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swfchan turned sixteen years old yesterday! (5may2024)

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Escape_from_Balmoral_3D.swf

This is the info page for
Flash #17720

(Click the ID number above for more basic data on this flash file.)


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Alphabet Soup
presents

Beneath a heavily guarded Scottish castle, hidden in a labyrinth, lies the key to your destiny...

As a high ranking member of the House of Windsor you understand the reality well enough:
they don't put the Number Two royal on the stamps. The throne isn't some constitutional
lounge suite, it only seats one. You're either the monarch or you're a nobody.
So do you want to wait another fifty years before YOU get to Defend the Faith?
Are you going to sit back meekly until the Commonwealth ASKS you to be its head?
No way! You must rise to this most noble of challenges, you must forge your own destiny, you
must disguise yourself as a poor person and steal the crown for yourself....

Continue

Select Difficulty Level

Easy

Normal

Hard

Charles

Charles

The difficulty level depends on the character you choose to play.
Move your mouse pointer over the portraits below to preview the disguise each will be wearing.
Click on a portrait to proceed.

William

William

Anne

Anne

Running too slow? Set quality to low by clicking

Quality is

here

here

Contact

here

Objective

Press the UP and DOWN arrow keys to move forwards and back.
Tap the LEFT and RIGHT arrow keys to turn left or right.

Don't get caught - listen carefully to gauge the proximity / direction of approaching royalty.
Time your passage through the security lasers to avoid injury.
Use that map. The green blip shows your location and heading.
On Easy setting a yellow blip on the map shows the location of your objective.
Search dead-end passages for jewels or exit. Note: their  locations may change between games.
The exit remains locked until you have trousered the jewels.
Once alarm sounds, a countdown shows how long you have to reach the exit & escape.

Collect crown jewels and leave via the exit.

Controls

Hints

Exit

X Coord

Y coord:

Points

Completion Bonus

Cash Bonus

Time Bonus

Total

Bling Bonus

About

Play again

Congratulations,
Under constitutional law you
are now the reigning monarch.

Gawd bless you!

Game Over

Watch out for other titles  by Alphabet Soup :

