STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228123
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/62359954?noj=FRM62359954-11DC" width="1" height="1"></div>

urbanwizard.swf

This is the info page for
Flash #16836

(Click the ID number above for more basic data on this flash file.)


Text
L

M

H

LOADING

Press Space

Controls
Click - Shoot
Move Right - Right
Move Left - Left
Change gun - Control
Sword Attack - Down
Jump - Up

Gun - TAC - S

Ammo

level

1

150

/

150

Gun - MAK - 10

1

250

250

Gun - Shot Gun

1

60

60

Gun - UZI

1

350

350

Gun - F 50 Grenade Launcher

FULL

10

10

Melee Level -

Vitality

/

25000

25000

armorClass -

Score

Kills

Cash

Day

The One Game Site To Rule Them all

Opening Music - Soil (Halo)

999999999

999999999

0

Tutorial - Heres How the game works , play as the urban
wizard , who rather than casting geeky spells , shots his enemies up.
Toggle Guns - Control         Sword Melee - Down
Jump - Up                         Shoot - Click
To complete the tutorial , killl 11 enemies.

Tutorial - Notice how your ammunition drops when shooting
once your gun runs out of ammo , you cannot use it , Try switching
guns    ( the stronger the gun the less ammo it holds )
TAC - S - Basic gun .                  Mak 10 - Strong rapid fire
Shot Gun - Powerful Shot            Uzi - Weak rapid fire

Tutorial - Charging up powerful melee strikes can be done
by holding the down key for long periods of time. The longer
you hold it the stronger the strike is
Melee Strike - Down    Charge melee - hold Down

Tutorial - Upgrading your guns levels is done by buying gun mods
making your guns stronger. You can also buy new armor , giving you
better health (vitality) along with stronger swords.

You are Dead

Game over

Tac-S - Standard weapon and  all around good gun
To give Stronger shots upgrade

UZI - Fastest fiering gun , has weaker smaller bullets
To Give stronger shots Upgrade

MAK - 10  - Faster fiering gun , has medium sized bullets
To Give stronger shots Upgrade

Shot Gun  - Strongest gun , Shorter range
and less ammunition compacity.
To Give stronger shots Upgrade

Sword/melee level  -upgrade your sword
and your armor class

Artillery Shop

350

500

700

700

Cost

$ Cash $

350

350

350

350

350

350

Melee Level

armor Level

1000

1000

press space
to continue

UPGRADE

UPGRADE

The One Bling to Rule Them All

A long time ago in the middle coast , lived a wise wizard .
He created the most powerful blingage known to man , including the one bling.
The One bling had no real power but was really pimp , and shiney .
One Day in the night of middle coast , some thug monks stole the one bling.
And it was retrieved by The "Urban Wizard" He pwned the thugs with pure
skizzles and poped a cap in the ass of evil.
Now The monks are back and its up to you to guard the One Bling.
I know you can do it Urban Wizard
Also , while your out can you get some more Kraff dinner , we appear to be out
your  main dawg gandolf.                                     Press Space to continue

Current Track

toggle - Shift

Artist                               Song

Turmion katilot             VolvotUlvooKuunSavuun

Turmion katilot             Verta ja Lihaa

SoilWork                       Follow the Hollow

Franz ferdinand             take me out

Dope                          Motivation

2

End Of

DAY

350

500

700

700

350

350

350

350

350

350

1000

1000

Total Results

Kills
Score
Days alive

342

342

342

High Scores

gameover

press Enter to restart

You Lose

enter here dawg

Submit Yo

Submit Yo

ActionScript [AS1/AS2]

