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Sex Kitten - Maids.swf

This is the info page for
Flash #16244

(Click the ID number above for more basic data on this flash file.)


Text
Sex Kitten sim - Maids

For spam and
good time visit:

Forkheads

Sex Kiiten Sim - Maids!
Slutty McSlut is in serious debt. You and Slutty McSlut
decide that getting her a job is the only option is to seek
out places of businesses and hand in application forms.
After 10 mins it was obvious that both of you cant be
fucked and have to resort to illegal means of obtaining
the cash...

Slutty McSlut: Well bitch, it seems were fucked for cash once
again! We need $20,000 by the end of today! FUCK!

MONEY       HEALTH

$

Music off

Music on

Kills

You: Well we could always try to get you a job as a maid...

You Died!!
Here comes the orchestra to play you a song!

Slutty McSlut: A MAID you say.........
Hmmmmmmmm.....

Slutty McSlut: That gives me a good idea. Lets steal shit from
a bunch of maids and sell it for the cash I need!!1 LOLOL
Well....... Lets get to it. Lets meet back here in a little while.

Shop

Cult

Townhouse

Sell shit

Stupid Naked Bitch: Don't mind me I just enjoy hanging
around street corners topless.

BACK

Door

Tree

Bin

Pole

Stupid Naked Bitch: I see what you did there!
You stole a gold bar from that helpless lass. Nice work
fuckhead.

Anal Plugged Ass Bandit: What? Where did you come from?
Anyway can you tell me  what the largest Nebula is?

The Orion Nebula
The Cone Nebula
The Rosette nebula

Anal Plugged Ass Bandit: Nice work faggot.
Now get the hell out of my face and go look at that porno that
has been dumped on the floor.

Anal Plugged Ass Bandit: You stupid fucking moron.
(She glues your genitals to an exploding truck)

Anal Plugged Ass Bandit: Wrong!!!!!!!!!
(She eats your head)

Retard: Hi, my hands have been glued to my dress oh well!
Where is The greatest temperature Range On Earth?

Antartica
Hawaii, USA
Siberia, Russia

Retard: Yep. Now I got to figure out how to use file sharing
applications so I am able to get my fix of porn.

Retard: No, how could you???
(She puts a Titanic DVD in your ass)

Retard: I wish you wern't so fucking stupid.
(She peels all your skin off with a paint tin lid)

Enema Obsessed GIrl: Oh how it is fun to have hot soapy
water in my ass.
What is the total area of Earth?

536.012 million sq km
510.072 million sq km
497.845 million sq km

Enema Obsessed GIrl: It sure is. Anyway I kinda wish I knew
why I am out in the middle of nowhere with this strange fetish
of having my anus filled with cleaning fluid!!!1

Enema Obsessed GIrl: WRONG! FAG! DIE!
(She squirts CH3-CH(NH2)-COOH from her anus in to your
eyes)

Enema Obsessed GIrl: Fucking no!
(She Injects you with a needle containing AIDS and happy
times)

Stray Maid Bitches: I head your girlfriend Miss McSlut has a
few money problems...
We so do we!! If you can give us $100 Will will reward you!

Stop Cheating!!!!!11111111111

Stop Cheating!!!!!11111111111

Stray Maid Bitches: Hi Ass raper. I see you got our cash. And
as promised here is your reward. A crummy old hentai photo.
NO GOLD BARZ 4 U!!! LOLOLOLLOLLO!!1!!

Sell Shit

Slutty Ninga Raper: Hi, welcome to my secret underground
dealings emporium. Do you have exactly 8 gold bars? I will
pay you a fuckload of cash if you do...

Sarah Stone-head: No? Get fucked then!

Sarah Stone-head: Thanks! I'll give you $20,000 for them!
Now get the fuck out I am just about ready to vomit all over
myself and violently rub my privates.

Meet McSlut

Unstable fuckwit: If you kill everyone in this house I will give
you $100

Room

Unstable fuckwit: Another one out the way...

Unstable fuckwit: Oh fucking well done! And here is your
$100.
See ya.

Nurse/Maid: What the fuck are you doing in my house? and
more importantly...
In what year did the world population reach 6 billion?