British Nanny

Contact

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 25 MovieClip in Frame 1
onClipEvent (enterFrame) { ifFrameLoaded (313) { _root.gotoAndPlay("BootFrame"); } }
Frame 2
myQuality = "HIGH"; BestScore = 0; DrawDistance = 8; HearDistance = 12; HearDistanceSQ = Math.pow(HearDistance, 2); VolumeLookup = new Array(150, 120, 100, 83, 72, 63, 55, 47, 38, 33, 28, 23, 20, 16, 13, 11, 9, 8, 6, 5, 4, 3, 2, 1, 1); DepthCell_Y = new Array(448, 334, 263, 217, 186, 166, 152, 144); Centre_X = 300; DepthCell_Magnification = new Array(143, 95, 63, 42, 28, 18, 12, 8); WallAlert = new Sound(); WallAlert.attachSound("WallAlert"); HealthRelief = new Sound(); HealthRelief.attachSound("HealthRelief"); CashRegister = new Sound(); CashRegister.attachSound("CashRegister"); LaserZap = new Sound(); LaserZap.attachSound("LaserZap"); Swoosh = new Sound(); Swoosh.attachSound("Swoosh");
Frame 3
function CheckForSpace(x, y) { setProperty(Probe, _x , x + map_offset_x); setProperty(Probe, _y , y + map_offset_y); emptyspace = !Map.hitTest(Probe._x + 1, Probe._y - 0.5, true); return(emptyspace); } function CheckForEntity(x, y, Entity) { return(((x == Entity_X[Entity]) && (y == Entity_Y[Entity])) && (Entity_Display[Entity])); } function Randomiser(range) { return(Math.round((Math.random() * (range - 1)) + 1)); } function PopUpPager(messagetext) { thismessage = messagetext; PopUpMessage.gotoAndPlay("StartDisplayFrame"); } function HealthDown(damage) { Health = Health - damage; if (Health < 0) { PlayerAlive = false; } updatemeter = ("Health" + Math.floor(Health)) + "Frame"; HealthMeter.gotoAndStop(updatemeter); } function HealthUp() { HealthRelief.start(0, 1); Health = MaxHealth; updatemeter = ("Health" + MaxHealth) + "Frame"; HealthMeter.gotoAndStop(updatemeter); } function BossSpeak(BonMot) { TimeNow = getTimer(); if ((2500 < (TimeNow - LastSpoke)) && (_root.SoundEffect(0, _root.Entity_Name[0]))) { _root.QueensSpeech.attachSound(BonMot); _root.QueensSpeech.start(0, 1); LastSpoke = TimeNow; } } function SoundEffect(Entity, SFX) { relative_X = Entity_X[Entity] - player_X; relative_Y = Entity_Y[Entity] - player_y; Distance_SQ = (relative_X * relative_X) + (relative_Y * relative_Y); if (HearDistanceSQ < Distance_SQ) { return(false); } if (Distance_SQ == 0) { volume = 140; pan = 0; } else { vector_x = (relative_Y * bearing_x) - (relative_X * bearing_y); Distance = Math.sqrt(Distance_SQ); pan = 100 * Math.round(vector_x / Distance); volume = VolumeLookup[Math.round(2 * Distance)]; } SFX.setVolume(volume); SFX.setPan(pan); return(true); }
Frame 4
CashRegister.start(0, 1); stop();
Frame 294
stop();
Frame 298
NumberOfLevels = 3; GameComplete = false; TotalScore = 0; MaxHealth_Settings = new Array(5, 4, 3); MaxHealth = MaxHealth_Settings[Difficulty]; CurrentLevel = 1;
Instance of Symbol 99 MovieClip "Probe" in Frame 298
onClipEvent (enterFrame) { if (_root.Map.hitTest(this._x + 1, this._y - 0.5, true)) { _root.emptyspace = false; } else { _root.emptyspace = true; } }
Frame 299
Map = eval ("Map" + CurrentLevel); BigMap = eval ("BigMap" + CurrentLevel); map_offset_x = 1; map_offset_y = 1; setProperty(Map, _x , map_offset_x); setProperty(Map, _y , map_offset_y); bigmap_offset_x = 88; bigmap_offset_y = 315; setProperty(BigMap, _x , bigmap_offset_x); setProperty(BigMap, _y , bigmap_offset_y); EntityName = new Array(); Entity_X = new Array(); Entity_Y = new Array(); Entity_N_Valid = new Array(); Entity_E_Valid = new Array(); Entity_S_Valid = new Array(); Entity_W_Valid = new Array(); Entity_Display = new Array(); Entity_Type = new Array(); TrapList = new Array(); JumpTo = ("Level" + CurrentLevel) + "Settings"; _root.gotoAndPlay(JumpTo);
Frame 300
ParTime = 40; CountDownTime_Settings = new Array(90, 60, 30); CountDownTime = CountDownTime_Settings[Difficulty]; TrapOnDuration_Loops_Settings = new Array(7, 8, 9); TrapOffDuration_Loops_Settings = new Array(5, 4, 2); TrapOnDuration_Loops = TrapOnDuration_Loops_Settings[Difficulty]; TrapOffDuration_Loops = TrapOffDuration_Loops_Settings[Difficulty]; BossDifficulty_Settings = new Array(0, 1, 2); EntityList = new Array("Boss", "ExitDoor", "Prize", "Trap1", "Trap2", "Trap3", "Trap4", "Trap5", "Trap6", "Bling1", "Bling2", "Bling3", "Bling4", "Bling5", "Bling6", "Bling7", "Bling8", "Bling9", "Bling10", "Health1", "Health2", "Health3"); randomised = Randomiser(2); if (randomised == 1) { Boss = new Array("Queen", 9, 17, true, true, true, true, true, "Boss"); } else if (randomised == 2) { Boss = new Array("Queen", 14, 17, true, true, true, true, true, "Boss"); } randomised = Randomiser(2); if (randomised == 1) { ExitDoor = new Array("Exit", 9, 1, true, false, false, false, true, "Exit"); } else if (randomised == 2) { ExitDoor = new Array("Exit", 14, 1, true, false, false, false, true, "Exit"); } randomised = Randomiser(2); if (randomised == 1) { Prize = new Array("Sceptre", 9, 20, true, true, true, true, true, "Prize"); } else if (randomised == 2) { Prize = new Array("Sceptre", 14, 20, true, true, true, true, true, "Prize"); } Trap1 = new Array("LaserTrap1", 18, 19, true, false, true, false, true, "Trap"); Trap2 = new Array("LaserTrap2", 5, 19, true, false, true, false, true, "Trap"); Trap3 = new Array("LaserTrap3", 9, 15, true, false, true, false, true, "Trap"); Trap4 = new Array("LaserTrap4", 19, 16, true, false, true, false, true, "Trap"); Trap5 = new Array("LaserTrap5", 9, 22, false, true, false, true, true, "Trap"); Trap6 = new Array("LaserTrap6", 14, 22, false, true, false, true, true, "Trap"); Bling1 = new Array("Coin1", 19, 20, true, true, true, true, true, "Coin"); Bling2 = new Array("Coin2", 20, 20, true, true, true, true, true, "Coin"); Bling3 = new Array("Coin3", 3, 2, true, true, true, true, true, "Coin"); Bling4 = new Array("Coin4", 19, 4, true, true, true, true, true, "Coin"); Bling5 = new Array("Coin5", 6, 18, true, true, true, true, true, "Coin"); Bling6 = new Array("Coin6", 6, 9, true, true, true, true, true, "Coin"); Bling7 = new Array("Coin7", 20, 12, true, true, true, true, true, "Coin"); Bling8 = new Array("Coin8", 11, 22, true, true, true, true, true, "Coin"); Bling9 = new Array("Coin9", 12, 3, true, true, true, true, true, "Coin"); Bling10 = new Array("Coin10", 13, 16, true, true, true, true, true, "Coin"); Health1 = new Array("Health1", 3, 20, true, true, true, true, true, "Health"); Health2 = new Array("Health2", 19, 22, true, true, true, true, true, "Health"); Health3 = new Array("Health3", 11, 8, true, true, true, true, true, "Health"); randomised = Randomiser(2); if (randomised == 1) { player_x = 1; player_y = 1; } else if (randomised == 2) { player_x = 22; player_y = 1; } bearing_x = 0; bearing_y = 1; setProperty(Blip, _rotation , 180); gotoAndPlay (304);