Frame 1
stop(); Stage.ShowMenu = eval (false)(); _root.ammunition._visible = false; _root.Health._visible = false;
Instance of Symbol 88 MovieClip "ammunition" in Frame 1
onClipEvent (load) { this.level1 = 1; this.level2 = 1; this.level3 = 1; this.level4 = 1; _root.Health.swordlevel = 1; _root.Health.armor = 1; } onClipEvent (enterFrame) { _root.gunlevel = this.level1; _root.gunlevel2 = this.level2; _root.gunlevel3 = this.level3; _root.gunlevel4 = this.level4; _root.Swordlevel = _root.Health.SwordLevel; _root.armorlevel = _root.Health.armor; }
Frame 2
stop(); Stage.ShowMenu = eval (false)(); _root.ammunition._visible = true; _root.Health._visible = true;
Frame 3
stop(); Stage.ShowMenu = eval (false)(); _root.ammunition._visible = true; _root.Health._visible = true;
Instance of Symbol 179 MovieClip "player" in Frame 3
onClipEvent (load) { falling = 10; jump = 0; hangtime = 2; aim = 1; damage = 0; friction = 0; motion = 8; _root.score = 0; _root.ammunition.AMMO1 = 150; _root.ammunition.AMMO2 = 250; _root.ammunition.AMMO3 = 60; _root.ammunition.AMMO4 = 350; _root.ammunition.AMMO5 = 10; _root.kills = 0; _root.power = 0; _root.Health.vitality = 300 + (100 * _root.Health.armor); _root.Health.VPFULL = 300 + (100 * _root.Health.armor); } onClipEvent (enterFrame) { if (falling > 30) { falling == 30; jump == 0; } this._y = this._y - jump; this._y = this._y + falling; falling = falling + hangtime; damage = damage - friction; this.power._alpha = _root.power; } onClipEvent (enterFrame) { if ((this._y > 360) && (falling > 2)) { falling = 0; hangtime = 0; jump = 0; this._y = 355; } if (damage < 0) { damage = 0; friction = 0; } } onClipEvent (enterFrame) { if (key.IsDown(38) && (jump == 0)) { jump = 30; hangtime = 2; } } onClipEvent (enterFrame) { if (key.IsDown(39) && (_root.Health.vitality > 0)) { this._x = this._x + motion; _xscale = 100; _root.guns._xscale = 100; aim = 1; this.play(); } else if (key.IsDown(37) && (_root.Health.vitality > 0)) { this._x = this._x - motion; _xscale = -100; aim = -1; _root.guns._xscale = -100; this.play(); } if (key.IsDown(17) && (_root.Health.vitality > 0)) { _root.ammunition.play(); } else if (key.IsDown(40) && (_root.Health.vitality > 0)) { this.gotoAndPlay("sword"); _root.power = _root.power + 1.5; } } onClipEvent (enterFrame) { if (aim > 0) { _root.guns._x = this._x + 10; _root.guns._y = this._y; } else if (aim < 0) { _root.guns._x = this._x - 10; _root.guns._y = this._y; } } onClipEvent (mouseDown) { _root.guns.GUN.play(); _root.guns.GUN2.play(); _root.guns.GUN3.play(); _root.guns.GUN4.play(); _root.guns.GUN5.play(); } onClipEvent (mouseMove) { _root.guns.sword.play(); } onClipEvent (enterFrame) { if (_root.ammunition.AMMO1 == 0) { _root.ammunition.AMMO1 = 0; _root.guns.GUN.gotoAndStop("disable"); } else if (_root.ammunition.AMMO2 == 0) { _root.ammunition.AMMO2 = 0; _root.guns.GUN2.gotoAndStop("disable"); } else if (_root.ammunition.AMMO3 == 0) { _root.ammunition.AMMO3 = 0; _root.guns.GUN3.gotoAndStop("disable"); } else if (_root.ammunition.AMMO4 == 0) { _root.ammunition.AMMO4 = 0; _root.guns.GUN4.gotoAndStop("disable"); } else if (_root.ammunition.AMMO5 == 0) { _root.ammunition.AMMO5 = 0; _root.guns.GUN5.gotoAndStop("disable"); } } onClipEvent (enterFrame) { if (_root.Health.swordlevel == 1) { _root.ammunition.sword.gotoAndStop(1); this.sword.gotoAndStop(1); _root.Health.sword.gotoAndStop(1); } else if (_root.meter.swordlevel == 2) { _root.ammunition.sword.gotoAndStop(2); this.sword.gotoAndStop(2); _root.Health.sword.gotoAndStop(2); } else if (_root.meter.swordlevel == 3) { _root.ammunition.sword.gotoAndStop(3); this.sword.gotoAndStop(3); _root.Health.sword.gotoAndStop(3); } else if (_root.meter.swordlevel == 4) { _root.ammunition.sword.gotoAndStop(4); this.sword.gotoAndStop(4); _root.Health.sword.gotoAndStop(4); } else if (_root.meter.swordlevel == 5) { _root.ammunition.sword.gotoAndStop(5); this.sword.gotoAndStop(5); _root.Health.sword.gotoAndStop(5); } if (_root.Health.vitality < 0) { this.gotoAndStop("dead"); } } onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY.SWORD.blade.hitBox)) { this.gotoAndPlay("hurt"); damage = 15; friction = 2; motion = 0; _root.Health.vitality = _root.Health.vitality - 40; _root.Health.vitality = _root.Health.vitality - (_root.date * 20); } if (_root.ENEMY._x > _x) { this._x = this._x - damage; } else if (_root.ENEMY._x < _x) { this._x = this._x + damage; } } onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY.GUN.shoot.hitBox)) { this.gotoAndPlay("hurt"); jump = 8; hangtime = 1; damage = 2; friction = 1; _root.Health.vitality = _root.Health.vitality - 1; _root.Health.vitality = _root.Health.vitality - _root.date; } if (_root.ENEMY._x > _x) { this._x = this._x - damage; } else if (_root.ENEMY._x < _x) { this._x = this._x + damage; motion = 0; } if (_root.Health.vitality < 1) { this.motion = 0; this.gotoAndStop("dead"); _root.Health.vitality = 0; _y = 355; _root.guns._visible = false; _root.ENEMY.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY.GUN.gotoAndStop(1); motion = 0; } if (damage < 0) { damage = 0; } if (damage == 0) { motion = 8; } if (_root.kills == 1) { _root.tutorial.gotoAndStop(2); } if (_root.kills == 2) { _root.tutorial.gotoAndStop(3); } if (_root.kills == 3) { _root.tutorial.gotoAndStop(4); } if (_root.kills > 3) { _root.tutorial.gotoAndStop(5); _root.tutorial._visible = false; } if (_root.kills > 10) { _root.tutorial.gotoAndStop(6); _root.tutorial._visible = false; } if (this._x > 595) { this._x = 594; } else if (this._x < 5) { this._x = 4; } } onClipEvent (keyUp) { _root.pause._visible = false; }
Instance of Symbol 195 MovieClip "Guns" in Frame 3
onClipEvent (enterFrame) { _root.ANGLE._visible = false; ANGLE_x = int(_root.ANGLE._x - this._x); ANGLE_y = int(_root.ANGLE._y - this._y); if ((ANGLE_x > 0) && (ANGLE_y > 0)) { quadrante = Number(4); } if ((ANGLE_x < 0) && (ANGLE_y > 0)) { quadrante = Number(1); } if ((ANGLE_x < 0) && (ANGLE_y < 0)) { quadrante = Number(2); } if ((ANGLE_x > 0) && (ANGLE_y < 0)) { quadrante = Number(3); } abs_x = Math.abs(ANGLE_x); abs_y = Math.abs(ANGLE_y); tg = abs_y / abs_x; _root.navy2 = (Math.atan(tg) * Number(180)) / Math.PI; if (quadrante == 1) { ANGLE = Number(90) - Number(_root.navy2); } if (quadrante == 2) { ANGLE = Number(90) + Number(_root.navy2); } if (quadrante == 3) { ANGLE = Number(270) - Number(_root.navy2); } if (quadrante == 4) { ANGLE = Number(270) + Number(_root.navy2); } setProperty(_navy, _rotation , ANGLE); }
Instance of Symbol 197 MovieClip "ANGLE" in Frame 3
onClipEvent (load) { startDrag ("", true); }
Instance of Symbol 298 MovieClip "ENEMY" in Frame 3
