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reflex_crk.swf

This is the info page for
Flash #16686

(Click the ID number above for more basic data on this flash file.)


Text
S

E

<>

COMPLETED

Level 1

'Tutorial Level'

Completed!

Click to
release the
ball!

Click to
flip the mirrors

Collect all
gems to activate
the exit!

Guide the ball
to the exit!

Click here to start!

Click here to start!

RefleX

v 1.2

A remake of game
called Reflexion.
By Klas Kroon 2004 (C)

Instructions
Click the 'S' to get the ball rolling.
Collect all the 'gems' by guiding the
ball with the 'mirrors'. Click the
'mirrors' to change their angles.
Guide the ball to the 'E' to finish the
level.
Clicking the 'S' a second time will
restart the current level.

R

e

f

l

X

Click here to enter a password!

Click here to enter a password!

Level 10

Level 10

Level 10

Level 10

Level 10

Level 10

Level 10

Level 10

Level 10

Level 10

Level 10

Level 10

Level 10

Level 10

Level 10

Level 10

Gongratulations!

You have now completed all levels!
Very well done! Now... Game Over!

Click anywhere to go back to the title screen...

Password:

Enter a password to
skip ahead to a certain
level.

00000

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
stop(); fscommand ("allowscale", false); _yscale = 99.98; _xscale = 99.98; passA = [12345, 70760, 38030, 58163, 51799, 46316, 29548, 22870, 22088, 12916, 63546, 52790, 73369, 16916, 85978, 14610, 92523, 91264, 23144, 79799, 56582, 94731, 85592, 46994, 24475, 42689, 19211]; level = 1; if (_root._url != "http://oos.moxiecode.com/examples/reflex/reflexion_1.swf") { }
Frame 3
l_1 = [[0, 0, 0, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 1, 2, 1, 0, 0, 0, 0], [1, 1, 1, 1, 0, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 6, 0, 4, 4, 0, 6, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 0, 1, 1, 1, 1], [0, 0, 0, 0, 1, 3, 1, 0, 0, 0], [0, 0, 0, 0, 1, 1, 1, 0, 0, 0]]; l_1_start = "down"; l_1_name = "Tutorial Level"; l_2 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 1, 5, 0, 4, 1, 5, 0, 4, 1], [1, 6, 1, 6, 1, 6, 1, 6, 1, 6, 1], [1, 4, 0, 5, 6, 0, 6, 4, 0, 5, 1], [1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1], [0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0]]; l_2_start = "down"; l_2_name = "Piece of Cake"; l_3 = [[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [1, 1, 0, 6, 0, 1, 1, 6, 0, 6, 1, 1], [1, 2, 5, 4, 5, 4, 5, 4, 5, 4, 3, 1], [1, 1, 6, 0, 6, 1, 1, 0, 6, 0, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]]; l_3_start = "right"; l_3_name = "Bottleneck"; l_4 = [[1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 4, 6, 4, 0, 6, 1], [1, 6, 0, 4, 6, 4, 0, 1], [1, 4, 0, 8, 8, 0, 4, 1], [1, 0, 4, 6, 4, 0, 6, 1], [1, 6, 0, 4, 6, 4, 3, 1], [1, 1, 1, 1, 1, 1, 1, 1]]; l_4_start = "right"; l_4_name = "Symmetry"; l_5 = [[1, 1, 1, 1, 1, 0, 0, 0, 0], [1, 2, 4, 6, 1, 0, 0, 0, 0], [1, 4, 6, 7, 1, 1, 0, 0, 0], [1, 6, 7, 6, 4, 1, 1, 0, 0], [1, 1, 1, 4, 8, 4, 1, 1, 1], [0, 0, 1, 1, 4, 6, 7, 6, 1], [0, 0, 0, 1, 1, 7, 6, 4, 1], [0, 0, 0, 0, 1, 6, 4, 3, 1], [0, 0, 0, 0, 1, 1, 1, 1, 1]]; l_5_start = "right"; l_5_change = "time"; l_5_name = "Synchronicity"; l_6 = [[0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0], [1, 1, 1, 1, 4, 5, 4, 6, 5, 4, 5, 1, 1, 1], [1, 2, 9, 10, 4, 6, 5, 6, 6, 5, 6, 0, 3, 1], [1, 1, 1, 1, 5, 5, 5, 6, 4, 4, 4, 1, 1, 1], [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0]]; l_6_start = "right"; l_6_name = "Frost"; l_7 = [[0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0], [0, 0, 1, 5, 0, 0, 0, 4, 1, 0, 0], [1, 1, 1, 0, 1, 6, 1, 0, 1, 1, 1], [1, 2, 0, 8, 6, 8, 6, 8, 0, 3, 1], [1, 1, 1, 0, 1, 6, 1, 0, 1, 1, 1], [0, 0, 1, 4, 0, 4, 0, 5, 1, 0, 0], [0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0]]; l_7_start = "right"; l_7_change = "impact"; l_7_name = "Causality"; l_8 = [[1, 1, 1, 0, 0, 0, 0, 0], [1, 2, 1, 1, 1, 1, 0, 0], [1, 0, 1, 1, 0, 1, 1, 1], [1, 0, 0, 5, 0, 0, 7, 1], [1, 0, 6, 0, 0, 0, 5, 1], [1, 4, 0, 11, 11, 6, 0, 1], [1, 0, 6, 0, 0, 0, 4, 1], [1, 7, 0, 0, 5, 0, 5, 1], [1, 1, 1, 0, 1, 1, 0, 1], [0, 0, 1, 1, 1, 1, 3, 1], [0, 0, 0, 0, 0, 1, 1, 1]]; l_8_start = "down"; l_8_name = "Up'n Down"; l_9 = [[0, 0, 0, 1, 1, 1, 1, 1, 0, 0], [0, 0, 0, 1, 5, 5, 4, 1, 1, 1], [1, 1, 1, 1, 5, 12, 5, 1, 6, 1], [1, 2, 1, 1, 4, 0, 0, 0, 8, 1], [1, 7, 0, 0, 0, 5, 0, 1, 6, 1], [1, 3, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 0, 0, 0, 0, 0, 0, 0]]; l_9_start = "down"; l_9_name = "Push!"; l_10 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 6, 4, 6, 5, 1, 1, 5, 6, 4, 1], [1, 6, 1, 6, 1, 13, 1, 0, 0, 0, 0, 1], [1, 4, 6, 5, 6, 4, 14, 6, 13, 6, 5, 1], [1, 6, 1, 6, 1, 13, 1, 0, 0, 0, 0, 1], [1, 3, 6, 4, 6, 5, 1, 1, 4, 6, 5, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; l_10_start = "right"; l_10_name = "Open Sesame!"; l_11 = [[0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0], [0, 0, 0, 0, 1, 16, 16, 16, 16, 1, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 3, 17, 6, 5, 5, 15, 4, 1, 4, 6, 1], [1, 1, 1, 5, 5, 15, 5, 4, 15, 4, 4, 1], [1, 2, 0, 5, 5, 1, 5, 15, 4, 4, 4, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; l_11_start = "right"; l_11_name = "Lights On!"; l_12 = [[0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 18, 18, 1, 