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adv3ntur3.swf

This is the info page for
Flash #15966

(Click the ID number above for more basic data on this flash file.)


Text
Scripts

www.scottpehnke.com

Objects

ActionScript [AS1/AS2]

Frame 1
function CreateControlPanel(aname) { _root[aname].state = "alive"; _root.attachMovie("control panel", aname, 25); _root[aname]._X = 320; _root[aname]._Y = 437; _level0.color = true; } if (_level0.controlpanel.state != "alive") { CreateControlPanel("alive"); } stop();
Instance of Symbol 138 MovieClip in Frame 1
onClipEvent (enterFrame) { if (_level0.gamerunning == true) { i = 0; while (i < _root.TheOBjectList.length) { if (_level0.CurrentRoomNumber == _root[_root.TheOBjectList[i]].myRoom) { _root[_root.TheOBjectList[i]].myFrameScript(); } i++; } } } onClipEvent (keyDown) { if (_level0.gamerunning == true) { _level0.KeyDownHandler(); } } onClipEvent (keyUp) { if (_level0.gamerunning == true) { _level0.KeyUpHandler(); } }
Frame 5
if (_level0.gamerunning == true) { _root.man._y = _root.man._y + (_root.man.NextPlayerStep[1] * _root.man.MySpeed); _root.man._x = _root.man._x + (_root.man.NextPlayerStep[0] * _root.man.MySpeed); if (_root.StageHeight < _root.man._y) { _root.man._y = 0; _root.GoRoom(3); } else if (_root.man._y < 0) { _root.man._y = _root.StageHeight; _root.GoRoom(1); } if (_root.StageWidth < _root.man._x) { _root.man._x = 0; _root.GoRoom(2); } else if (_root.man._x < 0) { _root.man._x = _root.StageWidth - 1; _root.GoRoom(0); } }
Frame 6
gotoAndPlay(_currentframe - 1);
Frame 15
prevFrame();
Symbol 13 MovieClip Frame 1
stop();
Symbol 14 MovieClip Frame 1
stop();
Symbol 15 MovieClip [GateID] Frame 1
function shoutout() { } stop();
Instance of Symbol 13 MovieClip in Symbol 15 MovieClip [GateID] Frame 1
onClipEvent (mouseDown) { }
Symbol 15 MovieClip [GateID] Frame 19
_level0[myname].mystate = "open";
Symbol 15 MovieClip [GateID] Frame 20
stop();
Symbol 15 MovieClip [GateID] Frame 42
Symbol 15 MovieClip [GateID] Frame 43
if (_level0[MyName].hitTest(_level0[_level0[MyName].MyKey])) { gotoAndPlay (42); } else { _level0[MyName].MyState = "closed"; gotoAndStop (1); }
Symbol 17 Button
on (release) { BlockDownScript(); }
Symbol 46 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 4
stop();
Symbol 53 MovieClip Frame 1
stop();
Symbol 53 MovieClip Frame 5
stop();
Symbol 60 MovieClip Frame 1
stop();
Symbol 60 MovieClip Frame 5
stop();
Symbol 67 MovieClip Frame 1
stop();
Symbol 67 MovieClip Frame 5
stop();
Symbol 74 MovieClip Frame 1
stop();
Symbol 74 MovieClip Frame 6
stop();
Symbol 81 MovieClip Frame 1
stop();
Symbol 81 MovieClip Frame 6
stop();
Symbol 82 Button
on (press) { var ButName = but1; if (ButName.butstate == true) { _level0.SNDbutdown.stop(); _level0.SNDbutdown.start(); ButName.butstate = false; ButName.gotoAndPlay("off"); _level0.GameOff(); } else { _level0.SNDbutdown.stop(); _level0.SNDbutup.stop(); _level0.SNDbutup.start(); ButName.butstate = true; ButName.gotoAndPlay("on"); _level0.GameON(); } }
Symbol 83 Button
on (press) { var ButName = but2; if (ButName.butstate == true) { _level0.SNDbutdown.stop(); _level0.SNDbutdown.start(); ButName.butstate = false; ButName.gotoAndPlay("off"); _level0.scripts.ColorSwitch(false); } else { _level0.SNDbutdown.stop(); _level0.SNDbutup.stop(); _level0.SNDbutup.start(); ButName.butstate = true; ButName.gotoAndPlay("on"); _level0.scripts.ColorSwitch(true); } }
Symbol 84 Button
on (press) { var ButName = but3; if (ButName.butstate == true) { _level0.SNDbutdown.stop(); _level0.SNDbutdown.start(); ButName.butstate = false; ButName.gotoAndPlay("off"); _level0.bob.MyStrikeTime = _level0.bob.MyStrikeTime - 30; _level0.sam.MyStrikeTime = _level0.sam.MyStrikeTime - 30; _level0.lou.MyStrikeTime = _level0.lou.MyStrikeTime - 30; } else { _level0.SNDbutdown.stop(); _level0.SNDbutup.stop(); _level0.SNDbutup.start(); ButName.butstate = true; ButName.gotoAndPlay("on"); _level0.bob.MyStrikeTime = _level0.bob.MyStrikeTime + 30; _level0.sam.MyStrikeTime = _level0.sam.MyStrikeTime + 30; _level0.lou.MyStrikeTime = _level0.lou.MyStrikeTime + 30; } }
Symbol 85 Button
on (press) { var ButName = but4; if (ButName.butstate == true) { _level0.SNDbutdown.stop(); _level0.SNDbutdown.start(); ButName.butstate = false; ButName.gotoAndPlay("off"); _level0.bob.myspeed++; _level0.sam.myspeed++; _level0.lou.myspeed++; } else { _level0.SNDbutdown.stop(); _level0.SNDbutup.stop(); _level0.SNDbutup.start(); ButName.butstate = true; ButName.gotoAndPlay("on"); _level0.bob.myspeed--; _level0.sam.myspeed--; _level0.lou.myspeed--; } }
Symbol 86 Button
on (press) { _level0.SNDslidedown.stop(); _level0.SNDslidedown.start(); var ButName = but5; ButName.gotoAndPlay("off"); } on (release, releaseOutside) { _level0.SNDslidedown.stop(); _level0.SNDslideup.stop(); _level0.SNDslideup.start(); var ButName = but5; ButName.gotoAndPlay("on"); if (1 < _level0._currentframe) { _level0.scripts.gameselect(); } }
Symbol 87 Button
on (press) { _level0.SNDslidedown.stop(); _level0.SNDslidedown.start(); var ButName = but6; ButName.gotoAndPlay("off"); } on (release, releaseOutside) { _level0.SNDslidedown.stop(); _level0.SNDslideup.stop(); _level0.SNDslideup.start(); var ButName = but6; ButName.gotoAndPlay("on"); if (_level0.GameStatus == "ON") { _level0.scripts.startgame(); } }
Symbol 88 MovieClip [control panel] Frame 1
function resetbuttons() { }
Instance of Symbol 46 MovieClip "but1" in Symbol 88 MovieClip [control panel] Frame 1
onClipEvent (load) { _parent.but1.butstate = true; _parent.but2.butstate = true; _parent.but3.butstate = true; _parent.but4.butstate = true; _parent.but5.butstate = true; _parent.but6.butstate = true; }
Symbol 113 MovieClip [scripts] Frame 1
function createMonster(aname, acolor, levelDepth, speed, startingRoom, startingX, startingY, MyStrikeTime) { _root.attachMovie("MonsterID", aname, levelDepth); _root[aname].myColor = new Color(_root[aname]); _root[aname].myColor.setRGB(acolor); _root[aname].mySpeed = speed; _root[aname].myX = startingX; _root[aname].myY = startingY; _root[aname].myName = aname; _root[aname]._x = -60; _root[aname]._y = 0; _root[aname].myFrameScript = MonsterFrameScript; _root[aname].myRoom = startingRoom; _root[aname].MonsterStrike = false; _root[aname].MyState = "alive"; _root[aname].MonsterStrikeTimer = 0; _root[aname].MyStrikeTime = MyStrikeTime; } function MonsterFrameScript() { if (_level0[myname].MyState == "alive") { _level0.CHeckWalls(myname); if (!_level0[myname].MonsterStrike) { var pX = _root.man._x; var pY = _root.man._y; if (_level0[myname]._x < pX) { _level0[myname]._x = _level0[myname]._x + _level0[myname].mySpeed; } else { _level0[myname]._x = _level0[myname]._x - _level0[myname].mySpeed; } if (_level0[myname]._y < pY) { _level0[myname]._y = _level0[myname]._y + _level0[myname].mySpeed; } else { _level0[myname]._y = _level0[myname]._y - _level0[myname].mySpeed; } if (_level0[myname].hitTest(_root.man)) { _level0.SNDattack.start(); var NowpX = _root.man._x; var NowpY = _root.man._y; _level0[myname]._x = NowpX + 10; _level0[myname]._y = NowpY + 26; _level0[myname].MonsterStrike = true; _level0[myname].MonsterStrikeTimer = this.MyStrikeTime; _level0[myname].gotoAndStop("Strike"); } } else { _level0[myname].MonsterStrikeTimer = _level0[myname].MonsterStrikeTimer - 1; if (_level0[myname].MonsterStrikeTimer < 1) { if (_level0[myname].hitTest(_root.man)) { _level0.SNDdead.start(); _level0.man._x = _level0[MyName]._x + 3; _level0.man._y = _level0[MyName]._y + 9; _root.attachMovie("batID", "bat", 50); _root.bat._x = _level0.StageWidth / 2; _root.bat._y = _level0.StageHeight / 2; _root.chalice.removeMovieClip(); _level0.gamerunning = false; } _level0[myname].MonsterStrike = false; _level0[myname].gotoAndStop("Normal"); } } } }
Symbol 113 MovieClip [scripts] Frame 2
