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1208548300711.swf

This is the info page for
Flash #16310

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ActionScript [AS3]
Section 1
//FPS (com.alternativagame.admin.FPS) package com.alternativagame.admin { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.system.*; public final class FPS extends Sprite { private var currentY:int; private var diagramTimer:int; private var tfTimer:int; private var downloadedBytes:uint;// = 0 private var socketOutBytes:uint;// = 0 private var socketOutLast:uint;// = 0 private var socketInBytes:uint;// = 0 private var mem:TextField; private var skn:TextField; private var diagram:BitmapData; private var socketOut:TextField; private var skins:int;// = -1 private var fps:TextField; private var socketInLast:uint;// = 0 private var tfDelay:int;// = 0 private var socketIn:TextField; private var dwl:TextField; private var skinsChanged:int;// = 0 private static const maxMemory:uint = 41943040; private static const diagramWidth:uint = 60; private static const tfDelayMax:int = 10; private static const maxSocket:uint = 4200; private static const diagramHeight:uint = 40; private static var instance:FPS; public function FPS(_arg1:DisplayObjectContainer){ var _local2:Bitmap; fps = new TextField(); mem = new TextField(); skn = new TextField(); dwl = new TextField(); socketIn = new TextField(); socketOut = new TextField(); super(); if (instance == null){ mouseEnabled = false; mouseChildren = false; _arg1.addChild(this); fps.defaultTextFormat = new TextFormat("Tahoma", 10, 0xCCCCCC); fps.autoSize = TextFieldAutoSize.LEFT; fps.text = ("FPS: " + Number(stage.frameRate).toFixed(2)); fps.selectable = false; fps.x = (-(diagramWidth) - 2); addChild(fps); mem.defaultTextFormat = new TextFormat("Tahoma", 10, 0xCCCC00); mem.autoSize = TextFieldAutoSize.LEFT; mem.text = ("MEM: " + bytesToString(System.totalMemory)); mem.selectable = false; mem.x = (-(diagramWidth) - 2); mem.y = 10; addChild(mem); currentY = 20; skn.defaultTextFormat = new TextFormat("Tahoma", 10, 0xFF6600); skn.autoSize = TextFieldAutoSize.LEFT; skn.text = ("MEM: " + bytesToString(System.totalMemory)); skn.selectable = false; skn.x = (-(diagramWidth) - 2); dwl.defaultTextFormat = new TextFormat("Tahoma", 10, 0xCC00CC); dwl.autoSize = TextFieldAutoSize.LEFT; dwl.selectable = false; dwl.x = (-(diagramWidth) - 2); socketIn.defaultTextFormat = new TextFormat("Tahoma", 10, 0xFF00); socketIn.autoSize = TextFieldAutoSize.LEFT; socketIn.selectable = false; socketIn.x = (-(diagramWidth) - 2); socketOut.defaultTextFormat = new TextFormat("Tahoma", 10, 26367); socketOut.autoSize = TextFieldAutoSize.LEFT; socketOut.selectable = false; socketOut.x = (-(diagramWidth) - 2); diagram = new BitmapData(diagramWidth, diagramHeight, true, 553648127); _local2 = new Bitmap(diagram); _local2.y = (currentY + 4); _local2.x = -(diagramWidth); addChildAt(_local2, 0); addEventListener(Event.ENTER_FRAME, onEnterFrame); stage.addEventListener(Event.RESIZE, onResize); onResize(); diagramTimer = getTimer(); tfTimer = getTimer(); } else { throw (new Error("FPS is a Singleton. Use FPS.init to create FPS instance")); }; } private function bytesToString(_arg1:uint):String{ var _local2:String; if (_arg1 < 0x0400){ _local2 = (String(_arg1) + "b"); } else { if (_arg1 < 0x2800){ _local2 = (Number((_arg1 / 0x0400)).toFixed(2) + "kb"); } else { if (_arg1 < 102400){ _local2 = (Number((_arg1 / 0x0400)).toFixed(1) + "kb"); } else { if (_arg1 < 0x100000){ _local2 = ((_arg1 >> 10) + "kb"); } else { if (_arg1 < 0xA00000){ _local2 = (Number((_arg1 / 0x100000)).toFixed(2) + "mb"); } else { if (_arg1 < 104857600){ _local2 = (Number((_arg1 / 0x100000)).toFixed(1) + "mb"); } else { _local2 = ((_arg1 >> 20) + "mb"); }; }; }; }; }; }; return (_local2); } private function onEnterFrame(_arg1:Event):void{ tfDelay++; if (tfDelay >= tfDelayMax){ tfDelay = 0; fps.text = ("FPS: " + Number(((1000 * tfDelayMax) / (getTimer() - tfTimer))).toFixed(2)); tfTimer = getTimer(); }; var _local2:Number = (1000 / (getTimer() - diagramTimer)); var _local3:Number = ((_local2)>stage.frameRate) ? 1 : (_local2 / stage.frameRate); diagramTimer = getTimer(); diagram.scroll(1, 0); diagram.fillRect(new Rectangle(0, 0, 1, diagram.height), 553648127); diagram.setPixel32(0, (diagramHeight * (1 - _local3)), 4291611852); mem.text = ("MEM: " + bytesToString(System.totalMemory)); var _local4:Number = ((skins)==0) ? 0 : (skinsChanged / skins); diagram.setPixel32(0, (diagramHeight * (1 - _local4)), 4294927872); var _local5:Number = (System.totalMemory / maxMemory); diagram.setPixel32(0, (diagramHeight * (1 - _local5)), 4291611648); var _local6:Number = ((socketInBytes - socketInLast) / maxSocket); socketInLast = socketInBytes; diagram.setPixel32(0, (diagramHeight * (1 - _local6)), 4278255360); var _local7:Number = ((socketOutBytes - socketOutLast) / maxSocket); socketOutLast = socketOutBytes; diagram.setPixel32(0, (diagramHeight * (1 - _local7)), 4278216447); } private function onResize(_arg1:Event=null):void{ var _local2:Point = parent.globalToLocal(new Point((stage.stageWidth - 2), -3)); x = _local2.x; y = _local2.y; } public static function addDownloadBytes(_arg1:uint):void{ if (instance.downloadedBytes == 0){ instance.dwl.y = instance.currentY; instance.currentY = (instance.currentY + 10); instance.addChild(instance.dwl); instance.getChildAt(0).y = (instance.currentY + 4); }; instance.downloadedBytes = (instance.downloadedBytes + _arg1); instance.dwl.text = ("DWL: " + instance.bytesToString(instance.downloadedBytes)); } public static function init(_arg1:DisplayObjectContainer):void{ instance = new FPS(_arg1); } public static function addSocketInBytes(_arg1:uint):void{ if (instance.socketInBytes == 0){ instance.socketIn.y = instance.currentY; instance.currentY = (instance.currentY + 10); instance.addChild(instance.socketIn); instance.getChildAt(0).y = (instance.currentY + 4); }; instance.socketInBytes = (instance.socketInBytes + _arg1); instance.socketIn.text = ("IN: " + instance.bytesToString(instance.socketInBytes)); } public static function addSocketOutBytes(_arg1:uint):void{ if (instance.socketOutBytes == 0){ instance.socketOut.y = instance.currentY; instance.currentY = (instance.currentY + 10); instance.addChild(instance.socketOut); instance.getChildAt(0).y = (instance.currentY + 4); }; instance.socketOutBytes = (instance.socketOutBytes + _arg1); instance.socketOut.text = ("OUT: " + instance.bytesToString(instance.socketOutBytes)); } public static function addSkins(_arg1:uint, _arg2:uint):void{ if (instance.skins < 0){ instance.skn.y = instance.currentY; instance.currentY = (instance.currentY + 10); instance.addChild(instance.skn); instance.getChildAt(0).y = (instance.currentY + 4); }; instance.skins = _arg1; instance.skinsChanged = _arg2; instance.skn.text = ("SKN: " + ((_arg2)>0) ? ((_arg1.toString() + "-") + _arg2.toString()) : _arg1.toString()); } } }//package com.alternativagame.admin
Section 2
//Collision (com.alternativagame.engine3d.collision.Collision) package com.alternativagame.engine3d.collision { import com.alternativagame.engine3d.*; import com.alternativagame.type.*; public class Collision { public var point:Point3D; public var offset:Number; public var normal:Point3D; public var face:Face; } }//package com.alternativagame.engine3d.collision
Section 3
//CollisionPlane (com.alternativagame.engine3d.collision.CollisionPlane) package com.alternativagame.engine3d.collision { import com.alternativagame.engine3d.*; public class CollisionPlane { public var destinationOffset:Number; public var infront:Boolean; public var node:BSPNode; public var sourceOffset:Number; } }//package com.alternativagame.engine3d.collision
Section 4
//Box (com.alternativagame.engine3d.primitive.Box) package com.alternativagame.engine3d.primitive { import com.alternativagame.engine3d.*; import flash.geom.*; public class Box extends Mesh { public function Box(_arg1:Number=100, _arg2:Number=100, _arg3:Number=100, _arg4:uint=1, _arg5:uint=1, _arg6:uint=1, _arg7:Boolean=false){ var _local14:int; var _local15:int; var _local16:int; var _local26:String; super(); var _local8:Number = (_arg1 / 2); var _local9:Number = (_arg3 / 2); var _local10:Number = (_arg2 / 2); var _local11:Number = (_arg1 / _arg4); var _local12:Number = (_arg3 / _arg6); var _local13:Number = (_arg2 / _arg5); _local14 = 0; while (_local14 <= _arg4) { _local15 = 0; while (_local15 <= _arg6) { _local16 = 0; while (_local16 <= _arg5) { if ((((((((((((_local14 == 0)) || ((_local14 == _arg4)))) || ((_local15 == 0)))) || ((_local15 == _arg6)))) || ((_local16 == 0)))) || ((_local16 == _arg5)))){ addVertex(((_local14 * _local11) - _local8), ((_local15 * _local12) - _local9), ((_local16 * _local13) - _local10), ((((_local14 + "_") + _local15) + "_") + _local16)); }; _local16++; }; _local15++; }; _local14++; }; var _local17:Surface = addSurface(null, "front"); var _local18:Surface = addSurface(null, "back"); var _local19:Surface = addSurface(null, "left"); var _local20:Surface = addSurface(null, "right"); var _local21:Surface = addSurface(null, "top"); var _local22:Surface = addSurface(null, "bottom"); var _local23:Number = (1 / _arg4); var _local24:Number = (1 / _arg6); var _local25:Number = (1 / _arg5); _local15 = 0; while (_local15 < _arg6) { _local14 = 0; while (_local14 < _arg4) { _local26 = ((("top_" + _local14) + "_") + _local15); if (_arg7){ addFace([((((_local14 + "_") + _local15) + "_") + _arg5), ((((_local14 + "_") + (_local15 + 1)) + "_") + _arg5), (((((_local14 + 1) + "_") + (_local15 + 1)) + "_") + _arg5), (((((_local14 + 1) + "_") + _local15) + "_") + _arg5)], _local26); setUVsToFace(new Point((_local14 * _local23), ((_arg6 - _local15) * _local24)), new Point((_local14 * _local23), (((_arg6 - _local15) - 1) * _local24)), new Point(((_local14 + 1) * _local23), (((_arg6 - _local15) - 1) * _local24)), _local26); } else { addFace([((((_local14 + "_") + _local15) + "_") + _arg5), (((((_local14 + 1) + "_") + _local15) + "_") + _arg5), (((((_local14 + 1) + "_") + (_local15 + 1)) + "_") + _arg5), ((((_local14 + "_") + (_local15 + 1)) + "_") + _arg5)], _local26); setUVsToFace(new Point((_local14 * _local23), (_local15 * _local24)), new Point(((_local14 + 1) * _local23), (_local15 * _local24)), new Point(((_local14 + 1) * _local23), ((_local15 + 1) * _local24)), _local26); }; _local21.addFace(_local26); _local14++; }; _local15++; }; _local15 = 0; while (_local15 < _arg6) { _local14 = 0; while (_local14 < _arg4) { _local26 = ((("bottom_" + _local14) + "_") + _local15); if (_arg7){ addFace([((((_local14 + "_") + _local15) + "_") + 0), (((((_local14 + 1) + "_") + _local15) + "_") + 0), (((((_local14 + 1) + "_") + (_local15 + 1)) + "_") + 0), ((((_local14 + "_") + (_local15 + 1)) + "_") + 0)], _local26); setUVsToFace(new Point((_local14 * _local23), (_local15 * _local24)), new Point(((_local14 + 1) * _local23), (_local15 * _local24)), new Point(((_local14 + 1) * _local23), ((_local15 + 1) * _local24)), _local26); } else { addFace([((((_local14 + "_") + _local15) + "_") + 0), ((((_local14 + "_") + (_local15 + 1)) + "_") + 0), (((((_local14 + 1) + "_") + (_local15 + 1)) + "_") + 0), (((((_local14 + 1) + "_") + _local15) + "_") + 0)], _local26); setUVsToFace(new Point((_local14 * _local23), ((_arg6 - _local15) * _local24)), new Point((_local14 * _local23), (((_arg6 - _local15) - 1) * _local24)), new Point(((_local14 + 1) * _local23), (((_arg6 - _local15) - 1) * _local24)), _local26); }; _local22.addFace(_local26); _local14++; }; _local15++; }; _local16 = 0; while (_local16 < _arg5) { _local14 = 0; while (_local14 < _arg4) { _local26 = ((("front_" + _local14) + "_") + _local16); if (_arg7){ addFace([((((_local14 + "_") + 0) + "_") + _local16), ((((_local14 + "_") + 0) + "_") + (_local16 + 1)), (((((_local14 + 1) + "_") + 0) + "_") + (_local16 + 1)), (((((_local14 + 1) + "_") + 0) + "_") + _local16)], _local26); setUVsToFace(new Point(((_arg4 - _local14) * _local23), (_local16 * _local25)), new Point(((_arg4 - _local14) * _local23), ((_local16 + 1) * _local25)), new Point((((_arg4 - _local14) - 1) * _local23), ((_local16 + 1) * _local25)), _local26); } else { addFace([((((_local14 + "_") + 0) + "_") + _local16), (((((_local14 + 1) + "_") + 0) + "_") + _local16), (((((_local14 + 1) + "_") + 0) + "_") + (_local16 + 1)), ((((_local14 + "_") + 0) + "_") + (_local16 + 1))], _local26); setUVsToFace(new Point((_local14 * _local23), (_local16 * _local25)), new Point(((_local14 + 1) * _local23), (_local16 * _local25)), new Point(((_local14 + 1) * _local23), ((_local16 + 1) * _local25)), _local26); }; _local17.addFace(_local26); _local14++; }; _local16++; }; _local16 = 0; while (_local16 < _arg5) { _local14 = 0; while (_local14 < _arg4) { _local26 = ((("back_" + _local14) + "_") + _local16); if (_arg7){ addFace([((((_local14 + "_") + _arg6) + "_") + _local16), (((((_local14 + 1) + "_") + _arg6) + "_") + _local16), (((((_local14 + 1) + "_") + _arg6) + "_") + (_local16 + 1)), ((((_local14 + "_") + _arg6) + "_") + (_local16 + 1))], _local26); setUVsToFace(new Point((_local14 * _local23), (_local16 * _local25)), new Point(((_local14 + 1) * _local23), (_local16 * _local25)), new Point(((_local14 + 1) * _local23), ((_local16 + 1) * _local25)), _local26); } else { addFace([((((_local14 + "_") + _arg6) + "_") + _local16), ((((_local14 + "_") + _arg6) + "_") + (_local16 + 1)), (((((_local14 + 1) + "_") + _arg6) + "_") + (_local16 + 1)), (((((_local14 + 1) + "_") + _arg6) + "_") + _local16)], _local26); setUVsToFace(new Point(((_arg4 - _local14) * _local23), (_local16 * _local25)), new Point(((_arg4 - _local14) * _local23), ((_local16 + 1) * _local25)), new Point((((_arg4 - _local14) - 1) * _local23), ((_local16 + 1) * _local25)), _local26); }; _local18.addFace(_local26); _local14++; }; _local16++; }; _local15 = 0; while (_local15 < _arg6) { _local16 = 0; while (_local16 < _arg5) { _local26 = ((("left_" + _local15) + "_") + _local16); if (_arg7){ addFace([((((0 + "_") + _local15) + "_") + _local16), ((((0 + "_") + (_local15 + 1)) + "_") + _local16), ((((0 + "_") + (_local15 + 1)) + "_") + (_local16 + 1)), ((((0 + "_") + _local15) + "_") + (_local16 + 1))], _local26); setUVsToFace(new Point((_local15 * _local24), (_local16 * _local25)), new Point(((_local15 + 1) * _local24), (_local16 * _local25)), new Point(((_local15 + 1) * _local24), ((_local16 + 1) * _local25)), _local26); } else { addFace([((((0 + "_") + _local15) + "_") + _local16), ((((0 + "_") + _local15) + "_") + (_local16 + 1)), ((((0 + "_") + (_local15 + 1)) + "_") + (_local16 + 1)), ((((0 + "_") + (_local15 + 1)) + "_") + _local16)], _local26); setUVsToFace(new Point(((_arg6 - _local15) * _local24), (_local16 * _local25)), new Point(((_arg6 - _local15) * _local24), ((_local16 + 1) * _local25)), new Point((((_arg6 - _local15) - 1) * _local24), ((_local16 + 1) * _local25)), _local26); }; _local19.addFace(_local26); _local16++; }; _local15++; }; _local15 = 0; while (_local15 < _arg6) { _local16 = 0; while (_local16 < _arg5) { _local26 = ((("right_" + _local15) + "_") + _local16); if (_arg7){ addFace([((((_arg4 + "_") + _local15) + "_") + _local16), ((((_arg4 + "_") + _local15) + "_") + (_local16 + 1)), ((((_arg4 + "_") + (_local15 + 1)) + "_") + (_local16 + 1)), ((((_arg4 + "_") + (_local15 + 1)) + "_") + _local16)], _local26); setUVsToFace(new Point(((_arg6 - _local15) * _local24), (_local16 * _local25)), new Point(((_arg6 - _local15) * _local24), ((_local16 + 1) * _local25)), new Point((((_arg6 - _local15) - 1) * _local24), ((_local16 + 1) * _local25)), _local26); } else { addFace([((((_arg4 + "_") + _local15) + "_") + _local16), ((((_arg4 + "_") + (_local15 + 1)) + "_") + _local16), ((((_arg4 + "_") + (_local15 + 1)) + "_") + (_local16 + 1)), ((((_arg4 + "_") + _local15) + "_") + (_local16 + 1))], _local26); setUVsToFace(new Point((_local15 * _local24), (_local16 * _local25)), new Point(((_local15 + 1) * _local24), (_local16 * _local25)), new Point(((_local15 + 1) * _local24), ((_local16 + 1) * _local25)), _local26); }; _local20.addFace(_local26); _local16++; }; _local15++; }; } } }//package com.alternativagame.engine3d.primitive
Section 5
//BSPNode (com.alternativagame.engine3d.BSPNode) package com.alternativagame.engine3d { import com.alternativagame.type.*; public final class BSPNode { var mobile:uint;// = 4294967295 var normal:Point3D; var front:BSPNode; var parent:BSPNode; var offset:Number; var back:BSPNode; var backPrimitives:Set; var frontPrimitives:Set; var primitive:PolyPrimitive; private static var collector:Array = new Array(); public function BSPNode(){ normal = new Point3D(); super(); } static function createBSPNode(_arg1:PolyPrimitive):BSPNode{ var _local2:BSPNode = collector.pop(); if (_local2 == null){ _local2 = new (BSPNode); }; _local2.primitive = _arg1; _arg1.node = _local2; _local2.normal.copy(_arg1.face.globalNormal); _local2.offset = _arg1.face.globalOffset; _local2.mobile = _arg1.mobile; return (_local2); } static function destroyBSPNode(_arg1:BSPNode):void{ collector.push(_arg1); } } }//package com.alternativagame.engine3d
Section 6
//Camera3D (com.alternativagame.engine3d.Camera3D) package com.alternativagame.engine3d { import com.alternativagame.type.*; import flash.geom.*; import flash.utils.*; public class Camera3D extends Object3D { var _view:View; var _fov:Number;// = 1.5707963267949 var focusDistortion:Number; private var currentSkin:Skin; var textureMatrices:Dictionary; var cameraCoords:Dictionary; var viewAngle:Number; var redrawOperation:Operation; private var textureMatricesCalculated:Set; var clearCalculatedOperation:Operation; private var cameraCoordsCalculated:Set; var cameraMatrix:Matrix3D; private var prevSkin:Skin; var _focusHalfSize:Number;// = 500 private var firstSkin:Skin; var calculateMatrixOperation:Operation; var focusDistance:Number; var calculateSkinsOperation:Operation; var direction:Point3D; private static var counter:uint = 0; public function Camera3D(_arg1:String=null){ redrawOperation = new Operation("redraw", this); calculateMatrixOperation = new Operation("calculateMatrix", this, calculateMatrix, Operation.CAMERA_MATRIX); clearCalculatedOperation = new Operation("clearCalculated", this, clearCalculated, Operation.CAMERA_CLEAR_CALCULATED); calculateSkinsOperation = new Operation("calculateSkins", this, calculateSkins, Operation.CAMERA_CALCULATE_SKINS); focusDistance = (_focusHalfSize / Math.tan((0.5 * _fov))); focusDistortion = (1 / (focusDistance * focusDistance)); viewAngle = Math.sin((Math.PI / 4)); direction = new Point3D(0, 0, 1); cameraMatrix = new Matrix3D(); cameraCoords = new Dictionary(true); cameraCoordsCalculated = new Set(true); textureMatrices = new Dictionary(true); textureMatricesCalculated = new Set(true); _view = new View(); super(_arg1); addOperation.addSequel(calculateMatrixOperation); locationOperation.addSequel(calculateMatrixOperation); transformOperation.addSequel(calculateMatrixOperation); moveOperation.addSequel(calculateMatrixOperation); calculateMatrixOperation.addSequel(clearCalculatedOperation); redrawOperation.addSequel(clearCalculatedOperation); clearCalculatedOperation.addSequel(calculateSkinsOperation); } function calculateCameraCoord(_arg1:Point3D):Point3D{ var _local2:Point3D = cameraCoords[_arg1]; if (_local2 == null){ _local2 = new Point3D(); cameraCoords[_arg1] = _local2; }; if (!cameraCoordsCalculated[_arg1]){ _local2.copy(_arg1); _local2.transform(cameraMatrix); cameraCoordsCalculated[_arg1] = true; }; return (_local2); } function removeTextureMatrix(_arg1:Face):void{ delete textureMatrices[_arg1]; delete textureMatricesCalculated[_arg1]; } private function insertCurrentSkin():void{ var _local1:Skin = Skin.createSkin(this); _view.canvas.addChildAt(_local1, _view.canvas.getChildIndex(currentSkin)); _local1.nextSkin = currentSkin; if (prevSkin == null){ firstSkin = _local1; } else { prevSkin.nextSkin = _local1; }; currentSkin = _local1; } public function get view():View{ return (_view); } public function set zoom(_arg1:Number):void{ _arg1 = (1 / _arg1); if (((((!((_scaleX == _arg1))) || (!((_scaleY == _arg1))))) || (!((_scaleZ == _arg1))))){ _scaleX = _arg1; _scaleY = _arg1; _scaleZ = _arg1; addOperationToScene(transformOperation); }; } public function set fov(_arg1:Number):void{ _arg1 = ((_arg1)<0) ? 0 : ((_arg1)>Math.PI) ? Math.PI : _arg1; if (_fov != _arg1){ focusDistance = (_focusHalfSize / Math.tan((0.5 * _arg1))); focusDistortion = (1 / (focusDistance * focusDistance)); viewAngle = Math.sin((0.5 * _arg1)); addOperationToScene(redrawOperation); _fov = _arg1; }; } private function addCurrentSkin():void{ if (currentSkin == null){ currentSkin = Skin.createSkin(this); _view.canvas.addChild(currentSkin); if (prevSkin == null){ firstSkin = currentSkin; } else { prevSkin.nextSkin = currentSkin; }; }; } private function drawAddedSkin(_arg1:PolyPrimitive):void{ if (_scene.addPrimitives[_arg1]){ if ((((currentSkin == null)) || (((!(_scene.removePrimitives[currentSkin._primitive])) && (!(_scene.addPrimitives[currentSkin._primitive])))))){ if (currentSkin == null){ addCurrentSkin(); } else { insertCurrentSkin(); }; }; currentSkin.draw(_arg1); prevSkin = currentSkin; currentSkin = currentSkin.nextSkin; } else { while (((!((currentSkin == null))) && (((_scene.removePrimitives[currentSkin._primitive]) || (_scene.addPrimitives[currentSkin._primitive]))))) { removeCurrentSkin(); }; if (currentSkin != null){ prevSkin = currentSkin; currentSkin = currentSkin.nextSkin; }; }; } public function set viewRadius(_arg1:Number):void{ focusDistance = (_arg1 / Math.tan((0.5 * _fov))); focusDistortion = (1 / (focusDistance * focusDistance)); viewAngle = Math.sin((0.5 * _fov)); addOperationToScene(redrawOperation); _focusHalfSize = _arg1; } private function calculateMatrix():void{ direction.x = transformMatrix.c; direction.y = transformMatrix.g; direction.z = transformMatrix.k; direction.normalize(); cameraMatrix.copy(transformMatrix); cameraMatrix.invert(); } private function isometricRenderChanged(_arg1:BSPNode):void{ var _local2:*; var _local3:Point3D; var _local4:Number; if (_arg1 != null){ _local3 = _arg1.normal; _local4 = (((direction.x * _local3.x) + (direction.y * _local3.y)) + (direction.z * _local3.z)); if (_arg1.primitive != null){ if (_local4 <= 0){ isometricRenderChanged(_arg1.back); drawAddedSkin(_arg1.primitive); isometricRenderChanged(_arg1.front); } else { isometricRenderChanged(_arg1.front); isometricRenderChanged(_arg1.back); }; } else { if (_local4 <= 0){ isometricRenderChanged(_arg1.back); for (_local2 in _arg1.frontPrimitives) { drawAddedSkin(_local2); }; isometricRenderChanged(_arg1.front); } else { isometricRenderChanged(_arg1.front); for (_local2 in _arg1.backPrimitives) { drawAddedSkin(_local2); }; isometricRenderChanged(_arg1.back); }; }; }; } public function get zoom():Number{ return ((3 / ((_scaleX + _scaleY) + _scaleZ))); } private function calculateSkins():void{ prevSkin = null; currentSkin = firstSkin; if (((((((((moveOperation.queued) || (transformOperation.queued))) || (redrawOperation.queued))) || (locationOperation.queued))) || (addOperation.queued))){ if (_fov == 0){ isometricRender(_scene.bsp); } else { perspectiveRender(_scene.bsp); }; } else { if (_fov == 0){ isometricRenderChanged(_scene.bsp); } else { perspectiveRenderChanged(_scene.bsp); }; }; while (currentSkin != null) { removeCurrentSkin(); }; } override protected function removeFromScene(_arg1:Scene3D):void{ super.removeFromScene(_arg1); _arg1.calculatePrimitivesOperation.removeSequel(clearCalculatedOperation); } private function drawSkin(_arg1:PolyPrimitive):void{ addCurrentSkin(); currentSkin.draw(_arg1); prevSkin = currentSkin; currentSkin = currentSkin.nextSkin; } private function perspectiveRenderChanged(_arg1:BSPNode):void{ var _local2:*; var _local3:Point3D; var _local4:Number; var _local5:Number; if (_arg1 != null){ _local3 = _arg1.normal; _local4 = (((direction.x * _local3.x) + (direction.y * _local3.y)) + (direction.z * _local3.z)); _local5 = ((((globalCoords.x * _local3.x) + (globalCoords.y * _local3.y)) + (globalCoords.z * _local3.z)) - _arg1.offset); if (_arg1.primitive != null){ if (_local5 > 0){ if (_local4 < viewAngle){ perspectiveRenderChanged(_arg1.back); drawAddedSkin(_arg1.primitive); }; perspectiveRenderChanged(_arg1.front); } else { if (_local4 > -(viewAngle)){ perspectiveRenderChanged(_arg1.front); }; perspectiveRenderChanged(_arg1.back); }; } else { if (_local5 > 0){ if (_local4 < viewAngle){ perspectiveRenderChanged(_arg1.back); for (_local2 in _arg1.frontPrimitives) { drawAddedSkin(_local2); }; }; perspectiveRenderChanged(_arg1.front); } else { if (_local4 > -(viewAngle)){ perspectiveRenderChanged(_arg1.front); for (_local2 in _arg1.backPrimitives) { drawAddedSkin(_local2); }; }; perspectiveRenderChanged(_arg1.back); }; }; }; } private function isometricRender(_arg1:BSPNode):void{ var _local2:*; var _local3:Point3D; var _local4:Number; if (_arg1 != null){ _local3 = _arg1.normal; _local4 = (((direction.x * _local3.x) + (direction.y * _local3.y)) + (direction.z * _local3.z)); if (_arg1.primitive != null){ if (_local4 <= 0){ isometricRender(_arg1.back); drawSkin(_arg1.primitive); isometricRender(_arg1.front); } else { isometricRender(_arg1.front); isometricRender(_arg1.back); }; } else { if (_local4 <= 0){ isometricRender(_arg1.back); for (_local2 in _arg1.frontPrimitives) { drawSkin(_local2); }; isometricRender(_arg1.front); } else { isometricRender(_arg1.front); for (_local2 in _arg1.backPrimitives) { drawSkin(_local2); }; isometricRender(_arg1.back); }; }; }; } override protected function defaultName():String{ return (("camera" + ++counter)); } public function get fov():Number{ return (_fov); } override protected function addToScene(_arg1:Scene3D):void{ super.addToScene(_arg1); _arg1.calculatePrimitivesOperation.addSequel(clearCalculatedOperation); } private function perspectiveRender(_arg1:BSPNode):void{ var _local2:*; var _local3:Point3D; var _local4:Number; var _local5:Number; if (_arg1 != null){ _local3 = _arg1.normal; _local4 = (((direction.x * _local3.x) + (direction.y * _local3.y)) + (direction.z * _local3.z)); _local5 = ((((globalCoords.x * _local3.x) + (globalCoords.y * _local3.y)) + (globalCoords.z * _local3.z)) - _arg1.offset); if (_arg1.primitive != null){ if (_local5 > 0){ if (_local4 < viewAngle){ perspectiveRender(_arg1.back); drawSkin(_arg1.primitive); }; perspectiveRender(_arg1.front); } else { if (_local4 > -(viewAngle)){ perspectiveRender(_arg1.front); }; perspectiveRender(_arg1.back); }; } else { if (_local5 > 0){ if (_local4 < viewAngle){ perspectiveRender(_arg1.back); for (_local2 in _arg1.frontPrimitives) { drawSkin(_local2); }; }; perspectiveRender(_arg1.front); } else { if (_local4 > -(viewAngle)){ perspectiveRender(_arg1.front); for (_local2 in _arg1.backPrimitives) { drawSkin(_local2); }; }; perspectiveRender(_arg1.back); }; }; }; } function calculateTextureMatrix(_arg1:Face, _arg2:uint, _arg3:uint):Matrix{ var _local6:Point3D; var _local7:Point3D; var _local8:Point3D; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local4:Matrix = textureMatrices[_arg1]; var _local5:Matrix = _arg1.uvMatrix; if (_local4 == null){ _local4 = new Matrix(); textureMatrices[_arg1] = _local4; }; if (!textureMatricesCalculated[_arg1]){ _local6 = calculateCameraCoord(_arg1.primitive.points[0]); _local7 = calculateCameraCoord(_arg1.primitive.points[1]); _local8 = calculateCameraCoord(_arg1.primitive.points[2]); _local9 = (_local7.x - _local6.x); _local10 = (_local7.y - _local6.y); _local11 = (_local8.x - _local6.x); _local12 = (_local8.y - _local6.y); _local4.a = (((_local5.a * _local9) + (_local5.b * _local11)) / _arg2); _local4.b = (((_local5.a * _local10) + (_local5.b * _local12)) / _arg2); _local4.c = (-(((_local5.c * _local9) + (_local5.d * _local11))) / _arg3); _local4.d = (-(((_local5.c * _local10) + (_local5.d * _local12))) / _arg3); _local4.tx = ((((_local5.tx + _local5.c) * _local9) + ((_local5.ty + _local5.d) * _local11)) + _local6.x); _local4.ty = ((((_local5.tx + _local5.c) * _local10) + ((_local5.ty + _local5.d) * _local12)) + _local6.y); textureMatricesCalculated[_arg1] = true; }; return (_local4); } private function removeCurrentSkin():void{ var _local1:Skin = currentSkin.nextSkin; _view.canvas.removeChild(currentSkin); currentSkin.draw(null); currentSkin.nextSkin = null; currentSkin.camera = null; Skin.destroySkin(currentSkin); currentSkin = _local1; if (prevSkin == null){ firstSkin = currentSkin; } else { prevSkin.nextSkin = currentSkin; }; } private function clearCalculated():void{ var _local1:*; var _local2:PolyPrimitive; var _local3:Array; var _local4:uint; if (((((((((transformOperation.queued) || (moveOperation.queued))) || (redrawOperation.queued))) || (locationOperation.queued))) || (addOperation.queued))){ cameraCoordsCalculated.clear(); textureMatricesCalculated.clear(); } else { for (_local1 in _scene.addPrimitives) { _local2 = _local1; _local3 = _local2.points; _local4 = 0; while (_local4 < _local2.num) { delete cameraCoordsCalculated[_local3[_local4]]; _local4++; }; delete textureMatricesCalculated[_local2.face]; }; }; } } }//package com.alternativagame.engine3d
Section 7
//Face (com.alternativagame.engine3d.Face) package com.alternativagame.engine3d { import com.alternativagame.type.*; import flash.geom.*; public final class Face { private const crossNormalTreshold:Number = 0.01; var materialOperation:Operation; private var _cUV:Point; private var _aUV:Point; var moveOperation:Operation; var globalOffset:Number; var calculateUVOperation:Operation; var uvMatrix:Matrix; var removeOperation:Operation; private var _bUV:Point; var addOperation:Operation; var _num:uint; var transformPrimitiveOperation:Operation; var uvOperation:Operation; var _mesh:Mesh; var _vertices:Array; var transformOperation:Operation; var primitive:PolyPrimitive; var globalNormal:Point3D; var _surface:Surface; var calculatePlaneOperation:Operation; public function Face(_arg1:Array){ var _local3:Vertex; addOperation = new Operation("add", this); removeOperation = new Operation("remove", this); transformOperation = new Operation("transform", this); moveOperation = new Operation("move", this); materialOperation = new Operation("material", this); uvOperation = new Operation("uv", this, setUV, Operation.FACE_UV); calculateUVOperation = new Operation("calculateUV", this, calculateUV, Operation.FACE_CALCULATE_UV); calculatePlaneOperation = new Operation("calculatePlane", this, calculatePlane, Operation.FACE_PLANE); transformPrimitiveOperation = new Operation("transformPrimitive", this, transformPrimitive, Operation.FACE_TRANSFORM); globalNormal = new Point3D(); super(); _vertices = _arg1; _num = _arg1.length; primitive = PolyPrimitive.createPolyPrimitive(); primitive.face = this; primitive.num = _num; var _local2:uint; while (_local2 < _num) { _local3 = _arg1[_local2]; primitive.points.push(_local3.globalCoords); primitive.uvs.push(null); _local3.addToFace(this); _local2++; }; addOperation.addSequel(calculatePlaneOperation); transformOperation.addSequel(calculatePlaneOperation); transformOperation.addSequel(transformPrimitiveOperation); moveOperation.addSequel(transformPrimitiveOperation); addOperation.addSequel(uvOperation); uvOperation.addSequel(calculateUVOperation); } private function setUV():void{ var _local1:uint; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Point3D; var _local8:Point3D; var _local9:Point3D; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Point; var _local19:Point3D; if (((((!((_aUV == null))) && (!((_bUV == null))))) && (!((_cUV == null))))){ _local2 = (_bUV.x - _aUV.x); _local3 = (_bUV.y - _aUV.y); _local4 = (_cUV.x - _aUV.x); _local5 = (_cUV.y - _aUV.y); _local6 = ((_local2 * _local5) - (_local3 * _local4)); if (uvMatrix == null){ uvMatrix = new Matrix(); }; uvMatrix.a = (_local5 / _local6); uvMatrix.b = (-(_local3) / _local6); uvMatrix.c = (-(_local4) / _local6); uvMatrix.d = (_local2 / _local6); uvMatrix.tx = -(((uvMatrix.a * _aUV.x) + (uvMatrix.c * _aUV.y))); uvMatrix.ty = -(((uvMatrix.b * _aUV.x) + (uvMatrix.d * _aUV.y))); primitive.uvs[0] = _aUV; primitive.uvs[1] = _bUV; primitive.uvs[2] = _cUV; if (_num > 3){ _local7 = primitive.points[0]; _local8 = primitive.points[1]; _local9 = primitive.points[2]; if (((globalNormal.x)<0) ? -(globalNormal.x) : globalNormal.x > ((globalNormal.y)<0) ? -(globalNormal.y) : globalNormal.y){ if (((globalNormal.x)<0) ? -(globalNormal.x) : globalNormal.x > ((globalNormal.z)<0) ? -(globalNormal.z) : globalNormal.z){ _local10 = (_local8.y - _local7.y); _local11 = (_local8.z - _local7.z); _local12 = (_local9.y - _local7.y); _local13 = (_local9.z - _local7.z); _local6 = ((_local10 * _local13) - (_local12 * _local11)); _local1 = 3; while (_local1 < _num) { _local19 = primitive.points[_local1]; _local14 = (_local19.y - _local7.y); _local15 = (_local19.z - _local7.z); _local16 = (((_local14 * _local13) - (_local12 * _local15)) / _local6); _local17 = (((_local10 * _local15) - (_local14 * _local11)) / _local6); _local18 = primitive.uvs[_local1]; if (_local18 == null){ _local18 = new Point(); primitive.uvs[_local1] = _local18; }; _local18.x = ((_aUV.x + (_local2 * _local16)) + (_local4 * _local17)); _local18.y = ((_aUV.y + (_local3 * _local16)) + (_local5 * _local17)); _local1++; }; } else { _local10 = (_local8.x - _local7.x); _local11 = (_local8.y - _local7.y); _local12 = (_local9.x - _local7.x); _local13 = (_local9.y - _local7.y); _local6 = ((_local10 * _local13) - (_local12 * _local11)); _local1 = 3; while (_local1 < _num) { _local19 = primitive.points[_local1]; _local14 = (_local19.x - _local7.x); _local15 = (_local19.y - _local7.y); _local16 = (((_local14 * _local13) - (_local12 * _local15)) / _local6); _local17 = (((_local10 * _local15) - (_local14 * _local11)) / _local6); _local18 = primitive.uvs[_local1]; if (_local18 == null){ _local18 = new Point(); primitive.uvs[_local1] = _local18; }; _local18.x = ((_aUV.x + (_local2 * _local16)) + (_local4 * _local17)); _local18.y = ((_aUV.y + (_local3 * _local16)) + (_local5 * _local17)); _local1++; }; }; } else { if (((globalNormal.y)<0) ? -(globalNormal.y) : globalNormal.y > ((globalNormal.z)<0) ? -(globalNormal.z) : globalNormal.z){ _local10 = (_local8.x - _local7.x); _local11 = (_local8.z - _local7.z); _local12 = (_local9.x - _local7.x); _local13 = (_local9.z - _local7.z); _local6 = ((_local10 * _local13) - (_local12 * _local11)); _local1 = 3; while (_local1 < _num) { _local19 = primitive.points[_local1]; _local14 = (_local19.x - _local7.x); _local15 = (_local19.z - _local7.z); _local16 = (((_local14 * _local13) - (_local12 * _local15)) / _local6); _local17 = (((_local10 * _local15) - (_local14 * _local11)) / _local6); _local18 = primitive.uvs[_local1]; if (_local18 == null){ _local18 = new Point(); primitive.uvs[_local1] = _local18; }; _local18.x = ((_aUV.x + (_local2 * _local16)) + (_local4 * _local17)); _local18.y = ((_aUV.y + (_local3 * _local16)) + (_local5 * _local17)); _local1++; }; } else { _local10 = (_local8.x - _local7.x); _local11 = (_local8.y - _local7.y); _local12 = (_local9.x - _local7.x); _local13 = (_local9.y - _local7.y); _local6 = ((_local10 * _local13) - (_local12 * _local11)); _local1 = 3; while (_local1 < _num) { _local19 = primitive.points[_local1]; _local14 = (_local19.x - _local7.x); _local15 = (_local19.y - _local7.y); _local16 = (((_local14 * _local13) - (_local12 * _local15)) / _local6); _local17 = (((_local10 * _local15) - (_local14 * _local11)) / _local6); _local18 = primitive.uvs[_local1]; if (_local18 == null){ _local18 = new Point(); primitive.uvs[_local1] = _local18; }; _local18.x = ((_aUV.x + (_local2 * _local16)) + (_local4 * _local17)); _local18.y = ((_aUV.y + (_local3 * _local16)) + (_local5 * _local17)); _local1++; }; }; }; }; } else { uvMatrix = null; _local1 = 0; while (_local1 < _num) { primitive.uvs[_local1] = null; _local1++; }; }; } function addToMesh(_arg1:Mesh):void{ _arg1.moveOperation.addSequel(moveOperation); _arg1.transformOperation.addSequel(transformOperation); _arg1.mobileOperation.addSequel(transformPrimitiveOperation); _mesh = _arg1; primitive.mobile = _arg1._mobile; } public function set aUV(_arg1:Point):void{ if (_aUV != null){ if (_arg1 != null){ if (!_aUV.equals(_arg1)){ _aUV.x = _arg1.x; _aUV.y = _arg1.y; if (_mesh != null){ _mesh.addOperationToScene(uvOperation); }; }; } else { _aUV = null; if (_mesh != null){ _mesh.addOperationToScene(uvOperation); }; }; } else { if (_arg1 != null){ _aUV = _arg1.clone(); if (_mesh != null){ _mesh.addOperationToScene(uvOperation); }; }; }; } public function set cUV(_arg1:Point):void{ if (_cUV != null){ if (_arg1 != null){ if (!_cUV.equals(_arg1)){ _cUV.x = _arg1.x; _cUV.y = _arg1.y; if (_mesh != null){ _mesh.addOperationToScene(uvOperation); }; }; } else { _cUV = null; if (_mesh != null){ _mesh.addOperationToScene(uvOperation); }; }; } else { if (_arg1 != null){ _cUV = _arg1.clone(); if (_mesh != null){ _mesh.addOperationToScene(uvOperation); }; }; }; } public function get bUV():Point{ return (((_bUV)!=null) ? _bUV.clone() : null); } public function get num():uint{ return (_num); } function removeFromSurface(_arg1:Surface):void{ _arg1.materialOperation.removeSequel(materialOperation); if (_arg1._material != null){ _mesh.addOperationToScene(materialOperation); }; _surface = null; } public function get id():Object{ return (((_mesh)!=null) ? _mesh.getFaceId(this) : null); } public function set bUV(_arg1:Point):void{ if (_bUV != null){ if (_arg1 != null){ if (!_bUV.equals(_arg1)){ _bUV.x = _arg1.x; _bUV.y = _arg1.y; if (_mesh != null){ _mesh.addOperationToScene(uvOperation); }; }; } else { _bUV = null; if (_mesh != null){ _mesh.addOperationToScene(uvOperation); }; }; } else { if (_arg1 != null){ _bUV = _arg1.clone(); if (_mesh != null){ _mesh.addOperationToScene(uvOperation); }; }; }; } private function calculatePlane():void{ var _local1:Vertex = _vertices[0]; var _local2:Point3D = _local1.globalCoords; _local1 = _vertices[1]; var _local3:Point3D = _local1.globalCoords; var _local4:Number = (_local3.x - _local2.x); var _local5:Number = (_local3.y - _local2.y); var _local6:Number = (_local3.z - _local2.z); _local1 = _vertices[2]; var _local7:Point3D = _local1.globalCoords; var _local8:Number = (_local7.x - _local2.x); var _local9:Number = (_local7.y - _local2.y); var _local10:Number = (_local7.z - _local2.z); globalNormal.x = ((_local10 * _local5) - (_local9 * _local6)); globalNormal.y = ((_local8 * _local6) - (_local10 * _local4)); globalNormal.z = ((_local9 * _local4) - (_local8 * _local5)); globalNormal.normalize(); globalOffset = (((_local2.x * globalNormal.x) + (_local2.y * globalNormal.y)) + (_local2.z * globalNormal.z)); } private function calculateUV():void{ if (((((!(transformOperation.queued)) && (!(addOperation.queued)))) && (!