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spastic_chess.swf

This is the info page for
Flash #17570

(Click the ID number above for more basic data on this flash file.)


Text
Spastic

Chess

HELP

SETTINGS

PLAY

homokaasu.org 2003 - chessmen graphics are based on freeware font Cases by Matthieu Leschemelle

MAIN MENU

help

Spastic Chess is chess with almost all the normal rules except: moves
need not be taken in turns. This is why the it is called spastic.
To move the pieces, select one with your input device (configurable in settings). Then go
to the destination square and select this. Pawn promotions. en passant and castling are
not available.
In order to make the gameplay a bit more challenging and to shift the focus from just
moving the pieces, the consecutive moves of one piece are disallowed. You can change
this in the settings.
Winning the game is also different from the standard chess. No checkmate is
needed. The king is beaten when he is exposed to check for a certain time. The
king cannot move to a square that is threatened (so checkmate really helps
winning the game).

settings

Black player input:

White player input:

Allow consecutive moves with same piece:

Energy of the King:

Blood:

WASD / Space

Arrows / Numpad Zero

No

Zero (game will end in first check)

Feasible

A B C D E F G H

1
2
3
4
5
6
7
8

End game: BACKSPACE

Black player

White player

Pieces left:

Moves:

MAIN MENU

GAME
OVER!

White player wins!

ActionScript [AS1/AS2]

