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1209469981584.swf

This is the info page for
Flash #16716

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="1"> </font></p>

00

o

/

ARMORGAMES.COM

ARMORGAMES.COM

THE LAST STAND 2
IS EXCLUSIVE TO

SOUND CONTROLLERvv

THREAT LEVEL

TOWN MAX:

00

00

NIGHT

LOCATION

OPTIONS

TXT

BUTTONTEXT

ON

ON

OFF

REMOVE

PUT GUN HERE

WEAPONS FOR
TONIGHT

MAIN:

BACKUP:

NEED A
WEA{PON HERE!

SURVIVOR WEAPONS

ACCEPT

SETUP
TRAPS

ACCEPT

TRAPS

WAlL

TRAP SPOTS

EVERYTHING IS MADE OF EXPLOSIONS.

x0

x0

x0

CLOSE

SOMETHING IS STILL
CONTROLLING ME!

MOVE:

:RELOAD

:SWITCH WEAPONS

W

A

S

D

R

SPACE

ESC

:OPTIONS

AIM &

SHOOT!

kILL!
KILl!

00

1

INCLUDING ME

00

0

0

0

0

00

00

PTS

TOOL STORE

QUICKSTOP

SUPERMARKET

MORE HOUSES

HOUSES

CHURCH

PARK STORAGE

BIG
HOUSE

SHERRIFS
OFFICE

?

DEPT.
STORE

$

GAS STATION

OFFICE

STORES

GUN STORE

POLICE

ALL RETAIL

APARTMENTS

CHURCH

CORNER
STORE

ALL HOUSES

HALL

YOU
ARE
HERE

GLENDALE

HUGE YARDS

RUNDOWN
HOUSE

MED.
CENTRE

BARN

DINER

FARMHOUSE

SHERRIF's

GAS STATION

TAlk ABOUT BEING IN
THE MIDDLE OF NOWHERE...

POLICE

CAMPING STORE

SECURITY
CoMPANY

RETAIL DISTRICT

UNION
CITY

ARMY
BASE

TO GLENDALE

NO-MANS

LAND

WEAPON
STORAGE

HOUSE

POLICE
STATION

GUNSHOP

STORES

MEDICAL
CLINIC

HALL

MARK LOCATIONS TO SEARCH IN RED

12

00

00

00

00

00

INCLUDING ME

<p align="left"></p>

DAY 1

SEARCHING

HOURS LEFT

REPAIRS

PER HOUR

0

00

00

10

PTS

NO VACANCY

00

TRAVEL

<p align="center"><font face="HarleyHand1" size="24" color="#990000" letterSpacing="-1.000000" kerning="0">0</font></p>

SEARCH TIME:

WEAPON STORAGE

MORE POPULATION = MORE OF EVERYTHING

YOU ARE
HERE!

<p align="center"><font face="HarleyHand1" size="48" color="#000000" letterSpacing="-5.000000" kerning="0">00</font></p>

<p align="center"><font face="HarleyHand1" size="38" color="#000000" letterSpacing="-5.000000" kerning="0">00</font></p>

TO GET TO UNION CITY

<p align="center"><font face="HarleyHand1" size="23" color="#ffffff" letterSpacing="-2.500000" kerning="0">GLENDALE</font></p>

POP:

<p align="center"><font face="HarleyHand1" size="24" color="#ffffff" letterSpacing="-2.000000" kerning="0">100,000</font></p>

DAYS TRAVEL:

<p align="center"><font face="HarleyHand1" size="25" color="#ffffff" letterSpacing="-2.000000" kerning="0">5</font></p>

NOT ENOUGH
SUPPLIES

<p align="center"><font face="HarleyHand1" size="36" color="#000000" letterSpacing="-2.500000" kerning="0">JONESTOWN ?</font></p>

<p align="center"><font face="HarleyHand1" size="37" color="#000000" letterSpacing="-2.500000" kerning="0">5 DAYS</font></p>

TO

TRAVEL

AND IT WAS OVER.

I MISSED THE DEADLINE.

UNION CITY WAS GONE.

SO WAS MY CHANCE AT SURVIVAL.

TXT

DAYS SURVIVED

ZOMBIES PUT TO REST

0000

0000

UNION CITY...

SAFE AT LAST.

IT'S FINALLY OVER.

THE LAST STAND

A CON ARTISTS PRODUCTION

DESIGN, PROGRAMMING, ANIMATION AND SOUND DESIGN BY

CHRIS "CON" CONDON

ORIGINAL MUSIC BY

JAMES CUSSEN
VISIT WWW.EVIL-LIVES.COM

ADDITIONAL PROGRAMMING GURU ADVICE

STEPHEN WOOLCOCK

SPECIAL THANKS FOR TESTING & FEEDBACK

THE VISUAL JAZZ CREW

3D ARTWORK

JUSTIN ARTHUR

CREDITS

INSTRUCTIONS

W

A

S

D

R

SPACE

MOVEMENT:

:RELOAD

:SWAP WEAPON

- DURING THE NIGHT, PROTECT YOUR BARRICADE AGAINST
THE ONCOMING HORDES

- MANAGE YOUR TIME DURING THE
DAYLIGHT HOURS TO SEARCH FOR WEAPONS,
SURVIVORS  AND TO REPAIR.

- SEARCH FOR SUPPLIES TO TRAVEL BETWEEN TOWNS

TXT

YOU ARE DEAD.
(WELL KIND OF, YOU'RE A ZOMBIE NOW)

AFTER SURVIVING X DAYS

ORIGINAL MUSIC BY:

WELL DONE. YOU SURVIVED 20 DAYS AND NIGHTS.

WHERE TO FROM HERE?

WHO KNOWS, IT'S A NEW DAY.

MUSIC & AMBIENCE

BIRD!

THE  LAST STAND 2

0

SKIP

USE THE WASD KEYS TO MOVE

HINT:

THATS IT...

IT 'S OVER.

SAFE AT LAST

HE'S INFECTED

INFECTED

GAME CONTROLLER

ENEMY  CONTROLLER

TIME CONTROLLER

MENU

ActionScript [AS1/AS2]

