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Castlevania.swf

This is the info page for
Flash #15283

(Click the ID number above for more basic data on this flash file.)


Text
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score:

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score:

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l o a d i n g . . .

l o a d i n g . . .

s k i p   i n t r o

s k i p   i n t r o

C l i c k   h e r e   t o   s t a r t

2 0

ActionScript [AS1/AS2]

Frame 1
fscommand ("allowscale", false); fscommand ("showmenu", false);
Frame 2
parcial = _root.getBytesLoaded(); total = _root.getBytesTotal(); if (parcial == total) { gotoAndPlay (4); }
Frame 3
gotoAndPlay (2);
Frame 435
stopAllSounds(); stop();
Frame 436
function buildMap(map) { _root.attachMovie("empty", "tiles", 10); _root.attachMovie("myMap" + game.currentMap, "background", 6); _root.attachMovie(["sky" + myCielo[game.currentMap]], "sky", 5); _root.attachMovie("empty", "weaponry", 50000); _root.temp_d = 0; _root.attachMovie("empty", "enemylair", 60000); en = 0; if (_root.musicaActual == _root.myMusic[game.currentMap]) { } else { _root.musicaActual = _root.myMusic[game.currentMap]; _root.sonido(4, ["musica" + [_root.myMusic[game.currentMap]]]); } _root.attachMovie("hud", "hud", 95000); game.clip = _root.tiles; var mapWidth = map[0].length; var mapHeight = map.length; var i = 0; while (i < mapHeight) { var j = 0; while (j < mapWidth) { var name = ((("t_" + i) + "_") + j); game[name] = new game["Tile" + map[i][j]](); game.clip.attachMovie("tile", name, (i * 100) + (j * 2)); game.clip[name]._x = j * game.tileW; game.clip[name]._y = i * game.tileH; game.clip[name].gotoAndStop(game[name].frame); if (game[name].item != "") { game.clip[name].attachMovie(game[name].item, "item", 1); } if (game[name].enemy == true) { _root.enemylair.attachMovie(game[name].enemyType, "enemy" + en, en); _root.enemylair["enemy" + en].clip.name = "enemy" + en; _root.enemylair["enemy" + en].clip.dir = game[name].dir; _root.enemylair["enemy" + en].clip.vel = game[name].vel; _root.enemylair["enemy" + en].clip.life = game[name].life; _root.enemylair["enemy" + en].clip.altura = game[name].altura; _root.enemylair["enemy" + en].clip.score = game[name].score; _root.enemylair["enemy" + en].clip.pain = game[name].pain; _root.enemylair["enemy" + en]._x = (j * game.tileW) + 8; _root.enemylair["enemy" + en]._y = (i * game.tileH) + 8; en++; } j++; } i++; } var doors = myDoors[game.currentMap]; var i = 0; while (i < doors.length) { var name = ((("t_" + doors[i][0]) + "_") + doors[i][1]); game[name].nextMap = doors[i][2]; game[name].nextY = doors[i][3]; game[name].nextX = doors[i][4]; i++; } game.clip.attachMovie("char", "char", 100000); char.clip = game.clip.char; char.width = (game.tileW / 2) - 2; char.height = game.tileH / 2; char.x = (char.xtile * game.tileW) + (game.tileW / 2); char.y = ((char.ytile + 1) * game.tileH) - char.height; char.clip._x = char.x; char.clip._y = char.y; char.clip.gotoAndStop(char.frame); } function detectKeys() { var ob = _root.char; var keyPressed = false; if (Key.isDown(32) and (!ob.jump)) { _root.sonido(1, "jump.wav"); ob.jump = true; ob.jumpspeed = ob.jumpstart; } if (Key.isDown(17) & (accion != "escala")) { if (accion == "saltando") { _root.updateAnim(_root.char, dir, "dispara"); _root.vert = "up"; ob.disparando = true; } else if (Key.isDown(40)) { _root.updateAnim(_root.char, dir, "dispara_agacha"); _root.vert = "down"; ob.disparando = true; } else if ((Key.isDown(38) & (_root.char.weapon != "")) & (_root.char.hearts > 0)) { _root.char.clip.dir = dir; _root.updateAnim(_root.char, dir, "dispara_especial"); ob.disparando = true; } else { _root.updateAnim(_root.char, dir, "dispara"); _root.vert = "up"; ob.disparando = true; } } else if (((ob.disparando == false) & key.isDown(40)) & (accion != "escala")) { _root.updateAnim(_root.char, dir, "agacha"); } else if ((_root.char.disparando == false) & (accion != "escala")) { _root.updateAnim(_root.char, dir, "depie"); ob.saltando = false; } if (Key.isDown(40) == true) { if (ob.disparando == false) { if ((!ob.jump) and checkDownLadder(ob)) { keyPressed = _root.climb(ob, 1); } else { _root.updateAnim(_root.char, dir, "agacha"); } } } else if (Key.isDown(39)) { if ((ob.disparando == false) or (ob.saltando == true)) { _root.dir = "der"; getMyCorners(ob.x - ob.speed, ob.y, ob); if ((!ob.climb) or (((ob.downleft and ob.upleft) and ob.upright) and ob.downright)) { keyPressed = _root.moveChar(ob, 1, 0); } } } else if (Key.isDown(37)) { if ((ob.disparando == false) or (ob.saltando == true)) { _root.dir = "izq"; getMyCorners(ob.x - ob.speed, ob.y, ob); if ((!ob.climb) or (((ob.downleft and ob.upleft) and ob.upright) and ob.downright)) { keyPressed = _root.moveChar(ob, -1, 0); } } } else if (Key.isDown(38)) { if (ob.disparando == false) { if (ob.jump and checkUpLadder(ob)) { keyPressed = _root.climb(ob, -1); } else if ((!ob.jump) and checkUpLadder(ob)) { keyPressed = _root.climb(ob, -1); } else { _root.updateAnim(_root.char, dir, "depie"); } } } if (ob.jump == true) { keyPressed = _root.jump(ob); } if (keyPressed != true) { if (accion == "escala") { ob.clip.gotoAndStop(10); ob.clip.escala.gotoAndStop(1); } else { ob.clip.char.gotoAndStop(1); } } else { ob.clip.char.play(); } } function moveChar(ob, dirx, diry, jump) { if (Math.abs(jump) == 1) { speed = ob.jumpspeed * jump; } else { speed = ob.speed; } getMyCorners(ob.x, ob.y + (speed * diry), ob); if (diry == -1) { if (ob.upleft and ob.upright) { ob.y = ob.y + (speed * diry); if (ob.disparando == false) { accion = "saltando"; ob.saltando = true; } else { accion = "dispara"; } } else { ob.y = (ob.ytile * game.tileH) + ob.height; ob.jumpspeed = 0; accion = "puntocero"; } } if (diry == 1) { if (ob.downleft and ob.downright) { ob.y = ob.y + (speed * diry); if (ob.disparando == false) { accion = "cayendo"; ob.saltando = true; } else { accion = "dispara"; } } else { accion = "depie"; ob.y = ((ob.ytile + 1) * game.tileH) - ob.height; ob.jump = false; ob.disparando = false; ob.saltando = false; } } getMyCorners(ob.x + (ob.speed * dirx), ob.y, ob); if (dirx == -1) { if (ob.downleft and ob.upleft) { ob.x = ob.x + (ob.speed * dirx); fall(ob); dir = "izq"; } else { ob.x = (ob.xtile * game.tileW) + ob.width; dir = "izq"; } } if (dirx == 1) { if (ob.upright and ob.downright) { ob.x = ob.x + (speed * dirx); fall(ob); dir = "der"; } else { ob.x = ((ob.xtile + 1) * game.tileW) - ob.width; dir = "der"; } } updateChar(ob, dirx, diry); return(true); } function getMyCorners(x, y, ob) { ob.downY = Math.floor(((y + ob.height) - 1) / game.tileH); ob.upY = Math.floor((y - ob.height) / game.tileH); ob.leftX = Math.floor((x - ob.width) / game.tileW); ob.rightX = Math.floor(((x + ob.width) - 1) / game.tileW); ob.upleft = game[(("t_" + ob.upY) + "_") + ob.leftX].walkable; ob.downleft = game[(("t_" + ob.downY) + "_") + ob.leftX].walkable; ob.upright = game[(("t_" + ob.upY) + "_") + ob.rightX].walkable; ob.downright = game[(("t_" + ob.downY) + "_") + ob.rightX].walkable; } function changeMap(ob) { var name = ((("t_" + ob.ytile) + "_") + ob.xtile); game.currentMap = game[name].nextMap; ob.ytile = game[name].nextY; ob.xtile = game[name].nextX; ob.frame = ob.clip._currentframe; buildMap(_root["myMap" + game.currentMap]); } function jump(ob) { ob.jumpspeed = ob.jumpspeed + ob.gravity; if (ob.jumpspeed > game.tileH) { ob.jumpspeed = game.tileH; } if (ob.jumpspeed < 0) { moveChar(ob, 0, -1, -1); } else if (ob.jumpspeed > 0) { moveChar(ob, 0, 1, 1); } } function fall(ob) { ob.climb = false; if (!ob.jump) { getMyCorners(ob.x, ob.y + 1, ob); if (ob.downleft and ob.downright) { ob.jumpspeed = 0; ob.jump = true; } } } function updateAnim(ob, dir, accion) { if (accion == "depie") { if (dir == "der") { ob.clip.gotoAndStop(1); } else { ob.clip.gotoAndStop(21); } } if (accion == "saltando") { if (dir == "der") { ob.clip.gotoAndStop(3); } else { ob.clip.gotoAndStop(23); } } if (accion == "cayendo") { if (dir == "der") { ob.clip.gotoAndStop(4); } else { ob.clip.gotoAndStop(24); } } if (accion == "agacha") { if (dir == "der") { ob.clip.gotoAndStop(2); } else { ob.clip.gotoAndStop(22); } } if (accion == "dispara") { if (dir == "der") { ob.clip.gotoAndStop(5); } else { ob.clip.gotoAndStop(25); } } if (accion == "dispara_agacha") { if (dir == "der") { ob.clip.gotoAndStop(6); } else { ob.clip.gotoAndStop(26); } } if (accion == "dispara_especial") { if (dir == "der") { ob.clip.gotoAndStop(7); } else { ob.clip.gotoAndStop(27); } } if (accion == "escala") { if (dir == "der") { ob.clip.gotoAndStop(30); } else { ob.clip.gotoAndStop(30); } } if (accion == "pain") { if (dir == "der") { ob.clip.gotoAndStop(28); } else { ob.clip.gotoAndStop(8); } } if (accion == "dead") { if (dir == "der") { ob.clip.gotoAndStop(29); } else { ob.clip.gotoAndStop(9); } } } function updateChar(ob, dirx, diry) { ob.clip._x = ob.x; ob.clip._y = ob.y; if (_root.char.doliendo == false) { _root.updateAnim(ob, dir, accion); } else { _root.updateAnim(ob, dir, "pain"); } ob.xtile = Math.floor(ob.clip._x / game.tileW); ob.ytile = Math.floor(ob.clip._y / game.tileH); if (game[(("t_" + ob.ytile) + "_") + ob.xtile].door and (ob == _root.char)) { changeMap(ob); } } function checkUpLadder(ob) { var downY = Math.floor((ob.y + ob.height) / game.tileH); var upY = Math.floor((ob.y - ob.height) / game.tileH); var upLadder = game[(("t_" + upY) + "_") + ob.xtile].ladder; var downLadder = game[(("t_" + downY) + "_") + ob.xtile].ladder; if (upLadder or downLadder) { return(true); } fall(ob); } function checkDownLadder(ob) { var downY = Math.floor(((ob.speed + ob.y) + ob.height) / game.tileH); var downLadder = game[(("t_" + downY) + "_") + ob.xtile].ladder; if (downLadder) { return(true); } fall(ob); } function climb(ob, diry) { ob.climb = true; ob.jump = false; ob.y = ob.y + ((ob.speed - 0.7) * diry); accion = "escala"; ob.x = (ob.xtile * game.tileW) + (game.tileW / 2); updateChar(ob, 0, diry); return(true); } function candleHit(ob, vert) { xtile = Math.floor(ob.clip._x / game.tileW); ytile = Math.floor(ob.clip._y / game.tileH); if (vert == "up") { valor = 1; } else { valor = 0; } if (dir == "der") { multiplicador = 1; } else { multiplicador = -1; } if (ob.disparando == true) { var nextTile1 = game[(("t_" + (ytile - valor)) + "_") + (xtile + (1 * multiplicador))].candle; var nextTile2 = game[(("t_" + (ytile - valor)) + "_") + (xtile + (2 * multiplicador))].candle; var nextTile3 = game[(("t_" + (ytile - valor)) + "_") + (xtile + (3 * multiplicador))].candle; i = 1; while (i < 4) { if ((((nextTile1 == true) & (i == 1)) or ((nextTile2 == true) & (i == 2))) or ((nextTile3 == true) & (i == 3))) { name = [(("t_" + (ytile - valor)) + "_") + (xtile + (i * multiplicador))]; game.clip[name].item.removeMovieClip(); game.clip[name].attachMovie("exploss", "exploss", 1); game.clip[name].exploss._x = game.clip[name].exploss._x + 8; game.clip[name].exploss._y = game.clip[name].exploss._y + 8; game[name].candle = false; _root.sonido(3, "whip_impact.wav"); if (game[name].treasure != "") { game.clip[name].attachMovie(game[name].treasure, "treasure", 10); game.clip[name].treasure._x = game.clip[name].treasure._x + 8; game.clip[name].treasure._y = game.clip[name].treasure._y + 8; game.clip[name].treasure.nombrador.localxtile = xtile + (i * multiplicador); game.clip[name].treasure.nombrador.localytile = ytile - valor; game.clip[name].treasure.nombrador.nom = name; game.clip[name].treasure.nombrador.temporizador = _root.delayItems; } } i++; } } } function terrestreEnemy(ob, dir, vel) { enemy = _root.enemylair[ob]; enemy.tileX = Math.floor(enemy._x / game.tileW); enemy.tileY = Math.floor(enemy._y / game.tileH); enemy.derX = Math.floor((enemy._x + 8) / game.tileW); enemy.derY = Math.floor(enemy._y / game.tileH); enemy.derDownX = Math.floor((enemy._x + 8) / game.tileW); enemy.derDownY = Math.floor((enemy._y + 16) / game.tileH); enemy.izqX = Math.floor((enemy._x - 8) / game.tileW); enemy.izqY = Math.floor(enemy._y / game.tileH); enemy.izqDownX = Math.floor((enemy._x - 8) / game.tileW); enemy.izqDownY = Math.floor((enemy._y + 16) / game.tileH); enemy.der = game[(("t_" + enemy.derY) + "_") + enemy.derX].walkable; enemy.izq = game[(("t_" + enemy.izqY) + "_") + enemy.izqX].walkable; enemy.derDown = game[(("t_" + enemy.derDownY) + "_") + enemy.derDownX].walkable; enemy.izqDown = game[(("t_" + enemy.izqDownY) + "_") + enemy.izqDownX].walkable; if (game[(("t_" + enemy.derY) + "_") + enemy.derX].door == true) { enemy.der = false; } if (game[(("t_" + enemy.izqY) + "_") + enemy.izqX].door == true) { enemy.izq = false; } if (game[(("t_" + enemy.derDownY) + "_") + enemy.derDownX].door == true) { enemy.derDown = false; } if (game[(("t_" + enemy.izqDownY) + "_") + enemy.izqDownX].door == true) { enemy.izqDown = false; } if ((enemy.der == false) & (enemy.izq == true)) { enemy.clip.dir = -1; } else if ((enemy.izq == false) & (enemy.der == true)) { enemy.clip.dir = 1; } if ((enemy.derDown == false) & (enemy.izqDown == true)) { enemy.clip.dir = 1; } else if ((enemy.izqDown == false) & (enemy.derDown == true)) { enemy.clip.dir = -1; } if (dir == 1) { enemy.gotoAndStop(1); } if (dir == -1) { enemy.gotoAndStop(21); } enemy._x = enemy._x + (vel * dir); _root.testEnemyHits(enemy); } function testCharHits() { xtile = Math.floor(_root.char.clip._x / game.tileW); ytile = Math.floor(_root.char.clip._y / game.tileH); i = 0; while (i < 10) { ob = _root.enemylair["enemy" + i]; enemyTileX = Math.floor(ob._x / game.tileW); enemyTileY = Math.floor(ob._y / game.tileH); if (((_root.vert == "up") & (enemyTileY == ytile)) or (enemyTileY == (ytile - (ob.clip.altura - 1)))) { if (_root.dir == "der") { if ((enemyTileX < (xtile + 4)) & (enemyTileX >= xtile)) { ob.clip.life = ob.clip.life - 1; if (ob.clip.life <= 0) { _root.char.score = _root.char.score + ob.clip.score; if (ob.clip.dir == 1) { ob.gotoAndStop(9); } if (ob.clip.dir == -1) { ob.gotoAndStop(29); } } else { ob.clip.doliendo = true; if (ob.clip.dir == 1) { ob.gotoAndStop(8); } if (ob.clip.dir == -1) { ob.gotoAndStop(28); } } } } if (_root.dir == "izq") { if ((enemyTileX > (xtile - 4)) & (enemyTileX <= xtile)) { ob.clip.life = ob.clip.life - 1; if (ob.clip.life <= 0) { _root.char.score = _root.char.score + ob.clip.score; if (ob.clip.dir == 1) { ob.gotoAndStop(9); } if (ob.clip.dir == -1) { ob.gotoAndStop(29); } } else { ob.clip.doliendo = true; if (ob.clip.dir == 1) { ob.gotoAndStop(8); } if (ob.clip.dir == -1) { ob.gotoAndStop(28); } } } } } if (((_root.vert == "down") & (enemyTileY == ytile)) or (enemyTileY == (ytile + (ob.clip.altura - 1)))) { if (_root.dir == "der") { if ((enemyTileX < (xtile + 4)) & (enemyTileX >= xtile)) { ob.clip.life = ob.clip.life - 1; if (ob.clip.life <= 0) { _root.char.score = _root.char.score + ob.clip.score; if (ob.clip.dir == 1) { ob.gotoAndStop(9); } if (ob.clip.dir == -1) { ob.gotoAndStop(29); } } else { ob.clip.doliendo = true; if (ob.clip.dir == 1) { ob.gotoAndStop(8); } if (ob.clip.dir == -1) { ob.gotoAndStop(28); } } } } if (_root.dir == "izq") { if ((enemyTileX > (xtile - 4)) & (enemyTileX <= xtile)) { ob.clip.life = ob.clip.life - 1; if (ob.clip.life <= 0) { _root.char.score = _root.char.score + ob.clip.score; if (ob.clip.dir == 1) { ob.gotoAndStop(9); } if (ob.clip.dir == -1) { ob.gotoAndStop(29); } } else { ob.clip.doliendo = true; if (ob.clip.dir == 1) { ob.gotoAndStop(8); } if (ob.clip.dir == -1) { ob.gotoAndStop(28); } } } } } i++; } } function testEnemyHits(enemigo) { if (_root.char.doliendo == false) { xtile = Math.floor(_root.char.clip._x / game.tileW); ytile = Math.floor(_root.char.clip._y / game.tileH); enemyTileX = Math.floor(enemigo._x / game.tileW); enemyTileY = Math.floor(enemigo._y / game.tileH); if ((ytile <= enemyTileY) & (ytile >= (enemyTileY - (enemigo.clip.altura - 1)))) { if ((enemigo._x > (_root.char.clip._x - 16)) & (enemigo._x < _root.char.clip._x)) { _root.char.doliendo = true; _root.char.life = _root.char.life - enemigo.clip.pain; _root.sonido(1, "pain.wav"); _root.Pain(1); } if ((enemigo._x < (_root.char.clip._x + 16)) & (enemigo._x > _root.char.clip._x)) { _root.char.doliendo = true; _root.char.life = _root.char.life - enemigo.clip.pain; _root.sonido(1, "pain.wav"); _root.Pain(-1); } } } } function Pain(dir) { if (contador < 15) { alpha = alpha + 1; multiplicador = Math.sin(alpha); _root.char.clip._x = _root.char.clip._x + ((2 * multiplicador) * dir); if (dir == 1) { _root.updateAnim(_root.char, "der", "pain"); } else { _root.updateAnim(_root.char, "esq", "pain"); } contador++; } else { _root.char.doliendo = false; contador = 0; } } function dead() { _root.updateAnim(_root.char, _root.dir, "dead"); } function sonido(c, nombre) { if (c == 1) { channel_1 = new Sound(); channel_1.attachSound(nombre); channel_1.setVolume(_root.volumenGlobal); channel_1.start(); } if (c == 2) { channel_2 = new Sound(); channel_2.attachSound(nombre); channel_2.setVolume(_root.volumenGlobal); channel_2.start(); } if (c == 3) { channel_3 = new Sound(); channel_3.attachSound(nombre); channel_3.setVolume(_root.volumenGlobal); channel_3.start(); } if (c == 4) { stopAllSounds(); channel_4 = new Sound(); channel_4.attachSound(nombre); channel_4.setVolume(_root.volumenGlobal); channel_4.start(0, 99); } } function aereoEnemy(ob, dir, vel) { enemy = _root.enemylair[ob]; enemy.tileX = Math.floor(enemy._x / game.tileW); enemy.tileY = Math.floor(enemy._y / game.tileH); enemy.derX = Math.floor((enemy._x + 8) / game.tileW); enemy.derY = Math.floor(enemy._y / game.tileH); enemy.derDownX = Math.floor((enemy._x + 8) / game.tileW); enemy.derDownY = Math.floor((enemy._y + 16) / game.tileH); enemy.izqX = Math.floor((enemy._x - 8) / game.tileW); enemy.izqY = Math.floor(enemy._y / game.tileH); enemy.izqDownX = Math.floor((enemy._x - 8) / game.tileW); enemy.izqDownY = Math.floor((enemy._y + 16) / game.tileH); enemy.der = game[(("t_" + enemy.derY) + "_") + enemy.derX].walkable; enemy.izq = game[(("t_" + enemy.izqY) + "_") + enemy.izqX].walkable; enemy.derDown = game[(("t_" + enemy.derDownY) + "_") + enemy.derDownX].walkable; enemy.izqDown = game[(("t_" + enemy.izqDownY) + "_") + enemy.izqDownX].walkable; if (((enemy.der == false) & (enemy.izq == true)) & ((enemy._x + (vel * dir)) > 0)) { enemy.clip.dir = -1; } else if (((enemy.izq == false) & (enemy.der == true)) & ((enemy._x + (vel * dir)) < 320)) { enemy.clip.dir = 1; } if (dir == 1) { enemy.gotoAndStop(1); } if (dir == -1) { enemy.gotoAndStop(21); } alpha = alpha + 0.2; enemy._x = enemy._x + (vel * dir); enemy._y = enemy._y + (2 * Math.sin(alpha)); _root.testEnemyHits(enemy); } function boss1Enemy(ob, dir, vel) { enemy = _root.enemylair[ob]; if (dir == 1) { if (((enemy._x + (vel * dir)) + 32) > 320) { enemy.clip.dir = -1; } } if (dir == -1) { if (((enemy._x + (vel * dir)) - 32) < 0) { enemy.clip.dir = 1; } } if (dir == 1) { enemy.gotoAndStop(1); } if (dir == -1) { enemy.gotoAndStop(21); } alpha = alpha + 0.1; enemy._x = enemy._x + (vel * dir); enemy._y = enemy._y + (2 * Math.sin(alpha)); if (contador == 50) { _root.boss1Attack(enemy); contador = 0; } else { contador++; } } function boss1Attack(enemigo) { d++; _root.enemylair.attachMovie("boss1_shot", "boss1_shot" + d, d); _root.enemylair["boss1_shot" + d]._x = enemigo._x; _root.enemylair["boss1_shot" + d]._y = enemigo._y; } myMap1 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 5, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 2], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; myMap2 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 2], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0], [2, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; myMap3 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [2, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 11, 0, 0, 0, 0, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; myMap4 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 1], [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; myMap5 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 2], [1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 1, 1], [1, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 4, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 13, 0, 3, 0, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 1, 1], [2, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 3, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap6 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 7, 0, 0, 0, 13, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 12, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap7 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 0, 0, 0, 0, 13, 0, 0, 1], [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 4, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 10, 0, 1], [1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 3, 0, 0, 0, 13, 0, 0, 0, 0, 5, 5, 0, 0, 0, 0, 1, 1, 1, 1], [1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 3, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 1], [1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap8 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 1], [1, 1, 1, 1, 4, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 12, 0, 0, 2], [1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 4, 1, 1], [1, 0, 9, 0, 3, 0, 0, 0, 0, 0, 5, 0, 0, 0, 13, 0, 0, 3, 0, 1], [1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 1], [1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 3, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 13, 0, 3, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 1], [1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 3, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap9 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 2], [1, 1, 1, 1, 4, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 4, 1, 1], [1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0], [1, 0, 7, 0, 3, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0], [1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0], [1, 1, 1, 1, 3, 0, 0, 1, 1, 0, 0, 0, 0, 0, 6, 0, 0, 3, 0, 0], [1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0], [1, 0, 10, 0, 3, 0, 0, 13, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0], [1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; myMap10 