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Ragnarok_Endurance_Arena.swf

This is the info page for
Flash #17561

(Click the ID number above for more basic data on this flash file.)


Text
ENDURANCE ARENA

Please Wait,
Loading Game

authorizedTemp

"Ragnarok Endurance Arena"
Created By Wilson C. Zuñiga.
©2005 and beyond.
Ragnarok Online.
© Lee Myoung-Jin, Gravity & Level Up Games.

This game may not be posted or
downloaded anywhere except on
Linking to the above site however,
is allowed and very much appreciated.

<P ALIGN="CENTER"></P><P ALIGN="CENTER"><FONT FACE="Verdana" SIZE="8" COLOR="#9FADC7"><B>wilfritz.com</B></FONT></P>

v 1.12.2

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Waiting for Authorization...

You have accessed an
UNAUTHORIZED COPY.
Please proceed to
to play.

<P ALIGN="CENTER"><FONT FACE="Verdana" SIZE="10" COLOR="#FFFFFF"><B>web.tri-isys.com/wczuniga/ragnarok/</B></FONT></P><P ALIGN="CENTER"><FONT FACE="Verdana" SIZE="10" COLOR="#FFFFFF"><B>or </B></FONT></P><P ALIGN="CENTER"><FONT FACE="Verdana" SIZE="10" COLOR="#FFFFFF"><B>http://www.110mb.com/wzuni9a/ragnarok.html</B></FONT></P>

High Scores

High Scores

High Scores

High Scores

New Game

New Game

New Game

New Game

Load Game

Load Game

Load Game

Load Game

Instructions

Instructions

Instructions

Instructions

Normal

Normal

Normal

Normal

Slot Machine

Slot Machine

Slot Machine

Slot Machine

Game Mode

Game Mode

Game Difficulty

Game Difficulty

Easy

Easy

Easy

Easy

Hard

Hard

Hard

Hard

Hard

__temp

TIP: Press 'Spacebar' to select "Fight" option.

Shop

Shop

Fight

Fight

30

30

FPS:

Character Status

Armor

Strength

Character Level

Agility

Dexterity

Vitality

Intelligence

Damage

Evasion

Accuracy

Max HP

Max MP

Skills

Provoke

Bash

Regen

Stats

Skill Points

Stat Points

Sword Mastery

Defend

Heal

Luck

Critical

Hits

Quicken

Defense

Weapon

Counterattack

Character Status

Armor

Strength

Character Level

Agility

Dexterity

Vitality

Intelligence

Damage

Evasion

Accuracy

Max HP

Max MP

Skills

Provoke

Bash

Regen

Stats

Sword Mastery

Skill Points

Stat Points

Defend

Heal

1

Luck

Critical

Hits

Quicken

Defense

Weapon

Counterattack

TIP: Press 'Spacebar' to close "Character Status" window.

Auto Attack

Show Status
on Level Up

Auto Defend

Auto Bash

Auto Heal
(     %)

40

Auto Provoke

Auto-Select
Slot Machine

Auto Quicken

Auto Quicken

Auto Attack

Show Status
on Level Up

Auto Defend

Auto Bash

Auto Heal
(     %)

40

Auto Provoke

Auto-Select
Slot Machine

TACTICS

TACTICS

Armors

Weapons

Shop

Money

1000000

z

Shop

Money

1000000

z

Armors

Wooden Mail
Defense 5
Lvl Req 10
Cost 10000z

Padded Armor
Defense 15
Lvl Req 25
Cost 20000z

Chain Mail
Defense 25
Lvl Req 40
Cost 30000z

Full Plate
Defense 35
Lvl Req 65
Cost 50000z

Plate Armor
Defense 45
Lvl Req 100
Cost 80000z

Weapons

Katana
Damage 10
Lvl Req 10
Cost 10000z

Slayer
Damage 20
Lvl Req 25
Cost 20000z

Bastard Sword
Damage 30
Lvl Req 40
Cost 30000z

Broad Sword
Damage 40
Lvl Req 65
Cost 50000z

Claymore
Damage 50
Lvl Req 100
Cost 80000z

TIP: Press 'Spacebar' to close "Shop" window.

next

next

next

next

Potions

Potions

Red Potion
HP Restored 100
Cost 500z
Inventory

Yellow Potion
HP Restored 300
Cost 1600z
Inventory

White Potion
HP Restored 800
Cost 4200z
Inventory

Blue Potion
MP Restored 50
Cost 4200z
Inventory

1

1

1

1

Green Potion
Cure Poison
Cost 500z
Inventory

1

Miscellaneous

Miscellaneous

Zeny Booster
Duration 15 Rounds
Cost 15000z

Zeny Booster
Duration 15 Rounds
Cost 15000z

prev

prev

prev

prev

blueBarTemp

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0

0

0

0

/

0

0

0

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HI

HI

MED

MED

LOW

LOW

30

30

sound.drawweapon

Defend

Defend

Bash

Bash

Provoke

Provoke

Heal

Heal

Quicken

Quicken

Attack

Attack

Status

Status

Use...

Use...

Red Potion
Yellow Potion
White Potion
Blue Potion
Green Potion

1

1

1

1

1

1

F

2

3

4

5

6

9

Save and
Exit Game

Save and
Exit Game

End Game/
Suicide

No

No

No

No

End this game and proceed
to game over screen?

End this game and proceed
to game over screen?

Yes

Yes

Yes

Yes

sound.dash

sound.bash

sound.swingweapon

sound.slash

sound.wapak

sound.baphodie

sound.eddgadie

sound.clang

sound.aah

sound.ignite

sound.boom

Poison

Strip Armor

Miss

Strip Weapon

Misfortune

Slow

Restore

Damage

Zeny

autoSelectTemp

a

a

a

a

TIP: Press 'Spacebar' to close "Items obtained" window.

Items obtained...

Items obtained...

10203

10203

30

30

30

30

30

30

Name:

Password:

Save and
Exit Game

Save and
Exit Game

Save and
Exit Game

*Special Characters not allowed.

back

back

Now Saving...

Data Saved

30

30

sound.slice

sound.fireball

1

Sending score...

Submit Score

Submit Score

Submit Score

Submit Score

Name:

Anonymous

Name:

Level:

Level:

100

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4
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7
8
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10

Name

1
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5
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Level

Loading scores...

Last 30 Days

Last 24 Hours

Last 7 Days

main

main

main

main

saveTemp

Hall of Fame

Hall of Fame

Hall of Fame

Difficulty

Difficulty

Difficulty

Difficulty

Game Mode

Game Mode

Game Mode

Game Mode

Normal

Normal

Load Game

Load Game

Load Game

Load Game

Clearing file...

Data cleared.

Now loading...

dataLoader2

ENDURANCE
ARENA

You are a skilled knight in Midgard, the world of Ragnarok. Your challenge
is to fight a series of battles with different creatures (Baphomet and Eddga)
in the endurance arena, fighting a stronger version of the opponents each
time while building up your own strength. With a variety of skills, you will try

GAME BASICS

In the game, you are given a set of commands at the bottom of the screen to control your character. These
commands are ATTACK, DEFEND, BASH, PROVOKE, HEAL and QUICKEN.

PROVOKE

HEAL

QUICKEN

ATTACK

DEFEND

BASH

Commands

- 0 MP. Slash the enemy a few times, the number of hits done depends on agility.

- 10 MP. Go into a defensive stance for a single turn, lowering damage receive from
physical attacks.

- 5 MP (lvl 1-5) / 10 MP (lvl 6-10). Unleash a single, powerful attack with
improved accuracy. Levels 6 and higher adds chance to stun the enemy.

- 10 MP. Taunt the enemy, lowering its defense at a cost of
increasing its physical and magical attacks.

- 20 MP. Call forth an aura of healing energy to heal wounds.

- 15 MP. Instill energy on the weapon, increasing the number of hits
per attack. Cancels out SLOW negative status effect.

to defeat the enemies as many times as you can until you are ultimately defeated. This is a game of strategy -
how you build your character and how you use him in battle will lead to your vicotry or your downfall.

USE...

- 0 MP. Use up available potions to restore HP or MP. Consumes 1 potion.

The status screen is accessed via the status button at the bottom of the screen adjacent the command
buttons. This screen also opens up after defeeating the enemy, which is when leveling up occurs. After
every level, you gain stat points which you can use to increase character stats. You can choose to increase
the level of  6 primary stats - STRENGTH, AGILITY, DEXTERITY, VITALITY, INTELLIGENCE and LUCK.

Status Screen

STRENGTH
AGILITY
DEXTERITY
VITALITY
INTELLIGENCE
LUCK

- increases the damage of physical attacks
- increases the number of hits per attack, also increases evasion
- increases accuracy
- increases maximum HP, improves natural HP regeneration (indirectly), improves
regen skill, reduces physical damage
- increases maximum MP, improves natural MP regeneration (indirectly), reduces magical
damage, improves heal skill
- increases chance for critical hit, which inflicts 120% of the maximum attack damage

PROVOKE
BASH
REGEN
QUICKEN
DEFEND

- Active skill. Increases amount of defense lowered/attack increased per additional
level. (see commands section for details)
- Active skill. Increases damage and stun chance per additonal level.
(see commands section for details)
- Passive skill. Heal HP per turn. Increases amount of HP regenerated per additonal level.
- Active skill. Decreases required agi for added attacks per additonal level.
(see commands section for details)
- Active skill. Increases added defense per additional level.
(see commands section for details)

At the bottom portion of the status screen, a selection of skills can also be leveled up thorugh the use of skill
points, which you gain every 2 levels. There are a total of seven skills - 5 active skills and 2 passive skills.

At the top portion of the combat screen, four horizontal bars are located. These are the character's and
enemy's HP and MP bars. The bars on the left are for the characters health and energy and the bar on the
right are for the enemy's. The top bar is the HP bar and the bottom bar is the MP bar. These give a graphic
representation of the health (HP) and mana (MP) of the combatants, which are also given, numerically,
beside these bars.  Once the character's HP gets to zero, the game ends.

HP and MP Bars

On the top left area of the screen is a Tactics selection box. Clicking on the radio buttons enables or
disables automatic activation of the corresponding commands. Listed below are the commands with
decreasing priority of activation (commands higher on the list will get activated first even if other auto-
commands have been selected).
AUTO HEAL
AUTO DEFEND
AUTO PROVOKE
AUTO QUICKEN
AUTO BASH
AUTO ATTACK

Tactics

- use heal when health falls below indicated percentage
- use defend automatically
- use provoke when provoke effect wears off
- use quicken  when quicken effect wears off
- use bash automatically
- use attack automatically

- Passive skill. Inflict additional damage. Increases additonal damage per aditional level.
- Active skill. Increases amount of HP healed per additional level.
(see commands section for details)
- Passive skill. Chance to counterattack after enemy's normal attack. Increases chance
of  activation per additional level.

SWORD MASTERY
HEAL
COUNTERATTACK

To diasable all auto-commands, click the 'TACTICS' button.

In the Slot Machine Mode, a slot machine will pop up after every battle, giving you a chance to either receive
a boost, a curse or no effect at all. The wheel of the slot machine corresponds to several possible effects
received during the next round.
MISS
RESTORE
ZENY
DAMAGE
STRIP ARMOR
STRIP WEAPON
POISON
SLOW
MISFORTUNE

Slot Machine Mode

- No effect.
- Fully restore HP and MP
- Receive 5,000 extra zeny
- Receive percentage damage
- Armor defense is ignored
- Weapon damage is ignored
- Receive percentage damage every turn
- Reduces evasion and attack swings by half
- Reduces critcal rating to zero

A shop button on the bottom adjacent the status button opens up the shop screen. In this screen you can
buy armor, weapons, and potions depending on the level of your character and the amount of money you
have. Money is earned randomly per battle at the amount of about 1200++ zeny (zeny is the currency of
Midgard).

Shop

The slot machine effects are temprorary
and will last for only one round, except those
that only deal or restore damage and add zeny.

On the upper right corner of the combat screen, during the manual
command selection phase (all tactics should be disabled), you can
find the 'save and exit game' button. Clicking this will open up a small
box which will ask for you name and password. The information
required is entirely up to you and does not require any kind of
registration. Upon clicking the 'save and exit game' button in the small
box, you will be brought to the title screen.

Saving

On the title screen you can choose to load a previous game by clicking
on the corresponding button. You will be presented with a small box
with which you can enter the name and password you previously
entered to save. Once loaded, the save file will be erased and the
game will bring you to the combat screen with the previous levels, HP,
MP, stats, money, etc..

Loading

NOTE: Save files are cleared automatically every 7 full days,
at the same time the daily high scores get cleared. Be sure to
access them before then. Also, the save system is not
perfect so save data may get lost. Use it at your own risk.

ActionScript [AS1/AS2]