Frame 301
ParTime = 45; CountDownTime_Settings = new Array(60, 40, 30); CountDownTime = CountDownTime_Settings[Difficulty]; TrapOnDuration_Loops_Settings = new Array(5, 8, 9); TrapOffDuration_Loops_Settings = new Array(5, 3, 1); TrapOnDuration_Loops = TrapOnDuration_Loops_Settings[Difficulty]; TrapOffDuration_Loops = TrapOffDuration_Loops_Settings[Difficulty]; BossDifficulty_Settings = new Array(0, 1, 2); EntityList = new Array("Boss", "ExitDoor", "Prize", "Trap1", "Trap2", "Trap3", "Trap4", "Trap5", "Trap6", "Trap7", "Trap8", "Trap9", "Bling1", "Bling2", "Bling3", "Bling4", "Bling5", "Bling6", "Bling7", "Bling8", "Bling9", "Health1", "Health2", "Health3"); randomised = Randomiser(2); if (randomised == 1) { Boss = new Array("Queen", 4, 7, true, true, true, true, true, "Boss"); } else if (randomised == 2) { Boss = new Array("Queen", 16, 11, true, true, true, true, true, "Boss"); } randomised = Randomiser(2); if (randomised == 1) { ExitDoor = new Array("Exit", 6, 1, false, true, false, false, true, "Exit"); } else if (randomised == 2) { ExitDoor = new Array("Exit", 17, 22, false, false, false, true, true, "Exit"); } randomised = Randomiser(4); if (randomised == 1) { Prize = new Array("Orb", 2, 10, true, true, true, true, true, "Prize"); } else if (randomised == 2) { Prize = new Array("Orb", 21, 10, true, true, true, true, true, "Prize"); } else if (randomised == 3) { Prize = new Array("Orb", 2, 13, true, true, true, true, true, "Prize"); } else if (randomised == 4) { Prize = new Array("Orb", 21, 13, true, true, true, true, true, "Prize"); } Trap1 = new Array("LaserTrap1", 12, 3, false, true, false, true, true, "Trap"); Trap2 = new Array("LaserTrap2", 20, 5, true, false, true, false, true, "Trap"); Trap3 = new Array("LaserTrap3", 10, 6, true, false, true, false, true, "Trap"); Trap4 = new Array("LaserTrap4", 20, 10, false, true, false, true, true, "Trap"); Trap5 = new Array("LaserTrap5", 12, 20, false, true, false, true, true, "Trap"); Trap6 = new Array("LaserTrap6", 8, 21, true, false, true, false, true, "Trap"); Trap7 = new Array("LaserTrap7", 15, 21, true, false, true, false, true, "Trap"); Trap8 = new Array("LaserTrap8", 2, 16, false, true, false, true, true, "Trap"); Trap9 = new Array("LaserTrap9", 1, 17, true, false, true, false, true, "Trap"); Bling1 = new Array("Coin1", 10, 22, true, true, true, true, true, "Coin"); Bling2 = new Array("Coin2", 14, 22, true, true, true, true, true, "Coin"); Bling3 = new Array("Coin3", 11, 1, true, true, true, true, true, "Coin"); Bling4 = new Array("Coin4", 10, 1, true, true, true, true, true, "Coin"); Bling5 = new Array("Coin5", 16, 8, true, true, true, true, true, "Coin"); Bling6 = new Array("Coin6", 7, 16, true, true, true, true, true, "Coin"); Bling7 = new Array("Coin7", 1, 16, true, true, true, true, true, "Coin"); Bling8 = new Array("Coin8", 21, 22, true, true, true, true, true, "Coin"); Bling9 = new Array("Coin9", 2, 1, true, true, true, true, true, "Coin"); Health1 = new Array("Health1", 11, 22, true, true, true, true, true, "Health"); Health2 = new Array("Health2", 6, 11, true, true, true, true, true, "Health"); Health3 = new Array("Health3", 12, 11, true, true, true, true, true, "Health"); randomised = Randomiser(2); if (randomised == 1) { player_x = 6; player_y = 22; bearing_x = -1; bearing_y = 0; setProperty(Blip, _rotation , -90); } else if (randomised == 2) { player_x = 17; player_y = 1; bearing_x = 1; bearing_y = 0; setProperty(Blip, _rotation , 90); } gotoAndPlay (304);
Frame 302
ParTime = 50; CountDownTime_Settings = new Array(50, 30, 25); CountDownTime = CountDownTime_Settings[Difficulty]; TrapOnDuration_Loops_Settings = new Array(6, 8, 10); TrapOffDuration_Loops_Settings = new Array(4, 2, 1); TrapOnDuration_Loops = TrapOnDuration_Loops_Settings[Difficulty]; TrapOffDuration_Loops = TrapOffDuration_Loops_Settings[Difficulty]; BossDifficulty_Settings = new Array(1, 2, 2); EntityList = new Array("Boss", "ExitDoor", "Prize", "Trap1", "Trap2", "Trap3", "Trap4", "Trap5", "Trap6", "Trap7", "Trap8", "Trap9", "Trap10", "Bling1", "Bling2", "Bling3", "Bling4", "Bling5", "Bling6", "Bling7", "Bling8", "Bling9", "Bling10", "Health1", "Health2", "Health3"); randomised = Randomiser(3); if (randomised == 1) { Boss = new Array("Queen", 3, 16, true, true, true, true, true, "Boss"); } else if (randomised == 2) { Boss = new Array("Queen", 13, 22, true, true, true, true, true, "Boss"); } else if (randomised == 3) { Boss = new Array("Queen", 11, 7, true, true, true, true, true, "Boss"); } randomised = Randomiser(3); if (randomised == 1) { ExitDoor = new Array("Exit", 5, 17, false, false, false, true, true, "Exit"); } else if (randomised == 2) { ExitDoor = new Array("Exit", 17, 3, false, true, false, false, true, "Exit"); } else if (randomised == 3) { ExitDoor = new Array("Exit", 22, 15, false, false, true, false, true, "Exit"); } randomised = Randomiser(4); if (randomised == 1) { Prize = new Array("Crown", 4, 4, true, true, true, true, true, "Prize"); } else if (randomised == 2) { Prize = new Array("Crown", 16, 5, true, true, true, true, true, "Prize"); } else if (randomised == 3) { Prize = new Array("Crown", 2, 10, true, true, true, true, true, "Prize"); } else if (randomised == 4) { Prize = new Array("Crown", 14, 17, true, true, true, true, true, "Prize"); } Trap1 = new Array("LaserTrap1", 4, 2, true, false, true, false, true, "Trap"); Trap2 = new Array("LaserTrap2", 4, 6, true, false, true, false, true, "Trap"); Trap3 = new Array("LaserTrap3", 2, 