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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/48630483?noj=FRM48630483-3DC" width="1" height="1"></div>

lawl wirez.swf

This is the info page for
Flash #16098

(Click the ID number above for more basic data on this flash file.)


Text
100M

<p align="left"><font face="_sans" size="40" color="#ffffff" letterSpacing="-6.650000" kerning="0">Y<font letterSpacing="0.000000">D</font></font></p><p align="left"></p>

ActionScript [AS1/AS2]

Frame 1
stop(); delete human; delete this.onEnterFrame; var human = new Human(this); human.trans(new Vec(100, -100)); human.draw(); if (!mouseListener) { this.mouseListener = {onMouseDown:function () { human.fire(); }}; Mouse.addListener(mouseListener); } this.onEnterFrame = function () { this.clear(); human.hitTest(area); human.update(); human.draw(); };
Instance of Symbol 29 MovieClip in Frame 1
on (press) { _parent.gotoAndPlay(2); }
Frame 2
var human = new Human(this); human.trans(new Vec(0, 200)); human.draw(); var line = ((-human.pts[0].x) + (Stage.width / 2)); var depth = 1000; this.attachMovie("Field", "field", depth++); this.attachMovie("View", "view", 100000); var count = 0; var level = 1; var prev_level = 1; this.onEnterFrame = function () { this.clear(); human.hitTest(field); human.hitTest(field2); human.update(); human.draw(); var _local3 = -(line - (Stage.width / 2)); if ((field._x + field._width) < (_local3 + 600)) { if (!field2) { if (count < 10) { this.attachMovie("Field" + count, "field" + depth, depth); } else { this.attachMovie("Field" + Math.floor(Math.random() * 10), "field" + depth, depth); } count++; field2 = this["field" + depth]; depth++; field2._x = field._x + field._width; } } if (field2) { if ((field._x + field._width) < (_local3 - 600)) { field.removeMovieClip(); field = field2; delete field2; prev_level++; } } if (prev_level == level) { if (field2._x < human.pts[0].x) { level++; } } if (line > ((100 - human.pts[0].x) + (Stage.width / 2))) { line = (line * 0.8) + (((100 - human.pts[0].x) + (Stage.width / 2)) * 0.2); } line = line - (1 - Math.floor(line / 50000)); _x = line; view._x = (-_x) + 350; view._y = (-_y) + 120; view.level = "level " + level; var _local2 = "" + (-int(line - (Stage.width / 2))); if (_local2.length == 1) { _local2 = "0" + _local2; } if (_local2.length == 2) { _local2 = "0" + _local2; } view.m = (_local2.slice(0, _local2.length - 2) + ".") + _local2.slice(_local2.length - 2, _local2.length); if ((human.pts[0].x < (_local3 - 400)) || (human.pts[0].y > 1000)) { gotoAndPlay (3); } }; stop();
Frame 3
stop(); field.removeMovieClip(); field2.removeMovieClip(); view.removeMovieClip(); delete human; delete field; delete field2; delete view; var str = ("" + (-int(line - (Stage.width / 2)))); if (str.length == 1) { str = "0" + str; } if (str.length == 2) { str = "0" + str; } str = (str.slice(0, str.length - 2) + ".") + str.slice(str.length - 2, str.length); text = ("Score : " + str) + " YD"; _x = 0; var human = new Human(this); human.trans(new Vec(300, 200)); human.draw(); this.onEnterFrame = function () { this.clear(); human.hitTest(area); human.update(); human.draw(); }; stopAllSounds();
Instance of Symbol 84 MovieClip in Frame 3
on (press) { _parent.gotoAndPlay(1); }
Symbol 85 MovieClip [__Packages.Human] Frame 0
class Human { var mc, pts, size, left_wire, right_wire, walk_state, on_the_ground, use_left; function Human (nmc) { mc = nmc; pts = new Array(11); size = 3; var _local4 = 4; var _local3 = 6; var _local2 = 4; pts[0] = new Vec(0, (-size) * 2.5); pts[1] = new Vec(0, -size); pts[2] = new Vec(0, _local2 * size); pts[3] = new Vec((-_local4) * size, 0); pts[4] = new Vec(_local4 * size, 0); pts[5] = new Vec(-size, (_local2 * size) + (_local3 * size)); pts[6] = new Vec(size, (_local2 * size) + (_local3 * size)); pts[7] = new Vec(((-_local4) * 2) * size, 0); pts[8] = new Vec((_local4 * 2) * size, 0); pts[9] = new Vec(-size, (_local2 * size) + ((_local3 * 2) * size)); pts[10] = new Vec(size, (_local2 * size) + ((_local3 * 2) * size)); pts[0].addLink(pts[1]); pts[1].addLink(pts[2]); pts[1].addLink(pts[3]); pts[1].addLink(pts[4]); pts[2].addLink(pts[5]); pts[2].addLink(pts[6]); pts[3].addLink(pts[7]); pts[4].addLink(pts[8]); pts[5].addLink(pts[9]); pts[6].addLink(pts[10]); left_wire = new Wire(mc, left_hand()); right_wire = new Wire(mc, right_hand()); left_wire.trans(left_hand()); right_wire.trans(right_hand()); walk_state = 0; on_the_ground = 0; use_left = true; } function left_hand() { return(pts[8]); } function right_hand() { return(pts[7]); } function