(removeOperation.queued)))){ if (uvMatrix != null){ calculatePrimitiveUVs(primitive); } else { removePrimitiveUVs(primitive); }; }; } public function get surface():Surface{ return (_surface); } private function calculatePrimitiveUVs(_arg1:PolyPrimitive):void{ var _local2:Array; var _local3:Array; var _local4:Array; var _local5:Array; var _local6:Array; var _local7:Array; var _local8:uint; var _local9:uint; var _local10:Point3D; var _local11:Point; var _local12:Point; var _local13:Point; var _local14:Number; var _local15:Boolean; var _local16:uint; var _local17:Boolean; if (_arg1.front != null){ _local2 = _arg1.points; _local3 = _arg1.front.points; _local4 = _arg1.back.points; _local5 = _arg1.uvs; _local6 = _arg1.front.uvs; _local7 = _arg1.back.uvs; _local8 = 0; _local9 = 0; _local15 = true; _local16 = 0; while (_local16 < _arg1.num) { _local17 = true; _local10 = _local2[_local16]; if (_local10 == _local3[_local8]){ if (_local6[_local8] == null){ _local6[_local8] = _local5[_local16]; }; _local17 = false; _local8++; }; if (_local10 == _local4[_local9]){ if (_local7[_local9] == null){ _local7[_local9] = _local5[_local16]; }; _local17 = false; _local9++; }; if (_local17){ _local12 = _local5[((_local16)==0) ? (_arg1.num - 1) : (_local16 - 1)]; _local13 = _local5[_local16]; _local14 = (_local15) ? _arg1.splitTime1 : _arg1.splitTime2; _local11 = _local6[_local8]; if (_local11 == null){ _local11 = new Point((_local12.x + ((_local13.x - _local12.x) * _local14)), (_local12.y + ((_local13.y - _local12.y) * _local14))); _local6[_local8] = _local11; _local7[_local9] = _local11; } else { _local11.x = (_local12.x + ((_local13.x - _local12.x) * _local14)); _local11.y = (_local12.y + ((_local13.y - _local12.y) * _local14)); }; _local15 = false; _local8++; _local9++; if (_local10 == _local3[_local8]){ if (_local6[_local8] == null){ _local6[_local8] = _local5[_local16]; }; _local8++; }; if (_local10 == _local4[_local9]){ if (_local7[_local9] == null){ _local7[_local9] = _local5[_local16]; }; _local9++; }; }; _local16++; }; if (_local8 < _arg1.front.num){ _local12 = _local5[(_arg1.num - 1)]; _local13 = _local5[0]; _local14 = (_local15) ? _arg1.splitTime1 : _arg1.splitTime2; _local11 = _local6[_local8]; if (_local11 == null){ _local11 = new Point((_local12.x + ((_local13.x - _local12.x) * _local14)), (_local12.y + ((_local13.y - _local12.y) * _local14))); _local6[_local8] = _local11; _local7[_local9] = _local11; } else { _local11.x = (_local12.x + ((_local13.x - _local12.x) * _local14)); _local11.y = (_local12.y + ((_local13.y - _local12.y) * _local14)); }; }; calculatePrimitiveUVs(_arg1.front); calculatePrimitiveUVs(_arg1.back); }; } function removeVertices():void{ var _local2:Vertex; var _local1:uint; while (_local1 < _num) { _local2 = _vertices.pop(); primitive.points.pop(); _local2.removeFromFace(this); _local1++; }; _num = 0; } function addToSurface(_arg1:Surface):void{ _arg1.materialOperation.addSequel(materialOperation); if (((!((_mesh == null))) && (((((!((_surface == null))) && (!((_surface._material == _arg1._material))))) || ((((_surface == null)) && (!((_arg1._material == null))))))))){ _mesh.addOperationToScene(materialOperation); }; _surface = _arg1; } public function get aUV():Point{ return (((_aUV)!=null) ? _aUV.clone() : null); } private function removePrimitive(_arg1:PolyPrimitive):void{ if (_arg1.back != null){ removePrimitive(_arg1.back); removePrimitive(_arg1.front); } else { _mesh._scene.removePrimitives[_arg1] = true; }; } public function get cUV():Point{ return (((_cUV)!=null) ? _cUV.clone() : null); } private function removePrimitiveUVs(_arg1:PolyPrimitive):void{ var _local2:uint; while (_local2 < _arg1.num) { _arg1.uvs[_local2] = null; _local2++; }; if (_arg1.front != null){ removePrimitiveUVs(_arg1.front); removePrimitiveUVs(_arg1.back); }; } function removeFromScene(_arg1:Scene3D):void{ _arg1.removeOperation(addOperation); _arg1.removeOperation(transformOperation); _arg1.removeOperation(moveOperation); _arg1.removeOperation(materialOperation); _arg1.addOperation(removeOperation); _arg1.addOperation(_arg1.calculatePrimitivesOperation); removePrimitive(primitive); primitive.back = null; primitive.front = null; transformPrimitiveOperation.removeSequel(_arg1.calculatePrimitivesOperation); } public function toString():String{ var _local3:Vertex; var _local1:String = (("[Face ID:" + id) + ((_num)>0) ? " vertices:" : ""); var _local2:uint; while (_local2 < _num) { _local3 = _vertices[_local2]; _local1 = (_local1 + (_local3.id + ((_local2)<(_num - 1)) ? ", " : "")); _local2++; }; _local1 = (_local1 + "]"); return (_local1); } public function get mesh():Mesh{ return (_mesh); } public function get edgeJoinedFaces():Set{ var _local3:Vertex; var _local4:Vertex; var _local5:*; var _local6:Face; var _local1:Set = new Set(true); var _local2:uint; while (_local2 < _num) { _local3 = _vertices[_local2]; _local4 = _vertices[((_local2)<(_num - 1)) ? (_local2 + 1) : 0]; for (_local5 in _local3._faces) { _local6 = _local5; if (((!((_local6 == this))) && ((_local6._vertices.indexOf(_local4) >= 0)))){ _local1[_local6] = true; }; }; _local2++; }; return (_local1); } private function transformPrimitive():void{ removePrimitive(primitive); primitive.back = null; primitive.front = null; primitive.mobile = _mesh._mobile; _mesh._scene.addPrimitives[primitive] = true; } public function get normal():Point3D{ var _local12:Number; var _local1:Point3D = new Point3D(); var _local2:Vertex = _vertices[0]; var _local3:Point3D = _local2.coords; _local2 = _vertices[1]; var _local4:Point3D = _local2.coords; var _local5:Number = (_local4.x - _local3.x); var _local6:Number = (_local4.y - _local3.y); var _local7:Number = (_local4.z - _local3.z); _local2 = _vertices[2]; var _local8:Point3D = _local2.coords; var _local9:Number = (_local8.x - _local3.x); var _local10:Number = (_local8.y - _local3.y); var _local11:Number = (_local8.z - _local3.z); _local1.x = ((_local11 * _local6) - (_local10 * _local7)); _local1.y = ((_local9 * _local7) - (_local11 * _local5)); _local1.z = ((_local10 * _local5) - (_local9 * _local6)); if (((((!((_local1.x == 0))) || (!((_local1.y == 0))))) || (!((_local1.z == 0))))){ _local12 = Math.sqrt((((_local1.x * _local1.x) + (_local1.y * _local1.y)) + (_local1.z * _local1.z))); _local1.x = (_local1.x / _local12); _local1.y = (_local1.y / _local12); _local1.z = (_local1.z / _local12); }; return (_local1); } public function getUV(_arg1:Point3D):Point{ return (getUVFast(_arg1, normal)); } public function get vertices():Array{ return (new Array().concat(_vertices)); } public function getUVFast(_arg1:Point3D, _arg2:Point3D):Point{ var _local3:uint; if ((((((_aUV == null)) || ((_bUV == null)))) || ((_cUV == null)))){ return (null); }; if (((_arg2.x)<0) ? -(_arg2.x) : _arg2.x > ((_arg2.y)<0) ? -(_arg2.y) : _arg2.y){ if (((_arg2.x)<0) ? -(_arg2.x) : _arg2.x > ((_arg2.z)<0) ? -(_arg2.z) : _arg2.z){ _local3 = 0; } else { _local3 = 2; }; } else { if (((_arg2.y)<0) ? -(_arg2.y) : _arg2.y > ((_arg2.z)<0) ? -(_arg2.z) : _arg2.z){ _local3 = 1; } else { _local3 = 2; }; }; var _local4:Vertex = _vertices[0]; var _local5:Point3D = _local4._coords; _local4 = _vertices[1]; var _local6:Point3D = _local4._coords; _local4 = _vertices[2]; var _local7:Point3D = _local4._coords; var _local8:Number = ((_local3)==0) ? (_local6.y - _local5.y) : (_local6.x - _local5.x); var _local9:Number = ((_local3)==2) ? (_local6.y - _local5.y) : (_local6.z - _local5.z); var _local10:Number = ((_local3)==0) ? (_local7.y - _local5.y) : (_local7.x - _local5.x); var _local11:Number = ((_local3)==2) ? (_local7.y - _local5.y) : (_local7.z - _local5.z); var _local12:Number = ((_local8 * _local11) - (_local10 * _local9)); var _local13:Number = ((_local3)==0) ? (_arg1.y - _local5.y) : (_arg1.x - _local5.x); var _local14:Number = ((_local3)==2) ? (_arg1.y - _local5.y) : (_arg1.z - _local5.z); var _local15:Number = (((_local13 * _local11) - (_local10 * _local14)) / _local12); var _local16:Number = (((_local8 * _local14) - (_local13 * _local9)) / _local12); var _local17:Number = (_bUV.x - _aUV.x); var _local18:Number = (_bUV.y - _aUV.y); var _local19:Number = (_cUV.x - _aUV.x); var _local20:Number = (_cUV.y - _aUV.y); return (new Point(((_aUV.x + (_local17 * _local15)) + (_local19 * _local16)), ((_aUV.y + (_local18 * _local15)) + (_local20 * _local16)))); } function removeFromMesh(_arg1:Mesh):void{ _arg1.moveOperation.removeSequel(moveOperation); _arg1.transformOperation.removeSequel(transformOperation); _arg1.mobileOperation.removeSequel(transformPrimitiveOperation); _mesh = null; } function addToScene(_arg1:Scene3D):void{ _arg1.removeOperation(removeOperation); _arg1.addOperation(addOperation); _arg1.addOperation(_arg1.calculatePrimitivesOperation); _arg1.addPrimitives.add(primitive); if (_mesh != null){ primitive.mobile = _mesh._mobile; }; transformPrimitiveOperation.addSequel(_arg1.calculatePrimitivesOperation); } } }//package com.alternativagame.engine3d
Section 8
//FillMaterial (com.alternativagame.engine3d.FillMaterial) package com.alternativagame.engine3d { import com.alternativagame.type.*; import flash.display.*; public class FillMaterial extends SurfaceMaterial { var _color:uint; private static var gfx:Graphics; private static var focusDistance:Number; private static var points1:Array = new Array(); private static var points2:Array = new Array(); public function FillMaterial(_arg1:uint=0x7F7F7F, _arg2:Number=1, _arg3:String="normal"):void{ super(_arg2, _arg3); _color = _arg1; } private function clip(_arg1:uint, _arg2:Array, _arg3:Array, _arg4:Number, _arg5:Number, _arg6:Number):uint{ var _local7:Number; var _local9:Point3D; var _local13:Point3D; var _local14:Number; var _local8:uint; var _local10:Point3D = _arg2[(_arg1 - 1)]; var _local11:Number = (((_arg4 * _local10.x) + (_arg5 * _local10.y)) + (_arg6 * _local10.z)); var _local12:uint; while (_local12 < _arg1) { _local13 = _arg2[_local12]; _local14 = (((_arg4 * _local13.x) + (_arg5 * _local13.y)) + (_arg6 * _local13.z)); if (_local14 > 0){ if (_local11 <= 0){ _local7 = (_local14 / (_local14 - _local11)); _local9 = _arg3[_local8]; if (_local9 == null){ _local9 = new Point3D((_local13.x - ((_local13.x - _local10.x) * _local7)), (_local13.y - ((_local13.y - _local10.y) * _local7)), (_local13.z - ((_local13.z - _local10.z) * _local7))); _arg3[_local8] = _local9; } else { _local9.x = (_local13.x - ((_local13.x - _local10.x) * _local7)); _local9.y = (_local13.y - ((_local13.y - _local10.y) * _local7)); _local9.z = (_local13.z - ((_local13.z - _local10.z) * _local7)); }; _local8++; }; _local9 = _arg3[_local8]; if (_local9 == null){ _local9 = _local13.clone(); _arg3[_local8] = _local9; } else { _local9.copy(_local13); }; _local8++; } else { if (_local11 > 0){ _local7 = (_local14 / (_local14 - _local11)); _local9 = _arg3[_local8]; if (_local9 == null){ _local9 = new Point3D((_local13.x - ((_local13.x - _local10.x) * _local7)), (_local13.y - ((_local13.y - _local10.y) * _local7)), (_local13.z - ((_local13.z - _local10.z) * _local7))); _arg3[_local8] = _local9; } else { _local9.x = (_local13.x - ((_local13.x - _local10.x) * _local7)); _local9.y = (_local13.y - ((_local13.y - _local10.y) * _local7)); _local9.z = (_local13.z - ((_local13.z - _local10.z) * _local7)); }; _local8++; }; }; _local11 = _local14; _local10 = _local13; _local12++; }; return (_local8); } public function set color(_arg1:uint):void{ if (_color != _arg1){ _color = _arg1; addDrawParamsOperationToScene(); }; } public function get color():uint{ return (_color); } override function draw(_arg1:Skin):void{ var _local6:Point3D; var _local7:uint; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Point3D; gfx = _arg1.gfx; var _local2:Face = _arg1.face; var _local3:Camera3D = _arg1.camera; var _local4:uint = _arg1._primitive.num; var _local5:Array = _arg1._primitive.points; if (_local3._fov == 0){ gfx.beginFill(_color); _local6 = _local3.calculateCameraCoord(_local5[0]); gfx.moveTo(_local6.x, _local6.y); _local7 = 1; while (_local7 < _local4) { _local6 = _local3.calculateCameraCoord(_local5[_local7]); gfx.lineTo(_local6.x, _local6.y); _local7++; }; } else { focusDistance = _local3.focusDistance; _local7 = 0; while (_local7 < _local4) { _local6 = _local3.calculateCameraCoord(_local5[_local7]); _local13 = points1[_local7]; if (_local13 == null){ _local13 = _local6.clone(); points1[_local7] = _local13; } else { _local13.copy(_local6); }; _local7++; }; _local8 = -(focusDistance); _local9 = _local3._view.halfWidth; _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local4 = clip(_local4, points1, points2, _local8, 0, _local9); if (_local4 < 3){ return; }; _local4 = clip(_local4, points2, points1, -(_local8), 0, _local9); if (_local4 < 3){ return; }; _local11 = -(focusDistance); _local9 = _local3._view.halfHeight; _local10 = Math.sqrt(((_local11 * _local11) + (_local9 * _local9))); _local11 = (_local11 / _local10); _local9 = (_local9 / _local10); _local4 = clip(_local4, points1, points2, 0, _local11, _local9); if (_local4 < 3){ return; }; _local4 = clip(_local4, points2, points1, 0, -(_local11), _local9); if (_local4 < 3){ return; }; gfx.beginFill(_color); _local6 = points1[0]; _local12 = (focusDistance / _local6.z); gfx.moveTo((_local6.x * _local12), (_local6.y * _local12)); _local7 = 1; while (_local7 < _local4) { _local6 = points1[_local7]; _local12 = (focusDistance / _local6.z); gfx.lineTo((_local6.x * _local12), (_local6.y * _local12)); _local7++; }; }; } override public function clone():Material{ return (new FillMaterial(_color, _alpha, _blendMode)); } } }//package com.alternativagame.engine3d
Section 9
//Material (com.alternativagame.engine3d.Material) package com.alternativagame.engine3d { public class Material { public function clone():Material{ return (new Material()); } } }//package com.alternativagame.engine3d
Section 10
//Mesh (com.alternativagame.engine3d.Mesh) package com.alternativagame.engine3d { import flash.geom.*; import com.alternativagame.utility.*; public class Mesh extends Object3D { var _surfaces:Object; var _vertices:Object; var _faces:Object; private static var counter:uint = 0; public function Mesh(_arg1:String=null){ _vertices = new Object(); _faces = new Object(); _surfaces = new Object(); super(_arg1); } public function removeFace(_arg1:Object):Face{ var _local2 = (_arg1 is Face); if (_arg1 == null){ throw (new Error(("Невозможно удалить из меша " + (_local2) ? "null-грань" : "грань с null-идентификатором"))); }; if (_local2){ if (Face(_arg1)._mesh != this){ throw (new Error("Невозможно удалить грань из меша, т.к. она в нём не находится")); }; } else { if (_faces[_arg1] == undefined){ throw (new Error("Невозможно удалить грань из меша, т.к. грани с таким идентификатором в меше нет")); }; }; var _local3:Face = (_local2) ? Face(_arg1) : _faces[_arg1]; var _local4:Object = (_local2) ? getFaceId(Face(_arg1)) : _arg1; if (_scene != null){ _local3.removeFromScene(_scene); }; _local3.removeVertices(); if (_local3._surface != null){ _local3._surface._faces.remove(_local3); _local3.removeFromSurface(_local3._surface); }; _local3.removeFromMesh(this); delete _faces[_local4]; return (_local3); } public function setMaterialToAllSurfaces(_arg1:SurfaceMaterial):void{ var _local2:Surface; for each (_local2 in _surfaces) { _local2.material = ((_arg1)!=null) ? SurfaceMaterial(_arg1.clone()) : null; }; } public function removeVertex(_arg1:Object):Vertex{ var _local2 = (_arg1 is Vertex); if (_arg1 == null){ throw (new Error(("Невозможно удалить из меша " + (_local2) ? "null-вершину" : "вершину с null-идентификатором"))); }; if (_local2){ if (Vertex(_arg1)._mesh != this){ throw (new Error("Невозможно удалить вершину из меша, т.к. она в нём не находится")); }; } else { if (_vertices[_arg1] == undefined){ throw (new Error("Невозможно удалить вершину из меша, т.к. вершины с таким идентификатором в меше нет")); }; }; var _local3:Vertex = (_local2) ? Vertex(_arg1) : _vertices[_arg1]; var _local4:Object = (_local2) ? getVertexId(Vertex(_arg1)) : _arg1; if (_scene != null){ _local3.removeFromScene(_scene); }; _local3.removeFromMesh(this); delete _vertices[_local4]; return (_local3); } public function removeSurface(_arg1:Object):Surface{ var _local2 = (_arg1 is Surface); if (_arg1 == null){ throw (new Error(("Невозможно удалить из меша " + (_local2) ? "null-поверхность" : "поверхность с null-идентификатором"))); }; if (_local2){ if (Surface(_arg1)._mesh != this){ throw (new Error("Невозможно удалить поверхность из меша, т.к. она в нём не находится")); }; } else { if (_surfaces[_arg1] == undefined){ throw (new Error("Невозможно удалить поверхность из меша, т.к. поверхности с таким идентификатором в меше нет")); }; }; var _local3:Surface = (_local2) ? Surface(_arg1) : _surfaces[_arg1]; var _local4:Object = (_local2) ? getSurfaceId(Surface(_arg1)) : _arg1; if (_scene != null){ _local3.removeFromScene(_scene); }; _local3.removeFaces(); _local3.removeFromMesh(this); delete _surfaces[_local4]; return (_local3); } public function addSurface(_arg1:Array=null, _arg2:Object=null):Surface{ var _local4:uint; var _local5:uint; var _local6:uint; if (_arg2 != null){ if (_surfaces[_arg2] != undefined){ throw (new Error("Невозможно создать поверхность, т.к. уже есть поверхность с таким идентификатором")); }; } else { _local4 = 0; while (_surfaces[_local4] != undefined) { _local4++; }; _arg2 = _local4; }; var _local3:Surface = new Surface(); if (_scene != null){ _local3.addToScene(_scene); }; _local3.addToMesh(this); _surfaces[_arg2] = _local3; if (_arg1 != null){ _local5 = _arg1.length; _local6 = 0; while (_local6 < _local5) { _local3.addFace(_arg1[_local6]); _local6++; }; }; return (_local3); } public function getFaceId(_arg1:Face):Object{ var _local2:Object; if (_arg1._mesh != this){ throw (new Error("Невозможно получить ID грани, т.к. грань не находится в меше")); }; for (_local2 in _faces) { if (_faces[_local2] == _arg1){ return (_local2); }; }; return (null); } public function setMaterialToSurface(_arg1:SurfaceMaterial, _arg2:Object):void{ var _local3 = (_arg2 is Surface); if (_arg2 == null){ throw (new Error(("Невозможно назначить материал " + (_local3) ? "null-поверхности" : "поверхности с null-идентификатором"))); }; if (_local3){ if (Surface(_arg2)._mesh != this){ throw (new Error("Невозможно назначить материал поверхности, т.к. она не находится в меше")); }; } else { if (_surfaces[_arg2] == undefined){ throw (new Error("Невозможно назначить материал поверхности, т.к. поверхности с таким идентификатором в меше нет")); }; }; var _local4:Surface = (_local3) ? Surface(_arg2) : _surfaces[_arg2]; _local4.material = _arg1; } override function setScene(_arg1:Scene3D):void{ var _local2:Vertex; var _local3:Face; var _local4:Surface; if (_scene != _arg1){ if (_arg1 != null){ for each (_local2 in _vertices) { _local2.addToScene(_arg1); }; for each (_local3 in _faces) { _local3.addToScene(_arg1); }; for each (_local4 in _surfaces) { _local4.addToScene(_arg1); }; } else { for each (_local2 in _vertices) { _local2.removeFromScene(_scene); }; for each (_local3 in _faces) { _local3.removeFromScene(_scene); }; for each (_local4 in _surfaces) { _local4.removeFromScene(_scene); }; }; }; super.setScene(_arg1); } public function getVertexById(_arg1:Object):Vertex{ if (_vertices[_arg1] == undefined){ throw (new Error("Невозможно получить вершину, т.к. вершины с таким идентификатором в меше нет")); }; return (_vertices[_arg1]); } public function getFaceById(_arg1:Object):Face{ if (_faces[_arg1] == undefined){ throw (new Error("Невозможно получить грань, т.к. грани с таким идентификатором в меше нет")); }; return (_faces[_arg1]); } public function getVertexId(_arg1:Vertex):Object{ var _local2:Object; if (_arg1._mesh != this){ throw (new Error("Невозможно получить ID вершины, т.к. вершина не находится в меше")); }; for (_local2 in _vertices) { if (_vertices[_local2] == _arg1){ return (_local2); }; }; return (null); } public function hasFace(_arg1:Object):Boolean{ if ((_arg1 is Face)){ return ((_arg1._mesh == this)); }; return (!((_faces[_arg1] == undefined))); } public function hasVertex(_arg1:Object):Boolean{ if ((_arg1 is Vertex)){ return ((_arg1._mesh == this)); }; return (!((_vertices[_arg1] == undefined))); } public function addVertex(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Object=null):Vertex{ var _local6:uint; if (_arg4 != null){ if (_vertices[_arg4] != undefined){ throw (new Error("Невозможно создать вершину, т.к. уже есть вершина с таким идентификатором")); }; } else { _local6 = 0; while (_vertices[_local6] != undefined) { _local6++; }; _arg4 = _local6; }; var _local5:Vertex = new Vertex(_arg1, _arg2, _arg3); if (_scene != null){ _local5.addToScene(_scene); }; _local5.addToMesh(this); _vertices[_arg4] = _local5; return (_local5); } public function get surfaces():Object{ return (ObjectUtility.clone(_surfaces)); } public function setUVsToFace(_arg1:Point, _arg2:Point, _arg3:Point, _arg4:Object):void{ var _local5 = (_arg4 is Face); if (_arg4 == null){ throw (new Error(("Невозможно назначить UV-координаты " + (_local5) ? "null-грани" : "грани с null-идентификатором"))); }; if (_local5){ if (Face(_arg4)._mesh != this){ throw (new Error("Невозможно назначить UV-координаты грани, т.к. она не находится в меше")); }; } else { if (_faces[_arg4] == undefined){ throw (new Error("Невозможно назначить UV-координаты грани, т.к. грани с таким идентификатором в меше нет")); }; }; var _local6:Face = (_local5) ? Face(_arg4) : _faces[_arg4]; _local6.aUV = _arg1; _local6.bUV = _arg2; _local6.cUV = _arg3; } public function getSurfaceById(_arg1:Object):Surface{ if (_surfaces[_arg1] == undefined){ throw (new Error("Невозможно получить поверхность, т.к. поверхности с таким идентификатором в меше нет")); }; return (_surfaces[_arg1]); } override protected function defaultName():String{ return (("mesh" + ++counter)); } public function addFace(_arg1:Array, _arg2:Object=null):Face{ var _local5:Vertex; var _local8:uint; if (_arg1 == null){ throw (new Error("Невозможно создать грань без точек")); }; if (_arg2 != null){ if (_faces[_arg2] != undefined){ throw (new Error("Невозможно создать грань, т.к. уже есть грань с таким идентификатором")); }; } else { _local8 = 0; while (_faces[_local8] != undefined) { _local8++; }; _arg2 = _local8; }; var _local3:uint = _arg1.length; if (_local3 < 3){ throw (new Error("Невозможно создать грань, т.к. необходимо не менее трёх вершин")); }; var _local4:Array = new Array(); var _local6:uint; while (_local6 < _local3) { if ((_arg1[_local6] is Vertex)){ _local5 = _arg1[_local6]; if (_local5._mesh != this){ throw (new Error("Невозможно создать грань, т.к. необходимо, чтобы все вершины находились в этом меше")); }; } else { _local5 = _vertices[_arg1[_local6]]; if (_local5 == null){ throw (new Error("Невозможно создать грань, т.к. одна из вершин по указанному идентификатору не найдена")); }; }; _local4.push(_local5); _local6++; }; var _local7:Face = new Face(_local4); if (_scene != null){ _local7.addToScene(_scene); }; _local7.addToMesh(this); _faces[_arg2] = _local7; return (_local7); } public function getSurfaceId(_arg1:Surface):Object{ var _local2:Object; if (_arg1._mesh != this){ throw (new Error("Невозможно получить ID поверхности, т.к. поверхность не находится в меше")); }; for (_local2 in _surfaces) { if (_surfaces[_local2] == _arg1){ return (_local2); }; }; return (null); } public function get faces():Object{ return (ObjectUtility.clone(_faces)); } public function get vertices():Object{ return (ObjectUtility.clone(_vertices)); } public function hasSurface(_arg1:Object):Boolean{ if ((_arg1 is Surface)){ return ((_arg1._mesh == this)); }; return (!((_surfaces[_arg1] == undefined))); } override public function toString():String{ return ((((((((("[" + ObjectUtility.getClassName(this)) + " ") + _name) + " vertices: ") + ObjectUtility.length(_vertices)) + " faces: ") + ObjectUtility.length(_faces)) + "]")); } } }//package com.alternativagame.engine3d
Section 11
//Object3D (com.alternativagame.engine3d.Object3D) package com.alternativagame.engine3d { import com.alternativagame.type.*; import flash.utils.*; import com.alternativagame.utility.*; public class Object3D { var _scene:Scene3D; var moveOperation:Operation; var globalCoords:Point3D; var locationOperation:Operation; var _solid:Boolean;// = false var _coords:Point3D; var _rotX:Number;// = 0 var _mobile:uint;// = 0 var removeOperation:Operation; var addOperation:Operation; private var _solidObjects:Dictionary; var _parent:Object3D; var transformMatrix:Matrix3D; var _rotY:Number;// = 0 var _objects:Set; var transformOperation:Operation; var calculateTransformOperation:Operation; var mobileOperation:Operation; var _name:String; var _scaleX:Number;// = 1 var _scaleY:Number;// = 1 var _rotZ:Number;// = 0 var _solidParent:Object3D; var _scaleZ:Number;// = 1 private static var counter:uint = 0; public function Object3D(_arg1:String=null){ addOperation = new Operation("add", this); removeOperation = new Operation("remove", this); locationOperation = new Operation("location", this); transformOperation = new Operation("transform", this); moveOperation = new Operation("move", this); mobileOperation = new Operation("mobile", this); calculateTransformOperation = new Operation("calculateTransform", this, calculateTransform, Operation.OBJECT_TRANSFORMATION); _objects = new Set(); _solidObjects = new Dictionary(true); _coords = new Point3D(); transformMatrix = new Matrix3D(); globalCoords = new Point3D(); super(); _solidParent = this; addSolidObject(this); _name = ((_arg1)!=null) ? _arg1 : defaultName(); addOperation.addSequel(calculateTransformOperation); locationOperation.addSequel(calculateTransformOperation); transformOperation.addSequel(calculateTransformOperation); moveOperation.addSequel(calculateTransformOperation); } public function get z():Number{ return (_coords.z); } public function get rotX():Number{ return (_rotX); } public function get rotZ():Number{ return (_rotZ); } public function set rotX(_arg1:Number):void{ if (_rotX != _arg1){ _rotX = _arg1; addOperationToScene(transformOperation); }; } protected function removeFromScene(_arg1:Scene3D):void{ _arg1.removeOperation(addOperation); _arg1.removeOperation(locationOperation); _arg1.removeOperation(transformOperation); _arg1.removeOperation(moveOperation); _arg1.removeOperation(mobileOperation); _arg1.addOperation(removeOperation); mobileOperation.removeSequel(_arg1.calculatePrimitivesOperation); } protected function defaultName():String{ return (("object" + ++counter)); } public function get scene():Scene3D{ return (_scene); } public function get objects():Set{ return (_objects.clone()); } function setSolidParent(_arg1:Object3D):void{ var _local2:*; var _local3:Object3D; _solidParent.removeSolidObject(this); _arg1.addSolidObject(this); if (!_solid){ for (_local2 in _objects) { _local3 = _local2; _local3.setSolidParent(_arg1); }; }; _solidParent = _arg1; } public function set scaleX(_arg1:Number):void{ if (_scaleX != _arg1){ _scaleX = _arg1; addOperationToScene(transformOperation); }; } public function set name(_arg1:String):void{ _name = _arg1; } public function get coords():Point3D{ return (_coords.clone()); } public function set scaleZ(_arg1:Number):void{ if (_scaleZ != _arg1){ _scaleZ = _arg1; addOperationToScene(transformOperation); }; } public function get mobile():uint{ return (_mobile); } public function get name():String{ return (_name); } public function set scaleY(_arg1:Number):void{ if (_scaleY != _arg1){ _scaleY = _arg1; addOperationToScene(transformOperation); }; } private function calculateTransform():void{ if (((((transformOperation.queued) || (locationOperation.queued))) || (addOperation.queued))){ transformMatrix.toTransform(_coords.x, _coords.y, _coords.z, _rotX, _rotY, _rotZ, _scaleX, _scaleY, _scaleZ); if (_parent != null){ transformMatrix.combine(_parent.transformMatrix); }; globalCoords.x = transformMatrix.d; globalCoords.y = transformMatrix.h; globalCoords.z = transformMatrix.l; } else { globalCoords.copy(coords); if (_parent != null){ globalCoords.transform(_parent.transformMatrix); }; transformMatrix.offset(globalCoords.x, globalCoords.y, globalCoords.z); }; } public function get solid():Boolean{ return (_solid); } function removeSolidObject(_arg1:Object3D):void{ var _local3:Class; var _local2:Array = ObjectUtility.getClassTree(_arg1, Object3D); var _local4:uint; while (_local4 < _local2.length) { _local3 = _local2[_local4]; Set(_solidObjects[_local3]).remove(_arg1); if (Set(_solidObjects[_local3]).isEmpty()){ delete _solidObjects[_local3]; }; _local4++; }; } function addSolidObject(_arg1:Object3D):void{ var _local3:Class; var _local2:Array = ObjectUtility.getClassTree(_arg1, Object3D); var _local4:uint; while (_local4 < _local2.length) { _local3 = _local2[_local4]; if (_solidObjects[_local3] == undefined){ _solidObjects[_local3] = new Set(); }; _solidObjects[_local3].add(_arg1); _local4++; }; } public function get parent():Object3D{ return (_parent); } public function get solidParent():Object3D{ return (_solidParent); } function addOperationToScene(_arg1:Operation):void{ if (_scene != null){ _scene.addOperation(_arg1); }; } public function set coords(_arg1:Point3D):void{ if (!_coords.equals(_arg1)){ _coords.copy(_arg1); addOperationToScene(moveOperation); }; } function setParent(_arg1:Object3D):void{ if (_parent != null){ removeParentSequels(); }; _parent = _arg1; if (_arg1 != null){ addParentSequels(); setSolidParent((_arg1._solid) ? _arg1 : _arg1._solidParent); } else { setSolidParent(this); }; } public function addObject(_arg1:Object3D):void{ var _local2:Object3D; if (_arg1 != null){ if (_arg1._parent != this){ if (_arg1 != this){ if (_arg1._parent != null){ _arg1._parent._objects.remove(_arg1); } else { if (((!((_arg1._scene == null))) && ((_arg1._scene._root == _arg1)))){ _arg1._scene.root = null; }; }; if (_arg1._scene == _scene){ _local2 = _parent; while (_local2 != null) { if (_arg1 == _local2){ throw (new Error(("Невозможно присоединить родительский объект " + _arg1))); }; _local2 = _local2._parent; }; }; _objects.add(_arg1); _arg1.setParent(this); _arg1.setLevel((calculateTransformOperation.level + 1)); _arg1.setScene(_scene); } else { throw (new Error("Невозможно присоединить себя к себе")); }; } else { throw (new Error("Невозможно присоединить уже присоединённый объект")); }; } else { throw (new Error("Невозможно присоединить null-объект")); }; } private function addParentSequels():void{ _parent.moveOperation.addSequel(moveOperation); _parent.transformOperation.addSequel(transformOperation); } public function get scaleX():Number{ return (_scaleX); } private function removeParentSequels():void{ _parent.moveOperation.removeSequel(moveOperation); _parent.transformOperation.removeSequel(transformOperation); } public function set mobile(_arg1:uint):void{ if (_mobile != _arg1){ _mobile = _arg1; addOperationToScene(mobileOperation); }; } public function set solid(_arg1:Boolean):void{ var _local2:Object3D; var _local3:*; var _local4:Object3D; if (_solid != _arg1){ _solid = _arg1; if (_arg1){ _local2 = this; } else { _local2 = _solidParent; }; for (_local3 in _objects) { _local4 = _local3; _local4.setSolidParent(_local2); }; }; } public function get scaleZ():Number{ return (_scaleZ); } function setScene(_arg1:Scene3D):void{ var _local2:*; var _local3:Object3D; if (_scene != _arg1){ if (_scene != null){ removeFromScene(_scene); }; if (_arg1 != null){ addToScene(_arg1); }; _scene = _arg1; } else { addOperationToScene(locationOperation); }; for (_local2 in _objects) { _local3 = _local2; _local3.setScene(_scene); }; } function getSolidObjects(_arg1:Class=null):Set{ if (((_solid) || ((_parent == null)))){ _arg1 = ((_arg1)==null) ? Object3D : _arg1; if (_solidObjects[_arg1] != undefined){ return (Set(_solidObjects[_arg1])); }; return (new Set()); //unresolved jump }; return (solidParent.getSolidObjects(_arg1)); } public function get rotY():Number{ return (_rotY); } public function removeObject(_arg1:Object3D):void{ if (_arg1 != null){ if (_arg1._parent == this){ _objects.remove(_arg1); _arg1.setParent(null); _arg1.setScene(null); } else { throw (new Error("Невозможно удалить связь с объектом, т.к. он не является дочерним")); }; } else { throw (new Error("Невозможно удалить дочернюю связь с null-объектом")); }; } public function set rotY(_arg1:Number):void{ if (_rotY != _arg1){ _rotY = _arg1; addOperationToScene(transformOperation); }; } public function get scaleY():Number{ return (_scaleY); } public function set rotZ(_arg1:Number):void{ if (_rotZ != _arg1){ _rotZ = _arg1; addOperationToScene(transformOperation); }; } public function get solidObjects():Set{ return (getSolidObjects().clone()); } protected function addToScene(_arg1:Scene3D):void{ _arg1.removeOperation(removeOperation); _arg1.addOperation(addOperation); mobileOperation.addSequel(_arg1.calculatePrimitivesOperation); } public function set y(_arg1:Number):void{ if (_coords.y != _arg1){ _coords.y = _arg1; addOperationToScene(moveOperation); }; } public function toString():String{ return ((((("[" + ObjectUtility.getClassName(this)) + " ") + _name) + "]")); } public function set z(_arg1:Number):void{ if (_coords.z != _arg1){ _coords.z = _arg1; addOperationToScene(moveOperation); }; } public function set x(_arg1:Number):void{ if (_coords.x != _arg1){ _coords.x = _arg1; addOperationToScene(moveOperation); }; } public function get x():Number{ return (_coords.x); } public function get y():Number{ return (_coords.y); } function setLevel(_arg1:uint):void{ var _local2:*; var _local3:Object3D; calculateTransformOperation.level = _arg1; for (_local2 in _objects) { _local3 = _local2; _local3.setLevel((_arg1 + 1)); }; } function removeOperationFromScene(_arg1:Operation):void{ if (_scene != null){ _scene.removeOperation(_arg1); }; } } }//package com.alternativagame.engine3d
Section 12
//Operation (com.alternativagame.engine3d.Operation) package com.alternativagame.engine3d { import com.alternativagame.type.*; public class Operation { public var queued:Boolean;// = false var method:Function; public var priority:uint; var name:String; public var level:uint;// = 0 private var sequel:Operation; private var sequels:Set; var object:Object; public static const SCENE_CLEAR_PRIMITIVES:uint = 11; public static const FACE_UV:uint = 3; public static const VERTEX_TRANSFORMATION:uint = 1; public static const CAMERA_CALCULATE_SKINS:uint = 10; public static const OBJECT_TRANSFORMATION:uint = 0; public static const FACE_TRANSFORM:uint = 4; public static const SKIN_DRAW:uint = 9; public static const CAMERA_CLEAR_CALCULATED:uint = 8; public static const CAMERA_MATRIX:uint = 7; public static const SCENE_CALCULATE_PRIMITIVES:uint = 5; public static const FACE_PLANE:uint = 2; public static const FACE_CALCULATE_UV:uint = 6; public function Operation(_arg1:String, _arg2:Object=null, _arg3:Function=null, _arg4:uint=0, _arg5:uint=0){ this.object = _arg2; this.method = _arg3; this.name = _arg1; this.priority = _arg4; this.level = _arg5; } function addSequel(_arg1:Operation):void{ if (sequel == null){ if (sequels == null){ sequel = _arg1; } else { sequels[_arg1] = true; }; } else { if (sequel != _arg1){ sequels = new Set(true); sequels[sequel] = true; sequels[_arg1] = true; sequel = null; }; }; } public function toString():String{ return ((((((((("[Operation " + priority) + "/") + level) + " ") + object) + ".") + name) + "]")); } function removeSequel(_arg1:Operation):void{ var _local2:*; var _local3:Boolean; if (sequel == null){ if (sequels != null){ delete sequels[_arg1]; _local3 = false; for (_local2 in sequels) { if (_local3){ _local3 = false; break; }; _local3 = true; }; if (_local3){ sequel = _local2; sequels = null; }; }; } else { if (sequel == _arg1){ sequel = null; }; }; } function collectSequels(_arg1:Array):void{ var _local2:*; var _local3:Operation; if (sequel == null){ for (_local2 in sequels) { _local3 = _local2; if (!_local3.queued){ _arg1.push(_local3); _local3.queued = true; _local3.collectSequels(_arg1); }; }; } else { if (!sequel.queued){ _arg1.push(sequel); sequel.queued = true; sequel.collectSequels(_arg1); }; }; } } }//package com.alternativagame.engine3d
Section 13
//PolyPrimitive (com.alternativagame.engine3d.PolyPrimitive) package com.alternativagame.engine3d { public class PolyPrimitive { var sibling:PolyPrimitive; var node:BSPNode; var splitTime1:Number; var num:uint; var splitTime2:Number; public var splits:uint; var face:Face; public var mobile:uint; var points:Array; var back:PolyPrimitive; var front:PolyPrimitive; var parent:PolyPrimitive; var uvs:Array; private static var collector:Array = new Array(); public function PolyPrimitive(){ points = new Array(); uvs = new Array(); super(); } public function toString():String{ return ((("[Primitive " + face._mesh._name) + "]")); } static function destroyPolyPrimitive(_arg1:PolyPrimitive):void{ _arg1.face = null; var _local2:uint; while (_local2 < _arg1.num) { _arg1.points.pop(); _arg1.uvs.pop(); _local2++; }; collector.push(_arg1); } static function createPolyPrimitive():PolyPrimitive{ var _local1:PolyPrimitive = collector.pop(); if (_local1 == null){ _local1 = new (PolyPrimitive); }; return (_local1); } } }//package com.alternativagame.engine3d
Section 14
