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boy.swf

This is the info page for
Flash #15776

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ActionScript [AS1/AS2]
Frame 1
FilmSpace = new Object(); FilmSpace.px = 0; FilmSpace.py = 120; FilmSpace.pz = -25; FilmSpace.ceiling = 100; FilmSpace.perspex = 1000; FilmSpace.offset = -100; _global.grav = -0.1; Layout = function () { this.width = 450; this.height = 450; this.ox = stage.width / 2; this.oy = stage.height / 2; this.cellRows = 4; this.cellCols = 4; this.gap = 0; }; vangle = PI / 2; Function.prototype.ptype = function (superClass) { this.prototype.__constructor__ = superClass; ASSetPropFlags(this.prototype, "__constructor__", 1); this.prototype.__proto__ = superClass.prototype; }; compress = function (value) { if (value > PI) { value = value - (PI * 2); } else if (value < (-PI)) { value = value + (PI * 2); } return(value); }; Sin = Math.sin; Cos = Math.cos; aTan2 = Math.atan2; asin = Math.asin; acos = Math.acos; abs = Math.abs; sqrt = Math.sqrt; PI = Math.PI.valueOf(); MovieClip.newClip = MovieClip.createEmptyMovieClip; cosh = function (x) { var y = ((Math.pow(Math.E, x) + Math.pow(Math.E, -x)) / 2); return(y); }; Pyt = function (x, y) { return(sqrt((x * x) + (y * y))); }; sift = function (tempVar, def) { if ((tempVar == undefined) or (tempVar == 0)) { return(def); } return(tempvar); }; branch = function (tempVar, def1, def2) { if ((tempVar == undefined) or (tempVar == 0)) { return(def2); } return(def1); }; Ybranch = function (tempVar, def1, def2, def3) { if ((tempVar == undefined) or (tempVar == 0)) { return(def2); } if (tempVar == 1) { return(def1); } if (tempVar == -1) { return(def3); } }; AngleSplit = function (num1, num2, factor) { if (factor == undefined) { factor = 1; } if (abs(num1 - num2) > PI) { if (num1 > num2) { num1 = num1 - (PI * 2); } else { num2 = num2 - (PI * 2); } } var av = compress(((num1 * factor) + num2) / (factor + 1)); return(av); }; Object.prototype.TangentFinder = function (x, y, r) { var j = ((x * x) + (y * y)); var k = sqrt(j - (r * r)); var ra1 = acos(((r * x) + (y * k)) / j); var ra2 = acos(((r * x) - (y * k)) / j); var tx1 = (r * cos(ra1)); var ty1 = (r * sin(ra1)); var td1 = sqrt(((ty1 - y) * (ty1 - y)) + ((tx1 - x) * (tx1 - x))); var tx2 = (r * cos(-ra1)); var ty2 = (r * sin(-ra1)); var td2 = sqrt(((ty2 - y) * (ty2 - y)) + ((tx2 - x) * (tx2 - x))); var tx3 = (r * cos(ra2)); var ty3 = (r * sin(ra2)); var td3 = sqrt(((ty3 - y) * (ty3 - y)) + ((tx3 - x) * (tx3 - x))); var tx4 = (r * cos(-ra2)); var ty4 = (r * sin(-ra2)); var td4 = sqrt(((ty4 - y) * (ty4 - y)) + ((tx4 - x) * (tx4 - x))); if (abs(td2 - td4) < 0.0001) { this.xt1 = tx2; this.yt1 = ty2; this.xt2 = tx4; this.yt2 = ty4; } else if (abs(td2 - td3) < 0.0001) { this.xt1 = tx2; this.yt1 = ty2; this.xt2 = tx3; this.yt2 = ty3; } else if (abs(td1 - td4) < 0.0001) { this.xt1 = tx1; this.yt1 = ty1; this.xt2 = tx4; this.yt2 = ty4; } else if (abs(td1 - td3) < 0.0001) { this.xt1 = tx1; this.yt1 = ty1; this.xt2 = tx3; this.yt2 = ty3; } }; kolor = function () { }; kolor.prototype = new Object(); kolor.prototype.kolorBreak = function () { var irgb = new Array(this.hex.substr(2, 2), this.hex.substr(4, 2), this.hex.substr(6, 2)); this.rgb = new Array(); c = 0; while (c < 3) { n1 = hexDigit(irgb[c].substr(0, 1)); n2 = hexDigit(irgb[c].substr(1, 1)); this.rgb[c] = (n1 * 16) + n2; c++; } }; hexdigit = function (num) { if (num < 10) { var num = Number(num); } else if ((num == "A") or (num == "a")) { var num = 10; } else if ((num == "B") or (num == "b")) { var num = 11; } else if ((num == "C") or (num == "c")) { var num = 12; } else if ((num == "D") or (num == "d")) { var num = 13; } else if ((num == "E") or (num == "e")) { var num = 14; } else if ((num == "F") or (num == "f")) { var num = 15; } return(num); }; function cursor() { } function Being() { } function idCount() { idCounter = idCounter + 1; return(idCounter); } function sCurve(num) { var op = (((-cos(num * PI)) + 1) / 2); return(op); } function iuratio(num) { var n2 = abs((num - 0.5) * 2); var op = (1 - (n2 * n2)); return(op); } function softHill(num) { var op = cos((((num - 0.5) * 2) * PI) / 2); return(op); } function XYZarray(src) { this[0] = src.x; this[1] = src.y; this[2] = src.z; } cursor.prototype.update = function (path) { this.vy = path.form._ymouse; this.vx = path.form._xmouse; this.state = 0; var oz = path.pz; var oy = (((scale * path.perspex) * (-oz)) / this.vy); if (oy > 0) { this.py = oy; this.px = ((oy / path.perspex) * this.vx) / scale; this.pz = oz; } else { this.py = 99999 /* 0x01869F */; this.px = ((oy / path.perspex) * this.vx) / scale; this.pz = oz; } }; ms = 0; oms = 0; _root.onMouseDown = function () { if (ms == 0) { oms = 1; } else { oms = 0; } ms = 1; }; _root.onMouseUp = function () { if (ms == 1) { oms = 0; } else { oms = 1; } ms = 0; }; Point = function (p, x, y, z) { this.register(p); if (x != undefined) { this.xi = (this.x = x); this.yi = (this.y = y); this.zi = (this.z = z); } }; Point.prototype.attachTo = function (path) { this.parent = path; }; Point.prototype.XYZ = function (a, b, c) { this.x = a; this.y = b; this.z = c; }; Point.prototype.iXYZ = function (a, b, c) { this.ix = a; this.iy = b; this.iz = c; }; Point.prototype.zero = function () { this.xyz(0, 0, 0); }; Part = function (p, s, colr) { if (p) { this.register("Part", p, s); } if (colr != unefined) { this.setColor(colr); } }; Part.prototype = new Point(); Part.prototype.makeForm = function (name, base, level) { if (level == undefined) { level = this.id; } base.form.createEmptyMovieClip((name + "F") + this.id, level); this.form = eval ((((base.form + ".") + name) + "F") + this.id); }; Part.prototype.makeShadow = function (name, base, level) { if (level == undefined) { level = this.id; } if (base.shadow != undefined) { path = base.shadow; } else { path = this.form; } path.createEmptyMovieClip((name + "S") + this.id, level); this.shadow = eval ((((path + ".") + name) + "S") + this.id); }; Part.prototype.appear = function () { this.form._visible = 1; this.shadow._visible = 1; }; Part.prototype.disappear = function () { this.form._visible = 0; this.shadow._visible = 0; }; being.prototype = new Part(); Part.prototype.register = function (name, p, shadow, formBase) { this.parent = p; this.home = this.parent.home; this.id = idCount(); if (formBase == undefined) { var formBase = p; } this.makeForm(name, formBase); if ((shadow == 1) or (shadow == -1)) { this.makeShadow(name, formBase); } else { this.shadow = 0; } this.home.registry.push(this); }; Point.prototype.register = function (p) { this.parent = p; this.home = this.parent.home; this.id = idCount(); this.home.registry.push(this); }; idCounter = 0; Part.prototype.celBatch = function (nc, nf, shad) { this.currentCel = 0; this.cels = new Array(); n = 0; while (n < nc) { this.form.createEmptyMovieClip("cel" + n, 1000 + n); var path = eval ("this.form.cel" + n); if (shad) { this.shadow.createEmptyMovieClip("cel" + n, 1000 + n); path.shadow = eval ("this.shadow.cel" + n); } this.cels[n] = path; m = 0; while (m < nf) { path.createEmptyMovieClip("subcel" + m, m); m++; } n++; } }; Point.prototype.iFollow = function (target, number) { this.recorder = new Object(); this.recorder.src = target; this.recorder.steps = number; this.recorder.states = new Array(); }; Point.prototype.Follow = function (xoffset, zoffset) { trace("follow"); var path = this.recorder.src; this.recorder.states.splice(0, 0, new Array(path.px, path.py, path.pz, path.face, path.v, path.turn)); var path = this.recorder.states[this.recorder.states.length - 1]; this.face = path[3]; this.px = path[0] + (xoffset * cos(this.face)); this.py = path[1] + (xoffset * sin(this.face)); this.pz = path[2] + zoffset; this.v = path[4]; this.turn = path[5]; this.recorder.states.splice(this.recorder.steps, 1); }; DoubleEase = function (num, max) { return((1 - cos((num / max) * PI)) / 2); }; Point.prototype.Locate = function () { this.px = this.x + this.parent.px; this.py = this.y + this.parent.py; this.pz = this.z + this.parent.pz; this.projectionData(); }; Point.prototype.LocateRote = function (rote) { if (rote == undefined) { var rote = this.parent.face; } var sinRote = sin(rote); var cosRote = cos(rote); this.px = ((this.x * cosRote) - (this.y * sinRote)) + this.parent.px; this.py = ((this.y * cosRote) + (this.x * sinRote)) + this.parent.py; this.pz = this.z + this.parent.pz; this.projectionData(); }; Point.prototype.LocateRoteTilt = function (rote, tilt) { var x2 = ((this.x * cos(tilt)) - (this.z * sin(tilt))); var z2 = ((this.z * cos(tilt)) + (this.x * sin(tilt))); this.px = ((x2 * cos(rote)) - (this.y * sin(rote))) + this.parent.px; this.py = ((this.y * cos(rote)) + (x2 * sin(rote))) + this.parent.py; this.pz = z2 + this.parent.pz; this.projectionData(); }; Point.prototype.LocateRoteYaw = function (rote, yaw) { var y2 = ((this.y * cos(yaw)) - (this.z * sin(yaw))); var z2 = ((this.z * cos(yaw)) + (this.y * sin(yaw))); this.px = ((this.x * cos(rote)) - (y2 * sin(rote))) + this.parent.px; this.py = ((y2 * cos(rote)) + (this.x * sin(rote))) + this.parent.py; this.pz = z2 + this.parent.pz; this.projectionData(); }; Point.prototype.LocateRoteTiltYaw = function (rote, tilt, yaw) { var y2 = ((this.y * cos(yaw)) - (this.z * sin(yaw))); var z2 = ((this.z * cos(yaw)) + (this.y * sin(yaw))); var x2 = ((this.x * cos(tilt)) - (z2 * sin(tilt))); var z3 = ((z2 * cos(tilt)) + (this.x * sin(tilt))); this.px = ((x2 * cos(rote)) - (y2 * sin(rote))) + this.parent.px; this.py = ((y2 * cos(rote)) + (x2 * sin(rote))) + this.parent.py; this.pz = z3 + this.parent.pz; this.projectionData(); }; Point.prototype.ProjectionData = function () { this.depth = filmSpace.perspex / this.py; this.vx = this.px * (this.depth * 10); this.vy = (-this.pz) * (this.depth * 10); this.sc = 100 * (this.depth * 10); this.vys = (-filmSpace.pz) * (this.depth * 10); this.sq = filmSpace.pz / this.py; }; Point.prototype.LocateRoteSrc = function (src) { this.px = ((this.x * src.cosrote) - (this.y * src.sinrote)) + this.parent.px; this.py = ((this.y * src.cosrote) + (this.x * src.sinrote)) + this.parent.py; this.pz = this.z + this.parent.pz; this.projectionData(); }; Point.prototype.LocateRoteYawSrc = function (pts) { var L = pts.length; n = 0; while (n < L) { var pt = pts[n]; pt.px = ((pt.x * this.cosrote) - (((pt.y * this.cosyaw) - (pt.z * this.sinyaw)) * this.sinrote)) + pt.parent.px; pt.py = ((((pt.y * this.cosyaw) - (pt.z * this.sinyaw)) * this.cosrote) + (pt.x * this.sinrote)) + pt.parent.py; pt.pz = ((pt.z * this.cosyaw) + (pt.y * this.sinyaw)) + pt.parent.pz; pt.projectionData(); n++; } }; Point.prototype.LocateRoteTiltSrc = function (pts) { var L = pts.length; n = 0; while (n < L) { var pt = pts[n]; pt.px = ((((pt.x * this.costilt) - (pt.z * this.sintilt)) * this.cosrote) - (pt.y * this.sinrote)) + pt.parent.px; pt.py = ((pt.y * this.cosrote) + (((pt.x * this.costilt) - (pt.z * this.sintilt)) * this.sinrote)) + pt.parent.py; pt.pz = ((pt.z * this.costilt) + (pt.x * this.sintilt)) + pt.parent.pz; pt.projectionData(); n++; } }; Point.prototype.LocateRoteTiltYawSrc = function (pts) { var L = pts.length; n = 0; while (n < L) { var pt = pts[n]; var y2 = ((pt.y * this.cosYaw) - (pt.z * this.sinyaw)); var z2 = ((pt.z * this.cosYaw) + (pt.y * this.sinyaw)); var x2 = ((pt.x * this.costilt) - (z2 * this.sinTilt)); var z3 = ((z2 * this.costilt) + (pt.x * this.sinTilt)); pt.px = ((x2 * this.cosRote) - (y2 * this.sinRote)) + pt.parent.px; pt.py = ((y2 * this.cosRote) + (x2 * this.sinRote)) + pt.parent.py; pt.pz = z3 + pt.parent.pz; pt.projectionData(); n++; } }; Point.prototype.roteSet = function (rote) { this.cosRote = cos(rote); this.sinRote = sin(rote); }; Point.prototype.yawSet = function (yaw) { this.cosYaw = cos(yaw); this.sinYaw = sin(yaw); }; Point.prototype.tiltSet = function (tilt) { this.cosTilt = cos(tilt); this.sinTilt = sin(tilt); }; Part.prototype.angleSet = function (rote, tilt, yaw) { this.rote = rote; this.tilt = tilt; this.yaw = yaw; this.cosRote = cos(rote); this.sinRote = sin(rote); this.cosYaw = cos(yaw); this.sinYaw = sin(yaw); this.cosTilt = cos(tilt); this.sinTilt = sin(tilt); }; XYZ.prototype = new Array(); Part.prototype.Place = function (x, y, xs, ys) { this.form._x = x; this.form._y = y; if (xs != undefined) { this.form._xscale = 100 * xs; } if (ys != undefined) { this.form._yscale = 100 * ys; } }; Point.prototype.FullMatch = function (src) { this.px = src.px; this.py = src.py; this.pz = src.pz; this.depth = src.depth; this.sc = src.sc; this.vx = src.vx; this.vy = src.vy; this.vys = src.vys; this.sq = src.sq; }; Point.prototype.drag = function (path) { path.form._x = this.vx; path.form._y = this.vy; path.form._xscale = this.sc; path.form._yscale = this.sc; }; Point.prototype.positionMatch = function (path) { this.form._x = path.form._x; this.form._y = path.form._y; this.form._xscale = path.form._xscale; this.form._yscale = path.form._yscale; this.form._rotation = path.form._rotation; }; Point.prototype.XYZmatch = function (src) { this.x = src.x; this.y = src.y; this.z = src.z; }; Point.prototype.iXYZmatch = function (src) { this.ix = src.ix; this.iy = src.iy; this.iz = src.iz; }; Point.prototype.XYZcapture = function () { this.xi = this.x; this.yi = this.y; this.zi = this.z; }; Part.prototype.AssignColor = function (num, path) { this.colr = new color(path); this.colr.setRGB(Palette[num].hex); }; Part.prototype.setColor = function (colr) { this.assignColor(colr, this.form); }; Part.prototype.iColorBlend = function (colr1, colr2) { this.colors = new Array(Palette[colr1], Palette[colr2]); }; Part.prototype.ColorBlend = function (frac, colorPair) { if (colorPair == undefined) { var colorPair = this.colors; } if (frac < 0) { frac = 0; } else if (frac > 1) { frac = 1; } this.colorFrac = frac; var num = (100 * (1 - frac)); var ColorTransform = new Object(); var num2 = frac; ColorTransform.ra = 0; ColorTransform.rb = (colorPair[1].rgb[0] * num2) + (colorPair[0].rgb[0] * (1 - num2)); ColorTransform.ga = 0; ColorTransform.gb = (colorPair[1].rgb[1] * num2) + (colorPair[0].rgb[1] * (1 - num2)); ColorTransform.ba = 0; ColorTransform.bb = (colorPair[1].rgb[2] * num2) + (colorPair[0].rgb[2] * (1 - num2)); this.colr.setTransform(ColorTransform); }; Part.prototype.iColorShade = function (num) { this.setColor(0); this.shadecolor = Palette[num]; }; Part.prototype.ColorShade = function (frac, colr) { if (colr != undefined) { this.shadecolor = Palette[colr]; } if (frac < 0) { frac = 0; } else if (frac > 1) { frac = 1; } var num = (100 * (1 - frac)); var ColorTransform = new Object(); var num2 = frac; ColorTransform.ra = num; ColorTransform.rb = this.shadecolor.rgb[0] * num2; ColorTransform.ga = num; ColorTransform.gb = this.shadecolor.rgb[1] * num2; ColorTransform.ba = num; ColorTransform.bb = this.shadecolor.rgb[2] * num2; this.colr.setTransform(ColorTransform); }; Part.prototype.Position = function () { this.form._x = this.vx; this.form._y = this.vy; this.form._xscale = (this.form._yscale = this.sc); }; Part.prototype.PositionShadow = function () { this.shadow._x = this.vx; this.shadow._y = this.vys; this.shadow._xscale = this.sc; this.shadow._yscale = this.sc * this.sq; }; Part.prototype.PositionShadowSrc = function (src) { this.shadow._x = src.vx; this.shadow._y = src.vys; this.shadow._xscale = src.sc; this.shadow._yscale = src.sc * src.sq; }; Part.prototype.PositionFull = function () { this.position(); this.positionShadow(); }; Part.prototype.PositionSimple = function () { this.form._x = this.vx; this.form._y = this.vy; }; Part.prototype.PositionShadowSimple = function () { this.shadow._x = this.px - this.parent.px; this.shadow._y = this.py - this.parent.py; }; Part.prototype.setDepth = function (src) { if (src != undefined) { this.form.swapDepths(src.depth * 1000000); } else { this.form.swapDepths(this.depth * 1000000); } }; Part.prototype.setDepthNum = function (num) { this.form.swapDepths(num * 1000000); }; Part.prototype.fore = function (src, int) { if (int == undefined) { var int = 1; } this.form.swapDepths((src.depth * 1000000) + int); }; Part.prototype.aft = function (src, int) { if (int == undefined) { var int = 1; } this.form.swapDepths((src.depth * 1000000) - int); }; Cell = function (avatar, level, shadowColr) { this.home = this; this.parent = this; this.registry = new Array(); this.level = level; this.perspex = FilmSpace.perspex; this.px = filmspace.px; this.py = filmspace.py; this.pz = filmspace.pz; this.build(shadowColr); this.avatar = new Avatar(this); this.avatar.zero(); this.avatar.locate(); this.avatar.initialize(q); this.avatar.enter(); }; Cell.prototype = new Part(); Cell.prototype.build = function (shadowColr) { this.makeForm("Cell" + this.id, _root, this.level + 2); this.makeShadow("Cell" + this.id, _root, this.level + 1); this.form._xscale = (this.form._yscale = 9); this.form._x = layout.ox; this.form._y = layout.oy + filmspace.offset; this.assignColor(shadowColr, this.shadow); }; function Rectangle(p, colr) { this.register("Rectangle", p); this.setColor(colr); this.Build(this.form); } function Bridge(p, path, pt, lnwt, colr, shadow, cvpoint) { this.register("Bridge", p, shadow); this.path = path; this.pt = pt; this.lw = lnwt; this.Build(shadow); this.setColor(colr); if (cvpoint != undefined) { this.cvpoint = cvpoint; this.bridgeBasic = this.bridgeCurved; } else { this.bridgeBasic = this.bridgeSimple; } if (shadow == 1) { this.draw = this.bridgeFull; } else { this.draw = this.bridgeBasic; } } function limbBridge(p, src, lnwt, colr, shadow) { this.superClass = Bridge; this.superClass(p, src.base, src.end, lnwt, colr, shadow, src.mid); } function Side(p, otrside, pointSet, formBase, shadow) { this.superclass = shape; this.superclass(p, 0, otrside, pointSet, shadow, formBase); if (otrside != null) { this.otr = 1; } } Circle = function (p, r, colr, shadow, formbase, kind) { this.register("Circle", p, shadow, formbase); this.r = r; this.setColor(colr); if (kind == undefined) { kind = "circle"; } this.form.attachMovie(kind, "shape", 1); if (abs(shadow) == 1) { this.shadow.attachMovie(kind, "shape", 1); } if (shadow == 1) { this.draw = (this.CircleDraw = this.fullDraw); } else { this.draw = (this.CircleDraw = this.SimpleDraw); } this.normal = new Point(this, 1); }; Circle.pType(Part); Circle.prototype.extrabuild = function (shadow) { if (shadow) { this.shadow.clear(); this.shadow.createEmptyMovieClip("subshadow", 1); this.render(this.shadow.subshadow); } }; Circle.prototype.SimpleDraw = function () { this.form._x = this.vx; this.form._y = this.vy; this.form._xscale = (this.form._yscale = (this.sc * this.r) / scale); }; Circle.prototype.FullDraw = function () { this.form._x = this.vx; this.form._y = this.vy; this.form._xscale = (this.form._yscale = (this.sc * this.r) / scale); this.shadowDraw(src); }; Circle.prototype.ShadowDraw = function () { this.shadow._x = this.vx; this.shadow._y = this.vys; this.shadow._xscale = (this.sc * this.r) / scale; this.shadow._yscale = ((this.sc * this.sq) * this.r) / scale; }; Circle.prototype.ShadowOff = function () { this.shadow._visible = 0; this.draw = this.SimpleDraw; }; Circle.prototype.ShadowOn = function () { this.shadow._visible = 1; this.draw = this.FullDraw; }; Circle.prototype.sizeRatio = function () { return(this.form._xscale / this.form._yscale); }; HalfCircle = function (p, r, colr, shadow) { this.register("HalfCircle", p, shadow); this.r = r; this.setColor(colr); this.src = Circle6; this.render(this.form); trace(this.shadow); if (shadow == 1) { this.render(this.shadow, ox, oy); this.draw = (this.CircleDraw = this.fullDraw); } else if (shadow == -1) { this.render(this.shadow, ox, oy); this.draw = (this.CircleDraw = this.SimpleDraw); } else { this.draw = (this.CircleDraw = this.SimpleDraw); } }; HalfCircle.pType(Circle); Circle.prototype.render = (Part.prototype.renderCircle = function (path, ox, oy) { path.attachMovie("circle", "shape", 1); var ox = ((10 * ox) / this.r); var oy = ((10 * oy) / this.r); path.shape._x = ox; path.shape._y = oy; }); HalfCircle.prototype.render = (part.prototype.RenderHalfCircle = function (path) { path.attachMovie("halfcircle", "shape", 1); }); Disc = function (p, r, colr1, colr2, shadow) { this.superClass = Circle; this.superClass(p, r, colr1, shadow); if (colr2 != null) { this.colors = new Array(colr1, colr2); this.sideFace = -1; this.setColor(this.colors[1]); } this.extrabuild(shadow); this.r = r; this.draw = function (face, tilt) { this.CircleDraw(); this.normal.locateRoteTilt(face, tilt); this.squash(face, tilt, this.normal); if (this.colors) { this.sideCheck(); } }; }; Disc.pType(Circle); Disc.prototype.squash = function (face, tilt, normal) { if (normal == undefined) { normal = this.normal; } var d1 = sqrt(((normal.px * normal.px) + (normal.py * normal.py)) + (normal.pz * normal.pz)); var d2 = sqrt(((this.px * this.px) + (this.py * this.py)) + (this.pz * this.pz)); this.form._rotation = atan2(normal.vy - this.vy, normal.vx - this.vx) / (PI / 180); this.squish = d1 - d2; this.form._xscale = this.form._xscale * this.squish; if (this.shadow) { this.shadow.subshadow._xscale = sin(tilt) * 100; this.shadow.subshadow._yscale = 100; this.shadow.subshadow._rotation = face / (PI / 180); } }; Disc.prototype.sideCheck = function () { if ((this.sideFace * this.form._xscale) < 0) { this.sideFace = this.sideFace * -1; this.setColor(this.colors[((-this.sideface) / 2) + 0.5]); } }; Disc.prototype.mimic = function (path) { this.form._x = path.vx; this.form._y = path.vy; this.form._yscale = (path.sc * this.r) / 10; this.form._xscale = ((path.sc * path.squish) * this.r) / 10; this.form._rotation = path.form._rotation; }; Rectangle.prototype = new Part(); Rectangle.prototype.draw = function (vx1, vy1, vx2, vy2) { this.form._x = vx1; this.form._y = vy1; this.form._xscale = vx2 - vx1; this.form._yscale = vy2 - vy1; }; Rectangle.prototype.Build = function (path) { path.clear(); path.beginFill(16777215); path.moveTo(0, 0); path.lineTo(100, 0); path.lineTo(100, 100); path.lineTo(0, 100); path.lineTo(0, 0); }; Bridge.prototype = new Part(); limbBridge.ptype(bridge); Bridge.prototype.Build = function (shadow) { this.render(this.form); if (shadow != 0) { this.render(this.shadow); } }; Bridge.prototype.BridgeFull = function () { this.bridgeBasic(); this.BridgeShadow(); }; Bridge.prototype.bridgeSimple = function () { this.tangentFinder(this.pt.vx - this.path.vx, this.pt.vy - this.path.vy, ((this.path.r - (this.lw / 2)) * this.path.depth) * scale); this.form.clear(); this.form.beginFill(16777215); if (this.lw != 0) { this.form.lineStyle((this.lw * this.path.depth) * scale, 16777215); } this.form.moveTo(this.pt.vx, this.pt.vy); this.form.lineTo(this.path.vx + this.xt1, this.path.vy + this.yt1); this.form.lineTo(this.path.vx + this.xt2, this.path.vy + this.yt2); this.form.lineTo(this.pt.vx, this.pt.vy); }; Bridge.prototype.bridgeShadow = function () { var fac = (this.path.shadow.subshadow._xscale / this.path.shadow.subshadow._yscale); var dx = (this.pt.vx - this.path.vx); var dy = ((this.pt.vys - this.path.vys) / this.path.sq); this.tangentFinder(0, Pyt(dx, dy) / fac, (this.path.r * this.path.depth) * scale); this.shadow.clear(); this.shadow.beginFill(16777215); if (this.lw != 0) { this.form.lineStyle((this.lw * this.path.depth) * scale, 16777215); } var xo1 = this.xt1; var xo2 = this.xt2; var yo1 = (this.yt1 * fac); var yo2 = (this.yt2 * fac); var rote = atan2(dy, dx); this.shadow.moveTo(this.pt.vx, this.pt.vys); this.shadow.lineTo((this.path.vx + (xo1 * sin(rote))) - (yo1 * cos(rote)), this.path.vys + ((((-yo1) * sin(rote)) - (xo1 * cos(rote))) * this.path.sq)); this.shadow.lineTo((this.path.vx + (xo2 * sin(rote))) - (yo2 * cos(rote)), this.path.vys + ((((-yo2) * sin(rote)) - (xo2 * cos(rote))) * this.path.sq)); this.shadow.lineTo(this.pt.vx, this.pt.vys); }; Bridge.prototype.bridgeSimpleOval = function (rcheat) { this.form.clear(); var fac = this.path.sizeRatio(); if ((this.pt.r == 0) or (this.pt.r == undefined)) { var d = (Pyt(this.pt.vx - this.path.vx, this.pt.vy - this.path.vy) / fac); var vr = (((this.path.r - (this.lw / 2)) * this.path.depth) * scale); if (d > vr) { this.tangentFinder(0, d, vr); this.form.beginFill(16777215); if (this.lw != 0) { this.form.lineStyle((this.lw * this.path.depth) * scale, 16777215); } var xo1 = this.xt1; var xo2 = this.xt2; var yo1 = (this.yt1 * fac); var yo2 = (this.yt2 * fac); var rote = (((this.path.form._rotation * PI) / 180) + PI); this.form.moveTo(this.pt.vx, this.pt.vy); this.form.lineTo((this.path.vx + (xo1 * sin(rote))) - (yo1 * cos(rote)), (this.path.vy - (yo1 * sin(rote))) - (xo1 * cos(rote))); this.form.lineTo((this.path.vx + (xo2 * sin(rote))) - (yo2 * cos(rote)), (this.path.vy - (yo2 * sin(rote))) - (xo2 * cos(rote))); this.form.lineTo(this.pt.vx, this.pt.vy); } } else { var vfac = (this.path.r / (this.path.r - this.pt.r)); var vtx = ((this.pt.vx - this.path.vx) * vfac); var vty = ((this.pt.vy - this.path.vy) * vfac); var d = (Pyt(vtx, vty) / fac); var vr = (((this.path.r - (this.lw / 2)) * this.path.depth) * scale); if (d > vr) { this.tangentFinder(0, d, vr); var xo1 = this.xt1; var xo2 = this.xt2; var yo1 = (this.yt1 * fac); var yo2 = (this.yt2 * fac); var rote = (((this.path.form._rotation * PI) / 180) + PI); var fac2 = this.pt.sizeRatio(); if (fac2 == 0) { var fac2 = 0.001; } var d2 = (Pyt(vtx - (this.pt.vx - this.path.vx), vty - (this.pt.vy - this.path.vy)) / fac2); var vr2 = ((abs((this.pt.r - (this.lw / 2)) + rcheat) * this.path.depth) * scale); this.tangentFinder(0, d2, vr2); var xo1b = this.xt1; var xo2b = this.xt2; var yo1b = (this.yt1 * fac2); var yo2b = (this.yt2 * fac2); var roteb = (((this.path.form._rotation * PI) / 180) + PI); this.form.beginFill(16777215); if (this.lw != 0) { this.form.lineStyle((this.lw * this.path.depth) * scale, 16777215); } var ox = ((this.pt.vx + (xo1b * sin(rote))) - (yo1b * cos(rote))); var oy = ((this.pt.vy - (yo1b * sin(rote))) - (xo1b * cos(rote))); this.form.moveTo(ox, oy); this.form.lineTo((this.path.vx + (xo1 * sin(rote))) - (yo1 * cos(rote)), (this.path.vy - (yo1 * sin(rote))) - (xo1 * cos(rote))); this.form.lineTo((this.path.vx + (xo2 * sin(rote))) - (yo2 * cos(rote)), (this.path.vy - (yo2 * sin(rote))) - (xo2 * cos(rote))); this.form.lineTo((this.pt.vx + (xo2b * sin(rote))) - (yo2b * cos(rote)), (this.pt.vy - (yo2b * sin(rote))) - (xo2b * cos(rote))); this.form.lineTo(ox, oy); } } }; Bridge.prototype.bridgeCurved = function () { this.form.clear(); var d1 = Pyt(this.path.vx - this.pt.vx, this.path.vy - this.pt.vy); var temp = (Pyt(this.path.vx - this.cvpoint.vx, this.path.vy - this.cvpoint.vy) / d1); var ratio = (temp * temp); if (ratio > 1) { var ratio = 1; } this.tangentFinder(((this.cvpoint.vx * ratio) + (this.pt.vx * (1 - ratio))) - this.path.vx, ((this.cvpoint.vy * ratio) + (this.pt.vy * (1 - ratio))) - this.path.vy, ((this.path.r - (this.lw / 2)) * this.path.depth) * scale); this.form.beginFill(16777215); if (this.lw != 0) { this.form.lineStyle((this.lw * this.path.depth) * scale, 16777215); } var px1 = (this.path.vx + this.xt1); var py1 = (this.path.vy + this.yt1); var px2 = (this.path.vx + this.xt2); var py2 = (this.path.vy + this.yt2); this.form.moveTo(this.pt.vx, this.pt.vy); this.form.curveTo((((this.cvpoint.vx * ratio) + (((1 - ratio) * (px1 + this.pt.vx)) / 2)) + px1) / 2, (((this.cvpoint.vy * ratio) + (((1 - ratio) * (py1 + this.pt.vy)) / 2)) + py1) / 2, px1, py1); this.form.lineTo(px2, py2); this.form.curveTo((((this.cvpoint.vx * ratio) + (((1 - ratio) * (px2 + this.pt.vx)) / 2)) + px2) / 2, (((this.cvpoint.vy * ratio) + (((1 - ratio) * (py2 + this.pt.vy)) / 2)) + py2) / 2, this.pt.vx, this.pt.vy); this.form.endFill(); }; Bridge.prototype.bridgeCurved2 = function () { this.form.clear(); var d1 = Pyt(this.path.vx - this.pt.vx, this.path.vy - this.pt.vy); var ratio = 0.5; this.tangentFinder(((this.cvpoint.vx * ratio) + (this.pt.vx * (1 - ratio))) - this.path.vx, ((this.cvpoint.vy * ratio) + (this.pt.vy * (1 - ratio))) - this.path.vy, ((this.path.r - (this.lw / 2)) * this.path.depth) * scale); this.form.beginFill(16777215); if (this.lw != 0) { this.form.lineStyle((this.lw * this.path.depth) * scale, 16777215); } var px1 = (this.path.vx + this.xt1); var py1 = (this.path.vy + this.yt1); var px2 = (this.path.vx + this.xt2); var py2 = (this.path.vy + this.yt2); if ((d1 * scale) > ((this.path.r * this.path.sc) / scale)) { this.form.moveTo(this.pt.vx, this.pt.vy); this.form.curveTo((this.cvpoint.vx * ratio) + (((1 - ratio) * (px1 + this.pt.vx)) / 2), (this.cvpoint.vy * ratio) + (((1 - ratio) * (py1 + this.pt.vy)) / 2), px1, py1); this.form.lineTo(px2, py2); this.form.curveTo((this.cvpoint.vx * ratio) + (((1 - ratio) * (px2 + this.pt.vx)) / 2), (this.cvpoint.vy * ratio) + (((1 - ratio) * (py2 + this.pt.vy)) / 2), this.pt.vx, this.pt.vy); } else { trace("humph"); this.form.moveTo(px1, py1); this.form.curveTo((this.cvpoint.vx * ratio) + ((1 - ratio) * this.pt.vx), (this.cvpoint.vy * ratio) + ((1 - ratio) * this.pt.vy), px2, py2); } this.form.endFill(); }; Bridge.prototype.bridgeCurvedEZ = function () { this.form.clear(); var d1 = Pyt(this.path.vx - this.pt.vx, this.path.vy - this.pt.vy); var ratio = 0.5; this.form.beginFill(16777215); if (this.lw != 0) { this.form.lineStyle((this.lw * this.path.depth) * scale, 16777215); } var angle = atan2(this.cvpoint.vy - this.path.vy, this.cvpoint.vx - this.path.vx); var vrad = (((this.path.r - (this.lw / 2)) * this.path.depth) * scale); var vrx = (vrad * cos(angle + (PI / 2))); var vry = (vrad * sin(angle + (PI / 2))); var px1 = (this.path.vx + vrx); var py1 = (this.path.vy + vry); var px2 = (this.path.vx - vrx); var py2 = (this.path.vy - vry); if ((d1 * scale) > ((this.path.r * this.path.sc) / scale)) { this.form.moveTo(this.pt.vx, this.pt.vy); this.form.curveTo((this.cvpoint.vx * ratio) + (((1 - ratio) * (px1 + this.pt.vx)) / 2), (this.cvpoint.vy * ratio) + (((1 - ratio) * (py1 + this.pt.vy)) / 2), px1, py1); this.form.lineTo(px2, py2); this.form.curveTo((this.cvpoint.vx * ratio) + (((1 - ratio) * (px2 + this.pt.vx)) / 2), (this.cvpoint.vy * ratio) + (((1 - ratio) * (py2 + this.pt.vy)) / 2), this.pt.vx, this.pt.vy); } else { trace("humph"); this.form.moveTo(px1, py1); this.form.curveTo((this.cvpoint.vx * ratio) + ((1 - ratio) * this.pt.vx), (this.cvpoint.vy * ratio) + ((1 - ratio) * this.pt.vy), px2, py2); } this.form.endFill(); }; Bridge.prototype.bridgeCurvedOval = function () { var d1 = Pyt(this.path.vx - this.pt.vx, this.path.vy - this.pt.vy); var temp = (Pyt(this.path.vx - this.cvpoint.vx, this.path.vy - this.cvpoint.vy) / d1); var ratio = (temp * temp); if (ratio > 1) { var ratio = 1; } var fac = (this.path.form._xscale / this.path.form._yscale); this.form.clear(); if ((d1 * scale) > (((this.path.r * this.path.sc) / scale) * fac)) { this.tangentFinder(0, Pyt(this.cvpoint.vx - this.path.vx, this.cvpoint.vy - this.path.vy) / fac, ((this.path.r - (this.lw / 2)) * this.path.depth) * scale); this.form.beginFill(16777215); if (this.lw != 0) { this.form.lineStyle((this.lw * this.path.depth) * scale, 16777215); } var xo1 = this.xt1; var xo2 = this.xt2; var yo1 = (this.yt1 * fac); var yo2 = (this.yt2 * fac); var rote = (((this.path.form._rotation * PI) / 180) + PI); var px1 = ((this.path.vx + (xo1 * sin(rote))) - (yo1 * cos(rote))); var px2 = ((this.path.vx + (xo2 * sin(rote))) - (yo2 * cos(rote))); var py1 = ((this.path.vy - (yo1 * sin(rote))) - (xo1 * cos(rote))); var py2 = ((this.path.vy - (yo2 * sin(rote))) - (xo2 * cos(rote))); this.form.moveTo(this.pt.vx, this.pt.vy); this.form.curveTo((((this.cvpoint.vx * ratio) + (((1 - ratio) * (px1 + this.pt.vx)) / 2)) + px1) / 2, (((this.cvpoint.vy * ratio) + (((1 - ratio) * (py1 + this.pt.vy)) / 2)) + py1) / 2, px1, py1); this.form.lineTo(px2, py2); this.form.curveTo((((this.cvpoint.vx * ratio) + (((1 - ratio) * (px2 + this.pt.vx)) / 2)) + px2) / 2, (((this.cvpoint.vy * ratio) + (((1 - ratio) * (py2 + this.pt.vy)) / 2)) + py2) / 2, this.pt.vx, this.pt.vy); this.form.endFill(); } }; vLimb = function (p, weight, colr, base, mid, end, lngth, cx) { this.parent = p; this.weight = weight; this.setColor(colr); if (base == 0) { this.base = new Point(this.parent); } else { this.base = base; } if (mid == 0) { this.mid = new Point(this.base); } else { this.mid = mid; this.mid.parent = this.base; } if (end == 0) { this.end = new Point(this.parent); } else { this.end = end; } if (cx == undefined) { if ((mid == undefined) or (mid == 0)) { this.draw = this.drawStraight; } else { this.draw = this.drawJointed; } } else { this.draw = this.drawCurved; } this.lngth = lngth; this.cx = cx; this.dir = 1; }; vLimb.ptype(Part); Limb = function (p, weight, colr, base, mid, end, lngth, cx) { this.register("Limb", p); this.superClass = vLimb; this.superClass(p, weight, colr, base, mid, end, lngth, cx); }; Limb.ptype(vLimb); vLimb.prototype.invert = function () { this.dir = -1; }; vLimb.prototype.bend = function (twist) { if (this.end.parent == this.base) { var rootx = 0; var rooty = 0; var rootz = 0; } else if (this.end.parent == this.base.parent) { var rootx = this.base.x; var rooty = this.base.y; var rootz = this.base.z; } else { var rootx = (this.base.x + this.base.parent.x); var rooty = (this.base.y + this.base.parent.y); var rootz = (this.base.z + this.base.parent.z); } var dx = (this.end.x - rootx); var dy = Pyt(this.end.z - rootz, this.end.y - rooty); var vRote = atan2(this.end.y - rooty, this.end.z - rootz); var angle = atan2(dy, dx); var kiX = (sqrt((dx * dx) + (dy * dy)) / 2); if (this.cx != undefined) { var mcx = ((((this.lngth * 2) - (kiX * 2)) * this.cx) / (this.lngth * 2)); if (mcx < 0) { var mcx = 0; } } L = (this.lngth * (1 + mcx)) * (1 + mcx); if (kiX < L) { var kiY = ((-sqrt((L * L) - (kiX * kiX))) * this.dir); } else { var kiY = 0; } this.mid.x = (kiX * cos(-angle)) + (kiY * sin(-angle)); this.mid.z = ((kiY * cos(-angle)) - (kiX * sin(-angle))) * cos(vRote); this.mid.y = ((kiY * cos(-angle)) - (kiX * sin(-angle))) * sin(vRote); }; Limb.prototype.drawJointed = function (rote, tilt) { this.bend(); if (rote == undefined) { this.mid.locateRote(this.face); } else if (tilt != undefined) { this.mid.locateRoteTilt(rote, tilt); } else { this.mid.locateRote(rote); } this.form.clear(); this.form.lineStyle((this.Weight * this.mid.depth) * scale, 16777215); this.form.moveTo(this.base.vx, this.base.vy); this.form.lineTo(this.mid.vx, this.mid.vy); this.form.lineTo(this.end.vx, this.end.vy); if (this.mid.form != undefined) { this.mid.draw(); } }; Limb.prototype.drawStraight = function () { this.form.clear(); this.form.lineStyle((this.Weight * this.base.depth) * scale, 16777215); this.form.moveTo(this.base.vx, this.base.vy); this.form.lineTo(this.end.vx, this.end.vy); }; Limb.prototype.drawCurved = function (face) { if (face == undefined) { face = this.face; } this.bend(); this.mid.locateRote(face); this.form.clear(); this.form.lineStyle((this.Weight * this.mid.depth) * scale, 16777215); this.form.moveTo(this.base.vx, this.base.vy); this.form.curveTo(this.mid.vx, this.mid.vy, this.end.vx, this.end.vy); }; Limb.prototype.drawFixed = function (face) { this.form.clear(); this.form.lineStyle((this.Weight * this.mid.depth) * scale, 16777215); this.form.moveTo(this.base.vx, this.base.vy); this.form.lineTo(this.mid.vx, this.mid.vy); this.form.lineTo(this.end.vx, this.end.vy); }; Limb.prototype.zero = function () { this.end.zero(); this.base.zero(); this.mid.zero(); }; Dome = function (p, r, colr1, colr2, shadow, formbase, offset) { this.register("Dome", p, Math.ceil(shadow), formbase); this.r = r; if (shadow == 0.5) { this.nose = new HalfCircle(this, r, colr1, 0); this.base = new Disc(this, r, colr2, colr1, -1); } else { this.nose = new HalfCircle(this, r, colr1, abs(shadow) * -1); this.base = new Disc(this, r, colr2, colr1, abs(shadow) * -1); } this.base.x = offset; this.normal = this.base.normal; }; Dome.ptype(Circle); Dome.prototype.Draw = function (face, tilt) { this.base.r = (this.nose.r = this.r); this.base.FullMatch(this); this.base.Draw(face, tilt); this.nose.vx = this.vx; this.nose.vy = this.vy; this.nose.sc = this.sc; this.nose.Draw(); this.nose.form._rotation = this.base.form._rotation; if (this.shadow != undefined) { this.ShadowDraw(this); if (this.nose.shadow != undefined) { this.nose.shadow._rotation = face / (PI / 180); this.nose.shadow._xscale = (((100 * cos(tilt)) * cos(tilt)) * cos(tilt)) / abs(cos(tilt)); } } }; Part.prototype.drawCircuit = function (pointSet) { this.depth = 0; var L = this.pointSet.length; var pt = this.pointSet[L - 1]; this.form.moveTo(pt.vx, pt.vy); n = 0; while (n < L) { var pt = this.pointSet[n]; this.form.lineTo(pt.vx, pt.vy); this.depth = this.depth + (pt.depth / L); n++; } }; Part.prototype.drawShadowCircuit = function (pointSet) { var L = this.pointSet.length; var pt = this.pointSet[L - 1]; this.shadow.moveTo(pt.vx, pt.vys); n = 0; while (n < L) { var pt = this.pointSet[n]; this.shadow.lineTo(pt.vx, pt.vys); n++; } }; Shape = function (p, colr1, colr2, pointSet, shadow, formBase) { this.register("Shape", p, shadow, formBase); this.sideface = (this.iSideface = 1); this.kolors = new Array(colr1, colr2); this.setColor(colr1); this.pointSet = pointSet; }; Shape.pType(Part); Shape.prototype.Draw = function () { this.form.clear(); this.form.beginFill(16777215); this.drawCircuit(this.pointSet); if (this.sideCheck() != this.isideFace) { this.isideFace = this.sideface; this.setColor(this.kolors[(this.sideFace / 2) + 0.5]); } if (this.shadow) { this.shadow.clear(); this.shadow.beginFill(16777215); this.drawShadowCircuit(this.pointSet); } }; ThickShape = function (p, lnwt, colr, pointSet, shadow, formBase) { this.register("Shape", p, shadow, formBase); this.weight = lnwt; this.setColor(colr); this.pointSet = pointSet; }; ThickShape.pType(Shape); ThickShape.prototype.Draw = function () { this.form.clear(); this.form.lineStyle((this.weight * this.pointset[0].depth) * scale, 16777215); this.form.beginFill(16777215); this.drawCircuit(this.pointSet); if (this.shadow) { this.shadow.clear(); this.shadow.beginFill(16777215); this.drawShadowCircuit(this.pointSet); } }; Shape.prototype.setDepth = function () { this.depth = (this.pointset[0].depth + this.pointset[2].depth) / 2; this.setDepthNum(this.depth); }; Shape.prototype.sideCheck = function () { var dangle = (atan2(this.pointSet[1].vy - this.pointSet[0].vy, this.pointSet[1].vx - this.pointSet[0].vx) - atan2(this.pointSet[2].vy - this.pointSet[0].vy, this.pointSet[2].vx - this.pointSet[0].vx)); if (sin(dangle) > 0) { this.sideface = 1; } else { this.sideface = -1; } return(this.sideface); }; Side.pType(Shape); Side.prototype.Draw = function () { this.form.clear(); if ((this.sideCheck() == 1) or (this.otr == 1)) { this.form.beginFill(16777215); this.DrawCircuit(this.pointset); } if (this.shadow != undefined) { this.shadow.clear(); this.shadow.beginFill(16777215); this.drawShadowCircuit(this.pointSet); } }; Side.prototype.Draw2 = function () { this.form.clear(); this.form.beginFill(16777215); this.DrawCircuit(this.pointset); if (this.shadow) { this.shadow.clear(); this.shadow.beginFill(16777215); this.drawShadowCircuit(this.pointSet); } }; Side.prototype.Blend = function () { var tilt = ((this.pointSet[0].pz - this.pointSet[2].pz) / (this.unit * 2)); this.ColorBlend(tilt); }; BasicCube = function (p, unit, topcolr, btmcolr, shadow, xs, ys, zs) { if (xs == undefined) { var xs = 1; } if (ys == undefined) { var ys = 1; } if (zs == undefined) { var zs = 1; } this.formbase = formbase; this.register("BasicCube", p, shadow); this.unit = unit; this.pts = new Array(); this.sides = new Array(); n = 0; while (n < 8) { var j = n; var a = ((Math.floor(j / 4) - 0.5) * 2); if (j >= 4) { j = j - 4; } var b = ((Math.floor(j / 2) - 0.5) * 2); if (j >= 2) { j = j - 2; } var c = ((Math.floor(j) - 0.5) * 2); this.pts[n] = new Point(this, (unit * a) * xs, (unit * b) * ys, (unit * c) * zs); n++; } var set0 = new Array(this.pts[0], this.pts[1], this.pts[3], this.pts[2]); var set1 = new Array(this.pts[4], this.pts[6], this.pts[7], this.pts[5]); var set2 = new Array(this.pts[6], this.pts[2], this.pts[3], this.pts[7]); var set3 = new Array(this.pts[5], this.pts[1], this.pts[0], this.pts[4]); var set4 = new Array(this.pts[7], this.pts[3], this.pts[1], this.pts[5]); var set5 = new Array(this.pts[4], this.pts[0], this.pts[2], this.pts[6]); this.colors = new array(Palette[btmcolr], Palette[topcolr]); if (formbase == undefined) { this.formbase = this; } else { this.formbase = formbase; } n = 0; while (n < 6) { this.sides[n] = new Side(this.parent, null, eval ("set" + n), this.formbase); n++; } this.cpoint = this.pts[0]; }; BasicCube.pType(Part); BasicCube.prototype.addLid = function (insidecolor) { this.insideColor = insidecolor; this.hinge = new Point(this); this.hinge.x = -this.unit; this.hinge.z = this.unit; var h = this.hinge; var u = this.unit; var topSet = new Array(new Point(h, 2 * u, u), new Point(h, 2 * u, -u), new Point(h, 0, -u), new Point(h, 0, u)); this.lid = new side(this.parent, 0, topSet, this.formbase, 1); }; BasicCube.prototype.drawLid = function (angle) { this.sides[4].setColor(this.insideColor); this.hinge.locateRote(this.face); this.hinge.roteSet(this.face); this.hinge.tiltSet(angle); this.hinge.locateRoteTiltSrc(this.lid.pointset); this.lid.draw(); this.lid.ColorBlend(0.5 - ((this.lid.sideFace * 0.5) * cos(angle)), this.colors); if ((sin(angle) > 0) and (this.lid.sideface == -1)) { trace("fore"); this.lid.fore(this.sides[4], 3); } else { this.lid.setDepth(); } }; BasicCube.prototype.Draw = (BasicCube.prototype.BasicDraw = function (face, tilt) { while (tilt < ((-PI) / 2)) { tilt = tilt + (PI / 2); } while (tilt > 0) { tilt = tilt - (PI / 2); } this.cpoint.roteSet(face); this.cpoint.tiltSet(tilt); this.cpoint.locateRoteTiltSrc(this.pts); var L = this.sides.length; sn = 0; while (sn < L) { this.sides[sn].draw(); if (this.sides[sn].sideface == 1) { this.shade(this.sides[sn]); } sn++; } if (this.shadow != undefined) { var shadowPts = new Array(this.pts[7], this.pts[5], this.pts[0], this.pts[2]); this.shadow.clear(); this.shadow.beginFill(16777215); this.shadow.moveTo(shadowPts[0].vx, shadowPts[0].vys); this.shadow.lineTo(shadowPts[1].vx, shadowPts[1].vys); this.shadow.lineTo(shadowPts[2].vx, shadowPts[2].vys); this.shadow.lineTo(shadowPts[3].vx, shadowPts[3].vys); this.shadow.lineTo(shadowPts[0].vx, shadowPts[0].vys); } }); BasicCube.prototype.Shade = function (path) { path.ColorBlend(0.5 + ((0.5 * (((path.pointSet[0].pz + path.pointSet[2].pz) / 2) - this.pz)) / this.unit), this.colors); }; BasicCube.prototype.setDepth = function () { if ((this.formbase == this) and (this.lid == undefined)) { this.setDepthNum(this.depth); } else if (this.lid == undefined) { sn = 0; while (sn < 6) { if (this.sides[sn].sideface == 1) { this.sides[sn].setDepth(); } sn++; } } else { this.setDepthNum(this.depth); sn = 0; while (sn < 6) { if (this.sides[sn].sideface == 1) { this.sides[sn].setDepth(); } sn++; } } }; BasicCube.prototype.stackDepth = function (face) { var num = ((((((((-(this.x - (q.boxunit * 2))) * cos(PI / 4)) * 80) * sin(face)) - ((((this.y + (q.boxunit * 2)) * 80) * cos(PI / 4)) * cos(face))) + (((this.z - q.boxunit) * sin(PI / 4)) * 20)) + 2000) / 2); if (this.formbase == this) { this.setDepthNum(num); } else { sn = 0; while (sn < 6) { if (this.sides[sn].sideface == 1) { this.sides[sn].setDepthNum(num + sn); } sn++; } } }; BasicCube.prototype.appear = function () { n = 0; while (n < 6) { this.sides[n].appear(); n++; } }; BasicCube.prototype.disappear = function () { n = 0; while (n < 6) { this.sides[n].disappear(); n++; } }; function Loke(parent, kind, legSrc, dataSrc, fulcrum) { if (dataSrc == undefined) { var dataSrc = q; } this.parent = parent; this.x = this.parent.x; this.y = this.parent.y; this.cz = this.parent.center.z; this.state = 1; this.osc = 0; switch (kind) { case "hop" : this.model = this.HopModel; this.leg = new DataLeg(legsrc, 0, dataSrc.unit); this.legs = new Array(this.leg); break; case "run" : this.model = this.RunModel; this.legs = new Array(new DataLeg(legSrc[0], -1, dataSrc.unit), new DataLeg(legSrc[1], 1, dataSrc.unit)); this.aLeg = this.legs[0]; this.iLeg = this.legs[1]; break; case "walk" : this.model = this.WalkModel; this.legs = new Array(new DataLeg(legSrc[0], -1, dataSrc.unit), new DataLeg(legSrc[1], 1, dataSrc.unit)); this.aLeg = this.legs[0]; this.iLeg = this.legs[1]; break; case "roll" : this.model = this.RollModel; this.legs = new Array(new DataLeg(legSrc[0], -1, dataSrc.unit), new DataLeg(legSrc[1], 1, dataSrc.unit)); this.aLeg = this.legs[0]; this.iLeg = this.legs[1]; break; case "tri" : this.model = this.TriWalkModel; this.legs = new Array(new DataLeg(legSrc[0], 0, dataSrc.unit), new DataLeg(legSrc[1], 0, dataSrc.unit), new DataLeg(legSrc[2], 0, dataSrc.unit)); this.aLeg = this.legs[0]; this.iLegA = this.legs[1]; this.iLegB = this.legs[2]; } if (fulcrum == undefined) { this.fulcrum = legSrc[0].base.parent; } else { this.fulcrum = fulcrum; } this.lokeSet(dataSrc.czo, dataSrc.fxo, dataSrc.zo, dataSrc.unit, dataSrc.yw1, dataSrc.yw2, dataSrc.tBmx, dataSrc.sF, dataSrc.cF, dataSrc.ob); } Loke.prototype.LokeSet = function (czo, fxo, zo, unit, yw1, yw2, tBmx, sF, cF, ob) { this.czo = czo; this.fxo = fxo; this.zo = zo; this.unit = unit; this.yw1 = yw1; this.yw2 = yw2; this.tBmx = tBmx; this.sF = sF; this.cF = cF; this.ob = ob; }; Loke.prototype.VarSuck = function (src) { this.czo = src.czo; this.fxo = src.fxo; this.zo = src.zo; this.unit = src.unit; this.yw1 = src.yw1; this.yw2 = src.yw2; this.tBmx = src.tBmx; this.sF = src.sF; this.cF = src.cF; this.ob = src.ob; var L = this.legs.length; n = 0; while (n < L) { this.legs[n].unit = this.unit; n++; } }; DataLeg = function (src, side, unit) { this.src = src; this.sz = 1; this.unit = unit; this.__proto__ = this.src; if (side != 0) { this.side = side; } this.ankle = new Point(); this.ankle.x = src.end.x; this.ankle.y = src.end.y; this.ankle.z = src.end.z; }; Dataleg.prototype = new Point(); Loke.prototype.process = (Loke.prototype.regProcess = function (v, vm) { this.prepare(v); this.model(this.v, vm); this.transmit(); }); Loke.prototype.prepare = function (v) { if (((this.fulcrum.x == 0) or (this.fulcrum == undefined)) or (this.fulcrum.x == undefined)) { this.turn = this.parent.turn; this.face = this.parent.face; this.v = v; } else { var xo = this.fulcrum.x; var yd = (sin(this.parent.turn) * xo); this.face = atan2(yd, v) + this.parent.face; this.turn = this.face - this.iface; if (this.turn < ((-PI) * 2)) { this.turn = this.turn + (PI * 2); } else if (this.turn > (PI * 2)) { this.turn = this.turn - (PI * 2); } this.iface = this.face; this.v = sqrt((v * v) + (yd * yd)); } }; Loke.prototype.transmit = function () { q.tip = this.tip; this.fulcrum.z = this.cz + this.czo; this.feetMatch(this.legs.length); }; Loke.prototype.attachTo = function (path) { this.fulcrum = path; var LN = this.legs.length; n = 0; while (n < LN) { this.legs[n].src.base.attachTo(path); this.legs[n].src.mid.attachTo(this.legs[n].src.base); this.legs[n].src.end.attachTo(path); n++; } }; Loke.prototype.LokeSync = function (src) { this.osc = src.osc; this.oscAdd = src.oscAdd; this.state = src.state; this.vzi = src.vzi; this.vz = src.vz; this.cz = src.cz; this.airTime = src.airTime; this.airCycle = src.airCycle; this.vh = src.vh; this.tip = src.tip; }; Loke.prototype.feetMatch = function (num) { n = 0; while (n < num) { var leg = this.legs[n]; leg.src.footTip = leg.footTip; leg.src.footFace = leg.footFace; leg.end.XYZmatch(leg.ankle); leg.end.z = leg.end.z - this.czo; n++; } }; Loke.prototype.wasMatch = (Loke.prototype.Match = function (src) { this.lokeSync(src); if (src.aleg == src.legs[0]) { this.aleg = this.legs[0]; this.ileg = this.legs[1]; } else { this.aleg = this.legs[1]; this.ileg = this.legs[0]; } this.aleg.ankle.xyzMatch(src.aleg.ankle); this.ileg.ankle.xyzMatch(src.ileg.ankle); this.aleg.ankle.ixyzMatch(src.aleg.ankle); this.ileg.ankle.ixyzMatch(src.ileg.ankle); this.aleg.airfrac = src.aleg.airfrac; this.ileg.airfrac = src.ileg.airfrac; }); Loke.prototype.legSwitch = function () { if (this.aLeg == this.legs[0]) { this.aLeg = this.legs[1]; this.iLeg = this.legs[0]; } else { this.aLeg = this.legs[0]; this.iLeg = this.legs[1]; } }; Loke.prototype.RunModel = function (v, vm) { this.vh = v; this.tB = (this.tBmx * (v / vm)) + 0.0001; if ((this.vzi == undefined) or (this.vzi == 0)) { this.thrust = (this.unit * sin(this.oscAdd)) * this.sF; this.vzi = this.thrust * cos(this.tB); } this.oscAdd = (Math.asin(v / ((sin(this.tB) * this.unit) * this.sF)) * v) / vm; this.airGapCycle = (2 * this.vzi) / grav; this.groundCycle = PI / this.oscAdd; this.airCycle = this.groundCycle + (this.airGapCycle * 2); switch (this.state) { case 1 : this.osc = this.osc + this.oscAdd; if (this.osc > (PI / 2)) { var springInc = ((this.osc - (PI / 2)) / this.oscAdd); this.osc = PI / 2; this.Spring(this.aLeg, 1 - springInc); this.Launch(this.aLeg); this.airGapCycle = (2 * this.vzi) / grav; this.airCycle = this.groundCycle + (this.airGapCycle * 2); this.Airborne(springInc); this.iLeg.airFrac = ((springInc + this.airGapCycle) + this.groundCycle) / this.airCycle; this.aLeg.airFrac = springInc / this.airCycle; this.airLegFlex(this.aLeg, this.aLeg.airFrac); this.airLegFlex(this.iLeg, this.iLeg.airFrac); this.state = 2; break; } this.aLeg.airFrac = ((this.osc - (PI / 2)) / this.oscAdd) / this.airCycle; this.iLeg.airFrac = this.aLeg.airFrac + ((this.airGapCycle + this.groundCycle) / this.airCycle); this.Spring(this.aLeg, 1); this.airLegFlex(this.iLeg, this.iLeg.airFrac); break; case 2 : if (this.iLeg.airFrac <= (1 - (1 / this.airCycle))) { this.Airborne(1); this.aLeg.airFrac = this.aLeg.airFrac + (1 / this.airCycle); this.iLeg.airFrac = this.iLeg.airFrac + (1 / this.airCycle); this.airLegFlex(this.aLeg, this.aLeg.airFrac); this.airLegFlex(this.iLeg, this.iLeg.airFrac); } else { this.Airborne((1 - this.iLeg.airFrac) * this.airCycle); this.airLegFlex(this.iLeg, 1); this.aLeg.airFrac = this.aLeg.airFrac + (1 / this.airCycle); this.iLeg.airFrac = this.iLeg.airFrac + (1 / this.airCycle); this.osc = ((-PI) / 2) + (((this.iLeg.airFrac - 1) * this.oscAdd) * this.airCycle); this.legSwitch(); this.Spring(this.aLeg, (this.aLeg.airFrac - 1) * this.airCycle); this.airLegFlex(this.iLeg, this.iLeg.airFrac); this.state = 1; } } var TEMPvzi = (((this.unit * sin(this.oscAdd)) * this.sF) * cos(this.tB)); var TEMPairGapCycle = ((2 * TEMPvzi) / grav); var wholeCycle = (2 * (TEMPairGapCycle + this.groundCycle)); if (this.state == 1) { var halfcycle = ((this.osc + (PI / 2)) / this.oscAdd); } else { var halfcycle = ((PI / this.oscAdd) + (this.aleg.airfrac * this.airCycle)); } if (this.aleg == this.legs[0]) { var time = halfcycle; } else { var time = ((wholecycle / 2) + halfcycle); } this.cycle = ((2 * PI) * time) / wholeCycle; }; Loke.prototype.WalkModel = function (v, vm) { this.spd = v / vm; this.vh = v; this.tB = this.tBmx; this.stride = ((sin(this.TB) * this.unit) / 2) * (0.7 + ((0.3 * v) / vm)); this.oscAdd = (PI * v) / (this.stride * 2); this.osc = this.osc + this.oscAdd; if (this.osc > (PI / 2)) { this.WalkSpring(this.aLeg, ((PI / 2) - (this.osc - this.oscAdd)) / this.oscAdd); this.airLegFlexWalk(this.iLeg, 1); this.legSwitch(); this.osc = this.osc - PI; this.WalkSpring(this.aLeg, (this.osc + (PI / 2)) / this.oscAdd); } else { this.WalkSpring(this.aLeg, 1); } this.iLeg.airFrac = (this.osc + (PI / 2)) / PI; this.airLegFlexWalk(this.iLeg, this.iLeg.airFrac); }; Loke.prototype.Spring = function (path, inc) { var ankle = path.ankle; var turn = (this.turn * inc); this.tip = this.tB * sin(this.osc); var extension = (path.unit - ((path.unit * cos(this.osc)) * this.sF)); this.cz = (cos(this.tip) * extension) - this.zo; this.thrust = (path.unit * sin(this.oscAdd)) * this.sF; ankle.z = ((-cos(this.tip)) * extension) - this.zo; ankle.x = ankle.x - ((this.vh * cos(turn)) * inc); ankle.y = ankle.y - ((this.vh * sin(turn)) * inc); var tpx = (ankle.x - this.fxo); var tpy = ankle.y; ankle.x = ((tpx * cos(turn)) + (tpy * sin(turn))) + this.fxo; ankle.y = (tpy * cos(turn)) - (tpx * sin(turn)); path.foottip = PI / 2; }; Loke.prototype.TriWalkSpring = function (path, inc) { var ankle = path.ankle; ankle.ix = ankle.x; ankle.iy = ankle.y; var turn = (this.turn * inc); this.tip = this.tb * sin(this.osc); var extension = (path.unit - (((path.unit * (cos(this.osc * 2) + 1)) / 2) * this.sF)); var spring = (extension * cos(this.tip)); this.cz = spring - this.zo; ankle.z = (-spring) - this.zo; ankle.x = ankle.x - ((this.v * cos(turn)) * inc); ankle.y = ankle.y - ((this.v * sin(turn)) * inc); var tpx = (ankle.x - this.fxo); var tpy = ankle.y; ankle.x = ((tpx * cos(turn)) + (tpy * sin(turn))) + this.fxo; ankle.y = (tpy * cos(turn)) - (tpx * sin(turn)); }; Loke.prototype.WalkSpring = function (path, inc) { var ankle = path.ankle; ankle.ix = ankle.x; ankle.iy = ankle.y; var turn = (this.turn * inc); this.tip = this.tB * sin(this.osc); var extension = (path.unit - (((path.unit * (cos(this.osc * 2) + 1)) / 2) * this.sF)); var spring = (cos(this.tip) * extension); ankle.z = (-spring) - this.zo; this.cz = spring - this.zo; ankle.x = ankle.x - ((this.v * cos(turn)) * inc); ankle.y = ankle.y - ((this.v * sin(turn)) * inc); var tpx = (ankle.x - this.fxo); var tpy = ankle.y; ankle.x = ((tpx * cos(turn)) + (tpy * sin(turn))) + this.fxo; ankle.y = (tpy * cos(turn)) - (tpx * sin(turn)); }; Loke.prototype.WalkSpring2 = function (path, inc) { var ankle = path.ankle; ankle.ix = ankle.x; ankle.iy = ankle.y; var turn = (this.turn * inc); this.tip = this.tb * sin(this.osc); var extension = (path.unit - (((path.unit * (cos(this.osc * 2) + 1)) / 2) * this.ob)); var spring = (cos(this.tip) * extension); this.cz = spring - this.zo; ankle.z = (-spring) - this.zo; ankle.x = ankle.x - ((this.v * cos(turn)) * inc); ankle.y = ankle.y - ((this.v * sin(turn)) * inc); var tpx = (ankle.x - this.fxo); var tpy = ankle.y; ankle.x = ((tpx * cos(turn)) + (tpy * sin(turn))) + this.fxo; ankle.y = (tpy * cos(turn)) - (tpx * sin(turn)); }; Loke.prototype.AirLegFlex = function (path, frac) { trace("aflex"); var ankle = path.ankle; var xi = ankle.x; var zi = ankle.z; var t = (2 * (frac - 0.5)); if (t < 0) { ankle.x = (-ankle.ix) * t; ankle.y = ((-ankle.iy) * t) + ((this.yw2 * path.side) * (1 + t)); } else { var stride = (path.unit * sin(this.tB)); ankle.x = (stride + this.fxo) * t; ankle.y = ((this.yw2 * path.side) * (1 - t)) + ((this.yw1 * path.side) * t); } var contract = (1 - (((cos(t * PI) + 1) / 2) * this.cF)); path.foottip = (((atan2(path.src.mid.z - ankle.z, path.src.mid.x - ankle.x) - (PI / 2)) * scurve(1 - abs(t))) - ((PI / 4) * scurve(1 - (t * t)))) + (PI / 2); path.footface = this.parent.face; ankle.z = (((-path.unit) * cos(this.tip)) * contract) - this.zo; ankle.dx = ankle.x - xi; ankle.dz = ankle.z - zi; }; Loke.prototype.AirLegFlexWalk = function (path, frac) { var ankle = path.ankle; var t = (2 * (frac - 0.5)); if (t < 0) { ankle.x = (-ankle.ix) * sin((t * PI) / 2); ankle.y = (ankle.iy * scurve(-t)) + ((this.yw2 * path.side) * scurve(1 + t)); } else { var stride = this.stride; ankle.x = ((stride * sin(this.tB)) + this.fxo) * sin((t * PI) / 2); ankle.y = ((this.yw2 * path.side) * scurve(1 - t)) + ((this.yw1 * path.side) * scurve(t)); } var contract = ((1 - ((cos(PI * (frac - 0.5)) * this.cF) * this.spd)) - (0.25 * (1 - this.spd))); path.foottip = (((atan2(path.src.mid.z - ankle.z, path.src.mid.x - ankle.x) - (PI / 2)) * (1 - abs(t))) - ((PI / 4) * (1 - (t * t)))) + (PI / 2); path.footface = this.parent.face; ankle.z = (((-path.unit) * cos(this.tip)) * contract) - this.zo; }; Loke.prototype.JumpAirLegFlex = function (path, frac) { var ankle = path.ankle; var xi = ankle.x; var zi = ankle.z; var t = (2 * (frac - 0.5)); var footangle = ((PI / 2) - (t * (PI - this.tb))); var extension = (path.unit - ((path.unit * cos((t * PI) / 2)) * this.cf)); var tz = (extension * sin(footangle)); var tx = (extension * cos(footangle)); if (t < 0) { ankle.x = (tx * (1 - (t * t))) + ((ankle.ix * t) * t); ankle.y = (-ankle.iy) * t; ankle.z = tz + q.czo; path.footTip = ((footangle + (PI / 2)) * (1 + t)) - (((5 * PI) / 2) * t); } else { ankle.y = 0; ankle.x = tx; ankle.z = tz + q.czo; path.footTip = ((footangle + (PI / 2)) * (1 - t)) + ((PI / 2) * t); } ankle.dx = ankle.x - xi; ankle.dz = ankle.z - zi; }; Loke.prototype.Airborne = function (inc) { this.vz = this.vz + (((-grav) * inc) / 2); this.tip = this.tB * (this.vz / this.vzi); this.x = this.x + ((this.vh * cos(this.face)) * inc); this.y = this.y + ((this.vh * sin(this.face)) * inc); this.cz = this.cz + (this.vz * inc); this.vz = this.vz + (((-grav) * inc) / 2); }; Loke.prototype.Launch = function (path) { var ankle = path.ankle; this.vz = (this.vzi = this.thrust * cos(this.tB)); ankle.ix = ankle.x; ankle.iy = ankle.y; ankle.iz = ankle.z; }; being.prototype.legSet = function (path) { path.cx = q.cx; path.lngth = q.LL; path.weight = q.LW; path.appear(); }; Loke.prototype.RunModel = function (v, vm) { this.spd = v / vm; this.vh = v; this.tB = (this.tBmx * (v / vm)) + 0.0001; if ((this.vzi == undefined) or (this.vzi == 0)) { this.thrust = (this.unit * sin(this.oscAdd)) * this.sF; this.vzi = this.thrust * cos(this.tB); } this.oscAdd = (((PI / 2) * Math.asin(v / (sin(this.tB) * this.unit))) * v) / vm; this.airGapCycle = (-(2 * this.vzi)) / grav; this.groundCycle = PI / this.oscAdd; this.airCycle = this.groundCycle + (this.airGapCycle * 2); switch (this.state) { case 1 : this.osc = this.osc + this.oscAdd; if (this.osc > (PI / 2)) { var springInc = ((this.osc - (PI / 2)) / this.oscAdd); this.osc = PI / 2; this.Spring(this.aLeg, 1 - springInc); this.Launch(this.aLeg); this.airGapCycle = (-(2 * this.vzi)) / grav; this.airCycle = this.groundCycle + (this.airGapCycle * 2); this.Airborne(springInc); this.iLeg.airFrac = ((springInc + this.airGapCycle) + this.groundCycle) / this.airCycle; this.aLeg.airFrac = springInc / this.airCycle; this.airLegFlex(this.aLeg, this.aLeg.airFrac); this.airLegFlex(this.iLeg, this.iLeg.airFrac); this.state = 2; break; } this.aLeg.airFrac = ((this.osc - (PI / 2)) / this.oscAdd) / this.airCycle; this.iLeg.airFrac = this.aLeg.airFrac + ((this.airGapCycle + this.groundCycle) / this.airCycle); this.Spring(this.aLeg, 1); this.airLegFlex(this.iLeg, this.iLeg.airFrac); break; case 2 : if (this.iLeg.airFrac <= (1 - (1 / this.airCycle))) { this.Airborne(1); this.aLeg.airFrac = this.aLeg.airFrac + (1 / this.airCycle); this.iLeg.airFrac = this.iLeg.airFrac + (1 / this.airCycle); this.airLegFlex(this.aLeg, this.aLeg.airFrac); this.airLegFlex(this.iLeg, this.iLeg.airFrac); } else { this.Airborne((1 - this.iLeg.airFrac) * this.airCycle); this.airLegFlex(this.iLeg, 1); this.aLeg.airFrac = this.aLeg.airFrac + (1 / this.airCycle); this.iLeg.airFrac = this.iLeg.airFrac + (1 / this.airCycle); this.osc = ((-PI) / 2) + (((this.iLeg.airFrac - 1) * this.oscAdd) * this.airCycle); this.legSwitch(); this.Spring(this.aLeg, (this.aLeg.airFrac - 1) * this.airCycle); this.airLegFlex(this.iLeg, this.iLeg.airFrac); this.state = 1; } } var TEMPvzi = (((this.unit * sin(this.oscAdd)) * this.sF) * cos(this.tB)); var TEMPairGapCycle = ((-(2 * TEMPvzi)) / grav); var wholeCycle = (2 * (TEMPairGapCycle + this.groundCycle)); if (this.state == 1) { var halfcycle = ((this.osc + (PI / 2)) / this.oscAdd); } else { var halfcycle = ((PI / this.oscAdd) + (this.aleg.airfrac * this.airCycle)); } if (this.aleg == this.legs[0]) { var time = halfcycle; } else { var time = ((wholecycle / 2) + halfcycle); } this.cycle = ((2 * PI) * time) / wholeCycle; }; Loke.prototype.AirLegFlex = function (path, frac) { var ankle = path.ankle; var xi = ankle.x; var zi = ankle.z; var t = (2 * (frac - 0.5)); var stride = Math.asin(v / (sin(this.tB) * this.unit)); if (t < 0) { ankle.x = (-ankle.ix) * t; ankle.y = ((-ankle.iy) * t) + ((this.yw2 * path.side) * (1 + t)); } else { var stride = (path.unit * sin(this.tB)); ankle.x = (stride + this.fxo) * t; ankle.y = ((this.yw2 * path.side) * (1 - t)) + ((this.yw1 * path.side) * t); } var contract = (1 - (((cos(t * PI) + 1) / 2) * this.cF)); path.foottip = (((atan2(path.src.mid.z - ankle.z, path.src.mid.x - ankle.x) - (PI / 2)) * scurve(1 - abs(t))) - ((PI / 4) * scurve(1 - (t * t)))) + (PI / 2); path.footface = this.parent.face; ankle.z = (((-path.unit) * cos(this.tip)) * contract) - this.zo; ankle.dx = ankle.x - xi; ankle.dz = ankle.z - zi; }; Loke.prototype.Airborne = function (inc) { this.vz = this.vz + ((grav * inc) / 2); this.tip = this.tB * (this.vz / this.vzi); this.x = this.x + ((this.vh * cos(this.face)) * inc); this.y = this.y + ((this.vh * sin(this.face)) * inc); this.cz = this.cz + (this.vz * inc); this.vz = this.vz + ((grav * inc) / 2); }; Loke.prototype.Launch = function (path) { var ankle = path.ankle; this.vz = (this.vzi = this.thrust * cos(this.tB)); ankle.ix = ankle.x; ankle.iy = ankle.y; ankle.iz = ankle.z; }; head = function (p, r, shadow) { this.register("head", p, shadow); this.hair = new Circle(this, r, 1, 1); this.head = new dome(this, r, 0, 1, 0.1); }; head.ptype(part); head.prototype.draw = function (face, tilt) { this.head.fullmatch(this); this.hair.fullmatch(this); this.head.draw(face, tilt); this.hair.draw(); }; Being.prototype.MotionSet = function (a, vmax, tr, thresh, scl) { this.a = a * scl; this.vmax = vmax * scl; this.vmin = 0.001; this.tr = tr; this.thresh = thresh * scl; }; being.prototype.MotionMatch = function (src) { this.v = src.v; this.turn = src.turn; this.face = src.face; }; being.prototype.tipV = function (tip, fac, drag) { if ((cos(tip) == 0) or (sin(tip) == 0)) { q.tipV = 0; } else { q.tipV = q.tipV + ((((((-fac) * sin(tip)) / abs(sin(tip))) * cos(tip)) / abs(cos(tip))) * abs(cos(tip) * sin(tip))); } q.tipV = q.tipV * drag; }; being.prototype.Move = function (target, tdrag, vdrag) { this.moveData(target); this.turn = this.turn * (1 - tdrag); this.v = this.v * (1 - vdrag); this.moveUpdate(this.turn, this.v); }; being.prototype.MoveData = function (target) { var ty = (target.py - this.py); var tx = (target.px - this.px); var aim = atan2(ty, tx); this.diff = compress(aim - this.face); this.d = sqrt((tx * tx) + (ty * ty)); var factor = (sqrt(abs(this.diff)) * (this.v / this.vmax)); if (factor > 1) { factor = 1; } if (abs(this.diff) > 0.05) { if (this.diff > 0) { this.turn = this.turn + (this.tR * factor); } else if (this.diff < 0) { this.turn = this.turn - (this.tR * factor); } } this.turn = this.turn * 0.9; this.tmin = this.thresh; if (this.d > this.tmin) { var steps = (this.v / this.a); var threshold = (((steps * this.v) / 2) + this.tmin); } else { threshold = this.tmin; } if ((this.d < threshold) or (this.slowSwitch == 1)) { this.slowSwitch = 0; if (abs(this.v) < abs(this.a + this.vmin)) { this.v = this.vmin; } else if (this.v > (this.a + this.vmin)) { this.v = this.v - this.a; } else if (this.v < (this.a + this.vmin)) { this.v = this.vmin; } } else if (this.d > threshold) { this.v = this.v + this.a; if (this.v > this.vmax) { if ((this.v - this.vmax) > (2 * this.a)) { this.v = this.v - (2 * this.a); } else { this.v = this.vmax; } } } }; being.prototype.MoveUpdate = function (turn, v) { this.face = compress(this.face + turn); this.movx = cos(this.face) * v; this.movy = sin(this.face) * v; this.x = this.x + this.movx; this.y = this.y + this.movy; }; q = new Object(); fullBoy = function (p) { q.scl = 0.06; q.r = 16 * q.scl; q.torsor = (q.r * 18) / 30; q.LW = 4 * q.scl; q.iz = q.LW / 2; q.hipr = q.r / 2.3; q.shoulderR = q.r / 2.5; q.handr = q.r / 5; q.armlength = q.r * 1.75; q.ballR = q.r * 0.9; q.tBmx = PI / 3.5; q.sF = 0.2; q.cF = 0.6; q.YS = 1; q.boyR = 22 * q.scl; q.hx = 3 * q.scl; q.hz = q.torsoR + (q.r / 1.3); q.tz = q.r + (q.torsor * 1.3); q.hzo = 18.5 * q.scl; q.LL = 32 * q.scl; q.unit = 68 * q.scl; q.bodyLength = (-q.r) * 2.1; q.throwAngle = PI / 1.4; q.restAngle = (-PI) / 2; q.carryangle = (-PI) / 8; q.throwReach = q.armLength * 1.6; q.carrybend = PI / 20; q.tipfactor = 0; q.cx = 0.4; q.cx2 = 0.8; q.oy = q.r * 0.4; q.yw1 = q.oy * 0.4; q.yw2 = q.oy; q.runBend = (-PI) / 12; q.swayR = q.armlength * 1.35; this.register("fullboy", p, 1); q.pickup = 0; q.state = 1; }; fullBoy.ptype(Being); fullBoy.prototype.run = function () { switch (q.state) { case 0 : this.iNormal(); break; case 1 : if (abs((cursor.px - q.ball.px) < 10)) { if (Pyt(cursor.px - q.ball.px, cursor.py - q.ball.py) < 10) { q.target = q.ball; } else { q.target = cursor; } } else { q.target = cursor; } this.Normal(q.target); if (this.qPickUpBall()) { if (Pyt(this.px - q.ball.px, this.py - q.ball.py) < (this.thresh * 1.1)) { q.state = 2; this.iPickupBall(); } } else if (q.ball.sink == 1) { q.state = 5; } break; case 2 : this.PickupBall(); if (q.liftOsc > (2 * PI)) { q.state = 3; this.iWalkBall(); } break; case 3 : this.WalkBall(); if ((q.drawback == 1) and (ms == 0)) { q.state = 4; this.iThrow(); } break; case 4 : this.Throw(); if ((q.pickup == 0) and (q.releaseCount == 0)) { q.state = 1; this.iNormal(); } break; case 5 : this.slowswitch = 1; this.Normal(q.target); } this.draw(); }; fullBoy.prototype.Initialize = function () { this.motionSet(0.1, 3, 0.01, (q.r * 2.2) / q.scl, q.scl); this.arrange(); this.setting(0); q.loke = new Loke(this, "walk", q.legs); q.state = 1; this.z = q.iz; this.v = 0.1; q.vHands = new Array(new Point(this), new Point(this)); q.ball.z = q.ball.r; q.ball.x = random(30) - 15; q.ball.y = random(30) - 15; }; Point.prototype.blend = function (src, frac) { this.x = (src.x * (1 - frac)) + (this.x * frac); this.y = (src.y * (1 - frac)) + (this.y * frac); this.z = (src.z * (1 - frac)) + (this.z * frac); }; fullBoy.prototype.Normal = function (target) { this.Move(target); this.legsWalk(); this.torsoWalk(1); this.runSeg(10); this.lookSwivel(1, 1 - (0.5 * q.seg), 0); this.BallMove(1); q.bend = ((q.runbend / 2) * this.v) / this.vmax; this.walkSwing(); }; fullBoy.prototype.iNormal = function () { this.iseg(); }; fullBoy.prototype.lookSwivel = function (amt, tStiff, drag) { var aim = compress(atan2(cursor.py - this.py, cursor.px - this.px) - this.face); if (aim > (PI / 2)) { var aim = (PI / 2); } else if (aim < ((-PI) / 2)) { var aim = ((-PI) / 2); } var angleDiff = (compress(aim - q.hSwivel) * amt); var factor = abs(angleDiff / (PI / 4)); if (factor > 1) { var factor = 1; } if (angleDiff > 0) { var turn = (0.04 * factor); } else { var turn = (-0.04 * factor); } var newAngle = compress(q.hSwivel + turn); if (newAngle > (PI / 2)) { var newAngle = (PI / 2); } else if (newAngle < ((-PI) / 2)) { var newAngle = ((-PI) / 2); } q.hSwivel = (newAngle * (1 - drag)) + (q.hSwivel * drag); q.tSwivel = q.hSwivel * tStiff; }; fullBoy.prototype.pickupBall = function () { q.liftosc = q.liftosc + (PI / 45); var fac = ((cos(q.liftOsc) + 1) / 2); if (q.liftOsc < PI) { var dx = (q.ball.px - q.torso.px); var dy = (q.ball.py - q.torso.py); var dz = (q.ball.pz - q.torso.pz); var dh = Pyt(dx, dy); var d = Pyt(dh, dz); var liftangle = ((q.iliftangle = atan2(dz, dh))); q.torso.z = q.tz; var swivel = ((q.oswivel = (compress(atan2(q.ball.py - this.py, q.ball.px - this.px) - this.face) * (1 - fac)) + (q.itSwivel * fac))); this.torsoSet(((-PI) / 2.6) * (1 - fac), swivel); this.headSet(q.iHSwivel * fac, 0); } else { q.pickup = 1; var liftangle = ((q.iliftangle * (1 - fac)) + (q.carryangle * fac)); var bd = 1; var swivel = compress(q.oswivel * (1 - fac)); this.torsoSet((((-PI) / 2.6) * (1 - fac)) + (q.carrybend * fac), swivel); this.headSet(0, 0); } this.legsCrouch((-(q.center.z / 2)) * (1 - fac)); this.armsPinch(q.swayR, liftangle); if (q.liftOsc < PI) { q.arms[0].end.blend(q.vHands[0], 1 - fac); q.arms[1].end.blend(q.vHands[1], 1 - fac); } if (q.pickup == 1) { this.ballHold(); if (q.ball.z < q.ball.r) { q.ball.z = q.ball.r; } } }; fullBoy.prototype.qPickupBall = function () { if ((this.v < 0.02) and (q.target == q.ball)) { return(1); } }; fullBoy.prototype.iPickupBall = function () { q.itSwivel = q.tSwivel; q.iHswivel = q.hSwivel; q.pickup = 0; q.liftosc = 0; n = 0; while (n < 2) { q.vhands[n].XYZmatch(q.arms[n].end); n++; } }; fullBoy.prototype.WalkBall = function () { this.move(cursor); this.legsWalk(); this.segRun(10); this.lookSwivel(q.seg, 1); this.torsoBob(); if (ms == 1) { this.slowswitch = 1; if (q.drawback < 1) { q.drawBack = q.drawBack + 0.025; if (q.drawBack > 1) { q.drawBack = 1; } } var sfac = scurve(q.drawback); q.bend = (q.carrybend * (1 - sfac)) - ((PI / 24) * sfac); } else if ((q.drawBack > 0) and (q.drawBack < 1)) { q.drawBack = q.drawBack - 0.025; if (q.drawBack < 0) { q.drawBack = 0; } var sfac = scurve(q.drawback); q.bend = (q.carrybend * (1 - sfac)) - ((PI / 24) * sfac); } else if (q.drawBack == 1) { var sfac = 1; } var reach = ((q.swayR * (1 - sfac)) + (q.throwReach * sfac)); var liftangle = ((q.carryangle * (1 - sfac)) + (q.throwAngle * sfac)); this.armsPinch(reach, liftangle); this.ballHold(); }; fullBoy.prototype.iWalkBall = function () { q.drawback = 0; q.bend = q.carrybend; this.iSeg(); }; fullBoy.prototype.segRun = function (amt) { if (q.seg < 1) { q.seg = q.seg + (1 / amt); if (q.seg >= 1) { q.seg = 1; } } }; fullBoy.prototype.iSeg = function () { q.uSeg = 0; q.seg = 0; }; fullBoy.prototype.Throw = function () { if ((ms == 0) and (q.releaseCount == 0)) { q.releaseAngle = PI / 2.2; if (q.hole.form.hitTest(_xmouse, _ymouse)) { var tx = (q.hole.px - q.torso.px); var ty = (q.hole.py - q.torso.py); } else { var tx = (cursor.px - q.torso.px); var ty = (cursor.py - q.torso.py); } var d = Pyt(tx, ty); var angle = atan2(tx, ty); var tc = sqrt((-(((q.torso.pz - filmspace.pz) + q.throwReach) - q.ball.r)) / (0.5 * grav)); var rda = asin((d / tc) / (sin(q.releaseAngle) * q.throwreach)); if (rda < (PI / 7)) { } else { rda = PI / 7; } q.releaseDangle = -rda; q.drawAdv = (q.releaseDangle / (q.releaseAngle - q.throwAngle)) / (PI / 2); } var inc = 1; if (q.pickup == 1) { q.releaseCount = q.releaseCount + q.drawAdv; if (q.releaseCount > 1) { q.pickup = 0; this.armsPinchData(q.throwReach, q.releaseAngle); this.ballHold(); q.ball.vh = ((-q.armsExt) * sin(q.releaseDangle)) * sin(q.releaseAngle); q.ball.vz = (q.armsExt * sin(q.releaseDangle)) * cos(q.releaseAngle); q.ball.face = this.face + q.tSwivel; var inc = ((q.releaseCount - 1) / q.drawAdv); q.drawAdv = (q.releaseDangle / (q.carryangle - q.releaseAngle)) / (PI / 2); q.releaseCount = 1 - (q.drawAdv * inc); q.targetAngle = q.restAngle; } } else if (q.releaseCount > 0) { q.releaseCount = q.releaseCount - q.drawAdv; if (q.releaseCount < 0) { q.releaseCount = 0; } } var sfac = ((-cos((q.releaseCount * PI) / 2)) + 1); var liftangle = ((q.releaseAngle * sfac) + (q.targetAngle * (1 - sfac))); if (q.pickup == 1) { q.bend = (-PI) / 24; var reach = q.throwReach; this.armsPinch(reach, liftangle); this.ballHold(); } else { q.bend = ((-PI) / 24) * sfac; var reach = ((q.throwReach * sfac) + (q.swayR * (1 - sfac))); this.armsPinch(reach, liftangle); this.ballMove(inc); } }; fullBoy.prototype.iThrow = function () { q.targetAngle = q.throwAngle; q.releaseCount = 0; }; fullBoy.prototype.legsWalk = function (target) { q.loke.cf = (q.cf * this.v) / this.vmax; q.loke.tbmx = (((q.tbmx * this.v) / this.vmax) * 0.7) + (q.tbmx * 0.3); q.loke.process(this.v, this.vmax); }; fullBoy.prototype.legsRun = function (target) { q.loke.process(this.v, this.vmax); }; fullBoy.prototype.legsCrouch = function (amt) { q.center.z = q.loke.cz + amt; q.legs[0].end.z = -q.center.z; q.legs[1].end.z = -q.center.z; }; fullBoy.prototype.torsoSet = function (bend, swivel) { q.bend = bend; q.tSwivel = swivel; }; fullBoy.prototype.torsoWalk = function (amt) { q.torso.z = (q.r + (q.torsor * 1.3)) + ((((q.torsor * 0.2) * sin(q.loke.osc * 2)) * q.loke.spd) * amt); }; fullBoy.prototype.armsSwing = function (amt) { q.swing = amt; q.arms[0].end.x = (q.arms[1].end.x = q.swayR / 2.5); q.arms[0].end.z = (q.arms[1].end.z = (-q.swayR) * cos(q.swing)); q.arms[0].end.y = (q.arms[1].end.y = (-q.swayR) * sin(q.swing)); }; fullBoy.prototype.runSwing = function () { if (q.loke.aleg == q.loke.legs[0]) { var addOsc = PI; } this.armsSwing(((PI / 4) * cos((q.loke.cycle + PI) - (PI / 4))) * q.loke.spd); }; fullBoy.prototype.walkSwing = function (amt) { if (q.loke.aleg == q.loke.legs[0]) { var addOsc = PI; } this.armsSwing(((PI / 6) * cos((q.loke.osc + addOsc) - (PI / 4))) * q.loke.spd); }; fullBoy.prototype.armsPinchData = function (reach, angle) { q.armsExt = reach; q.armsAngle = angle; q.handz = reach * sin(angle); q.handx = (q.ballr + q.handr) - q.shoulder0.x; q.handy = reach * cos(angle); }; fullBoy.prototype.armsPinch = function (reach, angle) { this.armsPinchData(reach, angle); q.arms[0].end.x = (q.arms[1].end.x = q.handx); q.arms[0].end.z = (q.arms[1].end.z = q.handz); q.arms[0].end.y = q.handy; q.arms[1].end.y = -q.handy; }; fullboy.prototype.HeadSet = function (face, tilt) { q.hSwivel = face; q.hTilt = tilt; }; fullBoy.prototype.ballHold = function () { q.ball.x = this.x + ((q.handy - (q.torso.z * sin(q.bend))) * cos(this.face + q.tSwivel)); q.ball.y = this.y + ((q.handy - (q.torso.z * sin(q.bend))) * sin(this.face + q.tSwivel)); q.ball.z = (((this.z + q.center.z) + (q.torso.z * cos(q.bend))) + q.shoulder0.z) + q.handz; }; fullBoy.prototype.BallMove = function (inc) { q.ball.vz = q.ball.vz + ((grav / 2) * inc); q.ball.x = q.ball.x + ((q.ball.vh * cos(q.ball.face)) * inc); q.ball.y = q.ball.y + ((q.ball.vh * sin(q.ball.face)) * inc); q.ball.z = q.ball.z + (q.ball.vz * inc); if ((q.ball.z < q.ball.r) and (q.ball.sink != 1)) { if (Pyt(q.ball.x - q.hole.x, q.ball.y - q.hole.y) < q.hole.r) { q.ball.sink = 1; q.hole.mask.form._visible = 1; q.ball.shadow._visible = 0; q.ball.form.setMask(q.hole.mask.form); } else { var frac = ((-(q.ball.r - q.ball.z)) / q.ball.vz); q.ball.vz = q.ball.vz * -0.7; q.ball.z = ((q.ball.r - q.ball.z) * 0.7) + q.ball.r; q.ball.x = q.ball.x - ((q.ball.vh * cos(q.ball.face)) * frac); q.ball.y = q.ball.y - ((q.ball.vh * sin(q.ball.face)) * frac); q.ball.vh = q.ball.vh * 0.7; q.ball.x = q.ball.x + ((q.ball.vh * frac) * cos(q.ball.face)); q.ball.y = q.ball.y + ((q.ball.vh * frac) * sin(q.ball.face)); } } q.ball.vz = q.ball.vz + ((grav / 2) * inc); }; fullBoy.prototype.arrange = function (setting) { q.center = new Point(this); q.belly = new Circle(this, q.r / 1.3, 6, 1); q.belly.attachTo(q.center); q.torso = new Point(q.center); q.torso.r = q.torsoR; q.torso.z = q.r + (q.torsor * 1.5); q.legs = new Array(new vLimb(this, 0, 0, new Point(q.center), new Point(q.center), new Point(q.center), 0, q.cx2), new vLimb(this, 0, 0, new Point(q.center), new Point(q.center), new Point(q.center), 0, q.cx2)); this.legSet(q.legs[0]); this.legSet(q.legs[1]); q.legs[0].cx = (q.legs[1].cx = q.cx2); q.legs[0].base.r = (q.legs[1].base.r = q.hipr); q.legs[0].base.y = -q.oy; q.legs[1].base.y = q.oy; q.leg0 = new limbBridge(this, q.legs[0], q.lw, 6, 0); q.leg1 = new limbBridge(this, q.legs[1], q.lw, 6, 0); q.belly.z = q.r / 8; q.belly.form.swapDepths(4); this.z = q.iz; q.shoulder0 = new Point(q.torso); q.shoulder1 = new Point(q.torso); q.shoulder0.r = (q.shoulder1.r = q.shoulderR); q.shoulder0.x = q.r / 4; q.shoulder1.x = q.r / 4; q.shoulder0.z = (q.shoulder1.z = q.torsoR - q.shoulderR); q.arms = new Array(new vLimb(this, 0, 0, q.shoulder0, new Point(q.shoulder0), new Point(q.shoulder0), q.armlength, 0.4), new vLimb(this, 0, 0, q.shoulder1, new Point(q.shoulder1), new Point(q.shoulder1), q.armlength, 0.4)); q.arms[0].bridge = new limbBridge(this.parent, q.arms[0], q.lw, 6, 0); q.arms[1].bridge = new limbBridge(this.parent, q.arms[1], q.lw, 6, 0); q.hands = new Array(new Circle(this.parent, q.handR, 0), new Circle(this.parent, q.handR, 0)); q.hands[0].attachTo(q.arms[0].end); q.hands[1].attachTo(q.arms[1].end); q.boyhead = new head(this.parent, q.r / 1.3, 1); q.boyhead.attachTo(q.torso); q.boyhead.z = q.hz; q.boyhead.x = q.hx; q.tcv = new Point(q.torso); q.tcv.x = q.torsor / 1.5; q.tBridge = new Bridge(this, q.belly, q.torso, q.torsor * 2, 6, 0, q.tcv); }; fullBoy.prototype.setting = function (setting) { switch (setting) { case 0 : q.ball = new Circle(this.parent, q.ballR, 5, 1); q.hole.mask = new Part(this.parent); q.hole.mask.disc = new Disc(q.hole.mask, q.r * 1.5, 7); q.hole.mask.disc.positionMatch(q.hole); q.hole.mask.square = new Part(q.hole.mask); var path = q.hole.mask.square.form; path.beginFill(16777215); path.moveTo(q.hole.vx - (q.hole.form._width / 2), q.hole.vy); path.lineTo(q.hole.vx + (q.hole.form._width / 2), q.hole.vy); path.lineTo(q.hole.vx + (q.hole.form._width / 2), q.hole.vy - (q.hole.form._height * 10)); path.lineTo(q.hole.vx - (q.hole.form._width / 2), q.hole.vy - (q.hole.form._height * 10)); path.lineTo(q.hole.vx - (q.hole.form._width / 2), q.hole.vy); q.hole.mask.form._visible = 0; return; case 1 : } }; fullBoy.prototype.draw = function () { this.locate(); q.center.locate(this.face); q.torso.locateRoteTilt(this.face + q.tSwivel, q.bend); q.boyhead.locateRoteTilt(this.face + q.tSwivel, q.bend); q.boyhead.draw(this.face + q.hSwivel, (q.hTilt - (PI / 2)) + (PI / 8)); q.boyhead.setDepth(); this.legDraw(q.legs[0], 0, q.tSwivel / 2); this.legDraw(q.legs[1], 0, q.tSwivel / 2); this.legDraw(q.arms[0], ((-PI) / 2) + q.tSwivel, 0); this.legDraw(q.arms[1], (PI / 2) + q.tSwivel, 0); q.belly.locate(); q.belly.draw(); q.leg0.bridgecurved2(); q.leg1.bridgecurved2(); q.tcv.locateRoteTilt(this.face, q.bend); q.tbridge.bridgecurved(); n = 0; while (n < 2) { q.arms[n].bridge.bridgecurved2(); q.hands[n].x = -q.handr; q.hands[n].fullmatch(q.arms[n].end); q.hands[n].draw(); q.hands[n].setDepth(); q.arms[n].bridge.setDepth(q.arms[n].mid); n++; } this.setDepth(); q.ball.locate(); q.ball.draw(); q.ball.setDepth(); }; fullBoy.prototype.legDraw = function (path, addface, baseaddface) { path.base.locateRote((this.face + addface) + baseaddface); path.end.locateRote(this.face + addface); path.bend(twist); path.mid.locateRote(this.face + addface); }; Loke.prototype.WalkSpring = function (path, inc) { var ankle = path.ankle; ankle.ix = ankle.x; ankle.iy = ankle.y; var turn = (this.turn * inc); this.tip = this.tb * sin(this.osc); var extension = ((path.unit - ((((path.unit * (cos((this.osc * 2) + q.oSync) + 1)) / 2) * this.sf) * this.spd)) - (((1 - this.spd) * path.unit) * this.sf)); var spring = (cos(this.tip) * extension); this.cz = spring - this.zo; ankle.z = (-spring) - this.zo; if (this.aleg == this.legs[0]) { q.swayfactor = -1; } else { q.swayfactor = 1; } var cy = ((q.sway * cos(this.osc)) * q.swayfactor); q.center.y = cy; ankle.y = ankle.y + ((((q.sway * sin(this.oscAdd * inc)) * sin(this.osc)) * q.swayfactor) * inc); ankle.x = ankle.x - ((this.v * cos(turn)) * inc); ankle.y = ankle.y - ((this.v * sin(turn)) * inc); var tpx = (ankle.x - this.fxo); var tpy = (ankle.y + cy); ankle.x = ((tpx * cos(turn)) + (tpy * sin(turn))) + this.fxo; ankle.y = ((tpy * cos(turn)) - (tpx * sin(turn))) - cy; }; _root.onEnterFrame = function () { var t1 = new Date(); cursor.update(film, 500); film.avatar.run(cursor); film.avatar.atmosphere(); var t2 = new Date(); timing = ((t2.getTime() - t1.getTime()) + (timing * 9)) / 10; trace("time " + (timing / 0.0333333333333333)); }; Part.prototype.colorGrade = function () { return(((this.py + 50) - filmspace.py) / 350); }; Being.prototype.Atmosphere = function () { this.colorShade(this.colorGrade()); }; _root.onLoad = function () { _root.form = _root; scale = 10; Layout = new Layout(); cursor = new Cursor(); buildPalette(); film = new Cell(fullboy, 3, 3); film.avatar.form.swapdepths(100); }; buildPalette = function () { Palette = new Array(); n = 0; while (n <= 8) { Palette[n] = new kolor(); n++; } Palette[0].hex = "0xFFE6D0"; Palette[1].hex = "0xA09060"; Palette[2].hex = "0x0076A0"; Palette[3].hex = "0x007056"; Palette[4].hex = "0x66a9c9"; Palette[5].hex = "0x69A9c9"; Palette[6].hex = "0x66c9a9"; Palette[7].hex = "0x333333"; Palette[8].hex = "0x7090a0"; n = 0; while (n < Palette.length) { Palette[n].kolorBreak(); n++; } };

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [halfcircle]Uses:1
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [circle]Uses:3
Symbol 5 ShapeTweeningUsed by:8
Symbol 6 ShapeTweeningUsed by:8
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [eye]Uses:5 6 7
Symbol 9 ShapeTweeningUsed by:12
Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [Loop]Uses:9 10 11

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Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 2 as "halfcircle"
ExportAssets (56)Timeline Frame 1Symbol 4 as "circle"
ExportAssets (56)Timeline Frame 1Symbol 8 as "eye"
ExportAssets (56)Timeline Frame 1Symbol 12 as "Loop"




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Created: 2/6 -2019 11:19:13 Last modified: 2/6 -2019 11:19:13 Server time: 03/05 -2024 15:02:13