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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/78263185?noj=FRM78263185-28DC" width="1" height="1"></div>

Minibomber.swf

This is the info page for
Flash #181713

(Click the ID number above for more basic data on this flash file.)


Text
00

0

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1:30

EXIT!

HURRY UP!

ActionScript [AS1/AS2]

Frame 1
function buildMap(map) { mapW = map1[0].length; mapH = map1.length; numEnemys = enemys.length; hud.numEnemys = numEnemys; trace((("map is=" + mapW) + "X") + mapH); majorX = 0; majorY = 0; cMap = map; i = 0; while (i < mapH) { j = 0; while (j < mapH) { if ((i < (visAreaY + 1)) && (j < (visAreaX + 1))) { this.scrClip.attachMovie("tile", (("t_" + i) + "_") + j, ++d); this.scrClip[(("t_" + i) + "_") + j]._x = j * tileW; this.scrClip[(("t_" + i) + "_") + j]._y = i * tileH; this.scrClip[(("t_" + i) + "_") + j].type = cMap[i][j][1]; this.scrClip[(("t_" + i) + "_") + j].gotoAndStop(cMap[i][j][0]); } if ((i == startPos[1]) && (j == startPos[0])) { this.scrClip.attachMovie("char", "char", 10000); this.scrClip.char._x = (j * tileW) + (tileW / 2); this.scrClip.char._y = (i * tileH) + (tileH / 2); this.scrClip.char.time = time; } var e = 0; while (e < numEnemys) { if ((i == enemys[e][1]) && (j == enemys[e][0])) { this.scrClip.attachMovie("enemy", "enemy" + e, 10001 + e); this.scrClip["enemy" + e]._x = (j * tileW) + (tileW / 2); this.scrClip["enemy" + e]._y = (i * tileH) + (tileH / 2); } e++; } j++; } i++; } i = visAreaY + 1; j = visAreaX + 1; } function doScroll(dir) { if ((dir == "right") && (mapW >= j)) { scrClip._x = scrClip._x - scrSpeed; majorX = majorX + scrSpeed; if (majorX >= tileW) { var lasti = ((i - visAreaY) - 1); while (lasti < i) { var lastj = j; while (lastj < (j + 1)) { scrClip.attachMovie("tile", (("t_" + lasti) + "_") + lastj, ++d); var p = ((("scrClip.t_" + lasti) + "_") + lastj); eval (p)._x = lastj * tileW; eval (p)._y = lasti * tileH; eval (p).type = cMap[lasti][lastj][1]; eval (p).label = cMap[lasti][lastj][0]; tellTarget (eval (p)) { gotoAndStop(label); }; removeMovieClip(eval ((("scrClip.t_" + lasti) + "_") + ((lastj - visAreaX) - 1))); lastj++; } lasti++; } j++; majorX = majorX - tileW; } } if ((dir == "left") && (0 < (j - visAreaX))) { scrClip._x = scrClip._x + scrSpeed; majorX = majorX - scrSpeed; if (0 >= majorX) { j--; var loopVal2 = (j - visAreaX); var lasti = ((i - visAreaY) - 1); while (lasti < i) { var lastj = ((j - visAreaX) - 1); while (lastj < loopVal2) { scrClip.attachMovie("tile", (("t_" + lasti) + "_") + lastj, ++d); var p = ((("scrClip.t_" + lasti) + "_") + lastj); eval (p)._x = lastj * tileW; eval (p)._y = lasti * tileH; eval (p).type = cMap[lasti][lastj][1]; eval (p).label = cMap[lasti][lastj][0]; tellTarget (eval (p)) { gotoAndStop(label); }; removeMovieClip(eval ((("scrClip.t_" + lasti) + "_") + ((lastj + visAreaX) + 1))); lastj++; } lasti++; } majorX = majorX + tileW; } } if ((dir == "down") && (mapH >= i)) { scrClip._y = scrClip._y - scrSpeed; majorY = majorY + scrSpeed; if (majorY >= tileH) { var lasti = i; while (lasti < (i + 1)) { var lastj = ((j - visareaX) - 1); while (lastj < j) { scrClip.attachMovie("tile", (("t_" + lasti) + "_") + lastj, ++d); var p = ((("scrClip.t_" + lasti) + "_") + lastj); eval (p)._x = lastj * tileW; eval (p)._y = lasti * tileH; eval (p).type = cMap[lasti][lastj][1]; eval (p).label = cMap[lasti][lastj][0]; tellTarget (eval (p)) { gotoAndStop(label); }; removeMovieClip(eval ((("scrClip.t_" + ((lasti - visAreaY) - 1)) + "_") + lastj)); lastj++; } lasti++; } i++; majorY = majorY - tileH; } } if ((dir == "up") && (0 < (i - visAreaY))) { scrClip._y = scrClip._y + scrSpeed; majorY = majorY - scrSpeed; if (0 >= majorY) { i--; var loopVal1 = (i - visAreaY); var lasti = ((i - visAreaY) - 1); while (lasti < loopVal1) { var lastj = ((j - visareaX) - 1); while (lastj < j) { scrClip.attachMovie("tile", (("t_" + lasti) + "_") + lastj, ++d); var p = ((("scrClip.t_" + lasti) + "_") + lastj); eval (p)._x = lastj * tileW; eval (p)._y = lasti * tileH; eval (p).type = cMap[lasti][lastj][1]; eval (p).label = cMap[lasti][lastj][0]; tellTarget (eval (p)) { gotoAndStop(label); }; removeMovieClip(eval ((("scrClip.t_" + ((lasti + visAreaY) + 1)) + "_") + lastj)); lastj++; } lasti++; } majorY = majorY + tileH; } } } fscommand ("allowscale", false); _quality = "LOW"; map1 = [[["a1", 1], ["a1", 1], ["a1", 1], ["a1", 1], ["a1", 1], ["a1", 1], ["a1", 1], ["a1", 1], ["a1", 1], ["a1", 1], ["e6", 1], ["e7", 1], ["e8", 1], ["a1", 1], ["a1", 1]], [["a1", 1], ["a6", 1], ["a6", 1], ["a6", 1], ["a6", 1], ["a6", 1], ["a6", 1], ["a6", 1], ["a6", 1], ["a6", 1], ["e3", 1], ["e4", 1], ["e5", 1], ["a6", 1], ["a1", 1]], [["a1", 1], ["a5", 1], ["a5", 1], ["a5", 1], ["a5", 1], ["a5", 1], ["a5", 1], ["a5", 1], ["a5", 1], ["a5", 1], ["e0", 1], ["e1", 1], ["e2", 1], ["a5", 1], ["a1", 1]], [["a1", 1], ["a0", 0], ["a0", 0], ["a0", 0], ["a3", 1], ["a0", 0], ["a3", 1], ["a3", 1], ["a0", 0], ["a0", 0], ["a3", 1], ["a3", 1], ["a0", 0], ["a0", 0], ["a1", 1]], [["a1", 1], ["a0", 0], ["a2", 1], ["a3", 1], ["a2", 1], ["a3", 1], ["a2", 1], ["a0", 0], ["a2", 1], ["a3", 1], ["a2", 1], ["a0", 0], ["a2", 1], ["a0", 0], ["a1", 1]], [["a1", 1], ["a0", 0], ["a3", 1], ["a3", 1], ["a0", 0], ["a3", 1], ["a3", 1], ["a0", 0], ["a0", 0], ["a0", 0], ["a0", 0], ["a0", 0], ["a3", 1], ["a0", 0], ["a1", 1]], [["a1", 1], ["a3", 1], ["a2", 1], ["a3", 1], ["a2", 1], ["a0", 0], ["a2", 1], ["a3", 1], ["a2", 1], ["a3", 1], ["a2", 1], ["a3", 1], ["a2", 1], ["a3", 1], ["a1", 1]], [["a1", 1], ["a0", 0], ["a3", 1], ["a0", 0], ["a3", 1], ["a3", 1], ["a0", 0], ["a0", 0], ["a3", 1], ["a0", 0], ["a3", 1], ["a3", 1], ["a0", 0], ["a3", 1], ["a1", 1]], [["a1", 1], ["a1", 1], ["a1", 1], ["a1", 1], ["a1", 1], ["a3", 1], ["a2", 1], ["a3", 1], ["a2", 1], ["a3", 1], ["a1", 1], ["a1", 1], ["a1", 1], ["a1", 1], ["a1", 1]], [["a1", 1], ["a1", 1], ["a1", 1], ["a6", 1], ["a6", 1], ["a0", 0], ["a3", 1], ["a0", 0], ["a3", 1], ["a3", 1], ["a6", 1], ["a6", 1], ["a1", 1], ["a1", 1], ["a1", 1]], [["a1", 1], ["a1", 1], ["a1", 1], ["a5", 1], ["a5", 1], ["a0", 0], ["a2", 1], ["a0", 0], ["a2", 1], ["a3", 1], ["a5", 1], ["a5", 1], ["a1", 1], ["a1", 1], ["a1", 1]], [["a1", 1], ["a1", 1], ["a1", 1], ["a3", 1], ["a0", 0], ["a0", 0], ["a3", 1], ["a3", 1], ["a0", 0], ["a0", 0], ["a0", 0], ["a0", 0], ["a1", 1], ["a1", 1], ["a1", 1]], [["a1", 1], ["a1", 1], ["a1", 1], ["a0", 0], ["a2", 1], ["a3", 1], ["a2", 1], ["a0", 0], ["a2", 1], ["a0", 0], ["a2", 1], ["a3", 1], ["a1", 1], ["a1", 1], ["a1", 1]], [["a1", 1], ["a1", 1], ["a1", 1], ["a0", 0], ["a3", 1], ["a0", 0], ["a3", 1], ["a3", 1], ["a3", 1], ["a0", 0], ["a0", 0], ["a0", 0], ["a1", 1], ["a1", 1], ["a1", 1]], [["a1", 1], ["a1", 1], ["a1", 1], ["a1", 1], ["a1", 1], ["a1", 1], ["a1", 1], ["a1", 1], ["a1", 1], ["a1", 1], ["a1", 1], ["a1", 1], ["a1", 1], ["a1", 1], ["a1", 1]]]; startPos = [1, 3]; enemys = [[5, 9], [9, 5], [10, 13]]; time = 90000 /* 0x015F90 */; visAreaX = 10; visAreaY = 9; tileW = 16; tileH = 16; startX = 0; startY = 0; scrSpeed = 2; this.attachMovie("empty", "scrClip", 0); this.scrClip._x = startX; this.scrClip._y = startY; this.attachMovie("info", "info", 1); this.info._x = 80; this.info._y = 0; this.attachMovie("hud", "hud", 3); this.hud._x = startX; this.hud._y = 144; if (!firstTime) { this.attachMovie("fade", "fade", 4); this.fade._x = startX; this.fade._y = startY; firstTime = true; } buildMap(map1);