onClipEvent (load) { falling = 10; jump = 0; hangtime = 2; aim = 1; damage = 0; blast = 0; friction = 0; Health = (_root.date * 200) + 200; autospawn = 0; rebirth = 0; HELL = _root.power * 2; } onClipEvent (enterFrame) { if (falling > 30) { falling == 30; } this._y = this._y + falling; falling = falling + hangtime; this._y = this._y - blast; damage = damage - friction; this.core._visible = false; } onClipEvent (enterFrame) { if ((this._y > 370) && (falling > 2)) { falling = 0; hangtime = 0; blast = 0; _rotation = 0; this._y = 365; } if (this._y > 345) { _rotation = 0; } } onClipEvent (enterFrame) { if (_root.player._x > (_x + 80)) { this._x = this._x + 4; this.SWORD.gotoAndStop(2); this._xscale = -100; } if (_root.player._x > (_x + 130)) { this._x = this._x - 2; this.GUN.gotoAndStop(2); this.SWORD.gotoAndStop(1); this._xscale = -100; } else if (_root.player._x > _x) { this.SWORD.gotoAndStop(2); this.GUN.gotoAndStop(1); } if (_root.player._x > _x) { this._x = this._x - damage; this._rotation = this._rotation + (damage / 5); } } onClipEvent (enterFrame) { if (_root.player._x < (_x - 80)) { this._x = this._x - 4; this.SWORD.gotoAndStop(2); this._xscale = 100; } if (_root.player._x < (_x - 130)) { this._x = this._x + 2; this.GUN.gotoAndStop(2); this.SWORD.gotoAndStop(1); this._xscale = 100; } else if (_root.player._x < _x) { this.SWORD.gotoAndStop(2); this.GUN.gotoAndStop(1); } if (_root.player._x < _x) { this._x = this._x + damage; this._rotation = this._rotation - (damage / 5); } } onClipEvent (enterFrame) { if (this.core.hitTest(_root.guns.GUN.hitbox)) { this.gotoAndPlay("shot"); blast = 0; hangtime = 2; damage = 10; falling = 0; friction = 3; Health = Health - (20 * _root.ammunition.level1); _root.score = _root.score + 20; _root.cash = _root.cash + 10; } else if (this.core.hitTest(_root.guns.GUN2.hitbox)) { this.gotoAndPlay("shot"); blast = 3; hangtime = 1; damage = 4; falling = 0; friction = 1; Health = Health - (20 * _root.ammunition.level2); _root.score = _root.score + 20; _root.cash = _root.cash + 10; } else if (this.core.hitTest(_root.guns.GUN3.hitbox)) { this.gotoAndPlay("bam"); blast = 0; hangtime = 2; damage = 10; falling = 0; friction = 1; Health = Health - (100 * _root.ammunition.level3); _root.score = _root.score + 50; _root.cash = _root.cash + 50; } else if (this.core.hitTest(_root.guns.GUN4.hitbox)) { this.gotoAndPlay("shot"); blast = 3; hangtime = 1; damage = 4; falling = 0; friction = 1; Health = Health - (8 * _root.ammunition.level4); _root.score = _root.score + 1; _root.cash = _root.cash + 1; } else if (this.core.hitTest(_root.guns.GUN5.hitbox)) { this.gotoAndPlay("shot"); hangtime = 2; Health = Health - (8 * _root.ammunition.level4); _root.score = _root.score + 300; _root.cash = _root.cash + 500; autospawn = 0; _root.kills = _root.kills + 1; rebirth = 2; Health = Health - 3000; this.gotoAndPlay("death3"); } else if (this.core.hitTest(_root.player.hitbox)) { this.gotoAndPlay("shot"); hangtime = 2; damage = 0.7 * _root.power; falling = 2; friction = 0.05 * _root.power; Health = Health - (HELL * _root.Health.swordlevel); _root.score = _root.score + 200; _root.cash = _root.cash + 100; } if (damage < 0) { damage = 0; friction = 0; } else if (this.core.hitTest(_root.player.hitbox) && (Health < 0)) { this.gotoAndPlay("death1"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 1100; _root.kills = _root.kills + 1; _root.cash = _root.cash + 200; } else if (this.core.hitTest(_root.guns.GUN4.hitbox) && (Health < 0)) { this.gotoAndPlay("death2"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 500; _root.kills = _root.kills + 1; _root.cash = _root.cash + 100; } else if (this.core.hitTest(_root.guns.GUN3.hitbox) && (Health < 0)) { this.gotoAndPlay("death3"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 1000; _root.kills = _root.kills + 1; _root.cash = _root.cash + 200; } else if (this.core.hitTest(_root.guns.GUN2.hitbox) && (Health < 0)) { this.gotoAndPlay("death2"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 500; _root.kills = _root.kills + 1; _root.cash = _root.cash + 100; } else if (this.core.hitTest(_root.guns.GUN.hitbox) && (Health < 0)) { this.gotoAndPlay("death2"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 500; _root.kills = _root.kills + 1; _root.cash = _root.cash + 100; } if (autospawn > 150) { this.Health = (_root.date * 200) + 200; autospawn = 0; rebirth = 0; hangtime = 3; this.gotoAndStop(1); } autospawn = autospawn + rebirth; } onClipEvent (enterFrame) { if (autospawn > 100) { _y = -100; } _root.Auto = this.Autospawn; _root.Healther = this.Health; HELL = _root.power * 2; } onClipEvent (enterFrame) { if (this._x > 701) { this._x = 700; } else if (this._x < -141) { this._x = -140; } _root.overkill._x = _x; _root.overkill._y = _y; if (Health < -40) { _root.overkill.play(); } else { _root.overkill.gotoAndStop(1); } }
Frame 4
stop(); Stage.ShowMenu = eval (false)();
Frame 5
stop(); Stage.ShowMenu = eval (false)();
Instance of Symbol 371 MovieClip in Frame 5
onClipEvent (enterFrame) { if (key.IsDown(32)) { _root.exit.play(); } }
Frame 6
stop(); Stage.ShowMenu = eval (false)();
Instance of Symbol 179 MovieClip "player" in Frame 6
onClipEvent (load) { falling = 10; jump = 0; hangtime = 2; aim = 1; damage = 0; friction = 0; motion = 8; _root.ammunition.AMMO1 = 150; _root.ammunition.AMMO2 = 250; _root.ammunition.AMMO3 = 60; _root.ammunition.AMMO4 = 350; _root.ammunition.AMMO5 = 10; _root.date = _root.date + 1; _root.power = 0; _root.Health.vitality = 300 + (100 * _root.Health.armor); _root.Health.VPFULL = 300 + (100 * _root.Health.armor); } onClipEvent (enterFrame) { if (falling > 30) { falling == 30; jump == 0; } this._y = this._y - jump; this._y = this._y + falling; falling = falling + hangtime; damage = damage - friction; this.power._alpha = _root.power; } onClipEvent (enterFrame) { if ((this._y > 360) && (falling > 2)) { falling = 0; hangtime = 0; jump = 0; this._y = 355; } if (damage < 0) { damage = 0; friction = 0; } } onClipEvent (enterFrame) { if (key.IsDown(38) && (jump == 0)) { jump = 30; hangtime = 2; } } onClipEvent (enterFrame) { if (key.IsDown(39) && (_root.Health.vitality > 0)) { this._x = this._x + motion; _xscale = 100; _root.guns._xscale = 100; aim = 1; this.play(); } else if (key.IsDown(37) && (_root.Health.vitality > 0)) { this._x = this._x - motion; _xscale = -100; aim = -1; _root.guns._xscale = -100; this.play(); } if (key.IsDown(17) && (_root.Health.vitality > 0)) { _root.ammunition.play(); } else if (key.IsDown(40) && (_root.Health.vitality > 0)) { this.gotoAndPlay("sword"); _root.power = _root.power + 1.5; } else if (key.IsDown(16) && (_root.Health.vitality > 0)) { _root.playlist.play(); } } onClipEvent (enterFrame) { if (aim > 0) { _root.guns._x = this._x + 10; _root.guns._y = this._y; } else if (aim < 0) { _root.guns._x = this._x - 10; _root.guns._y = this._y; } } onClipEvent (mouseDown) { _root.guns.GUN.play(); _root.guns.GUN2.play(); _root.guns.GUN3.play(); _root.guns.GUN4.play(); _root.guns.GUN5.play(); } onClipEvent (mouseMove) { _root.guns.sword.play(); } onClipEvent (enterFrame) { if (_root.ammunition.AMMO1 == 0) { _root.ammunition.AMMO1 = 0; _root.guns.GUN.gotoAndStop("disable"); } else if (_root.ammunition.AMMO2 == 0) { _root.ammunition.AMMO2 = 0; _root.guns.GUN2.gotoAndStop("disable"); } else if (_root.ammunition.AMMO3 == 0) { _root.ammunition.AMMO3 = 0; _root.guns.GUN3.gotoAndStop("disable"); } else if (_root.ammunition.AMMO4 == 0) { _root.ammunition.AMMO4 = 0; _root.guns.GUN4.gotoAndStop("disable"); } else if (_root.ammunition.AMMO5 == 0) { _root.ammunition.AMMO5 = 0; _root.guns.GUN5.gotoAndStop("disable"); } } onClipEvent (enterFrame) { if (_root.Health.swordlevel == 1) { _root.ammunition.sword.gotoAndStop(1); this.sword.gotoAndStop(1); _root.Health.sword.gotoAndStop(1); } else if (_root.meter.swordlevel == 2) { _root.ammunition.sword.gotoAndStop(2); this.sword.gotoAndStop(2); _root.Health.sword.gotoAndStop(2); } else if (_root.meter.swordlevel == 3) { _root.ammunition.sword.gotoAndStop(3); this.sword.gotoAndStop(3); _root.Health.sword.gotoAndStop(3); } else