trans(v) { var _local2 = 0; while (_local2 < pts.length) { pts[_local2].x = pts[_local2].x + v.x; pts[_local2].y = pts[_local2].y + v.y; pts[_local2].px = pts[_local2].px + v.x; pts[_local2].py = pts[_local2].py + v.y; _local2++; } left_wire.trans(v); right_wire.trans(v); } function addForce(v) { var _local2 = 0; while (_local2 < pts.length) { pts[_local2].x = pts[_local2].x + v.x; pts[_local2].y = pts[_local2].y + v.y; _local2++; } } function draw() { var _local2 = pts[0].x - pts[1].x; var _local3 = pts[0].y - pts[1].y; var _local4 = Math.sqrt((_local2 * _local2) + (_local3 * _local3)); _local2 = _local2 / _local4; _local3 = _local3 / _local4; mc.lineStyle(size, 0, 100); mc.moveTo(pts[0].x, pts[0].y); mc.lineTo(pts[1].x, pts[1].y); mc.lineStyle(size * 2, 0, 100); mc.moveTo(pts[0].x, pts[0].y); mc.lineTo(pts[0].x + _local2, pts[0].y + _local3); mc.lineStyle(size * 2, 0, 100); mc.moveTo(pts[1].x, pts[1].y); mc.lineTo(pts[2].x, pts[2].y); mc.lineStyle(size, 0, 100); mc.moveTo(pts[1].x, pts[1].y); mc.lineTo(pts[3].x, pts[3].y); mc.lineTo(pts[7].x, pts[7].y); mc.moveTo(pts[1].x, pts[1].y); mc.lineTo(pts[4].x, pts[4].y); mc.lineTo(pts[8].x, pts[8].y); mc.lineStyle(size, 0, 100); mc.moveTo(pts[2].x, pts[2].y); mc.lineTo(pts[5].x, pts[5].y); mc.lineTo(pts[9].x, pts[9].y); mc.moveTo(pts[2].x, pts[2].y); mc.lineTo(pts[6].x, pts[6].y); mc.lineTo(pts[10].x, pts[10].y); left_wire.draw(); right_wire.draw(); } function update() { adjust(); left_wire.update(); right_wire.update(); var _local7 = false; if (on_the_ground > 0) { _local7 = true; on_the_ground--; } var _local2 = 10 * size; var _local8 = 20; pts[7].x = pts[7].x + (pts[7].vx * 0.1); pts[8].y = pts[8].y + (pts[8].vy * 0.1); if (_local7) { var _local9 = -0.8; if (walk_state < _local8) { pts[6].y = pts[6].y + (0.02 * _local2); pts[10].y = pts[10].y + (0.05 * _local2); pts[5].y = pts[5].y - (0.015 * _local2); pts[9].y = pts[9].y - (0.01 * _local2); pts[5].x = pts[5].x - ((0.02 * _local2) * _local9); pts[1].y = pts[1].y - (0.02 * _local2); pts[2].y = pts[2].y + (0.02 * _local2); } else if (walk_state < (_local8 * 2)) { pts[5].y = pts[5].y + (0.02 * _local2); pts[9].y = pts[9].y + (0.05 * _local2); pts[6].y = pts[6].y - (0.015 * _local2); pts[10].y = pts[10].y - (0.01 * _local2); pts[6].x = pts[6].x - ((0.02 * _local2) * _local9); pts[1].y = pts[1].y - (0.02 * _local2); pts[2].y = pts[2].y + (0.02 * _local2); } else { walk_state = 0; } walk_state++; } if (_local7) { pts[0].y = pts[0].y - (0.01 * _local2); pts[1].y = pts[1].y - (0.001 * _local2); pts[5].x = pts[5].x - (0.001 * _local2); pts[6].x = pts[6].x + (0.001 * _local2); pts[9].y = pts[9].y + (0.02 * _local2); pts[10].y = pts[10].y + (0.02 * _local2); pts[3].y = pts[3].y + (0.001 * _local2); pts[4].y = pts[4].y + (0.001 * _local2); pts[3].x = pts[3].x - (0.0001 * _local2); pts[4].x = pts[4].x + (0.0001 * _local2); pts[7].y = pts[7].y - (0.001 * _local2); pts[8].y = pts[8].y - (0.001 * _local2); var _local4 = pts[6].x - pts[5].x; var _local5 = pts[6].y - pts[5].y; var _local6 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); _local4 = _local4 / _local6; _local5 = _local5 / _local6; pts[6].y = pts[6].y + ((_local5 * 0.001) * _local2); pts[6].x = pts[6].x + ((_local4 * 0.001) * _local2); pts[5].y = pts[5].y - ((_local5 * 0.001) * _local2); pts[5].x = pts[5].x - ((_local4 * 0.001) * _local2); pts[9].y = pts[9].y - ((_local5 * 0.001) * _local2); pts[9].x = pts[9].x - ((_local4 * 0.001) * _local2); pts[10].y = pts[10].y + ((_local5 * 0.001) * _local2); pts[10].x = pts[10].x + ((_local4 * 0.001) * _local2); } else { var _local3 = 0; while (_local3 < pts.length) { pts[_local3].y = pts[_local3].y + (0.01 * _local2); _local3++; } pts[0].y = pts[0].y - (0.01 * _local2); pts[1].y = pts[1].y - (0.001 * _local2); var _local4 = pts[6].x - pts[5].x; var _local5 = pts[6].y - pts[5].y; var _local6 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); _local4 = _local4 / _local6; _local5 = _local5 / _local6; pts[6].y = pts[6].y - ((_local5 * 0.001) * _local2); pts[6].x = pts[6].x - ((_local4 * 0.001) * _local2); pts[5].y = pts[5].y + ((_local5 * 0.001) * _local2); pts[5].x = pts[5].x + ((_local4 * 0.001) * _local2); pts[9].y = pts[9].y + ((_local5 * 0.001) * _local2); pts[9].x = pts[9].x + ((_local4 * 0.001) * _local2); pts[10].y = pts[10].y - ((_local5 * 0.001) * _local2); pts[10].x = pts[10].x - ((_local4 * 0.001) * _local2); } var _local4 = ((pts[2].x - pts[5].x) + pts[2].x) - pts[6].x; var _local5 = ((pts[2].y - pts[5].y) + pts[2].y) - pts[6].y; var _local6 