0, 0, 0, 0], [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 1, 0, 5, 18, 18, 4, 0, 1, 0, 0], [1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1], [1, 2, 0, 0, 5, 5, 4, 4, 0, 0, 3, 1], [1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1], [0, 0, 1, 6, 17, 5, 4, 17, 6, 1, 0, 0], [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0]]; l_12_start = "right"; l_12_num = [[1, 5, 2], [1, 6, 8]]; l_12_equal = [[4, 5, 2], [4, 6, 8]]; l_12_name = "Twenty Eight"; l_13 = [[0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0], [0, 0, 1, 6, 6, 6, 6, 6, 1, 0, 0], [0, 0, 1, 5, 0, 4, 0, 4, 1, 0, 0], [0, 0, 1, 5, 19, 11, 0, 4, 1, 0, 0], [1, 1, 1, 5, 0, 0, 19, 4, 1, 1, 1], [1, 2, 0, 5, 5, 5, 4, 4, 0, 3, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; l_13_start = "right"; l_13_name = "Claustrophobia"; l_14 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 1, 5, 0, 5, 4, 5, 4, 5, 0, 0, 1], [1, 0, 0, 0, 0, 12, 0, 12, 0, 12, 0, 0, 1], [1, 4, 0, 12, 0, 8, 8, 8, 8, 8, 0, 6, 1], [1, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 1], [1, 3, 1, 4, 0, 4, 5, 4, 5, 4, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; l_14_start = "down"; l_14_name = "Pushover"; l_15 = [[0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1], [0, 0, 1, 1, 1, 1, 1, 0, 1, 6, 5, 3, 6, 1], [1, 1, 1, 4, 5, 5, 1, 1, 1, 6, 6, 6, 5, 1], [1, 2, 0, 5, 20, 4, 0, 21, 0, 0, 0, 0, 4, 1], [1, 1, 1, 4, 5, 5, 1, 1, 1, 5, 0, 6, 5, 1], [0, 0, 1, 1, 1, 1, 1, 0, 1, 4, 5, 6, 6, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1]]; l_15_start = "right"; l_15_name = "Spikey"; l_16 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 4, 0, 0, 6, 0, 0, 5, 6, 1], [1, 0, 5, 0, 0, 19, 0, 0, 4, 0, 1], [1, 5, 6, 19, 0, 6, 0, 0, 6, 4, 1], [1, 4, 4, 0, 0, 0, 0, 19, 5, 5, 1], [1, 3, 5, 0, 0, 0, 0, 0, 4, 6, 1], [1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1], [0, 0, 0, 1, 22, 1, 22, 1, 0, 0, 0], [0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0]]; l_16_start = "right"; l_16_guns = true; l_16_name = "Cannon Fodder"; l_17 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [1, 2, 4, 4, 5, 4, 6, 5, 5, 4, 1, 0], [1, 1, 4, 6, 4, 4, 5, 5, 23, 5, 1, 0], [0, 1, 5, 4, 4, 6, 5, 4, 5, 5, 1, 0], [0, 1, 4, 4, 5, 4, 6, 5, 5, 4, 1, 0], [0, 1, 4, 23, 4, 4, 5, 5, 6, 5, 1, 1], [0, 1, 5, 4, 4, 6, 5, 4, 5, 5, 3, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; l_17_start = "right"; l_17_change = "freeze"; l_17_name = "Reversion"; l_18 = [[0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0], [0, 0, 0, 1, 5, 5, 5, 5, 8, 7, 4, 4, 4, 4, 1, 0, 0, 0], [1, 1, 1, 1, 6, 5, 5, 6, 8, 6, 4, 4, 6, 4, 1, 1, 1, 1], [1, 2, 9, 10, 5, 6, 5, 6, 8, 7, 6, 4, 6, 4, 0, 0, 3, 1], [1, 1, 1, 1, 6, 5, 5, 6, 8, 6, 4, 4, 6, 4, 1, 1, 1, 1], [0, 0, 0, 1, 5, 5, 5, 5, 8, 7, 4, 4, 4, 4, 1, 0, 0, 0], [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0]]; l_18_start = "right"; l_18_name = "Chiller"; l_19 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [1, 2, 4, 5, 4, 5, 4, 23, 4, 5, 6, 1, 6, 5, 1, 0], [1, 1, 5, 4, 5, 6, 5, 1, 5, 6, 1, 4, 5, 4, 1, 0], [0, 1, 6, 5, 1, 5, 4, 6, 4, 5, 23, 5, 4, 6, 1, 0], [0, 1, 5, 4, 5, 6, 5, 1, 5, 4, 1, 4, 5, 4, 1, 1], [0, 1, 4, 5, 4, 5, 4, 23, 6, 5, 6, 1, 6, 5, 3, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; l_19_start = "right"; l_19_name = "Devious"; l_20 = [[0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1], [0, 0, 1, 4, 4, 4, 24, 0, 5, 5, 5, 0, 6, 1], [0, 0, 1, 0, 4, 1, 0, 0, 1, 5, 0, 1, 1, 1], [0, 0, 1, 6, 5, 5, 6, 6, 5, 5, 6, 1, 0, 0], [1, 1, 1, 0, 5, 1, 0, 0, 1, 4, 0, 1, 0, 0], [1, 3, 0, 5, 5, 5, 0, 24, 4, 4, 4, 1, 0, 0], [1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 6, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0]]; l_20_start = "down"; l_20_change = "spikey"; l_20_name = "Double Spikey"; l_21 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 0, 4, 0, 0, 1, 5, 0, 5, 4, 1], [1, 1, 1, 0, 0, 25, 5, 0, 25, 5, 0, 1], [1, 0, 0, 0, 4, 5, 6, 25, 4, 6, 5, 1], [1, 0, 0, 0, 5, 4, 4, 5, 0, 0, 0, 1], [1, 5, 6, 4, 25, 6, 5, 4, 0, 0, 0, 1], [1, 0, 5, 25, 0, 5, 25, 0, 0, 1, 1, 1], [1, 4, 5, 0, 5, 1, 0, 0, 4, 0, 3, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; l_21_start = "right"; l_21_name = "Oh No! More Gems!"; l_22 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 6, 4, 6, 4, 6, 4, 6, 4, 1], [1, 6, 1, 6, 1, 6, 1, 6, 1, 6, 1], [1, 5, 6, 4, 6, 5, 6, 4, 6, 5, 1], [1, 6, 1, 6, 1, 6, 1, 6, 1, 6, 1], [1, 4, 6, 4, 6, 4, 6, 5, 6, 3, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 26, 26, 26, 26, 26, 26, 26, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]]; l_22_start = "right"; l_22_change = "tries"; l_22_name = "Just Seven"; l_23 = [[0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 5, 2, 1, 0, 0, 0, 0], [1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1], [1, 5, 4, 6, 5, 0, 4, 0, 0, 4, 0, 1], [1, 6, 0, 1, 0, 6, 7, 6, 6, 0, 4, 1], [1, 5, 6, 5, 0, 7, 0, 5, 1, 6, 0, 1], [1, 6, 5, 4, 0, 6, 6, 6, 4, 6, 4, 1], [1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1], [0, 0, 0, 0, 1, 3, 5, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0]]; l_23_start = "left"; l_23_change = "diamond"; l_23_name = "Temptation"; l_24 = [[0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0], [0, 0, 1, 6, 1, 0, 1, 3, 1, 0, 0], [1, 1, 1, 7, 1, 1, 1, 