Frame 1
all_script_address = ""; loadVariables (all_script_address + "getIP.php", _level0, "GET"); loadVariables (all_script_address + "message.php", _level0, "GET"); if ((this._url == "http://www.ragnarok.wilfritz.com/ragendarslot.swf") || (this._url == "http://ragnarok.wilfritz.com/ragendarslot.swf")) { _allowPlay = "YES"; } score_script_address1 = all_script_address + "daily_scores.php"; score_script_address2 = all_script_address + "weekly_scores.php"; score_script_address3 = all_script_address + "monthly_scores.php"; if (_allowsound == false) { } else { _allowsound = true; } _uninitiated = true; _root._slotEffect = "MISS"; _justloaded = false; stop(); Stage.showMenu = false; _bytesLoadedtext = ""; _totalBytestext = ""; _percentLoaded = ""; temp.onEnterFrame = function () { _totalBytes = Math.round(_root.getBytesTotal() / 1024); _bytesLoaded = Math.round(_root.getBytesLoaded() / 1024); if (_bytesLoaded == _totalBytes) { gotoAndStop (2); } _bytesLoadedtext = _bytesLoaded + "Kb"; _totalBytestext = _totalBytes + "Kb"; loadbar._xscale = (_bytesLoaded / _totalBytes) * 100; _percentLoaded = Math.floor((_bytesLoaded / _totalBytes) * 100) + "%"; };
Frame 2
authorizeCounter = 3; if (_allowPlay == "YES") { gotoAndStop (5); } authorizedTemp.onEnterFrame = function () { if (_allowPlay == "YES") { gotoAndStop (5); } else if (authorizeCounter > 0) { authorizeCounter = authorizeCounter - 0.025; } else if (_allowPlay != "YES") { gotoAndStop (3); } }; stop(); temp.onEnterFrame = function () { if (_framesloaded == _totalframes) { gotoAndStop (2); } else { gotoAndStop (1); } };
Frame 3
stop(); unauthorized.onEnterFrame = function () { if (_allowPlay == "YES") { gotoAndStop (5); } };
Frame 4
if (_allowPlay == "YES") { gotoAndStop (5); } else { gotoAndStop (3); }
Frame 5
if (_allowsound == false) { } else { _allowsound = true; } if (_allowmusic == false) { } else { _allowmusic = true; } _uninitiated = true; _justloaded = false; stop();
Frame 6
stop();
Frame 7
stop();
Frame 31
function enemyAI() { if (_enemyStunned) { _enemyStunned = false; gotoAndPlay (715); } else if (_enemy == "bapho") { if ((((_enemyhp < (0.2 * _enemymaxhp)) && (random(100) < 50)) || ((random(100) < 20) && (_enemyhp < (0.8 * _enemymaxhp)))) && (_enemymp >= _healmpCost)) { _castedLoV = false; _enemymp = _enemymp - _healmpCost; gotoAndPlay (399); } else if (((random(100) < 30) && (_enemymp > _LoVmpCost)) && ((_castedLoV == false) || (_charlevel > 100))) { _enemymp = _enemymp - _LoVmpCost; gotoAndPlay (306); } else { _castedLoV = false; if ((random(100) < (35 + (_charlevel / 10))) && (_enemymp > _jumpAttackmpCost)) { _enemymp = _enemymp - _jumpAttackmpCost; gotoAndPlay (539); } else { gotoAndPlay (116); } } } else if (_enemy == "eddga") { if ((((_enemyhp < (0.2 * _enemymaxhp)) && (random(100) < 50)) || ((random(100) < 20) && (_enemyhp < (0.8 * _enemymaxhp)))) && (_enemymp >= _healmpCost)) { _enemymp = _enemymp - _healmpCost; gotoAndPlay (399); } else if ((random(100) < 40) && (_enemymp > _fireballmpCost)) { _enemymp = _enemymp - _fireballmpCost; gotoAndPlay (664); } else { gotoAndPlay (587); } } else if (_enemy == "turtle") { if ((((_enemyhp < (0.2 * _enemymaxhp)) && (random(100) < 50)) || ((random(100) < 20) && (_enemyhp < (0.8 * _enemymaxhp)))) && (_enemymp >= _healmpCost)) { _enemymp = _enemymp - _healmpCost; gotoAndPlay (399); } else if ((random(100) < 20) && (_enemymp > _waterballmpCost)) { _enemymp = _enemymp - _waterballmpCost; gotoAndPlay (836); } else { gotoAndPlay (761); } } } function getCharHP() { _root._charmaxhp = Math.round((((_root._charvit * 6) + (_root._charlevel * 11)) * ((100 + _root._charlevel) + _root._charVit)) / 100) + _root._charExtraHP; } function getCharMP() { _root._charmaxmp = Math.round((_root._charint + _root._charlevel) * _root._mpFactor); _levels50to100 = (_root._charint + _root._charlevel) - 50; if (_levels50to100 > 50) { _levels50to100 = 50; } else if (_levels50to100 < 0) { _levels50to100 = 0; } _root._charmaxmp = _root._charmaxmp + _levels50to100; _levels0to50 = _root._charint + _root._charlevel; if (_levels0to50 > 50) { _levels0to50 = 50; } _root._charmaxmp = _root._charmaxmp + _levels0to50; } function getEnemyMP() { _root._enemymp = (_root._enemymaxmp = Math.round((_root._enemyint + _root._enemylevel) * _mpFactor)); _levels50to100 = Math.round(_root._enemyint + _root._enemylevel) - 50; if (_levels50to100 > 50) { _levels50to100 = 50; } else if (_levels50to100 < 0) { _levels50to100 = 0; } _root._enemymp = (_root._enemymaxmp = _root._enemymaxmp + _levels50to100); _levels0to50 = Math.round(_root._enemyint) + _root._enemylevel; if (_levels0to50 > 50) { _levels0to50 = 50; } _root._enemymp = (_root._enemymaxmp = _root._enemymaxmp + Math.round(_levels0to50)); } function calculateDef() { if (_root._slotEffect == "STRIPARMOR") { _root._charDef = 10; } else { _root._charDef = _root._charArmor + 10; } } function calculatebaseDamage() { if (_root._slotEffect == "STRIPWEAPON") { _root._actualcharstr = ((_root._charstr + (4 * _root._swordmasterylevel)) + (_root._chardamageFactor * _root._charlevel)) + 20; } else { _root._actualcharstr = (((_root._charstr + (4 * _root._swordmasterylevel)) + _root._charWeaponDamage) + (_root._chardamageFactor * _root._charlevel)) + 20; } _root._charbasedamage = (Math.round(_root._actualcharstr) + "-") + Math.round(_root._actualcharstr * 1.1); } function calculateCrit() { if (_root._slotEffect == "MISFORTUNE") { _root._charcrit = 0; } else { _root._charcrit = Math.floor(_root._charluk * 0.75) + 1; } } function calculateEva() { if (_root._slotEffect == "SLOW") { _root._chareva = ((Math.round(_root._charagi / 2) + " (") + ((70 - _root._enemydex) + Math.round(_root._charagi / 2))) + "%)"; } else { _root._chareva = ((_root._charagi + " (") + ((70 - _root._enemydex) + _root._charagi)) + "%)"; } } function calculateHit() { _root._charhit = (((_root._chardex + 50) + " (") + Math.round((_root._chardex + 50) - _root._enemyagi)) + "%)"; } function calculateHits() { if (_root._slotEffect == "SLOW") { _root._charHits = Math.floor((1 + Math.floor((_root._charagi + 1) / 20)) / 2); if (_root._charHits < 1) { _root._charHits = 1; } } else if (_root._quickenNow) { _root._charHits = 2 + Math.floor((_root._charagi + 1) / (20 - _root._quickenLevel)); } else { _root._charHits = 1 + Math.floor((_root._charagi + 1) / 20); } } function LoVSubDamage() { if (_quitgame) { _enemydamagedealt = Math.ceil(((_root._charmaxhp / 12) * (100 + random(50))) / 100); } else { _enemydamagedealt = Math.round((((_enemyint * (100 + random(100))) / 100) * (101 - (_charint / 1.5))) / 500); } } function waterballSubDamage() { if (_quitgame) { _enemydamagedealt = Math.ceil(((_root._charmaxhp / 3) * (100 + random(100))) / 100); } else { _enemydamagedealt = Math.round((((_enemyint * (100 + random(100))) / 100) * (101 - (_charint / 1.5))) / 110); } } function charhpbar() { _charhptemp = _charhptemp - ((_charhptemp - _charhp) / 9); if (_charhptemp < 0) { _charhptemp = 0; } charhealth.text = (charhealth2.text = Math.round(_charhptemp)); charmaxhealth.text = (charmaxhealth2.text = _charmaxhp); charhealthbar._xscale = ((_charhptemp - ((_charhptemp - _charhp) / 9)) / _charmaxhp) * 100; if (charhealthbar._xscale < 0) { charhealthbar._xscale = 0; } } function enemyhpbar() { _enemyhptemp = _enemyhptemp - ((_enemyhptemp - _enemyhp) / 9); if (_enemyhptemp < 0) { _enemyhptemp = 0; } enemyhealth.text = (enemyhealth2.text = Math.round(_enemyhptemp)); enemymaxhealth.text = (enemymaxhealth2.text = _enemymaxhp); enemyhealthbar._xscale = ((_enemyhptemp - ((_enemyhptemp - _enemyhp) / 9)) / _enemymaxhp) * 100; if (enemyhealthbar._xscale < 0) { enemyhealthbar._xscale = 0; } } function charmpbarFunction() { _charmptemp = _charmptemp - ((_charmptemp - _charmp) / 9); if (_charmptemp < 0) { _charmptemp = 0; } charmp.text = (charmp2.text = Math.round(_charmptemp)); charmaxmp.text = (charmaxmp2.text = _charmaxmp); charmpbar._xscale = ((_charmptemp - ((_charmptemp - _charmp) / 9)) / _charmaxmp) * 100; if (charmpbar._xscale < 0) { charmpbar._xscale = 0; } } function enemympbarFunction() { _enemymptemp = _enemymptemp - ((_enemymptemp - _enemymp) / 9); if (_enemymptemp < 0) { _enemymptemp = 0; } enemymp.text = (enemymp2.text = Math.round(_enemymptemp)); enemymaxmp.text = (enemymaxmp2.text = _enemymaxmp); enemympbar._xscale = ((_enemymptemp - ((_enemymptemp - _enemymp) / 9)) / _enemymaxmp) * 100; if (enemympbar._xscale < 0) { enemympbar._xscale = 0; } } saveComplete = function () { gotoAndStop (5); }; gotoandstop47 = function () { gotoAndStop (77); }; isDefendSuccessful = function () { if (_defendNow && (random(100) < (40 + (_defendlevel * 5)))) { _defendSuccess = true; } else { _defendSuccess = false; } }; ifDefendNow = function () { if (_defendSuccess) { _actualchardef = 100; } else if (_defendNow) { _actualchardef = _chardef + (2.5 * _defendlevel); } else { _actualchardef = _chardef; } }; toggleMusic = function () { if (bgmusic._currentframe == 2) { _allowmusic = false; } else if (bgmusic._currentframe == 3) { _allowsound = false; } else { _allowsound = true; _allowmusic = true; } }; commandAttack = function () { _bashNow = false; gotoAndPlay (77); }; commandDefend = function () { if (_defendlevel > 0) { _defendNow = true; gotoAndPlay (433); } }; commandBash = function () { if (_bashlevel > 0) { if ((_charmp >= _bashMPCost1) && (_bashlevel <= 5)) { _charmp = _charmp - _bashMPCost1; gotoAndPlay (77); _bashnow = true; } else if ((_charmp >= _bashMPCost2) && (_bashlevel >= 5)) { _charmp = _charmp - _bashMPCost2; gotoAndPlay (77); _bashnow = true; } } }; commandProvoke = function () { if (((_provokelevel > 0) && (_charmp >= 10)) && (_provokedThisRound == false)) { _provokeCounter = 6 + (_provokeLevel / 2); _enemyprovoked = true; _provokedThisRound = true; _charmp = _charmp - 10; gotoAndPlay (230); } }; commandHeal = function () { if ((_healLevel > 0) && (_charmp >= 20)) { _charmp = _charmp - 20; gotoAndPlay (192); } }; commandQuicken = function () { if (((_charmp >= _quickenMPCost) && (_quickenNow == false)) && (_quickenNow == false)) { _quickenedThisRound = true; _charmp = _charmp - _quickenMPCost; if (_root._slotEffect == "SLOW") { _root._slotEffect = "MISS"; } else { _quickenCounter = 6 + (_quickenLevel / 2); _quickenNow = true; } _root.calculateHits(); gotoAndPlay (441); } }; commandStatus = function () { gotoAndStop (537); }; commandShop = function () { gotoAndStop (536); }; justInitiated = false; dmgtextSpeed = 20; _fpsdelay = getTimer(); _frames = 0; if (_justloaded) { if (_enemy == "") { _enemy = "bapho"; } } else { var randomNumber = random(100); if (randomNumber < 33) { _enemy = "eddga"; } else if (randomNumber < 66) { _enemy = "bapho"; } else { _enemy = "turtle"; } } charhpbar(); enemyhpbar(); charmpbarFunction(); enemympbarFunction(); _counterFactor = 7.5; _chardamageFactor = 0.25; _charExtraHP = 80; _enemyExtraHP = 80; _fireballmpCost = 25; _LoVmpCost = 40; _waterballmpCost = 25; _healmpCost = 20; _bashMPCost1 = 5; _bashMPCost2 = 10; _mpFactor = 0.8; _quickenMPCost = 15; _jumpAttackmpCost = 5; _charvitLimit = 99; _charintLimit = 99; _charstrLimit = 99; _charagiLimit = 99; _charlukLimit = 99; _chardexLimit = 99; if (_uninitiated) { justInitiated = true; stop(); _root.usedPotionThisRound = false; _uninitiated = false; _quickenedThisRound = false; _provokedThisRound = false; _charMoney = 0; _quickenNow = false; _showStatus = true; _autoSelect = true; _charWeaponDamage = 1; _statpoints = 48; _skillpoints = 1; _charlevel = 1; _charvit = 1; getCharHP(); _root._charhp = _root._charmaxhp; _charhptemp = 0; _charint = 1; getCharMP(); _root._charmp = _root._charmaxmp; _charmptemp = 0; _charstr = 1; _charArmor = 1; _charagi = 1; _charluk = 1; _chardex = 1; _healLevel = 0; _defendlevel = 0; _bashlevel = 0; _regenlevel = 0; _provokelevel = 0; _swordmasterylevel = 0; _quickenlevel = 0; _counterLevel = 0; redPotions = 0; yellowPotions = 0; whitePotions = 0; bluePotions = 0; greenPotions = 0; } _quickenCounter = 0; _provokeCounter = 0; _quickenedThisRound = false; _quickenNow = false; _enemyprovoked = false; _provokedThisRound = false; _justLeveledUp = true; _enemylevel = _charlevel; if (!_justloaded) { if (_enemy == "bapho") { _enemyExtraHP = 70 + (_enemylevel * 5); _enemyvit = 1; _enemyint = 5; _enemystr = 20; _enemydef = 1; _enemyagi = 1; _enemycrit = 1; _enemydex = 30; _levelupCounter = 1; while (_levelupCounter < _enemylevel) { _enemyvit = _enemyvit + 1; _enemyint = _enemyint + (1 + Math.floor(_levelupCounter / 50)); _enemystr = _enemystr + (2.6 + Math.floor(_levelupCounter / 50)); _enemydef = _enemydef + 0.5; _enemyagi = _enemyagi + 0.2; _enemydex = _enemydex + 1; _levelupCounter++; } } else if (_enemy == "eddga") { _enemyExtraHP = 80 + (_enemylevel * 7); _enemyvit = 5; _enemyint = 5; _enemystr = 20; _enemydef = 5; _enemyagi = -25; _enemycrit = 1; _enemydex = 25; _levelupCounter = 1; while (_levelupCounter < _enemylevel) { _enemyvit = _enemyvit + 1.33333333333333; _enemyint = _enemyint + (0.666666666666667 + (Math.floor(_levelupCounter / 50) * 0.666666666666667)); _enemystr = _enemystr + (3.1 + Math.floor(_levelupCounter / 50)); _enemydef = _enemydef + 0.5; _enemyagi = _enemyagi + 0.2; _enemydex = _enemydex + 1; _levelupCounter++; } } else if (_enemy == "turtle") { _enemyExtraHP = 100 + (_enemylevel * 10); _enemyvit = 10; _enemyint = 1; _enemystr = 15; _enemydef = 5; _enemyagi = -50; _enemycrit = 1; _enemydex = 49; _levelupCounter = 1; while (_levelupCounter < _enemylevel) { _enemyvit = _enemyvit + 1; _enemyint = _enemyint + (0.9 + (Math.floor(_levelupCounter / 50) * 0.9)); _enemystr = _enemystr + (2.85 + Math.floor(_levelupCounter / 50)); _enemydef = _enemydef + 0.6; _enemyagi = _enemyagi + 0.1; _enemydex = _enemydex + 1; _levelupCounter++; } } _enemyhp = (_enemymaxhp = Math.round((((_root._enemyvit * 6) + (_root._enemylevel * 6)) * ((100 + _root._enemylevel) + _root._enemyvit)) / 100) + _enemyExtraHP); _enemyhptemp = 0; getEnemyMP(); _enemymptemp = 0; if (_enemydef > 75) { _enemydef = 75; } _enemyprovoked = false; } _root.calculateHits(); _root.calculatebaseDamage(); _root.getCharHP(); _root.getCharMP(); _root.calculateEva(); _root.calculateHit(); _root.calculateDef(); _root.calculateCrit(); tacticsClip._visible = false; if (_showStatus == false) { statusScreen._visible = false; play(); } shopButton._visible = false; fightButton._visible = false; shopWindow._visible = false; dimmer._visible = false; fps.onEnterFrame = function () { _frames++; if ((getTimer() - _fpsdelay) >= 1000) { _fpsdelay = getTimer(); _framerate = _frames; _frames = 0; } };
Frame 32
tacticsClip._visible = true; statusScreen._visible = true; charhealthbar.onEnterFrame = function () { if (_allowsound) { if (_allowmusic) { tellTarget (bgmusic) { gotoAndStop (2); }; } else { tellTarget (bgmusic) { gotoAndStop (3); }; } } else { tellTarget (bgmusic) { gotoAndStop (4); }; } charhpbar(); enemyhpbar(); charmpbarFunction(); enemympbarFunction(); }; if (_enemy == "eddga") { tellTarget (enemyEnter) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyEnter) { gotoAndStop (3); }; }
Frame 61
if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; }
Frame 72
if (_allowsound) { sound_drawweapon.play(); }
Frame 75
_quickenCounter--; _provokeCounter--; if (_quickenCounter <= 0) { _quickenedThisRound = false; _quickenNow = false; _root.calculateHits(); } if (_provokeCounter <= 0) { _enemyprovoked = false; _provokedThisRound = false; } if (_justloaded) { _justLeveledUp = false; _justloaded = false; _regenerateThisRound = true; } else if (_justLeveledUp) { _regenerateThisRound = true; _justLeveledUp = false; } else { _regenerateThisRound = false; } play(); if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; }
Frame 76
suicideButton._visible = false; suicideButton2._visible = false; _enemyStunned = false; if (_regenerateThisRound) { } else { usedPotionThisRound = false; _regenerateThisRound = true; if ((1 + Math.floor(_charmaxmp / 100)) < 10) { _charmp = _charmp + (1 + Math.floor(_charmaxmp / 100)); } else { _charmp = _charmp + 9; } if ((1 + Math.floor(_enemymaxmp / 100)) < 10) { _enemymp = _enemymp + (1 + Math.floor(_enemymaxmp / 100)); } else { _enemymp = _enemymp + 9; } if ((_root._slotEffect == "POISON") || (poisoncounter > 0)) { _charhp = _charhp - Math.floor(_charmaxhp / 20); poisoncounter--; } else { _charhp = _charhp + (1 + Math.floor(_charmaxhp / 100)); } _enemyhp = _enemyhp + (1 + Math.floor(_enemymaxhp / 100)); if (_charmp > _charmaxmp) { _charmp = _charmaxmp; } if (_enemymp > _enemymaxmp) { _enemymp = _enemymaxmp; } if (_charhp > _charmaxhp) { _charhp = _charmaxhp; } if (_charhp < 1) { _charhp = 1; } if (_enemyhp > _enemymaxhp) { _enemyhp = _enemymaxhp; } } charhpbar(); enemyhpbar(); charmpbarFunction(); enemympbarFunction(); stop(); if (((_autoHeal && (_charhp < ((_charmaxhp * _healPercent) / 100))) && (_healLevel > 0)) && (_charmp >= 20)) { _charmp = _charmp - 20; gotoAndPlay (192); } else if (_autoDefend && (_defendLevel > 0)) { _defendNow = true; gotoAndPlay (433); } else if (((_autoProvoke && (_provokeLevel > 0)) && (_charmp >= 10)) && (_provokedThisRound == false)) { _provokeCounter = 6 + (_provokeLevel / 2); _enemyprovoked = true; _provokedThisRound = true; _charmp = _charmp - 10; gotoAndPlay (230); } else if (((_autoQuicken && (_charmp >= 15)) && (_quickenlevel > 0)) && (_quickenNow == false)) { _quickenedThisRound = true; _charmp = _charmp - _quickenMPCost; if (_root._slotEffect == "SLOW") { _root._slotEffect = "MISS"; } else { _quickenCounter = 6 + (_quickenLevel / 2); _quickenNow = true; } _root.calculateHits(); gotoAndPlay (441); } else if (((_autoBash && (_charmp >= _bashMPCost1)) && (_bashlevel <= 5)) && (_bashlevel > 0)) { _charmp = _charmp - _bashMPCost1; gotoAndPlay (77); _bashnow = true; } else if ((_autoBash && (_charmp >= _bashMPCost2)) && (_bashlevel >= 5)) { _charmp = _charmp - _bashMPCost2; gotoAndPlay (77); _bashnow = true; } else if (_autoAttack) { _bashNow = false; gotoAndPlay (77); } _quitgame = false; function command(_button, _skillLevel, _skillMPCost) { if ((_skillLevel < 1) || (_charmp < _skillMPCost)) { if (_button == "defend") { defendButton._visible = false; } if (_button == "bash") { bashButton._visible = false; } if (_button == "provoke") { provokeButton._visible = false; } if (_button == "heal") { healButton._visible = false; } if (_button == "quicken") { quickenButton._visible = false; } } } potionList._visible = false; f_hint._visible = false; quickenButton._visible = true; defendButton._visible = true; bashButton._visible = true; provokeButton._visible = true; healButton._visible = true; if (usedPotionThisRound) { useButton._visible = false; } if (_quickenedThisRound) { quickenButton._visible = false; } if (_provokedThisRound) { provokeButton._visible = false; } command("defend", _defendlevel, 0); if (_bashlevel > 5) { command("bash", _bashlevel, 15); } else { command("bash", _bashlevel, 7); } command("provoke", _provokelevel, 15); command("heal", _heallevel, 20); command("quicken", _quickenlevel, 15); temp2.onEnterFrame = function () { if (Key.isDown(18)) { f_hint._visible = true; } else { f_hint._visible = false; } if (Key.isDown(112)) { commandAttack(); } else if (Key.isDown(113)) { commandDefend(); } else if (Key.isDown(114)) { commandBash(); } else if (Key.isDown(115)) { commandProvoke(); } else if (Key.isDown(116)) { commandHeal(); } else if (Key.isDown(117)) { commandQuicken(); } else if (Key.isDown(120)) { commandStatus(); } else if (Key.isDown(121)) { commandShop(); } quickenButton._visible = true; defendButton._visible = true; bashButton._visible = true; provokeButton._visible = true; healButton._visible = true; if (_quickenedThisRound) { quickenButton._visible = false; } if (_provokedThisRound) { provokeButton._visible = false; } command("defend", _defendlevel, 0); if (_bashlevel > 5) { command("bash", _bashlevel, 15); } else { command("bash", _bashlevel, 7); } command("provoke", _provokelevel, 15); command("heal", _heallevel, 20); command("quicken", _quickenlevel, _quickenMPCost); }; if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; }
Frame 77
_hitsDone = 0; _charAttackDamage = 0;
Frame 78
if (_allowsound) { sound_dash.play(); }
Frame 88
if (_allowsound && (_bashnow)) { sound_bash.play(); } if (_bashnow) { stop(); basheffect.play(); _bashcounter = 15; } basheffect.onEnterFrame = function () { if (_bashcounter > 0) { _bashcounter--; } else { play(); } }; if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; }
Frame 89
if (_allowsound) { sound_swingweapon.play(); }
Frame 90
_root.calculateCrit(); if (_bashnow) { _charhitrate = (_chardex + 50) + (5 * _bashlevel); } else { _charhitrate = _chardex + 50; } if ((_bashnow == false) && (random(100) < _charcrit)) { _enemywashit = true; _criticalAttackNow = true; } else if (random(100) < (_charhitrate - _enemyagi)) { _enemywashit = true; }
Frame 91
if (_allowsound) { if (_enemywashit) { if (_bashnow || (_criticalAttackNow)) { sound_wapak.play(); } else { sound_slash.play(); } } else { sound_dash.play(); } }
Frame 92
_enemyStunned = false; if (_enemywashit) { if (_root._slotEffect == "STRIPWEAPON") { _root._actualcharstr = ((_root._charstr + (4 * _root._swordmasterylevel)) + (_root._chardamageFactor * _root._charlevel)) + 20; } else { _root._actualcharstr = (((_root._charstr + (4 * _root._swordmasterylevel)) + _root._charWeaponDamage) + (_root._chardamageFactor * _root._charlevel)) + 20; } if (_enemyprovoked) { _actualenemydef = _enemydef * (1 - (0.09 * _provokelevel)); } else { _actualenemydef = _enemydef; } if (_bashnow) { if ((_bashlevel > 5) && (random(100) < ((_bashLevel * 10) - 30))) { _enemyStunned = true; } if (_enemyprovoked) { _chardamagedealt = Math.round(((((_actualcharstr * ((100 + (40 * _bashlevel)) + random(10))) / 100) * (101 - _actualenemydef)) / 100) - ((_enemyvit / 2) / 1.2)); } else { _chardamagedealt = Math.round(((((_actualcharstr * ((100 + (40 * _bashlevel)) + random(10))) / 100) * (101 - _actualenemydef)) / 100) - (_enemyvit / 2)); } } else if (_criticalAttackNow) { if (_enemyprovoked) { _chardamagedealt = Math.round((_actualcharstr * 1.2) - ((_enemyvit / 2) / 1.2)); } else { _chardamagedealt = Math.round((_actualcharstr * 1.2) - (_enemyvit / 2)); } } else if (_enemyprovoked) { _chardamagedealt = Math.round(((((_actualcharstr * (100 + random(10))) / 100) * (101 - _actualenemydef)) / 100) - ((_enemyvit / 2) / 1.2)); } else { _chardamagedealt = Math.round(((((_actualcharstr * (100 + random(10))) / 100) * (101 - _actualenemydef)) / 100) - (_enemyvit / 2)); } if (_chardamagedealt < 1) { _chardamagedealt = 1; } _charAttackDamage = _charAttackDamage + _chardamagedealt; _enemyhp = _enemyhp - _chardamagedealt; _chartotaldamagedealt = _chartotaldamagedealt + _chardamagedealt; if ((_charHits > 1) && (_bashNow == false)) { _thousands = Math.floor(_chardamagedealt / 1000); _hundreds = Math.floor((_chardamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_chardamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_chardamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { tellTarget (subDamage) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._ones; enemydamagedealt2.text = ""; enemydamagedealt1.text = ""; }; } else if (_digits == 2) { tellTarget (subDamage) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else if (_digits == 3) { tellTarget (subDamage) { minus.text = "-"; enemydamagedealt4.text = _root._hundreds; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else { tellTarget (subDamage) { minus.text = "-"; enemydamagedealt4.text = _root._thousands; enemydamagedealt3.text = _root._hundreds; enemydamagedealt2.text = _root._tens; enemydamagedealt1.text = _root._ones; }; } } } else if ((_charHits > 1) && (_bashNow == false)) { tellTarget (subDamage) { minus.text = ""; enemydamagedealt4.text = "m"; enemydamagedealt3.text = "i"; enemydamagedealt2.text = "s"; enemydamagedealt1.text = "s"; }; } if (_bashnow) { basheffect2.play(); flash.play(); } if (_criticalAttackNow) { basheffect2.play(); } if (_enemy == "eddga") { tellTarget (enemyHit) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyHit) { gotoAndStop (3); }; }
Frame 94