Frame 1
function urlChecker() { if (urlCheckerOn == true) { var _local2 = new Array("armorgames.com", "|", "///"); var _local3 = _root._url; i = 0; while (i < _local2.length) { if (_local3.indexOf(_local2[i]) != -1) { itemfound = _local2[i]; _root.goodURL = true; securityImage._visible = false; init(); break; } i++; } } else { securityImage._visible = false; init(); } } function init() { _quality = "high"; mouseInitialised = "notyet"; this.onEnterFrame = function () { update(); }; } function update() { var _local3 = this.getBytesLoaded(); var _local4 = this.getBytesTotal(); var _local2 = Math.round((_local3 / _local4) * 100); percentage = _local2 + "%"; preLoaderCombo.percentageTotal.text = percentage; preLoaderCombo.gameTitle._alpha = _local2; preLoaderCombo.preloader.loadBar._xscale = _local2; if (_local2 >= 100) { onLoadComplete(); delete this.onEnterFrame; } } function onLoadComplete() { firstLoad = true; mainMenuLoadedOnce = false; preloaderPlayButton._alpha = 100; preloaderPlayButton._visible = true; preloaderPlayButton.scribbleCircle.play(); } stop(); goodURL = false; urlCheckerOn = true; urlChecker(); var CPMStarPoolID = 1052; var CPMStarSubPoolID = 4; System.security.allowDomain("server.cpmstar.com"); adBox.loadMovie((("http://server.cpmstar.com/adviewas2.swf?poolid=" + CPMStarPoolID) + "&subpoolid=") + CPMStarSubPoolID);
Instance of Symbol 28 MovieClip "preloaderPlayButton" in Frame 1
onClipEvent (load) { this._visible = false; this.onRelease = function () { _root.gotoAndPlay("load"); }; }
Frame 2
Frame 3
function setupTravelMap() { _root.timeManager.travelMap.supplyWarning._alpha = 0; for (m in _root.allTownLocations) { timeManager.travelMap[allTownLocations[m]].gotoAndStop("noTravel"); } for (v in location[currentTownLocation].destinations) { timeManager.travelMap[location[currentTownLocation].destinations[v]].gotoAndStop("yesTravel"); timeManager.travelMap[currentTownLocation].gotoAndStop("youAreHere"); } for (v in travelledLocations) { _root.timeManager.travelMap.travelLines[travelledLocations[v]].lineMask.xScaleTo(100, 0); } timeManager.travelMap.blockerButton._visible = false; if (travelMapOpen) { closeTravelMap(); timeManager.travelMap.blockerButton._visible = true; } timeManager.travelMap.suppliesTotalText.text = supplies; timeManager.travelMap.daysLeftText.text = (40 - levelUp) + 1; } function changeBackdrops(townName) { timeManager.tm_backgrounds.colorTo(0, 1, "easeOutSine", null, function () { timeManager.tm_backgrounds.gotoAndStop(townName); }); timeManager.tm_backgrounds.colorTo(null, 2, "easeOutSine", 2); bgImage.gotoAndStop(townName); } function createTownMapOverlay(townName) { townNameOverlays++; _root.attachMovie(("bg_" + townName) + "_overlay", "mapOverlay", 864235 + townNameOverlays); _root.mapOverlay._x = 0; _root.mapOverlay._y = 420; } function removeMapOverlay() { removeMovieClip(mapOverlay); } function changeClipBoardMap(townName) { timeManager.theClipBoard.searchMap.gotoAndStop(townName); updateClipBoardText(); } function townButton(townName) { _root.timeManager.travelMap[townName].onRollOver = function () { this.scribble.gotoAndPlay(1); for (v in location[currentTownLocation].destinations) { if (location[currentTownLocation].destinations[v] == townName) { _root.validTownRollOver = true; } } if (_root.validTownRollOver) { calculateTravelTime(currentTownLocation, townName); _root.timeManager.travelMap.townInfoCard.townNameText.text = location[townName].name; _root.timeManager.travelMap.townInfoCard.townPopText.text = location[townName].population; _root.timeManager.travelMap.townInfoCard.daysTravelText.text = travelTime; _root.timeManager.travelMap.townInfoCard.slideTo(_root.timeManager.travelMap[townName]._x, _root.timeManager.travelMap[townName]._y, 1); _root.timeManager.travelMap.townInfoCard.rotateTo(random(10) - 15, 1); _root.validTownRollOver = false; } }; _root.timeManager.travelMap[townName].onRollOut = function () { _root.timeManager.travelMap.townInfoCard.slideTo(-600, 50, 0.5); _root.timeManager.travelMap.townInfoCard.rotateTo(random(30), 0.5); }; _root.timeManager.travelMap[townName].onRelease = function () { _root.travelToLocation(townName); }; } function checkIfCanTravel() { for (v in location[currentTownLocation].destinations) { calculateTravelTime(currentTownLocation, location[currentTownLocation].destinations[v]); if (travelTime <= supplies) { openPostCard(); } else { closePostCard(); } } } function travelToLocation(townName) { for (v in location[currentTownLocation].destinations) { if (location[currentTownLocation].destinations[v] == townName) { validTravelDestination = true; } } calculateTravelTime(currentTownLocation, townName); if (validTravelDestination && (travelTime <= supplies)) { _root.timeManager.travelMap.blockerButton._visible = true; currentTownTarget = townName; if (travelTime <= 1) { _root.timeManager.travelMap.confirmTravel.travelTimeText.text = travelTime + " DAY"; } else { _root.timeManager.travelMap.confirmTravel.travelTimeText.text = travelTime + " DAYS"; } _root.timeManager.travelMap.confirmTravel.townNameText.text = location[currentTownTarget].name + " ?"; _root.timeManager.travelMap.confirmTravel.slideTo(-13, 1.5, 0.8); } else if ((travelTime > supplies) && (validTravelDestination)) { validTravelDestination = false; _root.timeManager.travelMap.supplyWarning.slideTo(_root.timeManager.travelMap[townName]._x, _root.timeManager.travelMap[townName]._y - 50, 0); _root.timeManager.travelMap.supplyWarning.scaleTo(5, 0); _root.timeManager.travelMap.supplyWarning.alphaTo(100, 0, "easeOutSine"); _root.timeManager.travelMap.supplyWarning.scaleTo(110, 0.25, "easeOutBounce"); _root.timeManager.travelMap.supplyWarning.scaleTo(5, 0.25, "easeOutBounce", 2); _root.timeManager.travelMap.supplyWarning.alphaTo(0, 0, "easeOutSine", 2.2); } } function travelConfirmed(currentTown, targetTown) { cleanUpTraps(); supplies = supplies - travelTime; levelUp = levelUp + travelTime; validTravelDestination = false; if (targetTown == "unionCity") { endGame(); endingGame = true; } if (endingGame == false) { _root.timeManager.travelMap.travelLines[(currentTown + "_") + targetTown].lineMask.xScaleTo(100, travelTime, "linear", null, setupTravelMap); var _local5 = (currentTown + "_") + targetTown; travelledLocations.push(_local5); var _local3 = currentTownLocation; currentTownLocation = targetTown; currentTownTarget = ""; changeBackdrops(currentTownLocation); changeClipBoardMap(currentTownLocation); firstTravelSetup(currentTownLocation); setupSearchedBuildings(); resetNonConfirmedSearches(_local3); setupWall(currentTownLocation); fadeAndChangeMusic(); } } function firstTravelSetup(townName) { if (location[townName].travelledTo == false) { setupBuildings("weapons", townName); setupBuildings("supplies", townName); setupBuildings("survivors", townName); location[townName].travelledTo = true; } } function cancelTravel(butName) { _root.timeManager.travelMap[butName].onRelease = function () { this._parent.ySlideTo(629, 1, "easeOutSine"); _root.updateClipBoardText(); _root.updateClipBoardResultsText(); _root.clipBoardUp(); }; } function cancelTravelConfirm(butName) { _root.timeManager.travelMap.confirmTravel[butName].onRelease = function () { this._parent.slideTo(-13, 420, 0.5); _root.validTravelDestination = false; _root.timeManager.travelMap.blockerButton._visible = false; }; } function calculateTravelTime(depart, arrive) { if (((depart == "armyBase") && (arrive == "glenDale")) || ((depart == "glenDale") && (arrive == "armyBase"))) { travelTime = 3; } else if (((depart == "glenDale") && (arrive == "whistlersGrove")) || ((depart == "whistlersGrove") && (arrive == "glenDale"))) { travelTime = 4; } else if (((depart == "glenDale") && (arrive == "claysBurg")) || ((depart == "claysBurg") && (arrive == "glenDale"))) { travelTime = 4; } else if (((depart == "whistlersGrove") && (arrive == "claysBurg")) || ((depart == "claysBurg") && (arrive == "whistlersGrove"))) { travelTime = 5; } else if (((depart == "whistlersGrove") && (arrive == "aspenWood")) || ((depart == "aspenWood") && (arrive == "whistlersGrove"))) { travelTime = 4; } else if (((depart == "claysBurg") && (arrive == "aspenWood")) || ((depart == "aspenWood") && (arrive == "claysBurg"))) { travelTime = 3; } else if (((depart == "whistlersGrove") && (arrive == "aspenWood")) || ((depart == "aspenWood") && (arrive == "whistlersGrove"))) { travelTime = 4; } else if (((depart == "whistlersGrove") && (arrive == "jonesTown")) || ((depart == "jonesTown") && (arrive == "whistlersGrove"))) { travelTime = 4; } else if (((depart == "aspenWood") && (arrive == "jonesTown")) || ((depart == "jonesTown") && (arrive == "aspenWood"))) { travelTime = 3; } else if (((depart == "jonesTown") && (arrive == "armyBase")) || ((depart == "armyBase") && (arrive == "jonesTown"))) { travelTime = 3; } else if (((depart == "armyBase") && (arrive == "unionCity")) || ((depart == "unionCity") && (arrive == "armyBase"))) { travelTime = 4; } else if (((depart == "jonesTown") && (arrive == "unionCity")) || ((depart == "unionCity") && (arrive == "jonesTown"))) { travelTime = 6; } } function timer(timerTarget) { timerCount--; if ((timerCount <= 0) && (gamePaused != true)) { timerCount = timerMax + (levelUp / 1.25); targetCount++; if ((targetCount >= (timerTarget - (timerTarget / 6))) && (sunriseStarted == false)) { startSunRise(); } if (targetCount >= (timerTarget - (timerTarget / 8))) { delete makeEnemy.onEnterFrame; } if ((targetCount >= timerTarget) && (aliveZombies.length == 0)) { stopTimer(); } } } function startTimer(levelTime) { levelClock.onEnterFrame = function () { timer(levelTime); }; } function stopTimer() { delete levelClock.onEnterFrame; targetCount = 0; _root.reloadAnimPlaying = false; _root.reloadMagazine(); loadTimeManager(); } function startSunRise() { if (sunriseStarted == false) { sunriseStarted = true; bgImage.dawn._visible = true; bgImage.dawn._alpha = 0; alphaSun = setInterval(alphaUpSun, 500); } } function alphaUpSun() { if (bgImage.dawn._alpha <= 100) { bgImage.dawn._alpha = bgImage.dawn._alpha + 2; } else { clearInterval(alphaSun); } } function resetSunRise() { sunriseStarted = false; clearInterval(alphaSun); bgImage.dawn._alpha = 0; bgImage.dawn._visible = false; } function spawnFragments(numFrags, grenadeX, grenadeY, range, type, damage) { i = 0; while (i <= numFrags) { bullet++; var _local4 = new Object(); _local4.x = grenadeX; _local4.y = grenadeY; var _local3 = _root.attachMovie("round", "round" + bullet, bullet + 350000); _root["round" + bullet].gotoAndStop("frag"); var _local5 = 100 - random(40); _root["round" + bullet]._xscale = _local5; _root["round" + bullet]._yscale = _local5; _local3._x = _local4.x; _local3._y = _local4.y; _local3.angle = random(360); _local3._rotation = _local3.angle; _local3.originX = grenadeX; _local3.originY = grenadeY; _local3.proximity = 0; _local3.ref = _root["round" + bullet]; roundsOnScreen.push({ref:_root["round" + bullet], type:type, range:range + random(50), damage:damage, headShotDamage:damage * 2, owner:"hero", originX:grenadeX, originY:grenadeY, proximity:0}); _local3.onEnterFrame = function () { this.x = Math.cos((this.angle * Math.PI) / 180) * (80 - random(20)); this.y = Math.sin((this.angle * Math.PI) / 180) * (80 - random(20)); this._x = this._x - this.x; this._y = this._y - this.y; }; i++; } } function moveFragRounds(roundName, grenadeX, grenadeY) { roundName.x = Math.cos((roundName.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; roundName.y = Math.sin((roundName.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; roundName._x = roundName._x - roundName.x; roundName._y = roundName._y - roundName.y; } function addTrap(trapType, trapLocationNumber) { trapNumber++; _root.attachMovie("trap_" + trapType, "trap" + trapNumber, 29500 + trapNumber); _root["trap" + trapNumber]._x = _root["trapSpot" + trapLocationNumber].x; _root["trap" + trapNumber]._y = _root["trapSpot" + trapLocationNumber].y; activeTraps.push({ref:_root["trap" + trapNumber], type:trapType, range:_root[trapType].range, damage:_root[trapType].damage, location:trapLocationNumber}); enemyOnScreen.push({ref:_root["trap" + trapNumber], depth:_root["trap" + trapNumber]._y}); } function cleanUpTraps() { for (x in activeTraps) { removeMovieClip(_root[activeTraps[x].ref]); trapLocations[activeTraps[x].location].empty = true; trapLocations[activeTraps[x].location].type = "empty"; timeManager.trapMap["location" + activeTraps[x].location].trapIcon.gotoAndStop("empty"); activeTraps.splice(x, 1); } } function trapLocationObjects() { i = 0; while (i < 20) { trapLocations.push({ref:_root.trapMap["location" + i], type:"empty", empty:true}); i++; } } function populateTrapMap() { for (v in _root.trapLocations) { timeManager.trapMap["location" + v].trapIcon.gotoAndStop(_root.trapLocations[v].type); timeManager.trapMap["location" + v].cross.alphaTo(0, 0.5); if (_root.trapLocations[v].type != "empty") { addTrap(_root.trapLocations[v].type, v); } } } function placeTrapOnMap(trapButton, trapType) { if ((currentSelectedTrap != "empty") && (_root["total_" + trapType] > 0)) { _root["total_" + trapType]--; updateTrapMapText(); trapLocations[trapButton].empty = false; trapLocations[trapButton].type = trapType; } } function removeTrapOnMap(trapButton, trapType) { _root["total_" + trapType]++; updateTrapMapText(); trapLocations[trapButton].empty = true; trapLocations[trapButton].type = "empty"; timeManager.trapMap["location" + trapButton].trapIcon.gotoAndStop("empty"); } function removeTrapOnMapFromExplosion(trapButton) { updateTrapMapText(); trapLocations[trapButton].empty = true; trapLocations[trapButton].type = "empty"; } function updateTrapMapText() { timeManager.trapMap.gasCylinderText.text = "x" + total_gasCylinder; timeManager.trapMap.mineText.text = "x" + total_mine; timeManager.trapMap.bearTrapText.text = "x" + total_bearTrap; } function trapSetupButton(butName) { timeManager.trapMap[butName].onRollOver = function () { this.colorTo(10027008, 0.5, "easeOutSine"); }; timeManager.trapMap[butName].onRollOut = function () { this.colorTo(null, 0.5, "easeOutSine"); }; timeManager.trapMap[butName].onRelease = function () { if (trapMapOpen == false) { openTrapMap(); timeManager.trapMap[butName].gotoAndStop("accept"); trapMapOpen = true; } else { closeTrapMap(); timeManager.trapMap[butName].gotoAndStop("setup"); trapMapOpen = false; } }; } function trapMapPlacementButtons(butName) { timeManager.trapMap[butName]._rotation = random(10) - 5; timeManager.trapMap[butName]._xscale = (timeManager.trapMap[butName]._yscale = random(5) + 95); timeManager.trapMap[butName].cross._alpha = 0; timeManager.trapMap[butName].onRollOver = function () { this.colorTo(10027008, 0.5, "easeOutSine"); var _local3 = butName.substring(8, 10); for (v in _root.trapLocations) { if (v == _local3) { if ((_root.trapLocations[v].empty == true) && (_root["total_" + currentSelectedTrap] > 0)) { _root.timeManager.trapMap["location" + v].trapIcon.gotoAndStop(currentSelectedTrap); } else if (_root.trapLocations[v].empty == false) { _root.timeManager.trapMap["location" + v].cross.alphaTo(100, 0.5); } } } }; timeManager.trapMap[butName].onRollOut = function () { this.colorTo(null, 0.5, "easeOutSine"); this.cross.alphaTo(0, 0.5); for (v in _root.trapLocations) { timeManager.trapMap["location" + v].trapIcon.gotoAndStop(_root.trapLocations[v].type); } }; timeManager.trapMap[butName].onRelease = function () { var _local2 = butName.substring(8, 10); for (v in _root.trapLocations) { if (v == _local2) { if (_root.trapLocations[v].empty == true) { placeTrapOnMap(_local2, currentSelectedTrap); } else { removeTrapOnMap(_local2, _root.trapLocations[v].type); } } } }; } function trapSelectionButtons(butName) { timeManager.trapMap[butName].onRollOver = function () { this.colorTo(10027008, 0.5, "easeOutSine"); }; timeManager.trapMap[butName].onRollOut = function () { this.colorTo(null, 0.5, "easeOutSine"); }; timeManager.trapMap[butName].onRelease = function () { if (trapMapOpen == false) { openTrapMap(); trapMapOpen = true; } currentSelectedTrap = butName.substring(4, 50); }; } function particleEmitter(particleType, particleName, particleDepth, particleX, particleY, particleGravity, particleQuantity, particleHorizontalEnergy, particleVerticalEnergy, particleFade, particleRotationRate, particleScaling, particleSplash) { i = 0; while (i <= particleQuantity) { particleCount++; var _local2 = attachMovie(particleType, particleName + i, particleCount); _local2.ref = particleName + i; _local2.partType = particleType; _local2.gravity = particleGravity; _local2.HorzEnergy = (Math.random() * particleHorizontalEnergy) - (particleHorizontalEnergy / 4); _local2.VertEnergy = (Math.random() * particleVerticalEnergy) - (particleVerticalEnergy / 2); if (particleScaling == true) { _local2._xscale = (_local2._yscale = random(60) + 30); } _local2._x = particleX; _local2._y = particleY; _local2.angle = 180; _local2._rotation = _local2.angle; _local2.rotation = particleRotationRate; _local2.acceleration = 5; _local2.particleFade = particleFade; _local2.splash = particleSplash; _local2.onEnterFrame = _root.moveParticle; i++; } } function moveParticle() { with (this) { _alpha = _alpha - particleFade; if (_alpha < 8) { removeMovieClip(); } this._rotation = this._rotation + rotation; this.x = Math.cos((this.angle * Math.PI) / 180) * HorzEnergy; _x = _x - this.x; _y = _y + ((VertEnergy = VertEnergy + gravity)); } } function zombieBloodParticle(targetX, targetY) { particleEmitter("bloodParticle", "bloodPart", 100, targetX, targetY, 0.35, Math.round(_root[currentWeapon].damage / 8), 9, 8, 8, 0, true, false); } function zombieHeadBloodParticle(targetX, targetY) { particleEmitter("bloodParticle", "bloodPart", 100, targetX, targetY, 0.35, Math.round(_root[currentWeapon].headShotDamage / 8), 9, 8, 8, 0, true, false); } function zombieLegBloodParticle(targetX, targetY) { particleEmitter("bloodParticle", "bloodPart", 100, targetX, targetY, 0.35, 1, 10, 8, 8, 0, true, false); } function zombieChainsawBloodParticle(targetX, targetY) { particleEmitter("bloodParticle", "bloodPart", 100, targetX, targetY, 0.35, 8, 9, 8, 4, 0, true, false); } function survivorBloodParticle(targetX, targetY) { particleEmitter("bloodParticle", "bloodPart", 100, targetX, targetY, 0.35, 15, 9, 8, 8, 0, true, false); } function shuffleArray() { var _local1 = Math.round(Math.random() * 2); return(_local1); } function searchBuilding(buildingName, townName, buildingType) { _root[townName + "BuildingsSearched"].push({butName:buildingName, buildingType:buildingType}); for (v in _root[buildingType + "Buildings"]) { if (_root[buildingType + "Buildings"][v].ref == buildingName) { if ((_root.hoursInDay - _root[buildingType + "Buildings"][v].searchTime) >= 0) { _root.hoursInDay = _root.hoursInDay - _root[buildingType + "Buildings"][v].searchTime; _root.updateClipBoardText(); switch (buildingType) { case "weapons" : if (_root[buildingType + "Buildings"][v].hasItem != "empty") { _root[_root[buildingType + "Buildings"][v].hasItem].found = true; searchWeaponsFound.push(_root[buildingType + "Buildings"][v].hasItem); allWeaponsFound.push(_root[buildingType + "Buildings"][v].hasItem); } break; case "survivors" : if (_root[buildingType + "Buildings"][v].hasItem == "survivor") { if (survivors < maxSurvivorsOnScreen) { tempFoundSurvivors++; } } if (_root[buildingType + "Buildings"][v].hasItem == "survivors2") { if (survivors < maxSurvivorsOnScreen) { tempFoundSurvivors = tempFoundSurvivors + 2; } } if (_root[buildingType + "Buildings"][v].hasItem == "supplies") { tempFoundSupplies++; } if (_root[buildingType + "Buildings"][v].hasItem == "supplies2") { tempFoundSupplies = tempFoundSupplies + 2; } if (_root[buildingType + "Buildings"][v].hasItem == "gasCylinder") { total_gasCylinder = total_gasCylinder + 4; searchWeaponsFound.push("gasCylinder"); } if (_root[buildingType + "Buildings"][v].hasItem == "mine") { total_mine = total_mine + 4; searchWeaponsFound.push("mine"); } if (_root[buildingType + "Buildings"][v].hasItem == "bearTrap") { total_bearTrap = total_bearTrap + 4; searchWeaponsFound.push("bearTrap"); } break; case "supplies" : if (_root[buildingType + "Buildings"][v].hasItem == "supplies") { tempFoundSupplies++; } if (_root[buildingType + "Buildings"][v].hasItem == "supplies2") { tempFoundSupplies = tempFoundSupplies + 2; } if (_root[buildingType + "Buildings"][v].hasItem == "survivor") { if (survivors < maxSurvivorsOnScreen) { tempFoundSurvivors++; } } if (_root[buildingType + "Buildings"][v].hasItem == "survivors2") { if (survivors < maxSurvivorsOnScreen) { tempFoundSurvivors = tempFoundSurvivors + 2; } } break; } } } } } function cancelSearchBuilding(buildingName, townName, buildingType) { for (v in _root[buildingType + "Buildings"]) { if (_root[buildingType + "Buildings"][v].ref == buildingName) { if ((_root.hoursInDay + _root[buildingType + "Buildings"][v].searchTime) <= 12) { _root.hoursInDay = _root.hoursInDay + _root[buildingType + "Buildings"][v].searchTime; _root.updateClipBoardText(); switch (buildingType) { case "weapons" : if (_root[buildingType + "Buildings"][v].hasItem != "empty") { for (x in searchWeaponsFound) { if (_root[buildingType + "Buildings"][v].hasItem == searchWeaponsFound[x]) { _root[searchWeaponsFound[x]].found = false; searchWeaponsFound.splice(x, 1); } } } break; case "survivors" : if (_root[buildingType + "Buildings"][v].hasItem == "survivor") { if (tempFoundSurvivors > 0) { tempFoundSurvivors--; } } if (_root[buildingType + "Buildings"][v].hasItem == "supplies") { if (tempFoundSupplies > 0) { tempFoundSupplies--; } } if (_root[buildingType + "Buildings"][v].hasItem == "mine") { for (x in searchWeaponsFound) { if (searchWeaponsFound[x] == "mine") { searchWeaponsFound.splice(x, 1); if (total_mine > 0) { total_mine = total_mine - 4; } } } } if (_root[buildingType + "Buildings"][v].hasItem == "gasCylinder") { for (x in searchWeaponsFound) { if (searchWeaponsFound[x] == "gasCylinder") { searchWeaponsFound.splice(x, 1); if (total_gasCylinder > 0) { total_gasCylinder = total_gasCylinder - 4; } } } } if (_root[buildingType + "Buildings"][v].hasItem == "bearTrap") { for (x in searchWeaponsFound) { if (searchWeaponsFound[x] == "bearTrap") { searchWeaponsFound.splice(x, 1); if (total_bearTrap > 0) { total_bearTrap = total_bearTrap - 4; } } } } break; case "supplies" : if (_root[buildingType + "Buildings"][v].hasItem == "supplies") { if (tempFoundSupplies > 0) { tempFoundSupplies--; } } if (_root[buildingType + "Buildings"][v].hasItem == "survivor") { if (tempFoundSurvivors > 0) { tempFoundSurvivors--; } } break; } } } } for (v in _root[townName + "BuildingsSearched"]) { if (_root[townName + "BuildingsSearched"][v].butName == buildingName) { _root[townName + "BuildingsSearched"].splice(v, 1); } } } function setupBuildings(buildingType, townName) { updateClipBoardText(); _root.timeManager.theClipBoard.searchMap.gotoAndStop(currentTownLocation); if (_root[townName + "BuildingsSearched"][0].butName == undefined) { _root[townName + "BuildingsSearched"] = new Array(); } _root[buildingType + "Buildings"] = new Array(); _root[buildingType + "Buildings"] = location[townName][buildingType + "Buildings"]; _root[(townName + buildingType) + "ToFind"] = new Array(); _root[(townName + buildingType) + "ToFind"] = location[townName][buildingType].sort(shuffleArray); for (v in _root[buildingType + "Buildings"]) { _root[buildingType + "Buildings"][v].hasItem = _root[(townName + buildingType) + "ToFind"][v]; } } function resetNonConfirmedSearches(townName) { for (e in searchWeaponsFound) { searchWeaponsFound.splice(e, 1); } hoursInDay = 12; updateClipBoardText(); } function setupSearchedBuildings() { for (v in _root[currentTownLocation + "BuildingsSearched"]) { _root.timeManager.theClipBoard.searchMap[_root[currentTownLocation + "BuildingsSearched"][v].buildingType][_root[currentTownLocation + "BuildingsSearched"][v].butName].gotoAndStop("searched"); _root.timeManager.theClipBoard.searchMap[_root[currentTownLocation + "BuildingsSearched"][v].buildingType][_root[currentTownLocation + "BuildingsSearched"][v].butName].enabled = false; } } function searchBuildingButtons(buildingType, butName) { _root.timeManager.theClipBoard.searchMap[buildingType][butName].onLoad = function () { this.searched = false; }; _root.timeManager.theClipBoard.searchMap[buildingType][butName].onRollOver = function () { _root.timeManager.theClipBoard.searchInfoCard._alpha = 100; mapPoint = new Object(); mapPoint.x = this._x; mapPoint.y = this._y; _root.timeManager.theClipBoard.searchMap[buildingType].localToGlobal(mapPoint); _root.timeManager.theClipBoard.searchInfoCard.slideTo(mapPoint.x, mapPoint.y, 0.2); for (v in _root[buildingType + "Buildings"]) { if (_root[buildingType + "Buildings"][v].ref == butName) { _root.timeManager.theClipBoard.searchInfoCard.hasItem.text = _root[buildingType + "Buildings"][v].hasItem; _root.timeManager.theClipBoard.searchInfoCard.searchTime.text = _root[buildingType + "Buildings"][v].searchTime; _root.timeManager.theClipBoard.searchInfoCard.buildingName.text = _root[buildingType + "Buildings"][v].ref; _root.timeManager.theClipBoard.searchInfoCard.searchTypeText.text = buildingType; _root.timeManager.theClipBoard.searchInfoCard.buildingNameText.text = _root[buildingType + "Buildings"][v].name; } } }; _root.timeManager.theClipBoard.searchMap[buildingType][butName].onRollOut = function () { _root.timeManager.theClipBoard.searchInfoCard._alpha = 0; }; _root.timeManager.theClipBoard.searchMap[buildingType][butName].onRelease = function () { if (this.searched == false) { for (v in _root[buildingType + "Buildings"]) { if (_root[buildingType + "Buildings"][v].ref == butName) { if ((_root.hoursInDay - _root[buildingType + "Buildings"][v].searchTime) >= 0) { this.searched = true; _root[currentTownLocation + "BuildingsSearched"].push({butName:butName, buildingType:buildingType}); this.scribbleCircle.play(); _root.searchBuilding(butName, currentTownLocation, buildingType); } } } } else { this.searched = false; _root.cancelSearchBuilding(butName, currentTownLocation, buildingType); this.scribbleCircle.gotoAndStop(1); } }; } function loadTimeManager() { _root.mainBlackOut.alphaTo(0, 1, "easeOutSine"); chainsawSound.stop("sound_chainsawIdle"); stopChainsawIdle(); timeManagerOpen = true; if (retryLevel == false) { levelUp++; } pauseGame(); _root.attachMovie("timeManager", "timeManager", 900021); timeManager.blackOut.alphaTo(100, 1, "easeOutSine", 0.2, startTimeManager); hoursSpentSurvivors = 0; hoursSpentWeapons = 0; hoursSpentRepairingWall = 0; hoursSpentSupplies = 0; wallRepairs = 0; survivorsFound = 0; suppliesFound = 0; searchPartyMembersKilled = 0; hoursInDay = 12; searchFoundAWeapon = 0; currentZombieThreat = 0; threatDeficit = 0; liveZombieCount = 0; tempFoundSurvivors = 0; tempFoundSupplies = 0; for (v in searchWeaponsFound) { searchWeaponsFound.pop(); } } function startTimeManager() { hideCrosshairs(); bgMusic.volumeTo(20, 3, "easeOutSine"); cleanUpZombies(); timeManager.gotoAndStop("timeManage"); cleanUpSurvivors(); setupTravelMap(); firstTravelSetup(currentTownLocation); changeClipBoardMap(currentTownLocation); setupSearchedBuildings(); changeBackdrops(currentTownLocation); timeManager.blackOut.alphaTo(0, 2, "easeOutSine"); updateClipBoardText(); weaponMeter(); if (survivors >= maxHelpers) { timeManager.theClipBoard.noVacancy._visible = true; } else { timeManager.theClipBoard.noVacancy._visible = false; } if (retryLevel == true) { calculateFindings(); confirmResults(); } else { clipBoardUp(); } loadHints(); } function closeManager() { dropWeapon(); cleanUpZombies(); removeMapOverlay(); createTownMapOverlay(currentTownLocation); populateTrapMap(); if (_root.primaryWeapon != undefined) { showCrosshairs(); bgMusic.volumeTo(100, 8, "easeOutSine"); retryLevel = false; startOfLevelWallHealth = wall.health; _root.timeManager.blackOut.alphaTo(100, 2, "easeOutSine", 0, startNextLevel); assignSurvivorWeapons(); swapWeapon(primaryWeapon.name); if (bgMusicPlaying == false) { changeMusic(); } } else { _root.timeManager.tm_backgrounds.needAWeapon.alphaTo(100, 1); } } function updateClipBoardText() { clearInterval(updateClipBoard); timeManager.theClipBoard.hoursRemaining.text = hoursInDay; timeManager.theClipBoard.hoursSurvivors.text = hoursSpentSurvivors; timeManager.theClipBoard.hoursWeapons.text = hoursSpentWeapons; timeManager.theClipBoard.hoursSupplies.text = hoursSpentSupplies; timeManager.theClipBoard.hoursRepairingWallText.text = hoursSpentRepairingWall; timeManager.theClipBoard.repairRateText.text = Math.round((repairRate * Math.round(survivors / 2)) / 100); timeManager.clipBoardResults.wallRepairedBy.text = Math.round(wallRepairs / 100); timeManager.clipBoardResults.survivorsFoundText.text = tempFoundSurvivors; timeManager.clipBoardResults.suppliesFoundText.text = tempFoundSupplies; timeManager.clipBoardResults.survivorsKilledText.text = searchPartyMembersKilled; timeManager.clipBoardResults.clipBoardDay.text = levelUp; timeManager.theClipBoard.barricadeTotal.text = Math.round(wall.health / 100); timeManager.theClipBoard.barricadeMax.text = Math.round(wall.maxHealth / 100); timeManager.clipBoardResults.barricadeTotal.text = Math.round(wall.health / 100); timeManager.clipBoardResults.barricadeMax.text = Math.round(wall.maxHealth / 100); timeManager.theClipBoard.survivorsTotal.text = survivors; timeManager.clipBoardResults.survivorsTotal.text = survivors; timeManager.theClipBoard.suppliesTotal.text = supplies; timeManager.clipBoardResults.suppliesTotal.text = supplies; timeManager.theClipBoard.townNameText.text = location[currentTownLocation].name; timeManager.theClipBoard.dayNumberText.text = "DAY " + levelUp; } function resetClipBoardText() { timeManager.theClipBoard.hoursRemaining.text = "12"; timeManager.theClipBoard.hoursSurvivors.text = "0"; timeManager.theClipBoard.hoursWeapons.text = "0"; timeManager.theClipBoard.hoursSupplies.text = "0"; timeManager.theClipBoard.hoursRepairingWall.text = "0"; timeManager.clipBoardResults.wallRepairedTo.text = "0"; timeManager.clipBoardResults.survivorsFound.text = "0"; timeManager.clipBoardResults.suppliesFoundText.text = "0"; timeManager.clipBoardResults.barricadeTotal.text = Math.round(wall.health / 100); timeManager.theClipBoard.barricadeTotal.text = Math.round(wall.health / 100); timeManager.clipBoardResults.foundWeapons.text = ""; timeManager.clipBoardResults.survivorsFoundText.text = "0"; timeManager.clipBoardResults.suppliesFoundText.text = "0"; } function calculateFindings() { tempWallHealth = wall.health; wallRepairs = (hoursSpentRepairingWall * repairRate) * Math.round(survivors / 2); wall.health = wall.health + wallRepairs; checkWallStatus(); if (wall.health > 0) { wall.destroyed = false; } if (wall.health >= wall.maxHealth) { wallRepairs = wall.maxHealth - tempWallHealth; wall.health = wall.maxHealth; } checkWallStatus(); startOfLevelWallHealth = wall.health; if (survivors <= maxSurvivorsOnScreen) { survivors = survivors + tempFoundSurvivors; } if (survivors > maxSurvivorsOnScreen) { survivors = maxSurvivorsOnScreen; } supplies = supplies + 0.5; supplies = supplies + tempFoundSupplies; v = 0; while (v < searchWeaponsFound.length) { _root[searchWeaponsFound[v]].found = true; timeManager.clipBoardResults.foundWeapons.text = timeManager.clipBoardResults.foundWeapons.text + _root[searchWeaponsFound[v]].description; if (((searchWeaponsFound.length - 1) - v) > 0) { timeManager.clipBoardResults.foundWeapons.text = timeManager.clipBoardResults.foundWeapons.text + ", "; } v++; } if (searchWeaponsFound[0] == undefined) { timeManager.clipBoardResults.foundWeapons.text = "NONE"; } setupSurvivors(); checkWeaponSlots(); for (i in allWeapons) { if (_root[allWeapons[i]].found == true) { timeManager.tm_backgrounds["shadow_" + _root[allWeapons[i]].name].attachMovie(_root[allWeapons[i]].name + "_Icon", _root[allWeapons[i]].name + "_Weapon", this.getNextHighestDepth); } if (_root[allWeapons[i]].inUse == true) { timeManager.tm_backgrounds["shadow_" + _root[allWeapons[i]].name][_root[allWeapons[i]].name + "_Weapon"].alphaTo(0, 0); } else { timeManager.tm_backgrounds["shadow_" + _root[allWeapons[i]].name][_root[allWeapons[i]].name + "_Weapon"].alphaTo(100, 0); } } _root.timeManager.tm_backgrounds.primary.attachMovie(primaryWeapon.name + "_Icon", "primaryWeapon", this.getNextHighestDepth); _root.timeManager.tm_backgrounds.secondary.attachMovie(secondaryWeapon.name + "_Icon", "secondaryWeapon", this.getNextHighestDepth); _root.timeManager.tm_backgrounds.slot3.attachMovie(slot3Weapon.name + "_Icon", "slot3Weapon", this.getNextHighestDepth); _root.timeManager.tm_backgrounds.slot4.attachMovie(slot4Weapon.name + "_Icon", "slot4Weapon", this.getNextHighestDepth); _root.timeManager.tm_backgrounds.slot5.attachMovie(slot5Weapon.name + "_Icon", "slot5Weapon", this.getNextHighestDepth); _root.timeManager.tm_backgrounds.slot6.attachMovie(slot6Weapon.name + "_Icon", "slot6Weapon", this.getNextHighestDepth); debugDay++; updateClipBoard = setInterval(updateClipBoardText, 1000); } function weaponMeter() { for (i in weaponPoints) { i = nextWeaponPoint; if (weaponPoints[i] != undefined) { pointsDifference = weaponPoints[i] - weaponPoints[i - 1]; earnedPointsPastDiff = foundWeaponsTotal - weaponPoints[i - 1]; if (earnedPointsPastDiff <= 0) { earnedPointsPastDiff = 0; } } else { pointsDifference = weaponPoints[i]; earnedPointsPastDiff = foundWeaponsTotal; } var _local1 = Math.round((earnedPointsPastDiff / pointsDifference) * 100); timeManager.theClipBoard.findOmeter.findBar.bar._xscale = _local1; break; } } function slideToToolBench() { timeManager.tm_backgrounds.xSlideTo(-1695, 1.2, "easeOutSine", 0.5); timeManager.trapMap.xSlideTo(-400, 0.5, "easeOutSine", 2); populateTrapMap(); updateTrapMapText(); } function openTrapMap() { dropWeapon(); timeManager.trapMap.xSlideTo(20, 0.8, "easeOutSine"); } function closeTrapMap() { dropWeapon(); timeManager.trapMap.xSlideTo(-400, 0.8, "easeOutSine"); } function openPostCard() { timeManager.theClipBoard.postCard.xSlideTo(-320, 1, "easeOutSine"); } function closePostCard() { timeManager.theClipBoard.postCard.xSlideTo(-520, 1, "easeOutSine"); } function openTravelMap() { travelMapOpen = true; timeManager.travelMap.blockerButton._visible = false; clipBoardDown(); timeManager.travelMap.ySlideTo(220, 1.5, "easeOutSine", 1); } function closeTravelMap() { travelMapOpen = false; timeManager.travelMap.blockerButton._visible = true; timeManager.travelMap.ySlideTo(629, 2, "easeOutSine", 1, openJournal); updateClipBoardText(); updateClipBoardResultsText(); } function clipBoardUp() { checkIfCanTravel(); timeManager.theClipBoard.ySlideTo(30, 0.5, "easeOutSine", 1); } function clipBoardDown() { timeManager.theClipBoard.ySlideTo(420, 0.5, "easeOutSine"); timeManager.tm_backgrounds.xSlideTo(-950, 3, "easeOutSine", 0.5); } function clipBoardResultsUp() { timeManager.clipBoardResults.ySlideTo(15, 0.5, "easeOutSine"); } function clipBoardResultsDown() { timeManager.clipBoardResults.ySlideTo(420, 0.5, "easeOutSine"); } function confirmTimeManagement() { clipBoardDown(); calculateFindings(); timeManager.tm_backgrounds.night.alphaTo(100, 3, "easeOutSine", 0, clipBoardResultsUp); } function confirmResults() { clipBoardResultsDown(); resetClipBoardText(); slideToToolBench(); } function clipBoardButtons(btnName) { _root.timeManager.theClipBoard[btnName].onRelease = function () { switch (btnName) { case "barricadePlus" : if (hoursInDay > 0) { hoursSpentRepairingWall++; hoursInDay--; updateClipBoardText(); } return; case "barricadeMinus" : if (hoursSpentRepairingWall > 0) { hoursSpentRepairingWall--; hoursInDay++; updateClipBoardText(); } return; case "weaponsMinus" : if (hoursSpentWeapons > 0) { hoursSpentWeapons--; hoursInDay++; updateClipBoardText(); } return; case "weaponsPlus" : if (hoursInDay > 0) { hoursSpentWeapons++; hoursInDay--; updateClipBoardText(); } return; case "survivorsMinus" : if (hoursSpentSurvivors > 0) { hoursSpentSurvivors--; hoursInDay++; updateClipBoardText(); } return; case "survivorsPlus" : if (hoursInDay > 0) { hoursSpentSurvivors++; hoursInDay--; updateClipBoardText(); } return; case "suppliesPlus" : if (hoursInDay > 0) { hoursSpentSupplies++; hoursInDay--; updateClipBoardText(); } return; case "suppliesMinus" : if (hoursSpentSupplies > 0) { hoursSpentSupplies--; hoursInDay++; updateClipBoardText(); } return; } }; } function setupSurvivorSlots() { survivorPosition1 = new Object(); survivorPosition1.free = true; survivorPosition1.weapon = "snubnose"; survivorPosition1.x = 645; survivorPosition1.y = 100; survivorPosition1.section = "section1"; survivorPosition2 = new Object(); survivorPosition2.free = true; survivorPosition2.weapon = "snubnose"; survivorPosition2.x = 683; survivorPosition2.y = 202; survivorPosition2.section = "section3"; survivorPosition3 = new Object(); survivorPosition3.free = true; survivorPosition3.weapon = "snubnose"; survivorPosition3.x = 664; survivorPosition3.y = 245; survivorPosition3.section = "section3"; survivorPosition4 = new Object(); survivorPosition4.free = true; survivorPosition4.weapon = "snubnose"; survivorPosition4.x = 650; survivorPosition4.y = 72; survivorPosition4.section = "section1"; survivorSlot.push(survivorPosition1, survivorPosition2, survivorPosition3, survivorPosition4); for (x in survivorSlot) { } } function cleanUpSurvivors() { for (v in survivorsOnScreen) { if (survivorsOnScreen[v].dead == true) { survivorSlot[survivorsOnScreen[v].slotNumber].free = true; for (x in friendliesOnScreen) { if (survivorsOnScreen[v].ref == friendliesOnScreen[x].ref) { friendliesOnScreen.splice(x, 1); } } removeMovieClip(survivorsOnScreen[v].ref); survivorsOnScreen.splice(v, 1); } } } function assignSurvivorWeapons() { for (v in survivorsOnScreen) { _root.survivorsOnScreen[v].weapon = survivorSlot[survivorsOnScreen[v].slotNumber].weapon; _root.survivorsOnScreen[v].holdType = _root[survivorSlot[survivorsOnScreen[v].slotNumber].weapon].holdType; _root.survivorsOnScreen[v].ammo = _root[survivorSlot[survivorsOnScreen[v].slotNumber].weapon].magazineCapacity; _root.survivorsOnScreen[v].maxAmmo = _root[survivorSlot[survivorsOnScreen[v].slotNumber].weapon].magazineCapacity; _root.survivorsOnScreen[v].shotCounter = _root[survivorSlot[survivorsOnScreen[v].slotNumber].weapon].survivorRPM; _root.survivorsOnScreen[v].shotCounterMax = _root[survivorSlot[survivorsOnScreen[v].slotNumber].weapon].survivorRPM; _root.survivorsOnScreen[v].ref.gotoAndStop(1); _root.survivorsOnScreen[v].ref.helperMainGun.helperGun.gotoAndStop(survivorsOnScreen[v].weapon); _root.survivorsOnScreen[v].ref.helperMainGun.gotoAndStop(survivorsOnScreen[v].holdType); _root.survivorsOnScreen[v].running = false; _root.survivorsOnScreen[v].firing = false; _root.survivorsOnScreen[v].reloading = false; } } function setupSurvivors() { v = 0; while (v <= survivorSlot.length) { if ((survivorSlot[v].free == true) && (survivorOnScreenCount < survivors)) { survivorSlot[v].free = false; survivorOnScreenCount++; survivorInc++; _root.attachMovie("survivorDummy", "survivor" + survivorInc, survivorDepthCount + survivorSlot[v].y); _root["survivor" + survivorInc]._x = survivorSlot[v].x; _root["survivor" + survivorInc]._y = survivorSlot[v].y; _root["survivor" + survivorInc].reloading = false; randomTorsoColour = survivorTorsoColours[random(survivorTorsoColours.length)]; _root["survivor" + survivorInc].helperMainGun.dummyHead.gotoAndStop("survivor_head" + random(10)); _root["survivor" + survivorInc].helperMainGun.dummyFrontHand.attachMovie("survivorHand" + randomZombieTorso, "torso", x); _root["survivor" + survivorInc].helperMainGun.dummyBackHand.attachMovie("survivorHand" + randomZombieTorso, "torso", x); _root["survivor" + survivorInc].dummyHead.head.accessories.gotoAndStop(randomHeadAccessory); _root["survivor" + survivorInc].dummyTorso.torsoAddons.gotoAndStop(randomTorsoAccessory); _root["survivor" + survivorInc].dummyTorso.torso.colorTo(randomTorsoColour, 0); _root["survivor" + survivorInc].helperMainGun.dummyFrontUpperArm.upperArm.colorTo(randomTorsoColour, 0); _root["survivor" + survivorInc].helperMainGun.dummyFrontLowerArm.lowerArm.colorTo(randomTorsoColour, 0); _root["survivor" + survivorInc].helperMainGun.dummyBackUpperArm.upperArm.colorTo(randomTorsoColour, 0); _root["survivor" + survivorInc].helperMainGun.dummyBackLowerArm.lowerArm.colorTo(randomTorsoColour, 0); randomLegColour = survivorLegColours[random(survivorLegColours.length)]; _root["survivor" + survivorInc].dummyFrontUpperLeg.upperLeg.colorTo(randomLegColour, 0); _root["survivor" + survivorInc].dummyFrontLowerLeg.lowerLeg.colorTo(randomLegColour, 0); _root["survivor" + survivorInc].dummyBackUpperLeg.upperLeg.colorTo(randomLegColour, 0); _root["survivor" + survivorInc].dummyBackLowerLeg.lowerLeg.colorTo(randomLegColour, 0); survivorsOnScreen.push({ref:_root["survivor" + survivorInc], depth:_root["survivor" + survivorInc]._y, running:false, firing:false, reloading:false, dead:false, ammo:_root[survivorSlot[v].weapon].magazineCapacity, maxAmmo:_root[survivorSlot[v].weapon].magazineCapacity, weapon:survivorSlot[v].weapon, holdType:_root[survivorSlot[v].weapon].holdType, shotCounter:_root[survivorSlot[v].weapon].survivorRPM, shotCounterMax:_root[survivorSlot[v].weapon].survivorRPM, burstCounter:0, targetDiffX:1000, targetDiffY:1000, sectionName:survivorSlot[v].section, slotNumber:v}); friendliesOnScreen.push({ref:_root["survivor" + survivorInc], depth:_root["survivor" + survivorInc]._y}); } v++; } } function survivorFindTarget() { findTargetTimer--; if ((findTargetTimer < 0) && (survivors > 0)) { _root.survivorSection_1.occupied = false; _root.survivorSection_2.occupied = false; _root.survivorSection_3.occupied = false; findTargetTimer = findTargetTimerMax; i = 1; while (i <= 3) { for (z in aliveZombies) { if (((aliveZombies[z].ref._x >= _root["survivorSection_" + i].startX) && (aliveZombies[z].ref._y >= _root["survivorSection_" + i].startY)) && (aliveZombies[z].ref._y <= _root["survivorSection_" + i].endY)) { _root["survivorSection_" + i].occupied = true; } } i++; } } } function survivorWeaponFire() { v = 0; while (v < survivorsOnScreen.length) { if ((wall.health < 400) && (survivorsOnScreen[v].running == false)) { survivorsOnScreen[v].running = true; survivorsOnScreen[v].ref.reloading = false; survivorsOnScreen[v].firing = false; survivorsOnScreen[v].ref.gotoAndPlay("runAway"); survivorsOnScreen[v].ref.helperMainGun.gotoAndPlay("scared"); } if ((((survivorsOnScreen[v].firing == false) && (survivorsOnScreen[v].ref.reloading == false)) && (survivorsOnScreen[v].dead == false)) && (survivorsOnScreen[v].running == false)) { survivorsOnScreen[v].shotCounter--; if ((survivorsOnScreen[v].ammo > 0) && (survivorsOnScreen[v].shotCounter < 0)) { i = 1; while (i <= 3) { if ((survivorsOnScreen[v].sectionName == _root["survivorSection_" + i].name) && (_root["survivorSection_" + i].occupied == true)) { survivorsOnScreen[v].burstCounter--; if (survivorsOnScreen[v].burstCounter < 5) { if (survivorsOnScreen[v].burstCounter < 0) { survivorsOnScreen[v].burstCounter = 45 - survivorsOnScreen[v].shotCounterMax; } firingHelperSound = new Sound(survivorsOnScreen[v].ref); firingHelperSound.attachSound(("sound_" + survivorsOnScreen[v].weapon) + "Fire"); firingHelperSound.setVolume(40); firingHelperSound.start(0, 1); survivorsOnScreen[v].firing = true; survivorsOnScreen[v].shotCounter = survivorsOnScreen[v].shotCounterMax + (random(survivorsOnScreen[v].shotCounterMax) / 2); bullet++; survivorsOnScreen[v].ref.helperMainGun.helperGun.muzzleFlash.play(); var _local4 = new Object(); _local4.x = survivorsOnScreen[v].ref.helperMainGun.helperGun.barrelEnd._x + random(30); _local4.y = survivorsOnScreen[v].ref.helperMainGun.helperGun.barrelEnd._y - 15; survivorsOnScreen[v].ref.helperMainGun.localToGlobal(_local4); survivorsOnScreen[v].ammo--; var _local3 = _root.attachMovie("round", "helperRound" + bullet, bullet + 100); _local3.gotoAndStop("off"); _local3._x = _local4.x; _local3._y = _local4.y; _local3.angle = random(8) - 4; _local3._rotation = _local3.angle; _local3.onEnterFrame = function () { this._x = this._x - 90; }; if ((survivorsOnScreen[v].weapon == "shotgun") || (survivorsOnScreen[v].weapon == "sawnOff")) { roundsOnScreen.push({ref:_root["helperRound" + bullet], damage:_root[survivorsOnScreen[v].weapon].survivorDamage, headShotDamage:_root[survivorsOnScreen[v].weapon].survivorHeadShotDamage, owner:"helper"}); } else { roundsOnScreen.push({ref:_root["helperRound" + bullet], damage:_root[survivorsOnScreen[v].weapon].damage, headShotDamage:_root[survivorsOnScreen[v].weapon].headShotDamage, owner:"helper"}); } survivorsOnScreen[v].firing = false; survivorsOnScreen[v].ref.helperMainGun.gotoAndPlay(survivorsOnScreen[v].holdType + "_fire"); } if ((survivorsOnScreen[v].ammo <= 0) && (survivorsOnScreen[v].ref.reloading == false)) { survivorsOnScreen[v].ref.helperMainGun.gotoAndPlay(survivorsOnScreen[v].holdType + "_reload"); survivorsOnScreen[v].ammo = survivorsOnScreen[v].maxAmmo; } } i++; } } } v++; } } function checkHitsOnSurvivors() { for (s in survivorsOnScreen) { for (v in aliveZombies) { if ((aliveZombies[v].armed == true) && (survivorsOnScreen[s].dead == false)) { aliveZombies[v].targetYDiff = (aliveZombies[v].ref._y - 60) - survivorsOnScreen[s].ref._y; if ((aliveZombies[v].targetYDiff <= 20) && (aliveZombies[v].targetYDiff >= -20)) { if (aliveZombies[v].ref.dummyFrontHand.frontHand.accessories.weapon.collision.hitTest(survivorsOnScreen[s].ref.collision)) { var _local1 = new Object(); _local1.x = survivorsOnScreen[s].ref.collision._x; _local1.y = survivorsOnScreen[s].ref.collision._y; survivorsOnScreen[s].ref.collision.localToGlobal(_local1); survivorBloodParticle(_local1.x, _local1.y); survivorsOnScreen[s].dead = true; survivors = survivors - 1; survivorOnScreenCount--; survivorsOnScreen[s].ref.helperMainGun.gotoAndPlay("dead"); survivorsOnScreen[s].ref.gotoAndPlay("death"); killingHelperSound = new Sound(survivorsOnScreen[s].ref); killingHelperSound.attachSound("sound_survivorHeadExplode"); killingHelperSound.setVolume(100); killingHelperSound.start(0, 1); } } } } } } function depthSortFriendlies() { var _local2 = new Array(); for (var _local1 in friendliesOnScreen) { if (friendliesOnScreen[_local1].ref != null) { friendliesOnScreen[_local1].depth = friendliesOnScreen[_local1].ref._y; _local2.push(friendliesOnScreen[_local1]); } } _local2.sortOn("depth", Array.NUMERIC, Array.DESCENDING); var _local1 = 0; while (_local1 < _local2.length) { _local2[_local1].ref.swapDepths((survivorDepthCount + _local1) * 1000); _local1++; } } function openJournal() { timeManager.journal.journalScribbles.gotoAndStop("blank"); timeManager.journal.journalDayNumber.text = "DAY " + levelUp; timeManager.journal.journalText.text = location[currentTownLocation].journalText; timeManager.journal.journalEntryHeading.text = location[currentTownLocation].journalHeading; timeManager.journal.ySlideTo(10, 0.8, "easeOutSine", 0); } function openIntroJournal() { introJournal.journalDayNumber.text = "DAY " + levelUp; introJournal.journalText.text = location.glenDale.journalText; introJournal.journalEntryHeading.text = location.glenDale.journalHeading; introJournal.ySlideTo(10, 0.8, "easeOutSine", 1); } function closeIntroJournal() { _root.introBlackOut.alphaTo(100, 3, "easeOutSine", 0, startGameFromJournal); } function startGameFromJournal() { _root.gotoAndStop("game"); } function closeJournal() { timeManager.journal.ySlideTo(420, 1.2, "easeOutSine", 0); clipBoardUp(); } function theZombieDirector(currentZombieThreat) { if (currentZombieThreat < (location[currentTownLocation].zombieThreat + (levelUp / 0.25))) { delay--; if ((delay <= 0) && (liveZombieCount < zombieLimit)) { delay = delayMax; threatDeficit = location[currentTownLocation].zombieThreat - currentZombieThreat; hud.locationNameText.text = location[currentTownLocation].name; hud.zombieThreatText.text = location[currentTownLocation].zombieThreat; findZombieType(threatDeficit); } } } function findZombieType(threatDeficit) { isArmed = false; semiRareZombieChance = random(100) + 1; rareZombieChance = random(100) + 1; veryRareZombieChance = random(100) + 1; armedZombieChance = random(100) + 1; if (semiRareZombieChance <= location[currentTownLocation].semiRareZombieChance) { currentZombieType = semiRareZombies[random(semiRareZombies.length)]; } else if (rareZombieChance <= location[currentTownLocation].rareZombieChance) { currentZombieType = rareZombies[random(rareZombies.length)]; } else if (veryRareZombieChance <= location[currentTownLocation].veryRareZombieChance) { currentZombieType = veryRareZombies[random(veryRareZombies.length)]; } else if (armedZombieChance <= location[currentTownLocation].armedZombieChance) { currentZombieType = armedZombies[random(armedZombies.length)]; isArmed = true; } else { currentZombieType = commonZombies[random(commonZombies.length)]; } assessZombieThreat(currentZombieType, isArmed); } function assessZombieThreat(currentZombieType, isArmed) { if (currentZombieType.threat <= threatDeficit) { addNewZombie(currentZombieType.name, isArmed); if ((threatDeficit - currentZombieType.threat) > 0) { delay = delay - maxDelay; } else if ((threatDeficit - currentZombieType.threat) > 0) { delay = delay - maxDelay; } } } function addNewZombie(zombieType, isArmed) { x++; liveZombieCount++; if (zombieType == "zombieDog") { _root.attachMovie("zombieDog", "enemy" + x, x + 3); } else { _root.attachMovie("newZombie", "enemy" + x, x + 3); } zombiesCreated++; _root["enemy" + x]._visible = false; _root["enemy" + x].colorTransformTo(location[currentTownLocation].brightnessLevelZombies, 0, location[currentTownLocation].brightnessLevelZombies, 0, location[currentTownLocation].brightnessLevelZombies, 0, 100, 0, 0); var _local3 = random(location[currentTownLocation].numSpawnZones); var _local4 = location[currentTownLocation][("spawnZone" + _local3) + "_min"]; var _local6 = location[currentTownLocation][("spawnZone" + _local3) + "_max"]; var _local7 = _local6 - _local4; _root["enemy" + x]._y = random(_local7) + _local4; _root["enemy" + x]._x = random(150) - 200; _root["enemy" + x].cacheAsBitmap = true; _root["enemy" + x]._visible = true; _root["enemy" + x].attackingWall = false; enemyOnScreen.push({ref:_root["enemy" + x], depth:_root["enemy" + x]._y}); aliveZombies.push({ref:_root["enemy" + x], type:zombieType, health:_root[zombieType].health, speed:_root[zombieType].speed, damage:_root[zombieType].damage, depth:_root["enemy" + x]._y, idle:false, animating:false, eating:false, dead:false, proximity:0, proximityToExplosion:0, targetX:0, targetY:0, tempNum:0, beingExploded:false, arrowsStuckTorso:0, arrowsStuckHead:0, arrowsStuckLegs:0, threat:_root[zombieType].threat, directionCount:200, directionCountMax:120, currentDirection:"straight", burnDamageCountHead:0, burnDamageCountTorso:0, burnDamageCountLegs:0, armed:isArmed, targetYDiff:0, trapped:false}); if ((((zombieType == "zombieSlow") || (zombieType == "zombieFast")) || (zombieType == "zombieSprint")) || (zombieType == "zombieEater")) { zombieAppearance("enemy" + x, isArmed); } else { zombieAppearanceCustom("enemy" + x, zombieType, isArmed); } currentZombieThreat = currentZombieThreat + _root[zombieType].threat; } function fadeAndChangeMusic() { bgMusic.volumeTo(0, 3, "linear", 0, changeMusic); } function changeMusic() { bgMusic.stop(); bgMusicPlaying = true; bgMusic = new Sound(stageBG); bgMusic.attachSound("music_" + location[currentTownLocation].musicTrack); bgMusic.setVolume(0); bgMusic.start(0, 999999); bgMusic.volumeTo(20, 3); } function stopMusic() { bgMusicPlaying = false; _root.bgMusic.stop(); } _global.$createTweenController = function () { var _local3 = _root.createEmptyMovieClip("__tweenController__", 123432); _local3.$_tweenPropList = new Array(); _local3.$_tTime = getTimer(); _local3.onEnterFrame = _global.$updateTweens; }; ASSetPropFlags(_global, "$createTweenController", 1, 0); _global.$removeTweenController = function () { delete _root.__tweenController__.$_tweenPropList; delete _root.__tweenController__.$_tTime; delete _root.__tweenController__.onEnterFrame; _root.__tweenController__.removeMovieClip(); }; ASSetPropFlags(_global, "$removeTweenController", 1, 0); _global.$addTween = function (mtarget, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2, extras) { if (timeSeconds == undefined) { timeSeconds = 0; } if ((animType == undefined) || (animType == "")) { animType = "easeOutExpo"; } if (delay == undefined) { delay = 0; } if (typeof(prop) == "string") { var _local7 = [prop]; var _local11 = [mtarget[prop]]; var _local9 = [propDest]; } else { var _local7 = []; var _local11 = []; var _local9 = []; for (var _local32 in prop) { _local11.push(mtarget[prop[_local32]]); } for (var _local32 in prop) { _local7.push(prop[_local32]); } for (var _local32 in propDest) { _local9.push(propDest[_local32]); } } var _local12 = false; if (_root.__tweenController__ == undefined) { _global.$createTweenController(); } var _local4 = _root.__tweenController__.$_tweenPropList; var _local8 = _root.__tweenController__.$_tTime; for (var _local32 in _local11) { if ((_local9[_local32] != undefined) && (!mtarget.$_isTweenLocked)) { if (mtarget.$_tweenCount > 0) { var _local3 = 0; while (_local3 < _local4.length) { if ((_local4[_local3]._targ == mtarget) && (_local4[_local3]._prop == _local7[_local32])) { if ((_local8 + (delay * 1000)) < _local4[_local3]._timeDest) { _local4.splice(_local3, 1); _local3--; mtarget.$_tweenCount--; } } _local3++; } } _local4.push({_prop:_local7[_local32], _targ:mtarget, _propStart:undefined, _propDest:_local9[_local32], _timeStart:_local8, _timeDest:_local8 + (timeSeconds * 1000), _animType:animType, _extra1:extra1, _extra2:extra2, _extras:extras, _delay:delay, _isPaused:false, _timePaused:0, _callback:(_local12 ? undefined : (callback))}); mtarget.$_tweenCount = ((mtarget.$_tweenCount > 0) ? (mtarget.$_tweenCount + 1) : 1); _local12 = true; } } ASSetPropFlags(mtarget, "$_tweenCount", 1, 0); }; ASSetPropFlags(_global, "$addTween", 1, 0); _global.$updateTweens = function () { var _local8 = (this.$_tTime = getTimer()); var _local6 = 0; while (_local6 < this.$_tweenPropList.length) { var _local3 = this.$_tweenPropList[_local6]; if (_local3._targ.toString() == undefined) { this.$_tweenPropList.splice(_local6, 1); _local6--; } else if (((_local3._timeStart + (_local3._delay * 1000)) <= _local8) && (!_local3._isPaused)) { if (_local3._propStart == undefined) { if (_local3._prop.substr(0, 10) == "__special_") { if (_local3._prop == "__special_mc_frame__") { _local3._propStart = _local3._targ._currentframe; } else if (_local3._prop == "__special_mc_ra__") { _local3._propStart = new Color(_local3._targ).getTransform().ra; } else if (_local3._prop == "__special_mc_rb__") { _local3._propStart = new Color(_local3._targ).getTransform().rb; } else if (_local3._prop == "__special_mc_ga__") { _local3._propStart = new Color(_local3._targ).getTransform().ga; } else if (_local3._prop == "__special_mc_gb__") { _local3._propStart = new Color(_local3._targ).getTransform().gb; } else if (_local3._prop == "__special_mc_ba__") { _local3._propStart = new Color(_local3._targ).getTransform().ba; } else if (_local3._prop == "__special_mc_bb__") { _local3._propStart = new Color(_local3._targ).getTransform().bb; } else if (_local3._prop == "__special_mc_aa__") { _local3._propStart = new Color(_local3._targ).getTransform().aa; } else if (_local3._prop == "__special_mc_ab__") { _local3._propStart = new Color(_local3._targ).getTransform().ab; } else if (_local3._prop == "__special_text_r__") { _local3._propStart = _local3._targ.textColor >> 16; } else if (_local3._prop == "__special_text_g__") { _local3._propStart = (_local3._targ.textColor & 65280) >> 8; } else if (_local3._prop == "__special_text_b__") { _local3._propStart = _local3._targ.textColor & 255; } else if (_local3._prop == "__special_sound_volume__") { _local3._propStart = _local3._targ.getVolume(); } else if (_local3._prop == "__special_sound_pan__") { _local3._propStart = _local3._targ.getPan(); } else if (_local3._prop == "__special_bst_t__") { _local3._propStart = 0; _local3._extras.__special_bst_ix__ = _local3._targ._x; _local3._extras.__special_bst_iy__ = _local3._targ._y; } else if (_local3._prop == "__special_blur_x__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BlurFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_blur_y__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BlurFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_color__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].color; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 16777215 /* 0xFFFFFF */; } } else if (_local3._prop == "__special_glow_alpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].alpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_glow_blurX__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_blurY__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_strength__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].strength; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_distance__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].distance; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_angle__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].angle; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 45; } } else if (_local3._prop == "__special_bevel_highlightColor__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].highlightColor; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 16777215 /* 0xFFFFFF */; } } else if (_local3._prop == "__special_bevel_highlightAlpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].highlightAlpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_shadowColor__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].shadowColor; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_shadowAlpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].shadowAlpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_blurX__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_blurY__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_strength__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].strength; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else { _local3._propStart = _local3._targ[_local3._prop]; } } else { _local3._propStart = _local3._targ[_local3._prop]; } } var _local10 = _local3._timeDest + (_local3._delay * 1000); if (_local10 <= _local8) { var _local4 = _local3._propDest; } else { var _local4 = _global.findTweenValue(_local3._propStart, _local3._propDest, _local3._timeStart, _local8 - (_local3._delay * 1000), _local3._timeDest, _local3._animType, _local3._extra1, _local3._extra2); } _local3._targ[_local3._prop] = (_local3._extras.mustRound ? (Math.round(_local4)) : (_local4)); if (_local3._prop == "__special_mc_frame__") { _local3._targ.gotoAndStop(Math.round(_local4)); } else if (_local3._prop == "__special_mc_ra__") { new Color(_local3._targ).setTransform({ra:_local4}); } else if (_local3._prop == "__special_mc_rb__") { new Color(_local3._targ).setTransform({rb:_local4}); } else if (_local3._prop == "__special_mc_ga__") { new Color(_local3._targ).setTransform({ga:_local4}); } else if (_local3._prop == "__special_mc_gb__") { new Color(_local3._targ).setTransform({gb:_local4}); } else if (_local3._prop == "__special_mc_ba__") { new Color(_local3._targ).setTransform({ba:_local4}); } else if (_local3._prop == "__special_mc_bb__") { new Color(_local3._targ).setTransform({bb:_local4}); } else if (_local3._prop == "__special_mc_aa__") { new Color(_local3._targ).setTransform({aa:_local4}); } else if (_local3._prop == "__special_mc_ab__") { new Color(_local3._targ).setTransform({ab:_local4}); } if (_local3._prop == "__special_bst_t__") { var _local7 = _local3._extras; var _local9 = _global.findPointOnCurve(_local7.__special_bst_ix__, _local7.__special_bst_iy__, _local7.__special_bst_cx__, _local7.__special_bst_cy__, _local7.__special_bst_dx__, _local7.__special_bst_dy__, _local4); if (_local3._extras.mustRound) { _local3._targ._x = Math.round(_local9.x); _local3._targ._y = Math.round(_local9.y); } else { _local3._targ._x = _local9.x; _local3._targ._y = _local9.y; } } if ((typeof(_local3._targ) != "movieclip") && (_local3._prop == "__special_text_b__")) { _local3._targ.textColor = ((_local3._targ.__special_text_r__ << 16) + (_local3._targ.__special_text_g__ << 8)) + _local3._targ.__special_text_b__; } if (_local3._prop == "__special_sound_volume__") { _local3._targ.setVolume(_local4); } if (_local3._prop == "__special_sound_pan__") { _local3._targ.setPan(_local4); } if (_local3._prop == "__special_blur_x__") { _global.$setFilterProperty(_local3._targ, "blur_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_blur_y__") { _global.$setFilterProperty(_local3._targ, "blur_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_glow_color__") { _global.$setFilterProperty(_local3._targ, "glow_color", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_glow_alpha__") { _global.$setFilterProperty(_local3._targ, "glow_alpha", _local4, _local3._extras); } if (_local3._prop == "__special_glow_blurX__") { _global.$setFilterProperty(_local3._targ, "glow_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_glow_blurY__") { _global.$setFilterProperty(_local3._targ, "glow_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_glow_strength__") { _global.$setFilterProperty(_local3._targ, "glow_strength", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_distance__") { _global.$setFilterProperty(_local3._targ, "bevel_distance", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_angle__") { _global.$setFilterProperty(_local3._targ, "bevel_angle", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_highlightColor__") { _global.$setFilterProperty(_local3._targ, "bevel_highlightColor", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_bevel_highlightAlpha__") { _global.$setFilterProperty(_local3._targ, "bevel_highlightAlpha", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_shadowColor__") { _global.$setFilterProperty(_local3._targ, "bevel_shadowColor", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_bevel_shadowAlpha__") { _global.$setFilterProperty(_local3._targ, "bevel_shadowAlpha", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_blurX__") { _global.$setFilterProperty(_local3._targ, "bevel_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_blurY__") { _global.$setFilterProperty(_local3._targ, "bevel_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_strength__") { _global.$setFilterProperty(_local3._targ, "bevel_strength", _local4, _local3._extras); } if (_local3._targ.onTweenUpdate != undefined) { _local3._targ.onTweenUpdate(_local3._prop); } if (_local10 <= _local8) { if (_local3._targ.onTweenComplete != undefined) { _local3._targ.onTweenComplete(_local3._prop); } _global.$stopTween(_local3._targ, [_local3._prop], false); _local6--; if (_local3._callback != undefined) { if (_global.backwardCallbackTweening) { var _local11 = _local3._targ.createEmptyMovieClip("__child__", 122344); _local3._callback.apply(_local11, null); _local11.removeMovieClip(); } else { _local3._callback.apply(_local3._targ, null); } } } } _local6++; } if (this.$_tweenPropList.length == 0) { _global.$removeTweenController(); } }; ASSetPropFlags(_global, "$updateTween", 1, 0); _global.$stopTween = function (mtarget, props, wipeFuture) { var _local4 = _root.__tweenController__.$_tweenPropList; var _local7; for (var _local9 in _local4) { _local7 = _local4[_local9]._prop; var _local5 = 0; while ((_local5 < props.length) || ((_local5 < 1) && (props == undefined))) { if (((_local4[_local9]._targ == mtarget) && ((_local7 == props[_local5]) || (props == undefined))) && (wipeFuture || ((_local4[_local9]._timeDest + (_local4[_local9]._delay * 1000)) <= getTimer()))) { switch (_local7) { case "__special_mc_frame__" : case "__special_mc_ra__" : case "__special_mc_rb__" : case "__special_mc_ga__" : case "__special_mc_gb__" : case "__special_mc_ba__" : case "__special_mc_bb__" : case "__special_mc_aa__" : case "__special_mc_ab__" : case "__special_sound_volume__" : case "__special_bst_t__" : delete mtarget[_local7]; break; case "__special_text_b__" : delete mtarget.__special_text_r__; delete mtarget.__special_text_g__; delete mtarget.__special_text_b__; } _local4.splice(_local9, 1); } _local5++; } } if (props == undefined) { delete mtarget.$_tweenCount; } else { mtarget.$_tweenCount = 0; for (var _local9 in _local4) { if (_local4[_local9]._targ == mtarget) { mtarget.$_tweenCount++; } } if (mtarget.$_tweenCount == 0) { delete mtarget.$_tweenCount; } } if (_local4.length == 0) { _global.$removeTweenController(); } }; ASSetPropFlags(_global, "$stopTween", 1, 0); _global.$setFilterProperty = function (mtarget, propName, propValue, extras) { var _local1; var _local7 = false; var _local3 = []; _local1 = 0; while (_local1 < mtarget.filters.length) { _local3.push(mtarget.filters[_local1]); _local1++; } if (propName.substr(0, 5) == "blur_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.BlurFilter) { _local3[_local1][propName.substr(5)] = propValue; if (extras.__special_blur_quality__ != undefined) { _local3[_local1].quality = extras.__special_blur_quality__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local9; var _local8 = ((extras.__special_blur_quality__ == undefined) ? 2 : (extras.__special_blur_quality__)); if (propName == "blur_blurX") { _local9 = new flash.filters.BlurFilter(propValue, 0, _local8); } if (propName == "blur_blurY") { _local9 = new flash.filters.BlurFilter(0, propValue, _local8); } _local3.push(_local9); } } else if (propName.substr(0, 5) == "glow_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.GlowFilter) { _local3[_local1][propName.substr(5)] = propValue; if (extras.__special_glow_quality__ != undefined) { _local3[_local1].quality = extras.__special_glow_quality__; } if (extras.__special_glow_inner__ != undefined) { _local3[_local1].inner = extras.__special_glow_inner__; } if (extras.__special_glow_knockout__ != undefined) { _local3[_local1].knockout = extras.__special_glow_knockout__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local8 = ((extras.__special_glow_quality__ == undefined) ? 2 : (extras.__special_glow_quality__)); var _local12 = ((extras.__special_glow_inner__ == undefined) ? false : (extras.__special_glow_inner__)); var _local10 = ((extras.__special_glow_knockout__ == undefined) ? false : (extras.__special_glow_knockout__)); if (propName == "glow_color") { var _local9 = new flash.filters.GlowFilter(propValue, 1, 0, 0, 1, _local8, _local12, _local10); } if (propName == "glow_alpha") { var _local9 = new flash.filters.GlowFilter(16777215, propValue, 0, 0, 1, _local8, _local12, _local10); } if (propName == "glow_blurX") { var _local9 = new flash.filters.GlowFilter(16777215, 1, propValue, 0, 1, _local8, _local12, _local10); } if (propName == "glow_blurY") { var _local9 = new flash.filters.GlowFilter(16777215, 1, 0, propValue, 1, _local8, _local12, _local10); } if (propName == "glow_strength") { var _local9 = new flash.filters.GlowFilter(16777215, 1, 0, 0, propValue, _local8, _local12, _local10); } _local3.push(_local9); } } else if (propName.substr(0, 6) == "bevel_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.BevelFilter) { _local3[_local1][propName.substr(6)] = propValue; if (extras.__special_bevel_quality__ != undefined) { _local3[_local1].quality = extras.__special_bevel_quality__; } if (extras.__special_bevel_type__ != undefined) { _local3[_local1].inner = extras.__special_bevel_type__; } if (extras.__special_bevel_knockout__ != undefined) { _local3[_local1].knockout = extras.__special_bevel_knockout__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local8 = ((extras.__special_bevel_quality__ == undefined) ? 2 : (extras.__special_bevel_quality__)); var _local11 = ((extras.__special_bevel_type__ == undefined) ? "inner" : (extras.__special_bevel_type__)); var _local10 = ((extras.__special_bevel_knockout__ == undefined) ? false : (extras.__special_bevel_knockout__)); if (propName == "bevel_distance") { var _local9 = new flash.filters.BevelFilter(propValue, 45, 16777215, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_angle") { var _local9 = new flash.filters.BevelFilter(0, propValue, 16777215, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_highlightColor") { var _local9 = new flash.filters.BevelFilter(0, 45, propValue, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_highlightAlpha") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, propValue, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_shadowColor") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, propValue, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_shadowAlpha") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, propValue, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_blurX") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, propValue, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_blurY") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, 0, propValue, 1, _local8, _local11, _local10); } if (propName == "bevel_strength") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, 0, 0, propValue, _local8, _local11, _local10); } _local3.push(_local9); } } else { return(undefined); } mtarget.filters = _local3; }; MovieClip.prototype.tween = (TextField.prototype.tween = (Sound.prototype.tween = function (prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2); })); ASSetPropFlags(MovieClip.prototype, "tween", 1, 0); ASSetPropFlags(TextField.prototype, "tween", 1, 0); ASSetPropFlags(Sound.prototype, "tween", 1, 0); MovieClip.prototype.roundedTween = (TextField.prototype.roundedTween = (Sound.prototype.roundedTween = function (prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); })); ASSetPropFlags(MovieClip.prototype, "roundedTween", 1, 0); ASSetPropFlags(TextField.prototype, "roundedTween", 1, 0); ASSetPropFlags(Sound.prototype, "roundedTween", 1, 0); MovieClip.prototype.stopTween = (TextField.prototype.stopTween = (Sound.prototype.stopTween = function (props) { if (typeof(props) == "string") { props = [props]; } if (props != undefined) { var _local4 = 1; while (_local4 < arguments.length) { props.push(arguments[_local4]); _local4++; } } _global.$stopTween(this, props, true); })); ASSetPropFlags(MovieClip.prototype, "stopTween", 1, 0); ASSetPropFlags(TextField.prototype, "stopTween", 1, 0); ASSetPropFlags(Sound.prototype, "stopTween", 1, 0); MovieClip.prototype.pauseTween = (TextField.prototype.pauseTween = (Sound.prototype.pauseTween = function (props) { if (props != undefined) { if (typeof(props) == "string") { props = [props]; } var _local6 = 1; while (_local6 < Arguments.length) { props.push(Arguments[_local6]); _local6++; } } var _local4 = _root.__tweenController__.$_tweenPropList; var _local5; for (var _local7 in _local4) { if ((_local4[_local7]._targ == this) && (!_local4[_local7]._isPaused)) { if (props != undefined) { _local5 = false; for (var _local6 in props) { if (props[_local6] == _local4[_local7]._prop) { _local5 = true; break; } } } if ((props == undefined) || (_local5)) { _local4[_local7]._isPaused = true; _local4[_local7]._timePaused = _root.__tweenController__.$_tTime; } } } })); ASSetPropFlags(MovieClip.prototype, "pauseTween", 1, 0); ASSetPropFlags(TextField.prototype, "pauseTween", 1, 0); ASSetPropFlags(Sound.prototype, "pauseTween", 1, 0); MovieClip.prototype.resumeTween = (TextField.prototype.resumeTween = (Sound.prototype.resumeTween = function (props) { if (props != undefined) { if (typeof(props) == "string") { props = [props]; } var _local7 = 1; while (_local7 < Arguments.length) { props.push(Arguments[_local7]); _local7++; } } var _local3 = _root.__tweenController__.$_tweenPropList; var _local5; var _local6; for (var _local8 in _local3) { if ((_local3[_local8]._targ == this) && (_local3[_local8]._isPaused)) { if (props != undefined) { _local5 = false; for (var _local7 in props) { if (props[_local7] == _local3[_local8]._prop) { _local5 = true; break; } } } if ((props == undefined) || (_local5)) { _local3[_local8]._isPaused = false; _local6 = _root.__tweenController__.$_tTime - _local3[_local8]._timePaused; _local3[_local8]._timeStart = _local3[_local8]._timeStart + _local6; _local3[_local8]._timeDest = _local3[_local8]._timeDest + _local6; _local3[_local8]._timePaused = 0; } } } })); ASSetPropFlags(MovieClip.prototype, "resumeTween", 1, 0); ASSetPropFlags(TextField.prototype, "resumeTween", 1, 0); ASSetPropFlags(Sound.prototype, "resumeTween", 1, 0); MovieClip.prototype.lockTween = (TextField.prototype.lockTween = (Sound.prototype.lockTween = function () { this.$_isTweenLocked = true; ASSetPropFlags(this, "this.$_isTweenLocked", 1, 0); })); ASSetPropFlags(MovieClip.prototype, "lockTween", 1, 0); ASSetPropFlags(TextField.prototype, "lockTween", 1, 0); ASSetPropFlags(Sound.prototype, "lockTween", 1, 0); MovieClip.prototype.unlockTween = (TextField.prototype.unlockTween = (Sound.prototype.unlockTween = function () { delete this.$_isTweenLocked; })); ASSetPropFlags(MovieClip.prototype, "unlockTween", 1, 0); ASSetPropFlags(TextField.prototype, "unlockTween", 1, 0); ASSetPropFlags(Sound.prototype, "unlockTween", 1, 0); MovieClip.prototype.getTweens = (TextField.prototype.getTweens = (Sound.prototype.getTweens = function () { return(this.$_tweenCount); })); ASSetPropFlags(MovieClip.prototype, "getTweens", 1, 0); ASSetPropFlags(TextField.prototype, "getTweens", 1, 0); ASSetPropFlags(Sound.prototype, "getTweens", 1, 0); MovieClip.prototype.isTweening = (TextField.prototype.isTweening = (Sound.prototype.isTweening = function () { return(((this.$_tweenCount > 0) ? true : false)); })); ASSetPropFlags(MovieClip.prototype, "isTweening", 1, 0); ASSetPropFlags(TextField.prototype, "isTweening", 1, 0); ASSetPropFlags(Sound.prototype, "isTweening", 1, 0); MovieClip.prototype.alphaTo = (TextField.prototype.alphaTo = function (propDest_a, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_alpha", propDest_a, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "alphaTo", 1, 0); ASSetPropFlags(TextField.prototype, "alphaTo", 1, 0); MovieClip.prototype.frameTo = function (propDest_frame, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_mc_frame__", propDest_frame, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(MovieClip.prototype, "frameTo", 1, 0); MovieClip.prototype.resizeTo = (TextField.prototype.resizeTo = function (propDest_width, propDest_height, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_width", "_height"], [propDest_width, propDest_height], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "resizeTo", 1, 0); ASSetPropFlags(TextField.prototype, "resizeTo", 1, 0); MovieClip.prototype.rotateTo = (TextField.prototype.rotateTo = function (propDest_rotation, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_rotation", propDest_rotation, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "rotateTo", 1, 0); ASSetPropFlags(TextField.prototype, "rotateTo", 1, 0); MovieClip.prototype.scaleTo = (TextField.prototype.scaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_xscale", "_yscale"], [propDest_scale, propDest_scale], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "scaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "scaleTo", 1, 0); MovieClip.prototype.xScaleTo = (TextField.prototype.xScaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_xscale", propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "xScaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "xScaleTo", 1, 0); MovieClip.prototype.yScaleTo = (TextField.prototype.yScaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_yscale", propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "yScaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "yScaleTo", 1, 0); TextField.prototype.scrollTo = function (propDest_scroll, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "scroll", propDest_scroll, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(TextField.prototype, "scrollTo", 1, 0); MovieClip.prototype.slideTo = (TextField.prototype.slideTo = function (propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_x", "_y"], [propDest_x, propDest_y], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "slideTo", 1, 0); ASSetPropFlags(TextField.prototype, "slideTo", 1, 0); MovieClip.prototype.roundedSlideTo = (TextField.prototype.roundedSlideTo = function (propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_x", "_y"], [propDest_x, propDest_y], timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedSlideTo", 1, 0); MovieClip.prototype.xSlideTo = (TextField.prototype.xSlideTo = function (propDest_x, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_x", propDest_x, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "xSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "xSlideTo", 1, 0); MovieClip.prototype.roundedXSlideTo = (TextField.prototype.roundedXSlideTo = function (propDest_x, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_x", propDest_x, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedXSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedXSlideTo", 1, 0); MovieClip.prototype.ySlideTo = (TextField.prototype.ySlideTo = function (propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_y", propDest_y, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "ySlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "ySlideTo", 1, 0); MovieClip.prototype.roundedYSlideTo = (TextField.prototype.roundedYSlideTo = function (propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_y", propDest_y, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedYSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedYSlideTo", 1, 0); MovieClip.prototype.bezierSlideTo = (TextField.prototype.bezierSlideTo = function (cpoint_x, cpoint_y, propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = new Object(); _local3.__special_bst_ix__ = undefined; _local3.__special_bst_iy__ = undefined; _local3.__special_bst_cx__ = cpoint_x; _local3.__special_bst_cy__ = cpoint_y; _local3.__special_bst_dx__ = propDest_x; _local3.__special_bst_dy__ = propDest_y; _global.$addTween(this, "__special_bst_t__", 1, timeSeconds, animType, delay, callback, extra1, extra2, _local3); }); ASSetPropFlags(MovieClip.prototype, "bezierSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "bezierSlideTo", 1, 0); MovieClip.prototype.roundedBezierSlideTo = (TextField.prototype.roundedBezierSlideTo = function (cpoint_x, cpoint_y, propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = new Object(); _local3.__special_bst_ix__ = undefined; _local3.__special_bst_iy__ = undefined; _local3.__special_bst_cx__ = cpoint_x; _local3.__special_bst_cy__ = cpoint_y; _local3.__special_bst_dx__ = propDest_x; _local3.__special_bst_dy__ = propDest_y; _local3.mustRound = true; _global.$addTween(this, "__special_bst_t__", 1, timeSeconds, animType, delay, callback, extra1, extra2, _local3); }); ASSetPropFlags(MovieClip.prototype, "roundedBezierSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedBezierSlideTo", 1, 0); Sound.prototype.volumeTo = function (propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_sound_volume__", propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(Sound.prototype, "volumeTo", 1, 0); Sound.prototype.panTo = function (propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_sound_pan__", propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(Sound.prototype, "panTo", 1, 0); MovieClip.prototype.colorTo = function (propDest_color, timeSeconds, animType, delay, callback, extra1, extra2) { if (propDest_color == null) { this.colorTransformTo(100, 0, 100, 0, 100, 0, undefined, undefined, timeSeconds, animType, delay, callback, extra1, extra2); } else { var _local3 = propDest_color >> 16; var _local5 = (propDest_color & 65280) >> 8; var _local4 = propDest_color & 255; this.colorTransformTo(0, _local3, 0, _local5, 0, _local4, undefined, undefined, timeSeconds, animType, delay, callback, extra1, extra2); } }; ASSetPropFlags(MovieClip.prototype, "colorTo", 1, 0); TextField.prototype.colorTo = function (propDest_color, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = propDest_color >> 16; var _local6 = (propDest_color & 65280) >> 8; var _local4 = propDest_color & 255; _global.$addTween(this, ["__special_text_r__", "__special_text_g__", "__special_text_b__"], [_local3, _local6, _local4], timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(TextField.prototype, "colorTo", 1, 0); MovieClip.prototype.colorTransformTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_mc_ra__", "__special_mc_rb__", "__special_mc_ga__", "__special_mc_gb__", "__special_mc_ba__", "__special_mc_bb__", "__special_mc_aa__", "__special_mc_ab__"], [arguments[0].ra, arguments[0].rb, arguments[0].ga, arguments[0].gb, arguments[0].ba, arguments[0].bb, arguments[0].aa, arguments[0].ab], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6]); } else { _global.