4, false, true, false, true, true, "Trap"); Trap4 = new Array("LaserTrap4", 6, 4, false, true, false, true, true, "Trap"); Trap5 = new Array("LaserTrap5", 20, 10, true, false, true, false, true, "Trap"); Trap6 = new Array("LaserTrap6", 13, 10, false, true, false, true, true, "Trap"); Trap7 = new Array("LaserTrap7", 10, 7, false, true, false, true, true, "Trap"); Trap8 = new Array("LaserTrap8", 16, 3, false, true, false, true, true, "Trap"); Trap9 = new Array("LaserTrap9", 9, 19, false, true, false, true, true, "Trap"); Trap10 = new Array("LaserTrap10", 19, 17, false, true, false, true, true, "Trap"); Bling1 = new Array("Coin1", 5, 15, true, true, true, true, true, "Coin"); Bling2 = new Array("Coin2", 7, 13, true, true, true, true, true, "Coin"); Bling3 = new Array("Coin3", 9, 11, true, true, true, true, true, "Coin"); Bling4 = new Array("Coin4", 10, 19, true, true, true, true, true, "Coin"); Bling5 = new Array("Coin5", 22, 14, true, true, true, true, true, "Coin"); Bling6 = new Array("Coin6", 22, 8, true, true, true, true, true, "Coin"); Bling7 = new Array("Coin7", 10, 16, true, true, true, true, true, "Coin"); Bling8 = new Array("Coin8", 11, 22, true, true, true, true, true, "Coin"); Bling9 = new Array("Coin9", 15, 15, true, true, true, true, true, "Coin"); Bling10 = new Array("Coin10", 21, 3, true, true, true, true, true, "Coin"); Health1 = new Array("Health1", 10, 1, true, true, true, true, true, "Health"); Health2 = new Array("Health2", 7, 7, true, true, true, true, true, "Health"); Health3 = new Array("Health3", 17, 17, true, true, true, true, true, "Health"); randomised = Randomiser(2); if (randomised == 1) { player_x = 22; player_y = 1; bearing_x = -1; bearing_y = 0; setProperty(Blip, _rotation , -90); } else if (randomised == 2) { player_x = 22; player_y = 17; bearing_x = -1; bearing_y = 0; setProperty(Blip, _rotation , -90); } gotoAndPlay (304);
Frame 304
if (myQuality eq "LOW") { _quality = "LOW"; } ObjectivesComplete = false; LevelComplete = false; PlayerAlive = true; Health = MaxHealth; updatemeter = ("Health" + Health) + "Frame"; HealthMeter.gotoAndStop(updatemeter); Money = 0; MoneyAvailable = 0; TrapCount = 0; TrapTimer = TrapOnDuration_Loops; Boss[0] = Boss[0] + BossDifficulty_Settings[Difficulty]; EntityCount = EntityList.length; e = 0; while (e < EntityCount) { this_entity = eval (EntityList[e]); EntityName[e] = this_entity[0]; Entity_X[e] = this_entity[1]; Entity_Y[e] = this_entity[2]; Entity_N_Valid[e] = this_entity[3]; Entity_E_Valid[e] = this_entity[4]; Entity_S_Valid[e] = this_entity[5]; Entity_W_Valid[e] = this_entity[6]; Entity_Display[e] = this_entity[7]; Entity_Type[e] = this_entity[8]; if (Entity_Type[e] eq "Trap") { TrapCount = TrapList.push(e); } if (Entity_Type[e] eq "Coin") { MoneyAvailable++; } if (Entity_Type[e] eq "Prize") { BurglarAlarm = new Sound(EntityName[e]); BurglarAlarm.attachSound("BurglarAlarm"); } setProperty(EntityName[e], _x , Centre_X); setProperty(EntityName[e], _visible , false); e++; } if (Difficulty == 0) { setProperty(Beacon, _visible , true); setProperty(Beacon, _x , (3 * Entity_X[2]) + bigmap_offset_x); setProperty(Beacon, _y , (3 * Entity_Y[2]) + bigmap_offset_y); } else { setProperty(Beacon, _visible , false); } thisboss = eval (EntityName[0]); thisboss.setPan(0); thisboss.setVolume(100); Swoosh.setPan(0); Swoosh.setVolume(100); FootSteps = new Sound(thisboss); FootSteps.attachSound("FootSteps"); Punch = new Sound(thisboss); Punch.attachSound("Punch"); QueensSpeech = new Sound(thisboss); BossShouldShout_NoBling = true; BossShouldShout_YesBling = false; LastSpoke = getTimer(); BossMode = "Intercept"; thisboss.gotoAndPlay("StartBossLoop"); startTime = getTimer(); if (BestScore == 0) { PopUpPager((((("Level " + CurrentLevel) + " : Steal The ") + EntityName[2]) + newline) + "Use the arrow keys to move"); } else { PopUpPager((("Level " + CurrentLevel) + " : Steal The ") + EntityName[2]); }
Frame 305
probe_x = player_x; probe_y = player_y; i = 0; CriticalEntity = undefined; e = 0; while (e < EntityCount) { setProperty(EntityName[e], _visible , false); e++; } do { centrewall = "CentreWall" + i; setProperty(centrewall, _visible , false); e = 0; while (e < EntityCount) { if (CheckForEntity(probe_x, probe_y, e) && (((((Entity_N_Valid[e] && (bearing_x == 0)) && (bearing_y == -1)) or ((Entity_E_Valid[e] && (bearing_x == 1)) && (bearing_y == 0))) or ((Entity_S_Valid[e] && (bearing_x == 0)) && (bearing_y == 1))) or ((Entity_W_Valid[e] && (bearing_x == -1)) && (bearing_y == 0)))) { if (BossShouldShout_NoBling && (e == 0)) { eval (EntityName[e]).BossShouldShout_NoBling = true; BossShouldShout_NoBling = false; } if (BossShouldShout_YesBling && (e == 0)) { eval (EntityName[e]).BossShouldShout_YesBling = true; BossShouldShout_YesBling = false; } if (i == 0) { CriticalEntity = e; } setProperty(EntityName[e], _y , DepthCell_Y[i]); setProperty(EntityName[e], _yscale , DepthCell_Magnification[i]); setProperty(EntityName[e], _xscale , DepthCell_Magnification[i]); setProperty(EntityName[e], _visible , true); } e++; } leftwall = "leftwall" + i; leftspace = "leftspace" + i; rightwall = "rightwall" + i; rightspace = "rightspace" + i; if (CheckForSpace(probe_x + bearing_y, probe_y - bearing_x)) { setProperty(leftwall, _visible , false); setProperty(leftspace, _visible , true); } else { setProperty(leftwall, _visible , true); setProperty(leftspace, _visible , false); } if (CheckForSpace(probe_x - bearing_y, probe_y + bearing_x)) { setProperty(rightwall, _visible , false); setProperty(rightspace, _visible , true); } else { setProperty(rightwall, _visible , true); setProperty(rightspace, _visible , false); } probe_x = probe_x + bearing_x; probe_y = probe_y + bearing_y; i++; } while ((i < DrawDistance) && (CheckForSpace(probe_x, probe_y))); if (!CheckForSpace(probe_x, probe_y)) { setProperty(centrewall, _visible , true); }
Frame 306
