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Flying Gonzo.swf

This is the info page for
Flash #17844

(Click the ID number above for more basic data on this flash file.)


Text
splash

gonzo in pool

gonzo video

reset hider

150 V

45

000000

screens

THE GREAT GONZO'S RIDICULOUSLY DANGEROUS &
DOWNRIGHT FOOLISH STUNT GAME

No one knows ridiculously dangerous and downright foolish stunts
like The Great Gonzo, and let’s all be thankful for that. But that
doesn’t mean you can’t help by lighting the fuse, so to speak, under
the world’s most daft daredevil. Use the control panel to adjust the
angle and voltage of the professional stunt cannon, then fire away as
Gonzo goes sailing over, under or into the professional bucket of
stunt water!  Each time he misses, you lose a star.  Each time he
makes it, you gain back half a star plus the points for that distance.
See how many points you can score before you run out of stars!

YOU SCORED                POINTS AND GONZO SCORED A RIDE IN AN AMBULANCE

Copyright Muppets Holding Company, LLC

ActionScript [AS1/AS2]

Frame 5
thisPercentLoaded = this.getBytesLoaded() / this.getBytesTotal(); loadingProgress.gotoAndStop(Math.round(thisPercentLoaded * 100)); loadingProgress.percentOutput = Math.round(thisPercentLoaded * 100) add "%"; if (thisPercentLoaded >= 1) { gotoAndPlay (17); } else { gotoAndPlay (4); }
Frame 28
_root._quality = "best"; stop();
Instance of Symbol 192 MovieClip "resetHider" in Frame 28
onClipEvent (load) { function gameIsHidden() { _parent.gameEngine.gameHidden(); } function gameIsRevealed() { _parent.gameEngine.gameRevealed(); } }
Instance of Symbol 262 MovieClip "screens" in Frame 28
onClipEvent (load) { this.gotoAndStop("startScreen"); }
Symbol 8 MovieClip Frame 34
gotoAndPlay (1);
Symbol 10 MovieClip Frame 1
stop();
Instance of Symbol 14 MovieClip in Symbol 58 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (5); }
Instance of Symbol 36 MovieClip "4" in Symbol 58 MovieClip Frame 1
onClipEvent (load) { trace(_name); gotoAndPlay(_name); }
Instance of Symbol 36 MovieClip "1" in Symbol 58 MovieClip Frame 1
onClipEvent (load) { trace(_name); gotoAndPlay(_name); }
Instance of Symbol 69 MovieClip "hitBox" in Symbol 110 MovieClip Frame 1
onClipEvent (load) { this._visible = 0; }
Symbol 114 MovieClip Frame 1
stop();
Symbol 131 MovieClip Frame 13
stop();
Symbol 132 MovieClip Frame 1
stop();
Symbol 132 MovieClip Frame 10
stop();
Symbol 132 MovieClip Frame 20
play();
Symbol 132 MovieClip Frame 31
stop();
Symbol 147 MovieClip Frame 1
stop();
Symbol 147 MovieClip Frame 21
stop();
Symbol 149 MovieClip Frame 1
stop();
Symbol 180 MovieClip Frame 1
stop();
Symbol 180 MovieClip Frame 5
stop();
Symbol 180 MovieClip Frame 33
gotoAndStop (5);
Symbol 185 MovieClip Frame 1
stop();
Symbol 185 MovieClip Frame 5
stop();
Symbol 185 MovieClip Frame 55
gotoAndPlay (31);
Symbol 186 MovieClip Frame 1
stop();
Instance of Symbol 69 MovieClip "ground" in Symbol 186 MovieClip Frame 1
onClipEvent (load) { this._visible = 0; }
Instance of Symbol 111 MovieClip "projectileMask" in Symbol 186 MovieClip Frame 1
onClipEvent (load) { this._visible = 0; }
Symbol 190 MovieClip Frame 1
stop();
Symbol 190 MovieClip Frame 141
_parent.gameEngine.gonzoVideoDone();
Symbol 192 MovieClip Frame 1
stop();
Symbol 192 MovieClip Frame 15
gameIsHidden();
Symbol 192 MovieClip Frame 30
gameIsRevealed();
Symbol 193 Button
on (release) { gameEngineRef.canonAngle = (canonAngle = constrainToBounds(canonAngle + 1, 0, 90)); }
