STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228097
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

swfchan turned sixteen years old yesterday! (5may2024)

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/59166039?noj=FRM59166039-6DC" width="1" height="1"></div>

Doodle Defender.swf

This is the info page for
Flash #16323

(Click the ID number above for more basic data on this flash file.)


Text
l

o

=

/

\

]

[]

>

:lol:ROFL:ROFL

----------

/

|

ROFL:ROFL:lol:

Doodle Defender

Loading

Play More Games

Wanna Cheat?

Press Y at any time for more Money!

Press M and Y at any time for more Money!

Use the arrow keys to control your ship.

Press the spacebar to shoot.

Press shift to start a shield, then move around to draw it.

Collect $ so you can purchase upgrades after completing a level.

Click here to begin by drawing your ship

Subject:Bored!    Date:Who CAres?

Created By: Mike VArilek

Created By: Mike Varilek

Arrow Keys to Move
Shift to activate Shield
Move to create shield
Spacebar (or F) to shoot

Draw your ship on the paper.
The X will be the center of your ship.
Press Space when you are done.

Or choose one of these pre-made ships.

Click Here To
Erase All

Scale Size:

Draw

$100

$100

$100

$100

$100

$100

Change the Music?

Next Level

Buy another Ship (In case you destroy one)

Upgrade Speed

Increase Rate of Fire

Burst Fire!

Upgrade Shield

The Shop

Controls

Add a Cannon! (Draw it!)

Draw New Ship!

remove

Music Click a song to change the music, click an artist
name to visit their page at newgrounds.com

Relax   -   BlazeTrack

Cyber City   -   Rucklo

The Chase pt. 1   -   Cheez-R-Us

Passions in Freedom   -   MaestroSegments

Short Loop #2   -   willypinthahizzouse

Civilisation   -   synteza

Dance Menu Muzik   -   Treadz

DevonX   -   daniel555

Rock Out   -   Fight4nothing

Compresse?   -   Cheez-R-Us

Next  MoveMent MAc7   -   Paroxym

Go BAck to the Shop

Turn Off Music

Turn On Music

Random Music?

Press Space when you are done.

Click on A Color to Use It

X's Represent where CAnnons Will Be

You Lost a Ship!

Start Over?

Try Level Again?

Ships Left:

1

If you are having trouble turning,
Use F to shoot instead of Spacebar

Game Over!

Money:
Levels Beat:
Enemies Destroyed:

1

1

1

Congratulations!
You have gone through 100 levels!
And defeated all the evil doodles!
That's
Enemies!
This Game was created by Mike Varilek at Barely Failing Inc.
You can check out his blog at http://amianywhere.com
Armor Games, Thanks for sponsoring, you guys are great.

Created By: Mike Varilek

1

ActionScript [AS1/AS2]

