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1200344884625.swf

This is the info page for
Flash #15415

(Click the ID number above for more basic data on this flash file.)


Text
©vapgames 2007

+SVIBORG GAME+

Loading:

D

E

M

V

D

This product is approved by MedVed ™ © ®
evil megacorporation as conducive to world
entropy.

Продукт одобрен злобной мегакорпорацией
MedVed ™ © ® как способствующий
повышению мировой энтропии.

d

e

v

o

r

p

a

+

i

t

n

quality:

Low

Medium

Play

RTFM

Credits

Минздрав предупреждает: данный интерактивный программный продукт опасен для вашего психического здоровья. Спасибо за внимание.

Just a random symbol.

W = move Up

D = move Right

A = move Left

S = move Down

He is Sviborg. He's brutal and heartless.
He never wanted to be in our world.
That's why he's going to destroy it.

Left click = Sviborg Beam

Back

Progaramming, art, animation :

vap (Abramenko Aleksey)

vap.mirgames.ru

Sviborg Creator :

ZUDL

Heartlessness

Brutality

++Brutality

++Heartlessness

+BRUTALITY MODE+

++I'll Be Back!++
Game Over =(

0123456789

Kills:

0:0

Time:

Menu

+I see crap!+

Combo x

0123456789

Combo x

0123456789

Kills

0123456789

MEOWTIME!!!!!!

6

6

ActionScript [AS1/AS2]