Frame 2
stop();
Symbol 19 MovieClip Frame 1
stop();
Symbol 20 MovieClip [char] Frame 1
function drawTime() { var nowms = (getTimer() - startTime); var difms = (time - nowms); var sec = Math.floor(difms / 1000); var min = Math.floor(sec / 60); var realsec = (sec - (min * 60)); if (realsec < 10) { realsec = "0" + realsec; } _parent._parent.hud.time = (min + ":") + realsec; if ((30 >= sec) && (!hurry)) { _parent._parent.info.gotoAndPlay("hurry"); hurry = true; } if (0 >= sec) { _parent._parent.hud.time = "0:00"; _parent._parent.fade.gotoAndPlay("fade"); dead = true; } } function explosionDeath(x, y) { var downY = Math.floor((_y + 5) / tileH); var upY = Math.floor((_y - 5) / tileH); var leftX = Math.floor((_x - 5) / tileW); var rightX = Math.floor((_x + 5) / tileW); var centerX = Math.floor(_x / tileW); var centerY = Math.floor(_y / tileW); if ((((centerX == x) || (leftX == x)) || (rightX == x)) && (((centerY == y) || (upY == y)) || (downY == y))) { c.gotoAndStop("die"); _parent._parent.fade.gotoAndPlay("fade"); dead = true; } } function control(dir, newBomb) { drawTime(); if (dir == null) { c.gotoAndStop(lastdir); } if (((dir == null) && (!newBomb)) && (!bombDropped)) { return(undefined); } var walk = true; lastdir = dir; if (dir == "down") { _y = (_y + speed); } if (dir == "up") { _y = (_y - speed); } if (dir == "left") { _x = (_x - speed); } if (dir == "right") { _x = (_x + speed); } var downY = Math.floor((_y + 6.5) / tileH); var upY = Math.floor((_y - 6.5) / tileH); var leftX = Math.floor((_x - 6.5) / tileW); var rightX = Math.floor((_x + 6.5) / tileW); var centerX = Math.floor(_x / tileW); var centerY = Math.floor(_y / tileW); if (((newBomb && (numBombs < maxBombs)) && ((lastTime + 100) < getTimer())) && (cMap[centerY][centerX][0] != "a4")) { bombDropped = true; numBombs++; Set("bombX" + numBombs, centerX); Set("bombY" + numBombs, centerY); cMap[eval ("bombY" + numBombs)][eval ("bombX" + numBombs)][1] = 0; cMap[eval ("bombY" + numBombs)][eval ("bombX" + numBombs)][0] = "a4"; Set("bombStartTime" + numBombs, getTimer()); _parent[(("t_" + eval ("bombY" + numBombs)) + "_") + eval ("bombX" + numBombs)].gotoAndStop("a4"); lastTime = getTimer(); } if (bombDropped) { var i = 1; while (numBombs >= i) { if ((centerX != eval ("bombX" + i)) || (centerY != eval ("bombY" + i))) { cMap[eval ("bombY" + i)][eval ("bombX" + i)][1] = 1; } checkExplosion(i); i++; } } if (cMap[centerY][centerX][0] == "x0") { cMap[centerY][centerX][0] = "a0"; _parent[(("t_" + centerY) + "_") + centerX].gotoAndStop("a0"); explodeRadius++; } if (cMap[centerY][centerX][0] == "x1") { cMap[centerY][centerX][0] = "a0"; _parent[(("t_" + centerY) + "_") + centerX].gotoAndStop("a0"); maxBombs++; } if ((cMap[upY][leftX][1] == 1) || (cMap[upY][rightX][1] == 1)) { _y = (_y + speed); walk = false; } if ((cMap[downY][leftX][1] == 1) || (cMap[downY][rightX][1] == 1)) { _y = (_y - speed); walk = false; } if ((cMap[downY][leftX][1] == 1) || (cMap[upY][leftX][1] == 1)) { _x = (_x + speed); walk = false; } if ((cMap[downY][rightX][1] == 1) || (cMap[upY][rightX][1] == 