probe_x = player_x; probe_y = player_y; if (Key.isDown(Key.UP)) { probe_x = probe_x + bearing_x; probe_y = probe_y + bearing_y; if (CheckForEntity(probe_x, probe_y, 0)) { probe_x = player_x; probe_y = player_y; } } if (Key.isDown(Key.DOWN)) { probe_x = probe_x - bearing_x; probe_y = probe_y - bearing_y; if (CheckForEntity(probe_x, probe_y, 0)) { probe_x = player_x; probe_y = player_y; } } if (CheckForSpace(probe_x, probe_y)) { player_x = probe_x; player_y = probe_y; setProperty(Blip, _x , (3 * player_x) + bigmap_offset_x); setProperty(Blip, _y , (3 * player_y) + bigmap_offset_y); } else { WallAlert.start(0, 1); } if (!Key.isDown(Key.RIGHT)) { RightKeyReleased = true; } if (!Key.isDown(Key.LEFT)) { LeftKeyReleased = true; } if (RightKeyReleased && (Key.isDown(Key.RIGHT))) { Swoosh.start(0, 1); setProperty(Blip, _rotation , getProperty(Blip, _rotation) + 90); temp = bearing_y; bearing_y = bearing_x; bearing_x = -temp; RightKeyReleased = false; } if (LeftKeyReleased && (Key.isDown(Key.LEFT))) { Swoosh.start(0, 1); setProperty(Blip, _rotation , getProperty(Blip, _rotation) - 90); temp = bearing_x; bearing_x = bearing_y; bearing_y = -temp; LeftKeyReleased = false; }
Frame 307
if (TrapTimer) { TrapTimer--; } else { CriticalTrapNumber = TrapList.pop(); CriticalTrapName = EntityName[CriticalTrapNumber]; TrapCount = TrapList.unshift(CriticalTrapNumber); TrapTimer = TrapOnDuration_Loops; eval (CriticalTrapName).gotoAndPlay("DeactivateLaser"); } if (CriticalEntity != undefined) { if ((Entity_Type[CriticalEntity] eq "Trap") && (eval (EntityName[CriticalEntity]).Danger)) { LaserZap.start(0, 1); HealthDown(1); } if (Entity_Type[CriticalEntity] eq "Coin") { CashRegister.start(0, 1); Money++; Entity_Display[CriticalEntity] = false; } if (Entity_Type[CriticalEntity] eq "Health") { if (Health < MaxHealth) { Entity_Display[CriticalEntity] = false; HealthUp(); } } if (CriticalEntity == 2) { CashRegister.start(0, 1); duplicateMovieClip (EntityName[CriticalEntity], "PrizeIcon", 2); setProperty("PrizeIcon", _x , 480); setProperty("PrizeIcon", _y , 360); setProperty("PrizeIcon", _yscale , 25); setProperty("PrizeIcon", _xscale , 25); Entity_Display[2] = false; ObjectivesComplete = true; if (Difficulty == 0) { setProperty(Beacon, _x , (3 * Entity_X[1]) + bigmap_offset_x); setProperty(Beacon, _y , (3 * Entity_Y[1]) + bigmap_offset_y); } BossShouldShout_YesBling = true; BossShouldShout_NoBling = false; PopUpPager("The exit is now open"); CountDown.gotoAndPlay("CountDownStartFrame"); } if (CriticalEntity == 1) { if (ObjectivesComplete) { LevelComplete = true; gotoAndPlay (309); } else { WallAlert.stop(); WallAlert.start(0, 1); PopUpPager("Find the crown jewels first"); } } }
Frame 308
if (ObjectivesComplete && (SoundEffect(2, BurglarAlarm))) { BurglarAlarm.start(0, 1); } if (PlayerAlive) { gotoAndPlay (305); } else { gotoAndPlay (309); }
Frame 309
stopAllSounds(); removeMovieClip("PrizeIcon"); finishTime = getTimer(); elapsedSeconds = Math.round((finishTime - startTime) / 1000); if (myQuality eq "LOW") { _quality = "HIGH"; } if (LevelComplete) { CompletionBonus = (300 * CurrentLevel) * (Difficulty + 1); if (elapsedSeconds >= (2 * ParTime)) { TimeBonus = 0; } else { TimeBonus = ((2 * ParTime) - elapsedSeconds) * 10; } if (elapsedSeconds < ParTime) { TimeBonus = TimeBonus + ((ParTime - elapsedSeconds) * 20); } } else { CompletionBonus = 0; TimeBonus = 0; } if (ObjectivesComplete) { BlingBonus = (100 * CurrentLevel) * (Difficulty + 1); } else { BlingBonus = 0; } MoneyBonus = 300 * Money; Score = ((CompletionBonus + BlingBonus) + MoneyBonus) + TimeBonus; TotalScore = TotalScore + Score; if (BestScore < TotalScore) { BestScore = TotalScore; } CompletionText = ("Level " + CurrentLevel) + " completed"; TimeTakenText = ("Time taken: " + elapsedSeconds) + " seconds"; TargetTimeText = ("Par: " + ParTime) + " seconds"; MoneyText = (("Money: £" + Money) + " / ") + MoneyAvailable; TotalScoreText = "Total Score: " + TotalScore; HighScoreText = "High Score: " + BestScore; if (LevelComplete) { gotoAndStop (310); } else { gotoAndStop (312); }
Frame 310
Frame 311
RelevantEndingPic = ("Ending" + Difficulty) + "Pic"; setProperty(RelevantEndingPic, _alpha , 100); stop();
Frame 312
stop();
Symbol 25 MovieClip Frame 1
PercentageLoaded = Math.floor((_root._framesloaded / _root._totalframes) * 100);
Symbol 31 Button
on (release) { gotoAndPlay (5); }
Symbol 38 MovieClip Frame 1
Swoosh = new Sound(); Swoosh.attachSound("Swoosh"); Strike = new Sound(); Strike.attachSound("Strike"); Swoosh.setVolume(110); Swoosh.setPan(-100); Swoosh.start(0, 1);
Symbol 38 MovieClip Frame 13
Swoosh.setVolume(100); Swoosh.setPan(100); Swoosh.start(0, 1);
Symbol 38 MovieClip Frame 36
Strike.setVolume(100); Strike.setPan(0); Strike.start(0, 1);
Symbol 38 MovieClip Frame 60
stop();
Symbol 39 Button
on (release) { gotoAndStop (295); }
Symbol 40 Button
on (release) { gotoAndStop (296); }
Symbol 43 Button
on (release) { gotoAndStop (297); }
Symbol 57 Button
on (release) { Difficulty = 2; gotoAndStop (297); }
Symbol 65 Button
on (release) { Difficulty = 0; gotoAndStop (297); }
Symbol 72 Button
on (release) { Difficulty = 1; gotoAndStop (297); }
Symbol 73 Button
on (release) { gotoAndPlay (298); }
Symbol 82 Button
on (release) { if (myQuality eq "LOW") { myQuality = "HIGH"; } else { myQuality = "LOW"; } }
Symbol 206 MovieClip Frame 1
Danger = true;
Symbol 206 MovieClip Frame 5
stop();
Symbol 206 MovieClip Frame 6
LoopsUntilClose = _root.TrapOffDuration_Loops; Danger = false;
Symbol 206 MovieClip Frame 28
LoopsUntilClose--; if (LoopsUntilClose) { this.gotoAndPlay("LaserOff_LoopStarts"); } else { this.gotoAndPlay("ActivateLaser"); }
Symbol 215 MovieClip Frame 1
this.stop();
Symbol 215 MovieClip Frame 2
