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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/60985649?noj=FRM60985649-30DC" width="1" height="1"></div>

Shotgun - Defend the Flag.swf

This is the info page for
Flash #15528

(Click the ID number above for more basic data on this flash file.)


Text
Movement Keys

UP

DO

LE

RI

Space

Weapon Punch

Move/aim right

Move/aim left

Crouch/alternative fire mode

Fire weapon

Function

Mission & hints

- Defend the flag
- Kill enemy units before they reach your flag
- Pick up any ammo dropped by enemies

Main

Hints

- Use Weapon Punch when you're surrounded!
- Don't waste your ammo!
- Fire your last bullet at short distance!
- Weapon reload time will decrease at level up!

How to play

Click anywhere to begin!

Custom settings

Low detail will increase your system performance

CLOSE

CLOSE

Quality

Low

Medium

High

Best

Gore objects

Background/tunnel objects

Performance mode

Cheats

Max

Min

Speed

Graphics

Modal

This will affect the overall
smoothness of all graphics.

The percentage of gore objects
that will be spawned.

The frequency of tunnel object
creation.

Overall performance mode.

Cheats are revealed at lvl 20+;
No score submit for cheaters!

Clear

Reset

Information

<p align="left"><font face="Verdana" size="12" color="#ffffff"><a href="mailto:ronge05@hotmail.com"><b>Email: ronge05@hotmail.com</b></a></font></p>

About Shotgun: I primarily made this game to improve my ActionScript
skills and test the possabilities Flash MX 2004 has to offer. It took
quite some time to build, but whatever, it was fun :)
The highscore system still has to be done, and I will only do so if
people are interested. Please email me about this subject, only plenty
requests will do. If you have any other suggestions/ideas, please let
me know!
Have fun playing!
Designed and programmed by Rens Rongen

Results

Time:

Kills:

Final score:

Level:

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

Retry

Menu

SUBMIT

SUBMIT

DISABLED

Game over!

<p align="left"></p>

Ammunition

Beta version 1.0

Shotgun: Defend the flag

Play

Highscore

Settings

Info

DISABLED(CHECK INFO)

Version 1.0

Shotgun: Defend the Flag

<p align="center"><font face="Verdana" size="10" color="#333333"><a href="mailto:ronge05@hotmail.com&subject=Shotgun_DTF">Email: ronge05@hotmail.com</a></font></p>

ActionScript [AS1/AS2]