$addTween(this, ["__special_mc_ra__", "__special_mc_rb__", "__special_mc_ga__", "__special_mc_gb__", "__special_mc_ba__", "__special_mc_bb__", "__special_mc_aa__", "__special_mc_ab__"], [arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7]], arguments[8], arguments[9], arguments[10], arguments[11], arguments[12], arguments[13]); } }; ASSetPropFlags(MovieClip.prototype, "colorTransformTo", 1, 0); MovieClip.prototype.blurTo = (TextField.prototype.blurTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [arguments[0].blurX, arguments[0].blurY], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_blur_quality__:arguments[0].quality}); } else { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [arguments[0], arguments[0]], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7], {__special_blur_quality__:arguments[1]}); } }); ASSetPropFlags(MovieClip.prototype, "blurTo", 1, 0); ASSetPropFlags(TextField.prototype, "blurTo", 1, 0); MovieClip.prototype.xyBlurTo = (TextField.prototype.xyBlurTo = function (propDest_blurX, propDest_blurY, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [propDest_blurX, propDest_blurY], timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "xyBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyBlurTo", 1, 0); MovieClip.prototype.xBlurTo = (TextField.prototype.xBlurTo = function (propDest_blur, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_blur_x__", propDest_blur, timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "xBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "xBlurTo", 1, 0); MovieClip.prototype.yBlurTo = (TextField.prototype.yBlurTo = function (propDest_blur, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_blur_y__", propDest_blur, timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "yBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "yBlurTo", 1, 0); MovieClip.prototype.glowTo = (TextField.prototype.glowTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [arguments[0].color, arguments[0].alpha, arguments[0].blurX, arguments[0].blurY, arguments[0].strength], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_glow_quality__:arguments[0].quality, __special_glow_inner__:arguments[0].inner, __special_glow_knockout__:arguments[0].knockout}); } else { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [arguments[0], arguments[1], arguments[2], arguments[2], arguments[3]], arguments[7], arguments[8], arguments[9], arguments[10], arguments[11], arguments[12], {__special_glow_quality__:arguments[4], __special_glow_inner__:arguments[5], __special_glow_knockout__:arguments[6]}); } }); ASSetPropFlags(MovieClip.prototype, "glowTo", 1, 0); ASSetPropFlags(TextField.prototype, "glowTo", 1, 0); MovieClip.prototype.xyGlowTo = (TextField.prototype.xyGlowTo = function (propDest_color, propDest_alpha, propDest_blurX, propDest_blurY, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blurX, propDest_blurY, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xyGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyGlowTo", 1, 0); MovieClip.prototype.xGlowTo = (TextField.prototype.xGlowTo = function (propDest_color, propDest_alpha, propDest_blur, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "xGlowTo", 1, 0); MovieClip.prototype.yGlowTo = (TextField.prototype.yGlowTo = function (propDest_color, propDest_alpha, propDest_blur, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurY__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "yGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "yGlowTo", 1, 0); MovieClip.prototype.bevelTo = (TextField.prototype.bevelTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_strength__"], [arguments[0].distance, arguments[0].angle, arguments[0].highlightColor, arguments[0].highlightAlpha * 100, arguments[0].shadowColor, arguments[0].shadowAlpha * 100, arguments[0].blurX, arguments[0].blurY, arguments[0].strength], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_bevel_quality__:arguments[0].quality, __special_bevel_type__:arguments[0].type, __special_bevel_knockout__:arguments[0].knockout}); } else { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_strength__"], [arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[6], arguments[7]], arguments[11], arguments[12], arguments[13], arguments[14], arguments[15], arguments[16], {__special_bevel_quality__:arguments[8], __special_bevel_type__:arguments[9], __special_bevel_knockout__:arguments[10]}); } }); ASSetPropFlags(MovieClip.prototype, "bevelTo", 1, 0); ASSetPropFlags(TextField.prototype, "bevelTo", 1, 0); MovieClip.prototype.xyBevelTo = (TextField.prototype.xyBevelTo = function (propDest_distance, propDest_angle, propDest_highlightColor, propDest_highlightAlpha, propDest_shadowColor, propDest_shadowAlpha, propDest_blurX, propDest_blurY, propDest_strength, quality, type, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_blurY__", "__special_bevel_strength__"], [propDest_distance, propDest_angle, propDest_highlightColor, propDest_highlightAlpha, propDest_shadowColor, propDest_shadowAlpha, propDest_blur, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_bevel_quality__:quality, __special_bevel_type__:type, __special_bevel_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xyBevelTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyBevelTo", 1, 0); _global.findPointOnCurve = function (p1x, p1y, cx, cy, p2x, p2y, t) { return({x:p1x + (t * (((2 * (1 - t)) * (cx - p1x)) + (t * (p2x - p1x)))), y:p1y + (t * (((2 * (1 - t)) * (cy - p1y)) + (t * (p2y - p1y))))}); }; ASSetPropFlags(_global, "findPointOnCurve", 1, 0); _global.findTweenColor = function (objProp, tTime) { var _local8 = objProp._propStart >> 16; var _local4 = objProp._propDest >> 16; var _local5 = (objProp._propStart >> 8) & 255; var _local6 = (objProp._propDest >> 8) & 255; var _local9 = objProp._propStart & 255; var _local7 = objProp._propDest & 255; var _local12 = Math.round(_global.findTweenValue(_local8, _local4, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); var _local10 = Math.round(_global.findTweenValue(_local5, _local6, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); var _local3 = Math.round(_global.findTweenValue(_local9, _local7, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); return(((_local12 << 16) + (_local10 << 8)) + _local3); }; _global.findTweenValue = function (_propStart, _propDest, _timeStart, _timeNow, _timeDest, _animType, _extra1, _extra2) { var _local1 = _timeNow - _timeStart; var _local4 = _propStart; var _local2 = _propDest - _propStart; var _local3 = _timeDest - _timeStart; var _local6 = _extra1; var _local7 = _extra2; var _local5 = _extra1; switch (_animType.toLowerCase()) { case "linear" : return(((_local2 * _local1) / _local3) + _local4); case "easeinquad" : _local1 = _local1 / _local3; return(((_local2 * _local1) * _local1) + _local4); case "easeoutquad" : _local1 = _local1 / _local3; return((((-_local2) * _local1) * (_local1 - 2)) + _local4); case "easeinoutquad" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((_local2 / 2) * _local1) * _local1) + _local4); } _local1--; return((((-_local2) / 2) * ((_local1 * (_local1 - 2)) - 1)) + _local4); case "easeoutinquad" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuad") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuad") * 0.5) + (_local2 * 0.5)) + _local4); case "easeincubic" : _local1 = _local1 / _local3; return((((_local2 * _local1) * _local1) * _local1) + _local4); case "easeoutcubic" : _local1 = (_local1 / _local3) - 1; return((_local2 * (((_local1 * _local1) * _local1) + 1)) + _local4); case "easeinoutcubic" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((((_local2 / 2) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (((_local1 * _local1) * _local1) + 2)) + _local4); case "easeoutincubic" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutCubic") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInCubic") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinquart" : _local1 = _local1 / _local3; return(((((_local2 * _local1) * _local1) * _local1) * _local1) + _local4); case "easeoutquart" : _local1 = (_local1 / _local3) - 1; return(((-_local2) * ((((_local1 * _local1) * _local1) * _local1) - 1)) + _local4); case "easeinoutquart" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((((_local2 / 2) * _local1) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return((((-_local2) / 2) * ((((_local1 * _local1) * _local1) * _local1) - 2)) + _local4); case "easeoutinquart" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuart") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuart") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinquint" : _local1 = _local1 / _local3; return((((((_local2 * _local1) * _local1) * _local1) * _local1) * _local1) + _local4); case "easeoutquint" : _local1 = (_local1 / _local3) - 1; return((_local2 * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 1)) + _local4); case "easeinoutquint" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((((((_local2 / 2) * _local1) * _local1) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 2)) + _local4); case "easeoutinquint" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuint") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuint") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinsine" : return((((-_local2) * Math.cos((_local1 / _local3) * (Math.PI/2))) + _local2) + _local4); case "easeoutsine" : return((_local2 * Math.sin((_local1 / _local3) * (Math.PI/2))) + _local4); case "easeinoutsine" : return((((-_local2) / 2) * (Math.cos((Math.PI * _local1) / _local3) - 1)) + _local4); case "easeoutinsine" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutSine") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInSine") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinexpo" : return(((_local1 == 0) ? (_local4) : ((_local2 * Math.pow(2, 10 * ((_local1 / _local3) - 1))) + _local4))); case "easeoutexpo" : return(((_local1 == _local3) ? (_local4 + _local2) : ((_local2 * ((-Math.pow(2, (-10 * _local1) / _local3)) + 1)) + _local4))); case "easeinoutexpo" : if (_local1 == 0) { return(_local4); } if (_local1 == _local3) { return(_local4 + _local2); } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((_local2 / 2) * Math.pow(2, 10 * (_local1 - 1))) + _local4); } _local1--; return(((_local2 / 2) * ((-Math.pow(2, -10 * _local1)) + 2)) + _local4); case "easeoutinexpo" : if (_local1 == 0) { return(_local4); } if (_local1 == _local3) { return(_local4 + _local2); } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((_local2 / 2) * ((-Math.pow(2, (-10 * _local1) / 1)) + 1)) + _local4); } return(((_local2 / 2) * (Math.pow(2, (10 * (_local1 - 2)) / 1) + 1)) + _local4); case "easeincirc" : _local1 = _local1 / _local3; return(((-_local2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + _local4); case "easeoutcirc" : _local1 = (_local1 / _local3) - 1; return((_local2 * Math.sqrt(1 - (_local1 * _local1))) + _local4); case "easeinoutcirc" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((-_local2) / 2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (Math.sqrt(1 - (_local1 * _local1)) + 1)) + _local4); case "easeoutincirc" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutCirc") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInCirc") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / _local3; if (_local1 == 1) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.3; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } _local1 = _local1 - 1; return((-((_local6 * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7))) + _local4); case "easeoutelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / _local3; if (_local1 == 1) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.3; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } return((((_local6 * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7)) + _local2) + _local4); case "easeinoutelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / (_local3 / 2); if (_local1 == 2) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.45; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } if (_local1 < 1) { _local1 = _local1 - 1; return((-0.5 * ((_local6 * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7))) + _local4); } _local1 = _local1 - 1; return(((((_local6 * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7)) * 0.5) + _local2) + _local4); case "easeoutinelastic" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutElastic") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInElastic") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = _local1 / _local3; return((((_local2 * _local1) * _local1) * (((_local5 + 1) * _local1) - _local5)) + _local4); case "easeoutback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = (_local1 / _local3) - 1; return((_local2 * (((_local1 * _local1) * (((_local5 + 1) * _local1) + _local5)) + 1)) + _local4); case "easeinoutback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { _local5 = _local5 * 1.525; return(((_local2 / 2) * ((_local1 * _local1) * (((_local5 + 1) * _local1) - _local5))) + _local4); } _local1 = _local1 - 2; _local5 = _local5 * 1.525; return(((_local2 / 2) * (((_local1 * _local1) * (((_local5 + 1) * _local1) + _local5)) + 2)) + _local4); case "easeoutinback" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutBack") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInBack") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinbounce" : return((_local2 - findTweenValue(0, _local2, 0, _local3 - _local1, _local3, "easeOutBounce")) + _local4); case "easeoutbounce" : _local1 = _local1 / _local3; if (_local1 < 0.363636363636364) { return((_local2 * ((7.5625 * _local1) * _local1)) + _local4); } if (_local1 < 0.727272727272727) { _local1 = _local1 - 0.545454545454545; return((_local2 * (((7.5625 * _local1) * _local1) + 0.75)) + _local4); } if (_local1 < 0.909090909090909) { _local1 = _local1 - 0.818181818181818; return((_local2 * (((7.5625 * _local1) * _local1) + 0.9375)) + _local4); } _local1 = _local1 - 0.954545454545455; return((_local2 * (((7.5625 * _local1) * _local1) + 0.984375)) + _local4); case "easeinoutbounce" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeInBounce") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeOutBounce") * 0.5) + (_local2 * 0.5)) + _local4); case "easeoutinbounce" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutBounce") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInBounce") * 0.5) + (_local2 * 0.5)) + _local4); } return(0); }; ASSetPropFlags(_global, "findTweenValue", 1, 0); var allTownLocations = new Array("glenDale", "claysBurg", "whistlersGrove", "aspenWood", "jonesTown", "armyBase", "unionCity"); var currentTownLocation = "glenDale"; location = new Object(); location.armyBase = new Object(); location.armyBase.ref = "armyBase"; location.armyBase.name = "FORT TRAN"; location.armyBase.description = "The small Army base where I arrived in this area."; location.armyBase.population = "Unknown"; location.armyBase.destinations = ["unionCity"]; location.armyBase.journalHeading = "FORT TRAN"; location.armyBase.journalText = "I ASSUME THIS IS WHERE THE CHOPPER WAS SUPPOSED TO BE HEADED.\r\rIT'S BEEN COMPLETELY OVERRUN, MANAGED STILL TO PULL TOGETHER SOME SANDBAGS TO PUT TOGETHER A STURDY WALL THOUGH."; location.armyBase.weaponsBuildings = [{ref:"weaponsPlace0", name:"WEAPON STORAGE", searchTime:2, hasItem:"empty"}, {ref:"weaponsPlace1", name:"POLICE STATION", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace2", name:"GUN SHOP", searchTime:5, hasItem:"empty"}]; location.armyBase.weapons = ["RPG", "M249", "empty"]; location.armyBase.survivorsBuildings = [{ref:"survivorsPlace0", name:"MEDICAL CLINIC", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace1", name:"HOUSE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace2", name:"TOWN HALL", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace3", name:"HOUSE", searchTime:3, hasItem:"empty"}]; location.armyBase.survivors = ["mine", "mine", "empty", "empty"]; location.armyBase.suppliesBuildings = [{ref:"suppliesPlace0", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace1", name:"SMALL STORE", searchTime:3, hasItem:"empty"}]; location.armyBase.supplies = ["survivor", "survivor"]; location.armyBase.maxWallHealth = 5000; location.armyBase.zombieThreat = 7; location.armyBase.semiRareZombieChance = 20; location.armyBase.rareZombieChance = 5; location.armyBase.veryRareZombieChance = 1; location.armyBase.armedZombieChance = 0; location.armyBase.levelTime = 30; location.armyBase.gunLevel = 1; location.armyBase.supplyLevel = 1; location.armyBase.survivorLevel = 1; location.armyBase.numSpawnZones = 1; location.armyBase.spawnZone0_min = 120; location.armyBase.spawnZone0_max = 300; location.armyBase.brightnessLevelZombies = 60; location.armyBase.brightnessLevelHero = 70; location.armyBase.travelledTo = false; location.glenDale = new Object(); location.glenDale.ref = "glenDale"; location.glenDale.name = "GLENDALE"; location.glenDale.description = "A rural town."; location.glenDale.population = "20,420"; location.glenDale.journalHeading = "40 DAYS"; location.glenDale.journalText = "IT'S BEEN A MONTH. BACK AT SQUARE ONE. THE CRASH STILL HAUNTS ME. THEY'RE STILL EVERYWHERE\r\rRADIO BROADCAST SAID TODAY THAT THEY'RE SEALING OFF THE MAINLAND.\r\r40 DAYS UNTIL THE LAST BOATS AND AIRCRAFT LEAVE. GOT TO MAKE IT TO UNION CITY."; location.glenDale.destinations = ["claysBurg", "whistlersGrove"]; location.glenDale.weaponsBuildings = [{ref:"weaponsPlace0", name:"SHERRIF'S OFFICE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace1", name:"QUICKSTOP", searchTime:2, hasItem:"empty"}, {ref:"weaponsPlace2", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace3", name:"HOUSE", searchTime:3, hasItem:"empty"}]; location.glenDale.weapons = ["empty", "chainsaw", "empty", "revolver"]; location.glenDale.survivorsBuildings = [{ref:"survivorsPlace0", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace1", name:"CHURCH", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace2", name:"PARK", searchTime:2, hasItem:"empty"}]; location.glenDale.survivors = ["empty", "gasCylinder", "supplies2"]; location.glenDale.suppliesBuildings = [{ref:"suppliesPlace0", name:"OLD HOUSE", searchTime:5, hasItem:"empty"}, {ref:"suppliesPlace1", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace2", name:"SUPERMARKET", searchTime:4, hasItem:"empty"}, {ref:"suppliesPlace3", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace4", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace5", name:"BIG HOUSE", searchTime:4, hasItem:"empty"}]; location.glenDale.supplies = ["supplies", "supplies2", "supplies", "survivor", "survivor", "empty"]; location.glenDale.maxWallHealth = 8000; location.glenDale.zombieThreat = 4; location.glenDale.commonZombieChance = 80; location.glenDale.semiRareZombieChance = 40; location.glenDale.rareZombieChance = 20; location.glenDale.veryRareZombieChance = 0; location.glenDale.armedZombieChance = 0; location.glenDale.levelTime = 25; location.glenDale.gunLevel = 0.5; location.glenDale.supplyLevel = 1.2; location.glenDale.survivorLevel = 0.5; location.glenDale.numSpawnZones = 1; location.glenDale.spawnZone0_min = 160; location.glenDale.spawnZone0_max = 220; location.glenDale.brightnessLevelZombies = 40; location.glenDale.brightnessLevelHero = 50; location.glenDale.travelledTo = false; location.whistlersGrove = new Object(); location.whistlersGrove.ref = "whistlersGrove"; location.whistlersGrove.name = "WHISTLER'S GROVE"; location.whistlersGrove.description = "Just another small rural town."; location.whistlersGrove.population = "10,913"; location.whistlersGrove.journalHeading = "WHISTLERS GROVE"; location.whistlersGrove.journalText = "BASEMENTS. NOT A FAN BUT IT'S A NECESSITY AT THE MOMENT.\r\rBUILT A CRUDE BARRICADE UPSTAIRS TO HOLD THEM OFF TONIGHT, SHOULD DO THE TRICK. DON'T HAVE MUCH TIME OR ENERGY TO BUILD ANYTHING SUBSTANTIAL.\r\rBEST BET IS TO FIND WHAT I CAN AND KEEP MOVING TOWARDS UNION CITY."; location.whistlersGrove.destinations = ["glenDale", "claysBurg", "aspenWood"]; location.whistlersGrove.weaponsBuildings = [{ref:"weaponsPlace0", name:"HALL", searchTime:2, hasItem:"empty"}, {ref:"weaponsPlace1", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace2", name:"BIG HOUSE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace3", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace4", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace5", name:"HOUSE", searchTime:3, hasItem:"empty"}]; location.whistlersGrove.weapons = ["shotgun", "compoundBow", "empty", "empty", "empty", "empty"]; location.whistlersGrove.survivorsBuildings = [{ref:"survivorsPlace0", name:"RUNDOWN HOUSE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace1", name:"HOUSE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace2", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace3", name:"MEDICAL CENTRE", searchTime:3, hasItem:"empty"}]; location.whistlersGrove.survivors = ["survivor", "supplies2", "supplies", "bearTrap"]; location.whistlersGrove.suppliesBuildings = [{ref:"suppliesPlace0", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace1", name:"CORNER STORE", searchTime:3, hasItem:"empty"}]; location.whistlersGrove.supplies = ["supplies", "supplies"]; location.whistlersGrove.maxWallHealth = 6000; location.whistlersGrove.zombieThreat = 5; location.whistlersGrove.commonZombieChance = 80; location.whistlersGrove.semiRareZombieChance = 30; location.whistlersGrove.rareZombieChance = 15; location.whistlersGrove.veryRareZombieChance = 5; location.whistlersGrove.armedZombieChance = 25; location.whistlersGrove.levelTime = 35; location.whistlersGrove.gunLevel = 0.75; location.whistlersGrove.supplyLevel = 1; location.whistlersGrove.survivorLevel = 0.75; location.whistlersGrove.numSpawnZones = 1; location.whistlersGrove.spawnZone0_min = 160; location.whistlersGrove.spawnZone0_max = 215; location.whistlersGrove.brightnessLevelZombies = 40; location.whistlersGrove.brightnessLevelHero = 50; location.whistlersGrove.travelledTo = false; location.claysBurg = new Object(); location.claysBurg.ref = "claysBurg"; location.claysBurg.name = "CLAYSBURG"; location.claysBurg.description = "Larger rural centre, large industry."; location.claysBurg.population = "60,044"; location.claysBurg.destinations = ["glenDale", "whistlersGrove", "aspenWood"]; location.claysBurg.weaponsBuildings = [{ref:"weaponsPlace0", name:"GAS STATION", searchTime:4, hasItem:"empty"}, {ref:"weaponsPlace1", name:"7/11", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace2", name:"POLICE STATION", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace3", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace4", name:"GUN STORE", searchTime:3, hasItem:"empty"}]; location.claysBurg.journalHeading = "HOLY GROUND"; location.claysBurg.journalText = "HAH! DON'T THINK IT'LL MAKE A DIFFERENCE TO THEM, THE BASTARDS, THE PEWS MAKE A FAIRLY DECENT BARRICADE THOUGH.\r\rA LOT OF STORES AROUND HERE, HOPEFULLY I CAN DIG UP SOME SUPPLIES.\r\rNOTE: I'VE SEEN A NUMBER OF THEM CARRYING WEAPONS, COULD GET NASTY."; location.claysBurg.weapons = ["empty", "UMP", "empty", "empty", "UZI"]; location.claysBurg.survivorsBuildings = [{ref:"survivorsPlace0", name:"DEPT.STORE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace1", name:"DRESS SHOP", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace2", name:"SHOE SHOP", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace3", name:"HANDBAGS", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace4", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace5", name:"APARTMENT", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace6", name:"OFFICE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace7", name:"APARTMENTS", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace8", name:"LARGE STORE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace9", name:"APARTMENT", searchTime:3, hasItem:"empty"}]; location.claysBurg.survivors = ["survivor", "supplies", "empty", "supplies", "survivor", "supplies", "empty", "gasCylinder", "empty", "empty"]; location.claysBurg.suppliesBuildings = [{ref:"suppliesPlace0", name:"BLANK", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace1", name:"BLANK", searchTime:3, hasItem:"empty"}]; location.claysBurg.supplies = ["supplies", "supplies"]; location.claysBurg.maxWallHealth = 5500; location.claysBurg.zombieThreat = 5; location.claysBurg.commonZombieChance = 80; location.claysBurg.semiRareZombieChance = 35; location.claysBurg.rareZombieChance = 10; location.claysBurg.veryRareZombieChance = 4; location.claysBurg.armedZombieChance = 20; location.claysBurg.levelTime = 40; location.claysBurg.gunLevel = 1.25; location.claysBurg.supplyLevel = 1.5; location.claysBurg.survivorLevel = 0.5; location.claysBurg.numSpawnZones = 1; location.claysBurg.spawnZone0_min = 120; location.claysBurg.spawnZone0_max = 300; location.claysBurg.brightnessLevelZombies = 50; location.claysBurg.brightnessLevelHero = 55; location.claysBurg.travelledTo = false; location.aspenWood = new Object(); location.aspenWood.ref = "aspenWood"; location.aspenWood.name = "ASPENWOOD"; location.aspenWood.description = "Farmland on the outskirts of Jonestown."; location.aspenWood.population = "1040"; location.aspenWood.destinations = ["jonesTown", "whistlersGrove", "claysBurg"]; location.aspenWood.journalHeading = "MIDDLE OF NOWHERE"; location.aspenWood.journalText = "HAVEN'T HEARD ANYTHING MORE ON THE RADIO ABOUT THE EVACUATION, CAN ONLY HOPE THEY STICK TO THEIR TIMEFRAME.\r\rDON'T LIKE MY CHANCES OF FINDING MUCH HERE, BEST TO GET WHAT I CAN AND KEEP MOVING.\r\rUNION CITY OR BUST."; location.aspenWood.weaponsBuildings = [{ref:"weaponsPlace0", name:"GAS STATION", searchTime:4, hasItem:"empty"}, {ref:"weaponsPlace1", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace2", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace3", name:"SHERRIF'S", searchTime:3, hasItem:"empty"}]; location.aspenWood.weapons = ["huntingRifle", "empty", "sawnOff", "empty"]; location.aspenWood.survivorsBuildings = [{ref:"survivorsPlace0", name:"DINER", searchTime:5, hasItem:"empty"}, {ref:"survivorsPlace1", name:"FARMHOUSE", searchTime:5, hasItem:"empty"}, {ref:"survivorsPlace2", name:"FARMHOUSE", searchTime:5, hasItem:"empty"}, {}]; location.aspenWood.survivors = ["survivors2", "supplies2", "bearTrap"]; location.aspenWood.suppliesBuildings = [{ref:"suppliesPlace0", name:"BLANK", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace1", name:"BLANK", searchTime:3, hasItem:"empty"}]; location.aspenWood.supplies = ["supplies", "supplies"]; location.aspenWood.maxWallHealth = 5000; location.aspenWood.zombieThreat = 7; location.aspenWood.commonZombieChance = 80; location.aspenWood.semiRareZombieChance = 40; location.aspenWood.rareZombieChance = 10; location.aspenWood.veryRareZombieChance = 5; location.aspenWood.armedZombieChance = 40; location.aspenWood.levelTime = 45; location.aspenWood.gunLevel = 2; location.aspenWood.supplyLevel = 1; location.aspenWood.survivorLevel = 1; location.aspenWood.numSpawnZones = 1; location.aspenWood.spawnZone0_min = 120; location.aspenWood.spawnZone0_max = 300; location.aspenWood.brightnessLevelZombies = 40; location.aspenWood.brightnessLevelHero = 50; location.aspenWood.travelledTo = false; location.jonesTown = new Object(); location.jonesTown.ref = "jonesTown"; location.jonesTown.name = "JONESTOWN"; location.jonesTown.description = "There's something about this place."; location.jonesTown.population = "100,027"; location.jonesTown.journalHeading = "LAST STOP"; location.jonesTown.journalText = "UNION CITY IS ONLY A FEW DAYS FROM HERE, BETTER HURRY. MISS THAT BOAT AND I GET THE FEELING IT'S ALL OVER."; location.jonesTown.destinations = ["unionCity", "aspenWood", "armyBase"]; location.jonesTown.weaponsBuildings = [{ref:"weaponsPlace0", name:"APARTMENT", searchTime:2, hasItem:"empty"}, {ref:"weaponsPlace1", name:"SECURITY CO.", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace2", name:"STORE", searchTime:5, hasItem:"empty"}, {ref:"weaponsPlace3", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace4", name:"POLICE", searchTime:3, hasItem:"empty"}]; location.jonesTown.weapons = ["grenade", "AK47", "M4A1", "empty", "empty"]; location.jonesTown.survivorsBuildings = [{ref:"survivorsPlace0", name:"BLANK", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace1", name:"BLANK", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace2", name:"BLANK", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace3", name:"BLANK", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace4", name:"BLANK", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace5", name:"BLANK", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace6", name:"BLANK", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace7", name:"BLANK", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace8", name:"BLANK", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace9", name:"BLANK", searchTime:3, hasItem:"empty"}]; location.jonesTown.survivors = ["survivor", "supplies", "survivor", "mine", "empty", "empty", "gasCylinder", "empty", "bearTrap", "empty"]; location.jonesTown.suppliesBuildings = [{ref:"suppliesPlace0", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace1", name:"CAMPING STORE", searchTime:3, hasItem:"empty"}]; location.jonesTown.supplies = ["supplies", "supplies"]; location.jonesTown.maxWallHealth = 5000; location.jonesTown.zombieThreat = 8; location.jonesTown.commonZombieChance = 80; location.jonesTown.semiRareZombieChance = 60; location.jonesTown.rareZombieChance = 15; location.jonesTown.veryRareZombieChance = 10; location.jonesTown.armedZombieChance = 50; location.jonesTown.levelTime = 50; location.jonesTown.gunLevel = 1.25; location.jonesTown.supplyLevel = 1.5; location.jonesTown.survivorLevel = 0.5; location.jonesTown.numSpawnZones = 1; location.jonesTown.spawnZone0_min = 120; location.jonesTown.spawnZone0_max = 300; location.jonesTown.brightnessLevelZombies = 50; location.jonesTown.brightnessLevelHero = 50; location.jonesTown.travelledTo = false; location.unionCity = new Object(); location.unionCity.ref = "unionCity"; location.unionCity.name = "UNION CITY"; location.unionCity.description = "The population is huge here, makes it dangerous."; location.unionCity.population = "350,148"; location.unionCity.destinations = ["jonesTown"]; location.unionCity.weaponsBuildings = [{ref:"weaponsPlace0", name:"WEAPON STORAGE", searchTime:2, hasItem:"empty"}, {ref:"weaponsPlace1", name:"POLICE STATION", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace2", name:"GUN SHOP", searchTime:5, hasItem:"empty"}]; location.unionCity.weapons = ["revolver", "empty", "empty"]; location.unionCity.survivorsBuildings = [{ref:"survivorsPlace0", name:"MEDICAL CLINIC", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace1", name:"HOUSE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace2", name:"TOWN HALL", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace3", name:"HOUSE", searchTime:3, hasItem:"empty"}]; location.unionCity.survivors = ["survivor", "supplies", "empty", "empty"]; location.unionCity.suppliesBuildings = [{ref:"suppliesPlace0", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace1", name:"SMALL STORE", searchTime:3, hasItem:"empty"}]; location.unionCity.supplies = ["supplies", "supplies"]; location.unionCity.maxWallHealth = 3000; location.unionCity.zombieThreat = 20; location.unionCity.commonZombieChance = 80; location.unionCity.semiRareZombieChance = 60; location.unionCity.rareZombieChance = 50; location.unionCity.veryRareZombieChance = 20; location.unionCity.armedZombieChance = 80; location.unionCity.levelTime = 60; location.unionCity.numSpawnZones = 1; location.unionCity.spawnZone0_min = 120; location.unionCity.spawnZone0_max = 300; location.unionCity.brightnessLevelZombies = 60; location.unionCity.brightnessLevelHero = 70; location.unionCity.travelledTo = false; allWeapons = new Array(); allWeapons.push("chainsaw", "pistol", "revolver", "shotgun", "barrett", "huntingRifle", "UZI", "UMP", "M4A1", "AK47", "sawnOff", "M249", "RPG", "grenade", "compoundBow"); snubnose = new Object(); snubnose.name = "snubnose"; snubnose.description = "snubnose revolver"; snubnose.fireMode = "semi"; snubnose.weaponGroup = "pistol"; snubnose.holdType = "handgun"; snubnose.damage = 5; snubnose.headShotDamage = 10; snubnose.weaponRPM = 200; snubnose.survivorRPM = 6; snubnose.roundSpeed = 120; snubnose.reloadTime = 2280; snubnose.reloadType = "auto"; snubnose.magazineCapacity = 6; snubnose.shotsPerRound = 1; snubnose.recoil = 4; snubnose.casingEject = false; snubnose.showTracers = true; snubnose.accuracy = 8; snubnose.powerRating = 2; snubnose.inUse = false; pistol = new Object(); pistol.name = "pistol"; pistol.description = ".45 Pistol"; pistol.weaponGroup = "pistol"; pistol.holdType = "handgun"; pistol.fireMode = "semi"; pistol.damage = 5; pistol.headShotDamage = 8; pistol.weaponRPM = 200; pistol.survivorRPM = 5; pistol.roundSpeed = 120; pistol.reloadTime = 1000; pistol.reloadType = "auto"; pistol.pumpWeapon = true; pistol.pumpTime = 125; pistol.magazineCapacity = 17; pistol.shotsPerRound = 1; pistol.recoil = 4; pistol.casingEject = true; pistol.showTracers = true; pistol.accuracy = 4; pistol.powerRating = 3; pistol.inUse = true; revolver = new Object(); revolver.name = "revolver"; revolver.description = ".357 Revolver"; revolver.fireMode = "semi"; revolver.weaponGroup = "pistol"; revolver.holdType = "handgun"; revolver.damage = 10; revolver.headShotDamage = 30; revolver.weaponRPM = 200; revolver.survivorRPM = 8; revolver.roundSpeed = 120; revolver.reloadTime = 2280; revolver.reloadType = "auto"; revolver.pumpWeapon = true; revolver.pumpTime = 425; revolver.magazineCapacity = 6; revolver.shotsPerRound = 1; revolver.recoil = 8; revolver.casingEject = false; revolver.showTracers = true; revolver.accuracy = 4; revolver.powerRating = 5; revolver.inUse = false; UMP = new Object(); UMP.name = "UMP"; UMP.description = "UMP 45"; UMP.fireMode = "auto"; UMP.weaponGroup = "pistol"; UMP.holdType = "rifle"; UMP.damage = 3; UMP.headShotDamage = 4; UMP.weaponRPM = 75; UMP.survivorRPM = 3; UMP.roundSpeed = 120; UMP.reloadTime = 1800; UMP.reloadType = "auto"; UMP.magazineCapacity = 25; UMP.shotsPerRound = 1; UMP.recoil = 3; UMP.casingEject = true; UMP.showTracers = true; UMP.accuracy = 3; UMP.recoilAnimated = true; UMP.recoiling = false; UMP.powerRating = 7; UMP.inUse = false; UZI = new Object(); UZI.name = "UZI"; UZI.description = "UZI"; UZI.fireMode = "auto"; UZI.weaponGroup = "pistol"; UZI.holdType = "handgun"; UZI.damage = 2.5; UZI.headShotDamage = 3; UZI.weaponRPM = 60; UZI.survivorRPM = 2; UZI.roundSpeed = 120; UZI.reloadTime = 1800; UZI.reloadType = "auto"; UZI.magazineCapacity = 50; UZI.shotsPerRound = 1; UZI.recoil = 5; UZI.casingEject = true; UZI.showTracers = true; UZI.accuracy = 6; UZI.powerRating = 8; UZI.inUse = false; huntingRifle = new Object(); huntingRifle.name = "huntingRifle"; huntingRifle.description = "HUNTING RIFLE"; huntingRifle.weaponGroup = "rifle"; huntingRifle.holdType = "rifle"; huntingRifle.fireMode = "semi"; huntingRifle.damage = 30; huntingRifle.headShotDamage = 40; huntingRifle.weaponRPM = 500; huntingRifle.survivorRPM = 40; huntingRifle.roundSpeed = 150; huntingRifle.reloadTime = 1800; huntingRifle.penetrates = true; huntingRifle.goesThrough = 2; huntingRifle.pumpWeapon = false; huntingRifle.pumpTime = 800; huntingRifle.reloadType = "auto"; huntingRifle.magazineCapacity = 1; huntingRifle.shotsPerRound = 1; huntingRifle.accuracy = 1; huntingRifle.casingEject = true; huntingRifle.showTracers = true; huntingRifle.recoil = 10; huntingRifle.powerRating = 10; huntingRifle.inUse = false; barrett = new Object(); barrett.name = "barrett"; barrett.description = "BARRETT"; barrett.weaponGroup = "rifle"; barrett.fireMode = "semi"; barrett.damage = 40; barrett.headShotDamage = 100; barrett.weaponRPM = 500; barrett.roundSpeed = 150; barrett.reloadTime = 1800; barrett.penetrates = true; barrett.goesThrough = 5; barrett.pumpWeapon = true; barrett.pumpTime = 1200; barrett.reloadType = "auto"; barrett.magazineCapacity = 10; barrett.shotsPerRound = 1; barrett.accuracy = 1; barrett.casingEject = true; barrett.showTracers = true; barrett.recoil = 10; sawnOff = new Object(); sawnOff.name = "sawnOff"; sawnOff.description = "Sawn-off shotgun"; sawnOff.fireMode = "semi"; sawnOff.weaponGroup = "shotgun"; sawnOff.holdType = "handgun"; sawnOff.damage = 5; sawnOff.headShotDamage = 7; sawnOff.survivorDamage = 30; sawnOff.survivorHeadShotDamage = 42; sawnOff.weaponRPM = 500; sawnOff.roundSpeed = 120; sawnOff.reloadTime = 2000; sawnOff.reloadType = "manual"; sawnOff.pumpWeapon = true; sawnOff.pumpTime = 400; sawnOff.magazineCapacity = 2; sawnOff.shotsPerRound = 6; sawnOff.accuracy = 15; sawnOff.casingEject = true; sawnOff.showTracers = true; sawnOff.recoil = 8; sawnOff.survivorRPM = 12; sawnOff.inUse = false; shotgun = new Object(); shotgun.name = "shotgun"; shotgun.description = "shotgun"; shotgun.fireMode = "semi"; shotgun.weaponGroup = "shotgun"; shotgun.holdType = "rifle"; shotgun.damage = 3.5; shotgun.headShotDamage = 2.5; shotgun.survivorDamage = 30; shotgun.survivorHeadShotDamage = 42; shotgun.weaponRPM = 500; shotgun.roundSpeed = 120; shotgun.reloadTime = 700; shotgun.reloadType = "manual"; shotgun.pumpWeapon = true; shotgun.pumpTime = 700; shotgun.magazineCapacity = 8; shotgun.shotsPerRound = 8; shotgun.accuracy = 5; shotgun.casingEject = true; shotgun.showTracers = true; shotgun.recoil = 5; shotgun.survivorRPM = 15; shotgun.inUse = false; autoShotgun = new Object(); autoShotgun.name = "autoShotgun"; autoShotgun.description = "Auto Shotgun"; autoShotgun.fireMode = "auto"; autoShotgun.weaponGroup = "shotgun"; autoShotgun.damage = 7; autoShotgun.headShotDamage = 7; autoShotgun.weaponRPM = 250; autoShotgun.roundSpeed = 120; autoShotgun.reloadTime = 700; autoShotgun.reloadType = "automatic"; autoShotgun.pumpWeapon = false; autoShotgun.pumpTime = 700; autoShotgun.magazineCapacity = 12; autoShotgun.shotsPerRound = 3; autoShotgun.accuracy = 5; autoShotgun.casingEject = true; autoShotgun.showTracers = true; autoShotgun.recoil = 5; autoShotgun.recoilAnimated = true; autoShotgun.recoiling = false; M4A1 = new Object(); M4A1.name = "M4A1"; M4A1.description = "M4A1"; M4A1.fireMode = "auto"; M4A1.weaponGroup = "rifle"; M4A1.holdType = "rifle"; M4A1.damage = 3.25; M4A1.headShotDamage = 5.5; M4A1.weaponRPM = 90; M4A1.survivorRPM = 3; M4A1.roundSpeed = 150; M4A1.reloadTime = 1800; M4A1.reloadType = "auto"; M4A1.magazineCapacity = 30; M4A1.shotsPerRound = 1; M4A1.accuracy = 3; M4A1.casingEject = true; M4A1.showTracers = true; M4A1.recoil = 5; M4A1.recoilAnimated = true; M4A1.recoiling = false; M4A1.powerRating = 12; M4A1.inUse = false; AK47 = new Object(); AK47.name = "AK47"; AK47.description = "AK47"; AK47.fireMode = "auto"; AK47.weaponGroup = "rifle"; AK47.holdType = "rifle"; AK47.damage = 4.5; AK47.headShotDamage = 5.5; AK47.weaponRPM = 101; AK47.survivorRPM = 3; AK47.roundSpeed = 120; AK47.reloadTime = 1800; AK47.reloadType = "auto"; AK47.magazineCapacity = 30; AK47.shotsPerRound = 1; AK47.accuracy = 5; AK47.casingEject = true; AK47.showTracers = true; AK47.recoil = 8; AK47.recoilAnimated = true; AK47.recoiling = false; AK47.powerRating = 15; AK47.inUse = false; M249 = new Object(); M249.name = "M249"; M249.description = "M249 Minimi"; M249.fireMode = "auto"; M249.weaponGroup = "rifle"; M249.holdType = "rifle"; M249.recoilAnimated = true; M249.recoiling = false; M249.damage = 3.5; M249.headShotDamage = 4; M249.weaponRPM = 90; M249.survivorRPM = 3; M249.roundSpeed = 120; M249.reloadTime = 3600; M249.reloadType = "auto"; M249.magazineCapacity = 200; M249.shotsPerRound = 1; M249.accuracy = 8; M249.casingEject = true; M249.showTracers = true; M249.recoil = 8; M249.powerRating = 13; M249.inUse = false; grenade = new Object(); grenade.name = "grenade"; grenade.type = "explosive"; grenade.description = "HAND GRENADES"; grenade.fireMode = "thrown"; grenade.damage = 90; grenade.headShotDamage = 90; grenade.weaponRPM = 90; grenade.frags = 10; grenade.fragDistance = 150; grenade.roundSpeed = 90; grenade.reloadTime = 1700; grenade.reloadType = "auto"; grenade.magazineCapacity = 1; grenade.shotsPerRound = 1; grenade.timer = 25; grenade.inUse = false; chainsaw = new Object(); chainsaw.name = "chainsaw"; chainsaw.description = "CHAINSAW"; chainsaw.fireMode = "auto"; chainsaw.weaponGroup = "rifle"; chainsaw.damage = 8; chainsaw.headShotDamage = 12; chainsaw.weaponRPM = 150; chainsaw.roundSpeed = 80; chainsaw.reloadTime = 1000; chainsaw.reloadType = "auto"; chainsaw.magazineCapacity = 99; chainsaw.shotsPerRound = 1; chainsaw.accuracy = 0; chainsaw.type = "melee"; chainsaw.range = 120; chainsaw.casingEject = false; chainsaw.showTracers = true; chainsaw.recoil = 0; chainsaw.inUse = false; var roundsBeforeBurn = 10; flameThrower = new Object(); flameThrower.name = "flameThrower"; flameThrower.description = "FLAMETHROWER"; flameThrower.fireMode = "auto"; flameThrower.weaponGroup = "rifle"; flameThrower.damage = 1; flameThrower.headShotDamage = 1; flameThrower.weaponRPM = 20; flameThrower.roundSpeed = 80; flameThrower.reloadTime = 1000; flameThrower.reloadType = "auto"; flameThrower.magazineCapacity = 1000; flameThrower.shotsPerRound = 1; flameThrower.accuracy = 0; flameThrower.type = "melee"; flameThrower.range = 130; flameThrower.penetrates = false; flameThrower.casingEject = false; flameThrower.showTracers = false; flameThrower.recoil = 0; RPG = new Object(); RPG.name = "RPG"; RPG.fireMode = "semi"; RPG.weaponGroup = "impactExplosives"; RPG.damage = 100; RPG.headShotDamage = 100; RPG.weaponRPM = 150; RPG.roundSpeed = 120; RPG.reloadTime = 800; RPG.reloadType = "auto"; RPG.magazineCapacity = 1; RPG.shotsPerRound = 1; RPG.accuracy = 0; RPG.type = "impactExplosive"; RPG.range = 120; RPG.penetrates = false; RPG.casingEject = false; RPG.showTracers = true; RPG.recoil = 0; RPG.inUse = false; compoundBow = new Object(); compoundBow.description = "Compound Bow"; compoundBow.name = "compoundBow"; compoundBow.fireMode = "semi"; compoundBow.weaponGroup = "bow"; compoundBow.damage = 15; compoundBow.explodeDamage = 0; compoundBow.headShotDamage = 30; compoundBow.weaponRPM = 150; compoundBow.roundSpeed = 80; compoundBow.reloadTime = 800; compoundBow.reloadType = "auto"; compoundBow.magazineCapacity = 1; compoundBow.shotsPerRound = 1; compoundBow.accuracy = 6; compoundBow.penetrates = false; compoundBow.casingEject = false; compoundBow.showTracers = true; compoundBow.recoil = 0; compoundBow.inUse = false; snubnose.found = false; pistol.found = true; revolver.found = false; huntingRifle.found = false; chainsaw.found = false; shotgun.found = false; sawnOff.found = false; grenade.found = false; UMP.found = false; UZI.found = false; M4A1.found = false; AK47.found = false; M249.found = false; barrett.found = false; compoundBow.found = false; RPG.found = false; var travelTime = 0; var currentTownLocation = "armyBase"; var currentTownTarget = ""; var validTravelDestination = false; var validTownRollOver = false; var canTravel = false; var travelMapOpen = false; var travelledLocations = new Array(); var townNameOverlays = 0; var endingGame = false; var timerMax = 35; var timerCount = timerMax; var targetCount = 0; var sunriseStarted = false; var trapNumber = 0; var currentSelectedTrap = "empty"; var trapMapOpen = false; var total_gasCylinder = 0; var total_mine = 0; var total_bearTrap = 0; activeTraps = new Array(); trapLocations = new Array(); gasCylinder = new Object(); gasCylinder.name = "gasCylinder"; gasCylinder.description = "GAS CYLINDER"; gasCylinder.health = 5; gasCylinder.damage = 400; gasCylinder.range = 120; mine = new Object(); mine.name = "mine"; mine.description = "LAND MINE"; mine.health = 0; mine.damage = 800; mine.range = 90; bearTrap = new Object(); bearTrap.name = "bearTrap"; bearTrap.description = "BEAR TRAP"; bearTrap.health = 0; bearTrap.damage = 0; bearTrap.range = 0; trapSpot0 = new Object(); trapSpot0.x = 80; trapSpot0.y = 130; trapSpot1 = new Object(); trapSpot1.x = 200; trapSpot1.y = 136; trapSpot2 = new Object(); trapSpot2.x = 320; trapSpot2.y = 135; trapSpot3 = new Object(); trapSpot3.x = 440; trapSpot3.y = 132; trapSpot4 = new Object(); trapSpot4.x = 560; trapSpot4.y = 131; trapSpot5 = new Object(); trapSpot5.x = 75; trapSpot5.y = 180; trapSpot6 = new Object(); trapSpot6.x = 195; trapSpot6.y = 181; trapSpot7 = new Object(); trapSpot7.x = 322; trapSpot7.y = 183; trapSpot8 = new Object(); trapSpot8.x = 445; trapSpot8.y = 188; trapSpot9 = new Object(); trapSpot9.x = 562; trapSpot9.y = 180; trapSpot10 = new Object(); trapSpot10.x = 75; trapSpot10.y = 235; trapSpot11 = new Object(); trapSpot11.x = 196; trapSpot11.y = 236; trapSpot12 = new Object(); trapSpot12.x = 325; trapSpot12.y = 238; trapSpot13 = new Object(); trapSpot13.x = 440; trapSpot13.y = 234; trapSpot14 = new Object(); trapSpot14.x = 557; trapSpot14.y = 237; trapSpot15 = new Object(); trapSpot15.x = 75; trapSpot15.y = 301; trapSpot16 = new Object(); trapSpot16.x = 190; trapSpot16.y = 300; trapSpot17 = new Object(); trapSpot17.x = 322; trapSpot17.y = 302; trapSpot18 = new Object(); trapSpot18.x = 439; trapSpot18.y = 309; trapSpot19 = new Object(); trapSpot19.x = 560; trapSpot19.y = 300; trapLocationObjects(); updateTrapMapText(); var particleCount = 480000; var tempFoundSurvivors = 0; var tempFoundSupplies = 0; var searchWeaponsFound = new Array(); var allWeaponsFound = new Array(); timeManager._visible = false; blackOut._visible = false; timeManagerOpen = false; nextWeaponPoint = 1; retryLevel = false; var beenHere = true; var previousTownLocation = ""; repairRate = 505; hoursInDay = 12; hoursSpentRepairingWall = 0; hoursSpentWeapons = 0; hoursSpentSurvivors = 0; survivorsFound = 0; foundSurvivors = 0; foundWeaponsTotal = 1; searchPartyMembersKilled = 0; debugDay = 0; searchFoundAWeapon = 0; var supplies = 0; var suppliesFound = 0; var hoursSpentSupplies = 0; var survivors = 0; var maxSurvivorsOnScreen = 5; var survivorDepthCount = 350; var survivorOnScreenCount = 0; var survivorInc = 0; var currentSurvivorBurstModeCount = 0; var findTargetTimerMax = 100; var findTargetTimer = findTargetTimerMax; var survivorsOnScreen = new Array(); var friendliesOnScreen = new Array(); var survivorSlot = new Array(); var tempWeaponPower = new Array(); var survivorSection_1 = new Object(); survivorSection_1.name = "section1"; survivorSection_1.startY = 0; survivorSection_1.endY = 220; survivorSection_1.startX = 200; survivorSection_1.occupied = false; var survivorSection_2 = new Object(); survivorSection_2.name = "section2"; survivorSection_2.startY = 0; survivorSection_2.endY = 0; survivorSection_2.startX = 0; survivorSection_2.occupied = false; var survivorSection_3 = new Object(); survivorSection_3.name = "section3"; survivorSection_3.startY = 230; survivorSection_3.endY = 420; survivorSection_3.startX = 200; survivorSection_3.occupied = false; survivorTorsoColours = new Array("0x53552F", "0x993333", "0x333333", "0x996600", "0x888888", "0x4E462C", "0x3A4958", "0x3E373A", "0xB2987F", "0x222222", "0xcccccc", "0x451616", "0x571542", "0x6A6846"); survivorLegColours = new Array("0x333333", "0x182746", "0x333300", "0x111111"); var friendlyDepthSortCount = 0; var friendlyDepthSortCountMax = 0; levelUp = 1; loadJournal(); var currentZombieThreat = 0; var threatDeficit = 0; var liveZombieCount = 0; var zombieLimit = 10; var delayMax = 60; var delay = delayMax; var rareZombie = false; var findZombieRetry = false; var commonZombieChance = 0; var semiRareZombieChance = 0; var rareZombieChance = 0; var veryRareZombieChance = 0; var isArmed = false; var bgMusicPlaying = false; location.glenDale.musicTrack = "track1"; location.claysBurg.musicTrack = "track2"; location.whistlersGrove.musicTrack = "track3"; location.aspenWood.musicTrack = "track4"; location.jonesTown.musicTrack = "track5"; location.unionCity.musicTrack = "track6";
Frame 4