1)) { _x = (_x - speed); walk = false; } var j = _parent._parent.j; var i = _parent._parent.i; if (((upY < (i - (visAreaY * 0.75))) && (dir == "up")) && (scrDown)) { _parent._parent.doScroll("up"); } if (((i - (visAreaY * 0.5)) < downY) && (dir == "down")) { scrDown = true; _parent._parent.doScroll("down"); } if (((leftX < (j - (visAreaX * 0.75))) && (dir == "left")) && (scrRight)) { _parent._parent.doScroll("left"); } if (((j - (visAreaX * 0.5)) < rightX) && (dir == "right")) { scrRight = true; _parent._parent.doScroll("right"); } if (walk) { c.gotoAndStop(dir + "_walk"); } else { c.gotoAndStop(dir); } if (cMap[downY][centerX][0] == "o1") { dead = true; walk = false; c.gotoAndStop("exit"); } } function checkExplosion(n) { if (getTimer() >= (eval ("bombStartTime" + n) + explodeTime)) { _parent[(("t_" + eval ("bombY" + n)) + "_") + eval ("bombX" + n)].gotoAndStop("a0"); _parent[(("t_" + eval ("bombY" + n)) + "_") + eval ("bombX" + n)].explode.gotoAndPlay("center"); sendExplosionCoords(eval ("bombX" + n), eval ("bombY" + n)); explosionDeath(eval ("bombX" + n), eval ("bombY" + n)); var i = 1; while (explodeRadius >= i) { var randNum = random(50); var radiusUp = 1; var dropsUp = 2; if (randNum == radiusUp) { goto = "x0"; } else if (randNum == dropsUp) { goto = "x1"; } else { goto = "a0"; } if (((cMap[eval ("bombY" + n) - i][eval ("bombX" + n)][0] == "a3") && (!noexUp)) && (!noUp)) { _parent[(("t_" + (eval ("bombY" + n) - i)) + "_") + eval ("bombX" + n)].gotoAndStop(goto); _parent[(("t_" + (eval ("bombY" + n) - i)) + "_") + eval ("bombX" + n)].rock.gotoAndPlay("vanish"); cMap[eval ("bombY" + n) - i][eval ("bombX" + n)][0] = goto; cMap[eval ("bombY" + n) - i][eval ("bombX" + n)][1] = 0; var noexUp = true; } if (((cMap[eval ("bombY" + n) + i][eval ("bombX" + n)][0] == "a3") && (!noexDown)) && (!noDown)) { _parent[(("t_" + (eval ("bombY" + n) + i)) + "_") + eval ("bombX" + n)].gotoAndStop(goto); _parent[(("t_" + (eval ("bombY" + n) + i)) + "_") + eval ("bombX" + n)].rock.gotoAndPlay("vanish"); cMap[eval ("bombY" + n) + i][eval ("bombX" + n)][0] = goto; cMap[eval ("bombY" + n) + i][eval ("bombX" + n)][1] = 0; var noexDown = true; } if (((cMap[eval ("bombY" + n)][eval ("bombX" + n) - i][0] == "a3") && (!noexLeft)) && (!noLeft)) { _parent[(("t_" + eval ("bombY" + n)) + "_") + (eval ("bombX" + n) - i)].gotoAndStop(goto); _parent[(("t_" + eval ("bombY" + n)) + "_") + (eval ("bombX" + n) - i)].rock.gotoAndPlay("vanish"); cMap[eval ("bombY" + n)][eval ("bombX" + n) - i][0] = goto; cMap[eval ("bombY" + n)][eval ("bombX" + n) - i][1] = 0; var noexLeft = true; } if (((cMap[eval ("bombY" + n)][eval ("bombX" + n) + i][0] == "a3") && (!noexRight)) && (!noRight)) { _parent[(("t_" + eval ("bombY" + n)) + "_") + (eval ("bombX" + n) + i)].gotoAndStop(goto); _parent[(("t_" + eval ("bombY" + n)) + "_") + (eval ("bombX" + n) + i)].rock.gotoAndPlay("vanish"); cMap[eval ("bombY" + n)][eval ("bombX" + n) + i][0] = goto; cMap[eval ("bombY" + n)][eval ("bombX" + n) + i][1] = 0; var noexRight = true; } if (((cMap[eval ("bombY" + n) - i][eval ("bombX" + n)][1] != 1) && (!noUp)) && (!noexUp)) { sendExplosionCoords(eval ("bombX" + n), eval ("bombY" + n) - i); explosionDeath(eval ("bombX" + n), eval ("bombY" + n) - i); if (i == explodeRadius) { _parent[(("t_" + (eval ("bombY" + n) - i)) + "_") + eval ("bombX" + n)].explode.gotoAndPlay("up_end"); } else { _parent[(("t_" + (eval ("bombY" + n) - i)) + "_") + eval ("bombX" + n)].explode.gotoAndPlay("up_extend"); } } else { var noUp = true; } if (((cMap[eval ("bombY" + n) + i][eval ("bombX" + n)][1] != 1) && (!noDown)) && (!noexDown)) { sendExplosionCoords(eval ("bombX" + n), eval ("bombY" + n) + i); explosionDeath(eval ("bombX" + n), eval ("bombY" + n) + i); if (i == explodeRadius) { _parent[(("t_" + (eval ("bombY" + n) + i)) + "_") + eval ("bombX" + n)].explode.gotoAndPlay("down_end"); } else { _parent[(("t_" + (eval ("bombY" + n) + i)) + "_") + eval ("bombX" + n)].explode.gotoAndPlay("down_extend"); } } else { var noDown = true; } if (((cMap[eval ("bombY" + n)][eval ("bombX" + n) - i][1] != 1) && (!noLeft)) && (!noexLeft)) { sendExplosionCoords(eval ("bombX" + n) - i, eval ("bombY" + n)); explosionDeath(eval ("bombX" + n) - i, eval ("bombY" + n)); if (i == explodeRadius) { _parent[(("t_" + eval ("bombY" + n)) + "_") + (eval ("bombX" + n) - i)].explode.gotoAndPlay("left_end"); } else { _parent[(("t_" + eval ("bombY" + n)) + "_") + (eval ("bombX" + n) - i)].explode.gotoAndPlay("left_extend"); } } else { var noLeft = true; } if (((cMap[eval ("bombY" + n)][eval ("bombX" + n) + i][1] != 1) && (!noRight)) && (!noexRight)) { sendExplosionCoords(eval ("bombX" + n) + i, eval ("bombY" + n)); explosionDeath(eval ("bombX" + n) + i, eval ("bombY" + n)); if (i == explodeRadius) { _parent[(("t_" + eval ("bombY" + n)) + "_") + (eval ("bombX" + n) + i)].explode.gotoAndPlay("right_end"); } else { _parent[(("t_" + eval ("bombY" + n)) + "_") + (eval ("bombX" + n) + i)].explode.gotoAndPlay("right_extend"); } } else { var noRight = true; } i++; } cMap[eval ("bombY" + n)][eval ("bombX" + n)][1] = 0; cMap[eval ("bombY" + n)][eval ("bombX" + n)][0] = "a0"; if ((0 < numBombs) && ((lastDec + 100) < getTimer())) { Set("bombY" + n, eval ("bombY" + numBombs)); Set("bombX" + n, eval ("bombX" + numBombs)); Set("bombStartTime" + n, eval ("bombStartTime" + numBombs)); trace("dec_" + n); numBombs--; lastDec = getTimer(); } if (numBombs == 0) { bombDropped = false; } } } function sendExplosionCoords(x, y) { var i = 0; while (i < numEnemys) { _parent["enemy" + i].explosion(x, y); i++; } } speed = 2; cMap = _parent._parent.cMap; tileW = _parent._parent.tileW; tileH = _parent._parent.tileH; visAreaX = _parent._parent.visAreaX; visAreaY = _parent._parent.visAreaY; numEnemys = _parent._parent.numEnemys; dead = false; bombDropped = false; explodeTime = 2000; explodeRadius = 1; maxBombs = 1; numBombs = 0; startTime = getTimer(); hurry = false;
Instance of Symbol 1 MovieClip [empty] in Symbol 20 MovieClip [char] Frame 1
onClipEvent (enterFrame) { var dir; if (Key.isDown(Key.UP)) { dir = "up"; } else if (Key.isDown(Key.DOWN)) { dir = "down"; } else if (Key.isDown(Key.LEFT)) { dir = "left"; } else if (Key.isDown(Key.RIGHT)) { dir = "right"; } else { dir = null; } if (Key.isDown(Key.SPACE)) { var bomb = true; } else { var bomb = false; } if (!_parent.dead) { _parent.control(dir, bomb); } }
Symbol 50 MovieClip Frame 1
stop();
Symbol 50 MovieClip Frame 10
gotoAndStop (1);
Symbol 50 MovieClip Frame 19
gotoAndStop (1);
Symbol 50 MovieClip Frame 28
gotoAndStop (1);
Symbol 50 MovieClip Frame 37
gotoAndStop (1);
Symbol 50 MovieClip Frame 46
gotoAndStop (1);
Symbol 50 MovieClip Frame 55
gotoAndStop (1);
Symbol 50 MovieClip Frame 64
gotoAndStop (1);
Symbol 50 MovieClip Frame 73
gotoAndStop (1);
Symbol 50 MovieClip Frame 82
gotoAndStop (1);
Symbol 55 MovieClip Frame 1
stop();
Symbol 55 MovieClip Frame 13
gotoAndStop (1);
Symbol 104 MovieClip [tile] Frame 1
stop();
Symbol 122 MovieClip Frame 13
_parent._parent.remove(); stop();