Frame 1
preloader = {cbyLoaded:0, pctLoaded:0, tbyLoad:0, proceed:false}; preloader.tbyLoad = getBytesTotal(); dtStatusLoad.text = "Please wait..."; onEnterFrame = function () { Mouse.hide(); cCur._x = _xmouse; cCur._y = _ymouse; preloader.cbyLoaded = getBytesLoaded(); preloader.pctLoaded = Math.round((100 / preloader.tbyLoad) * preloader.cbyLoaded); flag.dtStatus.text = preloader.pctLoaded + "%"; if ((preloader.pctLoaded == 100) && (!preloader.proceed)) { dtStatusLoad.text = "Loading completed!"; flag.dtStatus._y = -45 + (-preloader.pctLoaded); flag.banner._y = -10 + (-preloader.pctLoaded); preloader.proceed = true; gotoAndPlay (2); } if ((preloader.pctLoaded < 100) && (!preloader.proceed)) { flag.dtStatus._y = -45 + (-preloader.pctLoaded); flag.banner._y = -10 + (-preloader.pctLoaded); byteInfo.text = (("Bytes loaded: " + preloader.cbyLoaded) + "\nBytes total: ") + preloader.tbyLoad; } }; stop();
Frame 2
function setInfo(num) { if (wi) { clearInterval(wi); _root.dtInfo.text = ""; tc = 0; _root.bgFlash.gotoAndPlay(2); } wi = setInterval(writeInfo, 20, num); } function writeInfo(idNum) { _root.dtInfo.text = _root.dtInfo.text + menuStr[idNum].substr(tc, 1); tc++; } function switchScene(sArg) { var _local1 = _root; switch (sArg) { case 0 : gotoAndPlay (3); return; case 1 : return; case 2 : _local1.attachMovie("OptionsDisplay", "OptionsDisplay", 1000); _local1.OptionsDisplay._x = 46; _local1.OptionsDisplay._y = 50; _local1.cClip.swapDepths(_local1.OptionsDisplay); return; case 3 : _local1.attachMovie("InfoScreen", "InfoScreen", 1000); _local1.InfoScreen._x = 46; _local1.InfoScreen._y = 50; _local1.cClip.swapDepths(_local1.InfoScreen); } } Settings = (Settings ? (Settings) : ({goreLevel:100, tunnelLevel:80, tVar:0})); Settings.cheatList = new Array("megamachinegun", "antigravity", "gore&lag", "megatunnel", "randomlevel", "godflag"); _root.attachMovie("cClip", "cClip", 500); bgC = {cx:100, cy:100, xDist:0, yDist:0, clip:_root.bgClip, onMenu:true}; Set("_global:tc", 0); menuStr = new Array(4); menuStr[0] = "Click to start a new game.\rYou can submit your score at the end of a game."; menuStr[1] = "An overview of all the highscores.\rThis is where all the top players are listed."; menuStr[2] = "Custom settings.\rThis allows you to try out some custom settings.\rWarning: Dont use if you want to submit a hightscore!"; menuStr[3] = "Some information about the game.\rCredits, Game info, etc.."; menuStr[4] = "Please note that this game is still in beta version!"; _root.onEnterFrame = function (_xmouse, _ymouse) { bgC.xDist = _xmouse - bgC.cx; bgC.yDist = _ymouse - bgC.cy; bgC.cx = bgC.cx + (bgC.xDist / 10); bgC.cy = bgC.cy + (bgC.yDist / 10); bgC.clip._rotation = bgC.clip._rotation + ((bgC.xDist + bgC.yDist) / 20); bgC.clip._x = bgC.cx; bgC.clip._y = bgC.cy; cClip._x = _xmouse; cClip._y = _ymouse; }; setInfo(4); Mouse.hide(); stop();
Frame 3
function setup() { var _local1 = _root; if (Game.cLink.length > 0) { xx = 0; while (xx < Game.cLink.length) { switch (Game.cLink[xx]) { case "megamachinegun" : player.sFreq = 2; player.aClips = 999; break; case "antigravity" : Game.world.yGrav = -0.1; break; case "gore&lag" : Settings.goreLevel = 500; break; case "megatunnel" : Settings.tunnelLevel = 100; Settings.tVar = 2 + (Math.random() * 3); break; case "randomlevel" : Game.level = Math.round(Math.random() * 100); Game.cInt = Game.level * 25; Game.cDif = (Game.level / 10) + 0.1; break; case "godflag" : Settings.godflag = true; } xx++; } Game.displayCheats = false; } else { Game.displayCheats = true; } _local1.attachMovie("player_full", "p_c", 10); _local1.p_c._x = player.cx; _local1.p_c._y = 230; _local1.infoLayer.InfoBanner.gotoAndPlay(2); player.clip = _local1.p_c; Game.tInt = setInterval(checkFPS, 1000, null); _local1.tkBar.dtKills.text = "Kills: " + player.kills; _local1.tkBar.dtTime.text = "Time: " + Game.cInt; _local1.tkBar.dtFPS.text = ("(FPS:" + Game.cFPS) + ")"; flag_.flagStatus.text = parseInt(player.flag.status_) + "%"; _local1.levelBar.lText.dtLevel.text = "Level: " + Game.level; _local1.levelBar.gotoAndPlay(2); _local1.InfoBanner.gotoAndPlay(2); setAmmo(); } function setAmmo() { var _local2 = _root; if (player.ammo == 0) { if (player.aClips > 0) { player.aClips--; player.ammo = 10; } } var _local1 = 0; while (_local1 < player.ammo) { _local2.iBar.attachMovie("ad", ["ad_" + _local1], _local1); _local2.iBar["ad_" + _local1]._x = 12 + (25 * _local1); _local2.iBar["ad_" + _local1]._y = 25; _local2.iBar.aCText.text = "X" + player.aClips; _local1++; } } function newFrame() { var _local1 = _root; Game.fCount++; if ((!player.ur) && (!Key.isDown(38))) { player.ur = true; } if ((!Game.defeat) && (player.active)) { rnd = Math.round(Math.random() * (100 + Game.cDif)); makeEnemies(rnd); moveObjects(); } if (!Key.isDown(37)) { ctrl.ml = false; } if (!Key.isDown(39)) { ctrl.mr = false; } if (Key.isDown(37) && (player.rDown)) { if (ctrl.ml == false) { _local1.p_c.body.legs.gotoAndPlay(2); player.facing = 1; player.clip._xscale = 100 * player.facing; player.cAnim = "walk"; ctrl.ml = true; } } if ((Key.isDown(38) && (player.allowFire)) && (player.ur)) { gunBash(); player.ur = false; player.allowFire = false; } if (Key.isDown(40) && (player.rDown)) { player.clip.gotoAndPlay(((player.down == true) ? 4 : 2)); player.gunMode = (player.down ? 1 : 2); player.down = ((player.down == true) ? false : true); player.rDown = false; } if (!Key.isDown(40)) { player.rDown = true; } if (Key.isDown(39) && (player.rDown)) { if (ctrl.mr == false) { _local1.p_c.body.legs.gotoAndPlay(2); player.facing = -1; player.clip._xscale = 100 * player.facing; player.cAnim = "walk"; ctrl.mr = true; } } if (!(ctrl.mr || (ctrl.ml))) { _local1.p_c.body.legs.gotoAndPlay(1); } if ((!(((player.cx + (-(player.speed * player.facing))) > Game.world.maxX) || ((player.cx + (-(player.speed * player.facing))) < Game.world.minX))) && (!player.down)) { player.cx = player.cx + ((ctrl.mr || (ctrl.ml)) ? (-(player.speed * player.facing)) : 0); player.clip._x = player.cx; } } function playerAnim(act) { var _local1 = _root; switch (act) { case "fire" : if (player.ammo <= 0) { setAmmo(); } if (player.ammo == 0) { break; } player.cAnim = "fire"; _local1.p_c.w_aim.weapon_.gotoAndPlay(2); _local1.p_c.w_aim.l_arm.gotoAndPlay(2); _local1.p_c.w_aim.r_arm.gotoAndPlay(2); id = "b_" + Game.bcCount; bCase[id] = new Game.bCases(Game.bCount, ((player.facing == 1) ? 1 : -1), -2 + (Math.random() * -3)); bullets.push(bCase[id]); _local1.bCasesClip.attachMovie("bcClip", id, Game.bcCount); bCase[id].clip = _local1.bCasesClip[id]; bCase[id].cx = player.cx - ((player.facing == 1) ? 25 : -25); bCase[id].cy = 210 + (player.down ? 15 : 5); bCase[id].rotation = (Math.random() * 30) * ((player.facing == 1) ? 1 : -1); bCase[id].clip._x = bCase[id].cx; bCase[id].clip._y = bCase[id].cy; Game.bcCount++; Game.bcNum++; ii = 0; while (ii < player.gunMode) { if (player.ammo == 0) { if (player.aClips == 0) { break; } setAmmo(); } player.ammo = player.ammo - 1; id = "pc_" + player.pcCount; _local1.p_c.w_aim.attachMovie("particle", id, player.pcCount); _local1.p_c.w_aim[id]._x = -30; _local1.p_c.w_aim[id]._y = 0; if (enemies.length > 0) { hitUnit(htTst(player.facing, player.cx - ((player.facing == 1) ? 25 : -25)), ii); } Game.pcCount++; ii++; } for (a in _local1.iBar) { _local1.iBar[a].removeMovieClip(); } setAmmo(); break; default : return(player.cAnim); } return(player.cAnim); } function moveObjects() { var _local1 = 0; while (_local1 < enemies.length) { if (((!enemies[_local1].hit) && (!enemies[_local1].jumping)) && (enemies[_local1].active)) { enemies[_local1].flagDist = (((enemies[_local1].cx - 20) > flag_._x) ? (enemies[_local1].cx - flag_._x) : (flag_._x - enemies[_local1].cx)); if (((enemies[_local1].flagDist < 10) && (player.flag.status_ > 0)) && (!enemies[_local1].gu)) { player.flag.rDown = Math.round(((player.flag.status_ < 100) ? -1 : 0) + (Math.random() * 2)); player.flag.status_ = player.flag.status_ - (settings.godflag ? (player.flag.rDown) : 0.5); flag_.flaggy_._y = flag_.flaggy_._y + (settings.godflag ? (player.flag.rDown) : 0.5); flag_.flagStatus._y = flag_.flagStatus._y + (settings.godflag ? (player.flag.rDown) : 0.5); flag_.flagStatus.text = parseInt(player.flag.status_) + "%"; if (enemies[_local1].clip._currentframe == 1) { enemies[_local1].clip.gotoAndPlay(2); } } else { if ((enemies[_local1].gu == true) && (enemies[_local1].clip._currentframe == 1)) { enemies[_local1].gu = false; enemies[_local1].standing = true; } if (((enemies[_local1].clip._currentframe != 1) && (enemies[_local1].jsy == 0)) && (enemies[_local1].standing)) { enemies[_local1].clip.gotoAndPlay(1); enemies[_local1].jsx = 0; } if ((((enemies[_local1].clip._currentframe != 1) && (enemies[_local1].jsy == 0)) && (!enemies[_local1].standing)) && (!enemies[_local1].gu)) { enemies[_local1].clip.gotoAndPlay(22); enemies[_local1].gu = true; } if (!enemies[_local1].gu) { enemies[_local1].cx = enemies[_local1].cx + (enemies[_local1].speed * ((enemies[_local1].dir == 1) ? 