Frame 1
var CPMStarPoolID = 1052; var CPMStarSubPoolID = 11; System.security.allowDomain("server.cpmstar.com"); adBox.loadMovie((("http://server.cpmstar.com/adviewas2.swf?poolid=" + CPMStarPoolID) + "&subpoolid=") + CPMStarSubPoolID);
Frame 2
stop(); function onMouseDown() { md = true; dN++; depth = _root.getNextHighestDepth(); _root.createEmptyMovieClip("d" + dN, depth); cD = eval ("d" + dN); cD.moveTo(_root._xmouse, _root._ymouse); cD.lineStyle(1, "0x000000", 100); } function onMouseUp() { md = false; cD = eval ("d" + dN); cD.removeMovieClip(); } function onMouseMove() { if (md) { cD = eval ("d" + dN); cD.lineTo(_root._xmouse, _root._ymouse); } updateAfterEvent(); } var dN = 0; if (music != false) { music = true; } stopAllSounds(); loop1 = new Sound(); loop1.attachSound("menu"); if ((setMusic != true) && (music == true)) { loop1.start(0, 999999999); } loop1.setVolume(50); loop2 = new Sound(); loop2.attachSound("loop2"); loop3 = new Sound(); loop3.attachSound("loop3"); loop4 = new Sound(); loop4.attachSound("loop4"); loop5 = new Sound(); loop5.attachSound("loop5"); loop6 = new Sound(); loop6.attachSound("loop6"); loop7 = new Sound(); loop7.attachSound("loop7"); loop8 = new Sound(); loop8.attachSound("loop8"); loop9 = new Sound(); loop9.attachSound("loop9"); loop10 = new Sound(); loop10.attachSound("loop10"); loop11 = new Sound(); loop11.attachSound("loop11"); function cheat() { if (Key.isDown(89)) { points = points + 10; } }
Frame 3
stop(); lives = 0; amountRecord = 0; dra.onMouseDown = function () { ship.moveTo(_root.ship._xmouse, _root.ship._ymouse); ship.lineStyle(2, "0x000000", 100); dra.onMouseMove = function () { if ((Math.abs(_root._xmouse - ship._x) < 250) && (Math.abs(_root._ymouse - ship._y) < 225)) { ship.lineTo(_root.ship._xmouse, _root.ship._ymouse); } updateAfterEvent(); }; }; dra.onMouseUp = function () { dra.onMouseMove = null; }; dra.onEnterFrame = function () { if (Key.isDown(32)) { if ((ship._height > 10) && (ship._width > 10)) { ship._width > 35; while (ship._width > 35) { ship._yscale = ship._yscale - 0.1; amountRecord = amountRecord + 0.1; ship._xscale = ship._xscale - 0.1; } ship._height > 35; while (ship._height > 35) { ship._xscale = ship._xscale - 0.1; amountRecord = amountRecord + 0.1; ship._yscale = ship._yscale - 0.1; } nextFrame(); } } if (Key.isDown(13)) { ship.clear(); } };
Frame 4
levelgoto = "level2"; level = 1; leveltry = "level1"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function onEnterFrame() { if (Key.isDown(65)) { trace(level); } if (lives != 0) { keyCheck(); turn(); move(); spawn(); cheat(); if ((ship._y > 240) && (ship._y < 640)) { _root._y = (ship._y * -1) + 240; } if ((eAmount == 0) && (life == true)) { if (level == 100) { gotoAndStop ("win"); } else { gotoAndStop ("stop"); } } } } var purchased = 0; var dx = 0; var dy = 0; var speed = 0; var traction = 0.7; var dir = 0; var degrees = 0; var radians = 0; var thrustDX = 0; var thrustDY = 0; var statMovX = 0; var statMovY = 0; var laserSpeed = 10; var laserTimer = 0; var speedLimit = 4; var controlTimer = 7; var laserThrust = 8; var shieldAmount = 60; var shieldTimer = 0; var eAmount = 0; var lives = 2; var eD = 0; var laserType = "standard"; var lifePrice2 = 500; var speedPrice2 = 500; var ratePrice2 = 800; var burstPrice2 = 25000; var shieldPrice2 = 1000; var drawPrice2 = 2000; var control = true; var shieldGo = false; var points = 5000; var rightLaser = false; var leftLaser = false; var backLaser = false; var shieldLevel = 0; life = true; keydown = Key.isDown; up = 38; right = 39; left = 37; down = 40; space = 32; cont = 17; f = 70; a = 65; s = 83; d = 68; z = 90; xx = 88; shift = 16; log = Math.log; sin = Math.sin; cos = Math.cos; rad = (Math.PI/180); dead = false; depth = _root.getNextHighestDepth(); _root.createEmptyMovieClip("lasers", depth); depth = _root.getNextHighestDepth(); _root.createEmptyMovieClip("shieldMC", depth); function keyCheck() { if (keydown(left) && (!keydown(right))) { dir = dir - 10; } if (keydown(right) && (!keydown(left))) { dir = dir + 10; } if (keydown(up)) { speed = speed + 0.5; } else { if (speed > 0) { speed = speed - 0.1; } if (speed < 0.1) { speed = 0; } } if (speed > speedLimit) { speed = speedLimit; } if (((((((keydown(space) || (keydown(f))) || (keydown(cont))) || (keydown(a))) || (keydown(s))) || (keydown(d))) || (keydown(z))) || (keydown(xx))) { laserFire(); } else { laserTimer = laserSpeed - 1; } if (keydown(shift)) { shieldGo = true; } if (shieldGo) { shield(); } } function turn() { ship._rotation = dir; if (control) { degrees = dir; degrees = degrees - 90; radians = degrees * rad; statMovX = 10 * cos(radians); statMovY = 10 * sin(radians); thrustDX = speed * cos(radians); thrustDY = speed * sin(radians); dx = thrustDX; dy = thrustDY; } } function move() { ox = ship._x; oy = ship._y; if ((((ship._x > 0) && (ship._x < 640)) && (ship._y > 0)) && (ship._y < 880)) { ship._x = ship._x + dx; ship._y = ship._y + dy; } else if ((dx != 0) && (dy != 0)) { control = false; controlTimer = 0; dx = dx * -1; dy = dy * -1; if ((ship._x < 0) || (ship._x > 640)) { if (ship._x < 0) { ship._x = ship._x + 1; } else { ship._x = ship._x - 1; } ship._x = ship._x + dx; } else { if (ship._y < 0) { ship._y = ship._y + 1; } else { ship._y = ship._y - 1; } ship._y = ship._y + dy; } ship._x = ship._x + (dx * 2); ship._y = ship._y + (dy * 2); } controlTimer++; if (controlTimer <= 6) { dir = dir - 30; } if (controlTimer == 6) { speed = speed / 4; control = true; } } function laserFire() { laserTimer++; if (laserTimer == laserSpeed) { switch (laserType) { case "standard" : depth = _root.lasers.getNextHighestDepth(); _root.lasers.attachMovie("laser", "laser" + depth, depth); curLas = eval ("_root.lasers.laser" + depth); curLas._x = ship._x; curLas._y = ship._y; curLas.dir = dir; laserTimer = 0; curLas._rotation = curLas.dir; curLas.degrees = curLas.dir; curLas.degrees = curLas.degrees - 90; curLas.radians = degrees * rad; curLas.thrustDX = ((speed / 2) + laserThrust) * cos(curLas.radians); curLas.thrustDY = ((speed / 2) + laserThrust) * sin(curLas.radians); curLas.dx = curLas.thrustDX; curLas.dy = curLas.thrustDY; curLas._x = curLas._x + (curLas.dx * 2); curLas._y = curLas._y + (curLas.dy * 2); break; case "burst" : depth = _root.lasers.getNextHighestDepth(); _root.lasers.attachMovie("laser", "laser" + depth, depth); curLas = eval ("_root.lasers.laser" + depth); curLas._x = ship._x; curLas._y = ship._y; curLas.dir = dir; laserTimer = 0; curLas._rotation = curLas.dir; curLas.degrees = curLas.dir; curLas.degrees = curLas.degrees - 90; curLas.radians = curLas.degrees * rad; curLas.thrustDX = ((speed / 2) + laserThrust) * cos(curLas.radians); curLas.thrustDY = ((speed / 2) + laserThrust) * sin(curLas.radians); curLas.dx = curLas.thrustDX; curLas.dy = curLas.thrustDY; curLas._x = curLas._x + (curLas.dx * 2); curLas._y = curLas._y + (curLas.dy * 2); depth = _root.lasers.getNextHighestDepth(); _root.lasers.attachMovie("laser", "laser" + depth, depth); curLas = eval ("_root.lasers.laser" + depth); curLas._x = ship._x; curLas._y = ship._y; curLas.dir = dir + 7; laserTimer = 0; curLas._rotation = curLas.dir; curLas.degrees = curLas.dir; curLas.degrees = curLas.degrees - 90; curLas.radians = curLas.degrees * rad; curLas.thrustDX = ((speed / 2) + laserThrust) * cos(curLas.radians); curLas.thrustDY = ((speed / 2) + laserThrust) * sin(curLas.radians); curLas.dx = curLas.thrustDX; curLas.dy = curLas.thrustDY; curLas._x = curLas._x + (curLas.dx * 2); curLas._y = curLas._y + (curLas.dy * 2); depth = _root.lasers.getNextHighestDepth(); _root.lasers.attachMovie("laser", "laser" + depth, depth); curLas = eval ("_root.lasers.laser" + depth); curLas._x = ship._x; curLas._y = ship._y; curLas.dir = dir - 7; laserTimer = 0; curLas._rotation = curLas.dir; curLas.degrees = curLas.dir; curLas.degrees = curLas.degrees - 90; curLas.radians = curLas.degrees * rad; curLas.thrustDX = ((speed / 2) + laserThrust) * cos(curLas.radians); curLas.thrustDY = ((speed / 2) + laserThrust) * sin(curLas.radians); curLas.dx = curLas.thrustDX; curLas.dy = curLas.thrustDY; curLas._x = curLas._x + (curLas.dx * 2); curLas._y = curLas._y + (curLas.dy * 2); } if (rightLaser) { rightDegrees = ship._rotation - 45; rightRadians = rightDegrees * rad; depth = _root.lasers.getNextHighestDepth(); _root.lasers.attachMovie("laser", "laser" + depth, depth); curLas = eval ("_root.lasers.laser" + depth); rPx = 15 * cos(rightRadians); rPy = 10 * sin(rightRadians); curLas._x = ship._x + rPx; curLas._y = ship._y + rPy; curLas.dir = dir; laserTimer = 0; curLas._rotation = curLas.dir; curLas.degrees = curLas.dir; curLas.degrees = curLas.degrees - 90; curLas.radians = curLas.degrees * rad; curLas.thrustDX = ((speed / 2) + laserThrust) * cos(curLas.radians); curLas.thrustDY = ((speed / 2) + laserThrust) * sin(curLas.radians); curLas.dx = curLas.thrustDX; curLas.dy = curLas.thrustDY; curLas._x = curLas._x + (curLas.dx * 2); curLas._y = curLas._y + (curLas.dy * 2); } if (leftLaser) { leftDegrees = ship._rotation - 135; leftRadians = leftDegrees * rad; depth = _root.lasers.getNextHighestDepth(); _root.lasers.attachMovie("laser", "laser" + depth, depth); curLas = eval ("_root.lasers.laser" + depth); lPx = 15 * cos(leftRadians); lPy = 10 * sin(leftRadians); curLas._x = ship._x + lPx; curLas._y = ship._y + lPy; curLas.dir = dir; laserTimer = 0; curLas._rotation = curLas.dir; curLas.degrees = curLas.dir; curLas.degrees = curLas.degrees - 90; curLas.radians = curLas.degrees * rad; curLas.thrustDX = ((speed / 2) + laserThrust) * cos(curLas.radians); curLas.thrustDY = ((speed / 2) + laserThrust) * sin(curLas.radians); curLas.dx = curLas.thrustDX; curLas.dy = curLas.thrustDY; curLas._x = curLas._x + (curLas.dx * 2); curLas._y = curLas._y + (curLas.dy * 2); } if (backLaser) { backDegrees = ship._rotation + 90; backRadians = backDegrees * rad; depth = _root.lasers.getNextHighestDepth(); _root.lasers.attachMovie("laser", "laser" + depth, depth); curLas = eval ("_root.lasers.laser" + depth); bPx = 15 * cos(backRadians); bPy = 10 * sin(backRadians); curLas._x = ship._x + bPx; curLas._y = ship._y + bPy; curLas.dir = dir + 180; laserTimer = 0; curLas._rotation = curLas.dir; curLas.degrees = curLas.dir; curLas.degrees = curLas.degrees - 90; curLas.radians = curLas.degrees * rad; curLas.thrustDX = ((speed / 2) + laserThrust) * cos(curLas.radians); curLas.thrustDY = ((speed / 2) + laserThrust) * sin(curLas.radians); curLas.dx = curLas.thrustDX; curLas.dy = curLas.thrustDY; curLas._x = curLas._x + (curLas.dx * 2); curLas._y = curLas._y + (curLas.dy * 2); } } } function shield() { if (shieldLevel == 1) { if (shieldStart != true) { shieldMC.moveTo(_root.ship._x, _root.ship._y); shieldMC.lineStyle(6, "0x0000FF", 100); shieldStart = true; } if ((shieldTimer < shieldAmount) && ((dx + dy) != 0)) { shieldTimer++; shieldMC.lineTo(_root.ship._x, _root.ship._y); } } if (shieldLevel == 2) { if (shieldStart != true) { shieldMC.moveTo(_root.ship._x, _root.ship._y); shieldMC.lineStyle(8, "0x0000FF", 100); shieldStart = true; } if ((shieldTimer < shieldAmount) && ((dx + dy) != 0)) { shieldTimer++; shieldMC.lineTo(_root.ship._x, _root.ship._y); } } if (shieldLevel == 3) { if (shieldStart != true) { shieldMC.moveTo(_root.ship._x, _root.ship._y); shieldMC.lineStyle(6, "0xFF0000", 100); shieldStart = true; } if ((shieldTimer < shieldAmount) && ((dx + dy) != 0)) { shieldTimer++; shieldMC.lineTo(_root.ship._x, _root.ship._y); } } if (shieldLevel == 4) { if (shieldStart != true) { shieldMC.moveTo(_root.ship._x, _root.ship._y); shieldMC.lineStyle(8, "0xFF0000", 100); shieldStart = true; } if ((shieldTimer < shieldAmount) && ((dx + dy) != 0)) { shieldTimer++; shieldMC.lineTo(_root.ship._x, _root.ship._y); } } } shieldLevel = 1; function spawn() { if (eNumb < 10) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en1", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.h = 5; e.speed = 4; e.che = eAmount; } } var eNumb = 0; var eAmount = 0; function death() { trace("WTF!"); depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = ship._x; exp._y = ship._y; ship._x = -500; ship._y = -500; _root._y = 0; if (lives > 1) { life = false; dead = true; _root._y = 0; lives--; i = 0; i = 0; while (i < 21) { ene = eval ("e" + i); ene.removeMovieClip(); i++; } eAmount = 0; gotoAndStop ("tryAgain"); } else { life = false; dead = true; _root._y = 0; lives--; i = 0; i = 0; while (i < 21) { ene = eval ("e" + i); ene.removeMovieClip(); i++; } eAmount = 0; gotoAndStop ("gameOver"); } }
