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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/39257519?noj=FRM39257519-5DC" width="1" height="1"></div>

grid16.swf

This is the info page for
Flash #16273

(Click the ID number above for more basic data on this flash file.)


Text
keep falling keep falling keep falling

like the rain like the rain like the rain like the rain like the rain

red ball bad red ball bad red ball bad

christmas colored christmas colored christmas colored christmas

shield center shield center shield center

you spin me right round baby you spin me right round baby you spin me right round baby

block shot block shot block shot blo

move move move move move move move move move move

keep jumping keep jumping keep jumping

dont die dont die dont die dont die dont die dont die

keep it in keep it in keep it in keep it in

show whos boss show whos boss show whos boss show whos boss

shoot boxes shoot boxes shoot boxes

or just run or just run or just run or just run or just run

shoot lines shoot lines shoot lines s

awesome job awesome job awesome job awesome job  awesome job

avoid walls avoid walls avoid walls avoid walls

they are bad they are bad they are bad they are bad they are bad

Keep bouncing keep bouncing keep bouncing

whee whee whee whee whee whee whee whee whee whee whee whee

Run away run away run away run away run away

I <3 triangles I <3 triangles I <3 triangles I <3 triangles I <3 triangles

<p align="left"><font face="Myriad Pro" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">289,231</font></p>

avoid the blocks avoid the blocks avoid the blocks

i like this game i like this game i like this game i like this game

line them up line them up line them up

truly epic truly epic truly epic truly epic truly epic

match arrows match arrows match arrows

burn baby burn baby burn baby burn baby burn baby burn

avoid green avoid green avoid green av

like brocolli like brocolli like brocolli like brocolli

hit the ball hit the ball hit the ball

this is not a drill this is not a drill this is not a drill this is not a drill

<p align="center"><font face="Myriad Pro" size="27" color="#ffffff" letterSpacing="0.000000" kerning="1">5</font></p>

Copyright Armor Games (c) 2008

*

<p align="center"><font face="Myriad Pro" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">20%</font></p>

Right Click for Quality Options

Grid16

play

play

Programmed by jmtb02

Music by Eon of dissolute Productions

developed by armor Games

developed by armor Games

Developed by

Grid16

Play

Play

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speed is now

<p align="right"><font face="Myriad Pro" size="160" color="#ffffff" letterSpacing="0.000000" kerning="1">0.5</font></p>

X

Hand on the arrow keys.

Use your gaming logic.

Do not panic.

Game Over!

Here are your stats:

Reflexes

Prioritizing

Timing

Skill Sets

Top Combo:

<p align="left"><font face="Myriad Pro" size="23" color="#999999" letterSpacing="0.000000" kerning="1">500</font></p>

Total Time:

<p align="left"><font face="Myriad Pro" size="23" color="#999999" letterSpacing="0.000000" kerning="1">500</font></p>

Best Multi:

<p align="left"><font face="Myriad Pro" size="23" color="#999999" letterSpacing="0.000000" kerning="1">500</font></p>

Carabous:

<p align="left"><font face="Myriad Pro" size="23" color="#999999" letterSpacing="0.000000" kerning="1">500</font></p>

continue

continue

<p align="center"><font face="Myriad Pro" size="24" color="#5765db" letterSpacing="0.000000" kerning="1">99%</font></p>

<p align="center"><font face="Myriad Pro" size="24" color="#5765db" letterSpacing="0.000000" kerning="1">14%</font></p>

<p align="center"><font face="Myriad Pro" size="24" color="#5765db" letterSpacing="0.000000" kerning="1">14%</font></p>

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Top Combo:

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Play Again

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ActionScript [AS1/AS2]