function showCrosshairs() { _root.aimer.gotoAndStop("crosshair"); Mouse.hide(); } function hideCrosshairs() { _root.aimer.gotoAndStop("cursor"); Mouse.show(); } stop(); fscommand ("allowscale", false); stopChainsawIdle(); if (firstLoad == true) { firstLoad = false; preLoaderCombo.alphaTo(0, 2, "easeOutSine"); } else { preLoaderCombo._visible = false; } if (mouseInitialised == "notyet") { _root.attachMovie("aimingReticle", "aimer", 900300); aimer.startDrag("true"); Mouse.hide(); hideCrosshairs(); mouseInitialised = "soup"; } hideCrosshairs(); Key.removeListener(keyListener); function loadCredits() { mainMenu.credits.creditsButton._visible = true; mainMenu.credits.creditList._alpha = 0; mainMenu.credits.creditList._visible = true; mainMenu.credits._alpha = 0; mainMenu.credits._visible = true; mainMenu.credits.alphaTo(100, 2, "easeInSine"); mainMenu.credits.creditList.alphaTo(100, 3, "easeOutSine", 2, hideMenuAnims); mainMenu.credits.creditList.ySlideTo(-1500, 45, "easeOutSine", 2); mainMenu.credits.creditList.alphaTo(0, 3, "easeOutSine", 24); mainMenu.credits.alphaTo(100, 0, "easeOutSine", 27, closeCredits); } function hideMenuAnims() { mainMenu.mainButtons._visible = false; mainMenu.bloodSplatter._visible = false; } function closeCredits() { mainMenu.credits.creditsButton._visible = false; mainMenu.mainButtons._visible = true; mainMenu.bloodSplatter._visible = true; mainMenu.credits.alphaTo(0, 3, "easeOutSine", 0, function () { this._visible = false; }); mainMenu.credits.creditList.ySlideTo(890, 0, "easeOutSine", 0); } function optionsButtons(butName) { _root.optionsMenu[butName].butLabel.text = butName; switch (butName) { case "QUALITY" : _root.optionsMenu[butName].onRelease = function () { _root.setCurrentQuality(); _root.toggleQuality(); }; _root.optionsMenu[butName].onRollOver = function () { _root.setCurrentQuality(); _root.optionsMenu.submenu_Quality.alphaTo(100, 0.5, "easeOutSine"); }; _root.optionsMenu[butName].onRollOut = (_root.optionsMenu[butName].onDragOut = function () { _root.optionsMenu.submenu_Quality.alphaTo(0, 0.5, "easeOutSine"); }); break; case "MUSIC" : _root.optionsMenu[butName].onRollOver = function () { _root.optionsMenu.submenu_Music.alphaTo(100, 0.5, "easeOutSine"); }; _root.optionsMenu[butName].onRollOut = (_root.optionsMenu[butName].onDragOut = function () { _root.optionsMenu.submenu_Music.alphaTo(0, 0.5, "easeOutSine"); }); _root.optionsMenu[butName].onRelease = function () { _root.toggleMusic(); }; break; case "MAIN MENU" : _root.optionsMenu[butName].onRelease = function () { _root.mainChar.removeMovieClip(); _root.hud.removeMovieClip(); cleanUpScreen(); loadOptions(); gotoAndPlay ("load"); }; break; case "RESUME" : _root.optionsMenu[butName].onRelease = function () { loadOptions(); }; break; } } function loadOptions() { if ((optionsLoaded == false) && (timeManagerOpen == false)) { hideWholeMenu(); pauseGame(); hideCrosshairs(); bgMusic.volumeTo(10, 3, "easeOutSine"); _root.attachMovie("optionsMenu", "optionsMenu", 651039); optionsMenu._alpha = 0; optionsMenu.alphaTo(100, 1, "easeOutSine"); optionsLoaded = true; } else if (timeManagerOpen == false) { loadWholeMenuNow(); pauseGame(); showCrosshairs(); bgMusic.volumeTo(20, 3, "easeOutSine"); optionsMenu.alphaTo(0, 0.5, "easeOutSine", null, removeOptions); optionsLoaded = false; } } function removeOptions() { showCrosshairs(); optionsMenu.removeMovieClip(); } function setCurrentQuality() { _root.optionsMenu.submenu_Quality.currentQuality.text = _root._quality; } function toggleQuality() { switch (_root._quality) { case "HIGH" : _root._quality = "medium"; setCurrentQuality(); break; case "MEDIUM" : _root._quality = "low"; setCurrentQuality(); break; case "LOW" : _root._quality = "high"; setCurrentQuality(); break; default : setCurrentQuality(); } } function toggleMusic() { if (musicIsPlaying) { bgMusic.stop(); musicIsPlaying = false; _root.optionsMenu.submenu_Music.gotoAndStop("off"); } else { musicIsPlaying = true; bgMusic = new Sound(musicAmbience); bgMusic.attachSound("inGameMusic"); bgMusic.setVolume(0); bgMusic.start(0, 999999); bgMusic.volumeTo(20, 8); _root.optionsMenu.submenu_Music.gotoAndStop("on"); } } timeManagerOpen = false; optionsLoaded = false; function unhideAllMenu() { mainMenu.dawn._visible = true; mainMenu.bgLawn._visible = true; mainMenu.noise._visible = true; } function loadWholeMenuNow() { _root.alphaTo(100, 1); mainMenuLoadedOnce = true; mainMenu.dawn._visible = true; mainMenu.bgLawn._visible = true; mainMenu.skipButton.alphaTo(0, 2, "easeOutSine", null, disableSkipButton); mainMenu.conArtistsLogo.stop(); mainMenu.conArtistsLogo.alphaTo(0, 0, "easeOutSine"); mainMenu.dawn.alphaTo(100, 5, "easeOutSine"); mainMenu.logo.stopTween(); mainMenu.logo.alphaTo(0, 1, "easeOutSine"); mainMenu.gameTitle.blurTo(2, 2, 3, "easeOutSine"); mainMenu.gameTitle.alphaTo(100, 2, "easeOutSine", null, playSplatter); mainMenu.mainMenuButtons.alphaTo(100, 2); } function enableSkipButton() { unhideAllMenu(); mainMenu.skipButton._alpha = 0; mainMenu.skipButton._visible = true; mainMenu.skipButton.alphaTo(100, 1); } function disableSkipButton() { mainMenu.skipButton._visible = false; } function hideWholeMenu() { mainMenu.gameTitle.stopTween(); mainMenu.gameTitle.blurTo(2, 2, 3, "easeOutSine"); mainMenu.gameTitle.alphaTo(0, 2, "easeOutSine"); mainMenu.mainMenuButtons.alphaTo(0, 2); } function playSplatter() { mainMenu.mainMenuButtons._visible = true; mainMenu.bloodSplatter.play(); mainMenu.noise.play(); } function mainButtons(butName) { _root.mainMenu.mainButtons._visible = false; _root.mainMenu.mainMenuButtons._alpha = 0; _root.mainMenu.mainMenuButtons.alphaTo(100, 2, "easeOutSine", 18, playSplatter); currentX = _root.mainMenu[butName]._x; currentY = _root.mainMenu[butName]._y; _root.mainMenu.mainMenuButtons[butName].butLabel.text = butName; if (butName == "PLAYTLS1") { _root.mainMenu.mainMenuButtons[butName].butLabel.text = "PLAY THE LAST STAND - PART 1"; } if (butName == "PLAY MORE GAMES") { _root.mainMenu.mainMenuButtons[butName].butLabel.text = "PLAY MORE ZOMBIE GAMES"; } _root.mainMenu.mainMenuButtons[butName].blurTo(3, 2, 0.1, "easeOutSine"); _root.mainMenu.mainMenuButtons[butName].onRollOver = function () { this.blurTo(1, 2, 0.8, "easeOutSine"); }; _root.mainMenu.mainMenuButtons[butName].onRollOut = (_root.mainMenu.mainMenuButtons[butName].onDragOut = function () { this.blurTo(3.5, 2, 2, "easeOutSine", 0.2); }); _root.mainMenu.mainMenuButtons[butName].onRelease = function () { switch (butName) { case "PLAY" : menuMusic.stop(); showCrosshairs(); _root.gotoAndStop("firstLevel"); break; case "INSTRUCTIONS" : showInstructions("mainMenu"); break; case "OPTIONS" : _root.loadOptions(); break; case "CREDITS" : _root.loadCredits(); break; case "PLAY MORE GAMES" : getURL ("http://armorgames.com/tag/zombie/", "_blank"); break; case "PLAYTLS1" : getURL ("http://armorgames.com/play/269/the-last-stand", "_blank"); break; } }; } stop(); mainMenu.dawn._visible = false; mainMenu.bgLawn._visible = false; mainMenu.noise._visible = false; menuMusic = new Sound(mainMenu); menuMusic.attachSound("menuMusic"); menuMusic.setVolume(0); menuMusic.start(0, 1); menuMusic.volumeTo(80, 0.5, "easeOutSine", 13); if (mainMenuLoadedOnce != true) { _root.alphaTo(100, 1); mainMenuLoadedOnce = true; mainMenu.setVolume(0); mainMenu._alpha = 0; mainMenu.alphaTo(100, 0, "easeOutSine"); mainMenu.skipButton.alphaTo(0, 0, "easeOutSine", 15, enableSkipButton); mainMenu.conArtistsLogo.alphaTo(0, 4, "easeOutSine", 13); mainMenu.dawn.alphaTo(100, 30, "easeOutSine", 15); mainMenu.gameTitle.blurTo(2, 2, 8, "easeOutSine", 15, disableSkipButton); mainMenu.gameTitle.alphaTo(100, 2, "easeOutSine", 15, playSplatter); mainMenu.skipButton.alphaTo(0, 2, "easeOutSine", 20); } else { _root.alphaTo(100, 1); unhideAllMenu(); loadWholeMenuNow(); } function showInstructions(loadedFrom) { hideWholeMenu(); instructionsLoadedFrom = loadedFrom; mainMenu.instructionsHolder.attachMovie("instructionsMenu", "instructionsMenuIn", 15000); mainMenu.instructionsHolder._alpha = 0; mainMenu.instructionsHolder.alphaTo(100, 1.2, "easeOutSine"); } function loadFromInstructions() { switch (instructionsLoadedFrom) { case "mainMenu" : loadWholeMenuNow(); return; case "options" : return; } }
Instance of Symbol 62 MovieClip "musicAmbience" in Frame 4
onClipEvent (load) { _root.gameStopStart(this._name); }
Frame 5
stop(); hideCrosshairs();
Frame 6
function setupLighting() { for (v in friendliesOnScreen) { friendliesOnScreen[v].ref.colorTransformTo(location[currentTownLocation].brightnessLevelHero, 0, location[currentTownLocation].brightnessLevelHero, 0, location[currentTownLocation].brightnessLevelHero, 0, 100, 0, 0); } } function addHeroToSurvivorArray() { friendliesOnScreen.push({ref:mainChar, depth:mainChar._y}); survivorOnScreenCount++; survivors++; } function gameStopStart(butName) { _root[butName].onEnterFrame = function () { _root.turretControl(); _root.collisionTest(); _root.survivorFindTarget(); _root.survivorWeaponFire(); _root.checkHitsOnSurvivors(); _root.depthSortFriendlies(); }; } function enemyStopStart(butName) { _root[butName].onEnterFrame = function () { theZombieDirector(currentZombieThreat); }; } function pauseGame() { if (gamePaused == true) { if (reloadAnimPlaying == true) { mainChar.mainGun.play(); } gameStopStart("game"); enemyStopStart("makeEnemy"); fireButton("stageBG"); mainChar.onEnterFrame = moveCharacter; gamePaused = false; timeClock = setInterval(passingTime, 1000); startTimer(location[currentTownLocation].levelTime); for (v in aliveZombies) { aliveZombies[v].ref.play(); } } else { if (reloadAnimPlaying == true) { mainChar.mainGun.stop(); } delete game.onEnterFrame; delete mainChar.onEnterFrame; delete makeEnemy.onEnterFrame; delete stageBG.onPress; delete stageBG.onRelease; gamePaused = true; clearInterval(timeClock); mainChar.legs.gotoAndStop("idle"); for (v in aliveZombies) { aliveZombies[v].ref.stop(); } stopFire(); } } function cleanUpZombies() { for (i in deadZombies) { deadZombies[i].ref.removeMovieClip(); deadZombies.splice(i, 1); deadZombieCount = 0; } for (o in enemyOnScreen) { enemyOnScreen[o].ref.removeMovieClip(); enemyOnScreen.splice(o, 1); } for (p in aliveZombies) { aliveZombies[p].ref.removeMovieClip(); aliveZombies.splice(p, 1); } } function cleanUpScreen() { _root.stopMusic(); cleanUpSurvivors(); removeMapOverlay(); for (p in enemyOnScreen) { enemyOnScreen[p].ref.removeMovieClip(); enemyOnScreen.splice(p, 1); } for (i in deadZombies) { deadZombies[i].ref.removeMovieClip(); deadZombies.splice(i, 1); deadZombieCount = 0; } for (e in roundsOnScreen) { roundsOnScreen[e].ref.removeMovieClip(); roundsOnScreen.splice(e, 1); } for (p in aliveZombies) { aliveZombies[p].ref.removeMovieClip(); aliveZombies.splice(p, 1); } } function startNextLevel() { removeMovieClip(_root.timeManager); _root.mainBlackOut._visible = true; _root.mainBlackOut.alphaTo(100, 0); _root.mainBlackOut.alphaTo(0, 2, "easeOutSine", 0.1, hideBlackOut); timeManagerOpen = false; currentLevel = "day_" + _root.levelUp; zombiesKilled = 0; zombiesCreated = 0; bullet = 0; x = 0; resetSunRise(); fillWeaponMagazines(); pauseGame(); timeClock = setInterval(passingTime, 700); mainChar.gotoAndStop("alive"); startTimer(location[currentTownLocation].levelTime); setupLighting(); if (_root[currentWeapon].name == "chainsaw") { chainsawSound = new Sound(stageBG); chainsawSound.attachSound("sound_chainsawIdle"); chainsawSound.setVolume(100); chainsawSound.start(0, 999); } else { chainsawSound.stop("sound_chainsawIdle"); } } function fireButton(butName) { _root[butName].onPress = function () { _root.fire(); }; _root[butName].onRelease = function () { _root.stopFire(); }; } function swapWeapon(weaponName) { currentWeapon = weaponName; mainGunRef.gotoAndStop(weaponName); if (_root[currentWeapon].name != "chainsaw") { chainsawSound.stop("sound_chainsawIdle"); } } function stopChainsawIdle() { chainsawSound.stop("sound_chainsawWorking"); chainsawSound.stop("sound_chainsawIdle"); } function fire() { if (((ammoInMag > 0) && (reloading == false)) && (pumping == false)) { if ((_root[currentWeapon].fireMode == "auto") && (firing == false)) { firing = true; attachRound("hero"); automaticFire = setInterval(attachRound, _root[currentWeapon].weaponRPM, "hero"); if (_root[currentWeapon].name == "chainsaw") { chainsawSound = new Sound(stageBG); chainsawSound.attachSound("sound_chainsawWorking"); chainsawSound.setVolume(20); chainsawSound.start(0, 999); } } else { if ((_root[currentWeapon].fireMode == "thrown") && (reloading == false)) { throwingAWeapon = true; chargingThrow = setInterval(chargeThrow, 20); } else { firing = true; attachRound("hero"); } if (_root[currentWeapon].pumpWeapon == true) { pumpWeapon(); } } mainGunRef.muzzleFlash.play(); } else if (((reloading == false) && (ammoInMag <= 0)) && (_root[currentWeapon].fireMode != "auto")) { reloadWeapon(); } else if ((((_root[currentWeapon].name == "shotgun") && (reloading)) && (!interruptingReload)) && (ammoInMag >= 1)) { interruptingReload = true; reloadAnimPlaying = false; bringBackWeapon = setInterval(raiseWeapon, 800); mainGunRef.gotoAndPlay("shogtun_bringUpWeapon"); } } function stopFire() { if ((_root[currentWeapon].fireMode == "thrown") && (throwingAWeapon == true)) { throwingAWeapon = false; thrownWeapon(); } firing = false; mainGunRef.muzzleFlash.gotoAndStop("off"); if (_root[currentWeapon].name == "flameThrower") { mainGunRef.muzzleFlash.gotoAndPlay("off"); } clearInterval(automaticFire); if (_root[currentWeapon].name == "chainsaw") { chainsawSound.stop("sound_chainsawWorking"); chainsawSound = new Sound(stageBG); chainsawSound.attachSound("sound_chainsawEnd"); chainsawSound.setVolume(60); chainsawSound.start(0, 1); } } function reloadWeapon() { _root[currentWeapon].recoiling = false; stopFire(); clearInterval(reloadinTime); if (_root[currentWeapon].name == "shotgun") { shellsToLoad = shotgun.magazineCapacity - ammoInMag; totalReloadTime = (_root[currentWeapon].reloadTime * shellsToLoad) + 800; reloading = true; pumping = false; mainGunRef.gotoAndPlay(_root[currentWeapon].name + "_Reloading"); clearInterval(pumpTime); } else { clearInterval(pumpTime); reloading = true; playReloadSound(); mainGunRef.gotoAndPlay(_root[currentWeapon].name + "_Reloading"); reloadAnimPlaying = true; } } function reloadEmptyWeapon() { if (((_root[currentWeapon].reloadType == "auto") && (ammoInMag <= 0)) && (!autoReloading)) { autoReloading = true; reloadWeapon(); } } function playReloadSound() { reloadingSound = new Sound(stageBG); reloadingSound.attachSound(("sound_" + _root[currentWeapon].name) + "Reload"); reloadingSound.setVolume(100); reloadingSound.start(0, 1); } function reloadMagazine() { autoReloading = false; reloading = false; pumping = false; ammoInMag = ammoInMag; if (_root[currentWeapon].name != "shotgun") { ammoInMag = _root[currentWeapon].magazineCapacity; } clearInterval(reloadinTime); clearInterval(pumpTime); } function pumpWeapon() { pumping = true; reloading = false; interruptingReload = false; clearInterval(reloadinTime); mainGunRef.gotoAndPlay(_root[currentWeapon].name + "_Pumping"); pumpTime = setInterval(pumpedWeapon, _root[currentWeapon].pumpTime); } function pumpedWeapon() { pumping = false; reloading = false; clearInterval(pumpTime); clearInterval(reloadinTime); } function raiseWeapon() { reloading = false; autoReloading = false; pumping = false; interruptingReload = false; clearInterval(pumpTime); clearInterval(reloadinTime); clearInterval(bringBackWeapon); } function pumpWeaponSound() { pumpSound = new Sound(stageBG); pumpSound.attachSound(("sound_" + _root[currentWeapon].name) + "Pump"); pumpSound.setVolume(100); pumpSound.start(0, 1); } function shellReloadSound() { shellSound = new Sound(stageBG); shellSound.attachSound(("sound_" + _root[currentWeapon].name) + "ShellReload"); shellSound.setVolume(100); shellSound.start(0, 1); } function bowReloadSound() { shellSound = new Sound(stageBG); shellSound.attachSound("sound_bowDraw"); shellSound.setVolume(100); shellSound.start(0, 1); } function attachRound(ownerName) { bullet++; ammoInMag--; if (ammoInMag <= 0) { stopFire(); } if (((_root[currentWeapon].recoilAnimated == true) && (_root[currentWeapon].recoiling == false)) && (!reloading)) { _root[currentWeapon].recoiling = true; mainGunRef.gotoAndPlay(_root[currentWeapon].name + "_Recoil"); } firing = true; firingSound = new Sound(stageBG); firingSound.attachSound(("sound_" + _root[currentWeapon].name) + "Fire"); firingSound.setVolume(100); firingSound.start(0, 1); var _local3 = new Object(); _local3.x = mainGunRef.barrelEnd._x; _local3.y = mainGunRef.barrelEnd._y; mainGunRef.localToGlobal(_local3); if (_root[currentWeapon].shotsPerRound > 1) { bullet++; shellCasing = random(4) + 1; if (_root[currentWeapon].name == "shotgun") { mainGunRef.ejectionPort.attachMovie("shellcasing_Shotgun" + shellCasing, "casing" + bullet, bullet + 98); } else { mainGunRef.ejectionPort.attachMovie("shellcasing_noPumpShotgun" + shellCasing, "casing" + bullet, bullet + 98); } roundsToFire = _root[currentWeapon].shotsPerRound; while (roundsToFire > -1) { bullet++; var round = _root.attachMovie("round", "round" + bullet, bullet + 350000); if (_root[currentWeapon].showTracers == true) { randomlyShowATracer = random(2) + 1; if (randomlyShowATracer > 1) { round.gotoAndPlay("on"); } else { round.gotoAndStop("off"); } } else { round.gotoAndStop("off"); } round._x = _local3.x - random(50); round._y = _local3.y; round.angle = currentAngle - random(_root[currentWeapon].accuracy); round._rotation = round.angle; round.onEnterFrame = function () { this.x = Math.cos((this.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; this.y = Math.sin((this.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; this._x = this._x - this.x; this._y = this._y - this.y; }; roundsOnScreen.push({ref:_root["round" + bullet], damage:_root[currentWeapon].damage, headShotDamage:_root[currentWeapon].headShotDamage, owner:ownerName}); roundsToFire--; } } else { if (_root[currentWeapon].casingEject == true) { shellCasing = random(3) + 1; mainGunRef.ejectionPort.attachMovie((("shellcasing_" + _root[currentWeapon].weaponGroup) + "_") + shellCasing, "casing" + bullet, bullet + 98); } if ((_root[currentWeapon].name == "flameThrower") && (ownerName == "hero")) { var _local5 = _root.attachMovie("flameParticle", "flame" + bullet, bullet + 320000); _local5._x = _local3.x; _local5._y = _local3.y; _local5._xscale = (_local5._yscale = random(40) + 65); _local5._rotation = _local5._rotation + (random(10) - 5); roundsOnScreen.push({ref:_root["flame" + bullet], penetrateCount:0, damage:_root[currentWeapon].damage, headShotDamage:_root[currentWeapon].headShotDamage, owner:ownerName, range:_root[currentWeapon].range, type:_root[currentWeapon].type, originX:_local3.x, originY:_local3.y, proximity:0}); } else { var round = _root.attachMovie("round", "round" + bullet, bullet + 350000); } if ((_root[currentWeapon].showTracers == true) && (ownerName == "hero")) { if (_root[currentWeapon].name == "RPG") { round.gotoAndPlay("RPG"); } else if (_root[currentWeapon].name == "compoundBow") { round.gotoAndPlay("compoundBow"); } else { randomlyShowATracer = random(2) + 1; if (randomlyShowATracer > 1) { round.gotoAndPlay("on"); } else { round.gotoAndStop("off"); } } } else { round.gotoAndStop("off"); } round._x = _local3.x; round._y = _local3.y; round.angle = currentAngle - random(_root[currentWeapon].accuracy); round._rotation = round.angle; round.onEnterFrame = function () { var _local4 = Math.cos((round.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; var _local3 = Math.sin((round.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; this._x = this._x - _local4; this._y = this._y - _local3; }; roundsOnScreen.push({ref:_root["round" + bullet], penetrateCount:0, damage:_root[currentWeapon].damage, headShotDamage:_root[currentWeapon].headShotDamage, owner:ownerName, range:_root[currentWeapon].range, type:_root[currentWeapon].type, originX:_local3.x, originY:_local3.y, proximity:0}); } } function sortZombieDepths() { var _local2 = new Array(); for (var _local1 in enemyOnScreen) { if (enemyOnScreen[_local1].ref != null) { enemyOnScreen[_local1].depth = enemyOnScreen[_local1].ref._y * 1000; _local2.push(enemyOnScreen[_local1]); } } _local2.sortOn("depth", Array.NUMERIC, Array.DESCENDING); var _local1 = 0; while (_local1 < _local2.length) { _local2[_local1].ref.swapDepths(_local1 * 1000); _local1++; } } function sortDeadZombies() { var _local2 = new Array(); for (var _local1 in deadZombies) { if (deadZombies[_local1].ref != null) { deadZombies[_local1].ref.depth = deadZombies[_local1].ref._y * 100; _local2.push(deadZombies[_local1]); } } _local2.sortOn("depth", Array.NUMERIC); var _local1 = 0; while (_local1 < _local2.length) { _local2[_local1].ref.swapDepths(_local1 * 100); _local1++; } } function collisionTest() { reloadEmptyWeapon(); sortZombieDepths(); hud.ammoCountHud.debug_ammoCount.text = ammoInMag; hud.dayNumber.text = "NIGHT " + levelUp; deathToll.text = zombiesKilled; hud.wallHealthIndicator.wallhealth.text = Math.round(wall.health / 100); zombieProximityCheck(); zombieProximitySort(); for (i in roundsOnScreen) { if (((roundsOnScreen[i].ref._x < -150) || (roundsOnScreen[i].ref._x > 900)) || (roundsOnScreen[i].ref._y < -50)) { roundsOnScreen[i].ref.removeMovieClip(); roundsOnScreen.splice(i, 1); } if ((roundsOnScreen[i].type == "frag") || (roundsOnScreen[i].type == "melee")) { currentRoundProx = Math.round(Math.sqrt(((roundsOnScreen[i].originX - roundsOnScreen[i].ref._x) * (roundsOnScreen[i].originX - roundsOnScreen[i].ref._x)) + ((roundsOnScreen[i].originY - roundsOnScreen[i].ref._y) * (roundsOnScreen[i].originY - roundsOnScreen[i].ref._y)))); if (currentRoundProx >= roundsOnScreen[i].range) { roundsOnScreen[i].ref.removeMovieClip(); roundsOnScreen.splice(i, 1); } } } for (j in aliveZombies) { enemyOnScreen[j].ref.zombieHealth.text = enemyOnScreen[j].health; enemyOnScreen[j].ref.zombieDead.text = enemyOnScreen[j].dead; if (aliveZombies[j].dead == false) { for (t in activeTraps) { if (activeTraps[t].ref.collisionFeet.hitTest(aliveZombies[j].ref.collisionFeet)) { if (activeTraps[t].type == "bearTrap") { aliveZombies[j].trapped = true; bearTrapCloseSound = new Sound(stageBG); bearTrapCloseSound.attachSound("sound_trapShut"); bearTrapCloseSound.setVolume(100); bearTrapCloseSound.start(0, 1); zombieTrapScream = new Sound(stageBG); zombieTrapScream.attachSound("sound_zombieFast"); zombieTrapScream.setVolume(100); zombieTrapScream.start(0, 1); activeTraps[t].ref.gotoAndStop("snap"); aliveZombies[j].ref.gotoAndPlay("trapped"); removeTrapOnMapFromExplosion(activeTraps[t].location); activeTraps.splice(t, 1); } else if (activeTraps[t].type == "mine") { spawnFragments(30, activeTraps[t].ref._x, activeTraps[t].ref._y + 60, activeTraps[t].range, "frag", activeTraps[t].damage); explosionNumber++; _root.attachMovie("explosion_grenade", "grensplosion" + explosionNumber, explosionNumber + 48000); _root["grensplosion" + explosionNumber]._x = activeTraps[t].ref._x; _root["grensplosion" + explosionNumber]._y = activeTraps[t].ref._y + 60; _root["grensplosion" + explosionNumber].play; removeTrapOnMapFromExplosion(activeTraps[t].location); activeTraps[t].ref.removeMovieClip(); activeTraps.splice(t, 1); } } } if (aliveZombies[j].trapped) { aliveZombies[j].health = aliveZombies[j].health - (random(0.5) + 0.1); if ((aliveZombies[j].health <= 0) && (aliveZombies[j].beingExploded == false)) { deathSound = new Sound(stageBG); deathSound.attachSound("sound_zombieDeath_" + (random(11) + 1)); deathSound.setVolume(100); deathSound.start(0, 1); deadZombies.push({ref:aliveZombies[j].ref}); randomDeath = random(3) + 1; aliveZombies[j].ref.gotoAndPlay("fallBackwards" + randomDeath); zombiesKilled++; overallDeadZombies++; deadZombieCount++; currentZombieThreat = currentZombieThreat - aliveZombies[j].threat; aliveZombies[j].dead = true; aliveZombies.splice(j, 1); liveZombieCount--; } } if (((aliveZombies[j].ref._x > (520 + ((aliveZombies[j].ref._y * 20) / 100))) && ((!aliveZombies[j].idle) == true)) && (aliveZombies[j].dead == false)) { aliveZombies[j].ref.gotoAndPlay("idlestop1"); aliveZombies[j].idle = true; } else if (((aliveZombies[j].idle == true) && (!wall.destroyed)) && (aliveZombies[j].dead == false)) { if (aliveZombies[j].ref.attackingWall == false) { aliveZombies[j].ref.gotoAndPlay("attackWall" + random(2)); } if (aliveZombies[j].armed) { wall.health = wall.health - ((aliveZombies[j].damage * 1.5) * zombieDamageMultiplier); } else { wall.health = wall.health - (aliveZombies[j].damage * zombieDamageMultiplier); } checkWallStatus(); if (wall.health <= -1) { wall.destroyed = true; } } else if ((((aliveZombies[j].idle == false) && (aliveZombies[j].dead == false)) && (aliveZombies[j].beingExploded == false)) && (aliveZombies[j].trapped == false)) { aliveZombies[j].ref._x = aliveZombies[j].ref._x + aliveZombies[j].speed; aliveZombies[j].directionCount--; if (aliveZombies[j].directionCount < 0) { var _local5 = "direction" + (random(3) + 1); aliveZombies[j].directionCount = aliveZombies[j].directionCountMax; switch (_local5) { case "direction1" : aliveZombies[j].currentDirection = "up"; break; case "direction2" : aliveZombies[j].currentDirection = "down"; break; case "direction3" : aliveZombies[j].currentDirection = "straight"; break; default : aliveZombies[j].currentDirection = "straight"; } } if ((aliveZombies[j].ref._y > 120) && (aliveZombies[j].ref._y < 300)) { switch (aliveZombies[j].currentDirection) { case "straight" : break; case "up" : aliveZombies[j].ref._y = aliveZombies[j].ref._y - (aliveZombies[j].speed / 3.5); break; case "down" : aliveZombies[j].ref._y = aliveZombies[j].ref._y + (aliveZombies[j].speed / 3.5); break; } } } else if ((wall.destroyed && (aliveZombies[j].idle == true)) && (aliveZombies[j].dead == false)) { wall.health = 0; if ((aliveZombies[j].animating == false) && (aliveZombies[j].type != "zombieDog")) { aliveZombies[j].ref.gotoAndPlay(random(10) + 25); aliveZombies[j].animating = true; } else if ((aliveZombies[j].type == "zombieDog") && (aliveZombies[j].animating == false)) { aliveZombies[j].ref.gotoAndPlay("walk1"); aliveZombies[j].animating = true; } if ((aliveZombies[j].ref._x <= (_root.mainChar._x + 39)) && (!aliveZombies[j].eating)) { aliveZombies[j].ref._xscale = 100; aliveZombies[j].ref._x = aliveZombies[j].ref._x + 1; } if ((aliveZombies[j].ref._x >= (_root.mainChar._x + 40)) && (!aliveZombies[j].eating)) { aliveZombies[j].ref._xscale = -100; aliveZombies[j].ref._x = aliveZombies[j].ref._x - 1; } if ((aliveZombies[j].ref._y <= (_root.mainChar._y + 40)) && (!aliveZombies[j].eating)) { aliveZombies[j].ref._y = aliveZombies[j].ref._y + 1; } if ((aliveZombies[j].ref._y >= (_root.mainChar._y + 40)) && (!aliveZombies[j].eating)) { aliveZombies[j].ref._y = aliveZombies[j].ref._y - 1; } if (aliveZombies[j].ref.reach.hitTest(_root.mainChar._x + 70, _root.mainChar._y + 10, true)) { if (hero.isAlive) { aliveZombies[j].eating = true; _root.mainChar.gotoAndPlay("dead"); aliveZombies[j].ref.gotoAndPlay("lunge"); _root.attachMovie("gameOver", "gameOver", 993900); if (levelUp == 1) { gameOver.gameOverDays.gameOverDaysText.text = ("AFTER SURVIVING " + levelUp) + " DAY"; } else { gameOver.gameOverDays.gameOverDaysText.text = ("AFTER SURVIVING " + levelUp) + " DAYS"; } gameOver._alpha = 0; gameOver.alphaTo(100, 8, "easeOutSine"); hideCrosshairs(); hero.isAlive = false; delete mainChar.onEnterFrame; delete stageBG.onPress; delete stageBG.onRelease; } else if (!hero.isAlive) { aliveZombies[j].eating = true; aliveZombies[j].ref.gotoAndPlay("bendDown"); } } } } for (k in roundsOnScreen) { randomBloodPack = random(3) + 1; randomBloodAnim = random(fx_totalBloodAnims) + 1; randomBloodAnimHead = random(fx_totalBloodAnimsHead) + 1; randomBloodAnimChainsaw = random(fx_totalBloodAnimsChainsaw) + 1; if (roundsOnScreen[k].type == "impactExplosive") { for (v in aliveZombies) { if (((aliveZombies[v].ref.head.hitTest(roundsOnScreen[k].ref.collision) || (aliveZombies[v].ref.torso.hitTest(roundsOnScreen[k].ref.collision))) || (aliveZombies[v].ref.legs.hitTest(roundsOnScreen[k].ref.collision))) && (aliveZombies[v].dead == false)) { var _local2 = new Object(); _local2.x = roundsOnScreen[k].ref.collision._x + 70; _local2.y = roundsOnScreen[k].ref.collision._y; roundsOnScreen[k].ref.localToGlobal(_local2); roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); spawnFragments(30, _local2.x, _local2.y, _root[currentWeapon].range, "frag", _root[currentWeapon].damage); explosionNumber++; _root.attachMovie("explosion_grenade", "grensplosion" + explosionNumber, explosionNumber + 680000); _root["grensplosion" + explosionNumber]._x = _local2.x; _root["grensplosion" + explosionNumber]._y = _local2.y; _root["grensplosion" + explosionNumber]._rotation = -90; _root["grensplosion" + explosionNumber].play; } } } for (t in activeTraps) { if ((activeTraps[t].ref.collision.hitTest(roundsOnScreen[k].ref.collision) && (activeTraps[t].type == "gasCylinder")) && (roundsOnScreen[k].owner == "hero")) { spawnFragments(30, activeTraps[t].ref._x, activeTraps[t].ref._y + 60, activeTraps[t].range, "frag", activeTraps[t].damage); explosionNumber++; _root.attachMovie("explosion_grenade", "grensplosion" + explosionNumber, explosionNumber + 48000); _root["grensplosion" + explosionNumber]._x = activeTraps[t].ref._x; _root["grensplosion" + explosionNumber]._y = activeTraps[t].ref._y + 60; _root["grensplosion" + explosionNumber].play; removeTrapOnMapFromExplosion(activeTraps[t].location); activeTraps[t].ref.removeMovieClip(); activeTraps.splice(t, 1); roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); } } for (v in aliveZombies) { if (((roundsOnScreen[k].ref._x - aliveZombies[v].ref._x) < 100) && ((roundsOnScreen[k].ref._y - aliveZombies[v].ref._y) < 100)) { if (aliveZombies[v].ref.head.hitTest(roundsOnScreen[k].ref.collision) && (aliveZombies[v].dead == false)) { hitHelmet = random(5); if ((hitHelmet <= 2) && ((aliveZombies[v].type == "zombieSoldier") || (aliveZombies[v].type == "zombieSoldierSprint"))) { hitBodySound = new Sound(stageBG); hitBodySound.attachSound("zombie_hitBody2"); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["thudPackHead" + randomBloodPack].gotoAndPlay("base1"); roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); } else { aliveZombies[v].health = aliveZombies[v].health - (roundsOnScreen[k].headShotDamage + random(3)); if (roundsOnScreen[k].owner == "hero") { switch (_root[currentWeapon].name) { case "chainsaw" : aliveZombies[v].ref["bloodPackHead" + randomBloodPack].gotoAndPlay("chainsaw" + randomBloodAnimChainsaw); hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitChainsaw" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); var _local3 = new Object(); _local3.x = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._x; _local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y + 45; aliveZombies[v].ref["bloodPackHead" + randomBloodPack].localToGlobal(_local3); if (aliveZombies[v].type == "zombieDog") { _local3.x = aliveZombies[v].ref.head._x + 5; _local3.y = aliveZombies[v].ref.head._y + 5; aliveZombies[v].ref.head.localToGlobal(_local3); } zombieChainsawBloodParticle(_local3.x, _local3.y); break; case "compoundBow" : hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitHead" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackHead" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); aliveZombies[v].arrowsStuckHead++; aliveZombies[v].ref.dummyHead.head.arrowPack.gotoAndStop("arrow" + aliveZombies[v].arrowsStuckHead); _local3 = new Object(); _local3.x = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._x; _local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y + 45; if (aliveZombies[v].type == "zombieDog") { _local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y; } aliveZombies[v].ref["bloodPackHead" + randomBloodPack].localToGlobal(_local3); zombieBloodParticle(_local3.x, _local3.y); break; case "flameThrower" : aliveZombies[v].burnDamageCountHead++; if (aliveZombies[v].burnDamageCountHead > roundsBeforeBurn) { aliveZombies[v].ref.dummyHead.head.flamepack.play(); } break; default : aliveZombies[v].ref["bloodPackHead" + randomBloodPack].gotoAndPlay("head" + randomBloodAnimHead); hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitHead1"); hitBodySound.setVolume(100); hitBodySound.start(0, 1); _local3 = new Object(); _local3.x = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._x; _local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y + 45; if (aliveZombies[v].type == "zombieDog") { _local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y; } aliveZombies[v].ref["bloodPackHead" + randomBloodPack].localToGlobal(_local3); zombieHeadBloodParticle(_local3.x, _local3.y); } } else { hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitHead" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackHead" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); } aliveZombies[v].ref._x = aliveZombies[v].ref._x - 1; aliveZombies[v].ref.prevFrame; checkPenetration(); if ((aliveZombies[v].health <= 0) && (aliveZombies[v].beingExploded == false)) { deathSound = new Sound(stageBG); if (aliveZombies[v].type == "zombieDog") { deathSound.attachSound("sound_dogDeath_" + (random(5) + 1)); } else { deathSound.attachSound("sound_zombieDeath_" + (random(11) + 1)); } deathSound.setVolume(100); deathSound.start(0, 1); deadZombies.push({ref:aliveZombies[v].ref}); if (_root[currentWeapon].name == "compoundBow") { randomDeath = random(2) + 1; } else { randomDeath = random(3) + 1; } if (aliveZombies[v].ref._x > 450) { aliveZombies[v].ref.gotoAndPlay("fallBackwards" + randomDeath); zombiesKilled++; overallDeadZombies++; deadZombieCount++; currentZombieThreat = currentZombieThreat - aliveZombies[v].threat; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); liveZombieCount--; } else { aliveZombies[v].ref.gotoAndPlay("fallHead" + randomDeath); zombiesKilled++; overallDeadZombies++; deadZombieCount++; currentZombieThreat = currentZombieThreat - aliveZombies[v].threat; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); liveZombieCount--; } } } } if (aliveZombies[v].ref.torso.hitTest(roundsOnScreen[k].ref.collision) && (aliveZombies[j].dead == false)) { if ((((aliveZombies[v].type == "zombieSoldier") || (aliveZombies[v].type == "zombieSoldierSprint")) || (aliveZombies[v].type == "zombieSWAT")) || (aliveZombies[v].type == "zombieSWATSprint")) { hitBodySound = new Sound(stageBG); hitBodySound.attachSound("zombie_hitBody2"); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["thudPackTorso" + randomBloodPack].gotoAndPlay("base1"); roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); } else { aliveZombies[v].health = aliveZombies[v].health - (roundsOnScreen[k].damage + random(2)); if (roundsOnScreen[k].owner == "hero") { switch (_root[currentWeapon].name) { case "chainsaw" : aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("chainsaw" + randomBloodAnimChainsaw); hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitChainsaw" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); var _local3 = new Object(); _local3.x = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._x; _local3.y = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._y; if (aliveZombies[v].type == "zombieDog") { _local3.x = aliveZombies[v].ref.torso._x - 30; _local3.y = aliveZombies[v].ref.torso._y - 30; } aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].localToGlobal(_local3); zombieChainsawBloodParticle(_local3.x, _local3.y); break; case "flameThrower" : aliveZombies[v].burnDamageCountTorso++; if (aliveZombies[v].burnDamageCountTorso > roundsBeforeBurn) { aliveZombies[v].ref.flamePackTorso.play(); } break; case "compoundBow" : hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitBody" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); aliveZombies[v].arrowsStuckTorso++; aliveZombies[v].ref.dummyTorso.torso.arrowPack.gotoAndStop("arrow" + aliveZombies[v].arrowsStuckTorso); _local3 = new Object(); _local3.x = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._x; _local3.y = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._y; if (aliveZombies[v].type == "zombieDog") { _local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y; } aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].localToGlobal(_local3); zombieBloodParticle(_local3.x, _local3.y); break; default : hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitBody" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); _local3 = new Object(); _local3.x = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._x; _local3.y = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._y; if (aliveZombies[v].type == "zombieDog") { _local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y; } aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].localToGlobal(_local3); zombieBloodParticle(_local3.x, _local3.y); } } else { hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitBody" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); } currentRoundType = roundsOnScreen[k].type; checkPenetration(); aliveZombies[v].ref._x = aliveZombies[v].ref._x - _root[currentWeapon].knockBack; aliveZombies[v].ref.prevFrame; if ((aliveZombies[v].health <= 0) && (aliveZombies[v].beingExploded == false)) { deathSound = new Sound(stageBG); if (aliveZombies[v].type == "zombieDog") { deathSound.attachSound("sound_dogDeath_" + (random(5) + 1)); } else { deathSound.attachSound("sound_zombieDeath_" + (random(11) + 1)); } deathSound.setVolume(100); deathSound.start(0, 1); deadZombies.push({ref:enemyOnScreen[j].ref}); randomDeath = random(3) + 1; if ((currentRoundType == "frag") && (randomDeath > 1)) { aliveZombies[v].ref.gotoAndPlay("exploded1"); } else { aliveZombies[v].ref.gotoAndPlay("fallBackwards" + randomDeath); } zombiesKilled++; overallDeadZombies++; deadZombieCount++; currentZombieThreat = currentZombieThreat - aliveZombies[v].threat; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); liveZombieCount--; sunRiseCheck(); } } } if (aliveZombies[v].ref.legs.hitTest(roundsOnScreen[k].ref.collision) && (aliveZombies[j].dead == false)) { aliveZombies[v].health = aliveZombies[v].health - (roundsOnScreen[k].damage + random(1)); if (roundsOnScreen[k].owner == "hero") { switch (_root[currentWeapon].name) { case "chainsaw" : aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("chainsaw" + randomBloodAnimChainsaw); hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitChainsaw" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); break; case "flameThrower" : aliveZombies[v].burnDamageCountLegs++; if (aliveZombies[v].burnDamageCountLegs > roundsBeforeBurn) { aliveZombies[v].ref.burnDamageCountLegs.play(); } break; case "compoundBow" : hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitBody" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackLegs" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); aliveZombies[v].arrowsStuckLegs++; aliveZombies[v].ref.dummyFrontUpperLeg.arrowPack.gotoAndStop("arrow" + aliveZombies[v].arrowsStuckLegs); break; default : aliveZombies[v].ref["bloodPackLegs" + randomBloodPack].play(); hitLegSound = new Sound(stageBG); hitLegSound.attachSound("sound_hitBody1"); hitLegSound.setVolume(100); hitLegSound.start(0, 1); var _local3 = new Object(); _local3.x = aliveZombies[v].ref["bloodPackLegs" + randomBloodPack]._x; _local3.y = aliveZombies[v].ref["bloodPackLegs" + randomBloodPack]._y; aliveZombies[v].ref["bloodPackLegs" + randomBloodPack].localToGlobal(_local3); zombieLegBloodParticle(_local3.x, _local3.y); } } else { hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitBody" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackLegs" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); } checkPenetration(); aliveZombies[v].ref._x = aliveZombies[v].ref._x - 2; aliveZombies[v].ref.prevFrame; if ((aliveZombies[v].health <= 0) && (aliveZombies[v].beingExploded == false)) { deathSound = new Sound(stageBG); if (aliveZombies[v].type == "zombieDog") { deathSound.attachSound("sound_dogDeath_" + (random(5) + 1)); } else { deathSound.attachSound("sound_zombieDeath_" + (random(11) + 1)); } deathSound.setVolume(100); deathSound.start(0, 1); randomDeath = random(3) + 1; if (aliveZombies[v].ref._x > 450) { aliveZombies[v].ref.gotoAndPlay("fallBackwards" + randomDeath); zombiesKilled++; overallDeadZombies++; deadZombieCount++; liveZombieCount--; currentZombieThreat = currentZombieThreat - aliveZombies[v].threat; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); } else { aliveZombies[v].ref.gotoAndPlay("fallForward" + randomDeath); zombiesKilled++; overallDeadZombies++; deadZombieCount++; liveZombieCount--; currentZombieThreat = currentZombieThreat - aliveZombies[v].threat; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); sunRiseCheck(); } } } } } } } } function ceaseFire() { firing = false; clearInterval(weaponDelay); mainGunRef.muzzleFlash.gotoAndStop(1); } function turretControl() { var _local2 = new Object(); _local2.x = mainGunRef._x; _local2.y = mainGunRef._y; mainGunRef._parent.localToGlobal(_local2); var _local4 = _local2.x - _root._xmouse; var _local3 = _local2.y - _root._ymouse; var _local5 = Math.atan2(_local3, _local4) * 57.2957795130823; currentAngle = _local5; if (currentAngle > 15) { currentAngle = 15; } if (currentAngle < -10) { currentAngle = -10; } mainGunRef._rotation = currentAngle; } stop(); var overallDeadZombies = 0; delete game.onEnterFrame; delete mainChar.onEnterFrame; delete makeEnemy.onEnterFrame; delete stageBG.onPress; delete stageBG.onRelease; fscommand ("allowscale", false); _quality = "medium"; mouseInitialised = "notyet"; _root.attachMovie("blackOut", "mainBlackOut", 999788); _root.mainBlackOut.alphaTo(0, 1.5, "easeOutSine", 0.5, hideBlackOut); _root.mainBlackOut.depth = 994000 /* 0x0F2AD0 */; _root.attachMovie("hud", "hud", 894351); _root.hud._x = 660; _root.hud._y = 335.4; _root.attachMovie("mainCharacter", "mainChar", 97500); mainChar._x = 605; mainChar._y = 175; setupSurvivorSlots(); setupSurvivors(); assignSurvivorWeapons(); addHeroToSurvivorArray(); bullet = 0; bulletLevel = 1; projectile = 0; smokePuff = 0; firstRound = true; reloading = false; reloadAnimPlaying = false; autoReloading = false; pumping = false; firing = false; interruptingReload = false; wall_health = 1000; currentLevel = "day_1"; levelUp = 1; zombiesKilled = 0; chainsawSoundPlaying = false; optionsLoaded = false; zombiesAnimating = false; gamePaused = false; endGameStarted = false; currentZombieThreat = 0; switchingWeapons = false; currentTownLocation = "glenDale"; createTownMapOverlay(currentTownLocation); setupLighting(); delay = 6; roundsOnScreen = new Array(); enemyOnScreen = new Array(); deadZombies = new Array(); aliveZombies = new Array(); x = 1; zombiesCreated = 0; var bodysOnScreenTime = 50; showCrosshairs(); startTimer(location[currentTownLocation].levelTime); mainGunRef = mainChar.mainGun; bgMusic = new Sound(musicAmbience); bgMusic.attachSound("music_track1"); bgMusic.setVolume(100); bgMusic.start(0, 999999); function removeThisZombie(zombieRef) { if (deadZombieCount >= deadZombieCountMax) { _root[zombieRef].alphaTo(0, 0.15, "linear", 0, function () { removeMovieClip(_root[zombieRef]); }); deadZombieCount--; } } deadZombieCount = 0; deadZombieCountMax = 15; removeZombieDelay = 10000; function zombieProximityCheck() { var _local2 = {x:_root.mainChar.mainGun.barrelEnd._x, y:_root.mainChar.mainGun.barrelEnd._y}; _root.mainChar.mainGun.barrelEnd.localToGlobal(_local2); for (v in aliveZombies) { _root.aliveZombies[v].targetX = _root.aliveZombies[v].ref._x; _root.aliveZombies[v].targetY = _root.aliveZombies[v].ref._y - 45; _root.aliveZombies[v].proximity = Math.round(Math.sqrt(((_local2.x - _root.aliveZombies[v].targetX) * (_local2.x - _root.aliveZombies[v].targetX)) + ((_local2.y - _root.aliveZombies[v].targetY) * (_local2.y - _root.aliveZombies[v].targetY)))); aliveZombies[v].ref.zombieProximity.text = v; } } function zombieProximitySort() { _root.aliveZombies.sortOn("proximity", Array.DESCENDING, Array.NUMERIC); } function hideBlackOut() { _root.mainBlackOut._visible = false; } function endGame() { hideCrosshairs(); if (levelUp > 39) { _root.attachMovie("ending2_badEnding", "endingAnim", 999002); _root.endingAnim.gotoAndPlay(1); } else { _root.attachMovie("ending2_goodEnding", "endingAnim", 999002); _root.endingAnim.gotoAndPlay(1); } } function loadHints() { if (hints[_root.levelUp] == "") { timeManager.theClipBoard.hintCard._alpha = 0; } else { timeManager.theClipBoard.hintCard._alpha = 100; timeManager.theClipBoard.hintCard.hintText.text = hints[_root.levelUp]; } } hints = new Array(); hints.push("", "MORE SURVIVORS MEANS MORE CAN BE DONE", "TIME SEARCHING FOR WEAPONS ADDS UP", "SOME ZOMBIES CARRY WEAPONS YOU CAN USE", "", "SPACEBAR SWITCHES WEAPONS", "HIT 'R' TO RELOAD YOUR WEAPON", "", "ANY SEARCHING CAN BE DANGEROUS", "BETTER WEAPONS TAKE TIME TO FIND", "", "REMEMBER TO WRITE TOMMOROW'S NOTE", "DON'T WASTE TIME OVER REPAIRING", "ESCAPE OPENS THE OPTIONS", "", "CALL MUM IF I LIVE", "BROKEN WALL PLUS ZOMBIES EQUALS DEATH", "", "OH I DON'T KNOW", "", "", "DON'T DIE", "", "KILL ZOMBIES...AND STUFF", "", "", "I THINK I CAN. I THINK I CAN.", "", "", "ZOMBIE ARMS AREN'T FOOD"); fx_totalBloodAnims = 4; fx_totalBloodAnimsHead = 2; fx_totalBloodAnimsChainsaw = 2; function moveCharacter() { if ((((((((!Key.isDown(65)) && (!Key.isDown(68))) && (!Key.isDown(87))) && (!Key.isDown(83))) && (!Key.isDown(37))) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { characterWalkAnim("idle"); } if ((Key.isDown(65) || (Key.isDown(37))) && (!blockFront.hitTest(mainChar._x + 90, mainChar._y + 100, true))) { this._x = this._x - hero.speed; characterWalkAnim("forward"); } if ((Key.isDown(68) || (Key.isDown(39))) && (!blockBack.hitTest(mainChar._x + 90, mainChar._y + 100, true))) { this._x = this._x + hero.speed; characterWalkAnim("backward"); } if (((Key.isDown(87) || (Key.isDown(38))) && (!blockTop.hitTest(mainChar._x + 90, mainChar._y + 100, true))) && (!blockBack.hitTest(mainChar._x + 90, mainChar._y + 100, true))) { this._y = this._y - hero.speed; if (Key.isDown(68)) { characterWalkAnim("backward"); } else if (Key.isDown(65)) { characterWalkAnim("forward"); } else { characterWalkAnim("up"); } } if (((Key.isDown(83) || (Key.isDown(40))) && (!blockFront.hitTest(mainChar._x + 90, mainChar._y + 100, true))) && (!blockBottom.hitTest(mainChar._x + 90, mainChar._y + 100, true))) { this._y = this._y + hero.speed; if (Key.isDown(68) || (Key.isDown(39))) { characterWalkAnim("backward"); } else if (Key.isDown(65) || (Key.isDown(37))) { characterWalkAnim("forward"); } else { characterWalkAnim("down"); } } if (Key.isDown(82)) { if ((reloading == false) && (ammoInMag != _root[currentWeapon].magazineCapacity)) { reloadWeapon(); } if (Key.isDown(49)) { _root.swapWeapon("pistol"); } } } function characterWalkAnim(currentDirection) { _root.mainChar.legs.gotoAndStop(currentDirection); } hero = new Object(); hero.health = 100; hero.speed = 5; hero.isAlive = true; mainChar.depthSwappedWith5 = false; keyListener = new Object(); keyListener.onKeyDown = function () { if ((Key.isDown(32) && (switchingWeapons == false)) && (firing == false)) { switchWeapons(); handlingSound = new Sound(stageBG); handlingSound.attachSound("sound_switchWeapons"); handlingSound.setVolume(100); handlingSound.start(0, 1); } if (Key.isDown(27)) { loadOptions(); } }; keyListener.onKeyUp = function () { if ((switchingWeapons == true) && (Key.isDown(32) == false)) { switchingWeapons = false; } }; Key.addListener(keyListener); _root.mainChar.onEnterFrame = moveCharacter; function zombieGroanSound(zombieType) { playASound = random(10) + 1; if (playASound == 1) { zombieGroan = new Sound(stageBG); zombieGroan.attachSound("sound_zombie" + zombieType); zombieGroan.setVolume(100); zombieGroan.start(0, 1); } } function zombieHitWallSound() { zombieHitWallSnd = new Sound(stageBG); zombieHitWallSnd.attachSound("zombie_hitWall" + (random(2) + 1)); zombieHitWallSnd.setVolume(50); zombieHitWallSnd.start(0, 1); } function destroyBody() { this.removeMovieClip; } function zombieAppearance(zombieRef, isArmed) { randomZombieHead = random(zombieHeads) + 1; randomZombieTorso = random(zombieTorsos) + 1; randomHeadAccessory = random(zombieHeadAccessories) + 1; randomTorsoAccessory = random(zombieTorsoAccessories) + 1; randomTorsoColour = torsoColours[random(torsoColours.length)]; _root[zombieRef].dummyHead.attachMovie("zombieHead" + randomZombieHead, "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso" + randomZombieTorso, "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); if (isArmed) { _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons)); } _root[zombieRef].dummyTorso.torso.play(); _root[zombieRef].dummyHead.head.accessories.gotoAndStop(randomHeadAccessory); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop(randomTorsoAccessory); _root[zombieRef].dummyTorso.torso.torso.