5, 1, 1, 1], [1, 1, 0, 0, 4, 6, 5, 0, 0, 1, 1], [1, 6, 5, 23, 0, 4, 0, 23, 4, 6, 1], [1, 8, 6, 4, 6, 2, 6, 5, 6, 7, 1], [1, 7, 8, 0, 5, 8, 4, 0, 7, 8, 1], [1, 1, 1, 7, 0, 0, 0, 8, 1, 1, 1], [0, 0, 1, 1, 0, 6, 0, 1, 1, 0, 0], [0, 0, 0, 1, 6, 1, 6, 1, 0, 0, 0], [0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0]]; l_24_start = "up"; l_24_name = "Mirror Mania"; l_25 = [[0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0], [0, 0, 0, 1, 18, 18, 18, 18, 1, 0, 0, 0], [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0], [0, 0, 1, 0, 0, 5, 4, 0, 0, 1, 0, 0], [1, 1, 1, 0, 5, 5, 4, 4, 0, 1, 1, 1], [1, 0, 0, 5, 18, 18, 18, 18, 4, 0, 0, 1], [1, 5, 5, 5, 0, 8, 7, 0, 4, 4, 4, 1], [1, 2, 5, 0, 5, 0, 0, 4, 0, 4, 3, 1], [1, 1, 1, 1, 1, 17, 17, 1, 1, 1, 1, 1], [0, 0, 0, 1, 6, 8, 7, 6, 1, 0, 0, 0], [0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0]]; l_25_start = "right"; l_25_num = [[1, 4, 2], [1, 5, 9], [1, 6, 0], [1, 7, 4]]; l_25_equal = [[5, 4, 2], [5, 5, 9], [5, 6, 0], [5, 7, 4]]; l_25_name = "MMCMIV"; l_26 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 5, 6, 5, 5, 5, 5, 6, 5, 1], [1, 5, 5, 5, 5, 6, 5, 6, 5, 6, 1], [1, 6, 5, 5, 5, 5, 5, 5, 5, 5, 1], [1, 6, 5, 5, 1, 1, 1, 1, 5, 5, 1], [1, 3, 5, 6, 1, 2, 9, 10, 5, 6, 1], [1, 6, 5, 5, 1, 1, 1, 1, 5, 5, 1], [1, 6, 5, 5, 5, 5, 5, 6, 5, 5, 1], [1, 5, 5, 6, 5, 5, 6, 5, 6, 5, 1], [1, 1, 5, 5, 5, 6, 5, 5, 5, 5, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; l_26_start = "right"; l_26_name = "Glacier"; l_27 = [[0, 0, 0, 1, 1, 1, 1, 0, 0, 0], [0, 0, 1, 1, 2, 6, 1, 0, 0, 0], [1, 1, 1, 5, 6, 5, 1, 1, 1, 1], [1, 5, 5, 6, 5, 5, 6, 5, 6, 1], [1, 5, 6, 5, 5, 6, 5, 6, 5, 1], [1, 6, 5, 6, 5, 5, 6, 5, 5, 1], [1, 1, 1, 1, 5, 6, 5, 1, 1, 1], [0, 0, 0, 1, 5, 3, 1, 1, 0, 0], [0, 0, 0, 1, 1, 1, 1, 0, 0, 0]]; l_27_start = "down"; l_27_change = "vanish"; l_27_name = "Vanishing Trick";
Frame 5
function run() { if (gdie) { if ((dieTime + 1000) < getTimer()) { restartLevel(); } else { return(undefined); } } if (this.level_show && ((showtime + 1500) < getTimer())) { removeMovieClip(level_show); } else if (getTimer() < (showtime + 1500)) { return(undefined); } if (this.level_comp && ((comptime + 1000) < getTimer())) { removeMovieClip(level_comp); level++; makeMap(level); } else if (getTimer() < (comptime + 1000)) { return(undefined); } if ((change == "time") && (getTimer() >= (lastTime + 3000))) { var y = 0; while (y < mapH) { var x = 0; while (x < mapW) { var type = cMap[y][x]; if (type == 7) { cMap[y][x] = 8; this.con[(("t" + y) + "_") + x].gotoAndStop(9); } if (type == 8) { cMap[y][x] = 7; this.con[(("t" + y) + "_") + x].gotoAndStop(8); } x++; } y++; } lastTime = getTimer(); } if (mDown) { var moy = _root.con._ymouse; var mox = _root.con._xmouse; var ry = Math.floor(moy / tileS); var rx = Math.floor(mox / tileS); var tileType = cMap[ry][rx]; if (tileType == 4) { cMap[ry][rx] = 5; this.con[(("t" + ry) + "_") + rx].gotoAndStop(6); if (change == "tries") { minusTries(); } if ((level == 1) && (diamond < diamondsNeeded)) { this.attachMovie("tut", "tut", 2); this.tut.gotoAndStop(3); this.tut._y = 280; this.tut._x = 330; } } if (tileType == 5) { cMap[ry][rx] = 4; this.con[(("t" + ry) + "_") + rx].gotoAndStop(5); if (change == "tries") { minusTries(); } } if ((tileType == 2) && (started)) { restartlevel(); mDown = false; return(undefined); } if ((tileType == 2) && (!started)) { this.con.attachMovie("ball", "ball", 1000); bally = (ry * tileS) + (tileS / 2); ballx = (rx * tileS) + (tileS / 2); this.con.ball._y = bally; this.con.ball._x = ballx; if (startDir == "down") { my = 1; } if (startDir == "up") { my = -1; } if (startDir == "left") { mx = -1; } if (startDir == "right") { mx = 1; } started = true; this.con[(("t" + ry) + "_") + rx].a.gotoAndStop("still"); if (level == 1) { this.attachMovie("tut", "tut", 2); this.tut.gotoAndStop(2); this.tut._y = 200; this.tut._x = 320; } } mDown = false; } if (!started) { if (level == 1) { this.attachMovie("tut", "tut", 2); this.tut.gotoAndStop(1); this.tut._y = 90; this.tut._x = 300; } return(undefined); } bally = bally + (my * speed); ballx = ballx + (mx * speed); ontiley = Math.floor(bally / tileS); ontilex = Math.floor(ballx / tileS); offsety = (bally / tileS) - ontiley; offsetx = (ballx / tileS) - ontilex; if ((offsety == 0.5) && (offsetx == 0.5)) { var tileType = cMap[ontiley][ontilex]; if ((tiletype == 4) || (tiletype == 7)) { playSound("mirror"); var f = false; if ((change == "impact") && (tiletype == 7)) { changeImpact(); } if ((change == "freeze") && (tiletype == 4)) { changeFreeze(ontiley, ontilex); } if ((my == 1) && (!f)) { my = 0; mx = 1; f = true; } if ((my == -1) && (!f)) { my = 0; mx = -1; f = true; } if ((mx == 1) && (!f)) { my = 1; mx = 0; f = true; } if ((mx == -1) && (!f)) { my = -1; mx = 0; f = true; } if ((change == "vanish") && (tiletype == 4)) { cMap[ontiley][ontilex] = 0; this.con[(("t" + ontiley) + "_") + ontilex].gotoAndStop(1); } } if ((tiletype == 5) || (tiletype == 8)) { playSound("mirror"); var f = false; if ((change == "impact") && (tiletype == 8)) { changeImpact(); } if ((change == "freeze") && (tiletype == 5)) { changeFreeze(ontiley, ontilex); } if ((my == 1) && (!f)) { my = 0; mx = -1; f = true; } if ((my == -1) && (!f)) { my = 0; mx = 1; f = true; } if ((mx == 