouth:"wavey"}; states.pointy2 = {eyes:"pointy", mouth:"X"}; speech_b._alpha = 0; speech_b.onPress = function () { if (speechtimer > 10) { speechtimer = 10; } }; makoto.belly.onPress = function () { if (size < 50) { setState("happy"); speech_b._alpha = 0; speech_b._txt.text = lines[1]._line; moveArm(lines[n]._arm); speechtimer = 35 + Math.floor(speech_b._txt.length * 2.2); setState(lines[n]._expression); } if (size >= 50) { setState("wide"); speech_b._alpha = 0; speech_b._txt.text = lines[2]._line; moveArm(lines[n]._arm); speechtimer = 35 + Math.floor(speech_b._txt.length * 2.2); setState(lines[n]._expression); } if (size >= 100) { setState("pointy2"); speech_b._alpha = 0; speech_b._txt.text = lines[3]._line; moveArm(lines[n]._arm); speechtimer = 35 + Math.floor(speech_b._txt.length * 2.2); setState(lines[n]._expression); } if (size == 150) { setState("blush"); speech_b._alpha = 0; speech_b._txt.text = lines[4]._line; moveArm(lines[n]._arm); speechtimer = 35 + Math.floor(speech_b._txt.length * 2.2); setState(lines[n]._expression); } }; makoto.breasts.onPress = function () { if (size < 50) { setState("pointy2"); speech_b._alpha = 0; speech_b._txt.text = lines[5]._line; moveArm(lines[n]._arm); speechtimer = 35 + Math.floor(speech_b._txt.length * 2.2); setState(lines[n]._expression); } if (size >= 50) { setState("wide"); speech_b._alpha = 0; speech_b._txt.text = lines[6]._line; moveArm(lines[n]._arm); speechtimer = 35 + Math.floor(speech_b._txt.length * 2.2); setState(lines[n]._expression); } if (size >= 100) { setState("pointy"); speech_b._alpha = 0; speech_b._txt.text = lines[7]._line; moveArm(lines[n]._arm); speechtimer = 35 + Math.floor(speech_b._txt.length * 2.2); setState(lines[n]._expression); } if (size == 150) { setState("blush"); speech_b._alpha = 0; speech_b._txt.text = lines[8]._line; moveArm(lines[n]._arm); speechtimer = 35 + Math.floor(speech_b._txt.length * 2.2); setState(lines[n]._expression); } }; makoto.right_arm.right_hand.onPress = function () { if (size < 50) { setState("pointy2"); speech_b._alpha = 0; speech_b._txt.text = lines[9]._line; moveArm(lines[n]._arm); speechtimer = 35 + Math.floor(speech_b._txt.length * 2.2); setState(lines[n]._expression); } if (size >= 50) { setState("wide"); speech_b._alpha = 0; speech_b._txt.text = lines[10]._line; moveArm(lines[n]._arm); speechtimer = 35 + Math.floor(speech_b._txt.length * 2.2); setState(lines[n]._expression); } if (size >= 100) { setState("pointy"); speech_b._alpha = 0; speech_b._txt.text = lines[11]._line; moveArm(lines[n]._arm); speechtimer = 35 + Math.floor(speech_b._txt.length * 2.2); setState(lines[n]._expression); } if (size == 150) { setState("pointy2"); speech_b._alpha = 0; speech_b._txt.text = lines[12]._line; moveArm(lines[n]._arm); speechtimer = 35 + Math.floor(speech_b._txt.length * 2.2); setState(lines[n]._expression); } }; onEnterFrame = function () { statetimer = 35 + Math.floor(speech_b._txt.length * 2.2); if (speech_b._alpha <= 1) { speech_b._visible = false; } else { speech_b._visible = true; } if (speechidle < Math.random()) { speechidle = speechidle + 0.0005; } else { speechidle = 0; idlespeak(Math.floor(Math.random() * ranspeeches.length)); } if (speechtimer > 0) { speechtimer = speechtimer - 1; if (speech_b._alpha < 100) { speech_b._alpha = speech_b._alpha + 8; } speechidle = 0; } else if (speech_b._alpha > 0) { speech_b._alpha = speech_b._alpha - 8; if (statetimer > 0) { statetimer = 2; } } if (size == 150) { _root.bg.gotoAndPlay(2); } }; makoto.belly.onEnterFrame = function () { if (growth != 1) { if (growth == -1) { revert(); if (!(true === (size < 150))) { } else { setState("wide"); } } } else { grow(); switch (true) { case size < 50 : setState("default"); return; case size == 50 : setState("wide"); return; case size == 100 : setState("pointy2"); return; case size == 150 : setState("blush2"); } } };
Symbol 14 MovieClip Frame 1
stop();
Symbol 37 MovieClip Frame 1
stop();
Symbol 52 MovieClip Frame 1
_currentlabel = "default";
Symbol 52 MovieClip Frame 2
gotoAndPlay(_currentlabel);
Symbol 52 MovieClip Frame 3
_currentlabel = "wavey";
Symbol 52 MovieClip Frame 4
gotoAndPlay(_currentlabel);
Symbol 52 MovieClip Frame 5
_currentlabel = "three";
Symbol 52 MovieClip Frame 6
gotoAndPlay(_currentlabel);
Symbol 52 MovieClip Frame 7
_currentlabel = "X";
Symbol 52 MovieClip Frame 8
gotoAndPlay(_currentlabel);
Symbol 62 MovieClip Frame 1
_currentlabel = "default";
Symbol 62 MovieClip Frame 2
gotoAndPlay(_currentlabel);
Symbol 62 MovieClip Frame 3
_currentlabel = "pointy";
Symbol 62 MovieClip Frame 4
gotoAndPlay(_currentlabel);
Symbol 62 MovieClip Frame 5
_currentlabel = "wide";
Symbol 62 MovieClip Frame 6
gotoAndPlay(_currentlabel);
Symbol 62 MovieClip Frame 7
_currentlabel = "closed";
Symbol 62 MovieClip Frame 8
gotoAndPlay(_currentlabel);
Symbol 62 MovieClip Frame 9
_currentlabel = "blush";
Symbol 62 MovieClip Frame 10
gotoAndPlay(_currentlabel);