Frame 5
if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 100; mouse._yscale = 100; _root._y = 0; shieldStart = false; shieldMC.clear(); ship._x = -500; ship._y = -500; shop.onEnterFrame = function () { lifePrice = "$" + lifePrice2; speedPrice = "$" + speedPrice2; ratePrice = "$" + ratePrice2; burstPrice = "$" + burstPrice2; shieldPrice = "$" + shieldPrice2; drawPrice = "$" + drawPrice2; };
Frame 6
if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 100; mouse._yscale = 100; eAmount = 1;
Frame 7
if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 100; mouse._yscale = 100; eAmount = 1; ship._x = 320; ship._y = 240; dx = 0; dy = 0; ship._xscale = 100; ship._yscale = 100; dir = 0; controlTimer = 7; control = false; ship._rotation = 0; color = "0x000000"; dra.onMouseDown = function () { ship.moveTo(_root.ship._xmouse, _root.ship._ymouse); ship.lineStyle(2, color, 100); dra.onMouseMove = function () { if ((Math.abs(_root._xmouse - ship._x) < 250) && (Math.abs(_root._ymouse - ship._y) < 225)) { ship.lineTo(_root.ship._xmouse, _root.ship._ymouse); } updateAfterEvent(); }; }; dra.onMouseUp = function () { dra.onMouseMove = null; }; dra.onEnterFrame = function () { if (Key.isDown(32)) { if ((ship._height > 10) && (ship._width > 10)) { ship._width > 35; while (ship._width > 35) { ship._yscale = ship._yscale - 0.1; ship._xscale = ship._xscale - 0.1; } ship._height > 35; while (ship._height > 35) { ship._xscale = ship._xscale - 0.1; ship._yscale = ship._yscale - 0.1; } ship._x = -500; ship._y = -500; eAmount = 0; control = true; gotoAndStop ("stop"); } } };
Frame 8
if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 100; mouse._yscale = 100;
Frame 9
if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 100; mouse._yscale = 100; showMoney = "$" + points; showLevels = level - 1;
Frame 10
levelgoto = "level3"; level = 2; leveltry = "level2"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 15) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en1", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.h = 5; e.speed = 4; e.che = eAmount; } } var eNumb = 0; var eAmount = 0;
Frame 11
levelgoto = "level4"; level = 3; leveltry = "level3"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en2", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.h = 5; e.speed = 6; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en1", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = 320; e._y = 640; e.h = 5; e.speed = 4; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 12
levelgoto = "level5"; level = 4; leveltry = "level4"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 8) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en2", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.h = 5; e.speed = 6; e.che = eAmount; } if (eNumb2 < 7) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en1", "e" + (eNumb2 + 8), depth); e = eval ("e" + (eNumb2 + 8)); e._x = 320; e._y = 640; e.h = 5; e.speed = 4; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 13
levelgoto = "level6"; level = 5; leveltry = "level5"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 15) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en2", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.h = 5; e.speed = 6; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 14
levelgoto = "level7"; level = 6; leveltry = "level6"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en3", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 15
levelgoto = "level8"; level = 7; leveltry = "level7"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 10) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en3", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 16
levelgoto = "level9"; level = 8; leveltry = "level8"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en3", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en4", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 17
levelgoto = "level10"; level = 9; leveltry = "level9"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 10) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en4", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 18
levelgoto = "level11"; level = 10; leveltry = "level10"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 15) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en4", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 19
levelgoto = "level12"; level = 11; leveltry = "level11"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 20
levelgoto = "level13"; level = 12; leveltry = "level12"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 10) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 21
levelgoto = "level14"; level = 13; leveltry = "level13"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en3", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 22
levelgoto = "level15"; level = 14; leveltry = "level14"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 15) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 23
levelgoto = "level16"; level = 15; leveltry = "level15"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en3", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en4", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 24
levelgoto = "level17"; level = 16; leveltry = "level16"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en3", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en4", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 25
levelgoto = "level18"; level = 17; leveltry = "level17"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 15) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en1", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.h = 5; e.speed = 4; e.che = eAmount; } } var eNumb = 0; var eAmount = 0;
Frame 26
levelgoto = "level19"; level = 18; leveltry = "level18"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en2", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.h = 5; e.speed = 6; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en1", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = 320; e._y = 640; e.h = 5; e.speed = 4; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 27
levelgoto = "level20"; level = 19; leveltry = "level19"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en3", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 28
levelgoto = "level21"; level = 20; leveltry = "level20"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 1) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en6", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 29
levelgoto = "level22"; level = 21; leveltry = "level21"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en7", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eAmount = 0;
Frame 30
levelgoto = "level23"; level = 22; leveltry = "level22"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 10) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en7", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eAmount = 0;
Frame 31
levelgoto = "level24"; level = 23; leveltry = "level23"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 15) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en7", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eAmount = 0;
Frame 32
levelgoto = "level25"; level = 24; leveltry = "level24"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 15) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en7", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eAmount = 0;
Frame 33
levelgoto = "level26"; level = 25; leveltry = "level25"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 1) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eAmount = 0;
Frame 34
levelgoto = "level27"; level = 26; leveltry = "level26"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 2) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eAmount = 0;
Frame 35
levelgoto = "level28"; level = 27; leveltry = "level27"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 3) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eAmount = 0;
Frame 36
levelgoto = "level29"; level = 28; leveltry = "level28"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en7", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.che = eAmount; } if (eNumb2 < 1) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 37
levelgoto = "level30"; level = 29; leveltry = "level29"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en7", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.che = eAmount; } if (eNumb2 < 2) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 38
levelgoto = "level31"; level = 30; leveltry = "level30"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 10) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en7", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.che = eAmount; } if (eNumb2 < 1) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + (eNumb2 + 10), depth); e = eval ("e" + (eNumb2 + 10)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 39
levelgoto = "level32"; level = 31; leveltry = "level31"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 10) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en7", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.che = eAmount; } if (eNumb2 < 2) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + (eNumb2 + 10), depth); e = eval ("e" + (eNumb2 + 10)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 40
levelgoto = "level33"; level = 32; leveltry = "level32"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en9", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.che = eAmount; } if (eNumb2 < 1) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 41
levelgoto = "level34"; level = 33; leveltry = "level33"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 10) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en9", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.che = eAmount; } if (eNumb2 < 2) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + (eNumb2 + 10), depth); e = eval ("e" + (eNumb2 + 10)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 42
levelgoto = "level35"; level = 34; leveltry = "level34"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 12) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en9", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.che = eAmount; } if (eNumb2 < 3) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + (eNumb2 + 12), depth); e = eval ("e" + (eNumb2 + 12)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 43
levelgoto = "level36"; level = 35; leveltry = "level35"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 1) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 44
levelgoto = "level37"; level = 36; leveltry = "level36"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 3) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 45
levelgoto = "level38"; level = 37; leveltry = "level37"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 46
levelgoto = "level39"; level = 38; leveltry = "level38"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en9", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 47
levelgoto = "level40"; level = 39; leveltry = "level39"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 8) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en9", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } if (eNumb3 < 2) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + (eNumb3 + 13), depth); e = eval ("e" + (eNumb3 + 13)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 48
levelgoto = "level41"; level = 40; leveltry = "level40"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 7) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en9", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } if (eNumb3 < 3) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + (eNumb3 + 12), depth); e = eval ("e" + (eNumb3 + 12)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 49
levelgoto = "level42"; level = 41; leveltry = "level41"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 6) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en9", "e" + (eNumb2 + 6), depth); e = eval ("e" + (eNumb2 + 6)); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } if (eNumb3 < 4) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + (eNumb3 + 11), depth); e = eval ("e" + (eNumb3 + 11)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 50