Frame 1
btn_vapgames.onPress = function () { getURL ("http://vap.mirgames.ru", "_blank"); }; stop(); onEnterFrame = function () { total = _root.getBytesTotal(); loaded = _root.getBytesLoaded(); percent = Math.round((loaded / total) * 100); if (percent <= 0) { percent = 0; } if (percent >= 100) { nextFrame(); onEnterFrame = 0; } loading_bar.gotoAndStop(percent); };
Frame 2
function get_id() { id = id + 1; if (id > 128) { id = 0; } return(id); } function get_eye_pos(obj, point) { p.x = obj._x; p.y = obj._y; p = obj._parent.transform.matrix.transformPoint(p); p.x = p.x + sviborg._x; p.y = p.y + sviborg._y; point.x = p.x; point.y = p.y; } function limit(x, low, hi) { if (x < low) { x = low; } else if (x > hi) { x = hi; } return(x); } function line(x1, y1, x2, y2, c, w, a) { drawing.lineStyle(w, c, a); drawing.moveTo(x1, y1); drawing.lineTo(x2, y2); } function decal(x, y, a, n) { if (x > 700) { return(undefined); } m.identity(); m.rotate(a); m.translate(x, y - 326); dec.gotoAndStop(n); bmp.draw(dec, m); } function decal_mc(mc) { if (mc._x > 700) { return(undefined); } m.identity(); m.scale(mc._xscale * 0.01, mc._yscale * 0.01); m.rotate(mc._rotation); m.translate(mc._x, mc._y - 326); bmp.draw(mc, m); } function DistPoint(x1, y1, x2, y2) { dx = x2 - x1; dy = y2 - y1; return(Math.sqrt((dx * dx) + (dy * dy))); } function DistLine(x1, y1, x2, y2, x, y) { a = y1 - y2; b = x2 - x1; c = (x1 * y2) - (x2 * y1); return(((a * x) + (b * y)) + c); } function direct(x, y) { dx = x - sviborg._x; dy = y - sviborg._y; if (dx > 0) { a = Math.atan2(dy, dx); } else { a = -Math.atan2(dy, -dx); } a = Math.atan2(dy, dx); return((a * radtodeg) + 180); } function CollBeams(x, y, r) { if (!shooting) { return(false); } dn = DistLine(beam.x, beam.y, mpos.x, mpos.y, x, y) / beam_l; if (Math.abs(dn) > r) { return(false); } dl = -DistLine(beam.x, beam.y, beam.x + normal.x, beam.y + normal.y, x, y); if (dl < (-r)) { return(false); } if (dl > (beam_l + r)) { return(false); } return(true); } function CollSviborg(x, y, r) { if (DistPoint(x, y, sviborg._x, sviborg._y) < (r + 64)) { return(true); } return(false); } function GetDamage(x, y, r) { if (explosion.age == 1) { if (DistPoint(x, y, explosion.x, explosion.y) < (r + explosion.r)) { return(explosion.dmg); } } if (!shooting) { return(0); } if (((x + r) < beam.x) && ((x + r) < mpos.x)) { return(0); } if (((x - r) > beam.x) && ((x - r) > mpos.x)) { return(0); } if (((y + r) < beam.y) && ((y + r) < mpos.y)) { return(0); } if (((y - r) > beam.y) && ((y - r) > mpos.y)) { return(0); } dn = DistLine(beam.x, beam.y, mpos.x, mpos.y, x, y) / beam_l; if (Math.abs(dn) > r) { return(0); } dl = -DistLine(beam.x, beam.y, beam.x + normal.x, beam.y + normal.y, x, y); if (dl < (-r)) { return(0); } if (dl > (beam_l + r)) { return(0); } return(beam_damage); } function DamageSviborg(dmg, x, y) { sviborg_life = sviborg_life - dmg; i = 0; while (i < 5) { objects.push(new BloodDrop(x, y, random(20) - 10, -random(10))); i++; } lifebar.gotoAndStop(sviborg_life); } function process_sviborg() { dx = _xmouse - sviborg._x; dy = _ymouse - sviborg._y; if (dx > 0) { a = Math.atan2(dy, dx); } else { a = -Math.atan2(dy, -dx); } ang = ang + ((a - ang) * 0.2); sviborg.morda._rotation = ang * 20; dx = limit(dx, -250, 250); dy = limit(dy, -250, 260); sviborg.morda._x = dx * 0.1; sviborg.morda._y = dy * 0.1; ax = 1; ay = 1; vx = 0; vy = 0; if (Key.isDown(83) || (Key.isDown(40))) { vy = vy + ay; } if (Key.isDown(87) || (Key.isDown(38))) { vy = vy - ay; } if (Key.isDown(65) || (Key.isDown(37))) { vx = vx - ax; } if (Key.isDown(68) || (Key.isDown(39))) { vx = vx + ax; } sx = ((sviborg._x - old_x) * 0.95) + vx; sy = ((sviborg._y - old_y) * 0.95) + vy; old_x = sviborg._x; old_y = sviborg._y; sviborg._x = sviborg._x + sx; sviborg._y = sviborg._y + sy; shooting = false; if (Key.isDown(1)) { sviborg.morda.mouth.play(); shooting = true; } sviborg._x = limit(sviborg._x, 40, 600); sviborg._y = limit(sviborg._y, 40, 350); floating = Math.sin(time * 0.25) * 2; sviborg._y = sviborg._y + floating; old_y = old_y + floating; if (shooting) { get_eye_pos(sviborg.morda.eye1, beam1); get_eye_pos(sviborg.morda.eye2, beam2); beam.x = (beam1.x + beam2.x) * 0.5; beam.y = (beam1.y + beam2.y) * 0.5; beam_l = DistPoint(beam.x, beam.y, _xmouse, _ymouse); normal.y = (mpos.x - beam.x) / beam_l; normal.x = (-(mpos.y - beam.y)) / beam_l; w = (Math.sin(time) * 2) + 5; dw = 0; if (brutality_climax) { dw = 10; } else { line(beam1.x, beam1.y, _xmouse, _ymouse, 16711680, 20, 25); line(beam2.x, beam2.y, _xmouse, _ymouse, 16711680, 20, 25); } line(beam1.x, beam1.y, _xmouse, _ymouse, 16728128, 10 + dw, 70); line(beam2.x, beam2.y, _xmouse, _ymouse, 16728128, 10 + dw, 70); w = w + dw; line(beam1.x, beam1.y, _xmouse, _ymouse, 16777215, w, 95); line(beam2.x, beam2.y, _xmouse, _ymouse, 16777215, w, 95); if (brutality_climax) { decal(_xmouse, _ymouse, 0, 8); } else { decal(_xmouse, _ymouse, 0, 1); } eye_light1._visible = true; eye_light2._visible = true; eye_light1._x = beam1.x; eye_light1._y = beam1.y; eye_light2._x = beam2.x; eye_light2._y = beam2.y; sviborg.morda.light.play(); } else { eye_light1._visible = false; eye_light2._visible = false; } sc = (Math.sin(time * 0.25) * 30) + 30; eye_light1._xscale = (eye_light1._yscale = sc); eye_light2._xscale = (eye_light2._yscale = sc); } function Explosion(x, y, r, dmg) { explosion.x = x; explosion.y = y; explosion.r = r; explosion.age = 0; explosion.dmg = dmg; if (dmg > 50) { quake = 12.5663706143592; } } function AddKill(k, b) { kills = kills + k; if (combo_time < combo_interval) { combo = combo + 1; display_combo = combo; combo_board._visible = true; combo_board.gotoAndPlay(2); } else { combo = 1; } AddBrutality((b * combo) * 0.5); combo_time = 0; } function AddBrutality(b) { if (sviborg_life <= 0) { return(undefined); } if (brutality_climax) { return(undefined); } brutality = brutality + b; if (brutality > 100) { brutality = 100; brutality_climax = true; sviborg.gotoAndPlay("brutality"); anouncer.gotoAndPlay("brutality"); beam_damage = 8; } brutalitybar.gotoAndStop(int(brutality)); } function StartMeowtime() { meowtime_anouncer.gotoAndPlay("meowtime_start"); meowtime = 375; neko_reload = 0; meowtime_started = true; } function StartGame() { _root.time = 0; _root.shooting = false; _root.n_objects = 0; _root.beam_damage = 1; _root.sviborg_life = 100; _root.explosion.x = 0; _root.explosion.y = 0; _root.explosion.r = 0; _root.explosion.age = 0; _root.explosion.dmg = 0; _root.brutality = 0; _root.kills = 0; _root.combo = 1; _root.display_combo = 0; _root.combo_time = 0; _root.combo_interval = 12; _root.brutality_climax = false; _root.meowtime_started = false; _root.meowtime = 0; _root.meowtime_tens = 0; _root.meowtime_units = 0; _root.hspeed = -2; _root.quake = 0; _root.man_reload = 0; _root.soldier_coef = 10; _root.neko_reload = 250; _root.gazel_reload = 800; _root.ka50_reload = 1600; _root.meowtime_reload = 3000; _root.desant_reload = 2500; anouncer.gotoAndPlay("hello_world"); bmp.scroll(-800, 0); old_x = 320; old_y = 240; sviborg._x = 320; sviborg._y = 240; i = 0; while (i < objects.length) { objects[i].Kill(); delete objects[i]; objects.splice(i, 1); i++; } onEnterFrame = UpdateGame; _root.distance = 0; _root.stat_distance = 0; _root.time_min = 0; _root.time_sec = 0; _root.time_str = "0:0"; } function UpdateGame() { if (!meowtime_started) { if (man_reload < 0) { man_reload = random(25); if (((Math.random() * 100) > soldier_coef) || (time < 600)) { objects.push(new Victim(1)); } else if ((Math.random() * 100) < 50) { objects.push(new Soldier(1)); } else { objects.push(new SoldierLeft(1)); } } if (neko_reload < 0) { objects.push(new Neko(1)); neko_reload = 200 + random(200); } if (gazel_reload < 0) { objects.push(new Gaz(1)); gazel_reload = 400 + random(400); } if (ka50_reload < 0) { objects.push(new Ka50(1)); ka50_reload = 500 + random(800); } if (meowtime_reload < 0) { objects.push(new Bonus(StartMeowtime, "meow_time_bonus")); meowtime_reload = 1200 + random(1000); } if (desant_reload < 0) { i = 0; while (i < 3) { objects.push(new Desant(1)); i++; } desant_reload = 400 + random(400); } man_reload--; neko_reload--; gazel_reload--; ka50_reload--; meowtime_reload--; desant_reload--; combo_time++; explosion.age++; if (soldier_coef < 20) { soldier_coef = soldier_coef + 0.0125; } else { soldier_coef = soldier_coef + 0.0025; } if (soldier_coef > 50) { soldier_coef = 50; } } else { meowtime--; mt_sec = int(meowtime / 25); meowtime_tens = int(mt_sec / 10); meowtime_units = mt_sec - (meowtime_tens * 10); if (neko_reload < 0) { objects.push(new Neko(1)); neko_reload = 4 + random(4); } neko_reload--; combo_time++; explosion.age++; if (meowtime <= 0) { meowtime_started = false; meowtime_anouncer.gotoAndPlay("meowtime_end"); } } quake = quake - 0.5; if (quake > 2) { _root._y = int((Math.sin((-quake) * 3) * quake) * 0.5); sky._y = -_root._y; } else { sky._y = 0; _root._y = 0; } if (combo_time >= combo_interval) { } if (brutality_climax) { brutality = brutality - 0.25; if (brutality <= 0) { brutality = 0; brutality_climax = false; sviborg.gotoAndPlay("normalize"); beam_damage = 1; } brutalitybar.gotoAndStop(int(brutality)); } drawing.clear(); bmp.scroll(hspeed, 0); process_sviborg(); mpos.x = _xmouse; mpos.y = _ymouse; i = 0; while (i < objects.length) { objects[i].Update(); if (!objects[i].Alive()) { objects[i].Kill(); delete objects[i]; objects.splice(i, 1); } i++; } n_objects = objects.length; distance = distance - hspeed; time++; sky._x = sky._x - 0.25; if (sky._x < -640) { sky._x = 0; } mount._x = mount._x - 0.75; if (mount._x < -640) { mount._x = 0; } asphalt._x = asphalt._x + hspeed; if (asphalt._x < -128) { asphalt._x = asphalt._x + 128; } if (sviborg_life <= 0) { sviborg_life = 0; lifebar.gotoAndStop("die"); sviborg.gotoAndPlay("die"); anouncer.gotoAndPlay("bye"); Explosion(320, 240, 1000, 1000); hspeed = 0; leave_speed = 0; sky._y = 0; _root._y = 0; if (meowtime_started) { meowtime_anouncer.gotoAndPlay("meowtime_end"); } meowtime = 0; meowtime_started = false; stat_distance = int(destance / 33); it = int(time / 25); time_min = int(it / 60); time_sec = it - (time_min * 60); time_str = (("" + time_min) + ":") + time_sec; onEnterFrame = GameOver; return(undefined); } } function GameOver() { drawing.clear(); eye_light1._visible = false; eye_light2._visible = false; leave_speed = leave_speed + 0.25; sviborg._y = sviborg._y - leave_speed; explosion.age = 1; i = 0; while (i < objects.length) { objects[i].Update(); if (!objects[i].Alive()) { objects[i].Kill(); delete objects[i]; objects.splice(i, 1); } i++; } n_objects = objects.length; sky._x = sky._x - 0.025; if (sky._x < -640) { sky._x = 0; } } _quality = "MEDIUM"; degtorad = (Math.PI/180); radtodeg = 57.2957795130823; objects = new Array(); p = new Object(); m = new flash.geom.Matrix(); beam1 = new Object(); beam2 = new Object(); normal1 = new Object(); normal2 = new Object(); beam = new Object(); normal = new Object(); mpos = new Object(); explosion = new Object(); var bmp = (new flash.display.BitmapData(800, 200, true, 0)); decals.attachBitmap(bmp, 2, "auto", false); id = 0; ang = 0; vx = 0; vy = 0; old_x = 0; old_y = 0; beam_l1 = 1; beam_l2 = 1; beam_l = 1; leave_speed = 0; nextFrame();
Frame 3
stop(); decals._visible = false; btn_play.onPress = function () { decals._visible = true; StartGame(); gotoAndStop ("game"); }; btn_rtfm.onPress = function () { gotoAndStop ("rtfm"); }; btn_vapgames.onPress = function () { getURL ("http://vap.mirgames.ru", "_blank"); }; btn_credits.onPress = function () { gotoAndStop ("credits"); }; rad_med.gotoAndStop(1); rad_low.gotoAndStop(1); if (_quality == "MEDIUM") { rad_med.gotoAndStop(2); } if (_quality == "LOW") { rad_low.gotoAndStop(2); } rad_med.onPress = function () { _quality = "MEDIUM"; rad_med.gotoAndStop(2); rad_low.gotoAndStop(1); }; rad_low.onPress = function () { _quality = "LOW"; rad_med.gotoAndStop(1); rad_low.gotoAndStop(2); };
Frame 4
btn_back.onPress = function () { gotoAndStop ("menu"); };
Frame 5
btn_vapgames2.onPress = function () { getURL ("http://vap.mirgames.ru", "_blank"); }; btn_back.onPress = function () { gotoAndStop ("menu"); }; btn_zudl.onPress = function () { getURL ("http://www.gamedev.ru/art/forum/?id=66447", "_blank"); };
Frame 7
sviborg._x = 320; sviborg._y = 240;
Symbol 37 MovieClip Frame 1
stop();
Symbol 43 MovieClip Frame 1
stop();
Symbol 44 MovieClip [desant] Frame 1
dir = 0;
Symbol 44 MovieClip [desant] Frame 17
gotoAndPlay (1);
Symbol 44 MovieClip [desant] Frame 30
gotoAndPlay (18);
Symbol 44 MovieClip [desant] Frame 31
Symbol 44 MovieClip [desant] Frame 50
stop(); _root.decal_mc(this); nextFrame();
Symbol 44 MovieClip [desant] Frame 60
dir = dir + 180; hand._rotation = dir; gun._rotation = dir; if (_root.sviborg._x > _x) { _xscale = -100; dir = (-dir) - 180; hand._rotation = dir; gun._rotation = dir; } else { _xscale = 100; }
Symbol 44 MovieClip [desant] Frame 65
_xscale = 100; dir = 0; gotoAndPlay (18);
Symbol 44 MovieClip [desant] Frame 84
gotoAndPlay (70);
Symbol 67 MovieClip Frame 10
stop();
Symbol 69 MovieClip [soldier] Frame 1
dir = 0;
Symbol 69 MovieClip [soldier] Frame 17
gotoAndPlay (1);
Symbol 69 MovieClip [soldier] Frame 30
gotoAndPlay (18);
Symbol 69 MovieClip [soldier] Frame 31
Symbol 69 MovieClip [soldier] Frame 50
stop(); _root.decal_mc(this); nextFrame();
Symbol 69 MovieClip [soldier] Frame 60
dir = dir + 180; hand._rotation = dir; rpg._rotation = dir; if (_root.sviborg._x > _x) { _xscale = -100; dir = (-dir) - 180; hand._rotation = dir; rpg._rotation = dir; } else { _xscale = 100; }