//Scene3D (com.alternativagame.engine3d.Scene3D) package com.alternativagame.engine3d { import com.alternativagame.type.*; import flash.geom.*; import com.alternativagame.engine3d.collision.*; import flash.display.*; public class Scene3D { const planeOffsetTreshold:Number = 0.1; private var collisionPlanePoint:Point3D; private var removeNodes:Set; var removePrimitives:Set; var calculatePrimitivesOperation:Operation; private var collisionPoint:Point3D; private var collisionVector:Point3D; private var operationSort:Array; var childPrimitives:Set; private var operationSortOptions:Array; private var collisionPrimitivePoint:Point3D; var bsp:BSPNode; private var collisionNormal:Point3D; var _root:Object3D; private var collisionPrimitiveNearestPoint:Point3D; private var collisionPrimitiveNearest:PolyPrimitive; var lowerPrimitives:Set; var clearPrimitivesOperation:Operation; private var dummyNode:BSPNode; private var collisionPrimitiveNearestLengthSqr:Number; private var collisionPrimitive:PolyPrimitive; private var addSortOptions:Array; private var addSort:Array; private var collisionRadius:Number; private var collisionOffset:Number; private var addList:Array; private var collisionPlanes:Array; private var operations:Array; private var collisionSource:Point3D; var addPrimitives:Set; private var collisionDestination:Point3D; private static var pointOffsets:Array = new Array(); public function Scene3D(){ calculatePrimitivesOperation = new Operation("calculatePrimitives", this, calculatePrimitives, Operation.SCENE_CALCULATE_PRIMITIVES); clearPrimitivesOperation = new Operation("clearPrimitives", this, clearPrimitives, Operation.SCENE_CLEAR_PRIMITIVES); operations = new Array(); operationSort = ["priority", "level"]; operationSortOptions = [Array.NUMERIC, Array.NUMERIC]; addPrimitives = new Set(); removePrimitives = new Set(); childPrimitives = new Set(); lowerPrimitives = new Set(); addList = new Array(); addSort = ["mobile", "splits"]; addSortOptions = [(Array.NUMERIC | Array.DESCENDING), (Array.NUMERIC | Array.DESCENDING)]; removeNodes = new Set(); dummyNode = new BSPNode(); collisionDestination = new Point3D(); collisionPlanes = new Array(); collisionPlanePoint = new Point3D(); collisionPrimitivePoint = new Point3D(); collisionPrimitiveNearestPoint = new Point3D(); collisionPoint = new Point3D(); collisionNormal = new Point3D(); super(); calculatePrimitivesOperation.addSequel(clearPrimitivesOperation); } private function childBSP(_arg1:BSPNode):void{ var _local2:PolyPrimitive; var _local3:*; if (((!((_arg1 == null))) && (!((_arg1 == dummyNode))))){ _local2 = _arg1.primitive; if (_local2 != null){ childPrimitives[_local2] = true; removePrimitives[_local2] = true; _arg1.primitive = null; _local2.node = null; } else { for (_local3 in _arg1.backPrimitives) { _local2 = _local3; _local2.node = null; childPrimitives[_local2] = true; removePrimitives[_local2] = true; }; for (_local3 in _arg1.frontPrimitives) { _local2 = _local3; _local2.node = null; childPrimitives[_local2] = true; removePrimitives[_local2] = true; }; _arg1.backPrimitives = null; _arg1.frontPrimitives = null; }; childBSP(_arg1.back); childBSP(_arg1.front); _arg1.parent = null; _arg1.back = null; _arg1.front = null; BSPNode.destroyBSPNode(_arg1); }; } public function drawBSPNode(_arg1:BSPNode, _arg2:Sprite, _arg3:Number, _arg4:Number, _arg5:Number):void{ var _local8:PolyPrimitive; var _local6:Shape = new Shape(); _arg2.addChild(_local6); _local6.x = _arg3; _local6.y = _arg4; var _local7:uint = 0xFF0000; if (_arg1.primitive != null){ _local8 = _arg1.primitive; } else { if (_arg1.frontPrimitives != null){ _local8 = _arg1.frontPrimitives.first(); }; }; if (_local8 != null){ if (((!((_local8.face._surface == null))) && (!((_local8.face._surface._material == null))))){ if ((_local8.face._surface._material is FillMaterial)){ _local7 = FillMaterial(_local8.face._surface._material)._color; }; if ((_local8.face._surface._material is WireMaterial)){ _local7 = WireMaterial(_local8.face._surface._material)._color; }; if ((_local8.face._surface._material is TextureMaterial)){ _local7 = TextureMaterial(_local8.face._surface._material).texture.bitmapData.getPixel(0, 0); }; }; }; if (_arg1 == dummyNode){ _local7 = 0xFF00FF; }; _local6.graphics.beginFill(_local7); _local6.graphics.drawCircle(0, 0, 3); _local6.graphics.endFill(); var _local9:Number = 100; var _local10:Number = 20; if (_arg1.back != null){ _arg2.graphics.lineStyle(0, 0x660000); _arg2.graphics.moveTo(_arg3, _arg4); _arg2.graphics.lineTo((_arg3 - (_local9 * _arg5)), (_arg4 + _local10)); drawBSPNode(_arg1.back, _arg2, (_arg3 - (_local9 * _arg5)), (_arg4 + _local10), (_arg5 * 0.8)); }; if (_arg1.front != null){ _arg2.graphics.lineStyle(0, 0x6600); _arg2.graphics.moveTo(_arg3, _arg4); _arg2.graphics.lineTo((_arg3 + (_local9 * _arg5)), (_arg4 + _local10)); drawBSPNode(_arg1.front, _arg2, (_arg3 + (_local9 * _arg5)), (_arg4 + _local10), (_arg5 * 0.8)); }; } private function removeBSPPrimitive(_arg1:PolyPrimitive):void{ var _local4:*; var _local5:BSPNode; var _local2:BSPNode = _arg1.node; _arg1.node = null; var _local3:Boolean; if (_local2.primitive == _arg1){ removeNodes[_local2] = true; _local2.primitive = null; } else { if (_local2.frontPrimitives[_arg1]){ delete _local2.frontPrimitives[_arg1]; for (_local4 in _local2.frontPrimitives) { if (_local3){ _local3 = false; break; }; _local3 = true; }; if (_local4 == null){ _local5 = _local2.back; _local2.back = _local2.front; _local2.front = _local5; _local2.normal.invert(); _local2.offset = -(_local2.offset); for (_local4 in _local2.backPrimitives) { if (_local3){ _local3 = false; break; }; _local3 = true; }; if (_local3){ _local2.primitive = _local4; _local2.mobile = _local2.primitive.mobile; _local2.frontPrimitives = null; } else { _local2.frontPrimitives = _local2.backPrimitives; if (_arg1.mobile == _local2.mobile){ _local2.mobile = uint.MAX_VALUE; for (_local4 in _local2.frontPrimitives) { _arg1 = _local4; _local2.mobile = ((_local2.mobile)>_arg1.mobile) ? _arg1.mobile : _local2.mobile; }; }; }; _local2.backPrimitives = null; } else { if (((_local3) && ((_local2.backPrimitives == null)))){ _local2.primitive = _local4; _local2.mobile = _local2.primitive.mobile; _local2.frontPrimitives = null; } else { if (_arg1.mobile == _local2.mobile){ _local2.mobile = uint.MAX_VALUE; for (_local4 in _local2.backPrimitives) { _arg1 = _local4; _local2.mobile = ((_local2.mobile)>_arg1.mobile) ? _arg1.mobile : _local2.mobile; }; for (_local4 in _local2.frontPrimitives) { _arg1 = _local4; _local2.mobile = ((_local2.mobile)>_arg1.mobile) ? _arg1.mobile : _local2.mobile; }; }; }; }; } else { delete _local2.backPrimitives[_arg1]; for (_local4 in _local2.backPrimitives) { break; }; if (_local4 == null){ for (_local4 in _local2.frontPrimitives) { if (_local3){ _local3 = false; break; }; _local3 = true; }; if (_local3){ _local2.primitive = _local4; _local2.mobile = _local2.primitive.mobile; _local2.frontPrimitives = null; } else { if (_arg1.mobile == _local2.mobile){ _local2.mobile = uint.MAX_VALUE; for (_local4 in _local2.frontPrimitives) { _arg1 = _local4; _local2.mobile = ((_local2.mobile)>_arg1.mobile) ? _arg1.mobile : _local2.mobile; }; }; }; _local2.backPrimitives = null; } else { if (_arg1.mobile == _local2.mobile){ _local2.mobile = uint.MAX_VALUE; for (_local4 in _local2.backPrimitives) { _arg1 = _local4; _local2.mobile = ((_local2.mobile)>_arg1.mobile) ? _arg1.mobile : _local2.mobile; }; for (_local4 in _local2.frontPrimitives) { _arg1 = _local4; _local2.mobile = ((_local2.mobile)>_arg1.mobile) ? _arg1.mobile : _local2.mobile; }; }; }; }; }; } private function clearPrimitives():void{ addPrimitives.clear(); removePrimitives.clear(); } private function calculateSplits():void{ var _local3:PolyPrimitive; var _local4:Point3D; var _local5:Number; var _local6:uint; var _local7:PolyPrimitive; var _local8:Boolean; var _local9:Boolean; var _local10:uint; var _local11:Point3D; var _local12:Number; var _local1:uint = addList.length; var _local2:uint; while (_local2 < _local1) { _local3 = addList[_local2]; _local4 = _local3.face.globalNormal; _local5 = _local3.face.globalOffset; _local3.splits = 0; _local6 = 0; while (_local6 < _local1) { if (_local2 != _local6){ _local7 = addList[_local6]; if (_local3.mobile <= _local7.mobile){ _local8 = false; _local9 = false; _local10 = 0; while (_local10 < _local7.num) { _local11 = _local7.points[_local10]; _local12 = ((((_local11.x * _local4.x) + (_local11.y * _local4.y)) + (_local11.z * _local4.z)) - _local5); if (_local12 > planeOffsetTreshold){ if (_local9){ _local3.splits++; break; } else { _local8 = true; }; } else { if (_local12 < -(planeOffsetTreshold)){ if (_local8){ _local3.splits++; break; } else { _local9 = true; }; }; }; _local10++; }; }; }; _local6++; }; _local2++; }; } private function assemblePrimitive(_arg1:PolyPrimitive, _arg2:Set):void{ if (((!((_arg1.sibling == null))) && (canAssemble(_arg1.sibling, _arg2)))){ assemblePrimitive(_arg1.parent, _arg2); _arg1.sibling.sibling = null; _arg1.sibling.parent = null; PolyPrimitive.destroyPolyPrimitive(_arg1.sibling); _arg1.sibling = null; _arg1.parent.back = null; _arg1.parent.front = null; _arg1.parent = null; PolyPrimitive.destroyPolyPrimitive(_arg1); } else { _arg2[_arg1] = true; }; } private function calculateCollisionWithPrimitive(_arg1:PolyPrimitive):void{ var _local7:Point3D; var _local8:Point3D; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local2:uint = _arg1.num; var _local3:Array = _arg1.points; var _local4:Point3D = _arg1.face.globalNormal; var _local5:Boolean; var _local6:uint; while (_local6 < _local2) { _local7 = _local3[_local6]; _local8 = _local3[((_local6)<(_local2 - 1)) ? (_local6 + 1) : 0]; _local9 = (_local8.x - _local7.x); _local10 = (_local8.y - _local7.y); _local11 = (_local8.z - _local7.z); _local12 = (collisionPlanePoint.x - _local7.x); _local13 = (collisionPlanePoint.y - _local7.y); _local14 = (collisionPlanePoint.z - _local7.z); _local15 = ((_local13 * _local11) - (_local14 * _local10)); _local16 = ((_local14 * _local9) - (_local12 * _local11)); _local17 = ((_local12 * _local10) - (_local13 * _local9)); if ((((_local15 * _local4.x) + (_local16 * _local4.y)) + (_local17 * _local4.z)) > 0){ _local5 = false; _local18 = (((_local9 * _local9) + (_local10 * _local10)) + (_local11 * _local11)); _local19 = ((((_local15 * _local15) + (_local16 * _local16)) + (_local17 * _local17)) / _local18); if (_local19 < collisionPrimitiveNearestLengthSqr){ _local20 = Math.sqrt(_local18); _local21 = (_local9 / _local20); _local22 = (_local10 / _local20); _local23 = (_local11 / _local20); _local24 = (((_local21 * _local12) + (_local22 * _local13)) + (_local23 * _local14)); if (_local24 < 0){ _local25 = (((_local12 * _local12) + (_local13 * _local13)) + (_local14 * _local14)); if (_local25 < collisionPrimitiveNearestLengthSqr){ collisionPrimitiveNearestLengthSqr = _local25; collisionPrimitiveNearestPoint.x = _local7.x; collisionPrimitiveNearestPoint.y = _local7.y; collisionPrimitiveNearestPoint.z = _local7.z; collisionPrimitiveNearest = _arg1; }; } else { if (_local24 > _local20){ _local12 = (collisionPlanePoint.x - _local8.x); _local13 = (collisionPlanePoint.y - _local8.y); _local14 = (collisionPlanePoint.z - _local8.z); _local25 = (((_local12 * _local12) + (_local13 * _local13)) + (_local14 * _local14)); if (_local25 < collisionPrimitiveNearestLengthSqr){ collisionPrimitiveNearestLengthSqr = _local25; collisionPrimitiveNearestPoint.x = _local8.x; collisionPrimitiveNearestPoint.y = _local8.y; collisionPrimitiveNearestPoint.z = _local8.z; collisionPrimitiveNearest = _arg1; }; } else { collisionPrimitiveNearestLengthSqr = _local19; collisionPrimitiveNearestPoint.x = (_local7.x + (_local21 * _local24)); collisionPrimitiveNearestPoint.y = (_local7.y + (_local22 * _local24)); collisionPrimitiveNearestPoint.z = (_local7.z + (_local23 * _local24)); collisionPrimitiveNearest = _arg1; }; }; }; }; _local6++; }; if (_local5){ collisionPrimitive = _arg1; }; } private function removeBSPNode(_arg1:BSPNode):BSPNode{ var _local2:BSPNode; if (_arg1 != null){ _arg1.back = removeBSPNode(_arg1.back); _arg1.front = removeBSPNode(_arg1.front); if (!removeNodes[_arg1]){ _local2 = _arg1; if (_arg1.back != null){ if (_arg1.back != dummyNode){ _arg1.back.parent = _arg1; } else { _arg1.back = null; }; }; if (_arg1.front != null){ if (_arg1.front != dummyNode){ _arg1.front.parent = _arg1; } else { _arg1.front = null; }; }; } else { if (_arg1.back == null){ if (_arg1.front != null){ _local2 = _arg1.front; _arg1.front = null; }; } else { if (_arg1.front == null){ _local2 = _arg1.back; _arg1.back = null; } else { childBSP(_arg1.back); childBSP(_arg1.front); _local2 = dummyNode; _arg1.back = null; _arg1.front = null; }; }; delete removeNodes[_arg1]; _arg1.parent = null; BSPNode.destroyBSPNode(_arg1); }; }; return (_local2); } private function canAssemble(_arg1:PolyPrimitive, _arg2:Set):Boolean{ var _local3:PolyPrimitive; var _local4:PolyPrimitive; var _local5:Boolean; var _local6:Boolean; if (childPrimitives[_arg1]){ delete childPrimitives[_arg1]; return (true); }; _local3 = _arg1.back; _local4 = _arg1.front; if (_local3 != null){ _local5 = canAssemble(_local3, _arg2); _local6 = canAssemble(_local4, _arg2); if (((_local5) && (_local6))){ _local3.parent = null; _local4.parent = null; _local3.sibling = null; _local4.sibling = null; _arg1.back = null; _arg1.front = null; PolyPrimitive.destroyPolyPrimitive(_local3); PolyPrimitive.destroyPolyPrimitive(_local4); return (true); }; if (_local5){ _arg2[_local3] = true; }; if (_local6){ _arg2[_local4] = true; }; }; return (false); } function removeOperation(_arg1:Operation):void{ if (_arg1.queued){ operations.splice(operations.indexOf(_arg1), 1); }; } public function set root(_arg1:Object3D):void{ if (_root != _arg1){ if (_arg1 != null){ if (_arg1._parent != null){ _arg1._parent._objects.remove(_arg1); } else { if (((!((_arg1._scene == null))) && ((_arg1._scene._root == _arg1)))){ _arg1._scene.root = null; }; }; _arg1.setParent(null); _arg1.setScene(this); _arg1.setLevel(0); }; if (_root != null){ _root.setParent(null); _root.setScene(null); }; _root = _arg1; } else { if (_root != null){ throw (new Error("Невозможно указать корневым уже корневой объект")); }; }; } function addOperation(_arg1:Operation):void{ if (!_arg1.queued){ operations.push(_arg1); _arg1.queued = true; }; } public function drawBSP(_arg1:Sprite):void{ _arg1.graphics.clear(); while (_arg1.numChildren > 0) { _arg1.removeChildAt(0); }; if (bsp != null){ drawBSPNode(bsp, _arg1, 0, 0, 1); }; } private function addBSP(_arg1:BSPNode, _arg2:PolyPrimitive):void{ var _local3:Point3D; var _local4:Point3D; var _local5:PolyPrimitive; var _local6:*; var _local7:Array; var _local8:Array; var _local9:Boolean; var _local10:Boolean; var _local11:uint; var _local12:Number; var _local13:PolyPrimitive; var _local14:PolyPrimitive; var _local15:Boolean; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Point; if (_arg2.mobile < _arg1.mobile){ if (_arg1.primitive != null){ childPrimitives[_arg1.primitive] = true; removePrimitives[_arg1.primitive] = true; } else { for (_local6 in _arg1.backPrimitives) { childPrimitives[_local6] = true; removePrimitives[_local6] = true; }; for (_local6 in _arg1.frontPrimitives) { childPrimitives[_local6] = true; removePrimitives[_local6] = true; }; }; childBSP(_arg1.back); childBSP(_arg1.front); assembleChildPrimitives(lowerPrimitives); if (!lowerPrimitives.isEmpty()){ for (_local6 in lowerPrimitives) { addPrimitives[_local6] = true; addList.push(_local6); delete lowerPrimitives[_local6]; }; calculateSplits(); addList.sortOn(addSort, addSortOptions); }; _arg1.primitive = _arg2; _arg2.node = _arg1; _arg1.normal.copy(_arg2.face.globalNormal); _arg1.offset = _arg2.face.globalOffset; _arg1.mobile = _arg2.mobile; _arg1.backPrimitives = null; _arg1.frontPrimitives = null; _arg1.back = null; _arg1.front = null; } else { _local4 = _arg1.normal; _local7 = _arg2.points; _local8 = _arg2.uvs; _local9 = false; _local10 = false; _local11 = 0; while (_local11 < _arg2.num) { _local3 = _local7[_local11]; _local12 = ((((_local3.x * _local4.x) + (_local3.y * _local4.y)) + (_local3.z * _local4.z)) - _arg1.offset); if (_local12 > planeOffsetTreshold){ _local9 = true; } else { if (_local12 < -(planeOffsetTreshold)){ _local10 = true; }; }; pointOffsets[_local11] = _local12; _local11++; }; if (((!(_local9)) && (!(_local10)))){ _arg2.node = _arg1; if (_arg1.primitive != null){ _arg1.frontPrimitives = new Set(true); _arg1.frontPrimitives[_arg1.primitive] = true; _arg1.primitive = null; }; if (Point3D.dot(_arg2.face.globalNormal, _local4) > 0){ _arg1.frontPrimitives[_arg2] = true; } else { if (_arg1.backPrimitives == null){ _arg1.backPrimitives = new Set(true); }; _arg1.backPrimitives[_arg2] = true; }; } else { if (!_local10){ if (_arg1.front == null){ _arg1.front = BSPNode.createBSPNode(_arg2); _arg1.front.parent = _arg1; } else { addBSP(_arg1.front, _arg2); }; } else { if (!_local9){ if (_arg1.back == null){ _arg1.back = BSPNode.createBSPNode(_arg2); _arg1.back.parent = _arg1; } else { addBSP(_arg1.back, _arg2); }; } else { _local13 = PolyPrimitive.createPolyPrimitive(); _local14 = PolyPrimitive.createPolyPrimitive(); _local15 = true; _local16 = pointOffsets[0]; _local11 = 0; while (_local11 < _arg2.num) { _local17 = ((_local11)==(_arg2.num - 1)) ? 0 : (_local11 + 1); _local18 = pointOffsets[_local17]; if (_local16 > planeOffsetTreshold){ _local13.points.push(_local7[_local11]); _local13.uvs.push(_arg2.uvs[_local11]); } else { if (_local16 < -(planeOffsetTreshold)){ _local14.points.push(_local7[_local11]); _local14.uvs.push(_arg2.uvs[_local11]); } else { _local13.points.push(_local7[_local11]); _local14.points.push(_local7[_local11]); _local13.uvs.push(_arg2.uvs[_local11]); _local14.uvs.push(_arg2.uvs[_local11]); }; }; if ((((((_local16 > planeOffsetTreshold)) && ((_local18 < -(planeOffsetTreshold))))) || ((((_local16 < -(planeOffsetTreshold))) && ((_local18 > planeOffsetTreshold)))))){ _local19 = (_local16 / (_local16 - _local18)); _local3 = Point3D.interpolate(_local7[_local11], _local7[_local17], _local19); _local13.points.push(_local3); _local14.points.push(_local3); if (_arg2.face.uvMatrix != null){ _local20 = Point.interpolate(_local8[_local17], _local8[_local11], _local19); } else { _local20 = null; }; _local13.uvs.push(_local20); _local14.uvs.push(_local20); if (_local15){ _arg2.splitTime1 = _local19; _local15 = false; } else { _arg2.splitTime2 = _local19; }; }; _local16 = _local18; _local11++; }; _local13.num = _local13.points.length; _local14.num = _local14.points.length; _local13.mobile = _arg2.mobile; _local14.mobile = _arg2.mobile; _local14.face = _arg2.face; _local13.face = _arg2.face; _local14.parent = _arg2; _local13.parent = _arg2; _local14.sibling = _local13; _local13.sibling = _local14; _arg2.back = _local14; _arg2.front = _local13; addPrimitives[_local13] = true; addPrimitives[_local14] = true; delete addPrimitives[_arg2]; if (_arg1.back == null){ _arg1.back = BSPNode.createBSPNode(_local14); _arg1.back.parent = _arg1; } else { addBSP(_arg1.back, _local14); }; if (_arg1.front == null){ _arg1.front = BSPNode.createBSPNode(_local13); _arg1.front.parent = _arg1; } else { addBSP(_arg1.front, _local13); }; }; }; }; }; } public function get root():Object3D{ return (_root); } private function collectCollisionPlanes(_arg1:BSPNode):void{ var _local2:Number; var _local3:Number; var _local4:Point3D; var _local5:Number; var _local6:Face; var _local7:*; var _local8:CollisionPlane; if (_arg1 != null){ _local2 = ((((collisionSource.x * _arg1.normal.x) + (collisionSource.y * _arg1.normal.y)) + (collisionSource.z * _arg1.normal.z)) - _arg1.offset); _local3 = ((((collisionDestination.x * _arg1.normal.x) + (collisionDestination.y * _arg1.normal.y)) + (collisionDestination.z * _arg1.normal.z)) - _arg1.offset); if (_local2 >= 0){ collectCollisionPlanes(_arg1.front); if (_local3 < collisionRadius){ _local8 = new CollisionPlane(); _local8.node = _arg1; _local8.infront = true; _local8.sourceOffset = _local2; _local8.destinationOffset = _local3; collisionPlanes.push(_local8); collectCollisionPlanes(_arg1.back); }; } else { collectCollisionPlanes(_arg1.back); if (-(_local3) < collisionRadius){ if (_arg1.backPrimitives != null){ _local8 = new CollisionPlane(); _local8.node = _arg1; _local8.infront = false; _local8.sourceOffset = -(_local2); _local8.destinationOffset = -(_local3); collisionPlanes.push(_local8); }; collectCollisionPlanes(_arg1.front); }; }; }; } private function calculateCollisionWithPlane(_arg1:CollisionPlane):void{ var _local2:*; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; collisionPlanePoint.copy(collisionSource); if (_arg1.sourceOffset <= collisionRadius){ if (_arg1.infront){ collisionPlanePoint.x = (collisionPlanePoint.x - (_arg1.node.normal.x * _arg1.sourceOffset)); collisionPlanePoint.y = (collisionPlanePoint.y - (_arg1.node.normal.y * _arg1.sourceOffset)); collisionPlanePoint.z = (collisionPlanePoint.z - (_arg1.node.normal.z * _arg1.sourceOffset)); } else { collisionPlanePoint.x = (collisionPlanePoint.x + (_arg1.node.normal.x * _arg1.sourceOffset)); collisionPlanePoint.y = (collisionPlanePoint.y + (_arg1.node.normal.y * _arg1.sourceOffset)); collisionPlanePoint.z = (collisionPlanePoint.z + (_arg1.node.normal.z * _arg1.sourceOffset)); }; } else { _local3 = ((_arg1.sourceOffset - collisionRadius) / (_arg1.sourceOffset - _arg1.destinationOffset)); collisionPlanePoint.x = (collisionSource.x + (collisionVector.x * _local3)); collisionPlanePoint.y = (collisionSource.y + (collisionVector.y * _local3)); collisionPlanePoint.z = (collisionSource.z + (collisionVector.z * _local3)); if (_arg1.infront){ collisionPlanePoint.x = (collisionPlanePoint.x - (_arg1.node.normal.x * collisionRadius)); collisionPlanePoint.y = (collisionPlanePoint.y - (_arg1.node.normal.y * collisionRadius)); collisionPlanePoint.z = (collisionPlanePoint.z - (_arg1.node.normal.z * collisionRadius)); } else { collisionPlanePoint.x = (collisionPlanePoint.x + (_arg1.node.normal.x * collisionRadius)); collisionPlanePoint.y = (collisionPlanePoint.y + (_arg1.node.normal.y * collisionRadius)); collisionPlanePoint.z = (collisionPlanePoint.z + (_arg1.node.normal.z * collisionRadius)); }; }; collisionPrimitiveNearestLengthSqr = Number.MAX_VALUE; collisionPrimitiveNearest = null; if (_arg1.infront){ if (_arg1.node.primitive != null){ calculateCollisionWithPrimitive(_arg1.node.primitive); } else { for (_local2 in _arg1.node.frontPrimitives) { calculateCollisionWithPrimitive(_local2); if (collisionPrimitive != null){ break; }; }; }; } else { for (_local2 in _arg1.node.backPrimitives) { calculateCollisionWithPrimitive(_local2); if (collisionPrimitive != null){ break; }; }; }; if (collisionPrimitive != null){ if (_arg1.infront){ collisionNormal.x = _arg1.node.normal.x; collisionNormal.y = _arg1.node.normal.y; collisionNormal.z = _arg1.node.normal.z; collisionOffset = _arg1.node.offset; } else { collisionNormal.x = -(_arg1.node.normal.x); collisionNormal.y = -(_arg1.node.normal.y); collisionNormal.z = -(_arg1.node.normal.z); collisionOffset = -(_arg1.node.offset); }; collisionPoint.x = collisionPlanePoint.x; collisionPoint.y = collisionPlanePoint.y; collisionPoint.z = collisionPlanePoint.z; } else { _local4 = (collisionSource.x - collisionPrimitiveNearestPoint.x); _local5 = (collisionSource.y - collisionPrimitiveNearestPoint.y); _local6 = (collisionSource.z - collisionPrimitiveNearestPoint.z); if ((((_local4 * collisionVector.x) + (_local5 * collisionVector.y)) + (_local6 * collisionVector.z)) <= 0){ _local7 = Math.sqrt((((collisionVector.x * collisionVector.x) + (collisionVector.y * collisionVector.y)) + (collisionVector.z * collisionVector.z))); _local8 = (-(collisionVector.x) / _local7); _local9 = (-(collisionVector.y) / _local7); _local10 = (-(collisionVector.z) / _local7); _local11 = (((_local4 * _local4) + (_local5 * _local5)) + (_local6 * _local6)); _local12 = (((_local4 * _local8) + (_local5 * _local9)) + (_local6 * _local10)); _local13 = (((collisionRadius * collisionRadius) - _local11) + (_local12 * _local12)); if (_local13 > 0){ _local14 = (_local12 - Math.sqrt(_local13)); if (_local14 < _local7){ collisionPoint.x = collisionPrimitiveNearestPoint.x; collisionPoint.y = collisionPrimitiveNearestPoint.y; collisionPoint.z = collisionPrimitiveNearestPoint.z; _local15 = Math.sqrt(_local11); collisionNormal.x = (_local4 / _local15); collisionNormal.y = (_local5 / _local15); collisionNormal.z = (_local6 / _local15); collisionOffset = (((collisionPoint.x * collisionNormal.x) + (collisionPoint.y * collisionNormal.y)) + (collisionPoint.z * collisionNormal.z)); collisionPrimitive = collisionPrimitiveNearest; }; }; }; }; } public function calculateCollision(_arg1:Point3D, _arg2:Point3D, _arg3:Number=0):Collision{ var _local4:CollisionPlane; var _local5:Collision; collisionSource = _arg1; collisionVector = _arg2; collisionDestination.x = (collisionSource.x + collisionVector.x); collisionDestination.y = (collisionSource.y + collisionVector.y); collisionDestination.z = (collisionSource.z + collisionVector.z); collisionRadius = _arg3; collectCollisionPlanes(bsp); collisionPlanes.sortOn("sourceOffset", (Array.NUMERIC | Array.DESCENDING)); while (((!(((_local4 = collisionPlanes.pop()) == null))) && ((collisionPrimitive == null)))) { calculateCollisionWithPlane(_local4); }; if (collisionPrimitive != null){ _local5 = new Collision(); _local5.face = collisionPrimitive.face; _local5.normal = collisionNormal.clone(); _local5.point = collisionPoint.clone(); _local5.offset = collisionOffset; }; collisionSource = null; collisionVector = null; collisionPrimitive = null; var _local6:uint = collisionPlanes.length; var _local7:uint; while (_local7 < _local6) { collisionPlanes.pop(); _local7++; }; return (_local5); } public function calculate():void{ var _local1:Operation; var _local2:uint; var _local3:uint; if (operations[0] != undefined){ _local2 = operations.length; _local3 = 0; while (_local3 < _local2) { _local1 = operations[_local3]; _local1.collectSequels(operations); _local3++; }; operations.sortOn(operationSort, operationSortOptions); _local2 = operations.length; _local3 = 0; while (_local3 < _local2) { _local1 = operations[_local3]; if (_local1.method != null){ _local1.method.call(_local1.object); }; _local3++; }; _local3 = 0; while (_local3 < _local2) { _local1 = operations.pop(); _local1.queued = false; _local3++; }; }; } private function assembleChildPrimitives(_arg1:Set):void{ var _local2:PolyPrimitive; while ((_local2 = childPrimitives.take()) != null) { assemblePrimitive(_local2, _arg1); }; } private function calculatePrimitives():void{ var _local1:*; var _local2:PolyPrimitive; var _local3:BSPNode; var _local4:BSPNode; var _local5:BSPNode; var _local6:BSPNode; if (!removePrimitives.isEmpty()){ for (_local1 in removePrimitives) { removeBSPPrimitive(_local1); }; if (!removeNodes.isEmpty()){ while ((_local3 = removeNodes.first()) != null) { _local4 = _local3; while ((_local3 = _local3.parent) != null) { if (removeNodes[_local3]){ _local4 = _local3; }; }; _local5 = _local4.parent; _local6 = removeBSPNode(_local4); if (_local6 == dummyNode){ _local6 = null; }; if (_local5 != null){ if (_local5.front == _local4){ _local5.front = _local6; } else { _local5.back = _local6; }; } else { bsp = _local6; }; if (_local6 != null){ _local6.parent = _local5; }; }; assembleChildPrimitives(addPrimitives); }; }; if (!addPrimitives.isEmpty()){ addPrimitives.addToArray(addList); calculateSplits(); addList.sortOn(addSort, addSortOptions); if (bsp == null){ bsp = BSPNode.createBSPNode(addList.pop()); }; while ((_local2 = addList.pop()) != null) { addBSP(bsp, _local2); }; }; for (_local1 in addPrimitives) { delete removePrimitives[_local1]; }; } } }//package com.alternativagame.engine3d
Section 15
//Skin (com.alternativagame.engine3d.Skin) package com.alternativagame.engine3d { import flash.display.*; public class Skin extends Sprite { var materialOperation:Operation; var nextSkin:Skin; var face:Face; var camera:Camera3D; private var material:SurfaceMaterial; var _primitive:PolyPrimitive; var alphaOperation:Operation; var redrawOperation:Operation; var blendModeOperation:Operation; var gfx:Graphics; private static var collector:Array = new Array(); public function Skin(){ materialOperation = new Operation("material", this, changeMaterial, Operation.SKIN_DRAW); redrawOperation = new Operation("redraw", this, redraw, Operation.SKIN_DRAW); alphaOperation = new Operation("alpha", this, changeAlpha, Operation.SKIN_DRAW); blendModeOperation = new Operation("blendMode", this, changeBlendMode, Operation.SKIN_DRAW); gfx = graphics; super(); } function draw(_arg1:PolyPrimitive):void{ if (((!((_primitive == _arg1))) || (!((face == _arg1.face))))){ if (_primitive != null){ face.materialOperation.removeSequel(materialOperation); face.calculateUVOperation.removeSequel(redrawOperation); if (material != null){ material.alphaOperation.removeSequel(alphaOperation); material.drawParamsOperation.removeSequel(redrawOperation); material.clear(this); }; material = null; face = null; }; _primitive = _arg1; if (_arg1 != null){ face = _arg1.face; face.materialOperation.addSequel(materialOperation); face.calculateUVOperation.addSequel(redrawOperation); material = ((face._surface)!=null) ? face._surface._material : null; if (material != null){ material.alphaOperation.addSequel(alphaOperation); material.drawParamsOperation.addSequel(redrawOperation); material.draw(this); alpha = material._alpha; blendMode = material._blendMode; }; }; } else { if (((((!((material == null))) && (!(redrawOperation.queued)))) && (!(materialOperation.queued)))){ material.clear(this); material.draw(this); }; }; } private function changeBlendMode():void{ if (material != null){ blendMode = material._blendMode; }; } private function changeAlpha():void{ if (material != null){ alpha = material._alpha; }; } private function redraw():void{ if (material != null){ material.clear(this); material.draw(this); }; } private function changeMaterial():void{ if (material != null){ material.alphaOperation.removeSequel(alphaOperation); material.drawParamsOperation.removeSequel(redrawOperation); material.clear(this); }; material = (((!((face == null))) && (!((face._surface == null))))) ? face._surface._material : null; if (material != null){ material.alphaOperation.addSequel(alphaOperation); material.drawParamsOperation.addSequel(redrawOperation); material.draw(this); alpha = material._alpha; blendMode = material._blendMode; }; } static function createSkin(_arg1:Camera3D):Skin{ var _local2:Skin = collector.pop(); if (_local2 == null){ _local2 = new (Skin); }; _local2.camera = _arg1; return (_local2); } static function destroySkin(_arg1:Skin):void{ collector.push(_arg1); } } }//package com.alternativagame.engine3d
Section 16
//Surface (com.alternativagame.engine3d.Surface) package com.alternativagame.engine3d { import com.alternativagame.type.*; public class Surface { var materialOperation:Operation; var removeOperation:Operation; var _material:SurfaceMaterial; var facesOperation:Operation; var _mesh:Mesh; var addOperation:Operation; var _faces:Set; public function Surface(){ addOperation = new Operation("add", this); removeOperation = new Operation("remove", this); facesOperation = new Operation("faces", this); materialOperation = new Operation("material", this); _faces = new Set(); super(); } public function removeFace(_arg1:Object):void{ var _local2 = (_arg1 is Face); if (_mesh == null){ throw (new Error("Невозможно удалить грань из поверхности, т.к. поверхность не находится в меше")); }; if (_arg1 == null){ throw (new Error(("Невозможно удалить из поверхности " + (_local2) ? "null-грань" : "грань с null-идентификатором"))); }; if (_local2){ if (Face(_arg1)._mesh != _mesh){ throw (new Error("Невозможно удалить грань из поверхности, т.к. она не находится в меше")); }; } else { if (_mesh._faces[_arg1] == undefined){ throw (new Error("Невозможно удалить грань из поверхности, т.к. грани с таким идентификатором в меше нет")); }; }; var _local3:Face = (_local2) ? Face(_arg1) : _mesh._faces[_arg1]; if (!_faces.has(_local3)){ throw (new Error("Невозможно удалить грань из поверхности, т.к. она не находится в поверхности")); }; _faces.remove(_local3); _local3.removeFromSurface(this); _mesh.addOperationToScene(facesOperation); } function addToMesh(_arg1:Mesh):void{ if (_material != null){ _material.addToMesh(_arg1); }; _mesh = _arg1; } public function set material(_arg1:SurfaceMaterial):void{ if (_material != _arg1){ if (_material != null){ _material.removeFromSurface(this); if (_mesh != null){ _material.removeFromMesh(_mesh); if (_mesh._scene != null){ _material.removeFromScene(_mesh._scene); }; }; }; if (_arg1 != null){ if (_arg1._surface != null){ _arg1._surface.material = null; }; _arg1.addToSurface(this); if (_mesh != null){ _arg1.addToMesh(_mesh); if (_mesh._scene != null){ _arg1.addToScene(_mesh._scene); }; }; }; _material = _arg1; if (_mesh != null){ _mesh.addOperationToScene(materialOperation); }; }; } function removeFaces():void{ var _local1:*; var _local2:Face; for (_local1 in _faces) { _local2 = _local1; _faces.remove(_local2); _local2.removeFromSurface(this); }; } public function get id():Object{ return (((_mesh)!=null) ? _mesh.getSurfaceId(this) : null); } function removeFromScene(_arg1:Scene3D):void{ _arg1.removeOperation(addOperation); _arg1.removeOperation(facesOperation); _arg1.removeOperation(materialOperation); _arg1.addOperation(removeOperation); if (_material != null){ _material.removeFromScene(_arg1); }; } public function addFace(_arg1:Object):void{ var _local2 = (_arg1 is Face); if (_mesh == null){ throw (new Error("Невозможно добавить грань в поверхность, т.к. поверхность не находится в меше")); }; if (_arg1 == null){ throw (new Error(("Невозможно добавить в поверхность " + (_local2) ? "null-грань" : "грань с null-идентификатором"))); }; if (_local2){ if (Face(_arg1)._mesh != _mesh){ throw (new Error("Невозможно добавить грань в поверхность, т.к. она не находится в меше")); }; } else { if (_mesh._faces[_arg1] == undefined){ throw (new Error("Невозможно добавить грань в поверхность, т.к. грани с таким идентификатором в меше нет")); }; }; var _local3:Face = (_local2) ? Face(_arg1) : _mesh._faces[_arg1]; if (_faces.has(_local3)){ throw (new Error("Невозможно добавить грань в поверхность, т.к. она уже в ней")); }; if (_local3._surface != null){ _local3._surface._faces.remove(_local3); _local3.removeFromSurface(_local3._surface); }; _faces.add(_local3); _local3.addToSurface(this); _mesh.addOperationToScene(facesOperation); } public function get material():SurfaceMaterial{ return (_material); } function removeFromMesh(_arg1:Mesh):void{ if (_material != null){ _material.removeFromMesh(_arg1); }; _mesh = null; } public function toString():String{ var _local4:*; var _local5:Face; var _local1:uint = _faces.length; var _local2:String = (("[Surface ID:" + id) + ((_local1)>0) ? " faces:" : ""); var _local3:uint; for (_local4 in _faces) { _local5 = _local4; _local2 = (_local2 + (_local5.id + ((_local3)<(_local1 - 1)) ? ", " : "")); _local3++; }; _local2 = (_local2 + "]"); return (_local2); } public function get mesh():Mesh{ return (_mesh); } function addToScene(_arg1:Scene3D):void{ _arg1.removeOperation(removeOperation); _arg1.addOperation(addOperation); if (_material != null){ _material.addToScene(_arg1); }; } public function get faces():Set{ return (_faces.clone()); } } }//package com.alternativagame.engine3d
Section 17
//SurfaceMaterial (com.alternativagame.engine3d.SurfaceMaterial) package com.alternativagame.engine3d { public class SurfaceMaterial extends Material { var _blendMode:String;// = "normal" var drawParamsOperation:Operation; var _alpha:Number; var alphaOperation:Operation; var _surface:Surface; var blendModeOperation:Operation; public function SurfaceMaterial(_arg1:Number=1, _arg2:String="normal"){ drawParamsOperation = new Operation("drawParams", this); alphaOperation = new Operation("alpha", this); blendModeOperation = new Operation("blendMode", this); super(); _alpha = _arg1; _blendMode = _arg2; } function draw(_arg1:Skin):void{ } function addToMesh(_arg1:Mesh):void{ } function clear(_arg1:Skin):void{ _arg1.gfx.clear(); } function addToSurface(_arg1:Surface):void{ _surface = _arg1; } public function get blendMode():String{ return (_blendMode); } function removeFromMesh(_arg1:Mesh):void{ } function removeFromScene(_arg1:Scene3D):void{ _arg1.removeOperation(drawParamsOperation); } override public function clone():Material{ return (new SurfaceMaterial(_alpha, _blendMode)); } public function get alpha():Number{ return (_alpha); } public function set blendMode(_arg1:String):void{ if (_blendMode != _arg1){ _blendMode = _arg1; if (((!((_surface == null))) && (!((_surface._mesh == null))))){ _surface._mesh.addOperationToScene(blendModeOperation); }; }; } public function get surface():Surface{ return (_surface); } function addToScene(_arg1:Scene3D):void{ } protected function addDrawParamsOperationToScene():void{ if (((!((_surface == null))) && (!((_surface._mesh == null))))){ _surface._mesh.addOperationToScene(drawParamsOperation); }; } public function set alpha(_arg1:Number):void{ if (_alpha != _arg1){ _alpha = _arg1; if (((!((_surface == null))) && (!((_surface._mesh == null))))){ _surface._mesh.addOperationToScene(alphaOperation); }; }; } function removeFromSurface(_arg1:Surface):void{ _surface = null; } } }//package com.alternativagame.engine3d
Section 18