2001
2000
1999

Nurse/Maid: Good work.
I'll give you nothing as a reward.

Nurse/Maid: Why don't you fucking die?
(She attempts to force your elbows into a die cast designed
for plastic moulding)

Nurse/Maid: Get out!
(She breaks all your legs)

Retard in a box: What's been happening yo? I was just
wondering....
What is Deuterium?

Carbonwith mass no. 20
Thorium-232
Hydrogen with mass no. 2

Retard in a box: Correct! I was just checking if you knew this.
Its a very important and well known fact. LOL

Retard in a box: Fucking fuck! No! How could you ever get
that wrong. FUCK!
(She glues you to her box)

Retard in a box: HAHAHAHAH, no
(She takes a rake and cleans your eyes with it)

Magical Faggot Nurse: Hi,
How tall is the Taipei 101 in Taiwan?

485 m
509 m
552m

Magical Faggot Nurse: You win this round. Look at this photo
I found as I was performing surgery on my alarm clock.

Magical Faggot Nurse: I think I need to open you.
(She opens you with a cement mixer)

Magical Faggot Nurse: I think you are the dumbest person
who ever existed.
(She Throws you in a volcano and explodes atomic bombs in
them)

Kitten in a tree: I'm in a fucking
TREEEEEEEEEEEEEEEEEEEEE!
Roughly how much of the human brain is water?

85%
95%
60%

Kitten in a tree: Ok, I guess you know your stuff. Now I guess
there is only one thing left to do and that is to rip out all my
skin.

Kitten in a tree: I'm going to rip out all your skin.
(She rips out all your skin)

Brainwashed VIctim: Fuck I wish I didn't go and get
brainwashed into this silly little cult thingo.

Side

Shed

Cat Girl Maid #674: Can I get you something to drink?
While you wait here is a question...
Which is the largest human organ?

Brain
Large Intestines
Skin

Cat Girl Maid #674: Yep, sure is he he. ^_^
Here is a gold bar for you!

Cat Girl Maid #674: Errrm....no
(She serves you a nice cool glass of Na20 + H20 + CaCO3)

Cat Girl Maid #674: Why did you get it wrong... I thought you
were cool :(
(She serves you a nice cool glass of C3H5(NO3)3)

Kodachi: <3 Arjen
When was The first Academy Awards presented?

1924
1927
1931

Kodachi: Yes,
Here is a gold bar that I found while I was planning to burn
your house down.

Kodachi: DA IS TEH SUXX!1111oneone
(She clawhammers your cheek)

Kodachi:  I never look at stickies.
(She stabs a clut amulet into your head)

Giant Angry Overlord: I'maa Gonna Kill you all ahahaha!!!!!
Anyways...
What is the The "Looney Tunes" song actually called?

The Merry-Go-Round Broke Down.
Round and Round we go
I had sex with my cat today

Giant Angry Overlord: I guess you got it right. Since I'm
powerful or some shit, here is a golder bar.

Giant Angry Overlord: NOOOOOOOOOOOooooooooo!
(She make you feel a world of pain)

Giant Angry Overlord: Bah, No, retard.
(She forces you to sit though a Network Marketing meeting)

Wallpaint Drinker: My eyes are red because I put cheries in
them.
What is "Mexican black tar"?

Heroin
It's made up slang
Delta-9-Tetrahydrocannabinol

Wallpaint Drinker: Sure it is!
For existing here is a gold bar.

Wallpaint Drinker: Ha, NO!
(She chops your feet off and replaces them with flowers)

Wallpaint Drinker: Ahhhhhhhhh, nope.
(She installs a 486SX CPU into your nasal cavity)

Slutty McSlut: I see you got the money we need, lets go buy
Chobits Hentai porno!!!
You: Shouldn't you use that money to get out of debt?

Slutty McSlut: I SAID Chobits Hentai Porno!