1 : -1)); } if ((((enemies[_local1].cx < 250) && (enemies[_local1].dir == 0)) || ((enemies[_local1].cx > 250) && (enemies[_local1].dir == 1))) && (!enemies[_local1].gu)) { enemies[_local1].dir = ((enemies[_local1].dir == 0) ? 1 : 0); enemies[_local1].clip._xscale = ((enemies[_local1].dir == 1) ? -150 : 150); } } } if ((!enemies[_local1].jumping) && (enemies[_local1].cy < Game.world.maxY)) { enemies[_local1].jumping = true; } if (enemies[_local1].active) { enemies[_local1].cx = enemies[_local1].cx - enemies[_local1].jsx; enemies[_local1].cy = enemies[_local1].cy - enemies[_local1].jsy; if ((enemies[_local1].cx <= Game.world.minX) || (enemies[_local1].cx >= Game.world.maxX)) { enemies[_local1].jsx = 0; } if (enemies[_local1].jumping) { enemies[_local1].jsy = enemies[_local1].jsy - Game.world.yGrav; } if (enemies[_local1].cy > Game.world.maxY) { enemies[_local1].jumping = false; enemies[_local1].cy = Game.world.maxY; enemies[_local1].jsx = 0; enemies[_local1].jsy = 0; } } enemies[_local1].clip._x = enemies[_local1].cx; enemies[_local1].clip._y = enemies[_local1].cy; _local1++; } var _local2 = 0; while (_local2 < gore.length) { if (gore[_local2].active) { gore[_local2].cx = gore[_local2].cx - gore[_local2].xs; gore[_local2].cy = gore[_local2].cy - gore[_local2].ys; gore[_local2].ys = gore[_local2].ys - Game.world.yGrav; gore[_local2].clip._x = gore[_local2].cx; gore[_local2].clip._y = gore[_local2].cy; } if (gore[_local2].bType) { gore[_local2].clip._rotation = gore[_local2].clip._rotation + (gore[_local2].xs * -5); if ((gore[_local2].cy - gore[_local2].ys) >= (Game.world.maxY - 5)) { gore[_local2].ys = -(gore[_local2].ys / 2); gore[_local2].xs = gore[_local2].xs / 1.5; if (gore[_local2].clip._currentframe != 2) { gore[_local2].clip.gotoAndPlay(2); } } } if ((gore[_local2].cy >= Game.world.maxY) && (gore[_local2].active)) { if (!gore[_local2].bType) { gore[_local2].active = false; gore[_local2].xs = (gore[_local2].ys = 0); gore[_local2].cy = Game.world.maxY; gore[_local2].clip.gotoAndPlay(2); gore[_local2].clip._rotation = 0; } } gore[_local2].clip._alpha = gore[_local2].gc; if (gore[_local2].gc <= 0) { gore[_local2].clip.removeMovieClip(); gore.splice(_local2, 1); } else { gore[_local2].gc = gore[_local2].gc - 1; } _local2++; } var _local3 = 0; while (_local3 < ammo.length) { player.aDist = ((player.cx > ammo[_local3].cx) ? (player.cx - ammo[_local3].cx) : (ammo[_local3].cx - player.cx)); if (player.aDist < 20) { ammo[_local3].ac = 0; player.aClips++; setAmmo(); reloadSound = new Sound(); reloadSound.attachSound("reload"); reloadSound.start(0, 1); } if (ammo[_local3].ac <= 0) { ammo[_local3].clip.gotoAndPlay(61); ammo.splice(_local3, 1); } else { ammo[_local3].ac = ammo[_local3].ac - 1; } _local3++; } if ((player.flag.status_ == 0) && (player.active)) { defeat(); } d = 0; while (d < bullets.length) { bullets[d].ys = bullets[d].ys + (Game.world.yGrav * 2); bullets[d].cx = bullets[d].cx + bullets[d].xs; bullets[d].cy = bullets[d].cy + bullets[d].ys; bullets[d].alpha = bullets[d].alpha - 1; bullets[d].clip._x = bullets[d].cx; bullets[d].clip._y = bullets[d].cy; bullets[d].clip._alpha = bullets[d].alpha; bullets[d].clip._rotation = bullets[d].clip._rotation + bullets[d].rotation; if ((bullets[d].cy + bullets[d].ys) >= (Game.world.maxY + 8)) { bullets[d].ys = -parseInt(bullets[d].ys / 2); } if (bullets[d].ys == 0) { bullets[d].cy = Game.world.maxY + 8; } if (bullets[d].alpha <= 0) { bullets[d].clip.removeMovieClip(); bullets.splice(d, 1); Game.bcNum--; } d++; } } function htTst(dir, sRoot) { var _local2 = sRoot; var _local3 = dir; player.cDist = 1000; player.cHit = "unset"; var _local1 = 0; while (_local1 < enemies.length) { if (((_local3 == 1) && (enemies[_local1].cx < _local2)) && (enemies[_local1].active)) { player.nDist = _local2 - enemies[_local1].cx; if (player.nDist < player.cDist) { player.cDist = player.nDist; player.cHit = _local1; } } if (((_local3 == -1) && (enemies[_local1].cx > _local2)) && (enemies[_local1].active)) { player.nDist = enemies[_local1].cx - _local2; if (player.nDist < player.cDist) { player.cDist = player.nDist; player.cHit = _local1; } } _local1++; } enemies[player.cHit].hitDir = ((player.cx > enemies[player.cHit].cx) ? -1 : 1); return(player.cHit); } function markTarget(dir, sRoot) { var _local2 = sRoot; var _local3 = _root; player.cmDist = 1000; player.mHit = "unset"; var _local1 = 0; while (_local1 < enemies.length) { if (((dir == 1) && (enemies[_local1].cx < _local2)) && (enemies[_local1].active)) { player.mDist = _local2 - enemies[_local1].cx; if (player.mDist < player.cmDist) { player.cmDist = player.mDist; player.mHit = _local1; } } if (((dir == -1) && (enemies[_local1].cx > _local2)) && (enemies[_local1].active)) { player.mDist = enemies[_local1].cx - _local2; if (player.mDist < player.cmDist) { player.cmDist = player.mDist; player.mHit = _local1; } } if (player.mHit != "unset") { enemies[player.mHit].hitDirX = ((player.cx > enemies[player.mHit].cx) ? -1 : 1); player.gunAngle = getAngle(player.cx - enemies[player.mHit].cx, player.cy - ((enemies[player.mHit].cy + -25) + (player.down ? -15 : 0))); _local3.p_c.w_aim._rotation = player.gunAngle; } _local1++; } if (player.mHit != "unset") { if (!player.marked) { _local3.attachMovie("mClip", "marker", 1); _local3.marker._x = enemies[player.mHit].cx; _local3.marker._y = enemies[player.mHit].cy - 70; player.marked = true; } _local3.marker._x = enemies[player.mHit].cx; _local3.marker._y = enemies[player.mHit].cy - 70; } if ((player.mHit == "unset") && (player.marked == true)) { _local3.marker.removeMovieClip(); player.marked = false; } } function getAngle(xDist, yDist) { return((Math.atan2(((player.facing == 1) ? (yDist) : (-yDist)), xDist) * 57.2957795130823) + ((player.facing == -1) ? 180 : 0)); } function hitUnit(ci, iParam) { var _local1 = ci; var _local2 = _root; if (_local1 == "unset") { return(0); } player.kills++; _local2.tkBar.dtKills.text = "Kills: " + player.kills; enemies[_local1].jsx = 5 * (-enemies[_local1].hitDir); enemies[_local1].jsy = 2; enemies[_local1].clip.gotoAndPlay(2); enemies[_local1].active = false; enemies[_local1].clip.removeMovieClip(); if ((enemies[_local1].itemD > 94) || ((player.ammo == 0) && (player.aClips == 0))) { id = "a_" + Game.aCount; ammo[id] = new Game.ammoSpawn(Game.aCount, enemies[_local1].cx); ammo.push(ammo[id]); _local2.itemLayer.attachMovie("a_c", id, Game.aCount); ammo[id].clip = _local2.itemLayer[id]; ammo[id].clip._x = enemies[_local1].cx; ammo[id].clip._y = 260; Game.aCount++; } addGore(_local1, (player.down ? (5 + (Math.random() * 5)) : 3), parseInt((15 * Settings.goreLevel) / 40), parseInt((20 * Settings.goreLevel) / 40), 3, 100); id = "ip_" + enemies[_local1].num; trace(id); impacts.attachMovie("impact", id, 100 + enemies[id].num); impacts[id]._x = (enemies[_local1].cx - enemies[_local1].hitDir) - ((enemies[_local1].dir == 1) ? 15 : 0); impacts[id]._y = enemies[_local1].cy - 40; enemies.splice(_local1, 1); return(undefined); } function rndm(low, high, mr) { rand = low + (Math.random() * (high - low)); if (mr) { rand = Math.round(rand); } return(rand); } function makeEnemies(rArg) { if (rArg > 99) { id = "e_" + Game.eNum; Game.ri = rndm(0, 100, true); Game.rd = rndm(0, 1, true); enemy[id] = new Game.getEnemy(Game.eNum, 1 + (Game.cDif * 3), Game.ri, Game.rd); enemies.push(enemy[id]); _root.objLayer.attachMovie("eClip", id, Game.eCount); enemy[id].clip = _root.objLayer[id]; enemy[id].cx = ((enemy[id].dir == 1) ? 0 : 500); enemy[id].cy = ((rndm(0, 100, true) > 90) ? (270 - (1 + (Math.random() * 150))) : 270); enemy[id].jsx = (3 + (Math.random() * 3)) * (-((enemy[id].dir == 0) ? -1 : 1)); enemy[id].jsy = ((rndm(0, 100, true) > 90) ? (1 + (Math.random() * 3)) : 0); if (!