Frame 1
function itemHandler0(obj, item) { _root._quality = "AUTOHIGH"; } function itemHandler1(obj, item) { _root._quality = "HIGH"; } function itemHandler2(obj, item) { _root._quality = "MEDIUM"; } function itemHandler3(obj, item) { _root._quality = "LOW"; } function dist(x1, y1, x2, y2) { return(Math.sqrt(((x2 - x1) * (x2 - x1)) + ((y2 - y1) * (y2 - y1)))); } _root.finalName = "Muffin"; _quality = "MEDIUM"; var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); myMenu.customItems.push(new ContextMenuItem("Auto-Quality", itemHandler0)); myMenu.customItems.push(new ContextMenuItem("High", itemHandler1)); myMenu.customItems.push(new ContextMenuItem("Medium", itemHandler2)); myMenu.customItems.push(new ContextMenuItem("Low", itemHandler3)); _root.menu = myMenu; stop(); k = 0; onEnterFrame = function () { var _local2 = Math.floor(framesLoaded / 4) - 1; afw._x = afw._x - (0.3 * ((afw._x - _root["b" + _local2]._x) / 2)); afw._y = afw._y - (0.3 * ((afw._y - _root["b" + _local2]._y) / 2)); cat.removeMovieClip(); createEmptyMovieClip("cat", k++); cat.lineStyle(1, 16777215, 50); loaded = _root.getBytesLoaded(); total = _root.getBytesTotal(); framesLoaded = Math.ceil((loaded / total) * 100); if ((framesLoaded >= 100) && (playMe.act == false)) { playMe.act = true; playMe.play(); } perDisp = framesLoaded + "%"; i = 0; while (i < 25) { if (framesLoaded >= (i * 4)) { _root["b" + i]._alpha = _root["b" + i]._alpha - (0.08 * ((_root["b" + i]._alpha - 100) / 2)); _root["b" + i]._x = _root["b" + i]._x - (0.3 * ((_root["b" + i]._x - _root["b" + i].mainX) / 2)); _root["b" + i]._y = _root["b" + i]._y - (0.3 * ((_root["b" + i]._y - _root["b" + i].mainY) / 2)); if (i != 0) { cat.moveTo(_root["b" + i]._x, _root["b" + i]._y); cat.lineTo(_root["b" + (i - 1)]._x, _root["b" + (i - 1)]._y); } } base = 1.5; if (_root["b" + i].hitTest(_xmouse, _ymouse)) { if ((_xmouse - _root["b" + i]._x) > 0) { t = 0; while (t < 25) { _root["b" + (i - t)]._x = _root["b" + (i - t)]._x - (base / (t + 1)); _root["b" + (i + t)]._x = _root["b" + (i + t)]._x - (base / (t + 1)); t++; } } else if ((_xmouse - _root["b" + i]._x) <= 0) { t = 0; while (t < 25) { _root["b" + (i - t)]._x = _root["b" + (i - t)]._x + (base / (t + 1)); _root["b" + (i + t)]._x = _root["b" + (i + t)]._x + (base / (t + 1)); t++; } } if ((_ymouse - _root["b" + i]._y) > 0) { t = 0; while (t < 25) { _root["b" + (i - t)]._y = _root["b" + (i - t)]._y - (base / (t + 1)); _root["b" + (i + t)]._y = _root["b" + (i + t)]._y - (base / (t + 1)); t++; } } else if ((_ymouse - _root["b" + i]._y) <= 0) { t = 0; while (t < 25) { _root["b" + (i - t)]._y = _root["b" + (i - t)]._y + (base / (t + 1)); _root["b" + (i + t)]._y = _root["b" + (i + t)]._y + (base / (t + 1)); t++; } } } i++; } }; i = 0; while (i < 25) { _root["b" + i].mainX = _root["b" + i]._x; _root["b" + i].mainY = _root["b" + i]._y; _root["b" + i]._x = random(Stage.width); _root["b" + i]._y = random(Stage.height); _root["b" + i]._alpha = 0; _root["b" + i].act = true; i++; }
Frame 2
stop();
Frame 3
stop();
Frame 4
stopAllSounds(); nextFrame();
Frame 5
function defineLevel() { level = _root["ll" + levelFocus]; } function killSwitch() { for (var _local2 in _root) { if (typeof(_root[_local2]) == "movieclip") { _root[_local2].removeMovieClip(); } } } function timeOut() { level._alpha = level._alpha - 3; level.onEnterFrame = null; if (level._alpha <= 0) { level.blackAndWhite(true); i = 0; while (i < liveLevels.length) { if (liveLevels[i] == levelFocus) { liveLevels.splice(i, 1); trace(liveLevels); j = i; while (j < liveLevels.length) { trace(_root["ll" + liveLevels[j]]._name); _root["ll" + liveLevels[j]]._name = String("ll" + (liveLevels[j] - 1)); trace("ll" + (liveLevels[j] - 1)); liveLevels[j]--; j++; } trace(liveLevels); break; } i++; } myStage = 3; if (liveLevels.length < 1) { gotoAndStop ("gameOver"); myStage = 7; } levelFocus = liveLevels[random(liveLevels.length)]; level.removeMovieClip(); } } function cameraStuff() { speedA = Math.floor(speed / 5) - 1; speedB = ((speed % 5) / 5) * 10; speedDisp = (speedA + ".") + speedB; } function depths() { camera.swapDepths(k++); bar.swapDepths(k++); } function wait() { waitCounter++; if (waitCounter > Math.floor((1 / speed) * 100)) { waitCounter = 0; myStage = 1; } } function zoomIn() { elasticScale(camera, 100, zSpeed, 0.4); elasticX(camera, level._x + 275, zSpeed, 0.4); elasticY(camera, level._y + 200, zSpeed, 0.4); easing("rotation", _root, 0, 0.7); if (Math.round(camera._xscale) == 100) { level.callEnter(); level.playNow = true; myStage = 2; pTotal = pTotal + level.p; tTotal = tTotal + level.t; rTotal = rTotal + level.r; trace(pTotal); trace(tTotal); trace(rTotal); } } function gameTime() { gameCounter++; if (gameCounter > Math.floor((1 / speed) * 1500)) { gameCounter = 0; level.onEnterFrame = null; level.callExit(); lastLevelFocus = levelFocus; var _local2 = new Sound(this); _local2.attachSound("sine"); _local2.start(0, 1); p = p + level.p; t = t + level.t; r = r + level.r; combo++; if (combo > topCombo) { topCombo = combo; } trace("++++++++++++++"); if (liveLevels.length > 1) { while (lastLevelFocus == levelFocus) { levelFocus = liveLevels[random(liveLevels.length)]; } } trace("GO!"); myStage = 3; } } function zoomOut() { elasticH(camera, outH, zSpeed, 0.3); elasticW(camera, outW, zSpeed, 0.3); elasticX(camera, outX, zSpeed, 0.3); elasticY(camera, outY, zSpeed, 0.3); if ((Math.round(camera._width) + 1) >= outW) { if (speedCounter > speedGoal) { speedCounter = 0; myStage = 6; speed++; speedGoal = (speed * 3) / 4; } else { speedCounter = speedCounter + 4; trace((("speedC:" + speedCounter) + ", speedG:") + speedGoal); myStage = 4; } } } function showSpeed() { camera.speedThinger.play(); if (camera.speedThinger._currentframe == 85) { myStage = 1; camera.speedThinger.gotoAndStop(1); } } function triggerLoss() { combo = 0; var _local2 = new Sound(this); _local2.attachSound("sitar"); _local2.start(0, 1); level.blackAndWhite(false); level.callExit(); myStage = 5; gameCounter = 0; } function elasticScale(mc, targt, accel, friction) { if (mc.qxScale == undefined) { mc.qxScale = 0; } mc.qxScale = mc.qxScale + ((targt - mc._xscale) * accel); mc.qxScale = mc.qxScale * friction; mc._xscale = (mc._yscale = mc._yscale + mc.qxScale); } function elasticX(mc, targt, accel, friction) { if (mc.qxSpeed == undefined) { mc.qxSpeed = 0; } mc.qxSpeed = mc.qxSpeed + ((targt - mc._x) * accel); mc.qxSpeed = mc.qxSpeed * friction; mc._x = mc._x + mc.qxSpeed; } function elasticY(mc, targt, accel, friction) { if (mc.qySpeed == undefined) { mc.qySpeed = 0; } mc.qySpeed = mc.qySpeed + ((targt - mc._y) * accel); mc.qySpeed = mc.qySpeed * friction; mc._y = mc._y + mc.qySpeed; } function elasticH(mc, targt, accel, friction) { if (mc.qhSpeed == undefined) { mc.qhSpeed = 0; } mc.qhSpeed = mc.qhSpeed + ((targt - mc._height) * accel); mc.qhSpeed = mc.qhSpeed * friction; mc._height = mc._height + mc.qhSpeed; } function elasticW(mc, targt, accel, friction) { if (mc.qwSpeed == undefined) { mc.qwSpeed = 0; } mc.qwSpeed = mc.qwSpeed + ((targt - mc._width) * accel); mc.qwSpeed = mc.qwSpeed * friction; mc._width = mc._width + mc.qwSpeed; } function easing(pro, mov1, mov2, drift) { switch (pro) { case "x" : mov1._x = mov1._x - (drift * ((mov1._x - mov2) / 2)); break; case "y" : mov1._y = mov1._y - (drift * ((mov1._y - mov2) / 2)); break; case "xscale" : mov1._xscale = mov1._xscale - (drift * ((mov1._xscale - mov2) / 2)); break; case "yscale" : mov1._yscale = mov1._yscale - (drift * ((mov1._yscale - mov2) / 2)); break; case "width" : mov1._width = mov1._width - (drift * ((mov1._width - mov2) / 2)); break; case "height" : mov1._height = mov1._height - (drift * ((mov1._height - mov2) / 2)); break; case "alpha" : mov1._alpha = mov1._alpha - (drift * ((mov1._alpha - mov2) / 2)); break; case "rotation" : mov1._rotation = mov1._rotation - (drift * ((mov1._rotation - mov2) / 2)); } } function dist(x1, y1, x2, y2) { return(Math.sqrt(((x2 - x1) * (x2 - x1)) + ((y2 - y1) * (y2 - y1)))); } function rot(circx, circy, prevx, prevy) { if ((circx < prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; return(degrees + 90); } if ((circx < prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; return(90 - degrees); } if ((circx > prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circx - prevx) / Math.abs(circy - prevy)); degrees = (angle * 180) / Math.PI; return(-(180 - degrees)); } if ((circx > prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; return(-(90 - degrees)); } } var speed = 10; var levelFocus = random(16); var levelTotal = 16; var k = 1; var offSetY = 0; var offSetX = 0; var p = 0; var pTotal = 0; var t = 0; var tTotal = 0; var r = 0; var rTotal = 0; var frameCounter = 0; stop(); var combo = 0; var topCombo = 0; outW = 2200; outH = 1600; outX = 1100; outY = 800; camera._width = outW; camera._height = outH; camera._x = outX; camera._y = outY; var myStage = 8; var speedCounter = 0; var speedGoal = ((speed * 3) / 4); var liveLevels = new Array(); i = 0; while (i < levelTotal) { offSetX = i % 4; offSetY = Math.floor(i / 4); shel = _root.attachMovie("level" + i, "ll" + i, k++); shel._x = offSetX * 550; shel._y = offSetY * 400; liveLevels.push(i); i++; } camera.swapDepths(k++); var f1Timeout = 0; var level = new MovieClip(); var tTime = "N/A"; var carabous = 0; onEnterFrame = function () { frameCounter++; carabous = carabous + random(2); tTime = String(Math.round(frameCounter / 40)); depths(); defineLevel(); f1Timeout++; if (f1Timeout >= 2) { f1Timeout = 4; } zSpeed = 0.05 * speed; switch (myStage) { case 1 : zoomIn(); break; case 2 : gameTime(); break; case 3 : zoomOut(); break; case 4 : wait(); break; case 5 : timeOut(); break; case 6 : showSpeed(); break; case 7 : killSwitch(); onEnterFrame = null; break; case 8 : } myC = 0; i = 0; while (i < liveLevels.length) { offSetX = i % 4; offSetY = Math.floor(i / 4); elasticX(_root["ll" + liveLevels[i]], offSetX * 550, zSpeed, 0.4); elasticY(_root["ll" + liveLevels[i]], offSetY * 400, zSpeed, 0.4); i++; } cameraStuff(); }; var speedDisp = "E"; var waitCounter = 0; var gameCounter = 0; var lastLevelFocus = 4; MovieClip.prototype.blackAndWhite = function (clear) { myFilters = this.filters; if (!clear) { BWMatrix = [0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0, 0, 0, 1, 0]; ((this.BWFilterSpot == undefined) ? ((this.BWFilterSpot = myFilters.length)) : null); myFilters[this.BWFilterSpot] = new flash.filters.ColorMatrixFilter(BWMatrix); } else { myFilters[this.BWFilterSpot] = undefined; } this.filters = myFilters; };
