STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228072
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/78562943?noj=FRM78562943-29DC" width="1" height="1"></div>

1432292131483-0.swf

This is the info page for
Flash #192375

(Click the ID number above for more basic data on this flash file.)


Text
WWW.SUGAR-FREE-GAMES.COM

PRESENTS

The effects of global heating were much stronger and
started much earlier than it was expected. When the
glaciers started to melt it took only five years for the sea
level to rise more than 20 meters flooding hundreds of
thousands of square kilometers of ground and destroying
uncountable number of human settlements. Many natural
disasters accompanied the climate change devastating
cities and villages. Extreme heat waves along with the
quickly expanding drought wiped out a great part of the
Earth’s vegetation and ruined agriculture and animal
industry. Various settlements fell victims to forest fires
along with their inhabitants. The rest of humanity was
forced to face a nutritious crisis which made it vulnerable to
a huge number of new viruses that spread and mutated
faster than ever in the new climate.
People left big cities in search for food and water and
running away from contagious diseases. Infrastructures
were busted. Civilization as we know it had come to its end,
but not humanity. Although population reduced
significantly, survivors gradually adapted to the new
conditions. New sorts of agriculture were developed and
new animal breeds were raised to suit the hot climate. New
settlements were founded around water sources and a new
era began.

click anywhere to begin

version 1.16
(Click here to check for a newer version)

<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Credits</b></font></p>

<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Credits</b></font></p>

SUGAR-FREE-GAMES.COM

SLOW

NORMAL

FAST

OPTIONS

The game is paused

END GAME

LOAD GAME

SAVE GAME

TUTORIAL

LATEST VERSION

MORE GAMES

Music

Sound FX

Desert Speed:

RESUME GAME

Battle Speed:

YES

NO

WARNING

Load Text

SAVE

CANCEL

Slot Name:

CLOSE

ERROR

The game could not be saved.
You must allow higher local storage in
your Flash Player and try again.

ARE YOU SURE?

Are you sure you want to end the
current game and go to the main
menu?

LOAD GAME

Name

Game Date

Save Date

Mode

LOAD

SAVE
HERE

AAAAAAAAAAAAAAAAAAAA

EMPTY

SAVE GAME

EARN A MILLION

In "Earn a Million" mode your goal is to earn $1 million  in cash
as quickly as possible.
The lower your time is, the higher ranking position you will have.

SELECT "EARN A MILLION" MODE

KILL 'EM ALL

In "Kill 'em All" mode you need to kill as many robbers as possible in 1 month.
Your ranking position is determined by the number of killed robbers.

SELECT "KILL 'EM ALL" MODE

SURVIVAL MODE

In Survaval mode you play until you're killed.
The number of robbers grows every week.
There are 3 survival rankings: "The Longest Play", "Most Kills" and "Greatest Wealth"

SELECT SURVIVAL MODE

BACK

SORRY

Deathmatch modes involve score submission technology.
Due to security reasons these modes are available
at Sugar-Free-Games.com only.

PLAY CARAVANEER AT SUGAR-FREE-GAMES.COM

PLAY IN STORY MODE

RETURN TO MAIN MENU

Preset Characters:

Name (enter yours):

Look:

10

Physical Shape:

Agility:

Accuracy:

Intelligence:

Spare points:

SET UP YOUR CHARACTER

Character Name

SELECT

20

PLAY

You were lucky to survive the catastrophe, but, as most
survivors, you kept fighting for your life every single
day. You worked hard to earn little money that was
barely enough to buy food. You had to accept any job
and always be ready to be fired from it. You knew that if
you got sick, you would probably die, because you
couldn’t afford buying medicines or paying medical
services. Your life was hard and miserable until the day
you received a letter that said that you had inherited
the property of your uncle who has recently died. You
hadn’t seen your uncle for many years and didn’t know
much about him. They said he was a caravaneer, and
you supposed that he might have had some money.
However, it wasn’t the money that appealed you, but
the chance to change your life forever. To receive your
inheritance you had to go to a far-away town called
Poca Cosa, and you didn’t think twice. You spent all the
money you had to buy some food and water for the
journey and set off immediately.
Now you are just several kilometers away from Poca
Cosa. The first thing you need to do when you get there
is to speak to Mr. MacCoy, the sheriff of the town, and
receive your inheritance. If you don’t do it, you will run
out of food very soon.

INITIALIZING

Okaidi

Masriah

Smerd

Fort Goks

Kulin

Nirgendwo

Abu Kirdyk

Sekir Bashka

Merdin

Drushlak

Verdammter Platz

Diep Gat

Caganel

Poca Cosa

Hara

Qubba

Bunker

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

aaaa

Smerd

Abu Kirdyk

Masriah

Fort Goks

Sekir Bashka

Qubba

Kulin

Hara

Nirgendwo

Merdin

Okaidi

Diep Gat

Drushlak

Verdammter Platz

Caganel

Poca Cosa

EXIT

Fort Goks Military Base

Message Text

OK

FIGHT

ATTACK

PAY

Town Name:

Population:

Wealth:

PRODUCTION

NEED

EXPORT

IMPORT

AAAA

AAAA

AAAA

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

Product Amount

x10000

Albert Kaminski

Colonel

Civilian

Name

NAME

Physical Shape:

Agility:

Accuracy:

Intelligence:

AP:

Health:

Strength:

Speed:

Max. Capacity:

Sniper:

Doctor:

Veterinary:

Mechanic:

Value

Value

Value

Value

Value

Value

Value

Value

Value

Value

Value

Value

Value

Required Salary:

Value

HIRE

NOT ENOUGH MONEY

BUY

SELL

NEXT

PREV.

Product Name

Product Amount

BUY

SELL

1

2

3

4

5

6

7

8

9

0

-1

-10

-100

-1000

+1

+10

+100

+1000

CLEAR

MAX

Title

Price Estimation

1234567890

BUY

SELL

DEL

Price Estimation

Amount Text

Category:

Category:

Category:

Category:

Category:

Category:

Value

Value

Value

Value

Value

Value

Category:

Value

NAME

Category:

Value

Category:

Value

BUY

SELL

NOT ENOUGH
MONEY

TOO HEAVY

NOT INTERESTED

Your Items

Name

Shop's Items

GIVE

REMOVE

THROW

POUR OUT

FILL

Title

Price Estimation

1234567890

Price Estimation

Name

Health

Heal x HP

HEAL

REPAIR

Chose an Animal:

The Name

Desert News

Some text goes here.

<p align="left"></p>

YOUR CARAVAN

Men

Animals

Carts

Cars

CAPACITY

Maximum:

Used:

Available:

0

0

0

RESOURCES

Money:

Food:

Water:

0

0

0

Medicines:

Forage:

Fuel:

0

0

0

CONSUMPTION

0

0

0

0

COLLECTIVE SKILLS AND PARAMETERS

Doctor:

Veterinary:

0

0

Mechanic:

Speed:

0

0

OPTIONS

None

Gravely wounded only

Gravely and medium wounded

All wounded

Medicines Use:

DISTRIBUTE CARTS

DISTRIBUTE AMMO

John Smith

Physical Shape:
Agility:
Accuracy:
Intelligence:

Health:

MEN

000000000000

000000000000

000000000000

000000000000

AP:
Strength:
Speed:
Carrying:

00000000000

00000000000

00000000000

00000000000

Sniper:
Doctor:
Veterinary:
Mechanic:

00000000000

00000000000

00000000000

00000000000

00000

Salary:

DISMISS

Autopay

REHIRE

DISSMISS

CAN'T REHIRE

PERMANENT

SPECIAL

INVENTORY

Amount

Name

<p align="left"></p>

GIVE

REMOVE

no
free
space

too
heavy

can't
remove

Weapons:

Armor:

Protection:

x1000000

x1000000

x1000000

x1000000

Kills:

Experience:

Experience

Kills

READ

GOODS

ITEMS

Title

Category:

Amount:

Category:

Category:

Category:

Category:

Category:

Category:

Value

Value

Value

Value

Value

Value

Value

Value

THROW AWAY

Water

Category:

Value

Category:

Value

CARGO

FIELD MANUAL

GROUND

-

TO

SHORT RANGE BALLISTIC

MISSILE SYSTEM MRM

12

R

HEADQUARTERS, DEPARTMENT OF THE ARMY

Table of Contents

CHAPTER I INTRODUCTION

Section I. GENERAL

1

-

1.

Purpose and Scope

2.

Recommended Changes and

Comme

nts

Section II. SAFETY PRECAUTIONS

3.

General

4.

Fire Hazards

5.

Electrical Hazards

CHAPTER II SYSTEM OVERVIEW

Section I. MAJOR COMPONENTS

2

Missile

Operator’s Console

Section II. SYSEM PARAMETES

Parameters

Maximum Range

CHAPTER III OPERATION

3

Softw

are

LCon 2.0 Commands

Selection

Missile Range format

Battle commands

Assistive commands

Maintenance

commands

Emergency protocols

CHAPTER I

INTRODUCTION

Section I. GENERAL

1

-

1

. Purpose and Scope

a.

This manual provides information pertaining to

the ground

to

ground short range ballistic missile

system MRM

12

R, referred to hereafter in this

manual as the m

issile system or the system. This

manual is a guide for MRM

R

officers and

enlisted personnel of the battalion operations and

intelligence

a

s individuals or as an integral part of

the fire control platoon.

b

. The material contained herein is applicable to

both nuclear and nonnuclear warfare.

1

2. Recommended Changes and

Comments

Users are encouraged to recommend changes and

provide commen

ts to improve this manual.

Comments should

be keyed to the specific page,

paragraph, and line of the text in which the change is

recommended. Reasons will

be provided for each

comment to insure understanding and complete

evaluation. Comments should be prep

ared,

using DA

Form 2028 (Recommended Changes to Publications)

and

forwarded direct to

the

publisher

.

Section II. SAFETY

PRECAUTIONS

3

. General

The safety precautions that must be observed by

personnel when operating or working in proximity

with th

e missile system are described in paragraphs

4

and1

5

. Careless or improper handling of the

system components may result in injury or death to

personnel or possible damage to the equipment.

4

. Fire

Hazard

s

MRM

R missiles are powered by gas operat

ed

booster

s and expulse a vast amount of flaming gases

at the launch phase. MRM

R missiles must be set

in a safe distance from

the personal

, sensitive

equipment and flammable mat

erials

.

Table 1

1

describes the minimum required safe distances for

R missiles.

5. Electrical Hazards

Dangerous voltages are present when the system is

energized. Be sure to turn off the system if an

internal maintenance is needed. When necessary to

service energized equipment, use only one hand and

be careful not to

touch any grounded equipment with

the other hand.

Table 1

1. Safe distances from MRM

12

R

missiles

Personnel

60 feet (21 meters)

Flammable Materials

280 feet (85 meters)

Electronic Equipment

33 feet (10 meters)

Trees and Wooden buildings

225 feet (78

meters)

Brick or Concrete b

uildings

125 feet (38 meters)

Figure 2

-

1

CHAPTER II

SYSTEM OVERVIEW

Section I. MAJOR COMPONENTS

2

1. General

R can be used as a mobile platoon or as a

fixed position fire unit.

When used as a mobile

platoon, the missiles are

installed on specialized

missile trailers (M348

D3) and the control center is

located in a semi trailer (M348

A2H). When used as

a static fire unit, missiles are set on

rotating

launcher

platforms (M348

SD) and the control center is

installed inside a bun

ker or other concrete building.

The control center consists of a power distribution

unit and an operator’s console. The system is

powered by

200Kw,

380V

,

50Hz

power

generator

(M42

PG3)

and/

or a fixed power source with the

same parameters.

Fig.

1 shows

R missile on a rotating

platform

2. Missile

R missile consists of a warhead and a body

that contains the rocket

,

the fuel tank and the

control system. The overall weight of

the missile

body with an empty fuel tank is

1563

lbs (

709

Kg).

The weight of the warhead depends on its type.

Table 2

1 contains weights

of

existing types of

R warheads.

The missile length is 18 ft 3

in (5.560 m).

The missile diameter is 20.4 in (51

.81

cm).

Table 2

1. MRM

R Warhead

Weights

M348

WH31 Blast

368 lbs (167 Kg)

WH36 Blast

375 lbs (170 Kg)

WH37

F Fragmentation

377 lbs (171 Kg)

WH58

C Cluster

370 lbs (168 Kg)

WH59

C Cluster

382 lbs (173 Kg)

WH64 Napalm

313 lbs (142 Kg)

CWH

2 Chemical

295 lbs (134 Kg)

NWH

1B Nuclear

216 lbs (98 Kg)

3. Operator’s Console

R missile system uses a computer based

operator’s console that consis

ts of a monitor, a

keyboard and

computer block.

The system is

operated through a set of commands explained in

chapter III. Commands and parameters are entered

by the operator using

LCon 2.0

software (M348

SP8).

Figure 2

2 shows the structure of MRM

operator’s console.

2

monitor

keyboard

CPU block

Section II.

SYSTEM

PARAMETERS

4. Parameters

system can contain up to 36 missile

launchers with different warheads. Each launcher

contains 1 missile. The missile is powered by M434

RT18

B

rocket

booster that is able to provide 856

Kj/hr propulsion. MRM

R missile has a

280

gal

(

1060

L) fuel tank.

R missile launcher

rotates 360º with the precision of 0.1º. The vertical

launching angle differs from 22.3º to 48º with the

precision of

1º.

5.

Maximum Range

The maximum range of MRM

R missile system

varies depending on the warhead the missile is

holding. Table 2

2 contains the maximum ranges for

different types of warheads.

2. Maximum Ranges

850 mi

les (1368 Km)

820 miles (1320 Km)

F Fragment

815 miles (1312 Km)

845 miles (1360 Km)

790 miles (1271 Km)

WH64 Napalm

920 miles (1481 Km

)

2 Chemical

945 miles (1521 Km)

1B Nuclear

1100 miles (1770 Km)

CHAPTER III

OPERATION

3

R missile system is controlled through the

operator’s console. The operator’s task consists of

calculatin

g the necessary azimuth and distance

for

the destination point of the missile and entering these

parameters into the system. The calculations are

done manually on a map or with the help of an

additional software utility.

*You must remember that before a m

issile can be

launched it must pass the heating stage that lasts

about 40

seconds.

2. Software

R missile system uses LCon 2.0 software

(M348

SP8) to provide control options to the

operator. LCon 2.0 is based on a set of commands

that can receiv

e various parameters. The computer

transforms these parameters into command codes

and sends them to the launchers.

Figure 3

the main screen of LCon 2.0 software.

The bottom

line of the screen contains the numbers of all

available missiles and their

status*

The currently

selected missiles appear in blac

k while the missiles

that are n

ot selected appear in dark green.

The

operator must have a

hard copy of the missiles list to

be able to know what warhead is attached to each

missile

Commands are ente

red from the keyboard.

Each command is executed after the operator presses

‘Enter’ key.

*

Missile status is indicated by a single letter. ‘

R

near the missile number stands for ‘Ready’, ‘

H

’ for

‘Heating’ and  ‘

C

’ for ‘Cold’.

Figure 3

. LCon 2.0 Commands

LCon commands consist of 2 essential parts: the

command name and the parameters. These 2 parts

are separated by space. If a command receives

multiple parameters, the parameters are separated by

space between each other, unless a s

pecial syntax

applies.

The standard form of an LCon command is the

following:

COMMANDNAME

Parameter1 Parameter2

… ParameterX

1 Selection

LCon 2.0 works with single missiles or with groups

of missiles. To define the missile or the group that

will rece

ive subsequent commands, the operator

must select the missiles. There are 4 LCon 2.0

commands that work with selection:

SELECT

Selects a single missile or a group of

missiles

DESELECT

Removes a missile or a group of

missiles from the current selectio

n.

ADD

Adds a missile or a group to the current

selection.

INVER

T

Inver

ts

the selection.

Welcome to LCon 2.0.
Type your command:

1[C]  2[C]  3[C]  4[H]  5[H]  6[H]  7[R]  8[R]  9[R]

Output area

Missile status line

2 Missile Range format

SELECT, DESELECT and ADD commands receive

parameters in Missile Range format. Missile Range

format accepts an unlimited number of param

eters.

Each parameter can refer to a single missile or to a

sequence of missiles. A parameter that represents a

single missile is the number of the missile. A

sequence of missiles is represented by the first

missile in the sequence and the last missile in

sequence separated by “

“ (dash).

A single command

can receive a mixture of single missile and group

parameters

. A wildcard is replaced in LCon 2.0 with

the word “ALL”. ALL represents all available

missiles.

*Example

s

:

SELECT 3

will make the select

ion include a single

missile (the missile number

3

)

SELECT 1 2 5

will give you

a

selection with

the

missiles 1, 2 and 5

DESELECT 1

-

5

will deselec

t the missiles 1, 2, 3, 4

and 5

ADD 2 5 8

11

will add the missiles 2, 5, 8, 9, 10

and 11 to the current

selection

DESELCT ALL

deselects all missiles

3 Battle commands

Launching a missile consists of three basic steps:

Heating a missile, setting the required azimuth and

range and launching. Each of these steps has a proper

command in LCon 2.0.

HEAT

starts heating procedure for the selected

SET AZIMUTH

sets the azimuth.

SET RANGE

sets the range.

LAUNCH

launches the selected missiles if their

status is “R” (ready).

SET AZIMUTH and SET RANGE commands must

contain a parameter that repres

ents the corresponding

value.

AZIMUTH is measured in degrees from the North

with the maximum precision of 0.1º. RANGE units

vary depending on the specific model of MRM

R

system. In U.S. models RANGE value is set in miles,

and in European models it

is

se

t in kilometers. The

maximum precision of RANGE value is 0.001 unit

s

*Examples:

SET AZIMUTH 58.6

sets the azimuth of the

selected missiles to 58.6º

SET RANGE 525

.382

sets the range

to 525.382

miles in U.S. models or to 525.382Km in European

models.

Assistive commands

LIST

displays the list of all available missiles with

descriptions.

Each record in the list starts with the missile

number. If the number is followed by “*”

(apteryx), it means that the missile is

currently selected. The “WH” fie

ld contains

the serial number of the warhead the missile

is holding. “ST” is the missile’s status, “AZ”

is the azimuth and “RNG” is the range of the

missile.

REBOOT

reboots LCon operation system.

Note: It is recommended to reboot the

system at least o

nce a week.

CLR

clears the screen.

HELP

displays help for LCon 2.0 commands

5

Maintenance commands

LCon 2.0 has various maintenance commands, but

most of them are not used by the operator. The only

maintenance command that the operator is advise

d to

use is

TEST

. The command runs a set of basic

testing procedures for each missile in the current

selection. It is recommended to run TEST to all

missiles if the missiles may be launched

promptly

6

Emergency protocols

In a case of an emergency the

operator can quickly

execute one of predefined protocols in order to make

the system unavailable for the enemy or avoid

damage to personnel or equipment. Protocols are

executed by LCon 2.0 command

EXECUTE

. The

only parameter of EXECUTE command is the name

of the protoc

ol commonly composed of the wor

d

“protocol” and the protocol number. There are three

protocols an operator can use:

#8

Immediate Power Shutdown (parameter:

PROTOCOL

8)

#37

System Lock (parameter:

37)

#41

Self Destruction (parame

ter:

41)

Examples:

EXECUTE PROTOCOL8

shuts down the power.

EXECUTE PROTOCOL37

locks the system, so it

can’t be unlocked without a special electronic key

EXECUTE PROTOCOL41

Initiates self

destruction procedure. Once started, self destruction

c

an not be stopped and will complete in 3 minutes.

The self destruction consists of

deleting

all data in

the operator’s console computer and launching all

missiles vertically with a program to detonate in the

point of the maximum altitude.

ANIMALS

CARTS

NO CART

NAME TEXT

NAME TEXT

Line1
Line2
Line3
Line4
Line5

Line1
Line2
Line3
Line4
Line5

ANIMAL

DETACH

Total Capacity

CART

<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Line1</font></p><p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Line2</font></p><p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Line3</font></p><p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Line4</font></p><p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Line5</font></p>

ATTACH

SELECT AN ANIMAL

NOT ATTACHABLE

NAME

Category:

Category:

Category:

Category:

Category:

Category:

Value

Value

Value

Value

Value

Value

Category:

Value

HEALTH TEXT

LEAVE

<p align="left"></p>

Name Text

Amount Text

SELECT ALL

DESELECT ALL

SELECT THE ITEMS YOU WANT TO TAKE:

Total Weight: 0

XXXº



Food:

Water:

Meds:

Cargo:

Forage:

Fuel:

0000000

0000000

0000000

000000000000

0000000

0000000

MOVEMENT:

Stopped

Direction:

Speed:

0000000

0000000

CARAVAN

MAP

12-Nov-01 12AM

OPT.

Click and drag to measure directions and distances.

NEWS

ECONOMY

PEOPLE

TOWN

Verdammter Platz

Money: $12345

Cargo: 12345/12345

Money:

Cargo:

CARGO

MAIN

TRANS.

OPPONENT'S TURN

Name Name Name

Name Name Name

<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">HP</font></p>

<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">AP</font></p>

Name Name Name

Name Name Name

<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">HP</font></p>

<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">AP</font></p>

Name Name Name

<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Name Name Name</font></p>

<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Name Name Name</font></p>

<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Name Name Name</font></p>

END
TURN

Change weapon

Switch mode

Reload (4 AP)

Force Throw

x666

Do you really want
to ext the game?

DONE

LEAVE

The revolt has succeeded and Desert Patrol has seized the power in the state.
John Sheppard has big plans on how to vanquish the robbers and help people
build a flourishing civilization. Many more battles and historical events will
take place in the nearest future, but that is another story…

KEEP PLAYING

END GAME

click anywhere to continue

You were arrested and spent the rest of your life in jail.

Missiles activity attracted the attention of base personnel
and you were arrested for sabotage.

Enter your name:

SUBMIT

SUBMIT SCORE

Note: If you have submitted score for this game and
then reloaded it, your previos record may be overwritten.

CANCEL

SUBMITTING

FAILED

NAME

Pos.

PREV

NEXT

CLOSE

ActionScript [AS1/AS2]