if (BossShouldShout_NoBling) { _root.BossSpeak("QueensSpeech_Spotted"); BossShouldShout_NoBling = false; } if (BossShouldShout_YesBling) { _root.BossSpeak("QueensSpeech_Spotted_Redhanded"); BossShouldShout_YesBling = false; } if (_root.Entity_X[0] < _root.player_x) { HuntBearing_x = 1; } else if (_root.player_x < _root.Entity_X[0]) { HuntBearing_x = -1; } else { HuntBearing_x = 0; } if (_root.Entity_Y[0] < _root.player_y) { HuntBearing_y = 1; } else if (_root.player_y < _root.Entity_Y[0]) { HuntBearing_y = -1; } else { HuntBearing_y = 0; } HuntProposed_x = _root.Entity_X[0] + HuntBearing_x; HuntProposed_y = _root.Entity_Y[0] + HuntBearing_y; if ((HuntBearing_y != 0) && (_root.CheckForSpace(_root.Entity_X[0], HuntProposed_y))) { if ((_root.Entity_X[0] == _root.player_x) && (HuntProposed_y == _root.player_y)) { gotoAndPlay (22); } else { _root.Entity_Y[0] = HuntProposed_y; _root.BossMode = "Intercept"; if (_root.SoundEffect(0, _root.FootSteps)) { _root.FootSteps.start(0, 2); gotoAndPlay (3); } } } else if ((HuntBearing_x != 0) && (_root.CheckForSpace(HuntProposed_x, _root.Entity_Y[0]))) { if ((HuntProposed_x == _root.player_x) && (_root.Entity_Y[0] == _root.player_y)) { gotoAndPlay (22); } else { _root.Entity_X[0] = HuntProposed_x; _root.BossMode = "Intercept"; if (_root.SoundEffect(0, _root.FootSteps)) { _root.FootSteps.start(0, 2); gotoAndPlay (3); } } }
Symbol 215 MovieClip Frame 21
gotoAndPlay (2);
Symbol 215 MovieClip Frame 22
if (_root.SoundEffect(0, _root.Punch)) { _root.Punch.start(0, 1); } if (_root.BossMode ne "Attack") { _root.BossMode = "Attack"; Speech = "QueensSpeech" + _root.Randomiser(5); _root.BossSpeak(Speech); } _root.HealthDown(0.5);
Symbol 215 MovieClip Frame 31
if (_root.SoundEffect(0, _root.Punch)) { _root.Punch.start(0, 1); }
Symbol 215 MovieClip Frame 39
gotoAndPlay (2);
Symbol 216 MovieClip Frame 1
this.stop();
Symbol 216 MovieClip Frame 2
if (BossShouldShout_NoBling) { _root.BossSpeak("QueensSpeech_Spotted"); BossShouldShout_NoBling = false; } if (BossShouldShout_YesBling) { _root.BossSpeak("QueensSpeech_Spotted_Redhanded"); BossShouldShout_YesBling = false; } if (_root.Entity_X[0] < _root.player_x) { HuntBearing_x = 1; } else if (_root.player_x < _root.Entity_X[0]) { HuntBearing_x = -1; } else { HuntBearing_x = 0; } if (_root.Entity_Y[0] < _root.player_y) { HuntBearing_y = 1; } else if (_root.player_y < _root.Entity_Y[0]) { HuntBearing_y = -1; } else { HuntBearing_y = 0; } HuntProposed_x = _root.Entity_X[0] + HuntBearing_x; HuntProposed_y = _root.Entity_Y[0] + HuntBearing_y; if ((HuntBearing_y != 0) && (_root.CheckForSpace(_root.Entity_X[0], HuntProposed_y))) { if ((_root.Entity_X[0] == _root.player_x) && (HuntProposed_y == _root.player_y)) { gotoAndPlay (27); } else { _root.Entity_Y[0] = HuntProposed_y; _root.BossMode = "Intercept"; if (_root.SoundEffect(0, _root.FootSteps)) { _root.FootSteps.start(0, 2); gotoAndPlay (3); } } } else if ((HuntBearing_x != 0) && (_root.CheckForSpace(HuntProposed_x, _root.Entity_Y[0]))) { if ((HuntProposed_x == _root.player_x) && (_root.Entity_Y[0] == _root.player_y)) { gotoAndPlay (27); } else { _root.Entity_X[0] = HuntProposed_x; _root.BossMode = "Intercept"; if (_root.SoundEffect(0, _root.FootSteps)) { _root.FootSteps.start(0, 2); gotoAndPlay (3); } } }
Symbol 216 MovieClip Frame 26
gotoAndPlay (2);
Symbol 216 MovieClip Frame 27
if (_root.SoundEffect(0, _root.Punch)) { _root.Punch.start(0, 1); } if (_root.BossMode ne "Attack") { _root.BossMode = "Attack"; Speech = "QueensSpeech" + _root.Randomiser(5); _root.BossSpeak(Speech); } _root.HealthDown(0.5);
Symbol 216 MovieClip Frame 39
if (_root.SoundEffect(0, _root.Punch)) { _root.Punch.start(0, 1); }
Symbol 216 MovieClip Frame 50
gotoAndPlay (2);
Symbol 217 MovieClip Frame 1
this.stop();
Symbol 217 MovieClip Frame 2
if (BossShouldShout_NoBling) { _root.BossSpeak("QueensSpeech_Spotted"); BossShouldShout_NoBling = false; } if (BossShouldShout_YesBling) { _root.BossSpeak("QueensSpeech_Spotted_Redhanded"); BossShouldShout_YesBling = false; } if (_root.Entity_X[0] < _root.player_x) { HuntBearing_x = 1; } else if (_root.player_x < _root.Entity_X[0]) { HuntBearing_x = -1; } else { HuntBearing_x = 0; } if (_root.Entity_Y[0] < _root.player_y) { HuntBearing_y = 1; } else if (_root.player_y < _root.Entity_Y[0]) { HuntBearing_y = -1; } else { HuntBearing_y = 0; } HuntProposed_x = _root.Entity_X[0] + HuntBearing_x; HuntProposed_y = _root.Entity_Y[0] + HuntBearing_y; if ((HuntBearing_y != 0) && (_root.CheckForSpace(_root.Entity_X[0], HuntProposed_y))) { if ((_root.Entity_X[0] == _root.player_x) && (HuntProposed_y == _root.player_y)) { gotoAndPlay (13); } else { _root.Entity_Y[0] = HuntProposed_y; _root.BossMode = "Intercept"; if (_root.SoundEffect(0, _root.FootSteps)) { _root.FootSteps.start(0, 2); gotoAndPlay (3); } } } else if ((HuntBearing_x != 0) && (_root.CheckForSpace(HuntProposed_x, _root.Entity_Y[0]))) { if ((HuntProposed_x == _root.player_x) && (_root.Entity_Y[0] == _root.player_y)) { gotoAndPlay (13); } else { _root.Entity_X[0] = HuntProposed_x; _root.BossMode = "Intercept"; if (_root.SoundEffect(0, _root.FootSteps)) { _root.FootSteps.start(0, 2); gotoAndPlay (3); } } }
Symbol 217 MovieClip Frame 12
gotoAndPlay (2);
Symbol 217 MovieClip Frame 13
if (_root.SoundEffect(0, _root.Punch)) { _root.Punch.start(0, 1); } if (_root.BossMode ne "Attack") { _root.BossMode = "Attack"; Speech = "QueensSpeech" + _root.Randomiser(5); _root.BossSpeak(Speech); } _root.HealthDown(0.5);
Symbol 217 MovieClip Frame 19
if (_root.SoundEffect(0, _root.Punch)) { _root.Punch.start(0, 1); }
Symbol 217 MovieClip Frame 24
gotoAndPlay (2);
Symbol 220 MovieClip Frame 1
stop();
Symbol 220 MovieClip Frame 2
stop();
Symbol 220 MovieClip Frame 3
stop();
Symbol 220 MovieClip Frame 4
stop();
Symbol 220 MovieClip Frame 5
stop();
Symbol 220 MovieClip Frame 6
stop();
Symbol 222 MovieClip Frame 1
CountDownTime = _root.CountDownTime; stop();
Symbol 222 MovieClip Frame 2
if (CountDownTime < 10) { this._visible = false; }
Symbol 222 MovieClip Frame 16
if (CountDownTime < 10) { this._visible = true; }
Symbol 222 MovieClip Frame 31
CountDownTime--; if (0 < CountDownTime) { this.gotoAndPlay("CountDownStartFrame"); } else { _root.PlayerAlive = false; }
Symbol 224 MovieClip Frame 1
thismessage = _root.thismessage;
Symbol 225 MovieClip Frame 1
setProperty(this, _visible , false); stop();
Symbol 225 MovieClip Frame 2
setProperty(this, _visible , true);
Symbol 231 Button
on (release) { CurrentLevel++; if (NumberOfLevels < CurrentLevel) { gotoAndPlay (311); } else { gotoAndPlay (299); } }
Symbol 249 Button
on (release) { gotoAndPlay (5); }
Symbol 254 Button
on (release) { gotoAndStop (313); }
Symbol 280 Button
on (release) { getURL ("mailto:listenupsucka@hotmail.com"); }