function createKey(aname, acolor, levelDepth, startingRoom, startingX, startingY, gate, aGuardian) { _root.attachMovie("KeyID", aname, levelDepth); _root[aname].myX = startingX; _root[aname].myY = startingY; _root[aname].myName = aname; _root[aname]._x = -80; _root[aname]._y = -80; _root[aname].myFrameScript = KeyFrameScript; _root[aname].myRoom = startingRoom; _root[aname].myGate = gate; _root[aname].myGuardian = aGuardian; myColor = new Color(_root[aname]); myColor.setRGB(acolor); } function KeyFrameScript() { if (_root.man.CurrentObject == myName) { _level0[MyName]._x = _root.man._x + _root.man.CurrentObjectXOffset; _level0[MyName]._y = _root.man._y + _root.man.CurrentObjectYOffset; } else if (_level0[MyName].hitTest(_root.man)) { _level0.SNDpickup.stop(); _level0.SNDpickup.start(); _root.man.CurrentObject = myName; _root.man.CurrentObjectXOffset = _level0[MyName]._x - _root.man._x; _root.man.CurrentObjectYOffset = _level0[MyName]._y - _root.man._y; } if (_level0[MyName].hitTest(_level0[_level0[MyName].mygate])) { if (_level0[_level0[MyName].mygate].myState == "closed") { _level0[_level0[MyName].mygate].myState = "animating"; _level0[myGate].gotoAndPlay("Open"); } if (_level0[_level0[MyName].mygate].myState == "open") { if (_root.man.NextPlayerStep[1] == 1) { _level0[_level0[MyName].mygate].myState = "animating"; _level0[_level0[MyName].mygate].gotoAndPlay("Close"); } } } }
Symbol 113 MovieClip [scripts] Frame 3
function createArrow(aname, color, levelDepth, startingRoom, startingX, startingY) { _root.attachMovie("ArrowID", aname, levelDepth); _root[aname].myX = startingX; _root[aname].myY = startingY; _root[aname].myName = aname; _root[aname]._x = -90; _root[aname]._y = -90; _root[aname].myFrameScript = ArrowFrameScript; _root[aname].myRoom = startingRoom; } function ArrowFrameScript() { if (_root.man.CurrentObject == "arrow") { this._x = _root.man._x + _root.man.CurrentObjectXOffset; this._y = _root.man._y + _root.man.CurrentObjectYOffset; } else if (this.hitTest(_root.man)) { _level0.SNDpickup.stop(); _level0.SNDpickup.start(); _root.man.CurrentObject = "arrow"; _root.man.CurrentObjectXOffset = this._x - _root.man._x; _root.man.CurrentObjectYOffset = this._y - _root.man._y; } if (this.hitTest(_root.bob)) { monstername = "bob"; if (_root[monstername].MyState != "dead") { _level0.SNDkill.stop(); _level0.SNDkill.start(); _root[monstername].MyState = "dead"; _root[monstername].gotoAndStop("Dead"); _root[monstername].MyX = _root[monstername]._X; _root[monstername].MyY = _root[monstername]._Y; } } else if (this.hitTest(_root.sam)) { monstername = "sam"; if (_root[monstername].MyState != "dead") { _level0.SNDkill.stop(); _level0.SNDkill.start(); _root[monstername].MyState = "dead"; _root[monstername].gotoAndStop("Dead"); _root[monstername].MyX = _root[monstername]._X; _root[monstername].MyY = _root[monstername]._Y; } } else if (this.hitTest(_root.lou)) { monstername = "lou"; if (_root[monstername].MyState != "dead") { _level0.SNDkill.stop(); _level0.SNDkill.start(); _root[monstername].MyState = "dead"; _root[monstername].gotoAndStop("Dead"); _root[monstername].MyX = _root[monstername]._X; _root[monstername].MyY = _root[monstername]._Y; } } }
Symbol 113 MovieClip [scripts] Frame 4
function createman(aname, levelDepth, speed, startingRoom, startingX, startingY) { _root.attachMovie("ManID", aname, levelDepth); _root[aname].mySpeed = speed; _root[aname].NextPlayerStep = new Array(0, 0); _root[aname].myX = startingX; _root[aname].myY = startingY; _root[aname].myName = aname; _root[aname]._x = -320; _root[aname]._y = 320; _root[aname].CurrentObject = "nada"; _root[aname].CurrentObjectXOffset = 0; _root[aname].CurrentObjectYOffset = 0; _root[aname].myRoom = startingRoom; } function ManFrameScript() { }
Symbol 113 MovieClip [scripts] Frame 5
function createGate(aname, color, levelDepth, startingRoom, startingX, startingY, key) { _root.attachMovie("GateID", aname, levelDepth); _root[aname].myX = startingX; _root[aname].myY = startingY; _root[aname].myName = aname; _root[aname]._x = -50; _root[aname]._y = -50; _root[aname].myFrameScript = GateFrameScript; _root[aname].myRoom = startingRoom; _root[aname].myKey = key; _root[aname].myState = "closed"; } function GateFrameScript() { if (_root[myName].myState == "open") { if (_level0[MyName].hitTest(_level0.man)) { _root.man._y = _root.StageHeight; _root.GoRoom(1); } } }
Symbol 113 MovieClip [scripts] Frame 8
function loadroom(roomtoload) { unloadMovieNum (10); _root.attachMovie("rm" + roomtoload, "background", 10); _level0.background._y = 192; _level0.background._x = 320; i = 0; while (i < _root.TheOBjectList.length) { if (_level0.CurrentRoomNumber == _root[_root.TheOBjectList[i]].myRoom) { _root[_root.TheOBjectList[i]]._x = _root[_root.TheOBjectList[i]].myX; _root[_root.TheOBjectList[i]]._y = _root[_root.TheOBjectList[i]].myY; } else if (_root.TheOBjectList[i] != "background") { _root[_root.TheOBjectList[i]]._x = -100; } i++; } if (_root.man.CurrentObject != "nada") { _root[_root.man.CurrentObject].myRoom = roomtoload; } _root.background.MyName = "rm" + roomtoload; _root.background.myFrameScript = WallFrameScript; _root.background.myRoom = roomtoload; } function WallFrameScript() { _level0.CHeckWalls("background"); } _level0.loadroom = loadroom; _level0.WallFrameScript = WallFrameScript;
Symbol 113 MovieClip [scripts] Frame 9
function createchalice(aname, levelDepth, startingRoom, startingX, startingY, finishingroom, aGuardian) { _root.attachMovie("ChaliceID", aname, levelDepth); _root[aname].myX = startingX; _root[aname].myY = startingY; _root[aname].myName = aname; _root[aname]._x = -100; _root[aname]._y = -100; _root[aname].myFrameScript = ChaliceFrameScript; _root[aname].myRoom = startingRoom; _root[aname].myGuardian = aGuardian; _root[aname].chaliceanimationcounter = 0; } function ChaliceFrameScript() { if (_root.man.CurrentObject == myName) { _level0[MyName]._x = _root.man._x + _root.man.CurrentObjectXOffset; _level0[MyName]._y = _root.man._y + _root.man.CurrentObjectYOffset; } else if (_level0[MyName].hitTest(_root.man)) { _level0.SNDpickup.stop(); _level0.SNDpickup.start(); _root.man.CurrentObject = myName; _root.man.CurrentObjectXOffset = _level0[MyName]._x - _root.man._x; _root.man.CurrentObjectYOffset = _level0[MyName]._y - _root.man._y; } if (_level0.CurrentRoomNumber == 2) { _root[MyName].chaliceanimationcounter++; if ((_root[MyName].chaliceanimationcounter = 10)) { _level0.SNDwin.start(); _level0.gamerunning = false; unloadMovieNum (10); _root.attachMovie("rmwin", "background", 10); _level0.background._y = 192; _level0.background._x = 320; } } }
Symbol 113 MovieClip [scripts] Frame 10
function createMagent(aname, acolor, levelDepth, startingRoom, startingX, startingY, ActractionList, attractionspeed) { _root.attachMovie("MagnetID", aname, levelDepth); _root[aname].myX = startingX; _root[aname].myY = startingY; _root[aname].myName = aname; _root[aname]._x = -80; _root[aname]._y = -80; _root[aname].myFrameScript = MagnetFrameScript; _root[aname].myRoom = startingRoom; _root[aname].myActractionList = ActractionList; _root[aname].mySpeed = attractionspeed; } function MagnetFrameScript() { if (_root.man.CurrentObject == myName) { _level0[MyName]._x = _root.man._x + _root.man.CurrentObjectXOffset; _level0[MyName]._y = _root.man._y + _root.man.CurrentObjectYOffset; } else if (_level0[MyName].hitTest(_root.man)) { _level0.SNDpickup.stop(); _level0.SNDpickup.start(); _root.man.CurrentObject = myName; _root.man.CurrentObjectXOffset = _level0[MyName]._x - _root.man._x; _root.man.CurrentObjectYOffset = _level0[MyName]._y - _root.man._y; } end = _level0[myName].myActractionList[i].length; i = 0; while (i < end) { var ObjectToAttract = _level0[_level0[myName].myActractionList[i]]; if (_level0.CurrentRoomNumber == _level0[_level0[myName].myActractionList[i]].myRoom) { if (_level0[MyName].hitTest(_level0[_level0[myName].myActractionList[i]])) { _level0[_level0[myName].myActractionList[i]].myX = _level0[_level0[myName].myActractionList[i]]._x; _level0[_level0[myName].myActractionList[i]].myY = _level0[_level0[myName].myActractionList[i]]._y; } else { var pX = _level0[_level0[myName].myActractionList[i]]._x; var pY = (_level0[_level0[myName].myActractionList[i]]._y - 20); if (_level0[myname]._x < pX) { _level0[_level0[myName].myActractionList[i]]._x = _level0[_level0[myName].myActractionList[i]]._x - _level0[myname].mySpeed; } else { ObjectToAttract._x = ObjectToAttract._x + _level0[myname].mySpeed; } if (_level0[myname]._y < pY) { ObjectToAttract._y = ObjectToAttract._y - _level0[myname].mySpeed; } else { ObjectToAttract._y = ObjectToAttract._y + _level0[myname].mySpeed; } return; } } i++; } }