levelgoto = "level43"; level = 42; leveltry = "level42"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en9", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 51
levelgoto = "level44"; level = 43; leveltry = "level43"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 1) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en11", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eAmount = 0;
Frame 52
levelgoto = "level45"; level = 44; leveltry = "level44"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 3) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en11", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eAmount = 0;
Frame 53
levelgoto = "level46"; level = 45; leveltry = "level45"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en11", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eAmount = 0;
Frame 54
levelgoto = "level47"; level = 46; leveltry = "level46"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 10) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en11", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eAmount = 0;
Frame 55
levelgoto = "level48"; level = 47; leveltry = "level47"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 15) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en11", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eAmount = 0;
Frame 56
levelgoto = "level49"; level = 48; leveltry = "level48"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 3) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 3) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en11", "e" + (eNumb2 + 3), depth); e = eval ("e" + (eNumb2 + 3)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 57
levelgoto = "level50"; level = 49; leveltry = "level49"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en11", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 58
levelgoto = "level51"; level = 50; leveltry = "level50"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 8) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 7) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en11", "e" + (eNumb2 + 8), depth); e = eval ("e" + (eNumb2 + 8)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 59
levelgoto = "level52"; level = 51; leveltry = "level51"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 1) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en12", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 800; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 60
levelgoto = "level53"; level = 52; leveltry = "level52"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 1) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en6", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 61
levelgoto = "level54"; level = 53; leveltry = "level53"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 1) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 62
levelgoto = "level55"; level = 54; leveltry = "level54"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 63
levelgoto = "level56"; level = 55; leveltry = "level55"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 10) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 64
levelgoto = "level57"; level = 56; leveltry = "level56"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 15) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 65
levelgoto = "level58"; level = 57; leveltry = "level57"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 1) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 66
levelgoto = "level59"; level = 58; leveltry = "level58"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 67
levelgoto = "level60"; level = 59; leveltry = "level59"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 3) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 3) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + (eNumb2 + 3), depth); e = eval ("e" + (eNumb2 + 3)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 68
levelgoto = "level61"; level = 60; leveltry = "level60"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 69
levelgoto = "level62"; level = 61; leveltry = "level61"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 6) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 7) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + (eNumb2 + 6), depth); e = eval ("e" + (eNumb2 + 6)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 70
levelgoto = "level63"; level = 62; leveltry = "level62"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 6) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 9) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + (eNumb2 + 6), depth); e = eval ("e" + (eNumb2 + 6)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 71
levelgoto = "level64"; level = 63; leveltry = "level63"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 1) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en15", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 72
levelgoto = "level65"; level = 64; leveltry = "level64"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 3) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en15", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 73
levelgoto = "level66"; level = 65; leveltry = "level65"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en15", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 74
levelgoto = "level67"; level = 66; leveltry = "level66"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 10) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en15", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 75
levelgoto = "level68"; level = 67; leveltry = "level67"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 15) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en15", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 76
levelgoto = "level69"; level = 68; leveltry = "level68"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 2) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 2) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + (eNumb2 + 2), depth); e = eval ("e" + (eNumb2 + 2)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 2) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en15", "e" + (eNumb3 + 4), depth); e = eval ("e" + (eNumb3 + 4)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 77
levelgoto = "level70"; level = 69; leveltry = "level69"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 3) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 3) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + (eNumb2 + 3), depth); e = eval ("e" + (eNumb2 + 3)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 3) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en15", "e" + (eNumb3 + 6), depth); e = eval ("e" + (eNumb3 + 6)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 78
levelgoto = "level71"; level = 70; leveltry = "level70"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 4) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 4) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + (eNumb2 + 4), depth); e = eval ("e" + (eNumb2 + 4)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 4) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en15", "e" + (eNumb3 + 8), depth); e = eval ("e" + (eNumb3 + 8)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 79
levelgoto = "level72"; level = 71; leveltry = "level71"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en15", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 80
levelgoto = "level73"; level = 72; leveltry = "level72"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en1", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en2", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en3", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 81
levelgoto = "level74"; level = 73; leveltry = "level73"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en4", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en7", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 82
levelgoto = "level75"; level = 74; leveltry = "level74"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en9", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 83
levelgoto = "level76"; level = 75; leveltry = "level75"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en11", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 84
levelgoto = "level77"; level = 76; leveltry = "level76"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en15", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en1", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 85
levelgoto = "level78"; level = 77; leveltry = "level77"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en3", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en4", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 86
levelgoto = "level79"; level = 78; leveltry = "level78"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en1", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en4", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en7", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 87
levelgoto = "level80"; level = 79; leveltry = "level79"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en11", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 88
levelgoto = "level81"; level = 80; leveltry = "level80"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en15", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 89
levelgoto = "level82"; level = 81; leveltry = "level81"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en7", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 90
levelgoto = "level83"; level = 82; leveltry = "level82"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en1", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en9", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 91
levelgoto = "level84"; level = 83; leveltry = "level83"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en2", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en6", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en15", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 92
levelgoto = "level85"; level = 84; leveltry = "level84"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en1", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en2", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en2", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 93
levelgoto = "level86"; level = 85; leveltry = "level85"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en2", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en3", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en3", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 94
levelgoto = "level87"; level = 86; leveltry = "level86"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en3", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en4", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en4", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 95
levelgoto = "level88"; level = 87; leveltry = "level87"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en4", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 96
levelgoto = "level89"; level = 88; leveltry = "level88"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en7", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en7", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 97
levelgoto = "level90"; level = 89; leveltry = "level89"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en7", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 98
levelgoto = "level91"; level = 90; leveltry = "level90"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en9", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en9", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 99
levelgoto = "level92"; level = 91; leveltry = "level91"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en9", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 100
levelgoto = "level93"; level = 92; leveltry = "level92"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en11", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en11", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 101