_hitsDone++; if (_enemyhp > 0) { if ((_charHits > _hitsDone) && (_bashNow == false)) { gotoAndPlay (88); } else if (_bashNow) { _bashnow = false; } } _digits = 0; if (_charAttackDamage > 0) { _enemywashit = false; _thousands = Math.floor(_charAttackDamage / 1000); _hundreds = Math.floor((_charAttackDamage - (_thousands * 1000)) / 100); _tens = Math.floor(((_charAttackDamage - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_charAttackDamage - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { _1.text = ""; _2.text = "-"; _3.text = _ones; _4.text = ""; _5.text = ""; } else if (_digits == 2) { _1.text = ""; _2.text = "-"; _3.text = _tens; _4.text = _ones; _5.text = ""; } else if (_digits == 3) { _1.text = "-"; _2.text = _hundreds; _3.text = _tens; _4.text = _ones; _5.text = ""; } else { _1.text = "-"; _2.text = _thousands; _3.text = _hundreds; _4.text = _tens; _5.text = _ones; } _chartotaldamagedealt = _chartotaldamagedealt + _chardamagedealt; if ((_enemyhp <= 0) && (_allowsound)) { if (_enemy == "eddga") { sound_eddgadie.play(); } else if (_enemy == "bapho") { sound_baphodie.play(); } } } else { _1.text = "m"; _2.text = "i"; _3.text = "s"; _4.text = "s"; _5.text = ""; } _criticalAttackNow = false; var _speed1; var _speed2; var _speed3; var _speed4; var _speed5; var _1counter; var _2counter; var _3counter; var _4counter; var _5counter; _1._y = (_2._y = (_3._y = (_4._y = (_5._y = -100)))); _speed1 = (_speed2 = (_speed3 = (_speed4 = (_speed5 = 0)))); _ytarget = 130; _1counter = 0; _2counter = 3; _3counter = 6; _4counter = 9; _5counter = 12; ___temp.onEnterFrame = function () { if (_1counter <= 0) { if (_1counter == 0) { _1._y = _ytarget - 50; _1counter--; } if (_1._y < _ytarget) { _speed1 = _speed1 + ((_1._y - _ytarget) / dmgtextSpeed); if (Math.abs(_1._y - _ytarget) < 5) { _speed1 = _speed1 / 10; } } else { _1._y = _ytarget - 10; } } else { _1counter--; } if (_2counter <= 0) { if (_2counter == 0) { _2._y = _ytarget - 50; _2counter--; } if (_2._y < _ytarget) { _speed2 = _speed2 + ((_2._y - _ytarget) / dmgtextSpeed); if (Math.abs(_2._y - _ytarget) < 5) { _speed2 = _speed2 / 10; } } else { _2._y = _ytarget - 10; } } else { _2counter--; } if (_3counter <= 0) { if (_3counter == 0) { _3._y = _ytarget - 50; _3counter--; } if (_3._y < _ytarget) { _speed3 = _speed3 + ((_3._y - _ytarget) / dmgtextSpeed); if (Math.abs(_3._y - _ytarget) < 5) { _speed3 = _speed3 / 10; } } else { _3._y = _ytarget - 10; } } else { _3counter--; } if (_4counter <= 0) { if (_4counter == 0) { _4._y = _ytarget - 50; _4counter--; } if (_4._y < _ytarget) { _speed4 = _speed4 + ((_4._y - _ytarget) / dmgtextSpeed); if (Math.abs(_4._y - _ytarget) < 5) { _speed4 = _speed4 / 10; } } else { _4._y = _ytarget - 10; } } else { _4counter--; } if (_5counter <= 0) { if (_5counter == 0) { _5._y = _ytarget - 50; _5counter--; } if (_5._y < _ytarget) { _speed5 = _speed5 + ((_5._y - _ytarget) / dmgtextSpeed); if (Math.abs(_5._y - _ytarget) < 5) { _speed5 = _speed5 / 10; } } else { _5._y = _ytarget - 10; } } else { _5counter--; } _1._y = _1._y - _speed1; _2._y = _2._y - _speed2; _3._y = _3._y - _speed3; _4._y = _4._y - _speed4; _5._y = _5._y - _speed5; };
Frame 95
enemyHit._visible = false; enemyDead._visible = false; if (_enemyhp > 0) { enemyHit._visible = true; if (_enemy == "eddga") { tellTarget (enemyHit) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyHit) { gotoAndStop (3); }; } } else { enemyDead._visible = true; if (_enemy == "bapho") { if (_allowsound) { sound_baphodie.play(); } } else if (_enemy == "eddga") { tellTarget (enemyDead) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyDead) { gotoAndStop (3); }; } flash.play(); }
Frame 99
if (_enemyhp > 0) { if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; } } else { enemyStand._visible = false; }
Frame 100
if (_enemyhp > 0) { if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; } } else { enemyStand._visible = false; }
Frame 114
if (_enemyhp <= 0) { leveledUpAlready = false; gotoAndPlay (532); } else { enemyAI(); }
Frame 116
if (_defendNow) { charStand.gotoAndStop(2); } else { charStand.gotoAndStop(1); }
Frame 147
_enemyhitrate = (_enemydex + _enemylevel) + 30; _charevarate = _charagi + _charlevel; if (random(100) < (_enemyhitrate - _charevarate)) { _charwashit = true; }
Frame 148
if (_allowsound) { if (_charwashit) { sound_slash.play(); } else { sound_dash.play(); } }
Frame 150
isDefendSuccessful(); if ((_allowsound && (_defendSuccess)) && (_charwashit)) { sound_clang.play(); }
Frame 154
charDie._visible = false; if (_defendNow) { charDefend._visible = true; tellTarget (charDefend) { gotoAndPlay (9); }; charHit._visible = false; } else { charDefend._visible = false; charHit._visible = true; }
Frame 156
_digits = 0; _charDead = false; if (_charwashit) { _charwashit = false; if (_enemyprovoked) { _actualenemystr = _enemystr * (1 + (0.02 * _provokelevel)); } else { _actualenemystr = _enemystr; } _root.calculateDef(); _root.ifDefendNow(); _enemydamagedealt = Math.round(((((_actualenemystr * (100 + random(10))) / 100) * (101 - _actualchardef)) / 100) - (_charvit / 2)); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { __1.text = ""; __2.text = "-"; __3.text = _ones; __4.text = ""; __5.text = ""; } else if (_digits == 2) { __1.text = ""; __2.text = "-"; __3.text = _tens; __4.text = _ones; __5.text = ""; } else if (_digits == 3) { __1.text = "-"; __2.text = _hundreds; __3.text = _tens; __4.text = _ones; __5.text = ""; } else { __1.text = "-"; __2.text = _thousands; __3.text = _hundreds; __4.text = _tens; __5.text = _ones; } _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; if ((_charhp <= 0) && (_allowsound)) { sound_chardie.play(); } } else { __1.text = "m"; __2.text = "i"; __3.text = "s"; __4.text = "s"; __5.text = ""; } if (_charhp > 0) { charDie._visible = false; } else { _charDead = true; flash.play(); charDie._visible = true; charHit._visible = false; charDefend._visible = false; } var __speed1; var __speed2; var __speed3; var __speed4; var __speed5; var __1counter; var __2counter; var __3counter; var __4counter; var __5counter; __1._y = (__2._y = (__3._y = (__4._y = (__5._y = -100)))); __speed1 = (__speed2 = (__speed3 = (__speed4 = (__speed5 = 0)))); __ytarget = 130; __1counter = 0; __2counter = 3; __3counter = 6; __4counter = 9; __5counter = 12; __temp.onEnterFrame = function () { if (__1counter <= 0) { if (__1counter == 0) { __1._y = __ytarget - 50; __1counter--; } if (__1._y < __ytarget) { __speed1 = __speed1 + ((__1._y - __ytarget) / dmgtextSpeed); if (Math.abs(__1._y - __ytarget) < 5) { __speed1 = __speed1 / 10; } } else { __1._y = __ytarget - 10; } } else { __1counter--; } if (__2counter <= 0) { if (__2counter == 0) { __2._y = __ytarget - 50; __2counter--; } if (__2._y < __ytarget) { __speed2 = __speed2 + ((__2._y - __ytarget) / dmgtextSpeed); if (Math.abs(__2._y - __ytarget) < 5) { __speed2 = __speed2 / 10; } } else { __2._y = __ytarget - 10; } } else { __2counter--; } if (__3counter <= 0) { if (__3counter == 0) { __3._y = __ytarget - 50; __3counter--; } if (__3._y < __ytarget) { __speed3 = __speed3 + ((__3._y - __ytarget) / dmgtextSpeed); if (Math.abs(__3._y - __ytarget) < 5) { __speed3 = __speed3 / 10; } } else { __3._y = __ytarget - 10; } } else { __3counter--; } if (__4counter <= 0) { if (__4counter == 0) { __4._y = __ytarget - 50; __4counter--; } if (__4._y < __ytarget) { __speed4 = __speed4 + ((__4._y - __ytarget) / dmgtextSpeed); if (Math.abs(__4._y - __ytarget) < 5) { __speed4 = __speed4 / 10; } } else { __4._y = __ytarget - 10; } } else { __4counter--; } if (__5counter <= 0) { if (__5counter == 0) { __5._y = __ytarget - 50; __5counter--; } if (__5._y < __ytarget) { __speed5 = __speed5 + ((__5._y - __ytarget) / dmgtextSpeed); if (Math.abs(__5._y - __ytarget) < 5) { __speed5 = __speed5 / 10; } } else { __5._y = __ytarget - 10; } } else { __5counter--; } __1._y = __1._y - __speed1; __2._y = __2._y - __speed2; __3._y = __3._y - __speed3; __4._y = __4._y - __speed4; __5._y = __5._y - __speed5; };
Frame 160
_counterAttack = false; charCounter._visible = false; if ((_charDead == false) && (random(100) < (_counterLevel * _counterFactor))) { charHit._visible = false; charDefend._visible = false; charCounter._visible = true; _counterAttack = true; }
Frame 161
if (_allowsound && (_counterAttack)) { sound_swingweapon.play(); }
Frame 163
_root.calculateCrit(); if ((_charhp > 0) && (random(100) < _charcrit)) { _criticalAttackNow = true; } if (_allowsound && (_counterAttack)) { if (_criticalAttackNow) { sound_wapak.play(); } else { sound_slash.play(); } } if (_charhp > 0) { charDie._visible = false; charStand._visible = true; } else { charDie._visible = true; charStand._visible = false; }
Frame 164
if (_counterAttack) { if (_criticalAttackNow) { basheffect2.play(); } _charAttackDamage = 0; if (_root._slotEffect == "STRIPWEAPON") { _root._actualcharstr = ((_root._charstr + (4 * _root._swordmasterylevel)) + (_root._chardamageFactor * _root._charlevel)) + 20; } else { _root._actualcharstr = (((_root._charstr + (4 * _root._swordmasterylevel)) + _root._charWeaponDamage) + (_root._chardamageFactor * _root._charlevel)) + 20; } if (_enemyprovoked) { _actualenemydef = _enemydef * (1 - (0.09 * _provokelevel)); } else { _actualenemydef = _enemydef; } if (_criticalAttackNow) { if (_enemyprovoked) { _chardamagedealt = Math.round((_actualcharstr * 1.2) - ((_enemyvit / 2) / 1.2)); } else { _chardamagedealt = Math.round((_actualcharstr * 1.2) - (_enemyvit / 2)); } } else if (_enemyprovoked) { _chardamagedealt = Math.round(((((_actualcharstr * (100 + random(10))) / 100) * (101 - _actualenemydef)) / 100) - ((_enemyvit / 2) / 1.2)); } else { _chardamagedealt = Math.round(((((_actualcharstr * (100 + random(10))) / 100) * (101 - _actualenemydef)) / 100) - (_enemyvit / 2)); } _chardamagedealt = _chardamagedealt * (1 + ((_counterLevel * 2) / 10)); if (_chardamagedealt < 1) { _chardamagedealt = 1; } if (_chardamagedealt >= _enemyhp) { _chardamagedealt = _enemyhp - 1; } _charAttackDamage = _charAttackDamage + _chardamagedealt; _enemyhp = _enemyhp - _chardamagedealt; _chartotaldamagedealt = _chartotaldamagedealt + _chardamagedealt; } enemyShadow._visible = false; baphoHit._visible = false; if (_counterAttack) { baphoHit._visible = true; baphoUncountered._visible = false; charStand._visible = false; enemyShadow._visible = true; }
Frame 167
if (_counterAttack) { _digits = 0; _thousands = Math.floor(_charAttackDamage / 1000); _hundreds = Math.floor((_charAttackDamage - (_thousands * 1000)) / 100); _tens = Math.floor(((_charAttackDamage - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_charAttackDamage - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { _1.text = ""; _2.text = "-"; _3.text = _ones; _4.text = ""; _5.text = ""; } else if (_digits == 2) { _1.text = ""; _2.text = "-"; _3.text = _tens; _4.text = _ones; _5.text = ""; } else if (_digits == 3) { _1.text = "-"; _2.text = _hundreds; _3.text = _tens; _4.text = _ones; _5.text = ""; } else { _1.text = "-"; _2.text = _thousands; _3.text = _hundreds; _4.text = _tens; _5.text = _ones; } } var _speed1; var _speed2; var _speed3; var _speed4; var _speed5; var _1counter; var _2counter; var _3counter; var _4counter; var _5counter; _1._y = (_2._y = (_3._y = (_4._y = (_5._y = -100)))); _speed1 = (_speed2 = (_speed3 = (_speed4 = (_speed5 = 0)))); _ytarget = 130; _1counter = 0; _2counter = 3; _3counter = 6; _4counter = 9; _5counter = 12; ___temp.onEnterFrame = function () { if (_1counter <= 0) { if (_1counter == 0) { _1._y = _ytarget - 50; _1counter--; } if (_1._y < _ytarget) { _speed1 = _speed1 + ((_1._y - _ytarget) / dmgtextSpeed); if (Math.abs(_1._y - _ytarget) < 5) { _speed1 = _speed1 / 10; } } else { _1._y = _ytarget - 10; } } else { _1counter--; } if (_2counter <= 0) { if (_2counter == 0) { _2._y = _ytarget - 50; _2counter--; } if (_2._y < _ytarget) { _speed2 = _speed2 + ((_2._y - _ytarget) / dmgtextSpeed); if (Math.abs(_2._y - _ytarget) < 5) { _speed2 = _speed2 / 10; } } else { _2._y = _ytarget - 10; } } else { _2counter--; } if (_3counter <= 0) { if (_3counter == 0) { _3._y = _ytarget - 50; _3counter--; } if (_3._y < _ytarget) { _speed3 = _speed3 + ((_3._y - _ytarget) / dmgtextSpeed); if (Math.abs(_3._y - _ytarget) < 5) { _speed3 = _speed3 / 10; } } else { _3._y = _ytarget - 10; } } else { _3counter--; } if (_4counter <= 0) { if (_4counter == 0) { _4._y = _ytarget - 50; _4counter--; } if (_4._y < _ytarget) { _speed4 = _speed4 + ((_4._y - _ytarget) / dmgtextSpeed); if (Math.abs(_4._y - _ytarget) < 5) { _speed4 = _speed4 / 10; } } else { _4._y = _ytarget - 10; } } else { _4counter--; } if (_5counter <= 0) { if (_5counter == 0) { _5._y = _ytarget - 50; _5counter--; } if (_5._y < _ytarget) { _speed5 = _speed5 + ((_5._y - _ytarget) / dmgtextSpeed); if (Math.abs(_5._y - _ytarget) < 5) { _speed5 = _speed5 / 10; } } else { _5._y = _ytarget - 10; } } else { _5counter--; } _1._y = _1._y - _speed1; _2._y = _2._y - _speed2; _3._y = _3._y - _speed3; _4._y = _4._y - _speed4; _5._y = _5._y - _speed5; };
Frame 170
if (_charhp > 0) { charStand._visible = true; }
Frame 191
_defendNow = false; if (_charhp > 0) { if (_regenlevel > 0) { _regennow = true; gotoAndPlay (192); } else { gotoAndPlay (75); } } else { gotoAndStop (919); }
Frame 192
if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; } if (_defendNow) { charStand.gotoAndStop(2); } else { charStand.gotoAndStop(1); }
Frame 193
if (_allowsound) { sound_aah.play(); }
Frame 200
_digits = 0; if (_regennow) { _chardamagehealed = Math.round((5 * _regenlevel) + ((_charmaxhp / 500) * _regenlevel)); } else { _chardamagehealed = Math.round((((100 + (_charint * 2)) * ((_charvit + (_healLevel * 10)) + _charlevel)) * (100 + random(20))) / 15000); } if (_chardamagehealed > (_charmaxhp - _charhp)) { _chardamagehealed = _charmaxhp - _charhp; } _thousands = Math.floor(_chardamagehealed / 1000); _hundreds = Math.floor((_chardamagehealed - (_thousands * 1000)) / 100); _tens = Math.floor(((_chardamagehealed - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_chardamagehealed - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { __1.text = ""; __2.text = "+"; __3.text = _ones; __4.text = ""; __5.text = ""; } else if (_digits == 2) { __1.text = ""; __2.text = "+"; __3.text = _tens; __4.text = _ones; __5.text = ""; } else if (_digits == 3) { __1.text = "+"; __2.text = _hundreds; __3.text = _tens; __4.text = _ones; __5.text = ""; } else { __1.text = "+"; __2.text = _thousands; __3.text = _hundreds; __4.text = _tens; __5.text = _ones; } _charhp = _charhp + _chardamagehealed; var __speed1; var __speed2; var __speed3; var __speed4; var __speed5; var __1counter; var __2counter; var __3counter; var __4counter; var __5counter; __1._y = (__2._y = (__3._y = (__4._y = (__5._y = -100)))); __speed1 = (__speed2 = (__speed3 = (__speed4 = (__speed5 = 0)))); __ytarget = 130; __1counter = 0; __2counter = 3; __3counter = 6; __4counter = 9; __5counter = 12; __temp.onEnterFrame = function () { if (__1counter <= 0) { if (__1counter == 0) { __1._y = __ytarget - 50; __1counter--; } if (__1._y < __ytarget) { __speed1 = __speed1 + ((__1._y - __ytarget) / dmgtextSpeed); if (Math.abs(__1._y - __ytarget) < 5) { __speed1 = __speed1 / 10; } } else { __1._y = __ytarget - 10; } } else { __1counter--; } if (__2counter <= 0) { if (__2counter == 0) { __2._y = __ytarget - 50; __2counter--; } if (__2._y < __ytarget) { __speed2 = __speed2 + ((__2._y - __ytarget) / dmgtextSpeed); if (Math.abs(__2._y - __ytarget) < 5) { __speed2 = __speed2 / 10; } } else { __2._y = __ytarget - 10; } } else { __2counter--; } if (__3counter <= 0) { if (__3counter == 0) { __3._y = __ytarget - 50; __3counter--; } if (__3._y < __ytarget) { __speed3 = __speed3 + ((__3._y - __ytarget) / dmgtextSpeed); if (Math.abs(__3._y - __ytarget) < 5) { __speed3 = __speed3 / 10; } } else { __3._y = __ytarget - 10; } } else { __3counter--; } if (__4counter <= 0) { if (__4counter == 0) { __4._y = __ytarget - 50; __4counter--; } if (__4._y < __ytarget) { __speed4 = __speed4 + ((__4._y - __ytarget) / dmgtextSpeed); if (Math.abs(__4._y - __ytarget) < 5) { __speed4 = __speed4 / 10; } } else { __4._y = __ytarget - 10; } } else { __4counter--; } if (__5counter <= 0) { if (__5counter == 0) { __5._y = __ytarget - 50; __5counter--; } if (__5._y < __ytarget) { __speed5 = __speed5 + ((__5._y - __ytarget) / dmgtextSpeed); if (Math.abs(__5._y - __ytarget) < 5) { __speed5 = __speed5 / 10; } } else { __5._y = __ytarget - 10; } } else { __5counter--; } __1._y = __1._y - __speed1; __2._y = __2._y - __speed2; __3._y = __3._y - __speed3; __4._y = __4._y - __speed4; __5._y = __5._y - __speed5; };
Frame 225
if (_regennow) { gotoAndPlay (75); _regennow = false; } else { enemyAI(); }
Frame 230
if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; }
Frame 273
if (_enemy == "eddga") { tellTarget (enemyProvoked) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyProvoked) { gotoAndStop (3); }; }
Frame 305
enemyAI();
Frame 306
_castedLoV = true; if (_allowsound) { sound_ignite.play(); } if (_defendNow) { charStand.gotoAndStop(2); } else { charStand.gotoAndStop(1); }
Frame 324
if (_allowsound) { sound_boom.play(); } _lovDamage = 0; LoVSubDamage(); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _lovDamage = _lovDamage + _enemydamagedealt; _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { tellTarget (subDamage) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._ones; enemydamagedealt2.text = ""; enemydamagedealt1.text = ""; }; } else if (_digits == 2) { tellTarget (subDamage) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else if (_digits == 3) { tellTarget (subDamage) { minus.text = "-"; enemydamagedealt4.text = _root._hundreds; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else { tellTarget (subDamage) { minus.text = "-"; enemydamagedealt4.text = _root._thousands; enemydamagedealt3.text = _root._hundreds; enemydamagedealt2.text = _root._tens; enemydamagedealt1.text = _root._ones; }; } duplicateMovieClip (charHit, "charHit2", 2000); charHit._x = 9999; _flameCounter = 50; flameExplosion.onEnterFrame = function () { if (_flameCounter > 0) { if ((_flameCounter % 10) == 1) { duplicateMovieClip (flameExplosion, "flameExplosion" + _flameCounter, _flameCounter + 2000); _random = (flameExplosion._xscale * (random(80) + 60)) / 100; setProperty("flameExplosion" + _flameCounter, _xscale , _random); setProperty("flameExplosion" + _flameCounter, _yscale , _random); setProperty("flameExplosion" + _flameCounter, _x , (flameExplosion._x + random(75)) - 38); setProperty("flameExplosion" + _flameCounter, _y , (flameExplosion._y + random(25)) - 10); } if ((_flameCounter % 10) == 5) { duplicateMovieClip (flameExplosion, "flameExplosion" + _flameCounter, _flameCounter); _random = (flameExplosion._xscale * (random(40) + 90)) / 100; setProperty("flameExplosion" + _flameCounter, _xscale , _random); setProperty("flameExplosion" + _flameCounter, _yscale , _random); setProperty("flameExplosion" + _flameCounter, _x , (flameExplosion._x + random(75)) - 38); setProperty("flameExplosion" + _flameCounter, _y , (flameExplosion._y + random(25)) - 20); } _flameCounter = _flameCounter - 1; } };
Frame 328
LoVSubDamage(); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _lovDamage = _lovDamage + _enemydamagedealt; _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { tellTarget (subDamage2) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._ones; enemydamagedealt2.text = ""; enemydamagedealt1.text = ""; }; } else if (_digits == 2) { tellTarget (subDamage2) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else if (_digits == 3) { tellTarget (subDamage2) { minus.text = "-"; enemydamagedealt4.text = _root._hundreds; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else { tellTarget (subDamage2) { minus.text = "-"; enemydamagedealt4.text = _root._thousands; enemydamagedealt3.text = _root._hundreds; enemydamagedealt2.text = _root._tens; enemydamagedealt1.text = _root._ones; }; }
Frame 332
LoVSubDamage(); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _lovDamage = _lovDamage + _enemydamagedealt; _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { tellTarget (subDamage3) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._ones; enemydamagedealt2.text = ""; enemydamagedealt1.text = ""; }; } else if (_digits == 2) { tellTarget (subDamage3) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else if (_digits == 3) { tellTarget (subDamage3) { minus.text = "-"; enemydamagedealt4.text = _root._hundreds; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else { tellTarget (subDamage3) { minus.text = "-"; enemydamagedealt4.text = _root._thousands; enemydamagedealt3.text = _root._hundreds; enemydamagedealt2.text = _root._tens; enemydamagedealt1.text = _root._ones; }; }
Frame 337
LoVSubDamage(); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _lovDamage = _lovDamage + _enemydamagedealt; _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { tellTarget (subDamage4) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._ones; enemydamagedealt2.text = ""; enemydamagedealt1.text = ""; }; } else if (_digits == 2) { tellTarget (subDamage4) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else if (_digits == 3) { tellTarget (subDamage4) { minus.text = "-"; enemydamagedealt4.text = _root._hundreds; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else { tellTarget (subDamage4) { minus.text = "-"; enemydamagedealt4.text = _root._thousands; enemydamagedealt3.text = _root._hundreds; enemydamagedealt2.text = _root._tens; enemydamagedealt1.text = _root._ones; }; }
Frame 342
LoVSubDamage(); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _lovDamage = _lovDamage + _enemydamagedealt; _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { tellTarget (subDamage5) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._ones; enemydamagedealt2.text = ""; enemydamagedealt1.text = ""; }; } else if (_digits == 2) { tellTarget (subDamage5) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else if (_digits == 3) { tellTarget (subDamage5) { minus.text = "-"; enemydamagedealt4.text = _root._hundreds; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else { tellTarget (subDamage5) { minus.text = "-"; enemydamagedealt4.text = _root._thousands; enemydamagedealt3.text = _root._hundreds; enemydamagedealt2.text = _root._tens; enemydamagedealt1.text = _root._ones; }; }
Frame 347
LoVSubDamage(); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _lovDamage = _lovDamage + _enemydamagedealt; _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { tellTarget (subDamage6) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._ones; enemydamagedealt2.text = ""; enemydamagedealt1.text = ""; }; } else if (_digits == 2) { tellTarget (subDamage6) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else if (_digits == 3) { tellTarget (subDamage6) { minus.text = "-"; enemydamagedealt4.text = _root._hundreds; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else { tellTarget (subDamage6) { minus.text = "-"; enemydamagedealt4.text = _root._thousands; enemydamagedealt3.text = _root._hundreds; enemydamagedealt2.text = _root._tens; enemydamagedealt1.text = _root._ones; }; }
Frame 352
LoVSubDamage(); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _lovDamage = _lovDamage + _enemydamagedealt; _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { tellTarget (subDamage7) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._ones; enemydamagedealt2.text = ""; enemydamagedealt1.text = ""; }; } else if (_digits == 2) { tellTarget (subDamage7) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else if (_digits == 3) { tellTarget (subDamage7) { minus.text = "-"; enemydamagedealt4.text = _root._hundreds; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else { tellTarget (subDamage7) { minus.text = "-"; enemydamagedealt4.text = _root._thousands; enemydamagedealt3.text = _root._hundreds; enemydamagedealt2.text = _root._tens; enemydamagedealt1.text = _root._ones; }; }
Frame 357
LoVSubDamage(); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _lovDamage = _lovDamage + _enemydamagedealt; _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { tellTarget (subDamage8) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._ones; enemydamagedealt2.text = ""; enemydamagedealt1.text = ""; }; } else if (_digits == 2) { tellTarget (subDamage8) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else if (_digits == 3) { tellTarget (subDamage8) { minus.text = "-"; enemydamagedealt4.text = _root._hundreds; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else { tellTarget (subDamage8) { minus.text = "-"; enemydamagedealt4.text = _root._thousands; enemydamagedealt3.text = _root._hundreds; enemydamagedealt2.text = _root._tens; enemydamagedealt1.text = _root._ones; }; }