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop(randomTorsoColour); randomLegColour = legColours[random(legColours.length)]; _root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop(randomLegColour); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop(randomLegColour); _root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop(randomLegColour); _root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop(randomLegColour); _root[zombieRef].cacheAsBitmap = true; if (currentZombieType.name == "zombieSlow") { _root[zombieRef].gotoAndPlay(random(20) + 45); } if (currentZombieType.name == "zombieFast") { _root[zombieRef].gotoAndPlay(random(20) + 1); } if (currentZombieType.name == "zombieSprint") { _root[zombieRef].gotoAndPlay(random(10) + 80); } } function zombieAppearanceCustom(zombieRef, zombieType, zombieArmed) { randomZombieHead = random(zombieHeads) + 1; randomZombieTorso = random(zombieTorsos) + 1; randomHeadAccessory = random(zombieHeadAccessories) + 1; randomTorsoAccessory = random(zombieTorsoAccessories) + 1; randomTorsoColour = torsoColours[random(torsoColours.length)]; randomLegColour = legColours[random(legColours.length)]; if (zombieType == "zombieFatManSprint") { zombieType = "zombieFatMan"; } if (zombieType == "zombieFatWomanSprint") { zombieType = "zombieFatWoman"; } if (zombieType == "zombieSoldierSprint") { zombieType = "zombieSoldier"; } if (zombieType == "zombieSWATSprint") { zombieType = "zombieSWAT"; } switch (zombieType) { case "zombieSoldier" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("armyHelmet"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("armyVest"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("armyM4"); _root[zombieRef].dummyTorso.torso.torso.gotoAndStop("khaki"); _root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop("khaki"); _root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop("khaki"); _root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop("khaki"); _root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop("khaki"); _root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop("khaki"); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop("khaki"); _root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop("khaki"); _root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop("khaki"); _root[zombieRef].cacheAsBitmap = true; break; case "zombieSWAT" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("SWAT"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("SWAT"); _root[zombieRef].dummyTorso.torso.torso.gotoAndStop("denim"); _root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop("denim"); _root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop("denim"); _root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop("denim"); _root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop("denim"); _root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop("denim"); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop("denim"); _root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop("denim"); _root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop("denim"); _root[zombieRef].cacheAsBitmap = true; break; case "zombieFatCop" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("copFat" + (random(3) + 1)); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("copFat"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("copNightStick"); _root[zombieRef].dummyTorso.torso.torso.colorTo(6737151, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(6737151, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop("skin"); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(6737151, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop("skin"); _root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop("nearBlack"); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop("nearBlack"); _root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop("nearBlack"); _root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop("nearBlack"); _root[zombieRef].cacheAsBitmap = true; break; case "zombieDropRevolver" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("copFat" + (random(3) + 1)); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("copFat"); _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("copRevolver"); _root[zombieRef].dummyTorso.torso.torso.colorTo(6737151, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(6737151, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(16771797, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(6737151, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(16771797, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(7208, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(7208, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(7208, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(7208, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieClown" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso2", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("clown"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("clown"); _root[zombieRef].dummyTorso.torso.torso.colorTo(6710988, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(39168, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(39168, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(6710988, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(6710988, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(13382400, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(13382400, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(13260, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(13260, 0); _root[zombieRef].dummyFrontFoot.foot.colorTo(10027008, 0); _root[zombieRef].dummyBackFoot.foot.colorTo(10027008, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieMechanic" : _root[zombieRef].dummyHead.attachMovie("zombieHead2", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop(randomHeadAccessory); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("mechanic"); if (isArmed) { _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons)); } _root[zombieRef].dummyTorso.torso.torso.colorTo(3691610, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(3691610, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(3691610, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(3691610, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(3691610, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(3691610, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(3691610, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(3691610, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(3691610, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombiePriest" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso2", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("priest"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("priest"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("bible"); _root[zombieRef].dummyTorso.torso.torso.gotoAndStop("nearBlack"); _root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop("nearBlack"); _root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop("nearBlack"); _root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop("nearBlack"); _root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop("nearBlack"); _root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop("nearBlack"); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop("nearBlack"); _root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop("nearBlack"); _root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop("nearBlack"); _root[zombieRef].cacheAsBitmap = true; break; case "zombieNewsReporter" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("newsReporter"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("newsReporter"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("microphone"); _root[zombieRef].dummyTorso.torso.torso.colorTo(13412704, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(13412704, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(13412704, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(13412704, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(13412704, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(3355443, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(3355443, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(3355443, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(3355443, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieNewsCameraman" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("newsCameraman"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("newsCameraman"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("newsCamera"); _root[zombieRef].dummyTorso.torso.torso.colorTo(10040115, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(10040115, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(16771797, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(10040115, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(16771797, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(3355443, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(3355443, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(3355443, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(3355443, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieFatWoman" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("fatWoman" + (random(5) + 1)); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatWoman" + (random(5) + 1)); if (isArmed) { _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons)); } _root[zombieRef].dummyTorso.torso.torso.gotoAndStop("skin"); _root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop("skin"); _root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop("skin"); _root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop("skin"); _root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop("skin"); _root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop("skin"); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop("skin"); _root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop("skin"); _root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop("skin"); _root[zombieRef].cacheAsBitmap = true; break; case "zombieFatMan" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("fatMan" + (random(4) + 1)); if (isArmed) { _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons)); } zombieRandomClothesSet = "" + (random(4) + 1); switch (zombieRandomClothesSet) { case "1" : _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatMan1"); _root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(6697728, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(6697728, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(15260631, 0); break; case "2" : _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatMan2"); _root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(13158, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(13158, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(13158, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(13158, 0); break; case "3" : _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatMan3"); _root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(7500362, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(7500362, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(1510144, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(1510144, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(1510144, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(1510144, 0); break; case "4" : _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatMan4"); _root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(4868682, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(4868682, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(4868682, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(4868682, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(4993566, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(4993566, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(4993566, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(4993566, 0); break; } _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(6697728, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(6697728, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(15260631, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombiePrisoner" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop(randomHeadAccessory); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("prisoner"); _root[zombieRef].dummyTorso.torso.torso.colorTo(16750848, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(16750848, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(16750848, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(16750848, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(16750848, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(16750848, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(16750848, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(16750848, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(16750848, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieDropShotgun" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("biker"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("biker"); _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("bikerShotgun"); _root[zombieRef].dummyTorso.torso.torso.colorTo(6737151, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(1313280, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(1313280, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(1313280, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(1313280, 0); _root[zombieRef].cacheAsBitmap = true; break; default : break; case "zombieDecayed" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("decayed" + (random(4) + 1)); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("decayed" + (random(4) + 1)); if (isArmed) { _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons)); } _root[zombieRef].dummyFrontHand.frontHand.handskin.colorTo(8223810, 0); _root[zombieRef].dummyBackHand.backHand.handskin.colorTo(8223810, 0); _root[zombieRef].dummyTorso.torso.torso.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop(randomLegColour); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop(randomLegColour); _root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop(randomLegColour); _root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop(randomLegColour); _root[zombieRef].cacheAsBitmap = true; } _root[zombieRef].cacheAsBitmap = false; if (zombieArmed) { _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons)); } switch (currentZombieType.walkAnimation) { case "slow" : _root[zombieRef].gotoAndPlay(random(20) + 45); break; case "fast" : _root[zombieRef].gotoAndPlay(random(20) + 1); break; case "sprint" : _root[zombieRef].gotoAndPlay(random(10) + 80); break; } } var numberZombieWeapons = 5; var zombieDamageMultiplier = 1.5; zombieSlow = new Object(); zombieSlow.speed = 1.3; zombieSlow.health = 50; zombieSlow.damage = 3; zombieSlow.threat = 0.5; zombieSlow.common = true; zombieSlow.name = "zombieSlow"; zombieFast = new Object(); zombieFast.speed = 3; zombieFast.health = 40; zombieFast.damage = 2; zombieFast.threat = 0.75; zombieFast.common = true; zombieFast.name = "zombieFast"; zombieSprint = new Object(); zombieSprint.speed = 13; zombieSprint.health = 40; zombieSprint.damage = 2; zombieSprint.threat = 1; zombieSprint.common = true; zombieSprint.name = "zombieSprint"; zombieDog = new Object(); zombieDog.speed = 13.5; zombieDog.health = 30; zombieDog.damage = 1.5; zombieDog.threat = 0.25; zombieDog.common = true; zombieDog.name = "zombieDog"; zombieSoldier = new Object(); zombieSoldier.speed = 1.3; zombieSoldier.health = 40; zombieSoldier.damage = 2; zombieSoldier.threat = 1.5; zombieSoldier.common = false; zombieSoldier.name = "zombieSoldier"; zombieSoldier.walkAnimation = "fast"; zombieSoldierSprint = new Object(); zombieSoldierSprint.speed = 13; zombieSoldierSprint.health = 40; zombieSoldierSprint.damage = 2; zombieSoldierSprint.threat = 2; zombieSoldierSprint.common = false; zombieSoldierSprint.name = "zombieSoldierSprint"; zombieSoldierSprint.walkAnimation = "sprint"; zombieSWAT = new Object(); zombieSWAT.speed = 1.3; zombieSWAT.health = 40; zombieSWAT.damage = 2; zombieSWAT.threat = 1.25; zombieSWAT.common = false; zombieSWAT.name = "zombieSWAT"; zombieSWAT.walkAnimation = "fast"; zombieSWATSprint = new Object(); zombieSWATSprint.speed = 13; zombieSWATSprint.health = 40; zombieSWATSprint.damage = 2; zombieSWATSprint.threat = 2; zombieSWATSprint.common = false; zombieSWATSprint.name = "zombieSWATSprint"; zombieSWATSprint.walkAnimation = "sprint"; zombieFatCop = new Object(); zombieFatCop.speed = 1.3; zombieFatCop.health = 65; zombieFatCop.damage = 2; zombieFatCop.threat = 1; zombieFatCop.common = false; zombieFatCop.name = "zombieFatCop"; zombieFatCop.walkAnimation = "slow"; zombieDropRevolver = new Object(); zombieDropRevolver.speed = 1.3; zombieDropRevolver.health = 65; zombieDropRevolver.damage = 2; zombieDropRevolver.threat = 1; zombieDropRevolver.common = false; zombieDropRevolver.name = "zombieDropRevolver"; zombieDropRevolver.walkAnimation = "slow"; zombieDropShotgun = new Object(); zombieDropShotgun.speed = 1.3; zombieDropShotgun.health = 65; zombieDropShotgun.damage = 2; zombieDropShotgun.threat = 1; zombieDropShotgun.common = false; zombieDropShotgun.name = "zombieDropShotgun"; zombieDropShotgun.walkAnimation = "slow"; zombieFatWoman = new Object(); zombieFatWoman.speed = 1; zombieFatWoman.health = 65; zombieFatWoman.damage = 3; zombieFatWoman.threat = 1.25; zombieFatWoman.common = false; zombieFatWoman.name = "zombieFatWoman"; zombieFatWoman.walkAnimation = "slow"; zombieFatWomanSprint = new Object(); zombieFatWomanSprint.speed = 13; zombieFatWomanSprint.health = 65; zombieFatWomanSprint.damage = 3; zombieFatWomanSprint.threat = 1.5; zombieFatWomanSprint.common = false; zombieFatWomanSprint.name = "zombieFatWomanSprint"; zombieFatWomanSprint.walkAnimation = "sprint"; zombieFatManSprint = new Object(); zombieFatManSprint.speed = 10; zombieFatManSprint.health = 70; zombieFatManSprint.damage = 3; zombieFatManSprint.threat = 1.75; zombieFatManSprint.common = false; zombieFatManSprint.name = "zombieFatManSprint"; zombieFatManSprint.walkAnimation = "sprint"; zombieFatMan = new Object(); zombieFatMan.speed = 1.3; zombieFatMan.health = 70; zombieFatMan.damage = 3; zombieFatMan.threat = 1.5; zombieFatMan.common = false; zombieFatMan.name = "zombieFatMan"; zombieFatMan.walkAnimation = "fast"; zombieClown = new Object(); zombieClown.speed = 13; zombieClown.health = 40; zombieClown.damage = 2; zombieClown.threat = 1; zombieClown.common = false; zombieClown.name = "zombieClown"; zombieClown.walkAnimation = "sprint"; zombieMechanic = new Object(); zombieMechanic.speed = 3; zombieMechanic.health = 40; zombieMechanic.damage = 2; zombieMechanic.threat = 1; zombieMechanic.common = false; zombieMechanic.name = "zombieMechanic"; zombieMechanic.walkAnimation = "fast"; zombiePriest = new Object(); zombiePriest.speed = 3; zombiePriest.health = 40; zombiePriest.damage = 2; zombiePriest.threat = 1; zombiePriest.common = false; zombiePriest.name = "zombiePriest"; zombiePriest.walkAnimation = "fast"; zombieNewsReporter = new Object(); zombieNewsReporter.speed = 3; zombieNewsReporter.health = 40; zombieNewsReporter.damage = 2; zombieNewsReporter.threat = 1; zombieNewsReporter.common = false; zombieNewsReporter.name = "zombieNewsReporter"; zombieNewsReporter.walkAnimation = "fast"; zombieNewsCameraman = new Object(); zombieNewsCameraman.speed = 1.3; zombieNewsCameraman.health = 40; zombieNewsCameraman.damage = 2; zombieNewsCameraman.threat = 1; zombieNewsCameraman.common = false; zombieNewsCameraman.name = "zombieNewsCameraman"; zombieNewsCameraman.walkAnimation = "slow"; zombiePrisoner = new Object(); zombiePrisoner.speed = 3; zombiePrisoner.health = 40; zombiePrisoner.damage = 2; zombiePrisoner.threat = 1; zombiePrisoner.common = false; zombiePrisoner.name = "zombiePrisoner"; zombiePrisoner.walkAnimation = "fast"; zombieCrawler = new Object(); zombieCrawler.speed = 1.2; zombieCrawler.health = 60; zombieCrawler.damage = 2; zombieCrawler.threat = 1.5; zombieCrawler.common = false; zombieCrawler.name = "zombieCrawler"; zombieCrawler.walkAnimation = "crawl"; zombieDecayed = new Object(); zombieDecayed.speed = 1.2; zombieDecayed.health = 80; zombieDecayed.damage = 1; zombieDecayed.threat = 1.5; zombieDecayed.common = true; zombieDecayed.name = "zombieDecayed"; zombieDecayed.walkAnimation = "slow"; zombieEater = new Object(); zombieEater.speed = 3; zombieEater.health = 50; zombieEater.damage = 2; zombieEater.threat = 1.25; zombieEater.common = false; zombieEater.name = "zombieEater"; zombieEater.walkAnimation = "slow"; allZombies = new Array(zombieSlow, zombieFast, zombieDog, zombieSprint, zombieSoldier, zombieFatCop, zombieClown, zombieMechanic, zombiePriest, zombieNewsReporter, zombieNewsCameraman, zombieFatWoman, zombieFatWomanSprint, zombieFatMan, zombieFatManSprint, zombiePrisoner, zombieDropRevolver, zombieDropShotgun, zombieCrawler, zombieEater, zombieDecayed, zombieArmedFast, zombieArmedSprint, zombieArmedSlow); commonZombies = new Array(zombieSlow, zombieFast, zombieSprint, zombieDecayed, zombieSprint); semiRareZombies = new Array(zombieDog, zombieFatWoman, zombieFatWomanSprint, zombieFatMan, zombieFatManSprint); rareZombies = new Array(zombieSprint, zombieFatCop, zombieMechanic, zombiePriest, zombieNewsReporter, zombieNewsCameraman, zombiePrisoner, zombieDropRevolver, zombieDropShotgun); veryRareZombies = new Array(zombieSoldier, zombieSoldierSprint, zombieSoldier, zombieSoldierSprint, zombieSWAT, zombieSWATSprint); armedZombies = new Array(zombieSprint, zombieMechanic, zombieFatMan, zombieSlow, zombieFast, zombieFatManSprint, zombieFatWomanSprint, zombieFatWoman, zombieDecayed, zombieSoldier, zombieSWAT); zombieHeads = 3; zombieTorsos = 4; zombieHeadAccessories = 25; zombieTorsoAccessories = 15; torsoColours = new Array("khaki", "rose", "darkGrey", "tan", "lightGrey", "darkKhaki", "denim", "plum", "camel", "nearBlack", "nearWhite", "darkMaroon", "darkPurple", "gold"); legColours = new Array("darkGrey", "darkBlue", "darkKhaki", "nearBlack", "brown", "darkBrown", "lightGrey"); function enemyGenerator() { delay--; liveZombieCount = zombiesCreated - zombiesKilled; if (((delay <= 0) && (zombiesCreated <= _root[currentLevel].zombiePool)) && (liveZombieCount < zombieLimit)) { delay = _root[currentLevel].spawnRate; x++; currentZombieType = _root[currentLevel].zombieTypes[random(_root[currentLevel].totalTypes)]; if (_root[currentLevel][currentZombieType] > 0) { if (currentZombieType == "zombieDog") { _root.attachMovie("zombieDog", "enemy" + x, x + 3); } else { _root.attachMovie("newZombie", "enemy" + x, x + 3); } _root[currentLevel][currentZombieType]--; zombiesCreated++; if (_root[currentLevel][currentZombieType] <= 0) { _root[currentLevel].totalTypes--; removeZombieType(currentZombieType); } } _root["enemy" + x]._visible = false; _root["enemy" + x].colorTransformTo(60, 0, 60, 0, 60, 0, 100, 0, 0); _root["enemy" + x]._y = random(180) + 120; _root["enemy" + x]._x = -90; _root["enemy" + x].cacheAsBitmap = true; _root["enemy" + x]._visible = true; enemyOnScreen.push({ref:_root["enemy" + x], depth:_root["enemy" + x]._y}); aliveZombies.push({ref:_root["enemy" + x], type:currentZombieType, health:_root[currentZombieType].health, speed:_root[currentZombieType].speed, damage:_root[currentZombieType].damage, depth:_root["enemy" + x]._y, idle:false, animating:false, eating:false, dead:false, proximity:0, proximityToExplosion:0, targetX:0, targetY:0, tempNum:0, beingExploded:false}); if ((((currentZombieType == "zombieSlow") || (currentZombieType == "zombieFast")) || (currentZombieType == "zombieSprint")) || (currentZombieType == "zombieEater")) { zombieAppearance("enemy" + x); } else { zombieAppearanceCustom("enemy" + x, currentZombieType); } } if (zombiesCreated == _root[currentLevel].zombiePool) { delete makeEnemy.onEnterFrame; } } function removeZombieType(zombieTypeName) { for (i in _root[currentLevel].zombieTypes) { if (_root[currentLevel].zombieTypes[i] == zombieTypeName) { _root[currentLevel].zombieTypes.splice(i, 1); break; } } } function removeSmoke(smokeName) { removeMovieClip(_root[smokeName]); } function fillWeaponMagazines() { ammoInMag = _root[primaryWeapon.name].magazineCapacity; primaryAmmo = _root[primaryWeapon.name].magazineCapacity; secondaryAmmo = _root[secondaryWeapon.name].magazineCapacity; currentWeaponInHand = "primary"; } function switchWeapons() { if (((currentWeaponInHand == "primary") && (secondaryWeapon != undefined)) && (!reloading)) { switchingWeapons = true; primaryAmmo = ammoInMag; swapWeapon(secondaryWeapon.name); currentWeaponInHand = "secondary"; ammoInMag = secondaryAmmo; } else if ((!reloading) && (secondaryWeapon != undefined)) { switchingWeapons = true; secondaryAmmo = ammoInMag; swapWeapon(primaryWeapon.name); currentWeaponInHand = "primary"; ammoInMag = primaryAmmo; } } function checkWeaponSlots() { timeManager.tm_backgrounds.slot3_outline._alpha = 100; timeManager.tm_backgrounds.slot4_outline._alpha = 100; timeManager.tm_backgrounds.slot5_outline._alpha = 100; timeManager.tm_backgrounds.slot6_outline._alpha = 100; if (secondaryWeaponSlot == "full") { timeManager.tm_backgrounds.secondary.isAvailable = false; } if (survivorSlot[0].free == true) { slot3WeaponSlot = "empty"; slot3Weapon.inUse = false; slot3Weapon = snubnose; _root.timeManager.tm_backgrounds.slot3.onRelease = null; _root.timeManager.tm_backgrounds.slot3_outline._alpha = 0; } if (survivorSlot[1].free == true) { slot4WeaponSlot = "empty"; slot4Weapon.inUse = false; slot4Weapon = snubnose; _root.timeManager.tm_backgrounds.slot4.onRelease = null; _root.timeManager.tm_backgrounds.slot4_outline._alpha = 0; } if (survivorSlot[2].free == true) { slot5WeaponSlot = "empty"; _root[slot5Weapon.name].inUse = false; slot5Weapon = snubnose; _root.timeManager.tm_backgrounds.slot5.onRelease = null; _root.timeManager.tm_backgrounds.slot5_outline._alpha = 0; } if (survivorSlot[3].free == true) { slot6WeaponSlot = "empty"; _root[slot6Weapon.name].inUse = false; slot6Weapon = snubnose; _root.timeManager.tm_backgrounds.slot6.onRelease = null; _root.timeManager.tm_backgrounds.slot6_outline._alpha = 0; } } function pickupWeapon(wpnName) { if ((_root[wpnName].found == true) && (_root[wpnName].inUse == false)) { handlingSound = new Sound(stageBG); handlingSound.attachSound("sound_gunUp"); handlingSound.setVolume(100); handlingSound.start(0, 1); timeManager.tm_backgrounds["shadow_" + _root[wpnName].name][_root[wpnName].name + "_Weapon"].alphaTo(0, 0); weaponInHand = true; weaponToAssign = wpnName; _root.attachMovie(wpnName + "_Icon", "floatingGunIcon", 900034); _root.attachMovie(wpnName + "_Icon", "floatingGunShadow", 900033); floatingGunIcon._x = -3000; floatingGunIcon._y = -3000; floatingGunShadow._x = -3000; floatingGunShadow._y = -3000; floatingGunIcon.onEnterFrame = function () { this._x = _xmouse; this._y = _ymouse; }; floatingGunShadow.onEnterFrame = function () { this._x = _xmouse + 5; this._y = _ymouse + 5; }; floatingGunShadow.alphaTo(20); floatingGunShadow.colorTo(0, 0); floatingGunShadow.blurTo(5, 0); } } function dropWeapon() { timeManager.tm_backgrounds["shadow_" + _root[weaponToAssign].name][_root[weaponToAssign].name + "_Weapon"].alphaTo(100, 0); weaponInHand = false; weaponToAssign = null; removeMovieClip(floatingGunIcon); removeMovieClip(floatingGunShadow); handlingSound = new Sound(stageBG); handlingSound.attachSound("sound_gunDown"); handlingSound.setVolume(100); handlingSound.start(0, 1); } function weaponRackButtons(btnName) { _root.timeManager.tm_backgrounds[btnName].onRelease = function () { if (weaponInHand && (btnName != weaponToAssign)) { _root.dropWeapon(); _root.pickupWeapon(btnName); } else { _root.pickupWeapon(btnName); } }; } function weaponSlotButtons(btnName) { _root.timeManager.tm_backgrounds.primary.isAvailable = false; _root.timeManager.tm_backgrounds[btnName].onRelease = function () { if (weaponInHand && (_root[btnName + "Weapon"].name != weaponToAssign)) { assignWeapon(btnName, weaponToAssign); } else { unassignWeapon(btnName); if (weaponInHand && (_root[btnName + "Weapon"].name != weaponToAssign)) { assignWeapon(btnName, weaponToAssign); } } }; _root.timeManager.tm_backgrounds[btnName].onRollOver = function () { if (_root[btnName + "WeaponSlot"] == "full") { _root.timeManager.tm_backgrounds["remove_" + btnName].alphaTo(100, 0.2); } }; _root.timeManager.tm_backgrounds[btnName].onRollOut = function () { _root.timeManager.tm_backgrounds["remove_" + btnName].alphaTo(0, 0.2); }; } function assignWeapon(btnName, wpnName) { if (((((btnName == "slot3") || (btnName == "slot4")) || (btnName == "slot5")) || (btnName == "slot6")) && ((((wpnName == "chainsaw") || (wpnName == "grenade")) || (wpnName == "RPG")) || (wpnName == "compoundBow"))) { handlingSound = new Sound(stageBG); handlingSound.attachSound("sound_scratch"); handlingSound.setVolume(100); handlingSound.start(0, 1); } else if ((_root[wpnName].found == true) && (_root[wpnName].inUse == false)) { if (_root[btnName + "WeaponSlot"] == "empty") { _root.timeManager.tm_backgrounds[btnName].isAvailable = false; handlingSound = new Sound(stageBG); handlingSound.attachSound("sound_gunDown"); handlingSound.setVolume(100); handlingSound.start(0, 1); weaponToAssign = null; weaponInHand = false; removeMovieClip(floatingGunIcon); removeMovieClip(floatingGunShadow); _root.timeManager.tm_backgrounds.needAWeapon.alphaTo(0, 0.2); _root[btnName + "WeaponSlot"] = "full"; _root.timeManager.tm_backgrounds[btnName].attachMovie(_root[wpnName].name + "_Icon", btnName + "Weapon", this.getNextHighestDepth); _root[wpnName].inUse = true; _root[btnName + "Weapon"] = _root[wpnName]; swapWeapon(_root[btnName + "Weapon"].name); fillWeaponMagazines(); switch (btnName) { case "slot3" : survivorSlot[0].weapon = slot3Weapon.name; break; case "slot4" : survivorSlot[1].weapon = slot4Weapon.name; break; case "slot5" : survivorSlot[2].weapon = slot5Weapon.name; break; case "slot6" : survivorSlot[3].weapon = slot6Weapon.name; break; } } } } function unassignWeapon(btnName) { for (v in survivorSlot) { if (survivorSlot[v].weapon == _root[btnName + "Weapon"].name) { survivorSlot[v].weapon = "snubnose"; } } _root.timeManager.tm_backgrounds["shadow_" + _root[btnName + "Weapon"].name][_root[btnName + "Weapon"].name + "_Weapon"].alphaTo(100, 0); handlingSound = new Sound(stageBG); handlingSound.attachSound("sound_gunUnassign"); handlingSound.setVolume(100); handlingSound.start(0, 1); _root.timeManager.tm_backgrounds[btnName][btnName + "Weapon"].removeMovieClip(); _root.timeManager.tm_backgrounds[btnName].isAvailable = true; _root[btnName + "Weapon"].inUse = false; _root[btnName + "WeaponSlot"] = "empty"; _root[btnName + "Weapon"] = null; } currentWeapon = "pistol"; primaryWeapon = _root.pistol; secondaryWeapon = null; var primaryWeaponSlot = "full"; var secondaryWeaponSlot = "empty"; var slot3WeaponSlot = "empty"; var slot3Weapon = null; var slot4WeaponSlot = "empty"; var slot4Weapon = null; var slot5WeaponSlot = "empty"; var slot5Weapon = null; var slot6WeaponSlot = "empty"; var slot6Weapon = null; var weaponToAssign = ""; var weaponInHand = false; currentWeaponInHand = "primary"; primaryAmmo = 0; secondaryAmmo = 0; slot3Ammo = 0; slot4Ammo = 0; slot5Ammo = 0; slot6Ammo = 0; primaryWeaponSlot.free = true; secondaryWeaponSlot.free = true; ammoInMag = _root[primaryWeapon.name].magazineCapacity; primaryAmmo = _root[primaryWeapon.name].magazineCapacity; secondaryAmmo = _root[secondaryWeapon.name].magazineCapacity; function removeParentGameOverRetry() { _root.cleanUpScreen(); _root.retryLevelAgain(); removeMovieClip(_root.gameOver); } function retryLevelAgain() { hero.isAlive = true; mainChar.gotoAndStop("alive"); wall.health = startOfLevelWallHealth; checkWallStatus(); retryLevel = true; stopTimer(); } var startOfLevelWallHealth = 8000; function checkPenetration() { if (_root[currentWeapon].penetrates == true) { roundsOnScreen[k].penetrateCount++; if (roundsOnScreen[k].penetrateCount >= _root[currentWeapon].goesThrough) { enemyOnScreen[j].ref.penetrateCount.text = roundsOnScreen[k].penetrateCount; roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); } } else { roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); } } function chargeThrow() { throwCharge++; } function thrownWeapon(weaponName) { if ((ammoInMag >= 1) && (reloading == false)) { clearInterval(chargingThrow); ammoInMag = ammoInMag - 1; if (_root.throwCharge >= _root.throwChargeMax) { _root.throwCharge = _root.throwChargeMax; } thrownNumber++; var _local3 = _root.attachMovie(_root[currentWeapon].name, "thrown" + thrownNumber, thrownNumber + 37000); thrownWeaponsOnScreen.push({ref:_root["thrown" + _local3]}); var _local4 = new Object(); _local4.x = mainGunRef.barrelEnd._x; _local4.y = mainGunRef.barrelEnd._y; mainGunRef.localToGlobal(_local4); _local3.grenadeGraph._rotation = random(360); _local3._x = _local4.x - random(50); _local3._y = _local4.y; _local3.angle = currentAngle - random(_root[currentWeapon].accuracy); _local3._rotation = round.angle; _local3.initGravity = false; _local3.thrownWeaponTimer = 0; _local3.onEnterFrame = function () { this.thrownWeaponTimer++; if (this.initGravity == false) { this.ySpeed = _root.ySpeed; this.xSpeed = -_root.throwCharge; this.gravity = _root.gravity; this.bounce = _root.bounce; this.ground = _root.mainChar._y + 100; this.initGravity = true; _root.throwCharge = _root.throwChargeMin; } if (this._y < this.ground) { this.ySpeed = this.ySpeed + this.gravity; } else if (this.ySpeed > (this.gravity * 4)) { this._y = this.ground; this.ySpeed = this.ySpeed * (-this.bounce); } else { this.ySpeed = 0; this._y = this.ground; } this._y = this._y + this.ySpeed; if (this.xSpeed < 2) { this._x = this._x + this.xSpeed; this.xSpeed = this.xSpeed * 0.95; this.grenadeGraph._rotation = this.grenadeGraph._rotation + (random(4) + 3); } if (this.thrownWeaponTimer >= _root[currentWeapon].timer) { explosionNumber++; _root.attachMovie("explosion_grenade", "grensplosion" + explosionNumber, explosionNumber + 48000); _root["grensplosion" + explosionNumber]._x = this._x; _root["grensplosion" + explosionNumber]._y = this._y; _root["grensplosion" + explosionNumber].play; this.thrownWeaponTimer = 0; _root.spawnFragments(_root[currentWeapon].frags, this._x, this._y, _root[currentWeapon].fragDistance, "frag", _root[currentWeapon].damage); delete this.onEnterFrame; removeMovieClip(this); } }; } } function blowThisZombie(zombieToExplode) { zombieToExplode.gotoAndPlay("exploded1"); } thrownNumber = 0; explosionNumber = 0; zombieExplodeCount = 0; throwCharge = 0; throwChargeMin = 15; throwChargeMax = 50; ySpeed = -15; xSpeed = -32; gravity = 3; bounce = 0.5; ground = _root.mainChar._y + 100; function setupWall(townName) { wall = new Object(); wall.health = location[townName].maxWallHealth; wall.maxHealth = location[townName].maxWallHealth; wall.destroyed = false; startOfLevelWallHealth = wall.health; wallAnimatedDestroyed = false; } function checkWallStatus() { if ((wall.health == wall.maxHealth) || (wall.health >= ((wall.maxHealth * 51) / 100))) { _root.theWall.gotoAndStop(location[currentTownLocation].ref + "_full"); wallAnimatedDestroyed = false; wall.destroyed = false; } else if ((wall.health <= ((wall.maxHealth * 50) / 100)) && (wall.health >= ((wall.maxHealth * 1) / 100))) { _root.theWall.gotoAndStop(location[currentTownLocation].ref + "_half"); wallAnimatedDestroyed = false; wall.destroyed = false; } else if ((wall.health <= 0) && (!wallAnimatedDestroyed)) { _root.theWall.gotoAndStop(location[currentTownLocation].ref + "_dead"); wallAnimatedDestroyed = true; } } setupWall(currentTownLocation);
Instance of Symbol 2087 MovieClip "stageBG" in Frame 6
onClipEvent (load) { _root.fireButton(this._name); }
Instance of Symbol 2089 MovieClip "blockFront" in Frame 6
onClipEvent (load) { _visible = false; }
Instance of Symbol 2091 MovieClip "blockTop" in Frame 6
onClipEvent (load) { _visible = false; }
Instance of Symbol 2093 MovieClip "blockBack" in Frame 6
onClipEvent (load) { _visible = false; }
Instance of Symbol 2094 MovieClip "blockBottom" in Frame 6
onClipEvent (load) { _visible = false; }
Instance of Symbol 62 MovieClip "game" in Frame 6
onClipEvent (load) { _root.gameStopStart(this._name); }
Instance of Symbol 62 MovieClip "makeEnemy" in Frame 6
onClipEvent (load) { _root.enemyStopStart(this._name); }
Instance of Symbol 2142 MovieClip in Frame 6
on (release) { _root.loadOptions(); } on (rollOver) { this.menuText.alphaTo(100, 0.5, "easeOutSine"); } on (rollOut) { this.menuText.alphaTo(0, 0.8, "easeOutSine"); }
Symbol 4 MovieClip [performanceTester] Frame 1