levelgoto = "level94"; level = 93; leveltry = "level93"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en11", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 102
levelgoto = "level95"; level = 94; leveltry = "level94"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 103
levelgoto = "level96"; level = 95; leveltry = "level95"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en15", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en15", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 104
levelgoto = "level97"; level = 96; leveltry = "level96"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 1) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en16", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 1) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en17", "e" + (eNumb2 + 1), depth); e = eval ("e" + (eNumb2 + 1)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 105
levelgoto = "level98"; level = 97; leveltry = "level97"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 3) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en16", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 3) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en17", "e" + (eNumb2 + 3), depth); e = eval ("e" + (eNumb2 + 3)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 106
levelgoto = "level99"; level = 98; leveltry = "level98"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en16", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en17", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 107
levelgoto = "level100"; level = 99; leveltry = "level99"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 6) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en16", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 7) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en17", "e" + (eNumb2 + 6), depth); e = eval ("e" + (eNumb2 + 6)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 108
levelgoto = "level101"; level = 100; leveltry = "level100"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 8) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en16", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 7) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en17", "e" + (eNumb2 + 8), depth); e = eval ("e" + (eNumb2 + 8)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 109
ship._x = -1000; ship._y = -1000; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); rick1 = new Sound(); rick1.attachSound("rick"); rick1.start(); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { } _root._y = 0; shieldStart = false; shieldMC.clear(); ship._x = -500; ship._y = -500;
Frame 110
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("44780a58", this, 10301, true);
Symbol 2 MovieClip [en17] Frame 1
function onEnterFrame() { if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) { dx = 0; dy = 0; } _x = (_x + dx); _y = (_y + dy); if ((_y > 880) || (_y < 0)) { dy = dy * -1; _y = (_y + (dy * 2)); } if ((_x < 0) || (_x > 640)) { dx = dx * -1; _x = (_x + (dx * 2)); } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.eAmount--; _root.death(); this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 500; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } dx = (Math.random() * 5) + 5; dy = ((Math.random() * 3) + 3) * -1; h = 50;
Symbol 4 MovieClip [en16] Frame 1
function onEnterFrame() { if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) { dx = 0; dy = 0; } _x = (_x + dx); _y = (_y + dy); if ((_y > 880) || (_y < 0)) { dy = dy * -1; _y = (_y + (dy * 2)); } if ((_x < 0) || (_x > 640)) { dx = dx * -1; _x = (_x + (dx * 2)); } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.eAmount--; _root.death(); this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 500; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } dx = (Math.random() * 5) + 5; dy = ((Math.random() * 3) + 3) * -1; h = 50;
Symbol 6 MovieClip [en15] Frame 1
function onEnterFrame() { if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) { dx = 0; dy = 0; } timer++; if (timer < 20) { if (test != 0) { _xscale = (_xscale + 6); } else { _yscale = (_yscale + 6); } } else if (timer < 40) { if (test != 0) { _xscale = (_xscale - 6); } else { _yscale = (_yscale - 6); } } else { timer = 0; _xscale = 100; _yscale = 100; } _x = (_x + dx); _y = (_y + dy); if ((_y > 880) || (_y < 0)) { dy = dy * -1; _y = (_y + (dy * 2)); } if ((_x < 0) || (_x > 640)) { dx = dx * -1; _x = (_x + (dx * 2)); } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.eAmount--; _root.death(); this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 420; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } dx = (Math.random() * 3) + 3; dy = ((Math.random() * 2) + 2) * -1; h = 10; timer = 0; test = Math.floor(Math.random() * 2);
Symbol 8 MovieClip [en14] Frame 1
function onEnterFrame() { if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) { dx = 0; dy = 0; } _x = (_x + dx); _y = (_y + dy); _rotation = (_rotation + rot); if ((_x < 0) || (_x > 640)) { dx = dx * -1; } if ((_y > 880) || (_y < 0)) { dy = dy * -1; } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.death(); _root.eAmount--; this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 420; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } fx = Math.floor(Math.random() * 3) - 1; if (fx == 0) { fx = Math.floor(Math.random() * 3) - 1; } if (fx == 0) { fx = Math.floor(Math.random() * 3) - 1; } if (fx == 0) { fx = Math.floor(Math.random() * 3) - 1; } dx = ((fx * Math.random()) * 8) + (fx * 4); dy = Math.random() * 4; rot = (Math.random() * 10) + 10; h = 10;
Symbol 10 MovieClip [en13] Frame 1
function onEnterFrame() { if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 3)) { dx = 0; dy = 0; } _x = (_x + dx); _y = (_y + dy); if ((_y > 880) || (_y < 0)) { dy = dy * -1; _y = (_y + (dy * 2)); } if ((_x < 0) || (_x > 640)) { dx = dx * -1; _x = (_x + (dx * 2)); } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.eAmount--; _root.death(); this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 420; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } dx = (Math.random() * 5) + 5; dy = ((Math.random() * 3) + 3) * -1; h = 15;
Symbol 26 MovieClip [en12] Frame 1
function onEnterFrame() { _x = (_x + dx); _y = (_y + dy); if ((_y > 880) || (_y < 0)) { dy = dy * -1; _y = (_y + (dy * 2)); } if ((_x < 0) || (_x > 640)) { if (_x > 640) { _x = 640; } if (_x < 0) { _x = 0; } dx = dx * -1; _x = (_x + (dx * 2)); _xscale = (_xscale * -1); } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.eAmount--; _root.death(); this.removeMovieClip(); } if (h <= 0) { _root.eAmount = 0; _root.points = _root.points + 4000; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } dx = (Math.random() * 3) + 3; dy = ((Math.random() * 2) + 2) * -1; h = 200;
Symbol 28 MovieClip [en11] Frame 1
function onEnterFrame() { _rotation = (_rotation + (spin * 4)); if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) { dx = 0; dy = 0; } timer++; if (timer < 20) { _xscale = (_xscale + 4); _yscale = (_yscale + 4); } else if (timer < 40) { _xscale = (_xscale - 4); _yscale = (_yscale - 4); } else { timer = 0; _xscale = 100; _yscale = 100; } _x = (_x + dx); _y = (_y + dy); if ((_y > 880) || (_y < 0)) { dy = dy * -1; _y = (_y + (dy * 2)); } if ((_x < 0) || (_x > 640)) { dx = dx * -1; _x = (_x + (dx * 2)); } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.eAmount--; _root.death(); this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 300; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } dx = (Math.random() * 3) + 3; dy = ((Math.random() * 2) + 2) * -1; h = 15; timer = 0; spin = Math.floor(Math.random() * 3) - 1;
Symbol 31 MovieClip [en10] Frame 1
function onEnterFrame() { if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) { dx = 0; dy = 0; } distance = Math.sqrt(((_x - _root.ship._x) * (_x - _root.ship._x)) + ((_y - _root.ship._y) * (_y - _root.ship._y))); if (distance < 300) { if ((((_x > 0) && (_x < 640)) && (_y < 880)) && (_y > 0)) { fx = (_x - _root.ship._x) + 1E-13; fy = _y - _root.ship._y; radians = Math.atan(fy / fx); if (_root.ship._x < _x) { radians = radians - (Math.PI/2); } else { radians = radians + (Math.PI/2); } thrustDX = speed * Math.cos(radians); thrustDY = speed * Math.sin(radians); dx = thrustDX; dy = thrustDY; } else { dx = 0; dy = 0; } } else { dx = 0; dy = 0; } _x = (_x + dx); _y = (_y + dy); if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.death(); _root.eAmount--; this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 300; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } speed = 5; h = 10;
Symbol 33 MovieClip [en9] Frame 1
function onEnterFrame() { if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) { dx = 0; dy = 0; } _x = (_x + dx); _y = (_y + dy); if ((_x < 0) || (_x > 640)) { dx = dx * -1; } if ((_y > 880) || (_y < 0)) { dy = dy * -1; } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.death(); _root.eAmount--; this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 200; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } fx = Math.floor(Math.random() * 3) - 1; if (fx == 0) { fx = Math.floor(Math.random() * 3) - 1; } if (fx == 0) { fx = Math.floor(Math.random() * 3) - 1; } if (fx == 0) { fx = Math.floor(Math.random() * 3) - 1; } dx = ((fx * Math.random()) * 8) + (fx * 4); dy = Math.random() * 4; h = 10;
Symbol 35 MovieClip [en8] Frame 1
function onEnterFrame() { if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) { dx = 0; dy = 0; } fx = (_x - _root.ship._x) + 1E-13; fy = _y - _root.ship._y; radians = Math.atan(fy / fx); if (_root.ship._x < _x) { radians = radians - Math.PI; } thrustDX = speed * Math.cos(radians); thrustDY = speed * Math.sin(radians); dx = thrustDX; dy = thrustDY; _x = (_x + dx); _y = (_y + dy); if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.death(); _root.eAmount--; this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 150; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } speed = 5; h = 5;
Symbol 37 MovieClip Frame 1
function onEnterFrame() { _rotation = (_rotation - 6); }
Symbol 39 MovieClip Frame 1
function onEnterFrame() { _rotation = (_rotation + 10); }
Symbol 40 MovieClip [en7] Frame 1
function onEnterFrame() { if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) { dx = 0; dy = 0; } _x = (_x + dx); _y = (_y + dy); if ((((_x < 0) || (_x > 640)) || (_y > 880)) || (_y < 0)) { dir = dir - 180; _rotation = dir; degrees = dir; degrees = degrees - 90; radians = degrees * _root.rad; statMovX = 10 * Math.cos(radians); statMovY = 10 * Math.sin(radians); thrustDX = speed * Math.cos(radians); thrustDY = speed * Math.sin(radians); dx = thrustDX; dy = thrustDY; } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.death(); _root.eAmount--; this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 100; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } dir = Math.random() * 360; _rotation = dir; degrees = dir; degrees = degrees - 90; speed = Math.random() * 10; radians = degrees * _root.rad; statMovX = 10 * Math.cos(radians); statMovY = 10 * Math.sin(radians); thrustDX = speed * Math.cos(radians); thrustDY = speed * Math.sin(radians); dx = thrustDX; dy = thrustDY; h = 10;
Symbol 42 MovieClip [en6] Frame 1
function onEnterFrame() { _x = (_x + dx); if ((_x < 0) || (_x > 640)) { dx = dx * -1; _x = (_x + (dx * 2)); } timer++; if (timer > 20) { timer = 0; fireLaser(); } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.death(); this.removeMovieClip(); } if (h <= 0) { _root.eAmount = 0; trace(_root.eAmount); trace(_root.dead); _root.points = _root.points + 1000; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x + 5; exp._y = _y; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x - 5; exp._y = _y; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y + 5; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x + 5; exp._y = _y + 5; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x - 5; exp._y = _y + 5; this.removeMovieClip(); } } function fireLaser() { depth = _root.getNextHighestDepth(); _root.attachMovie("bossLaser", "bL" + depth, depth); bL = eval ("_root.bL" + depth); bL._x = _x; bL._y = _y - 15; } dx = 4; h = 100; timer = Math.random() * 30;
Symbol 44 MovieClip [bossLaser] Frame 1
function onEnterFrame() { _y = (_y - 8); if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.death(); this.removeMovieClip(); } if (_y < 0) { this.removeMovieClip(); } if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) { this.removeMovieClip(); } }