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); _local4 = _local4 / _local6; _local5 = _local5 / _local6; pts[1].y = pts[1].y + ((_local5 * 0.005) * _local2); pts[1].x = pts[1].x + ((_local4 * 0.005) * _local2); var _local3 = 0; while (_local3 < pts.length) { pts[_local3].update(0.995); _local3++; } adjust(); } function fire() { if (use_left) { left_wire.fire(); } else { right_wire.fire(); } use_left = !use_left; } function adjust() { var _local2 = 0; while (_local2 < pts.length) { pts[_local2].adjustLinks(); _local2++; } } function hitTest(field) { left_wire.hitTest(field); right_wire.hitTest(field); var _local2 = 0; while (_local2 < pts.length) { var _local5 = 0; if (field.hitTest(pts[_local2].x, pts[_local2].y, true)) { on_the_ground = 10; pts[_local2].x = pts[_local2].x - pts[_local2].vx; pts[_local2].y = pts[_local2].y - pts[_local2].vy; do { if (!field.hitTest(pts[_local2].x, pts[_local2].y, true)) { break; } var _local3 = pts[_local2].vx * 0.1; var _local4 = pts[_local2].vy * 0.1; if (_local5 > 5) { _local3 = _local3 - ((pts[2].x - pts[_local2].x) * 0.1); _local4 = _local4 - ((pts[2].y - pts[_local2].y) * 0.1); } pts[_local2].x = pts[_local2].x - _local3; pts[_local2].y = pts[_local2].y - _local4; pts[_local2].px = pts[_local2].px - _local3; pts[_local2].py = pts[_local2].py - _local4; _local5++; } while (_local5 <= 10); } _local2++; } } }
Symbol 86 MovieClip [__Packages.Vec] Frame 0
class Vec { var x, y, px, py, vx, vy, links, distances; function Vec (xx, yy) { x = xx; y = yy; px = xx; py = yy; vx = 0; vy = 0; links = []; distances = []; } function addLink(other) { if (Math.random() < 0.5) { links.push(other); distances.push(distance(other)); } else { links.unshift(other); distances.unshift(distance(other)); } } function clearLinks() { links = []; distances = []; } function update(o) { vx = x - px; vy = y - py; px = x; py = y; vx = vx * o; vy = vy * o; x = x + vx; y = y + vy; } function distance(other) { var _local2 = x - other.x; var _local3 = y - other.y; return(Math.sqrt((_local2 * _local2) + (_local3 * _local3))); } function adjustUnit(other, distance) { var _local3 = other.x - x; var _local2 = other.y - y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); var _local6 = distance - _local5; if (_local5 == 0) { return(undefined); } _local3 = (_local3 / _local5) * (_local6 * 0.5); _local2 = (_local2 / _local5) * (_local6 * 0.5); x = x - _local3; y = y - _local2; other.x = other.x + _local3; other.y = other.y + _local2; } function adjustUnitRate(other, distance, alpha) { var _local3 = other.x - x; var _local2 = other.y - y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); var _local6 = distance - _local5; if (_local5 == 0) { return(undefined); } _local3 = _local3 / _local5; _local2 = _local2 / _local5; x = x - (_local3 * (_local6 * alpha)); y = y - (_local2 * (_local6 * alpha)); other.x = other.x + (_local3 * (_local6 * (1 - alpha))); other.y = other.y + (_local2 * (_local6 * (1 - alpha))); } function adjustLinks() { var _local2 = 0; while (_local2 < links.length) { adjustUnit(links[_local2], distances[_local2]); _local2++; } } function adjustLinks2(scale) { var _local2 = 0; while (_local2 < links.length) { adjustUnit(links[_local2], distances[_local2] * scale); _local2++; } } }
Symbol 87 MovieClip [__Packages.Wire] Frame 0
class Wire { var mc, pts, hand, size, xtarget, ytarget, hit, fired, maxsize; function Wire (nmc, nhand) { mc = nmc; pts = []; var _local2 = 0; while (_local2 < 10) { pts.push(new Vec(0, _local2)); _local2++; } _local2 = 0; while (_local2 < (pts.length - 1)) { pts[_local2].addLink(pts[_local2 + 1]); _local2++; } hand = nhand; size = 0.1; xtarget = 0; ytarget = 0; hit = 0; fired = 0; maxsize = 0.1; } function handpos() { return(pts[0]); } function top() { return(pts[pts.length - 1]); } function fire() { if (fired > 0) { return(undefined); } var _local2 = _xmouse - pts[pts.length - 1].x; var _local3 = _ymouse - pts[pts.length - 1].y; var _local4 = Math.sqrt((_local2 * _local2) + (_local3 * _local3)); _local2 = _local2 / _local4; _local3 = _local3 / _local4; xtarget = _local2 * 18; ytarget = _local3 * 18; size = 1; fired = 15; hit = 0; } function update() { if (size <= 0) { size = 0.0001; } var _local2 = 0; while (_local2 < pts.length) { pts[_local2].update(0.9); _local2++; } var _local5 = pts[pts.length - 1].x; var _local4 = pts[pts.length - 1].y; _local2 = 0; while (_local2 < pts.length) { pts[_local2].adjustLinks2(size); _local2++; } pts[pts.length - 1].x = _local5; pts[pts.length - 1].y = _local4; var _local3 = true; if (fired > 0) { fired--; if (hit > 0) { pts[pts.length - 1].x = xtarget; pts[pts.length - 1].y = ytarget; size = maxsize * 0.5; hit--; if (hit == 0) { fired = 0; } hand.adjustUnit(pts[0], 0.1); hand.x = pts[0].x; hand.y = pts[0].y; _local3 = false; } else { size = size + 1; if (size > 10) { size = 10; } pts[pts.length - 1].x = pts[pts.length - 1].x + xtarget; pts[pts.length - 1].y = pts[pts.length - 1].y + ytarget; pts[pts.length - 1].px = pts[pts.length - 1].x; pts[pts.length - 1].py = pts[pts.length - 1].y; } } else { size = 0.01; pts[pts.length - 1].x = (pts[pts.length - 1].x * 0.95) + (pts[0].x * 0.05); pts[pts.length - 1].y = (pts[pts.length - 1].y * 0.95) + (pts[0].y * 0.05); } if (_local3) { pts[0].x = hand.x; pts[0].y = hand.y; } hand.adjustUnitRate(handpos(), 0.1, 0.51); } function draw() { mc.lineStyle(1, 16777215, 100); mc.moveTo(hand.x, hand.y); var _local2 = 0; while (_local2 < pts.length) { mc.lineTo(pts[_local2].x, pts[_local2].y); _local2++; } } function hitTest(field) { if (((hit > 0) || (fired == 0)) || (fired > 14)) { return(undefined); } var _local2 = pts.length - 1; if (field.hitTest(pts[_local2].x, pts[_local2].y, true)) { hit = 30; fired = 999; xtarget = pts[_local2].x; ytarget = pts[_local2].y; maxsize = size; } } function trans(v) { var _local2 = 0; while (_local2 < pts.length) { pts[_local2].x = pts[_local2].x + v.x; pts[_local2].y = pts[_local2].y + v.y; pts[_local2].px = pts[_local2].px + v.x; pts[_local2].py = pts[_local2].py + v.y; _local2++; } } function addForce(v) { var _local2 = 0; while (_local2 < pts.length) { pts[_local2].x = pts[_local2].x + v.x; pts[_local2].y = pts[_local2].y + v.y; _local2++; } } }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [Field9]Uses:1
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [Field8]Uses:3
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [Field7]Uses:5
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [Field6]Uses:7
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip [Field5]Uses:9
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [Field4]Uses:11
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [Field3]Uses:13
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [Field2]Uses:15
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [Field1]Uses:17
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [Field0]Uses:19
Symbol 21 FontUsed by:22 23 24 45
Symbol 22 EditableTextUses:21Used by:25
Symbol 23 EditableTextUses:21Used by:25
Symbol 24 EditableTextUses:21Used by:25
Symbol 25 MovieClip [View]Uses:22 23 24
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [Field]Uses:26
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:Timeline
Symbol 30 GraphicUsed by:Timeline
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:41
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:41
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:41
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:41
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:41
Symbol 41 MovieClipUses:32 34 36 38 40Used by:Timeline
Symbol 85 MovieClip [__Packages.Human]
Symbol 86 MovieClip [__Packages.Vec]
Symbol 87 MovieClip [__Packages.Wire]
Symbol 42 SoundUsed by:Timeline
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:Timeline
Symbol 45 EditableTextUses:21Used by:Timeline
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:82
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:82
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:82
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:82
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:82
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:82
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Symbol 59 GraphicUses:58Used by:82
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:82
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Symbol 63 GraphicUses:62Used by:82
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:82
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:82
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:82
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:82
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:82
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:82
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:82
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:82
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:82
Symbol 82 MovieClipUses:47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81Used by:Timeline
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:Timeline