Frame 1
var MochiAd = {showPreloaderAd:function (options) { var _local29 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812}; options = MochiAd._parseOptions(options, _local29); var _local15 = options.clip; var _local25 = 11000; var _local28 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)) { return(undefined); } _local15.stop(); var mc = _local15._mochiad; mc.onUnload = function () { this._parent.play(); }; var _local16 = MochiAd._getRes(options); var _local5 = _local16[0]; var _local14 = _local16[1]; mc._x = _local5 * 0.5; mc._y = _local14 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local5 * -0.5; chk._y = _local14 * -0.5; var _local8 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local8._x = 10; _local8._y = _local14 - 20; var _local24 = options.color; delete options.color; var _local21 = options.background; delete options.background; var _local26 = options.outline; delete options.outline; var _local6 = _local8.createEmptyMovieClip("_outline", 1); _local6.beginFill(_local21); _local6.moveTo(0, 0); _local6.lineTo(_local5 - 20, 0); _local6.lineTo(_local5 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); _local6.endFill(); var _local4 = _local8.createEmptyMovieClip("_inside", 2); _local4.beginFill(_local24); _local4.moveTo(0, 0); _local4.lineTo(_local5 - 20, 0); _local4.lineTo(_local5 - 20, 10); _local4.lineTo(0, 10); _local4.lineTo(0, 0); _local4.endFill(); _local4._xscale = 0; var _local7 = _local8.createEmptyMovieClip("_outline", 3); _local7.lineStyle(0, _local26, 100); _local7.moveTo(0, 0); _local7.lineTo(_local5 - 20, 0); _local7.lineTo(_local5 - 20, 10); _local7.lineTo(0, 10); _local7.lineTo(0, 0); chk.ad_msec = _local25; chk.ad_timeout = _local28; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; }, showTimedAd:function (options) { var _local15 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd"}; options = MochiAd._parseOptions(options, _local15); var _local6 = options.clip; var _local12 = 11000; var _local14 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)) { return(undefined); } _local6.stop(); var mc = _local6._mochiad; mc.onUnload = function () { this._parent.play(); }; var _local7 = MochiAd._getRes(options); var _local16 = _local7[0]; var _local13 = _local7[1]; mc._x = _local16 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local12; chk.ad_timeout = _local14; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; }, _allowDomains:function (server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); }, _loadCommunicator:function (options) { var _local25 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, _local25); options.swfv = options.clip.getSWFVersion() || 6; options.mav = "1.4"; var _local18 = options.clip; var _local20 = "_mochiad_com_" + options.id; if (!MochiAd._isNetworkAvailable()) { return(null); } if (_local18[_local20]) { return(_local18[_local20].lc); } var _local21 = options.com_server + options.id; MochiAd._allowDomains(_local21); delete options.id; delete options.com_server; var _local24 = options.depth; delete options.depth; var _local17 = _local18.createEmptyMovieClip(_local20, _local24); var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1); for (var _local15 in options) { _local11[_local15] = options[_local15]; } var _local6 = new LocalConnection(); var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local6.mc = _local17; _local6.name = _local16; _local6.allowDomain = function (d) { return(true); }; _local6.allowInsecureDomain = _local6.allowDomain; _local6.connect(_local16); _local17.lc = _local6; _local11.lc = _local16; _local6._id = 0; _local6._queue = []; _local6.rpcResult = function (cb) { cb = parseInt(cb); var _local4 = this._callbacks[cb]; if (!_local4) { return(undefined); } delete this._callbacks[cb]; var _local5 = []; var _local3 = 2; while (_local3 < _local4.length) { _local5.push(_local4[_local3]); _local3++; } _local3 = 1; while (_local3 < arguments.length) { _local5.push(arguments[_local3]); _local3++; } var _local6 = _local4[1]; var _local7 = _local4[0]; if (_local7 && (typeof(_local6) == "string")) { _local6 = _local7[_local6]; } if (_local6) { _local6.apply(_local7, _local5); } }; _local6._didConnect = function (endpoint) { this._endpoint = endpoint; var _local4 = this._queue; delete this._queue; var _local5 = this.doSend; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5.apply(this, _local3); _local2++; } }; _local6.doSend = function (args, cbobj, cbfn) { if (this._endpoint == null) { var _local4 = []; var _local3 = 0; while (_local3 < arguments.length) { _local4.push(arguments[_local3]); _local3++; } this._queue.push(_local4); return(undefined); } this._id = this._id + 1; var _local5 = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[_local5] = [cbobj, cbfn]; var _local7 = new LocalConnection(); var _local9 = _local7.send(this._endpoint, "rpc", _local5, args); }; _local6._callbacks = {}; _local6._callbacks[0] = [_local6, "_didConnect"]; _local11.st = getTimer(); _local11.loadMovie(_local21 + ".swf", "POST"); return(_local6); }, fetchHighScores:function (options, callbackObj, callbackMethod) { var _local1 = MochiAd._loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["fetchHighScores", options]; _local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod); return(true); }, sendHighScore:function (options, callbackObj, callbackMethod) { var _local1 = MochiAd._loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["sendHighScore", options]; _local1.doSend(["sendHighScore", options], callbackObj, callbackMethod); return(true); }, load:function (options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = "1.4"; var _local7 = options.clip; if (!MochiAd._isNetworkAvailable()) { return(null); } if (_local7._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local7.createEmptyMovieClip("_mochiad", _local12); var _local11 = MochiAd._getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local7._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local8 in options) { _local4[_local8] = options[_local8]; } if (_local7._url.indexOf("http") != 0) { options.no_page = true; } var _local10 = _local4.server; delete _local4.server; var _local14 = MochiAd._allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local9 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local9; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local9); _local6.lc = _local5; _local4.lc = _local9; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); }, unload:function (clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); }, _isNetworkAvailable:function () { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); }, _getRes:function (options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); }, _parseOptions:function (options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); }, _:null}; MochiAd.showPreloaderAd({id:"f649ec8a6dfdd5ad", res:"490x550"});
Frame 3
stop();
Frame 4
stop(); Mus = new Sound(MObj); Mus.attachSound("MUSIC"); Mus.setVolume(0); MusicStarted = false; Hor = new Sound(); Hor.attachSound("HORN");
Frame 5
function OnSite() { return(this._url == "http://www.sugar-free-games.com/games/g849.swf"); } function Save(Slot, SlotName) { Saved.data.Slots[Slot] = new Object(); Saved.data.Slots[Slot].SlotName = SlotName; Saved.data.Slots[Slot].MusicOn = MusicOn; Saved.data.Slots[Slot].FXOn = FXOn; Saved.data.Slots[Slot].GameSpeed = GameSpeed; Saved.data.Slots[Slot].BattleSpeed = BattleSpeed; if (OriginalID != undefined) { Saved.data.Slots[Slot].OriginalID = OriginalID; } else { Saved.data.Slots[Slot].OriginalID = GameIndex; } Saved.data.Slots[Slot].YourChar = {Name:YourChar.Name, Healthiness:YourChar.Healthiness, Agility:YourChar.Agility, Accuracy:YourChar.Accuracy, Intelligence:YourChar.Intelligence}; Saved.data.Slots[Slot].CharacterPortrait = CharacterPortrait; Saved.data.Slots[Slot].Time = {Day:Day, Month:Month, Year:Year, Hour:Hour, Min:Min}; Now = new Date(); Saved.data.Slots[Slot].SaveTime = Now; Saved.data.Slots[Slot].GameMode = GameMode; if (GameMode == 2) { Saved.data.Slots[Slot].CompMode = CompMode; Saved.data.Slots[Slot].Competitive = new Object(); for (prpt in Competitive) { Saved.data.Slots[Slot].Competitive[prpt] = Competitive[prpt]; } } Saved.data.Slots[Slot].PoliceStatus = PoliceStatus; Saved.data.Slots[Slot].MilitiaStatus = MilitiaStatus; if (GameMode == 1) { Saved.data.Slots[Slot].Story = new Object(); for (prpt in Story) { Saved.data.Slots[Slot].Story[prpt] = Story[prpt]; } Saved.data.Slots[Slot].DefaultStages = new Array(); prpt = 1; while (prpt < DefaultStages.length) { Saved.data.Slots[Slot].DefaultStages[prpt] = DefaultStages[prpt]; prpt++; } } Saved.data.Slots[Slot].People = new Array(); ppl = 0; while (ppl < People.length) { Saved.data.Slots[Slot].People[ppl] = new Object(); if (People[ppl].HP != People[ppl].MaxHP) { Saved.data.Slots[Slot].People[ppl].HP = People[ppl].HP; } if (People[ppl].SniperExperience > 0) { Saved.data.Slots[Slot].People[ppl].SniperExperience = People[ppl].SniperExperience; } if (People[ppl].DoctorExperience > 0) { Saved.data.Slots[Slot].People[ppl].DoctorExperience = People[ppl].DoctorExperience; } if (People[ppl].VeterinaryExperience > 0) { Saved.data.Slots[Slot].People[ppl].VeterinaryExperience = People[ppl].VeterinaryExperience; } if (People[ppl].MechanicExperience > 0) { Saved.data.Slots[Slot].People[ppl].MechanicExperience = People[ppl].MechanicExperience; } if (People[ppl].Status != 1) { Saved.data.Slots[Slot].People[ppl].Status = People[ppl].Status; } if (People[ppl].PayDay != undefined) { Saved.data.Slots[Slot].People[ppl].PayDay = People[ppl].PayDay; } if (People[ppl].Kills > 0) { Saved.data.Slots[Slot].People[ppl].Kills = People[ppl].Kills; } if (People[ppl].APExperience > 0) { Saved.data.Slots[Slot].People[ppl].APExperience = People[ppl].APExperience; } if (People[ppl].StrengthExperience > 0) { Saved.data.Slots[Slot].People[ppl].StrengthExperience = People[ppl].StrengthExperience; } pts = 0; ppl++; } Saved.data.Slots[Slot].Towns = new Array(); Saved.data.Slots[Slot].Group = new Object(); Saved.data.Slots[Slot].Group.Money = Group.Money; Saved.data.Slots[Slot].Group.Water = Group.Water; Saved.data.Slots[Slot].Group.Direction = Group.Direction; Saved.data.Slots[Slot].Group.Move = Group.Move; Saved.data.Slots[Slot].Group.x = Group.x; Saved.data.Slots[Slot].Group.y = Group.y; Saved.data.Slots[Slot].Group.InTown = Group.InTown; Saved.data.Slots[Slot].Group.Members = new Array(); for (mmb in Group.Members) { Saved.data.Slots[Slot].Group.Members[mmb] = {Index:Group.Members[mmb].Index}; Saved.data.Slots[Slot].Group.Members[mmb].Holding = new Array(); hld = 0; while (hld <= 4) { if (Group.Members[mmb].Holding[hld] instanceof Object) { Saved.data.Slots[Slot].Group.Members[mmb].Holding[hld] = {Type:Group.Members[mmb].Holding[hld].Type, Amount:Group.Members[mmb].Holding[hld].Amount}; } else { Saved.data.Slots[Slot].Group.Members[mmb].Holding[hld] = 0; } hld++; } } Saved.data.Slots[Slot].Group.Cargo = new Array(); for (crg in Group.Cargo) { Saved.data.Slots[Slot].Group.Cargo[crg] = {Type:Group.Cargo[crg].Type, Amount:Group.Cargo[crg].Amount}; } Saved.data.Slots[Slot].Group.Inventory = new Array(); for (inv in Group.Inventory) { Saved.data.Slots[Slot].Group.Inventory[inv] = {Type:Group.Inventory[inv].Type, Amount:Group.Inventory[inv].Amount}; if (Group.Inventory[inv].InUse != undefined) { Saved.data.Slots[Slot].Group.Inventory[inv].InUse = Group.Inventory[inv].InUse; } } Saved.data.Slots[Slot].Group.Transport = new Array(); for (trn in Group.Transport) { Saved.data.Slots[Slot].Group.Transport[trn] = {Type:Group.Transport[trn].Type, HP:Group.Transport[trn].HP}; if ((Transports[Group.Transport[trn].Type].Class == 1) or (Transports[Group.Transport[trn].Type].Class == 2)) { if (Group.Transport[trn].Attached instanceof Object) { for (sa in Group.Transport) { if (Group.Transport[sa] == Group.Transport[trn].Attached) { Saved.data.Slots[Slot].Group.Transport[trn].Attached = sa; break; } } } } } tt = 1; while (tt <= 16) { Saved.data.Slots[Slot].Towns[tt] = new Object(); Saved.data.Slots[Slot].Towns[tt].Money = Towns[tt].Money; Saved.data.Slots[Slot].Towns[tt].Population = Towns[tt].Population; Saved.data.Slots[Slot].Towns[tt].Production = new Array(); for (cp in Towns[tt].Production) { Saved.data.Slots[Slot].Towns[tt].Production[cp] = Towns[tt].Production[cp]; } Saved.data.Slots[Slot].Towns[tt].Industries = new Array(); for (ci in Towns[tt].Industries) { Saved.data.Slots[Slot].Towns[tt].Industries[ci] = {Production:Towns[tt].Industries[ci].Production, HadNoRaw:Towns[tt].Industries[ci].HadNoRaw}; } Saved.data.Slots[Slot].Towns[tt].Property = new Array(); for (cp in Towns[tt].Property) { if (Towns[tt].Property[cp].Amount > 0) { Saved.data.Slots[Slot].Towns[tt].Property[cp] = {Type:Towns[tt].Property[cp].Type, Amount:Towns[tt].Property[cp].Amount}; } } Saved.data.Slots[Slot].Towns[tt].Citizens = new Array(); for (cc in Towns[tt].Citizens) { Saved.data.Slots[Slot].Towns[tt].Citizens[cc] = Towns[tt].Citizens[cc].Index; } Saved.data.Slots[Slot].Towns[tt].Houses = new Array(); for (ch in Towns[tt].Houses) { if ((GameMode == 1) and (Towns[tt].Houses[ch].Type == 5)) { Saved.data.Slots[Slot].Towns[tt].Houses.push({Index:ch, Revealed:Towns[tt].Houses[ch].Revealed}); } if (Towns[tt].Houses[ch].Type == 2) { if (Towns[tt].Houses[ch].SubType == 1) { lst = Saved.data.Slots[Slot].Towns[tt].Houses.push({Index:ch, AssortmentAmount:new Array()}); lst--; for (aa in Towns[tt].Houses[ch].Assortment) { Saved.data.Slots[Slot].Towns[tt].Houses[lst].AssortmentAmount[aa] = Towns[tt].Houses[ch].Assortment[aa].Amount; } } if (Towns[tt].Houses[ch].SubType == 2) { lst = Saved.data.Slots[Slot].Towns[tt].Houses.push({Index:ch, Stuff:new Array()}); lst--; for (aa in Towns[tt].Houses[ch].Stuff) { Saved.data.Slots[Slot].Towns[tt].Houses[lst].Stuff[aa] = {Type:Towns[tt].Houses[ch].Stuff[aa].Type, HP:Towns[tt].Houses[ch].Stuff[aa].HP}; } } } } tt++; } Saved.data.Slots[Slot].RobbersNum = new Array(); cx = 0; while (cx < RobbersNum.length) { Saved.data.Slots[Slot].RobbersNum[cx] = new Array(); cy = 0; while (cy < RobbersNum[cx].length) { Saved.data.Slots[Slot].RobbersNum[cx][cy] = RobbersNum[cx][cy]; cy++; } cx++; } Saved.data.Slots[Slot].Police = new Array(); cx = 0; while (cx < Police.length) { Saved.data.Slots[Slot].Police[cx] = new Array(); cy = 0; while (cy < Police[cx].length) { Saved.data.Slots[Slot].Police[cx][cy] = Police[cx][cy]; cy++; } cx++; } Saved.data.Slots[Slot].Militia = new Array(); cx = 0; while (cx < Militia.length) { Saved.data.Slots[Slot].Militia[cx] = new Array(); cy = 0; while (cy < Militia[cx].length) { Saved.data.Slots[Slot].Militia[cx][cy] = Militia[cx][cy]; cy++; } cx++; } Saved.data.Slots[Slot].Activity = new Array(); if (RivalGroup == BaseGuards) { Saved.data.Slots[Slot].RivalGroup = "BG"; } a = 1; while (a <= TotalAct) { if (Activity[a].Active) { si = Saved.data.Slots[Slot].Activity.push(new Object()); si--; if (Activity[a] == RivalGroup) { Saved.data.Slots[Slot].RivalGroup = si; } Saved.data.Slots[Slot].Activity[si].Type = Activity[a].Type; Saved.data.Slots[Slot].Activity[si].Direction = Activity[a].Direction; Saved.data.Slots[Slot].Activity[si].Stopped = Activity[a].Stopped; Saved.data.Slots[Slot].Activity[si].Money = Activity[a].Money; Saved.data.Slots[Slot].Activity[si].Water = Activity[a].Water; Saved.data.Slots[Slot].Activity[si].x = Activity[a].x; Saved.data.Slots[Slot].Activity[si].y = Activity[a].y; Saved.data.Slots[Slot].Activity[si].Members = new Array(); for (mmb in Activity[a].Members) { Saved.data.Slots[Slot].Activity[si].Members[mmb] = new Object(); for (prm in Activity[a].Members[mmb]) { if ((((((((((((((((((((((prm != "Group") and (prm != "Doctor")) and (prm != "Veterinary")) and (prm != "Mechanic")) and (prm != "Sniper")) and (prm != "WalkSpeed")) and (prm != "MaxHP")) and (prm != "MaxAP")) and (prm != "Strength")) and (prm != "Capacity")) and (prm != "Dead")) and (prm != "AffectHealthiness")) and (prm != "AffectAgility")) and (prm != "AffectAccuracy")) and (prm != "AffectIntelligence")) and (prm != "HealthState")) and (prm != "Noticeability")) and (prm != "InCar")) and (prm != "Carrying")) and (prm != "Holding")) and (prm != "ToSecond")) and (prm != "BestIn")) { Saved.data.Slots[Slot].Activity[si].Members[mmb][prm] = Activity[a].Members[mmb][prm]; } } Saved.data.Slots[Slot].Activity[si].Members[mmb].Holding = new Array(); hld = 0; while (hld <= 4) { if (Activity[a].Members[mmb].Holding[hld] instanceof Object) { Saved.data.Slots[Slot].Activity[si].Members[mmb].Holding[hld] = {Type:Activity[a].Members[mmb].Holding[hld].Type, Amount:Activity[a].Members[mmb].Holding[hld].Amount}; } else { Saved.data.Slots[Slot].Activity[si].Members[mmb].Holding[hld] = 0; } hld++; } } Saved.data.Slots[Slot].Activity[si].Cargo = new Array(); for (crg in Activity[a].Cargo) { Saved.data.Slots[Slot].Activity[si].Cargo[crg] = {Type:Activity[a].Cargo[crg].Type, Amount:Activity[a].Cargo[crg].Amount}; } Saved.data.Slots[Slot].Activity[si].Inventory = new Array(); for (inv in Activity[a].Inventory) { Saved.data.Slots[Slot].Activity[si].Inventory[inv] = {Type:Activity[a].Inventory[inv].Type, Amount:Activity[a].Inventory[inv].Amount}; } Saved.data.Slots[Slot].Activity[si].Transport = new Array(); for (trn in Activity[a].Transport) { Saved.data.Slots[Slot].Activity[si].Transport[trn] = {Type:Activity[a].Transport[trn].Type, HP:Activity[a].Transport[trn].HP}; } Saved.data.Slots[Slot].Activity[si].OverIt = Activity[a].OverIt; switch (Activity[a].Type) { case 2 : Saved.data.Slots[Slot].Activity[si].InTheWay = Activity[a].InTheWay; Saved.data.Slots[Slot].Activity[si].CoveredDist = Activity[a].CoveredDist; Saved.data.Slots[Slot].Activity[si].Route = Activity[a].Route; Saved.data.Slots[Slot].Activity[si].CurrentPoint = Activity[a].CurrentPoint; break; case 3 : Saved.data.Slots[Slot].Activity[si].Payed = Activity[a].Payed; break; case 5 : Saved.data.Slots[Slot].Activity[si].Angle = Activity[a].Angle; Saved.data.Slots[Slot].Activity[si].Distance = Activity[a].Distance; break; case 6 : Saved.data.Slots[Slot].Activity[si].Phase = Activity[a].Phase; Saved.data.Slots[Slot].Activity[si].Phase1Target = Activity[a].Phase1Target; Saved.data.Slots[Slot].Activity[si].Phase2Target = Activity[a].Phase2Target; break; case 7 : Saved.data.Slots[Slot].Activity[si].Phase = Activity[a].Phase; Saved.data.Slots[Slot].Activity[si].Target = Activity[a].Target; } } a++; } Saved.data.Slots[Slot].Messages = new Array(); for (msg in Messages) { Saved.data.Slots[Slot].Messages[msg] = new Object(); for (prpt in Messages[msg]) { Saved.data.Slots[Slot].Messages[msg][prpt] = Messages[msg][prpt]; } } if (Mode == 5) { Saved.data.Slots[Slot].Messages.unshift(new Object()); for (prpt in TheMessage) { Saved.data.Slots[Slot].Messages[0][prpt] = TheMessage[prpt]; } } Saved.data.Slots[Slot].News = new Array(); for (nws in News) { Saved.data.Slots[Slot].News[nws] = new Object(); for (prpt in News[nws]) { Saved.data.Slots[Slot].News[nws][prpt] = News[nws][prpt]; } } Saved.data.Slots[Slot].LackingCaravans = new Array(); for (cv in LackingCaravans) { Saved.data.Slots[Slot].LackingCaravans[cv] = LackingCaravans[cv]; } var _local11; _local11 = Saved.flush(); Saved = SharedObject.getLocal("Caravaneer"); return(_local11); } function Load(Slot) { MusicOn = Saved.data.Slots[Slot].MusicOn; FXOn = Saved.data.Slots[Slot].FXOn; OriginalID = Saved.data.Slots[Slot].OriginalID; GameSpeed = Saved.data.Slots[Slot].GameSpeed; if (Saved.data.Slots[Slot].BattleSpeed != undefined) { BattleSpeed = Saved.data.Slots[Slot].BattleSpeed; } CharacterPortrait = Saved.data.Slots[Slot].CharacterPortrait; for (prmt in PreSetChars[CharacterPortrait]) { YourChar[prmt] = PreSetChars[CharacterPortrait][prmt]; } for (cp in Saved.data.Slots[Slot].YourChar) { YourChar[cp] = Saved.data.Slots[Slot].YourChar[cp]; } Day = Saved.data.Slots[Slot].Time.Day; Month = Saved.data.Slots[Slot].Time.Month; Year = Saved.data.Slots[Slot].Time.Year; Hour = Saved.data.Slots[Slot].Time.Hour; Min = Saved.data.Slots[Slot].Time.Min; PoliceStatus = Saved.data.Slots[Slot].PoliceStatus; MilitiaStatus = Saved.data.Slots[Slot].MilitiaStatus; GameMode = Saved.data.Slots[Slot].GameMode; if (GameMode == 2) { CompMode = Saved.data.Slots[Slot].CompMode; for (cp in Saved.data.Slots[Slot].Competitive) { Competitive[cp] = Saved.data.Slots[Slot].Competitive[cp]; } } if (GameMode == 1) { for (cp in Saved.data.Slots[Slot].Story) { Story[cp] = Saved.data.Slots[Slot].Story[cp]; } for (cp in Saved.data.Slots[Slot].DefaultStages) { DefaultStages[cp] = Saved.data.Slots[Slot].DefaultStages[cp]; } } for (ppl in Saved.data.Slots[Slot].People) { for (cp in Saved.data.Slots[Slot].People[ppl]) { People[ppl][cp] = Saved.data.Slots[Slot].People[ppl][cp]; } UpdateMemberParams(People[ppl]); } if (isNaN(People[0].HP)) { People[0].HP = People[0].MaxHP; } Group.Money = Saved.data.Slots[Slot].Group.Money; Group.Water = Saved.data.Slots[Slot].Group.Water; Group.Direction = Saved.data.Slots[Slot].Group.Direction; Group.Move = Saved.data.Slots[Slot].Group.Move; Group.x = Saved.data.Slots[Slot].Group.x; Group.y = Saved.data.Slots[Slot].Group.y; Map.Group._x = Group.x; Map.Group._y = Group.y; Group.InTown = Saved.data.Slots[Slot].Group.InTown; Group.Members = new Array(); for (mmb in Saved.data.Slots[Slot].Group.Members) { Group.Members[mmb] = People[Saved.data.Slots[Slot].Group.Members[mmb].Index]; Group.Members[mmb].Holding = new Array(); cp = 0; while (cp <= 4) { if (Saved.data.Slots[Slot].Group.Members[mmb].Holding[cp] instanceof Object) { Group.Members[mmb].Holding[cp] = {Type:Saved.data.Slots[Slot].Group.Members[mmb].Holding[cp].Type, Amount:Saved.data.Slots[Slot].Group.Members[mmb].Holding[cp].Amount}; } else { Group.Members[mmb].Holding[cp] = 0; } cp++; } UpdateCarrying(Group.Members[mmb]); Group.Members[mmb].Group = Group; } Group.Cargo = new Array(); for (crg in Saved.data.Slots[Slot].Group.Cargo) { Group.Cargo[crg] = {Type:Saved.data.Slots[Slot].Group.Cargo[crg].Type, Amount:Saved.data.Slots[Slot].Group.Cargo[crg].Amount}; } Group.Inventory = new Array(); for (inv in Saved.data.Slots[Slot].Group.Inventory) { Group.Inventory[inv] = new Object(); for (cp in Saved.data.Slots[Slot].Group.Inventory[inv]) { Group.Inventory[inv][cp] = Saved.data.Slots[Slot].Group.Inventory[inv][cp]; } } Group.Transport = new Array(); for (trn in Saved.data.Slots[Slot].Group.Transport) { Group.Transport[trn] = {Type:Saved.data.Slots[Slot].Group.Transport[trn].Type, HP:Saved.data.Slots[Slot].Group.Transport[trn].HP}; Group.Transport[trn].MaxHP = Transports[Group.Transport[trn].Type].MaxHP; UpdateTransportParams(Group.Transport[trn]); } for (trn in Saved.data.Slots[Slot].Group.Transport) { if (!isNaN(Saved.data.Slots[Slot].Group.Transport[trn].Attached)) { Group.Transport[trn].Attached = Group.Transport[Saved.data.Slots[Slot].Group.Transport[trn].Attached]; } } UpdateGroupParams(Group); UpdateGroupCargo(Group); tt = 1; while (tt <= 16) { Towns[tt].Money = Saved.data.Slots[Slot].Towns[tt].Money; Towns[tt].Population = Saved.data.Slots[Slot].Towns[tt].Population; Tosns[tt].Production = new Array(); for (cp in Saved.data.Slots[Slot].Towns[tt].Production) { Towns[tt].Production[cp] = Saved.data.Slots[Slot].Towns[tt].Production[cp]; } for (ind in Saved.data.Slots[Slot].Towns[tt].Industries) { Towns[tt].Industries[ind].Production = Saved.data.Slots[Slot].Towns[tt].Industries[ind].Production; Towns[tt].Industries[ind].HadNoRaw = Saved.data.Slots[Slot].Towns[tt].Industries[ind].HadNoRaw; } Towns[tt].Property = new Array(); for (prp in Saved.data.Slots[Slot].Towns[tt].Property) { Towns[tt].Property[prp] = {Type:Saved.data.Slots[Slot].Towns[tt].Property[prp].Type, Amount:Saved.data.Slots[Slot].Towns[tt].Property[prp].Amount}; } Towns[tt].Stock = new Array(); for (Prp in Towns[tt].Property) { Towns[tt].Stock[Towns[tt].Property[Prp].Type] = Towns[tt].Property[Prp]; } n = 1; while (n < Goods.length) { if (!(Towns[tt].Stock[n] instanceof Object)) { lst = Towns[tt].Property.push({Type:n, Amount:0}); Towns[tt].Stock[n] = Towns[tt].Property[lst - 1]; } n++; } Towns[tt].Citizens = new Array(); for (ctz in Saved.data.Slots[Slot].Towns[tt].Citizens) { Towns[tt].Citizens[ctz] = People[Saved.data.Slots[Slot].Towns[tt].Citizens[ctz]]; } for (hs in Saved.data.Slots[Slot].Towns[tt].Houses) { TheHouse = Towns[tt].Houses[Saved.data.Slots[Slot].Towns[tt].Houses[hs].Index]; if (TheHouse.Type == 5) { TheHouse.Revealed = Saved.data.Slots[Slot].Towns[tt].Houses[hs].Revealed; } if (TheHouse.Type == 2) { if (TheHouse.SubType == 1) { for (as in Saved.data.Slots[Slot].Towns[tt].Houses[hs].AssortmentAmount) { TheHouse.Assortment[as].Amount = Saved.data.Slots[Slot].Towns[tt].Houses[hs].AssortmentAmount[as]; } } if (TheHouse.SubType == 2) { for (ca in TheHouse.Assortment) { TheHouse.Assortment[ca].Amount = 0; } TheHouse.Stuff = new Array(); for (st in Saved.data.Slots[Slot].Towns[tt].Houses[hs].Stuff) { TheHouse.Stuff[st] = {Type:Saved.data.Slots[Slot].Towns[tt].Houses[hs].Stuff[st].Type, HP:Saved.data.Slots[Slot].Towns[tt].Houses[hs].Stuff[st].HP}; TheHouse.Stuff[st].MaxHP = Transports[TheHouse.Stuff[st].Type].MaxHP; UpdateTransportParams(TheHouse.Stuff[st]); for (fa in TheHouse.Assortment) { if (TheHouse.Assortment[fa].Type == TheHouse.Stuff[st].Type) { TheHouse.Assortment[fa].Amount++; break; } } } } } } UpdateTownEconomy(Towns[tt]); tt++; } FirstTime = false; RobbersNum = new Array(); cx = 0; while (cx < Saved.data.Slots[Slot].RobbersNum.length) { RobbersNum[cx] = new Array(); cy = 0; while (cy < Saved.data.Slots[Slot].RobbersNum[cx].length) { RobbersNum[cx][cy] = Saved.data.Slots[Slot].RobbersNum[cx][cy]; cy++; } cx++; } Police = new Array(); cx = 0; while (cx < Saved.data.Slots[Slot].Police.length) { Police[cx] = new Array(); cy = 0; while (cy < Saved.data.Slots[Slot].Police[cx].length) { Police[cx][cy] = Saved.data.Slots[Slot].Police[cx][cy]; cy++; } cx++; } Militia = new Array(); cx = 0; while (cx < Saved.data.Slots[Slot].Militia.length) { Militia[cx] = new Array(); cy = 0; while (cy < Saved.data.Slots[Slot].Militia[cx].length) { Militia[cx][cy] = Saved.data.Slots[Slot].Militia[cx][cy]; cy++; } cx++; } Activity = new Array(); TotalAct = 0; if (Saved.data.Slots[Slot].RivalGroup == "BG") { RivalGroup = BaseGuards; } for (a in Saved.data.Slots[Slot].Activity) { NewAct = AddActivity(Saved.data.Slots[Slot].Activity[a].x, Saved.data.Slots[Slot].Activity[a].y); if (Saved.data.Slots[Slot].RivalGroup == a) { RivalGroup = Activity[NewAct]; } Activity[NewAct].Type = Saved.data.Slots[Slot].Activity[a].Type; Activity[NewAct].Direction = Saved.data.Slots[Slot].Activity[a].Direction; Activity[NewAct].Money = Saved.data.Slots[Slot].Activity[a].Money; Activity[NewAct].Water = Saved.data.Slots[Slot].Activity[a].Water; Activity[NewAct].Members = new Array(); for (mmb in Saved.data.Slots[Slot].Activity[a].Members) { Activity[NewAct].Members[mmb] = new Object(); for (prm in Saved.data.Slots[Slot].Activity[a].Members[mmb]) { if (prm != "Holding") { Activity[NewAct].Members[mmb][prm] = Saved.data.Slots[Slot].Activity[a].Members[mmb][prm]; } } Activity[NewAct].Members[mmb].Holding = new Array(); hld = 0; while (hld <= 4) { if ((Saved.data.Slots[Slot].Activity[a].Members[mmb].Holding[hld] instanceof Object) and (Saved.data.Slots[Slot].Activity[a].Members[mmb].Holding[hld].Type > 0)) { Activity[NewAct].Members[mmb].Holding[hld] = {Type:Saved.data.Slots[Slot].Activity[a].Members[mmb].Holding[hld].Type, Amount:Saved.data.Slots[Slot].Activity[a].Members[mmb].Holding[hld].Amount}; } else { Activity[NewAct].Members[mmb].Holding[hld] = 0; } hld++; } } for (mmbr in Activity[NewAct].Members) { Activity[NewAct].Members[mmbr].Group = Activity[NewAct]; UpdateMemberParams(Activity[NewAct].Members[mmbr]); } for (crg in Saved.data.Slots[Slot].Activity[a].Cargo) { Activity[NewAct].Cargo[crg] = {Type:Saved.data.Slots[Slot].Activity[a].Cargo[crg].Type, Amount:Saved.data.Slots[Slot].Activity[a].Cargo[crg].Amount}; } for (inv in Saved.data.Slots[Slot].Activity[a].Inventory) { Activity[NewAct].Inventory[inv] = {Type:Saved.data.Slots[Slot].Activity[a].Inventory[inv].Type, Amount:Saved.data.Slots[Slot].Activity[a].Inventory[inv].Amount}; } for (trn in Saved.data.Slots[Slot].Activity[a].Transport) { Activity[NewAct].Transport[trn] = {Type:Saved.data.Slots[Slot].Activity[a].Transport[trn].Type, HP:Saved.data.Slots[Slot].Activity[a].Transport[trn].HP}; Activity[NewAct].Transport[trn].MaxHP = Transports[Activity[NewAct].Transports[trn].Type].MaxHP; UpdateTransportParams(Activity[NewAct].Transport[trn]); } DistributeCarts(Activity[NewAct]); Activity[NewAct].OverIt = Saved.data.Slots[Slot].Activity[a].OverIt; switch (Activity[NewAct].Type) { case 2 : Activity[NewAct].InTheWay = Saved.data.Slots[Slot].Activity[a].InTheWay; Activity[NewAct].CoveredDist = Saved.data.Slots[Slot].Activity[a].CoveredDist; Activity[NewAct].Route = Saved.data.Slots[Slot].Activity[a].Route; Activity[NewAct].CurrentPoint = Saved.data.Slots[Slot].Activity[a].CurrentPoint; Activity[NewAct].TargetX = eval ("Map.Town" + Routes[Activity[NewAct].Route][Activity[NewAct].CurrentPoint].Town)._x; Activity[NewAct].TargetY = eval ("Map.Town" + Routes[Activity[NewAct].Route][Activity[NewAct].CurrentPoint].Town)._y; break; case 3 : Activity[NewAct].Payed = Saved.data.Slots[Slot].Activity[a].Payed; break; case 5 : Activity[NewAct].Angle = Saved.data.Slots[Slot].Activity[a].Angle; Activity[NewAct].Distance = Saved.data.Slots[Slot].Activity[a].Distance; break; case 6 : Activity[NewAct].Phase = Saved.data.Slots[Slot].Activity[a].Phase; Activity[NewAct].Phase1Target = {x:Saved.data.Slots[Slot].Activity[a].Phase1Target.x, y:Saved.data.Slots[Slot].Activity[a].Phase1Target.y}; Activity[NewAct].Phase2Target = {x:Saved.data.Slots[Slot].Activity[a].Phase2Target.x, y:Saved.data.Slots[Slot].Activity[a].Phase2Target.y}; break; case 7 : Activity[NewAct].Phase = Saved.data.Slots[Slot].Activity[a].Phase; Activity[NewAct].Target = {x:Saved.data.Slots[Slot].Activity[a].Target.x, y:Saved.data.Slots[Slot].Activity[a].Target.y}; } UpdateGroupParams(Activity[NewAct]); UpdateGroupCargo(Activity[NewAct]); } Messages = new Array(); for (msg in Saved.data.Slots[Slot].Messages) { Messages[msg] = new Object(); for (cp in Saved.data.Slots[Slot].Messages[msg]) { Messages[msg][cp] = Saved.data.Slots[Slot].Messages[msg][cp]; } } News = new Array(); for (nws in Saved.data.Slots[Slot].News) { News[nws] = new Object(); for (cp in Saved.data.Slots[Slot].News[nws]) { News[nws][cp] = Saved.data.Slots[Slot].News[nws][cp]; } } LackingCaravans = new Array(); for (cp in Saved.data.Slots[Slot].LackingCaravans) { LackingCaravans[cp] = Saved.data.Slots[Slot].LackingCaravans[cp]; } if (Story.AllDone) { Towns[6].Houses[12].Dialogue = 2; } } function PrintObject(Obj, Level) { var _local2 = ""; as = 1; while (as <= Level) { _local2 = _local2 + "-"; as++; } for (prpt in Obj) { if ((Obj[prpt] instanceof Object) or (Obj[prpt] instanceof Array)) { trace((_local2 + prpt) + " ->"); PrintObject(Obj[prpt], Level + 1); } else { trace(((_local2 + prpt) + ": ") + Obj[prpt]); } } } function CopyObject(ToObj, FromObj) { for (prpt in FromObj) { if ((FromObj[prpt] instanceof Object) or (FromObj[prpt] instanceof Array)) { if (FromObj[prpt] instanceof Object) { ToObj[prpt] = new Object(); } if (FromObj[prpt] instanceof Array) { ToObj[prpt] = new Array(); } CopyObject(ToObj[prpt], FromObj[prpt]); } else { ToObj[prpt] = FromObj[prpt]; } } } function FormatedTime(PDay, PMonth, PYear, PHour) { if (isNaN(PDay)) { ADay = Day; } else { ADay = PDay; } if (isNaN(PMonth)) { AMonth = Month; } else { AMonth = PMonth; } if (isNaN(PYear)) { AYear = Year; } else { AYear = PYear; } if (isNaN(PHour)) { AHour = Hour; } else { AHour = PHour; } if (AYear >= 10) { YearText = AYear; } else { YearText = "0" + AYear; } if (AHour <= 12) { HourText = AHour + "AM"; } else { HourText = (AHour - 12) + "PM"; } if (AHour == 0) { HourText = "12PM"; } Res = (((((ADay + "-") + Months[AMonth].Name) + "-") + YearText) + " ") + HourText; return(Res); } function AllButtons(MC, On) { for (bb in MC) { if (MC[bb] instanceof Button) { MC[bb].enabled = On; } if ((MC[bb] instanceof MovieClip) and MC[bb]._visible) { AllButtons(MC[bb], On); } } } function TimePeriod(Per) { var _local1; TM = Per % 54; TM = Math.round(TM * 1.111); TH = Math.floor(Per / 54); TD = Math.floor(TH / 24); TH = TH % 24; _local1 = ((((TD + "d. ") + TH) + "h. ") + TM) + "m."; return(_local1); } stop(); delete onEnterFrame; OriginalID = undefined; GameIndex = undefined; GamePass = undefined; YourChar = new Object(); GamePage = "http://www.sugar-free-games.com/showgame.php?game=849"; CreditsText = "&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b>Copyright 2007, <u><a href='http://www.sugar-free-games.com' target='_blank'>Sugar-Free-Games.com</a></u>&nbsp;&nbsp;&nbsp;Story, graphics and programming by Dmitry Zheltobriukhov.&nbsp;&nbsp;&nbsp;Grammar corrections by Rosa Blanco.&nbsp;&nbsp;&nbsp;Music by Andrey Seriy (Eshtag) - <u><a href='http://www.anora-dimentia.com' target='_blank'>www.anora-dimentia.com</a></u> or <u><a href='http://myspace.com/anoradimentia' target='_blank'>myspace.com/anoradimentia</a></u>&nbsp;&nbsp;&nbsp;Special thanks to Moose Hole for in-depth testing.</b>"; CL1.autoSize = (CL2.autoSize = "left"); CL1.html = (CL2.html = true); CL1.htmlText = CreditsText; CL2.htmlText = CreditsText; SkipWidth = CL1.textWidth; CL1.htmlText = CL1.htmlText + CreditsText; CL2.htmlText = CL2.htmlText + CreditsText; this.onEnterFrame = function () { CL1._x--; CL2._x--; if (CL1._x < (-SkipWidth)) { CL1._x = CL1._x + SkipWidth; CL2._x = CL2._x + SkipWidth; } }; GameMode = 1; CompMode = undefined; Loading = undefined; VersionCode = "1_16"; OptionsMenu._visible = false; OptionsMenu.FromMainMenu = true; OptionsMenu.gotoAndStop(2); PreSetChars = [Number.NaN, {Name:"Martin Milloshi", Healthiness:7, Agility:5, Accuracy:7, Intelligence:6, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:3, LegType:1, HeadType:3, SkinColor:15850430, JacketColor:4605510, SleevesColor:4605510, PantsColor:2631720, HairColor:0}, {Name:"Selma Nilsson", Healthiness:4, Agility:8, Accuracy:6, Intelligence:5, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:5, ArmType:5, LegType:3, HeadType:4, SkinColor:14665389, JacketColor:6797526, SleevesColor:6797526, PantsColor:8806, HairColor:16381672}, {Name:"Ahmed Ashrawi", Healthiness:6, Agility:6, Accuracy:6, Intelligence:7, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:2, ArmType:1, LegType:1, HeadType:1, SkinColor:10782828, JacketColor:9079179, SleevesColor:9079179, SkirtColor:16777215, PantsColor:9079179, HairColor:722950}, {Name:"Jasmine Mahankali", Healthiness:3, Agility:9, Accuracy:7, Intelligence:6, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:5, ArmType:5, LegType:5, HeadType:2, SkinColor:10252882, JacketColor:11520453, SleevesColor:11520453, PantsColor:8921702, HairColor:197379}, {Name:"Eko Bombata", Healthiness:10, Agility:4, Accuracy:5, Intelligence:6, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:1, LegType:1, HeadType:3, SkinColor:5519905, JacketColor:11776690, SleevesColor:11776690, PantsColor:4473924, HairColor:0}, {Name:"Lisa Mitchell", Healthiness:6, Agility:8, Accuracy:6, Intelligence:5, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:6, ArmType:4, LegType:2, HeadType:7, SkinColor:8545608, JacketColor:16711165, SleevesColor:0, PantsColor:2245768, HairColor:526342}, {Name:"Lin Park", Healthiness:4, Agility:10, Accuracy:7, Intelligence:4, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:6, LegType:1, HeadType:1, SkinColor:16572598, JacketColor:5081211, SleevesColor:5081211, PantsColor:3368567, HairColor:11706499}, {Name:"Kumiko Kobayashi", Healthiness:3, Agility:9, Accuracy:8, Intelligence:5, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:5, ArmType:6, LegType:5, HeadType:2, SkinColor:15786187, JacketColor:4684179, SleevesColor:4684179, PantsColor:4684179, HairColor:1512980}, {Name:"Juan Miguel Ulloa", Healthiness:5, Agility:5, Accuracy:10, Intelligence:5, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:6, LegType:1, HeadType:4, SkinColor:13146726, JacketColor:10057114, SleevesColor:10057114, PantsColor:8921719, HairColor:263172}, {Name:"Taipa Pell", Healthiness:4, Agility:8, Accuracy:9, Intelligence:4, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:5, ArmType:6, LegType:5, HeadType:5, SkinColor:12091717, JacketColor:8947033, SleevesColor:8947033, PantsColor:8947033, HairColor:131329}]; var Saved = SharedObject.getLocal("Caravaneer"); if (!(Saved.data.Slots instanceof Array)) { Saved.data.Slots = new Array(); } Months = [Number.NaN, {Name:"Jan", Days:31}, {Name:"Feb", Days:28}, {Name:"Mar", Days:31}, {Name:"Apr", Days:30}, {Name:"May", Days:31}, {Name:"Jun", Days:30}, {Name:"Jul", Days:31}, {Name:"Aug", Days:31}, {Name:"Sep", Days:30}, {Name:"Oct", Days:31}, {Name:"Nov", Days:30}, {Name:"Dec", Days:31}];
Instance of Symbol 48 MovieClip in Frame 5
on (release) { getURL ("http://caravaneer.gamesofhonor.com", "_blank"); }
Frame 6
delete onEnterFrame; if (OnSite()) { SM.gotoAndStop(1); } else { SM.gotoAndStop(2); }
Frame 7
function SetSelection() { Selection.setFocus("NameText"); Selection.setSelection(0, NameText.text.length); } function UpdateFromPreset() { CharacterPortrait = CurrentPreset; YourChar = new Object(); for (pr in PreSetChars[CharacterPortrait]) { YourChar[pr] = PreSetChars[CharacterPortrait][pr]; } Portrait.gotoAndStop(CharacterPortrait); CharName = YourChar.Name; this.onEnterFrame = function () { SetSelection(); delete this.onEnterFrame; }; SparePoints = 0; UpdateButtons(); } function ChangeValue(What, How) { YourChar[ValueNames[What]] = YourChar[ValueNames[What]] + How; SparePoints = SparePoints - How; UpdateButtons(); } function UpdateButtons() { sb = 1; while (sb <= 4) { this["a" + sb].Digit = YourChar[ValueNames[sb]]; if ((SparePoints <= 0) or (YourChar[ValueNames[sb]] >= 10)) { this["a" + sb].Plus.enabled = false; this["a" + sb].BCover1._visible = true; } else { this["a" + sb].Plus.enabled = true; this["a" + sb].BCover1._visible = false; } if (YourChar[ValueNames[sb]] <= 1) { this["a" + sb].Minus.enabled = false; this["a" + sb].BCover2._visible = true; } else { this["a" + sb].Minus.enabled = true; this["a" + sb].BCover2._visible = false; } sb++; } } function Done() { YourChar.Name = CharName; for (prmt in PreSetChars[CharacterPortrait]) { if (((((prmt != "Name") and (prmt != "Healthiness")) and (prmt != "Agility")) and (prmt != "Accuracy")) and (prmt != "Intelligence")) { YourChar[prmt] = PreSetChars[CharacterPortrait][prmt]; } } NameText.removeTextField(); if (GameMode == 1) { gotoAndStop ("Your Story"); } else { gotoAndPlay ("Initiate"); } } stop(); delete onEnterFrame; PreSetChars = [Number.NaN, {Name:"Martin Milloshi", Healthiness:7, Agility:5, Accuracy:7, Intelligence:6, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:3, LegType:1, HeadType:3, SkinColor:15850430, JacketColor:4605510, SleevesColor:4605510, PantsColor:2631720, HairColor:0}, {Name:"Selma Nilsson", Healthiness:4, Agility:8, Accuracy:6, Intelligence:5, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:5, ArmType:5, LegType:3, HeadType:4, SkinColor:14665389, JacketColor:6797526, SleevesColor:6797526, PantsColor:8806, HairColor:16381672}, {Name:"Ahmed Ashrawi", Healthiness:6, Agility:6, Accuracy:6, Intelligence:7, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:2, ArmType:1, LegType:1, HeadType:1, SkinColor:10782828, JacketColor:9079179, SleevesColor:9079179, SkirtColor:16777215, PantsColor:9079179, HairColor:722950}, {Name:"Jasmine Mahankali", Healthiness:3, Agility:9, Accuracy:7, Intelligence:6, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:5, ArmType:5, LegType:5, HeadType:2, SkinColor:10252882, JacketColor:11520453, SleevesColor:11520453, PantsColor:8921702, HairColor:197379}, {Name:"Eko Bombata", Healthiness:10, Agility:4, Accuracy:5, Intelligence:6, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:1, LegType:1, HeadType:3, SkinColor:5519905, JacketColor:11776690, SleevesColor:11776690, PantsColor:4473924, HairColor:0}, {Name:"Lisa Mitchell", Healthiness:6, Agility:8, Accuracy:6, Intelligence:5, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:6, ArmType:4, LegType:2, HeadType:7, SkinColor:8545608, JacketColor:16711165, SleevesColor:0, PantsColor:2245768, HairColor:526342}, {Name:"Lin Park", Healthiness:4, Agility:10, Accuracy:7, Intelligence:4, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:6, LegType:1, HeadType:1, SkinColor:16572598, JacketColor:5081211, SleevesColor:5081211, PantsColor:3368567, HairColor:11706499}, {Name:"Kumiko Kobayashi", Healthiness:3, Agility:9, Accuracy:8, Intelligence:5, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:5, ArmType:6, LegType:5, HeadType:2, SkinColor:15786187, JacketColor:4684179, SleevesColor:4684179, PantsColor:4684179, HairColor:1512980}, {Name:"Juan Miguel Ulloa", Healthiness:5, Agility:5, Accuracy:10, Intelligence:5, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:6, LegType:1, HeadType:4, SkinColor:13146726, JacketColor:10057114, SleevesColor:10057114, PantsColor:8921719, HairColor:263172}, {Name:"Taipa Pell", Healthiness:4, Agility:8, Accuracy:9, Intelligence:4, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:5, ArmType:6, LegType:5, HeadType:5, SkinColor:12091717, JacketColor:8947033, SleevesColor:8947033, PantsColor:8947033, HairColor:131329}]; CurrentPreset = 1; ValueNames = [undefined, "Healthiness", "Agility", "Accuracy", "Intelligence"]; sb = 1; while (sb <= 4) { this["a" + sb].Index = sb; this["a" + sb].Plus.onPress = function () { ChangeValue(this._parent.Index, 1); }; this["a" + sb].Minus.onPress = function () { ChangeValue(this._parent.Index, -1); }; sb++; } UpdateFromPreset(); PreSetName = PreSetChars[CurrentPreset].Name; PreSetIcon.gotoAndStop(CurrentPreset); var my_fmt = new TextFormat(); my_fmt.bold = true; my_fmt.font = "Arial"; my_fmt.color = 0; my_fmt.align = "center"; my_fmt.bold = true; my_fmt.size = 12; this.createTextField("NameText", this.getNextHighestDepth(), 158.1, 313, 173.9, 19.9); NameText.type = "input"; NameText.maxChars = 20; NameText.variable = "CharName"; NameText.setNewTextFormat(my_fmt); NameText.text = YourChar.Name;
Frame 9
if (!MusicStarted) { Mus.start(0, 100000000); MusicStarted = true; } Key.removeListener(KeyListener); Competitive = {PlayTime:0, Kills:0}; LackingCaravans = new Array(); Story = {MacCoySendsRegards:false, TalkedToMacCoy:false, RBaseDestroyed:false, RBaseVisited:false, EngineerKilled:false, SentToBase:false, RemovedDPCrew:false, SentToCaravanX:false, CaravanXDestroyed:false, SpokeToFrancesca:false, BeenToTheBase:false, DoneWithPass:false, PassReturned:false, HavePass:false, RaffSendsYou:false, HaveLetter:false, SDInProgress:false, PowerOff:false, SystemLocked:false, SentToDisableMissiles:false, SentToDisableMissiles2:false, MissilesDisabled:false, TalkedToTheGeneral:false, HaveTheBook:false, HaveTheManual:false, HaveSniper:false, AllDone:false}; News = [{Type:2, Time:"2-Mar-01 12AM", Route:9}, {Type:1, Time:"23-Feb-01 6PM", Route:9, ByWhom:1}]; GameSpeed = 2; BattleSpeed = 2; MusicOn = true; FXOn = true; FirstTime = true; Messages = new Array(); MedsUse = 2; PoliceStatus = 0; MilitiaStatus = 0; MSSpeed = (MSSpeed1 = 15); MSSpeed2 = 25; MoveScreen = 0; SwitchCharSpeed = 50; Directions = [{x:0, y:-1}, {x:1, y:0}, {x:0, y:1}, {x:-1, y:0}]; EightDirs = [{x:0, y:-1}, {x:1, y:-1}, {x:1, y:0}, {x:1, y:1}, {x:0, y:1}, {x:-1, y:1}, {x:-1, y:0}, {x:-1, y:-1}]; WpnModeNames = [Number.NaN, "Quick Shot", "Aimed Shot", "3 Round Burst", "5 Round Burst", "10 Round Burst", "Throw", "Launch", "Hit"]; HairColors = [0, 5388836, 7559991, 9862734, 14737058, 16447954, 12749857, 16711680, 65280, 255]; SkinColors = [16775141, 16114623, 15454882, 13743485, 11243092, 9069871, 6899736, 4204548, 16768445, 16248001]; People = [YourChar, {Name:"Martynas Baranauskas", Healthiness:7, Agility:6, Accuracy:6, Intelligence:6, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:500, MechanicExperience:0, BodyType:1, ArmType:3, LegType:1, HeadType:1, SkinColor:14138018, JacketColor:6521970, SleevesColor:6521970, PantsColor:6710886, HairColor:7822661, Salary:720}, {Name:"Najib Al Habash ", Healthiness:4, Agility:8, Accuracy:5, Intelligence:6, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:6, LegType:1, HeadType:1, SkinColor:11701346, JacketColor:10461087, SleevesColor:10461087, PantsColor:8947848, HairColor:1840655, Salary:550}, {Name:"Ramon Montoya", Healthiness:8, Agility:5, Accuracy:4, Intelligence:5, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:1, LegType:1, HeadType:1, SkinColor:12096368, JacketColor:3684409, SleevesColor:3684409, PantsColor:16764074, HairColor:1709586, Salary:650}, {Name:"Milena Vaculik", Healthiness:3, Agility:7, Accuracy:4, Intelligence:4, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:6, ArmType:4, LegType:2, HeadType:4, SkinColor:14009764, JacketColor:8939042, SleevesColor:0, PantsColor:8806, HairColor:723464, Salary:460}, {Name:"Pedro Rodriguez", Healthiness:6, Agility:5, Accuracy:6, Intelligence:6, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:6, LegType:1, HeadType:1, SkinColor:13940887, JacketColor:12248309, SleevesColor:12248309, PantsColor:2236962, HairColor:1446672, Salary:520}, {Name:"Arabella Bakker", Healthiness:7, Agility:5, Accuracy:5, Intelligence:6, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:6, ArmType:4, LegType:2, HeadType:6, SkinColor:13809021, JacketColor:9224062, SleevesColor:0, PantsColor:4482696, HairColor:16249776, Salary:580}, {Name:"Constantin Sorescu", Healthiness:8, Agility:4, Accuracy:6, Intelligence:4, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:1, LegType:1, HeadType:1, SkinColor:15912363, JacketColor:11222080, SleevesColor:11222080, PantsColor:1327978, HairColor:1327978, Salary:560}, {Name:"Bataar Hulan", Healthiness:9, Agility:4, Accuracy:4, Intelligence:4, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:4, ArmType:2, LegType:1, HeadType:3, SkinColor:10783855, JacketColor:16776958, SleevesColor:0, PantsColor:2236962, HairColor:0, Salary:640}, {Name:"Angela Cordoba", Healthiness:3, Agility:6, Accuracy:4, Intelligence:7, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:1500, MechanicExperience:0, BodyType:5, ArmType:6, LegType:3, HeadType:1, SkinColor:12034432, JacketColor:14671839, SleevesColor:14671839, PantsColor:8947848, HairColor:1381652, Salary:850}, {Name:"Jozef Kralik", Healthiness:6, Agility:5, Accuracy:5, Intelligence:4, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:3, LegType:1, HeadType:1, SkinColor:15322040, JacketColor:8299987, SleevesColor:8299987, PantsColor:5583616, HairColor:3946035, Salary:620}, {Name:"Pakuna Whirlwindhorse", Healthiness:4, Agility:7, Accuracy:6, Intelligence:6, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:5, ArmType:6, LegType:5, HeadType:4, SkinColor:9533532, JacketColor:3434817, SleevesColor:3434817, PantsColor:2263040, HairColor:3814192, Salary:680}, {Name:"James Brown", Healthiness:6, Agility:5, Accuracy:6, Intelligence:5, SniperExperience:50, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:200, BodyType:2, ArmType:1, LegType:1, HeadType:1, HatType:1, SkinColor:15519145, JacketColor:8146754, SleevesColor:8146754, SkirtColor:3365501, PantsColor:8806, HairColor:7162943, HatColor:2904429, Salary:950}, {Name:"William Steward", Healthiness:5, Agility:6, Accuracy:8, Intelligence:4, SniperExperience:500, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:6, LegType:1, HeadType:3, HatType:2, HatColor:15987165, SkinColor:14006431, JacketColor:9453118, SleevesColor:9453118, PantsColor:2245768, HairColor:0, Salary:1300}, {Name:"Jorge Arbusto", Healthiness:4, Agility:4, Accuracy:6, Intelligence:0, SniperExperience:400, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:2, ArmType:6, LegType:1, HeadType:1, SkinColor:13279626, JacketColor:10255163, SkirtColor:14276822, SleevesColor:14276822, PantsColor:17544, HairColor:14276822, Salary:1000}, {Name:"Hendrik Peeterson", Healthiness:5, Agility:6, Accuracy:6, Intelligence:7, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:2, ArmType:6, LegType:1, HeadType:1, SkinColor:15455420, JacketColor:9265978, SkirtColor:11908790, SleevesColor:11908790, PantsColor:4469504, HairColor:4471607, Salary:850}, {Name:"Ralf Schneider", Healthiness:5, Agility:5, Accuracy:7, Intelligence:8, SniperExperience:0, DoctorExperience:500, VeterinaryExperience:0, MechanicExperience:0, BodyType:2, ArmType:1, LegType:1, HeadType:3, SkinColor:15259305, JacketColor:4539717, SleevesColor:4539717, SkirtColor:16645629, PantsColor:4539717, HairColor:0, Salary:1500}, {Name:"Eithan Cohen", Healthiness:4, Agility:6, Accuracy:6, Intelligence:9, SniperExperience:0, DoctorExperience:100, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:6, LegType:1, HeadType:1, SkinColor:15323812, JacketColor:16412, SleevesColor:16412, PantsColor:2236962, HairColor:16412, Salary:1300}, {Name:"Maxim Salenko", Healthiness:7, Agility:5, Accuracy:6, Intelligence:3, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:500, BodyType:1, ArmType:1, LegType:1, HeadType:1, SkinColor:16374979, JacketColor:7838903, SleevesColor:7838903, PantsColor:7838903, HairColor:12694690, Salary:1350}, {Name:"Yafeu Ogego", Healthiness:8, Agility:6, Accuracy:8, Intelligence:7, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:1, LegType:1, HeadType:3, SkinColor:6376504, JacketColor:16777215, SleevesColor:16777215, PantsColor:2236962, HairColor:0, Salary:1520}, {Name:"Michele Fournier", Healthiness:5, Agility:5, Accuracy:6, Intelligence:4, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:5, ArmType:6, LegType:3, HeadType:4, SkinColor:16640735, JacketColor:11963807, SleevesColor:11963807, PantsColor:11963807, HairColor:6245173, Salary:1250}, {Name:"Catherine Perdue", Healthiness:6, Agility:7, Accuracy:8, Intelligence:7, SniperExperience:200, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:6, ArmType:4, LegType:2, HeadType:7, SkinColor:13670768, JacketColor:9015647, SleevesColor:0, PantsColor:2245768, HairColor:4406069, Salary:1740}, {Name:"Vincenzo Gobetti", Healthiness:4, Agility:4, Accuracy:6, Intelligence:5, SniperExperience:200, DoctorExperience:200, VeterinaryExperience:0, MechanicExperience:0, BodyType:2, ArmType:1, LegType:1, HeadType:1, SkinColor:13345662, JacketColor:8022108, SleevesColor:8022108, PantsColor:8022108, SkirtColor:14620704, HairColor:8288372, Salary:1220}, {Name:"Wolfgang Muller", Healthiness:5, Agility:7, Accuracy:6, Intelligence:7, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:6, LegType:1, HeadType:1, SkinColor:15916482, JacketColor:10144737, SleevesColor:10144737, PantsColor:2234368, HairColor:394500, Salary:1680}, {Name:"Niele Ali'ikai", Healthiness:6, Agility:6, Accuracy:5, Intelligence:5, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:5, ArmType:5, LegType:5, HeadType:4, SkinColor:12161379, JacketColor:16427468, SleevesColor:16427468, PantsColor:16427468, HairColor:2433564, Salary:1450}, {Name:"Olaf Berg", Healthiness:4, Agility:6, Accuracy:6, Intelligence:6, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:6, LegType:1, HeadType:3, SkinColor:15190444, JacketColor:15329758, SleevesColor:15329758, PantsColor:16772812, HairColor:0, Salary:1310}, {Name:"Mahmoud Zenawi", Healthiness:8, Agility:6, Accuracy:5, Intelligence:5, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:3, LegType:1, HeadType:3, SkinColor:8548187, JacketColor:10143637, SleevesColor:10143637, PantsColor:2236928, HairColor:0, Salary:1550}, {Name:"Nicolae Maiorescu", Healthiness:7, Agility:5, Accuracy:6, Intelligence:6, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:1, LegType:1, HeadType:1, SkinColor:10143637, JacketColor:10789304, SleevesColor:10789304, PantsColor:8939008, HairColor:6309936, Salary:1730}, {Name:"Vasily Rubanov", Healthiness:5, Agility:6, Accuracy:6, Intelligence:7, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:1, LegType:1, HeadType:3, SkinColor:15124649, JacketColor:8758706, SleevesColor:8758706, PantsColor:4469504, HairColor:0, Salary:1500}, {Name:"Johann Hoffmann", Healthiness:3, Agility:5, Accuracy:2, Intelligence:8, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:5, LegType:1, HeadType:1, SkinColor:13609607, JacketColor:12367479, SleevesColor:12367479, PantsColor:4473924, HairColor:10713938, Salary:1200}, {Name:"Golapi Abarba", Healthiness:6, Agility:9, Accuracy:7, Intelligence:6, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:5, ArmType:6, LegType:2, HeadType:4, SkinColor:12685916, JacketColor:22925, SleevesColor:22925, PantsColor:8840, HairColor:263172, Salary:1950}, {Name:"Huang Xun", Healthiness:5, Agility:7, Accuracy:5, Intelligence:5, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:6, LegType:1, HeadType:1, SkinColor:13221538, JacketColor:5662613, SleevesColor:5662613, PantsColor:5662613, HairColor:855308, Salary:1320}, {Name:"Hans Jacobsen", Healthiness:6, Agility:5, Accuracy:7, Intelligence:6, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:6, LegType:1, HeadType:3, SkinColor:15388584, JacketColor:8092539, SleevesColor:8092539, PantsColor:2236962, HairColor:0, Salary:1560}, {Name:"Bashasha Ta'anari", Healthiness:2, Agility:7, Accuracy:4, Intelligence:7, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:5, ArmType:6, LegType:5, HeadType:7, SkinColor:12954514, JacketColor:8141631, SleevesColor:8141631, PantsColor:8141631, HairColor:131586, Salary:1320}, {Name:"Mary Wilson", Healthiness:4, Agility:10, Accuracy:5, Intelligence:6, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:5, ArmType:4, LegType:3, HeadType:6, SkinColor:15586231, JacketColor:8992569, SleevesColor:0, PantsColor:16768460, HairColor:16445916, Salary:1120}, {Name:"John Harris", Healthiness:9, Agility:4, Accuracy:5, Intelligence:5, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:3, LegType:1, HeadType:1, SkinColor:16445916, JacketColor:13021851, SleevesColor:13021851, PantsColor:4469504, HairColor:6442293, Salary:950}, {Name:"Cian O'Bryen", Healthiness:5, Agility:5, Accuracy:7, Intelligence:6, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:2, ArmType:1, LegType:1, HeadType:1, SkinColor:13939600, JacketColor:24096, SleevesColor:24096, PantsColor:24096, SkirtColor:14803425, HairColor:7690307, Salary:1100}, {Name:"Negasso Araya", Healthiness:7, Agility:6, Accuracy:8, Intelligence:6, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:3, LegType:1, HeadType:1, SkinColor:7490596, JacketColor:12354618, SleevesColor:12354618, PantsColor:16772812, HairColor:65536, Salary:1250}, {Name:"Ludwig Menasse", Healthiness:6, Agility:5, Accuracy:7, Intelligence:4, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:6, LegType:1, HeadType:1, SkinColor:14859154, JacketColor:11457398, SleevesColor:11457398, PantsColor:34986, HairColor:4932416, Salary:1200}, {Name:"Astrid Larsson", Healthiness:5, Agility:7, Accuracy:6, Intelligence:5, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:5, ArmType:6, LegType:4, HeadType:1, SkinColor:13611411, JacketColor:7776163, SleevesColor:7776163, PantsColor:26214, HairColor:15395289, Salary:1050}, {Name:"Galina Yevseyeva", Healthiness:3, Agility:5, Accuracy:3, Intelligence:8, SniperExperience:0, DoctorExperience:500, VeterinaryExperience:200, MechanicExperience:0, BodyType:3, ArmType:6, LegType:3, HeadType:2, SkinColor:14795678, JacketColor:8521480, SleevesColor:8521480, PantsColor:10061943, HairColor:11570278, Salary:970}, {Name:"Robbie McNeill", Healthiness:5, Agility:6, Accuracy:2, Intelligence:4, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:1, LegType:1, HeadType:1, SkinColor:15257278, JacketColor:8022881, SleevesColor:8022881, PantsColor:8944240, HairColor:7822919, Salary:900}, {Name:"Gina Mason", Healthiness:6, Agility:3, Accuracy:5, Intelligence:4, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:6, ArmType:5, LegType:2, HeadType:7, SkinColor:6768680, JacketColor:1816237, SleevesColor:1816237, PantsColor:2236962, HairColor:131329, Salary:980}, {Name:"Oskar Simberg", Healthiness:5, Agility:7, Accuracy:8, Intelligence:6, SniperExperience:40, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:2, ArmType:1, LegType:1, HeadType:1, SkinColor:14664871, JacketColor:3553078, SleevesColor:3553078, PantsColor:3553078, SkirtColor:16185334, HairColor:16114890, Salary:1400}, {Name:"Marta Llompart", Healthiness:6, Agility:7, Accuracy:4, Intelligence:4, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:5, ArmType:5, LegType:4, HeadType:4, SkinColor:15125941, JacketColor:12869271, SleevesColor:12869271, PantsColor:8912896, HairColor:8480588, Salary:1000}, {Name:"Francesco Manzoni", Healthiness:7, Agility:5, Accuracy:6, Intelligence:5, SniperExperience:1000, DoctorExperience:100, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:3, LegType:1, HeadType:1, SkinColor:14202774, JacketColor:3038789, SleevesColor:3038789, PantsColor:34816, HairColor:7365722, Salary:2000}, {Name:"Hassan Tahiri", Healthiness:6, Agility:5, Accuracy:7, Intelligence:3, SniperExperience:800, DoctorExperience:200, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:1, LegType:1, HeadType:1, SkinColor:10388838, JacketColor:8242551, SleevesColor:8242551, PantsColor:34816, HairColor:789001, Salary:1800}, {Name:"Miroslav Lazarevic", Healthiness:7, Agility:7, Accuracy:9, Intelligence:6, SniperExperience:600, DoctorExperience:100, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:3, LegType:1, HeadType:3, HatType:1, SkinColor:13809043, JacketColor:11312251, SleevesColor:11312251, PantsColor:8939076, HairColor:0, HatColor:10920564, Salary:3200}, {Name:"Ana Ferrero", Healthiness:6, Agility:9, Accuracy:8, Intelligence:7, SniperExperience:400, DoctorExperience:500, VeterinaryExperience:0, MechanicExperience:0, BodyType:5, ArmType:4, LegType:2, HeadType:2, SkinColor:12359279, JacketColor:10661472, SleevesColor:0, PantsColor:2263057, HairColor:3154465, Salary:3300}, {Name:"Stewart MacLean", Healthiness:10, Agility:4, Accuracy:7, Intelligence:3, SniperExperience:500, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:3, LegType:1, HeadType:1, SkinColor:13875356, JacketColor:11183453, SleevesColor:11183453, PantsColor:4491298, HairColor:8741182, Salary:3000}, {Name:"Thich Nhat Co", Healthiness:6, Agility:10, Accuracy:8, Intelligence:6, SniperExperience:500, DoctorExperience:20, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:6, LegType:1, HeadType:1, SkinColor:11176811, JacketColor:10795399, SleevesColor:10795399, PantsColor:10795399, HairColor:5523262, Salary:3000}, {Name:"Ferdinand Vieira", Healthiness:8, Agility:7, Accuracy:8, Intelligence:5, SniperExperience:600, DoctorExperience:100, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:3, LegType:1, HeadType:1, SkinColor:13808286, JacketColor:8289892, SleevesColor:8289892, PantsColor:8289892, HairColor:4602937, Salary:3100}, {Name:"Madis Kivikas", Healthiness:3, Agility:4, Accuracy:6, Intelligence:10, SniperExperience:0, DoctorExperience:5000, VeterinaryExperience:0, MechanicExperience:0, BodyType:2, ArmType:6, LegType:1, HeadType:1, SkinColor:8289892, JacketColor:13156250, SleevesColor:13156250, PantsColor:13156250, HairColor:12829378, SkirtColor:9881565, Salary:4000}, {Name:"Ingrid Bergmann", Healthiness:4, Agility:7, Accuracy:5, Intelligence:7, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:7, ArmType:4, LegType:4, HeadType:6, SkinColor:15323839, JacketColor:11584472, SleevesColor:0, PantsColor:17544, HairColor:15702462, Salary:1000}, {Name:"Baruch Jestespanski", Healthiness:4, Agility:6, Accuracy:3, Intelligence:8, SniperExperience:0, DoctorExperience:100, VeterinaryExperience:500, MechanicExperience:0, BodyType:2, ArmType:6, LegType:1, HeadType:1, HatType:2, SkinColor:12229497, JacketColor:4013374, SleevesColor:4013374, PantsColor:4013374, SkirtColor:16777215, HairColor:5983813, HatColor:4013374, Salary:1500}, {Name:"Muhammed Al-Karachi", Healthiness:6, Agility:4, Accuracy:6, Intelligence:7, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:1, LegType:1, HeadType:4, SkinColor:9003082, JacketColor:9003082, SleevesColor:9003082, PantsColor:9003082, HairColor:15856113, Salary:1600}, {Name:"Brian Brooks", Healthiness:6, Agility:7, Accuracy:4, Intelligence:4, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:3, LegType:1, HeadType:1, SkinColor:15856113, JacketColor:13813777, SleevesColor:13813777, PantsColor:8912896, HairColor:12074046, Salary:1750}, {Name:"Linda Naruszewicz", Healthiness:4, Agility:7, Accuracy:6, Intelligence:7, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:7, ArmType:4, LegType:6, HeadType:4, SkinColor:13081453, JacketColor:11879222, SleevesColor:0, PantsColor:11879222, HairColor:15855570, Salary:1800}, {Name:"Pierre Bernard", Healthiness:5, Agility:7, Accuracy:6, Intelligence:6, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:5, LegType:1, HeadType:4, SkinColor:16508364, JacketColor:3552822, SleevesColor:3552822, PantsColor:3552822, HairColor:1578774, Salary:2300}, {Name:"Luis Alberto Gimenez", Healthiness:7, Agility:6, Accuracy:8, Intelligence:7, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:1, ArmType:1, LegType:1, HeadType:2, SkinColor:11366967, JacketColor:10686226, SleevesColor:10686226, PantsColor:8943411, HairColor:591879, Salary:2500}, {Name:"Edward Jackson", Healthiness:8, Agility:6, Accuracy:9, Intelligence:7, SniperExperience:0, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:4000, BodyType:1, ArmType:1, LegType:1, HeadType:3, HatType:1, SkinColor:5323561, JacketColor:5340324, SleevesColor:5340324, PantsColor:5340324, HatColor:5340324, HairColor:0, Salary:3500}, {Name:"Kinaki Nakamura", Healthiness:6, Agility:6, Accuracy:10, Intelligence:8, SniperExperience:500, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:2, ArmType:6, LegType:1, HeadType:1, SkinColor:14858637, JacketColor:6710886, SleevesColor:6710886, PantsColor:6710886, SkirtColor:16777215, HairColor:1381395, Salary:3800}, {Name:"Combat Engineer", Healthiness:6, Agility:8, Accuracy:8, Intelligence:8, SniperExperience:500, DoctorExperience:500, VeterinaryExperience:0, MechanicExperience:10000, BodyType:2, ArmType:6, LegType:1, HeadType:3, HatType:1, SkinColor:12096620, JacketColor:3377152, SleevesColor:3377152, PantsColor:3377152, HatColor:3377152, SkirtColor:5614131, Special:true, Salary:0}, {Name:"Sniper", Healthiness:5, Agility:6, Accuracy:10, Intelligence:8, SniperExperience:10000, DoctorExperience:0, VeterinaryExperience:0, MechanicExperience:0, BodyType:2, ArmType:2, LegType:1, HeadType:3, SkinColor:14662293, JacketColor:3552822, SleevesColor:3552822, PantsColor:3552822, SkirtColor:13882323, Special:true, Salary:0}, {Name:"DP Soldier", Healthiness:8, Agility:9, Accuracy:10, Intelligence:8, SniperExperience:5000, DoctorExperience:500, VeterinaryExperience:200, MechanicExperience:1000, BodyType:1, ArmType:6, LegType:1, HeadType:3, HatType:1, SkinColor:12096620, JacketColor:3377152, SleevesColor:3377152, PantsColor:3377152, HatColor:3377152, Special:true, Salary:0}, {Name:"DP Soldier", Healthiness:10, Agility:8, Accuracy:10, Intelligence:6, SniperExperience:3000, DoctorExperience:100, VeterinaryExperience:300, MechanicExperience:200, BodyType:1, ArmType:1, LegType:1, HeadType:3, HatType:1, SkinColor:12096620, JacketColor:3377152, SleevesColor:3377152, PantsColor:3377152, HatColor:3377152, Special:true, Salary:0}]; for (ai in People) { People[ai].Index = ai; } Towns = [Number.NaN, {Name:"Smerd", Population:552, Houses:[Number.NaN, {Type:1, Name:"Market"}, {Type:2, Name:"Shop", SubType:1, Assortment:[{Type:1, MaxAmount:520}, {Type:2, MaxAmount:960}, {Type:3, MaxAmount:1540}, {Type:4, MaxAmount:380}, {Type:5, MaxAmount:560}, {Type:6, MaxAmount:3590}, {Type:7, MaxAmount:2720}, {Type:8, MaxAmount:4735}, {Type:9, MaxAmount:645}, {Type:10, MaxAmount:636}, {Type:11, MaxAmount:55}, {Type:12, MaxAmount:82}, {Type:13, MaxAmount:95}, {Type:14, MaxAmount:12}, {Type:15, MaxAmount:20}, {Type:16, MaxAmount:4}, {Type:17, MaxAmount:4}, {Type:18, MaxAmount:5}, {Type:19, MaxAmount:75}, {Type:20, MaxAmount:55}, {Type:21, MaxAmount:8}, {Type:22, MaxAmount:18}, {Type:23, MaxAmount:8}, {Type:24, MaxAmount:10}, {Type:25, MaxAmount:22}, {Type:26, MaxAmount:4}, {Type:27, MaxAmount:2}, {Type:28, MaxAmount:9}, {Type:29, MaxAmount:4}, {Type:30, MaxAmount:10}, {Type:34, MaxAmount:4}, {Type:35, MaxAmount:15}, {Type:36, MaxAmount:28}, {Type:37, MaxAmount:25}, {Type:38, MaxAmount:4}, {Type:39, MaxAmount:3}, {Type:40, MaxAmount:2}, {Type:41, MaxAmount:45}, {Type:42, MaxAmount:5}, {Type:43, MaxAmount:6}, {Type:44, MaxAmount:10}, {Type:45, MaxAmount:8}, {Type:46, MaxAmount:4}, {Type:47, MaxAmount:5}, {Type:48, MaxAmount:4}, {Type:51, MaxAmount:8}, {Type:52, MaxAmount:12}, {Type:53, MaxAmount:75}, {Type:54, MaxAmount:90}, {Type:55, MaxAmount:10}, {Type:57, MaxAmount:2}, {Type:58, MaxAmount:2}, {Type:59, MaxAmount:2}, {Type:60, MaxAmount:2}, {Type:61, MaxAmount:20}, {Type:62, MaxAmount:25}, {Type:63, MaxAmount:12}, {Type:70, MaxAmount:20}, {Type:71, MaxAmount:4}, {Type:72, MaxAmount:12}, {Type:74, MaxAmount:25}, {Type:75, MaxAmount:5}, {Type:76, MaxAmount:4}, {Type:77, MaxAmount:4}, {Type:82, MaxAmount:3}, {Type:80, MaxAmount:5}, {Type:81, MaxAmount:2}]}, {Type:3, Name:"Clinic", SubType:1, HealPrice:10}, {Type:2, Name:"Transport Shop", SubType:2, Assortment:[{Type:10, MaxAmount:8}, {Type:11, MaxAmount:4}, {Type:12, MaxAmount:9}, {Type:13, MaxAmount:16}, {Type:14, MaxAmount:8}, {Type:15, MaxAmount:8}, {Type:16, MaxAmount:8}, {Type:17, MaxAmount:2}]}, {Type:3, Name:"Repair Shop", SubType:3, HealPrice:13}, {Type:3, Name:"Veterinary", SubType:2, HealPrice:9}, {Type:8, Name:"Well"}, {Type:5, Name:"Pierre Seton's House", Revealed:false, Dialogue:5}], Industries:[{Type:5, Production:673}, {Type:11, Production:2112}, {Type:14, Production:1513}, {Type:9, Production:563}], Property:[{Type:1, Amount:21574}, {Type:2, Amount:1569}, {Type:3, Amount:18931}, {Type:5, Amount:1913}, {Type:9, Amount:12561}, {Type:4, Amount:1867}, {Type:10, Amount:0}, {Type:13, Amount:3872}], Citizens:[People[39], People[40], People[41], People[42], People[43], People[44]], Money:39953, OtherPrice:1.2, WpnPrice:1, AmmoPrice:0.9, ArmPrice:0.95, WaterPrice:0.1, AnimalsPrice:1.2, CartsPrice:1.1, CarsPrice:1, Motorized:true}, {Name:"Abu Kirdyk", Population:129, Houses:[Number.NaN, {Type:1, Name:"Market"}, {Type:2, Name:"Shop", SubType:1, Assortment:[{Type:1, MaxAmount:950}, {Type:2, MaxAmount:3120}, {Type:3, MaxAmount:1120}, {Type:4, MaxAmount:997}, {Type:5, MaxAmount:1850}, {Type:6, MaxAmount:3120}, {Type:7, MaxAmount:2965}, {Type:8, MaxAmount:1570}, {Type:9, MaxAmount:950}, {Type:10, MaxAmount:820}, {Type:13, MaxAmount:125}, {Type:15, MaxAmount:68}, {Type:19, MaxAmount:75}, {Type:20, MaxAmount:10}, {Type:22, MaxAmount:78}, {Type:23, MaxAmount:12}, {Type:24, MaxAmount:8}, {Type:25, MaxAmount:80}, {Type:26, MaxAmount:4}, {Type:27, MaxAmount:4}, {Type:36, MaxAmount:88}, {Type:37, MaxAmount:92}, {Type:40, MaxAmount:4}, {Type:44, MaxAmount:8}, {Type:54, MaxAmount:250}, {Type:61, MaxAmount:75}, {Type:62, MaxAmount:12}, {Type:63, MaxAmount:2}, {Type:69, MaxAmount:20}, {Type:70, MaxAmount:15}, {Type:73, MaxAmount:10}, {Type:74, MaxAmount:10}, {Type:82, MaxAmount:2}]}, {Type:3, Name:"Clinic", SubType:1, HealPrice:8}, {Type:3, Name:"Repair Shop", SubType:3, HealPrice:14}, {Type:8, Name:"Well"}], Industries:[{Type:1, Production:140}, {Type:2, Production:140}, {Type:3, Production:25}, {Type:9, Production:194}, {Type:12, Production:782}], Property:[{Type:1, Amount:2542}, {Type:2, Amount:836}, {Type:3, Amount:1286}, {Type:5, Amount:113}, {Type:8, Amount:56}, {Type:11, Amount:0}, {Type:9, Amount:1356}], Citizens:[People[27], People[28]], Money:7561, OtherPrice:1.1, WpnPrice:1.3, AmmoPrice:1.2, ArmPrice:1.1, WaterPrice:0, AnimalsPrice:1.1, CartsPrice:1, CarsPrice:1.1, Motorized:true}, {Name:"Masriah", Population:412, Houses:[Number.NaN, {Type:1, Name:"Market"}, {Type:2, Name:"Shop", SubType:1, Assortment:[{Type:1, MaxAmount:150}, {Type:2, MaxAmount:540}, {Type:3, MaxAmount:990}, {Type:4, MaxAmount:145}, {Type:5, MaxAmount:90}, {Type:6, MaxAmount:420}, {Type:7, MaxAmount:560}, {Type:8, MaxAmount:120}, {Type:9, MaxAmount:150}, {Type:10, MaxAmount:782}, {Type:13, MaxAmount:25}, {Type:15, MaxAmount:32}, {Type:19, MaxAmount:65}, {Type:20, MaxAmount:44}, {Type:22, MaxAmount:25}, {Type:25, MaxAmount:24}, {Type:36, MaxAmount:28}, {Type:37, MaxAmount:35}, {Type:41, MaxAmount:35}, {Type:52, MaxAmount:4}, {Type:53, MaxAmount:25}, {Type:54, MaxAmount:65}, {Type:61, MaxAmount:20}, {Type:62, MaxAmount:10}, {Type:58, MaxAmount:8}, {Type:68, MaxAmount:8}, {Type:69, MaxAmount:2}, {Type:70, MaxAmount:12}, {Type:79, MaxAmount:4}, {Type:73, MaxAmount:4}, {Type:74, MaxAmount:20}, {Type:82, MaxAmount:4}]}, {Type:3, Name:"Hospital", SubType:1, HealPrice:12}, {Type:2, Name:"Farm", SubType:2, Assortment:[{Type:1, MaxAmount:12}, {Type:2, MaxAmount:16}, {Type:3, MaxAmount:8}, {Type:4, MaxAmount:24}, {Type:6, MaxAmount:16}]}, {Type:3, Name:"Veterinary", SubType:2, HealPrice:10}, {Type:3, Name:"Repair Shop", SubType:3, HealPrice:13}, {Type:8, Name:"Well"}], Industries:[{Type:1, Production:118}, {Type:3, Production:37}, {Type:9, Production:572}, {Type:7, Production:95}, {Type:2, Production:567}, {Type:6, Production:1113}, {Type:14, Production:1105}], Property:[{Type:1, Amount:10540}, {Type:2, Amount:3215}, {Type:3, Amount:5863}, {Type:5, Amount:1230}, {Type:9, Amount:15564}, {Type:7, Amount:892}, {Type:6, Amount:4113}, {Type:13, Amount:2884}], Citizens:[People[34], People[35], People[36], People[37], People[38]], Money:18965, OtherPrice:1.15, WpnPrice:1, AmmoPrice:0.9, ArmPrice:1.2, WaterPrice:0.1, AnimalsPrice:0.9, CartsPrice:1, CarsPrice:1.1, Motorized:true}, {Name:"Fort Goks", Population:641, Houses:[Number.NaN, {Type:1, Name:"Market"}, {Type:2, Name:"Shopping Center", SubType:1, Assortment:[{Type:1, MaxAmount:1950}, {Type:2, MaxAmount:2550}, {Type:3, MaxAmount:1825}, {Type:4, MaxAmount:1780}, {Type:5, MaxAmount:2290}, {Type:6, MaxAmount:5780}, {Type:7, MaxAmount:4950}, {Type:8, MaxAmount:7320}, {Type:9, MaxAmount:5120}, {Type:10, MaxAmount:2120}, {Type:11, MaxAmount:385}, {Type:12, MaxAmount:586}, {Type:13, MaxAmount:695}, {Type:14, MaxAmount:16}, {Type:15, MaxAmount:24}, {Type:16, MaxAmount:18}, {Type:17, MaxAmount:25}, {Type:18, MaxAmount:35}, {Type:19, MaxAmount:125}, {Type:20, MaxAmount:95}, {Type:21, MaxAmount:25}, {Type:22, MaxAmount:48}, {Type:23, MaxAmount:28}, {Type:24, MaxAmount:30}, {Type:25, MaxAmount:45}, {Type:26, MaxAmount:25}, {Type:27, MaxAmount:30}, {Type:28, MaxAmount:50}, {Type:29, MaxAmount:25}, {Type:30, MaxAmount:40}, {Type:31, MaxAmount:4}, {Type:32, MaxAmount:2}, {Type:33, MaxAmount:20}, {Type:34, MaxAmount:25}, {Type:35, MaxAmount:25}, {Type:36, MaxAmount:55}, {Type:37, MaxAmount:65}, {Type:38, MaxAmount:24}, {Type:39, MaxAmount:25}, {Type:40, MaxAmount:12}, {Type:41, MaxAmount:75}, {Type:42, MaxAmount:12}, {Type:43, MaxAmount:20}, {Type:44, MaxAmount:35}, {Type:45, MaxAmount:8}, {Type:46, MaxAmount:12}, {Type:47, MaxAmount:8}, {Type:48, MaxAmount:4}, {Type:50, MaxAmount:2}, {Type:51, MaxAmount:25}, {Type:52, MaxAmount:30}, {Type:53, MaxAmount:350}, {Type:54, MaxAmount:420}, {Type:55, MaxAmount:50}, {Type:56, MaxAmount:20}, {Type:57, MaxAmount:25}, {Type:58, MaxAmount:30}, {Type:59, MaxAmount:40}, {Type:60, MaxAmount:50}, {Type:61, MaxAmount:30}, {Type:62, MaxAmount:35}, {Type:63, MaxAmount:25}, {Type:64, MaxAmount:20}, {Type:67, MaxAmount:20}, {Type:68, MaxAmount:35}, {Type:69, MaxAmount:40}, {Type:70, MaxAmount:45}, {Type:71, MaxAmount:20}, {Type:72, MaxAmount:8}, {Type:73, MaxAmount:30}, {Type:74, MaxAmount:20}, {Type:75, MaxAmount:8}, {Type:76, MaxAmount:8}, {Type:77, MaxAmount:4}, {Type:78, MaxAmount:4}, {Type:80, MaxAmount:12}, {Type:81, MaxAmount:1}, {Type:82, MaxAmount:8}]}, {Type:2, Name:"Transport Shop", SubType:2, Assortment:[{Type:12, MaxAmount:8}, {Type:13, MaxAmount:12}, {Type:14, MaxAmount:7}, {Type:15, MaxAmount:12}, {Type:16, MaxAmount:4}, {Type:17, MaxAmount:4}]}, {Type:3, Name:"Hospital", SubType:1, HealPrice:10}, {Type:3, Name:"Repair Shop", SubType:3, HealPrice:15}, {Type:8, Name:"Well"}, {Type:5, Name:"Fracesca's House", Revealed:false, Dialogue:4}, {Type:5, Name:"Military Base", Revealed:true, Dialogue:6}], Industries:[{Type:3, Production:2990}, {Type:9, Production:115}, {Type:8, Production:32}, {Type:5, Production:3}, {Type:14, Production:1021}], Property:[{Type:1, Amount:13856}, {Type:2, Amount:158}, {Type:3, Amount:15897}, {Type:5, Amount:558}, {Type:4, Amount:562}, {Type:7, Amount:593}, {Type:8, Amount:341}, {Type:13, Amount:1241}], Citizens:[People[45], People[46], People[47], People[48], People[49], People[50], People[51]], Money:108999, OtherPrice:1.1, WpnPrice:0.9, AmmoPrice:0.9, ArmPrice:1, WaterPrice:0.1, AnimalsPrice:1.3, CartsPrice:1.2, CarsPrice:1, Motorized:true}, {Name:"Sekir Bashka", Population:96, Houses:[Number.NaN, {Type:1, Name:"Market"}, {Type:2, Name:"Shop", SubType:1, Assortment:[{Type:1, MaxAmount:820}, {Type:2, MaxAmount:1580}, {Type:3, MaxAmount:580}, {Type:4, MaxAmount:635}, {Type:5, MaxAmount:1843}, {Type:6, MaxAmount:2310}, {Type:7, MaxAmount:1950}, {Type:8, MaxAmount:720}, {Type:9, MaxAmount:840}, {Type:10, MaxAmount:732}, {Type:13, MaxAmount:73}, {Type:14, MaxAmount:12}, {Type:15, MaxAmount:43}, {Type:19, MaxAmount:35}, {Type:22, MaxAmount:50}, {Type:25, MaxAmount:48}, {Type:36, MaxAmount:62}, {Type:37, MaxAmount:42}, {Type:54, MaxAmount:115}, {Type:61, MaxAmount:25}, {Type:66, MaxAmount:20}, {Type:67, MaxAmount:3}, {Type:68, MaxAmount:8}, {Type:69, MaxAmount:12}, {Type:70, MaxAmount:8}, {Type:73, MaxAmount:8}, {Type:74, MaxAmount:10}]}, {Type:3, Name:"Veterinary", SubType:2, HealPrice:8}, {Type:8, Name:"Well"}], Industries:[{Type:1, Production:45}, {Type:2, Production:145}, {Type:3, Production:13}, {Type:9, Production:56}, {Type:12, Production:536}], Property:[{Type:1, Amount:2542}, {Type:2, Amount:836}, {Type:3, Amount:1286}, {Type:5, Amount:113}, {Type:8, Amount:56}, {Type:11, Amount:150}, {Type:9, Amount:856}], Citizens:[People[25], People[26]], Money:3210, OtherPrice:1.15, WpnPrice:1.2, AmmoPrice:1.2, ArmPrice:1.1, WaterPrice:0, AnimalsPrice:1, CartsPrice:1.1, CarsPrice:1.05, Motorized:true}, {Name:"Qubba", Population:983, Houses:[Number.NaN, {Type:1, Name:"Market"}, {Type:2, Name:"Knives & Armors", SubType:1, Assortment:[{Type:56, MaxAmount:25}, {Type:57, MaxAmount:30}, {Type:58, MaxAmount:50}, {Type:59, MaxAmount:55}, {Type:60, MaxAmount:85}, {Type:61, MaxAmount:75}, {Type:62, MaxAmount:83}, {Type:63, MaxAmount:60}, {Type:64, MaxAmount:4}]}, {Type:2, Name:"Shop", SubType:1, Assortment:[{Type:2, MaxAmount:850}, {Type:4, MaxAmount:620}, {Type:5, MaxAmount:555}, {Type:16, MaxAmount:12}, {Type:17, MaxAmount:8}, {Type:18, MaxAmount:10}, {Type:21, MaxAmount:8}, {Type:23, MaxAmount:5}, {Type:24, MaxAmount:6}, {Type:66, MaxAmount:30}, {Type:67, MaxAmount:25}, {Type:68, MaxAmount:30}, {Type:69, MaxAmount:40}, {Type:70, MaxAmount:45}, {Type:71, MaxAmount:10}, {Type:72, MaxAmount:16}, {Type:73, MaxAmount:30}, {Type:74, MaxAmount:50}, {Type:75, MaxAmount:8}, {Type:76, MaxAmount:8}, {Type:77, MaxAmount:10}, {Type:78, MaxAmount:10}, {Type:79, MaxAmount:10}, {Type:80, MaxAmount:10}, {Type:81, MaxAmount:10}, {Type:82, MaxAmount:10}]}, {Type:2, Name:"Guns & Ammo", SubType:1, Assortment:[{Type:1, MaxAmount:320}, {Type:2, MaxAmount:3150}, {Type:3, MaxAmount:580}, {Type:4, MaxAmount:250}, {Type:5, MaxAmount:2180}, {Type:6, MaxAmount:4120}, {Type:7, MaxAmount:4150}, {Type:8, MaxAmount:3980}, {Type:9, MaxAmount:3885}, {Type:10, MaxAmount:520}, {Type:11, MaxAmount:420}, {Type:12, MaxAmount:320}, {Type:13, MaxAmount:350}, {Type:14, MaxAmount:4}, {Type:15, MaxAmount:25}, {Type:19, MaxAmount:145}, {Type:20, MaxAmount:130}, {Type:22, MaxAmount:35}, {Type:25, MaxAmount:55}, {Type:26, MaxAmount:28}, {Type:27, MaxAmount:12}, {Type:28, MaxAmount:35}, {Type:29, MaxAmount:8}, {Type:30, MaxAmount:25}, {Type:31, MaxAmount:8}, {Type:32, MaxAmount:4}, {Type:35, MaxAmount:20}, {Type:36, MaxAmount:150}, {Type:37, MaxAmount:180}, {Type:38, MaxAmount:20}, {Type:40, MaxAmount:12}, {Type:41, MaxAmount:180}, {Type:44, MaxAmount:18}, {Type:45, MaxAmount:16}, {Type:46, MaxAmount:18}, {Type:47, MaxAmount:12}, {Type:48, MaxAmount:25}, {Type:49, MaxAmount:8}, {Type:50, MaxAmount:8}, {Type:51, MaxAmount:25}, {Type:52, MaxAmount:30}, {Type:53, MaxAmount:320}, {Type:54, MaxAmount:450}, {Type:55, MaxAmount:250}]}, {Type:3, Name:"Repair Shop", SubType:3, HealPrice:18}, {Type:2, Name:"Carts", SubType:2, Assortment:[{Type:7, MaxAmount:10}, {Type:8, MaxAmount:10}, {Type:9, MaxAmount:10}, {Type:10, MaxAmount:12}, {Type:11, MaxAmount:8}, {Type:12, MaxAmount:16}, {Type:13, MaxAmount:16}]}, {Type:2, Name:"Cars", SubType:2, Assortment:[{Type:14, MaxAmount:16}, {Type:15, MaxAmount:24}, {Type:16, MaxAmount:12}, {Type:17, MaxAmount:8}, {Type:18, MaxAmount:8}]}, {Type:2, Name:"Animals", SubType:2, Assortment:[{Type:1, MaxAmount:8}, {Type:2, MaxAmount:12}, {Type:3, MaxAmount:8}, {Type:4, MaxAmount:16}, {Type:6, MaxAmount:16}, {Type:5, MaxAmount:4}]}, {Type:3, Name:"Veterinary", SubType:2, HealPrice:10}, {Type:3, Name:"Hospital", SubType:1, HealPrice:13}, {Type:8, Name:"Water Pump"}, {Type:5, Name:"Government", Dialogue:9, Revealed:true}], Industries:[{Type:13, Production:135}, {Type:5, Production:58}, {Type:8, Production:32}], Property:[{Type:1, Amount:25963}, {Type:2, Amount:2394}, {Type:3, Amount:48942}, {Type:4, Amount:7145}, {Type:5, Amount:32993}, {Type:6, Amount:7814}, {Type:7, Amount:13154}, {Type:8, Amount:2154}, {Type:9, Amount:72182}, {Type:10, Amount:56948}, {Type:11, Amount:5182}, {Type:12, Amount:913}], Citizens:[People[52], People[53], People[54], People[55], People[56], People[57], People[58], People[59], People[60], People[61]], Money:185918, OtherPrice:1.3, WpnPrice:1.2, AmmoPrice:1.3, ArmPrice:1.2, WaterPrice:0.2, AnimalsPrice:1.3, CartsPrice:1.1, CarsPrice:0.9, Motorized:true}, {Name:"Kulin", Population:277, Houses:[Number.NaN, {Type:1, Name:"Market"}, {Type:2, Name:"Shop", SubType:1, Assortment:[{Type:1, MaxAmount:150}, {Type:2, MaxAmount:580}, {Type:3, MaxAmount:950}, {Type:4, MaxAmount:95}, {Type:6, MaxAmount:780}, {Type:7, MaxAmount:650}, {Type:9, MaxAmount:420}, {Type:10, MaxAmount:750}, {Type:19, MaxAmount:58}, {Type:20, MaxAmount:45}, {Type:22, MaxAmount:34}, {Type:25, MaxAmount:30}, {Type:36, MaxAmount:20}, {Type:37, MaxAmount:35}, {Type:43, MaxAmount:8}, {Type:52, MaxAmount:2}, {Type:41, MaxAmount:36}, {Type:53, MaxAmount:40}, {Type:54, MaxAmount:55}, {Type:60, MaxAmount:40}, {Type:61, MaxAmount:30}, {Type:62, MaxAmount:28}, {Type:69, MaxAmount:8}, {Type:70, MaxAmount:10}, {Type:71, MaxAmount:4}, {Type:73, MaxAmount:5}, {Type:74, MaxAmount:10}, {Type:80, MaxAmount:2}]}, {Type:3, Name:"Repair Shop", SubType:3, HealPrice:10}, {Type:3, Name:"Hospital", SubType:1, HealPrice:7}, {Type:2, Name:"Transport Fair", SubType:2, Assortment:[{Type:1, MaxAmount:8}, {Type:2, MaxAmount:10}, {Type:3, MaxAmount:12}, {Type:4, MaxAmount:12}, {Type:7, MaxAmount:4}, {Type:8, MaxAmount:4}, {Type:9, MaxAmount:2}, {Type:10, MaxAmount:4}, {Type:11, MaxAmount:3}, {Type:12, MaxAmount:4}, {Type:13, MaxAmount:2}, {Type:14, MaxAmount:2}]}, {Type:3, Name:"Veterinary", SubType:2, HealPrice:6}, {Type:8, Name:"Well"}], Industries:[{Type:8, Production:134}, {Type:9, Production:226}, {Type:3, Production:13}, {Type:2, Production:151}, {Type:1, Production:50}], Property:[{Type:1, Amount:1964}, {Type:8, Amount:286}, {Type:2, Amount:150}, {Type:5, Amount:120}, {Type:3, Amount:1872}], Citizens:[People[22], People[23], People[24]], Money:12346, OtherPrice:0.9, WpnPrice:1, AmmoPrice:1.05, ArmPrice:1.3, WaterPrice:0, AnimalsPrice:0.9, CartsPrice:1, CarsPrice:1.1, Motorized:true}, {Name:"Hara", Population:456, Houses:[Number.NaN, {Type:1, Name:"Market"}, {Type:2, Name:"Firearms", SubType:1, Assortment:[{Type:1, MaxAmount:1230}, {Type:2, MaxAmount:2550}, {Type:3, MaxAmount:885}, {Type:4, MaxAmount:950}, {Type:5, MaxAmount:1230}, {Type:6, MaxAmount:3320}, {Type:7, MaxAmount:3150}, {Type:8, MaxAmount:913}, {Type:9, MaxAmount:450}, {Type:10, MaxAmount:554}, {Type:11, MaxAmount:25}, {Type:12, MaxAmount:40}, {Type:13, MaxAmount:75}, {Type:15, MaxAmount:25}, {Type:19, MaxAmount:95}, {Type:20, MaxAmount:60}, {Type:22, MaxAmount:25}, {Type:25, MaxAmount:12}, {Type:36, MaxAmount:15}, {Type:37, MaxAmount:20}, {Type:38, MaxAmount:12}, {Type:40, MaxAmount:13}, {Type:41, MaxAmount:58}, {Type:44, MaxAmount:18}, {Type:45, MaxAmount:3}, {Type:46, MaxAmount:4}, {Type:47, MaxAmount:3}, {Type:51, MaxAmount:4}, {Type:52, MaxAmount:5}, {Type:53, MaxAmount:96}, {Type:54, MaxAmount:120}, {Type:58, MaxAmount:25}]}, {Type:2, Name:"Supplies", SubType:1, Assortment:[{Type:56, MaxAmount:30}, {Type:57, MaxAmount:45}, {Type:58, MaxAmount:50}, {Type:59, MaxAmount:30}, {Type:60, MaxAmount:55}, {Type:61, MaxAmount:35}, {Type:62, MaxAmount:25}, {Type:63, MaxAmount:8}, {Type:66, MaxAmount:10}, {Type:67, MaxAmount:25}, {Type:68, MaxAmount:35}, {Type:69, MaxAmount:40}, {Type:70, MaxAmount:38}, {Type:71, MaxAmount:25}, {Type:72, MaxAmount:4}, {Type:73, MaxAmount:45}, {Type:74, MaxAmount:65}, {Type:75, MaxAmount:30}, {Type:76, MaxAmount:8}, {Type:77, MaxAmount:4}, {Type:78, MaxAmount:2}, {Type:80, MaxAmount:5}, {Type:81, MaxAmount:2}, {Type:82, MaxAmount:5}]}, {Type:2, Name:"Transport Shop", SubType:2, Assortment:[{Type:10, MaxAmount:20}, {Type:11, MaxAmount:4}, {Type:12, MaxAmount:15}, {Type:13, MaxAmount:8}, {Type:14, MaxAmount:10}, {Type:15, MaxAmount:8}, {Type:16, MaxAmount:4}]}, {Type:3, Name:"Clinic", SubType:1, HealPrice:8}, {Type:3, Name:"Repair Shop", SubType:3, HealPrice:13}, {Type:3, Name:"Veterinary", SubType:2, HealPrice:6}, {Type:8, Name:"Water Source"}], Industries:[{Type:11, Production:8518}, {Type:1, Production:115}], Property:[{Type:1, Amount:12000}, {Type:2, Amount:560}, {Type:3, Amount:7320}, {Type:5, Amount:2680}, {Type:9, Amount:38967}, {Type:10, Amount:0}], Citizens:[People[29], People[30], People[31], People[32], People[33]], Money:25830, OtherPrice:1.2, WpnPrice:1, AmmoPrice:1, ArmPrice:1, WaterPrice:0.1, AnimalsPrice:1.3, CartsPrice:0.9, CarsPrice:1, Motorized:true}, {Name:"Nirgendwo", Population:258, Houses:[Number.NaN, {Type:1, Name:"Market"}, {Type:2, Name:"Shop", SubType:1, Assortment:[{Type:2, MaxAmount:950}, {Type:3, MaxAmount:1540}, {Type:6, MaxAmount:562}, {Type:7, MaxAmount:685}, {Type:10, MaxAmount:1820}, {Type:19, MaxAmount:55}, {Type:20, MaxAmount:60}, {Type:30, MaxAmount:8}, {Type:41, MaxAmount:50}, {Type:42, MaxAmount:8}, {Type:43, MaxAmount:12}, {Type:53, MaxAmount:40}, {Type:54, MaxAmount:25}, {Type:60, MaxAmount:35}, {Type:61, MaxAmount:4}, {Type:62, MaxAmount:12}, {Type:70, MaxAmount:8}, {Type:73, MaxAmount:8}, {Type:74, MaxAmount:16}, {Type:75, MaxAmount:1}, {Type:76, MaxAmount:1}, {Type:80, MaxAmount:2}, {Type:82, MaxAmount:4}]}, {Type:3, Name:"Clinic", SubType:1, HealPrice:8}, {Type:3, Name:"Repair Shop", SubType:3, HealPrice:13}, {Type:2, Name:"Transport Shop", SubType:2, Assortment:[{Type:7, MaxAmount:4}, {Type:8, MaxAmount:4}, {Type:9, MaxAmount:4}, {Type:10, MaxAmount:8}, {Type:11, MaxAmount:2}, {Type:12, MaxAmount:4}, {Type:13, MaxAmount:2}, {Type:14, MaxAmount:8}]}, {Type:8, Name:"Water Pump"}], Industries:[{Type:5, Production:702}, {Type:9, Production:372}, {Type:1, Production:100}, {Type:3, Production:18}], Property:[{Type:5, Amount:2637}, {Type:1, Amount:1263}, {Type:4, Amount:3532}, {Type:9, Amount:1386}, {Type:2, Amount:1564}], Citizens:[People[19], People[20], People[21]], Money:5560, OtherPrice:1, WpnPrice:1.1, AmmoPrice:1, ArmPrice:1.1, WaterPrice:0.05, AnimalsPrice:1, CartsPrice:0.9, CarsPrice:0.95, Motorized:true}, {Name:"Merdin", Population:75, Houses:[Number.NaN, {Type:1, Name:"Market"}, {Type:2, Name:"Shop", SubType:1, Assortment:[{Type:1, MaxAmount:290}, {Type:2, MaxAmount:565}, {Type:3, MaxAmount:325}, {Type:4, MaxAmount:20}, {Type:5, MaxAmount:25}, {Type:6, MaxAmount:150}, {Type:7, MaxAmount:255}, {Type:8, MaxAmount:56}, {Type:9, MaxAmount:230}, {Type:10, MaxAmount:185}, {Type:14, MaxAmount:5}, {Type:15, MaxAmount:2}, {Type:16, MaxAmount:5}, {Type:17, MaxAmount:4}, {Type:18, MaxAmount:2}, {Type:19, MaxAmount:3}, {Type:20, MaxAmount:3}, {Type:21, MaxAmount:3}, {Type:24, MaxAmount:5}, {Type:25, MaxAmount:3}, {Type:27, MaxAmount:2}, {Type:28, MaxAmount:2}, {Type:29, MaxAmount:2}, {Type:30, MaxAmount:1}, {Type:33, MaxAmount:3}, {Type:34, MaxAmount:5}, {Type:36, MaxAmount:1}, {Type:37, MaxAmount:2}, {Type:38, MaxAmount:3}, {Type:44, MaxAmount:3}, {Type:48, MaxAmount:3}, {Type:52, MaxAmount:3}, {Type:53, MaxAmount:10}, {Type:54, MaxAmount:3}, {Type:59, MaxAmount:3}, {Type:56, MaxAmount:5}, {Type:57, MaxAmount:3}, {Type:58, MaxAmount:5}, {Type:60, MaxAmount:30}, {Type:61, MaxAmount:4}, {Type:62, MaxAmount:2}, {Type:66, MaxAmount:20}, {Type:67, MaxAmount:10}, {Type:68, MaxAmount:3}, {Type:69, MaxAmount:5}, {Type:70, MaxAmount:3}]}, {Type:3, Name:"Mechanic", SubType:3, HealPrice:10}, {Type:3, Name:"Doctor", SubType:1, HealPrice:7}, {Type:8, Name:"Well"}], Industries:[{Type:1, Production:345}, {Type:9, Production:525}, {Type:2, Production:895}, {Type:6, Production:1132}, {Type:3, Production:3}], Property:[{Type:1, Amount:946}, {Type:2, Amount:576}, {Type:3, Amount:152}, {Type:5, Amount:78}, {Type:8, Amount:13}, {Type:6, Amount:2417}], Citizens:[People[8]], Money:1586, OtherPrice:0.95, WpnPrice:1, AmmoPrice:1, ArmPrice:1.4, WaterPrice:0, AnimalsPrice:0.9, CartsPrice:1.1, CarsPrice:3, Motorized:false}, {Name:"Okaidi", Population:218, Houses:[Number.NaN, {Type:1, Name:"Market"}, {Type:2, Name:"Shop", SubType:1, Assortment:[{Type:1, MaxAmount:935}, {Type:2, MaxAmount:1240}, {Type:3, MaxAmount:564}, {Type:4, MaxAmount:645}, {Type:5, MaxAmount:750}, {Type:6, MaxAmount:1280}, {Type:7, MaxAmount:945}, {Type:8, MaxAmount:260}, {Type:9, MaxAmount:640}, {Type:10, MaxAmount:720}, {Type:14, MaxAmount:5}, {Type:16, MaxAmount:15}, {Type:17, MaxAmount:4}, {Type:19, MaxAmount:3}, {Type:22, MaxAmount:6}, {Type:23, MaxAmount:5}, {Type:24, MaxAmount:8}, {Type:33, MaxAmount:3}, {Type:34, MaxAmount:6}, {Type:25, MaxAmount:6}, {Type:28, MaxAmount:4}, {Type:30, MaxAmount:3}, {Type:37, MaxAmount:5}, {Type:38, MaxAmount:4}, {Type:39, MaxAmount:6}, {Type:41, MaxAmount:10}, {Type:42, MaxAmount:8}, {Type:45, MaxAmount:1}, {Type:53, MaxAmount:15}, {Type:54, MaxAmount:3}, {Type:56, MaxAmount:20}, {Type:57, MaxAmount:10}, {Type:58, MaxAmount:6}, {Type:60, MaxAmount:45}, {Type:61, MaxAmount:5}, {Type:62, MaxAmount:3}, {Type:66, MaxAmount:3}, {Type:67, MaxAmount:5}, {Type:67, MaxAmount:2}, {Type:68, MaxAmount:5}, {Type:70, MaxAmount:10}, {Type:76, MaxAmount:5}, {Type:77, MaxAmount:2}]}, {Type:3, Name:"Doctor", SubType:1, HealPrice:8}, {Type:3, Name:"Repair Shop", SubType:3, HealPrice:15}, {Type:8, Name:"Well"}, {Type:3, Name:"Veterinary", SubType:2, HealPrice:6}, {Type:2, Name:"Animals Market", SubType:2, Assortment:[{Type:1, MaxAmount:10}, {Type:2, MaxAmount:8}, {Type:3, MaxAmount:8}, {Type:4, MaxAmount:10}, {Type:6, MaxAmount:5}]}], Industries:[{Type:1, Production:115}, {Type:2, Production:238}, {Type:9, Production:197}, {Type:3, Production:5}, {Type:4, Production:2580}, {Type:5, Production:5}], Property:[{Type:1, Amount:1586}, {Type:2, Amount:3182}, {Type:3, Amount:454}, {Type:6, Amount:7573}, {Type:4, Amount:8391}], Citizens:[People[9], People[10], People[11]], Money:10381, OtherPrice:1, WpnPrice:1.1, AmmoPrice:1.05, ArmPrice:1.1, WaterPrice:0.1, AnimalsPrice:1.2, CartsPrice:1.2, CarsPrice:1.2, Motorized:false}, {Name:"Diep Gat", Population:156, Houses:[Number.NaN, {Type:1, Name:"Market"}, {Type:2, Name:"Shop", SubType:1, Assortment:[{Type:1, MaxAmount:960}, {Type:2, MaxAmount:1380}, {Type:3, MaxAmount:890}, {Type:4, MaxAmount:782}, {Type:6, MaxAmount:1440}, {Type:7, MaxAmount:1390}, {Type:8, MaxAmount:780}, {Type:9, MaxAmount:550}, {Type:10, MaxAmount:482}, {Type:14, MaxAmount:5}, {Type:15, MaxAmount:8}, {Type:16, MaxAmount:8}, {Type:18, MaxAmount:6}, {Type:19, MaxAmount:40}, {Type:20, MaxAmount:45}, {Type:21, MaxAmount:6}, {Type:22, MaxAmount:8}, {Type:23, MaxAmount:4}, {Type:26, MaxAmount:8}, {Type:27, MaxAmount:4}, {Type:28, MaxAmount:5}, {Type:30, MaxAmount:5}, {Type:34, MaxAmount:5}, {Type:35, MaxAmount:2}, {Type:36, MaxAmount:2}, {Type:37, MaxAmount:4}, {Type:38, MaxAmount:3}, {Type:39, MaxAmount:5}, {Type:40, MaxAmount:2}, {Type:41, MaxAmount:35}, {Type:42, MaxAmount:6}, {Type:53, MaxAmount:50}, {Type:54, MaxAmount:20}, {Type:57, MaxAmount:10}, {Type:58, MaxAmount:4}, {Type:60, MaxAmount:10}, {Type:61, MaxAmount:10}, {Type:62, MaxAmount:5}, {Type:63, MaxAmount:2}, {Type:67, MaxAmount:2}, {Type:68, MaxAmount:4}, {Type:69, MaxAmount:8}, {Type:70, MaxAmount:10}, {Type:71, MaxAmount:5}, {Type:73, MaxAmount:10}, {Type:74, MaxAmount:6}, {Type:75, MaxAmount:2}, {Type:76, MaxAmount:5}, {Type:77, MaxAmount:2}]}, {Type:2, Name:"Transport Shop", SubType:2, Assortment:[{Type:1, MaxAmount:2}, {Type:2, MaxAmount:6}, {Type:3, MaxAmount:10}, {Type:4, MaxAmount:3}, {Type:6, MaxAmount:8}, {Type:7, MaxAmount:2}, {Type:8, MaxAmount:5}, {Type:9, MaxAmount:4}, {Type:10, MaxAmount:5}, {Type:11, MaxAmount:3}, {Type:12, MaxAmount:5}, {Type:14, MaxAmount:6}]}, {Type:3, Name:"Doctor", SubType:1, HealPrice:8}, {Type:3, Name:"Veterinary", SubType:2, HealPrice:5}, {Type:8, Name:"Well"}, {Type:5, Name:"General Schnittke's House", Dialogue:8, Revealed:false}], Industries:[{Type:9, Production:91}, {Type:9, Production:50}, {Type:2, Production:234}, {Type:3, Production:46}, {Type:10, Production:95}], Property:[{Type:1, Amount:2742}, {Type:3, Amount:2458}, {Type:5, Amount:113}, {Type:8, Amount:96}, {Type:9, Amount:559}, {Type:10, Amount:1386}], Citizens:[People[12], People[13], People[14]], Money:8993, OtherPrice:1.1, WpnPrice:0.9, AmmoPrice:1, ArmPrice:0.95, WaterPrice:0, AnimalsPrice:1.1, CartsPrice:0.95, CarsPrice:1, Motorized:true}, {Name:"Drushlak", Population:85, Houses:[Number.NaN, {Type:1, Name:"Market"}, {Type:2, Name:"Shop", SubType:1, Assortment:[{Type:2, MaxAmount:275}, {Type:3, MaxAmount:50}, {Type:9, MaxAmount:280}, {Type:10, MaxAmount:100}, {Type:16, MaxAmount:5}, {Type:17, MaxAmount:10}, {Type:18, MaxAmount:3}, {Type:33, MaxAmount:5}, {Type:34, MaxAmount:2}, {Type:41, MaxAmount:1}, {Type:56, MaxAmount:10}, {Type:57, MaxAmount:5}, {Type:58, MaxAmount:1}, {Type:59, MaxAmount:15}, {Type:66, MaxAmount:20}, {Type:67, MaxAmount:5}, {Type:68, MaxAmount:2}]}, {Type:3, Name:"Clinic", SubType:1, HealPrice:5}, {Type:8, Name:"Well"}, {Type:5, Name:"Joseph Berg's House", Revealed:false, Dialogue:3}], Industries:[{Type:1, Production:582}, {Type:2, Production:1115}, {Type:3, Production:25}, {Type:9, Production:601}, {Type:6, Production:3028}], Property:[{Type:1, Amount:2546}, {Type:2, Amount:8564}, {Type:3, Amount:1852}, {Type:5, Amount:84}, {Type:8, Amount:32}, {Type:6, Amount:5632}], Citizens:[People[6], People[7]], Money:3720, OtherPrice:0.85, WpnPrice:1.1, AmmoPrice:1.03, ArmPrice:1.02, WaterPrice:0, AnimalsPrice:1, CartsPrice:1.1, CarsPrice:1.3, Motorized:false}, {Name:"Verdammter Platz", Population:173, Houses:[Number.NaN, {Type:1, Name:"Market"}, {Type:2, Name:"Transport Fair", SubType:2, Assortment:[{Type:1, MaxAmount:10}, {Type:2, MaxAmount:5}, {Type:4, MaxAmount:12}, {Type:6, MaxAmount:8}, {Type:7, MaxAmount:2}, {Type:8, MaxAmount:3}, {Type:9, MaxAmount:4}, {Type:10, MaxAmount:8}, {Type:11, MaxAmount:4}, {Type:12, MaxAmount:5}, {Type:14, MaxAmount:12}]}, {Type:2, Name:"Shop", SubType:1, Assortment:[{Type:1, MaxAmount:1530}, {Type:2, MaxAmount:964}, {Type:3, MaxAmount:852}, {Type:4, MaxAmount:722}, {Type:5, MaxAmount:1230}, {Type:6, MaxAmount:1593}, {Type:7, MaxAmount:1614}, {Type:8, MaxAmount:892}, {Type:9, MaxAmount:1584}, {Type:10, MaxAmount:541}, {Type:13, MaxAmount:56}, {Type:15, MaxAmount:8}, {Type:17, MaxAmount:14}, {Type:18, MaxAmount:4}, {Type:19, MaxAmount:48}, {Type:20, MaxAmount:52}, {Type:21, MaxAmount:8}, {Type:22, MaxAmount:4}, {Type:23, MaxAmount:15}, {Type:24, MaxAmount:4}, {Type:25, MaxAmount:4}, {Type:26, MaxAmount:8}, {Type:27, MaxAmount:2}, {Type:28, MaxAmount:20}, {Type:29, MaxAmount:4}, {Type:30, MaxAmount:8}, {Type:33, MaxAmount:4}, {Type:34, MaxAmount:3}, {Type:35, MaxAmount:3}, {Type:36, MaxAmount:4}, {Type:41, MaxAmount:48}, {Type:44, MaxAmount:4}, {Type:40, MaxAmount:3}, {Type:38, MaxAmount:8}, {Type:45, MaxAmount:2}, {Type:46, MaxAmount:3}, {Type:52, MaxAmount:4}, {Type:53, MaxAmount:55}, {Type:54, MaxAmount:35}, {Type:58, MaxAmount:20}, {Type:60, MaxAmount:5}, {Type:61, MaxAmount:20}, {Type:62, MaxAmount:10}, {Type:63, MaxAmount:3}, {Type:67, MaxAmount:2}, {Type:68, MaxAmount:8}, {Type:69, MaxAmount:15}, {Type:70, MaxAmount:20}, {Type:71, MaxAmount:10}, {Type:73, MaxAmount:25}, {Type:74, MaxAmount:30}, {Type:75, MaxAmount:4}, {Type:76, MaxAmount:5}, {Type:80, MaxAmount:5}]}, {Type:3, Name:"Repair Shop", SubType:3, HealPrice:13}, {Type:8, Name:"Well"}, {Type:3, Name:"Hospital", SubType:1, HealPrice:6}, {Type:5, Name:"Desert Patrol Headquarters", Revealed:true, Dialogue:2}], Industries:[{Type:9, Production:165}, {Type:11, Production:15}, {Type:3, Production:21}, {Type:10, Production:81}, {Type:2, Production:189}], Property:[{Type:1, Amount:3876}, {Type:3, Amount:3854}, {Type:5, Amount:265}, {Type:8, Amount:115}, {Type:9, Amount:1318}, {Type:10, Amount:3151}], Citizens:[People[15], People[16], People[17], People[18]], Money:15862, OtherPrice:1.25, WpnPrice:1.2, AmmoPrice:1.25, ArmPrice:1.15, WaterPrice:0, AnimalsPrice:1.3, CartsPrice:1.2, CarsPrice:1.2, Motorized:true}, {Name:"Caganel", Population:99, Houses:[Number.NaN, {Type:1, Name:"Market"}, {Type:2, Name:"Shop", SubType:1, Assortment:[{Type:1, MaxAmount:50}, {Type:2, MaxAmount:380}, {Type:3, MaxAmount:295}, {Type:5, MaxAmount:65}, {Type:9, MaxAmount:540}, {Type:10, MaxAmount:420}, {Type:14, MaxAmount:2}, {Type:16, MaxAmount:10}, {Type:18, MaxAmount:8}, {Type:20, MaxAmount:2}, {Type:24, MaxAmount:2}, {Type:33, MaxAmount:7}, {Type:34, MaxAmount:1}, {Type:39, MaxAmount:2}, {Type:41, MaxAmount:4}, {Type:42, MaxAmount:2}, {Type:59, MaxAmount:20}, {Type:56, MaxAmount:5}, {Type:57, MaxAmount:10}, {Type:66, MaxAmount:20}, {Type:67, MaxAmount:15}, {Type:68, MaxAmount:5}, {Type:69, MaxAmount:2}, {Type:70, MaxAmount:3}]}, {Type:3, Name:"Doctor", SubType:1, HealPrice:7}, {Type:2, Name:"Transport Shop", SubType:2, Assortment:[{Type:1, MaxAmount:5}, {Type:2, MaxAmount:5}, {Type:4, MaxAmount:10}, {Type:7, MaxAmount:8}, {Type:8, MaxAmount:6}, {Type:9, MaxAmount:2}, {Type:10, MaxAmount:3}]}, {Type:3, Name:"Veterinary", SubType:2, HealPrice:5}, {Type:8, Name:"Well"}], Industries:[{Type:9, Production:501}, {Type:1, Production:605}, {Type:2, Production:998}, {Type:3, Production:6}, {Type:7, Production:2}, {Type:8, Production:7}], Property:[{Type:1, Amount:580}, {Type:2, Amount:1340}, {Type:3, Amount:850}, {Type:5, Amount:86}, {Type:7, Amount:85}, {Type:8, Amount:573}], Citizens:[People[4], People[5]], Money:4815, OtherPrice:0.9, WpnPrice:1.1, AmmoPrice:1.05, ArmPrice:1.08, WaterPrice:0, AnimalsPrice:0.9, CartsPrice:1.1, CarsPrice:1.3, Motorized:false}, {Name:"Poca Cosa", Population:117, Houses:[Number.NaN, {Type:1, Name:"Market"}, {Type:2, Name:"Shop", SubType:1, Assortment:[{Type:2, MaxAmount:720}, {Type:3, MaxAmount:560}, {Type:9, MaxAmount:640}, {Type:10, MaxAmount:273}, {Type:20, MaxAmount:5}, {Type:16, MaxAmount:13}, {Type:17, MaxAmount:8}, {Type:33, MaxAmount:9}, {Type:34, MaxAmount:5}, {Type:59, MaxAmount:43}, {Type:56, MaxAmount:7}, {Type:57, MaxAmount:2}, {Type:79, MaxAmount:4}, {Type:70, MaxAmount:4}, {Type:66, MaxAmount:36}, {Type:67, MaxAmount:10}, {Type:68, MaxAmount:8}, {Type:69, MaxAmount:2}]}, {Type:3, Name:"Doctor", SubType:1, HealPrice:7}, {Type:3, Name:"Veterinary", SubType:2, HealPrice:3}, {Type:5, Name:"Sheriff", Revealed:true, Dialogue:1}, {Type:2, Name:"Farm", SubType:2, Assortment:[{Type:1, MaxAmount:20}, {Type:2, MaxAmount:17}, {Type:3, MaxAmount:15}, {Type:4, MaxAmount:17}, {Type:6, MaxAmount:5}]}, {Type:3, Name:"Repair Shop", SubType:3, HealPrice:10}, {Type:2, Name:"Carts", SubType:2, Assortment:[{Type:7, MaxAmount:8}, {Type:8, MaxAmount:12}, {Type:9, MaxAmount:6}, {Type:10, MaxAmount:5}, {Type:11, MaxAmount:1}]}, {Type:8, Name:"Well"}], Industries:[{Type:1, Production:718}, {Type:2, Production:2113}, {Type:7, Production:31}, {Type:8, Production:1}, {Type:3, Production:12}, {Type:9, Production:444}], Property:[{Type:1, Amount:4820}, {Type:2, Amount:5481}, {Type:3, Amount:1480}, {Type:5, Amount:5}, {Type:7, Amount:326}, {Type:8, Amount:27}, {Type:9, Amount:300}], Citizens:[People[1], People[2], People[3]], Money:5560, OtherPrice:0.95, WpnPrice:1.05, AmmoPrice:1.02, ArmPrice:1.03, WaterPrice:0, AnimalsPrice:0.8, CartsPrice:1.05, CarsPrice:1.2, Motorized:false}, {Name:"Military Base", Virtual:true, Houses:[Number.NaN, {Name:"Colonel Kaminski's Office", Type:5, Dialogue:7, Revealed:true}, {Name:"MRM-12-R Operator's Console", Type:4}, {Name:"Exit", Type:6}]}]; Goods = [Number.NaN, {Name:"Food", BasicValue:1.2, Unit:"Kg", WeightPerUnit:1}, {Name:"Forage", BasicValue:0.03, Unit:"Kg", WeightPerUnit:1}, {Name:"Medicines", BasicValue:0.8, Unit:"g", WeightPerUnit:0.001}, {Name:"Textile", BasicValue:2.5, Unit:"m2", WeightPerUnit:1}, {Name:"Clothes", BasicValue:17, Unit:"unit", WeightPerUnit:1}, {Name:"Cotton", BasicValue:0.02, Unit:"Kg", WeightPerUnit:1}, {Name:"Leather", BasicValue:10, Unit:"m2", WeightPerUnit:2}, {Name:"Shoes", BasicValue:40, Unit:"unit", WeightPerUnit:3}, {Name:"Fuel", BasicValue:1.5, Unit:"L", WeightPerUnit:0.74}, {Name:"Crude Oil", BasicValue:30, Unit:"Barrel", WeightPerUnit:137}, {Name:"Gold", BasicValue:15, Unit:"g", WeightPerUnit:0.001}, {Name:"Jewelry", BasicValue:1500, Unit:"unit", WeightPerUnit:0.01}, {Name:"Alcohol", BasicValue:8, Unit:"L", WeightPerUnit:0.95}, {Name:"Explosives", BasicValue:1500, Unit:"Kg", WeightPerUnit:1, Special:true}]; Industries = [Number.NaN, {Name:"Animal Industry", Product:1, Raw:{Type:2, Amount:2}}, {Name:"Forage Cultivation", Product:2}, {Name:"Pharmaceutics", Product:3}, {Name:"Textile Industry", Product:4, Raw:{Type:6, Amount:2}}, {Name:"Clothing Industry", Product:5, Raw:{Type:4, Amount:1.5}}, {Name:"Cotton Cultivation", Product:6, WorkPlaces:1}, {Name:"Leather Production", Product:7, Raw:{Type:2, Amount:5}}, {Name:"Shoemaking Industry", Product:8, Raw:{Type:7, Amount:0.5}}, {Name:"Agriculture", Product:1}, {Name:"Oil Drilling", Product:10, Raw:{Type:9, Amount:0.01}}, {Name:"Fuel Production", Product:9, Raw:{Type:10, Amount:0.008}}, {Name:"Gold Mining", Product:11, Raw:{Type:9, Amount:0.5}}, {Name:"Jewelry Production", Product:12, Raw:{Type:11, Amount:10}}, {Name:"Alcohol Destilation", Product:13, Raw:{Type:1, Amount:0.5}}]; Transports = [Number.NaN, {Name:"Donkey", Class:1, Capacity:150, Speed:4, ForageUse:2, WaterUse:0.2, MaxHP:150, Price:800, CanHaveCart:true, Noticeability:60, Width:1, Height:1}, {Name:"Mule", Class:1, Capacity:250, Speed:5, ForageUse:3, WaterUse:0.3, MaxHP:200, Price:1500, CanHaveCart:true, Noticeability:70, Width:1, Height:1}, {Name:"Horse", Class:1, Capacity:200, Speed:15, ForageUse:5, WaterUse:0.5, MaxHP:200, Price:2000, CanHaveCart:true, Noticeability:80, Width:1, Height:1}, {Name:"Dromedary Camel", Class:1, Capacity:300, Speed:3, ForageUse:0.5, WaterUse:0.05, MaxHP:250, Price:3200, CanHaveCart:false, Noticeability:100, Width:1, Height:1}, {Name:"Bactrian Camel", Class:1, Capacity:500, Speed:4, ForageUse:1.5, WaterUse:0.3, MaxHP:350, Price:5300, CanHaveCart:false, Noticeability:150, Width:1, Height:1}, {Name:"Ox", Class:1, Capacity:500, Speed:3, ForageUse:8, WaterUse:0.8, MaxHP:450, Price:4700, CanHaveCart:true, Noticeability:80, Width:1, Height:1}, {Name:"Small Wooden Cart", Class:2, MaxCapacity:300, CapacityIncrease:2, Weight:40, MaxHP:60, Price:300, Noticeability:50, Width:1, Height:1}, {Name:"Medium Wooden Cart", Class:2, MaxCapacity:600, CapacityIncrease:2, Weight:80, MaxHP:80, Price:500, Noticeability:70, Width:1, Height:1}, {Name:"Big Wooden Cart", Class:2, MaxCapacity:1000, CapacityIncrease:2, Weight:160, MaxHP:100, Price:1000, Noticeability:90, Width:1, Height:1}, {Name:"Countryside Cart", Class:2, MaxCapacity:500, CapacityIncrease:2.5, Weight:80, MaxHP:100, Price:1000, Noticeability:50, Width:1, Height:1}, {Name:"'\u0162igan' Cart", Class:2, MaxCapacity:1200, CapacityIncrease:2.5, Weight:150, MaxHP:150, Price:1700, Noticeability:70, Width:1, Height:1}, {Name:"Small Metal Cart", Class:2, MaxCapacity:1000, CapacityIncrease:3, Weight:80, MaxHP:250, Price:2300, Noticeability:50, Width:1, Height:1}, {Name:"Big Metal Cart", Class:2, MaxCapacity:2000, CapacityIncrease:3, Weight:120, MaxHP:350, Price:3500, Noticeability:80, Width:1, Height:1}, {Name:"Arctic Cat 50cc ATV", Class:3, Capacity:75, Speed:15, FuelUse:3, Places:1, FuelTank:8, MaxHP:100, Price:4000, Noticeability:50, Width:1, Height:1}, {Name:"Yamaha Raptor 700R", Class:3, Capacity:200, Speed:25, FuelUse:6, Places:1, FuelTank:11, MaxHP:150, Price:7500, Noticeability:50, Width:1, Height:1}, {Name:"Jeep CJ-5", Class:3, Capacity:800, Speed:20, FuelUse:25, Places:2, FuelTank:57, MaxHP:300, Price:17000, Noticeability:100, Width:1, Height:1}, {Name:"Land Rover Defender", Class:3, Capacity:1000, Speed:20, FuelUse:15, Places:4, FuelTank:60, MaxHP:400, Price:25600, Noticeability:100, Width:1, Height:2}, {Name:"Hummer H1", Class:3, Capacity:1800, Speed:20, FuelUse:28, Places:5, FuelTank:160, MaxHP:600, Price:38400, Noticeability:110, Width:1, Height:2}]; Items = [Number.NaN, {Name:".50 AE", Class:2, Weight:0.045, Price:1.5}, {Name:"9mm Luger", Class:2, Weight:0.021, Price:0.4}, {Name:".44 Magnum", Class:2, Weight:0.023, Price:0.8}, {Name:".45 ACP", Class:2, Weight:0.024, Price:0.85}, {Name:"9x18mm Makarov", Class:2, Weight:0.02, Price:0.5}, {Name:"7.62x39mm", Class:2, Weight:0.016, Price:0.4}, {Name:"5.56x45mm NATO", Class:2, Weight:0.012, Price:0.6}, {Name:"7.62x51mm NATO", Class:2, Weight:0.02, Price:0.8}, {Name:".30-06 Springfield", Class:2, Weight:0.022, Price:0.7}, {Name:"12ga", Class:2, Weight:0.039, Price:0.9}, {Name:"PG-29V Rocket", Class:2, Weight:6.7, Price:85}, {Name:"PG-7VL Rocket", Class:2, Weight:2.6, Price:35}, {Name:"M6A3 Rocket", Class:2, Weight:3.2, Price:40}, {Name:"Desert Eagle", Class:1, Weight:2, Ammo:1, Capacity:7, DescCat:1, AnimCat:1, ReCock:3, Damage:20, Range:50, Accuracy:20, Price:1200}, {Name:"ATM Automag", Class:1, Weight:1.31, Ammo:1, Capacity:7, DescCat:1, AnimCat:1, ReCock:3, Damage:19, Range:50, Accuracy:25, Price:1050}, {Name:"Luger Parabellum", Class:1, Weight:0.871, Ammo:2, Capacity:8, DescCat:1, AnimCat:1, ReCock:2, Damage:5, Range:60, Accuracy:25, Price:400}, {Name:"Beretta M1951", Class:1, Weight:0.89, Ammo:2, Capacity:8, DescCat:1, AnimCat:1, ReCock:3, Damage:6, Range:75, Accuracy:30, Price:450}, {Name:"Browning Hi-Power", Class:1, Weight:0.9, Ammo:2, Capacity:13, DescCat:1, AnimCat:1, ReCock:3, Damage:7, Range:80, Accuracy:30, Price:650}, {Name:"Colt Anaconda", Class:1, Weight:1.503, Ammo:3, Capacity:6, DescCat:2, AnimCat:1, ReCock:3, Damage:15, Range:150, Accuracy:30, Price:1000}, {Name:"S&W Model 29", Class:1, Weight:1.4, Ammo:3, Capacity:6, DescCat:2, AnimCat:1, ReCock:3, Damage:15, Range:160, Accuracy:35, Price:1100}, {Name:"Springfield 1911-A1", Class:1, Weight:1.021, Ammo:4, Capacity:7, DescCat:1, AnimCat:1, ReCock:3, Damage:8, Range:65, Accuracy:25, Price:650}, {Name:"ATM Hardballer", Class:1, Weight:1.076, Ammo:4, Capacity:7, DescCat:1, AnimCat:1, ReCock:3, Damage:9, Range:70, Accuracy:30, Price:830}, {Name:"Colt M1917", Class:1, Weight:1.34, Ammo:4, Capacity:6, DescCat:2, AnimCat:1, ReCock:3, Damage:8, Range:46, Accuracy:25, Price:600}, {Name:"Makarov PM", Class:1, Weight:0.95, Ammo:5, Capacity:8, DescCat:1, AnimCat:1, ReCock:3, Damage:5, Range:60, Accuracy:30, Price:450}, {Name:"Beretta Cx4 Storm", Class:1, Weight:2.58, Ammo:2, Capacity:15, DescCat:3, AnimCat:2, ReCock:3, Damage:16, Range:350, Accuracy:50, Price:2050}, {Name:"UZI", Class:1, Weight:3.5, Ammo:2, Capacity:32, DescCat:4, AnimCat:1, ReCock:4, Damage:12, Range:150, Accuracy:20, Price:1500}, {Name:"Bizon", Class:1, Weight:3.2, Ammo:5, Capacity:64, DescCat:4, AnimCat:2, ReCock:4, Damage:13, Range:150, Accuracy:30, Price:1700}, {Name:"AK 47", Class:1, Weight:3.8, Ammo:6, Capacity:30, DescCat:5, AnimCat:2, ReCock:4, Damage:16, Range:300, Accuracy:40, Price:2000}, {Name:"AK 101", Class:1, Weight:3.4, Ammo:7, Capacity:30, DescCat:5, AnimCat:2, ReCock:4, Damage:17, Range:450, Accuracy:50, Price:2800}, {Name:"M 16", Class:1, Weight:2.9, Ammo:7, Capacity:30, DescCat:5, AnimCat:2, ReCock:4, Damage:14, Range:550, Accuracy:55, Price:2500}, {Name:"M24 SWS", Class:1, Weight:5.5, Ammo:8, Capacity:5, DescCat:6, AnimCat:2, ReCock:3, Damage:25, Range:800, Accuracy:100, Price:8420}, {Name:"M40A3", Class:1, Weight:7.5, Ammo:8, Capacity:5, DescCat:6, AnimCat:2, ReCock:3, Damage:25, Range:915, Accuracy:100, Price:9500}, {Name:"Springfield M1903", Class:1, Weight:3.95, Ammo:9, Capacity:5, DescCat:3, AnimCat:2, ReCock:2, Damage:20, Range:400, Accuracy:50, Price:1280}, {Name:"M1 Garand", Class:1, Weight:4.6, Ammo:9, Capacity:5, DescCat:3, AnimCat:2, ReCock:2, Damage:22, Range:550, Accuracy:55, Price:1400}, {Name:"M4", Class:1, Weight:2.52, Ammo:7, Capacity:30, DescCat:5, AnimCat:2, ReCock:4, Damage:15, Range:450, Accuracy:70, Price:3150}, {Name:"M14", Class:1, Weight:4.5, Ammo:8, Capacity:20, DescCat:5, AnimCat:2, ReCock:4, Damage:22, Range:460, Accuracy:50, Price:2140}, {Name:"Savage Slug Warrior", Class:1, Weight:3.4, Ammo:10, Capacity:2, DescCat:7, AnimCat:2, ReCock:2, Damage:4, Range:50, Accuracy:20, Price:1500, SubCat:1}, {Name:"Winchester 1300 Defender", Class:1, Weight:3.12, Ammo:10, Capacity:8, DescCat:7, AnimCat:2, ReCock:2, Damage:4, Range:50, Accuracy:20, Price:1750, SubCat:2}, {Name:"American Arms Brittany", Class:1, Weight:2.72, Ammo:10, Capacity:2, DescCat:7, AnimCat:2, ReCock:1, Damage:4, Range:50, Accuracy:20, Price:1700, SubCat:3}, {Name:"Beretta S682", Class:1, Weight:3.4, Ammo:10, Capacity:2, DescCat:7, AnimCat:2, ReCock:1, Damage:6, Range:50, Accuracy:40, Price:3560, SubCat:3}, {Name:"Browning BT-99", Class:1, Weight:3.63, Ammo:10, Capacity:1, DescCat:7, AnimCat:2, ReCock:1, Damage:4, Range:50, Accuracy:25, Price:1450, SubCat:4}, {Name:"NEF Tracker", Class:1, Weight:2.72, Ammo:10, Capacity:1, DescCat:7, AnimCat:2, ReCock:1, Damage:4, Range:50, Accuracy:20, Price:920, SubCat:4}, {Name:"Remington 870 Express", Class:1, Weight:2.72, Ammo:10, Capacity:6, DescCat:7, AnimCat:2, ReCock:2, Damage:4, Range:50, Accuracy:20, Price:1650, SubCat:2}, {Name:"Beretta AL391", Class:1, Weight:2.68, Ammo:10, Capacity:6, DescCat:7, AnimCat:2, ReCock:3, Damage:5, Range:50, Accuracy:25, Price:2980, SubCat:5}, {Name:"RPK", Class:1, Weight:5, Ammo:6, Capacity:100, DescCat:8, AnimCat:3, ReCock:4, Damage:20, Range:800, Accuracy:35, Price:4500}, {Name:"Bren LMG", Class:1, Weight:10.35, Ammo:8, Capacity:100, DescCat:8, AnimCat:3, ReCock:4, Damage:25, Range:1000, Accuracy:35, Price:5200}, {Name:"CETME Ameli", Class:1, Weight:6.35, Ammo:7, Capacity:200, DescCat:8, AnimCat:3, ReCock:4, Damage:16, Range:1000, Accuracy:40, Price:5850}, {Name:"FN MAG", Class:1, Weight:10.15, Ammo:8, Capacity:200, DescCat:8, AnimCat:3, ReCock:4, Damage:28, Range:1000, Accuracy:35, Price:5650}, {Name:"M1919 Browning", Class:1, Weight:14, Ammo:9, Capacity:250, DescCat:8, AnimCat:3, ReCock:4, Damage:25, Range:950, Accuracy:28, Price:4840}, {Name:"RPG 29", Class:1, Weight:6.7, Ammo:11, Capacity:1, DescCat:9, AnimCat:4, ReCock:1, Damage:60, Range:500, Accuracy:25, Price:6850}, {Name:"RPG 7", Class:1, Weight:7, Ammo:12, Capacity:1, DescCat:9, AnimCat:4, ReCock:1, Damage:50, Range:350, Accuracy:20, Price:3940}, {Name:"Bazooka M9A1", Class:1, Weight:7.23, Ammo:13, Capacity:1, DescCat:9, AnimCat:4, ReCock:1, Damage:45, Range:350, Accuracy:18, Price:3850}, {Name:"MK II", Class:4, Weight:0.6, AnimCat:5, Damage:30, Price:25}, {Name:"F-1", Class:4, Weight:0.6, AnimCat:5, Damage:32, Price:30}, {Name:"M67", Class:4, Weight:0.4, AnimCat:5, Damage:40, Price:50}, {Name:"Small Hunting Knife", Class:5, Weight:0.2, AnimCat:0, Damage:2, Price:20}, {Name:"Big Hunting Knife", Class:5, Weight:0.35, AnimCat:0, Damage:3, Price:40}, {Name:"Survival Knife", Class:5, Weight:0.5, AnimCat:0, Damage:5, Price:60}, {Name:"Scimitar", Class:5, Weight:1.5, AnimCat:6, Damage:8, Price:200}, {Name:"Katana", Class:5, Weight:1, AnimCat:6, Damage:10, Price:500}, {Name:"Light Bulletproof Vest", Class:3, Weight:3, Protection:20, Price:850, Col:4215924}, {Name:"Standard Bulletproof Vest", Class:3, Weight:5, Protection:30, Price:1050, Col:4665399}, {Name:"Heavy Bulletproof Vest", Class:3, Weight:7, Protection:50, Price:1520, Col:5062972}, {Name:"Military Armor", Class:3, Weight:7, Protection:60, Price:2800, Col:12626064}, {Name:"Police Armor", Class:3, Weight:6, Protection:55, Price:2500, Col:3289170}, {Name:"Glass Bottle", Class:7, Weight:0.3, Price:0.5, Capacity:0.75}, {Name:"Small Water Bottle", Class:7, Weight:0.07, Price:10, Capacity:0.8}, {Name:"Medium Water Bottle", Class:7, Weight:0.05, Price:15, Capacity:1}, {Name:"Big Water Bottle", Class:7, Weight:0.1, Price:30, Capacity:1.5}, {Name:"Water Jerry Can", Class:7, Weight:2, Price:50, Capacity:20}, {Name:"Metal Water Barrel", Class:7, Weight:17, Price:170, Capacity:200}, {Name:"Plastic Water Barrel", Class:7, Weight:12, Price:220, Capacity:208}, {Name:"10L Fuel Jerry Can", Class:8, Weight:1.2, Price:35, Capacity:10}, {Name:"20L Fuel Jerry Can", Class:8, Weight:2, Price:55, Capacity:20}, {Name:"Fuel Barrel", Class:8, Weight:18, Price:250, Capacity:200}, {Name:"First Aid Kit", Weight:2.5, Class:10, Price:120, Description:"Increases group's doctor skill by 5%", IncreaseWhat:1, IncreaseHow:1.05}, {Name:"Minor Sugery Kit", Weight:1.8, Class:10, Price:250, Description:"Increases group's doctor skill by 15%", IncreaseWhat:1, IncreaseHow:1.15}, {Name:"Advanced Sugery Kit", Weight:2.7, Class:10, Price:790, Description:"Increases group's doctor skill by 30%", IncreaseWhat:1, IncreaseHow:1.3}, {Name:"Veterinary Kit", Weight:2, Class:10, Price:280, Description:"Increases group's veterinary skill by 20%", IncreaseWhat:2, IncreaseHow:1.2}, {Name:"Basic Tool Set", Weight:6, Class:10, Price:190, Description:"Increases group's mechanic skill by 20%", IncreaseWhat:3, IncreaseHow:1.2}, {Name:"Advanced Tool Set", Weight:25, Class:10, Price:1050, Description:"Increases group's mechanic skill by 50%", IncreaseWhat:3, IncreaseHow:1.5}, {Name:"Binoculars", Weight:1, Class:10, Price:100, Description:"Lets you notice the enemy earlier", IncreaseWhat:4, IncreaseHow:1.3}, {Name:"Book", Weight:0.25, Class:10, Price:0, Description:"'War as I Knew It' book by General George S. Patton, Jr.", Special:true}, {Name:"Pass", Weight:0.005, Class:10, Price:0, Description:"A pass to Fort Goks base with the name and the picture of colonel Kaminski", Special:true}, {Name:"Your Pass", Weight:0.005, Class:10, Price:0, Description:"A pass to Fort Goks base with your name on it", Special:true}, {Name:"Letter", Weight:0.015, Class:10, Price:0, Description:"A letter from Oswald Raff to Colonel Kaminski", Special:true}, {Name:"Manual", Weight:0.05, Class:10, Price:0, Description:"A small book titled 'MRM-12-R OPERATOR'S GUIDE'", Special:true, Usable:true}]; Routes = [Number.NaN, [{Town:3, Sell:[{Type:8, Amount:1}, {Type:5, Amount:0.2}], Buy:[{Type:7, Amount:0.4}, {Type:6, Amount:0.4}, {Type:1, Amount:0.2}]}, {Town:4, Sell:[{Type:7, Amount:0.25}, {Type:1, Amount:1}, {Type:5, Amount:0.3}], Buy:[{Type:8, Amount:0.5}, {Type:3, Amount:0.01}]}, {Town:7, Sell:[{Type:7, Amount:0.75}, {Type:3, Amount:0.25}, {Type:5, Amount:0.3}], Buy:[{Type:8, Amount:0.5}, {Type:1, Amount:1}]}, {Town:6, Sell:[{Type:7, Amount:1}, {Type:3, Amount:0.75}, {Type:1, Amount:0.75}, {Type:8, Amount:0.5}, {Type:5, Amount:1}], Buy:[]}, {Town:11, Sell:[{Type:6, Amount:1}, {Type:8, Amount:0.3}], Buy:[{Type:4, Amount:1}]}, {Town:1, Sell:[{Type:4, Amount:1}, {Type:8, Amount:0.6}, {Type:1, Amount:1}], Buy:[{Type:5, Amount:1}]}], [{Town:16, Sell:[{Type:8, Amount:1}], Buy:[{Type:1, Amount:0.5}, {Type:2, Amount:0.3}, {Type:7, Amount:0.2}]}, {Town:7, Sell:[{Type:7, Amount:1}], Buy:[{Type:8, Amount:0.75}, {Type:2, Amount:0.25}]}, {Town:6, Sell:[{Type:1, Amount:0.75}, {Type:8, Amount:0.5}], Buy:[{Type:12, Amount:2E-5}]}, {Town:8, Sell:[{Type:12, Amount:1}, {Type:1, Amount:1}, {Type:2, Amount:1}, {Type:8, Amount:0.5}]}], [{Town:13, Sell:[{Type:5, Amount:0.5}], Buy:[{Type:1, Amount:0.2}, {Type:6, Amount:0.3}]}, {Town:10, Sell:[{Type:5, Amount:1}], Buy:[{Type:6, Amount:0.7}, {Type:1, Amount:0.3}]}, {Town:11, Sell:[{Type:6, Amount:1}], Buy:[{Type:4, Amount:1}]}, {Town:9, Sell:[{Type:4, Amount:1}], Buy:[{Type:5, Amount:1}]}, {Town:6, Sell:[{Type:5, Amount:1}, {Type:1, Amount:1}], Buy:[]}, {Town:9, Sell:[], Buy:[{Type:5, Amount:1}]}], [{Town:13, Sell:[{Type:5, Amount:0.5}], Buy:[{Type:1, Amount:0.2}, {Type:6, Amount:0.299}, {Type:3, Amount:0.001}]}, {Town:10, Sell:[{Type:5, Amount:1}, {Type:3, Amount:0.1}], Buy:[{Type:1, Amount:0.2}, {Type:6, Amount:0.8}]}, {Town:11, Sell:[{Type:6, Amount:1}, {Type:3, Amount:0.2}], Buy:[{Type:4, Amount:0.9}, {Type:1, Amount:0.1}]}, {Town:1, Sell:[{Type:4, Amount:0.9}, {Type:1, Amount:0.5}, {Type:3, Amount:1}], Buy:[{Type:5, Amount:1}]}, {Town:4, Sell:[{Type:4, Amount:1}, {Type:1, Amount:1}, {Type:5, Amount:0.4}], Buy:[{Type:3, Amount:0.002}]}], [{Town:12, Sell:[{Type:9, Amount:0.6}, {Type:12, Amount:0.7}], Buy:[{Type:10, Amount:0.3}, {Type:1, Amount:0.1}, {Type:2, Amount:0.1}]}, {Town:14, Sell:[{Type:1, Amount:0.2}, {Type:9, Amount:1}, {Type:12, Amount:0.5}], Buy:[{Type:10, Amount:1}]}, {Town:8, Sell:[{Type:10, Amount:0.8}, {Type:1, Amount:0.3}, {Type:12, Amount:1}], Buy:[{Type:9, Amount:1}]}, {Town:6, Sell:[{Type:9, Amount:1}, {Type:1, Amount:1}], Buy:[]}, {Town:1, Sell:[{Type:10, Amount:1}], Buy:[{Type:9, Amount:1}]}, {Town:6, Sell:[{Type:9, Amount:0.8}], Buy:[{Type:12, Amount:7E-5}]}, {Town:9, Sell:[{Type:9, Amount:1}], Buy:[{Type:1, Amount:0.3}]}, {Town:8, Sell:[{Type:1, Amount:1}], Buy:[{Type:9, Amount:1}]}], [{Town:5, Sell:[{Type:8, Amount:0.5}, {Type:5, Amount:0.5}, {Type:9, Amount:0.4}, {Type:13, Amount:0.5}], Buy:[{Type:11, Amount:0.6}, {Type:1, Amount:0.2}, {Type:2, Amount:0.2}]}, {Town:2, Sell:[{Type:2, Amount:1}, {Type:8, Amount:1}, {Type:5, Amount:1}, {Type:9, Amount:1}, {Type:13, Amount:1}], Buy:[{Type:11, Amount:0.79}, {Type:1, Amount:0.2}, {Type:3, Amount:0.01}]}, {Town:7, Sell:[{Type:3, Amount:1}], Buy:[{Type:1, Amount:0.1}, {Type:8, Amount:0.9}]}, {Town:6, Sell:[{Type:11, Amount:1}, {Type:1, Amount:0.5}, {Type:8, Amount:0.2}], Buy:[]}, {Town:1, Sell:[{Type:1, Amount:0.2}], Buy:[{Type:5, Amount:0.5}, {Type:9, Amount:0.4}, {Type:13, Amount:0.1}]}, {Town:4, Sell:[{Type:1, Amount:0.4}], Buy:[{Type:3, Amount:0.05}, {Type:13, Amount:0.1}]}, {Town:8, Sell:[{Type:1, Amount:1}, {Type:3, Amount:1}], Buy:[{Type:9, Amount:1}]}], [{Town:16, Sell:[{Type:5, Amount:0.6}], Buy:[{Type:1, Amount:0.5}, {Type:2, Amount:0.5}]}, {Town:15, Sell:[{Type:5, Amount:1}, {Type:2, Amount:0.5}], Buy:[{Type:1, Amount:1}]}, {Town:9, Sell:[{Type:2, Amount:1}], Buy:[{Type:5, Amount:0.3}, {Type:1, Amount:0.7}]}, {Town:6, Sell:[{Type:1, Amount:1}, {Type:5, Amount:0.5}], Buy:[]}, {Town:7, Sell:[], Buy:[{Type:2, Amount:0.4}, {Type:8, Amount:0.3}, {Type:1, Amount:0.3}]}, {Town:1, Sell:[{Type:1, Amount:0.3}, {Type:8, Amount:0.2}], Buy:[{Type:5, Amount:1}]}, {Town:5, Sell:[{Type:1, Amount:0.4}, {Type:2, Amount:0.4}, {Type:8, Amount:0.4}], Buy:[]}, {Town:8, Sell:[{Type:1, Amount:1}, {Type:2, Amount:1}, {Type:5, Amount:0.2}, {Type:8, Amount:1}], Buy:[]}], [{Town:8, Sell:[{Type:8, Amount:0.7}, {Type:3, Amount:0.4}, {Type:1, Amount:1}, {Type:2, Amount:0.6}], Buy:[{Type:9, Amount:1}]}, {Town:9, Sell:[{Type:8, Amount:1}, {Type:9, Amount:0.2}, {Type:2, Amount:1}, {Type:3, Amount:0.3}], Buy:[{Type:5, Amount:0.2}, {Type:1, Amount:0.5}]}, {Town:7, Sell:[{Type:9, Amount:0.15}, {Type:5, Amount:1}, {Type:3, Amount:0.5}], Buy:[{Type:1, Amount:0.3}, {Type:2, Amount:0.4}, {Type:8, Amount:0.3}]}, {Town:1, Sell:[{Type:1, Amount:0.2}, {Type:3, Amount:1}, {Type:8, Amount:0.2}], Buy:[{Type:5, Amount:1}]}, {Town:4, Sell:[{Type:9, Amount:0.5}, {Type:1, Amount:0.2}, {Type:8, Amount:0.2}], Buy:[{Type:1, Amount:0.5}]}, {Town:3, Sell:[{Type:9, Amount:1}, {Type:1, Amount:0.4}, {Type:3, Amount:0.15}, {Type:8, Amount:0.2}], Buy:[{Type:2, Amount:0.5}]}], [{Town:10, Sell:[{Type:13, Amount:0.25}], Buy:[{Type:1, Amount:0.25}]}, {Town:13, Sell:[{Type:13, Amount:0.33}], Buy:[{Type:1, Amount:0.33}]}, {Town:16, Sell:[{Type:13, Amount:0.5}], Buy:[{Type:1, Amount:0.5}]}, {Town:15, Sell:[{Type:13, Amount:1}], Buy:[{Type:1, Amount:1}]}, {Town:3, Sell:[{Type:1, Amount:0.2}], Buy:[{Type:13, Amount:0.33}]}, {Town:4, Sell:[{Type:1, Amount:0.4}], Buy:[{Type:13, Amount:0.4}]}, {Town:1, Sell:[{Type:1, Amount:1}], Buy:[{Type:13, Amount:1}]}], [{Town:3, Sell:[{Type:1, Amount:0.2}], Buy:[{Type:13, Amount:0.33}]}, {Town:1, Sell:[{Type:1, Amount:0.5}], Buy:[{Type:13, Amount:0.5}]}, {Town:4, Sell:[{Type:1, Amount:1}], Buy:[{Type:13, Amount:1}]}, {Town:6, Sell:[{Type:13, Amount:0.5}], Buy:[{Type:12, Amount:2E-5}]}, {Town:9, Sell:[{Type:13, Amount:0.25}], Buy:[{Type:1, Amount:1}]}, {Town:14, Sell:[{Type:13, Amount:0.33}, {Type:12, Amount:0.33}], Buy:[]}, {Town:12, Sell:[{Type:13, Amount:0.5}, {Type:12, Amount:0.5}], Buy:[]}, {Town:8, Sell:[{Type:13, Amount:1}, {Type:12, Amount:1}], Buy:[]}], [{Town:14, Sell:[], Buy:[{Type:10, Amount:0.5}]}, {Town:12, Sell:[], Buy:[{Type:10, Amount:1}]}, {Town:8, Sell:[{Type:10, Amount:1}], Buy:[]}], [{Town:12, Sell:[], Buy:[{Type:10, Amount:0.5}]}, {Town:14, Sell:[], Buy:[{Type:10, Amount:1}]}, {Town:1, Sell:[{Type:10, Amount:1}], Buy:[]}]]; RouteLevels = [Number.NaN, 10, 9, 100, 13, 8, 9, 16, 6, 16, 10, 200, 25]; RandomSeed = [0.473010233137757, 0.378484738525003, 0.959207360167056, 0.183179612271488, 0.761985629796982, 0.580421735532582, 0.584424225147814, 0.871017044875771, 0.822081737220287, 0.684809277765453, 0.577482746914029, 0.320378128904849, 0.581595440860838, 0.266888810321689, 0.467784673441201, 0.880415323656052, 0.756633234210312, 0.832991712260991, 0.287853440269828, 0.128512403462082, 0.647755643818527, 0.997548031620681, 0.855144315864891, 0.480423918459564, 0.749166686087847, 0.101551959291101, 0.285406440496445, 0.828618813771755, 0.868772000540048, 0.820792660582811, 0.447975135408342, 0.945850607007742, 0.485515695996583, 0.299976180773228, 0.161819606553763, 0.999458806123585, 0.426383294165134, 0.792128621600568, 0.272620643023401, 0.254312518984079, 0.631277449429035, 0.000469430815428495, 0.339119494892657, 0.290244649164379, 0.685187492519617, 0.588534944225103, 0.966573690995574, 0.412975143175572, 0.718453273177147, 0.579360836185515, 0.619524607434869, 0.803039207588881, 0.272917376831174, 0.620477699674666, 0.181090896949172, 0.156827242579311, 0.0820180322043598, 0.582870225422084, 0.147585873026401, 0.36589539097622, 0.603826053440571, 0.98251539375633, 0.0308897052891552, 0.00327745312824845, 0.297587210312486, 0.38807171722874, 0.954443099442869, 0.947180764283985, 0.263358352705836, 0.0491328472271562, 0.492858678102493, 0.259796321392059, 0.408085395116359, 0.727324014063925, 0.421291095670313, 0.153580063953996, 0.608987372368574, 0.423850896302611, 0.723191333934665, 0.911284624133259, 0.272580610588193, 0.91224355250597, 0.0873387702740729, 0.906330201774836, 0.329998270608485, 0.251448126509786, 0.582531251013279, 0.454810617025942, 0.918639354873449, 0.976537232752889, 0.865326924715191, 0.642374098766595, 0.237955170683563, 0.0835573491640389, 0.334632975049317, 0.268088433425874, 0.420504761394113, 0.699623781256378, 0.371043401304632, 0.183132431469858]; Dialogues = [Number.NaN, [Number.NaN, {CharSays:"Hello. How can I help you?", YouSay:[{Text:"My name is @name. My uncle died some days ago.", Action:function () { TMenu.SetStage(2); TMenu.SetDefault(1, 13); }}, {Text:"Sorry. I've come to a wrong place. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"I'm sorry. He was a good man. He used to speak a lot about you. So, you came for the inheritance?", YouSay:[{Text:"That's right, sir. ", Action:function () { TMenu.SetStage(3); TMenu.SpecialAction(1); }}]}, {CharSays:"Please, take a seat... A donkey, a rifle with some ammunition and $1000 in cash is what your uncle left you. Not of much use where you live, huh?... Your uncle... He was the best caravaneer in the zone\u2026 The cruelest robbers feared him...", YouSay:[{Text:"Excuse me sir, can you tell me how he exactly died?", Action:function () { TMenu.SetStage(4); }}]}, {CharSays:"Robbers\u2026 Damn robbers\u2026 He went too far. Tell me, @callyou, have you thought about becoming a caravaneer like your uncle?... You know, with the inheritance you have received you have all it takes to start a business of this kind\u2026", YouSay:[{Text:"Well\u2026 Maybe\u2026 Who knows\u2026", Action:function () { TMenu.SetStage(5); }}, {Text:"It sounds like a good idea.", Action:function () { TMenu.SetStage(5); }}, {Text:"No way.", Action:function () { TMenu.SetStage(6); }}]}, {CharSays:"If you decide to do it, never go farther than Drushlak. Robbers in this zone are not a piece of cake, but they're just kids in comparison to those you can meet in other zones. Don't repeat your uncle's mistakes. I suppose that you don't even have anybody to leave inheritance to.", YouSay:[{Text:"Thank you for your advice.", Action:function () { TMenu.SetStage(7); }}, {Text:"Thank you. Goodbye. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"It\u2019s a wise decision. Being a caravaneer could be quite profitable, but it\u2019s way too dangerous. Well\u2026 If you decide to become one anyway, don\u2019t ever go farther than Drushlak. You can deal with robbers here, but not with those in other zones.", YouSay:[{Text:"Well. Thank you. Goodbye. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"You\u2019re welcome.", YouSay:[{Text:"Let\u2019s say I become a caraveneer, how should I get started? ", Action:function () { TMenu.SetStage(8); }}, {Text:"How do I get from town to town? ", Action:function () { TMenu.SetStage(9); }}, {Text:"Can you tell me a little bit about the region?", Action:function () { TMenu.SetStage(10); }}, {Text:"OK. See you. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"You see\u2026 Caravaneers make money buying goods where they are produced and selling them where they are needed. You already have transport and a weapon. You can start right here, in Poca Cosa. We produce more leather than we can possibly use, which means that leather is cheap here. Buy as much leather as you can and take it to Caganel.", YouSay:[{Text:"[more...]", Action:function () { TMenu.SetStage(31); }}]}, {CharSays:"It\u2019s easy. You\u2019ve got a map, don\u2019tcha? Measure the direction on your map and go that way until you get where you want. ", YouSay:[{Text:"Thank you.", Action:function () { TMenu.SetStage(7); }}]}, {CharSays:"Well\u2026 All the towns here belong to a sort of sate with the capital in Qubba. It\u2019s not the kind of state you may have read about in history books. The government hardly controls the small region near the capital. The rest of the settlements are left to themselves. Robbers are our worst problem. Fortunately, in this zone we don\u2019t produce anything really valuable,", YouSay:[{Text:"[more...]", Action:function () { TMenu.SetStage(33); }}]}, {CharSays:"They\u2019re good guys. Probably, the only ones who really care about the security of the region. Unfortunately, they don\u2019t have enough power to protect the whole state. The organization was founded by oil drillers from Verdammer Platz and Diep Gat and they protect the caravans that pass through that region. Their leader is John Sheppard and their headquarters", YouSay:[{Text:"[more...]", Action:function () { TMenu.SetStage(34); Story.MacCoySendsRegards = true; }}]}, {CharSays:"As a sheriff I serve the government and apply its law without asking too many questions. However, as a citizen, I have my serious doubts about benefits of this law for our people. The head of the government is Oswald Raff. They say he used to be a robber in the past. I don\u2019t know if it\u2019s true, but what I know is that he keeps robbing us the legal way without offering", YouSay:[{Text:"[more...]", Action:function () { TMenu.SetStage(35); }}]}, {CharSays:"Hi @callyou. How can I help you?", YouSay:[{Text:"Hi. I would like to become a caravaneer. How should I get started?", Action:function () { TMenu.SetStage(8); }}, {Text:"Hi. Can you tell me how to get from town to town?", Action:function () { TMenu.SetStage(9); }}, {Text:"Hello. Can you tell me a bit about this region? ", Action:function () { TMenu.SetStage(10); }}, {Text:"Hi. Just passing by. See you. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Hi @callyou. How are you doing?", YouSay:[{Text:"I\u2019m well. Thanks. How are things going?", Action:function () { TMenu.SetStage(15); }}, {Text:"I\u2019m fine. I have to ask you something\u2026", Action:function () { TMenu.SetStage(16); }}]}, {CharSays:"Very well. Thanks. Glad to see you @callyou.", YouSay:[{Text:"Me too. There\u2019s something I need to ask\u2026", Action:function () { TMenu.SetStage(16); }}, {Text:"Well\u2026 I need to go. See you around. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Go ahead\u2026", YouSay:[{Text:"I met John Sheppard, and he said you can help us solve certain problems.", Action:function () { TMenu.SetStage(17); Story.TalkedToMacCoy = true; }}]}, {CharSays:"Oh\u2026 You\u2019re working for John. I\u2019m glad you have chosen the right way. How can I help?", YouSay:[{Text:"Have you ever heard about robbers' base?", Action:function () { TMenu.SetStage(18); }}]}, {CharSays:"Hmm\u2026 I\u2019ve heard about it, but there are so many legends about robbers that I can\u2019t tell what is true and what is not.", YouSay:[{Text:"Does the legend tell where this place is?", Action:function () { TMenu.SetStage(19); }}]}, {CharSays:"Not exactly. It seems like robbers come from the north-east, from somewhere near Abu Kirdyk and Sekir Bashka, so I suppose their headquarters are somewhere in that region\u2026 You know what\u2026 I know a person who can help you\u2026 There\u2019s an ex-robber called Joseph Berg. He belonged to one of the most dangerous gangs in the country.", YouSay:[{Text:"[more...]", Action:function () { TMenu.SetStage(37); }}]}, {CharSays:"You know\u2026 He\u2019s an old man with bad temper and terrible reputation. He tries to cultivate some veggies and sell them, but to succeed in a business you need to be accepted in society, and he\u2019s not. So things go quite badly for him. If you offer him some money he may agree to help you\u2026 Maybe it will keep him from becoming a robber once again.", YouSay:[{Text:"Where can I find him?", Action:function () { TMenu.SetStage(21); TMenu.SpecialAction(2); }}]}, {CharSays:"As I said, he lives in Drushlak. In a small house in the southern part of the town. There are not too many houses in Drushlak, so you\u2019ll find him quickly.", YouSay:[{Text:"Excellent. I\u2019m going to pay him visit. Thanks a lot.", Action:function () { TMenu.SetStage(22); }}]}, {CharSays:"I\u2019m glad to help\u2026. Ah\u2026 And one last thing\u2026 Don\u2019t tell him I sent you. Don\u2019t even mention my name. He hates me really bad.", YouSay:[{Text:"I will not. Thanks again. Bye", Action:function () { TMenu.Leave(); TMenu.SetDefault(1, 23); }}]}, {CharSays:"Hi. Have you talked to Joseph Berg?", YouSay:[{Text:"Not yet. I\u2019m working on it", Action:function () { TMenu.SetStage(24); }}]}, {CharSays:"Good luck.", YouSay:[{Text:"Thanks. See you around. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Hey @callyou. You\u2019re doing a great job. Congratulations!", YouSay:[{Text:"Thank you. Have a nice day! [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Hey. Have you met Berg?", YouSay:[{Text:"Yes.", Action:function () { TMenu.SetStage(27); }}, {Text:"No. I\u2019m working on it ", Action:function () { TMenu.SetStage(24); }}]}, {CharSays:"Did he tell you where that thing is?", YouSay:[{Text:"No. I mentioned your name and he went mad.", Action:function () { TMenu.SetStage(28); }}]}, {CharSays:"Too bad, @callyou\u2026 Too bad\u2026 Now he\u2019ll never tell you\u2026", YouSay:[{Text:"What should I do?", Action:function () { TMenu.SetStage(29); }}]}, {CharSays:"Well\u2026 I guess there\u2019s no other way but going to Abu Kirdyk zone and search for it\u2026 It could be really dangerous\u2026 you know\u2026", YouSay:[{Text:"Yes. I know. Thanks for trying to help me. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(1, 30); }}]}, {CharSays:"I\u2019m glad to see you alive.", YouSay:[{Text:"Me too. See you later. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"They don\u2019t produce any leather, but they make shoes and need leather, which means that leather is expensive there and shoes are cheap. Sell leather there and buy shoes. Then go to Drushlak and sell the shoes. You can buy some clothes and medicines in Drushlak, bring it back to Poca Cosa and start all over again.", YouSay:[{Text:"[more...]", Action:function () { TMenu.SetStage(32); }}]}, {CharSays:"Such cycle is called route. Your route will be Poca Cosa \u2013 Caganel \u2013 Drushlak. One more thing\u2026 If you want to survive, you better hire somebody to help you. An extra pair of hands will be of a great help\u2026 And don\u2019t forget to take enough water, food and forage to make sure your men and animals don\u2019t starve or die of thirst.", YouSay:[{Text:"Very well. Thank you.", Action:function () { TMenu.SetStage(7); }}]}, {CharSays:"so robbers don\u2019t bother us too much. Other towns, like Verdammter Platz and Diep Gat had to found their own security organizations. Recently, all the organization of that region have joint forces and formed one big security group called Desert Patrol.", YouSay:[{Text:"Can you tell me more about Desert Patrol?", Action:function () { TMenu.SetStage(11); }}, {Text:"I\u2019d like to know more about the government.", Action:function () { TMenu.SetStage(12); }}, {Text:"Understood. Thanks.", Action:function () { TMenu.SetStage(7); }}]}, {CharSays:"are in Verdammter Platz. If you are lucky to get there without getting killed by robbers, speak to John. Tell him I sent you. Maybe, you'll find a way to collaborate.", YouSay:[{Text:"OK. And the government. What about them?", Action:function () { TMenu.SetStage(12); }}, {Text:"I will. Thanks.", Action:function () { TMenu.SetStage(7); }}]}, {CharSays:"much in exchange. He makes it look like he\u2019s fighting robbers, but everybody knows that he has agreed with them. They let him transport gold from Abu Kirdyk and Sekir Bashka to Qubba and probably sell him stolen goods. In exchange, he lets them do what they like. He has enough power to put and end to robbers, but he\u2019s not really interested in it.", YouSay:[{Text:"[more...]", Action:function () { TMenu.SetStage(36); }}]}, {CharSays:"As long as citizens fear robbers, he has something to offer: military power that makes people feel more secure\u2026 I had the 'pleasure' to meet him personally, and I must say that he\u2019s not the kind of person one can trust. You know what\u2026 Take my advice\u2026 Whatever happens, don\u2019t ever accept any deals from his part or from the part of his men\u2026", YouSay:[{Text:"Thanks for the advice.", Action:function () { TMenu.SetStage(7); }}, {Text:"Can you tell me more about Desert Patrol?", Action:function () { TMenu.SetStage(11); }}]}, {CharSays:"We destroyed this gang about 20 years ago. Most of its members were killed in action or executed afterwards, but some, like Berg, agreed to collaborate and were only sentenced to several years in prison. Joseph was released last year and now he lives in Drushlak. He\u2019s not the nicest guy I\u2019ve ever met, but maybe he will help you.", YouSay:[{Text:"How can I convince him?", Action:function () { TMenu.SetStage(20); }}]}], [Number.NaN, {CharSays:"Hey you! What are you doing here?", YouSay:[{Text:"I\u2019m looking for John Sheppard.", Action:function () { TMenu.SetStage(2); }}, {Text:"I\u2019m just passing by. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"You\u2019re speaking to him. Who are you?", YouSay:[{Text:"Sheriff MacCoy told me to speak with you.", Action:function () { TMenu.SetStage(3); }, Condition:function () { return(Story.MacCoySendsRegards); }}, {Text:"My name\u2019s @name. I\u2019m a caravaneer.", Action:function () { TMenu.SetStage(7); }}]}, {CharSays:"Ah! The good old MacCoy\u2026 How\u2019s he doing? Are you his new assistant?", YouSay:[{Text:"He\u2019s fine and no, I\u2019m not his new assistant. I\u2019m a caravaneer.", Action:function () { TMenu.SetStage(4); }}]}, {CharSays:"A caravaneer, I see\u2026 So, what has brought you here apart from sending me MacCoy\u2019s regards?", YouSay:[{Text:"I want to join Desert Patrol.", Action:function () { TMenu.SetStage(5); }}, {Text:"I want to help you.", Action:function () { TMenu.SetStage(17); }}, {Text:"Just wanted to have a look. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(2, 29); }}]}, {CharSays:"Why do you think I\u2019d be interested in taking you? I don\u2019t know anything about you. I don\u2019t even know if you actually met MacCoy.", YouSay:[{Text:"I suppose you have two choices: trust me or not.", Action:function () { TMenu.SetStage(6); }}, {Text:"I think I can help you.", Action:function () { TMenu.SetStage(17); }}, {Text:"That\u2019s right. I better go. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(2, 29); }}]}, {CharSays:"Why do you want to join Desert Patrol? ", YouSay:[{Text:"I heard they are the best army around.", Action:function () { TMenu.SetStage(10); }}, {Text:"Because I want to fight robbers.", Action:function () { TMenu.SetStage(12); }}, {Text:"I believe Desert Patrol is the only organization that can set our people free.", Action:function () { TMenu.SetStage(20); }}]}, {CharSays:"So, what do you want @name?", YouSay:[{Text:"I want to join Desert Patrol.", Action:function () { TMenu.SetStage(8); }}, {Text:"Nothing. I was just curious. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(2, 30); }}]}, {CharSays:"In Desert Patrol strangers can\u2019t even clean toilets. Find someone who can say something nice about you and come back. Then, I might think about it\u2026", YouSay:[{Text:"You can ask Sheriff MacCoy about me. By the way, he told me to speak with you.", Action:function () { TMenu.SetStage(9); }, Condition:function () { return(Story.MacCoySendsRegards); }}, {Text:"OK. I will look for such person. See you. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(2, 30); }}]}, {CharSays:"OK. Let\u2019s say MacCoy knows you, but why do you want to join Desert Patrol?", YouSay:[{Text:"I heard they are the best army around.", Action:function () { TMenu.SetStage(10); }}, {Text:"Because I want to fight robbers.", Action:function () { TMenu.SetStage(12); }}, {Text:"I believe Desert Patrol is the only organization that can set our people free.", Action:function () { TMenu.SetStage(35); }}]}, {CharSays:"Yes, we are indeed and do you know why that is? Because we only take the most honest and reliable men. Are you one of those? Can we trust you?", YouSay:[{Text:"Test me.", Action:function () { TMenu.SetStage(11); }}, {Text:"OK. If you don\u2019t trust me, I better leave. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(2, 29); }}]}, {CharSays:"OK. Keep doing what you did. We\u2019ll be watching you. Come back in a couple of months and we\u2019ll see\u2026", YouSay:[{Text:"OK. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(2, 31); }}]}, {CharSays:"In this case you came to the right place. Fighting robbers is what we do\u2026. OK\u2026 We may consider taking you. Do you know what our mission is?", YouSay:[{Text:"No. What is it?", Action:function () { TMenu.SetStage(13); }}]}, {CharSays:"We have a compromise with the people of Verdammter Platz and Diep Gat region. They finance us and we make sure oil caravans get to their target, which means that we guard the zone and don\u2019t let robbers attack caravans. ", YouSay:[{Text:"I see, but I think that you should get to the root of the problem", Action:function () { TMenu.SetStage(14); }}, {Text:"I\u2019m afraid it\u2019s not for me. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(2, 33); }}]}, {CharSays:"Really? And where is its root?", YouSay:[{Text:"I don\u2019t know yet, but I want to find out.", Action:function () { TMenu.SetStage(15); }}]}, {CharSays:"Hmm\u2026 You seem to have too much initiative for a simple soldier\u2026 You know what\u2026 I will not recruit you, but I will collaborate with you. We will help you with all we can and you will help us. Being a caravaneer you attract less attention and can do more for our people than being a Desert Patrol soldier.", YouSay:[{Text:"Sounds great. I have a couple of questions to start with.", Action:function () { TMenu.SetStage(16); }}]}, {CharSays:"Go ahead.", YouSay:[{Text:"Do robbers have any kind of organization?", Action:function () { TMenu.SetStage(23); }}]}, {CharSays:"Why do you believe you can help us?", YouSay:[{Text:"Because I have weapons and know how to use them.", Action:function () { TMenu.SetStage(18); }}, {Text:"Because I hate robbers as much as you do.", Action:function () { TMenu.SetStage(27); }}]}, {CharSays:"We have enough men who know how to use weapons. Why do you think we need another one?", YouSay:[{Text:"Because I think the more men the better.", Action:function () { TMenu.SetStage(19); }}, {Text:"Because I believe that I can help extend your power to the whole state.", Action:function () { TMenu.SetStage(20); }}]}, {CharSays:"It is so in other organizations, but not in Desert Patrol. We only select the most honest and reliable men. I\u2019m afraid I just don\u2019t know you well enough to tell this about you.", YouSay:[{Text:"In this case, I\u2019ll come back later. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(2, 34); }}]}, {CharSays:"How exactly?", YouSay:[{Text:"I believe that Desert Patrol must defeat Oswald Raff and take the power.", Action:function () { TMenu.SetStage(21); }}]}, {CharSays:"You're right. If we controlled Qubba we would have enough power to put and end to robbers, but a revolt requires a lot of funds and time. People finance our organization to protect their caravans and not to organize revolts. We can\u2019t do both things at the same time. Robbers are our priority and as long as they threaten the region we can't have other plans than fighting them continuously.", YouSay:[{Text:"Yeah. I understand. So, maybe, we have to put and end to robbers first.", Action:function () { TMenu.SetStage(22); }}]}, {CharSays:"Certainly. However, it is not as easy as it sounds.", YouSay:[{Text:"I can imagine. Can I ask you a couple of questions?", Action:function () { TMenu.SetStage(16); }}]}, {CharSays:"They have some kind of clans. Each clan has its leader or leaders. Sometimes these leaders meet to resolve tactical or political questions.", YouSay:[{Text:"And where do they meet?", Action:function () { TMenu.SetStage(24); }}]}, {CharSays:"I don\u2019t know. They say robbers have a kind of warehouse where they store stolen goods. This warehouse is also used as a meeting point or, let\u2019s say, their headquarters. I don\u2019t know where it is, but destroying it could harm robbers\u2019 organization.", YouSay:[{Text:"Any ideas on how I could find out where it is?", Action:function () { TMenu.SetStage(25); }}]}, {CharSays:"Not really\u2026 Among the people I know, the one who knows most about robbers is your friend sheriff MacCoy. He has fought robbers for more than 30 years. If I were you, I would ask him in the first place.", YouSay:[{Text:"Sounds reasonable. I\u2019m going to ask him.", Action:function () { TMenu.SetStage(26); TMenu.SetDefault(1, 14); }}]}, {CharSays:"OK, but if you find out where this place is, don\u2019t even think about going there alone. Come back here and I\u2019ll give you some men.", YouSay:[{Text:"OK. I\u2019ll do it. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(2, 36); }}]}, {CharSays:"I\u2019m glad to hear that. How do you think you can help us?", YouSay:[{Text:"I believe that we can make Desert Patrol capture the power in the region", Action:function () { TMenu.SetStage(20); }}]}, {CharSays:"Hey\u2026 This is @name, a caravan destroyer!\u2026 Freeze! You\u2019re under arrest!", YouSay:[{Text:"[run away]", Action:function () { TMenu.SpecialAction(3); }}]}, {CharSays:"Yes? What do you want?", YouSay:[{Text:"I want to join Desert Patrol.", Action:function () { TMenu.SetStage(6); }}, {Text:"I want to help you.", Action:function () { TMenu.SetStage(17); }}, {Text:"Nothing. Just hanging around. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"What do you want @name?", YouSay:[{Text:"I want to join Desert Patrol", Action:function () { TMenu.SetStage(8); }}, {Text:"Nothing. I\u2019m going. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Hey. We\u2019re watching you. You are doing well so far.", YouSay:[{Text:"OK. I\u2019ll keep it this way. [leave]", Action:function () { TMenu.Leave(); }}, {Text:"I need to talk to you.", Action:function () { TMenu.SetStage(32); }}]}, {CharSays:"Yeah? What is it?", YouSay:[{Text:"Nothing. See you later. [leave]", Action:function () { TMenu.Leave(); }}, {Text:"I don\u2019t want to join Desert Patrol as a soldier, but I think I could help you.", Action:function () { TMenu.SetStage(17); }}]}, {CharSays:"Yes? What else?", YouSay:[{Text:"Nothing. Just passing by. [leave]", Action:function () { TMenu.Leave(); }}, {Text:"I need to talk to you.", Action:function () { TMenu.SetStage(32); }}]}, {CharSays:"What?", YouSay:[{Text:"I want to help Desert Patrol.", Action:function () { TMenu.SetStage(17); }}, {Text:"Nothing. Bye.", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Well, we are an honest organization and we fight for people\u2019s freedom, but unfortunately we still don\u2019t have enough power to help everyone who needs help.", YouSay:[{Text:"If we join forces we can extend the Desert Patrol power to the whole state.", Action:function () { TMenu.SetStage(20); }}]}, {CharSays:"Hey. What\u2019s up? Have you talked to MacCoy?", YouSay:[{Text:"Not yet.", Action:function () { TMenu.SetStage(37); }}, {Text:"Yes, but it\u2019s not that easy. I need to investigate more.", Action:function () { TMenu.SetStage(38); }, Condition:function () { return(Story.TalkedToMacCoy); }}]}, {CharSays:"Well\u2026 Tell me when you do.", YouSay:[{Text:"Sure thing. See you later. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Well\u2026 Good luck then.", YouSay:[{Text:"Thanks. See you. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Hey! How is it going? Did you find out anything?", YouSay:[{Text:"Yes.", Action:function () { TMenu.SetStage(41); }}, {Text:"Not yet. I\u2019m working on it.", Action:function () { TMenu.SetStage(40); }}]}, {CharSays:"OK. Take your time.", YouSay:[{Text:"Well\u2026 See you. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Tell me!", YouSay:[{Text:"There\u2019s an underground bunker South-East to Abu Kirdyk.", Action:function () { TMenu.SetStage(42); }}]}, {CharSays:"Do you have the exact coordinates?", YouSay:[{Text:"Yes. You need to follow 113\u00BA direction from Abu Kirdyk about 130 Km.", Action:function () { TMenu.SetStage(43); }}]}, {CharSays:"Excellent! Now what we have to do is to destroy it. Are you ready to do it?", YouSay:[{Text:"Oh yeah!", Action:function () { TMenu.SetStage(46); }}, {Text:"Not yet. Give me some time to regain strength.", Action:function () { TMenu.SetStage(44); }}]}, {CharSays:"Sure thing. Come back when you\u2019re ready.", YouSay:[{Text:"OK. See you. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(2, 45); }}]}, {CharSays:"Hey! Are you ready to destroy the bunker?", YouSay:[{Text:"Yes. Tell your plan.", Action:function () { TMenu.SetStage(46); }}, {Text:"No. I need some more time.", Action:function () { TMenu.SetStage(44); }}]}, {CharSays:"Very well. I\u2019ll give you two squads of my best men, a combat engineer and some explosives. The engineer will go with your caravan and the squads will convoy you. The bunker may be guarded. Kill the guards and let the engineer deploy the explosives. OK?", YouSay:[{Text:"Consider it done.", Action:function () { TMenu.SetStage(47); TMenu.SpecialAction(4); }}]}, {CharSays:"Great. Good luck!", YouSay:[{Text:"Thanks. See you when everything is done! [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(2, 48); }}]}, {CharSays:"Are you already done?", YouSay:[{Text:"No, sir. Not Yet.", Action:function () { TMenu.SetStage(49); }}]}, {CharSays:"Well\u2026 Tell me when you are.", YouSay:[{Text:"Sure thing. See you then. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"I know everything! Apart from destroying the base, you have killed 2 of the most important clan leaders. Great! Excellent! My congratulations! You are a national hero now, and I\u2019m proud to have you on our side. I bet you are very tired. Aren\u2019t you?", YouSay:[{Text:"Well\u2026 A little bit.", Action:function () { TMenu.SetStage(51); }}, {Text:"No. Not at all.", Action:function () { TMenu.SetStage(53); }}]}, {CharSays:"Sure. It wasn\u2019t an easy job. Here\u2026 Take some money as a reward for your heroic actions and have some rest. Come back when you\u2019re fresh and ready for more action.", YouSay:[{Text:"OK. Thanks. See you later. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(2, 54); Group.Money = Group.Money + 10000; UpdateTradeText(); }}, {Text:"Please, keep your money. I\u2019m doing it for the good of our people.", Action:function () { TMenu.SetStage(52); }}]}, {CharSays:"Sorry. I didn\u2019t mean to offend you. Please come back when you are ready for a new mission. We have a lot of things to do together.", YouSay:[{Text:"It\u2019s alright. I\u2019ll be back soon. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(2, 54); }}, {Text:"I\u2019m ready now.", Action:function () { TMenu.SetStage(53); }}]}, {CharSays:"Really? You are tireless. Aren\u2019t you? Well. I suggest you to take a break before your new mission anyway, because once you complete it, you\u2019ll become one of the most wanted criminals of the state and will not be able to trade freely as you do now.", YouSay:[{Text:"Hmm\u2026 In that case I need more time. See you later. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(2, 57); }}, {Text:"It\u2019s OK. I\u2019m ready for it.", Action:function () { TMenu.SetStage(58); }}]}, {CharSays:"Hi. How are you? Have you rested well?", YouSay:[{Text:"Oh yeah!", Action:function () { TMenu.SetStage(55); }}, {Text:"No. I need more time.", Action:function () { TMenu.SetStage(56); }}]}, {CharSays:"There\u2019s one thing you need to know: Once you complete your next mission, you\u2019ll become one of the most wanted criminals of the state and will be persecuted by the police. So, if you want to earn some money before it happens, you better do it now.", YouSay:[{Text:"In that case I\u2019ll take some more time for myself.", Action:function () { TMenu.SetStage(56); TMenu.SetDefault(2, 57); }}, {Text:"No problem. I\u2019m ready now.", Action:function () { TMenu.SetStage(58); }}]}, {CharSays:"Sure thing. Come back when you\u2019re ready.", YouSay:[{Text:"OK. See you then. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Hi. Do you have enough funds and guts to become an enemy of the state?", YouSay:[{Text:"Oh yeah!", Action:function () { TMenu.SetStage(58); }}, {Text:"No. Not yet. I need more time.", Action:function () { TMenu.SetStage(56); }}]}, {CharSays:"Great. Have you ever heard about caravan X?", YouSay:[{Text:"I\u2019ve heard something\u2026", Action:function () { TMenu.SetStage(59); }}, {Text:"No.", Action:function () { TMenu.SetStage(59); }}]}, {CharSays:"OK. Oswald Raff\u2019s government and robbers have a pact. According to this pact, the government only controls the Qubba region and lets robbers do what they like in the rest of the territory. In exchange, robbers pay Oswald Raff a tax and let him transport gold from mines in Abu Kirdyk and Sekir Bashka to Qubba. The caravan that takes care of this is called Caravan X.", YouSay:[{Text:"[more...]", Action:function () { TMenu.SetStage(60); }}]}, {CharSays:"Apart from transporting gold Caravan X buys stolen goods from robbers and sells them for a triple price in Qubba. Oswald Raff knows about it and encourages it, because a huge percentage of the profit goes to his pocket. As you probably understand, this caravan circulates between Abu Kirdyk, Sekir Bashka and Qubba. Your next mission is to destroy this caravan.", YouSay:[{Text:"[more...]", Action:function () { TMenu.SetStage(61); }}]}, {CharSays:"This way we will hurt Qubba financially and will leave robbers without their major client.", YouSay:[{Text:"Excellent plan. I\u2019m going to put it into practice right now.", Action:function () { TMenu.SetStage(62); Story.SentToCaravanX = true; }}]}, {CharSays:"Great. Good luck, soldier.", YouSay:[{Text:"Thanks. See you soon. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(2, 63); }}]}, {CharSays:"Hi. Are you done?", YouSay:[{Text:"Not yet. I\u2019m working on it. See you later. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Hmm\u2026 The engineer has been killed, huh? It\u2019s a pity, because I don\u2019t have another one to give you. It seems like you\u2019ll need to try and deploy the explosives yourself\u2026", YouSay:[{Text:"OK. I\u2019ll try. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Well done! Now, without gold Qubba will become weaker and weaker every day and robbers will have fewer reasons to rob caravans, because they won\u2019t sell the goods as easily as they used to.", YouSay:[{Text:"Great. Should we attack Qubba now?", Action:function () { TMenu.SetStage(66); }}]}, {CharSays:"Not yet. First of all, they\u2019re still too powerful. Let\u2019s give them some time to use up their reserves\u2026 Besides, we have recently received important strategic information\u2026", YouSay:[{Text:"What is it?", Action:function () { TMenu.SetStage(67); }}]}, {CharSays:"Well\u2026 I\u2019d call it bad news\u2026 It seems like the government possesses some kind of long range weapon. Being more accurate, they have missiles. We don\u2019t know anything about the warheads, but we must presume the worst.", YouSay:[{Text:"Hmm\u2026 Do you think they will use it if we try to attack?", Action:function () { TMenu.SetStage(68); }}]}, {CharSays:"Definitely. Oswald Raff is not the kind person who hesitates when his power is in danger.", YouSay:[{Text:"So what should we do?", Action:function () { TMenu.SetStage(69); Story.SentToDisableMissiles2 = (Story.SentToDisableMissiles = true); }}]}, {CharSays:"I must admit that I don\u2019t have a definite plan. Missiles are located in Fort Goks. We have a sort of infiltrated person there. We don\u2019t communicate regularly with this person so I can\u2019t arrange anything from here. You should go to Fort Goks and find her.", YouSay:[{Text:"Her?", Action:function () { TMenu.SetStage(70); }}]}, {CharSays:"Yes. Her name is Francesca. She\u2019s some kind of\u2026 Well\u2026 She\u2019s a beautiful woman and all men of Fort Goks including high ranks of the military are mad about her. She\u2019s totally on our side and you can trust her completely.", YouSay:[{Text:"Where can I find her?", Action:function () { TMenu.SetStage(71); Towns[4].Houses[7].Revealed = true; }}]}, {CharSays:"She lives near the shopping center. Cornelius St. 8, apt. 2.", YouSay:[{Text:"Alright. I\u2019m going to see her.", Action:function () { TMenu.SetStage(72); }}]}, {CharSays:"Excellent. I\u2019m sure you will find a way to get rid of the damn missiles.", YouSay:[{Text:"I hope so. See you later. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(2, 73); }}]}, {CharSays:"How is it going?", YouSay:[{Text:"I haven\u2019t seen the girl yet.", Action:function () { TMenu.SetStage(74); }}, {Text:"I\u2019ve spoken to Francesca, and there\u2019s a chance\u2026", Action:function () { TMenu.SetStage(75); }, Condition:function () { return(Story.SpokeToFrancesca); }}]}, {CharSays:"Ah\u2026 Alright. No hurry. Qubba is getting weaker every day and time is working for us.", YouSay:[{Text:"OK. See you later. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Really?", YouSay:[{Text:"Yes. Our plan is to falsify a security pass and get to the military base.", Action:function () { TMenu.SetStage(76); }}]}, {CharSays:"Very well. Can I help you with anything?", YouSay:[{Text:"Not really. We\u2019re doing fine so far.", Action:function () { TMenu.SetStage(78); }}, {Text:"Some money could help.", Action:function () { TMenu.SetStage(77); }}]}, {CharSays:"Sure. Here, take this. It\u2019s about $10.000. Can\u2019t give you more at the moment. I hope it helps.", YouSay:[{Text:"It certainly does. Thanks.", Action:function () { TMenu.SetStage(78); Group.Money = Group.Money + 10000; UpdateTradeText(); }}]}, {CharSays:"Well\u2026 Good luck, then.", YouSay:[{Text:"Thanks. See you later. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(2, 79); }}]}, {CharSays:"Hi there. Any news?", YouSay:[{Text:"No. I'm still working on it.", Action:function () { TMenu.SetStage(78); }}, {Text:"I\u2019ve been to the base, but couldn\u2019t disable the missiles.", Action:function () { TMenu.SetStage(80); }, Condition:function () { return(Story.BeenToTheBase); }}]}, {CharSays:"Why?", YouSay:[{Text:"I don\u2019t know how to operate it. I need a manual.", Action:function () { TMenu.SetStage(81); }}]}, {CharSays:"Hmm\u2026 You know\u2026 I learnt military science myself reading books on the theme. I have quite a lot of books of this kind, but as far as I remember, there are no missile system manuals in my library.", YouSay:[{Text:"Where did you get these books?", Action:function () { TMenu.SetStage(82); }}]}, {CharSays:"From different places\u2026 Bought them, exchanged them, got some as presents\u2026 You know what\u2026 I know where you should look for the manual\u2026", YouSay:[{Text:"Where?", Action:function () { TMenu.SetStage(83); }}]}, {CharSays:"There\u2019s a man living in Diep Gat. He\u2019s a retired general and a passionate military literature collector. Apart from strategy and military science books he has loads of manuals and military documents of all kinds.", YouSay:[{Text:"Where exactly does he live? ", Action:function () { TMenu.SetStage(84); Towns[12].Houses[7].Revealed = true; }}]}, {CharSays:"In the northern part of Diep Gat. He has two buildings on his terrain. One is his house and the other one is the library. You\u2019ll find him quickly.", YouSay:[{Text:"Great. Thanks.", Action:function () { TMenu.SetStage(85); }}]}, {CharSays:"Don\u2019t mention it. I hope you understand that your mission is top secret and you must not say a word about it to a stranger. Especially to an ex-general of the government.", YouSay:[{Text:"Of course.", Action:function () { TMenu.SetStage(86); }}]}, {CharSays:"In that case, good luck.", YouSay:[{Text:"Thanks. See you later. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(2, 87); }}]}, {CharSays:"Hi. Have you talked to the general?", YouSay:[{Text:"Not yet.", Action:function () { TMenu.SetStage(88); }}, {Text:"Yes.", Action:function () { TMenu.SetStage(89); }, Condition:function () { return(Story.TalkedToTheGeneral); }}]}, {CharSays:"Well\u2026 I hope he has the book and will give it to you.", YouSay:[{Text:"I hope so too. See you. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Does he have the manual?", YouSay:[{Text:"Yes, but I couldn\u2019t get it.", Action:function () { TMenu.SetStage(90); }}]}, {CharSays:"Why?", YouSay:[{Text:"He says he doesn\u2019t sell his books.", Action:function () { TMenu.SetStage(91); }}]}, {CharSays:"Of course. I should have thought about it before. A true collector will never sell an item from his collection, especially if he\u2019s not what you call a poor man.", YouSay:[{Text:"What should I do now?", Action:function () { TMenu.SetStage(92); }}]}, {CharSays:"We\u2019ll make him an offer he won\u2019t be able to refuse.", YouSay:[{Text:"Should we menace him?", Action:function () { TMenu.SetStage(93); }}]}, {CharSays:"Not at all. He\u2019s a soldier and he will not give up without fighting. This mission is already risky enough. If we start a fight with an important person in the middle of Diep Gat, we will make it even worse.", YouSay:[{Text:"Then how?", Action:function () { TMenu.SetStage(94); }}]}, {CharSays:"Well\u2026 It will hurt, but I will give you a book, any collector would give his right arm for. It\u2019s a special early edition of Patton\u2019s \u201CWar as I Knew It\u201D. I suppose you don\u2019t understand much about this, but trust me, this book is worth much more than the manual.", YouSay:[{Text:"Does that mean that the general will accept the exchange?", Action:function () { TMenu.SetStage(95); Group.Inventory.push({Type:83, Amount:1}); Story.HaveTheBook = true; }}]}, {CharSays:"No doubt.", YouSay:[{Text:"Great. In that case I\u2019m going to find him right now.", Action:function () { TMenu.SetStage(96); }}]}, {CharSays:"See you later.", YouSay:[{Text:"Bye. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(2, 97); }}]}, {CharSays:"Hey. Did you exchange the book?", YouSay:[{Text:"Not yet. I\u2019ll do it as soon as possible.", Action:function () { TMenu.SetStage(98); }}, {Text:"Oh yeah! ", Action:function () { TMenu.SetStage(99); }, Condition:function () { return(Story.HaveTheManual); }}]}, {CharSays:"OK. See you later.", YouSay:[{Text:"See you. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Sure. The old bastard must have been very happy to get Patton\u2019s memoirs in exchange of a stupid manual. Well\u2026 It\u2019s far from being stupid for us, so I\u2019m glad he agreed. Are you going to use it now?", YouSay:[{Text:"Yes.", Action:function () { TMenu.SetStage(100); }}]}, {CharSays:"Good luck, my friend. ", YouSay:[{Text:"Thanks. Bye. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(2, 101); }}]}, {CharSays:"How is it going?", YouSay:[{Text:"Well. As soon as I get to Fort Goks, I\u2019ll disable the missiles.", Action:function () { TMenu.SetStage(100); }}]}, {CharSays:"Am I wrong or it\u2019s you having a face of a person who has just disabled governmental missiles?", YouSay:[{Text:"You\u2019re right, John!", Action:function () { TMenu.SetStage(103); }}]}, {CharSays:"I knew I could rely on you. As soon as we seize the power, I\u2019ll make you a minister\u2026 Or you know what\u2026 You deserve becoming a governor, and I will take care of the military. After all, it\u2019s my vocation.", YouSay:[{Text:"Thanks for the confidence, but we must seize it first.", Action:function () { TMenu.SetStage(104); }}]}, {CharSays:"That\u2019s right, and we have to raise funds. Thanks to you, Raff perceives us more dangerous than ever. That\u2019s good from one side, but from another one, he does everything he can to blockade our economy, and he has been somewhat successful. To arm a worthwhile army we need about 5 million. We have 2. Would you refuse if I put you in charge of fund raising?", YouSay:[{Text:"Not at all.", Action:function () { TMenu.SetStage(105); }}]}, {CharSays:"Tell me what you need.", YouSay:[{Text:"Nothing at the moment. I\u2019ll let you know if I need anything.", Action:function () { TMenu.SetStage(106); }}, {Text:"If you give me a couple of good soldiers, it\u2019ll help a lot.", Action:function () { TMenu.SetStage(107); }}]}, {CharSays:"Ok then. I\u2019m here if you need me.", YouSay:[{Text:"Very well. Bye. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(2, 108); }}]}, {CharSays:"OK. I\u2019ll give you two of my best men. I\u2019d give you more, but we need to prepare a very important operation, you know\u2026 ", YouSay:[{Text:"Sure. Two is enough. Thanks.", Action:function () { TMenu.SetStage(109); Group.Members.push(People[64]); Group.Members.push(People[65]); UpdateGroupParams(Group); UpdateTradeText(); }}]}, {CharSays:"Hi. Have you decided what you need?", YouSay:[{Text:"No. I\u2019m working on it myself. I\u2019ll tell you if anything is needed.", Action:function () { TMenu.SetStage(106); }}, {Text:"Yeah. Give me a couple of good soldiers.", Action:function () { TMenu.SetStage(107); }}, {Text:"I have the money. Here\u2026", Action:function () { TMenu.SetStage(111); Group.Money = Group.Money - 3000000; }, Condition:function () { return(Group.Money >= 3000000); }}]}, {CharSays:"Is there anything else you need?", YouSay:[{Text:"Not really. I\u2019m doing well.", Action:function () { TMenu.SetStage(110); }}, {Text:"I have the money. Here\u2026", Action:function () { TMenu.SetStage(111); Group.Money = Group.Money - 3000000; }, Condition:function () { return(Group.Money >= 3000000); }}]}, {CharSays:"Good for us. See you later.", YouSay:[{Text:"Bye-bye. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(2, 109); }}]}, {CharSays:"Amazing! I can\u2019t believe you did it so fast!", YouSay:[{Text:"So, it\u2019s time to attack, isn\u2019t it?", Action:function () { TMenu.SetStage(112); }}]}, {CharSays:"Almost. According to plan, the army will be fully prepared in 72 hours. Come back then and we\u2019ll start the show.", YouSay:[{Text:"OK. See you in 72 hours. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(2, 113); Story.Counter = 72; Story.CounterFor = 4; }}]}, {CharSays:"Hi. The army is not ready yet. Come back later.", YouSay:[{Text:"OK. See you when you\u2019re ready. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Hello, my friend. We are fully prepared and waiting for you. Are you ready to kick some bad ass?", YouSay:[{Text:"Oh yeah! Let\u2019s do it!", Action:function () { TMenu.SetStage(115); }}, {Text:"Hmm\u2026 Can you give me some time to prepare a bit better?", Action:function () { TMenu.SetStage(119); }}]}, {CharSays:"Very well. Listen to me: My 5 regiments and I start our march towards Qubba right now. We can not count on taking them by surprise. Most citizens of Verdammter Platz know what we plan, and I\u2019m sure Oswald Raff knows it too, so it won\u2019t be an easy battle. I know there will be many victims, but I\u2019m ready for it. However, we need at least one regiment to survive after the battle. Otherwise, we will not have any soldiers to control Qubba after the revolt. I want your caravan to join the battle and to protect the regiments for as long as you can. I don\u2019t believe Raff will ever command to capitulate, which means that we will need to fight \u2018til the end. Are you ready, soldier?", YouSay:[{Text:"[more]", Action:function () { TMenu.SetStage(116); }}]}, {CharSays:"survive after the battle. Otherwise, we will not have any soldiers to control Qubba after the revolt. I want your caravan to join the battle and to protect the regiments for as long as you can. I don\u2019t believe Raff will ever command to capitulate, which means that we will need to fight \u2018til the end. Are you ready, soldier?", YouSay:[{Text:"I am!", Action:function () { TMenu.SetStage(118); }}]}, Number.NaN, {CharSays:"Hurrah!", YouSay:[{Text:"[let's go!]", Action:function () { TMenu.SpecialAction(12); }}]}, {CharSays:"No problem. We\u2019ll wait for you.", YouSay:[{Text:"OK. See you soon. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Too bad, pal\u2026 They have arrested Francesca and increased the security at the base. We don\u2019t have another person in Fort Goks. I\u2019m afraid it\u2019s Game Over.", YouSay:[{Text:"Yeah. I wish I could load a saved game. See you, pal. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"We are victorious, my friend. Quabba is ours as well as the whole state. I promised you will become the head of the new government and you can start right now.", YouSay:[{Text:"No, John. Thank you, but it\u2019s not for me. I like being a caravaneer.", Action:function () { TMenu.SetStage(122); }}]}, {CharSays:"I understand. It seems like I will need to take this responsibility. In any case, you will always be the symbol of freedom in this state, and if there\u2019s anything you need, don\u2019t hesitate to ask for it.", YouSay:[{Text:"Thank you John.", Action:function () { TMenu.SetStage(123); }}]}, {CharSays:"Thank YOU, friend. I owe you a lot.", YouSay:[{Text:"Don\u2019t mention it. I did it for the good of the people.", Action:function () { TMenu.SetStage(124); }}]}, {CharSays:"Of course\u2026 Well\u2026 There\u2019s a lot of work to be done\u2026", YouSay:[{Text:"Good luck.", Action:function () { TMenu.SetStage(125); }}]}, {CharSays:"Thanks. See you around\u2026 and\u2026 if you change your mind, my offer remains in force.", YouSay:[{Text:"OK. See you. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(2, 126); }}]}, {CharSays:"Hi! Who are you doing?", YouSay:[{Text:"Very well. Thanks. How are you?", Action:function () { TMenu.SetStage(127); }}]}, {CharSays:"Well\u2026 tired. It\u2019s a hard work, you know.", YouSay:[{Text:"Yeah. I can imagine.", Action:function () { TMenu.SetStage(128); }}]}, {CharSays:"Can I do anything for you?", YouSay:[{Text:"No. I must go now. Just wanted to see you.", Action:function () { TMenu.SetStage(129); }}]}, {CharSays:"Well. Se you around, friend.", YouSay:[{Text:"See you. [leave]", Action:function () { TMenu.Leave(); }}]}], [Number.NaN, {CharSays:"Yeah? What do you want?", YouSay:[{Text:"Hi. My name is @name. I heard you used to be a robber\u2026", Action:function () { TMenu.SetStage(2); }}, {Text:"Hi. Sheriff MacCoy told me you could help me.", Action:function () { TMenu.SetStage(3); }}]}, {CharSays:"Who told you that?", YouSay:[{Text:"People talk\u2026 You know\u2026", Action:function () { TMenu.SetStage(4); }}, {Text:"Sheriff MacCoy.", Action:function () { TMenu.SetStage(3); }}]}, {CharSays:"MacCoy?!! MacCoy sent you to me?!! Tell this son of a gun to go to hell. I will not move a finger to help him or any of his friends. Get your ass out of here before I get really mad and start shooting.", YouSay:[{Text:"[leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(3, 19); TMenu.SetDefault(1, 26); }}]}, {CharSays:"They talk too much\u2026", YouSay:[{Text:"Yeah\u2026 Maybe\u2026 I need some information about robbers.", Action:function () { TMenu.SetStage(5); }}]}, {CharSays:"Why in the world would I give you any information?", YouSay:[{Text:"I\u2019ll pay you well\u2026", Action:function () { TMenu.SetStage(8); }}, {Text:"I thought you would like to help society.", Action:function () { TMenu.SetStage(6); }}]}, {CharSays:"Ha ha ha ha!... You must be confusing me with someone else\u2026 I don\u2019t give a shit about your pathetic society. Why don\u2019t you go out there and ask robbers in the desert?", YouSay:[{Text:"I\u2019ll pay you well\u2026", Action:function () { TMenu.SetStage(8); }}]}, Number.NaN, {CharSays:"Hmm\u2026 What\u2019s well for you?", YouSay:[{Text:"$200", Action:function () { TMenu.SetStage(9); }}, {Text:"$2.000", Action:function () { TMenu.SetStage(10); }}, {Text:"$20.000", Action:function () { TMenu.SetStage(11); }}, {Text:"$50.000", Action:function () { TMenu.SetStage(12); }}]}, {CharSays:"Ha ha ha ha!... You\u2019re ridiculous!", YouSay:[{Text:"How about $2.000? ", Action:function () { TMenu.SetStage(10); }}, {Text:"I was kidding. It\u2019s $20.000.", Action:function () { TMenu.SetStage(11); }}, {Text:"It was a joke. I\u2019m ready to pay $50.000.", Action:function () { TMenu.SetStage(12); }}]}, {CharSays:"Hmm\u2026 Well\u2026 It depends on the information you need.", YouSay:[{Text:"I need to know where the robbers\u2019 headquarters are.", Action:function () { TMenu.SetStage(13); }}]}, {CharSays:"That\u2019s good money. What do you want to know?", YouSay:[{Text:"I need to know where the robbers\u2019 headquarters are.", Action:function () { TMenu.SetStage(16); }}]}, {CharSays:"Are you serious? If sounds really good. What is it you want to know?", YouSay:[{Text:"I\u2019m serious. I need to know where the robbers\u2019 headquarters are.", Action:function () { TMenu.SetStage(15); }}]}, {CharSays:"You want to know too much\u2026 It\u2019s not your business.", YouSay:[{Text:"How about $20.000?", Action:function () { TMenu.SetStage(14); }}, {Text:"How about $50.000?", Action:function () { TMenu.SetStage(15); }}]}, {CharSays:"No! I said it\u2019s not your business! Get lost before I start shooting!", YouSay:[{Text:"[leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(3, 22); }}, {Text:"$50.000", Action:function () { TMenu.SetStage(15); }}]}, {CharSays:"50 grand, huh?.. Hmm\u2026 Well\u2026 OK\u2026 Have you got the money?", YouSay:[{Text:"Yes. Here it is.", Action:function () { TMenu.SetStage(17); Group.Money = Group.Money - 50000; }, Condition:function () { return(Group.Money >= 50000); }}, {Text:"No. I\u2019ll bring it later.", Action:function () { TMenu.SetStage(18); Story.BergPrice = 50000; }}]}, {CharSays:"Hmm\u2026 You want to know things you\u2019re not supposed to, but\u2026 I\u2019m somewhat short of money, so I\u2019ll tell you\u2026 Anyway, you will surely get killed before you get there\u2026 Do you have the money?", YouSay:[{Text:"Yes. Here it is.", Action:function () { TMenu.SetStage(17); Group.Money = Group.Money - 20000; }, Condition:function () { return(Group.Money >= 20000); }}, {Text:"No. I\u2019ll bring it later.", Action:function () { TMenu.SetStage(18); Story.BergPrice = 20000; }}]}, {CharSays:"OK. You need to go to Abu Kirdyk. Take 113\u00BA direction and go about 130 Km. There\u2019s an underground bunker and a well armed squad guarding it. I don\u2019t think you\u2019ll ever get there. You\u2019ll be killed before you even get to Abu Kirdyk\u2026", YouSay:[{Text:"OK. Thanks. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(3, 21); TMenu.SetDefault(1, 25); TMenu.SetDefault(2, 39); }}]}, {CharSays:"Well\u2026 We\u2019ll talk when you\u2019ll have money.", YouSay:[{Text:"OK. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(3, 20); }}]}, {CharSays:"Go to hell! If you make another step, I start shooting!", YouSay:[{Text:"[leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Do you have the money?", YouSay:[{Text:"Yes. Here it is.", Action:function () { TMenu.SetStage(17); Group.Money = Group.Money - Story.BergPrice; UpdateTradeText(); }, Condition:function () { return(Group.Money >= Story.BergPrice); }}, {Text:"No. I\u2019ll bring it later.", Action:function () { TMenu.SetStage(18); }}]}, {CharSays:"You\u2019re still alive, huh?", YouSay:[{Text:"Yes. I am. See you later. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"I said It\u2019s not your business. Go away.", YouSay:[{Text:"I\u2019ll give you $50.000.", Action:function () { TMenu.SetStage(15); }}, {Text:"Sorry. [leave]", Action:function () { TMenu.Leave(); }}]}], [Number.NaN, {CharSays:"Hi, dear. How can I help you?", YouSay:[{Text:"Are you Francesca?", Action:function () { TMenu.SetStage(3); }}, {Text:"I\u2019m sorry. I must have got the wrong apartment. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(4, 2); }}]}, {CharSays:"Hi again. What is it?", YouSay:[{Text:"Is your name Francesca?", Action:function () { TMenu.SetStage(3); }}, {Text:"Nothing. Sorry. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Yes.", YouSay:[{Text:"My name is @name. John Sheppard sent me.", Action:function () { TMenu.SetStage(5); }}, {Text:"Just wanted to see how you look. Bye. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(4, 4); }}]}, {CharSays:"You again? What do you want?", YouSay:[{Text:"My name\u2019s @name. John Sheppard sent me.", Action:function () { TMenu.SetStage(5); }}, {Text:"Nothing. See you. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Ah, Johnny\u2026 Yes. He told me he would send someone. Is it about the military base?", YouSay:[{Text:"Yes. John says there are missiles in there.", Action:function () { TMenu.SetStage(6); Story.SpokeToFrancesca = true; }, Condition:function () { return(!Story.BeenToTheBase); }}, {Text:"Yes. Do you know how to operate their missiles?", Action:function () { TMenu.SetStage(26); Story.SpokeToFrancesca = true; }, Condition:function () { return(Story.BeenToTheBase); }}]}, {CharSays:"That\u2019s right. I\u2019ve heard two officers talking about missiles. It seems like they have them at their base here in Fort Goks.", YouSay:[{Text:"Do you know what warheads they have?", Action:function () { TMenu.SetStage(7); }}]}, {CharSays:"Darling, I don\u2019t even know what warheads are\u2026", YouSay:[{Text:"Well. Never mind. Can you tell me more details?", Action:function () { TMenu.SetStage(8); }}]}, {CharSays:"Not much. I\u2019ve heard a private talk between colonel Kaminski and major Knoblauch. They were arguing on what missiles are better, and the colonel mentioned that they have missiles in Fort Goks. That\u2019s it.", YouSay:[{Text:"Did he say what type of missiles it is?", Action:function () { TMenu.SetStage(9); }}]}, {CharSays:"Yes he did\u2026 It was some abbreviation. A couple of letters and a number. I think it started with \u2018M\u2019.", YouSay:[{Text:"Alright.", Action:function () { TMenu.SetStage(10); }}]}, {CharSays:"So, what do you want to do about it?", YouSay:[{Text:"We must find a way to disable the missiles.", Action:function () { TMenu.SetStage(11); }}]}, {CharSays:"Does that mean that you want to sneak in the base?", YouSay:[{Text:"Something like that.", Action:function () { TMenu.SetStage(12); }}]}, {CharSays:"Impossible. They have a 10 meters high wall surrounding it, lots of guards and an alarm system.", YouSay:[{Text:"How do you think I can get in there?", Action:function () { TMenu.SetStage(13); }}]}, {CharSays:"I don\u2019t know\u2026 Maybe we can get you a security pass, but you need to make up a good story. Otherwise a civilian stranger at the top secret military base will look too suspicious even with a security pass.", YouSay:[{Text:"I\u2019ll think on something. How can I get the pass?", Action:function () { TMenu.SetStage(14); }}]}, {CharSays:"I believe I can get one for you, but it will have the name and the picture of a high rank officer, so you won\u2019t be able to use it.", YouSay:[{Text:"So how does it help?", Action:function () { TMenu.SetStage(15); }}]}, {CharSays:"You can take it to a counterfeiter and he will make you a copy with your name and your picture.", YouSay:[{Text:"Great! When can you get the pass?", Action:function () { TMenu.SetStage(16); }}]}, {CharSays:"Come back here tomorrow morning. I most probably will have it then.", YouSay:[{Text:"Very well. See you tomorrow. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(4, 17); TMenu.SpecialAction(5); }}]}, {CharSays:"Hi. I don\u2019t have it yet. Come back later.", YouSay:[{Text:"OK. See you. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Shhh\u2026 Colonel is here. He must not hear us. Here\u2019s the pass. You MUST return in two days. Otherwise I\u2019ll have serious troubles. Now go\u2026", YouSay:[{Text:"Thanks. See you. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(4, 20); Group.Inventory.push({Type:84, Amount:1}); Story.Counter = 48; Story.CounterFor = 3; }}, {Text:"Wait. Where can I find a counterfeiter?", Action:function () { TMenu.SetStage(19); Group.Inventory.push({Type:84, Amount:1}); Story.Counter = 48; Story.CounterFor = 3; }}]}, {CharSays:"Go to Smerd and find the guy called Pierre Seton\u2026 Now go away.", YouSay:[{Text:"Thanks. Bye. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(4, 22); Towns[1].Houses[8].Revealed = true; }}]}, {CharSays:"I told you, I can\u2019t talk now. What do you want?", YouSay:[{Text:"Where can I find a counterfeiter?", Action:function () { TMenu.SetStage(19); }}, {Text:"I\u2019m done. Here\u2019s the pass. Thanks.", Action:function () { TMenu.SetStage(24); TMenu.SpecialAction(6); Story.PassReturned = true; }, Condition:function () { return(Story.DoneWithPass or Story.BeenToTheBase); }}, {Text:"Nothing. Sorry. [leave]", Action:function () { TMenu.Leave(); }}]}, Number.NaN, {CharSays:"Hey. How is it going?", YouSay:[{Text:"I\u2019m working on it.", Action:function () { TMenu.SetStage(23); }}, {Text:"I\u2019m done. Here\u2019s the pass. Thanks.", Action:function () { TMenu.SetStage(24); TMenu.SpecialAction(6); Story.PassReturned = true; }, Condition:function () { return(Story.DoneWithPass or Story.BeenToTheBase); }}]}, {CharSays:"You better do it faster. We don\u2019t have much time left.", YouSay:[{Text:"OK. See you soon. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Great. Do you need anything else?", YouSay:[{Text:"Not at the moment.", Action:function () { TMenu.SetStage(25); }}, {Text:"I need to know how to control the missile system.", Action:function () { TMenu.SetStage(26); }, Condition:function () { return(Story.BeenToTheBase); }}]}, {CharSays:"OK. Tell me if you need anything.", YouSay:[{Text:"Thanks. See you later. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(4, 28); }}]}, {CharSays:"Ha! Are you asking me this? Darling, I have no damn idea!", YouSay:[{Text:"I may need a manual. Any idea where I could get it?", Action:function () { TMenu.SetStage(27); }}]}, {CharSays:"Your friend Johnny has a whole load of military manuals in his library. Ask him.", YouSay:[{Text:"OK. I will. See you. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(4, 29); }}]}, {CharSays:"Hi, darling. What can I do for you?", YouSay:[{Text:"Nothing. Just wanted to see you. Bye. [leave]", Action:function () { TMenu.Leave(); }}, {Text:"I need to know how to control the missiles.", Action:function () { TMenu.SetStage(26); }, Condition:function () { return(Story.BeenToTheBase); }}]}, {CharSays:"Hi, sweetheart. How are you doing?", YouSay:[{Text:"I\u2019m fine. Thanks. How are you?", Action:function () { TMenu.SetStage(30); }}]}, {CharSays:"Well\u2026 As always. What brings you here?", YouSay:[{Text:"Nothing special. Just wanted to say hello.", Action:function () { TMenu.SetStage(31); }}]}, {CharSays:"Hello, @name.", YouSay:[{Text:"Hello, Francesca. See you later. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Come on! You\u2019re too late! I thought you wouldn\u2019t come and didn\u2019t take the pass. Come back tomorrow morning, but please, do it on time!", YouSay:[{Text:"Sorry. I will. See you tomorrow. [leave]", Action:function () { TMenu.Leave(); TMenu.SpecialAction(5); TMenu.SetDefault(4, 17); }}]}], [Number.NaN, {CharSays:"Hello. What can I do for you?", YouSay:[{Text:"Hi. You are Pierre Seton. Aren\u2019t you?", Action:function () { TMenu.SetStage(2); }}, {Text:"Sorry. I\u2019ve got the wrong house. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"And who\u2019s asking?", YouSay:[{Text:"My name is @name. I\u2019m a caravneer.", Action:function () { TMenu.SetStage(3); }}, {Text:"My name is @name. Francesca told me how to find you.", Action:function () { TMenu.SetStage(7); }}]}, {CharSays:"Tell me, @name. I\u2019m all ears.", YouSay:[{Text:"I need to falsify a document.", Action:function () { TMenu.SetStage(4); }}]}, {CharSays:"I\u2019m sorry, but I don\u2019t quite understand what I have to do with this.", YouSay:[{Text:"You are a counterfeiter, aren\u2019t you?", Action:function () { TMenu.SetStage(5); }}, {Text:"Francesca told me you could help.", Action:function () { TMenu.SetStage(9); }}]}, {CharSays:"What?!! Me? Counterfeiter? Ha-ha-ha! I wish it was true. This way I wouldn\u2019t need to ruin my health working at the damn factory all day long earning a couple of pathetic pennies.", YouSay:[{Text:"I\u2019m sorry. I must have got a wrong person. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(5, 6); }}, {Text:"Francesca told me you are a counterfeiter.", Action:function () { TMenu.SetStage(9); }}]}, {CharSays:"Hi. Still looking for a mystical counterfeiter?", YouSay:[{Text:"No. Not really. See you later. [leave]", Action:function () { TMenu.Leave(); }}, {Text:"Come on. I\u2019m not a cop. Francesca told me how to find you.", Action:function () { TMenu.SetStage(9); }}]}, {CharSays:"Francesca, huh? Alright. What do you need?", YouSay:[{Text:"I need to falsify a document.", Action:function () { TMenu.SetStage(8); }}]}, {CharSays:"What document?", YouSay:[{Text:"A security pass to the military base in Fort Goks.", Action:function () { TMenu.SetStage(10); }}]}, {CharSays:"Francesca, huh? You should have said it in the first place. What document do you need?", YouSay:[{Text:"A security pass to the military base in Fort Goks.", Action:function () { TMenu.SetStage(10); }}]}, {CharSays:"I hope you know what you are doing. You\u2019re playing with fire, @callyou. If they catch you with a fake pass, you ain\u2019t gonna end up well, and if you tell them who made it for you, I\u2019ll follow your steps.", YouSay:[{Text:"I\u2019ll never tell anyone.", Action:function () { TMenu.SetStage(11); }}]}, {CharSays:"Yeah. Right. That\u2019s what you\u2019re saying now, but when they\u2019ll stick a hot rake into your butt, you will change your mind.", YouSay:[{Text:"Are you a man or a mouse?", Action:function () { TMenu.SetStage(12); }}, {Text:"Well. If you don\u2019t want to do it, I\u2019ll find another counterfeiter.", Action:function () { TMenu.SetStage(13); }}]}, {CharSays:"Hey! Watch your mouth! I\u2019m a counterfeiter and do have guts to go against the law. Still if I make you a pass to Fort Goks base, I will not be accused in counterfeiting, but in espionage, and I don\u2019t see a damn reason to take this risk.", YouSay:[{Text:"I\u2019ll pay you well.", Action:function () { TMenu.SetStage(14); }}]}, {CharSays:"Wait\u2026 How much are you ready to pay?", YouSay:[{Text:"You name it.", Action:function () { TMenu.SetStage(15); }}]}, {CharSays:"Really? How much?", YouSay:[{Text:"You name it.", Action:function () { TMenu.SetStage(15); }}]}, {CharSays:"Hmm\u2026 Do you have an original pass I can copy?", YouSay:[{Text:"Yes.", Action:function () { TMenu.SetStage(16); }}]}, {CharSays:"Well\u2026 It makes it a bit easier, but it\u2019s still way too dangerous. I will not do this work for less than $100.000.", YouSay:[{Text:"Alright.", Action:function () { TMenu.SetStage(23); Story.CounterfeiterPrice = 100000 /* 0x0186A0 */; }}, {Text:"You\u2019ve got to be crazy! I\u2019ll give you $50.000 and not a cent more.", Action:function () { TMenu.SetStage(17); }}]}, {CharSays:"Are you deaf? I said $100.000.", YouSay:[{Text:"OK\u2026 OK\u2026 $100.000", Action:function () { TMenu.SetStage(23); Story.CounterfeiterPrice = 100000 /* 0x0186A0 */; }}, {Text:"Well. I guess I need to look for another counterfeiter.", Action:function () { TMenu.SetStage(18); }}]}, {CharSays:"Where do you think you are? In Paris? Another counterfeiter may live 10.000 Km from here. $100.000 or nothing.", YouSay:[{Text:"OK, but I do it only because I\u2019m in a hurry.", Action:function () { TMenu.SetStage(23); Story.CounterfeiterPrice = 100000 /* 0x0186A0 */; }}, {Text:"I\u2019ll tell you how far he lives as soon as I find him. Bye.", Action:function () { TMenu.SetStage(19); }}]}, {CharSays:"Wait\u2026 $80.000", YouSay:[{Text:"I guess you were exaggerating about the distance. $60.000.", Action:function () { TMenu.SetStage(20); }}, {Text:"Alright.", Action:function () { TMenu.SetStage(23); Story.CounterfeiterPrice = 80000 /* 0x013880 */; }}]}, {CharSays:"$70.000 and not a cent less. It\u2019s not enough, but I\u2019m tired of this conversation.", YouSay:[{Text:"Alright.", Action:function () { TMenu.SetStage(23); Story.CounterfeiterPrice = 70000 /* 0x011170 */; }}, {Text:"$65.000", Action:function () { TMenu.SetStage(21); }}]}, {CharSays:"Hey! Go to hell. I already regret that I said $70.000", YouSay:[{Text:"Come on. $65.000 and we close the deal.", Action:function () { TMenu.SetStage(22); }}, {Text:"Well. Alright. $70.000.", Action:function () { TMenu.SetStage(23); Story.CounterfeiterPrice = 70000 /* 0x011170 */; }}]}, {CharSays:"No! $5.000 doesn\u2019t change a thing for me, but I ain\u2019t no dumb. I know what the work is worth and I ain\u2019t gonna play by your rules.", YouSay:[{Text:"You\u2019re right. 5 grand doesn\u2019t change much. Deal\u2026 ", Action:function () { TMenu.SetStage(23); Story.CounterfeiterPrice = 70000 /* 0x011170 */; }}]}, {CharSays:"OK. Give me the original pass.", YouSay:[{Text:"Here it is\u2026", Action:function () { TMenu.SetStage(24); TMenu.SpecialAction(6); }}]}, {CharSays:"Alright\u2026 Come back in 24 hours and you\u2019ll have it. And don\u2019t forget the money.", YouSay:[{Text:"I will not. See you in 24 hours. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(5, 25); Story.CCounter = 24; }}]}, {CharSays:"It\u2019s not ready yet. Come back later.", YouSay:[{Text:"OK. See you. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"It\u2019s ready. Have you got the money?", YouSay:[{Text:"Yes. Here it is.", Action:function () { TMenu.SetStage(27); Group.Money = Group.Money - Story.CounterfeiterPrice; UpdateTradeText(); }, Condition:function () { return(Group.Money >= Story.CounterfeiterPrice); }}, {Text:"No. I\u2019ll bring it soon. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Here you go. It looks more authentic than the original one.", YouSay:[{Text:"Yeah. Good work. Thanks. See you. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(5, 28); Group.Inventory.push({Type:84, Amount:1}); Group.Inventory.push({Type:85, Amount:1}); Story.DoneWithPass = true; Story.HavePass = true; }}]}, {CharSays:"You again? Do you need another document?", YouSay:[{Text:"No. Just passing by. See you. [leave]", Action:function () { TMenu.Leave(); }}]}], [Number.NaN, {CharSays:"Your pass, @callyou.", YouSay:[{Text:"Here it is.", Action:function () { TMenu.SetStage(5); }, Condition:function () { return(Story.HavePass); }}, {Text:"I don\u2019t have a pass, but I have a very urgent business\u2026", Action:function () { TMenu.SetStage(2); }}]}, {CharSays:"I\u2019m sorry, @callyou, but I can\u2019t let you in without a pass.", YouSay:[{Text:"Alright. [leave]", Action:function () { TMenu.Leave(); }}, {Text:"I\u2019m on a very important mission. Oswald Raff sent me.", Action:function () { TMenu.SetStage(3); }}]}, {CharSays:"I have my orders, @callyou. Even Oswald Raff himself can\u2019t enter without a valid pass.", YouSay:[{Text:"Well. I\u2019ll come back with a pass. [leave]", Action:function () { TMenu.Leave(); }}, {Text:"You\u2019re going to regret that!", Action:function () { TMenu.SetStage(4); }}]}, {CharSays:"I repeat. You can\u2019t enter without a pass.", YouSay:[{Text:"Alright. You\u2019ll see. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"OK. You can pass.", YouSay:[{Text:"Thank you. [enter]", Action:function () { TMenu.InTheBase = true; TMenu.Leave(); }}]}, {CharSays:"Your pass, @callyou.", YouSay:[{Text:"Here it is.", Action:function () { TMenu.SetStage(7); }, Condition:function () { return(Story.HavePass); }}, {Text:"Oops. I forgot it at home.", Action:function () { TMenu.SetStage(8); }}]}, {CharSays:"I\u2019m sorry, @callyou, but this is an old pass. It\u2019s not valid anymore. I cannot let you in.", YouSay:[{Text:"Damn! [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Sorry, @callyou, but you can\u2019t enter without a valid pass.", YouSay:[{Text:"OK\u2026 OK\u2026 I got it! [leave]", Action:function () { TMenu.Leave(); }}]}], [Number.NaN, {CharSays:"Hey! What are you doing here?!!", YouSay:[{Text:"Oswald Raff sent me.", Action:function () { TMenu.SetStage(13); }, Condition:function () { return(Story.RaffSendsYou); }}, {Text:"I\u2019m an electrician. Must fix a couple of things.", Action:function () { TMenu.SetStage(2); }}]}, {CharSays:"What? I didn\u2019t know we had problems!", YouSay:[{Text:"Well. Now you know.", Action:function () { TMenu.SetStage(3); }}, {Text:"The captain called me.", Action:function () { TMenu.SetStage(5); }}]}, {CharSays:"Show me your order.", YouSay:[{Text:"Oops. It seems like I lost it.", Action:function () { TMenu.SetStage(4); }}, {Text:"I don\u2019t have an order. There\u2019s an urgent problem I must fix.", Action:function () { TMenu.SetStage(8); }}]}, {CharSays:"Hey! Guards!!! Arrest this guy and find out who he really is.", YouSay:[{Text:"Very well! I was checking you. Oswald Raff sent me.", Action:function () { TMenu.SetStage(9); }}, {Text:"[surrender]", Action:function () { TMenu.SpecialAction(7); }}]}, {CharSays:"What?!! What captain?", YouSay:[{Text:"I don\u2019t remember his name. A tall guy with brown hair.", Action:function () { TMenu.SetStage(6); }}]}, {CharSays:"I don\u2019t know what you\u2019re talking about. No one can enter this base without a permission signed by me or by Oswald Raff.", YouSay:[{Text:"There was an urgent problem, and we didn\u2019t have time for paperwork.", Action:function () { TMenu.SetStage(7); }}]}, {CharSays:"Bullshit! No electrical problem can be more important than security. You\u2019re under arrest, and if the captain you\u2019re talking about really exists, from now on he\u2019s a private.", YouSay:[{Text:"You do excellent job. I was checking you. Oswald Raff sent me.", Action:function () { TMenu.SetStage(9); }}, {Text:"[surrender]", Action:function () { TMenu.SpecialAction(7); }}]}, {CharSays:"Who let you in?", YouSay:[{Text:"The captain\u2026 I don\u2019t remember his name\u2026", Action:function () { TMenu.SetStage(6); }}]}, {CharSays:"Hmm\u2026 Really? Well\u2026 In this case you must have an order signed by him.", YouSay:[{Text:"Here\u2019s a letter for you.", Action:function () { TMenu.SetStage(17); }, Condition:function () { return(Story.HaveLetter); }}, {Text:"No. There\u2019s no order. Here\u2019s my pass.", Action:function () { TMenu.SetStage(10); }}]}, {CharSays:"@name? It sounds familiar. Well. You must wait here until we receive a confirmation from Oswald Raff.", YouSay:[{Text:"Here. Take a letter from him.", Action:function () { TMenu.SetStage(17); }, Condition:function () { return(Story.HaveLetter); }}, {Text:"I can\u2019t. I must return to Qubba immediately.", Action:function () { TMenu.SetStage(11); }}, {Text:"I can\u2019t. My caravan is waiting for me.", Action:function () { TMenu.SetStage(22); }, Condition:function () { return(Story.CaravanXDestroyed); }}]}, {CharSays:"Why?", YouSay:[{Text:"I must present a report to Oswald Raff.", Action:function () { TMenu.SetStage(12); }}, {Text:"My caravan is waiting for me.", Action:function () { TMenu.SetStage(22); }, Condition:function () { return(Story.CaravanXDestroyed); }}]}, {CharSays:"Alright, but you must leave the base immediately, and I\u2019ll keep your pass. I suppose you don\u2019t need it anymore.", YouSay:[{Text:"Just a second. I almost forgot. I have a letter for you.", Action:function () { TMenu.SetStage(17); }, Condition:function () { return(Story.HaveLetter); }}, {Text:"Hmm\u2026 OK. [leave the base]", Action:function () { TMenu.SpecialAction(8); TMenu.SetDefault(7, 23); }, Condition:function () { return(!Story.HaveLetter); }}]}, {CharSays:"Yes? Why?", YouSay:[{Text:"Here. Read this letter.", Action:function () { TMenu.SetStage(17); }, Condition:function () { return(Story.HaveLetter); }}, {Text:"He sends you his regards", Action:function () { TMenu.SetStage(14); }}]}, {CharSays:"What? Oswald Raff sends a person to a secret base just to send me his regards?!!", YouSay:[{Text:"Not really. Here\u2019s a letter from him.", Action:function () { TMenu.SetStage(17); }, Condition:function () { return(Story.HaveLetter); }}, {Text:"Not really. I need a man to take him to Verdammter Platz.", Action:function () { TMenu.SetStage(15); }}]}, {CharSays:"First, I have no idea of what you are talking about, and second, I can\u2019t give you any man if you don\u2019t have a written order.", YouSay:[{Text:"I have it\u2026 Here.", Action:function () { TMenu.SetStage(17); }, Condition:function () { return(Story.HaveLetter); }}, {Text:"Really? So what should I do?", Action:function () { TMenu.SetStage(16); }}]}, {CharSays:"I must ask you to leave the base immediately and come back when you have an order.", YouSay:[{Text:"Actually I do have an order. Here it is. ", Action:function () { TMenu.SetStage(17); }, Condition:function () { return(Story.HaveLetter); }}, {Text:"Alright. [leave the base]", Action:function () { TMenu.SetDefault(7, 20); TMenu.InTheBase = false; TMenu.gotoAndStop(1); }}]}, {CharSays:"\u2026. mm\u2026 alright\u2026 well\u2026. OK. The man will join you at the base gate as soon as you leave.", YouSay:[{Text:"Thanks. Goodbye. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(7, 18); TMenu.SpecialAction(9); }}]}, {CharSays:"Hello. What are you doing back here?", YouSay:[{Text:"Oswald Raff asked to tell you that he likes the way you work.", Action:function () { TMenu.SetStage(19); }}]}, {CharSays:"Well. I try to do my best. Thank you.", YouSay:[{Text:"You\u2019re welcome. Goodbye. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Did you get the order?", YouSay:[{Text:"Yes. Here it is.", Action:function () { TMenu.SetStage(17); }, Condition:function () { return(Story.HaveLetter); }}, {Text:"No. Not yet.", Action:function () { TMenu.SetStage(21); }}]}, {CharSays:"Then please leave the base immediately.", YouSay:[{Text:"OK. [leave the base]", Action:function () { TMenu.InTheBase = false; TMenu.gotoAndStop(1); }}]}, {CharSays:"Caravan, huh?.. Wait\u2026 Now I remember who you are! You are the bastard who destroyed Caravan X! Guards! Put him under arrest immediately!", YouSay:[{Text:"[surrender]", Action:function () { TMenu.SpecialAction(7); }}]}, {CharSays:"You?!! Coming right here?!! I know who you are! You are the bastard who destroyed Caravan X! Guards! Arrest him immediately!", YouSay:[{Text:"[surrender]", Action:function () { TMenu.SpecialAction(7); }}]}], [Number.NaN, {CharSays:"Hello. Can I help you?", YouSay:[{Text:"I hope so. I\u2019ve heard you have a vast collection of military literature.", Action:function () { TMenu.SetStage(2); }}, {Text:"No. I got the wrong person. I\u2019m sorry. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Oh yes! I have the best collection on this continent. Some of my books are priceless.", YouSay:[{Text:"I\u2019m looking for a manual for a certain missile system.", Action:function () { TMenu.SetStage(3); }}]}, {CharSays:"What system?", YouSay:[{Text:"MRM-12-R", Action:function () { TMenu.SetStage(4); }}]}, {CharSays:"Hmm\u2026 Let me check my list\u2026 Yes. I have it, but I only have one and can\u2019t give it to you.", YouSay:[{Text:"I\u2019ll pay you as much as you want.", Action:function () { TMenu.SetStage(5); }}]}, {CharSays:"Why do you need it so bad? I didn\u2019t know it was a valuable book.", YouSay:[{Text:"I need it to operate a missile system.", Action:function () { TMenu.SetStage(6); }}, {Text:"I need it to complete my unique collection of missile system manuals.", Action:function () { TMenu.SetStage(11); }}]}, {CharSays:"What?!! Do you have a missile system?!!", YouSay:[{Text:"I don\u2019t, but the government does.", Action:function () { TMenu.SetStage(7); TMenu.SetDefault(6, 6); }}, {Text:"Not a real one, just a simulator.", Action:function () { TMenu.SetStage(10); }}]}, {CharSays:"So you want to operate a governmental system, huh? Does Oswald Raff know about it?", YouSay:[{Text:"Of course.", Action:function () { TMenu.SetStage(8); }}, {Text:"No. And if he did, he wouldn\u2019t like it.", Action:function () { TMenu.SetStage(9); }}]}, {CharSays:"Well. I will not give you this book before asking him personally.", YouSay:[{Text:"\u2026.OK. Bye-Bye. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(8, 19); }}]}, {CharSays:"In this case I must inform Oswald about a conspiracy against him. And, of course, I will not give you this book.", YouSay:[{Text:"Too bad. Goodbye. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(8, 20); }}]}, {CharSays:"Are you ready to pay big money just to operate a simulator? You\u2019re weird. Well. In any case, I never sell books from my collection if I don\u2019t have another copy of them. I may exchange it for something more valuable, but it must be MUCH more valuable\u2026", YouSay:[{Text:"Hmm. I\u2019ll think about it. Goodbye. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(8, 12); Story.TalkedToTheGeneral = true; }}]}, {CharSays:"A unique collection, huh? I respect that, but I will never sell you a book if I don\u2019t have another copy of it. Probably, if you offer me something more valuable, I may think about it.", YouSay:[{Text:"OK. I\u2019ll try to find something to offer. Goodbye. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(8, 12); Story.TalkedToTheGeneral = true; }}]}, {CharSays:"Hello. Do you have an offer?", YouSay:[{Text:"No. Just passing by. Goodbye. [leave]", Action:function () { TMenu.Leave(); }}, {Text:"Yes. Take a look at this.", Action:function () { TMenu.SetStage(13); }, Condition:function () { return(Story.HaveTheBook); }}]}, {CharSays:"Wow! This book is good. It is certainly worth it. So, do you want to exchange the manual for the book?", YouSay:[{Text:"Yes, sir.", Action:function () { TMenu.SetStage(14); }}, {Text:"Maybe. I\u2019ll think about it. Goodbye. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(8, 16); }}]}, {CharSays:"Alright. Here you have it.", YouSay:[{Text:"Very well. Thank you.", Action:function () { TMenu.SetStage(15); TMenu.SpecialAction(11); }}]}, {CharSays:"Thank YOU! You made my day.", YouSay:[{Text:"You\u2019re welcome. Goodbye. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(8, 17); }}]}, {CharSays:"Hello. Are you ready for the exchange?", YouSay:[{Text:"Yes.", Action:function () { TMenu.SetStage(14); }}, {Text:"No. Not now. I must go. Goodbye. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Hello. Have any more books to exchange?", YouSay:[{Text:"No, sir.", Action:function () { TMenu.SetStage(18); }}]}, {CharSays:"Well. Come back when you have any.", YouSay:[{Text:"OK. Goodbye. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"I have talked to Oswald Raff and he asked me to burn this book and to kill you if I see you. I will not do this, but I ask you to leave immediately.", YouSay:[{Text:"OK. Goodbye. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Hey. Don\u2019t come close to my house. I will not deal with a state enemy.", YouSay:[{Text:"Goodbye. [leave]", Action:function () { TMenu.Leave(); }}]}], [Number.NaN, {CharSays:"I\u2019m busy. Please leave.", YouSay:[{Text:"Excuse me. Are you Oswald Raff, the head of the government?", Action:function () { TMenu.SetStage(2); }}, {Text:"I\u2019m sorry. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"I\u2019m busy. Please leave.", YouSay:[{Text:"OK. I\u2019m sorry. I\u2019m leaving. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(9, 3); }}, {Text:"Just wanted to meet you in person...", Action:function () { TMenu.SetStage(4); }}]}, {CharSays:"I told you, I\u2019m busy. What do you want?", YouSay:[{Text:"Nothing. I\u2019m leaving. [leave]", Action:function () { TMenu.Leave(); }}, {Text:"Just wanted to meet you in person...", Action:function () { TMenu.SetStage(4); }}]}, {CharSays:"Who are you anyway?", YouSay:[{Text:"My name is @name. I\u2019m a caravaneer.", Action:function () { TMenu.SetStage(5); }}]}, {CharSays:"What brings you here?", YouSay:[{Text:"Nothing special. I\u2019ve heard a lot about you, so I was curious.", Action:function () { TMenu.SetStage(6); }}]}, {CharSays:"What kind of things have you heard?", YouSay:[{Text:"Mainly good ones.", Action:function () { TMenu.SetStage(7); }}, {Text:"All kinds\u2026", Action:function () { TMenu.SetStage(33); }}, {Text:"I\u2019ve heard you are the worst bastard in the area.", Action:function () { TMenu.SetStage(37); }}]}, {CharSays:"Hmm. I\u2019m proud to hear that. I work hard to protect people from robbers.", YouSay:[{Text:"You do very well, sir.", Action:function () { TMenu.SetStage(8); }}, {Text:"I guess you should work harder.", Action:function () { TMenu.SetStage(29); }}]}, {CharSays:"Thank you. Can I help you with anything?", YouSay:[{Text:"No, not really. I need to go. Nice to meet you, sir.", Action:function () { TMenu.SetStage(9); }}, {Text:"I\u2019m looking for new ways to earn money.", Action:function () { TMenu.SetStage(10); }}]}, {CharSays:"Nice to meet you, @name. Good luck.", YouSay:[{Text:"Goodbye. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(9, 39); }}]}, {CharSays:"What do you have in mind?", YouSay:[{Text:"I don\u2019t know. I thought you might have a job for me.", Action:function () { TMenu.SetStage(11); }}, {Text:"Nothing in particular. I thought you could suggest me something.", Action:function () { TMenu.SetStage(28); }}]}, {CharSays:"A job? I may have a job for you, but tell me, what do you think about Desert Patrol?", YouSay:[{Text:"They\u2019re good guys. They try to protect people from robbers.", Action:function () { TMenu.SetStage(12); }}, {Text:"I don\u2019t know anything about them.", Action:function () { TMenu.SetStage(16); }}, {Text:"They\u2019re bastards who use people\u2019s money to gain power.", Action:function () { TMenu.SetStage(27); }}]}, {CharSays:"Well\u2026 They make it look so, but actually they just use people\u2019s money to build an army and take power. If I were you, I wouldn\u2019t trust them too much.", YouSay:[{Text:"Alright. And what about the job you mentioned?", Action:function () { TMenu.SetStage(13); }}, {Text:"I still think they\u2019re good.", Action:function () { TMenu.SetStage(15); }}]}, {CharSays:"I said I may have a job for you in the future, but not right now.", YouSay:[{Text:"When should I come back?", Action:function () { TMenu.SetStage(14); }}]}, {CharSays:"In a month or so.", YouSay:[{Text:"OK. See you then. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(9, 40); }}]}, {CharSays:"It seems like we have different political views, which means that we should not work together.", YouSay:[{Text:"You\u2019re right. Goodbye. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(9, 42); }}]}, {CharSays:"Then I\u2019ll tell you. They\u2019re an armed force which is supposed to protect caravans in the Verdammter Platz \u2013 Diep Gat region. However, their main goal is to seize the power in the state.", YouSay:[{Text:"So why don\u2019t you get rid of them?", Action:function () { TMenu.SetStage(17); }}, {Text:"I don\u2019t think they\u2019re that bad.", Action:function () { TMenu.SetStage(26); }}]}, {CharSays:"I\u2019m not a tyrant. I can\u2019t just bring the army and kill them all. It would seriously spoil my image.", YouSay:[{Text:"Is there any other way to do it?", Action:function () { TMenu.SetStage(18); }}]}, {CharSays:"There is, but I need a neutral person like you to help me with this.", YouSay:[{Text:"What is it that I have to do?", Action:function () { TMenu.SetStage(19); }}]}, {CharSays:"You\u2019ll take one of my men with you and make sure he gets to Verdammter Platz alive. I\u2019ll pay you $50.000 for that.", YouSay:[{Text:"I agree to do it for $100.000.", Action:function () { TMenu.SetStage(20); Story.RaffPrice = 100000 /* 0x0186A0 */; }}, {Text:"OK. I agree.", Action:function () { TMenu.SetStage(21); Story.RaffPrice = 50000; }}, {Text:"What person I am supposed to take there?", Action:function () { TMenu.SetStage(22); Story.RaffPrice = 50000; }}]}, {CharSays:"$100.000, huh? Alright, but you must not ask any questions.", YouSay:[{Text:"OK. I agree.", Action:function () { TMenu.SetStage(21); }}, {Text:"I want to know what I am doing.", Action:function () { TMenu.SetStage(22); }}]}, {CharSays:"OK. You\u2019ll need to go to Fort Goks military base and speak to colonel Kaminski, but first I need to prepare the necessary papers. Come back in 2 hours, and I\u2019ll give them to you.", YouSay:[{Text:"OK. See you in 2 hours. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(9, 43); Story.Counter = 2; Story.CounterFor = 5; Story.RaffSendsYou = true; PoliceStatus = 1; }}]}, {CharSays:"It\u2019s a state secret. The only thing I can tell you is that this will put and end to Desert Patrol. Do you want this job or not?", YouSay:[{Text:"Yes. I want it.", Action:function () { TMenu.SetStage(21); }}, {Text:"No.", Action:function () { TMenu.SetStage(23); }}]}, {CharSays:"Alright. Goodbye then.", YouSay:[{Text:"Goodbye. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(9, 24); }}]}, {CharSays:"You said you don\u2019t want the job I offered you, so what else do you want?", YouSay:[{Text:"Nothing. Just passing by. [leave]", Action:function () { TMenu.Leave(); }}, {Text:"I do want it.", Action:function () { TMenu.SetStage(25); }}]}, {CharSays:"Are you sure?", YouSay:[{Text:"I am.", Action:function () { TMenu.SetStage(21); }}, {Text:"No. I\u2019m just kidding. See you later. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Trust me. They are.", YouSay:[{Text:"So why don\u2019t you get rid of them?", Action:function () { TMenu.SetStage(17); }}, {Text:"I\u2019m sure they\u2019re good guys.", Action:function () { TMenu.SetStage(15); }}]}, {CharSays:"You\u2019re absolutely right. They\u2019re our main problem. Instead of fighting robbers the government must worry about Desert Patrol as if we didn\u2019t have other problems.", YouSay:[{Text:"So why don\u2019t you get rid of them?", Action:function () { TMenu.SetStage(17); }}]}, {CharSays:"I could offer you a job, but I need to know what you think about Desert Patrol.", YouSay:[{Text:"They\u2019re good guys. They try to protect people from robbers.", Action:function () { TMenu.SetStage(12); }}, {Text:"I don\u2019t know anything about them.", Action:function () { TMenu.SetStage(16); }}, {Text:"They\u2019re bastards who use people\u2019s money to gain power.", Action:function () { TMenu.SetStage(27); }}]}, {CharSays:"Really? Who are you to judge?", YouSay:[{Text:"I just see that robbers feel themselves at home in this state.", Action:function () { TMenu.SetStage(30); }}, {Text:"You should fight them for real, and not make deals with them.)", Action:function () { TMenu.SetStage(31); }}]}, {CharSays:"We are doing all we can, but it\u2019s not that easy. Apart from robbers we need to deal with many other problems.", YouSay:[{Text:"Is there a way I could help?", Action:function () { TMenu.SetStage(28); }}, {Text:"Yeah. Sure. You\u2019re making deals with them.", Action:function () { TMenu.SetStage(31); }}]}, {CharSays:"Deals? What deals? What are you talking about?", YouSay:[{Text:"You know it\u2019s true.", Action:function () { TMenu.SetStage(32); }}]}, {CharSays:"Hey. What you are saying is very offensive. I must ask you to leave the building. Otherwise I will need to put you under arrest.", YouSay:[{Text:"Great! I\u2019m leaving. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(9, 42); }}]}, {CharSays:"Yes. There are bad people who try to hurt the government speaking bad about it. They just don\u2019t like the fact that we have the power and they don\u2019t.", YouSay:[{Text:"Whom are you talking about?", Action:function () { TMenu.SetStage(34); }}, {Text:"I\u2019m sure you have an excellent government.", Action:function () { TMenu.SetStage(8); }}]}, {CharSays:"Mainly Desert Patrol and their followers. They just want the power.", YouSay:[{Text:"I see. So why don\u2019t you get rid of them?", Action:function () { TMenu.SetStage(17); }}, {Text:"No. They\u2019re good guys.", Action:function () { TMenu.SetStage(35); }}]}, {CharSays:"You are wrong. They pretend to be good to attract more followers.", YouSay:[{Text:"I\u2019m sure they\u2019re good and you are bad.", Action:function () { TMenu.SetStage(36); }}, {Text:"So why don\u2019t you get rid of them?", Action:function () { TMenu.SetStage(17); }}]}, {CharSays:"In this case I don\u2019t see the point in continuing this conversation.", YouSay:[{Text:"Neither do I. Goodbye. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(9, 42); }}]}, {CharSays:"And do you believe it?", YouSay:[{Text:"No. I\u2019m sure you are good.", Action:function () { TMenu.SetStage(38); }}, {Text:"Yes. I\u2019m totally convinced.", Action:function () { TMenu.SetStage(36); }}]}, {CharSays:"Of course. Simply there are people who are envious of the power I have. That\u2019s why they invent stories that make me look evil.", YouSay:[{Text:"Who are these people?", Action:function () { TMenu.SetStage(34); }}, {Text:"I\u2019ve never believed these stories. I think your government is great.", Action:function () { TMenu.SetStage(8); }}]}, {CharSays:"Hi, @name. How can I help you?", YouSay:[{Text:"I\u2019m just passing by. See you later. [leave]", Action:function () { TMenu.Leave(); }}, {Text:"I\u2019m looking for new ways to earn money.", Action:function () { TMenu.SetStage(10); }}]}, {CharSays:"Hi, @name.", YouSay:[{Text:"Hi. Do you have a job for me?", Action:function () { TMenu.SetStage(41); }}, {Text:"Hi. Just wanted to say Hello. See you. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Not yet. Come back later.", YouSay:[{Text:"OK. Goodbye. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Hello @name. I hope you\u2019re not here to kill me.", YouSay:[{Text:"I\u2019m not. I\u2019m already leaving. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"It\u2019s not the time yet. Come back later.", YouSay:[{Text:"OK. See you soon. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Hello again. Everything\u2019s ready. Here\u2019s a pass to the Fort Goks military base and the letter you need to give to colonel Kaminski. The colonel will give you a man. Take this man to Verdammter Platz and come back here to get your money.", YouSay:[{Text:"Understood. See you when everything is done. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(9, 45); Story.HavePass = true; Story.HaveLetter = true; Group.Inventory.push({Type:85, Amount:1}); Group.Inventory.push({Type:86, Amount:1}); }}]}, {CharSays:"How is it going?", YouSay:[{Text:"I\u2019m working on it. See you later. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"You failed your mission. I\u2019m afraid I don\u2019t want to deal with you anymore.", YouSay:[{Text:"Goodbye. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"Well done. Please take the money I promised you.", YouSay:[{Text:"Very well.", Action:function () { TMenu.SetStage(48); Group.Money = Group.Money + Story.RaffPrice; UpdateTradeText(); }}]}, {CharSays:"OK. At this moment I don\u2019t have any other job for you, but visit me later on. I may have something for you in the future.", YouSay:[{Text:"OK. See you later. [leave]", Action:function () { TMenu.Leave(); TMenu.SetDefault(9, 49); }}]}, {CharSays:"Hi. No jobs at the moment. Come back later.", YouSay:[{Text:"OK. See you later. [leave]", Action:function () { TMenu.Leave(); }}]}, {CharSays:"How dare you showing up here?!! Guards!!! Arrest this person!", YouSay:[{Text:"[run away]", Action:function () { Group.Moce = true; Group.Direction = (Math.random() * Math.PI) * 2; SwitchMode(1); }}]}]]; DefaultStages = [Number.NaN, 1, 1, 1, 1, 1, 1, 1, 1, 1]; DialogueNames = [Number.NaN, "Sheriff MacCoy", "John Sheppard", "Joseph Berg", "Francesca", "Pierre Seton", "Guard", "Colonel Kaminski", "General Schnittke", "Oswald Raff"];
Frame 10
function SwitchMode(MD) { switch (MD) { case 1 : MusicFade = 1; OptionsMenu._visible = false; BW._visible = false; Succeed._visible = false; EBWindow._visible = false; SMap._visible = false; TMenu._visible = false; SWindow._visible = false; MB._visible = false; BFArrows._visible = false; BMenu.gotoAndStop(1); PTCol.setRGB(16777215); break; case 2 : MusicFade = -1; OptionsMenu._visible = false; BW._visible = false; Succeed._visible = false; EBWindow._visible = false; SMap._visible = true; TMenu._visible = false; SWindow._visible = false; BFArrows._visible = false; MB._visible = false; BMenu.gotoAndStop(2); PTCol.setRGB(16711680); break; case 3 : MusicFade = -1; OptionsMenu._visible = false; Succeed._visible = false; BW._visible = false; TMenu._visible = true; TMenu.MB.OnCancel(); if (TMenu._currentframe == 4) { TMenu.Lst.SelectItem(Number.NaN); TMenu.Display._visible = false; } if (TMenu._currentframe == 5) { TMenu.CurrentList = TMenu.GeneratePropertyList(); TMenu.MarketList.SetList(TMenu.CurrentList, TMenu.MarketList.CurrentOffset); } if (TMenu._currentframe == 6) { TMenu.CurrentList = TMenu.GenerateSellList(); TMenu.MarketList.SetList(TMenu.CurrentList, TMenu.MarketList.CurrentOffset); } if (TMenu._currentframe == 7) { TMenu.List1.SelectItem(Number.NaN); TMenu.List2.SelectItem(Number.NaN); TMenu.Display._visible = false; } if (TMenu._currentframe == 9) { if (TMenu.SubType == 2) { TMenu.Lst.TheList = TMenu.GenerateAnimalsList(); } if (TMenu.SubType == 3) { TMenu.Lst.TheList = TMenu.GenerateMecList(); } TMenu.Lst.SelectItem(TMenu.Lst.Selecteditem); } if (TMenu._currentframe == 10) { TMenu.UpdateNews(); } SMap._visible = false; SWindow._visible = false; MB._visible = false; BFArrows._visible = false; EBWindow._visible = false; BMenu.gotoAndStop(3); BMenu.TName = Towns[Group.InTown].Name; BMenu.SelectButton(TMenu._currentframe); UpdateTradeText(); PTCol.setRGB(0); break; case 4 : MusicFade = -1; OptionsMenu._visible = false; Succeed._visible = false; BW._visible = false; SWindow._visible = true; SMap._visible = false; TMenu._visible = false; EBWindow._visible = false; MB._visible = false; BFArrows._visible = false; PointerText._visible = false; BMenu.gotoAndStop(4); BMenu.SelectButton(SWindow._currentframe); if (SWindow._currentframe == 1) { SWindow.UpdateInfo(); } if (SWindow._currentframe == 2) { SWindow.List2.TheList = SWindow.BattleItemsList(); SWindow.List2.SelectItem(Number.NaN); SWindow.List1.SelectItem(SWindow.List1.SelectedItem); } if (SWindow._currentframe == 3) { SWindow.WaterText = ("Water: " + Group.Water) + " L"; SWindow.CargoText = ((("Cargo: " + Group.CargoWeight) + " / ") + Group.MaxCargo) + " Kg"; SWindow.L1.SelectItem(SWindow.L1.SelectedItem); SWindow.L2.SelectItem(SWindow.L2.SelectedItem); if (SWindow["L" + SWindow.CurList].TheList.length == 0) { if (SWindow.CurList == 1) { OpList = 2; } else { OpList = 1; } SWindow["L" + OpList].SelectItem(0); } SWindow.CheckEmpty(); } if (SWindow._currentframe == 4) { SWindow.List1.TheList = SWindow.GenerateAnimalsList(); SWindow.List2.TheList = SWindow.GenerateCartsList(); SWindow.List1.SelectItem(SWindow.List1.SelectedItem); SWindow.List2.SelectItem(SWindow.List2.SelectedItem); } if (SWindow._currentframe == 5) { SWindow.Lst.SelectItem(SWindow.Lst.SelectedItem); } break; case 5 : MusicFade = -1; OptionsMenu._visible = false; Succeed._visible = false; BW._visible = false; SWindow._visible = false; BFArrows._visible = false; SMap._visible = false; TMenu._visible = false; EBWindow._visible = false; MB._visible = true; BMenu.gotoAndStop(1); if (Group.Move) { BMenu.Movement.gotoAndStop(2); BMenu.Movement.Dir = Group.Direction + "\u00BA"; BMenu.Movement.Speed = Group.Speed + " Kmh"; } else { BMenu.Movement.gotoAndStop(1); } break; case 6 : MusicFade = -1; OptionsMenu._visible = false; Succeed._visible = false; BW._visible = true; BFArrows._visible = true; SMap._visible = false; TMenu._visible = false; SWindow._visible = false; MB._visible = false; EBWindow._visible = false; BMenu.gotoAndStop(5); InitiateBattle(); break; case 7 : MusicFade = -1; OptionsMenu._visible = false; Succeed._visible = false; EBWindow._visible = true; EBWindow.Offset = 0; EBWindow.UpdateTrophies(); UpdateGroupCargo(Group); EBWindow.UpdateTotalWeight(); BW._visible = false; BFArrows._visible = false; SMap._visible = false; TMenu._visible = false; SWindow._visible = false; MB._visible = false; BMenu.gotoAndStop(6); break; case 8 : MusicFade = -1; OptionsMenu._visible = false; Succeed._visible = true; BW._visible = true; BFArrows._visible = false; SMap._visible = false; TMenu._visible = false; SWindow._visible = false; MB._visible = false; EBWindow._visible = false; BMenu.gotoAndStop(7); break; case 9 : MusicFade = -1; OptionsMenu._visible = true; BMenu.gotoAndStop(7); } OldMode = Mode; Mode = MD; } function UpdateTownEconomy(Twn) { TotalWealth = 0; for (p in Twn.Property) { TotalWealth = TotalWealth + (Goods[Twn.Property[p].Type].LowPrice * Twn.Property[p].Amount); } TotalWealth = TotalWealth + Twn.Money; Twn.Wealth = TotalWealth / Twn.Population; if (Twn.Wealth <= 0) { Twn.Wealth = 0; } Twn.PeopleNeeds = new Array(); UseFood = Twn.Wealth / 200; if (UseFood < 0.2) { UseFood = 0.2; } if (UseFood > 1.5) { UseFood = 1.5; } Twn.PeopleNeeds.push({Type:1, Amount:UseFood}); UseMeds = Twn.Wealth / 1200; if (UseMeds < 0.1) { UseMeds = 0.1; } if (UseMeds > 2) { UseMeds = 2; } if (Twn.Wealth < 50) { UseMeds = UseMeds + 1; } Twn.PeopleNeeds.push({Type:3, Amount:UseMeds}); UseClothes = Twn.Wealth / 8000; if (UseClothes > 1) { UseClothes = 1; } if (UseClothes < 0) { UseClothes = 0; } Twn.PeopleNeeds.push({Type:5, Amount:UseClothes}); UseShoes = Twn.Wealth / 20000; if (UseShoes > 0.4) { UseShoes = 0.4; } if (UseShoes < 0) { UseShoes = 0; } Twn.PeopleNeeds.push({Type:8, Amount:UseShoes}); if (Twn.Motorized) { UseFuel = Twn.Wealth / 500; if (UseFuel < 0) { UseFuel = 0; } Twn.PeopleNeeds.push({Type:9, Amount:UseFuel}); } if (Twn.Wealth > 300) { UseJewelry = Twn.Wealth / 30000; if (UseJewelry < 0) { UseJewelry = 0; } Twn.PeopleNeeds.push({Type:12, Amount:UseJewelry}); } UseAlcohol = Twn.Wealth / 1000; if (Twn.Population < 200) { UseAlcohol = UseAlcohol * 2; } if (UseAlcohol < 0) { UseAlcohol = 0; } Twn.PeopleNeeds.push({Type:13, Amount:UseAlcohol}); rst = 0; while (rst < Goods.length) { Twn.UseAmounts[rst] = 0; rst++; } for (nd in Twn.PeopleNeeds) { Twn.UseAmounts[Twn.PeopleNeeds[nd].Type] = Twn.UseAmounts[Twn.PeopleNeeds[nd].Type] + ((Twn.PeopleNeeds[nd].Amount * Twn.Population) * 30); } for (indn in Twn.Industries) { if (!isNaN(Twn.Industries[indn].Pointer.Raw.Type)) { Twn.UseAmounts[Twn.Industries[indn].Pointer.Raw.Type] = Twn.UseAmounts[Twn.Industries[indn].Pointer.Raw.Type] + ((Twn.Industries[indn].Pointer.Raw.Amount * Twn.Industries[indn].Production) * 30); } } Twn.Use = new Array(); Twn.Prod = new Array(); Twn.Import = new Array(); Twn.Export = new Array(); us = 1; while (us < Twn.UseAmounts.length) { if (Twn.UseAmounts[us] > 0) { Twn.Use.push({Type:us, Amount:Twn.UseAmounts[us]}); } us++; } us = 1; while (us < Twn.Production.length) { if (Twn.Production[us] > 0) { Twn.Prod.push({Type:us, Amount:Twn.Production[us]}); } us++; } ie = 1; while (ie < Goods.length) { ProdRel = Twn.Production[ie] - Twn.UseAmounts[ie]; if (ProdRel > 0) { Twn.Export.push({Type:ie, Amount:ProdRel}); } if (ProdRel < 0) { Twn.Import.push({Type:ie, Amount:-ProdRel}); } ie++; } Twn.Use.sortOn("Amount", 18); Twn.Prod.sortOn("Amount", 18); Twn.Import.sortOn("Amount", 18); Twn.Export.sortOn("Amount", 18); if (Twn.Wealth > 0) { Twn.DeathRate = 0.001 / Twn.Wealth; } Twn.BirthRate = Twn.Wealth / 15000000; } function CalculatePrice(BuySell, TownNum, ProductType, Amount) { StartAmount = Towns[TownNum].Stock[ProductType].Amount; if (isNaN(StartAmount)) { StartAmount = 0; } MinValue = Goods[ProductType].LowPrice; a = Goods[ProductType].BasicValue; b = Towns[TownNum].UseAmounts[ProductType]; c = Towns[TownNum].Production[ProductType]; if (isNaN(c)) { c = 0; } x = StartAmount; if (BuySell == 1) { x2 = StartAmount - Amount; } else { x2 = StartAmount + Amount; } if (x == 0) { A = 0; } else { A = ((((18 * a) * b) * x) / ((((x * x) / 2) + ((6 * b) * x)) + ((12 * c) * x))) * x; } if (x2 == 0) { A2 = 0; } else { A2 = ((((18 * a) * b) * x2) / ((((x2 * x2) / 2) + ((6 * b) * x2)) + ((12 * c) * x2))) * x2; } AT = Math.abs(A - A2); if ((AT / Amount) < MinValue) { AT = MinValue * Amount; } if (BuySell == 1) { AT = AT * 1.05; } else { AT = AT * 0.95; } return(AT); } function MaxBuy(Twn, Prod, MaxWeight, MaxMoney) { Limit = Math.floor(Math.min(MaxWeight / Goods[Prod.Type].WeightPerUnit, Prod.Amount)); a = Goods[Prod.Type].BasicValue; b = Twn.UseAmounts[Prod.Type]; c = Twn.Production[Prod.Type]; StartAmount = Twn.Stock[Prod.Type].Amount; MinValue = Goods[Prod.Type].LowPrice; TA = MaxMoney; x = StartAmount; if (x == 0) { A = 0; } else { A = ((((18 * a) * b) * x) / ((((x * x) / 2) + ((6 * b) * x)) + ((12 * c) * x))) * x; } Aq = ((0.525 * A) - ((18.9 * a) * b)) - (0.5 * TA); Bq = ((((6.3 * A) * b) + ((12.6 * A) * c)) - ((6 * TA) * b)) - ((12 * TA) * c); Res = (-2 * Bq) / (2 * Aq); Res = Res - StartAmount; Res = Math.floor(Math.abs(Res)); if (((Res == 0) or ((MaxMoney / Res) < (MinValue * 1.05))) or (b == 0)) { Res = Math.floor(MaxMoney / (MinValue * 1.05)); } Limit = Math.min(Limit, Res); return(Limit); } function AddActivity(x, y) { NA = 0; ca = 1; while (ca <= TotalAct) { if (!Activity[ca].Active) { NA = ca; break; } ca++; } if (NA == 0) { TotalAct++; NA = TotalAct; duplicateMovieClip (Map.ActivitySample, "A" + NA, Map.getNextHighestDepth()); Activity[NA] = new Object(); } Activity[NA].Active = true; Activity[NA].Members = new Array(); Activity[NA].Cargo = new Array(); Activity[NA].Inventory = new Array(); Activity[NA].Transport = new Array(); Activity[NA].Index = NA; eval ("Map.A" + NA)._x = (Activity[NA].x = x); eval ("Map.A" + NA)._y = (Activity[NA].y = y); return(NA); } function RandomAppearance(Man) { TotBodies = 8; TotArms = 6; TotLegs = 6; TotHeads = 7; TotHats = 3; Man.BodyType = random(TotBodies) + 1; if (Man.BodyType < 4) { Man.ArmType = random(TotArms) + 1; } if ((Man.BodyType == 5) or (Man.BodyType == 8)) { Man.ArmType = 4 + random(3); } if (Man.BodyType == 4) { if (random(2) == 0) { Man.ArmType = 2; } else { Man.ArmType = 4; } } if ((Man.BodyType == 6) or (Man.BodyType == 7)) { Man.ArmType = 4; } if (Man.BodyType <= 4) { if (random(20) == 0) { Man.LegType = 5; } else { Man.LegType = 1; } if (random(20) < 10) { Man.HeadType = 1; } else if (random(3) == 0) { Man.HeadType = 2; } else { Man.HeadType = 3; } } else { Man.LegType = 2 + random(5); if (random(20) == 0) { Man.HeadType = 1; } else if (random(20) == 0) { Man.HeadType = 3; } else if (random(20) < 5) { Man.HeadType = 2; } else { Man.HeadType = 4 + random(4); } } Man.SkinColor = SkinColors[random(SkinColors.length)]; Man.HairColor = HairColors[random(HairColors.length)]; Man.JacketColor = (Man.SleevesColor = random(16777216)); Man.SkirtColor = random(16777216); if (random(10) == 0) { Man.PantsColor = Man.JacketColor; } else { Man.PantsColor = random(16777216); } if (random(5) == 0) { if (Man.BodyType <= 4) { Man.HatType = 1 + random(TotHats); } else { Man.HatType = 1 + random(2); } Man.HatColor = random(16777216); } } function EquipGroup(TheGroup, WpnPattern, ArmorPattern, AmorPercentage) { aw = 1; while (aw <= Men) { AddWpn = WpnPattern[random(WpnPattern.length)]; FoundWpn = false; for (sw in TheGroup.Inventory) { if (TheGroup.Inventory[sw].Type == AddWpn) { if (Items[TheGroup.Inventory[sw].Type].Class == 4) { TheGroup.Inventory[sw].Amount = TheGroup.Inventory[sw].Amount + 10; } else { TheGroup.Inventory[sw].Amount++; } FoundWpn = true; break; } } if (!FoundWpn) { if (Items[AddWpn].Class == 4) { TheGroup.Inventory.push({Type:AddWpn, Amount:10}); } else { TheGroup.Inventory.push({Type:AddWpn, Amount:1}); } } if (Items[AddWpn].Class == 1) { AddAmmo = Items[AddWpn].Ammo; FoundAmmo = false; for (sw in TheGroup.Inventory) { if (TheGroup.Inventory[sw].Type == AddAmmo) { TheGroup.Inventory[sw].Amount = TheGroup.Inventory[sw].Amount + (Items[AddWpn].Capacity * 10); FoundAmmo = true; break; } } if (!FoundAmmo) { TheGroup.Inventory.push({Type:AddAmmo, Amount:Items[AddWpn].Capacity * 10}); } } if (Math.random() < ArmorPercentage) { AddArmor = ArmorPattern[random(ArmorPattern.length)]; FoundArmor = false; for (sw in TheGroup.Inventory) { if (TheGroup.Inventory[sw].Type == AddArmor) { TheGroup.Inventory[sw].Amount++; FoundArmor = true; break; } } if (!FoundArmor) { TheGroup.Inventory.push({Type:AddArmor, Amount:1}); } } aw++; } } function AddCaravan(Route) { CP = random(Routes[Route].length); NewAct = AddActivity(Towns[Routes[Route][CP].Town].x, Towns[Routes[Route][CP].Town].y); Activity[NewAct].Type = 2; Men = 10 + RouteLevels[Route]; if (Men > 40) { Men = 40; } am = 1; while (am <= Men) { ln = Activity[NewAct].Members.push(RandomMember(Math.round(4 * NextRandomSeed()) + 1)); Activity[NewAct].Members[ln - 1].HP = Activity[NewAct].Members[ln - 1].MaxHP; UpdateMemberParams(Activity[NewAct].Members[ln - 1]); RandomAppearance(Activity[NewAct].Members[ln - 1]); am++; } EquipGroup(Activity[NewAct], [14, 16, 17, 23, 34, 26, 33, 28, 30, 35, 37, 38, 39, 46, 53, 54, 52, 57], [61, 62, 63], 0.8); DistributeItems(Activity[NewAct]); DistributeAmmo(Activity[NewAct]); Trans = 5 + RouteLevels[Route]; at = 1; while (at <= Trans) { TType = 1 + Math.round((Transports.length - 2) * NextRandomSeed()); ln = Activity[NewAct].Transport.push({Type:TType, HP:Transports[TType].MaxHP, MaxHP:Transports[TType].MaxHP}); UpdateTransportParams(Activity[NewAct].Transport[ln - 1]); at++; } DistributeCarts(Activity[NewAct]); UpdateGroupParams(Activity[NewAct]); WaterNeed = Activity[NewAct].Drink * 72; FuelNeed = Activity[NewAct].FuelUse; while (WaterNeed > 0) { AddContainer = 66 + random(7); Found = false; for (ci in Activity[NewAct].Inventory) { if (Activity[NewAct].Inventory[ci].Type == AddContainer) { Activity[NewAct].Inventory[ci].Amount++; Found = true; break; } } if (!Found) { Activity[NewAct].Inventory.push({Type:AddContainer, Amount:1}); } WaterNeed = WaterNeed - Items[AddContainer].Capacity; } while (FuelNeed > 0) { AddContainer = 73 + random(3); Found = false; for (ci in Activity[NewAct].Inventory) { if (Activity[NewAct].Inventory[ci].Type == AddContainer) { Activity[NewAct].Inventory[ci].Amount++; Found = true; break; } } if (!Found) { Activity[NewAct].Inventory.push({Type:AddContainer, Amount:1}); } FuelNeed = FuelNeed - Items[AddContainer].Capacity; } UpdateGroupCargo(Activity[NewAct]); Activity[NewAct].Money = Math.round(Math.sqrt(RouteLevels[Route] + ((RouteLevels[Route] * random(10000000)) * Math.random()))); if (Activity[NewAct].Carts > Activity[NewAct].Animals) { OverCarts = Activity[NewAct].Carts - Activity[NewAct].Animals; for (rc in Activity[NewAct].Transport) { if (Transports[Activity[NewAct].Transport[rc].Type].Class == 2) { Activity[NewAct].Transport.splice(rc, 1); OverCarts--; if (OverCarts <= 0) { break; } } } DistributeCarts(Activity[NewAct]); UpdateGroupCargo(Activity[NewAct]); UpdateGroupParams(Activity[NewAct]); } Activity[NewAct].Route = Route; Activity[NewAct].CurrentPoint = CP; Activity[NewAct].FirstTime = true; NextCaravanTarget(Activity[NewAct]); } function NextCaravanTarget(Car) { Car.InTheWay = 0; Car.CoveredDist = 0; Car.Water = Car.MaxWater; if (Car.FuelUse > 0) { Found = false; for (sf in Car.Cargo) { if (Car.Cargo[sf].Type == 9) { Car.Cargo[sf].Amount = Car.MaxFuel; Found = true; break; } } if (!Found) { Car.Cargo.push({Type:9, Amount:Car.MaxFuel}); } } if (Car.ForageUse > 0) { Found = false; for (sf in Car.Cargo) { if (Car.Cargo[sf].Type == 2) { Car.Cargo[sf].Amount = Math.round(Car.ForageUse * 9); Found = true; break; } } if (!Found) { Car.Cargo.push({Type:2, Amount:Math.round(Car.ForageUse * 9)}); } } for (cm in Car.Members) { Car.Members[cm].HP = Car.Members[cm].MaxHP; } Found = false; for (sf in Car.Cargo) { if (Car.Cargo[sf].Type == 1) { Car.Cargo[sf].Amount = Math.round(Car.Eat * 9); Found = true; break; } } if (!Found) { Car.Cargo.push({Type:1, Amount:Math.round(Car.Eat * 9)}); } UpdateGroupCargo(Car); if (Car.FirstTime) { Car.FirstTime = false; } else { RoutePoint = Routes[Car.Route][Car.CurrentPoint]; Twn = Towns[RoutePoint.Town]; for (si in RoutePoint.Sell) { GPos = Number.NaN; for (fg in Car.Cargo) { if (Car.Cargo[fg].Type == RoutePoint.Sell[si].Type) { if (Car.Cargo[fg].Type == 10) { SellAmount = NumberFormat(Car.Cargo[fg].Amount * RoutePoint.Sell[si].Amount, 2); } SellAmount = Math.floor(Car.Cargo[fg].Amount * RoutePoint.Sell[si].Amount); Pr = NumberFormat(CalculatePrice(2, RoutePoint.Town, RoutePoint.Sell[si].Type, SellAmount), 2); Car.Cargo[fg].Amount = Car.Cargo[fg].Amount - SellAmount; Twn.Stock[RoutePoint.Sell[si].Type].Amount = Twn.Stock[RoutePoint.Sell[si].Type].Amount + SellAmount; Twn.Money = Twn.Money - Pr; break; } } } UpdateGroupCargo(Car); SpaceToFill = Car.FreeCargo; for (bi in RoutePoint.Buy) { if (RoutePoint.Buy[bi].Type == 10) { BuyAmount = NumberFormat((RoutePoint.Buy[bi].Amount * Car.FreeCargo) / Goods[RoutePoint.Buy[bi].Type].WeightPerUnit, 2); } else { BuyAmount = Math.floor((RoutePoint.Buy[bi].Amount * Car.FreeCargo) / Goods[RoutePoint.Buy[bi].Type].WeightPerUnit); } if (BuyAmount > Twn.Stock[RoutePoint.Buy[bi].Type].Amount) { BuyAmount = Twn.Stock[RoutePoint.Buy[bi].Type].Amount; } Pr = NumberFormat(CalculatePrice(1, RoutePoint.Town, RoutePoint.Buy[bi].Type, BuyAmount), 2); PPU = Pr / BuyAmount; if (PPU > Goods[RoutePoint.Buy[bi].Type].BasicValue) { if (RoutePoint.Buy[bi].Type == 10) { BuyAmount = NumberFormat(BuyAmount * (Goods[RoutePoint.Buy[bi].Type].BasicValue / PPU), 2); } else { BuyAmount = Math.round(BuyAmount * (Goods[RoutePoint.Buy[bi].Type].BasicValue / PPU)); } Pr = NumberFormat(CalculatePrice(1, RoutePoint.Town, RoutePoint.Buy[bi].Type, BuyAmount), 2); } AddCargo(Car, RoutePoint.Buy[bi].Type, BuyAmount); Twn.Stock[RoutePoint.Buy[bi].Type].Amount = Twn.Stock[RoutePoint.Buy[bi].Type].Amount - BuyAmount; Twn.Money = Twn.Money + Pr; } Twn.Money = Twn.Money + (Car.Members.length * 100); Twn.Money = Twn.Money + (Car.Transport.length * 70); UpdateGroupCargo(Car); UpdateTownEconomy(Twn); } Car.CurrentPoint++; if (Car.CurrentPoint >= Routes[Car.Route].length) { Car.CurrentPoint = 0; } Car.Direction = CalcAngle(Car.x, Car.y, eval ("Map.Town" + Routes[Car.Route][Car.CurrentPoint].Town)._x, eval ("Map.Town" + Routes[Car.Route][Car.CurrentPoint].Town)._y); Car.TargetX = eval ("Map.Town" + Routes[Car.Route][Car.CurrentPoint].Town)._x; Car.TargetY = eval ("Map.Town" + Routes[Car.Route][Car.CurrentPoint].Town)._y; } function DistributeItems(TheGroup) { SniperWeapons = new Array(); StrengthWeapons = new Array(); Armors = new Array(); for (da in TheGroup.Inventory) { FillArray = Number.NaN; if (Items[TheGroup.Inventory[da].Type].Class == 1) { FillArray = SniperWeapons; } if ((Items[TheGroup.Inventory[da].Type].Class == 4) or (Items[TheGroup.Inventory[da].Type].Class == 5)) { FillArray = StrengthWeapons; } if (Items[TheGroup.Inventory[da].Type].Class == 3) { FillArray = Armors; } if (FillArray instanceof Array) { FillArray.push({Type:TheGroup.Inventory[da].Type, Amount:TheGroup.Inventory[da].Amount}); } } SniperWeapons.sortOn("Damage", 18); StrengthWeapons.sortOn("Damage", 18); Armors.sortOn("Protection", 18); Snipers = new Array(); StrongOnes = new Array(); FragilOnes = new Array(); for (dm in TheGroup.Members) { Snipers.push(TheGroup.Members[dm]); StrongOnes.push(TheGroup.Members[dm]); FragilOnes.push(TheGroup.Members[dm]); } Snipers.sortOn("Sniper", 18); StrongOnes.sortOn("Strength", 18); FragilOnes.sortOn("MaxHP", 16); Granades = 0; OtherWpns = 0; for (fg in TheGroup.Inventory) { if (Items[TheGroup.Inventory[fg].Type].Class == 4) { Granades = Granades + TheGroup.Inventory[fg].Amount; } if ((Items[TheGroup.Inventory[fg].Type].Class == 1) or (Items[TheGroup.Inventory[fg].Type].Class == 5)) { OtherWpns = OtherWpns + TheGroup.Inventory[fg].Amount; } } if (Granades > 0) { if (OtherWpns < TheGroup.Members.length) { MenToUseGranades = TheGroup.Members.length - OtherWpns; } else { IdealGranadeurs = Granades / 10; RGU = IdealGranadeurs / (IdealGranadeurs + OtherWpns); MenToUseGranades = TheGroup.Members.length * RGU; } GranadesPerMan = Math.round(Granades / MenToUseGranades); } dw = 0; while (dw < TheGroup.Members.length) { if ((SniperWeapons.length > 0) and (Snipers.length > 0)) { NextSniper = NextUnArmed(Snipers); NextSniper.Holding[0] = TakeFirstWpn(SniperWeapons, GranadesPerMan); } if ((StrengthWeapons.length > 0) and (StrongOnes.length > 0)) { NextStrong = NextUnArmed(StrongOnes); NextStrong.Holding[0] = TakeFirstWpn(StrengthWeapons, GranadesPerMan); } if ((Armors.length > 0) and (FragilOnes.length > 0)) { FragilOnes[0].Holding[4] = TakeFirstWpn(Armors, GranadesPerMan); FragilOnes.shift(); } dw++; } } function NextUnArmed(TheArr) { while (TheArr[0].Holding[0] instanceof Object) { TheArr.shift(); } return(TheArr[0]); } function TakeFirstWpn(TheArr, Gr) { TheWpn = {Type:TheArr[0].Type}; if (Items[TheWpn.Type].Class == 4) { TakeAmount = Gr; } else { TakeAmount = 1; } TakeAmount = Math.min(TakeAmount, TheArr[0].Amount); TheWpn.Amount = TakeAmount; TheArr[0].Amount = TheArr[0].Amount - TakeAmount; if (TheArr[0].Amount <= 0) { TheArr.shift(); } return(TheWpn); } function DistributeAmmo(TheGroup) { AmmoPlaces = new Array(); AmmoTypes = new Array(); for (mm in TheGroup.Members) { sl = 2; while (sl <= 3) { if (TheGroup.Members[mm].Holding[sl] instanceof Object) { for (rmv in TheGroup.Inventory) { if (TheGroup.Inventory[rmv].Type == TheGroup.Members[mm].Holding[sl].Type) { TheGroup.Inventory[rmv].InUse = TheGroup.Inventory[rmv].InUse - TheGroup.Members[mm].Holding[sl].Amount; break; } } TheGroup.Members[mm].Holding[sl] = 0; } UpdateCarrying(TheGroup.Members[mm]); sl++; } sl = 0; while (sl <= 1) { HldWpn = TheGroup.Members[mm].Holding[sl]; if ((HldWpn instanceof Object) and (Items[HldWpn.Type].Class == 1)) { Parts = 1; if (Items[HldWpn.Type].ReCock == 4) { Parts = 2; } if (Items[HldWpn.Type].DescCat == 8) { Parts = 3; } TheAmmo = Items[HldWpn.Type].Ammo; if (sl == 0) { ASlot = 2; } else { ASlot = 3; } AmmoPlaces.push({Subject:TheGroup.Members[mm], Slot:ASlot, Ammo:TheAmmo, Parts:Parts, Full:false}); if (!