//TextureMaterial (com.alternativagame.engine3d.TextureMaterial) package com.alternativagame.engine3d { import com.alternativagame.type.*; import flash.geom.*; import flash.display.*; public class TextureMaterial extends SurfaceMaterial { var _smooth:Boolean; var _debug:Boolean;// = false var _texture:TextureData; var _repeat:Boolean; var _precision:Number; private static var textureMatrix:Matrix = new Matrix(); private static var focusDistance:Number; private static var points1:Array = new Array(); private static var points2:Array = new Array(); private static var gfx:Graphics; private static var distortion:Number; public function TextureMaterial(_arg1:TextureData=null, _arg2:Number=1, _arg3:Boolean=true, _arg4:Boolean=false, _arg5:Number=10, _arg6:String="normal"):void{ super(_arg2, _arg6); _texture = _arg1; _repeat = _arg3; _smooth = _arg4; _precision = _arg5; } override function draw(_arg1:Skin):void{ var _local4:uint; var _local5:Array; var _local6:Point3D; var _local7:uint; var _local8:Matrix; var _local9:Array; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:uint; var _local15:uint; var _local16:uint; var _local17:uint; var _local18:Boolean; var _local19:TexturePoint; var _local20:TexturePoint; var _local21:TexturePoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Point; var _local34:TexturePoint; var _local2:Face = _arg1.face; var _local3:Camera3D = _arg1.camera; if (((!((_local2.uvMatrix == null))) && (!((_texture == null))))){ gfx = _arg1.gfx; _local4 = _arg1._primitive.num; _local5 = _arg1._primitive.points; if (_local3._fov == 0){ _local8 = _local3.calculateTextureMatrix(_local2, texture.width, texture.height); gfx.beginBitmapFill(_texture.bitmapData, _local8, true, true); if (_debug){ gfx.lineStyle(1, 0xFFFFFF); }; _local6 = _local3.calculateCameraCoord(_local5[0]); gfx.moveTo(_local6.x, _local6.y); _local7 = 1; while (_local7 < _local4) { _local6 = _local3.calculateCameraCoord(_local5[_local7]); gfx.lineTo(_local6.x, _local6.y); _local7++; }; if (_debug){ _local6 = _local3.calculateCameraCoord(_local5[0]); gfx.lineTo(_local6.x, _local6.y); }; } else { focusDistance = _local3.focusDistance; distortion = (_local3.focusDistortion * _precision); _local9 = _arg1._primitive.uvs; _local7 = 0; while (_local7 < _local4) { _local6 = _local3.calculateCameraCoord(_local5[_local7]); _local33 = _local9[_local7]; _local34 = points1[_local7]; if (_local34 == null){ _local34 = new TexturePoint(_local6.x, _local6.y, _local6.z, _local33.x, _local33.y); points1[_local7] = _local34; } else { _local34.x = _local6.x; _local34.y = _local6.y; _local34.z = _local6.z; _local34.u = _local33.x; _local34.v = _local33.y; }; _local7++; }; _local10 = -(focusDistance); _local11 = _local3._view.halfWidth; _local12 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local12); _local11 = (_local11 / _local12); _local4 = clip(_local4, points1, points2, _local10, 0, _local11); if (_local4 < 3){ return; }; _local4 = clip(_local4, points2, points1, -(_local10), 0, _local11); if (_local4 < 3){ return; }; _local13 = -(focusDistance); _local11 = _local3._view.halfHeight; _local12 = Math.sqrt(((_local13 * _local13) + (_local11 * _local11))); _local13 = (_local13 / _local12); _local11 = (_local11 / _local12); _local4 = clip(_local4, points1, points2, 0, _local13, _local11); if (_local4 < 3){ return; }; _local4 = clip(_local4, points2, points1, 0, -(_local13), _local11); if (_local4 < 3){ return; }; _local14 = 0; _local15 = (_local4 - 1); _local16 = 1; _local17 = ((_local15)>0) ? (_local15 - 1) : (_local4 - 1); _local18 = true; _local19 = points1[_local15]; _local21 = points1[_local14]; _local22 = (_local19.x / _local19.z); _local23 = (_local19.y / _local19.z); _local26 = (_local21.x / _local21.z); _local27 = (_local21.y / _local21.z); _local28 = (((_local21.x + _local19.x) / (_local21.z + _local19.z)) - (0.5 * (_local26 + _local22))); _local29 = (((_local21.y + _local19.y) / (_local21.z + _local19.z)) - (0.5 * (_local27 + _local23))); _local32 = ((_local28 * _local28) + (_local29 * _local29)); while (_local14 != _local15) { if (_local18){ _local19 = points1[_local14]; _local20 = points1[_local16]; _local21 = points1[_local15]; _local24 = _local22; _local25 = _local23; _local22 = _local26; _local23 = _local27; _local26 = _local24; _local27 = _local25; _local24 = (_local20.x / _local20.z); _local25 = (_local20.y / _local20.z); _local28 = (((_local20.x + _local21.x) / (_local20.z + _local21.z)) - (0.5 * (_local24 + _local26))); _local29 = (((_local20.y + _local21.y) / (_local20.z + _local21.z)) - (0.5 * (_local25 + _local27))); _local31 = ((_local28 * _local28) + (_local29 * _local29)); if ((((_local24 - _local22) * (_local27 - _local23)) - ((_local25 - _local23) * (_local26 - _local22))) < -(_local3.focusDistortion)){ _local28 = (((_local19.x + _local20.x) / (_local19.z + _local20.z)) - (0.5 * (_local22 + _local24))); _local29 = (((_local19.y + _local20.y) / (_local19.z + _local20.z)) - (0.5 * (_local23 + _local25))); _local30 = ((_local28 * _local28) + (_local29 * _local29)); bisection(_local19.x, _local19.y, _local19.z, _local19.u, _local19.v, _local20.x, _local20.y, _local20.z, _local20.u, _local20.v, _local21.x, _local21.y, _local21.z, _local21.u, _local21.v, _local30, _local31, _local32); }; _local14 = _local16; _local16 = ((_local14)<(_local4 - 1)) ? (_local14 + 1) : 0; } else { _local19 = points1[_local17]; _local20 = points1[_local15]; _local21 = points1[_local14]; _local22 = _local24; _local23 = _local25; _local24 = _local26; _local25 = _local27; _local26 = _local22; _local27 = _local23; _local22 = (_local19.x / _local19.z); _local23 = (_local19.y / _local19.z); _local28 = (((_local21.x + _local19.x) / (_local21.z + _local19.z)) - (0.5 * (_local26 + _local22))); _local29 = (((_local21.y + _local19.y) / (_local21.z + _local19.z)) - (0.5 * (_local27 + _local23))); _local32 = ((_local28 * _local28) + (_local29 * _local29)); if ((((_local24 - _local22) * (_local27 - _local23)) - ((_local25 - _local23) * (_local26 - _local22))) < -(_local3.focusDistortion)){ _local28 = (((_local19.x + _local20.x) / (_local19.z + _local20.z)) - (0.5 * (_local22 + _local24))); _local29 = (((_local19.y + _local20.y) / (_local19.z + _local20.z)) - (0.5 * (_local23 + _local25))); _local30 = ((_local28 * _local28) + (_local29 * _local29)); bisection(_local19.x, _local19.y, _local19.z, _local19.u, _local19.v, _local20.x, _local20.y, _local20.z, _local20.u, _local20.v, _local21.x, _local21.y, _local21.z, _local21.u, _local21.v, _local30, _local31, _local32); }; _local15 = _local17; _local17 = ((_local15)>0) ? (_local15 - 1) : (_local4 - 1); }; _local18 = !(_local18); }; }; } else { _local3.removeTextureMatrix(_local2); }; } private function bisection(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Number, _arg9:Number, _arg10:Number, _arg11:Number, _arg12:Number, _arg13:Number, _arg14:Number, _arg15:Number, _arg16:Number, _arg17:Number, _arg18:Number):void{ var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; if (_arg16 > _arg17){ if (_arg16 > _arg18){ if (_arg16 > distortion){ _local19 = (0.5 * (_arg1 + _arg6)); _local20 = (0.5 * (_arg2 + _arg7)); _local21 = (0.5 * (_arg3 + _arg8)); _local22 = (0.5 * (_arg4 + _arg9)); _local23 = (0.5 * (_arg5 + _arg10)); _local24 = (((_arg1 + _local19) / (_arg3 + _local21)) - (0.5 * ((_arg1 / _arg3) + (_local19 / _local21)))); _local25 = (((_arg2 + _local20) / (_arg3 + _local21)) - (0.5 * ((_arg2 / _arg3) + (_local20 / _local21)))); _local26 = ((_local24 * _local24) + (_local25 * _local25)); _local24 = (((_arg6 + _local19) / (_arg8 + _local21)) - (0.5 * ((_arg6 / _arg8) + (_local19 / _local21)))); _local25 = (((_arg7 + _local20) / (_arg8 + _local21)) - (0.5 * ((_arg7 / _arg8) + (_local20 / _local21)))); _local27 = ((_local24 * _local24) + (_local25 * _local25)); _local24 = (((_arg11 + _local19) / (_arg13 + _local21)) - (0.5 * ((_arg11 / _arg13) + (_local19 / _local21)))); _local25 = (((_arg12 + _local20) / (_arg13 + _local21)) - (0.5 * ((_arg12 / _arg13) + (_local20 / _local21)))); _local28 = ((_local24 * _local24) + (_local25 * _local25)); bisection(_local19, _local20, _local21, _local22, _local23, _arg11, _arg12, _arg13, _arg14, _arg15, _arg1, _arg2, _arg3, _arg4, _arg5, _local28, _arg18, _local26); bisection(_local19, _local20, _local21, _local22, _local23, _arg6, _arg7, _arg8, _arg9, _arg10, _arg11, _arg12, _arg13, _arg14, _arg15, _local27, _arg17, _local28); return; }; } else { if (_arg18 > distortion){ _local19 = (0.5 * (_arg11 + _arg1)); _local20 = (0.5 * (_arg12 + _arg2)); _local21 = (0.5 * (_arg13 + _arg3)); _local22 = (0.5 * (_arg14 + _arg4)); _local23 = (0.5 * (_arg15 + _arg5)); _local24 = (((_arg1 + _local19) / (_arg3 + _local21)) - (0.5 * ((_arg1 / _arg3) + (_local19 / _local21)))); _local25 = (((_arg2 + _local20) / (_arg3 + _local21)) - (0.5 * ((_arg2 / _arg3) + (_local20 / _local21)))); _local26 = ((_local24 * _local24) + (_local25 * _local25)); _local24 = (((_arg6 + _local19) / (_arg8 + _local21)) - (0.5 * ((_arg6 / _arg8) + (_local19 / _local21)))); _local25 = (((_arg7 + _local20) / (_arg8 + _local21)) - (0.5 * ((_arg7 / _arg8) + (_local20 / _local21)))); _local27 = ((_local24 * _local24) + (_local25 * _local25)); _local24 = (((_arg11 + _local19) / (_arg13 + _local21)) - (0.5 * ((_arg11 / _arg13) + (_local19 / _local21)))); _local25 = (((_arg12 + _local20) / (_arg13 + _local21)) - (0.5 * ((_arg12 / _arg13) + (_local20 / _local21)))); _local28 = ((_local24 * _local24) + (_local25 * _local25)); bisection(_local19, _local20, _local21, _local22, _local23, _arg6, _arg7, _arg8, _arg9, _arg10, _arg11, _arg12, _arg13, _arg14, _arg15, _local27, _arg17, _local28); bisection(_local19, _local20, _local21, _local22, _local23, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8, _arg9, _arg10, _local26, _arg16, _local27); return; }; }; } else { if (_arg17 > _arg18){ if (_arg17 > distortion){ _local19 = (0.5 * (_arg6 + _arg11)); _local20 = (0.5 * (_arg7 + _arg12)); _local21 = (0.5 * (_arg8 + _arg13)); _local22 = (0.5 * (_arg9 + _arg14)); _local23 = (0.5 * (_arg10 + _arg15)); _local24 = (((_arg1 + _local19) / (_arg3 + _local21)) - (0.5 * ((_arg1 / _arg3) + (_local19 / _local21)))); _local25 = (((_arg2 + _local20) / (_arg3 + _local21)) - (0.5 * ((_arg2 / _arg3) + (_local20 / _local21)))); _local26 = ((_local24 * _local24) + (_local25 * _local25)); _local24 = (((_arg6 + _local19) / (_arg8 + _local21)) - (0.5 * ((_arg6 / _arg8) + (_local19 / _local21)))); _local25 = (((_arg7 + _local20) / (_arg8 + _local21)) - (0.5 * ((_arg7 / _arg8) + (_local20 / _local21)))); _local27 = ((_local24 * _local24) + (_local25 * _local25)); _local24 = (((_arg11 + _local19) / (_arg13 + _local21)) - (0.5 * ((_arg11 / _arg13) + (_local19 / _local21)))); _local25 = (((_arg12 + _local20) / (_arg13 + _local21)) - (0.5 * ((_arg12 / _arg13) + (_local20 / _local21)))); _local28 = ((_local24 * _local24) + (_local25 * _local25)); bisection(_local19, _local20, _local21, _local22, _local23, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8, _arg9, _arg10, _local26, _arg16, _local27); bisection(_local19, _local20, _local21, _local22, _local23, _arg11, _arg12, _arg13, _arg14, _arg15, _arg1, _arg2, _arg3, _arg4, _arg5, _local28, _arg18, _local26); return; }; } else { if (_arg18 > distortion){ _local19 = (0.5 * (_arg11 + _arg1)); _local20 = (0.5 * (_arg12 + _arg2)); _local21 = (0.5 * (_arg13 + _arg3)); _local22 = (0.5 * (_arg14 + _arg4)); _local23 = (0.5 * (_arg15 + _arg5)); _local24 = (((_arg1 + _local19) / (_arg3 + _local21)) - (0.5 * ((_arg1 / _arg3) + (_local19 / _local21)))); _local25 = (((_arg2 + _local20) / (_arg3 + _local21)) - (0.5 * ((_arg2 / _arg3) + (_local20 / _local21)))); _local26 = ((_local24 * _local24) + (_local25 * _local25)); _local24 = (((_arg6 + _local19) / (_arg8 + _local21)) - (0.5 * ((_arg6 / _arg8) + (_local19 / _local21)))); _local25 = (((_arg7 + _local20) / (_arg8 + _local21)) - (0.5 * ((_arg7 / _arg8) + (_local20 / _local21)))); _local27 = ((_local24 * _local24) + (_local25 * _local25)); _local24 = (((_arg11 + _local19) / (_arg13 + _local21)) - (0.5 * ((_arg11 / _arg13) + (_local19 / _local21)))); _local25 = (((_arg12 + _local20) / (_arg13 + _local21)) - (0.5 * ((_arg12 / _arg13) + (_local20 / _local21)))); _local28 = ((_local24 * _local24) + (_local25 * _local25)); bisection(_local19, _local20, _local21, _local22, _local23, _arg6, _arg7, _arg8, _arg9, _arg10, _arg11, _arg12, _arg13, _arg14, _arg15, _local27, _arg17, _local28); bisection(_local19, _local20, _local21, _local22, _local23, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8, _arg9, _arg10, _local26, _arg16, _local27); return; }; }; }; var _local29:Number = (focusDistance / _arg3); var _local30:Number = (focusDistance / _arg8); var _local31:Number = (focusDistance / _arg13); drawTriangle((_arg1 * _local29), (_arg2 * _local29), _arg4, _arg5, (_arg6 * _local30), (_arg7 * _local30), _arg9, _arg10, (_arg11 * _local31), (_arg12 * _local31), _arg14, _arg15); } private function clip(_arg1:uint, _arg2:Array, _arg3:Array, _arg4:Number, _arg5:Number, _arg6:Number):uint{ var _local7:Number; var _local9:TexturePoint; var _local13:TexturePoint; var _local14:Number; var _local8:uint; var _local10:TexturePoint = _arg2[(_arg1 - 1)]; var _local11:Number = (((_arg4 * _local10.x) + (_arg5 * _local10.y)) + (_arg6 * _local10.z)); var _local12:uint; while (_local12 < _arg1) { _local13 = _arg2[_local12]; _local14 = (((_arg4 * _local13.x) + (_arg5 * _local13.y)) + (_arg6 * _local13.z)); if (_local14 > 0){ if (_local11 <= 0){ _local7 = (_local14 / (_local14 - _local11)); _local9 = _arg3[_local8]; if (_local9 == null){ _local9 = new TexturePoint((_local13.x - ((_local13.x - _local10.x) * _local7)), (_local13.y - ((_local13.y - _local10.y) * _local7)), (_local13.z - ((_local13.z - _local10.z) * _local7)), (_local13.u - ((_local13.u - _local10.u) * _local7)), (_local13.v - ((_local13.v - _local10.v) * _local7))); _arg3[_local8] = _local9; } else { _local9.x = (_local13.x - ((_local13.x - _local10.x) * _local7)); _local9.y = (_local13.y - ((_local13.y - _local10.y) * _local7)); _local9.z = (_local13.z - ((_local13.z - _local10.z) * _local7)); _local9.u = (_local13.u - ((_local13.u - _local10.u) * _local7)); _local9.v = (_local13.v - ((_local13.v - _local10.v) * _local7)); }; _local8++; }; _local9 = _arg3[_local8]; if (_local9 == null){ _local9 = new TexturePoint(_local13.x, _local13.y, _local13.z, _local13.u, _local13.v); _arg3[_local8] = _local9; } else { _local9.x = _local13.x; _local9.y = _local13.y; _local9.z = _local13.z; _local9.u = _local13.u; _local9.v = _local13.v; }; _local8++; } else { if (_local11 > 0){ _local7 = (_local14 / (_local14 - _local11)); _local9 = _arg3[_local8]; if (_local9 == null){ _local9 = new TexturePoint((_local13.x - ((_local13.x - _local10.x) * _local7)), (_local13.y - ((_local13.y - _local10.y) * _local7)), (_local13.z - ((_local13.z - _local10.z) * _local7)), (_local13.u - ((_local13.u - _local10.u) * _local7)), (_local13.v - ((_local13.v - _local10.v) * _local7))); _arg3[_local8] = _local9; } else { _local9.x = (_local13.x - ((_local13.x - _local10.x) * _local7)); _local9.y = (_local13.y - ((_local13.y - _local10.y) * _local7)); _local9.z = (_local13.z - ((_local13.z - _local10.z) * _local7)); _local9.u = (_local13.u - ((_local13.u - _local10.u) * _local7)); _local9.v = (_local13.v - ((_local13.v - _local10.v) * _local7)); }; _local8++; }; }; _local11 = _local14; _local10 = _local13; _local12++; }; return (_local8); } public function get debug():Boolean{ return (_debug); } public function get texture():TextureData{ return (_texture); } public function set smooth(_arg1:Boolean):void{ if (_smooth != _arg1){ _smooth = _arg1; addDrawParamsOperationToScene(); }; } override public function clone():Material{ return (new TextureMaterial(_texture, _alpha, _repeat, _smooth, _precision, _blendMode)); } public function get repeat():Boolean{ return (_repeat); } public function set debug(_arg1:Boolean):void{ if (_debug != _arg1){ _debug = _arg1; addDrawParamsOperationToScene(); }; } private function drawTriangle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Number, _arg9:Number, _arg10:Number, _arg11:Number, _arg12:Number):void{ var _local13:Number = (_arg5 - _arg1); var _local14:Number = (_arg6 - _arg2); var _local15:Number = (_arg9 - _arg1); var _local16:Number = (_arg10 - _arg2); var _local17:Number = (_arg7 - _arg3); var _local18:Number = (_arg8 - _arg4); var _local19:Number = (_arg11 - _arg3); var _local20:Number = (_arg12 - _arg4); var _local21:Number = ((_local17 * _local20) - (_local18 * _local19)); var _local22:Number = _texture.width; var _local23:Number = _texture.height; textureMatrix.a = (((_local20 * _local13) - (_local18 * _local15)) / _local21); textureMatrix.b = (((_local20 * _local14) - (_local18 * _local16)) / _local21); textureMatrix.c = (((_local19 * _local13) - (_local17 * _local15)) / _local21); textureMatrix.d = (((_local19 * _local14) - (_local17 * _local16)) / _local21); textureMatrix.tx = ((((_arg4 - 1) * textureMatrix.c) - (_arg3 * textureMatrix.a)) + _arg1); textureMatrix.ty = ((((_arg4 - 1) * textureMatrix.d) - (_arg3 * textureMatrix.b)) + _arg2); textureMatrix.a = (textureMatrix.a / _local22); textureMatrix.b = (textureMatrix.b / _local22); textureMatrix.c = (textureMatrix.c / _local23); textureMatrix.d = (textureMatrix.d / _local23); gfx.beginBitmapFill(_texture.bitmapData, textureMatrix, _repeat, _smooth); if (_debug){ gfx.lineStyle(1, 0xFFFFFF); }; gfx.moveTo(_arg1, _arg2); gfx.lineTo(_arg5, _arg6); gfx.lineTo(_arg9, _arg10); if (_debug){ gfx.lineTo(_arg1, _arg2); }; } public function get smooth():Boolean{ return (_smooth); } public function set texture(_arg1:TextureData):void{ if (_texture != _arg1){ _texture = _arg1; addDrawParamsOperationToScene(); }; } public function set precision(_arg1:Number):void{ _arg1 = ((_arg1)<1) ? 1 : _arg1; if (_precision != _arg1){ _precision = _arg1; addDrawParamsOperationToScene(); }; } public function set repeat(_arg1:Boolean):void{ if (_repeat != _arg1){ _repeat = _arg1; addDrawParamsOperationToScene(); }; } public function get precision():Number{ return (_precision); } } }//package com.alternativagame.engine3d class TexturePoint { public var u:Number; public var v:Number; public var x:Number; public var y:Number; public var z:Number; private function TexturePoint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number=0, _arg5:Number=0){ this.x = _arg1; this.y = _arg2; this.z = _arg3; this.u = _arg4; this.v = _arg5; } }
Section 19
//Vertex (com.alternativagame.engine3d.Vertex) package com.alternativagame.engine3d { import com.alternativagame.type.*; public final class Vertex { var calculateGlobalCoordsOperation:Operation; var removeOperation:Operation; var _mesh:Mesh; var addOperation:Operation; var globalCoords:Point3D; var coordsOperation:Operation; var _faces:Set; var _coords:Point3D; public function Vertex(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0){ addOperation = new Operation("add", this); removeOperation = new Operation("remove", this); coordsOperation = new Operation("coords", this); calculateGlobalCoordsOperation = new Operation("calculateGlobalCoords", this, calculateGlobalCoords, Operation.VERTEX_TRANSFORMATION); _faces = new Set(); globalCoords = new Point3D(); super(); _coords = new Point3D(_arg1, _arg2, _arg3); addOperation.addSequel(calculateGlobalCoordsOperation); coordsOperation.addSequel(calculateGlobalCoordsOperation); } public function get z():Number{ return (_coords.z); } function addToFace(_arg1:Face):void{ coordsOperation.addSequel(_arg1.transformOperation); coordsOperation.addSequel(_arg1.uvOperation); _faces.add(_arg1); } function addToMesh(_arg1:Mesh):void{ _arg1.moveOperation.addSequel(calculateGlobalCoordsOperation); _arg1.transformOperation.addSequel(calculateGlobalCoordsOperation); _mesh = _arg1; } function removeFromFace(_arg1:Face):void{ coordsOperation.removeSequel(_arg1.transformOperation); coordsOperation.removeSequel(_arg1.uvOperation); _faces.remove(_arg1); } public function get id():Object{ return (((_mesh)!=null) ? _mesh.getVertexId(this) : null); } public function get coords():Point3D{ return (_coords.clone()); } function removeFromMesh(_arg1:Mesh):void{ var _local2:*; var _local3:Face; _arg1.moveOperation.removeSequel(calculateGlobalCoordsOperation); _arg1.transformOperation.removeSequel(calculateGlobalCoordsOperation); for (_local2 in _faces) { _local3 = _local2; _arg1.removeFace(_local3); }; _mesh = null; } function removeFromScene(_arg1:Scene3D):void{ _arg1.removeOperation(addOperation); _arg1.removeOperation(coordsOperation); _arg1.addOperation(removeOperation); } private function calculateGlobalCoords():void{ globalCoords.copy(_coords); globalCoords.transform(_mesh.transformMatrix); } public function transform(_arg1:Matrix3D):void{ _coords.transform(_arg1); if (_mesh != null){ _mesh.addOperationToScene(coordsOperation); }; } public function get mesh():Mesh{ return (_mesh); } public function set x(_arg1:Number):void{ if (_coords.x != _arg1){ _coords.x = _arg1; if (_mesh != null){ _mesh.addOperationToScene(coordsOperation); }; }; } public function set y(_arg1:Number):void{ if (_coords.y != _arg1){ _coords.y = _arg1; if (_mesh != null){ _mesh.addOperationToScene(coordsOperation); }; }; } public function set z(_arg1:Number):void{ if (_coords.z != _arg1){ _coords.z = _arg1; if (_mesh != null){ _mesh.addOperationToScene(coordsOperation); }; }; } public function get faces():Set{ return (_faces.clone()); } public function get x():Number{ return (_coords.x); } public function get y():Number{ return (_coords.y); } public function toString():String{ return ((((((((("[Vertex ID:" + id) + " ") + _coords.x.toFixed(2)) + ", ") + _coords.y.toFixed(2)) + ", ") + _coords.z.toFixed(2)) + "]")); } public function set coords(_arg1:Point3D):void{ if (!_coords.equals(_arg1)){ _coords.copy(_arg1); if (_mesh != null){ _mesh.addOperationToScene(coordsOperation); }; }; } function addToScene(_arg1:Scene3D):void{ _arg1.removeOperation(removeOperation); _arg1.addOperation(addOperation); } } }//package com.alternativagame.engine3d
Section 20
//View (com.alternativagame.engine3d.View) package com.alternativagame.engine3d { import flash.geom.*; import flash.display.*; public class View extends Sprite { var halfHeight:Number; var _height:Number; var _width:Number; private var _background:uint;// = 0 private var _crop:Boolean;// = false var halfWidth:Number; var canvas:Sprite; public function View(_arg1:Number=0, _arg2:Number=0){ canvas = new Sprite(); canvas.mouseEnabled = false; canvas.mouseChildren = false; canvas.tabEnabled = false; canvas.tabChildren = false; addChild(canvas); this.width = _arg1; this.height = _arg2; } public function set crop(_arg1:Boolean):void{ _crop = _arg1; if (_arg1){ scrollRect = new Rectangle(0, 0, width, height); } else { scrollRect = null; }; } override public function get width():Number{ return (_width); } override public function get height():Number{ return (_height); } public function get crop():Boolean{ return (_crop); } override public function set width(_arg1:Number):void{ if (_width != _arg1){ _width = _arg1; halfWidth = (_arg1 * 0.5); canvas.x = halfWidth; if (crop){ scrollRect = new Rectangle(0, 0, _width, height); }; }; } override public function set height(_arg1:Number):void{ if (_height != _arg1){ _height = _arg1; halfHeight = (_arg1 * 0.5); canvas.y = halfHeight; if (crop){ scrollRect = new Rectangle(0, 0, width, _height); }; }; } } }//package com.alternativagame.engine3d
Section 21
//WireMaterial (com.alternativagame.engine3d.WireMaterial) package com.alternativagame.engine3d { import com.alternativagame.type.*; import flash.display.*; public class WireMaterial extends SurfaceMaterial { var _color:uint; var _thickness:Number; private var currentSkin:Skin; private static var gfx:Graphics; private static var focusDistance:Number; private static var points1:Array = new Array(); private static var points2:Array = new Array(); public function WireMaterial(_arg1:Number=0, _arg2:uint=0x7F7F7F, _arg3:Number=1, _arg4:String="normal"):void{ super(_arg3, _arg4); _color = _arg2; _thickness = _arg1; } public function get color():uint{ return (_color); } public function set color(_arg1:uint):void{ if (_color != _arg1){ _color = _arg1; addDrawParamsOperationToScene(); }; } override function draw(_arg1:Skin):void{ var _local6:Point3D; var _local7:uint; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Point3D; gfx = _arg1.gfx; var _local2:Face = _arg1.face; var _local3:Camera3D = _arg1.camera; var _local4:uint = _arg1._primitive.num; var _local5:Array = _arg1._primitive.points; if (_local3._fov == 0){ gfx.lineStyle(_thickness, _color); _local6 = _local3.calculateCameraCoord(_local5[(_local4 - 1)]); gfx.moveTo(_local6.x, _local6.y); _local7 = 0; while (_local7 < _local4) { _local6 = _local3.calculateCameraCoord(_local5[_local7]); gfx.lineTo(_local6.x, _local6.y); _local7++; }; } else { focusDistance = _local3.focusDistance; _local7 = 0; while (_local7 < _local4) { _local6 = _local3.calculateCameraCoord(_local5[_local7]); _local13 = points1[_local7]; if (_local13 == null){ _local13 = _local6.clone(); points1[_local7] = _local13; } else { _local13.copy(_local6); }; _local7++; }; _local8 = -(focusDistance); _local9 = _local3._view.halfWidth; _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local4 = clip(_local4, points1, points2, _local8, 0, _local9); if (_local4 < 3){ return; }; _local4 = clip(_local4, points2, points1, -(_local8), 0, _local9); if (_local4 < 3){ return; }; _local11 = -(focusDistance); _local9 = _local3._view.halfHeight; _local10 = Math.sqrt(((_local11 * _local11) + (_local9 * _local9))); _local11 = (_local11 / _local10); _local9 = (_local9 / _local10); _local4 = clip(_local4, points1, points2, 0, _local11, _local9); if (_local4 < 3){ return; }; _local4 = clip(_local4, points2, points1, 0, -(_local11), _local9); if (_local4 < 3){ return; }; gfx.lineStyle(_thickness, _color); _local6 = points1[(_local4 - 1)]; _local12 = (focusDistance / _local6.z); gfx.moveTo((_local6.x * _local12), (_local6.y * _local12)); _local7 = 0; while (_local7 < _local4) { _local6 = points1[_local7]; _local12 = (focusDistance / _local6.z); gfx.lineTo((_local6.x * _local12), (_local6.y * _local12)); _local7++; }; }; } public function set thickness(_arg1:Number):void{ if (_thickness != _arg1){ _thickness = _arg1; addDrawParamsOperationToScene(); }; } private function clip(_arg1:uint, _arg2:Array, _arg3:Array, _arg4:Number, _arg5:Number, _arg6:Number):uint{ var _local7:Number; var _local9:Point3D; var _local13:Point3D; var _local14:Number; var _local8:uint; var _local10:Point3D = _arg2[(_arg1 - 1)]; var _local11:Number = (((_arg4 * _local10.x) + (_arg5 * _local10.y)) + (_arg6 * _local10.z)); var _local12:uint; while (_local12 < _arg1) { _local13 = _arg2[_local12]; _local14 = (((_arg4 * _local13.x) + (_arg5 * _local13.y)) + (_arg6 * _local13.z)); if (_local14 > 0){ if (_local11 <= 0){ _local7 = (_local14 / (_local14 - _local11)); _local9 = _arg3[_local8]; if (_local9 == null){ _local9 = new Point3D((_local13.x - ((_local13.x - _local10.x) * _local7)), (_local13.y - ((_local13.y - _local10.y) * _local7)), (_local13.z - ((_local13.z - _local10.z) * _local7))); _arg3[_local8] = _local9; } else { _local9.x = (_local13.x - ((_local13.x - _local10.x) * _local7)); _local9.y = (_local13.y - ((_local13.y - _local10.y) * _local7)); _local9.z = (_local13.z - ((_local13.z - _local10.z) * _local7)); }; _local8++; }; _local9 = _arg3[_local8]; if (_local9 == null){ _local9 = _local13.clone(); _arg3[_local8] = _local9; } else { _local9.copy(_local13); }; _local8++; } else { if (_local11 > 0){ _local7 = (_local14 / (_local14 - _local11)); _local9 = _arg3[_local8]; if (_local9 == null){ _local9 = new Point3D((_local13.x - ((_local13.x - _local10.x) * _local7)), (_local13.y - ((_local13.y - _local10.y) * _local7)), (_local13.z - ((_local13.z - _local10.z) * _local7))); _arg3[_local8] = _local9; } else { _local9.x = (_local13.x - ((_local13.x - _local10.x) * _local7)); _local9.y = (_local13.y - ((_local13.y - _local10.y) * _local7)); _local9.z = (_local13.z - ((_local13.z - _local10.z) * _local7)); }; _local8++; }; }; _local11 = _local14; _local10 = _local13; _local12++; }; return (_local8); } public function get thickness():Number{ return (_thickness); } override public function clone():Material{ return (new WireMaterial(_thickness, _color, _alpha, _blendMode)); } } }//package com.alternativagame.engine3d
Section 22
//Matrix3D (com.alternativagame.type.Matrix3D) package com.alternativagame.type { public final class Matrix3D { public var a:Number; public var b:Number; public var c:Number; public var d:Number; public var e:Number; public var f:Number; public var g:Number; public var h:Number; public var i:Number; public var j:Number; public var k:Number; public var l:Number; public function Matrix3D(_arg1:Number=1, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0, _arg5:Number=0, _arg6:Number=1, _arg7:Number=0, _arg8:Number=0, _arg9:Number=0, _arg10:Number=0, _arg11:Number=1, _arg12:Number=0){ this.a = _arg1; this.b = _arg2; this.c = _arg3; this.d = _arg4; this.e = _arg5; this.f = _arg6; this.g = _arg7; this.h = _arg8; this.i = _arg9; this.j = _arg10; this.k = _arg11; this.l = _arg12; } public function clone():Matrix3D{ return (new Matrix3D(a, b, c, d, e, f, g, h, i, j, k, l)); } public function toString():String{ return (((((((((((((((((((((((("Matrix:\r" + a.toFixed(3)) + "\t") + b.toFixed(3)) + "\t") + c.toFixed(3)) + "\t") + d.toFixed(3)) + "\r") + e.toFixed(3)) + "\t") + f.toFixed(3)) + "\t") + g.toFixed(3)) + "\t") + h.toFixed(3)) + "\r") + i.toFixed(3)) + "\t") + j.toFixed(3)) + "\t") + k.toFixed(3)) + "\t") + l.toFixed(3))); } public function scale(_arg1:Number, _arg2:Number, _arg3:Number):void{ a = (a * _arg1); b = (b * _arg1); c = (c * _arg1); d = (d * _arg1); e = (e * _arg2); f = (f * _arg2); g = (g * _arg2); h = (h * _arg2); i = (i * _arg3); j = (j * _arg3); k = (k * _arg3); l = (l * _arg3); } public function offset(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):void{ d = _arg1; h = _arg2; l = _arg3; } public function translate(_arg1:Number, _arg2:Number, _arg3:Number):void{ d = (d + _arg1); h = (h + _arg2); l = (l + _arg3); } public function equals(_arg1:Matrix3D, _arg2:Number=0):Boolean{ var _local3:Number = (a - _arg1.a); var _local4:Number = (b - _arg1.b); var _local5:Number = (c - _arg1.c); var _local6:Number = (d - _arg1.d); var _local7:Number = (e - _arg1.e); var _local8:Number = (f - _arg1.f); var _local9:Number = (g - _arg1.g); var _local10:Number = (h - _arg1.h); var _local11:Number = (i - _arg1.i); var _local12:Number = (j - _arg1.j); var _local13:Number = (k - _arg1.k); var _local14:Number = (l - _arg1.l); _local3 = ((_local3)<0) ? -(_local3) : _local3; _local4 = ((_local4)<0) ? -(_local4) : _local4; _local5 = ((_local5)<0) ? -(_local5) : _local5; _local6 = ((_local6)<0) ? -(_local6) : _local6; _local7 = ((_local7)<0) ? -(_local7) : _local7; _local8 = ((_local8)<0) ? -(_local8) : _local8; _local9 = ((_local9)<0) ? -(_local9) : _local9; _local10 = ((_local10)<0) ? -(_local10) : _local10; _local11 = ((_local11)<0) ? -(_local11) : _local11; _local12 = ((_local12)<0) ? -(_local12) : _local12; _local13 = ((_local13)<0) ? -(_local13) : _local13; _local14 = ((_local14)<0) ? -(_local14) : _local14; return ((((((((((((((((((((((((_local3 <= _arg2)) && ((_local4 <= _arg2)))) && ((_local5 <= _arg2)))) && ((_local6 <= _arg2)))) && ((_local7 <= _arg2)))) && ((_local8 <= _arg2)))) && ((_local9 <= _arg2)))) && ((_local10 <= _arg2)))) && ((_local11 <= _arg2)))) && ((_local12 <= _arg2)))) && ((_local13 <= _arg2)))) && ((_local14 <= _arg2)))); } public function toIdentity():void{ a = 1; b = 0; c = 0; d = 0; e = 0; f = 1; g = 0; h = 0; i = 0; j = 0; k = 1; l = 0; } public function convertToScreen():void{ var _local1:Number = e; var _local2:Number = f; var _local3:Number = g; var _local4:Number = h; e = -(i); f = -(j); g = -(k); h = -(l); i = -(_local1); j = -(_local2); k = -(_local3); l = -(_local4); } public function rotate(_arg1:Number, _arg2:Number, _arg3:Number):void{ var _local4:Number = Math.cos(_arg1); var _local5:Number = Math.sin(_arg1); var _local6:Number = Math.cos(_arg2); var _local7:Number = Math.sin(_arg2); var _local8:Number = Math.cos(_arg3); var _local9:Number = Math.sin(_arg3); var _local10:Number = (_local8 * _local7); var _local11:Number = (_local9 * _local7); var _local12:Number = (_local8 * _local6); var _local13:Number = ((_local10 * _local5) - (_local9 * _local4)); var _local14:Number = ((_local10 * _local4) + (_local9 * _local5)); var _local15:Number = (_local9 * _local6); var _local16:Number = ((_local11 * _local5) + (_local8 * _local4)); var _local17:Number = ((_local11 * _local4) - (_local8 * _local5)); var _local18:Number = -(_local7); var _local19:Number = (_local6 * _local5); var _local20:Number = (_local6 * _local4); var _local21:Number = a; var _local22:Number = b; var _local23:Number = c; var _local24:Number = d; var _local25:Number = e; var _local26:Number = f; var _local27:Number = g; var _local28:Number = h; var _local29:Number = i; var _local30:Number = j; var _local31:Number = k; var _local32:Number = l; a = (((_local12 * _local21) + (_local13 * _local25)) + (_local14 * _local29)); b = (((_local12 * _local22) + (_local13 * _local26)) + (_local14 * _local30)); c = (((_local12 * _local23) + (_local13 * _local27)) + (_local14 * _local31)); d = (((_local12 * _local24) + (_local13 * _local28)) + (_local14 * _local32)); e = (((_local15 * _local21) + (_local16 * _local25)) + (_local17 * _local29)); f = (((_local15 * _local22) + (_local16 * _local26)) + (_local17 * _local30)); g = (((_local15 * _local23) + (_local16 * _local27)) + (_local17 * _local31)); h = (((_local15 * _local24) + (_local16 * _local28)) + (_local17 * _local32)); i = (((_local18 * _local21) + (_local19 * _local25)) + (_local20 * _local29)); j = (((_local18 * _local22) + (_local19 * _local26)) + (_local20 * _local30)); k = (((_local18 * _local23) + (_local19 * _local27)) + (_local20 * _local31)); l = (((_local18 * _local24) + (_local19 * _local28)) + (_local20 * _local32)); } public function inverseTransform(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0, _arg5:Number=0, _arg6:Number=0, _arg7:Number=1, _arg8:Number=1, _arg9:Number=1):void{ var _local10:Number = Math.cos(-(_arg4)); var _local11:Number = Math.sin(-(_arg4)); var _local12:Number = Math.cos(-(_arg5)); var _local13:Number = Math.sin(-(_arg5)); var _local14:Number = Math.cos(-(_arg6)); var _local15:Number = Math.sin(-(_arg6)); var _local16:Number = (_local11 * _local13); var _local17:Number = (1 / _arg7); var _local18:Number = (1 / _arg8); var _local19:Number = (1 / _arg9); var _local20:Number = (_local12 * _local17); var _local21:Number = (_local10 * _local18); var _local22:Number = (_local11 * _local19); var _local23:Number = (_local10 * _local19); var _local24:Number = (_local14 * _local20); var _local25:Number = (-(_local15) * _local20); var _local26:Number = (_local13 * _local17); var _local27:Number = -((((_local24 * _arg1) + (_local25 * _arg2)) + (_local26 * _arg3))); var _local28:Number = ((_local15 * _local21) + ((_local16 * _local14) * _local18)); var _local29:Number = ((_local14 * _local21) - ((_local16 * _local15) * _local18)); var _local30:Number = ((-(_local11) * _local12) * _local18); var _local31:Number = -((((_local28 * _arg1) + (_local29 * _arg2)) + (_local30 * _arg3))); var _local32:Number = ((_local15 * _local22) - ((_local14 * _local13) * _local23)); var _local33:Number = ((_local14 * _local22) + ((_local13 * _local15) * _local23)); var _local34:Number = (_local12 * _local23); var _local35:Number = -((((_local32 * _arg1) + (_local33 * _arg2)) + (_local34 * _arg3))); var _local36:Number = a; var _local37:Number = b; var _local38:Number = c; var _local39:Number = d; var _local40:Number = e; var _local41:Number = f; var _local42:Number = g; var _local43:Number = h; var _local44:Number = i; var _local45:Number = j; var _local46:Number = k; var _local47:Number = l; a = (((_local24 * _local36) + (_local25 * _local40)) + (_local26 * _local44)); b = (((_local24 * _local37) + (_local25 * _local41)) + (_local26 * _local45)); c = (((_local24 * _local38) + (_local25 * _local42)) + (_local26 * _local46)); d = ((((_local24 * _local39) + (_local25 * _local43)) + (_local26 * _local47)) + _local27); e = (((_local28 * _local36) + (_local29 * _local40)) + (_local30 * _local44)); f = (((_local28 * _local37) + (_local29 * _local41)) + (_local30 * _local45)); g = (((_local28 * _local38) + (_local29 * _local42)) + (_local30 * _local46)); h = ((((_local28 * _local39) + (_local29 * _local43)) + (_local30 * _local47)) + _local31); i = (((_local32 * _local36) + (_local33 * _local40)) + (_local34 * _local44)); j = (((_local32 * _local37) + (_local33 * _local41)) + (_local34 * _local45)); k = (((_local32 * _local38) + (_local33 * _local42)) + (_local34 * _local46)); l = ((((_local32 * _local39) + (_local33 * _local43)) + (_local34 * _local47)) + _local35); } public function invert():void{ var _local1:Number = a; var _local2:Number = b; var _local3:Number = c; var _local4:Number = d; var _local5:Number = e; var _local6:Number = f; var _local7:Number = g; var _local8:Number = h; var _local9:Number = i; var _local10:Number = j; var _local11:Number = k; var _local12:Number = l; var _local13:Number = (((((((-(_local3) * _local6) * _local9) + ((_local2 * _local7) * _local9)) + ((_local3 * _local5) * _local10)) - ((_local1 * _local7) * _local10)) - ((_local2 * _local5) * _local11)) + ((_local1 * _local6) * _local11)); a = (((-(_local7) * _local10) + (_local6 * _local11)) / _local13); b = (((_local3 * _local10) - (_local2 * _local11)) / _local13); c = (((-(_local3) * _local6) + (_local2 * _local7)) / _local13); d = ((((((((_local4 * _local7) * _local10) - ((_local3 * _local8) * _local10)) - ((_local4 * _local6) * _local11)) + ((_local2 * _local8) * _local11)) + ((_local3 * _local6) * _local12)) - ((_local2 * _local7) * _local12)) / _local13); e = (((_local7 * _local9) - (_local5 * _local11)) / _local13); f = (((-(_local3) * _local9) + (_local1 * _local11)) / _local13); g = (((_local3 * _local5) - (_local1 * _local7)) / _local13); h = ((((((((_local3 * _local8) * _local9) - ((_local4 * _local7) * _local9)) + ((_local4 * _local5) * _local11)) - ((_local1 * _local8) * _local11)) - ((_local3 * _local5) * _local12)) + ((_local1 * _local7) * _local12)) / _local13); i = (((-(_local6) * _local9) + (_local5 * _local10)) / _local13); j = (((_local2 * _local9) - (_local1 * _local10)) / _local13); k = (((-(_local2) * _local5) + (_local1 * _local6)) / _local13); l = ((((((((_local4 * _local6) * _local9) - ((_local2 * _local8) * _local9)) - ((_local4 * _local5) * _local10)) + ((_local1 * _local8) * _local10)) + ((_local2 * _local5) * _local12)) - ((_local1 * _local6) * _local12)) / _local13); } public function inverseCombine(_arg1:Matrix3D):void{ var _local2:Number = a; var _local3:Number = b; var _local4:Number = c; var _local5:Number = d; var _local6:Number = e; var _local7:Number = f; var _local8:Number = g; var _local9:Number = h; var _local10:Number = i; var _local11:Number = j; var _local12:Number = k; var _local13:Number = l; a = (((_local2 * _arg1.a) + (_local3 * _arg1.e)) + (_local4 * _arg1.i)); b = (((_local2 * _arg1.b) + (_local3 * _arg1.f)) + (_local4 * _arg1.j)); c = (((_local2 * _arg1.c) + (_local3 * _arg1.g)) + (_local4 * _arg1.k)); d = ((((_local2 * _arg1.d) + (_local3 * _arg1.h)) + (_local4 * _arg1.l)) + _local5); e = (((_local6 * _arg1.a) + (_local7 * _arg1.e)) + (_local8 * _arg1.i)); f = (((_local6 * _arg1.b) + (_local7 * _arg1.f)) + (_local8 * _arg1.j)); g = (((_local6 * _arg1.c) + (_local7 * _arg1.g)) + (_local8 * _arg1.k)); h = ((((_local6 * _arg1.d) + (_local7 * _arg1.h)) + (_local8 * _arg1.l)) + _local9); i = (((_local10 * _arg1.a) + (_local11 * _arg1.e)) + (_local12 * _arg1.i)); j = (((_local10 * _arg1.b) + (_local11 * _arg1.f)) + (_local12 * _arg1.j)); k = (((_local10 * _arg1.c) + (_local11 * _arg1.g)) + (_local12 * _arg1.k)); l = ((((_local10 * _arg1.d) + (_local11 * _arg1.h)) + (_local12 * _arg1.l)) + _local13); } public function toTransform(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0, _arg5:Number=0, _arg6:Number=0, _arg7:Number=1, _arg8:Number=1, _arg9:Number=1):void{ var _local10:Number = Math.cos(_arg4); var _local11:Number = Math.sin(_arg4); var _local12:Number = Math.cos(_arg5); var _local13:Number = Math.sin(_arg5); var _local14:Number = Math.cos(_arg6); var _local15:Number = Math.sin(_arg6); var _local16:Number = (_local14 * _local13); var _local17:Number = (_local15 * _local13); var _local18:Number = (_local12 * _arg7); var _local19:Number = (_local11 * _arg8); var _local20:Number = (_local10 * _arg8); var _local21:Number = (_local10 * _arg9); var _local22:Number = (_local11 * _arg9); a = (_local14 * _local18); b = ((_local16 * _local19) - (_local15 * _local20)); c = ((_local16 * _local21) + (_local15 * _local22)); d = _arg1; e = (_local15 * _local18); f = ((_local17 * _local19) + (_local14 * _local20)); g = ((_local17 * _local21) - (_local14 * _local22)); h = _arg2; i = (-(_local13) * _arg7); j = (_local12 * _local19); k = (_local12 * _local21); l = _arg3; } public function inverseRotate(_arg1:Number, _arg2:Number, _arg3:Number):void{ var _local4:Number = Math.cos(-(_arg1)); var _local5:Number = Math.sin(-(_arg1)); var _local6:Number = Math.cos(-(_arg2)); var _local7:Number = Math.sin(-(_arg2)); var _local8:Number = Math.cos(-(_arg3)); var _local9:Number = Math.sin(-(_arg3)); var _local10:Number = (_local5 * _local7); var _local11:Number = (_local6 * _local8); var _local12:Number = (-(_local6) * _local9); var _local13:Number = _local7; var _local14:Number = ((_local4 * _local9) + (_local10 * _local8)); var _local15:Number = ((_local4 * _local8) - (_local10 * _local9)); var _local16:Number = (-(_local5) * _local6); var _local17:Number = ((_local5 * _local9) - ((_local4 * _local8) * _local7)); var _local18:Number = ((_local5 * _local8) + ((_local4 * _local7) * _local9)); var _local19:Number = (_local4 * _local6); var _local20:Number = a; var _local21:Number = b; var _local22:Number = c; var _local23:Number = d; var _local24:Number = e; var _local25:Number = f; var _local26:Number = g; var _local27:Number = h; var _local28:Number = i; var _local29:Number = j; var _local30:Number = k; var _local31:Number = l; a = (((_local11 * _local20) + (_local12 * _local24)) + (_local13 * _local28)); b = (((_local11 * _local21) + (_local12 * _local25)) + (_local13 * _local29)); c = (((_local11 * _local22) + (_local12 * _local26)) + (_local13 * _local30)); d = (((_local11 * _local23) + (_local12 * _local27)) + (_local13 * _local31)); e = (((_local14 * _local20) + (_local15 * _local24)) + (_local16 * _local28)); f = (((_local14 * _local21) + (_local15 * _local25)) + (_local16 * _local29)); g = (((_local14 * _local22) + (_local15 * _local26)) + (_local16 * _local30)); h = (((_local14 * _local23) + (_local15 * _local27)) + (_local16 * _local31)); i = (((_local17 * _local20) + (_local18 * _local24)) + (_local19 * _local28)); j = (((_local17 * _local21) + (_local18 * _local25)) + (_local19 * _local29)); k = (((_local17 * _local22) + (_local18 * _local26)) + (_local19 * _local30)); l = (((_local17 * _local23) + (_local18 * _local27)) + (_local19 * _local31)); } public function copy(_arg1:Matrix3D):void{ a = _arg1.a; b = _arg1.b; c = _arg1.c; d = _arg1.d; e = _arg1.e; f = _arg1.f; g = _arg1.g; h = _arg1.h; i = _arg1.i; j = _arg1.j; k = _arg1.k; l = _arg1.l; } public function inverseConvertToScreen():void{ var _local1:Number = b; var _local2:Number = f; var _local3:Number = j; b = -(c); f = -(g); j = -(k); c = -(_local1); g = -(_local2); k = -(_local3); } public function inverseScale(_arg1:Number, _arg2:Number, _arg3:Number):void{ var _local4:Number = (1 / _arg1); var _local5:Number = (1 / _arg2); var _local6:Number = (1 / _arg3); a = (a * _local4); b = (b * _local4); c = (c * _local4); d = (d * _local4); e = (e * _local5); f = (f * _local5); g = (g * _local5); h = (h * _local5); i = (i * _local6); j = (j * _local6); k = (k * _local6); l = (l * _local6); } public function transform(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0, _arg5:Number=0, _arg6:Number=0, _arg7:Number=1, _arg8:Number=1, _arg9:Number=1):void{ var _local10:Number = Math.cos(_arg4); var _local11:Number = Math.sin(_arg4); var _local12:Number = Math.cos(_arg5); var _local13:Number = Math.sin(_arg5); var _local14:Number = Math.cos(_arg6); var _local15:Number = Math.sin(_arg6); var _local16:Number = (_local14 * _local13); var _local17:Number = (_local15 * _local13); var _local18:Number = (_local12 * _arg7); var _local19:Number = (_local11 * _arg8); var _local20:Number = (_local10 * _arg8); var _local21:Number = (_local10 * _arg9); var _local22:Number = (_local11 * _arg9); var _local23:Number = (_local14 * _local18); var _local24:Number = ((_local16 * _local19) - (_local15 * _local20)); var _local25:Number = ((_local16 * _local21) + (_local15 * _local22)); var _local26:Number = _arg1; var _local27:Number = (_local15 * _local18); var _local28:Number = ((_local17 * _local19) + (_local14 * _local20)); var _local29:Number = ((_local17 * _local21) - (_local14 * _local22)); var _local30:Number = _arg2; var _local31:Number = (-(_local13) * _arg7); var _local32:Number = (_local12 * _local19); var _local33:Number = (_local12 * _local21); var _local34:Number = _arg3; var _local35:Number = a; var _local36:Number = b; var _local37:Number = c; var _local38:Number = d; var _local39:Number = e; var _local40:Number = f; var _local41:Number = g; var _local42:Number = h; var _local43:Number = i; var _local44:Number = j; var _local45:Number = k; var _local46:Number = l; a = (((_local23 * _local35) + (_local24 * _local39)) + (_local25 * _local43)); b = (((_local23 * _local36) + (_local24 * _local40)) + (_local25 * _local44)); c = (((_local23 * _local37) + (_local24 * _local41)) + (_local25 * _local45)); d = ((((_local23 * _local38) + (_local24 * _local42)) + (_local25 * _local46)) + _local26); e = (((_local27 * _local35) + (_local28 * _local39)) + (_local29 * _local43)); f = (((_local27 * _local36) + (_local28 * _local40)) + (_local29 * _local44)); g = (((_local27 * _local37) + (_local28 * _local41)) + (_local29 * _local45)); h = ((((_local27 * _local38) + (_local28 * _local42)) + (_local29 * _local46)) + _local30); i = (((_local31 * _local35) + (_local32 * _local39)) + (_local33 * _local43)); j = (((_local31 * _local36) + (_local32 * _local40)) + (_local33 * _local44)); k = (((_local31 * _local37) + (_local32 * _local41)) + (_local33 * _local45)); l = ((((_local31 * _local38) + (_local32 * _local42)) + (_local33 * _local46)) + _local34); } public function translateLocal(_arg1:Number, _arg2:Number, _arg3:Number):void{ d = (d + (((a * _arg1) + (b * _arg2)) + (c * _arg3))); h = (h + (((e * _arg1) + (f * _arg2)) + (g * _arg3))); l = (l + (((i * _arg1) + (j * _arg2)) + (k * _arg3))); } public function inverseTranslate(_arg1:Number, _arg2:Number, _arg3:Number):void{ d = (d - _arg1); h = (h - _arg2); l = (l - _arg3); } public function combine(_arg1:Matrix3D):void{ var _local2:Number = a; var _local3:Number = b; var _local4:Number = c; var _local5:Number = d; var _local6:Number = e; var _local7:Number = f; var _local8:Number = g; var _local9:Number = h; var _local10:Number = i; var _local11:Number = j; var _local12:Number = k; var _local13:Number = l; a = (((_arg1.a * _local2) + (_arg1.b * _local6)) + (_arg1.c * _local10)); b = (((_arg1.a * _local3) + (_arg1.b * _local7)) + (_arg1.c * _local11)); c = (((_arg1.a * _local4) + (_arg1.b * _local8)) + (_arg1.c * _local12)); d = ((((_arg1.a * _local5) + (_arg1.b * _local9)) + (_arg1.c * _local13)) + _arg1.d); e = (((_arg1.e * _local2) + (_arg1.f * _local6)) + (_arg1.g * _local10)); f = (((_arg1.e * _local3) + (_arg1.f * _local7)) + (_arg1.g * _local11)); g = (((_arg1.e * _local4) + (_arg1.f * _local8)) + (_arg1.g * _local12)); h = ((((_arg1.e * _local5) + (_arg1.f * _local9)) + (_arg1.g * _local13)) + _arg1.h); i = (((_arg1.i * _local2) + (_arg1.j * _local6)) + (_arg1.k * _local10)); j = (((_arg1.i * _local3) + (_arg1.j * _local7)) + (_arg1.k * _local11)); k = (((_arg1.i * _local4) + (_arg1.j * _local8)) + (_arg1.k * _local12)); l = ((((_arg1.i * _local5) + (_arg1.j * _local9)) + (_arg1.k * _local13)) + _arg1.l); } public static function inverseTranslationMatrix(_arg1:Number, _arg2:Number, _arg3:Number):Matrix3D{ return (new Matrix3D(1, 0, 0, -(_arg1), 0, 1, 0, -(_arg2), 0, 0, 1, -(_arg3))); } public static function translationMatrix(_arg1:Number, _arg2:Number, _arg3:Number):Matrix3D{ return (new Matrix3D(1, 0, 0, _arg1, 0, 1, 0, _arg2, 0, 0, 1, _arg3)); } public static function inverseRotationMatrix(_arg1:Number, _arg2:Number, _arg3:Number):Matrix3D{ var _local4:Number = Math.cos(-(_arg1)); var _local5:Number = Math.sin(-(_arg1)); var _local6:Number = Math.cos(-(_arg2)); var _local7:Number = Math.sin(-(_arg2)); var _local8:Number = Math.cos(-(_arg3)); var _local9:Number = Math.sin(-(_arg3)); var _local10:Number = (_local5 * _local7); return (new Matrix3D((_local6 * _local8), (-(_local6) * _local9), _local7, 0, ((_local4 * _local9) + (_local10 * _local8)), ((_local4 * _local8) - (_local10 * _local9)), (-(_local5) * _local6), 0, ((_local5 * _local9) - ((_local4 * _local8) * _local7)), ((_local5 * _local8) + ((_local4 * _local7) * _local9)), (_local4 * _local6), 0)); } public static function inverseTransformationMatrix(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0, _arg5:Number=0, _arg6:Number=0, _arg7:Number=1, _arg8:Number=1, _arg9:Number=1):Matrix3D{ var _local10:Number = Math.cos(-(_arg4)); var _local11:Number = Math.sin(-(_arg4)); var _local12:Number = Math.cos(-(_arg5)); var _local13:Number = Math.sin(-(_arg5)); var _local14:Number = Math.cos(-(_arg6)); var _local15:Number = Math.sin(-(_arg6)); var _local16:Number = (_local11 * _local13); var _local17:Number = (1 / _arg7); var _local18:Number = (1 / _arg8); var _local19:Number = (1 / _arg9); var _local20:Number = (_local12 * _local17); var _local21:Number = (_local10 * _local18); var _local22:Number = (_local11 * _local19); var _local23:Number = (_local10 * _local19); var _local24:Number = (_local14 * _local20); var _local25:Number = (-(_local15) * _local20); var _local26:Number = (_local13 * _local17); var _local27:Number = ((_local15 * _local21) + ((_local16 * _local14) * _local18)); var _local28:Number = ((_local14 * _local21) - ((_local16 * _local15) * _local18)); var _local29:Number = ((-(_local11) * _local12) * _local18); var _local30:Number = ((_local15 * _local22) - ((_local14 * _local13) * _local23)); var _local31:Number = ((_local14 * _local22) + ((_local13 * _local15) * _local23)); var _local32:Number = (_local12 * _local23); return (new Matrix3D(_local24, _local25, _local26, -((((_local24 * _arg1) + (_local25 * _arg2)) + (_local26 * _arg3))), _local27, _local28, _local29, -((((_local27 * _arg1) + (_local28 * _arg2)) + (_local29 * _arg3))), _local30, _local31, _local32, -((((_local30 * _arg1) + (_local31 * _arg2)) + (_local32 * _arg3))))); } public static function inverseMatrix(_arg1:Matrix3D):Matrix3D{ var _local2:Number = (((((((-(_arg1.c) * _arg1.f) * _arg1.i) + ((_arg1.b * _arg1.g) * _arg1.i)) + ((_arg1.c * _arg1.e) * _arg1.j)) - ((_arg1.a * _arg1.g) * _arg1.j)) - ((_arg1.b * _arg1.e) * _arg1.k)) + ((_arg1.a * _arg1.f) * _arg1.k)); var _local3:Number = (((-(_arg1.g) * _arg1.j) + (_arg1.f * _arg1.k)) / _local2); var _local4:Number = (((_arg1.c * _arg1.j) - (_arg1.b * _arg1.k)) / _local2); var _local5:Number = (((-(_arg1.c) * _arg1.f) + (_arg1.b * _arg1.g)) / _local2); var _local6:Number = ((((((((_arg1.d * _arg1.g) * _arg1.j) - ((_arg1.c * _arg1.h) * _arg1.j)) - ((_arg1.d * _arg1.f) * _arg1.k)) + ((_arg1.b * _arg1.h) * _arg1.k)) + ((_arg1.c * _arg1.f) * _arg1.l)) - ((_arg1.b * _arg1.g) * _arg1.l)) / _local2); var _local7:Number = (((_arg1.g * _arg1.i) - (_arg1.e * _arg1.k)) / _local2); var _local8:Number = (((-(_arg1.c) * _arg1.i) + (_arg1.a * _arg1.k)) / _local2); var _local9:Number = (((_arg1.c * _arg1.e) - (_arg1.a * _arg1.g)) / _local2); var _local10:Number = ((((((((_arg1.c * _arg1.h) * _arg1.i) - ((_arg1.d * _arg1.g) * _arg1.i)) + ((_arg1.d * _arg1.e) * _arg1.k)) - ((_arg1.a * _arg1.h) * _arg1.k)) - ((_arg1.c * _arg1.e) * _arg1.l)) + ((_arg1.a * _arg1.g) * _arg1.l)) / _local2); var _local11:Number = (((-(_arg1.f) * _arg1.i) + (_arg1.e * _arg1.j)) / _local2); var _local12:Number = (((_arg1.b * _arg1.i) - (_arg1.a * _arg1.j)) / _local2); var _local13:Number = (((-(_arg1.b) * _arg1.e) + (_arg1.a * _arg1.f)) / _local2); var _local14:Number = ((((((((_arg1.d * _arg1.f) * _arg1.i) - ((_arg1.b * _arg1.h) * _arg1.i)) - ((_arg1.d * _arg1.e) * _arg1.j)) + ((_arg1.a * _arg1.h) * _arg1.j)) + ((_arg1.b * _arg1.e) * _arg1.l)) - ((_arg1.a * _arg1.f) * _arg1.l)) / _local2); return (new Matrix3D(_local3, _local4, _local5, _local6, _local7, _local8, _local9, _local10, _local11, _local12, _local13, _local14)); } public static function inverseScaleMatrix(_arg1:Number, _arg2:Number, _arg3:Number):Matrix3D{ return (new Matrix3D((1 / _arg1), 0, 0, 0, 0, (1 / _arg2), 0, 0, 0, 0, (1 / _arg3), 0)); } public static function scaleMatrix(_arg1:Number, _arg2:Number, _arg3:Number):Matrix3D{ return (new Matrix3D(_arg1, 0, 0, 0, 0, _arg2, 0, 0, 0, 0, _arg3, 0)); } public static function transformationMatrix(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0, _arg5:Number=0, _arg6:Number=0, _arg7:Number=1, _arg8:Number=1, _arg9:Number=1):Matrix3D{ var _local10:Number = Math.cos(_arg4); var _local11:Number = Math.sin(_arg4); var _local12:Number = Math.cos(_arg5); var _local13:Number = Math.sin(_arg5); var _local14:Number = Math.cos(_arg6); var _local15:Number = Math.sin(_arg6); var _local16:Number = (_local14 * _local13); var _local17:Number = (_local15 * _local13); var _local18:Number = (_local12 * _arg7); var _local19:Number = (_local11 * _arg8); var _local20:Number = (_local10 * _arg8); var _local21:Number = (_local10 * _arg9); var _local22:Number = (_local11 * _arg9); return (new Matrix3D((_local14 * _local18), ((_local16 * _local19) - (_local15 * _local20)), ((_local16 * _local21) + (_local15 * _local22)), _arg1, (_local15 * _local18), ((_local17 * _local19) + (_local14 * _local20)), ((_local17 * _local21) - (_local14 * _local22)), _arg2, (-(_local13) * _arg7), (_local12 * _local19), (_local12 * _local21), _arg3)); } public static function product(_arg1:Matrix3D, _arg2:Matrix3D):Matrix3D{ return (new Matrix3D((((_arg1.a * _arg2.a) + (_arg1.b * _arg2.e)) + (_arg1.c * _arg2.i)), (((_arg1.a * _arg2.b) + (_arg1.b * _arg2.f)) + (_arg1.c * _arg2.j)), (((_arg1.a * _arg2.c) + (_arg1.b * _arg2.g)) + (_arg1.c * _arg2.k)), ((((_arg1.a * _arg2.d) + (_arg1.b * _arg2.h)) + (_arg1.c * _arg2.l)) + _arg1.d), (((_arg1.e * _arg2.a) + (_arg1.f * _arg2.e)) + (_arg1.g * _arg2.i)), (((_arg1.e * _arg2.b) + (_arg1.f * _arg2.f)) + (_arg1.g * _arg2.j)), (((_arg1.e * _arg2.c) + (_arg1.f * _arg2.g)) + (_arg1.g * _arg2.k)), ((((_arg1.e * _arg2.d) + (_arg1.f * _arg2.h)) + (_arg1.g * _arg2.l)) + _arg1.h), (((_arg1.i * _arg2.a) + (_arg1.j * _arg2.e)) + (_arg1.k * _arg2.i)), (((_arg1.i * _arg2.b) + (_arg1.j * _arg2.f)) + (_arg1.k * _arg2.j)), (((_arg1.i * _arg2.c) + (_arg1.j * _arg2.g)) + (_arg1.k * _arg2.k)), ((((_arg1.i * _arg2.d) + (_arg1.j * _arg2.h)) + (_arg1.k * _arg2.l)) + _arg1.l))); } public static function rotationMatrix(_arg1:Number, _arg2:Number, _arg3:Number):Matrix3D{ var _local4:Number = Math.cos(_arg1); var _local5:Number = Math.sin(_arg1); var _local6:Number = Math.cos(_arg2); var _local7:Number = Math.sin(_arg2); var _local8:Number = Math.cos(_arg3); var _local9:Number = Math.sin(_arg3); var _local10:Number = (_local8 * _local7); var _local11:Number = (_local9 * _local7); return (new Matrix3D((_local8 * _local6), ((_local10 * _local5) - (_local9 * _local4)), ((_local10 * _local4) + (_local9 * _local5)), 0, (_local9 * _local6), ((_local11 * _local5) + (_local8 * _local4)), ((_local11 * _local4) - (_local8 * _local5)), 0, -(_local7), (_local6 * _local5), (_local6 * _local4), 0)); } } }//package com.alternativagame.type
Section 23
//Point3D (com.alternativagame.type.Point3D) package com.alternativagame.type { import flash.geom.*; import com.alternativagame.utility.*; public final class Point3D { public var x:Number; public var y:Number; public var z:Number; public function Point3D(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0){ this.x = _arg1; this.y = _arg2; this.z = _arg3; } public function floor():void{ x = Math.floor(x); y = Math.floor(y); z = Math.floor(z); } public function add(_arg1:Point3D):void{ x = (x + _arg1.x); y = (y + _arg1.y); z = (z + _arg1.z); } public function toString():String{ return (((((("X: " + x.toFixed(3)) + " Y:") + y.toFixed(3)) + " Z:") + z.toFixed(3))); } public function multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); z = (z * _arg1); } public function transform(_arg1:Matrix3D):void{ var _local2:Number = x; var _local3:Number = y; var _local4:Number = z; x = ((((_arg1.a * _local2) + (_arg1.b * _local3)) + (_arg1.c * _local4)) + _arg1.d); y = ((((_arg1.e * _local2) + (_arg1.f * _local3)) + (_arg1.g * _local4)) + _arg1.h); z = ((((_arg1.i * _local2) + (_arg1.j * _local3)) + (_arg1.k * _local4)) + _arg1.l); } public function get length():Number{ return (Math.sqrt((((x * x) + (y * y)) + (z * z)))); } public function clone():Point3D{ return (new Point3D(x, y, z)); } public function set length(_arg1:Number):void{ var _local2:Number; if (((((!((x == 0))) || (!((y == 0))))) || (!((z == 0))))){ _local2 = (_arg1 / length); x = (x * _local2); y = (y * _local2); z = (z * _local2); } else { z = _arg1; }; } public function normalize():void{ var _local1:Number; if (((((!((x == 0))) || (!((y == 0))))) || (!((z == 0))))){ _local1 = Math.sqrt((((x * x) + (y * y)) + (z * z))); x = (x / _local1); y = (y / _local1); z = (z / _local1); } else { z = 1; }; } public function get lengthSqr():Number{ return ((((x * x) + (y * y)) + (z * z))); } public function reset():void{ x = 0; y = 0; z = 0; } public function copy(_arg1:Point3D):void{ x = _arg1.x; y = _arg1.y; z = _arg1.z; } public function invert():void{ x = -(x); y = -(y); z = -(z); } public function subtract(_arg1:Point3D):void{ x = (x - _arg1.x); y = (y - _arg1.y); z = (z - _arg1.z); } public function toPoint():Point{ return (new Point(x, y)); } public function round():void{ x = Math.round(x); y = Math.round(y); z = Math.round(z); } public function equals(_arg1:Point3D, _arg2:Number=0):Boolean{ return (((((((((((((x - _arg1.x) <= _arg2)) && (((x - _arg1.x) >= -(_arg2))))) && (((y - _arg1.y) <= _arg2)))) && (((y - _arg1.y) >= -(_arg2))))) && (((z - _arg1.z) <= _arg2)))) && (((z - _arg1.z) >= -(_arg2))))); } public static function cross(_arg1:Point3D, _arg2:Point3D):Point3D{ return (new Point3D(((_arg1.y * _arg2.z) - (_arg1.z * _arg2.y)), ((_arg1.z * _arg2.x) - (_arg1.x * _arg2.z)), ((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x)))); } public static function cross2D(_arg1:Point3D, _arg2:Point3D):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function angle(_arg1:Point3D, _arg2:Point3D):Number{ var _local3:Number = (_arg1.length * _arg2.length); var _local4:Number = ((_local3)!=0) ? (dot(_arg1, _arg2) / _local3) : 1; return (Math.acos(_local4)); } public static function average(_arg1:Point3D, _arg2:Point3D=null, _arg3:Point3D=null, _arg4:Point3D=null):Point3D{ if (_arg2 == null){ return (_arg1.clone()); }; if (_arg3 == null){ return (new Point3D(((_arg1.x + _arg2.x) * 0.5), ((_arg1.y + _arg2.y) * 0.5), ((_arg1.z + _arg2.z) * 0.5))); }; if (_arg4 == null){ return (new Point3D((((_arg1.x + _arg2.x) + _arg3.x) / 3), (((_arg1.y + _arg2.y) + _arg3.y) / 3), (((_arg1.z + _arg2.z) + _arg3.z) / 3))); }; return (new Point3D(((((_arg1.x + _arg2.x) + _arg3.x) + _arg4.x) * 0.25), ((((_arg1.y + _arg2.y) + _arg3.y) + _arg4.y) * 0.25), ((((_arg1.z + _arg2.z) + _arg3.z) + _arg4.z) / 0.25))); } public static function random(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Point3D{ return (new Point3D(MathUtility.random(_arg1, _arg2), MathUtility.random(_arg3, _arg4), MathUtility.random(_arg5, _arg6))); } public static function interpolate(_arg1:Point3D, _arg2:Point3D, _arg3:Number=0.5):Point3D{ return (new Point3D((_arg1.x + ((_arg2.x - _arg1.x) * _arg3)), (_arg1.y + ((_arg2.y - _arg1.y) * _arg3)), (_arg1.z + ((_arg2.z - _arg1.z) * _arg3)))); } public static function dot(_arg1:Point3D, _arg2:Point3D):Number{ return ((((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y)) + (_arg1.z * _arg2.z))); } public static function sum(_arg1:Point3D, _arg2:Point3D):Point3D{ return (new Point3D((_arg1.x + _arg2.x), (_arg1.y + _arg2.y), (_arg1.z + _arg2.z))); } public static function dot2D(_arg1:Point3D, _arg2:Point3D):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function difference(_arg1:Point3D, _arg2:Point3D):Point3D{ return (new Point3D((_arg1.x - _arg2.x), (_arg1.y - _arg2.y), (_arg1.z - _arg2.z))); } public static function angleFast(_arg1:Point3D, _arg2:Point3D):Number{ var _local3:Number = dot(_arg1, _arg2); if (Math.abs(_local3) > 1){ _local3 = ((_local3)>0) ? 1 : -1; }; return (Math.acos(_local3)); } } }//package com.alternativagame.type
Section 24
//Set (com.alternativagame.type.Set) package com.alternativagame.type { import flash.utils.*; import com.alternativagame.utility.*; public final class Set extends Dictionary { private var weakKeys:Boolean; public function Set(_arg1:Boolean=false){ this.weakKeys = _arg1; super(_arg1); } public function add(_arg1):void{ this[_arg1] = true; } public function transferToArray(_arg1:Array):void{ var _local2:*; for (_local2 in this) { _arg1.push(_local2); delete this[_local2]; }; } public function concatExcluding(_arg1:Set, _arg2:Set):void{ var _local3:*; for (_local3 in _arg1) { if (!_arg2.has(_local3)){ this[_local3] = _local3; }; }; } public function remove(_arg1):void{ delete this[_arg1]; } public function get length():uint{ var _local2:*; var _local1:uint; for (_local2 in this) { _local1++; }; return (_local1); } public function take(){ var _local1:*; for (_local1 in this) { delete this[_local1]; return (_local1); }; return (null); } public function isEmpty():Boolean{ var _local1:*; for (_local1 in this) { return (false); }; return (true); } public function transfer(_arg1:Set):void{ var _local2:*; for (_local2 in _arg1) { this[_local2] = true; delete _arg1[_local2]; }; } public function clear():void{ var _local1:*; for (_local1 in this) { delete this[_local1]; }; } public function any(){ var _local3:*; var _local1:uint; var _local2:uint = MathUtility.random(0, length); for (_local3 in this) { if (_local1 == _local2){ return (_local3); }; _local1++; }; return (null); } public function first(){ var _local1:*; for (_local1 in this) { return (_local1); }; return (null); } public function isSingle():Boolean{ var _local2:*; var _local1:Boolean; for (_local2 in this) { if (_local1){ return (false); }; _local1 = true; }; return (_local1); } public function concat(_arg1:Set):void{ var _local2:*; for (_local2 in _arg1) { this[_local2] = true; }; } public function addToArray(_arg1:Array):void{ var _local2:*; for (_local2 in this) { _arg1.push(_local2); }; } public function toString():String{ var _local2:*; var _local1 = ""; for (_local2 in this) { _local1 = (_local1 + ("," + _local2.toString())); }; return (_local1.substring(1)); } public function has(_arg1):Boolean{ return (this[_arg1]); } public function subtract(_arg1:Set):void{ var _local2:*; for (_local2 in _arg1) { delete this[_local2]; }; } public function clone():Set{ var _local2:*; var _local1:Set = new Set(weakKeys); for (_local2 in this) { _local1[_local2] = true; }; return (_local1); } public function toArray():Array{ var _local2:*; var _local1:Array = new Array(); for (_local2 in this) { _local1.push(_local2); }; return (_local1); } } }//package com.alternativagame.type
Section 25
//TextureData (com.alternativagame.type.TextureData) package com.alternativagame.type { import flash.display.*; public class TextureData { public var width:uint; public var height:uint; public var bitmapData:BitmapData; public var name:String; public function TextureData(_arg1:BitmapData, _arg2:String=null){ if (_arg1 == null){ throw (new Error("Невозможно создать данные текстуры, т.к. указана null-текстура")); }; this.bitmapData = _arg1; width = _arg1.width; height = _arg1.height; this.name = _arg2; } public function toString():String{ return (((((("[TextureData " + ((name)!=null) ? name : "") + width) + "x") + height) + "]")); } } }//package com.alternativagame.type
Section 26
//BitmapUtility (com.alternativagame.utility.BitmapUtility) package com.alternativagame.utility { import flash.geom.*; import flash.display.*; public class BitmapUtility { public static function getNonTransparentRect(_arg1:BitmapData):Rectangle{ return ((_arg1.transparent) ? _arg1.getColorBoundsRect(4278190080, 0, false) : _arg1.rect); } public static function getFragment(_arg1:BitmapData, _arg2:Rectangle):BitmapData{ var _local3:BitmapData = new BitmapData(_arg2.width, _arg2.height, _arg1.transparent, 0); _local3.copyPixels(_arg1, _arg2, new Point()); return (_local3); } public static function mergeBitmapAlpha(_arg1:BitmapData, _arg2:BitmapData, _arg3:Boolean=false):BitmapData{ var _local4:BitmapData = new BitmapData(_arg1.width, _arg1.height); _local4.copyPixels(_arg1, _arg1.rect, new Point()); _local4.copyChannel(_arg2, _arg2.rect, new Point(), BitmapDataChannel.RED, BitmapDataChannel.ALPHA); if (_arg3){ _arg1.dispose(); _arg2.dispose(); }; return (_local4); } } }//package com.alternativagame.utility
Section 27
//MathUtility (com.alternativagame.utility.MathUtility) package com.alternativagame.utility { import flash.geom.*; public final class MathUtility { public static const degree60:Number = (Math.PI / 3); private static const toDeg:Number = (180 / Math.PI); public static const degree45:Number = (Math.PI / 4); private static const toRad:Number = (Math.PI / 180); public static const degree180:Number = Math.PI; public static const degree360:Number = (Math.PI + Math.PI); public static const degree90:Number = (Math.PI / 2); public static const degree1:Number = toRad; public static const degree30:Number = (Math.PI / 6); public static const degree10:Number = (Math.PI / 18); public static const degree5:Number = (Math.PI / 36); public static function random(_arg1:Number=0, _arg2:Number=0):Number{ if (arguments.length == 0){ return (Math.random()); }; if (arguments.length == 1){ return ((Math.random() * _arg1)); }; return (((Math.random() * (_arg2 - _arg1)) + _arg1)); } public static function segmentDistance(_arg1:Point, _arg2:Point, _arg3:Point):Number{ var _local4:Number = (_arg2.x - _arg1.x); var _local5:Number = (_arg2.y - _arg1.y); var _local6:Number = (_arg3.x - _arg1.x); var _local7:Number = (_arg3.y - _arg1.y); return ((((_local4 * _local7) - (_local5 * _local6)) / Math.sqrt(((_local4 * _local4) + (_local5 * _local5))))); } public static function randomAngle():Number{ return ((Math.random() * degree360)); } public static function vectorAngleFast(_arg1:Point, _arg2:Point):Number{ var _local3:Number = vectorDot(_arg1, _arg2); if (Math.abs(_local3) > 1){ _local3 = ((_local3)>0) ? 1 : -1; }; return (Math.acos(_local3)); } public static function vectorAngle(_arg1:Point, _arg2:Point):Number{ var _local3:Number = (_arg1.length * _arg2.length); var _local4:Number = ((_local3)!=0) ? (vectorDot(_arg1, _arg2) / _local3) : 1; return (Math.acos(_local4)); } public static function limitAngle(_arg1:Number):Number{ var _local2:Number = (_arg1 % degree360); _local2 = ((_local2)>0) ? ((_local2)>degree180) ? (_local2 - degree360) : _local2 : ((_local2)<-(degree180)) ? (_local2 + degree360) : _local2; return (_local2); } public static function vectorDot(_arg1:Point, _arg2:Point):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function toDegree(_arg1:Number):Number{ return ((_arg1 * toDeg)); } public static function deltaAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number = (_arg2 - _arg1); if (_local3 > degree180){ return ((_local3 - degree360)); }; if (_local3 < -(degree180)){ return ((_local3 + degree360)); }; return (_local3); } public static function toRadian(_arg1:Number):Number{ return ((_arg1 * toRad)); } public static function vectorCross(_arg1:Point, _arg2:Point):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function triangleHasPoint(_arg1:Point, _arg2:Point, _arg3:Point, _arg4:Point):Boolean{ if (vectorCross(_arg3.subtract(_arg1), _arg4.subtract(_arg1)) <= 0){ if (vectorCross(_arg2.subtract(_arg3), _arg4.subtract(_arg3)) <= 0){ if (vectorCross(_arg1.subtract(_arg2), _arg4.subtract(_arg2)) <= 0){ return (true); }; return (false); } else { return (false); }; //unresolved jump }; return (false); } public static function equals(_arg1:Number, _arg2:Number, _arg3:Number=0):Boolean{ return (((((_arg2 - _arg1) <= _arg3)) && (((_arg2 - _arg1) >= -(_arg3))))); } } }//package com.alternativagame.utility
Section 28
//MouseUtility (com.alternativagame.utility.MouseUtility) package com.alternativagame.utility { import flash.geom.*; import flash.display.*; public class MouseUtility { private static var _stage:Stage = null; public static function init(_arg1:Stage):void{ _stage = _arg1; } public static function localCoords(_arg1:DisplayObject):Point{ return (_arg1.globalToLocal(globalCoords())); } public static function globalCoords(_arg1:Boolean=true):Point{ var _local3:int; var _local4:int; var _local2:Point; if (_stage != null){ _local3 = _stage.mouseX; _local4 = _stage.mouseY; if (_arg1){ _local3 = ((_local3)<0) ? 0 : ((_local3)>_stage.stageWidth) ? _stage.stageWidth : _local3; _local4 = ((_local4)<0) ? 0 : ((_local4)>_stage.stageHeight) ? _stage.stageHeight : _local4; }; _local2 = new Point(_local3, _local4); } else { throw (new Error("MouseUtility don't have link to stage. Use MouseUtility.init(stage) before.")); }; return (_local2); } } }//package com.alternativagame.utility
Section 29
//ObjectUtility (com.alternativagame.utility.ObjectUtility) package com.alternativagame.utility { import com.alternativagame.type.*; import flash.utils.*; public class ObjectUtility { public static function getClassTree(_arg1, _arg2:Class=null):Array{ var _local3:Array = new Array(); var _local4:Class = Class(getDefinitionByName(getQualifiedClassName(_arg1))); _arg2 = ((_arg2)==null) ? Object : _arg2; while (_local4 != _arg2) { _local3.push(_local4); _local4 = Class(getDefinitionByName(getQualifiedSuperclassName(_local4))); }; _local3.push(_local4); return (_local3); } public static function getClass(_arg1):Class{ return (Class(getDefinitionByName(getQualifiedClassName(_arg1)))); } public static function isEmpty(_arg1):Boolean{ var _local2:*; for (_local2 in _arg1) { return (false); }; return (true); } public static function clone(_arg1):Object{ var _local3:String; var _local2:Object = new Object(); for (_local3 in _arg1) { _local2[_local3] = _arg1[_local3]; }; return (_local2); } public static function length(_arg1):uint{ var _local3:*; var _local2:uint; for (_local3 in _arg1) { _local2++; }; return (_local2); } public static function toSet(_arg1, _arg2:Boolean=false):Set{ var _local4:*; var _local3:Set = new Set(_arg2); for each (_local4 in _arg1) { _local3[_local4] = true; }; return (_local3); } public static function getClassName(_arg1):String{ var _local2:String = getQualifiedClassName(_arg1); return (_local2.substring((_local2.indexOf("::") + 2))); } public static function toArray(_arg1, _arg2:Boolean=false):Array{ var _local4:*; var _local3:Array = new Array(); if (_arg2){ for (_local4 in _arg1) { _local3.push(_arg1[_local4]); }; } else { for (_local4 in _arg1) { _local3[_local4] = _arg1[_local4]; }; }; return (_local3); } } }//package com.alternativagame.utility
Section 30
//BitmapAsset (mx.core.BitmapAsset) package mx.core { import flash.display.*; public class BitmapAsset extends FlexBitmap implements IFlexAsset, IFlexDisplayObject { mx_internal static const VERSION:String = "3.0.0.0"; public function BitmapAsset(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } public function get measuredWidth():Number{ if (bitmapData){ return (bitmapData.width); }; return (0); } public function get measuredHeight():Number{ if (bitmapData){ return (bitmapData.height); }; return (0); } public function setActualSize(_arg1:Number, _arg2:Number):void{ width = _arg1; height = _arg2; } public function move(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; } } }//package mx.core
Section 31
//FlexBitmap (mx.core.FlexBitmap) package mx.core { import flash.display.*; import mx.utils.*; public class FlexBitmap extends Bitmap { mx_internal static const VERSION:String = "3.0.0.0"; public function FlexBitmap(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ var bitmapData = _arg1; var pixelSnapping = _arg2; var smoothing = _arg3; super(bitmapData, pixelSnapping, smoothing); try { name = NameUtil.createUniqueName(this); } catch(e:Error) { }; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 32
//IFlexAsset (mx.core.IFlexAsset) package mx.core { public interface IFlexAsset { } }//package mx.core
Section 33
//IFlexDisplayObject (mx.core.IFlexDisplayObject) package mx.core { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.accessibility.*; public interface IFlexDisplayObject extends IBitmapDrawable, IEventDispatcher { function get visible():Boolean; function get rotation():Number; function localToGlobal(_arg1:Point):Point; function get name():String; function set width(_arg1:Number):void; function get measuredHeight():Number; function get blendMode():String; function get scale9Grid():Rectangle; function set name(_arg1:String):void; function set scaleX(_arg1:Number):void; function set scaleY(_arg1:Number):void; function get measuredWidth():Number; function get accessibilityProperties():AccessibilityProperties; function set scrollRect(_arg1:Rectangle):void; function get cacheAsBitmap():Boolean; function globalToLocal(_arg1:Point):Point; function get height():Number; function set blendMode(_arg1:String):void; function get parent():DisplayObjectContainer; function getBounds(_arg1:DisplayObject):Rectangle; function get opaqueBackground():Object; function set scale9Grid(_arg1:Rectangle):void; function setActualSize(_arg1:Number, _arg2:Number):void; function set alpha(_arg1:Number):void; function set accessibilityProperties(_arg1:AccessibilityProperties):void; function get width():Number; function hitTestPoint(_arg1:Number, _arg2:Number, _arg3:Boolean=false):Boolean; function set cacheAsBitmap(_arg1:Boolean):void; function get scaleX():Number; function get scaleY():Number; function get scrollRect():Rectangle; function get mouseX():Number; function get mouseY():Number; function set height(_arg1:Number):void; function set mask(_arg1:DisplayObject):void; function getRect(_arg1:DisplayObject):Rectangle; function get alpha():Number; function set transform(_arg1:Transform):void; function move(_arg1:Number, _arg2:Number):void; function get loaderInfo():LoaderInfo; function get root():DisplayObject; function hitTestObject(_arg1:DisplayObject):Boolean; function set opaqueBackground(_arg1:Object):void; function set visible(_arg1:Boolean):void; function get mask():DisplayObject; function set x(_arg1:Number):void; function set y(_arg1:Number):void; function get transform():Transform; function set filters(_arg1:Array):void; function get x():Number; function get y():Number; function get filters():Array; function set rotation(_arg1:Number):void; function get stage():Stage; } }//package mx.core
Section 34
//IRepeaterClient (mx.core.IRepeaterClient) package mx.core { public interface IRepeaterClient { function get instanceIndices():Array; function set instanceIndices(_arg1:Array):void; function get isDocument():Boolean; function set repeaters(_arg1:Array):void; function initializeRepeaterArrays(_arg1:IRepeaterClient):void; function get repeaters():Array; function set repeaterIndices(_arg1:Array):void; function get repeaterIndices():Array; } }//package mx.core
Section 35
//mx_internal (mx.core.mx_internal) package mx.core { public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal"; }//package mx.core
Section 36
//NameUtil (mx.utils.NameUtil) package mx.utils { import flash.display.*; import mx.core.*; import flash.utils.*; public class NameUtil { mx_internal static const VERSION:String = "3.0.0.0"; private static var counter:int = 0; public static function displayObjectToString(_arg1:DisplayObject):String{ var _local2:String; var _local4:String; var _local5:Array; var _local3:DisplayObject = _arg1; while (_local3 != null) { if (((((_local3.parent) && (_local3.stage))) && ((_local3.parent == _local3.stage)))){ break; }; _local4 = _local3.name; if ((_local3 is IRepeaterClient)){ _local5 = IRepeaterClient(_local3).instanceIndices; if (_local5){ _local4 = (_local4 + (("[" + _local5.join("][")) + "]")); }; }; _local2 = ((_local2 == null)) ? _local4 : ((_local4 + ".") + _local2); _local3 = _local3.parent; }; return (_local2); } public static function createUniqueName(_arg1:Object):String{ if (!_arg1){ return (null); }; var _local2:String = getQualifiedClassName(_arg1); var _local3:int = _local2.indexOf("::"); if (_local3 != -1){ _local2 = _local2.substr((_local3 + 2)); }; var _local4:int = _local2.charCodeAt((_local2.length - 1)); if ((((_local4 >= 48)) && ((_local4 <= 57)))){ _local2 = (_local2 + "_"); }; return ((_local2 + counter++)); } } }//package mx.utils
Section 37