Symbol 194 Button
on (release) { gameEngineRef.canonAngle = (canonAngle = constrainToBounds(canonAngle - 1, 0, 90)); }
Symbol 195 Button
on (release) { gameEngineRef.canonPower = (canonPower = constrainToBounds(canonPower + 1, 0, 99)); }
Symbol 196 Button
on (release) { gameEngineRef.canonPower = (canonPower = constrainToBounds(canonPower - 1, 0, 99)); }
Symbol 197 Button
on (release) { gameEngineRef.fireCanon(); }
Symbol 204 Button
on (release) { gameEngineRef.showPoolPosition(); }
Symbol 211 Button
on (release) { gameEngineRef.fireCanon(); }
Symbol 217 Button
on (press) { voltageUpPress(); } on (release, releaseOutside) { voltageUpRelease(); }
Symbol 223 Button
on (press) { voltageDownPress(); } on (release, releaseOutside) { voltageDownRelease(); }
Symbol 229 Button
on (press) { angleDialPress(); } on (release, dragOut) { angleDialRelease(); }
Symbol 236 MovieClip Frame 1
function setStars(newStars) { trace("setStars " add stars); this.gotoAndStop(5 + (newStars * 2)); } function setScore(newScore) { trace("setScore " add newScore); scoreTarget = newScore; } function resetScoreboard() { setStars(4); scoreCurrent = (scoreTarget = (scoreOutput = 0)); } scoreAddMin = 25; scoreAddMax = 100; scoreCurrent = (scoreTarget = (scoreOutput = 0)); this.onEnterFrame = function () { if (scoreCurrent < scoreTarget) { scoreCurrent = constrainToBounds(scoreCurrent + Math.randomWithinRange(scoreAddMin, scoreAddMax), 0, scoreTarget); scoreOutput = Math.round(scoreCurrent); } }; resetScoreboard();
Symbol 237 Button
on (release) { gameEngineRef.setRandomPoolPosition(); }
Symbol 238 Button
on (release) { gameEngineRef.showPoolPosition(); }
Symbol 239 Button
on (release) { resetInterface(); }
Symbol 240 MovieClip Frame 1
gameEngineRef = _parent.gameEngine; canonAngle = 45; canonPower = 10; canonPowerMin = 35; canonPowerMax = 100; voltageButtonDelayFirst = 8; voltageButtonDelayAfter = 2; voltageButtonDelayCurrent = 0; trackingAngleDial = 0; angleDialAngleMin = 20; angleDialAngleMax = 340; angleDialAngleMasterStart = 225; canonAngleMin = 10; canonAngleMax = 65;
Symbol 240 MovieClip Frame 2
function voltageUpPress() { voltageButtonDelayCurrent = voltageButtonDelayFirst; canonPowerIncrement(); voltageUpIsDown = 1; } function voltageUpRelease() { voltageUpIsDown = 0; } function voltageDownPress() { voltageButtonDelayCurrent = voltageButtonDelayFirst; canonPowerDecrement(); voltageDownIsDown = 1; } function voltageDownRelease() { voltageDownIsDown = 0; } function canonPowerIncrement() { canonPower = constrainToBounds(canonPower + 1, canonPowerMin, canonPowerMax); } function canonPowerDecrement() { canonPower = constrainToBounds(canonPower - 1, canonPowerMin, canonPowerMax); } function angleDialPress() { var mouseDX = (this._xmouse - angleDialDot._x); var mouseDY = (this._ymouse - angleDialDot._y); angleDialMouseAngleStartRad = Math.atan2(mouseDX, mouseDY); angleDialMouseAngleStart = ((angleDialMouseAngleStartRad / Math.PI) * 180) + 0; angleDialAngleStart = angleDialDot._rotation; trace((("mouseDX=" add mouseDX) add " mouseDY=") add mouseDY); trackingAngleDial = 1; } function angleDialRelease() { trackingAngleDial = 0; } function resetInterface() { angleDialAngleLast = (angleDialAngleCurrent = angleDialAngleMasterStart); angleDialAnglePercent = (angleDialAngleCurrent - angleDialAngleMin) / (angleDialAngleMax - angleDialAngleMin); canonAngle = Math.round(canonAngleMin + (angleDialAnglePercent * (canonAngleMax - canonAngleMin))); angleDialDot._rotation = angleDialAngleCurrent; gameEngineRef.canonAngle = canonAngle; canonPower = canonPowerMin; }