if (_root.meter.swordlevel == 4) { _root.ammunition.sword.gotoAndStop(4); this.sword.gotoAndStop(4); _root.Health.sword.gotoAndStop(4); } else if (_root.meter.swordlevel == 5) { _root.ammunition.sword.gotoAndStop(5); this.sword.gotoAndStop(5); _root.Health.sword.gotoAndStop(5); } if (_root.Health.vitality < 0) { this.gotoAndStop("dead"); } } onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY.SWORD.blade.hitBox)) { this.gotoAndPlay("hurt"); damage = 15; friction = 2; motion = 0; _root.Health.vitality = _root.Health.vitality - 40; } if (_root.ENEMY._x > _x) { this._x = this._x - damage; } else if (_root.ENEMY._x < _x) { this._x = this._x + damage; } } onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY.GUN.shoot.hitBox)) { this.gotoAndPlay("hurt"); jump = 8; hangtime = 1; damage = 2; friction = 1; _root.Health.vitality = _root.Health.vitality - 1; } if (_root.ENEMY._x > _x) { this._x = this._x - damage; } else if (_root.ENEMY._x < _x) { this._x = this._x + damage; motion = 0; } if (_root.Health.vitality < 1) { this.motion = 0; this.gotoAndStop("dead"); _root.Health.vitality = 0; _y = 355; _root.guns._visible = false; _root.ENEMY.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY.GUN.gotoAndStop(1); motion = 0; } if (damage < 0) { damage = 0; } if (damage == 0) { motion = 8; } if (_root.kills == 1) { _root.tutorial.gotoAndStop(2); } if (_root.kills == 2) { _root.tutorial.gotoAndStop(3); } if (_root.kills == 3) { _root.tutorial.gotoAndStop(4); } if (_root.kills > 3) { _root.tutorial.gotoAndStop(5); _root.tutorial._visible = false; } if (_root.kills > 10) { _root.tutorial.gotoAndStop(6); _root.tutorial._visible = false; } if (this._x > 595) { this._x = 594; } else if (this._x < 5) { this._x = 4; } } onClipEvent (keyUp) { _root.pause._visible = false; }
Instance of Symbol 195 MovieClip "Guns" in Frame 6
onClipEvent (enterFrame) { _root.ANGLE._visible = false; ANGLE_x = int(_root.ANGLE._x - this._x); ANGLE_y = int(_root.ANGLE._y - this._y); if ((ANGLE_x > 0) && (ANGLE_y > 0)) { quadrante = Number(4); } if ((ANGLE_x < 0) && (ANGLE_y > 0)) { quadrante = Number(1); } if ((ANGLE_x < 0) && (ANGLE_y < 0)) { quadrante = Number(2); } if ((ANGLE_x > 0) && (ANGLE_y < 0)) { quadrante = Number(3); } abs_x = Math.abs(ANGLE_x); abs_y = Math.abs(ANGLE_y); tg = abs_y / abs_x; _root.navy2 = (Math.atan(tg) * Number(180)) / Math.PI; if (quadrante == 1) { ANGLE = Number(90) - Number(_root.navy2); } if (quadrante == 2) { ANGLE = Number(90) + Number(_root.navy2); } if (quadrante == 3) { ANGLE = Number(270) - Number(_root.navy2); } if (quadrante == 4) { ANGLE = Number(270) + Number(_root.navy2); } setProperty(_navy, _rotation , ANGLE); }
Instance of Symbol 197 MovieClip "ANGLE" in Frame 6
onClipEvent (load) { startDrag ("", true); }
Instance of Symbol 298 MovieClip "ENEMY" in Frame 6
onClipEvent (load) { falling = 10; jump = 0; hangtime = 2; aim = 1; damage = 0; blast = 0; friction = 0; Health = (_root.date * 200) + 200; autospawn = 0; rebirth = 0; HELL = _root.power * 2; } onClipEvent (enterFrame) { if (falling > 30) { falling == 30; } this._y = this._y + falling; falling = falling + hangtime; this._y = this._y - blast; damage = damage - friction; this.core._visible = false; } onClipEvent (enterFrame) { if ((this._y > 370) && (falling > 2)) { falling = 0; hangtime = 0; blast = 0; _rotation = 0; this._y = 365; } if (this._y > 345) { _rotation = 0; } } onClipEvent (enterFrame) { if (_root.player._x > (_x + 80)) { this._x = this._x + 4; this.SWORD.gotoAndStop(2); this._xscale = -100; } if (_root.player._x > (_x + 130)) { this._x = this._x - 2; this.GUN.gotoAndStop(2); this.SWORD.gotoAndStop(1); this._xscale = -100; } else if (_root.player._x > _x) { this.SWORD.gotoAndStop(2); this.GUN.gotoAndStop(1); } if (_root.player._x > _x) { this._x = this._x - damage; this._rotation = this._rotation + (damage / 5); } } onClipEvent (enterFrame) { if (_root.player._x < (_x - 80)) { this._x = this._x - 4; this.SWORD.gotoAndStop(2); this._xscale = 100; } if (_root.player._x < (_x - 130)) { this._x = this._x + 2; this.GUN.gotoAndStop(2); this.SWORD.gotoAndStop(1); this._xscale = 100; } else if (_root.player._x < _x) { this.SWORD.gotoAndStop(2); this.GUN.gotoAndStop(1); } if (_root.player._x < _x) { this._x = this._x + damage; this._rotation = this._rotation - (damage / 5); } } onClipEvent (enterFrame) { if (this.core.hitTest(_root.guns.GUN.hitbox)) { this.gotoAndPlay("shot"); blast = 0; hangtime = 2; damage = 10; falling = 0; friction = 3; Health = Health - (20 * _root.ammunition.level1); _root.score = _root.score + 20; _root.cash = _root.cash + 10; } else if (this.core.hitTest(_root.guns.GUN2.hitbox)) { this.gotoAndPlay("shot"); blast = 3; hangtime = 1; damage = 4; falling = 0; friction = 1; Health = Health - (20 * _root.ammunition.level2); _root.score = _root.score + 20; _root.cash = _root.cash + 10; } else if (this.core.hitTest(_root.guns.GUN3.hitbox)) { this.gotoAndPlay("bam"); blast = 0; hangtime = 2; damage = 10; falling = 0; friction = 1; Health = Health - (100 * _root.ammunition.level3); _root.score = _root.score + 50; _root.cash = _root.cash + 50; } else if (this.core.hitTest(_root.guns.GUN4.hitbox)) { this.gotoAndPlay("shot"); blast = 3; hangtime = 1; damage = 4; falling = 0; friction = 1; Health = Health - (8 * _root.ammunition.level4); _root.score = _root.score + 1; _root.cash = _root.cash + 1; } else if (this.core.hitTest(_root.guns.GUN5.hitbox)) { this.gotoAndPlay("shot"); hangtime = 2; Health = Health - (8 * _root.ammunition.level4); _root.score = _root.score + 300; _root.cash = _root.cash + 500; autospawn = 0; _root.kills = _root.kills + 1; rebirth = 2; Health = Health - 3000; this.gotoAndPlay("death3"); } else if (this.core.hitTest(_root.player.hitbox)) { this.gotoAndPlay("shot"); hangtime = 2; damage = 0.7 * _root.power; falling = 2; friction = 0.05 * _root.power; Health = Health - (HELL * _root.Health.swordlevel); _root.score = _root.score + 200; _root.cash = _root.cash + 100; } if (damage < 0) { damage = 0; friction = 0; } else if (this.core.hitTest(_root.player.hitbox) && (Health < 0)) { this.gotoAndPlay("death1"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 1100; _root.kills = _root.kills + 1; _root.cash = _root.cash + 200; } else if (this.core.hitTest(_root.guns.GUN4.hitbox) && (Health < 0)) { this.gotoAndPlay("death2"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 500; _root.kills = _root.kills + 1; _root.cash = _root.cash + 100; } else if (this.core.hitTest(_root.guns.GUN3.hitbox) && (Health < 0)) { this.gotoAndPlay("death3"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 1000; _root.kills = _root.kills + 1; _root.cash = _root.cash + 200; } else if (this.core.hitTest(_root.guns.GUN2.hitbox) && (Health < 0)) { this.gotoAndPlay("death2"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 500; _root.kills = _root.kills + 1; _root.cash = _root.cash + 100; } else if (this.core.hitTest(_root.guns.GUN.hitbox) && (Health < 0)) { this.gotoAndPlay("death2"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 500; _root.kills = _root.kills + 1; _root.cash = _root.cash + 100; } if (autospawn > 150) { this.Health = (_root.date * 200) + 200; autospawn = 0; rebirth = 0; hangtime = 3; this.gotoAndStop(1); } autospawn = autospawn + rebirth; } onClipEvent (enterFrame) { if (autospawn > 100) { _y = -100; } _root.Auto = this.Autospawn; _root.Healther = this.Health; HELL = _root.power * 2; } onClipEvent (enterFrame) { if (this._x > 701) { this._x = 700; } else if (this._x < -141) { this._x = -140; } _root.overkill._x = _x; _root.overkill._y = _y; if (Health < -40) { _root.overkill.play(); } else { _root.overkill.gotoAndStop(1); } }