Frame 362
LoVSubDamage(); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _lovDamage = _lovDamage + _enemydamagedealt; _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { tellTarget (subDamage9) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._ones; enemydamagedealt2.text = ""; enemydamagedealt1.text = ""; }; } else if (_digits == 2) { tellTarget (subDamage9) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else if (_digits == 3) { tellTarget (subDamage9) { minus.text = "-"; enemydamagedealt4.text = _root._hundreds; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else { tellTarget (subDamage9) { minus.text = "-"; enemydamagedealt4.text = _root._thousands; enemydamagedealt3.text = _root._hundreds; enemydamagedealt2.text = _root._tens; enemydamagedealt1.text = _root._ones; }; }
Frame 367
LoVSubDamage(); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _lovDamage = _lovDamage + _enemydamagedealt; _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { tellTarget (subDamage10) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._ones; enemydamagedealt2.text = ""; enemydamagedealt1.text = ""; }; } else if (_digits == 2) { tellTarget (subDamage10) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else if (_digits == 3) { tellTarget (subDamage10) { minus.text = "-"; enemydamagedealt4.text = _root._hundreds; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else { tellTarget (subDamage10) { minus.text = "-"; enemydamagedealt4.text = _root._thousands; enemydamagedealt3.text = _root._hundreds; enemydamagedealt2.text = _root._tens; enemydamagedealt1.text = _root._ones; }; }
Frame 377
_digits = 0; _thousands = Math.floor(_lovDamage / 1000); _hundreds = Math.floor((_lovDamage - (_thousands * 1000)) / 100); _tens = Math.floor(((_lovDamage - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_lovDamage - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { __1.text = ""; __2.text = "-"; __3.text = _ones; __4.text = ""; __5.text = ""; } else if (_digits == 2) { __1.text = ""; __2.text = "-"; __3.text = _tens; __4.text = _ones; __5.text = ""; } else if (_digits == 3) { __1.text = "-"; __2.text = _hundreds; __3.text = _tens; __4.text = _ones; __5.text = ""; } else { __1.text = "-"; __2.text = _thousands; __3.text = _hundreds; __4.text = _tens; __5.text = _ones; } if (_charhp > 0) { charDie._visible = false; } else { flash.play(); charDie._visible = true; } var __speed1; var __speed2; var __speed3; var __speed4; var __speed5; var __1counter; var __2counter; var __3counter; var __4counter; var __5counter; __1._y = (__2._y = (__3._y = (__4._y = (__5._y = -100)))); __speed1 = (__speed2 = (__speed3 = (__speed4 = (__speed5 = 0)))); __ytarget = 130; __1counter = 0; __2counter = 3; __3counter = 6; __4counter = 9; __5counter = 12; __temp.onEnterFrame = function () { if (__1counter <= 0) { if (__1counter == 0) { __1._y = __ytarget - 50; __1counter--; } if (__1._y < __ytarget) { __speed1 = __speed1 + ((__1._y - __ytarget) / dmgtextSpeed); if (Math.abs(__1._y - __ytarget) < 5) { __speed1 = __speed1 / 10; } } else { __1._y = __ytarget - 10; } } else { __1counter--; } if (__2counter <= 0) { if (__2counter == 0) { __2._y = __ytarget - 50; __2counter--; } if (__2._y < __ytarget) { __speed2 = __speed2 + ((__2._y - __ytarget) / dmgtextSpeed); if (Math.abs(__2._y - __ytarget) < 5) { __speed2 = __speed2 / 10; } } else { __2._y = __ytarget - 10; } } else { __2counter--; } if (__3counter <= 0) { if (__3counter == 0) { __3._y = __ytarget - 50; __3counter--; } if (__3._y < __ytarget) { __speed3 = __speed3 + ((__3._y - __ytarget) / dmgtextSpeed); if (Math.abs(__3._y - __ytarget) < 5) { __speed3 = __speed3 / 10; } } else { __3._y = __ytarget - 10; } } else { __3counter--; } if (__4counter <= 0) { if (__4counter == 0) { __4._y = __ytarget - 50; __4counter--; } if (__4._y < __ytarget) { __speed4 = __speed4 + ((__4._y - __ytarget) / dmgtextSpeed); if (Math.abs(__4._y - __ytarget) < 5) { __speed4 = __speed4 / 10; } } else { __4._y = __ytarget - 10; } } else { __4counter--; } if (__5counter <= 0) { if (__5counter == 0) { __5._y = __ytarget - 50; __5counter--; } if (__5._y < __ytarget) { __speed5 = __speed5 + ((__5._y - __ytarget) / dmgtextSpeed); if (Math.abs(__5._y - __ytarget) < 5) { __speed5 = __speed5 / 10; } } else { __5._y = __ytarget - 10; } } else { __5counter--; } __1._y = __1._y - __speed1; __2._y = __2._y - __speed2; __3._y = __3._y - __speed3; __4._y = __4._y - __speed4; __5._y = __5._y - __speed5; }; if (_charhp > 0) { charStand._visible = true; } else { charStand._visible = false; }
Frame 378
removeMovieClip(charHit2);
Frame 398
_defendNow = false; if (_charhp > 0) { if (_quitgame) { gotoAndPlay (306); } else if (_regenlevel > 0) { _regennow = true; gotoAndPlay (192); } else { gotoAndPlay (75); } } else { gotoAndStop (919); }
Frame 399
if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; } if (_defendNow) { charStand.gotoAndStop(2); } else { charStand.gotoAndStop(1); }
Frame 400
if (_allowsound) { sound_aah.play(); }
Frame 407
_digits = 0; _enemydamagehealed = Math.round((_enemyint * ((50 + random(50)) + _enemyvit)) / 60); if (_enemydamagehealed > (_enemymaxhp - _enemyhp)) { _enemydamagehealed = _enemymaxhp - _enemyhp; } _thousands = Math.floor(_enemydamagehealed / 1000); _hundreds = Math.floor((_enemydamagehealed - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagehealed - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagehealed - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { _1.text = ""; _2.text = "+"; _3.text = _ones; _4.text = ""; _5.text = ""; } else if (_digits == 2) { _1.text = ""; _2.text = "+"; _3.text = _tens; _4.text = _ones; _5.text = ""; } else if (_digits == 3) { _1.text = "+"; _2.text = _hundreds; _3.text = _tens; _4.text = _ones; _5.text = ""; } else { _1.text = "+"; _2.text = _thousands; _3.text = _hundreds; _4.text = _tens; _5.text = _ones; } _enemyhp = _enemyhp + _enemydamagehealed; var _speed1; var _speed2; var _speed3; var _speed4; var _speed5; var _1counter; var _2counter; var _3counter; var _4counter; var _5counter; _1._y = (_2._y = (_3._y = (_4._y = (_5._y = -100)))); _speed1 = (_speed2 = (_speed3 = (_speed4 = (_speed5 = 0)))); _ytarget = 130; _1counter = 0; _2counter = 3; _3counter = 6; _4counter = 9; _5counter = 12; ___temp.onEnterFrame = function () { if (_1counter <= 0) { if (_1counter == 0) { _1._y = _ytarget - 50; _1counter--; } if (_1._y < _ytarget) { _speed1 = _speed1 + ((_1._y - _ytarget) / dmgtextSpeed); if (Math.abs(_1._y - _ytarget) < 5) { _speed1 = _speed1 / 10; } } else { _1._y = _ytarget - 10; } } else { _1counter--; } if (_2counter <= 0) { if (_2counter == 0) { _2._y = _ytarget - 50; _2counter--; } if (_2._y < _ytarget) { _speed2 = _speed2 + ((_2._y - _ytarget) / dmgtextSpeed); if (Math.abs(_2._y - _ytarget) < 5) { _speed2 = _speed2 / 10; } } else { _2._y = _ytarget - 10; } } else { _2counter--; } if (_3counter <= 0) { if (_3counter == 0) { _3._y = _ytarget - 50; _3counter--; } if (_3._y < _ytarget) { _speed3 = _speed3 + ((_3._y - _ytarget) / dmgtextSpeed); if (Math.abs(_3._y - _ytarget) < 5) { _speed3 = _speed3 / 10; } } else { _3._y = _ytarget - 10; } } else { _3counter--; } if (_4counter <= 0) { if (_4counter == 0) { _4._y = _ytarget - 50; _4counter--; } if (_4._y < _ytarget) { _speed4 = _speed4 + ((_4._y - _ytarget) / dmgtextSpeed); if (Math.abs(_4._y - _ytarget) < 5) { _speed4 = _speed4 / 10; } } else { _4._y = _ytarget - 10; } } else { _4counter--; } if (_5counter <= 0) { if (_5counter == 0) { _5._y = _ytarget - 50; _5counter--; } if (_5._y < _ytarget) { _speed5 = _speed5 + ((_5._y - _ytarget) / dmgtextSpeed); if (Math.abs(_5._y - _ytarget) < 5) { _speed5 = _speed5 / 10; } } else { _5._y = _ytarget - 10; } } else { _5counter--; } _1._y = _1._y - _speed1; _2._y = _2._y - _speed2; _3._y = _3._y - _speed3; _4._y = _4._y - _speed4; _5._y = _5._y - _speed5; };
Frame 432
_defendNow = false; if (_regenlevel > 0) { _regennow = true; gotoAndPlay (192); } else { gotoAndPlay (75); }
Frame 433
if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; } if (_defendNow) { charDefend._visible = true; charStand._visible = false; } else { charDefend._visible = false; charStand._visible = true; }
Frame 440
enemyAI();
Frame 441
if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; }
Frame 469
enemyAI();
Frame 528
gotoAndPlay (5);
Frame 529
_root._autoSelected = false; eddgaDead._visible = false; baphoDead._visible = false; turtleDead._visible = false; if (_enemy == "eddga") { eddgaDead._visible = true; } else if (_enemy == "bapho") { baphoDead._visible = true; } else if (_enemy == "turtle") { turtleDead._visible = true; }
Frame 530
gotoAndPlay (534); gotoAndStop (534); eddgaDead._visible = false; baphoDead._visible = false; turtleDead._visible = false; if (_enemy == "eddga") { eddgaDead._visible = true; } else if (_enemy == "bapho") { baphoDead._visible = true; } else if (_enemy == "turtle") { turtleDead._visible = true; }
Frame 531
gotoAndPlay (533); eddgaDead._visible = false; baphoDead._visible = false; turtleDead._visible = false; if (_enemy == "eddga") { eddgaDead._visible = true; } else if (_enemy == "bapho") { baphoDead._visible = true; } else if (_enemy == "turtle") { turtleDead._visible = true; }
Frame 532
if (leveledUpAlready) { gotoAndPlay (5); } leveledUpAlready = true; _exp++; _temp12345 = 0; if (_exp >= _expLevelUp) { _exp = 0; _charlevel++; _temp12345 = 3 + Math.floor(_charlevel / 5); if (_temp12345 > 23) { _temp12345 = 23; } _statpoints = _statpoints + _temp12345; if ((_charlevel % 2) == 1) { _skillpoints++; } _temp1 = _root._charmaxhp; _root.getCharHP(); _root._charhp = _root._charhp + (_root._charmaxhp - _temp1); _temp2 = _root._charmaxmp; getCharMP(); _root._charmp = _root._charmp + ((_root._charmaxmp * 1.1) - _temp2); if (_root._charmp > _root._charmaxmp) { _root._charmp = _root._charmaxmp; } } eddgaDead._visible = false; baphoDead._visible = false; turtleDead._visible = false; if (_enemy == "eddga") { eddgaDead._visible = true; } else if (_enemy == "bapho") { baphoDead._visible = true; } else if (_enemy == "turtle") { turtleDead._visible = true; }
Frame 533
stop(); redPotionClip._visible = false; yellowPotionClip._visible = false; whitePotionClip._visible = false; bluePotionClip._visible = false; greenPotionClip._visible = false; potionsObtainedCounter = 0; if (random(8) < 1) { redPotions++; redPotionClip._visible = true; potionsObtainedCounter++; } if (random(15) < 1) { yellowPotions++; yellowPotionClip._visible = true; potionsObtainedCounter++; } if (random(30) < 1) { whitePotions++; whitePotionClip._visible = true; potionsObtainedCounter++; } if (random(30) < 1) { bluePotions++; bluePotionClip._visible = true; potionsObtainedCounter++; } if (random(8) < 1) { greenPotions++; greenPotionClip._visible = true; potionsObtainedCounter++; } potionsPositionTemp = 0; while (potionsPositionTemp < potionsObtainedCounter) { if (redPotionClip._visible && (redPotionClip._x > 500)) { redPotionClip._x = ((275 - (((potionsObtainedCounter - 1) * (redPotionClip._width - 5)) / 2)) + (potionsPositionTemp * (yellowPotionClip._width + 2.5))) - (potionsObtainedCounter * 2.5); } else if (yellowPotionClip._visible && (yellowPotionClip._x > 500)) { yellowPotionClip._x = ((275 - (((potionsObtainedCounter - 1) * (redPotionClip._width - 5)) / 2)) + (potionsPositionTemp * (yellowPotionClip._width + 2.5))) - (potionsObtainedCounter * 2.5); } else if (whitePotionClip._visible && (whitePotionClip._x > 500)) { whitePotionClip._x = ((275 - (((potionsObtainedCounter - 1) * (redPotionClip._width - 5)) / 2)) + (potionsPositionTemp * (yellowPotionClip._width + 2.5))) - (potionsObtainedCounter * 2.5); } else if (bluePotionClip._visible && (bluePotionClip._x > 500)) { bluePotionClip._x = ((275 - (((potionsObtainedCounter - 1) * (redPotionClip._width - 5)) / 2)) + (potionsPositionTemp * (yellowPotionClip._width + 2.5))) - (potionsObtainedCounter * 2.5); } else if (greenPotionClip._visible && (greenPotionClip._x > 500)) { greenPotionClip._x = ((275 - (((potionsObtainedCounter - 1) * (redPotionClip._width - 5)) / 2)) + (potionsPositionTemp * (yellowPotionClip._width + 2.5))) - (potionsObtainedCounter * 2.5); } potionsPositionTemp++; } if (potionsObtainedCounter == 0) { zenyObtainedClip._y = 171 + (zenyObtainedClip._height / 2); } if (zenyBoosterCounter > 0) { var zenyCounter; zenyCounter = 0; while (zenyCounter < 15) { zenyObtained = 1200; while (random(10000) < 9996) { zenyObtained++; } zenyCounter++; } } else { var zenyCounter; zenyCounter = 0; while (zenyCounter < 15) { zenyObtained = 800; while (random(10000) < 9990) { zenyObtained++; } zenyCounter++; } } _charMoney = _charMoney + zenyObtained; zenyBoosterCounter--; eddgaDead._visible = false; baphoDead._visible = false; turtleDead._visible = false; if (_enemy == "eddga") { eddgaDead._visible = true; } else if (_enemy == "bapho") { baphoDead._visible = true; } else if (_enemy == "turtle") { turtleDead._visible = true; }
Frame 534
statusScreen._visible = true; statusEx._visible = true; gotoAndStop (31);
Frame 535
gotoAndStop (76); if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; }
Frame 536
_charhptemp = _charhptemp - ((_charhptemp - _charhp) / 9); if (_charhptemp < 0) { _charhptemp = 0; } charhealth.text = Math.round(_charhptemp); charmaxhealth.text = _charmaxhp; charhealthbar._xscale = ((_charhptemp - ((_charhptemp - _charhp) / 9)) / _charmaxhp) * 100; if (charhealthbar._xscale < 0) { charhealthbar._xscale = 0; } _enemyhptemp = _enemyhptemp - ((_enemyhptemp - _enemyhp) / 9); if (_enemyhptemp < 0) { _enemyhptemp = 0; } enemyhealth.text = Math.round(_enemyhptemp); enemymaxhealth.text = _enemymaxhp; enemyhealthbar._xscale = ((_enemyhptemp - ((_enemyhptemp - _enemyhp) / 9)) / _enemymaxhp) * 100; if (enemyhealthbar._xscale < 0) { enemyhealthbar._xscale = 0; } _charmptemp = _charmptemp - ((_charmptemp - _charmp) / 9); if (_charmptemp < 0) { _charmptemp = 0; } charmp.text = Math.round(_charmptemp); charmaxmp.text = _charmaxmp; charmpbar._xscale = ((_charmptemp - ((_charmptemp - _charmp) / 9)) / _charmaxmp) * 100; if (charmpbar._xscale < 0) { charmpbar._xscale = 0; } _enemymptemp = _enemymptemp - ((_enemymptemp - _enemymp) / 9); if (_enemymptemp < 0) { _enemymptemp = 0; } enemymp.text = Math.round(_enemymptemp); enemymaxmp.text = _enemymaxmp; enemympbar._xscale = ((_enemymptemp - ((_enemymptemp - _enemymp) / 9)) / _enemymaxmp) * 100; if (enemympbar._xscale < 0) { enemympbar._xscale = 0; } if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; }
Frame 537
_charhptemp = _charhptemp - ((_charhptemp - _charhp) / 9); if (_charhptemp < 0) { _charhptemp = 0; } charhealth.text = Math.round(_charhptemp); charmaxhealth.text = _charmaxhp; charhealthbar._xscale = ((_charhptemp - ((_charhptemp - _charhp) / 9)) / _charmaxhp) * 100; if (charhealthbar._xscale < 0) { charhealthbar._xscale = 0; } _enemyhptemp = _enemyhptemp - ((_enemyhptemp - _enemyhp) / 9); if (_enemyhptemp < 0) { _enemyhptemp = 0; } enemyhealth.text = Math.round(_enemyhptemp); enemymaxhealth.text = _enemymaxhp; enemyhealthbar._xscale = ((_enemyhptemp - ((_enemyhptemp - _enemyhp) / 9)) / _enemymaxhp) * 100; if (enemyhealthbar._xscale < 0) { enemyhealthbar._xscale = 0; } _charmptemp = _charmptemp - ((_charmptemp - _charmp) / 9); if (_charmptemp < 0) { _charmptemp = 0; } charmp.text = Math.round(_charmptemp); charmaxmp.text = _charmaxmp; charmpbar._xscale = ((_charmptemp - ((_charmptemp - _charmp) / 9)) / _charmaxmp) * 100; if (charmpbar._xscale < 0) { charmpbar._xscale = 0; } _enemymptemp = _enemymptemp - ((_enemymptemp - _enemymp) / 9); if (_enemymptemp < 0) { _enemymptemp = 0; } enemymp.text = Math.round(_enemymptemp); enemymaxmp.text = _enemymaxmp; enemympbar._xscale = ((_enemymptemp - ((_enemymptemp - _enemymp) / 9)) / _enemymaxmp) * 100; if (enemympbar._xscale < 0) { enemympbar._xscale = 0; } _root.calculateHits(); statusScreen._visible = (statusEx._visible = true); _root.calculatebaseDamage(); _root.getCharHP(); _root.getCharMP(); _root.calculateEva(); _root.calculateHit(); _root.calculateDef(); _root.calculateCrit(); if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; }
Frame 538
function saveDataFunction(_userName, _userPass) { if (_receivedIP == "YES") { saveData.userName = (_userName + "_") + _userPass; _code = (_IP + _root._charlevel) + saveData.userName; _codeLength = _code.length; x = 0; while (x < _codeLength) { _temp = _temp + _code.charCodeAt(x); if (x < (_codeLength - 1)) { _temp = _temp + "-"; } x++; } saveData._randomNumbers = _temp; _temp = ""; saveData.action = "SAVE"; saveData.encryption = ((_root._charlevel * _root._charlevel) * _root._charlevel) - 4309629; saveData.gameMode = _root._gameMode; saveData.slotEffect = _root._slotEffect; saveData.charArmor = _root._charArmor; saveData.enemy = _root._enemy; saveData.gameDifficulty = gameDifficulty; saveData._quickenCounter = _quickenCounter; saveData._provokeCounter = _provokeCounter; saveData.zenyBoosterCounter = zenyBoosterCounter; saveData.usedPotionThisRound = _root.usedPotionThisRound; saveData.redPotions = _root.redPotions; saveData.yellowPotions = _root.yellowPotions; saveData.whitePotions = _root.whitePotions; saveData.bluePotions = _root.bluePotions; saveData.greenPotions = _root.greenPotions; saveData.charMoney = _root._charMoney; saveData.charWeaponDamage = _root._charWeaponDamage; saveData.charmaxhp = _root._charmaxhp; saveData.charhp = _root._charhp; saveData.charhptemp = 0; saveData.charmaxmp = _root._charmaxmp; saveData.charmp = _root._charmp; saveData.charmptemp = 0; saveData.charLevel = _root._charLevel; saveData.charStrength = _root._charStr; saveData.charAgility = _root._charAgi; saveData.charDefense = _root._charDef; saveData.charDexterity = _root._charDex; saveData.charVitality = _root._charVit; saveData.charIntelligence = _root._charInt; saveData.charLuck = _root._charLuk; saveData.provokeLevel = _root._provokeLevel; saveData.bashLevel = _root._bashLevel; saveData.regenLevel = _root._regenLevel; saveData.quickenLevel = _root._quickenLevel; saveData.defendLevel = _root._defendLevel; saveData.swordmasteryLevel = _root._swordmasteryLevel; saveData.counterLevel = _root._counterLevel; saveData.healLevel = _root._healLevel; saveData.statPoints = _root._statPoints; saveData.skillPoints = _root._skillPoints; saveData.enemylevel = _root._enemylevel; saveData.enemyvit = _root._enemyvit; saveData.enemymaxhp = _root._enemymaxhp; saveData.enemyhp = _root._enemyhp; saveData.enemyhptemp = 0; saveData.enemyint = _root._enemyint; saveData.enemymaxmp = _root._enemymaxmp; saveData.enemymp = _root._enemymp; saveData.enemymptemp = 0; saveData.enemystr = _root._enemystr; saveData.enemydef = _root._enemydef; saveData.enemyagi = _root._enemyagi; saveData.enemydex = _root._enemydex; saveData.loadVariables(all_script_address + "saveData3.php", "POST"); _savedAlready = true; } } saveData._saveData = ""; _root._savePass = ""; _root._saveName = ""; _savedAlready = false; _saveCountdown = 0.5; nowSaving._visible = false; saveData.onData = function () { if (saveData._saveData == "SUCCESS") { saveSuccess.play(); nowSaving._visible = false; } }; if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; }
Frame 539
if (_defendNow) { charStand.gotoAndStop(2); } else { charStand.gotoAndStop(1); }
Frame 543
_enemyhitrate = (_enemydex + _enemylevel) + 50; _charevarate = _charagi + _charlevel; if (random(100) < (_enemyhitrate - _charevarate)) { _charwashit = true; }
Frame 544
if (_allowsound) { if (_charwashit) { sound_slash.play(); } else { sound_dash.play(); } }
Frame 546
isDefendSuccessful(); if ((_allowsound && (_defendSuccess)) && (_charwashit)) { sound_clang.play(); }
Frame 550
charDie._visible = false; if (_defendNow) { charDefend._visible = true; tellTarget (charDefend) { gotoAndPlay (9); }; charHit._visible = false; } else { charDefend._visible = false; charHit._visible = true; }
Frame 552
_digits = 0; if (_charwashit) { _charwashit = false; if (_enemyprovoked) { _actualenemystr = _enemystr * (1 + (0.02 * _provokelevel)); } else { _actualenemystr = _enemystr; } _root.calculateDef(); _root.ifDefendNow(); _enemydamagedealt = Math.round(((((_actualenemystr * (120 + random(50))) / 100) * (101 - _actualchardef)) / 100) - (_charvit / 2)); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { __1.text = ""; __2.text = "-"; __3.text = _ones; __4.text = ""; __5.text = ""; } else if (_digits == 2) { __1.text = ""; __2.text = "-"; __3.text = _tens; __4.text = _ones; __5.text = ""; } else if (_digits == 3) { __1.text = "-"; __2.text = _hundreds; __3.text = _tens; __4.text = _ones; __5.text = ""; } else { __1.text = "-"; __2.text = _thousands; __3.text = _hundreds; __4.text = _tens; __5.text = _ones; } _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; if ((_charhp <= 0) && (_allowsound)) { sound_chardie.play(); } } else { __1.text = "m"; __2.text = "i"; __3.text = "s"; __4.text = "s"; __5.text = ""; } if (_charhp > 0) { charDie._visible = false; } else { flash.play(); charDie._visible = true; charHit._visible = false; charDefend._visible = false; } _defendNow = false; var __speed1; var __speed2; var __speed3; var __speed4; var __speed5; var __1counter; var __2counter; var __3counter; var __4counter; var __5counter; __1._y = (__2._y = (__3._y = (__4._y = (__5._y = -100)))); __speed1 = (__speed2 = (__speed3 = (__speed4 = (__speed5 = 0)))); __ytarget = 130; __1counter = 0; __2counter = 3; __3counter = 6; __4counter = 9; __5counter = 12; __temp.onEnterFrame = function () { if (__1counter <= 0) { if (__1counter == 0) { __1._y = __ytarget - 50; __1counter--; } if (__1._y < __ytarget) { __speed1 = __speed1 + ((__1._y - __ytarget) / dmgtextSpeed); if (Math.abs(__1._y - __ytarget) < 5) { __speed1 = __speed1 / 10; } } else { __1._y = __ytarget - 10; } } else { __1counter--; } if (__2counter <= 0) { if (__2counter == 0) { __2._y = __ytarget - 50; __2counter--; } if (__2._y < __ytarget) { __speed2 = __speed2 + ((__2._y - __ytarget) / dmgtextSpeed); if (Math.abs(__2._y - __ytarget) < 5) { __speed2 = __speed2 / 10; } } else { __2._y = __ytarget - 10; } } else { __2counter--; } if (__3counter <= 0) { if (__3counter == 0) { __3._y = __ytarget - 50; __3counter--; } if (__3._y < __ytarget) { __speed3 = __speed3 + ((__3._y - __ytarget) / dmgtextSpeed); if (Math.abs(__3._y - __ytarget) < 5) { __speed3 = __speed3 / 10; } } else { __3._y = __ytarget - 10; } } else { __3counter--; } if (__4counter <= 0) { if (__4counter == 0) { __4._y = __ytarget - 50; __4counter--; } if (__4._y < __ytarget) { __speed4 = __speed4 + ((__4._y - __ytarget) / dmgtextSpeed); if (Math.abs(__4._y - __ytarget) < 5) { __speed4 = __speed4 / 10; } } else { __4._y = __ytarget - 10; } } else { __4counter--; } if (__5counter <= 0) { if (__5counter == 0) { __5._y = __ytarget - 50; __5counter--; } if (__5._y < __ytarget) { __speed5 = __speed5 + ((__5._y - __ytarget) / dmgtextSpeed); if (Math.abs(__5._y - __ytarget) < 5) { __speed5 = __speed5 / 10; } } else { __5._y = __ytarget - 10; } } else { __5counter--; } __1._y = __1._y - __speed1; __2._y = __2._y - __speed2; __3._y = __3._y - __speed3; __4._y = __4._y - __speed4; __5._y = __5._y - __speed5; };
Frame 559
if (_charhp > 0) { charDie._visible = false; charStand._visible = true; } else { charDie._visible = true; charStand._visible = false; }
Frame 586
_defendNow = false; if (_charhp > 0) { if (_regenlevel > 0) { _regennow = true; gotoAndPlay (192); } else { gotoAndPlay (75); } } else { gotoAndStop (919); }
Frame 587
if (_defendNow) { charStand.gotoAndStop(2); } else { charStand.gotoAndStop(1); }
Frame 618
_enemyhitrate = (_enemydex + _enemylevel) + 30; _charevarate = _charagi + _charlevel; if (random(100) < (_enemyhitrate - _charevarate)) { _charwashit = true; } _poisonhit = false; if (random(600) < (_root._charLevel + 30)) { _charwashit = true; _poisonhit = true; }
Frame 620
if (_allowsound) { if (_charwashit) { sound_slice.play(); sound_wapaw.play(); } else { sound_dash.play(); } }