OK

THANKS FOR PLAYING ^^

SEX KITTEN SIM - MAIDS
Dialogue and plot: Klacid
Graphic arrangement and editing: Klacid
Thanks to:
Kait0 for helping with the photography
Kodachi: For the dialoge input.
Members, Fans, VIPS and MODS of forkheads.tk for
Spammin my website.
Music: "I saw an Angel" - Happy Hardcore
Web:

ActionScript [AS1/AS2]

Frame 1
stopAllSounds(); fscommand ("showmenu", "false"); stop();
Frame 2
if (PercentLoaded != 100) { gotoAndStop (1); }
Frame 3
var health = 100; var money = 0; var gold = 0; var kills = 0; var rabbit = 0; var sucess = [false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false];
Frame 4
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 5
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 6
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 7
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 8
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 9
prevFrame(); if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 10
nextFrame(); if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 11
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 12
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 13
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 14
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 15
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 16
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 17
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 18
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 19
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 20
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 21
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 22
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 23
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 24
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 25
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 26
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 27
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 28
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 29
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 30
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 31
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 32
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 33
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 34
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 35
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 36
nextFrame(); if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 37
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 38
prevFrame(); if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 39
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 40
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 41
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 42
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 43
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 44
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 45
stop();
Frame 46
stop();
Frame 47
if (_root.money == 20000) { prevFrame(); } else { nextFrame(); } if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 48
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 49
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 50
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 51
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 52
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 53
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 54
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 55
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 56
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 57
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 58
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 59
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 60
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 61
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 62
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 63
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 64
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 65
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 66
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 67
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 68
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 69
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 70
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 71
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 72
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 73
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 74
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 75
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 76
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 77
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 78
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 79
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 80