Symbol 113 MovieClip [scripts] Frame 12
function test() { } function intializemovie() { initializesounds(); i = 0; while (i < _root.TheOBjectList.length) { _root[TheOBjectList[i]].removeMovieClip(); i++; } _root.man.removeMovieClip(); _root.background.removeMovieClip(); _root.bat.removeMovieClip(); _root.weblink.removeMovieClip(); _level0.TheOBjectList = new Array(); _level0.GameStatus = "ON"; _level0.StageWidth = 640; _level0.StageHeight = 384; _level0.CurrentRoomNumber = 1; _level0.RoomMap = new array(new array(0, 2, 0, 3), new array(0, 0, 0, 1), new array(6, 1, 4, 0), new array(3, 13, 0, 5), new array(0, 4, 0, 0), new array(0, 7, 3, 0), new array(8, 9, 8, 6), new array(7, 10, 7, 13), new array(10, 0, 13, 7), new array(9, 11, 9, 8), new array(0, 12, 0, 10), new array(0, 14, 0, 11), new array(9, 16, 15, 4), new array(0, 0, 0, 12), new array(13, 11, 10, 16), new array(7, 15, 7, 13)); loadroom(14); _level0.CurrentRoomNumber = 14; _level0.TheOBjectList.push("background"); createman("man", 5, 4, 1, 320, 320); createMonster("bob", 16767056, 12, 2, 6, 220, 256, 80); _level0.TheOBjectList.push("bob"); createMonster("sam", 8443936, 16, 3, 5, 200, 200, 70); _level0.TheOBjectList.push("sam"); createMonster("lou", 13631488, 19, 4, 14, 200, 200, 60); _level0.TheOBjectList.push("lou"); createArrow("arrow", 16767056, 13, 2, 500, 100); _level0.TheOBjectList.push("arrow"); createKey("yellowkey", 16767056, 17, 6, 160, 280, "yellowgate", "bob"); _level0.TheOBjectList.push("yellowkey"); createKey("blackkey", 0, 14, 5, 250, 300, "blackGate", "sam"); _level0.TheOBjectList.push("blackkey"); createGate("yellowgate", 16767056, 8, 1, 320, 256, "yellowkey"); _level0.TheOBjectList.push("yellowgate"); createGate("blackgate", 0, 9, 11, 320, 256, "blackkey"); _level0.TheOBjectList.push("blackgate"); createchalice("chalice", 18, 14, 200, 200, 2, "lou"); _level0.TheOBjectList.push("chalice"); createMagent("magnet", acolor, 20, 3, 500, 250, new Array("chalice", "blackkey", "yellowkey", "arrow"), 2); _level0.TheOBjectList.push("magnet"); _level0.KeyDownHandler = KeyDownHandler; _level0.KeyUpHandler = keyUpHandler; _level0.CHeckWalls = CHeckWalls; _level0.GoRoom = GoRoom; _root.attachMovie("weblinkID", "weblink", 30); _root.weblink._X = 584; _root.weblink._Y = 484; } function startgame() { if (_level0.keylock == "bonzi") { intializemovie(); _level0.gamerunning = true; _level0.CurrentRoomNumber = 1; loadroom(1); _level0.gotoAndPlay("main"); _root.man._x = 320; } } function GoRoom(dir) { i = 0; while (i < _root.TheOBjectList.length) { if (_level0.CurrentRoomNumber == _root[_root.TheOBjectList[i]].myRoom) { _root[_root.TheOBjectList[i]].myX = _root[_root.TheOBjectList[i]]._X; _root[_root.TheOBjectList[i]].myY = _root[_root.TheOBjectList[i]]._y; } i++; } i = 0; while (i < _root.TheOBjectList.length) { _root[_root.TheOBjectList[i]].MonsterStrike = false; if (_root[_root.TheOBjectList[i]].myState == "alive") { _root[_root.TheOBjectList[i]].gotoAndStop("Normal"); } i++; } if (((_level0.CurrentRoomNumber == 2) or (_level0.CurrentRoomNumber == 12)) and (dir == 3)) { _level0.man._y = 256; _level0.man._x = 320; } if (_root.man.CurrentObject == "nada") { i = 0; while (i < _root.TheOBjectList.length) { if (_level0.CurrentRoomNumber == _root[_root.TheOBjectList[i]].myRoom) { if (_root[_root[_root.TheOBjectList[i]].myguardian].mystate == "alive") { _root[_root[_root.TheOBjectList[i]].myguardian].myX = _root[_root.TheOBjectList[i]]._X; _root[_root[_root.TheOBjectList[i]].myguardian].myY = _root[_root.TheOBjectList[i]]._Y; } } i++; } } NextRoom = _root.RoomMap[CurrentRoomNumber - 1][dir]; _level0.CurrentRoomNumber = NextRoom; if (_root.man.CurrentObject != "nada") { if ((_root[_root[_root.man.CurrentObject].myguardian].mystate == "alive") and (NextRoom != 2)) { _root[_root[_root.man.CurrentObject].myguardian].myroom = NextRoom; if (dir == 0) { var i; i = _root[_root[_root.man.CurrentObject].myguardian]._x; i = i + _level0.StageWidth; _root[_root[_root.man.CurrentObject].myguardian]._x = i; _root[_root[_root.man.CurrentObject].myguardian].myX = i; _root[_root[_root.man.CurrentObject].myguardian].myY = _root[_root[_root.man.CurrentObject].myguardian]._y; } if (dir == 2) { var i; i = _root[_root[_root.man.CurrentObject].myguardian]._x; i = i - _level0.StageWidth; _root[_root[_root.man.CurrentObject].myguardian]._x = i; _root[_root[_root.man.CurrentObject].myguardian].myX = i; _root[_root[_root.man.CurrentObject].myguardian].myY = _root[_root[_root.man.CurrentObject].myguardian]._y; } if (dir == 1) { var i; i = _root[_root[_root.man.CurrentObject].myguardian]._y; i = i + _level0.StageHeight; _root[_root[_root.man.CurrentObject].myguardian]._y = i; _root[_root[_root.man.CurrentObject].myguardian].myY = i; _root[_root[_root.man.CurrentObject].myguardian].myX = _root[_root[_root.man.CurrentObject].myguardian]._x; } if (dir == 3) { var i; i = _root[_root[_root.man.CurrentObject].myguardian]._y; i = i - _level0.StageHeight; _root[_root[_root.man.CurrentObject].myguardian]._y = i; _root[_root[_root.man.CurrentObject].myguardian].myY = i; _root[_root[_root.man.CurrentObject].myguardian].myX = _root[_root[_root.man.CurrentObject].myguardian]._x; } } } loadroom(NextRoom); if (_level0.color == false) { _level0.scripts.ColorSwitch(false); } } function KeyDownHandler() { thekey = Key.getCode(); if (Key.isDown(37)) { _root.GoLeft = true; _root.man.NextPlayerStep[0] = -1; } if (Key.isDown(38)) { _root.GoUp = true; _root.man.NextPlayerStep[1] = -1; } if (Key.isDown(39)) { _root.GoRight = true; _root.man.NextPlayerStep[0] = 1; } if (Key.isDown(40)) { _root.GoDown = true; _root.man.NextPlayerStep[1] = 1; } if (Key.isDown(Key.SPACE)) { if (_root.man.CurrentObject == "arrow") { _level0.SNDdrop.start(); TheObject = "arrow"; _root[TheObject]._x = _root.man._x + (_root.man.CurrentObjectXOffset * 2); _root[TheObject]._y = _root.man._y + (_root.man.CurrentObjectYOffset * 2); _root[_root.man.CurrentObject].MyX = _root[TheObject]._x; _root[_root.man.CurrentObject].MyY = _root[TheObject]._y; _root.man.CurrentObject = "nada"; } if (_root.man.CurrentObject == "yellowkey") { _level0.SNDdrop.start(); TheObject = "yellowkey"; _root[TheObject]._x = _root.man._x + (_root.man.CurrentObjectXOffset * 2); _root[TheObject]._y = _root.man._y + (_root.man.CurrentObjectYOffset * 2); _root[_root.man.CurrentObject].MyX = _root[TheObject]._x; _root[_root.man.CurrentObject].MyY = _root[TheObject]._y; _root.man.CurrentObject = "nada"; } if (_root.man.CurrentObject == "blackkey") { _level0.SNDdrop.start(); TheObject = "blackkey"; _root[TheObject]._x = _root.man._x + (_root.man.CurrentObjectXOffset * 2); _root[TheObject]._y = _root.man._y + (_root.man.CurrentObjectYOffset * 2); _root[_root.man.CurrentObject].MyX = _root[TheObject]._x; _root[_root.man.CurrentObject].MyY = _root[TheObject]._y; _root.man.CurrentObject = "nada"; } if (_root.man.CurrentObject == "chalice") { _level0.SNDdrop.start(); TheObject = "chalice"; _root[TheObject]._x = _root.man._x + (_root.man.CurrentObjectXOffset * 2); _root[TheObject]._y = _root.man._y + (_root.man.CurrentObjectYOffset * 2); _root[_root.man.CurrentObject].MyX = _root[TheObject]._x; _root[_root.man.CurrentObject].MyY = _root[TheObject]._y; _root.man.CurrentObject = "nada"; } if (_root.man.CurrentObject == "magnet") { _level0.SNDdrop.start(); TheObject = "magnet"; _root[TheObject]._x = _root.man._x + (_root.man.CurrentObjectXOffset * 2); _root[TheObject]._y = _root.man._y + (_root.man.CurrentObjectYOffset * 2); _root[_root.man.CurrentObject].MyX = _root[TheObject]._x; _root[_root.man.CurrentObject].MyY = _root[TheObject]._y; _root.man.CurrentObject = "nada"; } } } function KeyUpHandler() { thekey = Key.getCode(); if (thekey == 37) { _root.GoLeft = false; if (!_root.GoRight) { _root.man.NextPlayerStep[0] = 0; } } if (thekey == 38) { _root.GoUp = false; if (!_root.GoDown) { _root.man.NextPlayerStep[1] = 0; } } if (thekey == 39) { _root.GoRight = false; if (!