Symbol 8 MovieClip Frame 1
stop();
Symbol 11 MovieClip Frame 1
stop();
Symbol 15 MovieClip Frame 1
stop();
Symbol 19 MovieClip [level0] Frame 1
function callEnter() { onEnterFrame = function () { speed = _root.speed; counter++; a.play(); b.play(); bg.play(); if (counter >= bLoad) { shel = loadHere.attachMovie("level1-bar", _root.k, _root.k++); shel._x = random(500) + 20; shel._y = 450; currentBars.push(_root.k); counter = 0; bLoad = (goal = Math.floor((1 / speed) * 300)); } if (loadHere.hitTest(ball._x, ball._y, true)) { if (speed > 10) { ball._y = ball._y - speed; } else { ball._y = ball._y - speed; } while (loadHere.hitTest(ball._x, ball._y, true)) { ball._y = ball._y - 1; } } else { ball._y = ball._y + (speed / 2); } i = 0; while (i < currentBars.length) { loadHere[currentBars[i]]._y = loadHere[currentBars[i]]._y - speed; if (loadHere[currentBars[i]]._y < -20) { loadHere[currentBars[i]].removeMovieClip(); currentBars.splice(i, 1); } i++; } if (Key.isDown(37)) { ball._x = ball._x - (speed * 2); } if (Key.isDown(39)) { ball._x = ball._x + (speed * 2); } if (ball._x < 20) { ball._x = 20; } if (ball._x > 530) { ball._x = 530; } if (ball._y > 400) { ball._y = 400; } if (ball._y < 10) { ball._y = 10; _root.triggerLoss(); } }; } function callExit() { bg.stop(); a.stop(); b.stop(); } var counter = 0; var bLoad = 20; var currentBars = new Array(); p = 2; t = 2; r = 6;
Symbol 23 MovieClip Frame 1
stop();
Symbol 26 MovieClip Frame 1
stop();
Symbol 29 MovieClip Frame 1
stop();
Symbol 32 MovieClip Frame 1
this._visible = false;
Symbol 39 MovieClip [level5] Frame 1
function callEnter() { onEnterFrame = function () { ping.play(); speed = _root.speed; a.play(); b.play(); spinner._rotation = spinner._rotation + (speed / 4); if (Key.isDown(38)) { spinner.point._y = spinner.point._y + speed; } if (Key.isDown(40)) { spinner.point._y = spinner.point._y - speed; } if (spinner.point._y > -25) { spinner.point._y = -25; } if (spinner.point._y < -185) { spinner.point._y = -185; } if (dir == "up") { enemy._y = enemy._y - (speed / 2); if (enemy._y < 235) { enemy._y = 235; dir = "down"; } } else { enemy._y = enemy._y + (speed / 2); if (enemy._y > 380) { enemy._y = 380; dir = "up"; } } if (spinner.point.hitTest(enemy.hitA)) { _root.triggerLoss(); } }; } function callExit() { ping.stop(); a.stop(); b.stop(); } var xVel = 0; var yVel = 0; var yMov = 0; counter = 0; var eCounter = 0; var enemies = new Array(); var bullets = new Array(); bCounter = 0; var goal = 1; var bCount = 0; var dir = "up"; p = 0; t = 6; r = 4;
Symbol 43 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 1
stop();
Symbol 49 MovieClip Frame 1
this._visible = false;
Symbol 55 MovieClip [level10] Frame 1
function callEnter() { onEnterFrame = function () { speed = _root.speed / 2; a.play(); b.play(); if (Key.isDown(37)) { player._rotation = player._rotation - (speed * 2.5); } if (Key.isDown(39)) { player._rotation = player._rotation + (speed * 2.5); } counter++; if (counter >= goal) { goal = Math.floor((1 / (speed / 1.5)) * 100) * 2; counter = 0; eCounter++; shel = loadArea.attachMovie("level10-enemy", "e" + eCounter, _root.k++); enemies.push(eCounter); switch (random(2)) { case 0 : shel._x = -20 + (random(2) * 590); if (shel._x < 20) { shel.xVel = 1; shel._rotation = 90; } else { shel.xVel = -1; shel._rotation = -90; } shel._y = 200; shel.yVel = 0; break; case 1 : shel._y = -20 + (random(2) * 440); if (shel._y < 20) { shel.yVel = 1; } else { shel.yVel = -1; } shel.xVel = 0; shel._x = 275; } } i = 0; while (i < enemies.length) { loadArea["e" + enemies[i]]._x = loadArea["e" + enemies[i]]._x + (loadArea["e" + enemies[i]].xVel * speed); loadArea["e" + enemies[i]]._y = loadArea["e" + enemies[i]]._y + (loadArea["e" + enemies[i]].yVel * speed); if (loadArea["e" + enemies[i]].hitTest(player.hitA)) { loadArea["e" + enemies[i]].play(); enemies.splice(i, 1); } if (loadArea["e" + enemies[i]].hitTest(center.hitA)) { _root.triggerLoss(); } i++; } }; } function callExit() { a.stop(); b.stop(); } var xVel = 0; var yVel = 0; var yMov = 0; var gravity = 0.1; counter = 0; var eCounter = 0; var enemies = new Array(); var bullets = new Array(); bCounter = 0; var goal = 1; var bCount = 0; p = 1; t = 4; r = 5; var jumping = false;
Symbol 61 MovieClip Frame 1
stop();
Symbol 64 MovieClip Frame 1
stop();
Symbol 66 MovieClip [level9] Frame 1
function callEnter() { onEnterFrame = function () { speed = _root.speed; a.play(); b.play(); if (Key.isDown(37)) { player._x = player._x - (speed * 2); } if (Key.isDown(39)) { player._x = player._x + (speed * 2); } if (player._x < 65) { player._x = 65; } if (player._x > 485) { player._x = 485; } counter++; if (counter >= goal) { goal = Math.floor((1 / (speed / 1.5)) * 100) * 2; counter = 0; eCounter++; shel = loadArea.attachMovie("level9-enemy", "e" + eCounter, _root.k++); enemies.push(eCounter); shel.speed = speed; shel._x = random(530) + 10; shel.yVel = 0; shel._y = -20; } i = 0; while (i < enemies.length) { loadArea["e" + enemies[i]].yVel = loadArea["e" + enemies[i]].yVel + gravity; loadArea["e" + enemies[i]]._y = loadArea["e" + enemies[i]]._y + loadArea["e" + enemies[i]].yVel; loadArea["e" + enemies[i]].rot._rotation = loadArea["e" + enemies[i]].rot._rotation + 5; if (loadArea["e" + enemies[i]].hitA.hitTest(player)) { loadArea["e" + enemies[i]].play(); enemies.splice(i, 1); } if (loadArea["e" + enemies[i]]._y > 400) { _root.triggerLoss(); } i++; } }; } function callExit() { a.stop(); b.stop(); } var xVel = 0; var yVel = 0; var yMov = 0; var gravity = 0.1; counter = 0; var eCounter = 0; var enemies = new Array(); var bullets = new Array(); bCounter = 0; var goal = 1; var bCount = 0; p = 7; t = 3; r = 0; var jumping = false;
Symbol 70 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 1
stop();
Symbol 78 MovieClip [level8] Frame 1
function callEnter() { onEnterFrame = function () { a.play(); b.play(); speed = _root.speed / 2; if ((!jumping) && (Key.isDown(38))) { jumping = true; yVel = yVel - 5; } yVel = yVel + gravity; player._y = player._y + yVel; if (player._y > line._y) { jumping = false; player._y = line._y; yVel = 0; } if (Key.isDown(37)) { player._x = player._x - speed; } if (Key.isDown(39)) { player._x = player._x + speed; } if (player._x < 10) { player._x = 10; } if (player._x > 540) { player._x = 540; } counter++; if (counter >= goal) { goal = Math.floor((1 / speed) * 100) * (random(4) + 1); counter = 0; eCounter++; shel = loadArea.attachMovie("level8-enemy", "e" + eCounter, _root.k++); enemies.push(eCounter); shel.speed = speed; shel._x = -30; shel._y = line._y - (shel._height / 2); } i = 0; while (i < enemies.length) { loadArea["e" + enemies[i]]._x = loadArea["e" + enemies[i]]._x + loadArea["e" + enemies[i]].speed; loadArea["e" + enemies[i]].rot._rotation = loadArea["e" + enemies[i]].rot._rotation + 5; if (loadArea["e" + enemies[i]].hitA.hitTest(player)) { _root.triggerLoss(); } if (loadArea["e" + enemies[i]]._x > 600) { loadArea["e" + enemies[i]].removeMovieClip(); enemies.splice(i, 1); } i++; } }; } function callExit() { a.stop(); b.stop(); } var xVel = 0; var yVel = 0; var yMov = 0; var gravity = 0.3; counter = 0; var eCounter = 0; var enemies = new Array(); var bullets = new Array(); bCounter = 0; var goal = 1; var bCount = 0; p = 3; t = 5; r = 2; var jumping = false;
Symbol 82 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 1
stop();
Symbol 91 MovieClip Frame 1
stop();
Symbol 92 MovieClip [level15] Frame 1
function callEnter() { onEnterFrame = function () { speed = _root.speed / 3; a.play(); b.play(); if (yVel > 0) { yVel = speed; } else { yVel = -speed; } if (xVel > 0) { xVel = speed; } else { xVel = -speed; } player._y = player._y + yVel; player._x = player._x + xVel; if (Key.isDown(37)) { walls.gotoAndStop(4); } if (Key.isDown(39)) { walls.gotoAndStop(2); } if (Key.isDown(38)) { walls.gotoAndStop(1); } if (Key.isDown(40)) { walls.gotoAndStop(3); } if (player.hitTest(walls.block)) { if (walls._currentframe == 1) { yVel = Math.abs(yVel); } if (walls._currentframe == 2) { xVel = -Math.abs(xVel); } if (walls._currentframe == 3) { yVel = -Math.abs(yVel); } if (walls._currentframe == 4) { xVel = Math.abs(xVel); } } if ((((player._x > 550) || (player._x < 0)) || (player._y > 400)) || (player._y < 0)) { _root.triggerLoss(); } speed = _root.speed; }; } function callExit() { a.stop(); b.stop(); } xVel = random(3) + 1; yVel = random(3) + 1; if (xVel == 0) { xVel++; } if (yVel == 0) { yVel++; } counter = 0; var eCounter = 0; var enemies = new Array(); var bullets = new Array(); bCounter = 0; var goal = 1; var bCount = 0; p = 1; t = 7; r = 2;
Symbol 96 MovieClip Frame 1
stop();
Symbol 99 MovieClip Frame 1
stop();
Symbol 100 MovieClip [level14] Frame 1