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 81
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 82
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 83
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 84
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 85
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 86
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 87
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 88
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 89
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 90
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 91
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 92
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 93
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 94
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 95
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 96
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 97
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 98
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 99
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 100
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 101
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 102
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 103
prevFrame();
Frame 104
nextFrame();
Frame 105
stop();
Frame 106
stop();
Frame 107
stop();
Frame 108
stop();
Symbol 12 Button
on (release) { getURL ("http://www.forkheads.tk", "_blank"); }
Symbol 14 Button
on (release) { getURL ("http://www.forkheads.tk", "_blank"); }
Symbol 17 MovieClip Frame 1
_root.stop(); _root.PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (_root.PercentLoaded != 100) { } else { _root.gotoandplay(3); }
Symbol 17 MovieClip Frame 2
gotoAndPlay (1);
Symbol 25 Button
on (release) { play(); }
Symbol 34 Button
on (release) { play(); }
Symbol 52 Button
on (release) { _root.musics = true; _root.music = true; gotoAndPlay (3); }
Symbol 54 Button
on (release) { _root.music = false; stopAllSounds(); gotoAndPlay (1); }
Symbol 57 MovieClip Frame 1
if (_root.music == true) { if (_root.musics == false) { gotoAndPlay (4); } if (_root.musics == true) { gotoAndPlay (3); } }
Symbol 57 MovieClip Frame 2
if (_root.music == false) { gotoAndPlay (1); }
Symbol 57 MovieClip Frame 3
_root.musics = false;
Symbol 57 MovieClip Frame 5
gotoAndPlay (4);
Symbol 63 Button
on (release) { gotoAndStop (11); }
Symbol 67 Button
on (release) { gotoAndPlay (1); }
Symbol 75 Button
on (release) { gotoAndPlay (76); }
Symbol 76 Button
on (release) { gotoAndPlay (14); }
Symbol 77 Button
on (release) { if (_root.kills == 4) { gotoAndPlay (49); } else { gotoAndPlay (48); } }
Symbol 79 Button
on (release) { gotoAndPlay (43); }
Symbol 88 Button
on (release) { if (sucess[0] == false) { gotoAndPlay (17); } else { gotoAndPlay (22); } }
Symbol 89 Button
on (release) { if (sucess[1] == false) { gotoAndPlay (23); } else { gotoAndPlay (28); } }
Symbol 90 Button
on (release) { if (sucess[3] == false) { if (_root.money == 100) { _root.money = 0; gotoAndPlay (39); } else { gotoAndPlay (35); } } else { gotoAndPlay (40); } }
Symbol 91 Button
on (release) { if (sucess[2] == false) { gotoAndPlay (29); } else { gotoAndPlay (34); } }
Symbol 92 Button
on (release) { gotoAndPlay (13); }
Symbol 99 Button
on (release) { var globe = (globe + 1); gotoAndPlay (15); }
Symbol 104 Button
on (release) { gotoAndPlay (21); var health = (health - 10); }
Symbol 105 Button
on (release) { gotoAndPlay (20); var health = (health - 10); }
Symbol 107 Button
on (release) { gotoAndPlay (22); }
Symbol 109 Button
on (release) { gotoAndPlay (15); }
Symbol 111 Button
on (release) { gotoAndPlay (15); }
Symbol 114 Button
on (release) { if (sucess[0] == false) { _root.gold = _root.gold + 1; sucess[0] = true; gotoAndPlay (16); } else { gotoAndPlay (15); } }
Symbol 119 Button
on (release) { gotoAndPlay (26); var health = (health - 10); }
Symbol 120 Button
on (release) { gotoAndPlay (27); var health = (health - 10); }
Symbol 122 Button
on (release) { gotoAndPlay (28); }
Symbol 127 Button
on (release) { if (sucess[1] == false) { _root.gold = _root.gold + 1; sucess[1] = true; gotoAndPlay (16); } else { gotoAndPlay (15); } }
Symbol 132 Button
on (release) { gotoAndPlay (33); var health = (health - 10); }
Symbol 133 Button
on (release) { gotoAndPlay (32); var health = (health - 10); }
Symbol 135 Button
on (release) { gotoAndPlay (34); }
Symbol 140 Button
on (release) { if (sucess[2] == false) { _root.gold = _root.gold + 1; sucess[2] = true; gotoAndPlay (16); } else { gotoAndPlay (15); } }
Symbol 153 Button
on (release) { if (sucess[3] == false) { _root.gold = _root.gold + 1; sucess[3] = true; gotoAndPlay (16); } else { gotoAndPlay (15); } }
Symbol 159 Button
on (release) { if (_root.gold < 8) { play(); } if (_root.gold == 8) { _root.gold = 0; _root.money = 20000; gotoAndPlay (45); } }
Symbol 161 Button
on (release) { gotoAndPlay (13); }
Symbol 163 Button
on (release) { if (_root.money == 20000) { gotoAndPlay (105); } else { gotoAndPlay (37); } }