1) && (!f)) { my = -1; mx = 0; f = true; } if ((mx == -1) && (!f)) { my = 1; mx = 0; f = true; } if ((change == "vanish") && (tiletype == 5)) { cMap[ontiley][ontilex] = 0; this.con[(("t" + ontiley) + "_") + ontilex].gotoAndStop(1); } } if (tiletype == 6) { cMap[ontiley][ontilex] = 0; this.con[(("t" + ontiley) + "_") + ontilex].gotoAndStop(1); playSound("diamond"); diamond++; checkDiamonds(); if (change == "diamond") { changeImpact(); } } if (((tiletype == 9) || (tiletype == 10)) && (!freeze)) { freezeAll(); freeze = true; } if (tiletype == 12) { changeImpact(); } if (tiletype == 13) { changeBlock(); } if (tiletype == 15) { changeLight(ontilex); } if ((tiletype == 18) && (!numSolved)) { changeNum(ontiley, ontilex); } if (tiletype == 20) { controlSpikey(my, mx); } if ((tiletype == 21) || (tiletype == 24)) { restartLevel(); } if (tiletype == 23) { changeFrozen(); } if (tiletype == 25) { randomGem(); } if ((change == "spikey") && ((lastSpikeyMove + 800) < getTimer())) { moveAllSpikeys(ontiley, ontilex); lastSpikeyMove = getTimer(); } if ((tiletype == 3) && (diamond == diamondsNeeded)) { this.attachMovie("level_show", "level_comp", 2); this.level_comp._x = 300; this.level_comp._y = 175; this.level_comp.gotoAndStop(2); comptime = getTimer(); } if (guns) { checkGuns(ontiley, ontilex); } } var tiletype = cMap[ontiley][ontilex]; if (((((tiletype == 1) || (tiletype == 11)) || (tiletype == 200)) || (tiletype == 17)) || (tiletype == 19)) { var f = false; if ((my == 1) && (!f)) { bally = bally - (my * speed); my = -1; f = true; playSound("wall"); if (tiletype == 11) { this.con[(("t" + ontiley) + "_") + ontilex].a.gotoAndPlay("down"); this.con[(("t" + ontiley) + "_") + ontilex].a.y = ontiley; this.con[(("t" + ontiley) + "_") + ontilex].a.x = ontilex; } } if ((my == -1) && (!f)) { bally = bally - (my * speed); my = 1; f = true; playSound("wall"); if (tiletype == 11) { this.con[(("t" + ontiley) + "_") + ontilex].a.gotoAndPlay("up"); this.con[(("t" + ontiley) + "_") + ontilex].a.y = ontiley; this.con[(("t" + ontiley) + "_") + ontilex].a.x = ontilex; } } if ((mx == 1) && (!f)) { ballx = ballx - (mx * speed); mx = -1; f = true; playSound("wall"); if (tiletype == 19) { this.con[(("t" + ontiley) + "_") + ontilex].a.gotoAndPlay("right"); this.con[(("t" + ontiley) + "_") + ontilex].a.y = ontiley; this.con[(("t" + ontiley) + "_") + ontilex].a.x = ontilex; } } if ((mx == -1) && (!f)) { ballx = ballx - (mx * speed); mx = 1; f = true; playSound("wall"); if (tiletype == 19) { this.con[(("t" + ontiley) + "_") + ontilex].a.gotoAndPlay("left"); this.con[(("t" + ontiley) + "_") + ontilex].a.y = ontiley; this.con[(("t" + ontiley) + "_") + ontilex].a.x = ontilex; } } } this.con.ball._y = bally; this.con.ball._x = ballx; } function checkDiamonds() { if (diamond < diamondsNeeded) { return(undefined); } if (diamond >= diamondsNeeded) { var y = mapH; while (y >= 0) { var x = mapW; while (x >= 0) { var type = cMap[y][x]; if (type == 3) { this.con[(("t" + y) + "_") + x].a.gotoAndPlay("anim"); if (level == 1) { this.attachMovie("tut", "tut", 2); this.tut.gotoAndStop(4); this.tut._y = 310; this.tut._x = 330; } break; } x--; } y--; } } } function minusTries() { var left = false; var found = false; var y = mapH; while (y >= 0) { var x = mapW; while (x >= 0) { var type = cMap[y][x]; if ((type == 26) && (found)) { left = true; break; } if ((type == 26) && (!found)) { this.con[(("t" + y) + "_") + x].gotoAndStop(1); cMap[y][x] = 0; found = true; } x--; } y--; } if (!left) { freezeAll(); } } function randomGem() { var temparray = []; var cc = 0; var y = 0; while (y < mapH) { var x = 0; while (x < mapW) { var type = cMap[y][x]; if (type == 0) { temparray[cc] = [x, y]; cc++; } x++; } y++; } var num = random(temparray.length); var gx = temparray[num][0]; var gy = temparray[num][1]; cMap[gy][gx] = 6; this.con[(("t" + gy) + "_") + gx].gotoAndStop(7); diamondsNeeded++; } function moveAllSpikeys(ony, onx) { var y = 0; while (y < mapH) { var x = 0; for ( ; x < mapW ; x++) { var type = cMap[y][x]; if (type == 24) { if (onx < x) { if (cMap[y][x - 1] == 0) { this.con[(("t" + y) + "_") + x].a.y = y; this.con[(("t" + y) + "_") + x].a.x = x; cMap[y][x - 1] = 300; this.con[(("t" + y) + "_") + x].a.gotoAndPlay("left"); continue; } } else if (x < onx) { if (cMap[y][x + 1] == 0) { this.con[(("t" + y) + "_") + x].a.y = y; this.con[(("t" + y) + "_") + x].a.x = x; cMap[y][x + 1] = 300; this.con[(("t" + y) + "_") + x].a.gotoAndPlay("right"); continue; } } else if (ony < y) { if (cMap[y - 1][x] == 0) { this.con[(("t" + y) + "_") + x].a.y = y; this.con[(("t" + y) + "_") + x].a.x = x; cMap[y - 1][x] = 300; this.con[(("t" + y) + "_") + x].a.gotoAndPlay("up"); continue; } } else if (y < ony) { if (cMap[y + 1][x] == 0) { this.con[(("t" + y) + "_") + x].a.y = y; this.con[(("t" + y) + "_") + x].a.x = x; cMap[y + 1][x] = 300; this.con[(("t" + y) + "_") + x].a.gotoAndPlay("down"); } } if (ony < y) { if (cMap[y - 1][x] == 0) { this.con[(("t" + y) + "_") + x].a.y = y; this.con[(("t" + y) + "_") + x].a.x = x; cMap[y - 1][x] = 300; this.con[(("t" + y) + "_") + x].a.gotoAndPlay("up"); continue; } } else if (y < ony) { if (cMap[y + 1][x] == 0) { this.con[(("t" + y) + "_") + x].a.y = y; this.con[(("t" + y) + "_") + x].a.x = x; cMap[y + 1][x] = 