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Archived flashes:
228069
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/56013848?noj=FRM56013848-28DC" width="1" height="1"></div>

Bowser Air Hockey.swf

This is the info page for
Flash #192571

(Click the ID number above for more basic data on this flash file.)


Text
FPS: 00

PLAY

Beat Bowser.
Click and hold the
paddle, then whale away at
the puck.
May niceness triumph!

BOWSER'S
Lair Hockey

READY!

YOU WIN!

YOU LOSE!

A DRAW!

PLAY
AGAIN

Join the Party!

visit the site

ActionScript [AS1/AS2]

Frame 1
var AirHockey = (new classes.smashing.AirHockey.engine(this)); AirHockey.init();
Frame 10
play();
Frame 11
if (AirHockey.isLoaded()) { gotoAndPlay ("start"); } else { prevFrame(); }
Frame 21
stop();
Frame 31
stop();
Frame 41
stop();
Symbol 7 MovieClip [puck] Frame 1
stop();
Symbol 7 MovieClip [puck] Frame 6
play();
Symbol 7 MovieClip [puck] Frame 33
gotoAndStop ("off");
Symbol 12 MovieClip [paddle] Frame 1
stop();
Symbol 12 MovieClip [paddle] Frame 6
play();
Symbol 12 MovieClip [paddle] Frame 33
gotoAndStop ("off");
Symbol 14 MovieClip [sfx] Frame 1
#initclip 33 Object.registerClass("sfx", classes.smashing.AirHockey.soundFX); #endinitclip
Symbol 25 Button
on (release) { AirHockey.start(); }
Symbol 54 MovieClip Frame 1
stop();
Symbol 54 MovieClip Frame 6
stop();
Symbol 54 MovieClip Frame 11
stop();
Symbol 54 MovieClip Frame 16
stop();
Symbol 54 MovieClip Frame 21
stop();
Symbol 54 MovieClip Frame 26
stop();
Symbol 54 MovieClip Frame 31
stop();
Symbol 54 MovieClip Frame 36
stop();
Symbol 54 MovieClip Frame 41
stop();
Symbol 54 MovieClip Frame 46
stop();
Symbol 54 MovieClip Frame 51
stop();
Symbol 55 MovieClip Frame 1
stop();
Symbol 55 MovieClip Frame 6
play();
Symbol 55 MovieClip Frame 13
gotoAndPlay ("blink");
Symbol 99 MovieClip [__Packages.classes.smashing.AirHockey.engine] Frame 0
class classes.smashing.AirHockey.engine { var __level, __root, __dimensions, __isStarted, __updateInterval, __fps; function engine (root) { var _local1 = this; _local1.__root = root; _local1.__isStarted = false; _local1.__updateInterval = -1; _local1.__pctLoaded = 0; _local1.setDimensions(600, 400); Mouse.show(); } function init() { var _local1 = this; _local1.__fps = new classes.smashing.library.utility.utilityFPS(_local1.__root.fps); _local1.__clips = new classes.smashing.library.depth.clipBuffer(_local1.__root.objects); _local1.__clips.reset(); _local1.__clips.addSection("GAME"); _local1.__level = new classes.smashing.AirHockey.level(_local1.__root, _local1.__clips, _local1.__dimensions); _local1.parseXML(); _local1.__root.gotoAndPlay("load"); } function isLoaded() { return(true); } function start() { var _local1 = this; if (__DEBUG) { _local1.__fps.show(); } _local1.__root.gotoAndPlay("update"); _local1.__root.ready.gotoAndPlay("on"); _local1.__level.startLevel(); _local1.__isStarted = true; _local1.__fps.start(); clearInterval(_local1.__updateInterval); _local1.__updateInterval = setInterval(_local1.update, 1, _local1); } function stop() { var _local1 = this; clearInterval(_local1.__updateInterval); _local1.__updateInterval = -1; Mouse.show(); _local1.__level.stopLevel(); trace("game over"); } function setReady() { __level.setReady(); } function update(controller) { var _local1 = controller; _local1.fps.update(); if (!_local1.__get__isStarted()) { } else { _local1.level.update(_local1.fps.deltaTimeMS); updateAfterEvent(); if (_local1.level.isGameOver) { _local1.stop(); } } } function setDimensions(width, height) { var _local1 = this; if (_local1.__dimensions == undefined) { _local1.__dimensions = new Object(); } _local1.__dimensions.width = width; _local1.__dimensions.height = height; _local1.__dimensions.halfWidth = width / 2; _local1.__dimensions.halfHeight = height / 2; } function parseXML() { var _local2 = this; __DEBUG = false; _local2.__level.setDebug(__DEBUG); var boardDirection = "horizontal"; _local2.__level.setBoardDirection(boardDirection); var width = 600; var height = 400; _local2.setDimensions(width, height); var _local1 = new classes.smashing.library.math.vector.vector3(); var _local3 = new classes.smashing.library.math.vector.vector3(); var moveSpeed; _local1.__set__x(-330); _local1.__set__y(-310); _local1.__set__z(0); _local2.__level.worldCorners[0].copyFrom(_local1); _local1.__set__x(330); _local1.__set__y(-310); _local1.__set__z(0); _local2.__level.worldCorners[1].copyFrom(_local1); _local1.__set__x(330); _local1.__set__y(310); _local1.__set__z(0); _local2.__level.worldCorners[2].copyFrom(_local1); _local1.__set__x(-330); _local1.__set__y(310); _local1.__set__z(0); _local2.__level.worldCorners[3].copyFrom(_local1); _local1.__set__x(0); _local1.__set__y(-310); _local1.__set__z(0); _local2.__level.midFieldWorld[0].copyFrom(_local1); _local1.__set__x(0); _local1.__set__y(310); _local1.__set__z(0); _local2.__level.midFieldWorld[1].copyFrom(_local1); _local1.__set__x(330); _local1.__set__y(155); _local1.__set__z(0); _local2.__level.goalTopWorld[0].copyFrom(_local1); _local1.__set__x(330); _local1.__set__y(-155); _local1.__set__z(0); _local2.__level.goalTopWorld[1].copyFrom(_local1); _local1.__set__x(-330); _local1.__set__y(155); _local1.__set__z(0); _local2.__level.goalBottomWorld[0].copyFrom(_local1); _local1.__set__x(-330); _local1.__set__y(-155); _local1.__set__z(0); _local2.__level.goalBottomWorld[1].copyFrom(_local1); _local1.__set__x(0); _local1.__set__y(0); _local1.__set__z(0); _local3.__set__x(300); _local3.__set__y(300); _local3.__set__z(0); moveSpeed = 300; _local2.__level.puck.spawn(_local1); _local2.__level.puck.setMaxVelocity(_local3); _local2.__level.puck.setMaxMoveSpeed(moveSpeed); _local1.__set__x(200); _local1.__set__y(0); _local1.__set__z(0); _local3.__set__x(350); _local3.__set__y(350); _local3.__set__z(0); moveSpeed = 350; _local2.__level.player.spawn(_local1); _local2.__level.player.setMaxVelocity(_local3); _local2.__level.player.setMaxMoveSpeed(moveSpeed); _local1.__set__x(-200); _local1.__set__y(0); _local1.__set__z(0); _local3.__set__x(350); _local3.__set__y(350); _local3.__set__z(0); moveSpeed = 350; _local2.__level.enemy.spawn(_local1); _local2.__level.enemy.setMaxVelocity(_local3); _local2.__level.enemy.setMaxMoveSpeed(moveSpeed); } function get root() { return(__root); } function get dimensions() { return(__dimensions); } function get isStarted() { return(__isStarted); } function get updateInterval() { return(__updateInterval); } function get fps() { return(__fps); } function get level() { return(__level); } function get log() { return(classes.smashing.library.utility.utilityDebug.log); } static var ENGINE_XML_PATH = "data/xml/"; static var ENGINE_XML_FILENAME = "engine.xml"; static var __DEBUG = true; }
Symbol 100 MovieClip [__Packages.classes.smashing.library.depth.clipBuffer] Frame 0
class classes.smashing.library.depth.clipBuffer { var __sectionRoot; function clipBuffer (parentMovie) { var _local1 = this; _local1.__root = new Object(); _local1.__root.clip = parentMovie; _local1.__root.depth = 0; _local1.__buffer = new Array(); _local1.__buffer.push(_local1.__root); } function reset() { var _local2 = this; var _local1; while (_local2.__buffer.length > 0) { _local1 = _local2.__buffer.pop(); removeMovieClip(_local1.clip); } } function getSectionByName(sectionName) { var _local2 = this; var _local3 = sectionName; var _local1 = 0; while (_local1 < _local2.__buffer.length) { if (_local2.__buffer[_local1].clip._name == _local3) { return(_local2.__buffer[_local1]); } _local1++; } return(undefined); } function getSectionByClip(sectionClip) { var _local2 = this; var _local3 = sectionClip; var _local1 = 0; while (_local1 < _local2.__buffer.length) { if (_local2.__buffer[_local1].clip == _local3) { return(_local2.__buffer[_local1]); } _local1++; } return(undefined); } function getSection(sectionName) { var _local1 = getSectionByName(sectionName); return(_local1.clip); } function addSectionClip(sectionClipName, sectionName) { var _local2 = this; var _local3 = _local2.getSectionByName(sectionName); var _local1 = new Object(); _local1.clip = _local2.createMovieClip(sectionClipName, _local3.clip); _local1.depth = 0; _local2.__buffer.push(_local1); return(_local1.clip); } function attachSectionClip(libraryName, sectionClipName, sectionName, initObject) { var _local2 = this; var _local3 = _local2.getSectionByName(sectionName); var _local1 = new Object(); _local1.clip = _local2.attachMovieClip(libraryName, sectionClipName, _local3.clip, initObject); _local1.depth = 0; _local2.__buffer.push(_local1); return(_local1.clip); } function addSection(sectionName) { var _local2 = this; var _local1 = new Object(); _local1.clip = _local2.createMovieClip(sectionName, _local2.__root.clip); _local1.depth = 0; _local2.__buffer.push(_local1); return(_local1.clip); } function setSection(sectionName) { __sectionRoot = getSectionByName(sectionName); } function setSectionClip(sectionClip) { __sectionRoot = getSectionByClip(sectionClip); } function createMovieClip(instanceName, parentClip) { var _local1; var _local2; _local1 = getParent(parentClip); _local2 = _local1.clip.createEmptyMovieClip(instanceName, _local1.depth++); return(_local2); } function attachMovieClip(libraryName, instanceName, parentClip, initObject) { var _local1; var _local2; _local1 = getParent(parentClip); _local2 = _local1.clip.attachMovie(libraryName, instanceName, _local1.depth++, initObject); return(_local2); } function getParent(parentClip) { var _local1 = this; if (parentClip != undefined) { return(_local1.getSectionByClip(parentClip)); } if (_local1.__sectionRoot != undefined) { return(_local1.__sectionRoot); } return(_local1.__root); } }
Symbol 101 MovieClip [__Packages.classes.smashing.library.utility.utilityFPS] Frame 0
class classes.smashing.library.utility.utilityFPS { var __fps, __startTime, __endTime, __deltaTime, __deltaTimeMS; function utilityFPS (fpsClip) { var _local1 = this; _local1.__fpsClip = fpsClip; _local1.__fps = 0; _local1.hide(); _local1.startFrame(); } function show() { var _local1 = this; if (_local1.__fpsClip == undefined) { } else { _local1.__fpsClip._visible = true; _local1.__fpsClip.enabled = true; } } function hide() { var _local1 = this; if (_local1.__fpsClip == undefined) { } else { _local1.__fpsClip._visible = false; _local1.__fpsClip.enabled = false; } } function toString() { return("FPS: " + String(__fps)); } function update() { endFrame(); startFrame(); } function start() { startFrame(); } function startFrame() { __startTime = getTimer(); } function endFrame() { var _local1 = this; _local1.__endTime = getTimer(); _local1.__deltaTime = _local1.__endTime - _local1.__startTime; if (_local1.__deltaTime <= 0) { _local1.__deltaTime = 1; } _local1.__deltaTimeMS = _local1.__deltaTime / 1000; var _local2 = _local1.__fps; _local1.__fps = Math.round(1 / _local1.__deltaTimeMS); _local2 = _local2 + _local1.__fps; _local2 = _local2 / 2; if (_local1.__fpsClip == undefined) { } else { _local1.__fpsClip.fps.text = "FPS: " + String(_local1.__fps); } } function get startTime() { return(__startTime); } function get endTime() { return(__endTime); } function get deltaTime() { return(__deltaTime); } function get deltaTimeMS() { return(__deltaTimeMS); } function get fps() { return(__fps); } }
Symbol 102 MovieClip [__Packages.classes.smashing.AirHockey.level] Frame 0
class classes.smashing.AirHockey.level { var __isPaused, __root, __camera, __renderer, __dimensions, __isReady, __isMoving, __startMovingTime, __lastMouseX, __lastMouseY, __gameOverInterval, __collision, __worldCorners, __screenCorners, __midFieldWorld, __midFieldScreen, __goalTopWorld, __goalTopScreen, __goalBottomWorld, __goalBottomScreen, __puck, __player, __enemy; function level (root, clips, dimensions) { var _local1 = this; _local1.__root = root; _local1.__clips = clips; _local1.__dimensions = dimensions; _local1.__cameraBounds = _local1.initCameraBounds(); _local1.__boardDirection = "vertical"; _local1.__isPaused = true; _local1.__isReady = false; _local1.__gameOverInterval = -1; _local1.isGameOver = false; _local1.__clips.addSectionClip("ENTITIES", "GAME"); _local1.__clips.addSectionClip("PUCK", "ENTITIES"); _local1.__clips.addSectionClip("PLAYER", "ENTITIES"); _local1.__clips.addSectionClip("ENEMY", "ENTITIES"); _local1.initWorld(); _local1.initCamera(); _local1.initRenderer(); _local1.__collision = new classes.smashing.library.collision.collisionTest(); var _local2; _local2 = _local1.__clips.attachSectionClip("puck", "puck_" + _local1.__get__nextEntityID(), "PUCK"); _local1.__puck = new classes.smashing.AirHockey.puck(_local2, undefined); _local1.__puck.spawn(new classes.smashing.library.math.vector.vector3()); _local1.__puck.setMaxVelocity(new classes.smashing.library.math.vector.vector3()); _local1.__puck.setWorldPoints(_local1.__worldCorners, _local1.__midFieldWorld); _local1.__puck.setGoalPoints(_local1.__goalTopWorld, _local1.__goalBottomWorld); _local2 = _local1.__clips.attachSectionClip("paddle", "player_" + _local1.__get__nextEntityID(), "PLAYER"); _local1.__player = new classes.smashing.AirHockey.player(_local2, undefined); _local1.__player.spawn(new classes.smashing.library.math.vector.vector3()); _local1.__player.setMaxVelocity(new classes.smashing.library.math.vector.vector3()); _local1.__player.setMaxMoveSpeed(0); _local1.__player.setWorldPoints(_local1.__worldCorners, _local1.__midFieldWorld); _local1.__player.setCollision(_local1.__collision); _local2 = _local1.__clips.attachSectionClip("paddle", "enemy_" + _local1.__get__nextEntityID(), "ENEMY"); _local1.__enemy = new classes.smashing.AirHockey.enemy(_local2, undefined); _local1.__enemy.spawn(new classes.smashing.library.math.vector.vector3()); _local1.__enemy.setMaxVelocity(new classes.smashing.library.math.vector.vector3()); _local1.__enemy.setMaxMoveSpeed(0); _local1.__enemy.setWorldPoints(_local1.__worldCorners, _local1.__midFieldWorld); _local1.__enemy.setCollision(_local1.__collision); _local1.__puck.setSoundFX(_local1.__root.__sfx); _local1.__player.setSoundFX(_local1.__root.__sfx); _local1.__enemy.setSoundFX(_local1.__root.__sfx); _local1.__player.setEntities(_local1.__puck, _local1.__enemy); _local1.__enemy.setEntities(_local1.__puck, _local1.__player); _local1.__root.hit.useHandCursor = false; } function setDebug(debug) { __DEBUG = debug; } function setBoardDirection(boardDirection) { var _local1 = this; var _local2 = boardDirection; _local1.__boardDirection = _local2; _local1.__player.setBoardDirection(_local2); _local1.__enemy.setBoardDirection(_local2); _local1.__puck.setBoardDirection(_local2); } function startLevel() { var _local1 = this; _local1.addRenderObjects(); _local1.__isPaused = false; _local1.__isReady = false; _local1.__isMoving = false; _local1.__startMovingTime = -1; _local1.__lastMouseX = 0; _local1.__lastMouseY = 0; _local1.__timeMinutes = 1; _local1.__timeSeconds = 0; _local1.__player.__set__score(0); _local1.__enemy.__set__score(0); _local1.isGameOver = false; _local1.__puck.setMoveX(0); _local1.__puck.setMoveY(0); _local1.__puck.velocity.zero(); _local1.__puck.__set__slowDownScalar(1); _local1.__puck.respawn(); _local1.__player.respawn(); _local1.__enemy.respawn(); _local1.__puck.enable(); _local1.__player.enable(); _local1.__enemy.enable(); _local1.__player.__set__canAttack(false); _local1.__enemy.__set__canAttack(false); _local1.__root.hud.gotoAndStop("off"); _local1.__root.hud.away2.gotoAndStop("number0"); _local1.__root.hud.away1.gotoAndStop("number0"); _local1.__root.hud.home2.gotoAndStop("number0"); _local1.__root.hud.home1.gotoAndStop("number0"); _local1.__player.renderClip.gotoAndPlay("blink"); _local1.__puck.renderClip.gotoAndPlay("blink"); _local1.update(0.032); _local1.__controls = new classes.smashing.library.controls.controls(_local1); _local1.__controls.bindMouse("onMouseDown", _local1.grabPlayer); _local1.__controls.bindMouse("onMouseUp", _local1.releasePlayer); _local1.__controls.bindMouse("onMouseMove", _local1.movePlayer); var controller = _local1; _local1.__root.hit.useHandCursor = false; _local1.__root.hit.onRollOut = (_local1.__root.hit.onDragOut = (_local1.__root.hit.onReleaseOutside = function () { Mouse.show(); })); _local1.__root.hit.onRollOver = (_local1.__root.hit.onDragOver = function () { if (controller.__get__isMoving()) { Mouse.hide(); } }); } function setReady() { var _local1 = this; _local1.__isReady = true; _local1.__player.__set__canAttack(true); _local1.__player.setReady(); _local1.__enemy.__set__canAttack(false); } function stopLevel() { var _local1 = this; clearInterval(_local1.__gameOverInterval); _local1.isGameOver = true; _local1.__gameOverInterval = -1; delete _local1.__root.hit.onRollOut; delete _local1.__root.hit.onDragOut; delete _local1.__root.hit.onReleaseOutside; delete _local1.__root.hit.onRollOver; delete _local1.__root.hit.onDragOver; _local1.__isPaused = true; _local1.__puck.respawn(); _local1.__player.respawn(); _local1.__enemy.respawn(); _local1.__puck.disable(); _local1.__player.disable(); _local1.__enemy.disable(); _local1.__controls.reset(); delete _local1.__controls; _local1.__controls = undefined; _local1.__root.gotoAndStop("end"); if (_local1.__player.__get__score() > _local1.__enemy.__get__score()) { _local1.__root.popup.gotoAndStop("win"); } else if (_local1.__enemy.__get__score() > _local1.__player.__get__score()) { _local1.__root.popup.gotoAndStop("lose"); } else { _local1.__root.popup.gotoAndStop("draw"); } Mouse.show(); } function pauseLevel() { __isPaused = true; } function unpauseLevel() { __isPaused = false; } function update(deltaTime) { var _local1 = this; var _local2 = deltaTime; if (_local1.__isPaused) { } else { _local1.updateHud(_local2); _local1.__controls.update(_local2); _local1.__camera.update(_local2); if (_local1.__player.hitPaused) { _local1.__player.hitPausedTimer = _local1.__player.hitPausedTimer - _local2; if (_local1.__player.hitPausedTimer <= 0) { _local1.__player.hitPaused = false; } } _local1.__player.update(_local2); _local1.__player.postMoveUpdate(); _local1.__enemy.update(_local2); _local1.__enemy.postMoveUpdate(); _local1.__puck.update(_local2); _local1.__puck.postMoveUpdate(); _local1.checkScore(); _local1.__renderer.renderBegin(); _local1.__renderer.renderMeshBegin(_local1.__rendererClip); _local1.__rendererClip.clear(); _local1.__renderer.update(_local1); _local1.__renderer.renderMeshEnd(); _local1.__renderer.renderEnd(); } } function grabPlayer(gameLevel) { var _local1 = gameLevel; if (_local1.__get__isPaused()) { } else if (_local1.__get__isMoving()) { } else { _local1.__set__isMoving(true); _local1.