Symbol 46 MovieClip [en5] Frame 1
function onEnterFrame() { if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) { dx = 0; dy = 0; } _x = (_x + dx); _y = (_y + dy); if ((_y > 880) || (_y < 0)) { dy = dy * -1; _y = (_y + (dy * 2)); } if ((_x < 0) || (_x > 640)) { dx = dx * -1; _x = (_x + (dx * 2)); } timer++; if (timer > 30) { timer = 0; dx = dx * -1; } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.death(); _root.eAmount--; this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 60; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } dx = (Math.random() * 2) + 2; dy = ((Math.random() * 2) + 2) * -1; h = 10; timer = Math.random() * 30;
Symbol 48 MovieClip [en4] Frame 1
function onEnterFrame() { if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) { dx = 0; dy = 0; } _x = (_x + dx); _y = (_y + dy); if ((_y > 880) || (_y < 0)) { dy = dy * -1; _y = (_y + (dy * 2)); } if ((_x < 0) || (_x > 640)) { dx = dx * -1; _x = (_x + (dx * 2)); } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.death(); _root.eAmount--; this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 50; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } dx = (Math.random() * 2) + 2; dy = ((Math.random() * 1) + 1) * -1; h = 5;
Symbol 50 MovieClip [en3] Frame 1
function onEnterFrame() { if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) { dx = 0; dy = 0; } _x = (_x + dx); if (dy < 0) { _y = (_y + dy); } else { _y = (_y + (dy / 2)); } if ((((_x < 0) || (_x > 640)) || (_y > 880)) || (_y < 0)) { dy = dy * -1; _y = (_y + (dy * 2)); } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.death(); _root.eAmount--; this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 35; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } dx = 0; dy = ((Math.random() * 5) + 5) * -1; h = 10;
Symbol 52 MovieClip [en2] Frame 1
function onEnterFrame() { if (_root.shieldMC.hitTest(_x, _y, true)) { dx = 0; dy = 0; } _x = (_x + dx); _y = (_y + dy); if ((((_x < 0) || (_x > 640)) || (_y > 880)) || (_y < 0)) { dir = dir - 180; _rotation = dir; degrees = dir; degrees = degrees - 90; radians = degrees * _root.rad; statMovX = 10 * Math.cos(radians); statMovY = 10 * Math.sin(radians); thrustDX = speed * Math.cos(radians); thrustDY = speed * Math.sin(radians); dx = thrustDX; dy = thrustDY; } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.death(); _root.eAmount--; this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 25; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } dir = Math.random() * 360; _rotation = dir; degrees = dir; degrees = degrees - 90; radians = degrees * _root.rad; statMovX = 10 * Math.cos(radians); statMovY = 10 * Math.sin(radians); thrustDX = speed * Math.cos(radians); thrustDY = speed * Math.sin(radians); dx = thrustDX; dy = thrustDY;
Symbol 54 MovieClip [en1] Frame 1
function onEnterFrame() { if (_root.shieldMC.hitTest(_x, _y, true)) { dx = 0; dy = 0; } _x = (_x + dx); _y = (_y + dy); if ((((_x < 0) || (_x > 640)) || (_y > 880)) || (_y < 0)) { dir = dir - 180; _rotation = dir; degrees = dir; degrees = degrees - 90; radians = degrees * _root.rad; statMovX = 10 * Math.cos(radians); statMovY = 10 * Math.sin(radians); thrustDX = speed * Math.cos(radians); thrustDY = speed * Math.sin(radians); dx = thrustDX; dy = thrustDY; } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.death(); _root.eAmount--; this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 20; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } dir = Math.random() * 360; _rotation = dir; degrees = dir; degrees = degrees - 90; radians = degrees * _root.rad; statMovX = 10 * Math.cos(radians); statMovY = 10 * Math.sin(radians); thrustDX = speed * Math.cos(radians); thrustDY = speed * Math.sin(radians); dx = thrustDX; dy = thrustDY;
Symbol 67 MovieClip [exp] Frame 12
this.removeMovieClip();
Symbol 69 MovieClip [laser] Frame 1
function onEnterFrame() { _x = (_x + dx); _y = (_y + dy); if ((((_x < 0) || (_x > 640)) || (_y > 880)) || (_y < 0)) { this.removeMovieClip(); } i = 0; i = 0; while (i < 16) { e = eval ("_root.e" + i); if (this.hitTest(e)) { e.h = e.h - 5; this.removeMovieClip(); } i++; } if (_root.shieldMC.hitTest(_x, _y, true)) { this.removeMovieClip(); } }
Symbol 80 Button
on (release) { _root.gotoAndStop("intro"); }
Symbol 81 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 81 MovieClip Frame 2
gotoAndPlay (1);
Symbol 85 Button
on (release) { getURL ("http://armorgames.com", "_BLANK"); }
Symbol 89 Button
on (release) { getURL ("http://armorgames.com", "_BLANK"); }
Symbol 101 Button
on (release) { nextFrame(); }
Symbol 106 Button
on (release) { getURL ("http://www.amianywhere.com", "_blank"); }
Symbol 111 MovieClip Frame 1
function onEnterFrame() { _x = _root._xmouse; _y = _root._ymouse; _rotation = ((_y / 5) - 20); } Mouse.hide(); timer = 0;
Symbol 115 MovieClip Frame 1
stop();
Symbol 115 MovieClip Frame 2
stop();
Symbol 115 MovieClip Frame 3
stop();
Symbol 115 MovieClip Frame 4
stop();
Symbol 121 Button
on (release) { ship.gotoAndStop(2); ship.clear(); nextFrame(); }
Symbol 124 Button
on (release) { ship.gotoAndStop(3); ship.clear(); nextFrame(); }
Symbol 127 Button
on (release) { ship.gotoAndStop(4); ship.clear(); nextFrame(); }
Symbol 129 Button
on (release) { ship.clear(); }
Symbol 138 MovieClip Frame 1
stop(); time = new Date(); seconds = time.getSeconds(); secondSet = seconds; timer = 0; this.onEnterFrame = function () { timer++; time = new Date(); seconds = time.getSeconds(); if (secondSet != seconds) { play(); } };
Symbol 138 MovieClip Frame 2
disp = timer + 2;
Symbol 141 MovieClip Frame 1
function onEnterFrame() { points = "$" + _root.points; }
Symbol 149 Button
on (release) { gotoAndStop ("music"); }
Symbol 151 Button
on (release) { ship._rotation = 0; dir = 0; control = true; controlTimer = 7; speed = 0; dx = 0; dy = 0; dead = false; gotoAndStop(levelgoto); }
Symbol 154 Button
on (release) { if (points >= lifePrice2) { lives++; points = points - lifePrice2; lifePrice2 = lifePrice2 * 2; } }
Symbol 156 Button
on (release) { if ((points >= speedPrice2) && (speedLimit < 8)) { speedLimit++; points = points - speedPrice2; speedPrice2 = speedPrice2 * 2; if (speedLimit == 8) { speedPrice2 = 0; } } }
Symbol 158 Button
on (release) { if ((points >= ratePrice2) && (laserSpeed > 4)) { laserSpeed = laserSpeed - 2; points = points - ratePrice2; ratePrice2 = ratePrice2 * 2; if (laserSpeed == 4) { ratePrice2 = 0; } } }
Symbol 160 Button
on (release) { if ((points >= burstPrice2) && (laserType == "standard")) { laserType = "burst"; points = points - burstPrice2; burstPrice2 = 0; } }
Symbol 162 Button
on (release) { if ((points >= shieldPrice2) && (shieldLevel != 4)) { shieldLevel++; trace(shieldLevel); points = points - shieldPrice2; shieldPrice2 = shieldPrice2 * 2; if (shieldLevel == 4) { shieldPrice2 = 0; } if (shieldLevel == 3) { shieldAmount = 90; } } }
Symbol 166 Button
on (release) { postIt._x = 320; postIt._y = 240; }
Symbol 167 Button
on (release) { if (_root.points >= _root.drawPrice2) { _root.points = _root.points - _root.drawPrice2; if (_root.purchased != 4) { _root.purchased++; } if (_root.purchased == 1) { _root.rightLaser = true; } if (_root.purchased == 2) { _root.leftLaser = true; } if (_root.purchased == 3) { _root.backLaser = true; } _root.gotoAndStop("draw2"); } }
Symbol 170 MovieClip Frame 1
if (_root.purchased == 0) { stop(); _root.drawPrice2 = 2000; }
Symbol 170 MovieClip Frame 2
if (_root.purchased == 1) { stop(); _root.drawPrice2 = 4000; }
Symbol 170 MovieClip Frame 3
if (_root.purchased == 2) { stop(); _root.drawPrice2 = 6000; }
Symbol 170 MovieClip Frame 4
if ((_root.purchased == 3) || (_root.purchased == 4)) { stop(); _root.drawPrice2 = 2000; }
Symbol 173 Button
on (release) { this._x = 1000; this._y = 1000; }
Symbol 177 Button
on (release) { getURL ("http;//armorgames.com", "_BLANK"); }
Symbol 191 Button
on (release) { eAmount = 0; }
Symbol 193 Button
on (release) { _root.music = false; stopAllSounds(); }
Symbol 195 Button
on (release) { _root.music = true; choose = eval ("_root.loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); }
Symbol 196 MovieClip Frame 1
function onEnterFrame() { if (_root.music) { gotoAndStop (1); } else { gotoAndStop (2); } } _root.music = true;
Symbol 197 Button
on (release) { setMusic = true; stopAllSounds(); loop1.start(0, 999999999); }
Symbol 198 Button
on (release) { setMusic = true; stopAllSounds(); loop2.start(0, 999999999); }
Symbol 199 Button
on (release) { setMusic = true; stopAllSounds(); loop3.start(0, 999999999); }
Symbol 200 Button
on (release) { setMusic = true; stopAllSounds(); loop4.start(0, 999999999); }
Symbol 201 Button
on (release) { setMusic = true; stopAllSounds(); loop5.start(0, 999999999); }
Symbol 202 Button
on (release) { setMusic = true; stopAllSounds(); loop6.start(0, 999999999); }
Symbol 203 Button
on (release) { setMusic = true; stopAllSounds(); loop7.start(0, 999999999); }
Symbol 204 Button
on (release) { setMusic = true; stopAllSounds(); loop8.start(0, 999999999); }
Symbol 205 Button
on (release) { setMusic = true; stopAllSounds(); loop9.start(0, 999999999); }
Symbol 206 Button
on (release) { setMusic = true; stopAllSounds(); loop10.start(0, 999999999); }
Symbol 207 Button
on (release) { setMusic = true; stopAllSounds(); loop11.start(0, 999999999); }
Symbol 209 Button
on (release) { stopAllSounds(); setMusic = false; if (music) { choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } }
Symbol 210 Button
on (release) { getURL ("http://blazetrack.newgrounds.com", "_blank"); }
Symbol 211 Button
on (release) { getURL ("http://rucklo.newgrounds.com", "_blank"); }
Symbol 212 Button
on (release) { getURL ("http://cheez-r-us.newgrounds.com", "_blank"); }
Symbol 213 Button
on (release) { getURL ("http://maestrosegments.newgrounds.com", "_blank"); }
Symbol 214 Button
on (release) { getURL ("http://willypinthahizzouse.newgrounds.com", "_blank"); }
Symbol 215 Button
on (release) { getURL ("http://synteza.newgrounds.com", "_blank"); }
Symbol 216 Button
on (release) { getURL ("http://treadz.newgrounds.com", "_blank"); }
Symbol 217 Button
on (release) { getURL ("http://daniel555.newgrounds.com", "_blank"); }
Symbol 218 Button
on (release) { getURL ("http://fight4nothing.newgrounds.com", "_blank"); }
Symbol 219 Button
on (release) { getURL ("http://paroxym.newgrounds.com", "_blank"); }
Symbol 223 MovieClip Frame 1
if (_root.ship._width != 0) { if (_root.ship._width > _root.ship._height) { this._width = _root.ship._width; this._height = _root.ship._width; } else { this._width = _root.ship._height; this._height = _root.ship._height; } } else { this._width = 70; this._height = 70; } if (_root.purchased == 1) { stop(); }
Symbol 223 MovieClip Frame 2
if (_root.purchased == 2) { stop(); }
Symbol 223 MovieClip Frame 3
if ((_root.purchased == 3) || 4) { stop(); }
Symbol 225 Button
on (release) { ship.gotoAndStop(1); ship.clear(); }
Symbol 227 Button
on (release) { color = "0x990000"; }
Symbol 229 Button
on (release) { color = "0x003399"; }
Symbol 231 Button
on (release) { color = "0xFFFF00"; }
Symbol 233 Button
on (release) { color = "0xFF9900"; }
Symbol 235 Button
on (release) { color = "0x6666666"; }
Symbol 236 Button
on (release) { color = "0x000000"; }
Symbol 238 Button
on (release) { color = "0x003300"; }
Symbol 240 Button
on (release) { color = "0x00FFFF"; }
Symbol 242 Button
on (release) { color = "0x0066FF"; }
Symbol 244 Button
on (release) { color = "0xCCCCCC"; }
Symbol 246 Button
on (release) { color = "0x009900"; }
Symbol 248 Button
on (release) { color = "0x00FF00"; }
Symbol 250 Button
on (release) { color = "0xFF66FF"; }
Symbol 252 Button
on (release) { color = "0xCC00FF"; }
Symbol 255 Button
on (release) { color = "0x663300"; }
Symbol 257 Button
on (release) { color = "0x996600"; }
Symbol 259 Button
on (release) { color = "0x336666"; }
Symbol 261 Button
on (release) { color = "0x339999"; }
Symbol 265 Button
on (release) { lives = 0; life = true; gotoAndStop (2); }
Symbol 267 Button
on (release) { eAmount = 1; dead = false; life = true; gotoAndStop(leveltry); }
Symbol 274 Button
on (release) { dead = false; life = true; gotoAndStop (2); }
Symbol 280 Button
on (release) { getURL ("http://www.amianywhere.com", "_blank"); }
Symbol 302 MovieClip Frame 1
_root.stop();
Symbol 302 MovieClip Frame 126
_root.gotoAndStop(2);