(AmmoTypes[TheAmmo] instanceof Object)) { AmmoTypes[TheAmmo] = new Object(); } if (isNaN(AmmoTypes[TheAmmo].Parts)) { AmmoTypes[TheAmmo].Parts = Parts; } else { AmmoTypes[TheAmmo].Parts = AmmoTypes[TheAmmo].Parts + Parts; } } sl++; } } for (ca in TheGroup.Inventory) { if (Items[TheGroup.Inventory[ca].Type].Class == 2) { AmmoTypes[TheGroup.Inventory[ca].Type] = new Object(); if (isNaN(AmmoTypes[TheGroup.Inventory[ca].Type].Available)) { AmmoTypes[TheGroup.Inventory[ca].Type].Available = TheGroup.Inventory[ca].Amount; } else { AmmoTypes[TheGroup.Inventory[ca].Type].Available = AmmoTypes[TheGroup.Inventory[ca].Type].Available + TheGroup.Inventory[ca].Amount; } AmmoTypes[TheGroup.Inventory[ca].Type].InventoryIndex = ca; } } do { for (da in AmmoPlaces) { if (((AmmoPlaces[da].Subject.Capacity - AmmoPlaces[da].Subject.Carrying) >= Items[AmmoPlaces[da].Ammo].Weight) and (AmmoTypes[AmmoPlaces[da].Ammo].Available > 0)) { GiveAmount = Math.round((AmmoPlaces[da].Parts * AmmoPlaces[da].Subject.MaxAP) / 10); MaxHold = Math.floor((AmmoPlaces[da].Subject.Capacity - AmmoPlaces[da].Subject.Carrying) / Items[AmmoPlaces[da].Ammo].Weight); if (GiveAmount > MaxHold) { GiveAmount = MaxHold; } if (GiveAmount > AmmoTypes[AmmoPlaces[da].Ammo].Available) { GiveAmount = AmmoTypes[AmmoPlaces[da].Ammo].Available; } if (AmmoPlaces[da].Subject.Holding[AmmoPlaces[da].Slot].Type == AmmoPlaces[da].Ammo) { AmmoPlaces[da].Subject.Holding[AmmoPlaces[da].Slot].Amount = AmmoPlaces[da].Subject.Holding[AmmoPlaces[da].Slot].Amount + GiveAmount; } else { AmmoPlaces[da].Subject.Holding[AmmoPlaces[da].Slot] = {Type:AmmoPlaces[da].Ammo, Amount:GiveAmount}; } AmmoTypes[AmmoPlaces[da].Ammo].Available = AmmoTypes[AmmoPlaces[da].Ammo].Available - GiveAmount; TheGroup.Inventory[AmmoTypes[AmmoPlaces[da].Ammo].InventoryIndex].InUse = TheGroup.Inventory[AmmoTypes[AmmoPlaces[da].Ammo].InventoryIndex].InUse + GiveAmount; UpdateCarrying(AmmoPlaces[da].Subject); } else { AmmoPlaces[da].Full = true; } } var _local2 = true; for (da in AmmoPlaces) { if (!AmmoPlaces[da].Full) { _local2 = false; break; } } } while (!_local2); } function AddRandomGroup(Type, Class) { switch (random(4)) { case 0 : AppearPoint = {x:5 + random(480), y:5}; break; case 1 : AppearPoint = {x:485, y:5 + random(480)}; break; case 2 : AppearPoint = {x:5 + random(480), y:485}; break; case 3 : AppearPoint = {x:5, y:5 + random(480)}; } Map.globalToLocal(AppearPoint); NewAct = AddActivity(AppearPoint.x, AppearPoint.y); Activity[NewAct].Type = Type; Activity[NewAct].Attack = false; Activity[NewAct].Direction = (CalcAngle(AppearPoint.x, AppearPoint.y, Group.x, Group.y) - (Math.PI/4)) + (Math.random() * halfPI); Men = random(Math.round(Math.pow(Class, 1.2)) + 2) + (Class * 2); m = 1; while (m <= Men) { Activity[NewAct].Members.push(RandomMember(Class)); Activity[NewAct].Members[Activity[NewAct].Members.length - 1].Group = Activity[NewAct]; m++; } if (Type == 1) { if (Class == 1) { SubClass = random(3) + 1; if (SubClass == 1) { WpnPat = [59]; } if (SubClass == 2) { WpnPat = [16, 56, 60]; } if (SubClass == 3) { WpnPat = [56, 57]; } ArmPat = []; ArmPer = 0; } if (Class == 2) { SubClass = random(2) + 1; if (Subclass == 1) { WpnPat = [56, 16, 16, 17]; } if (SubClass == 2) { WpnPat = [60]; } ArmPat = []; ArmPer = 0; } if (Class == 3) { SubClass = random(2) + 1; if (SubClass == 1) { WpnPat = [60]; } if (SubClass == 2) { WpnPat = [16, 17, 20, 34, 35, 57]; RobberHorses = random(3); at = 1; while (at <= RobberHorses) { Activity[NewAct].Transport.push({Type:3, HP:Transports[3].MaxHP, MaxHP:Transports[3].MaxHP}); Activity[NewAct].Transport.push({Type:11, HP:Transports[11].MaxHP, MaxHP:Transports[11].MaxHP}); at++; } DistributeCarts(Activity[NewAct]); } ArmPat = []; ArmPer = 0; } if (Class == 4) { WpnPat = [19, 20, 41]; ArmPat = []; ArmPer = 0; } if (Class == 5) { WpnPat = [15, 19, 22, 25, 36, 37, 54]; ArmPat = [61]; ArmPer = 0.2; at = 1; while (at <= Men) { Activity[NewAct].Transport.push({Type:14, HP:Transports[14].MaxHP, MaxHP:Transports[14].MaxHP}); at++; } } if (Class == 6) { WpnPat = [14, 19, 22, 24, 27, 28, 38, 44, 53, 53]; ArmPat = [61, 62]; ArmPer = 0.4; PlacesToFill = Men; while (PlacesToFill > 0) { TransType = 14 + random(3); Activity[NewAct].Transport.push({Type:TransType, HP:Transports[TransType].MaxHP, MaxHP:Transports[TransType].MaxHP}); PlacesToFill = PlacesToFill - Transports[TransType].Places; } } if (Class == 7) { WpnPat = [19, 29, 30, 35, 36, 44, 48, 52, 54, 55]; ArmPat = [62, 63]; ArmPer = 0.7; at = 1; while (at <= Men) { Activity[NewAct].Transport.push({Type:15, HP:Transports[15].MaxHP, MaxHP:Transports[15].MaxHP}); at++; } } } if (Type == 3) { WpnPat = [15, 25, 29, 40, 44, 48, 54, 51]; ArmPat = [65]; ArmPer = 1; Activity[NewAct].Payed = false; at = 1; while (at <= Men) { Activity[NewAct].Transport.push({Type:14, HP:Transports[14].MaxHP, MaxHP:Transports[14].MaxHP}); at++; } } if (Type == 4) { WpnPat = [15, 19, 26, 28, 36, 38, 44, 45, 53]; ArmPat = [62, 63, 64]; ArmPer = 1; } for (mb in Activity[NewAct].Members) { if (Type == 3) { Activity[NewAct].Members[mb].BodyType = 1; Activity[NewAct].Members[mb].ArmType = 1; Activity[NewAct].Members[mb].HeadType = 1; Activity[NewAct].Members[mb].LegType = 1; Activity[NewAct].Members[mb].HatType = 1; Activity[NewAct].Members[mb].SkinColor = SkinColors[random(SkinColors.length)]; Activity[NewAct].Members[mb].HairColor = HairColors[random(HairColors.length)]; Activity[NewAct].Members[mb].JacketColor = (Activity[NewAct].Members[mb].SleevesColor = (Activity[NewAct].Members[mb].PantsColor = 2241416)); Activity[NewAct].Members[mb].HatColor = 1122918 /* 0x112266 */; } if (Type == 4) { Activity[NewAct].Members[mb].BodyType = 1; Activity[NewAct].Members[mb].ArmType = 1; Activity[NewAct].Members[mb].HeadType = 1; Activity[NewAct].Members[mb].LegType = 1; Activity[NewAct].Members[mb].HatType = 1; Activity[NewAct].Members[mb].SkinColor = SkinColors[random(SkinColors.length)]; Activity[NewAct].Members[mb].HairColor = HairColors[random(HairColors.length)]; Activity[NewAct].Members[mb].HatColor = (Activity[NewAct].Members[mb].JacketColor = (Activity[NewAct].Members[mb].SleevesColor = (Activity[NewAct].Members[mb].PantsColor = 3377152))); } if (Type == 1) { if (Class == 1) { if (SubClass == 1) { Activity[NewAct].Members[mb].BodyType = 1; Activity[NewAct].Members[mb].ArmType = 1; Activity[NewAct].Members[mb].LegType = 1; Activity[NewAct].Members[mb].HeadType = 1; Activity[NewAct].Members[mb].HatType = 3; Activity[NewAct].Members[mb].SkinColor = 10845266 /* 0xA57C52 */; Activity[NewAct].Members[mb].HairColor = 0; Activity[NewAct].Members[mb].JacketColor = 16777215 /* 0xFFFFFF */; Activity[NewAct].Members[mb].SleevesColor = 16777215 /* 0xFFFFFF */; Activity[NewAct].Members[mb].PantsColor = 16777215 /* 0xFFFFFF */; Activity[NewAct].Members[mb].HatColor = random(16777216); Activity[NewAct].Members[mb].Healthyness = 4 + random(2); Activity[NewAct].Members[mb].Agility = 5 + random(2); UpdateMemberParams(Activity[NewAct].Members[mb]); Activity[NewAct].Members[mb].HP = Activity[NewAct].Members[mb].MaxHP; UpdateMemberParams(Activity[NewAct].Members[mb]); } if (SubClass == 2) { Activity[NewAct].Members[mb].BodyType = 1; Activity[NewAct].Members[mb].ArmType = 1; if (random(2) == 0) { Activity[NewAct].Members[mb].LegType = 1; } else { Activity[NewAct].Members[mb].LegType = 5; } if (random(2) == 0) { Activity[NewAct].Members[mb].HeadType = 1; Activity[NewAct].Members[mb].HairColor = HairColors[random(2)]; if (random(2) == 0) { Activity[NewAct].Members[mb].HatType = 3; Activity[NewAct].Members[mb].HatColor = random(16777216); } } else { Activity[NewAct].Members[mb].HeadType = 4; Activity[NewAct].Members[mb].HairColor = 16777215 /* 0xFFFFFF */; } Activity[NewAct].Members[mb].PantsColor = (Activity[NewAct].Members[mb].JacketColor = (Activity[NewAct].Members[mb].SleevesColor = ((((random(64) + 192) * 65536) + ((random(32) + 192) * 256)) + random(32)) + 128)); Activity[NewAct].Members[mb].SkinColor = 10845266 /* 0xA57C52 */; } if (SubClass == 3) { if (random(2) == 0) { Activity[NewAct].Members[mb].BodyType = 1; Activity[NewAct].Members[mb].ArmType = 2 + random(2); } else { Activity[NewAct].Members[mb].BodyType = 4; Activity[NewAct].Members[mb].ArmType = 2; } Activity[NewAct].Members[mb].ArmType = 2 + random(2); Activity[NewAct].Members[mb].LegType = 1; if (random(2) == 0) { Activity[NewAct].Members[mb].HeadType = 1; } else { Activity[NewAct].Members[mb].HeadType = 3; } Activity[NewAct].Members[mb].JacketColor = (Activity[NewAct].Members[mb].SleevesColor = 16777215); Activity[NewAct].Members[mb].PantsColor = 2236962 /* 0x222222 */; Activity[NewAct].Members[mb].SkinColor = 6702080 /* 0x664400 */; Activity[NewAct].Members[mb].HairColor = 1118481 /* 0x111111 */; Activity[NewAct].Members[mb].Agility = 4 + random(2); Activity[NewAct].Members[mb].Healthiness = 5 + random(3); UpdateMemberParams(Activity[NewAct].Members[mb]); Activity[NewAct].Members[mb].HP = Activity[NewAct].Members[mb].MaxHP; UpdateMemberParams(Activity[NewAct].Members[mb]); } } if (Class == 2) { if (SubClass == 1) { RandomAppearance(Activity[NewAct].Members[mb]); } if (SubClass == 2) { Activity[NewAct].Members[mb].BodyType = 1; Activity[NewAct].Members[mb].ArmType = 6; Activity[NewAct].Members[mb].LegType = 1; Activity[NewAct].Members[mb].HeadType = 4; Activity[NewAct].Members[mb].SkinColor = SkinColors[0]; Activity[NewAct].Members[mb].JacketColor = (Activity[NewAct].Members[mb].PantsColor = (Activity[NewAct].Members[mb].SleevesColor = (Activity[NewAct].Members[mb].HairColor = 2236962))); Activity[NewAct].Members[mb].Agility = 7 + random(3); UpdateMemberParams(Activity[NewAct].Members[mb]); } } if (Class == 3) { if (SubClass == 1) { Activity[NewAct].Members[mb].BodyType = 7; Activity[NewAct].Members[mb].ArmType = 4; Activity[NewAct].Members[mb].LegType = 6; Activity[NewAct].Members[mb].HeadType = 4 + random(4); Activity[NewAct].Members[mb].SkinColor = SkinColors[random(SkinColors.length)]; Activity[NewAct].Members[mb].HairColor = HairColors[random(HairColors.length)]; Activity[NewAct].Members[mb].JacketColor = (Activity[NewAct].Members[mb].PantsColor = random(16777216)); Activity[NewAct].Members[mb].Agility = 7 + random(3); Activity[NewAct].Members[mb].Healthiness = 6 + random(2); UpdateMemberParams(Activity[NewAct].Members[mb]); Activity[NewAct].Members[mb].HP = Activity[NewAct].Members[mb].MaxHP; UpdateMemberParams(Activity[NewAct].Members[mb]); } if (SubClass == 2) { if (random(2) == 0) { Activity[NewAct].Members[mb].BodyType = 1 + random(4); Activity[NewAct].Members[mb].ArmType = 1 + random(6); Activity[NewAct].Members[mb].HeadType = 1 + random(4); Activity[NewAct].Members[mb].LegType = 1; if (random(5) == 0) { Activity[NewAct].Members[mb].HatType = 1 + random(2); Activity[NewAct].Members[mb].HatColor = random(16777216); } if (random(3) == 0) { RC = 255; GC = (BC = 0); } else { if (random(2) == 0) { RC = 255; } else { RC = 0; } if (random(2) == 0) { GC = 255; } else { GC = 0; } if (random(2) == 0) { BC = 255; } else { BC = 0; } } Activity[NewAct].Members[mb].JacketColor = (Activity[NewAct].Members[mb].SleevesColor = ((RC * 65536) + (GC * 256)) + BC); if (random(2) == 0) { RC = 255; } else { RC = 0; } if (random(2) == 0) { GC = 255; } else { GC = 0; } if (random(2) == 0) { BC = 255; } else { BC = 0; } Activity[NewAct].Members[mb].PantsColor = ((RC * 65536) + (GC * 256)) + BC; if (random(2) == 0) { RC = 255; } else { RC = 0; } if (random(2) == 0) { GC = 255; } else { GC = 0; } if (random(2) == 0) { BC = 255; } else { BC = 0; } Activity[NewAct].Members[mb].SkirtColor = ((RC * 65536) + (GC * 256)) + BC; Activity[NewAct].Members[mb].SkinColor = SkinColors[1]; Activity[NewAct].Members[mb].HairColor = 2236962 /* 0x222222 */; } else { Activity[NewAct].Members[mb].BodyType = 6; Activity[NewAct].Members[mb].ArmType = 4 + random(3); Activity[NewAct].Members[mb].LegType = 5; if (random(2) == 0) { Activity[NewAct].Members[mb].HeadType = 2; } else { Activity[NewAct].Members[mb].HeadType = 4; } Activity[NewAct].Members[mb].SkinColor = SkinColors[1]; Activity[NewAct].Members[mb].HairColor = 2236962 /* 0x222222 */; if (random(3) == 0) { RC = 255; GC = (BC = 0); } else { if (random(2) == 0) { RC = 255; } else { RC = 0; } if (random(2) == 0) { GC = 255; } else { GC = 0; } if (random(2) == 0) { BC = 255; } else { BC = 0; } } Activity[NewAct].Members[mb].PantsColor = (Activity[NewAct].Members[mb].JacketColor = (Activity[NewAct].Members[mb].SleevesColor = ((RC * 65536) + (GC * 256)) + BC)); } } } if (Class == 4) { SColor = (((random(128) + 128) * 65536) + ((random(128) + 128) * 256)) + (random(128) + 128); JColor = ((random(128) * 65536) + (random(128) * 256)) + random(128); switch (random(3)) { case 0 : Activity[NewAct].Members[mb].BodyType = 1; Activity[NewAct].Members[mb].JacketColor = (Activity[NewAct].Members[mb].SleevesColor = SColor); Activity[NewAct].Members[mb].PantsColor = ((random(128) * 65536) + (random(128) * 256)) + random(128); break; case 1 : Activity[NewAct].Members[mb].BodyType = 2; Activity[NewAct].Members[mb].JacketColor = (Activity[NewAct].Members[mb].SleevesColor = JColor); Activity[NewAct].Members[mb].SkirtColor = SColor; Activity[NewAct].Members[mb].PantsColor = JColor; break; case 2 : Activity[NewAct].Members[mb].BodyType = 2; Activity[NewAct].Members[mb].SkirtColor = (Activity[NewAct].Members[mb].SleevesColor = SColor); Activity[NewAct].Members[mb].JacketColor = JColor; Activity[NewAct].Members[mb].PantsColor = ((random(128) * 65536) + (random(128) * 256)) + random(128); } Activity[NewAct].Members[mb].ArmType = 1; Activity[NewAct].Members[mb].HeadType = random(3) + 1; Activity[NewAct].Members[mb].LegType = 1; Activity[NewAct].Members[mb].HairColor = HairColors[random(HairColors.length)]; Activity[NewAct].Members[mb].SkinColor = SkinColors[random(SkinColors.length)]; if (random(3) <= 1) { Activity[NewAct].Members[mb].HatType = 2; Activity[NewAct].Members[mb].HatColor = ((random(128) * 65536) + (random(128) * 256)) + random(128); } } if (Class == 5) { JColor = (((random(64) + 64) * 65536) + ((random(64) + 64) * 256)) + (random(64) + 64); SColor = (((random(64) + 192) * 65536) + ((random(64) + 192) * 256)) + (random(64) + 192); if (random(3) == 0) { Activity[NewAct].Members[mb].HeadType = 3; } else { Activity[NewAct].Members[mb].HeadType = 1; } Activity[NewAct].Members[mb].HairColor = HairColors[random(7)]; Activity[NewAct].Members[mb].SkinColor = SkinColors[random(SkinColors.length)]; Activity[NewAct].Members[mb].PantsColor = (Activity[NewAct].Members[mb].JacketColor = (Activity[NewAct].Members[mb].SleevesColor = JColor)); Activity[NewAct].Members[mb].SkirtColor = SColor; Activity[NewAct].Members[mb].ArmType = 1; Activity[NewAct].Members[mb].LegType = 1; Activity[NewAct].Members[mb].BodyType = 2; } if ((Class == 6) or (Class == 7)) { RandomAppearance(Activity[NewAct].Members[mb]); } } } EquipGroup(Activity[NewAct], WpnPat, ArmPat, ArmPer); DistributeItems(Activity[NewAct]); DistributeAmmo(Activity[NewAct]); UpdateGroupParams(Activity[NewAct]); WaterNeed = Activity[NewAct].Drink * 24; FuelNeed = Math.round(Activity[NewAct].FuelUse); while (WaterNeed > 0) { AddContainer = 66 + random(Class); Found = false; for (ci in Activity[NewAct].Inventory) { if (Activity[NewAct].Inventory[ci].Type == AddContainer) { Activity[NewAct].Inventory[ci].Amount++; Found = true; break; } } if (!Found) { Activity[NewAct].Inventory.push({Type:AddContainer, Amount:1}); } WaterNeed = WaterNeed - Items[AddContainer].Capacity; } while (FuelNeed > 0) { AddContainer = 73 + random(3); Found = false; for (ci in Activity[NewAct].Inventory) { if (Activity[NewAct].Inventory[ci].Type == AddContainer) { Activity[NewAct].Inventory[ci].Amount++; Found = true; break; } } if (!Found) { Activity[NewAct].Inventory.push({Type:AddContainer, Amount:1}); } FuelNeed = FuelNeed - Items[AddContainer].Capacity; } UpdateGroupCargo(Activity[NewAct]); Activity[NewAct].Water = Math.round((Activity[NewAct].MaxWater * Math.random()) * 0.8); if (Activity[NewAct].FuelUse > 0) { Activity[NewAct].Cargo.push({Type:9, Amount:Math.round((Activity[NewAct].MaxFuel * Math.random()) * 0.8)}); } Activity[NewAct].Cargo.push({Type:1, Amount:Math.round(((Activity[NewAct].Eat * 3) * Math.random()) * 0.8)}); if (Activity[NewAct].ForageUse > 0) { Activity[NewAct].Cargo.push({Type:2, Amount:Math.round(((Activity[NewAct].ForageUse * 3) * Math.random()) * 0.8)}); } Activity[NewAct].Money = Class + Math.round(Math.sqrt((Class * random(200000)) * Math.random())); } function RandomMember(MClass) { Ret = new Object(); Ret.Healthiness = 3 + random(MClass); if (Ret.Healthiness > 10) { Ret.Healthiness = 10; } Ret.Agility = 3 + random(MClass); if (Ret.Agility > 10) { Ret.Agility = 10; } if (Ret.Agility < 5) { Ret.Agility = 5; } Ret.Accuracy = 3 + random(MClass); if (Ret.Accuracy > 10) { Ret.Accuracy = 10; } Ret.Intelligence = 3 + random(MClass); if (Ret.Intelligence > 10) { Ret.Intelligence = 10; } Ret.SniperExperience = (MClass * 5) + random(MClass * 5); Ret.DoctorExperience = (MClass * 5) + random(MClass * 5); Ret.VeterinaryExperience = (MClass * 5) + random(MClass * 5); Ret.MechanicExperience = (MClass * 5) + random(MClass * 5); Ret.Holding = new Array(); UpdateMemberParams(Ret); Ret.HP = Math.round((Ret.MaxHP / 2) + (Math.random() * (Ret.MaxHP / 2))); return(Ret); } function UpdateMemberParams(Obj) { if ((Obj.HP < 0) or (Obj.HP === 0)) { if (Obj == People[0]) { GameOverType = 1; Mus.setVolume(0); gotoAndStop ("Game Over"); } if (Obj == People[62]) { Story.EngineerKilled = true; } if (Obj == People[63]) { Story.HaveSniper = false; if (PoliceStatus != -1) { DefaultStages[9] = 46; } } Obj.Dead = true; if (Mode != 6) { for (sm in Obj.Group.Members) { if (Obj.Group.Members[sm] == Obj) { Obj.Group.Members.splice(sm, 1); if ((Obj.Group == Group) and (Mode == 1)) { Messages.push({Type:3, Name:Obj.Name}); } for (hld in Obj.Holding) { if (Obj.Holding[hld] instanceof Object) { for (si in Obj.Group.Inventory) { if (Obj.Group.Inventory[si].Type == Obj.Holding[hld].Type) { Obj.Group.Inventory[si].InUse = Obj.Group.Inventory[si].InUse - Obj.Holding[hld].Amount; break; } } Obj.Holding[hld] = 0; } } UpdateGroupParams(Obj.Group); break; } } } } else { Obj.Dead = false; if (!isNaN(Obj.HP)) { Obj.MaxHP = Math.round(Obj.Healthiness * 10); Grave = Obj.MaxHP / 3; Middle = Obj.MaxHP * 0.67; if ((Obj.HP > Grave) and (Obj.HP <= Middle)) { Obj.HealthState = 3; Obj.AffectHealthiness = -1; Obj.AffectAgility = -1; Obj.AffectAccuracy = 0; Obj.AffectIntelligence = 0; } if (Obj.HP <= Grave) { Obj.HealthState = 4; Obj.AffectHealthiness = -2; Obj.AffectAgility = -2; Obj.AffectAccuracy = -1; Obj.AffectIntelligence = -1; } if (Obj.HP > Middle) { if (Obj.HP == Obj.MaxHP) { Obj.HealthState = 1; } else { Obj.HealthState = 2; } Obj.AffectHealthiness = 0; Obj.AffectAgility = 0; Obj.AffectAccuracy = 0; Obj.AffectIntelligence = 0; } } else { Obj.AffectHealthiness = 0; Obj.AffectAgility = 0; Obj.AffectAccuracy = 0; Obj.AffectIntelligence = 0; Obj.HealthState = 1; } RealHealthiness = Obj.Healthiness + Obj.AffectHealthiness; RealAgility = Obj.Agility + Obj.AffectAgility; RealAccuracy = Obj.Accuracy + Obj.AffectAccuracy; RealIntelligence = Obj.Intelligence + Obj.AffectIntelligence; if (RealHealthiness < 0) { RealHealthiness = 0; } if (RealAgility < 0) { RealAgility = 0; } if (RealAccuracy < 0) { RealAccuracy = 0; } if (RealIntelligence < 0) { RealIntelligence = 0; } if ((!Obj.SniperExperience) > 0) { Obj.SniperExperience = 0; } if ((!Obj.DoctorExperience) > 0) { Obj.DoctorExperience = 0; } if ((!Obj.VeterinaryExperience) > 0) { Obj.VeterinaryExperience = 0; } if ((!Obj.MechanicExperience) > 0) { Obj.MechanicExperience = 0; } if (Obj.APExperience > 0) { AddAP = Math.floor(Math.sqrt(Obj.APExperience / 10)); if (AddAp > 15) { AddAP = 15; } } else { AddAP = 0; } Obj.MaxAP = Math.round(RealAgility * 1.5) + AddAP; Obj.MaxHP = Math.round(Obj.Healthiness * 10); if (Obj.StrengthExperience > 0) { AddStrength = Math.floor(Math.sqrt(Obj.StrengthExperience)); if (AddStrength > 5) { AddStrength = 5; } } else { AddStrength = 0; } Obj.Strength = Math.round(RealHealthiness * 1.5) + AddStrength; Obj.WalkSpeed = 3 + Math.round((RealAgility / 2.5) + (Obj.AffectAgility / 2)); Obj.Noticeability = Math.round(((15 - RealAgility) * 10) - (RealIntelligence * 2)); Obj.Capacity = Math.round(Obj.Strength * 2); Obj.Sniper = Math.round((RealAccuracy * 10) + Math.sqrt(Obj.SniperExperience)); Obj.Doctor = Math.round(((RealIntelligence * 1.5) + RealAccuracy) + Math.sqrt(Obj.DoctorExperience)); Obj.Veterinary = Math.round(((RealIntelligence * 2) + (RealAccuracy * 0.5)) + Math.sqrt(Obj.VeterinaryExperience)); Obj.Mechanic = Math.round(((RealIntelligence + RealAccuracy) + (RealAgility * 0.5)) + Math.sqrt(Obj.MechanicExperience)); } } function UpdateGroupParams(Obj) { Obj.Speed = Infinity; Obj.Noticeability = 0; Obj.MaxCargo = 0; Obj.Doctor = 0; Obj.Veterinary = 0; Obj.Mechanic = 0; Obj.ForageUse = 0; Obj.FuelUse = 0; Obj.Drink = Obj.Members.length * 0.1; Obj.Eat = Obj.Members.length * 0.3; Obj.Animals = 0; Obj.Carts = 0; Obj.Cars = 0; DocArr = new Array(); MechArr = new Array(); VetArr = new Array(); MemArray = new Array(); DoctorIncrease = (VeterinaryIncrease = (MechanicIncrease = (Obj.VisibilityIncrease = 1))); for (mb in Obj.Members) { MemArray.push(Obj.Members[mb]); } MemArray.sortOn("WalkSpeed", 18); AvPlaces = 0; for (trn in Obj.Transport) { if (Transports[Obj.Transport[trn].Type].Class == 3) { AvPlaces = AvPlaces + Transports[Obj.Transport[trn].Type].Places; } } sm = 0; while (sm < MemArray.length) { if (sm < AvPlaces) { MemArray[sm].InCar = true; } else { MemArray[sm].InCar = false; } sm++; } for (pp in Obj.Members) { if ((!Obj.Members[pp].InCar) and (Obj.Members[pp].WalkSpeed < Obj.Speed)) { Obj.Speed = Obj.Members[pp].WalkSpeed; } Obj.Noticeability = Obj.Noticeability + Obj.Members[pp].Noticeability; Obj.MaxCargo = Obj.MaxCargo + Obj.Members[pp].Capacity; DocArr.push(Obj.Members[pp].Doctor); MechArr.push(Obj.Members[pp].Mechanic); VetArr.push(Obj.Members[pp].Veterinary); } DocArr.sort(18); MechArr.sort(18); VetArr.sort(18); cnt = 0; while (cnt < DocArr.length) { Obj.Doctor = Obj.Doctor + (DocArr[cnt] / (cnt + 1)); cnt++; } cnt = 0; while (cnt < MechArr.length) { Obj.Mechanic = Obj.Mechanic + (MechArr[cnt] / (cnt + 1)); cnt++; } cnt = 0; while (cnt < VetArr.length) { Obj.Veterinary = Obj.Veterinary + (VetArr[cnt] / (cnt + 1)); cnt++; } for (inv in Obj.Inventory) { if (Items[Obj.Inventory[inv].Type].Class == 10) { switch (Items[Obj.Inventory[inv].Type].IncreaseWhat) { case 1 : if (DoctorIncrease < Items[Obj.Inventory[inv].Type].IncreaseHow) { DoctorIncrease = Items[Obj.Inventory[inv].Type].IncreaseHow; } break; case 2 : if (VeterinaryIncrease < Items[Obj.Inventory[inv].Type].IncreaseHow) { VeterinaryIncrease = Items[Obj.Inventory[inv].Type].IncreaseHow; } break; case 3 : if (MechanicIncrease < Items[Obj.Inventory[inv].Type].IncreaseHow) { MechanicIncrease = Items[Obj.Inventory[inv].Type].IncreaseHow; } break; case 4 : if (Obj.VisibilityIncrease >= Items[Obj.Inventory[inv].Type].IncreaseHow) { break; } Obj.VisibilityIncrease = Items[Obj.Inventory[inv].Type].IncreaseHow; } } } Obj.Doctor = Math.round(Obj.Doctor * DoctorIncrease); Obj.Veterinary = Math.round(Obj.Veterinary * VeterinaryIncrease); Obj.Mechanic = Math.round(Obj.Mechanic * MechanicIncrease); for (pt in Obj.Transport) { if (Transports[Obj.Transport[pt].Type].Class == 1) { Obj.ForageUse = Obj.ForageUse + Transports[Obj.Transport[pt].Type].ForageUse; Obj.Drink = Obj.Drink + Transports[Obj.Transport[pt].Type].WaterUse; if (Obj.Transport[pt].Attached instanceof Object) { TotCap = Math.round((Obj.Transport[pt].Capacity * Obj.Transport[pt].Attached.CapacityIncrease) - Transports[Obj.Transport[pt].Attached.Type].Weight); if (TotCap > Obj.Transport[pt].Attached.MaxCapacity) { TotCap = Obj.Transport[pt].Attached.MaxCapacity; } if (TotCap < 0) { TotCap = 0; } Obj.MaxCargo = Obj.MaxCargo + TotCap; } else { Obj.MaxCargo = Obj.MaxCargo + Obj.Transport[pt].Capacity; } Obj.Animals++; } if (Transports[Obj.Transport[pt].Type].Class == 2) { Obj.Carts++; } if (Transports[Obj.Transport[pt].Type].Class == 3) { Obj.Cars++; Obj.FuelUse = Obj.FuelUse + Transports[Obj.Transport[pt].Type].FuelUse; Obj.MaxCargo = Obj.MaxCargo + Transports[Obj.Transport[pt].Type].Capacity; } if (Transports[Obj.Transport[pt].Type].Speed < Obj.Speed) { Obj.Speed = Transports[Obj.Transport[pt].Type].Speed; } Obj.Noticeability = Obj.Noticeability + Transports[Obj.Transport[pt].Type].Noticeability; } Obj.Noticeability = Math.round(Math.sqrt(Obj.Noticeability) * 8); if (Obj.Noticeability > 200) { Obj.Noticeability = 200; } if (Obj.Type == 5) { Obj.Speed = 15; } Obj.MapSpeed = Obj.Speed / 10; Obj.FreeCargo = Obj.MaxCargo - Obj.CargoWeight; var _local2; BestSniper = (BestDoctor = (BestVeterinary = (BestMechanic = (BestKills = (BestExperience = 0))))); BestSniperMmb = (BestDoctorMmb = (BestVeterinaryMmb = (BestMechanicMmb = (BestKillsMmb = (BestExperienceMmb = undefined))))); SniperToSecond = (DoctorToSecond = (VeterinaryToSecond = (MechanicToSecond = (KillsToSecond = (ExperienceToSecond = 0))))); for (_local2 in Obj.Members) { if (Obj.Members[_local2].Sniper > BestSniper) { SniperToSecond = Obj.Members[_local2].Sniper - BestSniper; BestSniper = Obj.Members[_local2].Sniper; BestSniperMmb = _local2; } if (Obj.Members[_local2].Doctor > BestDoctor) { DoctorToSecond = Obj.Members[_local2].Doctor - BestDoctor; BestDoctor = Obj.Members[_local2].Doctor; BestDoctorMmb = _local2; } if (Obj.Members[_local2].Veterinary > BestVeterinary) { VeterinaryToSecond = Obj.Members[_local2].Veterinary - BestVeterinary; BestVeterinary = Obj.Members[_local2].Veterinary; BestVeterinaryMmb = _local2; } if (Obj.Members[_local2].Mechanic > BestMechanic) { MechanicToSecond = Obj.Members[_local2].Mechanic - BestMechanic; BestMechanic = Obj.Members[_local2].Mechanic; BestMechanicMmb = _local2; } if (Obj.Members[_local2].Kills > BestKills) { KillsToSecond = Obj.Members[_local2].Kills - BestKills; BestKills = Obj.Members[_local2].Kills; BestKillsMmb = _local2; } TotalExperience = ((((Obj.SniperExperience + Obj.DoctorExpeience) + Obj.VeterineryExperience) + Obj.MechanicExperience) + Obj.APExperience) + Obj.StrengthExperience; if (TotalExperience > BestExperience) { ExperienceToSecond = TotalExperience - BestExperience; BestExperience = TotalExperience; BestExperienceMmb = _local2; } } for (_local2 in Obj.Members) { Obj.Members[_local2].BestIn = 0; Obj.Members[_local2].ToSecond = 0; } if (Obj.Members[BestExperienceMmb].ToSecond <= ExperienceToSecond) { Obj.Members[BestExperienceMmb].BestIn = 6; Obj.Members[BestExperienceMmb].ToSecond = ExperienceToSecond; } if (Obj.Members[BestKillsMmb].ToSecond <= KillsToSecond) { Obj.Members[BestKillsMmb].BestIn = 5; Obj.Members[BestKillsMmb].ToSecond = KillsToSecond; } if (Obj.Members[BestMechanicMmb].ToSecond <= MechanicToSecond) { Obj.Members[BestMechanicMmb].BestIn = 4; Obj.Members[BestMechanicMmb].ToSecond = MechanicToSecond; } if (Obj.Members[BestVeterinaryMmb].ToSecond <= VeterinaryToSecond) { Obj.Members[BestVeterinaryMmb].BestIn = 3; Obj.Members[BestVeterinaryMmb].ToSecond = VeterinaryToSecond; } if (Obj.Members[BestDoctorMmb].ToSecond <= DoctorToSecond) { Obj.Members[BestDoctorMmb].BestIn = 2; Obj.Members[BestDoctorMmb].ToSecond = DoctorToSecond; } if (Obj.Members[BestSniperMmb].ToSecond <= SniperToSecond) { Obj.Members[BestSniperMmb].BestIn = 1; Obj.Members[BestSniperMmb].ToSecond = SniperToSecond; } } function UpdateGroupCargo(Ob) { Ob.CargoWeight = 0; Ob.Food = (Ob.Forage = (Ob.Meds = (Ob.Fuel = 0))); for (gc in Ob.Cargo) { if (Ob.Cargo[gc].Type == 1) { Ob.Cargo[gc].Amount = NumberFormat(Ob.Cargo[gc].Amount, 2); Ob.Food = Ob.Cargo[gc].Amount; } if (Ob.Cargo[gc].Type == 2) { Ob.Cargo[gc].Amount = NumberFormat(Ob.Cargo[gc].Amount, 2); Ob.Forage = Ob.Cargo[gc].Amount; } if (Ob.Cargo[gc].Type == 3) { Ob.Cargo[gc].Amount = NumberFormat(Ob.Cargo[gc].Amount, 3); Ob.Meds = Ob.Cargo[gc].Amount; } if (Ob.Cargo[gc].Type == 9) { Ob.Cargo[gc].Amount = NumberFormat(Ob.Cargo[gc].Amount, 3); Ob.Fuel = Ob.Cargo[gc].Amount; } Ob.CargoWeight = Ob.CargoWeight + (Ob.Cargo[gc].Amount * Goods[Ob.Cargo[gc].Type].WeightPerUnit); } Ob.MaxFuel = (Ob.MaxWater = 0); for (gc in Ob.Inventory) { if (Items[Ob.Inventory[gc].Type].Class == 7) { Ob.MaxWater = Ob.MaxWater + (Items[Ob.Inventory[gc].Type].Capacity * Ob.Inventory[gc].Amount); } if (Items[Ob.Inventory[gc].Type].Class == 8) { Ob.MaxFuel = Ob.MaxFuel + (Items[Ob.Inventory[gc].Type].Capacity * Ob.Inventory[gc].Amount); } Ob.CargoWeight = Ob.CargoWeight + (Ob.Inventory[gc].Amount * Items[Ob.Inventory[gc].Type].Weight); } for (tr in Ob.Transport) { if (Transports[Ob.Transport[tr].Type].Class == 3) { Ob.MaxFuel = Ob.MaxFuel + Transports[Ob.Transport[tr].Type].FuelTank; } } Ob.Water = NumberFormat(Ob.Water, 2); Ob.CargoWeight = Ob.CargoWeight + Group.Water; Ob.CargoWeight = NumberFormat(Ob.CargoWeight, 3); Ob.FreeCargo = Ob.MaxCargo - Ob.CargoWeight; } function AddCargo(Ob, Type, Amount) { CargoExists = false; for (crg in Ob.Cargo) { if (Ob.Cargo[crg].Type == Type) { Ob.Cargo[crg].Amount = Ob.Cargo[crg].Amount + Amount; CargoExists = true; break; } } if (!CargoExists) { Ob.Cargo.push({Type:Type, Amount:Amount}); } } function FindItem(What) { var _local1 = Number.NaN; for (si in Group.Inventory) { if (Group.Inventory[si].Type == What.Type) { _local1 = si; break; } } return(_local1); } function Dismiss(Who) { for (mmbr in Group.Members) { if (Group.Members[mmbr] == Who) { if (!Who.Special) { Towns[Group.InTown].Citizens.push(Group.Members[mmbr]); } for (hld in Group.Members[mmbr].Holding) { Itm = FindItem(Group.Members[mmbr].Holding[hld]); if (!isNaN(Itm)) { Group.Inventory[Itm].InUse = Group.Inventory[Itm].InUse - Group.Members[mmbr].Holding[hld].Amount; } Group.Members[mmbr].Holding[hld] = 0; } UpdateCarrying(Group.Members[mmbr]); Group.Members[mmbr].Salary = Math.round(Group.Members[mmbr].Salary * 1.2); Group.Members.splice(mmbr, 1); break; } } SWindow.List2.TheList = SWindow.BattleItemsList(); SWindow.List2.SelectItem(Number.NaN); UpdateGroupParams(Group); UpdateGroupCargo(Group); } function RemoveDismissed() { for (mmbr in Group.Members) { if (Group.Members[mmbr].Status == 2) { if (!Group.Members[mmbr].Special) { Towns[Group.InTown].Citizens.push(Group.Members[mmbr]); } for (hld in Group.Members[mmbr].Holding) { Itm = FindItem(Group.Members[mmbr].Holding[hld]); if (!isNaN(Itm)) { Group.Inventory[Itm].InUse = Group.Inventory[Itm].InUse - Group.Members[mmbr].Holding[hld].Amount; } Group.Members[mmbr].Holding[hld] = 0; } UpdateCarrying(Group.Members[mmbr]); Group.Members[mmbr].Salary = Math.round(Group.Members[mmbr].Salary * 1.2); Group.Members.splice(mmbr, 1); } } UpdateGroupParams(Group); UpdateGroupCargo(Group); } function RemoveItemsInUse(Obj, ItemType, Amount) { RItems = new Array(); for (sm in Obj.Members) { for (sri in Obj.Members[sm].Holding) { if (Obj.Members[sm].Holding[sri].Type == ItemType) { RItems.push({Member:Obj.Members[sm], HP:sri, Amount:Obj.Members[sm].Holding[sri].Amount}); } } } RItems.sortOn("Amount"); MaxAmount = RItems[0].Amount - 1; RemovedAmount = 0; while (RemovedAmount < Amount) { ri = 0; while (ri < RItems.length) { ToRemove = RItems[ri].Member.Holding[RItems[ri].HP].Amount - MaxAmount; if (ToRemove > 0) { RItems[ri].Member.Holding[RItems[ri].HP].Amount = RItems[ri].Member.Holding[RItems[ri].HP].Amount - ToRemove; UpdateCarrying(RItems[ri].Member); RemovedAmount = RemovedAmount + ToRemove; if (RemovedAmount >= Amount) { break; } } ri++; } MaxAmount--; } for (ri in RItems) { if (RItems[ri].Member.Holding[RItems[ri].HP].Amount <= 0) { RItems[ri].Member.Holding[RItems[ri].HP] = 0; } } for (ri in Obj.Inventory) { if (Obj.Inventory[ri].Type == ItemType) { Obj.Inventory[ri].InUse = Obj.Inventory[ri].InUse - Amount; break; } } } function UpdateTradeText() { BMenu.MoneyText = "Money: $" + (Math.round(Group.Money * 100) / 100); BMenu.CargoText = (("Cargo: " + Math.round(Group.CargoWeight)) + "/") + Group.MaxCargo; } function ItemDescription(ItemType) { Ret = new Array(); Ret[0] = new Object(); Ret[0].Cat = "Category:"; switch (Items[ItemType].Class) { case 1 : switch (Items[ItemType].DescCat) { case 1 : Ret[0].Val = "Pistol"; break; case 2 : Ret[0].Val = "Revolver"; break; case 3 : Ret[0].Val = "Rifle"; break; case 4 : Ret[0].Val = "SMG"; break; case 5 : Ret[0].Val = "Assault Rifle"; break; case 6 : Ret[0].Val = "Sniper Rifle"; break; case 7 : switch (Items[ItemType].SubCat) { case 1 : SGType = "Bolt Action"; break; case 2 : SGType = "Slide Action"; break; case 3 : SGType = "2 Barrel"; break; case 4 : SGType = "1 Barrel"; break; case 5 : SGType = "Semiautomatic"; } Ret[0].Val = SGType + " Shotgun"; break; case 8 : Ret[0].Val = "Machine Gun"; break; case 9 : Ret[0].Val = "Rocket Launcher"; } break; case 2 : Ret[0].Val = "Ammunition"; break; case 3 : Ret[0].Val = "Armor"; break; case 4 : Ret[0].Val = "Granade"; break; case 5 : Ret[0].Val = "Cold Weapon"; break; case 7 : Ret[0].Val = "Water Container"; break; case 8 : Ret[0].Val = "Fuel Container"; break; case 10 : Ret[0].Val = "Special Item"; } Ret[1] = {Cat:"Weight:", Val:Items[ItemType].Weight + " Kg"}; if (Items[ItemType].Class == 1) { Ret.push({Cat:"Ammo:", Val:Items[Items[ItemType].Ammo].Name}); if (Items[ItemType].DescCat == 7) { Ret.push({Cat:"Damage:", Val:(Items[ItemType].Damage + " - ") + (Items[ItemType].Damage * 12)}); } else if (Items[ItemType].DescCat == 9) { Ret.push({Cat:"Explosive Power:", Val:Items[ItemType].Damage}); } else { Ret.push({Cat:"Damage:", Val:Items[ItemType].Damage}); } Ret.push({Cat:"Accuracy:", Val:Items[ItemType].Accuracy}); Ret.push({Cat:"Eff. Range:", Val:Items[ItemType].Range + " m"}); Lst = Ret.push({Cat:"Re-Cock:"}); Lst--; switch (Items[ItemType].ReCock) { case 1 : Ret[Lst].Val = "None (Single Shot)"; break; case 2 : Ret[Lst].Val = "Manual"; break; case 3 : Ret[Lst].Val = "Semiautomatic"; break; case 4 : Ret[Lst].Val = "Automatic"; } Ret.push({Cat:"Capacity:", Val:Items[ItemType].Capacity}); } if (Items[ItemType].Class == 3) { Ret.push({Cat:"Protection:", Val:Items[ItemType].Protection}); } if (Items[ItemType].Class == 4) { Ret.push({Cat:"Explosive Power:", Val:Items[ItemType].Damage}); } if (Items[ItemType].Class == 5) { Ret.push({Cat:"Damage:", Val:Items[ItemType].Damage + " + Strength/10"}); } if ((Items[ItemType].Class == 7) or (Items[ItemType].Class == 8)) { Ret[2] = {Cat:"Volume:", Val:Items[ItemType].Capacity + " L"}; } if (Items[ItemType].Class == 10) { DescWords = Items[ItemType].Description.split(" "); Line = ""; aw = 0; while (aw < DescWords.length) { Line = Line + (DescWords[aw] + " "); if ((Line.length + DescWords[aw + 1].length) > 20) { Ret.push({Cat:"", Val:Line}); Line = ""; } aw++; } Ret.push({Cat:"", Val:Line}); Ret[2].Cat = "Description:"; } return(Ret); } function TransportDescription(Trans) { Ret = new Array(); Ret[0] = {Cat:"Category:"}; switch (Transports[Trans.Type].Class) { case 1 : Ret[0].Val = "Animal"; Ret.push({Cat:"Capacity:", Val:Trans.Capacity + " Kg"}); Ret.push({Cat:"Speed:", Val:Trans.Speed + " Kmh"}); Ret.push({Cat:"Forage Consumption:", Val:(Transports[Trans.Type].ForageUse * 3) + " Kg/day"}); Ret.push({Cat:"Water Consumption:", Val:(Transports[Trans.Type].WaterUse * 24) + " L/day"}); if (Transports[Trans.Type].CanHaveCart) { YN = "Yes"; } else { YN = "No"; } Ret.push({Cat:"Can Draw Carts:", Val:YN}); break; case 2 : Ret[0].Val = "Cart"; Ret.push({Cat:"Capacity Increasement:", Val:"x" + Trans.CapacityIncrease}); Ret.push({Cat:"Weight:", Val:Transports[Trans.Type].Weight + " Kg"}); Ret.push({Cat:"Max. Capacity:", Val:Trans.MaxCapacity + " Kg"}); break; case 3 : Ret[0].Val = "Car"; Ret.push({Cat:"Capacity:", Val:Trans.Capacity + " Kg"}); Ret.push({Cat:"Speed:", Val:Trans.Speed + " Kmh"}); Ret.push({Cat:"Fuel Consumption:", Val:Trans.FuelUse + " L/100Km"}); Ret.push({Cat:"Fuel Tank:", Val:Transports[Trans.Type].FuelTank + " L"}); if (Transports[Trans.Type].Places == 1) { PlText = "Driver Only"; } else { PlText = String(Transports[Trans.Type].Places - 1) + " + Driver"; } Ret.push({Cat:"Places:", Val:PlText}); } return(Ret); } function UpdateTransportParams(Trans) { if (Trans.HP < 0) { for (st in Trans.Group.Transport) { if (Trans.Group.Transport[st] == Trans) { Trans.Group.Transport.splice(st, 1); Messages.push({Type:4, Trans:Trans.Type}); UpdateGroupParams(Trans.Group); } } } else { CriticalPoint = Trans.MaxHP / 2; if ((Transports[Trans.Type].Class == 1) or (Transports[Trans.Type].Class == 3)) { if (Trans.HP < CriticalPoint) { BelowCritical = Trans.HP / CriticalPoint; Trans.Speed = Math.ceil(Transports[Trans.Type].Speed * BelowCritical); Trans.Capacity = Math.ceil(Transports[Trans.Type].Capacity * BelowCritical); if (Transports[Trans.Type].Class == 3) { Trans.FuelUse = Math.round(Transports[Trans.Type].FuelUse + (Transports[Trans.Type].FuelUse * (1 - BelowCritical))); } } else { Trans.Speed = Transports[Trans.Type].Speed; Trans.Capacity = Transports[Trans.Type].Capacity; if (Transports[Trans.Type].Class == 3) { Trans.FuelUse = Transports[Trans.Type].FuelUse; } } } if (Transports[Trans.Type].Class == 2) { if (Trans.HP < CriticalPoint) { BelowCritical = Trans.HP / CriticalPoint; Trans.CapacityIncrease = NumberFormat((Transports[Trans.Type].CapacityIncrease - 1) + BelowCritical, 2); Trans.MaxCapacity = Math.round(Transports[Trans.Type].MaxCapacity * BelowCritical); } else { Trans.CapacityIncrease = Transports[Trans.Type].CapacityIncrease; Trans.MaxCapacity = Transports[Trans.Type].MaxCapacity; } } } } function DistributeCarts(Gr) { FreeCarts = new Array(); FreeAnimals = new Array(); for (at in Gr.Transport) { if (((Transports[Gr.Transport[at].Type].Class == 1) and Transports[Gr.Transport[at].Type].CanHaveCart) and (!(Gr.Transport[at].Attached instanceof Object))) { FreeAnimals.push(Gr.Transport[at]); } if ((Transports[Gr.Transport[at].Type].Class == 2) and (!(Gr.Transport[at].Attached instanceof Object))) { FreeCarts.push(Gr.Transport[at]); } } FreeAnimals.sortOn("Capacity", 18); FreeCarts.sortOn("CapacityIncrease", 18); Last = Math.min(FreeAnimals.length, FreeCarts.length); ds = 0; while (ds < Last) { FreeAnimals[ds].Attached = FreeCarts[ds]; FreeCarts[ds].Attached = FreeAnimals[ds]; ds++; } UpdateGroupParams(Gr); if (Mode == 3) { UpdateTradeText(); } } function ExitTown() { HasProblems = false; DistributeCarts(Group); TMenu.MB.TitleText = ""; TMenu.InTheBase = false; if (NumberFormat(Group.CargoWeight, 2) > NumberFormat(Group.MaxCargo, 2)) { HasProblems = true; TMenu.MB.MessageText = ((("You have an overweight of " + NumberFormat(Group.CargoWeight - Group.MaxCargo, 3)) + " Kg. and can not leave the town.") + "\r") + "Buy transport, hire people, redistribute carts, heal people and animals, repair carts and cars or get rid of some goods or items."; } AllAttached = true; OverCarts = 0; for (ct in Group.Transport) { if ((Transports[Group.Transport[ct].Type].Class == 2) and (!(Group.Transport[ct].Attached instanceof Object))) { AllAttached = false; OverCarts++; } } if (!AllAttached) { HasProblems = true; if (OverCarts) { Txt1 = "cart"; Txt2 = "animal"; } else { Txt1 = "carts"; Txt2 = "animals"; } TMenu.MB.MessageText = ((((((("You don't have enough animals to draw all your carts.\rBuy " + OverCarts) + " ") + Txt2) + " that can draw carts or get rid of ") + OverCarts) + " ") + Txt1) + " before leaving the town"; } if ((Group.FuelUse > 0) and (Group.Fuel == 0)) { HasProblems = true; if (Group.Cars == 1) { Txt1 = "car"; } else { Txt1 = "cars"; } TMenu.MB.MessageText = ((((("You have " + Group.Cars) + " ") + Txt1) + " and no fuel.") + "\r") + "Buy fuel or get rid of all your cars before leaving the town"; } if (Group.Members.length < Group.Cars) { HasProblems = true; if ((Group.Cars - Group.Members.length) == 1) { Txt1 = "man"; Txt2 = "car"; } else { Txt1 = "men"; Txt2 = "cars"; } TMenu.MB.MessageText = ((((((("You don't have enough men to drive all your cars.\rHire " + (Group.Cars - Group.Members.length)) + " ") + Txt1) + " or get rid of ") + (Group.Cars - Group.Members.length)) + " ") + Txt2) + " before leaving the town"; } if (HasProblems) { AllButtons(TMenu, false); TMenu.MB._visible = true; TMenu.MB.MBButtons.gotoAndStop(3); BMenu.gotoAndStop(7); } else { SwitchMode(1); if (((GameMode == 1) and (Group.InTown == 4)) and (TMenu.SDInProgress or TMenu.SDInitiating)) { TMenu.SDText = ""; TMenu.SpecialAction(10); TMenu.SDInProgress = false; TMenu.SDInitiating = false; Story.PowerOff = true; } } } function ReverseXY(Arr) { TA = new Array(); ya = 0; while (ya < Arr[Arr.length - 1].length) { TA[ya] = new Array(); ya++; } xa = 0; while (xa < Arr.length) { ya = 0; while (ya <= Arr[xa].length) { TA[ya][xa] = Arr[xa][ya]; ya++; } xa++; } return(TA); } function NumberFormat(Num, AfterComa) { Div = Math.pow(10, AfterComa); Rt = Math.round(Num * Div) / Div; return(Rt); } function NextRandomSeed() { CurrentRS++; if (isNaN(CurrentRS) or (CurrentRS >= RandomSeed.length)) { CurrentRS = 0; } return(RandomSeed[CurrentRS]); } function EnterCurrTown() { Group._x = (Group.x = eval ("Map.Town" + Group.InTown)._x); Group._y = (Group.y = eval ("Map.Town" + Group.InTown)._y); Group.Move = false; if ((((GameMode == 1) and (Group.InTown == 14)) and Story.RBaseDestroyed) and (!Story.RemovedDPCrew)) { RemoveDPCrew(); } if (((GameMode == 1) and (Group.InTown == 14)) and Story.HaveSniper) { for (mn in Group.Members) { if (Group.Members[mn] == People[63]) { Group.Members[mn].Status = 2; break; } } rpx = 0; while (rpx < Militia.length) { rpy = 0; while (rpy < Militia[rpx].length) { Militia[rpx][rpy] = 0; rpy++; } rpx++; } amx = 0; while (amx <= 3) { amy = 4; while (amy <= 8) { Police[amx][amy] = Math.round(amy / 2); amy++; } amx++; } DefaultStages[9] = 47; News.unshift({Type:6, Time:FormatedTime(), Title:"JOHN SHEPPARD IS KILLED", Text:"John Sheppard, the leader of the famous Desert Patrol has been killed by a precise shot of a professional sniper. Police has started investigation. Oswald Raff has expressed his condolences over John Sheppard's death and promised the people of Verdammter Platz and Diep Gat to strengthen police control in their area."}); Towns[14].Houses[7].Revealed = false; Story.HaveSniper = false; Succeed.gotoAndStop(2); SwitchMode(8); } RemoveDismissed(); if (Mode != 8) { SwitchMode(3); } TMenu.gotoAndStop(2); } function InitiateBattle() { BW.StructuresSample._visible = false; BW.BunkerMask._visible = false; if ((RivalGroup.Type == 3) or (RivalGroup.Type == 7)) { if (PoliceStatus != -1) { News.unshift({Type:6, Title:People[0].Name.toUpperCase() + " VS. GOVERNMENT", Text:((People[0].Name + "'s caravan has attacked and destroyed a police unit. This certainly means war between ") + People[0].Name) + " and the government"}); } PoliceStatus = -1; DefaultStages[9] = 50; } if ((RivalGroup.Type == 4) or (RivalGroup.Type == 6)) { if (MilitiaStatus != -1) { News.unshift({Type:6, Title:People[0].Name.toUpperCase() + " VS. DESERT PATROL", Text:(("A Desert Patrol unit has been attacked and destroyed by " + People[0]) + "'s caravan. Desert Patrol declares war to ") + People[0].Name}); } DefaultStages[2] = 28; MilitiaStatus = -1; } if (RivalGroup.Type == 2) { if (RivalGroup.Route == 6) { News.unshift({Type:6, Title:"CARAVAN X DESTROYED!", Text:((("The famous Caravan X has been destroyed by " + People[0].Name) + "'s squad. Caravan X was protected by government, which means that ") + People[0].Name) + " has oficcially become one of the worst enemies of the state."}); PoliceStatus = -1; Story.CaravanXDestroyed = true; DefaultStages[9] = 50; } else { if (MilitiaStatus != -1) { News.unshift({Type:6, Title:People[0].Name.toUpperCase() + " BECOMES A CRIMINAL", Text:((((People[0].Name + "'s squad has attacked and destroyed a caravan, which converts ") + People[0].Name) + " and his people into criminals. Desert Patrol has promised to find and arrest or kill ") + People[0].Name) + " in the shortest time possible"}); } MilitiaStatus = -1; DefaultStages[2] = 28; } RivalGroup.Water = RivalGroup.Water - Math.round((RivalGroup.InTheWay * RivalGroup.Drink) / 54); for (sf in RivalGroup.Cargo) { if (RivalGroup.Cargo[sf].Type == 9) { HundredsKm = RivalGroup.CoveredDist / 500; RivalGroup.Cargo[sf].Amount = RivalGroup.Cargo[sf].Amount - Math.round(RivalGroup.FuelUse * HundredsKm); if (RivalGroup.Cargo[sf].Amount <= 0) { RivalGroup.splice(sf, 1); RivalGroup.Fuel = 0; } else { RivalGroup.Fuel = RivalGroup.Cargo[sf].Amount; } break; } } for (sf in RivalGroup.Cargo) { if (RivalGroup.Cargo[sf].Type == 1) { RivalGroup.Cargo[sf].Amount = RivalGroup.Cargo[sf].Amount - Math.round((RivalGroup.Eat * RivalGroup.InTheWay) / 432); if (RivalGroup.Cargo[sf].Amount <= 0) { RivalGroup.splice(sf, 1); } break; } } for (sf in RivalGroup.Cargo) { if (RivalGroup.Cargo[sf].Type == 2) { RivalGroup.Cargo[sf].Amount = RivalGroup.Cargo[sf].Amount - Math.round((RivalGroup.ForageUse * RivalGroup.InTheWay) / 432); if (RivalGroup.Cargo[sf].Amount <= 0) { RivalGroup.splice(sf, 1); } break; } } } MDown = false; if (BattleLocation == 0) { BFWidth = 30; BFHeight = 30; } if (BattleLocation == 1) { BFWidth = 36; BFHeight = 36; LoopsCount = 0; } BattleField = new Array(); rs = 1; while (rs <= BFWidth) { BattleField[rs] = new Array(); rs++; } if (BattleLocation == 1) { BW.StructuresSample._visible = true; BW.StructuresSample.gotoAndStop(1); BunkerX = 14; BunkerY = 14; BW.BunkerMask._x = (BW.StructuresSample._x = BunkerX * 40); BW.BunkerMask._y = (BW.StructuresSample._y = BunkerY * 40); fh = 2; while (fh <= 9) { BattleField[BunkerX + fh][BunkerY] = 4000; BattleField[BunkerX + fh][BunkerY + 9] = 4000; fh++; } fv = 0; while (fv <= 9) { BattleField[BunkerX + 2][BunkerY + fv] = 4000; BattleField[BunkerX + 9][BunkerY + fv] = 4000; fv++; } } BW.BGI.BGSample._visible = false; UnP = 1; while (true) { if (!(BW.BGI["BG" + UnP] instanceof MovieClip)) { break; } BW.BGI["BG" + UnP].removeMovieClip(); UnP++; } LastBG = 0; fx = 1; while (fx <= BFWidth) { fy = 1; while (fy <= BFHeight) { if (isNaN(BattleField[fx][fy]) and (random(50) == 0)) { LastBG++; duplicateMovieClip (BW.BGI.BGSample, "BG" + LastBG, BW.BGI.getNextHighestDepth()); BW.BGI["BG" + LastBG]._visible = true; BW.BGI["BG" + LastBG]._x = ((fx * 40) + 10) + random(20); BW.BGI["BG" + LastBG]._y = ((fy * 40) + 10) + random(20); BW.BGI["BG" + LastBG].gotoAndStop(1 + random(16)); } fy++; } fx++; } ForceThrow = false; if (BattleLocation == 0) { GroupDir = CaravanBattleDirection(Group.Direction); RivalDir = CaravanBattleDirection(RivalGroup.Direction); if (((GroupDir == 1) or (GroupDir == 3)) and (Group.x < RivalGroup.x)) { GroupSP = {x:1, y:Math.round(BFHeight / 2)}; } if (((GroupDir == 1) or (GroupDir == 3)) and (Group.x >= RivalGroup.x)) { GroupSP = {x:BFWidth, y:Math.round(BFHeight / 2)}; } if (((GroupDir == 2) or (GroupDir == 4)) and (Group.y < RivalGroup.y)) { GroupSP = {x:Math.round(BFWidth / 2), y:1}; } if (((GroupDir == 2) or (GroupDir == 4)) and (Group.y >= RivalGroup.y)) { GroupSP = {x:Math.round(BFWidth / 2), y:BFHeight}; } if (((RivalDir == 1) or (RivalDir == 3)) and (RivalGroup.x <= Group.x)) { RivalSP = {x:1, y:Math.round(BFHeight / 2)}; } if (((RivalDir == 1) or (RivalDir == 3)) and (RivalGroup.x > Group.x)) { RivalSP = {x:BFWidth, y:Math.round(BFHeight / 2)}; } if (((RivalDir == 2) or (RivalDir == 4)) and (RivalGroup.y <= Group.y)) { RivalSP = {x:Math.round(BFWidth / 2), y:1}; } if (((RivalDir == 2) or (RivalDir == 4)) and (RivalGroup.y > Group.y)) { RivalSP = {x:Math.round(BFWidth / 2), y:BFHeight}; } } if (BattleLocation == 1) { GroupDir = CaravanBattleDirection(Group.Direction); if (((GroupDir == 1) or (GroupDir == 3)) and (Group.x < Map.RBase._x)) { GroupSP = {x:1, y:Math.round(BFHeight / 2)}; } if (((GroupDir == 1) or (GroupDir == 3)) and (Group.x >= Map.RBase._x)) { GroupSP = {x:BFWidth, y:Math.round(BFHeight / 2)}; } if (((GroupDir == 2) or (GroupDir == 4)) and (Group.y < Map.RBase._y)) { GroupSP = {x:Math.round(BFWidth / 2), y:1}; } if (((GroupDir == 2) or (GroupDir == 4)) and (Group.y >= Map.RBase._y)) { GroupSP = {x:Math.round(BFWidth / 2), y:BFHeight}; } } if (GroupDir == 1) { NextGroupTrans = {x:0, y:1}; } if (GroupDir == 2) { NextGroupTrans = {x:-1, y:0}; } if (GroupDir == 3) { NextGroupTrans = {x:0, y:-1}; } if (GroupDir == 4) { NextGroupTrans = {x:1, y:0}; } if (RivalDir == 1) { NextRivalTrans = {x:0, y:1}; } if (RivalDir == 2) { NextRivalTrans = {x:-1, y:0}; } if (RivalDir == 3) { NextRivalTrans = {x:0, y:-1}; } if (RivalDir == 4) { NextRivalTrans = {x:1, y:0}; } UnP = 1; BW.TransportSample._visible = false; while (true) { if (!(BW["trn" + UnP] instanceof MovieClip)) { break; } BW["trn" + UnP].removeMovieClip(); UnP++; } LastTrn = 1; CurrTransPoint = {x:GroupSP.x, y:GroupSP.y}; if (CurrTransPoint.x == BFWidth) { CurrTransPoint.x = BFWidth - 1; } if (CurrTransPoint.x == 1) { CurrTransPoint.x = 2; } if (CurrTransPoint.y == BFHeight) { CurrTransPoint.y = BFHeight - 1; } if (CurrTransPoint.y == 1) { CurrTransPoint.y = 2; } for (tr in Group.Transport) { if ((Transports[Group.Transport[tr].Type] instanceof Object) and (Transports[Group.Transport[tr].Type].Class != 2)) { if ((GroupDir == 1) or (GroupDir == 3)) { TransYSize = Transports[Group.Transport[tr].Type].Height; TransXSize = Transports[Group.Transport[tr].Type].Width; } else { TransYSize = Transports[Group.Transport[tr].Type].Width; TransXSize = Transports[Group.Transport[tr].Type].Height; } PlaceTransport(Group.Transport[tr], CurrTransPoint.x, CurrTransPoint.y, LastTrn, GroupDir); fx = Math.min(CurrTransPoint.x, CurrTransPoint.x + (NextGroupTrans.x * (TransXSize - 1))); while (fx <= Math.max(CurrTransPoint.x, CurrTransPoint.x + (NextGroupTrans.x * (TransXSize - 1)))) { fy = Math.min(CurrTransPoint.y, CurrTransPoint.y + (NextGroupTrans.y * (TransYSize - 1))); while (fy <= Math.max(CurrTransPoint.y, CurrTransPoint.y + (NextGroupTrans.y * (TransYSize - 1)))) { BattleField[fx][fy] = 2000 + Number(tr); fy++; } fx++; } if ((Group.Transport[tr].Attached instanceof Object) and (Group.Transport[tr].Attached.Type > 0)) { CurrTransPoint.x = CurrTransPoint.x + (TransXSize * NextGroupTrans.x); CurrTransPoint.y = CurrTransPoint.y + (TransYSize * NextGroupTrans.y); LastTrn++; if ((GroupDir == 1) or (GroupDir == 3)) { TransXSize = Transports[Group.Transport[tr].Attached.Type].Height; TransYSize = Transports[Group.Transport[tr].Attached.Type].Width; } else { TransXSize = Transports[Group.Transport[tr].Attached.Type].Width; TransYSize = Transports[Group.Transport[tr].Attached.Type].Height; } PlaceTransport(Group.Transport[tr].Attached, CurrTransPoint.x, CurrTransPoint.y, LastTrn, GroupDir); TheIndex = Number.NaN; for (fi in Group.Transport) { if (Group.Transport[fi] == Group.Transport[tr].Attached) { TheIndex = fi; break; } } fx = Math.min(CurrTransPoint.x, CurrTransPoint.x + (NextGroupTrans.x * (TransXSize - 1))); while (fx <= Math.max(CurrTransPoint.x, CurrTransPoint.x + (NextGroupTrans.x * (TransXSize - 1)))) { fy = Math.min(CurrTransPoint.y, CurrTransPoint.y + (NextGroupTrans.y * (TransYSize - 1))); while (fy <= Math.max(CurrTransPoint.y, CurrTransPoint.y + (NextGroupTrans.y * (TransYSize - 1)))) { BattleField[fx][fy] = 2000 + Number(TheIndex); fy++; } fx++; } } CurrTransPoint.x = CurrTransPoint.x + ((TransXSize + 1) * NextGroupTrans.x); CurrTransPoint.y = CurrTransPoint.y + ((TransYSize + 1) * NextGroupTrans.y); if ((((CurrTransPoint.x < 1) or (CurrTransPoint.x > BFWidth)) or (CurrTransPoint.y < 1)) or (CurrTransPoint.y > BFHeight)) { break; } LastTrn++; } } CurrTransPoint = {x:RivalSP.x, y:RivalSP.y}; if (CurrTransPoint.x == BFWidth) { CurrTransPoint.x = BFWidth - 1; } if (CurrTransPoint.x == 1) { CurrTransPoint.x = 2; } if (CurrTransPoint.y == BFHeight) { CurrTransPoint.y = BFHeight - 1; } if (CurrTransPoint.y == 1) { CurrTransPoint.y = 2; } for (tr in RivalGroup.Transport) { if ((Transports[RivalGroup.Transport[tr].Type] instanceof Object) and (Transports[RivalGroup.Transport[tr].Type].Class != 2)) { if ((RivalDir == 1) or (RivalDir == 3)) { TransYSize = Transports[RivalGroup.Transport[tr].Type].Height; TransXSize = Transports[RivalGroup.Transport[tr].Type].Width; } else { TransYSize = Transports[RivalGroup.Transport[tr].Type].Width; TransXSize = Transports[RivalGroup.Transport[tr].Type].Height; } PlaceTransport(RivalGroup.Transport[tr], CurrTransPoint.x, CurrTransPoint.y, LastTrn, RivalDir); fx = Math.min(CurrTransPoint.x, CurrTransPoint.x + (NextRivalTrans.x * (TransXSize - 1))); while (fx <= Math.max(CurrTransPoint.x, CurrTransPoint.x + (NextRivalTrans.x * (TransXSize - 1)))) { fy = Math.min(CurrTransPoint.y, CurrTransPoint.y + (NextRivalTrans.y * (TransYSize - 1))); while (fy <= Math.max(CurrTransPoint.y, CurrTransPoint.y + (NextRivalTrans.y * (TransYSize - 1)))) { BattleField[fx][fy] = 3000 + Number(tr); fy++; } fx++; } if ((RivalGroup.Transport[tr].Attached instanceof Object) and (RivalGroup.Transport[tr].Attached.Type > 0)) { CurrTransPoint.x = CurrTransPoint.x + (TransXSize * NextRivalTrans.x); CurrTransPoint.y = CurrTransPoint.y + (TransYSize * NextRivalTrans.y); LastTrn++; if ((RivalDir == 1) or (RivalDir == 3)) { TransXSize = Transports[RivalGroup.Transport[tr].Attached.Type].Height; TransYSize = Transports[RivalGroup.Transport[tr].Attached.Type].Width; } else { TransXSize = Transports[RivalGroup.Transport[tr].Attached.Type].Width; TransYSize = Transports[RivalGroup.Transport[tr].Attached.Type].Height; } PlaceTransport(RivalGroup.Transport[tr].Attached, CurrTransPoint.x, CurrTransPoint.y, LastTrn, RivalDir); TheIndex = Number.NaN; for (fi in RivalGroup.Transport) { if (RivalGroup.Transport[fi] == RivalGroup.Transport[tr].Attached) { TheIndex = fi; break; } } fx = Math.min(CurrTransPoint.x, CurrTransPoint.x + (NextRivalTrans.x * (TransXSize - 1))); while (fx <= Math.max(CurrTransPoint.x, CurrTransPoint.x + (NextRivalTrans.x * (TransXSize - 1)))) { fy = Math.min(CurrTransPoint.y, CurrTransPoint.y + (NextRivalTrans.y * (TransYSize - 1))); while (fy <= Math.max(CurrTransPoint.y, CurrTransPoint.y + (NextRivalTrans.y * (TransYSize - 1)))) { BattleField[fx][fy] = 3000 + Number(TheIndex); fy++; } fx++; } } CurrTransPoint.x = CurrTransPoint.x + ((TransXSize + 1) * NextRivalTrans.x); CurrTransPoint.y = CurrTransPoint.y + ((TransYSize + 1) * NextRivalTrans.y); if ((((CurrTransPoint.x < 1) or (CurrTransPoint.x > BFWidth)) or (CurrTransPoint.y < 1)) or (CurrTransPoint.y > BFHeight)) { break; } LastTrn++; } } BW.CharacterSample._visible = false; UnP = 1; while (true) { if (!(BW["sld" + UnP] instanceof MovieClip)) { break; } BW["sld" + UnP].removeMovieClip(); UnP++; } LastSld = 1; ActList = new Array(); as = 0; while (as < Group.Members.length) { duplicateMovieClip (BW.CharacterSample, "sld" + LastSld, BW.getNextHighestDepth()); Group.Members[as].BSquare = FindFreeSlot((GroupSP.x + random(20)) - 10, (GroupSP.y + random(10)) - 5); Group.Members[as].BattleChar = BW["sld" + LastSld]; BattleField[Group.Members[as].BSquare.x][Group.Members[as].BSquare.y] = as; BW["sld" + LastSld].Type = 1; BW["sld" + LastSld].Index = as; if (GroupDir == 1) { BW["sld" + LastSld]._rotation = 0; } if (GroupDir == 2) { BW["sld" + LastSld]._rotation = 90; } if (GroupDir == 3) { BW["sld" + LastSld]._rotation = 180; } if (GroupDir == 4) { BW["sld" + LastSld]._rotation = -90; } ActList.push(Group.Members[as]); BW["sld" + LastSld].MemberInstance = Group.Members[as]; LastSld++; as++; } as = 0; while (as < RivalGroup.Members.length) { duplicateMovieClip (BW.CharacterSample, "sld" + LastSld, BW.getNextHighestDepth()); if (BattleLocation == 0) { RivalGroup.Members[as].BSquare = FindFreeSlot((RivalSP.x + random(20)) - 10, (RivalSP.y + random(10)) - 5); } if (BattleLocation == 1) { if ((as % 2) == 0) { RivalGroup.Members[as].BSquare = FindFreeSlot(BunkerX + 4, BunkerY + 10); } else { RivalGroup.Members[as].BSquare = FindFreeSlot(BunkerX + 7, BunkerY + 10); } } RivalGroup.Members[as].BattleChar = BW["sld" + LastSld]; BattleField[RivalGroup.Members[as].BSquare.x][RivalGroup.Members[as].BSquare.y] = 1000 + as; BW["sld" + LastSld].Type = 2; BW["sld" + LastSld].Index = as; if (RivalDir == 1) { BW["sld" + LastSld]._rotation = 0; } if (RivalDir == 2) { BW["sld" + LastSld]._rotation = 90; } if (RivalDir == 3) { BW["sld" + LastSld]._rotation = 180; } if (RivalDir == 4) { BW["sld" + LastSld]._rotation = -90; } ActList.push(RivalGroup.Members[as]); BW["sld" + LastSld].MemberInstance = RivalGroup.Members[as]; LastSld++; as++; } BW.Granade.swapDepths(BW.getNextHighestDepth()); BW.Granade._visible = false; BW.Explosion.swapDepths(BW.getNextHighestDepth()); BW.Rocket.swapDepths(BW.getNextHighestDepth()); BW.Rocket._visible = false; BW.Cursor.swapDepths(BW.getNextHighestDepth()); for (sl in ActList) { ActList[sl].BattleChar.onEnterFrame = function () { InitiateSoldier(this.MemberInstance); this.onEnterFrame = this.SetBody; }; InitiateSoldier(ActList[sl]); } ActList.sortOn("MaxAP", 18); NowActing = 0; ActPhase = 0; BW._x = 245 - (Group.Members[0].BSquare.x * 40); BW._y = 245 - (Group.Members[0].BSquare.y * 40); } function SetSound(Obj) { if (FXOn) { var _local2 = {x:Obj._x, y:Obj._y}; Obj.localToGlobal(_local2); var _local5 = CalcDistance(_local2.x, _local2.y, 245, 245); var _local4 = Math.round(100 - (_local5 / 50)); if (_local4 < 10) { _local4 = 10; } Obj.Rif.setVolume(_local4); var _local1 = Math.round((_local2._x - 245) / 5); if (_local1 < -100) { _local1 = -100; } if (_local1 > 100) { _local1 = 100; } Obj.Rif.setPan(_local1); } else { Obj.Rif.setVolume(0); } } function InitiateSoldier(TheSoldier) { TheSoldier.AP = TheSoldier.MaxAP; TheSoldier.BattleChar.SkinColor = TheSoldier.SkinColor; TheSoldier.BattleChar.HairColor = TheSoldier.HairColor; TheSoldier.BattleChar.ClothColor1 = TheSoldier.JacketColor; TheSoldier.BattleChar.ClothColor2 = TheSoldier.SleevesColor; TheSoldier.BattleChar.ClothColor3 = TheSoldier.SkirtColor; TheSoldier.BattleChar.ShoesColor = TheSoldier.ShoesColor; TheSoldier.BattleChar.PantsColor = TheSoldier.PantsColor; TheSoldier.BattleChar.BodyType = TheSoldier.BodyType; TheSoldier.BattleChar.ArmType = TheSoldier.ArmType; TheSoldier.BattleChar.LegType = TheSoldier.LegType; TheSoldier.BattleChar.HeadType = TheSoldier.HeadType; TheSoldier.BattleChar.HatType = TheSoldier.HatType; TheSoldier.BattleChar.HatColor = TheSoldier.HatColor; TheSoldier.BattleChar.SControl = new Sound(TheSoldier.BattleChar); TheSoldier.BattleChar.Pis = new Sound(TheSoldier.BattleChar); TheSoldier.BattleChar.Pis.attachSound("PISTOL"); TheSoldier.BattleChar.Rif = new Sound(TheSoldier.BattleChar); TheSoldier.BattleChar.Rif.attachSound("RIFLE"); TheSoldier.BattleChar.Mac = new Sound(TheSoldier.BattleChar); TheSoldier.BattleChar.Mac.attachSound("MACHINEGUN"); TheSoldier.BattleChar.Roc = new Sound(TheSoldier.BattleChar); TheSoldier.BattleChar.Roc.attachSound("ROCKET LAUNCHER"); TheSoldier.BattleChar.Thr = new Sound(TheSoldier.BattleChar); TheSoldier.BattleChar.Thr.attachSound("THROW GRANADE"); TheSoldier.BattleChar.Pun = new Sound(TheSoldier.BattleChar); TheSoldier.BattleChar.Pun.attachSound("PUNCH"); TheSoldier.BattleChar.Swo = new Sound(TheSoldier.BattleChar); TheSoldier.BattleChar.Swo.attachSound("SWORD"); TheSoldier.BattleChar.Foo1 = new Sound(TheSoldier.BattleChar); TheSoldier.BattleChar.Foo1.attachSound("FOOTSTEP 1"); TheSoldier.BattleChar.Foo2 = new Sound(TheSoldier.BattleChar); TheSoldier.BattleChar.Foo2.attachSound("FOOTSTEP 2"); TheSoldier.BattleChar.Rel = new Sound(TheSoldier.BattleChar); TheSoldier.BattleChar.Rel.attachSound("RELOAD"); TheSoldier.BattleChar.Sho = new Sound(TheSoldier.BattleChar); TheSoldier.BattleChar.Sho.attachSound("SHOTGUN"); TheSoldier.BattleChar.Aut = new Sound(TheSoldier.BattleChar); TheSoldier.BattleChar.Aut.attachSound("AUTO RIFLE"); if (TheSoldier.BattleChar.BodyType < 5) { TheSoldier.BattleChar.Hit = new Sound(TheSoldier.BattleChar); TheSoldier.BattleChar.Hit.attachSound("MAN HIT"); TheSoldier.BattleChar.Die = new Sound(TheSoldier.BattleChar); TheSoldier.BattleChar.Die.attachSound("MAN DIE"); } else { TheSoldier.BattleChar.Hit = new Sound(TheSoldier.BattleChar); TheSoldier.BattleChar.Hit.attachSound("WOMAN HIT"); TheSoldier.BattleChar.Die = new Sound(TheSoldier.BattleChar); TheSoldier.BattleChar.Die.attachSound("WOMAN DIE"); } TheSoldier.BattleChar._x = (TheSoldier.BSquare.x * 40) + 20; TheSoldier.BattleChar._y = (TheSoldier.BSquare.y * 40) + 20; TheSoldier.BattleChar._visible = true; TheSoldier.BattleChar.gotoAndStop(1); TheSoldier.BattleChar.Sel._visible = false; TheSoldier.HitInThisTurn = 0; w = 0; while (w <= 1) { TheSoldier.Holding[w].Modes = new Array(); if (Items[TheSoldier.Holding[w].Type].Class == 1) { TheSoldier.Holding[w].AmmoSlot = 99; a = 2; while (a <= 3) { if (TheSoldier.Holding[a].Type == Items[TheSoldier.Holding[w].Type].Ammo) { TheSoldier.Holding[w].AmmoSlot = a; break; } a++; } if (TheSoldier.Holding[w].AmmoSlot == 99) { TheSoldier.Holding[w].Load = 0; } else { TheSoldier.Holding[w].Load = Math.min(Items[TheSoldier.Holding[w].Type].Capacity, TheSoldier.Holding[TheSoldier.Holding[w].AmmoSlot].Amount); } } if (Items[TheSoldier.Holding[w].Type].Class == 1) { if ((Items[TheSoldier.Holding[w].Type].DescCat <= 5) or (Items[TheSoldier.Holding[w].Type].DescCat == 7)) { TheSoldier.Holding[w].Modes.push({Type:1, AP:2}); } if (Items[TheSoldier.Holding[w].Type].DescCat <= 6) { TheSoldier.Holding[w].Modes.push({Type:2, AP:3}); } if (Items[TheSoldier.Holding[w].Type].ReCock == 4) { TheSoldier.Holding[w].Modes.push({Type:3, AP:5}); TheSoldier.Holding[w].Modes.push({Type:4, AP:7}); if (Items[TheSoldier.Holding[w].Type].DescCat == 8) { TheSoldier.Holding[w].Modes.push({Type:5, AP:10}); } } if (Items[TheSoldier.Holding[w].Type].DescCat == 9) { TheSoldier.Holding[w].Modes.push({Type:7, AP:5}); } if (Items[TheSoldier.Holding[w].Type].ReCock == 2) { for (md in TheSoldier.Holding[w].Modes) { TheSoldier.Holding[w].Modes[md].AP = TheSoldier.Holding[w].Modes[md].AP + 2; } } } if (Items[TheSoldier.Holding[w].Type].Class == 4) { TheSoldier.Holding[w].Modes.push({Type:6, AP:4}); } if (Items[TheSoldier.Holding[w].Type].Class == 5) { TheSoldier.Holding[w].Modes.push({Type:8, AP:4}); } TheSoldier.Holding[w].CurrentMode = 0; w++; } if (TheSoldier.Holding[4] instanceof Object) { TheSoldier.BattleChar.ArmorOn = true; TheSoldier.BattleChar.ArmorCol = Items[TheSoldier.Holding[4].Type].Col; TheSoldier.Protection = Items[TheSoldier.Holding[4].Type].Protection; } else { TheSoldier.BattleChar.ArmorOn = false; TheSoldier.Protection = 0; } TheSoldier.CurrentWpn = 0; if (!(TheSoldier.Holding[TheSoldier.CurrentWpn] instanceof Object)) { TheSoldier.BattleChar.Mode = 0; } else { TheSoldier.BattleChar.Mode = Items[TheSoldier.Holding[TheSoldier.CurrentWpn].Type].AnimCat; } } function PlaceTransport(TrObj, X, Y, Ind, Dir) { if (((!isNaN(X)) and (!isNaN(Y))) and (!isNaN(TrObj.Type))) { duplicateMovieClip (BW.TransportSample, "trn" + Ind, BW.getNextHighestDepth()); BW["trn" + Ind]._x = (X * 40) + 20; BW["trn" + Ind]._y = (Y * 40) + 20; BW["trn" + Ind]._visible = true; BW["trn" + Ind].gotoAndStop(TrObj.Type); TrObj.BattleChar = BW["trn" + Ind]; if (Dir == 1) { BW["trn" + Ind]._rotation = 0; } if (Dir == 2) { BW["trn" + Ind]._rotation = 90; } if (Dir == 3) { BW["trn" + Ind]._rotation = 180; } if (Dir == 4) { BW["trn" + Ind]._rotation = 270; } if (TrObj.Attached instanceof Object) { BW["trn" + Ind].Cargo._visible = false; } else { BW["trn" + Ind].Cargo._visible = true; } } } function CaravanBattleDirection(Dir) { if ((Dir < (Math.PI/4)) or (Dir >= 5.49778714378214)) { Ret = 1; } if ((Dir >= (Math.PI/4)) and (Dir < 2.35619449019234)) { Ret = 2; } if ((Dir >= 2.35619449019234) and (Dir < 3.92699081698724)) { Ret = 3; } if ((Dir >= 3.92699081698724) and (Dir < 5.49778714378214)) { Ret = 4; } return(Ret); } function FindFreeSlot(X, Y) { Ret = {x:X, y:Y}; Phase = 1; Offset = 1; Roll = 0; while (((((!isNaN(BattleField[Ret.x][Ret.y])) or (Ret.x < 1)) or (Ret.x > BFWidth)) or (Ret.y < 1)) or (Ret.y > BFHeight)) { switch (Phase) { case 1 : Ret.x = (X - Offset) + Roll; Ret.y = Y - Offset; break; case 2 : Ret.x = X + Offset; Ret.y = (Y - Offset) + Roll; break; case 3 : Ret.x = (X - Offset) + Roll; Ret.y = Y + Offset; break; case 4 : Ret.x = X - Offset; Ret.y = (Y - Offset) + Roll; } Roll++; if (Roll >= (Offset * 2)) { Phase++; Roll = 0; if (Phase > 4) { Phase = 1; Offset++; } } } return(Ret); } function HideMarkers() { cm = 1; while (cm <= MaxMarkers) { BW["M" + cm]._visible = false; cm++; } } function FindPath(Obj, X, Y, APLimit, Exact) { if ((APLimit < 0) or isNaN(APLimit)) { APLimit = 0; } Mask = new Array(); xx = 1; while (xx <= BFWidth) { Mask[xx] = new Array(); xx++; } CurrPiece = 11; GoingWell = true; Cuts = new Array(); XGo = X - Obj.BSquare.x; YGo = Y - Obj.BSquare.y; TotalToGo = Math.abs(XGo) + Math.abs(YGo); if (((((((TotalToGo > APLimit) and Exact) or (!isNaN(BattleField[X][Y]))) or (X < 1)) or (X > BFWidth)) or (Y < 1)) or (Y > BFHeight)) { Pth = Number.NaN; } else { Pth = new Array(); Pth[0] = {x:Obj.BSquare.x, y:Obj.BSquare.y}; Mask[Obj.BSquare.x][Obj.BSquare.y] = 10; if (XGo == 0) { XStep = 0; } if (XGo > 0) { XStep = 1; } if (XGo < 0) { XStep = -1; } if (YGo == 0) { YStep = 0; } if (YGo > 0) { YStep = 1; } if (YGo < 0) { YStep = -1; } GoYEach = TotalToGo / Math.abs(YGo); CurrX = Obj.BSquare.x; CurrY = Obj.BSquare.y; Steps = 0; YSteps = 0; while ((CurrX != X) or (CurrY != Y)) { Steps++; if (Steps > 1000) { Pth = []; return(Pth); } if (((Steps >= GoYEach) and (YSteps < Math.abs(YGo))) or (CurrX == X)) { CurrY = CurrY + YStep; Steps = Steps - GoYEach; YSteps++; } else { CurrX = CurrX + XStep; } if ((((isNaN(BattleField[CurrX][CurrY]) and (CurrX > 0)) and (CurrX <= BFWidth)) and (CurrY > 0)) and (CurrY <= BFHeight)) { GoingWell = true; Pth.push({x:CurrX, y:CurrY}); Mask[CurrX][CurrY] = CurrPiece; if (((CurrX == X) and (CurrY == Y)) and ((Pth.length - 1) <= APLimit)) { break; } CurrPiece++; } else if (GoingWell) { GoingWell = false; Cuts.push({x:CurrX, y:CurrY}); } } } for (cc in Cuts) { FillContour(Cuts[cc].x, Cuts[cc].y, Obj.BSquare.x, Obj.BSquare.y); } Mask[X][Y] = Pth.length + 9; Ret = new Array(); LastConnected = -1; cp = 0; while (cp < Pth.length) { if (cp > LastConnected) { if ((Ret.length - 1) < APLimit) { Ret.push({x:Pth[cp].x, y:Pth[cp].y}); } else { break; } if (Mask[Pth[cp].x][Pth[cp].y] != (cp + 10)) { Connections = new Array(); CurrConnection = [{x:Pth[cp].x, y:Pth[cp].y}]; StartIndex = cp + 10; FindConnections(); if (Connections.length == 0) { return(Number.NaN); } ShortestLength = Infinity; for (cc in Connections) { ConLength = Connections[cc].Path.length - Connections[cc].ConnectTo; if (ConLength < ShortestLength) { SC = cc; ShortestLength = ConLength; } } ic = 1; while (ic < Connections[SC].Path.length) { Ret.push({x:Connections[SC].Path[ic].x, y:Connections[SC].Path[ic].y}); Ret = ArrangePath(Ret); if ((Ret.length - 1) >= APLimit) { break; } ic++; } LastConnected = Connections[SC].ConnectTo; } } cp++; } Ret.shift(); while ((Ret.length > APLimit) and (APLimit > 0)) { Ret.pop(); } return(Ret); } function FindConnections() { for (dr in Directions) { var _local2; var _local1; _local2 = CurrConnection[CurrConnection.length - 1].x + Directions[dr].x; _local1 = CurrConnection[CurrConnection.length - 1].y + Directions[dr].y; if (Mask[_local2][_local1] > StartIndex) { NewCon = Connections.length; Connections[NewCon] = {Path:[], ConnectTo:Mask[_local2][_local1] - 10}; for (ac in CurrConnection) { Connections[NewCon].Path[ac] = {x:CurrConnection[ac].x, y:CurrConnection[ac].y}; } Connections[NewCon].Path.push({x:_local2, y:_local1}); } else if (Mask[_local2][_local1] == 1) { Mask[_local2][_local1] = 3; CurrConnection.push({x:_local2, y:_local1}); FindConnections(); } } Mask[CurrConnection[CurrConnection.length - 1].x][CurrConnection[CurrConnection.length - 1].y] = 1; CurrConnection.pop(); } function FillContour(StartX, StartY, CharX, CharY) { Mask[StartX][StartY] = 2; for (dr in EightDirs) { TryX = StartX + EightDirs[dr].x; TryY = StartY + EightDirs[dr].y; if (isNaN(BattleField[TryX][TryY]) or ((TryX == CharX) and (TryY == CharY))) { if ((((TryX > 0) and (TryX <= BFWidth)) and (TryY > 0)) and (TryY <= BFHeight)) { Mask[TryX][TryY] = 1; } } else if (isNaN(Mask[TryX][TryY])) { FillContour(TryX, TryY); } } } function ArrangePath(PA) { NewPath = PA; LastEl = PA[PA.length - 1]; ap = 0; while (ap < (PA.length - 2)) { if ((PA[ap].x == LastEl.x) or (PA[ap].y == LastEl.y)) { if (PA[ap].x == LastEl.x) { Xm = 0; if (PA[ap].y > LastEl.y) { Ym = 1; } else { Ym = -1; } } if (PA[ap].y == LastEl.y) { Ym = 0; if (PA[ap].x > LastEl.x) { Xm = 1; } else { Xm = -1; } } CX = LastEl.x + Xm; CY = LastEl.y + Ym; FreePath = true; Connection = new Array(); Counter = 0; while ((CX != PA[ap].x) or (CY != PA[ap].y)) { Counter++; Connection.push({x:CX, y:CY}); if ((((((!isNaN(BattleField[CX][CY])) or (CX < 1)) or (CX > BFWidth)) or (CY < 1)) or (CY > BFWidth)) or (Counter > 1000)) { FreePath = false; break; } CX = CX + Xm; CY = CY + Ym; } if (FreePath) { NewPath = new Array(); con = 0; while (con <= ap) { NewPath[con] = {x:PA[con].x, y:PA[con].y}; con++; } for (con in Connection) { NewPath.push({x:Connection[con].x, y:Connection[con].y}); } NewPath.push({x:LastEl.x, y:LastEl.y}); } } ap++; } return(NewPath); } function UpdateCharDisplay() { BMenu.Pan.Portrait.gotoAndStop(ActChar.Portrait); BMenu.Pan.NameText = ActChar.Name; BMenu.Pan.ParamsText = (((("Sni: " + Math.round(ActChar.Sniper)) + " Str: ") + Math.round(ActChar.Strength)) + " Pro: ") + ActChar.Protection; BMenu.Pan.HealthText = ((("Health: <b>" + Math.ceil(ActChar.HP)) + " / ") + ActChar.MaxHP) + "</b>"; BMenu.Pan.APText = ((("AP: <b>" + ActChar.AP) + " / ") + ActChar.MaxAP) + "</b>"; uap = 1; while (uap <= 30) { if (uap <= ActChar.MaxAP) { BMenu.Pan["A" + uap]._visible = true; if (uap <= ActChar.AP) { BMenu.Pan["A" + uap].gotoAndStop(1); } else { BMenu.Pan["A" + uap].gotoAndStop(2); } } else { BMenu.Pan["A" + uap]._visible = false; } uap++; } BMenu.Pan.HB.gotoAndStop(Math.round((ActChar.HP / ActChar.MaxHP) * 100)); } function UpdateCharWpn() { WpnSlot = ActChar.Holding[ActChar.CurrentWpn]; WpnType = WpnSlot.Type; if (isNaN(WpnType)) { BMenu.Pan.WpnIcon._visible = false; BMenu.Pan.RButt._visible = false; BMenu.Pan.WpnName = "Bare Hand"; BMenu.Pan.WpnMode = "Hit (<b>3 AP</b>)"; BMenu.Pan.WpnLoad = ""; BMenu.Pan.WpnAmmo = ""; BMenu.Pan.ForceThrow._visible = false; BMenu.Pan.xText = ""; } else { BMenu.Pan.WpnIcon._visible = true; BMenu.Pan.WpnIcon.gotoAndStop(WpnType); BMenu.Pan.WpnName = Items[WpnType].Name; BMenu.Pan.WpnMode = ((WpnModeNames[WpnSlot.Modes[WpnSlot.CurrentMode].Type] + " (<b>") + WpnSlot.Modes[WpnSlot.CurrentMode].AP) + " AP</b>)"; if (Items[WpnType].Class == 1) { BMenu.Pan.RButt._visible = true; BMenu.Pan.WpnLoad = ((("Load: <b>" + WpnSlot.Load) + " / ") + Items[WpnType].Capacity) + "</b>"; if (isNaN(WpnSlot.AmmoSlot) or (!(ActChar.Holding[WpnSlot.AmmoSlot] instanceof Object))) { TAm = 0; } else { TAm = ActChar.Holding[WpnSlot.AmmoSlot].Amount; } BMenu.Pan.WpnAmmo = ("Total Ammo: <b>" + TAm) + "</b>"; } else { BMenu.Pan.RButt._visible = false; BMenu.Pan.WpnLoad = ""; BMenu.Pan.WpnAmmo = ""; } if (Items[WpnType].Class == 4) { BMenu.Pan.ForceThrow._visible = true; BMenu.Pan.xText = "x" + WpnSlot.Amount; } else { BMenu.Pan.ForceThrow._visible = false; BMenu.Pan.xText = ""; } } } function SwitchWpnMode() { WPN = ActChar.Holding[ActChar.CurrentWpn]; if (WPN instanceof Object) { WPN.CurrentMode++; if (WPN.CurrentMode >= WPN.Modes.length) { WPN.CurrentMode = 0; } } UpdateCharWpn(); } function SwapWpn() { if (ActChar.CurrentWpn == 0) { ActChar.CurrentWpn = 1; } else { ActChar.CurrentWpn = 0; } UpdateCharWpn(); if (!(ActChar.Holding[ActChar.CurrentWpn] instanceof Object)) { ActChar.BattleChar.Mode = 0; } else { ActChar.BattleChar.Mode = Items[ActChar.Holding[ActChar.CurrentWpn].Type].AnimCat; } ForceThrow = false; } function Shoot(Target) { StartPoint = {x:(ActChar.BSquare.x * 40) + 20, y:(ActChar.BSquare.y * 40) + 20}; TargetPoint = {x:(Target.BSquare.x * 40) + 20, y:(Target.BSquare.y * 40) + 20}; FireAngle = CalcAngle(StartPoint.x, StartPoint.y, TargetPoint.x, TargetPoint.y); AccuracyCo = (Items[ActChar.Holding[ActChar.CurrentWpn].Type].Accuracy * ActChar.Sniper) / 10000; if (AccuracyCo > 1) { AccuracyCo = 1; } MaxAccuracyError = (1 - AccuracyCo) * 0.02; AccuracyError = ((Math.random() * MaxAccuracyError) * 2) - MaxAccuracyError; FireMode = ActChar.Holding[ActChar.CurrentWpn].Modes[ActChar.Holding[ActChar.CurrentWpn].CurrentMode]; if (FireMode.Type == 1) { AccuracyError = AccuracyError * 1.7; } if (FireMode.Type == 3) { AccuracyError = AccuracyError * 1.8; } if (FireMode.Type == 4) { AccuracyError = AccuracyError * 1.9; } if (FireMode.Type == 5) { SccuracyError = SccuracyError * 2; } if (Items[ActChar.Holding[ActChar.CurrentWpn].Type].DescCat == 7) { ShootGap = 0.01; StartAng = (FireAngle + AccuracyError) - (ShootGap * 5.5); sp = 0; while (sp <= 11) { FireBullet(StartAng + (ShootGap * sp)); sp++; } } else { FireBullet(FireAngle + AccuracyError); } UseRound(); } function UseRound() { for (rr in ActChar.Group.Inventory) { if (ActChar.Group.Inventory[rr].Type == ActChar.Holding[ActChar.Holding[ActChar.CurrentWpn].AmmoSlot].Type) { ActChar.Group.Inventory[rr].Amount--; ActChar.Group.Inventory[rr].InUse--; if (ActChar.Group.Inventory[rr].Amount <= 0) { ActChar.Group.Inventory.splice(rr, 1); } break; } } ActChar.Holding[ActChar.Holding[ActChar.CurrentWpn].AmmoSlot].Amount--; UpdateCarrying(ActChar); if (ActChar.Holding[ActChar.Holding[ActChar.CurrentWpn].AmmoSlot].Amount <= 0) { ActChar.Holding[ActChar.Holding[ActChar.CurrentWpn].AmmoSlot] = 0; } ActChar.Holding[ActChar.CurrentWpn].Load--; } function Reload() { if (((ActChar.AP >= 4) and (ActChar.Holding[ActChar.CurrentWpn].Load < Items[ActChar.Holding[ActChar.CurrentWpn].Type].Capacity)) and (ActChar.Holding[ActChar.Holding[ActChar.CurrentWpn].AmmoSlot].Amount > ActChar.Holding[ActChar.CurrentWpn].Load)) { if (FXOn) { SetSound(ActChar.BattleChar); ActChar.BattleChar.Rel.start(); } ActChar.AP = ActChar.AP - 4; ActChar.Holding[ActChar.CurrentWpn].Load = Math.min(Items[ActChar.Holding[ActChar.CurrentWpn].Type].Capacity, ActChar.Holding[ActChar.Holding[ActChar.CurrentWpn].AmmoSlot].Amount); UpdateCharDisplay(); ActPhase = 2; } } function FireBullet(FireAng) { CurrPoint = {x:(ActChar.BSquare.x * 40) + 20, y:(ActChar.BSquare.y * 40) + 20}; MoveX = Math.sin(FireAng) * 5; MoveY = Math.cos(FireAng) * 5; ii = 1; while (ii < 10000) { CurrPoint.x = CurrPoint.x + MoveX; CurrPoint.y = CurrPoint.y - MoveY; CurrSquareX = Math.floor(CurrPoint.x / 40); CurrSquareY = Math.floor(CurrPoint.y / 40); if ((((CurrSquareX < 1) or (CurrSquareX > BFWidth)) or (CurrSquareY < 1)) or (CurrSquareY > BFWidth)) { break; } CurrMap = BattleField[CurrSquareX][CurrSquareY]; if ((((CurrSquareX != ActChar.BSquare.x) or (CurrSquareY != ActChar.BSquare.y)) and (!isNaN(CurrMap))) and (CurrMap != 4000)) { FromCenter = CalcDistance(CurrPoint.x, CurrPoint.y, (CurrSquareX * 40) + 20, (CurrSquareY * 40) + 20); FlightDistance = ii / 4; RangeCo = (((Items[ActChar.Holding[ActChar.CurrentWpn].Type].Range * 2) - FlightDistance) / Items[ActChar.Holding[ActChar.CurrentWpn].Type].Range) / 2; CauseDamage = (Items[ActChar.Holding[ActChar.CurrentWpn].Type].Damage * RangeCo) / (1 + (FromCenter / 5)); if ((CurrMap < 2000) and (FromCenter < 5)) { if (CurrMap < 1000) { HitList.push({Subject:Group.Members[CurrMap], Type:1, Damage:CauseDamage}); HitMember(Group.Members[CurrMap], CauseDamage, ActChar.BattleChar._x, ActChar.BattleChar._y); } if ((CurrMap >= 1000) and (CurrMap < 2000)) { HitList.push({Subject:RivalGroup.Members[CurrMap - 1000], Type:1, Damage:CauseDamage}); HitMember(RivalGroup.Members[CurrMap - 1000], CauseDamage, ActChar.BattleChar._x, ActChar.BattleChar._y); } break; } if ((CurrMap >= 2000) and (CurrMap < 4000)) { if (CurrMap < 3000) { HitTrans = Group.Transport[CurrMap - 2000]; } else { HitTrans = RivalGroup.Transport[CurrMap - 3000]; } GlobalHTPoint = {x:CurrPoint.x, y:CurrPoint.y}; BW.localToGlobal(GlobalHTPoint); if ((random(10) < 3) and HitTrans.BattleChar.hitTest(GlobalHTPoint.x, GlobalHTPoint.y, true)) { HitList.push({Subject:HitTrans, Type:2, Damage:CauseDamage}); break; } } } ii++; } } function Explode(PosX, PosY, Power) { BW.Granade._visible = false; SetSound(BW.Explosion); BW.Explosion.Rif.start(); BW.Explosion._x = PosX; BW.Explosion._y = PosY; BW.Explosion.gotoAndPlay(2); GSquareX = Math.floor(PosX / 40); GSquareY = Math.floor(PosY / 40); ex = GSquareX - 5; while (ex <= (GSquareX + 5)) { ey = GSquareY - 3; while (ey <= (GSquareY + 3)) { if ((BattleField[ex][ey] >= 0) and (BattleField[ex][ey] < 4000)) { if (BattleField[ex][ey] < 1000) { HitChar = Group.Members[BattleField[ex][ey]]; } if ((BattleField[ex][ey] >= 1000) and (BattleField[ex][ey] < 2000)) { HitChar = RivalGroup.Members[BattleField[ex][ey] - 1000]; } if ((BattleField[ex][ey] >= 2000) and (BattleField[ex][ey] < 3000)) { HitChar = Group.Transport[BattleField[ex][ey] - 2000]; } if ((BattleField[ex][ey] >= 3000) and (BattleField[ex][ey] < 4000)) { HitChar = RivalGroup.Transport[BattleField[ex][ey] - 3000]; } Dm = (Power * 1.5) - (CalcDistance(HitChar.BattleChar._x, HitChar.BattleChar._y, PosX, PosY) / 2); if (Dm > 0) { if (BattleField[ex][ey] < 2000) { HitMember(HitChar, Dm, PosX, PosY); HitType = 1; } else { HitType = 2; } HitList.push({Subject:HitChar, Type:HitType, Damage:Dm}); } } ey++; } ex++; } OrganizeHitList(); } function HitMember(Whom, How, FromX, FromY) { Whom.BattleChar._rotation = CalcAngle(Whom.BattleChar._x, Whom.BattleChar._y, FromX, FromY) * Rad2Deg; if (isNaN(Whom.Protection)) { Whom.Protection = 0; } Whom.HitInThisTurn = Whom.HitInThisTurn + (How * (1 - (Whom.Protection / 100))); if ((Whom.HP - Math.round(Whom.HitInThisTurn)) > 0) { switch (Whom.BattleChar.Mode) { case 0 : Whom.BattleChar.gotoAndPlay(58); break; case 1 : Whom.BattleChar.gotoAndPlay(66); break; case 2 : Whom.BattleChar.gotoAndPlay(75); break; case 3 : Whom.BattleChar.gotoAndPlay(84); break; case 4 : Whom.BattleChar.gotoAndPlay(95); break; case 5 : Whom.BattleChar.gotoAndPlay(109); break; case 6 : Whom.BattleChar.gotoAndPlay(132); } } else { Whom.BattleChar.gotoAndPlay(136); BattleField[Whom.BSquare.x][Whom.BSquare.y] = Number.NaN; MinDepth = Infinity; for (rw in ActList) { CurrDepth = ActList[rw].BattleChar.getDepth(); if (CurrDepth < MinDepth) { MinDepth = CurrDepth; } } for (ut in Group.Transport) { CurrDepth = Group.Transport[ut].BattleChar.getDepth(); if (CurrDepth < MinDepth) { MinDepth = CurrDepth; } } for (ut in RivalGroup.Transport) { CurrDepth = RivalGroup.Transport[ut].BattleChar.getDepth(); if (CurrDepth < MinDepth) { MinDepth = CurrDepth; } } if (MinDepth != Whom.BattleChar.getDepth()) { Whom.BattleChar.swapDepths(MinDepth); } } } function OrganizeHitList() { for (hli in HitList) { for (shl in HitList) { if ((shl != hli) and (HitList[hli].Subject == HitList[shl].Subject)) { HitList[hli].Damage = HitList[hli].Damage + HitList[shl].Damage; HitList.splice(shl, 1); } } } for (hli in HitList) { if (isNaN(HitList[hli].Subject.Protection)) { HitList[hli].Subject.Protection = 0; } HitList[hli].Damage = Math.round(HitList[hli].Damage * (1 - (HitList[hli].Subject.Protection / 100))); if (HitList[hli].Damage == 0) { HitList.splice(hli, 1); } } for (hli in HitList) { if (HitList[hli].Type == 1) { if (HitList[hli].Subject.Group == Group) { SubjName = HitList[hli].Subject.Name; } else { switch (RivalGroup.Type) { case 1 : SubjName = "A robber"; break; case 2 : SubjName = "A caravaneer"; break; default : SubjName = "An enemy"; } } if (HitList[hli].Subject.Group == Group) { HitText.Inside.TheText = HitText.Inside.TheText + "<font color='#FF0000'>"; } else { HitText.Inside.TheText = HitText.Inside.TheText + "<font color='#00FF00'>"; } } if (HitList[hli].Type == 2) { SubjName = Transports[HitList[hli].Subject.Type].Name; HitText.Inside.TheText = HitText.Inside.TheText + "<font color='#FFFFFF'>"; } HitText.Inside.TheText = HitText.Inside.TheText + (((("<b>" + SubjName) + " is hit ") + HitList[hli].Damage) + " points of damage.</b></font><br>"); HitList[hli].Subject.HP = HitList[hli].Subject.HP - HitList[hli].Damage; if (HitList[hli].Subject == ActChar) { UpdateCharDisplay(); } SetSound(HitList[hli].Subject.BattleChar); if ((HitList[hli].Type == 1) and (HitList[hli].Subject.HP <= 0)) { if (HitList[hli].Subject.Group == Group) { HitText.Inside.TheText = HitText.Inside.TheText + "<font color='#FF0000'>"; } else { HitText.Inside.TheText = HitText.Inside.TheText + "<font color='#00FF00'>"; } HitText.Inside.TheText = HitText.Inside.TheText + (("<b>" + SubjName) + " is killed</b></font><br>"); if ((GameMode == 2) and (HitList[hli].Subject.Group == RivalGroup)) { Competitive.Kills++; } ActChar.Kills++; for (rw in ActList) { if (ActList[rw] == HitList[hli].Subject) { ActList.splice(rw, 1); if (rw <= NowActing) { NowActing--; if (NowActing < 0) { NowActing = ActList.length - 1; } } break; } } HitList[hli].Subject.BattleChar.Die.start(); } else { HitList[hli].Subject.BattleChar.Hit.start(); } if (HitList[hli].Type == 1) { UpdateMemberParams(HitList[hli].Subject); } AnyRivalsAlive = false; for (cm in RivalGroup.Members) { if (!RivalGroup.Members[cm].Dead) { AnyRivalsAlive = true; break; } } if ((BattleLocation == 1) and (!AllOut)) { AnyRivalsAlive = true; } if (!AnyRivalsAlive) { RivalGroup.Active = false; Map["A" + RivalGroup.Index]._visible = false; if ((RivalGroup.Type == 2) and (RivalGroup.Route != 6)) { LackingCaravans.push(RivalGroup.Route); } Trophies = new Array(); if (RivalGroup.Money > 0) { Trophies.push({Class:4, Amount:RivalGroup.Money, Weight:0}); } if (RivalGroup.Water > 0) { Trophies.push({Class:5, Amount:RivalGroup.Water, Weight:RivalGroup.Water}); } for (at in RivalGroup.Inventory) { if ((RivalGroup.Inventory[at].Type > 0) and (RivalGroup.Inventory[at].Amount > 0)) { Trophies.push({Class:1, Type:RivalGroup.Inventory[at].Type, Amount:RivalGroup.Inventory[at].Amount, Weight:Items[RivalGroup.Inventory[at].Type].Weight * RivalGroup.Inventory[at].Amount}); } } for (at in RivalGroup.Cargo) { if ((RivalGroup.Cargo[at].Type > 0) and (RivalGroup.Cargo[at].Amount > 0)) { Trophies.push({Class:2, Type:RivalGroup.Cargo[at].Type, Amount:RivalGroup.Cargo[at].Amount, Weight:Goods[RivalGroup.Cargo[at].Type].WeightPerUnit * RivalGroup.Cargo[at].Amount}); } } for (at in RivalGroup.Transport) { if ((RivalGroup.Transport[at].HP > 0) and (RivalGroup.Transport[at].Type > 0)) { Trophies.push({Class:3, Type:RivalGroup.Transport[at].Type, HP:RivalGroup.Transport[at].HP, Weight:0}); } } Trophies[Trophies.length - 1].Selected = false; SwitchMode(7); } HitList[hli].Subject.HitInThisTurn = 0; } if (HitList.length > 0) { if (HitText._currentframe == 1) { HitText.gotoAndPlay(2); } if (HitText._currentframe > 20) { HitText.gotoAndPlay(20); } } } function ExitBattle() { for (tt in Trophies) { if (Trophies[tt].Selected) { if (Trophies[tt].Class == 1) { Found = false; for (fk in Group.Inventory) { if (Group.Inventory[fk].Type == Trophies[tt].Type) { Found = true; Group.Inventory[fk].Amount = Group.Inventory[fk].Amount + Trophies[tt].Amount; break; } } if (!Found) { Group.Inventory.push({Type:Trophies[tt].Type, Amount:Trophies[tt].Amount}); } } if (Trophies[tt].Class == 2) { Found = false; for (fk in Group.Cargo) { if (Group.Cargo[fk].Type == Trophies[tt].Type) { Found = true; Group.Cargo[fk].Amount = Group.Cargo[fk].Amount + Trophies[tt].Amount; break; } } if (!Found) { Group.Cargo.push({Type:Trophies[tt].Type, Amount:Trophies[tt].Amount}); } } if (Trophies[tt].Class == 3) { Group.Transport.push({Type:Trophies[tt].Type, HP:Trophies[tt].HP, MaxHP:Transports[Trophies[tt].Type].MaxHP, Group:Group}); UpdateTransportParams(Group.Transport[Group.Transport.length - 1]); } if (Trophies[tt].Class == 4) { Group.Money = Group.Money + Trophies[tt].Amount; } if (Trophies[tt].Class == 5) { Group.Water = Group.Water + Trophies[tt].Amount; } } } for (mmb in Group.Members) { UpdateMemberParams(Group.Members[mmb]); } for (trn in Group.Transport) { UpdateTransportParams(Group.Transport[trn]); } SwitchMode(1); UpdateGroupParams(Group); DistributeCarts(Group); UpdateGroupCargo(Group); if (Group.Water > Group.MaxWater) { Group.Water = Group.MaxWater; UpdateGroupCargo(Group); } if (BattleLocation == 1) { Story.RBaseVisited = true; if (Story.SentToBase) { if ((!EngineerKilled) or (Group.Mechanic >= 100)) { Messages.push({Type:12}); News.unshift({Type:7, Time:FormatedTime()}); ReduceRobbersNum(); Story.RBaseDestroyed = true; for (re in Group.Cargo) { if (Group.Cargo[re].Type == 14) { Group.Cargo.splice(re, 1); break; } } } else { Messages.push({Type:13}); } } else { Messages.push({Type:17}); } } } function DistributeShots(APs, Vict) { if ((APs < 0) or isNaN(APs)) { APs = 0; } AvModes = new Array(); if (ActChar.Holding[ActChar.CurrentWpn] instanceof Object) { for (md in ActChar.Holding[ActChar.CurrentWpn].Modes) { AvModes.push({Num:md, AP:ActChar.Holding[ActChar.CurrentWpn].Modes[md].AP}); } AvModes.sortOn("AP", 18); } else { AvModes.push({Num:0, AP:3}); } MinAP = AvModes[AvModes.length - 1].AP; AvAPs = APs; while (((AvAPs >= MinAP) and (!isNaN(AvAPs))) and (!isNaN(MinAP))) { dm = 0; while (dm < AvModes.length) { if (AvModes[dm].AP <= AvAPs) { ActChar.Schedule.push({Action:2, Mode:AvModes[dm].Num, Target:Vict}); AvAPs = AvAPs - AvModes[dm].AP; break; } dm++; } } } function SimulateBattle(Group1, Group2) { Group1Power = 0; TotalAP1 = 0; for (ahp in Group1.Members) { Group1Power = Group1Power + Group1.Members[ahp].HP; TtoalAP1 = TtoalAP1 + Group1.Members[ahp].MaxAP; } AvAP1 = TotalAP1 / Group1.Members.length; for (agp in Group1.Inventory) { if (Items[Group1.Inventory[agp].Type].Class == 5) { Group1Power = Group1Power + (AvAP1 * Items[Group1.Inventory[agp].Type].Damage); } if (Items[Group1.Inventory[agp].Type].Class == 1) { Group1Power = Group1Power + (AvAP1 * Items[Group1.Inventory[agp].Type].Damage); Group1Power = Group1Power + Math.round(Items[Group1.Inventory[agp].Type].Range / 5); Group1Power = Group1Power + Math.round(Items[Group1.Inventory[agp].Type].Accuracy / 5); } if (Items[Group1.Inventory[agp].Type].Class == 4) { Group1Power = Group1Power + ((AvAP1 * Items[Group1.Inventory[agp].Type].Damage) * 3); } if (Items[Group1.Inventory[agp].Type].Class == 3) { Group1Power = Group1Power + Items[Group1.Inventory[agp].Type].Protection; } } if (Group2 instanceof Object) { Group2Power = 0; TotalAP2 = 0; AvAP2 = TotalAP2 / Group2.Members.length; for (ahp in Group2.Members) { Group2Power = Group2Power + Group2.Members[ahp].HP; TotalAP2 = TotalAP2 + Group2.Members[ahp].MaxAP; } for (agp in Group2.Inventory) { if (Items[Group2.Inventory[agp].Type].Class == 5) { Group2Power = Group2Power + (AvAP2 * Items[Group2.Inventory[agp].Type].Damage); } if (Items[Group2.Inventory[agp].Type].Class == 1) { Group2Power = Group2Power + (AvAP2 * Items[Group2.Inventory[agp].Type].Damage); Group2Power = Group2Power + Math.round(Items[Group2.Inventory[agp].Type].Range / 5); Group2Power = Group2Power + Math.round(Items[Group2.Inventory[agp].Type].Accuracy / 5); } if (Items[Group2.Inventory[agp].Type].Class == 4) { Group2Power = Group2Power + ((AvAP2 * Items[Group2.Inventory[agp].Type].Damage) * 3); } if (Items[Group2.Inventory[agp].Type].Class == 3) { Group1Power = Group1Power + Items[Group2.Inventory[agp].Type].Protection; } } } else { Group2Power = Group2; } if (Group1Power > Group2Power) { WinningGroup = Group1; LosingGroup = Group2; PowerRelation = Group2Power / Group1Power; } else { WinningGroup = Group2; LosingGroup = Group1; PowerRelation = Group1Power / Group2Power; } PowerRelation = Math.pow(PowerRelation, 2); LosingGroup.Active = false; Map["A" + LosingGroup.Index]._visible = false; if ((LosingGroup.Type == 2) and (LosingGroup.Route != 6)) { News.unshift({Type:1, Time:FormatedTime(), Route:LosingGroup.Route, ByWhom:1}); LackingCaravans.push(LosingGroup.Route); } if (LosingGroup.Type == 6) { AnyRegimentsAlive = false; sr = 1; while (sr <= TotalAct) { if ((Activity[sr].Type == 6) and Activity[sr].Active) { AnyRegimentsAlive = true; break; } sr++; } if (!AnyRegimentsAlive) { Messages.push({Type:18}); } } for (rhp in WinningGroup.Members) { WinningGroup.Members[rhp].HP = Math.round(WinningGroup.Members[rhp].HP * (1 - PowerRelation)); if (WinningGroup.Members[rhp].HP < 1) { WinningGroup.Members[rhp].HP = 1; } } Map["A" + WinningGroup.Index].gotoAndPlay(2); } function AddDPConvoy() { ac = 1; while (ac <= 2) { NewAct = AddActivity(Map.Town14._x, Map.Town14._y); am = 1; while (am <= 40) { mb = Activity[NewAct].Members.push({Healthiness:10, Accuracy:10, Agility:10, Intelligence:10, SniperExperience:1000, DoctorExperience:0, MechanicExperience:0, VeterinaryExperience:0}); mb--; UpdateMemberParams(Activity[NewAct].Members[mb]); Activity[NewAct].Members[mb].HP = 100; Activity[NewAct].Members[mb].BodyType = 1; Activity[NewAct].Members[mb].ArmType = 1; Activity[NewAct].Members[mb].HeadType = 1; Activity[NewAct].Members[mb].LegType = 1; Activity[NewAct].Members[mb].HatType = 1; Activity[NewAct].Members[mb].SkinColor = SkinColors[random(SkinColors.length)]; Activity[NewAct].Members[mb].HairColor = HairColors[random(HairColors.length)]; Activity[NewAct].Members[mb].HatColor = (Activity[NewAct].Members[mb].JacketColor = (Activity[NewAct].Members[mb].SleevesColor = (Activity[NewAct].Members[mb].PantsColor = 3377152))); Activity[NewAct].Members[mb].Holding = new Array(); am++; } EquipGroup(Activity[NewAct], [28, 48, 55], [64], 1); DistributeItems(Activity[NewAct]); DistributeAmmo(Activity[NewAct]); Activity[NewAct].Type = 5; UpdateGroupParams(Activity[NewAct]); if (ac == 1) { Activity[NewAct].Angle = halfPI; Activity[NewAct].Direction = Math.PI; } else { Activity[NewAct].Angle = Math.PI + halfPI; Activity[NewAct].Direction = 0; } Activity[NewAct].Distance = 50; ac++; } } function RemoveDPCrew() { for (mb in Group.Members) { if (Group.Members[mb] == People[62]) { Dismiss(Group.Members[mb]); break; } } for (act in Activity) { if ((Activity[act].Type == 5) and Activity[act].Active) { Activity[act].Active = false; Map["A" + Activity[act].Index]._visible = false; } } Story.RemovedDPCrew = true; } function ReduceRobbersNum() { rx = 0; while (rx < RobbersNum.length) { ry = 0; while (ry < RobbersNum[rx].length) { if ((((rx >= 7) and (ry >= 1)) and (ry <= 2)) or ((ry == 1) and (rx >= 8))) { RobbersNum[rx][ry] = 1; } else { RobbersNum[rx][ry] = Maht.round(Math.sqrt(RobbersNum[rx][ry]) * 1.5); } ry++; } rx++; } } function StartTheFinalBattle() { ac = 1; while (ac <= 5) { NewAct = AddActivity(Map.Town14._x, Map.Town14._y); am = 1; while (am <= 40) { mb = Activity[NewAct].Members.push({Healthiness:6 + random(5), Accuracy:6 + random(5), Agility:6 + random(5), Intelligence:6 + random(5), SniperExperience:1000, DoctorExperience:0, MechanicExperience:0, VeterinaryExperience:0}); mb--; UpdateMemberParams(Activity[NewAct].Members[mb]); Activity[NewAct].Members[mb].HP = 100; Activity[NewAct].Members[mb].BodyType = 1; Activity[NewAct].Members[mb].ArmType = 1; Activity[NewAct].Members[mb].HeadType = 1; Activity[NewAct].Members[mb].LegType = 1; Activity[NewAct].Members[mb].HatType = 1; Activity[NewAct].Members[mb].SkinColor = SkinColors[random(SkinColors.length)]; Activity[NewAct].Members[mb].HairColor = HairColors[random(HairColors.length)]; Activity[NewAct].Members[mb].HatColor = (Activity[NewAct].Members[mb].JacketColor = (Activity[NewAct].Members[mb].SleevesColor = (Activity[NewAct].Members[mb].PantsColor = 3377152))); Activity[NewAct].Members[mb].Holding = [0, 0, 0, 0]; am++; } EquipGroup(Activity[NewAct], [28, 48, 52, 55], [64], 1); DistributeItems(Activity[NewAct]); DistributeAmmo(Activity[NewAct]); Activity[NewAct].Type = 6; UpdateGroupParams(Activity[NewAct]); Activity[NewAct].Phase = 1; Activity[NewAct].Phase1Target = {x:(Map.Town14._x - 300) + (ac * 100), y:Map.Town14._y - 200}; Activity[NewAct].Phase2Target = {x:(Map.Town14._x - 300) + (ac * 100), y:Map.Town6._y + 200}; Activity[NewAct].Direction = 0; ac++; } ac = 1; while (ac <= 10) { NewAct = AddActivity(Map.Town4._x, Map.Town4._y); am = 1; while (am <= 30) { mb = Activity[NewAct].Members.push({Healthiness:6 + random(5), Accuracy:6 + random(5), Agility:6 + random(5), Intelligence:6 + random(5), SniperExperience:1000, DoctorExperience:0, MechanicExperience:0, VeterinaryExperience:0}); mb--; UpdateMemberParams(Activity[NewAct].Members[mb]); Activity[NewAct].Members[mb].HP = 100; Activity[NewAct].Members[mb].BodyType = 1; Activity[NewAct].Members[mb].ArmType = 1; Activity[NewAct].Members[mb].HeadType = 1; Activity[NewAct].Members[mb].LegType = 1; Activity[NewAct].Members[mb].HatType = 1; Activity[NewAct].Members[mb].SkinColor = SkinColors[random(SkinColors.length)]; Activity[NewAct].Members[mb].HairColor = HairColors[random(HairColors.length)]; Activity[NewAct].Members[mb].HatColor = (Activity[NewAct].Members[mb].JacketColor = (Activity[NewAct].Members[mb].SleevesColor = (Activity[NewAct].Members[mb].PantsColor = 14144186))); Activity[NewAct].Members[mb].Holding = [0, 0, 0, 0]; am++; } EquipGroup(Activity[NewAct], [28, 48, 52, 55], [64], 1); DistributeItems(Activity[NewAct]); DistributeAmmo(Activity[NewAct]); Activity[NewAct].Type = 7; UpdateGroupParams(Activity[NewAct]); Activity[NewAct].Phase = 1; Activity[NewAct].Target = {x:Map.Town6._x + (Math.sin(4.792 - (0.3 * ac)) * 200), y:Map.Town6._y - (Math.cos(4.792 - (0.3 * ac)) * 200)}; Activity[NewAct].Direction = 0; ac++; } rpx = 0; while (rpx < Police.length) { rpy = 0; while (rpy < Police[rpx].length) { Police[rpx][rpy] = 0; rpy++; } rpx++; } rpx = 0; while (rpx < Militia.length) { rpy = 0; while (rpy < Militia[rpx].length) { Militia[rpx][rpy] = 0; rpy++; } rpx++; } } function CalculateWealth() { Rt = 0; Rt = Rt + Group.Money; for (ai in Group.Inventory) { if (!isNaN(Items[Group.Inventory[ai].Type].Price)) { Rt = Rt + (Items[Group.Inventory[ai].Type].Price * Group.Inventory[ai].Amount); } } for (ai in Group.Transport) { if (!isNaN(Transports[Group.Transport[ai].Type].Price)) { Rt = Rt + Transports[Group.Transport[ai].Type].Price; } } for (ai in Group.Cargo) { if (!isNaN(Goods[Group.Cargo[ai].Type].BasicValue)) { Rt = Rt + (Goods[Group.Cargo[ai].Type].BasicValue * Group.Cargo[ai].Amount); } } for (ai in Group.Members) { if ((!isNaN(Group.Members[ai].Salary)) and (Group.Members[ai].Status == 1)) { Rt = Rt + Group.Members[ai].Salary; } } Rt = NumberFormat(Rt, 2); return(Rt); } function UpdateCarrying(Subj) { Subj.Carrying = 0; aiw = 0; while (aiw <= 4) { if (Subj.Holding[aiw] instanceof Object) { Subj.Carrying = Subj.Carrying + (Items[Subj.Holding[aiw].Type].Weight * Subj.Holding[aiw].Amount); } aiw++; } } function CalcAngle(Xfrom, Yfrom, Xto, Yto) { if ((Xfrom == Xto) and (Yfrom == Yto)) { Angle = 0; } else { XDis = Math.abs(Xto - Xfrom); YDis = Math.abs(Yto - Yfrom); Angle = Math.atan(YDis / XDis); if (Xto > Xfrom) { if (Yto < Yfrom) { Angle = halfPI - Angle; } else { Angle = halfPI + Angle; } } else if (Yto > Yfrom) { Angle = (Math.PI + halfPI) - Angle; } else { Angle = (Math.PI + halfPI) + Angle; } if (Angle < 0) { Angle = Angle + (Math.PI*2); } } return(Angle); } function CalcDistance(Xfrom, Yfrom, Xto, Yto) { xDistance = Math.abs(Xto - Xfrom); yDistance = Math.abs(Yto - Yfrom); LineDistance = Math.sqrt(Math.pow(xDistance, 2) + Math.pow(yDistance, 2)); return(LineDistance); } BW.Explosion.Rif = new Sound(BW.Explosion); BW.Explosion.Rif.attachSound("EXPLOSION"); MaxMarkers = 30; cm = 2; while (cm <= MaxMarkers) { duplicateMovieClip (BW.M1, "M" + cm, BW.getNextHighestDepth()); cm++; } cm = 1; while (cm <= MaxMarkers) { BW["M" + cm]._visible = false; BW["M" + cm].Ind.gotoAndStop(cm); cm++; } MB.OnCancel = function () { SwitchMode(1); MDown = false; }; Map._xscale = (Map._yscale = 100); Shops = new Array(); for (twn in Towns) { for (hs in Towns[twn].Houses) { if (Towns[twn].Houses[hs].Type == 2) { Shops.push(Towns[twn].Houses[hs]); Towns[twn].Houses[hs].Index = Shops.length - 1; if (Towns[twn].Houses[hs].SubType == 2) { Towns[twn].Houses[hs].Stuff = new Array(); } for (ass in Towns[twn].Houses[hs].Assortment) { if (Towns[twn].Houses[hs].SubType == 1) { Towns[twn].Houses[hs].Assortment[ass].Amount = Math.floor(Towns[twn].Houses[hs].Assortment[ass].MaxAmount / 4); } if (Towns[twn].Houses[hs].SubType == 2) { Towns[twn].Houses[hs].Assortment[ass].Amount = Math.floor(Towns[twn].Houses[hs].Assortment[ass].MaxAmount / 4); ad = 1; while (ad <= Math.floor(Towns[twn].Houses[hs].Assortment[ass].Amount)) { ln = Towns[twn].Houses[hs].Stuff.push({Type:Towns[twn].Houses[hs].Assortment[ass].Type, MaxHP:Transports[Towns[twn].Houses[hs].Assortment[ass].Type].MaxHP, HP:Transports[Towns[twn].Houses[hs].Assortment[ass].Type].MaxHP}); UpdateTransportParams(Towns[twn].Houses[hs].Stuff[ln - 1]); ad++; } } } } } } Group = {x:3230, y:3130, Move:true, Direction:0, Transport:[], Members:[People[0]], InTown:0, Cargo:[{Type:1, Amount:1}], Money:0, Water:1, Food:0, Forage:0, Meds:0, Fuel:0, Inventory:[{Type:66, Amount:2}], NoForage:0, NoFood:0, NoWater:0, Type:0}; if (GameMode == 2) { Group.Money = 5000; } BaseGuards = new Object(); BaseGuards.Members = new Array(); BaseGuards.Inventory = [{Type:28, Amount:20}, {Type:6, Amount:1845}, {Type:63, Amount:22}, {Type:1, Amount:250}, {Type:2, Amount:1340}, {Type:3, Amount:625}, {Type:4, Amount:310}, {Type:7, Amount:960}, {Type:8, Amount:320}, {Type:10, Amount:550}, {Type:12, Amount:25}, {Type:13, Amount:34}, {Type:14, Amount:5}, {Type:16, Amount:10}, {Type:15, Amount:2}, {Type:30, Amount:5}, {Type:36, Amount:2}, {Type:38, Amount:7}, {Type:42, Amount:5}, {Type:45, Amount:3}, {Type:48, Amount:6}, {Type:51, Amount:4}, {Type:52, Amount:5}, {Type:53, Amount:65}, {Type:54, Amount:32}, {Type:59, Amount:13}, {Type:60, Amount:24}, {Type:62, Amount:25}, {Type:64, Amount:3}, {Type:69, Amount:4}, {Type:70, Amount:15}, {Type:71, Amount:10}, {Type:74, Amount:5}, {Type:75, Amount:6}]; BaseGuards.Cargo = [{Type:1, Amount:320}, {Type:2, Amount:146}, {Type:3, Amount:1843}, {Type:4, Amount:58}, {Type:5, Amount:73}, {Type:6, Amount:45}, {Type:7, Amount:127}, {Type:8, Amount:34}, {Type:9, Amount:584}, {Type:11, Amount:1340}, {Type:12, Amount:2}, {Type:13, Amount:195}]; BaseGuards.Water = 328; BaseGuards.Type = 1; BaseGuards.Active = true; am = 1; while (am <= 2) { BaseGuards.Members.push({Healthiness:8, Agility:7, Accuracy:7, Intelligence:5, Holding:[0, 0, 0, 0], SniperExperience:1000}); UpdateMemberParams(BaseGuards.Members[BaseGuards.Members.length - 1]); BaseGuards.Members[BaseGuards.Members.length - 1].HP = BaseGuards.Members[BaseGuards.Members.length - 1].MaxHP; BaseGuards.Members[BaseGuards.Members.length - 1].Group = BaseGuards; RandomAppearance(BaseGuards.Members[BaseGuards.Members.length - 1]); BaseGuards.Members[BaseGuards.Members.length - 1].Holding[0] = {Type:28, Amount:1}; BaseGuards.Members[BaseGuards.Members.length - 1].Holding[2] = {Type:6, Amount:50}; BaseGuards.Members[BaseGuards.Members.length - 1].Holding[4] = {Type:63, Amount:1}; am++; } for (pl in People) { UpdateMemberParams(People[pl]); People[pl].Group = Group; People[pl].Kills = 0; People[pl].HP = People[pl].MaxHP; People[pl].Index = pl; People[pl].Portrait = Number(pl) + 1; People[pl].Autopay = false; People[pl].Holding = [0, 0, 0, 0, 0]; People[pl].Carrying = 0; People[pl].APExperience = 0; People[pl].StrengthExperience = 0; if (pl == 0) { People[pl].Status = 0; } else { People[pl].Status = 1; } } UpdateGroupParams(Group); UpdateGroupCargo(Group); for (mm in Group.Members) { Group.Members[mm].Group = Group; } for (iu in Group.Inventory) { Group.Inventory[iu].InUse = 0; } Map.ActivitySample._visible = false; TotalAct = 0; Activity = new Array(); var RedFont = new TextFormat(); RedFont.color = 16729156 /* 0xFF4444 */; var WhiteFont = new TextFormat(); WihiteFont.color = 16777215 /* 0xFFFFFF */; MDown = false; ML = new Object(); ML.onMouseDown = function () { MDown = true; }; ML.onMouseUp = function () { MDown = false; }; ML.onMouseMove = function () { PointerText._x = _xmouse + 10; PointerText._y = _ymouse; }; Mouse.addListener(ML); tn = 1; while (tn < Towns.length) { Towns[tn].SquareX = Math.floor(eval ("Map.Town" + tn)._x / 400); Towns[tn].SquareY = Math.floor(eval ("Map.Town" + tn)._y / 400); Towns[tn].UseAmounts = new Array(); Towns[tn].Production = new Array(); for (Ind in Towns[tn].Industries) { Towns[tn].Industries[Ind].Pointer = Industries[Towns[tn].Industries[Ind].Type]; } Towns[tn].Stock = new Array(); for (Prp in Towns[tn].Property) { Towns[tn].Stock[Towns[tn].Property[Prp].Type] = Towns[tn].Property[Prp]; } n = 1; while (n < Goods.length) { if (!(Towns[tn].Stock[n] instanceof Object)) { lst = Towns[tn].Property.push({Type:n, Amount:0}); Towns[tn].Stock[n] = Towns[tn].Property(lst - 1); } n++; } for (G in Goods) { Goods[G].LowPrice = Goods[G].BasicValue / 2; } UpdateTownEconomy(Towns[tn]); tn++; } RobbersNum = [[4, 5, 5, 8, 9, 10, 13, 14, 17, 8], [5, 0, 1, 5, 8, 10, 12, 13, 20, 13], [4, 1, 0, 5, 7, 9, 10, 12, 15, 11], [5, 5, 5, 6, 8, 9, 8, 8, 9, 8], [10, 9, 7, 10, 8, 9, 8, 7, 7, 6], [10, 12, 10, 8, 8, 7, 7, 7, 6, 2], [6, 6, 7, 7, 7, 7, 7, 5, 5, 2], [4, 6, 6, 5, 5, 5, 5, 5, 5, 2], [3, 4, 5, 5, 5, 5, 5, 4, 3, 1], [1, 2, 2, 2, 2, 2, 2, 2, 1, 1]]; Police = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [2, 7, 7, 2, 0, 0, 0, 0, 0, 0], [2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; Militia = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 2, 2, 0, 0, 0, 0, 0, 0], [3, 3, 3, 3, 0, 0, 0, 0, 0, 0], [3, 5, 5, 3, 0, 0, 0, 0, 0, 0], [3, 5, 5, 3, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; RobbersLevel = [[4, 4, 4, 4, 4, 5, 5, 5, 6, 5], [4, 5, 5, 4, 4, 5, 5, 6, 7, 6], [4, 5, 5, 4, 3, 5, 5, 5, 6, 5], [4, 4, 4, 4, 3, 3, 3, 3, 2, 2], [4, 4, 4, 3, 3, 3, 3, 2, 2, 2], [4, 4, 4, 3, 3, 2, 2, 2, 2, 2], [4, 4, 4, 3, 2, 2, 1, 1, 1, 1], [4, 4, 4, 3, 2, 2, 1, 1, 1, 1], [4, 4, 4, 3, 2, 2, 1, 1, 1, 1], [4, 4, 4, 3, 2, 2, 1, 1, 1, 1]]; RobbersNum = ReverseXY(RobbersNum); RobbersLevel = ReverseXY(RobbersLevel); Police = ReverseXY(Police); Militia = ReverseXY(Militia); PTCol = new Color(PointerText); Min = 50; Hour = 23; Day = 5; Month = 3; Year = 1; SwitchMode(1); i = 1; while (i < Towns.length) { if (!Towns[i].Virtual) { Towns[i].x = eval ("Map.Town" + i)._x; Towns[i].y = eval ("Map.Town" + i)._y; duplicateMovieClip (SMap.TownSample, "Town" + i, SMap.getNextHighestDepth()); duplicateMovieClip (SMap.TownNameSample, "TName" + i, SMap.getNextHighestDepth()); eval ("SMap.Town" + i)._x = (Towns[i].x / 10) + 45; eval ("SMap.Town" + i)._y = (Towns[i].y / 10) + 45; eval ("SMap.Town" + i)._xscale = (eval ("SMap.Town" + i)._yscale = 50 + (Towns[i].Population / 20)); eval ("Map.Town" + i)._xscale = (eval ("Map.Town" + i)._yscale = 50 + (Towns[i].Population / 10)); eval ("SMap.TName" + i)._x = eval ("SMap.Town" + i)._x; eval ("SMap.TName" + i)._y = (eval ("SMap.Town" + i)._y + (eval ("SMap.Town" + i)._height / 2)) + 5; eval ("SMap.TName" + i).Txt = Towns[i].Name; } i++; } SMap.TownSample._visible = false; SMap.TownNameSample._visible = false; SMap.createEmptyMovieClip("Draw", SMap.getNextHighestDepth()); Drawing = false; halfPI = (Math.PI/2); dblPI = (Math.PI*2); Rad2Deg = 360 / dblPI; if (Loading == undefined) { ac = 1; while (ac < Routes.length) { AddCaravan(ac); ac++; } Group.Direction = CalcAngle(3230, 3130, Map.Town16._x, Map.Town16._y); } Map.RBase._x = 3400; Map.RBase._y = 420; if (Loading != undefined) { Load(Loading); Loading = undefined; } if ((GameMode == 2) and OnSite()) { TryActivate = true; TryAgainCounter = 0; AccessDenied = false; KeepAlive = false; KeepAliveCounter = 0; BlockSend = false; Send = new LoadVars(); Receive = new LoadVars(); this.onEnterFrame = function () { if (TryActivate and (!BlockSend)) { TryAgainCounter--; if (TryAgainCounter <= 0) { if (OriginalID != undefined) { Send.D = CompMode + String(OriginalID); } else { Send.D = CompMode; } TryActivate = false; Send.sendAndLoad("caravaneer/activate.php", Receive); Receive.onLoad = function (success) { if (success) { if (Receive.S == 0) { GameIndex = Number(Receive.D.substring(6, Receive.D.length)); GamePass = Receive.D.substring(0, 6); KeepAlive = true; } else if (Receive.S == 1) { BlockSend = true; } else { TryActivate = true; TryAgainCounter = 250; } } else { TryActivate = true; TryAgainCounter = 250; } }; } } if (KeepAlive and (!BlockSend)) { KeepAliveCounter++; if (KeepAliveCounter >= 1500) { KeepAliveCounter = 0; KeepAlive = false; Send.D = GamePass + String(GameIndex); Send.sendAndLoad("caravaneer/keepalive.php", Receive); Receive.onLoad = function (success) { if (success) { if (Receive.S == 0) { KeepAlive = true; KeepAliveCounter = 0; } if (Receive.S == 1) { BlockSend = true; } } else { KeepAlive = true; KeepAliveCounter = 0; } }; } } }; }
Instance of Symbol 3298 MovieClip "TMenu" in Frame 10
onClipEvent (load) { function DisplayCount(On, Product) { if (On) { PWindow._visible = true; PWindow.Product = Product; if (Mode == 1) { PWindow.TitleText = "Buy "; } else { PWindow.TitleText = "Sell "; } PWindow.TitleText = PWindow.TitleText + _parent.Goods[Product.Type].Name; PWindow.BSText.gotoAndStop(Mode); PWindow.UnitsText = 0; PWindow.UpdatePriceText(); PWindow.UsedNums = false; if (Mode == 1) { PWindow.Max = _parent.MaxBuy(_parent.Towns[_parent.Group.InTown], Product, _parent.Group.FreeCargo, _parent.Group.Money); if (PWindow.Max < 0) { PWindow.Max = 0; } if (Product.Type == 9) { PWindow.Max = Math.min(PWindow.Max, _parent.Group.MaxFuel - _parent.Group.Fuel); } } else { PWindow.Max = Product.Amount; } PrevButtEnabled = MarketList.PrevButt.enabled; NextButtEnabled = MarketList.NextButt.enabled; MarketList.PrevButt.enabled = false; MarketList.NextButt.enabled = false; BSButt.enabled = false; } else { PWindow._visible = false; if (PrevButtEnabled) { MarketList.PrevButt.enabled = true; } if (NextButtEnabled) { MarketList.NextButt.enabled = true; } BSButt.enabled = true; } be = 1; while (be <= 5) { eval ("MarketList.Item" + be).ActionButt.enabled = !On; be++; } } function MissileRange(Pars) { Rt = new Array(); cp = 0; while (cp < Pars.length) { if (Pars[cp].toUpperCase() == "ALL") { am = 1; while (am < Missiles.length) { if (Missiles[am].Exists) { Rt.push(am); } am++; } } else if (Pars[cp].indexOf("-") != -1) { P1 = Number(Pars[cp].substring(0, Pars[cp].indexOf("-"))); P2 = Number(Pars[cp].substring(Pars[cp].indexOf("-") + 1, Pars[cp].length)); if (isNaN(P1) or isNaN(P2)) { Rt = cp; break; } ap = P1; while (ap <= P2) { if ((ap < Missiles.length) and Missiles[ap].Exists) { Rt.push(ap); } ap++; } } else if (!isNaN(Pars[cp])) { if ((Pars[cp] < Missiles.length) and Missiles[Pars[cp]].Exists) { Rt.push(Pars[cp]); } } else { Rt = cp; break; } cp++; } return(Rt); } Txt = (PrevTxt = "Welcome to LCon 2.0.\rType your command:\r"); Command = ""; SDInProgress = false; SDInitiating = false; CalledAttention = false; LConMode = 1; Missiles = new Array(); i = 1; while (i <= 11) { if (i < 9) { WH = "M348-WH58-C"; MR = 1360; } else { WH = "M348-CWH-2"; MR = 1521; } Missiles[i] = {Status:"C", Heating:0, Selected:false, Warhead:WH, Azimuth:82.5, Range:960, MaxRange:MR, Exists:true}; i++; } _parent.KeyListener = new Object(); _parent.KeyListener.onKeyDown = function () { if (((_currentframe == 12) and (LConMode == 1)) or (LConMode == 2)) { KeyCode = Key.getAscii(); if ((KeyCode != 8) and (KeyCode != 13)) { Command = Command + chr(KeyCode); } if (KeyCode == 8) { Command = Command.substring(0, Command.length - 1); } if (LConMode == 2) { PrevTxt = PrevTxt + Command; if (chr(KeyCode).toUpperCase() == "Y") { OnConfirm(); } else { PrevTxt = PrevTxt + "\rCanceled\r\rType your command:\r"; LConMode = 1; } Command = ""; } if ((KeyCode == 13) and (LConMode == 1)) { ReturnText = ""; SplitCom = Command.split(" "); Operator = SplitCom[0]; Params = new Array(); sp = 1; while (sp < SplitCom.length) { Params.push(SplitCom[sp]); sp++; } switch (Operator.toUpperCase()) { case "ADD" : if (Params.length > 0) { Range = MissileRange(Params); if (Range instanceof Array) { ReturnText = "Adding missiles to selection: "; ms = 0; while (ms < Range.length) { Missiles[Range[ms]].Selected = true; ReturnText = ReturnText + Range[ms]; if (ms < (Range.length - 1)) { ReturnText = ReturnText + ", "; } ms++; } } else { ReturnText = "Error. Invalid parameter: " + Params[Range]; } } else { ReturnText = "Error. No parameters specified."; } break; case "SELECT" : if (Params.length > 0) { Range = MissileRange(Params); if (Range instanceof Array) { ReturnText = "New selected missiles: "; for (ms in Missiles) { Missiles[ms].Selected = false; } ms = 0; while (ms < Range.length) { Missiles[Range[ms]].Selected = true; ReturnText = ReturnText + Range[ms]; if (ms < (Range.length - 1)) { ReturnText = ReturnText + ", "; } ms++; } } else { ReturnText = "Error. Invalid parameter: " + Params[Range]; } } else { ReturnText = "Error. No parameters specified."; } break; case "DESELECT" : if (Params.length > 0) { Range = MissileRange(Params); if (Range instanceof Array) { ReturnText = "Deselecting missiles: "; ms = 0; while (ms < Range.length) { Missiles[Range[ms]].Selected = false; ReturnText = ReturnText + Range[ms]; if (ms < (Range.length - 1)) { ReturnText = ReturnText + ", "; } ms++; } } else { ReturnText = "Error. Invalid parameter: " + Params[Range]; } } else { ReturnText = "Error. No parameters specified."; } break; case "INVERT" : for (im in Missiles) { Missiles[im].Selected = !Missiles[im].Selected; } ReturnText = "Inverting selection."; break; case "REBOOT" : PrevTxt = PrevTxt + ((Command + "\r") + "Are you sure you want to reboot? (Y/N): "); LConMode = 2; OnConfirm = function () { Command = ""; ReturnTo1 = true; LConMode = 3; LConCounter = 150; TxtSnapshot = (Txt = ""); Fld.scroll = 0; WaitText = "Rebooting"; for (dm in Missiles) { Missiles[dm].Selected = false; } OnDone = function () { Txt = (PrevTxt = "Welcome to LCon 2.0.\rType your command:\r"); }; }; break; case "CLR" : Txt = (PrevTxt = "Type your command:\r"); Fld.scroll = 0; Command = ""; break; case "LIST" : ms = 1; while (ms < Missiles.length) { if (Missiles[ms].Exists) { if (Missiles[ms].Selected) { SelNot = "*"; } else { SelNot = ""; } ReturnText = ReturnText + (((((((((("\r" + ms) + SelNot) + " - WH: ") + Missiles[ms].Warhead) + "; ST: ") + Missiles[ms].Status) + "; AZ: ") + Missiles[ms].Azimuth) + "; RNG: ") + Missiles[ms].Range); } ms++; } break; case "HEAT" : ms = 1; while (ms < Missiles.length) { if ((Missiles[ms].Exists and Missiles[ms].Selected) and (Missiles[ms].Status != "R")) { Missiles[ms].Status = "H"; } ms++; } ReturnText = "Heating selected missiles."; break; case "COOL" : ms = 1; while (ms < Missiles.length) { if (Missiles[ms].Exists and Missiles[ms].Selected) { Missiles[ms].Status = "C"; } ms++; } ReturnText = "Cooling selected missiles."; break; case "SET" : switch (Params[0].toUpperCase()) { case "AZIMUTH" : if (((!isNaN(Params[1])) and (Params[1] >= 0)) and (Params[1] < 360)) { SelMissiles = 0; for (ms in Missiles) { if (Missiles[ms].Exists and Missiles[ms].Selected) { Missiles[ms].Azimuth = _parent.NumberFormat(Params[1], 1); SelMissiles++; } } if (SelMissiles > 0) { OnDone = Number.NaN; ReturnTo1 = true; LConMode = 3; LConCounter = 150; Txt = PrevTxt + Command; TxtSnapshot = Txt; WaitText = "Setting azimuth"; CalledAttention = true; } else { ReturnText = "Error. No missiles selected."; } } else { ReturnText = "Error. Invalid value."; } break; case "RANGE" : if ((!isNaN(Params[1])) and (Params[1] > 10)) { SelMissiles = 0; MaxRange = Infinity; AboveMax = new Array(); ms = 1; while (ms < Missiles.length) { if ((Missiles[ms].Exists and Missiles[ms].Selected) and (Missiles[ms].MaxRange < Params[1])) { if (Missiles[ms].MaxRange < MaxRange) { MaxRange = Missiles[ms].MaxRange; } AboveMax.push(ms); } ms++; } if (AboveMax.length > 0) { PrevTxt = PrevTxt + ((Command + "\r") + "Missiles "); am = 0; while (am < AboveMax.length) { PrevTxt = PrevTxt + AboveMax[am]; if (am < (AboveMax.length - 1)) { PrevTxt = PrevTxt + ", "; } am++; } PrevTxt = PrevTxt + ((" can't reach the range you specified.\rDo you want to set range to " + MaxRange) + " Km? (Y/N): "); LConMode = 2; Command = ""; OnConfirm = function () { for (ms in Missiles) { if (Missiles[ms].Exists and Missiles[ms].Selected) { Missiles[ms].Range = _parent.NumberFormat(MaxRange, 3); SelMissiles++; } } OnDone = Number.NaN; ReturnTo1 = true; LConMode = 3; Command = ""; LConCounter = 100; Txt = PrevTxt + Command; TxtSnapshot = Txt; WaitText = "Setting range"; CalledAttention = true; }; } else { for (ms in Missiles) { if (Missiles[ms].Exists and Missiles[ms].Selected) { Missiles[ms].Range = _parent.NumberFormat(Params[1], 3); SelMissiles++; } } if (SelMissiles > 0) { OnDone = Number.NaN; ReturnTo1 = true; LConMode = 3; LConCounter = 100; Txt = PrevTxt + Command; TxtSnapshot = Txt; WaitText = "Setting range"; CalledAttention = true; } else { ReturnText = "Error. No missiles selected."; } } } else { ReturnText = "Error. Invalid value."; } break; default : ReturnText = "Error. Invalid parameter: " + Params[0]; } break; case "TEST" : NoSel = false; Testing = 1; while ((!Missiles[Testing].Exists) or (!Missiles[Testing].Selected)) { Testing++; if (Testing >= Missiles.length) { NoSel = true; break; } } if (!NoSel) { OnDone = function () { Txt = Txt + "OK"; Testing++; do { if (!((!Missiles[Testing].Exists) or (!Missiles[Testing].Selected))) { break; } Testing++; } while (Testing < Missiles.length); if ((Testing + 1) >= Missiles.length) { Txt = Txt + "\rTest complete. No problems found.\r\rType your command:\r"; LConMode = 1; } else { LConCounter = 100; TxtSnapShot = Txt; WaitText = "Testing missile " + Testing; } PrevTxt = (TxtSnapshot = Txt); }; LConMode = 3; ReturnTo1 = false; LConCounter = 100; Txt = PrevTxt + Command; TxtSnapshot = Txt; WaitText = "Testing missile " + Testing; } else { ReturnText = "Error. No missiles selected"; } break; case "LAUNCH" : SelMis = new Array(); ms = 1; while (ms < Missiles.length) { if (Missiles[ms].Exists and Missiles[ms].Selected) { SelMis.push(ms); } ms++; } if (SelMis.length > 0) { NotReady = new Array(); ms = 0; while (ms < Missiles.length) { if ((Missiles[ms].Exists and Missiles[ms].Selected) and (Missiles[ms].Status != "R")) { NotReady.push(ms); } ms++; } if (NotReady.length == 0) { PrevTxt = PrevTxt + "\rAre you sure you want to launch missiles "; ms = 0; while (ms < SelMis.length) { PrevTxt = PrevTxt + SelMis[ms]; if (ms < (SelMis.length - 1)) { PrevTxt = PrevTxt + ", "; } ms++; } PrevTxt = PrevTxt + " (Y/N): "; LConMode = 2; Command = ""; OnConfirm = function () { Command = ""; ms = 1; while (ms < Missiles.length) { if (Missiles[ms].Exists and Missiles[ms].Selected) { Missiles[ms].Exists = false; } ms++; } OnDone = Number.NaN; LConMode = 3; ReturnTo1 = true; LConCounter = 70; Txt = PrevTxt + Command; TxtSnapshot = Txt; WaitText = "Launching"; CalledAttention = true; }; } else { ReturnText = "Error. Missiles "; ms = 0; while (ms < NotReady.length) { ReturnText = ReturnText + NotReady[ms]; if (ms < (NotReady.length - 1)) { ReturnText = ReturnText + ", "; } ms++; } ReturnText = ReturnText + " are not ready"; } } else { ReturnText = "Error. No missiles selected."; } break; case "HELP" : ReturnText = "Error. Help file missing."; break; case "EXECUTE" : switch (Params[0].toUpperCase()) { case "PROTOCOL37" : OnConfirm = function () { PrevTxt = (Txt = "System locked."); _parent.Story.SystemLocked = true; Fld.scroll = 0; Key.removeListener(_parent.KeyListener); Command = ""; }; PrevTxt = PrevTxt + ((Command + "\r") + "Are you sure you want to execute protocol #37 'System Lock'? (Y/N): "); LConMode = 2; Command = ""; break; case "PROTOCOL8" : OnConfirm = function () { _parent.Story.PowerOff = true; _parent.Story.RestorePower = 3; PrevTxt = (Txt = "Welcome to LCon 2.0.\rType your command:\r"); LConMode = 1; Cover._visible = true; Key.removeListener(_parent.KeyListener); Command = ""; for (ms in Missiles) { Missiles[ms].Selected = false; Missiles[ms].Status = "C"; } }; PrevTxt = PrevTxt + ((Command + "\r") + "Are you sure you want to execute protocol #8 'Power Shutdown'? (Y/N): "); LConMode = 2; Command = ""; break; case "PROTOCOL41" : OnConfirm = function () { PowerOff = true; Command = ""; OnDone = function () { Cover._visible = true; Key.removeListener(_parent.KeyListener); if (SDInitiating) { SDInProgress = true; SDCounter = 4500; } }; LConMode = 3; ReturnTo1 = false; LConCounter = 150; Txt = PrevTxt + Command; TxtSnapshot = Txt; WaitText = "Initiating self destruction"; _parent.Story.RestorePower = Number.NaN; SDInitiating = true; }; PrevTxt = PrevTxt + ((Command + "\r") + "Are you sure you want to execute protocol #41 'Self Destruction'? (Y/N): "); LConMode = 2; Command = ""; break; default : ReturnText = "Error. No such file or protocol: " + Params[0]; } break; default : ReturnText = "Error. Unknown command: " + Operator.toUpperCase(); } if ((Command.length > 0) and (LConMode == 1)) { PrevTxt = PrevTxt + ((((((Command + "\r") + ReturnText) + "\r") + "\r") + "Type your command:") + "\r"); } Command = ""; } Txt = PrevTxt + Command; if ((Fld.textHeight - (Fld.scroll * 15)) > 200) { Fld.scroll = Fld.scroll + Math.ceil(((Fld.textHeight - (Fld.scroll * 15)) - 200) / 15); } } }; Key.addListener(_parent.KeyListener); this.createEmptyMovieClip("Clk", this.getNextHighestDepth()); Clk.onEnterFrame = function () { if (SDInProgress) { SDCounter--; if ((SDCounter == 1000) and InTheBase) { CalledAttention = true; } Secs = Math.ceil(SDCounter / 25); Mins = Math.floor(Secs / 60); Secs = Secs % 60; SDText = (("Self Destruction in:\r" + Mins) + ":") + Secs; if (SDCounter == 0) { SDText = ""; SpecialAction(10); SDInProgress = false; _parent.Story.PowerOff = true; } } else { SDText = ""; if (_currentframe == 12) { MTxt = ""; dm = 1; while (dm < Missiles.length) { if (Missiles[dm].Exists) { if (Missiles[dm].Selected) { MTxt = MTxt + "<font color='#000000'><b>"; } else { MTxt = MTxt + "<font color='#008800'>"; } MTxt = MTxt + (((dm + "[") + Missiles[dm].Status) + "] "); if (Missiles[dm].Selected) { MTxt = MTxt + "</b>"; } MTxt + "</font>"; } dm++; } } if (LConMode == 3) { Dots = ""; ad = 1; while (ad <= (Math.ceil(LConCounter / 2) % 4)) { Dots = Dots + "."; ad++; } Txt = ((TxtSnapshot + "\r") + WaitText) + Dots; if ((Fld.textHeight - (Fld.scroll * 15)) > 200) { Fld.scroll = Fld.scroll + Math.ceil(((Fld.textHeight - (Fld.scroll * 15)) - 200) / 15); } LConCounter--; if (LConCounter == 0) { Txt = ((TxtSnapshot + "\r") + WaitText) + "..."; if (ReturnTo1) { Txt = Txt + "\rDone.\r\rType your command:\r"; LConMode = 1; } PrevTxt = Txt; OnDone(); if ((Fld.textHeight - (Fld.scroll * 15)) > 200) { Fld.scroll = Fld.scroll + Math.ceil(((Fld.textHeight - (Fld.scroll * 15)) - 200) / 15); } } } for (msl in Missiles) { if ((Missiles[msl].Status == "C") and (Missiles[msl].Heating > 0)) { Missiles[msl].Heating--; } if (Missiles[msl].Status == "H") { Missiles[msl].Heating++; if (Missiles[msl].Heating >= 1000) { Missiles[msl].Status = "R"; } } } } }; }