function callEnter() { onEnterFrame = function () { bCount++; if (bCount >= Math.floor((1 / speed) * 100)) { bulletReady = true; } a.play(); b.play(); counter++; speed = _root.speed; if (counter >= goal) { goal = Math.floor((1 / speed) * 300); counter = 0; eCounter++; shel = loadArea.attachMovie("level14-enemy", "e" + eCounter, _root.k++); enemies.push(eCounter); shel._x = random(550); shel._y = -50; shel.lives = 2; shel.xVel = random(6) - 3; } i = 0; while (i < enemies.length) { loadArea["e" + enemies[i]]._x = loadArea["e" + enemies[i]]._x + loadArea["e" + enemies[i]].xVel; loadArea["e" + enemies[i]]._y = loadArea["e" + enemies[i]]._y + speed; if (loadArea["e" + enemies[i]]._y > 550) { loadArea["e" + enemies[i]].removeMovieClip(); enemies.splice(i, 1); } if (loadArea["e" + enemies[i]].hitTest(player)) { _root.triggerLoss(); } i++; } i = 0; while (i < bullets.length) { loadArea["b" + bullets[i]]._y = loadArea["b" + bullets[i]]._y + (-speed); j = 0; while (j < enemies.length) { if (loadArea["b" + bullets[i]].hitTest(loadArea["e" + enemies[j]])) { loadArea["e" + enemies[j]].gotoAndPlay(2); loadArea["b" + bullets[i]].removeMovieClip(); bullets.splice(i, 1); loadArea["e" + enemies[j]].lives--; if (loadArea["e" + enemies[j]].lives <= 0) { loadArea["e" + enemies[j]].gotoAndPlay(10); loadArea["e" + enemies[j]].splice(i, 1); } } j++; } if (loadArea["b" + bullets[i]]._y < -30) { loadArea["b" + bullets[i]].removeMovieClip(); bullets.splice(i, 1); } i++; } if (player._y > 380) { player._y = 380; } if (player._y < 20) { player._y = 20; } if (player._x > 530) { player._x = 530; } if (player._x < 20) { player._x = 20; } if (Key.isDown(37)) { player._x = player._x - speed; } if (Key.isDown(39)) { player._x = player._x + speed; } if (Key.isDown(38)) { player._y = player._y - speed; } if (Key.isDown(40)) { player._y = player._y + speed; } if (bulletReady) { bCount = 0; bulletReady = false; bCounter++; shel = loadArea.attachMovie("level14-bullet", "b" + bCounter, _root.k++); bullets.push(bCounter); shel._x = player._x; shel._y = player._y - (player._height / 2); } }; } function callExit() { a.stop(); b.stop(); } var xVel = 0; var yVel = 0; var yMov = 0; counter = 0; var eCounter = 0; var enemies = new Array(); var bullets = new Array(); bCounter = 0; var goal = 1; var bCount = 0; p = 7; t = 2; r = 1;
Symbol 104 MovieClip Frame 1
stop();
Symbol 107 MovieClip Frame 1
stop();
Symbol 112 MovieClip [level4] Frame 1
function callEnter() { onEnterFrame = function () { bCount++; a.play(); b.play(); if (bCount >= Math.floor((1 / speed) * 50)) { bulletReady = true; } counter++; speed = _root.speed; if (counter >= goal) { goal = Math.floor((1 / speed) * 1000); counter = 0; eCounter++; shel = loadArea.attachMovie("level4-line", "e" + eCounter, _root.k++); enemies.push(eCounter); switch (random(2)) { case 0 : shel._x = 550; shel.xVel = 1; break; case 1 : shel._x = 0; shel.xVel = -1; shel._rotation = 180; } shel._y = 390 - random(370); } i = 0; while (i < enemies.length) { loadArea["e" + enemies[i]]._x = loadArea["e" + enemies[i]]._x + (loadArea["e" + enemies[i]].xVel * ((-speed) / 8)); if (loadArea["e" + enemies[i]].hitTest(centerLine)) { _root.triggerLoss(); } i++; } i = 0; while (i < bullets.length) { loadArea["b" + bullets[i]]._x = loadArea["b" + bullets[i]]._x - (loadArea["b" + bullets[i]].xVel * speed); j = 0; while (j < enemies.length) { if (loadArea["b" + bullets[i]].hitTest(loadArea["e" + enemies[j]])) { loadArea["e" + enemies[j]]._x = loadArea["e" + enemies[j]]._x + ((speed * 5) * loadArea["e" + enemies[j]].xVel); loadArea["b" + bullets[i]].removeMovieClip(); bullets.splice(i, 1); } j++; } if (loadArea["b" + bullets[i]]._x > 600) { loadArea["b" + bullets[i]].removeMovieClip(); bullets.splice(i, 1); } i++; } if (player._y > 380) { player._y = 380; } if (player._y < 20) { player._y = 20; } if (player._x > 530) { player._x = 530; } if (player._x < 20) { player._x = 20; } if (Key.isDown(37)) { player._xscale = -100; } if (Key.isDown(39)) { player._xscale = 100; } if (Key.isDown(38)) { player._y = player._y - speed; } if (Key.isDown(40)) { player._y = player._y + speed; } if (bulletReady) { bCount = 0; bulletReady = false; bCounter++; shel = loadArea.attachMovie("level4-bullet", "b" + bCounter, _root.k++); bullets.push(bCounter); if (player._xscale == 100) { shel.xVel = -1; } else { shel.xVel = 1; } shel._x = player._x + ((xVel * player._width) / 2); shel._y = player._y; } }; } function callExit() { a.stop(); b.stop(); } var xVel = 0; var yVel = 0; var yMov = 0; counter = 0; var eCounter = 0; var enemies = new Array(); var bullets = new Array(); bCounter = 0; var goal = 1; var bCount = 0; p = 7; t = 2; r = 1;
Symbol 116 MovieClip Frame 1
stop();
Symbol 119 MovieClip Frame 1
stop();
Symbol 122 MovieClip [level13] Frame 1
function callEnter() { onEnterFrame = function () { counter++; a.play(); b.play(); speed = _root.speed; gravity = speed * 0.2; if (counter >= goal) { goal = Math.floor((1 / speed) * 500); counter = 0; eCounter++; shel = loadArea.attachMovie("level13-wall", "e" + eCounter, _root.k++); enemies.push(eCounter); shel._x = 590; shel._y = random(400); } i = 0; while (i < enemies.length) { loadArea["e" + enemies[i]]._x = loadArea["e" + enemies[i]]._x + (-speed); if (loadArea["e" + enemies[i]]._x < -20) { loadArea["e" + enemies[i]].removeMovieClip(); enemies.splice(i, 1); } if (loadArea["e" + enemies[i]].hitTest(player)) { _root.triggerLoss(); } i++; } if (player._x > 530) { player._x = 530; xVel = xVel * -1; } if (player._x < 20) { player._x = 20; xVel = xVel * -1; } if (player._y > 380) { player._y = 380; yVel = yVel * -1; } if (player._y < 20) { player._y = 20; yVel = yVel * -1; } if (Key.isDown(37)) { xVel = xVel - (speed / 10); } else if (Key.isDown(39)) { xVel = xVel + (speed / 10); } if (Key.isDown(38)) { yVel = yVel - (speed / 10); } else if (Key.isDown(40)) { yVel = yVel + (speed / 10); } player._x = player._x + xVel; player._y = player._y + yVel; yVel = yVel * 0.95; xVel = xVel * 0.95; }; } function callExit() { a.stop(); b.stop(); } var xVel = 0; var yVel = 0; var yMov = 0; counter = 0; var eCounter = 0; var enemies = new Array(); var goal = 1; p = 2; t = 4; r = 4;
Symbol 126 MovieClip Frame 1
stop();
Symbol 129 MovieClip Frame 1
stop();
Symbol 132 MovieClip Frame 1
stop();
Symbol 134 MovieClip [level3] Frame 1
function callEnter() { onEnterFrame = function () { bg.play(); a.play(); b.play(); counter++; speed = _root.speed; if (counter >= goal) { goal = Math.floor((1 / speed) * 250) + (Math.floor((1 / speed) * 50) * random(2)); counter = 0; eCounter++; shel = loadArea.attachMovie("level3-pillar", "e" + eCounter, _root.k++); enemies.push(eCounter); shel._x = 590; shel._y = 390 - random(200); } i = 0; while (i < enemies.length) { loadArea["e" + enemies[i]]._x = loadArea["e" + enemies[i]]._x + (-speed); if (loadArea["e" + enemies[i]].pillTop.hitTest(player)) { yVel = -10; } if (loadArea["e" + enemies[i]]._x < -20) { loadArea["e" + enemies[i]].removeMovieClip(); enemies.splice(i, 1); } i++; } if (Key.isDown(37)) { player._x = player._x - speed; } if (Key.isDown(39)) { player._x = player._x + speed; } yVel = yVel + (yMov + gravity); player._x = player._x + xVel; player._y = player._y + yVel; if (player._y > 420) { _root.triggerLoss(); } }; } function callExit() { bg.stop(); a.stop(); b.stop(); } var xVel = 0; var yVel = 0; var yMov = 0; counter = 0; var eCounter = 0; var enemies = new Array(); var goal = 1; var gravity = 0.3; p = 5; t = 5; r = 0; i = 0; while (i < 6) { eCounter++; shel = loadArea.attachMovie("level3-pillar", "e" + eCounter, _root.k++); enemies.push(eCounter); shel._x = i * 91.6666666666667; shel._y = 390 - random(200); i++; }
Symbol 138 MovieClip Frame 1
stop();
Symbol 141 MovieClip Frame 1
stop();
Symbol 143 MovieClip Frame 1
this._visible = false;
Symbol 146 MovieClip [level6] Frame 1
function callEnter() { onEnterFrame = function () { a.play(); b.play(); dCounter++; if (dCounter >= dGoal) { dCounter = 0; k = _root.k++; shel = loadArea.attachMovie("level6-graphix", "d" + k, k); decor.push(k); shel._x = random(550); shel._y = random(400); shel._alpha = 25; shel._rotation = random(360); shel._xscale = (shel._yscale = random(25) + 25); shel.gotoAndStop(2); } i = 0; while (i < decor.length) { loadArea["d" + decor[i]]._xscale = loadArea["d" + decor[i]]._xscale - 1; loadArea["d" + decor[i]]._yscale = loadArea["d" + decor[i]]._yscale - 1; loadArea["d" + decor[i]]._alpha = loadArea["d" + decor[i]]._alpha - 1; loadArea["d" + decor[i]]._y = loadArea["d" + decor[i]]._y - 1; if (loadArea["d" + decor[i]]._alpha <= 0) { loadArea["d" + decor[i]].removeMovieClip(); decor.splice(i, 1); } i++; } speed = _root.speed / 2; youMaxSpeed = speed; youSpeed = Math.min(youMaxSpeed, youSpeed + youAcc); player._rotation = player._rotation + (((Key.isDown(39) - Key.isDown(37)) * speed) * 1.5); xC = Math.cos((player._rotation * Math.PI) / 180) * youSpeed; yC = Math.sin((player._rotation * Math.PI) / 180) * youSpeed; player._x = player._x + xC; player._y = player._y + yC; oldX = player._x; oldY = player._y; if (player._rotation >= 360) { player._rotation = player._rotation - 360; } if (player._rotation < 0) { player._rotation = player._rotation + 360; } if (player._x >= 550) { if ((player._rotation >= 0) && (player._rotation < 90)) { player._rotation = 180 - player._rotation; moveMe(); } if ((player._rotation < 0) && (player._rotation > -90)) { player._rotation = 180 - player._rotation; moveMe(); } } if (player._x <= 0) { if ((player._rotation <= 180) && (player._rotation > 90)) { player._rotation = 180 - player._rotation; moveMe(); } if ((player._rotation > -180) && (player._rotation < -90)) { player._rotation = 180 - player._rotation; moveMe(); } } if (player._y <= 0) { if ((player._rotation >= -180) && (player._rotation <= -90)) { player._rotation = -player._rotation; moveMe(); } if ((player._rotation >= -90) && (player._rotation <= 0)) { player._rotation = -player._rotation; moveMe(); } } if (player._y >= 400) { if ((player._rotation >= 90) && (player._rotation <= 180)) { player._rotation = -player._rotation; moveMe(); } if ((player._rotation <= 90) && (player._rotation >= 0)) { player._rotation = -player._rotation; moveMe(); } } bCount++; if (bCount >= Math.floor((1 / speed) * 50)) { bulletReady = true; } counter++; speed = _root.speed; if (counter >= goal) { goal = Math.floor((1 / speed) * 400); counter = 0; eCounter++; shel = loadArea.attachMovie("level6-enemy", "e" + eCounter, _root.k++); enemies.push(eCounter); shel._x = random(550); shel._y = -20; } i = 0; while (i < enemies.length) { _root.easing("x", loadArea["e" + enemies[i]], player._x, speed * 0.004); _root.easing("y", loadArea["e" + enemies[i]], player._y, speed * 0.004); if (loadArea["e" + enemies[i]].hitA.hitTest(player.hitA)) { _root.triggerLoss(); } i++; } }; } function callExit() { a.stop(); b.stop(); } var xVel = 0; var yVel = 0; var yMov = 0; counter = 0; var eCounter = 0; var enemies = new Array(); var bullets = new Array(); var decor = new Array(); bCounter = 0; var goal = 1; var bCount = 0; var rot = 0; p = 0; t = 2; r = 8; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = random(5) + 5; player._rotation = random(360); life = life * 50; dCounter = 19; dGoal = 3;