_root.GoLeft) { _root.man.NextPlayerStep[0] = 0; } } if (thekey == 40) { _root.GoDown = false; if (!_root.GoUp) { _root.man.NextPlayerStep[1] = 0; } } } function CHeckWalls(me) { var NowpX = _root.man._x; var NowpY = _root.man._y; var NextpX = _root.man._x; var NextpY = _root.man._y; NextpX = NextpX + (_root.man.NextPlayerStep[0] * _root.man.mySpeed); NextpY = NextpY + (_root.man.NextPlayerStep[1] * _root.man.mySpeed); var pw = (_root.man._width / 2); var ph = (_root.man._height / 2); if (_root.GoRight) { if (_level0[me].hitTest(NextpX + pw, (NowpY - ph) + 1, true) || (_level0[me].hitTest(NextpX + pw, (NowpY + ph) - 1, true))) { _root.man.NextPlayerStep[0] = 0; } } else if (_root.GoLeft) { if (_level0[me].hitTest(NextpX - pw, (NowpY - ph) + 1, true) || (_level0[me].hitTest(NextpX - pw, (NowpY + ph) - 1, true))) { _root.man.NextPlayerStep[0] = 0; } } if (_root.GoDown) { if (_level0[me].hitTest((NowpX - pw) + 1, NextpY + ph, true) || (_level0[me].hitTest((NowpX + pw) - 1, NextpY + ph, true))) { _root.man.NextPlayerStep[1] = 0; } } else if (_root.GoUp) { if (_level0[me].hitTest((NowpX - pw) + 1, NextpY - ph, true) || (_level0[me].hitTest((NowpX + pw) - 1, NextpY - ph, true))) { _root.man.NextPlayerStep[1] = 0; } } } function gameOFF() { _level0.gamerunning = false; _level0.gotoandplay("GameOFF"); i = 0; while (i < _root.TheOBjectList.length) { _root[TheOBjectList[i]].removeMovieClip(); i++; } _root.man.removeMovieClip(); _root.background.removeMovieClip(); _root.bat.removeMovieClip(); _root.TheOBjectList = 0; _level0.GameStatus = "OFF"; _level0.SNDnoise.start(0, 999); } function gameON() { _level0.color = true; _level0.gotoandplay("GameON"); _level0.SNDnoise.stop(); } function gameselect() { _level0.gamerunning = false; _level0.gotoandplay("GameON"); intializemovie(); } function ColorSwitch(state) { _level0.color = state; if (state == true) { unloadMovieNum (10); _root.attachMovie("rm" + _level0.CurrentRoomNumber, "background", 10); _level0.background._y = 192; _level0.background._x = 320; } else { myColor = new Color(_root.background); myColor.setRGB(0); } } function initializesounds() { soundlist = new array("SNDnoise", "SNDattack", "SNDbutdown", "SNDbutup", "SNDdead", "SNDdead", "SNDdrop", "SNDpickup", "SNDslidedown", "SNDslideup", "SNDwin", "SNDkill"); i = 0; while (i < soundlist.length) { _level0[soundlist[i]] = new Sound(); _level0[soundlist[i]].attachSound(soundlist[i]); i++; } } loadVariablesNum ("keylock/keylock.txt", 0); intializemovie(); _level0.startgame = startgame; _level0.intializemovie = intializemovie; _level0.gameON = gameON; _level0.gameOFF = gameOFF; _level0.scripts = this; stop();
Symbol 119 MovieClip [MonsterID] Frame 1
stop();
Symbol 125 MovieClip [ChaliceID] Frame 1
Symbol 126 MovieClip [ChaliceID] Frame 1
Symbol 130 MovieClip [batID] Frame 268
gotoAndPlay (1);
Instance of Symbol 134 MovieClip in Symbol 135 MovieClip [weblinkID] Frame 1
onClipEvent (keyDown) { fscommand ("hyperlink", "scottpehnke"); }
Symbol 136 MovieClip [scripts] Frame 1
function createMonster(aname, acolor, levelDepth, speed, startingRoom, startingX, startingY, MyStrikeTime) { _root.attachMovie("MonsterID", aname, levelDepth); _root[aname].myColor = new Color(_root[aname]); _root[aname].myColor.setRGB(acolor); _root[aname].mySpeed = speed; _root[aname].myX = startingX; _root[aname].myY = startingY; _root[aname].myName = aname; _root[aname]._x = -60; _root[aname]._y = 0; _root[aname].myFrameScript = MonsterFrameScript; _root[aname].myRoom = startingRoom; _root[aname].MonsterStrike = false; _root[aname].MyState = "alive"; _root[aname].MonsterStrikeTimer = 0; _root[aname].MyStrikeTime = MyStrikeTime; } function MonsterFrameScript() { if (_level0[myname].MyState == "alive") { _level0.CHeckWalls(myname); if (!_level0[myname].MonsterStrike) { var pX = _root.man._x; var pY = _root.man._y; if (_level0[myname]._x < pX) { _level0[myname]._x = _level0[myname]._x + _level0[myname].mySpeed; } else { _level0[myname]._x = _level0[myname]._x - _level0[myname].mySpeed; } if (_level0[myname]._y < pY) { _level0[myname]._y = _level0[myname]._y + _level0[myname].mySpeed; } else { _level0[myname]._y = _level0[myname]._y - _level0[myname].mySpeed; } if (_level0[myname].hitTest(_root.man)) { _level0.SNDattack.start(); var NowpX = _root.man._x; var NowpY = _root.man._y; _level0[myname]._x = NowpX + 10; _level0[myname]._y = NowpY + 26; _level0[myname].MonsterStrike = true; _level0[myname].MonsterStrikeTimer = this.MyStrikeTime; _level0[myname].gotoAndStop("Strike"); } } else { _level0[myname].MonsterStrikeTimer = _level0[myname].MonsterStrikeTimer - 1; if (_level0[myname].MonsterStrikeTimer < 1) { if (_level0[myname].hitTest(_root.man)) { _level0.SNDdead.start(); _level0.man._x = _level0[MyName]._x + 3; _level0.man._y = _level0[MyName]._y + 9; _root.attachMovie("batID", "bat", 50); _root.bat._x = _level0.StageWidth / 2; _root.bat._y = _level0.StageHeight / 2; _root.chalice.removeMovieClip(); _level0.gamerunning = false; } _level0[myname].MonsterStrike = false; _level0[myname].gotoAndStop("Normal"); } } } }
Symbol 136 MovieClip [scripts] Frame 2
function createKey(aname, acolor, levelDepth, startingRoom, startingX, startingY, gate, aGuardian) { _root.attachMovie("KeyID", aname, levelDepth); _root[aname].myX = startingX; _root[aname].myY = startingY; _root[aname].myName = aname; _root[aname]._x = -80; _root[aname]._y = -80; _root[aname].myFrameScript = KeyFrameScript; _root[aname].myRoom = startingRoom; _root[aname].myGate = gate; _root[aname].myGuardian = aGuardian; myColor = new Color(_root[aname]); myColor.setRGB(acolor); } function KeyFrameScript() { if (_root.man.CurrentObject == myName) { _level0[MyName]._x = _root.man._x + _root.man.CurrentObjectXOffset; _level0[MyName]._y = _root.man._y + _root.man.CurrentObjectYOffset; } else if (_level0[MyName].hitTest(_root.man)) { _level0.SNDpickup.stop(); _level0.SNDpickup.start(); _root.man.CurrentObject = myName; _root.man.CurrentObjectXOffset = _level0[MyName]._x - _root.man._x; _root.man.CurrentObjectYOffset = _level0[MyName]._y - _root.man._y; } if (_level0[MyName].hitTest(_level0[_level0[MyName].mygate])) { if (_level0[_level0[MyName].mygate].myState == "closed") { _level0[_level0[MyName].mygate].myState = "animating"; _level0[myGate].gotoAndPlay("Open"); } if (_level0[_level0[MyName].mygate].myState == "open") { if (_root.man.NextPlayerStep[1] == 1) { _level0[_level0[MyName].mygate].myState = "animating"; _level0[_level0[MyName].mygate].gotoAndPlay("Close"); } } } }
Symbol 136 MovieClip [scripts] Frame 3
function createArrow(aname, color, levelDepth, startingRoom, startingX, startingY) { _root.attachMovie("ArrowID", aname, levelDepth); _root[aname].myX = startingX; _root[aname].myY = startingY; _root[aname].myName = aname; _root[aname]._x = -90; _root[aname]._y = -90; _root[aname].myFrameScript = ArrowFrameScript; _root[aname].myRoom = startingRoom; } function ArrowFrameScript() { if (_root.man.CurrentObject == "arrow") { this._x = _root.man._x + _root.man.CurrentObjectXOffset; this._y = _root.man._y + _root.man.CurrentObjectYOffset; } else if (this.hitTest(_root.man)) { _level0.SNDpickup.stop(); _level0.SNDpickup.start(); _root.man.CurrentObject = "arrow"; _root.man.CurrentObjectXOffset = this._x - _root.man._x; _root.man.CurrentObjectYOffset = this._y - _root.man._y; } if (this.hitTest(_root.bob)) { monstername = "bob"; if (_root[monstername].MyState != "dead") { _level0.SNDkill.stop(); _level0.SNDkill.start(); _root[monstername].MyState = "dead"; _root[monstername].gotoAndStop("Dead"); _root[monstername].MyX = _root[monstername]._X; _root[monstername].MyY = _root[monstername]._Y; } } else if (this.hitTest(_root.sam)) { monstername = "sam"; if (_root[monstername].MyState != "dead") { _level0.SNDkill.stop(); _level0.SNDkill.start(); _root[monstername].MyState = "dead"; _root[monstername].gotoAndStop("Dead"); _root[monstername].MyX = _root[monstername]._X; _root[monstername].MyY = _root[monstername]._Y; } } else if (this.hitTest(_root.lou)) { monstername = "lou"; if (_root[monstername].MyState != "dead") { _level0.SNDkill.stop(); _level0.SNDkill.start(); _root[monstername].MyState = "dead"; _root[monstername].gotoAndStop("Dead"); _root[monstername].MyX = _root[monstername]._X; _root[monstername].MyY = _root[monstername]._Y; } } }