Instance of Symbol 4282 MovieClip "BMenu" in Frame 10
onClipEvent (load) { function SelectButton(ButtNum) { for (sb in this) { if ((this[sb] instanceof MovieClip) and (Number(sb) == sb)) { if (sb == ButtNum) { this[sb]._visible = true; } else { this[sb]._visible = false; } } } } }
Frame 11
if (!MusicOn) { Mus.setVolume(0); } else { if ((MusicFade > 0) and (Mus.getVolume() < 100)) { Mus.setVolume(Mus.getVolume() + MusicFade); } if ((MusicFade < 0) and (Mus.getVolume() > 0)) { Mus.setVolume(Mus.getVolume() + MusicFade); } } SoundOn = MusicOn or FXOn; if (OldSoundOn != SoundOn) { if (SoundOn) { Hor.setVolume(100); } else { Hor.setVolume(0); } } OldSoundOn = SoundOn; if (Key.isDown(32) and (!SpacePressed)) { SpacePressed = true; } if (!Key.isDown(32)) { SpacePressed = false; } Group.Money = NumberFormat(Group.Money, 2); Group.FreeCargo = NumberFormat(Group.FreeCargo, 3); if (GameMode == 2) { if ((CompMode == 1) and (Group.Money >= 1000000)) { gotoAndStop ("Submit Score"); } if ((CompMode == 2) and (Competitive.PlayTime >= 3880)) { gotoAndStop ("Submit Score"); } } if (Mode == 1) { if (GameMode == 2) { Competitive.PlayTime = Competitive.PlayTime + GameSpeed; } if ((LackingCaravans.length > 0) and (random(20000) == 0)) { NewCaravanSlot = random(LackingCaravans.length); NewCaravan = LackingCaravans[NewCaravanSlot]; LackingCaravans.splice(NewCaravanSlot, 1); if (NewCaravan != 6) { AddCaravan(NewCaravan); } News.unshift({Type:2, Time:FormatedTime(), Route:NewCaravan}); } if ((((Group.SquareX == 8) and (Group.SquareY == 1)) and (GameMode == 1)) and (!Story.RBaseDestroyed)) { RBaseDist = CalcDistance(Map.RBase._x, Map.RBase._y, Group.x, Group.y); if (RBaseDist < 40) { Map.RBase._visible = true; } else { Map.RBase._visible = false; } if (RBaseDist < 10) { if (!OverBase) { if (!Story.RBaseVisited) { Messages.push({Type:11}); } else if (Story.SentToBase) { if ((Group.Mechanic >= 100) or (!Story.EngineerKilled)) { Messages.push({Type:14}); } else { Messages.push({Type:15}); } } else { Messages.push({Type:16}); } } OverBase = true; } else { OverBase = false; } } else { Map.RBase._visible = false; } if (GameMode == 1) { if (Story.SentToBase and Story.RBaseDestroyed) { DefaultStages[2] = 50; Story.SentToBase = false; } if (Story.EngineerKilled and (!Story.RBaseDestroyed)) { DefaultStages[2] = 64; } if (Story.SentToCaravanX and Story.CaravanXDestroyed) { Story.SentToCaravanX = false; DefaultStages[2] = 65; } if (Story.SentToDisableMissiles and Story.BeenToTheBase) { DefaultStages[2] = 79; Story.SentToDisableMissiles = false; } if (Story.SentToDisableMissiles2 and Story.MissilesDisabled) { DefaultStages[2] = 102; Story.SentToDisableMissiles2 = false; } } if (Messages.length > 0) { TheMessage = Messages.shift(); MDown = false; PointerText.Txt = ""; if (TheMessage.Type == 1) { TheMem = Group.Members[TheMessage.Member]; TheMem.Status = 3; if (TheMem.Autopay) { if (TheMem.Salary <= Group.Money) { TheMem.Status = 1; Group.Money = Group.Money - TheMem.Salary; EnoughMoney = true; } else { EnoughMoney = false; } } else if (TheMem.Salary <= Group.Money) { MB.TitleText = ""; MB.MessageText = ((((((((("Today is " + TheMem.Name) + "'s payday.") + "\r") + TheMem.Name) + "'s salay is $") + TheMem.Salary) + "\r") + "Dou you want ro rehire ") + TheMem.Name) + " for another month?"; MB.MBButtons.gotoAndStop(4); MB.OnOK = function () { Group.Money = Group.Money - TheMem.Salary; TheMem.Status = 1; SwitchMode(1); MDown = false; }; MB.OnNo = function () { if (Group.InTown > 0) { Dismiss(TheMem); } else { TheMem.Status = 2; } SwitchMode(1); MDown = false; }; EnoughMoney = true; } else { EnoughMoney = false; } if (!EnoughMoney) { MB.TitleText = ""; MB.MessageText = (((("You do not have enough money to pay " + TheMem.Name) + "'s salary.") + "\r") + TheMem.Name) + " must be dismissed."; MB.MBButtons.gotoAndStop(3); if (Group.InTown > 0) { Dismiss(TheMem); } else { TheMem.Status = 2; } } } if (TheMessage.Type == 2) { MB.TitleText == ""; OverWeight = NumberFormat(Group.CargoWeight - Group.MaxCargo, 3); MB.MessageText = ((("You have " + OverWeight) + " Kg of overweight and can't move any further.") + "\r") + "Go to \"Caravan\" menu and throw away something."; MB.MBButtons.gotoAndStop(3); } if (TheMessage.Type == 3) { MB.TitleText = ""; MB.MessageText = TheMessage.Name + " has died"; MB.MBButtons.gotoAndStop(3); } if (TheMessage.Type == 4) { MB.TitleText == ""; MB.MBButtons.gotoAndStop(3); if (Transports[TheMessage.Trans].Class == 1) { DieText = " has died"; } else { DieText = " has broken"; } MB.MessageText = ("A " + Transports[TheMessage.Trans].Name) + DieText; } if (TheMessage.Type == 5) { MB.TitleText = ""; MB.MBButtons.gotoAndStop(3); if (TheMessage.OverCarts == 1) { Txt1 = "cart"; } else { Txt1 = "carts"; } MB.MessageText = ((("You don't have enough animals to draw all your carts.\rYou must leave " + OverCarts) + " ") + Txt1) + " before you proceed"; } if (TheMessage.Type == 6) { MB.TitleText = ""; MB.MBButtons.gotoAndStop(3); if ((Group.Cars - Group.Members.length) == 1) { Txt1 = "car"; } else { Txt1 = "cars"; } MB.MessageText = ((("You don't have enough people to drive all your cars.\rYou must leave " + (Group.Cars - Group.Members.length)) + " ") + Txt1) + " before you proceed"; } if (TheMessage.Type == 7) { MB.TitleText = ""; MB.MBButtons.gotoAndStop(2); MB.MessageText = "You are out of fuel.\rYou must leave all your cars before you proceed."; MB.OnOK = function () { for (rc in Group.Transport) { if (Transports[Group.Transport[rc].Type].Class == 3) { Group.Transport.splice(rc, 1); } } UpdateGroupParams(Group); Group.Move = true; MDown = false; SwitchMode(1); }; } if ((TheMessage.Type == 8) or (TheMessage.Type == 9)) { switch (RivalGroup.Type) { case 1 : RivalName = "robbers"; break; case 2 : RivalName = "a caravan"; break; case 3 : RivalName = "a police unit"; break; case 4 : RivalName = "a Desert Patrol squad"; break; case 7 : RivalName = "an army regiment"; } } if (TheMessage.Type == 8) { MB.MBButtons.gotoAndStop(5); UnArmed = false; for (cm in Group.Members) { if ((!(Group.Members[cm].Holding[0] instanceof Object)) and (!(Group.Members[cm].Holding[1] instanceof Object))) { UnArmed = true; break; } } if (!UnArmed) { MB.TitleText = ""; MB.MessageText = ((("You are attacked by " + RivalName) + ".") + "\r") + "It's recommended to go to Caravan menu and make sure all your men have appropriate weapons and enough ammo."; } else { MB.TitleText = "WARNING!"; MB.MessageText = ((("You are attacked by " + RivalName) + " and some of your men are unarmed.") + "\r") + "Go to Caravan menu and try to redistribute your weapons the way everyone will have something to fight with."; } MB.OnOK = function () { BattleLocation = 0; SwitchMode(6); }; } if (TheMessage.Type == 9) { MB.MBButtons.gotoAndStop(6); MB.TitleText = ""; MB.MessageText = ((("You have encountered " + RivalName) + "\r") + "Would you like to attack?") + "\r"; if (RivalGroup.Type == 2) { MB.MessageText = MB.MessageText + "***Remember that attacking a caravan may seriously spoil your reputation."; } if (RivalGroup.Type == 3) { MB.MessageText = MB.MessageText + "***If you attack a police squad, you will become a criminal."; } if (RivalGroup.Type == 4) { MB.MessageText = MB.MessageText + "***If you attack a Desert Patrol squad, you will become Desert Patrol's enemy and other squads will attack you later."; } MB.OnOK = function () { BattleLocation = 0; SwitchMode(6); }; } if (TheMessage.Type == 10) { MB.MBButtons.gotoAndStop(7); MB.TitleText = ""; MB.MessageText = "You are on a protected territory and are required to pay $1000\r\rIf you choose to fight, you'll be daclared a criminal"; MB.OnOK = function () { Group.Money = Group.Money - 1000; if (Group.Money < 0) { Group.Money = 0; } RivalGroup.Money = RivalGroup.Money + 1000; RivalGroup.Payed = true; RivalGroup.OverIt = true; SwitchMode(1); MDown = false; }; MB.OnNo = function () { BattleLocation = 0; SwitchMode(6); }; } if (TheMessage.Type == 11) { RivalGroup = BaseGuards; MB.MBButtons.gotoAndStop(6); MB.TitleText = ""; MB.MessageText = "You have found the robbers' base. Would you like to attack now?"; MB.OnOK = function () { BattleLocation = 1; SwitchMode(6); }; } if (TheMessage.Type == 12) { MB.MBButtons.gotoAndStop(3); MB.TitleText = "CONGRATULATIONS!"; MB.MessageText = "The robbers' base is destroyed.\rMission complete!"; } if (TheMessage.Type == 13) { MB.MBButtons.gotoAndStop(3); MB.TitleText = ""; MB.MessageText = "The combat engineer has been killed, and you can't deploy the explosives yourself if you don't have 100 or more mechanic skill points."; } if (TheMessage.Type == 14) { MB.MBButtons.gotoAndStop(1); MB.TitleText = ""; MB.MessageText = "You are at the robbers' base and you have all it takes to destroy it. Would you like to do it now?"; MB.OnOK = function () { Story.RBaseDestroyed = true; for (re in Group.Cargo) { if (Group.Cargo[re].Type == 14) { Group.Cargo.splice(re, 1); break; } } News.unshift({Type:7, Time:FormatedTime()}); ReduceRobbersNum(); SwitchMode(1); }; } if (TheMessage.Type == 15) { MB.MBButtons.gotoAndStop(3); MB.TitleText = ""; MB.MessageText = "You are at the robbers' base, but you don't have enough mechanic skill points to deploy the explosives"; } if (TheMessage.Type == 16) { MB.MBButtons.gotoAndStop(3); MB.TitleText = ""; MB.MessageText = "You are at the robbers' base. If you want to destroy it, you'll need some explosives."; } if (TheMessage.Type == 17) { MB.MBButtons.gotoAndStop(3); MB.TitleText = ""; MB.MessageText = "You have killed all the guards at the robbers' base. If you want to destroy the base, you'll need some explosives."; } if (TheMessage.Type == 18) { MB.MBButtons.gotoAndStop(3); MB.TitleText = "MISSION FAILED"; MB.MessageText = "You couldn\u2019t help Desert Patrol win the battle. All Desert Patrol members including John Sheppard were killed in action. Without them the revolt is impossible, and there\u2019s no hope left."; } SwitchMode(5); } else { Map._x = 245 - Group.x; Map._y = 245 - Group.y; if (Map._x > 5) { Map._x = 5; } if (Map._x < -3515) { Map._x = -3515; } if (Map._y > 5) { Map._y = 5; } if (Map._y < -3515) { Map._y = -3515; } Map.Group._x = Group.x; Map.Group._y = Group.y; Group.SquareX = Math.floor(Group.x / 400); Group.SquareY = Math.floor(Group.y / 400); GroupGlobal = {x:0, y:0}; Map.Group.localToGlobal(GroupGlobal); if ((((_xmouse > (GroupGlobal.x - 10)) and (_xmouse < (GroupGlobal.x + 10))) and (_ymouse > (GroupGlobal.y - 10))) and (_ymouse < (GroupGlobal.y + 10))) { Map.Group.Direction._visible = false; PointerText._visible = true; if (Group.Move) { PointerText.Txt = "STOP"; if (MDown) { Group.Move = false; } } else if (Group.InTown > 0) { PointerText.Txt = "Enter " + Towns[Group.InTown].Name; if (MDown) { EnterCurrTown(); } } else { PointerText.Txt = ""; } } else if ((((_xmouse > 5) and (_xmouse < 485)) and (_ymouse > 5)) and (_ymouse < 485)) { PointerText._visible = true; Map.Group.Direction._visible = true; PointDir = CalcAngle(GroupGlobal.x, GroupGlobal.y, _xmouse, _ymouse); PDDeg = PointDir * Rad2Deg; Map.Group.Direction._rotation = PDDeg; PointerText.Txt = Math.round(PDDeg) + "\u00BA"; if (MDown) { Group.Move = true; Group.Direction = PointDir; } } else { PointerText._visible = false; Map.Group.Direction._visible = false; } if (Group.Move) { if (Group.CargoWeight > Group.MaxCargo) { Group.Move = false; Messages.push({Type:2}); } OverCarts = 0; for (ct in Group.Transport) { if ((Transports[Group.Transport[ct].Type].Class == 2) and (!(Group.Transport[ct].Attached instanceof Object))) { OverCarts++; } } if (OverCarts > 0) { Group.Move = false; Messages.push({Type:5, OverCarts:OverCarts}); } if (Group.Members.length < Group.Cars) { Group.Move = false; Messages.push({Type:6}); } if ((Group.FuelUse > 0) and (Group.Fuel <= 0)) { Group.Move = false; Messages.push({Type:7}); } } if (Group.Move) { DistributeCarts(Group); Group.x = Group.x + ((Math.sin(Group.Direction) * Group.MapSpeed) * GameSpeed); Group.y = Group.y - ((Math.cos(Group.Direction) * Group.MapSpeed) * GameSpeed); if (Group.x > 3950) { Group.x = 3950; Group.Move = false; } if (Group.y > 3950) { Group.y = 3950; Group.Move = false; } if (Group.x < 50) { Group.x = 50; Group.Move = false; } if (Group.y < 50) { Group.y = 50; Group.Move = false; } BMenu.Movement.gotoAndStop(2); BMenu.Movement.Dir = Math.round(Group.Direction * Rad2Deg) + "\u00BA"; BMenu.Movement.Speed = Group.Speed + " Kmh"; CheckTown = 0; for (tn in Towns) { if ((Towns[tn].SquareX == Group.SquareX) and (Towns[tn].SquareY == Group.SquareY)) { if (CalcDistance(eval ("Map.Town" + tn)._x, eval ("Map.Town" + tn)._y, Group.x, Group.y) < eval ("Map.Town" + tn)._width) { CheckTown = tn; break; } } } if (CheckTown != Group.InTown) { Group.InTown = CheckTown; if (CheckTown > 0) { EnterCurrTown(); } } Hit = random(1000); if ((Hit < Group.Transport.length) and (Transports[Group.Transport[Hit].Type].Class > 1)) { Group.Transport[Hit].HP = Group.Transport[Hit].HP - random(10); UpdateTransportParams(Group.Transport[Hit]); } FuelPlace = Number.NaN; for (sf in Group.Cargo) { if (Group.Cargo[sf].Type == 9) { FuelPlace = sf; break; } } if (!isNaN(FuelPlace)) { Group.Cargo[FuelPlace].Amount = Group.Cargo[FuelPlace].Amount - ((Group.FuelUse * (Group.MapSpeed * GameSpeed)) / 500); if (Group.Cargo[FuelPlace].Amount < 0) { Group.Cargo[FuelPlace].Amount = 0; } Group.Fuel = Group.Cargo[FuelPlace].Amount; } } else { BMenu.Movement.gotoAndStop(1); } BMenu.FoodTxt = Math.round(Group.Food); BMenu.WaterTxt = Math.round(Group.Water); BMenu.CargoTxt = (Math.round(Group.CargoWeight) + "/") + Group.MaxCargo; BMenu.ForageTxt = Math.round(Group.Forage); BMenu.MedsTxt = Math.round(Group.Meds); BMenu.FuelTxt = Math.round(Group.Fuel); if (Group.Food < (Group.Eat * 3)) { BMenu.Food.setTextFormat(RedFont); } else { BMenu.Food.setNewTextFormat(WhiteFont); } if (Group.Water < (Group.Drink * 24)) { BMenu.Water.setTextFormat(RedFont); } else { BMenu.Water.setNewTextFormat(WhiteFont); } if (Group.Forage < (Group.ForageUse * 3)) { BMenu.Forage.setTextFormat(RedFont); } else { BMenu.Forage.setNewTextFormat(WhiteFont); } if (Group.Fuel < Group.FuelUse) { BMenu.Fuel.setTextFormat(RedFont); } else { BMenu.Fuel.setNewTextFormat(WhiteFont); } if (Group.Move) { CompareInd = Math.round(Group.Speed / 3); } else { CompareInd = 0; } if ((RobbersNum[Group.SquareX][Group.SquareY] > 0) and (random(Math.round(2500 / RobbersNum[Group.SquareX][Group.SquareY])) <= CompareInd)) { AddRandomGroup(1, RobbersLevel[Group.SquareX][Group.SquareY]); } if ((Police[Group.SquareX][Group.SquareY] > 0) and (random(Math.round(2500 / Police[Group.SquareX][Group.SquareY])) <= CompareInd)) { AddRandomGroup(3, 6); } if ((Militia[Group.SquareX][Group.SquareY] > 0) and (random(Math.round(2500 / Militia[Group.SquareX][Group.SquareY])) <= CompareInd)) { AddRandomGroup(4, 6); } GroupsInArea = new Array(); a = 1; while (a <= TotalAct) { if (Activity[a].Active) { if (!Activity[a].Stopped) { Activity[a].x = Activity[a].x + ((Activity[a].MapSpeed * GameSpeed) * Math.sin(Activity[a].Direction)); Activity[a].y = Activity[a].y - ((Activity[a].MapSpeed * GameSpeed) * Math.cos(Activity[a].Direction)); Activity[a].SquareX = Math.floor(Activity[a].x / 400); Activity[a].SquareY = Math.floor(Activity[a].y / 400); } if ((Math.abs(Activity[a].SquareX - Group.SquareX) <= 1) and (Math.abs(Activity[a].SquareY - Group.SquareY) <= 1)) { GroupsInArea.push(Activity[a]); Activity[a].GroupDist = CalcDistance(Activity[a].x, Activity[a].y, Group.x, Group.y); } else { Activity[a].GroupDist = Infinity; if (((Activity[a].Type == 1) or (Activity[a].Type == 3)) or (Activity[a].Type == 4)) { Activity[a].Active = false; } if ((Activity[a].Type == 2) and (Activity[a].Route != 6)) { CompareInd = Math.round(Activity[a].Speed / 3); AttackersDefenders = (RobbersNum[Activity[a].SquareX][Activity[a].SquareY] - Police[Activity[a].SquareX][Activity[a].SquareY]) - Militia[Activity[a].SquareX][Activity[a].SquareY]; if ((AttackersDefenders > 0) and (random(Math.round(3000 / AttackersDefenders)) <= CompareInd)) { RobbersPower = (RobbersLevel[Activity[a].SquareX][Activity[a].SquareY] * 100) + random(200); SimulateBattle(Activity[a], RobbersPower); } } } if (Activity[a].GroupDist <= (Activity[a].Noticeability * Group.VisibilityIncrease)) { eval ("Map.A" + a)._visible = true; if ((((Map._xmouse > (Activity[a].x - 10)) and (Map._xmouse < (Activity[a].x + 10))) and (Map._ymouse > (Activity[a].y - 10))) and (Map._ymouse < (Activity[a].y + 10))) { OldTxt = PointerText.Txt; if (Activity[a].Type == 1) { AddText = ("Robbers (" + Activity[a].Members.length) + " men)"; } if (Activity[a].Type == 2) { if (Activity[a].Route == 6) { AddText = "Caravan X"; } else { AddText = "Caravan"; } } if (Activity[a].Type == 3) { AddText = ("Police (" + Activity[a].Members.length) + " men)"; } if (Activity[a].Type == 4) { AddText = ("Desert Patrol (" + Activity[a].Members.length) + " men)"; } if (Activity[a].Type == 5) { AddText = "Desert Patrol Convoy"; } if (Activity[a].Type == 6) { AddText = "Desert Patrol Regiment"; } if (Activity[a].Type == 7) { AddText = "Army Regiment"; } PointerText.Txt = (AddText + "\r") + OldTxt; } } else { eval ("Map.A" + a)._visible = false; } eval ("Map.A" + a)._x = Activity[a].x; eval ("Map.A" + a)._y = Activity[a].y; if (Activity[a].Type == 2) { if (CalcDistance(Activity[a].x, Activity[a].y, Activity[a].TargetX, Activity[a].TargetY) <= (Activity[a].MapSpeed * GameSpeed)) { NextCaravanTarget(Activity[a]); } Activity[a].InTheWay++; Activity[a].CoveredDist = Activity[a].CoveredDist + (Activity[a].MapSpeed * GameSpeed); } if (Activity[a].Type == 5) { if (!Activity[a].AttackingRobbers) { TargetPointX = Group.x + (Math.sin(Group.Direction + Activity[a].Angle) * Activity[a].Distance); TargetPointY = Group.y - (Math.cos(Group.Direction + Activity[a].Angle) * Activity[a].Distance); if (CalcDistance(Activity[a].x, Activity[a].y, TargetPointX, TargetPointY) > 5) { Activity[a].Stopped = false; Activity[a].MapSpeed = Activity[a].Speed / 10; Activity[a].Direction = CalcAngle(Activity[a].x, Activity[a].y, TargetPointX, TargetPointY); } else if (!Group.Move) { Activity[a].Stopped = true; } else { if (Group.MapSpeed < Activity[a].MapSpeed) { Activity[a].MapSpeed = Group.MapSpeed; } Activity[a].Direction = Group.Direction; } } else { Activity[a].Stopped = false; Activity[a].MapSpeed = Activity[a].Speed / 10; } } if (Activity[a].Type == 6) { switch (Activity[a].Phase) { case 1 : Activity[a].Direction = CalcAngle(Activity[a].x, Activity[a].y, Activity[a].Phase1Target.x, Activity[a].Phase1Target.y); if (CalcDistance(Activity[a].x, Activity[a].y, Activity[a].Phase1Target.x, Activity[a].Phase1Target.y) < (Activity[a].MapSpeed * GameSpeed)) { Activity[a].Phase = 2; } break; case 2 : Activity[a].Direction = CalcAngle(Activity[a].x, Activity[a].y, Activity[a].Phase2Target.x, Activity[a].Phase2Target.y); if (CalcDistance(Activity[a].x, Activity[a].y, Activity[a].Phase2Target.x, Activity[a].Phase2Target.y) <= (Activity[a].MapSpeed * GameSpeed)) { Activity[a].Phase = 3; } break; case 3 : EnemiesAlive = 0; MinDistance = Infinity; enm = 1; while (enm <= TotalAct) { if ((Activity[enm].Type == 7) and Activity[enm].Active) { EnemiesAlive++; EnemyDistance = CalcDistance(Activity[a].x, Activity[a].y, Activity[enm].x, Activity[enm].y); if (EnemyDistance < MinDistance) { ChosenAct = enm; MinDistance = EnemyDistance; } } enm++; } if (EnemiesAlive > 0) { Activity[a].Direction = CalcAngle(Activity[a].x, Activity[a].y, Activity[ChosenAct].x, Activity[ChosenAct].y); } else { Activity[a].Phase = 4; } break; case 4 : Activity[a].Direction = CalcAngle(Activity[a].x, Activity[a].y, Map.Town6._x, Map.Town6._y); if (CalcDistance(Activity[a].x, Activity[a].y, Map.Town6._x, Map.Town6._y) >= (Activity[a].MapSpeed * GameSpeed)) { break; } Towns[6].Houses[12].Dialogue = 2; Towns[4].Jouses[8].Revealed = false; adpx = 0; while (adpx <= 4) { adpy = 0; while (adpy <= 8) { Militia[adpx][adpy] = 12 - Math.round(Math.abs(adpx - 2) + Math.abs(adpy - 2)); adpy++; } adpx++; } ReduceRobbersNum(); DefaultStages[2] = 121; Mus.setVolume(0); if (SoundOn) { Hor.start(); } Succeed.gotoAndStop(1); Story.AllDone = true; SwitchMode(8); rr = 1; for(;;){ if (rr > TotalAct) { break; } if ((Activity[rr].Type == 6) and Activity[rr].Active) { Activity[rr].Active = false; Map["A" + rr]._visible = false; } rr++; }; } } if (Activity[a].Type == 7) { if (!Activity[a].Attacking) { if (Activity[a].Phase == 1) { Activity[a].Direction = CalcAngle(Activity[a].x, Activity[a].y, Activity[a].Target.x, Activity[a].Target.y); if (CalcDistance(Activity[a].x, Activity[a].y, Activity[a].Target.x, Activity[a].Target.y) < (Activity[a].MapSpeed * GameSpeed)) { Activity[a].Phase = 2; Activity[a].Stopped = true; } } if (Activity[a].Phase == 2) { if (CalcDistance(Activity[a].x, Activity[a].y, Activity[a].Target.x, Activity[a].Target.y) > (Activity[a].MapSpeed * GameSpeed)) { Activity[a].Stopped = false; Activity[a].Phase = 1; } } } else { Activity[a].Stopped = false; } } } a++; } for (a in GroupsInArea) { if (GroupsInArea[a].Active) { GroupsInArea[a].SeeGroups = new Array(); for (aa in GroupsInArea) { Hostile = ((((((GroupsInArea[a].Type == 1) and (GroupsInArea[aa].Type == 2)) and (GroupsInArea[aa].Route != 6)) or ((GroupsInArea[a].Type == 3) and (GroupsInArea[aa].Type == 1))) or ((GroupsInArea[a].Type == 4) and (GroupsInArea[aa].Type == 1))) or (((GroupsInArea[a].Type == 5) and (GroupsInArea[aa].Type == 1)) and (GroupsInArea[aa].GroupDist < ((GroupsInArea[aa].MapSpeed * GameSpeed) * 100)))) or ((GroupsInArea[a].Type == 7) and (GroupsInArea[aa].Type == 6)); if (((aa != a) and GroupsInArea[aa].Active) and Hostile) { dst = CalcDistance(GroupsInArea[aa].x, GroupsInArea[aa].y, GroupsInArea[a].x, GroupsInArea[a].y); if (dst <= (GroupsInArea[aa].Noticeability * GroupsInArea[a].VisibilityIncrease)) { GroupsInArea[a].SeeGroups.push({Group:GroupsInArea[aa], Dist:dst}); } } } GroupHostile = ((((GroupsInArea[a].Type == 1) or (((GroupsInArea[a].Type == 3) and (PoliceStatus < 1)) and (!GroupsInArea[a].Payed))) or ((GroupsInArea[a].Type == 3) and (PoliceStatus == -1))) or ((GroupsInArea[a].Type == 4) and (MilitiaStatus == -1))) or (GroupsInArea[a].Type == 7); if ((GroupHostile and (GroupsInArea[a].GroupDist <= (Group.Noticeability * GroupsInArea[a].VisibilityIncrease))) and (Group.InTown == 0)) { GroupsInArea[a].SeeGroups.push({Group:Group, Dist:GroupsInArea[a].GroupDist}); GroupsInArea[a].AttackingGroup = true; } if (GroupsInArea[a].AttackingGroup and (Group.InTown > 0)) { GroupsInArea[a].Direction = dblPI * Math.random(); GroupsInArea[a].AttackingGroup = false; } if (((((!GroupHostile) and (GroupsInArea[a].GroupDist < 10)) and (!GroupsInArea[a].OverIt)) and (Group.InTown == 0)) and (GroupsInArea[a].Type != 5)) { RivalGroup = GroupsInArea[a]; Messages.push({Type:9}); GroupsInArea[a].OverIt = true; } if (GroupsInArea[a].GroupDist > 10) { GroupsInArea[a].OverIt = false; } if (GroupsInArea[a].SeeGroups.length > 0) { if (GroupsInArea[a].Type == 5) { GroupsInArea[a].AttackingRobbers = true; } if (GroupsInArea[a].Type == 7) { GroupsInArea[a].Attacking = true; } GroupsInArea[a].SeeGroups.sortOn("Dist", 16); AttGroup = GroupsInArea[a].SeeGroups[0].Group; GroupsInArea[a].Direction = CalcAngle(GroupsInArea[a].x, GroupsInArea[a].y, AttGroup.x, AttGroup.y); if ((AttGroup.Move or (AttGroup.Type > 0)) and (Math.abs(Math.abs(GroupsInArea[a].Direction - AttGroup.Direction) - Math.PI) > 0.1)) { FramesToReach = GroupsInArea[a].SeeGroups[0].Dist / (GroupsInArea[a].MapSpeed * GameSpeed); InterPointX = AttGroup.x + (((Math.sin(AttGroup.Direction) * AttGroup.MapSpeed) * GameSpeed) * FramesToReach); InterPointY = AttGroup.y - (((Math.cos(AttGroup.Direction) * AttGroup.MapSpeed) * GameSpeed) * FramesToReach); GroupsInArea[a].Direction = CalcAngle(GroupsInArea[a].x, GroupsInArea[a].y, InterPointX, InterPointY); } if (GroupsInArea[a].SeeGroups[0].Dist < 10) { if (GroupsInArea[a].SeeGroups[0].Group.Type == 0) { RivalGroup = GroupsInArea[a]; if (((GroupsInArea[a].Type == 1) or ((GroupsInArea[a].Type == 3) and (PoliceStatus == -1))) or (GroupsInArea[a].Type == 7)) { Messages.push({Type:8}); } if ((GroupsInArea[a].Type == 3) and (PoliceStatus == 0)) { Messages.push({Type:10}); RivalGroup = GroupsInArea[a]; } } else { SimulateBattle(GroupsInArea[a], GroupsInArea[a].SeeGroups[0].Group); } } } else { if (GroupsInArea[a].Type == 5) { GroupsInArea[a].AttackingRobbers = false; } if (GroupsInArea[a].Type == 7) { GroupsInArea[a].Attacking = false; } } } } Min++; if (Min == 5) { for (shp in Shops) { for (ass in Shops[shp].Assortment) { if ((random(48) == 0) and (Shops[shp].Assortment[ass].Amount > 0)) { SellAmount = random(Math.round(Shops[shp].Assortment[ass].Amount / (random(10) + 1)) + 1); if ((SellAmount > 0) and (Shops[shp].SubType == 2)) { for (itm in Shops[shp].Stuff) { if (Shops[shp].Stuff[itm].Type == Shops[shp].Assortment[ass].Type) { Shops[shp].Stuff.splice(itm, 1); SellAmount--; if (SellAmount <= 0) { break; } } } } } if (Hour == 9) { if ((random(2) == 0) and (Shops[shp].Assortment[ass].Amount < Shops[shp].Assortment[ass].MaxAmount)) { AddAmount = random(Math.round((Shops[shp].Assortment[ass].MaxAmount - Shops[shp].Assortment[ass].Amount) / (random(10) + 1)) + 1); Shops[shp].Assortment[ass].Amount = Shops[shp].Assortment[ass].Amount + AddAmount; if (Shops[shp].SubType == 2) { ad = 1; while (ad <= AddAmount) { Shops[shp].Stuff.unshift({Type:Shops[shp].Assortment[ass].Type, HP:Transports[Shops[shp].Assortment[ass].Type].MaxHP, MaxHP:Transports[Shops[shp].Assortment[ass].Type].MaxHP}); UpdateTransportParams(Shops[shp].Stuff[0]); ad++; } } } } } } } if (Min >= (54 / GameSpeed)) { Min = 0; Hour++; if (GameMode == 1) { if (Story.Counter > 0) { Story.Counter--; if (Story.Counter == 0) { switch (Story.CounterFor) { case 1 : Story.Counter = 4; Story.CounterFor = 2; DefaultStages[4] = 18; break; case 2 : DefaultStages[4] = 32; break; case 3 : if (!Story.PassReturned) { Towns[4].Houses[7].Revealed = false; DefaultStages[6] = 6; News.unshift({Type:6, Time:FormatedTime(), Title:"FORT GOKS SCANDAL", Text:"The Fort Goks local celebrity Francesca Maldini has been arrested by the police. Francesca is accused in espionage and sabotage coollaboration. Colonel Kaminski, the man who is believed to have had romantic connection with Francesca, has resigned. He will face the discipline court and most probably will lose his rank."}); if (!Story.MissilesDisabled) { DefaultStages[2] = 120; } } break; case 4 : DefaultStages[2] = 114; break; case 5 : DefaultStages[9] = 44; } } } if (Story.CCounter > 0) { Story.CCounter--; if (Story.CCounter == 0) { DefaultStages[5] = 26; } } if (Story.RestorePower > 0) { Story.RestorePower--; if ((Story.RestorePower == 0) and (!Story.MissilesDisabled)) { Story.PowerOff = false; Key.addListener(KeyListener); } } } if (Group.Water > 0) { Group.Water = Group.Water - Group.Drink; if (Group.Water < 0) { Group.Water = 0; } Group.NoWater = 0; } else { Group.NoWater++; for (gm in Group.Members) { Group.Members[gm].HP = Group.Members[gm].HP - ((1 - (Group.Members[gm].HP / Group.Members[gm].MaxHP)) + (Group.NoWater / 20)); } for (tr in Group.Transport) { if (Transports[Group.Transport[tr].Type].Class == 1) { Group.Transport[tr].HP = Group.Transport[tr].HP - ((1 - (Group.Transport[tr].HP / Group.Transport[tr].MaxHP)) + (Group.NoWater / 20)); } } } if (((Hour == 8) or (Hour == 14)) or (Hour == 19)) { if (Group.Food > 0) { FoodPlace = Number.NaN; ff = 0; while (ff < Group.Cargo.length) { if (Group.Cargo[ff].Type == 1) { FoodPlace = ff; break; } ff++; } Group.NoFood = 0; Group.Cargo[FoodPlace].Amount = Group.Cargo[FoodPlace].Amount - Group.Eat; if (Group.Cargo[FoodPlace].Amount <= 0) { Group.Cargo.splice(FoodPlace, 1); Group.Food = 0; } } else { Group.NoFood++; for (gm in Group.Members) { Group.Members[gm].HP = Group.Members[gm].HP - Group.NoFood; } } if (Group.Forage > 0) { ForagePlace = Number.NaN; ff = 0; while (ff < Group.Cargo.length) { if (Group.Cargo[ff].Type == 2) { ForagePlace = ff; break; } ff++; } Group.NoForage = 0; Group.Cargo[ForagePlace].Amount = Group.Cargo[ForagePlace].Amount - Group.ForageUse; if (Group.Cargo[ForagePlace].Amount <= 0) { Group.Cargo.splice(ForagePlace, 1); Group.Forage = 0; } } else { Group.NoForage++; for (tr in Group.Transport) { if (Transports[Group.Transport[tr].Type].Class == 1) { Group.Transport[tr].HP = Group.Transport[tr].HP - Group.NoForage; } } } } Wounded = new Array(); for (mb in Group.Members) { if (Group.Members[mb].HP < Group.Members[mb].MaxHP) { Wounded.push(Group.Members[mb]); } } HealExp = 0; MedsPlace = Number.NaN; sm = 0; while (sm < Group.Cargo.length) { if (Group.Cargo[sm].Type == 3) { MedsPlace = sm; break; } sm++; } HealNeeded = 0; for (wnd in Wounded) { switch (Wounded[wnd].HealthState) { case 2 : HealNeeded = HealNeeded + 1; break; case 3 : HealNeeded = HealNeeded + 2; break; case 4 : HealNeeded = HealNeeded + 3; } } HealUnit = (Group.Doctor / 100) / HealNeeded; for (wnd in Wounded) { HealAmount = (HealUnit * Wounded[wnd].MaxHP) / 50; UseM = 0; if (Wounded[wnd].HealthState == 4) { Wounded[wnd].HP = Wounded[wnd].HP - 1; if (Group.Water > 0) { Wounded[wnd].HP = Wounded[wnd].HP + (HealAmount * 2); } if (((!isNaN(MedsPlace)) and (Group.Cargo[MedsPlace].Amount > 0)) and (MedsUse > 0)) { if (Group.Water > 0) { Wounded[wnd].HP = Wounded[wnd].HP + (HealAmount * 5); } else { Wounded[wnd].HP = Wounded[wnd].HP + HealAmount; } UseM = 5; } HealExp = HealExp + 3; } if (Wounded[wnd].HealthState == 3) { if (Group.Water > 0) { Wounded[wnd].HP = Wounded[wnd].HP + HealAmount; } if (((!isNaN(MedsPlace)) and (Group.Cargo[MedsPlace].Amount > 0)) and (MedsUse > 1)) { if (Group.Water > 0) { Wounded[wnd].HP = Wounded[wnd].HP + HealAmount; } else { Wounded[wnd].HP = Wounded[wnd].HP + (HealAmount / 2); } UseM = 2; } Wounded[wnd].HP = Wounded[wnd].HP + (HealAmount / 2); HealExp = HealExp + 2; } if (Wounded[wnd].HealthState == 2) { if (Group.Water > 0) { Wounded[wnd].HP = Wounded[wnd].HP + (HealAmount * 3); } if (((!isNaN(MedsPlace)) and (Group.Cargo[MedsPlace].Amount > 0)) and (MedsUse > 2)) { if (Group.Water > 0) { Wounded[wnd].HP = Wounded[wnd].HP + (HealAmount / 2); } else { Wounded[wnd].HP = Wounded[wnd].HP + (HealAmount / 4); } UseM = 1; } HealExp++; } if (Wounded[wnd].HP > Wounded[wnd].MaxHP) { Wounded[wnd].HP = Wounded[wnd].MaxHP; } if (!isNaN(MedsPlace)) { Group.Cargo[MedsPlace].Amount = Group.Cargo[MedsPlace].Amount - UseM; if (Group.Cargo[MedsPlace].Amount < 0) { Group.Cargo[MedsPlace].Amount = 0; } Group.Meds = Group.Cargo[MedsPlace].Amount; if (Group.Cargo[MedsPlace].Amount <= 0) { Group.Cargo.splice(MedsPlace, 1); } } } FixCars = new Array(); HealAnimals = new Array(); for (tr in Group.Transport) { if (Group.Transport[tr].HP < Group.Transport[tr].MaxHP) { if (Transports[Group.Transport[tr].Type].Class == 1) { HealAnimals.push(Group.Transport[tr]); } else { FixCars.push(Group.Transport[tr]); } } } MechPoint = (Group.Mechanic / FixCars.length) / 100; VetPoint = (Group.Veterinary / HealAnimals.length) / 100; for (ha in HealAnimals) { HealAnimals[ha].HP = HealAnimals[ha].HP + VetPoint; if (HealAnimals[ha].HP > HealAnimals[ha].MaxHP) { HealAnimals[ha].HP = HealAnimals[ha].MaxHP; } } for (fv in FixCars) { FixCars[fv].HP = FixCars[fv].HP + MechPoint; if (FixCars[fv].HP > FixCars[fv].MaxHP) { FixCars[fv].HP = FixCars[fv].MaxHP; } } MechExp = FixCars.length; VetExp = HealAnimals.length; for (mb in Group.Members) { if (HealExp > 0) { Group.Members[mb].DoctorExperience = Group.Members[mb].DoctorExperience + ((HealExp / 100) * Group.Members[mb].Intelligence); } if (VetExp > 0) { Group.Members[mb].VeterinaryExperiance = Group.Members[mb].VeterinaryExperiance + ((VetExp / 100) * Group.Members[mb].Intelligence); } if (MechExp > 0) { Group.Members[mb].MechanicExperience = Group.Members[mb].MechanicExperience + ((MechExp / 100) * Group.Members[mb].Intelligence); } UpdateMemberParams(Group.Members[mb]); } for (tr in Group.Transport) { UpdateTransportParams(Group.Transport[tr]); } UpdateGroupCargo(Group); UpdateGroupParams(Group); T = 1; while (T < Towns.length) { if (Math.random() < (Towns[T].BirthRate * Towns[T].Population)) { Towns[T].Population++; } if (Math.random() < (Towns[T].DeathRate * Towns[T].Population)) { Towns[T].Population--; } T++; } if (((Hour >= 1) and (Hour < Towns.length)) or FirstTime) { if (FirstTime) { StartT = 1; EndT = Towns.length - 1; FirstTime = false; } else { StartT = Hour; EndT = Hour; } T = StartT; while (T <= EndT) { rst = 1; while (rst < Goods.length) { Towns[T].Production[rst] = 0; rst++; } for (Ind in Towns[T].Industries) { TheIndustry = Towns[T].Industries[Ind].Pointer; Product = TheIndustry.Product; Production = Towns[T].Industries[Ind].Production; StockItem = Towns[T].Stock[Product]; Relation = 1; if (!isNaN(TheIndustry.Raw.Type)) { RawInStock = Towns[T].Stock[TheIndustry.Raw.Type]; RawUse = TheIndustry.Raw.Amount * Production; if (RawUse <= RawInStock.Amount) { RawInStock.Amount = RawInStock.Amount - RawUse; if (Towns[T].Industries[Ind].HadNoRaw) { Towns[T].Industries[Ind].HadNoRaw = false; News.unshift({Type:5, Time:FormatedTime(), Industry:Towns[T].Industries[Ind].Type, Town:T}); } } else { Relation = RawInStock.Amount / RawUse; if (!Towns[T].Industries[Ind].HadNoRaw) { News.unshift({Type:3, Time:FormatedTime(), Product:TheIndustry.Product, Raw:TheIndustry.Raw.Type, Town:T}); } Towns[T].Industries[Ind].HadNoRaw = true; RawInStock.Amount = 0; } } ProduceAmount = Math.round(Production * Relation); StockItem.Amount = StockItem.Amount + ProduceAmount; Towns[T].Production[Product] = Towns[T].Production[Product] + (ProduceAmount * 30); } for (nd in Towns[T].PeopleNeeds) { Product = Towns[T].PeopleNeeds[nd].Type; StockItem = Towns[T].Stock[Product]; RandomSeed = 0.5 + Math.random(); UseAmount = (Towns[T].PeopleNeeds[nd].Amount * Towns[T].Population) * RandomSeed; WholeNum = Math.floor(UseAmount); StockItem.Amount = StockItem.Amount - WholeNum; Remainder = UseAmount - WholeNum; if (Math.random() < Remainder) { StockItem.Amount = StockItem.Amount - 1; } if (StockItem.Amount < 0) { StockItem.Amount = 0; } } UpdateTownEconomy(Towns[T]); T++; } } if (Hour >= 24) { Hour = 0; Day++; if (((GameMode == 2) and (CompMode == 3)) and ((Day % 7) == 0)) { ax = 0; while (ax < RobbersNum.length) { ay = 0; while (ay < RobbersNum[ax].length) { RobbersNum[ax][ay]++; ay++; } ax++; } } Towns[6].Money = Towns[6].Money + 50000; mmb = 0; while (mmb < Group.Members.length) { if ((Group.Members[mmb].Status == 1) and (Group.Members[mmb].PayDay == Day)) { Messages.push({Type:1, Member:mmb}); } Group.Members[mmb].StrengthExperience = Group.Members[mmb].StrengthExperience + 0.1; UpdateMemberParams(Group.Members[mmb]); mmb++; } if ((Day > 0) and (Day < Towns.length)) { T = Day; if (Towns[T].Money > 0) { MoneyToInvest = Towns[T].Money / 2; ri = 0; while (ri < Towns[T].Import.length) { UnitPrice = Goods[Towns[T].Import[ri].Type].BasicValue * 100; if (MoneyToInvest >= UnitPrice) { for (tin in Towns[T].Industries) { if (Towns[T].Industries[tin].Pointer.Product == Towns[T].Import[ri].Type) { ProductIncrease = Math.floor(MoneyToInvest / UnitPrice); ProductNeed = Math.ceil(Towns[T].Import[ri].Amount / 30); if (ProductIncrease > ProductNeed) { ProductIncrease = ProductNeed; } Towns[T].Industries[tin].Production = Towns[T].Industries[tin].Production + ProductIncrease; Towns[T].Money = Towns[T].Money - (ProductIncrease * UnitPrice); MoneyToInvest = MoneyToInvest - (ProductIncrease * UnitPrice); break; } } } ri++; } if (MoneyToInvest > 0) { InvestIndustry = Towns[T].Industries[random(Towns[T].Industries.length)]; ExtraInvest = MoneyToInvest * Math.random(); UnitPrice = Goods[InvestIndustry.Pointer.Product].BasicValue * 100; ProductIncrease = Math.floor(ExtraInvest / UnitPrice); InvestIndustry.Production = InvestIndustry.Production + ProductIncrease; News.unshift({Type:4, Time:FormatedTime(), Town:T, Industry:InvestIndustry.Type, Production:InvestIndustry.Production}); Towns[T].Money = Towns[T].Money - (ProductIncrease * UnitPrice); } } } if (Day > Months[Month].Days) { Day = 1; Month++; if (Month > 12) { Month = 1; Year++; if (Year > 100) { Year = Year % 100; } if ((Year % 4) == 0) { Months[2].Days = 29; } else { Months[2].Days = 28; } } } } } BMenu.TimeText = FormatedTime(); } } if (Mode == 2) { SMap.Draw.clear(); if (((((_xmouse > 5) and (_xmouse < 485)) and (_ymouse > 5)) and (_ymouse < 485)) and MDown) { if (!Drawing) { Drawing = true; DrawingStart = {x:SMap._xmouse, y:SMap._ymouse}; } SMap.Draw.lineStyle(0.5, 16711680); SMap.Draw.moveTo(DrawingStart.x, DrawingStart.y); SMap.Draw.lineTo(SMap._xmouse, SMap._ymouse); PointerText._visible = true; MAng = CalcAngle(DrawingStart.x, DrawingStart.y, SMap._xmouse, SMap._ymouse); MDist = CalcDistance(DrawingStart.x, DrawingStart.y, SMap._xmouse, SMap._ymouse); PointerText.Txt = ((Math.round(MAng * Rad2Deg) + "\u00BA, ") + Math.round(MDist * 2)) + "Km"; } else { Drawing = false; PointerText._visible = false; } } if (Mode == 3) { if (TMenu._currentframe == 1) { if ((((_xmouse > 5) and (_xmouse < 485)) and (_ymouse > 5)) and (_ymouse < 485)) { if ((Intersecting == 0) or TMenu.MB._visible) { PointerText._visible = false; } else { PointerText._visible = true; PointerText.Txt = Towns[TMenu.InTown].Houses[Intersecting].Name; if (MDown) { BMenu.SelectButton(0); switch (Towns[TMenu.InTown].Houses[Intersecting].Type) { case 1 : TMenu.gotoAndStop(5); break; case 2 : TMenu.gotoAndStop(7); TMenu.SubType = Towns[TMenu.InTown].Houses[Intersecting].SubType; TMenu.TheShop = Shops[Towns[TMenu.InTown].Houses[Intersecting].Index]; break; case 3 : TMenu.gotoAndStop(9); TMenu.SubType = Towns[TMenu.InTown].Houses[Intersecting].SubType; TMenu.ThePlace = Towns[TMenu.InTown].Houses[Intersecting]; break; case 8 : TMenu.gotoAndStop(8); break; case 5 : TMenu.CurrentDialogue = Towns[TMenu.InTown].Houses[Intersecting].Dialogue; TMenu.CurrentStage = DefaultStages[TMenu.CurrentDialogue]; TMenu.gotoAndStop(11); BMenu.gotoAndStop(7); break; case 4 : TMenu.gotoAndStop(12); BMenu.gotoAndStop(8); if (Story.SentToDisableMissiles) { Story.BeenToTheBase = true; } break; case 6 : TMenu.InTheBase = false; TMenu.gotoAndPlay(2); if (Story.AddSniper) { nl = Group.Members.push(People[63]); nl--; Group.Members[nl].Holding = [{Type:32, Amount:1, Blocked:true}, 0, {Type:8, Amount:20}, 0, 0]; Group.Members[nl].Carrying = Items[32].Weight + (Items[8].Weight * 20); Found = false; for (ac in Group.Inventory) { if (Group.Inventory[ac].Type == 8) { Group.Inventory[ac].Amount = Group.Inventory[ac].Amount + 8; if (isNaN(Group.Inventory[ac].InUse)) { Group.Inventory[ac].InUse = 20; } else { Group.Inventory[ac].InUse = Group.Inventory[ac].InUse + 20; } Found = true; break; } } if (!Found) { Group.Inventory.push({Type:8, Amount:20, InUse:20}); } UpdateGroupCargo(Group); Story.AddSniper = false; Story.HaveSniper = true; } if (!TMenu.CalledAttention) { break; } GameOverType = 3; Mus.setVolume(0); gotoAndStop ("Game Over"); } } } } else { PointerText._visible = false; } } else { PointerText._visible = false; } } if (Mode == 6) { if (((Key.isDown(37) or Key.isDown(38)) or Key.isDown(39)) or Key.isDown(40)) { MSSpeed = 20; if (Key.isDown(38)) { KeyMoveScreen = 1; } if (Key.isDown(39)) { KeyMoveScreen = 2; } if (Key.isDown(40)) { KeyMoveScreen = 3; } if (Key.isDown(37)) { KeyMoveScreen = 4; } } else { KeyMoveScreen = 0; } if ((MoveScreen == 1) or (KeyMoveScreen == 1)) { BW._y = BW._y + MSSpeed; } if ((MoveScreen == 2) or (KeyMoveScreen == 2)) { BW._x = BW._x - MSSpeed; } if ((MoveScreen == 3) or (KeyMoveScreen == 3)) { BW._y = BW._y - MSSpeed; } if ((MoveScreen == 4) or (KeyMoveScreen == 4)) { BW._x = BW._x + MSSpeed; } if (Centralizing) { SAng = CalcAngle(BW._x, BW._y, TSL.x, TSL.y); BW._x = BW._x + (SwitchCharSpeed * Math.sin(SAng)); BW._y = BW._y - (SwitchCharSpeed * Math.cos(SAng)); if ((((BW._x < (445 - (BFWidth * 40))) or (BW._x > -40)) or (Math.abs(BW._x - TSL.x) < SwitchCharSpeed)) and (((BW._y < (445 - (BFHeight * 40))) or (BW._y > -40)) or (Math.abs(BW._y - TSL.y) < SwitchCharSpeed))) { BW._x = 245 - (ActChar.BSquare.x * 40); BW._y = 245 - (ActChar.BSquare.y * 40); Centralizing = false; } } if (((BattleLocation == 1) and ((ActChar.BSquare.x == (BunkerX + 5)) or (ActChar.BSquare.x == (BunkerX + 6)))) and (ActChar.BSquare.y == (BunkerY + 2))) { ActChar.BattleChar.setMask(BW.BunkerMask); } else { ActChar.BattleChar.setMask(null); } if (ActPhase == 0) { ActChar = ActList[NowActing]; TSL = {x:245 - (ActChar.BSquare.x * 40), y:245 - (ActChar.BSquare.y * 40)}; Centralizing = true; ActPhase = 1; PointerText._visible = false; BW.Cursor._visible = false; HideMarkers(); Mouse.show(); if (ActChar.Group == Group) { BMenu.Pan.gotoAndStop(2); UpdateCharDisplay(); } else { BMenu.Pan.gotoAndStop(1); } } if (ActPhase == 1) { if (!Centralizing) { ActPhase = 2; } } if (ActPhase == 2) { if ((ActChar.AP > 0) and (ActChar.HP > 0)) { if (ActChar.Group == Group) { ActPhase = 3; ActChar.BattleChar.Sel._visible = true; BMenu.Pan.gotoAndStop(3); UpdateCharWpn(); PointerText._visible = true; } else { if ((Items[ActChar.Holding[ActChar.CurrentWpn].Type].Class == 1) and ((ActChar.Holding[ActChar.Holding[ActChar.CurrentWpn].AmmoSlot].Amount == 0) or (!(ActChar.Holding[ActChar.Holding[ActChar.CurrentWpn].AmmoSlot] instanceof Object)))) { SwapWpn(); } if ((Items[ActChar.Holding[ActChar.CurrentWpn].Type].Class == 1) and (ActChar.Holding[ActChar.CurrentWpn].Load == 0)) { Reload(); } if (ActChar.Schedule.length > 0) { CurrAction = ActChar.Schedule.shift(); if ((CurrAction.Action == 1) and (CurrAction.Path.length > 0)) { Path = CurrAction.Path; ActPhase = 4; ActChar.BattleChar.gotoAndPlay(2); GoingTo = 0; ActChar.BFNum = BattleField[ActChar.BSquare.x][ActChar.BSquare.y]; BattleField[ActChar.BSquare.x][ActChar.BSquare.y] = Number.NaN; ActChar.AP = ActChar.AP - Path.length; } Cond1 = CurrAction.Target.HP > 0; Cond2 = (ActChar.Holding[ActChar.CurrentWpn].Load > 0) or (Items[ActChar.Holding[ActChar.CurrentWpn].Type].Class != 1); Cond3 = (ActChar.AP >= ActChar.Holding[ActChar.CurrentWpn].Modes[CurrAction.Mode].AP) or ((!(ActChar.Holding[ActChar.CurrentWpn] instanceof Object)) and (ActChar.AP >= 3)); if ((((CurrAction.Action == 2) and Cond1) and Cond2) and Cond3) { ActChar.Holding[ActChar.CurrentWpn].CurrentMode = CurrAction.Mode; ActChar.BattleChar._rotation = CalcAngle(ActChar.BattleChar._x, ActChar.BattleChar._y, CurrAction.Target.BattleChar._x, CurrAction.Target.BattleChar._y) * Rad2Deg; TargetChar = CurrAction.Target; ActPhase = 6; } if (CurrAction.Action == 4) { ThrowTargetX = CurrAction.x; ThrowTargetY = CurrAction.y; ActChar.BattleChar._rotation = CalcAngle(ActChar.BattleChar._x, ActChar.BattleChar._y, ThrowTargetX, ThrowTargetY) * Rad2Deg; ActPhase = 6; } if (CurrAction.Action == 3) { ActPhase = 10; ActChar.Holding[ActChar.CurrentWpn].CurrentMode = 0; } } else { if ((BattleLocation == 1) and ActChar.ComingOut) { ActChar.Schedule = new Array(); Column = ActChar.OutIndex % 5; Row = Math.floor(ActChar.OutIndex / 5); SldLoc = FindFreeSlot((BunkerX + 2) + (Column * 2), (BunkerY + 13) - (Row * 2)); OutPath = FindPath(ActChar, SldLoc.x, SldLoc.y, 20, false); if (OutPath.length > 0) { ln = ActChar.Schedule.push({Action:1, Path:new Array()}); ln--; for (cp in OutPath) { ActChar.Schedule[ln].Path[cp] = new Object(); for (prm in OutPath[cp]) { ActChar.Schedule[ln].Path[cp][prm] = OutPath[cp][prm]; } } ActChar.ComingOut = false; } else { AlternativeSlot = FindFreeSlot((BunkerX + 3) + Column, (BunkerY + 8) - (Row * 2)); OutPath = FindPath(ActChar, AlternativeSlot.x, AlternativeSlot.y, 20, false); trace((AlternativeSlot.x + " ") + AlternativeSlot.y); ln = ActChar.Schedule.push({Action:1, Path:new Array()}); ln--; for (cp in OutPath) { ActChar.Schedule[ln].Path[cp] = new Object(); for (prm in OutPath[cp]) { ActChar.Schedule[ln].Path[cp][prm] = OutPath[cp][prm]; } } } ActChar.Schedule.push({Action:3}); } else if (Items[ActChar.Holding[ActChar.CurrentWpn].Type].Class == 4) { PossibleSquares = new Array(); cx = 1; while (cx <= BFWidth) { cy = 1; while (cy <= BFHeight) { GroupMen = 0; RivalMen = 0; TotDist = 0; lx = cx - 1; while (lx <= (cx + 1)) { ly = cy - 1; while (ly <= (cy + 1)) { if ((BattleField[lx][ly] >= 0) and (BattleField[lx][ly] < 1000)) { GroupMen++; TotDist = TotDist + (Math.abs(lx - cx) + Math.abs(ly - cy)); } if ((BattleField[lx][ly] >= 1000) and (BattleField[lx][ly] < 2000)) { RivalMen++; } ly++; } lx++; } if ((RivalMen == 0) and (GroupMen > 0)) { AvDist = TotDist / GroupMen; PossibleSquares.push({x:cx, y:cy, Men:GroupMen, Dist:AvDist}); } cy++; } cx++; } if (PossibleSquares.length > 0) { PossibleSquares.sortOn("Men", 18); MaxMen = PossibleSquares[0].Men; sr = 1; while (sr < PossibleSquares.length) { if (PossibleSquares[sr].Men < MaxMen) { PossibleSquares.splice(sr, PossibleSquares.length - sr); break; } sr++; } PossibleSquares.sortOn("Dist", 16); MinDist = PossibleSquares[0].Dist; sr = 1; while (sr < PossibleSquares.length) { if (PossibleSquares[sr].Dist > MinDist) { PossibleSquares.splice(sr, PossibleSquares.length - sr); break; } sr++; } for (cd in PossibleSquares) { PossibleSquares[cd].DistFromMe = CalcDistance(ActChar.BSquare.x, ActChar.BSquare.y, PossibleSquares[cd].x, PossibleSquares[cd].y); } PossibleSquares.sortOn("DistFromMe", 16); TargetX = (PossibleSquares[0].x * 40) + 20; TargetY = (PossibleSquares[0].y * 40) + 20; trace((TargetX + " ") + TargetY); MaxRange = Math.round((ActChar.Strength * 3) - (Items[ActChar.Holding[ActChar.CurrentWpn].Type].Weight * 10)); DistInMeters = CalcDistance(ActChar.BattleChar._x, ActChar.BattleChar._y, TargetX, TargetY) / 20; ActChar.Schedule = new Array(); if (DistInMeters <= MaxRange) { ActChar.Schedule.push({Action:4, x:TargetX, y:TargetY}); } else { MaxRangeInSquares = Math.floor(MaxRange / 2) - 1; AngleFromTarget = CalcAngle(PossibleSquares[0].x, PossibleSquares[0].y, ActChar.BSquare.x, ActChar.BSquare.y); SquareToGo = {x:Math.round(PossibleSquares[0].x + (Math.sin(AngleFromTarget) * MaxRangeInSquares)), y:Math.round(PossibleSquares[0].y - (Math.cos(AngleFromTarget) * MaxRangeInSquares))}; SquareToGo = FindFreeSlot(SquareToGo.x, SquareToGo.y); PathToGo = FindPath(ActChar, SquareToGo.x, SquareToGo.y, ActChar.AP - 4, false); DistFromLast = CalcDist((PathToGo[PathToGo.length - 1].x * 40) + 20, (PathToGo[PathToGo.length - 1].y * 40) + 20, TargetX, TargetY); if ((DistFromLast / 20) > MaxRange) { PathToGo = FindPath(ActChar, SquareToGo.x, SquareToGo.y, ActChar.AP, false); } if (PathToGo.length > 0) { ActChar.Schedule.push({Action:1, Path:PathToGo}); } else { ActPhase = 10; } } } else { ActPhase = 10; } } else { ClosestDist = Infinity; for (ch in ActList) { if ((ActList[ch] != ActChar) and (ActList[ch].Group == Group)) { ChDist = CalcDistance(ActChar.BSquare.x, ActChar.BSquare.y, ActList[ch].BSquare.x, ActList[ch].BSquare.y); if (ChDist < ClosestDist) { CanAttack = true; if ((Items[ActChar.Holding[ActChar.CurrentWpn].Type].Class == 5) or (!(ActChar.Holding[ActChar.CurrentWpn] instanceof Object))) { drc = 0; while (drc <= 3) { TestSquareX = ActList[ch].BSquare.x + Directions[drc].x; TestSquareY = ActList[ch].BSquare.y + Directions[drc].y; FoundFreeSquare = false; if ((((((TestSquareX > 0) and (TestSquareX <= BFWidth)) and (TestSquareY > 0)) and (TestSquareY <= BFHeight)) and isNaN(BattleField[TestSquareX][TestSquareY])) or ((TestSquareX == ActChar.BSquare.x) and (TestSquareY == ActChar.BSquare.y))) { FoundFreeSquare = true; break; } drc++; } if (!FoundFreeSquare) { CanAttack = false; } } if (CanAttack) { ClosestDist = ChDist; Victim = ActList[ch]; } } } } if (Items[ActChar.Holding[ActChar.CurrentWpn].Type].Class == 1) { if (((Items[ActChar.Holding[ActChar.CurrentWpn].Type].DescCat == 1) or (Items[ActChar.Holding[ActChar.CurrentWpn].Type].DescCat == 2)) or (Items[ActChar.Holding[ActChar.CurrentWpn].Type].DescCat == 7)) { IdealDistance = 5; } else { IdealDistance = 10; } if (Items[Victim.Holding[Victim.CurrentWpn].Type].Class == 5) { DistPolicy = 2; } else { DistPolicy = 1; } } if ((Items[ActChar.Holding[ActChar.CurrentWpn].Type].Class == 5) or (!(ActChar.Holding[ActChar.CurrentWpn] instanceof Object))) { IdealDistance = 1; DistPolicy = 2; } PresentDistance = CalcDistance(ActChar.BSquare.x, ActChar.BSquare.y, Victim.BSquare.x, Victim.BSquare.y); PermitWalk = false; if ((DistPolicy == 1) and (PresentDistance > IdealDistance)) { PermitWalk = true; } if ((DistPolicy == 2) and (PresentDistance != IdealDistance)) { PermitWalk = true; } ActChar.Schedule = new Array(); if (PermitWalk) { if (Items[ActChar.Holding[ActChar.CurrentWpn].Type].Class == 1) { MaxRange = Items[ActChar.Holding[ActChar.CurrentWpn].Type].Range; } if ((Items[ActChar.Holding[ActChar.CurrentWpn].Type].Class == 5) or (!(ActChar.Holding[ActChar.CurrentWpn] instanceof Object))) { MaxRange = 2; } VictimAngle = CalcAngle(Victim.BSquare.x, Victim.BSquare.y, ActChar.BSquare.x, ActChar.BSquare.y); IdealSquare = {x:Math.round(Victim.BSquare.x + (Math.sin(VictimAngle) * IdealDistance)), y:Math.round(Victim.BSquare.y - (Math.cos(VictimAngle) * IdealDistance))}; if ((MaxRange == 2) and (!isNaN(BattleField[IdealSquare.x][IdealSquare.y]))) { FoundSquare = false; dr = 0; while (dr <= 3) { Try = {x:Victim.BSquare.x + Directions[dr].x, y:Victim.BSquare.y + Directions[dr].y}; if ((((isNaN(BattleField[Try.x][Try.y]) and (Try.x > 0)) and (Try.x <= BFWidth)) and (Try.y > 0)) and (Try.y <= BFHeight)) { FoundSquare = true; IdealSquare = {x:Try.x, y:Try.y}; break; } dr++; } if (!FoundSquare) { IdealSquare = FindFreeSlot(Victim.BSquare.x, Victim.BSquare.y); } } else { IdealSquare = FindFreeSlot(IdealSquare.x, IdealSquare.y); } APToPreserve = ActChar.Holding[ActChar.CurrentWpn].Modes[ActChar.Holding[ActChar.CurrentWpn].CurrentMode].AP; PathToIdeal = FindPath(ActChar, IdealSquare.x, IdealSquare.y, ActChar.AP - APToPreserve, false); if (PathToIdeal.length > 0) { LastInPath = PathToIdeal[PathToIdeal.length - 1]; DistFromLast = CalcDistance(LastInPath.x, LastInPath.y, Victim.BSquare.x, Victim.BSquare.y) * 2; } else { DistFromLast = Infinity; } if ((DistFromLast <= MaxRange) and (PathToIdeal.length > 0)) { ActChar.Schedule.push({Action:1, Path:new Array()}); for (cp in PathToIdeal) { ActChar.Schedule[ActChar.Schedule.length - 1].Path[cp] = {x:PathToIdeal[cp].x, y:PathToIdeal[cp].y}; } RemainingAP = ActChar.AP - PathToIdeal.length; DistributeShots(RemainingAP, Victim); } if ((DistFromLast > MaxRange) and (PathToIdeal.length > 0)) { PathToIdeal = FindPath(ActChar, IdealSquare.x, IdealSquare.y, ActChar.AP, false); ActChar.Schedule.push({Action:1, Path:new Array()}); for (cp in PathToIdeal) { ActChar.Schedule[ActChar.Schedule.length - 1].Path[cp] = {x:PathToIdeal[cp].x, y:PathToIdeal[cp].y}; } } if (PathToIdeal.length == 0) { DistFromMe = CalcDistance(ActChar.BSquare.x, ActChar.BSquare.y, Victim.BSquare.x, Victim.BSquare.y) * 2; if (DistFromMe <= MaxRange) { DistributeShots(ActChar.AP, Victim); } } } else { DistributeShots(ActChar.AP, Victim); } ActChar.Schedule.push({Action:3}); } if ((!ActChar.Schedule.length) > 0) { ActPhase = 10; } } } } else { ActPhase = 10; } } if (ActPhase == 3) { if ((((((_xmouse > 5) and (_xmouse < 485)) and (_ymouse > 5)) and (_ymouse < 485)) and (MoveScreen == 0)) and (!MenuOut)) { Mouse.hide(); BW.Cursor._visible = true; BW.Cursor._x = BW._xmouse; BW.Cursor._y = BW._ymouse; MouseX = Math.floor(BW._xmouse / 40); MouseY = Math.floor(BW._ymouse / 40); if ((BattleField[MouseX][MouseY] >= 0) and (BattleField[MouseX][MouseY] < 1000)) { PTCol.setRGB(16777215); BW.Cursor.gotoAndStop(1); HideMarkers(); PointerText.Txt = ((Group.Members[BattleField[MouseX][MouseY]].Name + "\r") + Math.ceil(Group.Members[BattleField[MouseX][MouseY]].HP)) + " HP"; } if ((BattleField[MouseX][MouseY] >= 2000) and (BattleField[MouseX][MouseY] < 4000)) { PTCol.setRGB(16777215); BW.Cursor.gotoAndStop(1); HideMarkers(); if (BattleField[MouseX][MouseY] < 3000) { PointerText.Txt = Transports[Group.Transport[BattleField[MouseX][MouseY] - 2000].Type].Name; } else { PointerText.Txt = Transports[RivalGroup.Transport[BattleField[MouseX][MouseY] - 3000].Type].Name; } } if (((BattleField[MouseX][MouseY] >= 1000) and (BattleField[MouseX][MouseY] < 2000)) or ForceThrow) { HideMarkers(); Dist = Math.round(CalcDistance(ActChar.BSquare.x, ActChar.BSquare.y, MouseX, MouseY) * 2); if (Items[ActChar.Holding[ActChar.CurrentWpn].Type].Class == 1) { MaxRange = Items[ActChar.Holding[ActChar.CurrentWpn].Type].Range; Action = "Shoot"; } if (!(ActChar.Holding[ActChar.CurrentWpn] instanceof Object)) { MaxRange = 2; Action = "Hit"; } if (Items[ActChar.Holding[ActChar.CurrentWpn].Type].Class == 5) { MaxRange = 2; Action = "Hit"; } if (Items[ActChar.Holding[ActChar.CurrentWpn].Type].Class == 4) { MaxRange = Math.round((ActChar.Strength * 3) - (Items[ActChar.Holding[ActChar.CurrentWpn].Type].Weight * 10)); Action = "Throw"; } BW.Cursor.gotoAndStop(3); PTCol.setRGB(16711680); if (Dist <= MaxRange) { if ((ActChar.Holding[ActChar.CurrentWpn].Modes[ActChar.Holding[ActChar.CurrentWpn].CurrentMode].AP > ActChar.AP) or ((!(ActChar.Holding[ActChar.CurrentWpn] instanceof Object)) and (ActChar.AP < 3))) { PointerText.Txt = "Not enough AP"; } else if ((Items[ActChar.Holding[ActChar.CurrentWpn].Type].Class == 1) and (ActChar.Holding[ActChar.CurrentWpn].Load == 0)) { PointerText.Txt = "No ammo"; } else { PTCol.setRGB(65280); BW.Cursor.gotoAndStop(2); PointerText.Txt = Action; ActChar.BattleChar._rotation = CalcAngle(ActChar.BSquare.x, ActChar.BSquare.y, MouseX, MouseY) * Rad2Deg; if (MDown) { MDown = false; if (ActChar.BattleChar.Mode == 5) { ThrowTargetX = BW._xmouse; ThrowTargetY = BW._ymouse; } else { TargetChar = RivalGroup.Members[BattleField[MouseX][MouseY] - 1000]; } ActPhase = 6; } } } else { PointerText.Txt = "Too far"; } PointerText.Txt = PointerText.Txt + (("\rDistance: " + Dist) + " m"); } if ((BattleField[MouseX][MouseY] == 4000) and (!ForceThrow)) { PointerText.Txt = "Can't go here"; BW.Cursor.gotoAndStop(5); } if (isNaN(BattleField[MouseX][MouseY]) and (!ForceThrow)) { PTCol.setRGB(16777215); Path = FindPath(ActChar, MouseX, MouseY, ActChar.AP, false); if ((Path.length == 0) or (!(Path instanceof Array))) { PointerText.Txt = "Can't go here"; BW.Cursor.gotoAndStop(5); } else { PointerText.Txt = ("Walk " + Path.length) + " AP"; BW.Cursor.gotoAndStop(4); if ((Path[Path.length - 1].x != MouseX) or (Path[Path.length - 1].y != MouseY)) { PointerText.Txt = PointerText.Txt + "\r(not reaching)"; } if (MDown) { ActPhase = 4; ActChar.BattleChar.gotoAndPlay(2); GoingTo = 0; ActChar.BFNum = BattleField[ActChar.BSquare.x][ActChar.BSquare.y]; BattleField[ActChar.BSquare.x][ActChar.BSquare.y] = Number.NaN; ActChar.AP = ActChar.AP - Path.length; if (ActChar.Group == Group) { BMenu.Pan.gotoAndStop(2); UpdateCharDisplay(); } } } pm = 1; while (pm <= MaxMarkers) { if ((pm - 1) < Path.length) { BW["M" + pm]._visible = true; BW["M" + pm]._x = (Path[pm - 1].x * 40) + 20; BW["M" + pm]._y = (Path[pm - 1].y * 40) + 20; } else { BW["M" + pm]._visible = false; } pm++; } } } else { Mouse.show(); BW.Cursor._visible = false; PointerText.Txt = ""; HideMarkers(); } } if (ActPhase == 4) { BW.Cursor._visible = false; PointerText._visible = false; ActChar.BattleChar.Sel._visible = false; Mouse.show(); HideMarkers(); if (ActChar.BSquare.x == Path[GoingTo].x) { Xm = 0; } if (ActChar.BSquare.x < Path[GoingTo].x) { Xm = 1; } if (ActChar.BSquare.x > Path[GoingTo].x) { Xm = -1; } if (ActChar.BSquare.y == Path[GoingTo].y) { Ym = 0; } if (ActChar.BSquare.y < Path[GoingTo].y) { Ym = 1; } if (ActChar.BSquare.y > Path[GoingTo].y) { Ym = -1; } if (Xm < 0) { ActChar.BattleChar._rotation = -90; } if (Xm > 0) { ActChar.BattleChar._rotation = 90; } if (Ym < 0) { ActChar.BattleChar._rotation = 0; } if (Ym > 0) { ActChar.BattleChar._rotation = 180; } ActChar.WalkFrame = 1; ActPhase = 5; } if (ActPhase == 5) { ActChar.BattleChar.gotoAndStop(ActChar.WalkFrame); ActChar.WalkFrame = ActChar.WalkFrame + BattleSpeed; if (ActChar.WalkFrame > 16) { ActChar.WalkFrame = ActChar.WalkFrame % 16; } ActChar.BattleChar._x = ActChar.BattleChar._x + ((Xm * 2) * BattleSpeed); ActChar.BattleChar._y = ActChar.BattleChar._y + ((Ym * 2) * BattleSpeed); if (ActChar.BattleChar._currentframe == 5) { SetSound(ActChar.BattleChar); ActChar.BattleChar.Foo1.start(); } if (ActChar.BattleChar._currentframe == 13) { SetSound(ActChar.BattleChar); ActChar.BattleChar.Foo2.start(); } if ((Math.abs((ActChar.BattleChar._x - (Path[GoingTo].x * 40)) - 20) < (2 * BattleSpeed)) and (Math.abs((ActChar.BattleChar._y - (Path[GoingTo].y * 40)) - 20) < (2 * BattleSpeed))) { ActChar.BattleChar._x = (Path[GoingTo].x * 40) + 20; ActChar.BattleChar._y = (Path[GoingTo].y * 40) + 20; ActChar.BSquare = {x:Path[GoingTo].x, y:Path[GoingTo].y}; GoingTo++; if (GoingTo >= Path.length) { ActChar.BattleChar.gotoAndStop(1); BattleField[ActChar.BSquare.x][ActChar.BSquare.y] = ActChar.BFNum; ActPhase = 2; if ((BattleLocation == 1) and CloseDoor) { CloseDoor = false; BW.StructuresSample.Inside.gotoAndPlay(31); BattleField[BunkerX + 5][BunkerY + 9] = 4000; BattleField[BunkerX + 6][BunkerY + 9] = 4000; } } else { ActPhase = 4; } } } if (ActPhase == 6) { if (ActChar.Group == Group) { PointerText._visible = false; BW.Cursor._visible = false; ActChar.BattleChar.Sel._visible = false; Mouse.show(); BMenu.Pan.gotoAndStop(2); } SetSound(ActChar.BattleChar); switch (ActChar.BattleChar.Mode) { case 0 : ActChar.BattleChar.gotoAndPlay(19); break; case 1 : ActChar.BattleChar.gotoAndPlay(62); ActChar.BattleChar.Pis.start(); break; case 2 : ActChar.BattleChar.gotoAndPlay(70); if ((Items[ActChar.Holding[ActChar.CurrentWpn].Type].DescCat == 3) or (Items[ActChar.Holding[ActChar.CurrentWpn].Type].DescCat == 6)) { ActChar.BattleChar.Rif.start(); } if (Items[ActChar.Holding[ActChar.CurrentWpn].Type].DescCat == 7) { ActChar.BattleChar.Sho.start(); } if (Items[ActChar.Holding[ActChar.CurrentWpn].Type].ReCock == 4) { ActChar.BattleChar.Aut.start(); } break; case 3 : ActChar.BattleChar.gotoAndPlay(79); ActChar.BattleChar.Mac.start(); break; case 4 : ActChar.BattleChar.gotoAndPlay(88); ActChar.BattleChar.Roc.start(); break; case 5 : ActChar.BattleChar.gotoAndPlay(99); ActChar.BattleChar.Thr.start(); break; case 6 : ActChar.BattleChar.gotoAndPlay(113); } if (!ActChar.Bursting) { HitList = new Array(); if (ActChar.Holding[ActChar.CurrentWpn] instanceof Object) { ActChar.AP = ActChar.AP - ActChar.Holding[ActChar.CurrentWpn].Modes[ActChar.Holding[ActChar.CurrentWpn].CurrentMode].AP; } else { ActChar.AP = ActChar.AP - 3; } if (ActChar.Holding[ActChar.CurrentWpn].Modes[ActChar.Holding[ActChar.CurrentWpn].CurrentMode].Type == 2) { ActChar.SniperExperience = ActChar.SniperExperience + 2; } else { ActChar.SniperExperience++; } UpdateMemberParams(ActChar); UpdateCharDisplay(); } if (((ActChar.Holding[ActChar.CurrentWpn].Modes[ActChar.Holding[ActChar.CurrentWpn].CurrentMode].Type >= 3) and (ActChar.Holding[ActChar.CurrentWpn].Modes[ActChar.Holding[ActChar.CurrentWpn].CurrentMode].Type <= 5)) and (!ActChar.Bursting)) { BurstCounter = 3; if (ActChar.Holding[ActChar.CurrentWpn].Modes[ActChar.Holding[ActChar.CurrentWpn].CurrentMode].Type == 3) { BurstRounds = Math.min(3, ActChar.Holding[ActChar.CurrentWpn].Load); } if (ActChar.Holding[ActChar.CurrentWpn].Modes[ActChar.Holding[ActChar.CurrentWpn].CurrentMode].Type == 4) { BurstRounds = Math.min(5, ActChar.Holding[ActChar.CurrentWpn].Load); } if (ActChar.Holding[ActChar.CurrentWpn].Modes[ActChar.Holding[ActChar.CurrentWpn].CurrentMode].Type == 5) { BurstRounds = Math.min(10, ActChar.Holding[ActChar.CurrentWpn].Load); } ActChar.Bursting = true; } if ((ActChar.BattleChar.Mode >= 1) and (ActChar.BattleChar.Mode <= 3)) { Shoot(TargetChar); if (!ActChar.Bursting) { OrganizeHitList(); } } if (ActChar.BattleChar.Mode == 4) { BW.Rocket._visible = true; RocketSpeed = 20; MaxError = 50 / (ActChar.Sniper * Items[ActChar.Holding[ActChar.CurrentWpn].Type].Accuracy); RocketDirection = CalcAngle(ActChar.BattleChar._x, ActChar.BattleChar._y, TargetChar.BattleChar._x, TargetChar.BattleChar._y); RocketDirection = (RocketDirection - MaxError) + ((Math.random() * MaxError) * 2); CurrRocketX = ActChar.BattleChar._x; CurrRocketY = ActChar.BattleChar._y; RocketMoveX = RocketSpeed * Math.sin(RocketDirection); RocketMoveY = RocketSpeed * Math.cos(RocketDirection); BW.Rocket._rotation = RocketDirection * Rad2Deg; ActPhase = 9; UseRound(); } else { ActPhase = 7; } } if (ActPhase == 7) { if (ActChar.Bursting) { BurstCounter--; if (BurstCounter == 0) { BurstRounds--; if (BurstRounds > 0) { ActPhase = 6; BurstCounter = 3; } else { OrganizeHitList(); ActChar.Bursting = false; } } } if ((ActChar.BattleChar.Mode == 0) and (ActChar.BattleChar._currentframe == 32)) { ActChar.BattleChar.Pun.start(); } if ((ActChar.BattleChar.Mode == 6) and (ActChar.BattleChar._currentframe == 115)) { ActChar.BattleChar.Swo.start(); } if ((ActChar.BattleChar.Mode == 0) and (ActChar.BattleChar._currentframe == 35)) { if (ActChar.Holding[ActChar.CurrentWpn] instanceof Object) { Dm = Items[ActChar.Holding[ActChar.CurrentWpn].Type].Damage + (ActChar.Strength / 10); } else { Dm = ActChar.Strength / 10; } SetSound(ActChar.BattleChar); HitMember(TargetChar, Dm, ActChar.BattleChar._x, ActChar.BattleChar._y); HitList.push({Subject:TargetChar, Type:1, Damage:Dm}); OrganizeHitList(); } if ((ActChar.BattleChar.Mode == 6) and (ActChar.BattleChar._currentframe == 121)) { Dm = Items[ActChar.Holding[ActChar.CurrentWpn].Type].Damage + (ActChar.Strength / 10); HitMember(TargetChar, Dm, ActChar.BattleChar._x, ActChar.BattleChar._y); HitList.push({Subject:TargetChar, Type:1, Damage:Dm}); OrganizeHitList(); } if ((ActChar.BattleChar.Mode == 5) and (ActChar.BattleChar._currentframe == 103)) { BW.Granade._visible = true; GranadePosX = ActChar.BattleChar._x; GranadePosY = ActChar.BattleChar._y; GranadeSpeed = 10; ThrowAngle = CalcAngle(GranadePosX, GranadePosY, ThrowTargetX, ThrowTargetY); MaxThrowError = 0.8 / ActChar.Accuracy; ThrowAngle = (ThrowAngle - MaxThrowError) + ((Math.random() * MaxThrowError) * 2); ThrowDistance = CalcDistance(GranadePosX, GranadePosY, ThrowTargetX, ThrowTargetY); ThrowDistance = (ThrowDistance - (MaxThrowError * 10)) + ((Math.random() * MaxThrowError) * 20); if (ThrowDistance > (MaxRange * 20)) { ThrowDistance = MaxRange * 20; } if (ThrowDistance < 0) { ThrowDistance = 0; } GranadeMoveX = GranadeSpeed * Math.sin(ThrowAngle); GranadeMoveY = GranadeSpeed * Math.cos(ThrowAngle); GranadeFlying = 0; ActPhase = 8; } if (ActChar.BattleChar._currentframe == 1) { ActPhase = 2; } } if (ActPhase == 8) { GranadePosX = GranadePosX + GranadeMoveX; GranadePosY = GranadePosY - GranadeMoveY; BW.Granade._x = GranadePosX; BW.Granade._y = GranadePosY; GranadeFlying = GranadeFlying + GranadeSpeed; if (GranadeFlying >= ThrowDistance) { Explode(GranadePosX, GranadePosY, Items[ActChar.Holding[ActChar.CurrentWpn].Type].Damage); ActPhase = 2; ActChar.Holding[ActChar.CurrentWpn].Amount--; for (fg in ActChar.Group.Inventory) { if (ActChar.Group.Inventory[fg].Type == ActChar.Holding[ActChar.CurrentWpn].Type) { ActChar.Group.Inventory[fg].Amount--; ActChar.Group.Inventory[fg].InUse--; if (ActChar.Group.Inventory[fg].Amount <= 0) { ActChar.Group.Inventory.splice(fg, 1); } break; } } if (ActChar.Holding[ActChar.CurrentWpn].Amount <= 0) { ActChar.Holding[ActChar.CurrentWpn] = 0; ActChar.BattleChar.Mode = 0; } } } if (ActPhase == 9) { CurrRocketX = CurrRocketX + RocketMoveX; CurrRocketY = CurrRocketY - RocketMoveY; BW.Rocket._x = CurrRocketX; BW.Rocket._y = CurrRocketY; RocketSquareX = Math.floor(CurrRocketX / 40); RocketSquareY = Math.floor(CurrRocketY / 40); if ((((RocketSquareX < 1) or (RocketSquareX > BFWidth)) or (RocketSquareY < 1)) or (RocketSquareY > BFHeight)) { BW.Rocket._visible = false; ActPhase = 2; } Exp = false; if (((((ActChar.BSquare.x != RocketSquareX) and (ActChar.BSquare.y != RocketSquareY)) and (BattleField[RocketSquareX][RocketSquareY] >= 0)) and (BattleField[RocketSquareX][RocketSquareY] < 2000)) and (CalcDistance(CurrRocketX, CurrRocketY, (RocketSquareX * 40) + 20, (RocketSquareY * 40) + 20) < 15)) { Exp = true; } if ((BattleField[RocketSquareX][RocketSquareY] >= 2000) and (BattleField[RocketSquareX][RocketSquareY] < 4000)) { Exp = true; } if (Exp) { BW.Rocket._visible = false; Explode(CurrRocketX, CurrRocketY, Items[ActChar.Holding[ActChar.CurrentWpn].Type].Damage); ActPhase = 2; } } if (ActPhase == 10) { ActChar.APExperience = ActChar.APExperience + ((ActChar.MaxAP - ActChar.AP) / 10); ActChar.BattleChar.Sel._visible = false; ActChar.Schedule = []; if (ActChar.Group != Group) { ActChar.Holding[ActChar.CurrentWpn].CurrentMode = 0; } NowActing++; if (NowActing >= ActList.length) { if (BattleLocation == 1) { if (!LetMenOut) { LoopsCount++; } if (((LoopsCount == 1) or (LoopsCount == 5)) and (!LetMenOut)) { MenOut = 0; LetMenOut = true; if (LoopsCount == 5) { AllOut = true; } } } if (((BattleLocation == 1) and (MenOut < 10)) and LetMenOut) { if (MenOut == 0) { BW.StructuresSample.Inside.gotoAndPlay(2); BattleField[BunkerX + 5][BunkerY + 9] = Number.NaN; BattleField[BunkerX + 6][BunkerY + 9] = Number.NaN; } MenOut++; if (MenOut >= 10) { CloseDoor = true; LetMenOut = false; } BaseGuards.Members.push({Healthiness:7 + random(3), Agility:7 + random(3), Accuracy:7 + random(3), Intelligence:5, Holding:[0, 0, 0, 0], SniperExperience:random(1000)}); UpdateMemberParams(BaseGuards.Members[BaseGuards.Members.length - 1]); BaseGuards.Members[BaseGuards.Members.length - 1].HP = BaseGuards.Members[BaseGuards.Members.length - 1].MaxHP; BaseGuards.Members[BaseGuards.Members.length - 1].Group = BaseGuards; RandomAppearance(BaseGuards.Members[BaseGuards.Members.length - 1]); BaseGuards.Inventory[0].Amount++; BaseGuards.Inventory[1].Amount = BaseGuards.Inventory[1].Amount + 50; if (random(10) < 5) { BaseGuards.Members[BaseGuards.Members.length - 1].Holding[0] = {Type:28, Amount:1, AmmoSlot:2, Load:30}; BaseGuards.Members[BaseGuards.Members.length - 1].Holding[2] = {Type:6, Amount:50}; } else if (random(2) == 0) { BaseGuards.Members[BaseGuards.Members.length - 1].Holding[0] = {Type:14, Amount:1, AmmoSlot:2, Load:7}; BaseGuards.Members[BaseGuards.Members.length - 1].Holding[2] = {Type:1, Amount:30}; } else { BaseGuards.Members[BaseGuards.Members.length - 1].Holding[0] = {Type:48, Amount:1, AmmoSlot:2, Load:200}; BaseGuards.Members[BaseGuards.Members.length - 1].Holding[2] = {Type:8, Amount:30}; } if (random(2) == 0) { BaseGuards.Members[BaseGuards.Members.length - 1].Holding[4] = {Type:63, Amount:1}; } else { BaseGuards.Members[BaseGuards.Members.length - 1].Holding[4] = {Type:62, Amount:1}; } BaseGuards.Members[BaseGuards.Members.length - 1].ComingOut = true; BaseGuards.Members[BaseGuards.Members.length - 1].OutIndex = MenOut - 1; duplicateMovieClip (BW.CharacterSample, "sld" + LastSld, BW.getNextHighestDepth()); BW["sld" + LastSld].swapDepths(BW.Cursor); if ((MenOut % 2) == 0) { AppearX = 5; } else { AppearX = 6; } BaseGuards.Members[BaseGuards.Members.length - 1].BSquare = {x:BunkerX + AppearX, y:BunkerY + 2}; BaseGuards.Members[BaseGuards.Members.length - 1].BattleChar = BW["sld" + LastSld]; BattleField[BaseGuards.Members[BaseGuards.Members.length - 1].BSquare.x][BaseGuards.Members[BaseGuards.Members.length - 1].BSquare.y] = 999 + BaseGuards.Members.length; BW["sld" + LastSld].Type = 2; BW["sld" + LastSld].Index = BaseGuards.Members.length - 1; BW["sld" + LastSld]._rotation = 180; BW["sld" + LastSld].setMask(BW.BunkerMask); ActList.push(BaseGuards.Members[BaseGuards.Members.length - 1]); InitiateSoldier(BaseGuards.Members[BaseGuards.Members.length - 1]); LastSld++; } else { NowActing = 0; } } if ((ActList[NowActing].ComingOut and (!LetMenOut)) and (!CloseDoor)) { BW.StructuresSample.Inside.gotoAndPlay(2); BattleField[BunkerX + 5][BunkerY + 9] = Number.NaN; BattleField[BunkerX + 6][BunkerY + 9] = Number.NaN; CloseDoor = true; } ActList[NowActing].AP = ActList[NowActing].MaxAP; ActPhase = 0; ForceThrow = false; } if (BW._x < (445 - (BFWidth * 40))) { BW._x = 445 - (BFWidth * 40); } if (BW._x > -40) { BW._x = -40; } if (BW._y < (445 - (BFHeight * 40))) { BW._y = 445 - (BFHeight * 40); } if (BW._y > -40) { BW._y = -40; } BW.BG._x = Math.floor((-BW._x) / 480) * 480; BW.BG._y = Math.floor((-BW._y) / 480) * 480; }
Frame 12
gotoAndPlay ("Cycle");
Frame 13
GOS.gotoAndStop(GameOverType);
Frame 14
gotoAndStop ("Game Over");
Frame 15
if (!OnSite()) { gotoAndStop ("Main Menu"); } YourName = People[0].Name; DataText = (((((((("Wealth: " + CalculateWealth()) + "\r") + "\r") + "Kills: ") + Competitive.Kills) + "\r") + "\r") + "Play Time: ") + TimePeriod(Competitive.PlayTime);
Frame 16
delete onEnterFrame; if (!OnSite()) { gotoAndStop ("Main Menu"); } SL.gotoAndStop(1); Kills = Competitive.Kills; Wealth = CalculateWealth(); Time = Competitive.PlayTime; SubmitName = YourName; Send = new LoadVars(); Receive = new LoadVars(); TrySending = true; this.onEnterFrame = function () { if (TrySending and (!BlockSend)) { Send.D = GamePass + GameIndex; Send.N = SubmitName; Send.K = Kills; Send.W = Wealth; Send.T = Time; TrySending = false; Send.sendAndLoad("caravaneer/submit.php", Receive); Receive.onLoad = function (success) { if (success) { if (Receive.S == 0) { Scorers = new Array(); sci = 0; while (Receive["n" + sci] != undefined) { Scorers[sci] = {Name:Receive["n" + sci], Wealth:Number(Receive["w" + sci]), Kills:Number(Receive["k" + sci]), Time:Number(Receive["t" + sci])}; if (Receive.I == sci) { Scorers[sci].You = true; } else { Scorers[sci].You = false; } sci++; } gotoAndStop ("Submit 3"); } else if (Receive.S == 1) { ScoreText = "Access Denied"; BlockSend = true; } else { ScoreText = "Data Error " + Receive.S; TrySending = true; } } else { ScoreText = "Load Error"; TrySending = true; } }; } };
Instance of Symbol 4317 MovieClip "SL" in Frame 16
onClipEvent (enterFrame) { if (_parent.BlockSend) { gotoAndStop (2); } }
Frame 17
function FindYourPos() { sci = 0; while (sci < Scorers.length) { if (Scorers[sci].You) { return(sci); } sci++; } } function SetSurvMode(Md) { if (Md == 1) { ModeName = "SURVIVIAL: LONGEST TIME"; Scorers.sortOn("Time", 18); C1 = "Time"; SButtons.Name1 = "WEALTHIEST"; SButtons.Name2 = "MOST KILLS"; SButtons.b1Mode = 2; SButtons.b2Mode = 3; } if (Md == 2) { ModeName = "SURVIVAL: WEALTHIEST"; Scorers.sortOn("Wealth", 18); C1 = "Wealth"; SButtons.Name1 = "LONGEST TIME"; SButtons.Name2 = "MOST KILLS"; SButtons.b1Mode = 1; SButtons.b2Mode = 3; } if (Md == 3) { ModeName = "SURVIVAL: MOST KILLS"; Scorers.sortOn("Kills", 18); C1 = "Kills"; SButtons.Name1 = "LONGEST TIME"; SButtons.Name2 = "WEALTHIEST"; SButtons.b1Mode = 1; SButtons.b2Mode = 2; } ColName1 = C1.toUpperCase(); } function UpdateScore() { if ((ScOffset + 15) >= Scorers.length) { ScOffset = Scorers.length - 15; } if (ScOffset < 0) { ScOffset = 0; } if ((ScOffset + 15) >= Scorers.length) { butt2.enabled = false; BC2._visible = true; } else { butt2.enabled = true; BC2._visible = false; } if (ScOffset <= 0) { butt1.enabled = false; BC1._visible = true; } else { butt1.enabled = true; BC1._visible = false; } sci = 0; while (sci <= 14) { RealPos = sci + ScOffset; if (Scorers[RealPos].You) { this["i" + sci].gotoAndStop(2); } else { this["i" + sci].gotoAndStop(1); } sci++; } sci = 0; while (sci <= 14) { RealPos = sci + ScOffset; if (RealPos < Scorers.length) { this["i" + sci]._visible = true; this["i" + sci].Num = (RealPos + 1) + "."; this["i" + sci].Name = Scorers[RealPos].Name; if (C1 == "Time") { Vlu = TimePeriod(Scorers[RealPos][C1]); } else { Vlu = Scorers[RealPos][C1]; } this["i" + sci].Col1 = Vlu; } else { this["i" + sci]._visible = false; } sci++; } } if (!OnSite()) { gotoAndStop ("Main Menu"); } if (CompMode == 1) { ModeName = "EARN A MILLION HEROES"; Scorers.sortOn("Time", 16); C1 = "Time"; SButtons._visible = false; } if (CompMode == 2) { ModeName = "KILL'EM ALL HEROES"; Scorers.sortOn("Kills", 18); C1 = "Kills"; SButtons._visible = false; } if (CompMode == 3) { SButtons._visible = true; Scorers.sortOn("Time", 18); TimePos = FindYourPos(); Scorers.sortOn("Wealth", 18); WealthPos = FindYourPos(); Scorers.sortOn("Kills", 18); KillsPos = FindYourPos(); if ((KillsPos <= TimePos) and (KillsPos <= WealthPos)) { SMD = 3; } if ((WealthPos <= TimePos) and (WealthPos <= KillsPos)) { SMD = 2; } if ((TimePos <= WealthPos) and (TimePos <= KillsPos)) { SMD = 1; } SetSurvMode(SMD); } ColName1 = C1.toUpperCase(); ScOffset = FindYourPos() - 7; UpdateScore();
Symbol 14 Button
on (press) { getURL ("http://www.sugar-free-games.com", "_SELF"); }
Symbol 24 MovieClip Frame 112
_parent.gotoAndPlay("Story");
Symbol 39 Button
on (press) { gotoAndStop ("Main Menu"); }
Symbol 53 Button
on (release) { gotoAndStop ("CharSetUp"); }
Symbol 57 Button
on (release) { gotoAndStop ("Mode Select"); }
Symbol 61 Button
on (release) { AllButtons(this, false); OptionsMenu._visible = true; }
Symbol 65 Button
on (release) { getURL ("http://www.sugar-free-games.com/caravaneertutorial.php", "_blank"); }
Symbol 69 Button
on (release) { getURL ("http://www.sugar-free-games.com/caravaneertopscore.php", "_blank"); }
Symbol 73 Button
on (release) { getURL (GamePage, "_blank"); }
Symbol 77 Button
on (release) { getURL ("http://www.sugar-free-games.com", "_blank"); }
Symbol 87 Button
on (press) { getURL ("http://www.sugar-free-games.com/caravaneerversion.php?version=" + VersionCode, "_blank"); }
Symbol 88 Button
on (press) { getURL ("http://www.sugar-free-games.com", "_blank"); }
Symbol 95 Button
on (press) { CBox.gotoAndStop(5); _parent.AllButtons(this, false); CBox._visible = true; }
Symbol 102 Button
on (press) { if (_parent.GameSpeed < 3) { _parent.GameSpeed++; GSInd.gotoAndStop(_parent.GameSpeed); } }
Symbol 103 Button
on (press) { if (_parent.GameSpeed > 1) { _parent.GameSpeed--; GSInd.gotoAndStop(_parent.GameSpeed); } }
Symbol 104 Button
on (press) { gotoAndStop (2); }
Symbol 105 Button
on (press) { gotoAndStop (3); }
Symbol 106 Button
on (press) { getURL ("http://www.sugar-free-games.com/caravaneertutorial.php", "_blank"); }
Symbol 107 Button
on (press) { getURL ("http://www.sugar-free-games.com/caravaneerversion.php?version=" + _parent.VersionCode, "_blank"); }
Symbol 108 Button
on (press) { getURL ("http://www.sugar-free-games.com", "_blank"); }
Symbol 109 Button
on (press) { _parent.SwitchMode(_parent.OldMode); _parent.MDown = false; }
Symbol 112 Button
on (press) { if (_parent.BattleSpeed < 4) { _parent.BattleSpeed++; if (_parent.BattleSpeed == 3) { _parent.BattleSpeed = 4; } BSInd.gotoAndStop(_parent.BattleSpeed); } }
Symbol 113 Button
on (press) { if (_parent.BattleSpeed > 1) { _parent.BattleSpeed--; if (_parent.BattleSpeed == 3) { _parent.BattleSpeed = 2; } BSInd.gotoAndStop(_parent.BattleSpeed); } }
Symbol 137 Button
on (press) { _parent._parent.Loading = LoadIndex; _parent._parent.gotoAndPlay("Initiate"); }
Symbol 138 Button
on (press) { _parent.ConfirmBox(false); }
Symbol 143 Button
on (press) { gotoAndStop (3); }
Symbol 145 Button
on (press) { Res = _parent._parent.Save(SaveIndex, NewSlotName); if (Res === true) { _parent.ConfirmBox(false); _parent.UpdateSlots(false); gotoAndStop (1); } if ((Res == "pending") or (Res === false)) { _parent._parent.Saved.onStatus = function (infoObject) { trace(infoObject.code); if (infoObject.level == "error") { trace("Error"); gotoAndStop (4); _parent._parent.Saved.data.Slots[SaveIndex] = undefined; _parent.UpdateSlots(false); } else { _parent.ConfirmBox(false); _parent.UpdateSlots(false); gotoAndStop (1); } }; } }
Symbol 146 Button
on (press) { _parent.ConfirmBox(false); gotoAndStop (1); }
Symbol 153 Button
on (press) { _parent._parent.Mus.setVolume(0); _parent._parent.gotoAndStop("Main Menu"); }
Symbol 154 Button
on (press) { this._visible = false; _parent._parent.AllButtons(_parent, true); }
Symbol 157 MovieClip Frame 1
IText.removeTextField(); stop();
Symbol 157 MovieClip Frame 2
IText.removeTextField();
Symbol 157 MovieClip Frame 3
function SetSelection() { Selection.setFocus("IText"); Selection.setSelection(0, IText.text.length); } var my_fmt = new TextFormat(); my_fmt.bold = true; my_fmt.font = "Arial"; my_fmt.color = 0; my_fmt.align = "center"; my_fmt.bold = true; my_fmt.size = 10; this.createTextField("IText", this.getNextHighestDepth(), -84.5, -13.9, 169, 17.7); IText.type = "input"; IText.maxChars = 20; IText.variable = "NewSlotName"; IText.setNewTextFormat(my_fmt); IText.text = "SLOT " + (SaveIndex + 1); this.onEnterFrame = function () { SetSelection(); delete this.onEnterFrame; };
Symbol 157 MovieClip Frame 4
IText.removeTextField();
Symbol 157 MovieClip Frame 5
IText.removeTextField(); stop();
Symbol 160 Button
on (press) { if (FromMainMenu) { this._visible = false; _parent.AllButtons(_parent, true); } else { gotoAndStop (1); } }
Symbol 200 MovieClip Frame 1
function UpdateCB() { if (_parent.MusicOn) { MusicCB.gotoAndStop(2); } else { MusicCB.gotoAndStop(1); } if (_parent.FXOn) { SFXCB.gotoAndStop(2); } else { SFXCB.gotoAndStop(1); } } function UpdateSlots(Load) { sl = 0; while (sl <= 4) { this["S" + sl].Index = sl; if (Load) { this["S" + sl].BT.gotoAndStop(1); } else { this["S" + sl].BT.gotoAndStop(2); } if (_parent.Saved.data.Slots[sl] instanceof Object) { this["S" + sl].SlotName = _parent.Saved.data.Slots[sl].SlotName; this["S" + sl].gotoAndStop(1); this["S" + sl].Name = _parent.Saved.data.Slots[sl].YourChar.Name; this["S" + sl].Icon.gotoAndStop(_parent.Saved.data.Slots[sl].CharacterPortrait); this["S" + sl].GameDate = "Game Time: " + _parent.FormatedTime(_parent.Saved.data.Slots[sl].Time.Day, _parent.Saved.data.Slots[sl].Time.Month, _parent.Saved.data.Slots[sl].Time.Year, _parent.Saved.data.Slots[sl].Time.Hour); DateString = _parent.Saved.data.Slots[sl].SaveTime.toString(); DateString = DateString.slice(0, DateString.indexOf("GMT")); this["S" + sl].SaveDate = "Save Time: " + DateString; this["S" + sl].Mode = "Mode: "; if (_parent.Saved.data.Slots[sl].GameMode == 1) { this["S" + sl].Mode = this["S" + sl].Mode + "Story"; } else { switch (_parent.Saved.data.Slots[sl].CompMode) { case 1 : this["S" + sl].Mode = this["S" + sl].Mode + "Earn a Million"; break; case 2 : this["S" + sl].Mode = this["S" + sl].Mode + "Kill'em All"; break; case 3 : this["S" + sl].Mode = this["S" + sl].Mode + "Survival"; } } } else { if (Load) { this["S" + sl].gotoAndStop(3); } else { this["S" + sl].gotoAndStop(2); } SlotNum = sl + 1; this["S" + sl].SlotName = "SLOT " + SlotNum; } if (Load) { if (FromMainMenu) { this["S" + sl].ActionButt.onPress = function () { _parent.Loading = this._parent.Index; _parent.gotoAndPlay("Initiate"); }; } else { this["S" + sl].ActionButt.onPress = function () { CBox.Txt = ("If you load a saved game, you will lose all data in your current game.\rAre you sure you want to laod '" + this._parent.SlotName) + "'?"; CBox.LoadIndex = this._parent.Index; CBox.gotoAndStop(1); ConfirmBox(true); }; } } else { this["S" + sl].ActionButt.onPress = function () { CBox.Txt = (((((("Slot '" + this._parent.SlotName) + "' is occupied.") + "\r") + "\r") + "Are you sure you want to overwrite '") + this._parent.SlotName) + "'?"; CBox.SaveIndex = this._parent.Index; CBox.NewSlotName = "SLOT " + (this._parent.Index + 1); if (_parent.Saved.data.Slots[this._parent.Index] instanceof Object) { CBox.gotoAndStop(2); } else { CBox.gotoAndStop(3); } ConfirmBox(true); }; } sl++; } } function ConfirmBox(On) { CBox._visible = On; slt = 0; while (slt <= 4) { this["S" + slt].ActionButt.enabled = !On; slt++; } } stop(); this.onEnterFrame = function () { GSInd.gotoAndStop(_parent.GameSpeed); BSInd.gotoAndStop(_parent.BattleSpeed); UpdateCB(); }; CBox._visible = false;
Instance of Symbol 126 MovieClip "MusicCB" in Symbol 200 MovieClip Frame 1
on (press) { _parent._parent.MusicOn = !_parent._parent.MusicOn; _parent.UpdateCB(); }
Instance of Symbol 126 MovieClip "SFXCB" in Symbol 200 MovieClip Frame 1
on (press) { _parent.FXOn = !_parent._parent.FXOn; _parent.UpdateCB(); }
Symbol 200 MovieClip Frame 2
UpdateSlots(true); delete onEnterFrame;
Symbol 200 MovieClip Frame 3
UpdateSlots(false); delete onEnterFrame;
Symbol 211 Button
on (press) { _parent.GameMode = 2; _parent.CompMode = 1; _parent.gotoAndStop("CharSetUp"); }
Symbol 215 Button
on (press) { _parent.GameMode = 2; _parent.CompMode = 2; _parent.gotoAndStop("CharSetUp"); }
Symbol 219 Button
on (press) { _parent.GameMode = 2; _parent.CompMode = 3; _parent.gotoAndStop("CharSetUp"); }
Symbol 222 Button
on (press) { _parent.gotoAndStop("Main Menu"); }
Symbol 227 Button
on (press) { getURL (_parent.GamePage, "_blank"); }
Symbol 229 Button
on (press) { _parent.gotoAndPlay("CharSetUp"); }
Symbol 231 Button
on (press) { _parent.gotoAndStop("Main Menu"); }
Symbol 236 Button
on (press) { CurrentPreset++; if (CurrentPreset >= PreSetChars.length) { CurrentPreset = 1; } PreSetName = PreSetChars[CurrentPreset].Name; PreSetIcon.gotoAndStop(CurrentPreset); }
Symbol 237 Button
on (press) { CurrentPreset--; if (CurrentPreset < 1) { CurrentPreset = PreSetChars.length - 1; } PreSetName = PreSetChars[CurrentPreset].Name; PreSetIcon.gotoAndStop(CurrentPreset); }
Symbol 238 Button
on (press) { UpdateFromPreset(); }
Symbol 239 Button
on (press) { CharacterPortrait--; if (CharacterPortrait < 1) { CharacterPortrait = PreSetChars.length - 1; } Portrait.gotoAndStop(CharacterPortrait); }
Symbol 240 Button
on (press) { CharacterPortrait++; if (CharacterPortrait >= PreSetChars.length) { CharacterPortrait = 1; } Portrait.gotoAndStop(CharacterPortrait); }
Symbol 256 Button
on (press) { Done(); }
Symbol 267 Button
on (press) { gotoAndPlay ("Initiate"); }
Symbol 301 MovieClip Frame 1
stop();
Symbol 337 MovieClip Frame 1
stop();
Symbol 373 MovieClip Frame 1
stop();
Symbol 373 MovieClip Frame 30
stop();
Symbol 474 MovieClip Frame 1
_parent.Paint();
Symbol 474 MovieClip Frame 2
_parent.Paint();
Symbol 474 MovieClip Frame 3
_parent.Paint();
Symbol 474 MovieClip Frame 4
_parent.Paint();
Symbol 474 MovieClip Frame 5
_parent.Paint();
Symbol 474 MovieClip Frame 6
_parent.Paint();
Symbol 474 MovieClip Frame 7
_parent.Paint();
Symbol 474 MovieClip Frame 8
_parent.Paint();
Symbol 474 MovieClip Frame 9
_parent.Paint();
Symbol 474 MovieClip Frame 10
_parent.Paint();
Symbol 474 MovieClip Frame 11
_parent.Paint();
Symbol 474 MovieClip Frame 12
_parent.Paint();
Symbol 474 MovieClip Frame 13
_parent.Paint();
Symbol 474 MovieClip Frame 14
_parent.Paint();
Symbol 474 MovieClip Frame 15
_parent.Paint();
Symbol 474 MovieClip Frame 16
_parent.Paint();
Symbol 474 MovieClip Frame 17
_parent.Paint();
Symbol 474 MovieClip Frame 18
_parent.Paint();
Symbol 474 MovieClip Frame 19
_parent.Paint();
Symbol 474 MovieClip Frame 20
_parent.Paint();
Symbol 474 MovieClip Frame 21
_parent.Paint();
Symbol 474 MovieClip Frame 22
_parent.Paint();
Symbol 474 MovieClip Frame 23
_parent.Paint();
Symbol 474 MovieClip Frame 24
_parent.Paint();
Symbol 539 MovieClip Frame 1
_parent.Paint();
Symbol 539 MovieClip Frame 2
_parent.Paint();
Symbol 539 MovieClip Frame 3
_parent.Paint();
Symbol 539 MovieClip Frame 4
_parent.Paint();
Symbol 539 MovieClip Frame 5
_parent.Paint();
Symbol 539 MovieClip Frame 6
_parent.Paint();
Symbol 539 MovieClip Frame 7
_parent.Paint();
Symbol 539 MovieClip Frame 8
_parent.Paint();
Symbol 539 MovieClip Frame 9
_parent.Paint();
Symbol 539 MovieClip Frame 10
_parent.Paint();
Symbol 539 MovieClip Frame 11
_parent.Paint();
Symbol 539 MovieClip Frame 12
_parent.Paint();
Symbol 539 MovieClip Frame 13
_parent.Paint();
Symbol 539 MovieClip Frame 14
_parent.Paint();
Symbol 539 MovieClip Frame 15
_parent.Paint();
Symbol 539 MovieClip Frame 16
_parent.Paint();
Symbol 539 MovieClip Frame 17
_parent.Paint();
Symbol 539 MovieClip Frame 18
_parent.Paint();
Symbol 539 MovieClip Frame 19
_parent.Paint();
Symbol 539 MovieClip Frame 20
_parent.Paint();
Symbol 539 MovieClip Frame 21
_parent.Paint();
Symbol 539 MovieClip Frame 22
_parent.Paint();
Symbol 539 MovieClip Frame 23
_parent.Paint();
Symbol 539 MovieClip Frame 24
_parent.Paint();
Symbol 646 MovieClip Frame 1
_parent.Paint();
Symbol 646 MovieClip Frame 2
_parent.Paint();
Symbol 646 MovieClip Frame 3
_parent.Paint();
Symbol 646 MovieClip Frame 4
_parent.Paint();
Symbol 646 MovieClip Frame 5
_parent.Paint();
Symbol 646 MovieClip Frame 6
_parent.Paint();
Symbol 646 MovieClip Frame 7
_parent.Paint();
Symbol 646 MovieClip Frame 8
_parent.Paint();
Symbol 646 MovieClip Frame 9
_parent.Paint();
Symbol 646 MovieClip Frame 10
_parent.Paint();
Symbol 646 MovieClip Frame 11
_parent.Paint();
Symbol 646 MovieClip Frame 12
_parent.Paint();
Symbol 646 MovieClip Frame 13
_parent.Paint();
Symbol 646 MovieClip Frame 14
_parent.Paint();
Symbol 646 MovieClip Frame 15
_parent.Paint();
Symbol 646 MovieClip Frame 16
_parent.Paint();
Symbol 646 MovieClip Frame 17
_parent.Paint();
Symbol 646 MovieClip Frame 18
_parent.Paint();
Symbol 646 MovieClip Frame 19
_parent.Paint();
Symbol 646 MovieClip Frame 20
_parent.Paint();
Symbol 646 MovieClip Frame 21
_parent.Paint();
Symbol 646 MovieClip Frame 22
_parent.Paint();
Symbol 646 MovieClip Frame 23
_parent.Paint();
Symbol 646 MovieClip Frame 24
_parent.Paint();
Symbol 751 MovieClip Frame 1
_parent.Paint();
Symbol 751 MovieClip Frame 2
_parent.Paint();
Symbol 751 MovieClip Frame 3
_parent.Paint();
Symbol 751 MovieClip Frame 4
_parent.Paint();
Symbol 751 MovieClip Frame 5
_parent.Paint();
Symbol 751 MovieClip Frame 6
_parent.Paint();
Symbol 751 MovieClip Frame 7
_parent.Paint();
Symbol 751 MovieClip Frame 8
_parent.Paint();
Symbol 751 MovieClip Frame 9
_parent.Paint();
Symbol 751 MovieClip Frame 10
_parent.Paint();
Symbol 751 MovieClip Frame 11
_parent.Paint();
Symbol 751 MovieClip Frame 12
_parent.Paint();
Symbol 751 MovieClip Frame 13
_parent.Paint();
Symbol 751 MovieClip Frame 14
_parent.Paint();
Symbol 751 MovieClip Frame 15
_parent.Paint();
Symbol 751 MovieClip Frame 16
_parent.Paint();
Symbol 751 MovieClip Frame 17
_parent.Paint();
Symbol 751 MovieClip Frame 18
_parent.Paint();
Symbol 751 MovieClip Frame 19
_parent.Paint();
Symbol 751 MovieClip Frame 20
_parent.Paint();
Symbol 751 MovieClip Frame 21
_parent.Paint();
Symbol 751 MovieClip Frame 22
_parent.Paint();
Symbol 751 MovieClip Frame 23
_parent.Paint();
Symbol 751 MovieClip Frame 24
_parent.Paint();
Symbol 815 MovieClip Frame 1
_parent.Paint();
Symbol 815 MovieClip Frame 2
_parent.Paint();
Symbol 815 MovieClip Frame 3
_parent.Paint();
Symbol 815 MovieClip Frame 4
_parent.Paint();
Symbol 815 MovieClip Frame 5
_parent.Paint();
Symbol 815 MovieClip Frame 6
_parent.Paint();
Symbol 815 MovieClip Frame 7
_parent.Paint();
Symbol 815 MovieClip Frame 8
_parent.Paint();
Symbol 815 MovieClip Frame 9
_parent.Paint();
Symbol 815 MovieClip Frame 10
_parent.Paint();
Symbol 815 MovieClip Frame 11
_parent.Paint();
Symbol 815 MovieClip Frame 12
_parent.Paint();
Symbol 815 MovieClip Frame 13
_parent.Paint();
Symbol 815 MovieClip Frame 14
_parent.Paint();
Symbol 815 MovieClip Frame 15
_parent.Paint();
Symbol 815 MovieClip Frame 16
_parent.Paint();
Symbol 815 MovieClip Frame 17
_parent.Paint();
Symbol 815 MovieClip Frame 18
_parent.Paint();
Symbol 815 MovieClip Frame 19
_parent.Paint();
Symbol 815 MovieClip Frame 20
_parent.Paint();
Symbol 815 MovieClip Frame 21
_parent.Paint();
Symbol 815 MovieClip Frame 22
_parent.Paint();
Symbol 815 MovieClip Frame 23
_parent.Paint();
Symbol 815 MovieClip Frame 24
_parent.Paint();
Symbol 901 MovieClip Frame 1
_parent.Paint();
Symbol 901 MovieClip Frame 2
_parent.Paint();
Symbol 901 MovieClip Frame 3
_parent.Paint();
Symbol 901 MovieClip Frame 4
_parent.Paint();
Symbol 901 MovieClip Frame 5
_parent.Paint();
Symbol 901 MovieClip Frame 6
_parent.Paint();
Symbol 901 MovieClip Frame 7
_parent.Paint();
Symbol 901 MovieClip Frame 8
_parent.Paint();
Symbol 901 MovieClip Frame 9
_parent.Paint();
Symbol 901 MovieClip Frame 10
_parent.Paint();
Symbol 901 MovieClip Frame 11
_parent.Paint();
Symbol 901 MovieClip Frame 12
_parent.Paint();
Symbol 901 MovieClip Frame 13
_parent.Paint();
Symbol 901 MovieClip Frame 14
_parent.Paint();
Symbol 901 MovieClip Frame 15
_parent.Paint();
Symbol 901 MovieClip Frame 16
_parent.Paint();
Symbol 901 MovieClip Frame 17
_parent.Paint();
Symbol 901 MovieClip Frame 18
_parent.Paint();
Symbol 901 MovieClip Frame 19
_parent.Paint();
Symbol 901 MovieClip Frame 20
_parent.Paint();
Symbol 901 MovieClip Frame 21
_parent.Paint();
Symbol 901 MovieClip Frame 22
_parent.Paint();
Symbol 901 MovieClip Frame 23
_parent.Paint();
Symbol 901 MovieClip Frame 24
_parent.Paint();
Symbol 902 MovieClip Frame 1
function Paint() { Cloth1 = new Color(Inside.C); Cloth1.setRGB(_parent.PantsColor); Skin = new Color(Inside.S); Skin.setRGB(_parent.SkinColor); if (!isNaN(_parent.ShoesColor)) { Shoes = new Color(Inside.s); Shoes.setRGB(_parent.ShoesColor); } }
Symbol 929 MovieClip Frame 1
_parent.Paint();
Symbol 929 MovieClip Frame 2
_parent.Paint();
Symbol 929 MovieClip Frame 3
_parent.Paint();
Symbol 929 MovieClip Frame 4
_parent.Paint();
Symbol 929 MovieClip Frame 5
_parent.Paint();
Symbol 929 MovieClip Frame 6
_parent.Paint();
Symbol 929 MovieClip Frame 7
_parent.Paint();
Symbol 929 MovieClip Frame 8
_parent.Paint();
Symbol 929 MovieClip Frame 9
_parent.Paint();
Symbol 929 MovieClip Frame 10
_parent.Paint();
Symbol 929 MovieClip Frame 11
_parent.Paint();
Symbol 929 MovieClip Frame 12
_parent.Paint();
Symbol 929 MovieClip Frame 13
_parent.Paint();
Symbol 966 MovieClip Frame 1
_parent.Paint();
Symbol 966 MovieClip Frame 2
_parent.Paint();
Symbol 966 MovieClip Frame 3
_parent.Paint();
Symbol 966 MovieClip Frame 4
_parent.Paint();
Symbol 966 MovieClip Frame 5
_parent.Paint();
Symbol 966 MovieClip Frame 6
_parent.Paint();
Symbol 966 MovieClip Frame 7
_parent.Paint();
Symbol 966 MovieClip Frame 8
_parent.Paint();
Symbol 966 MovieClip Frame 9
_parent.Paint();
Symbol 966 MovieClip Frame 10
_parent.Paint();
Symbol 966 MovieClip Frame 11
_parent.Paint();
Symbol 966 MovieClip Frame 12
_parent.Paint();
Symbol 966 MovieClip Frame 13
_parent.Paint();
Symbol 993 MovieClip Frame 1
_parent.Paint();
Symbol 993 MovieClip Frame 2
_parent.Paint();
Symbol 993 MovieClip Frame 3
_parent.Paint();
Symbol 993 MovieClip Frame 4
_parent.Paint();
Symbol 993 MovieClip Frame 5
_parent.Paint();
Symbol 993 MovieClip Frame 6
_parent.Paint();
Symbol 993 MovieClip Frame 7
_parent.Paint();
Symbol 993 MovieClip Frame 8
_parent.Paint();
Symbol 993 MovieClip Frame 9
_parent.Paint();
Symbol 993 MovieClip Frame 10
_parent.Paint();
Symbol 993 MovieClip Frame 11
_parent.Paint();
Symbol 993 MovieClip Frame 12
_parent.Paint();
Symbol 993 MovieClip Frame 13
_parent.Paint();
Symbol 1046 MovieClip Frame 1
_parent.Paint();
Symbol 1046 MovieClip Frame 2
_parent.Paint();
Symbol 1046 MovieClip Frame 3
_parent.Paint();
Symbol 1046 MovieClip Frame 4
_parent.Paint();
Symbol 1046 MovieClip Frame 5
_parent.Paint();
Symbol 1046 MovieClip Frame 6
_parent.Paint();
Symbol 1046 MovieClip Frame 7
_parent.Paint();
Symbol 1046 MovieClip Frame 8
_parent.Paint();
Symbol 1046 MovieClip Frame 9
_parent.Paint();
Symbol 1046 MovieClip Frame 10
_parent.Paint();
Symbol 1046 MovieClip Frame 11
_parent.Paint();
Symbol 1046 MovieClip Frame 12
_parent.Paint();
Symbol 1046 MovieClip Frame 13
_parent.Paint();
Symbol 1076 MovieClip Frame 1
_parent.Paint();
Symbol 1076 MovieClip Frame 2
_parent.Paint();
Symbol 1076 MovieClip Frame 3
_parent.Paint();
Symbol 1076 MovieClip Frame 4
_parent.Paint();
Symbol 1076 MovieClip Frame 5
_parent.Paint();
Symbol 1076 MovieClip Frame 6
_parent.Paint();
Symbol 1076 MovieClip Frame 7
_parent.Paint();
Symbol 1076 MovieClip Frame 8
_parent.Paint();
Symbol 1076 MovieClip Frame 9
_parent.Paint();
Symbol 1076 MovieClip Frame 10
_parent.Paint();
Symbol 1076 MovieClip Frame 11
_parent.Paint();
Symbol 1076 MovieClip Frame 12
_parent.Paint();
Symbol 1076 MovieClip Frame 13
_parent.Paint();
Symbol 1132 MovieClip Frame 1
_parent.Paint();
Symbol 1132 MovieClip Frame 2
_parent.Paint();
Symbol 1132 MovieClip Frame 3
_parent.Paint();
Symbol 1132 MovieClip Frame 4
_parent.Paint();
Symbol 1132 MovieClip Frame 5
_parent.Paint();
Symbol 1132 MovieClip Frame 6
_parent.Paint();
Symbol 1132 MovieClip Frame 7
_parent.Paint();
Symbol 1132 MovieClip Frame 8
_parent.Paint();
Symbol 1132 MovieClip Frame 9
_parent.Paint();
Symbol 1132 MovieClip Frame 10
_parent.Paint();
Symbol 1132 MovieClip Frame 11
_parent.Paint();
Symbol 1132 MovieClip Frame 12
_parent.Paint();
Symbol 1132 MovieClip Frame 13
_parent.Paint();
Symbol 1182 MovieClip Frame 1
_parent.Paint();
Symbol 1182 MovieClip Frame 2
_parent.Paint();
Symbol 1182 MovieClip Frame 3
_parent.Paint();
Symbol 1182 MovieClip Frame 4
_parent.Paint();
Symbol 1182 MovieClip Frame 5
_parent.Paint();
Symbol 1182 MovieClip Frame 6
_parent.Paint();
Symbol 1182 MovieClip Frame 7
_parent.Paint();
Symbol 1182 MovieClip Frame 8
_parent.Paint();
Symbol 1182 MovieClip Frame 9
_parent.Paint();
Symbol 1182 MovieClip Frame 10
_parent.Paint();
Symbol 1182 MovieClip Frame 11
_parent.Paint();
Symbol 1182 MovieClip Frame 12
_parent.Paint();
Symbol 1182 MovieClip Frame 13
_parent.Paint();
Symbol 1238 MovieClip Frame 1
_parent.Paint();
Symbol 1238 MovieClip Frame 2
_parent.Paint();
Symbol 1238 MovieClip Frame 3
_parent.Paint();
Symbol 1238 MovieClip Frame 4
_parent.Paint();
Symbol 1238 MovieClip Frame 5
_parent.Paint();
Symbol 1238 MovieClip Frame 6
_parent.Paint();
Symbol 1238 MovieClip Frame 7
_parent.Paint();
Symbol 1238 MovieClip Frame 8
_parent.Paint();
Symbol 1238 MovieClip Frame 9
_parent.Paint();
Symbol 1238 MovieClip Frame 10
_parent.Paint();
Symbol 1238 MovieClip Frame 11
_parent.Paint();
Symbol 1238 MovieClip Frame 12
_parent.Paint();
Symbol 1238 MovieClip Frame 13
_parent.Paint();
Symbol 1239 MovieClip Frame 1
function Paint() { Cloth1 = new Color(Inside.C); if (_parent._parent.ArmorOn) { Cloth1.setRGB(_parent._parent.ArmorCol); } else { Cloth1.setRGB(_parent._parent.ClothColor1); } Cloth2 = new Color(Inside.c); Cloth2.setRGB(_parent._parent.ClothColor3); Skin = new Color(Inside.S); Skin.setRGB(_parent._parent.SkinColor); }
Symbol 1372 MovieClip Frame 1
_parent.Paint();
Symbol 1372 MovieClip Frame 2
_parent.Paint();
Symbol 1372 MovieClip Frame 3
_parent.Paint();
Symbol 1372 MovieClip Frame 4
_parent.Paint();
Symbol 1372 MovieClip Frame 5
_parent.Paint();
Symbol 1372 MovieClip Frame 6
_parent.Paint();
Symbol 1372 MovieClip Frame 7
_parent.Paint();
Symbol 1372 MovieClip Frame 8
_parent.Paint();
Symbol 1372 MovieClip Frame 9
_parent.Paint();
Symbol 1372 MovieClip Frame 10
_parent.Paint();
Symbol 1372 MovieClip Frame 11
_parent.Paint();
Symbol 1372 MovieClip Frame 12
_parent.Paint();
Symbol 1372 MovieClip Frame 13
_parent.Paint();
Symbol 1372 MovieClip Frame 14
_parent.Paint();
Symbol 1372 MovieClip Frame 15
_parent.Paint();
Symbol 1372 MovieClip Frame 16
_parent.Paint();
Symbol 1372 MovieClip Frame 17
_parent.Paint();
Symbol 1372 MovieClip Frame 18
_parent.Paint();
Symbol 1372 MovieClip Frame 19
_parent.Paint();
Symbol 1372 MovieClip Frame 20
_parent.Paint();
Symbol 1372 MovieClip Frame 21
_parent.Paint();
Symbol 1372 MovieClip Frame 22
_parent.Paint();
Symbol 1372 MovieClip Frame 23
_parent.Paint();
Symbol 1372 MovieClip Frame 24
_parent.Paint();
Symbol 1372 MovieClip Frame 25
_parent.Paint();
Symbol 1372 MovieClip Frame 26
_parent.Paint();
Symbol 1372 MovieClip Frame 27
_parent.Paint();
Symbol 1372 MovieClip Frame 28
_parent.Paint();
Symbol 1372 MovieClip Frame 29
_parent.Paint();
Symbol 1372 MovieClip Frame 30
_parent.Paint();
Symbol 1372 MovieClip Frame 31
_parent.Paint();
Symbol 1372 MovieClip Frame 32
_parent.Paint();
Symbol 1372 MovieClip Frame 33
_parent.Paint();
Symbol 1372 MovieClip Frame 34
_parent.Paint();
Symbol 1372 MovieClip Frame 35
_parent.Paint();
Symbol 1372 MovieClip Frame 36
_parent.Paint();
Symbol 1372 MovieClip Frame 37
_parent.Paint();
Symbol 1372 MovieClip Frame 38
_parent.Paint();
Symbol 1372 MovieClip Frame 39
_parent.Paint();
Symbol 1372 MovieClip Frame 40
_parent.Paint();
Symbol 1372 MovieClip Frame 41
_parent.Paint();
Symbol 1372 MovieClip Frame 42
_parent.Paint();
Symbol 1372 MovieClip Frame 43
_parent.Paint();
Symbol 1372 MovieClip Frame 44
_parent.Paint();
Symbol 1372 MovieClip Frame 45
_parent.Paint();
Symbol 1447 MovieClip Frame 1
_parent.Paint();
Symbol 1447 MovieClip Frame 2
_parent.Paint();
Symbol 1447 MovieClip Frame 3
_parent.Paint();
Symbol 1447 MovieClip Frame 4
_parent.Paint();
Symbol 1447 MovieClip Frame 5
_parent.Paint();
Symbol 1447 MovieClip Frame 6
_parent.Paint();
Symbol 1447 MovieClip Frame 7
_parent.Paint();
Symbol 1447 MovieClip Frame 8
_parent.Paint();
Symbol 1447 MovieClip Frame 9
_parent.Paint();
Symbol 1447 MovieClip Frame 10
_parent.Paint();
Symbol 1447 MovieClip Frame 11
_parent.Paint();
Symbol 1447 MovieClip Frame 12
_parent.Paint();
Symbol 1447 MovieClip Frame 13
_parent.Paint();
Symbol 1447 MovieClip Frame 14
_parent.Paint();
Symbol 1447 MovieClip Frame 15
_parent.Paint();
Symbol 1447 MovieClip Frame 16
_parent.Paint();
Symbol 1447 MovieClip Frame 17
_parent.Paint();
Symbol 1447 MovieClip Frame 18
_parent.Paint();
Symbol 1447 MovieClip Frame 19
_parent.Paint();
Symbol 1447 MovieClip Frame 20
_parent.Paint();
Symbol 1447 MovieClip Frame 21
_parent.Paint();
Symbol 1447 MovieClip Frame 22
_parent.Paint();
Symbol 1447 MovieClip Frame 23
_parent.Paint();
Symbol 1447 MovieClip Frame 24
_parent.Paint();
Symbol 1447 MovieClip Frame 25
_parent.Paint();
Symbol 1447 MovieClip Frame 26
_parent.Paint();
Symbol 1447 MovieClip Frame 27
_parent.Paint();
Symbol 1447 MovieClip Frame 28
_parent.Paint();
Symbol 1447 MovieClip Frame 29
_parent.Paint();
Symbol 1447 MovieClip Frame 30
_parent.Paint();
Symbol 1447 MovieClip Frame 31
_parent.Paint();
Symbol 1447 MovieClip Frame 32
_parent.Paint();
Symbol 1447 MovieClip Frame 33
_parent.Paint();
Symbol 1447 MovieClip Frame 34
_parent.Paint();
Symbol 1447 MovieClip Frame 35
_parent.Paint();
Symbol 1447 MovieClip Frame 36
_parent.Paint();
Symbol 1447 MovieClip Frame 37
_parent.Paint();
Symbol 1447 MovieClip Frame 38
_parent.Paint();
Symbol 1447 MovieClip Frame 39
_parent.Paint();
Symbol 1447 MovieClip Frame 40
_parent.Paint();
Symbol 1447 MovieClip Frame 41
_parent.Paint();
Symbol 1447 MovieClip Frame 42
_parent.Paint();
Symbol 1447 MovieClip Frame 43
_parent.Paint();
Symbol 1447 MovieClip Frame 44
_parent.Paint();
Symbol 1447 MovieClip Frame 45
_parent.Paint();
Symbol 1522 MovieClip Frame 1
_parent.Paint();
Symbol 1522 MovieClip Frame 2
_parent.Paint();
Symbol 1522 MovieClip Frame 3
_parent.Paint();
Symbol 1522 MovieClip Frame 4
_parent.Paint();
Symbol 1522 MovieClip Frame 5
_parent.Paint();
Symbol 1522 MovieClip Frame 6
_parent.Paint();
Symbol 1522 MovieClip Frame 7
_parent.Paint();
Symbol 1522 MovieClip Frame 8
_parent.Paint();
Symbol 1522 MovieClip Frame 9
_parent.Paint();
Symbol 1522 MovieClip Frame 10
_parent.Paint();
Symbol 1522 MovieClip Frame 11
_parent.Paint();
Symbol 1522 MovieClip Frame 12
_parent.Paint();
Symbol 1522 MovieClip Frame 13
_parent.Paint();
Symbol 1522 MovieClip Frame 14
_parent.Paint();
Symbol 1522 MovieClip Frame 15
_parent.Paint();
Symbol 1522 MovieClip Frame 16
_parent.Paint();
Symbol 1522 MovieClip Frame 17
_parent.Paint();
Symbol 1522 MovieClip Frame 18
_parent.Paint();
Symbol 1522 MovieClip Frame 19
_parent.Paint();
Symbol 1522 MovieClip Frame 20
_parent.Paint();
Symbol 1522 MovieClip Frame 21
_parent.Paint();
Symbol 1522 MovieClip Frame 22
_parent.Paint();
Symbol 1522 MovieClip Frame 23
_parent.Paint();
Symbol 1522 MovieClip Frame 24
_parent.Paint();
Symbol 1522 MovieClip Frame 25
_parent.Paint();
Symbol 1522 MovieClip Frame 26
_parent.Paint();
Symbol 1522 MovieClip Frame 27
_parent.Paint();
Symbol 1522 MovieClip Frame 28
_parent.Paint();
Symbol 1522 MovieClip Frame 29
_parent.Paint();
Symbol 1522 MovieClip Frame 30
_parent.Paint();
Symbol 1522 MovieClip Frame 31
_parent.Paint();
Symbol 1522 MovieClip Frame 32
_parent.Paint();
Symbol 1522 MovieClip Frame 33
_parent.Paint();
Symbol 1522 MovieClip Frame 34
_parent.Paint();
Symbol 1522 MovieClip Frame 35
_parent.Paint();
Symbol 1522 MovieClip Frame 36
_parent.Paint();
Symbol 1522 MovieClip Frame 37
_parent.Paint();
Symbol 1522 MovieClip Frame 38
_parent.Paint();
Symbol 1522 MovieClip Frame 39
_parent.Paint();
Symbol 1522 MovieClip Frame 40
_parent.Paint();
Symbol 1522 MovieClip Frame 41
_parent.Paint();
Symbol 1522 MovieClip Frame 42
_parent.Paint();
Symbol 1522 MovieClip Frame 43
_parent.Paint();
Symbol 1522 MovieClip Frame 44
_parent.Paint();
Symbol 1522 MovieClip Frame 45
_parent.Paint();
Symbol 1595 MovieClip Frame 1
_parent.Paint();
Symbol 1595 MovieClip Frame 2
_parent.Paint();
Symbol 1595 MovieClip Frame 3
_parent.Paint();
Symbol 1595 MovieClip Frame 4
_parent.Paint();
Symbol 1595 MovieClip Frame 5
_parent.Paint();
Symbol 1595 MovieClip Frame 6
_parent.Paint();
Symbol 1595 MovieClip Frame 7
_parent.Paint();
Symbol 1595 MovieClip Frame 8
_parent.Paint();
Symbol 1595 MovieClip Frame 9
_parent.Paint();
Symbol 1595 MovieClip Frame 10
_parent.Paint();
Symbol 1595 MovieClip Frame 11
_parent.Paint();
Symbol 1595 MovieClip Frame 12
_parent.Paint();
Symbol 1595 MovieClip Frame 13
_parent.Paint();
Symbol 1595 MovieClip Frame 14
_parent.Paint();
Symbol 1595 MovieClip Frame 15
_parent.Paint();
Symbol 1595 MovieClip Frame 16
_parent.Paint();
Symbol 1595 MovieClip Frame 17
_parent.Paint();
Symbol 1595 MovieClip Frame 18
_parent.Paint();
Symbol 1595 MovieClip Frame 19
_parent.Paint();
Symbol 1595 MovieClip Frame 20
_parent.Paint();
Symbol 1595 MovieClip Frame 21
_parent.Paint();
Symbol 1595 MovieClip Frame 22
_parent.Paint();
Symbol 1595 MovieClip Frame 23
_parent.Paint();
Symbol 1595 MovieClip Frame 24
_parent.Paint();
Symbol 1595 MovieClip Frame 25
_parent.Paint();
Symbol 1595 MovieClip Frame 26
_parent.Paint();
Symbol 1595 MovieClip Frame 27
_parent.Paint();
Symbol 1595 MovieClip Frame 28
_parent.Paint();
Symbol 1595 MovieClip Frame 29
_parent.Paint();
Symbol 1595 MovieClip Frame 30
_parent.Paint();
Symbol 1595 MovieClip Frame 31
_parent.Paint();
Symbol 1595 MovieClip Frame 32
_parent.Paint();
Symbol 1595 MovieClip Frame 33
_parent.Paint();
Symbol 1595 MovieClip Frame 34
_parent.Paint();
Symbol 1595 MovieClip Frame 35
_parent.Paint();
Symbol 1595 MovieClip Frame 36
_parent.Paint();
Symbol 1595 MovieClip Frame 37
_parent.Paint();
Symbol 1595 MovieClip Frame 38
_parent.Paint();
Symbol 1595 MovieClip Frame 39
_parent.Paint();
Symbol 1595 MovieClip Frame 40
_parent.Paint();
Symbol 1595 MovieClip Frame 41
_parent.Paint();
Symbol 1595 MovieClip Frame 42
_parent.Paint();
Symbol 1595 MovieClip Frame 43
_parent.Paint();
Symbol 1595 MovieClip Frame 44
_parent.Paint();
Symbol 1595 MovieClip Frame 45
_parent.Paint();
Symbol 1740 MovieClip Frame 1
_parent.Paint();
Symbol 1740 MovieClip Frame 2
_parent.Paint();
Symbol 1740 MovieClip Frame 3
_parent.Paint();
Symbol 1740 MovieClip Frame 4
_parent.Paint();
Symbol 1740 MovieClip Frame 5
_parent.Paint();
Symbol 1740 MovieClip Frame 6
_parent.Paint();
Symbol 1740 MovieClip Frame 7
_parent.Paint();
Symbol 1740 MovieClip Frame 8
_parent.Paint();
Symbol 1740 MovieClip Frame 9
_parent.Paint();
Symbol 1740 MovieClip Frame 10
_parent.Paint();
Symbol 1740 MovieClip Frame 11
_parent.Paint();
Symbol 1740 MovieClip Frame 12
_parent.Paint();
Symbol 1740 MovieClip Frame 13
_parent.Paint();
Symbol 1740 MovieClip Frame 14
_parent.Paint();
Symbol 1740 MovieClip Frame 15
_parent.Paint();
Symbol 1740 MovieClip Frame 16
_parent.Paint();
Symbol 1740 MovieClip Frame 17
_parent.Paint();
Symbol 1740 MovieClip Frame 18
_parent.Paint();
Symbol 1740 MovieClip Frame 19
_parent.Paint();
Symbol 1740 MovieClip Frame 20
_parent.Paint();
Symbol 1740 MovieClip Frame 21
_parent.Paint();
Symbol 1740 MovieClip Frame 22
_parent.Paint();
Symbol 1740 MovieClip Frame 23
_parent.Paint();
Symbol 1740 MovieClip Frame 24
_parent.Paint();
Symbol 1740 MovieClip Frame 25
_parent.Paint();
Symbol 1740 MovieClip Frame 26
_parent.Paint();
Symbol 1740 MovieClip Frame 27
_parent.Paint();
Symbol 1740 MovieClip Frame 28
_parent.Paint();
Symbol 1740 MovieClip Frame 29
_parent.Paint();
Symbol 1740 MovieClip Frame 30
_parent.Paint();
Symbol 1740 MovieClip Frame 31
_parent.Paint();
Symbol 1740 MovieClip Frame 32
_parent.Paint();
Symbol 1740 MovieClip Frame 33
_parent.Paint();
Symbol 1740 MovieClip Frame 34
_parent.Paint();
Symbol 1740 MovieClip Frame 35
_parent.Paint();
Symbol 1740 MovieClip Frame 36
_parent.Paint();
Symbol 1740 MovieClip Frame 37
_parent.Paint();
Symbol 1740 MovieClip Frame 38
_parent.Paint();
Symbol 1740 MovieClip Frame 39
_parent.Paint();
Symbol 1740 MovieClip Frame 40
_parent.Paint();
Symbol 1740 MovieClip Frame 41
_parent.Paint();
Symbol 1740 MovieClip Frame 42
_parent.Paint();
Symbol 1740 MovieClip Frame 43
_parent.Paint();
Symbol 1740 MovieClip Frame 44
_parent.Paint();
Symbol 1740 MovieClip Frame 45
_parent.Paint();
Symbol 1871 MovieClip Frame 1
_parent.Paint();
Symbol 1871 MovieClip Frame 2
_parent.Paint();
Symbol 1871 MovieClip Frame 3
_parent.Paint();
Symbol 1871 MovieClip Frame 4
_parent.Paint();
Symbol 1871 MovieClip Frame 5
_parent.Paint();
Symbol 1871 MovieClip Frame 6
_parent.Paint();
Symbol 1871 MovieClip Frame 7
_parent.Paint();
Symbol 1871 MovieClip Frame 8
_parent.Paint();
Symbol 1871 MovieClip Frame 9
_parent.Paint();
Symbol 1871 MovieClip Frame 10
_parent.Paint();
Symbol 1871 MovieClip Frame 11
_parent.Paint();
Symbol 1871 MovieClip Frame 12
_parent.Paint();
Symbol 1871 MovieClip Frame 13
_parent.Paint();
Symbol 1871 MovieClip Frame 14
_parent.Paint();
Symbol 1871 MovieClip Frame 15
_parent.Paint();
Symbol 1871 MovieClip Frame 16
_parent.Paint();
Symbol 1871 MovieClip Frame 17
_parent.Paint();
Symbol 1871 MovieClip Frame 18
_parent.Paint();
Symbol 1871 MovieClip Frame 19
_parent.Paint();
Symbol 1871 MovieClip Frame 20
_parent.Paint();
Symbol 1871 MovieClip Frame 21
_parent.Paint();
Symbol 1871 MovieClip Frame 22
_parent.Paint();
Symbol 1871 MovieClip Frame 23
_parent.Paint();
Symbol 1871 MovieClip Frame 24
_parent.Paint();
Symbol 1871 MovieClip Frame 25
_parent.Paint();
Symbol 1871 MovieClip Frame 26
_parent.Paint();
Symbol 1871 MovieClip Frame 27
_parent.Paint();
Symbol 1871 MovieClip Frame 28
_parent.Paint();
Symbol 1871 MovieClip Frame 29
_parent.Paint();
Symbol 1871 MovieClip Frame 30
_parent.Paint();
Symbol 1871 MovieClip Frame 31
_parent.Paint();
Symbol 1871 MovieClip Frame 32
_parent.Paint();
Symbol 1871 MovieClip Frame 33
_parent.Paint();
Symbol 1871 MovieClip Frame 34
_parent.Paint();
Symbol 1871 MovieClip Frame 35
_parent.Paint();
Symbol 1871 MovieClip Frame 36
_parent.Paint();
Symbol 1871 MovieClip Frame 37
_parent.Paint();
Symbol 1871 MovieClip Frame 38
_parent.Paint();
Symbol 1871 MovieClip Frame 39
_parent.Paint();
Symbol 1871 MovieClip Frame 40
_parent.Paint();
Symbol 1871 MovieClip Frame 41
_parent.Paint();
Symbol 1871 MovieClip Frame 42
_parent.Paint();
Symbol 1871 MovieClip Frame 43
_parent.Paint();
Symbol 1871 MovieClip Frame 44
_parent.Paint();
Symbol 1871 MovieClip Frame 45
_parent.Paint();
Symbol 1872 MovieClip Frame 1
function Paint() { Cloth1 = new Color(Inside.C); Cloth1.setRGB(_parent._parent.ClothColor2); Skin = new Color(Inside.S); Skin.setRGB(_parent._parent.SkinColor); }
Symbol 1886 MovieClip Frame 1
stop(); Body.Inside.gotoAndStop(1); Arm1.Inside.gotoAndStop(5); Arm2.Inside.gotoAndStop(5);
Symbol 1886 MovieClip Frame 2
Arm2.Inside.gotoAndStop(5);
Symbol 1886 MovieClip Frame 14
Arm1.Inside.gotoAndStop(10); Arm2.Inside.gotoAndStop(6);
Symbol 1886 MovieClip Frame 15
Arm1.Inside.gotoAndStop(11); Arm2.Inside.gotoAndStop(7);
Symbol 1886 MovieClip Frame 16
Arm1.Inside.gotoAndStop(12); Arm2.Inside.gotoAndStop(8);
Symbol 1886 MovieClip Frame 17
Arm1.Inside.gotoAndStop(13); Arm2.Inside.gotoAndStop(9);
Symbol 1886 MovieClip Frame 18
Body.Inside.gotoAndStop(10); Arm1.Inside.gotoAndStop(14); Arm2.Inside.gotoAndStop(1);
Symbol 1886 MovieClip Frame 19
Body.Inside.gotoAndStop(11); Arm1.Inside.gotoAndStop(15); Arm2.Inside.gotoAndStop(2);
Symbol 1886 MovieClip Frame 20
Body.Inside.gotoAndStop(12); Arm1.Inside.gotoAndStop(16); Arm2.Inside.gotoAndStop(3);
Symbol 1886 MovieClip Frame 21
Body.Inside.gotoAndStop(13); Arm1.Inside.gotoAndStop(17); Arm2.Inside.gotoAndStop(4);
Symbol 1886 MovieClip Frame 22
Body.Inside.gotoAndStop(1); Arm1.Inside.gotoAndStop(5); Arm2.Inside.gotoAndStop(5);
Symbol 1886 MovieClip Frame 23
Body.Inside.gotoAndStop(4); Arm1.Inside.gotoAndStop(8); Arm2.Inside.gotoAndStop(8);
Symbol 1886 MovieClip Frame 24
Body.Inside.gotoAndStop(3); Arm1.Inside.gotoAndStop(7); Arm2.Inside.gotoAndStop(7);
Symbol 1886 MovieClip Frame 25
Body.Inside.gotoAndStop(2); Arm1.Inside.gotoAndStop(6); Arm2.Inside.gotoAndStop(6);
Symbol 1886 MovieClip Frame 27
Arm1.Inside.gotoAndStop(22);
Symbol 1886 MovieClip Frame 28
Arm1.Inside.gotoAndStop(24); Body.Inside.gotoAndStop(3); Arm2.Inside.gotoAndStop(7);
Symbol 1886 MovieClip Frame 29
Arm1.Inside.gotoAndStop(23); Body.Inside.gotoAndStop(2); Arm2.Inside.gotoAndStop(6);
Symbol 1886 MovieClip Frame 30
Arm1.Inside.gotoAndStop(22); Body.Inside.gotoAndStop(1); Arm2.Inside.gotoAndStop(5);
Symbol 1886 MovieClip Frame 31
Body.Inside.gotoAndStop(3); Arm2.Inside.gotoAndStop(7);
Symbol 1886 MovieClip Frame 32
Body.Inside.gotoAndStop(2); Arm2.Inside.gotoAndStop(6);
Symbol 1886 MovieClip Frame 33
Body.Inside.gotoAndStop(1); Arm2.Inside.gotoAndStop(5);
Symbol 1886 MovieClip Frame 35
Arm1.Inside.gotoAndStop(26); Arm2.Inside.gotoAndStop(27);
Symbol 1886 MovieClip Frame 36
Body.Inside.gotoAndStop(4);
Symbol 1886 MovieClip Frame 37
Body.Inside.gotoAndStop(3);
Symbol 1886 MovieClip Frame 38
Body.Inside.gotoAndStop(2);
Symbol 1886 MovieClip Frame 39
Body.Inside.gotoAndStop(1);
Symbol 1886 MovieClip Frame 40
Body.Inside.gotoAndStop(3);
Symbol 1886 MovieClip Frame 41
Body.Inside.gotoAndStop(2);
Symbol 1886 MovieClip Frame 42
Body.Inside.gotoAndStop(1);
Symbol 1886 MovieClip Frame 43
Arm1.Inside.gotoAndStop(13); Arm2.Inside.gotoAndStop(29);
Symbol 1886 MovieClip Frame 44
Body.Inside.gotoAndStop(4);
Symbol 1886 MovieClip Frame 45
Body.Inside.gotoAndStop(3);
Symbol 1886 MovieClip Frame 46
Body.Inside.gotoAndStop(2);
Symbol 1886 MovieClip Frame 47
Body.Inside.gotoAndStop(1);
Symbol 1886 MovieClip Frame 48
Body.Inside.gotoAndStop(3);
Symbol 1886 MovieClip Frame 49
Body.Inside.gotoAndStop(2);
Symbol 1886 MovieClip Frame 50
Body.Inside.gotoAndStop(1);
Symbol 1886 MovieClip Frame 51
Arm1.Inside.gotoAndStop(26); Arm2.Inside.gotoAndStop(27);