Symbol 155 MovieClip Frame 1
stop();
Symbol 158 MovieClip Frame 1
stop();
Symbol 159 MovieClip [level2] Frame 1
function callEnter() { onEnterFrame = function () { a.play(); b.play(); trep.sw.text = (Math.round(player._x) + ",") + Math.round(player._y); speed = _root.speed; counter++; trep._x = player._x; trep._y = player._y; if (counter == goal) { counter = 0; goal = Math.floor((1 / speed) * 200); eCounter++; shel = loadArea.attachMovie("level2-thing", "e" + eCounter, _root.k++); enemies.push(eCounter); switch (random(2)) { case 0 : shel._x = -20 + (random(2) * 590); if (shel._x < 20) { shel.xVel = 1; } else { shel.xVel = -1; } shel._y = random(400); shel.yVel = 0; break; case 1 : shel._y = -20 + (random(2) * 440); if (shel._y < 20) { shel.yVel = 1; } else { shel.yVel = -1; } shel.xVel = 0; shel._x = random(550); } } i = 0; while (i < enemies.length) { loadArea["e" + enemies[i]]._x = loadArea["e" + enemies[i]]._x + (speed * loadArea["e" + enemies[i]].xVel); loadArea["e" + enemies[i]]._y = loadArea["e" + enemies[i]]._y + (speed * loadArea["e" + enemies[i]].yVel); if (loadArea["e" + enemies[i]].hitTest(player)) { _root.triggerLoss(); } if ((((loadArea["e" + enemies[i]]._x < -50) || (loadArea["e" + enemies[i]]._x > 600)) || (loadArea["e" + enemies[i]]._y < -50)) || (loadArea["e" + enemies[i]]._y > 450)) { loadArea["e" + enemies[i]].removeMovieClip(); enemies.splice(i, 1); } i++; } speed = _root.speed; if (player._x > 530) { player._x = 530; xVel = xVel * -1; } if (player._x < 20) { player._x = 20; xVel = xVel * -1; } if (player._y > 380) { player._y = 380; yVel = yVel * -1; } if (player._y < 20) { player._y = 20; yVel = yVel * -1; } if (Key.isDown(37)) { xVel = xVel - (speed / 10); } else if (Key.isDown(39)) { xVel = xVel + (speed / 10); } if (Key.isDown(38)) { yVel = yVel - (speed / 10); } else if (Key.isDown(40)) { yVel = yVel + (speed / 10); } player._x = player._x + xVel; player._y = player._y + yVel; yVel = yVel * 0.9; xVel = xVel * 0.9; }; } function callExit() { a.stop(); b.stop(); } var xVel = 0; var yVel = 0; counter = 0; p = 1; t = 2; r = 7; var eCounter = 0; var enemies = new Array(); var goal = 1; trep.lineStyle(0, 16777215, 20); trep.moveTo(0, 0); trep.lineTo(550, 0); trep.moveTo(0, 0); trep.lineTo(0, 400); trep.moveTo(0, 0); trep.lineTo(0, -400); trep.moveTo(0, 0); trep.lineTo(-550, 0); trep._x = player._x; trep._y = player._y;
Symbol 163 MovieClip Frame 1
stop();
Symbol 166 MovieClip Frame 1
stop();
Symbol 169 MovieClip [level7] Frame 1
function callEnter() { onEnterFrame = function () { speed = _root.speed; counter++; a.play(); b.play(); if (counter == goal) { counter = 0; goal = Math.floor((1 / speed) * 400); eCounter++; shel = attachMovie("level7-goal", "e" + eCounter, _root.k++); shel._x = 100 + random(350); shel._y = 100 + random(200); shel._xscale = 15; shel._yscale = shel._xscale; enemies.push(eCounter); } i = 0; while (i < enemies.length) { this["e" + enemies[i]]._xscale = this["e" + enemies[i]]._xscale + (speed / 10); this["e" + enemies[i]]._yscale = this["e" + enemies[i]]._yscale + (speed / 10); tra = Math.floor((100 - this["e" + enemies[i]]._xscale) / 10); if (tra < 0) { tra = 0; } this["e" + enemies[i]].tipTop.text = tra; if (this["e" + enemies[i]]._xscale >= 100) { if (this["e" + enemies[i]].inside.hitTest(player)) { this["e" + enemies[i]].play(); enemies.splice(i, 1); } else { _root.triggerLoss(); } } i++; } speed = _root.speed; if (player._x > 530) { player._x = 530; xVel = xVel * -1; } if (player._x < 20) { player._x = 20; xVel = xVel * -1; } if (player._y > 380) { player._y = 380; yVel = yVel * -1; } if (player._y < 20) { player._y = 20; yVel = yVel * -1; } if (Key.isDown(37)) { xVel = xVel - (speed / 10); } else if (Key.isDown(39)) { xVel = xVel + (speed / 10); } if (Key.isDown(38)) { yVel = yVel - (speed / 10); } else if (Key.isDown(40)) { yVel = yVel + (speed / 10); } player._x = player._x + xVel; player._y = player._y + yVel; yVel = yVel * 0.9; xVel = xVel * 0.9; }; } function callExit() { a.stop(); b.stop(); } var xVel = 0; var yVel = 0; counter = 0; var eCounter = 0; var enemies = new Array(); var goal = 1; p = 7; t = 2; r = 1;
Symbol 173 MovieClip Frame 1
stop();
Symbol 176 MovieClip Frame 1
stop();
Symbol 183 MovieClip Frame 1
stop();
Symbol 184 MovieClip [level12] Frame 1
function callEnter() { onEnterFrame = function () { a.play(); b.play(); speed = _root.speed; if (Key.isDown(37)) { pass.gotoAndStop(4); dir = 4; } if (Key.isDown(39)) { pass.gotoAndStop(2); dir = 2; } if (Key.isDown(38)) { pass.gotoAndStop(1); dir = 1; } if (Key.isDown(40)) { pass.gotoAndStop(3); dir = 3; } counter++; speed = _root.speed; if (counter >= goal) { goal = Math.floor((1 / speed) * 500); counter = 0; eCounter++; shel = loadArea.attachMovie("level12-boxx", "e" + eCounter, _root.k++); shel.dir = random(4) + 1; shel.gotoAndStop(shel.dir); enemies.push(eCounter); shel._x = -20; shel._y = line._y; shel.activ = false; } i = 0; while (i < enemies.length) { loadArea["e" + enemies[i]]._x = loadArea["e" + enemies[i]]._x + ((speed * 2) / 3); if (loadArea["e" + enemies[i]]._x > 560) { loadArea["e" + enemies[i]].removeMovieClip(); enemies.splice(i, 1); } if ((loadArea["e" + enemies[i]].activ == false) && (loadArea["e" + enemies[i]].hitTest(pass))) { loadArea["e" + enemies[i]].activ = true; if (loadArea["e" + enemies[i]].dir == dir) { } else { _root.triggerLoss(); } } i++; } }; } function callExit() { a.stop(); b.stop(); } var leftLimit = 90; var rightLimit = 460; gravity = 0.3; p = 0; t = 2; r = 8; i = 0; while (i < 4) { this["ball" + i].xVel = random(6) - 3; if (this["ball" + i].xVel == 0) { this["ball" + i].xVel = 1; } this["ball" + i].yVel = 0; i++; } var enemies = new Array(); var counter = 0; var eCounter = 0; var goal = 5; dir = 1;
Symbol 188 MovieClip Frame 1
stop();
Symbol 191 MovieClip Frame 1
stop();
Symbol 196 MovieClip [level11] Frame 1
function callEnter() { onEnterFrame = function () { speed = _root.speed; a.play(); b.play(); i = 0; while (i < 4) { ball = this["ball" + i]; if (i == 3) { if (Key.isDown(37)) { ball3._x = ball3._x - (0.5 * speed); } if (Key.isDown(39)) { ball3._x = ball3._x + (0.5 * speed); } } if (ball._x > 530) { ball._x = 530; ball.xVel = ball.xVel * -1; } if (ball._x < 20) { ball._x = 20; ball.xVel = ball.xVel * -1; } if (ball._y > 380) { ball._y = 380; ball.yVel = -15; } if (i != 3) { ball._x = ball._x + (ball.xVel * (speed / 4)); } ball.yVel = ball.yVel + gravity; ball._y = ball._y + ball.yVel; if (i != 3) { xDistance = ball3._x - ball._x; yDistance = ball3._y - ball._y; dist = Math.sqrt((xDistance * xDistance) + (yDistance * yDistance)); if (dist < ((ball3._width / 2) + (ball._width / 2))) { _root.triggerLoss(); } } i++; } }; } function callExit() { a.stop(); b.stop(); } var leftLimit = 90; var rightLimit = 460; gravity = 0.3; p = 2; t = 5; r = 3; i = 0; while (i < 4) { this["ball" + i].xVel = random(6) - 3; if (this["ball" + i].xVel == 0) { this["ball" + i].xVel = 1; } this["ball" + i].yVel = 0; i++; }
Symbol 203 MovieClip Frame 1
stop();
Symbol 206 MovieClip Frame 1
stop();
Symbol 207 MovieClip [level1] Frame 1
function callEnter() { onEnterFrame = function () { speed = _root.speed * 1.5; a.play(); b.play(); if (yVel > 0) { yVel = speed; } else { yVel = -speed; } if (xVel > 0) { xVel = speed; } else { xVel = -speed; } if (Key.isDown(37)) { paddle._x = paddle._x - speed; } else if (Key.isDown(39)) { paddle._x = paddle._x + speed; } if (paddle._x > rightLimit) { paddle._x = rightLimit; } if (paddle._x < leftLimit) { paddle._x = leftLimit; } if (ball.hitTest(paddle)) { yVel = -Math.abs(yVel); } if (ball._y < 0) { yVel = yVel * -1; } if (ball._x > (550 - (ball._width / 2))) { xVel = xVel * -1; } if (ball._x < (0 + (ball._width / 2))) { xVel = xVel * -1; } if (ball._y > 400) { _root.triggerLoss(); } ball._x = ball._x + xVel; ball._y = ball._y + yVel; }; } function callExit() { a.stop(); b.stop(); } var leftLimit = 90; var rightLimit = 460; var xVel; var yVel; p = 1; t = 8; r = 1; xVel = _root.speed * 1.5; yVel = _root.speed * 1.5;
Symbol 224 MovieClip [level6-bullet] Frame 1
stop();
Symbol 224 MovieClip [level6-bullet] Frame 20
spliceReady = true;
Symbol 234 MovieClip [level7-goal] Frame 1
stop();
Symbol 234 MovieClip [level7-goal] Frame 20
this.removeMovieClip();
Symbol 237 MovieClip [level9-enemy] Frame 1
stop();
Symbol 237 MovieClip [level9-enemy] Frame 2
onEnterFrame = function () { yVel = yVel - 0.1; this._y = this._y - yVel; this._alpha = this._alpha - 4; this._rotation = this._rotation + 5; };