__set__lastMouseX(_local1.root._xmouse); _local1.__set__lastMouseY(_local1.root._ymouse); _local1.__set__startMovingTime(getTimer()); _local1.player.renderClip.gotoAndStop("off"); Mouse.hide(); } } function releasePlayer(gameLevel) { var _local1 = gameLevel; if (_local1.__get__isPaused()) { } else if (!_local1.__get__isMoving()) { } else if ((getTimer() - _local1.__get__startMovingTime()) < 500) { } else { _local1.__set__startMovingTime(-1); _local1.__set__isMoving(false); Mouse.show(); } } function movePlayer(gameLevel) { var _local2 = gameLevel; if (_local2.__get__isPaused()) { } else if (!_local2.__get__isMoving()) { } else { var _local1 = new classes.smashing.library.math.vector.vector3(_local2.root._xmouse, _local2.root._ymouse, 0); _local1.__set__y((_local1.__get__y() * -1) + _local2.dimensions.height); _local1.x = _local1.x - _local2.dimensions.halfWidth; _local1.y = _local1.y - _local2.dimensions.halfHeight; var _local3 = _local1.__get__y(); _local1.__set__y(_local1.z); _local1.__set__z(_local3); _local1.x = _local1.x + _local2.camera.x; _local1.y = _local1.y + _local2.camera.y; _local1.z = _local1.z + _local2.camera.z; _local1.__set__y(_local1.z); _local1.x = _local1.x + 68; _local1.y = _local1.y - 68; _local1.y = _local1.y * 2; var scale = (1.33 * (1 + (_local1.__get__y() / _local2.camera.farPlane))); _local1.x = _local1.x * scale; _local1.__set__z(0); _local1.y = _local1.y * 2; _local2.player.moveTo(_local1); _local2.__set__lastMouseX(_local2.root._xmouse); _local2.__set__lastMouseY(_local2.root._ymouse); } } function initWorld() { var _local1 = this; _local1.__worldCorners = new Array(); _local1.__worldCorners.push(new classes.smashing.library.math.vector.vector3()); _local1.__worldCorners.push(new classes.smashing.library.math.vector.vector3()); _local1.__worldCorners.push(new classes.smashing.library.math.vector.vector3()); _local1.__worldCorners.push(new classes.smashing.library.math.vector.vector3()); _local1.__screenCorners = new Array(); _local1.__screenCorners.push(new classes.smashing.library.math.vector.vector2()); _local1.__screenCorners.push(new classes.smashing.library.math.vector.vector2()); _local1.__screenCorners.push(new classes.smashing.library.math.vector.vector2()); _local1.__screenCorners.push(new classes.smashing.library.math.vector.vector2()); _local1.__edgeLines = new Array(); _local1.__edgeLines.push(new classes.smashing.library.math.line.line2(_local1.__screenCorners[0], _local1.__screenCorners[1])); _local1.__edgeLines.push(new classes.smashing.library.math.line.line2(_local1.__screenCorners[1], _local1.__screenCorners[2])); _local1.__edgeLines.push(new classes.smashing.library.math.line.line2(_local1.__screenCorners[2], _local1.__screenCorners[3])); _local1.__edgeLines.push(new classes.smashing.library.math.line.line2(_local1.__screenCorners[3], _local1.__screenCorners[0])); _local1.__midFieldWorld = new Array(); _local1.__midFieldWorld.push(new classes.smashing.library.math.vector.vector3()); _local1.__midFieldWorld.push(new classes.smashing.library.math.vector.vector3()); _local1.__midFieldScreen = new Array(); _local1.__midFieldScreen.push(new classes.smashing.library.math.vector.vector2()); _local1.__midFieldScreen.push(new classes.smashing.library.math.vector.vector2()); _local1.__goalTopWorld = new Array(); _local1.__goalTopWorld.push(new classes.smashing.library.math.vector.vector3()); _local1.__goalTopWorld.push(new classes.smashing.library.math.vector.vector3()); _local1.__goalTopScreen = new Array(); _local1.__goalTopScreen.push(new classes.smashing.library.math.vector.vector2()); _local1.__goalTopScreen.push(new classes.smashing.library.math.vector.vector2()); _local1.__goalBottomWorld = new Array(); _local1.__goalBottomWorld.push(new classes.smashing.library.math.vector.vector3()); _local1.__goalBottomWorld.push(new classes.smashing.library.math.vector.vector3()); _local1.__goalBottomScreen = new Array(); _local1.__goalBottomScreen.push(new classes.smashing.library.math.vector.vector2()); _local1.__goalBottomScreen.push(new classes.smashing.library.math.vector.vector2()); } function initCamera() { var _local1 = this; _local1.__camera = new classes.smashing.library.camera.camera3D(); _local1.__camera.setBounds(_local1.__dimensions, _local1.__cameraBounds); _local1.__camera.__set__x(0); _local1.__camera.__set__y(0); _local1.__camera.__set__z(90); _local1.__camera.setRotation(-0.27, 0, 0); _local1.__camera.initFrustrum(-1.33, 1.33, -1, 1, 1, 2500); _local1.__camera.initMode(); } function initRenderer() { var _local1 = this; _local1.__rendererClip = _local1.__clips.addSectionClip("RENDERER", "GAME"); _local1.__renderer = new classes.smashing.AirHockey.render(_local1.__dimensions); _local1.__renderer.setCamera3D(_local1.__camera); } function initCameraBounds() { var _local2 = this; var _local1 = new Object(); _local1.left = -_local2.__dimensions.halfWidth; _local1.right = _local2.__dimensions.halfWidth; _local1.bottom = -_local2.__dimensions.halfHeight; _local1.top = _local2.__dimensions.halfHeight; return(_local1); } function addRenderObjects() { var _local1 = this; if (!__DEBUG) { } else { _local1.__renderer.lists.addLine2(_local1.__edgeLines[0]); _local1.__renderer.lists.addLine2(_local1.__edgeLines[1]); _local1.__renderer.lists.addLine2(_local1.__edgeLines[2]); _local1.__renderer.lists.addLine2(_local1.__edgeLines[3]); _local1.__renderer.lists.addVector2(_local1.__screenCorners[0]); _local1.__renderer.lists.addVector2(_local1.__screenCorners[1]); _local1.__renderer.lists.addVector2(_local1.__screenCorners[2]); _local1.__renderer.lists.addVector2(_local1.__screenCorners[3]); _local1.__renderer.lists.addVector2(_local1.__midFieldScreen[0]); _local1.__renderer.lists.addVector2(_local1.__midFieldScreen[1]); _local1.__renderer.lists.addVector2(_local1.__goalTopScreen[0]); _local1.__renderer.lists.addVector2(_local1.__goalTopScreen[1]); _local1.__renderer.lists.addVector2(_local1.__goalBottomScreen[0]); _local1.__renderer.lists.addVector2(_local1.__goalBottomScreen[1]); } } function updateHud(deltaTime) { var _local1 = this; if (!_local1.__isReady) { if (_local1.__timeMinutes > 0) { _local1.__root.hud.timeMinutes.gotoAndStop("number1"); } else { _local1.__root.hud.timeMinutes.gotoAndStop("number0"); } _local1.__root.hud.timeSeconds2.gotoAndStop("number0"); _local1.__root.hud.timeSeconds1.gotoAndStop("number0"); _local1.__root.hud.gotoAndStop("off"); } else { var _local2; _local2 = String(_local1.__player.__get__score()); if (_local2.length > 1) { _local1.__root.hud.home2.gotoAndStop("number" + _local2.substr(0, 1)); _local1.__root.hud.home1.gotoAndStop("number" + _local2.substr(1, 1)); } else { _local1.__root.hud.home2.gotoAndStop("number0"); _local1.__root.hud.home1.gotoAndStop("number" + _local2.substr(0, 1)); } _local2 = String(_local1.__enemy.__get__score()); if (_local2.length > 1) { _local1.__root.hud.away2.gotoAndStop("number" + _local2.substr(0, 1)); _local1.__root.hud.away1.gotoAndStop("number" + _local2.substr(1, 1)); } else { _local1.__root.hud.away2.gotoAndStop("number0"); _local1.__root.hud.away1.gotoAndStop("number" + _local2.substr(0, 1)); } if ((_local1.__timeSeconds <= 0) || (_local1.__timeSeconds < deltaTime)) { if (_local1.__timeMinutes > 0) { _local1.__timeMinutes--; _local1.__timeSeconds = _local1.__timeSeconds + 60; } else { _local1.__isReady = false; _local1.__player.__set__canAttack(false); _local1.__enemy.__set__canAttack(false); _local1.__puck.__set__slowDownScalar(0.95); _local1.__root.__sfx.onSound("sfx_end"); _local1.__gameOverInterval = setInterval(_local1.gameOver, 3000, _local1); } } _local1.__timeSeconds = _local1.__timeSeconds - deltaTime; var _local3; var mins = _local1.__timeMinutes; if (mins > 9) { mins = 9; } if (((_local1.__root.hud._currentframe == 1) && (_local1.__timeMinutes == 0)) && (_local1.__timeSeconds < 10)) { _local1.__root.hud.gotoAndStop("blink"); } _local1.__root.hud.timeMinutes.gotoAndStop("number" + mins); _local3 = String(Math.round(_local1.__timeSeconds)); if (_local3.length > 1) { _local1.__root.hud.timeSeconds2.gotoAndStop("number" + _local3.substr(0, 1)); _local1.__root.hud.timeSeconds1.gotoAndStop("number" + _local3.substr(1, 1)); } else { _local1.__root.hud.timeSeconds2.gotoAndStop("number0"); _local1.__root.hud.timeSeconds1.gotoAndStop("number" + _local3.substr(0, 1)); } } } function gameOver(l) { l.stopLevel(); } function checkScore() { var _local1 = this; if (_local1.__puck.__get__scoredGoal() == "player") { _local1.__player.scored(); } else if (_local1.__puck.__get__scoredGoal() == "enemy") { _local1.__enemy.scored(); } } function get root() { return(__root); } function get camera() { return(__camera); } function get renderer() { return(__renderer); } function get dimensions() { return(__dimensions); } function get isPaused() { return(__isPaused); } function get isReady() { return(__isReady); } function get isMoving() { return(__isMoving); } function set isMoving(value) { __isMoving = value; //return(isMoving); } function get startMovingTime() { return(__startMovingTime); } function set startMovingTime(value) { __startMovingTime = value; //return(startMovingTime); } function get lastMouseX() { return(__lastMouseX); } function set lastMouseX(value) { __lastMouseX = value; //return(lastMouseX); } function get lastMouseY() { return(__lastMouseY); } function set lastMouseY(value) { __lastMouseY = value; //return(lastMouseY); } function get gameOverInterval() { return(__gameOverInterval); } function set gameOverInterval(value) { __gameOverInterval = value; //return(gameOverInterval); } function get mathUtility() { return(__collision.__get__mathUtility()); } function get collision() { return(__collision); } function get worldCorners() { return(__worldCorners); } function get screenCorners() { return(__screenCorners); } function get midFieldWorld() { return(__midFieldWorld); } function get midFieldScreen() { return(__midFieldScreen); } function get goalTopWorld() { return(__goalTopWorld); } function get goalTopScreen() { return(__goalTopScreen); } function get goalBottomWorld() { return(__goalBottomWorld); } function get goalBottomScreen() { return(__goalBottomScreen); } function get puck() { return(__puck); } function get player() { return(__player); } function get enemy() { return(__enemy); } function get nextEntityID() { return(__nextEntityID++); } function get log() { return(classes.smashing.library.utility.utilityDebug.log); } var isGameOver = false; static var __DEBUG = false; static var __nextEntityID = 0; }
Symbol 103 MovieClip [__Packages.classes.smashing.library.render.render] Frame 0
class classes.smashing.library.render.render { var __camera2, __camera3, __isRendering, __dimensions, __isRenderingMesh, __renderMesh, __draw, __lists; function render (dimensions) { var _local1 = this; _local1.__dimensions = dimensions; _local1.__isRendering = false; _local1.__isRenderingMesh = false; _local1.__renderMesh = undefined; _local1.__draw = new classes.smashing.library.render.renderDraw(); _local1.__lists = new classes.smashing.library.render.renderList(); } function setCamera2D(c) { __camera2 = c; } function setCamera3D(c) { __camera3 = c; } function renderBegin() { if (__isRendering) { return(false); } __isRendering = true; return(true); } function renderEnd() { if (!__isRendering) { return(undefined); } __isRendering = false; } function renderMeshBegin(renderMesh) { var _local1 = this; var _local2 = renderMesh; if (!_local1.__isRendering) { return(false); } if (_local1.__isRenderingMesh) { return(false); } if (_local2 == undefined) { return(false); } _local1.__draw.renderMesh = _local2; _local1.__renderMesh = _local2; _local1.__isRenderingMesh = true; return(true); } function renderMeshEnd() { var _local1 = this; if (!_local1.__isRendering) { } else if (!_local1.__isRenderingMesh) { } else { _local1.__draw.renderMesh = undefined; _local1.__renderMesh = undefined; _local1.__isRenderingMesh = false; } } function update(gameLevel) { var _local2 = this; var _local1; _local1 = 0; while (_local1 < _local2.__lists.sphere3List.length) { _local2.__draw.drawCircle2(_local2.__lists.sphere3List[_local1]); _local1++; } _local1 = 0; while (_local1 < _local2.__lists.sphere2List.length) { _local2.__draw.drawCircle2(_local2.__lists.sphere2List[_local1]); _local1++; } _local1 = 0; while (_local1 < _local2.__lists.line3List.length) { _local2.__draw.drawLine3(_local2.__lists.line3List[_local1].v0, _local2.__lists.line3List[_local1].v1); _local1++; } _local1 = 0; while (_local1 < _local2.__lists.line2List.length) { _local2.__draw.drawLine2(_local2.__lists.line2List[_local1].v0, _local2.__lists.line2List[_local1].v1); _local1++; } _local1 = 0; while (_local1 < _local2.__lists.vector3List.length) { _local2.__draw.drawPoint3(_local2.__lists.vector3List[_local1]); _local1++; } _local1 = 0; while (_local1 < _local2.__lists.vector2List.length) { _local2.__draw.drawPoint2(_local2.__lists.vector2List[_local1]); _local1++; } } function transform(position) { var _local2 = this; var _local1 = new classes.smashing.library.math.vector.vector3(); _local1.__set__x(position.__get__x() - _local2.__camera2.__get__x()); _local1.__set__y(position.__get__y() - _local2.__camera2.__get__y()); _local2.centerOnScreen(_local1); _local2.worldToFlash(_local1); return(_local1); } function clipAgainstScreen(e) { var _local1 = e; if (((_local1.renderClip._y + _local1.height) < 0) || ((_local1.renderClip._y - _local1.height) > __dimensions.height)) { _local1.hideRenderClip(); } else { _local1.showRenderClip(); } } function worldToFlash(wPosition) { wPosition.__set__y((wPosition.__get__y() - __dimensions.height) * -1); } function flashToWorld(fPosition) { fPosition.__set__y((fPosition.__get__y() * -1) + __dimensions.height); } function transform3D(position) { var _local2 = this; var _local1 = new classes.smashing.library.math.vector.vector3(); _local1.copyFrom(position); _local1.subtract(_local2.__camera3.__get__position()); _local1.multiplyByMatrix(_local2.__camera3.__get__rotationGlobal()); var temp = _local1.__get__y(); _local1.__set__y(_local1.z); _local1.__set__z(temp); var _local3 = 1 - (position.__get__y() / _local2.__camera3.__get__farPlane()); _local1.x = _local1.x * _local3; _local1.y = _local1.y * _local3; _local1.multiplyByMatrix(_local2.__camera3.__get__perspective()); _local2.centerOnScreen(_local1); _local2.worldToFlash(_local1); return(_local1); } function get3DScale(depthZ) { return((1 - (depthZ / __camera3.__get__farPlane())) * 100); } function centerOnScreen(wPosition) { wPosition.x = wPosition.x + __dimensions.halfWidth; wPosition.y = wPosition.y + __dimensions.halfHeight; } function get isRendering() { return(__isRendering); } function get isRenderingMesh() { return(__isRenderingMesh); } function get renderMesh() { return(__renderMesh); } function get draw() { return(__draw); } function get lists() { return(__lists); } function get dimensions() { return(__dimensions); } }
Symbol 104 MovieClip [__Packages.classes.smashing.library.render.renderDraw] Frame 0
class classes.smashing.library.render.renderDraw { var __drawPoint, renderMesh; function renderDraw () { var _local1 = this; _local1.renderMesh = undefined; _local1.__drawPoint = new Object(); _local1.__drawPoint = {x:0, y:0}; _local1.__drawLine = new Object(); _local1.__drawLine.p0 = new Object(); _local1.__drawLine.p1 = new Object(); _local1.__drawLine.p0 = {x:0, y:0}; _local1.__drawLine.p1 = {x:0, y:0}; _local1.__drawTriangle = new Object(); _local1.__drawTriangle.p0 = new Object(); _local1.__drawTriangle.p1 = new Object(); _local1.__drawTriangle.p2 = new Object(); _local1.__drawTriangle.p0 = {x:0, y:0}; _local1.__drawTriangle.p1 = {x:0, y:0}; _local1.__drawTriangle.p2 = {x:0, y:0}; _local1.__drawQuadratic = new Object(); _local1.__drawQuadratic.p0 = new Object(); _local1.__drawQuadratic.p1 = new Object(); _local1.__drawQuadratic.p2 = new Object(); _local1.__drawQuadratic.p3 = new Object(); _local1.__drawQuadratic.p0 = {x:0, y:0}; _local1.__drawQuadratic.p1 = {x:0, y:0}; _local1.__drawQuadratic.p2 = {x:0, y:0}; _local1.__drawQuadratic.p3 = {x:0, y:0}; } function drawPoint2(v, color) { __drawPoint = {x:v.__get__x(), y:v.__get__y()}; drawPoint(((color == undefined) ? 16711680 : (color))); } function drawPoint3(v, color) { __drawPoint = {x:v.__get__x(), y:v.__get__y()}; drawPoint(((color == undefined) ? 16711680 : (color))); } function drawLine2(v0, v1, color) { var _local1 = this; _local1.__drawLine.p0 = {x:v0.__get__x(), y:v0.__get__y()}; _local1.__drawLine.p1 = {x:v1.__get__x(), y:v1.__get__y()}; _local1.drawLine(((color == undefined) ? 65280 : (color))); } function drawLine3(v0, v1, color) { var _local1 = this; _local1.__drawLine.p0 = {x:v0.__get__x(), y:v0.__get__y()}; _local1.__drawLine.p1 = {x:v1.__get__x(), y:v1.__get__y()}; _local1.drawLine(((color == undefined) ? 65280 : (color))); } function drawTriangle2(v0, v1, v2, color) { var _local1 = this; _local1.__drawTriangle.p0 = {x:v0.__get__x(), y:v0.__get__y()}; _local1.__drawTriangle.p1 = {x:v1.__get__x(), y:v1.__get__y()}; _local1.__drawTriangle.p2 = {x:v2.__get__x(), y:v2.__get__y()}; _local1.drawTriangle(((color == undefined) ? 255 : (color))); } function drawTriangle3(v0, v1, v2, color) { var _local1 = this; _local1.__drawTriangle.p0 = {x:v0.__get__x(), y:v0.__get__y()}; _local1.__drawTriangle.p1 = {x:v1.__get__x(), y:v1.__get__y()}; _local1.__drawTriangle.p2 = {x:v2.__get__x(), y:v2.__get__y()}; _local1.drawTriangle(((color == undefined) ? 255 : (color))); } function drawQuadradic2(v0, v1, v2, v3, color) { var _local1 = this; _local1.__drawQuadratic.p0 = {x:v0.__get__x(), y:v0.__get__y()}; _local1.__drawQuadratic.p1 = {x:v1.__get__x(), y:v1.__get__y()}; _local1.__drawQuadratic.p2 = {x:v2.__get__x(), y:v2.__get__y()}; _local1.__drawQuadratic.p3 = {x:v3.__get__x(), y:v3.__get__y()}; _local1.drawQuadratic(((color == undefined) ? 65535 : (color))); } function drawQuadradic3(v0, v1, v2, v3, color) { var _local1 = this; _local1.__drawQuadratic.p0 = {x:v0.__get__x(), y:v0.__get__y()}; _local1.__drawQuadratic.p1 = {x:v1.__get__x(), y:v1.__get__y()}; _local1.__drawQuadratic.p2 = {x:v2.__get__x(), y:v2.__get__y()}; _local1.__drawQuadratic.p3 = {x:v3.__get__x(), y:v3.__get__y()}; _local1.drawQuadratic(((color == undefined) ? 65535 : (color))); } function drawCircle2(s) { var _local1 = s; drawCircle(_local1.__get__x(), _local1.__get__y(), _local1.__get__radius(), ((_local1.color == undefined) ? 16711680 : (_local1.color))); } function drawPoint(color) { var _local1 = this; _local1.renderMesh.beginFill(255); _local1.renderMesh.lineStyle(1, color, 100); _local1.renderMesh.moveTo(_local1.