Frame 7
stop(); Stage.ShowMenu = eval (false)();
Frame 8
stop(); Stage.ShowMenu = eval (false)();
Frame 9
gotoAndStop (6); stop(); Stage.ShowMenu = eval (false)();
Frame 10
stop(); Stage.ShowMenu = eval (false)();
Instance of Symbol 426 MovieClip in Frame 10
onClipEvent (enterFrame) { if (key.IsDown(13)) { _root.exit.play(); } }
Symbol 7 Button
on (release) { _quality = "Low"; }
Symbol 8 Button
on (release) { _quality = "Medium"; }
Symbol 9 Button
on (release) { _quality = "High"; }
Symbol 22 MovieClip Frame 1
stop();
Symbol 22 MovieClip Frame 2
_root.ammunition.AMMO2 = _root.ammunition.AMMO2 - 1;
Symbol 22 MovieClip Frame 3
gotoAndStop (1); gotoAndStop (1);
Symbol 40 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 40 MovieClip Frame 2
gotoAndPlay (1);
Instance of Symbol 39 MovieClip in Symbol 40 MovieClip Frame 3
onClipEvent (enterFrame) { if (key.IsDown(32)) { _root.exit.play(); } }
Symbol 49 Button
on (release) { getURL ("http://www.dizimz.net/", "_blank"); }
Symbol 53 Button
on (release) { getURL ("http://www.gamesofgondor.com/", "_blank"); }
Symbol 88 MovieClip Frame 1
stop();
Instance of Symbol 15 MovieClip "sword" in Symbol 88 MovieClip Frame 1
onClipEvent (enterFrame) { _root.guns.gotoAndStop(1); }
Symbol 88 MovieClip Frame 6
stop();
Instance of Symbol 15 MovieClip "sword" in Symbol 88 MovieClip Frame 6
onClipEvent (enterFrame) { _root.guns.gotoAndStop(2); }
Symbol 88 MovieClip Frame 11
stop();
Instance of Symbol 15 MovieClip "sword" in Symbol 88 MovieClip Frame 11
onClipEvent (enterFrame) { _root.guns.gotoAndStop(3); }
Symbol 88 MovieClip Frame 16
stop();
Instance of Symbol 15 MovieClip "sword" in Symbol 88 MovieClip Frame 16
onClipEvent (enterFrame) { _root.guns.gotoAndStop(4); }
Symbol 88 MovieClip Frame 22
stop();
Instance of Symbol 15 MovieClip "sword" in Symbol 88 MovieClip Frame 22
onClipEvent (enterFrame) { _root.guns.gotoAndStop(5); }
Symbol 109 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 35
stopAllSounds();
Symbol 112 MovieClip Frame 36
_root.play();
Symbol 151 MovieClip Frame 1
stopAllSounds();
Symbol 151 MovieClip Frame 224
stop(); _root.play();
Symbol 178 MovieClip Frame 49
_root.death.play();
Symbol 178 MovieClip Frame 50
stop();
Symbol 179 MovieClip Frame 2
_root.power = 0;
Symbol 179 MovieClip Frame 20
gotoAndPlay (2);
Symbol 179 MovieClip Frame 31
_root.power = 0;
Symbol 179 MovieClip Frame 32
gotoAndPlay (2);
Symbol 179 MovieClip Frame 39
gotoAndPlay (2);
Symbol 179 MovieClip Frame 40
stop();
Symbol 184 MovieClip Frame 1
stop();
Symbol 184 MovieClip Frame 2
_root.ammunition.AMMO1 = _root.ammunition.AMMO1 - 1;
Symbol 184 MovieClip Frame 8
gotoAndStop (1);
Symbol 187 MovieClip Frame 1
stop();
Symbol 187 MovieClip Frame 2
_root.ammunition.AMMO3 = _root.ammunition.AMMO3 - 1;
Symbol 187 MovieClip Frame 19
gotoAndStop (1);
Symbol 191 MovieClip Frame 1
stop();
Symbol 191 MovieClip Frame 2
_root.ammunition.AMMO4 = _root.ammunition.AMMO4 - 1;
Symbol 191 MovieClip Frame 3
gotoAndStop (1);
Symbol 194 MovieClip Frame 1
stop();
Symbol 194 MovieClip Frame 2
_root.ammunition.AMMO5 = _root.ammunition.AMMO5 - 1;
Symbol 194 MovieClip Frame 28
gotoAndStop (1);
Symbol 195 MovieClip Frame 1
stop();
Symbol 195 MovieClip Frame 2
stop();
Symbol 195 MovieClip Frame 3
stop();
Symbol 195 MovieClip Frame 4
stop();
Symbol 195 MovieClip Frame 5
stop();
Symbol 212 MovieClip Frame 1
stop();
Symbol 212 MovieClip Frame 2
stop();
Symbol 242 MovieClip Frame 1
stop();
Symbol 242 MovieClip Frame 2
stop();
Symbol 298 MovieClip Frame 1
stop();
Symbol 298 MovieClip Frame 6
gotoAndStop (1);
Symbol 298 MovieClip Frame 29
gotoAndStop (1);
Symbol 298 MovieClip Frame 73
gotoAndStop (149); stop();
Symbol 298 MovieClip Frame 118
gotoAndStop (149); stop();
Symbol 298 MovieClip Frame 148
gotoAndStop (149); stop();
Symbol 298 MovieClip Frame 149
stop();
Symbol 301 MovieClip Frame 1
stop();
Symbol 314 MovieClip Frame 1
stop();
Symbol 314 MovieClip Frame 2
stop();
Symbol 314 MovieClip Frame 3
stop();
Symbol 314 MovieClip Frame 4
stop();
Symbol 314 MovieClip Frame 5
stop();
Symbol 314 MovieClip Frame 6
stop(); _root.exit.play();
Symbol 317 MovieClip Frame 25
stop();
Symbol 323 MovieClip Frame 1
stop();
Symbol 323 MovieClip Frame 2
stopAllSounds();
Symbol 323 MovieClip Frame 150
stop(); _root.gotoAndStop("result");
Symbol 330 MovieClip Frame 1
stopAllSounds();
Symbol 330 MovieClip Frame 2
stop();
Symbol 361 Button
on (release) { if (_root.cash > _root.UPGRADE1) { _root.cashsound.play(); _root.ammunition.level1 = _root.ammunition.level1 + 1; _root.cash = _root.cash - UPGRADE1; _root.UPGRADE1 = _root.UPGRADE1 * 2; } }
Symbol 362 Button
on (release) { if (_root.cash > _root.UPGRADE2) { _root.cashsound.play(); _root.ammunition.level2 = _root.ammunition.level2 + 1; _root.cash = _root.cash - UPGRADE2; _root.UPGRADE2 = _root.UPGRADE2 * 2; } }
Symbol 363 Button
on (release) { if (_root.cash > _root.UPGRADE3) { _root.cashsound.play(); _root.ammunition.level3 = _root.ammunition.level3 + 1; _root.cash = _root.cash - UPGRADE3; _root.UPGRADE3 = _root.UPGRADE3 * 2; } }
Symbol 364 Button
on (release) { if (_root.cash > _root.UPGRADE4) { _root.cashsound.play(); _root.ammunition.level4 = _root.ammunition.level4 + 1; _root.cash = _root.cash - UPGRADE4; _root.UPGRADE4 = _root.UPGRADE4 * 2; } }
Symbol 365 Button
on (release) { if (_root.cash > _root.UPGRADE6) { _root.cashsound.play(); _root.Health.armor = _root.Health.armor + 1; _root.cash = _root.cash - UPGRADE6; _root.UPGRADE6 = _root.UPGRADE6 * 2; _root.Health.VPfull = _root.Health.VPfull + 100; _root.Health.vitality = _root.Health.vitality + 100; } }
Symbol 366 Button
on (release) { if (_root.cash > _root.UPGRADE5) { _root.cashsound.play(); _root.Health.Swordlevel = _root.Health.Swordlevel + 1; _root.cash = _root.cash - UPGRADE5; _root.UPGRADE5 = _root.UPGRADE5 * 2; } }
Symbol 367 Button
on (release) { getURL ("http://www.dizimz.net/", "_blank"); } on (keyPress "<Space>") { _root.exit.play(); }
Symbol 374 MovieClip Frame 51
stop();
Symbol 383 MovieClip Frame 3145
stop(); _root.exit.play();
Symbol 397 MovieClip Frame 1
stop();
Symbol 397 MovieClip Frame 2
stopAllSounds();
Symbol 397 MovieClip Frame 6
stop();
Symbol 397 MovieClip Frame 7
stopAllSounds();
Symbol 397 MovieClip Frame 11
stop();
Symbol 397 MovieClip Frame 12
stopAllSounds();
Symbol 397 MovieClip Frame 16
stop();
Symbol 397 MovieClip Frame 17
stopAllSounds();
Symbol 397 MovieClip Frame 21
stop();
Symbol 397 MovieClip Frame 22
stopAllSounds();
Symbol 402 MovieClip Frame 45
stop(); _root.play();
Symbol 434 Button
on (release) { var sendvars = new LoadVars(); sendvars.pname = _root.name; sendvars.pkills = _root.kills; sendvars.pscore = _root.Score; sendvars.send("http://www.phrozenflame.com/games/urbanwizard/postscore.php", "_self", "GET"); }
Symbol 438 MovieClip Frame 1
stopAllSounds();
Symbol 438 MovieClip Frame 2
stopAllSounds();
Symbol 438 MovieClip Frame 3
stopAllSounds();
Symbol 438 MovieClip Frame 4
stopAllSounds();
Symbol 438 MovieClip Frame 31
stop();