Frame 1
function Bishop() { super(); } function King() { super(); } function Knight() { super(); } function Queen() { super(); } function Rook() { super(); } function Pawn() { super(); } function BoardPointer(x, y, Visible, Target1, Target2, Colour, InactiveRGB, ActiveRGB) { this.addProperty("x", this.GetX, this.SetX); this.addProperty("y", this.GetY, this.SetY); this.xp = x; this.yp = y; this.Visible = Visible; this.Target1 = Target1; this.Target2 = Target2; this.T1C = new Color(this.Target1); this.T2C = new Color(this.Target2); this.InactiveRGB = InactiveRGB; this.ActiveRGB = ActiveRGB; this.Colour = Colour; this.Draw(); } function Cookie(CookieName) { this.CookieName = CookieName; this.Load(); } function InitializeGame() { _global.Board = new Array(); var i = 0; while (i < 8) { Board.push(new Array()); var l = 0; while (l < 8) { Board[i].push(null); l++; } i++; } BlackPieces = new Array(); WhitePieces = new Array(); BlackPieces.push(Container.attachMovie("BRo", "BRo0", 10001, {x:0, y:0})); BlackPieces.push(Container.attachMovie("BKn", "BKn0", 10002, {x:1, y:0})); BlackPieces.push(Container.attachMovie("BBi", "BBi0", 10003, {x:2, y:0})); BlackPieces.push(Container.attachMovie("BQu", "BQu", 10004, {x:3, y:0})); BlackPieces.push(Container.attachMovie("BKi", "BKi", 10005, {x:4, y:0})); BlackPieces.push(Container.attachMovie("BBi", "BBi1", 10006, {x:5, y:0})); BlackPieces.push(Container.attachMovie("BKn", "BKn1", 10007, {x:6, y:0})); BlackPieces.push(Container.attachMovie("BRo", "BRo1", 10008, {x:7, y:0})); var i = 0; while (i < 8) { BlackPieces.push(Container.attachMovie("BPa", "BPa" + i, 10009 + i, {x:i, y:1})); WhitePieces.push(Container.attachMovie("WPa", "WPa" + i, 10017 + i, {x:i, y:6})); i++; } WhitePieces.push(Container.attachMovie("WRo", "WRo0", 10025, {x:0, y:7})); WhitePieces.push(Container.attachMovie("WKn", "WKn0", 10026, {x:1, y:7})); WhitePieces.push(Container.attachMovie("WBi", "WBi0", 10027, {x:2, y:7})); WhitePieces.push(Container.attachMovie("WQu", "WQu", 10028, {x:3, y:7})); WhitePieces.push(Container.attachMovie("WKi", "WKi", 10029, {x:4, y:7})); WhitePieces.push(Container.attachMovie("WBi", "WBi1", 10030, {x:5, y:7})); WhitePieces.push(Container.attachMovie("WKn", "WKn1", 10031, {x:6, y:7})); WhitePieces.push(Container.attachMovie("WRo", "WRo1", 10032, {x:7, y:7})); Container.attachMovie("Selector", "BS1", 10043, {_xscale:95, _yscale:95}); Container.attachMovie("Selector", "BS2", 10041, {_xscale:95, _yscale:95, _rotation:180}); BlackPointer = new BoardPointer(0, 0, true, Container.BS1, Container.BS2, "B", 102, 255); Container.attachMovie("Selector", "WS1", 10040, {_xscale:95, _yscale:95}); Container.attachMovie("Selector", "WS2", 10042, {_xscale:95, _yscale:95, _rotation:180}); WhitePointer = new BoardPointer(7, 7, true, Container.WS1, Container.WS2, "W", 26112, 65280); Container.attachMovie("Selector", "BS3", 10053, {_xscale:80, _yscale:80, _alpha:70}); Container.attachMovie("Selector", "BS4", 10051, {_xscale:80, _yscale:80, _alpha:70, _rotation:180}); BlackSelection = new BoardPointer(0, 0, false, Container.BS3, Container.BS4, "B", 102, 255); Container.attachMovie("Selector", "WS3", 10050, {_xscale:80, _yscale:80, _alpha:70}); Container.attachMovie("Selector", "WS4", 10052, {_xscale:80, _yscale:80, _alpha:70, _rotation:180}); WhiteSelection = new BoardPointer(7, 7, false, Container.WS3, Container.WS4, "W", 26112, 65280); switch (Settings.KingEnergy) { case 0 : MaxEnergy = 1; break; case 1 : MaxEnergy = 100; break; case 2 : MaxEnergy = 300; break; case 3 : MaxEnergy = 1000; } WhiteEnergy = MaxEnergy; BlackEnergy = MaxEnergy; i = 0; while (i < 3) { this["Input" + i] = null; if (Settings.P1Input == i) { this["Input" + i] = "Black"; } if (Settings.P2Input == i) { this["Input" + i] = "White"; } i++; } if (Input2 != null) { Checkboard.onRelease = function () { _root.DoMove(Input2); }; Checkboard.useHandCursor = false; } LastMovedWhite = null; LastMovedBlack = null; WhitePiecesLeft = 16; WhiteMoves = 0; BlackPiecesLeft = 16; BlackMoves = 0; BloodCounter = 0; CheckThreats(); GameOn = true; onEnterFrame = FrameEntered; } function DoMove(Colour) { var sel = this[Colour + "Selection"]; var poi = this[Colour + "Pointer"]; if (sel.Visible) { var p = Board[sel.x][sel.y]; if (p["Is" + Colour]()) { if ((sel.x != poi.x) || (sel.y != poi.y)) { if (p.Move(poi.x, poi.y)) { this["LastMoved" + Colour] = p; } } } sel.Hide(); } else { var p = Board[poi.x][poi.y]; if (!p["Is" + Colour]()) { return(undefined); } if (Settings.ConsecutiveMoves == 0) { if (p == this["LastMoved" + Colour]) { return(undefined); } } sel.Go(poi.x, poi.y); } } function KeyDown() { if (!GameOn) { return(undefined); } var k = Key.getCode(); if (k == 8) { EndGame("Game interrupted."); } if (Input0 != null) { if (k == 87) { this[Input0 + "Pointer"].y--; } if (k == 83) { this[Input0 + "Pointer"].y++; } if (k == 65) { this[Input0 + "Pointer"].x--; } if (k == 68) { this[Input0 + "Pointer"].x++; } if (k == 32) { DoMove(Input0); } } if (Input1 != null) { if (k == 38) { this[Input1 + "Pointer"].y--; } if (k == 40) { this[Input1 + "Pointer"].y++; } if (k == 37) { this[Input1 + "Pointer"].x--; } if (k == 39) { this[Input1 + "Pointer"].x++; } if ((k == 96) || (k == 45)) { DoMove(Input1); } } } function EndGame(msg) { Result = msg; GameOn = false; BlackPointer.Hide(); WhitePointer.Hide(); BlackSelection.Hide(); WhiteSelection.Hide(); delete onEnterFrame; nextFrame(); } function FrameEntered() { if (Input2 != null) { if ((((_xmouse > 20) && (_ymouse > 5)) && (_xmouse < 660)) && (_ymouse < 645)) { this[Input2 + "Pointer"].x = Math.floor((_xmouse - 20) / 80); this[Input2 + "Pointer"].y = Math.floor((_ymouse - 5) / 80); } } if ((WhiteThreat + BlackThreat) == 0) { return(undefined); } WhiteEnergy = WhiteEnergy - WhiteThreat; BlackEnergy = BlackEnergy - BlackThreat; WhiteEnergyBar.gotoAndStop(Math.min(300, Math.round(300 - ((300 * WhiteEnergy) / MaxEnergy)))); BlackEnergyBar.gotoAndStop(Math.min(300, Math.round(300 - ((300 * BlackEnergy) / MaxEnergy)))); if (WhiteEnergy < 0) { Blood(Container.WKi.x, Container.WKi.y, "W", true); Container.WKi.removeMovieClip(); EndGame("Black player wins!"); } if (BlackEnergy < 0) { Blood(Container.BKi.x, Container.BKi.y, "B", true); Container.BKi.removeMovieClip(); EndGame("White player wins!"); } } function Blood(x, y, c, k) { var multiplier = 0; if (k) { multiplier = 5; } var a = 0; switch (Settings.Blood) { case 0 : return(undefined); case 1 : a = 3; break; case 2 : a = 10; break; case 3 : a = 30; } var i = 0; while (i < (Math.round(((Math.random() * a) * 3) * multiplier) + a)) { BloodCounter++; var b = Container.attachMovie("Blood", "B" + BloodCounter, BloodCounter, {_x:40 + (x * 80), _y:40 + (y * 80)}); b._rotation = Math.floor(Math.random() * 360); b._xscale = Math.floor(Math.random() * (150 + (a * 3))); b._yscale = Math.floor(Math.random() * (150 + (a * 3))); b._alpha = 30 + Math.floor(Math.random() * 30); b.gotoAndStop(Math.floor(Math.random() * 20) + 1); i++; } var i = 0; while (i < (Math.round((Math.random() * a) * multiplier) + a)) { BloodCounter++; var b = Container.attachMovie(((c == "W") ? "WhiteShards" : "BlackShards"), "B" + BloodCounter, BloodCounter, {_x:(x * 80) + (Math.random() * 80), _y:(y * 