Library Items

Symbol 1 GraphicUsed by:14
Symbol 2 GraphicUsed by:5
Symbol 3 FontUsed by:4 7 10
Symbol 4 TextUses:3Used by:5
Symbol 5 MovieClipUses:2 4Used by:14
Symbol 6 GraphicUsed by:8
Symbol 7 TextUses:3Used by:8
Symbol 8 MovieClipUses:6 7Used by:14
Symbol 9 GraphicUsed by:11
Symbol 10 TextUses:3Used by:11
Symbol 11 MovieClipUses:9 10Used by:14
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:14
Symbol 14 MovieClipUses:1 5 8 11 13Used by:Timeline
Symbol 15 GraphicUsed by:18
Symbol 16 FontUsed by:17
Symbol 17 EditableTextUses:16Used by:18
Symbol 18 MovieClipUses:15 17Used by:Timeline
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:64
Symbol 21 GraphicUsed by:24
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:24
Symbol 24 MovieClipUses:21 23Used by:64
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:64
Symbol 27 ShapeTweeningUsed by:37
Symbol 28 ShapeTweeningUsed by:37
Symbol 29 ShapeTweeningUsed by:37
Symbol 30 ShapeTweeningUsed by:37
Symbol 31 GraphicUsed by:37
Symbol 32 ShapeTweeningUsed by:37
Symbol 33 ShapeTweeningUsed by:37
Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:27 28 29 30 31 32 33 34 35 36Used by:64
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:64
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:64
Symbol 42 GraphicUsed by:64
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:64
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:64
Symbol 47 GraphicUsed by:63
Symbol 48 GraphicUsed by:52
Symbol 49 GraphicUsed by:52
Symbol 50 GraphicUsed by:52
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:48 49 50 51Used by:63
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:63
Symbol 55 GraphicUsed by:62
Symbol 56 GraphicUsed by:62
Symbol 57 GraphicUsed by:62
Symbol 58 GraphicUsed by:62
Symbol 59 GraphicUsed by:62
Symbol 60 GraphicUsed by:62
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:55 56 57 58 59 60 61Used by:63
Symbol 63 MovieClipUses:47 52 54 62Used by:64
Symbol 64 MovieClipUses:20 24 26 37 39 41 42 44 46 63Used by:Timeline

Instance Names

"bg"Frame 1Symbol 14 MovieClip
"speech_b"Frame 1Symbol 18 MovieClip
"makoto"Frame 1Symbol 64 MovieClip
"expand_mc"Symbol 14 MovieClip Frame 1Symbol 5 MovieClip
"revert_mc"Symbol 14 MovieClip Frame 1Symbol 8 MovieClip
"reset_mc"Symbol 14 MovieClip Frame 1Symbol 11 MovieClip
"tree_part"Symbol 14 MovieClip Frame 1Symbol 13 MovieClip
"_txt"Symbol 18 MovieClip Frame 1Symbol 17 EditableText
"right_hand"Symbol 24 MovieClip Frame 1Symbol 23 MovieClip
"mouth"Symbol 63 MovieClip Frame 1Symbol 52 MovieClip
"eyes"Symbol 63 MovieClip Frame 1Symbol 62 MovieClip
"right_arm"Symbol 64 MovieClip Frame 1Symbol 24 MovieClip
"belly"Symbol 64 MovieClip Frame 1Symbol 37 MovieClip
"breasts"Symbol 64 MovieClip Frame 1Symbol 39 MovieClip
"head"Symbol 64 MovieClip Frame 1Symbol 63 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 11298 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..."

Labels

"default"Symbol 52 MovieClip Frame 1
"wavey"Symbol 52 MovieClip Frame 3
"three"Symbol 52 MovieClip Frame 5
"X"Symbol 52 MovieClip Frame 7
"default"Symbol 62 MovieClip Frame 1
"pointy"Symbol 62 MovieClip Frame 3
"wide"Symbol 62 MovieClip Frame 5
"closed"Symbol 62 MovieClip Frame 7
"blush"Symbol 62 MovieClip Frame 9
"eyes"Symbol 63 MovieClip Frame 1
"mouth"Symbol 63 MovieClip Frame 1




http://swfchan.com/37/180350/info.shtml
Created: 8/8 -2019 02:03:56 Last modified: 8/8 -2019 02:03:56 Server time: 27/04 -2024 20:15:46