300; this.con[(("t" + y) + "_") + x].a.gotoAndPlay("down"); } } } } y++; } } function changeFrozen() { var y = 0; while (y < mapH) { var x = 0; while (x < mapW) { var type = cMap[y][x]; if (type == 4) { this.con[(("t" + y) + "_") + x].gotoAndStop(8); cMap[y][x] = 7; } if (type == 5) { this.con[(("t" + y) + "_") + x].gotoAndStop(9); cMap[y][x] = 8; } if (type == 7) { this.con[(("t" + y) + "_") + x].gotoAndStop(5); cMap[y][x] = 4; } if (type == 8) { this.con[(("t" + y) + "_") + x].gotoAndStop(6); cMap[y][x] = 5; } x++; } y++; } } function changeFreeze(y, x) { var type = cMap[y][x]; if (type == 4) { this.con[(("t" + y) + "_") + x].gotoAndStop(8); cMap[y][x] = 7; } if (type == 5) { this.con[(("t" + y) + "_") + x].gotoAndStop(9); cMap[y][x] = 8; } } function checkGuns(ony, onx) { var found = false; var y = 0; while (y < mapH) { var type = cMap[y][onx]; if (type == 22) { found = true; } y++; } if (!found) { return(undefined); } var die = true; var y = ony; while (y < mapH) { var type = cMap[y][onx]; if ((type != 0) && (type != 22)) { die = false; break; } if (type == 22) { this.con[(("t" + y) + "_") + onx].a.gotoAndStop(2); die = true; break; } y++; } if (die) { started = false; gdie = true; dieTime = getTimer(); } } function restartLevel() { call("maps"); removeMovieClip(this.con.ball); makeMap(level); } function controlSpikey(my, mx) { var dir; if (my < 0) { dir = "up"; } else if (0 < my) { dir = "down"; } else if (mx < 0) { dir = "left"; } else if (0 < mx) { dir = "right"; } var y = 0; while (y < mapH) { var x = 0; while (x < mapW) { var type = cMap[y][x]; if (type == 21) { this.con[(("t" + y) + "_") + x].a.y = y; this.con[(("t" + y) + "_") + x].a.x = x; this.con[(("t" + y) + "_") + x].a.gotoAndPlay(dir); break; } x++; } y++; } } function changeNum(y, x) { var n = ((("t" + y) + "_") + x); var frame = this.con[n].a._currentframe; if (frame == 10) { this.con[n].a.gotoAndStop(1); } else { this.con[n].a.gotoAndStop(Number(frame + 1)); } checkNums(); } function checkNums() { var correct = true; var i = 0; while (i < equal.length) { var n = ((("t" + equal[i][0]) + "_") + equal[i][1]); var num1 = (this.con[n].a._currentframe - 1); var num2 = equal[i][2]; if (num1 != num2) { correct = false; } i++; } if (correct) { numSolved = true; openDoors(); if (level == 25) { changeFrozen(); } } } function changeLight(x) { if ((lastChange + 500) < getTimer()) { var y = 0; while (y < mapH) { var type = cMap[y][x]; if (type == 16) { if (this.con[(("t" + y) + "_") + x].a._currentframe == 1) { this.con[(("t" + y) + "_") + x].a.gotoAndStop(2); } else if (this.con[(("t" + y) + "_") + x].a._currentframe == 2) { this.con[(("t" + y) + "_") + x].a.gotoAndStop(1); } lastChange = getTimer(); } y++; } checkAllLights(); } } function openDoors() { var y = 0; while (y < mapH) { var x = 0; while (x < mapW) { var type = cMap[y][x]; if (type == 17) { cMap[y][x] = 300; this.con[(("t" + y) + "_") + x].gotoAndStop(1); } x++; } y++; } } function closeDoors() { var y = 0; while (y < mapH) { var x = 0; while (x < mapW) { var type = cMap[y][x]; if (type == 300) { cMap[y][x] = 17; this.con[(("t" + y) + "_") + x].gotoAndStop(18); } x++; } y++; } } function checkAllLights() { var open = true; var y = 0; while (y < mapH) { var x = 0; while (x < mapW) { var type = cMap[y][x]; if (type == 16) { if (this.con[(("t" + y) + "_") + x].a._currentframe == 1) { open = false; break; } } x++; } y++; } if (open) { openDoors(); } else { closeDoors(); } } function freezeAll() { var y = 0; while (y < mapH) { var x = 0; while (x < mapW) { var type = cMap[y][x]; if (type == 4) { cMap[y][x] = 7; this.con[(("t" + y) + "_") + x].gotoAndStop(8); } if (type == 5) { cMap[y][x] = 8; this.con[(("t" + y) + "_") + x].gotoAndStop(9); } x++; } y++; } } function changeImpact() { var y = 0; while (y < mapH) { var x = 0; while (x < mapW) { var type = cMap[y][x]; if (type == 7) { cMap[y][x] = 8; this.con[(("t" + y) + "_") + x].gotoAndStop(9); } if (type == 8) { cMap[y][x] = 7; this.con[(("t" + y) + "_") + x].gotoAndStop(8); } x++; } y++; } } function changeBlock() { var y = 0; while (y < mapH) { var x = 0; while (x < mapW) { var type = cMap[y][x]; if (type == 14) { cMap[y][x] = 200; this.con[(("t" + y) + "_") + x].a.gotoAndStop("show"); } if (type == 200) { cMap[y][x] = 14; this.con[(("t" + y) + "_") + x].a.gotoAndStop("hide"); } x++; } y++; } } function playSound(id) { if (!soundon) { return(undefined); } if ((stime + 100) < getTimer()) { var s = new Sound(this); s.attachSound(id); s.start(); stime = getTimer(); } } function makeMap(level) { if (level == 28) { gotoAndStop (7); return(undefined); } mx = (my = 0); guns = false; gdie = false; started = false; freeze = false; cMap = eval ("l_" + level); startDir = eval (("l_" + level) + "_start"); change = eval (("l_" + level) + "_change"); num = eval (("l_" + level) + "_num"); equal = eval (("l_" + level) + "_equal"); guns = eval (("l_" + level) + "_guns"); numSolved = false; mapH = cMap.length; mapW = cMap[0].length; diamond = 0; diamondsNeeded = 0; this.attachMovie("empty", "con", 1); var d = 0; outlevel = "Level " + level; outCode = "Code: " + passA[level - 1].toString(); var y = 0; while (y < mapH) { var x = 0; while (x < mapW) { var n = ((("t" + y) + "_") + x); this.con.attachMovie("tile", n, ++d); this.con[n]._y = y * tileS; this.con[n]._x = x * tileS; this.con[n].gotoAndStop(Number(cMap[y][x] + 1)); if (cMap[y][x] == 6) { diamondsNeeded++; } x++; } y++; } lastTime = getTimer(); var i = 0; while (i < num.length) { var n = ((("t" + num[i][0]) + "_") + num[i][1]); this.con[n].a.gotoAndStop(Number(num[i][2] + 1)); i++; } var w = this.con._width; var h = this.con._height; this.con._x = (600 - w) / 2; this.con._y = (400 - h) / 2; this.attachMovie("level_show", "level_show", 2); this.level_show._x = 300; this.level_show._y = 175; this.level_show.level = outLevel; this.level_show.name = ("'" + eval (("l_" + level) + "_name")) + "'"; showtime = getTimer(); } _quality = "LOW"; outLevel = "Level " + level; stop(); tileS = 32; speed = 4; _root.soundon = true; makeMap(level);