Symbol 1886 MovieClip Frame 52
Body.Inside.gotoAndStop(5);
Symbol 1886 MovieClip Frame 53
Body.Inside.gotoAndStop(4);
Symbol 1886 MovieClip Frame 54
Body.Inside.gotoAndStop(4);
Symbol 1886 MovieClip Frame 55
Body.Inside.gotoAndStop(2);
Symbol 1886 MovieClip Frame 56
Body.Inside.gotoAndStop(1);
Symbol 1886 MovieClip Frame 57
Arm1.Inside.gotoAndStop(31);
Symbol 1886 MovieClip Frame 58
Body.Inside.gotoAndStop(2); Arm1.Inside.gotoAndStop(32); Arm2.Inside.gotoAndStop(6);
Symbol 1886 MovieClip Frame 59
Body.Inside.gotoAndStop(3); Arm1.Inside.gotoAndStop(33); Arm2.Inside.gotoAndStop(7);
Symbol 1886 MovieClip Frame 60
Body.Inside.gotoAndStop(4); Arm1.Inside.gotoAndStop(34); Arm2.Inside.gotoAndStop(8);
Symbol 1886 MovieClip Frame 61
Body.Inside.gotoAndStop(5); Arm1.Inside.gotoAndStop(35); Arm2.Inside.gotoAndStop(9);
Symbol 1886 MovieClip Frame 62
Body.Inside.gotoAndStop(10); Arm1.Inside.gotoAndStop(14); Arm2.Inside.gotoAndStop(1);
Symbol 1886 MovieClip Frame 63
Body.Inside.gotoAndStop(11); Arm1.Inside.gotoAndStop(15); Arm2.Inside.gotoAndStop(2);
Symbol 1886 MovieClip Frame 64
Body.Inside.gotoAndStop(12); Arm1.Inside.gotoAndStop(16); Arm2.Inside.gotoAndStop(3);
Symbol 1886 MovieClip Frame 65
Body.Inside.gotoAndStop(13); Arm1.Inside.gotoAndStop(17); Arm2.Inside.gotoAndStop(4);
Symbol 1886 MovieClip Frame 66
Body.Inside.gotoAndStop(1); Arm1.Inside.gotoAndStop(5); Arm2.Inside.gotoAndStop(5);
Symbol 1886 MovieClip Frame 67
Body.Inside.gotoAndStop(3);
Symbol 1886 MovieClip Frame 68
Body.Inside.gotoAndStop(2);
Symbol 1886 MovieClip Frame 69
Body.Inside.gotoAndStop(1);
Symbol 1886 MovieClip Frame 70
Arm1.Inside.gotoAndStop(31);
Symbol 1886 MovieClip Frame 71
Body.Inside.gotoAndStop(3);
Symbol 1886 MovieClip Frame 72
Body.Inside.gotoAndStop(2);
Symbol 1886 MovieClip Frame 73
Body.Inside.gotoAndStop(1);
Symbol 1886 MovieClip Frame 74
Arm1.Inside.gotoAndStop(37); Arm2.Inside.gotoAndStop(37); Body.Inside.gotoAndStop(2);
Symbol 1886 MovieClip Frame 75
Arm1.Inside.gotoAndStop(39); Arm2.Inside.gotoAndStop(39); Body.Inside.gotoAndStop(3);
Symbol 1886 MovieClip Frame 76
Arm1.Inside.gotoAndStop(40); Arm2.Inside.gotoAndStop(40); Body.Inside.gotoAndStop(4);
Symbol 1886 MovieClip Frame 77
Arm1.Inside.gotoAndStop(41); Arm2.Inside.gotoAndStop(41); Body.Inside.gotoAndStop(5);
Symbol 1886 MovieClip Frame 78
Arm1.Inside.gotoAndStop(42); Arm2.Inside.gotoAndStop(42); Body.Inside.gotoAndStop(6);
Symbol 1886 MovieClip Frame 79
Arm1.Inside.gotoAndStop(42); Arm2.Inside.gotoAndStop(42); Body.Inside.gotoAndStop(7);
Symbol 1886 MovieClip Frame 80
Arm1.Inside.gotoAndStop(43); Arm2.Inside.gotoAndStop(43); Body.Inside.gotoAndStop(8);
Symbol 1886 MovieClip Frame 81
Arm1.Inside.gotoAndStop(44); Arm2.Inside.gotoAndStop(44); Body.Inside.gotoAndStop(9);
Symbol 1886 MovieClip Frame 82
Arm1.Inside.gotoAndStop(45); Arm2.Inside.gotoAndStop(45);
Symbol 1923 MovieClip Frame 1
_parent.Paint();
Symbol 1923 MovieClip Frame 2
_parent.Paint();
Symbol 1923 MovieClip Frame 3
_parent.Paint();
Symbol 1923 MovieClip Frame 4
_parent.Paint();
Symbol 1923 MovieClip Frame 5
_parent.Paint();
Symbol 1923 MovieClip Frame 6
_parent.Paint();
Symbol 1923 MovieClip Frame 7
_parent.Paint();
Symbol 1923 MovieClip Frame 8
_parent.Paint();
Symbol 1923 MovieClip Frame 9
_parent.Paint();
Symbol 1943 MovieClip Frame 1
_parent.Paint();
Symbol 1943 MovieClip Frame 2
_parent.Paint();
Symbol 1943 MovieClip Frame 3
_parent.Paint();
Symbol 1943 MovieClip Frame 4
_parent.Paint();
Symbol 1943 MovieClip Frame 5
_parent.Paint();
Symbol 1943 MovieClip Frame 6
_parent.Paint();
Symbol 1943 MovieClip Frame 7
_parent.Paint();
Symbol 1943 MovieClip Frame 8
_parent.Paint();
Symbol 1943 MovieClip Frame 9
_parent.Paint();
Symbol 1963 MovieClip Frame 1
_parent.Paint();
Symbol 1963 MovieClip Frame 2
_parent.Paint();
Symbol 1963 MovieClip Frame 3
_parent.Paint();
Symbol 1963 MovieClip Frame 4
_parent.Paint();
Symbol 1963 MovieClip Frame 5
_parent.Paint();
Symbol 1963 MovieClip Frame 6
_parent.Paint();
Symbol 1963 MovieClip Frame 7
_parent.Paint();
Symbol 1963 MovieClip Frame 8
_parent.Paint();
Symbol 1963 MovieClip Frame 9
_parent.Paint();
Symbol 1982 MovieClip Frame 1
_parent.Paint();
Symbol 1982 MovieClip Frame 2
_parent.Paint();
Symbol 1982 MovieClip Frame 3
_parent.Paint();
Symbol 1982 MovieClip Frame 4
_parent.Paint();
Symbol 1982 MovieClip Frame 5
_parent.Paint();
Symbol 1982 MovieClip Frame 6
_parent.Paint();
Symbol 1982 MovieClip Frame 7
_parent.Paint();
Symbol 1982 MovieClip Frame 8
_parent.Paint();
Symbol 1982 MovieClip Frame 9
_parent.Paint();
Symbol 1983 MovieClip Frame 1
function Paint() { Hat = new Color(Inside.H); Hat.setRGB(_parent._parent.HatColor); }
Symbol 2020 MovieClip Frame 1
_parent.Paint();
Symbol 2020 MovieClip Frame 2
_parent.Paint();
Symbol 2020 MovieClip Frame 3
_parent.Paint();
Symbol 2020 MovieClip Frame 4
_parent.Paint();
Symbol 2020 MovieClip Frame 5
_parent.Paint();
Symbol 2020 MovieClip Frame 6
_parent.Paint();
Symbol 2020 MovieClip Frame 7
_parent.Paint();
Symbol 2020 MovieClip Frame 8
_parent.Paint();
Symbol 2020 MovieClip Frame 9
_parent.Paint();
Symbol 2038 MovieClip Frame 1
_parent.Paint();
Symbol 2038 MovieClip Frame 2
_parent.Paint();
Symbol 2038 MovieClip Frame 3
_parent.Paint();
Symbol 2038 MovieClip Frame 4
_parent.Paint();
Symbol 2038 MovieClip Frame 5
_parent.Paint();
Symbol 2038 MovieClip Frame 6
_parent.Paint();
Symbol 2038 MovieClip Frame 7
_parent.Paint();
Symbol 2038 MovieClip Frame 8
_parent.Paint();
Symbol 2038 MovieClip Frame 9
_parent.Paint();
Symbol 2073 MovieClip Frame 1
_parent.Paint();
Symbol 2073 MovieClip Frame 2
_parent.Paint();
Symbol 2073 MovieClip Frame 3
_parent.Paint();
Symbol 2073 MovieClip Frame 4
_parent.Paint();
Symbol 2073 MovieClip Frame 5
_parent.Paint();
Symbol 2073 MovieClip Frame 6
_parent.Paint();
Symbol 2073 MovieClip Frame 7
_parent.Paint();
Symbol 2073 MovieClip Frame 8
_parent.Paint();
Symbol 2073 MovieClip Frame 9
_parent.Paint();
Symbol 2110 MovieClip Frame 1
_parent.Paint();
Symbol 2110 MovieClip Frame 2
_parent.Paint();
Symbol 2110 MovieClip Frame 3
_parent.Paint();
Symbol 2110 MovieClip Frame 4
_parent.Paint();
Symbol 2110 MovieClip Frame 5
_parent.Paint();
Symbol 2110 MovieClip Frame 6
_parent.Paint();
Symbol 2110 MovieClip Frame 7
_parent.Paint();
Symbol 2110 MovieClip Frame 8
_parent.Paint();
Symbol 2110 MovieClip Frame 9
_parent.Paint();
Symbol 2145 MovieClip Frame 1
_parent.Paint();
Symbol 2145 MovieClip Frame 2
_parent.Paint();
Symbol 2145 MovieClip Frame 3
_parent.Paint();
Symbol 2145 MovieClip Frame 4
_parent.Paint();
Symbol 2145 MovieClip Frame 5
_parent.Paint();
Symbol 2145 MovieClip Frame 6
_parent.Paint();
Symbol 2145 MovieClip Frame 7
_parent.Paint();
Symbol 2145 MovieClip Frame 8
_parent.Paint();
Symbol 2145 MovieClip Frame 9
_parent.Paint();
Symbol 2182 MovieClip Frame 1
_parent.Paint();
Symbol 2182 MovieClip Frame 2
_parent.Paint();
Symbol 2182 MovieClip Frame 3
_parent.Paint();
Symbol 2182 MovieClip Frame 4
_parent.Paint();
Symbol 2182 MovieClip Frame 5
_parent.Paint();
Symbol 2182 MovieClip Frame 6
_parent.Paint();
Symbol 2182 MovieClip Frame 7
_parent.Paint();
Symbol 2182 MovieClip Frame 8
_parent.Paint();
Symbol 2182 MovieClip Frame 9
_parent.Paint();
Symbol 2183 MovieClip Frame 1
function Paint() { Hair = new Color(Inside.H); Hair.setRGB(_parent.HairColor); Skin = new Color(Inside.S); Skin.setRGB(_parent.SkinColor); }
Symbol 2189 MovieClip Frame 50
stop();
Symbol 2190 MovieClip Frame 1
function ActivateSoldier() { if (Mode == 0) { MoveLeftArm = true; MoveRightArm = true; CorpusFrame = 1; } if (Mode == 1) { MoveRightArm = false; MoveLeftArm = true; CorpusFrame = 27; } if (Mode == 2) { MoveRightArm = false; MoveLeftArm = false; CorpusFrame = 35; } if (Mode == 3) { MoveRightArm = false; MoveLeftArm = false; CorpusFrame = 43; } if (Mode == 4) { MoveRightArm = false; MoveLeftArm = false; CorpusFrame = 51; } if (Mode == 5) { MoveRightArm = false; MoveLeftArm = true; CorpusFrame = 57; } if (Mode == 6) { MoveRightArm = false; MoveLeftArm = false; CorpusFrame = 70; } if ((_currentframe > 1) and (_currentframe <= 18)) { Leg1.Inside.gotoAndStop(_currentframe - 1); if (_currentframe <= 10) { Leg2.Inside.gotoAndStop(6 + _currentframe); } else { Leg2.Inside.gotoAndStop(_currentframe - 10); } if (_currentframe <= 6) { if (MoveRightArm) { Corpus.Arm1.Inside.gotoAndStop((_currentframe - 1) + 4); } if (MoveLeftArm) { Corpus.Arm2.Inside.gotoAndStop(6 - (_currentframe - 1)); } } if ((_currentframe > 6) and (_currentframe <= 14)) { if (MoveRightArm) { Corpus.Arm1.Inside.gotoAndStop(9 - (_currentframe - 6)); } if (MoveLeftArm) { Corpus.Arm2.Inside.gotoAndStop(_currentframe - 6); } } if (_currentframe > 14) { if (MoveRightArm) { Corpus.Arm1.Inside.gotoAndStop(_currentframe - 14); } if (MoveLeftArm) { Corpus.Arm2.Inside.gotoAndStop(9 - (_currentframe - 14)); } } } if (_currentframe <= 18) { Corpus.gotoAndStop(CorpusFrame); } if ((_currentframe >= 19) and (_currentframe <= 39)) { Corpus.gotoAndStop(_currentframe - 17); } } function SetBody() { if (ArmorOn) { Corpus.Body.gotoAndStop(3); } else { Corpus.Body.gotoAndStop(BodyType); } Corpus.Arm1.gotoAndStop(ArmType); Corpus.Arm2.gotoAndStop(ArmType); Leg1.gotoAndStop(LegType); Leg2.gotoAndStop(LegType); Head.gotoAndStop(HeadType); if (!isNaN(HatType)) { Head.Hat._visible = true; Head.Hat.gotoAndStop(HatType); } else { Head.Hat._visible = false; } if (_currentframe == 1) { Leg1.Inside.gotoAndStop(1); Leg2.Inside.gotoAndStop(1); Head.Inside.gotoAndStop(1); Head.Hat.Inside.gotoAndStop(1); if (Corpus.Arm1.Inside._currentframe < 10) { Corpus.Arm1.Inside.gotoAndStop(5); } if (Corpus.Arm2.Inside._currentframe < 10) { Corpus.Arm2.Inside.gotoAndStop(5); } } } SetBody(); ActivateSoldier();
Symbol 2190 MovieClip Frame 2
SetBody(); ActivateSoldier();
Symbol 2190 MovieClip Frame 3
SetBody(); ActivateSoldier();
Symbol 2190 MovieClip Frame 4
SetBody(); ActivateSoldier();
Symbol 2190 MovieClip Frame 5
SetBody(); ActivateSoldier();
Symbol 2190 MovieClip Frame 6
SetBody(); ActivateSoldier();
Symbol 2190 MovieClip Frame 7
SetBody(); ActivateSoldier();
Symbol 2190 MovieClip Frame 8
SetBody(); ActivateSoldier();
Symbol 2190 MovieClip Frame 9
SetBody(); ActivateSoldier();
Symbol 2190 MovieClip Frame 10
SetBody(); ActivateSoldier();
Symbol 2190 MovieClip Frame 11
SetBody(); ActivateSoldier();
Symbol 2190 MovieClip Frame 12
SetBody(); ActivateSoldier();
Symbol 2190 MovieClip Frame 13
SetBody(); ActivateSoldier();
Symbol 2190 MovieClip Frame 14
SetBody(); ActivateSoldier();
Symbol 2190 MovieClip Frame 15
SetBody(); ActivateSoldier();
Symbol 2190 MovieClip Frame 16
SetBody(); ActivateSoldier();
Symbol 2190 MovieClip Frame 17
SetBody(); ActivateSoldier();
Symbol 2190 MovieClip Frame 18
gotoAndPlay (2); ActivateSoldier();
Symbol 2190 MovieClip Frame 19
Leg1.Inside.gotoAndStop(2); Leg2.Inside.gotoAndStop(9); ActivateSoldier();
Symbol 2190 MovieClip Frame 20
Leg1.Inside.gotoAndStop(3); Leg2.Inside.gotoAndStop(10); ActivateSoldier();
Symbol 2190 MovieClip Frame 21
Leg1.Inside.gotoAndStop(4); Leg2.Inside.gotoAndStop(11); ActivateSoldier();
Symbol 2190 MovieClip Frame 22
Leg1.Inside.gotoAndStop(5); Leg2.Inside.gotoAndStop(12); ActivateSoldier();
Symbol 2190 MovieClip Frame 23
Leg1.Inside.gotoAndStop(6); Leg2.Inside.gotoAndStop(13); ActivateSoldier();
Symbol 2190 MovieClip Frame 24
Leg1.Inside.gotoAndStop(7); Leg2.Inside.gotoAndStop(14); ActivateSoldier();
Symbol 2190 MovieClip Frame 25
Leg1.Inside.gotoAndStop(8); Leg2.Inside.gotoAndStop(15); ActivateSoldier();
Symbol 2190 MovieClip Frame 26
Leg1.Inside.gotoAndStop(9); Leg2.Inside.gotoAndStop(16); ActivateSoldier();
Symbol 2190 MovieClip Frame 27
Leg1.Inside.gotoAndStop(10); Leg2.Inside.gotoAndStop(1); ActivateSoldier();
Symbol 2190 MovieClip Frame 28
Leg1.Inside.gotoAndStop(11); Leg2.Inside.gotoAndStop(2); ActivateSoldier();
Symbol 2190 MovieClip Frame 29
Leg1.Inside.gotoAndStop(12); Leg2.Inside.gotoAndStop(3); ActivateSoldier();
Symbol 2190 MovieClip Frame 30
Leg1.Inside.gotoAndStop(13); Leg2.Inside.gotoAndStop(4); ActivateSoldier();
Symbol 2190 MovieClip Frame 31
Leg1.Inside.gotoAndStop(14); Leg2.Inside.gotoAndStop(5); ActivateSoldier();
Symbol 2190 MovieClip Frame 32
Leg1.Inside.gotoAndStop(15); Leg2.Inside.gotoAndStop(6); ActivateSoldier();
Symbol 2190 MovieClip Frame 33
Leg1.Inside.gotoAndStop(16); Leg2.Inside.gotoAndStop(7); ActivateSoldier();
Symbol 2190 MovieClip Frame 34
Leg1.Inside.gotoAndStop(1); Leg2.Inside.gotoAndStop(1); ActivateSoldier();
Symbol 2190 MovieClip Frame 35
ActivateSoldier();
Symbol 2190 MovieClip Frame 36
ActivateSoldier();
Symbol 2190 MovieClip Frame 37
ActivateSoldier();
Symbol 2190 MovieClip Frame 38
ActivateSoldier();
Symbol 2190 MovieClip Frame 41
Leg1.Inside.gotoAndStop(16); Leg2.Inside.gotoAndStop(7);
Symbol 2190 MovieClip Frame 42
Leg1.Inside.gotoAndStop(15); Leg2.Inside.gotoAndStop(6);
Symbol 2190 MovieClip Frame 43
Leg1.Inside.gotoAndStop(14); Leg2.Inside.gotoAndStop(5);
Symbol 2190 MovieClip Frame 44
Leg1.Inside.gotoAndStop(13); Leg2.Inside.gotoAndStop(4);
Symbol 2190 MovieClip Frame 45
Leg1.Inside.gotoAndStop(12); Leg2.Inside.gotoAndStop(3);
Symbol 2190 MovieClip Frame 46
Leg1.Inside.gotoAndStop(11); Leg2.Inside.gotoAndStop(2);
Symbol 2190 MovieClip Frame 47
Leg1.Inside.gotoAndStop(10); Leg2.Inside.gotoAndStop(1);
Symbol 2190 MovieClip Frame 48
Leg1.Inside.gotoAndStop(9); Leg2.Inside.gotoAndStop(16);
Symbol 2190 MovieClip Frame 49
Leg1.Inside.gotoAndStop(8); Leg2.Inside.gotoAndStop(15);
Symbol 2190 MovieClip Frame 50
Leg1.Inside.gotoAndStop(7); Leg2.Inside.gotoAndStop(14);
Symbol 2190 MovieClip Frame 51
Leg1.Inside.gotoAndStop(6); Leg2.Inside.gotoAndStop(13);
Symbol 2190 MovieClip Frame 52
Leg1.Inside.gotoAndStop(5); Leg2.Inside.gotoAndStop(12);
Symbol 2190 MovieClip Frame 53
Leg1.Inside.gotoAndStop(4); Leg2.Inside.gotoAndStop(11);
Symbol 2190 MovieClip Frame 54
Leg1.Inside.gotoAndStop(3); Leg2.Inside.gotoAndStop(10);
Symbol 2190 MovieClip Frame 55
Leg1.Inside.gotoAndStop(2); Leg2.Inside.gotoAndStop(9);
Symbol 2190 MovieClip Frame 56
Leg1.Inside.gotoAndStop(1); Leg2.Inside.gotoAndStop(1);
Symbol 2190 MovieClip Frame 57
gotoAndStop (1);
Symbol 2190 MovieClip Frame 58
Corpus.gotoAndStop(23);
Symbol 2190 MovieClip Frame 59
Corpus.gotoAndStop(24);
Symbol 2190 MovieClip Frame 60
Corpus.gotoAndStop(25);
Symbol 2190 MovieClip Frame 61
gotoAndStop (1);
Symbol 2190 MovieClip Frame 62
Corpus.gotoAndStop(28);
Symbol 2190 MovieClip Frame 63
Corpus.gotoAndStop(29);
Symbol 2190 MovieClip Frame 64
Corpus.gotoAndStop(30);
Symbol 2190 MovieClip Frame 65
gotoAndStop (1);
Symbol 2190 MovieClip Frame 66
Corpus.gotoAndStop(31);
Symbol 2190 MovieClip Frame 67
Corpus.gotoAndStop(32);
Symbol 2190 MovieClip Frame 68
Corpus.gotoAndStop(33);
Symbol 2190 MovieClip Frame 69
gotoAndStop (1);
Symbol 2190 MovieClip Frame 70
Corpus.gotoAndStop(36);
Symbol 2190 MovieClip Frame 71
Corpus.gotoAndStop(37);
Symbol 2190 MovieClip Frame 72
Corpus.gotoAndStop(38);
Symbol 2190 MovieClip Frame 73
Corpus.gotoAndStop(39);
Symbol 2190 MovieClip Frame 74
gotoAndStop (1);
Symbol 2190 MovieClip Frame 75
Corpus.gotoAndStop(40);
Symbol 2190 MovieClip Frame 76
Corpus.gotoAndStop(41);
Symbol 2190 MovieClip Frame 77
Corpus.gotoAndStop(42);
Symbol 2190 MovieClip Frame 78
gotoAndStop (1);
Symbol 2190 MovieClip Frame 79
Corpus.gotoAndStop(44);
Symbol 2190 MovieClip Frame 80
Corpus.gotoAndStop(45);
Symbol 2190 MovieClip Frame 81
Corpus.gotoAndStop(46);
Symbol 2190 MovieClip Frame 82
Corpus.gotoAndStop(47);
Symbol 2190 MovieClip Frame 83
gotoAndStop (1);
Symbol 2190 MovieClip Frame 84
Corpus.gotoAndStop(48);
Symbol 2190 MovieClip Frame 85
Corpus.gotoAndStop(49);
Symbol 2190 MovieClip Frame 86
Corpus.gotoAndStop(50);
Symbol 2190 MovieClip Frame 87
gotoAndStop (1);
Symbol 2190 MovieClip Frame 88
Corpus.gotoAndStop(52);
Symbol 2190 MovieClip Frame 90
Corpus.gotoAndStop(53);
Symbol 2190 MovieClip Frame 91
Corpus.gotoAndStop(54);
Symbol 2190 MovieClip Frame 92
Corpus.gotoAndStop(55);
Symbol 2190 MovieClip Frame 93
Corpus.gotoAndStop(56);
Symbol 2190 MovieClip Frame 94
gotoAndStop (1);
Symbol 2190 MovieClip Frame 95
Corpus.gotoAndStop(54);
Symbol 2190 MovieClip Frame 96
Corpus.gotoAndStop(55);
Symbol 2190 MovieClip Frame 97
Corpus.gotoAndStop(56);
Symbol 2190 MovieClip Frame 98
gotoAndStop (1);
Symbol 2190 MovieClip Frame 99
Corpus.gotoAndStop(58);
Symbol 2190 MovieClip Frame 100
Corpus.gotoAndStop(59);
Symbol 2190 MovieClip Frame 101
Corpus.gotoAndStop(60);
Symbol 2190 MovieClip Frame 102
Corpus.gotoAndStop(61);
Symbol 2190 MovieClip Frame 103
Corpus.gotoAndStop(62);
Symbol 2190 MovieClip Frame 104
Corpus.gotoAndStop(63);
Symbol 2190 MovieClip Frame 105
Corpus.gotoAndStop(64);
Symbol 2190 MovieClip Frame 106
Corpus.gotoAndStop(65);
Symbol 2190 MovieClip Frame 107
Corpus.gotoAndStop(66);
Symbol 2190 MovieClip Frame 108
gotoAndStop (1);
Symbol 2190 MovieClip Frame 109
Corpus.gotoAndStop(67);
Symbol 2190 MovieClip Frame 110
Corpus.gotoAndStop(68);
Symbol 2190 MovieClip Frame 111
Corpus.gotoAndStop(69);
Symbol 2190 MovieClip Frame 112
gotoAndStop (1);
Symbol 2190 MovieClip Frame 113
Leg1.Inside.gotoAndStop(2); Leg2.Inside.gotoAndStop(10);
Symbol 2190 MovieClip Frame 114
Leg1.Inside.gotoAndStop(3); Leg2.Inside.gotoAndStop(11);
Symbol 2190 MovieClip Frame 115
Leg1.Inside.gotoAndStop(4); Leg2.Inside.gotoAndStop(12);
Symbol 2190 MovieClip Frame 116
Leg1.Inside.gotoAndStop(5); Leg2.Inside.gotoAndStop(13);
Symbol 2190 MovieClip Frame 117
Corpus.gotoAndStop(58); Leg1.Inside.gotoAndStop(6); Leg2.Inside.gotoAndStop(14);
Symbol 2190 MovieClip Frame 118
Corpus.gotoAndStop(59); Leg1.Inside.gotoAndStop(7); Leg2.Inside.gotoAndStop(15);
Symbol 2190 MovieClip Frame 119
Corpus.gotoAndStop(60); Leg1.Inside.gotoAndStop(8); Leg2.Inside.gotoAndStop(16);
Symbol 2190 MovieClip Frame 120
Corpus.gotoAndStop(61); Leg1.Inside.gotoAndStop(9); Leg2.Inside.gotoAndStop(1);
Symbol 2190 MovieClip Frame 121
Corpus.gotoAndStop(62); Leg1.Inside.gotoAndStop(10); Leg2.Inside.gotoAndStop(2);
Symbol 2190 MovieClip Frame 122
Corpus.gotoAndStop(63); Leg1.Inside.gotoAndStop(9); Leg2.Inside.gotoAndStop(1);
Symbol 2190 MovieClip Frame 123
Corpus.gotoAndStop(64); Leg1.Inside.gotoAndStop(8); Leg2.Inside.gotoAndStop(16);
Symbol 2190 MovieClip Frame 124
Corpus.gotoAndStop(65); Leg1.Inside.gotoAndStop(7); Leg2.Inside.gotoAndStop(15);
Symbol 2190 MovieClip Frame 125
Corpus.gotoAndStop(70); Leg1.Inside.gotoAndStop(6); Leg2.Inside.gotoAndStop(14);
Symbol 2190 MovieClip Frame 126
Leg1.Inside.gotoAndStop(5); Leg2.Inside.gotoAndStop(13);
Symbol 2190 MovieClip Frame 127
Leg1.Inside.gotoAndStop(4); Leg2.Inside.gotoAndStop(12);
Symbol 2190 MovieClip Frame 128
Leg1.Inside.gotoAndStop(3); Leg2.Inside.gotoAndStop(11);
Symbol 2190 MovieClip Frame 129
Leg1.Inside.gotoAndStop(2); Leg2.Inside.gotoAndStop(10);
Symbol 2190 MovieClip Frame 130
Leg1.Inside.gotoAndStop(1); Leg2.Inside.gotoAndStop(9);
Symbol 2190 MovieClip Frame 131
gotoAndStop (1);
Symbol 2190 MovieClip Frame 132
Corpus.gotoAndStop(71);
Symbol 2190 MovieClip Frame 133
Corpus.gotoAndStop(72);
Symbol 2190 MovieClip Frame 134
Corpus.gotoAndStop(73);
Symbol 2190 MovieClip Frame 135
gotoAndStop (1);
Symbol 2190 MovieClip Frame 136
Leg1.Inside.gotoAndStop(17); Leg2.Inside.gotoAndStop(17); Corpus.gotoAndStop(74); Head.Inside.gotoAndStop(2); Head.Hat.Inside.gotoAndStop(2); if ((Mode == 0) or (Mode == 5)) { Wpn._visible = false; } else { Wpn._visible = true; Wpn.gotoAndStop(Mode); }
Symbol 2190 MovieClip Frame 137
Leg1.Inside.gotoAndStop(18); Leg2.Inside.gotoAndStop(18); Corpus.gotoAndStop(75); Head.Inside.gotoAndStop(3); Head.Hat.Inside.gotoAndStop(3);
Symbol 2190 MovieClip Frame 138
Leg1.Inside.gotoAndStop(19); Leg2.Inside.gotoAndStop(19); Corpus.gotoAndStop(76); Head.Inside.gotoAndStop(4); Head.Hat.Inside.gotoAndStop(4);
Symbol 2190 MovieClip Frame 139
Leg1.Inside.gotoAndStop(20); Leg2.Inside.gotoAndStop(20); Corpus.gotoAndStop(77); Head.Inside.gotoAndStop(5); Head.Hat.Inside.gotoAndStop(5);
Symbol 2190 MovieClip Frame 140
Leg1.Inside.gotoAndStop(21); Leg2.Inside.gotoAndStop(21); Corpus.gotoAndStop(78); Head.Inside.gotoAndStop(6); Head.Hat.Inside.gotoAndStop(6);
Symbol 2190 MovieClip Frame 141
Leg1.Inside.gotoAndStop(22); Leg2.Inside.gotoAndStop(22); Corpus.gotoAndStop(79); Head.Inside.gotoAndStop(6); Head.Hat.Inside.gotoAndStop(6);
Symbol 2190 MovieClip Frame 142
Leg1.Inside.gotoAndStop(23); Leg2.Inside.gotoAndStop(23); Corpus.gotoAndStop(80); Head.Inside.gotoAndStop(7); Head.Hat.Inside.gotoAndStop(7);
Symbol 2190 MovieClip Frame 143
Leg1.Inside.gotoAndStop(24); Leg2.Inside.gotoAndStop(24); Corpus.gotoAndStop(81); Head.Inside.gotoAndStop(8); Head.Hat.Inside.gotoAndStop(8);
Symbol 2190 MovieClip Frame 144
Corpus.gotoAndStop(82); Head.Inside.gotoAndStop(9); Head.Hat.Inside.gotoAndStop(9); stop();
Symbol 2517 MovieClip Frame 1
Index = 2;
Symbol 2552 Button
on (press) { _parent.OnOK(); }
Symbol 2553 Button
on (press) { _parent.OnCancel(); }
Symbol 2555 Button
on (press) { _parent.OnNo(); }
Symbol 2656 Button
on (press) { MoveList = -1; } on (rollOut, release, releaseOutside) { MoveList = 0; }
Symbol 2657 Button
on (press) { MoveList = 1; } on (rollOut, release, releaseOutside) { MoveList = 0; }
Symbol 2792 MovieClip Frame 1
MC.gotoAndStop(_root.CharacterPortrait);
Symbol 2798 Button
on (press) { _parent.SelectItem(Index); }
Symbol 3006 MovieClip Frame 1
Name = _root.People[0].Name;
Instance of Symbol 183 MovieClip in Symbol 3006 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_root.CharacterPortrait); }
Symbol 3051 MovieClip Frame 1
function SetList() { InTheList = Offset; i = 1; while (i <= 5) { eval ("Item" + i).gotoAndStop(Class); if (this._rotation == 90) { eval ("Item" + i)._rotation = -90; eval ("Item" + i)._xscale = -100; } if (InTheList == SelectedItem) { eval ("Item" + i).BG.gotoAndStop(2); } else { eval ("Item" + i).BG.gotoAndStop(1); } if (InTheList < TheList.length) { eval ("Item" + i)._visible = true; eval ("Item" + i).TheButt.enabled = true; eval ("Item" + i).Index = InTheList; if (Class == 1) { eval ("Item" + i).Inside.gotoAndStop(TheList[InTheList].Portrait); } if (Class == 4) { eval ("Item" + i).Inside.gotoAndStop(TheList[InTheList].Type); if (TheList[InTheList].Attached instanceof Object) { eval ("Item" + i).CartAnimal._visible = true; if (_root.Transports[TheList[InTheList].Type].Class == 1) { eval ("Item" + i).CartAnimal.gotoAndStop(1); } else { eval ("Item" + i).CartAnimal.gotoAndStop(2); } } else { eval ("Item" + i).CartAnimal._visible = false; } } if ((Class == 1) or (Class == 4)) { eval ("Item" + i).HB.gotoAndStop(Math.ceil((TheList[InTheList].HP / TheList[InTheList].MaxHP) * 100)); } else { eval ("Item" + i).Inside.gotoAndStop(TheList[InTheList].Type); if (Class == 3) { if (TheList[InTheList].Amount == 1) { eval ("Item" + i).XText = ""; } else { eval ("Item" + i).XText = "x" + TheList[InTheList].Amount; } if (TheList[InTheList].InUse > 0) { eval ("Item" + i).InUse._visible = true; } else { eval ("Item" + i).InUse._visible = false; } } else { eval ("Item" + i).XText = TheList[InTheList].Amount; } } } else { eval ("Item" + i)._visible = false; } LastItem = InTheList; InTheList++; i++; } if (Offset > 0) { ButtCover1._visible = false; Butt1.enabled = true; } else { ButtCover1._visible = true; Butt1.enabled = false; MoveList = 0; Moving = false; } if (LastItem < (TheList.length - 1)) { ButtCover2._visible = false; Butt2.enabled = true; } else { ButtCover2._visible = true; Butt2.enabled = false; if (MoveList > 0) { MoveList = 0; Moving = false; } } } function SelectItem(Item) { if ((Item >= TheList.length) and (!isNaN(Item))) { Item = TheList.length - 1; } Selected = TheList[Item]; SelectedItem = Item; SetList(); if (!isNaN(Item)) { OnSelect(); } } MoveList = 0; Moving = false; this.onEnterFrame = function () { if (MoveList != 0) { if (!Moving) { Moving = true; Counter = 0; } if ((Counter % 3) == 0) { Offset = Offset + MoveList; SetList(); } Counter++; } else { Moving = false; } }; if (!isNaN(SelectedItem)) { if (SelectedItem >= TheList.length) { SelectedItem = TheList.length - 1; } SelectItem(SelectedItem); } else { SetList(); }
Symbol 3082 Button
on (press) { _parent._parent.HireSelected(); _parent._visible = false; _parent._parent.Lst.SelectItem(Number.NaN); }
Symbol 3091 Button
on (press) { gotoAndStop (1); _parent.BMenu.SelectButton(1); }
Symbol 3094 Button
on (press) { gotoAndStop (6); }
Symbol 3097 Button
on (press) { SetList(_parent.CurrentList, CurrentOffset - 5); }
Symbol 3098 Button
on (press) { SetList(_parent.CurrentList, CurrentOffset + 5); }
Symbol 3104 Button
on (press) { _parent._parent.DisplayCount(true, Product); }
Symbol 3109 MovieClip Frame 1
function SetList(TheList, Offset) { InTheList = Offset; CurrOffset = Offset; ListLength = TheList.length; DisplayedItems = 0; i = 1; while (i <= 5) { while ((TheList[InTheList].Amount == 0) and (InTheList < TheList.length)) { InTheList++; ListLength--; } if (InTheList < TheList.length) { DisplayedItems++; eval ("Item" + i)._visible = true; eval ("Item" + i).Product = TheList[InTheList]; eval ("Item" + i).TBText.gotoAndStop(_parent.Mode); eval ("Item" + i).NameText = _parent._parent.Goods[TheList[InTheList].Type].Name; if ((_parent._parent.Goods[TheList[InTheList].Type].Unit == "unit") and (TheList[InTheList].Amount > 1)) { Ending = "s"; } else { Ending = ""; } StartPrice = _parent._parent.CalculatePrice(_parent.Mode, _parent._parent.Group.InTown, TheList[InTheList].Type, 1); StartPrice = Math.round(StartPrice * 100) / 100; if (_parent.Mode == 1) { StartText = "Min. "; } else { StartText = "Max. "; } eval ("Item" + i).AmountText = ((((((((("Available: " + TheList[InTheList].Amount) + " ") + _parent._parent.Goods[TheList[InTheList].Type].Unit) + Ending) + "; ") + StartText) + " Price: ") + StartPrice) + " $/") + _parent._parent.Goods[TheList[InTheList].Type].Unit; eval ("Item" + i).GI.gotoAndStop(TheList[InTheList].Type); } else { eval ("Item" + i)._visible = false; } InTheList++; i++; } if ((ListLength - Offset) > 5) { NextButt.enabled = true; ButtCover2._visible = false; } else { NextButt.enabled = false; ButtCover2._visible = true; } if (Offset > 0) { PrevButt.enabled = true; ButtCover1._visible = false; } else { PrevButt.enabled = false; ButtCover1._visible = true; } CurrentOffset = Offset; if ((Offset > 0) and (DisplayedItems == 0)) { SetList(_parent.CurrentList, 0); } } SetList(_parent.CurrentList, 0);
Symbol 3112 Button
on (press) { _parent.DisplayCount(false); }
Symbol 3113 Button
on (press) { PressButt(1); }
Symbol 3114 Button
on (press) { PressButt(2); }
Symbol 3115 Button
on (press) { PressButt(3); }
Symbol 3116 Button
on (press) { PressButt(4); }
Symbol 3117 Button
on (press) { PressButt(5); }
Symbol 3118 Button
on (press) { PressButt(6); }
Symbol 3119 Button
on (press) { PressButt(7); }
Symbol 3120 Button
on (press) { PressButt(8); }
Symbol 3121 Button
on (press) { PressButt(9); }
Symbol 3122 Button
on (press) { PressButt(0); }
Symbol 3123 Button
on (press) { AddToUnits(-1); }
Symbol 3124 Button
on (press) { AddToUnits(-10); }
Symbol 3125 Button
on (press) { AddToUnits(-100); }
Symbol 3126 Button
on (press) { AddToUnits(-1000); }
Symbol 3127 Button
on (press) { AddToUnits(1); }
Symbol 3128 Button
on (press) { AddToUnits(10); }
Symbol 3129 Button
on (press) { AddToUnits(100); }
Symbol 3130 Button
on (press) { AddToUnits(1000); }
Symbol 3131 Button
on (press) { PressButt(12); }
Symbol 3132 Button
on (press) { PressButt(13); }
Symbol 3133 Button
on (press) { PressButt(10); }
Symbol 3134 Button
on (press) { DoAction(); }
Symbol 3163 MovieClip Frame 1
function PressButt(Num) { UnitsText = String(UnitsText); if (Num < 10) { if (UnitsText.length < 12) { if ((Number(UnitsText) == 0) or (!UsedNums)) { UnitsText = Num; } else { UnitsText = UnitsText + String(Num); } } } if (Num == 10) { UnitsText = UnitsText.slice(0, UnitsText.length - 1); if (UnitsText.length == 0) { UnitsText = 0; } } if (Num == 12) { UnitsText = 0; } if (Num == 13) { UnitsText = Max; } if (Num != 13) { UsedNums = true; } else { UsedNums = false; } UpdatePriceText(); } function AddToUnits(Num) { UsedNums = false; UnitsText = Number(UnitsText) + Num; if (UnitsText < 1) { UnitsText = 1; } UpdatePriceText(); } function UpdatePriceText() { UnitsText = Number(UnitsText); if (UnitsText > 0) { TotalPrice = _parent._parent.CalculatePrice(_parent.Mode, _parent._parent.Group.InTown, Product.Type, UnitsText); PricePerUnit = TotalPrice / UnitsText; PPUText = Math.round(PricePerUnit * 100) / 100; TPText = Math.round(TotalPrice * 100) / 100; PriceText = ((((("Price: $" + TPText) + " (") + PPUText) + " $/") + _parent._parent.Goods[Product.Type].Unit) + ")"; if (UnitsText > Max) { UT.setTextFormat(_parent._parent.RedFont); ButtCover._visible = true; ActionButton.enabled = false; } else { UT.setTextFormat(_parent._parent.WhiteFont); ButtCover._visible = false; ActionButton.enabled = true; } } else { PriceText = "Enter an amount"; ButtCover._visible = true; ActionButton.enabled = false; } TotalWeight = UnitsText * _parent._parent.Goods[Product.Type].WeightPerUnit; WeightText = ("Weight: " + TotalWeight) + " Kg"; } function DoAction() { if (_parent.Mode == 1) { Product.Amount = Product.Amount - UnitsText; TheTown.Money = TheTown.Money + TotalPrice; _parent._parent.AddCargo(_parent._parent.Group, Product.Type, UnitsText); _parent._parent.Group.Money = _parent._parent.Group.Money - TotalPrice; } if (_parent.Mode == 2) { PropertyExists = false; sp = 0; while (sp < TheTown.Property.length) { if (TheTown.Property[sp].Type == Product.Type) { TheTown.Property[sp].Amount = TheTown.Property[sp].Amount + UnitsText; PropertyExists = true; break; } sp++; } if (!PropertyExists) { TheTown.Property.push({Type:Product.Type, Amount:UnitsText}); } TheTown.Money = TheTown.Money - TotalPrice; Product.Amount = Product.Amount - UnitsText; if (Product.Amount <= 0) { for (sp in _parent._parent.Group.Cargo) { if (_parent._parent.Group.Cargo[sp] == Product) { _parent._parent.Group.Cargo.splice(sp, 1); break; } } } _parent._parent.Group.Money = _parent._parent.Group.Money + TotalPrice; } _parent._parent.UpdateTownEconomy(TheTown); _parent._parent.UpdateGroupCargo(_parent._parent.Group); _parent._parent.UpdateTradeText(); _parent.DisplayCount(false); if (_parent.Mode == 1) { _parent.CurrentList = _parent.GeneratePropertyList(); } _parent.MarketList.SetList(_parent.CurrentList, _parent.MarketList.CurrOffset); } TheTown = _parent._parent.Towns[_parent._parent.Group.InTown];
Symbol 3165 Button
on (press) { gotoAndStop (5); }
Symbol 3190 Button
on (press) { if (_parent._parent.SubType == 1) { if (_parent._parent.MaxBuy == 1) { _parent._parent.BuyItem(_parent._parent.List2.Selected, 1); } else { _parent._parent._parent.AllButtons(_parent._parent, false); _parent._parent.NumWindow._visible = true; _parent._parent.NumWindow.Max = _parent._parent.MaxBuy; _parent._parent.NumWindow.UnitsText = 0; _parent._parent.NumWindow.PricePerUnit = _parent._parent.ItemPrice; _parent._parent.NumWindow.WeightPerUnit = _parent._parent._parent.Items[_parent._parent.List2.Selected.Type].Weight; _parent._parent.NumWindow.ActionButton.gotoAndStop(4); _parent._parent.NumWindow.TitleText = "Buy " + _parent._parent._parent.Items[_parent._parent.List2.Selected.Type].Name; _parent._parent.NumWindow.UpdatePriceText(); } } if (_parent._parent.SubType == 2) { _parent._parent.BuySelectedTransport(); } }
Symbol 3194 Button
on (press) { if (_parent._parent.SubType == 1) { if (_parent._parent.MaxSell == 1) { _parent._parent.SellItem(_parent._parent.List1.Selected, 1); } else { _parent._parent._parent.AllButtons(_parent._parent, false); _parent._parent.NumWindow._visible = true; _parent._parent.NumWindow.Max = _parent._parent.MaxSell; _parent._parent.NumWindow.UnitsText = 0; _parent._parent.NumWindow.PricePerUnit = _parent._parent.ItemPrice; _parent._parent.NumWindow.WeightPerUnit = _parent._parent._parent.Items[_parent._parent.List1.Selected.Type].Weight; _parent._parent.NumWindow.ActionButton.gotoAndStop(5); _parent._parent.NumWindow.TitleText = "Sell " + _parent._parent._parent.Items[_parent._parent.List1.Selected.Type].Name; _parent._parent.NumWindow.UpdatePriceText(); } } if (_parent._parent.SubType == 2) { _parent._parent.SellSelectedTransport(); } }
Symbol 3208 Button
on (press) { gotoAndStop (1); _parent.BMenu.SelectButton(1); }
Symbol 3209 Button
on (press) { OnCancel(); }
Symbol 3210 Button
on (press) { _parent._parent._parent.AllButtons(_parent._parent, true); _parent._parent.GiveSelectedItem(Number(_parent.UnitsText)); _parent._visible = false; }
Symbol 3212 Button
on (press) { _parent._parent._parent.AllButtons(_parent._parent, true); _parent._parent.RemoveItem(_parent._parent.List1.Selected.Holding[_parent._parent.SelectedSlot], Number(_parent.UnitsText)); _parent._visible = false; }
Symbol 3214 Button
on (press) { _parent._visible = false; if (_parent._parent.CurList == 1) { _parent._parent.ThrowGoods(_parent._parent.L1.Selected, Number(_parent.UnitsText)); } if (_parent._parent.CurList == 2) { _parent._parent.ThrowItems(_parent._parent.L2.Selected, Number(_parent.UnitsText)); } }
Symbol 3216 Button
on (press) { _parent._visible = false; _parent._parent.BuyItem(_parent._parent.List2.Selected, Number(_parent.UnitsText)); _parent._parent._parent.AllButtons(_parent._parent, true); }
Symbol 3217 Button
on (press) { _parent._visible = false; _parent._parent.SellItem(_parent._parent.List1.Selected, Number(_parent.UnitsText)); }
Symbol 3218 Button
on (press) { _parent._visible = false; _parent._parent._parent.Group.Water = _parent._parent._parent.Group.Water - Number(_parent.UnitsText); _parent._parent._parent.UpdateGroupCargo(_parent._parent._parent.Group); _parent._parent._parent.UpdateTradeText(); _parent._parent.WaterText = ("Water: " + _parent._parent._parent.Group.Water) + " L"; _parent._parent.CargoText = ((("Cargo: " + _parent._parent._parent.Group.CargoWeight) + " / ") + _parent._parent._parent.Group.MaxCargo) + " Kg"; }
Symbol 3220 Button
on (press) { _parent._parent._parent.Group.Water = _parent._parent._parent.Group.Water + Number(_parent.UnitsText); _parent._parent._parent.UpdateGroupCargo(_parent._parent._parent.Group); _parent._parent._parent.UpdateTradeText(); _parent._parent._parent.Group.Money = _parent._parent._parent.Group.Money - (_parent._parent.WaterPrice * Number(_parent.UnitsText)); _parent._parent.MaxWater(); }
Symbol 3227 MovieClip Frame 1
function PressButt(Num) { UnitsText = String(UnitsText); if (Num < 10) { if (UnitsText.length < 12) { if ((Number(UnitsText) == 0) or (!UsedNums)) { UnitsText = Num; } else { UnitsText = UnitsText + String(Num); } } } if (Num == 10) { UnitsText = UnitsText.slice(0, UnitsText.length - 1); if (UnitsText.length == 0) { UnitsText = 0; } } if (Num == 12) { UnitsText = 0; } if (Num == 13) { UnitsText = Max; } if (Num != 13) { UsedNums = true; } else { UsedNums = false; } UpdatePriceText(); } function AddToUnits(Num) { UsedNums = false; UnitsText = Number(UnitsText) + Num; if (UnitsText < 1) { UnitsText = 1; } UpdatePriceText(); } function UpdatePriceText() { UnitsText = Number(UnitsText); if (UnitsText > 0) { if (isNaN(PricePerUnit)) { PriceText = ""; } else { PriceText = "Price: $" + (UnitsText * PricePerUnit); } if (UnitsText > Max) { UT.setTextFormat(_parent._parent.RedFont); ButtCover._visible = true; ActionButton.Inside.enabled = false; } else { UT.setTextFormat(_parent._parent.WhiteFont); ButtCover._visible = false; ActionButton.Inside.enabled = true; } } else { PriceText = "Enter an amount"; ButtCover._visible = true; ActionButton.enabled = false; } TotalWeight = UnitsText * WeightPerUnit; WeightText = ("Weight: " + TotalWeight) + " Kg"; } TheTown = _parent._parent.Towns[_parent._parent.Group.InTown];
Symbol 3241 Button
on (press) { OldMouse = _parent._xmouse; Drag = true; } on (release, releaseOutside) { Drag = false; }
Symbol 3242 MovieClip Frame 1
_x = ((x = _parent.MaxHeal)); _parent.SetHeal(); Drag = false; onEnterFrame = function () { _x = x; if (Drag) { MoveX = _parent._xmouse - OldMouse; x = x + MoveX; if (x > _parent.MaxHeal) { x = _parent.MaxHeal; } if (x < _parent.HEnd) { x = _parent.HEnd; } _parent.SetHeal(); OldMouse = _parent._xmouse; } _parent.HealHP = (x - _parent.HEnd) * _parent.HPperPoint; if (_parent.HealHP < 0) { _parent.HealHP = 0; } _parent.Price = _parent._parent._parent._parent.NumberFormat(_parent.HealHP * _parent.HealPrice, 2); _parent.HealText = (((((_parent._parent._parent.Action + " ") + _parent._parent._parent._parent.NumberFormat(_parent.HealHP, 2)) + " ") + _parent._parent._parent.HPText) + "; Price: $") + _parent.Price; };
Symbol 3244 Button
on (press) { _parent._parent.Lst.Selected.HP = _parent._parent.Lst.Selected.HP + HealHP; if (_parent._parent.SubType == 1) { _parent._parent._parent.UpdateMemberParams(_parent._parent.Lst.Selected); } else { _parent._parent._parent.UpdateTransportParams(_parent._parent.Lst.Selected); } _parent._parent._parent.UpdateGroupParams(_parent._parent._parent.Group); _parent._parent._parent.Group.Money = _parent._parent._parent.Group.Money - Price; _parent._parent._parent.Towns[_parent._parent._parent.Group.InTown].Money = _parent._parent._parent.Towns[_parent._parent._parent.Group.InTown].Money + _parent._parent._parent.NumberFormat(Price, 2); _parent._parent.Lst.SelectItem(_parent._parent.Lst.SelectedItem); _parent._parent._parent.UpdateTradeText(); }
Symbol 3248 MovieClip Frame 1
function Init() { this.createEmptyMovieClip("HealthMask", this.getNextHighestDepth()); this.createEmptyMovieClip("HealMask", this.getNextHighestDepth()); TheBar.setMask(HealthMask); HealB.setMask(HealMask); } function SetHealth(HL) { HEnd = -116.5 + (233 * HL); HealthMask.clear(); HealthMask.beginFill(16711680); HealthMask.moveTo(-116.5, -7.5); HealthMask.lineTo(-116.5, 7.5); HealthMask.lineTo(HEnd, 7.5); HealthMask.lineTo(HEnd, -7.5); HelathMask.endFill(); Slider._x = (Slider.x = MaxHeal); } function SetHeal() { HealMask.clear(); HealMask.beginFill(65535); HealMask.moveTo(HEnd, -7.5); HealMask.lineTo(HEnd, 7.5); HealMask.lineTo(Slider._x, 7.5); HealMask.lineTo(Slider._x, -7.5); HealMask.endFill(); } Init(); SetHealth(DrawHealth); DetHeal();
Symbol 3298 MovieClip Frame 1
stop(); if (InTheBase) { InTown = 17; } else { InTown = _parent.Group.InTown; } TMap.gotoAndStop(InTown); _parent.Intersecting = 0; for (hfc in TMap) { ApplyEvents = true; if (hfc.charAt(0) == "h") { hfc = (TMap[hfc]._name = hfc.substring(1, hfc.length)); } if (_parent.Towns[InTown].Houses[hfc].Type == 5) { if ((_parent.GameMode == 2) or (!_parent.Towns[InTown].Houses[hfc].Revealed)) { TMap[hfc].gotoAndStop(2); ApplyEvents = false; } else { TMap[hfc].gotoAndStop(1); } } if (ApplyEvents) { TMap[hfc].onRollOver = function () { _parent.Intersecting = this._name; }; TMap[hfc].onRollOut = (TMap[hfc].onReleaseOutside = function () { _parent.Intersecting = 0; }); } } MB.OnCancel = function () { this._visible = false; _parent.AllButtons(_parent.TMenu, true); _parent.BMenu.gotoAndStop(3); };
Symbol 3298 MovieClip Frame 2
gotoAndStop (1);
Symbol 3298 MovieClip Frame 3
TheTown = _parent.Towns[_parent.Group.InTown]; TName = TheTown.Name; TPopulation = TheTown.Population; TWealth = Math.round(TheTown.Wealth) + " $/Citizen"; ind = 0; while (ind < TheTown.Prod.length) { WritePlace = ind + 1; this["Pprod" + WritePlace] = _parent.Goods[TheTown.Prod[ind].Type].Name + ":"; this["Pam" + WritePlace] = ((TheTown.Prod[ind].Amount + " ") + _parent.Goods[TheTown.Prod[ind].Type].Unit) + "/mo"; ind++; } clr = TheTown.Prod.length + 1; while (clr <= 10) { this["Pprod" + clr] = ""; this["Pam" + clr] = ""; clr++; } ind = 0; while (ind < TheTown.Use.length) { WritePlace = ind + 1; this["Uprod" + WritePlace] = _parent.Goods[TheTown.Use[ind].Type].Name + ":"; this["Uam" + WritePlace] = ((Math.round(TheTown.Use[ind].Amount) + " ") + _parent.Goods[TheTown.Use[ind].Type].Unit) + "/mo"; ind++; } clr = TheTown.Use.length + 1; while (clr <= 10) { this["Uprod" + clr] = ""; this["Uam" + clr] = ""; clr++; } ind = 0; while (ind < TheTown.Export.length) { WritePlace = ind + 1; this["Eprod" + WritePlace] = _parent.Goods[TheTown.Export[ind].Type].Name + ":"; this["Eam" + WritePlace] = ((Math.round(TheTown.Export[ind].Amount) + " ") + _parent.Goods[TheTown.Export[ind].Type].Unit) + "/mo"; ind++; } clr = TheTown.Export.length + 1; while (clr <= 10) { this["Eprod" + clr] = ""; this["Eam" + clr] = ""; clr++; } ind = 0; while (ind < TheTown.Import.length) { WritePlace = ind + 1; this["Iprod" + WritePlace] = _parent.Goods[TheTown.Import[ind].Type].Name + ":"; this["Iam" + WritePlace] = ((Math.round(TheTown.Import[ind].Amount) + " ") + _parent.Goods[TheTown.Import[ind].Type].Unit) + "/mo"; ind++; } clr = TheTown.Import.length + 1; while (clr <= 10) { this["Iprod" + clr] = ""; this["Iam" + clr] = ""; clr++; }
Symbol 3298 MovieClip Frame 4
function HireSelected() { Lst.Selected.Status = 1; Lst.Selected.PayDay = _parent.Day; Lst.Selected.Autopay = false; _parent.Group.Money = _parent.Group.Money - Lst.Selected.Salary; _parent.Group.Members.push(_parent.People[Lst.Selected.Index]); for (sp in TheTown.Citizens) { if (TheTown.Citizens[sp].Index == Lst.Selected.Index) { TheTown.Citizens.splice(sp, 1); break; } } _parent.UpdateGroupParams(_parent.Group); _parent.UpdateGroupCargo(_parent.Group); _parent.UpdateTradeText(); } TheTown = _parent.Towns[_parent.Group.InTown]; Lst.TheList = TheTown.Citizens; Lst.Offset = 0; Lst.Class = 1; Lst.SelectItem(Number.NaN); Display._visible = false; Lst.OnSelect = function () { Display._visible = true; Display.Icon.gotoAndStop(Lst.Selected.Portrait); Display.NameText = Lst.Selected.Name; Display.Val5 = (Math.ceil(Lst.Selected.HP) + " / ") + Lst.Selected.MaxHP; Display.Val1 = Lst.Selected.Healthiness; Display.Val2 = Lst.Selected.Agility; Display.Val3 = Lst.Selected.Accuracy; Display.Val4 = Lst.Selected.Intelligence; if (Lst.Selected.AffectHealthiness != 0) { Display.Val1 = Display.Val1 + ((" (" + Lst.Selected.AffectHealthiness) + ")"); } if (Lst.Selected.AffectAgility != 0) { Display.Val2 = Display.Val2 + ((" (" + Lst.Selected.AffectAgility) + ")"); } if (Lst.Selected.AffectAccuracy != 0) { Display.Val3 = Display.Val3 + ((" (" + Lst.Selected.AffectAccuracy) + ")"); } if (Lst.Selected.AffectIntelligence != 0) { Display.Val4 = Display.Val4 + ((" (" + Lst.Selected.AffectIntelligence) + ")"); } Display.Val6 = Lst.Selected.MaxAP; Display.Val7 = Lst.Selected.Strength; Display.Val8 = Lst.Selected.WalkSpeed + " Kmh"; Display.Val9 = Lst.Selected.Capacity + " Kg"; Display.Val10 = Lst.Selected.Sniper; Display.Val11 = Lst.Selected.Doctor; Display.Val12 = Lst.Selected.Veterinary; Display.Val13 = Lst.Selected.Mechanic; Display.SalaryText = ("$" + Lst.Selected.Salary) + " per Month"; if (Lst.Selected.Salary <= _parent.Group.Money) { Display.HButton.gotoAndStop(1); } else { Display.HButton.gotoAndStop(2); } };
Symbol 3298 MovieClip Frame 5
function GeneratePropertyList() { Ret = new Array(); prp = 0; while (prp < _parent.Towns[_parent.Group.InTown].Property.length) { if (_parent.Towns[_parent.Group.InTown].Property[prp].Amount > 0) { Ret.push(_parent.Towns[_parent.Group.InTown].Property[prp]); } prp++; } Ret.sortOn("Amount", 18); return(Ret); } CurrentList = GeneratePropertyList(); Mode = 1; MarketList.SetList(CurrentList, 0); DisplayCount(false);
Symbol 3298 MovieClip Frame 6
function GenerateSellList() { Ret = new Array(); for (itm in _parent.Group.Cargo) { if ((_parent.Group.Cargo[itm].Amount > 0) and (!_parent.Goods[_parent.Group.Cargo[itm].Type].Special)) { Ret.push(_parent.Group.Cargo[itm]); } } Ret.sortOn("Amount", 18); return(Ret); } CurrentList = GenerateSellList(); Mode = 2; MarketList.SetList(CurrentList, 0); DisplayCount(false);
Symbol 3298 MovieClip Frame 7
function GenerateAssortmentList() { Ret = new Array(); for (gl in TheShop.Assortment) { if (TheShop.Assortment[gl].Amount > 0) { Ret.push(TheShop.Assortment[gl]); } } return(Ret); } function CalcItemPrice(IT) { TheTown = _parent.Towns[_parent.Group.InTown]; if (SubType == 1) { ItemClass = _parent.Items[IT.Type].Class; Ret = _parent.Items[IT.Type].Price; if (((ItemClass == 1) or (ItemClass == 4)) or (ItemClass == 5)) { Ret = Ret * TheTown.WpnPrice; } if (ItemClass == 2) { Ret = Ret * TheTown.AmmoPrice; } if (ItemClass == 3) { Ret = Ret * TheTown.ArmPrice; } if (ItemClass > 6) { Ret = Ret * TheTown.OtherPrice; } } if (SubType == 2) { ItemClass = _parent.Transports[IT.Type].Class; Ret = _parent.Transports[IT.Type].Price; Ret = Ret * (IT.HP / IT.MaxHP); if (ItemClass == 1) { Ret = Ret * TheTown.AnimalsPrice; } if (ItemClass == 2) { Ret = Ret * TheTown.CartsPrice; } if (ItemClass == 3) { Ret = Ret * TheTown.CarsPrice; } } return(Ret); } function DisplayItemParams(IT) { Display._visible = true; if (SubType == 1) { Display.Icon.gotoAndStop(1); ID = _parent.ItemDescription(IT.Type); if ((CurList == 1) and (_parent.Items[IT.Type].Class <= 6)) { if (isNaN(IT.InUse)) { IT.InUse = 0; } ls = ID.push({Cat:"Items in Use:", Val:IT.InUse}); } Display.NameText = _parent.Items[IT.Type].Name; Display.AmountText = "Amount: " + IT.Amount; } if (SubType == 2) { Display.Icon.gotoAndStop(2); Display.NameText = _parent.Transports[IT.Type].Name; Display.AmountText = ""; ID = _parent.TransportDescription(IT); if (CurList == 1) { if ((_parent.Transports[IT.Type].Class == 1) and _parent.Transports[IT.Type].CanHaveCart) { ID.push({Cat:"Has Cart:"}); } if (_parent.Transports[IT.Type].Class == 2) { ID.push({Cat:"Attached to an Animal:"}); } if (((_parent.Transports[IT.Type].Class == 1) and _parent.Transports[IT.Type].CanHaveCart) or (_parent.Transports[IT.Type].Class == 2)) { if (IT.Attached instanceof Object) { ID[ID.length - 1].Val = "Yes"; } else { ID[ID.length - 1].Val = "No"; } } } if (_parent.Transports[IT.Type].Class == 1) { CatText = "Health:"; } else { CatText = "Mechanical State:"; } ID.push({Cat:CatText, Val:(IT.HP + " / ") + IT.MaxHP}); } Display.Icon.Inside.gotoAndStop(IT.Type); dt = 0; while (dt <= 8) { if (dt < ID.length) { _parent.TMenu.Display["Cat" + dt] = ID[dt].Cat; _parent.TMenu.Display["Val" + dt] = ID[dt].Val; } else { _parent.TMenu.Display["Cat" + dt] = ""; _parent.TMenu.Display["Val" + dt] = ""; } dt++; } } function BuySelectedTransport() { lng = _parent.Group.Transport.push({}); for (prm in List2.Selected) { _parent.Group.Transport[lng - 1][prm] = List2.Selected[prm]; } _parent.Group.Transport[lng - 1].Group = _parent.Group; _parent.Group.Money = _parent.Group.Money - ItemPrice; _parent.Towns[_parent.Group.InTown].Money = _parent.Towns[_parent.Group.InTown].Money + _parent.NumberFormat(ItemPrice * 0.1, 2); if (_parent.Transports[List2.Selected.Type].Class == 3) { _parent.UpdateGroupCargo(_parent.Group); } for (si in TheShop.Assortment) { if (TheShop.Assortment[si].Type == List2.Selected.Type) { TheShop.Assortment[si].Amount--; break; } } TheShop.Stuff.splice(List2.SelectedItem, 1); _parent.UpdateTradeText(); List1.SelectItem(Number.NaN); List2.SelectItem(Number.NaN); _parent.UpdateGroupParams(_parent.Group); _parent.UpdateTradeText(); Display._visible = false; } function SellSelectedTransport() { MB.OnOK = function () { _parent.AllButtons(_parent.TMenu, true); this._visible = false; if (List1.Selected.Attached instanceof Object) { List1.Selected.Attached.Attached = Number.NaN; List1.Selected.Attached = Number.NaN; } lng = TheShop.Stuff.push({}); for (prm in List1.Selected) { TheShop.Stuff[lng - 1][prm] = List1.Selected[prm]; } _parent.Group.Money = _parent.Group.Money + ItemPrice; _parent.Towns[_parent.Group.InTown].Money = _parent.Towns[_parent.Group.InTown].Money + _parent.NumberFormat(ItemPrice * 0.1, 2); for (si in TheShop.Assortment) { if (TheShop.Assortment[si].Type == List1.Selected.Type) { TheShop.Assortment[si].Amount++; break; } } _parent.Group.Transport.splice(List1.SelectedItem, 1); if ((_parent.Transports[List1.Selected.Type].Class == 3) and (_parent.Group.Fuel > (_parent.Group.MaxFuel - _parent.Transports[List1.Selected.Type].FuelTank))) { for (ff in _parent.Group.Cargo) { if (_parent.Group.Cargo[ff].Type == 9) { _parent.Group.Fuel = (_parent.Group.Cargo[ff].Amount = _parent.Group.MaxFuel - _parent.Transports[List1.Selected.Type].FuelTank); if (_parent.Group.Cargo[ff].Amount <= 0) { _parent.Group.Cargo.splice(ff, 1); } break; } } _parent.UpdateGroupCargo(_parent.Group); } _parent.UpdateTradeText(); List1.SelectItem(Number.NaN); List2.SelectItem(Number.NaN); _parent.UpdateGroupParams(_parent.Group); _parent.UpdateTownEconomy(_parent.Towns[_parent.Group.InTown]); _parent.UpdateTradeText(); Display._visible = false; }; if ((_parent.Transports[List1.Selected.Type].Class == 3) and (_parent.Group.Fuel > (_parent.Group.MaxFuel - _parent.Transports[List1.Selected.Type].FuelTank))) { _parent.AllButtons(this, false); MB._visible = true; MB.TitleText = ""; MB.MessageText = ((((("If you sell this Car you will need to leave " + _parent.NumberFormat((_parent.Group.Fuel - _parent.Group.MaxFuel) + _parent.Transports[List1.Selected.Type].FuelTank, 2)) + " L of fuel in its fuel tank due to lack of fuel containers.") + "\r") + "Are you sure you want to sell ") + _parent.Transports[List1.Selected.Type].Name) + "?"; MB.MBButtons.gotoAndStop(1); } else { MB.OnOK(); } } function BuyItem(IT, Am) { IT.Amount = IT.Amount - Am; FoundItem = false; for (fi in _parent.Group.Inventory) { if (_parent.Group.Inventory[fi].Type == IT.Type) { _parent.Group.Inventory[fi].Amount = _parent.Group.Inventory[fi].Amount + Am; FoundItem = true; break; } } if (!FoundItem) { _parent.Group.Inventory.push({Type:IT.Type, Amount:Am}); } if (_parent.Items[IT.Type].Class == 10) { _parent.UpdateGroupParams(_parent.Group); } if (IT.Amount <= 0) { List2.SelectItem(Number.NaN); Display._visible = false; } _parent.Group.Money = _parent.Group.Money - (ItemPrice * Am); _parent.Towns[_parent.Group.InTown].Money = _parent.Towns[_parent.Group.InTown].Money + _parent.NumberFormat((ItemPrice * Am) * 0.1, 2); _parent.UpdateTownEconomy(_parent.Towns[_parent.Group.InTown]); _parent.Group.Carrying = _parent.Group.Carrying + (_parent.Items[IT.Type].Weight * Am); _parent.UpdateGroupCargo(_parent.Group); _parent.UpdateTradeText(); List2.TheList = GenerateAssortmentList(); List1.SelectItem(Number.NaN); List2.SelectItem(List2.SelectedItem); } function SellItem(IT, Am) { WarningDisplayed = false; if ((List1.Selected.Amount - Am) < List1.Selected.InUse) { WarningDisplayed = true; IinU = (List1.Selected.InUse - List1.Selected.Amount) + Am; _parent.AllButtons(this, false); MB._visible = true; MB.MBButtons.gotoAndStop(1); MB.TitleText = "WARNING"; if (IinU == 1) { ToBe = "is"; } else { ToBe = "are"; } MB.MessageText = ((((((((IinU + " of the items you are going to sell ") + ToBe) + " being used by your men.") + "\r") + "Are you sure you want to sell ") + Am) + " units of ") + _parent.Items[IT.Type].Name) + "?"; MB.OnOK = function () { ActuallySell(IT, Am); this._visible = false; _parent.RemoveItemsInUse(_parent.Group, IT.Type, IinU); _parent.AllButtons(_parent.TMenu, true); }; } if ((_parent.Items[IT.Type].Class == 7) and (_parent.Group.Water > (_parent.Group.MaxWater - (_parent.Items[IT.Type].Capacity * Am)))) { WarningDisplayed = true; _parent.AllButtons(this, false); MB._visible = true; MB.MBButtons.gotoAndStop(1); MB.TitleText = "WARNING"; if (Am == 1) { Ending = ""; } else { Ending = "s"; } OverWater = _parent.Group.Water - (_parent.Group.MaxWater - (_parent.Items[IT.Type].Capacity * Am)); MB.MessageText = (((((((("If you sell " + Am) + " ") + _parent.Items[IT.Type].Name) + Ending) + ", you will need to pour out ") + OverWater) + " L of water.") + "\r") + "Are you sure you want to do it?"; MB.OnOK = function () { this._visible = false; _parent.Group.Water = _parent.Group.Water - OverWater; ActuallySell(IT, Am); _parent.AllButtons(_parent.TMenu, true); }; } if ((_parent.Items[IT.Type].Class == 8) and (_parent.Group.Fuel > (_parent.Group.MaxFuel - (_parent.Items[IT.Type].Capacity * Am)))) { WarningDisplayed = true; _parent.AllButtons(this, false); MB._visible = true; MB.MBButtons.gotoAndStop(1); MB.TitleText = "WARNING"; if (Am == 1) { Ending = ""; } else { Ending = "s"; } OverFuel = _parent.Group.Fuel - (_parent.Group.MaxFuel - (_parent.Items[IT.Type].Capacity * Am)); MB.MessageText = (((((((("If you sell " + Am) + " ") + _parent.Items[IT.Type].Name) + Ending) + ", you will need to pour out ") + OverFuel) + " L of fuel.") + "\r") + "Are you sure you want to do it?"; MB.OnOK = function () { this._visible = false; for (ff in _parent.Group.Cargo) { if (_parent.Group.Cargo[ff].Type == 9) { _parent.Group.Cargo[ff].Amount = _parent.Group.Cargo[ff].Amount - OverFuel; if (_parent.Group.Cargo[ff].Amount <= 0) { _parent.Group.Cargo.splice(ff, 1); } break; } } ActuallySell(IT, Am); _parent.AllButtons(_parent.TMenu, true); }; } if (!WarningDisplayed) { ActuallySell(IT, Am); _parent.AllButtons(this, true); } } function ActuallySell(IT, Am) { IT.Amount = IT.Amount - Am; for (dt in TheShop.Assortment) { if (TheShop.Assortment[dt].Type == List1.Selected.Type) { TheShop.Assortment[dt].Amount = TheShop.Assortment[dt].Amount + Am; break; } } if (IT.Amount <= 0) { if (SubType == 1) { for (si in _parent.Group.Inventory) { if (_parent.Group.Inventory[si] == IT) { _parent.Group.Inventory.splice(si, 1); } } } if (SubType == 2) { for (si in _parent.Group.Transport) { if (_parent.Group.Transport[si] == IT) { _parent.Group.Transport.splice(si, 1); } } } List1.SelectItem(Number.NaN); Display._visible = false; } _parent.Group.Money = _parent.Group.Money + (ItemPrice * Am); _parent.Towns[_parent.Group.InTown].Money = _parent.Towns[_parent.Group.InTown].Money + _parent.NumberFormat((ItemPrice * Am) * 0.1, 2); trace((ItemPrice + " ") + _parent.Towns[_parent.Group.InTown].Money); _parent.UpdateTownEconomy(_parent.Towns[_parent.Group.InTown]); _parent.Group.Carrying = _parent.Group.Carrying - (_parent.Items[IT.Type].Weight * Am); _parent.UpdateGroupCargo(_parent.Group); _parent.UpdateTradeText(); List2.TheList = GenerateAssortmentList(); List1.SelectItem(List1.SelectedItem); List2.SelectItem(Number.NaN); } NumWindow._visible = false; MB._visible = false; NumWindow.OnCancel = function () { this._visible = false; _parent.AllButtons(_parent.TMenu, true); }; CurList = 0; if (SubType == 1) { List1.TheList = _parent.Group.Inventory; List1.Class = (List2.Class = 3); List2.TheList = GenerateAssortmentList(); } if (SubType == 2) { List1.TheList = _parent.Group.Transport; List1.Class = (List2.Class = 4); List2.TheList = TheShop.Stuff; } ShopTitle = ((TheShop.Name + " (") + _parent.Towns[_parent.Group.InTown].Name) + ")"; Display._visible = false; List1.Offset = (List2.Offset = 0); List1.SelectItem(Number.NaN); List2.SelectItem(Number.NaN); List1.OnSelect = function () { if (CurList != 1) { List2.SelectItem(Number.NaN); CurList = 1; } DisplayItemParams(List1.Selected); ItemPrice = CalcItemPrice(this.Selected); ItemPrice = ItemPrice * 0.9; ItemPrice = _parent.NumberFormat(ItemPrice, 2); if (SubType == 1) { Display.PriceText = "Price per Unit: $" + ItemPrice; } else { Display.PriceText = "Price: $" + ItemPrice; } MaxAssortment = 0; for (fi in TheShop.Assortment) { if (TheShop.Assortment[fi].Type == List1.Selected.Type) { MaxAssortment = TheShop.Assortment[fi].MaxAmount - TheShop.Assortment[fi].Amount; break; } } MaxSell = Math.min(MaxAssortment, this.Selected.Amount); if (MaxAssortment == 1) { Ending = ""; } else { Ending = "s"; } if (MaxAssortment == 0) { Display.TheButton.gotoAndStop(5); Display.MaxText = ""; } else { Display.MaxText = (((("\"" + TheShop.Name) + "\" is ready to buy ") + MaxAssortment) + " unit") + Ending; Display.TheButton.gotoAndStop(2); Display.TheButton.Inside.enabled = true; } }; List2.OnSelect = function () { if (CurList != 2) { List1.SelectItem(Number.NaN); CurList = 2; } DisplayItemParams(List2.Selected); ItemPrice = CalcItemPrice(this.Selected); ItemPrice = ItemPrice * 1.1; ItemPrice = _parent.NumberFormat(ItemPrice, 2); if (SubType == 1) { Display.PriceText = "Price per Unit: $" + ItemPrice; } else { Display.PriceText = "Price: $" + ItemPrice; } if (SubType == 1) { MaxBuy = Math.min(List2.Selected.Amount, Math.floor(_parent.Group.Money / ItemPrice)); MaxBuy = Math.min(MaxBuy, Math.floor(_parent.Group.FreeCargo / _parent.Items[List2.Selected.Type].Weight)); if (MaxBuy < 0) { MaxBuy = 0; } if (MaxBuy == 1) { Ending = ""; } else { Ending = "s"; } if (MaxBuy == 0) { Display.MaxText = ""; if (_parent.Items[List2.Selected.Type].Weight > _parent.Group.FreeCargo) { Display.TheButton.gotoAndStop(4); } if (ItemPrice > _parent.Group.Money) { Display.TheButton.gotoAndStop(3); } } else { Display.MaxText = (("You can buy the maximum of " + MaxBuy) + " unit") + Ending; Display.TheButton.gotoAndStop(1); Display.TheButton.Inside.enabled = true; } } else { Display.MaxText = ""; if (ItemPrice > _parent.Group.Money) { Display.TheButton.gotoAndStop(3); } else { Display.TheButton.gotoAndStop(1); Display.TheButton.Inside.enabled = true; } } };
Symbol 3298 MovieClip Frame 8
function MaxWater() { if (WaterPrice == 0) { MaxFill = _parent.NumberFormat(Math.min(_parent.Group.MaxWater - _parent.Group.Water, _parent.Group.FreeCargo), 2); } else { MaxFill = _parent.NumberFormat(Math.min(_parent.Group.MaxWater - _parent.Group.Water, Math.min(_parent.NumberFormat(_parent.Group.Money / WaterPrice, 3), _parent.Group.FreeCargo)), 2); } if (MaxFill < 0) { MaxFill = 0; } NumWindow.Max = MaxFill; NumWindow.UnitsText = MaxFill; NumWindow.UpdatePriceText(); } NumWindow.OnCancel = function () { gotoAndStop (1); _parent.BMenu.SelectButton(1); }; NumWindow._visible = true; NumWindow.TitleText = "Fill Water"; NumWindow.WeightPerUnit = 1; WaterPrice = _parent.Towns[_parent.Group.InTown].WaterPrice; NumWindow.PricePerUnit = WaterPrice; MaxWater(); NumWindow.ActionButton.gotoAndStop(7);
Symbol 3298 MovieClip Frame 9
function GenerateAnimalsList() { Ret = new Array(); for (tr in _parent.Group.Transport) { if (_parent.Transports[_parent.Group.Transport[tr].Type].Class == 1) { Ret.push(_parent.Group.Transport[tr]); } } return(Ret); } function GenerateMecList() { Ret = new Array(); for (tr in _parent.Group.Transport) { if (_parent.Transports[_parent.Group.Transport[tr].Type].Class > 1) { Ret.push(_parent.Group.Transport[tr]); } } return(Ret); } if (SubType == 1) { Sign.gotoAndStop(1); ChooseText = "Choose a man to heal:"; Action = "Heal"; HPText = "HP"; Display.HB.But.gotoAndStop(1); } if (SubType == 2) { Sign.gotoAndStop(2); ChooseText = "Choose an animal to heal:"; Action = "Heal"; HPText = "HP"; Display.HB.But.gotoAndStop(1); } if (SubType == 3) { Sign.gotoAndStop(3); ChooseText = "Choose a vehicle to repair:"; Action = "Repair"; HPText = "points"; Display.HB.But.gotoAndStop(2); } NameText = ((ThePlace.Name + " (") + _parent.Towns[_parent.Group.InTown].Name) + ")"; if (SubType == 1) { Lst.TheList = _parent.Group.Members; Lst.Class = 1; } if (SubType == 2) { Lst.TheList = GenerateAnimalsList(); Lst.Class = 4; } if (SubType == 3) { Lst.TheList = GenerateMecList(); Lst.Class = 4; } Lst.Offset = 0; if (Lst.TheList.length > 0) { Lst.SelectedItem = 0; } else { Lst.SelectedItem = Number.NaN; } Lst.SelectItem(Lst.SelectedItem); Lst.OnSelect = function () { if (this.Selected instanceof Object) { Display._visible = true; if (SubType == 1) { Display.NameText = this.Selected.Name; Display.Icon.gotoAndStop(1); Display.Icon.Inside.gotoAndStop(this.Selected.Portrait); } if (SubType > 1) { Display.NameText == _parent.Transports[this.Selected.Type].Name; Display.Icon.gotoAndStop(2); Display.Icon.Inside.gotoAndStop(this.Selected.Type); } if (SubType == 3) { HText = "Mechanical State: "; } else { HText = "Current Health: "; } Display.HealthText = ((HText + Math.ceil(this.Selected.HP)) + " / ") + this.Selected.MaxHP; Display.HB.MaxHeal = (Math.min(1, (this.Selected.HP + (_parent.Group.Money / ThePlace.HealPrice)) / this.Selected.MaxHP) * 233) - 116.5; Display.HB.DrawHealth = this.Selected.HP / this.Selected.MaxHP; Display.HB.SetHealth(this.Selected.HP / this.Selected.MaxHP); Display.HB.HPperPoint = this.Selected.MaxHP / 233; Display.HB.HealPrice = ThePlace.HealPrice; Display.HB.SetHeal(); } else { Display._visible = false; } }; if (isNaN(Lst.SelectedItem)) { Lst.OnSelect(); }
Symbol 3298 MovieClip Frame 10
function UpdateNews() { TheField = F1; F1.text = ""; F2.text = ""; Titles = new Array(); n = 0; while (n < _parent.News.length) { if ((_parent.News[n].Type == 1) or (_parent.News[n].Type == 2)) { RouteText = ""; at = 0; while (at < (_parent.Routes[_parent.News[n].Route].length - 1)) { if (at > 0) { RouteText = RouteText + " - "; } RouteText = RouteText + _parent.Towns[_parent.Routes[_parent.News[n].Route][at].Town].Name; at++; } } if (_parent.News[n].Type == 1) { Title = "CARAVAN DESTROYED"; if (_parent.News[n].ByWhom == 1) { Destroyer = "robbers"; } if (_parent.News[n].ByWhom == 2) { Destroyer = People[0].Name; } Text = ((("The caravan that used to follow " + RouteText) + " route has been destroyed by ") + Destroyer) + ". Nobody survived."; } if (_parent.News[n].Type == 2) { Title = "NEW CARAVAN FORMED"; Text = ("A new caravan has been formed. The caravan will follow " + RouteText) + " route."; } if (_parent.News[n].Type == 3) { RawName = _parent.Goods[_parent.News[n].Raw].Name.toLowerCase(); Title = (_parent.Towns[_parent.News[n].Town].Name.toUpperCase() + " NEEDS ") + RawName.toUpperCase(); Text = ((((((_parent.Towns[_parent.News[n].Town].Name + " can no longer produce ") + _parent.Goods[_parent.News[n].Product].Name.toLowerCase()) + " because it's out of ") + RawName) + ". An urgent ") + RawName.toLowerCase()) + " supply is needed."; } if (_parent.News[n].Type == 5) { TownName = _parent.Towns[_parent.News[n].Town].Name; IndustryName = _parent.Industries[_parent.News[n].Industry].Name; RawName = _parent.Goods[_parent.Industries[_parent.News[n].Industry].Raw.Type].Name; ProductName = _parent.Goods[_parent.Industries[_parent.News[n].Industry].Product].Name; Title = (TownName.toUpperCase() + " RESTORES ITS ") + IndustryName.toUpperCase(); Text = ((((TownName + " has received some ") + RawName.toLowerCase()) + " and from now on will produce ") + ProductName.toLowerCase()) + "."; } if (_parent.News[n].Type == 4) { TownName = _parent.Towns[_parent.News[n].Town].Name; IndustryName = _parent.Industries[_parent.News[n].Industry].Name; ProductName = _parent.Goods[_parent.Industries[_parent.News[n].Industry].Product].Name; UnitName = _parent.Goods[_parent.Industries[_parent.News[n].Industry].Product].Unit; if (UnitName == "unit") { UnitName = UnitName + "s"; } if (_parent.Industries[_parent.News[n].Industry].Raw instanceof Object) { RawName = _parent.Goods[_parent.Industries[_parent.News[n].Industry].Raw.Type].Name; RawUnit = _parent.Goods[_parent.Industries[_parent.News[n].Industry].Raw.Type].Unit; if (RawUnit == "unit") { RawUnit = RawUnit + "s"; } RawAmount = Math.round((_parent.Industries[_parent.News[n].Industry].Raw.Amount * _parent.News[n].Production) * 30); RawText = ((((" and will need " + RawAmount) + " ") + RawUnit) + " of ") + RawName.toLowerCase(); } else { RawText = ""; } Title = (TownName.toUpperCase() + " DEVELOPS ") + IndustryName.toUpperCase(); Text = (((((((((TownName + " has improved its ") + IndustryName.toLowerCase()) + ". From now on it will produce ") + (_parent.News[n].Production * 30)) + " ") + UnitName) + " of ") + ProductName.toLowerCase()) + RawText) + " a month."; } if (_parent.News[n].Type == 6) { Title = _parent.News[n].Title; Text = _parent.News[n].Text; } if (_parent.News[n].Type == 7) { Title = "ROBBERS' BASE DESTROYED"; Text = _parent.People[0].Name + "'s caravan helped Desert Patrol to find and destroy robbers' base South-East to Abu Kirdyk, which caused a serious damage to robbers' organization."; } if (TheField.textHeight > 260) { if (TheField == F1) { TheField = F2; } else { break; } } StartTitle = TheField.length; TheField.text = TheField.text + Title; Titles.push({Start:StartTitle, End:TheField.length, Field:TheField}); TheField.text = TheField.text + newline; TooMuch = false; PrevWord = TheField.text.length; TheField.text = TheField.text + (("(" + _parent.News[n].Time) + ") "); TextWords = Text.split(" "); w = 0; while (w < TextWords.length) { TheField.text = TheField.text + (TextWords[w] + " "); if (TheField.textHeight > 330) { TheField.text = TheField.text.substring(0, PrevWord); if (TheField == F1) { TheField = F2; w--; } else { TooMuch = true; break; } } PrevWord = TheField.text.length; w++; } if (TooMuch) { break; } TheField.text = TheField.text + "\r\r"; n++; } for (st in Titles) { Titles[st].Field.setTextFormat(Titles[st].Start, Titles[st].End, TitleFormat); } _parent.News.splice(n + 1); } var GeneralFormat = new TextFormat(); var TitleFormat = new TextFormat(); GeneralFormat.align = "left"; GeneralFormat.font = "Arial"; GeneralFormat.size = 10; TitleFormat.align = "center"; TitleFormat.bold = true; TitleFormat.size = 12; F1.multiline = (F2.multiline = true); F1.wordWrap = (F2.wordWrap = true); F1.selectable = (F2.selectable = false); F1.setNewTextFormat(GeneralFormat); F2.setNewTextFormat(GeneralFormat); UpdateNews();
Symbol 3298 MovieClip Frame 11
function RefreshDialogue() { TheText = _parent.Dialogues[CurrentDialogue][CurrentStage].CharSays; NameIndex = TheText.indexOf("@name"); if (NameIndex != -1) { Part1 = TheText.substring(0, NameIndex); Part2 = TheText.substring(NameIndex + 5, TheText.length); TheText = (Part1 + _parent.People[0].Name) + Part2; } CallYouIndex = TheText.indexOf("@callyou"); if (CallYouIndex != -1) { Part1 = TheText.substring(0, CallYouIndex); Part2 = TheText.substring(CallYouIndex + 8, TheText.length); if (CurrentDialogue == 1) { if (_parent.People[0].BodyType >= 5) { CallYou = "gal"; } else { CallYou = "kid"; } } if (CurrentDialogue == 5) { if (_parent.People[0].BodyType >= 5) { CallYou = "babe"; } else { CallYou = "dude"; } } if (CurrentDialogue == 6) { if (_parent.People[0].BodyType >= 5) { CallYou = "Ma'am"; } else { CallYou = "Sir"; } } TheText = (Part1 + CallYou) + Part2; } YouSayOptions = new Array(); sys = 0; while (sys < _parent.Dialogues[CurrentDialogue][CurrentStage].YouSay.length) { if ((typeof(_parent.Dialogues[CurrentDialogue][CurrentStage].YouSay[sys].Condition) != "function") or _parent.Dialogues[CurrentDialogue][CurrentStage].YouSay[sys].Condition()) { YouSayOptions.push({}); for (prm in _parent.Dialogues[CurrentDialogue][CurrentStage].YouSay[sys]) { YouSayOptions[YouSayOptions.length - 1][prm] = _parent.Dialogues[CurrentDialogue][CurrentStage].YouSay[sys][prm]; } NameIndex = YouSayOptions[YouSayOptions.length - 1].Text.indexOf("@name"); if (NameIndex != -1) { Part1 = YouSayOptions[YouSayOptions.length - 1].Text.substring(0, NameIndex); Part2 = YouSayOptions[YouSayOptions.length - 1].Text.substring(NameIndex + 5, YouSayOptions[YouSayOptions.length - 1].Text.length); YouSayOptions[YouSayOptions.length - 1].Text = (Part1 + _parent.People[0].Name) + Part2; } } sys++; } sy = 0; while (sy <= 3) { if (sy < YouSayOptions.length) { this[sy]._visible = true; this[sy].Txt = YouSayOptions[sy].Text; this[sy].onPress = YouSayOptions[sy].Action; } else { this[sy]._visible = false; } sy++; } } function SetStage(StageNum) { CurrentStage = StageNum; RefreshDialogue(); } function SetDefault(Dialogue, DefaultStage) { _parent.DefaultStages[Dialogue] = DefaultStage; } function Leave() { _parent.BMenu.gotoAndStop(3); gotoAndStop (1); } function SpecialAction(ActionType) { switch (ActionType) { case 1 : _parent.Group.Money = _parent.Group.Money + 1000; _parent.Group.Transport.push({Type:1, HP:_parent.Transports[1].MaxHP, MaxHP:_parent.Transports[1].MaxHP}); _parent.UpdateTransportParams(_parent.Group.Transport[_parent.Group.Transport.length - 1]); FreeSl = Number.NaN; ffs = 0; while (ffs <= 1) { if (!(_parent.People[0].Holding[ffs] instanceof Object)) { FreeSl = ffs; break; } ffs++; } TPos = Number.NaN; for (st in _parent.Group.Inventory) { if (_parent.Group.Inventory[st].Type == 33) { TPos = st; _parent.Group.Inventory[st].Amount++; break; } } if (isNaN(TPos)) { TPos = _parent.Group.Inventory.push({Type:33, Amount:1}); TPos--; } if (!isNaN(FreeSl)) { _parent.Group.Inventory[TPos].InUse = 1; _parent.People[0].Holding[FreeSl] = {Type:33, Amount:1}; _parent.People[0].Carrying = _parent.People[0].Carrying + _parent.Items[33].Weight; } FreeSl = Number.NaN; ffs = 2; while (ffs <= 3) { if (!(_parent.People[0].Holding[ffs] instanceof Object)) { FreeSl = ffs; break; } ffs++; } TPos = Number.NaN; for (st in _parent.Group.Inventory) { if (_parent.Group.Inventory[st].Type == 9) { TPos = st; _parent.Group.Inventory[st].Amount = _parent.Group.Inventory[st].Amount + 50; break; } } if (isNaN(TPos)) { TPos = _parent.Group.Inventory.push({Type:9, Amount:50}); TPos--; } if (!isNaN(FreeSl)) { _parent.Group.Inventory[TPos].InUse = 50; _parent.People[0].Holding[FreeSl] = {Type:9, Amount:50}; _parent.People[0].Carrying = _parent.People[0].Carrying + (_parent.Items[9].Weight * 50); } _parent.UpdateGroupParams(_parent.Group); _parent.UpdateTradeText(); break; case 2 : _parent.Towns[13].Houses[5].Revealed = true; break; case 3 : _parent.Group.Direction = Math.random() * _parent.dblPI; _parent.Group.Move = true; _parent.SwitchMode(1); break; case 4 : _parent.AddDPConvoy(); _parent.Group.Direction = 0.628; _parent.Group.Members.push(_parent.People[62]); _parent.Group.Cargo.push({Type:14, Amount:20}); _parent.UpdateGroupParams(_parent.Group); _parent.Story.SentToBase = true; break; case 5 : _parent.Story.Counter = (24 - _parent.Hour) + 8; _parent.Story.CounterFor = 1; break; case 6 : for (rp in _parent.Group.Inventory) { if (_parent.Group.Inventory[rp].Type == 84) { _parent.Group.Inventory.splice(rp, 1); break; } } break; case 7 : _parent.GameOverType = 2; _parent.Mus.setVolume(0); _parent.gotoAndStop("Game Over"); break; case 8 : InTheBase = false; for (rp in _parent.Group.Inventory) { if (_parent.Group.Inventory[rp].Type == 85) { _parent.Group.Inventory.splice(rp, 1); break; } } _parent.Story.HavePass = false; for (rp in _parent.Group.Inventory) { if (_parent.Group.Inventory[rp].Type == 85) { _parent.Story.HavePass = true; break; } } gotoAndStop (1); break; case 9 : _parent.Story.AddSniper = true; for (rp in _parent.Group.Inventory) { if (_parent.Group.Inventory[rp].Type == 86) { _parent.Group.Inventory.splice(rp, 1); break; } } break; case 10 : _parent.Story.MissilesDisabled = true; _parent.DefaultStages[6] = 6; _parent.News.unshift({Type:6, Time:_parent.FormatedTime(), Title:"MILITARY FIREWORKS", Text:"The citizens of Fort Goks have been witness to a spectacular show. About 10 missiles were launched simultaneously from Frot Goks military base and exploded in the air. The government refrained from any comments due to security reasons."}); break; case 11 : _parent.Story.HaveTheBook = false; _parent.Story.HaveTheManual = true; for (itm in _parent.Group.Inventory) { if (_parent.Group.Inventory[itm].Type == 83) { _parent.Group.Inventory.splice(itm, 1); break; } } _parent.Group.Inventory.push({Type:87, Amount:1}); break; case 12 : _parent.SwitchMode(1); _parent.Group.Move = false; _parent.MDown = false; _parent.Towns[14].Houses[7].Revealed = false; _parent.StartTheFinalBattle(); } } Name = _parent.DialogueNames[CurrentDialogue]; Portrait.gotoAndStop(CurrentDialogue); RefreshDialogue();
Symbol 3298 MovieClip Frame 12
if ((Fld.textHeight - (Fld.scroll * 15)) > 200) { Fld.scroll = Fld.scroll + Math.ceil(((Fld.textHeight - (Fld.scroll * 15)) - 200) / 15); } if ((_parent.Story.PowerOff or SDInProgress) or _parent.Story.MissilesDisabled) { Cover._visible = true; } else { Cover._visible = false; } if ((_parent.Story.PowerOff or _parent.Story.MissilesDisabled) or _parent.StorySystemLocked) { Key.removeListener(_parent.KeyListener); } if (_parent.Story.SystemLocked) { Txt = "System locked"; }
Symbol 3341 Button
on (press) { _parent.SwitchMedsUse(-1); }
Symbol 3342 Button
on (press) { _parent.SwitchMedsUse(1); }
Symbol 3350 Button
on (press) { _parent.DistributeCarts(_parent.Group); UpdateInfo(); }
Symbol 3352 Button
on (press) { _parent.DistributeAmmo(_parent.Group); }
Symbol 3393 Button
on (press) { _parent._parent.AllButtons(_parent, false); _parent.MB._visible = true; _parent.MB.TitleText = ""; if (_parent._parent.Group.InTown == 0) { _parent.MB.MessageText = (("You can't leave a person in the desert. If dismissed, " + _parent.List1.Selected.Name) + " will follow you to the next town and will leave the caravan there.") + "\r"; } else { _parent.MB.MessageText = ""; } _parent.MB.MBButtons.gotoAndStop(1); _parent.MB.MessageText = _parent.MB.MessageText + (("Are you sure you want to dismiss " + _parent.List1.Selected.Name) + "?"); _parent.MB.OnOK = function () { if (_parent._parent.Group.InTown == 0) { _parent.List1.Selected.Status = 2; } else { _parent._parent.Dismiss(_parent.List1.Selected); _parent.List1.SelectedItem--; } _parent.List1.SelectItem(_parent.List1.SelectedItem); this._visible = false; _parent._parent.AllButtons(_parent, true); }; }
Symbol 3396 Button
on (press) { _parent.SwitchAutopay(); }
Symbol 3397 Button
on (press) { _parent.List1.Selected.Status = 1; _parent._parent.Group.Money = _parent._parent.Group.Money - _parent.List1.Selected.Salary; _parent.List1.SelectItem(_parent.List1.SelectedItem); }
Symbol 3399 Button
on (press) { if (_parent._parent.Group.InTown == 0) { _parent.List1.Selected.Status = 2; } else { _parent._parent.Dismiss(_parent.List1.Selected); _parent.List1.SelectedItem--; } _parent.List1.SelectItem(_parent.List1.SelectedItem); _parent._parent.OldMode = 1; }
Symbol 3400 Button
on (press) { _parent.List1.Selected.Status = 1; _parent._parent.Group.Money = _parent._parent.Group.Money - _parent.List1.Selected.Salary; _parent._parent.OldMode = 1; _parent.List1.SelectItem(_parent.List1.SelectedItem); }
Symbol 3412 Button
on (press) { Class = _parent._parent._parent.Items[_parent._parent.List2.Selected.Type].Class; if (((Class == 2) or (Class == 4)) and (_parent._parent.List2.Selected.Amount > 1)) { _parent._parent._parent.AllButtons(_parent._parent, false); _parent._parent.NumWindow._visible = true; _parent._parent.NumWindow.UnitsText = 0; _parent._parent.NumWindow.ActionButton.gotoAndStop(1); _parent._parent.NumWindow.Max = Math.min(_parent._parent.List2.Selected.Amount, Math.floor((_parent._parent.List1.Selected.Capacity - _parent._parent.List1.Selected.Carrying) / _parent._parent._parent.Items[_parent._parent.List2.Selected.Type].Weight)); _parent._parent.NumWindow.TitleText = (("Give " + _parent._parent._parent.Items[_parent._parent.List2.Selected.Type].Name) + " to ") + _parent._parent.List1.Selected.Name; _parent._parent.NumWindow.WeightPerUnit = _parent._parent._parent.Items[_parent._parent.List2.Selected.Type].Weight; _parent._parent.NumWindow.UpdatePriceText(); _parent._parent.NumWindow.PricePerUnit = Number.NaN; } else { _parent._parent.GiveSelectedItem(1); } }
Symbol 3414 Button
on (press) { if (_parent._parent.List1.Selected.Holding[_parent._parent.SelectedSlot].Amount > 1) { _parent._parent.AllButtons(_parent._parent, false); _parent._parent.NumWindow._visible = true; _parent._parent.NumWindow.UnitsText = 0; _parent._parent.NumWindow.ActionButton.gotoAndStop(2); _parent._parent.NumWindow.Max = _parent._parent.List1.Selected.Holding[_parent._parent.SelectedSlot].Amount; _parent._parent.NumWindow.TitleText = (("Take " + _parent._parent._parent.Items[_parent._parent.List1.Selected.Holding[_parent._parent.SelectedSlot].Type].Name) + " from ") + _parent._parent.List1.Selected.Name; _parent._parent.NumWindow.WeightPerUnit = _parent._parent._parent.Items[_parent._parent.List1.Selected.Holding[_parent._parent.SelectedSlot].Type].Weight; _parent._parent.NumWindow.UpdatePriceText(); _parent._parent.NumWindow.PricePerUnit = Number.NaN; } else { _parent._parent.RemoveItem(_parent._parent.List1.Selected.Holding[_parent._parent.SelectedSlot], 1); } }
Symbol 3437 Button
on (press) { SelectSlot(0); }
Symbol 3438 Button
on (press) { SelectSlot(1); }
Symbol 3439 Button
on (press) { SelectSlot(2); }
Symbol 3440 Button
on (press) { SelectSlot(3); }
Symbol 3441 Button
on (press) { SelectSlot(4); }
Symbol 3443 Button
on (press) { _parent._parent.AllButtons(_parent, false); _parent.RM._visible = true; }
Symbol 3466 Button
on (press) { if ((!isNaN(L1.SelectedItem)) or (!isNaN(L2.SelectedItem))) { if (CurList == 1) { if (_parent.Goods[L1.Selected.Type].Special) { _parent.AllButtons(this, false); MB._visible = true; MB.TitleText = ""; MB.MBButtons.gotoAndStop(3); MB.MessageText = ("You cannot throw away " + _parent.Goods[L1.Selected.Type].Name) + ". You need it for your mission."; } else if (L1.Selected.Amount == 1) { ThrowGoods(L1.Selected, 1); CheckEmpty(); } else { _parent.AllButtons(this, false); NumWindow._visible = true; NumWindow.UnitsText = 0; NumWindow.ActionButton.gotoAndStop(3); NumWindow.TitleText = "Throw " + _parent.Goods[L1.Selected.Type].Name; NumWindow.WeightPerUnit = _parent.Goods[L1.Selected.Type].WeightPerUnit; NumWindow.Max = L1.Selected.Amount; NumWindow.UpdatePriceText(); } } if (CurList == 2) { if (_parent.Items[L2.Selected.Type].Special) { _parent.AllButtons(this, false); MB._visible = true; MB.TitleText = ""; MB.MBButtons.gotoAndStop(3); MB.MessageText = ("You cannot throw away " + _parent.Items[L2.Selected.Type].Name) + ". You need it for your mission."; } else if (L2.Selected.Amount == 1) { ThrowItems(L2.Selected, 1); CheckEmpty(); } else { _parent.AllButtons(this, false); NumWindow._visible = true; NumWindow.UnitsText = 0; NumWindow.ActionButton.gotoAndStop(3); NumWindow.TitleText = "Throw " + _parent.Items[L2.Selected.Type].Name; NumWindow.WeightPerUnit = _parent.Items[L2.Selected.Type].Weight; NumWindow.Max = L2.Selected.Amount; NumWindow.UpdatePriceText(); } } } }
Symbol 3469 Button
on (press) { NumWindow._visible = true; NumWindow.UnitsText = 0; NumWindow.Max = _parent.Group.Water; NumWindow.PricePerUnit = Number.NaN; NumWindow.WeightPerUnit = 1; NumWindow.TitleText = "Pour out Water"; NumWindow.UpdatePriceText(); NumWindow.ActionButton.gotoAndStop(6); }
Symbol 3476 MovieClip Frame 1
_parent.CheckEmpty();
Symbol 3478 Button
on (press) { _visible = false; _parent._parent.AllButtons(_parent, true); }
Symbol 3479 Button
on (press) { SB.nextFrame(); BB.nextFrame(); }
Symbol 3480 Button
on (press) { SB.prevFrame(); BB.prevFrame(); }
Symbol 4072 MovieClip Frame 1
stop();
Symbol 4089 Button
on (press) { _parent._parent.List1.Selected.Attached.Attached = Number.NaN; _parent._parent.List1.Selected.Attached = Number.NaN; _parent._parent.List2.TheList = _parent._parent.GenerateCartsList(); if (!isNaN(_parent._parent.List2.SelectedItem)) { for (fi in _parent._parent.List2.TheList) { if (_parent._parent.List2.TheList[fi] == _parent._parent.List2.Selected) { _parent._parent.List2.SelectedItem = fi; break; } } } _parent._parent.List1.SelectItem(_parent._parent.List1.SelectedItem); _parent._parent.List2.SelectItem(_parent._parent.List2.SelectedItem); _parent._parent._parent.UpdateGroupParams(_parent._parent._parent.Group); }
Symbol 4098 Button
on (press) { if (_parent._parent.List1.Selected.Attached instanceof Object) { _parent._parent.List1.Selected.Attached.Attached = Number.NaN; } _parent._parent.List1.Selected.Attached = _parent._parent.List2.Selected; _parent._parent.List2.Selected.Attached = _parent._parent.List1.Selected; _parent._parent.List1.SelectItem(_parent._parent.List1.SelectedItem); _parent._parent.List2.TheList = _parent._parent.GenerateCartsList(); _parent._parent.List2.SelectItem(Number.NaN); _parent._parent.CartDisplay._visible = false; _parent._parent._parent.UpdateGroupParams(_parent._parent._parent.Group); }
Symbol 4123 Button
on (press) { _parent.LeaveSelectedTransport(); }
Symbol 4126 MovieClip Frame 1
function UpdateInfo() { if (_parent.Group.Members.length == 1) { AddMen = " man"; } else { AddMen = " men"; } MenText = _parent.Group.Members.length + AddMen; if (_parent.Group.Animals == 1) { AddAnimals = " animal"; } else { AddAnimals = " animals"; } AnimalsText = _parent.Group.Animals + AddAnimals; if (_parent.Group.Carts == 1) { AddCarts = " cart"; } else { AddCarts = " carts"; } CartsText = _parent.Group.Carts + AddCarts; if (_parent.Group.Cars == 1) { AddCars = " car"; } else { AddCars = " cars"; } CarsText = _parent.Group.Cars + AddCars; MaxCapText = _parent.Group.MaxCargo + " Kg"; UsedCapText = _parent.Group.CargoWeight + " Kg"; FreeCapText = _parent.Group.FreeCargo + " Kg"; MoneyText = "$" + (Math.round(_parent.Group.Money * 100) / 100); FoodText = _parent.Group.Food + " Kg"; WaterText = ((_parent.Group.Water + " / ") + _parent.Group.MaxWater) + " L"; MedsText = _parent.Group.Meds + " g"; ForageText = _parent.Group.Forage + " Kg"; FuelText = ((_parent.NumberFormat(_parent.Group.Fuel, 1) + " / ") + _parent.Group.MaxFuel) + " L"; EatText = (_parent.Group.Eat * 3) + " Kg/day"; DrinkText = (_parent.Group.Drink * 24) + " L/day"; UseForageText = (_parent.Group.ForageUse * 3) + " Kg/day"; UseFuelText = _parent.Group.FuelUse + " L/100Km"; DoctorText = _parent.Group.Doctor; VeterineryText = _parent.Group.Veterinary; MechanicText = _parent.Group.Mechanic; SpeedText = _parent.Group.Speed + " Km/h"; MUse.gotoAndStop(_parent.MedsUse + 1); if (_parent.GameMode == 2) { if (_parent.CompMode == 1) { KillsText = "Time Playing: " + _parent.TimePeriod(_parent.Competitive.PlayTime); TWealthText = "Cash: $" + _parent.Group.Money; } if (_parent.CompMode == 2) { KillsText = "Kills: " + _parent.Competitive.Kills; TWealthText = "Time Left:" + _parent.TimePeriod(38880 - _parent.Competitive.PlayTime); } if (_parent.CompMode == 3) { KillsText = "Kills: " + _parent.Competitive.Kills; TWealthText = "Wealth: $" + _parent.CalculateWealth(); } } else { KillsText = ""; TWealthText = ""; } } function SwitchMedsUse(Shift) { _parent.MedsUse = _parent.MedsUse + Shift; if (_parent.MedsUse > 3) { _parent.MedsUse = 3; } if (_parent.MedsUse < 0) { _parent.MedsUse = 0; } MUse.gotoAndStop(_parent.MedsUse + 1); } function SwitchAutopay() { List1.Selected.Autopay = !List1.Selected.Autopay; List1.OnSelect(); } function BattleItemsList() { Rt = new Array(); ch = 0; while (ch < _parent.Group.Inventory.length) { if (isNaN(_parent.Group.Inventory[ch].InUse)) { _parent.Group.Inventory[ch].InUse = 0; } if ((_parent.Items[_parent.Group.Inventory[ch].Type].Class <= 6) and (_parent.Group.Inventory[ch].Amount > _parent.Group.Inventory[ch].InUse)) { Rt.push({Type:_parent.Group.Inventory[ch].Type, Amount:_parent.Group.Inventory[ch].Amount - _parent.Group.Inventory[ch].InUse}); } ch++; } return(Rt); } function DisplayItem(Item) { IWindow.Icon.gotoAndStop(Item.Type); IWindow.AmountText = "Amount: " + Item.Amount; IWindow.NameText = _parent.Items[Item.Type].Name; IWindow.Description = ""; ID = _parent.ItemDescription(Item.Type); des = 0; while (des < ID.length) { IWindow.Description = IWindow.Description + ((((ID[des].Cat + " <b>") + ID[des].Val) + "</b>") + "\r"); des++; } } function GiveSelectedItem(Am) { switch (_parent.Items[List2.Selected.Type].Class) { case 1 : case 4 : case 5 : StartPlace = 0; EndPlace = 1; break; case 2 : StartPlace = 2; EndPlace = 3; break; case 3 : StartPlace = 4; EndPlace = 4; } switch (_parent.Items[List2.Selected.Type].Class) { case 1 : case 3 : case 5 : sp = StartPlace; while (sp <= EndPlace) { if (List1.Selected.Holding[sp] == 0) { List1.Selected.Holding[sp] = {Type:List2.Selected.Type, Amount:Am}; break; } sp++; } break; case 2 : case 4 : Place = Number.NaN; sp = StartPlace; while (sp <= EndPlace) { if (List1.Selected.Holding[sp].Type == List2.Selected.Type) { Place = sp; break; } sp++; } if (!isNaN(Place)) { List1.Selected.Holding[Place].Amount = List1.Selected.Holding[Place].Amount + Am; } else { sp = StartPlace; for(;;){ if (sp > EndPlace) { break; } if (List1.Selected.Holding[sp] == 0) { List1.Selected.Holding[sp] = {Type:List2.Selected.Type, Amount:Am}; break; } sp++; }; } } _parent.UpdateCarrying(List1.Selected); ItemIndex = _parent.FindItem(List2.Selected); _parent.Group.Inventory[ItemIndex].InUse = _parent.Group.Inventory[ItemIndex].InUse + Am; if (List2.Selected.Amount <= Am) { List2.SelectedItem = Number.NaN; } List2.TheList = BattleItemsList(); List2.SelectItem(List2.SelectedItem); List1.SelectItem(List1.SelectedItem); } function RemoveItem(What, Am) { PrevSelected = SelectedSlot; ItemIndex = _parent.FindItem(List1.Selected.Holding[PrevSelected]); _parent.Group.Inventory[ItemIndex].InUse = _parent.Group.Inventory[ItemIndex].InUse - Am; if (List1.Selected.Holding[SelectedSlot].Amount <= Am) { IWindow._visible = false; List1.Selected.Holding[SelectedSlot] = 0; DeselectItems(); } else { List1.Selected.Holding[SelectedSlot].Amount = List1.Selected.Holding[SelectedSlot].Amount - Am; } _parent.UpdateCarrying(List1.Selected); List2.TheList = BattleItemsList(); List2.SetList(); List1.SelectItem(List1.SelectedItem); if (List1.Selected.Holding[PrevSelected].Amount > 0) { SelectSlot(PrevSelected); } } function DeselectItems() { SelectedSlot = Number.NaN; ds = 0; while (ds <= 4) { eval ("SelectBar" + ds)._visible = false; ds++; } } function SelectSlot(Num) { List2.SelectItem(Number.NaN); SelectedSlot = Num; IWindow._visible = true; DisplayItem(List1.Selected.Holding[Num]); IWindow.Arc._visible = true; if (List1.Selected.Holding[Num].Blocked) { IWindow.GTButt.gotoAndStop(5); } else { IWindow.GTButt.gotoAndStop(2); } eval ("SelectBar" + Num)._visible = true; ds = 0; while (ds <= 4) { if (ds != Num) { eval ("SelectBar" + ds)._visible = false; } ds++; } } function ThrowGoods(TheGoods, Am) { _parent.AllButtons(this, false); MB._visible = true; MB.TitleText = ""; MB.MBButtons.gotoAndStop(1); if ((Am == 1) or (_parent.Goods[TheGoods.Type].Unit != "unit")) { Ending = ""; } else { Ending = "s"; } MB.MessageText = (((((("Are you sure you want to throw away " + Am) + " ") + _parent.Goods[TheGoods.Type].Unit) + Ending) + " of ") + _parent.Goods[TheGoods.Type].Name) + "?"; MB.OnOK = function () { TheGoods.Amount = TheGoods.Amount - Am; if (TheGoods.Amount <= 0) { for (fg in _parent.Group.Cargo) { if (_parent.Group.Cargo[fg] == TheGoods) { _parent.Group.Cargo.splice(fg, 1); break; } } } L1.SelectItem(L1.SelectedItem); if (L1.TheList.length == 0) { L2.SelectItem(0); } else { L2.SelectItem(L2.SelectedItem); } CheckEmpty(); this._visible = false; _parent.AllButtons(_parent.SWindow, true); L1.SetList(); L2.SetList(); _parent.UpdateGroupCargo(_parent.Group); CargoText = ((("Cargo: " + _parent.Group.CargoWeight) + " / ") + _parent.Group.MaxCargo) + " Kg"; }; } function ThrowItems(TheItem, Am) { _parent.AllButtons(this, false); MB._visible = true; MB.MBButtons.gotoAndStop(1); if (Am == 1) { UT = " unit"; } else { UT = " units"; } if ((TheItem.Amount - Am) < TheItem.InUse) { MB.TitleText = "WARNING!"; OverThrow = TheItem.InUse - (TheItem.Amount - Am); if (OverThrow == 1) { ToBe = "is"; } else { ToBe = "are"; } MB.MessageText = (((OverThrow + " of the items you are going to throw away ") + ToBe) + " being used by your men.") + "\r"; } else { MB.TitleText = ""; MB.MessageText = ""; } if ((_parent.Items[TheItem.Type].Class == 7) and ((_parent.Group.MaxWater - (_parent.Items[TheItem.Type].Capacity * Am)) < _parent.Group.Water)) { OverWater = _parent.Group.Water - (_parent.Group.MaxWater - (_parent.Items[TheItem.Type].Capacity * Am)); MB.TitleText = "WARNING"; if (Am == 1) { Ending = ""; } else { Ending = "s"; } MB.MessageText = ((((((("If you throw away " + Am) + " ") + _parent.Items[TheItem.Type].Name) + Ending) + ", you will need to pour out ") + OverWater) + " L of water.") + "\r"; } if ((_parent.Items[TheItem.Type].Class == 8) and ((_parent.Group.MaxFuel - (_parent.Items[TheItem.Type].Capacity * Am)) < _parent.Group.Fuel)) { OverFuel = _parent.Group.Fuel - (_parent.Group.MaxFuel - (_parent.Items[TheItem.Type].Capacity * Am)); MB.TitleText = "WARNING"; if (Am == 1) { Ending = ""; } else { Ending = "s"; } MB.MessageText = ((((((("If you throw away " + Am) + " ") + _parent.Items[TheItem.Type].Name) + Ending) + ", you will need to pour out ") + OverFuel) + " L of water.") + "\r"; } if (_parent.Items[TheItem.Type].Class == 10) { _parent.UpdateGroupParams(_parent.Group); } MB.MessageText = MB.MessageText + ((((("Are you sure you want to throw away " + Am) + UT) + " of ") + _parent.Items[TheItem.Type].Name) + "?"); MB.OnOK = function () { if ((TheItem.Amount - Am) < TheItem.InUse) { _parent.RemoveItemsInUse(_parent.Group, TheItem.Type, TheItem.InUse - (TheItem.Amount - Am)); } if ((_parent.Items[TheItem.Type].Class == 7) and ((_parent.Group.MaxWater - (_parent.Items[TheItem.Type].Capacity * Am)) < _parent.Group.Water)) { _parent.Group.Water = _parent.Group.Water - OverWater; WaterText = ("Water: " + _parent.Group.Water) + " L"; } if ((_parent.Items[TheItem.Type].Class == 8) and ((_parent.Group.MaxFuel - (_parent.Items[TheItem.Type].Capacity * Am)) < _parent.Group.Fuel)) { for (ff in _parent.Group.Cargo) { if (_parent.Group.Cargo[ff].Type == 9) { _parent.Group.Cargo[ff].Amount = _parent.Group.Cargo[ff].Amount - OverFuel; if (_parent.Group.Cargo[ff].Amount <= 0) { _parent.Group.Cargo.splice(ff, 1); } break; } } } TheItem.Amount = TheItem.Amount - Am; if (TheItem.Amount <= 0) { for (fi in _parent.Group.Inventory) { if (_parent.Group.Inventory[fi] == TheItem) { _parent.Group.Inventory.splice(fi, 1); break; } } } L2.SelectItem(L2.SelectedItem); if (L2.TheList.length == 0) { L1.SelectItem(0); } else { L1.SelectItem(L1.SelectedItem); } CheckEmpty(); this._visible = false; _parent.AllButtons(_parent.SWindow, true); L1.SetList(); L2.SetList(); _parent.UpdateGroupCargo(_parent.Group); CargoText = ((("Cargo: " + _parent.Group.CargoWeight) + " / ") + _parent.Group.MaxCargo) + " Kg"; }; } function CheckEmpty() { if ((L1.TheList.length == 0) and (L2.TheList.length == 0)) { L1.SelectedItem = Number.NaN; L2.SelectedItem = Number.NaN; Icon._visible = false; TitleText = ""; CategoryText = ""; AmountText = ""; r = 1; while (r <= 6) { this["Cat" + r] = ""; this["Val" + r] = ""; r++; } } } stop(); UpdateInfo();
Symbol 4126 MovieClip Frame 2
NumWindow._visible = false; MB._visible = false; MB.OnCancel = (NumWindow.OnCancel = function () { _parent.AllButtons(_parent, true); List1.SelectItem(List1.SelectedItem); List2.SelectItem(List2.SelectedItem); this._visible = false; }); List1.TheList = _parent.Group.Members; List1.Class = 1; List1.Offset = 0; List1.SelectedItem = 0; List1.SetList(); List1.OnSelect = function () { Icon.gotoAndStop(this.Selected.Portrait); NameText = this.Selected.Name; PhysicalText = this.Selected.Healthiness; AgilityText = this.Selected.Agility; AccuracyText = this.Selected.Accuracy; IntelligenceText = this.Selected.Intelligence; if ((!isNaN(this.Selected.AffectHealthiness)) and (this.Selected.AffectHealthiness != 0)) { PhysicalText = PhysicalText + ((" (" + this.Selected.AffectHealthiness) + ")"); } if ((!isNaN(this.Selected.AffectAgility)) and (this.Selected.AffectAgility != 0)) { AgilityText = AgilityText + ((" (" + this.Selected.AffectAgility) + ")"); } if ((!isNaN(this.Selected.AffectAccuracy)) and (this.Selected.AffectAccuracy != 0)) { AccuracyText = AccuracyText + ((" (" + this.Selected.AffectAccuracy) + ")"); } if ((!isNaN(this.Selected.AffectIntelligence)) and (this.Selected.AffectIntelligence != 0)) { IntelligenceText = IntelligenceText + ((" (" + this.Selected.AffectIntelligence) + ")"); } APText = this.Selected.MaxAP; StrengthText = this.Selected.Strength; SpeedText = this.Selected.WalkSpeed + " Kmh"; CarryingText = (((Math.round(this.Selected.Carrying * 100) / 100) + " / ") + this.Selected.Capacity) + " Kg"; SniperText = this.Selected.Sniper; DoctorText = this.Selected.Doctor; VeterinaryText = this.Selected.Veterinary; MechanicText = this.Selected.Mechanic; KillsText = this.Selected.Kills; ExperienceText = Math.round(((((this.Selected.SniperExperience + this.Selected.DoctorExperience) + this.Selected.MechanicExperience) + this.Selected.VeterinaryExperience) + this.Selected.APExperience) + this.Selected.StrengthExperience); switch (this.Selected.BestIn) { case 1 : BestText = "Best sniper"; break; case 2 : BestText = "Best Doctor"; break; case 3 : BestText = "Best Vet"; break; case 4 : BestText = "Best Mechanic"; break; case 5 : BestText = "Most Kills"; break; case 6 : BestText = "Most Experience"; break; default : BestText = ""; } HealthBar.gotoAndStop(Math.ceil((this.Selected.HP / this.Selected.MaxHP) * 100)); switch (this.Selected.HealthState) { case 1 : StateText = "Perfect"; break; case 2 : StateText = "Good"; break; case 3 : StateText = "Medium"; break; case 4 : StateText = "Grave"; } HealthText = ((((Math.ceil(this.Selected.HP) + " / ") + this.Selected.MaxHP) + " (") + StateText) + ")"; if (this.Selected.Special) { DButton.gotoAndStop(6); SalaryText = ""; } else { if (this.Selected.Status == 0) { DButton.gotoAndStop(5); } if (this.Selected.Status == 1) { DButton.gotoAndStop(1); _parent.AllButtons(DButton, true); if (this.Selected.Autopay) { DButton.APCheckbox.gotoAndStop(2); } else { DButton.APCheckbox.gotoAndStop(1); } } if (this.Selected.Status == 2) { if (this.Selected.Salary <= _parent.Group.Money) { DButton.gotoAndStop(2); } else { DButton.gotoAndStop(4); } } if (this.Selected.Status == 3) { DButton.gotoAndStop(3); } if (this.Selected.Status == 0) { SalaryText = ""; } if (this.Selected.Status == 1) { SalaryText = (("Salary: $" + this.Selected.Salary) + " Payday: ") + this.Selected.PayDay; } if (this.Selected.Status == 2) { SalaryText = "DISMISSED"; } if (this.Selected.Status == 3) { SalaryText = "PAYDAY"; } } if (this.Selected.Holding[4] instanceof Object) { ProtectionText = "Protection: " + _parent.Items[this.Selected.Holding[4].Type].Protection; } else { ProtectionText = "Protection: 0"; } hl = 0; while (hl <= 5) { if (this.Selected.Holding[hl] == 0) { eval ("Item" + hl)._visible = false; _parent.SWindow["XText" + hl] = ""; eval ("SelButt" + hl).enabled = false; } else { eval ("Item" + hl)._visible = true; eval ("SelButt" + hl).enabled = true; eval ("Item" + hl).gotoAndStop(this.Selected.Holding[hl].Type); if (((_parent.Items[this.Selected.Holding[hl].Type].Class == 4) or (_parent.Items[this.Selected.Holding[hl].Type].Class == 2)) and (this.Selected.Holding[hl].Amount > 1)) { _parent.SWindow["XText" + hl] = "x" + this.Selected.Holding[hl].Amount; } else { _parent.SWindow["XText" + hl] = ""; } } hl++; } DeselectItems(); if (isNaN(List2.SelectedItem)) { IWindow._visible = false; } else { List2.SelectItem(List2.SelectedItem); } }; List2.TheList = BattleItemsList(); List2.Class = 3; List2.Offset = 0; List2.SelectedItem = Number.NaN; IWindow._visible = false; List2.SetList(); List2.OnSelect = function () { if (!isNaN(this.SelectedItem)) { IWindow._visible = true; DisplayItem(this.Selected); IWindow.Arc._visible = false; Class = _parent.Items[this.Selected.Type].Class; Cond1 = ((Class == 1) or (Class == 5)) and ((List1.Selected.Holding[0] == 0) or (List1.Selected.Holding[1] == 0)); Cond2 = (Class == 2) and ((((List1.Selected.Holding[2].Type == this.Selected.Type) or (List1.Selected.Holding[3].Type == this.Selected.Type)) or (List1.Selected.Holding[2] == 0)) or (List1.Selected.Holding[3] == 0)); Cond3 = (Class == 4) and ((((List1.Selected.Holding[0].Type == this.Selected.Type) or (List1.Selected.Holding[1].Type == this.Selected.Type)) or (List1.Selected.Holding[0] == 0)) or (List1.Selected.Holding[1] == 0)); Cond4 = (Class == 3) and (List1.Selected.Holding[4] == 0); if (((Cond1 or Cond2) or Cond3) or Cond4) { if (_parent.Items[List2.Selected.Type].Weight <= (List1.Selected.Capacity - List1.Selected.Carrying)) { IWindow.GTButt.gotoAndStop(1); } else { IWindow.GTButt.gotoAndStop(4); } } else { IWindow.GTButt.gotoAndStop(3); } } else { IWindow._visible = false; } DeselectItems(); };
Symbol 4126 MovieClip Frame 3
UseIt._visible = false; MB._visible = false; RM._visible = false; MB.OnCancel = (NumWindow.OnCancel = function () { _parent.AllButtons(_parent.SWindow, true); L1.SetList(); L2.SetList(); this._visible = false; }); NumWindow._visible = false; WaterText = ("Water: " + _parent.Group.Water) + " L"; CargoText = ((("Cargo: " + _parent.Group.CargoWeight) + " / ") + _parent.Group.MaxCargo) + " Kg"; L1.TheList = _parent.Group.Cargo; L1.Class = 2; L1.Offset = 0; L2.TheList = _parent.Group.Inventory; L2.Class = 3; L2.Offset = 0; CurList = 0; if (L1.TheList.length > 0) { L1.SelectedItem = 0; L2.SelectedItem = Number.NaN; CurList = 1; } else if (L2.TheList.length > 0) { L2.SelectedItem = 0; L1.SelectedItem = Number.NaN; CurList = 2; } L1.OnSelect = function () { if (CurList == 2) { L2.SelectItem(Number.NaN); CurList = 1; } Icon._visible = true; Icon.gotoAndStop(1); Icon.Inside.gotoAndStop(this.Selected.Type); if ((_parent.Goods[this.Selected.Type].Unit == "unit") and (this.Selected.Amount != 1)) { Ending = "s"; } else { Ending = ""; } TitleText = _parent.Goods[this.Selected.Type].Name; AmountText = ((this.Selected.Amount + " ") + _parent.Goods[this.Selected.Type].Unit) + Ending; ID = new Array(); ID[0] = {Val:"Goods"}; if ((_parent.Goods[this.Selected.Type].Unit != "Kg") and (_parent.Goods[this.Selected.Type].Unit != "g")) { ID.push({Cat:("Weight per " + _parent.Goods[this.Selected.Type].Unit) + ":", Val:_parent.Goods[this.Selected.Type].WeightPerUnit + " Kg"}); } ID.push({Cat:"Average price:", Val:(("$" + _parent.Goods[this.Selected.Type].BasicValue) + " per ") + _parent.Goods[this.Selected.Type].Unit}); ini = 0; while (ini <= 8) { if (ini < ID.length) { _parent.SWindow["Cat" + ini] = ID[ini].Cat; _parent.SWindow["Val" + ini] = ID[ini].Val; } else { _parent.SWindow["Cat" + ini] = ""; _parent.SWindow["Val" + ini] = ""; } ini++; } }; L2.OnSelect = function () { if (CurList == 1) { L1.SelectItem(Number.NaN); CurList = 2; } Icon._visible = true; Icon.gotoAndStop(2); Icon.Inside.gotoAndStop(this.Selected.Type); TitleText = _parent.Items[this.Selected.Type].Name; if (this.Selected.Amount == 1) { UText = " unit"; } else { UText = " units"; } AmountText = this.Selected.Amount + UText; ID = _parent.ItemDescription(this.Selected.Type); if ((_parent.Items[this.Selected.Type].Class <= 6) and (!isNaN(this.Selected.InUse))) { ID.push({Cat:"Items in Use:", Val:this.Selected.InUse}); } st = 0; while (st <= 8) { if (st < ID.length) { _parent.SWindow["Cat" + st] = ID[st].Cat; _parent.SWindow["Val" + st] = ID[st].Val; } else { _parent.SWindow["Cat" + st] = ""; _parent.SWindow["Val" + st] = ""; } st++; } if (_parent.Items[this.Selected.Type].Usable) { UseIt._visible = true; } else { UseIt._visible = false; } };
Instance of Symbol 4078 MovieClip "RM" in Symbol 4126 MovieClip Frame 3
onClipEvent (load) { BB.setMask(ZM); ZM._x = 300; ZM._y = 300; ZT._visible = false; } onClipEvent (enterFrame) { if ((((this._visible and (this._xmouse >= -233)) and (this._xmouse <= 234)) and (this._ymouse >= -163)) and (this._ymouse <= 164)) { Mouse.hide(); ZT._visible = true; ZM._x = (ZT._x = this._xmouse); ZM._y = (ZT._y = this._ymouse); BB._x = -(_xmouse / 2); BB._y = -(_ymouse / 2); } else { ZM._x = 300; ZM._y = 300; ZT._visible = false; Mouse.show(); } }
Symbol 4126 MovieClip Frame 4
function GenerateAnimalsList() { Ret = new Array(); for (tr in _parent.Group.Transport) { if ((_parent.Transports[_parent.Group.Transport[tr].Type].Class == 1) and _parent.Transports[_parent.Group.Transport[tr].Type].CanHaveCart) { Ret.push(_parent.Group.Transport[tr]); } } return(Ret); } function GenerateCartsList() { Ret = new Array(); for (tr in _parent.Group.Transport) { if ((_parent.Transports[_parent.Group.Transport[tr].Type].Class == 2) and (!(_parent.Group.Transport[tr].Attached instanceof Object))) { Ret.push(_parent.Group.Transport[tr]); } } return(Ret); } MB._visible = false; List1.Offset = (List2.Offset = 0); List1.Class = (List2.Class = 4); List1.TheList = GenerateAnimalsList(); List2.TheList = GenerateCartsList(); List1.SelectItem(Number.NaN); List2.SelectItem(Number.NaN); Display._visible = false; CartDisplay._visible = false; List1.OnSelect = function () { Display._visible = true; Display.AnimalIcon.gotoAndStop(this.Selected.Type); Display.AnimalName = _parent.Transports[this.Selected.Type].Name; Display.AnimalHealthBar.gotoAndStop(Math.ceil((this.Selected.HP / this.Selected.MaxHP) * 100)); AnID = _parent.TransportDescription(this.Selected); Display.AnimalParams = ""; Display.CartParams = ""; TotalCapacity = this.Selected.Capacity; ind = 1; while (ind < AnID.length) { if (AnID[ind].Cat.length > 13) { AnID[ind].Cat = AnID[ind].Cat.substr(0, 10) + ".: "; } Display.AnimalParams = Display.AnimalParams + (((AnID[ind].Cat + " ") + AnID[ind].Val) + "\r"); ind++; } if (this.Selected.Attached instanceof Object) { Display.DButton.gotoAndStop(1); Display.CartIcon.gotoAndStop(1); Display.CartIcon.Inside.gotoAndStop(this.Selected.Attached.Type); Display.CartName = _parent.Transports[this.Selected.Attached.Type].Name; Display.CartHealthBar._visible = true; Display.CartHealthBar.gotoAndStop(Math.ceil((this.Selected.Attached.HP / this.Selected.Attached.MaxHP) * 100)); CartID = _parent.TransportDescription(this.Selected.Attached); ind = 1; while (ind < CartID.length) { if (CartID[ind].Cat.length > 16) { CartID[ind].Cat = CartID[ind].Cat.substr(0, 13) + ".: "; } Display.CartParams = Display.CartParams + (((CartID[ind].Cat + " ") + CartID[ind].Val) + "\r"); ind++; } TotalCapacity = Math.round((this.Selected.Capacity * this.Selected.Attached.CapacityIncrease) - _parent.Transports[this.Selected.Attached.Type].Weight); if (TotalCapacity > this.Selected.Attached.MaxCapacity) { TotalCapacity = this.Selected.Attached.MaxCapacity; } if (TotalCapacity < 0) { TotalCapacity = 0; } } else { Display.CartIcon.gotoAndStop(2); Display.CartName = ""; Display.CartHealthBar._visible = false; Display.DButton.gotoAndStop(2); } Display.TotalCapacityText = ("Total Capacity: " + TotalCapacity) + " Kg"; if (!isNaN(List2.SelectedItem)) { List2.SelectItem(List2.SelectedItem); } }; List2.OnSelect = function () { CartDisplay._visible = true; CartDisplay.Icon.gotoAndStop(this.Selected.Type); CartDisplay.Params = ""; CartPars = _parent.TransportDescription(this.Selected); CartPars[0] = {Cat:"Name:", Val:_parent.Transports[this.Selected.Type].Name}; CartPars.push({Cat:"Mech. State:", Val:(Math.ceil(this.Selected.HP) + " / ") + this.Selected.MaxHP}); ind = 0; while (ind < CartPars.length) { if (CartPars[ind].Cat.length > 16) { CartPars[ind].Cat = CartPars[ind].Cat.substr(0, 13) + ".: "; } CartDisplay.Params = CartDisplay.Params + ((((CartPars[ind].Cat + " <b>") + CartPars[ind].Val) + "</b>") + "\r"); ind++; } CartDisplay.HealthBar.gotoAndStop(Math.ceil((this.Selected.HP / this.Selected.MaxHP) * 100)); if (isNaN(List1.SelectedItem)) { CartDisplay.Butt.gotoAndStop(2); } else if (_parent.Transports[List1.Selected.Type].CanHaveCart) { CartDisplay.Butt.gotoAndStop(1); } else { CartDisplay.Butt.gotoAndStop(3); } };
Symbol 4126 MovieClip Frame 5
function LeaveSelectedTransport() { if (Lst.Selected.Attached instanceof Object) { Lst.Selected.Attached.Attached = Number.NaN; Lst.Selected.Attached = Number.NaN; } _parent.AllButtons(this, false); MB.TitleText = ""; if ((_parent.Transports[Lst.Selected.Type].Class == 3) and (_parent.Group.Fuel > (_parent.Group.MaxFuel - _parent.Transports[Lst.Selected.Type].FuelTank))) { MB.MessageText = (("If you leave this Car, you will need to leave it with " + _parent.NumberFormat((_parent.Group.Fuel - _parent.Group.MaxFuel) + _parent.Transports[Lst.Selected.Type].FuelTank, 2)) + " L of fuel due to lack of fuel containers.") + "\r"; } else { MB.MessageText = ""; } MB.MessageText = MB.MessageText + (("Are you sure you want to leave " + _parent.Transports[Lst.Selected.Type].Name) + "?"); MB.MBButtons.gotoAndStop(1); MB._visible = true; MB.OnOK = function () { _parent.AllButtons(_parent.SWindow, true); for (st in _parent.Group.Transport) { if (_parent.Group.Transport[st] == Lst.Selected) { _parent.Group.Transport.splice(st, 1); break; } } if ((_parent.Transports[Lst.Selected.Type].Class == 3) and (_parent.Group.Fuel > (_parent.Group.MaxFuel - _parent.Transports[Lst.Selected.Type].FuelTank))) { for (ff in _parent.Group.Cargo) { if (_parent.Group.Cargo[ff].Type == 9) { _parent.Group.Cargo[ff].Amount = _parent.Group.MaxFuel - _parent.Transports[Lst.Selected.Type].FuelTank; if (_parent.Group.Cargo[ff].Amount <= 0) { _parent.Group.Cargo.splice(ff, 1); } break; } } _parent.UpdateGroupCargo(_parent.Group); } Lst.SelectItem(Number.NaN); Display._visible = false; this._visible = false; _parent.UpdateGroupParams(_parent.Group); }; } MB._visible = false; MB.OnCancel = function () { _parent.AllButtons(_parent.SWindow, true); this._visible = false; }; Lst.TheList = _parent.Group.Transport; Lst.Offset = 0; Lst.Class = 4; Lst.SelectItem(Number.NaN); Display._visible = false; Lst.OnSelect = function () { Display._visible = true; Display.Icon.gotoAndStop(this.Selected.Type); Display.NameText = _parent.Transports[this.Selected.Type].Name; if (_parent.Transports[this.Selected.Type].Class == 1) { Display.HealthText = "Health: "; } else { Display.HealthText = "Mechanical State: "; } Display.HealthText = Display.HealthText + ((Math.ceil(this.Selected.HP) + " / ") + this.Selected.MaxHP); Display.HealthBar.gotoAndStop(Math.ceil((this.Selected.HP / this.Selected.MaxHP) * 100)); ID = _parent.TransportDescription(this.Selected); if ((_parent.Transports[this.Selected.Type].Class == 1) and _parent.Transports[this.Selected.Type].CanHaveCart) { ID.push({Cat:"Has Cart:"}); } if (_parent.Transports[this.Selected.Type].Class == 2) { ID.push({Cat:"Attached to an Animal:"}); } if (((_parent.Transports[this.Selected.Type].Class == 1) and _parent.Transports[this.Selected.Type].CanHaveCart) or (_parent.Transports[this.Selected.Type].Class == 2)) { if (this.Selected.Attached instanceof Object) { ID[ID.length - 1].Val = "Yes"; } else { ID[ID.length - 1].Val = "No"; } } i = 0; while (i <= 6) { if (i < ID.length) { Display["Cat" + i] = ID[i].Cat; Display["Val" + i] = ID[i].Val; } else { Display["Cat" + i] = ""; Display["Val" + i] = ""; } i++; } };
Symbol 4133 Button
on (rollOver) { _parent.MoveScreen = 4; _parent.MSSpeed = _parent.MSSpeed1; } on (press) { _parent.MSSpeed = _parent.MSSpeed2; } on (release) { _parent.MSSpeed = _parent.MSSpeed1; } on (rollOut, releaseOutside) { _parent.MoveScreen = 0; _parent.MSSpeed = _parent.MSSpeed1; }
Symbol 4134 Button
on (rollOver) { _parent.MoveScreen = 2; _parent.MSSpeed = _parent.MSSpeed1; } on (press) { _parent.MSSpeed = _parent.MSSpeed2; } on (release) { _parent.MSSpeed = _parent.MSSpeed1; } on (rollOut, releaseOutside) { _parent.MoveScreen = 0; _parent.MSSpeed = _parent.MSSpeed1; }
Symbol 4135 Button
on (rollOver) { _parent.MoveScreen = 1; _parent.MSSpeed = _parent.MSSpeed1; } on (press) { _parent.MSSpeed = _parent.MSSpeed2; } on (release) { _parent.MSSpeed = _parent.MSSpeed1; } on (rollOut, releaseOutside) { _parent.MoveScreen = 0; _parent.MSSpeed = _parent.MSSpeed1; }
Symbol 4136 Button
on (rollOver) { _parent.MoveScreen = 3; _parent.MSSpeed = _parent.MSSpeed1; } on (press) { _parent.MSSpeed = _parent.MSSpeed2; } on (release) { _parent.MSSpeed = _parent.MSSpeed1; } on (rollOut, releaseOutside) { _parent.MoveScreen = 0; _parent.MSSpeed = _parent.MSSpeed1; }
Symbol 4140 MovieClip Frame 1
stop(); Inside.TheText = "";
Instance of Symbol 126 MovieClip "CBox" in Symbol 4148 MovieClip Frame 1
on (press) { if (_currentframe == 1) { gotoAndStop (2); _parent._parent._parent.Trophies[_parent.Index].Selected = true; } else { gotoAndStop (1); _parent._parent._parent.Trophies[_parent.Index].Selected = false; } _parent._parent.UpdateTotalWeight(); }
Symbol 4149 Button
on (press) { Offset = Offset - 10; UpdateTrophies(); }
Symbol 4150 Button
on (press) { Offset = Offset + 10; UpdateTrophies(); }
Symbol 4151 Button
on (press) { for (ind in _parent.Trophies) { _parent.Trophies[ind].Selected = true; } UpdateTrophies(); UpdateTotalWeight(); }
Symbol 4152 Button
on (press) { for (ind in _parent.Trophies) { _parent.Trophies[ind].Selected = false; } UpdateTrophies(); UpdateTotalWeight(); }
Symbol 4157 MovieClip Frame 1
function UpdateTrophies() { if (Offset > 0) { ButtCover1._visible = false; Butt1.enabled = true; } else { ButtCover1._visible = true; Butt1.enabled = false; } if ((Offset + 10) < _parent.Trophies.length) { ButtCover2._visible = false; Butt2.enabled = true; } else { ButtCover2._visible = true; Butt2.enabled = false; } ct = Offset; while (ct < (Offset + 10)) { ItemNum = (ct - Offset) + 1; this["Item" + ItemNum].Index = ct; if (ct < _parent.Trophies.length) { this["Item" + ItemNum]._visible = true; TheTrophy = _parent.Trophies[ct]; if (TheTrophy.Class == 1) { if (TheTrophy.Amount == 1) { TrophyAmount = TheTrophy.Amount + " unit"; } else { TrophyAmount = TheTrophy.Amount + " units"; } TrophyName = _parent.Items[TheTrophy.Type].Name; } if (TheTrophy.Class == 2) { if ((_parent.Goods[TheTrophy.Type].Unit == "unit") and (TheTrophy.Amount > 1)) { Ending = "s"; } else { Ending = ""; } TrophyAmount = ((TheTrophy.Amount + " ") + _parent.Goods[TheTrophy.Type].Unit) + Ending; TrophyName = _parent.Goods[TheTrophy.Type].Name; } if (TheTrophy.Class == 3) { TrophyName = _parent.Transports[TheTrophy.Type].Name; if (_parent.Transports[TheTrophy.Type].Class == 1) { HName = "Health: "; } else { HName = "Mech. State: "; } TrophyAmount = ((HName + TheTrophy.HP) + " / ") + _parent.Transports[TheTrophy.Type].MaxHP; } if (TheTrophy.Class == 4) { TrophyName = "Money"; TrophyAmount = "$" + TheTrophy.Amount; } if (TheTrophy.Class == 5) { TrophyName = "Water"; TrophyAmount = TheTrophy.Amount + " L"; } this["Item" + ItemNum].NameText = TrophyName; this["Item" + ItemNum].AmountText = TrophyAmount; this["Item" + ItemNum].Icon.gotoAndStop(_parent.Trophies[ct].Class); this["Item" + ItemNum].Icon.Inside.gotoAndStop(_parent.Trophies[ct].Type); if (_parent.Trophies[ct].Selected) { this["Item" + ItemNum].CBox.gotoAndStop(2); } else { this["Item" + ItemNum].CBox.gotoAndStop(1); } } else { this["Item" + ItemNum]._visible = false; } ct++; } } function UpdateTotalWeight() { TW = 0; for (ind in _parent.Trophies) { if (_parent.Trophies[ind].Selected) { TW = TW + _parent.Trophies[ind].Weight; } } TotalWeight = ("Total Weight: " + TW) + " Kg"; }
Symbol 4181 Button
on (press) { _parent.SwitchMode(4); }
Symbol 4183 Button
on (press) { _parent.SwitchMode(2); }
Symbol 4186 Button
on (press) { _parent.SwitchMode(9); }
Symbol 4189 Button
on (press) { _parent.SwitchMode(_parent.OldMode); }
Symbol 4194 Button
on (press) { _parent.TMenu.gotoAndStop(10); SelectButton(10); }
Symbol 4196 Button
on (press) { _parent.TMenu.gotoAndStop(3); SelectButton(3); }
Symbol 4198 Button
on (press) { _parent.TMenu.gotoAndStop(4); SelectButton(4); }
Symbol 4200 Button
on (press) { _parent.TMenu.gotoAndStop(1); SelectButton(1); }
Symbol 4205 Button
on (press) { _parent.ExitTown(); }
Symbol 4209 Button
on (press) { _parent.SWindow.gotoAndStop(3); SelectButton(3); }
Symbol 4210 Button
on (press) { _parent.SWindow.gotoAndStop(4); SelectButton(4); }
Symbol 4211 Button
on (press) { if ((_parent.OldMode == 1) or (_parent.OldMode == 5)) { Cancel = new Array(); Cancel[2] = _parent.Group.CargoWeight <= _parent.Group.MaxCargo; Cancel[5] = _parent.Group.Carts <= _parent.Group.Animals; Cancel[6] = _parent.Group.Members.length >= _parent.Group.Cars; Cancel[7] = (_parent.Group.FuelUse <= 0) or (_parent.Group.Fuel > 0); for (cm in _parent.Messages) { if (Cancel[_parent.Messages[cm].Type]) { _parent.Messages.splice(cm, 1); } } } _parent.SwitchMode(_parent.OldMode); }
Symbol 4213 Button
on (press) { _parent.SWindow.gotoAndStop(2); SelectButton(2); }
Symbol 4214 Button
on (press) { _parent.SWindow.gotoAndStop(1); SelectButton(1); }
Symbol 4216 Button
on (press) { _parent.SWindow.gotoAndStop(5); SelectButton(5); }
Symbol 4223 Button
on (press) { _parent.TSL = {x:245 - (_parent.ActChar.BSquare.x * 40), y:245 - (_parent.ActChar.BSquare.y * 40)}; _parent.Centralizing = true; }
Symbol 4224 Button
on (rollOver) { MoveMenu = 1; MNU.gotoAndStop(1); } on (press) { MoveMenu = 2; }
Symbol 4247 Button
on (press) { _parent._parent.SwitchWpnMode(); } on (rollOver) { Switch._visible = true; } on (rollOut, releaseOutside) { Switch._visible = false; }
Symbol 4248 Button
on (press) { _parent._parent.ActPhase = 10; }
Symbol 4250 Button
on (press) { _parent._parent.SwapWpn(); } on (rollOver) { Change._visible = true; } on (rollOut, releaseOutside) { Change._visible = false; }
Symbol 4251 Button
on (rollOver) { _parent.Reload._visible = true; } on (rollOut, releaseOutside) { _parent.Reload._visible = false; } on (press) { _parent._parent._parent.Reload(); }
Symbol 4261 Button
on (press) { _parent._parent._parent.ForceThrow = !_parent._parent._parent.ForceThrow; }
Symbol 4266 MovieClip Frame 3
Change._visible = false; Switch._visible = false; Reload._visible = false;
Instance of Symbol 4253 MovieClip "RButt" in Symbol 4266 MovieClip Frame 3
onClipEvent (enterFrame) { if (!this._visible) { Reload._visible = false; } }
Instance of Symbol 4262 MovieClip "ForceThrow" in Symbol 4266 MovieClip Frame 3
onClipEvent (enterFrame) { if (_parent._parent._parent.ForceThrow) { CB.gotoAndStop(2); } else { CB.gotoAndStop(1); } }
Symbol 4270 Button
on (press) { if (_root.BattleSpeed < 4) { _root.BattleSpeed++; if (_root.BattleSpeed == 3) { _root.BattleSpeed = 4; } } }
Symbol 4271 Button
on (press) { if (_root.BattleSpeed > 1) { _root.BattleSpeed--; if (_root.BattleSpeed == 3) { _root.BattleSpeed = 2; } } }
Symbol 4272 Button
on (press) { gotoAndStop (2); }
Symbol 4275 Button
on (press) { _root.gotoAndStop("Main Menu"); }
Symbol 4276 Button
on (press) { gotoAndStop (1); }
Symbol 4277 MovieClip Frame 1
stop(); this.onEnterFrame = function () { BSInd.gotoAndStop(_root.BattleSpeed); if (_root.FXOn) { SFXCB.gotoAndStop(2); } else { SFXCB.gotoAndStop(1); } if (_parent.MoveMenu == 1) { if (this._y > -81.5) { this._y = this._y - 20; } else { _parent.MoveMenu = 2; } } if (_parent.MoveMenu == 2) { this._y = -81.5; if ((_parent._xmouse > 159) or (_parent._ymouse < -157)) { _parent.MoveMenu = -1; } _root.MenuOut = true; } else { _root.MenuOut = false; } if (_parent.MoveMenu == -1) { if (this._y < 78.5) { this._y = this._y + 20; } else { this._y = 78.5; } } };
Instance of Symbol 126 MovieClip "SFXCB" in Symbol 4277 MovieClip Frame 1
on (press) { _root.FXOn = !_root.FXOn; }
Symbol 4278 Button
on (press) { _parent.ExitBattle(); }
Symbol 4280 Button
on (press) { _parent.TMenu.gotoAndStop(1); gotoAndStop (3); }
Symbol 4282 MovieClip Frame 3
if (_parent.TMenu._currentframe == 2) { SelectButton(1); } else { SelectButton(_parent.TMenu._currentframe); }
Symbol 4282 MovieClip Frame 4
SelectButton(_parent.SWindow._currentframe);
Instance of Symbol 4208 MovieClip in Symbol 4282 MovieClip Frame 4
onClipEvent (enterFrame) { MoneyText = "Money: $" + _parent._parent.Group.Money; CargoText = ((("Cargo: " + _parent._parent.Group.CargoWeight) + " / ") + _parent._parent.Group.MaxCargo) + " Kg"; }
Symbol 4282 MovieClip Frame 5
MNU._y = 78.5; MoveMenu = 0; MNU.gotoAndStop(1);
Symbol 4286 Button
on (press) { _parent.SwitchMode(1); }
Symbol 4288 Button
on (press) { _parent.gotoAndStop("Main Menu"); }
Symbol 4301 Button
on (press) { if (((GameMode == 2) and ((CompMode == 2) or (CompMode == 3))) and (!BlockSend)) { gotoAndStop ("Submit Score"); } else { gotoAndStop ("Main Menu"); } }
Symbol 4302 Button
on (press) { gotoAndStop ("Submit 2"); }
Symbol 4303 Button
on (press) { gotoAndStop ("Main Menu"); }
Symbol 4311 Button
on (press) { gotoAndStop ("Submit Score"); }
Symbol 4331 Button
on (press) { ScOffset = ScOffset + 15; UpdateScore(); }
Symbol 4332 Button
on (press) { ScOffset = ScOffset - 15; UpdateScore(); }
Symbol 4333 Button
on (press) { _parent.SetSurvMode(b1Mode); _parent.ScOffset = _parent.FindYourPos() - 7; _parent.UpdateScore(); }
Symbol 4334 Button
on (press) { _parent.SetSurvMode(b2Mode); _parent.ScOffset = _parent.FindYourPos() - 7; _parent.UpdateScore(); }