__drawPoint.x - 2, _local1.__drawPoint.y - 2); _local1.renderMesh.lineTo(_local1.__drawPoint.x + 2, _local1.__drawPoint.y - 2); _local1.renderMesh.lineTo(_local1.__drawPoint.x + 2, _local1.__drawPoint.y + 2); _local1.renderMesh.lineTo(_local1.__drawPoint.x - 2, _local1.__drawPoint.y + 2); _local1.renderMesh.lineTo(_local1.__drawPoint.x - 2, _local1.__drawPoint.y - 2); _local1.renderMesh.endFill(); } function drawLine(color) { var _local1 = this; _local1.renderMesh.beginFill(color); _local1.renderMesh.lineStyle(1, color, 100); _local1.renderMesh.moveTo(_local1.__drawLine.p0.x, _local1.__drawLine.p0.y); _local1.renderMesh.lineTo(_local1.__drawLine.p1.x, _local1.__drawLine.p1.y); _local1.renderMesh.endFill(); } function drawTriangle(color) { var _local1 = this; _local1.renderMesh.beginFill(color); _local1.renderMesh.lineStyle(1, color, 100); _local1.renderMesh.moveTo(_local1.__drawTriangle.p0.x, _local1.__drawTriangle.p0.y); _local1.renderMesh.lineTo(_local1.__drawTriangle.p1.x, _local1.__drawTriangle.p1.y); _local1.renderMesh.lineTo(_local1.__drawTriangle.p2.x, _local1.__drawTriangle.p2.y); _local1.renderMesh.lineTo(_local1.__drawTriangle.p0.x, _local1.__drawTriangle.p0.y); _local1.renderMesh.endFill(); } function drawQuadratic(color) { var _local1 = this; _local1.renderMesh.beginFill(color); _local1.renderMesh.lineStyle(1, color, 100); _local1.renderMesh.moveTo(_local1.__drawQuadratic.p0.x, _local1.__drawQuadratic.p0.y); _local1.renderMesh.lineTo(_local1.__drawQuadratic.p1.x, _local1.__drawQuadratic.p1.y); _local1.renderMesh.lineTo(_local1.__drawQuadratic.p2.x, _local1.__drawQuadratic.p2.y); _local1.renderMesh.lineTo(_local1.__drawQuadratic.p3.x, _local1.__drawQuadratic.p3.y); _local1.renderMesh.lineTo(_local1.__drawQuadratic.p0.x, _local1.__drawQuadratic.p0.y); _local1.renderMesh.endFill(); } function drawCircle(x, y, r, color) { var _local1 = r; var _local2 = y; var _local3 = x; renderMesh.lineStyle(1, color); renderMesh.moveTo(_local3 + _local1, _local2); renderMesh.curveTo(_local1 + _local3, (0.414213562373095 * _local1) + _local2, (0.707106781186547 * _local1) + _local3, (0.707106781186547 * _local1) + _local2); renderMesh.curveTo((0.414213562373095 * _local1) + _local3, _local1 + _local2, _local3, _local1 + _local2); renderMesh.curveTo((-0.414213562373095 * _local1) + _local3, _local1 + _local2, (-0.707106781186547 * _local1) + _local3, (0.707106781186547 * _local1) + _local2); renderMesh.curveTo((-_local1) + _local3, (0.414213562373095 * _local1) + _local2, (-_local1) + _local3, _local2); renderMesh.curveTo((-_local1) + _local3, (-0.414213562373095 * _local1) + _local2, (-0.707106781186547 * _local1) + _local3, (-0.707106781186547 * _local1) + _local2); renderMesh.curveTo((-0.414213562373095 * _local1) + _local3, (-_local1) + _local2, _local3, (-_local1) + _local2); renderMesh.curveTo((0.414213562373095 * _local1) + _local3, (-_local1) + _local2, (0.707106781186547 * _local1) + _local3, (-0.707106781186547 * _local1) + _local2); renderMesh.curveTo(_local1 + _local3, (-0.414213562373095 * _local1) + _local2, _local1 + _local3, _local2); } }
Symbol 105 MovieClip [__Packages.classes.smashing.library.math.vector.vector2] Frame 0
class classes.smashing.library.math.vector.vector2 { var __x, __y; function vector2 (x, y) { __x = ((x == undefined) ? 0 : (x)); __y = ((y == undefined) ? 0 : (y)); } function copyTo(vector) { vector.__set__x(__x); vector.__set__y(__y); } function copyFrom(vector) { __x = vector.x; __y = vector.y; } function setXY(valueX, valueY) { __x = valueX; __y = valueY; } function addition(vector) { var _local1 = this; _local1.setXY(_local1.__x + vector.__get__x(), _local1.__y + vector.__get__y()); } function additionXY(valueX, valueY) { var _local1 = this; _local1.setXY(_local1.__x + valueX, _local1.__y + valueY); } function subtract(vector) { var _local1 = this; _local1.setXY(_local1.__x - vector.__get__x(), _local1.__y - vector.__get__y()); } function subtractXY(valueX, valueY) { var _local1 = this; _local1.setXY(_local1.__x - valueX, _local1.__y - valueY); } function divide(scalar) { var _local1 = this; _local1.setXY(_local1.__x / scalar, _local1.__y / scalar); } function multiplyByVector(vector) { var _local1 = this; _local1.setXY(_local1.__x * vector.__get__x(), _local1.__y * vector.__get__y()); } function multiplyByVectorComponents(valueX, valueY) { var _local1 = this; _local1.setXY(_local1.__get__x() * valueX, _local1.__get__y() * valueY); } function scale(scalar) { var _local1 = this; _local1.setXY(_local1.__get__x() * scalar, _local1.__get__y() * scalar); } function normalize() { divide(getLength()); } function dot(vector) { var _local1; _local1 = (x * vector.__get__x()) + (y * vector.__get__y()); return(_local1); } function getLength2() { var _local1 = this; return((_local1.__x * _local1.__x) + (_local1.__y * _local1.__y)); } function getLength() { return(Math.sqrt(getLength2())); } function zero() { setXY(0, 0); } function toString() { return(((("VECTOR [" + __x) + ", ") + __y) + "]"); } function set x(value) { __x = value; //return(x); } function get x() { return(__x); } function set y(value) { __y = value; //return(y); } function get y() { return(__y); } }
Symbol 106 MovieClip [__Packages.classes.smashing.library.math.vector.vector3] Frame 0
class classes.smashing.library.math.vector.vector3 { var __x, __y, __z; function vector3 (x, y, z) { var _local1 = this; _local1.__x = ((x == undefined) ? 0 : (x)); _local1.__y = ((y == undefined) ? 0 : (y)); _local1.__z = ((z == undefined) ? 0 : (z)); } function copyTo(vector) { var _local1 = this; var _local2 = vector; _local2.__set__x(_local1.__x); _local2.__set__y(_local1.__y); _local2.__set__z(_local1.__z); } function copyFrom(vector) { var _local1 = this; var _local2 = vector; _local1.__x = _local2.x; _local1.__y = _local2.y; _local1.__z = _local2.z; } function setXYZ(valueX, valueY, valueZ) { var _local1 = this; _local1.__x = valueX; _local1.__y = valueY; if (valueZ != undefined) { _local1.__z = valueZ; } } function addition(vector) { var _local1 = this; var _local2 = vector; _local1.setXYZ(_local1.__x + _local2.__get__x(), _local1.__y + _local2.__get__y(), _local1.__z + _local2.__get__z()); } function additionXYZ(valueX, valueY, valueZ) { var _local1 = this; _local1.setXYZ(_local1.__x + valueX, _local1.__y + valueY, _local1.__z + valueZ); } function subtract(vector) { var _local1 = this; var _local2 = vector; _local1.setXYZ(_local1.__x - _local2.__get__x(), _local1.__y - _local2.__get__y(), _local1.__z - _local2.__get__z()); } function subtractXYZ(valueX, valueY, valueZ) { var _local1 = this; _local1.setXYZ(_local1.__x - valueX, _local1.__y - valueY, _local1.__z - valueZ); } function divide(scalar) { var _local1 = this; var _local2 = scalar; _local1.setXYZ(_local1.__x / _local2, _local1.__y / _local2, _local1.__z / _local2); } function multiplyByVector(vector) { var _local1 = this; var _local2 = vector; _local1.setXYZ(_local1.__x * _local2.__get__x(), _local1.__y * _local2.__get__y(), _local1.__z * _local2.__get__z()); } function multiplyByVectorComponents(valueX, valueY, valueZ) { var _local1 = this; if (valueZ != undefined) { _local1.setXYZ(_local1.__get__x() * valueX, _local1.__get__y() * valueY, _local1.__get__z() * valueZ); } _local1.setXYZ(_local1.__get__x() * valueX, _local1.__get__y() * valueY); } function multiplyByMatrix(matrix) { var _local1 = this; var _local2 = {x:0, y:0, z:0}; var m0 = matrix.__get__matrix0(); var m1 = matrix.__get__matrix1(); var m2 = matrix.__get__matrix2(); var _local3 = matrix.__get__matrix3(); _local2.x = (((_local1.__get__x() * m0[0]) + (_local1.__get__y() * m1[0])) + (_local1.__get__z() * m2[0])) + _local3[0]; _local2.y = (((_local1.__get__x() * m0[1]) + (_local1.__get__y() * m1[1])) + (_local1.__get__z() * m2[1])) + _local3[1]; _local2.z = (((_local1.__get__x() * m0[2]) + (_local1.__get__y() * m1[2])) + (_local1.__get__z() * m2[2])) + _local3[2]; _local1.setXYZ(_local2.x, _local2.y, _local2.z); } function scale(scalar) { var _local1 = this; var _local2 = scalar; _local1.setXYZ(_local1.__get__x() * _local2, _local1.__get__y() * _local2, _local1.__get__z() * _local2); } function normalize() { divide(getLength()); } function dot(vector) { var _local2 = this; var _local3 = vector; var _local1; _local1 = ((_local2.__get__x() * _local3.__get__x()) + (_local2.__get__y() * _local3.__get__y())) + (_local2.__get__z() * _local3.__get__z()); return(_local1); } function cross(vector) { var _local2 = this; var _local3 = vector; var _local1 = new classes.smashing.library.math.vector.vector3(); _local1.__set__x((_local2.__get__y() * _local3.__get__z()) - (_local3.__get__y() * _local2.__get__z())); _local1.__set__y((_local2.__get__z() * _local3.__get__x()) - (_local3.__get__z() * _local2.__get__x())); _local1.__set__z((_local2.__get__x() * _local3.__get__y()) - (_local3.__get__x() * _local2.__get__y())); return(_local1); } function getLength2() { var _local1 = this; return(((_local1.__x * _local1.__x) + (_local1.__y * _local1.__y)) + (_local1.__z * _local1.__z)); } function getLength() { return(Math.sqrt(getLength2())); } function zero() { setXYZ(0, 0, 0); } function toString() { var _local1 = this; return(((((("VECTOR [" + _local1.__x) + ", ") + _local1.__y) + ", ") + _local1.__z) + "]"); } function set x(value) { __x = value; //return(x); } function get x() { return(__x); } function set y(value) { __y = value; //return(y); } function get y() { return(__y); } function set z(value) { __z = value; //return(z); } function get z() { return(__z); } function get v2() { return(new classes.smashing.library.math.vector.vector2(__x, __y)); } }
Symbol 107 MovieClip [__Packages.classes.smashing.library.math.matrix.matrix4] Frame 0
class classes.smashing.library.math.matrix.matrix4 { var __matrix0, __matrix1, __matrix2, __matrix3; function matrix4 () { var _local1 = this; _local1.__matrix0 = new Array(); _local1.__matrix1 = new Array(); _local1.__matrix2 = new Array(); _local1.__matrix3 = new Array(); } function copyFrom(matrix) { var _local1 = matrix; var _local2 = this; _local2.matrix0[0] = _local1.matrix0[0]; _local2.matrix1[0] = _local1.matrix1[0]; _local2.matrix2[0] = _local1.matrix2[0]; _local2.matrix3[0] = _local1.matrix3[0]; _local2.matrix0[1] = _local1.matrix0[1]; _local2.matrix1[1] = _local1.matrix1[1]; _local2.matrix2[1] = _local1.matrix2[1]; _local2.matrix3[1] = _local1.matrix3[1]; _local2.matrix0[2] = _local1.matrix0[2]; _local2.matrix1[2] = _local1.matrix1[2]; _local2.matrix2[2] = _local1.matrix2[2]; _local2.matrix3[2] = _local1.matrix3[2]; _local2.matrix0[3] = _local1.matrix0[3]; _local2.matrix1[3] = _local1.matrix1[3]; _local2.matrix2[3] = _local1.matrix2[3]; _local2.matrix3[3] = _local1.matrix3[3]; } function copyTo(matrix) { var _local1 = matrix; var _local2 = this; _local1.matrix0[0] = _local2.matrix0[0]; _local1.matrix1[0] = _local2.matrix1[0]; _local1.matrix2[0] = _local2.matrix2[0]; _local1.matrix3[0] = _local2.matrix3[0]; _local1.matrix0[1] = _local2.matrix0[1]; _local1.matrix1[1] = _local2.matrix1[1]; _local1.matrix2[1] = _local2.matrix2[1]; _local1.matrix3[1] = _local2.matrix3[1]; _local1.matrix0[2] = _local2.matrix0[2]; _local1.matrix1[2] = _local2.matrix1[2]; _local1.matrix2[2] = _local2.matrix2[2]; _local1.matrix3[2] = _local2.matrix3[2]; _local1.matrix0[3] = _local2.matrix0[3]; _local1.matrix1[3] = _local2.matrix1[3]; _local1.matrix2[3] = _local2.matrix2[3]; _local1.matrix3[3] = _local2.matrix3[3]; } function identity() { var _local1 = this; _local1.matrix0[0] = 1; _local1.matrix1[0] = 0; _local1.matrix2[0] = 0; _local1.matrix3[0] = 0; _local1.matrix0[1] = 0; _local1.matrix1[1] = 1; _local1.matrix2[1] = 0; _local1.matrix3[1] = 0; _local1.matrix0[2] = 0; _local1.matrix1[2] = 0; _local1.matrix2[2] = 1; _local1.matrix3[2] = 0; _local1.matrix0[3] = 0; _local1.matrix1[3] = 0; _local1.matrix2[3] = 0; _local1.matrix3[3] = 1; } function transform(x, y, z) { var _local1 = this; _local1.matrix3[0] = x; _local1.matrix3[1] = y; _local1.matrix3[2] = z; } function rotation(vector) { var _local1 = this; var A = Math.cos(vector.__get__x()); var B = Math.sin(vector.__get__x()); var C = Math.cos(vector.__get__y()); var D = Math.sin(vector.__get__y()); var _local2 = Math.cos(vector.__get__z()); var _local3 = Math.sin(vector.__get__z()); var AD = (A * D); var BD = (B * D); _local1.matrix0[0] = C * _local2; _local1.matrix1[0] = (-C) * _local3; _local1.matrix2[0] = D; _local1.matrix3[0] = 0; _local1.matrix0[1] = (BD * _local2) + (A * _local3); _local1.matrix1[1] = ((-BD) * _local3) + (A * _local2); _local1.matrix2[1] = (-B) * C; _local1.matrix3[1] = 0; _local1.matrix0[2] = ((-AD) * _local2) + (B * _local3); _local1.matrix1[2] = (AD * _local3) + (B * _local2); _local1.matrix2[2] = A * C; _local1.matrix3[2] = 0; _local1.matrix0[3] = 0; _local1.matrix1[3] = 0; _local1.matrix2[3] = 0; _local1.matrix3[3] = 1; } function inverseRotationAxisY() { var _local1 = this; _local1.matrix2[0] = _local1.matrix2[0] * -1; _local1.matrix0[1] = _local1.matrix0[1] * -1; _local1.matrix1[1] = _local1.matrix1[1] * -1; _local1.matrix0[2] = _local1.matrix0[2] * -1; _local1.matrix1[2] = _local1.matrix1[2] * -1; } function rotationX(degs) { var _local3 = this; var _local1 = Math.sin(degs); var _local2 = Math.cos(degs); _local3.matrix1[1] = _local2; _local3.matrix2[1] = -_local1; _local3.matrix1[2] = _local1; _local3.matrix2[2] = _local2; } function rotationY(degs) { var _local3 = this; var _local1 = Math.sin(degs); var _local2 = Math.cos(degs); _local3.matrix0[0] = _local2; _local3.matrix2[0] = _local1; _local3.matrix0[2] = -_local1; _local3.matrix2[2] = _local2; } function rotationZ(degs) { var _local3 = this; var _local1 = Math.sin(degs); var _local2 = Math.cos(degs); _local3.matrix0[0] = _local2; _local3.matrix1[0] = -_local1; _local3.matrix0[1] = _local1; _local3.matrix1[1] = _local2; } function perspective(l, r, b, t, n, f) { var _local1 = this; var _local3 = n; var _2n = (2 * _local3); var _2fn = ((2 * f) * _local3); var _rml = (r - l); var _rpl = (r + l); var _local2 = f - _local3; var _fpn = (f + _local3); var _tmb = (t - b); var _tpb = (t + b); _local1.matrix0[0] = _2n / _rml; _local1.matrix1[0] = 0; _local1.matrix2[0] = (-_rpl) / _rml; _local1.matrix3[0] = 0; _local1.matrix0[1] = 0; _local1.matrix1[1] = _2n / _tmb; _local1.matrix2[1] = (-_tpb) / _tmb; _local1.matrix3[1] = 0; _local1.matrix0[2] = 0; _local1.matrix1[2] = 0; _local1.matrix2[2] = _fpn / _local2; _local1.matrix3[2] = (-_2fn) / _local2; _local1.matrix0[3] = 0; _local1.matrix1[3] = 0; _local1.matrix2[3] = 1; _local1.matrix3[3] = 1; } function toString() { var _local1 = this; return((((((((((((((((((((((((((((((((((("[" + _local1.__matrix0[0]) + ", ") + _local1.__matrix1[0]) + ", ") + _local1.__matrix2[0]) + ", ") + _local1.__matrix3[0]) + "]\n") + "[") + _local1.__matrix0[1]) + ", ") + _local1.__matrix1[1]) + ", ") + _local1.__matrix2[1]) + ", ") + _local1.__matrix3[1]) + "]\n") + "[") + _local1.__matrix0[2]) + ", ") + _local1.__matrix1[2]) + ", ") + _local1.__matrix2[2]) + ", ") + _local1.__matrix3[2]) + "]\n") + "[") + _local1.__matrix0[3]) + ", ") + _local1.__matrix1[3]) + ", ") + _local1.__matrix2[3]) + ", ") + _local1.__matrix3[3]) + "]\n"); } function set matrix0(value) { __matrix0 = value; //return(matrix0); } function get matrix0() { return(__matrix0); } function set matrix1(value) { __matrix1 = value; //return(matrix1); } function get matrix1() { return(__matrix1); } function set matrix2(value) { __matrix2 = value; //return(matrix2); } function get matrix2() { return(__matrix2); } function set matrix3(value) { __matrix3 = value; //return(matrix3); } function get matrix3() { return(__matrix3); } }
Symbol 108 MovieClip [__Packages.classes.smashing.library.math.sphere.sphere2] Frame 0
class classes.smashing.library.math.sphere.sphere2 { var __position, __radius; function sphere2 (position, radius) { __position = new classes.smashing.library.math.vector.vector2(position.__get__x(), position.__get__y()); __radius = radius; } function toString() { return(((("SPHERE [" + __position) + ", ") + __radius) + "]"); } function get x() { return(__position.__get__x()); } function set x(value) { __position.__set__x(value); //return(x); } function get y() { return(__position.__get__y()); } function set y(value) { __position.__set__y(value); //return(y); } function get position() { return(__position); } function get radius() { return(__radius); } function set radius(value) { __radius = value; //return(radius); } }
Symbol 109 MovieClip [__Packages.classes.smashing.library.render.renderList] Frame 0
class classes.smashing.library.render.renderList { var __vector2List, __vector3List, __line2List, __line3List, __sphere2List, __sphere3List; function renderList () { var _local1 = this; _local1.__vector2List = new Array(); _local1.__vector3List = new Array(); _local1.__line2List = new Array(); _local1.__line3List = new Array(); _local1.__sphere2List = new Array(); _local1.__sphere3List = new Array(); } function addVector2(v) { __vector2List.push(v); } function addVector3(v) { __vector3List.push(v); } function addLine2(l) { __line2List.push(l); } function addLine3(l) { __line3List.push(l); } function addSphere2(s) { __sphere2List.push(s); } function addSphere3(s) { __sphere3List.push(s); } function removeVector2(v) { var _local2 = this; var _local3 = v; var _local1 = 0; while (_local1 < _local2.__vector2List.length) { if (_local2.__vector2List[_local1] == _local3) { _local2.__vector2List.splice(_local1, 1); return; } _local1++; } } function removeVector3(v) { var _local2 = this; var _local3 = v; var _local1 = 0; while (_local1 < _local2.__vector3List.length) { if (_local2.__vector3List[_local1] == _local3) { _local2.__vector3List.splice(_local1, 1); return; } _local1++; } } function removeLine2(l) { var _local2 = this; var _local3 = l; var _local1 = 0; while (_local1 < _local2.__line2List.length) { if (_local2.__line2List[_local1] == _local3) { _local2.__line2List.splice(_local1, 1); return; } _local1++; } } function removeLine3(l) { var _local2 = this; var _local3 = l; var _local1 = 0; while (_local1 < _local2.__line3List.length) { if (_local2.__line3List[_local1] == _local3) { _local2.__line3List.splice(_local1, 1); return; } _local1++; } } function removeSphere2(s) { var _local2 = this; var _local3 = s; var _local1 = 0; while (_local1 < _local2.__sphere2List.length) { if (_local2.__sphere2List[_local1] == _local3) { _local2.__sphere2List.splice(_local1, 1); return; } _local1++; } } function removeSphere3(s) { var _local2 = this; var _local3 = s; var _local1 = 0; while (_local1 < _local2.__sphere3List.length) { if (_local2.__sphere3List[_local1] == _local3) { _local2.__sphere3List.splice(_local1, 1); return; } _local1++; } } function get vector2List() { return(__vector2List); } function get vector3List() { return(__vector3List); } function get line2List() { return(__line2List); } function get line3List() { return(__line3List); } function get sphere2List() { return(__sphere2List); } function get sphere3List() { return(__sphere3List); } }