//Columns (temple.Columns) package temple { import flash.events.*; import com.alternativagame.engine3d.*; import com.alternativagame.type.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.system.*; public class Columns extends Mesh { private var loader:Loader; private var onLoadMethod:Function; public var material:TextureMaterial; private static const texture:TextureData = new TextureData(new Bmp().bitmapData); private static const Bmp:Class = Columns_Bmp; public function Columns(){ material = new TextureMaterial(texture, 1, false, true, 1); super("Columns"); x = 218.616180419922; y = 200.534332275391; addVertex(14.7983093261719, -5.38613891601563, 0, "0"); addVertex(14.2725677490234, 6.65541076660156, 0, "1"); addVertex(-6.65541076660156, 14.2725677490234, 0, "3"); addVertex(-14.2725677490234, -6.65541076660156, 0, "5"); addVertex(14.2725677490234, 6.65541076660156, 231.719818115234, "9"); addVertex(20.2745056152344, -117.581253051758, 235.863433837891, "522"); addVertex(9.17008972167969, -129.699600219727, 235.863433837891, "523"); addVertex(19.4633941650391, 9.075927734375, 235.863433837891, "17"); addVertex(7.34504699707031, 20.1803588867188, 235.863433837891, "18"); addVertex(-9.075927734375, 19.4633941650391, 235.863433837891, "19"); addVertex(-20.1803588867188, 7.34504699707031, 235.863433837891, "20"); addVertex(-7.34504699707031, -20.1803588867188, 235.863433837891, "22"); addVertex(-369.034881591797, -104.850028991699, 0, "536"); addVertex(-348.850402832031, -95.4378662109375, 231.719818115234, "529"); addVertex(-348.850402832031, -95.4378662109375, 0, "530"); addVertex(-360.891967773438, -95.963623046875, 0, "531"); addVertex(-19.3692321777344, -119.312133789063, 235.863433837891, "513"); addVertex(-359.622711181641, -125.034484863281, 231.719818115234, "541"); addVertex(-339.438232421875, -115.622329711914, 0, "544"); addVertex(-339.438232421875, -115.622329711914, 231.719818115234, "545"); addVertex(-368.509124755859, -116.891586303711, 0, "539"); addVertex(-369.034881591797, 5.38618469238281, 231.719818115234, "36"); addVertex(-359.622711181641, -14.7982788085938, 231.719818115234, "38"); addVertex(-334.773162841797, 9.07595825195313, 235.863433837891, "41"); addVertex(-346.891510009766, 20.1803894042969, 235.863433837891, "42"); addVertex(-363.3125, 19.4634246826172, 235.863433837891, "43"); addVertex(-374.416931152344, 7.34507751464844, 235.863433837891, "44"); addVertex(-373.699951171875, -9.07589721679688, 235.863433837891, "45"); addVertex(-345.16064453125, -19.4633636474609, 235.863433837891, "47"); addVertex(-221.853744506836, 6.65544128417969, 0, "49"); addVertex(-334.773162841797, -101.160247802734, 235.863433837891, "554"); addVertex(-339.964019775391, -103.580764770508, 231.719818115234, "555"); addVertex(-250.924621582031, 5.38616943359375, 0, "52"); addVertex(-250.398880004883, -6.65538024902344, 0, "53"); addVertex(-374.416931152344, -102.891128540039, 235.863433837891, "566"); addVertex(-359.622711181641, -125.034484863281, 0, "540"); addVertex(-369.034881591797, -104.850028991699, 231.719818115234, "561"); addVertex(-363.3125, -90.7727813720703, 235.863433837891, "562"); addVertex(-368.509124755859, -116.891586303711, 231.719818115234, "565"); addVertex(-241.512451171875, -14.7982788085938, 231.719818115234, "62"); addVertex(-229.470901489258, -14.2725372314453, 231.719818115234, "63"); addVertex(-216.66291809082, 9.07595825195313, 235.863433837891, "65"); addVertex(-228.781265258789, 20.1803894042969, 235.863433837891, "66"); addVertex(-345.16064453125, -129.699569702148, 235.863433837891, "580"); addVertex(-243.47135925293, -20.1803283691406, 235.863433837891, "70"); addVertex(-227.050384521484, -19.4633636474609, 235.863433837891, "71"); addVertex(14.3667449951172, -213.817031860352, 0, "584"); addVertex(-347.581176757813, -124.508735656738, 231.719818115234, "547"); addVertex(-334.056182861328, -117.581230163574, 235.863433837891, "578"); addVertex(-132.288650512695, -6.65541076660156, 0, "77"); addVertex(-111.360679626465, -14.2725677490234, 0, "79"); addVertex(-103.743530273438, 6.6553955078125, 231.719818115234, "81"); addVertex(-14.1783752441406, -227.127853393555, 0, "594"); addVertex(-360.891967773438, -95.963623046875, 231.719818115234, "557"); addVertex(-132.814407348633, 5.38613891601563, 231.719818115234, "84"); addVertex(-6.56121826171875, -206.19987487793, 231.719818115234, "589"); addVertex(-361.581604003906, -130.416534423828, 235.863433837891, "574"); addVertex(5.48033142089844, -205.674133300781, 0, "585"); addVertex(14.8925018310547, -225.858581542969, 231.719818115234, "603"); addVertex(-138.196441650391, 7.34504699707031, 235.863433837891, "92"); addVertex(-137.4794921875, -9.075927734375, 235.863433837891, "93"); addVertex(-125.361137390137, -20.1803588867188, 235.863433837891, "94"); addVertex(-108.940155029297, -19.4634094238281, 235.863433837891, "95"); addVertex(14.3667144775391, -103.58080291748, 0, "97"); addVertex(-6.56124877929688, -95.9636459350586, 0, "99"); addVertex(6.74958801269531, -234.745010375977, 231.719818115234, "604"); addVertex(-14.1784057617188, -116.891616821289, 0, "101"); addVertex(-5.29196166992188, -235.270751953125, 0, "597"); addVertex(7.43922424316406, -200.292098999023, 235.863433837891, "615"); addVertex(14.8924713134766, -115.622352600098, 231.719818115234, "104"); addVertex(14.3667449951172, -213.817031860352, 231.719818115234, "609"); addVertex(19.5575866699219, -211.396514892578, 235.863433837891, "611"); addVertex(5.48033142089844, -205.674133300781, 231.719818115234, "613"); addVertex(-14.1783752441406, -227.127853393555, 231.719818115234, "622"); addVertex(-20.0861663818359, -213.127395629883, 235.863433837891, "623"); addVertex(-14.7041168212891, -215.086303710938, 231.719818115234, "624"); addVertex(19.5575561523438, -101.160278320313, 235.863433837891, "113"); addVertex(7.439208984375, -90.0558624267578, 235.863433837891, "114"); addVertex(-20.0861968994141, -102.891159057617, 235.863433837891, "116"); addVertex(-5.29196166992188, -235.270751953125, 231.719818115234, "629"); addVertex(-7.25088500976563, -130.416564941406, 235.863433837891, "118"); addVertex(-7.2508544921875, -240.652786254883, 235.863433837891, "631"); addVertex(-339.964019775391, -103.580764770508, 0, "121"); addVertex(20.2745361328125, -227.817489624023, 235.863433837891, "636"); addVertex(9.17012023925781, -239.935836791992, 235.863433837891, "637"); addVertex(-347.581176757813, -124.508735656738, 0, "127"); addVertex(-339.963989257813, -213.817001342773, 0, "641"); addVertex(-369.034851074219, -215.086273193359, 231.719818115234, "649"); addVertex(-346.891510009766, -90.0558319091797, 235.863433837891, "138"); addVertex(-368.509094238281, -227.127838134766, 231.719818115234, "652"); addVertex(-373.699951171875, -119.312103271484, 235.863433837891, "141"); addVertex(-359.622680664063, -235.270721435547, 231.719818115234, "655"); addVertex(14.8925018310547, -225.858581542969, 0, "144"); addVertex(-369.034851074219, -215.086273193359, 0, "650"); addVertex(-6.56121826171875, -206.19987487793, 0, "147"); addVertex(-14.7041168212891, -215.086303710938, 0, "148"); 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addFace(["3", "247", "244", "245"], "107"); setUVsToFace(new Point(0.419417381286621, 0.326478958129883), new Point(0.834382593631744, 0.326478958129883), new Point(0.834382593631744, 0.348063558340073), "107"); addFace(["636", "637", "604", "603"], "108"); setUVsToFace(new Point(0.869858682155609, 0.326478958129883), new Point(0.899293450419606, 0.326478947743314), new Point(0.89536839723587, 0.338514626026154), "108"); addFace(["251", "276", "247", "3"], "109"); setUVsToFace(new Point(0.00100000004749745, 0.376552611589432), new Point(0.41596519947052, 0.376552611589432), new Point(0.41596519947052, 0.398137211799622), "109"); addFace(["604", "637", "631", "629"], "110"); setUVsToFace(new Point(0.873783826828003, 0.914361476898193), new Point(0.869858741760254, 0.902325749397278), new Point(0.899293465204085, 0.902325750638307), "110"); addFace(["228", "794", "235", "227"], "111"); setUVsToFace(new Point(0.84175994458488, 0.714067079858672), new Point(0.83783483505249, 0.702031373977661), new Point(0.867269575595856, 0.702031433582306), "111"); addFace(["655", "190", "189", "652"], "112"); setUVsToFace(new Point(0.873783886432648, 0.613919794559479), new Point(0.869858741760254, 0.601884126663208), new Point(0.899293425282855, 0.601884154091121), "112"); addFace(["728", "702", "707", "732"], "113"); setUVsToFace(new Point(0.834382593631744, 0.748652815818787), new Point(0.419417381286621, 0.748652815818787), new Point(0.419417381286621, 0.727068185806274), "113"); addFace(["413", "81", "435", "430"], "114"); setUVsToFace(new Point(0.00100000004749745, 0.251368463039398), new Point(0.41596519947052, 0.251368463039398), new Point(0.41596519947052, 0.27295309305191), "114"); addFace(["378", "408", "71", "63"], "115"); setUVsToFace(new Point(0.841759979724884, 0.889324605464935), new Point(0.83783483505249, 0.877288937568665), new Point(0.867269565670097, 0.877288987665313), "115"); addFace(["239", "802", "230", "809"], "116"); setUVsToFace(new Point(0.83783483505249, 0.0260368920862675), new Point(0.8672696352005, 0.0260368604212999), new Point(0.863344490528107, 0.0380725711584091), "116"); addFace(["433", "79", "430", "435"], "117"); setUVsToFace(new Point(0.41596519947052, 0.723616063594818), new Point(0.00100000004749745, 0.723616063594818), new Point(0.00100000004749745, 0.702031373977661), "117"); addFace(["484", "118", "513", "481"], "118"); setUVsToFace(new Point(0.841759920120239, 0.66399347782135), new Point(0.83783483505249, 0.651957809925079), new Point(0.867269593143387, 0.6519577467641), "118"); addFace(["454", "77", "426", "458"], "119"); setUVsToFace(new Point(0.41596519947052, 0.7736896276474), new Point(0.00100000004749745, 0.7736896276474), new Point(0.00100000004749745, 0.752104997634888), "119"); addFace(["17", "293", "260", "9"], "120"); setUVsToFace(new Point(0.869858741760254, 0.501736760139465), new Point(0.899293466395951, 0.501736726706751), new Point(0.89536839723587, 0.513772428035736), "120"); addFace(["529", "530", "531", "557"], "121"); setUVsToFace(new Point(0.41596519947052, 0.0476215109229088), new Point(0.00100000004749745, 0.0476215109229088), new Point(0.00100000004749745, 0.0260368604212999), "121"); addFace(["732", "737", "733", "728"], "122"); setUVsToFace(new Point(0.873783904223872, 0.889324685182662), new Point(0.869858741760254, 0.877288937568665), new Point(0.899293482303619, 0.877288937568665), "122"); addFace(["38", "314", "320", "348"], "123"); setUVsToFace(new Point(0.834382593631744, 0.848800003528595), new Point(0.419417381286621, 0.848800003528595), new Point(0.419417381286621, 0.827215373516083), "123"); addFace(["557", "531", "536", "561"], "124"); setUVsToFace(new Point(0.41596519947052, 0.69857919216156), new Point(0.00100000004749745, 0.69857919216156), new Point(0.00100000004749745, 0.676994562149048), "124"); addFace(["613", "585", "147", "589"], "125"); setUVsToFace(new Point(0.41596519947052, 0.523321390151978), new Point(0.00100000004749745, 0.523321390151978), new Point(0.00100000004749745, 0.501736760139465), "125"); addFace(["609", "611", "636", "603"], "126"); setUVsToFace(new Point(0.873783828993183, 0.663993513405137), new Point(0.869858801364899, 0.651957809925079), new Point(0.899293601512909, 0.651957809925079), "126"); addFace(["666", "641", "170", "670"], "127"); setUVsToFace(new Point(0.41596519947052, 0.923910319805145), new Point(0.00100000004749745, 0.923910319805145), new Point(0.00100000004749745, 0.902325749397278), "127"); addFace(["433", "95", "94", "458"], "130"); setUVsToFace(new Point(0.841759903940757, 0.989451230280467), new Point(0.83783483505249, 0.977415561676025), new Point(0.867269575595856, 0.977415561676025), "130"); addFace(["631", "165", "622", "629"], "131"); setUVsToFace(new Point(0.869858741760254, 0.927362561225891), new Point(0.899293482303619, 0.927362561225891), new Point(0.89536839723587, 0.939398229122162), "131"); addFace(["19", "18", "244", "247"], "132"); setUVsToFace(new Point(0.869858741760254, 0.30144214630127), new Point(0.899293482303619, 0.30144214630127), new Point(0.89536839723587, 0.313477784395218), "132"); addFace(["304", "303", "306", "36"], "133"); setUVsToFace(new Point(0.834382593631744, 0.423174053430557), new Point(0.419417381286621, 0.423174053430557), new Point(0.419417381286621, 0.401589393615723), "133"); addFace(["348", "47", "346", "38"], "134"); setUVsToFace(new Point(0.873783826828003, 0.989451229572296), new Point(0.869858741760254, 0.977415561676025), new Point(0.899293473507252, 0.977415610751801), "134"); addFace(["97", "493", "104", "487"], "135"); setUVsToFace(new Point(0.00100000004749745, 0.401589393615723), new Point(0.41596519947052, 0.401589393615723), new Point(0.41596519947052, 0.423174023628235), "135"); addFace(["757", "234", "782", "225"], "136"); setUVsToFace(new Point(0.84175992868853, 0.739103875790936), new Point(0.83783483505249, 0.727068185806274), new Point(0.867269515991211, 0.727068185806274), "136"); addFace(["127", "547", "541", "540"], "137"); setUVsToFace(new Point(0.00100000004749745, 0.877288937568665), new Point(0.41596519947052, 0.877288937568665), new Point(0.41596519947052, 0.898873567581177), "137"); addFace(["191", "190", "655", "687"], "138"); setUVsToFace(new Point(0.869858741760254, 0.702031433582306), new Point(0.899293482303619, 0.702031373977661), new Point(0.89536839723587, 0.714067101478577), "138"); addFace(["736", "213", "737", "732"], "139"); setUVsToFace(new Point(0.873783826828003, 0.964434921741486), new Point(0.869858741760254, 0.952399253845215), new Point(0.899293475132712, 0.95239925563682), "139"); addFace(["303", "304", "331", "300"], "140"); setUVsToFace(new Point(0.419417381286621, 0.0510737150907516), new Point(0.834382593631744, 0.0510737150907516), new Point(0.834382593631744, 0.0726583749055862), "140"); addFace(["761", "227", "757", "218"], "141"); setUVsToFace(new Point(0.419417381286621, 0.777141749858856), new Point(0.834382593631744, 0.777141749858856), new Point(0.834382593631744, 0.798726379871368), "141"); addFace(["346", "45", "337", "38"], "142"); setUVsToFace(new Point(0.869858741760254, 0.802178561687469), new Point(0.899293481390352, 0.80217855422049), new Point(0.89536839723587, 0.81421422958374), "142"); addFace(["209", "750", "748", "726"], "143"); setUVsToFace(new Point(0.83783483505249, 0.526773631572723), new Point(0.8672696352005, 0.526773631572723), new Point(0.863344550132751, 0.538809299468994), "143"); addFace(["615", "611", "609", "613"], "144"); setUVsToFace(new Point(0.869858741760254, 0.852252185344696), new Point(0.899293582819519, 0.852252154430288), new Point(0.89536839723587, 0.864287793636322), "144"); addFace(["192", "748", "744", "719"], "145"); setUVsToFace(new Point(0.00100000004749745, 0.952399253845215), new Point(0.41596519947052, 0.952399253845215), new Point(0.41596519947052, 0.973983764648438), "145"); addFace(["726", "193", "699", "700"], "148"); setUVsToFace(new Point(0.834382593631744, 0.77368950843811), new Point(0.419417381286621, 0.77368950843811), new Point(0.419417381286621, 0.752104997634888), "148"); addFace(["541", "574", "141", "565"], "149"); setUVsToFace(new Point(0.873783899300306, 0.263404114421851), new Point(0.869858801364899, 0.251368492841721), new Point(0.899293541908264, 0.251368492841721), "149"); addFace(["649", "650", "173", "652"], "88"); setUVsToFace(new Point(0.834382593631744, 0.0476215109229088), new Point(0.419417381286621, 0.0476215109229088), new Point(0.419417381286621, 0.0260368604212999), "88"); addFace(["9", "1", "245", "244"], "152"); setUVsToFace(new Point(0.41596519947052, 0.448210835456848), new Point(0.00100000004749745, 0.448210835456848), new Point(0.00100000004749745, 0.426626235246658), "152"); addFace(["396", "52", "53", "397"], "153"); setUVsToFace(new Point(0.41596519947052, 0.573395073413849), new Point(0.00100000004749745, 0.573395073413849), new Point(0.00100000004749745, 0.551810443401337), "153"); addFace(["314", "38", "337", "311"], "154"); setUVsToFace(new Point(0.419417381286621, 0.702031373977661), new Point(0.834382593631744, 0.702031373977661), new Point(0.834382593631744, 0.723616063594818), "154"); addFace(["555", "554", "578", "545"], "155"); setUVsToFace(new Point(0.841759888463302, 0.138220009676923), new Point(0.83783483505249, 0.126184299588203), new Point(0.867269575595856, 0.126184314489365), "155"); addFace(["36", "306", "311", "337"], "156"); setUVsToFace(new Point(0.834382593631744, 0.0976952165365219), new Point(0.419417381286621, 0.0976952165365219), new Point(0.419417381286621, 0.0761105790734291), "156"); addFace(["206", "198", "719", "744"], "157"); setUVsToFace(new Point(0.834382593631744, 0.598431944847107), new Point(0.419417381286621, 0.598431944847107), new Point(0.419417381286621, 0.576847195625305), "157"); addFace(["62", "371", "377", "63"], "158"); setUVsToFace(new Point(0.834382593631744, 0.523321330547333), new Point(0.419417381286621, 0.523321330547333), new Point(0.419417381286621, 0.501736760139465), "158"); addFace(["733", "210", "700", "728"], "159"); setUVsToFace(new Point(0.83783483505249, 0.051073744893074), new Point(0.867269589804851, 0.0510736716575111), new Point(0.863344490528107, 0.063109427690506), "159"); addFace(["458", "94", "93", "454"], "162"); setUVsToFace(new Point(0.841759940374621, 0.789177422446613), new Point(0.83783483505249, 0.777141749858856), new Point(0.867269575595856, 0.777141749858856), "162"); addFace(["92", "448", "449", "84"], "163"); setUVsToFace(new Point(0.83783483505249, 0.827215373516083), new Point(0.867269630790056, 0.827215331154268), new Point(0.863344550132751, 0.839251041412354), "163"); addFace(["290", "257", "258", "291"], "166"); setUVsToFace(new Point(0.834382593631744, 0.673542439937592), new Point(0.419417381286621, 0.673542439937592), new Point(0.419417381286621, 0.651957809925079), "166"); addFace(["295", "22", "290", "291"], "182"); setUVsToFace(new Point(0.869858801364899, 0.226331651210785), new Point(0.899293526000596, 0.226331617778112), new Point(0.895368456840515, 0.238367304205894), "182"); addFace(["566", "562", "557", "561"], "194"); setUVsToFace(new Point(0.83783483505249, 0.276405304670334), new Point(0.8672696352005, 0.276405304670334), new Point(0.863344550132751, 0.288440972566605), "194"); addSurface(["66", "40", "92", "182", "122", "28", "25", "27", "24", "8", "41", "93", "123", "145", "88", "163", "52", "50", "118", "53", "74", "44", "9", "75", "32", "57", "100", "68", "33", "62", "45", "105", "119", "89", "112", "101", "69", "51", "63", "152", "115", "102", "106", "3", "113", "103", "95", "133", "81", "2", "94", "38", "116", "138", "109", "34", "126", "121", "6", "67", "108", "82", "4", "139", "124", "35", "110", "39", "117", "134", "130", "36", "127", "135", "7", "54", "79", "83", "5", "60", "107", "61", "154", "142", "78", "136", "42", "37", "132", "140", "125", "48", "90", "58", "111", "49", "43", "14", "120", "131", "15", "64", "59", "20", "80", "65", "10", "16", "157", "11", "155", "137", "21", "56", "91", "55", "98", "158", "143", "166", "141", "17", "46", "12", "320", "99", "76", "194", "0", "70", "159", "149", "87", "148", "86", "77", "73", "13", "71", "162", "144", "104", "47", "30", "153", "84", "156", "18", "114", "1", "97", "19", "26", "31", "72", "85", "29", "23", "96", "22"], "Columns"); setMaterialToSurface(material, "Columns"); } private function onLoadComplete(_arg1:Event):void{ material.texture = new TextureData(Bitmap(loader.content).bitmapData); complete(); } public function load(_arg1:Function):String{ this.onLoadMethod = _arg1; loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadComplete); loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadError); loader.contentLoaderInfo.addEventListener(IOErrorEvent.NETWORK_ERROR, onLoadError); loader.contentLoaderInfo.addEventListener(IOErrorEvent.VERIFY_ERROR, onLoadError); loader.load(new URLRequest("columns.jpg"), new LoaderContext(false, ApplicationDomain.currentDomain)); return ("Loading columns texture"); } private function complete():void{ onLoadMethod.call(); loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, onLoadComplete); loader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, onLoadError); loader.contentLoaderInfo.removeEventListener(IOErrorEvent.NETWORK_ERROR, onLoadError); loader.contentLoaderInfo.removeEventListener(IOErrorEvent.VERIFY_ERROR, onLoadError); onLoadMethod = null; loader = null; } private function onLoadError(_arg1:IOErrorEvent):void{ complete(); } } }//package temple
Section 38
//Columns_Bmp (temple.Columns_Bmp) package temple { import mx.core.*; public class Columns_Bmp extends BitmapAsset { } }//package temple
Section 39
//Environment (temple.Environment) package temple { import flash.events.*; import com.alternativagame.engine3d.*; import com.alternativagame.type.*; import flash.display.*; import com.alternativagame.engine3d.primitive.*; import flash.net.*; import flash.system.*; public class Environment extends Box { private var loader:Loader; private var onLoadMethod:Function; private var counter:uint;// = 0 private static const bmpFront:Class = Environment_bmpFront; private static const back:TextureData = new TextureData(new bmpBack().bitmapData); private static const front:TextureData = new TextureData(new bmpFront().bitmapData); private static const bmpLeft:Class = Environment_bmpLeft; private static const top:TextureData = new TextureData(new bmpTop().bitmapData); private static const bmpTop:Class = Environment_bmpTop; private static const bmpBack:Class = Environment_bmpBack; private static const left:TextureData = new TextureData(new bmpLeft().bitmapData); private static const bmpRight:Class = Environment_bmpRight; private static const right:TextureData = new TextureData(new bmpRight().bitmapData); public function Environment(){ super(50000, 50000, 50000, 1, 1, 1, true); setMaterialToSurface(new TextureMaterial(front, 1, false, true), "front"); setMaterialToSurface(new TextureMaterial(back, 1, false, true), "back"); setMaterialToSurface(new TextureMaterial(left, 1, false, true), "left"); setMaterialToSurface(new TextureMaterial(right, 1, false, true), "right"); setMaterialToSurface(new TextureMaterial(top, 1, false, true), "top"); } public function load(_arg1:Function):String{ this.onLoadMethod = _arg1; loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadComplete); loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadError); loader.contentLoaderInfo.addEventListener(IOErrorEvent.NETWORK_ERROR, onLoadError); loader.contentLoaderInfo.addEventListener(IOErrorEvent.VERIFY_ERROR, onLoadError); loader.load(new URLRequest("environmentfront.jpg"), new LoaderContext(false, ApplicationDomain.currentDomain)); return ("Loading environment texture"); } private function complete():void{ onLoadMethod.call(); loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, onLoadComplete); loader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, onLoadError); loader.contentLoaderInfo.removeEventListener(IOErrorEvent.NETWORK_ERROR, onLoadError); loader.contentLoaderInfo.removeEventListener(IOErrorEvent.VERIFY_ERROR, onLoadError); onLoadMethod = null; loader = null; } private function onLoadError(_arg1:IOErrorEvent):void{ counter++; if (counter < 5){ switch (counter){ case 1: loader.load(new URLRequest("environmentback.jpg"), new LoaderContext(false, ApplicationDomain.currentDomain)); break; case 2: loader.load(new URLRequest("environmentleft.jpg"), new LoaderContext(false, ApplicationDomain.currentDomain)); break; case 3: loader.load(new URLRequest("environmentright.jpg"), new LoaderContext(false, ApplicationDomain.currentDomain)); break; case 4: loader.load(new URLRequest("environmenttop.jpg"), new LoaderContext(false, ApplicationDomain.currentDomain)); break; }; } else { complete(); }; } private function onLoadComplete(_arg1:Event):void{ counter++; if (counter < 5){ switch (counter){ case 1: TextureMaterial(getSurfaceById("front").material).texture = new TextureData(Bitmap(loader.content).bitmapData); loader.load(new URLRequest("environmentback.jpg"), new LoaderContext(false, ApplicationDomain.currentDomain)); break; case 2: TextureMaterial(getSurfaceById("back").material).texture = new TextureData(Bitmap(loader.content).bitmapData); loader.load(new URLRequest("environmentleft.jpg"), new LoaderContext(false, ApplicationDomain.currentDomain)); break; case 3: TextureMaterial(getSurfaceById("left").material).texture = new TextureData(Bitmap(loader.content).bitmapData); loader.load(new URLRequest("environmentright.jpg"), new LoaderContext(false, ApplicationDomain.currentDomain)); break; case 4: TextureMaterial(getSurfaceById("right").material).texture = new TextureData(Bitmap(loader.content).bitmapData); loader.load(new URLRequest("environmenttop.jpg"), new LoaderContext(false, ApplicationDomain.currentDomain)); break; }; } else { TextureMaterial(getSurfaceById("top").material).texture = new TextureData(Bitmap(loader.content).bitmapData); complete(); }; } } }//package temple
Section 40
//Environment_bmpBack (temple.Environment_bmpBack) package temple { import mx.core.*; public class Environment_bmpBack extends BitmapAsset { } }//package temple
Section 41
//Environment_bmpFront (temple.Environment_bmpFront) package temple { import mx.core.*; public class Environment_bmpFront extends BitmapAsset { } }//package temple
Section 42
//Environment_bmpLeft (temple.Environment_bmpLeft) package temple { import mx.core.*; public class Environment_bmpLeft extends BitmapAsset { } }//package temple
Section 43
//Environment_bmpRight (temple.Environment_bmpRight) package temple { import mx.core.*; public class Environment_bmpRight extends BitmapAsset { } }//package temple
Section 44
//Environment_bmpTop (temple.Environment_bmpTop) package temple { import mx.core.*; public class Environment_bmpTop extends BitmapAsset { } }//package temple
Section 45
//Ground (temple.Ground) package temple { import flash.events.*; import com.alternativagame.engine3d.*; import com.alternativagame.type.*; import flash.geom.*; import flash.display.*; import com.alternativagame.utility.*; import flash.net.*; import flash.system.*; public class Ground extends Mesh { private var alpha:BitmapData; public var material:TextureMaterial; private var onLoadMethod:Function; private var loader:Loader; private var counter:uint;// = 0 private static const texture:TextureData = new TextureData(new Bmp().bitmapData); private static const Bmp:Class = Ground_Bmp; public function Ground(){ material = new TextureMaterial(texture, 1, false, true, 1); super("Ground"); coords = new Point3D(-1.25120162963867, -63.7402496337891, -39.4071769714355); rotZ = -0.610865354537964; addVertex(-521.756046344476, 309.526991686318, 0, "0"); addVertex(-491.215361885546, 83.5631519486694, 0, "1"); addVertex(-518.829594503281, -28.8633749766739, 0, "2"); addVertex(-593.11325242586, -152.481711683424, 0, "3"); addVertex(-592.066927319612, -245.243275765086, 0, "4"); addVertex(-576.155886483801, -307.060274966088, 0, "5"); addVertex(-506.723863064041, -414.06305660306, 0, "6"); addVertex(-433.614522816095, -478.869963924137, 0, "7"); addVertex(-267.532794795941, -546.840820832786, 0, "8"); addVertex(-146.12879716163, -545.452670925965, 0, "9"); addVertex(-17.2213280315047, -520.987476063225, 0, "10"); addVertex(274.193472211673, -489.436960364667, 0, "11"); addVertex(373.069888038379, -448.086877493968, 0, "12"); addVertex(437.367119224298, -360.369942455703, 0, "13"); addVertex(464.36131121964, -253.395590656186, 0, "14"); addVertex(473.681328585714, -152.191579218144, 0, "15"); addVertex(513.337840541163, -20.7403477477848, 0, "16"); addVertex(560.39495448259, 131.925791776099, 0, "17"); addVertex(573.46322681827, 264.011970273575, 0, "18"); addVertex(541.747509302649, 379.815195834929, 0, "19"); addVertex(426.401960182823, 483.814597130094, 0, "20"); addVertex(253.024105940574, 521.606473717042, 0, "21"); 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setUVsToFace(new Point(0.320453056542705, 0.711414628854602), new Point(0.35919064283371, 0.65445601940155), new Point(0.550247603513955, 0.772404082524329), "3"); addFace(["91", "92", "89", "23"], "4"); setUVsToFace(new Point(0.550412893295288, 0.772447109222412), new Point(0.35919064283371, 0.65445601940155), new Point(0.663149934909653, 0.654457471153384), "4"); addFace(["90", "93", "10", "88", "11", "12", "13", "14", "15"], "5"); setUVsToFace(new Point(0.663155674934387, 0.373069316148758), new Point(0.359154341831529, 0.373133439278024), new Point(0.306076473129552, 0.219000759739078), "5"); addFace(["69", "36", "37", "70"], "6"); setUVsToFace(new Point(0.249071642756462, 0.208565235137939), new Point(0.180457382323153, 0.195368327225957), new Point(0.262137800455093, 0.148933291435242), "6"); addFace(["15", "16", "90"], "7"); setUVsToFace(new Point(0.658041834831238, 0.230699852108955), new Point(0.719875812530518, 0.279397785663605), new Point(0.663155674934387, 0.373069316148758), "7"); addFace(["62", "2", "1", "61"], "8"); setUVsToFace(new Point(0.169987872242928, 0.624359130859375), new Point(0.232345446944237, 0.615109443664551), new Point(0.282604456392093, 0.65846714058745), "8"); addFace(["66", "34", "35", "67"], "16"); setUVsToFace(new Point(0.0824346542358398, 0.387721985578537), new Point(0.0495466887950897, 0.34898054599762), new Point(0.111940339180578, 0.26744622755082), "16"); addFace(["86", "54", "55", "57"], "18"); setUVsToFace(new Point(0.476608262273489, 0.88553316889628), new Point(0.441773563623428, 0.962473511695862), new Point(0.349538713693619, 0.924630761146545), "18"); addFace(["84", "52", "53", "85"], "19"); setUVsToFace(new Point(0.625563826321988, 0.818395731912015), new Point(0.621113657951355, 0.928619265556335), new Point(0.517435908317566, 0.93955659866333), "19"); addFace(["26", "58", "59", "0"], "20"); setUVsToFace(new Point(0.378238946199417, 0.824984908103943), new Point(0.346208602190018, 0.857921600341797), new Point(0.314893216866219, 0.784734311232618), "20"); addFace(["88", "10", "69", "70"], "21"); setUVsToFace(new Point(0.375655591487885, 0.171732068061829), new Point(0.306111752986908, 0.218920037150383), new Point(0.250852755920996, 0.207068660014076), "21"); addFace(["33", "65", "64", "32"], "22"); setUVsToFace(new Point(0.0176386342842436, 0.428196147730716), new Point(0.0843737497925758, 0.462465018033981), new Point(0.0924478396773338, 0.516420245170593), "22"); addFace(["68", "69", "10", "9"], "23"); setUVsToFace(new Point(0.181954676126322, 0.24000106324918), new Point(0.249071642756462, 0.208565235137939), new Point(0.306111752986908, 0.218920037150383), "23"); addFace(["1", "2", "92"], "24"); setUVsToFace(new Point(0.282297134399414, 0.658839106559753), new Point(0.232345446944237, 0.615109443664551), new Point(0.35919064283371, 0.65445601940155), "24"); addFace(["87", "1", "92"], "25"); setUVsToFace(new Point(0.320393860340118, 0.711399674415588), new Point(0.282297134399414, 0.658839106559753), new Point(0.35919064283371, 0.65445601940155), "25"); addFace(["50", "96", "95", "51"], "26"); setUVsToFace(new Point(0.830545034073851, 0.801815008232933), new Point(0.800552725791931, 0.861453652381897), new Point(0.692751288414001, 0.929564356803894), "26"); addFace(["81", "82", "22", "21"], "28"); setUVsToFace(new Point(0.856223539940682, 0.6038879109099), new Point(0.791775584220886, 0.675992727279663), new Point(0.712934136390686, 0.686888694763184), "28"); addFace(["25", "86", "57"], "34"); setUVsToFace(new Point(0.442934095859528, 0.835460066795349), new Point(0.477365374565125, 0.882530689239502), new Point(0.413260132074356, 0.889125108718872), "34"); addFace(["24", "85", "86"], "35"); setUVsToFace(new Point(0.506202161312103, 0.817004561424255), new Point(0.548203110694885, 0.852527499198914), new Point(0.477365374565125, 0.882530689239502), "35"); addFace(["91", "84", "85"], "36"); setUVsToFace(new Point(0.550412893295288, 0.772447109222412), new Point(0.620059013366699, 0.816600680351257), new Point(0.548203110694885, 0.852527499198914), "36"); 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addFace(["11", "71", "72"], "49"); setUVsToFace(new Point(0.453370124101639, 0.137893736362457), new Point(0.402509480714798, 0.124896414577961), new Point(0.491562575101852, 0.0849757418036461), "49"); addFace(["88", "70", "71"], "50"); setUVsToFace(new Point(0.375655591487885, 0.171732068061829), new Point(0.323191285133362, 0.161969736218452), new Point(0.402509480714798, 0.124896414577961), "50"); addFace(["76", "75", "42", "43"], "52"); setUVsToFace(new Point(0.746709227561951, 0.226838320493698), new Point(0.676394939422607, 0.178198620676994), new Point(0.673776350217405, 0.114043312328303), "52"); addFace(["7", "66", "67"], "54"); setUVsToFace(new Point(0.124351903796196, 0.375676363706589), new Point(0.0824346542358398, 0.387721985578537), new Point(0.120512492954731, 0.327794134616852), "54"); addFace(["6", "65", "66"], "55"); setUVsToFace(new Point(0.11132425814867, 0.430169761180878), new Point(0.0843737497925758, 0.462465018033981), new Point(0.0824346542358398, 0.387721985578537), "55"); addFace(["5", "64", "65"], "56"); setUVsToFace(new Point(0.113904014229774, 0.503275871276855), new Point(0.0924478396773338, 0.516420245170593), new Point(0.0843737497925758, 0.462465018033981), "56"); addFace(["4", "63", "64"], "57"); setUVsToFace(new Point(0.126763686537743, 0.537549376487732), new Point(0.126092717051506, 0.582740426063538), new Point(0.0924478396773338, 0.516420245170593), "57"); addFace(["3", "62", "63"], "58"); setUVsToFace(new Point(0.156784787774086, 0.581470727920532), new Point(0.169987872242928, 0.624359130859375), new Point(0.126092717051506, 0.582740426063538), "58"); addFace(["1", "60", "61"], "60"); setUVsToFace(new Point(0.282297134399414, 0.658839106559753), new Point(0.273077040910721, 0.711027264595032), new Point(0.226033926010132, 0.660937309265137), "60"); addFace(["87", "59", "60"], "61"); setUVsToFace(new Point(0.320393860340118, 0.711399674415588), new Point(0.311740815639496, 0.783913969993591), new Point(0.273077040910721, 0.711027264595032), "61"); addFace(["23", "89", "21", "22"], "62"); setUVsToFace(new Point(0.618985057417137, 0.738404456444883), new Point(0.663155674934387, 0.65445613861084), new Point(0.776008129119873, 0.619814872741699), "62"); addFace(["26", "57", "58"], "63"); setUVsToFace(new Point(0.378238946199417, 0.824984908103943), new Point(0.413260132074356, 0.889125108718872), new Point(0.346208602190018, 0.857921600341797), "63"); addFace(["5", "4", "64"], "64"); setUVsToFace(new Point(0.113904014229774, 0.503275871276855), new Point(0.126763686537743, 0.537549376487732), new Point(0.0924478396773338, 0.516420245170593), "64"); addFace(["65", "6", "5"], "65"); setUVsToFace(new Point(0.0843737497925758, 0.462465018033981), new Point(0.11132425814867, 0.430169761180878), new Point(0.113904014229774, 0.503275871276855), "65"); addFace(["66", "7", "6"], "66"); setUVsToFace(new Point(0.0824346542358398, 0.387721985578537), new Point(0.124351903796196, 0.375676363706589), new Point(0.11132425814867, 0.430169761180878), "66"); addFace(["68", "9", "8"], "68"); setUVsToFace(new Point(0.180570170283318, 0.243550479412079), new Point(0.237504348158836, 0.249832332134247), new Point(0.180013805627823, 0.289115756750107), "68"); addFace(["71", "11", "88"], "71"); setUVsToFace(new Point(0.402509480714798, 0.124896414577961), new Point(0.453370124101639, 0.137893736362457), new Point(0.375655591487885, 0.171732068061829), "71"); addFace(["72", "12", "11"], "72"); setUVsToFace(new Point(0.491562575101852, 0.0849757418036461), new Point(0.513436675071716, 0.124788455665112), new Point(0.453370124101639, 0.137893736362457), "72"); addFace(["73", "13", "12"], "73"); setUVsToFace(new Point(0.538016796112061, 0.0870758295059204), new Point(0.572496891021729, 0.144847840070724), new Point(0.513436675071716, 0.124788455665112), "73"); addFace(["74", "14", "13"], "74"); setUVsToFace(new Point(0.603773593902588, 0.108945652842522), new Point(0.620372414588928, 0.186231210827827), new Point(0.572496891021729, 0.144847840070724), "74"); addFace(["75", "15", "14"], "75"); setUVsToFace(new Point(0.676394939422607, 0.178198620676994), new Point(0.658041834831238, 0.230699852108955), new Point(0.620372414588928, 0.186231210827827), "75"); addFace(["76", "16", "15"], "76"); setUVsToFace(new Point(0.746709227561951, 0.226838320493698), new Point(0.719875812530518, 0.279397785663605), new Point(0.658041834831238, 0.230699852108955), "76"); addFace(["77", "17", "16"], "77"); setUVsToFace(new Point(0.788064122200012, 0.276841670274734), new Point(0.792212963104248, 0.335635125637054), new Point(0.719875812530518, 0.279397785663605), "77"); addFace(["78", "18", "17"], "78"); setUVsToFace(new Point(0.860153317451477, 0.337554842233658), new Point(0.841813206672668, 0.393398106098175), new Point(0.792212963104248, 0.335635125637054), "78"); addFace(["79", "19", "18"], "79"); setUVsToFace(new Point(0.897727847099304, 0.411706924438477), new Point(0.865001320838928, 0.458239674568176), new Point(0.841813206672668, 0.393398106098175), "79"); addFace(["80", "20", "19"], "80"); setUVsToFace(new Point(0.913927316665649, 0.502624452114105), new Point(0.84505569934845, 0.545050859451294), new Point(0.865001320838928, 0.458239674568176), "80"); addFace(["20", "81", "21"], "81"); setUVsToFace(new Point(0.84505569934845, 0.545050859451294), new Point(0.853009104728699, 0.603320956230164), new Point(0.776008129119873, 0.619814872741699), "81"); addFace(["22", "83", "23"], "83"); setUVsToFace(new Point(0.712934136390686, 0.686888694763184), new Point(0.711131691932678, 0.753029704093933), new Point(0.618857383728027, 0.73810887336731), "83"); addFace(["85", "24", "91"], "85"); setUVsToFace(new Point(0.548203110694885, 0.852527499198914), new Point(0.506202161312103, 0.817004561424255), new Point(0.550412893295288, 0.772447109222412), "85"); addFace(["24", "86", "25"], "86"); setUVsToFace(new Point(0.506202161312103, 0.817004561424255), new Point(0.477365374565125, 0.882530689239502), new Point(0.442934095859528, 0.835460066795349), "86"); addFace(["25", "57", "26"], "87"); setUVsToFace(new Point(0.442934095859528, 0.835460066795349), new Point(0.413260132074356, 0.889125108718872), new Point(0.378238946199417, 0.824984908103943), "87"); addFace(["87", "0", "59"], "89"); setUVsToFace(new Point(0.320393860340118, 0.711399674415588), new Point(0.342280477285385, 0.775039315223694), new Point(0.311740815639496, 0.783913969993591), "89"); addFace(["60", "1", "87"], "90"); setUVsToFace(new Point(0.273077040910721, 0.711027264595032), new Point(0.282297134399414, 0.658839106559753), new Point(0.320393860340118, 0.711399674415588), "90"); addFace(["62", "3", "2"], "92"); setUVsToFace(new Point(0.169987872242928, 0.624359130859375), new Point(0.156784787774086, 0.581470727920532), new Point(0.232345446944237, 0.615109443664551), "92"); addFace(["63", "4", "3"], "93"); setUVsToFace(new Point(0.126092717051506, 0.582740426063538), new Point(0.126763686537743, 0.537549376487732), new Point(0.156784787774086, 0.581470727920532), "93"); addFace(["67", "35", "68"], "94"); setUVsToFace(new Point(0.120512492954731, 0.327794134616852), new Point(0.113896213471889, 0.267325937747955), new Point(0.180570170283318, 0.243550479412079), "94"); addFace(["68", "36", "69"], "95"); setUVsToFace(new Point(0.180570170283318, 0.243550479412079), new Point(0.179441958665848, 0.196931272745132), new Point(0.249071642756462, 0.208565235137939), "95"); addFace(["70", "38", "71"], "97"); setUVsToFace(new Point(0.323191285133362, 0.161969736218452), new Point(0.334696888923645, 0.104322850704193), new Point(0.402509480714798, 0.124896414577961), "97"); addFace(["71", "39", "72"], "98"); setUVsToFace(new Point(0.402509480714798, 0.124896414577961), new Point(0.41200989484787, 0.0732671394944191), new Point(0.491562575101852, 0.0849757418036461), "98"); addFace(["72", "40", "73"], "99"); setUVsToFace(new Point(0.491562575101852, 0.0849757418036461), new Point(0.510659515857697, 0.0447706840932369), new Point(0.538016796112061, 0.0870758295059204), "99"); addFace(["73", "41", "74"], "100"); setUVsToFace(new Point(0.538016796112061, 0.0870758295059204), new Point(0.57656466960907, 0.0514241941273212), new Point(0.603773593902588, 0.108945652842522), "100"); addFace(["74", "42", "75"], "101"); setUVsToFace(new Point(0.603773593902588, 0.108945652842522), new Point(0.670536279678345, 0.115986734628677), new Point(0.676394939422607, 0.178198620676994), "101"); addFace(["76", "44", "77"], "103"); setUVsToFace(new Point(0.746709227561951, 0.226838320493698), new Point(0.817364931106567, 0.213490933179855), new Point(0.788064122200012, 0.276841670274734), "103"); addFace(["77", "45", "78"], "104"); setUVsToFace(new Point(0.788064122200012, 0.276841670274734), new Point(0.886005282402039, 0.274774491786957), new Point(0.860153317451477, 0.337554842233658), "104"); addFace(["78", "46", "79"], "105"); setUVsToFace(new Point(0.860153317451477, 0.337554842233658), new Point(0.953715920448303, 0.354809790849686), new Point(0.897727847099304, 0.411706924438477), "105"); addFace(["79", "47", "80"], "106"); setUVsToFace(new Point(0.897727847099304, 0.411706924438477), new Point(0.985737204551697, 0.470214933156967), new Point(0.913927316665649, 0.502624452114105), "106"); addFace(["80", "48", "81"], "107"); setUVsToFace(new Point(0.913927316665649, 0.502624452114105), new Point(0.961911201477051, 0.570052862167358), new Point(0.853009104728699, 0.603320956230164), "107"); addFace(["81", "49", "82"], "108"); setUVsToFace(new Point(0.853009104728699, 0.603320956230164), new Point(0.890356302261353, 0.698651909828186), new Point(0.791775584220886, 0.675992727279663), "108"); addFace(["82", "50", "83"], "109"); setUVsToFace(new Point(0.791775584220886, 0.675992727279663), new Point(0.824265241622925, 0.797465562820435), new Point(0.711131691932678, 0.753029704093933), "109"); addFace(["83", "51", "84"], "110"); setUVsToFace(new Point(0.711131691932678, 0.753029704093933), new Point(0.728910446166992, 0.875275254249573), new Point(0.620059013366699, 0.816600680351257), "110"); addFace(["85", "53", "86"], "112"); setUVsToFace(new Point(0.548203110694885, 0.852527499198914), new Point(0.517435908317566, 0.93955659866333), new Point(0.477365374565125, 