Symbol 240 MovieClip Frame 3
resetInterface();
Symbol 240 MovieClip Frame 5
if (voltageUpIsDown) { voltageButtonDelayCurrent--; if (voltageButtonDelayCurrent <= 0) { voltageButtonDelayCurrent = voltageButtonDelayAfter; canonPowerIncrement(); } } if (voltageDownIsDown) { voltageButtonDelayCurrent--; if (voltageButtonDelayCurrent <= 0) { voltageButtonDelayCurrent = voltageButtonDelayAfter; canonPowerDecrement(); } } if (trackingAngleDial == 1) { mouseDX = this._xmouse - angleDialDot._x; mouseDY = this._ymouse - angleDialDot._y; angleDialMouseAngleCurrentRad = Math.atan2(mouseDX, mouseDY); angleDialMouseAngleCurrent = ((angleDialMouseAngleCurrentRad / Math.PI) * 180) + 0; angleDialMouseAngleDiff = angleDialMouseAngleCurrent - angleDialMouseAngleStart; angleDialAngleCurrent = angleDialAngleStart - angleDialMouseAngleDiff; if (angleDialAngleCurrent < 0) { angleDialAngleCurrent = angleDialAngleCurrent + 360; } angleDialAngleCurrent = constrainToBounds(angleDialAngleCurrent, angleDialAngleMin, angleDialAngleMax); if (Math.abs(angleDialAngleCurrent - angleDialAngleLast) > 100) { angleDialAngleCurrent = angleDialAngleLast; } angleDialAngleLast = angleDialAngleCurrent; angleDialAnglePercent = (angleDialAngleCurrent - angleDialAngleMin) / (angleDialAngleMax - angleDialAngleMin); canonAngle = Math.round(canonAngleMin + (angleDialAnglePercent * (canonAngleMax - canonAngleMin))); angleDialDot._rotation = angleDialAngleCurrent; } gameEngineRef.canonAngle = canonAngle; gameEngineRef.canonPower = canonPower; gotoAndPlay (4);
Symbol 251 Button
on (release) { _parent.gotoAndPlay("outroStart"); }
Symbol 259 Button
on (release) { _parent.gotoAndPlay("outroGameOver"); }
Symbol 261 MovieClip Frame 1
congratsTextStart = "YOU SCORED "; congratsTextEnd = " POINTS AND GONZO\rSCORED A RIDE IN AN AMBULANCE"; congratsText = (congratsTextStart add _parent.scoreFinal) add congratsTextEnd; stop();
Symbol 262 MovieClip Frame 1
gameEngineRef = _parent.gameEngine;
Symbol 262 MovieClip Frame 5
stop();
Symbol 262 MovieClip Frame 20
stop();
Symbol 262 MovieClip Frame 36
gameEngineRef.startGame(); gotoAndStop (1);
Symbol 262 MovieClip Frame 55
stop();
Symbol 262 MovieClip Frame 71
gameEngineRef.playAgain(); gotoAndStop (1);
Symbol 271 MovieClip Frame 1
stop();
Symbol 271 MovieClip Frame 5
play();
Symbol 271 MovieClip Frame 6
gotoAndStop (1);
Symbol 271 MovieClip Frame 15
trace("hit ground sound"); play();
Symbol 271 MovieClip Frame 18
gotoAndStop (1);
Symbol 271 MovieClip Frame 30
trace("splash sound"); play();
Symbol 271 MovieClip Frame 31
gotoAndStop (1);
Symbol 271 MovieClip Frame 45
trace("success 1"); play();
Symbol 271 MovieClip Frame 46
gotoAndStop (1);
Symbol 271 MovieClip Frame 55
trace("success 1"); play();
Symbol 271 MovieClip Frame 56
gotoAndStop (1);
Symbol 271 MovieClip Frame 65
trace("success 1"); play();
Symbol 271 MovieClip Frame 66
gotoAndStop (1);
Symbol 274 Button
on (release) { getURL ("javascript:window.close();", "_self"); }
Symbol 277 MovieClip Frame 23
stop();
Symbol 278 MovieClip Frame 1