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [en17]Uses:1
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [en16]Uses:3
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [en15]Uses:5
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [en14]Uses:7
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip [en13]Uses:9
Symbol 11 FontUsed by:12 13 14 15 16 17 18 19 20 21 22 23 24 73 77 84 90 91 93 95 96 97 98 99 102 103 105 108 117 118 130 132 134 148 150 152 155 157 159 161 163 165 168 169 171 178 179 180 181 182 183 184 185 186 187 188 189 190 192 194 208 224 253 262 263 264 266 268 271 272 273 278 279
Symbol 12 TextUses:11Used by:25
Symbol 13 TextUses:11Used by:25
Symbol 14 TextUses:11Used by:25
Symbol 15 TextUses:11Used by:25
Symbol 16 TextUses:11Used by:25
Symbol 17 TextUses:11Used by:25
Symbol 18 TextUses:11Used by:25
Symbol 19 TextUses:11Used by:25
Symbol 20 TextUses:11Used by:25
Symbol 21 TextUses:11Used by:25
Symbol 22 TextUses:11Used by:25
Symbol 23 TextUses:11Used by:25
Symbol 24 TextUses:11Used by:25
Symbol 25 MovieClipUses:12 13 14 15 16 17 18 19 20 21 22 23 24Used by:26
Symbol 26 MovieClip [en12]Uses:25
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClip [en11]Uses:27
Symbol 29 GraphicUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [en10]Uses:29 30
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip [en9]Uses:32
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClip [en8]Uses:34
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:40
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:40
Symbol 40 MovieClip [en7]Uses:37 39
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip [en6]Uses:41
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip [bossLaser]Uses:43
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClip [en5]Uses:45
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClip [en4]Uses:47
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip [en3]Uses:49
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClip [en2]Uses:51
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClip [en1]Uses:53
Symbol 55 GraphicUsed by:67
Symbol 56 GraphicUsed by:67
Symbol 57 GraphicUsed by:67
Symbol 58 GraphicUsed by:67
Symbol 59 GraphicUsed by:67
Symbol 60 GraphicUsed by:67
Symbol 61 GraphicUsed by:67
Symbol 62 GraphicUsed by:67
Symbol 63 GraphicUsed by:67
Symbol 64 GraphicUsed by:67
Symbol 65 GraphicUsed by:67
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClip [exp]Uses:55 56 57 58 59 60 61 62 63 64 65 66
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClip [laser]Uses:68
Symbol 70 GraphicUsed by:Timeline
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:Timeline
Symbol 73 TextUses:11Used by:Timeline
Symbol 74 GraphicUsed by:75 149 151 193 195 209 236
Symbol 75 MovieClipUses:74Used by:81
Symbol 76 GraphicUsed by:81
Symbol 77 TextUses:11Used by:81
Symbol 78 GraphicUsed by:80
Symbol 79 GraphicUsed by:80
Symbol 80 ButtonUses:78 79Used by:81
Symbol 81 MovieClipUses:75 76 77 80Used by:Timeline
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:Timeline
Symbol 84 TextUses:11Used by:85
Symbol 85 ButtonUses:84Used by:Timeline
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:88 89
Symbol 88 MovieClipUses:87Used by:89
Symbol 89 ButtonUses:88 87Used by:Timeline
Symbol 90 TextUses:11Used by:94
Symbol 91 TextUses:11Used by:94
Symbol 92 GraphicUsed by:94
Symbol 93 TextUses:11Used by:94
Symbol 94 ButtonUses:90 91 92 93Used by:Timeline
Symbol 95 TextUses:11Used by:Timeline
Symbol 96 TextUses:11Used by:Timeline
Symbol 97 TextUses:11Used by:Timeline
Symbol 98 TextUses:11Used by:Timeline
Symbol 99 TextUses:11Used by:101
Symbol 100 GraphicUsed by:101
Symbol 101 ButtonUses:99 100Used by:Timeline
Symbol 102 TextUses:11Used by:Timeline
Symbol 103 TextUses:11Used by:106
Symbol 104 GraphicUsed by:106 280
Symbol 105 TextUses:11Used by:106 280
Symbol 106 ButtonUses:103 104 105Used by:Timeline
Symbol 107 GraphicUsed by:109 174
Symbol 108 TextUses:11Used by:109 174
Symbol 109 MovieClipUses:107 108Used by:Timeline
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:Timeline
Symbol 112 GraphicUsed by:115
Symbol 113 GraphicUsed by:115
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:112 113 114Used by:Timeline
Symbol 116 GraphicUsed by:Timeline
Symbol 117 TextUses:11Used by:Timeline
Symbol 118 TextUses:11Used by:Timeline
Symbol 119 GraphicUsed by:121
Symbol 120 GraphicUsed by:121
Symbol 121 ButtonUses:119 120Used by:Timeline
Symbol 122 GraphicUsed by:124
Symbol 123 GraphicUsed by:124
Symbol 124 ButtonUses:122 123Used by:Timeline
Symbol 125 GraphicUsed by:127
Symbol 126 GraphicUsed by:127
Symbol 127 ButtonUses:125 126Used by:Timeline
Symbol 128 GraphicUsed by:129 167 197 198 199 200 201 202 203 204 205 206 207 210 211 212 213 214 215 216 217 218 219 225 280
Symbol 129 ButtonUses:128Used by:Timeline
Symbol 130 TextUses:11Used by:Timeline
Symbol 131 GraphicUsed by:Timeline
Symbol 132 TextUses:11Used by:Timeline
Symbol 133 GraphicUsed by:135
Symbol 134 TextUses:11Used by:135
Symbol 135 MovieClipUses:133 134Used by:Timeline
Symbol 136 FontUsed by:137
Symbol 137 EditableTextUses:136Used by:138
Symbol 138 MovieClipUses:137Used by:Timeline
Symbol 139 FontUsed by:140 142 143 144 145 146 147
Symbol 140 EditableTextUses:139Used by:141
Symbol 141 MovieClipUses:140Used by:Timeline
Symbol 142 EditableTextUses:139Used by:Timeline
Symbol 143 EditableTextUses:139Used by:Timeline
Symbol 144 EditableTextUses:139Used by:Timeline
Symbol 145 EditableTextUses:139Used by:Timeline
Symbol 146 EditableTextUses:139Used by:Timeline
Symbol 147 EditableTextUses:139Used by:Timeline
Symbol 148 TextUses:11Used by:149
Symbol 149 ButtonUses:148 74Used by:Timeline
Symbol 150 TextUses:11Used by:151
Symbol 151 ButtonUses:150 74Used by:Timeline
Symbol 152 TextUses:11Used by:154
Symbol 153 GraphicUsed by:154
Symbol 154 ButtonUses:152 153Used by:Timeline
Symbol 155 TextUses:11Used by:156
Symbol 156 ButtonUses:155Used by:Timeline
Symbol 157 TextUses:11Used by:158
Symbol 158 ButtonUses:157Used by:Timeline
Symbol 159 TextUses:11Used by:160
Symbol 160 ButtonUses:159Used by:Timeline
Symbol 161 TextUses:11Used by:162
Symbol 162 ButtonUses:161Used by:Timeline
Symbol 163 TextUses:11Used by:164
Symbol 164 MovieClipUses:163Used by:Timeline
Symbol 165 TextUses:11Used by:166
Symbol 166 ButtonUses:165Used by:Timeline
Symbol 167 ButtonUses:128Used by:170
Symbol 168 TextUses:11Used by:170
Symbol 169 TextUses:11Used by:170
Symbol 170 MovieClipUses:167 168 169Used by:Timeline
Symbol 171 TextUses:11Used by:173
Symbol 172 GraphicUsed by:173
Symbol 173 ButtonUses:171 172Used by:174
Symbol 174 MovieClipUses:107 108 173Used by:Timeline
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:177
Symbol 177 ButtonUses:176Used by:Timeline
Symbol 178 TextUses:11Used by:Timeline
Symbol 179 TextUses:11Used by:Timeline
Symbol 180 TextUses:11Used by:Timeline
Symbol 181 TextUses:11Used by:Timeline
Symbol 182 TextUses:11Used by:Timeline
Symbol 183 TextUses:11Used by:Timeline
Symbol 184 TextUses:11Used by:Timeline
Symbol 185 TextUses:11Used by:Timeline
Symbol 186 TextUses:11Used by:Timeline
Symbol 187 TextUses:11Used by:Timeline
Symbol 188 TextUses:11Used by:Timeline
Symbol 189 TextUses:11Used by:Timeline
Symbol 190 TextUses:11Used by:191
Symbol 191 ButtonUses:190Used by:Timeline
Symbol 192 TextUses:11Used by:193
Symbol 193 ButtonUses:192 74Used by:196
Symbol 194 TextUses:11Used by:195
Symbol 195 ButtonUses:194 74Used by:196
Symbol 196 MovieClipUses:193 195Used by:Timeline
Symbol 197 ButtonUses:128Used by:Timeline
Symbol 198 ButtonUses:128Used by:Timeline
Symbol 199 ButtonUses:128Used by:Timeline
Symbol 200 ButtonUses:128Used by:Timeline
Symbol 201 ButtonUses:128Used by:Timeline
Symbol 202 ButtonUses:128Used by:Timeline
Symbol 203 ButtonUses:128Used by:Timeline
Symbol 204 ButtonUses:128Used by:Timeline
Symbol 205 ButtonUses:128Used by:Timeline
Symbol 206 ButtonUses:128Used by:Timeline
Symbol 207 ButtonUses:128Used by:Timeline
Symbol 208 TextUses:11Used by:209
Symbol 209 ButtonUses:208 74Used by:Timeline
Symbol 210 ButtonUses:128Used by:Timeline
Symbol 211 ButtonUses:128Used by:Timeline
Symbol 212 ButtonUses:128Used by:Timeline
Symbol 213 ButtonUses:128Used by:Timeline
Symbol 214 ButtonUses:128Used by:Timeline
Symbol 215 ButtonUses:128Used by:Timeline
Symbol 216 ButtonUses:128Used by:Timeline
Symbol 217 ButtonUses:128Used by:Timeline
Symbol 218 ButtonUses:128Used by:Timeline
Symbol 219 ButtonUses:128Used by:Timeline
Symbol 220 GraphicUsed by:223
Symbol 221 GraphicUsed by:223
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:220 221 222Used by:Timeline
Symbol 224 TextUses:11Used by:Timeline
Symbol 225 ButtonUses:128Used by:Timeline
Symbol 226 GraphicUsed by:227
Symbol 227 ButtonUses:226Used by:Timeline
Symbol 228 GraphicUsed by:229
Symbol 229 ButtonUses:228Used by:Timeline
Symbol 230 GraphicUsed by:231
Symbol 231 ButtonUses:230Used by:Timeline
Symbol 232 GraphicUsed by:233
Symbol 233 ButtonUses:232Used by:Timeline
Symbol 234 GraphicUsed by:235
Symbol 235 ButtonUses:234Used by:Timeline
Symbol 236 ButtonUses:74Used by:Timeline
Symbol 237 GraphicUsed by:238
Symbol 238 ButtonUses:237Used by:Timeline
Symbol 239 GraphicUsed by:240
Symbol 240 ButtonUses:239Used by:Timeline
Symbol 241 GraphicUsed by:242
Symbol 242 ButtonUses:241Used by:Timeline
Symbol 243 GraphicUsed by:244
Symbol 244 ButtonUses:243Used by:Timeline
Symbol 245 GraphicUsed by:246
Symbol 246 ButtonUses:245Used by:Timeline
Symbol 247 GraphicUsed by:248
Symbol 248 ButtonUses:247Used by:Timeline
Symbol 249 GraphicUsed by:250
Symbol 250 ButtonUses:249Used by:Timeline
Symbol 251 GraphicUsed by:252
Symbol 252 ButtonUses:251Used by:Timeline
Symbol 253 TextUses:11Used by:Timeline
Symbol 254 GraphicUsed by:255
Symbol 255 ButtonUses:254Used by:Timeline
Symbol 256 GraphicUsed by:257
Symbol 257 ButtonUses:256Used by:Timeline
Symbol 258 GraphicUsed by:259
Symbol 259 ButtonUses:258Used by:Timeline
Symbol 260 GraphicUsed by:261
Symbol 261 ButtonUses:260Used by:Timeline
Symbol 262 TextUses:11Used by:Timeline
Symbol 263 TextUses:11Used by:Timeline
Symbol 264 TextUses:11Used by:265 274
Symbol 265 ButtonUses:264Used by:Timeline
Symbol 266 TextUses:11Used by:267
Symbol 267 ButtonUses:266Used by:Timeline
Symbol 268 TextUses:11Used by:Timeline
Symbol 269 FontUsed by:270 275 276 277 281
Symbol 270 EditableTextUses:269Used by:Timeline
Symbol 271 TextUses:11Used by:Timeline
Symbol 272 TextUses:11Used by:Timeline
Symbol 273 TextUses:11Used by:Timeline
Symbol 274 ButtonUses:264Used by:Timeline
Symbol 275 EditableTextUses:269Used by:Timeline
Symbol 276 EditableTextUses:269Used by:Timeline
Symbol 277 EditableTextUses:269Used by:Timeline
Symbol 278 TextUses:11Used by:Timeline
Symbol 279 TextUses:11Used by:280
Symbol 280 ButtonUses:128 279 104 105Used by:Timeline
Symbol 281 EditableTextUses:269Used by:Timeline
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:282Used by:302
Symbol 284 GraphicUsed by:302
Symbol 285 GraphicUsed by:302
Symbol 286 GraphicUsed by:302
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClipUses:287Used by:302
Symbol 289 GraphicUsed by:301
Symbol 290 Sound [menu]Used by:301
Symbol 291 Sound [loop11]Used by:301
Symbol 292 Sound [loop2]Used by:301
Symbol 293 Sound [loop10]Used by:301
Symbol 294 Sound [loop3]Used by:301
Symbol 295 Sound [loop4]Used by:301
Symbol 296 Sound [loop5]Used by:301
Symbol 297 Sound [loop6]Used by:301
Symbol 298 Sound [loop9]Used by:301
Symbol 299 Sound [loop8]Used by:301
Symbol 300 Sound [loop7]Used by:301
Symbol 301 MovieClipUses:289 290 291 292 293 294 295 296 297 298 299 300Used by:302
Symbol 302 MovieClipUses:283 284 285 286 288 301 SS1Used by:Timeline
Streaming Sound 1Used by:Symbol 302 MovieClip