0.882530689239502), "112"); addFace(["57", "55", "58"], "114"); setUVsToFace(new Point(0.413260132074356, 0.889125108718872), new Point(0.349538713693619, 0.924630761146545), new Point(0.346208602190018, 0.857921600341797), "114"); addFace(["58", "56", "59"], "115"); setUVsToFace(new Point(0.346208602190018, 0.857921600341797), new Point(0.295179098844528, 0.881911873817444), new Point(0.311740815639496, 0.783913969993591), "115"); addFace(["59", "27", "60"], "116"); setUVsToFace(new Point(0.311740815639496, 0.783913969993591), new Point(0.250682502985001, 0.793625354766846), new Point(0.273077040910721, 0.711027264595032), "116"); addFace(["60", "28", "61"], "117"); setUVsToFace(new Point(0.273077040910721, 0.711027264595032), new Point(0.197571039199829, 0.74489951133728), new Point(0.226033926010132, 0.660937309265137), "117"); addFace(["61", "29", "62"], "118"); setUVsToFace(new Point(0.226033926010132, 0.660937309265137), new Point(0.143400087952614, 0.698905348777771), new Point(0.169987872242928, 0.624359130859375), "118"); addFace(["62", "30", "63"], "119"); setUVsToFace(new Point(0.169987872242928, 0.624359130859375), new Point(0.0942364782094955, 0.626548647880554), new Point(0.126092717051506, 0.582740426063538), "119"); addFace(["63", "31", "64"], "120"); setUVsToFace(new Point(0.126092717051506, 0.582740426063538), new Point(0.0732166171073914, 0.556638836860657), new Point(0.0924478396773338, 0.516420245170593), "120"); addFace(["65", "33", "66"], "122"); setUVsToFace(new Point(0.0843737497925758, 0.462465018033981), new Point(0.0217416975647211, 0.423976421356201), new Point(0.0824346542358398, 0.387721985578537), "122"); addFace(["33", "34", "66"], "124"); setUVsToFace(new Point(0.0217416975647211, 0.423976421356201), new Point(0.0495466887950897, 0.34898054599762), new Point(0.0824346542358398, 0.387721985578537), "124"); addFace(["35", "36", "68"], "126"); setUVsToFace(new Point(0.113896213471889, 0.267325937747955), new Point(0.179441958665848, 0.196931272745132), new Point(0.180570170283318, 0.243550479412079), "126"); addFace(["37", "38", "70"], "128"); setUVsToFace(new Point(0.262137800455093, 0.148933291435242), new Point(0.334696888923645, 0.104322850704193), new Point(0.323191285133362, 0.161969736218452), "128"); addFace(["38", "39", "71"], "129"); setUVsToFace(new Point(0.334696888923645, 0.104322850704193), new Point(0.41200989484787, 0.0732671394944191), new Point(0.402509480714798, 0.124896414577961), "129"); addFace(["39", "40", "72"], "130"); setUVsToFace(new Point(0.41200989484787, 0.0732671394944191), new Point(0.510659515857697, 0.0447706840932369), new Point(0.491562575101852, 0.0849757418036461), "130"); addFace(["40", "41", "73"], "131"); setUVsToFace(new Point(0.510659515857697, 0.0447706840932369), new Point(0.57656466960907, 0.0514241941273212), new Point(0.538016796112061, 0.0870758295059204), "131"); addFace(["41", "42", "74"], "132"); setUVsToFace(new Point(0.57656466960907, 0.0514241941273212), new Point(0.670536279678345, 0.115986734628677), new Point(0.603773593902588, 0.108945652842522), "132"); addFace(["43", "44", "76"], "134"); setUVsToFace(new Point(0.74309515953064, 0.167256742715836), new Point(0.817364931106567, 0.213490933179855), new Point(0.746709227561951, 0.226838320493698), "134"); addFace(["44", "45", "77"], "135"); setUVsToFace(new Point(0.817364931106567, 0.213490933179855), new Point(0.886005282402039, 0.274774491786957), new Point(0.788064122200012, 0.276841670274734), "135"); addFace(["45", "46", "78"], "136"); setUVsToFace(new Point(0.886005282402039, 0.274774491786957), new Point(0.953715920448303, 0.354809790849686), new Point(0.860153317451477, 0.337554842233658), "136"); addFace(["46", "47", "79"], "137"); setUVsToFace(new Point(0.953715920448303, 0.354809790849686), new Point(0.985737204551697, 0.470214933156967), new Point(0.897727847099304, 0.411706924438477), "137"); addFace(["47", "48", "80"], "138"); setUVsToFace(new Point(0.985737204551697, 0.470214933156967), new Point(0.961911201477051, 0.570052862167358), new Point(0.913927316665649, 0.502624452114105), "138"); addFace(["48", "49", "81"], "139"); setUVsToFace(new Point(0.961911201477051, 0.570052862167358), new Point(0.890356302261353, 0.698651909828186), new Point(0.853009104728699, 0.603320956230164), "139"); addFace(["49", "50", "82"], "140"); setUVsToFace(new Point(0.890356302261353, 0.698651909828186), new Point(0.824265241622925, 0.797465562820435), new Point(0.791775584220886, 0.675992727279663), "140"); addFace(["50", "51", "83"], "141"); setUVsToFace(new Point(0.824265241622925, 0.797465562820435), new Point(0.728910446166992, 0.875275254249573), new Point(0.711131691932678, 0.753029704093933), "141"); addFace(["51", "52", "84"], "142"); setUVsToFace(new Point(0.728910446166992, 0.875275254249573), new Point(0.621113657951355, 0.928619265556335), new Point(0.620059013366699, 0.816600680351257), "142"); addFace(["53", "54", "86"], "144"); setUVsToFace(new Point(0.517435908317566, 0.93955659866333), new Point(0.441773563623428, 0.962473511695862), new Point(0.477365374565125, 0.882530689239502), "144"); addFace(["55", "56", "58"], "146"); setUVsToFace(new Point(0.349538713693619, 0.924630761146545), new Point(0.295179098844528, 0.881911873817444), new Point(0.346208602190018, 0.857921600341797), "146"); addFace(["56", "27", "59"], "147"); setUVsToFace(new Point(0.295179098844528, 0.881911873817444), new Point(0.250682502985001, 0.793625354766846), new Point(0.311740815639496, 0.783913969993591), "147"); addFace(["27", "28", "60"], "148"); setUVsToFace(new Point(0.250682502985001, 0.793625354766846), new Point(0.197571039199829, 0.74489951133728), new Point(0.273077040910721, 0.711027264595032), "148"); addFace(["28", "29", "61"], "149"); setUVsToFace(new Point(0.197571039199829, 0.74489951133728), new Point(0.143400087952614, 0.698905348777771), new Point(0.226033926010132, 0.660937309265137), "149"); addFace(["29", "30", "62"], "150"); setUVsToFace(new Point(0.143400087952614, 0.698905348777771), new Point(0.0942364782094955, 0.626548647880554), new Point(0.169987872242928, 0.624359130859375), "150"); addFace(["30", "31", "63"], "151"); setUVsToFace(new Point(0.0942364782094955, 0.626548647880554), new Point(0.0732166171073914, 0.556638836860657), new Point(0.126092717051506, 0.582740426063538), "151"); addFace(["31", "32", "64"], "152"); setUVsToFace(new Point(0.0732166171073914, 0.556638836860657), new Point(0.0426680892705917, 0.487890124320984), new Point(0.0924478396773338, 0.516420245170593), "152"); addFace(["53", "52", "94"], "154"); setUVsToFace(new Point(0.517435908317566, 0.93955659866333), new Point(0.621113657951355, 0.928619265556335), new Point(0.588735818862915, 0.968436598777771), "154"); addFace(["52", "51", "95"], "155"); setUVsToFace(new Point(0.621113657951355, 0.928619265556335), new Point(0.728910446166992, 0.875275254249573), new Point(0.692751288414001, 0.929564356803894), "155"); addFace(["50", "49", "97"], "157"); setUVsToFace(new Point(0.824265241622925, 0.797465562820435), new Point(0.890356302261353, 0.698651909828186), new Point(0.906573534011841, 0.76189661026001), "157"); addFace(["49", "48", "98"], "158"); setUVsToFace(new Point(0.890356302261353, 0.698651909828186), new Point(0.961911201477051, 0.570052862167358), new Point(0.952999353408813, 0.660169720649719), "158"); addFace(["97", "49", "98"], "159"); setUVsToFace(new Point(0.906573534011841, 0.76189661026001), new Point(0.890356302261353, 0.698651909828186), new Point(0.952999353408813, 0.660169720649719), "159"); addFace(["96", "50", "97"], "160"); setUVsToFace(new Point(0.800552725791931, 0.861453652381897), new Point(0.824265241622925, 0.797465562820435), new Point(0.906573534011841, 0.76189661026001), "160"); addFace(["94", "52", "95"], "162"); setUVsToFace(new Point(0.588735818862915, 0.968436598777771), new Point(0.621113657951355, 0.928619265556335), new Point(0.692751288414001, 0.929564356803894), "162"); addFace(["54", "53", "94"], "163"); setUVsToFace(new Point(0.441773563623428, 0.962473511695862), new Point(0.517435908317566, 0.93955659866333), new Point(0.588735818862915, 0.968436598777771), "163"); addFace(["8", "7", "67", "68"], "164"); setUVsToFace(new Point(0.180013805627823, 0.289115756750107), new Point(0.124351903796196, 0.375676363706589), new Point(0.120512492954731, 0.327794134616852), "164"); addSurface(["106", "122", "20", "139", "89", "72", "41", "90", "40", "56", "74", "24", "73", "141", "124", "107", "57", "75", "25", "140", "8", "109", "92", "42", "58", "21", "23", "158", "22", "157", "110", "93", "43", "44", "126", "76", "62", "61", "77", "60", "108", "45", "94", "52", "159", "46", "95", "78", "160", "142", "79", "128", "144", "47", "162", "112", "146", "7", "81", "64", "1", "63", "48", "97", "80", "129", "26", "65", "114", "130", "49", "98", "147", "163", "50", "132", "148", "131", "83", "99", "115", "164", "28", "100", "116", "0", "117", "34", "149", "66", "85", "3", "150", "16", "118", "35", "86", "18", "151", "68", "119", "36", "101", "4", "19", "152", "5", "54", "136", "135", "154", "38", "87", "2", "134", "55", "71", "120", "103", "6", "105", "104", "155", "138", "137"], "Ground"); setMaterialToSurface(material, "Ground"); } private function onLoadError(_arg1:IOErrorEvent):void{ complete(); } public function load(_arg1:Function):String{ this.onLoadMethod = _arg1; loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadComplete); loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadError); loader.contentLoaderInfo.addEventListener(IOErrorEvent.NETWORK_ERROR, onLoadError); loader.contentLoaderInfo.addEventListener(IOErrorEvent.VERIFY_ERROR, onLoadError); loader.load(new URLRequest("groundalpha.gif"), new LoaderContext(false, ApplicationDomain.currentDomain)); return ("Loading ground texture"); } private function complete():void{ onLoadMethod.call(); loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, onLoadComplete); loader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, onLoadError); loader.contentLoaderInfo.removeEventListener(IOErrorEvent.NETWORK_ERROR, onLoadError); loader.contentLoaderInfo.removeEventListener(IOErrorEvent.VERIFY_ERROR, onLoadError); onLoadMethod = null; loader = null; } private function onLoadComplete(_arg1:Event):void{ counter++; if (counter < 2){ switch (counter){ case 1: alpha = Bitmap(loader.content).bitmapData; loader.load(new URLRequest("ground.jpg"), new LoaderContext(false, ApplicationDomain.currentDomain)); break; }; } else { material.texture = new TextureData(BitmapUtility.mergeBitmapAlpha(Bitmap(loader.content).bitmapData, alpha, true)); complete(); }; } } }//package temple
Section 46
//Ground_Bmp (temple.Ground_Bmp) package temple { import mx.core.*; public class Ground_Bmp extends BitmapAsset { } }//package temple
Section 47
//Limits (temple.Limits) package temple { import com.alternativagame.engine3d.*; import com.alternativagame.type.*; public class Limits extends Mesh { public function Limits(){ super("Limits"); coords = new Point3D(-35.7909698486328, 7.15819311141968, -94.316047668457); addVertex(66.1005630493164, 551.312143802643, 0, "0"); addVertex(-121.414672851563, 551.96485376358, 0, "1"); addVertex(-300.233932495117, 268.115854740143, 0, "2"); addVertex(-535.520919799805, 110.819689273834, 0, "3"); addVertex(-592.704696655273, -98.4427771568298, 0, "4"); addVertex(-482.757308959961, -356.268849849701, 0, "5"); addVertex(-4.0699462890625, -614.157887935638, 0, "6"); addVertex(162.509658813477, -614.157887935638, 0, "7"); addVertex(638.799697875977, -168.723332881927, 0, "8"); addVertex(660.941482543945, 70.8634819984436, 0, "9"); addVertex(472.579605102539, 332.85450220108, 0, "10"); addVertex(66.1005630493164, 551.312143802643, 393.700782775879, "11"); addVertex(-121.414672851563, 551.96485376358, 393.700782775879, "12"); addVertex(-300.233932495117, 268.115854740143, 393.700782775879, "13"); addVertex(-535.520919799805, 110.819689273834, 393.700782775879, "14"); addVertex(-592.704696655273, -98.4427771568298, 393.700782775879, "15"); addVertex(-482.757308959961, -356.268849849701, 393.700782775879, "16"); addVertex(-4.0699462890625, -614.157887935638, 393.700782775879, "17"); addVertex(162.509658813477, -614.157887935638, 393.700782775879, "18"); addVertex(638.799697875977, -168.723332881927, 393.700782775879, "19"); addVertex(660.941482543945, 70.8634819984436, 393.700782775879, "20"); addVertex(472.579605102539, 332.85450220108, 393.700782775879, "21"); addFace(["17", "18", "7", "6"], "2"); addFace(["21", "11", "0", "10"], "3"); addFace(["12", "13", "2", "1"], "4"); addFace(["14", "15", "4", "3"], "5"); addFace(["18", "19", "8", "7"], "22"); addFace(["11", "12", "1", "0"], "6"); addFace(["19", "20", "9", "8"], "8"); addFace(["3", "2", "13", "14"], "9"); addFace(["10", "9", "20", "21"], "10"); addFace(["15", "16", "5", "4"], "11"); addFace(["6", "5", "16", "17"], "14"); } } }//package temple
Section 48
//SoundManager (temple.SoundManager) package temple { import flash.events.*; import flash.utils.*; import flash.media.*; import com.alternativagame.utility.*; import flash.net.*; public class SoundManager { private var current:int;// = -1 private var sequence:Array; private var counter:int;// = -1 private var stoneSounds:Array; private var stepsLoaded:Boolean;// = false private var stepsIntervalId:int; private var sound:Sound; private var environmentTransform:SoundTransform; private var grassSounds:Array; private var onLoadMethod:Function; private var environmentChannel:SoundChannel; private var volumeIntervalId:int; private var environmentSound:Sound; private var environmentLoaded:Boolean;// = false public static const STONE_RUN:uint = 1; public static const STONE_WALK:uint = 0; public static const GRASS_WALK:uint = 2; public static const GRASS_RUN:uint = 3; public function SoundManager(){ sequence = ["stone1.mp3", "stone2.mp3", "stone3.mp3", "stone4.mp3", "grass1.mp3", "grass2.mp3", "grass3.mp3", "grass4.mp3", "environment.mp3"]; stoneSounds = new Array(); grassSounds = new Array(); super(); } public function stopSteps():void{ clearInterval(stepsIntervalId); current = -1; } private function addVolume():void{ environmentTransform.volume = (environmentTransform.volume + 0.01); if (environmentTransform.volume >= 1){ environmentTransform.volume = 1; clearInterval(volumeIntervalId); }; environmentChannel.soundTransform = environmentTransform; } public function playSteps(_arg1:uint):void{ if (current != _arg1){ stopSteps(); current = _arg1; nextSample(); stepsIntervalId = setInterval(nextSample, ((((_arg1 == STONE_WALK)) || ((_arg1 == GRASS_WALK)))) ? 500 : 300); }; } private function onLoadError(_arg1:IOErrorEvent):void{ loadNext(); } public function load(_arg1:Function):String{ this.onLoadMethod = _arg1; loadNext(); return ("Loading sound"); } private function loadNext():void{ counter++; if (sound != null){ sound.removeEventListener(Event.COMPLETE, onLoadComplete); sound.removeEventListener(IOErrorEvent.IO_ERROR, onLoadError); sound.removeEventListener(IOErrorEvent.NETWORK_ERROR, onLoadError); sound.removeEventListener(IOErrorEvent.VERIFY_ERROR, onLoadError); }; if (counter < sequence.length){ sound = new Sound(); sound.addEventListener(Event.COMPLETE, onLoadComplete); sound.addEventListener(IOErrorEvent.IO_ERROR, onLoadError); sound.addEventListener(IOErrorEvent.NETWORK_ERROR, onLoadError); sound.addEventListener(IOErrorEvent.VERIFY_ERROR, onLoadError); sound.load(new URLRequest(sequence[counter]), new SoundLoaderContext()); } else { onLoadMethod.call(); onLoadMethod = null; sound = null; }; } private function nextSample():void{ var _local1:Sound; if (stepsLoaded){ if ((((current == STONE_WALK)) || ((current == STONE_RUN)))){ _local1 = stoneSounds[Math.round(MathUtility.random(0, (stoneSounds.length - 1)))]; } else { _local1 = grassSounds[Math.round(MathUtility.random(0, (grassSounds.length - 1)))]; }; if (_local1 != null){ _local1.play(); }; }; } private function onLoadComplete(_arg1:Event):void{ if (counter < 4){ stoneSounds.push(sound); } else { if (counter < 8){ grassSounds.push(sound); if (counter == 7){ stepsLoaded = true; }; } else { environmentLoaded = true; environmentSound = sound; environmentTransform = new SoundTransform(0); environmentChannel = environmentSound.play(0, 1000000, environmentTransform); volumeIntervalId = setInterval(addVolume, 100); }; }; loadNext(); } } }//package temple
Section 49
//Stairs (temple.Stairs) package temple { import flash.events.*; import com.alternativagame.engine3d.*; import com.alternativagame.type.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.system.*; public class Stairs extends Mesh { private var loader:Loader; private var onLoadMethod:Function; public var material:TextureMaterial; private static const texture:TextureData = new TextureData(new Bmp().bitmapData); private static const Bmp:Class = Stairs_Bmp; public function Stairs(){ material = new TextureMaterial(texture, 1, false, true, 1); super("Stairs"); x = 43.3920822143555; y = 33.4864082336426; addVertex(220.472450256348, -200.787403106689, 0, "1"); addVertex(-265.014610290527, 245.329570770264, -39.410472869873, "194"); addVertex(220.472450256348, 200.787395477295, 0, "3"); addVertex(-265.014610290527, 245.329570770264, -31.4290885925293, "196"); addVertex(-242.743522644043, 223.058483123779, -23.6077156066895, "135"); addVertex(-220.472434997559, -200.787403106689, -7.8321647644043, "8"); addVertex(220.472450256348, -200.787403106689, -7.8321647644043, "9"); addVertex(-231.60799407959, -211.922946929932, -7.8321647644043, "75"); addVertex(-231.60799407959, 211.922939300537, -7.8321647644043, "76"); addVertex(-242.743522644043, 223.058483123779, -15.8264818191528, "14"); addVertex(242.743537902832, -223.058490753174, -23.6077175140381, "143"); addVertex(265.014625549316, 245.329570770264, -39.410472869873, "200"); addVertex(253.879066467285, 234.194042205811, -23.6077156066895, "145"); addVertex(253.879066467285, -234.194034576416, -23.6077175140381, "146"); addVertex(231.607978820801, 211.922939300537, -7.8321647644043, "83"); addVertex(231.607978820801, -211.922946929932, -7.8321647644043, "84"); addVertex(265.014625549316, -245.329578399658, -39.4104766845703, "206"); addVertex(-242.743522644043, -223.058490753174, -23.6077175140381, "24"); addVertex(-231.60799407959, 211.922939300537, -15.8264818191528, "81"); addVertex(-231.60799407959, -211.922946929932, -15.8264818191528, "90"); addVertex(-265.014610290527, -245.329578399658, -39.4104766845703, "204"); addVertex(-253.879081726074, 234.194042205811, -23.6077156066895, "154"); addVertex(231.607978820801, 211.922939300537, -15.8264818191528, "100"); addVertex(-253.879081726074, -234.194034576416, -31.4290904998779, "166"); addVertex(242.743537902832, 223.058483123779, -15.8264818191528, "103"); addVertex(231.607978820801, -211.922946929932, -15.8264818191528, "105"); addVertex(-220.472434997559, -200.787403106689, 0, "42"); addVertex(-253.879081726074, 234.194042205811, -31.4290885925293, "172"); addVertex(253.879066467285, -234.194034576416, -31.4290904998779, "167"); addVertex(253.879066467285, 234.194042205811, -31.4290885925293, "176"); addVertex(242.743537902832, -223.058490753174, -15.8264818191528, "113"); addVertex(-253.879081726074, -234.194034576416, -23.6077175140381, "170"); addVertex(220.472450256348, 200.787395477295, -7.8321647644043, "52"); addVertex(-220.472434997559, 200.787395477295, -7.8321647644043, "53"); addVertex(265.014625549316, 245.329570770264, -31.4290885925293, "183"); addVertex(-220.472434997559, 200.787395477295, 0, "49"); addVertex(242.743537902832, 223.058483123779, -23.6077156066895, "123"); addVertex(-265.014610290527, -245.329578399658, -31.4290904998779, "188"); addVertex(265.014625549316, -245.329578399658, -31.4290904998779, "189"); addVertex(-242.743522644043, -223.058490753174, -15.8264818191528, "127"); addFace(["103", "113", "143", "123"], "0"); setUVsToFace(new Point(0, 0.90618902683278), new Point(0.557688176631927, 0.906189024448395), new Point(0.557688176631927, 0.915916383266449), "0"); addFace(["135", "154", "170", "24"], "1"); setUVsToFace(new Point(0.0139205250889063, 0.64684009552002), new Point(0, 0.632919609546661), new Point(0.585529088973999, 0.632919609546661), "1"); addFace(["167", "176", "145", "146"], "2"); setUVsToFace(new Point(0.585529148578644, 0.9040167927742), new Point(0, 0.9040167927742), new Point(0, 0.894239366054535), "2"); addFace(["146", "170", "166", "167"], "3"); setUVsToFace(new Point(0, 0.797910153865814), new Point(0.634745419025421, 0.797910153865814), new Point(0.634745419025421, 0.807687640190125), "3"); addFace(["84", "83", "52", "9"], "4"); setUVsToFace(new Point(0.529847144726988, 0.743396162986755), new Point(0, 0.743396162986755), new Point(0.0139204645529389, 0.729475677013397), "4"); addFace(["113", "103", "100", "105"], "5"); setUVsToFace(new Point(0.557688243290996, 0.727303445339203), new Point(0, 0.727303445339203), new Point(0.0139204645529389, 0.713383138179779), "5"); addFace(["103", "14", "81", "100"], "6"); setUVsToFace(new Point(-1.9431282138882E-9, 0.600734412670135), new Point(0.606904447078705, 0.600734412670135), new Point(0.592983901500702, 0.614654839038849), "6"); addFace(["194", "204", "188", "196"], "7"); setUVsToFace(new Point(0.61337012052536, 0.819837388992107), new Point(0, 0.819837391376495), new Point(0, 0.809859812259674), "7"); addFace(["189", "188", "204", "206"], "8"); setUVsToFace(new Point(0, 0.773810803890228), new Point(0.662586331367493, 0.773810803890228), new Point(0.662586331367493, 0.783788323402405), "8"); addFace(["113", "127", "24", "143"], "9"); setUVsToFace(new Point(0, 0.834159195423126), new Point(0.60690450668335, 0.834159195423126), new Point(0.60690450668335, 0.843886435031891), "9"); addFace(["81", "90", "75", "76"], "74"); setUVsToFace(new Point(0.529847383499146, 0.976073741912842), new Point(0, 0.976073741912842), new Point(0, 0.966080069541931), "74"); addFace(["170", "154", "172", "166"], "11"); setUVsToFace(new Point(0, 0.882289588451385), new Point(0.585529088973999, 0.882289588451385), new Point(0.585529088973999, 0.892067193984985), "11"); addFace(["14", "103", "123", "135"], "12"); setUVsToFace(new Point(0, 0.84605860710144), new Point(0.606904447078705, 0.84605860710144), new Point(0.606904447078705, 0.855785846710205), "12"); addFace(["8", "75", "84", "9"], "13"); setUVsToFace(new Point(0.56514310836792, 0.681197643280029), new Point(0.579063534736633, 0.695118188858032), new Point(0, 0.695118188858032), "13"); addFace(["135", "24", "127", "14"], "14"); setUVsToFace(new Point(0.557688176631927, 0.927815792560407), new Point(0, 0.927815794944763), new Point(0, 0.918088555335999), "14"); addFace(["8", "42", "49", "53"], "15"); setUVsToFace(new Point(0, 1), new Point(0, 0.990209102630615), new Point(0.502006351947784, 0.990209102630615), "15"); addFace(["183", "189", "206", "200"], "16"); setUVsToFace(new Point(0, 0.82200956583039), new Point(0.613370060920715, 0.822009563446045), new Point(0.613370060920715, 0.831986963748932), "16"); addFace(["176", "172", "154", "145"], "17"); setUVsToFace(new Point(0.634745478630066, 0.795737981796265), new Point(0, 0.795737981796265), new Point(0, 0.785960555076599), "17"); addFace(["9", "1", "42", "8"], "18"); setUVsToFace(new Point(0, 0.951741993427277), new Point(0, 0.941951096057892), new Point(0.551222503185272, 0.941951096057892), "18"); addFace(["176", "183", "196", "172"], "19"); setUVsToFace(new Point(0.0139204645529389, 0.534191608428955), new Point(0, 0.520271182060242), new Point(0.662586271762848, 0.520271182060242), "19"); addFace(["167", "189", "183", "176"], "20"); setUVsToFace(new Point(0.599449574947357, 0.584641873836517), new Point(0.613370060920715, 0.598562240600586), new Point(0, 0.598562240600586), "20"); addFace(["1", "3", "49", "42"], "21"); setUVsToFace(new Point(0, 0.502006232738495), new Point(0, 0), new Point(0.551222503185272, 0), "21"); addFace(["14", "127", "90", "81"], "22"); setUVsToFace(new Point(-6.66590682651957E-8, 0.697290360927582), new Point(0.557688176631927, 0.697290360927582), new Point(0.543767750263214, 0.711210906505585), "22"); addFace(["84", "75", "90", "105"], "23"); setUVsToFace(new Point(0, 0.857958078384399), new Point(0.579063534736633, 0.857958078384399), new Point(0.579063534736633, 0.867951691150665), "23"); addFace(["127", "113", "105", "90"], "24"); setUVsToFace(new Point(0.606904449021833, 0.630747437477112), new Point(0, 0.630747437477112), new Point(0.0139204049482942, 0.616827011108398), "24"); addFace(["145", "154", "135", "123"], "25"); setUVsToFace(new Point(-6.79098394185118E-8, 0.552456557750702), new Point(0.634745478630066, 0.552456557750702), new Point(0.620825052261353, 0.566376984119415), "25"); addFace(["3", "52", "53", "49"], "26"); setUVsToFace(new Point(0.551222562789917, 0.929987967014313), new Point(0.551222562789917, 0.939778864383698), new Point(0, 0.939778864383698), "26"); addFace(["143", "146", "145", "123"], "10"); setUVsToFace(new Point(0.571608662605286, 0.649012267589569), new Point(0.585529088973999, 0.662932753562927), new Point(0, 0.662932753562927), "10"); addFace(["1", "9", "52", "3"], "28"); setUVsToFace(new Point(0.502006351947784, 0.978245913982391), new Point(0.502006351947784, 0.988036870956421), new Point(0, 0.988036870956421), "28"); addFace(["196", "183", "200", "194"], "29"); setUVsToFace(new Point(0, 0.761661052703857), new Point(0.662586450576782, 0.761661052703857), new Point(0.662586450576782, 0.771638572216034), "29"); addFace(["76", "83", "100", "81"], "34"); setUVsToFace(new Point(0, 0.870123863220215), new Point(0.579063475131989, 0.870123863220215), new Point(0.579063475131989, 0.880117416381836), "34"); addFace(["188", "189", "167", "166"], "35"); setUVsToFace(new Point(0.662586270185876, 0.518098950386047), new Point(0, 0.518098950386047), new Point(0.0139204645529389, 0.504178464412689), "35"); addFace(["24", "170", "146", "143"], "38"); setUVsToFace(new Point(0.620825052261353, 0.536363840103149), new Point(0.634745478630066, 0.550284326076508), new Point(0, 0.550284326076508), "38"); addFace(["172", "196", "188", "166"], "39"); setUVsToFace(new Point(0.0139205250889063, 0.582469701766968), new Point(0, 0.56854921579361), new Point(0.613370060920715, 0.56854921579361), "39"); addFace(["83", "84", "105", "100"], "40"); setUVsToFace(new Point(0, 0.953914165496826), new Point(0.529847383499146, 0.953914165496826), new Point(0.529847383499146, 0.963907897472382), "40"); addFace(["76", "75", "8", "53"], "27"); setUVsToFace(new Point(3.53578499812102E-10, 0.74556839466095), new Point(0.529847145080566, 0.74556839466095), new Point(0.515926659107208, 0.759488821029663), "27"); addFace(["52", "83", "76", "53"], "54"); setUVsToFace(new Point(0.0139205250889063, 0.67902547121048), new Point(0, 0.665104925632477), new Point(0.579063534736633, 0.665104925632477), "54"); addSurface(["29", "9", "74", "26", "17", "23", "0", "38", "3", "8", "21", "16", "5", "39", "35", "10", "14", "11", "27", "20", "18", "7", "22", "4", "25", "13", "54", "15", "1", "2", "34", "40", "6", "28", "24", "12", "19"], "Stairs"); setMaterialToSurface(material, "Stairs"); } private function onLoadComplete(_arg1:Event):void{ material.texture = new TextureData(Bitmap(loader.content).bitmapData); complete(); } public function load(_arg1:Function):String{ this.onLoadMethod = _arg1; loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadComplete); loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadError); loader.contentLoaderInfo.addEventListener(IOErrorEvent.NETWORK_ERROR, onLoadError); loader.contentLoaderInfo.addEventListener(IOErrorEvent.VERIFY_ERROR, onLoadError); loader.load(new URLRequest("stairs.jpg"), new LoaderContext(false, ApplicationDomain.currentDomain)); return ("Loading stairs texture"); } private function complete():void{ onLoadMethod.call(); loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, onLoadComplete); loader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, onLoadError); loader.contentLoaderInfo.removeEventListener(IOErrorEvent.NETWORK_ERROR, onLoadError); loader.contentLoaderInfo.removeEventListener(IOErrorEvent.VERIFY_ERROR, onLoadError); onLoadMethod = null; loader = null; } private function onLoadError(_arg1:IOErrorEvent):void{ complete(); } } }//package temple
Section 50
//Stairs_Bmp (temple.Stairs_Bmp) package temple { import mx.core.*; public class Stairs_Bmp extends BitmapAsset { } }//package temple
Section 51
//Stones (temple.Stones) package temple { import flash.events.*; import com.alternativagame.engine3d.*; import com.alternativagame.type.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.system.*; public class Stones extends Mesh { private var loader:Loader; private var onLoadMethod:Function; public var material:TextureMaterial; private static const texture:TextureData = new TextureData(new Bmp().bitmapData); private static const Bmp:Class = Stones_Bmp; public function Stones(){ material = new TextureMaterial(texture, 1, false, true, 1); super("Stones"); coords = new Point3D(-135.620376586914, -130.174331665039, 235.888412475586); addVertex(21.6535415649414, 88.5826644897461, 0, "128"); addVertex(21.6535415649414, -21.6535491943359, 0, "1"); addVertex(-21.6535491943359, 21.6535415649414, 0, "2"); addVertex(21.6535415649414, 21.6535415649414, 0, "3"); addVertex(-21.6535491943359, -21.6535491943359, 5.51181030273438, "4"); addVertex(21.6535415649414, 131.889755249023, 5.51181030273438, "133"); addVertex(-21.6535491943359, 21.6535415649414, 5.51181030273438, "6"); addVertex(20.1947021484375, -4.06436157226563, 5.55728149414063, "383"); addVertex(214.566909790039, 352.362182617188, 0, "256"); addVertex(-21.6535491943359, 131.889755249023, 0, "10"); addVertex(-21.6535491943359, 88.5826644897461, 5.51181030273438, "12"); addVertex(375.984222412109, 309.055114746094, 5.51181030273438, "271"); addVertex(-21.6535491943359, 198.818878173828, 0, "16"); addVertex(21.6535415649414, 198.818878173828, 0, "17"); addVertex(-21.6535491943359, 242.1259765625, 0, "18"); addVertex(21.6535415649414, 131.889755249023, 0, "130"); addVertex(21.6535415649414, 198.818878173828, 5.51181030273438, "21"); addVertex(375.984222412109, 352.362182617188, 0, "278"); addVertex(21.6535415649414, 242.1259765625, 5.51181030273438, "23"); addVertex(-21.6535491943359, 309.055114746094, 0, "24"); addVertex(375.984222412109, 309.055114746094, 0, "273"); addVertex(21.6535415649414, 242.1259765625, 0, "154"); addVertex(332.677154541016, 352.362182617188, 5.51181030273438, "283"); addVertex(-21.6535491943359, 309.055114746094, 5.51181030273438, "28"); addVertex(21.6535415649414, 309.055114746094, 5.51181030273438, "29"); addVertex(-21.6535491943359, 352.362182617188, 5.51181030273438, "30"); addVertex(21.6535415649414, 352.362182617188, 5.51181030273438, "31"); addVertex(342.129638671875, 311.401947021484, 5.55728149414063, "32"); addVertex(20.1947021484375, -4.06436157226563, 37.0533599853516, "379"); addVertex(342.129638671875, 311.401947021484, 37.0533599853516, "34"); addVertex(-21.6535491943359, 242.1259765625, 5.51181030273438, "163"); addVertex(332.677154541016, 352.362182617188, 0, "284"); addVertex(-19.5843811035156, 349.299560546875, 5.55728149414063, "37"); addVertex(-21.6535491943359, 198.818878173828, 5.51181030273438, "167"); addVertex(96.4566955566406, 309.055114746094, 0, "40"); addVertex(-21.6535491943359, 131.889755249023, 5.51181030273438, "132"); addVertex(139.763778686523, 352.362182617188, 0, "43"); addVertex(375.984222412109, 21.6535415649414, 0, "351"); addVertex(375.984222412109, 198.818878173828, 5.51181030273438, "293"); addVertex(139.763778686523, 352.362182617188, 5.51181030273438, "47"); addVertex(21.6535415649414, 309.055114746094, 0, "176"); addVertex(257.873992919922, 309.055114746094, 0, "49"); addVertex(332.677154541016, 198.818878173828, 5.51181030273438, "306"); addVertex(257.873992919922, 352.362182617188, 0, "51"); addVertex(214.566909790039, 309.055114746094, 5.51181030273438, "258"); addVertex(214.566909790039, 352.362182617188, 5.51181030273438, "54"); addVertex(21.6535415649414, 352.362182617188, 0, "183"); addVertex(332.677154541016, 309.055114746094, 0, "56"); addVertex(332.677154541016, 242.1259765625, 5.51181030273438, "307"); addVertex(332.677154541016, 309.055114746094, 5.51181030273438, "60"); addVertex(-21.6535491943359, 352.362182617188, 0, "189"); addVertex(332.677154541016, 198.818878173828, 0, "310"); addVertex(375.984222412109, 352.362182617188, 5.51181030273438, "63"); addVertex(375.984222412109, 242.1259765625, 0, "303"); addVertex(375.984222412109, 198.818878173828, 0, "65"); addVertex(332.677154541016, 242.1259765625, 0, "66"); addVertex(375.984222412109, 88.5826644897461, 0, "316"); addVertex(375.984222412109, 88.5826644897461, 5.51181030273438, "317"); addVertex(-19.5843811035156, 349.299560546875, 37.0533599853516, "198"); addVertex(-19.4427947998047, 310.096160888672, 5.55728149414063, "201"); addVertex(-19.4427947998047, 310.096160888672, 37.0533599853516, "202"); addVertex(332.677154541016, 131.889755249023, 5.51181030273438, "331"); addVertex(341.988037109375, 350.605346679688, 37.0533599853516, "204"); addVertex(332.677154541016, 131.889755249023, 0, "333"); addVertex(375.984222412109, 131.889755249023, 0, "326"); addVertex(375.984222412109, 131.889755249023, 5.51181030273438, "79"); addVertex(375.984222412109, -21.6535491943359, 0, "81"); addVertex(341.988037109375, 350.605346679688, 5.55728149414063, "210"); addVertex(332.677154541016, -21.6535491943359, 5.51181030273438, "84"); addVertex(332.677154541016, 88.5826644897461, 0, "334"); addVertex(332.677154541016, 88.5826644897461, 5.51181030273438, "335"); addVertex(139.763778686523, 309.055114746094, 5.51181030273438, "216"); addVertex(96.4566955566406, 309.055114746094, 5.51181030273438, "217"); addVertex(375.984222412109, 21.6535415649414, 5.51181030273438, "347"); addVertex(139.763778686523, 309.055114746094, 0, "220"); addVertex(18.9970550537109, 106.165351867676, 5.55728149414063, "93"); addVertex(18.9970626831055, 106.165351867676, 37.0533599853516, "95"); addVertex(-21.6535491943359, -21.6535491943359, 0, "99"); addVertex(332.677154541016, 21.6535415649414, 5.51181030273438, "348"); addVertex(332.677154541016, 21.6535415649414, 0, "357"); addVertex(332.677154541016, -21.6535491943359, 0, "358"); addVertex(21.6535415649414, -21.6535491943359, 5.51181030273438, "103"); addVertex(375.984222412109, -21.6535491943359, 5.51181030273438, "343"); addVertex(375.984222412109, 242.1259765625, 5.51181030273438, "299"); addVertex(96.4566955566406, 352.362182617188, 5.51181030273438, "235"); addVertex(21.6535415649414, 21.6535415649414, 5.51181030273438, "109"); addVertex(257.873992919922, 309.055114746094, 5.51181030273438, "240"); addVertex(-20.2042694091797, 105.73942565918, 5.55728149414063, "369"); addVertex(214.566909790039, 309.055114746094, 0, "242"); addVertex(96.4566955566406, 352.362182617188, 0, "237"); addVertex(-20.2042694091797, 105.73942565918, 37.0533599853516, "374"); addVertex(-19.0066375732422, -4.49028015136719, 37.0533599853516, "376"); addVertex(-21.6535491943359, 88.5826644897461, 0, "122"); addVertex(-19.0066375732422, -4.49028015136719, 5.55728149414063, "362"); addVertex(257.873992919922, 352.362182617188, 5.51181030273438, "253"); addVertex(21.6535415649414, 88.5826644897461, 5.51181030273438, "127"); addFace(["204", "34", "32", "210"], "0"); setUVsToFace(new Point(0.520313441753387, 0.415210008621216), new Point(0.520313441753387, 0.307044476270676), new Point(0.607213735580444, 0.307044476270676), "0"); addFace(["16", "167", "163", "18"], "1"); setUVsToFace(new Point(0.989486038684845, 0.120488002896309), new Point(0.974278390407562, 0.120488002896309), new Point(0.974278390407562, 0.00100000004749745), "1"); addFace(["343", "347", "348", "84"], "2"); setUVsToFace(new Point(0.731479823589325, 0.609907448291779), new Point(0.731479823589325, 0.490419447422028), new Point(0.850967764854431, 0.490419447422028), "2"); addFace(["362", "383", "379", "376"], "3"); setUVsToFace(new Point(0.817424654960632, 0.85461699962616), new Point(0.817424654960632, 0.962776899337769), new Point(0.730524241924286, 0.962776899337769), "3"); addFace(["220", "216", "217", "40"], "4"); setUVsToFace(new Point(0.586877465248108, 0.536609172821045), new Point(0.57166987657547, 0.536609172821045), new Point(0.57166987657547, 0.417121291160583), "4"); addFace(["18", "154", "17", "16"], "5"); setUVsToFace(new Point(0.728613078594208, 0.242842867970467), new Point(0.609125077724457, 0.242842867970467), new Point(0.609125077724457, 0.123354867100716), "5"); addFace(["2", "6", "109", "3"], "6"); setUVsToFace(new Point(0.510001540184021, 0.858237743377686), new Point(0.494793951511383, 0.858237743377686), new Point(0.494793951511383, 0.738749802112579), "6"); addFace(["357", "348", "347", "351"], "7"); setUVsToFace(new Point(0.552639842033386, 0.900806844234467), new Point(0.537432253360748, 0.900806844234467), new Point(0.537432253360748, 0.781318962574005), "7"); addFace(["271", "63", "283", "60"], "8"); setUVsToFace(new Point(0.850012123584747, 0.734173536300659), new Point(0.850012123584747, 0.853661358356476), new Point(0.730524241924286, 0.853661358356476), "8"); addFace(["316", "334", "333", "326"], "9"); setUVsToFace(new Point(0.609125077724457, 0.490419447422028), new Point(0.728612959384918, 0.490419447422028), new Point(0.728612959384918, 0.609907388687134), "9"); addFace(["204", "210", "37", "198"], "10"); setUVsToFace(new Point(0.317170739173889, 0.00100000004749745), new Point(0.404071062803268, 0.00100000004749745), new Point(0.404071062803268, 0.998609304428101), "10"); addFace(["65", "293", "306", "310"], "11"); setUVsToFace(new Point(0.951769530773163, 0.963732540607452), new Point(0.93656188249588, 0.963732540607452), new Point(0.93656188249588, 0.844244599342346), "11"); addFace(["316", "317", "335", "334"], "12"); setUVsToFace(new Point(0.986007213592529, 0.963732540607452), new Point(0.970799565315247, 0.963732540607452), new Point(0.970799565315247, 0.844244599342346), "12"); addFace(["383", "93", "95", "379"], "13"); setUVsToFace(new Point(0.607213735580444, 0.00100000004749745), new Point(0.607213735580444, 0.30513322353363), new Point(0.520313441753387, 0.30513322353363), "13"); addFace(["30", "28", "29", "31"], "14"); setUVsToFace(new Point(0.609125077724457, 0.612774312496185), new Point(0.728612959384918, 0.612774312496185), new Point(0.728612959384918, 0.732262313365936), "14"); addFace(["37", "201", "202", "198"], "15"); setUVsToFace(new Point(0.938823759555817, 0.612774312496185), new Point(0.938823759555817, 0.720939874649048), new Point(0.85192334651947, 0.720939874649048), "15"); addFace(["127", "128", "130", "133"], "16"); setUVsToFace(new Point(0.975233793258667, 0.490419447422028), new Point(0.99044144153595, 0.490419447422028), new Point(0.99044144153595, 