Frame 622
isDefendSuccessful(); if ((_allowsound && (_defendSuccess)) && (_charwashit)) { sound_clang.play(); }
Frame 627
charDie._visible = false; if (_defendNow) { charDefend._visible = true; tellTarget (charDefend) { gotoAndPlay (9); }; charHit._visible = false; } else { charDefend._visible = false; charHit._visible = true; }
Frame 628
if (_poisonhit) { poisonflash.play(); if (poisoncounter < 1) { poisoncounter = 6; } else { poisoncounter = poisoncounter + 2; } }
Frame 631
_digits = 0; _charDead = false; if (_charwashit) { _charwashit = false; if (_enemyprovoked) { _actualenemystr = _enemystr * (1 + (0.02 * _provokelevel)); } else { _actualenemystr = _enemystr; } _root.calculateDef(); _root.ifDefendNow(); _enemydamagedealt = Math.round(((((_actualenemystr * (100 + random(20))) / 100) * (101 - _actualchardef)) / 100) - (_charvit / 2)); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { __1.text = ""; __2.text = "-"; __3.text = _ones; __4.text = ""; __5.text = ""; } else if (_digits == 2) { __1.text = ""; __2.text = "-"; __3.text = _tens; __4.text = _ones; __5.text = ""; } else if (_digits == 3) { __1.text = "-"; __2.text = _hundreds; __3.text = _tens; __4.text = _ones; __5.text = ""; } else { __1.text = "-"; __2.text = _thousands; __3.text = _hundreds; __4.text = _tens; __5.text = _ones; } _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; if ((_charhp <= 0) && (_allowsound)) { sound_chardie.play(); } } else { __1.text = "m"; __2.text = "i"; __3.text = "s"; __4.text = "s"; __5.text = ""; } if (_charhp > 0) { charDie._visible = false; } else { flash.play(); _charDead = true; charDie._visible = true; charHit._visible = false; charDefend._visible = false; } var __speed1; var __speed2; var __speed3; var __speed4; var __speed5; var __1counter; var __2counter; var __3counter; var __4counter; var __5counter; __1._y = (__2._y = (__3._y = (__4._y = (__5._y = -100)))); __speed1 = (__speed2 = (__speed3 = (__speed4 = (__speed5 = 0)))); __ytarget = 130; __1counter = 0; __2counter = 3; __3counter = 6; __4counter = 9; __5counter = 12; __temp.onEnterFrame = function () { if (__1counter <= 0) { if (__1counter == 0) { __1._y = __ytarget - 50; __1counter--; } if (__1._y < __ytarget) { __speed1 = __speed1 + ((__1._y - __ytarget) / dmgtextSpeed); if (Math.abs(__1._y - __ytarget) < 5) { __speed1 = __speed1 / 10; } } else { __1._y = __ytarget - 10; } } else { __1counter--; } if (__2counter <= 0) { if (__2counter == 0) { __2._y = __ytarget - 50; __2counter--; } if (__2._y < __ytarget) { __speed2 = __speed2 + ((__2._y - __ytarget) / dmgtextSpeed); if (Math.abs(__2._y - __ytarget) < 5) { __speed2 = __speed2 / 10; } } else { __2._y = __ytarget - 10; } } else { __2counter--; } if (__3counter <= 0) { if (__3counter == 0) { __3._y = __ytarget - 50; __3counter--; } if (__3._y < __ytarget) { __speed3 = __speed3 + ((__3._y - __ytarget) / dmgtextSpeed); if (Math.abs(__3._y - __ytarget) < 5) { __speed3 = __speed3 / 10; } } else { __3._y = __ytarget - 10; } } else { __3counter--; } if (__4counter <= 0) { if (__4counter == 0) { __4._y = __ytarget - 50; __4counter--; } if (__4._y < __ytarget) { __speed4 = __speed4 + ((__4._y - __ytarget) / dmgtextSpeed); if (Math.abs(__4._y - __ytarget) < 5) { __speed4 = __speed4 / 10; } } else { __4._y = __ytarget - 10; } } else { __4counter--; } if (__5counter <= 0) { if (__5counter == 0) { __5._y = __ytarget - 50; __5counter--; } if (__5._y < __ytarget) { __speed5 = __speed5 + ((__5._y - __ytarget) / dmgtextSpeed); if (Math.abs(__5._y - __ytarget) < 5) { __speed5 = __speed5 / 10; } } else { __5._y = __ytarget - 10; } } else { __5counter--; } __1._y = __1._y - __speed1; __2._y = __2._y - __speed2; __3._y = __3._y - __speed3; __4._y = __4._y - __speed4; __5._y = __5._y - __speed5; };
Frame 633
_counterAttack = false; charCounter._visible = false; if ((_charDead == false) && (random(100) < (_counterLevel * _counterFactor))) { charHit._visible = false; charDefend._visible = false; charCounter._visible = true; _counterAttack = true; }
Frame 634
if (_allowsound && (_counterAttack)) { sound_swingweapon.play(); }
Frame 636
_root.calculateCrit(); if ((_charhp > 0) && (random(100) < _charcrit)) { _criticalAttackNow = true; } if (_allowsound && (_counterAttack)) { if (_criticalAttackNow) { sound_wapak.play(); } else { sound_slash.play(); } }
Frame 637
if (_counterAttack) { if (_criticalAttackNow) { basheffect2.play(); } _charAttackDamage = 0; if (_root._slotEffect == "STRIPWEAPON") { _root._actualcharstr = ((_root._charstr + (4 * _root._swordmasterylevel)) + (_root._chardamageFactor * _root._charlevel)) + 20; } else { _root._actualcharstr = (((_root._charstr + (4 * _root._swordmasterylevel)) + _root._charWeaponDamage) + (_root._chardamageFactor * _root._charlevel)) + 20; } if (_enemyprovoked) { _actualenemydef = _enemydef * (1 - (0.09 * _provokelevel)); } else { _actualenemydef = _enemydef; } if (_criticalAttackNow) { if (_enemyprovoked) { _chardamagedealt = Math.round((_actualcharstr * 1.2) - ((_enemyvit / 2) / 1.2)); } else { _chardamagedealt = Math.round((_actualcharstr * 1.2) - (_enemyvit / 2)); } } else if (_enemyprovoked) { _chardamagedealt = Math.round(((((_actualcharstr * (100 + random(10))) / 100) * (101 - _actualenemydef)) / 100) - ((_enemyvit / 2) / 1.2)); } else { _chardamagedealt = Math.round(((((_actualcharstr * (100 + random(10))) / 100) * (101 - _actualenemydef)) / 100) - (_enemyvit / 2)); } _chardamagedealt = _chardamagedealt * (1 + ((_counterLevel * 2) / 10)); if (_chardamagedealt < 1) { _chardamagedealt = 1; } if (_chardamagedealt >= _enemyhp) { _chardamagedealt = _enemyhp - 1; } _charAttackDamage = _charAttackDamage + _chardamagedealt; _enemyhp = _enemyhp - _chardamagedealt; _chartotaldamagedealt = _chartotaldamagedealt + _chardamagedealt; } eddgaHit._visible = false; if (_counterAttack) { charStand._visible = false; eddgaHit._visible = true; eddgaWalk._visible = false; } if (_charhp > 0) { charDie._visible = false; if (_counterAttack == false) { charStand._visible = true; } } else { charDie._visible = true; charStand._visible = false; }
Frame 640
minus.text = ""; chardamagedealt4.text = ""; chardamagedealt3.text = ""; chardamagedealt2.text = ""; chardamagedealt1.text = ""; if (_counterAttack) { _digits = 0; _thousands = Math.floor(_charAttackDamage / 1000); _hundreds = Math.floor((_charAttackDamage - (_thousands * 1000)) / 100); _tens = Math.floor(((_charAttackDamage - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_charAttackDamage - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { _1.text = ""; _2.text = "-"; _3.text = _ones; _4.text = ""; _5.text = ""; } else if (_digits == 2) { _1.text = ""; _2.text = "-"; _3.text = _tens; _4.text = _ones; _5.text = ""; } else if (_digits == 3) { _1.text = "-"; _2.text = _hundreds; _3.text = _tens; _4.text = _ones; _5.text = ""; } else { _1.text = "-"; _2.text = _thousands; _3.text = _hundreds; _4.text = _tens; _5.text = _ones; } } var _speed1; var _speed2; var _speed3; var _speed4; var _speed5; var _1counter; var _2counter; var _3counter; var _4counter; var _5counter; _1._y = (_2._y = (_3._y = (_4._y = (_5._y = -100)))); _speed1 = (_speed2 = (_speed3 = (_speed4 = (_speed5 = 0)))); _ytarget = 130; _1counter = 0; _2counter = 3; _3counter = 6; _4counter = 9; _5counter = 12; ___temp.onEnterFrame = function () { if (_1counter <= 0) { if (_1counter == 0) { _1._y = _ytarget - 50; _1counter--; } if (_1._y < _ytarget) { _speed1 = _speed1 + ((_1._y - _ytarget) / dmgtextSpeed); if (Math.abs(_1._y - _ytarget) < 5) { _speed1 = _speed1 / 10; } } else { _1._y = _ytarget - 10; } } else { _1counter--; } if (_2counter <= 0) { if (_2counter == 0) { _2._y = _ytarget - 50; _2counter--; } if (_2._y < _ytarget) { _speed2 = _speed2 + ((_2._y - _ytarget) / dmgtextSpeed); if (Math.abs(_2._y - _ytarget) < 5) { _speed2 = _speed2 / 10; } } else { _2._y = _ytarget - 10; } } else { _2counter--; } if (_3counter <= 0) { if (_3counter == 0) { _3._y = _ytarget - 50; _3counter--; } if (_3._y < _ytarget) { _speed3 = _speed3 + ((_3._y - _ytarget) / dmgtextSpeed); if (Math.abs(_3._y - _ytarget) < 5) { _speed3 = _speed3 / 10; } } else { _3._y = _ytarget - 10; } } else { _3counter--; } if (_4counter <= 0) { if (_4counter == 0) { _4._y = _ytarget - 50; _4counter--; } if (_4._y < _ytarget) { _speed4 = _speed4 + ((_4._y - _ytarget) / dmgtextSpeed); if (Math.abs(_4._y - _ytarget) < 5) { _speed4 = _speed4 / 10; } } else { _4._y = _ytarget - 10; } } else { _4counter--; } if (_5counter <= 0) { if (_5counter == 0) { _5._y = _ytarget - 50; _5counter--; } if (_5._y < _ytarget) { _speed5 = _speed5 + ((_5._y - _ytarget) / dmgtextSpeed); if (Math.abs(_5._y - _ytarget) < 5) { _speed5 = _speed5 / 10; } } else { _5._y = _ytarget - 10; } } else { _5counter--; } _1._y = _1._y - _speed1; _2._y = _2._y - _speed2; _3._y = _3._y - _speed3; _4._y = _4._y - _speed4; _5._y = _5._y - _speed5; };
Frame 643
if (_charhp > 0) { charStand._visible = true; eddgaWalk._visible = true; }
Frame 663
_defendNow = false; if (_charhp > 0) { if (_regenlevel > 0) { _regennow = true; gotoAndPlay (192); } else { gotoAndPlay (75); } } else { gotoAndStop (919); }
Frame 664
if (_defendNow) { charStand.gotoAndStop(2); } else { charStand.gotoAndStop(1); }
Frame 665
if (_allowsound) { sound_fireball.play(); }
Frame 693
if (_quitgame) { _fireballDamage = (_charhp * (100 + random(20))) / 100; } else { _fireballDamage = Math.round(((((_enemyint * 15) * (100 + random(100))) / 100) * (101 - (_charint / 1.5))) / 500); } _charhp = _charhp - _fireballDamage; _digits = 0; _thousands = Math.floor(_fireballDamage / 1000); _hundreds = Math.floor((_fireballDamage - (_thousands * 1000)) / 100); _tens = Math.floor(((_fireballDamage - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_fireballDamage - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { __1.text = ""; __2.text = "-"; __3.text = _ones; __4.text = ""; __5.text = ""; } else if (_digits == 2) { __1.text = ""; __2.text = "-"; __3.text = _tens; __4.text = _ones; __5.text = ""; } else if (_digits == 3) { __1.text = "-"; __2.text = _hundreds; __3.text = _tens; __4.text = _ones; __5.text = ""; } else { __1.text = "-"; __2.text = _thousands; __3.text = _hundreds; __4.text = _tens; __5.text = _ones; } var __speed1; var __speed2; var __speed3; var __speed4; var __speed5; var __1counter; var __2counter; var __3counter; var __4counter; var __5counter; __1._y = (__2._y = (__3._y = (__4._y = (__5._y = -100)))); __speed1 = (__speed2 = (__speed3 = (__speed4 = (__speed5 = 0)))); __ytarget = 130; __1counter = 0; __2counter = 3; __3counter = 6; __4counter = 9; __5counter = 12; __temp.onEnterFrame = function () { if (__1counter <= 0) { if (__1counter == 0) { __1._y = __ytarget - 50; __1counter--; } if (__1._y < __ytarget) { __speed1 = __speed1 + ((__1._y - __ytarget) / dmgtextSpeed); if (Math.abs(__1._y - __ytarget) < 5) { __speed1 = __speed1 / 10; } } else { __1._y = __ytarget - 10; } } else { __1counter--; } if (__2counter <= 0) { if (__2counter == 0) { __2._y = __ytarget - 50; __2counter--; } if (__2._y < __ytarget) { __speed2 = __speed2 + ((__2._y - __ytarget) / dmgtextSpeed); if (Math.abs(__2._y - __ytarget) < 5) { __speed2 = __speed2 / 10; } } else { __2._y = __ytarget - 10; } } else { __2counter--; } if (__3counter <= 0) { if (__3counter == 0) { __3._y = __ytarget - 50; __3counter--; } if (__3._y < __ytarget) { __speed3 = __speed3 + ((__3._y - __ytarget) / dmgtextSpeed); if (Math.abs(__3._y - __ytarget) < 5) { __speed3 = __speed3 / 10; } } else { __3._y = __ytarget - 10; } } else { __3counter--; } if (__4counter <= 0) { if (__4counter == 0) { __4._y = __ytarget - 50; __4counter--; } if (__4._y < __ytarget) { __speed4 = __speed4 + ((__4._y - __ytarget) / dmgtextSpeed); if (Math.abs(__4._y - __ytarget) < 5) { __speed4 = __speed4 / 10; } } else { __4._y = __ytarget - 10; } } else { __4counter--; } if (__5counter <= 0) { if (__5counter == 0) { __5._y = __ytarget - 50; __5counter--; } if (__5._y < __ytarget) { __speed5 = __speed5 + ((__5._y - __ytarget) / dmgtextSpeed); if (Math.abs(__5._y - __ytarget) < 5) { __speed5 = __speed5 / 10; } } else { __5._y = __ytarget - 10; } } else { __5counter--; } __1._y = __1._y - __speed1; __2._y = __2._y - __speed2; __3._y = __3._y - __speed3; __4._y = __4._y - __speed4; __5._y = __5._y - __speed5; };
Frame 703
if (_charhp > 0) { charDie._visible = false; } else { flash.play(); charDie._visible = true; } if (_charhp > 0) { charStand._visible = true; } else { charStand._visible = false; }
Frame 714
_defendNow = false; if (_charhp > 0) { if (_regenlevel > 0) { _regennow = true; gotoAndPlay (192); } else { gotoAndPlay (75); } } else { gotoAndStop (919); }
Frame 715
if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; }
Frame 716
stunStars.play();
Frame 760
if (_charhp > 0) { if (_regenlevel > 0) { _regennow = true; gotoAndPlay (192); } else { gotoAndPlay (75); } } else { gotoAndStop (919); }
Frame 761
if (_charhp > 0) { charStand._visible = true; eddgaWalk._visible = true; } if (_defendNow) { charStand.gotoAndStop(2); } else { charStand.gotoAndStop(1); }
Frame 788
_enemyhitrate = (_enemydex + _enemylevel) + 30; _charevarate = _charagi + _charlevel; if (random(100) < (_enemyhitrate - _charevarate)) { _charwashit = true; }
Frame 790
if (_allowsound) { if (_charwashit) { sound_slice.play(); sound_wapaw.play(); } else { sound_dash.play(); } }
Frame 792
isDefendSuccessful(); if ((_allowsound && (_defendSuccess)) && (_charwashit)) { sound_clang.play(); }
Frame 796
charDie._visible = false; if (_defendNow) { charDefend._visible = true; tellTarget (charDefend) { gotoAndPlay (9); }; charHit._visible = false; } else { charDefend._visible = false; charHit._visible = true; }
Frame 801
_digits = 0; _charDead = false; if (_charwashit) { _charwashit = false; if (_enemyprovoked) { _actualenemystr = _enemystr * (1 + (0.02 * _provokelevel)); } else { _actualenemystr = _enemystr; } _root.calculateDef(); _root.ifDefendNow(); _enemydamagedealt = Math.round(((((_actualenemystr * (100 + random(20))) / 100) * (101 - _actualchardef)) / 100) - (_charvit / 2)); if (_quitgame) { _enemydamagedealt = _charMaxHP * (1 + (Math.random() / 10)); } if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { __1.text = ""; __2.text = "-"; __3.text = _ones; __4.text = ""; __5.text = ""; } else if (_digits == 2) { __1.text = ""; __2.text = "-"; __3.text = _tens; __4.text = _ones; __5.text = ""; } else if (_digits == 3) { __1.text = "-"; __2.text = _hundreds; __3.text = _tens; __4.text = _ones; __5.text = ""; } else { __1.text = "-"; __2.text = _thousands; __3.text = _hundreds; __4.text = _tens; __5.text = _ones; } _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; if ((_charhp <= 0) && (_allowsound)) { sound_chardie.play(); } } else { __1.text = "m"; __2.text = "i"; __3.text = "s"; __4.text = "s"; __5.text = ""; } if (_charhp > 0) { charDie._visible = false; } else { flash.play(); _charDead = true; charDie._visible = true; charHit._visible = false; charDefend._visible = false; } var __speed1; var __speed2; var __speed3; var __speed4; var __speed5; var __1counter; var __2counter; var __3counter; var __4counter; var __5counter; __1._y = (__2._y = (__3._y = (__4._y = (__5._y = -100)))); __speed1 = (__speed2 = (__speed3 = (__speed4 = (__speed5 = 0)))); __ytarget = 130; __1counter = 0; __2counter = 3; __3counter = 6; __4counter = 9; __5counter = 12; __temp.onEnterFrame = function () { if (__1counter <= 0) { if (__1counter == 0) { __1._y = __ytarget - 50; __1counter--; } if (__1._y < __ytarget) { __speed1 = __speed1 + ((__1._y - __ytarget) / dmgtextSpeed); if (Math.abs(__1._y - __ytarget) < 5) { __speed1 = __speed1 / 10; } } else { __1._y = __ytarget - 10; } } else { __1counter--; } if (__2counter <= 0) { if (__2counter == 0) { __2._y = __ytarget - 50; __2counter--; } if (__2._y < __ytarget) { __speed2 = __speed2 + ((__2._y - __ytarget) / dmgtextSpeed); if (Math.abs(__2._y - __ytarget) < 5) { __speed2 = __speed2 / 10; } } else { __2._y = __ytarget - 10; } } else { __2counter--; } if (__3counter <= 0) { if (__3counter == 0) { __3._y = __ytarget - 50; __3counter--; } if (__3._y < __ytarget) { __speed3 = __speed3 + ((__3._y - __ytarget) / dmgtextSpeed); if (Math.abs(__3._y - __ytarget) < 5) { __speed3 = __speed3 / 10; } } else { __3._y = __ytarget - 10; } } else { __3counter--; } if (__4counter <= 0) { if (__4counter == 0) { __4._y = __ytarget - 50; __4counter--; } if (__4._y < __ytarget) { __speed4 = __speed4 + ((__4._y - __ytarget) / dmgtextSpeed); if (Math.abs(__4._y - __ytarget) < 5) { __speed4 = __speed4 / 10; } } else { __4._y = __ytarget - 10; } } else { __4counter--; } if (__5counter <= 0) { if (__5counter == 0) { __5._y = __ytarget - 50; __5counter--; } if (__5._y < __ytarget) { __speed5 = __speed5 + ((__5._y - __ytarget) / dmgtextSpeed); if (Math.abs(__5._y - __ytarget) < 5) { __speed5 = __speed5 / 10; } } else { __5._y = __ytarget - 10; } } else { __5counter--; } __1._y = __1._y - __speed1; __2._y = __2._y - __speed2; __3._y = __3._y - __speed3; __4._y = __4._y - __speed4; __5._y = __5._y - __speed5; };
Frame 802
_counterAttack = false; charCounter._visible = false; if ((_charDead == false) && (random(100) < (_counterLevel * _counterFactor))) { charHit._visible = false; charDefend._visible = false; charCounter._visible = true; _counterAttack = true; }
Frame 804
if (_allowsound && (_counterAttack)) { sound_swingweapon.play(); }
Frame 806
_root.calculateCrit(); if ((_charhp > 0) && (random(100) < _charcrit)) { _criticalAttackNow = true; } if (_allowsound && (_counterAttack)) { if (_criticalAttackNow) { sound_wapak.play(); } else { sound_slash.play(); } } turtleHit._visible = false; if (_counterAttack) { charStand._visible = false; turtleHit._visible = true; turtleWalk._visible = false; } if (_charhp > 0) { charDie._visible = false; if (_counterAttack == false) { charStand._visible = true; } } else { charDie._visible = true; charStand._visible = false; }
Frame 807
if (_counterAttack) { if (_criticalAttackNow) { basheffect2.play(); } _charAttackDamage = 0; if (_root._slotEffect == "STRIPWEAPON") { _root._actualcharstr = ((_root._charstr + (4 * _root._swordmasterylevel)) + (_root._chardamageFactor * _root._charlevel)) + 20; } else { _root._actualcharstr = (((_root._charstr + (4 * _root._swordmasterylevel)) + _root._charWeaponDamage) + (_root._chardamageFactor * _root._charlevel)) + 20; } if (_enemyprovoked) { _actualenemydef = _enemydef * (1 - (0.09 * _provokelevel)); } else { _actualenemydef = _enemydef; } if (_criticalAttackNow) { if (_enemyprovoked) { _chardamagedealt = Math.round((_actualcharstr * 1.2) - ((_enemyvit / 2) / 1.2)); } else { _chardamagedealt = Math.round((_actualcharstr * 1.2) - (_enemyvit / 2)); } } else if (_enemyprovoked) { _chardamagedealt = Math.round(((((_actualcharstr * (100 + random(10))) / 100) * (101 - _actualenemydef)) / 100) - ((_enemyvit / 2) / 1.2)); } else { _chardamagedealt = Math.round(((((_actualcharstr * (100 + random(10))) / 100) * (101 - _actualenemydef)) / 100) - (_enemyvit / 2)); } _chardamagedealt = _chardamagedealt * (1 + ((_counterLevel * 2) / 10)); if (_chardamagedealt < 1) { _chardamagedealt = 1; } if (_chardamagedealt >= _enemyhp) { _chardamagedealt = _enemyhp - 1; } _charAttackDamage = _charAttackDamage + _chardamagedealt; _enemyhp = _enemyhp - _chardamagedealt; _chartotaldamagedealt = _chartotaldamagedealt + _chardamagedealt; }
Frame 810
minus.text = ""; chardamagedealt4.text = ""; chardamagedealt3.text = ""; chardamagedealt2.text = ""; chardamagedealt1.text = ""; if (_counterAttack) { _digits = 0; _thousands = Math.floor(_charAttackDamage / 1000); _hundreds = Math.floor((_charAttackDamage - (_thousands * 1000)) / 100); _tens = Math.floor(((_charAttackDamage - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_charAttackDamage - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { _1.text = ""; _2.text = "-"; _3.text = _ones; _4.text = ""; _5.text = ""; } else if (_digits == 2) { _1.text = ""; _2.text = "-"; _3.text = _tens; _4.text = _ones; _5.text = ""; } else if (_digits == 3) { _1.text = "-"; _2.text = _hundreds; _3.text = _tens; _4.text = _ones; _5.text = ""; } else { _1.text = "-"; _2.text = _thousands; _3.text = _hundreds; _4.text = _tens; _5.text = _ones; } } var _speed1; var _speed2; var _speed3; var _speed4; var _speed5; var _1counter; var _2counter; var _3counter; var _4counter; var _5counter; _1._y = (_2._y = (_3._y = (_4._y = (_5._y = -100)))); _speed1 = (_speed2 = (_speed3 = (_speed4 = (_speed5 = 0)))); _ytarget = 130; _1counter = 0; _2counter = 3; _3counter = 6; _4counter = 9; _5counter = 12; ___temp.onEnterFrame = function () { if (_1counter <= 0) { if (_1counter == 0) { _1._y = _ytarget - 50; _1counter--; } if (_1._y < _ytarget) { _speed1 = _speed1 + ((_1._y - _ytarget) / dmgtextSpeed); if (Math.abs(_1._y - _ytarget) < 5) { _speed1 = _speed1 / 10; } } else { _1._y = _ytarget - 10; } } else { _1counter--; } if (_2counter <= 0) { if (_2counter == 0) { _2._y = _ytarget - 50; _2counter--; } if (_2._y < _ytarget) { _speed2 = _speed2 + ((_2._y - _ytarget) / dmgtextSpeed); if (Math.abs(_2._y - _ytarget) < 5) { _speed2 = _speed2 / 10; } } else { _2._y = _ytarget - 10; } } else { _2counter--; } if (_3counter <= 0) { if (_3counter == 0) { _3._y = _ytarget - 50; _3counter--; } if (_3._y < _ytarget) { _speed3 = _speed3 + ((_3._y - _ytarget) / dmgtextSpeed); if (Math.abs(_3._y - _ytarget) < 5) { _speed3 = _speed3 / 10; } } else { _3._y = _ytarget - 10; } } else { _3counter--; } if (_4counter <= 0) { if (_4counter == 0) { _4._y = _ytarget - 50; _4counter--; } if (_4._y < _ytarget) { _speed4 = _speed4 + ((_4._y - _ytarget) / dmgtextSpeed); if (Math.abs(_4._y - _ytarget) < 5) { _speed4 = _speed4 / 10; } } else { _4._y = _ytarget - 10; } } else { _4counter--; } if (_5counter <= 0) { if (_5counter == 0) { _5._y = _ytarget - 50; _5counter--; } if (_5._y < _ytarget) { _speed5 = _speed5 + ((_5._y - _ytarget) / dmgtextSpeed); if (Math.abs(_5._y - _ytarget) < 5) { _speed5 = _speed5 / 10; } } else { _5._y = _ytarget - 10; } } else { _5counter--; } _1._y = _1._y - _speed1; _2._y = _2._y - _speed2; _3._y = _3._y - _speed3; _4._y = _4._y - _speed4; _5._y = _5._y - _speed5; };
Frame 812
if (_charhp > 0) { charStand._visible = true; turtleWalk._visible = true; }
Frame 834
_defendNow = false; if (_charhp > 0) { if (_regenlevel > 0) { _regennow = true; gotoAndPlay (192); } else { gotoAndPlay (75); } } else { gotoAndStop (919); }
Frame 836
if (_defendNow) { charStand.gotoAndStop(2); } else { charStand.gotoAndStop(1); }
Frame 841
if (_allowsound) { sound_waterball.play(); }
Frame 869
_waterballDamage = 0; waterballSubDamage(); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _waterballDamage = _waterballDamage + _enemydamagedealt; _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { tellTarget (subDamage) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._ones; enemydamagedealt2.text = ""; enemydamagedealt1.text = ""; }; } else if (_digits == 2) { tellTarget (subDamage) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else if (_digits == 3) { tellTarget (subDamage) { minus.text = "-"; enemydamagedealt4.text = _root._hundreds; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else { tellTarget (subDamage) { minus.text = "-"; enemydamagedealt4.text = _root._thousands; enemydamagedealt3.text = _root._hundreds; enemydamagedealt2.text = _root._tens; enemydamagedealt1.text = _root._ones; }; }
Frame 871
flash.gotoAndPlay(2);
Frame 876
flash.gotoAndPlay(2);
Frame 877
waterballSubDamage(); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _waterballDamage = _waterballDamage + _enemydamagedealt; _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { tellTarget (subDamage2) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._ones; enemydamagedealt2.text = ""; enemydamagedealt1.text = ""; }; } else if (_digits == 2) { tellTarget (subDamage2) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else if (_digits == 3) { tellTarget (subDamage2) { minus.text = "-"; enemydamagedealt4.text = _root._hundreds; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else { tellTarget (subDamage2) { minus.text = "-"; enemydamagedealt4.text = _root._thousands; enemydamagedealt3.text = _root._hundreds; enemydamagedealt2.text = _root._tens; enemydamagedealt1.text = _root._ones; }; }