Library Items

Symbol 1 Sound [QueensSpeech4]
Symbol 2 Sound [WallAlert]
Symbol 3 Sound [Punch]
Symbol 4 Sound [QueensSpeech3]
Symbol 5 Sound [QueensSpeech5]
Symbol 6 Sound [LaserZap]
Symbol 7 Sound [HealthRelief]
Symbol 8 Sound [FootSteps]
Symbol 9 Sound [QueensSpeech_Spotted_RedHanded]
Symbol 10 Sound [QueensSpeech1]
Symbol 11 Sound [QueensSpeech_Spotted]
Symbol 12 Sound [QueensSpeech2]
Symbol 13 Sound [CashRegister]
Symbol 14 Sound [BurglarAlarm]
Symbol 15 Sound [Strike]Used by:57 65 72
Symbol 16 Sound [Swoosh]Used by:57 65 72
Symbol 17 GraphicUsed by:Timeline
Symbol 18 FontUsed by:19 20 21 22 23 24 26 32 33 41 42 46 47 48 49 52 55 58 61 64 68 71 74 75 76 77 78 80 81 83 84 85 86 87 88 218 221 223 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 255 256 266 267 268 269 270 271 272 273 274 275 277 278 279
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Symbol 20 TextUses:18Used by:25
Symbol 21 TextUses:18Used by:25
Symbol 22 TextUses:18Used by:25
Symbol 23 TextUses:18Used by:25
Symbol 24 TextUses:18Used by:25
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Symbol 97 BitmapUsed by:98
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Symbol 268 EditableTextUses:18Used by:Timeline
Symbol 269 TextUses:18Used by:Timeline
Symbol 270 EditableTextUses:18Used by:Timeline
Symbol 271 EditableTextUses:18Used by:Timeline
Symbol 272 EditableTextUses:18Used by:Timeline
Symbol 273 EditableTextUses:18Used by:Timeline
Symbol 274 EditableTextUses:18Used by:Timeline
Symbol 275 EditableTextUses:18Used by:Timeline
Symbol 276 FontUsed by:277
Symbol 277 TextUses:18 276Used by:Timeline
Symbol 278 TextUses:18Used by:Timeline
Symbol 279 TextUses:18Used by:280
Symbol 280 ButtonUses:80 279 79Used by:Timeline

Instance Names

"Old_Map"Frame 298Symbol 90 MovieClip
"Map2"Frame 298Symbol 92 MovieClip
"Map3"Frame 298Symbol 94 MovieClip
"Map1"Frame 298Symbol 96 MovieClip
"Probe"Frame 298Symbol 99 MovieClip
"RightSpace0"Frame 298Symbol 103 MovieClip
"RightSpace1"Frame 298Symbol 105 MovieClip
"RightSpace2"Frame 298Symbol 107 MovieClip
"RightSpace3"Frame 298Symbol 109 MovieClip
"RightSpace4"Frame 298Symbol 111 MovieClip
"RightSpace5"Frame 298Symbol 113 MovieClip
"RightSpace6"Frame 298Symbol 115 MovieClip
"RightSpace7"Frame 298Symbol 117 MovieClip
"LeftSpace7"Frame 298Symbol 119 MovieClip
"LeftSpace6"Frame 298Symbol 121 MovieClip
"LeftSpace5"Frame 298Symbol 123 MovieClip
"LeftSpace4"Frame 298Symbol 125 MovieClip
"LeftSpace3"Frame 298Symbol 126 MovieClip
"LeftSpace2"Frame 298Symbol 128 MovieClip
"LeftSpace1"Frame 298Symbol 129 MovieClip
"LeftSpace0"Frame 298Symbol 131 MovieClip
"LeftWall7"Frame 298Symbol 133 MovieClip
"LeftWall6"Frame 298Symbol 135 MovieClip
"LeftWall5"Frame 298Symbol 137 MovieClip
"LeftWall4"Frame 298Symbol 139 MovieClip
"LeftWall3"Frame 298Symbol 141 MovieClip
"LeftWall2"Frame 298Symbol 143 MovieClip
"LeftWall1"Frame 298Symbol 145 MovieClip
"LeftWall0"Frame 298Symbol 147 MovieClip
"RightWall7"Frame 298Symbol 149 MovieClip
"RightWall6"Frame 298Symbol 151 MovieClip
"RightWall5"Frame 298Symbol 153 MovieClip
"RightWall4"Frame 298Symbol 155 MovieClip
"RightWall3"Frame 298Symbol 157 MovieClip
"RightWall2"Frame 298Symbol 159 MovieClip
"RightWall1"Frame 298Symbol 161 MovieClip
"RightWall0"Frame 298Symbol 163 MovieClip
"CentreWall0"Frame 298Symbol 165 MovieClip
"CentreWall1"Frame 298Symbol 167 MovieClip
"CentreWall2"Frame 298Symbol 169 MovieClip
"CentreWall3"Frame 298Symbol 171 MovieClip
"CentreWall4"Frame 298Symbol 173 MovieClip
"CentreWall5"Frame 298Symbol 175 MovieClip
"CentreWall6"Frame 298Symbol 177 MovieClip
"CentreWall7"Frame 298Symbol 179 MovieClip
"trash - BigMap"Frame 298Symbol 90 MovieClip
"BigMap2"Frame 298Symbol 92 MovieClip
"BigMap3"Frame 298Symbol 94 MovieClip
"BigMap1"Frame 298Symbol 96 MovieClip
"Blip"Frame 298Symbol 182 MovieClip
"Beacon"Frame 298Symbol 185 MovieClip
"Exit"Frame 303Symbol 189 MovieClip
"Crown"Frame 303Symbol 192 MovieClip
"Sceptre"Frame 303Symbol 195 MovieClip
"Orb"Frame 303Symbol 198 MovieClip
"Coin1"Frame 303Symbol 200 MovieClip
"Coin2"Frame 303Symbol 200 MovieClip
"Coin3"Frame 303Symbol 200 MovieClip
"Coin4"Frame 303Symbol 200 MovieClip
"Coin5"Frame 303Symbol 200 MovieClip
"Coin6"Frame 303Symbol 200 MovieClip
"Coin7"Frame 303Symbol 200 MovieClip
"Coin8"Frame 303Symbol 200 MovieClip
"Coin9"Frame 303Symbol 200 MovieClip
"Coin10"Frame 303Symbol 200 MovieClip
"Health1"Frame 303Symbol 202 MovieClip
"Health2"Frame 303Symbol 202 MovieClip
"Health3"Frame 303Symbol 202 MovieClip
"Health4"Frame 303Symbol 202 MovieClip
"LaserTrap2"Frame 303Symbol 206 MovieClip
"LaserTrap4"Frame 303Symbol 206 MovieClip
"LaserTrap6"Frame 303Symbol 206 MovieClip
"LaserTrap7"Frame 303Symbol 206 MovieClip
"LaserTrap8"Frame 303Symbol 206 MovieClip
"LaserTrap9"Frame 303Symbol 206 MovieClip
"LaserTrap1"Frame 303Symbol 206 MovieClip
"LaserTrap3"Frame 303Symbol 206 MovieClip
"LaserTrap5"Frame 303Symbol 206 MovieClip
"LaserTrap10"Frame 303Symbol 206 MovieClip
"Queen1"Frame 303Symbol 215 MovieClip
"Queen0"Frame 303Symbol 216 MovieClip
"Queen2"Frame 303Symbol 217 MovieClip
"HealthMeter"Frame 303Symbol 220 MovieClip
"Coin4"Frame 303Symbol 200 MovieClip
"CountDown"Frame 303Symbol 222 MovieClip
"PopUpMessage"Frame 303Symbol 225 MovieClip
"Ending0Pic"Frame 311Symbol 259 MovieClip
"Ending1Pic"Frame 311Symbol 262 MovieClip
"Ending2Pic"Frame 311Symbol 265 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "QueensSpeech4"
ExportAssets (56)Timeline Frame 1Symbol 2 as "WallAlert"
ExportAssets (56)Timeline Frame 1Symbol 3 as "Punch"
ExportAssets (56)Timeline Frame 1Symbol 4 as "QueensSpeech3"
ExportAssets (56)Timeline Frame 1Symbol 5 as "QueensSpeech5"
ExportAssets (56)Timeline Frame 1Symbol 6 as "LaserZap"
ExportAssets (56)Timeline Frame 1Symbol 7 as "HealthRelief"
ExportAssets (56)Timeline Frame 1Symbol 8 as "FootSteps"
ExportAssets (56)Timeline Frame 1Symbol 9 as "QueensSpeech_Spotted_RedHanded"
ExportAssets (56)Timeline Frame 1Symbol 10 as "QueensSpeech1"
ExportAssets (56)Timeline Frame 1Symbol 11 as "QueensSpeech_Spotted"
ExportAssets (56)Timeline Frame 1Symbol 12 as "QueensSpeech2"
ExportAssets (56)Timeline Frame 1Symbol 13 as "CashRegister"
ExportAssets (56)Timeline Frame 1Symbol 14 as "BurglarAlarm"
ExportAssets (56)Timeline Frame 1Symbol 15 as "Strike"
ExportAssets (56)Timeline Frame 1Symbol 16 as "Swoosh"
ExportAssets (56)Timeline Frame 296Symbol 16 as "Swoosh"
ExportAssets (56)Timeline Frame 296Symbol 15 as "Strike"
ExportAssets (56)Timeline Frame 296Symbol 16 as "Swoosh"
ExportAssets (56)Timeline Frame 296Symbol 15 as "Strike"
ExportAssets (56)Timeline Frame 296Symbol 16 as "Swoosh"
ExportAssets (56)Timeline Frame 296Symbol 15 as "Strike"