Symbol 69 MovieClip [soldier] Frame 72
_xscale = 100; dir = 0; gotoAndPlay (18);
Symbol 84 MovieClip [victim] Frame 17
gotoAndPlay (1);
Symbol 84 MovieClip [victim] Frame 30
gotoAndPlay (18);
Symbol 84 MovieClip [victim] Frame 31
if (random(100) < 50) { _xscale = -100; }
Symbol 84 MovieClip [victim] Frame 50
stop(); _root.decal_mc(this); nextFrame();
Symbol 104 MovieClip [rpg_rocket] Frame 1
alive = true; stop();
Symbol 104 MovieClip [rpg_rocket] Frame 61
alive = false; stop();
Symbol 104 MovieClip [rpg_rocket] Frame 70
play();
Symbol 104 MovieClip [rpg_rocket] Frame 85
alive = false; stop();
Symbol 115 MovieClip [gaz] Frame 10
gotoAndPlay (1);
Symbol 115 MovieClip [gaz] Frame 16
_root.decal(_x - 10, _y + 20, 0, 5); _root.Explosion(_x - 10, _y + 20, 240, 100);
Symbol 115 MovieClip [gaz] Frame 19
_root.decal(_x - 10, _y + 20, 0, 6);
Symbol 115 MovieClip [gaz] Frame 41
stop();
Symbol 127 MovieClip [neko] Frame 9
gotoAndPlay (1);
Symbol 127 MovieClip [neko] Frame 20
Symbol 127 MovieClip [neko] Frame 28
stop(); _root.decal_mc(this); nextFrame();
Symbol 140 MovieClip [meow_time_bonus] Frame 12
gotoAndPlay (1);
Symbol 140 MovieClip [meow_time_bonus] Frame 20
stop();
Symbol 143 MovieClip Frame 1
stop();
Symbol 148 MovieClip Frame 1
stop();
Symbol 178 MovieClip [ka50] Frame 1
stop();
Symbol 178 MovieClip [ka50] Frame 25
stop();
Symbol 178 MovieClip [ka50] Frame 38
_root.Explosion(_x, _y + 30, 30, 30);
Symbol 178 MovieClip [ka50] Frame 40
_root.decal(_x, _y + 90, 0, 5); _root.decal(_x, _y + 90, 0, 6); _root.Explosion(_x, _y + 90, 200, 100);
Symbol 178 MovieClip [ka50] Frame 52
stop();
Symbol 183 MovieClip [micro_plasma] Frame 9
gotoAndPlay (1);
Symbol 183 MovieClip [micro_plasma] Frame 30
stop();
Symbol 187 MovieClip [plasma] Frame 9
gotoAndPlay (1);
Symbol 187 MovieClip [plasma] Frame 30
stop();
Symbol 188 MovieClip [desant_gibs] Frame 1
stop();
Symbol 363 MovieClip [__Packages.Obj] Frame 0
class Obj { var x, y, life, sprite; function Obj (_px, _py, _life, _sprite) { x = _px; y = _py; life = _life; sprite = _sprite; } function Kill() { life = -1; removeMovieClip(sprite); } function Alive() { return(life > 0); } }
Symbol 364 MovieClip [__Packages.BloodDrop] Frame 0
class BloodDrop extends Obj { var x, y, vx, vy, dead_line, id, sprite, life; function BloodDrop (__x, __y, _vx, _vy) { super(); x = __x; y = __y; vx = _vx; vy = _vy; dead_line = random(50) + 400; id = _root.get_id(); sprite = _root.objects_layer.attachMovie("blood_drop", "b" + id, id + (dead_line * 500)); sprite._rotation = random(360); sprite._x = x; sprite._y = y; } function Update() { x = x + vx; y = y + vy; vy = vy + 1; sprite._rotation = sprite._rotation + 5; sprite._x = x; sprite._y = y; if (y > dead_line) { _root.decal(x, y, 0, 2); return(undefined); } x = x + _root.hspeed; } function Kill() { life = -1; removeMovieClip(_root.objects_layer["b" + id]); } function Alive() { return(y < dead_line); } }
Symbol 365 MovieClip [__Packages.Desant] Frame 0
class Desant extends Obj { var x, y, dead_line, life, id, sprite, action, action_reload, vx, vy, reloading; function Desant (_life) { super(); x = random(300) + 300; y = -30 - random(40); dead_line = random(50) + 400; life = 40 * _life; id = _root.get_id(); sprite = _root.objects_layer.attachMovie("desant", "z" + id, id + ((dead_line + 22) * 500)); action = 5; action_reload = random(10) + 20; vx = (-_root.hspeed) - Math.random(); vy = 4; reloading = 60; sprite.gotoAndPlay("fall"); } function Land() { action = 1; sprite.gotoAndPlay("run"); _root.decal(x, y + 16, 0, 7); vy = 0; } function Update() { x = x + _root.hspeed; sprite._x = x; sprite._y = y; if (life < 0) { return(undefined); } var _local3 = _root.GetDamage(x, y, 25); x = x + vx; y = y + vy; if (action == 5) { if (_local3 > 0) { life = life - _local3; if (life < 0) { _root.AddKill(1, 1); action = 6; _root.objects.push(new Gib(x, y, random(20) - 10, -random(10), "desant_gibs", 1)); _root.objects.push(new Gib(x, y, random(20) - 10, -random(10), "desant_gibs", 1)); _root.objects.push(new Gib(x, y, random(20) - 10, -random(10), "desant_gibs", 2)); _root.objects.push(new Gib(x, y, random(20) - 10, -random(10), "desant_gibs", 3)); _root.objects.push(new Gib(x, y, random(20) - 10, -random(10), "desant_gibs", 3)); _root.objects.push(new Gib(x, y, random(20) - 10, -random(10), "desant_gibs", 4)); sprite.stop(); return(undefined); } } if (y > dead_line) { Land(); } var _local4 = _root.direct(x, y); sprite.hand.gotoAndStop(73 - int(_local4 * 0.2)); if (reloading <= 0) { sprite.hand.gun.play(); sprite.dir = _local4; reloading = 70; vx = vx - (Math.cos(_local4 * _root.degtorad) * 0.2); _root.objects.push(new MicroPlasma(x, y, _local4, dead_line + 1)); } } else { if (_local3 > 0) { _root.decal((x + random(20)) - 10, ((y + 20) + random(20)) - 10, 0, 2); life = life - _local3; if (life < 0) { sprite.gotoAndPlay("die"); _root.AddKill(1, 1); action = 3; return(undefined); } } if (action_reload < 0) { action_reload = random(10) + 20; if (random(150) < 50) { sprite.gotoAndPlay("run"); action = 1; vx = ((-random(100)) / 100) - 1; } else if ((random(100) < 50) || (reloading > 0)) { sprite.gotoAndPlay("stand"); action = 2; vx = 0; } else { sprite.gotoAndPlay("shoot"); var _local4 = _root.direct(x, y); sprite.dir = _local4; action = 4; vx = 0; action_reload = 11; reloading = 50; _root.objects.push(new MicroPlasma(x, y, _local4)); } } } action_reload--; reloading--; } function Kill() { life = -1; removeMovieClip(_root.objects_layer["z" + id]); } function Alive() { if (action == 6) { return(false); } if (sprite._currentframe == 51) { return(false); } return(x > -40); } }
Symbol 366 MovieClip [__Packages.Gib] Frame 0
class Gib extends Obj { var x, y, vx, vy, dead_line, id, sprite, life; function Gib (__x, __y, _vx, _vy, sprite_name, frame) { super(); x = __x; y = __y; vx = _vx; vy = _vy; dead_line = random(50) + 400; id = _root.get_id(); sprite = _root.objects_layer.attachMovie(sprite_name, "g" + id, id + (dead_line * 500)); sprite.gotoAndStop(frame); sprite._rotation = random(360); sprite._x = x; sprite._y = y; } function Update() { x = x + vx; y = y + vy; vy = vy + 1; sprite._rotation = sprite._rotation + 5; sprite._x = x; sprite._y = y; if (y > dead_line) { _root.decal(x, y, 0, 2); _root.decal_mc(sprite); return(undefined); } x = x + _root.hspeed; } function Kill() { life = -1; removeMovieClip(_root.objects_layer["g" + id]); } function Alive() { return(y < dead_line); } }
Symbol 367 MovieClip [__Packages.MicroPlasma] Frame 0