Frame 881
flash.gotoAndPlay(2);
Frame 885
waterballSubDamage(); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _waterballDamage = _waterballDamage + _enemydamagedealt; _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { tellTarget (subDamage3) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._ones; enemydamagedealt2.text = ""; enemydamagedealt1.text = ""; }; } else if (_digits == 2) { tellTarget (subDamage3) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else if (_digits == 3) { tellTarget (subDamage3) { minus.text = "-"; enemydamagedealt4.text = _root._hundreds; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else { tellTarget (subDamage3) { minus.text = "-"; enemydamagedealt4.text = _root._thousands; enemydamagedealt3.text = _root._hundreds; enemydamagedealt2.text = _root._tens; enemydamagedealt1.text = _root._ones; }; }
Frame 887
charDie._visible = false; if (_charhp > 0) { charDie._visible = false; charStand._visible = true; } else { charDie._visible = true; charStand._visible = false; }
Frame 888
if (_charhp > 0) { charDie._visible = false; } else { flash.play(); charDie._visible = true; }
Frame 897
_digits = 0; _thousands = Math.floor(_waterballDamage / 1000); _hundreds = Math.floor((_waterballDamage - (_thousands * 1000)) / 100); _tens = Math.floor(((_waterballDamage - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_waterballDamage - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { __1.text = ""; __2.text = "-"; __3.text = _ones; __4.text = ""; __5.text = ""; } else if (_digits == 2) { __1.text = ""; __2.text = "-"; __3.text = _tens; __4.text = _ones; __5.text = ""; } else if (_digits == 3) { __1.text = "-"; __2.text = _hundreds; __3.text = _tens; __4.text = _ones; __5.text = ""; } else { __1.text = "-"; __2.text = _thousands; __3.text = _hundreds; __4.text = _tens; __5.text = _ones; } var __speed1; var __speed2; var __speed3; var __speed4; var __speed5; var __1counter; var __2counter; var __3counter; var __4counter; var __5counter; __1._y = (__2._y = (__3._y = (__4._y = (__5._y = -100)))); __speed1 = (__speed2 = (__speed3 = (__speed4 = (__speed5 = 0)))); __ytarget = 130; __1counter = 0; __2counter = 3; __3counter = 6; __4counter = 9; __5counter = 12; __temp.onEnterFrame = function () { if (__1counter <= 0) { if (__1counter == 0) { __1._y = __ytarget - 50; __1counter--; } if (__1._y < __ytarget) { __speed1 = __speed1 + ((__1._y - __ytarget) / dmgtextSpeed); if (Math.abs(__1._y - __ytarget) < 5) { __speed1 = __speed1 / 10; } } else { __1._y = __ytarget - 10; } } else { __1counter--; } if (__2counter <= 0) { if (__2counter == 0) { __2._y = __ytarget - 50; __2counter--; } if (__2._y < __ytarget) { __speed2 = __speed2 + ((__2._y - __ytarget) / dmgtextSpeed); if (Math.abs(__2._y - __ytarget) < 5) { __speed2 = __speed2 / 10; } } else { __2._y = __ytarget - 10; } } else { __2counter--; } if (__3counter <= 0) { if (__3counter == 0) { __3._y = __ytarget - 50; __3counter--; } if (__3._y < __ytarget) { __speed3 = __speed3 + ((__3._y - __ytarget) / dmgtextSpeed); if (Math.abs(__3._y - __ytarget) < 5) { __speed3 = __speed3 / 10; } } else { __3._y = __ytarget - 10; } } else { __3counter--; } if (__4counter <= 0) { if (__4counter == 0) { __4._y = __ytarget - 50; __4counter--; } if (__4._y < __ytarget) { __speed4 = __speed4 + ((__4._y - __ytarget) / dmgtextSpeed); if (Math.abs(__4._y - __ytarget) < 5) { __speed4 = __speed4 / 10; } } else { __4._y = __ytarget - 10; } } else { __4counter--; } if (__5counter <= 0) { if (__5counter == 0) { __5._y = __ytarget - 50; __5counter--; } if (__5._y < __ytarget) { __speed5 = __speed5 + ((__5._y - __ytarget) / dmgtextSpeed); if (Math.abs(__5._y - __ytarget) < 5) { __speed5 = __speed5 / 10; } } else { __5._y = __ytarget - 10; } } else { __5counter--; } __1._y = __1._y - __speed1; __2._y = __2._y - __speed2; __3._y = __3._y - __speed3; __4._y = __4._y - __speed4; __5._y = __5._y - __speed5; };
Frame 918
_defendNow = false; if (_charhp > 0) { if (_regenlevel > 0) { _regennow = true; gotoAndPlay (192); } else { gotoAndPlay (75); } } else { gotoAndStop (919); }
Frame 919
gotoMainNow = false; countDown = function (time) { scoretable.onEnterFrame = function () { if (time > 0) { time = time - 0.02; } else { gotoAndStop (1); } }; }; scoretable._visible = false; sendingScore._visible = false; scoretable._scoreSave = ""; dataCounter = 0; scoretable.onData = function () { if (gotoMainNow) { gotoAndStop (5); } else { gotoAndStop (924); } }; stop(); loadVariables ("getIP.php", _level0, "GET"); statusScreen._visible = (statusEx._visible = true); _root._slotEffect = "MISS"; _root.calculateHits(); _root.calculatebaseDamage(); _root.getCharHP(); _root.getCharMP(); _root.calculateEva(); _root.calculateHit(); _root.calculateDef(); _root.calculateCrit();
Frame 920
gotoAndStop (919);
Frame 921
play();
Frame 922
scoretable._visible = true; stop();
Frame 923
play();
Frame 924
scoretable._visible = true;
Frame 925
dataCounter = 0; gotoAndStop (924); scoretable._visible = true; scoretable.scoresize = 100; scoretable.action = "VIEW"; scoretable.viewtype = "FLASH"; scoretable.gameMode = "Normal"; scoretable.gameDifficulty = "Normal"; scoretable.loadVariables(score_script_address1, "GET"); scoretable.loadVariables(score_script_address2, "GET"); scoretable.loadVariables(score_script_address3, "GET");
Frame 926
function loadDataFunction(_userName, _userPass, _fileAddress) { _root._loadName2 = _userName; _root._loadPass2 = _userPass; _uninitiated = false; redPotions = 0; yellowPotions = 0; whitePotions = 0; bluePotions = 0; _quickenedThisRound = false; _provokedThisRound = false; _charMoney = 0; _quickenNow = false; _showStatus = true; _autoSelect = true; _charWeaponDamage = 1; _statpoints = 48; _skillpoints = 1; _charlevel = 1; _charvit = 1; _charhptemp = 0; _charint = 1; _charmptemp = 0; _charstr = 1; _chardef = 5; _charagi = 1; _charluk = 1; _chardex = 1; _healLevel = 0; _defendlevel = 0; _bashlevel = 0; _regenlevel = 0; _provokelevel = 0; _swordmasterylevel = 0; _quickenlevel = 0; _counterlevel = 0; _enemylevel = 1; _enemyvit = 1; _enemyhptemp = 0; _enemyint = 5; _enemymptemp = 0; _enemystr = 20; _enemydef = 1; _enemyagi = 1; _enemycrit = 1; _enemydex = 30; _fileAddress = ((((all_script_address + "saveData/") + _userName) + "_") + _userPass) + ".php"; dataLoader2.loadVariables(_fileAddress, dataLoader2, "POST"); nowLoading._visible = true; } _fileAddress = ""; _loadCountdown = 0.5; _loadedAlready = false; nowLoading._visible = false; clearingFile._visible = false; clearSuccess._visible = false; _loadData = ""; dataLoader.action = ""; _root._loadName = ""; _root._loadPass = ""; _root._loadName2 = ""; _root._loadPass2 = ""; dataLoader._clearData = ""; dataLoader.onEnterFrame = function () { if (dataLoader2._loadData == "SUCCESS") { _root._enemy = dataLoader2._enemy; _root._gameMode = dataLoader2._gameMode; _root._charArmor = parseInt(dataLoader2._charArmor); _root._slotEffect = dataLoader2._slotEffect; _root._charMoney = parseInt(dataLoader2._charMoney); _root._quickenCounter = parseInt(dataLoader2._quickenCounter); _root._provokeCounter = parseInt(dataLoader2._provokeCounter); _root.zenyBoosterCounter = parseInt(dataLoader2._zenyBoosterCounter); _root.redPotions = parseInt(dataLoader2._redPotions); _root.yellowPotions = parseInt(dataLoader2._yellowPotions); _root.whitePotions = parseInt(dataLoader2._whitePotions); _root.bluePotions = parseInt(dataLoader2._bluePotions); _root.greenPotions = parseInt(dataLoader2._greenPotions); _root._charWeaponDamage = parseInt(dataLoader2._charWeaponDamage); _root._charmaxhp = parseInt(dataLoader2._charmaxhp); _root._charhp = parseInt(dataLoader2._charhp); _root._charhptemp = parseInt(dataLoader2._charhptemp); _root._charmaxmp = parseInt(dataLoader2._charmaxmp); _root._charmp = parseInt(dataLoader2._charmp); _root._charmptemp = parseInt(dataLoader2._charmptemp); _root._charLevel = parseInt(dataLoader2._charLevel); _root._charStr = parseInt(dataLoader2._charStr); _root._charAgi = parseInt(dataLoader2._charAgi); _root._charDef = parseInt(dataLoader2._charDef); _root._charDex = parseInt(dataLoader2._charDex); _root._charVit = parseInt(dataLoader2._charVit); _root._charInt = parseInt(dataLoader2._charInt); _root._charLuk = parseInt(dataLoader2._charLuk); _root._provokeLevel = parseInt(dataLoader2._provokeLevel); _root._bashLevel = parseInt(dataLoader2._bashLevel); _root._regenLevel = parseInt(dataLoader2._regenLevel); _root._quickenLevel = parseInt(dataLoader2._quickenLevel); _root._defendLevel = parseInt(dataLoader2._defendLevel); _root._swordmasteryLevel = parseInt(dataLoader2._swordmasteryLevel); _root._counterLevel = parseInt(dataLoader2._counterLevel); _root._healLevel = parseInt(dataLoader2._healLevel); _root._statPoints = parseInt(dataLoader2._statPoints); _root._skillPoints = parseInt(dataLoader2._skillPoints); _root._enemylevel = parseInt(dataLoader2._enemylevel); _root._enemyvit = parseInt(dataLoader2._enemyvit); _root._enemymaxhp = parseInt(dataLoader2._enemymaxhp); _root._enemyhp = parseInt(dataLoader2._enemyhp); _root._enemyhptemp = parseInt(dataLoader2._enemyhptemp); _root._enemyint = parseInt(dataLoader2._enemyint); _root._enemymaxmp = parseInt(dataLoader2._enemymaxmp); _root._enemymp = parseInt(dataLoader2._enemymp); _root._enemymptemp = parseInt(dataLoader2._enemymptemp); _root._enemystr = parseInt(dataLoader2._enemystr); _root._enemydef = parseInt(dataLoader2._enemydef); _root._enemyagi = parseInt(dataLoader2._enemyagi); _root._enemydex = parseInt(dataLoader2._enemydex); dataLoader.userName = (_root._loadName2 + "_") + _root._loadPass2; dataLoader.loadVariables(all_script_address + "clearData.php", "GET"); _justloaded = true; dataLoader2._loadData = ""; _loadedAlready = true; if (dataLoader2._usedPotionThisRound == "true") { _root.usedPotionThisRound = true; } else { _root.usedPotionThisRound = false; } if ((dataLoader2._gameDifficulty != "easy") && (dataLoader2._gameDifficulty != "hard")) { _root.gameDifficulty = "normal"; } else { _root.gameDifficulty = dataLoader2._gameDifficulty; } _root._actualcharstr = (_root._charstr + (4 * _root._swordmasterylevel)) + _charWeaponDamage; _root._charbasedamage = (Math.round(_root._actualcharstr) + "-") + Math.round(_root._actualcharstr * 1.1); } if (dataLoader._clearData == "SUCCESS") { clearingFile._visible = false; clearSuccess._visible = true; if (_loadCountdown > 0) { _loadCountdown = _loadCountdown - 0.025; } else { _loadedAlready = false; gotoAndStop (31); } } else if (_loadedAlready) { nowLoading._visible = false; clearingFile._visible = true; } };
Frame 927
stop();
Frame 928
stop();
Frame 929
stop();
Frame 930
stop();
Frame 931
stop();
Symbol 13 MovieClip Frame 2
stop();
Symbol 16 MovieClip Frame 2
stop();
Symbol 43 MovieClip Frame 20
gotoAndPlay (15);
Symbol 53 Button
on (release) { gotoAndPlay (925); }
Symbol 58 Button
on (release) { play(); }
Symbol 63 Button
on (release) { gotoAndStop (926); }
Symbol 68 Button
on (release) { gotoAndPlay (927); }
Symbol 74 Button
on (release) { _gameMode = "NOVICE"; play(); }
Symbol 79 Button
on (release) { _gameMode = "SLOTMACHINE"; play(); }
Symbol 82 Button
on (release) { gameDifficulty = "normal"; play(); }
Symbol 89 Button
on (release) { gameDifficulty = "easy"; play(); }
Symbol 95 Button
on (release) { gameDifficulty = "hard"; play(); }
Symbol 102 Button
on (release) { statusScreen._visible = false; statusEx._visible = false; play(); }
Symbol 105 MovieClip Frame 1
Symbol 107 MovieClip Frame 1
function hidestatbutton(_type, _buttonName, _stat, _limit, _statCost, _statCost2) { if (_type == "stat") { if ((_root._statpoints < (1 + Math.floor((_stat - 1) / 10))) || (_stat >= _limit)) { tellTarget (statButtons) { setProperty(_buttonName, _visible , false); }; } else { tellTarget (statButtons) { setProperty(_buttonName, _visible , true); }; } } if (_type == "skill") { if ((_root._skillpoints < (1 + Math.floor((_stat - 1) / 10))) || (_stat >= _limit)) { tellTarget (skillButtons) { setProperty(_buttonName, _visible , false); }; } else { tellTarget (skillButtons) { setProperty(_buttonName, _visible , true); }; } } _statCost.text = 1 + Math.floor((_stat - 1) / 10); _statCost2.text = 1 + Math.floor((_stat - 1) / 10); } statButtons.onEnterFrame = function () { if (_root._statpoints <= 0) { statButtons._visible = false; } else { statButtons._visible = true; } if (_root._skillpoints <= 0) { skillButtons._visible = false; } else { skillButtons._visible = true; } hidestatbutton("stat", "strButton", _root._charstr, 99, strengthCost, strengthCost2); hidestatbutton("stat", "agiButton", _root._charagi, 99, agilityCost, agilityCost2); hidestatbutton("stat", "dexButton", _root._chardex, 99, dexterityCost, dexterityCost2); hidestatbutton("stat", "vitButton", _root._charvit, 99, vitalityCost, vitalityCost2); hidestatbutton("stat", "intButton", _root._charint, 99, intelligenceCost, intelligenceCost2); hidestatbutton("stat", "lukButton", _root._charluk, 99, luckCost, luckCost2); hidestatbutton("skill", "provokeButton", _root._provokelevel, 10); hidestatbutton("skill", "regenButton", _root._regenlevel, 10); hidestatbutton("skill", "bashButton", _root._bashlevel, 10); hidestatbutton("skill", "swordmasteryButton", _root._swordmasterylevel, 10); hidestatbutton("skill", "defendButton", _root._defendlevel, 10); hidestatbutton("skill", "healButton", _root._heallevel, 10); hidestatbutton("skill", "quickenButton", _root._quickenlevel, 10); };
Symbol 116 Button
on (release) { shopWindow._visible = true; shopButton._visible = false; fightButton._visible = false; dimmer._visible = false; }
Symbol 121 Button
on (release, keyPress "<Space>") { play(); }
Symbol 272 Button
on (release) { if (_root.gameDifficulty == "easy") { initialPointsRequired = 1; } else if (_root.gameDifficulty == "normal") { initialPointsRequired = 2; } else if (_root.gameDifficulty == "hard") { initialPointsRequired = 3; } _pointsrequired = initialPointsRequired + Math.floor((_root._charstr - 1) / 10); if (_root._statpoints >= _pointsrequired) { _root._charstr++; _root._statpoints = _root._statpoints - _pointsrequired; _root.calculatebaseDamage(); } }
Symbol 273 Button
on (release) { if (_root.gameDifficulty == "easy") { initialPointsRequired = 1; } else if (_root.gameDifficulty == "normal") { initialPointsRequired = 2; } else if (_root.gameDifficulty == "hard") { initialPointsRequired = 3; } _pointsrequired = initialPointsRequired + Math.floor((_root._chardex - 1) / 10); if (_root._statpoints >= _pointsrequired) { _root._chardex++; _root._statpoints = _root._statpoints - _pointsrequired; _root.calculateHit(); } }
Symbol 274 Button
on (release) { if (_root.gameDifficulty == "easy") { initialPointsRequired = 1; } else if (_root.gameDifficulty == "normal") { initialPointsRequired = 2; } else if (_root.gameDifficulty == "hard") { initialPointsRequired = 3; } _pointsrequired = initialPointsRequired + Math.floor((_root._charvit - 1) / 10); if (_root._statpoints >= _pointsrequired) { _root._charvit++; _root._statpoints = _root._statpoints - _pointsrequired; _temp = _root._charmaxhp; _root.getCharHP(); _root._charhp = _root._charhp + (_root._charmaxhp - _temp); } }
Symbol 275 Button
on (release) { if (_root.gameDifficulty == "easy") { initialPointsRequired = 1; } else if (_root.gameDifficulty == "normal") { initialPointsRequired = 2; } else if (_root.gameDifficulty == "hard") { initialPointsRequired = 3; } _pointsrequired = initialPointsRequired + Math.floor((_root._charint - 1) / 10); if (_root._statpoints >= _pointsrequired) { _root._charint++; _root._statpoints = _root._statpoints - _pointsrequired; _temp = _root._charmaxmp; _root.getCharMP(); _root._charmp = _root._charmp + (_root._charmaxmp - _temp); } }
Symbol 276 Button
on (release) { if (_root.gameDifficulty == "easy") { initialPointsRequired = 1; } else if (_root.gameDifficulty == "normal") { initialPointsRequired = 2; } else if (_root.gameDifficulty == "hard") { initialPointsRequired = 3; } _pointsrequired = initialPointsRequired + Math.floor((_root._charluk - 1) / 10); if (_root._statpoints >= _pointsrequired) { _root._charluk++; _root._statpoints = _root._statpoints - _pointsrequired; _root.calculateCrit(); } }
Symbol 277 Button
on (release) { if (_root.gameDifficulty == "easy") { initialPointsRequired = 1; } else if (_root.gameDifficulty == "normal") { initialPointsRequired = 2; } else if (_root.gameDifficulty == "hard") { initialPointsRequired = 3; } _pointsrequired = initialPointsRequired + Math.floor((_root._charagi - 1) / 10); if (_root._statpoints >= _pointsrequired) { _root._charagi++; _root._statpoints = _root._statpoints - _pointsrequired; _root.calculateEva(); _root.calculateHits(); } }
Symbol 279 Button
on (release) { if (_root._skillpoints > 0) { _root._provokelevel++; _root._skillpoints--; } }
Symbol 280 Button
on (release) { if (_root._skillpoints > 0) { _root._regenlevel++; _root._skillpoints--; if (_root._skillpoints <= 0) { _root.statusButtons._visible = false; } } }
Symbol 281 Button
on (release) { if (_root._skillpoints > 0) { _root._bashlevel++; _root._skillpoints--; if (_root._skillpoints <= 0) { _root.statusButtons._visible = false; } } }
Symbol 282 Button
on (release) { if (_root._skillpoints > 0) { _root._swordmasterylevel++; _root._skillpoints--; _root.calculatebaseDamage(); if (_root._skillpoints <= 0) { _root._statusButtons._visible = false; } } }
Symbol 283 Button
on (release) { if (_root._skillpoints > 0) { _root._defendlevel++; _root._skillpoints--; } }
Symbol 284 Button
on (release) { if (_root._skillpoints > 0) { _root._healLevel++; _root._skillpoints--; } }
Symbol 285 Button
on (release) { if (_root._skillpoints > 0) { _root._quickenlevel++; _root._skillpoints--; if (_root._skillpoints <= 0) { _root.statusButtons._visible = false; } } }
Symbol 286 Button
on (release) { if (_root._skillpoints > 0) { _root._counterLevel++; _root._skillpoints--; } }
Symbol 288 MovieClip Frame 1
function hidestatbutton(_type, _buttonName, _stat, _limit, _statCost, _statCost2) { if (_root.gameDifficulty == "easy") { initialPointsRequired = 1; } else if (_root.gameDifficulty == "normal") { initialPointsRequired = 2; } else if (_root.gameDifficulty == "hard") { initialPointsRequired = 3; } if (_type == "stat") { if ((_root._statpoints < (initialPointsRequired + Math.floor((_stat - 1) / 10))) || (_stat >= _limit)) { tellTarget (statButtons) { setProperty(_buttonName, _visible , false); }; } else { tellTarget (statButtons) { setProperty(_buttonName, _visible , true); }; } } if (_type == "skill") { if ((_root._skillpoints < (1 + Math.floor((_stat - 1) / 10))) || (_stat >= _limit)) { tellTarget (skillButtons) { setProperty(_buttonName, _visible , false); }; } else { tellTarget (skillButtons) { setProperty(_buttonName, _visible , true); }; } } if (_stat < 99) { _statCost.text = initialPointsRequired + Math.floor((_stat - 1) / 10); _statCost2.text = initialPointsRequired + Math.floor((_stat - 1) / 10); } } misfortune._visible = false; stripweapon._visible = false; slowed._visible = false; striparmor._visible = false; if (_root._slotEffect == "MISFORTUNE") { misfortune._visible = true; } else if (_root._slotEffect == "STRIPWEAPON") { stripweapon._visible = true; } else if (_root._slotEffect == "SLOW") { slowed._visible = true; } else if (_root._slotEffect == "STRIPARMOR") { striparmor._visible = true; } statButtons.onEnterFrame = function () { if (_root._statpoints <= 0) { statButtons._visible = false; } else { statButtons._visible = true; } if (_root._skillpoints <= 0) { skillButtons._visible = false; } else { skillButtons._visible = true; } hidestatbutton("stat", "strButton", _root._charstr, _root._charstrLimit, strengthCost, strengthCost2); hidestatbutton("stat", "agiButton", _root._charagi, _root._charagiLimit, agilityCost, agilityCost2); hidestatbutton("stat", "dexButton", _root._chardex, _root._chardexLimit, dexterityCost, dexterityCost2); hidestatbutton("stat", "vitButton", _root._charvit, _root._charvitLimit, vitalityCost, vitalityCost2); hidestatbutton("stat", "intButton", _root._charint, _root._charintLimit, intelligenceCost, intelligenceCost2); hidestatbutton("stat", "lukButton", _root._charluk, _root._charlukLimit, luckCost, luckCost2); hidestatbutton("skill", "provokeButton", _root._provokelevel, 10); hidestatbutton("skill", "regenButton", _root._regenlevel, 10); hidestatbutton("skill", "bashButton", _root._bashlevel, 10); hidestatbutton("skill", "swordmasteryButton", _root._swordmasterylevel, 10); hidestatbutton("skill", "defendButton", _root._defendlevel, 10); hidestatbutton("skill", "healButton", _root._heallevel, 10); hidestatbutton("skill", "quickenButton", _root._quickenlevel, 10); hidestatbutton("skill", "counterButton", _root._counterlevel, 10); };
Symbol 289 Button
on (release, keyPress "<Space>") { if (justInitiated || (_justloaded)) { play(); } else { statusScreen._visible = false; statusEx._visible = false; shopButton._visible = true; fightButton._visible = true; dimmer._visible = true; } }
Symbol 293 MovieClip Frame 1
stop();
Symbol 293 MovieClip Frame 2
stop();
Symbol 300 Button
on (release) { _root._healPercent = _root._healPercent + 5; if (_root._healPercent > 95) { _root._healPercent = 95; } }
Symbol 301 Button
on (release) { _root._healPercent = _root._healPercent - 5; if (_root._healPercent < 5) { _root._healPercent = 5; } }
Symbol 305 Button
on (release) { if (_root._autoDefend) { _root._autoDefend = false; } else { _root._autoDefend = true; } }
Symbol 306 Button
on (release) { if (_root._autoAttack) { _root._autoAttack = false; } else { _root._autoAttack = true; } }
Symbol 307 Button
on (release) { if (_root._autoBash) { _root._autoBash = false; } else { _root._autoBash = true; } }
Symbol 308 Button
on (release) { if (_root._autoHeal) { _root._autoHeal = false; } else { _root._autoHeal = true; } }
Symbol 309 Button
on (release) { if (_root._autoProvoke) { _root._autoProvoke = false; } else { _root._autoProvoke = true; } }
Symbol 310 Button
on (release) { if (_root._autoQuicken) { _root._autoQuicken = false; } else { _root._autoQuicken = true; } }
Symbol 311 Button
on (release) { if (_root._showStatus) { _root._showStatus = false; } else { _root._showStatus = true; } }
Symbol 312 Button
on (release) { if (_root._autoSelect) { _root._autoSelect = false; } else { _root._autoSelect = true; } }
Symbol 326 Button
on (release) { _root._autoAttack = false; _root._autoDefend = false; _root._autoBash = false; _root._autoProvoke = false; _root._autoHeal = false; _root._autoQuicken = false; }
Symbol 327 MovieClip Frame 1
autoAttackClip.onEnterFrame = function () { if (_root._autoAttack) { tellTarget (autoAttackClip) { gotoAndStop (2); }; } else { tellTarget (autoAttackClip) { gotoAndStop (1); }; } if (_root._autoDefend) { tellTarget (autoDefendClip) { gotoAndStop (2); }; } else { tellTarget (autoDefendClip) { gotoAndStop (1); }; } if (_root._autoBash) { tellTarget (autoBashClip) { gotoAndStop (2); }; } else { tellTarget (autoBashClip) { gotoAndStop (1); }; } if (_root._autoProvoke) { tellTarget (autoProvokeClip) { gotoAndStop (2); }; } else { tellTarget (autoProvokeClip) { gotoAndStop (1); }; } if (_root._autoHeal) { tellTarget (autoHealClip) { gotoAndStop (2); }; } else { tellTarget (autoHealClip) { gotoAndStop (1); }; } if (_root._autoQuicken) { tellTarget (autoQuickenClip) { gotoAndStop (2); }; } else { tellTarget (autoQuickenClip) { gotoAndStop (1); }; } if (_root._showStatus) { tellTarget (showStatusClip) { gotoAndStop (2); }; } else { tellTarget (showStatusClip) { gotoAndStop (1); }; } if (_root._autoSelect) { tellTarget (autoSelectClip) { gotoAndStop (2); }; } else { tellTarget (autoSelectClip) { gotoAndStop (1); }; } };
Symbol 362 Button
on (release) { buyArmor(10000, 5, 10); }
Symbol 365 Button
on (release) { buyArmor(20000, 15, 25); }
Symbol 373 Button
on (release) { buyArmor(30000, 25, 40); }
Symbol 376 Button
on (release) { buyArmor(50000, 35, 65); }
Symbol 379 Button
on (release) { buyArmor(80000, 45, 100); }
Symbol 386 Button
on (release) { buyWeapon(10000, 10, 10); }
Symbol 388 Button
on (release) { buyWeapon(20000, 20, 25); }
Symbol 390 Button
on (release) { buyWeapon(30000, 30, 40); }
Symbol 391 Button
on (release) { buyWeapon(50000, 40, 65); }
Symbol 392 Button
on (release) { buyWeapon(80000, 50, 100); }