Instance of Symbol 131 MovieClip [empty] in Frame 5
onClipEvent (enterFrame) { _parent.run(); } onClipEvent (mouseDown) { _parent.mDown = true; } onClipEvent (mouseUp) { _parent.mDown = false; }
Frame 6
stop(); getURL ("http://oos.moxiecode.com/examples/reflex/", "_top");
Frame 7
removeMovieClip(this.con); stop();
Instance of Symbol 130 MovieClip [empty] in Frame 7
onClipEvent (load) { tm = getTimer(); } onClipEvent (mouseDown) { if ((tm + 1000) < getTimer()) { _parent.gotoAndStop(2); } }
Frame 8
function checkPassword() { var found = 0; var i = 0; while (i < passA.length) { if (password.toString() == passA[i].toString()) { found = i; break; } i++; } level = found + 1; gotoAndPlay (3); } stop(); pressed = false;
Symbol 42 MovieClip Frame 1
stop();
Symbol 53 MovieClip Frame 20
gotoAndPlay (1);
Symbol 53 MovieClip Frame 21
stop();
Symbol 58 MovieClip Frame 1
stop();
Symbol 58 MovieClip Frame 25
gotoAndPlay (6);
Symbol 76 MovieClip Frame 1
stop();
Symbol 76 MovieClip Frame 2
if (_root.cMap[y - 1][x] != 0) { gotoAndStop (1); }
Symbol 76 MovieClip Frame 17
_root.cMap[y][x] = 0; _root.cMap[y - 1][x] = 11; _root.con[(("t" + (y - 1)) + "_") + x].gotoAndStop(12); stop(); _parent.gotoAndStop(1);
Symbol 76 MovieClip Frame 18
if (_root.cMap[y + 1][x] != 0) { gotoAndStop (1); }
Symbol 76 MovieClip Frame 34
_root.cMap[y][x] = 0; _root.cMap[y + 1][x] = 11; _root.con[(("t" + (y + 1)) + "_") + x].gotoAndStop(12); stop(); _parent.gotoAndStop(1);
Symbol 81 MovieClip Frame 1
stop();
Symbol 81 MovieClip Frame 2
stop();
Symbol 86 MovieClip Frame 1
stop();
Symbol 86 MovieClip Frame 2
stop();
Symbol 89 MovieClip Frame 1
stop();
Symbol 89 MovieClip Frame 2
if (_root.cMap[y][x - 1] != 0) { gotoAndStop (1); }
Symbol 89 MovieClip Frame 17
_root.cMap[y][x] = 0; _root.cMap[y][x - 1] = 19; _root.con[(("t" + y) + "_") + (x - 1)].gotoAndStop(20); stop(); _parent.gotoAndStop(1);
Symbol 89 MovieClip Frame 18
if (_root.cMap[y][x + 1] != 0) { gotoAndStop (1); }
Symbol 89 MovieClip Frame 34
_root.cMap[y][x] = 0; _root.cMap[y][x + 1] = 19; _root.con[(("t" + y) + "_") + (x + 1)].gotoAndStop(20); stop(); _parent.gotoAndStop(1);
Symbol 95 MovieClip Frame 1
stop();
Symbol 95 MovieClip Frame 2
if (_root.cMap[y - 1][x] != 0) { gotoAndStop (1); }
Symbol 95 MovieClip Frame 10
_root.cMap[y][x] = 0; _root.cMap[y - 1][x] = 21; _root.con[(("t" + (y - 1)) + "_") + x].gotoAndStop(22); stop(); _parent.gotoAndStop(1);
Symbol 95 MovieClip Frame 11
if (_root.cMap[y][x + 1] != 0) { gotoAndStop (1); }
Symbol 95 MovieClip Frame 19
_root.cMap[y][x] = 0; _root.cMap[y][x + 1] = 21; _root.con[(("t" + y) + "_") + (x + 1)].gotoAndStop(22); stop(); _parent.gotoAndStop(1);
Symbol 95 MovieClip Frame 20
if (_root.cMap[y + 1][x] != 0) { gotoAndStop (1); }
Symbol 95 MovieClip Frame 28
_root.cMap[y][x] = 0; _root.cMap[y + 1][x] = 21; _root.con[(("t" + (y + 1)) + "_") + x].gotoAndStop(22); stop(); _parent.gotoAndStop(1);
Symbol 95 MovieClip Frame 29
if (_root.cMap[y][x - 1] != 0) { gotoAndStop (1); }
Symbol 95 MovieClip Frame 37
_root.cMap[y][x] = 0; _root.cMap[y][x - 1] = 21; _root.con[(("t" + y) + "_") + (x - 1)].gotoAndStop(22); stop(); _parent.gotoAndStop(1);
Symbol 100 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 2
_root.cMap[y - 1][x] = 24;
Symbol 101 MovieClip Frame 10
_root.cMap[y][x] = 0; _root.con[(("t" + (y - 1)) + "_") + x].gotoAndStop(25); stop(); _parent.gotoAndStop(1);
Symbol 101 MovieClip Frame 11
_root.cMap[y][x + 1] = 24;
Symbol 101 MovieClip Frame 19
_root.cMap[y][x] = 0; _root.con[(("t" + y) + "_") + (x + 1)].gotoAndStop(25); stop(); _parent.gotoAndStop(1);
Symbol 101 MovieClip Frame 20
_root.cMap[y + 1][x] = 24;
Symbol 101 MovieClip Frame 28
_root.cMap[y][x] = 0; _root.con[(("t" + (y + 1)) + "_") + x].gotoAndStop(25); stop(); _parent.gotoAndStop(1);
Symbol 101 MovieClip Frame 29
_root.cMap[y][x - 1] = 24;
Symbol 101 MovieClip Frame 37
_root.cMap[y][x] = 0; _root.con[(("t" + y) + "_") + (x - 1)].gotoAndStop(25); stop(); _parent.gotoAndStop(1);
Symbol 109 Button
on (release) { _parent.chooseLevel(level); }
Symbol 120 MovieClip [level_show] Frame 1
stop();
Symbol 129 MovieClip [tut] Frame 1
stop();
Symbol 146 Button
on (release) { gotoAndPlay (3); }
Symbol 149 Button
on (release) { gotoAndStop (8); }
Symbol 160 Button
on (release) { gotoAndStop (2); _root.soundon = false; }
Symbol 163 Button
on (release) { gotoAndStop (1); _root.soundon = true; }
Symbol 164 MovieClip Frame 1
stop();
Symbol 180 Button
on (release, keyPress "<Enter>") { if (!pressed) { checkPassword(); pressed = true; } }