function doEnterFrame() { f++; if ((f % c) == 0) { var _local2 = getTimer(); var _local3 = _local2 - lastMeasured; lastMeasured = _local2; var _local1 = (c / _local3) * 1000; framerate_txt.text = "fps = " + String(setFloatPrecision(_local1, 2)); createGraphPixel(f / c, displayRoot.bg._height - _local1); } } function createBackdrop() { var _local4 = [2, 128, 40, false, "normal", "round", "round", 3]; var _local1 = 200; bgWidth = _local1; var _local3 = 120; var _local2 = createRectangle(displayRoot, "bg", 16777215, 100, _local1, _local3, _local4); _local2._x = 10; _local2._y = 50; } function createGraphDisplay(yval) { var _local1 = createMc(displayRoot.bg, "displayClip"); _local1.lineStyle(1, 10485760, 70, false, "normal", "round", "round", 3); if (yval == undefined) { yval = displayRoot.bg._height - 12; } _local1.moveTo(1, yval); } function createGraphPixel(x, y) { var _local1 = x % bgWidth; if (_local1 == 0) { displayRoot.bg.displayClip.removeMovieClip(); createGraphDisplay(y); } if (_local1 > 0) { history.push({frame:x * 10, fps:y}); displayRoot.bg.displayClip.lineTo(_local1, y); } } function setFloatPrecision(inValue, decimals) { d = Math.pow(10, decimals); return(Math.round(inValue * d) / d); } function createRectangle(attachTimeLine, idName, bgCol, alpha, width, height, lineStyle, depth) { if (depth == undefined) { depth = attachTimeLine.getNextHighestDepth(); } var _local1 = attachTimeLine.createEmptyMovieClip(idName, depth); _local1.beginFill(bgCol, alpha); _local1.lineStyle.apply(_local1, lineStyle); _local1.lineTo(0, height); _local1.lineTo(width, height); _local1.lineTo(width, 0); _local1.lineTo(0, 0); return(_local1); } function createMc(attachTimeLine, idName, depth, dynamicNaming) { if (depth == undefined) { depth = attachTimeLine.getNextHighestDepth(); } if (dynamicNaming) { var _local2 = attachTimeLine.createEmptyMovieClip(idName + String(depth), depth); } else { var _local2 = attachTimeLine.createEmptyMovieClip(idName, depth); } return(_local2); } var displayRoot = this; var history; var lastMeasured = getTimer(); var f = 0; var c = 10; var bgWidth; createBackdrop(); createGraphDisplay(); this.onEnterFrame = doEnterFrame; this.onPress = function () { this.onMouseMove = function () { updateAfterEvent(); }; this.startDrag(); }; this.onRelease = function () { this.onMouseMove = null; this.stopDrag(); };
Symbol 27 MovieClip Frame 1
stop();
Symbol 27 MovieClip Frame 11
stop();
Symbol 36 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 79 MovieClip Frame 1
stop();
Symbol 96 MovieClip Frame 1
stop();
Symbol 108 MovieClip Frame 1
this._rotation = this._rotation + (random(20) - 10); stop();
Symbol 136 MovieClip Frame 1
stop();
Symbol 157 MovieClip Frame 1
stop();
Symbol 171 MovieClip Frame 1
stop();
Symbol 210 MovieClip Frame 7
stop();
Symbol 210 MovieClip Frame 17
stop();
Symbol 210 MovieClip Frame 26
stop();
Symbol 210 MovieClip Frame 65
stop();
Symbol 235 MovieClip Frame 1
stop();
Symbol 240 MovieClip Frame 1
stop();
Instance of Symbol 235 MovieClip "dummyHead" in Symbol 240 MovieClip Frame 1
/* no clip actions */
Symbol 240 MovieClip Frame 21
gotoAndStop ("rifle");
Symbol 240 MovieClip Frame 24
_root[this._parent._name].reloading = true;
Symbol 240 MovieClip Frame 79
_root[this._parent._name].reloading = false; gotoAndStop ("rifle");
Symbol 240 MovieClip Frame 107
gotoAndStop ("handgun");
Symbol 240 MovieClip Frame 119
_root[this._parent._name].reloading = true;
Symbol 240 MovieClip Frame 182
_root[this._parent._name].reloading = false; gotoAndStop ("handgun");
Symbol 240 MovieClip Frame 198
stop();
Symbol 240 MovieClip Frame 212
stop();
Symbol 253 MovieClip [survivorDummy] Frame 1
stop();
Instance of Symbol 242 MovieClip "collision" in Symbol 253 MovieClip [survivorDummy] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 253 MovieClip [survivorDummy] Frame 33
stop();
Symbol 253 MovieClip [survivorDummy] Frame 56
stop();
Symbol 268 MovieClip Frame 1
stop();
Symbol 276 MovieClip Frame 1
this._rotation = this._rotation + (random(20) - 10); stop();
Instance of Symbol 276 MovieClip "arrowPack" in Symbol 277 MovieClip [zombieTorso3] Frame 1
/* no clip actions */
Symbol 292 MovieClip Frame 1
stop();
Symbol 309 MovieClip Frame 1
stop();
Symbol 325 MovieClip Frame 1
stop();
Symbol 389 MovieClip Frame 1
Symbol 462 MovieClip Frame 1
stop();
Symbol 464 MovieClip Frame 1
this._rotation = this._rotation + (random(20) - 10); stop();
Symbol 517 MovieClip Frame 1
stop();
Symbol 563 MovieClip Frame 1
stop();
Symbol 641 MovieClip [bloodPack1] Frame 1
stop();
Symbol 641 MovieClip [bloodPack1] Frame 9
stop();
Symbol 641 MovieClip [bloodPack1] Frame 19
stop();
Symbol 641 MovieClip [bloodPack1] Frame 26
stop();
Symbol 641 MovieClip [bloodPack1] Frame 34
stop();
Symbol 641 MovieClip [bloodPack1] Frame 41
stop();
Symbol 641 MovieClip [bloodPack1] Frame 50
stop();
Symbol 641 MovieClip [bloodPack1] Frame 58
stop();
Symbol 641 MovieClip [bloodPack1] Frame 67
stop();
Symbol 653 MovieClip [zombieDog] Frame 1
_root.zombieGroanSound("dog");
Instance of Symbol 242 MovieClip "torso" in Symbol 653 MovieClip [zombieDog] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 242 MovieClip "reach" in Symbol 653 MovieClip [zombieDog] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 653 MovieClip [zombieDog] Frame 10
gotoAndPlay ("walk1");
Symbol 653 MovieClip [zombieDog] Frame 32
stop();
Symbol 653 MovieClip [zombieDog] Frame 76
stop();
Symbol 653 MovieClip [zombieDog] Frame 103
gotoAndPlay ("idlestop1");
Symbol 653 MovieClip [zombieDog] Frame 147
gotoAndPlay ("eating");
Instance of Symbol 242 MovieClip "collision" in Symbol 662 MovieClip [round] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 662 MovieClip [round] Frame 3
stop();
Symbol 662 MovieClip [round] Frame 4
stop();
Symbol 662 MovieClip [round] Frame 14
_root.smokePuff++; _root.attachMovie("RPG_Smoke", "RPG_Smoke" + _root.smokePuff, _root.smokePuff + 534346); _root["RPG_Smoke" + _root.smokePuff]._x = this._x; _root["RPG_Smoke" + _root.smokePuff]._y = this._y + (random(10) - 5); _root["RPG_Smoke" + _root.smokePuff]._rotation = _root.mainGunRef._rotation; gotoAndPlay ("RPG");
Symbol 662 MovieClip [round] Frame 22
stop();
Symbol 669 MovieClip [bloodPack2] Frame 1
stop();
Instance of Symbol 671 MovieClip "hand" in Symbol 672 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 674 MovieClip in Symbol 675 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 677 MovieClip in Symbol 678 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 686 MovieClip Frame 1
stop();
Symbol 686 MovieClip Frame 16
stop();
Symbol 686 MovieClip Frame 26
stop();
Symbol 686 MovieClip Frame 33
stop();
Symbol 686 MovieClip Frame 41
stop();
Symbol 686 MovieClip Frame 48
stop();
Symbol 686 MovieClip Frame 57
stop();
Symbol 686 MovieClip Frame 65
stop();
Symbol 686 MovieClip Frame 74
stop();
Symbol 873 MovieClip [newZombie] Frame 1
_root.zombieGroanSound("fast");
Instance of Symbol 675 MovieClip "dummyHead" in Symbol 873 MovieClip [newZombie] Frame 1
/* no clip actions */
Instance of Symbol 242 MovieClip "head" in Symbol 873 MovieClip [newZombie] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 242 MovieClip "legs" in Symbol 873 MovieClip [newZombie] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 242 MovieClip "torso" in Symbol 873 MovieClip [newZombie] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 242 MovieClip "reach" in Symbol 873 MovieClip [newZombie] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 242 MovieClip "collisionFeet" in Symbol 873 MovieClip [newZombie] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 873 MovieClip [newZombie] Frame 35
gotoAndPlay ("walk1");
Symbol 873 MovieClip [newZombie] Frame 41
_root.zombieGroanSound("slow");
Symbol 873 MovieClip [newZombie] Frame 72
gotoAndPlay ("walk2");
Symbol 873 MovieClip [newZombie] Frame 80
_root.zombieGroanSound("Sprint");
Instance of Symbol 242 MovieClip "head" in Symbol 873 MovieClip [newZombie] Frame 80
onClipEvent (load) { this._visible = false; }
Instance of Symbol 242 MovieClip "legs" in Symbol 873 MovieClip [newZombie] Frame 80
onClipEvent (load) { this._visible = false; }
Instance of Symbol 242 MovieClip "torso" in Symbol 873 MovieClip [newZombie] Frame 80
onClipEvent (load) { this._visible = false; }
Instance of Symbol 242 MovieClip "reach" in Symbol 873 MovieClip [newZombie] Frame 80
onClipEvent (load) { this._visible = false; }
Symbol 873 MovieClip [newZombie] Frame 96
gotoAndPlay ("walk3");
Symbol 873 MovieClip [newZombie] Frame 163
gotoAndPlay ("idlestop1");
Symbol 873 MovieClip [newZombie] Frame 186
gotoAndPlay ("trapped"); _root.zombieLegBloodParticle(this._x, this._y + 45);
Symbol 873 MovieClip [newZombie] Frame 191
_root[this._name].attackingWall = true;
Symbol 873 MovieClip [newZombie] Frame 205
_root.zombieHitWallSound();
Symbol 873 MovieClip [newZombie] Frame 214
gotoAndPlay ("idlestop1"); _root[this._name].attackingWall = false;
Symbol 873 MovieClip [newZombie] Frame 215
_root[this._name].attackingWall = true;
Symbol 873 MovieClip [newZombie] Frame 235
_root.zombieHitWallSound();
Symbol 873 MovieClip [newZombie] Frame 236
_root.zombieHitWallSound();
Symbol 873 MovieClip [newZombie] Frame 246
gotoAndPlay ("idlestop1"); _root[this._name].attackingWall = false;
Symbol 873 MovieClip [newZombie] Frame 274
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 873 MovieClip [newZombie] Frame 295
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 873 MovieClip [newZombie] Frame 321
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 873 MovieClip [newZombie] Frame 348
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 873 MovieClip [newZombie] Frame 369
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 873 MovieClip [newZombie] Frame 397
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 873 MovieClip [newZombie] Frame 436
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 873 MovieClip [newZombie] Frame 469
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 873 MovieClip [newZombie] Frame 512
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 873 MovieClip [newZombie] Frame 539
_root.hero.isAlive = false;
Symbol 873 MovieClip [newZombie] Frame 592
gotoAndPlay ("eat");
Symbol 873 MovieClip [newZombie] Frame 616
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Instance of Symbol 242 MovieClip "collision" in Symbol 882 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 242 MovieClip "collision" in Symbol 884 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 242 MovieClip "collision" in Symbol 886 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 242 MovieClip "collision" in Symbol 888 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 242 MovieClip "collision" in Symbol 890 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 891 MovieClip Frame 1
stop();
Symbol 900 MovieClip [RPG_Smoke] Frame 34
_root.removeSmoke(this._name); stop();
Instance of Symbol 906 MovieClip "collision" in Symbol 907 MovieClip [trap_gasCylinder] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 910 MovieClip in Symbol 911 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 910 MovieClip in Symbol 911 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 910 MovieClip in Symbol 911 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 910 MovieClip in Symbol 911 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 910 MovieClip in Symbol 911 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 910 MovieClip in Symbol 911 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 910 MovieClip in Symbol 911 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 910 MovieClip in Symbol 911 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 910 MovieClip in Symbol 911 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 910 MovieClip in Symbol 911 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 910 MovieClip in Symbol 911 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 910 MovieClip in Symbol 911 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 910 MovieClip in Symbol 911 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 910 MovieClip in Symbol 911 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 910 MovieClip in Symbol 911 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 910 MovieClip in Symbol 911 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 910 MovieClip in Symbol 911 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 910 MovieClip in Symbol 911 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Symbol 927 MovieClip Frame 1
stop();
Symbol 927 MovieClip Frame 12
stop();
Symbol 927 MovieClip Frame 22
stop();
Symbol 927 MovieClip Frame 31
stop();
Symbol 951 MovieClip [muzzleFlash_pistol] Frame 1
stop();
Symbol 965 MovieClip Frame 1
stop();
Symbol 973 MovieClip [shellcasing_rifle_2] Frame 19
stop(); removeMovieClip(this);
Symbol 974 MovieClip [shellcasing_rifle_1] Frame 19
stop(); removeMovieClip(this);
Symbol 982 MovieClip Frame 1
stop();
Symbol 989 MovieClip Frame 1
stop();
Symbol 1002 MovieClip Frame 1
stop();
Symbol 1002 MovieClip Frame 15
gotoAndPlay ("loop");
Symbol 1012 MovieClip Frame 1
stop();
Symbol 1012 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1016 MovieClip Frame 7
gotoAndPlay ("loop");
Symbol 1021 MovieClip Frame 1
stop();
Symbol 1021 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1036 MovieClip Frame 1
stop();
Symbol 1036 MovieClip Frame 15
gotoAndPlay ("loop");
Symbol 1036 MovieClip Frame 21
gotoAndStop (1);
Symbol 1042 MovieClip Frame 1
stop();
Symbol 1042 MovieClip Frame 26
gotoAndPlay ("loop");
Symbol 1045 MovieClip Frame 56
stop();
Symbol 1053 MovieClip Frame 1
stop();
Symbol 1059 MovieClip Frame 1
stop();
Symbol 1059 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1068 MovieClip Frame 1
stop();
Symbol 1086 MovieClip Frame 1
stop();
Symbol 1086 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1093 MovieClip Frame 1
stop();
Symbol 1093 MovieClip Frame 6
gotoAndPlay ("loop");
Symbol 1118 MovieClip Frame 1
stop();
Symbol 1118 MovieClip Frame 17
gotoAndPlay ("loop");
Symbol 1119 MovieClip Frame 1
stop();
Symbol 1119 MovieClip Frame 15
gotoAndStop ("pistol");
Symbol 1119 MovieClip Frame 61
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("pistol");
Symbol 1119 MovieClip Frame 88
gotoAndStop ("revolver");
Symbol 1119 MovieClip Frame 167
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("revolver");
Symbol 1119 MovieClip Frame 168
stop();
Symbol 1119 MovieClip Frame 193
_root.pumpWeaponSound();
Symbol 1119 MovieClip Frame 218
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("huntingRifle");
Symbol 1119 MovieClip Frame 274
gotoAndStop ("huntingRifle");
Symbol 1119 MovieClip Frame 294
_root.pumpWeaponSound();
Symbol 1119 MovieClip Frame 313
gotoAndStop ("shotgun");
Symbol 1119 MovieClip Frame 343
gotoAndPlay(("load_" + _root.shellsToLoad) + "_Shells");
Symbol 1119 MovieClip Frame 351
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1119 MovieClip Frame 367
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1119 MovieClip Frame 380
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1119 MovieClip Frame 396
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1119 MovieClip Frame 408
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1119 MovieClip Frame 421
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1119 MovieClip Frame 435
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1119 MovieClip Frame 448
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1119 MovieClip Frame 459
_root.pumpWeaponSound();
Symbol 1119 MovieClip Frame 482
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("shotgun");
Symbol 1119 MovieClip Frame 493
_root[_root.currentWeapon].recoiling = false; gotoAndStop ("M4A1");
Symbol 1119 MovieClip Frame 549
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("M4A1");
Symbol 1119 MovieClip Frame 557
_root[_root.currentWeapon].recoiling = false; gotoAndStop ("AK47");
Symbol 1119 MovieClip Frame 613
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("AK47");
Symbol 1119 MovieClip Frame 620
_root[_root.currentWeapon].recoiling = false; gotoAndStop ("UMP");
Symbol 1119 MovieClip Frame 663
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("UMP");
Symbol 1119 MovieClip Frame 687
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("chainsaw");
Symbol 1119 MovieClip Frame 719
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("flameThrower");
Symbol 1119 MovieClip Frame 792
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("grenade");
Symbol 1119 MovieClip Frame 793
stop();
Symbol 1119 MovieClip Frame 817
gotoAndStop ("sawnOff");
Symbol 1119 MovieClip Frame 830
_root.pumpWeaponSound();
Symbol 1119 MovieClip Frame 849
_root.shellReloadSound();
Symbol 1119 MovieClip Frame 860
_root.shellReloadSound();
Symbol 1119 MovieClip Frame 874
_root.pumpWeaponSound();
Symbol 1119 MovieClip Frame 879
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("sawnOff");
Symbol 1119 MovieClip Frame 949
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("UZI");
Symbol 1119 MovieClip Frame 987
gotoAndStop ("barrett");
Symbol 1119 MovieClip Frame 1037
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("barrett");
Symbol 1119 MovieClip Frame 1047
_root[_root.currentWeapon].recoiling = false; gotoAndStop ("M249");
Symbol 1119 MovieClip Frame 1177
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("M249");
Symbol 1119 MovieClip Frame 1285
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("RPG");
Symbol 1119 MovieClip Frame 1323
_root.bowReloadSound();
Symbol 1119 MovieClip Frame 1334
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("compoundBow");
Symbol 1119 MovieClip Frame 1352
_root[_root.currentWeapon].recoiling = false; gotoAndStop ("autoShotgun");
Symbol 1119 MovieClip Frame 1379
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("autoShotgun");
Symbol 1135 MovieClip [mainCharacter] Frame 1
stop();
Symbol 1135 MovieClip [mainCharacter] Frame 65
gotoAndPlay ("loop");
Symbol 1150 MovieClip Frame 1
stop();
Symbol 1162 MovieClip Frame 1
Symbol 1185 MovieClip [aimingReticle] Frame 1
stop();
Symbol 1185 MovieClip [aimingReticle] Frame 10
stop();
Symbol 1186 MovieClip [grenade] Frame 1
stop();
Symbol 1195 MovieClip [explosion_grenade] Frame 2
boomSound = new Sound(stageBG); boomSound.attachSound("sound_explosion"); boomSound.setVolume(100); boomSound.start(0, 1);
Symbol 1195 MovieClip [explosion_grenade] Frame 59
stop(); removeMovieClip(this);
Instance of Symbol 242 MovieClip "collision" in Symbol 1198 MovieClip [RPG_Explosion] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1198 MovieClip [RPG_Explosion] Frame 11
this.removeMovieClip();
Symbol 1199 MovieClip [shellcasing_pistol_3] Frame 20
removeMovieClip(this);
Symbol 1200 MovieClip [shellcasing_Pistol_1] Frame 21
removeMovieClip(this);
Symbol 1201 MovieClip [shellcasing_Pistol_2] Frame 21
removeMovieClip(this);
Symbol 1202 MovieClip [shellcasing_rifle_3] Frame 19
stop(); removeMovieClip(this);
Symbol 1203 MovieClip [shellcasing_Shotgun1] Frame 36
removeMovieClip(this);
Symbol 1204 MovieClip [shellcasing_Shotgun2] Frame 37
removeMovieClip(this);
Symbol 1271 MovieClip [soundHolder] Frame 1
stop();
Symbol 1274 MovieClip [shellcasing_noPumpShotgun1] Frame 22
removeMovieClip(this);
Symbol 1275 MovieClip [shellcasing_noPumpShotgun2] Frame 22
removeMovieClip(this);
Symbol 1276 MovieClip [shellcasing_noPumpShotgun3] Frame 22
removeMovieClip(this);
Symbol 1277 MovieClip [shellcasing_noPumpShotgun4] Frame 22
removeMovieClip(this);
Symbol 1278 MovieClip [shellcasing_Shotgun3] Frame 37
removeMovieClip(this);
Symbol 1279 MovieClip [shellcasing_Shotgun4] Frame 36
removeMovieClip(this);
Symbol 1307 MovieClip Frame 1
stop();
Symbol 1310 MovieClip Frame 1
stop();
Symbol 1311 MovieClip [optionsMenu] Frame 1
stop();
Instance of Symbol 1304 MovieClip "MAIN MENU" in Symbol 1311 MovieClip [optionsMenu] Frame 1
onClipEvent (load) { _root.optionsButtons(this._name); }
Instance of Symbol 1304 MovieClip "RESUME" in Symbol 1311 MovieClip [optionsMenu] Frame 1
onClipEvent (load) { _root.optionsButtons(this._name); }
Instance of Symbol 1304 MovieClip "QUALITY" in Symbol 1311 MovieClip [optionsMenu] Frame 1
onClipEvent (load) { _root.optionsButtons(this._name); }
Symbol 1373 Button
on (release) { _root.closeManager(); }
Symbol 1402 MovieClip Frame 1
stop();
Instance of Symbol 906 MovieClip "empty" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 906 MovieClip "pistol" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 906 MovieClip "revolver" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 906 MovieClip "UMP" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 906 MovieClip "huntingRifle" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 906 MovieClip "AK47" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 906 MovieClip "M4A1" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 906 MovieClip "shotgun" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 906 MovieClip "sawnOff" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 906 MovieClip "UZI" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 906 MovieClip "chainsaw" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 906 MovieClip "M249" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 906 MovieClip "compoundBow" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 906 MovieClip "RPG" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 906 MovieClip "pistol" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 906 MovieClip "revolver" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 906 MovieClip "UMP" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 906 MovieClip "huntingRifle" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 906 MovieClip "AK47" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 906 MovieClip "M4A1" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 906 MovieClip "shotgun" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 906 MovieClip "sawnOff" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 906 MovieClip "UZI" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 906 MovieClip "grenade" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 906 MovieClip "barrett" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 1369 MovieClip "slot3" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponSlotButtons(this._name); }
Instance of Symbol 1369 MovieClip "slot4" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponSlotButtons(this._name); }
Instance of Symbol 1369 MovieClip "slot5" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponSlotButtons(this._name); }
Instance of Symbol 1369 MovieClip "slot6" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponSlotButtons(this._name); }
Instance of Symbol 1369 MovieClip "secondary" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponSlotButtons(this._name); }
Instance of Symbol 1369 MovieClip "primary" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { _root.weaponSlotButtons(this._name); }
Symbol 1411 MovieClip Frame 1
stop();
Symbol 1421 MovieClip Frame 1
stop();
Instance of Symbol 1412 MovieClip "location1" in Symbol 1433 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1412 MovieClip "location2" in Symbol 1433 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1412 MovieClip "location3" in Symbol 1433 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1412 MovieClip "location4" in Symbol 1433 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1412 MovieClip "location6" in Symbol 1433 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1412 MovieClip "location7" in Symbol 1433 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1412 MovieClip "location8" in Symbol 1433 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1412 MovieClip "location9" in Symbol 1433 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1412 MovieClip "location11" in Symbol 1433 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1412 MovieClip "location12" in Symbol 1433 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1412 MovieClip "location13" in Symbol 1433 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1412 MovieClip "location14" in Symbol 1433 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1412 MovieClip "location16" in Symbol 1433 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1412 MovieClip "location17" in Symbol 1433 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1412 MovieClip "location18" in Symbol 1433 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1412 MovieClip "location19" in Symbol 1433 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1414 MovieClip "but_gasCylinder" in Symbol 1433 MovieClip Frame 1
onClipEvent (load) { _root.trapSelectionButtons(this._name); }
Instance of Symbol 1416 MovieClip "but_mine" in Symbol 1433 MovieClip Frame 1
onClipEvent (load) { _root.trapSelectionButtons(this._name); }
Instance of Symbol 1421 MovieClip "trapSetupButton" in Symbol 1433 MovieClip Frame 1
onClipEvent (load) { _root.trapSetupButton(this._name); }
Instance of Symbol 1424 MovieClip "but_bearTrap" in Symbol 1433 MovieClip Frame 1
onClipEvent (load) { _root.trapSelectionButtons(this._name); }
Symbol 1443 Button
on (release) { _root.closeJournal(); }
Symbol 1475 MovieClip Frame 1
stop();
Symbol 1479 Button
on (release) { _root.confirmResults(); }
Symbol 1500 MovieClip Frame 1
stop();
Symbol 1502 MovieClip Frame 1
stop();
Symbol 1507 MovieClip Frame 1
stop();
Instance of Symbol 1507 MovieClip "survivorsPlace0" in Symbol 1508 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1507 MovieClip "survivorsPlace1" in Symbol 1508 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1507 MovieClip "survivorsPlace2" in Symbol 1508 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1507 MovieClip "suppliesPlace1" in Symbol 1509 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1507 MovieClip "suppliesPlace0" in Symbol 1509 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1507 MovieClip "suppliesPlace2" in Symbol 1509 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1507 MovieClip "suppliesPlace3" in Symbol 1509 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1507 MovieClip "suppliesPlace4" in Symbol 1509 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1507 MovieClip "suppliesPlace5" in Symbol 1509 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1500 MovieClip "weaponsPlace1" in Symbol 1510 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1500 MovieClip "weaponsPlace2" in Symbol 1510 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1500 MovieClip "weaponsPlace3" in Symbol 1510 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1500 MovieClip "weaponsPlace0" in Symbol 1510 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Symbol 1528 MovieClip Frame 1
stop();
Instance of Symbol 1528 MovieClip "survivorsPlace0" in Symbol 1529 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1507 MovieClip "survivorsPlace1" in Symbol 1529 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1500 MovieClip "survivorsPlace2" in Symbol 1529 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1500 MovieClip "survivorsPlace3" in Symbol 1529 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1500 MovieClip "survivorsPlace4" in Symbol 1529 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1500 MovieClip "survivorsPlace5" in Symbol 1529 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1500 MovieClip "survivorsPlace6" in Symbol 1529 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1500 MovieClip "survivorsPlace7" in Symbol 1529 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1500 MovieClip "survivorsPlace8" in Symbol 1529 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1500 MovieClip "survivorsPlace9" in Symbol 1529 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1500 MovieClip "weaponsPlace2" in Symbol 1530 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1500 MovieClip "weaponsPlace0" in Symbol 1530 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1500 MovieClip "weaponsPlace1" in Symbol 1530 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1500 MovieClip "weaponsPlace3" in Symbol 1530 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1500 MovieClip "weaponsPlace4" in Symbol 1530 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1528 MovieClip "survivorsPlace3" in Symbol 1546 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1500 MovieClip "survivorsPlace2" in Symbol 1546 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1500 MovieClip "survivorsPlace1" in Symbol 1546 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1500 MovieClip "survivorsPlace0" in Symbol 1546 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1507 MovieClip "suppliesPlace1" in Symbol 1547 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1507 MovieClip "suppliesPlace0" in Symbol 1547 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1500 MovieClip "weaponsPlace1" in Symbol 1548 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1500 MovieClip "weaponsPlace4" in Symbol 1548 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1500 MovieClip "weaponsPlace5" in Symbol 1548 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1500 MovieClip "weaponsPlace2" in Symbol 1548 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1500 MovieClip "weaponsPlace0" in Symbol 1548 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1500 MovieClip "weaponsPlace3" in Symbol 1548 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1500 MovieClip "survivorsPlace0" in Symbol 1560 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1500 MovieClip "survivorsPlace2" in Symbol 1560 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1500 MovieClip "survivorsPlace1" in Symbol 1560 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1500 MovieClip "weaponsPlace0" in Symbol 1561 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1500 MovieClip "weaponsPlace3" in Symbol 1561 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1500 MovieClip "weaponsPlace2" in Symbol 1561 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1500 MovieClip "weaponsPlace1" in Symbol 1561 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1528 MovieClip "survivorsPlace0" in Symbol 1571 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1507 MovieClip "survivorsPlace1" in Symbol 1571 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1500 MovieClip "survivorsPlace2" in Symbol 1571 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1500 MovieClip "survivorsPlace3" in Symbol 1571 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1500 MovieClip "survivorsPlace4" in Symbol 1571 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1500 MovieClip "survivorsPlace5" in Symbol 1571 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1500 MovieClip "survivorsPlace6" in Symbol 1571 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1500 MovieClip "survivorsPlace7" in Symbol 1571 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1500 MovieClip "survivorsPlace8" in Symbol 1571 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1500 MovieClip "survivorsPlace9" in Symbol 1571 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1507 MovieClip "suppliesPlace0" in Symbol 1573 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1507 MovieClip "suppliesPlace1" in Symbol 1573 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1500 MovieClip "weaponsPlace2" in Symbol 1574 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1500 MovieClip "weaponsPlace0" in Symbol 1574 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1500 MovieClip "weaponsPlace1" in Symbol 1574 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1500 MovieClip "weaponsPlace3" in Symbol 1574 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1500 MovieClip "weaponsPlace4" in Symbol 1574 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1507 MovieClip "suppliesPlace0" in Symbol 1583 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1507 MovieClip "suppliesPlace1" in Symbol 1583 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1528 MovieClip "survivorsPlace0" in Symbol 1586 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1528 MovieClip "survivorsPlace1" in Symbol 1586 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1528 MovieClip "survivorsPlace2" in Symbol 1586 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1528 MovieClip "survivorsPlace3" in Symbol 1586 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1528 MovieClip "survivorsPlace3" in Symbol 1586 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1500 MovieClip "weaponsPlace1" in Symbol 1587 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1500 MovieClip "weaponsPlace2" in Symbol 1587 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1500 MovieClip "weaponsPlace0" in Symbol 1587 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Symbol 1600 MovieClip Frame 1
stop();
Symbol 1619 Button
on (release) { _root.confirmTimeManagement(); }
Instance of Symbol 1635 MovieClip in Symbol 1636 MovieClip Frame 1
on (release) { _root.openTravelMap(); }
Instance of Symbol 1623 MovieClip "barricadeMinus" in Symbol 1644 MovieClip Frame 1
onClipEvent (load) { _root.clipBoardButtons(this._name); }
Instance of Symbol 1623 MovieClip "barricadePlus" in Symbol 1644 MovieClip Frame 1
onClipEvent (load) { _root.clipBoardButtons(this._name); }
Symbol 1663 MovieClip Frame 14
stop();
Symbol 1674 MovieClip Frame 1
Symbol 1674 MovieClip Frame 10
stop();
Symbol 1675 MovieClip Frame 1
stop();
Symbol 1675 MovieClip Frame 13
Symbol 1711 Button
on (release) { _root.travelConfirmed(_root.currentTownLocation, _root.currentTownTarget); this.slideTo(-13, 420, 0.5); }
Instance of Symbol 1677 MovieClip "cancel" in Symbol 1712 MovieClip Frame 1
onClipEvent (load) { _root.cancelTravelConfirm(this._name); }
Instance of Symbol 1675 MovieClip "armyBase" in Symbol 1713 MovieClip Frame 1
onClipEvent (load) { _root.townButton(this._name); }
Instance of Symbol 1675 MovieClip "glenDale" in Symbol 1713 MovieClip Frame 1
onClipEvent (load) { _root.townButton(this._name); }
Instance of Symbol 1675 MovieClip "claysBurg" in Symbol 1713 MovieClip Frame 1
onClipEvent (load) { _root.townButton(this._name); }
Instance of Symbol 1675 MovieClip "whistlersGrove" in Symbol 1713 MovieClip Frame 1
onClipEvent (load) { _root.townButton(this._name); }
Instance of Symbol 1675 MovieClip "aspenWood" in Symbol 1713 MovieClip Frame 1
onClipEvent (load) { _root.townButton(this._name); }
Instance of Symbol 1675 MovieClip "jonesTown" in Symbol 1713 MovieClip Frame 1
onClipEvent (load) { _root.townButton(this._name); }
Instance of Symbol 1675 MovieClip "unionCity" in Symbol 1713 MovieClip Frame 1
onClipEvent (load) { _root.townButton(this._name); }
Instance of Symbol 1677 MovieClip "cancel" in Symbol 1713 MovieClip Frame 1
onClipEvent (load) { _root.cancelTravel(this._name); }
Instance of Symbol 1679 MovieClip "blockerButton" in Symbol 1713 MovieClip Frame 1
onClipEvent (load) { this.onRollOver = function () { this.useHandCursor = false; }; this._visible = false; }
Instance of Symbol 1702 MovieClip "townInfoCard" in Symbol 1713 MovieClip Frame 1
/* no clip actions */
Symbol 1714 MovieClip [timeManager] Frame 1
stop();
Symbol 1714 MovieClip [timeManager] Frame 2
stop();
Instance of Symbol 242 MovieClip "collision" in Symbol 1739 MovieClip [flameParticle] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1739 MovieClip [flameParticle] Frame 18
this.removeMovieClip();
Symbol 1750 MovieClip Frame 40
stop();
Instance of Symbol 1742 MovieClip in Symbol 1777 MovieClip [ending2_badEnding] Frame 1
onClipEvent (load) { this.useHandCursor = false; this.onRelease = function () { }; }
Instance of Symbol 1771 MovieClip "mainMenuButton" in Symbol 1777 MovieClip [ending2_badEnding] Frame 679
onClipEvent (load) { this.butLabel.text = "MAIN MENU"; this.onRelease = function () { function removeParentGameOver() { _root.mainChar.removeMovieClip(); _root.hud.removeMovieClip(); _root.cleanUpScreen(); _root.cleanUpSurvivors(); _root.gotoAndPlay("load"); _root.mainBlackOut.removeMovieClip(); _root.timeManager.removeMovieClip(); _parent.removeMovieClip(); } _root.mainBlackOut.alphaTo(100, 2, "easeOutSine", 0, removeParentGameOver); }; }
Symbol 1777 MovieClip [ending2_badEnding] Frame 746
stop();
Instance of Symbol 1742 MovieClip in Symbol 1784 MovieClip [ending2_goodEnding] Frame 1
onClipEvent (load) { this.useHandCursor = false; this.onRelease = function () { }; }
Instance of Symbol 1771 MovieClip "mainMenuButton" in Symbol 1784 MovieClip [ending2_goodEnding] Frame 693
onClipEvent (load) { this.butLabel.text = "MAIN MENU"; this.onRelease = function () { function removeParentGameOver() { _root.mainChar.removeMovieClip(); _root.hud.removeMovieClip(); _root.cleanUpScreen(); _root.cleanUpSurvivors(); _root.gotoAndPlay("load"); _root.mainBlackOut.removeMovieClip(); _root.timeManager.removeMovieClip(); _parent.removeMovieClip(); } _root.mainBlackOut.alphaTo(100, 2, "easeOutSine", 0, removeParentGameOver); }; }
Symbol 1784 MovieClip [ending2_goodEnding] Frame 782
stop();
Instance of Symbol 1785 MovieClip "creditsButton" in Symbol 1800 MovieClip [credits] Frame 1
onClipEvent (load) { this.onRelease = function () { _root.closeCredits(); }; }
Instance of Symbol 1798 MovieClip "creditList" in Symbol 1800 MovieClip [credits] Frame 1
/* no clip actions */
Instance of Symbol 1826 MovieClip "BACK" in Symbol 1827 MovieClip [instructionsMenu] Frame 1
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { function removeParent() { removeMovieClip(_parent); loadFromInstructions(mainMenu); } _parent.alphaTo(0, 0.8, "easeOutSine", 0, removeParent); }; }
Symbol 1831 MovieClip Frame 36
stop();
Instance of Symbol 1771 MovieClip "MAIN MENU" in Symbol 1838 MovieClip [gameOver] Frame 1
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { function removeParentGameOver() { _root.mainChar.removeMovieClip(); _root.hud.removeMovieClip(); _root.cleanUpScreen(); _root.gotoAndStop("main"); removeMovieClip(_parent); } _parent.mainBlackOut.alphaTo(100, 2, "easeOutSine", 0, removeParentGameOver); }; }
Instance of Symbol 1771 MovieClip "RETRY" in Symbol 1838 MovieClip [gameOver] Frame 1
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { _root.mainBlackOut._visible = true; _root.mainBlackOut.alphaTo(100, 2, "easeOutSine", 0, _root.removeParentGameOverRetry); }; }
Instance of Symbol 1771 MovieClip "VISIT ARMORGAMES.COM" in Symbol 1838 MovieClip [gameOver] Frame 1
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); }; }
Instance of Symbol 1771 MovieClip "musicBy" in Symbol 1838 MovieClip [gameOver] Frame 1
onClipEvent (load) { this.butLabel.text = "EVIL-LIVES.COM"; this.onRelease = function () { getURL ("http://www.evil-lives.com/", "_blank"); }; }
Symbol 1871 MovieClip Frame 1
Symbol 1876 MovieClip Frame 1
Symbol 1882 MovieClip Frame 1
Symbol 1882 MovieClip Frame 13
Symbol 1890 MovieClip Frame 29
Symbol 1899 MovieClip [endingAnimation] Frame 393
this.blackhawk1.frontWindowGunner.gotoAndPlay("waving");
Instance of Symbol 1771 MovieClip "MAIN MENU" in Symbol 1899 MovieClip [endingAnimation] Frame 829
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { _root.cleanUpScreen(); _root.gotoAndPlay(1); removeMovieClip(_root.endingAnim); }; }
Instance of Symbol 1771 MovieClip "VISIT ARMORGAMES.COM" in Symbol 1899 MovieClip [endingAnimation] Frame 833
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); }; }
Instance of Symbol 1771 MovieClip "MAIN MENU" in Symbol 1899 MovieClip [endingAnimation] Frame 839
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { _root.cleanUpScreen(); _root.gotoAndStop("main"); removeMovieClip(_root.endingAnim); }; }
Symbol 1899 MovieClip [endingAnimation] Frame 1384
stop();
Instance of Symbol 906 MovieClip "collisionFeet" in Symbol 1902 MovieClip [trap_mine] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1908 MovieClip [trap_bearTrap] Frame 1
stop();
Instance of Symbol 906 MovieClip "collisionFeet" in Symbol 1908 MovieClip [trap_bearTrap] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1932 MovieClip Frame 63
gotoAndPlay (2);
Instance of Symbol 1938 MovieClip "PLAY MORE GAMES" in Symbol 1939 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Instance of Symbol 1938 MovieClip "OPTIONS" in Symbol 1939 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Instance of Symbol 1938 MovieClip "INSTRUCTIONS" in Symbol 1939 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Instance of Symbol 1938 MovieClip "PLAY" in Symbol 1939 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Instance of Symbol 1938 MovieClip "CREDITS" in Symbol 1939 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Instance of Symbol 1938 MovieClip "PLAYTLS1" in Symbol 1939 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Symbol 1950 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 1957 MovieClip Frame 2
menuMusic = new Sound(mainMenu); menuMusic.attachSound("AG_beat"); menuMusic.setVolume(100); menuMusic.start(0, 1);
Symbol 1957 MovieClip Frame 11
menuMusic = new Sound(mainMenu); menuMusic.attachSound("AG_chorus"); menuMusic.setVolume(100); menuMusic.start(0, 1);
Symbol 1957 MovieClip Frame 53
menuMusic = new Sound(mainMenu); menuMusic.attachSound("AG_sword"); menuMusic.setVolume(100); menuMusic.start(0, 1);
Symbol 1957 MovieClip Frame 82
stop();
Symbol 1991 MovieClip Frame 201
stop();
Symbol 1992 MovieClip Frame 110
conArtistSting = new Sound(mainMenu); conArtistSting.attachSound("conArtistSting"); conArtistSting.setVolume(100); conArtistSting.start(0, 1);
Instance of Symbol 1991 MovieClip in Symbol 1992 MovieClip Frame 110
onClipEvent (load) { this.onRelease = function () { getURL ("http://www.con-artists-productions.com", "_blank"); }; }
Symbol 1992 MovieClip Frame 335
stop(); _root.mainMenu.bloodSplatter._visible = true; _root.mainMenu.noise._visible = true;
Instance of Symbol 1932 MovieClip "noise" in Symbol 1993 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1939 MovieClip "mainMenuButtons" in Symbol 1993 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 1945 MovieClip "skipButton" in Symbol 1993 MovieClip Frame 1
onClipEvent (load) { this._visible = false; this.onRelease = function () { _root.loadWholeMenuNow(); }; }
Instance of Symbol 1800 MovieClip [credits] "credits" in Symbol 1993 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1993 MovieClip Frame 25
stop();
Symbol 1997 Button
on (release) { _root.closeIntroJournal(); }
Instance of Symbol 1945 MovieClip "skipButton" in Symbol 2058 MovieClip Frame 13
onClipEvent (load) { this.onRelease = function () { _parent.gotoAndPlay("endThis"); }; }
Symbol 2058 MovieClip Frame 849
stop(); this._visible = false; _root.introBlackOut.alphaTo(0, 10, "easeOutSine"); _root.openIntroJournal();
Symbol 2084 MovieClip Frame 1
stop();
Instance of Symbol 2063 MovieClip "dawn" in Symbol 2084 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 2066 MovieClip "dawn" in Symbol 2084 MovieClip Frame 12
onClipEvent (load) { this._visible = false; }
Instance of Symbol 2073 MovieClip "dawn" in Symbol 2084 MovieClip Frame 37
onClipEvent (load) { this.visible = false; }
Instance of Symbol 2078 MovieClip "dawn" in Symbol 2084 MovieClip Frame 48
onClipEvent (load) { this.visible = false; }
Instance of Symbol 2083 MovieClip "dawn" in Symbol 2084 MovieClip Frame 67
onClipEvent (load) { this._visible = false; }
Symbol 2110 MovieClip Frame 21
stop();
Symbol 2135 MovieClip Frame 1
stop();