Symbol 123 MovieClip Frame 1
stop();
Symbol 124 MovieClip [enemy] Frame 1
function remove() { _parent._parent.hud.numEnemys--; if (0 >= _parent._parent.hud.numEnemys) { openExit(); } removeMovieClip(this); } function explosion(x, y) { var downY = Math.floor((_y + 7) / tileH); var upY = Math.floor((_y - 7) / tileH); var leftX = Math.floor((_x - 7) / tileW); var rightX = Math.floor((_x + 7) / tileW); var centerX = Math.floor(_x / tileW); var centerY = Math.floor(_y / tileW); if ((((centerX == x) || (leftX == x)) || (rightX == x)) && (((centerY == y) || (upY == y)) || (downY == y))) { c.gotoAndStop("die"); dead = true; } } function moveMe() { var downY = Math.floor((_y + 8.5) / tileH); var upY = Math.floor((_y - 8.5) / tileH); var leftX = Math.floor((_x - 8.5) / tileW); var rightX = Math.floor((_x + 8.5) / tileW); var centerX = Math.floor(_x / tileW); var centerY = Math.floor(_y / tileW); _parent.char.explosionDeath(centerX, centerY); var j = _parent._parent.j; var i = _parent._parent.i; if ((((centerX < j) && (((j - visAreaX) - 2) < centerX)) && (centerY < i)) && (((i - visAreaY) - 1) < centerY)) { _visible = 1; } else { _visible = 0; } if (((dir == "up") && (cMap[upY][centerX][1] == 1)) || ((dir == "up") && (cMap[upY][centerX][0] == "a4"))) { newDir = true; } if (((dir == "down") && (cMap[downY][centerX][1] == 1)) || ((dir == "down") && (cMap[downY][centerX][0] == "a4"))) { newDir = true; } if (((dir == "left") && (cMap[centerY][leftX][1] == 1)) || ((dir == "left") && (cMap[centerY][leftX][0] == "a4"))) { newDir = true; } if (((dir == "right") && (cMap[centerY][rightX][1] == 1)) || ((dir == "right") && (cMap[centerY][rightX][0] == "a4"))) { newDir = true; } if (newDir) { var dirArray = []; if (cMap[upY][centerX][1] == 0) { dirArray.push("up"); } if (cMap[downY][centerX][1] == 0) { dirArray.push("down"); } if (cMap[centerY][leftX][1] == 0) { dirArray.push("left"); } if (cMap[centerY][rightX][1] == 0) { dirArray.push("right"); } var num = random(dirArray.length); dir = dirArray[num]; newDir = false; } c.gotoAndStop(dir); if (dir == "up") { _y = (_y - speed); } if (dir == "down") { _y = (_y + speed); } if (dir == "left") { _x = (_x - speed); } if (dir == "right") { _x = (_x + speed); } } function openExit() { _parent._parent.info.gotoAndPlay("exit"); var mapW = cMap[0].length; var mapH = cMap.length; var openCount = 0; i = 0; while (i < mapH) { j = 0; while (j < mapW) { var t = cMap[i][j][0]; if ((((((t == "e0") || (t == "e1")) || (t == "e2")) || (t == "e3")) || (t == "e4")) || (t == "e5")) { var n = (substring(t, 2, 1)); _parent.char.cMap[i][j][0] = "o" + n; _parent._parent.cMap[i][j][0] = "o" + n; _parent[(("t_" + i) + "_") + j].gotoAndStop("o" + n); if (t == "e1") { _parent.char.cMap[i][j][1] = 0; } openCount++; } if (openCount >= 6) { return(undefined); } j++; } i++; } } speed = 1; cMap = _parent._parent.cMap; tileW = _parent._parent.tileW; tileH = _parent._parent.tileH; visAreaX = _parent._parent.visAreaX; visAreaY = _parent._parent.visAreaY; newDir = true; dead = false;
Instance of Symbol 108 MovieClip [empty] in Symbol 124 MovieClip [enemy] Frame 1
onClipEvent (enterFrame) { if (!_parent.dead) { _parent.moveMe(); } }
Symbol 139 MovieClip [info] Frame 1
stop();
Symbol 139 MovieClip [info] Frame 27
gotoAndStop (1);
Symbol 139 MovieClip [info] Frame 53
gotoAndStop (1);
Symbol 144 MovieClip [fade] Frame 1
stop();
Symbol 144 MovieClip [fade] Frame 18
_parent.gotoAndPlay(1);
Symbol 144 MovieClip [fade] Frame 44
gotoAndStop (1);