Symbol 169 Button
on (release) { if (sucess[4] == false) { gotoAndPlay (52); } else { gotoAndPlay (57); } }
Symbol 170 Button
on (release) { if (sucess[5] == false) { gotoAndPlay (58); } else { gotoAndPlay (63); } }
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on (release) { if (sucess[7] == false) { gotoAndPlay (70); } else { gotoAndPlay (75); } }
Symbol 172 Button
on (release) { if (sucess[6] == false) { gotoAndPlay (64); } else { gotoAndPlay (69); } }
Symbol 175 Button
on (release) { if (_root.kills == 4) { gotoAndPlay (51); } else { gotoAndPlay (49); } }
Symbol 177 Button
on (release) { _root.money = _root.money + 100; gotoAndPlay (49); }
Symbol 182 Button
on (release) { gotoAndPlay (56); var health = (health - 10); }
Symbol 183 Button
on (release) { gotoAndPlay (55); var health = (health - 10); }
Symbol 185 Button
on (release) { gotoAndPlay (57); }
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on (release) { gotoAndPlay (49); }
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on (release) { if (sucess[4] == false) { _root.kills = _root.kills + 1; sucess[4] = true; gotoAndPlay (50); } else { gotoAndPlay (49); } }
Symbol 196 Button
on (release) { gotoAndPlay (62); var health = (health - 10); }
Symbol 197 Button
on (release) { gotoAndPlay (61); var health = (health - 10); }
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on (release) { gotoAndPlay (63); }
Symbol 204 Button
on (release) { if (sucess[5] == false) { _root.kills = _root.kills + 1; sucess[5] = true; gotoAndPlay (50); } else { gotoAndPlay (49); } }
Symbol 209 Button
on (release) { gotoAndPlay (68); var health = (health - 10); }
Symbol 210 Button
on (release) { gotoAndPlay (67); var health = (health - 10); }
Symbol 212 Button
on (release) { gotoAndPlay (69); }
Symbol 217 Button
on (release) { if (sucess[6] == false) { _root.kills = _root.kills + 1; sucess[6] = true; gotoAndPlay (50); } else { gotoAndPlay (49); } }
Symbol 222 Button
on (release) { gotoAndPlay (74); var health = (health - 10); }
Symbol 223 Button
on (release) { gotoAndPlay (73); var health = (health - 10); }
Symbol 225 Button
on (release) { gotoAndPlay (75); }
Symbol 229 Button
on (release) { if (sucess[7] == false) { _root.kills = _root.kills + 1; sucess[7] = true; gotoAndPlay (50); } else { gotoAndPlay (49); } }
Symbol 234 Button
on (release) { if (sucess[8] == false) { gotoAndPlay (79); } else { gotoAndPlay (84); } }
Symbol 235 Button
on (release) { if (sucess[9] == false) { gotoAndPlay (85); } else { gotoAndPlay (90); } }
Symbol 236 Button
on (release) { if (sucess[11] == false) { gotoAndPlay (97); } else { gotoAndPlay (102); } }
Symbol 237 Button
on (release) { if (sucess[10] == false) { gotoAndPlay (91); } else { gotoAndPlay (96); } }
Symbol 240 Button
on (release) { var rabbit = (rabbit + 1); gotoAndPlay (77); }
Symbol 245 Button
on (release) { gotoAndPlay (83); var health = (health - 10); }
Symbol 246 Button
on (release) { gotoAndPlay (82); var health = (health - 10); }
Symbol 248 Button
on (release) { gotoAndPlay (84); }
Symbol 250 Button
on (release) { gotoAndPlay (77); }
Symbol 254 Button
on (release) { if (sucess[8] == false) { _root.gold = _root.gold + 1; sucess[8] = true; gotoAndPlay (77); } else { gotoAndPlay (77); } }
Symbol 259 Button
on (release) { gotoAndPlay (89); var health = (health - 10); }
Symbol 260 Button
on (release) { gotoAndPlay (88); var health = (health - 10); }
Symbol 262 Button
on (release) { gotoAndPlay (90); }
Symbol 267 Button
on (release) { if (sucess[9] == false) { _root.gold = _root.gold + 1; sucess[9] = true; gotoAndPlay (77); } else { gotoAndPlay (77); } }
Symbol 272 Button
on (release) { gotoAndPlay (95); var health = (health - 10); }
Symbol 273 Button
on (release) { gotoAndPlay (94); var health = (health - 10); }
Symbol 275 Button
on (release) { gotoAndPlay (96); }
Symbol 280 Button
on (release) { if (sucess[10] == false) { _root.gold = _root.gold + 1; sucess[10] = true; gotoAndPlay (77); } else { gotoAndPlay (77); } }
Symbol 285 Button
on (release) { gotoAndPlay (100); var health = (health - 10); }
Symbol 286 Button
on (release) { gotoAndPlay (101); var health = (health - 10); }
Symbol 287 Button
on (release) { play(); }
Symbol 289 Button
on (release) { gotoAndPlay (102); }
Symbol 294 Button
on (release) { if (sucess[11] == false) { _root.gold = _root.gold + 1; sucess[11] = true; gotoAndPlay (77); } else { gotoAndPlay (77); } }
Symbol 309 Button
on (release) { stopAllSounds(); play(); }
Symbol 319 Button
on (release) { getURL ("http://www.forkheads.tk", "_blank"); }
Symbol 320 Button
on (release) { gotoAndStop (1); }

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Special Tags

Protect (24)Timeline Frame 10 bytes ""

Dynamic Text Variables

_root.moneySymbol 44 EditableText""
_root.healthSymbol 46 EditableText""
_root.killsSymbol 47 EditableText""
_root.goldSymbol 48 EditableText""




http://swfchan.com/4/16244/info.shtml
Created: 2/6 -2019 00:20:01 Last modified: 2/6 -2019 00:20:01 Server time: 27/04 -2024 06:58:33