Library Items

Symbol 1 Sound [diamond]
Symbol 2 Sound [wall]
Symbol 3 Sound [mirror]
Symbol 4 MovieClip [empty]
Symbol 5 GraphicUsed by:46
Symbol 6 GraphicUsed by:46
Symbol 7 FontUsed by:8 9 19 112
Symbol 8 TextUses:7Used by:46
Symbol 9 TextUses:7Used by:46
Symbol 10 GraphicUsed by:46
Symbol 11 GraphicUsed by:46
Symbol 12 GraphicUsed by:46
Symbol 13 GraphicUsed by:46
Symbol 14 GraphicUsed by:46
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:46 104
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:46 104
Symbol 19 TextUses:7Used by:46
Symbol 20 GraphicUsed by:46
Symbol 21 GraphicUsed by:46
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:42
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:42
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:42
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:42
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:42
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:42
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:42
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:42
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:42
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:42
Symbol 42 MovieClipUses:23 25 27 29 31 33 35 37 39 41Used by:46 104
Symbol 43 GraphicUsed by:46
Symbol 44 GraphicUsed by:46
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClip [tile2]Uses:5 6 8 9 10 11 12 13 14 16 18 19 20 21 42 43 44 45
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:104
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:53
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:53
Symbol 53 MovieClipUses:50 52Used by:104
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:58
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:58
Symbol 58 MovieClipUses:55 57Used by:104
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:104
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:104
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:69
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:69
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:69
Symbol 69 MovieClipUses:64 66 68Used by:104
Symbol 70 BitmapUsed by:71 133
Symbol 71 GraphicUses:70Used by:104
Symbol 72 BitmapUsed by:73 133
Symbol 73 GraphicUses:72Used by:104
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:76
Symbol 76 MovieClipUses:75Used by:104
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:104
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:81 104  Timeline
Symbol 81 MovieClipUses:80Used by:104
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:86
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:86
Symbol 86 MovieClipUses:83 85Used by:104
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:89
Symbol 89 MovieClipUses:88Used by:104
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:104
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:94
Symbol 94 MovieClipUses:93Used by:95 101
Symbol 95 MovieClipUses:94Used by:104
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:100
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:100
Symbol 100 MovieClipUses:97 99Used by:104
Symbol 101 MovieClipUses:94Used by:104
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:104
Symbol 104 MovieClip [tile]Uses:48 53 58 60 62 69 71 73 16 18 76 78 81 86 80 42 89 91 95 100 101 103
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClip [ball]Uses:105
Symbol 107 GraphicUsed by:110
Symbol 108 GraphicUsed by:109 146 149 160 163 180
Symbol 109 ButtonUses:108Used by:110
Symbol 110 MovieClip [choose]Uses:107 109
Symbol 111 GraphicUsed by:113
Symbol 112 TextUses:7Used by:113
Symbol 113 MovieClip [complete]Uses:111 112
Symbol 114 GraphicUsed by:120
Symbol 115 FontUsed by:116 119 136 141 142 143 144 145 173 177
Symbol 116 EditableTextUses:115Used by:120
Symbol 117 FontUsed by:118 122 124 126 128 134 135 137 140 147 148 150 151 152 153 154 155 156 157 165 166 167 168 169 170 171 172 174 179
Symbol 118 EditableTextUses:117Used by:120
Symbol 119 TextUses:115Used by:120
Symbol 120 MovieClip [level_show]Uses:114 116 118 119
Symbol 121 GraphicUsed by:129
Symbol 122 TextUses:117Used by:129
Symbol 123 GraphicUsed by:129
Symbol 124 TextUses:117Used by:129
Symbol 125 GraphicUsed by:129
Symbol 126 TextUses:117Used by:129
Symbol 127 GraphicUsed by:129
Symbol 128 TextUses:117Used by:129
Symbol 129 MovieClip [tut]Uses:121 122 123 124 125 126 127 128
Symbol 130 MovieClip [empty]Used by:Timeline
Symbol 131 MovieClip [empty]Used by:Timeline
Symbol 132 GraphicUsed by:Timeline
Symbol 133 GraphicUses:72 70Used by:Timeline
Symbol 134 TextUses:117Used by:Timeline
Symbol 135 TextUses:117Used by:Timeline
Symbol 136 TextUses:115Used by:Timeline
Symbol 137 TextUses:117Used by:Timeline
Symbol 138 FontUsed by:139 140 175 178
Symbol 139 TextUses:138Used by:Timeline
Symbol 140 TextUses:117 138Used by:Timeline
Symbol 141 TextUses:115Used by:Timeline
Symbol 142 TextUses:115Used by:Timeline
Symbol 143 TextUses:115Used by:Timeline
Symbol 144 TextUses:115Used by:Timeline
Symbol 145 TextUses:115Used by:Timeline
Symbol 146 ButtonUses:108Used by:Timeline
Symbol 147 TextUses:117Used by:Timeline
Symbol 148 TextUses:117Used by:Timeline
Symbol 149 ButtonUses:108Used by:Timeline
Symbol 150 EditableTextUses:117Used by:Timeline
Symbol 151 EditableTextUses:117Used by:Timeline
Symbol 152 EditableTextUses:117Used by:Timeline
Symbol 153 EditableTextUses:117Used by:Timeline
Symbol 154 EditableTextUses:117Used by:Timeline
Symbol 155 EditableTextUses:117Used by:Timeline
Symbol 156 EditableTextUses:117Used by:Timeline
Symbol 157 EditableTextUses:117Used by:Timeline
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:164
Symbol 160 ButtonUses:108Used by:164
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:164
Symbol 163 ButtonUses:108Used by:164
Symbol 164 MovieClipUses:159 160 162 163Used by:Timeline
Symbol 165 EditableTextUses:117Used by:Timeline
Symbol 166 EditableTextUses:117Used by:Timeline
Symbol 167 EditableTextUses:117Used by:Timeline
Symbol 168 EditableTextUses:117Used by:Timeline
Symbol 169 EditableTextUses:117Used by:Timeline
Symbol 170 EditableTextUses:117Used by:Timeline
Symbol 171 EditableTextUses:117Used by:Timeline
Symbol 172 EditableTextUses:117Used by:Timeline
Symbol 173 TextUses:115Used by:Timeline
Symbol 174 TextUses:117Used by:Timeline
Symbol 175 TextUses:138Used by:Timeline
Symbol 176 GraphicUsed by:Timeline
Symbol 177 TextUses:115Used by:Timeline
Symbol 178 TextUses:138Used by:Timeline
Symbol 179 EditableTextUses:117Used by:Timeline
Symbol 180 ButtonUses:108Used by:Timeline