class MicroPlasma extends Obj { var x, y, dead_line, life, id, sprite, vx, vy; function MicroPlasma (__x, __y, dir, y_depth) { super(); x = __x; y = __y; dead_line = y_depth; life = 100; id = _root.get_id(); sprite = _root.objects_layer.attachMovie("micro_plasma", "m" + id, id + (dead_line * 500)); vx = Math.cos(dir * _root.degtorad) * 8; vy = Math.sin(dir * _root.degtorad) * 8; x = x + (vx * 3); y = y + (vy * 3); sprite._x = x; sprite._y = y; } function Update() { x = x + _root.hspeed; sprite._x = x; sprite._y = y; if (life < 0) { return(undefined); } x = x + vx; y = y + vy; if ((y + 8) > dead_line) { life = -1; sprite.gotoAndPlay("die"); return(undefined); } if (_root.CollSviborg(x, y, 4)) { life = -1; sprite.gotoAndPlay("die"); _root.DamageSviborg(5, x, y); } } function Kill() { life = -1; removeMovieClip(_root.objects_layer["m" + id]); } function Alive() { if (((x < -40) || (x > 680)) || (y < -40)) { return(false); } if (sprite._currentframe == 30) { return(false); } return(true); } }
Symbol 368 MovieClip [__Packages.Bonus] Frame 0
class Bonus extends Obj { var func, x, y, life, id, sprite, vx; function Bonus (_func, mc_name) { super(); func = _func; x = random(100) + 650; y = random(300) + 20; life = 100; id = _root.get_id(); sprite = _root.objects_layer.attachMovie(mc_name, "b" + id, id + 320000); vx = -4; } function Update() { x = x + _root.hspeed; sprite._x = x; sprite._y = y; if (life < 0) { return(undefined); } if (_root.CollSviborg(x, y, 16)) { func(); sprite.gotoAndPlay("die"); life = -1; } vx = ((-random(100)) / 100) - 1; x = x + vx; } function Kill() { life = -1; removeMovieClip(_root.objects_layer["b" + id]); } function Alive() { if (sprite._currentframe == 20) { return(false); } return(x > -20); } }
Symbol 369 MovieClip [__Packages.Gaz] Frame 0
class Gaz extends Obj { var x, y, life, id, sprite, vx, action_reload; function Gaz (_life) { super(); x = random(100) + 700; y = random(50) + 390; life = 50 * _life; id = _root.get_id(); sprite = _root.objects_layer.attachMovie("gaz", "g" + id, id + ((y + 32) * 500)); sprite.gotoAndPlay("run"); vx = ((-random(100)) / 100) - 1; action_reload = 0; } function Update() { x = x + _root.hspeed; sprite._x = x; sprite._y = y; if (life < 0) { return(undefined); } var _local3 = _root.GetDamage(x, y, 60); if (_local3 > 0) { _root.decal((x + random(20)) - 10, ((y + 20) + random(20)) - 10, 0, 4); life = life - _local3; if (life < 0) { sprite.gotoAndPlay("die"); _root.AddKill(6, 12); return(undefined); } } vx = ((-random(100)) / 100) - 3; x = x + vx; } function Kill() { life = -1; removeMovieClip(_root.objects_layer["g" + id]); } function Alive() { return(x > -100); } }
Symbol 370 MovieClip [__Packages.Neko] Frame 0
class Neko extends Obj { var x, y, life, id, sprite, vx, action_reload; function Neko (_life) { super(); x = random(100) + 650; y = random(50) + 400; life = 3 * _life; id = _root.get_id(); sprite = _root.objects_layer.attachMovie("neko", "n" + id, id + ((y + 10) * 500)); sprite.gotoAndPlay("run"); vx = ((-random(100)) / 100) - 1; action_reload = 0; } function Update() { x = x + _root.hspeed; sprite._x = x; sprite._y = y; if (life < 0) { return(undefined); } var _local3 = _root.GetDamage(x, y, 15); if (_local3 > 0) { _root.decal((x + random(10)) - 5, (y + random(10)) - 5, 0, 2); life = life - _local3; if (life < 0) { sprite.gotoAndPlay("die"); _root.AddKill(1, 1); return(undefined); } } vx = ((-random(100)) / 100) - 1; x = x + vx; if (action_reload < 0) { action_reload = 20 + random(100); _root.decal(x + 10, y + 8, 0, 3); } action_reload = action_reload - 1; } function Kill() { life = -1; removeMovieClip(_root.objects_layer["n" + id]); } function Alive() { if (sprite._currentframe == 29) { return(false); } return(x > -20); } }
Symbol 371 MovieClip [__Packages.SoldierLeft] Frame 0
class SoldierLeft extends Obj { var x, y, life, id, sprite, action, action_reload, vx, reloading; function SoldierLeft (_life) { super(); x = (-random(10)) - 20; y = random(50) + 400; life = 30 * _life; id = _root.get_id(); sprite = _root.objects_layer.attachMovie("soldier", "s" + id, id + ((y + 22) * 500)); sprite._xscale = -100; action = 1; action_reload = random(10) + 20; vx = 4; reloading = 0; } function Update() { x = x + _root.hspeed; sprite._x = x; sprite._y = y; sprite._xscale = -100; if (life < 0) { return(undefined); } var _local3 = _root.GetDamage(x, y, 25); if (_local3 > 0) { _root.decal((x + random(20)) - 10, ((y + 20) + random(20)) - 10, 0, 2); life = life - _local3; if (life < 0) { sprite.gotoAndPlay("die"); _root.AddKill(1, 1); action = 3; return(undefined); } } x = x + vx; if (action_reload < 0) { action_reload = random(10) + 20; if ((random(150) < 100) || (reloading > 0)) { sprite.gotoAndPlay("run"); action = 1; vx = (random(100) / 200) + 3; } else if ((random(100) < 5) || (reloading > 0)) { sprite.gotoAndPlay("stand"); action = 2; vx = 0; } else { sprite.gotoAndPlay("shoot"); var _local4 = _root.direct(x, y); sprite.dir = _local4; action = 4; vx = 0; action_reload = 11; reloading = 50; _root.objects.push(new RPG(x, y, _local4, y + 21)); } } action_reload = action_reload - 1; reloading = reloading - 1; } function Kill() { life = -1; removeMovieClip(_root.objects_layer["s" + id]); } function Alive() { if (sprite._currentframe == 51) { return(false); } return((x < 680) && (x > -100)); } }
Symbol 372 MovieClip [__Packages.RPG] Frame 0
class RPG extends Obj { var x, y, life, id, sprite; function RPG (__x, __y, dir, y_depth) { super(); x = __x; y = __y; life = 100; id = _root.get_id(); sprite = _root.objects_layer.attachMovie("rpg_rocket", "r" + id, id + (y_depth * 500)); sprite._rotation = dir; sprite._x = x; sprite._y = y; } function Update() { x = x + _root.hspeed; if (life < 0) { return(undefined); } sprite._x = x; sprite.nextFrame(); _root.p.x = sprite.rocket._x; _root.p.y = sprite.rocket._y; _root.p = sprite.transform.matrix.transformPoint(_root.p); if (_root.CollSviborg(_root.p.x, _root.p.y, 15)) { life = -1; sprite.gotoAndPlay("die"); sprite._x = _root.p.x; sprite._y = _root.p.y; _root.DamageSviborg(10, _root.p.x, _root.p.y); } } function Kill() { life = -1; removeMovieClip(_root.objects_layer["r" + id]); } function Alive() { if ((sprite._currentframe == 61) || (sprite._currentframe == 85)) { return(false); } return(true); } }
Symbol 373 MovieClip [__Packages.Ka50] Frame 0