Library Items

Symbol 1 BitmapUsed by:2 92
Symbol 2 GraphicUses:1Used by:3
Symbol 3 MovieClipUses:2Used by:Timeline
Symbol 4 GraphicUsed by:Timeline
Symbol 5 GraphicUsed by:7 8 9
Symbol 6 GraphicUsed by:7 8 9
Symbol 7 ButtonUses:5 6Used by:Timeline
Symbol 8 ButtonUses:5 6Used by:Timeline
Symbol 9 ButtonUses:5 6Used by:Timeline
Symbol 10 FontUsed by:11 12 13 42 57 58 59 66 73 78 84 94 96 97 100 102 103 104 105 310 311 312 313 320 334 335 336 337 338 339 344 346 353 354 357 359 360 369 385 386 387 401 418 419 427
Symbol 11 TextUses:10Used by:Timeline
Symbol 12 TextUses:10Used by:Timeline
Symbol 13 TextUses:10Used by:Timeline
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:32 88 106 178 179  Timeline
Symbol 16 GraphicUsed by:22
Symbol 17 GraphicUsed by:22
Symbol 18 GraphicUsed by:22
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:22 179 184 187 191 194
Symbol 21 SoundUsed by:22 184
Symbol 22 MovieClipUses:16 17 18 20 21Used by:32 195
Symbol 23 GraphicUsed by:32
Symbol 24 GraphicUsed by:32
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:32
Symbol 27 GraphicUsed by:32
Symbol 28 GraphicUsed by:32
Symbol 29 BitmapUsed by:30 417
Symbol 30 GraphicUses:29Used by:32 330
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:15 22 23 24 26 27 28 30 31Used by:Timeline
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:40
Symbol 35 GraphicUsed by:40
Symbol 36 FontUsed by:37 38
Symbol 37 TextUses:36Used by:40
Symbol 38 TextUses:36Used by:39
Symbol 39 MovieClipUses:38Used by:40
Symbol 40 MovieClipUses:34 35 37 39Used by:Timeline
Symbol 41 FontUsed by:42 57 60 61 62 63 66 67 68 69 73 74 75 76 78 79 80 81 85 86 87 95 98 99 101 131 140 302 303 304 305 306 307 308 310 311 312 313 321 325 334 335 336 337 338 340 341 342 343 345 347 348 349 350 351 352 355 356 370 388 390 391 393 395 399 400 404 405 406 407 408 409 410 411 412 413 414 415 416 420 421 422 423 424 425 430 432 433
Symbol 42 TextUses:10 41Used by:Timeline
Symbol 43 GraphicUsed by:44 49 367
Symbol 44 MovieClipUses:43Used by:48
Symbol 45 GraphicUsed by:46 49 367
Symbol 46 MovieClipUses:45Used by:48
Symbol 47 GraphicUsed by:48 49 367
Symbol 48 MovieClipUses:44 46 47Used by:49 367
Symbol 49 ButtonUses:48 43 45 47Used by:151  Timeline
Symbol 50 GraphicUsed by:53
Symbol 51 GraphicUsed by:52 53
Symbol 52 MovieClipUses:51Used by:53
Symbol 53 ButtonUses:50 52 51Used by:151  Timeline
Symbol 54 GraphicUsed by:Timeline
Symbol 55 GraphicUsed by:88
Symbol 56 GraphicUsed by:88
Symbol 57 TextUses:10 41Used by:88
Symbol 58 TextUses:10Used by:88
Symbol 59 TextUses:10Used by:88
Symbol 60 EditableTextUses:41Used by:88
Symbol 61 EditableTextUses:41Used by:88
Symbol 62 TextUses:41Used by:88
Symbol 63 EditableTextUses:41Used by:88
Symbol 64 SoundUsed by:88 187
Symbol 65 GraphicUsed by:88
Symbol 66 TextUses:10 41Used by:88
Symbol 67 EditableTextUses:41Used by:88
Symbol 68 EditableTextUses:41Used by:88
Symbol 69 EditableTextUses:41Used by:88
Symbol 70 GraphicUsed by:88
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:88 187
Symbol 73 TextUses:10 41Used by:88
Symbol 74 EditableTextUses:41Used by:88
Symbol 75 EditableTextUses:41Used by:88
Symbol 76 EditableTextUses:41Used by:88
Symbol 77 GraphicUsed by:88
Symbol 78 TextUses:10 41Used by:88
Symbol 79 EditableTextUses:41Used by:88
Symbol 80 EditableTextUses:41Used by:88
Symbol 81 EditableTextUses:41Used by:88
Symbol 82 GraphicUsed by:88
Symbol 83 GraphicUsed by:88
Symbol 84 TextUses:10Used by:88
Symbol 85 EditableTextUses:41Used by:88
Symbol 86 EditableTextUses:41Used by:88
Symbol 87 EditableTextUses:41Used by:88
Symbol 88 MovieClipUses:55 15 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87Used by:Timeline
Symbol 89 GraphicUsed by:106
Symbol 90 GraphicUsed by:106
Symbol 91 GraphicUsed by:106
Symbol 92 GraphicUses:1Used by:106
Symbol 93 GraphicUsed by:106
Symbol 94 TextUses:10Used by:106
Symbol 95 EditableTextUses:41Used by:106
Symbol 96 TextUses:10Used by:106
Symbol 97 TextUses:10Used by:106
Symbol 98 EditableTextUses:41Used by:106
Symbol 99 EditableTextUses:41Used by:106
Symbol 100 TextUses:10Used by:106
Symbol 101 EditableTextUses:41Used by:106
Symbol 102 TextUses:10Used by:106
Symbol 103 TextUses:10Used by:106
Symbol 104 TextUses:10Used by:106
Symbol 105 TextUses:10Used by:106
Symbol 106 MovieClipUses:89 15 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105Used by:Timeline
Symbol 107 GraphicUsed by:109
Symbol 108 SoundUsed by:109
Symbol 109 MovieClipUses:107 108Used by:Timeline
Symbol 110 ShapeTweeningUsed by:112
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:110 111Used by:Timeline
Symbol 113 GraphicUsed by:151 323
Symbol 114 SoundUsed by:151
Symbol 115 GraphicUsed by:151
Symbol 116 GraphicUsed by:151
Symbol 117 GraphicUsed by:151
Symbol 118 GraphicUsed by:151
Symbol 119 GraphicUsed by:151
Symbol 120 GraphicUsed by:151
Symbol 121 GraphicUsed by:151
Symbol 122 GraphicUsed by:151
Symbol 123 GraphicUsed by:151
Symbol 124 GraphicUsed by:151
Symbol 125 GraphicUsed by:151
Symbol 126 GraphicUsed by:151
Symbol 127 GraphicUsed by:151
Symbol 128 GraphicUsed by:151
Symbol 129 GraphicUsed by:151
Symbol 130 GraphicUsed by:151
Symbol 131 TextUses:41Used by:151
Symbol 132 GraphicUsed by:151
Symbol 133 GraphicUsed by:151
Symbol 134 GraphicUsed by:151
Symbol 135 GraphicUsed by:151
Symbol 136 GraphicUsed by:151
Symbol 137 GraphicUsed by:151
Symbol 138 GraphicUsed by:151
Symbol 139 GraphicUsed by:151
Symbol 140 TextUses:41Used by:151
Symbol 141 GraphicUsed by:151
Symbol 142 GraphicUsed by:151
Symbol 143 GraphicUsed by:151
Symbol 144 GraphicUsed by:151
Symbol 145 GraphicUsed by:151
Symbol 146 GraphicUsed by:151
Symbol 147 GraphicUsed by:151
Symbol 148 GraphicUsed by:151
Symbol 149 GraphicUsed by:151
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:113 49 114 115 116 117 118 119 120 121 122 123 124 53 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 SS1Used by:Timeline
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:Timeline
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:154Used by:178 179
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:156Used by:178 179 187 195
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:158Used by:160
Symbol 160 MovieClipUses:159Used by:179
Symbol 161 GraphicUsed by:179
Symbol 162 GraphicUsed by:167
Symbol 163 GraphicUsed by:167
Symbol 164 GraphicUsed by:167
Symbol 165 GraphicUsed by:167
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:162 163 164 165 166Used by:179
Symbol 168 GraphicUsed by:179
Symbol 169 GraphicUsed by:179
Symbol 170 GraphicUsed by:179
Symbol 171 GraphicUsed by:179
Symbol 172 GraphicUsed by:179
Symbol 173 GraphicUsed by:179
Symbol 174 GraphicUsed by:179
Symbol 175 GraphicUsed by:179
Symbol 176 ShapeTweeningUsed by:178
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:15 155 157 176 177Used by:179
Symbol 179 MovieClipUses:15 155 157 160 20 161 167 168 169 170 171 172 173 174 175 178 SS2Used by:Timeline
Symbol 180 GraphicUsed by:184
Symbol 181 GraphicUsed by:184
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:182Used by:184 187
Symbol 184 MovieClipUses:180 21 181 20 183Used by:195
Symbol 185 SoundUsed by:187 194
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:72 157 185 186 183 20 64Used by:195
Symbol 188 GraphicUsed by:191
Symbol 189 GraphicUsed by:191
Symbol 190 SoundUsed by:191 241
Symbol 191 MovieClipUses:188 189 20 190Used by:195
Symbol 192 GraphicUsed by:194
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:192 20 193 185Used by:195
Symbol 195 MovieClipUses:184 157 22 187 191 194Used by:Timeline
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClipUses:196Used by:Timeline
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198Used by:211 212
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:200Used by:211
Symbol 202 GraphicUsed by:211
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:203Used by:211
Symbol 205 SoundUsed by:211
Symbol 206 GraphicUsed by:211
Symbol 207 GraphicUsed by:211
Symbol 208 GraphicUsed by:211
Symbol 209 GraphicUsed by:211
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:199 201 202 204 205 206 207 208 209 210Used by:212
Symbol 212 MovieClipUses:199 211Used by:246 262 298
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:213Used by:298
Symbol 215 GraphicUsed by:242
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClipUses:216Used by:241
Symbol 218 GraphicUsed by:241
Symbol 219 GraphicUsed by:241
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClipUses:220Used by:241
Symbol 222 GraphicUsed by:241
Symbol 223 GraphicUsed by:241
Symbol 224 GraphicUsed by:241
Symbol 225 GraphicUsed by:241