Symbol 237 MovieClip [level9-enemy] Frame 25
this.removeMovieClip();
Symbol 244 MovieClip [level10-enemy] Frame 1
stop();
Symbol 244 MovieClip [level10-enemy] Frame 10
this.removeMovieClip();
Symbol 251 MovieClip [level12-boxx] Frame 1
stop();
Symbol 256 MovieClip [level14-enemy] Frame 1
stop();
Symbol 256 MovieClip [level14-enemy] Frame 7
gotoAndStop (1);
Symbol 256 MovieClip [level14-enemy] Frame 17
this.removeMovieClip();
Symbol 259 MovieClip [level6-graphix] Frame 1
stop();
Symbol 273 Button
on (release) { _root.play(); }
Symbol 274 MovieClip Frame 1
stop(); act = false;
Symbol 274 MovieClip Frame 10
stop();
Symbol 280 Button
on (release) { getURL ("http://dissoluteproductions.com/index.php", "_blank"); }
Symbol 284 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 408 MovieClip [__Packages.ab3.rankz.Armor_Bot_30_En_AS1] Frame 0
class ab3.rankz.Armor_Bot_30_En_AS1 extends Object { static var _CharsReverseLookup; var _Armor_Bot_30_En_AS1Str, _Armor_Bot_30_En_AS1Count; function Armor_Bot_30_En_AS1 () { super(); } static function Encode(str) { var _local1 = new ab3.rankz.Armor_Bot_30_En_AS1(); return(_local1.encodeArmor_Bot_30_En_AS1(str)); } static function Decode(str) { var _local1 = new ab3.rankz.Armor_Bot_30_En_AS1(); return(_local1.decodeArmor_Bot_30_En_AS1(str)); } static function StringReplaceAll(source, find, replacement) { return(source.split(find).join(replacement)); } static function InitReverseChars() { _CharsReverseLookup = new Array(); var _local1 = 0; while (_local1 < _Chars.length) { _CharsReverseLookup[_Chars[_local1]] = _local1; _local1++; } return(true); } static function UrlDecode(str) { str = StringReplaceAll(str, "\\", " "); str = unescape(str); return(str); } static function UrlEncode(str) { str = escape(str); str = StringReplaceAll(str, "\\", "%2B"); str = StringReplaceAll(str, "%20", "+"); return(str); } function setArmor_Bot_30_En_AS1Str(str) { _Armor_Bot_30_En_AS1Str = str; _Armor_Bot_30_En_AS1Count = 0; } function readArmor_Bot_30_En_AS1() { if (!_Armor_Bot_30_En_AS1Str) { return(_EndOfInput); } if (_Armor_Bot_30_En_AS1Count >= _Armor_Bot_30_En_AS1Str.length) { return(_EndOfInput); } var _local2 = _Armor_Bot_30_En_AS1Str.charCodeAt(_Armor_Bot_30_En_AS1Count) & 255; _Armor_Bot_30_En_AS1Count++; return(_local2); } function encodeArmor_Bot_30_En_AS1(str) { setArmor_Bot_30_En_AS1Str(str); var _local3 = ""; var _local2 = new Array(3); var _local5 = 0; var _local4 = false; while ((!_local4) && (((_local2[0] = readArmor_Bot_30_En_AS1())) != _EndOfInput)) { _local2[1] = readArmor_Bot_30_En_AS1(); _local2[2] = readArmor_Bot_30_En_AS1(); _local3 = _local3 + _Chars[_local2[0] >> 2]; if (_local2[1] != _EndOfInput) { _local3 = _local3 + _Chars[((_local2[0] << 4) & 48) | (_local2[1] >> 4)]; if (_local2[2] != _EndOfInput) { _local3 = _local3 + _Chars[((_local2[1] << 2) & 60) | (_local2[2] >> 6)]; _local3 = _local3 + _Chars[_local2[2] & 63]; } else { _local3 = _local3 + _Chars[(_local2[1] << 2) & 60]; _local3 = _local3 + "="; _local4 = true; } } else { _local3 = _local3 + _Chars[(_local2[0] << 4) & 48]; _local3 = _local3 + "="; _local3 = _local3 + "="; _local4 = true; } _local5 = _local5 + 4; if (_local5 >= 76) { _local3 = _local3 + newline; _local5 = 0; } } return(_local3); } function readReverseArmor_Bot_30_En_AS1() { if (!_Armor_Bot_30_En_AS1Str) { return(_EndOfInput); } while (true) { if (_Armor_Bot_30_En_AS1Count >= _Armor_Bot_30_En_AS1Str.length) { return(_EndOfInput); } var _local2 = _Armor_Bot_30_En_AS1Str.charAt(_Armor_Bot_30_En_AS1Count); _Armor_Bot_30_En_AS1Count++; if (_CharsReverseLookup[_local2]) { return(_CharsReverseLookup[_local2]); } if (_local2 == "A") { return(0); } } } function ntos(n) { var _local1 = n.toString(16); if (_local1.length == 1) { _local1 = "0" + _local1; } _local1 = "%" + _local1; return(unescape(_local1)); } function decodeArmor_Bot_30_En_AS1(str) { setArmor_Bot_30_En_AS1Str(str); var _local3 = ""; var _local2 = new Array(4); var _local4 = false; while (((!_local4) && (((_local2[0] = readReverseArmor_Bot_30_En_AS1())) != _EndOfInput)) && (((_local2[1] = readReverseArmor_Bot_30_En_AS1())) != _EndOfInput)) { _local2[2] = readReverseArmor_Bot_30_En_AS1(); _local2[3] = readReverseArmor_Bot_30_En_AS1(); _local3 = _local3 + ntos(((_local2[0] << 2) & 255) | (_local2[1] >> 4)); if (_local2[2] != _EndOfInput) { _local3 = _local3 + ntos(((_local2[1] << 4) & 255) | (_local2[2] >> 2)); if (_local2[3] != _EndOfInput) { _local3 = _local3 + ntos(((_local2[2] << 6) & 255) | _local2[3]); } else { _local4 = true; } } else { _local4 = true; } } return(_local3); } function toHex(n) { var _local4 = ""; var _local3 = true; var _local1 = 32; while (_local1 > 0) { _local1 = _local1 - 4; var _local2 = (n >> _local1) & 15; if ((!_local3) || (_local2 != 0)) { _local3 = false; _local4 = _local4 + _Digits[_local2]; } } return(((_local4 == "") ? "0" : (_local4))); } function pad(str, len, pad) { var _local2 = str; var _local1 = str.length; while (_local1 < len) { _local2 = pad + _local2; _local1++; } return(_local2); } function encodeHex(str) { var _local4 = ""; var _local2 = 0; while (_local2 < str.length) { _local4 = _local4 + pad(toHex(str.charCodeAt(_local2) & 255), 2, "0"); _local2++; } return(_local4); } function decodeHex(str) { var _local5 = ""; var _local3 = ""; var _local2 = 0; while (_local2 < str.length) { _local3 = _local3 + str.charAt(_local2); if (_local3.length == 2) { _local5 = _local5 + ntos(parseInt("0x" + _local3)); _local3 = ""; } _local2++; } return(_local5); } static var _EndOfInput = -1; static var _Chars = new Array("A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "+", "/"); static var _CharsReverseLookupInited = InitReverseChars(); static var _Digits = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"); }
Symbol 294 MovieClip Frame 126
_root.nextFrame();
Symbol 295 MovieClip Frame 1
stop();
Instance of Symbol 294 MovieClip in Symbol 295 MovieClip Frame 1
onClipEvent (enterFrame) { this.onPress = function () { getURL ("http://www.armorgames.com", "_blank"); }; }
Symbol 295 MovieClip Frame 2
_root.nextFrame();
Symbol 306 Button
on (release) { play(); }
Symbol 309 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 312 Button
on (release) { getURL ("http://rankz.armorbot.com/grid16/", "_blank"); }
Symbol 315 Button
on (release) { getURL ("http://rankz.armorbot.com/grid16/", "_blank"); }
Symbol 316 Button
on (release) { getURL ("http://www.armorblog.com", "_blank"); }
Symbol 323 MovieClip Frame 50
stop();
Symbol 323 MovieClip Frame 95
_root.play();
Symbol 335 MovieClip Frame 1
stop();
Symbol 345 MovieClip Frame 155
_root.myStage = 4; this.swapDepths(_root.k++); this.removeMovieClip();
Symbol 346 MovieClip Frame 1
function camControl() { parentColor.setTransform(camColor.getTransform()); var _local4 = sX / this._width; var _local3 = sY / this._height; _parent._x = cX - (this._x * _local4); _parent._y = cY - (this._y * _local3); _parent._xscale = 100 * _local4; _parent._yscale = 100 * _local3; } function resetStage() { var _local2 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(_local2); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = (Stage.width / 2); var cY = (Stage.height / 2); var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage; cameraFrame._visible = false;
Symbol 372 Button
on (release) { _parent.play(); }
Symbol 376 MovieClip Frame 1
onEnterFrame = function () { pBar.gotoAndStop(Math.round((_root.p / _root.pTotal) * 100)); tBar.gotoAndStop(Math.round((_root.t / _root.tTotal) * 100)); rBar.gotoAndStop(Math.round((_root.r / _root.rTotal) * 100)); point = {}; point.x = pBar.inPoint._x; point.y = pBar.inPoint._y; pBar.localToGlobal(point); pX = point.x - _x; pY = point.y - _y; point = {}; point.x = tBar.inPoint._x; point.y = tBar.inPoint._y; tBar.localToGlobal(point); tX = point.x - _x; tY = point.y - _y; point = {}; point.x = rBar.inPoint._x; point.y = rBar.inPoint._y; rBar.localToGlobal(point); rX = point.x - _x; rY = point.y - _y; clear(); lineStyle(3, 5727707, 100); beginFill(5727707, 20); moveTo(rX, rY); lineTo(tX, tY); lineTo(pX, pY); lineTo(rX, rY); endFill(); multi = Math.floor(_root.speed / 5); pPer = Math.round((_root.p / _root.pTotal) * 100) + "%"; tPer = Math.round((_root.t / _root.tTotal) * 100) + "%"; rPer = Math.round((_root.r / _root.rTotal) * 100) + "%"; };
Symbol 380 MovieClip Frame 1
stop();
Symbol 384 Button
on (release) { function __rankz_send__(par1, par2, par3, par4) { par227 = new LoadVars(); par228 = new LoadVars(); par227.flashkey = par2; par227.SU0249 = par1; par227.bmFtZTE = ab3.rankz.Armor_Bot_30_En_AS1.Encode(par3); par227.c2NvcmUx = ab3.rankz.Armor_Bot_30_En_AS1.Encode(par4 + "j%e%a%n%s"); par227.flashkey = par227.flashkey.split("=").join(""); par227.SU0249 = par227.SU0249.split("=").join(""); par228.onLoad = function (success) { if (success) { trace(par228.msg); } else { trace(par228.loaded); } }; par227.sendAndLoad("http://rankz.armorbot.com/submit/", par228, "POST"); } bXlnYW1lX25hbWVfdmFyaWFibGU = _root.finalName; bXlnYW1lX3Njb3JlX3ZhcmlhYmxl = _root.tTime; __rankz_send__("MjMxN2olZSVhJW4lcw==", "bWdIZUtqV2c=", bXlnYW1lX25hbWVfdmFyaWFibGU, bXlnYW1lX3Njb3JlX3ZhcmlhYmxl); sub._x = 40000; posted.gotoAndStop(2); }
Symbol 390 Button
on (release) { getURL ("http://rankz.armorbot.com/grid16/", "_blank"); }
Symbol 394 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 397 Button
on (release) { stopAllSounds(); _root.gotoAndStop("game"); }
Symbol 402 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 405 Button
on (release) { getURL ("http://www.armorblog.com/", "_blank"); }
Symbol 407 MovieClip Frame 1
_root._x = 275; _root._y = 200; _root._xscale = 100; _root._yscale = 100; stopAllSounds();
Symbol 407 MovieClip Frame 126
stop();
Symbol 407 MovieClip Frame 170
stop();