class Ka50 extends Obj { var x, y, life, dead_line, dest_x, dest_y, id, sprite, action, action_reload, vx, reloading, body_dir, vy; function Ka50 (_life) { super(); x = random(20) + 770; y = random(225) + 10; life = 160 * _life; dead_line = random(50) + 400; dest_x = x - 200; dest_y = y; id = _root.get_id(); sprite = _root.objects_layer.attachMovie("ka50", "k" + id, id + (dead_line * 500)); action = 1; action_reload = random(10) + 20; vx = 4; reloading = 0; body_dir = 0; sprite._x = x; sprite._y = y; vx = 0; vy = 0; } function Update() { x = x + _root.hspeed; if (action == 3) { sprite._x = x; sprite._y = y; return(undefined); } x = x + vx; y = y + vy; vy = vy + 0.5; sprite._x = x; sprite._y = y; sprite._rotation = sprite._rotation + ((body_dir - sprite._rotation) * 0.1); if (action == 5) { body_dir = 0; vx = -1; if ((y + 90) > dead_line) { sprite.gotoAndPlay("die"); action = 3; } return(undefined); } body_dir = vx * 5; var _local4 = _root.direct(x, y); sprite.gun._rotation = (_local4 - sprite._rotation) + 180; var _local3 = _root.GetDamage(x, y, 60); if (_local3 > 0) { life = life - _local3; sprite.body.play(); if (life < 0) { sprite.gotoAndPlay("fall"); _root.AddKill(1, 2); action = 5; return(undefined); } } if ((Math.abs(x - dest_x) < 40) && (Math.abs(y - dest_y) < 40)) { dest_x = random(500) + 80; dest_y = random(225) + 50; } if (x < dest_x) { vx = vx + 0.5; } else { vx = vx - 0.5; } vy = vy - 0.3; if (y > dest_y) { vy = vy - 0.4; } vx = _root.limit(vx, -4, 4); vy = _root.limit(vy, -2, 2); if (reloading < 0) { _root.p.x = sprite.gun._x; _root.p.y = sprite.gun._y; _root.p = sprite.transform.matrix.transformPoint(_root.p); sprite.gun.play(); action = 4; reloading = 50; _root.objects.push(new Plasma(_root.p.x, _root.p.y, _local4, dead_line + 1)); } action_reload = action_reload - 1; reloading = reloading - 1; } function Kill() { life = -1; removeMovieClip(_root.objects_layer["k" + id]); } function Alive() { return(x > -150); } }
Symbol 374 MovieClip [__Packages.Plasma] Frame 0
class Plasma extends Obj { var x, y, dead_line, life, id, sprite, vx, vy; function Plasma (__x, __y, dir, y_depth) { super(); x = __x; y = __y; dead_line = y_depth; life = 100; id = _root.get_id(); sprite = _root.objects_layer.attachMovie("plasma", "p" + id, id + (y_depth * 500)); vx = Math.cos(dir * _root.degtorad) * 8; vy = Math.sin(dir * _root.degtorad) * 8; x = x + (vx * 3); y = y + (vy * 3); sprite._x = x; sprite._y = y; } function Update() { x = x + _root.hspeed; sprite._x = x; sprite._y = y; if (life < 0) { return(undefined); } x = x + vx; y = y + vy; if (_root.CollSviborg(x, y, 8)) { life = -1; sprite.gotoAndPlay("die"); _root.DamageSviborg(10, x, y); } } function Kill() { life = -1; removeMovieClip(_root.objects_layer["p" + id]); } function Alive() { if (((y + 10) > dead_line) && (life > 0)) { sprite.gotoAndPlay("die"); _root.Explosion(x, y, 50, 48); life = -1; return(true); } if (((x < -40) || (x > 680)) || (y < -40)) { return(false); } if (sprite._currentframe == 30) { return(false); } return(true); } }
Symbol 375 MovieClip [__Packages.Soldier] Frame 0
class Soldier extends Obj { var x, y, life, id, sprite, action, action_reload, vx, reloading; function Soldier (_life) { super(); x = random(100) + 650; y = random(50) + 400; life = 30 * _life; id = _root.get_id(); sprite = _root.objects_layer.attachMovie("soldier", "s" + id, id + ((y + 22) * 500)); action = 1; action_reload = random(10) + 20; vx = -0.1; reloading = 0; } function Update() { x = x + _root.hspeed; sprite._x = x; sprite._y = y; if (life < 0) { return(undefined); } var _local3 = _root.GetDamage(x, y, 25); if (_local3 > 0) { _root.decal((x + random(20)) - 10, ((y + 20) + random(20)) - 10, 0, 2); life = life - _local3; if (life < 0) { sprite.gotoAndPlay("die"); _root.AddKill(1, 1); action = 3; return(undefined); } } x = x + vx; if (action_reload < 0) { action_reload = random(10) + 20; if (random(150) < 50) { sprite.gotoAndPlay("run"); action = 1; vx = ((-random(100)) / 100) - 1; } else if ((random(100) < 50) || (reloading > 0)) { sprite.gotoAndPlay("stand"); action = 2; vx = 0; } else { sprite.gotoAndPlay("shoot"); var _local4 = _root.direct(x, y); sprite.dir = _local4; action = 4; vx = 0; action_reload = 11; reloading = 50; _root.objects.push(new RPG(x, y, _local4, y + 21)); } } action_reload--; reloading--; } function Kill() { life = -1; removeMovieClip(_root.objects_layer["s" + id]); } function Alive() { if (sprite._currentframe == 51) { return(false); } return(x > -40); } }
Symbol 376 MovieClip [__Packages.Victim] Frame 0
class Victim extends Obj { var x, y, life, id, sprite, action, action_reload, vx; function Victim (_life) { super(); x = random(100) + 650; y = random(50) + 400; life = 15 * _life; id = _root.get_id(); sprite = _root.objects_layer.attachMovie("victim", "v" + id, id + ((y + 22) * 500)); action = 1; action_reload = random(10) + 20; vx = -0.1; } function Update() { x = x + _root.hspeed; sprite._x = x; sprite._y = y; if (life < 0) { return(undefined); } var _local3 = _root.GetDamage(x, y, 25); if (_local3 > 0) { _root.decal((x + random(20)) - 10, ((y + 20) + random(20)) - 10, 0, 2); life = life - _local3; if (life < 0) { sprite.gotoAndPlay("die"); _root.AddKill(1, 1); action = 3; return(undefined); } } x = x + vx; if (action_reload < 0) { if (random(100) < 50) { sprite.gotoAndPlay("run"); action = 1; vx = ((-random(100)) / 100) - 1; } else { sprite.gotoAndPlay("stand"); action = 2; vx = 0; } action_reload = random(10) + 20; } action_reload = action_reload - 1; } function Kill() { life = -1; removeMovieClip(_root.objects_layer["v" + id]); } function Alive() { if (sprite._currentframe == 51) { return(false); } return(x > -40); } }
Symbol 199 MovieClip Frame 2
stop();
Symbol 224 MovieClip Frame 1
stop();
Symbol 231 MovieClip Frame 20
stop();
Symbol 236 MovieClip Frame 20
stop();
Symbol 240 MovieClip Frame 20
stop();
Symbol 258 MovieClip Frame 20
stop();
Symbol 264 MovieClip Frame 32
stop();
Symbol 269 MovieClip Frame 20
stop();
Symbol 292 MovieClip Frame 1
_y = (-281 + random(100)); gotoAndStop(random(_framesloaded + 1));
Symbol 293 MovieClip Frame 1
stop(); onEnterFrame = function () { _x = (_x + _root.hspeed); if (_x < -150) { _x = (660 + random(20)); building.play(); } };
Symbol 298 MovieClip Frame 1
stop();
Symbol 300 MovieClip Frame 1
_visible = false;
Symbol 308 MovieClip Frame 1
stop();
Symbol 308 MovieClip Frame 35
stop();
Symbol 308 MovieClip Frame 61
gotoAndStop (1);
Symbol 308 MovieClip Frame 95
stop();
Symbol 311 MovieClip Frame 2
_x = 0; _y = 0; stop();
Symbol 318 MovieClip Frame 1
stop();
Symbol 318 MovieClip Frame 2
Symbol 322 MovieClip Frame 100
stop();
Symbol 322 MovieClip Frame 110
stop();
Symbol 325 MovieClip Frame 1
stop();
Symbol 325 MovieClip Frame 100
stop();
Symbol 337 MovieClip Frame 20
stop();
Symbol 338 Button
on (press) { _root.gotoAndStop("menu"); _parent.gotoAndStop(1); }
Symbol 341 MovieClip Frame 1
stop(); gotoAndPlay ("hello_world");
Symbol 341 MovieClip Frame 2
stop();
Symbol 341 MovieClip Frame 35
stop();
Symbol 341 MovieClip Frame 69
stop();
Symbol 341 MovieClip Frame 113
stop();
Symbol 341 MovieClip Frame 232
stop();
Symbol 341 MovieClip Frame 283
stop();
Symbol 346 MovieClip Frame 1
stop();
Symbol 362 MovieClip Frame 1
stop();
Symbol 362 MovieClip Frame 41
stop();
Symbol 362 MovieClip Frame 63
stop();