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0], [1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [1, 0, 0, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0], [1, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [2, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; myMap11 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; game = {tileW:16, tileH:16, currentMap:1}; _root.screenWidth = 320; _root.screenHeight = 224; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile1 = function () { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.frame = 2; game.Tile2 = function () { }; game.Tile2.prototype.walkable = true; game.Tile2.prototype.frame = 3; game.Tile2.prototype.door = true; game.Tile3 = function () { }; game.Tile3.prototype.walkable = true; game.Tile3.prototype.frame = 1; game.Tile3.prototype.ladder = true; game.Tile3.prototype.item = "ladder"; game.Tile4 = function () { }; game.Tile4.prototype.walkable = false; game.Tile4.prototype.frame = 2; game.Tile4.prototype.ladder = true; game.Tile4.prototype.item = "ladder"; game.Tile5 = function () { }; game.Tile5.prototype.walkable = true; game.Tile5.prototype.frame = 1; game.Tile5.prototype.candle = true; game.Tile5.prototype.item = "candle1"; game.Tile5.prototype.treasure = "heart1"; game.Tile6 = function () { }; game.Tile6.prototype.walkable = true; game.Tile6.prototype.frame = 1; game.Tile6.prototype.candle = true; game.Tile6.prototype.item = "candle1"; game.Tile6.prototype.treasure = "heart10"; game.Tile7 = function () { }; game.Tile7.prototype.walkable = true; game.Tile7.prototype.frame = 1; game.Tile7.prototype.candle = true; game.Tile7.prototype.item = "bigcandle1"; game.Tile7.prototype.treasure = "shuriken"; game.Tile8 = function () { }; game.Tile8.prototype.walkable = true; game.Tile8.prototype.frame = 1; game.Tile8.prototype.candle = true; game.Tile8.prototype.item = "bigcandle1"; game.Tile8.prototype.treasure = "axe"; game.Tile9 = function () { }; game.Tile9.prototype.walkable = true; game.Tile9.prototype.frame = 1; game.Tile9.prototype.candle = true; game.Tile9.prototype.item = "bigcandle1"; game.Tile9.prototype.treasure = "knife"; game.Tile10 = function () { }; game.Tile10.prototype.walkable = true; game.Tile10.prototype.frame = 1; game.Tile10.prototype.candle = true; game.Tile10.prototype.item = "candle1"; game.Tile10.prototype.treasure = "gold"; game.Tile11 = function () { }; game.Tile11.prototype.walkable = true; game.Tile11.prototype.frame = 1; game.Tile11.prototype.enemy = true; game.Tile11.prototype.dir = -1; game.Tile11.prototype.vel = 1; game.Tile11.prototype.life = 1; game.Tile11.prototype.altura = 2; game.Tile11.prototype.score = 125; game.Tile11.prototype.pain = 5; game.Tile11.prototype.enemyType = "mudman"; game.Tile12 = function () { }; game.Tile12.prototype.walkable = true; game.Tile12.prototype.frame = 1; game.Tile12.prototype.enemy = true; game.Tile12.prototype.dir = -1; game.Tile12.prototype.vel = 1.5; game.Tile12.prototype.life = 2; game.Tile12.prototype.altura = 2; game.Tile12.prototype.score = 205; game.Tile12.prototype.pain = 10; game.Tile12.prototype.enemyType = "knight"; game.Tile13 = function () { }; game.Tile13.prototype.walkable = true; game.Tile13.prototype.frame = 1; game.Tile13.prototype.enemy = true; game.Tile13.prototype.dir = -1; game.Tile13.prototype.vel = 3; game.Tile13.prototype.life = 1; game.Tile13.prototype.altura = 1; game.Tile13.prototype.score = 50; game.Tile13.prototype.pain = 10; game.Tile13.prototype.enemyType = "bat"; game.Tile14 = function () { }; game.Tile14.prototype.walkable = true; game.Tile14.prototype.frame = 1; game.Tile14.prototype.enemy = true; game.Tile14.prototype.dir = -1; game.Tile14.prototype.vel = 3; game.Tile14.prototype.life = 10; game.Tile14.prototype.altura = 2; game.Tile14.prototype.score = 1120; game.Tile14.prototype.pain = 10; game.Tile14.prototype.enemyType = "boss1"; char = {xtile:1, ytile:12, speed:2.5, jumpstart:-6, gravity:0.5, jump:false, climb:false}; myDoors = [[0], [[10, 19, 2, 10, 1]], [[10, 0, 1, 10, 18], [7, 19, 3, 5, 1]], [[5, 0, 2, 7, 18], [5, 19, 4, 6, 1]], [[6, 0, 3, 5, 18], [6, 19, 5, 12, 1]], [[12, 0, 4, 6, 18], [3, 19, 6, 3, 1]], [[3, 0, 5, 3, 18], [3, 19, 7, 4, 1], [12, 19, 8, 4, 1]], [[4, 0, 6, 3, 18]], [[4, 0, 6, 12, 18], [5, 19, 9, 4, 1]], [[4, 0, 8, 5, 18], [4, 19, 10, 8, 1]], [[8, 0, 9, 4, 18], [2, 19, 11, 11, 1]]]; _root.myCielo = [0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0]; _root.myMusic = [0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 4]; _root.char.disparando = false; _root.char.saltando = false; _root.char.score = 0; _root.char.life = 100; _root.char.hearts = 0; _root.char.weapon = ""; _root.dir = "der"; _root.delayItems = 100; _root.char.doliendo = false; _root.volumenGlobal = 75; buildMap(_root["myMap" + game.currentMap]); fall(_root.char); stop();
Instance of Symbol 30 MovieClip [empty] in Frame 436
onClipEvent (enterFrame) { if (_root.char.life > 0) { if (_root.char.doliendo == false) { _root.detectKeys(); } else { _root.pain(); } } else { _root.dead(); } }
Symbol 23 MovieClip [tile] Frame 1
stop();
Symbol 39 MovieClip Frame 1
_root.sonido(2, "bat.wav"); i = 0; while (i < 2) { d++; distX = random(10); distY = random(10); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 39 MovieClip Frame 3
i = 0; while (i < 2) { d++; distX = random(10); distY = random(10); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 39 MovieClip Frame 5
i = 0; while (i < 2) { d++; distX = random(10); distY = random(10); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 39 MovieClip Frame 11
stop();
Symbol 31 MovieClip [bat] Frame 1
stop();
Instance of Symbol 30 MovieClip [empty] "clip" in Symbol 31 MovieClip [bat] Frame 1
onClipEvent (enterFrame) { if (life > 0) { _root.aereoEnemy(name, dir, vel); } }
Symbol 57 MovieClip Frame 1
_root.sonido(2, "edeath.wav"); ancho = 24; alto = 32; i = 0; while (i < 3) { d++; distX = random(ancho); distY = random(alto); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 57 MovieClip Frame 3
i = 0; while (i < 4) { d++; distX = random(ancho); distY = random(alto); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 57 MovieClip Frame 5
i = 0; while (i < 3) { d++; distX = random(ancho); distY = random(alto); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 57 MovieClip Frame 7
i = 0; while (i < 2) { d++; distX = random(ancho); distY = random(alto); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 57 MovieClip Frame 9
i = 0; while (i < 2) { d++; distX = random(ancho); distY = random(alto); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 57 MovieClip Frame 11
i = 0; while (i < 2) { d++; distX = random(ancho); distY = random(alto); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 57 MovieClip Frame 16
stop();
Symbol 41 MovieClip [boss1] Frame 1
stop();
Symbol 69 MovieClip Frame 1
_root.sonido(2, "edeath.wav"); i = 0; while (i < 2) { d++; distX = random(15); distY = random(15); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 69 MovieClip Frame 3
i = 0; while (i < 2) { d++; distX = random(15); distY = random(15); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 69 MovieClip Frame 5
i = 0; while (i < 2) { d++; distX = random(15); distY = random(15); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 69 MovieClip Frame 11
stop();
Symbol 62 MovieClip [knight] Frame 1
stop();