Labels

"LoadFrame"Frame 1
"BootFrame"Frame 2
"IntroFrame"Frame 5
"StoryFrame"Frame 295
"SelectDifficultyFrame"Frame 296
"InstructionFrame"Frame 297
"GameStartFrame"Frame 298
"LevelStartFrame"Frame 299
"Level1Settings"Frame 300
"Level2Settings"Frame 301
"Level3Settings"Frame 302
"Level4Settings-currentlyblank"Frame 303
"GenericLevelSettings"Frame 304
"GameLoopStartFrame"Frame 305
"GameLogicFrame"Frame 307
"DismountFrame"Frame 309
"LevelCompleteFrame"Frame 310
"GameCompleteFrame"Frame 311
"GameOverFrame"Frame 312
"SignOffFrame"Frame 313
"ActivateLaser"Symbol 206 MovieClip Frame 1
"DeactivateLaser"Symbol 206 MovieClip Frame 6
"LaserOff_LoopStarts"Symbol 206 MovieClip Frame 7
"StartBossLoop"Symbol 215 MovieClip Frame 2
"WalkForwards"Symbol 215 MovieClip Frame 3
"Attack"Symbol 215 MovieClip Frame 22
"StartBossLoop"Symbol 216 MovieClip Frame 2
"WalkForwards"Symbol 216 MovieClip Frame 3
"Attack"Symbol 216 MovieClip Frame 27
"StartBossLoop"Symbol 217 MovieClip Frame 2
"WalkForwards"Symbol 217 MovieClip Frame 3
"Attack"Symbol 217 MovieClip Frame 13
"Health5Frame"Symbol 220 MovieClip Frame 1
"Health4Frame"Symbol 220 MovieClip Frame 2
"Health3Frame"Symbol 220 MovieClip Frame 3
"Health2Frame"Symbol 220 MovieClip Frame 4
"Health1Frame"Symbol 220 MovieClip Frame 5
"Health0Frame"Symbol 220 MovieClip Frame 6
"CountDownStoppedFrame"Symbol 222 MovieClip Frame 1
"CountDownStartFrame"Symbol 222 MovieClip Frame 2
"StartDisplayFrame"Symbol 225 MovieClip Frame 2

Dynamic Text Variables

PercentageLoadedSymbol 19 EditableText""
myQualitySymbol 76 EditableText" "
moneySymbol 218 EditableText""
CountDownTimeSymbol 221 EditableText""
thismessageSymbol 223 EditableText""
player_xSymbol 227 EditableText""
player_ySymbol 228 EditableText""
CompletionTextSymbol 232 EditableText""
TimeTakenTextSymbol 233 EditableText""
TargetTimeTextSymbol 234 EditableText""
MoneyTextSymbol 235 EditableText""
TotalScoreTextSymbol 236 EditableText""
CompletionBonusSymbol 241 EditableText""
MoneyBonusSymbol 242 EditableText""
BlingBonusSymbol 243 EditableText""
ScoreSymbol 245 EditableText""
HighScoreTextSymbol 246 EditableText""
TimeBonusSymbol 248 EditableText""
TotalScoreTextSymbol 267 EditableText""
HighScoreTextSymbol 268 EditableText""
TotalScoreTextSymbol 270 EditableText""
HighScoreTextSymbol 271 EditableText""
MoneyTextSymbol 272 EditableText""
MoneyBonusSymbol 273 EditableText""
BlingBonusSymbol 274 EditableText""
ScoreSymbol 275 EditableText""




http://swfchan.com/4/17720/info.shtml
Created: 31/5 -2019 16:22:25 Last modified: 31/5 -2019 16:22:25 Server time: 06/05 -2024 17:01:59