80) + (Math.random() * 80)}); b._xscale = Math.floor(Math.random() * 50) + 30; b._yscale = Math.floor(Math.random() * 50) + 30; b._rotation = Math.floor(Math.random() * 360); b.gotoAndStop(Math.floor(Math.random() * 13) + 1); i++; } } function IsThreatened(x, y, Colour) { if (Colour == "B") { var i = 0; while (i < BlackPieces.length) { var p = BlackPieces[i]; if ((p.x == x) && (p.y == y)) { } else if (p.Threatens(x, y)) { return(true); } i++; } } else { var i = 0; while (i < WhitePieces.length) { var p = WhitePieces[i]; if ((p.x == x) && (p.y == y)) { } else if (p.Threatens(x, y)) { return(true); } i++; } } return(false); } function CheckThreats() { WhiteThreat = 0; BlackThreat = 0; var i = 0; while (i < BlackPieces.length) { if (BlackPieces[i].CanMove(Container.WKi.x, Container.WKi.y)) { WhiteThreat++; } i++; } var i = 0; while (i < WhitePieces.length) { if (WhitePieces[i].CanMove(Container.BKi.x, Container.BKi.y)) { BlackThreat++; } i++; } if (WhiteThreat == 0) { Container.WKi.Blinker.gotoAndStop(1); } else { Container.WKi.Blinker.play(); } if (BlackThreat == 0) { Container.BKi.Blinker.gotoAndStop(1); } else { Container.BKi.Blinker.play(); } } function ChangeSetting(n) { if (n == 1) { do { Settings.P1Input = (Settings.P1Input + 1) % 3; } while (Settings.P1Input == Settings.P2Input); } if (n == 2) { do { Settings.P2Input = (Settings.P2Input + 1) % 3; } while (Settings.P1Input == Settings.P2Input); } if (n == 3) { Settings.ConsecutiveMoves = (Settings.ConsecutiveMoves + 1) % 2; } if (n == 4) { Settings.KingEnergy = (Settings.KingEnergy + 1) % 4; } if (n == 5) { Settings.Blood = (Settings.Blood + 1) % 4; } DisplaySettings(); Settings.save(); } function DisplaySettings() { S1.text = InputLabels[Settings.P1Input]; S2.text = InputLabels[Settings.P2Input]; S3.text = ConsecutiveLabels[Settings.ConsecutiveMoves]; S4.text = EnergyLabels[Settings.KingEnergy]; S5.text = BloodLabels[Settings.Blood]; } PieceBase = function () { this._xscale = 80; this._yscale = 80; this.Go(this.x, this.y); this.Color = this._name.charAt(0); }; PieceBase.prototype = new MovieClip(); PieceBase.prototype.IsWhite = function () { return(this.Color == "W"); }; PieceBase.prototype.IsBlack = function () { return(this.Color == "B"); }; PieceBase.prototype.Go = function (nx, ny) { Board[this.x][this.y] = null; this.x = nx; this.y = ny; this._x = 40 + (nx * 80); this._y = 40 + (ny * 80); Board[this.x][this.y] = this; }; PieceBase.prototype.Threatens = function (nx, ny) { return(this.CanMove(nx, ny)); }; PieceBase.prototype.Move = function (nx, ny) { if (this.CanMove(nx, ny)) { return(this.FinishMove(nx, ny)); } }; PieceBase.prototype.FinishMove = function (nx, ny) { var p = Board[nx][ny]; if (p.Color == this.Color) { return(false); } if (p instanceof King) { return(false); } if (p != null) { _root.Blood(nx, ny, p.Color, false); p.removeMovieClip(); if (this.IsWhite()) { _root.BlackPiecesLeft--; } else { _root.WhitePiecesLeft--; } } this.Go(nx, ny); _root.CheckThreats(); if (this.IsWhite()) { _root.WhiteMoves++; } else { _root.BlackMoves++; } return(true); }; PieceBase.prototype.IsEmpty = function (x, y) { return(Board[x][y] == null); }; PieceBase.prototype.IsEnemy = function (x, y) { if (this.IsEmpty(x, y)) { return(false); } return(Board[x][y].Color != this.Color); }; PieceBase.prototype.IsRouteClear = function (x, y) { var tx = this.x; var ty = this.y; var First = true; while ((tx != x) || (ty != y)) { if (!First) { if (Board[tx][ty] != null) { return(false); } } if (x < tx) { tx--; } if (x > tx) { tx++; } if (y < ty) { ty--; } if (y > ty) { ty++; } First = false; } return(true); }; Bishop.prototype = new PieceBase(); Object.registerClass("BBi", Bishop); Object.registerClass("WBi", Bishop); Bishop.prototype.CanMove = function (nx, ny) { var dx = (this.x - nx); var dy = (this.y - ny); var ok = false; if (Math.abs(dx) == Math.abs(dy)) { ok = true; } if (!ok) { return(false); } return(this.IsRouteClear(nx, ny)); }; King.prototype = new PieceBase(); Object.registerClass("BKi", King); Object.registerClass("WKi", King); King.prototype.CanMove = function (nx, ny) { var dx = Math.abs(this.x - nx); var dy = Math.abs(this.y - ny); if ((dx > 1) || (dy > 1)) { return(false); } if (_root.IsThreatened(nx, ny, ((this.Color == "B") ? "W" : "B"))) { return(false); } return(true); }; Knight.prototype = new PieceBase(); Object.registerClass("BKn", Knight); Object.registerClass("WKn", Knight); Knight.prototype.CanMove = function (nx, ny) { var dx = Math.abs(this.x - nx); var dy = Math.abs(this.y - ny); if (((dx == 1) && (dy == 2)) || ((dx == 2) && (dy == 1))) { return(true); } return(false); }; Queen.prototype = new PieceBase(); Object.registerClass("BQu", Queen); Object.registerClass("WQu", Queen); Queen.prototype.CanMove = function (nx, ny) { var dx = (this.x - nx); var dy = (this.y - ny); var ok = false; if ((dx == 0) || (dy == 0)) { ok = true; } if (Math.abs(dx) == Math.abs(dy)) { ok = true; } if (!ok) { return(false); } return(this.IsRouteClear(nx, ny)); }; Rook.prototype = new PieceBase(); Object.registerClass("BRo", Rook); Object.registerClass("WRo", Rook); Rook.prototype.CanMove = function (nx, ny) { var dx = (this.x - nx); var dy = (this.y - ny); var ok = false; if ((dx == 0) || (dy == 0)) { ok = true; } if (!ok) { return(false); } return(this.IsRouteClear(nx, ny)); }; Pawn.prototype = new PieceBase(); Object.registerClass("BPa", Pawn); Object.registerClass("WPa", Pawn); Pawn.prototype.Threatens = function (nx, ny) { var dx = (this.x - nx); var dy = (this.y - ny); var Direction = ((this.Color == "B") ? -1 : 1); if ((dy == Direction) && (Math.abs(dx) == 1)) { return(true); } return(false); }; Pawn.prototype.CanMove = function (nx, ny) { var dx = (this.x - nx); var dy = (this.y - ny); var Direction = ((this.Color == "B") ? -1 : 1); if ((dy == Direction) && (dx == 0)) { return(this.IsEmpty(nx, ny)); } if (((dy == (Direction * 2)) && (dx == 0)) && (this.y == (3.5 + (Direction * 2.5)))) { if (!this.IsEmpty(nx, ny + Direction)) { return(false); } return(this.IsEmpty(nx, ny)); } if ((dy == Direction) && (Math.abs(dx) == 1)) { return(this.IsEnemy(nx, ny)); } return(false); }; BoardPointer.prototype.GetX = function () { return(this.xp); }; BoardPointer.prototype.SetX = function (value) { this.xp = (value + 8) % 8; this.Draw(); }; BoardPointer.prototype.GetY = function () { return(this.yp); }; BoardPointer.prototype.SetY = function (value) { this.yp = (value + 8) % 8; this.Draw(); }; BoardPointer.prototype.Draw = function () { this.Target1._visible = this.Visible; this.Target2._visible = this.Visible; if (!this.Visible) { return(undefined); } this.Target1._x = (this.xp * 80) + 41; this.Target1._y = (this.yp * 80) + 41; this.Target2._x = (this.xp * 80) + 41; this.Target2._y = (this.yp * 80) + 41; var t = (Board[this.xp][this.yp].Color == this.Colour); this.T1C.setRGB((t ? (this.ActiveRGB) : (this.InactiveRGB))); this.T2C.setRGB((t ? (this.ActiveRGB) : (this.InactiveRGB))); }; BoardPointer.prototype.Go = function (x, y) { this.xp = x; this.yp = y; this.Visible = true; this.Draw(); }; BoardPointer.prototype.Hide = function () { this.Visible = false; this.Draw(); }; Cookie.prototype.Load = function () { var so = SharedObject.getLocal(this.CookieName); for (var n in so.data) { if (n == "CookieName") { continue; } this[n] = so.data[n]; } }; Cookie.prototype.Save = function () { var so = SharedObject.getLocal(this.CookieName); for (var n in this) { if (n == "CookieName") { continue; } so.data[n] = this[n]; } return(so.flush()); }; if (!Initialized) { KeyListener = new Object(); KeyListener.Parent = this; KeyListener.onKeyDown = function () { this.Parent.KeyDown(); }; KeyListener.onKeyUp = function () { this.Parent.KeyUp(); }; Key.addListener(KeyListener); InputLabels = new Array("W, A, S and D / Space", "Arrow keys / Numpad zero", "Mouse"); ConsecutiveLabels = new Array("No", "Yes"); EnergyLabels = new Array("Zero (game will end in check)", "100", "300", "1000"); BloodLabels = new Array("None", "Petty", "Feasible", "Ridiculous"); Settings = new Cookie("Settings"); if (Settings.P1Input == null) { Settings.P1Input = 1; } if (Settings.P2Input == null) { Settings.P2Input = 2; } if (Settings.ConsecutiveMoves == null) { Settings.ConsecutiveMoves = 0; } if (Settings.KingEnergy == null) { Settings.KingEnergy = 1; } if (Settings.Blood == null) { Settings.Blood = 2; } Initialized = true; } MainTitle.gotoAndStop(Math.floor(Math.random() * 10) + 1); stop();
Frame 3
DisplaySettings();
Frame 4
InitializeGame();
Symbol 92 Button
on (release) { gotoAndStop (2); }
Symbol 93 Button
on (release) { gotoAndStop (3); }
Symbol 94 Button
on (release) { gotoAndStop (4); }
Symbol 106 Button
on (release) { gotoAndStop (1); }
Symbol 111 Button
on (release) { ChangeSetting(1); }
Symbol 112 Button
on (release) { ChangeSetting(2); }
Symbol 113 Button
on (release) { ChangeSetting(3); }
Symbol 114 Button
on (release) { ChangeSetting(4); }
Symbol 115 Button
on (release) { ChangeSetting(5); }
Symbol 140 MovieClip Frame 1
stop();
Symbol 148 Button
on (release) { gotoAndStop (1); }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:3  Timeline
Symbol 3 MovieClip [WPa]Uses:2
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:6 100
Symbol 6 MovieClip [WKn]Uses:5
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:9 100
Symbol 9 MovieClip [WBi]Uses:8
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:12 100
Symbol 12 MovieClip [WRo]Uses:11
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:15 100
Symbol 15 MovieClip [WQu]Uses:14
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:20 38
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:20 100
Symbol 20 MovieClip [WKi]Uses:17 19
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:23
Symbol 23 MovieClip [BPa]Uses:22
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:26 100
Symbol 26 MovieClip [BKn]Uses:25
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:29 100
Symbol 29 MovieClip [BBi]Uses:28
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:32 100
Symbol 32 MovieClip [BRo]Uses:31
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:35 100
Symbol 35 MovieClip [BQu]Uses:34
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:38 100
Symbol 38 MovieClip [BKi]Uses:17 37
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClip [Selector]Uses:39
Symbol 41 GraphicUsed by:54
Symbol 42 GraphicUsed by:54
Symbol 43 GraphicUsed by:54
Symbol 44 GraphicUsed by:54
Symbol 45 GraphicUsed by:54
Symbol 46 GraphicUsed by:54
Symbol 47 GraphicUsed by:54
Symbol 48 GraphicUsed by:54
Symbol 49 GraphicUsed by:54
Symbol 50 GraphicUsed by:54
Symbol 51 GraphicUsed by:54
Symbol 52 GraphicUsed by:54
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClip [WhiteShards]Uses:41 42 43 44 45 46 47 48 49 50 51 52 53
Symbol 55 GraphicUsed by:75
Symbol 56 GraphicUsed by:75
Symbol 57 GraphicUsed by:75
Symbol 58 GraphicUsed by:75