((enemy[id].jsx < 1) && (enemy[id].jsx > -1))) { enemy[id].clip.gotoAndPlay(21); } enemy[id].clip._x = enemy[id].cx; enemy[id].clip._xscale = ((enemy[id].dir == 1) ? -150 : 150); enemy[id].clip._y = enemy[id].cy; enemy[id].clip._yscale = 150; Game.eCount++; Game.eNum++; } } function gunBash() { var _local2 = _root; _local2.p_c.w_aim.weapon_.gotoAndPlay(26); _local2.p_c.w_aim.l_arm.gotoAndPlay(26); _local2.p_c.w_aim.r_arm.gotoAndPlay(26); var _local1 = 0; while (_local1 < enemies.length) { player.cDist = ((player.cx > enemies[_local1].cx) ? (player.cx - enemies[_local1].cx) : (enemies[_local1].cx - player.cx)); player.cyDist = (((player.cy - 30) > enemies[_local1].cy) ? ((player.cy - 30) - (enemies[_local1].cy - 30)) : ((enemies[_local1].cy - 30) - (player.cy - 30))); if ((player.cDist < 40) && (player.cyDist < 40)) { if (((enemies[_local1].cx < (player.cx + 10)) && (player.facing == 1)) || ((enemies[_local1].cx > (player.cx - 10)) && (player.facing == -1))) { enemies[_local1].hitDir = ((player.cx > enemies[_local1].cx) ? -1 : 1); enemies[_local1].jsx = -((3 + (Math.random() * 2)) * enemies[_local1].hitDir); enemies[_local1].jsy = 1 + (player.down ? (1 + (Math.random() * 1)) : (Math.random() * 1)); enemies[_local1].clip.gotoAndPlay(22); enemies[_local1].standing = false; enemies[_local1].gu = false; addGore(_local1, 3, parseInt((2 * Settings.goreLevel) / 40) + (player.down ? (parseInt((2 * Settings.goreLevel) / 40)) : 0), parseInt((5 * Settings.goreLevel) / 40) + (player.down ? (parseInt((3 * Settings.goreLevel) / 40)) : 0), 2, 30); } } _local1++; } } function addGore(num, force, min, max, type, scale) { var _local2 = type; var _local3 = num; var _local1 = 0; while (_local1 < rndm(min, max, true)) { id = (("g_" + enemies[_local3].num) + "_") + Game.gCount; gore[id] = new Game.goreSpawn(enemies[_local3].num, -(enemies[_local3].hitDir * rndm((500 - player.cDist) / 200, ((500 - player.cDist) / 200) + force, false)), rndm(-2, force, false)); gore.push(gore[id]); _root.goreLayer.attachMovie(["bld_" + (((_local1 == 0) && (_local2 == 3)) ? 4 : (rndm(1, _local2, true)))], id, Game.gCount); gore[id].clip = _root.goreLayer[id]; gore[id].cx = enemies[_local3].cx; gore[id].cy = enemies[_local3].cy + (((_local1 == 0) && (_local2 == 3)) ? -60 : ((Math.random() * -50) - 10)); gore[id].bType = (((_local1 == 0) && (_local2 == 3)) ? 1 : 0); gore[id].clip._x = gore[id].cx; gore[id].clip._y = gore[id].cy; gore[id].clip._rotation = (((_local1 == 0) && (_local2 == 3)) ? 0 : (Math.random() * 360)); gore[id].clip._xscale = (((_local1 == 0) && (_local2 == 3)) ? 140 : (50 + (Math.random() * scale))); gore[id].clip._yscale = (((_local1 == 0) && (_local2 == 3)) ? 140 : (50 + (Math.random() * scale))); Game.gCount++; _local1++; } } function defeat() { clearInterval(game.tInt); player.active = false; _root.marker.removeMovieClip(); Game.defeat = true; player.clip._alpha = 30; player.clip.gotoAndPlay(7); } function getScore() { gotoAndPlay (4); Mouse.show(); } function gotoMain() { gotoAndPlay (3); } function checkFPS() { var _local1 = _root; Game.cFPS = Game.fCount - Game.cSec; Game.cSec = Game.fCount; Game.cInt++; if ((Game.cInt % 25) == 0) { Game.level++; Game.cDif = Game.cDif + 0.1; player.sFreq = player.sFreq - 1; _local1.levelBar.gotoAndPlay(2); _local1.levelBar.lText.dtLevel.text = "Level: " + Game.level; if (((Game.level == 20) || ((Game.level > 20) && ((Game.level % 5) == 0))) && (Game.displayCheats)) { _local1.cheatTxt.text = ("Cheat revealed: '" + Settings.cheatList[rndm(0, Settings.cheatList.length - 2, true)]) + "'"; } } _local1.tkBar.dtFPS.text = ("(FPS:" + Game.cFPS) + ")"; _local1.tkBar.dtTime.text = "Time: " + Game.cInt; } Game = {cDif:0.5, defeat:false, paused:true, eNum:0, aCount:0, eCount:0, gCount:0, gNum:0, cDif:0.01, level:1, fCount:0, cFPS:0, cSec:0, cInt:0, bcCount:0, cLink:_root.Settings.cheats}; Game.world = {minX:0, maxX:500, minY:0, maxY:270, xGrav:0.1, yGrav:0.1}; tunnel = {frequency:500, num:0, current:0, count:0, speed:1.5, xVar:250, yVar:150, xT:250, yT:250}; ctrl = {ml:false, mr:false}; enemy = {}; tunnelE = {}; bCase = {}; player = {active:true, allowFire:true, cx:200, speed:2, ammo:10, aClips:0, kills:0, cAnim:"stand", ur:true, facing:1, sFreq:25, down:false, rDown:true, gunMode:1, gunAngle:0, cx:270, cy:240, pcCount:0}; player.flag = {status_:100, bStatus:100}; player.clip._xscale = 100; player.clip._yscale = 100; player.clip._y = 230; var enemies = new Array(); var gore = new Array(); var ammo = new Array(); var tElements = new Array(); var bullets = new Array(); Game.getEnemy = function (newNum, newSpeed, newItemD, newDir) { var _local1 = this; _local1.num = newNum; _local1.speed = newSpeed; _local1.itemD = newItemD; _local1.dir = newDir; }; Game.getEnemy.prototype.active = true; Game.getEnemy.prototype.standing = true; Game.getEnemy.prototype.jsx = 0; Game.getEnemy.prototype.jsy = 0; Game.getEnemy.prototype.hit = false; Game.goreSpawn = function (newNum, newXs, newYs) { var _local1 = this; _local1.num = newNum; _local1.xs = newXs; _local1.ys = newYs; }; Game.goreSpawn.prototype.gc = 100; Game.goreSpawn.prototype.active = true; Game.ammoSpawn = function (newNum, newCx) { this.cx = newCx; }; Game.ammoSpawn.prototype.active = true; Game.ammoSpawn.prototype.bullets = 10; Game.ammoSpawn.prototype.ac = 200; Game.getTunnel = function (newNum, newSpeed) { this.num = newNum; this.speed = newSpeed; }; Game.getTunnel.prototype.alpha = 20; Game.getTunnel.prototype.scale = 100; Game.bCases = function (newNum, newXs, newYs) { var _local1 = this; _local1.num = newNum; _local1.xs = newXs; _local1.ys = newYs; }; Game.bCases.prototype.active = true; Game.bCases.prototype.alpha = 100; _root.onMouseDown = function () { if (game.paused) { game.paused = false; setup(); } }; _root.onEnterFrame = function () { if (Game.defeat) { Settings.tVar = Settings.tVar + 1; } tunnel.xDist = ((tunnel.xVar > tunnel.xT) ? (tunnel.xVar - tunnel.xT) : (tunnel.xT - tunnel.xVar)); tunnel.yDist = ((tunnel.yVar > tunnel.yT) ? (tunnel.yVar - tunnel.yT) : (tunnel.yT - tunnel.yVar)); if ((tunnel.xDist < 5) || (tunnel.yDist < 3)) { tunnel.xT = -150 + (Math.random() * 350); tunnel.yT = -100 + (Math.random() * 200); } tunnel.xVar = tunnel.xVar + ((tunnel.xT - tunnel.xVar) / 30); tunnel.yVar = tunnel.yVar + ((tunnel.yT - tunnel.yVar) / 30); if (tunnel.current == Math.round(tunnel.frequency / Settings.tunnelLevel)) { id = "t_" + tunnel.count; tunnelE[id] = new Game.getTunnel(tunnel.num, tunnel.speed); tElements.push(tunnelE[id]); _root.tLayer.attachMovie("ts", id, tunnel.count); tunnelE[id].clip = _root.tLayer[id]; tunnelE[id].cx = 250 + tunnel.xVar; tunnelE[id].cy = 150 + tunnel.yVar; tunnelE[id].clip._x = tunnelE[id].cx; tunnelE[id].clip._y = tunnelE[id].cy; tunnelE[id].clip._rotation = (250 - player.cx) / -5; tunnel.current = 0; tunnel.count++; tunnel.num++; } else { tunnel.current++; } var _local1 = 0; while (_local1 < tElements.length) { tElements[_local1].scale = tElements[_local1].scale + (tElements[_local1].speed * 15); tElements[_local1].speed = tElements[_local1].speed - (tElements[_local1].speed / -50); tElements[_local1].alpha = tElements[_local1].alpha + 0.9; tElements[_local1].clip._x = tElements[_local1].cx; tElements[_local1].clip._y = tElements[_local1].cy; tElements[_local1].clip._xscale = tElements[_local1].scale; tElements[_local1].clip._yscale = tElements[_local1].scale; tElements[_local1].clip._alpha = tElements[_local1].alpha; tElements[_local1].clip._rotation = tElements[_local1].clip._rotation + Settings.tVar; if (tElements[_local1].alpha >= 100) { tElements[_local1].clip.removeMovieClip(); tElements.splice(_local1, 1); tunnel.num--; } _local1++; } markTarget(player.facing, player.cx - ((player.facing == 1) ? 25 : -25)); }; _root.infoLayer.attachMovie("InfoBanner", "InfoBanner", 10); _root.infoLayer.InfoBanner._x = 25; _root.infoLayer.InfoBanner._y = 50; Settings.tVar = 0; stop();
Instance of Symbol 333 MovieClip "Frames" in Frame 3
onClipEvent (enterFrame) { if ((!_root.Game.paused) && (!_root.Game.defeat)) { _root.newFrame(); } } onClipEvent (keyDown) { if (((Key.isDown(32) && (_root.player.allowFire)) && (!_root.Game.paused)) && (!_root.Game.defeat)) { _root.playerAnim("fire"); _root.test.gotoAndPlay(2); } }
Frame 4
function gotoMain() { gotoAndPlay (4); } function gotoGame() { gotoAndPlay (3); } function setScoreBoard() { Game.fScore = (Game.level * player.kills) + (Game.cInt % 25); scoreBoard.level_score.htmlText = Game.level + "<font size=\"8\"> (time%25)</font>"; scoreBoard.time_score.htmlText = Game.cInt + "<font size=\"8\"> (sec)</font>"; scoreBoard.kills_score.htmlText = player.kills + "<font size=\"8\"> (units)</font>"; scoreBoard.final_score.htmlText = Game.fScore + "<font size=\"8\"> (points)</font>"; } stop(); setScoreBoard();
Symbol 11 MovieClip [legs] Frame 1
stop();
Symbol 11 MovieClip [legs] Frame 20
gotoAndPlay (2);
Symbol 31 MovieClip [right_arm] Frame 1
stop();
Symbol 31 MovieClip [right_arm] Frame 10
gotoAndPlay (1);
Symbol 31 MovieClip [right_arm] Frame 45
gotoAndPlay (1);
Symbol 43 MovieClip [shotgun_] Frame 1
_root.player.allowFire = true; stop();
Symbol 43 MovieClip [shotgun_] Frame 3
if (_root.player.sFreq <= (_currentframe + 1)) { _root.player.allowFire = true; } else { _root.player.allowFire = false; }
Symbol 43 MovieClip [shotgun_] Frame 4
if (_root.player.sFreq <= (_currentframe + 1)) { _root.player.allowFire = true; } else { _root.player.allowFire = false; }
Symbol 43 MovieClip [shotgun_] Frame 5
if (_root.player.sFreq <= (_currentframe + 1)) { _root.player.allowFire = true; } else { _root.player.allowFire = false; }