Symbol 110 MovieClip [__Packages.classes.smashing.library.math.line.line2] Frame 0
class classes.smashing.library.math.line.line2 { var __v0, __v1, __radius; function line2 (v0, v1, radius) { var _local1 = this; if (v0 != undefined) { _local1.__v0 = v0; } else { _local1.__v0 = new classes.smashing.library.math.vector.vector2(0, 0); } if (v1 != undefined) { _local1.__v1 = v1; } else { _local1.__v1 = new classes.smashing.library.math.vector.vector2(0, 0); } _local1.__radius = ((radius == undefined) ? 0 : (radius)); } function copyTo(line) { __v0.copyTo(line.__get__v0()); __v1.copyTo(line.__get__v1()); } function copyFrom(line) { __v0.copyFrom(line.__get__v0()); __v1.copyFrom(line.__get__v1()); } function getLength2() { var _local1 = new classes.smashing.library.math.vector.vector2(); _local1.copyFrom(__v1); _local1.subtract(__v0); var _local2 = _local1.getLength2(); return(_local2); } function getLength() { return(Math.sqrt(getLength2())); } function toString() { return(((("LINE [" + __v0) + ", ") + __v1) + "]"); } function get v0() { return(__v0); } function get v1() { return(__v1); } function get radius() { return(__radius); } function set radius(value) { __radius = value; //return(radius); } }
Symbol 111 MovieClip [__Packages.classes.smashing.library.math.line.line3] Frame 0
class classes.smashing.library.math.line.line3 { var __v0, __v1, __radius; function line3 (v0, v1, radius) { var _local1 = this; if (v0 != undefined) { _local1.__v0 = v0; } else { _local1.__v0 = new classes.smashing.library.math.vector.vector3(0, 0); } if (v1 != undefined) { _local1.__v1 = v1; } else { _local1.__v1 = new classes.smashing.library.math.vector.vector3(0, 0); } _local1.__radius = ((radius == undefined) ? 0 : (radius)); } function copyTo(line) { __v0.copyTo(line.__get__v0()); __v1.copyTo(line.__get__v1()); } function copyFrom(line) { __v0.copyFrom(line.__get__v0()); __v1.copyFrom(line.__get__v1()); } function getLength2() { var _local1 = new classes.smashing.library.math.vector.vector3(); _local1.copyFrom(__v1); _local1.subtract(__v0); var _local2 = _local1.getLength2(); return(_local2); } function getLength() { return(Math.sqrt(getLength2())); } function toString() { return(((("LINE [" + __v0) + ", ") + __v1) + "]"); } function get v0() { return(__v0); } function get v1() { return(__v1); } function get radius() { return(__radius); } function set radius(value) { __radius = value; //return(radius); } }
Symbol 112 MovieClip [__Packages.classes.smashing.library.math.sphere.sphere3] Frame 0
class classes.smashing.library.math.sphere.sphere3 { var __position, __radius; function sphere3 (position, radius) { var _local1 = position; __position = new classes.smashing.library.math.vector.vector3(_local1.__get__x(), _local1.__get__y(), _local1.__get__z()); __radius = radius; } function toString() { return(((("SPHERE [" + __position) + ", ") + __radius) + "]"); } function get x() { return(__position.__get__x()); } function set x(value) { __position.__set__x(value); //return(x); } function get y() { return(__position.__get__y()); } function set y(value) { __position.__set__y(value); //return(y); } function get z() { return(__position.__get__z()); } function set z(value) { __position.__set__z(value); //return(z); } function get position() { return(__position); } function get radius() { return(__radius); } function set radius(value) { __radius = value; //return(radius); } }
Symbol 113 MovieClip [__Packages.classes.smashing.library.camera.camera2D] Frame 0
class classes.smashing.library.camera.camera2D { var __position, __lastPosition, __desiredPosition, __bounds, __target; function camera2D (target) { var _local1 = this; _local1.__target = target; _local1.__position = new classes.smashing.library.math.vector.vector2(); _local1.__desiredPosition = new classes.smashing.library.math.vector.vector2(); _local1.__lastPosition = new classes.smashing.library.math.vector.vector2(); _local1.__velocity = new classes.smashing.library.math.vector.vector2(); _local1.__bounds = new Object(); _local1.__dimensions = undefined; _local1.__bounds.left = 0; _local1.__bounds.right = 0; _local1.__bounds.top = 0; _local1.__bounds.bottom = 0; _local1.__lastPosition.copyFrom(_local1.__position); _local1.__desiredPosition.copyFrom(_local1.__position); _local1.minBoundry = 0; _local1.minScreen = 0; _local1.dampener = 1; } function setBounds(dimensions, bounds) { var _local1 = this; var _local2 = bounds; _local1.__dimensions = dimensions; _local1.__bounds.left = _local2.left; _local1.__bounds.right = _local2.right; _local1.__bounds.top = _local2.top; _local1.__bounds.bottom = _local2.bottom; _local1.minBoundry = 0; } function update(deltaTime) { var _local1 = this; _local1.last.x = _local1.x; _local1.last.y = _local1.y; _local1.move(deltaTime); } function move(deltaTime) { var _local1 = this; if (_local1.__target == undefined) { } else { var left = (_local1.__get__x() + _local1.__bounds.left); var right = (_local1.__get__x() + _local1.__bounds.right); var top = (_local1.__get__y() + _local1.__bounds.top); var bottom = (_local1.__get__y() + _local1.__bounds.bottom); var _local2 = {x:0, y:0}; var _local3 = _local1.__target.halfWidth; var deltaX = 0; var deltaY = 0; var distance; if ((_local1.__target.x - _local3) < left) { _local2.x = (_local1.__target.x - _local3) - left; } else if ((_local1.__target.x + _local3) > right) { _local2.x = (_local1.__target.x + _local3) - right; } if ((_local1.__target.y + _local1.__target.height) > top) { _local2.y = (_local1.__target.y + _local1.__target.height) - top; } else if ((_local1.__target.y < bottom) && (bottom > _local1.minBoundry)) { _local2.y = _local1.__target.y - bottom; } _local1.x = _local1.x + (_local2.x * _local1.dampener); _local1.y = _local1.y + (_local2.y * _local1.dampener); _local1.minScreen = _local1.__get__y() - (_local1.__dimensions.height / 2); } } function get x() { return(__position.__get__x()); } function set x(value) { __position.__set__x(value); //return(x); } function get y() { return(__position.__get__y()); } function set y(value) { __position.__set__y(value); //return(y); } function get last() { return(__lastPosition); } function get desired() { return(__desiredPosition); } function get bounds() { return(__bounds); } function get target() { return(__target); } function set target(value) { __target = value; //return(target); } }
Symbol 114 MovieClip [__Packages.classes.smashing.library.camera.camera3D] Frame 0
class classes.smashing.library.camera.camera3D { var __mode, __aspectRatio, __viewAngle, __position, __orientation, __viewVector, __upVector, __rightVector, __rotationLocal, __rotationGlobal, __perspective, __viewFrustrum, __target; function camera3D (target) { var _local1 = this; _local1.__target = target; _local1.__mode = _local1.CAMERA_MODE_STATIC; _local1.__position = new classes.smashing.library.math.vector.vector3(0, 0, 0); _local1.__orientation = new classes.smashing.library.math.vector.vector3(0, 0, 0); _local1.__rightVector = new classes.smashing.library.math.vector.vector3(1, 0, 0); _local1.__viewVector = new classes.smashing.library.math.vector.vector3(0, 1, 0); _local1.__upVector = new classes.smashing.library.math.vector.vector3(0, 0, 1); _local1.__lastPosition = new classes.smashing.library.math.vector.vector3(0, 0, 0); _local1.__delta = new classes.smashing.library.math.vector.vector3(0, 0, 0); _local1.__rotationLocal = new classes.smashing.library.math.matrix.matrix4(); _local1.__rotationGlobal = new classes.smashing.library.math.matrix.matrix4(); _local1.__perspective = new classes.smashing.library.math.matrix.matrix4(); _local1.__viewAngle = 0; _local1.__aspectRatio = 0; _local1.__viewFrustrum = new Object(); _local1.__viewFrustrum.left = 0; _local1.__viewFrustrum.right = 0; _local1.__viewFrustrum.top = 0; _local1.__viewFrustrum.bottom = 0; _local1.__viewFrustrum.near = 0; _local1.__viewFrustrum.far = 0; _local1.__bounds = new Object(); _local1.__dimensions = undefined; _local1.__rotationLocal.identity(); _local1.__rotationGlobal.identity(); _local1.__perspective.identity(); _local1.minBoundry = 0; _local1.minScreen = 0; _local1.dampener = 1; _local1.initMode(); } function setBounds(dimensions, bounds) { var _local1 = this; var _local2 = bounds; _local1.__dimensions = dimensions; _local1.__bounds.left = _local2.left * 0.5; _local1.__bounds.right = _local2.right * 0.5; _local1.__bounds.top = _local2.top * 0.5; _local1.__bounds.bottom = _local2.bottom * 0.5; } function initFrustrum(l, r, b, t, n, f) { var _local1 = this; var _local2 = r; var _local3 = n; _local1.__viewFrustrum.left = l; _local1.__viewFrustrum.right = _local2; _local1.__viewFrustrum.bottom = b; _local1.__viewFrustrum.top = t; _local1.__viewFrustrum.near = _local3; _local1.__viewFrustrum.far = f; _local1.__perspective.perspective(l, _local2, b, t, _local3, f); _local1.__viewAngle = Math.asin(_local2 / Math.sqrt((_local3 * _local3) + (_local2 * _local2))); _local1.__aspectRatio = _local2 / t; } function initMode() { var _local1 = this; _local1.calculateRotationMatracies(); _local1.calculateViewVector(); _local1.calculateDeltaMoveVector(); _local1.saveLastPosition(); } function setRotation(pitch, yaw, roll) { var _local1 = this; _local1.__orientation.__set__x(((pitch == undefined) ? 0 : (pitch))); _local1.__orientation.__set__y(((yaw == undefined) ? 0 : (yaw))); _local1.__orientation.__set__z(((roll == undefined) ? 0 : (roll))); } function update(deltaTime) { var _local1 = this; switch (_local1.__mode) { case _local1.CAMERA_MODE_FREE : _local1.updateFree(); return; case _local1.CAMERA_MODE_STATIC : _local1.updateStatic(); return; case _local1.CAMERA_MODE_FOLLOW : _local1.updateFollow(deltaTime); } } function updateStatic() { } function updateFree() { var _local1 = this; _local1.calculateRotationMatracies(); _local1.calculateViewVector(); _local1.calculateDeltaMoveVector(); _local1.saveLastPosition(); } function updateFollow(deltaTime) { var _local1 = this; _local1.calculateRotationMatracies(); _local1.calculateViewVector(); _local1.calculateDeltaMoveVector(); _local1.saveLastPosition(); _local1.moveFollow(deltaTime); } function moveFollow(deltaTime) { var _local1 = this; if (_local1.__target == undefined) { } else { var left = (_local1.__get__x() + _local1.__bounds.left); var right = (_local1.__get__x() + _local1.__bounds.right); var top = (_local1.__get__z() + _local1.__bounds.top); var bottom = (_local1.__get__z() + _local1.__bounds.bottom); var _local2 = {x:0, z:0}; var _local3 = _local1.__target.halfWidth; var deltaX = 0; var deltaY = 0; var distance; if ((_local1.__target.x - _local3) < left) { _local2.x = (_local1.__target.x - _local3) - left; } else if ((_local1.__target.x + _local3) > right) { _local2.x = (_local1.__target.x + _local3) - right; } if ((_local1.__target.z + _local1.__target.height) > top) { _local2.z = (_local1.__target.z + _local1.__target.height) - top; } else if ((_local1.__target.z < bottom) && (bottom > _local1.minBoundry)) { _local2.z = _local1.__target.z - bottom; } _local1.x = _local1.x + (_local2.x * _local1.dampener); _local1.z = _local1.z + (_local2.z * _local1.dampener); _local1.minScreen = _local1.__get__z() - (_local1.__dimensions.height / 2); } } function calculateRotationMatracies() { var _local1 = this; _local1.__rotationLocal.rotation(_local1.__orientation); _local1.__rotationGlobal.copyFrom(_local1.__rotationLocal); _local1.__rotationGlobal.inverseRotationAxisY(); } function calculateViewVector() { var _local1 = this; _local1.__rightVector.setXYZ(1, 0, 0); _local1.__viewVector.setXYZ(0, 1, 0); _local1.__upVector.setXYZ(0, 0, 1); _local1.__rightVector.multiplyByMatrix(_local1.__rotationLocal); _local1.__viewVector.multiplyByMatrix(_local1.__rotationLocal); _local1.__upVector.multiplyByMatrix(_local1.__rotationLocal); } function calculateDeltaMoveVector() { var _local1 = this; _local1.__delta.setXYZ(_local1.__position.__get__x(), _local1.__position.__get__y(), _local1.__position.__get__z()); _local1.__delta.subtract(_local1.__lastPosition); } function saveLastPosition() { var _local1 = this; _local1.__lastPosition.setXYZ(_local1.__position.__get__x(), _local1.__position.__get__y(), _local1.__position.__get__z()); } function get mode() { return(__mode); } function set mode(value) { __mode = value; //return(mode); } function get aspectRatio() { return(__aspectRatio); } function get viewAngle() { return(__viewAngle); } function get x() { return(__position.__get__x()); } function set x(value) { __position.__set__x(value); //return(x); } function get y() { return(__position.__get__y()); } function set y(value) { __position.__set__y(value); //return(y); } function get z() { return(__position.__get__z()); } function set z(value) { __position.__set__z(value); //return(z); } function get position() { return(__position); } function get orientation() { return(__orientation); } function get viewVector() { return(__viewVector); } function get upVector() { return(__upVector); } function get rightVector() { return(__rightVector); } function get rotationLocal() { return(__rotationLocal); } function get rotationGlobal() { return(__rotationGlobal); } function get perspective() { return(__perspective); } function get leftPlane() { return(__viewFrustrum.left); } function get rightPlane() { return(__viewFrustrum.right); } function get topPlane() { return(__viewFrustrum.top); } function get bottomPlane() { return(__viewFrustrum.bottom); } function get nearPlane() { return(__viewFrustrum.near); } function get farPlane() { return(__viewFrustrum.far); } function get target() { return(__target); } function set target(value) { __target = value; //return(target); } var CAMERA_MODE_STATIC = "static"; var CAMERA_MODE_FREE = "free"; var CAMERA_MODE_FOLLOW = "follow"; }
Symbol 115 MovieClip [__Packages.classes.smashing.AirHockey.render] Frame 0
class classes.smashing.AirHockey.render extends classes.smashing.library.render.render { var transform3D, get3DScale; function render (dimensions) { super(dimensions); } function update(gameLevel) { var _local1 = gameLevel; var _local3; if (!__didOnce) { var _local2 = 0; while (_local2 < _local1.worldCorners.length) { _local3 = transform3D(_local1.worldCorners[_local2]); _local1.screenCorners[_local2].copyFrom(_local3); _local2++; } _local3 = transform3D(_local1.midFieldWorld[0]); _local1.midFieldScreen[0].copyFrom(_local3); _local3 = transform3D(_local1.midFieldWorld[1]); _local1.midFieldScreen[1].copyFrom(_local3); _local3 = transform3D(_local1.goalTopWorld[0]); _local1.goalTopScreen[0].copyFrom(_local3); _local3 = transform3D(_local1.goalTopWorld[1]); _local1.goalTopScreen[1].copyFrom(_local3); _local3 = transform3D(_local1.goalBottomWorld[0]); _local1.goalBottomScreen[0].copyFrom(_local3); _local3 = transform3D(_local1.goalBottomWorld[1]); _local1.goalBottomScreen[1].copyFrom(_local3); __didOnce = true; } _local3 = transform3D(_local1.puck.position); _local1.puck.moveClip(_local3); _local1.puck.scale(get3DScale(_local1.puck.position.y)); _local3 = transform3D(_local1.player.position); _local1.player.moveClip(_local3); _local1.player.scale(get3DScale(_local1.player.position.y)); _local3 = transform3D(_local1.enemy.position); _local1.enemy.moveClip(_local3); _local1.enemy.scale(get3DScale(_local1.enemy.position.y)); super.update(classes.smashing.AirHockey.level); } var __didOnce = false; }
Symbol 116 MovieClip [__Packages.classes.smashing.library.controls.controls] Frame 0
class classes.smashing.library.controls.controls { var __engine, __keyBindings; function controls (e) { var _local1 = this; var me = _local1; _local1.__engine = e; _local1.__keyListener = new Object(); _local1.__keyBindings = new Array(); _local1.__mouseListener = new Object(); _local1.__mouseBinding = new Object(); _local1.__mouseBinding.onMouseDown = null; _local1.__mouseBinding.onMouseUp = null; _local1.__mouseBinding.onMouseMove = null; _local1.__keyListener.onKeyDown = function () { me.onKeyDown(Key.getCode()); }; _local1.__keyListener.onKeyUp = function () { me.onKeyUp(Key.getCode()); }; Key.addListener(_local1.__keyListener); _local1.__mouseListener.onMouseDown = function () { me.onMouseDown(); }; _local1.__mouseListener.onMouseUp = function () { me.onMouseUp(); }; _local1.__mouseListener.onMouseMove = function () { me.onMouseMove(); }; Mouse.addListener(_local1.__mouseListener); } function onKeyDown(code) { var _local1 = getKeyEventBinding(code, "onKeyPress"); if (_local1 != undefined) { _local1.handler(__engine); } } function onKeyUp(code) { var _local1 = getKeyEventBinding(code, "onKeyRelease"); if (_local1 != undefined) { _local1.handler(__engine); } } function onMouseDown() { var _local1 = this; if (_local1.__mouseBinding.onMouseDown == null) { } else { _local1.__mouseBinding.onMouseDown(_local1.__engine); } } function onMouseUp() { var _local1 = this; if (_local1.__mouseBinding.onMouseUp == null) { } else { _local1.__mouseBinding.onMouseUp(_local1.__engine); } } function onMouseMove() { var _local1 = this; if (_local1.__mouseBinding.onMouseMove == null) { } else { _local1.__mouseBinding.onMouseMove(_local1.__engine); } } function getKeyBinding(code) { var _local2 = this; var _local3 = code; var _local1 = 0; while (_local1 < _local2.__keyBindings.length) { if (_local2.__keyBindings[_local1].code == _local3) { return(_local2.__keyBindings[_local1]); } _local1++; } return(undefined); } function getKeyEventBinding(code, event) { var _local2 = this; var _local3 = code; var _local1 = 0; while (_local1 < _local2.__keyBindings.length) { if ((_local2.__keyBindings[_local1].code == _local3) && (_local2.__keyBindings[_local1].event == event)) { return(_local2.__keyBindings[_local1]); } _local1++; } return(undefined); } function bindKey(code, event, handler) { var _local2 = event; var _local1 = getKeyEventBinding(code, _local2); if (_local1 == undefined) { _local1 = new Object(); __keyBindings.push(_local1); } switch (_local2) { case "onKeyDown" : case "onKeyPress" : case "onKeyRelease" : _local1.code = code; _local1.event = _local2; _local1.handler = handler; return; } } function bindMouse(event, handler) { var _local1 = this; var _local2 = handler; switch (event) { case "onMouseDown" : _local1.__mouseBinding.onMouseDown = _local2; return; case "onMouseUp" : _local1.__mouseBinding.onMouseUp = _local2; return; case "onMouseMove" : _local1.__mouseBinding.onMouseMove = _local2; return; } } function reset() { var _local2 = this; var _local1 = 0; while (_local1 < _local2.__keyBindings.length) { _local2.__keyBindings.pop(); _local1++; } _local2.__mouseBinding.onMouseDown = null; _local2.__mouseBinding.onMouseUp = null; _local2.__mouseBinding.onMouseMove = null; Key.removeListener(_local2.__keyListener); Mouse.removeListener(_local2.__mouseListener); } function update(deltaTime) { var _local2 = this; var _local1 = 0; while (_local1 < _local2.__keyBindings.length) { if (_local2.__keyBindings[_local1].event != "onKeyDown") { } else if (Key.isDown(_local2.__keyBindings[_local1].code)) { _local2.__keyBindings[_local1].handler(_local2.__engine); } _local1++; } } }