Symbol 59 GraphicUsed by:75
Symbol 60 GraphicUsed by:75
Symbol 61 GraphicUsed by:75
Symbol 62 GraphicUsed by:75
Symbol 63 GraphicUsed by:75
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Symbol 65 GraphicUsed by:75
Symbol 66 GraphicUsed by:75
Symbol 67 GraphicUsed by:75
Symbol 68 GraphicUsed by:75
Symbol 69 GraphicUsed by:75
Symbol 70 GraphicUsed by:75
Symbol 71 GraphicUsed by:75
Symbol 72 GraphicUsed by:75
Symbol 73 GraphicUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip [Blood]Uses:55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74
Symbol 76 GraphicUsed by:89
Symbol 77 GraphicUsed by:89
Symbol 78 GraphicUsed by:89
Symbol 79 GraphicUsed by:89
Symbol 80 GraphicUsed by:89
Symbol 81 GraphicUsed by:89
Symbol 82 GraphicUsed by:89
Symbol 83 GraphicUsed by:89
Symbol 84 GraphicUsed by:89
Symbol 85 GraphicUsed by:89
Symbol 86 GraphicUsed by:89
Symbol 87 GraphicUsed by:89
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClip [BlackShards]Uses:76 77 78 79 80 81 82 83 84 85 86 87 88
Symbol 90 GraphicUsed by:Timeline
Symbol 91 GraphicUsed by:92 93 94 106 111 112 113 114 115 148
Symbol 92 ButtonUses:91Used by:Timeline
Symbol 93 ButtonUses:91Used by:Timeline
Symbol 94 ButtonUses:91Used by:Timeline
Symbol 95 FontUsed by:96 98 101 102 103 104 107 108 116 117 118 119 120 121 122 123 124 125 126 128 129 134 136 141 142 143 144 145 146 147 149 150 151
Symbol 96 TextUses:95Used by:97
Symbol 97 MovieClipUses:96Used by:Timeline
Symbol 98 TextUses:95Used by:99
Symbol 99 MovieClipUses:98Used by:Timeline
Symbol 100 MovieClipUses:28 37 25 34 31 8 19 5 14 11Used by:Timeline
Symbol 101 TextUses:95Used by:Timeline
Symbol 102 TextUses:95Used by:Timeline
Symbol 103 TextUses:95Used by:Timeline
Symbol 104 TextUses:95Used by:Timeline
Symbol 105 GraphicUsed by:Timeline
Symbol 106 ButtonUses:91Used by:Timeline
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Symbol 108 TextUses:95Used by:Timeline
Symbol 109 FontUsed by:110
Symbol 110 TextUses:109Used by:Timeline
Symbol 111 ButtonUses:91Used by:Timeline
Symbol 112 ButtonUses:91Used by:Timeline
Symbol 113 ButtonUses:91Used by:Timeline
Symbol 114 ButtonUses:91Used by:Timeline
Symbol 115 ButtonUses:91Used by:Timeline
Symbol 116 TextUses:95Used by:Timeline
Symbol 117 TextUses:95Used by:Timeline
Symbol 118 TextUses:95Used by:Timeline
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Symbol 120 TextUses:95Used by:Timeline
Symbol 121 TextUses:95Used by:Timeline
Symbol 122 EditableTextUses:95Used by:Timeline
Symbol 123 EditableTextUses:95Used by:Timeline
Symbol 124 EditableTextUses:95Used by:Timeline
Symbol 125 EditableTextUses:95Used by:Timeline
Symbol 126 EditableTextUses:95Used by:Timeline
Symbol 127 GraphicUsed by:Timeline
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Symbol 131 GraphicUses:130Used by:132
Symbol 132 MovieClipUses:131Used by:Timeline
Symbol 133 MovieClipUsed by:Timeline
Symbol 134 TextUses:95Used by:Timeline
Symbol 135 GraphicUsed by:Timeline
Symbol 136 TextUses:95Used by:Timeline
Symbol 137 ShapeTweeningUsed by:140
Symbol 138 GraphicUsed by:140
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:137 138 139Used by:Timeline
Symbol 141 TextUses:95Used by:Timeline
Symbol 142 TextUses:95Used by:Timeline
Symbol 143 TextUses:95Used by:Timeline
Symbol 144 EditableTextUses:95Used by:Timeline
Symbol 145 EditableTextUses:95Used by:Timeline
Symbol 146 EditableTextUses:95Used by:Timeline
Symbol 147 EditableTextUses:95Used by:Timeline
Symbol 148 ButtonUses:91Used by:Timeline
Symbol 149 TextUses:95Used by:Timeline
Symbol 150 TextUses:95Used by:Timeline
Symbol 151 EditableTextUses:95Used by:Timeline