interfaceRef = _parent.interface; bgdRef = _parent.bgd; canonRef = _parent.bgd.canon; canonExplosionRef = _parent.bgd.canon.canon.smoke; projectileRef = _parent.bgd.gonzo; projectileStartingPointRef = _parent.bgd.canon.canon.projectileStartPoint; poolRef = _parent.bgd.pool; groundRef = _parent.bgd.ground; splashRef = _parent.bgd.splash; gonzoInPoolRef = _parent.bgd.gonzoInPool; projectileMaskRef = _parent.bgd.projectileMask; resetHiderRef = _parent.resetHider; scoreboardRef = _parent.interface.scoreboard; screensRef = _parent.screens; projectileShadowRef = _parent.bgd.gonzoShadow; soundsRef = _parent.sounds; gonzoVideoRef = _parent.gonzoVideo; currentState = "busy"; gravity = 1.8; groundFriction = 0.78; canonAngle = 0; canonPower = 0; projectileStartX = 0; projectileStartY = 0; projectileVXGroundMin = 1; projectileEnteringWater = 0; projectileHitTarget = 0; scrollBorder = 50; poolXMin = 500; poolXMax = 4000; poolXDiffMin = 500; projectilePointBottomLeft = new Object(); projectilePointBottomRight = new Object(); scrollBgdRadCurrent = 0; scrollBgdRadStep = 0; scrollBgdDX = 0; showPoolRadStep = 0.05; callbackCountdownCurrent = 0; showPoolPause = 32; showProjectileOnGroundPause = 35; showHappyGonzoPause = 50; scoreLocal = 0; scoreHitMin = 50; poolDistanceToScoreMod = 0.873; starsMax = 4; starsCurrent = starsMax; doProjectileShadow = 1; projectileShadowProjectileYMin = -1000; projectileShadowScaleMin = 100; projectileShadowScaleMax = 400; projectileShadowAlphaMin = 100; projectileShadowAlphaMax = 0; gonzoScreamingSound = new Sound(_parent.gonzoScreaming); gonzoScreamingSound.setVolume(0); gonzoScreamingVolumeMin = 100; gonzoScreamingVolumeMax = 5; projectileShadowYPercentMod = 0.8; gonzoScreamingLoopsTotal = 4; gonzoScreamingLoopLast = 0; gonzoSuccessClipLast = 0; gonzoSuccessClipsTotal = 3; if (_global.constrainToBounds == undefined) { _global.constrainToBounds = function (numToCheck, boundaryMin, boundaryMax) { if (numToCheck < boundaryMin) { return(boundaryMin); } if (numToCheck > boundaryMax) { return(boundaryMax); } return(numToCheck); }; } if (Math.randomWithinRange == undefined) { Math.randomWithinRange = function (randomMin, randomMax) { return(randomMin + (Math.random() * (randomMax - randomMin))); }; }
Symbol 278 MovieClip Frame 2
function resetFireVars() { projectileEnteringWater = 0; projectileHitTarget = 0; doProjectileShadow = 1; } function fireCanon() { trace("fire canon"); if (currentState == "idle") { soundsRef.gotoAndPlay("fireCanon"); canonExplosionRef.gotoAndPlay("doExplosion"); projectileStartingPoint = {x:projectileStartingPointRef._x, y:projectileStartingPointRef._y}; projectileStartingPointRef._parent.localToGlobal(projectileStartingPoint); projectileRef._parent.globalToLocal(projectileStartingPoint); projectileRef._x = projectileStartingPoint.x; projectileRef._y = projectileStartingPoint.y; projectileRef._rotation = -1 * canonAngle; projectileRef.gotoAndStop("gonzoFlying"); var canonAngleRad = (-1 * ((canonAngle / 180) * Math.PI)); projectileVX = canonPower * Math.cos(canonAngleRad); projectileVY = canonPower * Math.sin(canonAngleRad); projectileStartAngle = canonAngle; projectileStartVY = projectileVY; trace((("projectileStartAngle=" add projectileStartAngle) add " projectileStartVY=") add projectileStartVY); currentState = "projectileInAir"; bgdRef._x = bgdStartX; bgdRef._y = bgdStartY; projectileMaskRef._x = (projectileMaskRef._y = -3000); projectileRef.setMask(null); doNewGonzoScreamingSound(); resetFireVars(); } } function projectileHitPool(bottomLeftX, bottomLeftY, bottomRightX, bottomRightY) { if (projectileEnteringWater == 1) { } else { doProjectileShadow = 0; projectileShadowRef._x = (projectileShadowRef._y = -1000); gonzoScreamingSound.stop(); gonzoScreamingSound.setVolume(0); topLeftPoint = {x:projectileRef.collisionDefine.topLeft._x, y:projectileRef.collisionDefine.topLeft._y}; topRightPoint = {x:projectileRef.collisionDefine.topRight._x, y:projectileRef.collisionDefine.topRight._y}; projectileRef.collisionDefine.localToGlobal(topLeftPoint); projectileRef.collisionDefine.localToGlobal(topRightPoint); poolHitBoxULPoint = {x:poolRef.hitBox._x, y:poolRef.hitBox._y}; poolRef.hitBox._parent.localToGlobal(poolHitBoxULPoint); leftSlope = (topLeftPoint.y - bottomLeftY) / (topLeftPoint.x - bottomLeftX); rightSlope = (topRightPoint.y - bottomRightY) / (topRightPoint.x - bottomRightX); leftPoolDY = topLeftPoint.y - poolHitBoxULPoint.y; rightPoolDY = topRightPoint.y - poolHitBoxULPoint.y; leftPoolX = topLeftPoint.x - (leftPoolDY / leftSlope); rightPoolX = topRightPoint.x - (rightPoolDY / rightSlope); poolLeftSideX = poolHitBoxULPoint.x; poolRightSideX = poolHitBoxULPoint.x + poolRef.hitBox._width; if ((leftPoolX >= poolLeftSideX) && (leftPoolX <= poolRightSideX)) { resultString = "1"; } else { resultString = "0"; } trace((((rightPoolX add " vs ") add poolLeftSideX) add ",") add poolRightSideX); if ((rightPoolX >= poolLeftSideX) && (rightPoolX <= poolRightSideX)) { resultString = resultString + "1"; } else { resultString = resultString + "0"; } switch (resultString) { case "11" : trace("hit pool sucess"); soundsRef.gotoAndPlay("splash"); projectileEnteringWater = 1; projectileHitTarget = 1; splashPoint = {x:leftPoolX + ((rightPoolX - leftPoolX) / 2), y:bottomRightY}; splashRef._parent.globalToLocal(splashPoint); splashRef._x = splashPoint.x; splashRef._y = poolRef._y; splashRef.gotoAndPlay("doAnim"); projectileMaskRef._x = poolRef._x; projectileMaskRef._y = poolRef._y; projectileRef.setMask(projectileMaskRef); return; case "10" : trace("hit back wall"); return; case "01" : case "00" : trace("hit front wall"); } } } function projectileHitGround() { trace("hitGround"); if (projectileEnteringWater == 0) { soundsRef.gotoAndPlay("hitGround"); } projectileInAir = 0; currentState = "projectileSlidingOnGround"; projectileRef._y = groundRef._y; projectileRef._rotation = 0; projectileRef.gotoAndStop("gonzoSliding"); doProjectileShadow = 0; projectileShadowRef._x = (projectileShadowRef._y = -1000); gonzoScreamingSound.stop(); gonzoScreamingSound.setVolume(0); } function setRandomPoolPosition() { do { poolXNew = Math.randomWithinRange(poolXMin, poolXMax); } while (Math.abs(poolXNew - poolXCurrent) < poolXDiffMin); poolRef._x = (poolXCurrent = poolXNew); trace("pool at " add poolXCurrent); } function scrollBgd(newBgdX, radSteps, scrollDoneCallbackFunc) { trace("scrollBgd"); scrollBgdRadCurrent = 0; scrollBgdRadStep = radSteps; scrollBgdStart = bgdRef._x; scrollBgdFinish = newBgdX; scrollBgdDoneCallback = scrollDoneCallbackFunc; currentState = "scrollingBgd"; } function setPauseForCallback(pauseTicks, pauseDoneCallbackFunc) { callbackCountdownCurrent = pauseTicks; callbackCountdownFunction = pauseDoneCallbackFunc; currentState = "callbackCountdown"; } function showPoolPosition() { if (currentState == "idle") { scrollBgd(bgdRef._x - poolXCurrent, showPoolRadStep, showPoolDone); } } function showPoolDone() { setPauseForCallback(showPoolPause, poolPauseDone); } function poolPauseDone() { scrollBgd(bgdStartX, showPoolRadStep, showCanonAfterPoolDone); } function showCanonAfterPoolDone() { trace("showCanonAfterPoolDone"); projectileRef._x = (projectileRef._y = -1000); currentState = "idle"; } function fallingDownDone() { if (projectileHitTarget == 1) { trace("show happy gonzo"); gonzoInPoolRef._x = poolRef._x; gonzoInPoolRef._y = poolRef._y; gonzoInPoolRef.gotoAndPlay("doAnim"); if (starsCurrent < starsMax) { starsCurrent = starsCurrent + 0.5; scoreboardRef.setStars(starsCurrent); } scoreLocal = scoreLocal + (scoreHitMin + (poolRef._x * poolDistanceToScoreMod)); scoreboardRef.setScore(scoreLocal); setPauseForCallback(showHappyGonzoPause, showHappyGonzoPauseDone); var gonzoSuccessClipNew; do { gonzoSuccessClipNew = Math.ceil(Math.random() * gonzoSuccessClipsTotal); } while (gonzoSuccessClipNew == gonzoSuccessClipLast); gonzoSuccessClipLast = gonzoSuccessClipNew; soundsRef.gotoAndPlay("gonzoSuccess" add gonzoSuccessClipNew); } else { starsCurrent--; if (starsCurrent >= 0) { scoreboardRef.setStars(starsCurrent); setPauseForCallback(showProjectileOnGroundPause, fallingDownPauseDone); } else { gameOver(); } } } function showHappyGonzoPauseDone() { trace("showHappyGonzoPauseDone"); fadeToNextLevel(); } function fadeToNextLevel() { resetHiderRef.gotoAndPlay("startHide"); currentState = "busy"; } function fallingDownPauseDone() { scrollBgd(bgdStartX, showPoolRadStep, bgdResetToCanon); } function bgdResetToCanon() { projectileRef._x = (projectileRef._y = -1000); currentState = "idle"; } function setNewLevel() { bgdRef._x = (bgdTargetX = bgdStartX); projectileRef._x = (projectileRef._y = -1000); gonzoInPoolRef._x = (gonzoInPoolRef._y = -1000); gonzoInPoolRef.gotoAndStop("idle"); splashRef._x = (splashRef._y = -1000); setRandomPoolPosition(); } function gameHidden() { trace("gameHidden"); setNewLevel(); } function gameRevealed() { currentState = "idle"; showPoolPosition(); } function doNewGonzoScreamingSound() { var gonzoScreamingLoopNew; do { gonzoScreamingLoopNew = Math.ceil(Math.random() * gonzoScreamingLoopsTotal); } while (gonzoScreamingLoopNew == gonzoScreamingLoopLast); trace("doNewGonzoScreamingSound " add gonzoScreamingLoopNew); gonzoScreamingLoopLast = gonzoScreamingLoopNew; gonzoScreamingSound.attachSound("screamLoop" add gonzoScreamingLoopNew); gonzoScreamingSound.onSoundComplete = doNewGonzoScreamingSound; gonzoScreamingSound.start(0, 0); }
Symbol 278 MovieClip Frame 3
function startGame() { gonzoVideoRef.gotoAndPlay("doVideo"); } function gonzoVideoDone() { resetGame(); currentState = "idle"; setRandomPoolPosition(); showPoolPosition(); } function gameOver() { currentState = "busy"; screensRef.scoreFinal = Math.round(scoreLocal); screensRef.gotoAndPlay("introGameOver"); } function playAgain() { resetGame(); fadeToNextLevel(); } function resetGame() { scoreLocal = 0; starsCurrent = starsMax; scoreboardRef.resetScoreboard(); }
Symbol 278 MovieClip Frame 4
stageWidth = Stage.width; stageHeight = Stage.height; bgdStartX = bgdRef._x; bgdStartY = bgdRef._y; bgdTargetX = bgdRef._x; canonBarrelPoint = new object(); canonBarrelPoint.x = canonRef.barrel._x; canonBarrelPoint.y = canonRef.barrel._y; canonRef.localToGlobal(canonBarrelPoint); projectileHeight = projectileRef._width; projectileShadowY = projectileShadowRef._y;
Symbol 278 MovieClip Frame 6