Symbol 117 MovieClip [__Packages.classes.smashing.library.collision.collisionTest] Frame 0
class classes.smashing.library.collision.collisionTest { var __mathUtility; function collisionTest () { __mathUtility = new classes.smashing.library.utility.utilityMath(); } function test2DLineIntersect(p, line0, line1, line1Slope, line1Intercept) { var _local1 = p; var _local2 = line1; var _local3 = line0; var m0 = __mathUtility.get2DLineSlope(_local3); var b0 = __mathUtility.get2DLineIntercept(_local3, m0); var m1; var b1; m1 = ((line1Slope != undefined) ? (line1Slope) : (__mathUtility.get2DLineSlope(_local2))); b1 = ((line1Intercept != undefined) ? (line1Intercept) : (__mathUtility.get2DLineIntercept(_local2, m1))); if (m0 != m1) { if (m0 == Infinity) { if (_local3.v0.x == _local3.v1.x) { _local1.__set__x(_local3.v0.x); _local1.__set__y((m1 * _local1.__get__x()) + b1); if ((_local3.v0.y <= _local1.__get__y()) && (_local1.__get__y() <= _local3.v1.y)) { return(true); } // unexpected jump } _local1.__set__y(_local3.v0.y); _local1.__set__x((_local1.__get__y() - b1) / m1); if ((_local3.v0.x <= _local1.__get__x()) && (_local1.__get__x() <= _local3.v1.x)) { return(true); } } else if (m1 == Infinity) { if (_local2.v0.x == _local2.v1.x) { _local1.__set__x(_local2.v0.x); _local1.__set__y((m0 * _local1.__get__x()) + b0); if ((_local2.v0.y <= _local1.__get__y()) && (_local1.__get__y() <= _local2.v1.y)) { return(true); } // unexpected jump } _local1.__set__y(_local2.v0.y); _local1.__set__x((_local1.__get__y() - b0) / m0); if ((_local2.v0.x <= _local1.__get__x()) && (_local1.__get__x() <= _local2.v1.x)) { return(true); } } else { var left = Math.min(Math.min(_local3.v0.x, _local3.v1.x), Math.min(_local2.v0.x, _local2.v1.x)); var right = Math.max(Math.max(_local3.v0.x, _local3.v1.x), Math.max(_local2.v0.x, _local2.v1.x)); var top = Math.min(Math.min(_local3.v0.y, _local3.v1.y), Math.min(_local2.v0.y, _local2.v1.y)); var bottom = Math.max(Math.max(_local3.v0.y, _local3.v1.y), Math.max(_local2.v0.y, _local2.v1.y)); _local1.__set__x((b1 - b0) / (m0 - m1)); _local1.__set__y((m0 * _local1.__get__x()) + b0); if ((((left <= _local1.__get__x()) && (_local1.__get__x() <= right)) && (top <= _local1.__get__y())) && (_local1.__get__y() <= bottom)) { return(true); } } } return(false); } function test2DSphereIntersect(s0, s1) { var _local2 = s0.__get__radius() + s1.__get__radius(); var _local1 = __mathUtility.get2DDistance(s0.__get__position(), s1.__get__position()); return(_local1 <= _local2); } function test3DSphereIntersect(s0, s1) { var _local2 = s0.__get__radius() + s1.__get__radius(); var _local1 = __mathUtility.get3DDistance(s0.__get__position(), s1.__get__position()); return(_local1 <= _local2); } function test2DLineSphereIntersect(p, sphere, line) { var _local2 = sphere; var _local3 = line; var _local1 = _local2.__get__radius() + _local3.__get__radius(); if ((_local3.v0.x == _local3.v1.x) && (_local3.v0.y == _local3.v1.y)) { var distance = __mathUtility.get2DDistance(_local3.__get__v0(), _local2.__get__position()); p.copyFrom(_local3.__get__v0()); if (distance <= _local1) { return(true); } return(false); } var start = _local3.__get__v0(); var end = _local3.__get__v1(); var lineOffset; var p0Distance = __mathUtility.get2DDistance(start, _local2.__get__position()); var p1Distance = __mathUtility.get2DDistance(end, _local2.__get__position()); var lineLength = _local3.getLength(); var p0 = (new classes.smashing.library.math.vector.vector2(start.__get__x(), start.__get__y())); var p1 = (new classes.smashing.library.math.vector.vector2(end.__get__x(), end.__get__y())); var dx10 = (p1.__get__x() - p0.__get__x()); var dy10 = (p1.__get__y() - p0.__get__y()); var deltaX = (dx10 / lineLength); var deltaY = (dy10 / lineLength); p0.subtractXY(deltaX * _local1, deltaY * _local1); p1.additionXY(deltaX * _local1, deltaY * _local1); var real = getLineSeparations(start, _local2.__get__position(), dx10, dy10); dx10 = p1.__get__x() - p0.__get__x(); dy10 = p1.__get__y() - p0.__get__y(); var fake = getLineSeparations(p0, _local2.__get__position(), dx10, dy10); if (real.distance <= _local1) { if (p1Distance >= lineLength) { lineOffset = Math.sqrt((_local1 * _local1) - (fake.distance * fake.distance)); deltaX = deltaX * lineOffset; deltaY = deltaY * lineOffset; p.setXY((_local2.__get__x() + fake.xSeparation) + deltaX, (_local2.__get__y() + fake.ySeparation) + deltaY); } else { lineOffset = Math.sqrt((_local1 * _local1) - (real.distance * real.distance)); deltaX = deltaX * lineOffset; deltaY = deltaY * lineOffset; p.setXY((_local2.__get__x() + real.xSeparation) + deltaX, (_local2.__get__y() + real.ySeparation) + deltaY); } if (__mathUtility.get2DDistance(start, p) >= lineLength) { p.copyFrom(end); } return(true); } p.setXY(0, 0); return(false); } function test2DSimpleLineSphereIntersect(p, sphere, line) { var _local1 = line; var _local2 = sphere.__get__radius() + _local1.__get__radius(); if ((_local1.v0.x == _local1.v1.x) && (_local1.v0.y == _local1.v1.y)) { var deltaX = (_local1.v0.x - sphere.position.x); var _local3 = _local1.v0.y - sphere.position.y; var distance = Math.sqrt((deltaX * deltaX) + (_local3 * _local3)); deltaX = deltaX / distance; _local3 = _local3 / distance; p.setXY(deltaX * _local2, _local3 * _local2); return(distance <= _local2); } var dx10 = (_local1.v0.x - _local1.v1.x); var dy10 = (_local1.v0.y - _local1.v1.y); var real = getLineSeparations(_local1.__get__v1(), sphere.__get__position(), dx10, dy10); if (real.distance <= _local2) { p.setXY(_local1.v0.x + real.xSeparation, _local1.v0.y + real.ySeparation); return(true); } p.setXY(0, 0); return(false); } function getLineSeparations(p0, s, dx, dy) { var _local3 = dy; var _local1 = new Object(); var dx0p = (p0.__get__x() - s.__get__x()); var dy0p = (p0.__get__y() - s.__get__y()); var fractal = ((dx * dx) + (_local3 * _local3)); var _local2 = (-((dx0p * dx) + (dy0p * _local3))) / fractal; if (fractal == 0) { _local2 = 0; } else { _local2 = (-((dx0p * dx) + (dy0p * _local3))) / fractal; } _local2 = Math.min(Math.max(_local2, 0), 1); _local1.xSeparation = dx0p + (_local2 * dx); _local1.ySeparation = dy0p + (_local2 * _local3); _local1.distance = Math.sqrt((_local1.xSeparation * _local1.xSeparation) + (_local1.ySeparation * _local1.ySeparation)); return(_local1); } function get mathUtility() { return(__mathUtility); } }
Symbol 118 MovieClip [__Packages.classes.smashing.library.utility.utilityMath] Frame 0
class classes.smashing.library.utility.utilityMath { var __180OverPI, __PIOver180, __PI, __TwoPI, __PIOver2; function utilityMath () { var _local1 = this; _local1.__PI = Math.PI; _local1.__TwoPI = 2 * _local1.__PI; _local1.__PIOver2 = _local1.__PI / 2; _local1.__PIOver180 = _local1.__PI / 180; _local1.__180OverPI = 180 / _local1.__PI; } function radToDeg(radians) { return(radians * __180OverPI); } function degToRad(degrees) { return(degrees * __PIOver180); } function normalizeAngleDeg(degrees) { var _local1 = degrees; if (_local1 < 0) { return(_local1 + 360); } if (_local1 > 360) { return(_local1 - 360); } return(_local1); } function normalizeAngleRad(radians) { var _local1 = radians; var _local2 = this; if (_local1 < 0) { return(_local1 + _local2.__TwoPI); } if (_local1 > _local2.__TwoPI) { return(_local1 - _local2.__TwoPI); } return(_local1); } function normalizeAngleDegNegPiToPi(degrees) { var _local1 = degrees; if (_local1 > 180) { return(_local1 - 360); } if (_local1 < -180) { return(_local1 + 360); } return(_local1); } function normalizeAngleRadNegPiToPi(radians) { var _local1 = radians; var _local2 = this; if (_local1 > _local2.__PI) { return(_local1 - _local2.__TwoPI); } if (_local1 < _local2.__PI) { return(_local1 + _local2.__TwoPI); } return(_local1); } function get2DDistance2(p0, p1) { var _local2 = p1.__get__x() - p0.__get__x(); var _local1 = p1.__get__y() - p0.__get__y(); return((_local2 * _local2) + (_local1 * _local1)); } function get3DDistance2(p0, p1) { var _local3 = p1.__get__x() - p0.__get__x(); var _local2 = p1.__get__y() - p0.__get__y(); var _local1 = p1.__get__z() - p0.__get__z(); return(((_local3 * _local3) + (_local2 * _local2)) + (_local1 * _local1)); } function get2DDistance(p0, p1) { return(Math.sqrt(get2DDistance2(p0, p1))); } function get3DDistance(p0, p1) { return(Math.sqrt(get3DDistance2(p0, p1))); } function get2DLineSlope(line) { var _local1 = line; var _local2 = Infinity; if (_local1.v0.x != _local1.v1.x) { _local2 = (_local1.v1.y - _local1.v0.y) / (_local1.v1.x - _local1.v0.x); } return(_local2); } function get2DLineIntercept(line, slope) { var _local1 = slope; var _local2 = line; if (_local1 == Infinity) { return(-Infinity); } if (_local1 == 0) { return(_local2.v0.y); } return(_local2.v0.y - (_local1 * _local2.v0.x)); } function get PI() { return(__PI); } function get TwoPI() { return(__TwoPI); } function get getPIOver2() { return(__PIOver2); } function get getPIOver180() { return(__PIOver180); } function get get180OverPI() { return(__180OverPI); } }
Symbol 119 MovieClip [__Packages.classes.smashing.library.entity.baseEntity] Frame 0
class classes.smashing.library.entity.baseEntity extends MovieClip { var isActive, __renderClip, __position, __dimensions, __thisBounds, __lastBounds, __type, __lastPosition; function baseEntity (renderClip) { var _local1 = this; super(); _local1.__type = "entity"; _local1.__renderClip = renderClip; _local1.__dimensions = new Object(); _local1.__thisBounds = new Object(); _local1.__lastBounds = new Object(); _local1.__position = new classes.smashing.library.math.vector.vector3(0, 0, 0); _local1.__lastPosition = new classes.smashing.library.math.vector.vector3(0, 0, 0); _local1.updateBounds(); _local1.isActive = false; _local1.updateDimentions(); _local1.hideRenderClip(); } function enable() { isActive = true; showRenderClip(); } function disable() { isActive = false; hideRenderClip(); } function showRenderClip() { var _local1 = this; if (_local1.__renderClip != undefined) { _local1.__renderClip.enabled = true; _local1.__renderClip._visible = true; } } function hideRenderClip() { var _local1 = this; if (_local1.__renderClip != undefined) { _local1.__renderClip._visible = false; _local1.__renderClip.enabled = false; } } function moveClip(position) { var _local1 = this; if (_local1.__renderClip != undefined) { _local1.__renderClip._x = position.x; _local1.__renderClip._y = position.y; } } function rotateClip(rotation) { if (__renderClip != undefined) { __renderClip._rotation = rotation; } } function moveTo(position) { __position.copyFrom(position); } function moveToXYZ(x, y, z) { __position.setXYZ(x, y, z); } function moveBy(offset) { __position.addition(offset); } function moveByXYZ(x, y, z) { __position.additionXYZ(x, y, z); } function respawn(position) { spawn(position); } function spawn(position) { var _local1 = position; var _local2 = this; _local2.__position.setXYZ(_local1.__get__x(), _local1.__get__y(), _local1.__get__z()); _local2.__lastPosition.setXYZ(_local1.__get__x(), _local1.__get__y(), _local1.__get__z()); _local2.updateBounds(); } function scale(pctScale) { __renderClip._xscale = pctScale; __renderClip._yscale = pctScale; } function update(deltaTime) { var _local1 = this; _local1.__lastPosition.__set__x(_local1.__position.x); _local1.__lastPosition.__set__y(_local1.__position.y); _local1.__lastPosition.__set__z(_local1.__position.z); } function postMoveUpdate() { updateBounds(); } function updateDimentions() { var _local1 = this; if (_local1.__renderClip) { _local1.__dimensions.width = _local1.__renderClip._width; _local1.__dimensions.height = _local1.__renderClip._height; _local1.__dimensions.halfWidth = _local1.__dimensions.width / 2; _local1.__dimensions.halfHeight = _local1.__dimensions.height / 2; } } function updateBounds() { var _local1 = this; _local1.__lastBounds.left = _local1.__lastPosition.__get__x() - _local1.__dimensions.halfWidth; _local1.__lastBounds.right = _local1.__lastPosition.__get__x() + _local1.__dimensions.halfWidth; _local1.__lastBounds.top = _local1.__lastPosition.__get__y() + _local1.__dimensions.halfHeight; _local1.__lastBounds.bottom = _local1.__lastPosition.__get__y() - _local1.__dimensions.halfHeight; _local1.__thisBounds.left = _local1.__position.__get__x() - _local1.__dimensions.halfWidth; _local1.__thisBounds.right = _local1.__position.__get__x() + _local1.__dimensions.halfWidth; _local1.__thisBounds.top = _local1.__position.__get__y() + _local1.__dimensions.halfHeight; _local1.__thisBounds.bottom = _local1.__position.__get__y() - _local1.__dimensions.halfHeight; } function get renderClip() { return(__renderClip); } function get dimensions() { return(__dimensions); } function get thisBounds() { return(__thisBounds); } function get lastBounds() { return(__lastBounds); } function get type() { return(__type); } function set type(value) { __type = value; //return(type); } function get x() { return(__position.__get__x()); } function set x(value) { __position.__set__x(value); //return(x); } function get y() { return(__position.__get__y()); } function set y(value) { __position.__set__y(value); //return(y); } function get z() { return(__position.__get__z()); } function set z(value) { __position.__set__z(value); //return(z); } function get last() { return(__lastPosition); } function get position() { return(__position); } function get width() { return(__dimensions.width); } function get height() { return(__dimensions.height); } function get halfWidth() { return(__dimensions.halfWidth); } function get halfHeight() { return(__dimensions.halfHeight); } function get visible() { return(__renderClip._visible); } function get log() { return(classes.smashing.library.utility.utilityDebug.log); } }
Symbol 120 MovieClip [__Packages.classes.smashing.library.utility.utilityDebug] Frame 0
class classes.smashing.library.utility.utilityDebug extends Object { function utilityDebug () { super(); } static function log(message) { var _local1 = new LocalConnection(); _local1.send("_SILCtrace", "trace", message.toString()); _local1.close(); trace(message); } }
Symbol 121 MovieClip [__Packages.classes.smashing.library.entity.staticEntity] Frame 0
class classes.smashing.library.entity.staticEntity extends classes.smashing.library.entity.baseEntity { var __collisionClip; function staticEntity (renderClip, collisionClip) { var _local1 = this; super(renderClip); _local1.__type = "static"; _local1.__collisionClip = collisionClip; _local1.hideCollisionClip(); } function showCollisionClip() { var _local1 = this; if (_local1.__collisionClip != undefined) { _local1.__collisionClip.enabled = true; _local1.__collisionClip._visible = true; } } function hideCollisionClip() { var _local1 = this; if (_local1.__collisionClip != undefined) { _local1.__collisionClip._visible = false; _local1.__collisionClip.enabled = false; } } function moveClip(position) { var _local1 = this; var _local2 = position; super.moveClip(_local2); if (_local1.__collisionClip != undefined) { _local1.__collisionClip._x = _local2.x; _local1.__collisionClip._y = _local2.y; } } function scale(pctScale) { var _local1 = pctScale; super.scale(_local1); __collisionClip._xscale = _local1; __collisionClip._yscale = _local1; } function update(deltaTime) { super.update(deltaTime); } function postMoveUpdate() { super.postMoveUpdate(); } function get collisionClip() { return(__collisionClip); } }
Symbol 122 MovieClip [__Packages.classes.smashing.library.entity.dynamicEntity] Frame 0