Library Items

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Symbol 2 Sound [sine]
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Symbol 4 GraphicUsed by:19
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Symbol 10 MovieClipUses:9Used by:11
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Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:14
Symbol 14 MovieClipUses:13Used by:15
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Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:19
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Symbol 30 GraphicUsed by:33
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:33
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Symbol 34 GraphicUsed by:38
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:38
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip [level5-spinner]Uses:34 36 37Used by:39
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Symbol 65 GraphicUsed by:66
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Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:91
Symbol 91 MovieClipUses:88 90Used by:92
Symbol 92 MovieClip [level15]Uses:3 79 82 85 18 87 91
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Symbol 95 MovieClipUses:94Used by:96
Symbol 96 MovieClipUses:95Used by:100
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Symbol 99 MovieClipUses:98Used by:100
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Symbol 112 MovieClip [level4]Uses:3 101 104 107 109 18 111
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Symbol 144 GraphicUsed by:145
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Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:159
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Symbol 151 EditableTextUses:150Used by:152
Symbol 152 MovieClipUses:151Used by:159
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Symbol 182 GraphicUsed by:183
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Symbol 197 GraphicUsed by:207
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Symbol 203 MovieClipUses:202Used by:207
Symbol 204 TextUses:5Used by:205
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Symbol 206 MovieClipUses:205Used by:207
Symbol 207 MovieClip [level1]Uses:3 197 199 200 203 206
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClip [level1-bar]Uses:208
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClip [level2-thing]Uses:210
Symbol 212 GraphicUsed by:215
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:213Used by:215
Symbol 215 MovieClip [level3-pillar]Uses:212 214
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClip [level4-line]Uses:216
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClip [level14-bullet]Uses:218
Symbol 220 GraphicUsed by:221
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Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:222Used by:224
Symbol 224 MovieClip [level6-bullet]Uses:223
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClip [level6-enemy]Uses:225 143
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClipUses:227Used by:234
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Symbol 246 MovieClip [level13-wall]Uses:245
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Symbol 250 GraphicUsed by:251
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Symbol 256 MovieClip [level14-enemy]Uses:255
Symbol 257 GraphicUsed by:259
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClip [level6-graphix]Uses:257 258
Symbol 260 GraphicUsed by:Timeline
Symbol 261 TextUses:150Used by:Timeline
Symbol 262 FontUsed by:263
Symbol 263 TextUses:262Used by:264
Symbol 264 MovieClipUses:263Used by:Timeline
Symbol 265 EditableTextUses:150Used by:266
Symbol 266 MovieClipUses:265Used by:Timeline
Symbol 267 TextUses:150Used by:Timeline
Symbol 268 TextUses:150Used by:Timeline
Symbol 269 TextUses:150Used by:272 273
Symbol 270 TextUses:150Used by:272 273
Symbol 271 GraphicUsed by:272 273
Symbol 272 ButtonUses:269 270 271Used by:274
Symbol 273 ButtonUses:269 270 271Used by:274
Symbol 274 MovieClipUses:272 273Used by:Timeline
Symbol 275 FontUsed by:276 277 281 282
Symbol 276 TextUses:275Used by:406  Timeline
Symbol 277 TextUses:275Used by:278
Symbol 278 MovieClipUses:277Used by:280
Symbol 279 GraphicUsed by:280
Symbol 280 ButtonUses:278 279Used by:406  Timeline
Symbol 281 TextUses:275Used by:284
Symbol 282 TextUses:275Used by:284
Symbol 283 GraphicUsed by:284
Symbol 284 ButtonUses:281 282 283Used by:406  Timeline
Symbol 408 MovieClip [__Packages.ab3.rankz.Armor_Bot_30_En_AS1]
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClipUses:285Used by:294
Symbol 287 TextUses:150Used by:288
Symbol 288 MovieClipUses:287Used by:294
Symbol 289 GraphicUsed by:294
Symbol 290 GraphicUsed by:294
Symbol 291 GraphicUsed by:294
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClipUses:292Used by:294
Symbol 294 MovieClipUses:286 288 289 290 291 293 SS1Used by:295
Symbol 295 MovieClipUses:294Used by:Timeline
Symbol 296 SoundUsed by:407  Timeline
Symbol 297 ShapeTweeningUsed by:323
Symbol 298 GraphicUsed by:323
Symbol 299 GraphicUsed by:323
Symbol 300 TextUses:150Used by:301
Symbol 301 MovieClipUses:300Used by:323
Symbol 302 TextUses:150Used by:306 318
Symbol 303 TextUses:150Used by:306 318
Symbol 304 GraphicUsed by:306 309 312 315 316 318 372 390 397
Symbol 305 SoundUsed by:306 309 312 315 316 318 372 390 394 397 405
Symbol 306 ButtonUses:302 303 304 305Used by:323
Symbol 307 TextUses:150Used by:309
Symbol 308 TextUses:150Used by:309
Symbol 309 ButtonUses:307 308 304 305Used by:323
Symbol 310 TextUses:150Used by:312
Symbol 311 TextUses:150Used by:312
Symbol 312 ButtonUses:310 311 304 305Used by:323
Symbol 313 TextUses:150Used by:315 316
Symbol 314 TextUses:150Used by:315 316
Symbol 315 ButtonUses:313 314 304 305Used by:323
Symbol 316 ButtonUses:313 314 304 305Used by:323
Symbol 317 SoundUsed by:323 407
Symbol 318 ButtonUses:302 303 304 305Used by:323
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClipUses:319Used by:323
Symbol 321 GraphicUsed by:322 338  Timeline
Symbol 322 MovieClipUses:321Used by:323
Symbol 323 MovieClipUses:297 298 299 301 306 309 312 315 316 317 318 320 322Used by:Timeline
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClipUses:324Used by:346
Symbol 326 GraphicUsed by:327
Symbol 327 MovieClipUses:326Used by:335
Symbol 328 TextUses:150Used by:329
Symbol 329 MovieClipUses:328Used by:335
Symbol 330 SoundUsed by:335
Symbol 331 EditableTextUses:150Used by:333
Symbol 332 TextUses:150Used by:333
Symbol 333 MovieClipUses:331 332Used by:334
Symbol 334 MovieClipUses:333Used by:335
Symbol 335 MovieClipUses:327 329 330 334Used by:346
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:336Used by:345
Symbol 338 MovieClipUses:321Used by:345
Symbol 339 TextUses:150Used by:340
Symbol 340 MovieClipUses:339Used by:345
Symbol 341 TextUses:150Used by:342
Symbol 342 MovieClipUses:341Used by:345
Symbol 343 TextUses:150Used by:344
Symbol 344 MovieClipUses:343Used by:345
Symbol 345 MovieClipUses:337 338 340 342 344Used by:346
Symbol 346 MovieClipUses:325 335 345Used by:Timeline
Symbol 347 SoundUsed by:Timeline
Symbol 348 GraphicUsed by:349
Symbol 349 MovieClipUses:348Used by:407
Symbol 350 TextUses:150Used by:351
Symbol 351 MovieClipUses:350Used by:407
Symbol 352 TextUses:150Used by:353
Symbol 353 MovieClipUses:352Used by:407
Symbol 354 GraphicUsed by:376
Symbol 355 MovieClipUsed by:356
Symbol 356 MovieClipUses:355Used by:376
Symbol 357 TextUses:150Used by:376
Symbol 358 TextUses:150Used by:376
Symbol 359 TextUses:150Used by:376
Symbol 360 GraphicUsed by:376
Symbol 361 TextUses:150Used by:376
Symbol 362 TextUses:150Used by:376
Symbol 363 EditableTextUses:150Used by:376
Symbol 364 TextUses:150Used by:376
Symbol 365 EditableTextUses:150Used by:376
Symbol 366 TextUses:150Used by:376
Symbol 367 EditableTextUses:150Used by:376
Symbol 368 TextUses:150Used by:376
Symbol 369 EditableTextUses:150Used by:376
Symbol 370 TextUses:150Used by:372
Symbol 371 TextUses:150Used by:372
Symbol 372 ButtonUses:370 371 304 305Used by:376
Symbol 373 EditableTextUses:150Used by:376
Symbol 374 EditableTextUses:150Used by:376
Symbol 375 EditableTextUses:150Used by:376
Symbol 376 MovieClipUses:354 356 357 358 359 360 361 362 363 364 365 366 367 368 369 372 373 374 375Used by:407
Symbol 377 TextUses:150Used by:387
Symbol 378 TextUses:150Used by:387
Symbol 379 TextUses:150Used by:380
Symbol 380 MovieClipUses:379Used by:387
Symbol 381 GraphicUsed by:384
Symbol 382 TextUses:150Used by:384
Symbol 383 GraphicUsed by:384
Symbol 384 ButtonUses:381 382 383Used by:387
Symbol 385 GraphicUsed by:387
Symbol 386 EditableTextUses:150Used by:387
Symbol 387 MovieClipUses:377 378 380 384 385 386Used by:407
Symbol 388 TextUses:150Used by:390
Symbol 389 TextUses:150Used by:390
Symbol 390 ButtonUses:388 389 304 305Used by:406
Symbol 391 TextUses:150Used by:394
Symbol 392 TextUses:150Used by:394
Symbol 393 GraphicUsed by:394 405
Symbol 394 ButtonUses:391 392 393 305Used by:406
Symbol 395 TextUses:150Used by:397
Symbol 396 TextUses:150Used by:397
Symbol 397 ButtonUses:395 396 304 305Used by:406
Symbol 398 BitmapUsed by:399
Symbol 399 GraphicUses:398Used by:400
Symbol 400 MovieClipUses:399Used by:402
Symbol 401 GraphicUsed by:402
Symbol 402 ButtonUses:400 401Used by:406
Symbol 403 TextUses:150Used by:405
Symbol 404 TextUses:150Used by:405
Symbol 405 ButtonUses:403 404 393 305Used by:406
Symbol 406 MovieClipUses:390 394 397 402 405 276 280 284Used by:407
Symbol 407 MovieClipUses:349 296 351 353 376 317 387 406Used by:Timeline
Streaming Sound 1Used by:Symbol 294 MovieClip