Library Items

Symbol 1 Sound [SHOTGUN]Used by:Timeline
Symbol 2 GraphicUsed by:23 3248  Timeline
Symbol 3 MovieClipUsed by:Timeline
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:6
Symbol 6 MovieClipUses:5Used by:24
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:9
Symbol 9 MovieClipUses:8Used by:24
Symbol 10 FontUsed by:11 2545
Symbol 11 TextUses:10Used by:12
Symbol 12 MovieClipUses:11Used by:24
Symbol 13 GraphicUsed by:14 39 87 88 267 3094 3165 3241 3396 4133 4134 4135 4136 4301
Symbol 14 ButtonUses:13Used by:24
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:17
Symbol 17 MovieClipUses:16Used by:24
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:20
Symbol 20 MovieClipUses:19Used by:24
Symbol 21 FontUsed by:22 38 78 79 80 83 111 212 216 220 235 241 242 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 291 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626 2627 2628 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2648 2649 2650 2651 2652 2653 2828 3054 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066 3080 3103 3162 3169 3170 3171 3172 3173 3174 3181 3184 3186 3226 3260 3261 3302 3303 3304 3305 3310 3311 3312 3317 3318 3319 3323 3324 3325 3327 3328 3329 3330 3334 3335 3338 3339 3357 3358 3364 3365 3371 3376 3391 3392 3395 3409 3411 3424 3425 3427 3428 3429 3430 3431 3432 3433 3436 3450 3451 3452 3453 3454 3455 3456 3457 3470 3472 3502 3759 3760 3761 3902 3903 3905 4097 4108 4109 4110 4111 4112 4113 4120 4128 4138 4144 4158 4162 4163 4164 4165 4166 4167 4168 4169 4170 4171 4172 4173 4175 4176 4177 4178 4179 4185 4188 4190 4203 4204 4227 4228 4229 4240 4241 4242 4244 4245 4246 4295 4305 4308 4309 4321 4322 4323
Symbol 22 TextUses:21Used by:24
Symbol 23 MovieClipUses:2Used by:24
Symbol 24 MovieClipUses:6 9 12 14 17 20 22 23Used by:Timeline
Symbol 25 Sound [WOMAN DIE]Used by:Timeline
Symbol 26 Sound [EXPLOSION]Used by:Timeline
Symbol 27 Sound [RELOAD]Used by:Timeline
Symbol 28 Sound [MUSIC]Used by:Timeline
Symbol 29 Sound [HORN]Used by:Timeline
Symbol 30 Sound [AUTO RIFLE]Used by:Timeline
Symbol 31 Sound [ROCKET LAUNCHER]Used by:Timeline
Symbol 32 Sound [SWORD]Used by:Timeline
Symbol 33 Sound [THROW GRANADE]Used by:Timeline
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:Timeline
Symbol 36 FontUsed by:37 78 79 80 96 97 98 110 115 118 119 120 121 122 127 128 129 130 132 139 140 141 142 147 148 149 150 151 152 155 156 161 184 185 186 187 193 194 196 197 199 208 213 214 217 218 221 223 225 226 228 230 232 244 250 251 252 253 254 255 258 259 260 263 266 268 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2266 2550 2551 2554 2556 2557 2558 2564 2565 2566 2567 2568 2569 2570 2997 2998 3003 3004 3053 3067 3068 3069 3070 3071 3072 3073 3074 3075 3076 3077 3078 3079 3081 3083 3085 3095 3096 3099 3100 3102 3105 3106 3135 3136 3137 3138 3139 3140 3141 3142 3143 3144 3145 3146 3147 3148 3149 3150 3151 3152 3153 3154 3155 3156 3157 3158 3159 3161 3168 3175 3176 3177 3178 3179 3180 3182 3183 3185 3187 3191 3195 3197 3198 3199 3201 3202 3204 3205 3206 3211 3213 3215 3219 3221 3223 3224 3225 3228 3230 3243 3245 3246 3250 3257 3285 3286 3288 3291 3292 3295 3301 3306 3307 3308 3309 3313 3314 3315 3316 3320 3321 3322 3326 3331 3332 3333 3336 3337 3340 3344 3345 3346 3347 3349 3351 3353 3363 3366 3367 3368 3369 3370 3372 3373 3374 3375 3377 3378 3379 3380 3394 3398 3401 3403 3404 3405 3407 3410 3413 3415 3417 3418 3419 3434 3435 3444 3447 3448 3449 3458 3459 3460 3461 3462 3463 3464 3465 3467 3468 3471 3473 3475 3538 3539 3540 3541 3542 3564 3565 3566 3567 3588 3589 3601 3602 3603 3604 3622 3631 3632 3633 3634 3635 3656 3657 3692 3716 3717 3718 3719 3742 3765 3785 3786 3793 3810 3825 3866 3879 3906 3953 3993 4015 4016 4028 4029 4079 4080 4082 4084 4085 4086 4087 4088 4090 4093 4096 4097 4099 4101 4102 4107 4114 4115 4116 4117 4118 4119 4121 4122 4124 4143 4153 4154 4155 4156 4174 4182 4184 4195 4197 4199 4201 4202 4206 4207 4212 4215 4217 4225 4226 4228 4229 4239 4241 4242 4243 4244 4245 4246 4249 4254 4256 4258 4260 4263 4274 4279 4281 4285 4287 4289 4298 4299 4304 4306 4307 4310 4312 4316 4319 4324 4325 4326 4328 4329 4330 4335 4336 4338 4339 4340
Symbol 37 TextUses:36Used by:Timeline
Symbol 38 TextUses:21Used by:Timeline
Symbol 39 ButtonUses:13Used by:Timeline
Symbol 40 Sound [MACHINEGUN]Used by:Timeline
Symbol 41 Sound [MAN DIE]Used by:Timeline
Symbol 42 Sound [MAN HIT]Used by:Timeline
Symbol 43 Sound [FOOTSTEP 2]Used by:Timeline
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:Timeline
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:48
Symbol 48 MovieClipUses:47Used by:Timeline
Symbol 49 BitmapUsed by:51 52
Symbol 50 BitmapUsed by:51 52 55 56 59 60 63 64 67 68 71 72 75 76
Symbol 51 GraphicUses:49 50Used by:53
Symbol 52 GraphicUses:49 50Used by:53
Symbol 53 ButtonUses:51 52Used by:Timeline
Symbol 54 BitmapUsed by:55 56
Symbol 55 GraphicUses:54 50Used by:57
Symbol 56 GraphicUses:54 50Used by:57
Symbol 57 ButtonUses:55 56Used by:Timeline
Symbol 58 BitmapUsed by:59 60
Symbol 59 GraphicUses:58 50Used by:61
Symbol 60 GraphicUses:58 50Used by:61
Symbol 61 ButtonUses:59 60Used by:Timeline
Symbol 62 BitmapUsed by:63 64
Symbol 63 GraphicUses:62 50Used by:65
Symbol 64 GraphicUses:62 50Used by:65
Symbol 65 ButtonUses:63 64Used by:Timeline
Symbol 66 BitmapUsed by:67 68
Symbol 67 GraphicUses:66 50Used by:69
Symbol 68 GraphicUses:66 50Used by:69
Symbol 69 ButtonUses:67 68Used by:Timeline
Symbol 70 BitmapUsed by:71 72
Symbol 71 GraphicUses:70 50Used by:73
Symbol 72 GraphicUses:70 50Used by:73
Symbol 73 ButtonUses:71 72Used by:Timeline
Symbol 74 BitmapUsed by:75 76
Symbol 75 GraphicUses:74 50Used by:77
Symbol 76 GraphicUses:74 50Used by:77
Symbol 77 ButtonUses:75 76Used by:Timeline
Symbol 78 TextUses:36 21Used by:Timeline
Symbol 79 EditableTextUses:21 36Used by:Timeline
Symbol 80 EditableTextUses:21 36Used by:Timeline
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:Timeline
Symbol 83 TextUses:21Used by:Timeline
Symbol 84 BitmapUsed by:86
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:84 85Used by:Timeline
Symbol 87 ButtonUses:13Used by:Timeline
Symbol 88 ButtonUses:13Used by:Timeline
Symbol 89 GraphicUsed by:200
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:200
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:95 104 105 106 107 108 109 3350 3352 3443 3466 4151 4152 4272 4286 4288 4333 4334
Symbol 94 SoundUsed by:95 102 103 104 105 106 107 108 109 112 113 137 138 143 145 146 153 154 160 211 215 219 222 227 229 231 236 237 238 239 240 256 2552 2553 2555 2656 2657 3082 3091 3097 3098 3112 3113 3114 3115 3116 3117 3118 3119 3120 3121 3122 3123 3124 3125 3126 3127 3128 3129 3130 3131 3132 3133 3134 3208 3209 3210 3212 3214 3216 3217 3218 3220 3244 3341 3342 3350 3352 3393 3397 3399 3400 3412 3414 3443 3466 3469 3478 3479 3480 4089 4098 4123 4149 4150 4151 4152 4181 4183 4186 4189 4194 4196 4198 4200 4205 4209 4210 4211 4213 4214 4216 4224 4247 4250 4270 4271 4272 4275 4276 4278 4280 4286 4288 4302 4303 4311 4331 4332 4333 4334
Symbol 95 ButtonUses:93 94Used by:200
Symbol 96 TextUses:36Used by:99
Symbol 97 TextUses:36Used by:99
Symbol 98 TextUses:36Used by:99
Symbol 99 MovieClipUses:96 97 98Used by:200 4277
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:102 103 112 113 236 237 239 240 3091 3113 3114 3115 3116 3117 3118 3119 3120 3121 3208 3341 3342 3478 4186 4205 4247 4250 4251 4270 4271
Symbol 102 ButtonUses:101 94Used by:200
Symbol 103 ButtonUses:101 94Used by:200
Symbol 104 ButtonUses:93 94Used by:200
Symbol 105 ButtonUses:93 94Used by:200
Symbol 106 ButtonUses:93 94Used by:200
Symbol 107 ButtonUses:93 94Used by:200
Symbol 108 ButtonUses:93 94Used by:200
Symbol 109 ButtonUses:93 94Used by:200
Symbol 110 TextUses:36Used by:200
Symbol 111 TextUses:21Used by:200
Symbol 112 ButtonUses:101 94Used by:200
Symbol 113 ButtonUses:101 94Used by:200
Symbol 114 GraphicUsed by:200
Symbol 115 TextUses:36Used by:200 4277
Symbol 116 BitmapUsed by:117 131 262
Symbol 117 GraphicUses:116Used by:157 200 3348  Timeline
Symbol 118 TextUses:36Used by:200
Symbol 119 TextUses:36Used by:200
Symbol 120 TextUses:36Used by:200
Symbol 121 TextUses:36Used by:200
Symbol 122 TextUses:36Used by:200
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:126
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:124 125Used by:200 3406 4148 4262 4277
Symbol 127 TextUses:36Used by:200
Symbol 128 TextUses:36Used by:200 4277
Symbol 129 TextUses:36Used by:200
Symbol 130 TextUses:36Used by:200
Symbol 131 GraphicUses:116Used by:200 4277
Symbol 132 TextUses:36Used by:200 4277
Symbol 133 BitmapUsed by:134 2549
Symbol 134 GraphicUses:133Used by:157
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:137 138 143 145 146 153 154 160 222 238 245 256 2552 2553 2555 2656 2657 3082 3097 3098 3112 3122 3123 3124 3125 3126 3127 3128 3129 3130 3131 3132 3133 3134 3209 3210 3212 3214 3216 3217 3218 3220 3244 3393 3397 3399 3400 3412 3414 3469 3479 3480 4089 4098 4123 4149 4150 4181 4183 4189 4194 4196 4198 4200 4209 4210 4211 4213 4214 4216 4224 4275 4276 4278 4280 4302 4303 4311 4331 4332
Symbol 137 ButtonUses:136 94Used by:157
Symbol 138 ButtonUses:136 94Used by:157
Symbol 139 TextUses:36Used by:157 2559 4277
Symbol 140 TextUses:36Used by:157 2559 4277
Symbol 141 TextUses:36Used by:157
Symbol 142 EditableTextUses:36Used by:157
Symbol 143 ButtonUses:136 94Used by:157
Symbol 144 GraphicUsed by:157 4277  Timeline
Symbol 145 ButtonUses:136 94Used by:157
Symbol 146 ButtonUses:136 94Used by:157
Symbol 147 TextUses:36Used by:157
Symbol 148 TextUses:36Used by:157 2559
Symbol 149 TextUses:36Used by:157
Symbol 150 TextUses:36Used by:157 200 3163 3227 4282
Symbol 151 TextUses:36Used by:157
Symbol 152 TextUses:36Used by:157
Symbol 153 ButtonUses:136 94Used by:157
Symbol 154 ButtonUses:136 94Used by:157
Symbol 155 TextUses:36Used by:157
Symbol 156 TextUses:36Used by:157
Symbol 157 MovieClipUses:134 137 138 139 140 141 142 143 144 145 146 147 148 117 149 150 151 152 153 154 155 156Used by:200
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:200
Symbol 160 ButtonUses:136 94Used by:200
Symbol 161 TextUses:36Used by:200
Symbol 162 GraphicUsed by:198
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:183
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:183
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:183
Symbol 169 BitmapUsed by:170
Symbol 170 GraphicUses:169Used by:183
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:183
Symbol 173 BitmapUsed by:174
Symbol 174 GraphicUses:173Used by:183
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:183
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177Used by:183
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:183
Symbol 181 BitmapUsed by:182
Symbol 182 GraphicUses:181Used by:183
Symbol 183 MovieClipUses:164 166 168 170 172 174 176 178 180 182Used by:198 2792 3006  Timeline
Symbol 184 EditableTextUses:36Used by:198
Symbol 185 EditableTextUses:36Used by:198
Symbol 186 EditableTextUses:36Used by:198
Symbol 187 EditableTextUses:36Used by:198
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:190 3104 4248
Symbol 190 MovieClipUses:189Used by:198
Symbol 191 BitmapUsed by:192 262 3362 3426
Symbol 192 GraphicUses:191Used by:198 249 4126 4266
Symbol 193 TextUses:36Used by:195
Symbol 194 TextUses:36Used by:195
Symbol 195 MovieClipUses:193 194Used by:198
Symbol 196 EditableTextUses:36Used by:198
Symbol 197 TextUses:36Used by:198
Symbol 198 MovieClipUses:162 183 184 185 186 187 190 192 195 196 197Used by:200
Symbol 199 TextUses:36Used by:200
Symbol 200 MovieClipUses:89 91 95 99 102 103 104 105 106 107 108 109 110 111 112 113 114 115 117 118 119 120 121 122 126 127 128 129 130 131 132 157 159 160 161 198 150 199Used by:Timeline
Symbol 201 Sound [PISTOL]Used by:Timeline
Symbol 202 Sound [PUNCH]Used by:Timeline
Symbol 203 Sound [FOOTSTEP 1]Used by:Timeline
Symbol 204 Sound [RIFLE]Used by:Timeline
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:Timeline
Symbol 207 GraphicUsed by:233
Symbol 208 TextUses:36Used by:233
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:211 215 219 227 229 231 3287
Symbol 211 ButtonUses:210 94Used by:233
Symbol 212 TextUses:21Used by:233
Symbol 213 TextUses:36Used by:233
Symbol 214 TextUses:36Used by:233
Symbol 215 ButtonUses:210 94Used by:233
Symbol 216 TextUses:21Used by:233
Symbol 217 TextUses:36Used by:233
Symbol 218 TextUses:36Used by:233
Symbol 219 ButtonUses:210 94Used by:233
Symbol 220 TextUses:21Used by:233
Symbol 221 TextUses:36Used by:233
Symbol 222 ButtonUses:136 94Used by:233
Symbol 223 TextUses:36Used by:233
Symbol 224 GraphicUsed by:233
Symbol 225 TextUses:36Used by:233
Symbol 226 TextUses:36Used by:233
Symbol 227 ButtonUses:210 94Used by:233
Symbol 228 TextUses:36Used by:233
Symbol 229 ButtonUses:210 94Used by:233
Symbol 230 TextUses:36Used by:233
Symbol 231 ButtonUses:210 94Used by:233
Symbol 232 TextUses:36Used by:233
Symbol 233 MovieClipUses:207 208 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232Used by:Timeline
Symbol 234 GraphicUsed by:Timeline
Symbol 235 TextUses:21Used by:Timeline
Symbol 236 ButtonUses:101 94Used by:Timeline
Symbol 237 ButtonUses:101 94Used by:Timeline
Symbol 238 ButtonUses:136 94Used by:Timeline
Symbol 239 ButtonUses:101 94Used by:Timeline
Symbol 240 ButtonUses:101 94Used by:Timeline
Symbol 241 TextUses:21Used by:Timeline
Symbol 242 TextUses:21Used by:Timeline
Symbol 243 GraphicUsed by:249
Symbol 244 EditableTextUses:36Used by:249
Symbol 245 MovieClipUses:136Used by:249
Symbol 246 GraphicUsed by:249
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClipUses:247Used by:249 3051 3109 3163 3227 4157  Timeline
Symbol 249 MovieClipUses:243 244 192 245 246 248Used by:Timeline
Symbol 250 TextUses:36Used by:Timeline
Symbol 251 TextUses:36Used by:Timeline
Symbol 252 TextUses:36Used by:Timeline
Symbol 253 TextUses:36Used by:Timeline
Symbol 254 TextUses:36Used by:Timeline
Symbol 255 TextUses:36Used by:Timeline
Symbol 256 ButtonUses:136 94Used by:Timeline
Symbol 257 GraphicUsed by:Timeline
Symbol 258 EditableTextUses:36Used by:Timeline
Symbol 259 TextUses:36Used by:Timeline
Symbol 260 EditableTextUses:36Used by:Timeline
Symbol 261 BitmapUsed by:262 3052 3359 4081 4106
Symbol 262 GraphicUses:191 116 261Used by:Timeline
Symbol 263 TextUses:36Used by:Timeline
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:Timeline
Symbol 266 TextUses:36Used by:Timeline
Symbol 267 ButtonUses:13Used by:Timeline
Symbol 268 TextUses:36Used by:Timeline
Symbol 269 GraphicUsed by:Timeline
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:302
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:272Used by:302
Symbol 274 TextUses:21Used by:302
Symbol 275 TextUses:21Used by:302
Symbol 276 TextUses:21Used by:302
Symbol 277 TextUses:21Used by:302
Symbol 278 TextUses:21Used by:302
Symbol 279 TextUses:21Used by:302
Symbol 280 TextUses:21Used by:302
Symbol 281 TextUses:21Used by:302
Symbol 282 TextUses:21Used by:302
Symbol 283 TextUses:21Used by:302
Symbol 284 TextUses:21Used by:302
Symbol 285 TextUses:21Used by:302
Symbol 286 TextUses:21Used by:302
Symbol 287 TextUses:21Used by:302
Symbol 288 TextUses:21Used by:302
Symbol 289 TextUses:21Used by:302
Symbol 290 GraphicUsed by:293
Symbol 291 TextUses:21Used by:293
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClipUses:290 291 292Used by:302
Symbol 294 GraphicUsed by:297
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClipUses:295Used by:297
Symbol 297 MovieClipUses:294 296Used by:302
Symbol 298 GraphicUsed by:301
Symbol 299 GraphicUsed by:301
Symbol 300 GraphicUsed by:301
Symbol 301 MovieClipUses:298 299 300Used by:302
Symbol 302 MovieClipUses:271 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 293 297 301Used by:Timeline
Symbol 303 BitmapUsed by:304
Symbol 304 GraphicUses:303Used by:305
Symbol 305 MovieClipUses:304Used by:2261
Symbol 306 BitmapUsed by:307
Symbol 307 GraphicUses:306Used by:337
Symbol 308 GraphicUsed by:337
Symbol 309 BitmapUsed by:310
Symbol 310 GraphicUses:309Used by:337
Symbol 311 GraphicUsed by:337
Symbol 312 BitmapUsed by:313
Symbol 313 GraphicUses:312Used by:337
Symbol 314 GraphicUsed by:337
Symbol 315 GraphicUsed by:337
Symbol 316 GraphicUsed by:337
Symbol 317 GraphicUsed by:337
Symbol 318 GraphicUsed by:337
Symbol 319 GraphicUsed by:337
Symbol 320 GraphicUsed by:337
Symbol 321 GraphicUsed by:337
Symbol 322 GraphicUsed by:337
Symbol 323 GraphicUsed by:337
Symbol 324 GraphicUsed by:337
Symbol 325 GraphicUsed by:337
Symbol 326 GraphicUsed by:337
Symbol 327 GraphicUsed by:337
Symbol 328 GraphicUsed by:337
Symbol 329 GraphicUsed by:337
Symbol 330 GraphicUsed by:337
Symbol 331 GraphicUsed by:337
Symbol 332 GraphicUsed by:337
Symbol 333 GraphicUsed by:337
Symbol 334 GraphicUsed by:337
Symbol 335 GraphicUsed by:337
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:307 308 310 311 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336Used by:2261
Symbol 338 BitmapUsed by:339
Symbol 339 GraphicUses:338Used by:367
Symbol 340 BitmapUsed by:341
Symbol 341 GraphicUses:340Used by:367
Symbol 342 BitmapUsed by:343
Symbol 343 GraphicUses:342Used by:367
Symbol 344 BitmapUsed by:345
Symbol 345 GraphicUses:344Used by:367
Symbol 346 BitmapUsed by:347 354
Symbol 347 GraphicUses:346Used by:367
Symbol 348 BitmapUsed by:349
Symbol 349 GraphicUses:348Used by:367
Symbol 350 BitmapUsed by:351
Symbol 351 GraphicUses:350Used by:367
Symbol 352 BitmapUsed by:353
Symbol 353 GraphicUses:352Used by:367
Symbol 354 GraphicUses:346Used by:367
Symbol 355 BitmapUsed by:356 357
Symbol 356 GraphicUses:355Used by:367
Symbol 357 GraphicUses:355Used by:367
Symbol 358 BitmapUsed by:360 361
Symbol 359 BitmapUsed by:360 361
Symbol 360 GraphicUses:358 359Used by:367
Symbol 361 GraphicUses:358 359Used by:367
Symbol 362 BitmapUsed by:363 364
Symbol 363 GraphicUses:362Used by:367
Symbol 364 GraphicUses:362Used by:367
Symbol 365 BitmapUsed by:366
Symbol 366 GraphicUses:365Used by:367
Symbol 367 MovieClipUses:339 341 343 345 347 349 351 353 354 356 357 360 361 363 364 366Used by:368
Symbol 368 MovieClipUses:367Used by:2261
Symbol 369 BitmapUsed by:370
Symbol 370 GraphicUses:369Used by:373
Symbol 371 BitmapUsed by:372
Symbol 372 GraphicUses:371Used by:373
Symbol 373 MovieClipUses:370 372Used by:374
Symbol 374 MovieClipUses:373Used by:2261
Symbol 375 GraphicUsed by:376
Symbol 376 MovieClipUses:375Used by:2190
Symbol 377 GraphicUsed by:378
Symbol 378 MovieClipUses:377Used by:2190 2258
Symbol 379 GraphicUsed by:380
Symbol 380 MovieClipUses:379Used by:474 539 646 751 815 901
Symbol 381 GraphicUsed by:382
Symbol 382 MovieClipUses:381Used by:474
Symbol 383 GraphicUsed by:384
Symbol 384 MovieClipUses:383Used by:474 539 646 751 815 901
Symbol 385 GraphicUsed by:386
Symbol 386 MovieClipUses:385Used by:474
Symbol 387 GraphicUsed by:388
Symbol 388 MovieClipUses:387Used by:474 539 646 751 815 901
Symbol 389 GraphicUsed by:390
Symbol 390 MovieClipUses:389Used by:474
Symbol 391 GraphicUsed by:392
Symbol 392 MovieClipUses:391Used by:474 539 646 751 815 901
Symbol 393 GraphicUsed by:394
Symbol 394 MovieClipUses:393Used by:474
Symbol 395 GraphicUsed by:396
Symbol 396 MovieClipUses:395Used by:474 539 646 751 815 901
Symbol 397 GraphicUsed by:398
Symbol 398 MovieClipUses:397Used by:474
Symbol 399 GraphicUsed by:400
Symbol 400 MovieClipUses:399Used by:474 539 646 751 815 901
Symbol 401 GraphicUsed by:402
Symbol 402 MovieClipUses:401Used by:474
Symbol 403 GraphicUsed by:404 423
Symbol 404 MovieClipUses:403Used by:474 539 646 751 815 901
Symbol 405 GraphicUsed by:406
Symbol 406 MovieClipUses:405Used by:474
Symbol 407 GraphicUsed by:408
Symbol 408 MovieClipUses:407Used by:474 539 646 751 815 901
Symbol 409 GraphicUsed by:410
Symbol 410 MovieClipUses:409Used by:474
Symbol 411 GraphicUsed by:412
Symbol 412 MovieClipUses:411Used by:474 539 646 751 815 901
Symbol 413 GraphicUsed by:414
Symbol 414 MovieClipUses:413Used by:474
Symbol 415 GraphicUsed by:416
Symbol 416 MovieClipUses:415Used by:474 539 646 751 815 901
Symbol 417 GraphicUsed by:418
Symbol 418 MovieClipUses:417Used by:474
Symbol 419 GraphicUsed by:420
Symbol 420 MovieClipUses:419Used by:474 539 646 751 815 901
Symbol 421 GraphicUsed by:422
Symbol 422 MovieClipUses:421Used by:474
Symbol 423 MovieClipUses:403Used by:474 539 646 751 815 901
Symbol 424 GraphicUsed by:425
Symbol 425 MovieClipUses:424Used by:474
Symbol 426 GraphicUsed by:427
Symbol 427 MovieClipUses:426Used by:474 539 646 751 815 901
Symbol 428 GraphicUsed by:429
Symbol 429 MovieClipUses:428Used by:474
Symbol 430 GraphicUsed by:431
Symbol 431 MovieClipUses:430Used by:474 539 646 751 815 901
Symbol 432 GraphicUsed by:433
Symbol 433 MovieClipUses:432Used by:474
Symbol 434 GraphicUsed by:435
Symbol 435 MovieClipUses:434Used by:474 539 646 751 815 901
Symbol 436 GraphicUsed by:437
Symbol 437 MovieClipUses:436Used by:474
Symbol 438 GraphicUsed by:439
Symbol 439 MovieClipUses:438Used by:474 539 646 751 815 901
Symbol 440 GraphicUsed by:441 1613
Symbol 441 MovieClipUses:440Used by:474
Symbol 442 GraphicUsed by:443
Symbol 443 MovieClipUses:442Used by:474
Symbol 444 GraphicUsed by:445
Symbol 445 MovieClipUses:444Used by:474
Symbol 446 GraphicUsed by:447
Symbol 447 MovieClipUses:446Used by:474
Symbol 448 GraphicUsed by:449
Symbol 449 MovieClipUses:448Used by:474
Symbol 450 GraphicUsed by:451
Symbol 451 MovieClipUses:450Used by:474
Symbol 452 GraphicUsed by:453
Symbol 453 MovieClipUses:452Used by:474
Symbol 454 GraphicUsed by:455
Symbol 455 MovieClipUses:454Used by:474
Symbol 456 GraphicUsed by:457
Symbol 457 MovieClipUses:456Used by:474
Symbol 458 GraphicUsed by:459
Symbol 459 MovieClipUses:458Used by:474
Symbol 460 GraphicUsed by:461
Symbol 461 MovieClipUses:460Used by:474
Symbol 462 GraphicUsed by:463
Symbol 463 MovieClipUses:462Used by:474
Symbol 464 GraphicUsed by:465
Symbol 465 MovieClipUses:464Used by:474
Symbol 466 GraphicUsed by:467
Symbol 467 MovieClipUses:466Used by:474
Symbol 468 GraphicUsed by:469
Symbol 469 MovieClipUses:468Used by:474
Symbol 470 GraphicUsed by:471
Symbol 471 MovieClipUses:470Used by:474
Symbol 472 GraphicUsed by:473
Symbol 473 MovieClipUses:472Used by:474
Symbol 474 MovieClipUses:380 382 384 386 388 390 392 394 396 398 400 402 404 406 408 410 412 414 416 418 420 422 423 425 427 429 431 433 435 437 439 441 443 445 447 449 451 453 455 457 459 461 463 465 467 469 471 473Used by:902
Symbol 475 GraphicUsed by:476
Symbol 476 MovieClipUses:475Used by:539
Symbol 477 GraphicUsed by:478
Symbol 478 MovieClipUses:477Used by:539
Symbol 479 GraphicUsed by:480
Symbol 480 MovieClipUses:479Used by:539
Symbol 481 GraphicUsed by:482
Symbol 482 MovieClipUses:481Used by:539
Symbol 483 GraphicUsed by:484
Symbol 484 MovieClipUses:483Used by:539
Symbol 485 GraphicUsed by:486
Symbol 486 MovieClipUses:485Used by:539
Symbol 487 GraphicUsed by:488
Symbol 488 MovieClipUses:487Used by:539
Symbol 489 GraphicUsed by:490
Symbol 490 MovieClipUses:489Used by:539
Symbol 491 GraphicUsed by:492
Symbol 492 MovieClipUses:491Used by:539
Symbol 493 GraphicUsed by:494
Symbol 494 MovieClipUses:493Used by:539
Symbol 495 GraphicUsed by:496
Symbol 496 MovieClipUses:495Used by:539
Symbol 497 GraphicUsed by:498
Symbol 498 MovieClipUses:497Used by:539
Symbol 499 GraphicUsed by:500
Symbol 500 MovieClipUses:499Used by:539
Symbol 501 GraphicUsed by:502
Symbol 502 MovieClipUses:501Used by:539
Symbol 503 GraphicUsed by:504
Symbol 504 MovieClipUses:503Used by:539
Symbol 505 GraphicUsed by:506
Symbol 506 MovieClipUses:505Used by:539
Symbol 507 GraphicUsed by:508
Symbol 508 MovieClipUses:507Used by:539
Symbol 509 GraphicUsed by:510 604
Symbol 510 MovieClipUses:509Used by:539
Symbol 511 GraphicUsed by:512
Symbol 512 MovieClipUses:511Used by:539
Symbol 513 GraphicUsed by:514
Symbol 514 MovieClipUses:513Used by:539
Symbol 515 GraphicUsed by:516
Symbol 516 MovieClipUses:515Used by:539
Symbol 517 GraphicUsed by:518
Symbol 518 MovieClipUses:517Used by:539
Symbol 519 GraphicUsed by:520
Symbol 520 MovieClipUses:519Used by:539
Symbol 521 GraphicUsed by:522
Symbol 522 MovieClipUses:521Used by:539
Symbol 523 GraphicUsed by:524
Symbol 524 MovieClipUses:523Used by:539
Symbol 525 GraphicUsed by:526
Symbol 526 MovieClipUses:525Used by:539
Symbol 527 GraphicUsed by:528
Symbol 528 MovieClipUses:527Used by:539
Symbol 529 GraphicUsed by:530
Symbol 530 MovieClipUses:529Used by:539
Symbol 531 GraphicUsed by:532
Symbol 532 MovieClipUses:531Used by:539
Symbol 533 GraphicUsed by:534 639 745 893
Symbol 534 MovieClipUses:533Used by:539
Symbol 535 GraphicUsed by:536
Symbol 536 MovieClipUses:535Used by:539
Symbol 537 GraphicUsed by:538
Symbol 538 MovieClipUses:537Used by:539
Symbol 539 MovieClipUses:380 476 384 478 388 480 392 482 396 484 400 486 404 488 408 490 412 492 416 494 420 496 423 498 427 500 431 502 435 504 439 506 508 510 512 514 516 518 520 522 524 526 528 530 532 534 536 538Used by:902
Symbol 540 GraphicUsed by:541
Symbol 541 MovieClipUses:540Used by:646
Symbol 542 GraphicUsed by:543
Symbol 543 MovieClipUses:542Used by:646
Symbol 544 GraphicUsed by:545
Symbol 545 MovieClipUses:544Used by:646
Symbol 546 GraphicUsed by:547
Symbol 547 MovieClipUses:546Used by:646
Symbol 548 GraphicUsed by:549
Symbol 549 MovieClipUses:548Used by:646
Symbol 550 GraphicUsed by:551
Symbol 551 MovieClipUses:550Used by:646
Symbol 552 GraphicUsed by:553
Symbol 553 MovieClipUses:552Used by:646
Symbol 554 GraphicUsed by:555
Symbol 555 MovieClipUses:554Used by:646
Symbol 556 GraphicUsed by:557
Symbol 557 MovieClipUses:556Used by:646
Symbol 558 GraphicUsed by:559
Symbol 559 MovieClipUses:558Used by:646
Symbol 560 GraphicUsed by:561
Symbol 561 MovieClipUses:560Used by:646
Symbol 562 GraphicUsed by:563
Symbol 563 MovieClipUses:562Used by:646
Symbol 564 GraphicUsed by:565
Symbol 565 MovieClipUses:564Used by:646
Symbol 566 GraphicUsed by:567
Symbol 567 MovieClipUses:566Used by:646
Symbol 568 GraphicUsed by:569
Symbol 569 MovieClipUses:568Used by:646
Symbol 570 GraphicUsed by:571
Symbol 571 MovieClipUses:570Used by:646
Symbol 572 GraphicUsed by:573 1531
Symbol 573 MovieClipUses:572Used by:646
Symbol 574 GraphicUsed by:575
Symbol 575 MovieClipUses:574Used by:646
Symbol 576 GraphicUsed by:577
Symbol 577 MovieClipUses:576Used by:646
Symbol 578 GraphicUsed by:579
Symbol 579 MovieClipUses:578Used by:646
Symbol 580 GraphicUsed by:581
Symbol 581 MovieClipUses:580Used by:646
Symbol 582 GraphicUsed by:583
Symbol 583 MovieClipUses:582Used by:646
Symbol 584 GraphicUsed by:585
Symbol 585 MovieClipUses:584Used by:646
Symbol 586 GraphicUsed by:587
Symbol 587 MovieClipUses:586Used by:646
Symbol 588 GraphicUsed by:589
Symbol 589 MovieClipUses:588Used by:646
Symbol 590 GraphicUsed by:591
Symbol 591 MovieClipUses:590Used by:646
Symbol 592 GraphicUsed by:593
Symbol 593 MovieClipUses:592Used by:646
Symbol 594 GraphicUsed by:595
Symbol 595 MovieClipUses:594Used by:646
Symbol 596 GraphicUsed by:597
Symbol 597 MovieClipUses:596Used by:646
Symbol 598 GraphicUsed by:599
Symbol 599 MovieClipUses:598Used by:646
Symbol 600 GraphicUsed by:601
Symbol 601 MovieClipUses:600Used by:646
Symbol 602 GraphicUsed by:603
Symbol 603 MovieClipUses:602Used by:646
Symbol 604 MovieClipUses:509Used by:646
Symbol 605 GraphicUsed by:606
Symbol 606 MovieClipUses:605Used by:646
Symbol 607 GraphicUsed by:608
Symbol 608 MovieClipUses:607Used by:646
Symbol 609 GraphicUsed by:610 719 867
Symbol 610 MovieClipUses:609Used by:646
Symbol 611 GraphicUsed by:612
Symbol 612 MovieClipUses:611Used by:646
Symbol 613 GraphicUsed by:614 1763
Symbol 614 MovieClipUses:613Used by:646
Symbol 615 GraphicUsed by:616 724 872
Symbol 616 MovieClipUses:615Used by:646
Symbol 617 GraphicUsed by:618
Symbol 618 MovieClipUses:617Used by:646
Symbol 619 GraphicUsed by:620
Symbol 620 MovieClipUses:619Used by:646
Symbol 621 GraphicUsed by:622
Symbol 622 MovieClipUses:621Used by:646
Symbol 623 GraphicUsed by:624
Symbol 624 MovieClipUses:623Used by:646
Symbol 625 GraphicUsed by:626
Symbol 626 MovieClipUses:625Used by:646
Symbol 627 GraphicUsed by:628 735 883
Symbol 628 MovieClipUses:627Used by:646
Symbol 629 GraphicUsed by:630 740 890
Symbol 630 MovieClipUses:629Used by:646
Symbol 631 GraphicUsed by:632
Symbol 632 MovieClipUses:631Used by:646
Symbol 633 GraphicUsed by:634
Symbol 634 MovieClipUses:633Used by:646
Symbol 635 GraphicUsed by:636
Symbol 636 MovieClipUses:635Used by:646
Symbol 637 GraphicUsed by:638
Symbol 638 MovieClipUses:637Used by:646
Symbol 639 MovieClipUses:533Used by:646
Symbol 640 GraphicUsed by:641
Symbol 641 MovieClipUses:640Used by:646
Symbol 642 GraphicUsed by:643
Symbol 643 MovieClipUses:642Used by:646
Symbol 644 GraphicUsed by:645 750 898
Symbol 645 MovieClipUses:644Used by:646
Symbol 646 MovieClipUses:380 541 384 543 545 388 547 549 392 551 553 396 555 557 400 559 561 404 563 565 408 567 569 412 571 573 416 575 577 420 579 581 423 583 585 427 587 589 431 591 593 435 595 597 439 599 601 603 604 606 608 610 612 614 616 618 620 622 624 626 628 630 632 634 636 638 639 641 643 645Used by:902
Symbol 647 GraphicUsed by:648 752
Symbol 648 MovieClipUses:647Used by:751
Symbol 649 GraphicUsed by:650
Symbol 650 MovieClipUses:649Used by:751
Symbol 651 GraphicUsed by:652
Symbol 652 MovieClipUses:651Used by:751
Symbol 653 GraphicUsed by:654
Symbol 654 MovieClipUses:653Used by:751
Symbol 655 GraphicUsed by:656
Symbol 656 MovieClipUses:655Used by:751
Symbol 657 GraphicUsed by:658
Symbol 658 MovieClipUses:657Used by:751
Symbol 659 GraphicUsed by:660
Symbol 660 MovieClipUses:659Used by:751
Symbol 661 GraphicUsed by:662
Symbol 662 MovieClipUses:661Used by:751
Symbol 663 GraphicUsed by:664
Symbol 664 MovieClipUses:663Used by:751
Symbol 665 GraphicUsed by:666
Symbol 666 MovieClipUses:665Used by:751
Symbol 667 GraphicUsed by:668
Symbol 668 MovieClipUses:667Used by:751
Symbol 669 GraphicUsed by:670
Symbol 670 MovieClipUses:669Used by:751
Symbol 671 GraphicUsed by:672
Symbol 672 MovieClipUses:671Used by:751
Symbol 673 GraphicUsed by:674
Symbol 674 MovieClipUses:673Used by:751
Symbol 675 GraphicUsed by:676
Symbol 676 MovieClipUses:675Used by:751
Symbol 677 GraphicUsed by:678
Symbol 678 MovieClipUses:677Used by:751
Symbol 679 GraphicUsed by:680
Symbol 680 MovieClipUses:679Used by:751
Symbol 681 GraphicUsed by:682
Symbol 682 MovieClipUses:681Used by:751
Symbol 683 GraphicUsed by:684
Symbol 684 MovieClipUses:683Used by:751
Symbol 685 GraphicUsed by:686
Symbol 686 MovieClipUses:685Used by:751
Symbol 687 GraphicUsed by:688
Symbol 688 MovieClipUses:687Used by:751
Symbol 689 GraphicUsed by:690
Symbol 690 MovieClipUses:689Used by:751
Symbol 691 GraphicUsed by:692
Symbol 692 MovieClipUses:691Used by:751
Symbol 693 GraphicUsed by:694
Symbol 694 MovieClipUses:693Used by:751
Symbol 695 GraphicUsed by:696
Symbol 696 MovieClipUses:695Used by:751
Symbol 697 GraphicUsed by:698
Symbol 698 MovieClipUses:697Used by:751
Symbol 699 GraphicUsed by:700
Symbol 700 MovieClipUses:699Used by:751
Symbol 701 GraphicUsed by:702
Symbol 702 MovieClipUses:701Used by:751
Symbol 703 GraphicUsed by:704
Symbol 704 MovieClipUses:703Used by:751
Symbol 705 GraphicUsed by:706
Symbol 706 MovieClipUses:705Used by:751
Symbol 707 GraphicUsed by:708
Symbol 708 MovieClipUses:707Used by:751
Symbol 709 GraphicUsed by:710
Symbol 710 MovieClipUses:709Used by:751
Symbol 711 GraphicUsed by:712
Symbol 712 MovieClipUses:711Used by:751
Symbol 713 GraphicUsed by:714 862
Symbol 714 MovieClipUses:713Used by:751
Symbol 715 GraphicUsed by:716
Symbol 716 MovieClipUses:715Used by:751
Symbol 717 GraphicUsed by:718
Symbol 718 MovieClipUses:717Used by:751
Symbol 719 MovieClipUses:609Used by:751
Symbol 720 GraphicUsed by:721
Symbol 721 MovieClipUses:720Used by:751
Symbol 722 GraphicUsed by:723
Symbol 723 MovieClipUses:722Used by:751
Symbol 724 MovieClipUses:615Used by:751
Symbol 725 GraphicUsed by:726
Symbol 726 MovieClipUses:725Used by:751
Symbol 727 GraphicUsed by:728
Symbol 728 MovieClipUses:727Used by:751
Symbol 729 GraphicUsed by:730
Symbol 730 MovieClipUses:729Used by:751
Symbol 731 GraphicUsed by:732
Symbol 732 MovieClipUses:731Used by:751
Symbol 733 GraphicUsed by:734
Symbol 734 MovieClipUses:733Used by:751
Symbol 735 MovieClipUses:627Used by:751
Symbol 736 GraphicUsed by:737
Symbol 737 MovieClipUses:736Used by:751
Symbol 738 GraphicUsed by:739
Symbol 739 MovieClipUses:738Used by:751
Symbol 740 MovieClipUses:629Used by:751
Symbol 741 GraphicUsed by:742
Symbol 742 MovieClipUses:741Used by:751
Symbol 743 GraphicUsed by:744
Symbol 744 MovieClipUses:743Used by:751
Symbol 745 MovieClipUses:533Used by:751
Symbol 746 GraphicUsed by:747
Symbol 747 MovieClipUses:746Used by:751
Symbol 748 GraphicUsed by:749
Symbol 749 MovieClipUses:748Used by:751
Symbol 750 MovieClipUses:644Used by:751
Symbol 751 MovieClipUses:380 648 384 650 652 388 654 656 392 658 660 396 662 664 400 666 668 404 670 672 408 674 676 412 678 680 416 682 684 420 686 688 423 690 692 427 694 696 431 698 700 435 702 704 439 706 708 710 712 714 716 718 719 721 723 724 726 728 730 732 734 735 737 739 740 742 744 745 747 749 750Used by:902
Symbol 752 MovieClipUses:647Used by:815
Symbol 753 GraphicUsed by:754
Symbol 754 MovieClipUses:753Used by:815
Symbol 755 GraphicUsed by:756
Symbol 756 MovieClipUses:755Used by:815
Symbol 757 GraphicUsed by:758
Symbol 758 MovieClipUses:757Used by:815
Symbol 759 GraphicUsed by:760
Symbol 760 MovieClipUses:759Used by:815
Symbol 761 GraphicUsed by:762
Symbol 762 MovieClipUses:761Used by:815
Symbol 763 GraphicUsed by:764
Symbol 764 MovieClipUses:763Used by:815
Symbol 765 GraphicUsed by:766
Symbol 766 MovieClipUses:765Used by:815
Symbol 767 GraphicUsed by:768
Symbol 768 MovieClipUses:767Used by:815
Symbol 769 GraphicUsed by:770
Symbol 770 MovieClipUses:769Used by:815
Symbol 771 GraphicUsed by:772
Symbol 772 MovieClipUses:771Used by:815
Symbol 773 GraphicUsed by:774
Symbol 774 MovieClipUses:773Used by:815
Symbol 775 GraphicUsed by:776
Symbol 776 MovieClipUses:775Used by:815
Symbol 777 GraphicUsed by:778
Symbol 778 MovieClipUses:777Used by:815
Symbol 779 GraphicUsed by:780
Symbol 780 MovieClipUses:779Used by:815
Symbol 781 GraphicUsed by:782
Symbol 782 MovieClipUses:781Used by:815
Symbol 783 GraphicUsed by:784
Symbol 784 MovieClipUses:783Used by:815
Symbol 785 GraphicUsed by:786
Symbol 786 MovieClipUses:785Used by:815
Symbol 787 GraphicUsed by:788
Symbol 788 MovieClipUses:787Used by:815
Symbol 789 GraphicUsed by:790
Symbol 790 MovieClipUses:789Used by:815
Symbol 791 GraphicUsed by:792
Symbol 792 MovieClipUses:791Used by:815
Symbol 793 GraphicUsed by:794
Symbol 794 MovieClipUses:793Used by:815
Symbol 795 GraphicUsed by:796
Symbol 796 MovieClipUses:795Used by:815
Symbol 797 GraphicUsed by:798
Symbol 798 MovieClipUses:797Used by:815
Symbol 799 GraphicUsed by:800
Symbol 800 MovieClipUses:799Used by:815
Symbol 801 GraphicUsed by:802
Symbol 802 MovieClipUses:801Used by:815
Symbol 803 GraphicUsed by:804
Symbol 804 MovieClipUses:803Used by:815
Symbol 805 GraphicUsed by:806
Symbol 806 MovieClipUses:805Used by:815
Symbol 807 GraphicUsed by:808
Symbol 808 MovieClipUses:807Used by:815
Symbol 809 GraphicUsed by:810
Symbol 810 MovieClipUses:809Used by:815
Symbol 811 GraphicUsed by:812
Symbol 812 MovieClipUses:811Used by:815
Symbol 813 GraphicUsed by:814
Symbol 814 MovieClipUses:813Used by:815
Symbol 815 MovieClipUses:380 752 384 754 388 756 392 758 396 760 400 762 404 764 408 766 412 768 416 770 420 772 423 774 427 776 431 778 435 780 439 782 784 786 788 790 792 794 796 798 800 802 804 806 808 810 812 814Used by:902
Symbol 816 GraphicUsed by:817
Symbol 817 MovieClipUses:816Used by:901
Symbol 818 GraphicUsed by:819
Symbol 819 MovieClipUses:818Used by:901
Symbol 820 GraphicUsed by:821
Symbol 821 MovieClipUses:820Used by:901
Symbol 822 GraphicUsed by:823
Symbol 823 MovieClipUses:822Used by:901
Symbol 824 GraphicUsed by:825
Symbol 825 MovieClipUses:824Used by:901
Symbol 826 GraphicUsed by:827
Symbol 827 MovieClipUses:826Used by:901
Symbol 828 GraphicUsed by:829
Symbol 829 MovieClipUses:828Used by:901
Symbol 830 GraphicUsed by:831
Symbol 831 MovieClipUses:830Used by:901
Symbol 832 GraphicUsed by:833
Symbol 833 MovieClipUses:832Used by:901
Symbol 834 GraphicUsed by:835
Symbol 835 MovieClipUses:834Used by:901
Symbol 836 GraphicUsed by:837
Symbol 837 MovieClipUses:836Used by:901
Symbol 838 GraphicUsed by:839
Symbol 839 MovieClipUses:838Used by:901
Symbol 840 GraphicUsed by:841
Symbol 841 MovieClipUses:840Used by:901
Symbol 842 GraphicUsed by:843
Symbol 843 MovieClipUses:842Used by:901
Symbol 844 GraphicUsed by:845
Symbol 845 MovieClipUses:844Used by:901
Symbol 846 GraphicUsed by:847
Symbol 847 MovieClipUses:846Used by:901
Symbol 848 GraphicUsed by:849
Symbol 849 MovieClipUses:848Used by:901
Symbol 850 GraphicUsed by:851
Symbol 851 MovieClipUses:850Used by:901
Symbol 852 GraphicUsed by:853
Symbol 853 MovieClipUses:852Used by:901
Symbol 854 GraphicUsed by:855
Symbol 855 MovieClipUses:854Used by:901
Symbol 856 GraphicUsed by:857
Symbol 857 MovieClipUses:856Used by:901
Symbol 858 GraphicUsed by:859
Symbol 859 MovieClipUses:858Used by:901
Symbol 860 GraphicUsed by:861
Symbol 861 MovieClipUses:860Used by:901
Symbol 862 MovieClipUses:713Used by:901
Symbol 863 GraphicUsed by:864
Symbol 864 MovieClipUses:863Used by:901
Symbol 865 GraphicUsed by:866
Symbol 866 MovieClipUses:865Used by:901
Symbol 867 MovieClipUses:609Used by:901
Symbol 868 GraphicUsed by:869
Symbol 869 MovieClipUses:868Used by:901
Symbol 870 GraphicUsed by:871
Symbol 871 MovieClipUses:870Used by:901
Symbol 872 MovieClipUses:615Used by:901
Symbol 873 GraphicUsed by:874
Symbol 874 MovieClipUses:873Used by:901
Symbol 875 GraphicUsed by:876
Symbol 876 MovieClipUses:875Used by:901
Symbol 877 GraphicUsed by:878
Symbol 878 MovieClipUses:877Used by:901
Symbol 879 GraphicUsed by:880
Symbol 880 MovieClipUses:879Used by:901
Symbol 881 GraphicUsed by:882
Symbol 882 MovieClipUses:881Used by:901
Symbol 883 MovieClipUses:627Used by:901
Symbol 884 GraphicUsed by:885
Symbol 885 MovieClipUses:884Used by:901
Symbol 886 GraphicUsed by:887
Symbol 887 MovieClipUses:886Used by:901
Symbol 888 GraphicUsed by:889
Symbol 889 MovieClipUses:888Used by:901
Symbol 890 MovieClipUses:629Used by:901
Symbol 891 GraphicUsed by:892
Symbol 892 MovieClipUses:891Used by:901
Symbol 893 MovieClipUses:533Used by:901
Symbol 894 GraphicUsed by:895
Symbol 895 MovieClipUses:894Used by:901
Symbol 896 GraphicUsed by:897
Symbol 897 MovieClipUses:896Used by:901
Symbol 898 MovieClipUses:644Used by:901
Symbol 899 GraphicUsed by:900
Symbol 900 MovieClipUses:899Used by:901
Symbol 901 MovieClipUses:380 817 384 819 821 388 823 825 392 827 829 396 831 833 400 835 837 404 839 841 408 843 412 845 416 847 420 849 423 851 427 853 431 855 435 857 439 859 861 862 864 866 867 869 871 872 874 876 878 880 882 883 885 887 889 890 892 893 895 897 898 900Used by:902
Symbol 902 MovieClipUses:474 539 646 751 815 901Used by:2190
Symbol 903 GraphicUsed by:904
Symbol 904 MovieClipUses:903Used by:929
Symbol 905 GraphicUsed by:906
Symbol 906 MovieClipUses:905Used by:929
Symbol 907 GraphicUsed by:908
Symbol 908 MovieClipUses:907Used by:929
Symbol 909 GraphicUsed by:910
Symbol 910 MovieClipUses:909Used by:929
Symbol 911 GraphicUsed by:912
Symbol 912 MovieClipUses:911Used by:929
Symbol 913 GraphicUsed by:914
Symbol 914 MovieClipUses:913Used by:929
Symbol 915 GraphicUsed by:916
Symbol 916 MovieClipUses:915Used by:929
Symbol 917 GraphicUsed by:918
Symbol 918 MovieClipUses:917Used by:929
Symbol 919 GraphicUsed by:920
Symbol 920 MovieClipUses:919Used by:929
Symbol 921 GraphicUsed by:922
Symbol 922 MovieClipUses:921Used by:929 966
Symbol 923 GraphicUsed by:924
Symbol 924 MovieClipUses:923Used by:929 966
Symbol 925 GraphicUsed by:926
Symbol 926 MovieClipUses:925Used by:929 966
Symbol 927 GraphicUsed by:928
Symbol 928 MovieClipUses:927Used by:929 966
Symbol 929 MovieClipUses:904 906 908 910 912 914 916 918 920 922 924 926 928Used by:1239
Symbol 930 GraphicUsed by:931
Symbol 931 MovieClipUses:930Used by:966
Symbol 932 GraphicUsed by:933
Symbol 933 MovieClipUses:932Used by:966
Symbol 934 GraphicUsed by:935
Symbol 935 MovieClipUses:934Used by:966
Symbol 936 GraphicUsed by:937
Symbol 937 MovieClipUses:936Used by:966
Symbol 938 GraphicUsed by:939
Symbol 939 MovieClipUses:938Used by:966
Symbol 940 GraphicUsed by:941
Symbol 941 MovieClipUses:940Used by:966
Symbol 942 GraphicUsed by:943
Symbol 943 MovieClipUses:942Used by:966
Symbol 944 GraphicUsed by:945
Symbol 945 MovieClipUses:944Used by:966
Symbol 946 GraphicUsed by:947
Symbol 947 MovieClipUses:946Used by:966
Symbol 948 GraphicUsed by:949
Symbol 949 MovieClipUses:948Used by:966
Symbol 950 GraphicUsed by:951
Symbol 951 MovieClipUses:950Used by:966
Symbol 952 GraphicUsed by:953
Symbol 953 MovieClipUses:952Used by:966
Symbol 954 GraphicUsed by:955
Symbol 955 MovieClipUses:954Used by:966
Symbol 956 GraphicUsed by:957
Symbol 957 MovieClipUses:956Used by:966
Symbol 958 GraphicUsed by:959
Symbol 959 MovieClipUses:958Used by:966
Symbol 960 GraphicUsed by:961
Symbol 961 MovieClipUses:960Used by:966
Symbol 962 GraphicUsed by:963
Symbol 963 MovieClipUses:962Used by:966
Symbol 964 GraphicUsed by:965
Symbol 965 MovieClipUses:964Used by:966
Symbol 966 MovieClipUses:931 933 935 937 939 941 943 945 947 949 951 953 955 957 959 961 963 965 922 924 926 928Used by:1239
Symbol 967 GraphicUsed by:968
Symbol 968 MovieClipUses:967Used by:993
Symbol 969 GraphicUsed by:970
Symbol 970 MovieClipUses:969Used by:993
Symbol 971 GraphicUsed by:972
Symbol 972 MovieClipUses:971Used by:993
Symbol 973 GraphicUsed by:974
Symbol 974 MovieClipUses:973Used by:993
Symbol 975 GraphicUsed by:976
Symbol 976 MovieClipUses:975Used by:993
Symbol 977 GraphicUsed by:978
Symbol 978 MovieClipUses:977Used by:993
Symbol 979 GraphicUsed by:980
Symbol 980 MovieClipUses:979Used by:993
Symbol 981 GraphicUsed by:982
Symbol 982 MovieClipUses:981Used by:993
Symbol 983 GraphicUsed by:984
Symbol 984 MovieClipUses:983Used by:993
Symbol 985 GraphicUsed by:986
Symbol 986 MovieClipUses:985Used by:993
Symbol 987 GraphicUsed by:988
Symbol 988 MovieClipUses:987Used by:993
Symbol 989 GraphicUsed by:990
Symbol 990 MovieClipUses:989Used by:993
Symbol 991 GraphicUsed by:992
Symbol 992 MovieClipUses:991Used by:993
Symbol 993 MovieClipUses:968 970 972 974 976 978 980 982 984 986 988 990 992Used by:1239
Symbol 994 GraphicUsed by:995
Symbol 995 MovieClipUses:994Used by:1046
Symbol 996 GraphicUsed by:997
Symbol 997 MovieClipUses:996Used by:1046
Symbol 998 GraphicUsed by:999
Symbol 999 MovieClipUses:998Used by:1046
Symbol 1000 GraphicUsed by:1001
Symbol 1001 MovieClipUses:1000Used by:1046
Symbol 1002 GraphicUsed by:1003
Symbol 1003 MovieClipUses:1002Used by:1046
Symbol 1004 GraphicUsed by:1005
Symbol 1005 MovieClipUses:1004Used by:1046
Symbol 1006 GraphicUsed by:1007
Symbol 1007 MovieClipUses:1006Used by:1046
Symbol 1008 GraphicUsed by:1009
Symbol 1009 MovieClipUses:1008Used by:1046
Symbol 1010 GraphicUsed by:1011
Symbol 1011 MovieClipUses:1010Used by:1046
Symbol 1012 GraphicUsed by:1013
Symbol 1013 MovieClipUses:1012Used by:1046
Symbol 1014 GraphicUsed by:1015
Symbol 1015 MovieClipUses:1014Used by:1046
Symbol 1016 GraphicUsed by:1017
Symbol 1017 MovieClipUses:1016Used by:1046
Symbol 1018 GraphicUsed by:1019
Symbol 1019 MovieClipUses:1018Used by:1046
Symbol 1020 GraphicUsed by:1021
Symbol 1021 MovieClipUses:1020Used by:1046
Symbol 1022 GraphicUsed by:1023
Symbol 1023 MovieClipUses:1022Used by:1046
Symbol 1024 GraphicUsed by:1025
Symbol 1025 MovieClipUses:1024Used by:1046
Symbol 1026 GraphicUsed by:1027
Symbol 1027 MovieClipUses:1026Used by:1046
Symbol 1028 GraphicUsed by:1029
Symbol 1029 MovieClipUses:1028Used by:1046
Symbol 1030 GraphicUsed by:1031
Symbol 1031 MovieClipUses:1030Used by:1046
Symbol 1032 GraphicUsed by:1033
Symbol 1033 MovieClipUses:1032Used by:1046
Symbol 1034 GraphicUsed by:1035
Symbol 1035 MovieClipUses:1034Used by:1046
Symbol 1036 GraphicUsed by:1037
Symbol 1037 MovieClipUses:1036Used by:1046
Symbol 1038 GraphicUsed by:1039
Symbol 1039 MovieClipUses:1038Used by:1046
Symbol 1040 GraphicUsed by:1041
Symbol 1041 MovieClipUses:1040Used by:1046
Symbol 1042 GraphicUsed by:1043
Symbol 1043 MovieClipUses:1042Used by:1046
Symbol 1044 GraphicUsed by:1045
Symbol 1045 MovieClipUses:1044Used by:1046
Symbol 1046 MovieClipUses:995 997 999 1001 1003 1005 1007 1009 1011 1013 1015 1017 1019 1021 1023 1025 1027 1029 1031 1033 1035 1037 1039 1041 1043 1045Used by:1239
Symbol 1047 GraphicUsed by:1048
Symbol 1048 MovieClipUses:1047Used by:1076
Symbol 1049 GraphicUsed by:1050
Symbol 1050 MovieClipUses:1049Used by:1076
Symbol 1051 GraphicUsed by:1052
Symbol 1052 MovieClipUses:1051Used by:1076
Symbol 1053 GraphicUsed by:1054
Symbol 1054 MovieClipUses:1053Used by:1076
Symbol 1055 GraphicUsed by:1056
Symbol 1056 MovieClipUses:1055Used by:1076
Symbol 1057 GraphicUsed by:1058
Symbol 1058 MovieClipUses:1057Used by:1076
Symbol 1059 GraphicUsed by:1060
Symbol 1060 MovieClipUses:1059Used by:1076
Symbol 1061 GraphicUsed by:1076
Symbol 1062 GraphicUsed by:1063
Symbol 1063 MovieClipUses:1062Used by:1076
Symbol 1064 GraphicUsed by:1076
Symbol 1065 GraphicUsed by:1066
Symbol 1066 MovieClipUses:1065Used by:1076
Symbol 1067 GraphicUsed by:1076
Symbol 1068 GraphicUsed by:1069
Symbol 1069 MovieClipUses:1068Used by:1076
Symbol 1070 GraphicUsed by:1071
Symbol 1071 MovieClipUses:1070Used by:1076
Symbol 1072 GraphicUsed by:1073
Symbol 1073 MovieClipUses:1072Used by:1076
Symbol 1074 GraphicUsed by:1075
Symbol 1075 MovieClipUses:1074Used by:1076
Symbol 1076 MovieClipUses:1048 1050 1052 1054 1056 1058 1060 1061 1063 1064 1066 1067 1069 1071 1073 1075Used by:1239
Symbol 1077 GraphicUsed by:1078
Symbol 1078 MovieClipUses:1077Used by:1132
Symbol 1079 GraphicUsed by:1080
Symbol 1080 MovieClipUses:1079Used by:1132
Symbol 1081 GraphicUsed by:1082
Symbol 1082 MovieClipUses:1081Used by:1132
Symbol 1083 GraphicUsed by:1084
Symbol 1084 MovieClipUses:1083Used by:1132
Symbol 1085 GraphicUsed by:1086
Symbol 1086 MovieClipUses:1085Used by:1132
Symbol 1087 GraphicUsed by:1088
Symbol 1088 MovieClipUses:1087Used by:1132
Symbol 1089 GraphicUsed by:1090
Symbol 1090 MovieClipUses:1089Used by:1132
Symbol 1091 GraphicUsed by:1092
Symbol 1092 MovieClipUses:1091Used by:1132
Symbol 1093 GraphicUsed by:1094
Symbol 1094 MovieClipUses:1093Used by:1132
Symbol 1095 GraphicUsed by:1096
Symbol 1096 MovieClipUses:1095Used by:1132
Symbol 1097 GraphicUsed by:1098
Symbol 1098 MovieClipUses:1097Used by:1132
Symbol 1099 GraphicUsed by:1100
Symbol 1100 MovieClipUses:1099Used by:1132
Symbol 1101 GraphicUsed by:1102
Symbol 1102 MovieClipUses:1101Used by:1132
Symbol 1103 GraphicUsed by:1104
Symbol 1104 MovieClipUses:1103Used by:1132
Symbol 1105 GraphicUsed by:1132
Symbol 1106 GraphicUsed by:1107
Symbol 1107 MovieClipUses:1106Used by:1132
Symbol 1108 GraphicUsed by:1109
Symbol 1109 MovieClipUses:1108Used by:1132
Symbol 1110 GraphicUsed by:1132
Symbol 1111 GraphicUsed by:1112
Symbol 1112 MovieClipUses:1111Used by:1132
Symbol 1113 GraphicUsed by:1114
Symbol 1114 MovieClipUses:1113Used by:1132
Symbol 1115 GraphicUsed by:1132
Symbol 1116 GraphicUsed by:1117
Symbol 1117 MovieClipUses:1116Used by:1132
Symbol 1118 GraphicUsed by:1119
Symbol 1119 MovieClipUses:1118Used by:1132
Symbol 1120 GraphicUsed by:1121
Symbol 1121 MovieClipUses:1120Used by:1132
Symbol 1122 GraphicUsed by:1123
Symbol 1123 MovieClipUses:1122Used by:1132
Symbol 1124 GraphicUsed by:1125
Symbol 1125 MovieClipUses:1124Used by:1132
Symbol 1126 GraphicUsed by:1127
Symbol 1127 MovieClipUses:1126Used by:1132
Symbol 1128 GraphicUsed by:1129
Symbol 1129 MovieClipUses:1128Used by:1132
Symbol 1130 GraphicUsed by:1131
Symbol 1131 MovieClipUses:1130Used by:1132
Symbol 1132 MovieClipUses:1078 1080 1082 1084 1086 1088 1090 1092 1094 1096 1098 1100 1102 1104 1105 1107 1109 1110 1112 1114 1115 1117 1119 1121 1123 1125 1127 1129 1131Used by:1239
Symbol 1133 GraphicUsed by:1134
Symbol 1134 MovieClipUses:1133Used by:1182
Symbol 1135 GraphicUsed by:1136
Symbol 1136 MovieClipUses:1135Used by:1182
Symbol 1137 GraphicUsed by:1138
Symbol 1138 MovieClipUses:1137Used by:1182
Symbol 1139 GraphicUsed by:1140
Symbol 1140 MovieClipUses:1139Used by:1182
Symbol 1141 GraphicUsed by:1142
Symbol 1142 MovieClipUses:1141Used by:1182
Symbol 1143 GraphicUsed by:1144
Symbol 1144 MovieClipUses:1143Used by:1182
Symbol 1145 GraphicUsed by:1146
Symbol 1146 MovieClipUses:1145Used by:1182
Symbol 1147 GraphicUsed by:1148
Symbol 1148 MovieClipUses:1147Used by:1182
Symbol 1149 GraphicUsed by:1150
Symbol 1150 MovieClipUses:1149Used by:1182
Symbol 1151 GraphicUsed by:1152
Symbol 1152 MovieClipUses:1151Used by:1182
Symbol 1153 GraphicUsed by:1154
Symbol 1154 MovieClipUses:1153Used by:1182
Symbol 1155 GraphicUsed by:1156
Symbol 1156 MovieClipUses:1155Used by:1182
Symbol 1157 GraphicUsed by:1158
Symbol 1158 MovieClipUses:1157Used by:1182
Symbol 1159 GraphicUsed by:1160
Symbol 1160 MovieClipUses:1159Used by:1182
Symbol 1161 GraphicUsed by:1182
Symbol 1162 GraphicUsed by:1163
Symbol 1163 MovieClipUses:1162Used by:1182
Symbol 1164 GraphicUsed by:1165
Symbol 1165 MovieClipUses:1164Used by:1182
Symbol 1166 GraphicUsed by:1182
Symbol 1167 GraphicUsed by:1168
Symbol 1168 MovieClipUses:1167Used by:1182
Symbol 1169 GraphicUsed by:1170
Symbol 1170 MovieClipUses:1169Used by:1182
Symbol 1171 GraphicUsed by:1182
Symbol 1172 GraphicUsed by:1173
Symbol 1173 MovieClipUses:1172Used by:1182
Symbol 1174 GraphicUsed by:1175
Symbol 1175 MovieClipUses:1174Used by:1182
Symbol 1176 GraphicUsed by:1177
Symbol 1177 MovieClipUses:1176Used by:1182
Symbol 1178 GraphicUsed by:1179
Symbol 1179 MovieClipUses:1178Used by:1182
Symbol 1180 GraphicUsed by:1181
Symbol 1181 MovieClipUses:1180Used by:1182
Symbol 1182 MovieClipUses:1134 1136 1138 1140 1142 1144 1146 1148 1150 1152 1154 1156 1158 1160 1161 1163 1165 1166 1168 1170 1171 1173 1175 1177 1179 1181Used by:1239
Symbol 1183 GraphicUsed by:1184
Symbol 1184 MovieClipUses:1183Used by:1238
Symbol 1185 GraphicUsed by:1186
Symbol 1186 MovieClipUses:1185Used by:1238
Symbol 1187 GraphicUsed by:1188
Symbol 1188 MovieClipUses:1187Used by:1238
Symbol 1189 GraphicUsed by:1190
Symbol 1190 MovieClipUses:1189Used by:1238
Symbol 1191 GraphicUsed by:1192
Symbol 1192 MovieClipUses:1191Used by:1238
Symbol 1193 GraphicUsed by:1194
Symbol 1194 MovieClipUses:1193Used by:1238
Symbol 1195 GraphicUsed by:1196
Symbol 1196 MovieClipUses:1195Used by:1238
Symbol 1197 GraphicUsed by:1198
Symbol 1198 MovieClipUses:1197Used by:1238
Symbol 1199 GraphicUsed by:1200
Symbol 1200 MovieClipUses:1199Used by:1238
Symbol 1201 GraphicUsed by:1202
Symbol 1202 MovieClipUses:1201Used by:1238
Symbol 1203 GraphicUsed by:1204
Symbol 1204 MovieClipUses:1203Used by:1238
Symbol 1205 GraphicUsed by:1206
Symbol 1206 MovieClipUses:1205Used by:1238
Symbol 1207 GraphicUsed by:1208
Symbol 1208 MovieClipUses:1207Used by:1238
Symbol 1209 GraphicUsed by:1210
Symbol 1210 MovieClipUses:1209Used by:1238
Symbol 1211 GraphicUsed by:1238
Symbol 1212 GraphicUsed by:1213
Symbol 1213 MovieClipUses:1212Used by:1238
Symbol 1214 GraphicUsed by:1215
Symbol 1215 MovieClipUses:1214Used by:1238
Symbol 1216 GraphicUsed by:1238
Symbol 1217 GraphicUsed by:1218
Symbol 1218 MovieClipUses:1217Used by:1238
Symbol 1219 GraphicUsed by:1220
Symbol 1220 MovieClipUses:1219Used by:1238
Symbol 1221 GraphicUsed by:1238
Symbol 1222 GraphicUsed by:1223
Symbol 1223 MovieClipUses:1222Used by:1238
Symbol 1224 GraphicUsed by:1225
Symbol 1225 MovieClipUses:1224Used by:1238
Symbol 1226 GraphicUsed by:1227
Symbol 1227 MovieClipUses:1226Used by:1238
Symbol 1228 GraphicUsed by:1229
Symbol 1229 MovieClipUses:1228Used by:1238
Symbol 1230 GraphicUsed by:1231
Symbol 1231 MovieClipUses:1230Used by:1238
Symbol 1232 GraphicUsed by:1233
Symbol 1233 MovieClipUses:1232Used by:1238
Symbol 1234 GraphicUsed by:1235
Symbol 1235 MovieClipUses:1234Used by:1238
Symbol 1236 GraphicUsed by:1237
Symbol 1237 MovieClipUses:1236Used by:1238
Symbol 1238 MovieClipUses:1184 1186 1188 1190 1192 1194 1196 1198 1200 1202 1204 1206 1208 1210 1211 1213 1215 1216 1218 1220 1221 1223 1225 1227 1229 1231 1233 1235 1237Used by:1239
Symbol 1239 MovieClipUses:929 966 993 1046 1076 1132 1182 1238Used by:1886
Symbol 1240 GraphicUsed by:1241
Symbol 1241 MovieClipUses:1240Used by:1372
Symbol 1242 GraphicUsed by:1243
Symbol 1243 MovieClipUses:1242Used by:1372
Symbol 1244 GraphicUsed by:1245
Symbol 1245 MovieClipUses:1244Used by:1372
Symbol 1246 GraphicUsed by:1247
Symbol 1247 MovieClipUses:1246Used by:1372
Symbol 1248 GraphicUsed by:1249
Symbol 1249 MovieClipUses:1248Used by:1372
Symbol 1250 GraphicUsed by:1251
Symbol 1251 MovieClipUses:1250Used by:1372
Symbol 1252 GraphicUsed by:1253
Symbol 1253 MovieClipUses:1252Used by:1372
Symbol 1254 GraphicUsed by:1255
Symbol 1255 MovieClipUses:1254Used by:1372
Symbol 1256 GraphicUsed by:1257
Symbol 1257 MovieClipUses:1256Used by:1372
Symbol 1258 GraphicUsed by:1259
Symbol 1259 MovieClipUses:1258Used by:1372
Symbol 1260 GraphicUsed by:1261
Symbol 1261 MovieClipUses:1260Used by:1372
Symbol 1262 GraphicUsed by:1263
Symbol 1263 MovieClipUses:1262Used by:1372
Symbol 1264 GraphicUsed by:1265
Symbol 1265 MovieClipUses:1264Used by:1372
Symbol 1266 GraphicUsed by:1267
Symbol 1267 MovieClipUses:1266Used by:1372
Symbol 1268 GraphicUsed by:1269
Symbol 1269 MovieClipUses:1268Used by:1372
Symbol 1270 GraphicUsed by:1271
Symbol 1271 MovieClipUses:1270Used by:1372
Symbol 1272 GraphicUsed by:1273 1819 2117
Symbol 1273 MovieClipUses:1272Used by:1372
Symbol 1274 GraphicUsed by:1275
Symbol 1275 MovieClipUses:1274Used by:1372
Symbol 1276 GraphicUsed by:1277
Symbol 1277 MovieClipUses:1276Used by:1372
Symbol 1278 GraphicUsed by:1279
Symbol 1279 MovieClipUses:1278Used by:1372
Symbol 1280 GraphicUsed by:1281 1852 1863
Symbol 1281 MovieClipUses:1280Used by:1372
Symbol 1282 GraphicUsed by:1283
Symbol 1283 MovieClipUses:1282Used by:1372
Symbol 1284 GraphicUsed by:1285
Symbol 1285 MovieClipUses:1284Used by:1372
Symbol 1286 GraphicUsed by:1287
Symbol 1287 MovieClipUses:1286Used by:1372
Symbol 1288 GraphicUsed by:1289
Symbol 1289 MovieClipUses:1288Used by:1372
Symbol 1290 GraphicUsed by:1291
Symbol 1291 MovieClipUses:1290Used by:1372
Symbol 1292 GraphicUsed by:1293
Symbol 1293 MovieClipUses:1292Used by:1372
Symbol 1294 GraphicUsed by:1295
Symbol 1295 MovieClipUses:1294Used by:1372
Symbol 1296 GraphicUsed by:1297
Symbol 1297 MovieClipUses:1296Used by:1372
Symbol 1298 GraphicUsed by:1299
Symbol 1299 MovieClipUses:1298Used by:1372
Symbol 1300 GraphicUsed by:1301
Symbol 1301 MovieClipUses:1300Used by:1372
Symbol 1302 GraphicUsed by:1303 1534
Symbol 1303 MovieClipUses:1302Used by:1372
Symbol 1304 GraphicUsed by:1305
Symbol 1305 MovieClipUses:1304Used by:1372
Symbol 1306 GraphicUsed by:1307
Symbol 1307 MovieClipUses:1306Used by:1372
Symbol 1308 GraphicUsed by:1309
Symbol 1309 MovieClipUses:1308Used by:1372
Symbol 1310 GraphicUsed by:1311
Symbol 1311 MovieClipUses:1310Used by:1372
Symbol 1312 GraphicUsed by:1313
Symbol 1313 MovieClipUses:1312Used by:1372
Symbol 1314 GraphicUsed by:1315 1786
Symbol 1315 MovieClipUses:1314Used by:1372
Symbol 1316 GraphicUsed by:1317
Symbol 1317 MovieClipUses:1316Used by:1372
Symbol 1318 GraphicUsed by:1319 1834
Symbol 1319 MovieClipUses:1318Used by:1372
Symbol 1320 GraphicUsed by:1321
Symbol 1321 MovieClipUses:1320Used by:1372
Symbol 1322 GraphicUsed by:1323
Symbol 1323 MovieClipUses:1322Used by:1372
Symbol 1324 GraphicUsed by:1325
Symbol 1325 MovieClipUses:1324Used by:1372
Symbol 1326 GraphicUsed by:1327
Symbol 1327 MovieClipUses:1326Used by:1372
Symbol 1328 GraphicUsed by:1329
Symbol 1329 MovieClipUses:1328Used by:1372
Symbol 1330 GraphicUsed by:1331
Symbol 1331 MovieClipUses:1330Used by:1372
Symbol 1332 GraphicUsed by:1333
Symbol 1333 MovieClipUses:1332Used by:1372
Symbol 1334 GraphicUsed by:1335
Symbol 1335 MovieClipUses:1334Used by:1372
Symbol 1336 GraphicUsed by:1337
Symbol 1337 MovieClipUses:1336Used by:1372
Symbol 1338 GraphicUsed by:1339
Symbol 1339 MovieClipUses:1338Used by:1372
Symbol 1340 GraphicUsed by:1341
Symbol 1341 MovieClipUses:1340Used by:1372
Symbol 1342 GraphicUsed by:1343
Symbol 1343 MovieClipUses:1342Used by:1372
Symbol 1344 GraphicUsed by:1345
Symbol 1345 MovieClipUses:1344Used by:1372
Symbol 1346 GraphicUsed by:1347 1779
Symbol 1347 MovieClipUses:1346Used by:1372
Symbol 1348 GraphicUsed by:1349
Symbol 1349 MovieClipUses:1348Used by:1372
Symbol 1350 GraphicUsed by:1351
Symbol 1351 MovieClipUses:1350Used by:1372
Symbol 1352 GraphicUsed by:1353
Symbol 1353 MovieClipUses:1352Used by:1372
Symbol 1354 GraphicUsed by:1355 1776
Symbol 1355 MovieClipUses:1354Used by:1372
Symbol 1356 GraphicUsed by:1357
Symbol 1357 MovieClipUses:1356Used by:1372
Symbol 1358 GraphicUsed by:1359
Symbol 1359 MovieClipUses:1358Used by:1372
Symbol 1360 GraphicUsed by:1361
Symbol 1361 MovieClipUses:1360Used by:1372
Symbol 1362 GraphicUsed by:1363
Symbol 1363 MovieClipUses:1362Used by:1372
Symbol 1364 GraphicUsed by:1365
Symbol 1365 MovieClipUses:1364Used by:1372
Symbol 1366 GraphicUsed by:1367
Symbol 1367 MovieClipUses:1366Used by:1372
Symbol 1368 GraphicUsed by:1369
Symbol 1369 MovieClipUses:1368Used by:1372
Symbol 1370 GraphicUsed by:1371
Symbol 1371 MovieClipUses:1370Used by:1372
Symbol 1372 MovieClipUses:1241 1243 1245 1247 1249 1251 1253 1255 1257 1259 1261 1263 1265 1267 1269 1271 1273 1275 1277 1279 1281 1283 1285 1287 1289 1291 1293 1295 1297 1299 1301 1303 1305 1307 1309 1311 1313 1315 1317 1319 1321 1323 1325 1327 1329 1331 1333 1335 1337 1339 1341 1343 1345 1347 1349 1351 1353 1355 1357 1359 1361 1363 1365 1367 1369 1371Used by:1872
Symbol 1373 GraphicUsed by:1374
Symbol 1374 MovieClipUses:1373Used by:1447 1522
Symbol 1375 GraphicUsed by:1376
Symbol 1376 MovieClipUses:1375Used by:1447 1522
Symbol 1377 GraphicUsed by:1378
Symbol 1378 MovieClipUses:1377Used by:1447 1522
Symbol 1379 GraphicUsed by:1380
Symbol 1380 MovieClipUses:1379Used by:1447 1522
Symbol 1381 GraphicUsed by:1382
Symbol 1382 MovieClipUses:1381Used by:1447 1522
Symbol 1383 GraphicUsed by:1384
Symbol 1384 MovieClipUses:1383Used by:1447 1522
Symbol 1385 GraphicUsed by:1386
Symbol 1386 MovieClipUses:1385Used by:1447 1522
Symbol 1387 GraphicUsed by:1388
Symbol 1388 MovieClipUses:1387Used by:1447 1522
Symbol 1389 GraphicUsed by:1390
Symbol 1390 MovieClipUses:1389Used by:1447 1522
Symbol 1391 GraphicUsed by:1392 1789
Symbol 1392 MovieClipUses:1391Used by:1447 1522
Symbol 1393 GraphicUsed by:1394
Symbol 1394 MovieClipUses:1393Used by:1447 1522
Symbol 1395 GraphicUsed by:1396
Symbol 1396 MovieClipUses:1395Used by:1447 1522
Symbol 1397 GraphicUsed by:1398
Symbol 1398 MovieClipUses:1397Used by:1447 1522
Symbol 1399 GraphicUsed by:1400
Symbol 1400 MovieClipUses:1399Used by:1447 1522
Symbol 1401 GraphicUsed by:1402
Symbol 1402 MovieClipUses:1401Used by:1447 1522
Symbol 1403 GraphicUsed by:1404
Symbol 1404 MovieClipUses:1403Used by:1447 1522
Symbol 1405 GraphicUsed by:1406
Symbol 1406 MovieClipUses:1405Used by:1447 1522
Symbol 1407 GraphicUsed by:1408
Symbol 1408 MovieClipUses:1407Used by:1447 1522
Symbol 1409 GraphicUsed by:1410
Symbol 1410 MovieClipUses:1409Used by:1447 1522
Symbol 1411 GraphicUsed by:1412
Symbol 1412 MovieClipUses:1411Used by:1447 1522
Symbol 1413 GraphicUsed by:1414
Symbol 1414 MovieClipUses:1413Used by:1447 1522
Symbol 1415 GraphicUsed by:1416
Symbol 1416 MovieClipUses:1415Used by:1447 1522
Symbol 1417 GraphicUsed by:1418
Symbol 1418 MovieClipUses:1417Used by:1447 1522
Symbol 1419 GraphicUsed by:1420
Symbol 1420 MovieClipUses:1419Used by:1447 1522
Symbol 1421 GraphicUsed by:1422
Symbol 1422 MovieClipUses:1421Used by:1447 1522
Symbol 1423 GraphicUsed by:1424
Symbol 1424 MovieClipUses:1423Used by:1447 1522
Symbol 1425 GraphicUsed by:1426
Symbol 1426 MovieClipUses:1425Used by:1447 1522
Symbol 1427 GraphicUsed by:1428
Symbol 1428 MovieClipUses:1427Used by:1447 1522
Symbol 1429 GraphicUsed by:1430
Symbol 1430 MovieClipUses:1429Used by:1447 1522
Symbol 1431 GraphicUsed by:1432
Symbol 1432 MovieClipUses:1431Used by:1447 1522
Symbol 1433 GraphicUsed by:1434
Symbol 1434 MovieClipUses:1433Used by:1447 1522
Symbol 1435 GraphicUsed by:1436
Symbol 1436 MovieClipUses:1435Used by:1447 1522
Symbol 1437 GraphicUsed by:1438
Symbol 1438 MovieClipUses:1437Used by:1447 1522
Symbol 1439 GraphicUsed by:1440
Symbol 1440 MovieClipUses:1439Used by:1447 1522
Symbol 1441 GraphicUsed by:1442
Symbol 1442 MovieClipUses:1441Used by:1447 1522
Symbol 1443 GraphicUsed by:1444
Symbol 1444 MovieClipUses:1443Used by:1447 1522
Symbol 1445 GraphicUsed by:1446
Symbol 1446 MovieClipUses:1445Used by:1447 1522
Symbol 1447 MovieClipUses:1374 1376 1378 1380 1382 1384 1386 1388 1390 1392 1394 1396 1398 1400 1402 1404 1406 1408 1410 1412 1414 1416 1418 1420 1422 1424 1426 1428 1430 1432 1434 1436 1438 1440 1442 1444 1446Used by:1872
Symbol 1448 GraphicUsed by:1449
Symbol 1449 MovieClipUses:1448Used by:1522
Symbol 1450 GraphicUsed by:1451
Symbol 1451 MovieClipUses:1450Used by:1522
Symbol 1452 GraphicUsed by:1453
Symbol 1453 MovieClipUses:1452Used by:1522
Symbol 1454 GraphicUsed by:1455
Symbol 1455 MovieClipUses:1454Used by:1522
Symbol 1456 GraphicUsed by:1457
Symbol 1457 MovieClipUses:1456Used by:1522
Symbol 1458 GraphicUsed by:1459
Symbol 1459 MovieClipUses:1458Used by:1522
Symbol 1460 GraphicUsed by:1461
Symbol 1461 MovieClipUses:1460Used by:1522
Symbol 1462 GraphicUsed by:1463
Symbol 1463 MovieClipUses:1462Used by:1522
Symbol 1464 GraphicUsed by:1465
Symbol 1465 MovieClipUses:1464Used by:1522
Symbol 1466 GraphicUsed by:1467
Symbol 1467 MovieClipUses:1466Used by:1522
Symbol 1468 GraphicUsed by:1469
Symbol 1469 MovieClipUses:1468Used by:1522
Symbol 1470 GraphicUsed by:1471
Symbol 1471 MovieClipUses:1470Used by:1522
Symbol 1472 GraphicUsed by:1473
Symbol 1473 MovieClipUses:1472Used by:1522
Symbol 1474 GraphicUsed by:1475
Symbol 1475 MovieClipUses:1474Used by:1522
Symbol 1476 GraphicUsed by:1477
Symbol 1477 MovieClipUses:1476Used by:1522
Symbol 1478 GraphicUsed by:1479
Symbol 1479 MovieClipUses:1478Used by:1522
Symbol 1480 GraphicUsed by:1481
Symbol 1481 MovieClipUses:1480Used by:1522
Symbol 1482 GraphicUsed by:1483
Symbol 1483 MovieClipUses:1482Used by:1522
Symbol 1484 GraphicUsed by:1485
Symbol 1485 MovieClipUses:1484Used by:1522
Symbol 1486 GraphicUsed by:1487
Symbol 1487 MovieClipUses:1486Used by:1522
Symbol 1488 GraphicUsed by:1489
Symbol 1489 MovieClipUses:1488Used by:1522
Symbol 1490 GraphicUsed by:1491
Symbol 1491 MovieClipUses:1490Used by:1522
Symbol 1492 GraphicUsed by:1493
Symbol 1493 MovieClipUses:1492Used by:1522
Symbol 1494 GraphicUsed by:1495
Symbol 1495 MovieClipUses:1494Used by:1522
Symbol 1496 GraphicUsed by:1497
Symbol 1497 MovieClipUses:1496Used by:1522
Symbol 1498 GraphicUsed by:1499
Symbol 1499 MovieClipUses:1498Used by:1522
Symbol 1500 GraphicUsed by:1501
Symbol 1501 MovieClipUses:1500Used by:1522
Symbol 1502 GraphicUsed by:1503
Symbol 1503 MovieClipUses:1502Used by:1522
Symbol 1504 GraphicUsed by:1505
Symbol 1505 MovieClipUses:1504Used by:1522
Symbol 1506 GraphicUsed by:1507
Symbol 1507 MovieClipUses:1506Used by:1522
Symbol 1508 GraphicUsed by:1509
Symbol 1509 MovieClipUses:1508Used by:1522
Symbol 1510 GraphicUsed by:1511
Symbol 1511 MovieClipUses:1510Used by:1522
Symbol 1512 GraphicUsed by:1513
Symbol 1513 MovieClipUses:1512Used by:1522
Symbol 1514 GraphicUsed by:1515
Symbol 1515 MovieClipUses:1514Used by:1522
Symbol 1516 GraphicUsed by:1517
Symbol 1517 MovieClipUses:1516Used by:1522
Symbol 1518 GraphicUsed by:1519
Symbol 1519 MovieClipUses:1518Used by:1522
Symbol 1520 GraphicUsed by:1521
Symbol 1521 MovieClipUses:1520Used by:1522
Symbol 1522 MovieClipUses:1374 1449 1376 1451 1378 1453 1380 1455 1382 1457 1384 1459 1386 1461 1388 1463 1390 1465 1392 1467 1394 1469 1396 1471 1398 1473 1400 1475 1402 1477 1404 1479 1406 1481 1408 1483 1410 1485 1412 1487 1414 1489 1416 1491 1418 1493 1420 1495 1422 1497 1424 1499 1426 1501 1428 1503 1430 1505 1432 1507 1434 1509 1436 1511 1438 1513 1440 1515 1442 1517 1444 1519 1446 1521Used by:1872
Symbol 1523 GraphicUsed by:1524
Symbol 1524 MovieClipUses:1523Used by:1595
Symbol 1525 GraphicUsed by:1526
Symbol 1526 MovieClipUses:1525Used by:1595
Symbol 1527 GraphicUsed by:1528
Symbol 1528 MovieClipUses:1527Used by:1595
Symbol 1529 GraphicUsed by:1530
Symbol 1530 MovieClipUses:1529Used by:1595
Symbol 1531 MovieClipUses:572Used by:1595
Symbol 1532 GraphicUsed by:1533
Symbol 1533 MovieClipUses:1532Used by:1595
Symbol 1534 MovieClipUses:1302Used by:1595
Symbol 1535 GraphicUsed by:1536
Symbol 1536 MovieClipUses:1535Used by:1595
Symbol 1537 GraphicUsed by:1538
Symbol 1538 MovieClipUses:1537Used by:1595
Symbol 1539 GraphicUsed by:1540
Symbol 1540 MovieClipUses:1539Used by:1595
Symbol 1541 GraphicUsed by:1542
Symbol 1542 MovieClipUses:1541Used by:1595
Symbol 1543 GraphicUsed by:1544
Symbol 1544 MovieClipUses:1543Used by:1595
Symbol 1545 GraphicUsed by:1546
Symbol 1546 MovieClipUses:1545Used by:1595
Symbol 1547 GraphicUsed by:1548
Symbol 1548 MovieClipUses:1547Used by:1595
Symbol 1549 GraphicUsed by:1550
Symbol 1550 MovieClipUses:1549Used by:1595
Symbol 1551 GraphicUsed by:1552
Symbol 1552 MovieClipUses:1551Used by:1595
Symbol 1553 GraphicUsed by:1554
Symbol 1554 MovieClipUses:1553Used by:1595
Symbol 1555 GraphicUsed by:1556
Symbol 1556 MovieClipUses:1555Used by:1595
Symbol 1557 GraphicUsed by:1558
Symbol 1558 MovieClipUses:1557Used by:1595
Symbol 1559 GraphicUsed by:1560
Symbol 1560 MovieClipUses:1559Used by:1595
Symbol 1561 GraphicUsed by:1562
Symbol 1562 MovieClipUses:1561Used by:1595
Symbol 1563 GraphicUsed by:1564
Symbol 1564 MovieClipUses:1563Used by:1595
Symbol 1565 GraphicUsed by:1566
Symbol 1566 MovieClipUses:1565Used by:1595
Symbol 1567 GraphicUsed by:1568
Symbol 1568 MovieClipUses:1567Used by:1595
Symbol 1569 GraphicUsed by:1570
Symbol 1570 MovieClipUses:1569Used by:1595
Symbol 1571 GraphicUsed by:1572
Symbol 1572 MovieClipUses:1571Used by:1595
Symbol 1573 GraphicUsed by:1574
Symbol 1574 MovieClipUses:1573Used by:1595
Symbol 1575 GraphicUsed by:1576
Symbol 1576 MovieClipUses:1575Used by:1595
Symbol 1577 GraphicUsed by:1578
Symbol 1578 MovieClipUses:1577Used by:1595
Symbol 1579 GraphicUsed by:1580
Symbol 1580 MovieClipUses:1579Used by:1595
Symbol 1581 GraphicUsed by:1582
Symbol 1582 MovieClipUses:1581Used by:1595
Symbol 1583 GraphicUsed by:1584
Symbol 1584 MovieClipUses:1583Used by:1595
Symbol 1585 GraphicUsed by:1586
Symbol 1586 MovieClipUses:1585Used by:1595
Symbol 1587 GraphicUsed by:1588
Symbol 1588 MovieClipUses:1587Used by:1595
Symbol 1589 GraphicUsed by:1590
Symbol 1590 MovieClipUses:1589Used by:1595
Symbol 1591 GraphicUsed by:1592
Symbol 1592 MovieClipUses:1591Used by:1595
Symbol 1593 GraphicUsed by:1594
Symbol 1594 MovieClipUses:1593Used by:1595
Symbol 1595 MovieClipUses:1524 1526 1528 1530 1531 1533 1534 1536 1538 1540 1542 1544 1546 1548 1550 1552 1554 1556 1558 1560 1562 1564 1566 1568 1570 1572 1574 1576 1578 1580 1582 1584 1586 1588 1590 1592 1594Used by:1872
Symbol 1596 GraphicUsed by:1597
Symbol 1597 MovieClipUses:1596Used by:1740
Symbol 1598 GraphicUsed by:1599
Symbol 1599 MovieClipUses:1598Used by:1740
Symbol 1600 GraphicUsed by:1601 1608
Symbol 1601 MovieClipUses:1600Used by:1740
Symbol 1602 GraphicUsed by:1603
Symbol 1603 MovieClipUses:1602Used by:1740
Symbol 1604 GraphicUsed by:1605
Symbol 1605 MovieClipUses:1604Used by:1740
Symbol 1606 GraphicUsed by:1607
Symbol 1607 MovieClipUses:1606Used by:1740
Symbol 1608 MovieClipUses:1600Used by:1740
Symbol 1609 GraphicUsed by:1610
Symbol 1610 MovieClipUses:1609Used by:1740
Symbol 1611 GraphicUsed by:1612
Symbol 1612 MovieClipUses:1611Used by:1740
Symbol 1613 MovieClipUses:440Used by:1740
Symbol 1614 GraphicUsed by:1615
Symbol 1615 MovieClipUses:1614Used by:1740
Symbol 1616 GraphicUsed by:1617
Symbol 1617 MovieClipUses:1616Used by:1740
Symbol 1618 GraphicUsed by:1619
Symbol 1619 MovieClipUses:1618Used by:1740
Symbol 1620 GraphicUsed by:1621
Symbol 1621 MovieClipUses:1620Used by:1740
Symbol 1622 GraphicUsed by:1623
Symbol 1623 MovieClipUses:1622Used by:1740
Symbol 1624 GraphicUsed by:1625
Symbol 1625 MovieClipUses:1624Used by:1740
Symbol 1626 GraphicUsed by:1627
Symbol 1627 MovieClipUses:1626Used by:1740
Symbol 1628 GraphicUsed by:1629
Symbol 1629 MovieClipUses:1628Used by:1740
Symbol 1630 GraphicUsed by:1631
Symbol 1631 MovieClipUses:1630Used by:1740
Symbol 1632 GraphicUsed by:1633
Symbol 1633 MovieClipUses:1632Used by:1740
Symbol 1634 GraphicUsed by:1635
Symbol 1635 MovieClipUses:1634Used by:1740
Symbol 1636 GraphicUsed by:1637
Symbol 1637 MovieClipUses:1636Used by:1740
Symbol 1638 GraphicUsed by:1639
Symbol 1639 MovieClipUses:1638Used by:1740
Symbol 1640 GraphicUsed by:1641
Symbol 1641 MovieClipUses:1640Used by:1740
Symbol 1642 GraphicUsed by:1643
Symbol 1643 MovieClipUses:1642Used by:1740
Symbol 1644 GraphicUsed by:1645
Symbol 1645 MovieClipUses:1644Used by:1740
Symbol 1646 GraphicUsed by:1647
Symbol 1647 MovieClipUses:1646Used by:1740
Symbol 1648 GraphicUsed by:1649
Symbol 1649 MovieClipUses:1648Used by:1740
Symbol 1650 GraphicUsed by:1651
Symbol 1651 MovieClipUses:1650Used by:1740
Symbol 1652 GraphicUsed by:1653
Symbol 1653 MovieClipUses:1652Used by:1740
Symbol 1654 GraphicUsed by:1655
Symbol 1655 MovieClipUses:1654Used by:1740
Symbol 1656 GraphicUsed by:1657
Symbol 1657 MovieClipUses:1656Used by:1740
Symbol 1658 GraphicUsed by:1659
Symbol 1659 MovieClipUses:1658Used by:1740
Symbol 1660 GraphicUsed by:1661
Symbol 1661 MovieClipUses:1660Used by:1740
Symbol 1662 GraphicUsed by:1663
Symbol 1663 MovieClipUses:1662Used by:1740
Symbol 1664 GraphicUsed by:1665
Symbol 1665 MovieClipUses:1664Used by:1740
Symbol 1666 GraphicUsed by:1667
Symbol 1667 MovieClipUses:1666Used by:1740
Symbol 1668 GraphicUsed by:1669
Symbol 1669 MovieClipUses:1668Used by:1740
Symbol 1670 GraphicUsed by:1671
Symbol 1671 MovieClipUses:1670Used by:1740
Symbol 1672 GraphicUsed by:1673
Symbol 1673 MovieClipUses:1672Used by:1740
Symbol 1674 GraphicUsed by:1675
Symbol 1675 MovieClipUses:1674Used by:1740
Symbol 1676 GraphicUsed by:1677
Symbol 1677 MovieClipUses:1676Used by:1740
Symbol 1678 GraphicUsed by:1679
Symbol 1679 MovieClipUses:1678Used by:1740
Symbol 1680 GraphicUsed by:1681
Symbol 1681 MovieClipUses:1680Used by:1740
Symbol 1682 GraphicUsed by:1683
Symbol 1683 MovieClipUses:1682Used by:1740
Symbol 1684 GraphicUsed by:1685
Symbol 1685 MovieClipUses:1684Used by:1740
Symbol 1686 GraphicUsed by:1687
Symbol 1687 MovieClipUses:1686Used by:1740
Symbol 1688 GraphicUsed by:1689
Symbol 1689 MovieClipUses:1688Used by:1740
Symbol 1690 GraphicUsed by:1691
Symbol 1691 MovieClipUses:1690Used by:1740
Symbol 1692 GraphicUsed by:1693
Symbol 1693 MovieClipUses:1692Used by:1740
Symbol 1694 GraphicUsed by:1695
Symbol 1695 MovieClipUses:1694Used by:1740
Symbol 1696 GraphicUsed by:1697
Symbol 1697 MovieClipUses:1696Used by:1740
Symbol 1698 GraphicUsed by:1699
Symbol 1699 MovieClipUses:1698Used by:1740
Symbol 1700 GraphicUsed by:1701
Symbol 1701 MovieClipUses:1700Used by:1740
Symbol 1702 GraphicUsed by:1703
Symbol 1703 MovieClipUses:1702Used by:1740
Symbol 1704 GraphicUsed by:1705
Symbol 1705 MovieClipUses:1704Used by:1740
Symbol 1706 GraphicUsed by:1707
Symbol 1707 MovieClipUses:1706Used by:1740
Symbol 1708 GraphicUsed by:1709
Symbol 1709 MovieClipUses:1708Used by:1740
Symbol 1710 GraphicUsed by:1711
Symbol 1711 MovieClipUses:1710Used by:1740
Symbol 1712 GraphicUsed by:1713
Symbol 1713 MovieClipUses:1712Used by:1740
Symbol 1714 GraphicUsed by:1715
Symbol 1715 MovieClipUses:1714Used by:1740
Symbol 1716 GraphicUsed by:1717
Symbol 1717 MovieClipUses:1716Used by:1740
Symbol 1718 GraphicUsed by:1719
Symbol 1719 MovieClipUses:1718Used by:1740
Symbol 1720 GraphicUsed by:1721
Symbol 1721 MovieClipUses:1720Used by:1740
Symbol 1722 GraphicUsed by:1723
Symbol 1723 MovieClipUses:1722Used by:1740
Symbol 1724 GraphicUsed by:1725
Symbol 1725 MovieClipUses:1724Used by:1740
Symbol 1726 GraphicUsed by:1727
Symbol 1727 MovieClipUses:1726Used by:1740
Symbol 1728 GraphicUsed by:1729
Symbol 1729 MovieClipUses:1728Used by:1740
Symbol 1730 GraphicUsed by:1731
Symbol 1731 MovieClipUses:1730Used by:1740
Symbol 1732 GraphicUsed by:1733
Symbol 1733 MovieClipUses:1732Used by:1740
Symbol 1734 GraphicUsed by:1735
Symbol 1735 MovieClipUses:1734Used by:1740
Symbol 1736 GraphicUsed by:1737
Symbol 1737 MovieClipUses:1736Used by:1740
Symbol 1738 GraphicUsed by:1739
Symbol 1739 MovieClipUses:1738Used by:1740
Symbol 1740 MovieClipUses:1597 1599 1601 1603 1605 1607 1608 1610 1612 1613 1615 1617 1619 1621 1623 1625 1627 1629 1631 1633 1635 1637 1639 1641 1643 1645 1647 1649 1651 1653 1655 1657 1659 1661 1663 1665 1667 1669 1671 1673 1675 1677 1679 1681 1683 1685 1687 1689 1691 1693 1695 1697 1699 1701 1703 1705 1707 1709 1711 1713 1715 1717 1719 1721 1723 1725 1727 1729 1731 1733 1735 1737 1739Used by:1872
Symbol 1741 GraphicUsed by:1742
Symbol 1742 MovieClipUses:1741Used by:1871
Symbol 1743 GraphicUsed by:1744 1747 1750 1770 1773
Symbol 1744 MovieClipUses:1743Used by:1871
Symbol 1745 GraphicUsed by:1746
Symbol 1746 MovieClipUses:1745Used by:1871
Symbol 1747 MovieClipUses:1743Used by:1871
Symbol 1748 GraphicUsed by:1749
Symbol 1749 MovieClipUses:1748Used by:1871
Symbol 1750 MovieClipUses:1743Used by:1871
Symbol 1751 GraphicUsed by:1752
Symbol 1752 MovieClipUses:1751Used by:1871
Symbol 1753 GraphicUsed by:1754
Symbol 1754 MovieClipUses:1753Used by:1871
Symbol 1755 GraphicUsed by:1756
Symbol 1756 MovieClipUses:1755Used by:1871
Symbol 1757 GraphicUsed by:1758
Symbol 1758 MovieClipUses:1757Used by:1871
Symbol 1759 GraphicUsed by:1760
Symbol 1760 MovieClipUses:1759Used by:1871
Symbol 1761 GraphicUsed by:1762
Symbol 1762 MovieClipUses:1761Used by:1871
Symbol 1763 MovieClipUses:613Used by:1871
Symbol 1764 GraphicUsed by:1765
Symbol 1765 MovieClipUses:1764Used by:1871
Symbol 1766 GraphicUsed by:1767 2120
Symbol 1767 MovieClipUses:1766Used by:1871
Symbol 1768 GraphicUsed by:1769
Symbol 1769 MovieClipUses:1768Used by:1871
Symbol 1770 MovieClipUses:1743Used by:1871
Symbol 1771 GraphicUsed by:1772
Symbol 1772 MovieClipUses:1771Used by:1871
Symbol 1773 MovieClipUses:1743Used by:1871
Symbol 1774 GraphicUsed by:1775
Symbol 1775 MovieClipUses:1774Used by:1871
Symbol 1776 MovieClipUses:1354Used by:1871
Symbol 1777 GraphicUsed by:1778
Symbol 1778 MovieClipUses:1777Used by:1871
Symbol 1779 MovieClipUses:1346Used by:1871
Symbol 1780 GraphicUsed by:1781
Symbol 1781 MovieClipUses:1780Used by:1871
Symbol 1782 GraphicUsed by:1783 1849
Symbol 1783 MovieClipUses:1782Used by:1871
Symbol 1784 GraphicUsed by:1785
Symbol 1785 MovieClipUses:1784Used by:1871
Symbol 1786 MovieClipUses:1314Used by:1871
Symbol 1787 GraphicUsed by:1788
Symbol 1788 MovieClipUses:1787Used by:1871
Symbol 1789 MovieClipUses:1391Used by:1871
Symbol 1790 GraphicUsed by:1791
Symbol 1791 MovieClipUses:1790Used by:1871
Symbol 1792 GraphicUsed by:1793 1804
Symbol 1793 MovieClipUses:1792Used by:1871
Symbol 1794 GraphicUsed by:1795
Symbol 1795 MovieClipUses:1794Used by:1871
Symbol 1796 GraphicUsed by:1797
Symbol 1797 MovieClipUses:1796Used by:1871
Symbol 1798 GraphicUsed by:1799
Symbol 1799 MovieClipUses:1798Used by:1871
Symbol 1800 GraphicUsed by:1801 1866
Symbol 1801 MovieClipUses:1800Used by:1871
Symbol 1802 GraphicUsed by:1803
Symbol 1803 MovieClipUses:1802Used by:1871
Symbol 1804 MovieClipUses:1792Used by:1871
Symbol 1805 GraphicUsed by:1806
Symbol 1806 MovieClipUses:1805Used by:1871
Symbol 1807 GraphicUsed by:1808
Symbol 1808 MovieClipUses:1807Used by:1871
Symbol 1809 GraphicUsed by:1810
Symbol 1810 MovieClipUses:1809Used by:1871
Symbol 1811 GraphicUsed by:1812
Symbol 1812 MovieClipUses:1811Used by:1871
Symbol 1813 GraphicUsed by:1814
Symbol 1814 MovieClipUses:1813Used by:1871
Symbol 1815 GraphicUsed by:1816
Symbol 1816 MovieClipUses:1815Used by:1871
Symbol 1817 GraphicUsed by:1818
Symbol 1818 MovieClipUses:1817Used by:1871
Symbol 1819 MovieClipUses:1272Used by:1871
Symbol 1820 GraphicUsed by:1821
Symbol 1821 MovieClipUses:1820Used by:1871
Symbol 1822 GraphicUsed by:1823
Symbol 1823 MovieClipUses:1822Used by:1871
Symbol 1824 GraphicUsed by:1825
Symbol 1825 MovieClipUses:1824Used by:1871
Symbol 1826 GraphicUsed by:1827 2045
Symbol 1827 MovieClipUses:1826Used by:1871
Symbol 1828 GraphicUsed by:1829
Symbol 1829 MovieClipUses:1828Used by:1871
Symbol 1830 GraphicUsed by:1831
Symbol 1831 MovieClipUses:1830Used by:1871
Symbol 1832 GraphicUsed by:1833
Symbol 1833 MovieClipUses:1832Used by:1871
Symbol 1834 MovieClipUses:1318Used by:1871
Symbol 1835 GraphicUsed by:1836
Symbol 1836 MovieClipUses:1835Used by:1871
Symbol 1837 GraphicUsed by:1838
Symbol 1838 MovieClipUses:1837Used by:1871
Symbol 1839 GraphicUsed by:1840
Symbol 1840 MovieClipUses:1839Used by:1871
Symbol 1841 GraphicUsed by:1842
Symbol 1842 MovieClipUses:1841Used by:1871
Symbol 1843 GraphicUsed by:1844
Symbol 1844 MovieClipUses:1843Used by:1871
Symbol 1845 GraphicUsed by:1846
Symbol 1846 MovieClipUses:1845Used by:1871
Symbol 1847 GraphicUsed by:1848
Symbol 1848 MovieClipUses:1847Used by:1871
Symbol 1849 MovieClipUses:1782Used by:1871
Symbol 1850 GraphicUsed by:1851
Symbol 1851 MovieClipUses:1850Used by:1871
Symbol 1852 MovieClipUses:1280Used by:1871
Symbol 1853 GraphicUsed by:1854
Symbol 1854 MovieClipUses:1853Used by:1871
Symbol 1855 GraphicUsed by:1856
Symbol 1856 MovieClipUses:1855Used by:1871
Symbol 1857 GraphicUsed by:1858
Symbol 1858 MovieClipUses:1857Used by:1871
Symbol 1859 GraphicUsed by:1860 2025
Symbol 1860 MovieClipUses:1859Used by:1871
Symbol 1861 GraphicUsed by:1862
Symbol 1862 MovieClipUses:1861Used by:1871
Symbol 1863 MovieClipUses:1280Used by:1871
Symbol 1864 GraphicUsed by:1865
Symbol 1865 MovieClipUses:1864Used by:1871
Symbol 1866 MovieClipUses:1800Used by:1871
Symbol 1867 GraphicUsed by:1868
Symbol 1868 MovieClipUses:1867Used by:1871
Symbol 1869 GraphicUsed by:1870
Symbol 1870 MovieClipUses:1869Used by:1871
Symbol 1871 MovieClipUses:1742 1744 1746 1747 1749 1750 1752 1754 1756 1758 1760 1762 1763 1765 1767 1769 1770 1772 1773 1775 1776 1778 1779 1781 1783 1785 1786 1788 1789 1791 1793 1795 1797 1799 1801 1803 1804 1806 1808 1810 1812 1814 1816 1818 1819 1821 1823 1825 1827 1829 1831 1833 1834 1836 1838 1840 1842 1844 1846 1848 1849 1851 1852 1854 1856 1858 1860 1862 1863 1865 1866 1868 1870Used by:1872
Symbol 1872 MovieClipUses:1372 1447 1522 1595 1740 1871Used by:1886
Symbol 1873 GraphicUsed by:1874
Symbol 1874 MovieClipUses:1873Used by:1886
Symbol 1875 BitmapUsed by:1876 1879
Symbol 1876 GraphicUses:1875Used by:1886
Symbol 1877 GraphicUsed by:1878
Symbol 1878 MovieClipUses:1877Used by:1886
Symbol 1879 GraphicUses:1875Used by:1886
Symbol 1880 GraphicUsed by:1881
Symbol 1881 MovieClipUses:1880Used by:1886 2186
Symbol 1882 GraphicUsed by:1883
Symbol 1883 MovieClipUses:1882Used by:1886 2186
Symbol 1884 GraphicUsed by:1885
Symbol 1885 MovieClipUses:1884Used by:1886 2186 2190
Symbol 1886 MovieClipUses:1239 1872 1874 1876 1878 1879 1881 1883 1885Used by:2190
Symbol 1887 GraphicUsed by:1888
Symbol 1888 MovieClipUses:1887Used by:1923
Symbol 1889 GraphicUsed by:1890
Symbol 1890 MovieClipUses:1889Used by:1923
Symbol 1891 GraphicUsed by:1892
Symbol 1892 MovieClipUses:1891Used by:1923
Symbol 1893 GraphicUsed by:1894
Symbol 1894 MovieClipUses:1893Used by:1923
Symbol 1895 GraphicUsed by:1896
Symbol 1896 MovieClipUses:1895Used by:1923
Symbol 1897 GraphicUsed by:1898
Symbol 1898 MovieClipUses:1897Used by:1923
Symbol 1899 GraphicUsed by:1900
Symbol 1900 MovieClipUses:1899Used by:1923
Symbol 1901 GraphicUsed by:1902
Symbol 1902 MovieClipUses:1901Used by:1923
Symbol 1903 GraphicUsed by:1904
Symbol 1904 MovieClipUses:1903Used by:1923
Symbol 1905 GraphicUsed by:1906
Symbol 1906 MovieClipUses:1905Used by:1923
Symbol 1907 GraphicUsed by:1908
Symbol 1908 MovieClipUses:1907Used by:1923
Symbol 1909 GraphicUsed by:1910
Symbol 1910 MovieClipUses:1909Used by:1923
Symbol 1911 GraphicUsed by:1912
Symbol 1912 MovieClipUses:1911Used by:1923
Symbol 1913 GraphicUsed by:1914
Symbol 1914 MovieClipUses:1913Used by:1923
Symbol 1915 GraphicUsed by:1916
Symbol 1916 MovieClipUses:1915Used by:1923
Symbol 1917 GraphicUsed by:1918
Symbol 1918 MovieClipUses:1917Used by:1923
Symbol 1919 GraphicUsed by:1920
Symbol 1920 MovieClipUses:1919Used by:1923
Symbol 1921 GraphicUsed by:1922
Symbol 1922 MovieClipUses:1921Used by:1923
Symbol 1923 MovieClipUses:1888 1890 1892 1894 1896 1898 1900 1902 1904 1906 1908 1910 1912 1914 1916 1918 1920 1922Used by:2183
Symbol 1924 GraphicUsed by:1925
Symbol 1925 MovieClipUses:1924Used by:1943
Symbol 1926 GraphicUsed by:1943
Symbol 1927 GraphicUsed by:1928
Symbol 1928 MovieClipUses:1927Used by:1943
Symbol 1929 GraphicUsed by:1930
Symbol 1930 MovieClipUses:1929Used by:1943
Symbol 1931 GraphicUsed by:1932
Symbol 1932 MovieClipUses:1931Used by:1943
Symbol 1933 GraphicUsed by:1934
Symbol 1934 MovieClipUses:1933Used by:1943
Symbol 1935 GraphicUsed by:1936
Symbol 1936 MovieClipUses:1935Used by:1943
Symbol 1937 GraphicUsed by:1938
Symbol 1938 MovieClipUses:1937Used by:1943
Symbol 1939 GraphicUsed by:1940
Symbol 1940 MovieClipUses:1939Used by:1943
Symbol 1941 GraphicUsed by:1942
Symbol 1942 MovieClipUses:1941Used by:1943
Symbol 1943 MovieClipUses:1925 1926 1928 1930 1932 1934 1936 1938 1940 1942Used by:1983
Symbol 1944 GraphicUsed by:1945
Symbol 1945 MovieClipUses:1944Used by:1963
Symbol 1946 GraphicUsed by:1963
Symbol 1947 GraphicUsed by:1948
Symbol 1948 MovieClipUses:1947Used by:1963
Symbol 1949 GraphicUsed by:1950
Symbol 1950 MovieClipUses:1949Used by:1963
Symbol 1951 GraphicUsed by:1952
Symbol 1952 MovieClipUses:1951Used by:1963
Symbol 1953 GraphicUsed by:1954
Symbol 1954 MovieClipUses:1953Used by:1963
Symbol 1955 GraphicUsed by:1956
Symbol 1956 MovieClipUses:1955Used by:1963
Symbol 1957 GraphicUsed by:1958
Symbol 1958 MovieClipUses:1957Used by:1963
Symbol 1959 GraphicUsed by:1960
Symbol 1960 MovieClipUses:1959Used by:1963
Symbol 1961 GraphicUsed by:1962
Symbol 1962 MovieClipUses:1961Used by:1963
Symbol 1963 MovieClipUses:1945 1946 1948 1950 1952 1954 1956 1958 1960 1962Used by:1983
Symbol 1964 GraphicUsed by:1965
Symbol 1965 MovieClipUses:1964Used by:1982
Symbol 1966 GraphicUsed by:1967
Symbol 1967 MovieClipUses:1966Used by:1982
Symbol 1968 GraphicUsed by:1969
Symbol 1969 MovieClipUses:1968Used by:1982
Symbol 1970 GraphicUsed by:1971
Symbol 1971 MovieClipUses:1970Used by:1982
Symbol 1972 GraphicUsed by:1973
Symbol 1973 MovieClipUses:1972Used by:1982
Symbol 1974 GraphicUsed by:1975
Symbol 1975 MovieClipUses:1974Used by:1982
Symbol 1976 GraphicUsed by:1977
Symbol 1977 MovieClipUses:1976Used by:1982
Symbol 1978 GraphicUsed by:1979
Symbol 1979 MovieClipUses:1978Used by:1982
Symbol 1980 GraphicUsed by:1981
Symbol 1981 MovieClipUses:1980Used by:1982
Symbol 1982 MovieClipUses:1965 1967 1969 1971 1973 1975 1977 1979 1981Used by:1983
Symbol 1983 MovieClipUses:1943 1963 1982Used by:2183
Symbol 1984 GraphicUsed by:1985
Symbol 1985 MovieClipUses:1984Used by:2020
Symbol 1986 GraphicUsed by:1987
Symbol 1987 MovieClipUses:1986Used by:2020
Symbol 1988 GraphicUsed by:1989
Symbol 1989 MovieClipUses:1988Used by:2020
Symbol 1990 GraphicUsed by:1991
Symbol 1991 MovieClipUses:1990Used by:2020
Symbol 1992 GraphicUsed by:1993
Symbol 1993 MovieClipUses:1992Used by:2020
Symbol 1994 GraphicUsed by:1995
Symbol 1995 MovieClipUses:1994Used by:2020
Symbol 1996 GraphicUsed by:1997
Symbol 1997 MovieClipUses:1996Used by:2020
Symbol 1998 GraphicUsed by:1999
Symbol 1999 MovieClipUses:1998Used by:2020
Symbol 2000 GraphicUsed by:2001
Symbol 2001 MovieClipUses:2000Used by:2020
Symbol 2002 GraphicUsed by:2003
Symbol 2003 MovieClipUses:2002Used by:2020
Symbol 2004 GraphicUsed by:2005
Symbol 2005 MovieClipUses:2004Used by:2020
Symbol 2006 GraphicUsed by:2007
Symbol 2007 MovieClipUses:2006Used by:2020
Symbol 2008 GraphicUsed by:2009
Symbol 2009 MovieClipUses:2008Used by:2020
Symbol 2010 GraphicUsed by:2011
Symbol 2011 MovieClipUses:2010Used by:2020
Symbol 2012 GraphicUsed by:2013
Symbol 2013 MovieClipUses:2012Used by:2020
Symbol 2014 GraphicUsed by:2015
Symbol 2015 MovieClipUses:2014Used by:2020
Symbol 2016 GraphicUsed by:2017
Symbol 2017 MovieClipUses:2016Used by:2020
Symbol 2018 GraphicUsed by:2019
Symbol 2019 MovieClipUses:2018Used by:2020
Symbol 2020 MovieClipUses:1985 1987 1989 1991 1993 1995 1997 1999 2001 2003 2005 2007 2009 2011 2013 2015 2017 2019Used by:2183
Symbol 2021 GraphicUsed by:2022
Symbol 2022 MovieClipUses:2021Used by:2038
Symbol 2023 GraphicUsed by:2024
Symbol 2024 MovieClipUses:2023Used by:2038
Symbol 2025 MovieClipUses:1859Used by:2038
Symbol 2026 GraphicUsed by:2027
Symbol 2027 MovieClipUses:2026Used by:2038
Symbol 2028 GraphicUsed by:2029
Symbol 2029 MovieClipUses:2028Used by:2038
Symbol 2030 GraphicUsed by:2031
Symbol 2031 MovieClipUses:2030Used by:2038
Symbol 2032 GraphicUsed by:2033
Symbol 2033 MovieClipUses:2032Used by:2038
Symbol 2034 GraphicUsed by:2035
Symbol 2035 MovieClipUses:2034Used by:2038
Symbol 2036 GraphicUsed by:2037
Symbol 2037 MovieClipUses:2036Used by:2038
Symbol 2038 MovieClipUses:2022 2024 2025 2027 2029 2031 2033 2035 2037Used by:2183
Symbol 2039 GraphicUsed by:2040
Symbol 2040 MovieClipUses:2039Used by:2073
Symbol 2041 GraphicUsed by:2042
Symbol 2042 MovieClipUses:2041Used by:2073
Symbol 2043 GraphicUsed by:2044
Symbol 2044 MovieClipUses:2043Used by:2073
Symbol 2045 MovieClipUses:1826Used by:2073
Symbol 2046 GraphicUsed by:2047
Symbol 2047 MovieClipUses:2046Used by:2073
Symbol 2048 GraphicUsed by:2049 2052
Symbol 2049 MovieClipUses:2048Used by:2073
Symbol 2050 GraphicUsed by:2051
Symbol 2051 MovieClipUses:2050Used by:2073
Symbol 2052 MovieClipUses:2048Used by:2073
Symbol 2053 GraphicUsed by:2054
Symbol 2054 MovieClipUses:2053Used by:2073
Symbol 2055 GraphicUsed by:2056
Symbol 2056 MovieClipUses:2055Used by:2073
Symbol 2057 GraphicUsed by:2058
Symbol 2058 MovieClipUses:2057Used by:2073
Symbol 2059 GraphicUsed by:2060
Symbol 2060 MovieClipUses:2059Used by:2073
Symbol 2061 GraphicUsed by:2062
Symbol 2062 MovieClipUses:2061Used by:2073
Symbol 2063 GraphicUsed by:2064
Symbol 2064 MovieClipUses:2063Used by:2073
Symbol 2065 GraphicUsed by:2066
Symbol 2066 MovieClipUses:2065Used by:2073
Symbol 2067 GraphicUsed by:2068
Symbol 2068 MovieClipUses:2067Used by:2073
Symbol 2069 GraphicUsed by:2070
Symbol 2070 MovieClipUses:2069Used by:2073
Symbol 2071 GraphicUsed by:2072
Symbol 2072 MovieClipUses:2071Used by:2073
Symbol 2073 MovieClipUses:2040 2042 2044 2045 2047 2049 2051 2052 2054 2056 2058 2060 2062 2064 2066 2068 2070 2072Used by:2183
Symbol 2074 GraphicUsed by:2075
Symbol 2075 MovieClipUses:2074Used by:2110
Symbol 2076 GraphicUsed by:2077
Symbol 2077 MovieClipUses:2076Used by:2110
Symbol 2078 GraphicUsed by:2079
Symbol 2079 MovieClipUses:2078Used by:2110
Symbol 2080 GraphicUsed by:2081
Symbol 2081 MovieClipUses:2080Used by:2110
Symbol 2082 GraphicUsed by:2083
Symbol 2083 MovieClipUses:2082Used by:2110
Symbol 2084 GraphicUsed by:2085
Symbol 2085 MovieClipUses:2084Used by:2110
Symbol 2086 GraphicUsed by:2087
Symbol 2087 MovieClipUses:2086Used by:2110
Symbol 2088 GraphicUsed by:2089
Symbol 2089 MovieClipUses:2088Used by:2110
Symbol 2090 GraphicUsed by:2091
Symbol 2091 MovieClipUses:2090Used by:2110
Symbol 2092 GraphicUsed by:2093
Symbol 2093 MovieClipUses:2092Used by:2110
Symbol 2094 GraphicUsed by:2095
Symbol 2095 MovieClipUses:2094Used by:2110
Symbol 2096 GraphicUsed by:2097
Symbol 2097 MovieClipUses:2096Used by:2110
Symbol 2098 GraphicUsed by:2099
Symbol 2099 MovieClipUses:2098Used by:2110
Symbol 2100 GraphicUsed by:2101
Symbol 2101 MovieClipUses:2100Used by:2110
Symbol 2102 GraphicUsed by:2103
Symbol 2103 MovieClipUses:2102Used by:2110
Symbol 2104 GraphicUsed by:2105
Symbol 2105 MovieClipUses:2104Used by:2110
Symbol 2106 GraphicUsed by:2107
Symbol 2107 MovieClipUses:2106Used by:2110
Symbol 2108 GraphicUsed by:2109
Symbol 2109 MovieClipUses:2108Used by:2110
Symbol 2110 MovieClipUses:2075 2077 2079 2081 2083 2085 2087 2089 2091 2093 2095 2097 2099 2101 2103 2105 2107 2109Used by:2183
Symbol 2111 GraphicUsed by:2112
Symbol 2112 MovieClipUses:2111Used by:2145
Symbol 2113 GraphicUsed by:2114
Symbol 2114 MovieClipUses:2113Used by:2145
Symbol 2115 GraphicUsed by:2116
Symbol 2116 MovieClipUses:2115Used by:2145
Symbol 2117 MovieClipUses:1272Used by:2145
Symbol 2118 GraphicUsed by:2119
Symbol 2119 MovieClipUses:2118Used by:2145
Symbol 2120 MovieClipUses:1766Used by:2145
Symbol 2121 GraphicUsed by:2122
Symbol 2122 MovieClipUses:2121Used by:2145
Symbol 2123 GraphicUsed by:2124
Symbol 2124 MovieClipUses:2123Used by:2145
Symbol 2125 GraphicUsed by:2126
Symbol 2126 MovieClipUses:2125Used by:2145
Symbol 2127 GraphicUsed by:2128
Symbol 2128 MovieClipUses:2127Used by:2145
Symbol 2129 GraphicUsed by:2130
Symbol 2130 MovieClipUses:2129Used by:2145
Symbol 2131 GraphicUsed by:2132
Symbol 2132 MovieClipUses:2131Used by:2145
Symbol 2133 GraphicUsed by:2134
Symbol 2134 MovieClipUses:2133Used by:2145
Symbol 2135 GraphicUsed by:2136
Symbol 2136 MovieClipUses:2135Used by:2145
Symbol 2137 GraphicUsed by:2138
Symbol 2138 MovieClipUses:2137Used by:2145
Symbol 2139 GraphicUsed by:2140
Symbol 2140 MovieClipUses:2139Used by:2145
Symbol 2141 GraphicUsed by:2142
Symbol 2142 MovieClipUses:2141Used by:2145
Symbol 2143 GraphicUsed by:2144
Symbol 2144 MovieClipUses:2143Used by:2145
Symbol 2145 MovieClipUses:2112 2114 2116 2117 2119 2120 2122 2124 2126 2128 2130 2132 2134 2136 2138 2140 2142 2144Used by:2183
Symbol 2146 GraphicUsed by:2147
Symbol 2147 MovieClipUses:2146Used by:2182
Symbol 2148 GraphicUsed by:2149
Symbol 2149 MovieClipUses:2148Used by:2182
Symbol 2150 GraphicUsed by:2151
Symbol 2151 MovieClipUses:2150Used by:2182
Symbol 2152 GraphicUsed by:2153
Symbol 2153 MovieClipUses:2152Used by:2182
Symbol 2154 GraphicUsed by:2155
Symbol 2155 MovieClipUses:2154Used by:2182
Symbol 2156 GraphicUsed by:2157
Symbol 2157 MovieClipUses:2156Used by:2182
Symbol 2158 GraphicUsed by:2159
Symbol 2159 MovieClipUses:2158Used by:2182
Symbol 2160 GraphicUsed by:2161
Symbol 2161 MovieClipUses:2160Used by:2182
Symbol 2162 GraphicUsed by:2163
Symbol 2163 MovieClipUses:2162Used by:2182
Symbol 2164 GraphicUsed by:2165
Symbol 2165 MovieClipUses:2164Used by:2182
Symbol 2166 GraphicUsed by:2167
Symbol 2167 MovieClipUses:2166Used by:2182
Symbol 2168 GraphicUsed by:2169
Symbol 2169 MovieClipUses:2168Used by:2182
Symbol 2170 GraphicUsed by:2171
Symbol 2171 MovieClipUses:2170Used by:2182
Symbol 2172 GraphicUsed by:2173
Symbol 2173 MovieClipUses:2172Used by:2182
Symbol 2174 GraphicUsed by:2175
Symbol 2175 MovieClipUses:2174Used by:2182
Symbol 2176 GraphicUsed by:2177
Symbol 2177 MovieClipUses:2176Used by:2182
Symbol 2178 GraphicUsed by:2179
Symbol 2179 MovieClipUses:2178Used by:2182
Symbol 2180 GraphicUsed by:2181
Symbol 2181 MovieClipUses:2180Used by:2182
Symbol 2182 MovieClipUses:2147 2149 2151 2153 2155 2157 2159 2161 2163 2165 2167 2169 2171 2173 2175 2177 2179 2181Used by:2183
Symbol 2183 MovieClipUses:1923 1983 2020 2038 2073 2110 2145 2182Used by:2190
Symbol 2184 GraphicUsed by:2186
Symbol 2185 GraphicUsed by:2186
Symbol 2186 MovieClipUses:2184 2185 1881 1883 1885Used by:2190
Symbol 2187 ShapeTweeningUsed by:2189
Symbol 2188 GraphicUsed by:2189
Symbol 2189 MovieClipUses:2187 2188Used by:2190
Symbol 2190 MovieClipUses:376 378 902 1886 2183 1885 2186 2189Used by:2261
Symbol 2191 GraphicUsed by:2199
Symbol 2192 GraphicUsed by:2199
Symbol 2193 GraphicUsed by:2199
Symbol 2194 GraphicUsed by:2199
Symbol 2195 GraphicUsed by:2196
Symbol 2196 MovieClipUses:2195Used by:2197 2199
Symbol 2197 MovieClipUses:2196Used by:2199
Symbol 2198 GraphicUsed by:2199
Symbol 2199 MovieClipUses:2191 2192 2193 2194 2197 2196 2198Used by:2261
Symbol 2200 GraphicUsed by:2222
Symbol 2201 TextUses:36Used by:2221
Symbol 2202 TextUses:36Used by:2221
Symbol 2203 TextUses:36Used by:2221
Symbol 2204 TextUses:36Used by:2221
Symbol 2205 TextUses:36Used by:2221
Symbol 2206 TextUses:36Used by:2221
Symbol 2207 TextUses:36Used by:2221
Symbol 2208 TextUses:36Used by:2221
Symbol 2209 TextUses:36Used by:2221
Symbol 2210 TextUses:36Used by:2221
Symbol 2211 TextUses:36Used by:2221
Symbol 2212 TextUses:36Used by:2221
Symbol 2213 TextUses:36Used by:2221
Symbol 2214 TextUses:36Used by:2221
Symbol 2215 TextUses:36Used by:2221
Symbol 2216 TextUses:36Used by:2221
Symbol 2217 TextUses:36Used by:2221
Symbol 2218 TextUses:36Used by:2221
Symbol 2219 TextUses:36Used by:2221
Symbol 2220 TextUses:36Used by:2221
Symbol 2221 MovieClipUses:2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220Used by:2222
Symbol 2222 MovieClipUses:2200 2221Used by:2261
Symbol 2223 GraphicUsed by:2224
Symbol 2224 MovieClipUses:2223Used by:2261
Symbol 2225 GraphicUsed by:2226
Symbol 2226 MovieClipUses:2225Used by:2261
Symbol 2227 GraphicUsed by:2258
Symbol 2228 GraphicUsed by:2229
Symbol 2229 MovieClipUses:2228Used by:2258
Symbol 2230 GraphicUsed by:2258
Symbol 2231 GraphicUsed by:2258
Symbol 2232 GraphicUsed by:2233
Symbol 2233 MovieClipUses:2232Used by:2258
Symbol 2234 GraphicUsed by:2258
Symbol 2235 GraphicUsed by:2236
Symbol 2236 MovieClipUses:2235Used by:2258
Symbol 2237 GraphicUsed by:2258
Symbol 2238 GraphicUsed by:2239
Symbol 2239 MovieClipUses:2238Used by:2258
Symbol 2240 GraphicUsed by:2258
Symbol 2241 GraphicUsed by:2242
Symbol 2242 MovieClipUses:2241Used by:2258
Symbol 2243 GraphicUsed by:2244
Symbol 2244 MovieClipUses:2243Used by:2258
Symbol 2245 GraphicUsed by:2258
Symbol 2246 GraphicUsed by:2258
Symbol 2247 GraphicUsed by:2258
Symbol 2248 GraphicUsed by:2258
Symbol 2249 GraphicUsed by:2258
Symbol 2250 GraphicUsed by:2258
Symbol 2251 GraphicUsed by:2258
Symbol 2252 GraphicUsed by:2258
Symbol 2253 GraphicUsed by:2258
Symbol 2254 GraphicUsed by:2258
Symbol 2255 GraphicUsed by:2258
Symbol 2256 GraphicUsed by:2258
Symbol 2257 GraphicUsed by:2258
Symbol 2258 MovieClipUses:378 2227 2229 2230 2231 2233 2234 2236 2237 2239 2240 2242 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257Used by:2261
Symbol 2259 GraphicUsed by:2260
Symbol 2260 MovieClipUses:2259Used by:2261
Symbol 2261 MovieClipUses:305 337 368 374 2190 2199 2222 2224 2226 2258 2260Used by:Timeline
Symbol 2262 BitmapUsed by:2263 2270
Symbol 2263 GraphicUses:2262Used by:2268
Symbol 2264 GraphicUsed by:2265
Symbol 2265 MovieClipUses:2264Used by:2268
Symbol 2266 EditableTextUses:36Used by:2267
Symbol 2267 MovieClipUses:2266Used by:2268
Symbol 2268 MovieClipUses:2263 2265 2267Used by:Timeline
Symbol 2269 GraphicUsed by:3298 4126
Symbol 2270 GraphicUses:2262Used by:3298
Symbol 2271 GraphicUsed by:2548
Symbol 2272 GraphicUsed by:2275
Symbol 2273 GraphicUsed by:2274
Symbol 2274 MovieClipUses:2273Used by:2275 2309 2319 2335 2355 2383 2394 2408 2424 2438 2448 2462 2477 2488 2505 2526
Symbol 2275 MovieClipUses:2272 2274Used by:2548
Symbol 2276 GraphicUsed by:2279
Symbol 2277 GraphicUsed by:2278
Symbol 2278 MovieClipUses:2277Used by:2279 2311 2321 2337 2357 2363 2369 2396 2410 2412 2426 2440 2454 2466 2479 2494 2507 2517
Symbol 2279 MovieClipUses:2276 2278Used by:2548
Symbol 2280 GraphicUsed by:2283
Symbol 2281 GraphicUsed by:2282
Symbol 2282 MovieClipUses:2281Used by:2283 2313 2331 2341 2381 2400 2418 2428 2442 2450 2490 2532
Symbol 2283 MovieClipUses:2280 2282Used by:2548
Symbol 2284 GraphicUsed by:2287
Symbol 2285 GraphicUsed by:2286
Symbol 2286 MovieClipUses:2285Used by:2287 2315 2329 2339 2375 2398 2414 2430 2444 2452 2468 2481 2496 2511 2519
Symbol 2287 MovieClipUses:2284 2286Used by:2548
Symbol 2288 GraphicUsed by:2291
Symbol 2289 GraphicUsed by:2290
Symbol 2290 MovieClipUses:2289Used by:2291 2343 2385 2404 2416 2432 2464 2492 2509 2534 3049 4282
Symbol 2291 MovieClipUses:2288 2290Used by:2548
Symbol 2292 GraphicUsed by:2295
Symbol 2293 GraphicUsed by:2294
Symbol 2294 MovieClipUses:2293Used by:2295 2327 2359 2377 2402 2420 2456 2470 2513 2528
Symbol 2295 MovieClipUses:2292 2294Used by:2548
Symbol 2296 GraphicUsed by:2299
Symbol 2297 GraphicUsed by:2298
Symbol 2298 MovieClipUses:2297Used by:2299 2387 2434
Symbol 2299 MovieClipUses:2296 2298Used by:2548
Symbol 2300 GraphicUsed by:2304
Symbol 2301 GraphicUsed by:2302
Symbol 2302 MovieClipUses:2301Used by:2304 2346 2473 2484 2539 3050 4282
Symbol 2303 GraphicUsed by:2304
Symbol 2304 MovieClipUses:2300 2302 2303Used by:2548
Symbol 2305 FontUsed by:2306 2316 2332 2352 2360 2391 2405 2421 2435 2445 2459 2474 2485 2502 2514 2535 2547 3263
Symbol 2306 TextUses:2305Used by:2548
Symbol 2307 GraphicUsed by:2548
Symbol 2308 GraphicUsed by:2309
Symbol 2309 MovieClipUses:2308 2274Used by:2548
Symbol 2310 GraphicUsed by:2311
Symbol 2311 MovieClipUses:2310 2278Used by:2548
Symbol 2312 GraphicUsed by:2313
Symbol 2313 MovieClipUses:2312 2282Used by:2548
Symbol 2314 GraphicUsed by:2315
Symbol 2315 MovieClipUses:2314 2286Used by:2548
Symbol 2316 TextUses:2305Used by:2548
Symbol 2317 GraphicUsed by:2548
Symbol 2318 GraphicUsed by:2319
Symbol 2319 MovieClipUses:2318 2274Used by:2548
Symbol 2320 GraphicUsed by:2321
Symbol 2321 MovieClipUses:2320 2278Used by:2548
Symbol 2322 GraphicUsed by:2325
Symbol 2323 GraphicUsed by:2324
Symbol 2324 MovieClipUses:2323Used by:2325 2379 2458 2530 3049 4282
Symbol 2325 MovieClipUses:2322 2324Used by:2548
Symbol 2326 GraphicUsed by:2327
Symbol 2327 MovieClipUses:2326 2294Used by:2548
Symbol 2328 GraphicUsed by:2329
Symbol 2329 MovieClipUses:2328 2286Used by:2548
Symbol 2330 GraphicUsed by:2331
Symbol 2331 MovieClipUses:2330 2282Used by:2548
Symbol 2332 TextUses:2305Used by:2548
Symbol 2333 GraphicUsed by:2548
Symbol 2334 GraphicUsed by:2335
Symbol 2335 MovieClipUses:2334 2274Used by:2548
Symbol 2336 GraphicUsed by:2337
Symbol 2337 MovieClipUses:2336 2278Used by:2548
Symbol 2338 GraphicUsed by:2339
Symbol 2339 MovieClipUses:2338 2286Used by:2548
Symbol 2340 GraphicUsed by:2341
Symbol 2341 MovieClipUses:2340 2282Used by:2548
Symbol 2342 GraphicUsed by:2343
Symbol 2343 MovieClipUses:2342 2290Used by:2548
Symbol 2344 GraphicUsed by:2346
Symbol 2345 GraphicUsed by:2346
Symbol 2346 MovieClipUses:2344 2302 2345Used by:2548
Symbol 2347 GraphicUsed by:2351
Symbol 2348 GraphicUsed by:2349
Symbol 2349 MovieClipUses:2348Used by:2351 2390
Symbol 2350 GraphicUsed by:2351
Symbol 2351 MovieClipUses:2347 2349 2350Used by:2548
Symbol 2352 TextUses:2305Used by:2548
Symbol 2353 GraphicUsed by:2548
Symbol 2354 GraphicUsed by:2355
Symbol 2355 MovieClipUses:2354 2274Used by:2548
Symbol 2356 GraphicUsed by:2357
Symbol 2357 MovieClipUses:2356 2278Used by:2548
Symbol 2358 GraphicUsed by:2359
Symbol 2359 MovieClipUses:2358 2294Used by:2548
Symbol 2360 TextUses:2305Used by:2548
Symbol 2361 GraphicUsed by:2548
Symbol 2362 GraphicUsed by:2363
Symbol 2363 MovieClipUses:2362 2278Used by:2548
Symbol 2364 GraphicUsed by:2367
Symbol 2365 GraphicUsed by:2366
Symbol 2366 MovieClipUses:2365Used by:2367 4282
Symbol 2367 MovieClipUses:2364 2366Used by:2548
Symbol 2368 GraphicUsed by:2369
Symbol 2369 MovieClipUses:2368 2278Used by:2548
Symbol 2370 GraphicUsed by:2373
Symbol 2371 GraphicUsed by:2372
Symbol 2372 MovieClipUses:2371Used by:2373
Symbol 2373 MovieClipUses:2370 2372Used by:2548
Symbol 2374 GraphicUsed by:2375
Symbol 2375 MovieClipUses:2374 2286Used by:2548
Symbol 2376 GraphicUsed by:2377
Symbol 2377 MovieClipUses:2376 2294Used by:2548
Symbol 2378 GraphicUsed by:2379
Symbol 2379 MovieClipUses:2378 2324Used by:2548
Symbol 2380 GraphicUsed by:2381
Symbol 2381 MovieClipUses:2380 2282Used by:2548
Symbol 2382 GraphicUsed by:2383
Symbol 2383 MovieClipUses:2382 2274Used by:2548
Symbol 2384 GraphicUsed by:2385
Symbol 2385 MovieClipUses:2384 2290Used by:2548
Symbol 2386 GraphicUsed by:2387
Symbol 2387 MovieClipUses:2386 2298Used by:2548
Symbol 2388 GraphicUsed by:2390
Symbol 2389 GraphicUsed by:2390
Symbol 2390 MovieClipUses:2388 2349 2389Used by:2548
Symbol 2391 TextUses:2305Used by:2548
Symbol 2392 GraphicUsed by:2548
Symbol 2393 GraphicUsed by:2394
Symbol 2394 MovieClipUses:2393 2274Used by:2548
Symbol 2395 GraphicUsed by:2396
Symbol 2396 MovieClipUses:2395 2278Used by:2548
Symbol 2397 GraphicUsed by:2398
Symbol 2398 MovieClipUses:2397 2286Used by:2548
Symbol 2399 GraphicUsed by:2400
Symbol 2400 MovieClipUses:2399 2282Used by:2548
Symbol 2401 GraphicUsed by:2402
Symbol 2402 MovieClipUses:2401 2294Used by:2548
Symbol 2403 GraphicUsed by:2404
Symbol 2404 MovieClipUses:2403 2290Used by:2548
Symbol 2405 TextUses:2305Used by:2548
Symbol 2406 GraphicUsed by:2548
Symbol 2407 GraphicUsed by:2408
Symbol 2408 MovieClipUses:2407 2274Used by:2548
Symbol 2409 GraphicUsed by:2410
Symbol 2410 MovieClipUses:2409 2278Used by:2548
Symbol 2411 GraphicUsed by:2412
Symbol 2412 MovieClipUses:2411 2278Used by:2548
Symbol 2413 GraphicUsed by:2414
Symbol 2414 MovieClipUses:2413 2286Used by:2548
Symbol 2415 GraphicUsed by:2416
Symbol 2416 MovieClipUses:2415 2290Used by:2548
Symbol 2417 GraphicUsed by:2418
Symbol 2418 MovieClipUses:2417 2282Used by:2548
Symbol 2419 GraphicUsed by:2420
Symbol 2420 MovieClipUses:2419 2294Used by:2548
Symbol 2421 TextUses:2305Used by:2548
Symbol 2422 GraphicUsed by:2548
Symbol 2423 GraphicUsed by:2424
Symbol 2424 MovieClipUses:2423 2274Used by:2548
Symbol 2425 GraphicUsed by:2426
Symbol 2426 MovieClipUses:2425 2278Used by:2548
Symbol 2427 GraphicUsed by:2428
Symbol 2428 MovieClipUses:2427 2282Used by:2548
Symbol 2429 GraphicUsed by:2430
Symbol 2430 MovieClipUses:2429 2286Used by:2548
Symbol 2431 GraphicUsed by:2432
Symbol 2432 MovieClipUses:2431 2290Used by:2548
Symbol 2433 GraphicUsed by:2434
Symbol 2434 MovieClipUses:2433 2298Used by:2548
Symbol 2435 TextUses:2305Used by:2548
Symbol 2436 GraphicUsed by:2548
Symbol 2437 GraphicUsed by:2438
Symbol 2438 MovieClipUses:2437 2274Used by:2548
Symbol 2439 GraphicUsed by:2440
Symbol 2440 MovieClipUses:2439 2278Used by:2548
Symbol 2441 GraphicUsed by:2442
Symbol 2442 MovieClipUses:2441 2282Used by:2548
Symbol 2443 GraphicUsed by:2444
Symbol 2444 MovieClipUses:2443 2286Used by:2548
Symbol 2445 TextUses:2305Used by:2548
Symbol 2446 GraphicUsed by:2548
Symbol 2447 GraphicUsed by:2448
Symbol 2448 MovieClipUses:2447 2274Used by:2548
Symbol 2449 GraphicUsed by:2450
Symbol 2450 MovieClipUses:2449 2282Used by:2548
Symbol 2451 GraphicUsed by:2452
Symbol 2452 MovieClipUses:2451 2286Used by:2548
Symbol 2453 GraphicUsed by:2454
Symbol 2454 MovieClipUses:2453 2278Used by:2548
Symbol 2455 GraphicUsed by:2456
Symbol 2456 MovieClipUses:2455 2294Used by:2548
Symbol 2457 GraphicUsed by:2458
Symbol 2458 MovieClipUses:2457 2324Used by:2548
Symbol 2459 TextUses:2305Used by:2548
Symbol 2460 GraphicUsed by:2548
Symbol 2461 GraphicUsed by:2462
Symbol 2462 MovieClipUses:2461 2274Used by:2548
Symbol 2463 GraphicUsed by:2464
Symbol 2464 MovieClipUses:2463 2290Used by:2548
Symbol 2465 GraphicUsed by:2466
Symbol 2466 MovieClipUses:2465 2278Used by:2548
Symbol 2467 GraphicUsed by:2468
Symbol 2468 MovieClipUses:2467 2286Used by:2548
Symbol 2469 GraphicUsed by:2470
Symbol 2470 MovieClipUses:2469 2294Used by:2548
Symbol 2471 GraphicUsed by:2473
Symbol 2472 GraphicUsed by:2473
Symbol 2473 MovieClipUses:2471 2302 2472Used by:2548
Symbol 2474 TextUses:2305Used by:2548
Symbol 2475 GraphicUsed by:2548
Symbol 2476 GraphicUsed by:2477
Symbol 2477 MovieClipUses:2476 2274Used by:2548
Symbol 2478 GraphicUsed by:2479
Symbol 2479 MovieClipUses:2478 2278Used by:2548
Symbol 2480 GraphicUsed by:2481
Symbol 2481 MovieClipUses:2480 2286Used by:2548
Symbol 2482 GraphicUsed by:2484
Symbol 2483 GraphicUsed by:2484
Symbol 2484 MovieClipUses:2482 2302 2483Used by:2548
Symbol 2485 TextUses:2305Used by:2548
Symbol 2486 GraphicUsed by:2548
Symbol 2487 GraphicUsed by:2488
Symbol 2488 MovieClipUses:2487 2274Used by:2548
Symbol 2489 GraphicUsed by:2490
Symbol 2490 MovieClipUses:2489 2282Used by:2548
Symbol 2491 GraphicUsed by:2492
Symbol 2492 MovieClipUses:2491 2290Used by:2548
Symbol 2493 GraphicUsed by:2494
Symbol 2494 MovieClipUses:2493 2278Used by:2548
Symbol 2495 GraphicUsed by:2496
Symbol 2496 MovieClipUses:2495 2286Used by:2548
Symbol 2497 GraphicUsed by:2501
Symbol 2498 GraphicUsed by:2499
Symbol 2499 MovieClipUses:2498Used by:2501
Symbol 2500 GraphicUsed by:2501
Symbol 2501 MovieClipUses:2497 2499 2500Used by:2548
Symbol 2502 TextUses:2305Used by:2548
Symbol 2503 GraphicUsed by:2548
Symbol 2504 GraphicUsed by:2505
Symbol 2505 MovieClipUses:2504 2274Used by:2548
Symbol 2506 GraphicUsed by:2507
Symbol 2507 MovieClipUses:2506 2278Used by:2548
Symbol 2508 GraphicUsed by:2509
Symbol 2509 MovieClipUses:2508 2290Used by:2548
Symbol 2510 GraphicUsed by:2511
Symbol 2511 MovieClipUses:2510 2286Used by:2548
Symbol 2512 GraphicUsed by:2513
Symbol 2513 MovieClipUses:2512 2294Used by:2548
Symbol 2514 TextUses:2305Used by:2548
Symbol 2515 GraphicUsed by:2548
Symbol 2516 GraphicUsed by:2517
Symbol 2517 MovieClipUses:2516 2278Used by:2548
Symbol 2518 GraphicUsed by:2519
Symbol 2519 MovieClipUses:2518 2286Used by:2548
Symbol 2520 GraphicUsed by:2524
Symbol 2521 GraphicUsed by:2522
Symbol 2522 MovieClipUses:2521Used by:2524
Symbol 2523 GraphicUsed by:2524
Symbol 2524 MovieClipUses:2520 2522 2523Used by:2548
Symbol 2525 GraphicUsed by:2526
Symbol 2526 MovieClipUses:2525 2274Used by:2548
Symbol 2527 GraphicUsed by:2528
Symbol 2528 MovieClipUses:2527 2294Used by:2548
Symbol 2529 GraphicUsed by:2530
Symbol 2530 MovieClipUses:2529 2324Used by:2548
Symbol 2531 GraphicUsed by:2532
Symbol 2532 MovieClipUses:2531 2282Used by:2548
Symbol 2533 GraphicUsed by:2534
Symbol 2534 MovieClipUses:2533 2290Used by:2548
Symbol 2535 TextUses:2305Used by:2548
Symbol 2536 GraphicUsed by:2548
Symbol 2537 GraphicUsed by:2539
Symbol 2538 GraphicUsed by:2539
Symbol 2539 MovieClipUses:2537 2302 2538Used by:2548
Symbol 2540 GraphicUsed by:2543
Symbol 2541 GraphicUsed by:2542
Symbol 2542 MovieClipUses:2541Used by:2543
Symbol 2543 MovieClipUses:2540 2542Used by:2548
Symbol 2544 GraphicUsed by:2546
Symbol 2545 TextUses:10Used by:2546
Symbol 2546 MovieClipUses:2544 2545Used by:2548
Symbol 2547 TextUses:2305Used by:2548
Symbol 2548 MovieClipUses:2271 2275 2279 2283 2287 2291 2295 2299 2304 2306 2307 2309 2311 2313 2315 2316 2317 2319 2321 2325 2327 2329 2331 2332 2333 2335 2337 2339 2341 2343 2346 2351 2352 2353 2355 2357 2359 2360 2361 2363 2367 2369 2373 2375 2377 2379 2381 2383 2385 2387 2390 2391 2392 2394 2396 2398 2400 2402 2404 2405 2406 2408 2410 2412 2414 2416 2418 2420 2421 2422 2424 2426 2428 2430 2432 2434 2435 2436 2438 2440 2442 2444 2445 2446 2448 2450 2452 2454 2456 2458 2459 2460 2462 2464 2466 2468 2470 2473 2474 2475 2477 2479 2481 2484 2485 2486 2488 2490 2492 2494 2496 2501 2502 2503 2505 2507 2509 2511 2513 2514 2515 2517 2519 2524 2526 2528 2530 2532 2534 2535 2536 2539 2543 2546 2547Used by:3298
Symbol 2549 GraphicUses:133Used by:2560
Symbol 2550 EditableTextUses:36Used by:2560
Symbol 2551 EditableTextUses:36Used by:2560
Symbol 2552 ButtonUses:136 94Used by:2559
Symbol 2553 ButtonUses:136 94Used by:2559
Symbol 2554 TextUses:36Used by:2559
Symbol 2555 ButtonUses:136 94Used by:2559
Symbol 2556 TextUses:36Used by:2559
Symbol 2557 TextUses:36Used by:2559
Symbol 2558 TextUses:36Used by:2559
Symbol 2559 MovieClipUses:2552 2553 139 140 2554 148 2555 2556 2557 2558Used by:2560
Symbol 2560 MovieClipUses:2549 2550 2551 2559Used by:3298 4126  Timeline
Symbol 2561 BitmapUsed by:2562 3166 4142
Symbol 2562 GraphicUses:2561Used by:3298
Symbol 2563 GraphicUsed by:3298
Symbol 2564 TextUses:36Used by:3298
Symbol 2565 TextUses:36Used by:3298
Symbol 2566 TextUses:36Used by:3298
Symbol 2567 TextUses:36Used by:3298
Symbol 2568 TextUses:36Used by:3298
Symbol 2569 TextUses:36Used by:3298
Symbol 2570 TextUses:36Used by:3298
Symbol 2571 EditableTextUses:21Used by:3298
Symbol 2572 EditableTextUses:21Used by:3298
Symbol 2573 EditableTextUses:21Used by:3298
Symbol 2574 EditableTextUses:21Used by:3298
Symbol 2575 EditableTextUses:21Used by:3298
Symbol 2576 EditableTextUses:21Used by:3298
Symbol 2577 EditableTextUses:21Used by:3298
Symbol 2578 EditableTextUses:21Used by:3298
Symbol 2579 EditableTextUses:21Used by:3298
Symbol 2580 EditableTextUses:21Used by:3298
Symbol 2581 EditableTextUses:21Used by:3298
Symbol 2582 EditableTextUses:21Used by:3298
Symbol 2583 EditableTextUses:21Used by:3298
Symbol 2584 EditableTextUses:21Used by:3298
Symbol 2585 EditableTextUses:21Used by:3298
Symbol 2586 EditableTextUses:21Used by:3298
Symbol 2587 EditableTextUses:21Used by:3298
Symbol 2588 EditableTextUses:21Used by:3298
Symbol 2589 EditableTextUses:21Used by:3298
Symbol 2590 EditableTextUses:21Used by:3298
Symbol 2591 EditableTextUses:21Used by:3298
Symbol 2592 EditableTextUses:21Used by:3298
Symbol 2593 EditableTextUses:21Used by:3298
Symbol 2594 EditableTextUses:21Used by:3298
Symbol 2595 EditableTextUses:21Used by:3298
Symbol 2596 EditableTextUses:21Used by:3298
Symbol 2597 EditableTextUses:21Used by:3298
Symbol 2598 EditableTextUses:21Used by:3298
Symbol 2599 EditableTextUses:21Used by:3298
Symbol 2600 EditableTextUses:21Used by:3298
Symbol 2601 EditableTextUses:21Used by:3298
Symbol 2602 EditableTextUses:21Used by:3298
Symbol 2603 EditableTextUses:21Used by:3298
Symbol 2604 EditableTextUses:21Used by:3298
Symbol 2605 EditableTextUses:21Used by:3298
Symbol 2606 EditableTextUses:21Used by:3298
Symbol 2607 EditableTextUses:21Used by:3298
Symbol 2608 EditableTextUses:21Used by:3298
Symbol 2609 EditableTextUses:21Used by:3298
Symbol 2610 EditableTextUses:21Used by:3298
Symbol 2611 EditableTextUses:21Used by:3298
Symbol 2612 EditableTextUses:21Used by:3298
Symbol 2613 EditableTextUses:21Used by:3298
Symbol 2614 EditableTextUses:21Used by:3298
Symbol 2615 EditableTextUses:21Used by:3298
Symbol 2616 EditableTextUses:21Used by:3298
Symbol 2617 EditableTextUses:21Used by:3298
Symbol 2618 EditableTextUses:21Used by:3298
Symbol 2619 EditableTextUses:21Used by:3298
Symbol 2620 EditableTextUses:21Used by:3298
Symbol 2621 EditableTextUses:21Used by:3298
Symbol 2622 EditableTextUses:21Used by:3298
Symbol 2623 EditableTextUses:21Used by:3298
Symbol 2624 EditableTextUses:21Used by:3298
Symbol 2625 EditableTextUses:21Used by:3298
Symbol 2626 EditableTextUses:21Used by:3298
Symbol 2627 EditableTextUses:21Used by:3298
Symbol 2628 EditableTextUses:21Used by:3298
Symbol 2629 EditableTextUses:21Used by:3298
Symbol 2630 EditableTextUses:21Used by:3298
Symbol 2631 EditableTextUses:21Used by:3298
Symbol 2632 EditableTextUses:21Used by:3298
Symbol 2633 EditableTextUses:21Used by:3298
Symbol 2634 EditableTextUses:21Used by:3298
Symbol 2635 EditableTextUses:21Used by:3298
Symbol 2636 EditableTextUses:21Used by:3298
Symbol 2637 EditableTextUses:21Used by:3298
Symbol 2638 EditableTextUses:21Used by:3298
Symbol 2639 EditableTextUses:21Used by:3298
Symbol 2640 EditableTextUses:21Used by:3298
Symbol 2641 EditableTextUses:21Used by:3298
Symbol 2642 EditableTextUses:21Used by:3298
Symbol 2643 EditableTextUses:21Used by:3298
Symbol 2644 EditableTextUses:21Used by:3298
Symbol 2645 EditableTextUses:21Used by:3298
Symbol 2646 EditableTextUses:21Used by:3298
Symbol 2647 EditableTextUses:21Used by:3298
Symbol 2648 EditableTextUses:21Used by:3298
Symbol 2649 EditableTextUses:21Used by:3298
Symbol 2650 EditableTextUses:21Used by:3298
Symbol 2651 EditableTextUses:21Used by:3298
Symbol 2652 EditableTextUses:21Used by:3298
Symbol 2653 EditableTextUses:21Used by:3298
Symbol 2654 BitmapUsed by:2655
Symbol 2655 GraphicUses:2654Used by:3051
Symbol 2656 ButtonUses:136 94Used by:3051
Symbol 2657 ButtonUses:136 94Used by:3051
Symbol 2658 GraphicUsed by:3051
Symbol 2659 GraphicUsed by:2661
Symbol 2660 GraphicUsed by:2661
Symbol 2661 MovieClipUses:2659 2660Used by:3050
Symbol 2662 BitmapUsed by:2663
Symbol 2663 GraphicUses:2662Used by:2792
Symbol 2664 BitmapUsed by:2665
Symbol 2665 GraphicUses:2664Used by:2792
Symbol 2666 BitmapUsed by:2667
Symbol 2667 GraphicUses:2666Used by:2792
Symbol 2668 BitmapUsed by:2669
Symbol 2669 GraphicUses:2668Used by:2792
Symbol 2670 BitmapUsed by:2671
Symbol 2671 GraphicUses:2670Used by:2792
Symbol 2672 BitmapUsed by:2673
Symbol 2673 GraphicUses:2672Used by:2792
Symbol 2674 BitmapUsed by:2675
Symbol 2675 GraphicUses:2674Used by:2792
Symbol 2676 BitmapUsed by:2677
Symbol 2677 GraphicUses:2676Used by:2792
Symbol 2678 BitmapUsed by:2679
Symbol 2679 GraphicUses:2678Used by:2792
Symbol 2680 BitmapUsed by:2681
Symbol 2681 GraphicUses:2680Used by:2792
Symbol 2682 BitmapUsed by:2683
Symbol 2683 GraphicUses:2682Used by:2792
Symbol 2684 BitmapUsed by:2685
Symbol 2685 GraphicUses:2684Used by:2792
Symbol 2686 BitmapUsed by:2687
Symbol 2687 GraphicUses:2686Used by:2792
Symbol 2688 BitmapUsed by:2689
Symbol 2689 GraphicUses:2688Used by:2792
Symbol 2690 BitmapUsed by:2691
Symbol 2691 GraphicUses:2690Used by:2792
Symbol 2692 BitmapUsed by:2693
Symbol 2693 GraphicUses:2692Used by:2792
Symbol 2694 BitmapUsed by:2695
Symbol 2695 GraphicUses:2694Used by:2792
Symbol 2696 BitmapUsed by:2697
Symbol 2697 GraphicUses:2696Used by:2792
Symbol 2698 BitmapUsed by:2699
Symbol 2699 GraphicUses:2698Used by:2792
Symbol 2700 BitmapUsed by:2701
Symbol 2701 GraphicUses:2700Used by:2792
Symbol 2702 BitmapUsed by:2703
Symbol 2703 GraphicUses:2702Used by:2792
Symbol 2704 BitmapUsed by:2705
Symbol 2705 GraphicUses:2704Used by:2792
Symbol 2706 BitmapUsed by:2707
Symbol 2707 GraphicUses:2706Used by:2792
Symbol 2708 BitmapUsed by:2709
Symbol 2709 GraphicUses:2708Used by:2792
Symbol 2710 BitmapUsed by:2711
Symbol 2711 GraphicUses:2710Used by:2792
Symbol 2712 BitmapUsed by:2713
Symbol 2713 GraphicUses:2712Used by:2792
Symbol 2714 BitmapUsed by:2715
Symbol 2715 GraphicUses:2714Used by:2792
Symbol 2716 BitmapUsed by:2717
Symbol 2717 GraphicUses:2716Used by:2792
Symbol 2718 BitmapUsed by:2719
Symbol 2719 GraphicUses:2718Used by:2792
Symbol 2720 BitmapUsed by:2721
Symbol 2721 GraphicUses:2720Used by:2792
Symbol 2722 BitmapUsed by:2723
Symbol 2723 GraphicUses:2722Used by:2792
Symbol 2724 BitmapUsed by:2725
Symbol 2725 GraphicUses:2724Used by:2792
Symbol 2726 BitmapUsed by:2727
Symbol 2727 GraphicUses:2726Used by:2792
Symbol 2728 BitmapUsed by:2729
Symbol 2729 GraphicUses:2728Used by:2792
Symbol 2730 BitmapUsed by:2731
Symbol 2731 GraphicUses:2730Used by:2792
Symbol 2732 BitmapUsed by:2733
Symbol 2733 GraphicUses:2732Used by:2792
Symbol 2734 BitmapUsed by:2735
Symbol 2735 GraphicUses:2734Used by:2792
Symbol 2736 BitmapUsed by:2737
Symbol 2737 GraphicUses:2736Used by:2792
Symbol 2738 BitmapUsed by:2739
Symbol 2739 GraphicUses:2738Used by:2792
Symbol 2740 BitmapUsed by:2741
Symbol 2741 GraphicUses:2740Used by:2792
Symbol 2742 BitmapUsed by:2743
Symbol 2743 GraphicUses:2742Used by:2792
Symbol 2744 BitmapUsed by:2745
Symbol 2745 GraphicUses:2744Used by:2792
Symbol 2746 BitmapUsed by:2747
Symbol 2747 GraphicUses:2746Used by:2792
Symbol 2748 BitmapUsed by:2749
Symbol 2749 GraphicUses:2748Used by:2792
Symbol 2750 BitmapUsed by:2751
Symbol 2751 GraphicUses:2750Used by:2792
Symbol 2752 BitmapUsed by:2753
Symbol 2753 GraphicUses:2752Used by:2792
Symbol 2754 BitmapUsed by:2755
Symbol 2755 GraphicUses:2754Used by:2792
Symbol 2756 BitmapUsed by:2757
Symbol 2757 GraphicUses:2756Used by:2792
Symbol 2758 BitmapUsed by:2759
Symbol 2759 GraphicUses:2758Used by:2792
Symbol 2760 BitmapUsed by:2761
Symbol 2761 GraphicUses:2760Used by:2792
Symbol 2762 BitmapUsed by:2763
Symbol 2763 GraphicUses:2762Used by:2792
Symbol 2764 BitmapUsed by:2765
Symbol 2765 GraphicUses:2764Used by:2792
Symbol 2766 BitmapUsed by:2767
Symbol 2767 GraphicUses:2766Used by:2792
Symbol 2768 BitmapUsed by:2769
Symbol 2769 GraphicUses:2768Used by:2792
Symbol 2770 BitmapUsed by:2771
Symbol 2771 GraphicUses:2770Used by:2792
Symbol 2772 BitmapUsed by:2773
Symbol 2773 GraphicUses:2772Used by:2792
Symbol 2774 BitmapUsed by:2775
Symbol 2775 GraphicUses:2774Used by:2792
Symbol 2776 BitmapUsed by:2777
Symbol 2777 GraphicUses:2776Used by:2792
Symbol 2778 BitmapUsed by:2779
Symbol 2779 GraphicUses:2778Used by:2792
Symbol 2780 BitmapUsed by:2781
Symbol 2781 GraphicUses:2780Used by:2792
Symbol 2782 BitmapUsed by:2783
Symbol 2783 GraphicUses:2782Used by:2792
Symbol 2784 BitmapUsed by:2785
Symbol 2785 GraphicUses:2784Used by:2792
Symbol 2786 BitmapUsed by:2787
Symbol 2787 GraphicUses:2786Used by:2792
Symbol 2788 BitmapUsed by:2789
Symbol 2789 GraphicUses:2788Used by:2792
Symbol 2790 BitmapUsed by:2791
Symbol 2791 GraphicUses:2790Used by:2792
Symbol 2792 MovieClipUses:183 2663 2665 2667 2669 2671 2673 2675 2677 2679 2681 2683 2685 2687 2689 2691 2693 2695 2697 2699 2701 2703 2705 2707 2709 2711 2713 2715 2717 2719 2721 2723 2725 2727 2729 2731 2733 2735 2737 2739 2741 2743 2745 2747 2749 2751 2753 2755 2757 2759 2761 2763 2765 2767 2769 2771 2773 2775 2777 2779 2781 2783 2785 2787 2789 2791Used by:3050 3087 3229 4126 4266
Symbol 2793 GraphicUsed by:2796
Symbol 2794 ShapeTweeningUsed by:2796
Symbol 2795 GraphicUsed by:2796 4140
Symbol 2796 MovieClipUses:2793 2794 2795Used by:3050
Symbol 2797 GraphicUsed by:2798 3437 3438 3439 3440 3441 4223 4261
Symbol 2798 ButtonUses:2797Used by:3050
Symbol 2799 BitmapUsed by:2800 3356
Symbol 2800 GraphicUses:2799Used by:2827
Symbol 2801 BitmapUsed by:2802 3356
Symbol 2802 GraphicUses:2801Used by:2827
Symbol 2803 BitmapUsed by:2804 3356
Symbol 2804 GraphicUses:2803Used by:2827
Symbol 2805 BitmapUsed by:2806
Symbol 2806 GraphicUses:2805Used by:2827
Symbol 2807 BitmapUsed by:2808
Symbol 2808 GraphicUses:2807Used by:2827
Symbol 2809 BitmapUsed by:2810
Symbol 2810 GraphicUses:2809Used by:2827
Symbol 2811 BitmapUsed by:2812
Symbol 2812 GraphicUses:2811Used by:2827
Symbol 2813 BitmapUsed by:2814
Symbol 2814 GraphicUses:2813Used by:2827
Symbol 2815 BitmapUsed by:2816 3356
Symbol 2816 GraphicUses:2815Used by:2827
Symbol 2817 BitmapUsed by:2818
Symbol 2818 GraphicUses:2817Used by:2827
Symbol 2819 BitmapUsed by:2820
Symbol 2820 GraphicUses:2819Used by:2827
Symbol 2821 BitmapUsed by:2822
Symbol 2822 GraphicUses:2821Used by:2827
Symbol 2823 BitmapUsed by:2824
Symbol 2824 GraphicUses:2823Used by:2827
Symbol 2825 BitmapUsed by:2826
Symbol 2826 GraphicUses:2825Used by:2827
Symbol 2827 MovieClipUses:2800 2802 2804 2806 2808 2810 2812 2814 2816 2818 2820 2822 2824 2826Used by:3050 3108 3476 4147
Symbol 2828 EditableTextUses:21Used by:3050
Symbol 2829 BitmapUsed by:2830
Symbol 2830 GraphicUses:2829Used by:3011
Symbol 2831 BitmapUsed by:2832
Symbol 2832 GraphicUses:2831Used by:3011
Symbol 2833 BitmapUsed by:2834
Symbol 2834 GraphicUses:2833Used by:3011
Symbol 2835 BitmapUsed by:2836
Symbol 2836 GraphicUses:2835Used by:3011
Symbol 2837 BitmapUsed by:2838
Symbol 2838 GraphicUses:2837Used by:3011
Symbol 2839 BitmapUsed by:2840
Symbol 2840 GraphicUses:2839Used by:3011
Symbol 2841 BitmapUsed by:2842
Symbol 2842 GraphicUses:2841Used by:3011
Symbol 2843 BitmapUsed by:2844
Symbol 2844 GraphicUses:2843Used by:3011
Symbol 2845 BitmapUsed by:2846
Symbol 2846 GraphicUses:2845Used by:3011
Symbol 2847 BitmapUsed by:2848
Symbol 2848 GraphicUses:2847Used by:3011
Symbol 2849 BitmapUsed by:2850
Symbol 2850 GraphicUses:2849Used by:3011
Symbol 2851 BitmapUsed by:2852
Symbol 2852 GraphicUses:2851Used by:3011
Symbol 2853 BitmapUsed by:2854
Symbol 2854 GraphicUses:2853Used by:3011
Symbol 2855 BitmapUsed by:2856
Symbol 2856 GraphicUses:2855Used by:3011
Symbol 2857 BitmapUsed by:2858
Symbol 2858 GraphicUses:2857Used by:3011
Symbol 2859 BitmapUsed by:2860
Symbol 2860 GraphicUses:2859Used by:3011
Symbol 2861 BitmapUsed by:2862
Symbol 2862 GraphicUses:2861Used by:3011
Symbol 2863 BitmapUsed by:2864
Symbol 2864 GraphicUses:2863Used by:3011
Symbol 2865 BitmapUsed by:2866
Symbol 2866 GraphicUses:2865Used by:3011
Symbol 2867 BitmapUsed by:2868
Symbol 2868 GraphicUses:2867Used by:3011
Symbol 2869 BitmapUsed by:2870
Symbol 2870 GraphicUses:2869Used by:3011
Symbol 2871 BitmapUsed by:2872
Symbol 2872 GraphicUses:2871Used by:3011
Symbol 2873 BitmapUsed by:2874
Symbol 2874 GraphicUses:2873Used by:3011
Symbol 2875 BitmapUsed by:2876
Symbol 2876 GraphicUses:2875Used by:3011
Symbol 2877 BitmapUsed by:2878
Symbol 2878 GraphicUses:2877Used by:3011
Symbol 2879 BitmapUsed by:2880
Symbol 2880 GraphicUses:2879Used by:3011
Symbol 2881 BitmapUsed by:2882
Symbol 2882 GraphicUses:2881Used by:3011
Symbol 2883 BitmapUsed by:2884
Symbol 2884 GraphicUses:2883Used by:3011
Symbol 2885 BitmapUsed by:2886
Symbol 2886 GraphicUses:2885Used by:3011
Symbol 2887 BitmapUsed by:2888
Symbol 2888 GraphicUses:2887Used by:3011
Symbol 2889 BitmapUsed by:2890
Symbol 2890 GraphicUses:2889Used by:3011
Symbol 2891 BitmapUsed by:2892
Symbol 2892 GraphicUses:2891Used by:3011
Symbol 2893 BitmapUsed by:2894
Symbol 2894 GraphicUses:2893Used by:3011
Symbol 2895 BitmapUsed by:2896
Symbol 2896 GraphicUses:2895Used by:3011
Symbol 2897 BitmapUsed by:2898
Symbol 2898 GraphicUses:2897Used by:3011
Symbol 2899 BitmapUsed by:2900
Symbol 2900 GraphicUses:2899Used by:3011
Symbol 2901 BitmapUsed by:2902
Symbol 2902 GraphicUses:2901Used by:3011
Symbol 2903 BitmapUsed by:2904
Symbol 2904 GraphicUses:2903Used by:3011
Symbol 2905 BitmapUsed by:2906
Symbol 2906 GraphicUses:2905Used by:3011
Symbol 2907 BitmapUsed by:2908
Symbol 2908 GraphicUses:2907Used by:3011
Symbol 2909 BitmapUsed by:2910
Symbol 2910 GraphicUses:2909Used by:3011
Symbol 2911 BitmapUsed by:2912
Symbol 2912 GraphicUses:2911Used by:3011
Symbol 2913 BitmapUsed by:2914
Symbol 2914 GraphicUses:2913Used by:3011
Symbol 2915 BitmapUsed by:2916
Symbol 2916 GraphicUses:2915Used by:3011
Symbol 2917 BitmapUsed by:2918
Symbol 2918 GraphicUses:2917Used by:3011
Symbol 2919 BitmapUsed by:2920
Symbol 2920 GraphicUses:2919Used by:3011
Symbol 2921 BitmapUsed by:2922
Symbol 2922 GraphicUses:2921Used by:3011
Symbol 2923 BitmapUsed by:2924
Symbol 2924 GraphicUses:2923Used by:3011
Symbol 2925 BitmapUsed by:2926
Symbol 2926 GraphicUses:2925Used by:3011
Symbol 2927 BitmapUsed by:2928
Symbol 2928 GraphicUses:2927Used by:3011
Symbol 2929 BitmapUsed by:2930
Symbol 2930 GraphicUses:2929Used by:3011
Symbol 2931 BitmapUsed by:2932
Symbol 2932 GraphicUses:2931Used by:3011
Symbol 2933 BitmapUsed by:2934
Symbol 2934 GraphicUses:2933Used by:3011
Symbol 2935 BitmapUsed by:2936
Symbol 2936 GraphicUses:2935Used by:3011
Symbol 2937 BitmapUsed by:2938
Symbol 2938 GraphicUses:2937Used by:3011
Symbol 2939 BitmapUsed by:2940
Symbol 2940 GraphicUses:2939Used by:3011
Symbol 2941 BitmapUsed by:2942
Symbol 2942 GraphicUses:2941Used by:3011
Symbol 2943 BitmapUsed by:2944
Symbol 2944 GraphicUses:2943Used by:3011
Symbol 2945 BitmapUsed by:2946
Symbol 2946 GraphicUses:2945Used by:3011
Symbol 2947 BitmapUsed by:2948
Symbol 2948 GraphicUses:2947Used by:3011
Symbol 2949 BitmapUsed by:2950
Symbol 2950 GraphicUses:2949Used by:3011
Symbol 2951 BitmapUsed by:2952
Symbol 2952 GraphicUses:2951Used by:3011
Symbol 2953 BitmapUsed by:2954
Symbol 2954 GraphicUses:2953Used by:3011
Symbol 2955 BitmapUsed by:2956
Symbol 2956 GraphicUses:2955Used by:3011
Symbol 2957 BitmapUsed by:2958
Symbol 2958 GraphicUses:2957Used by:3011
Symbol 2959 BitmapUsed by:2960
Symbol 2960 GraphicUses:2959Used by:3011
Symbol 2961 BitmapUsed by:2962
Symbol 2962 GraphicUses:2961Used by:3011
Symbol 2963 BitmapUsed by:2964
Symbol 2964 GraphicUses:2963Used by:3011
Symbol 2965 BitmapUsed by:2966
Symbol 2966 GraphicUses:2965Used by:3011
Symbol 2967 BitmapUsed by:2968
Symbol 2968 GraphicUses:2967Used by:3011
Symbol 2969 BitmapUsed by:2970
Symbol 2970 GraphicUses:2969Used by:3011
Symbol 2971 BitmapUsed by:2972
Symbol 2972 GraphicUses:2971Used by:3011
Symbol 2973 BitmapUsed by:2974
Symbol 2974 GraphicUses:2973Used by:3011
Symbol 2975 BitmapUsed by:2976
Symbol 2976 GraphicUses:2975Used by:3011
Symbol 2977 BitmapUsed by:2978
Symbol 2978 GraphicUses:2977Used by:3011
Symbol 2979 BitmapUsed by:2980
Symbol 2980 GraphicUses:2979Used by:3011
Symbol 2981 BitmapUsed by:2982
Symbol 2982 GraphicUses:2981Used by:3011
Symbol 2983 BitmapUsed by:2984
Symbol 2984 GraphicUses:2983Used by:3011
Symbol 2985 BitmapUsed by:2986
Symbol 2986 GraphicUses:2985Used by:3011
Symbol 2987 BitmapUsed by:2988
Symbol 2988 GraphicUses:2987Used by:3011
Symbol 2989 BitmapUsed by:2990
Symbol 2990 GraphicUses:2989Used by:3011
Symbol 2991 BitmapUsed by:2992
Symbol 2992 GraphicUses:2991Used by:3011
Symbol 2993 BitmapUsed by:2994
Symbol 2994 GraphicUses:2993Used by:3011
Symbol 2995 BitmapUsed by:2996
Symbol 2996 GraphicUses:2995Used by:3002 3006
Symbol 2997 TextUses:36Used by:3002
Symbol 2998 TextUses:36Used by:3002
Symbol 2999 BitmapUsed by:3001 3005
Symbol 3000 BitmapUsed by:3001
Symbol 3001 GraphicUses:2999 3000Used by:3002
Symbol 3002 MovieClipUses:2996 2997 2998 3001Used by:3011
Symbol 3003 TextUses:36Used by:3006
Symbol 3004 EditableTextUses:36Used by:3006
Symbol 3005 GraphicUses:2999Used by:3006
Symbol 3006 MovieClipUses:2996 183 3003 3004 3005Used by:3011
Symbol 3007 BitmapUsed by:3008
Symbol 3008 GraphicUses:3007Used by:3011
Symbol 3009 BitmapUsed by:3010
Symbol 3010 GraphicUses:3009Used by:3011
Symbol 3011 MovieClipUses:2830 2832 2834 2836 2838 2840 2842 2844 2846 2848 2850 2852 2854 2856 2858 2860 2862 2864 2866 2868 2870 2872 2874 2876 2878 2880 2882 2884 2886 2888 2890 2892 2894 2896 2898 2900 2902 2904 2906 2908 2910 2912 2914 2916 2918 2920 2922 2924 2926 2928 2930 2932 2934 2936 2938 2940 2942 2944 2946 2948 2950 2952 2954 2956 2958 2960 2962 2964 2966 2968 2970 2972 2974 2976 2978 2980 2982 2984 2986 2988 2990 2992 2994 3002 3006 3008 3010Used by:3050 3167 3423 3476 4126 4147 4266
Symbol 3012 BitmapUsed by:3013
Symbol 3013 GraphicUses:3012Used by:3048
Symbol 3014 BitmapUsed by:3015
Symbol 3015 GraphicUses:3014Used by:3048
Symbol 3016 BitmapUsed by:3017
Symbol 3017 GraphicUses:3016Used by:3048
Symbol 3018 BitmapUsed by:3019
Symbol 3019 GraphicUses:3018Used by:3048
Symbol 3020 BitmapUsed by:3021
Symbol 3021 GraphicUses:3020Used by:3048
Symbol 3022 BitmapUsed by:3023
Symbol 3023 GraphicUses:3022Used by:3048
Symbol 3024 BitmapUsed by:3025
Symbol 3025 GraphicUses:3024Used by:3048
Symbol 3026 BitmapUsed by:3027
Symbol 3027 GraphicUses:3026Used by:3048
Symbol 3028 BitmapUsed by:3029
Symbol 3029 GraphicUses:3028Used by:3048
Symbol 3030 BitmapUsed by:3031
Symbol 3031 GraphicUses:3030Used by:3048
Symbol 3032 BitmapUsed by:3033
Symbol 3033 GraphicUses:3032Used by:3048
Symbol 3034 BitmapUsed by:3035
Symbol 3035 GraphicUses:3034Used by:3048
Symbol 3036 BitmapUsed by:3037
Symbol 3037 GraphicUses:3036Used by:3048
Symbol 3038 BitmapUsed by:3039
Symbol 3039 GraphicUses:3038Used by:3048
Symbol 3040 BitmapUsed by:3041
Symbol 3041 GraphicUses:3040Used by:3048
Symbol 3042 BitmapUsed by:3043
Symbol 3043 GraphicUses:3042Used by:3048
Symbol 3044 BitmapUsed by:3045
Symbol 3045 GraphicUses:3044Used by:3048
Symbol 3046 BitmapUsed by:3047
Symbol 3047 GraphicUses:3046Used by:3048
Symbol 3048 MovieClipUses:3013 3015 3017 3019 3021 3023 3025 3027 3029 3031 3033 3035 3037 3039 3041 3043 3045 3047Used by:3050 3167 3229 4083 4094 4104 4125 4147
Symbol 3049 MovieClipUses:2290 2324Used by:3050
Symbol 3050 MovieClipUses:2661 2792 2796 2798 2827 2828 3011 2302 3048 3049Used by:3051
Symbol 3051 MovieClipUses:2655 2656 2657 2658 3050 248Used by:3298 4126
Symbol 3052 GraphicUses:261Used by:3087 3203 3249 4104 4126
Symbol 3053 EditableTextUses:36Used by:3087
Symbol 3054 TextUses:21Used by:3087
Symbol 3055 TextUses:21Used by:3087
Symbol 3056 TextUses:21Used by:3087
Symbol 3057 TextUses:21Used by:3087
Symbol 3058 TextUses:21Used by:3087
Symbol 3059 TextUses:21Used by:3087
Symbol 3060 TextUses:21Used by:3087
Symbol 3061 TextUses:21Used by:3087
Symbol 3062 TextUses:21Used by:3087
Symbol 3063 TextUses:21Used by:3087
Symbol 3064 TextUses:21Used by:3087
Symbol 3065 TextUses:21Used by:3087
Symbol 3066 TextUses:21Used by:3087
Symbol 3067 EditableTextUses:36Used by:3087
Symbol 3068 EditableTextUses:36Used by:3087
Symbol 3069 EditableTextUses:36Used by:3087
Symbol 3070 EditableTextUses:36Used by:3087
Symbol 3071 EditableTextUses:36Used by:3087
Symbol 3072 EditableTextUses:36Used by:3087
Symbol 3073 EditableTextUses:36Used by:3087
Symbol 3074 EditableTextUses:36Used by:3087
Symbol 3075 EditableTextUses:36Used by:3087
Symbol 3076 EditableTextUses:36Used by:3087
Symbol 3077 EditableTextUses:36Used by:3087
Symbol 3078 EditableTextUses:36Used by:3087
Symbol 3079 EditableTextUses:36Used by:3087
Symbol 3080 TextUses:21Used by:3087
Symbol 3081 EditableTextUses:36Used by:3087
Symbol 3082 ButtonUses:136 94Used by:3086
Symbol 3083 TextUses:36Used by:3086
Symbol 3084 GraphicUsed by:3086
Symbol 3085 TextUses:36Used by:3086
Symbol 3086 MovieClipUses:3082 3083 3084 3085Used by:3087
Symbol 3087 MovieClipUses:3052 3053 2792 3054 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 3081 3086Used by:3298
Symbol 3088 BitmapUsed by:3090 3164
Symbol 3089 BitmapUsed by:3090 3164
Symbol 3090 GraphicUses:3088 3089Used by:3298
Symbol 3091 ButtonUses:101 94Used by:3298
Symbol 3092 GraphicUsed by:3093
Symbol 3093 MovieClipUses:3092Used by:3298 4078 4282
Symbol 3094 ButtonUses:13Used by:3298
Symbol 3095 TextUses:36Used by:3298
Symbol 3096 TextUses:36Used by:3298
Symbol 3097 ButtonUses:136 94Used by:3109
Symbol 3098 ButtonUses:136 94Used by:3109
Symbol 3099 TextUses:36Used by:3109 4078 4157
Symbol 3100 TextUses:36Used by:3109 4078 4157
Symbol 3101 GraphicUsed by:3108
Symbol 3102 EditableTextUses:36Used by:3108
Symbol 3103 EditableTextUses:21Used by:3108
Symbol 3104 ButtonUses:189Used by:3108
Symbol 3105 TextUses:36Used by:3107
Symbol 3106 TextUses:36Used by:3107
Symbol 3107 MovieClipUses:3105 3106Used by:3108
Symbol 3108 MovieClipUses:3101 3102 3103 3104 3107 2827Used by:3109
Symbol 3109 MovieClipUses:3097 3098 3099 3100 3108 248Used by:3298
Symbol 3110 BitmapUsed by:3111
Symbol 3111 GraphicUses:3110Used by:3163 3227
Symbol 3112 ButtonUses:136 94Used by:3163
Symbol 3113 ButtonUses:101 94Used by:3163 3227
Symbol 3114 ButtonUses:101 94Used by:3163 3227
Symbol 3115 ButtonUses:101 94Used by:3163 3227
Symbol 3116 ButtonUses:101 94Used by:3163 3227
Symbol 3117 ButtonUses:101 94Used by:3163 3227
Symbol 3118 ButtonUses:101 94Used by:3163 3227
Symbol 3119 ButtonUses:101 94Used by:3163 3227
Symbol 3120 ButtonUses:101 94Used by:3163 3227
Symbol 3121 ButtonUses:101 94Used by:3163 3227
Symbol 3122 ButtonUses:136 94Used by:3163 3227
Symbol 3123 ButtonUses:136 94Used by:3163 3227
Symbol 3124 ButtonUses:136 94Used by:3163 3227
Symbol 3125 ButtonUses:136 94Used by:3163 3227
Symbol 3126 ButtonUses:136 94Used by:3163 3227
Symbol 3127 ButtonUses:136 94Used by:3163 3227
Symbol 3128 ButtonUses:136 94Used by:3163 3227
Symbol 3129 ButtonUses:136 94Used by:3163 3227
Symbol 3130 ButtonUses:136 94Used by:3163 3227
Symbol 3131 ButtonUses:136 94Used by:3163 3227
Symbol 3132 ButtonUses:136 94Used by:3163 3227
Symbol 3133 ButtonUses:136 94Used by:3163 3227
Symbol 3134 ButtonUses:136 94Used by:3163
Symbol 3135 TextUses:36Used by:3163 3227
Symbol 3136 TextUses:36Used by:3163 3227
Symbol 3137 TextUses:36Used by:3163 3227
Symbol 3138 TextUses:36Used by:3163 3227
Symbol 3139 TextUses:36Used by:3163 3227
Symbol 3140 TextUses:36Used by:3163 3227
Symbol 3141 TextUses:36Used by:3163 3227
Symbol 3142 TextUses:36Used by:3163 3227
Symbol 3143 TextUses:36Used by:3163 3227
Symbol 3144 TextUses:36Used by:3163 3227
Symbol 3145 TextUses:36Used by:3163 3227
Symbol 3146 TextUses:36Used by:3163 3227
Symbol 3147 TextUses:36Used by:3163 3227
Symbol 3148 TextUses:36Used by:3163 3227
Symbol 3149 TextUses:36Used by:3163 3227
Symbol 3150 TextUses:36Used by:3163 3227
Symbol 3151 TextUses:36Used by:3163 3227
Symbol 3152 TextUses:36Used by:3163 3227
Symbol 3153 TextUses:36Used by:3163 3227
Symbol 3154 TextUses:36Used by:3163 3227
Symbol 3155 EditableTextUses:36Used by:3163
Symbol 3156 EditableTextUses:36Used by:3163
Symbol 3157 EditableTextUses:36Used by:3163
Symbol 3158 TextUses:36Used by:3160 3222
Symbol 3159 TextUses:36Used by:3160 3222
Symbol 3160 MovieClipUses:3158 3159Used by:3163
Symbol 3161 TextUses:36Used by:3163 3227
Symbol 3162 EditableTextUses:21Used by:3163
Symbol 3163 MovieClipUses:3111 3112 3113 3114 3115 3116 3117 3118 3119 3120 3121 3122 3123 3124 3125 3126 3127 3128 3129 3130 3131 3132 3133 3134 3135 3136 3137 3138 3139 3140 3141 3142 3143 3144 3145 3146 3147 3148 3149 3150 3151 3152 3153 3154 3155 3156 3157 3160 3161 150 3162 248Used by:3298
Symbol 3164 GraphicUses:3089 3088Used by:3298
Symbol 3165 ButtonUses:13Used by:3298
Symbol 3166 GraphicUses:2561Used by:3298
Symbol 3167 MovieClipUses:3011 3048Used by:3203
Symbol 3168 EditableTextUses:36Used by:3203
Symbol 3169 EditableTextUses:21Used by:3203
Symbol 3170 EditableTextUses:21Used by:3203
Symbol 3171 EditableTextUses:21Used by:3203
Symbol 3172 EditableTextUses:21Used by:3203
Symbol 3173 EditableTextUses:21Used by:3203
Symbol 3174 EditableTextUses:21Used by:3203
Symbol 3175 EditableTextUses:36Used by:3203
Symbol 3176 EditableTextUses:36Used by:3203
Symbol 3177 EditableTextUses:36Used by:3203
Symbol 3178 EditableTextUses:36Used by:3203
Symbol 3179 EditableTextUses:36Used by:3203
Symbol 3180 EditableTextUses:36Used by:3203
Symbol 3181 EditableTextUses:21Used by:3203
Symbol 3182 EditableTextUses:36Used by:3203
Symbol 3183 EditableTextUses:36Used by:3203
Symbol 3184 EditableTextUses:21Used by:3203
Symbol 3185 EditableTextUses:36Used by:3203
Symbol 3186 EditableTextUses:21Used by:3203
Symbol 3187 EditableTextUses:36Used by:3203
Symbol 3188 BitmapUsed by:3189
Symbol 3189 GraphicUses:3188Used by:3190
Symbol 3190 ButtonUses:3189Used by:3200
Symbol 3191 TextUses:36Used by:3200
Symbol 3192 BitmapUsed by:3193
Symbol 3193 GraphicUses:3192Used by:3194
Symbol 3194 ButtonUses:3193Used by:3200
Symbol 3195 TextUses:36Used by:3200
Symbol 3196 GraphicUsed by:3200
Symbol 3197 TextUses:36Used by:3200
Symbol 3198 TextUses:36Used by:3200
Symbol 3199 TextUses:36Used by:3200
Symbol 3200 MovieClipUses:3190 3191 3194 3195 3196 3197 3198 3199Used by:3203
Symbol 3201 EditableTextUses:36Used by:3203
Symbol 3202 EditableTextUses:36Used by:3203
Symbol 3203 MovieClipUses:3052 3167 3168 3169 3170 3171 3172 3173 3174 3175 3176 3177 3178 3179 3180 3181 3182 3183 3184 3185 3186 3187 3200 3201 3202Used by:3298
Symbol 3204 TextUses:36Used by:3298
Symbol 3205 EditableTextUses:36Used by:3298
Symbol 3206 TextUses:36Used by:3298
Symbol 3207 GraphicUsed by:3298
Symbol 3208 ButtonUses:101 94Used by:3298
Symbol 3209 ButtonUses:136 94Used by:3227
Symbol 3210 ButtonUses:136 94Used by:3222
Symbol 3211 TextUses:36Used by:3222
Symbol 3212 ButtonUses:136 94Used by:3222
Symbol 3213 TextUses:36Used by:3222
Symbol 3214 ButtonUses:136 94Used by:3222
Symbol 3215 TextUses:36Used by:3222
Symbol 3216 ButtonUses:136 94Used by:3222
Symbol 3217 ButtonUses:136 94Used by:3222
Symbol 3218 ButtonUses:136 94Used by:3222
Symbol 3219 TextUses:36Used by:3222 4126
Symbol 3220 ButtonUses:136 94Used by:3222
Symbol 3221 TextUses:36Used by:3222
Symbol 3222 MovieClipUses:3210 3211 3212 3213 3214 3215 3216 3158 3217 3159 3218 3219 3220 3221Used by:3227
Symbol 3223 EditableTextUses:36Used by:3227
Symbol 3224 EditableTextUses:36Used by:3227
Symbol 3225 EditableTextUses:36Used by:3227
Symbol 3226 EditableTextUses:21Used by:3227
Symbol 3227 MovieClipUses:3111 3209 3113 3114 3115 3116 3117 3118 3119 3120 3121 3122 3123 3124 3125 3126 3127 3128 3129 3130 3131 3132 3133 3222 3135 3136 3137 3138 3139 3140 3141 3142 3143 3144 3145 3146 3147 3148 3149 3150 3151 3152 3153 3154 3223 3224 3225 3161 150 3226 248Used by:3298 4126
Symbol 3228 EditableTextUses:36Used by:3249
Symbol 3229 MovieClipUses:2792 3048Used by:3249
Symbol 3230 EditableTextUses:36Used by:3249
Symbol 3231 BitmapUsed by:3232
Symbol 3232 GraphicUses:3231Used by:3233
Symbol 3233 MovieClipUses:3232Used by:3248
Symbol 3234 BitmapUsed by:3235
Symbol 3235 GraphicUses:3234Used by:3236
Symbol 3236 MovieClipUses:3235Used by:3248
Symbol 3237 BitmapUsed by:3238
Symbol 3238 GraphicUses:3237Used by:3248
Symbol 3239 BitmapUsed by:3240
Symbol 3240 GraphicUses:3239Used by:3242
Symbol 3241 ButtonUses:13Used by:3242
Symbol 3242 MovieClipUses:3240 3241Used by:3248
Symbol 3243 EditableTextUses:36Used by:3248
Symbol 3244 ButtonUses:136 94Used by:3248
Symbol 3245 TextUses:36Used by:3247
Symbol 3246 TextUses:36Used by:3247
Symbol 3247 MovieClipUses:3245 3246Used by:3248
Symbol 3248 MovieClipUses:2 3233 3236 3238 3242 3243 3244 3247Used by:3249
Symbol 3249 MovieClipUses:3052 3228 3229 3230 3248Used by:3298
Symbol 3250 EditableTextUses:36Used by:3298
Symbol 3251 GraphicUsed by:3298
Symbol 3252 GraphicUsed by:3256
Symbol 3253 GraphicUsed by:3256
Symbol 3254 BitmapUsed by:3255
Symbol 3255 GraphicUses:3254Used by:3256
Symbol 3256 MovieClipUses:3252 3253 3255Used by:3298
Symbol 3257 EditableTextUses:36Used by:3298
Symbol 3258 BitmapUsed by:3259
Symbol 3259 GraphicUses:3258Used by:3298
Symbol 3260 EditableTextUses:21Used by:3298
Symbol 3261 EditableTextUses:21Used by:3298
Symbol 3262 GraphicUsed by:3298
Symbol 3263 TextUses:2305Used by:3298
Symbol 3264 BitmapUsed by:3265
Symbol 3265 GraphicUses:3264Used by:3282
Symbol 3266 BitmapUsed by:3267
Symbol 3267 GraphicUses:3266Used by:3282
Symbol 3268 BitmapUsed by:3269
Symbol 3269 GraphicUses:3268Used by:3282
Symbol 3270 BitmapUsed by:3271
Symbol 3271 GraphicUses:3270Used by:3282
Symbol 3272 BitmapUsed by:3273
Symbol 3273 GraphicUses:3272Used by:3282
Symbol 3274 BitmapUsed by:3275
Symbol 3275 GraphicUses:3274Used by:3282
Symbol 3276 BitmapUsed by:3277
Symbol 3277 GraphicUses:3276Used by:3282
Symbol 3278 BitmapUsed by:3279
Symbol 3279 GraphicUses:3278Used by:3282
Symbol 3280 BitmapUsed by:3281
Symbol 3281 GraphicUses:3280Used by:3282
Symbol 3282 MovieClipUses:3265 3267 3269 3271 3273 3275 3277 3279 3281Used by:3298
Symbol 3283 BitmapUsed by:3284
Symbol 3284 GraphicUses:3283Used by:3298
Symbol 3285 EditableTextUses:36Used by:3298
Symbol 3286 EditableTextUses:36Used by:3287
Symbol 3287 MovieClipUses:210 3286Used by:3298
Symbol 3288 EditableTextUses:36Used by:3298
Symbol 3289 BitmapUsed by:3290
Symbol 3290 GraphicUses:3289Used by:3298
Symbol 3291 EditableTextUses:36Used by:3298
Symbol 3292 EditableTextUses:36Used by:3298
Symbol 3293 GraphicUsed by:3294
Symbol 3294 MovieClipUses:3293Used by:3298
Symbol 3295 EditableTextUses:36Used by:3298
Symbol 3296 BitmapUsed by:3297
Symbol 3297 GraphicUses:3296Used by:3298
Symbol 3298 MovieClipUses:2269 2270 2548 2560 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626 2627 2628 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2648 2649 2650 2651 2652 2653 3051 3087 3090 3091 3093 3094 3095 3096 3109 3163 3164 3165 3166 3203 3204 3205 3206 3207 3208 3227 3249 3250 3251 3256 3257 3259 3260 3261 3262 3263 3282 3284 3285 3287 3288 3290 3291 3292 3294 3295 3297Used by:Timeline
Symbol 3299 BitmapUsed by:3300 3359 3442
Symbol 3300 GraphicUses:3299Used by:4126
Symbol 3301 TextUses:36Used by:4126
Symbol 3302 EditableTextUses:21Used by:4126
Symbol 3303 EditableTextUses:21Used by:4126
Symbol 3304 EditableTextUses:21Used by:4126
Symbol 3305 EditableTextUses:21Used by:4126
Symbol 3306 TextUses:36Used by:4126
Symbol 3307 TextUses:36Used by:4126
Symbol 3308 TextUses:36Used by:4126
Symbol 3309 TextUses:36Used by:4126
Symbol 3310 EditableTextUses:21Used by:4126
Symbol 3311 EditableTextUses:21Used by:4126
Symbol 3312 EditableTextUses:21Used by:4126
Symbol 3313 TextUses:36Used by:4126
Symbol 3314 TextUses:36Used by:4126
Symbol 3315 TextUses:36Used by:4126
Symbol 3316 TextUses:36Used by:4126
Symbol 3317 EditableTextUses:21Used by:4126
Symbol 3318 EditableTextUses:21Used by:4126
Symbol 3319 EditableTextUses:21Used by:4126
Symbol 3320 TextUses:36Used by:4126
Symbol 3321 TextUses:36Used by:4126
Symbol 3322 TextUses:36Used by:4126
Symbol 3323 EditableTextUses:21Used by:4126
Symbol 3324 EditableTextUses:21Used by:4126
Symbol 3325 EditableTextUses:21Used by:4126
Symbol 3326 TextUses:36Used by:4126
Symbol 3327 EditableTextUses:21Used by:4126
Symbol 3328 EditableTextUses:21Used by:4126
Symbol 3329 EditableTextUses:21Used by:4126
Symbol 3330 EditableTextUses:21Used by:4126
Symbol 3331 TextUses:36Used by:4126
Symbol 3332 TextUses:36Used by:4126
Symbol 3333 TextUses:36Used by:4126
Symbol 3334 EditableTextUses:21Used by:4126
Symbol 3335 EditableTextUses:21Used by:4126
Symbol 3336 TextUses:36Used by:4126
Symbol 3337 TextUses:36Used by:4126
Symbol 3338 EditableTextUses:21Used by:4126
Symbol 3339 EditableTextUses:21Used by:4126
Symbol 3340 TextUses:36Used by:4126
Symbol 3341 ButtonUses:101 94Used by:3348
Symbol 3342 ButtonUses:101 94Used by:3348
Symbol 3343 GraphicUsed by:3348
Symbol 3344 TextUses:36Used by:3348
Symbol 3345 TextUses:36Used by:3348
Symbol 3346 TextUses:36Used by:3348
Symbol 3347 TextUses:36Used by:3348
Symbol 3348 MovieClipUses:117 3341 3342 3343 3344 3345 3346 3347Used by:4126
Symbol 3349 TextUses:36Used by:4126
Symbol 3350 ButtonUses:93 94Used by:4126
Symbol 3351 TextUses:36Used by:4126
Symbol 3352 ButtonUses:93 94Used by:4126
Symbol 3353 TextUses:36Used by:4126
Symbol 3354 BitmapUsed by:3356 4146
Symbol 3355 BitmapUsed by:3356 4145
Symbol 3356 GraphicUses:2815 2801 2803 3354 2799 3355Used by:4126
Symbol 3357 EditableTextUses:21Used by:4126
Symbol 3358 EditableTextUses:21Used by:4126
Symbol 3359 GraphicUses:261 3299Used by:4126
Symbol 3360 GraphicUsed by:3361
Symbol 3361 MovieClipUses:3360Used by:4126
Symbol 3362 GraphicUses:191Used by:4126
Symbol 3363 EditableTextUses:36Used by:4126
Symbol 3364 TextUses:21Used by:4126
Symbol 3365 TextUses:21Used by:4126
Symbol 3366 TextUses:36Used by:4126
Symbol 3367 EditableTextUses:36Used by:4126
Symbol 3368 EditableTextUses:36Used by:4126
Symbol 3369 EditableTextUses:36Used by:4126
Symbol 3370 EditableTextUses:36Used by:4126
Symbol 3371 TextUses:21Used by:4126
Symbol 3372 EditableTextUses:36Used by:4126
Symbol 3373 EditableTextUses:36Used by:4126
Symbol 3374 EditableTextUses:36Used by:4126
Symbol 3375 EditableTextUses:36Used by:4126
Symbol 3376 TextUses:21Used by:4126
Symbol 3377 EditableTextUses:36Used by:4126
Symbol 3378 EditableTextUses:36Used by:4126
Symbol 3379 EditableTextUses:36Used by:4126
Symbol 3380 EditableTextUses:36Used by:4126
Symbol 3381 GraphicUsed by:3390
Symbol 3382 GraphicUsed by:3390
Symbol 3383 ShapeTweeningUsed by:3390
Symbol 3384 ShapeTweeningUsed by:3390
Symbol 3385 GraphicUsed by:3390
Symbol 3386 ShapeTweeningUsed by:3390
Symbol 3387 ShapeTweeningUsed by:3390
Symbol 3388 GraphicUsed by:3390
Symbol 3389 GraphicUsed by:3390
Symbol 3390 MovieClipUses:3381 3382 3383 3384 3385 3386 3387 3388 3389Used by:4094 4104 4125 4126
Symbol 3391 EditableTextUses:21Used by:4126
Symbol 3392 EditableTextUses:21Used by:4126
Symbol 3393 ButtonUses:136 94Used by:3406
Symbol 3394 TextUses:36Used by:3406
Symbol 3395 TextUses:21Used by:3406
Symbol 3396 ButtonUses:13Used by:3406
Symbol 3397 ButtonUses:136 94Used by:3406
Symbol 3398 TextUses:36Used by:3406
Symbol 3399 ButtonUses:136 94Used by:3406
Symbol 3400 ButtonUses:136 94Used by:3406
Symbol 3401 TextUses:36Used by:3406
Symbol 3402 GraphicUsed by:3406
Symbol 3403 TextUses:36Used by:3406
Symbol 3404 TextUses:36Used by:3406
Symbol 3405 TextUses:36Used by:3406
Symbol 3406 MovieClipUses:3393 3394 3395 126 3396 3397 3398 3399 3400 3401 3402 3403 3404 3405Used by:4126
Symbol 3407 TextUses:36Used by:4126
Symbol 3408 GraphicUsed by:3423
Symbol 3409 EditableTextUses:21Used by:3423
Symbol 3410 EditableTextUses:36Used by:3423
Symbol 3411 EditableTextUses:21Used by:3423
Symbol 3412 ButtonUses:136 94Used by:3420
Symbol 3413 TextUses:36Used by:3420
Symbol 3414 ButtonUses:136 94Used by:3420
Symbol 3415 TextUses:36Used by:3420
Symbol 3416 GraphicUsed by:3420
Symbol 3417 TextUses:36Used by:3420
Symbol 3418 TextUses:36Used by:3420
Symbol 3419 TextUses:36Used by:3420
Symbol 3420 MovieClipUses:3412 3413 3414 3415 3416 3417 3418 3419Used by:3423
Symbol 3421 GraphicUsed by:3422
Symbol 3422 MovieClipUses:3421Used by:3423
Symbol 3423 MovieClipUses:3408 3011 3409 3410 3411 3420 3422Used by:4126
Symbol 3424 TextUses:21Used by:4126
Symbol 3425 TextUses:21Used by:4126
Symbol 3426 GraphicUses:191Used by:4126
Symbol 3427 EditableTextUses:21Used by:4126
Symbol 3428 EditableTextUses:21Used by:4126
Symbol 3429 EditableTextUses:21Used by:4126
Symbol 3430 EditableTextUses:21Used by:4126
Symbol 3431 EditableTextUses:21Used by:4126
Symbol 3432 TextUses:21Used by:4126
Symbol 3433 TextUses:21Used by:4126
Symbol 3434 EditableTextUses:36Used by:4126
Symbol 3435 EditableTextUses:36Used by:4126
Symbol 3436 EditableTextUses:21Used by:4126
Symbol 3437 ButtonUses:2797Used by:4126
Symbol 3438 ButtonUses:2797Used by:4126
Symbol 3439 ButtonUses:2797Used by:4126
Symbol 3440 ButtonUses:2797Used by:4126
Symbol 3441 ButtonUses:2797Used by:4126
Symbol 3442 GraphicUses:3299Used by:4126
Symbol 3443 ButtonUses:93 94Used by:3445
Symbol 3444 TextUses:36Used by:3445
Symbol 3445 MovieClipUses:3443 3444Used by:4126
Symbol 3446 GraphicUsed by:4126
Symbol 3447 TextUses:36Used by:4126
Symbol 3448 TextUses:36Used by:4126
Symbol 3449 EditableTextUses:36Used by:4126
Symbol 3450 TextUses:21Used by:4126
Symbol 3451 TextUses:21Used by:4126
Symbol 3452 EditableTextUses:21Used by:4126
Symbol 3453 EditableTextUses:21Used by:4126
Symbol 3454 EditableTextUses:21Used by:4126
Symbol 3455 EditableTextUses:21Used by:4126
Symbol 3456 EditableTextUses:21Used by:4126
Symbol 3457 EditableTextUses:21Used by:4126
Symbol 3458 EditableTextUses:36Used by:4126
Symbol 3459 EditableTextUses:36Used by:4126
Symbol 3460 EditableTextUses:36Used by:4126
Symbol 3461 EditableTextUses:36Used by:4126
Symbol 3462 EditableTextUses:36Used by:4126
Symbol 3463 EditableTextUses:36Used by:4126
Symbol 3464 EditableTextUses:36Used by:4126
Symbol 3465 EditableTextUses:36Used by:4126
Symbol 3466 ButtonUses:93 94Used by:4126
Symbol 3467 TextUses:36Used by:4126
Symbol 3468 EditableTextUses:36Used by:4126
Symbol 3469 ButtonUses:136 94Used by:4126
Symbol 3470 EditableTextUses:21Used by:4126
Symbol 3471 EditableTextUses:36Used by:4126
Symbol 3472 EditableTextUses:21Used by:4126
Symbol 3473 EditableTextUses:36Used by:4126
Symbol 3474 GraphicUsed by:4126
Symbol 3475 EditableTextUses:36Used by:4126
Symbol 3476 MovieClipUses:2827 3011Used by:4126
Symbol 3477 GraphicUsed by:4078
Symbol 3478 ButtonUses:101 94Used by:4078
Symbol 3479 ButtonUses:136 94Used by:4078
Symbol 3480 ButtonUses:136 94Used by:4078
Symbol 3481 BitmapUsed by:3482
Symbol 3482 GraphicUses:3481Used by:4072
Symbol 3483 FontUsed by:3484 3485 3486 3487 3488 3489 3490 3491 3492 3493 3494 3535 3536 3537 3543 3561 3586 3587 3600 3653 3654 3655 3762 3763 3764 3808 3809 3857 3860 3863 3886 3890 3894 3897 3898 3927 3928 3934 3940 3941 3942 3946 3947 3951 3958 3960 3962 3964 3983 3986 3987 3988 3994 4006 4011 4013 4022 4036 4056 4058 4061
Symbol 3484 TextUses:3483Used by:4072
Symbol 3485 TextUses:3483Used by:4072
Symbol 3486 TextUses:3483Used by:4072
Symbol 3487 TextUses:3483Used by:4072
Symbol 3488 TextUses:3483Used by:4072
Symbol 3489 TextUses:3483Used by:4072
Symbol 3490 TextUses:3483Used by:4072
Symbol 3491 TextUses:3483Used by:4072
Symbol 3492 TextUses:3483Used by:4072
Symbol 3493 TextUses:3483Used by:4072
Symbol 3494 TextUses:3483Used by:4072
Symbol 3495 FontUsed by:3496 3497 3498 3499 3500 3501 3503 3504 3505 3506 3507 3508 3509 3510 3511 3512 3513 3514 3515 3516 3517 3518 3519 3520 3521 3522 3523 3524 3525 3526 3527 3528 3529 3530 3531 3532 3533 3534 3544 3545 3546 3547 3548 3549 3550 3551 3552 3553 3554 3555 3556 3557 3558 3559 3560 3562 3563 3568 3569 3570 3571 3572 3573 3574 3575 3576 3577 3578 3579 3580 3581 3582 3583 3584 3585 3590 3591 3592 3593 3594 3595 3596 3597 3598 3599 3605 3606 3607 3608 3609 3610 3611 3612 3613 3614 3615 3616 3617 3618 3619 3620 3621 3623 3624 3625 3626 3627 3628 3629 3636 3637 3638 3639 3640 3641 3642 3643 3644 3645 3646 3647 3658 3659 3660 3661 3662 3663 3664 3665 3666 3667 3668 3669 3670 3671 3672 3673 3674 3675 3676 3677 3678 3679 3680 3681 3682 3683 3684 3685 3686 3687 3688 3689 3690 3691 3693 3694 3695 3696 3697 3698 3699 3700 3701 3702 3703 3704 3706 3707 3708 3709 3710 3711 3712 3713 3714 3715 3720 3721 3722 3723 3724 3725 3726 3727 3728 3729 3730 3731 3732 3733 3734 3735 3736 3737 3738 3739 3740 3741 3743 3744 3745 3746 3747 3748 3749 3750 3751 3752 3753 3754 3755 3756 3757 3766 3767 3768 3769 3770 3771 3772 3773 3774 3775 3776 3777 3778 3779 3780 3781 3782 3783 3784 3787 3788 3789 3790 3791 3792 3794 3795 3796 3797 3798 3799 3800 3801 3802 3803 3804 3805 3806 3807 3811 3812 3813 3814 3815 3816 3817 3818 3819 3820 3821 3822 3823 3824 3826 3827 3828 3829 3830 3831 3832 3833 3834 3835 3836 3837 3838 3839 3840 3841 3842 3843 3844 3845 3847 3848 3849 3850 3851 3852 3853 3854 3855 3856 3858 3859 3861 3862 3864 3867 3868 3869 3870 3871 3872 3873 3874 3875 3876 3880 3881 3882 3883 3884 3885 3887 3888 3889 3891 3892 3893 3895 3896 3899 3900 3901 3904 3907 3908 3909 3910 3911 3912 3913 3914 3915 3916 3917 3918 3919 3920 3921 3922 3923 3954 3955 3956 3957 3959 3961 3963 3965 3966 3967 3968 3969 3970 3971 3972 3973 3974 3975 3976 3977 3978 3979 3980 3981 3995 3996 3997 3998 3999 4000 4001 4002 4003 4004 4005 4007 4012 4014 4017 4018 4019 4020 4021 4023 4024 4025 4026 4027 4030 4031 4032 4033 4034 4035 4037 4038 4039 4040 4041 4042 4043 4044 4045 4046 4047 4048 4049 4050 4051 4052 4053 4054
Symbol 3496 TextUses:3495Used by:4072
Symbol 3497 TextUses:3495Used by:4072
Symbol 3498 TextUses:3495Used by:4072
Symbol 3499 TextUses:3495Used by:4072
Symbol 3500 TextUses:3495Used by:4072
Symbol 3501 TextUses:3495Used by:4072
Symbol 3502 TextUses:21Used by:4072
Symbol 3503 TextUses:3495Used by:4072
Symbol 3504 TextUses:3495Used by:4072
Symbol 3505 TextUses:3495Used by:4072
Symbol 3506 TextUses:3495Used by:4072
Symbol 3507 TextUses:3495Used by:4072
Symbol 3508 TextUses:3495Used by:4072
Symbol 3509 TextUses:3495Used by:4072
Symbol 3510 TextUses:3495Used by:4072
Symbol 3511 TextUses:3495Used by:4072
Symbol 3512 TextUses:3495Used by:4072
Symbol 3513 TextUses:3495Used by:4072
Symbol 3514 TextUses:3495Used by:4072
Symbol 3515 TextUses:3495Used by:4072
Symbol 3516 TextUses:3495Used by:4072
Symbol 3517 TextUses:3495Used by:4072
Symbol 3518 TextUses:3495Used by:4072
Symbol 3519 TextUses:3495Used by:4072
Symbol 3520 TextUses:3495Used by:4072
Symbol 3521 TextUses:3495Used by:4072
Symbol 3522 TextUses:3495Used by:4072
Symbol 3523 TextUses:3495Used by:4072
Symbol 3524 TextUses:3495Used by:4072
Symbol 3525 TextUses:3495Used by:4072
Symbol 3526 TextUses:3495Used by:4072
Symbol 3527 TextUses:3495Used by:4072
Symbol 3528 TextUses:3495Used by:4072
Symbol 3529 TextUses:3495Used by:4072
Symbol 3530 TextUses:3495Used by:4072
Symbol 3531 TextUses:3495Used by:4072
Symbol 3532 TextUses:3495Used by:4072
Symbol 3533 TextUses:3495Used by:4072
Symbol 3534 TextUses:3495Used by:4072
Symbol 3535 TextUses:3483Used by:4072
Symbol 3536 TextUses:3483Used by:4072
Symbol 3537 TextUses:3483Used by:4072
Symbol 3538 TextUses:36Used by:4072
Symbol 3539 TextUses:36Used by:4072
Symbol 3540 TextUses:36Used by:4072
Symbol 3541 TextUses:36Used by:4072
Symbol 3542 TextUses:36Used by:4072
Symbol 3543 TextUses:3483Used by:4072
Symbol 3544 TextUses:3495Used by:4072
Symbol 3545 TextUses:3495Used by:4072
Symbol 3546 TextUses:3495Used by:4072
Symbol 3547 TextUses:3495Used by:4072
Symbol 3548 TextUses:3495Used by:4072
Symbol 3549 TextUses:3495Used by:4072
Symbol 3550 TextUses:3495Used by:4072
Symbol 3551 TextUses:3495Used by:4072
Symbol 3552 TextUses:3495Used by:4072
Symbol 3553 TextUses:3495Used by:4072
Symbol 3554 TextUses:3495Used by:4072
Symbol 3555 TextUses:3495Used by:4072
Symbol 3556 TextUses:3495Used by:4072
Symbol 3557 TextUses:3495Used by:4072
Symbol 3558 TextUses:3495Used by:4072
Symbol 3559 TextUses:3495Used by:4072
Symbol 3560 TextUses:3495Used by:4072
Symbol 3561 TextUses:3483Used by:4072
Symbol 3562 TextUses:3495Used by:4072
Symbol 3563 TextUses:3495Used by:4072
Symbol 3564 TextUses:36Used by:4072
Symbol 3565 TextUses:36Used by:4072
Symbol 3566 TextUses:36Used by:4072
Symbol 3567 TextUses:36Used by:4072
Symbol 3568 TextUses:3495Used by:4072
Symbol 3569 TextUses:3495Used by:4072
Symbol 3570 TextUses:3495Used by:4072
Symbol 3571 TextUses:3495Used by:4072
Symbol 3572 TextUses:3495Used by:4072
Symbol 3573 TextUses:3495Used by:4072
Symbol 3574 TextUses:3495Used by:4072
Symbol 3575 TextUses:3495Used by:4072
Symbol 3576 TextUses:3495Used by:4072
Symbol 3577 TextUses:3495Used by:4072
Symbol 3578 TextUses:3495Used by:4072
Symbol 3579 TextUses:3495Used by:4072
Symbol 3580 TextUses:3495Used by:4072
Symbol 3581 TextUses:3495Used by:4072
Symbol 3582 TextUses:3495Used by:4072
Symbol 3583 TextUses:3495Used by:4072
Symbol 3584 TextUses:3495Used by:4072
Symbol 3585 TextUses:3495Used by:4072
Symbol 3586 TextUses:3483Used by:4072
Symbol 3587 TextUses:3483Used by:4072
Symbol 3588 TextUses:36Used by:4072
Symbol 3589 TextUses:36Used by:4072
Symbol 3590 TextUses:3495Used by:4072
Symbol 3591 TextUses:3495Used by:4072
Symbol 3592 TextUses:3495Used by:4072
Symbol 3593 TextUses:3495Used by:4072
Symbol 3594 TextUses:3495Used by:4072
Symbol 3595 TextUses:3495Used by:4072
Symbol 3596 TextUses:3495Used by:4072
Symbol 3597 TextUses:3495Used by:4072
Symbol 3598 TextUses:3495Used by:4072
Symbol 3599 TextUses:3495Used by:4072
Symbol 3600 TextUses:3483Used by:4072
Symbol 3601 TextUses:36Used by:4072
Symbol 3602 TextUses:36Used by:4072
Symbol 3603 TextUses:36Used by:4072
Symbol 3604 TextUses:36Used by:4072
Symbol 3605 TextUses:3495Used by:4072
Symbol 3606 TextUses:3495Used by:4072
Symbol 3607 TextUses:3495Used by:4072
Symbol 3608 TextUses:3495Used by:4072
Symbol 3609 TextUses:3495Used by:4072
Symbol 3610 TextUses:3495Used by:4072
Symbol 3611 TextUses:3495Used by:4072
Symbol 3612 TextUses:3495Used by:4072
Symbol 3613 TextUses:3495Used by:4072
Symbol 3614 TextUses:3495Used by:4072
Symbol 3615 TextUses:3495Used by:4072
Symbol 3616 TextUses:3495Used by:4072
Symbol 3617 TextUses:3495Used by:4072
Symbol 3618 TextUses:3495Used by:4072
Symbol 3619 TextUses:3495Used by:4072
Symbol 3620 TextUses:3495Used by:4072
Symbol 3621 TextUses:3495Used by:4072
Symbol 3622 TextUses:36Used by:4072
Symbol 3623 TextUses:3495Used by:4072
Symbol 3624 TextUses:3495Used by:4072
Symbol 3625 TextUses:3495Used by:4072
Symbol 3626 TextUses:3495Used by:4072
Symbol 3627 TextUses:3495Used by:4072
Symbol 3628 TextUses:3495Used by:4072
Symbol 3629 TextUses:3495Used by:4072
Symbol 3630 GraphicUsed by:4072
Symbol 3631 TextUses:36Used by:4072
Symbol 3632 TextUses:36Used by:4072
Symbol 3633 TextUses:36Used by:4072
Symbol 3634 TextUses:36Used by:4072
Symbol 3635 TextUses:36Used by:4072
Symbol 3636 TextUses:3495Used by:4072
Symbol 3637 TextUses:3495Used by:4072
Symbol 3638 TextUses:3495Used by:4072
Symbol 3639 TextUses:3495Used by:4072
Symbol 3640 TextUses:3495Used by:4072
Symbol 3641 TextUses:3495Used by:4072
Symbol 3642 TextUses:3495Used by:4072
Symbol 3643 TextUses:3495Used by:4072
Symbol 3644 TextUses:3495Used by:4072
Symbol 3645 TextUses:3495Used by:4072
Symbol 3646 TextUses:3495Used by:4072
Symbol 3647 TextUses:3495Used by:4072
Symbol 3648 FontUsed by:3649 3650 3651 3652 3758 3865 3877 3878 3924 3925 3926 3929 3930 3931 3932 3933 3935 3936 3937 3938 3939 3943 3944 3945 3948 3949 3950 3952 3982 3984 3985 3989 3990 3991 3992 4008 4009 4010 4055 4057 4059 4060 4062 4063 4064 4065 4066 4067 4068 4069 4070 4071
Symbol 3649 TextUses:3648Used by:4072
Symbol 3650 TextUses:3648Used by:4072
Symbol 3651 TextUses:3648Used by:4072
Symbol 3652 TextUses:3648Used by:4072
Symbol 3653 TextUses:3483Used by:4072
Symbol 3654 TextUses:3483Used by:4072
Symbol 3655 TextUses:3483Used by:4072
Symbol 3656 TextUses:36Used by:4072
Symbol 3657 TextUses:36Used by:4072
Symbol 3658 TextUses:3495Used by:4072
Symbol 3659 TextUses:3495Used by:4072
Symbol 3660 TextUses:3495Used by:4072
Symbol 3661 TextUses:3495Used by:4072
Symbol 3662 TextUses:3495Used by:4072
Symbol 3663 TextUses:3495Used by:4072
Symbol 3664 TextUses:3495Used by:4072
Symbol 3665 TextUses:3495Used by:4072
Symbol 3666 TextUses:3495Used by:4072
Symbol 3667 TextUses:3495Used by:4072
Symbol 3668 TextUses:3495Used by:4072
Symbol 3669 TextUses:3495Used by:4072
Symbol 3670 TextUses:3495Used by:4072
Symbol 3671 TextUses:3495Used by:4072
Symbol 3672 TextUses:3495Used by:4072
Symbol 3673 TextUses:3495Used by:4072
Symbol 3674 TextUses:3495Used by:4072
Symbol 3675 TextUses:3495Used by:4072
Symbol 3676 TextUses:3495Used by:4072
Symbol 3677 TextUses:3495Used by:4072
Symbol 3678 TextUses:3495Used by:4072
Symbol 3679 TextUses:3495Used by:4072
Symbol 3680 TextUses:3495Used by:4072
Symbol 3681 TextUses:3495Used by:4072
Symbol 3682 TextUses:3495Used by:4072
Symbol 3683 TextUses:3495Used by:4072
Symbol 3684 TextUses:3495Used by:4072
Symbol 3685 TextUses:3495Used by:4072
Symbol 3686 TextUses:3495Used by:4072
Symbol 3687 TextUses:3495Used by:4072
Symbol 3688 TextUses:3495Used by:4072
Symbol 3689 TextUses:3495Used by:4072
Symbol 3690 TextUses:3495Used by:4072
Symbol 3691 TextUses:3495Used by:4072
Symbol 3692 TextUses:36Used by:4072
Symbol 3693 TextUses:3495Used by:4072
Symbol 3694 TextUses:3495Used by:4072
Symbol 3695 TextUses:3495Used by:4072
Symbol 3696 TextUses:3495Used by:4072
Symbol 3697 TextUses:3495Used by:4072
Symbol 3698 TextUses:3495Used by:4072
Symbol 3699 TextUses:3495Used by:4072
Symbol 3700 TextUses:3495Used by:4072
Symbol 3701 TextUses:3495Used by:4072
Symbol 3702 TextUses:3495Used by:4072
Symbol 3703 TextUses:3495Used by:4072
Symbol 3704 TextUses:3495Used by:4072
Symbol 3705 GraphicUsed by:4072
Symbol 3706 TextUses:3495Used by:4072
Symbol 3707 TextUses:3495Used by:4072
Symbol 3708 TextUses:3495Used by:4072
Symbol 3709 TextUses:3495Used by:4072
Symbol 3710 TextUses:3495Used by:4072
Symbol 3711 TextUses:3495Used by:4072
Symbol 3712 TextUses:3495Used by:4072
Symbol 3713 TextUses:3495Used by:4072
Symbol 3714 TextUses:3495Used by:4072
Symbol 3715 TextUses:3495Used by:4072
Symbol 3716 TextUses:36Used by:4072
Symbol 3717 TextUses:36Used by:4072
Symbol 3718 TextUses:36Used by:4072
Symbol 3719 TextUses:36Used by:4072
Symbol 3720 TextUses:3495Used by:4072
Symbol 3721 TextUses:3495Used by:4072
Symbol 3722 TextUses:3495Used by:4072
Symbol 3723 TextUses:3495Used by:4072
Symbol 3724 TextUses:3495Used by:4072
Symbol 3725 TextUses:3495Used by:4072
Symbol 3726 TextUses:3495Used by:4072
Symbol 3727 TextUses:3495Used by:4072
Symbol 3728 TextUses:3495Used by:4072
Symbol 3729 TextUses:3495Used by:4072
Symbol 3730 TextUses:3495Used by:4072
Symbol 3731 TextUses:3495Used by:4072
Symbol 3732 TextUses:3495Used by:4072
Symbol 3733 TextUses:3495Used by:4072
Symbol 3734 TextUses:3495Used by:4072
Symbol 3735 TextUses:3495Used by:4072
Symbol 3736 TextUses:3495Used by:4072
Symbol 3737 TextUses:3495Used by:4072
Symbol 3738 TextUses:3495Used by:4072
Symbol 3739 TextUses:3495Used by:4072
Symbol 3740 TextUses:3495Used by:4072
Symbol 3741 TextUses:3495Used by:4072
Symbol 3742 TextUses:36Used by:4072
Symbol 3743 TextUses:3495Used by:4072
Symbol 3744 TextUses:3495Used by:4072
Symbol 3745 TextUses:3495Used by:4072
Symbol 3746 TextUses:3495Used by:4072
Symbol 3747 TextUses:3495Used by:4072
Symbol 3748 TextUses:3495Used by:4072
Symbol 3749 TextUses:3495Used by:4072
Symbol 3750 TextUses:3495Used by:4072
Symbol 3751 TextUses:3495Used by:4072
Symbol 3752 TextUses:3495Used by:4072
Symbol 3753 TextUses:3495Used by:4072
Symbol 3754 TextUses:3495Used by:4072
Symbol 3755 TextUses:3495Used by:4072
Symbol 3756 TextUses:3495Used by:4072
Symbol 3757 TextUses:3495Used by:4072
Symbol 3758 TextUses:3648Used by:4072
Symbol 3759 TextUses:21Used by:4072
Symbol 3760 TextUses:21Used by:4072
Symbol 3761 TextUses:21Used by:4072
Symbol 3762 TextUses:3483Used by:4072
Symbol 3763 TextUses:3483Used by:4072
Symbol 3764 TextUses:3483Used by:4072
Symbol 3765 TextUses:36Used by:4072
Symbol 3766 TextUses:3495Used by:4072
Symbol 3767 TextUses:3495Used by:4072
Symbol 3768 TextUses:3495Used by:4072
Symbol 3769 TextUses:3495Used by:4072
Symbol 3770 TextUses:3495Used by:4072
Symbol 3771 TextUses:3495Used by:4072
Symbol 3772 TextUses:3495Used by:4072
Symbol 3773 TextUses:3495Used by:4072
Symbol 3774 TextUses:3495Used by:4072
Symbol 3775 TextUses:3495Used by:4072
Symbol 3776 TextUses:3495Used by:4072
Symbol 3777 TextUses:3495Used by:4072
Symbol 3778 TextUses:3495Used by:4072
Symbol 3779 TextUses:3495Used by:4072
Symbol 3780 TextUses:3495Used by:4072
Symbol 3781 TextUses:3495Used by:4072
Symbol 3782 TextUses:3495Used by:4072
Symbol 3783 TextUses:3495Used by:4072
Symbol 3784 TextUses:3495Used by:4072
Symbol 3785 TextUses:36Used by:4072
Symbol 3786 TextUses:36Used by:4072
Symbol 3787 TextUses:3495Used by:4072
Symbol 3788 TextUses:3495Used by:4072
Symbol 3789 TextUses:3495Used by:4072
Symbol 3790 TextUses:3495Used by:4072
Symbol 3791 TextUses:3495Used by:4072
Symbol 3792 TextUses:3495Used by:4072
Symbol 3793 TextUses:36Used by:4072
Symbol 3794 TextUses:3495Used by:4072
Symbol 3795 TextUses:3495Used by:4072
Symbol 3796 TextUses:3495Used by:4072
Symbol 3797 TextUses:3495Used by:4072
Symbol 3798 TextUses:3495Used by:4072
Symbol 3799 TextUses:3495Used by:4072
Symbol 3800 TextUses:3495Used by:4072
Symbol 3801 TextUses:3495Used by:4072
Symbol 3802 TextUses:3495Used by:4072
Symbol 3803 TextUses:3495Used by:4072
Symbol 3804 TextUses:3495Used by:4072
Symbol 3805 TextUses:3495Used by:4072
Symbol 3806 TextUses:3495Used by:4072
Symbol 3807 TextUses:3495Used by:4072
Symbol 3808 TextUses:3483Used by:4072
Symbol 3809 TextUses:3483Used by:4072
Symbol 3810 TextUses:36Used by:4072
Symbol 3811 TextUses:3495Used by:4072
Symbol 3812 TextUses:3495Used by:4072
Symbol 3813 TextUses:3495Used by:4072
Symbol 3814 TextUses:3495Used by:4072
Symbol 3815 TextUses:3495Used by:4072
Symbol 3816 TextUses:3495Used by:4072
Symbol 3817 TextUses:3495Used by:4072
Symbol 3818 TextUses:3495Used by:4072
Symbol 3819 TextUses:3495Used by:4072
Symbol 3820 TextUses:3495Used by:4072
Symbol 3821 TextUses:3495Used by:4072
Symbol 3822 TextUses:3495Used by:4072
Symbol 3823 TextUses:3495Used by:4072
Symbol 3824 TextUses:3495Used by:4072
Symbol 3825 TextUses:36Used by:4072
Symbol 3826 TextUses:3495Used by:4072
Symbol 3827 TextUses:3495Used by:4072
Symbol 3828 TextUses:3495Used by:4072
Symbol 3829 TextUses:3495Used by:4072
Symbol 3830 TextUses:3495Used by:4072
Symbol 3831 TextUses:3495Used by:4072
Symbol 3832 TextUses:3495Used by:4072
Symbol 3833 TextUses:3495Used by:4072
Symbol 3834 TextUses:3495Used by:4072
Symbol 3835 TextUses:3495Used by:4072
Symbol 3836 TextUses:3495Used by:4072
Symbol 3837 TextUses:3495Used by:4072
Symbol 3838 TextUses:3495Used by:4072
Symbol 3839 TextUses:3495Used by:4072
Symbol 3840 TextUses:3495Used by:4072
Symbol 3841 TextUses:3495Used by:4072
Symbol 3842 TextUses:3495Used by:4072
Symbol 3843 TextUses:3495Used by:4072
Symbol 3844 TextUses:3495Used by:4072
Symbol 3845 TextUses:3495Used by:4072
Symbol 3846 GraphicUsed by:4072
Symbol 3847 TextUses:3495Used by:4072
Symbol 3848 TextUses:3495Used by:4072
Symbol 3849 TextUses:3495Used by:4072
Symbol 3850 TextUses:3495Used by:4072
Symbol 3851 TextUses:3495Used by:4072
Symbol 3852 TextUses:3495Used by:4072
Symbol 3853 TextUses:3495Used by:4072
Symbol 3854 TextUses:3495Used by:4072
Symbol 3855 TextUses:3495Used by:4072
Symbol 3856 TextUses:3495Used by:4072
Symbol 3857 TextUses:3483Used by:4072
Symbol 3858 TextUses:3495Used by:4072
Symbol 3859 TextUses:3495Used by:4072
Symbol 3860 TextUses:3483Used by:4072
Symbol 3861 TextUses:3495Used by:4072
Symbol 3862 TextUses:3495Used by:4072
Symbol 3863 TextUses:3483Used by:4072
Symbol 3864 TextUses:3495Used by:4072
Symbol 3865 TextUses:3648Used by:4072
Symbol 3866 TextUses:36Used by:4072
Symbol 3867 TextUses:3495Used by:4072
Symbol 3868 TextUses:3495Used by:4072
Symbol 3869 TextUses:3495Used by:4072
Symbol 3870 TextUses:3495Used by:4072
Symbol 3871 TextUses:3495Used by:4072
Symbol 3872 TextUses:3495Used by:4072
Symbol 3873 TextUses:3495Used by:4072
Symbol 3874 TextUses:3495Used by:4072
Symbol 3875 TextUses:3495Used by:4072
Symbol 3876 TextUses:3495Used by:4072
Symbol 3877 TextUses:3648Used by:4072
Symbol 3878 TextUses:3648Used by:4072
Symbol 3879 TextUses:36Used by:4072
Symbol 3880 TextUses:3495Used by:4072
Symbol 3881 TextUses:3495Used by:4072
Symbol 3882 TextUses:3495Used by:4072
Symbol 3883 TextUses:3495Used by:4072
Symbol 3884 TextUses:3495Used by:4072
Symbol 3885 TextUses:3495Used by:4072
Symbol 3886 TextUses:3483Used by:4072
Symbol 3887 TextUses:3495Used by:4072
Symbol 3888 TextUses:3495Used by:4072
Symbol 3889 TextUses:3495Used by:4072
Symbol 3890 TextUses:3483Used by:4072
Symbol 3891 TextUses:3495Used by:4072
Symbol 3892 TextUses:3495Used by:4072
Symbol 3893 TextUses:3495Used by:4072
Symbol 3894 TextUses:3483Used by:4072
Symbol 3895 TextUses:3495Used by:4072
Symbol 3896 TextUses:3495Used by:4072
Symbol 3897 TextUses:3483Used by:4072
Symbol 3898 TextUses:3483Used by:4072
Symbol 3899 TextUses:3495Used by:4072
Symbol 3900 TextUses:3495Used by:4072
Symbol 3901 TextUses:3495Used by:4072
Symbol 3902 TextUses:21Used by:4072
Symbol 3903 TextUses:21Used by:4072
Symbol 3904 TextUses:3495Used by:4072
Symbol 3905 TextUses:21Used by:4072
Symbol 3906 TextUses:36Used by:4072
Symbol 3907 TextUses:3495Used by:4072
Symbol 3908 TextUses:3495Used by:4072
Symbol 3909 TextUses:3495Used by:4072
Symbol 3910 TextUses:3495Used by:4072
Symbol 3911 TextUses:3495Used by:4072
Symbol 3912 TextUses:3495Used by:4072
Symbol 3913 TextUses:3495Used by:4072
Symbol 3914 TextUses:3495Used by:4072
Symbol 3915 TextUses:3495Used by:4072
Symbol 3916 TextUses:3495Used by:4072
Symbol 3917 TextUses:3495Used by:4072
Symbol 3918 TextUses:3495Used by:4072
Symbol 3919 TextUses:3495Used by:4072
Symbol 3920 TextUses:3495Used by:4072
Symbol 3921 TextUses:3495Used by:4072
Symbol 3922 TextUses:3495Used by:4072
Symbol 3923 TextUses:3495Used by:4072
Symbol 3924 TextUses:3648Used by:4072
Symbol 3925 TextUses:3648Used by:4072
Symbol 3926 TextUses:3648Used by:4072
Symbol 3927 TextUses:3483Used by:4072
Symbol 3928 TextUses:3483Used by:4072
Symbol 3929 TextUses:3648Used by:4072
Symbol 3930 TextUses:3648Used by:4072
Symbol 3931 TextUses:3648Used by:4072
Symbol 3932 TextUses:3648Used by:4072
Symbol 3933 TextUses:3648Used by:4072
Symbol 3934 TextUses:3483Used by:4072
Symbol 3935 TextUses:3648Used by:4072
Symbol 3936 TextUses:3648Used by:4072
Symbol 3937 TextUses:3648Used by:4072
Symbol 3938 TextUses:3648Used by:4072
Symbol 3939 TextUses:3648Used by:4072
Symbol 3940 TextUses:3483Used by:4072
Symbol 3941 TextUses:3483Used by:4072
Symbol 3942 TextUses:3483Used by:4072
Symbol 3943 TextUses:3648Used by:4072
Symbol 3944 TextUses:3648Used by:4072
Symbol 3945 TextUses:3648Used by:4072
Symbol 3946 TextUses:3483Used by:4072
Symbol 3947 TextUses:3483Used by:4072
Symbol 3948 TextUses:3648Used by:4072
Symbol 3949 TextUses:3648Used by:4072
Symbol 3950 TextUses:3648Used by:4072
Symbol 3951 TextUses:3483Used by:4072
Symbol 3952 TextUses:3648Used by:4072
Symbol 3953 TextUses:36Used by:4072
Symbol 3954 TextUses:3495Used by:4072
Symbol 3955 TextUses:3495Used by:4072
Symbol 3956 TextUses:3495Used by:4072
Symbol 3957 TextUses:3495Used by:4072
Symbol 3958 TextUses:3483Used by:4072
Symbol 3959 TextUses:3495Used by:4072
Symbol 3960 TextUses:3483Used by:4072
Symbol 3961 TextUses:3495Used by:4072
Symbol 3962 TextUses:3483Used by:4072
Symbol 3963 TextUses:3495Used by:4072
Symbol 3964 TextUses:3483Used by:4072
Symbol 3965 TextUses:3495Used by:4072
Symbol 3966 TextUses:3495Used by:4072
Symbol 3967 TextUses:3495Used by:4072
Symbol 3968 TextUses:3495Used by:4072
Symbol 3969 TextUses:3495Used by:4072
Symbol 3970 TextUses:3495Used by:4072
Symbol 3971 TextUses:3495Used by:4072
Symbol 3972 TextUses:3495Used by:4072
Symbol 3973 TextUses:3495Used by:4072
Symbol 3974 TextUses:3495Used by:4072
Symbol 3975 TextUses:3495Used by:4072
Symbol 3976 TextUses:3495Used by:4072
Symbol 3977 TextUses:3495Used by:4072
Symbol 3978 TextUses:3495Used by:4072
Symbol 3979 TextUses:3495Used by:4072
Symbol 3980 TextUses:3495Used by:4072
Symbol 3981 TextUses:3495Used by:4072
Symbol 3982 TextUses:3648Used by:4072
Symbol 3983 TextUses:3483Used by:4072
Symbol 3984 TextUses:3648Used by:4072
Symbol 3985 TextUses:3648Used by:4072
Symbol 3986 TextUses:3483Used by:4072
Symbol 3987 TextUses:3483Used by:4072
Symbol 3988 TextUses:3483Used by:4072
Symbol 3989 TextUses:3648Used by:4072
Symbol 3990 TextUses:3648Used by:4072
Symbol 3991 TextUses:3648Used by:4072
Symbol 3992 TextUses:3648Used by:4072
Symbol 3993 TextUses:36Used by:4072
Symbol 3994 TextUses:3483Used by:4072
Symbol 3995 TextUses:3495Used by:4072
Symbol 3996 TextUses:3495Used by:4072
Symbol 3997 TextUses:3495Used by:4072
Symbol 3998 TextUses:3495Used by:4072
Symbol 3999 TextUses:3495Used by:4072
Symbol 4000 TextUses:3495Used by:4072
Symbol 4001 TextUses:3495Used by:4072
Symbol 4002 TextUses:3495Used by:4072
Symbol 4003 TextUses:3495Used by:4072
Symbol 4004 TextUses:3495Used by:4072
Symbol 4005 TextUses:3495Used by:4072
Symbol 4006 TextUses:3483Used by:4072
Symbol 4007 TextUses:3495Used by:4072
Symbol 4008 TextUses:3648Used by:4072
Symbol 4009 TextUses:3648Used by:4072
Symbol 4010 TextUses:3648Used by:4072
Symbol 4011 TextUses:3483Used by:4072
Symbol 4012 TextUses:3495Used by:4072
Symbol 4013 TextUses:3483Used by:4072
Symbol 4014 TextUses:3495Used by:4072
Symbol 4015 TextUses:36Used by:4072
Symbol 4016 TextUses:36Used by:4072
Symbol 4017 TextUses:3495Used by:4072
Symbol 4018 TextUses:3495Used by:4072
Symbol 4019 TextUses:3495Used by:4072
Symbol 4020 TextUses:3495Used by:4072
Symbol 4021 TextUses:3495Used by:4072
Symbol 4022 TextUses:3483Used by:4072
Symbol 4023 TextUses:3495Used by:4072
Symbol 4024 TextUses:3495Used by:4072
Symbol 4025 TextUses:3495Used by:4072
Symbol 4026 TextUses:3495Used by:4072
Symbol 4027 TextUses:3495Used by:4072
Symbol 4028 TextUses:36Used by:4072
Symbol 4029 TextUses:36Used by:4072
Symbol 4030 TextUses:3495Used by:4072
Symbol 4031 TextUses:3495Used by:4072
Symbol 4032 TextUses:3495Used by:4072
Symbol 4033 TextUses:3495Used by:4072
Symbol 4034 TextUses:3495Used by:4072
Symbol 4035 TextUses:3495Used by:4072
Symbol 4036 TextUses:3483Used by:4072
Symbol 4037 TextUses:3495Used by:4072
Symbol 4038 TextUses:3495Used by:4072
Symbol 4039 TextUses:3495Used by:4072
Symbol 4040 TextUses:3495Used by:4072
Symbol 4041 TextUses:3495Used by:4072
Symbol 4042 TextUses:3495Used by:4072
Symbol 4043 TextUses:3495Used by:4072
Symbol 4044 TextUses:3495Used by:4072
Symbol 4045 TextUses:3495Used by:4072
Symbol 4046 TextUses:3495Used by:4072
Symbol 4047 TextUses:3495Used by:4072
Symbol 4048 TextUses:3495Used by:4072
Symbol 4049 TextUses:3495Used by:4072
Symbol 4050 TextUses:3495Used by:4072
Symbol 4051 TextUses:3495Used by:4072
Symbol 4052 TextUses:3495Used by:4072
Symbol 4053 TextUses:3495Used by:4072
Symbol 4054 TextUses:3495Used by:4072
Symbol 4055 TextUses:3648Used by:4072
Symbol 4056 TextUses:3483Used by:4072
Symbol 4057 TextUses:3648Used by:4072
Symbol 4058 TextUses:3483Used by:4072
Symbol 4059 TextUses:3648Used by:4072
Symbol 4060 TextUses:3648Used by:4072
Symbol 4061 TextUses:3483Used by:4072
Symbol 4062 TextUses:3648Used by:4072
Symbol 4063 TextUses:3648Used by:4072
Symbol 4064 TextUses:3648Used by:4072
Symbol 4065 TextUses:3648Used by:4072
Symbol 4066 TextUses:3648Used by:4072
Symbol 4067 TextUses:3648Used by:4072
Symbol 4068 TextUses:3648Used by:4072
Symbol 4069 TextUses:3648Used by:4072
Symbol 4070 TextUses:3648Used by:4072
Symbol 4071 TextUses:3648Used by:4072
Symbol 4072 MovieClipUses:3482 3484 3485 3486 3487 3488 3489 3490 3491 3492 3493 3494 3496 3497 3498 3499 3500 3501 3502 3503 3504 3505 3506 3507 3508 3509 3510 3511 3512 3513 3514 3515 3516 3517 3518 3519 3520 3521 3522 3523 3524 3525 3526 3527 3528 3529 3530 3531 3532 3533 3534 3535 3536 3537 3538 3539 3540 3541 3542 3543 3544 3545 3546 3547 3548 3549 3550 3551 3552 3553 3554 3555 3556 3557 3558 3559 3560 3561 3562 3563 3564 3565 3566 3567 3568 3569 3570 3571 3572 3573 3574 3575 3576 3577 3578 3579 3580 3581 3582 3583 3584 3585 3586 3587 3588 3589 3590 3591 3592 3593 3594 3595 3596 3597 3598 3599 3600 3601 3602 3603 3604 3605 3606 3607 3608 3609 3610 3611 3612 3613 3614 3615 3616 3617 3618 3619 3620 3621 3622 3623 3624 3625 3626 3627 3628 3629 3630 3631 3632 3633 3634 3635 3636 3637 3638 3639 3640 3641 3642 3643 3644 3645 3646 3647 3649 3650 3651 3652 3653 3654 3655 3656 3657 3658 3659 3660 3661 3662 3663 3664 3665 3666 3667 3668 3669 3670 3671 3672 3673 3674 3675 3676 3677 3678 3679 3680 3681 3682 3683 3684 3685 3686 3687 3688 3689 3690 3691 3692 3693 3694 3695 3696 3697 3698 3699 3700 3701 3702 3703 3704 3705 3706 3707 3708 3709 3710 3711 3712 3713 3714 3715 3716 3717 3718 3719 3720 3721 3722 3723 3724 3725 3726 3727 3728 3729 3730 3731 3732 3733 3734 3735 3736 3737 3738 3739 3740 3741 3742 3743 3744 3745 3746 3747 3748 3749 3750 3751 3752 3753 3754 3755 3756 3757 3758 3759 3760 3761 3762 3763 3764 3765 3766 3767 3768 3769 3770 3771 3772 3773 3774 3775 3776 3777 3778 3779 3780 3781 3782 3783 3784 3785 3786 3787 3788 3789 3790 3791 3792 3793 3794 3795 3796 3797 3798 3799 3800 3801 3802 3803 3804 3805 3806 3807 3808 3809 3810 3811 3812 3813 3814 3815 3816 3817 3818 3819 3820 3821 3822 3823 3824 3825 3826 3827 3828 3829 3830 3831 3832 3833 3834 3835 3836 3837 3838 3839 3840 3841 3842 3843 3844 3845 3846 3847 3848 3849 3850 3851 3852 3853 3854 3855 3856 3857 3858 3859 3860 3861 3862 3863 3864 3865 3866 3867 3868 3869 3870 3871 3872 3873 3874 3875 3876 3877 3878 3879 3880 3881 3882 3883 3884 3885 3886 3887 3888 3889 3890 3891 3892 3893 3894 3895 3896 3897 3898 3899 3900 3901 3902 3903 3904 3905 3906 3907 3908 3909 3910 3911 3912 3913 3914 3915 3916 3917 3918 3919 3920 3921 3922 3923 3924 3925 3926 3927 3928 3929 3930 3931 3932 3933 3934 3935 3936 3937 3938 3939 3940 3941 3942 3943 3944 3945 3946 3947 3948 3949 3950 3951 3952 3953 3954 3955 3956 3957 3958 3959 3960 3961 3962 3963 3964 3965 3966 3967 3968 3969 3970 3971 3972 3973 3974 3975 3976 3977 3978 3979 3980 3981 3982 3983 3984 3985 3986 3987 3988 3989 3990 3991 3992 3993 3994 3995 3996 3997 3998 3999 4000 4001 4002 4003 4004 4005 4006 4007 4008 4009 4010 4011 4012 4013 4014 4015 4016 4017 4018 4019 4020 4021 4022 4023 4024 4025 4026 4027 4028 4029 4030 4031 4032 4033 4034 4035 4036 4037 4038 4039 4040 4041 4042 4043 4044 4045 4046 4047 4048 4049 4050 4051 4052 4053 4054 4055 4056 4057 4058 4059 4060 4061 4062 4063 4064 4065 4066 4067 4068 4069 4070 4071Used by:4078
Symbol 4073 GraphicUsed by:4074
Symbol 4074 MovieClipUses:4073Used by:4078
Symbol 4075 BitmapUsed by:4076
Symbol 4076 GraphicUses:4075Used by:4077
Symbol 4077 MovieClipUses:4076Used by:4078
Symbol 4078 MovieClipUses:3477 3478 3479 3480 3100 3099 3093 4072 4074 4077Used by:4126
Symbol 4079 TextUses:36Used by:4126
Symbol 4080 TextUses:36Used by:4126
Symbol 4081 GraphicUses:261Used by:4094
Symbol 4082 TextUses:36Used by:4083
Symbol 4083 MovieClipUses:3048 4082Used by:4094
Symbol 4084 EditableTextUses:36Used by:4094
Symbol 4085 EditableTextUses:36Used by:4094
Symbol 4086 EditableTextUses:36Used by:4094
Symbol 4087 EditableTextUses:36Used by:4094
Symbol 4088 TextUses:36Used by:4094
Symbol 4089 ButtonUses:136 94Used by:4091
Symbol 4090 TextUses:36Used by:4091
Symbol 4091 MovieClipUses:4089 4090Used by:4094
Symbol 4092 GraphicUsed by:4094
Symbol 4093 EditableTextUses:36Used by:4094
Symbol 4094 MovieClipUses:4081 3048 4083 4084 4085 3390 4086 4087 4088 4091 4092 4093Used by:4126
Symbol 4095 GraphicUsed by:4104
Symbol 4096 TextUses:36Used by:4104
Symbol 4097 EditableTextUses:21 36Used by:4104
Symbol 4098 ButtonUses:136 94Used by:4103
Symbol 4099 TextUses:36Used by:4103
Symbol 4100 GraphicUsed by:4103
Symbol 4101 TextUses:36Used by:4103
Symbol 4102 TextUses:36Used by:4103
Symbol 4103 MovieClipUses:4098 4099 4100 4101 4102Used by:4104
Symbol 4104 MovieClipUses:4095 4096 3052 3048 4097 3390 4103Used by:4126
Symbol 4105 GraphicUsed by:4126
Symbol 4106 GraphicUses:261Used by:4125
Symbol 4107 EditableTextUses:36Used by:4125
Symbol 4108 EditableTextUses:21Used by:4125
Symbol 4109 EditableTextUses:21Used by:4125
Symbol 4110 EditableTextUses:21Used by:4125
Symbol 4111 EditableTextUses:21Used by:4125
Symbol 4112 EditableTextUses:21Used by:4125
Symbol 4113 EditableTextUses:21Used by:4125
Symbol 4114 EditableTextUses:36Used by:4125
Symbol 4115 EditableTextUses:36Used by:4125
Symbol 4116 EditableTextUses:36Used by:4125
Symbol 4117 EditableTextUses:36Used by:4125
Symbol 4118 EditableTextUses:36Used by:4125
Symbol 4119 EditableTextUses:36Used by:4125
Symbol 4120 EditableTextUses:21Used by:4125
Symbol 4121 EditableTextUses:36Used by:4125
Symbol 4122 EditableTextUses:36Used by:4125
Symbol 4123 ButtonUses:136 94Used by:4125
Symbol 4124 TextUses:36Used by:4125
Symbol 4125 MovieClipUses:4106 3048 4107 4108 4109 4110 4111 4112 4113 4114 4115 4116 4117 4118 4119 4120 4121 3390 4122 4123 4124Used by:4126
Symbol 4126 MovieClipUses:2269 3300 3301 3302 3303 3304 3305 3306 3307 3308 3309 3310 3311 3312 3313 3314 3315 3316 3317 3318 3319 3320 3321 3322 3323 3324 3325 3326 3327 3328 3329 3330 3331 3332 3333 3334 3335 3336 3337 3338 3339 3340 3348 3349 3350 3351 3352 3353 3356 3357 3358 3359 3361 3362 3363 3364 3365 3366 3051 2792 3367 3368 3369 3370 3371 3372 3373 3374 3375 3376 3377 3378 3379 3380 3390 3391 3392 3406 3407 3423 3011 192 3424 3425 3426 3427 3052 3428 3429 3430 3431 3432 3433 3434 3435 3436 3437 3438 3439 3440 3441 3227 2560 3442 3445 3446 3447 3448 3449 3450 3451 3452 3453 3454 3455 3456 3457 3458 3459 3460 3461 3462 3463 3464 3465 3466 3467 3468 3469 3219 3470 3471 3472 3473 3474 3475 3476 4078 4079 4080 4094 4104 4105 4125Used by:Timeline
Symbol 4127 GraphicUsed by:4129
Symbol 4128 EditableTextUses:21Used by:4129
Symbol 4129 MovieClipUses:4127 4128Used by:Timeline
Symbol 4130 GraphicUsed by:4133 4134 4135 4136
Symbol 4131 GraphicUsed by:4133 4134 4135 4136
Symbol 4132 GraphicUsed by:4133 4134 4135 4136
Symbol 4133 ButtonUses:4130 4131 4132 13Used by:4137
Symbol 4134 ButtonUses:4130 4131 4132 13Used by:4137
Symbol 4135 ButtonUses:4130 4131 4132 13Used by:4137
Symbol 4136 ButtonUses:4130 4131 4132 13Used by:4137
Symbol 4137 MovieClipUses:4133 4134 4135 4136Used by:Timeline
Symbol 4138 EditableTextUses:21Used by:4139
Symbol 4139 MovieClipUses:4138Used by:4140
Symbol 4140 MovieClipUses:4139 2795Used by:Timeline
Symbol 4141 BitmapUsed by:4142
Symbol 4142 GraphicUses:4141 2561Used by:4157
Symbol 4143 EditableTextUses:36Used by:4148
Symbol 4144 EditableTextUses:21Used by:4148
Symbol 4145 GraphicUses:3355Used by:4147
Symbol 4146 GraphicUses:3354Used by:4147
Symbol 4147 MovieClipUses:3011 2827 3048 4145 4146Used by:4148
Symbol 4148 MovieClipUses:126 4143 4144 4147Used by:4157
Symbol 4149 ButtonUses:136 94Used by:4157
Symbol 4150 ButtonUses:136 94Used by:4157
Symbol 4151 ButtonUses:93 94Used by:4157
Symbol 4152 ButtonUses:93 94Used by:4157
Symbol 4153 TextUses:36Used by:4157
Symbol 4154 TextUses:36Used by:4157
Symbol 4155 TextUses:36Used by:4157
Symbol 4156 EditableTextUses:36Used by:4157
Symbol 4157 MovieClipUses:4142 4148 4149 3100 4150 3099 4151 4152 4153 4154 4155 248 4156Used by:Timeline
Symbol 4158 EditableTextUses:21Used by:4159
Symbol 4159 MovieClipUses:4158Used by:Timeline
Symbol 4160 BitmapUsed by:4161
Symbol 4161 GraphicUses:4160Used by:Timeline
Symbol 4162 TextUses:21Used by:4282
Symbol 4163 TextUses:21Used by:4282
Symbol 4164 TextUses:21Used by:4282
Symbol 4165 TextUses:21Used by:4282
Symbol 4166 TextUses:21Used by:4282
Symbol 4167 TextUses:21Used by:4282
Symbol 4168 EditableTextUses:21Used by:4282
Symbol 4169 EditableTextUses:21Used by:4282
Symbol 4170 EditableTextUses:21Used by:4282
Symbol 4171 EditableTextUses:21Used by:4282
Symbol 4172 EditableTextUses:21Used by:4282
Symbol 4173 EditableTextUses:21Used by:4282
Symbol 4174 TextUses:36Used by:4282
Symbol 4175 TextUses:21Used by:4180
Symbol 4176 TextUses:21Used by:4180
Symbol 4177 TextUses:21Used by:4180
Symbol 4178 EditableTextUses:21Used by:4180
Symbol 4179 EditableTextUses:21Used by:4180
Symbol 4180 MovieClipUses:4175 4176 4177 4178 4179Used by:4282
Symbol 4181 ButtonUses:136 94Used by:4282
Symbol 4182 TextUses:36Used by:4282
Symbol 4183 ButtonUses:136 94Used by:4282
Symbol 4184 TextUses:36Used by:4282
Symbol 4185 EditableTextUses:21Used by:4282
Symbol 4186 ButtonUses:101 94Used by:4282
Symbol 4187 GraphicUsed by:4282
Symbol 4188 TextUses:21Used by:4282
Symbol 4189 ButtonUses:136 94Used by:4282
Symbol 4190 TextUses:21Used by:4282
Symbol 4191 BitmapUsed by:4192
Symbol 4192 GraphicUses:4191Used by:4193
Symbol 4193 MovieClipUses:4192Used by:4282
Symbol 4194 ButtonUses:136 94Used by:4282
Symbol 4195 TextUses:36Used by:4282
Symbol 4196 ButtonUses:136 94Used by:4282
Symbol 4197 TextUses:36Used by:4282
Symbol 4198 ButtonUses:136 94Used by:4282
Symbol 4199 TextUses:36Used by:4282
Symbol 4200 ButtonUses:136 94Used by:4282
Symbol 4201 TextUses:36Used by:4282
Symbol 4202 EditableTextUses:36Used by:4282
Symbol 4203 EditableTextUses:21Used by:4282
Symbol 4204 EditableTextUses:21Used by:4282
Symbol 4205 ButtonUses:101 94Used by:4282
Symbol 4206 EditableTextUses:36Used by:4208
Symbol 4207 EditableTextUses:36Used by:4208
Symbol 4208 MovieClipUses:4206 4207Used by:4282
Symbol 4209 ButtonUses:136 94Used by:4282
Symbol 4210 ButtonUses:136 94Used by:4282
Symbol 4211 ButtonUses:136 94Used by:4282
Symbol 4212 TextUses:36Used by:4282
Symbol 4213 ButtonUses:136 94Used by:4282
Symbol 4214 ButtonUses:136 94Used by:4282
Symbol 4215 TextUses:36Used by:4282
Symbol 4216 ButtonUses:136 94Used by:4282
Symbol 4217 TextUses:36Used by:4282
Symbol 4218 BitmapUsed by:4219
Symbol 4219 GraphicUses:4218Used by:4282
Symbol 4220 GraphicUsed by:4282
Symbol 4221 BitmapUsed by:4222
Symbol 4222 GraphicUses:4221Used by:4282
Symbol 4223 ButtonUses:2797Used by:4282
Symbol 4224 ButtonUses:136 94Used by:4282
Symbol 4225 TextUses:36Used by:4266
Symbol 4226 EditableTextUses:36Used by:4266
Symbol 4227 EditableTextUses:21Used by:4266
Symbol 4228 EditableTextUses:21 36Used by:4266
Symbol 4229 EditableTextUses:21 36Used by:4266
Symbol 4230 GraphicUsed by:4233
Symbol 4231 GraphicUsed by:4233
Symbol 4232 GraphicUsed by:4233
Symbol 4233 MovieClipUses:4230 4231 4232Used by:4266
Symbol 4234 GraphicUsed by:4238
Symbol 4235 ShapeTweeningUsed by:4238
Symbol 4236 ShapeTweeningUsed by:4238
Symbol 4237 GraphicUsed by:4238
Symbol 4238 MovieClipUses:4234 4235 4236 4237Used by:4266
Symbol 4239 EditableTextUses:36Used by:4266
Symbol 4240 EditableTextUses:21Used by:4266
Symbol 4241 EditableTextUses:21 36Used by:4266
Symbol 4242 EditableTextUses:21 36Used by:4266
Symbol 4243 EditableTextUses:36Used by:4266
Symbol 4244 EditableTextUses:21 36Used by:4266
Symbol 4245 EditableTextUses:21 36Used by:4266
Symbol 4246 EditableTextUses:21 36Used by:4266
Symbol 4247 ButtonUses:101 94Used by:4266
Symbol 4248 ButtonUses:189Used by:4266
Symbol 4249 TextUses:36Used by:4266
Symbol 4250 ButtonUses:101 94Used by:4266
Symbol 4251 ButtonUses:101Used by:4253
Symbol 4252 GraphicUsed by:4253
Symbol 4253 MovieClipUses:4251 4252Used by:4266
Symbol 4254 TextUses:36Used by:4255
Symbol 4255 MovieClipUses:4254Used by:4266
Symbol 4256 TextUses:36Used by:4257
Symbol 4257 MovieClipUses:4256Used by:4266
Symbol 4258 TextUses:36Used by:4259
Symbol 4259 MovieClipUses:4258Used by:4266
Symbol 4260 TextUses:36Used by:4262
Symbol 4261 ButtonUses:2797Used by:4262
Symbol 4262 MovieClipUses:126 4260 4261Used by:4266
Symbol 4263 EditableTextUses:36Used by:4266
Symbol 4264 GraphicUsed by:4265
Symbol 4265 MovieClipUses:4264Used by:4266
Symbol 4266 MovieClipUses:4225 192 2792 4226 4227 4228 4229 4233 4238 4239 4240 4241 4242 3011 4243 4244 4245 4246 4247 4248 4249 4250 4253 4255 4257 4259 4262 4263 4265Used by:4282
Symbol 4267 GraphicUsed by:4282
Symbol 4268 GraphicUsed by:4282
Symbol 4269 GraphicUsed by:4277
Symbol 4270 ButtonUses:101 94Used by:4277
Symbol 4271 ButtonUses:101 94Used by:4277
Symbol 4272 ButtonUses:93 94Used by:4277
Symbol 4273 GraphicUsed by:4277
Symbol 4274 TextUses:36Used by:4277
Symbol 4275 ButtonUses:136 94Used by:4277
Symbol 4276 ButtonUses:136 94Used by:4277
Symbol 4277 MovieClipUses:4269 144 99 4270 4271 126 128 131 132 4272 4273 115 4274 4275 4276 139 140Used by:4282
Symbol 4278 ButtonUses:136 94Used by:4282
Symbol 4279 TextUses:36Used by:4282
Symbol 4280 ButtonUses:136 94Used by:4282
Symbol 4281 TextUses:36Used by:4282
Symbol 4282 MovieClipUses:4162 4163 4164 4165 4166 4167 4168 4169 4170 4171 4172 4173 4174 4180 4181 4182 4183 4184 4185 4186 4187 4188 4189 150 4190 4193 4194 4195 4196 4197 4198 4199 4200 4201 4202 4203 4204 4205 3093 4208 4209 4210 4211 4212 4213 4214 4215 4216 4217 4219 2324 2290 4220 2302 2366 4222 4223 4224 4266 4267 4268 4277 4278 4279 4280 4281Used by:Timeline
Symbol 4283 BitmapUsed by:4284
Symbol 4284 GraphicUses:4283Used by:4292
Symbol 4285 TextUses:36Used by:4292
Symbol 4286 ButtonUses:93 94Used by:4292
Symbol 4287 TextUses:36Used by:4292
Symbol 4288 ButtonUses:93 94Used by:4292
Symbol 4289 TextUses:36Used by:4292
Symbol 4290 BitmapUsed by:4291
Symbol 4291 GraphicUses:4290Used by:4292
Symbol 4292 MovieClipUses:4284 4285 4286 4287 4288 4289 4291Used by:Timeline
Symbol 4293 BitmapUsed by:4294
Symbol 4294 GraphicUses:4293Used by:4300
Symbol 4295 TextUses:21Used by:4300
Symbol 4296 BitmapUsed by:4297
Symbol 4297 GraphicUses:4296Used by:4300
Symbol 4298 TextUses:36Used by:4300
Symbol 4299 TextUses:36Used by:4300
Symbol 4300 MovieClipUses:4294 4295 4297 4298 4299Used by:Timeline
Symbol 4301 ButtonUses:13Used by:Timeline
Symbol 4302 ButtonUses:136 94Used by:Timeline
Symbol 4303 ButtonUses:136 94Used by:Timeline
Symbol 4304 EditableTextUses:36Used by:Timeline
Symbol 4305 TextUses:21Used by:Timeline
Symbol 4306 TextUses:36Used by:Timeline
Symbol 4307 TextUses:36Used by:Timeline
Symbol 4308 EditableTextUses:21Used by:Timeline
Symbol 4309 TextUses:21Used by:Timeline
Symbol 4310 TextUses:36Used by:Timeline
Symbol 4311 ButtonUses:136 94Used by:Timeline
Symbol 4312 TextUses:36Used by:4317
Symbol 4313 GraphicUsed by:4314
Symbol 4314 MovieClipUses:4313Used by:4315
Symbol 4315 MovieClipUses:4314Used by:4317
Symbol 4316 TextUses:36Used by:4317
Symbol 4317 MovieClipUses:4312 4315 4316Used by:Timeline
Symbol 4318 GraphicUsed by:Timeline
Symbol 4319 EditableTextUses:36Used by:Timeline
Symbol 4320 GraphicUsed by:4327
Symbol 4321 EditableTextUses:21Used by:4327
Symbol 4322 EditableTextUses:21Used by:4327
Symbol 4323 EditableTextUses:21Used by:4327
Symbol 4324 EditableTextUses:36Used by:4327
Symbol 4325 EditableTextUses:36Used by:4327
Symbol 4326 EditableTextUses:36Used by:4327
Symbol 4327 MovieClipUses:4320 4321 4322 4323 4324 4325 4326Used by:Timeline
Symbol 4328 EditableTextUses:36Used by:Timeline
Symbol 4329 EditableTextUses:36Used by:Timeline
Symbol 4330 EditableTextUses:36Used by:Timeline
Symbol 4331 ButtonUses:136 94Used by:Timeline
Symbol 4332 ButtonUses:136 94Used by:Timeline
Symbol 4333 ButtonUses:93 94Used by:4337
Symbol 4334 ButtonUses:93 94Used by:4337
Symbol 4335 EditableTextUses:36Used by:4337
Symbol 4336 EditableTextUses:36Used by:4337
Symbol 4337 MovieClipUses:4333 4334 4335 4336Used by:Timeline
Symbol 4338 TextUses:36Used by:Timeline
Symbol 4339 TextUses:36Used by:Timeline
Symbol 4340 TextUses:36Used by:Timeline

