Combined Code
// unknown tag 88 length 178
movieClip 14 cummeter {
}
movieClip 53 mc_eyes {
}
movieClip 63 cum {
frame 228 {
gotoAndPlay(189);
_root.again._visible = true;
}
}
movieClip 64 suck {
}
movieClip 65 force {
frame 35 {
gotoAndStop(15);
}
}
movieClip 66 idle {
}
movieClip 67 acts {
frame 1 {
stop();
}
frame 2 {
stop();
}
frame 3 {
stop();
}
frame 4 {
stop();
}
}
movieClip 71 {
}
// unknown tag 88 length 216
movieClip 75 {
}
movieClip 78 {
}
instance of movieClip 78 {
onClipEvent (release) {
getURL('http://www.furaffinity.net/user/leonois/', '');
}
}
movieClip 81 {
}
instance fillBar of movieClip 81 {
onClipEvent (load) {
fullWidth = this._width;
}
}
frame 2 {
myLoaded = Math.round(getBytesLoaded());
myTotal = Math.round(getBytesTotal());
myPercent = myLoaded / myTotal;
fillBar._width = fillBar.fullWidth * myPercent;
if (myLoaded == myTotal) {
gotoAndStop(3);
} else {
gotoAndPlay(1);
}
}
frame 3 {
stop();
}
instance of movieClip 78 {
onClipEvent (release) {
getURL('http://www.furaffinity.net/user/leonois/', '');
}
}
button 84 {
on (release) {
gotoAndPlay(4);
}
}
frame 4 {
stop();
var speed = 0.5;
var pleasure = false;
game.onEnterFrame = function () {
if (pleasure) {
_root.cummeter._yscale += speed;
}
if (_root.cummeter._yscale >= 100) {
_root.cummeter._yscale = 100;
_root.btn3._visible = true;
}
};
resetGame = function () {
_root.btn1._visible = true;
_root.again._visible = false;
_root.btn1._alpha = 100;
_root.btn2._alpha = 100;
_root.btn3._alpha = 100;
_root.cummeter._yscale = 1;
_root.game.gotoAndStop('idle');
};
goToForce = function () {
_root.game.gotoAndStop('force');
_root.btn1._alpha = 20;
_root.btn2._visible = true;
};
goToSuck = function () {
_root.game.gotoAndStop('suck');
_root.btn2._alpha = 20;
pleasure = true;
if (_root.cummeter._yscale >= 100) {
_root.btn3._visible = true;
}
};
goToCum = function () {
_root.game.gotoAndStop('cum');
_root.btn3._visible = false;
_root.btn2._visible = false;
_root.btn1._visible = false;
_root.cummeter._yscale = 1;
pleasure = false;
};
btn1.onRelease = function () {
goToForce();
};
btn2.onRelease = function () {
goToSuck();
};
btn3.onRelease = function () {
goToCum();
};
again.onRelease = function () {
resetGame();
};
}