class classes.smashing.library.entity.dynamicEntity extends classes.smashing.library.entity.staticEntity { var __maxVelocity, __maxSpeed, __maxAngularVelocity, __maxAngularSpeed, __desiredMove, __velocity, __desiredPosition, __orientation, __desiredOrientation, __angularVelocity, __facing, __speed, __angularSpeed, __moveDistance, __moveDistance2; function dynamicEntity (renderClip, collisionClip) { var _local1 = this; super(renderClip, collisionClip); _local1.__desiredPosition = new classes.smashing.library.math.vector.vector3(0, 0, 0); _local1.__startPosition = new classes.smashing.library.math.vector.vector3(0, 0, 0); _local1.__desiredMove = new classes.smashing.library.math.vector.vector3(0, 0, 0); _local1.__velocity = new classes.smashing.library.math.vector.vector3(0, 0, 0); _local1.__maxVelocity = new classes.smashing.library.math.vector.vector3(0, 0, 0); _local1.__desiredOrientation = new classes.smashing.library.math.vector.vector3(0, 0, 0); _local1.__startOrientation = new classes.smashing.library.math.vector.vector3(0, 0, 0); _local1.__orientation = new classes.smashing.library.math.vector.vector3(0, 0, 0); _local1.__angularVelocity = new classes.smashing.library.math.vector.vector3(0, 0, 0); _local1.__maxAngularVelocity = new classes.smashing.library.math.vector.vector3(0, 0, 0); _local1.__facing = new classes.smashing.library.math.vector.vector3(1, 0, 0); _local1.__type = "dynamic"; _local1.moveType = "simple"; _local1.__moveDistance = 0; _local1.__moveDistance2 = 0; _local1.__anglesRotated = 0; _local1.__anglesRotated2 = 0; _local1.__speed = 0; _local1.__maxSpeed = 0; _local1.__angularSpeed = 0; _local1.__maxAngularSpeed = 0; } function setMaxVelocity(velocity) { var _local1 = velocity; __maxVelocity.setXYZ(_local1.x, _local1.y, _local1.z); } function setMaxMoveSpeed(speed) { __maxSpeed = speed; } function setMaxAngularVelocity(velocity) { var _local1 = velocity; __maxAngularVelocity.setXYZ(_local1.x, _local1.y, _local1.z); } function setMaxAngularSpeed(speed) { __maxAngularSpeed = speed; } function setDesiredPosition(desiredPosition) { var _local1 = this; _local1.__desiredPosition.copyFrom(desiredPosition); _local1.__startPosition.copyFrom(_local1.__position); _local1.__moveDistance = _local1.getDistance(_local1.__startPosition, _local1.__desiredPosition); _local1.__moveDistance2 = _local1.__moveDistance * _local1.__moveDistance; } function setDesiredPositionXYZ(x, y, z) { var _local1 = this; _local1.__desiredPosition.setXYZ(x, y, z); _local1.__startPosition.copyFrom(_local1.__position); _local1.__moveDistance = _local1.getDistance(_local1.__startPosition, _local1.__desiredPosition); _local1.__moveDistance2 = _local1.__moveDistance * _local1.__moveDistance; } function setDesiredOrientation(desiredOrientation) { var _local1 = this; _local1.__desiredOrientation.copyFrom(desiredOrientation); _local1.__startOrientation.copyFrom(_local1.__orientation); _local1.__anglesRotated = _local1.getDistance(_local1.__startOrientation, _local1.__desiredOrientation); _local1.__anglesRotated2 = _local1.__anglesRotated * _local1.__anglesRotated; } function setDesiredOrientationXYZ(x, y, z) { var _local1 = this; _local1.__desiredOrientation.setXYZ(x, y, z); _local1.__startOrientation.copyFrom(_local1.__orientation); _local1.__anglesRotated = _local1.getDistance(_local1.__startOrientation, _local1.__desiredOrientation); _local1.__anglesRotated2 = _local1.__anglesRotated * _local1.__anglesRotated; } function setMoveX(dir) { __desiredMove.__set__x(dir); } function setMoveY(dir) { __desiredMove.__set__y(dir); } function setMoveZ(dir) { __desiredMove.__set__z(dir); } function update(deltaTime) { var _local1 = this; var _local2 = deltaTime; super.update(_local2); if (_local1.moveType == "simple") { _local1.moveSimple(_local2); _local1.__position.additionXYZ(_local1.__velocity.__get__x() * _local2, _local1.__velocity.__get__y() * _local2, _local1.__velocity.__get__z() * _local2); } else if (_local1.moveType == "advanced") { _local1.moveAdvanced(_local2); _local1.__position.additionXYZ(_local1.__velocity.__get__x() * _local2, _local1.__velocity.__get__y() * _local2, _local1.__velocity.__get__z() * _local2); } else if (_local1.moveType == "vector") { var _local3 = new classes.smashing.library.math.vector.vector3(); _local1.moveAdvanced(_local2); _local3.setXYZ(_local1.__facing.__get__x(), -_local1.__facing.__get__y(), _local1.__facing.__get__z()); _local3.scale(_local1.__velocity.getLength() * _local2); _local1.__position.addition(_local3); } _local1.rotateAdvanced(_local2); _local1.__orientation.additionXYZ(_local1.__angularVelocity.__get__x() * _local2, _local1.__angularVelocity.__get__y() * _local2, _local1.__angularVelocity.__get__z() * _local2); } function postMoveUpdate() { super.postMoveUpdate(); } function getDistance2(p0, p1) { var _local3 = p1.__get__x() - p0.__get__x(); var _local2 = p1.__get__y() - p0.__get__y(); var _local1 = p1.__get__z() - p0.__get__z(); return(((_local3 * _local3) + (_local2 * _local2)) + (_local1 * _local1)); } function getDistance(p0, p1) { return(Math.sqrt(getDistance2(p0, p1))); } function moveSimple(deltaTime) { var _local1 = this; var _local2 = deltaTime; if (Math.abs(_local1.__desiredMove.__get__x()) > 0) { _local1.moveX(_local2); } else { _local1.stopMoveX(); } if (Math.abs(_local1.__desiredMove.__get__y()) > 0) { _local1.moveY(_local2); } else { _local1.stopMoveY(); } if (Math.abs(_local1.__desiredMove.__get__z()) > 0) { _local1.moveZ(_local2); } else { _local1.stopMoveZ(); } } function moveAdvanced(deltaTime) { var _local1 = this; var _local2 = new classes.smashing.library.math.vector.vector3(); var distanceMoved2; var _local3; _local2.copyFrom(_local1.__desiredPosition); _local2.subtract(_local1.__position); distanceMoved2 = _local1.getDistance2(_local1.__startPosition, _local1.__position); if (distanceMoved2 >= _local1.__moveDistance2) { _local1.__speed = 0; _local3 = _local1.__moveDistance; } else { _local1.__speed = _local1.__speed + (_local1.__maxSpeed * deltaTime); if (_local1.__speed > _local1.__maxSpeed) { _local1.__speed = _local1.__maxSpeed; } _local3 = Math.sqrt(_local1.__moveDistance2 - distanceMoved2); } if (_local1.__speed > 0) { _local1.__velocity.setXYZ((_local2.__get__x() / _local3) * _local1.__speed, (_local2.__get__y() / _local3) * _local1.__speed, (_local2.__get__z() / _local3) * _local1.__speed); if (_local1.__velocity.__get__x() > _local1.__maxVelocity.__get__x()) { _local1.__velocity.__set__x(_local1.__maxVelocity.x); } else if (_local1.__velocity.__get__x() < (-_local1.__maxVelocity.__get__x())) { _local1.__velocity.__set__x(-_local1.__maxVelocity.__get__x()); } if (_local1.__velocity.__get__y() > _local1.__maxVelocity.__get__y()) { _local1.__velocity.__set__y(_local1.__maxVelocity.y); } else if (_local1.__velocity.__get__y() < (-_local1.__maxVelocity.__get__y())) { _local1.__velocity.__set__y(-_local1.__maxVelocity.__get__y()); } if (_local1.__velocity.__get__z() > _local1.__maxVelocity.__get__z()) { _local1.__velocity.__set__z(_local1.__maxVelocity.z); } else if (_local1.__velocity.__get__z() < (-_local1.__maxVelocity.__get__z())) { _local1.__velocity.__set__z(-_local1.__maxVelocity.__get__z()); } } else { _local1.__velocity.setXYZ(0, 0, 0); } } function rotateAdvanced(deltaTime) { var _local1 = this; var _local2 = new classes.smashing.library.math.vector.vector3(); var anglesRotated2; var _local3; _local2.copyFrom(_local1.__desiredOrientation); _local2.subtract(_local1.__orientation); anglesRotated2 = _local1.getDistance2(_local1.__startOrientation, _local1.__orientation); if (anglesRotated2 >= _local1.__anglesRotated2) { _local1.__angularSpeed = 0; _local3 = _local1.__anglesRotated; } else { _local1.__angularSpeed = _local1.__angularSpeed + (_local1.__maxAngularSpeed * deltaTime); if (_local1.__angularSpeed > _local1.__maxAngularSpeed) { _local1.__angularSpeed = _local1.__maxAngularSpeed; } _local3 = Math.sqrt(_local1.__anglesRotated2 - anglesRotated2); } if (_local1.__angularSpeed > 0) { _local1.__angularVelocity.setXYZ((_local2.__get__x() / _local3) * _local1.__angularSpeed, (_local2.__get__y() / _local3) * _local1.__angularSpeed, (_local2.__get__z() / _local3) * _local1.__angularSpeed); if (_local1.__angularVelocity.__get__x() > _local1.__maxAngularVelocity.__get__x()) { _local1.__angularVelocity.__set__x(_local1.__maxAngularVelocity.x); } else if (_local1.__angularVelocity.__get__x() < (-_local1.__maxAngularVelocity.__get__x())) { _local1.__angularVelocity.__set__x(-_local1.__maxAngularVelocity.__get__x()); } if (_local1.__angularVelocity.__get__y() > _local1.__maxAngularVelocity.__get__y()) { _local1.__angularVelocity.__set__y(_local1.__maxAngularVelocity.y); } else if (_local1.__angularVelocity.__get__y() < (-_local1.__maxAngularVelocity.__get__y())) { _local1.__angularVelocity.__set__y(-_local1.__maxAngularVelocity.__get__y()); } if (_local1.__angularVelocity.__get__z() > _local1.__maxAngularVelocity.__get__z()) { _local1.__angularVelocity.__set__z(_local1.__maxAngularVelocity.z); } else if (_local1.__angularVelocity.__get__z() < (-_local1.__maxAngularVelocity.__get__z())) { _local1.__angularVelocity.__set__z(-_local1.__maxAngularVelocity.__get__z()); } } else { _local1.__angularVelocity.setXYZ(0, 0, 0); } } function moveX(deltaTime) { var _local1 = this; _local1.__velocity.__set__x(_local1.__desiredMove.__get__x() * _local1.__maxVelocity.__get__x()); } function moveY(deltaTime) { var _local1 = this; _local1.__velocity.__set__y(_local1.__desiredMove.__get__y() * _local1.__maxVelocity.__get__y()); } function moveZ(deltaTime) { var _local1 = this; _local1.__velocity.__set__z(_local1.__desiredMove.__get__z() * _local1.__maxVelocity.__get__z()); } function stopMoveX() { __velocity.x = __velocity.x * 0.75; } function stopMoveY() { __velocity.y = __velocity.y * 0.75; } function stopMoveZ() { __velocity.z = __velocity.z * 0.75; } function get desired() { return(__desiredPosition); } function get velocity() { return(__velocity); } function get maxVelocity() { return(__maxVelocity); } function get orientation() { return(__orientation); } function get desiredOrientation() { return(__desiredOrientation); } function get desiredMove() { return(__desiredMove); } function get angularVelocity() { return(__angularVelocity); } function get maxAngularVelocity() { return(__maxAngularVelocity); } function get facing() { return(__facing); } function get desiredX() { return(__desiredMove.__get__x()); } function set desiredX(value) { __desiredMove.__set__x(value); //return(desiredX); } function get desiredY() { return(__desiredMove.__get__y()); } function set desiredY(value) { __desiredMove.__set__y(value); //return(desiredY); } function get desiredZ() { return(__desiredMove.__get__z()); } function set desiredZ(value) { __desiredMove.__set__z(value); //return(desiredZ); } function get speed() { return(__speed); } function set speed(value) { __speed = value; //return(speed); } function get maxSpeed() { return(__maxSpeed); } function get angularSpeed() { return(__angularSpeed); } function set angularSpeed(value) { __angularSpeed = value; //return(angularSpeed); } function get maxAngularSpeed() { return(__maxAngularSpeed); } function get moveDistance() { return(__moveDistance); } function get moveDistance2() { return(__moveDistance2); } }
Symbol 123 MovieClip [__Packages.classes.smashing.AirHockey.puck] Frame 0
class classes.smashing.AirHockey.puck extends classes.smashing.library.entity.dynamicEntity { var __sfx, __player, __worldCorners, __midFieldWorld, __goalTopWorld, __goalBottomWorld, __boardDirection, isActive, spawnPosition, __radius, __scoredGoal, __slowDownScalar; function puck (renderClip, collisionClip) { var _local1 = this; super(renderClip, collisionClip); _local1.__radius = _local1.__dimensions.halfWidth + 10; _local1.__worldCorners = undefined; _local1.__midFieldWorld = undefined; _local1.__goalTopWorld = undefined; _local1.__goalBottomWorld = undefined; _local1.__scoredGoal = ""; _local1.__boardDirection = "vertical"; _local1.__stuckTimer = 0; _local1.__stuckOn = ""; _local1.__slowDownScalar = 1; _local1.__player = undefined; _local1.spawnPosition = new classes.smashing.library.math.vector.vector3(); } function setSoundFX(sfx) { __sfx = sfx; } function setPlayer(p) { __player = p; } function setWorldPoints(worldCorners, midFieldWorld) { __worldCorners = worldCorners; __midFieldWorld = midFieldWorld; } function setGoalPoints(goalTopWorld, goalBottomWorld) { __goalTopWorld = goalTopWorld; __goalBottomWorld = goalBottomWorld; } function setBoardDirection(boardDirection) { __boardDirection = boardDirection; } function update(deltaTime) { var _local1 = this; var _local2 = deltaTime; if (!_local1.isActive) { } else { super.update(_local2); _local1.checkWorldCollision(); _local1.checkCorners(_local2); if (_local1.__stuckTimer > 1) { _local1.setMoveX(0); _local1.setMoveY(0); switch (_local1.__boardDirection) { case "vartical" : _local1.__position.setXYZ(_local1.spawnPosition.__get__x(), _local1.spawnPosition.__get__y() + ((_local1.__stuckOn == "player") ? 50 : -50), _local1.spawnPosition.__get__z()); break; case "horizontal" : _local1.__position.setXYZ(_local1.spawnPosition.__get__x() + ((_local1.__stuckOn == "player") ? 50 : -50), _local1.spawnPosition.__get__y(), _local1.spawnPosition.__get__z()); } _local1.__lastPosition.setXYZ(_local1.position.x, _local1.position.y, _local1.position.z); _local1.__stuckTimer = 0; _local1.__stuckOn = ""; } _local1.stopMove(_local2); } } function postMoveUpdate() { if (!isActive) { return(undefined); } super.postMoveUpdate(); } function spawn(position) { var _local1 = this; super.spawn(position); _local1.setMoveX(0); _local1.setMoveY(0); _local1.__scoredGoal = ""; _local1.showRenderClip(); _local1.spawnPosition.copyFrom(position); } function respawn() { spawn(spawnPosition); } function checkWorldCollision() { var _local1 = this; var _local3 = _local1.__position.__get__x(); var _local2 = _local1.__position.__get__y(); switch (_local1.__boardDirection) { case "vertical" : // unexpected jump case "horizontal" : if ((_local1.__goalBottomWorld[1].y <= (_local1.__position.__get__y() - (_local1.__radius + 5))) && ((_local1.__position.__get__y() + (_local1.__radius + 5)) <= _local1.__goalBottomWorld[0].y)) { if ((_local1.__position.__get__x() - _local1.__radius) > _local1.__worldCorners[1].x) { _local1.setMoveX(0); _local1.setMoveY(0); _local1.__scoredGoal = "enemy"; } else if ((_local1.__position.__get__x() + _local1.__radius) < _local1.__worldCorners[0].x) { _local1.setMoveX(0); _local1.setMoveY(0); _local1.__scoredGoal = "player"; } return; } default : if ((_local1.__position.__get__x() - _local1.__radius) < _local1.__worldCorners[0].x) { _local3 = _local1.__worldCorners[0].x + _local1.__radius; _local1.__desiredMove.x = _local1.__desiredMove.x * -1; _local1.__sfx.onSound("sfx_puck"); _local1.__player.hitPaused = false; } else if ((_local1.__position.__get__x() + _local1.__radius) > _local1.__worldCorners[1].x) { _local3 = _local1.__worldCorners[1].x - _local1.__radius; _local1.__desiredMove.x = _local1.__desiredMove.x * -1; _local1.__sfx.onSound("sfx_puck"); _local1.__player.hitPaused = false; } if ((_local1.__position.__get__y() - _local1.__radius) < _local1.__worldCorners[0].y) { _local2 = _local1.__worldCorners[0].y + _local1.__radius; _local1.__desiredMove.y = _local1.__desiredMove.y * -1; _local1.__sfx.onSound("sfx_puck"); _local1.__player.hitPaused = false; } if ((_local1.__position.__get__y() + _local1.__radius) > _local1.__worldCorners[3].y) { _local2 = _local1.__worldCorners[3].y - _local1.__radius; _local1.__desiredMove.y = _local1.__desiredMove.y * -1; _local1.__sfx.onSound("sfx_puck"); _local1.__player.hitPaused = false; } _local1.moveToXYZ(_local3, _local2, 0); } } function checkCorners(deltaTime) { var _local1 = this; var _local3; var _local2; var distance; _local3 = _local1.__worldCorners[0].x - _local1.__position.__get__x(); _local2 = _local1.__worldCorners[0].y - _local1.__position.__get__y(); distance = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (distance < (_local1.__radius * 3)) { _local1.__stuckTimer = _local1.__stuckTimer + deltaTime; _local1.__stuckOn = "enemy"; } else { _local3 = _local1.__worldCorners[1].x - _local1.__position.__get__x(); _local2 = _local1.__worldCorners[1].y - _local1.__position.__get__y(); distance = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (distance < (_local1.__radius * 3)) { _local1.__stuckTimer = _local1.__stuckTimer + deltaTime; _local1.__stuckOn = "player"; } else { _local3 = _local1.__worldCorners[2].x - _local1.__position.__get__x(); _local2 = _local1.__worldCorners[2].y - _local1.__position.__get__y(); distance = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (distance < (_local1.__radius * 3)) { _local1.__stuckTimer = _local1.__stuckTimer + deltaTime; _local1.__stuckOn = "player"; } else { _local3 = _local1.__worldCorners[3].x - _local1.__position.__get__x(); _local2 = _local1.__worldCorners[3].y - _local1.__position.__get__y(); distance = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (distance < (_local1.__radius * 3)) { _local1.__stuckTimer = _local1.__stuckTimer + deltaTime; _local1.__stuckOn = "enemy"; } else { _local1.__stuckTimer = 0; _local1.__stuckOn = ""; } } } } } function stopMove(deltaTime) { var _local1 = this; var _local2 = deltaTime / 0.032; if (_local2 > 1) { _local2 = 1; } var _local3 = 100 - _local2; var scalar = ((_local3 / 100) * _local1.__slowDownScalar); _local1.__desiredMove.scale(scalar); if (Math.abs(_local1.__desiredMove.__get__x()) < 0.01) { _local1.__desiredMove.__set__x(0); _local1.__velocity.__set__x(0); } if (Math.abs(_local1.__desiredMove.__get__y()) < 0.01) { _local1.__desiredMove.__set__y(0); _local1.__velocity.__set__y(0); } } function stopMoveX() { } function stopMoveY() { } function stopMoveZ() { } function get radius() { return(__radius); } function get player() { return(__player); } function get scoredGoal() { return(__scoredGoal); } function set scoredGoal(value) { __scoredGoal = value; //return(scoredGoal); } function get slowDownScalar() { return(__slowDownScalar); } function set slowDownScalar(value) { __slowDownScalar = value; //return(slowDownScalar); } }
Symbol 124 MovieClip [__Packages.classes.smashing.library.sound.soundFX] Frame 0
class classes.smashing.library.sound.soundFX extends MovieClip { var __isLoaded, __muteSound, __muteMusic; function soundFX () { var _local1 = this; super(); _local1.__muteSound = false; _local1.__muteMusic = false; _local1.__isLoaded = false; _local1.__soundStartedThisFrame = false; _local1.musicVolume = 0; _local1.__fadeInMusic = false; _local1.__fadeOutMusic = false; _local1.fadeSpeed = 3; mx.events.EventDispatcher.initialize(_local1); } function onLoad() { __isLoaded = true; } function set muteSound(mute) { var _local1 = this; if (!_local1.__isLoaded) { } else if (_local1.__muteSound == mute) { } else { _local1.__muteSound = mute; _local1.__soundFX.setVolume((_local1.__muteSound ? 0 : 100)); //return(_local1.__get__muteSound()); } return; } function get muteSound() { return(__muteSound); } function set muteMusic(mute) { var _local1 = this; if (!_local1.__isLoaded) { } else if (_local1.__muteMusic == mute) { } else { _local1.__muteMusic = mute; if (_local1.__muteMusic) { _local1.__musicFX.stop(); } else { _local1.__musicFX.start(); } //return(_local1.__get__muteMusic()); } return; } function get muteMusic() { return(__muteMusic); } function isVoiceOver(soundID) { return(true); } function onEnterFrame() { var _local1 = this; _local1.__soundStartedThisFrame = false; if (_local1.__fadeInMusic) { if (_local1.musicVolume < 100) { _local1.musicVolume = _local1.musicVolume + _local1.fadeSpeed; if (_local1.musicVolume >= 100) { _local1.musicVolume = 100; } _local1.__musicFX.setVolume(_local1.musicVolume); } else { _local1.__fadeInMusic = false; } } else if (_local1.__fadeOutMusic) { if (_local1.musicVolume > 0) { _local1.musicVolume = _local1.musicVolume - _local1.fadeSpeed; if (_local1.musicVolume < 0) { _local1.musicVolume = 0; } _local1.__musicFX.setVolume(_local1.musicVolume); } else { _local1.__musicFX.stop(); _local1.__fadeOutMusic = false; } } } function onSound(soundID) { var _local1 = this; if (!_local1.__isLoaded) { } else if (_local1.__get__muteSound()) { } else if (_local1.isVoiceOver(soundID)) { if (_local1.__soundStartedThisFrame) { return; } if ((_local1.__voiceFX != undefined) && (_local1.__voiceFX.position < _local1.__voiceFX.duration)) { _local1.__voiceFX.stop(); delete _local1.__voiceFX; } _local1.__soundStartedThisFrame = true; _local1.__voiceFX = new Sound(_local1.voice); _local1.__voiceFX.attachSound(soundID); _local1.__voiceFX.start(); _local1.__voiceFX.setVolume(80); _local1.__voiceFX.controller = _local1; _local1.__voiceFX.soundid = soundID; _local1.__voiceFX.onSoundComplete = function () { this.controller.dispatchEvent({type:"onVoiceComplete", soundid:this.soundid}); }; } else { _local1.__soundFX = new Sound(_local1.sound); _local1.__soundFX.attachSound(soundID); _local1.__soundFX.start(); _local1.__soundFX.setVolume(80); _local1.__soundFX.controller = _local1; _local1.__soundFX.soundid = soundID; _local1.__soundFX.onSoundComplete = function () { this.controller.dispatchEvent({type:"onSoundComplete", soundid:this.soundid}); }; } } function onMusic() { var _local1 = this; if (!_local1.__isLoaded) { } else if (_local1.__get__muteMusic()) { } else { if (_local1.__musicFX != undefined) { _local1.__musicFX.stop(); delete _local1.__musicFX; } _local1.musicVolume = 100; _local1.__musicFX = new Sound(_local1.music); _local1.__musicFX.onSoundComplete = function () { this.start(); }; _local1.__musicFX.attachSound("musicloop"); _local1.__musicFX.start(); _local1.__musicFX.setVolume(_local1.musicVolume); _local1.__fadeInMusic = false; _local1.__fadeOutMusic = false; } } function stopSound() { var _local1 = this; if (!_local1.__isLoaded) { } else if (_local1.__get__muteSound()) { } else { _local1.__soundFX.stop(); } } function fadeInMusic(speed) { var _local1 = this; if (!_local1.__isLoaded) { } else { if (speed != undefined) { _local1.fadeSpeed = speed; } else { _local1.fadeSpeed = 3; } _local1.onMusic(); _local1.musicVolume = 0; _local1.__musicFX.setVolume(_local1.musicVolume); _local1.__set__muteMusic(false); _local1.__fadeInMusic = true; } } function fadeOutMusic(speed) { var _local1 = this; if (!_local1.__isLoaded) { } else if (_local1.__get__muteMusic()) { } else { if (speed != undefined) { _local1.fadeSpeed = speed; } _local1.__fadeOutMusic = true; } } function get log() { return(classes.smashing.library.utility.utilityDebug.log); } }