Symbol 226 GraphicUsed by:241
Symbol 227 GraphicUsed by:241
Symbol 228 GraphicUsed by:241
Symbol 229 GraphicUsed by:241
Symbol 230 GraphicUsed by:241
Symbol 231 GraphicUsed by:241
Symbol 232 GraphicUsed by:241
Symbol 233 GraphicUsed by:241
Symbol 234 GraphicUsed by:241
Symbol 235 GraphicUsed by:241
Symbol 236 GraphicUsed by:241
Symbol 237 GraphicUsed by:241
Symbol 238 GraphicUsed by:241
Symbol 239 GraphicUsed by:241
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:217 218 219 221 190 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240Used by:242
Symbol 242 MovieClipUses:215 241Used by:298
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClipUses:243Used by:298
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClipUses:212 245Used by:298
Symbol 247 GraphicUsed by:298
Symbol 248 GraphicUsed by:298
Symbol 249 GraphicUsed by:298
Symbol 250 GraphicUsed by:298
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClipUses:251Used by:298
Symbol 253 GraphicUsed by:298
Symbol 254 GraphicUsed by:298
Symbol 255 GraphicUsed by:298
Symbol 256 GraphicUsed by:298
Symbol 257 GraphicUsed by:298
Symbol 258 GraphicUsed by:298
Symbol 259 GraphicUsed by:298
Symbol 260 GraphicUsed by:298
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClipUses:212 261Used by:298
Symbol 263 GraphicUsed by:298
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClipUses:264Used by:298
Symbol 266 SoundUsed by:298
Symbol 267 GraphicUsed by:298
Symbol 268 GraphicUsed by:298
Symbol 269 SoundUsed by:298
Symbol 270 GraphicUsed by:298
Symbol 271 GraphicUsed by:298
Symbol 272 GraphicUsed by:298
Symbol 273 GraphicUsed by:298
Symbol 274 GraphicUsed by:298
Symbol 275 ShapeTweeningUsed by:298
Symbol 276 GraphicUsed by:298
Symbol 277 GraphicUsed by:278
Symbol 278 MovieClipUses:277Used by:298
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClipUses:279Used by:298
Symbol 281 ShapeTweeningUsed by:298
Symbol 282 GraphicUsed by:298
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClipUses:283Used by:298
Symbol 285 GraphicUsed by:298
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClipUses:286Used by:298
Symbol 288 SoundUsed by:298
Symbol 289 GraphicUsed by:298
Symbol 290 GraphicUsed by:298
Symbol 291 GraphicUsed by:298
Symbol 292 GraphicUsed by:298
Symbol 293 GraphicUsed by:298
Symbol 294 GraphicUsed by:298
Symbol 295 GraphicUsed by:298
Symbol 296 GraphicUsed by:298
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClipUses:212 214 242 244 246 247 248 249 250 252 253 254 255 256 257 258 259 260 262 263 265 266 267 268 269 270 271 272 273 274 275 276 278 280 281 282 284 285 287 288 289 290 291 292 293 294 295 296 297Used by:Timeline
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClipUses:299Used by:301
Symbol 301 MovieClipUses:300Used by:Timeline
Symbol 302 EditableTextUses:41Used by:Timeline
Symbol 303 EditableTextUses:41Used by:Timeline
Symbol 304 EditableTextUses:41Used by:Timeline
Symbol 305 EditableTextUses:41Used by:Timeline
Symbol 306 EditableTextUses:41Used by:Timeline
Symbol 307 EditableTextUses:41Used by:Timeline
Symbol 308 EditableTextUses:41Used by:Timeline
Symbol 309 GraphicUsed by:314
Symbol 310 TextUses:10 41Used by:314
Symbol 311 TextUses:10 41Used by:314
Symbol 312 TextUses:10 41Used by:314
Symbol 313 TextUses:10 41Used by:314
Symbol 314 MovieClipUses:309 310 311 312 313Used by:Timeline
Symbol 315 ShapeTweeningUsed by:317
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClipUses:315 316Used by:Timeline
Symbol 318 ShapeTweeningUsed by:323
Symbol 319 SoundUsed by:323
Symbol 320 TextUses:10Used by:322
Symbol 321 TextUses:41Used by:322
Symbol 322 MovieClipUses:320 321Used by:323
Symbol 323 MovieClipUses:318 319 113 322Used by:Timeline
Symbol 324 SoundUsed by:397  Timeline
Symbol 325 EditableTextUses:41Used by:Timeline
Symbol 326 GraphicUsed by:Timeline
Symbol 327 GraphicUsed by:330
Symbol 328 GraphicUsed by:330
Symbol 329 SoundUsed by:330
Symbol 330 MovieClipUses:327 30 328 329Used by:Timeline
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClipUses:331Used by:Timeline
Symbol 333 GraphicUsed by:Timeline
Symbol 334 TextUses:10 41Used by:Timeline
Symbol 335 TextUses:10 41Used by:Timeline
Symbol 336 TextUses:10 41Used by:Timeline
Symbol 337 TextUses:10 41Used by:Timeline
Symbol 338 TextUses:10 41Used by:Timeline
Symbol 339 TextUses:10Used by:Timeline
Symbol 340 EditableTextUses:41Used by:Timeline
Symbol 341 EditableTextUses:41Used by:Timeline
Symbol 342 EditableTextUses:41Used by:Timeline
Symbol 343 EditableTextUses:41Used by:Timeline
Symbol 344 TextUses:10Used by:Timeline
Symbol 345 EditableTextUses:41Used by:Timeline
Symbol 346 TextUses:10Used by:Timeline
Symbol 347 EditableTextUses:41Used by:Timeline
Symbol 348 EditableTextUses:41Used by:Timeline
Symbol 349 EditableTextUses:41Used by:Timeline
Symbol 350 EditableTextUses:41Used by:Timeline
Symbol 351 EditableTextUses:41Used by:Timeline
Symbol 352 EditableTextUses:41Used by:Timeline
Symbol 353 TextUses:10Used by:Timeline
Symbol 354 TextUses:10Used by:Timeline
Symbol 355 EditableTextUses:41Used by:Timeline
Symbol 356 EditableTextUses:41Used by:Timeline
Symbol 357 TextUses:10Used by:Timeline
Symbol 358 GraphicUsed by:361 362 363 364 365 366
Symbol 359 TextUses:10Used by:361 362 363 364 365 366
Symbol 360 TextUses:10Used by:361 362 363 364 365 366
Symbol 361 ButtonUses:358 359 360Used by:Timeline
Symbol 362 ButtonUses:358 359 360Used by:Timeline
Symbol 363 ButtonUses:358 359 360Used by:Timeline
Symbol 364 ButtonUses:358 359 360Used by:Timeline
Symbol 365 ButtonUses:358 359 360Used by:Timeline
Symbol 366 ButtonUses:358 359 360Used by:Timeline
Symbol 367 ButtonUses:48 43 45 47Used by:Timeline
Symbol 368 GraphicUsed by:371
Symbol 369 TextUses:10Used by:371
Symbol 370 TextUses:41Used by:371
Symbol 371 MovieClipUses:368 369 370Used by:Timeline
Symbol 372 ShapeTweeningUsed by:374
Symbol 373 GraphicUsed by:374
Symbol 374 MovieClipUses:372 373Used by:Timeline
Symbol 375 SoundUsed by:Timeline
Symbol 376 ShapeTweeningUsed by:383
Symbol 377 GraphicUsed by:378
Symbol 378 MovieClipUses:377Used by:383
Symbol 379 ShapeTweeningUsed by:383
Symbol 380 ShapeTweeningUsed by:383
Symbol 381 ShapeTweeningUsed by:383
Symbol 382 GraphicUsed by:383
Symbol 383 MovieClipUses:376 378 379 380 381 382Used by:Timeline
Symbol 384 GraphicUsed by:397
Symbol 385 TextUses:10Used by:397
Symbol 386 TextUses:10Used by:397
Symbol 387 TextUses:10Used by:397
Symbol 388 TextUses:41Used by:397
Symbol 389 SoundUsed by:397
Symbol 390 TextUses:41Used by:397
Symbol 391 TextUses:41Used by:397
Symbol 392 SoundUsed by:397
Symbol 393 TextUses:41Used by:397
Symbol 394 SoundUsed by:397
Symbol 395 TextUses:41Used by:397
Symbol 396 SoundUsed by:397
Symbol 397 MovieClipUses:384 385 386 387 388 389 390 324 391 392 393 394 395 396Used by:Timeline
Symbol 398 GraphicUsed by:Timeline
Symbol 399 EditableTextUses:41Used by:Timeline
Symbol 400 TextUses:41Used by:Timeline
Symbol 401 TextUses:10Used by:402
Symbol 402 MovieClipUses:401Used by:Timeline
Symbol 403 GraphicUsed by:Timeline
Symbol 404 EditableTextUses:41Used by:Timeline
Symbol 405 EditableTextUses:41Used by:Timeline
Symbol 406 EditableTextUses:41Used by:Timeline
Symbol 407 EditableTextUses:41Used by:Timeline
Symbol 408 EditableTextUses:41Used by:Timeline
Symbol 409 EditableTextUses:41Used by:Timeline
Symbol 410 EditableTextUses:41Used by:Timeline
Symbol 411 EditableTextUses:41Used by:Timeline
Symbol 412 EditableTextUses:41Used by:Timeline
Symbol 413 EditableTextUses:41Used by:Timeline
Symbol 414 EditableTextUses:41Used by:Timeline
Symbol 415 EditableTextUses:41Used by:Timeline
Symbol 416 EditableTextUses:41Used by:Timeline
Symbol 417 GraphicUses:29Used by:Timeline
Symbol 418 TextUses:10Used by:Timeline
Symbol 419 TextUses:10Used by:Timeline
Symbol 420 EditableTextUses:41Used by:Timeline
Symbol 421 EditableTextUses:41Used by:Timeline
Symbol 422 EditableTextUses:41Used by:Timeline
Symbol 423 TextUses:41Used by:Timeline
Symbol 424 TextUses:41Used by:Timeline
Symbol 425 TextUses:41Used by:426
Symbol 426 MovieClipUses:425Used by:Timeline
Symbol 427 TextUses:10Used by:428
Symbol 428 MovieClipUses:427Used by:Timeline
Symbol 429 GraphicUsed by:Timeline
Symbol 430 EditableTextUses:41Used by:Timeline
Symbol 431 GraphicUsed by:434
Symbol 432 TextUses:41Used by:434
Symbol 433 TextUses:41Used by:434
Symbol 434 ButtonUses:431 432 433Used by:Timeline
Symbol 435 ShapeTweeningUsed by:438
Symbol 436 GraphicUsed by:438
Symbol 437 SoundUsed by:438
Symbol 438 MovieClipUses:435 436 437Used by:Timeline
Streaming Sound 1Used by:Symbol 151 MovieClip
Streaming Sound 2Used by:Symbol 179 MovieClip