Symbol 136 MovieClip [scripts] Frame 4
function createman(aname, levelDepth, speed, startingRoom, startingX, startingY) { _root.attachMovie("ManID", aname, levelDepth); _root[aname].mySpeed = speed; _root[aname].NextPlayerStep = new Array(0, 0); _root[aname].myX = startingX; _root[aname].myY = startingY; _root[aname].myName = aname; _root[aname]._x = -320; _root[aname]._y = 320; _root[aname].CurrentObject = "nada"; _root[aname].CurrentObjectXOffset = 0; _root[aname].CurrentObjectYOffset = 0; _root[aname].myRoom = startingRoom; } function ManFrameScript() { }
Symbol 136 MovieClip [scripts] Frame 5
function createGate(aname, color, levelDepth, startingRoom, startingX, startingY, key) { _root.attachMovie("GateID", aname, levelDepth); _root[aname].myX = startingX; _root[aname].myY = startingY; _root[aname].myName = aname; _root[aname]._x = -50; _root[aname]._y = -50; _root[aname].myFrameScript = GateFrameScript; _root[aname].myRoom = startingRoom; _root[aname].myKey = key; _root[aname].myState = "closed"; } function GateFrameScript() { if (_root[myName].myState == "open") { if (_level0[MyName].hitTest(_level0.man)) { _root.man._y = _root.StageHeight; _root.GoRoom(1); } } }
Symbol 136 MovieClip [scripts] Frame 8
function loadroom(roomtoload) { unloadMovieNum (10); _root.attachMovie("rm" + roomtoload, "background", 10); _level0.background._y = 192; _level0.background._x = 320; i = 0; while (i < _root.TheOBjectList.length) { if (_level0.CurrentRoomNumber == _root[_root.TheOBjectList[i]].myRoom) { _root[_root.TheOBjectList[i]]._x = _root[_root.TheOBjectList[i]].myX; _root[_root.TheOBjectList[i]]._y = _root[_root.TheOBjectList[i]].myY; } else if (_root.TheOBjectList[i] != "background") { _root[_root.TheOBjectList[i]]._x = -100; } i++; } if (_root.man.CurrentObject != "nada") { _root[_root.man.CurrentObject].myRoom = roomtoload; } _root.background.MyName = "rm" + roomtoload; _root.background.myFrameScript = WallFrameScript; _root.background.myRoom = roomtoload; } function WallFrameScript() { _level0.CHeckWalls("background"); } _level0.loadroom = loadroom; _level0.WallFrameScript = WallFrameScript;
Symbol 136 MovieClip [scripts] Frame 9
function createchalice(aname, levelDepth, startingRoom, startingX, startingY, finishingroom, aGuardian) { _root.attachMovie("ChaliceID", aname, levelDepth); _root[aname].myX = startingX; _root[aname].myY = startingY; _root[aname].myName = aname; _root[aname]._x = -100; _root[aname]._y = -100; _root[aname].myFrameScript = ChaliceFrameScript; _root[aname].myRoom = startingRoom; _root[aname].myGuardian = aGuardian; _root[aname].chaliceanimationcounter = 0; } function ChaliceFrameScript() { if (_root.man.CurrentObject == myName) { _level0[MyName]._x = _root.man._x + _root.man.CurrentObjectXOffset; _level0[MyName]._y = _root.man._y + _root.man.CurrentObjectYOffset; } else if (_level0[MyName].hitTest(_root.man)) { _level0.SNDpickup.stop(); _level0.SNDpickup.start(); _root.man.CurrentObject = myName; _root.man.CurrentObjectXOffset = _level0[MyName]._x - _root.man._x; _root.man.CurrentObjectYOffset = _level0[MyName]._y - _root.man._y; } if (_level0.CurrentRoomNumber == 2) { _root[MyName].chaliceanimationcounter++; if ((_root[MyName].chaliceanimationcounter = 10)) { _level0.SNDwin.start(); _level0.gamerunning = false; unloadMovieNum (10); _root.attachMovie("rmwin", "background", 10); _level0.background._y = 192; _level0.background._x = 320; } } }
Symbol 136 MovieClip [scripts] Frame 10
function createMagent(aname, acolor, levelDepth, startingRoom, startingX, startingY, ActractionList, attractionspeed) { _root.attachMovie("MagnetID", aname, levelDepth); _root[aname].myX = startingX; _root[aname].myY = startingY; _root[aname].myName = aname; _root[aname]._x = -80; _root[aname]._y = -80; _root[aname].myFrameScript = MagnetFrameScript; _root[aname].myRoom = startingRoom; _root[aname].myActractionList = ActractionList; _root[aname].mySpeed = attractionspeed; } function MagnetFrameScript() { if (_root.man.CurrentObject == myName) { _level0[MyName]._x = _root.man._x + _root.man.CurrentObjectXOffset; _level0[MyName]._y = _root.man._y + _root.man.CurrentObjectYOffset; } else if (_level0[MyName].hitTest(_root.man)) { _level0.SNDpickup.stop(); _level0.SNDpickup.start(); _root.man.CurrentObject = myName; _root.man.CurrentObjectXOffset = _level0[MyName]._x - _root.man._x; _root.man.CurrentObjectYOffset = _level0[MyName]._y - _root.man._y; } end = _level0[myName].myActractionList[i].length; i = 0; while (i < end) { var ObjectToAttract = _level0[_level0[myName].myActractionList[i]]; if (_level0.CurrentRoomNumber == _level0[_level0[myName].myActractionList[i]].myRoom) { if (_level0[MyName].hitTest(_level0[_level0[myName].myActractionList[i]])) { _level0[_level0[myName].myActractionList[i]].myX = _level0[_level0[myName].myActractionList[i]]._x; _level0[_level0[myName].myActractionList[i]].myY = _level0[_level0[myName].myActractionList[i]]._y; } else { var pX = _level0[_level0[myName].myActractionList[i]]._x; var pY = (_level0[_level0[myName].myActractionList[i]]._y - 20); if (_level0[myname]._x < pX) { _level0[_level0[myName].myActractionList[i]]._x = _level0[_level0[myName].myActractionList[i]]._x - _level0[myname].mySpeed; } else { ObjectToAttract._x = ObjectToAttract._x + _level0[myname].mySpeed; } if (_level0[myname]._y < pY) { ObjectToAttract._y = ObjectToAttract._y - _level0[myname].mySpeed; } else { ObjectToAttract._y = ObjectToAttract._y + _level0[myname].mySpeed; } return; } } i++; } }
Symbol 136 MovieClip [scripts] Frame 12
function test() { } function intializemovie() { initializesounds(); i = 0; while (i < _root.TheOBjectList.length) { _root[TheOBjectList[i]].removeMovieClip(); i++; } _root.man.removeMovieClip(); _root.background.removeMovieClip(); _root.bat.removeMovieClip(); _root.weblink.removeMovieClip(); _level0.TheOBjectList = new Array(); _level0.GameStatus = "ON"; _level0.StageWidth = 640; _level0.StageHeight = 384; _level0.CurrentRoomNumber = 1; _level0.RoomMap = new array(new array(0, 2, 0, 3), new array(0, 0, 0, 1), new array(6, 1, 4, 0), new array(3, 13, 0, 5), new array(0, 4, 0, 0), new array(0, 7, 3, 0), new array(8, 9, 8, 6), new array(7, 10, 7, 13), new array(10, 0, 13, 7), new array(9, 11, 9, 8), new array(0, 12, 0, 10), new array(0, 14, 0, 11), new array(9, 16, 15, 4), new array(0, 0, 0, 12), new array(13, 11, 10, 16), new array(7, 15, 7, 13)); loadroom(14); _level0.CurrentRoomNumber = 14; _level0.TheOBjectList.push("background"); createman("man", 5, 4, 1, 320, 320); createMonster("bob", 16767056, 12, 2, 6, 220, 256, 80); _level0.TheOBjectList.push("bob"); createMonster("sam", 8443936, 16, 3, 5, 200, 200, 70); _level0.TheOBjectList.push("sam"); createMonster("lou", 13631488, 19, 4, 14, 200, 200, 60); _level0.TheOBjectList.push("lou"); createArrow("arrow", 16767056, 13, 2, 500, 100); _level0.TheOBjectList.push("arrow"); createKey("yellowkey", 16767056, 17, 6, 160, 280, "yellowgate", "bob"); _level0.TheOBjectList.push("yellowkey"); createKey("blackkey", 0, 14, 5, 250, 300, "blackGate", "sam"); _level0.TheOBjectList.push("blackkey"); createGate("yellowgate", 16767056, 8, 1, 320, 256, "yellowkey"); _level0.TheOBjectList.push("yellowgate"); createGate("blackgate", 0, 9, 11, 320, 256, "blackkey"); _level0.TheOBjectList.push("blackgate"); createchalice("chalice", 18, 14, 200, 200, 2, "lou"); _level0.TheOBjectList.push("chalice"); createMagent("magnet", acolor, 20, 3, 500, 250, new Array("chalice", "blackkey", "yellowkey", "arrow"), 2); _level0.TheOBjectList.push("magnet"); _level0.KeyDownHandler = KeyDownHandler; _level0.KeyUpHandler = keyUpHandler; _level0.CHeckWalls = CHeckWalls; _level0.GoRoom = GoRoom; _root.attachMovie("weblinkID", "weblink", 30); _root.weblink._X = 584; _root.weblink._Y = 484; } function startgame() { if (_level0.keylock == "bonzi") { intializemovie(); _level0.gamerunning = true; _level0.CurrentRoomNumber = 1; loadroom(1); _level0.gotoAndPlay("main"); _root.man._x = 320; } } function GoRoom(dir) { i = 0; while (i < _root.TheOBjectList.length) { if (_level0.CurrentRoomNumber == _root[_root.TheOBjectList[i]].myRoom) { _root[_root.TheOBjectList[i]].myX = _root[_root.TheOBjectList[i]]._X; _root[_root.TheOBjectList[i]].myY = _root[_root.TheOBjectList[i]]._y; } i++; } i = 0; while (i < _root.TheOBjectList.length) { _root[_root.TheOBjectList[i]].MonsterStrike = false; if (_root[_root.TheOBjectList[i]].myState == "alive") { _root[_root.TheOBjectList[i]].gotoAndStop("Normal"); } i++; } if (((_level0.CurrentRoomNumber == 2) or (_level0.CurrentRoomNumber == 12)) and (dir == 3)) { _level0.man._y = 256; _level0.man._x = 320; } if (_root.man.CurrentObject == "nada") { i = 0; while (i < _root.TheOBjectList.length) { if (_level0.CurrentRoomNumber == _root[_root.TheOBjectList[i]].myRoom) { if (_root[_root[_root.TheOBjectList[i]].myguardian].mystate == "alive") { _root[_root[_root.TheOBjectList[i]].myguardian].myX = _root[_root.TheOBjectList[i]]._X; _root[_root[_root.TheOBjectList[i]].myguardian].myY = _root[_root.TheOBjectList[i]]._Y; } } i++; } } NextRoom = _root.RoomMap[CurrentRoomNumber - 1][dir]; _level0.CurrentRoomNumber = NextRoom; if (_root.man.CurrentObject != "nada") { if ((_root[_root[_root.man.CurrentObject].myguardian].mystate == "alive") and (NextRoom != 2)) { _root[_root[_root.man.CurrentObject].myguardian].myroom = NextRoom; if (dir == 0) { var i; i = _root[_root[_root.man.CurrentObject].myguardian]._x; i = i + _level0.StageWidth; _root[_root[_root.man.CurrentObject].myguardian]._x = i; _root[_root[_root.man.CurrentObject].myguardian].myX = i; _root[_root[_root.man.CurrentObject].myguardian].myY = _root[_root[_root.man.CurrentObject].myguardian]._y; } if (dir == 2) { var i; i = _root[_root[_root.man.CurrentObject].myguardian]._x; i = i - _level0.StageWidth; _root[_root[_root.man.CurrentObject].myguardian]._x = i; _root[_root[_root.man.CurrentObject].myguardian].myX = i; _root[_root[_root.man.CurrentObject].myguardian].myY = _root[_root[_root.man.CurrentObject].myguardian]._y; } if (dir == 1) { var i; i = _root[_root[_root.man.CurrentObject].myguardian]._y; i = i + _level0.StageHeight; _root[_root[_root.man.CurrentObject].myguardian]._y = i; _root[_root[_root.man.CurrentObject].myguardian].myY = i; _root[_root[_root.man.CurrentObject].myguardian].myX = _root[_root[_root.man.CurrentObject].myguardian]._x; } if (dir == 3) { var i; i = _root[_root[_root.man.CurrentObject].myguardian]._y; i = i - _level0.StageHeight; _root[_root[_root.man.CurrentObject].myguardian]._y = i; _root[_root[_root.man.CurrentObject].myguardian].myY = i; _root[_root[_root.man.CurrentObject].myguardian].myX = _root[_root[_root.man.CurrentObject].myguardian]._x; } } } loadroom(NextRoom); if (_level0.color == false) { _level0.scripts.ColorSwitch(false); } } function KeyDownHandler() { thekey = Key.getCode(); if (Key.isDown(37)) { _root.GoLeft = true; _root.man.NextPlayerStep[0] = -1; } if (Key.isDown(38)) { _root.GoUp = true; _root.man.NextPlayerStep[1] = -1; } if (Key.isDown(39)) { _root.GoRight = true; _root.man.NextPlayerStep[0] = 1; } if (Key.isDown(40)) { _root.GoDown = true; _root.man.NextPlayerStep[1] = 1; } if (Key.isDown(Key.SPACE)) { if (_root.man.CurrentObject == "arrow") { _level0.SNDdrop.start(); TheObject = "arrow"; _root[TheObject]._x = _root.man._x + (_root.man.CurrentObjectXOffset * 2); _root[TheObject]._y = _root.man._y + (_root.man.CurrentObjectYOffset * 2); _root[_root.man.CurrentObject].MyX = _root[TheObject]._x; _root[_root.man.CurrentObject].MyY = _root[TheObject]._y; _root.man.CurrentObject = "nada"; } if (_root.man.CurrentObject == "yellowkey") { _level0.SNDdrop.start(); TheObject = "yellowkey"; _root[TheObject]._x = _root.man._x + (_root.man.CurrentObjectXOffset * 2); _root[TheObject]._y = _root.man._y + (_root.man.CurrentObjectYOffset * 2); _root[_root.man.CurrentObject].MyX = _root[TheObject]._x; _root[_root.man.CurrentObject].MyY = _root[TheObject]._y; _root.man.CurrentObject = "nada"; } if (_root.man.CurrentObject == "blackkey") { _level0.SNDdrop.start(); TheObject = "blackkey"; _root[TheObject]._x = _root.man._x + (_root.man.CurrentObjectXOffset * 2); _root[TheObject]._y = _root.man._y + (_root.man.CurrentObjectYOffset * 2); _root[_root.man.CurrentObject].MyX = _root[TheObject]._x; _root[_root.man.CurrentObject].MyY = _root[TheObject]._y; _root.man.CurrentObject = "nada"; } if (_root.man.CurrentObject == "chalice") { _level0.SNDdrop.start(); TheObject = "chalice"; _root[TheObject]._x = _root.man._x + (_root.man.CurrentObjectXOffset * 2); _root[TheObject]._y = _root.man._y + (_root.man.CurrentObjectYOffset * 2); _root[_root.man.CurrentObject].MyX = _root[TheObject]._x; _root[_root.man.CurrentObject].MyY = _root[TheObject]._y; _root.man.CurrentObject = "nada"; } if (_root.man.CurrentObject == "magnet") { _level0.SNDdrop.start(); TheObject = "magnet"; _root[TheObject]._x = _root.man._x + (_root.man.CurrentObjectXOffset * 2); _root[TheObject]._y = _root.man._y + (_root.man.CurrentObjectYOffset * 2); _root[_root.man.CurrentObject].MyX = _root[TheObject]._x; _root[_root.man.CurrentObject].MyY = _root[TheObject]._y; _root.man.CurrentObject = "nada"; } } } function KeyUpHandler() { thekey = Key.getCode(); if (thekey == 37) { _root.GoLeft = false; if (!_root.GoRight) { _root.man.NextPlayerStep[0] = 0; } } if (thekey == 38) { _root.GoUp = false; if (!_root.GoDown) { _root.man.NextPlayerStep[1] = 0; } } if (thekey == 39) { _root.GoRight = false; if (!_root.GoLeft) { _root.man.NextPlayerStep[0] = 0; } } if (thekey == 40) { _root.GoDown = false; if (!_root.GoUp) { _root.man.NextPlayerStep[1] = 0; } } } function CHeckWalls(me) { var NowpX = _root.man._x; var NowpY = _root.man._y; var NextpX = _root.man._x; var NextpY = _root.man._y; NextpX = NextpX + (_root.man.NextPlayerStep[0] * _root.man.mySpeed); NextpY = NextpY + (_root.man.NextPlayerStep[1] * _root.man.mySpeed); var pw = (_root.man._width / 2); var ph = (_root.man._height / 2); if (_root.GoRight) { if (_level0[me].hitTest(NextpX + pw, (NowpY - ph) + 1, true) || (_level0[me].hitTest(NextpX + pw, (NowpY + ph) - 1, true))) { _root.man.NextPlayerStep[0] = 0; } } else if (_root.GoLeft) { if (_level0[me].hitTest(NextpX - pw, (NowpY - ph) + 1, true) || (_level0[me].hitTest(NextpX - pw, (NowpY + ph) - 1, true))) { _root.man.NextPlayerStep[0] = 0; } } if (_root.GoDown) { if (_level0[me].hitTest((NowpX - pw) + 1, NextpY + ph, true) || (_level0[me].hitTest((NowpX + pw) - 1, NextpY + ph, true))) { _root.man.NextPlayerStep[1] = 0; } } else if (_root.GoUp) { if (_level0[me].hitTest((NowpX - pw) + 1, NextpY - ph, true) || (_level0[me].hitTest((NowpX + pw) - 1, NextpY - ph, true))) { _root.man.NextPlayerStep[1] = 0; } } } function gameOFF() { _level0.gamerunning = false; _level0.gotoandplay("GameOFF"); i = 0; while (i < _root.TheOBjectList.length) { _root[TheOBjectList[i]].removeMovieClip(); i++; } _root.man.removeMovieClip(); _root.background.removeMovieClip(); _root.bat.removeMovieClip(); _root.TheOBjectList = 0; _level0.GameStatus = "OFF"; _level0.SNDnoise.start(0, 999); } function gameON() { _level0.color = true; _level0.gotoandplay("GameON"); _level0.SNDnoise.stop(); } function gameselect() { _level0.gamerunning = false; _level0.gotoandplay("GameON"); intializemovie(); } function ColorSwitch(state) { _level0.color = state; if (state == true) { unloadMovieNum (10); _root.attachMovie("rm" + _level0.CurrentRoomNumber, "background", 10); _level0.background._y = 192; _level0.background._x = 320; } else { myColor = new Color(_root.background); myColor.setRGB(0); } } function initializesounds() { soundlist = new array("SNDnoise", "SNDattack", "SNDbutdown", "SNDbutup", "SNDdead", "SNDdead", "SNDdrop", "SNDpickup", "SNDslidedown", "SNDslideup", "SNDwin", "SNDkill"); i = 0; while (i < soundlist.length) { _level0[soundlist[i]] = new Sound(); _level0[soundlist[i]].attachSound(soundlist[i]); i++; } } loadVariablesNum ("keylock/keylock.txt", 0); intializemovie(); _level0.startgame = startgame; _level0.intializemovie = intializemovie; _level0.gameON = gameON; _level0.gameOFF = gameOFF; _level0.scripts = this; stop();