Instance of Symbol 30 MovieClip [empty] "clip" in Symbol 62 MovieClip [knight] Frame 1
onClipEvent (enterFrame) { if (life > 0) { if (doliendo == true) { doliendo = false; } else { _root.terrestreEnemy(name, dir, vel); } } }
Symbol 78 MovieClip Frame 1
_root.sonido(2, "edeath.wav"); i = 0; while (i < 2) { d++; distX = random(15); distY = random(15); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 78 MovieClip Frame 3
i = 0; while (i < 2) { d++; distX = random(15); distY = random(15); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 78 MovieClip Frame 5
i = 0; while (i < 2) { d++; distX = random(15); distY = random(15); dirX = random(2); dirY = random(2); if (dirX == 0) { dirX = -1; } if (dirY == 0) { dirY = -1; } attachMovie("exploss", "exploss" + d, d); this["exploss" + d]._x = distX * dirX; this["exploss" + d]._y = distY * dirY; i++; }
Symbol 78 MovieClip Frame 11
stop();
Symbol 70 MovieClip [mudman] Frame 1
stop();
Instance of Symbol 30 MovieClip [empty] "clip" in Symbol 70 MovieClip [mudman] Frame 1
onClipEvent (enterFrame) { if (life > 0) { _root.terrestreEnemy(name, dir, vel); } }
Symbol 99 MovieClip Frame 4
_root.candleHit(_root.char, "up"); _root.testCharHits(); _root.sonido(1, "whip2.wav");
Symbol 99 MovieClip Frame 5
_root.candleHit(_root.char, "up");
Symbol 99 MovieClip Frame 6
_root.candleHit(_root.char, "up");
Symbol 99 MovieClip Frame 7
_root.candleHit(_root.char, "up"); _root.char.disparando = false;
Symbol 108 MovieClip Frame 4
_root.candleHit(_root.char, "down"); _root.testCharHits(); _root.sonido(1, "whip2.wav");
Symbol 108 MovieClip Frame 5
_root.candleHit(_root.char, "down");
Symbol 108 MovieClip Frame 6
_root.candleHit(_root.char, "down");
Symbol 108 MovieClip Frame 7
_root.candleHit(_root.char, "down"); _root.char.disparando = false;
Symbol 115 MovieClip Frame 1
Symbol 115 MovieClip Frame 5
if (_root.char.weapon == "shuriken") { _root.temp_d++; _root.weaponry.attachMovie("shurikenW", "shuriken" + _root.temp_d, 20000 + _root.temp_d); _root.weaponry["shuriken" + _root.temp_d]._x = _root.char.clip._x; _root.weaponry["shuriken" + _root.temp_d]._y = _root.char.clip._y - 11; _root.sonido(1, "shuriken.wav"); } if (_root.char.weapon == "axe") { _root.temp_d++; _root.weaponry.attachMovie("axeW", "axe" + _root.temp_d, 20000 + _root.temp_d); _root.weaponry["axe" + _root.temp_d]._x = _root.char.clip._x; _root.weaponry["axe" + _root.temp_d]._y = _root.char.clip._y - 11; _root.sonido(1, "shuriken.wav"); } if (_root.char.weapon == "knife") { _root.temp_d++; _root.weaponry.attachMovie("knifeW", "knife" + _root.temp_d, 20000 + _root.temp_d); _root.weaponry["knife" + _root.temp_d]._x = _root.char.clip._x; _root.weaponry["knife" + _root.temp_d]._y = _root.char.clip._y - 11; _root.sonido(1, "knife.wav"); } _root.char.hearts = _root.char.hearts - 1; if (_root.temp_d >= 10) { _root.temp_d = 0; }
Symbol 115 MovieClip Frame 6
_root.char.disparando = false;
Symbol 122 MovieClip Frame 6
stop();
Symbol 128 MovieClip Frame 1
gscore = _root.char.score; gname = "castlevaniaIBPAG"; getURL ("index.php?act=Arcade&do=newscore", "_self", "POST"); stop();
Symbol 128 MovieClip Frame 17
stop();
Symbol 80 MovieClip [char] Frame 1
stop(); _root.dir = "der";
Symbol 80 MovieClip [char] Frame 2
_root.dir = "der";
Symbol 80 MovieClip [char] Frame 5
_root.vert = "up"; _root.dir = "der";
Symbol 80 MovieClip [char] Frame 6
_root.vert = "down"; _root.dir = "der";
Symbol 80 MovieClip [char] Frame 21
_root.dir = "izq";
Symbol 80 MovieClip [char] Frame 22
_root.dir = "izq";
Symbol 80 MovieClip [char] Frame 25
_root.vert = "up"; _root.dir = "izq";
Symbol 80 MovieClip [char] Frame 26
_root.vert = "down"; _root.dir = "izq";
Symbol 147 MovieClip [bigcandle1] Frame 3
gotoAndPlay (1);
Symbol 147 MovieClip [bigcandle1] Frame 4
stop();
Symbol 152 MovieClip [candle1] Frame 3
gotoAndPlay (1);
Symbol 152 MovieClip [candle1] Frame 4
stop();
Symbol 155 MovieClip [exploss] Frame 7
removeMovieClip(this);
Symbol 160 MovieClip [heart10] Frame 1
stop();
Instance of Symbol 30 MovieClip [empty] "nombrador" in Symbol 160 MovieClip [heart10] Frame 1
onClipEvent (enterFrame) { xtile = Math.floor(_root.char.clip._x / _root.game.tileW); ytile = Math.floor(_root.char.clip._y / _root.game.tileH); if ((localxtile == xtile) & (localytile == ytile)) { localxtile = 0; localytile = 0; _root.char.hearts = _root.char.hearts + 10; _root.sonido(3, "heart_big_pickup.wav"); _root.game.clip[(("t_" + ytile) + "_") + xtile].treasure.gotoAndPlay(2); } if ((localxtile == xtile) & (localytile == (ytile - 1))) { localxtile = 0; localytile = 0; _root.char.hearts = _root.char.hearts + 10; _root.sonido(3, "heart_big_pickup.wav"); _root.game.clip[(("t_" + (ytile - 1)) + "_") + xtile].treasure.gotoAndPlay(2); } if (temporizador == 0) { _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure.gotoAndPlay(2); } else { temporizador--; _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure._alpha = _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure._alpha - 0.5; } }
Symbol 160 MovieClip [heart10] Frame 5
removeMovieClip(this);
Symbol 166 MovieClip [knife] Frame 1
stop();
Instance of Symbol 30 MovieClip [empty] "nombrador" in Symbol 166 MovieClip [knife] Frame 1
onClipEvent (enterFrame) { xtile = Math.floor(_root.char.clip._x / _root.game.tileW); ytile = Math.floor(_root.char.clip._y / _root.game.tileH); if ((localxtile == xtile) & (localytile == ytile)) { localxtile = 0; localytile = 0; _root.char.weapon = "knife"; _root.sonido(3, "pickup_weapon.wav"); _root.game.clip[(("t_" + ytile) + "_") + xtile].treasure.gotoAndPlay(2); } if ((localxtile == xtile) & (localytile == (ytile - 1))) { localxtile = 0; localytile = 0; _root.char.weapon = "knife"; _root.sonido(3, "pickup_weapon.wav"); _root.game.clip[(("t_" + (ytile - 1)) + "_") + xtile].treasure.gotoAndPlay(2); } if (temporizador == 0) { _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure.gotoAndPlay(2); } else { temporizador--; _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure._alpha = _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure._alpha - 0.5; } }
Symbol 166 MovieClip [knife] Frame 5
removeMovieClip(this);
Symbol 171 MovieClip [gold] Frame 1
stop();
Instance of Symbol 30 MovieClip [empty] "nombrador" in Symbol 171 MovieClip [gold] Frame 1
onClipEvent (enterFrame) { xtile = Math.floor(_root.char.clip._x / _root.game.tileW); ytile = Math.floor(_root.char.clip._y / _root.game.tileH); if ((localxtile == xtile) & (localytile == ytile)) { localxtile = 0; localytile = 0; _root.char.score = _root.char.score + 500; _root.sonido(3, "pickup_money.wav"); _root.game.clip[(("t_" + ytile) + "_") + xtile].treasure.gotoAndPlay(2); } if ((localxtile == xtile) & (localytile == (ytile - 1))) { localxtile = 0; localytile = 0; _root.char.score = _root.char.score + 500; _root.sonido(3, "pickup_money.wav"); _root.game.clip[(("t_" + (ytile - 1)) + "_") + xtile].treasure.gotoAndPlay(2); } if (temporizador == 0) { _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure.gotoAndPlay(2); } else { temporizador--; _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure._alpha = _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure._alpha - 0.5; } }
Symbol 171 MovieClip [gold] Frame 5
removeMovieClip(this);
Symbol 176 MovieClip [axe] Frame 1
stop();
Instance of Symbol 30 MovieClip [empty] "nombrador" in Symbol 176 MovieClip [axe] Frame 1