Symbol 43 MovieClip [shotgun_] Frame 6
if (_root.player.sFreq <= (_currentframe + 1)) { _root.player.allowFire = true; } else { _root.player.allowFire = false; }
Symbol 43 MovieClip [shotgun_] Frame 7
if (_root.player.sFreq <= (_currentframe + 1)) { _root.player.allowFire = true; } else { _root.player.allowFire = false; }
Symbol 43 MovieClip [shotgun_] Frame 8
if (_root.player.sFreq <= (_currentframe + 1)) { _root.player.allowFire = true; } else { _root.player.allowFire = false; }
Symbol 43 MovieClip [shotgun_] Frame 9
if (_root.player.sFreq <= (_currentframe + 1)) { _root.player.allowFire = true; } else { _root.player.allowFire = false; }
Symbol 43 MovieClip [shotgun_] Frame 10
if (_root.player.sFreq <= (_currentframe + 1)) { _root.player.allowFire = true; } else { _root.player.allowFire = false; }
Symbol 43 MovieClip [shotgun_] Frame 11
if (_root.player.sFreq <= (_currentframe + 1)) { _root.player.allowFire = true; } else { _root.player.allowFire = false; }
Symbol 43 MovieClip [shotgun_] Frame 12
if (_root.player.sFreq <= (_currentframe + 1)) { _root.player.allowFire = true; } else { _root.player.allowFire = false; }
Symbol 43 MovieClip [shotgun_] Frame 13
if (_root.player.sFreq <= (_currentframe + 1)) { _root.player.allowFire = true; } else { _root.player.allowFire = false; }
Symbol 43 MovieClip [shotgun_] Frame 14
if (_root.player.sFreq <= (_currentframe + 1)) { _root.player.allowFire = true; } else { _root.player.allowFire = false; }
Symbol 43 MovieClip [shotgun_] Frame 15
if (_root.player.sFreq <= (_currentframe + 1)) { _root.player.allowFire = true; } else { _root.player.allowFire = false; }
Symbol 43 MovieClip [shotgun_] Frame 16
if (_root.player.sFreq <= (_currentframe + 1)) { _root.player.allowFire = true; } else { _root.player.allowFire = false; }
Symbol 43 MovieClip [shotgun_] Frame 17
if (_root.player.sFreq <= (_currentframe + 1)) { _root.player.allowFire = true; } else { _root.player.allowFire = false; }
Symbol 43 MovieClip [shotgun_] Frame 18
if (_root.player.sFreq <= (_currentframe + 1)) { _root.player.allowFire = true; } else { _root.player.allowFire = false; }
Symbol 43 MovieClip [shotgun_] Frame 19
if (_root.player.sFreq <= (_currentframe + 1)) { _root.player.allowFire = true; } else { _root.player.allowFire = false; }
Symbol 43 MovieClip [shotgun_] Frame 20
if (_root.player.sFreq <= (_currentframe + 1)) { _root.player.allowFire = true; } else { _root.player.allowFire = false; }
Symbol 43 MovieClip [shotgun_] Frame 21
if (_root.player.sFreq <= (_currentframe + 1)) { _root.player.allowFire = true; } else { _root.player.allowFire = false; }
Symbol 43 MovieClip [shotgun_] Frame 22
if (_root.player.sFreq <= (_currentframe + 1)) { _root.player.allowFire = true; } else { _root.player.allowFire = false; }
Symbol 43 MovieClip [shotgun_] Frame 23
if (_root.player.sFreq <= (_currentframe + 1)) { _root.player.allowFire = true; } else { _root.player.allowFire = false; }
Symbol 43 MovieClip [shotgun_] Frame 24
if (_root.player.sFreq <= (_currentframe + 1)) { _root.player.allowFire = true; } else { _root.player.allowFire = false; }
Symbol 43 MovieClip [shotgun_] Frame 25
if (_root.player.sFreq <= (_currentframe + 1)) { _root.player.allowFire = true; } stop();
Symbol 43 MovieClip [shotgun_] Frame 45
gotoAndPlay (1);
Symbol 66 MovieClip [left_arm] Frame 1
stop();
Symbol 66 MovieClip [left_arm] Frame 25
gotoAndStop (1);
Symbol 66 MovieClip [left_arm] Frame 45
_root.player.allowFire = true; gotoAndPlay (1);
Symbol 67 MovieClip [weapon_aim] Frame 1
stop();
Symbol 75 MovieClip [player_full] Frame 1
stop();
Symbol 75 MovieClip [player_full] Frame 4
stop();
Symbol 75 MovieClip [player_full] Frame 6
_root.ctrl.ml = false; _root.ctrl.mr = false; gotoAndPlay (1);
Symbol 75 MovieClip [player_full] Frame 37
stop(); _root.getScore();
Symbol 91 MovieClip Frame 23
gotoAndPlay (2);
Symbol 114 MovieClip [eClip] Frame 1
stop(); stop();
Symbol 114 MovieClip [eClip] Frame 20
gotoAndPlay (2);
Symbol 114 MovieClip [eClip] Frame 21
stop();
Symbol 114 MovieClip [eClip] Frame 22
stop();
Symbol 114 MovieClip [eClip] Frame 41
gotoAndPlay (1);
Symbol 122 MovieClip [a_c] Frame 60
gotoAndPlay (1);
Symbol 122 MovieClip [a_c] Frame 80
stop(); removeMovieClip(this);
Symbol 125 MovieClip [bld_3] Frame 1
stop();
Symbol 125 MovieClip [bld_3] Frame 2
stop();
Symbol 128 MovieClip [bld_2] Frame 1
stop();
Symbol 128 MovieClip [bld_2] Frame 2
stop();
Symbol 131 MovieClip [bld_1] Frame 1
stop();
Symbol 131 MovieClip [bld_1] Frame 2
stop();
Symbol 170 MovieClip [InfoBanner] Frame 1
stop();
Symbol 170 MovieClip [InfoBanner] Frame 20
removeMovieClip(this);
Symbol 172 MovieClip [ts] Frame 1
stop();
Symbol 180 MovieClip [bld_4] Frame 1
stop();
Symbol 180 MovieClip [bld_4] Frame 2
stop();
Symbol 184 MovieClip [impact] Frame 7
removeMovieClip(this);
Symbol 187 MovieClip [particle] Frame 8
removeMovieClip(this);
Symbol 192 Button [clearCheats]
on (press) { aCheats = []; }
Symbol 193 Button [clearCheats]
on (press) { cheatSet.text = ""; }
Symbol 200 Button
on (release) { _root.bgC.onMenu = true; _root.cClip.swapDepths(500); removeMovieClip(this); }
Symbol 205 Button
on (release) { _quality = "LOW"; qPointer._x = 42 + (qCoords.getIndex(_quality) * 40); }
Symbol 206 Button
on (release) { _quality = "MEDIUM"; qPointer._x = 42 + (qCoords.getIndex(_quality) * 40); }
Symbol 207 Button
on (release) { _quality = "HIGH"; qPointer._x = 42 + (qCoords.getIndex(_quality) * 40); }
Symbol 208 Button
on (release) { _quality = "BEST"; qPointer._x = 42 + (qCoords.getIndex(_quality) * 40); }
Instance of Symbol 221 MovieClip "dragObj" in Symbol 222 MovieClip Frame 1
on (press) { startDrag (this, false, -75, 0, 75, 0); } on (release, releaseOutside) { stopDrag(); }
Symbol 227 Button
on (release) { setPerformance(0); }
Symbol 229 Button
on (release) { setPerformance(2); }
Symbol 231 Button
on (release) { setPerformance(1); }
Symbol 244 MovieClip [OptionsDisplay] Frame 1
function setPerformance(lvl) { switch (lvl) { case 0 : goreSet.dragObj._x = -45; bgSet.dragObj._x = -25; _quality = "MEDIUM"; qPointer._x = 42 + (qCoords.getIndex(_quality) * 40); return; case 1 : goreSet.dragObj._x = 0; bgSet.dragObj._x = 20; _quality = "HIGH"; qPointer._x = 42 + (qCoords.getIndex(_quality) * 40); return; case 2 : goreSet.dragObj._x = 75; bgSet.dragObj._x = 75; _quality = "BEST"; qPointer._x = 42 + (qCoords.getIndex(_quality) * 40); } } var nLG = ((nLT = 0)); goreSet.dragObj._x = Math.round(-75 + ((_root.Settings.goreLevel / 100) * 150)); bgSet.dragObj._x = Math.round(-75 + ((_root.Settings.tunnelLevel / 100) * 150)); Array.prototype.getIndex = function (iTarget) { var _local1 = this; var _local2 = iTarget; f = 0; while (f < _local1.length) { if (_local1[f] == _local2) { return(f); } f++; } return("x"); }; qCoords = new Array("LOW", "MEDIUM", "HIGH", "BEST"); cheats = new Array("megamachinegun", "antigravity", "gore&lag", "megatunnel", "randomlevel", "godflag"); aCheats = new Array(); qPointer._x = 42 + (qCoords.getIndex(_quality) * 40); onEnterFrame = function () { var _local1 = _root; nLG = Math.round(((75 + goreSet.dragObj._x) / 150) * 100); nLT = Math.round(((75 + bgSet.dragObj._x) / 150) * 100); _local1.Settings.goreLevel = nLG; _local1.Settings.tunnelLevel = nLT; cLG = ((nLG == 0) ? "None" : (nLG + "%")); cLT = ((nLT == 0) ? "None" : (nLT + "%")); dtGore.text = cLG; dtTunnel.text = cLT; if (Key.isDown(13) && (cheatSet.text != "")) { if (cheats.getIndex(cheatSet.text) != "x") { aCheats.push(cheatSet.text); _local1.Settings.cheats = aCheats; cheatSet.text = "##cheat activated##"; } } };
Symbol 251 Button [mbArea]
on (release) { _parent.gotoMain(); }
Symbol 252 Button [mbArea]
on (release) { Mouse.hide(); _parent.gotoGame(); }
Symbol 278 MovieClip [levelBar] Frame 1
stop();
Symbol 278 MovieClip [levelBar] Frame 30
gotoAndPlay (1);
Symbol 295 MovieClip [Flag] Frame 1
stop();
Symbol 295 MovieClip [Flag] Frame 60
stop();
Symbol 296 Button [mbArea]
on (rollOver) { if (_root.bgC.onMenu) { _root.setInfo(3); } } on (release) { if (_root.bgC.onMenu) { _root.switchScene(3); _root.bgC.onMenu = false; } }
Symbol 297 Button [mbArea]
on (rollOver) { if (_root.bgC.onMenu) { _root.setInfo(2); } } on (release) { if (_root.bgC.onMenu) { _root.switchScene(2); _root.bgC.onMenu = false; } }
Symbol 298 Button [mbArea]
on (rollOver) { if (_root.bgC.onMenu) { _root.setInfo(1); } } on (release) { if (_root.bgC.onMenu) { _root.switchScene(1); } }
Symbol 299 Button [mbArea]
on (rollOver) { if (_root.bgC.onMenu) { _root.setInfo(0); } } on (release) { if (_root.bgC.onMenu) { _root.bgC.onMenu = false; removeMovieClip(_root.cClip); _root.switchScene(0); } }
Symbol 309 MovieClip Frame 1
stop();
Symbol 309 MovieClip Frame 60
stop();
Symbol 320 MovieClip Frame 1
stop();
Symbol 320 MovieClip Frame 20
gotoAndStop (1);