Instance Names

"MObj"Frame 1Symbol 3 MovieClip
"SFGad"Frame 2Symbol 24 MovieClip
"CL1"Frame 5Symbol 79 EditableText
"CL2"Frame 5Symbol 80 EditableText
"OptionsMenu"Frame 5Symbol 200 MovieClip
"SM"Frame 6Symbol 233 MovieClip
"PreSetIcon"Frame 7Symbol 183 MovieClip
"a1"Frame 7Symbol 249 MovieClip
"a2"Frame 7Symbol 249 MovieClip
"a3"Frame 7Symbol 249 MovieClip
"a4"Frame 7Symbol 249 MovieClip
"Portrait"Frame 7Symbol 183 MovieClip
"Map"Frame 10Symbol 302 MovieClip
"BW"Frame 10Symbol 2261 MovieClip
"SMap"Frame 10Symbol 2268 MovieClip
"TMenu"Frame 10Symbol 3298 MovieClip
"SWindow"Frame 10Symbol 4126 MovieClip
"BFISample"Frame 10Symbol 4129 MovieClip
"MB"Frame 10Symbol 2560 MovieClip
"BFArrows"Frame 10Symbol 4137 MovieClip
"HitText"Frame 10Symbol 4140 MovieClip
"EBWindow"Frame 10Symbol 4157 MovieClip
"PointerText"Frame 10Symbol 4159 MovieClip
"OptionsMenu"Frame 10Symbol 200 MovieClip
"BMenu"Frame 10Symbol 4282 MovieClip
"Succeed"Frame 10Symbol 4292 MovieClip
"GOS"Frame 13Symbol 4300 MovieClip
"SL"Frame 16Symbol 4317 MovieClip
"i0"Frame 17Symbol 4327 MovieClip
"i1"Frame 17Symbol 4327 MovieClip
"i2"Frame 17Symbol 4327 MovieClip
"i3"Frame 17Symbol 4327 MovieClip
"i4"Frame 17Symbol 4327 MovieClip
"i5"Frame 17Symbol 4327 MovieClip
"i6"Frame 17Symbol 4327 MovieClip
"i7"Frame 17Symbol 4327 MovieClip
"i8"Frame 17Symbol 4327 MovieClip
"i9"Frame 17Symbol 4327 MovieClip
"i10"Frame 17Symbol 4327 MovieClip
"i11"Frame 17Symbol 4327 MovieClip
"i12"Frame 17Symbol 4327 MovieClip
"i13"Frame 17Symbol 4327 MovieClip
"i14"Frame 17Symbol 4327 MovieClip
"butt2"Frame 17Symbol 4331 Button
"butt1"Frame 17Symbol 4332 Button
"SButtons"Frame 17Symbol 4337 MovieClip
"BC1"Frame 17Symbol 248 MovieClip
"BC2"Frame 17Symbol 248 MovieClip
"Icon"Symbol 198 MovieClip Frame 1Symbol 183 MovieClip
"ActionButt"Symbol 198 MovieClip Frame 1Symbol 190 MovieClip
"BT"Symbol 198 MovieClip Frame 1Symbol 195 MovieClip
"GSInd"Symbol 200 MovieClip Frame 1Symbol 99 MovieClip
"BSInd"Symbol 200 MovieClip Frame 1Symbol 99 MovieClip
"MusicCB"Symbol 200 MovieClip Frame 1Symbol 126 MovieClip
"SFXCB"Symbol 200 MovieClip Frame 1Symbol 126 MovieClip
"CBox"Symbol 200 MovieClip Frame 1Symbol 157 MovieClip
"S0"Symbol 200 MovieClip Frame 2Symbol 198 MovieClip
"S1"Symbol 200 MovieClip Frame 2Symbol 198 MovieClip
"S2"Symbol 200 MovieClip Frame 2Symbol 198 MovieClip
"S3"Symbol 200 MovieClip Frame 2Symbol 198 MovieClip
"S4"Symbol 200 MovieClip Frame 2Symbol 198 MovieClip
"Plus"Symbol 249 MovieClip Frame 1Symbol 245 MovieClip
"Minus"Symbol 249 MovieClip Frame 1Symbol 245 MovieClip
"BCover1"Symbol 249 MovieClip Frame 1Symbol 248 MovieClip
"BCover2"Symbol 249 MovieClip Frame 1Symbol 248 MovieClip
"Direction"Symbol 297 MovieClip Frame 1Symbol 296 MovieClip
"Town11"Symbol 302 MovieClip Frame 1Symbol 273 MovieClip
"Town3"Symbol 302 MovieClip Frame 1Symbol 273 MovieClip
"Town1"Symbol 302 MovieClip Frame 1Symbol 273 MovieClip
"Town4"Symbol 302 MovieClip Frame 1Symbol 273 MovieClip
"Town7"Symbol 302 MovieClip Frame 1Symbol 273 MovieClip
"Town9"Symbol 302 MovieClip Frame 1Symbol 273 MovieClip
"Town2"Symbol 302 MovieClip Frame 1Symbol 273 MovieClip
"Town5"Symbol 302 MovieClip Frame 1Symbol 273 MovieClip
"Town10"Symbol 302 MovieClip Frame 1Symbol 273 MovieClip
"Town13"Symbol 302 MovieClip Frame 1Symbol 273 MovieClip
"Town14"Symbol 302 MovieClip Frame 1Symbol 273 MovieClip
"Town12"Symbol 302 MovieClip Frame 1Symbol 273 MovieClip
"Town15"Symbol 302 MovieClip Frame 1Symbol 273 MovieClip
"Town16"Symbol 302 MovieClip Frame 1Symbol 273 MovieClip
"Town8"Symbol 302 MovieClip Frame 1Symbol 273 MovieClip
"Town6"Symbol 302 MovieClip Frame 1Symbol 273 MovieClip
"RBase"Symbol 302 MovieClip Frame 1Symbol 293 MovieClip
"Group"Symbol 302 MovieClip Frame 1Symbol 297 MovieClip
"ActivitySample"Symbol 302 MovieClip Frame 1Symbol 301 MovieClip
"BGSample"Symbol 368 MovieClip Frame 1Symbol 367 MovieClip
"Inside"Symbol 374 MovieClip Frame 1Symbol 373 MovieClip
"s"Symbol 474 MovieClip Frame 1Symbol 380 MovieClip
"C"Symbol 474 MovieClip Frame 1Symbol 382 MovieClip
"s"Symbol 474 MovieClip Frame 2Symbol 384 MovieClip
"C"Symbol 474 MovieClip Frame 2Symbol 386 MovieClip
"s"Symbol 474 MovieClip Frame 3Symbol 388 MovieClip
"C"Symbol 474 MovieClip Frame 3Symbol 390 MovieClip
"s"Symbol 474 MovieClip Frame 4Symbol 392 MovieClip
"C"Symbol 474 MovieClip Frame 4Symbol 394 MovieClip
"s"Symbol 474 MovieClip Frame 5Symbol 396 MovieClip
"C"Symbol 474 MovieClip Frame 5Symbol 398 MovieClip
"s"Symbol 474 MovieClip Frame 6Symbol 400 MovieClip
"C"Symbol 474 MovieClip Frame 6Symbol 402 MovieClip
"s"Symbol 474 MovieClip Frame 7Symbol 404 MovieClip
"C"Symbol 474 MovieClip Frame 7Symbol 406 MovieClip
"s"Symbol 474 MovieClip Frame 8Symbol 408 MovieClip
"C"Symbol 474 MovieClip Frame 8Symbol 410 MovieClip
"s"Symbol 474 MovieClip Frame 9Symbol 412 MovieClip
"C"Symbol 474 MovieClip Frame 9Symbol 414 MovieClip
"s"Symbol 474 MovieClip Frame 10Symbol 416 MovieClip
"C"Symbol 474 MovieClip Frame 10Symbol 418 MovieClip
"s"Symbol 474 MovieClip Frame 11Symbol 420 MovieClip
"C"Symbol 474 MovieClip Frame 11Symbol 422 MovieClip
"s"Symbol 474 MovieClip Frame 12Symbol 423 MovieClip
"C"Symbol 474 MovieClip Frame 12Symbol 425 MovieClip
"s"Symbol 474 MovieClip Frame 13Symbol 427 MovieClip
"C"Symbol 474 MovieClip Frame 13Symbol 429 MovieClip
"s"Symbol 474 MovieClip Frame 14Symbol 431 MovieClip
"C"Symbol 474 MovieClip Frame 14Symbol 433 MovieClip
"s"Symbol 474 MovieClip Frame 15Symbol 435 MovieClip
"C"Symbol 474 MovieClip Frame 15Symbol 437 MovieClip
"s"Symbol 474 MovieClip Frame 16Symbol 439 MovieClip
"C"Symbol 474 MovieClip Frame 16Symbol 441 MovieClip
"C"Symbol 474 MovieClip Frame 17Symbol 443 MovieClip
"s"Symbol 474 MovieClip Frame 17Symbol 445 MovieClip
"C"Symbol 474 MovieClip Frame 18Symbol 447 MovieClip
"s"Symbol 474 MovieClip Frame 18Symbol 449 MovieClip
"C"Symbol 474 MovieClip Frame 19Symbol 451 MovieClip
"s"Symbol 474 MovieClip Frame 19Symbol 453 MovieClip
"C"Symbol 474 MovieClip Frame 20Symbol 455 MovieClip
"s"Symbol 474 MovieClip Frame 20Symbol 457 MovieClip
"C"Symbol 474 MovieClip Frame 21Symbol 459 MovieClip
"s"Symbol 474 MovieClip Frame 21Symbol 461 MovieClip
"C"Symbol 474 MovieClip Frame 22Symbol 463 MovieClip
"s"Symbol 474 MovieClip Frame 22Symbol 465 MovieClip
"C"Symbol 474 MovieClip Frame 23Symbol 467 MovieClip
"s"Symbol 474 MovieClip Frame 23Symbol 469 MovieClip
"C"Symbol 474 MovieClip Frame 24Symbol 471 MovieClip
"s"Symbol 474 MovieClip Frame 24Symbol 473 MovieClip
"s"Symbol 539 MovieClip Frame 1Symbol 380 MovieClip
"C"Symbol 539 MovieClip Frame 1Symbol 476 MovieClip
"s"Symbol 539 MovieClip Frame 2Symbol 384 MovieClip
"C"Symbol 539 MovieClip Frame 2Symbol 478 MovieClip
"s"Symbol 539 MovieClip Frame 3Symbol 388 MovieClip
"C"Symbol 539 MovieClip Frame 3Symbol 480 MovieClip
"s"Symbol 539 MovieClip Frame 4Symbol 392 MovieClip
"C"Symbol 539 MovieClip Frame 4Symbol 482 MovieClip
"s"Symbol 539 MovieClip Frame 5Symbol 396 MovieClip
"C"Symbol 539 MovieClip Frame 5Symbol 484 MovieClip
"s"Symbol 539 MovieClip Frame 6Symbol 400 MovieClip
"C"Symbol 539 MovieClip Frame 6Symbol 486 MovieClip
"s"Symbol 539 MovieClip Frame 7Symbol 404 MovieClip
"C"Symbol 539 MovieClip Frame 7Symbol 488 MovieClip
"s"Symbol 539 MovieClip Frame 8Symbol 408 MovieClip
"C"Symbol 539 MovieClip Frame 8Symbol 490 MovieClip
"s"Symbol 539 MovieClip Frame 9Symbol 412 MovieClip
"C"Symbol 539 MovieClip Frame 9Symbol 492 MovieClip
"s"Symbol 539 MovieClip Frame 10Symbol 416 MovieClip
"C"Symbol 539 MovieClip Frame 10Symbol 494 MovieClip
"s"Symbol 539 MovieClip Frame 11Symbol 420 MovieClip
"C"Symbol 539 MovieClip Frame 11Symbol 496 MovieClip
"s"Symbol 539 MovieClip Frame 12Symbol 423 MovieClip
"C"Symbol 539 MovieClip Frame 12Symbol 498 MovieClip
"s"Symbol 539 MovieClip Frame 13Symbol 427 MovieClip
"C"Symbol 539 MovieClip Frame 13Symbol 500 MovieClip
"s"Symbol 539 MovieClip Frame 14Symbol 431 MovieClip
"C"Symbol 539 MovieClip Frame 14Symbol 502 MovieClip
"s"Symbol 539 MovieClip Frame 15Symbol 435 MovieClip
"C"Symbol 539 MovieClip Frame 15Symbol 504 MovieClip
"s"Symbol 539 MovieClip Frame 16Symbol 439 MovieClip
"C"Symbol 539 MovieClip Frame 16Symbol 506 MovieClip
"C"Symbol 539 MovieClip Frame 17Symbol 508 MovieClip
"s"Symbol 539 MovieClip Frame 17Symbol 510 MovieClip
"C"Symbol 539 MovieClip Frame 18Symbol 512 MovieClip
"s"Symbol 539 MovieClip Frame 18Symbol 514 MovieClip
"C"Symbol 539 MovieClip Frame 19Symbol 516 MovieClip
"s"Symbol 539 MovieClip Frame 19Symbol 518 MovieClip
"C"Symbol 539 MovieClip Frame 20Symbol 520 MovieClip
"s"Symbol 539 MovieClip Frame 20Symbol 522 MovieClip
"C"Symbol 539 MovieClip Frame 21Symbol 524 MovieClip
"s"Symbol 539 MovieClip Frame 21Symbol 526 MovieClip
"C"Symbol 539 MovieClip Frame 22Symbol 528 MovieClip
"s"Symbol 539 MovieClip Frame 22Symbol 530 MovieClip
"C"Symbol 539 MovieClip Frame 23Symbol 532 MovieClip
"s"Symbol 539 MovieClip Frame 23Symbol 534 MovieClip
"C"Symbol 539 MovieClip Frame 24Symbol 536 MovieClip
"s"Symbol 539 MovieClip Frame 24Symbol 538 MovieClip
"s"Symbol 646 MovieClip Frame 1Symbol 380 MovieClip
"C"Symbol 646 MovieClip Frame 1Symbol 541 MovieClip
"s"Symbol 646 MovieClip Frame 2Symbol 384 MovieClip
"C"Symbol 646 MovieClip Frame 2Symbol 543 MovieClip
"S"Symbol 646 MovieClip Frame 2Symbol 545 MovieClip
"s"Symbol 646 MovieClip Frame 3Symbol 388 MovieClip
"C"Symbol 646 MovieClip Frame 3Symbol 547 MovieClip
"S"Symbol 646 MovieClip Frame 3Symbol 549 MovieClip
"s"Symbol 646 MovieClip Frame 4Symbol 392 MovieClip
"S"Symbol 646 MovieClip Frame 4Symbol 551 MovieClip
"C"Symbol 646 MovieClip Frame 4Symbol 553 MovieClip
"s"Symbol 646 MovieClip Frame 5Symbol 396 MovieClip
"C"Symbol 646 MovieClip Frame 5Symbol 555 MovieClip
"S"Symbol 646 MovieClip Frame 5Symbol 557 MovieClip
"s"Symbol 646 MovieClip Frame 6Symbol 400 MovieClip
"C"Symbol 646 MovieClip Frame 6Symbol 559 MovieClip
"S"Symbol 646 MovieClip Frame 6Symbol 561 MovieClip
"s"Symbol 646 MovieClip Frame 7Symbol 404 MovieClip
"C"Symbol 646 MovieClip Frame 7Symbol 563 MovieClip
"S"Symbol 646 MovieClip Frame 7Symbol 565 MovieClip
"s"Symbol 646 MovieClip Frame 8Symbol 408 MovieClip
"C"Symbol 646 MovieClip Frame 8Symbol 567 MovieClip
"S"Symbol 646 MovieClip Frame 8Symbol 569 MovieClip
"s"Symbol 646 MovieClip Frame 9Symbol 412 MovieClip
"C"Symbol 646 MovieClip Frame 9Symbol 571 MovieClip
"S"Symbol 646 MovieClip Frame 9Symbol 573 MovieClip
"s"Symbol 646 MovieClip Frame 10Symbol 416 MovieClip
"S"Symbol 646 MovieClip Frame 10Symbol 575 MovieClip
"C"Symbol 646 MovieClip Frame 10Symbol 577 MovieClip
"s"Symbol 646 MovieClip Frame 11Symbol 420 MovieClip
"S"Symbol 646 MovieClip Frame 11Symbol 579 MovieClip
"C"Symbol 646 MovieClip Frame 11Symbol 581 MovieClip
"s"Symbol 646 MovieClip Frame 12Symbol 423 MovieClip
"S"Symbol 646 MovieClip Frame 12Symbol 583 MovieClip
"C"Symbol 646 MovieClip Frame 12Symbol 585 MovieClip
"s"Symbol 646 MovieClip Frame 13Symbol 427 MovieClip
"C"Symbol 646 MovieClip Frame 13Symbol 587 MovieClip
"S"Symbol 646 MovieClip Frame 13Symbol 589 MovieClip
"s"Symbol 646 MovieClip Frame 14Symbol 431 MovieClip
"S"Symbol 646 MovieClip Frame 14Symbol 591 MovieClip
"C"Symbol 646 MovieClip Frame 14Symbol 593 MovieClip
"s"Symbol 646 MovieClip Frame 15Symbol 435 MovieClip
"S"Symbol 646 MovieClip Frame 15Symbol 595 MovieClip
"C"Symbol 646 MovieClip Frame 15Symbol 597 MovieClip
"s"Symbol 646 MovieClip Frame 16Symbol 439 MovieClip
"C"Symbol 646 MovieClip Frame 16Symbol 599 MovieClip
"C"Symbol 646 MovieClip Frame 17Symbol 601 MovieClip
"S"Symbol 646 MovieClip Frame 17Symbol 603 MovieClip
"s"Symbol 646 MovieClip Frame 17Symbol 604 MovieClip
"C"Symbol 646 MovieClip Frame 18Symbol 606 MovieClip
"S"Symbol 646 MovieClip Frame 18Symbol 608 MovieClip
"s"Symbol 646 MovieClip Frame 18Symbol 610 MovieClip
"C"Symbol 646 MovieClip Frame 19Symbol 612 MovieClip
"S"Symbol 646 MovieClip Frame 19Symbol 614 MovieClip
"s"Symbol 646 MovieClip Frame 19Symbol 616 MovieClip
"C"Symbol 646 MovieClip Frame 20Symbol 618 MovieClip
"S"Symbol 646 MovieClip Frame 20Symbol 620 MovieClip
"s"Symbol 646 MovieClip Frame 20Symbol 622 MovieClip
"C"Symbol 646 MovieClip Frame 21Symbol 624 MovieClip
"S"Symbol 646 MovieClip Frame 21Symbol 626 MovieClip
"s"Symbol 646 MovieClip Frame 21Symbol 628 MovieClip
"s"Symbol 646 MovieClip Frame 22Symbol 630 MovieClip
"S"Symbol 646 MovieClip Frame 22Symbol 632 MovieClip
"C"Symbol 646 MovieClip Frame 22Symbol 634 MovieClip
"C"Symbol 646 MovieClip Frame 23Symbol 636 MovieClip
"S"Symbol 646 MovieClip Frame 23Symbol 638 MovieClip
"s"Symbol 646 MovieClip Frame 23Symbol 639 MovieClip
"C"Symbol 646 MovieClip Frame 24Symbol 641 MovieClip
"S"Symbol 646 MovieClip Frame 24Symbol 643 MovieClip
"s"Symbol 646 MovieClip Frame 24Symbol 645 MovieClip
"s"Symbol 751 MovieClip Frame 1Symbol 380 MovieClip
"C"Symbol 751 MovieClip Frame 1Symbol 648 MovieClip
"s"Symbol 751 MovieClip Frame 2Symbol 384 MovieClip
"C"Symbol 751 MovieClip Frame 2Symbol 650 MovieClip
"S"Symbol 751 MovieClip Frame 2Symbol 652 MovieClip
"s"Symbol 751 MovieClip Frame 3Symbol 388 MovieClip
"C"Symbol 751 MovieClip Frame 3Symbol 654 MovieClip
"S"Symbol 751 MovieClip Frame 3Symbol 656 MovieClip
"s"Symbol 751 MovieClip Frame 4Symbol 392 MovieClip
"C"Symbol 751 MovieClip Frame 4Symbol 658 MovieClip
"S"Symbol 751 MovieClip Frame 4Symbol 660 MovieClip
"s"Symbol 751 MovieClip Frame 5Symbol 396 MovieClip
"S"Symbol 751 MovieClip Frame 5Symbol 662 MovieClip
"C"Symbol 751 MovieClip Frame 5Symbol 664 MovieClip
"s"Symbol 751 MovieClip Frame 6Symbol 400 MovieClip
"C"Symbol 751 MovieClip Frame 6Symbol 666 MovieClip
"S"Symbol 751 MovieClip Frame 6Symbol 668 MovieClip
"s"Symbol 751 MovieClip Frame 7Symbol 404 MovieClip
"C"Symbol 751 MovieClip Frame 7Symbol 670 MovieClip
"S"Symbol 751 MovieClip Frame 7Symbol 672 MovieClip
"s"Symbol 751 MovieClip Frame 8Symbol 408 MovieClip
"C"Symbol 751 MovieClip Frame 8Symbol 674 MovieClip
"S"Symbol 751 MovieClip Frame 8Symbol 676 MovieClip
"s"Symbol 751 MovieClip Frame 9Symbol 412 MovieClip
"C"Symbol 751 MovieClip Frame 9Symbol 678 MovieClip
"S"Symbol 751 MovieClip Frame 9Symbol 680 MovieClip
"s"Symbol 751 MovieClip Frame 10Symbol 416 MovieClip
"C"Symbol 751 MovieClip Frame 10Symbol 682 MovieClip
"S"Symbol 751 MovieClip Frame 10Symbol 684 MovieClip
"s"Symbol 751 MovieClip Frame 11Symbol 420 MovieClip
"C"Symbol 751 MovieClip Frame 11Symbol 686 MovieClip
"S"Symbol 751 MovieClip Frame 11Symbol 688 MovieClip
"s"Symbol 751 MovieClip Frame 12Symbol 423 MovieClip
"C"Symbol 751 MovieClip Frame 12Symbol 690 MovieClip
"S"Symbol 751 MovieClip Frame 12Symbol 692 MovieClip
"s"Symbol 751 MovieClip Frame 13Symbol 427 MovieClip
"C"Symbol 751 MovieClip Frame 13Symbol 694 MovieClip
"S"Symbol 751 MovieClip Frame 13Symbol 696 MovieClip
"s"Symbol 751 MovieClip Frame 14Symbol 431 MovieClip
"C"Symbol 751 MovieClip Frame 14Symbol 698 MovieClip
"S"Symbol 751 MovieClip Frame 14Symbol 700 MovieClip
"s"Symbol 751 MovieClip Frame 15Symbol 435 MovieClip
"C"Symbol 751 MovieClip Frame 15Symbol 702 MovieClip
"S"Symbol 751 MovieClip Frame 15Symbol 704 MovieClip
"s"Symbol 751 MovieClip Frame 16Symbol 439 MovieClip
"C"Symbol 751 MovieClip Frame 16Symbol 706 MovieClip
"S"Symbol 751 MovieClip Frame 16Symbol 708 MovieClip
"C"Symbol 751 MovieClip Frame 17Symbol 710 MovieClip
"S"Symbol 751 MovieClip Frame 17Symbol 712 MovieClip
"s"Symbol 751 MovieClip Frame 17Symbol 714 MovieClip
"C"Symbol 751 MovieClip Frame 18Symbol 716 MovieClip
"S"Symbol 751 MovieClip Frame 18Symbol 718 MovieClip
"s"Symbol 751 MovieClip Frame 18Symbol 719 MovieClip
"C"Symbol 751 MovieClip Frame 19Symbol 721 MovieClip
"S"Symbol 751 MovieClip Frame 19Symbol 723 MovieClip
"s"Symbol 751 MovieClip Frame 19Symbol 724 MovieClip
"C"Symbol 751 MovieClip Frame 20Symbol 726 MovieClip
"S"Symbol 751 MovieClip Frame 20Symbol 728 MovieClip
"s"Symbol 751 MovieClip Frame 20Symbol 730 MovieClip
"C"Symbol 751 MovieClip Frame 21Symbol 732 MovieClip
"S"Symbol 751 MovieClip Frame 21Symbol 734 MovieClip
"s"Symbol 751 MovieClip Frame 21Symbol 735 MovieClip
"C"Symbol 751 MovieClip Frame 22Symbol 737 MovieClip
"S"Symbol 751 MovieClip Frame 22Symbol 739 MovieClip
"s"Symbol 751 MovieClip Frame 22Symbol 740 MovieClip
"C"Symbol 751 MovieClip Frame 23Symbol 742 MovieClip
"S"Symbol 751 MovieClip Frame 23Symbol 744 MovieClip
"s"Symbol 751 MovieClip Frame 23Symbol 745 MovieClip
"C"Symbol 751 MovieClip Frame 24Symbol 747 MovieClip
"S"Symbol 751 MovieClip Frame 24Symbol 749 MovieClip
"s"Symbol 751 MovieClip Frame 24Symbol 750 MovieClip
"s"Symbol 815 MovieClip Frame 1Symbol 380 MovieClip
"C"Symbol 815 MovieClip Frame 1Symbol 752 MovieClip
"s"Symbol 815 MovieClip Frame 2Symbol 384 MovieClip
"C"Symbol 815 MovieClip Frame 2Symbol 754 MovieClip
"s"Symbol 815 MovieClip Frame 3Symbol 388 MovieClip
"C"Symbol 815 MovieClip Frame 3Symbol 756 MovieClip
"s"Symbol 815 MovieClip Frame 4Symbol 392 MovieClip
"C"Symbol 815 MovieClip Frame 4Symbol 758 MovieClip
"s"Symbol 815 MovieClip Frame 5Symbol 396 MovieClip
"C"Symbol 815 MovieClip Frame 5Symbol 760 MovieClip
"s"Symbol 815 MovieClip Frame 6Symbol 400 MovieClip
"C"Symbol 815 MovieClip Frame 6Symbol 762 MovieClip
"s"Symbol 815 MovieClip Frame 7Symbol 404 MovieClip
"C"Symbol 815 MovieClip Frame 7Symbol 764 MovieClip
"s"Symbol 815 MovieClip Frame 8Symbol 408 MovieClip
"C"Symbol 815 MovieClip Frame 8Symbol 766 MovieClip
"s"Symbol 815 MovieClip Frame 9Symbol 412 MovieClip
"C"Symbol 815 MovieClip Frame 9Symbol 768 MovieClip
"s"Symbol 815 MovieClip Frame 10Symbol 416 MovieClip
"C"Symbol 815 MovieClip Frame 10Symbol 770 MovieClip
"s"Symbol 815 MovieClip Frame 11Symbol 420 MovieClip
"C"Symbol 815 MovieClip Frame 11Symbol 772 MovieClip
"s"Symbol 815 MovieClip Frame 12Symbol 423 MovieClip
"C"Symbol 815 MovieClip Frame 12Symbol 774 MovieClip
"s"Symbol 815 MovieClip Frame 13Symbol 427 MovieClip
"C"Symbol 815 MovieClip Frame 13Symbol 776 MovieClip
"s"Symbol 815 MovieClip Frame 14Symbol 431 MovieClip
"C"Symbol 815 MovieClip Frame 14Symbol 778 MovieClip
"s"Symbol 815 MovieClip Frame 15Symbol 435 MovieClip
"C"Symbol 815 MovieClip Frame 15Symbol 780 MovieClip
"s"Symbol 815 MovieClip Frame 16Symbol 439 MovieClip
"C"Symbol 815 MovieClip Frame 16Symbol 782 MovieClip
"C"Symbol 815 MovieClip Frame 17Symbol 784 MovieClip
"s"Symbol 815 MovieClip Frame 17Symbol 786 MovieClip
"C"Symbol 815 MovieClip Frame 18Symbol 788 MovieClip
"s"Symbol 815 MovieClip Frame 18Symbol 790 MovieClip
"C"Symbol 815 MovieClip Frame 19Symbol 792 MovieClip
"s"Symbol 815 MovieClip Frame 19Symbol 794 MovieClip
"C"Symbol 815 MovieClip Frame 20Symbol 796 MovieClip
"s"Symbol 815 MovieClip Frame 20Symbol 798 MovieClip
"C"Symbol 815 MovieClip Frame 21Symbol 800 MovieClip
"s"Symbol 815 MovieClip Frame 21Symbol 802 MovieClip
"C"Symbol 815 MovieClip Frame 22Symbol 804 MovieClip
"s"Symbol 815 MovieClip Frame 22Symbol 806 MovieClip
"C"Symbol 815 MovieClip Frame 23Symbol 808 MovieClip
"s"Symbol 815 MovieClip Frame 23Symbol 810 MovieClip
"C"Symbol 815 MovieClip Frame 24Symbol 812 MovieClip
"s"Symbol 815 MovieClip Frame 24Symbol 814 MovieClip
"s"Symbol 901 MovieClip Frame 1Symbol 380 MovieClip
"S"Symbol 901 MovieClip Frame 1Symbol 817 MovieClip
"s"Symbol 901 MovieClip Frame 2Symbol 384 MovieClip
"S"Symbol 901 MovieClip Frame 2Symbol 819 MovieClip
"C"Symbol 901 MovieClip Frame 2Symbol 821 MovieClip
"s"Symbol 901 MovieClip Frame 3Symbol 388 MovieClip
"S"Symbol 901 MovieClip Frame 3Symbol 823 MovieClip
"C"Symbol 901 MovieClip Frame 3Symbol 825 MovieClip
"s"Symbol 901 MovieClip Frame 4Symbol 392 MovieClip
"S"Symbol 901 MovieClip Frame 4Symbol 827 MovieClip
"C"Symbol 901 MovieClip Frame 4Symbol 829 MovieClip
"s"Symbol 901 MovieClip Frame 5Symbol 396 MovieClip
"S"Symbol 901 MovieClip Frame 5Symbol 831 MovieClip
"C"Symbol 901 MovieClip Frame 5Symbol 833 MovieClip
"s"Symbol 901 MovieClip Frame 6Symbol 400 MovieClip
"S"Symbol 901 MovieClip Frame 6Symbol 835 MovieClip
"C"Symbol 901 MovieClip Frame 6Symbol 837 MovieClip
"s"Symbol 901 MovieClip Frame 7Symbol 404 MovieClip
"S"Symbol 901 MovieClip Frame 7Symbol 839 MovieClip
"C"Symbol 901 MovieClip Frame 7Symbol 841 MovieClip
"s"Symbol 901 MovieClip Frame 8Symbol 408 MovieClip
"S"Symbol 901 MovieClip Frame 8Symbol 843 MovieClip
"s"Symbol 901 MovieClip Frame 9Symbol 412 MovieClip
"S"Symbol 901 MovieClip Frame 9Symbol 845 MovieClip
"s"Symbol 901 MovieClip Frame 10Symbol 416 MovieClip
"S"Symbol 901 MovieClip Frame 10Symbol 847 MovieClip
"s"Symbol 901 MovieClip Frame 11Symbol 420 MovieClip
"S"Symbol 901 MovieClip Frame 11Symbol 849 MovieClip
"s"Symbol 901 MovieClip Frame 12Symbol 423 MovieClip
"S"Symbol 901 MovieClip Frame 12Symbol 851 MovieClip
"s"Symbol 901 MovieClip Frame 13Symbol 427 MovieClip
"S"Symbol 901 MovieClip Frame 13Symbol 853 MovieClip
"s"Symbol 901 MovieClip Frame 14Symbol 431 MovieClip
"S"Symbol 901 MovieClip Frame 14Symbol 855 MovieClip
"s"Symbol 901 MovieClip Frame 15Symbol 435 MovieClip
"S"Symbol 901 MovieClip Frame 15Symbol 857 MovieClip
"s"Symbol 901 MovieClip Frame 16Symbol 439 MovieClip
"S"Symbol 901 MovieClip Frame 16Symbol 859 MovieClip
"S"Symbol 901 MovieClip Frame 17Symbol 861 MovieClip
"s"Symbol 901 MovieClip Frame 17Symbol 862 MovieClip
"C"Symbol 901 MovieClip Frame 17Symbol 864 MovieClip
"S"Symbol 901 MovieClip Frame 18Symbol 866 MovieClip
"s"Symbol 901 MovieClip Frame 18Symbol 867 MovieClip
"C"Symbol 901 MovieClip Frame 18Symbol 869 MovieClip
"S"Symbol 901 MovieClip Frame 19Symbol 871 MovieClip
"s"Symbol 901 MovieClip Frame 19Symbol 872 MovieClip
"C"Symbol 901 MovieClip Frame 19Symbol 874 MovieClip
"S"Symbol 901 MovieClip Frame 20Symbol 876 MovieClip
"s"Symbol 901 MovieClip Frame 20Symbol 878 MovieClip
"C"Symbol 901 MovieClip Frame 20Symbol 880 MovieClip
"S"Symbol 901 MovieClip Frame 21Symbol 882 MovieClip
"s"Symbol 901 MovieClip Frame 21Symbol 883 MovieClip
"C"Symbol 901 MovieClip Frame 21Symbol 885 MovieClip
"S"Symbol 901 MovieClip Frame 22Symbol 887 MovieClip
"C"Symbol 901 MovieClip Frame 22Symbol 889 MovieClip
"s"Symbol 901 MovieClip Frame 22Symbol 890 MovieClip
"S"Symbol 901 MovieClip Frame 23Symbol 892 MovieClip
"s"Symbol 901 MovieClip Frame 23Symbol 893 MovieClip
"C"Symbol 901 MovieClip Frame 23Symbol 895 MovieClip
"S"Symbol 901 MovieClip Frame 24Symbol 897 MovieClip
"s"Symbol 901 MovieClip Frame 24Symbol 898 MovieClip
"C"Symbol 901 MovieClip Frame 24Symbol 900 MovieClip
"Inside"Symbol 902 MovieClip Frame 1Symbol 474 MovieClip
"Inside"Symbol 902 MovieClip Frame 2Symbol 539 MovieClip
"Inside"Symbol 902 MovieClip Frame 3Symbol 646 MovieClip
"Inside"Symbol 902 MovieClip Frame 4Symbol 751 MovieClip
"Inside"Symbol 902 MovieClip Frame 5Symbol 815 MovieClip
"Inside"Symbol 902 MovieClip Frame 6Symbol 901 MovieClip
"C"Symbol 929 MovieClip Frame 1Symbol 904 MovieClip
"C"Symbol 929 MovieClip Frame 2Symbol 906 MovieClip
"C"Symbol 929 MovieClip Frame 3Symbol 908 MovieClip
"C"Symbol 929 MovieClip Frame 4Symbol 910 MovieClip
"C"Symbol 929 MovieClip Frame 5Symbol 912 MovieClip
"C"Symbol 929 MovieClip Frame 6Symbol 914 MovieClip
"C"Symbol 929 MovieClip Frame 7Symbol 916 MovieClip
"C"Symbol 929 MovieClip Frame 8Symbol 918 MovieClip
"C"Symbol 929 MovieClip Frame 9Symbol 920 MovieClip
"C"Symbol 929 MovieClip Frame 10Symbol 922 MovieClip
"C"Symbol 929 MovieClip Frame 11Symbol 924 MovieClip
"C"Symbol 929 MovieClip Frame 12Symbol 926 MovieClip
"C"Symbol 929 MovieClip Frame 13Symbol 928 MovieClip
"C"Symbol 966 MovieClip Frame 1Symbol 931 MovieClip
"c"Symbol 966 MovieClip Frame 1Symbol 933 MovieClip
"c"Symbol 966 MovieClip Frame 2Symbol 935 MovieClip
"C"Symbol 966 MovieClip Frame 2Symbol 937 MovieClip
"C"Symbol 966 MovieClip Frame 3Symbol 939 MovieClip
"c"Symbol 966 MovieClip Frame 3Symbol 941 MovieClip
"C"Symbol 966 MovieClip Frame 4Symbol 943 MovieClip
"c"Symbol 966 MovieClip Frame 4Symbol 945 MovieClip
"C"Symbol 966 MovieClip Frame 5Symbol 947 MovieClip
"c"Symbol 966 MovieClip Frame 5Symbol 949 MovieClip
"C"Symbol 966 MovieClip Frame 6Symbol 951 MovieClip
"c"Symbol 966 MovieClip Frame 6Symbol 953 MovieClip
"C"Symbol 966 MovieClip Frame 7Symbol 955 MovieClip
"c"Symbol 966 MovieClip Frame 7Symbol 957 MovieClip
"C"Symbol 966 MovieClip Frame 8Symbol 959 MovieClip
"c"Symbol 966 MovieClip Frame 8Symbol 961 MovieClip
"C"Symbol 966 MovieClip Frame 9Symbol 963 MovieClip
"c"Symbol 966 MovieClip Frame 9Symbol 965 MovieClip
"C"Symbol 966 MovieClip Frame 10Symbol 922 MovieClip
"C"Symbol 966 MovieClip Frame 11Symbol 924 MovieClip
"C"Symbol 966 MovieClip Frame 12Symbol 926 MovieClip
"C"Symbol 966 MovieClip Frame 13Symbol 928 MovieClip
"C"Symbol 993 MovieClip Frame 1Symbol 968 MovieClip
"C"Symbol 993 MovieClip Frame 2Symbol 970 MovieClip
"C"Symbol 993 MovieClip Frame 3Symbol 972 MovieClip
"C"Symbol 993 MovieClip Frame 4Symbol 974 MovieClip
"C"Symbol 993 MovieClip Frame 5Symbol 976 MovieClip
"C"Symbol 993 MovieClip Frame 6Symbol 978 MovieClip
"C"Symbol 993 MovieClip Frame 7Symbol 980 MovieClip
"C"Symbol 993 MovieClip Frame 8Symbol 982 MovieClip
"C"Symbol 993 MovieClip Frame 9Symbol 984 MovieClip
"C"Symbol 993 MovieClip Frame 10Symbol 986 MovieClip
"C"Symbol 993 MovieClip Frame 11Symbol 988 MovieClip
"C"Symbol 993 MovieClip Frame 12Symbol 990 MovieClip
"C"Symbol 993 MovieClip Frame 13Symbol 992 MovieClip
"S"Symbol 1046 MovieClip Frame 1Symbol 995 MovieClip
"C"Symbol 1046 MovieClip Frame 1Symbol 997 MovieClip
"S"Symbol 1046 MovieClip Frame 2Symbol 999 MovieClip
"C"Symbol 1046 MovieClip Frame 2Symbol 1001 MovieClip
"S"Symbol 1046 MovieClip Frame 3Symbol 1003 MovieClip
"C"Symbol 1046 MovieClip Frame 3Symbol 1005 MovieClip
"S"Symbol 1046 MovieClip Frame 4Symbol 1007 MovieClip
"C"Symbol 1046 MovieClip Frame 4Symbol 1009 MovieClip
"S"Symbol 1046 MovieClip Frame 5Symbol 1011 MovieClip
"C"Symbol 1046 MovieClip Frame 5Symbol 1013 MovieClip
"S"Symbol 1046 MovieClip Frame 6Symbol 1015 MovieClip
"C"Symbol 1046 MovieClip Frame 6Symbol 1017 MovieClip
"S"Symbol 1046 MovieClip Frame 7Symbol 1019 MovieClip
"C"Symbol 1046 MovieClip Frame 7Symbol 1021 MovieClip
"S"Symbol 1046 MovieClip Frame 8Symbol 1023 MovieClip
"C"Symbol 1046 MovieClip Frame 8Symbol 1025 MovieClip
"S"Symbol 1046 MovieClip Frame 9Symbol 1027 MovieClip
"C"Symbol 1046 MovieClip Frame 9Symbol 1029 MovieClip
"S"Symbol 1046 MovieClip Frame 10Symbol 1031 MovieClip
"C"Symbol 1046 MovieClip Frame 10Symbol 1033 MovieClip
"S"Symbol 1046 MovieClip Frame 11Symbol 1035 MovieClip
"C"Symbol 1046 MovieClip Frame 11Symbol 1037 MovieClip
"S"Symbol 1046 MovieClip Frame 12Symbol 1039 MovieClip
"C"Symbol 1046 MovieClip Frame 12Symbol 1041 MovieClip
"S"Symbol 1046 MovieClip Frame 13Symbol 1043 MovieClip
"C"Symbol 1046 MovieClip Frame 13Symbol 1045 MovieClip
"C"Symbol 1076 MovieClip Frame 1Symbol 1048 MovieClip
"C"Symbol 1076 MovieClip Frame 2Symbol 1050 MovieClip
"C"Symbol 1076 MovieClip Frame 3Symbol 1052 MovieClip
"C"Symbol 1076 MovieClip Frame 4Symbol 1054 MovieClip
"C"Symbol 1076 MovieClip Frame 5Symbol 1056 MovieClip
"C"Symbol 1076 MovieClip Frame 6Symbol 1058 MovieClip
"C"Symbol 1076 MovieClip Frame 7Symbol 1060 MovieClip
"C"Symbol 1076 MovieClip Frame 8Symbol 1063 MovieClip
"C"Symbol 1076 MovieClip Frame 9Symbol 1066 MovieClip
"C"Symbol 1076 MovieClip Frame 10Symbol 1069 MovieClip
"C"Symbol 1076 MovieClip Frame 11Symbol 1071 MovieClip
"C"Symbol 1076 MovieClip Frame 12Symbol 1073 MovieClip
"C"Symbol 1076 MovieClip Frame 13Symbol 1075 MovieClip
"S"Symbol 1132 MovieClip Frame 1Symbol 1078 MovieClip
"C"Symbol 1132 MovieClip Frame 1Symbol 1080 MovieClip
"S"Symbol 1132 MovieClip Frame 2Symbol 1082 MovieClip
"C"Symbol 1132 MovieClip Frame 2Symbol 1084 MovieClip
"S"Symbol 1132 MovieClip Frame 3Symbol 1086 MovieClip
"C"Symbol 1132 MovieClip Frame 3Symbol 1088 MovieClip
"S"Symbol 1132 MovieClip Frame 4Symbol 1090 MovieClip
"C"Symbol 1132 MovieClip Frame 4Symbol 1092 MovieClip
"S"Symbol 1132 MovieClip Frame 5Symbol 1094 MovieClip
"C"Symbol 1132 MovieClip Frame 5Symbol 1096 MovieClip
"S"Symbol 1132 MovieClip Frame 6Symbol 1098 MovieClip
"C"Symbol 1132 MovieClip Frame 6Symbol 1100 MovieClip
"S"Symbol 1132 MovieClip Frame 7Symbol 1102 MovieClip
"C"Symbol 1132 MovieClip Frame 7Symbol 1104 MovieClip
"S"Symbol 1132 MovieClip Frame 8Symbol 1107 MovieClip
"C"Symbol 1132 MovieClip Frame 8Symbol 1109 MovieClip
"S"Symbol 1132 MovieClip Frame 9Symbol 1112 MovieClip
"C"Symbol 1132 MovieClip Frame 9Symbol 1114 MovieClip
"S"Symbol 1132 MovieClip Frame 10Symbol 1117 MovieClip
"C"Symbol 1132 MovieClip Frame 10Symbol 1119 MovieClip
"S"Symbol 1132 MovieClip Frame 11Symbol 1121 MovieClip
"C"Symbol 1132 MovieClip Frame 11Symbol 1123 MovieClip
"S"Symbol 1132 MovieClip Frame 12Symbol 1125 MovieClip
"C"Symbol 1132 MovieClip Frame 12Symbol 1127 MovieClip
"S"Symbol 1132 MovieClip Frame 13Symbol 1129 MovieClip
"C"Symbol 1132 MovieClip Frame 13Symbol 1131 MovieClip
"S"Symbol 1182 MovieClip Frame 1Symbol 1134 MovieClip
"C"Symbol 1182 MovieClip Frame 1Symbol 1136 MovieClip
"S"Symbol 1182 MovieClip Frame 2Symbol 1138 MovieClip
"C"Symbol 1182 MovieClip Frame 2Symbol 1140 MovieClip
"S"Symbol 1182 MovieClip Frame 3Symbol 1142 MovieClip
"C"Symbol 1182 MovieClip Frame 3Symbol 1144 MovieClip
"S"Symbol 1182 MovieClip Frame 4Symbol 1146 MovieClip
"C"Symbol 1182 MovieClip Frame 4Symbol 1148 MovieClip
"S"Symbol 1182 MovieClip Frame 5Symbol 1150 MovieClip
"C"Symbol 1182 MovieClip Frame 5Symbol 1152 MovieClip
"S"Symbol 1182 MovieClip Frame 6Symbol 1154 MovieClip
"C"Symbol 1182 MovieClip Frame 6Symbol 1156 MovieClip
"S"Symbol 1182 MovieClip Frame 7Symbol 1158 MovieClip
"C"Symbol 1182 MovieClip Frame 7Symbol 1160 MovieClip
"S"Symbol 1182 MovieClip Frame 8Symbol 1163 MovieClip
"C"Symbol 1182 MovieClip Frame 8Symbol 1165 MovieClip
"S"Symbol 1182 MovieClip Frame 9Symbol 1168 MovieClip
"C"Symbol 1182 MovieClip Frame 9Symbol 1170 MovieClip
"S"Symbol 1182 MovieClip Frame 10Symbol 1173 MovieClip
"S"Symbol 1182 MovieClip Frame 11Symbol 1175 MovieClip
"S"Symbol 1182 MovieClip Frame 12Symbol 1177 MovieClip
"S"Symbol 1182 MovieClip Frame 13Symbol 1179 MovieClip
"C"Symbol 1182 MovieClip Frame 13Symbol 1181 MovieClip
"c"Symbol 1238 MovieClip Frame 1Symbol 1184 MovieClip
"C"Symbol 1238 MovieClip Frame 1Symbol 1186 MovieClip
"C"Symbol 1238 MovieClip Frame 2Symbol 1188 MovieClip
"c"Symbol 1238 MovieClip Frame 2Symbol 1190 MovieClip
"C"Symbol 1238 MovieClip Frame 3Symbol 1192 MovieClip
"c"Symbol 1238 MovieClip Frame 3Symbol 1194 MovieClip
"C"Symbol 1238 MovieClip Frame 4Symbol 1196 MovieClip
"c"Symbol 1238 MovieClip Frame 4Symbol 1198 MovieClip
"C"Symbol 1238 MovieClip Frame 5Symbol 1200 MovieClip
"c"Symbol 1238 MovieClip Frame 5Symbol 1202 MovieClip
"C"Symbol 1238 MovieClip Frame 6Symbol 1204 MovieClip
"c"Symbol 1238 MovieClip Frame 6Symbol 1206 MovieClip
"C"Symbol 1238 MovieClip Frame 7Symbol 1208 MovieClip
"c"Symbol 1238 MovieClip Frame 7Symbol 1210 MovieClip
"C"Symbol 1238 MovieClip Frame 8Symbol 1213 MovieClip
"c"Symbol 1238 MovieClip Frame 8Symbol 1215 MovieClip
"C"Symbol 1238 MovieClip Frame 9Symbol 1218 MovieClip
"c"Symbol 1238 MovieClip Frame 9Symbol 1220 MovieClip
"C"Symbol 1238 MovieClip Frame 10Symbol 1223 MovieClip
"c"Symbol 1238 MovieClip Frame 10Symbol 1225 MovieClip
"C"Symbol 1238 MovieClip Frame 11Symbol 1227 MovieClip
"c"Symbol 1238 MovieClip Frame 11Symbol 1229 MovieClip
"C"Symbol 1238 MovieClip Frame 12Symbol 1231 MovieClip
"c"Symbol 1238 MovieClip Frame 12Symbol 1233 MovieClip
"C"Symbol 1238 MovieClip Frame 13Symbol 1235 MovieClip
"c"Symbol 1238 MovieClip Frame 13Symbol 1237 MovieClip
"Inside"Symbol 1239 MovieClip Frame 1Symbol 929 MovieClip
"Inside"Symbol 1239 MovieClip Frame 2Symbol 966 MovieClip
"Inside"Symbol 1239 MovieClip Frame 3Symbol 993 MovieClip
"Inside"Symbol 1239 MovieClip Frame 4Symbol 1046 MovieClip
"Inside"Symbol 1239 MovieClip Frame 5Symbol 1076 MovieClip
"Inside"Symbol 1239 MovieClip Frame 6Symbol 1132 MovieClip
"Inside"Symbol 1239 MovieClip Frame 7Symbol 1182 MovieClip
"Inside"Symbol 1239 MovieClip Frame 8Symbol 1238 MovieClip
"C"Symbol 1372 MovieClip Frame 1Symbol 1241 MovieClip
"S"Symbol 1372 MovieClip Frame 1Symbol 1243 MovieClip
"C"Symbol 1372 MovieClip Frame 2Symbol 1245 MovieClip
"S"Symbol 1372 MovieClip Frame 2Symbol 1247 MovieClip
"C"Symbol 1372 MovieClip Frame 3Symbol 1249 MovieClip
"C"Symbol 1372 MovieClip Frame 4Symbol 1251 MovieClip
"C"Symbol 1372 MovieClip Frame 5Symbol 1253 MovieClip
"C"Symbol 1372 MovieClip Frame 6Symbol 1255 MovieClip
"C"Symbol 1372 MovieClip Frame 7Symbol 1257 MovieClip
"C"Symbol 1372 MovieClip Frame 8Symbol 1259 MovieClip
"S"Symbol 1372 MovieClip Frame 8Symbol 1261 MovieClip
"C"Symbol 1372 MovieClip Frame 9Symbol 1263 MovieClip
"S"Symbol 1372 MovieClip Frame 9Symbol 1265 MovieClip
"C"Symbol 1372 MovieClip Frame 10Symbol 1267 MovieClip
"C"Symbol 1372 MovieClip Frame 11Symbol 1269 MovieClip
"C"Symbol 1372 MovieClip Frame 12Symbol 1271 MovieClip
"S"Symbol 1372 MovieClip Frame 12Symbol 1273 MovieClip
"C"Symbol 1372 MovieClip Frame 13Symbol 1275 MovieClip
"S"Symbol 1372 MovieClip Frame 13Symbol 1277 MovieClip
"C"Symbol 1372 MovieClip Frame 14Symbol 1279 MovieClip
"S"Symbol 1372 MovieClip Frame 14Symbol 1281 MovieClip
"C"Symbol 1372 MovieClip Frame 15Symbol 1283 MovieClip
"S"Symbol 1372 MovieClip Frame 15Symbol 1285 MovieClip
"C"Symbol 1372 MovieClip Frame 16Symbol 1287 MovieClip
"S"Symbol 1372 MovieClip Frame 16Symbol 1289 MovieClip
"C"Symbol 1372 MovieClip Frame 17Symbol 1291 MovieClip
"C"Symbol 1372 MovieClip Frame 22Symbol 1293 MovieClip
"S"Symbol 1372 MovieClip Frame 22Symbol 1295 MovieClip
"C"Symbol 1372 MovieClip Frame 23Symbol 1297 MovieClip
"S"Symbol 1372 MovieClip Frame 23Symbol 1299 MovieClip
"C"Symbol 1372 MovieClip Frame 24Symbol 1301 MovieClip
"S"Symbol 1372 MovieClip Frame 24Symbol 1303 MovieClip
"C"Symbol 1372 MovieClip Frame 26Symbol 1305 MovieClip
"S"Symbol 1372 MovieClip Frame 26Symbol 1307 MovieClip
"C"Symbol 1372 MovieClip Frame 27Symbol 1309 MovieClip
"S"Symbol 1372 MovieClip Frame 27Symbol 1311 MovieClip
"C"Symbol 1372 MovieClip Frame 29Symbol 1313 MovieClip
"S"Symbol 1372 MovieClip Frame 29Symbol 1315 MovieClip
"C"Symbol 1372 MovieClip Frame 31Symbol 1317 MovieClip
"S"Symbol 1372 MovieClip Frame 31Symbol 1319 MovieClip
"C"Symbol 1372 MovieClip Frame 32Symbol 1321 MovieClip
"S"Symbol 1372 MovieClip Frame 32Symbol 1323 MovieClip
"C"Symbol 1372 MovieClip Frame 33Symbol 1325 MovieClip
"S"Symbol 1372 MovieClip Frame 33Symbol 1327 MovieClip
"C"Symbol 1372 MovieClip Frame 34Symbol 1329 MovieClip
"S"Symbol 1372 MovieClip Frame 34Symbol 1331 MovieClip
"C"Symbol 1372 MovieClip Frame 35Symbol 1333 MovieClip
"S"Symbol 1372 MovieClip Frame 35Symbol 1335 MovieClip
"C"Symbol 1372 MovieClip Frame 37Symbol 1337 MovieClip
"S"Symbol 1372 MovieClip Frame 37Symbol 1339 MovieClip
"C"Symbol 1372 MovieClip Frame 38Symbol 1341 MovieClip
"S"Symbol 1372 MovieClip Frame 38Symbol 1343 MovieClip
"C"Symbol 1372 MovieClip Frame 39Symbol 1345 MovieClip
"S"Symbol 1372 MovieClip Frame 39Symbol 1347 MovieClip
"C"Symbol 1372 MovieClip Frame 40Symbol 1349 MovieClip
"S"Symbol 1372 MovieClip Frame 40Symbol 1351 MovieClip
"C"Symbol 1372 MovieClip Frame 41Symbol 1353 MovieClip
"S"Symbol 1372 MovieClip Frame 41Symbol 1355 MovieClip
"C"Symbol 1372 MovieClip Frame 42Symbol 1357 MovieClip
"S"Symbol 1372 MovieClip Frame 42Symbol 1359 MovieClip
"C"Symbol 1372 MovieClip Frame 43Symbol 1361 MovieClip
"S"Symbol 1372 MovieClip Frame 43Symbol 1363 MovieClip
"C"Symbol 1372 MovieClip Frame 44Symbol 1365 MovieClip
"S"Symbol 1372 MovieClip Frame 44Symbol 1367 MovieClip
"C"Symbol 1372 MovieClip Frame 45Symbol 1369 MovieClip
"S"Symbol 1372 MovieClip Frame 45Symbol 1371 MovieClip
"S"Symbol 1447 MovieClip Frame 1Symbol 1374 MovieClip
"S"Symbol 1447 MovieClip Frame 2Symbol 1376 MovieClip
"S"Symbol 1447 MovieClip Frame 3Symbol 1378 MovieClip
"S"Symbol 1447 MovieClip Frame 4Symbol 1380 MovieClip
"S"Symbol 1447 MovieClip Frame 5Symbol 1382 MovieClip
"S"Symbol 1447 MovieClip Frame 6Symbol 1384 MovieClip
"S"Symbol 1447 MovieClip Frame 7Symbol 1386 MovieClip
"S"Symbol 1447 MovieClip Frame 8Symbol 1388 MovieClip
"S"Symbol 1447 MovieClip Frame 9Symbol 1390 MovieClip
"S"Symbol 1447 MovieClip Frame 10Symbol 1392 MovieClip
"S"Symbol 1447 MovieClip Frame 11Symbol 1394 MovieClip
"S"Symbol 1447 MovieClip Frame 12Symbol 1396 MovieClip
"S"Symbol 1447 MovieClip Frame 13Symbol 1398 MovieClip
"S"Symbol 1447 MovieClip Frame 14Symbol 1400 MovieClip
"S"Symbol 1447 MovieClip Frame 15Symbol 1402 MovieClip
"S"Symbol 1447 MovieClip Frame 16Symbol 1404 MovieClip
"S"Symbol 1447 MovieClip Frame 17Symbol 1406 MovieClip
"S"Symbol 1447 MovieClip Frame 22Symbol 1408 MovieClip
"S"Symbol 1447 MovieClip Frame 23Symbol 1410 MovieClip
"S"Symbol 1447 MovieClip Frame 24Symbol 1412 MovieClip
"S"Symbol 1447 MovieClip Frame 26Symbol 1414 MovieClip
"S"Symbol 1447 MovieClip Frame 27Symbol 1416 MovieClip
"S"Symbol 1447 MovieClip Frame 29Symbol 1418 MovieClip
"S"Symbol 1447 MovieClip Frame 31Symbol 1420 MovieClip
"S"Symbol 1447 MovieClip Frame 32Symbol 1422 MovieClip
"S"Symbol 1447 MovieClip Frame 33Symbol 1424 MovieClip
"S"Symbol 1447 MovieClip Frame 34Symbol 1426 MovieClip
"S"Symbol 1447 MovieClip Frame 35Symbol 1428 MovieClip
"S"Symbol 1447 MovieClip Frame 37Symbol 1430 MovieClip
"S"Symbol 1447 MovieClip Frame 38Symbol 1432 MovieClip
"S"Symbol 1447 MovieClip Frame 39Symbol 1434 MovieClip
"S"Symbol 1447 MovieClip Frame 40Symbol 1436 MovieClip
"S"Symbol 1447 MovieClip Frame 41Symbol 1438 MovieClip
"S"Symbol 1447 MovieClip Frame 42Symbol 1440 MovieClip
"S"Symbol 1447 MovieClip Frame 43Symbol 1442 MovieClip
"S"Symbol 1447 MovieClip Frame 44Symbol 1444 MovieClip
"S"Symbol 1447 MovieClip Frame 45Symbol 1446 MovieClip
"S"Symbol 1522 MovieClip Frame 1Symbol 1374 MovieClip
"C"Symbol 1522 MovieClip Frame 1Symbol 1449 MovieClip
"S"Symbol 1522 MovieClip Frame 2Symbol 1376 MovieClip
"C"Symbol 1522 MovieClip Frame 2Symbol 1451 MovieClip
"S"Symbol 1522 MovieClip Frame 3Symbol 1378 MovieClip
"C"Symbol 1522 MovieClip Frame 3Symbol 1453 MovieClip
"S"Symbol 1522 MovieClip Frame 4Symbol 1380 MovieClip
"C"Symbol 1522 MovieClip Frame 4Symbol 1455 MovieClip
"S"Symbol 1522 MovieClip Frame 5Symbol 1382 MovieClip
"C"Symbol 1522 MovieClip Frame 5Symbol 1457 MovieClip
"S"Symbol 1522 MovieClip Frame 6Symbol 1384 MovieClip
"C"Symbol 1522 MovieClip Frame 6Symbol 1459 MovieClip
"S"Symbol 1522 MovieClip Frame 7Symbol 1386 MovieClip
"C"Symbol 1522 MovieClip Frame 7Symbol 1461 MovieClip
"S"Symbol 1522 MovieClip Frame 8Symbol 1388 MovieClip
"C"Symbol 1522 MovieClip Frame 8Symbol 1463 MovieClip
"S"Symbol 1522 MovieClip Frame 9Symbol 1390 MovieClip
"C"Symbol 1522 MovieClip Frame 9Symbol 1465 MovieClip
"S"Symbol 1522 MovieClip Frame 10Symbol 1392 MovieClip
"C"Symbol 1522 MovieClip Frame 10Symbol 1467 MovieClip
"S"Symbol 1522 MovieClip Frame 11Symbol 1394 MovieClip
"C"Symbol 1522 MovieClip Frame 11Symbol 1469 MovieClip
"S"Symbol 1522 MovieClip Frame 12Symbol 1396 MovieClip
"C"Symbol 1522 MovieClip Frame 12Symbol 1471 MovieClip
"S"Symbol 1522 MovieClip Frame 13Symbol 1398 MovieClip
"C"Symbol 1522 MovieClip Frame 13Symbol 1473 MovieClip
"S"Symbol 1522 MovieClip Frame 14Symbol 1400 MovieClip
"C"Symbol 1522 MovieClip Frame 14Symbol 1475 MovieClip
"S"Symbol 1522 MovieClip Frame 15Symbol 1402 MovieClip
"C"Symbol 1522 MovieClip Frame 15Symbol 1477 MovieClip
"S"Symbol 1522 MovieClip Frame 16Symbol 1404 MovieClip
"C"Symbol 1522 MovieClip Frame 16Symbol 1479 MovieClip
"S"Symbol 1522 MovieClip Frame 17Symbol 1406 MovieClip
"C"Symbol 1522 MovieClip Frame 17Symbol 1481 MovieClip
"S"Symbol 1522 MovieClip Frame 22Symbol 1408 MovieClip
"C"Symbol 1522 MovieClip Frame 22Symbol 1483 MovieClip
"S"Symbol 1522 MovieClip Frame 23Symbol 1410 MovieClip
"C"Symbol 1522 MovieClip Frame 23Symbol 1485 MovieClip
"S"Symbol 1522 MovieClip Frame 24Symbol 1412 MovieClip
"C"Symbol 1522 MovieClip Frame 24Symbol 1487 MovieClip
"S"Symbol 1522 MovieClip Frame 26Symbol 1414 MovieClip
"C"Symbol 1522 MovieClip Frame 26Symbol 1489 MovieClip
"S"Symbol 1522 MovieClip Frame 27Symbol 1416 MovieClip
"C"Symbol 1522 MovieClip Frame 27Symbol 1491 MovieClip
"S"Symbol 1522 MovieClip Frame 29Symbol 1418 MovieClip
"C"Symbol 1522 MovieClip Frame 29Symbol 1493 MovieClip
"S"Symbol 1522 MovieClip Frame 31Symbol 1420 MovieClip
"C"Symbol 1522 MovieClip Frame 31Symbol 1495 MovieClip
"S"Symbol 1522 MovieClip Frame 32Symbol 1422 MovieClip
"C"Symbol 1522 MovieClip Frame 32Symbol 1497 MovieClip
"S"Symbol 1522 MovieClip Frame 33Symbol 1424 MovieClip
"C"Symbol 1522 MovieClip Frame 33Symbol 1499 MovieClip
"S"Symbol 1522 MovieClip Frame 34Symbol 1426 MovieClip
"C"Symbol 1522 MovieClip Frame 34Symbol 1501 MovieClip
"S"Symbol 1522 MovieClip Frame 35Symbol 1428 MovieClip
"C"Symbol 1522 MovieClip Frame 35Symbol 1503 MovieClip
"S"Symbol 1522 MovieClip Frame 37Symbol 1430 MovieClip
"C"Symbol 1522 MovieClip Frame 37Symbol 1505 MovieClip
"S"Symbol 1522 MovieClip Frame 38Symbol 1432 MovieClip
"C"Symbol 1522 MovieClip Frame 38Symbol 1507 MovieClip
"S"Symbol 1522 MovieClip Frame 39Symbol 1434 MovieClip
"C"Symbol 1522 MovieClip Frame 39Symbol 1509 MovieClip
"S"Symbol 1522 MovieClip Frame 40Symbol 1436 MovieClip
"C"Symbol 1522 MovieClip Frame 40Symbol 1511 MovieClip
"S"Symbol 1522 MovieClip Frame 41Symbol 1438 MovieClip
"C"Symbol 1522 MovieClip Frame 41Symbol 1513 MovieClip
"S"Symbol 1522 MovieClip Frame 42Symbol 1440 MovieClip
"C"Symbol 1522 MovieClip Frame 42Symbol 1515 MovieClip
"S"Symbol 1522 MovieClip Frame 43Symbol 1442 MovieClip
"C"Symbol 1522 MovieClip Frame 43Symbol 1517 MovieClip
"S"Symbol 1522 MovieClip Frame 44Symbol 1444 MovieClip
"C"Symbol 1522 MovieClip Frame 44Symbol 1519 MovieClip
"S"Symbol 1522 MovieClip Frame 45Symbol 1446 MovieClip
"C"Symbol 1522 MovieClip Frame 45Symbol 1521 MovieClip
"S"Symbol 1595 MovieClip Frame 1Symbol 1524 MovieClip
"S"Symbol 1595 MovieClip Frame 2Symbol 1526 MovieClip
"S"Symbol 1595 MovieClip Frame 3Symbol 1528 MovieClip
"S"Symbol 1595 MovieClip Frame 4Symbol 1530 MovieClip
"S"Symbol 1595 MovieClip Frame 5Symbol 1531 MovieClip
"S"Symbol 1595 MovieClip Frame 6Symbol 1533 MovieClip
"S"Symbol 1595 MovieClip Frame 7Symbol 1534 MovieClip
"S"Symbol 1595 MovieClip Frame 8Symbol 1536 MovieClip
"S"Symbol 1595 MovieClip Frame 9Symbol 1538 MovieClip
"S"Symbol 1595 MovieClip Frame 10Symbol 1540 MovieClip
"S"Symbol 1595 MovieClip Frame 11Symbol 1542 MovieClip
"S"Symbol 1595 MovieClip Frame 12Symbol 1544 MovieClip
"S"Symbol 1595 MovieClip Frame 13Symbol 1546 MovieClip
"S"Symbol 1595 MovieClip Frame 14Symbol 1548 MovieClip
"S"Symbol 1595 MovieClip Frame 15Symbol 1550 MovieClip
"S"Symbol 1595 MovieClip Frame 16Symbol 1552 MovieClip
"S"Symbol 1595 MovieClip Frame 17Symbol 1554 MovieClip
"S"Symbol 1595 MovieClip Frame 22Symbol 1556 MovieClip
"S"Symbol 1595 MovieClip Frame 23Symbol 1558 MovieClip
"S"Symbol 1595 MovieClip Frame 24Symbol 1560 MovieClip
"S"Symbol 1595 MovieClip Frame 26Symbol 1562 MovieClip
"S"Symbol 1595 MovieClip Frame 27Symbol 1564 MovieClip
"S"Symbol 1595 MovieClip Frame 29Symbol 1566 MovieClip
"S"Symbol 1595 MovieClip Frame 31Symbol 1568 MovieClip
"S"Symbol 1595 MovieClip Frame 32Symbol 1570 MovieClip
"S"Symbol 1595 MovieClip Frame 33Symbol 1572 MovieClip
"S"Symbol 1595 MovieClip Frame 34Symbol 1574 MovieClip
"S"Symbol 1595 MovieClip Frame 35Symbol 1576 MovieClip
"S"Symbol 1595 MovieClip Frame 37Symbol 1578 MovieClip
"S"Symbol 1595 MovieClip Frame 38Symbol 1580 MovieClip
"S"Symbol 1595 MovieClip Frame 39Symbol 1582 MovieClip
"S"Symbol 1595 MovieClip Frame 40Symbol 1584 MovieClip
"S"Symbol 1595 MovieClip Frame 41Symbol 1586 MovieClip
"S"Symbol 1595 MovieClip Frame 42Symbol 1588 MovieClip
"S"Symbol 1595 MovieClip Frame 43Symbol 1590 MovieClip
"S"Symbol 1595 MovieClip Frame 44Symbol 1592 MovieClip
"S"Symbol 1595 MovieClip Frame 45Symbol 1594 MovieClip
"C"Symbol 1740 MovieClip Frame 1Symbol 1597 MovieClip
"S"Symbol 1740 MovieClip Frame 1Symbol 1599 MovieClip
"C"Symbol 1740 MovieClip Frame 2Symbol 1601 MovieClip
"S"Symbol 1740 MovieClip Frame 2Symbol 1603 MovieClip
"C"Symbol 1740 MovieClip Frame 3Symbol 1605 MovieClip
"S"Symbol 1740 MovieClip Frame 3Symbol 1607 MovieClip
"C"Symbol 1740 MovieClip Frame 4Symbol 1608 MovieClip
"S"Symbol 1740 MovieClip Frame 4Symbol 1610 MovieClip
"C"Symbol 1740 MovieClip Frame 5Symbol 1612 MovieClip
"C"Symbol 1740 MovieClip Frame 6Symbol 1613 MovieClip
"S"Symbol 1740 MovieClip Frame 6Symbol 1615 MovieClip
"C"Symbol 1740 MovieClip Frame 7Symbol 1617 MovieClip
"S"Symbol 1740 MovieClip Frame 7Symbol 1619 MovieClip
"C"Symbol 1740 MovieClip Frame 8Symbol 1621 MovieClip
"S"Symbol 1740 MovieClip Frame 8Symbol 1623 MovieClip
"C"Symbol 1740 MovieClip Frame 9Symbol 1625 MovieClip
"S"Symbol 1740 MovieClip Frame 9Symbol 1627 MovieClip
"C"Symbol 1740 MovieClip Frame 10Symbol 1629 MovieClip
"S"Symbol 1740 MovieClip Frame 10Symbol 1631 MovieClip
"C"Symbol 1740 MovieClip Frame 11Symbol 1633 MovieClip
"S"Symbol 1740 MovieClip Frame 11Symbol 1635 MovieClip
"C"Symbol 1740 MovieClip Frame 12Symbol 1637 MovieClip
"S"Symbol 1740 MovieClip Frame 12Symbol 1639 MovieClip
"C"Symbol 1740 MovieClip Frame 13Symbol 1641 MovieClip
"S"Symbol 1740 MovieClip Frame 13Symbol 1643 MovieClip
"C"Symbol 1740 MovieClip Frame 14Symbol 1645 MovieClip
"S"Symbol 1740 MovieClip Frame 14Symbol 1647 MovieClip
"C"Symbol 1740 MovieClip Frame 15Symbol 1649 MovieClip
"S"Symbol 1740 MovieClip Frame 15Symbol 1651 MovieClip
"C"Symbol 1740 MovieClip Frame 16Symbol 1653 MovieClip
"S"Symbol 1740 MovieClip Frame 16Symbol 1655 MovieClip
"C"Symbol 1740 MovieClip Frame 17Symbol 1657 MovieClip
"S"Symbol 1740 MovieClip Frame 17Symbol 1659 MovieClip
"C"Symbol 1740 MovieClip Frame 22Symbol 1661 MovieClip
"S"Symbol 1740 MovieClip Frame 22Symbol 1663 MovieClip
"C"Symbol 1740 MovieClip Frame 23Symbol 1665 MovieClip
"S"Symbol 1740 MovieClip Frame 23Symbol 1667 MovieClip
"C"Symbol 1740 MovieClip Frame 24Symbol 1669 MovieClip
"S"Symbol 1740 MovieClip Frame 24Symbol 1671 MovieClip
"C"Symbol 1740 MovieClip Frame 26Symbol 1673 MovieClip
"S"Symbol 1740 MovieClip Frame 26Symbol 1675 MovieClip
"C"Symbol 1740 MovieClip Frame 27Symbol 1677 MovieClip
"S"Symbol 1740 MovieClip Frame 27Symbol 1679 MovieClip
"C"Symbol 1740 MovieClip Frame 29Symbol 1681 MovieClip
"S"Symbol 1740 MovieClip Frame 29Symbol 1683 MovieClip
"C"Symbol 1740 MovieClip Frame 31Symbol 1685 MovieClip
"S"Symbol 1740 MovieClip Frame 31Symbol 1687 MovieClip
"C"Symbol 1740 MovieClip Frame 32Symbol 1689 MovieClip
"S"Symbol 1740 MovieClip Frame 32Symbol 1691 MovieClip
"C"Symbol 1740 MovieClip Frame 33Symbol 1693 MovieClip
"S"Symbol 1740 MovieClip Frame 33Symbol 1695 MovieClip
"S"Symbol 1740 MovieClip Frame 34Symbol 1697 MovieClip
"C"Symbol 1740 MovieClip Frame 34Symbol 1699 MovieClip
"S"Symbol 1740 MovieClip Frame 35Symbol 1701 MovieClip
"C"Symbol 1740 MovieClip Frame 35Symbol 1703 MovieClip
"C"Symbol 1740 MovieClip Frame 37Symbol 1705 MovieClip
"S"Symbol 1740 MovieClip Frame 37Symbol 1707 MovieClip
"C"Symbol 1740 MovieClip Frame 38Symbol 1709 MovieClip
"S"Symbol 1740 MovieClip Frame 38Symbol 1711 MovieClip
"C"Symbol 1740 MovieClip Frame 39Symbol 1713 MovieClip
"S"Symbol 1740 MovieClip Frame 39Symbol 1715 MovieClip
"C"Symbol 1740 MovieClip Frame 40Symbol 1717 MovieClip
"S"Symbol 1740 MovieClip Frame 40Symbol 1719 MovieClip
"C"Symbol 1740 MovieClip Frame 41Symbol 1721 MovieClip
"S"Symbol 1740 MovieClip Frame 41Symbol 1723 MovieClip
"C"Symbol 1740 MovieClip Frame 42Symbol 1725 MovieClip
"S"Symbol 1740 MovieClip Frame 42Symbol 1727 MovieClip
"C"Symbol 1740 MovieClip Frame 43Symbol 1729 MovieClip
"S"Symbol 1740 MovieClip Frame 43Symbol 1731 MovieClip
"S"Symbol 1740 MovieClip Frame 44Symbol 1733 MovieClip
"C"Symbol 1740 MovieClip Frame 44Symbol 1735 MovieClip
"C"Symbol 1740 MovieClip Frame 45Symbol 1737 MovieClip
"S"Symbol 1740 MovieClip Frame 45Symbol 1739 MovieClip
"C"Symbol 1871 MovieClip Frame 1Symbol 1742 MovieClip
"S"Symbol 1871 MovieClip Frame 1Symbol 1744 MovieClip
"C"Symbol 1871 MovieClip Frame 2Symbol 1746 MovieClip
"S"Symbol 1871 MovieClip Frame 2Symbol 1747 MovieClip
"C"Symbol 1871 MovieClip Frame 3Symbol 1749 MovieClip
"S"Symbol 1871 MovieClip Frame 3Symbol 1750 MovieClip
"C"Symbol 1871 MovieClip Frame 4Symbol 1752 MovieClip
"S"Symbol 1871 MovieClip Frame 4Symbol 1754 MovieClip
"C"Symbol 1871 MovieClip Frame 5Symbol 1756 MovieClip
"C"Symbol 1871 MovieClip Frame 6Symbol 1758 MovieClip
"S"Symbol 1871 MovieClip Frame 6Symbol 1760 MovieClip
"C"Symbol 1871 MovieClip Frame 7Symbol 1762 MovieClip
"S"Symbol 1871 MovieClip Frame 7Symbol 1763 MovieClip
"C"Symbol 1871 MovieClip Frame 8Symbol 1765 MovieClip
"S"Symbol 1871 MovieClip Frame 8Symbol 1767 MovieClip
"C"Symbol 1871 MovieClip Frame 9Symbol 1769 MovieClip
"S"Symbol 1871 MovieClip Frame 9Symbol 1770 MovieClip
"C"Symbol 1871 MovieClip Frame 10Symbol 1772 MovieClip
"S"Symbol 1871 MovieClip Frame 10Symbol 1773 MovieClip
"C"Symbol 1871 MovieClip Frame 11Symbol 1775 MovieClip
"S"Symbol 1871 MovieClip Frame 11Symbol 1776 MovieClip
"C"Symbol 1871 MovieClip Frame 12Symbol 1778 MovieClip
"S"Symbol 1871 MovieClip Frame 12Symbol 1779 MovieClip
"C"Symbol 1871 MovieClip Frame 13Symbol 1781 MovieClip
"S"Symbol 1871 MovieClip Frame 13Symbol 1783 MovieClip
"C"Symbol 1871 MovieClip Frame 14Symbol 1785 MovieClip
"S"Symbol 1871 MovieClip Frame 14Symbol 1786 MovieClip
"C"Symbol 1871 MovieClip Frame 15Symbol 1788 MovieClip
"S"Symbol 1871 MovieClip Frame 15Symbol 1789 MovieClip
"C"Symbol 1871 MovieClip Frame 16Symbol 1791 MovieClip
"S"Symbol 1871 MovieClip Frame 16Symbol 1793 MovieClip
"C"Symbol 1871 MovieClip Frame 17Symbol 1795 MovieClip
"S"Symbol 1871 MovieClip Frame 17Symbol 1797 MovieClip
"C"Symbol 1871 MovieClip Frame 22Symbol 1799 MovieClip
"S"Symbol 1871 MovieClip Frame 22Symbol 1801 MovieClip
"C"Symbol 1871 MovieClip Frame 23Symbol 1803 MovieClip
"S"Symbol 1871 MovieClip Frame 23Symbol 1804 MovieClip
"C"Symbol 1871 MovieClip Frame 24Symbol 1806 MovieClip
"S"Symbol 1871 MovieClip Frame 24Symbol 1808 MovieClip
"C"Symbol 1871 MovieClip Frame 26Symbol 1810 MovieClip
"S"Symbol 1871 MovieClip Frame 26Symbol 1812 MovieClip
"C"Symbol 1871 MovieClip Frame 27Symbol 1814 MovieClip
"S"Symbol 1871 MovieClip Frame 27Symbol 1816 MovieClip
"C"Symbol 1871 MovieClip Frame 29Symbol 1818 MovieClip
"S"Symbol 1871 MovieClip Frame 29Symbol 1819 MovieClip
"C"Symbol 1871 MovieClip Frame 31Symbol 1821 MovieClip
"S"Symbol 1871 MovieClip Frame 31Symbol 1823 MovieClip
"C"Symbol 1871 MovieClip Frame 32Symbol 1825 MovieClip
"S"Symbol 1871 MovieClip Frame 32Symbol 1827 MovieClip
"C"Symbol 1871 MovieClip Frame 33Symbol 1829 MovieClip
"S"Symbol 1871 MovieClip Frame 33Symbol 1831 MovieClip
"C"Symbol 1871 MovieClip Frame 34Symbol 1833 MovieClip
"S"Symbol 1871 MovieClip Frame 34Symbol 1834 MovieClip
"C"Symbol 1871 MovieClip Frame 35Symbol 1836 MovieClip
"S"Symbol 1871 MovieClip Frame 35Symbol 1838 MovieClip
"C"Symbol 1871 MovieClip Frame 37Symbol 1840 MovieClip
"S"Symbol 1871 MovieClip Frame 37Symbol 1842 MovieClip
"C"Symbol 1871 MovieClip Frame 38Symbol 1844 MovieClip
"S"Symbol 1871 MovieClip Frame 38Symbol 1846 MovieClip
"C"Symbol 1871 MovieClip Frame 39Symbol 1848 MovieClip
"S"Symbol 1871 MovieClip Frame 39Symbol 1849 MovieClip
"C"Symbol 1871 MovieClip Frame 40Symbol 1851 MovieClip
"S"Symbol 1871 MovieClip Frame 40Symbol 1852 MovieClip
"C"Symbol 1871 MovieClip Frame 41Symbol 1854 MovieClip
"S"Symbol 1871 MovieClip Frame 41Symbol 1856 MovieClip
"C"Symbol 1871 MovieClip Frame 42Symbol 1858 MovieClip
"S"Symbol 1871 MovieClip Frame 42Symbol 1860 MovieClip
"C"Symbol 1871 MovieClip Frame 43Symbol 1862 MovieClip
"S"Symbol 1871 MovieClip Frame 43Symbol 1863 MovieClip
"C"Symbol 1871 MovieClip Frame 44Symbol 1865 MovieClip
"S"Symbol 1871 MovieClip Frame 44Symbol 1866 MovieClip
"C"Symbol 1871 MovieClip Frame 45Symbol 1868 MovieClip
"S"Symbol 1871 MovieClip Frame 45Symbol 1870 MovieClip
"Inside"Symbol 1872 MovieClip Frame 1Symbol 1372 MovieClip
"Inside"Symbol 1872 MovieClip Frame 2Symbol 1447 MovieClip
"Inside"Symbol 1872 MovieClip Frame 3Symbol 1522 MovieClip
"Inside"Symbol 1872 MovieClip Frame 4Symbol 1595 MovieClip
"Inside"Symbol 1872 MovieClip Frame 5Symbol 1740 MovieClip
"Inside"Symbol 1872 MovieClip Frame 6Symbol 1871 MovieClip
"Body"Symbol 1886 MovieClip Frame 1Symbol 1239 MovieClip
"Arm1"Symbol 1886 MovieClip Frame 1Symbol 1872 MovieClip
"Arm2"Symbol 1886 MovieClip Frame 1Symbol 1872 MovieClip
"Wpn"Symbol 1886 MovieClip Frame 35Symbol 1878 MovieClip
"Wpn"Symbol 1886 MovieClip Frame 43Symbol 1881 MovieClip
"Wpn"Symbol 1886 MovieClip Frame 51Symbol 1883 MovieClip
"S"Symbol 1923 MovieClip Frame 1Symbol 1888 MovieClip
"H"Symbol 1923 MovieClip Frame 1Symbol 1890 MovieClip
"S"Symbol 1923 MovieClip Frame 2Symbol 1892 MovieClip
"H"Symbol 1923 MovieClip Frame 2Symbol 1894 MovieClip
"S"Symbol 1923 MovieClip Frame 3Symbol 1896 MovieClip
"H"Symbol 1923 MovieClip Frame 3Symbol 1898 MovieClip
"S"Symbol 1923 MovieClip Frame 4Symbol 1900 MovieClip
"H"Symbol 1923 MovieClip Frame 4Symbol 1902 MovieClip
"S"Symbol 1923 MovieClip Frame 5Symbol 1904 MovieClip
"H"Symbol 1923 MovieClip Frame 5Symbol 1906 MovieClip
"S"Symbol 1923 MovieClip Frame 6Symbol 1908 MovieClip
"H"Symbol 1923 MovieClip Frame 6Symbol 1910 MovieClip
"S"Symbol 1923 MovieClip Frame 7Symbol 1912 MovieClip
"H"Symbol 1923 MovieClip Frame 7Symbol 1914 MovieClip
"S"Symbol 1923 MovieClip Frame 8Symbol 1916 MovieClip
"H"Symbol 1923 MovieClip Frame 8Symbol 1918 MovieClip
"S"Symbol 1923 MovieClip Frame 9Symbol 1920 MovieClip
"H"Symbol 1923 MovieClip Frame 9Symbol 1922 MovieClip
"H"Symbol 1943 MovieClip Frame 1Symbol 1925 MovieClip
"H"Symbol 1943 MovieClip Frame 2Symbol 1928 MovieClip
"H"Symbol 1943 MovieClip Frame 3Symbol 1930 MovieClip
"H"Symbol 1943 MovieClip Frame 4Symbol 1932 MovieClip
"H"Symbol 1943 MovieClip Frame 5Symbol 1934 MovieClip
"H"Symbol 1943 MovieClip Frame 6Symbol 1936 MovieClip
"H"Symbol 1943 MovieClip Frame 7Symbol 1938 MovieClip
"H"Symbol 1943 MovieClip Frame 8Symbol 1940 MovieClip
"H"Symbol 1943 MovieClip Frame 9Symbol 1942 MovieClip
"H"Symbol 1963 MovieClip Frame 1Symbol 1945 MovieClip
"H"Symbol 1963 MovieClip Frame 2Symbol 1948 MovieClip
"H"Symbol 1963 MovieClip Frame 3Symbol 1950 MovieClip
"H"Symbol 1963 MovieClip Frame 4Symbol 1952 MovieClip
"H"Symbol 1963 MovieClip Frame 5Symbol 1954 MovieClip
"H"Symbol 1963 MovieClip Frame 6Symbol 1956 MovieClip
"H"Symbol 1963 MovieClip Frame 7Symbol 1958 MovieClip
"H"Symbol 1963 MovieClip Frame 8Symbol 1960 MovieClip
"H"Symbol 1963 MovieClip Frame 9Symbol 1962 MovieClip
"H"Symbol 1982 MovieClip Frame 1Symbol 1965 MovieClip
"H"Symbol 1982 MovieClip Frame 2Symbol 1967 MovieClip
"H"Symbol 1982 MovieClip Frame 3Symbol 1969 MovieClip
"H"Symbol 1982 MovieClip Frame 4Symbol 1971 MovieClip
"H"Symbol 1982 MovieClip Frame 5Symbol 1973 MovieClip
"H"Symbol 1982 MovieClip Frame 6Symbol 1975 MovieClip
"H"Symbol 1982 MovieClip Frame 7Symbol 1977 MovieClip
"H"Symbol 1982 MovieClip Frame 8Symbol 1979 MovieClip
"H"Symbol 1982 MovieClip Frame 9Symbol 1981 MovieClip
"Inside"Symbol 1983 MovieClip Frame 1Symbol 1943 MovieClip
"Inside"Symbol 1983 MovieClip Frame 2Symbol 1963 MovieClip
"Inside"Symbol 1983 MovieClip Frame 3Symbol 1982 MovieClip
"Inside"Symbol 1983 MovieClip Frame 4Symbol 1943 MovieClip
"S"Symbol 2020 MovieClip Frame 1Symbol 1985 MovieClip
"H"Symbol 2020 MovieClip Frame 1Symbol 1987 MovieClip
"S"Symbol 2020 MovieClip Frame 2Symbol 1989 MovieClip
"H"Symbol 2020 MovieClip Frame 2Symbol 1991 MovieClip
"S"Symbol 2020 MovieClip Frame 3Symbol 1993 MovieClip
"H"Symbol 2020 MovieClip Frame 3Symbol 1995 MovieClip
"S"Symbol 2020 MovieClip Frame 4Symbol 1997 MovieClip
"H"Symbol 2020 MovieClip Frame 4Symbol 1999 MovieClip
"S"Symbol 2020 MovieClip Frame 5Symbol 2001 MovieClip
"H"Symbol 2020 MovieClip Frame 5Symbol 2003 MovieClip
"S"Symbol 2020 MovieClip Frame 6Symbol 2005 MovieClip
"H"Symbol 2020 MovieClip Frame 6Symbol 2007 MovieClip
"S"Symbol 2020 MovieClip Frame 7Symbol 2009 MovieClip
"H"Symbol 2020 MovieClip Frame 7Symbol 2011 MovieClip
"S"Symbol 2020 MovieClip Frame 8Symbol 2013 MovieClip
"H"Symbol 2020 MovieClip Frame 8Symbol 2015 MovieClip
"S"Symbol 2020 MovieClip Frame 9Symbol 2017 MovieClip
"H"Symbol 2020 MovieClip Frame 9Symbol 2019 MovieClip
"S"Symbol 2038 MovieClip Frame 1Symbol 2022 MovieClip
"S"Symbol 2038 MovieClip Frame 2Symbol 2024 MovieClip
"S"Symbol 2038 MovieClip Frame 3Symbol 2025 MovieClip
"S"Symbol 2038 MovieClip Frame 4Symbol 2027 MovieClip
"S"Symbol 2038 MovieClip Frame 5Symbol 2029 MovieClip
"S"Symbol 2038 MovieClip Frame 6Symbol 2031 MovieClip
"S"Symbol 2038 MovieClip Frame 7Symbol 2033 MovieClip
"S"Symbol 2038 MovieClip Frame 8Symbol 2035 MovieClip
"S"Symbol 2038 MovieClip Frame 9Symbol 2037 MovieClip
"S"Symbol 2073 MovieClip Frame 1Symbol 2040 MovieClip
"H"Symbol 2073 MovieClip Frame 1Symbol 2042 MovieClip
"H"Symbol 2073 MovieClip Frame 2Symbol 2044 MovieClip
"S"Symbol 2073 MovieClip Frame 2Symbol 2045 MovieClip
"H"Symbol 2073 MovieClip Frame 3Symbol 2047 MovieClip
"S"Symbol 2073 MovieClip Frame 3Symbol 2049 MovieClip
"H"Symbol 2073 MovieClip Frame 4Symbol 2051 MovieClip
"S"Symbol 2073 MovieClip Frame 4Symbol 2052 MovieClip
"H"Symbol 2073 MovieClip Frame 5Symbol 2054 MovieClip
"S"Symbol 2073 MovieClip Frame 5Symbol 2056 MovieClip
"H"Symbol 2073 MovieClip Frame 6Symbol 2058 MovieClip
"S"Symbol 2073 MovieClip Frame 6Symbol 2060 MovieClip
"H"Symbol 2073 MovieClip Frame 7Symbol 2062 MovieClip
"S"Symbol 2073 MovieClip Frame 7Symbol 2064 MovieClip
"H"Symbol 2073 MovieClip Frame 8Symbol 2066 MovieClip
"S"Symbol 2073 MovieClip Frame 8Symbol 2068 MovieClip
"H"Symbol 2073 MovieClip Frame 9Symbol 2070 MovieClip
"S"Symbol 2073 MovieClip Frame 9Symbol 2072 MovieClip
"S"Symbol 2110 MovieClip Frame 1Symbol 2075 MovieClip
"H"Symbol 2110 MovieClip Frame 1Symbol 2077 MovieClip
"S"Symbol 2110 MovieClip Frame 2Symbol 2079 MovieClip
"H"Symbol 2110 MovieClip Frame 2Symbol 2081 MovieClip
"S"Symbol 2110 MovieClip Frame 3Symbol 2083 MovieClip
"H"Symbol 2110 MovieClip Frame 3Symbol 2085 MovieClip
"S"Symbol 2110 MovieClip Frame 4Symbol 2087 MovieClip
"H"Symbol 2110 MovieClip Frame 4Symbol 2089 MovieClip
"H"Symbol 2110 MovieClip Frame 5Symbol 2091 MovieClip
"S"Symbol 2110 MovieClip Frame 5Symbol 2093 MovieClip
"H"Symbol 2110 MovieClip Frame 6Symbol 2095 MovieClip
"S"Symbol 2110 MovieClip Frame 6Symbol 2097 MovieClip
"H"Symbol 2110 MovieClip Frame 7Symbol 2099 MovieClip
"S"Symbol 2110 MovieClip Frame 7Symbol 2101 MovieClip
"H"Symbol 2110 MovieClip Frame 8Symbol 2103 MovieClip
"S"Symbol 2110 MovieClip Frame 8Symbol 2105 MovieClip
"H"Symbol 2110 MovieClip Frame 9Symbol 2107 MovieClip
"S"Symbol 2110 MovieClip Frame 9Symbol 2109 MovieClip
"H"Symbol 2145 MovieClip Frame 1Symbol 2112 MovieClip
"S"Symbol 2145 MovieClip Frame 1Symbol 2114 MovieClip
"H"Symbol 2145 MovieClip Frame 2Symbol 2116 MovieClip
"S"Symbol 2145 MovieClip Frame 2Symbol 2117 MovieClip
"H"Symbol 2145 MovieClip Frame 3Symbol 2119 MovieClip
"S"Symbol 2145 MovieClip Frame 3Symbol 2120 MovieClip
"H"Symbol 2145 MovieClip Frame 4Symbol 2122 MovieClip
"S"Symbol 2145 MovieClip Frame 4Symbol 2124 MovieClip
"S"Symbol 2145 MovieClip Frame 5Symbol 2126 MovieClip
"H"Symbol 2145 MovieClip Frame 5Symbol 2128 MovieClip
"H"Symbol 2145 MovieClip Frame 6Symbol 2130 MovieClip
"S"Symbol 2145 MovieClip Frame 6Symbol 2132 MovieClip
"H"Symbol 2145 MovieClip Frame 7Symbol 2134 MovieClip
"S"Symbol 2145 MovieClip Frame 7Symbol 2136 MovieClip
"H"Symbol 2145 MovieClip Frame 8Symbol 2138 MovieClip
"S"Symbol 2145 MovieClip Frame 8Symbol 2140 MovieClip
"H"Symbol 2145 MovieClip Frame 9Symbol 2142 MovieClip
"S"Symbol 2145 MovieClip Frame 9Symbol 2144 MovieClip
"H"Symbol 2182 MovieClip Frame 1Symbol 2147 MovieClip
"S"Symbol 2182 MovieClip Frame 1Symbol 2149 MovieClip
"H"Symbol 2182 MovieClip Frame 2Symbol 2151 MovieClip
"S"Symbol 2182 MovieClip Frame 2Symbol 2153 MovieClip
"H"Symbol 2182 MovieClip Frame 3Symbol 2155 MovieClip
"S"Symbol 2182 MovieClip Frame 3Symbol 2157 MovieClip
"H"Symbol 2182 MovieClip Frame 4Symbol 2159 MovieClip
"S"Symbol 2182 MovieClip Frame 4Symbol 2161 MovieClip
"H"Symbol 2182 MovieClip Frame 5Symbol 2163 MovieClip
"S"Symbol 2182 MovieClip Frame 5Symbol 2165 MovieClip
"H"Symbol 2182 MovieClip Frame 6Symbol 2167 MovieClip
"S"Symbol 2182 MovieClip Frame 6Symbol 2169 MovieClip
"H"Symbol 2182 MovieClip Frame 7Symbol 2171 MovieClip
"S"Symbol 2182 MovieClip Frame 7Symbol 2173 MovieClip
"H"Symbol 2182 MovieClip Frame 8Symbol 2175 MovieClip
"S"Symbol 2182 MovieClip Frame 8Symbol 2177 MovieClip
"H"Symbol 2182 MovieClip Frame 9Symbol 2179 MovieClip
"S"Symbol 2182 MovieClip Frame 9Symbol 2181 MovieClip
"Inside"Symbol 2183 MovieClip Frame 1Symbol 1923 MovieClip
"Hat"Symbol 2183 MovieClip Frame 1Symbol 1983 MovieClip
"Inside"Symbol 2183 MovieClip Frame 2Symbol 2020 MovieClip
"Inside"Symbol 2183 MovieClip Frame 3Symbol 2038 MovieClip
"Inside"Symbol 2183 MovieClip Frame 4Symbol 2073 MovieClip
"Inside"Symbol 2183 MovieClip Frame 5Symbol 2110 MovieClip
"Inside"Symbol 2183 MovieClip Frame 6Symbol 2145 MovieClip
"Inside"Symbol 2183 MovieClip Frame 7Symbol 2182 MovieClip
"Sel"Symbol 2190 MovieClip Frame 1Symbol 376 MovieClip
"Leg1"Symbol 2190 MovieClip Frame 1Symbol 902 MovieClip
"Leg2"Symbol 2190 MovieClip Frame 1Symbol 902 MovieClip
"Corpus"Symbol 2190 MovieClip Frame 1Symbol 1886 MovieClip
"Head"Symbol 2190 MovieClip Frame 1Symbol 2183 MovieClip
"Wpn"Symbol 2190 MovieClip Frame 136Symbol 2186 MovieClip
"Ind"Symbol 2222 MovieClip Frame 1Symbol 2221 MovieClip
"Cargo"Symbol 2258 MovieClip Frame 1Symbol 2229 MovieClip
"Cargo"Symbol 2258 MovieClip Frame 3Symbol 2233 MovieClip
"Cargo"Symbol 2258 MovieClip Frame 4Symbol 2236 MovieClip
"Cargo"Symbol 2258 MovieClip Frame 5Symbol 2239 MovieClip
"Cargo"Symbol 2258 MovieClip Frame 6Symbol 2229 MovieClip
"BG"Symbol 2261 MovieClip Frame 1Symbol 305 MovieClip
"Explosion"Symbol 2261 MovieClip Frame 1Symbol 337 MovieClip
"BGI"Symbol 2261 MovieClip Frame 1Symbol 368 MovieClip
"StructuresSample"Symbol 2261 MovieClip Frame 1Symbol 374 MovieClip
"CharacterSample"Symbol 2261 MovieClip Frame 1Symbol 2190 MovieClip
"Cursor"Symbol 2261 MovieClip Frame 1Symbol 2199 MovieClip
"M1"Symbol 2261 MovieClip Frame 1Symbol 2222 MovieClip
"Granade"Symbol 2261 MovieClip Frame 1Symbol 2224 MovieClip
"Rocket"Symbol 2261 MovieClip Frame 1Symbol 2226 MovieClip
"TransportSample"Symbol 2261 MovieClip Frame 1Symbol 2258 MovieClip
"BunkerMask"Symbol 2261 MovieClip Frame 1Symbol 2260 MovieClip
"TownSample"Symbol 2268 MovieClip Frame 1Symbol 2265 MovieClip
"TownNameSample"Symbol 2268 MovieClip Frame 1Symbol 2267 MovieClip
"1"Symbol 2548 MovieClip Frame 1Symbol 2275 MovieClip
"2"Symbol 2548 MovieClip Frame 1Symbol 2279 MovieClip
"5"Symbol 2548 MovieClip Frame 1Symbol 2283 MovieClip
"3"Symbol 2548 MovieClip Frame 1Symbol 2287 MovieClip
"4"Symbol 2548 MovieClip Frame 1Symbol 2291 MovieClip
"6"Symbol 2548 MovieClip Frame 1Symbol 2295 MovieClip
"7"Symbol 2548 MovieClip Frame 1Symbol 2299 MovieClip
"h8"Symbol 2548 MovieClip Frame 1Symbol 2304 MovieClip
"1"Symbol 2548 MovieClip Frame 2Symbol 2309 MovieClip
"2"Symbol 2548 MovieClip Frame 2Symbol 2311 MovieClip
"4"Symbol 2548 MovieClip Frame 2Symbol 2313 MovieClip
"3"Symbol 2548 MovieClip Frame 2Symbol 2315 MovieClip
"5"Symbol 2548 MovieClip Frame 2Symbol 2299 MovieClip
"1"Symbol 2548 MovieClip Frame 3Symbol 2319 MovieClip
"2"Symbol 2548 MovieClip Frame 3Symbol 2321 MovieClip
"4"Symbol 2548 MovieClip Frame 3Symbol 2325 MovieClip
"5"Symbol 2548 MovieClip Frame 3Symbol 2327 MovieClip
"3"Symbol 2548 MovieClip Frame 3Symbol 2329 MovieClip
"6"Symbol 2548 MovieClip Frame 3Symbol 2331 MovieClip
"7"Symbol 2548 MovieClip Frame 3Symbol 2299 MovieClip
"1"Symbol 2548 MovieClip Frame 4Symbol 2335 MovieClip
"2"Symbol 2548 MovieClip Frame 4Symbol 2337 MovieClip
"4"Symbol 2548 MovieClip Frame 4Symbol 2339 MovieClip
"5"Symbol 2548 MovieClip Frame 4Symbol 2341 MovieClip
"3"Symbol 2548 MovieClip Frame 4Symbol 2343 MovieClip
"6"Symbol 2548 MovieClip Frame 4Symbol 2299 MovieClip
"h7"Symbol 2548 MovieClip Frame 4Symbol 2346 MovieClip
"h8"Symbol 2548 MovieClip Frame 4Symbol 2351 MovieClip
"1"Symbol 2548 MovieClip Frame 5Symbol 2355 MovieClip
"2"Symbol 2548 MovieClip Frame 5Symbol 2357 MovieClip
"3"Symbol 2548 MovieClip Frame 5Symbol 2359 MovieClip
"4"Symbol 2548 MovieClip Frame 5Symbol 2299 MovieClip
"2"Symbol 2548 MovieClip Frame 6Symbol 2363 MovieClip
"4"Symbol 2548 MovieClip Frame 6Symbol 2367 MovieClip
"3"Symbol 2548 MovieClip Frame 6Symbol 2369 MovieClip
"7"Symbol 2548 MovieClip Frame 6Symbol 2373 MovieClip
"10"Symbol 2548 MovieClip Frame 6Symbol 2375 MovieClip
"9"Symbol 2548 MovieClip Frame 6Symbol 2377 MovieClip
"8"Symbol 2548 MovieClip Frame 6Symbol 2379 MovieClip
"5"Symbol 2548 MovieClip Frame 6Symbol 2381 MovieClip
"1"Symbol 2548 MovieClip Frame 6Symbol 2383 MovieClip
"6"Symbol 2548 MovieClip Frame 6Symbol 2385 MovieClip
"11"Symbol 2548 MovieClip Frame 6Symbol 2387 MovieClip
"h12"Symbol 2548 MovieClip Frame 6Symbol 2390 MovieClip
"1"Symbol 2548 MovieClip Frame 7Symbol 2394 MovieClip
"2"Symbol 2548 MovieClip Frame 7Symbol 2396 MovieClip
"4"Symbol 2548 MovieClip Frame 7Symbol 2398 MovieClip
"3"Symbol 2548 MovieClip Frame 7Symbol 2400 MovieClip
"6"Symbol 2548 MovieClip Frame 7Symbol 2402 MovieClip
"5"Symbol 2548 MovieClip Frame 7Symbol 2404 MovieClip
"7"Symbol 2548 MovieClip Frame 7Symbol 2299 MovieClip
"1"Symbol 2548 MovieClip Frame 8Symbol 2408 MovieClip
"2"Symbol 2548 MovieClip Frame 8Symbol 2410 MovieClip
"3"Symbol 2548 MovieClip Frame 8Symbol 2412 MovieClip
"5"Symbol 2548 MovieClip Frame 8Symbol 2414 MovieClip
"4"Symbol 2548 MovieClip Frame 8Symbol 2416 MovieClip
"6"Symbol 2548 MovieClip Frame 8Symbol 2418 MovieClip
"8"Symbol 2548 MovieClip Frame 8Symbol 2299 MovieClip
"7"Symbol 2548 MovieClip Frame 8Symbol 2420 MovieClip
"1"Symbol 2548 MovieClip Frame 9Symbol 2424 MovieClip
"2"Symbol 2548 MovieClip Frame 9Symbol 2426 MovieClip
"4"Symbol 2548 MovieClip Frame 9Symbol 2428 MovieClip
"3"Symbol 2548 MovieClip Frame 9Symbol 2430 MovieClip
"5"Symbol 2548 MovieClip Frame 9Symbol 2432 MovieClip
"6"Symbol 2548 MovieClip Frame 9Symbol 2434 MovieClip
"1"Symbol 2548 MovieClip Frame 10Symbol 2438 MovieClip
"2"Symbol 2548 MovieClip Frame 10Symbol 2440 MovieClip
"3"Symbol 2548 MovieClip Frame 10Symbol 2442 MovieClip
"4"Symbol 2548 MovieClip Frame 10Symbol 2444 MovieClip
"5"Symbol 2548 MovieClip Frame 10Symbol 2299 MovieClip
"1"Symbol 2548 MovieClip Frame 11Symbol 2448 MovieClip
"4"Symbol 2548 MovieClip Frame 11Symbol 2450 MovieClip
"3"Symbol 2548 MovieClip Frame 11Symbol 2452 MovieClip
"2"Symbol 2548 MovieClip Frame 11Symbol 2454 MovieClip
"6"Symbol 2548 MovieClip Frame 11Symbol 2456 MovieClip
"7"Symbol 2548 MovieClip Frame 11Symbol 2458 MovieClip
"1"Symbol 2548 MovieClip Frame 12Symbol 2462 MovieClip
"3"Symbol 2548 MovieClip Frame 12Symbol 2464 MovieClip
"2"Symbol 2548 MovieClip Frame 12Symbol 2466 MovieClip
"6"Symbol 2548 MovieClip Frame 12Symbol 2299 MovieClip
"4"Symbol 2548 MovieClip Frame 12Symbol 2468 MovieClip
"5"Symbol 2548 MovieClip Frame 12Symbol 2470 MovieClip
"h7"Symbol 2548 MovieClip Frame 12Symbol 2473 MovieClip
"4"Symbol 2548 MovieClip Frame 13Symbol 2299 MovieClip
"1"Symbol 2548 MovieClip Frame 13Symbol 2477 MovieClip
"2"Symbol 2548 MovieClip Frame 13Symbol 2479 MovieClip
"3"Symbol 2548 MovieClip Frame 13Symbol 2481 MovieClip
"5"Symbol 2548 MovieClip Frame 13Symbol 2484 MovieClip
"5"Symbol 2548 MovieClip Frame 14Symbol 2299 MovieClip
"1"Symbol 2548 MovieClip Frame 14Symbol 2488 MovieClip
"4"Symbol 2548 MovieClip Frame 14Symbol 2490 MovieClip
"2"Symbol 2548 MovieClip Frame 14Symbol 2492 MovieClip
"3"Symbol 2548 MovieClip Frame 14Symbol 2494 MovieClip
"6"Symbol 2548 MovieClip Frame 14Symbol 2496 MovieClip
"7"Symbol 2548 MovieClip Frame 14Symbol 2501 MovieClip
"6"Symbol 2548 MovieClip Frame 15Symbol 2299 MovieClip
"1"Symbol 2548 MovieClip Frame 15Symbol 2505 MovieClip
"2"Symbol 2548 MovieClip Frame 15Symbol 2507 MovieClip
"4"Symbol 2548 MovieClip Frame 15Symbol 2509 MovieClip
"3"Symbol 2548 MovieClip Frame 15Symbol 2511 MovieClip
"5"Symbol 2548 MovieClip Frame 15Symbol 2513 MovieClip
"2"Symbol 2548 MovieClip Frame 16Symbol 2517 MovieClip
"3"Symbol 2548 MovieClip Frame 16Symbol 2519 MovieClip
"5"Symbol 2548 MovieClip Frame 16Symbol 2524 MovieClip
"1"Symbol 2548 MovieClip Frame 16Symbol 2526 MovieClip
"4"Symbol 2548 MovieClip Frame 16Symbol 2528 MovieClip
"6"Symbol 2548 MovieClip Frame 16Symbol 2530 MovieClip
"7"Symbol 2548 MovieClip Frame 16Symbol 2532 MovieClip
"8"Symbol 2548 MovieClip Frame 16Symbol 2534 MovieClip
"9"Symbol 2548 MovieClip Frame 16Symbol 2299 MovieClip
"h1"Symbol 2548 MovieClip Frame 17Symbol 2539 MovieClip
"h2"Symbol 2548 MovieClip Frame 17Symbol 2543 MovieClip
"h3"Symbol 2548 MovieClip Frame 17Symbol 2546 MovieClip
"MBButtons"Symbol 2560 MovieClip Frame 1Symbol 2559 MovieClip
"MC"Symbol 2792 MovieClip Frame 1Symbol 183 MovieClip
"BG"Symbol 3050 MovieClip Frame 1Symbol 2661 MovieClip
"Inside"Symbol 3050 MovieClip Frame 1Symbol 2792 MovieClip
"HB"Symbol 3050 MovieClip Frame 1Symbol 2796 MovieClip
"TheButt"Symbol 3050 MovieClip Frame 1Symbol 2798 Button
"Inside"Symbol 3050 MovieClip Frame 2Symbol 2827 MovieClip
"Inside"Symbol 3050 MovieClip Frame 3Symbol 3011 MovieClip
"InUse"Symbol 3050 MovieClip Frame 3Symbol 2302 MovieClip
"Inside"Symbol 3050 MovieClip Frame 4Symbol 3048 MovieClip
"HB"Symbol 3050 MovieClip Frame 4Symbol 2796 MovieClip
"CartAnimal"Symbol 3050 MovieClip Frame 4Symbol 3049 MovieClip
"Butt1"Symbol 3051 MovieClip Frame 1Symbol 2656 Button
"Butt2"Symbol 3051 MovieClip Frame 1Symbol 2657 Button
"Item3"Symbol 3051 MovieClip Frame 1Symbol 3050 MovieClip
"Item2"Symbol 3051 MovieClip Frame 1Symbol 3050 MovieClip
"Item1"Symbol 3051 MovieClip Frame 1Symbol 3050 MovieClip
"Item4"Symbol 3051 MovieClip Frame 1Symbol 3050 MovieClip
"Item5"Symbol 3051 MovieClip Frame 1Symbol 3050 MovieClip
"ButtCover1"Symbol 3051 MovieClip Frame 1Symbol 248 MovieClip
"ButtCover2"Symbol 3051 MovieClip Frame 1Symbol 248 MovieClip
"Icon"Symbol 3087 MovieClip Frame 1Symbol 2792 MovieClip
"HButton"Symbol 3087 MovieClip Frame 1Symbol 3086 MovieClip
"ActionButt"Symbol 3108 MovieClip Frame 1Symbol 3104 Button
"TBText"Symbol 3108 MovieClip Frame 1Symbol 3107 MovieClip
"GI"Symbol 3108 MovieClip Frame 1Symbol 2827 MovieClip
"PrevButt"Symbol 3109 MovieClip Frame 1Symbol 3097 Button
"NextButt"Symbol 3109 MovieClip Frame 1Symbol 3098 Button
"Item1"Symbol 3109 MovieClip Frame 1Symbol 3108 MovieClip
"Item3"Symbol 3109 MovieClip Frame 1Symbol 3108 MovieClip
"Item2"Symbol 3109 MovieClip Frame 1Symbol 3108 MovieClip
"Item4"Symbol 3109 MovieClip Frame 1Symbol 3108 MovieClip
"Item5"Symbol 3109 MovieClip Frame 1Symbol 3108 MovieClip
"ButtCover1"Symbol 3109 MovieClip Frame 1Symbol 248 MovieClip
"ButtCover2"Symbol 3109 MovieClip Frame 1Symbol 248 MovieClip
"ActionButton"Symbol 3163 MovieClip Frame 1Symbol 3134 Button
"UT"Symbol 3163 MovieClip Frame 1Symbol 3157 EditableText
"BSText"Symbol 3163 MovieClip Frame 1Symbol 3160 MovieClip
"ButtCover"Symbol 3163 MovieClip Frame 1Symbol 248 MovieClip
"Inside"Symbol 3167 MovieClip Frame 1Symbol 3011 MovieClip
"Inside"Symbol 3167 MovieClip Frame 2Symbol 3048 MovieClip
"Inside"Symbol 3200 MovieClip Frame 1Symbol 3190 Button
"Inside"Symbol 3200 MovieClip Frame 2Symbol 3194 Button
"Icon"Symbol 3203 MovieClip Frame 1Symbol 3167 MovieClip
"TheButton"Symbol 3203 MovieClip Frame 1Symbol 3200 MovieClip
"Inside"Symbol 3222 MovieClip Frame 1Symbol 3210 Button
"Inside"Symbol 3222 MovieClip Frame 2Symbol 3212 Button
"Inside"Symbol 3222 MovieClip Frame 3Symbol 3214 Button
"Inside"Symbol 3222 MovieClip Frame 4Symbol 3216 Button
"Inside"Symbol 3222 MovieClip Frame 5Symbol 3217 Button
"Inside"Symbol 3222 MovieClip Frame 6Symbol 3218 Button
"Inside"Symbol 3222 MovieClip Frame 7Symbol 3220 Button
"ActionButton"Symbol 3227 MovieClip Frame 1Symbol 3222 MovieClip
"UT"Symbol 3227 MovieClip Frame 1Symbol 3225 EditableText
"ButtCover"Symbol 3227 MovieClip Frame 1Symbol 248 MovieClip
"Inside"Symbol 3229 MovieClip Frame 1Symbol 2792 MovieClip
"Inside"Symbol 3229 MovieClip Frame 2Symbol 3048 MovieClip
"HealB"Symbol 3248 MovieClip Frame 1Symbol 3233 MovieClip
"TheBar"Symbol 3248 MovieClip Frame 1Symbol 3236 MovieClip
"Slider"Symbol 3248 MovieClip Frame 1Symbol 3242 MovieClip
"But"Symbol 3248 MovieClip Frame 1Symbol 3247 MovieClip
"Icon"Symbol 3249 MovieClip Frame 1Symbol 3229 MovieClip
"HB"Symbol 3249 MovieClip Frame 1Symbol 3248 MovieClip
"TMap"Symbol 3298 MovieClip Frame 1Symbol 2548 MovieClip
"MB"Symbol 3298 MovieClip Frame 1Symbol 2560 MovieClip
"Lst"Symbol 3298 MovieClip Frame 4Symbol 3051 MovieClip
"Display"Symbol 3298 MovieClip Frame 4Symbol 3087 MovieClip
"BSButt"Symbol 3298 MovieClip Frame 5Symbol 3094 Button
"MarketList"Symbol 3298 MovieClip Frame 5Symbol 3109 MovieClip
"PWindow"Symbol 3298 MovieClip Frame 5Symbol 3163 MovieClip
"BSButt"Symbol 3298 MovieClip Frame 6Symbol 3165 Button
"List1"Symbol 3298 MovieClip Frame 7Symbol 3051 MovieClip
"List2"Symbol 3298 MovieClip Frame 7Symbol 3051 MovieClip
"Display"Symbol 3298 MovieClip Frame 7Symbol 3203 MovieClip
"NumWindow"Symbol 3298 MovieClip Frame 7Symbol 3227 MovieClip
"Lst"Symbol 3298 MovieClip Frame 9Symbol 3051 MovieClip
"Display"Symbol 3298 MovieClip Frame 9Symbol 3249 MovieClip
"Sign"Symbol 3298 MovieClip Frame 9Symbol 3256 MovieClip
"F1"Symbol 3298 MovieClip Frame 10Symbol 3260 EditableText
"F2"Symbol 3298 MovieClip Frame 10Symbol 3261 EditableText
"Portrait"Symbol 3298 MovieClip Frame 11Symbol 3282 MovieClip
"0"Symbol 3298 MovieClip Frame 11Symbol 3287 MovieClip
"1"Symbol 3298 MovieClip Frame 11Symbol 3287 MovieClip
"2"Symbol 3298 MovieClip Frame 11Symbol 3287 MovieClip
"3"Symbol 3298 MovieClip Frame 11Symbol 3287 MovieClip
"Fld"Symbol 3298 MovieClip Frame 12Symbol 3291 EditableText
"Cover"Symbol 3298 MovieClip Frame 12Symbol 3294 MovieClip
"APCheckbox"Symbol 3406 MovieClip Frame 1Symbol 126 MovieClip
"Icon"Symbol 3423 MovieClip Frame 1Symbol 3011 MovieClip
"GTButt"Symbol 3423 MovieClip Frame 1Symbol 3420 MovieClip
"Arc"Symbol 3423 MovieClip Frame 1Symbol 3422 MovieClip
"Inside"Symbol 3476 MovieClip Frame 1Symbol 2827 MovieClip
"Inside"Symbol 3476 MovieClip Frame 2Symbol 3011 MovieClip
"SB"Symbol 4078 MovieClip Frame 1Symbol 4072 MovieClip
"BB"Symbol 4078 MovieClip Frame 1Symbol 4072 MovieClip
"ZM"Symbol 4078 MovieClip Frame 1Symbol 4074 MovieClip
"ZT"Symbol 4078 MovieClip Frame 1Symbol 4077 MovieClip
"Inside"Symbol 4083 MovieClip Frame 1Symbol 3048 MovieClip
"AnimalIcon"Symbol 4094 MovieClip Frame 1Symbol 3048 MovieClip
"CartIcon"Symbol 4094 MovieClip Frame 1Symbol 4083 MovieClip
"AnimalHealthBar"Symbol 4094 MovieClip Frame 1Symbol 3390 MovieClip
"CartHealthBar"Symbol 4094 MovieClip Frame 1Symbol 3390 MovieClip
"DButton"Symbol 4094 MovieClip Frame 1Symbol 4091 MovieClip
"Icon"Symbol 4104 MovieClip Frame 1Symbol 3048 MovieClip
"HealthBar"Symbol 4104 MovieClip Frame 1Symbol 3390 MovieClip
"Butt"Symbol 4104 MovieClip Frame 1Symbol 4103 MovieClip
"Icon"Symbol 4125 MovieClip Frame 1Symbol 3048 MovieClip
"HealthBar"Symbol 4125 MovieClip Frame 1Symbol 3390 MovieClip
"MUse"Symbol 4126 MovieClip Frame 1Symbol 3348 MovieClip
"SelectBar0"Symbol 4126 MovieClip Frame 2Symbol 3361 MovieClip
"SelectBar1"Symbol 4126 MovieClip Frame 2Symbol 3361 MovieClip
"SelectBar2"Symbol 4126 MovieClip Frame 2Symbol 3361 MovieClip
"SelectBar3"Symbol 4126 MovieClip Frame 2Symbol 3361 MovieClip
"SelectBar4"Symbol 4126 MovieClip Frame 2Symbol 3361 MovieClip
"List1"Symbol 4126 MovieClip Frame 2Symbol 3051 MovieClip
"Icon"Symbol 4126 MovieClip Frame 2Symbol 2792 MovieClip
"HealthBar"Symbol 4126 MovieClip Frame 2Symbol 3390 MovieClip
"DButton"Symbol 4126 MovieClip Frame 2Symbol 3406 MovieClip
"List2"Symbol 4126 MovieClip Frame 2Symbol 3051 MovieClip
"IWindow"Symbol 4126 MovieClip Frame 2Symbol 3423 MovieClip
"Item4"Symbol 4126 MovieClip Frame 2Symbol 3011 MovieClip
"Item1"Symbol 4126 MovieClip Frame 2Symbol 3011 MovieClip
"Item0"Symbol 4126 MovieClip Frame 2Symbol 3011 MovieClip
"Item2"Symbol 4126 MovieClip Frame 2Symbol 3011 MovieClip
"Item3"Symbol 4126 MovieClip Frame 2Symbol 3011 MovieClip
"SelButt0"Symbol 4126 MovieClip Frame 2Symbol 3437 Button
"SelButt1"Symbol 4126 MovieClip Frame 2Symbol 3438 Button
"SelButt2"Symbol 4126 MovieClip Frame 2Symbol 3439 Button
"SelButt3"Symbol 4126 MovieClip Frame 2Symbol 3440 Button
"SelButt4"Symbol 4126 MovieClip Frame 2Symbol 3441 Button
"NumWindow"Symbol 4126 MovieClip Frame 2Symbol 3227 MovieClip
"MB"Symbol 4126 MovieClip Frame 2Symbol 2560 MovieClip
"UseIt"Symbol 4126 MovieClip Frame 3Symbol 3445 MovieClip
"L1"Symbol 4126 MovieClip Frame 3Symbol 3051 MovieClip
"L2"Symbol 4126 MovieClip Frame 3Symbol 3051 MovieClip
"Icon"Symbol 4126 MovieClip Frame 3Symbol 3476 MovieClip
"RM"Symbol 4126 MovieClip Frame 3Symbol 4078 MovieClip
"List1"Symbol 4126 MovieClip Frame 4Symbol 3051 MovieClip
"List2"Symbol 4126 MovieClip Frame 4Symbol 3051 MovieClip
"Display"Symbol 4126 MovieClip Frame 4Symbol 4094 MovieClip
"CartDisplay"Symbol 4126 MovieClip Frame 4Symbol 4104 MovieClip
"Lst"Symbol 4126 MovieClip Frame 5Symbol 3051 MovieClip
"Display"Symbol 4126 MovieClip Frame 5Symbol 4125 MovieClip
"Inside"Symbol 4140 MovieClip Frame 1Symbol 4139 MovieClip
"Inside"Symbol 4147 MovieClip Frame 1Symbol 3011 MovieClip
"Inside"Symbol 4147 MovieClip Frame 2Symbol 2827 MovieClip
"Inside"Symbol 4147 MovieClip Frame 3Symbol 3048 MovieClip
"CBox"Symbol 4148 MovieClip Frame 1Symbol 126 MovieClip
"Icon"Symbol 4148 MovieClip Frame 1Symbol 4147 MovieClip
"Item1"Symbol 4157 MovieClip Frame 1Symbol 4148 MovieClip
"Item2"Symbol 4157 MovieClip Frame 1Symbol 4148 MovieClip
"Item3"Symbol 4157 MovieClip Frame 1Symbol 4148 MovieClip
"Item4"Symbol 4157 MovieClip Frame 1Symbol 4148 MovieClip
"Item5"Symbol 4157 MovieClip Frame 1Symbol 4148 MovieClip
"Item6"Symbol 4157 MovieClip Frame 1Symbol 4148 MovieClip
"Item7"Symbol 4157 MovieClip Frame 1Symbol 4148 MovieClip
"Item8"Symbol 4157 MovieClip Frame 1Symbol 4148 MovieClip
"Item9"Symbol 4157 MovieClip Frame 1Symbol 4148 MovieClip
"Item10"Symbol 4157 MovieClip Frame 1Symbol 4148 MovieClip
"Butt1"Symbol 4157 MovieClip Frame 1Symbol 4149 Button
"Butt2"Symbol 4157 MovieClip Frame 1Symbol 4150 Button
"ButtCover1"Symbol 4157 MovieClip Frame 1Symbol 248 MovieClip
"ButtCover2"Symbol 4157 MovieClip Frame 1Symbol 248 MovieClip
"CB"Symbol 4262 MovieClip Frame 1Symbol 126 MovieClip
"Portrait"Symbol 4266 MovieClip Frame 2Symbol 2792 MovieClip
"A20"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A19"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A18"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A17"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A16"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A15"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A14"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A13"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A12"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A11"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A10"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A9"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A8"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A7"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A6"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A5"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A4"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A3"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A2"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A1"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A30"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A29"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A28"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A27"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A26"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A25"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A24"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A23"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A22"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"A21"Symbol 4266 MovieClip Frame 2Symbol 4233 MovieClip
"HB"Symbol 4266 MovieClip Frame 2Symbol 4238 MovieClip
"WpnIcon"Symbol 4266 MovieClip Frame 3Symbol 3011 MovieClip
"RButt"Symbol 4266 MovieClip Frame 3Symbol 4253 MovieClip
"Change"Symbol 4266 MovieClip Frame 3Symbol 4255 MovieClip
"Switch"Symbol 4266 MovieClip Frame 3Symbol 4257 MovieClip
"Reload"Symbol 4266 MovieClip Frame 3Symbol 4259 MovieClip
"ForceThrow"Symbol 4266 MovieClip Frame 3Symbol 4262 MovieClip
"BSInd"Symbol 4277 MovieClip Frame 1Symbol 99 MovieClip
"SFXCB"Symbol 4277 MovieClip Frame 1Symbol 126 MovieClip
"Food"Symbol 4282 MovieClip Frame 1Symbol 4168 EditableText
"Water"Symbol 4282 MovieClip Frame 1Symbol 4169 EditableText
"Forage"Symbol 4282 MovieClip Frame 1Symbol 4172 EditableText
"Fuel"Symbol 4282 MovieClip Frame 1Symbol 4173 EditableText
"Movement"Symbol 4282 MovieClip Frame 1Symbol 4180 MovieClip
"1"Symbol 4282 MovieClip Frame 3Symbol 4193 MovieClip
"4"Symbol 4282 MovieClip Frame 3Symbol 4193 MovieClip
"3"Symbol 4282 MovieClip Frame 3Symbol 4193 MovieClip
"10"Symbol 4282 MovieClip Frame 3Symbol 4193 MovieClip
"2"Symbol 4282 MovieClip Frame 4Symbol 4193 MovieClip
"3"Symbol 4282 MovieClip Frame 4Symbol 4193 MovieClip
"5"Symbol 4282 MovieClip Frame 4Symbol 4193 MovieClip
"Pan"Symbol 4282 MovieClip Frame 5Symbol 4266 MovieClip
"MNU"Symbol 4282 MovieClip Frame 5Symbol 4277 MovieClip
"butt1"Symbol 4337 MovieClip Frame 1Symbol 4333 Button
"butt2"Symbol 4337 MovieClip Frame 1Symbol 4334 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "SHOTGUN"
ExportAssets (56)Timeline Frame 2Symbol 25 as "WOMAN DIE"
ExportAssets (56)Timeline Frame 2Symbol 26 as "EXPLOSION"
ExportAssets (56)Timeline Frame 2Symbol 27 as "RELOAD"
ExportAssets (56)Timeline Frame 2Symbol 28 as "MUSIC"
ExportAssets (56)Timeline Frame 2Symbol 29 as "HORN"
ExportAssets (56)Timeline Frame 2Symbol 30 as "AUTO RIFLE"
ExportAssets (56)Timeline Frame 3Symbol 31 as "ROCKET LAUNCHER"
ExportAssets (56)Timeline Frame 3Symbol 32 as "SWORD"
ExportAssets (56)Timeline Frame 3Symbol 33 as "THROW GRANADE"
ExportAssets (56)Timeline Frame 4Symbol 40 as "MACHINEGUN"
ExportAssets (56)Timeline Frame 4Symbol 41 as "MAN DIE"
ExportAssets (56)Timeline Frame 4Symbol 42 as "MAN HIT"
ExportAssets (56)Timeline Frame 4Symbol 43 as "FOOTSTEP 2"
ExportAssets (56)Timeline Frame 5Symbol 201 as "PISTOL"
ExportAssets (56)Timeline Frame 5Symbol 202 as "PUNCH"
ExportAssets (56)Timeline Frame 5Symbol 203 as "FOOTSTEP 1"
ExportAssets (56)Timeline Frame 5Symbol 204 as "RIFLE"

Labels

"Story"Frame 4
"Main Menu"Frame 5
"Mode Select"Frame 6
"CharSetUp"Frame 7
"Your Story"Frame 8
"Initiate"Frame 9
"Cycle"Frame 11
"CycleReturn"Frame 12
"Game Over"Frame 13
"Submit Score"Frame 15
"Submit 2"Frame 16
"Submit 3"Frame 17

Dynamic Text Variables

TxtSymbol 142 EditableText"Load Text"
NameSymbol 184 EditableText"Name"
GameDateSymbol 185 EditableText"Game Date"
SaveDateSymbol 186 EditableText"Save Date"
ModeSymbol 187 EditableText"Mode"
SlotNameSymbol 196 EditableText"AAAAAAAAAAAAAAAAAAAA"
DigitSymbol 244 EditableText"10"
PreSetNameSymbol 258 EditableText"Character Name"
SparePointsSymbol 260 EditableText"20"
TxtSymbol 2266 EditableText"aaaa"
MessageTextSymbol 2550 EditableText"Message Text"
TitleTextSymbol 2551 EditableText""
TNameSymbol 2571 EditableText"AAAA"
TPopulationSymbol 2572 EditableText"AAAA"
TWealthSymbol 2573 EditableText"AAAA"
Pam1Symbol 2574 EditableText"Product Amount"
Pam2Symbol 2575 EditableText"Product Amount"
Pam3Symbol 2576 EditableText"Product Amount"
Pam4Symbol 2577 EditableText"Product Amount"
Pam5Symbol 2578 EditableText"Product Amount"
Pam6Symbol 2579 EditableText"Product Amount"
Pam7Symbol 2580 EditableText"Product Amount"
Pam8Symbol 2581 EditableText"Product Amount"
Pprod1Symbol 2582 EditableText"Product Amount"
Pprod2Symbol 2583 EditableText"Product Amount"
Pprod3Symbol 2584 EditableText"Product Amount"
Pprod4Symbol 2585 EditableText"Product Amount"
Pprod5Symbol 2586 EditableText"Product Amount"
Pprod6Symbol 2587 EditableText"Product Amount"
Pprod7Symbol 2588 EditableText"Product Amount"
Pprod8Symbol 2589 EditableText"Product Amount"
Pam9Symbol 2590 EditableText"Product Amount"
Pprod9Symbol 2591 EditableText"Product Amount"
Pam10Symbol 2592 EditableText"Product Amount"
Pprod10Symbol 2593 EditableText"Product Amount"
Eam1Symbol 2594 EditableText"Product Amount"
Eam2Symbol 2595 EditableText"Product Amount"
Eam3Symbol 2596 EditableText"Product Amount"
Eam4Symbol 2597 EditableText"Product Amount"
Eam5Symbol 2598 EditableText"Product Amount"
Eam6Symbol 2599 EditableText"Product Amount"
Eam7Symbol 2600 EditableText"Product Amount"
Eam8Symbol 2601 EditableText"Product Amount"
Eprod1Symbol 2602 EditableText"Product Amount"
Eprod2Symbol 2603 EditableText"Product Amount"
Eprod3Symbol 2604 EditableText"Product Amount"
Eprod4Symbol 2605 EditableText"Product Amount"
Eprod5Symbol 2606 EditableText"Product Amount"
Eprod6Symbol 2607 EditableText"Product Amount"
Eprod7Symbol 2608 EditableText"Product Amount"
Eprod8Symbol 2609 EditableText"Product Amount"
Eam9Symbol 2610 EditableText"Product Amount"
Eprod9Symbol 2611 EditableText"Product Amount"
Eam10Symbol 2612 EditableText"Product Amount"
Eprod10Symbol 2613 EditableText"Product Amount"
Iam1Symbol 2614 EditableText"Product Amount"
Iam2Symbol 2615 EditableText"Product Amount"
Iam3Symbol 2616 EditableText"Product Amount"
Iam4Symbol 2617 EditableText"Product Amount"
Iam5Symbol 2618 EditableText"Product Amount"
Iam6Symbol 2619 EditableText"Product Amount"
Iam7Symbol 2620 EditableText"Product Amount"
Iam8Symbol 2621 EditableText"Product Amount"
Iprod1Symbol 2622 EditableText"Product Amount"
Iprod2Symbol 2623 EditableText"Product Amount"
Iprod3Symbol 2624 EditableText"Product Amount"
Iprod4Symbol 2625 EditableText"Product Amount"
Iprod5Symbol 2626 EditableText"Product Amount"
Iprod6Symbol 2627 EditableText"Product Amount"
Iprod7Symbol 2628 EditableText"Product Amount"
Iprod8Symbol 2629 EditableText"Product Amount"
Iam9Symbol 2630 EditableText"Product Amount"
Iprod9Symbol 2631 EditableText"Product Amount"
Iam10Symbol 2632 EditableText"Product Amount"
Iprod10Symbol 2633 EditableText"Product Amount"
Uam1Symbol 2634 EditableText"Product Amount"
Uam2Symbol 2635 EditableText"Product Amount"
Uam3Symbol 2636 EditableText"Product Amount"
Uam4Symbol 2637 EditableText"Product Amount"
Uam5Symbol 2638 EditableText"Product Amount"
Uam6Symbol 2639 EditableText"Product Amount"
Uam7Symbol 2640 EditableText"Product Amount"
Uam8Symbol 2641 EditableText"Product Amount"
Uprod1Symbol 2642 EditableText"Product Amount"
Uprod2Symbol 2643 EditableText"Product Amount"
Uprod3Symbol 2644 EditableText"Product Amount"
Uprod4Symbol 2645 EditableText"Product Amount"
Uprod5Symbol 2646 EditableText"Product Amount"
Uprod6Symbol 2647 EditableText"Product Amount"
Uprod7Symbol 2648 EditableText"Product Amount"
Uprod8Symbol 2649 EditableText"Product Amount"
Uam9Symbol 2650 EditableText"Product Amount"
Uprod9Symbol 2651 EditableText"Product Amount"
Uam10Symbol 2652 EditableText"Product Amount"
Uprod10Symbol 2653 EditableText"Product Amount"
XTextSymbol 2828 EditableText"x10000"
NameSymbol 3004 EditableText"Name"
NameTextSymbol 3053 EditableText"NAME"
Val1Symbol 3067 EditableText"Value"
Val2Symbol 3068 EditableText"Value"
Val3Symbol 3069 EditableText"Value"
Val4Symbol 3070 EditableText"Value"
Val6Symbol 3071 EditableText"Value"
Val5Symbol 3072 EditableText"Value"
Val7Symbol 3073 EditableText"Value"
Val8Symbol 3074 EditableText"Value"
Val9Symbol 3075 EditableText"Value"
Val10Symbol 3076 EditableText"Value"
Val11Symbol 3077 EditableText"Value"
Val12Symbol 3078 EditableText"Value"
Val13Symbol 3079 EditableText"Value"
SalaryTextSymbol 3081 EditableText"Value"
NameTextSymbol 3102 EditableText"Product Name"
AmountTextSymbol 3103 EditableText"Product Amount"
TitleTextSymbol 3155 EditableText"Title"
PriceTextSymbol 3156 EditableText"Price Estimation"
UnitsTextSymbol 3157 EditableText"1234567890"
WeightTextSymbol 3162 EditableText"Price Estimation"
AmountTextSymbol 3168 EditableText"Amount Text"
Cat1Symbol 3169 EditableText"Category:"
Cat2Symbol 3170 EditableText"Category:"
Cat3Symbol 3171 EditableText"Category:"
Cat4Symbol 3172 EditableText"Category:"
Cat5Symbol 3173 EditableText"Category:"
Cat6Symbol 3174 EditableText"Category:"
Val1Symbol 3175 EditableText"Value"
Val2Symbol 3176 EditableText"Value"
Val3Symbol 3177 EditableText"Value"
Val4Symbol 3178 EditableText"Value"
Val5Symbol 3179 EditableText"Value"
Val6Symbol 3180 EditableText"Value"
Cat0Symbol 3181 EditableText"Category:"
Val0Symbol 3182 EditableText"Value"
NameTextSymbol 3183 EditableText"NAME"
Cat7Symbol 3184 EditableText"Category:"
Val7Symbol 3185 EditableText"Value"
Cat8Symbol 3186 EditableText"Category:"
Val8Symbol 3187 EditableText"Value"
PriceTextSymbol 3201 EditableText""
MaxTextSymbol 3202 EditableText""
ShopTitleSymbol 3205 EditableText"Name"
TitleTextSymbol 3223 EditableText"Title"
PriceTextSymbol 3224 EditableText"Price Estimation"
UnitsTextSymbol 3225 EditableText"1234567890"
WeightTextSymbol 3226 EditableText"Price Estimation"
NameTextSymbol 3228 EditableText"Name"
HealthTextSymbol 3230 EditableText"Health"
HealTextSymbol 3243 EditableText"Heal x HP"
ChooseTextSymbol 3250 EditableText"Chose an Animal:"
NameTextSymbol 3257 EditableText"The Name"
NameSymbol 3285 EditableText""
TxtSymbol 3286 EditableText""
TheTextSymbol 3288 EditableText""
TxtSymbol 3291 EditableText"Some text goes here."
MTxtSymbol 3292 EditableText"<p align="left"></p>"
SDTextSymbol 3295 EditableText""
MenTextSymbol 3302 EditableText"Men"
AnimalsTextSymbol 3303 EditableText"Animals"
CartsTextSymbol 3304 EditableText"Carts"
CarsTextSymbol 3305 EditableText"Cars"
MaxCapTextSymbol 3310 EditableText"0"
UsedCapTextSymbol 3311 EditableText"0"
FreeCapTextSymbol 3312 EditableText"0"
MoneyTextSymbol 3317 EditableText"0"
FoodTextSymbol 3318 EditableText"0"
WaterTextSymbol 3319 EditableText"0"
MedsTextSymbol 3323 EditableText"0"
ForageTextSymbol 3324 EditableText"0"
FuelTextSymbol 3325 EditableText"0"
EatTextSymbol 3327 EditableText"0"
DrinkTextSymbol 3328 EditableText"0"
UseForageTextSymbol 3329 EditableText"0"
UseFuelTextSymbol 3330 EditableText"0"
DoctorTextSymbol 3334 EditableText"0"
VeterineryTextSymbol 3335 EditableText"0"
MechanicTextSymbol 3338 EditableText"0"
SpeedTextSymbol 3339 EditableText"0"
KillsTextSymbol 3357 EditableText""
TWealthTextSymbol 3358 EditableText""
NameTextSymbol 3363 EditableText"John Smith"
PhysicalTextSymbol 3367 EditableText"000000000000"
AgilityTextSymbol 3368 EditableText"000000000000"
AccuracyTextSymbol 3369 EditableText"000000000000"
IntelligenceTextSymbol 3370 EditableText"000000000000"
APTextSymbol 3372 EditableText"00000000000"
StrengthTextSymbol 3373 EditableText"00000000000"
SpeedTextSymbol 3374 EditableText"00000000000"
CarryingTextSymbol 3375 EditableText"00000000000"
SniperTextSymbol 3377 EditableText"00000000000"
DoctorTextSymbol 3378 EditableText"00000000000"
VeterinaryTextSymbol 3379 EditableText"00000000000"
MechanicTextSymbol 3380 EditableText"00000000000"
HealthTextSymbol 3391 EditableText"00000"
SalaryTextSymbol 3392 EditableText"Salary:"
AmountTextSymbol 3409 EditableText"Amount"
NameTextSymbol 3410 EditableText"Name"
DescriptionSymbol 3411 EditableText"<p align="left"></p>"
ProtectionTextSymbol 3427 EditableText"Protection:"
XText1Symbol 3428 EditableText"x1000000"
XText0Symbol 3429 EditableText"x1000000"
XText2Symbol 3430 EditableText"x1000000"
XText3Symbol 3431 EditableText"x1000000"
ExperienceTextSymbol 3434 EditableText"Experience"
KillsTextSymbol 3435 EditableText"Kills"
BestTextSymbol 3436 EditableText""
TitleTextSymbol 3449 EditableText"Title"
Cat1Symbol 3452 EditableText"Category:"
Cat2Symbol 3453 EditableText"Category:"
Cat3Symbol 3454 EditableText"Category:"
Cat4Symbol 3455 EditableText"Category:"
Cat5Symbol 3456 EditableText"Category:"
Cat6Symbol 3457 EditableText"Category:"
Val1Symbol 3458 EditableText"Value"
Val2Symbol 3459 EditableText"Value"
Val3Symbol 3460 EditableText"Value"
Val4Symbol 3461 EditableText"Value"
Val5Symbol 3462 EditableText"Value"
Val6Symbol 3463 EditableText"Value"
Val0Symbol 3464 EditableText"Value"
AmountTextSymbol 3465 EditableText"Value"
WaterTextSymbol 3468 EditableText"Water"
Cat7Symbol 3470 EditableText"Category:"
Val7Symbol 3471 EditableText"Value"
Cat8Symbol 3472 EditableText"Category:"
Val8Symbol 3473 EditableText"Value"
CargoTextSymbol 3475 EditableText"CARGO"
AnimalNameSymbol 4084 EditableText"NAME TEXT"
CartNameSymbol 4085 EditableText"NAME TEXT"
AnimalParamsSymbol 4086 EditableText"Line1 Line2 Line3 Line4 Line5"
CartParamsSymbol 4087 EditableText"Line1 Line2 Line3 Line4 Line5"
TotalCapacityTextSymbol 4093 EditableText"Total Capacity"
ParamsSymbol 4097 EditableText"<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Line1</font></p><p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Line2</font></p><p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Line3</font></p><p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Line4</font></p><p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">Line5</font></p>"
NameTextSymbol 4107 EditableText"NAME"
Cat1Symbol 4108 EditableText"Category:"
Cat2Symbol 4109 EditableText"Category:"
Cat3Symbol 4110 EditableText"Category:"
Cat4Symbol 4111 EditableText"Category:"
Cat5Symbol 4112 EditableText"Category:"
Cat6Symbol 4113 EditableText"Category:"
Val1Symbol 4114 EditableText"Value"
Val2Symbol 4115 EditableText"Value"
Val3Symbol 4116 EditableText"Value"
Val4Symbol 4117 EditableText"Value"
Val5Symbol 4118 EditableText"Value"
Val6Symbol 4119 EditableText"Value"
Cat0Symbol 4120 EditableText"Category:"
Val0Symbol 4121 EditableText"Value"
HealthTextSymbol 4122 EditableText"HEALTH TEXT"
TxtSymbol 4128 EditableText""
TheTextSymbol 4138 EditableText"<p align="left"></p>"
NameTextSymbol 4143 EditableText"Name Text"
AmountTextSymbol 4144 EditableText"Amount Text"
TotalWeightSymbol 4156 EditableText"Total Weight: 0"
TxtSymbol 4158 EditableText"XXXº "
FoodTxtSymbol 4168 EditableText"0000000"
WaterTxtSymbol 4169 EditableText"0000000"
MedsTxtSymbol 4170 EditableText"0000000"
CargoTxtSymbol 4171 EditableText"000000000000"
ForageTxtSymbol 4172 EditableText"0000000"
FuelTxtSymbol 4173 EditableText"0000000"
DirSymbol 4178 EditableText"0000000"
SpeedSymbol 4179 EditableText"0000000"
TimeTextSymbol 4185 EditableText"12-Nov-01 12AM"
TNameSymbol 4202 EditableText"Verdammter Platz"
MoneyTextSymbol 4203 EditableText"Money: $12345 "
CargoTextSymbol 4204 EditableText"Cargo: 12345/12345 "
MoneyTextSymbol 4206 EditableText"Money:"
CargoTextSymbol 4207 EditableText"Cargo:"
NameTextSymbol 4226 EditableText"Name Name Name"
ParamsTextSymbol 4227 EditableText"Name Name Name"
HealthTextSymbol 4228 EditableText"<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">HP</font></p>"
APTextSymbol 4229 EditableText"<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">AP</font></p>"
NameTextSymbol 4239 EditableText"Name Name Name"
ParamsTextSymbol 4240 EditableText"Name Name Name"
HealthTextSymbol 4241 EditableText"<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">HP</font></p>"
APTextSymbol 4242 EditableText"<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">AP</font></p>"
WpnNameSymbol 4243 EditableText"Name Name Name"
WpnModeSymbol 4244 EditableText"<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Name Name Name</font></p>"
WpnLoadSymbol 4245 EditableText"<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Name Name Name</font></p>"
WpnAmmoSymbol 4246 EditableText"<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">Name Name Name</font></p>"
xTextSymbol 4263 EditableText"x666"
YourNameSymbol 4304 EditableText""
DataTextSymbol 4308 EditableText""
ModeNameSymbol 4319 EditableText""
NameSymbol 4321 EditableText""
Col1Symbol 4322 EditableText""
NumSymbol 4323 EditableText""
NameSymbol 4324 EditableText""
Col1Symbol 4325 EditableText""
NumSymbol 4326 EditableText""
ColName1Symbol 4329 EditableText""
Name2Symbol 4335 EditableText""
Name1Symbol 4336 EditableText""




http://swfchan.com/39/192375/info.shtml
Created: 4/8 -2019 20:33:07 Last modified: 4/8 -2019 20:33:07 Server time: 29/04 -2024 08:01:19