onClipEvent (enterFrame) { xtile = Math.floor(_root.char.clip._x / _root.game.tileW); ytile = Math.floor(_root.char.clip._y / _root.game.tileH); if ((localxtile == xtile) & (localytile == ytile)) { localxtile = 0; localytile = 0; _root.char.weapon = "axe"; _root.sonido(3, "pickup_weapon.wav"); _root.game.clip[(("t_" + ytile) + "_") + xtile].treasure.gotoAndPlay(2); } if ((localxtile == xtile) & (localytile == (ytile - 1))) { localxtile = 0; localytile = 0; _root.char.weapon = "axe"; _root.sonido(3, "pickup_weapon.wav"); _root.game.clip[(("t_" + (ytile - 1)) + "_") + xtile].treasure.gotoAndPlay(2); } if (temporizador == 0) { _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure.gotoAndPlay(2); } else { temporizador--; _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure._alpha = _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure._alpha - 0.5; } }
Symbol 176 MovieClip [axe] Frame 5
removeMovieClip(this);
Symbol 181 MovieClip [shuriken] Frame 1
stop();
Instance of Symbol 30 MovieClip [empty] "nombrador" in Symbol 181 MovieClip [shuriken] Frame 1
onClipEvent (enterFrame) { xtile = Math.floor(_root.char.clip._x / _root.game.tileW); ytile = Math.floor(_root.char.clip._y / _root.game.tileH); if ((localxtile == xtile) & (localytile == ytile)) { localxtile = 0; localytile = 0; _root.char.weapon = "shuriken"; _root.sonido(3, "pickup_weapon.wav"); _root.game.clip[(("t_" + ytile) + "_") + xtile].treasure.gotoAndPlay(2); } if ((localxtile == xtile) & (localytile == (ytile - 1))) { localxtile = 0; localytile = 0; _root.char.weapon = "shuriken"; _root.sonido(3, "pickup_weapon.wav"); _root.game.clip[(("t_" + (ytile - 1)) + "_") + xtile].treasure.gotoAndPlay(2); } if (temporizador == 0) { _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure.gotoAndPlay(2); } else { temporizador--; _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure._alpha = _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure._alpha - 0.5; } }
Symbol 181 MovieClip [shuriken] Frame 5
removeMovieClip(this);
Symbol 186 MovieClip [heart1] Frame 1
stop();
Instance of Symbol 30 MovieClip [empty] "nombrador" in Symbol 186 MovieClip [heart1] Frame 1
onClipEvent (enterFrame) { xtile = Math.floor(_root.char.clip._x / _root.game.tileW); ytile = Math.floor(_root.char.clip._y / _root.game.tileH); if ((localxtile == xtile) & (localytile == ytile)) { localxtile = 0; localytile = 0; _root.char.hearts = _root.char.hearts + 1; _root.sonido(3, "heart_pickup.wav"); _root.game.clip[(("t_" + ytile) + "_") + xtile].treasure.gotoAndPlay(2); } if ((localxtile == xtile) & (localytile == (ytile - 1))) { localxtile = 0; localytile = 0; _root.char.hearts = _root.char.hearts + 1; _root.sonido(3, "heart_pickup.wav"); _root.game.clip[(("t_" + (ytile - 1)) + "_") + xtile].treasure.gotoAndPlay(2); } if (temporizador == 0) { _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure.gotoAndPlay(2); } else { temporizador--; _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure._alpha = _root.game.clip[(("t_" + localytile) + "_") + localxtile].treasure._alpha - 0.5; } }
Symbol 186 MovieClip [heart1] Frame 5
removeMovieClip(this);
Symbol 188 MovieClip [shurikenW] Frame 1
velocity = 16; accel = 1; if (_root.char.clip.dir == "der") { dir = 1; } if (_root.char.clip.dir == "izq") { dir = -1; }
Symbol 188 MovieClip [shurikenW] Frame 2
velocity = velocity - accel; this._x = this._x + (velocity * dir); this._rotation = this._rotation + (20 * dir); if (velocity < -2) { this._alpha = this._alpha - 10; } if (this._alpha <= 0) { removeMovieClip(this); } i = 0; while (i < 15) { ob = _root.enemylair["enemy" + i]; if (ob.hitTest(this._x, this._y, true) == true) { ob.clip.life = ob.clip.life - 2; if (ob.clip.life <= 0) { _root.char.score = _root.char.score + ob.clip.score; if (ob.clip.dir == 1) { ob.gotoAndStop(9); } else { ob.gotoAndStop(29); } } } i++; }
Symbol 188 MovieClip [shurikenW] Frame 3
gotoAndPlay (2);
Symbol 190 MovieClip [axeW] Frame 1
velocity_x = 3; velocity_y = -12; accel = -1; if (_root.char.clip.dir == "der") { dir = 1; } if (_root.char.clip.dir == "izq") { dir = -1; }
Symbol 190 MovieClip [axeW] Frame 2
velocity_y = velocity_y - accel; this._x = this._x + (velocity_x * dir); this._y = this._y + velocity_y; this._rotation = this._rotation + (20 * dir); if (velocity_y > 5) { this._alpha = this._alpha - 10; } if (this._alpha <= 0) { removeMovieClip(this); } i = 0; while (i < 15) { ob = _root.enemylair["enemy" + i]; if (ob.hitTest(this._x, this._y, true) == true) { ob.clip.life = ob.clip.life - 2; if (ob.clip.life <= 0) { _root.char.score = _root.char.score + ob.clip.score; if (ob.clip.dir == 1) { ob.gotoAndStop(9); } else { ob.gotoAndStop(29); } } } i++; }
Symbol 190 MovieClip [axeW] Frame 3
gotoAndPlay (2);
Symbol 192 MovieClip [knifeW] Frame 1
velocity = 14; contador = 0; if (_root.char.clip.dir == "der") { dir = 1; } if (_root.char.clip.dir == "izq") { dir = -1; this._xscale = -100; }
Symbol 192 MovieClip [knifeW] Frame 2
this._x = this._x + (velocity * dir); contador++; if (contador > 10) { this._alpha = this._alpha - 10; } if (this._alpha <= 0) { removeMovieClip(this); } i = 0; while (i < 15) { ob = _root.enemylair["enemy" + i]; if (ob.hitTest(this._x, this._y, true) == true) { ob.clip.life = ob.clip.life - 2; if (ob.clip.life <= 0) { _root.char.score = _root.char.score + ob.clip.score; if (ob.clip.dir == 1) { ob.gotoAndStop(9); } else { ob.gotoAndStop(29); } } } i++; }
Symbol 192 MovieClip [knifeW] Frame 3
gotoAndPlay (2);
Symbol 194 MovieClip [mymap11] Frame 1
gotoAndPlay(random(100));
Symbol 194 MovieClip [mymap11] Frame 147
gotoAndPlay (1);
Symbol 242 MovieClip Frame 90
gotoAndPlay (1);
Symbol 247 MovieClip [gota] Frame 1
vel = 3; if ((this._y + (vel * 2)) > 224) { this.removeMovieClip(); } if (this._x < 0) { this.removeMovieClip(); } this._x = this._x - vel; this._y = this._y + (vel * 2);
Symbol 247 MovieClip [gota] Frame 2
gotoAndPlay (1);
Symbol 249 MovieClip [ambient_rain] Frame 1
stop();
Instance of Symbol 30 MovieClip [empty] in Symbol 249 MovieClip [ambient_rain] Frame 1
onClipEvent (enterFrame) { d++; posx = random(512); attachMovie("gota", "gota" + d, d); this["gota" + d]._x = posx; }
Symbol 251 MovieClip Frame 1
stop();
Symbol 250 MovieClip [boss1_shot] Frame 1
xFinal = _root.tiles.char._x; yFinal = _root.tiles.char._y; xActual = this._x; YActual = this._y; multiplicador = 15; contador = 0;
Symbol 250 MovieClip [boss1_shot] Frame 2
xActual = xActual + ((xFinal - xActual) / multiplicador); yActual = yActual + ((yFinal - yActual) / multiplicador); if (yActual > 200) { this.removeMovieClip(); } if (xActual == xFinal) { this.removeMovieClip(); } if (yActual == yFinal) { this.removeMovieClip(); } if (contador == 50) { this.removeMovieClip(); } contador++; this._x = xActual; this._y = yActual; this._rotation = this._rotation - 10;
Symbol 250 MovieClip [boss1_shot] Frame 3
gotoAndPlay (2);
Symbol 274 MovieClip Frame 1
stop();
Symbol 258 MovieClip [hud] Frame 1
if (_root.char.weapon == "axe") { _root.hud.iconero.gotoAndStop(2); } if (_root.char.weapon == "shuriken") { _root.hud.iconero.gotoAndStop(4); } if (_root.char.weapon == "knife") { _root.hud.iconero.gotoAndStop(3); } barra._xscale = _root.char.life;
Symbol 289 Button
on (release, keyPress "<Enter>") { gotoAndPlay (435); }
Symbol 320 Button
on (release, keyPress "<Enter>") { gotoAndPlay (436); }
Symbol 325 Button
on (release, keyPress "<Enter>") { gotoAndPlay (435); }
Symbol 326 Button
on (release, keyPress "<Enter>") { gotoAndPlay (436); }