Instance Names

"adBox"Frame 1Symbol 72 MovieClip
"postIt"Frame 2Symbol 109 MovieClip
"mouse"Frame 2Symbol 111 MovieClip
"ship"Frame 3Symbol 115 MovieClip
"dra"Frame 3Symbol 135 MovieClip
"ft"Frame 4Symbol 138 MovieClip
"shop"Frame 5Symbol 164 MovieClip
"postIt"Frame 5Symbol 174 MovieClip
"dra"Frame 7Symbol 135 MovieClip
"bar"Symbol 81 MovieClip Frame 1Symbol 75 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 2 as "en17"
ExportAssets (56)Timeline Frame 1Symbol 4 as "en16"
ExportAssets (56)Timeline Frame 1Symbol 6 as "en15"
ExportAssets (56)Timeline Frame 1Symbol 8 as "en14"
ExportAssets (56)Timeline Frame 1Symbol 10 as "en13"
ExportAssets (56)Timeline Frame 1Symbol 26 as "en12"
ExportAssets (56)Timeline Frame 1Symbol 28 as "en11"
ExportAssets (56)Timeline Frame 1Symbol 31 as "en10"
ExportAssets (56)Timeline Frame 1Symbol 33 as "en9"
ExportAssets (56)Timeline Frame 1Symbol 35 as "en8"
ExportAssets (56)Timeline Frame 1Symbol 40 as "en7"
ExportAssets (56)Timeline Frame 1Symbol 42 as "en6"
ExportAssets (56)Timeline Frame 1Symbol 44 as "bossLaser"
ExportAssets (56)Timeline Frame 1Symbol 46 as "en5"
ExportAssets (56)Timeline Frame 1Symbol 48 as "en4"
ExportAssets (56)Timeline Frame 1Symbol 50 as "en3"
ExportAssets (56)Timeline Frame 1Symbol 52 as "en2"
ExportAssets (56)Timeline Frame 1Symbol 54 as "en1"
ExportAssets (56)Timeline Frame 1Symbol 67 as "exp"
ExportAssets (56)Timeline Frame 1Symbol 69 as "laser"
ExportAssets (56)Timeline Frame 110Symbol 290 as "menu"
ExportAssets (56)Timeline Frame 110Symbol 291 as "loop11"
ExportAssets (56)Timeline Frame 110Symbol 292 as "loop2"
ExportAssets (56)Timeline Frame 110Symbol 293 as "loop10"
ExportAssets (56)Timeline Frame 110Symbol 294 as "loop3"
ExportAssets (56)Timeline Frame 110Symbol 295 as "loop4"
ExportAssets (56)Timeline Frame 110Symbol 296 as "loop5"
ExportAssets (56)Timeline Frame 110Symbol 297 as "loop6"
ExportAssets (56)Timeline Frame 110Symbol 298 as "loop9"
ExportAssets (56)Timeline Frame 110Symbol 299 as "loop8"
ExportAssets (56)Timeline Frame 110Symbol 300 as "loop7"

Labels

"menu"Frame 2
"draw"Frame 3
"level1"Frame 4
"stop"Frame 5
"music"Frame 6
"draw2"Frame 7
"tryAgain"Frame 8
"gameOver"Frame 9
"level2"Frame 10
"level3"Frame 11
"level4"Frame 12
"level5"Frame 13
"level6"Frame 14
"level7"Frame 15
"level8"Frame 16
"level9"Frame 17
"level10"Frame 18
"level11"Frame 19
"level12"Frame 20
"level13"Frame 21
"level14"Frame 22
"level15"Frame 23
"level16"Frame 24
"level17"Frame 25
"level18"Frame 26
"level19"Frame 27
"level20"Frame 28
"level21"Frame 29
"level22"Frame 30
"level23"Frame 31
"level24"Frame 32
"level25"Frame 33
"level26"Frame 34
"level27"Frame 35
"level28"Frame 36
"level29"Frame 37
"level30"Frame 38
"level31"Frame 39
"level32"Frame 40
"level33"Frame 41
"level34"Frame 42
"level35"Frame 43
"level36"Frame 44
"level37"Frame 45
"level38"Frame 46
"level39"Frame 47
"level40"Frame 48
"level41"Frame 49
"level42"Frame 50
"level43"Frame 51
"level44"Frame 52
"level45"Frame 53
"level46"Frame 54
"level47"Frame 55
"level48"Frame 56
"level49"Frame 57
"level50"Frame 58
"level51"Frame 59
"level52"Frame 60
"level53"Frame 61
"level54"Frame 62
"level55"Frame 63
"level56"Frame 64
"level57"Frame 65
"level58"Frame 66
"level59"Frame 67
"level60"Frame 68
"level61"Frame 69
"level62"Frame 70
"level63"Frame 71
"level64"Frame 72
"level65"Frame 73
"level66"Frame 74
"level67"Frame 75
"level68"Frame 76
"level69"Frame 77
"level70"Frame 78
"level71"Frame 79
"level72"Frame 80
"level73"Frame 81
"level74"Frame 82
"level75"Frame 83
"level76"Frame 84
"level77"Frame 85
"level78"Frame 86
"level79"Frame 87
"level80"Frame 88
"level81"Frame 89
"level82"Frame 90
"level83"Frame 91
"level84"Frame 92
"level85"Frame 93
"level86"Frame 94
"level87"Frame 95
"level88"Frame 96
"level89"Frame 97
"level90"Frame 98
"level91"Frame 99
"level92"Frame 100
"level93"Frame 101
"level94"Frame 102
"level95"Frame 103
"level96"Frame 104
"level97"Frame 105
"level98"Frame 106
"level99"Frame 107
"level100"Frame 108
"win"Frame 109
"intro"Frame 110
"loaded"Symbol 81 MovieClip Frame 3
"d1"Symbol 115 MovieClip Frame 2
"d2"Symbol 115 MovieClip Frame 3
"d3"Symbol 115 MovieClip Frame 4

Dynamic Text Variables

dispSymbol 137 EditableText""
pointsSymbol 140 EditableText""
lifePriceSymbol 142 EditableText"$100"
speedPriceSymbol 143 EditableText"$100"
ratePriceSymbol 144 EditableText"$100"
burstPriceSymbol 145 EditableText"$100"
shieldPriceSymbol 146 EditableText"$100"
drawPriceSymbol 147 EditableText"$100"
livesSymbol 270 EditableText"1"
showMoneySymbol 275 EditableText"1"
showLevelsSymbol 276 EditableText"1"
eDSymbol 277 EditableText"1"
eDSymbol 281 EditableText"1"




http://swfchan.com/4/16323/info.shtml
Created: 1/6 -2019 22:52:19 Last modified: 1/6 -2019 22:52:19 Server time: 06/05 -2024 20:31:58