Library Items

Symbol 1 MovieClip [empty]Used by:20
Symbol 2 GraphicUsed by:18 19
Symbol 3 GraphicUsed by:19
Symbol 4 GraphicUsed by:19
Symbol 5 GraphicUsed by:14 19
Symbol 6 GraphicUsed by:8
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:6 7Used by:19
Symbol 9 GraphicUsed by:11
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:9 10Used by:19
Symbol 12 GraphicUsed by:14
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:12 5 13Used by:19
Symbol 15 GraphicUsed by:17
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:15 16Used by:19
Symbol 18 MovieClipUses:2Used by:19
Symbol 19 MovieClipUses:2 3 4 5 8 11 14 17 18Used by:20
Symbol 20 MovieClip [char]Uses:19 1
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:104
Symbol 23 GraphicUsed by:50
Symbol 24 GraphicUsed by:50
Symbol 25 GraphicUsed by:50
Symbol 26 GraphicUsed by:50
Symbol 27 GraphicUsed by:50
Symbol 28 GraphicUsed by:50
Symbol 29 GraphicUsed by:50
Symbol 30 GraphicUsed by:50
Symbol 31 GraphicUsed by:50
Symbol 32 GraphicUsed by:50
Symbol 33 GraphicUsed by:50
Symbol 34 GraphicUsed by:50
Symbol 35 GraphicUsed by:50
Symbol 36 GraphicUsed by:50
Symbol 37 GraphicUsed by:50
Symbol 38 GraphicUsed by:50
Symbol 39 GraphicUsed by:50
Symbol 40 GraphicUsed by:50
Symbol 41 GraphicUsed by:50
Symbol 42 GraphicUsed by:50
Symbol 43 GraphicUsed by:50
Symbol 44 GraphicUsed by:50
Symbol 45 GraphicUsed by:50
Symbol 46 GraphicUsed by:50
Symbol 47 GraphicUsed by:50
Symbol 48 GraphicUsed by:50
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49Used by:104
Symbol 51 GraphicUsed by:55
Symbol 52 GraphicUsed by:55
Symbol 53 GraphicUsed by:55
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:51 52 53 54Used by:104
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:104
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:104
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:104
Symbol 62 GraphicUsed by:65
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:62 63 64Used by:104
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:104
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:104
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:104
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:104
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:104
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:104
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:104
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:104
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:104
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:104
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:104
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:104
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:104
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:104
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:104
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:104
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:104
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:104
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:104
Symbol 104 MovieClip [tile]Uses:22 50 55 57 59 61 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103
Symbol 105 MovieClip [empty]
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClip [cover]Uses:106
Symbol 108 MovieClip [empty]Used by:124
Symbol 109 GraphicUsed by:111
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:109 110Used by:123
Symbol 112 GraphicUsed by:114
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:112 113Used by:123
Symbol 115 GraphicUsed by:117
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:115 116Used by:123
Symbol 118 GraphicUsed by:122
Symbol 119 GraphicUsed by:122
Symbol 120 GraphicUsed by:122
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:118 119 120 121Used by:123
Symbol 123 MovieClipUses:111 114 117 122Used by:124
Symbol 124 MovieClip [enemy]Uses:123 108
Symbol 125 GraphicUsed by:133
Symbol 126 FontUsed by:127 129 130 131 132
Symbol 127 EditableTextUses:126Used by:133
Symbol 128 GraphicUsed by:133
Symbol 129 EditableTextUses:126Used by:133
Symbol 130 EditableTextUses:126Used by:133
Symbol 131 EditableTextUses:126Used by:133
Symbol 132 EditableTextUses:126Used by:133
Symbol 133 MovieClip [hud]Uses:125 127 128 129 130 131 132
Symbol 134 GraphicUsed by:139
Symbol 135 FontUsed by:136 138
Symbol 136 TextUses:135Used by:139
Symbol 137 GraphicUsed by:139
Symbol 138 TextUses:135Used by:139
Symbol 139 MovieClip [info]Uses:134 136 137 138
Symbol 140 ShapeTweeningUsed by:144
Symbol 141 GraphicUsed by:144
Symbol 142 ShapeTweeningUsed by:144
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClip [fade]Uses:140 141 142 143