Library Items

Symbol 1 Sound [whip2.wav]
Symbol 2 Sound [whip1.wav]
Symbol 3 Sound [whip_impact.wav]
Symbol 4 Sound [shuriken.wav]
Symbol 5 Sound [pickup2.wav]
Symbol 6 Sound [pickup_weapon.wav]
Symbol 7 Sound [pickup_money.wav]
Symbol 8 Sound [pickup.wav]
Symbol 9 Sound [pain.wav]
Symbol 10 Sound [knife.wav]
Symbol 11 Sound [jump_door.wav]
Symbol 12 Sound [jump.wav]
Symbol 13 Sound [heart_pickup.wav]
Symbol 14 Sound [heart_big_pickup.wav]
Symbol 15 Sound [fx_ringing.wav]
Symbol 16 Sound [fx.wav]
Symbol 17 Sound [edeath.wav]
Symbol 18 Sound [musica3]
Symbol 19 Sound [musica4]
Symbol 20 Sound [musica1]
Symbol 21 Sound [musica2]
Symbol 22 Sound [bat.wav]
Symbol 25 GraphicUsed by:24
Symbol 24 MovieClipUses:25Used by:23
Symbol 27 GraphicUsed by:26
Symbol 26 MovieClipUses:27Used by:23
Symbol 29 GraphicUsed by:28
Symbol 28 MovieClipUses:29Used by:23
Symbol 23 MovieClip [tile]Uses:24 26 28
Symbol 30 MovieClip [empty]Used by:31 62 70 160 166 171 176 181 186 249  Timeline
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:32 40
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:32
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:32
Symbol 32 MovieClipUses:34 36 38Used by:31
Symbol 40 MovieClipUses:34Used by:39
Symbol 39 MovieClipUses:40Used by:31
Symbol 31 MovieClip [bat]Uses:32 30 39
Symbol 45 GraphicUsed by:44
Symbol 44 MovieClipUses:45Used by:43
Symbol 43 MovieClipUses:44Used by:42 56
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:42 56
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:42
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:42
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:42
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:42 61
Symbol 42 MovieClipUses:43 47 49 51 53 55Used by:41
Symbol 56 MovieClipUses:43 47Used by:41
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:58 63
Symbol 58 MovieClipUses:60Used by:57 68 69
Symbol 61 MovieClipUses:55Used by:57
Symbol 57 MovieClipUses:58 61Used by:41
Symbol 41 MovieClip [boss1]Uses:42 56 57
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:63
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:63
Symbol 63 MovieClipUses:60 65 67Used by:62
Symbol 68 MovieClipUses:58Used by:62
Symbol 69 MovieClipUses:58Used by:62
Symbol 62 MovieClip [knight]Uses:63 30 68 69
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:71 79
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:71
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:71
Symbol 71 MovieClipUses:73 75 77Used by:70
Symbol 79 MovieClipUses:73Used by:78
Symbol 78 MovieClipUses:79Used by:70
Symbol 70 MovieClip [mudman]Uses:71 30 78
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:81
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:81
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:81
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:81
Symbol 81 MovieClipUses:83 85 87 89Used by:80
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:90
Symbol 90 MovieClipUses:92Used by:80
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:93
Symbol 93 MovieClipUses:95Used by:80
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:96
Symbol 96 MovieClipUses:98Used by:80
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:99
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:99
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:99
Symbol 107 GraphicUsed by:106
Symbol 106 MovieClipUses:107Used by:99 108
Symbol 99 MovieClipUses:101 103 105 106Used by:80
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:108
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:108
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:108
Symbol 108 MovieClipUses:110 112 114 106Used by:80
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:115
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:115
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:115
Symbol 115 MovieClipUses:117 119 121Used by:80
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:123 122
Symbol 123 MovieClipUses:125Used by:122
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:122
Symbol 122 MovieClipUses:123 125 127Used by:80
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:129
Symbol 129 MovieClipUses:131Used by:128
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:128
Symbol 135 GraphicUsed by:134
Symbol 134 MovieClipUses:135Used by:128
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:128
Symbol 128 MovieClipUses:129 133 134 137Used by:80
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:138
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:138
Symbol 138 MovieClipUses:140 142Used by:80
Symbol 80 MovieClip [char]Uses:81 90 93 96 99 108 115 122 128 138
Symbol 144 GraphicUsed by:143
Symbol 143 MovieClip [marcador]Uses:144
Symbol 146 GraphicUsed by:145
Symbol 145 MovieClip [ladder]Uses:146
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:147
Symbol 150 GraphicUsed by:147 152 223
Symbol 151 GraphicUsed by:147 152 223
Symbol 147 MovieClip [bigcandle1]Uses:149 150 151
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:152
Symbol 152 MovieClip [candle1]Uses:154 150 151
Symbol 157 GraphicUsed by:156
Symbol 156 MovieClipUses:157Used by:155
Symbol 159 GraphicUsed by:158
Symbol 158 MovieClipUses:159Used by:155
Symbol 155 MovieClip [exploss]Uses:156 158
Symbol 163 GraphicUsed by:162
Symbol 162 MovieClipUses:163Used by:161
Symbol 165 GraphicUsed by:164
Symbol 164 MovieClipUses:165Used by:161 187
Symbol 161 MovieClipUses:162 164Used by:160 258
Symbol 160 MovieClip [heart10]Uses:161 30
Symbol 169 BitmapUsed by:170
Symbol 170 GraphicUses:169Used by:168 193 274
Symbol 168 MovieClipUses:170Used by:167
Symbol 167 MovieClipUses:168Used by:166
Symbol 166 MovieClip [knife]Uses:167 30
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:173
Symbol 173 MovieClipUses:175Used by:172
Symbol 172 MovieClipUses:173Used by:171
Symbol 171 MovieClip [gold]Uses:172 30
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:178 191 274
Symbol 178 MovieClipUses:180Used by:177
Symbol 177 MovieClipUses:178Used by:176
Symbol 176 MovieClip [axe]Uses:177 30
Symbol 184 BitmapUsed by:185 276
Symbol 185 GraphicUses:184Used by:183 189
Symbol 183 MovieClipUses:185Used by:182
Symbol 182 MovieClipUses:183Used by:181
Symbol 181 MovieClip [shuriken]Uses:182 30
Symbol 187 MovieClipUses:164Used by:186
Symbol 186 MovieClip [heart1]Uses:187 30
Symbol 189 MovieClipUses:185Used by:188
Symbol 188 MovieClip [shurikenW]Uses:189
Symbol 191 MovieClipUses:180Used by:190
Symbol 190 MovieClip [axeW]Uses:191
Symbol 193 MovieClipUses:170Used by:192
Symbol 192 MovieClip [knifeW]Uses:193
Symbol 195 BitmapUsed by:196
Symbol 196 GraphicUses:195Used by:194
Symbol 197 SoundUsed by:194  Timeline
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:198
Symbol 198 MovieClipUses:200Used by:194
Symbol 194 MovieClip [mymap11]Uses:196 197 198
Symbol 202 BitmapUsed by:204 207 210
Symbol 203 BitmapUsed by:204
Symbol 204 GraphicUses:203 202Used by:201
Symbol 201 MovieClip [mymap10]Uses:204
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206 202Used by:205
Symbol 205 MovieClip [mymap9]Uses:207
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209 202Used by:208
Symbol 208 MovieClip [mymap8]Uses:210
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:211
Symbol 211 MovieClip [mymap7]Uses:213
Symbol 215 BitmapUsed by:216
Symbol 216 GraphicUses:215Used by:214
Symbol 214 MovieClip [mymap6]Uses:216
Symbol 218 BitmapUsed by:219
Symbol 219 GraphicUses:218Used by:217
Symbol 217 MovieClip [mymap5]Uses:219
Symbol 221 BitmapUsed by:222
Symbol 222 GraphicUses:221Used by:220
Symbol 224 BitmapUsed by:225
Symbol 225 GraphicUses:224Used by:223
Symbol 226 GraphicUsed by:223
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:223
Symbol 229 GraphicUsed by:223
Symbol 223 MovieClipUses:225 150 226 228 229 151Used by:220
Symbol 220 MovieClip [mymap4]Uses:222 223
Symbol 231 BitmapUsed by:232
Symbol 232 GraphicUses:231Used by:230
Symbol 230 MovieClip [mymap3]Uses:232
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:233
Symbol 233 MovieClip [mymap2]Uses:235
Symbol 237 GraphicUsed by:236
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:236
Symbol 240 GraphicUsed by:236
Symbol 236 MovieClip [myMap1]Uses:237 239 240
Symbol 243 GraphicUsed by:242
Symbol 245 BitmapUsed by:246
Symbol 246 GraphicUses:245Used by:244
Symbol 244 MovieClipUses:246Used by:242
Symbol 242 MovieClipUses:243 244Used by:241
Symbol 241 MovieClip [sky1]Uses:242
Symbol 248 GraphicUsed by:247
Symbol 247 MovieClip [gota]Uses:248
Symbol 249 MovieClip [ambient_rain]Uses:30
Symbol 253 GraphicUsed by:252
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:252
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:252
Symbol 252 MovieClipUses:253 255 257Used by:251
Symbol 251 MovieClipUses:252Used by:250
Symbol 250 MovieClip [boss1_shot]Uses:251
Symbol 259 FontUsed by:260
Symbol 260 EditableTextUses:259Used by:258
Symbol 261 FontUsed by:262
Symbol 262 EditableTextUses:261Used by:258
Symbol 263 FontUsed by:264
Symbol 264 EditableTextUses:263Used by:258
Symbol 265 FontUsed by:266
Symbol 266 EditableTextUses:265Used by:258
Symbol 267 FontUsed by:268
Symbol 268 EditableTextUses:267Used by:258
Symbol 269 FontUsed by:270
Symbol 270 EditableTextUses:269Used by:258
Symbol 271 GraphicUsed by:258
Symbol 273 GraphicUsed by:272
Symbol 272 MovieClipUses:273Used by:258
Symbol 275 GraphicUsed by:274
Symbol 276 GraphicUses:184Used by:274
Symbol 274 MovieClipUses:275 180 170 276Used by:258
Symbol 277 GraphicUsed by:258
Symbol 258 MovieClip [hud]Uses:260 262 264 266 268 270 271 272 274 277 161Used by:Timeline
Symbol 280 FontUsed by:279 281 324
Symbol 279 TextUses:280Used by:278
Symbol 281 TextUses:280Used by:278
Symbol 278 MovieClipUses:279 281Used by:Timeline
Symbol 282 SoundUsed by:Timeline
Symbol 283 GraphicUsed by:Timeline
Symbol 285 BitmapUsed by:286
Symbol 286 GraphicUses:285Used by:284
Symbol 284 MovieClipUses:286Used by:Timeline
Symbol 288 GraphicUsed by:287
Symbol 287 MovieClipUses:288Used by:Timeline
Symbol 291 FontUsed by:290 292 328
Symbol 290 TextUses:291Used by:289 325
Symbol 292 TextUses:291Used by:289 325
Symbol 293 GraphicUsed by:289 325
Symbol 289 ButtonUses:290 292 293Used by:Timeline
Symbol 295 BitmapUsed by:296
Symbol 296 GraphicUses:295Used by:294
Symbol 294 MovieClipUses:296Used by:Timeline
Symbol 298 GraphicUsed by:297
Symbol 297 MovieClipUses:298Used by:Timeline
Symbol 299 SoundUsed by:Timeline
Symbol 301 BitmapUsed by:302
Symbol 302 GraphicUses:301Used by:300
Symbol 300 MovieClipUses:302Used by:Timeline
Symbol 303 SoundUsed by:Timeline
Symbol 305 BitmapUsed by:306
Symbol 306 GraphicUses:305Used by:304
Symbol 304 MovieClipUses:306Used by:Timeline
Symbol 308 BitmapUsed by:309
Symbol 309 GraphicUses:308Used by:307
Symbol 307 MovieClipUses:309Used by:Timeline
Symbol 311 BitmapUsed by:312
Symbol 312 GraphicUses:311Used by:310
Symbol 310 MovieClipUses:312Used by:Timeline
Symbol 314 BitmapUsed by:315
Symbol 315 GraphicUses:314Used by:313
Symbol 313 MovieClipUses:315Used by:Timeline
Symbol 316 SoundUsed by:Timeline
Symbol 318 BitmapUsed by:319
Symbol 319 GraphicUses:318Used by:317
Symbol 317 MovieClipUses:319Used by:Timeline
Symbol 321 GraphicUsed by:320 326
Symbol 320 ButtonUses:321Used by:Timeline
Symbol 324 TextUses:280Used by:323
Symbol 323 MovieClipUses:324Used by:322
Symbol 322 MovieClipUses:323Used by:Timeline
Symbol 325 ButtonUses:290 292 293
Symbol 326 ButtonUses:321
Symbol 327 GraphicUsed by:Timeline
Symbol 328 TextUses:291Used by:Timeline