Symbol 125 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { var _local3 = queue; if (_local3 != undefined) { var l = _local3.length; var _local1; _local1 = 0; while (_local1 < l) { var _local2 = _local3[_local1]; if (_local2 == handler) { _local3.splice(_local1, 1); return; } _local1++; } } } static function initialize(object) { var _local1 = object; if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } _local1.addEventListener = _fEventDispatcher.addEventListener; _local1.removeEventListener = _fEventDispatcher.removeEventListener; _local1.dispatchEvent = _fEventDispatcher.dispatchEvent; _local1.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local2 = eventObj; var queueName = ("__q_" + _local2.type); var queue = queueObj[queueName]; if (queue != undefined) { var i; for (i in queue) { var _local1 = queue[i]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(_local2); } if (_local1[_local2.type] != undefined) { if (exceptions[_local2.type] == undefined) { _local1[_local2.type](_local2); } } } else { _local1.apply(queueObj, [_local2]); } } } } function dispatchEvent(eventObj) { var _local1 = eventObj; var _local2 = this; if (_local1.target == undefined) { _local1.target = _local2; } _local2[_local1.type + "Handler"](_local1); _local2.dispatchQueue(_local2, _local1); } function addEventListener(event, handler) { var _local2 = this; var _local1 = "__q_" + event; if (_local2[_local1] == undefined) { _local2[_local1] = new Array(); } _global.ASSetPropFlags(_local2, _local1, 1); _removeEventListener(_local2[_local1], event, handler); _local2[_local1].push(handler); } function removeEventListener(event, handler) { var _local1 = "__q_" + event; _removeEventListener(this[_local1], event, handler); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1}; }
Symbol 126 MovieClip [__Packages.classes.smashing.AirHockey.soundFX] Frame 0
class classes.smashing.AirHockey.soundFX extends classes.smashing.library.sound.soundFX { function soundFX () { super(); } function isVoiceOver(soundID) { return(false); } }
Symbol 127 MovieClip [__Packages.classes.smashing.library.entity.npcEntity] Frame 0
class classes.smashing.library.entity.npcEntity extends classes.smashing.library.entity.dynamicEntity { var __type; function npcEntity (renderClip, collisionClip) { super(renderClip, collisionClip); __type = "npc"; } function update(deltaTime) { super.update(deltaTime); } function postMoveUpdate() { super.postMoveUpdate(); } }
Symbol 128 MovieClip [__Packages.classes.smashing.library.entity.playerEntity] Frame 0
class classes.smashing.library.entity.playerEntity extends classes.smashing.library.entity.npcEntity { var __type; function playerEntity (renderClip, collisionClip) { super(renderClip, collisionClip); __type = "player"; } function update(deltaTime) { super.update(deltaTime); } function postMoveUpdate() { super.postMoveUpdate(); } }
Symbol 129 MovieClip [__Packages.classes.smashing.AirHockey.player] Frame 0
class classes.smashing.AirHockey.player extends classes.smashing.library.entity.playerEntity { var __isReady, __sfx, __worldCorners, __midFieldWorld, __puck, __enemy, __collision, __boardDirection, isActive, spawnPosition, __radius, __lastPosition2, __score, __canAttack; function player (renderClip, collisionClip) { var _local1 = this; super(renderClip, collisionClip); _local1.__radius = _local1.__dimensions.halfWidth + 10; _local1.__worldCorners = undefined; _local1.__midFieldWorld = undefined; _local1.__puck = undefined; _local1.__hitPuck = false; _local1.__hitPuckTimer = 0; _local1.__lastPosition2 = new classes.smashing.library.math.vector.vector3(); _local1.__boardDirection = "vertical"; _local1.__score = 0; _local1.__canAttack = false; _local1.__isReady = false; renderClip.onRelease = function () { }; _local1.spawnPosition = new classes.smashing.library.math.vector.vector3(); } function setReady() { __isReady = true; } function setSoundFX(sfx) { __sfx = sfx; } function setWorldPoints(worldCorners, midFieldWorld) { __worldCorners = worldCorners; __midFieldWorld = midFieldWorld; } function setEntities(p, e) { __puck = p; __enemy = e; } function setCollision(collision) { __collision = collision; } function setBoardDirection(boardDirection) { __boardDirection = boardDirection; } function update(deltaTime) { var _local1 = this; if (!_local1.isActive) { } else { if (_local1.__hitPuck) { _local1.__hitPuckTimer = _local1.__hitPuckTimer - deltaTime; if (_local1.__hitPuckTimer <= 0) { _local1.__hitPuckTimer = 0; _local1.__hitPuck = false; } } _local1.__lastPosition2.copyFrom(_local1.__lastPosition); super.update(deltaTime); _local1.checkWorldCollision(); _local1.checkPuckCollision(); } } function postMoveUpdate() { if (!isActive) { return(undefined); } super.postMoveUpdate(); } function spawn(position) { super.spawn(position); spawnPosition.copyFrom(position); } function respawn() { spawn(spawnPosition); } function setHitPuck() { var _local1 = this; _local1.__hitPuck = true; _local1.__hitPuckTimer = 0; _local1.__enemy.__set__canAttack(true); _local1.__sfx.onSound("sfx_puck"); } function scored() { var _local1 = this; _local1.__score++; _local1.__sfx.onSound("sfx_goal"); _local1.__puck.setMoveX(0); _local1.__puck.setMoveY(0); _local1.__puck.__set__scoredGoal(""); switch (_local1.__boardDirection) { case "vartical" : _local1.__puck.moveToXYZ(_local1.__puck.spawnPosition.__get__x(), _local1.__puck.spawnPosition.__get__y() - 50, _local1.__puck.spawnPosition.__get__z()); break; case "horizontal" : _local1.__puck.moveToXYZ(_local1.__puck.spawnPosition.__get__x() - 50, _local1.__puck.spawnPosition.__get__y(), _local1.__puck.spawnPosition.__get__z()); } _local1.__canAttack = false; } function isPuckOnOwnHalf() { var _local1 = this; switch (_local1.__boardDirection) { case "horizontal" : return(_local1.__puck.__get__x() >= (_local1.__midFieldWorld[0].x - _local1.__puck.__get__radius())); case "vertical" : return(_local1.__puck.__get__y() >= (_local1.__midFieldWorld[0].y - _local1.__puck.__get__radius())); } return(false); } function checkPuckCollision() { var _local1 = this; if (!_local1.isActive) { } else if (_local1.__hitPuck) { } else if (!_local1.__canAttack) { } else if (_local1.isPuckOnOwnHalf()) { var l = (new classes.smashing.library.math.line.line2(_local1.__position.__get__v2(), _local1.__lastPosition2.__get__v2(), _local1.__radius)); var s = (new classes.smashing.library.math.sphere.sphere2(_local1.__puck.position.v2, _local1.__puck.__get__radius())); var hit = (new classes.smashing.library.math.vector.vector2()); if (_local1.__collision.test2DLineSphereIntersect(hit, s, l)) { var deltaX = (_local1.__puck.__get__x() - hit.__get__x()); var _local3 = _local1.__puck.__get__y() - hit.__get__y(); var distance = Math.sqrt((deltaX * deltaX) + (_local3 * _local3)); var offsetX = (deltaX / distance); var offsetY = (_local3 / distance); var radii = (_local1.__radius + _local1.__puck.__get__radius()); if (!_local1.hitPaused) { deltaX = _local1.__position.__get__x() - _local1.__lastPosition2.__get__x(); _local3 = _local1.__position.__get__y() - _local1.__lastPosition2.__get__y(); distance = Math.sqrt((deltaX * deltaX) + (_local3 * _local3)); var _local2 = 1; if (distance > 25) { _local2 = distance / 25; _local2 = ((_local2 > 2) ? 2 : _local2); } var puckMove = _local1.__puck.desiredMove.getLength(); if (puckMove < 1) { puckMove = 1; offsetX = offsetX * puckMove; offsetY = offsetY * puckMove; } _local1.__puck.moveToXYZ(_local1.__position.__get__x() + (offsetX * radii), _local1.__position.__get__y() + (offsetY * radii), 0); _local1.__puck.setMoveX(offsetX * _local2); _local1.__puck.setMoveY(offsetY * _local2); _local1.__puck.renderClip.gotoAndStop("off"); if (_local1.__puck.desiredMove.getLength() > 5) { _local1.__puck.desiredMove.normalize(); _local1.__puck.desiredMove.scale(5); } _local1.setHitPuck(); _local1.hitPausedTimer = 0.1; } else { _local1.__puck.moveToXYZ(_local1.__position.__get__x() + (offsetX * radii), _local1.__position.__get__y() + (offsetY * radii), 0); } } } } function checkMoveDirections() { var _local1 = this; var _local3 = new classes.smashing.library.math.vector.vector2(_local1.__puck.last.x - _local1.__position.__get__x(), _local1.__puck.last.y - _local1.__position.__get__y()); var _local2 = new classes.smashing.library.math.vector.vector2(_local1.__puck.last.x - _local1.__lastPosition2.__get__x(), _local1.__puck.last.y - _local1.__lastPosition2.__get__y()); var p1D = _local3.getLength(); var p2D = _local2.getLength(); return(p1D > p2D); } function checkWorldCollision() { var _local1 = this; var _local3 = _local1.__position.__get__x(); var _local2 = _local1.__position.__get__y(); var offset = 0; if (!_local1.__isReady) { offset = 25; } switch (_local1.__boardDirection) { case "horizontal" : if ((_local1.__position.__get__x() - _local1.__radius) < (_local1.__midFieldWorld[0].x + offset)) { _local3 = (_local1.__midFieldWorld[0].x + _local1.__radius) + offset; } else if ((_local1.__position.__get__x() + _local1.__radius) >= (_local1.__worldCorners[1].x - 0)) { _local3 = _local1.__worldCorners[1].x - (_local1.__radius + 0); } if ((_local1.__position.__get__y() - _local1.__radius) < _local1.__midFieldWorld[0].y) { _local2 = _local1.__midFieldWorld[0].y + _local1.__radius; } else if ((_local1.__position.__get__y() + _local1.__radius) > _local1.__midFieldWorld[1].y) { _local2 = _local1.__midFieldWorld[1].y - _local1.__radius; } break; case "vertical" : } _local1.moveToXYZ(_local3, _local2, 0); } function get radius() { return(__radius); } function get last2() { return(__lastPosition2); } function get score() { return(__score); } function set score(value) { __score = value; //return(score); } function get canAttack() { return(__canAttack); } function set canAttack(value) { __canAttack = value; //return(canAttack); } var hitPaused = false; var hitPausedTimer = 0; }
Symbol 130 MovieClip [__Packages.classes.smashing.AirHockey.enemy] Frame 0
class classes.smashing.AirHockey.enemy extends classes.smashing.library.entity.npcEntity { var __sfx, __worldCorners, __midFieldWorld, __puck, __player, __collision, __boardDirection, isActive, setDesiredPosition, spawnPosition, __radius, __score, __canAttack; function enemy (renderClip, collisionClip) { var _local1 = this; super(renderClip, collisionClip); _local1.moveType = "advanced"; _local1.__radius = _local1.__dimensions.halfWidth + 10; _local1.__worldCorners = undefined; _local1.__midFieldWorld = undefined; _local1.__puck = undefined; _local1.__hitPuck = false; _local1.__hitPuckTimer = 0; _local1.__boardDirection = "vertical"; _local1.__score = 0; _local1.__canAttack = false; _local1.spawnPosition = new classes.smashing.library.math.vector.vector3(); } function setSoundFX(sfx) { __sfx = sfx; } function setWorldPoints(worldCorners, midFieldWorld) { __worldCorners = worldCorners; __midFieldWorld = midFieldWorld; } function setEntities(p, e) { __puck = p; __player = e; } function setCollision(collision) { __collision = collision; } function setBoardDirection(boardDirection) { __boardDirection = boardDirection; } function scored() { var _local1 = this; _local1.__score++; _local1.__sfx.onSound("sfx_goal"); _local1.__puck.setMoveX(0); _local1.__puck.setMoveY(0); _local1.__puck.__set__scoredGoal(""); switch (_local1.__boardDirection) { case "vartical" : _local1.__puck.moveToXYZ(_local1.__puck.spawnPosition.__get__x(), _local1.__puck.spawnPosition.__get__y() + 50, _local1.__puck.spawnPosition.__get__z()); break; case "horizontal" : _local1.__puck.moveToXYZ(_local1.__puck.spawnPosition.__get__x() + 50, _local1.__puck.spawnPosition.__get__y(), _local1.__puck.spawnPosition.__get__z()); } _local1.__puck.renderClip.gotoAndPlay("blink"); _local1.__canAttack = false; } function update(deltaTime) { var _local1 = this; if (!_local1.isActive) { } else { if (!_local1.__canAttack) { switch (_local1.__boardDirection) { case "horizontal" : _local1.setDesiredPositionXYZ(_local1.spawnPosition.__get__x(), _local1.spawnPosition.__get__y(), 0); break; case "vertical" : _local1.setDesiredPositionXYZ(_local1.spawnPosition.__get__x(), _local1.spawnPosition.__get__y(), 0); } } else if (_local1.__hitPuck) { _local1.__hitPuckTimer = _local1.__hitPuckTimer - deltaTime; if ((_local1.__hitPuckTimer <= 0) || (!_local1.isPuckOnOwnHalf())) { _local1.__hitPuckTimer = 0; _local1.__hitPuck = false; } } else if (_local1.isPuckOnOwnHalf() && (_local1.__canAttack)) { switch (_local1.__boardDirection) { case "vertical" : _local1.setDesiredPositionXYZ(_local1.__puck.position.x, _local1.__puck.position.y - 30, _local1.__puck.position.z); break; case "horizontal" : _local1.setDesiredPositionXYZ(_local1.__puck.position.x - 30, _local1.__puck.position.y, _local1.__puck.position.z); } } else { switch (_local1.__boardDirection) { case "horizontal" : _local1.setDesiredPositionXYZ(_local1.spawnPosition.__get__x(), _local1.__puck.__get__y(), 0); break; case "vertical" : _local1.setDesiredPositionXYZ(_local1.__puck.__get__x(), _local1.spawnPosition.__get__y(), 0); } } _local1.__moveDistance = 100; _local1.__moveDistance2 = 10000; super.update(deltaTime); _local1.checkPuckCollision(); _local1.checkWorldCollision(); } } function postMoveUpdate() { if (!isActive) { return(undefined); } super.postMoveUpdate(); } function spawn(position) { var _local1 = position; super.spawn(_local1); setDesiredPosition(_local1); spawnPosition.copyFrom(_local1); } function respawn() { spawn(spawnPosition); } function setHitPuck() { var _local1 = this; _local1.__hitPuck = true; _local1.__hitPuckTimer = 0; _local1.__player.__set__canAttack(true); _local1.__sfx.onSound("sfx_puck"); } function isPuckOnOwnHalf() { var _local1 = this; switch (_local1.__boardDirection) { case "horizontal" : return(_local1.__puck.__get__x() <= (_local1.__midFieldWorld[0].x + _local1.__puck.__get__radius())); case "vertical" : return(_local1.__puck.__get__y() <= (_local1.__midFieldWorld[0].y + _local1.__puck.__get__radius())); } return(false); } function checkPuckCollision() { var _local1 = this; if (!_local1.isActive) { } else if (_local1.__hitPuck) { } else if (!_local1.__canAttack) { } else if (_local1.isPuckOnOwnHalf()) { var l = (new classes.smashing.library.math.line.line2(_local1.__position.__get__v2(), _local1.__lastPosition.__get__v2(), _local1.__radius)); var s = (new classes.smashing.library.math.sphere.sphere2(_local1.__puck.position.v2, _local1.__puck.__get__radius())); var hit = (new classes.smashing.library.math.vector.vector2()); if (_local1.__collision.test2DLineSphereIntersect(hit, s, l)) { var _local3 = _local1.__puck.__get__x() - _local1.__position.__get__x(); var _local2 = _local1.__puck.__get__y() - _local1.__position.__get__y(); var distance = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); var offsetX = (_local3 / distance); var offsetY = (_local2 / distance); var radii = (_local1.__radius + _local1.__puck.__get__radius()); _local1.__puck.moveToXYZ(_local1.__position.__get__x() + (offsetX * radii), _local1.__position.__get__y() + (offsetY * radii), 0); _local1.__puck.setMoveX(offsetX); _local1.__puck.setMoveY(offsetY); _local1.__puck.renderClip.gotoAndStop("off"); _local1.__player.hitPaused = false; _local1.setHitPuck(); } } } function checkWorldCollision() { var _local1 = this; var _local3 = _local1.__position.__get__x(); var _local2 = _local1.__position.__get__y(); switch (_local1.__boardDirection) { case "horizontal" : if ((_local1.__position.__get__x() - _local1.__radius) < _local1.__worldCorners[0].x) { _local3 = _local1.__worldCorners[0].x + _local1.__radius; } else if ((_local1.__position.__get__x() + _local1.__radius) > _local1.__midFieldWorld[0].x) { _local3 = _local1.__midFieldWorld[0].x - _local1.__radius; } if ((_local1.__position.__get__y() - _local1.__radius) < _local1.__midFieldWorld[0].y) { _local2 = _local1.__midFieldWorld[0].y + _local1.__radius; } else if ((_local1.__position.__get__y() + _local1.__radius) > _local1.__midFieldWorld[1].y) { _local2 = _local1.__midFieldWorld[1].y - _local1.__radius; } break; case "vertical" : } _local1.moveToXYZ(_local3, _local2, 0); } function get radius() { return(__radius); } function get score() { return(__score); } function set score(value) { __score = value; //return(score); } function get canAttack() { return(__canAttack); } function set canAttack(value) { __canAttack = value; //return(canAttack); } }
Symbol 76 MovieClip Frame 1
stop();
Symbol 76 MovieClip Frame 6
play();
Symbol 76 MovieClip Frame 51
_parent.AirHockey.setReady(); gotoAndStop ("off");
Symbol 91 Button
on (release) { AirHockey.start(); }
Symbol 97 Button
on (release) { getURL ("http://www.marioparty.com/", "_parent"); }