canonRef.gotoAndStop(Math.round(canonAngle)); if (currentState == "projectileInAir") { projectileRef._x = projectileRef._x + projectileVX; projectileRef._y = projectileRef._y + projectileVY; projectileVY = projectileVY + gravity; projectileRef._rotation = projectileStartAngle * (-1 * (projectileVY / projectileStartVY)); projectilePointBottomLeft.x = projectileRef.collisionDefine.bottomLeft._x; projectilePointBottomLeft.y = projectileRef.collisionDefine.bottomLeft._y; projectilePointBottomRight.x = projectileRef.collisionDefine.bottomRight._x; projectilePointBottomRight.y = projectileRef.collisionDefine.bottomRight._y; projectileRef.collisionDefine.localToGlobal(projectilePointBottomLeft); projectileRef.collisionDefine.localToGlobal(projectilePointBottomRight); if (poolRef.hitBox.hitTest(projectilePointBottomLeft.x, projectilePointBottomLeft.y, true) || (poolRef.hitBox.hitTest(projectilePointBottomRight.x, projectilePointBottomRight.y, true))) { projectileHitPool(projectilePointBottomLeft.x, projectilePointBottomLeft.y, projectilePointBottomRight.x, projectilePointBottomRight.y); } else if (groundRef.hitTest(projectilePointBottomLeft.x, projectilePointBottomLeft.y, true)) { projectileHitGround(); } if (doProjectileShadow == 1) { projectileShadowYPercent = (projectileRef._y - projectileShadowY) / (projectileShadowProjectileYMin - projectileShadowY); projectileShadowRef._x = projectileRef._x; projectileShadowRef._y = projectileShadowY; projectileShadowRef._xscale = (projectileShadowRef._yscale = projectileShadowScaleMin + (projectileShadowYPercent * (projectileShadowScaleMax - projectileShadowScaleMin))); projectileShadowRef._alpha = projectileShadowAlphaMin + (projectileShadowYPercent * (projectileShadowAlphaMax - projectileShadowAlphaMin)); gonzoScreamingVolumeNew = constrainToBounds(gonzoScreamingVolumeMin + ((projectileShadowYPercent * projectileShadowYPercentMod) * (gonzoScreamingVolumeMax - gonzoScreamingVolumeMin)), gonzoScreamingVolumeMax, gonzoScreamingVolumeMin); gonzoScreamingSound.setVolume(gonzoScreamingVolumeNew); } } else if (currentState == "projectileSlidingOnGround") { projectileRef._x = projectileRef._x + projectileVX; projectileVX = projectileVX * groundFriction; if (projectileVX <= projectileVXGroundMin) { fallingDownCountdown = Math.round(projectileRef._rotation / 10) + 1; fallingDownDAngle = projectileRef._rotation / fallingDownCountdown; fallingDownDY = (projectileHeight * Math.sin((projectileRef._rotation / 180) * Math.PI)) / fallingDownCountdown; currentState = "fallingDown"; projectileRef.gotoAndPlay("gonzoFalling"); } } else if (currentState == "fallingDown") { fallingDownCountdown--; if (fallingDownCountdown <= 0) { fallingDownDone(); } } else if (currentState == "scrollingBgd") { scrollBgdRadCurrent = scrollBgdRadCurrent + scrollBgdRadStep; scrollBgdDXPercent = (Math.cos(scrollBgdRadCurrent + Math.PI) / 2) + 0.5; bgdTargetX = scrollBgdStart + (scrollBgdDXPercent * (scrollBgdFinish - scrollBgdStart)); if (scrollBgdRadCurrent > Math.PI) { trace("scrolling bgd done, calling " add scrollBgdDoneCallback); this.scrollBgdDoneCallback(); } } else if (currentState == "callbackCountdown") { callbackCountdownCurrent--; if (callbackCountdownCurrent <= 0) { this.callbackCountdownFunction(); } } else if ((currentState == "idle") || (currentState == "busy")) { } if (currentState == "projectileInAir") { projectilePoint = {x:projectileRef._x, y:projectileRef._y}; projectileRef._parent.localToGlobal(projectilePoint); projectileOffCenterX = projectilePoint.x - (stageWidth / 2); bgdTargetX = bgdRef._x - projectileOffCenterX; } bgdRef._x = bgdRef._x + (0.35 * (bgdTargetX - bgdRef._x)); gotoAndPlay (5);
Symbol 280 MovieClip Frame 1
stop();
Symbol 280 MovieClip Frame 7
stop();