Instance Names

"b6"Frame 1Symbol 264 MovieClip
"b23"Frame 1Symbol 264 MovieClip
"b21"Frame 1Symbol 264 MovieClip
"b19"Frame 1Symbol 264 MovieClip
"b17"Frame 1Symbol 264 MovieClip
"b15"Frame 1Symbol 264 MovieClip
"b13"Frame 1Symbol 264 MovieClip
"b11"Frame 1Symbol 264 MovieClip
"b9"Frame 1Symbol 264 MovieClip
"b0"Frame 1Symbol 264 MovieClip
"b3"Frame 1Symbol 264 MovieClip
"b4"Frame 1Symbol 264 MovieClip
"b10"Frame 1Symbol 264 MovieClip
"b8"Frame 1Symbol 264 MovieClip
"b5"Frame 1Symbol 264 MovieClip
"b7"Frame 1Symbol 264 MovieClip
"b2"Frame 1Symbol 264 MovieClip
"b1"Frame 1Symbol 264 MovieClip
"b16"Frame 1Symbol 264 MovieClip
"b24"Frame 1Symbol 264 MovieClip
"b22"Frame 1Symbol 264 MovieClip
"b20"Frame 1Symbol 264 MovieClip
"b18"Frame 1Symbol 264 MovieClip
"b14"Frame 1Symbol 264 MovieClip
"b12"Frame 1Symbol 264 MovieClip
"afw"Frame 1Symbol 266 MovieClip
"playMe"Frame 1Symbol 274 MovieClip
"camera"Frame 5Symbol 346 MovieClip
"b"Symbol 19 MovieClip [level0] Frame 1Symbol 8 MovieClip
"a"Symbol 19 MovieClip [level0] Frame 1Symbol 11 MovieClip
"bg"Symbol 19 MovieClip [level0] Frame 1Symbol 15 MovieClip
"ball"Symbol 19 MovieClip [level0] Frame 1Symbol 17 MovieClip
"loadHere"Symbol 19 MovieClip [level0] Frame 1Symbol 18 MovieClip
"hitA"Symbol 33 MovieClip Frame 1Symbol 32 MovieClip
"point"Symbol 38 MovieClip [level5-spinner] Frame 1Symbol 36 MovieClip
"b"Symbol 39 MovieClip [level5] Frame 1Symbol 23 MovieClip
"a"Symbol 39 MovieClip [level5] Frame 1Symbol 26 MovieClip
"ping"Symbol 39 MovieClip [level5] Frame 1Symbol 29 MovieClip
"enemy"Symbol 39 MovieClip [level5] Frame 1Symbol 33 MovieClip
"loadArea"Symbol 39 MovieClip [level5] Frame 1Symbol 18 MovieClip
"spinner"Symbol 39 MovieClip [level5] Frame 1Symbol 38 MovieClip [level5-spinner]
"hitA"Symbol 50 MovieClip Frame 1Symbol 49 MovieClip
"hitA"Symbol 52 MovieClip Frame 1Symbol 49 MovieClip
"b"Symbol 55 MovieClip [level10] Frame 1Symbol 43 MovieClip
"a"Symbol 55 MovieClip [level10] Frame 1Symbol 46 MovieClip
"center"Symbol 55 MovieClip [level10] Frame 1Symbol 50 MovieClip
"loadArea"Symbol 55 MovieClip [level10] Frame 1Symbol 18 MovieClip
"player"Symbol 55 MovieClip [level10] Frame 1Symbol 52 MovieClip
"player"Symbol 66 MovieClip [level9] Frame 1Symbol 58 MovieClip
"b"Symbol 66 MovieClip [level9] Frame 1Symbol 61 MovieClip
"a"Symbol 66 MovieClip [level9] Frame 1Symbol 64 MovieClip
"loadArea"Symbol 66 MovieClip [level9] Frame 1Symbol 18 MovieClip
"b"Symbol 78 MovieClip [level8] Frame 1Symbol 70 MovieClip
"a"Symbol 78 MovieClip [level8] Frame 1Symbol 73 MovieClip
"loadArea"Symbol 78 MovieClip [level8] Frame 1Symbol 18 MovieClip
"player"Symbol 78 MovieClip [level8] Frame 1Symbol 75 MovieClip
"line"Symbol 78 MovieClip [level8] Frame 1Symbol 77 MovieClip
"block"Symbol 91 MovieClip Frame 1Symbol 90 MovieClip
"block"Symbol 91 MovieClip Frame 2Symbol 90 MovieClip
"block"Symbol 91 MovieClip Frame 3Symbol 90 MovieClip
"block"Symbol 91 MovieClip Frame 4Symbol 90 MovieClip
"b"Symbol 92 MovieClip [level15] Frame 1Symbol 82 MovieClip
"a"Symbol 92 MovieClip [level15] Frame 1Symbol 85 MovieClip
"loadArea"Symbol 92 MovieClip [level15] Frame 1Symbol 18 MovieClip
"player"Symbol 92 MovieClip [level15] Frame 1Symbol 87 MovieClip
"walls"Symbol 92 MovieClip [level15] Frame 1Symbol 91 MovieClip
"loadArea"Symbol 100 MovieClip [level14] Frame 1Symbol 18 MovieClip
"player"Symbol 100 MovieClip [level14] Frame 1Symbol 87 MovieClip
"b"Symbol 100 MovieClip [level14] Frame 1Symbol 96 MovieClip
"a"Symbol 100 MovieClip [level14] Frame 1Symbol 99 MovieClip
"b"Symbol 112 MovieClip [level4] Frame 1Symbol 104 MovieClip
"a"Symbol 112 MovieClip [level4] Frame 1Symbol 107 MovieClip
"centerLine"Symbol 112 MovieClip [level4] Frame 1Symbol 109 MovieClip
"loadArea"Symbol 112 MovieClip [level4] Frame 1Symbol 18 MovieClip
"player"Symbol 112 MovieClip [level4] Frame 1Symbol 111 MovieClip
"b"Symbol 122 MovieClip [level13] Frame 1Symbol 116 MovieClip
"a"Symbol 122 MovieClip [level13] Frame 1Symbol 119 MovieClip
"loadArea"Symbol 122 MovieClip [level13] Frame 1Symbol 18 MovieClip
"player"Symbol 122 MovieClip [level13] Frame 1Symbol 121 MovieClip
"bg"Symbol 134 MovieClip [level3] Frame 1Symbol 126 MovieClip
"b"Symbol 134 MovieClip [level3] Frame 1Symbol 129 MovieClip
"a"Symbol 134 MovieClip [level3] Frame 1Symbol 132 MovieClip
"loadArea"Symbol 134 MovieClip [level3] Frame 1Symbol 18 MovieClip
"player"Symbol 134 MovieClip [level3] Frame 1Symbol 133 MovieClip
"hitA"Symbol 145 MovieClip Frame 1Symbol 143 MovieClip
"b"Symbol 146 MovieClip [level6] Frame 1Symbol 138 MovieClip
"a"Symbol 146 MovieClip [level6] Frame 1Symbol 141 MovieClip
"player"Symbol 146 MovieClip [level6] Frame 1Symbol 145 MovieClip
"loadArea"Symbol 146 MovieClip [level6] Frame 1Symbol 18 MovieClip
"sw"Symbol 152 MovieClip Frame 1Symbol 151 EditableText
"player"Symbol 159 MovieClip [level2] Frame 1Symbol 149 MovieClip
"loadArea"Symbol 159 MovieClip [level2] Frame 1Symbol 18 MovieClip
"trep"Symbol 159 MovieClip [level2] Frame 1Symbol 152 MovieClip
"b"Symbol 159 MovieClip [level2] Frame 1Symbol 155 MovieClip
"a"Symbol 159 MovieClip [level2] Frame 1Symbol 158 MovieClip
"b"Symbol 169 MovieClip [level7] Frame 1Symbol 163 MovieClip
"a"Symbol 169 MovieClip [level7] Frame 1Symbol 166 MovieClip
"player"Symbol 169 MovieClip [level7] Frame 1Symbol 168 MovieClip [level7-snakeBody]
"loadArea"Symbol 169 MovieClip [level7] Frame 1Symbol 18 MovieClip
"loadArea"Symbol 184 MovieClip [level12] Frame 1Symbol 18 MovieClip
"b"Symbol 184 MovieClip [level12] Frame 1Symbol 173 MovieClip
"a"Symbol 184 MovieClip [level12] Frame 1Symbol 176 MovieClip
"line"Symbol 184 MovieClip [level12] Frame 1Symbol 178 MovieClip
"pass"Symbol 184 MovieClip [level12] Frame 1Symbol 183 MovieClip
"b"Symbol 196 MovieClip [level11] Frame 1Symbol 188 MovieClip
"a"Symbol 196 MovieClip [level11] Frame 1Symbol 191 MovieClip
"ball0"Symbol 196 MovieClip [level11] Frame 1Symbol 193 MovieClip
"ball1"Symbol 196 MovieClip [level11] Frame 1Symbol 193 MovieClip
"ball2"Symbol 196 MovieClip [level11] Frame 1Symbol 193 MovieClip
"ball3"Symbol 196 MovieClip [level11] Frame 1Symbol 195 MovieClip
"paddle"Symbol 207 MovieClip [level1] Frame 1Symbol 199 MovieClip
"ball"Symbol 207 MovieClip [level1] Frame 1Symbol 200 MovieClip
"b"Symbol 207 MovieClip [level1] Frame 1Symbol 203 MovieClip
"a"Symbol 207 MovieClip [level1] Frame 1Symbol 206 MovieClip
"pillTop"Symbol 215 MovieClip [level3-pillar] Frame 1Symbol 214 MovieClip
"hitA"Symbol 226 MovieClip [level6-enemy] Frame 1Symbol 143 MovieClip
"tipTop"Symbol 234 MovieClip [level7-goal] Frame 1Symbol 229 EditableText
"inside"Symbol 234 MovieClip [level7-goal] Frame 1Symbol 231 MovieClip
"rot"Symbol 237 MovieClip [level9-enemy] Frame 1Symbol 236 MovieClip
"hitA"Symbol 237 MovieClip [level9-enemy] Frame 1Symbol 49 MovieClip
"rot"Symbol 241 MovieClip [level8-enemy] Frame 1Symbol 240 MovieClip
"hitA"Symbol 241 MovieClip [level8-enemy] Frame 1Symbol 49 MovieClip
"cameraFrame"Symbol 346 MovieClip Frame 1Symbol 325 MovieClip
"speedThinger"Symbol 346 MovieClip Frame 1Symbol 335 MovieClip
"loadSeq"Symbol 346 MovieClip Frame 1Symbol 345 MovieClip
"inPoint"Symbol 356 MovieClip Frame 1Symbol 355 MovieClip
"tBar"Symbol 376 MovieClip Frame 1Symbol 356 MovieClip
"pBar"Symbol 376 MovieClip Frame 1Symbol 356 MovieClip
"rBar"Symbol 376 MovieClip Frame 1Symbol 356 MovieClip
"posted"Symbol 387 MovieClip Frame 1Symbol 380 MovieClip
"sub"Symbol 387 MovieClip Frame 1Symbol 384 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "sitar"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sine"
ExportAssets (56)Timeline Frame 1Symbol 19 as "level0"
ExportAssets (56)Timeline Frame 1Symbol 38 as "level5-spinner"
ExportAssets (56)Timeline Frame 1Symbol 39 as "level5"
ExportAssets (56)Timeline Frame 1Symbol 55 as "level10"
ExportAssets (56)Timeline Frame 1Symbol 66 as "level9"
ExportAssets (56)Timeline Frame 1Symbol 78 as "level8"
ExportAssets (56)Timeline Frame 1Symbol 92 as "level15"
ExportAssets (56)Timeline Frame 1Symbol 100 as "level14"
ExportAssets (56)Timeline Frame 1Symbol 112 as "level4"
ExportAssets (56)Timeline Frame 1Symbol 122 as "level13"
ExportAssets (56)Timeline Frame 1Symbol 134 as "level3"
ExportAssets (56)Timeline Frame 1Symbol 146 as "level6"
ExportAssets (56)Timeline Frame 1Symbol 159 as "level2"
ExportAssets (56)Timeline Frame 1Symbol 168 as "level7-snakeBody"
ExportAssets (56)Timeline Frame 1Symbol 169 as "level7"
ExportAssets (56)Timeline Frame 1Symbol 184 as "level12"
ExportAssets (56)Timeline Frame 1Symbol 196 as "level11"
ExportAssets (56)Timeline Frame 1Symbol 207 as "level1"
ExportAssets (56)Timeline Frame 1Symbol 209 as "level1-bar"
ExportAssets (56)Timeline Frame 1Symbol 211 as "level2-thing"
ExportAssets (56)Timeline Frame 1Symbol 215 as "level3-pillar"
ExportAssets (56)Timeline Frame 1Symbol 217 as "level4-line"
ExportAssets (56)Timeline Frame 1Symbol 219 as "level14-bullet"
ExportAssets (56)Timeline Frame 1Symbol 221 as "level4-bullet"
ExportAssets (56)Timeline Frame 1Symbol 224 as "level6-bullet"
ExportAssets (56)Timeline Frame 1Symbol 226 as "level6-enemy"
ExportAssets (56)Timeline Frame 1Symbol 234 as "level7-goal"
ExportAssets (56)Timeline Frame 1Symbol 237 as "level9-enemy"
ExportAssets (56)Timeline Frame 1Symbol 241 as "level8-enemy"
ExportAssets (56)Timeline Frame 1Symbol 244 as "level10-enemy"
ExportAssets (56)Timeline Frame 1Symbol 246 as "level13-wall"
ExportAssets (56)Timeline Frame 1Symbol 251 as "level12-boxx"
ExportAssets (56)Timeline Frame 1Symbol 253 as "level12-box"
ExportAssets (56)Timeline Frame 1Symbol 256 as "level14-enemy"
ExportAssets (56)Timeline Frame 1Symbol 259 as "level6-graphix"
ExportAssets (56)Timeline Frame 1Symbol 408 as "__Packages.ab3.rankz.Armor_Bot_30_En_AS1"

Labels

"game"Frame 4
"gameOver"Frame 6

Dynamic Text Variables

_root.perDispSymbol 265 EditableText"<p align="center"><font face="Myriad Pro" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">20%</font></p>"
_root.speedDispSymbol 331 EditableText"<p align="right"><font face="Myriad Pro" size="160" color="#ffffff" letterSpacing="0.000000" kerning="1">0.5</font></p>"
_root.topComboSymbol 363 EditableText"<p align="left"><font face="Myriad Pro" size="23" color="#999999" letterSpacing="0.000000" kerning="1">500</font></p>"
_root.tTimeSymbol 365 EditableText"<p align="left"><font face="Myriad Pro" size="23" color="#999999" letterSpacing="0.000000" kerning="1">500</font></p>"
_root.speedDispSymbol 367 EditableText"<p align="left"><font face="Myriad Pro" size="23" color="#999999" letterSpacing="0.000000" kerning="1">500</font></p>"
_root.carabousSymbol 369 EditableText"<p align="left"><font face="Myriad Pro" size="23" color="#999999" letterSpacing="0.000000" kerning="1">500</font></p>"
pPerSymbol 373 EditableText"<p align="center"><font face="Myriad Pro" size="24" color="#5765db" letterSpacing="0.000000" kerning="1">99%</font></p>"
rPerSymbol 374 EditableText"<p align="center"><font face="Myriad Pro" size="24" color="#5765db" letterSpacing="0.000000" kerning="1">14%</font></p>"
tPerSymbol 375 EditableText"<p align="center"><font face="Myriad Pro" size="24" color="#5765db" letterSpacing="0.000000" kerning="1">14%</font></p>"
_root.finalNameSymbol 386 EditableText"Top Combo:"




http://swfchan.com/4/16273/info.shtml
Created: 12/8 -2019 02:19:53 Last modified: 12/8 -2019 02:19:53 Server time: 05/05 -2024 13:32:10