Library Items

Symbol 1 Sound [SNDwin]
Symbol 2 Sound [SNDslideup]
Symbol 3 Sound [SNDslidedown]
Symbol 4 Sound [SNDpickup]
Symbol 5 Sound [SNDnoise]
Symbol 6 Sound [SNDkill]
Symbol 7 Sound [SNDdrop]
Symbol 8 Sound [SNDdead]
Symbol 9 Sound [SNDbutup]
Symbol 10 Sound [SNDbutdown]
Symbol 11 Sound [SNDattack]
Symbol 12 GraphicUsed by:13 14
Symbol 13 MovieClipUses:12Used by:15
Symbol 14 MovieClipUses:12Used by:15
Symbol 15 MovieClip [GateID]Uses:13 14
Symbol 16 GraphicUsed by:17 82 83 84 85 86 87
Symbol 17 ButtonUses:16Used by:18
Symbol 18 MovieClip [MonsterID]Uses:17
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [magnetID]Uses:19
Symbol 21 GraphicUsed by:22 114
Symbol 22 MovieClip [dragonID]Uses:21
Symbol 23 GraphicUsed by:24 120
Symbol 24 MovieClip [arrowID]Uses:23
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClip [keyID]Uses:25
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClip [bridgeID]Uses:27
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip [rm11]Uses:29
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip [rm1]Uses:31
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [manID]Uses:33
Symbol 35 GraphicUsed by:36 37 131
Symbol 36 MovieClip [rm2]Uses:35
Symbol 37 MovieClip [rm14]Uses:35
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:88
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:46
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:46
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:46
Symbol 46 MovieClipUses:41 43 45Used by:88
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:53
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:53
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:53
Symbol 53 MovieClipUses:48 50 52Used by:88
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:60
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:60
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:60
Symbol 60 MovieClipUses:55 57 59Used by:88
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:67
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:67
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:67
Symbol 67 MovieClipUses:62 64 66Used by:88
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:74
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:74
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:74
Symbol 74 MovieClipUses:69 71 73Used by:88
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:81
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:81
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:81
Symbol 81 MovieClipUses:76 78 80Used by:88
Symbol 82 ButtonUses:16Used by:88
Symbol 83 ButtonUses:16Used by:88
Symbol 84 ButtonUses:16Used by:88
Symbol 85 ButtonUses:16Used by:88
Symbol 86 ButtonUses:16Used by:88
Symbol 87 ButtonUses:16Used by:88
Symbol 88 MovieClip [control panel]Uses:39 46 53 60 67 74 81 82 83 84 85 86 87
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClip [rm3]Uses:89
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClip [rm4]Uses:91
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClip [rm5]Uses:93
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClip [rm6]Uses:95
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClip [rm7]Uses:97
Symbol 99 GraphicUsed by:100 101
Symbol 100 MovieClip [rm16]Uses:99
Symbol 101 MovieClip [rm8]Uses:99
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClip [rm9]Uses:102
Symbol 104 GraphicUsed by:105 106
Symbol 105 MovieClip [rm15]Uses:104
Symbol 106 MovieClip [rm10]Uses:104
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClip [rm12]Uses:107
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClip [rm13]Uses:109
Symbol 111 FontUsed by:112 133 137 141
Symbol 112 TextUses:111Used by:113 136
Symbol 113 MovieClip [scripts]Uses:112
Symbol 114 MovieClip [dragonID]Uses:21Used by:119
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:119
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:117Used by:119
Symbol 119 MovieClip [MonsterID]Uses:114 116 118
Symbol 120 MovieClip [arrowID]Uses:23Used by:121
Symbol 121 MovieClip [arrowID]Uses:120
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClip [gatesensorID]Uses:122
Symbol 124 GraphicUsed by:125 126
Symbol 125 MovieClip [ChaliceID]Uses:124
Symbol 126 MovieClip [ChaliceID]Uses:124Used by:130
Symbol 127 GraphicUsed by:129
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:127 128Used by:130
Symbol 130 MovieClip [batID]Uses:129 126
Symbol 131 MovieClip [rm2]Uses:35Used by:132
Symbol 132 MovieClip [rmwin]Uses:131
Symbol 133 TextUses:111Used by:134
Symbol 134 MovieClipUses:133Used by:135
Symbol 135 MovieClip [weblinkID]Uses:134
Symbol 136 MovieClip [scripts]Uses:112Used by:Timeline
Symbol 137 TextUses:111Used by:138
Symbol 138 MovieClipUses:137Used by:Timeline
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:Timeline
Symbol 141 EditableTextUses:111Used by:Timeline
Symbol 142 BitmapUsed by:143 144
Symbol 143 GraphicUses:142Used by:145
Symbol 144 GraphicUses:142Used by:145
Symbol 145 MovieClipUses:143 144Used by:Timeline