Instance Names

"area"Frame 3Symbol 44 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 2 as "Field9"
ExportAssets (56)Timeline Frame 1Symbol 4 as "Field8"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Field7"
ExportAssets (56)Timeline Frame 1Symbol 8 as "Field6"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Field5"
ExportAssets (56)Timeline Frame 1Symbol 12 as "Field4"
ExportAssets (56)Timeline Frame 1Symbol 14 as "Field3"
ExportAssets (56)Timeline Frame 1Symbol 16 as "Field2"
ExportAssets (56)Timeline Frame 1Symbol 18 as "Field1"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Field0"
ExportAssets (56)Timeline Frame 1Symbol 25 as "View"
ExportAssets (56)Timeline Frame 1Symbol 27 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 85 as "__Packages.Human"
ExportAssets (56)Timeline Frame 1Symbol 86 as "__Packages.Vec"
ExportAssets (56)Timeline Frame 1Symbol 87 as "__Packages.Wire"

Dynamic Text Variables

mSymbol 22 EditableText"100M"
levelSymbol 24 EditableText""
textSymbol 45 EditableText""




http://swfchan.com/4/16098/info.shtml
Created: 2/6 -2019 03:06:47 Last modified: 2/6 -2019 03:06:47 Server time: 03/05 -2024 11:25:38