Instance Names

"a"Symbol 46 MovieClip [tile2] Frame 19Symbol 42 MovieClip
"a"Symbol 104 MovieClip [tile] Frame 3Symbol 53 MovieClip
"a"Symbol 104 MovieClip [tile] Frame 4Symbol 58 MovieClip
"a"Symbol 104 MovieClip [tile] Frame 7Symbol 69 MovieClip
"a"Symbol 104 MovieClip [tile] Frame 12Symbol 76 MovieClip
"a"Symbol 104 MovieClip [tile] Frame 15Symbol 81 MovieClip
"a"Symbol 104 MovieClip [tile] Frame 17Symbol 86 MovieClip
"a"Symbol 104 MovieClip [tile] Frame 19Symbol 42 MovieClip
"a"Symbol 104 MovieClip [tile] Frame 20Symbol 89 MovieClip
"a"Symbol 104 MovieClip [tile] Frame 22Symbol 95 MovieClip
"a"Symbol 104 MovieClip [tile] Frame 23Symbol 100 MovieClip
"a"Symbol 104 MovieClip [tile] Frame 25Symbol 101 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "diamond"
ExportAssets (56)Timeline Frame 1Symbol 2 as "wall"
ExportAssets (56)Timeline Frame 1Symbol 3 as "mirror"
ExportAssets (56)Timeline Frame 1Symbol 4 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 46 as "tile2"
ExportAssets (56)Timeline Frame 1Symbol 104 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 106 as "ball"
ExportAssets (56)Timeline Frame 1Symbol 110 as "choose"
ExportAssets (56)Timeline Frame 1Symbol 113 as "complete"
ExportAssets (56)Timeline Frame 1Symbol 120 as "level_show"
ExportAssets (56)Timeline Frame 1Symbol 129 as "tut"
ExportAssets (56)Timeline Frame 1Symbol 130 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 131 as "empty"
ExportAssets (56)Timeline Frame 5Symbol 131 as "empty"
ExportAssets (56)Timeline Frame 7Symbol 130 as "empty"

Labels

"menu"Frame 2
"maps"Frame 3
"thief"Frame 6
"end"Frame 7
"pass"Frame 8
"anim"Symbol 53 MovieClip Frame 1
"still"Symbol 53 MovieClip Frame 21
"still"Symbol 58 MovieClip Frame 1
"anim"Symbol 58 MovieClip Frame 6
"up"Symbol 76 MovieClip Frame 2
"down"Symbol 76 MovieClip Frame 18
"hide"Symbol 81 MovieClip Frame 1
"show"Symbol 81 MovieClip Frame 2
"hide"Symbol 86 MovieClip Frame 1
"show"Symbol 86 MovieClip Frame 2
"left"Symbol 89 MovieClip Frame 2
"right"Symbol 89 MovieClip Frame 18
"up"Symbol 95 MovieClip Frame 2
"right"Symbol 95 MovieClip Frame 11
"down"Symbol 95 MovieClip Frame 20
"left"Symbol 95 MovieClip Frame 29
"up"Symbol 101 MovieClip Frame 2
"right"Symbol 101 MovieClip Frame 11
"down"Symbol 101 MovieClip Frame 20
"left"Symbol 101 MovieClip Frame 29

Dynamic Text Variables

levelSymbol 116 EditableText"Level 1"
nameSymbol 118 EditableText"'Tutorial Level'"
outlevelSymbol 150 EditableText"Level 10"
outlevelSymbol 151 EditableText"Level 10"
outlevelSymbol 152 EditableText"Level 10"
outlevelSymbol 153 EditableText"Level 10"
outlevelSymbol 154 EditableText"Level 10"
outlevelSymbol 155 EditableText"Level 10"
outlevelSymbol 156 EditableText"Level 10"
outlevelSymbol 157 EditableText"Level 10"
outCodeSymbol 165 EditableText"Level 10"
outCodeSymbol 166 EditableText"Level 10"
outCodeSymbol 167 EditableText"Level 10"
outCodeSymbol 168 EditableText"Level 10"
outCodeSymbol 169 EditableText"Level 10"
outCodeSymbol 170 EditableText"Level 10"
outCodeSymbol 171 EditableText"Level 10"
outCodeSymbol 172 EditableText"Level 10"
passwordSymbol 179 EditableText"00000"




http://swfchan.com/4/16686/info.shtml
Created: 1/6 -2019 15:08:54 Last modified: 1/6 -2019 15:08:54 Server time: 05/05 -2024 16:00:11