Instance Names

"but1"Symbol 88 MovieClip [control panel] Frame 1Symbol 46 MovieClip
"but2"Symbol 88 MovieClip [control panel] Frame 1Symbol 53 MovieClip
"but3"Symbol 88 MovieClip [control panel] Frame 1Symbol 60 MovieClip
"but4"Symbol 88 MovieClip [control panel] Frame 1Symbol 67 MovieClip
"but5"Symbol 88 MovieClip [control panel] Frame 1Symbol 74 MovieClip
"but6"Symbol 88 MovieClip [control panel] Frame 1Symbol 81 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "SNDwin"
ExportAssets (56)Timeline Frame 1Symbol 2 as "SNDslideup"
ExportAssets (56)Timeline Frame 1Symbol 3 as "SNDslidedown"
ExportAssets (56)Timeline Frame 1Symbol 4 as "SNDpickup"
ExportAssets (56)Timeline Frame 1Symbol 5 as "SNDnoise"
ExportAssets (56)Timeline Frame 1Symbol 6 as "SNDkill"
ExportAssets (56)Timeline Frame 1Symbol 7 as "SNDdrop"
ExportAssets (56)Timeline Frame 1Symbol 8 as "SNDdead"
ExportAssets (56)Timeline Frame 1Symbol 9 as "SNDbutup"
ExportAssets (56)Timeline Frame 1Symbol 10 as "SNDbutdown"
ExportAssets (56)Timeline Frame 1Symbol 11 as "SNDattack"
ExportAssets (56)Timeline Frame 1Symbol 15 as "GateID"
ExportAssets (56)Timeline Frame 1Symbol 18 as "MonsterID"
ExportAssets (56)Timeline Frame 1Symbol 20 as "magnetID"
ExportAssets (56)Timeline Frame 1Symbol 22 as "dragonID"
ExportAssets (56)Timeline Frame 1Symbol 24 as "arrowID"
ExportAssets (56)Timeline Frame 1Symbol 26 as "keyID"
ExportAssets (56)Timeline Frame 1Symbol 28 as "bridgeID"
ExportAssets (56)Timeline Frame 1Symbol 30 as "rm11"
ExportAssets (56)Timeline Frame 1Symbol 32 as "rm1"
ExportAssets (56)Timeline Frame 1Symbol 34 as "manID"
ExportAssets (56)Timeline Frame 1Symbol 36 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 37 as "rm14"
ExportAssets (56)Timeline Frame 1Symbol 88 as "control panel"
ExportAssets (56)Timeline Frame 1Symbol 90 as "rm3"
ExportAssets (56)Timeline Frame 1Symbol 92 as "rm4"
ExportAssets (56)Timeline Frame 1Symbol 94 as "rm5"
ExportAssets (56)Timeline Frame 1Symbol 96 as "rm6"
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ExportAssets (56)Timeline Frame 1Symbol 100 as "rm16"
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ExportAssets (56)Timeline Frame 1Symbol 114 as "dragonID"
ExportAssets (56)Timeline Frame 1Symbol 114 as "dragonID"
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ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
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ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
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ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
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ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
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ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
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ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
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ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ChaliceID"
ExportAssets (56)Timeline Frame 1Symbol 130 as "batID"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 131 as "rm2"
ExportAssets (56)Timeline Frame 1Symbol 132 as "rmwin"
ExportAssets (56)Timeline Frame 1Symbol 135 as "weblinkID"
ExportAssets (56)Timeline Frame 1Symbol 136 as "scripts"
ExportAssets (56)Timeline Frame 1Symbol 136 as "scripts"
ExportAssets (56)Timeline Frame 2Symbol 136 as "scripts"
ExportAssets (56)Timeline Frame 3Symbol 136 as "scripts"
ExportAssets (56)Timeline Frame 4Symbol 136 as "scripts"
ExportAssets (56)Timeline Frame 5Symbol 136 as "scripts"
ExportAssets (56)Timeline Frame 6Symbol 136 as "scripts"

Labels

"gameON"Frame 1
"main"Frame 5
"gameOFF"Frame 14
"Closed"Symbol 15 MovieClip [GateID] Frame 1
"Open"Symbol 15 MovieClip [GateID] Frame 6
"close"Symbol 15 MovieClip [GateID] Frame 25
"off"Symbol 46 MovieClip Frame 2
"on"Symbol 46 MovieClip Frame 5
"off"Symbol 53 MovieClip Frame 2
"on"Symbol 53 MovieClip Frame 6
"off"Symbol 60 MovieClip Frame 2
"on"Symbol 60 MovieClip Frame 6
"off"Symbol 67 MovieClip Frame 2
"on"Symbol 67 MovieClip Frame 6
"off"Symbol 74 MovieClip Frame 2
"on"Symbol 74 MovieClip Frame 7
"off"Symbol 81 MovieClip Frame 2
"on"Symbol 81 MovieClip Frame 7
"monster"Symbol 113 MovieClip [scripts] Frame 1
"key"Symbol 113 MovieClip [scripts] Frame 2
"arrow"Symbol 113 MovieClip [scripts] Frame 3
"man"Symbol 113 MovieClip [scripts] Frame 4
"gate"Symbol 113 MovieClip [scripts] Frame 5
"bridge"Symbol 113 MovieClip [scripts] Frame 6
"room"Symbol 113 MovieClip [scripts] Frame 8
"chalice"Symbol 113 MovieClip [scripts] Frame 9
"magent"Symbol 113 MovieClip [scripts] Frame 10
"initialize"Symbol 113 MovieClip [scripts] Frame 12
"normal"Symbol 119 MovieClip [MonsterID] Frame 1
"Strike"Symbol 119 MovieClip [MonsterID] Frame 5
"Dead"Symbol 119 MovieClip [MonsterID] Frame 10
"monster"Symbol 136 MovieClip [scripts] Frame 1
"key"Symbol 136 MovieClip [scripts] Frame 2
"arrow"Symbol 136 MovieClip [scripts] Frame 3
"man"Symbol 136 MovieClip [scripts] Frame 4
"gate"Symbol 136 MovieClip [scripts] Frame 5
"bridge"Symbol 136 MovieClip [scripts] Frame 6
"room"Symbol 136 MovieClip [scripts] Frame 8
"chalice"Symbol 136 MovieClip [scripts] Frame 9
"magent"Symbol 136 MovieClip [scripts] Frame 10
"initialize"Symbol 136 MovieClip [scripts] Frame 12

Dynamic Text Variables

keylockSymbol 141 EditableText""




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Created: 2/6 -2019 06:07:28 Last modified: 2/6 -2019 06:07:28 Server time: 09/05 -2024 06:08:14