Instance Names

"clip"Symbol 31 MovieClip [bat] Frame 1Symbol 30 MovieClip [empty]
"clip"Symbol 62 MovieClip [knight] Frame 1Symbol 30 MovieClip [empty]
"clip"Symbol 70 MovieClip [mudman] Frame 1Symbol 30 MovieClip [empty]
"clip"Symbol 70 MovieClip [mudman] Frame 9Symbol 78 MovieClip
"clip"Symbol 70 MovieClip [mudman] Frame 29Symbol 78 MovieClip
"char"Symbol 80 MovieClip [char] Frame 1Symbol 81 MovieClip
"char"Symbol 80 MovieClip [char] Frame 2Symbol 90 MovieClip
"char"Symbol 80 MovieClip [char] Frame 3Symbol 93 MovieClip
"escala"Symbol 80 MovieClip [char] Frame 10Symbol 138 MovieClip
"char"Symbol 80 MovieClip [char] Frame 21Symbol 81 MovieClip
"char"Symbol 80 MovieClip [char] Frame 22Symbol 90 MovieClip
"char"Symbol 80 MovieClip [char] Frame 23Symbol 93 MovieClip
"escala"Symbol 80 MovieClip [char] Frame 30Symbol 138 MovieClip
"nombrador"Symbol 160 MovieClip [heart10] Frame 1Symbol 30 MovieClip [empty]
"nombrador"Symbol 166 MovieClip [knife] Frame 1Symbol 30 MovieClip [empty]
"nombrador"Symbol 171 MovieClip [gold] Frame 1Symbol 30 MovieClip [empty]
"nombrador"Symbol 176 MovieClip [axe] Frame 1Symbol 30 MovieClip [empty]
"nombrador"Symbol 181 MovieClip [shuriken] Frame 1Symbol 30 MovieClip [empty]
"nombrador"Symbol 186 MovieClip [heart1] Frame 1Symbol 30 MovieClip [empty]
"weapon"Symbol 188 MovieClip [shurikenW] Frame 1Symbol 189 MovieClip
"shot_clip"Symbol 250 MovieClip [boss1_shot] Frame 1Symbol 251 MovieClip
"barra"Symbol 258 MovieClip [hud] Frame 1Symbol 272 MovieClip
"iconero"Symbol 258 MovieClip [hud] Frame 1Symbol 274 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "whip2.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "whip1.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "whip_impact.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "shuriken.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "pickup2.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "pickup_weapon.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "pickup_money.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "pickup.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "pain.wav"
ExportAssets (56)Timeline Frame 1Symbol 10 as "knife.wav"
ExportAssets (56)Timeline Frame 1Symbol 11 as "jump_door.wav"
ExportAssets (56)Timeline Frame 1Symbol 12 as "jump.wav"
ExportAssets (56)Timeline Frame 1Symbol 13 as "heart_pickup.wav"
ExportAssets (56)Timeline Frame 1Symbol 14 as "heart_big_pickup.wav"
ExportAssets (56)Timeline Frame 1Symbol 15 as "fx_ringing.wav"
ExportAssets (56)Timeline Frame 1Symbol 16 as "fx.wav"
ExportAssets (56)Timeline Frame 1Symbol 17 as "edeath.wav"
ExportAssets (56)Timeline Frame 1Symbol 18 as "musica3"
ExportAssets (56)Timeline Frame 1Symbol 19 as "musica4"
ExportAssets (56)Timeline Frame 1Symbol 20 as "musica1"
ExportAssets (56)Timeline Frame 1Symbol 21 as "musica2"
ExportAssets (56)Timeline Frame 1Symbol 22 as "bat.wav"
ExportAssets (56)Timeline Frame 1Symbol 23 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 30 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 31 as "bat"
ExportAssets (56)Timeline Frame 1Symbol 41 as "boss1"
ExportAssets (56)Timeline Frame 1Symbol 62 as "knight"
ExportAssets (56)Timeline Frame 1Symbol 70 as "mudman"
ExportAssets (56)Timeline Frame 1Symbol 80 as "char"
ExportAssets (56)Timeline Frame 1Symbol 143 as "marcador"
ExportAssets (56)Timeline Frame 1Symbol 145 as "ladder"
ExportAssets (56)Timeline Frame 1Symbol 147 as "bigcandle1"
ExportAssets (56)Timeline Frame 1Symbol 152 as "candle1"
ExportAssets (56)Timeline Frame 1Symbol 155 as "exploss"
ExportAssets (56)Timeline Frame 1Symbol 160 as "heart10"
ExportAssets (56)Timeline Frame 1Symbol 166 as "knife"
ExportAssets (56)Timeline Frame 1Symbol 171 as "gold"
ExportAssets (56)Timeline Frame 1Symbol 176 as "axe"
ExportAssets (56)Timeline Frame 1Symbol 181 as "shuriken"
ExportAssets (56)Timeline Frame 1Symbol 186 as "heart1"
ExportAssets (56)Timeline Frame 1Symbol 188 as "shurikenW"
ExportAssets (56)Timeline Frame 1Symbol 190 as "axeW"
ExportAssets (56)Timeline Frame 1Symbol 192 as "knifeW"
ExportAssets (56)Timeline Frame 1Symbol 194 as "mymap11"
ExportAssets (56)Timeline Frame 1Symbol 201 as "mymap10"
ExportAssets (56)Timeline Frame 1Symbol 205 as "mymap9"
ExportAssets (56)Timeline Frame 1Symbol 208 as "mymap8"
ExportAssets (56)Timeline Frame 1Symbol 211 as "mymap7"
ExportAssets (56)Timeline Frame 1Symbol 214 as "mymap6"
ExportAssets (56)Timeline Frame 1Symbol 217 as "mymap5"
ExportAssets (56)Timeline Frame 1Symbol 220 as "mymap4"
ExportAssets (56)Timeline Frame 1Symbol 230 as "mymap3"
ExportAssets (56)Timeline Frame 1Symbol 233 as "mymap2"
ExportAssets (56)Timeline Frame 1Symbol 236 as "myMap1"
ExportAssets (56)Timeline Frame 1Symbol 241 as "sky1"
ExportAssets (56)Timeline Frame 1Symbol 247 as "gota"
ExportAssets (56)Timeline Frame 1Symbol 249 as "ambient_rain"
ExportAssets (56)Timeline Frame 1Symbol 250 as "boss1_shot"
ExportAssets (56)Timeline Frame 1Symbol 258 as "hud"

Dynamic Text Variables

_root.char.heartsSymbol 260 EditableText"00"
_root.char.scoreSymbol 264 EditableText"00"
_root.char.heartsSymbol 266 EditableText"00"
_root.char.scoreSymbol 270 EditableText"00"




http://swfchan.com/4/15283/info.shtml
Created: 2/6 -2019 20:23:05 Last modified: 2/6 -2019 20:23:05 Server time: 27/04 -2024 21:01:47