Instance Names

"ammunition"Frame 1Symbol 88 MovieClip
"Health"Frame 1Symbol 106 MovieClip
"cashsound"Frame 1Symbol 109 MovieClip
"exit"Frame 1Symbol 112 MovieClip
"player"Frame 3Symbol 179 MovieClip
"Guns"Frame 3Symbol 195 MovieClip
"ANGLE"Frame 3Symbol 197 MovieClip
"ENEMY"Frame 3Symbol 298 MovieClip
"overkill"Frame 3Symbol 301 MovieClip
"tutorial"Frame 3Symbol 314 MovieClip
"exit"Frame 3Symbol 112 MovieClip
"death"Frame 3Symbol 323 MovieClip
"sword"Frame 4Symbol 15 MovieClip
"player"Frame 6Symbol 179 MovieClip
"Guns"Frame 6Symbol 195 MovieClip
"ANGLE"Frame 6Symbol 197 MovieClip
"ENEMY"Frame 6Symbol 298 MovieClip
"overkill"Frame 6Symbol 301 MovieClip
"playlist"Frame 6Symbol 397 MovieClip
"death"Frame 6Symbol 323 MovieClip
"sword"Frame 8Symbol 15 MovieClip
"exit"Frame 8Symbol 112 MovieClip
"exit"Frame 10Symbol 112 MovieClip
"hitbox"Symbol 22 MovieClip Frame 2Symbol 20 MovieClip
"bar"Symbol 40 MovieClip Frame 1Symbol 34 MovieClip
"sword"Symbol 88 MovieClip Frame 1Symbol 15 MovieClip
"sword"Symbol 88 MovieClip Frame 6Symbol 15 MovieClip
"sword"Symbol 88 MovieClip Frame 11Symbol 15 MovieClip
"sword"Symbol 88 MovieClip Frame 16Symbol 15 MovieClip
"sword"Symbol 88 MovieClip Frame 22Symbol 15 MovieClip
"sword"Symbol 106 MovieClip Frame 1Symbol 15 MovieClip
"sword"Symbol 178 MovieClip Frame 1Symbol 15 MovieClip
"sword"Symbol 179 MovieClip Frame 1Symbol 15 MovieClip
"power"Symbol 179 MovieClip Frame 22Symbol 160 MovieClip
"hitbox"Symbol 179 MovieClip Frame 25Symbol 20 MovieClip
"power"Symbol 179 MovieClip Frame 25Symbol 167 MovieClip
"hitbox"Symbol 184 MovieClip Frame 3Symbol 20 MovieClip
"hitbox"Symbol 187 MovieClip Frame 3Symbol 20 MovieClip
"hitbox"Symbol 191 MovieClip Frame 2Symbol 20 MovieClip
"hitbox"Symbol 194 MovieClip Frame 2Symbol 20 MovieClip
"GUN"Symbol 195 MovieClip Frame 1Symbol 184 MovieClip
"hand"Symbol 195 MovieClip Frame 1Symbol 157 MovieClip
"GUN2"Symbol 195 MovieClip Frame 2Symbol 22 MovieClip
"GUN3"Symbol 195 MovieClip Frame 3Symbol 187 MovieClip
"GUN4"Symbol 195 MovieClip Frame 4Symbol 191 MovieClip
"GUN5"Symbol 195 MovieClip Frame 5Symbol 194 MovieClip
"hitbox"Symbol 211 MovieClip Frame 8Symbol 204 MovieClip
"blade"Symbol 212 MovieClip Frame 2Symbol 211 MovieClip
"hitbox"Symbol 241 MovieClip Frame 25Symbol 221 MovieClip
"hitbox"Symbol 241 MovieClip Frame 27Symbol 221 MovieClip
"hitbox"Symbol 241 MovieClip Frame 29Symbol 221 MovieClip
"hitbox"Symbol 241 MovieClip Frame 31Symbol 221 MovieClip
"hitbox"Symbol 241 MovieClip Frame 33Symbol 221 MovieClip
"hitbox"Symbol 241 MovieClip Frame 35Symbol 221 MovieClip
"hitbox"Symbol 241 MovieClip Frame 37Symbol 221 MovieClip
"hitbox"Symbol 241 MovieClip Frame 39Symbol 221 MovieClip
"hitbox"Symbol 241 MovieClip Frame 41Symbol 221 MovieClip
"hitbox"Symbol 241 MovieClip Frame 43Symbol 221 MovieClip
"hitbox"Symbol 241 MovieClip Frame 45Symbol 221 MovieClip
"hitbox"Symbol 241 MovieClip Frame 47Symbol 221 MovieClip
"hitbox"Symbol 241 MovieClip Frame 49Symbol 221 MovieClip
"hitbox"Symbol 241 MovieClip Frame 51Symbol 221 MovieClip
"hitbox"Symbol 241 MovieClip Frame 53Symbol 221 MovieClip
"hitbox"Symbol 241 MovieClip Frame 55Symbol 221 MovieClip
"hitbox"Symbol 241 MovieClip Frame 57Symbol 221 MovieClip
"hitbox"Symbol 241 MovieClip Frame 59Symbol 221 MovieClip
"hitbox"Symbol 241 MovieClip Frame 61Symbol 221 MovieClip
"hitbox"Symbol 241 MovieClip Frame 63Symbol 221 MovieClip
"shoot"Symbol 242 MovieClip Frame 2Symbol 241 MovieClip
"SWORD"Symbol 246 MovieClip Frame 1Symbol 212 MovieClip
"SWORD"Symbol 262 MovieClip Frame 1Symbol 212 MovieClip
"SWORD"Symbol 298 MovieClip Frame 1Symbol 212 MovieClip
"GUN"Symbol 298 MovieClip Frame 1Symbol 242 MovieClip
"core"Symbol 298 MovieClip Frame 1Symbol 244 MovieClip
"SWORD"Symbol 298 MovieClip Frame 7Symbol 212 MovieClip

Labels

"menu"Frame 1
"tutorial"Frame 3
"levelone"Frame 6
"store"Frame 8
"result"Frame 10
"disable"Symbol 22 MovieClip Frame 4
"loaded"Symbol 40 MovieClip Frame 3
"tacs"Symbol 88 MovieClip Frame 1
"mak10"Symbol 88 MovieClip Frame 6
"AK47"Symbol 88 MovieClip Frame 11
"uzi"Symbol 88 MovieClip Frame 16
"grenade launcher"Symbol 88 MovieClip Frame 22
"sword"Symbol 179 MovieClip Frame 22
"hurt"Symbol 179 MovieClip Frame 33
"dead"Symbol 179 MovieClip Frame 40
"disable"Symbol 184 MovieClip Frame 9
"disable"Symbol 187 MovieClip Frame 20
"disable"Symbol 191 MovieClip Frame 4
"disable"Symbol 194 MovieClip Frame 29
"shot"Symbol 298 MovieClip Frame 2
"bam"Symbol 298 MovieClip Frame 7
"death1"Symbol 298 MovieClip Frame 30
"death2"Symbol 298 MovieClip Frame 74
"death3"Symbol 298 MovieClip Frame 119
"dead"Symbol 298 MovieClip Frame 149

Dynamic Text Variables

level1Symbol 60 EditableText"1"
AMMO1Symbol 61 EditableText"150"
fullammo1Symbol 63 EditableText"150"
level2Symbol 67 EditableText"1"
AMMO2Symbol 68 EditableText"250"
fullammo2Symbol 69 EditableText"250"
level3Symbol 74 EditableText"1"
AMMO3Symbol 75 EditableText"60"
fullammo3Symbol 76 EditableText"60"
level4Symbol 79 EditableText"1"
AMMO4Symbol 80 EditableText"350"
fullammo4Symbol 81 EditableText"350"
AMMO5Symbol 86 EditableText"10"
swordlevelSymbol 95 EditableText""
VPFULLSymbol 98 EditableText"25000"
vitalitySymbol 99 EditableText"25000"
armorSymbol 101 EditableText""
scoreSymbol 302 EditableText"999999999"
killsSymbol 303 EditableText"999999999"
cashSymbol 304 EditableText""
quotaSymbol 305 EditableText""
battlesSymbol 306 EditableText""
enemieserSymbol 307 EditableText""
daySymbol 308 EditableText"0"
dateSymbol 325 EditableText""
UPGRADE1Symbol 340 EditableText"350"
UPGRADE2Symbol 341 EditableText"500"
UPGRADE3Symbol 342 EditableText"700"
UPGRADE4Symbol 343 EditableText"700"
cashSymbol 345 EditableText""
gunlevelSymbol 347 EditableText"350"
gunlevel3Symbol 348 EditableText"350"
gunlevel2Symbol 349 EditableText"350"
gunlevel4Symbol 350 EditableText"350"
swordlevelSymbol 351 EditableText"350"
armorlevelSymbol 352 EditableText"350"
UPGRADE6Symbol 355 EditableText"1000"
UPGRADE5Symbol 356 EditableText"1000"
dateSymbol 399 EditableText"2"
UPGRADE1Symbol 404 EditableText"350"
UPGRADE2Symbol 405 EditableText"500"
UPGRADE3Symbol 406 EditableText"700"
UPGRADE4Symbol 407 EditableText"700"
cashSymbol 408 EditableText""
gunlevelSymbol 409 EditableText"350"
gunlevel3Symbol 410 EditableText"350"
gunlevel2Symbol 411 EditableText"350"
gunlevel4Symbol 412 EditableText"350"
swordlevelSymbol 413 EditableText"350"
armorlevelSymbol 414 EditableText"350"
UPGRADE6Symbol 415 EditableText"1000"
UPGRADE5Symbol 416 EditableText"1000"
killsSymbol 420 EditableText"342"
scoreSymbol 421 EditableText"342"
dateSymbol 422 EditableText"342"
nameSymbol 430 EditableText"   enter here dawg"




http://swfchan.com/4/16836/info.shtml
Created: 1/6 -2019 12:50:52 Last modified: 1/6 -2019 12:50:52 Server time: 11/05 -2024 19:50:34