Library Items

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Symbol 2 GraphicUsed by:44 69
Symbol 3 GraphicUsed by:26 44
Symbol 4 GraphicUsed by:44 69 188
Symbol 5 GraphicUsed by:44
Symbol 6 GraphicUsed by:38 44 69 188
Symbol 7 GraphicUsed by:44
Symbol 8 GraphicUsed by:44 69 84
Symbol 9 GraphicUsed by:44 69 84
Symbol 10 GraphicUsed by:44
Symbol 11 GraphicUsed by:44 69 84
Symbol 12 GraphicUsed by:44
Symbol 13 GraphicUsed by:44
Symbol 14 GraphicUsed by:44
Symbol 15 GraphicUsed by:44
Symbol 16 GraphicUsed by:44 69 84
Symbol 17 GraphicUsed by:44
Symbol 18 GraphicUsed by:44 69 84
Symbol 19 GraphicUsed by:44 69 84
Symbol 20 GraphicUsed by:44
Symbol 21 GraphicUsed by:44 69 84
Symbol 22 GraphicUsed by:44
Symbol 23 GraphicUsed by:44 69 84
Symbol 24 GraphicUsed by:44
Symbol 25 GraphicUsed by:44 69 84
Symbol 26 MovieClipUses:3Used by:37
Symbol 27 BitmapUsed by:28 33
Symbol 28 GraphicUses:27Used by:36
Symbol 29 BitmapUsed by:30 34
Symbol 30 GraphicUses:29Used by:36
Symbol 31 BitmapUsed by:32 35
Symbol 32 GraphicUses:31Used by:36
Symbol 33 GraphicUses:27Used by:36
Symbol 34 GraphicUses:29Used by:36
Symbol 35 GraphicUses:31Used by:36
Symbol 36 MovieClipUses:28 30 32 33 34 35Used by:37 86 115 148 178
Symbol 37 MovieClipUses:26 36Used by:43 44
Symbol 38 MovieClipUses:6Used by:39
Symbol 39 MovieClipUses:38Used by:43 44 69
Symbol 40 GraphicUsed by:44
Symbol 41 GraphicUsed by:44 318
Symbol 42 GraphicUsed by:44 188
Symbol 43 MovieClipUses:39 37Used by:44
Symbol 44 MovieClip [desant]Uses:1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 37 39 40 41 42 43
Symbol 45 GraphicUsed by:67 69
Symbol 46 GraphicUsed by:69
Symbol 47 GraphicUsed by:69
Symbol 48 GraphicUsed by:69
Symbol 49 GraphicUsed by:69
Symbol 50 GraphicUsed by:69
Symbol 51 GraphicUsed by:69
Symbol 52 GraphicUsed by:69
Symbol 53 GraphicUsed by:69
Symbol 54 GraphicUsed by:69
Symbol 55 GraphicUsed by:69
Symbol 56 GraphicUsed by:69
Symbol 57 GraphicUsed by:67
Symbol 58 GraphicUsed by:67
Symbol 59 GraphicUsed by:67
Symbol 60 GraphicUsed by:67
Symbol 61 GraphicUsed by:67
Symbol 62 GraphicUsed by:67
Symbol 63 GraphicUsed by:67
Symbol 64 GraphicUsed by:67
Symbol 65 GraphicUsed by:67
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:45 57 58 59 60 61 62 63 64 65 66Used by:69
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClip [soldier]Uses:1 45 2 4 46 6 47 8 9 48 11 49 50 51 52 16 53 18 19 54 21 55 23 56 25 67 68 39
Symbol 70 GraphicUsed by:84
Symbol 71 GraphicUsed by:84
Symbol 72 GraphicUsed by:84
Symbol 73 GraphicUsed by:84 115
Symbol 74 GraphicUsed by:84
Symbol 75 GraphicUsed by:84
Symbol 76 GraphicUsed by:84
Symbol 77 GraphicUsed by:84
Symbol 78 GraphicUsed by:84
Symbol 79 GraphicUsed by:84
Symbol 80 GraphicUsed by:84
Symbol 81 GraphicUsed by:84
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84
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Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:36 85Used by:104
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Symbol 88 GraphicUses:87Used by:104 115 140 178
Symbol 89 GraphicUsed by:104 112 183 187
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:104 115 140 178
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:104 115 140 178
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:104 115 140 178
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:104 115 140 178
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:104 115 140 178
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:104 115 140 178
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:104 115 178
Symbol 104 MovieClip [rpg_rocket]Uses:86 88 89 91 93 95 97 99 101 103
Symbol 105 GraphicUsed by:115
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:106Used by:115
Symbol 108 GraphicUsed by:115
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:111 115
Symbol 111 MovieClipUses:110Used by:115
Symbol 112 MovieClipUses:89Used by:115 178
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:115
Symbol 115 MovieClip [gaz]Uses:105 107 108 73 111 110 112 88 91 93 95 97 99 101 103 114 36
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClip [blood_drop]Uses:116
Symbol 118 GraphicUsed by:127
Symbol 119 GraphicUsed by:127
Symbol 120 GraphicUsed by:127
Symbol 121 GraphicUsed by:127 362
Symbol 122 GraphicUsed by:127
Symbol 123 GraphicUsed by:127
Symbol 124 GraphicUsed by:127
Symbol 125 GraphicUsed by:127
Symbol 126 GraphicUsed by:127
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Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:140
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Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:140
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:140
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Symbol 142 GraphicUses:141Used by:143
Symbol 143 MovieClipUses:142Used by:178
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:148
Symbol 146 GraphicUsed by:148
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:145 146 147 36Used by:178
Symbol 149 GraphicUsed by:178
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:159
Symbol 152 GraphicUsed by:159
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:159
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:159
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:159
Symbol 159 MovieClipUses:151 152 154 156 158Used by:178
Symbol 160 GraphicUsed by:178
Symbol 161 GraphicUses:141Used by:178
Symbol 162 GraphicUsed by:178
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:178
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165Used by:178
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:178
Symbol 169 GraphicUses:141Used by:178
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:178
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:178
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:174Used by:178
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:176Used by:178
Symbol 178 MovieClip [ka50]Uses:143 148 149 159 160 161 36 88 91 93 95 97 99 101 103 162 164 166 112 168 169 171 173 175 177
Symbol 179 GraphicUsed by:183
Symbol 180 GraphicUsed by:183
Symbol 181 GraphicUsed by:183 187
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClip [micro_plasma]Uses:179 180 181 182 89
Symbol 184 GraphicUsed by:187
Symbol 185 GraphicUsed by:187
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClip [plasma]Uses:184 185 181 186 89
Symbol 188 MovieClip [desant_gibs]Uses:6 42 1 4
Symbol 189 GraphicUsed by:224  Timeline
Symbol 190 FontUsed by:191 194 196 201 202 203 204 205 209 210 211 212 213 214 215 216 217 218 219 221 225 226 227 234 238 250 251 252 253 254 255 256 260 261 262 266 267 320 324 326 327 328 329 332 334 335 340 342 344 347 353
Symbol 191 TextUses:190Used by:193
Symbol 192 GraphicUsed by:193 199
Symbol 193 ButtonUses:191 192Used by:Timeline
Symbol 194 TextUses:190Used by:Timeline
Symbol 195 ShapeTweeningUsed by:198
Symbol 196 TextUses:190Used by:198
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:195 196 197Used by:Timeline
Symbol 363 MovieClip [__Packages.Obj]
Symbol 364 MovieClip [__Packages.BloodDrop]
Symbol 365 MovieClip [__Packages.Desant]
Symbol 366 MovieClip [__Packages.Gib]
Symbol 367 MovieClip [__Packages.MicroPlasma]
Symbol 368 MovieClip [__Packages.Bonus]
Symbol 369 MovieClip [__Packages.Gaz]
Symbol 370 MovieClip [__Packages.Neko]
Symbol 371 MovieClip [__Packages.SoldierLeft]
Symbol 372 MovieClip [__Packages.RPG]
Symbol 373 MovieClip [__Packages.Ka50]
Symbol 374 MovieClip [__Packages.Plasma]
Symbol 375 MovieClip [__Packages.Soldier]
Symbol 376 MovieClip [__Packages.Victim]
Symbol 199 MovieClipUses:192Used by:Timeline
Symbol 200 GraphicUsed by:220
Symbol 201 TextUses:190Used by:220
Symbol 202 TextUses:190Used by:220
Symbol 203 TextUses:190Used by:220
Symbol 204 TextUses:190Used by:220
Symbol 205 TextUses:190Used by:220
Symbol 206 FontUsed by:207 208 244 245 331 333 343 345 348 358 359
Symbol 207 TextUses:206Used by:220
Symbol 208 TextUses:206Used by:220
Symbol 209 TextUses:190Used by:220
Symbol 210 TextUses:190Used by:220
Symbol 211 TextUses:190Used by:220
Symbol 212 TextUses:190Used by:220
Symbol 213 TextUses:190Used by:220
Symbol 214 TextUses:190Used by:220
Symbol 215 TextUses:190Used by:220
Symbol 216 TextUses:190Used by:220
Symbol 217 TextUses:190Used by:220
Symbol 218 TextUses:190Used by:220
Symbol 219 TextUses:190Used by:220
Symbol 220 MovieClipUses:200 201 202 203 204 205 207 208 209 210 211 212 213 214 215 216 217 218 219Used by:Timeline
Symbol 221 TextUses:190Used by:Timeline
Symbol 222 GraphicUsed by:224
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClipUses:189 222 223Used by:Timeline
Symbol 225 TextUses:190Used by:Timeline
Symbol 226 TextUses:190Used by:Timeline
Symbol 227 TextUses:190Used by:233
Symbol 228 GraphicUsed by:231
Symbol 229 GraphicUsed by:231 236 240 258 264 269 337
Symbol 230 GraphicUsed by:231 236 240 258 264 269 337
Symbol 231 MovieClipUses:228 229 230Used by:233
Symbol 232 GraphicUsed by:233 237 241 259 265 270 338
Symbol 233 ButtonUses:227 231 232Used by:Timeline
Symbol 234 TextUses:190Used by:237
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:235 229 230Used by:237
Symbol 237 ButtonUses:234 236 232Used by:Timeline
Symbol 238 TextUses:190Used by:241
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:239 229 230Used by:241
Symbol 241 ButtonUses:238 240 232Used by:Timeline
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:Timeline
Symbol 244 TextUses:206Used by:Timeline
Symbol 245 TextUses:206Used by:Timeline
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClipUses:246Used by:Timeline
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:Timeline
Symbol 250 TextUses:190Used by:Timeline
Symbol 251 TextUses:190Used by:Timeline
Symbol 252 TextUses:190Used by:Timeline
Symbol 253 TextUses:190Used by:Timeline
Symbol 254 TextUses:190Used by:Timeline
Symbol 255 TextUses:190Used by:Timeline
Symbol 256 TextUses:190Used by:259
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClipUses:257 229 230Used by:259
Symbol 259 ButtonUses:256 258 232Used by:Timeline
Symbol 260 TextUses:190Used by:Timeline
Symbol 261 TextUses:190Used by:Timeline
Symbol 262 TextUses:190Used by:265
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClipUses:263 229 230Used by:265
Symbol 265 ButtonUses:262 264 232Used by:Timeline
Symbol 266 TextUses:190Used by:Timeline
Symbol 267 TextUses:190Used by:270
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClipUses:268 229 230Used by:270
Symbol 270 ButtonUses:267 269 232Used by:Timeline
Symbol 271 BitmapUsed by:272
Symbol 272 GraphicUses:271Used by:273
Symbol 273 MovieClipUses:272Used by:Timeline
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:276
Symbol 276 MovieClipUses:275Used by:Timeline
Symbol 277 BitmapUsed by:278
Symbol 278 GraphicUses:277Used by:279
Symbol 279 MovieClipUses:278Used by:Timeline
Symbol 280 GraphicUsed by:293
Symbol 281 BitmapUsed by:282 285
Symbol 282 GraphicUses:281Used by:292
Symbol 283 GraphicUsed by:292
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:281 284Used by:292
Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:286Used by:292
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:292
Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:292
Symbol 292 MovieClipUses:282 283 285 287 289 291Used by:293
Symbol 293 MovieClipUses:280 292Used by:Timeline
Symbol 294 GraphicUsed by:308
Symbol 295 BitmapUsed by:296 297
Symbol 296 GraphicUses:295Used by:302
Symbol 297 GraphicUses:295Used by:298
Symbol 298 MovieClipUses:297Used by:302
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClipUses:299Used by:302
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClipUses:296 298 300 301Used by:308
Symbol 303 BitmapUsed by:304
Symbol 304 GraphicUses:303Used by:308
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClipUses:305Used by:308 318  Timeline
Symbol 307 GraphicUsed by:308 322 325
Symbol 308 MovieClipUses:294 302 304 306 307Used by:Timeline
Symbol 309 GraphicUsed by:Timeline
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClipUses:310Used by:Timeline
Symbol 312 BitmapUsed by:313
Symbol 313 GraphicUses:312Used by:318
Symbol 314 BitmapUsed by:315
Symbol 315 GraphicUses:314Used by:318
Symbol 316 GraphicUsed by:318
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClipUses:306 313 315 316 317 41Used by:Timeline
Symbol 319 ShapeTweeningUsed by:322
Symbol 320 TextUses:190Used by:322
Symbol 321 ShapeTweeningUsed by:322
Symbol 322 MovieClipUses:319 320 321 307Used by:Timeline
Symbol 323 ShapeTweeningUsed by:325
Symbol 324 TextUses:190Used by:325
Symbol 325 MovieClipUses:323 324 307Used by:Timeline
Symbol 326 TextUses:190Used by:341
Symbol 327 TextUses:190Used by:341
Symbol 328 TextUses:190Used by:341
Symbol 329 TextUses:190Used by:341
Symbol 330 GraphicUsed by:339
Symbol 331 EditableTextUses:206Used by:339
Symbol 332 TextUses:190Used by:339
Symbol 333 EditableTextUses:206Used by:339
Symbol 334 TextUses:190Used by:339
Symbol 335 TextUses:190Used by:338
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:336 229 230Used by:338
Symbol 338 ButtonUses:335 337 232Used by:339
Symbol 339 MovieClipUses:330 331 332 333 334 338Used by:341
Symbol 340 TextUses:190Used by:341
Symbol 341 MovieClipUses:326 327 328 329 339 340Used by:Timeline
Symbol 342 TextUses:190Used by:346
Symbol 343 EditableTextUses:206Used by:346
Symbol 344 TextUses:190Used by:346
Symbol 345 EditableTextUses:206Used by:346
Symbol 346 MovieClipUses:342 343 344 345Used by:Timeline
Symbol 347 TextUses:190Used by:349
Symbol 348 EditableTextUses:206Used by:349
Symbol 349 MovieClipUses:347 348Used by:Timeline
Symbol 350 GraphicUsed by:351
Symbol 351 MovieClipUses:350Used by:362
Symbol 352 GraphicUsed by:355
Symbol 353 TextUses:190Used by:355
Symbol 354 GraphicUsed by:355
Symbol 355 MovieClipUses:352 353 354Used by:362
Symbol 356 ShapeTweeningUsed by:362
Symbol 357 GraphicUsed by:362
Symbol 358 EditableTextUses:206Used by:362
Symbol 359 EditableTextUses:206Used by:362
Symbol 360 ShapeTweeningUsed by:362
Symbol 361 GraphicUsed by:362
Symbol 362 MovieClipUses:121 351 355 356 357 358 359 360 361Used by:Timeline