Library Items

Symbol 1 Sound [reload]
Symbol 2 GraphicUsed by:12
Symbol 3 GraphicUsed by:11
Symbol 4 GraphicUsed by:11
Symbol 5 GraphicUsed by:11
Symbol 6 GraphicUsed by:11
Symbol 7 GraphicUsed by:11
Symbol 8 GraphicUsed by:11
Symbol 9 GraphicUsed by:11
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip [legs]Uses:3 4 5 6 7 8 9 10Used by:12
Symbol 12 MovieClipUses:2 11Used by:75
Symbol 13 GraphicUsed by:31 80
Symbol 14 GraphicUsed by:31
Symbol 15 GraphicUsed by:31
Symbol 16 GraphicUsed by:31
Symbol 17 GraphicUsed by:31
Symbol 18 GraphicUsed by:31
Symbol 19 GraphicUsed by:31
Symbol 20 GraphicUsed by:31
Symbol 21 GraphicUsed by:31
Symbol 22 GraphicUsed by:31
Symbol 23 GraphicUsed by:31
Symbol 24 GraphicUsed by:31
Symbol 25 GraphicUsed by:31
Symbol 26 GraphicUsed by:31
Symbol 27 GraphicUsed by:31
Symbol 28 GraphicUsed by:31
Symbol 29 GraphicUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [right_arm]Uses:13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30Used by:67
Symbol 32 GraphicUsed by:42 43 77
Symbol 33 GraphicUsed by:34 76
Symbol 34 MovieClip [weapon_arm]Uses:33Used by:42 43
Symbol 35 GraphicUsed by:43
Symbol 36 SoundUsed by:43
Symbol 37 GraphicUsed by:43
Symbol 38 GraphicUsed by:43
Symbol 39 GraphicUsed by:43
Symbol 40 GraphicUsed by:43
Symbol 41 GraphicUsed by:43
Symbol 42 MovieClipUses:32 34Used by:43
Symbol 43 MovieClip [shotgun_]Uses:32 34 35 36 37 38 39 40 41 42Used by:67
Symbol 44 GraphicUsed by:66 79
Symbol 45 GraphicUsed by:66
Symbol 46 GraphicUsed by:66
Symbol 47 GraphicUsed by:66
Symbol 48 GraphicUsed by:66
Symbol 49 GraphicUsed by:66
Symbol 50 GraphicUsed by:66
Symbol 51 GraphicUsed by:66
Symbol 52 GraphicUsed by:66
Symbol 53 GraphicUsed by:66
Symbol 54 GraphicUsed by:66
Symbol 55 GraphicUsed by:66
Symbol 56 GraphicUsed by:66
Symbol 57 GraphicUsed by:66
Symbol 58 GraphicUsed by:66
Symbol 59 GraphicUsed by:66
Symbol 60 GraphicUsed by:66
Symbol 61 GraphicUsed by:66
Symbol 62 GraphicUsed by:66
Symbol 63 GraphicUsed by:66
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClip [left_arm]Uses:44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65Used by:67
Symbol 67 MovieClip [weapon_aim]Uses:31 43 66Used by:75
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClip [hat]Uses:68Used by:75
Symbol 70 GraphicUsed by:75
Symbol 71 GraphicUsed by:75
Symbol 72 GraphicUsed by:75
Symbol 73 GraphicUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip [player_full]Uses:12 67 69 70 71 72 73 74
Symbol 76 MovieClip [weapon_arm]Uses:33Used by:77
Symbol 77 MovieClip [shotgun]Uses:32 76Used by:78
Symbol 78 MovieClip [player_weapon]Uses:77
Symbol 79 MovieClip [left_arm]Uses:44
Symbol 80 MovieClip [right_arm]Uses:13
Symbol 81 GraphicUsed by:114
Symbol 82 GraphicUsed by:91
Symbol 83 GraphicUsed by:91
Symbol 84 GraphicUsed by:91
Symbol 85 GraphicUsed by:91
Symbol 86 GraphicUsed by:91
Symbol 87 GraphicUsed by:91
Symbol 88 GraphicUsed by:91
Symbol 89 GraphicUsed by:91
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:82 83 84 85 86 87 88 89 90Used by:114
Symbol 92 GraphicUsed by:114
Symbol 93 GraphicUsed by:114
Symbol 94 GraphicUsed by:114
Symbol 95 GraphicUsed by:114
Symbol 96 GraphicUsed by:114
Symbol 97 GraphicUsed by:114
Symbol 98 GraphicUsed by:114
Symbol 99 GraphicUsed by:114
Symbol 100 GraphicUsed by:114
Symbol 101 GraphicUsed by:114
Symbol 102 GraphicUsed by:114
Symbol 103 GraphicUsed by:114
Symbol 104 GraphicUsed by:114
Symbol 105 GraphicUsed by:114
Symbol 106 GraphicUsed by:114
Symbol 107 GraphicUsed by:114
Symbol 108 GraphicUsed by:114
Symbol 109 GraphicUsed by:114
Symbol 110 GraphicUsed by:114
Symbol 111 GraphicUsed by:114
Symbol 112 GraphicUsed by:114
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClip [eClip]Uses:81 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
Symbol 115 GraphicUsed by:122
Symbol 116 ShapeTweeningUsed by:122
Symbol 117 ShapeTweeningUsed by:122
Symbol 118 GraphicUsed by:122
Symbol 119 ShapeTweeningUsed by:122
Symbol 120 ShapeTweeningUsed by:122
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClip [a_c]Uses:115 116 117 118 119 120 121
Symbol 123 GraphicUsed by:125
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClip [bld_3]Uses:123 124
Symbol 126 GraphicUsed by:128
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClip [bld_2]Uses:126 127
Symbol 129 GraphicUsed by:131
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClip [bld_1]Uses:129 130
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClip [ad]Uses:132
Symbol 134 MovieClip [mbClip]
Symbol 135 GraphicUsed by:142 143 251 252 296 297 298 299
Symbol 136 GraphicUsed by:142 251 252 296 297 298 299
Symbol 137 ShapeTweeningUsed by:140
Symbol 138 ShapeTweeningUsed by:140
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClip [btnAnim]Uses:137 138 139Used by:142 251 252 296 297 298 299
Symbol 141 GraphicUsed by:142 251 252 296 297 298 299
Symbol 142 Button [mbArea]Uses:135 136 140 141
Symbol 143 MovieClip [btnAnim2]Uses:135
Symbol 144 GraphicUsed by:170
Symbol 145 FontUsed by:146 148 149 150 151 152 153 154 155 156 157 159 160 163 164 166 167 195 196 198 199 201 209 210 211 212 213 214 215 216 228 230 232 237 238 239 240 241 246 247 248 254 259 260 261 266 268 270 273 274 284 294 308 311 312 326 328 329 331
Symbol 146 TextUses:145Used by:170
Symbol 147 GraphicUsed by:158
Symbol 148 TextUses:145Used by:158
Symbol 149 TextUses:145Used by:158
Symbol 150 TextUses:145Used by:158
Symbol 151 TextUses:145Used by:158
Symbol 152 TextUses:145Used by:158
Symbol 153 TextUses:145Used by:158
Symbol 154 TextUses:145Used by:158
Symbol 155 TextUses:145Used by:158
Symbol 156 TextUses:145Used by:158
Symbol 157 TextUses:145Used by:158
Symbol 158 MovieClipUses:147 148 149 150 151 152 153 154 155 156 157Used by:170
Symbol 159 TextUses:145Used by:170
Symbol 160 TextUses:145Used by:170
Symbol 161 FontUsed by:162 165 247 255 256 257 258 276 279 280 281 285 310 313 322 323 324 325 330 331
Symbol 162 TextUses:161Used by:170
Symbol 163 TextUses:145Used by:170
Symbol 164 TextUses:145Used by:170
Symbol 165 TextUses:161Used by:170
Symbol 166 TextUses:145Used by:170
Symbol 167 TextUses:145Used by:170
Symbol 168 ShapeTweeningUsed by:170
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClip [InfoBanner]Uses:144 146 158 159 160 162 163 164 165 166 167 168 169
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClip [ts]Uses:171
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:173Used by:175
Symbol 175 MovieClip [mClip]Uses:174
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClip [bcClip]Uses:176
Symbol 178 GraphicUsed by:180
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClip [bld_4]Uses:178 179
Symbol 181 ShapeTweeningUsed by:184
Symbol 182 ShapeTweeningUsed by:184
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClip [impact]Uses:181 182 183
Symbol 185 ShapeTweeningUsed by:187
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClip [particle]Uses:185 186
Symbol 188 GraphicUsed by:192 193 250
Symbol 189 GraphicUsed by:192 193 250
Symbol 190 GraphicUsed by:192 193 250
Symbol 191 GraphicUsed by:192 193 250
Symbol 192 Button [clearCheats]Uses:188 189 190 191Used by:244
Symbol 193 Button [clearCheats]Uses:188 189 190 191Used by:244
Symbol 194 GraphicUsed by:244
Symbol 195 TextUses:145Used by:244
Symbol 196 TextUses:145Used by:244
Symbol 197 GraphicUsed by:200  Timeline
Symbol 198 TextUses:145Used by:200
Symbol 199 TextUses:145Used by:200
Symbol 200 ButtonUses:197 198 199Used by:244 249
Symbol 201 TextUses:145Used by:244
Symbol 202 GraphicUsed by:205 206 207 208 227 229 231
Symbol 203 GraphicUsed by:205 206 207 208 227 229 231
Symbol 204 GraphicUsed by:205 206 207 208 227 229 231
Symbol 205 ButtonUses:202 203 204Used by:244
Symbol 206 ButtonUses:202 203 204Used by:244
Symbol 207 ButtonUses:202 203 204Used by:244
Symbol 208 ButtonUses:202 203 204Used by:244
Symbol 209 TextUses:145Used by:244
Symbol 210 TextUses:145Used by:244
Symbol 211 TextUses:145Used by:244
Symbol 212 TextUses:145Used by:244
Symbol 213 TextUses:145Used by:244
Symbol 214 TextUses:145Used by:244
Symbol 215 TextUses:145Used by:244
Symbol 216 TextUses:145Used by:244
Symbol 217 FontUsed by:218 223 224 225 226 242 243
Symbol 218 EditableTextUses:217Used by:244
Symbol 219 GraphicUsed by:222
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClipUses:220Used by:222
Symbol 222 MovieClipUses:219 221Used by:244
Symbol 223 TextUses:217Used by:244
Symbol 224 TextUses:217Used by:244
Symbol 225 EditableTextUses:217Used by:244
Symbol 226 EditableTextUses:217Used by:244
Symbol 227 ButtonUses:202 203 204Used by:244
Symbol 228 TextUses:145Used by:244
Symbol 229 ButtonUses:202 203 204Used by:244
Symbol 230 TextUses:145Used by:244
Symbol 231 ButtonUses:202 203 204Used by:244
Symbol 232 TextUses:145Used by:244
Symbol 233 ShapeTweeningUsed by:236
Symbol 234 ShapeTweeningUsed by:236
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:233 234 235Used by:244
Symbol 237 TextUses:145Used by:244
Symbol 238 TextUses:145Used by:244
Symbol 239 TextUses:145Used by:244
Symbol 240 TextUses:145Used by:244
Symbol 241 TextUses:145Used by:244
Symbol 242 TextUses:217Used by:244
Symbol 243 TextUses:217Used by:244
Symbol 244 MovieClip [OptionsDisplay]Uses:194 195 196 200 201 205 206 207 208 209 210 211 212 213 214 215 216 218 222 223 224 225 226 227 228 229 230 231 232 236 237 238 239 240 241 193 242 192 243
Symbol 245 GraphicUsed by:249
Symbol 246 TextUses:145Used by:249
Symbol 247 EditableTextUses:145 161 262Used by:249
Symbol 248 TextUses:145Used by:249
Symbol 249 MovieClip [InfoScreen]Uses:245 246 247 248 200
Symbol 250 Button [clearCheats]Uses:188 189 190 191
Symbol 251 Button [mbArea]Uses:135 136 140 141Used by:275
Symbol 252 Button [mbArea]Uses:135 136 140 141Used by:275
Symbol 253 GraphicUsed by:275
Symbol 254 TextUses:145Used by:275
Symbol 255 TextUses:161Used by:275
Symbol 256 TextUses:161Used by:275
Symbol 257 TextUses:161Used by:275
Symbol 258 TextUses:161Used by:275
Symbol 259 EditableTextUses:145Used by:275
Symbol 260 EditableTextUses:145Used by:275
Symbol 261 EditableTextUses:145Used by:275
Symbol 262 FontUsed by:247 263 264 331
Symbol 263 TextUses:262Used by:275
Symbol 264 TextUses:262Used by:275
Symbol 265 GraphicUsed by:272
Symbol 266 TextUses:145Used by:272
Symbol 267 GraphicUsed by:272
Symbol 268 TextUses:145Used by:272
Symbol 269 GraphicUsed by:272
Symbol 270 TextUses:145Used by:272
Symbol 271 GraphicUsed by:272
Symbol 272 ButtonUses:265 266 267 268 269 270 271Used by:275
Symbol 273 TextUses:145Used by:275
Symbol 274 EditableTextUses:145Used by:275
Symbol 275 MovieClip [scoreScreen]Uses:253 254 255 256 257 258 259 260 261 252 251 263 264 272 273 274Used by:Timeline
Symbol 276 EditableTextUses:161Used by:277
Symbol 277 MovieClipUses:276Used by:278
Symbol 278 MovieClip [levelBar]Uses:277Used by:Timeline
Symbol 279 EditableTextUses:161Used by:282
Symbol 280 EditableTextUses:161Used by:282
Symbol 281 EditableTextUses:161Used by:282
Symbol 282 MovieClip [tkBar]Uses:279 280 281Used by:Timeline
Symbol 283 GraphicUsed by:286
Symbol 284 EditableTextUses:145Used by:286
Symbol 285 EditableTextUses:161Used by:286
Symbol 286 MovieClip [info_bar]Uses:283 284 285Used by:Timeline
Symbol 287 MovieClip [itemLayer]Used by:Timeline
Symbol 288 MovieClip [goreLayer]Used by:Timeline
Symbol 289 GraphicUsed by:295
Symbol 290 ShapeTweeningUsed by:293
Symbol 291 ShapeTweeningUsed by:293
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClipUses:290 291 292Used by:295 309
Symbol 294 EditableTextUses:145Used by:295
Symbol 295 MovieClip [Flag]Uses:289 293 294Used by:Timeline
Symbol 296 Button [mbArea]Uses:135 136 140 141Used by:327
Symbol 297 Button [mbArea]Uses:135 136 140 141Used by:327
Symbol 298 Button [mbArea]Uses:135 136 140 141Used by:327
Symbol 299 Button [mbArea]Uses:135 136 140 141Used by:327
Symbol 300 GraphicUsed by:301
Symbol 301 MovieClip [cClip]Uses:300Used by:Timeline
Symbol 302 GraphicUsed by:303
Symbol 303 MovieClip [Landscape]Uses:302Used by:Timeline
Symbol 304 GraphicUsed by:Timeline
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClipUses:305Used by:Timeline
Symbol 307 GraphicUsed by:309
Symbol 308 EditableTextUses:145Used by:309
Symbol 309 MovieClipUses:307 293 308Used by:Timeline
Symbol 310 EditableTextUses:161Used by:Timeline
Symbol 311 EditableTextUses:145Used by:Timeline
Symbol 312 EditableTextUses:145Used by:Timeline
Symbol 313 EditableTextUses:161Used by:Timeline
Symbol 314 GraphicUsed by:315
Symbol 315 MovieClipUses:314Used by:Timeline
Symbol 316 GraphicUsed by:320
Symbol 317 ShapeTweeningUsed by:320
Symbol 318 ShapeTweeningUsed by:320
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClipUses:316 317 318 319Used by:Timeline
Symbol 321 GraphicUsed by:327
Symbol 322 TextUses:161Used by:327
Symbol 323 TextUses:161Used by:327
Symbol 324 TextUses:161Used by:327
Symbol 325 TextUses:161Used by:327
Symbol 326 TextUses:145Used by:327
Symbol 327 MovieClipUses:321 299 298 322 323 297 324 296 325 326Used by:Timeline
Symbol 328 TextUses:145Used by:Timeline
Symbol 329 TextUses:145Used by:Timeline
Symbol 330 EditableTextUses:161Used by:Timeline
Symbol 331 EditableTextUses:145 161 262Used by:Timeline
Symbol 332 MovieClipUsed by:Timeline
Symbol 333 MovieClipUsed by:Timeline
Symbol 334 MovieClipUsed by:Timeline
Symbol 335 MovieClipUsed by:Timeline
Symbol 336 MovieClipUsed by:Timeline
Symbol 337 MovieClipUsed by:Timeline
Symbol 338 MovieClipUsed by:Timeline
Symbol 339 FontUsed by:340
Symbol 340 EditableTextUses:339Used by:Timeline