Instance Names

"c"Symbol 20 MovieClip [char] Frame 1Symbol 19 MovieClip
"explode"Symbol 104 MovieClip [tile] Frame 1Symbol 50 MovieClip
"rock"Symbol 104 MovieClip [tile] Frame 1Symbol 55 MovieClip
"c"Symbol 124 MovieClip [enemy] Frame 1Symbol 123 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 1 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 20 as "char"
ExportAssets (56)Timeline Frame 1Symbol 104 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 105 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 107 as "cover"
ExportAssets (56)Timeline Frame 1Symbol 108 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 108 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 124 as "enemy"
ExportAssets (56)Timeline Frame 1Symbol 133 as "hud"
ExportAssets (56)Timeline Frame 1Symbol 139 as "info"
ExportAssets (56)Timeline Frame 1Symbol 144 as "fade"

Labels

"down"Symbol 19 MovieClip Frame 1
"up"Symbol 19 MovieClip Frame 2
"right"Symbol 19 MovieClip Frame 3
"left"Symbol 19 MovieClip Frame 4
"down_walk"Symbol 19 MovieClip Frame 5
"up_walk"Symbol 19 MovieClip Frame 6
"right_walk"Symbol 19 MovieClip Frame 7
"left_walk"Symbol 19 MovieClip Frame 8
"die"Symbol 19 MovieClip Frame 9
"exit"Symbol 19 MovieClip Frame 10
"center"Symbol 50 MovieClip Frame 2
"up_extend"Symbol 50 MovieClip Frame 11
"down_extend"Symbol 50 MovieClip Frame 20
"left_extend"Symbol 50 MovieClip Frame 29
"right_extend"Symbol 50 MovieClip Frame 38
"up_end"Symbol 50 MovieClip Frame 47
"down_end"Symbol 50 MovieClip Frame 56
"left_end"Symbol 50 MovieClip Frame 65
"right_end"Symbol 50 MovieClip Frame 74
"vanish"Symbol 55 MovieClip Frame 2
"a0"Symbol 104 MovieClip [tile] Frame 1
"a1"Symbol 104 MovieClip [tile] Frame 2
"a2"Symbol 104 MovieClip [tile] Frame 3
"a3"Symbol 104 MovieClip [tile] Frame 4
"a4"Symbol 104 MovieClip [tile] Frame 5
"a5"Symbol 104 MovieClip [tile] Frame 6
"a6"Symbol 104 MovieClip [tile] Frame 7
"e0"Symbol 104 MovieClip [tile] Frame 8
"e1"Symbol 104 MovieClip [tile] Frame 9
"e2"Symbol 104 MovieClip [tile] Frame 10
"e3"Symbol 104 MovieClip [tile] Frame 11
"e4"Symbol 104 MovieClip [tile] Frame 12
"e5"Symbol 104 MovieClip [tile] Frame 13
"e6"Symbol 104 MovieClip [tile] Frame 14
"e7"Symbol 104 MovieClip [tile] Frame 15
"e8"Symbol 104 MovieClip [tile] Frame 16
"o0"Symbol 104 MovieClip [tile] Frame 17
"o1"Symbol 104 MovieClip [tile] Frame 18
"o2"Symbol 104 MovieClip [tile] Frame 19
"o3"Symbol 104 MovieClip [tile] Frame 20
"o4"Symbol 104 MovieClip [tile] Frame 21
"o5"Symbol 104 MovieClip [tile] Frame 22
"x0"Symbol 104 MovieClip [tile] Frame 23
"x1"Symbol 104 MovieClip [tile] Frame 24
"down"Symbol 123 MovieClip Frame 1
"up"Symbol 123 MovieClip Frame 2
"left"Symbol 123 MovieClip Frame 3
"right"Symbol 123 MovieClip Frame 4
"die"Symbol 123 MovieClip Frame 5
"exit"Symbol 139 MovieClip [info] Frame 2
"hurry"Symbol 139 MovieClip [info] Frame 28
"fade"Symbol 144 MovieClip [fade] Frame 2

Dynamic Text Variables

numEnemysSymbol 127 EditableText"00"
numLifesSymbol 129 EditableText"0"
_parent.scrClip.char.maxBombsSymbol 130 EditableText"00"
_parent.scrClip.char.explodeRadiusSymbol 131 EditableText"00"
timeSymbol 132 EditableText"1:30"




http://swfchan.com/37/181713/info.shtml
Created: 16/10 -2018 09:58:59 Last modified: 16/10 -2018 09:58:59 Server time: 28/04 -2024 19:21:04