Library Items

Symbol 1 GraphicUsed by:4
Symbol 2 FontUsed by:3
Symbol 3 EditableTextUses:2Used by:4
Symbol 4 MovieClip [performanceTester]Uses:1 3
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:16
Symbol 7 FontUsed by:8 9 10 1326 1372 1418 1420 1422 1426 1427 1428 1430 1431 1432 1437 1442 1480 1481 1482 1484 1485 1486 1487 1488 1489 1492 1493 1603 1604 1605 1606 1607 1608 1610 1611 1616 1617 1620 1629 1634 1640 1641 1642 1647 1653 1691 1692 1693 1697 1698 1699 1700 1701 1703 1707 1708 1709 1710 1995
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Symbol 9 TextUses:7Used by:16
Symbol 10 TextUses:7Used by:16
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:16
Symbol 13 GraphicUsed by:14 1302 2094
Symbol 14 MovieClipUses:13Used by:15
Symbol 15 MovieClipUses:14Used by:16
Symbol 16 MovieClipUses:6 8 9 10 12 15Used by:Timeline
Symbol 17 GraphicUsed by:28
Symbol 18 GraphicUsed by:27
Symbol 19 GraphicUsed by:27
Symbol 20 GraphicUsed by:27
Symbol 21 GraphicUsed by:27
Symbol 22 GraphicUsed by:27
Symbol 23 GraphicUsed by:27
Symbol 24 GraphicUsed by:27
Symbol 25 GraphicUsed by:27
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:18 19 20 21 22 23 24 25 26Used by:28 1500 1502 1507 1528
Symbol 28 MovieClipUses:17 27Used by:Timeline
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:Timeline
Symbol 31 GraphicUsed by:39
Symbol 32 GraphicUsed by:36
Symbol 33 FontUsed by:34 35 37 1323 1337 1338 1339 1340 1367 1436 1438 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1483 1512 1513 1514 1515 1516 1517 1518 1519 1520 1523 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1550 1551 1552 1553 1554 1555 1556 1557 1563 1564 1565 1566 1567 1568 1576 1577 1578 1579 1580 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1601 1609 1612 1613 1614 1615 1621 1624 1640 1691 1692 1697 1699 1701 1707 1708 1994 1996
Symbol 34 TextUses:33Used by:36
Symbol 35 TextUses:33Used by:36
Symbol 36 ButtonUses:32 34 35Used by:39
Symbol 37 TextUses:33Used by:39
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:31 36 37 38Used by:Timeline
Symbol 40 GraphicUsed by:47
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:43 2060
Symbol 43 MovieClipUses:42Used by:47
Symbol 44 GraphicUsed by:47
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:47
Symbol 47 MovieClip [bg_glenDale_overlay]Uses:40 43 44 46Used by:Timeline
Symbol 48 GraphicUsed by:54
Symbol 49 GraphicUsed by:54
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:54 2084
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:54
Symbol 54 MovieClip [bg_whistlersGrove_overlay]Uses:48 49 51 53Used by:Timeline
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:57
Symbol 57 MovieClip [bg_aspenWood_overlay]Uses:56Used by:Timeline
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:60
Symbol 60 MovieClip [bg_claysBurg_overlay]Uses:59Used by:Timeline
Symbol 61 GraphicUsed by:62 1271
Symbol 62 MovieClipUses:61Used by:Timeline
Symbol 63 GraphicUsed by:64 1176
Symbol 64 MovieClipUses:63Used by:253 653 873 903 1135 1908
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:67
Symbol 67 MovieClipUses:66Used by:253 873
Symbol 68 GraphicUsed by:79
Symbol 69 GraphicUsed by:79
Symbol 70 GraphicUsed by:79
Symbol 71 GraphicUsed by:79
Symbol 72 GraphicUsed by:79
Symbol 73 GraphicUsed by:79
Symbol 74 GraphicUsed by:79
Symbol 75 GraphicUsed by:79
Symbol 76 GraphicUsed by:79
Symbol 77 GraphicUsed by:79
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:68 69 70 71 72 73 74 75 76 77 78Used by:84
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:84
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:84
Symbol 84 MovieClipUses:79 81 83Used by:253 873
Symbol 85 GraphicUsed by:96
Symbol 86 GraphicUsed by:96
Symbol 87 GraphicUsed by:96
Symbol 88 GraphicUsed by:96
Symbol 89 GraphicUsed by:96
Symbol 90 GraphicUsed by:96
Symbol 91 GraphicUsed by:96
Symbol 92 GraphicUsed by:96
Symbol 93 GraphicUsed by:96
Symbol 94 GraphicUsed by:96
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:85 86 87 88 89 90 91 92 93 94 95Used by:109 110
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:109
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:109 110
Symbol 101 GraphicUsed by:108
Symbol 102 GraphicUsed by:103
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Symbol 104 GraphicUsed by:108
Symbol 105 GraphicUsed by:108
Symbol 106 GraphicUsed by:108
Symbol 107 GraphicUsed by:108
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Symbol 110 MovieClipUses:96 100Used by:253
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:116
Symbol 113 GraphicUsed by:116
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:116
Symbol 116 MovieClipUses:112 113 115Used by:253
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:117Used by:253
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:240
Symbol 121 GraphicUsed by:136
Symbol 122 GraphicUsed by:136
Symbol 123 GraphicUsed by:136
Symbol 124 GraphicUsed by:136
Symbol 125 GraphicUsed by:136
Symbol 126 GraphicUsed by:136
Symbol 127 GraphicUsed by:136
Symbol 128 GraphicUsed by:136
Symbol 129 GraphicUsed by:136
Symbol 130 GraphicUsed by:136
Symbol 131 GraphicUsed by:136
Symbol 132 GraphicUsed by:136
Symbol 133 GraphicUsed by:136
Symbol 134 GraphicUsed by:136
Symbol 135 GraphicUsed by:136
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Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:141
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:141 236
Symbol 141 MovieClipUses:136 138 140Used by:240 873
Symbol 142 GraphicUsed by:157
Symbol 143 GraphicUsed by:157
Symbol 144 GraphicUsed by:157
Symbol 145 GraphicUsed by:157
Symbol 146 GraphicUsed by:157
Symbol 147 GraphicUsed by:157
Symbol 148 GraphicUsed by:157
Symbol 149 GraphicUsed by:157
Symbol 150 GraphicUsed by:157
Symbol 151 GraphicUsed by:157
Symbol 152 GraphicUsed by:157
Symbol 153 GraphicUsed by:157
Symbol 154 GraphicUsed by:157
Symbol 155 GraphicUsed by:157
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:142 143 144 145 146 147 148 149 150 151 152 153 154 155 156Used by:162 237
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:158Used by:162
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:160Used by:162 237
Symbol 162 MovieClipUses:157 159 161Used by:240 873
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:210 1342
Symbol 165 MovieClipUsed by:210 1402 1993 2084  Timeline
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:168
Symbol 168 MovieClipUses:167Used by:171 951 965 989 1002 1012 1053 1059 1068 1086 1118
Symbol 169 GraphicUsed by:170 1001
Symbol 170 MovieClipUses:169Used by:171 686 951 965 982 989 1053 1059 1068 1086 1093
Symbol 171 MovieClipUses:168 170Used by:210
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:174 1730
Symbol 174 MovieClipUses:173Used by:210 1119
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:175Used by:177 1723
Symbol 177 MovieClipUses:176Used by:210 1119
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:178Used by:210 1119
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:180Used by:210 1056 1363
Symbol 182 GraphicUsed by:184
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:182 183Used by:210 1119
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:185Used by:210 1119 1167
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:210 1119
Symbol 189 GraphicUsed by:192
Symbol 190 GraphicUsed by:192
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:189 190 191Used by:210 1119
Symbol 193 GraphicUsed by:197
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:194Used by:197
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClipUses:193 195 196Used by:210 1006 1715
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198Used by:210
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:200Used by:210 986
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:202Used by:204
Symbol 204 MovieClipUses:203Used by:210 1119 1353 1726
Symbol 205 GraphicUsed by:209
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:206Used by:209
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClip [sawnOff_Icon]Uses:205 207 208Used by:210 1361  Timeline
Symbol 210 MovieClipUses:164 165 171 174 177 179 181 184 186 188 192 197 199 201 204 209Used by:240
Symbol 211 GraphicUsed by:240
Symbol 212 GraphicUsed by:235
Symbol 213 GraphicUsed by:235
Symbol 214 GraphicUsed by:235
Symbol 215 GraphicUsed by:235
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClipUses:216Used by:235 462
Symbol 218 GraphicUsed by:235
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219Used by:235 462 517 563
Symbol 221 GraphicUsed by:235
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:222Used by:235 462 517 563
Symbol 224 GraphicUsed by:235
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:225Used by:235 462
Symbol 227 GraphicUsed by:235
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:228Used by:235 462 517 563
Symbol 230 GraphicUsed by:235
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:231Used by:235 462 517 563
Symbol 233 GraphicUsed by:235
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClipUses:212 213 214 215 217 218 220 221 223 224 226 227 229 230 232 233 234Used by:240
Symbol 236 MovieClipUses:136 140Used by:240
Symbol 237 MovieClipUses:157 161Used by:240
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClipUses:238Used by:240
Symbol 240 MovieClipUses:120 141 162 210 211 235 236 237 239Used by:253
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:241Used by:253 653 662 873 882 884 886 888 890 1198 1739
Symbol 243 GraphicUsed by:253
Symbol 244 GraphicUsed by:253
Symbol 245 GraphicUsed by:253
Symbol 246 GraphicUsed by:253
Symbol 247 GraphicUsed by:253
Symbol 248 GraphicUsed by:253
Symbol 249 GraphicUsed by:253
Symbol 250 GraphicUsed by:253
Symbol 251 GraphicUsed by:253
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClip [survivorDummy]Uses:64 67 84 109 110 116 118 240 242 243 244 245 246 247 248 249 250 251 252Used by:Timeline
Symbol 254 GraphicUsed by:268
Symbol 255 GraphicUsed by:268
Symbol 256 GraphicUsed by:268
Symbol 257 GraphicUsed by:268
Symbol 258 GraphicUsed by:268
Symbol 259 GraphicUsed by:268
Symbol 260 GraphicUsed by:268
Symbol 261 GraphicUsed by:268
Symbol 262 GraphicUsed by:268
Symbol 263 GraphicUsed by:268
Symbol 264 GraphicUsed by:268
Symbol 265 GraphicUsed by:268
Symbol 266 GraphicUsed by:268
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:254 255 256 257 258 259 260 261 262 263 264 265 266 267Used by:277
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClipUses:269Used by:277
Symbol 271 GraphicUsed by:276
Symbol 272 GraphicUsed by:276
Symbol 273 GraphicUsed by:276
Symbol 274 GraphicUsed by:276
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClipUses:271 103 272 273 274 275Used by:277 310 390 1163
Symbol 277 MovieClip [zombieTorso3]Uses:268 270 276Used by:Timeline
Symbol 278 GraphicUsed by:292
Symbol 279 GraphicUsed by:292
Symbol 280 GraphicUsed by:292
Symbol 281 GraphicUsed by:292
Symbol 282 GraphicUsed by:292
Symbol 283 GraphicUsed by:292
Symbol 284 GraphicUsed by:292
Symbol 285 GraphicUsed by:292
Symbol 286 GraphicUsed by:292
Symbol 287 GraphicUsed by:292
Symbol 288 GraphicUsed by:292
Symbol 289 GraphicUsed by:292
Symbol 290 GraphicUsed by:292
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClipUses:278 279 280 281 282 283 284 285 286 287 288 289 290 291Used by:310
Symbol 293 GraphicUsed by:294
Symbol 294 MovieClipUses:293Used by:310
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Symbol 296 MovieClipUses:295Used by:309
Symbol 297 GraphicUsed by:309
Symbol 298 GraphicUsed by:309
Symbol 299 GraphicUsed by:309
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Symbol 305 MovieClipUses:304Used by:309
Symbol 306 GraphicUsed by:309
Symbol 307 GraphicUsed by:309
Symbol 308 GraphicUsed by:309
Symbol 309 MovieClipUses:296 297 298 299 300 301 302 303 305 306 307 308Used by:310
Symbol 310 MovieClip [zombieTorso2]Uses:292 294 309 276Used by:Timeline
Symbol 311 GraphicUsed by:325
Symbol 312 GraphicUsed by:325
Symbol 313 GraphicUsed by:325
Symbol 314 GraphicUsed by:325
Symbol 315 GraphicUsed by:325
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Symbol 317 GraphicUsed by:325
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Symbol 326 GraphicUsed by:327
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Symbol 328 GraphicUsed by:389
Symbol 329 GraphicUsed by:389
Symbol 330 GraphicUsed by:389
Symbol 331 GraphicUsed by:389
Symbol 332 GraphicUsed by:389
Symbol 333 GraphicUsed by:389
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClipUses:334Used by:389
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Symbol 338 GraphicUsed by:389
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Symbol 341 GraphicUsed by:346
Symbol 342 GraphicUsed by:346
Symbol 343 GraphicUsed by:346
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Symbol 346 MovieClipUses:341 342 343 344 345Used by:389
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Symbol 348 GraphicUsed by:389
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Symbol 351 GraphicUsed by:352
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Symbol 353 GraphicUsed by:354
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Symbol 355 GraphicUsed by:356
Symbol 356 MovieClipUses:355Used by:389
Symbol 357 GraphicUsed by:389
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClipUses:358Used by:389
Symbol 360 GraphicUsed by:389
Symbol 361 GraphicUsed by:362
Symbol 362 MovieClipUses:361Used by:389
Symbol 363 GraphicUsed by:389
Symbol 364 GraphicUsed by:389
Symbol 365 GraphicUsed by:366
Symbol 366 MovieClipUses:365Used by:389
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Symbol 368 GraphicUsed by:389
Symbol 369 GraphicUsed by:389
Symbol 370 GraphicUsed by:389
Symbol 371 GraphicUsed by:389
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClipUses:372Used by:389
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Symbol 375 GraphicUsed by:389
Symbol 376 GraphicUsed by:377
Symbol 377 MovieClipUses:376Used by:389
Symbol 378 GraphicUsed by:389
Symbol 379 GraphicUsed by:380
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Symbol 381 GraphicUsed by:382
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Symbol 383 GraphicUsed by:384
Symbol 384 MovieClipUses:383Used by:389
Symbol 385 GraphicUsed by:389
Symbol 386 GraphicUsed by:387
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Symbol 1123 Sound [sound_hitChainsaw1]Used by:1135 1271
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Symbol 1129 Sound [sound_zombieDeath_5]Used by:1135 1271
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Symbol 1166 GraphicUsed by:1167
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Symbol 1168 GraphicUsed by:1169
Symbol 1169 MovieClipUses:1168Used by:1170
Symbol 1170 MovieClip [compoundBow_Icon]Uses:1169 1102 1098Used by:Timeline
Symbol 1171 GraphicUsed by:1174
Symbol 1172 GraphicUsed by:1173
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Symbol 1177 GraphicUsed by:1178
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Symbol 1179 GraphicUsed by:1180
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Symbol 1181 GraphicUsed by:1182
Symbol 1182 MovieClip [barrett_Icon]Uses:1181Used by:Timeline
Symbol 1183 GraphicUsed by:1184
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Symbol 1185 MovieClip [aimingReticle]Uses:1184Used by:Timeline
Symbol 1186 MovieClip [grenade]Uses:1041Used by:Timeline
Symbol 1187 GraphicUsed by:1188
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Symbol 1196 GraphicUsed by:1197
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Symbol 1198 MovieClip [RPG_Explosion]Uses:1197 242Used by:Timeline
Symbol 1199 MovieClip [shellcasing_pistol_3]Uses:972Used by:Timeline
Symbol 1200 MovieClip [shellcasing_Pistol_1]Uses:972Used by:Timeline
Symbol 1201 MovieClip [shellcasing_Pistol_2]Uses:972Used by:Timeline
Symbol 1202 MovieClip [shellcasing_rifle_3]Uses:972Used by:Timeline
Symbol 1203 MovieClip [shellcasing_Shotgun1]Uses:991Used by:Timeline
Symbol 1204 MovieClip [shellcasing_Shotgun2]Uses:991Used by:Timeline
Symbol 1205 Sound [sound_scratch]Used by:1271
Symbol 1206 Sound [music_track6]Used by:1271
Symbol 1207 Sound [music_track5]Used by:1271
Symbol 1208 Sound [music_track4]Used by:1271
Symbol 1209 Sound [music_track3]Used by:1271
Symbol 1210 Sound [music_track2]Used by:1271
Symbol 1211 Sound [music_track1]Used by:1271
Symbol 1212 Sound [sound_switchWeapons]Used by:1271
Symbol 1213 Sound [sound_gunUnassign]Used by:1271
Symbol 1214 Sound [sound_gunDown]Used by:1271
Symbol 1215 Sound [sound_gunUp]Used by:1271
Symbol 1216 SoundUsed by:1271
Symbol 1217 Sound [sound_RPGFire]Used by:1271
Symbol 1218 Sound [sound_trapShut]Used by:1271
Symbol 1219 Sound [sound_M249Reload]Used by:1271
Symbol 1220 Sound [sound_survivorHeadExplode]Used by:1271
Symbol 1221 Sound [sound_shotgunFire]Used by:1271
Symbol 1222 Sound [sound_autoShotgunFire]Used by:1271
Symbol 1223 Sound [inGameMusic]Used by:1271
Symbol 1224 Sound [sound_bowDraw]Used by:1271
Symbol 1225 Sound [sound_compoundBowFire]Used by:1271
Symbol 1226 Sound [sound_M249Fire]Used by:1271
Symbol 1227 Sound [sound_barrettReload]Used by:1271
Symbol 1228 Sound [sound_AK47Reload]Used by:1271
Symbol 1229 Sound [conArtistSting]Used by:1271
Symbol 1230 Sound [sound_explosion]Used by:1271
Symbol 1231 Sound [sound_UZIReload]Used by:1271
Symbol 1232 Sound [sound_UMPReload]Used by:1271
Symbol 1233 Sound [sound_dogDeath_1]Used by:1271
Symbol 1234 Sound [AG_chorus]Used by:1271
Symbol 1235 Sound [AG_beat]Used by:1271
Symbol 1236 Sound [AG_sword]Used by:1271
Symbol 1237 Sound [sound_zombieSprint]Used by:1271
Symbol 1238 Sound [zombie_hitWall2]Used by:1271
Symbol 1239 Sound [zombie_hitWall1]Used by:1271
Symbol 1240 Sound [BGAmbience]Used by:1271
Symbol 1241 Sound [sound_barrettFire]Used by:1271
Symbol 1242 Sound [sound_UZIFire]Used by:1271
Symbol 1243 Sound [sound_snubnoseFire]Used by:1271
Symbol 1244 Sound [sound_sawnOffShellReload]Used by:1271
Symbol 1245 Sound [sound_sawnOffPump]Used by:1271
Symbol 1246 Sound [sound_sawnOffFire]Used by:1271
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Symbol 1253 Sound [sound_zombieDog]Used by:1271
Symbol 1254 Sound [sound_zombieSlow]Used by:1271
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Symbol 1262 Sound [sound_M4A1Reload]Used by:1271
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Symbol 1963 MovieClipUses:1962Used by:1991
Symbol 1964 GraphicUsed by:1991
Symbol 1965 GraphicUsed by:1966
Symbol 1966 MovieClipUses:1965Used by:1971
Symbol 1967 GraphicUsed by:1971
Symbol 1968 GraphicUsed by:1969
Symbol 1969 MovieClipUses:1968Used by:1970
Symbol 1970 MovieClipUses:1969Used by:1971
Symbol 1971 MovieClipUses:1966 1967 1970Used by:1991
Symbol 1972 GraphicUsed by:1973
Symbol 1973 MovieClipUses:1972Used by:1991
Symbol 1974 GraphicUsed by:1975
Symbol 1975 MovieClipUses:1974Used by:1990
Symbol 1976 GraphicUsed by:1989
Symbol 1977 GraphicUsed by:1989
Symbol 1978 GraphicUsed by:1989
Symbol 1979 GraphicUsed by:1989
Symbol 1980 GraphicUsed by:1989
Symbol 1981 GraphicUsed by:1989
Symbol 1982 GraphicUsed by:1989
Symbol 1983 GraphicUsed by:1989
Symbol 1984 GraphicUsed by:1989
Symbol 1985 GraphicUsed by:1989
Symbol 1986 GraphicUsed by:1989
Symbol 1987 GraphicUsed by:1989
Symbol 1988 GraphicUsed by:1989
Symbol 1989 MovieClipUses:1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988Used by:1990
Symbol 1990 MovieClipUses:1975 1989Used by:1991
Symbol 1991 MovieClipUses:1959 1960 1963 1964 1971 1973 1990Used by:1992
Symbol 1992 MovieClipUses:1946 1957 1991Used by:1993
Symbol 1993 MovieClipUses:1912 1915 1928 1929 1932 1934 1936 1939 1945 1800 165 1992Used by:Timeline
Symbol 1994 EditableTextUses:33Used by:1998
Symbol 1995 EditableTextUses:7Used by:1998
Symbol 1996 EditableTextUses:33Used by:1998
Symbol 1997 ButtonUses:1439 1441 1442 1440Used by:1998
Symbol 1998 MovieClipUses:1435 1994 1995 1996 1997 1475Used by:Timeline
Symbol 1999 GraphicUsed by:2003
Symbol 2000 FontUsed by:2001 2002
Symbol 2001 EditableTextUses:2000Used by:2003
Symbol 2002 TextUses:2000Used by:2003
Symbol 2003 MovieClipUses:1999 2001 2002Used by:Timeline
Symbol 2004 BitmapUsed by:2005
Symbol 2005 GraphicUses:2004Used by:2006
Symbol 2006 MovieClipUses:2005Used by:2058
Symbol 2007 BitmapUsed by:2008
Symbol 2008 GraphicUses:2007Used by:2009
Symbol 2009 MovieClipUses:2008Used by:2058
Symbol 2010 MovieClipUses:997Used by:2058
Symbol 2011 BitmapUsed by:2012
Symbol 2012 GraphicUses:2011Used by:2013
Symbol 2013 MovieClipUses:2012Used by:2058
Symbol 2014 BitmapUsed by:2015
Symbol 2015 GraphicUses:2014Used by:2016
Symbol 2016 MovieClipUses:2015Used by:2058
Symbol 2017 TextUses:1272Used by:2018
Symbol 2018 MovieClipUses:2017Used by:2058
Symbol 2019 TextUses:1272Used by:2020
Symbol 2020 MovieClipUses:2019Used by:2058
Symbol 2021 BitmapUsed by:2022
Symbol 2022 GraphicUses:2021Used by:2023
Symbol 2023 MovieClipUses:2022Used by:2058
Symbol 2024 TextUses:1272Used by:2025
Symbol 2025 MovieClipUses:2024Used by:2058
Symbol 2026 BitmapUsed by:2027
Symbol 2027 GraphicUses:2026Used by:2028
Symbol 2028 MovieClipUses:2027Used by:2058
Symbol 2029 TextUses:1272Used by:2030
Symbol 2030 MovieClipUses:2029Used by:2058
Symbol 2031 TextUses:1272Used by:2032
Symbol 2032 MovieClipUses:2031Used by:2058
Symbol 2033 BitmapUsed by:2034
Symbol 2034 GraphicUses:2033Used by:2035
Symbol 2035 MovieClipUses:2034Used by:2058
Symbol 2036 BitmapUsed by:2037
Symbol 2037 GraphicUses:2036Used by:2038
Symbol 2038 MovieClipUses:2037Used by:2058
Symbol 2039 MovieClipUses:997Used by:2058
Symbol 2040 BitmapUsed by:2041 2042 2043
Symbol 2041 GraphicUses:2040Used by:2058
Symbol 2042 GraphicUses:2040Used by:2058
Symbol 2043 GraphicUses:2040Used by:2058
Symbol 2044 BitmapUsed by:2045 2046
Symbol 2045 GraphicUses:2044Used by:2058
Symbol 2046 GraphicUses:2044Used by:2047
Symbol 2047 MovieClipUses:2046Used by:2058
Symbol 2048 BitmapUsed by:2049
Symbol 2049 GraphicUses:2048Used by:2050
Symbol 2050 MovieClipUses:2049Used by:2058
Symbol 2051 GraphicUsed by:2058
Symbol 2052 BitmapUsed by:2053
Symbol 2053 GraphicUses:2052Used by:2054
Symbol 2054 MovieClipUses:2053Used by:2058
Symbol 2055 BitmapUsed by:2056
Symbol 2056 GraphicUses:2055Used by:2057
Symbol 2057 MovieClipUses:2056Used by:2058
Symbol 2058 MovieClipUses:2006 2009 2010 1945 2013 2016 2018 2020 2023 2025 2028 2030 2032 2035 2038 2039 2041 2042 2043 2045 2047 1949 2050 2051 2054 2057 SS4Used by:Timeline
Symbol 2059 GraphicUsed by:Timeline
Symbol 2060 MovieClipUses:42Used by:2084
Symbol 2061 BitmapUsed by:2062
Symbol 2062 GraphicUses:2061Used by:2063
Symbol 2063 MovieClipUses:2062Used by:2084
Symbol 2064 BitmapUsed by:2065
Symbol 2065 GraphicUses:2064Used by:2066
Symbol 2066 MovieClipUses:2065Used by:2084
Symbol 2067 BitmapUsed by:2068
Symbol 2068 GraphicUses:2067Used by:2084
Symbol 2069 BitmapUsed by:2070
Symbol 2070 GraphicUses:2069Used by:2084
Symbol 2071 BitmapUsed by:2072
Symbol 2072 GraphicUses:2071Used by:2073
Symbol 2073 MovieClipUses:2072Used by:2084
Symbol 2074 BitmapUsed by:2075
Symbol 2075 GraphicUses:2074Used by:2084
Symbol 2076 BitmapUsed by:2077
Symbol 2077 GraphicUses:2076Used by:2078
Symbol 2078 MovieClipUses:2077Used by:2084
Symbol 2079 BitmapUsed by:2080
Symbol 2080 GraphicUses:2079Used by:2084
Symbol 2081 BitmapUsed by:2082
Symbol 2082 GraphicUses:2081Used by:2083
Symbol 2083 MovieClipUses:2082Used by:2084
Symbol 2084 MovieClipUses:994 2060 2063 165 51 2066 2068 2070 2073 2075 2078 2080 2083Used by:Timeline
Symbol 2085 GraphicUsed by:2087
Symbol 2086 MovieClipUses:673Used by:2087
Symbol 2087 MovieClipUses:2085 2086Used by:Timeline
Symbol 2088 GraphicUsed by:2089
Symbol 2089 MovieClipUses:2088Used by:Timeline
Symbol 2090 GraphicUsed by:2091
Symbol 2091 MovieClipUses:2090Used by:Timeline
Symbol 2092 GraphicUsed by:2093
Symbol 2093 MovieClipUses:2092Used by:Timeline
Symbol 2094 MovieClipUses:13Used by:Timeline
Symbol 2095 GraphicUsed by:2135
Symbol 2096 BitmapUsed by:2097
Symbol 2097 GraphicUses:2096Used by:2098
Symbol 2098 MovieClipUses:2097Used by:2135
Symbol 2099 BitmapUsed by:2100
Symbol 2100 GraphicUses:2099Used by:2135
Symbol 2101 BitmapUsed by:2102
Symbol 2102 GraphicUses:2101Used by:2135
Symbol 2103 BitmapUsed by:2104
Symbol 2104 GraphicUses:2103Used by:2135
Symbol 2105 BitmapUsed by:2106
Symbol 2106 GraphicUses:2105Used by:2135
Symbol 2107 BitmapUsed by:2108
Symbol 2108 GraphicUses:2107Used by:2109
Symbol 2109 MovieClipUses:2108Used by:2110
Symbol 2110 MovieClipUses:2109Used by:2135
Symbol 2111 BitmapUsed by:2112
Symbol 2112 GraphicUses:2111Used by:2135
Symbol 2113 BitmapUsed by:2114
Symbol 2114 GraphicUses:2113Used by:2135
Symbol 2115 BitmapUsed by:2116
Symbol 2116 GraphicUses:2115Used by:2135
Symbol 2117 BitmapUsed by:2118
Symbol 2118 GraphicUses:2117Used by:2135
Symbol 2119 BitmapUsed by:2120
Symbol 2120 GraphicUses:2119Used by:2135
Symbol 2121 BitmapUsed by:2122
Symbol 2122 GraphicUses:2121Used by:2135
Symbol 2123 BitmapUsed by:2124
Symbol 2124 GraphicUses:2123Used by:2135
Symbol 2125 BitmapUsed by:2126
Symbol 2126 GraphicUses:2125Used by:2135
Symbol 2127 BitmapUsed by:2128
Symbol 2128 GraphicUses:2127Used by:2135
Symbol 2129 BitmapUsed by:2130
Symbol 2130 GraphicUses:2129Used by:2135
Symbol 2131 BitmapUsed by:2132
Symbol 2132 GraphicUses:2131Used by:2135
Symbol 2133 BitmapUsed by:2134
Symbol 2134 GraphicUses:2133Used by:2135
Symbol 2135 MovieClipUses:2095 2098 2100 2102 2104 2106 2110 2112 2114 2116 2118 2120 2122 2124 2126 2128 2130 2132 2134Used by:Timeline
Symbol 2136 TextUses:1272Used by:Timeline
Symbol 2137 TextUses:1272Used by:Timeline
Symbol 2138 TextUses:1272Used by:Timeline
Symbol 2139 TextUses:1272Used by:2140
Symbol 2140 MovieClipUses:2139Used by:2142
Symbol 2141 GraphicUsed by:2142
Symbol 2142 MovieClipUses:2140 2141Used by:Timeline
Streaming Sound 1Used by:Symbol 1777 MovieClip [ending2_badEnding]
Streaming Sound 2Used by:Symbol 1784 MovieClip [ending2_goodEnding]
Streaming Sound 3Used by:Symbol 1899 MovieClip [endingAnimation]
Streaming Sound 4Used by:Symbol 2058 MovieClip

Instance Names

"preLoaderCombo"Frame 1Symbol 16 MovieClip
"preloaderPlayButton"Frame 1Symbol 28 MovieClip
"adBox"Frame 1Symbol 30 MovieClip
"securityImage"Frame 1Symbol 39 MovieClip
"factory1"Frame 2Symbol 62 MovieClip
"suvirovr"Frame 2Symbol 253 MovieClip [survivorDummy]
"zombie1"Frame 2Symbol 873 MovieClip [newZombie]
"zombieThreatText"Frame 2Symbol 1280 EditableText
"mainBlackOut"Frame 2Symbol 1312 MovieClip [blackOut]
"overlay"Frame 4Symbol 47 MovieClip [bg_glenDale_overlay]
"musicAmbience"Frame 4Symbol 62 MovieClip
"mainMenu"Frame 4Symbol 1993 MovieClip
"optionsHolder"Frame 4Symbol 165 MovieClip
"creditsHolder"Frame 4Symbol 165 MovieClip
"day"Frame 5Symbol 1316 MovieClip
"journalHolder"Frame 5Symbol 165 MovieClip
"introJournal"Frame 5Symbol 1998 MovieClip
"introBlackOut"Frame 5Symbol 1312 MovieClip [blackOut]
"bgImage"Frame 6Symbol 2084 MovieClip
"stageBG"Frame 6Symbol 2087 MovieClip
"blockFront"Frame 6Symbol 2089 MovieClip
"blockTop"Frame 6Symbol 2091 MovieClip
"blockBack"Frame 6Symbol 2093 MovieClip
"blockBottom"Frame 6Symbol 2094 MovieClip
"theWall"Frame 6Symbol 2135 MovieClip
"game"Frame 6Symbol 62 MovieClip
"makeEnemy"Frame 6Symbol 62 MovieClip
"levelClock"Frame 6Symbol 62 MovieClip
"gameOverHolder"Frame 6Symbol 165 MovieClip
"framerate_txt"Symbol 4 MovieClip [performanceTester] Frame 1Symbol 3 EditableText
"loadBar"Symbol 15 MovieClip Frame 1Symbol 14 MovieClip
"percentageTotal"Symbol 16 MovieClip Frame 1Symbol 8 EditableText
"preloader"Symbol 16 MovieClip Frame 1Symbol 15 MovieClip
"scribbleCircle"Symbol 28 MovieClip Frame 1Symbol 27 MovieClip
"foot"Symbol 67 MovieClip Frame 1Symbol 66 MovieClip
"lowerLeg"Symbol 84 MovieClip Frame 1Symbol 79 MovieClip
"upperLeg"Symbol 109 MovieClip Frame 1Symbol 96 MovieClip
"addons"Symbol 109 MovieClip Frame 1Symbol 98 MovieClip
"arrowPack"Symbol 109 MovieClip Frame 1Symbol 108 MovieClip
"upperLeg"Symbol 110 MovieClip Frame 1Symbol 96 MovieClip
"torso"Symbol 116 MovieClip Frame 1Symbol 112 MovieClip
"lowerArm"Symbol 141 MovieClip Frame 1Symbol 136 MovieClip
"upperArm"Symbol 162 MovieClip Frame 1Symbol 157 MovieClip
"barrelEnd"Symbol 210 MovieClip Frame 1Symbol 165 MovieClip
"muzzleFlash"Symbol 210 MovieClip Frame 1Symbol 171 MovieClip
"helperGun"Symbol 210 MovieClip Frame 17Symbol 177 MovieClip
"lowerArm"Symbol 236 MovieClip Frame 1Symbol 136 MovieClip
"upperArm"Symbol 237 MovieClip Frame 1Symbol 157 MovieClip
"dummyBackHand"Symbol 240 MovieClip Frame 1Symbol 120 MovieClip
"dummyBackLowerArm"Symbol 240 MovieClip Frame 1Symbol 141 MovieClip
"dummyBackUpperArm"Symbol 240 MovieClip Frame 1Symbol 162 MovieClip
"helperGun"Symbol 240 MovieClip Frame 1Symbol 210 MovieClip
"dummyHead"Symbol 240 MovieClip Frame 1Symbol 235 MovieClip
"dummyFrontHand"Symbol 240 MovieClip Frame 1Symbol 120 MovieClip
"dummyFrontLowerArm"Symbol 240 MovieClip Frame 1Symbol 236 MovieClip
"dummyFrontUpperArm"Symbol 240 MovieClip Frame 1Symbol 237 MovieClip
"dummyFrontHand"Symbol 240 MovieClip Frame 12Symbol 239 MovieClip
"dummyFrontHand"Symbol 240 MovieClip Frame 101Symbol 120 MovieClip
"dummyBackFoot"Symbol 253 MovieClip [survivorDummy] Frame 1Symbol 67 MovieClip
"dummyBackLowerLeg"Symbol 253 MovieClip [survivorDummy] Frame 1Symbol 84 MovieClip
"dummyBackUpperLeg"Symbol 253 MovieClip [survivorDummy] Frame 1Symbol 109 MovieClip
"dummyFrontFoot"Symbol 253 MovieClip [survivorDummy] Frame 1Symbol 67 MovieClip
"dummyFrontLowerLeg"Symbol 253 MovieClip [survivorDummy] Frame 1Symbol 84 MovieClip
"dummyFrontUpperLeg"Symbol 253 MovieClip [survivorDummy] Frame 1Symbol 110 MovieClip
"dummyTorso"Symbol 253 MovieClip [survivorDummy] Frame 1Symbol 116 MovieClip
"helperMainGun"Symbol 253 MovieClip [survivorDummy] Frame 1Symbol 240 MovieClip
"collision"Symbol 253 MovieClip [survivorDummy] Frame 1Symbol 242 MovieClip
"torso"Symbol 277 MovieClip [zombieTorso3] Frame 1Symbol 268 MovieClip
"arrowPack"Symbol 277 MovieClip [zombieTorso3] Frame 1Symbol 276 MovieClip
"torso"Symbol 310 MovieClip [zombieTorso2] Frame 1Symbol 292 MovieClip
"torsoAddons"Symbol 310 MovieClip [zombieTorso2] Frame 1Symbol 309 MovieClip
"arrowPack"Symbol 310 MovieClip [zombieTorso2] Frame 1Symbol 276 MovieClip
"torso"Symbol 390 MovieClip [zombieTorso1] Frame 1Symbol 325 MovieClip
"torsoAddons"Symbol 390 MovieClip [zombieTorso1] Frame 1Symbol 389 MovieClip
"arrowPack"Symbol 390 MovieClip [zombieTorso1] Frame 1Symbol 276 MovieClip
"accessories"Symbol 465 MovieClip [zombieHead3] Frame 1Symbol 462 MovieClip
"arrowPack"Symbol 465 MovieClip [zombieHead3] Frame 1Symbol 464 MovieClip
"accessories"Symbol 518 MovieClip [zombieHead2] Frame 1Symbol 517 MovieClip
"arrowPack"Symbol 518 MovieClip [zombieHead2] Frame 1Symbol 464 MovieClip
"accessories"Symbol 564 MovieClip [zombieHead1] Frame 1Symbol 563 MovieClip
"arrowPack"Symbol 564 MovieClip [zombieHead1] Frame 1Symbol 464 MovieClip
"background_backLegTop"Symbol 653 MovieClip [zombieDog] Frame 1Symbol 571 MovieClip
"background_backLegBottom"Symbol 653 MovieClip [zombieDog] Frame 1Symbol 573 MovieClip
"background_frontLegTop"Symbol 653 MovieClip [zombieDog] Frame 1Symbol 575 MovieClip
"background_frontLegBottom"Symbol 653 MovieClip [zombieDog] Frame 1Symbol 577 MovieClip
"doghead"Symbol 653 MovieClip [zombieDog] Frame 1Symbol 581 MovieClip
"dogbody"Symbol 653 MovieClip [zombieDog] Frame 1Symbol 583 MovieClip
"foreground_backLegTop"Symbol 653 MovieClip [zombieDog] Frame 1Symbol 571 MovieClip
"foreground_backLegBottom"Symbol 653 MovieClip [zombieDog] Frame 1Symbol 573 MovieClip
"foreground_frontLegTop"Symbol 653 MovieClip [zombieDog] Frame 1Symbol 575 MovieClip
"foreground_frontLegBottom"Symbol 653 MovieClip [zombieDog] Frame 1Symbol 577 MovieClip
"bloodPackTorso2"Symbol 653 MovieClip [zombieDog] Frame 1Symbol 641 MovieClip [bloodPack1]
"bloodPackTorso3"Symbol 653 MovieClip [zombieDog] Frame 1Symbol 641 MovieClip [bloodPack1]
"bloodPackTorso1"Symbol 653 MovieClip [zombieDog] Frame 1Symbol 641 MovieClip [bloodPack1]
"bloodPackHead3"Symbol 653 MovieClip [zombieDog] Frame 1Symbol 641 MovieClip [bloodPack1]
"bloodPackHead2"Symbol 653 MovieClip [zombieDog] Frame 1Symbol 641 MovieClip [bloodPack1]
"bloodPackHead1"Symbol 653 MovieClip [zombieDog] Frame 1Symbol 641 MovieClip [bloodPack1]
"head"Symbol 653 MovieClip [zombieDog] Frame 1Symbol 242 MovieClip
"torso"Symbol 653 MovieClip [zombieDog] Frame 1Symbol 242 MovieClip
"reach"Symbol 653 MovieClip [zombieDog] Frame 1Symbol 242 MovieClip
"head"Symbol 653 MovieClip [zombieDog] Frame 2Symbol 581 MovieClip
"body"Symbol 653 MovieClip [zombieDog] Frame 2Symbol 583 MovieClip
"head"Symbol 653 MovieClip [zombieDog] Frame 77Symbol 242 MovieClip
"torso"Symbol 653 MovieClip [zombieDog] Frame 77Symbol 242 MovieClip
"collision"Symbol 662 MovieClip [round] Frame 1Symbol 242 MovieClip
"hand"Symbol 672 MovieClip Frame 1Symbol 671 MovieClip
"dummyBackHand"Symbol 873 MovieClip [newZombie] Frame 1Symbol 672 MovieClip
"dummyBackLowerArm"Symbol 873 MovieClip [newZombie] Frame 1Symbol 141 MovieClip
"dummyBackUpperArm"Symbol 873 MovieClip [newZombie] Frame 1Symbol 162 MovieClip
"dummyBackFoot"Symbol 873 MovieClip [newZombie] Frame 1Symbol 67 MovieClip
"dummyBackLowerLeg"Symbol 873 MovieClip [newZombie] Frame 1Symbol 84 MovieClip
"dummyBackUpperLeg"Symbol 873 MovieClip [newZombie] Frame 1Symbol 109 MovieClip
"dummyFrontFoot"Symbol 873 MovieClip [newZombie] Frame 1Symbol 67 MovieClip
"dummyFrontLowerLeg"Symbol 873 MovieClip [newZombie] Frame 1Symbol 84 MovieClip
"dummyFrontUpperLeg"Symbol 873 MovieClip [newZombie] Frame 1Symbol 109 MovieClip
"dummyHead"Symbol 873 MovieClip [newZombie] Frame 1Symbol 675 MovieClip
"dummyTorso"Symbol 873 MovieClip [newZombie] Frame 1Symbol 678 MovieClip
"dummyFrontHand"Symbol 873 MovieClip [newZombie] Frame 1Symbol 672 MovieClip
"dummyFrontLowerArm"Symbol 873 MovieClip [newZombie] Frame 1Symbol 141 MovieClip
"dummyFrontUpperArm"Symbol 873 MovieClip [newZombie] Frame 1Symbol 162 MovieClip
"head"Symbol 873 MovieClip [newZombie] Frame 1Symbol 242 MovieClip
"legs"Symbol 873 MovieClip [newZombie] Frame 1Symbol 242 MovieClip
"torso"Symbol 873 MovieClip [newZombie] Frame 1Symbol 242 MovieClip
"reach"Symbol 873 MovieClip [newZombie] Frame 1Symbol 242 MovieClip
"collisionFeet"Symbol 873 MovieClip [newZombie] Frame 1Symbol 242 MovieClip
"bloodPackTorso2"Symbol 873 MovieClip [newZombie] Frame 1Symbol 641 MovieClip [bloodPack1]
"bloodPackTorso3"Symbol 873 MovieClip [newZombie] Frame 1Symbol 641 MovieClip [bloodPack1]
"bloodPackTorso1"Symbol 873 MovieClip [newZombie] Frame 1Symbol 641 MovieClip [bloodPack1]
"bloodPackLegs3"Symbol 873 MovieClip [newZombie] Frame 1Symbol 641 MovieClip [bloodPack1]
"bloodPackLegs2"Symbol 873 MovieClip [newZombie] Frame 1Symbol 641 MovieClip [bloodPack1]
"bloodPackLegs1"Symbol 873 MovieClip [newZombie] Frame 1Symbol 641 MovieClip [bloodPack1]
"bloodPackHead3"Symbol 873 MovieClip [newZombie] Frame 1Symbol 641 MovieClip [bloodPack1]
"bloodPackHead2"Symbol 873 MovieClip [newZombie] Frame 1Symbol 641 MovieClip [bloodPack1]
"bloodPackHead1"Symbol 873 MovieClip [newZombie] Frame 1Symbol 641 MovieClip [bloodPack1]
"thudPackHead3"Symbol 873 MovieClip [newZombie] Frame 1Symbol 686 MovieClip
"thudPackHead2"Symbol 873 MovieClip [newZombie] Frame 1Symbol 686 MovieClip
"thudPackTorso2"Symbol 873 MovieClip [newZombie] Frame 1Symbol 686 MovieClip
"thudPackTorso3"Symbol 873 MovieClip [newZombie] Frame 1Symbol 686 MovieClip
"thudPackTorso1"Symbol 873 MovieClip [newZombie] Frame 1Symbol 686 MovieClip
"thudPackHead1"Symbol 873 MovieClip [newZombie] Frame 1Symbol 686 MovieClip
"head"Symbol 873 MovieClip [newZombie] Frame 80Symbol 242 MovieClip
"legs"Symbol 873 MovieClip [newZombie] Frame 80Symbol 242 MovieClip
"torso"Symbol 873 MovieClip [newZombie] Frame 80Symbol 242 MovieClip
"reach"Symbol 873 MovieClip [newZombie] Frame 80Symbol 242 MovieClip
"collision"Symbol 882 MovieClip Frame 1Symbol 242 MovieClip
"collision"Symbol 884 MovieClip Frame 1Symbol 242 MovieClip
"collision"Symbol 886 MovieClip Frame 1Symbol 242 MovieClip
"collision"Symbol 888 MovieClip Frame 1Symbol 242 MovieClip
"collision"Symbol 890 MovieClip Frame 1Symbol 242 MovieClip
"weapon"Symbol 891 MovieClip Frame 97Symbol 882 MovieClip
"weapon"Symbol 891 MovieClip Frame 109Symbol 884 MovieClip
"weapon"Symbol 891 MovieClip Frame 120Symbol 886 MovieClip
"weapon"Symbol 891 MovieClip Frame 133Symbol 888 MovieClip
"weapon"Symbol 891 MovieClip Frame 145Symbol 890 MovieClip
"handskin"Symbol 894 MovieClip [zombieHand] Frame 1Symbol 893 MovieClip
"accessories"Symbol 895 MovieClip [zombie_Hand] Frame 1Symbol 891 MovieClip
"handskin"Symbol 895 MovieClip [zombie_Hand] Frame 1Symbol 894 MovieClip [zombieHand]
"collision"Symbol 907 MovieClip [trap_gasCylinder] Frame 1Symbol 906 MovieClip
"beard"Symbol 943 MovieClip Frame 1Symbol 942 MovieClip
"frontHand"Symbol 1042 MovieClip Frame 1Symbol 1039 MovieClip
"head"Symbol 1042 MovieClip Frame 1Symbol 943 MovieClip
"frontHand"Symbol 1042 MovieClip Frame 1Symbol 962 MovieClip
"head"Symbol 1045 MovieClip Frame 1Symbol 943 MovieClip
"frontHand"Symbol 1045 MovieClip Frame 1Symbol 948 MovieClip
"frontHand"Symbol 1045 MovieClip Frame 1Symbol 1043 MovieClip
"frontHand"Symbol 1045 MovieClip Frame 3Symbol 1044 MovieClip
"frontHand"Symbol 1045 MovieClip Frame 8Symbol 1043 MovieClip
"frontHand"Symbol 1045 MovieClip Frame 9Symbol 948 MovieClip
"frontHand"Symbol 1045 MovieClip Frame 13Symbol 948 MovieClip
"frontHand"Symbol 1045 MovieClip Frame 19Symbol 962 MovieClip
"frontHand"Symbol 1045 MovieClip Frame 31Symbol 962 MovieClip
"frontHand"Symbol 1045 MovieClip Frame 51Symbol 1039 MovieClip
"frontHand"Symbol 1045 MovieClip Frame 53Symbol 948 MovieClip
"frontHand"Symbol 1045 MovieClip Frame 55Symbol 962 MovieClip
"barrelEnd"Symbol 1119 MovieClip Frame 1Symbol 932 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 1Symbol 935 MovieClip
"gun"Symbol 1119 MovieClip Frame 1Symbol 177 MovieClip
"head"Symbol 1119 MovieClip Frame 1Symbol 943 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 1Symbol 948 MovieClip
"muzzleFlash"Symbol 1119 MovieClip Frame 1Symbol 951 MovieClip [muzzleFlash_pistol]
"ejectionPort"Symbol 1119 MovieClip Frame 1Symbol 932 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 34Symbol 956 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 37Symbol 959 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 38Symbol 962 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 52Symbol 959 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 54Symbol 948 MovieClip
"gun"Symbol 1119 MovieClip Frame 64Symbol 174 MovieClip
"muzzleFlash"Symbol 1119 MovieClip Frame 64Symbol 965 MovieClip
"backHand"Symbol 1119 MovieClip Frame 107Symbol 968 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 113Symbol 956 MovieClip
"backHand"Symbol 1119 MovieClip Frame 133Symbol 971 MovieClip
"backHand"Symbol 1119 MovieClip Frame 139Symbol 968 MovieClip
"gun"Symbol 1119 MovieClip Frame 168Symbol 179 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 168Symbol 948 MovieClip
"muzzleFlash"Symbol 1119 MovieClip Frame 168Symbol 982 MovieClip
"ejectionPort"Symbol 1119 MovieClip Frame 168Symbol 932 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 226Symbol 959 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 232Symbol 962 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 234Symbol 959 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 240Symbol 962 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 249Symbol 959 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 270Symbol 948 MovieClip
"gun"Symbol 1119 MovieClip Frame 280Symbol 986 MovieClip
"muzzleFlash"Symbol 1119 MovieClip Frame 280Symbol 989 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 301Symbol 959 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 310Symbol 948 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 344Symbol 959 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 345Symbol 962 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 348Symbol 959 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 350Symbol 948 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 359Symbol 962 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 361Symbol 959 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 363Symbol 948 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 372Symbol 959 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 373Symbol 962 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 374Symbol 959 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 376Symbol 948 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 387Symbol 959 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 388Symbol 962 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 390Symbol 959 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 393Symbol 948 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 400Symbol 962 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 402Symbol 959 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 405Symbol 948 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 415Symbol 959 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 416Symbol 962 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 418Symbol 959 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 421Symbol 948 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 428Symbol 959 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 429Symbol 962 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 431Symbol 959 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 433Symbol 948 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 439Symbol 962 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 441Symbol 959 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 443Symbol 948 MovieClip
"gun"Symbol 1119 MovieClip Frame 486Symbol 998 MovieClip
"muzzleFlash"Symbol 1119 MovieClip Frame 486Symbol 1002 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 502Symbol 959 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 508Symbol 962 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 510Symbol 959 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 516Symbol 962 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 525Symbol 959 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 546Symbol 948 MovieClip
"barrelEnd"Symbol 1119 MovieClip Frame 550Symbol 932 MovieClip
"gun"Symbol 1119 MovieClip Frame 550Symbol 1006 MovieClip
"muzzleFlash"Symbol 1119 MovieClip Frame 550Symbol 1002 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 567Symbol 959 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 573Symbol 962 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 575Symbol 959 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 581Symbol 962 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 590Symbol 959 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 611Symbol 948 MovieClip
"barrelEnd"Symbol 1119 MovieClip Frame 614Symbol 932 MovieClip
"gun"Symbol 1119 MovieClip Frame 614Symbol 192 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 614Symbol 1009 MovieClip
"muzzleFlash"Symbol 1119 MovieClip Frame 614Symbol 1012 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 642Symbol 962 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 651Symbol 1009 MovieClip
"barrelEnd"Symbol 1119 MovieClip Frame 664Symbol 932 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 664Symbol 1013 MovieClip
"gun"Symbol 1119 MovieClip Frame 664Symbol 1016 MovieClip
"muzzleFlash"Symbol 1119 MovieClip Frame 664Symbol 1021 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 697Symbol 956 MovieClip
"frontHand"Symbol 1119 MovieClip Frame 697Symbol 948 MovieClip
"muzzleFlash"Symbol 1119 MovieClip Frame 697Symbol 1036 MovieClip
"muzzleFlash"Symbol 1119 MovieClip Frame 723Symbol 1042 MovieClip
"muzzleFlash"Symbol 1119 MovieClip Frame 735Symbol 1045 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 4 as "performanceTester"
ExportAssets (56)Timeline Frame 2Symbol 47 as "bg_glenDale_overlay"
ExportAssets (56)Timeline Frame 2Symbol 54 as "bg_whistlersGrove_overlay"
ExportAssets (56)Timeline Frame 2Symbol 57 as "bg_aspenWood_overlay"
ExportAssets (56)Timeline Frame 2Symbol 60 as "bg_claysBurg_overlay"
ExportAssets (56)Timeline Frame 2Symbol 209 as "sawnOff_Icon"
ExportAssets (56)Timeline Frame 2Symbol 253 as "survivorDummy"
ExportAssets (56)Timeline Frame 2Symbol 277 as "zombieTorso3"
ExportAssets (56)Timeline Frame 2Symbol 310 as "zombieTorso2"
ExportAssets (56)Timeline Frame 2Symbol 390 as "zombieTorso1"
ExportAssets (56)Timeline Frame 2Symbol 465 as "zombieHead3"
ExportAssets (56)Timeline Frame 2Symbol 518 as "zombieHead2"
ExportAssets (56)Timeline Frame 2Symbol 564 as "zombieHead1"
ExportAssets (56)Timeline Frame 2Symbol 566 as "zombie_LowerArm"
ExportAssets (56)Timeline Frame 2Symbol 569 as "zombie_Foot"
ExportAssets (56)Timeline Frame 2Symbol 641 as "bloodPack1"
ExportAssets (56)Timeline Frame 2Symbol 653 as "zombieDog"
ExportAssets (56)Timeline Frame 2Symbol 662 as "round"
ExportAssets (56)Timeline Frame 2Symbol 669 as "bloodPack2"
ExportAssets (56)Timeline Frame 2Symbol 873 as "newZombie"
ExportAssets (56)Timeline Frame 2Symbol 894 as "zombieHand"
ExportAssets (56)Timeline Frame 2Symbol 895 as "zombie_Hand"
ExportAssets (56)Timeline Frame 2Symbol 900 as "RPG_Smoke"
ExportAssets (56)Timeline Frame 2Symbol 907 as "trap_gasCylinder"
ExportAssets (56)Timeline Frame 2Symbol 911 as "bloodParticle"
ExportAssets (56)Timeline Frame 2Symbol 951 as "muzzleFlash_pistol"
ExportAssets (56)Timeline Frame 2Symbol 973 as "shellcasing_rifle_2"
ExportAssets (56)Timeline Frame 2Symbol 974 as "shellcasing_rifle_1"
ExportAssets (56)Timeline Frame 2Symbol 983 as "sound_huntingRiflePump"
ExportAssets (56)Timeline Frame 2Symbol 990 as "sound_shotgunPump"
ExportAssets (56)Timeline Frame 2Symbol 1123 as "sound_hitChainsaw1"
ExportAssets (56)Timeline Frame 2Symbol 1129 as "sound_zombieDeath_5"
ExportAssets (56)Timeline Frame 2Symbol 1135 as "mainCharacter"
ExportAssets (56)Timeline Frame 2Symbol 1163 as "zombieTorso4"
ExportAssets (56)Timeline Frame 2Symbol 1167 as "M249_Icon"
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ExportAssets (56)Timeline Frame 2Symbol 1175 as "RPG_Icon"
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ExportAssets (56)Timeline Frame 2Symbol 1185 as "aimingReticle"
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ExportAssets (56)Timeline Frame 2Symbol 1195 as "explosion_grenade"
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ExportAssets (56)Timeline Frame 2Symbol 1205 as "sound_scratch"
ExportAssets (56)Timeline Frame 2Symbol 1206 as "music_track6"
ExportAssets (56)Timeline Frame 2Symbol 1207 as "music_track5"
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ExportAssets (56)Timeline Frame 2Symbol 1838 as "gameOver"
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ExportAssets (56)Timeline Frame 2Symbol 1902 as "trap_mine"
ExportAssets (56)Timeline Frame 2Symbol 1908 as "trap_bearTrap"

Labels

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Created: 1/6 -2019 14:52:10 Last modified: 1/6 -2019 14:52:10 Server time: 08/05 -2024 20:29:56