Instance Names

"T1"Frame 1Symbol 97 MovieClip
"T2"Frame 1Symbol 99 MovieClip
"MainTitle"Frame 1Symbol 100 MovieClip
"T1"Frame 2Symbol 97 MovieClip
"T2"Frame 2Symbol 99 MovieClip
"T1"Frame 3Symbol 97 MovieClip
"T2"Frame 3Symbol 99 MovieClip
"S1"Frame 3Symbol 122 EditableText
"S2"Frame 3Symbol 123 EditableText
"S3"Frame 3Symbol 124 EditableText
"S4"Frame 3Symbol 125 EditableText
"S5"Frame 3Symbol 126 EditableText
"Checkboard"Frame 4Symbol 132 MovieClip
"Container"Frame 4Symbol 133 MovieClip
"BlackEnergyBar"Frame 4Symbol 140 MovieClip
"WhiteEnergyBar"Frame 4Symbol 140 MovieClip
"v"Frame 5Symbol 151 EditableText
"Blinker"Symbol 20 MovieClip [WKi] Frame 1Symbol 17 MovieClip
"Blinker"Symbol 38 MovieClip [BKi] Frame 1Symbol 17 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 3 as "WPa"
ExportAssets (56)Timeline Frame 1Symbol 6 as "WKn"
ExportAssets (56)Timeline Frame 1Symbol 9 as "WBi"
ExportAssets (56)Timeline Frame 1Symbol 12 as "WRo"
ExportAssets (56)Timeline Frame 1Symbol 15 as "WQu"
ExportAssets (56)Timeline Frame 1Symbol 20 as "WKi"
ExportAssets (56)Timeline Frame 1Symbol 23 as "BPa"
ExportAssets (56)Timeline Frame 1Symbol 26 as "BKn"
ExportAssets (56)Timeline Frame 1Symbol 29 as "BBi"
ExportAssets (56)Timeline Frame 1Symbol 32 as "BRo"
ExportAssets (56)Timeline Frame 1Symbol 35 as "BQu"
ExportAssets (56)Timeline Frame 1Symbol 38 as "BKi"
ExportAssets (56)Timeline Frame 1Symbol 40 as "Selector"
ExportAssets (56)Timeline Frame 1Symbol 54 as "WhiteShards"
ExportAssets (56)Timeline Frame 1Symbol 75 as "Blood"
ExportAssets (56)Timeline Frame 1Symbol 89 as "BlackShards"

Dynamic Text Variables

BlackPiecesLeftSymbol 144 EditableText""
BlackMovesSymbol 145 EditableText""
WhiteMovesSymbol 146 EditableText""
WhitePiecesLeftSymbol 147 EditableText""
ResultSymbol 151 EditableText"White player wins!"




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Created: 31/5 -2019 19:49:26 Last modified: 31/5 -2019 19:49:26 Server time: 14/05 -2024 17:58:01