Instance Names

"btn_vapgames"Frame 1Symbol 193 Button
"loading_bar"Frame 1Symbol 198 MovieClip
"decals"Frame 2Symbol 199 MovieClip
"rad_low"Frame 3Symbol 224 MovieClip
"rad_med"Frame 3Symbol 224 MovieClip
"btn_play"Frame 3Symbol 233 Button
"btn_rtfm"Frame 3Symbol 237 Button
"btn_credits"Frame 3Symbol 241 Button
"btn_back"Frame 4Symbol 259 Button
"btn_vapgames2"Frame 5Symbol 265 Button
"btn_zudl"Frame 5Symbol 270 Button
"sky"Frame 7Symbol 273 MovieClip
"mount"Frame 7Symbol 276 MovieClip
"asphalt"Frame 7Symbol 279 MovieClip
"sviborg"Frame 7Symbol 308 MovieClip
"objects_layer"Frame 7Symbol 311 MovieClip
"eye_light1"Frame 7Symbol 306 MovieClip
"eye_light2"Frame 7Symbol 306 MovieClip
"drawing"Frame 7Symbol 199 MovieClip
"dec"Frame 7Symbol 318 MovieClip
"lifebar"Frame 7Symbol 322 MovieClip
"brutalitybar"Frame 7Symbol 325 MovieClip
"anouncer"Frame 7Symbol 341 MovieClip
"combo_board"Frame 7Symbol 346 MovieClip
"killsbar"Frame 7Symbol 349 MovieClip
"meowtime_anouncer"Frame 7Symbol 362 MovieClip
"gun"Symbol 37 MovieClip Frame 1Symbol 26 MovieClip
"hand"Symbol 43 MovieClip Frame 1Symbol 39 MovieClip
"gun"Symbol 43 MovieClip Frame 1Symbol 37 MovieClip
"gun"Symbol 43 MovieClip Frame 19Symbol 37 MovieClip
"gun"Symbol 43 MovieClip Frame 54Symbol 37 MovieClip
"gun"Symbol 44 MovieClip [desant] Frame 60Symbol 37 MovieClip
"hand"Symbol 44 MovieClip [desant] Frame 60Symbol 39 MovieClip
"hand"Symbol 44 MovieClip [desant] Frame 70Symbol 43 MovieClip
"rpg"Symbol 69 MovieClip [soldier] Frame 60Symbol 67 MovieClip
"hand"Symbol 69 MovieClip [soldier] Frame 60Symbol 39 MovieClip
"rocket"Symbol 104 MovieClip [rpg_rocket] Frame 1Symbol 86 MovieClip
"top"Symbol 148 MovieClip Frame 1Symbol 145 MovieClip
"body"Symbol 178 MovieClip [ka50] Frame 1Symbol 143 MovieClip
"gun"Symbol 178 MovieClip [ka50] Frame 1Symbol 148 MovieClip
"gun"Symbol 178 MovieClip [ka50] Frame 10Symbol 148 MovieClip
"gun"Symbol 178 MovieClip [ka50] Frame 35Symbol 148 MovieClip
"gun"Symbol 178 MovieClip [ka50] Frame 41Symbol 148 MovieClip
"building"Symbol 293 MovieClip Frame 1Symbol 292 MovieClip
"mouth"Symbol 302 MovieClip Frame 1Symbol 298 MovieClip
"eye1"Symbol 302 MovieClip Frame 1Symbol 300 MovieClip
"eye2"Symbol 302 MovieClip Frame 1Symbol 300 MovieClip
"morda"Symbol 308 MovieClip Frame 1Symbol 302 MovieClip
"left_eye"Symbol 362 MovieClip Frame 26Symbol 358 EditableText
"right_eye"Symbol 362 MovieClip Frame 26Symbol 359 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 44 as "desant"
ExportAssets (56)Timeline Frame 1Symbol 69 as "soldier"
ExportAssets (56)Timeline Frame 1Symbol 84 as "victim"
ExportAssets (56)Timeline Frame 1Symbol 104 as "rpg_rocket"
ExportAssets (56)Timeline Frame 1Symbol 115 as "gaz"
ExportAssets (56)Timeline Frame 1Symbol 117 as "blood_drop"
ExportAssets (56)Timeline Frame 1Symbol 127 as "neko"
ExportAssets (56)Timeline Frame 1Symbol 140 as "meow_time_bonus"
ExportAssets (56)Timeline Frame 1Symbol 178 as "ka50"
ExportAssets (56)Timeline Frame 1Symbol 183 as "micro_plasma"
ExportAssets (56)Timeline Frame 1Symbol 187 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 188 as "desant_gibs"
ExportAssets (56)Timeline Frame 1Symbol 363 as "__Packages.Obj"
ExportAssets (56)Timeline Frame 1Symbol 364 as "__Packages.BloodDrop"
ExportAssets (56)Timeline Frame 1Symbol 365 as "__Packages.Desant"
ExportAssets (56)Timeline Frame 1Symbol 366 as "__Packages.Gib"
ExportAssets (56)Timeline Frame 1Symbol 367 as "__Packages.MicroPlasma"
ExportAssets (56)Timeline Frame 1Symbol 368 as "__Packages.Bonus"
ExportAssets (56)Timeline Frame 1Symbol 369 as "__Packages.Gaz"
ExportAssets (56)Timeline Frame 1Symbol 370 as "__Packages.Neko"
ExportAssets (56)Timeline Frame 1Symbol 371 as "__Packages.SoldierLeft"
ExportAssets (56)Timeline Frame 1Symbol 372 as "__Packages.RPG"
ExportAssets (56)Timeline Frame 1Symbol 373 as "__Packages.Ka50"
ExportAssets (56)Timeline Frame 1Symbol 374 as "__Packages.Plasma"
ExportAssets (56)Timeline Frame 1Symbol 375 as "__Packages.Soldier"
ExportAssets (56)Timeline Frame 1Symbol 376 as "__Packages.Victim"

Labels

"menu"Frame 3
"rtfm"Frame 4
"credits"Frame 5
"game"Frame 7
"run"Symbol 44 MovieClip [desant] Frame 1
"stand"Symbol 44 MovieClip [desant] Frame 18
"die"Symbol 44 MovieClip [desant] Frame 31
"shoot"Symbol 44 MovieClip [desant] Frame 60
"fall"Symbol 44 MovieClip [desant] Frame 70
"run"Symbol 69 MovieClip [soldier] Frame 1
"stand"Symbol 69 MovieClip [soldier] Frame 18
"die"Symbol 69 MovieClip [soldier] Frame 31
"shoot"Symbol 69 MovieClip [soldier] Frame 60
"run"Symbol 84 MovieClip [victim] Frame 1
"stand"Symbol 84 MovieClip [victim] Frame 18
"die"Symbol 84 MovieClip [victim] Frame 31
"die"Symbol 104 MovieClip [rpg_rocket] Frame 70
"run"Symbol 115 MovieClip [gaz] Frame 1
"die"Symbol 115 MovieClip [gaz] Frame 15
"run"Symbol 127 MovieClip [neko] Frame 1
"die"Symbol 127 MovieClip [neko] Frame 20
"idle"Symbol 140 MovieClip [meow_time_bonus] Frame 1
"die"Symbol 140 MovieClip [meow_time_bonus] Frame 13
"idle"Symbol 178 MovieClip [ka50] Frame 1
"fall"Symbol 178 MovieClip [ka50] Frame 10
"die"Symbol 178 MovieClip [ka50] Frame 35
"idle"Symbol 183 MovieClip [micro_plasma] Frame 1
"die"Symbol 183 MovieClip [micro_plasma] Frame 23
"idle"Symbol 187 MovieClip [plasma] Frame 1
"die"Symbol 187 MovieClip [plasma] Frame 23
"normal"Symbol 308 MovieClip Frame 1
"brutality"Symbol 308 MovieClip Frame 10
"normalize"Symbol 308 MovieClip Frame 36
"die"Symbol 308 MovieClip Frame 70
"die"Symbol 322 MovieClip Frame 110
"brutality_up"Symbol 341 MovieClip Frame 5
"health_up"Symbol 341 MovieClip Frame 39
"brutality"Symbol 341 MovieClip Frame 77
"bye"Symbol 341 MovieClip Frame 119
"hello_world"Symbol 341 MovieClip Frame 247
"meowtime_start"Symbol 362 MovieClip Frame 2
"meowtime_end"Symbol 362 MovieClip Frame 46

Dynamic Text Variables

_root.killsSymbol 331 EditableText"0123456789"
_root.time_strSymbol 333 EditableText"0:0"
_root.display_comboSymbol 343 EditableText"0123456789"
_root.display_comboSymbol 345 EditableText"0123456789"
_root.killsSymbol 348 EditableText"0123456789"
_root.meowtime_tensSymbol 358 EditableText"6"
_root.meowtime_unitsSymbol 359 EditableText"6"




http://swfchan.com/4/15415/info.shtml
Created: 2/6 -2019 17:09:54 Last modified: 2/6 -2019 17:09:54 Server time: 07/05 -2024 07:22:31