Instance Names

"ground"Frame 1Symbol 303 MovieClip [Landscape]
"flag"Frame 1Symbol 309 MovieClip
"dtStatusLoad"Frame 1Symbol 310 EditableText
"cCur"Frame 1Symbol 301 MovieClip [cClip]
"byteInfo"Frame 1Symbol 313 EditableText
"bgClip"Frame 2Symbol 315 MovieClip
"bgFlash"Frame 2Symbol 320 MovieClip
"dtInfo"Frame 2Symbol 330 EditableText
"tLayer"Frame 3Symbol 332 MovieClip
"Frames"Frame 3Symbol 333 MovieClip
"ground"Frame 3Symbol 303 MovieClip [Landscape]
"flag_"Frame 3Symbol 295 MovieClip [Flag]
"objLayer"Frame 3Symbol 334 MovieClip
"goreLayer"Frame 3Symbol 288 MovieClip [goreLayer]
"itemLayer"Frame 3Symbol 287 MovieClip [itemLayer]
"iBar"Frame 3Symbol 286 MovieClip [info_bar]
"tkBar"Frame 3Symbol 282 MovieClip [tkBar]
"levelBar"Frame 3Symbol 278 MovieClip [levelBar]
"bCasesClip"Frame 3Symbol 335 MovieClip
"impacts"Frame 3Symbol 336 MovieClip
"particleLayer"Frame 3Symbol 337 MovieClip
"infoLayer"Frame 3Symbol 338 MovieClip
"cheatTxt"Frame 3Symbol 340 EditableText
"ground"Frame 4Symbol 303 MovieClip [Landscape]
"scoreBoard"Frame 4Symbol 275 MovieClip [scoreScreen]
"legs"Symbol 12 MovieClip Frame 1Symbol 11 MovieClip [legs]
"r_arm"Symbol 67 MovieClip [weapon_aim] Frame 1Symbol 31 MovieClip [right_arm]
"weapon_"Symbol 67 MovieClip [weapon_aim] Frame 1Symbol 43 MovieClip [shotgun_]
"l_arm"Symbol 67 MovieClip [weapon_aim] Frame 1Symbol 66 MovieClip [left_arm]
"body"Symbol 75 MovieClip [player_full] Frame 1Symbol 12 MovieClip
"w_aim"Symbol 75 MovieClip [player_full] Frame 1Symbol 67 MovieClip [weapon_aim]
"w_aim"Symbol 75 MovieClip [player_full] Frame 3Symbol 67 MovieClip [weapon_aim]
"w_aim"Symbol 75 MovieClip [player_full] Frame 4Symbol 67 MovieClip [weapon_aim]
"w_aim"Symbol 75 MovieClip [player_full] Frame 5Symbol 67 MovieClip [weapon_aim]
"w_aim"Symbol 75 MovieClip [player_full] Frame 6Symbol 67 MovieClip [weapon_aim]
"dragObj"Symbol 222 MovieClip Frame 1Symbol 221 MovieClip
"setLow"Symbol 244 MovieClip [OptionsDisplay] Frame 1Symbol 205 Button
"setMedium"Symbol 244 MovieClip [OptionsDisplay] Frame 1Symbol 206 Button
"setHigh"Symbol 244 MovieClip [OptionsDisplay] Frame 1Symbol 207 Button
"setBest"Symbol 244 MovieClip [OptionsDisplay] Frame 1Symbol 208 Button
"cheatSet"Symbol 244 MovieClip [OptionsDisplay] Frame 1Symbol 218 EditableText
"goreSet"Symbol 244 MovieClip [OptionsDisplay] Frame 1Symbol 222 MovieClip
"bgSet"Symbol 244 MovieClip [OptionsDisplay] Frame 1Symbol 222 MovieClip
"dtGore"Symbol 244 MovieClip [OptionsDisplay] Frame 1Symbol 225 EditableText
"dtTunnel"Symbol 244 MovieClip [OptionsDisplay] Frame 1Symbol 226 EditableText
"setSpeed"Symbol 244 MovieClip [OptionsDisplay] Frame 1Symbol 227 Button
"setGraphics"Symbol 244 MovieClip [OptionsDisplay] Frame 1Symbol 229 Button
"setModal"Symbol 244 MovieClip [OptionsDisplay] Frame 1Symbol 231 Button
"qPointer"Symbol 244 MovieClip [OptionsDisplay] Frame 1Symbol 236 MovieClip
"level_score"Symbol 275 MovieClip [scoreScreen] Frame 1Symbol 259 EditableText
"kills_score"Symbol 275 MovieClip [scoreScreen] Frame 1Symbol 260 EditableText
"final_score"Symbol 275 MovieClip [scoreScreen] Frame 1Symbol 261 EditableText
"btn_retry"Symbol 275 MovieClip [scoreScreen] Frame 1Symbol 252 Button [mbArea]
"btn_main"Symbol 275 MovieClip [scoreScreen] Frame 1Symbol 251 Button [mbArea]
"time_score"Symbol 275 MovieClip [scoreScreen] Frame 1Symbol 274 EditableText
"dtLevel"Symbol 277 MovieClip Frame 1Symbol 276 EditableText
"lText"Symbol 278 MovieClip [levelBar] Frame 1Symbol 277 MovieClip
"dtKills"Symbol 282 MovieClip [tkBar] Frame 1Symbol 279 EditableText
"dtTime"Symbol 282 MovieClip [tkBar] Frame 1Symbol 280 EditableText
"dtFPS"Symbol 282 MovieClip [tkBar] Frame 1Symbol 281 EditableText
"aCText"Symbol 286 MovieClip [info_bar] Frame 1Symbol 285 EditableText
"flaggy_"Symbol 295 MovieClip [Flag] Frame 1Symbol 293 MovieClip
"flagStatus"Symbol 295 MovieClip [Flag] Frame 1Symbol 294 EditableText
"banner"Symbol 309 MovieClip Frame 1Symbol 293 MovieClip
"dtStatus"Symbol 309 MovieClip Frame 1Symbol 308 EditableText
"Playgame"Symbol 327 MovieClip Frame 1Symbol 299 Button [mbArea]
"Highscore"Symbol 327 MovieClip Frame 1Symbol 298 Button [mbArea]
"Highscore"Symbol 327 MovieClip Frame 1Symbol 297 Button [mbArea]
"Highscore"Symbol 327 MovieClip Frame 1Symbol 296 Button [mbArea]