Symbol 393 Button
on (release, keyPress "<Space>") { _root.shopWindow._visible = false; _root.shopButton._visible = true; _root.fightButton._visible = true; _root.dimmer._visible = true; }
Symbol 402 Button
on (release) { gotoAndStop (2); }
Symbol 419 Button
on (release) { buyPotion(1, 500); }
Symbol 422 Button
on (release) { buyPotion(2, 1600); }
Symbol 424 Button
on (release) { buyPotion(3, 4200); }
Symbol 427 Button
on (release) { buyPotion(4, 4200); }
Symbol 431 Button
on (release) { buyPotion(5, 500); }
Symbol 438 Button
on (release) { buyEnchantment(1, 15000, 0); }
Symbol 443 Button
on (release) { gotoAndStop (1); }
Symbol 444 MovieClip Frame 1
function buyEnchantment(_itemNum, _itemCost, _itemLevelReq) { if (_itemCost <= _root._charMoney) { _root._charMoney = _root._charMoney - _itemCost; if (_itemNum == 1) { _root.zenyBoosterCounter = 15; } } } function buyPotion(_itemNum, _itemCost) { if (_itemCost <= _root._charMoney) { _root._charMoney = _root._charMoney - _itemCost; if (_itemNum == 1) { _root.redPotions++; } else if (_itemNum == 2) { _root.yellowPotions++; } else if (_itemNum == 3) { _root.whitePotions++; } else if (_itemNum == 4) { _root.bluePotions++; } else if (_itemNum == 5) { _root.greenPotions++; } } } function buyArmor(_itemCost, _itemDefense, _itemLevelReq) { if (((_itemCost <= _root._charMoney) && (_itemLevelReq <= _root._charLevel)) && (_itemDefense > _root._charArmor)) { _root._charMoney = _root._charMoney - _itemCost; _root._charArmor = _itemDefense; } } function buyWeapon(_itemCost, _itemDamage, _itemLevelReq) { if (((_itemCost <= _root._charMoney) && (_itemLevelReq <= _root._charLevel)) && (_itemDamage > _root._charWeaponDamage)) { _root._charMoney = _root._charMoney - _itemCost; _root._charWeaponDamage = _itemDamage; } } function shop(_item, _itemCost, _itemLevelReq, _enchantmentCounter) { if (((_itemCost > _root._charMoney) || (_itemLevelReq > _root._charLevel)) || (_enchantmentCounter > 0)) { _item._visible = false; } } stop(); shop(woodenMail, 10000, 10); shop(paddedArmor, 20000, 25); shop(chainMail, 30000, 40); shop(fullPlate, 50000, 65); shop(plateArmor, 80000, 100); shop(katana, 10000, 10); shop(slayer, 20000, 25); shop(bastardSword, 30000, 40); shop(broadSword, 50000, 65); shop(claymore, 80000, 100); shopOnEnterClip.onEnterFrame = function () { shop(woodenMail, 10000, 10); shop(paddedArmor, 20000, 25); shop(chainMail, 30000, 40); shop(fullPlate, 50000, 65); shop(plateArmor, 80000, 100); shop(katana, 10000, 10); shop(slayer, 20000, 25); shop(bastardSword, 30000, 40); shop(broadSword, 50000, 65); shop(claymore, 80000, 100); shop(redPotion, 500); shop(yellowPotion, 1600); shop(whitePotion, 4200); shop(bluePotion, 4200); shop(greenPotion, 500); shop(zenyBooster, 15000, 0, _root.zenyBoosterCounter); };
Symbol 444 MovieClip Frame 2
shop(redPotion, 500); shop(yellowPotion, 1600); shop(whitePotion, 4200); shop(bluePotion, 4200); shop(greenPotion, 500); shop(zenyBooster, 15000, 0, _root.zenyBoosterCounter);
Symbol 477 MovieClip Frame 1
stop();
Symbol 486 MovieClip Frame 1
stop(); blueBarTemp.onEnterFrame = function () { if ((_root._slotEffect == "POISON") || (_root.poisoncounter > 0)) { gotoAndStop (2); } else { gotoAndStop (1); } }; stop();
Symbol 486 MovieClip Frame 2
stop();
Symbol 516 Button
on (release) { toggleMusic(); } on (keyPress "M") { toggleMusic(); } on (keyPress "m") { toggleMusic(); }
Symbol 520 MovieClip Frame 2
stop();
Symbol 520 MovieClip Frame 3
stop();
Symbol 520 MovieClip Frame 4
stop();
Symbol 520 MovieClip Frame 5
gotoAndPlay (2);
Symbol 522 Button
on (release) { qualiToggle.play(); } on (keyPress "q") { qualiToggle.play(); } on (keyPress "Q") { qualiToggle.play(); }
Symbol 529 MovieClip Frame 1
stop(); _quality = "HIGH";
Symbol 529 MovieClip Frame 2
stop(); _quality = "MEDIUM";
Symbol 529 MovieClip Frame 3
stop(); _quality = "LOW";
Symbol 597 MovieClip Frame 1
stop();
Symbol 602 MovieClip Frame 1
stop();
Symbol 620 MovieClip Frame 1
stop();
Symbol 620 MovieClip Frame 2
stop();
Symbol 635 MovieClip Frame 1
stop();
Symbol 635 MovieClip Frame 2
_root.gotoandstop47();
Symbol 635 MovieClip Frame 37
gotoAndStop (1); _root.enemyAI();
Symbol 635 MovieClip Frame 38
_root.gotoandstop47();
Symbol 635 MovieClip Frame 73
gotoAndStop (1); _root.enemyAI();
Symbol 635 MovieClip Frame 74
_root.gotoandstop47();
Symbol 635 MovieClip Frame 109
gotoAndStop (1); _root.enemyAI();
Symbol 635 MovieClip Frame 110
_root.gotoandstop47();
Symbol 635 MovieClip Frame 145
gotoAndStop (1); _root.enemyAI();
Symbol 635 MovieClip Frame 146
_root.gotoandstop47();
Symbol 635 MovieClip Frame 181
gotoAndStop (1); _root.enemyAI();
Symbol 662 Button
on (release) { commandAttack(); }
Symbol 665 Button
on (release) { commandDefend(); }
Symbol 668 Button
on (release) { commandBash(); }
Symbol 672 Button
on (release) { gotoAndPlay (836); }
Symbol 675 Button
on (release) { commandHeal(); }
Symbol 679 Button
on (release) { commandProvoke(); }
Symbol 680 Button
on (keyPress "<Escape>") { _quitgame = true; if (_enemy == "bapho") { gotoAndPlay (306); } else if (_enemy == "eddga") { gotoAndPlay (664); } } on (release) { _quitgame = true; if (_enemy == "bapho") { gotoAndPlay (306); } else if (_enemy == "eddga") { gotoAndPlay (664); } }
Symbol 681 Button
on (release) { commandQuicken(); }
Symbol 682 Button
on (release) { commandStatus(); }
Symbol 685 Button
on (release) { if (potionList._visible) { potionList._visible = false; } else { potionList._visible = true; } }
Symbol 692 Button
on (release) { if ((_root.redPotions > 0) && (_root.usedPotionThisRound == false)) { _root.usedPotionThisRound = true; _root.potionEffect.gotoandplay(38); _root.potionList._visible = false; _root.useButton._visible = false; _root.redPotions--; _root._charHP = _root._charHP + 100; if (_root._charHP > _root._charMaxHP) { _root._charHP = _root._charMaxHP; } } }
Symbol 693 Button
on (release) { if ((_root.yellowPotions > 0) && (_root.usedPotionThisRound == false)) { _root.usedPotionThisRound = true; _root.potionEffect.gotoandplay(74); _root.potionList._visible = false; _root.useButton._visible = false; _root.yellowPotions--; _root._charHP = _root._charHP + 300; if (_root._charHP > _root._charMaxHP) { _root._charHP = _root._charMaxHP; } } }
Symbol 694 Button
on (release) { if ((_root.whitePotions > 0) && (_root.usedPotionThisRound == false)) { _root.usedPotionThisRound = true; _root.potionEffect.gotoandplay(110); _root.potionList._visible = false; _root.useButton._visible = false; _root.whitePotions--; _root._charHP = _root._charHP + 800; if (_root._charHP > _root._charMaxHP) { _root._charHP = _root._charMaxHP; } } }
Symbol 695 Button
on (release) { if ((_root.bluePotions > 0) && (_root.usedPotionThisRound == false)) { _root.usedPotionThisRound = true; _root.potionEffect.gotoandplay(2); _root.potionList._visible = false; _root.useButton._visible = false; _root.bluePotions--; _root._charMP = _root._charMP + 50; if (_root._charMP > _root._charMaxMP) { _root._charMP = _root._charMaxMP; } } }
Symbol 697 Button
on (release) { if ((_root.greenPotions > 0) && (_root.usedPotionThisRound == false)) { _root.usedPotionThisRound = true; _root.potionEffect.gotoandplay(146); _root.potionList._visible = false; _root.useButton._visible = false; _root.greenPotions--; _root.poisoncounter = 0; } }
Symbol 711 Button
on (release) { gotoAndStop (538); }
Symbol 713 Button
on (release) { if (suicideButton._visible) { suicideButton._visible = false; suicideButton2._visible = false; } else { suicideButton._visible = true; suicideButton2._visible = true; } }
Symbol 719 Button
on (release) { if (_root.suicideButton._visible) { _root.suicideButton._visible = false; _root.suicideButton2._visible = false; } else { _root.suicideButton._visible = true; _root.suicideButton2._visible = true; } }
Symbol 727 Button
on (release) { _quitgame = true; if (_enemy == "bapho") { gotoAndPlay (306); } else if (_enemy == "eddga") { gotoAndPlay (664); } else if (_enemy == "turtle") { gotoAndPlay (836); } }
Symbol 730 MovieClip Frame 1
stop();
Symbol 743 MovieClip Frame 1
stop();
Symbol 743 MovieClip Frame 2
stop(); _spikecounter = 50; setProperty(spike, _rotation , random(360)); _random = random(100); setProperty(spike, _xscale , _random); setProperty(spike, _yscale , _random); spike.onEnterFrame = function () { if (_spikecounter > 0) { duplicateMovieClip (spike, "spike" + _spikecounter, _spikecounter); setProperty("spike" + _spikecounter, _rotation , random(360)); _random = random(100); setProperty("spike" + _spikecounter, _xscale , _random); setProperty("spike" + _spikecounter, _yscale , _random); _spikecounter--; duplicateMovieClip (spike, "spike" + _spikecounter, _spikecounter); setProperty("spike" + _spikecounter, _rotation , random(360)); _random = random(100); setProperty("spike" + _spikecounter, _xscale , _random); setProperty("spike" + _spikecounter, _yscale , _random); _spikecounter--; duplicateMovieClip (spike, "spike" + _spikecounter, _spikecounter); setProperty("spike" + _spikecounter, _rotation , random(360)); _random = random(100); setProperty("spike" + _spikecounter, _xscale , _random); setProperty("spike" + _spikecounter, _yscale , _random); _spikecounter--; duplicateMovieClip (spike, "spike" + _spikecounter, _spikecounter); setProperty("spike" + _spikecounter, _rotation , random(360)); _random = random(100); setProperty("spike" + _spikecounter, _xscale , _random); setProperty("spike" + _spikecounter, _yscale , _random); _spikecounter--; duplicateMovieClip (spike, "spike" + _spikecounter, _spikecounter); setProperty("spike" + _spikecounter, _rotation , random(360)); _random = random(100); setProperty("spike" + _spikecounter, _xscale , _random); setProperty("spike" + _spikecounter, _yscale , _random); _spikecounter--; } };
Symbol 746 MovieClip Frame 1
stop();
Symbol 748 MovieClip Frame 5
stop();
Symbol 749 MovieClip Frame 5
stop();
Symbol 750 MovieClip Frame 5
stop();
Symbol 751 MovieClip Frame 1
stop();
Symbol 751 MovieClip Frame 2
stop(); _spikecounter = 50; spike.onEnterFrame = function () { while (_spikecounter > 0) { duplicateMovieClip (spike, "spike" + _spikecounter, _spikecounter); setProperty("spike" + _spikecounter, _rotation , random(360)); _random = random(100); setProperty("spike" + _spikecounter, _xscale , _random); setProperty("spike" + _spikecounter, _yscale , _random); _spikecounter--; duplicateMovieClip (spike2, "spike" + _spikecounter, _spikecounter); setProperty("spike" + _spikecounter, _rotation , random(360)); _random = random(100); setProperty("spike" + _spikecounter, _xscale , _random); setProperty("spike" + _spikecounter, _yscale , _random); _spikecounter--; duplicateMovieClip (spike3, "spike" + _spikecounter, _spikecounter); setProperty("spike" + _spikecounter, _rotation , random(360)); _random = random(100); setProperty("spike" + _spikecounter, _xscale , _random); setProperty("spike" + _spikecounter, _yscale , _random); _spikecounter--; duplicateMovieClip (spike2, "spike" + _spikecounter, _spikecounter); setProperty("spike" + _spikecounter, _rotation , random(360)); _random = random(100); setProperty("spike" + _spikecounter, _xscale , _random); setProperty("spike" + _spikecounter, _yscale , _random); _spikecounter--; duplicateMovieClip (spike, "spike" + _spikecounter, _spikecounter); setProperty("spike" + _spikecounter, _rotation , random(360)); _random = random(100); setProperty("spike" + _spikecounter, _xscale , _random); setProperty("spike" + _spikecounter, _yscale , _random); _spikecounter--; } };
Symbol 754 MovieClip Frame 1
stop();
Symbol 757 MovieClip Frame 1
stop();
Symbol 760 MovieClip Frame 1
stop();
Symbol 762 MovieClip Frame 1
stop();
Symbol 770 MovieClip Frame 1
stop();
Symbol 782 MovieClip Frame 1
stop();
Symbol 785 MovieClip Frame 1
stop();
Symbol 798 MovieClip Frame 3
stop();
Symbol 803 MovieClip Frame 7
stop();
Symbol 804 MovieClip Frame 1
stop();
Symbol 814 MovieClip Frame 1
stop();
Symbol 824 MovieClip Frame 8
stop();
Symbol 824 MovieClip Frame 16
stop();
Symbol 831 MovieClip Frame 9
stop();
Symbol 840 MovieClip Frame 10
stop();
Symbol 853 MovieClip Frame 1
stop();
Symbol 879 MovieClip Frame 1
stop();
Symbol 882 MovieClip Frame 1
stop();
Symbol 891 MovieClip Frame 1
stop();
Symbol 898 MovieClip Frame 10
stop();
Symbol 900 MovieClip Frame 5
stop();
Symbol 913 MovieClip Frame 2
stop(); i = 10; wind.onEnterFrame = function () { if (i > 0) { i--; duplicateMovieClip (wind, "wind" + i, i); setProperty("wind" + i, _yscale , random(3) * 30); setProperty("wind" + i, _y , (wind._y + random(10)) - 20); setProperty("wind" + i, _x , (wind._x + random(20)) - 10); } };
Symbol 943 Button
on (release) { stopSlotMachine(); slotButton._visible = false; }
Symbol 949 MovieClip Frame 1
stop();
Symbol 950 MovieClip Frame 1
if (_root._autoSelect && (_root._autoSelected == false)) { _root._autoSelected = true; slotButton._visible = false; _autoSelectCounter = 24 + random(36); } autoSelectTemp.onEnterFrame = function () { _autoSelectCounter--; if (_autoSelectCounter == 0) { stopSlotMachine(); } }; function stopSlotMachine() { _temp2 = 0; _temp3 = 1; _temp5 = (_root.slotMachine._currentframe - 1) % 4; slotMachineFrame.onEnterFrame = function () { _frameNumber = _root.slotMachine._currentframe; if (_temp4 < (12 - _temp5)) { _temp4++; } else if (_temp2 < _temp3) { stop(); _temp2++; } else if (_temp3 < 20) { play(); _temp3 = _temp3 + 1; _temp2 = 0; } else if (_temp3 >= 8) { if (_root._slotEffect == "NONE") { if (((_root.slotMachine._currentframe - 1) / 4) == 0) { _root._slotEffect = "STRIPARMOR"; } else if (((_root.slotMachine._currentframe - 1) / 4) == 8) { _root._slotEffect = "DAMAGE"; _root._charHP = _root._charHP - (_root._charmaxHP / 5); if (_root._charHP < 1) { _root._charHP = 1; } } else if (((_root.slotMachine._currentframe - 1) / 4) == 7) { _root._slotEffect = "RESTORE"; _root._charHP = _root._charmaxHP; _root._charMP = _root._charmaxMP; } else if (((_root.slotMachine._currentframe - 1) / 4) == 6) { _root._slotEffect = "SLOW"; } else if (((_root.slotMachine._currentframe - 1) / 4) == 5) { _root._slotEffect = "MISFORTUNE"; } else if (((_root.slotMachine._currentframe - 1) / 4) == 4) { _root._slotEffect = "MISS"; } else if (((_root.slotMachine._currentframe - 1) / 4) == 3) { _root._slotEffect = "STRIPWEAPON"; } else if (((_root.slotMachine._currentframe - 1) / 4) == 2) { _root._slotEffect = "POISON"; } else if (((_root.slotMachine._currentframe - 1) / 4) == 1) { _root._slotEffect = "ZENY"; _root._charMoney = _root._charMoney + 5000; plus5000zeny.play(); } } _timeCounter = _timeCounter - 0.025; if (_timeCounter < 0) { _root.play(); } } }; } _timeCounter = 1; _root._slotEffect = "NONE";
Symbol 963 Button
on (release, keyPress "<Space>") { if (_root._gameMode == "SLOTMACHINE") { gotoAndStop (529); } else { gotoAndStop (534); } }
Symbol 973 Button
on (release) { if (bgmusic._currentframe == 2) { _allowmusic = false; } else if (bgmusic._currentframe == 3) { _allowsound = false; } else { _allowsound = true; _allowmusic = true; } }
Symbol 978 Button
on (release, keyPress "<Space>") { gotoAndStop (76); }
Symbol 986 Button
on (release) { saveDataFunction(_root._saveName, _root._savePass); nowSaving._visible = true; }
Symbol 993 Button
on (release) { gotoAndStop (76); }
Symbol 999 MovieClip Frame 1
stop();
Symbol 999 MovieClip Frame 11
_root.saveComplete();
Symbol 1014 MovieClip Frame 1
stop();
Symbol 1032 MovieClip Frame 1
stop();
Symbol 1085 MovieClip Frame 1
stop();
Symbol 1164 Button
on (release) { if (_receivedIP == "YES") { _code = (_IP + _root._charlevel) + _root.name.text; _codeLength = _code.length; x = 0; while (x < _codeLength) { _temp = _temp + _code.charCodeAt(x); if (x < (_codeLength - 1)) { _temp = _temp + "-"; } x++; } scoretable._randomNumbers = _temp; _temp = ""; scoretable.scoresize = 100; if (_root._gameMode == "SLOTMACHINE") { scoretable.gameMode = "Slot Machine"; } else { scoretable.gameMode = "Normal"; } if (_root.gameDifficulty == "easy") { scoretable.gameDifficulty = "Easy"; } else if (_root.gameDifficulty == "hard") { scoretable.gameDifficulty = "Hard"; } else { scoretable.gameDifficulty = "Normal"; } scoretable.action = "INSERT"; scoretable.viewtype = "FLASH"; scoretable.winname = _root.name.text; scoretable.winscore = _root._charlevel; scoretable.encryption = ((_root._charlevel * _root._charlevel) * _root._charlevel) - 4309629; scoretable.loadVariables(score_script_address1, "GET"); scoretable.loadVariables(score_script_address2, "GET"); scoretable.loadVariables(score_script_address3, "GET"); submit._visible = false; sendingScore._visible = true; } }
Symbol 1244 MovieClip Frame 1
delete DAILYSCORE0; delete DAILYSCORE1; delete DAILYSCORE2; delete DAILYSCORE3; delete DAILYSCORE4; delete DAILYSCORE5; delete DAILYSCORE6; delete DAILYSCORE7; delete DAILYSCORE8; delete DAILYSCORE9; delete WEEKLYSCORE0; delete WEEKLYSCORE1; delete WEEKLYSCORE2; delete WEEKLYSCORE3; delete WEEKLYSCORE4; delete WEEKLYSCORE5; delete WEEKLYSCORE6; delete WEEKLYSCORE7; delete WEEKLYSCORE8; delete WEEKLYSCORE9; delete MONTHLYSCORE0; delete MONTHLYSCORE1; delete MONTHLYSCORE2; delete MONTHLYSCORE3; delete MONTHLYSCORE4; delete MONTHLYSCORE5; delete MONTHLYSCORE6; delete MONTHLYSCORE7; delete MONTHLYSCORE8; delete MONTHLYSCORE9; delete DAILYNAME0; delete DAILYNAME1; delete DAILYNAME2; delete DAILYNAME3; delete DAILYNAME4; delete DAILYNAME5; delete DAILYNAME6; delete DAILYNAME7; delete DAILYNAME8; delete DAILYNAME9; delete WEEKLYNAME0; delete WEEKLYNAME1; delete WEEKLYNAME2; delete WEEKLYNAME3; delete WEEKLYNAME4; delete WEEKLYNAME5; delete WEEKLYNAME6; delete WEEKLYNAME7; delete WEEKLYNAME8; delete WEEKLYNAME9; delete MONTHLYNAME0; delete MONTHLYNAME1; delete MONTHLYNAME2; delete MONTHLYNAME3; delete MONTHLYNAME4; delete MONTHLYNAME5; delete MONTHLYNAME6; delete MONTHLYNAME7; delete MONTHLYNAME8; delete MONTHLYNAME9; stop(); temp1.onEnterFrame = function () { if (((MONTHLYSCORE0 != undefined) && (WEEKLYSCORE0 != undefined)) && (DAILYSCORE0 != undefined)) { play(); } };
Symbol 1244 MovieClip Frame 34
stop();
Symbol 1249 Button
on (release) { gotoMainNow = true; countDown(5); if ((_receivedIP == "YES") && (submit._visible)) { _code = (_IP + _root._charlevel) + _root.name.text; _codeLength = _code.length; x = 0; while (x < _codeLength) { _temp = _temp + _code.charCodeAt(x); if (x < (_codeLength - 1)) { _temp = _temp + "-"; } x++; } scoretable._randomNumbers = _temp; _temp = ""; scoretable.scoresize = 100; if (_root._gameMode == "SLOTMACHINE") { scoretable.gameMode = "Slot Machine"; } else { scoretable.gameMode = "Normal"; } if (_root.gameDifficulty == "easy") { scoretable.gameDifficulty = "Easy"; } else if (_root.gameDifficulty == "hard") { scoretable.gameDifficulty = "Hard"; } else { scoretable.gameDifficulty = "Normal"; } scoretable.action = "INSERT"; scoretable.viewtype = "FLASH"; scoretable.winname = _root.name.text; scoretable.winscore = _root._charlevel; scoretable.encryption = ((_root._charlevel * _root._charlevel) * _root._charlevel) - 4309629; scoretable.loadVariables(score_script_address1, "GET"); scoretable.loadVariables(score_script_address2, "GET"); scoretable.loadVariables(score_script_address3, "GET"); submit._visible = false; sendingScore._visible = true; } }
Symbol 1252 Button
on (release) { gotoAndStop (5); }
Symbol 1261 Button
on (release) { if (scoretable._currentframe > 1) { dataCounter = 0; tellTarget (scoretable) { gotoAndStop (1); }; delete scoretable.DAILYSCORE0; delete scoretable.DAILYSCORE1; delete scoretable.DAILYSCORE2; delete scoretable.DAILYSCORE3; delete scoretable.DAILYSCORE4; delete scoretable.DAILYSCORE5; delete scoretable.DAILYSCORE6; delete scoretable.DAILYSCORE7; delete scoretable.DAILYSCORE8; delete scoretable.DAILYSCORE9; delete scoretable.WEEKLYSCORE0; delete scoretable.WEEKLYSCORE1; delete scoretable.WEEKLYSCORE2; delete scoretable.WEEKLYSCORE3; delete scoretable.WEEKLYSCORE4; delete scoretable.WEEKLYSCORE5; delete scoretable.WEEKLYSCORE6; delete scoretable.WEEKLYSCORE7; delete scoretable.WEEKLYSCORE8; delete scoretable.WEEKLYSCORE9; delete scoretable.MONTHLYSCORE0; delete scoretable.MONTHLYSCORE1; delete scoretable.MONTHLYSCORE2; delete scoretable.MONTHLYSCORE3; delete scoretable.MONTHLYSCORE4; delete scoretable.MONTHLYSCORE5; delete scoretable.MONTHLYSCORE6; delete scoretable.MONTHLYSCORE7; delete scoretable.MONTHLYSCORE8; delete scoretable.MONTHLYSCORE9; delete scoretable.DAILYNAME0; delete scoretable.DAILYNAME1; delete scoretable.DAILYNAME2; delete scoretable.DAILYNAME3; delete scoretable.DAILYNAME4; delete scoretable.DAILYNAME5; delete scoretable.DAILYNAME6; delete scoretable.DAILYNAME7; delete scoretable.DAILYNAME8; delete scoretable.DAILYNAME9; delete scoretable.WEEKLYNAME0; delete scoretable.WEEKLYNAME1; delete scoretable.WEEKLYNAME2; delete scoretable.WEEKLYNAME3; delete scoretable.WEEKLYNAME4; delete scoretable.WEEKLYNAME5; delete scoretable.WEEKLYNAME6; delete scoretable.WEEKLYNAME7; delete scoretable.WEEKLYNAME8; delete scoretable.WEEKLYNAME9; delete scoretable.MONTHLYNAME0; delete scoretable.MONTHLYNAME1; delete scoretable.MONTHLYNAME2; delete scoretable.MONTHLYNAME3; delete scoretable.MONTHLYNAME4; delete scoretable.MONTHLYNAME5; delete scoretable.MONTHLYNAME6; delete scoretable.MONTHLYNAME7; delete scoretable.MONTHLYNAME8; delete scoretable.MONTHLYNAME9; if (scoretable.gameDifficulty == "Easy") { scoretable.gameDifficulty = "Normal"; } else if (scoretable.gameDifficulty == "Normal") { scoretable.gameDifficulty = "Hard"; } else if (scoretable.gameDifficulty == "Hard") { scoretable.gameDifficulty = "Easy"; } scoretable.action = "VIEW"; scoretable.loadVariables(score_script_address1, "GET"); scoretable.loadVariables(score_script_address2, "GET"); scoretable.loadVariables(score_script_address3, "GET"); } }
Symbol 1266 Button
on (release) { if (scoretable._currentframe > 1) { dataCounter = 0; tellTarget (scoretable) { gotoAndStop (1); }; delete scoretable.DAILYSCORE0; delete scoretable.DAILYSCORE1; delete scoretable.DAILYSCORE2; delete scoretable.DAILYSCORE3; delete scoretable.DAILYSCORE4; delete scoretable.DAILYSCORE5; delete scoretable.DAILYSCORE6; delete scoretable.DAILYSCORE7; delete scoretable.DAILYSCORE8; delete scoretable.DAILYSCORE9; delete scoretable.WEEKLYSCORE0; delete scoretable.WEEKLYSCORE1; delete scoretable.WEEKLYSCORE2; delete scoretable.WEEKLYSCORE3; delete scoretable.WEEKLYSCORE4; delete scoretable.WEEKLYSCORE5; delete scoretable.WEEKLYSCORE6; delete scoretable.WEEKLYSCORE7; delete scoretable.WEEKLYSCORE8; delete scoretable.WEEKLYSCORE9; delete scoretable.MONTHLYSCORE0; delete scoretable.MONTHLYSCORE1; delete scoretable.MONTHLYSCORE2; delete scoretable.MONTHLYSCORE3; delete scoretable.MONTHLYSCORE4; delete scoretable.MONTHLYSCORE5; delete scoretable.MONTHLYSCORE6; delete scoretable.MONTHLYSCORE7; delete scoretable.MONTHLYSCORE8; delete scoretable.MONTHLYSCORE9; delete scoretable.DAILYNAME0; delete scoretable.DAILYNAME1; delete scoretable.DAILYNAME2; delete scoretable.DAILYNAME3; delete scoretable.DAILYNAME4; delete scoretable.DAILYNAME5; delete scoretable.DAILYNAME6; delete scoretable.DAILYNAME7; delete scoretable.DAILYNAME8; delete scoretable.DAILYNAME9; delete scoretable.WEEKLYNAME0; delete scoretable.WEEKLYNAME1; delete scoretable.WEEKLYNAME2; delete scoretable.WEEKLYNAME3; delete scoretable.WEEKLYNAME4; delete scoretable.WEEKLYNAME5; delete scoretable.WEEKLYNAME6; delete scoretable.WEEKLYNAME7; delete scoretable.WEEKLYNAME8; delete scoretable.WEEKLYNAME9; delete scoretable.MONTHLYNAME0; delete scoretable.MONTHLYNAME1; delete scoretable.MONTHLYNAME2; delete scoretable.MONTHLYNAME3; delete scoretable.MONTHLYNAME4; delete scoretable.MONTHLYNAME5; delete scoretable.MONTHLYNAME6; delete scoretable.MONTHLYNAME7; delete scoretable.MONTHLYNAME8; delete scoretable.MONTHLYNAME9; if (scoretable.gameMode == "Slot Machine") { scoretable.gameMode = "Normal"; } else { scoretable.gameMode = "Slot Machine"; } scoretable.action = "VIEW"; scoretable.loadVariables(score_script_address1, "GET"); scoretable.loadVariables(score_script_address2, "GET"); scoretable.loadVariables(score_script_address3, "GET"); } }
Symbol 1273 Button
on (release) { loadDataFunction(_root._loadName, _root._loadPass); }
Symbol 1276 Button
on (release) { gotoAndStop (1); }
Symbol 1311 Button
on (release) { play(); }