Library Items

Symbol 1 Sound [sfx_puck]
Symbol 2 Sound [sfx_end]
Symbol 3 Sound [sfx_goal]
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:6 7  Timeline
Symbol 6 MovieClipUses:5Used by:7
Symbol 7 MovieClip [puck]Uses:6 5
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:12
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:12
Symbol 12 MovieClip [paddle]Uses:9 11
Symbol 13 MovieClipUsed by:14
Symbol 14 MovieClip [sfx]Uses:13Used by:Timeline
Symbol 15 FontUsed by:16
Symbol 16 EditableTextUses:15Used by:17
Symbol 17 MovieClipUses:16Used by:Timeline
Symbol 18 GraphicUsed by:19 25 91
Symbol 19 MovieClipUses:18Used by:25 47 91 98
Symbol 20 FontUsed by:21 90
Symbol 21 TextUses:20Used by:25
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:25 47 91 98
Symbol 24 SoundUsed by:25 91 97
Symbol 25 ButtonUses:19 21 23 18 24Used by:Timeline
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:Timeline
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:30
Symbol 30 MovieClipUses:29Used by:Timeline
Symbol 31 FontUsed by:33 95 96
Symbol 32 FontUsed by:33
Symbol 33 TextUses:31 32Used by:Timeline
Symbol 34 FontUsed by:36 71 77 81 85
Symbol 35 FontUsed by:36
Symbol 36 TextUses:34 35Used by:39
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:39
Symbol 39 MovieClipUses:36 38Used by:Timeline
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:42
Symbol 42 MovieClipUses:41Used by:Timeline
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:47 98
Symbol 45 GraphicUsed by:46 50 97
Symbol 46 MovieClipUses:45Used by:47 98
Symbol 47 MovieClipUses:19 44 46 23Used by:Timeline
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:Timeline
Symbol 50 ButtonUses:45Used by:Timeline
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:53
Symbol 53 MovieClipUses:52Used by:54 55
Symbol 54 MovieClipUses:53Used by:55
Symbol 55 MovieClipUses:54 53Used by:Timeline
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:58
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Symbol 60 GraphicUses:59Used by:61
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Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:64
Symbol 64 MovieClipUses:63Used by:65
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Symbol 66 MovieClipUsed by:Timeline
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:69
Symbol 69 MovieClipUses:68Used by:70
Symbol 70 MovieClipUses:69Used by:Timeline
Symbol 99 MovieClip [__Packages.classes.smashing.AirHockey.engine]
Symbol 100 MovieClip [__Packages.classes.smashing.library.depth.clipBuffer]
Symbol 101 MovieClip [__Packages.classes.smashing.library.utility.utilityFPS]
Symbol 102 MovieClip [__Packages.classes.smashing.AirHockey.level]
Symbol 103 MovieClip [__Packages.classes.smashing.library.render.render]
Symbol 104 MovieClip [__Packages.classes.smashing.library.render.renderDraw]
Symbol 105 MovieClip [__Packages.classes.smashing.library.math.vector.vector2]
Symbol 106 MovieClip [__Packages.classes.smashing.library.math.vector.vector3]
Symbol 107 MovieClip [__Packages.classes.smashing.library.math.matrix.matrix4]
Symbol 108 MovieClip [__Packages.classes.smashing.library.math.sphere.sphere2]
Symbol 109 MovieClip [__Packages.classes.smashing.library.render.renderList]
Symbol 110 MovieClip [__Packages.classes.smashing.library.math.line.line2]
Symbol 111 MovieClip [__Packages.classes.smashing.library.math.line.line3]
Symbol 112 MovieClip [__Packages.classes.smashing.library.math.sphere.sphere3]
Symbol 113 MovieClip [__Packages.classes.smashing.library.camera.camera2D]
Symbol 114 MovieClip [__Packages.classes.smashing.library.camera.camera3D]
Symbol 115 MovieClip [__Packages.classes.smashing.AirHockey.render]
Symbol 116 MovieClip [__Packages.classes.smashing.library.controls.controls]
Symbol 117 MovieClip [__Packages.classes.smashing.library.collision.collisionTest]
Symbol 118 MovieClip [__Packages.classes.smashing.library.utility.utilityMath]
Symbol 119 MovieClip [__Packages.classes.smashing.library.entity.baseEntity]
Symbol 120 MovieClip [__Packages.classes.smashing.library.utility.utilityDebug]
Symbol 121 MovieClip [__Packages.classes.smashing.library.entity.staticEntity]
Symbol 122 MovieClip [__Packages.classes.smashing.library.entity.dynamicEntity]
Symbol 123 MovieClip [__Packages.classes.smashing.AirHockey.puck]
Symbol 124 MovieClip [__Packages.classes.smashing.library.sound.soundFX]
Symbol 125 MovieClip [__Packages.mx.events.EventDispatcher]
Symbol 126 MovieClip [__Packages.classes.smashing.AirHockey.soundFX]
Symbol 127 MovieClip [__Packages.classes.smashing.library.entity.npcEntity]
Symbol 128 MovieClip [__Packages.classes.smashing.library.entity.playerEntity]
Symbol 129 MovieClip [__Packages.classes.smashing.AirHockey.player]
Symbol 130 MovieClip [__Packages.classes.smashing.AirHockey.enemy]
Symbol 71 TextUses:34Used by:75
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:75
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:71 73 74Used by:76
Symbol 76 MovieClipUses:75Used by:Timeline
Symbol 77 TextUses:34Used by:80
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:78Used by:80
Symbol 80 MovieClipUses:77 79Used by:89
Symbol 81 TextUses:34Used by:84
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:84
Symbol 84 MovieClipUses:81 83Used by:89
Symbol 85 TextUses:34Used by:88
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:88
Symbol 88 MovieClipUses:85 87Used by:89
Symbol 89 MovieClipUses:80 84 88Used by:Timeline
Symbol 90 TextUses:20Used by:91
Symbol 91 ButtonUses:19 90 23 18 24Used by:Timeline
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:94
Symbol 94 MovieClipUses:93Used by:97
Symbol 95 TextUses:31Used by:97
Symbol 96 TextUses:31Used by:97
Symbol 97 ButtonUses:94 95 96 45 24Used by:Timeline
Symbol 98 MovieClipUses:19 44 46 23Used by:Timeline

Instance Names

"__sfx"Frame 1Symbol 14 MovieClip [sfx]
"fps"Frame 1Symbol 17 MovieClip
"hit"Frame 1Symbol 50 Button
"hud"Frame 1Symbol 55 MovieClip
"objects"Frame 1Symbol 66 MovieClip
"ready"Frame 31Symbol 76 MovieClip
"popup"Frame 41Symbol 89 MovieClip
"music"Symbol 14 MovieClip [sfx] Frame 1Symbol 13 MovieClip
"sound"Symbol 14 MovieClip [sfx] Frame 1Symbol 13 MovieClip
"voice"Symbol 14 MovieClip [sfx] Frame 1Symbol 13 MovieClip
"fps"Symbol 17 MovieClip Frame 1Symbol 16 EditableText
"home1"Symbol 55 MovieClip Frame 1Symbol 54 MovieClip
"home2"Symbol 55 MovieClip Frame 1Symbol 54 MovieClip
"timeSeconds1"Symbol 55 MovieClip Frame 1Symbol 54 MovieClip
"timeSeconds2"Symbol 55 MovieClip Frame 1Symbol 54 MovieClip
"timeMinutes"Symbol 55 MovieClip Frame 1Symbol 54 MovieClip
"away1"Symbol 55 MovieClip Frame 1Symbol 54 MovieClip
"away2"Symbol 55 MovieClip Frame 1Symbol 54 MovieClip

Special Tags

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Labels

"init"Frame 1
"load"Frame 11
"start"Frame 21
"update"Frame 31
"end"Frame 41
"off"Symbol 7 MovieClip [puck] Frame 1
"blink"Symbol 7 MovieClip [puck] Frame 6
"off"Symbol 12 MovieClip [paddle] Frame 1
"blink"Symbol 12 MovieClip [paddle] Frame 6
"off"Symbol 54 MovieClip Frame 1
"number0"Symbol 54 MovieClip Frame 6
"number1"Symbol 54 MovieClip Frame 11
"number2"Symbol 54 MovieClip Frame 16
"number3"Symbol 54 MovieClip Frame 21
"number4"Symbol 54 MovieClip Frame 26
"number5"Symbol 54 MovieClip Frame 31
"number6"Symbol 54 MovieClip Frame 36
"number7"Symbol 54 MovieClip Frame 41
"number8"Symbol 54 MovieClip Frame 46
"number9"Symbol 54 MovieClip Frame 51
"off"Symbol 55 MovieClip Frame 1
"blink"Symbol 55 MovieClip Frame 6
"off"Symbol 76 MovieClip Frame 1
"on"Symbol 76 MovieClip Frame 6
"win"Symbol 89 MovieClip Frame 1
"lose"Symbol 89 MovieClip Frame 6
"draw"Symbol 89 MovieClip Frame 11




http://swfchan.com/39/192571/info.shtml
Created: 4/8 -2019 18:01:19 Last modified: 4/8 -2019 18:01:19 Server time: 28/04 -2024 11:53:57