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "reload"
ExportAssets (56)Timeline Frame 1Symbol 11 as "legs"
ExportAssets (56)Timeline Frame 1Symbol 31 as "right_arm"
ExportAssets (56)Timeline Frame 1Symbol 34 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 34 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 34 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 34 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 34 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 34 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 34 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 34 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 34 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 34 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 34 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 34 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 34 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 34 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 34 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 34 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 34 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 34 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 34 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 34 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 34 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 34 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 34 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 34 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 34 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 34 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 43 as "shotgun_"
ExportAssets (56)Timeline Frame 1Symbol 66 as "left_arm"
ExportAssets (56)Timeline Frame 1Symbol 67 as "weapon_aim"
ExportAssets (56)Timeline Frame 1Symbol 69 as "hat"
ExportAssets (56)Timeline Frame 1Symbol 67 as "weapon_aim"
ExportAssets (56)Timeline Frame 1Symbol 69 as "hat"
ExportAssets (56)Timeline Frame 1Symbol 67 as "weapon_aim"
ExportAssets (56)Timeline Frame 1Symbol 69 as "hat"
ExportAssets (56)Timeline Frame 1Symbol 67 as "weapon_aim"
ExportAssets (56)Timeline Frame 1Symbol 69 as "hat"
ExportAssets (56)Timeline Frame 1Symbol 67 as "weapon_aim"
ExportAssets (56)Timeline Frame 1Symbol 69 as "hat"
ExportAssets (56)Timeline Frame 1Symbol 67 as "weapon_aim"
ExportAssets (56)Timeline Frame 1Symbol 69 as "hat"
ExportAssets (56)Timeline Frame 1Symbol 75 as "player_full"
ExportAssets (56)Timeline Frame 1Symbol 69 as "hat"
ExportAssets (56)Timeline Frame 1Symbol 67 as "weapon_aim"
ExportAssets (56)Timeline Frame 1Symbol 66 as "left_arm"
ExportAssets (56)Timeline Frame 1Symbol 43 as "shotgun_"
ExportAssets (56)Timeline Frame 1Symbol 34 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 31 as "right_arm"
ExportAssets (56)Timeline Frame 1Symbol 76 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 77 as "shotgun"
ExportAssets (56)Timeline Frame 1Symbol 78 as "player_weapon"
ExportAssets (56)Timeline Frame 1Symbol 79 as "left_arm"
ExportAssets (56)Timeline Frame 1Symbol 76 as "weapon_arm"
ExportAssets (56)Timeline Frame 1Symbol 77 as "shotgun"
ExportAssets (56)Timeline Frame 1Symbol 80 as "right_arm"
ExportAssets (56)Timeline Frame 1Symbol 11 as "legs"
ExportAssets (56)Timeline Frame 1Symbol 114 as "eClip"
ExportAssets (56)Timeline Frame 1Symbol 122 as "a_c"
ExportAssets (56)Timeline Frame 1Symbol 125 as "bld_3"
ExportAssets (56)Timeline Frame 1Symbol 128 as "bld_2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "bld_1"
ExportAssets (56)Timeline Frame 1Symbol 133 as "ad"
ExportAssets (56)Timeline Frame 1Symbol 134 as "mbClip"
ExportAssets (56)Timeline Frame 1Symbol 140 as "btnAnim"
ExportAssets (56)Timeline Frame 1Symbol 142 as "mbArea"
ExportAssets (56)Timeline Frame 1Symbol 143 as "btnAnim2"
ExportAssets (56)Timeline Frame 1Symbol 170 as "InfoBanner"
ExportAssets (56)Timeline Frame 1Symbol 172 as "ts"
ExportAssets (56)Timeline Frame 1Symbol 175 as "mClip"
ExportAssets (56)Timeline Frame 1Symbol 177 as "bcClip"
ExportAssets (56)Timeline Frame 1Symbol 180 as "bld_4"
ExportAssets (56)Timeline Frame 1Symbol 184 as "impact"
ExportAssets (56)Timeline Frame 1Symbol 187 as "particle"
ExportAssets (56)Timeline Frame 1Symbol 192 as "clearCheats"
ExportAssets (56)Timeline Frame 1Symbol 193 as "clearCheats"
ExportAssets (56)Timeline Frame 1Symbol 193 as "clearCheats"
ExportAssets (56)Timeline Frame 1Symbol 192 as "clearCheats"
ExportAssets (56)Timeline Frame 1Symbol 244 as "OptionsDisplay"
ExportAssets (56)Timeline Frame 1Symbol 249 as "InfoScreen"
ExportAssets (56)Timeline Frame 1Symbol 250 as "clearCheats"
ExportAssets (56)Timeline Frame 1Symbol 140 as "btnAnim"
ExportAssets (56)Timeline Frame 1Symbol 251 as "mbArea"
ExportAssets (56)Timeline Frame 1Symbol 140 as "btnAnim"
ExportAssets (56)Timeline Frame 1Symbol 252 as "mbArea"
ExportAssets (56)Timeline Frame 1Symbol 252 as "mbArea"
ExportAssets (56)Timeline Frame 1Symbol 251 as "mbArea"
ExportAssets (56)Timeline Frame 1Symbol 275 as "scoreScreen"
ExportAssets (56)Timeline Frame 1Symbol 278 as "levelBar"
ExportAssets (56)Timeline Frame 1Symbol 282 as "tkBar"
ExportAssets (56)Timeline Frame 1Symbol 286 as "info_bar"
ExportAssets (56)Timeline Frame 1Symbol 287 as "itemLayer"
ExportAssets (56)Timeline Frame 1Symbol 288 as "goreLayer"
ExportAssets (56)Timeline Frame 1Symbol 295 as "Flag"
ExportAssets (56)Timeline Frame 1Symbol 140 as "btnAnim"
ExportAssets (56)Timeline Frame 1Symbol 296 as "mbArea"
ExportAssets (56)Timeline Frame 1Symbol 140 as "btnAnim"
ExportAssets (56)Timeline Frame 1Symbol 297 as "mbArea"
ExportAssets (56)Timeline Frame 1Symbol 140 as "btnAnim"
ExportAssets (56)Timeline Frame 1Symbol 298 as "mbArea"
ExportAssets (56)Timeline Frame 1Symbol 140 as "btnAnim"
ExportAssets (56)Timeline Frame 1Symbol 140 as "btnAnim"
ExportAssets (56)Timeline Frame 1Symbol 299 as "mbArea"
ExportAssets (56)Timeline Frame 1Symbol 301 as "cClip"
ExportAssets (56)Timeline Frame 1Symbol 303 as "Landscape"
ExportAssets (56)Timeline Frame 1Symbol 303 as "Landscape"
ExportAssets (56)Timeline Frame 1Symbol 301 as "cClip"
ExportAssets (56)Timeline Frame 2Symbol 299 as "mbArea"
ExportAssets (56)Timeline Frame 2Symbol 298 as "mbArea"
ExportAssets (56)Timeline Frame 2Symbol 297 as "mbArea"
ExportAssets (56)Timeline Frame 2Symbol 296 as "mbArea"
ExportAssets (56)Timeline Frame 3Symbol 303 as "Landscape"
ExportAssets (56)Timeline Frame 3Symbol 295 as "Flag"
ExportAssets (56)Timeline Frame 3Symbol 288 as "goreLayer"
ExportAssets (56)Timeline Frame 3Symbol 287 as "itemLayer"
ExportAssets (56)Timeline Frame 3Symbol 286 as "info_bar"
ExportAssets (56)Timeline Frame 3Symbol 282 as "tkBar"
ExportAssets (56)Timeline Frame 3Symbol 278 as "levelBar"
ExportAssets (56)Timeline Frame 4Symbol 303 as "Landscape"
ExportAssets (56)Timeline Frame 4Symbol 295 as "Flag"
ExportAssets (56)Timeline Frame 4Symbol 275 as "scoreScreen"

Labels

"bgShade"Frame 3
"gunfire"Symbol 31 MovieClip [right_arm] Frame 2
"gunfire"Symbol 43 MovieClip [shotgun_] Frame 2
"reload"Symbol 43 MovieClip [shotgun_] Frame 15
"gunfire"Symbol 66 MovieClip [left_arm] Frame 2




http://swfchan.com/4/15528/info.shtml
Created: 2/6 -2019 14:42:27 Last modified: 2/6 -2019 14:42:27 Server time: 30/10 -2020 03:18:32