0.609907388687134), "16"); addFace(["317", "79", "331", "335"], "17"); setUVsToFace(new Point(0.73147988319397, 0.365197718143463), new Point(0.73147988319397, 0.245709747076035), new Point(0.850967824459076, 0.245709747076035), "17"); addFace(["351", "347", "343", "81"], "18"); setUVsToFace(new Point(0.535521030426025, 0.658008575439453), new Point(0.520313441753387, 0.658008575439453), new Point(0.520313441753387, 0.538520514965057), "18"); addFace(["189", "30", "31", "183"], "19"); setUVsToFace(new Point(0.90041309595108, 0.963732540607452), new Point(0.885205388069153, 0.963732540607452), new Point(0.885205388069153, 0.844244599342346), "19"); addFace(["56", "60", "283", "284"], "20"); setUVsToFace(new Point(0.990180373191833, 0.732262253761292), new Point(0.974972724914551, 0.732262253761292), new Point(0.974972724914551, 0.612774312496185), "20"); addFace(["333", "331", "79", "326"], "21"); setUVsToFace(new Point(0.569758653640747, 0.779407680034637), new Point(0.554551124572754, 0.779407680034637), new Point(0.554551124572754, 0.659919738769531), "21"); addFace(["51", "253", "240", "49"], "22"); setUVsToFace(new Point(0.603996336460114, 0.900806844234467), new Point(0.588788747787476, 0.900806844234467), new Point(0.588788747787476, 0.781318962574005), "22"); addFace(["154", "23", "21", "17"], "23"); setUVsToFace(new Point(0.510001540184021, 0.736838579177856), new Point(0.494793951511383, 0.736838579177856), new Point(0.494793951511383, 0.617350578308105), "23"); addFace(["358", "84", "348", "357"], "24"); setUVsToFace(new Point(0.552639842033386, 0.536609292030334), new Point(0.537432253360748, 0.536609292030334), new Point(0.537432253360748, 0.417121291160583), "24"); addFace(["60", "56", "273", "271"], "25"); setUVsToFace(new Point(0.554551124572754, 0.781318962574005), new Point(0.569758653640747, 0.781318962574005), new Point(0.569758653640747, 0.900806844234467), "25"); addFace(["10", "130", "128", "122"], "26"); setUVsToFace(new Point(0.850967824459076, 0.120487980544567), new Point(0.73147988319397, 0.120487980544567), new Point(0.73147988319397, 0.00100000004749745), "26"); addFace(["240", "253", "54", "258"], "27"); setUVsToFace(new Point(0.973322510719299, 0.487552553415298), new Point(0.853834629058838, 0.487552553415298), new Point(0.853834629058838, 0.36806458234787), "27"); addFace(["293", "299", "307", "306"], "28"); setUVsToFace(new Point(0.609125077724457, 0.487552583217621), new Point(0.609125077724457, 0.36806458234787), new Point(0.728612959384918, 0.36806458234787), "28"); addFace(["1", "103", "4", "99"], "29"); setUVsToFace(new Point(0.883294224739075, 0.963732540607452), new Point(0.868086576461792, 0.963732540607452), new Point(0.868086576461792, 0.844244599342346), "29"); addFace(["10", "132", "133", "130"], "30"); setUVsToFace(new Point(0.510001540184021, 0.979636907577515), new Point(0.494793951511383, 0.979636907577515), new Point(0.494793951511383, 0.860148966312408), "30"); addFace(["81", "343", "84", "358"], "31"); setUVsToFace(new Point(0.586877465248108, 0.900806844234467), new Point(0.57166987657547, 0.900806844234467), new Point(0.57166987657547, 0.781318962574005), "31"); addFace(["24", "28", "30", "189"], "32"); setUVsToFace(new Point(0.586877465248108, 0.779407680034637), new Point(0.57166987657547, 0.779407680034637), new Point(0.57166987657547, 0.659919738769531), "32"); addFace(["12", "122", "128", "127"], "33"); setUVsToFace(new Point(0.520313441753387, 0.659919679164886), new Point(0.535521030426025, 0.659919679164886), new Point(0.535521030426025, 0.779407680034637), "33"); addFace(["357", "351", "81", "358"], "34"); setUVsToFace(new Point(0.850967764854431, 0.487552583217621), new Point(0.731479823589325, 0.487552583217621), new Point(0.731479823589325, 0.36806458234787), "34"); addFace(["216", "47", "235", "217"], "35"); setUVsToFace(new Point(0.728612959384918, 0.853661358356476), new Point(0.609125077724457, 0.853661358356476), new Point(0.609125077724457, 0.734173536300659), "35"); addFace(["369", "374", "95", "93"], "36"); setUVsToFace(new Point(0.937868058681488, 0.842333376407623), new Point(0.850967645645142, 0.842333376407623), new Point(0.850967645645142, 0.734173536300659), "36"); addFace(["65", "310", "66", "303"], "37"); setUVsToFace(new Point(0.851923525333405, 0.123354867100716), new Point(0.971411466598511, 0.123354867100716), new Point(0.971411466598511, 0.242842867970467), "37"); addFace(["307", "66", "310", "306"], "38"); setUVsToFace(new Point(0.975233912467957, 0.245709747076035), new Point(0.990441560745239, 0.245709747076035), new Point(0.990441560745239, 0.365197718143463), "38"); addFace(["1", "99", "2", "3"], "39"); setUVsToFace(new Point(0.973322689533234, 0.120487973093987), new Point(0.853834807872772, 0.120487973093987), new Point(0.853834807872772, 0.00100000004749745), "39"); addFace(["253", "51", "256", "54"], "40"); setUVsToFace(new Point(0.902324199676514, 0.844244599342346), new Point(0.917531847953796, 0.844244599342346), new Point(0.917531847953796, 0.963732540607452), "40"); addFace(["176", "24", "189", "183"], "41"); setUVsToFace(new Point(0.853834748268127, 0.365197718143463), new Point(0.853834748268127, 0.245709747076035), new Point(0.973322570323944, 0.245709747076035), "41"); addFace(["334", "335", "331", "333"], "42"); setUVsToFace(new Point(0.99044144153595, 0.487552583217621), new Point(0.975233793258667, 0.487552583217621), new Point(0.975233793258667, 0.36806458234787), "42"); addFace(["23", "154", "18", "163"], "144"); setUVsToFace(new Point(0.537432253360748, 0.538520514965057), new Point(0.552639842033386, 0.538520514965057), new Point(0.552639842033386, 0.658008575439453), "144"); addFace(["202", "34", "204", "198"], "44"); setUVsToFace(new Point(0.226447895169258, 0.00139064877294004), new Point(0.222845122218132, 0.998999995253851), new Point(0.114679574966431, 0.998609304428101), "44"); addFace(["63", "278", "284", "283"], "45"); setUVsToFace(new Point(0.953680753707886, 0.844244599342346), new Point(0.968888342380524, 0.844244599342346), new Point(0.968888342380524, 0.963732540607452), "45"); addFace(["201", "32", "34", "202"], "46"); setUVsToFace(new Point(0.315259456634521, 0.00100000004749745), new Point(0.315259456634521, 0.99860942363739), new Point(0.228359147906303, 0.99860942363739), "46"); addFace(["176", "29", "28", "24"], "47"); setUVsToFace(new Point(0.535521030426025, 0.900806844234467), new Point(0.520313441753387, 0.900806844234467), new Point(0.520313441753387, 0.781318962574005), "47"); addFace(["220", "40", "237", "43"], "48"); setUVsToFace(new Point(0.853834629058838, 0.609907388687134), new Point(0.853834629058838, 0.490419447422028), new Point(0.973322510719299, 0.490419447422028), "48"); addFace(["326", "79", "317", "316"], "49"); setUVsToFace(new Point(0.834543466567993, 0.974105000495911), new Point(0.819335877895355, 0.974105000495911), new Point(0.819335877895355, 0.85461699962616), "49"); addFace(["127", "133", "132", "12"], "50"); setUVsToFace(new Point(0.609125077724457, 0.365197718143463), new Point(0.609125077724457, 0.245709747076035), new Point(0.728613078594208, 0.245709747076035), "50"); 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addFace(["258", "242", "49", "240"], "43"); setUVsToFace(new Point(0.554551124572754, 0.538520514965057), new Point(0.569758653640747, 0.538520514965057), new Point(0.569758653640747, 0.658008515834808), "43"); addSurface(["9", "64", "8", "22", "44", "48", "80", "49", "53", "56", "45", "81", "65", "68", "28", "67", "0", "30", "32", "10", "144", "57", "29", "46", "23", "70", "2", "26", "11", "34", "40", "4", "47", "71", "3", "51", "50", "33", "1", "13", "5", "12", "20", "72", "60", "41", "14", "16", "36", "42", "21", "66", "61", "43", "24", "17", "35", "37", "25", "27", "15", "31", "6", "52", "19", "38", "18", "73", "39", "69", "74", "7"], "Stones"); setMaterialToSurface(material, "Stones"); } private function onLoadComplete(_arg1:Event):void{ material.texture = new TextureData(Bitmap(loader.content).bitmapData); complete(); } public function load(_arg1:Function):String{ this.onLoadMethod = _arg1; loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadComplete); loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadError); loader.contentLoaderInfo.addEventListener(IOErrorEvent.NETWORK_ERROR, onLoadError); loader.contentLoaderInfo.addEventListener(IOErrorEvent.VERIFY_ERROR, onLoadError); loader.load(new URLRequest("stones.jpg"), new LoaderContext(false, ApplicationDomain.currentDomain)); return ("Loading stones texture"); } private function complete():void{ onLoadMethod.call(); loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, onLoadComplete); loader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, onLoadError); loader.contentLoaderInfo.removeEventListener(IOErrorEvent.NETWORK_ERROR, onLoadError); loader.contentLoaderInfo.removeEventListener(IOErrorEvent.VERIFY_ERROR, onLoadError); onLoadMethod = null; loader = null; } private function onLoadError(_arg1:IOErrorEvent):void{ complete(); } } }//package temple
Section 52
//Stones_Bmp (temple.Stones_Bmp) package temple { import mx.core.*; public class Stones_Bmp extends BitmapAsset { } }//package temple
Section 53
//Wrecks (temple.Wrecks) package temple { import flash.events.*; import com.alternativagame.engine3d.*; import com.alternativagame.type.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.system.*; public class Wrecks extends Mesh { private var loader:Loader; private var onLoadMethod:Function; public var material:TextureMaterial; private static const texture:TextureData = new TextureData(new Bmp().bitmapData); private static const Bmp:Class = Wrecks_Bmp; public function Wrecks(){ material = new TextureMaterial(texture, 1, false, true, 1); super("Wrecks"); coords = new Point3D(103.823928833008, -131.348449707031, 13.0508308410645); rotX = -1.5695738893527; rotY = -0.00174567664453053; rotZ = 0.959929971992082; scaleX = 0.999999940395355; scaleY = 0.99999988079071; addVertex(30.9870354438522, -6.97446881868021, 232.749895679156, "0"); addVertex(-115.142091607374, 19.512000007837, 36.1684096047493, "513"); addVertex(31.0755017028127, -28.3374301628208, 53.968280444313, "514"); 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addFace(["495", "151", "491", "523"], "68"); setUVsToFace(new Point(0.923777401447296, 0.761338472366333), new Point(0.975706160068512, 0.7600457072258), new Point(0.969310104846954, 0.781451284885406), "68"); addFace(["106", "204", "193", "561"], "69"); setUVsToFace(new Point(0.530022084712982, 0.288631081581116), new Point(0.994762611824063, 0.288631051592002), new Point(0.975000262260437, 0.326722323894501), "69"); addFace(["379", "61", "369", "70", "380"], "70"); setUVsToFace(new Point(0.820485415305924, 0.825973521826605), new Point(0.683621828776085, 0.825789785325523), new Point(0.683645188808441, 0.80837070941925), "70"); addFace(["40", "339", "322"], "71"); setUVsToFace(new Point(0.208053603768349, 0.433137804269791), new Point(0.210736498236656, 0.418108105659485), new Point(0.248944520950317, 0.432682782411575), "71"); addFace(["320", "342", "49"], "72"); setUVsToFace(new Point(0.964688181877136, 0.791147589683533), new Point(0.96524178981781, 0.786883890628815), new Point(0.978878736495972, 0.790822446346283), "72"); addFace(["335", "345", "51"], "73"); setUVsToFace(new Point(0.52387934923172, 0.233958527445793), new Point(0.523953199386597, 0.238022133708), new Point(0.517599642276764, 0.237180113792419), "73"); addFace(["245", "19", "247", "214"], "74"); setUVsToFace(new Point(0.912561893463135, 0.742676019668579), new Point(0.920146882534027, 0.780891418457031), new Point(0.672374486923218, 0.776989579200745), "74"); addFace(["20", "248", "247", "19"], "76"); setUVsToFace(new Point(0.728076270241635, 0.565379823623378), new Point(0.995633900165558, 0.563315987586975), new Point(0.995927751064301, 0.601406216621399), "76"); addFace(["139", "480", "146", "498"], "78"); setUVsToFace(new Point(0.856638133525848, 0.924787700176239), new Point(0.863525032997131, 0.946040570735931), new Point(0.811580402999369, 0.945943017620121), "78"); addFace(["39", "303", "321", "313"], "79"); setUVsToFace(new Point(0.253124713897705, 0.100942701101303), new Point(0.252962291240692, 0.00140553305391222), new Point(0.501511693000793, 0.00100000004749745), "79"); addFace(["371", "63", "392", "389", "393"], "80"); setUVsToFace(new Point(0.429288145770664, 0.95190835522007), new Point(0.429266005754471, 0.93448930978775), new Point(0.524903535842896, 0.934367716312408), "80"); addFace(["348", "351", "356", "361"], "81"); setUVsToFace(new Point(0.00100000004749745, 0.5749551653862), new Point(0.00502568795725383, 0.438150573090806), new Point(0.141830280423164, 0.44217637181282), "81"); addFace(["123", "114", "115", "474"], "82"); setUVsToFace(new Point(0.720657289028168, 0.697814643383026), new Point(0.939801087730411, 0.697136276178911), new Point(0.92799037694931, 0.735264360904694), "82"); addFace(["177", "532", "523", "160"], "83"); setUVsToFace(new Point(0.51412832736969, 0.285000562667847), new Point(0.00100000004749745, 0.27919065952301), new Point(0.00143128389467978, 0.2411017965308), "83"); addFace(["541", "542", "543", "186"], "84"); setUVsToFace(new Point(0.208053603768349, 0.372755795717239), new Point(0.208053603768349, 0.334664553403854), new Point(0.700742389466726, 0.334664623312937), "84"); addFace(["501", "146", "480", "164", "165", "489", "151", "495"], "87"); setUVsToFace(new Point(0.270334608760591, 0.665910790317015), new Point(0.233872988313946, 0.702908296442287), new Point(0.181929510648501, 0.703287092076655), "87"); addFace(["561", "193", "554", "112"], "92"); setUVsToFace(new Point(0.288636744022369, 0.479872465133667), new Point(0.733614967687088, 0.479872410165679), new Point(0.725429058074951, 0.517963707447052), "92"); addFace(["22", "264", "253", "21"], "93"); setUVsToFace(new Point(0.429266104087683, 0.568061967719566), new Point(0.724741756916046, 0.563315987586975), new Point(0.725353479385376, 0.601402401924133), "93"); addFace(["236", "212", "233", "0"], "95"); setUVsToFace(new Point(0.651175856590271, 0.895175218582153), new Point(0.644906938076019, 0.873732030391693), new Point(0.696827066027214, 0.875332783294812), "95"); addFace(["42", "327", "345", "335"], "100"); setUVsToFace(new Point(0.995228837600081, 0.201442085784306), new Point(0.976127207279205, 0.201601669192314), new Point(0.986510038375854, 0.190236568450928), "100"); addFace(["516", "512", "513", "173"], "101"); setUVsToFace(new Point(0.989285046741765, 0.0515206500913409), new Point(0.989645779132843, 0.0896102264523506), new Point(0.50530469417572, 0.0941986888647079), "101"); addFace(["380", "70", "386"], "103"); setUVsToFace(new Point(0.998938798904419, 0.0515516959130764), new Point(0.995626926422119, 0.0572258606553078), new Point(0.992368876934052, 0.0515206716954708), "103"); addFace(["400", "393", "389"], "104"); setUVsToFace(new Point(0.284219264984131, 0.591884076595306), new Point(0.271242022514343, 0.577750205993652), new Point(0.285693824291229, 0.577505528926849), "104"); addFace(["514", "489", "165", "516"], "105"); setUVsToFace(new Point(0.651560346300955, 0.92130642178877), new Point(0.644906938076019, 0.899979472160339), new Point(0.696847498416901, 0.900646507740021), "105"); addFace(["491", "151", "489", "514"], "107"); setUVsToFace(new Point(0.706882936843934, 0.895128732286008), new Point(0.700457513332367, 0.873732030391693), new Point(0.752388000488281, 0.874953389167786), "107"); addFace(["414", "404", "410"], "109"); setUVsToFace(new Point(0.537338376045227, 0.997399806976318), new Point(0.534773111343384, 0.928480327129364), new Point(0.60773378610611, 0.927438020706177), "109"); addFace(["552", "553", "112", "554"], "111"); setUVsToFace(new Point(0.733614802360535, 0.559685468673706), new Point(0.288636714220047, 0.559685528278351), new Point(0.288636798061403, 0.521594275822603), "111"); addFace(["415", "419", "420"], "112"); setUVsToFace(new Point(0.116263389587402, 0.910515427589417), new Point(0.108486376702785, 0.91643625497818), new Point(0.103368356823921, 0.910119593143463), "112"); addFace(["415", "420", "424"], "113"); setUVsToFace(new Point(0.265862286090851, 0.131683826446533), new Point(0.252962291240692, 0.131512582302094), new Point(0.257495582103729, 0.126060143113136), "113"); addFace(["415", "424", "426"], "114"); setUVsToFace(new Point(0.139073923230171, 0.822358250617981), new Point(0.131203755736351, 0.816058397293091), new Point(0.139394477009773, 0.815021812915802), "114"); addFace(["139", "170", "513", "512"], "116"); setUVsToFace(new Point(0.51396906375885, 0.228275448083878), new Point(0.000999886016805118, 0.237471385181663), new Point(0.0291446689516306, 0.198916435241699), "116"); addFace(["452", "444", "446", "451"], "117"); setUVsToFace(new Point(0.283359017174716, 0.704194491069847), new Point(0.277153789997101, 0.709640324115753), new Point(0.272298663854599, 0.704472362995148), "117"); addFace(["121", "473", "474", "115"], "118"); setUVsToFace(new Point(0.776770234107971, 0.438150614500046), new Point(0.995913803577423, 0.43887385725975), new Point(0.995788053522641, 0.476964951262113), "118"); addFace(["429", "87", "88"], "119"); setUVsToFace(new Point(0.237790197134018, 0.913293421268463), new Point(0.249093845486641, 0.90667051076889), new Point(0.253467977046967, 0.913523375988007), "119"); addFace(["429", "88", "89"], "120"); setUVsToFace(new Point(0.711422741413116, 0.427732288837433), new Point(0.696187078952789, 0.431436538696289), new Point(0.696210622787476, 0.423932313919067), "120"); addFace(["429", "89", "439"], "121"); setUVsToFace(new Point(0.411450773477554, 0.875059425830841), new Point(0.395780950784683, 0.875609040260315), new Point(0.400014489889145, 0.868668437004089), "121"); addFace(["88", "91", "89"], "123"); setUVsToFace(new Point(0.995973408222198, 0.146727606654167), new Point(0.992112934589386, 0.14276547729969), new Point(0.996370792388916, 0.139233887195587), "123"); addFace(["89", "91", "439"], "124"); setUVsToFace(new Point(0.996370792388916, 0.139233887195587), new Point(0.992112934589386, 0.14276547729969), new Point(0.988252341747284, 0.138803362846375), "124"); addFace(["92", "445", "446"], "126"); setUVsToFace(new Point(0.0138950413092971, 0.989499032497406), new Point(0.00611802702769637, 0.995419859886169), new Point(0.00100000004749745, 0.989103257656097), "126"); addFace(["92", "446", "444"], "127"); setUVsToFace(new Point(0.624264240264893, 0.93306165933609), new Point(0.611364245414734, 0.932890474796295), new Point(0.615897476673126, 0.927438020706177), "127"); addFace(["92", "444", "452"], "128"); setUVsToFace(new Point(0.424215078353882, 0.673998177051544), new Point(0.416344881057739, 0.667698264122009), new Point(0.424535602331161, 0.666661620140076), "128"); addFace(["445", "451", "446"], "129"); setUVsToFace(new Point(0.139352053403854, 0.581703722476959), new Point(0.135365471243858, 0.585539042949677), new Point(0.131223917007446, 0.581871628761292), "129"); addFace(["452", "451", "445"], "132"); setUVsToFace(new Point(0.139507055282593, 0.589206457138062), new Point(0.135365471243858, 0.585539042949677), new Point(0.139352053403854, 0.581703722476959), "132"); addFace(["245", "242", "17"], "133"); setUVsToFace(new Point(0.392150431871414, 0.94109708070755), new Point(0.367058038711548, 0.971848547458649), new Point(0.321142494678497, 0.970795929431915), "133"); addFace(["17", "105", "22"], "134"); setUVsToFace(new Point(0.321142494678497, 0.970795929431915), new Point(0.288964539766312, 0.931840360164642), new Point(0.288636714220047, 0.89324688911438), "134"); addFace(["22", "21", "20"], "135"); setUVsToFace(new Point(0.288636714220047, 0.89324688911438), new Point(0.318627297878265, 0.868668437004089), new Point(0.361368328332901, 0.872502684593201), "135"); addFace(["17", "22", "20"], "136"); setUVsToFace(new Point(0.321142494678497, 0.970795929431915), new Point(0.288636714220047, 0.89324688911438), new Point(0.361368328332901, 0.872502684593201), "136"); addFace(["245", "17", "20"], "137"); setUVsToFace(new Point(0.392150431871414, 0.94109708070755), new Point(0.321142494678497, 0.970795929431915), new Point(0.361368328332901, 0.872502684593201), "137"); addFace(["19", "245", "20"], "138"); setUVsToFace(new Point(0.39182260632515, 0.902503550052643), new Point(0.392150431871414, 0.94109708070755), new Point(0.361368328332901, 0.872502684593201), "138"); addFace(["214", "10", "212", "236"], "143"); setUVsToFace(new Point(0.948677775298035, 0.718612860001078), new Point(0.942523956298828, 0.697136342525482), new Point(0.994434773921967, 0.69901579618454), "143"); addFace(["278", "294", "30", "280"], "240"); setUVsToFace(new Point(0.100537203252316, 0.910119593143463), new Point(0.100645497441292, 0.986238777637482), new Point(0.00110829574987292, 0.986380457878113), "240"); addSurface(["9", "114", "56", "53", "1", "34", "40", "133", "12", "128", "70", "82", "116", "41", "137", "117", "118", "84", "92", "83", "46", "80", "59", "61", "93", "72", "87", "113", "33", "101", "28", "104", "120", "24", "48", "76", "105", "121", "58", "100", "25", "27", "19", "127", "62", "38", "29", "123", "5", "39", "4", "66", "37", "68", "43", "16", "132", "69", "240", "138", "136", "79", "17", "134", "143", "30", "60", "78", "52", "129", "111", "119", "49", "3", "135", "23", "51", "31", "112", "81", "50", "103", "124", "73", "47", "44", "35", "74", "107", "6", "18", "95", "109", "32", "26", "22", "45", "126", "21", "0", "55", "2", "15", "13", "7", "71", "63", "36", "8", "20", "64", "14", "11", "10"], "Wrecks"); setMaterialToSurface(material, "Wrecks"); } private function onLoadComplete(_arg1:Event):void{ material.texture = new TextureData(Bitmap(loader.content).bitmapData); complete(); } public function load(_arg1:Function):String{ this.onLoadMethod = _arg1; loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadComplete); loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadError); loader.contentLoaderInfo.addEventListener(IOErrorEvent.NETWORK_ERROR, onLoadError); loader.contentLoaderInfo.addEventListener(IOErrorEvent.VERIFY_ERROR, onLoadError); loader.load(new URLRequest("wrecks.jpg"), new LoaderContext(false, ApplicationDomain.currentDomain)); return ("Loading wrecks texture"); } private function complete():void{ onLoadMethod.call(); loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, onLoadComplete); loader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, onLoadError); loader.contentLoaderInfo.removeEventListener(IOErrorEvent.NETWORK_ERROR, onLoadError); loader.contentLoaderInfo.removeEventListener(IOErrorEvent.VERIFY_ERROR, onLoadError); onLoadMethod = null; loader = null; } private function onLoadError(_arg1:IOErrorEvent):void{ complete(); } } }//package temple
Section 54
//Wrecks_Bmp (temple.Wrecks_Bmp) package temple { import mx.core.*; public class Wrecks_Bmp extends BitmapAsset { } }//package temple
Section 55
//Temple (Temple) package { import flash.events.*; import com.alternativagame.engine3d.*; import com.alternativagame.type.*; import flash.geom.*; import com.alternativagame.engine3d.collision.*; import flash.display.*; import flash.text.*; import temple.*; import flash.utils.*; import com.alternativagame.admin.*; import com.alternativagame.utility.*; import flash.ui.*; public class Temple extends Sprite { private const offsetTreshold:Number = 0.01; private const gravity:Number = 1; private const jumpSize:Number = 9; private const maxVelocity:Number = 2; private const acceleration:Number = 3; private const radius:Number; private const tick:Number = 20; private const stature:Number = 62.992; private const coordsTreshold:Number = 0.25; private const runMultiplier:Number = 2.5; private const maxAngle:Number; private const friction:Number = 0.8; private var prevDragCoords:Point; private var left:Boolean;// = false private var loadingInfo:TextField; private var environment:Environment; private var right:Boolean;// = false private var loadingSequence:Array; private var limits:Limits; private var loadingCounter:int;// = -1 private var camera:Camera3D; private var coords:Point3D; private var jump:Boolean;// = false private var timer:uint; private var lastCollisionMesh:Mesh; private var stairs:Stairs; private var screenMultiplier:uint;// = 10 private var debug:Boolean;// = false private var low:Boolean;// = false private var fly:Boolean;// = false private var startDragCoords:Point; private var precision:Number;// = 20 private var qualityTimer:uint;// = 0 private var ground:Ground; private var run:Boolean;// = false private var scene:Scene3D; private var up:Boolean;// = false private var soundManager:SoundManager; private var down:Boolean;// = false private var stones:Stones; private var currentDragCoords:Point; private var columns:Columns; private var wrecks:Wrecks; private var startRotX:Number; private var velocity:Point3D; private var startRotZ:Number; private var previousCollision:Collision; private var qualityTimerMax:uint;// = 20 private static const bmpLogo:Class = Temple_bmpLogo; private static const logoBmp:BitmapData = new bmpLogo().bitmapData; public function Temple(){ environment = new Environment(); limits = new Limits(); stones = new Stones(); columns = new Columns(); stairs = new Stairs(); ground = new Ground(); wrecks = new Wrecks(); soundManager = new SoundManager(); currentDragCoords = new Point(); radius = ((15.748 + 5) + 5); maxAngle = MathUtility.toRadian(40); velocity = new Point3D(); coords = new Point3D(150, 60, 25); lastCollisionMesh = wrecks; loadingSequence = [stairs, columns, stones, ground, wrecks, environment, soundManager]; super(); stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; stage.frameRate = 100; MouseUtility.init(stage); scene = new Scene3D(); scene.root = new Object3D("root"); environment.rotZ = -0.34; environment.mobile = 0; scene.root.addObject(environment); limits.mobile = 5; scene.root.addObject(limits); ground.mobile = 2; scene.root.addObject(ground); stairs.mobile = 3; scene.root.addObject(stairs); columns.mobile = 4; scene.root.addObject(columns); stones.mobile = 4; scene.root.addObject(stones); wrecks.mobile = 4; scene.root.addObject(wrecks); scene.calculate(); camera = new Camera3D("camera"); camera.fov = MathUtility.toRadian(120); camera.rotX = -1.5; camera.rotZ = 2.1; camera.x = coords.x; camera.y = coords.y; camera.z = ((coords.z + stature) - radius); scene.root.addObject(camera); addChild(camera.view); FPS.init(this); var _local1:Bitmap = new Bitmap(logoBmp); _local1.x = 3; _local1.y = 3; addChild(_local1); var _local2:TestInfo = new TestInfo(); _local2.x = 3; _local2.y = 46; _local2.write("Drag — look"); _local2.write("WSAD or arrows — move"); _local2.write("Shift — run"); _local2.write("Space — jump"); _local2.write("Wheel or [ ] — change FOV"); _local2.write("+/- — change screen size"); _local2.write("T — show triangulation"); addChild(_local2); loadingInfo = new TextField(); loadingInfo.x = 3; loadingInfo.text = " "; loadingInfo.autoSize = TextFieldAutoSize.LEFT; loadingInfo.selectable = false; loadingInfo.setTextFormat(new TextFormat("Tahoma", 10, 0xFF0000)); loadingInfo.defaultTextFormat = new TextFormat("Tahoma", 10, 0xFF0000); addChild(loadingInfo); loadNext(); onResize(null); addEventListener(Event.ENTER_FRAME, onEnterFrame); stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp); stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); stage.addEventListener(MouseEvent.MOUSE_WHEEL, onMouseWheel); stage.addEventListener(Event.RESIZE, onResize); } private function onMouseUp(_arg1:MouseEvent):void{ startDragCoords = null; stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp); } private function addFOV(_arg1:Number):void{ var _local2:Number = (camera.fov - _arg1); camera.fov = ((_local2)<MathUtility.degree30) ? MathUtility.degree30 : ((_local2)>MathUtility.toRadian(170)) ? MathUtility.toRadian(170) : _local2; } private function onResize(_arg1:Event):void{ var _local2:Number = ((stage.stageWidth * screenMultiplier) / 10); var _local3:Number = ((stage.stageHeight * screenMultiplier) / 10); var _local4:Number = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); camera.view.x = ((stage.stageWidth - _local2) >> 1); camera.view.y = ((stage.stageHeight - _local3) >> 1); camera.view.width = _local2; camera.view.height = _local3; camera.viewRadius = _local4; loadingInfo.y = ((stage.stageHeight - loadingInfo.height) - 1); } private function changeDebug():void{ debug = !(debug); TextureMaterial(environment.getSurfaceById("left").material).debug = debug; TextureMaterial(environment.getSurfaceById("right").material).debug = debug; TextureMaterial(environment.getSurfaceById("front").material).debug = debug; TextureMaterial(environment.getSurfaceById("back").material).debug = debug; TextureMaterial(environment.getSurfaceById("top").material).debug = debug; stones.material.debug = debug; columns.material.debug = debug; stairs.material.debug = debug; ground.material.debug = debug; wrecks.material.debug = debug; } private function changeMove():void{ var _local1:Point3D; var _local2:Point3D; var _local3:*; var _local4:*; fly = !(fly); if (fly){ coords.z = camera.z; } else { _local1 = new Point3D(0, 0, (-(stature) + radius)); _local2 = Point3D.sum(coords, _local1); do { _local3 = scene.calculateCollision(coords, _local1, radius); } while (_local3 == null); coords.x = _local2.x; coords.y = _local2.y; coords.z = _local2.z; velocity.z = (-(gravity) - coordsTreshold); }; } private function onEnterFrame(_arg1:Event):void{ var _local3:Number; var _local4:Number; var _local5:Matrix3D; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Collision; var _local10:Point3D; var _local11:*; var _local12:*; var _local2:Number = ((getTimer() - timer) / tick); if (_local2 > 10){ _local2 = 10; }; timer = getTimer(); if (startDragCoords != null){ prevDragCoords = currentDragCoords; currentDragCoords = MouseUtility.globalCoords(false); if (!startDragCoords.equals(currentDragCoords)){ camera.rotZ = (startRotZ + (((startDragCoords.x - currentDragCoords.x) / screenMultiplier) / 10)); camera.rotX = (startRotX + (((startDragCoords.y - currentDragCoords.y) / screenMultiplier) / 10)); camera.rotX = ((camera.rotX)>0) ? 0 : ((camera.rotX)<-(MathUtility.degree180)) ? -(MathUtility.degree180) : camera.rotX; }; }; if (((((((up) || (down))) || (left))) || (right))){ _local3 = (acceleration * _local2); _local4 = (maxVelocity * _local2); if (run){ _local3 = (_local3 * runMultiplier); _local4 = (_local4 * runMultiplier); }; if (fly){ _local5 = Matrix3D.rotationMatrix(camera.rotX, camera.rotY, camera.rotZ); if (up){ velocity.x = (velocity.x + (_local5.c * _local3)); velocity.y = (velocity.y + (_local5.g * _local3)); velocity.z = (velocity.z + (_local5.k * _local3)); } else { if (down){ velocity.x = (velocity.x - (_local5.c * _local3)); velocity.y = (velocity.y - (_local5.g * _local3)); velocity.z = (velocity.z - (_local5.k * _local3)); }; }; if (right){ velocity.x = (velocity.x + (_local5.a * _local3)); velocity.y = (velocity.y + (_local5.e * _local3)); velocity.z = (velocity.z + (_local5.i * _local3)); } else { if (left){ velocity.x = (velocity.x - (_local5.a * _local3)); velocity.y = (velocity.y - (_local5.e * _local3)); velocity.z = (velocity.z - (_local5.i * _local3)); }; }; if (velocity.length > _local4){ velocity.length = _local4; }; soundManager.stopSteps(); } else { if (up){ velocity.x = (velocity.x - (Math.sin(camera.rotZ) * _local3)); velocity.y = (velocity.y + (Math.cos(camera.rotZ) * _local3)); } else { if (down){ velocity.x = (velocity.x + (Math.sin(camera.rotZ) * _local3)); velocity.y = (velocity.y - (Math.cos(camera.rotZ) * _local3)); }; }; if (right){ velocity.x = (velocity.x + (Math.cos(camera.rotZ) * _local3)); velocity.y = (velocity.y + (Math.sin(camera.rotZ) * _local3)); } else { if (left){ velocity.x = (velocity.x - (Math.cos(camera.rotZ) * _local3)); velocity.y = (velocity.y - (Math.sin(camera.rotZ) * _local3)); }; }; _local6 = Math.sqrt(((velocity.x * velocity.x) + (velocity.y * velocity.y))); if (_local6 > _local4){ velocity.x = (velocity.x * (_local4 / _local6)); velocity.y = (velocity.y * (_local4 / _local6)); }; soundManager.playSteps(((lastCollisionMesh)==ground) ? (run) ? SoundManager.GRASS_RUN : SoundManager.GRASS_WALK : (run) ? SoundManager.STONE_RUN : SoundManager.STONE_WALK); }; } else { _local7 = Math.pow(friction, _local2); velocity.x = (velocity.x * _local7); velocity.y = (velocity.y * _local7); velocity.z = (velocity.z * (fly) ? _local7 : 1); soundManager.stopSteps(); }; if (!fly){ _local8 = (-(gravity) * _local2); _local9 = scene.calculateCollision(coords, new Point3D(0, 0, _local8), radius); if ((((((_local9 == null)) || ((_local9.normal.z <= 0)))) || ((Math.acos(_local9.normal.z) > maxAngle)))){ velocity.z = (velocity.z + _local8); previousCollision = null; } else { lastCollisionMesh = _local9.face.mesh; if (jump){ velocity.z = (velocity.z + jumpSize); }; if (previousCollision == null){ soundManager.playSteps(((lastCollisionMesh)==ground) ? (run) ? SoundManager.GRASS_RUN : SoundManager.GRASS_WALK : (run) ? SoundManager.STONE_RUN : SoundManager.STONE_WALK); }; previousCollision = _local9; }; }; if ((((((((((((velocity.x > coordsTreshold)) || ((velocity.x < -(coordsTreshold))))) || ((velocity.y > coordsTreshold)))) || ((velocity.y < -(coordsTreshold))))) || ((velocity.z > coordsTreshold)))) || ((velocity.z < -(coordsTreshold))))){ _local10 = Point3D.sum(coords, velocity); do { _local11 = scene.calculateCollision(coords, velocity, radius); } while (_local11 == null); coords.x = _local10.x; coords.y = _local10.y; coords.z = _local10.z; if (((((((((((camera.x - coords.x) > coordsTreshold)) || (((camera.x - coords.x) < -(coordsTreshold))))) || (((camera.y - coords.y) > coordsTreshold)))) || (((camera.y - coords.y) < -(coordsTreshold))))) || ((fly) ? ((((camera.z - coords.z) > coordsTreshold)) || (((camera.z - coords.z) < -(coordsTreshold)))) : ((((((camera.z - coords.z) - stature) + radius) > coordsTreshold)) || (((((camera.z - coords.z) - stature) + radius) < -(coordsTreshold))))))){ camera.x = coords.x; camera.y = coords.y; camera.z = (coords.z + (fly) ? 0 : (stature - radius)); }; } else { velocity.x = 0; velocity.y = 0; velocity.z = 0; }; checkQuality(); scene.calculate(); jump = false; } private function onKeyUp(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case Keyboard.SHIFT: run = false; break; case 87: case Keyboard.UP: up = false; break; case 83: case Keyboard.DOWN: down = false; break; case 65: case Keyboard.LEFT: left = false; break; case 68: case Keyboard.RIGHT: right = false; break; }; } private function onMouseDown(_arg1:MouseEvent):void{ startDragCoords = MouseUtility.globalCoords(false); currentDragCoords = startDragCoords.clone(); prevDragCoords = startDragCoords.clone(); startRotX = camera.rotX; startRotZ = camera.rotZ; stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp); } private function onKeyDown(_arg1:KeyboardEvent):void{ var _local2:*; switch (_arg1.keyCode){ case Keyboard.SPACE: jump = true; break; case Keyboard.SHIFT: run = true; break; case 84: changeDebug(); break; case 107: case 187: if (screenMultiplier < 10){ screenMultiplier++; onResize(null); }; break; case 109: case 189: if (screenMultiplier > 1){ screenMultiplier--; onResize(null); }; break; case 219: addFOV((-3 / 20)); break; case 221: addFOV((3 / 20)); break; case 87: case Keyboard.UP: up = true; break; case 83: case Keyboard.DOWN: down = true; break; case 65: case Keyboard.LEFT: left = true; break; case 68: case Keyboard.RIGHT: right = true; break; }; } private function checkQuality():void{ if (((((!((startDragCoords == null))) && (!(prevDragCoords.equals(currentDragCoords))))) || ((velocity.length > coordsTreshold)))){ if (qualityTimer != qualityTimerMax){ qualityTimer = qualityTimerMax; stage.quality = StageQuality.LOW; TextureMaterial(environment.getSurfaceById("left").material).precision = precision; TextureMaterial(environment.getSurfaceById("right").material).precision = precision; TextureMaterial(environment.getSurfaceById("front").material).precision = precision; TextureMaterial(environment.getSurfaceById("back").material).precision = precision; TextureMaterial(environment.getSurfaceById("top").material).precision = precision; stones.material.precision = precision; columns.material.precision = precision; stairs.material.precision = precision; ground.material.precision = precision; wrecks.material.precision = precision; }; } else { if (qualityTimer > 0){ qualityTimer--; if (qualityTimer == 0){ stage.quality = StageQuality.HIGH; TextureMaterial(environment.getSurfaceById("left").material).precision = 1; TextureMaterial(environment.getSurfaceById("right").material).precision = 1; TextureMaterial(environment.getSurfaceById("front").material).precision = 1; TextureMaterial(environment.getSurfaceById("back").material).precision = 1; TextureMaterial(environment.getSurfaceById("top").material).precision = 1; stones.material.precision = 1; columns.material.precision = 1; stairs.material.precision = 1; ground.material.precision = 1; wrecks.material.precision = 1; }; }; }; } private function onMouseWheel(_arg1:MouseEvent):void{ addFOV((_arg1.delta / 20)); } public function loadNext():void{ loadingInfo.text = " "; loadingCounter++; if (loadingCounter < loadingSequence.length){ loadingInfo.text = loadingSequence[loadingCounter].load(loadNext); }; } } }//package import flash.text.*; class TestInfo extends TextField { private function TestInfo(){ autoSize = TextFieldAutoSize.LEFT; selectable = false; text = ("Alternativa3D 5.0 M1\nDemo \"Temple\"" + "\n"); setTextFormat(new TextFormat("Tahoma", 10, 12281395)); defaultTextFormat = new TextFormat("Tahoma", 10, 0x333333); } public function write(_arg1:String):void{ appendText(("\n" + _arg1)); } }
Section 56
//Temple_bmpLogo (Temple_bmpLogo) package { import mx.core.*; public class Temple_bmpLogo extends BitmapAsset { } }//package

Library Items

Symbol 1 Bitmap {temple.Environment_bmpRight}
Symbol 2 Bitmap {temple.Stairs_Bmp}
Symbol 3 Bitmap {temple.Environment_bmpTop}
Symbol 4 Bitmap {temple.Stones_Bmp}
Symbol 5 Bitmap {temple.Environment_bmpLeft}
Symbol 6 Bitmap {temple.Environment_bmpFront}
Symbol 7 Bitmap {temple.Ground_Bmp}
Symbol 8 Bitmap {temple.Environment_bmpBack}
Symbol 9 Bitmap {Temple_bmpLogo}
Symbol 10 Bitmap {temple.Wrecks_Bmp}
Symbol 11 Bitmap {temple.Columns_Bmp}

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1457 bytes "<rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'><rdf:Description rdf:about='' xmlns ..."
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 1000, ScriptTimeout: 60 seconds
SerialNumber (41)Timeline Frame 1

Labels

"Temple"Frame 1




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Created: 12/8 -2019 02:19:20 Last modified: 12/8 -2019 02:19:20 Server time: 28/04 -2024 22:41:31