Library Items

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Instance Names

"temp"Frame 1Symbol 6 MovieClip
"authorizedTemp"Frame 1Symbol 11 MovieClip
"loadBar"Frame 1Symbol 13 MovieClip
"temp"Frame 2Symbol 6 MovieClip
"authorizedTemp"Frame 2Symbol 11 MovieClip
"temp"Frame 3Symbol 6 MovieClip
"unauthorized"Frame 3Symbol 47 MovieClip
"__temp"Frame 31Symbol 109 MovieClip
"___temp"Frame 31Symbol 109 MovieClip
"dimmer"Frame 31Symbol 105 MovieClip
"shopButton"Frame 31Symbol 116 Button
"fightButton"Frame 31Symbol 121 Button
"fps"Frame 31Symbol 125 MovieClip
"statusScreen"Frame 31Symbol 288 MovieClip
"statusEx"Frame 31Symbol 289 Button
"tacticsClip"Frame 31Symbol 327 MovieClip
"shopWindow"Frame 31Symbol 444 MovieClip
"enemyEnter"Frame 32Symbol 477 MovieClip
"charmpbar"Frame 32Symbol 481 MovieClip
"charhealthbar"Frame 32Symbol 486 MovieClip
"enemympbar"Frame 32Symbol 491 MovieClip
"enemyhealthbar"Frame 32Symbol 493 MovieClip
"charmp2"Frame 32Symbol 494 EditableText
"charmaxmp2"Frame 32Symbol 496 EditableText
"enemymp2"Frame 32Symbol 497 EditableText
"enemymaxmp2"Frame 32Symbol 498 EditableText
"charhealth2"Frame 32Symbol 499 EditableText
"charmaxhealth2"Frame 32Symbol 501 EditableText
"enemyhealth2"Frame 32Symbol 502 EditableText
"enemymaxhealth2"Frame 32Symbol 503 EditableText
"charmp"Frame 32Symbol 504 EditableText
"charmaxmp"Frame 32Symbol 506 EditableText
"enemymp"Frame 32Symbol 507 EditableText
"enemymaxmp"Frame 32Symbol 508 EditableText
"charhealth"Frame 32Symbol 509 EditableText
"charmaxhealth"Frame 32Symbol 511 EditableText
"enemyhealth"Frame 32Symbol 512 EditableText
"enemymaxhealth"Frame 32Symbol 513 EditableText
"bgmusic"Frame 32Symbol 520 MovieClip
"qualiToggle"Frame 32Symbol 529 MovieClip
"enemyStand"Frame 61Symbol 597 MovieClip
"sound_drawweapon"Frame 71Symbol 602 MovieClip
"charStand"Frame 72Symbol 620 MovieClip
"potionEffect"Frame 76Symbol 635 MovieClip
"temp2"Frame 76Symbol 659 MovieClip
"attackButton"Frame 76Symbol 662 Button
"defendButton"Frame 76Symbol 665 Button
"bashButton"Frame 76Symbol 668 Button
"healButton"Frame 76Symbol 675 Button
"provokeButton"Frame 76Symbol 679 Button
"quickenButton"Frame 76Symbol 681 Button
"useButton"Frame 76Symbol 685 Button
"potionList"Frame 76Symbol 698 MovieClip
"f_hint"Frame 76Symbol 707 MovieClip
"suicideButton"Frame 76Symbol 722 MovieClip
"suicideButton2"Frame 76Symbol 727 Button
"sound_dash"Frame 77Symbol 730 MovieClip
"basheffect"Frame 87Symbol 743 MovieClip
"sound_bash"Frame 87Symbol 746 MovieClip
"basheffect2"Frame 88Symbol 751 MovieClip
"sound_swingweapon"Frame 88Symbol 754 MovieClip
"sound_slash"Frame 90Symbol 757 MovieClip
"sound_wapak"Frame 90Symbol 760 MovieClip
"sound_dash"Frame 90Symbol 730 MovieClip
"flash"Frame 91Symbol 762 MovieClip
"enemyHit"Frame 92Symbol 770 MovieClip
"subDamage"Frame 92Symbol 779 MovieClip
"sound_baphodie"Frame 93Symbol 782 MovieClip
"sound_eddgadie"Frame 93Symbol 785 MovieClip
"_5"Frame 94Symbol 786 EditableText
"_4"Frame 94Symbol 787 EditableText
"_3"Frame 94Symbol 788 EditableText
"_2"Frame 94Symbol 789 EditableText
"_1"Frame 94Symbol 790 EditableText
"enemyDead"Frame 95Symbol 804 MovieClip
"enemyStand"Frame 99Symbol 597 MovieClip
"charStand"Frame 115Symbol 620 MovieClip
"sound_slash"Frame 147Symbol 757 MovieClip
"sound_dash"Frame 147Symbol 730 MovieClip
"sound_clang"Frame 149Symbol 814 MovieClip
"charDefend"Frame 154Symbol 824 MovieClip
"charHit"Frame 154Symbol 825 MovieClip
"charDie"Frame 154Symbol 831 MovieClip
"flash"Frame 155Symbol 762 MovieClip
"__5"Frame 156Symbol 834 EditableText
"__4"Frame 156Symbol 835 EditableText
"__3"Frame 156Symbol 836 EditableText
"__2"Frame 156Symbol 837 EditableText
"__1"Frame 156Symbol 838 EditableText
"charCounter"Frame 160Symbol 840 MovieClip
"sound_swingweapon"Frame 160Symbol 754 MovieClip
"sound_slash"Frame 162Symbol 757 MovieClip
"sound_wapak"Frame 162Symbol 760 MovieClip
"charStand"Frame 163Symbol 620 MovieClip
"basheffect2"Frame 163Symbol 751 MovieClip
"baphohit"Frame 164Symbol 764 MovieClip
"enemyShadow"Frame 164Symbol 841 MovieClip
"baphoUncountered"Frame 164Symbol 842 MovieClip
"_5"Frame 167Symbol 843 EditableText
"_4"Frame 167Symbol 844 EditableText
"_3"Frame 167Symbol 845 EditableText
"_2"Frame 167Symbol 846 EditableText
"_1"Frame 167Symbol 847 EditableText
"enemyStand"Frame 192Symbol 597 MovieClip
"sound_aah"Frame 192Symbol 853 MovieClip
"__5"Frame 200Symbol 854 EditableText
"__4"Frame 200Symbol 855 EditableText
"__3"Frame 200Symbol 856 EditableText
"__2"Frame 200Symbol 857 EditableText
"__1"Frame 200Symbol 858 EditableText
"enemyProvoked"Frame 273Symbol 879 MovieClip
"charStand"Frame 281Symbol 620 MovieClip
"sound_ignite"Frame 305Symbol 882 MovieClip
"baphostand"Frame 322Symbol 556 MovieClip
"sound_boom"Frame 323Symbol 891 MovieClip
"charHit"Frame 324Symbol 895 MovieClip
"flameExplosion"Frame 324Symbol 898 MovieClip
"subDamage"Frame 324Symbol 779 MovieClip
"subDamage2"Frame 328Symbol 779 MovieClip
"subDamage3"Frame 332Symbol 779 MovieClip
"subDamage4"Frame 337Symbol 779 MovieClip
"subDamage5"Frame 342Symbol 779 MovieClip
"subDamage6"Frame 347Symbol 779 MovieClip
"subDamage7"Frame 352Symbol 779 MovieClip
"subDamage8"Frame 357Symbol 779 MovieClip
"subDamage9"Frame 362Symbol 779 MovieClip
"subDamage10"Frame 367Symbol 779 MovieClip
"flash"Frame 376Symbol 762 MovieClip
"charStand"Frame 377Symbol 620 MovieClip
"charDie"Frame 377Symbol 900 MovieClip
"__5"Frame 377Symbol 901 EditableText
"__4"Frame 377Symbol 902 EditableText
"__3"Frame 377Symbol 903 EditableText
"__2"Frame 377Symbol 904 EditableText
"__1"Frame 377Symbol 905 EditableText
"enemyStand"Frame 399Symbol 597 MovieClip
"sound_aah"Frame 399Symbol 853 MovieClip
"_5"Frame 407Symbol 906 EditableText
"_4"Frame 407Symbol 907 EditableText
"_3"Frame 407Symbol 908 EditableText
"_2"Frame 407Symbol 909 EditableText
"_1"Frame 407Symbol 910 EditableText
"charStand"Frame 529Symbol 620 MovieClip
"baphoDead"Frame 529Symbol 914 MovieClip
"eddgaDead"Frame 529Symbol 916 MovieClip
"turtleDead"Frame 529Symbol 918 MovieClip
"slotMachine"Frame 529Symbol 950 MovieClip
"temp2"Frame 529Symbol 952 EditableText
"temp3"Frame 529Symbol 953 EditableText
"temp2"Frame 529Symbol 954 EditableText
"zenyObtainedClip"Frame 533Symbol 962 MovieClip
"statusEx"Frame 533Symbol 963 Button
"redPotionClip"Frame 533Symbol 965 MovieClip
"bluePotionClip"Frame 533Symbol 967 MovieClip
"yellowPotionClip"Frame 533Symbol 969 MovieClip
"whitePotionClip"Frame 533Symbol 971 MovieClip
"greenPotionClip"Frame 533Symbol 972 MovieClip
"enemyStand"Frame 535Symbol 597 MovieClip
"charStand"Frame 537Symbol 620 MovieClip
"enemyStand"Frame 537Symbol 597 MovieClip
"statusScreen"Frame 537Symbol 288 MovieClip
"statusEx"Frame 537Symbol 978 Button
"saveData"Frame 538Symbol 995 MovieClip
"nowSaving"Frame 538Symbol 997 MovieClip
"saveSuccess"Frame 538Symbol 999 MovieClip
"sound_slash"Frame 543Symbol 757 MovieClip
"sound_dash"Frame 543Symbol 730 MovieClip
"sound_clang"Frame 545Symbol 814 MovieClip
"charDefend"Frame 550Symbol 824 MovieClip
"charHit"Frame 550Symbol 825 MovieClip
"charDie"Frame 550Symbol 831 MovieClip
"flash"Frame 550Symbol 762 MovieClip
"__5"Frame 552Symbol 1004 EditableText
"__4"Frame 552Symbol 1005 EditableText
"__3"Frame 552Symbol 1006 EditableText
"__2"Frame 552Symbol 1007 EditableText
"__1"Frame 552Symbol 1008 EditableText
"charStand"Frame 559Symbol 620 MovieClip
"sound_dash"Frame 619Symbol 730 MovieClip
"sound_slice"Frame 619Symbol 1014 MovieClip
"sound_clang"Frame 621Symbol 814 MovieClip
"charDefend"Frame 627Symbol 824 MovieClip
"charHit"Frame 627Symbol 825 MovieClip
"charDie"Frame 627Symbol 831 MovieClip
"poisonflash"Frame 627Symbol 762 MovieClip
"__5"Frame 631Symbol 1018 EditableText
"__4"Frame 631Symbol 1019 EditableText
"__3"Frame 631Symbol 1020 EditableText
"__2"Frame 631Symbol 1021 EditableText
"__1"Frame 631Symbol 1022 EditableText
"charCounter"Frame 633Symbol 840 MovieClip
"sound_swingweapon"Frame 633Symbol 754 MovieClip
"eddgaWalk"Frame 634Symbol 1023 MovieClip
"sound_slash"Frame 635Symbol 757 MovieClip
"sound_wapak"Frame 635Symbol 760 MovieClip
"basheffect2"Frame 636Symbol 751 MovieClip
"charStand"Frame 637Symbol 620 MovieClip
"eddgaHit"Frame 637Symbol 1024 MovieClip
"_5"Frame 640Symbol 1025 EditableText
"_4"Frame 640Symbol 1026 EditableText
"_3"Frame 640Symbol 1027 EditableText
"_2"Frame 640Symbol 1028 EditableText
"_1"Frame 640Symbol 1029 EditableText
"sound_fireball"Frame 664Symbol 1032 MovieClip
"eddgaStand"Frame 678Symbol 571 MovieClip
"charHit"Frame 687Symbol 825 MovieClip
"__5"Frame 693Symbol 1051 EditableText
"__4"Frame 693Symbol 1052 EditableText
"__3"Frame 693Symbol 1053 EditableText
"__2"Frame 693Symbol 1054 EditableText
"__1"Frame 693Symbol 1055 EditableText
"charStand"Frame 703Symbol 620 MovieClip
"charDie"Frame 703Symbol 900 MovieClip
"enemyStand"Frame 715Symbol 597 MovieClip
"stunStars"Frame 715Symbol 1061 MovieClip
"sound_dash"Frame 789Symbol 730 MovieClip
"sound_slice"Frame 789Symbol 1014 MovieClip
"sound_clang"Frame 791Symbol 814 MovieClip
"charDefend"Frame 796Symbol 824 MovieClip
"charHit"Frame 796Symbol 825 MovieClip
"charDie"Frame 796Symbol 831 MovieClip
"__5"Frame 801Symbol 1069 EditableText
"__4"Frame 801Symbol 1070 EditableText
"__3"Frame 801Symbol 1071 EditableText
"__2"Frame 801Symbol 1072 EditableText
"__1"Frame 801Symbol 1073 EditableText
"charCounter"Frame 802Symbol 840 MovieClip
"sound_swingweapon"Frame 803Symbol 754 MovieClip
"turtleWalk"Frame 805Symbol 1074 MovieClip
"sound_slash"Frame 805Symbol 757 MovieClip
"sound_wapak"Frame 805Symbol 760 MovieClip
"charStand"Frame 806Symbol 620 MovieClip
"turtleHit"Frame 806Symbol 769 MovieClip
"basheffect2"Frame 806Symbol 751 MovieClip
"_5"Frame 810Symbol 1075 EditableText
"_4"Frame 810Symbol 1076 EditableText
"_3"Frame 810Symbol 1077 EditableText
"_2"Frame 810Symbol 1078 EditableText
"_1"Frame 810Symbol 1079 EditableText
"flash"Frame 835Symbol 762 MovieClip
"sound_waterball"Frame 840Symbol 1085 MovieClip
"charHit"Frame 868Symbol 895 MovieClip
"__5"Frame 868Symbol 1095 EditableText
"subDamage"Frame 869Symbol 779 MovieClip
"charStand"Frame 871Symbol 620 MovieClip
"charHit"Frame 876Symbol 895 MovieClip
"subDamage2"Frame 877Symbol 779 MovieClip
"charStand"Frame 879Symbol 620 MovieClip
"charHit"Frame 884Symbol 895 MovieClip
"subDamage3"Frame 885Symbol 779 MovieClip
"flash"Frame 886Symbol 762 MovieClip
"charStand"Frame 887Symbol 620 MovieClip
"charDie"Frame 887Symbol 831 MovieClip
"__4"Frame 897Symbol 1096 EditableText
"__3"Frame 897Symbol 1097 EditableText
"__2"Frame 897Symbol 1098 EditableText
"__1"Frame 897Symbol 1099 EditableText
"sendingScore"Frame 919Symbol 1158 MovieClip
"submit"Frame 919Symbol 1164 Button
"name"Frame 919Symbol 1166 EditableText
"name"Frame 919Symbol 1170 EditableText
"scoretable"Frame 919Symbol 1244 MovieClip
"saveTemp"Frame 919Symbol 1251 MovieClip
"saveData"Frame 926Symbol 995 MovieClip
"clearingFile"Frame 926Symbol 1278 MovieClip
"clearSuccess"Frame 926Symbol 1280 MovieClip
"nowLoading"Frame 926Symbol 1282 MovieClip
"dataLoader"Frame 926Symbol 1284 MovieClip
"dataLoader2"Frame 926Symbol 1286 MovieClip
"statusEx"Symbol 107 MovieClip Frame 1Symbol 102 Button
"strButton"Symbol 278 MovieClip Frame 1Symbol 272 Button
"dexButton"Symbol 278 MovieClip Frame 1Symbol 273 Button
"vitButton"Symbol 278 MovieClip Frame 1Symbol 274 Button
"intButton"Symbol 278 MovieClip Frame 1Symbol 275 Button
"lukButton"Symbol 278 MovieClip Frame 1Symbol 276 Button
"agiButton"Symbol 278 MovieClip Frame 1Symbol 277 Button
"provokeButton"Symbol 287 MovieClip Frame 1Symbol 279 Button
"regenButton"Symbol 287 MovieClip Frame 1Symbol 280 Button
"bashButton"Symbol 287 MovieClip Frame 1Symbol 281 Button
"swordmasteryButton"Symbol 287 MovieClip Frame 1Symbol 282 Button
"defendButton"Symbol 287 MovieClip Frame 1Symbol 283 Button
"healButton"Symbol 287 MovieClip Frame 1Symbol 284 Button
"quickenButton"Symbol 287 MovieClip Frame 1Symbol 285 Button
"counterButton"Symbol 287 MovieClip Frame 1Symbol 286 Button
"stat.strength"Symbol 288 MovieClip Frame 1Symbol 129 EditableText
"stat.defense"Symbol 288 MovieClip Frame 1Symbol 130 EditableText
"stat.accuracy"Symbol 288 MovieClip Frame 1Symbol 133 EditableText
"stat.vitality"Symbol 288 MovieClip Frame 1Symbol 134 EditableText
"stat.intelligence"Symbol 288 MovieClip Frame 1Symbol 135 EditableText
"stat.strength"Symbol 288 MovieClip Frame 1Symbol 154 EditableText
"stat.accuracy"Symbol 288 MovieClip Frame 1Symbol 157 EditableText
"stat.defense"Symbol 288 MovieClip Frame 1Symbol 161 EditableText
"stat.defense"Symbol 288 MovieClip Frame 1Symbol 162 EditableText
"stat.defense"Symbol 288 MovieClip Frame 1Symbol 164 EditableText
"stat.defense"Symbol 288 MovieClip Frame 1Symbol 169 EditableText
"stat.intelligence"Symbol 288 MovieClip Frame 1Symbol 171 EditableText
"vitalityCost"Symbol 288 MovieClip Frame 1Symbol 176 EditableText
"intelligenceCost"Symbol 288 MovieClip Frame 1Symbol 177 EditableText
"strengthCost"Symbol 288 MovieClip Frame 1Symbol 178 EditableText
"agilityCost"Symbol 288 MovieClip Frame 1Symbol 179 EditableText
"dexterityCost"Symbol 288 MovieClip Frame 1Symbol 180 EditableText
"luckCost"Symbol 288 MovieClip Frame 1Symbol 181 EditableText
"stat.defense"Symbol 288 MovieClip Frame 1Symbol 190 EditableText
"stat.strength"Symbol 288 MovieClip Frame 1Symbol 193 EditableText
"stat.defense"Symbol 288 MovieClip Frame 1Symbol 194 EditableText
"stat.accuracy"Symbol 288 MovieClip Frame 1Symbol 197 EditableText
"stat.vitality"Symbol 288 MovieClip Frame 1Symbol 198 EditableText
"stat.intelligence"Symbol 288 MovieClip Frame 1Symbol 199 EditableText
"stat.accuracy"Symbol 288 MovieClip Frame 1Symbol 220 EditableText
"stat.strength"Symbol 288 MovieClip Frame 1Symbol 223 EditableText
"stat.defense"Symbol 288 MovieClip Frame 1Symbol 226 EditableText
"stat.defense"Symbol 288 MovieClip Frame 1Symbol 227 EditableText
"stat.defense"Symbol 288 MovieClip Frame 1Symbol 229 EditableText
"vitalityCost"Symbol 288 MovieClip Frame 1Symbol 231 EditableText
"intelligenceCost"Symbol 288 MovieClip Frame 1Symbol 232 EditableText
"strengthCost"Symbol 288 MovieClip Frame 1Symbol 233 EditableText
"agilityCost"Symbol 288 MovieClip Frame 1Symbol 234 EditableText
"dexterityCost"Symbol 288 MovieClip Frame 1Symbol 235 EditableText
"stat.defense"Symbol 288 MovieClip Frame 1Symbol 238 EditableText
"stat.strength"Symbol 288 MovieClip Frame 1Symbol 240 EditableText
"stat.strength"Symbol 288 MovieClip Frame 1Symbol 241 EditableText
"stat.intelligence"Symbol 288 MovieClip Frame 1Symbol 242 EditableText
"luckCost"Symbol 288 MovieClip Frame 1Symbol 246 EditableText
"misfortune"Symbol 288 MovieClip Frame 1Symbol 258 MovieClip
"slowed"Symbol 288 MovieClip Frame 1Symbol 261 MovieClip
"stripweapon"Symbol 288 MovieClip Frame 1Symbol 263 MovieClip
"striparmor"Symbol 288 MovieClip Frame 1Symbol 265 MovieClip
"satusScreenTip"Symbol 288 MovieClip Frame 1Symbol 267 MovieClip
"statButtons"Symbol 288 MovieClip Frame 1Symbol 278 MovieClip
"skillButtons"Symbol 288 MovieClip Frame 1Symbol 287 MovieClip
"showStatusClip"Symbol 327 MovieClip Frame 1Symbol 293 MovieClip
"autoSelectClip"Symbol 327 MovieClip Frame 1Symbol 293 MovieClip
"autoDefendClip"Symbol 327 MovieClip Frame 1Symbol 293 MovieClip
"autoBashClip"Symbol 327 MovieClip Frame 1Symbol 293 MovieClip
"autoHealClip"Symbol 327 MovieClip Frame 1Symbol 293 MovieClip
"autoProvokeClip"Symbol 327 MovieClip Frame 1Symbol 293 MovieClip
"autoQuickenClip"Symbol 327 MovieClip Frame 1Symbol 293 MovieClip
"autoAttackClip"Symbol 327 MovieClip Frame 1Symbol 293 MovieClip
"stat.strength"Symbol 444 MovieClip Frame 1Symbol 353 EditableText
"stat.strength"Symbol 444 MovieClip Frame 1Symbol 357 EditableText
"woodenMail"Symbol 444 MovieClip Frame 1Symbol 362 Button
"paddedArmor"Symbol 444 MovieClip Frame 1Symbol 365 Button
"chainMail"Symbol 444 MovieClip Frame 1Symbol 373 Button
"fullPlate"Symbol 444 MovieClip Frame 1Symbol 376 Button
"plateArmor"Symbol 444 MovieClip Frame 1Symbol 379 Button
"katana"Symbol 444 MovieClip Frame 1Symbol 386 Button
"slayer"Symbol 444 MovieClip Frame 1Symbol 388 Button
"bastardSword"Symbol 444 MovieClip Frame 1Symbol 390 Button
"broadSword"Symbol 444 MovieClip Frame 1Symbol 391 Button
"claymore"Symbol 444 MovieClip Frame 1Symbol 392 Button
"statusEx"Symbol 444 MovieClip Frame 1Symbol 393 Button
"shopOnEnterClip"Symbol 444 MovieClip Frame 1Symbol 396 MovieClip
"redPotion"Symbol 444 MovieClip Frame 2Symbol 419 Button
"yellowPotion"Symbol 444 MovieClip Frame 2Symbol 422 Button
"whitePotion"Symbol 444 MovieClip Frame 2Symbol 424 Button
"bluePotion"Symbol 444 MovieClip Frame 2Symbol 427 Button
"greenPotion"Symbol 444 MovieClip Frame 2Symbol 431 Button
"zenyBooster"Symbol 444 MovieClip Frame 2Symbol 438 Button
"blueBarTemp"Symbol 486 MovieClip Frame 1Symbol 484 MovieClip
"spike"Symbol 743 MovieClip Frame 2Symbol 742 MovieClip
"spike"Symbol 751 MovieClip Frame 2Symbol 748 MovieClip
"spike2"Symbol 751 MovieClip Frame 2Symbol 749 MovieClip
"spike3"Symbol 751 MovieClip Frame 2Symbol 750 MovieClip
"baphoStand"Symbol 764 MovieClip Frame 7Symbol 556 MovieClip
"baphohit"Symbol 770 MovieClip Frame 1Symbol 764 MovieClip
"enemydamagedealt1"Symbol 779 MovieClip Frame 1Symbol 774 EditableText
"enemydamagedealt2"Symbol 779 MovieClip Frame 1Symbol 775 EditableText
"enemydamagedealt3"Symbol 779 MovieClip Frame 1Symbol 776 EditableText
"enemydamagedealt4"Symbol 779 MovieClip Frame 1Symbol 777 EditableText
"minus"Symbol 779 MovieClip Frame 1Symbol 778 EditableText
"baphoProvoked"Symbol 879 MovieClip Frame 1Symbol 871 MovieClip
"eddgaProvoked"Symbol 879 MovieClip Frame 2Symbol 877 MovieClip
"charStand"Symbol 895 MovieClip Frame 6Symbol 620 MovieClip
"wind"Symbol 913 MovieClip Frame 2Symbol 912 MovieClip
"slotMachineFrame"Symbol 950 MovieClip Frame 1Symbol 941 MovieClip
"slotButton"Symbol 950 MovieClip Frame 1Symbol 943 Button
"autoSelectTemp"Symbol 950 MovieClip Frame 1Symbol 945 MovieClip
"plus5000zeny"Symbol 950 MovieClip Frame 1Symbol 949 MovieClip
"stat.strength"Symbol 1155 MovieClip Frame 1Symbol 1101 EditableText
"stat.defense"Symbol 1155 MovieClip Frame 1Symbol 1102 EditableText
"stat.accuracy"Symbol 1155 MovieClip Frame 1Symbol 1104 EditableText
"stat.vitality"Symbol 1155 MovieClip Frame 1Symbol 1105 EditableText
"stat.intelligence"Symbol 1155 MovieClip Frame 1Symbol 1106 EditableText
"stat.strength"Symbol 1155 MovieClip Frame 1Symbol 1112 EditableText
"stat.accuracy"Symbol 1155 MovieClip Frame 1Symbol 1113 EditableText
"stat.defense"Symbol 1155 MovieClip Frame 1Symbol 1115 EditableText
"stat.defense"Symbol 1155 MovieClip Frame 1Symbol 1116 EditableText
"stat.defense"Symbol 1155 MovieClip Frame 1Symbol 1117 EditableText
"stat.defense"Symbol 1155 MovieClip Frame 1Symbol 1119 EditableText
"stat.intelligence"Symbol 1155 MovieClip Frame 1Symbol 1120 EditableText
"stat.strength"Symbol 1155 MovieClip Frame 1Symbol 1126 EditableText
"stat.defense"Symbol 1155 MovieClip Frame 1Symbol 1127 EditableText
"stat.accuracy"Symbol 1155 MovieClip Frame 1Symbol 1129 EditableText
"stat.vitality"Symbol 1155 MovieClip Frame 1Symbol 1130 EditableText
"stat.intelligence"Symbol 1155 MovieClip Frame 1Symbol 1131 EditableText
"stat.accuracy"Symbol 1155 MovieClip Frame 1Symbol 1137 EditableText
"stat.strength"Symbol 1155 MovieClip Frame 1Symbol 1138 EditableText
"stat.defense"Symbol 1155 MovieClip Frame 1Symbol 1140 EditableText
"stat.defense"Symbol 1155 MovieClip Frame 1Symbol 1141 EditableText
"stat.defense"Symbol 1155 MovieClip Frame 1Symbol 1142 EditableText
"stat.defense"Symbol 1155 MovieClip Frame 1Symbol 1144 EditableText
"stat.strength"Symbol 1155 MovieClip Frame 1Symbol 1145 EditableText
"stat.strength"Symbol 1155 MovieClip Frame 1Symbol 1146 EditableText
"stat.intelligence"Symbol 1155 MovieClip Frame 1Symbol 1147 EditableText
"stat.defense"Symbol 1155 MovieClip Frame 1Symbol 1153 EditableText
"temp1"Symbol 1244 MovieClip Frame 1Symbol 1180 MovieClip

Labels

"init/levelUp"Frame 31
"commandSelect"Frame 76
"charAttack"Frame 77
"charDealDamage"Frame 92
"charTotalDamage"Frame 94
"charAttackEnd"Frame 114
"enemyAttack"Frame 116
"enemyDealDamage"Frame 156
"enemyAttackEnd"Frame 191
"charHeal"Frame 192
"charHealAmount"Frame 200
"slotMachine"Frame 529
"shopScreen"Frame 536
"statusScreen"Frame 537
"saveGame"Frame 538
"baphoJumpAttack"Frame 539

Dynamic Text Variables

MESSAGE8Symbol 22 EditableText""
_totalBytestextSymbol 25 EditableText""
_bytesLoadedtextSymbol 26 EditableText""
_percentLoadedSymbol 27 EditableText""
_allowPlaySymbol 28 EditableText""
_framerateSymbol 122 EditableText"30"
_framerateSymbol 123 EditableText"30"
_root._charstrSymbol 129 EditableText""
_root._charArmorSymbol 130 EditableText""
_root._charagiSymbol 132 EditableText""
_root._chardexSymbol 133 EditableText""
_root._charvitSymbol 134 EditableText""
_root._charintSymbol 135 EditableText""
_root._charbasedamageSymbol 136 EditableText""
_root._charevaSymbol 137 EditableText""
_root._charhitSymbol 138 EditableText""
_root._charmaxhpSymbol 139 EditableText""
_root._charmaxmpSymbol 140 EditableText""
_root._provokelevelSymbol 154 EditableText""
_root._regenlevelSymbol 157 EditableText""
_root._bashlevelSymbol 160 EditableText""
_root._swordmasterylevelSymbol 161 EditableText""
_root._skillpointsSymbol 162 EditableText""
_root._statpointsSymbol 164 EditableText""
_root._defendlevelSymbol 167 EditableText""
_root._healLevelSymbol 169 EditableText""
_root._charlukSymbol 171 EditableText""
_root._charcritSymbol 172 EditableText""
_root._vitalityCostSymbol 176 EditableText"  "
_root._intelligenceCostSymbol 177 EditableText"  "
_root._strengthCostSymbol 178 EditableText"  "
_root._agilityCostSymbol 179 EditableText"  "
_root._dexterityCostSymbol 180 EditableText"  "
_root._luckCostSymbol 181 EditableText"  "
_root._charhitsSymbol 182 EditableText""
_root._quickenlevelSymbol 184 EditableText""
_root._charDefSymbol 186 EditableText""
_root._charWeaponDamageSymbol 188 EditableText""
_root._counterLevelSymbol 190 EditableText""
_root._charstrSymbol 193 EditableText""
_root._charArmorSymbol 194 EditableText""
_root._charagiSymbol 196 EditableText""
_root._chardexSymbol 197 EditableText""
_root._charvitSymbol 198 EditableText""
_root._charintSymbol 199 EditableText""
_root._charbasedamageSymbol 200 EditableText""
_root._charevaSymbol 201 EditableText""
_root._charhitSymbol 202 EditableText""
_root._charmaxhpSymbol 203 EditableText""
_root._charmaxmpSymbol 204 EditableText""
_root._regenlevelSymbol 220 EditableText""
_root._provokelevelSymbol 223 EditableText""
_root._bashlevelSymbol 224 EditableText""
_root._swordmasterylevelSymbol 226 EditableText""
_root._skillpointsSymbol 227 EditableText""
_root._statpointsSymbol 229 EditableText""
_root._vitalityCostSymbol 231 EditableText"  "
_root._intelligenceCostSymbol 232 EditableText"  "
_root._strengthCostSymbol 233 EditableText"  "
_root._agilityCostSymbol 234 EditableText"  "
_root._dexterityCostSymbol 235 EditableText"  "
_root._defendlevelSymbol 236 EditableText""
_root._healLevelSymbol 238 EditableText""
_root._charlevelSymbol 240 EditableText"1"
_root._charlevelSymbol 241 EditableText""
_root._charlukSymbol 242 EditableText""
_root._charcritSymbol 243 EditableText""
_root._luckCostSymbol 246 EditableText"  "
_root._charhitsSymbol 247 EditableText""
_root._quickenlevelSymbol 249 EditableText""
_root._charDefSymbol 251 EditableText""
_root._charWeaponDamageSymbol 253 EditableText""
_root._counterLevelSymbol 255 EditableText""
_root._charcritSymbol 257 EditableText""
_root._charhitsSymbol 259 EditableText""
_root._charevaSymbol 260 EditableText""
_root._charbasedamageSymbol 262 EditableText""
_root._charDefSymbol 264 EditableText""
_root._healPercentSymbol 299 EditableText"40"
_root._healPercentSymbol 320 EditableText"40"
_root._charMoneySymbol 353 EditableText"1000000"
_root._charMoneySymbol 357 EditableText"1000000"
_root.redPotionsSymbol 411 EditableText"1"
_root.bluePotionsSymbol 412 EditableText"1"
_root.yellowPotionsSymbol 413 EditableText"1"
_root.whitePotionsSymbol 414 EditableText"1"
_root.greenPotionsSymbol 416 EditableText"1"
_framerateSymbol 530 EditableText"30"
_framerateSymbol 531 EditableText"30"
_root.redPotionsSymbol 687 EditableText"1"
_root.bluePotionsSymbol 688 EditableText"1"
_root.yellowPotionsSymbol 689 EditableText"1"
_root.whitePotionsSymbol 690 EditableText"1"
_root.greenPotionsSymbol 696 EditableText"1"
_temp3Symbol 951 EditableText"a"
_temp2Symbol 952 EditableText"a"
_frameNumberSymbol 953 EditableText"a"
_temp5Symbol 954 EditableText"a"
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_root.zenyObtainedSymbol 961 EditableText"10203"
_framerateSymbol 974 EditableText"30"
_framerateSymbol 975 EditableText"30"
_framerateSymbol 976 EditableText"30"
_framerateSymbol 977 EditableText"30"
_framerateSymbol 979 EditableText"30"
_framerateSymbol 980 EditableText"30"
_root._saveNameSymbol 988 EditableText""
_root._savePassSymbol 989 EditableText""
_framerateSymbol 1001 EditableText"30"
_framerateSymbol 1002 EditableText"30"
_root._charstrSymbol 1101 EditableText""
_root._charArmorSymbol 1102 EditableText""
_root._charagiSymbol 1103 EditableText""
_root._chardexSymbol 1104 EditableText""
_root._charvitSymbol 1105 EditableText""
_root._charintSymbol 1106 EditableText""
_root._charbasedamageSymbol 1107 EditableText""
_root._charevaSymbol 1108 EditableText""
_root._charhitSymbol 1109 EditableText""
_root._charmaxhpSymbol 1110 EditableText""
_root._charmaxmpSymbol 1111 EditableText""
_root._provokelevelSymbol 1112 EditableText""
_root._regenlevelSymbol 1113 EditableText""
_root._bashlevelSymbol 1114 EditableText""
_root._swordmasterylevelSymbol 1115 EditableText""
_root._skillpointsSymbol 1116 EditableText""
_root._statpointsSymbol 1117 EditableText""
_root._defendlevelSymbol 1118 EditableText""
_root._healLevelSymbol 1119 EditableText""
_root._charlukSymbol 1120 EditableText""
_root._charcritSymbol 1121 EditableText""
_root._charhitsSymbol 1122 EditableText""
_root._quickenlevelSymbol 1123 EditableText""
_root._charDefSymbol 1124 EditableText""
_root._charWeaponDamageSymbol 1125 EditableText""
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_root._charArmorSymbol 1127 EditableText""
_root._charagiSymbol 1128 EditableText""
_root._chardexSymbol 1129 EditableText""
_root._charvitSymbol 1130 EditableText""
_root._charintSymbol 1131 EditableText""
_root._charbasedamageSymbol 1132 EditableText""
_root._charevaSymbol 1133 EditableText""
_root._charhitSymbol 1134 EditableText""
_root._charmaxhpSymbol 1135 EditableText""
_root._charmaxmpSymbol 1136 EditableText""
_root._regenlevelSymbol 1137 EditableText""
_root._provokelevelSymbol 1138 EditableText""
_root._bashlevelSymbol 1139 EditableText""
_root._swordmasterylevelSymbol 1140 EditableText""
_root._skillpointsSymbol 1141 EditableText""
_root._statpointsSymbol 1142 EditableText""
_root._defendlevelSymbol 1143 EditableText""
_root._healLevelSymbol 1144 EditableText""
_root._charlevelSymbol 1145 EditableText"1"
_root._charlevelSymbol 1146 EditableText""
_root._charlukSymbol 1147 EditableText""
_root._charcritSymbol 1148 EditableText""
_root._charhitsSymbol 1149 EditableText""
_root._quickenlevelSymbol 1150 EditableText""
_root._charDefSymbol 1151 EditableText""
_root._charWeaponDamageSymbol 1152 EditableText""
_root._counterLevelSymbol 1153 EditableText""
_root._counterLevelSymbol 1154 EditableText""
_root._charlevelSymbol 1170 EditableText"100"
MONTHLYNAME0Symbol 1184 EditableText""
MONTHLYNAME1Symbol 1185 EditableText""
MONTHLYNAME2Symbol 1186 EditableText""
MONTHLYSCORE0Symbol 1187 EditableText""
MONTHLYNAME3Symbol 1188 EditableText""
MONTHLYSCORE1Symbol 1189 EditableText""
MONTHLYNAME4Symbol 1190 EditableText""
MONTHLYSCORE2Symbol 1191 EditableText""
MONTHLYNAME5Symbol 1192 EditableText""
MONTHLYSCORE3Symbol 1193 EditableText""
MONTHLYNAME6Symbol 1194 EditableText""
MONTHLYSCORE4Symbol 1195 EditableText""
MONTHLYNAME7Symbol 1196 EditableText""
MONTHLYSCORE5Symbol 1197 EditableText""
MONTHLYNAME8Symbol 1198 EditableText""
MONTHLYSCORE6Symbol 1199 EditableText""
MONTHLYNAME9Symbol 1200 EditableText""
MONTHLYSCORE7Symbol 1201 EditableText""
WEEKLYNAME0Symbol 1202 EditableText""
MONTHLYSCORE8Symbol 1203 EditableText""
WEEKLYNAME1Symbol 1204 EditableText""
MONTHLYSCORE9Symbol 1205 EditableText""
WEEKLYNAME2Symbol 1206 EditableText""
WEEKLYSCORE0Symbol 1207 EditableText""
WEEKLYNAME3Symbol 1208 EditableText""
WEEKLYSCORE1Symbol 1209 EditableText""
WEEKLYNAME4Symbol 1210 EditableText""
WEEKLYSCORE2Symbol 1211 EditableText""
WEEKLYNAME5Symbol 1212 EditableText""
WEEKLYSCORE3Symbol 1213 EditableText""
WEEKLYNAME6Symbol 1214 EditableText""
WEEKLYSCORE4Symbol 1215 EditableText""
WEEKLYNAME7Symbol 1216 EditableText""
WEEKLYSCORE5Symbol 1217 EditableText""
WEEKLYNAME8Symbol 1218 EditableText""
WEEKLYSCORE6Symbol 1219 EditableText""
WEEKLYNAME9Symbol 1220 EditableText""
WEEKLYSCORE7Symbol 1221 EditableText""
DAILYNAME0Symbol 1222 EditableText""
WEEKLYSCORE8Symbol 1223 EditableText""
DAILYNAME1Symbol 1224 EditableText""
WEEKLYSCORE9Symbol 1225 EditableText""
DAILYNAME2Symbol 1226 EditableText""
DAILYSCORE0Symbol 1227 EditableText""
DAILYNAME3Symbol 1228 EditableText""
DAILYSCORE1Symbol 1229 EditableText""
DAILYNAME4Symbol 1230 EditableText""
DAILYSCORE2Symbol 1231 EditableText""
DAILYNAME5Symbol 1232 EditableText""
DAILYSCORE3Symbol 1233 EditableText""
DAILYNAME6Symbol 1234 EditableText""
DAILYSCORE4Symbol 1235 EditableText""
DAILYNAME7Symbol 1236 EditableText""
DAILYSCORE5Symbol 1237 EditableText""
DAILYNAME8Symbol 1238 EditableText""
DAILYSCORE6Symbol 1239 EditableText""
DAILYNAME9Symbol 1240 EditableText""
DAILYSCORE7Symbol 1241 EditableText""
DAILYSCORE8Symbol 1242 EditableText""
DAILYSCORE9Symbol 1243 EditableText""
scoretable.gameModeSymbol 1267 EditableText"Normal"
scoretable.gameDifficultySymbol 1268 EditableText"Normal"
_root._loadNameSymbol 1274 EditableText""
_root._loadPassSymbol 1275 EditableText""




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Created: 31/5 -2019 20:01:12 Last modified: 31/5 -2019 20:01:12 Server time: 05/05 -2024 05:19:13