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Symbol 58 MovieClipUses:14 36 53 57Used by:59 132
Symbol 59 MovieClipUses:58Used by:Timeline
Symbol 60 Sound [screamloop1]Used by:Timeline
Symbol 61 Sound [screamloop2]Used by:Timeline
Symbol 62 Sound [screamloop3]Used by:Timeline
Symbol 63 Sound [screamloop4]Used by:Timeline
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:186
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:186
Symbol 68 GraphicUsed by:69 111 114 192 193 194 195 196 197 236 237 238 239 271 277 278 280
Symbol 69 MovieClipUses:68Used by:110 186
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:186
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:186
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:186
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:186
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:186
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:186
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:186
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:186
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:186
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:186
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:186
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:186
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:186
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:186
Symbol 98 BitmapUsed by:101 104
Symbol 99 BitmapUsed by:101 104
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:98 99 100Used by:186
Symbol 102 BitmapUsed by:104
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:102 98 99 103Used by:186
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:107 149
Symbol 107 MovieClipUses:106Used by:132 186
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:110
Symbol 110 MovieClipUses:69 109Used by:186
Symbol 111 MovieClipUses:68Used by:186
Symbol 112 MovieClipUsed by:113 115 148
Symbol 113 MovieClipUses:112Used by:114
Symbol 114 MovieClipUses:68 113Used by:186
Symbol 115 MovieClipUses:112Used by:132
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:118
Symbol 118 MovieClipUses:117Used by:131
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:121
Symbol 121 MovieClipUses:120Used by:131
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:127
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:126
Symbol 126 MovieClipUses:125Used by:127
Symbol 127 MovieClipUses:123 126Used by:131
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:130
Symbol 130 MovieClipUses:129Used by:131
Symbol 131 MovieClipUses:118 121 127 130Used by:132
Symbol 132 MovieClipUses:58 115 107 131Used by:186
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:148
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:137
Symbol 137 MovieClipUses:136Used by:147
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:140
Symbol 140 MovieClipUses:139Used by:147
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:143
Symbol 143 MovieClipUses:142Used by:147
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:146
Symbol 146 MovieClipUses:145Used by:147
Symbol 147 MovieClipUses:137 140 143 146Used by:148
Symbol 148 MovieClipUses:134 112 147Used by:149
Symbol 149 MovieClipUses:106 148Used by:186
Symbol 150 FontUsed by:151 181 191 241
Symbol 151 TextUses:150Used by:180
Symbol 152 GraphicUsed by:180 185
Symbol 153 BitmapUsed by:154 155 157 158 159 160 161 162
Symbol 154 GraphicUses:153Used by:180
Symbol 155 GraphicUses:153Used by:180
Symbol 156 BitmapUsed by:157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 173 174 175 176
Symbol 157 GraphicUses:156 153Used by:180
Symbol 158 GraphicUses:156 153Used by:180
Symbol 159 GraphicUses:156 153Used by:180
Symbol 160 GraphicUses:156 153Used by:180
Symbol 161 GraphicUses:156 153Used by:180
Symbol 162 GraphicUses:156 153Used by:180
Symbol 163 GraphicUses:156Used by:180
Symbol 164 GraphicUses:156Used by:180
Symbol 165 GraphicUses:156Used by:180
Symbol 166 GraphicUses:156Used by:180
Symbol 167 GraphicUses:156Used by:180
Symbol 168 GraphicUses:156Used by:180
Symbol 169 GraphicUses:156Used by:180
Symbol 170 GraphicUses:156Used by:180
Symbol 171 GraphicUses:156Used by:180
Symbol 172 BitmapUsed by:173 174 175 176
Symbol 173 GraphicUses:172 156Used by:180
Symbol 174 GraphicUses:172 156Used by:180
Symbol 175 GraphicUses:172 156Used by:180
Symbol 176 GraphicUses:172 156Used by:180
Symbol 177 BitmapUsed by:178 179
Symbol 178 GraphicUses:177Used by:180
Symbol 179 GraphicUses:177Used by:180
Symbol 180 MovieClipUses:151 152 154 155 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 173 174 175 176 178 179Used by:186
Symbol 181 TextUses:150Used by:185
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:184
Symbol 184 MovieClipUses:183Used by:185
Symbol 185 MovieClipUses:181 152 184Used by:186
Symbol 186 MovieClipUses:65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 101 104 107 110 111 114 132 149 180 185Used by:Timeline
Symbol 187 FontUsed by:188
Symbol 188 TextUses:187Used by:190
Symbol 189 VideoUsed by:190
Symbol 190 MovieClipUses:188 189 SS1Used by:Timeline
Symbol 191 TextUses:150Used by:192
Symbol 192 MovieClipUses:191 68Used by:Timeline
Symbol 193 ButtonUses:68Used by:240
Symbol 194 ButtonUses:68Used by:240
Symbol 195 ButtonUses:68Used by:240
Symbol 196 ButtonUses:68Used by:240
Symbol 197 ButtonUses:68Used by:240
Symbol 198 BitmapUsed by:199
Symbol 199 GraphicUses:198Used by:204
Symbol 200 GraphicUsed by:202 204
Symbol 201 GraphicUsed by:202 211 229
Symbol 202 MovieClipUses:201 200Used by:204
Symbol 203 GraphicUsed by:204
Symbol 204 ButtonUses:199 200 202 203Used by:240
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:240
Symbol 207 BitmapUsed by:208
Symbol 208 GraphicUses:207Used by:211
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:211
Symbol 211 ButtonUses:208 210 201Used by:240
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:217
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:217
Symbol 216 GraphicUsed by:217
Symbol 217 ButtonUses:213 215 216Used by:240
Symbol 218 BitmapUsed by:219
Symbol 219 GraphicUses:218Used by:223
Symbol 220 BitmapUsed by:221
Symbol 221 GraphicUses:220Used by:223
Symbol 222 GraphicUsed by:223
Symbol 223 ButtonUses:219 221 222Used by:240
Symbol 224 FontUsed by:225 228
Symbol 225 EditableTextUses:224Used by:240
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226Used by:240
Symbol 228 EditableTextUses:224Used by:240
Symbol 229 ButtonUses:201Used by:240
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:236
Symbol 232 FontUsed by:233
Symbol 233 EditableTextUses:232Used by:236
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:236
Symbol 236 MovieClipUses:231 233 68 235Used by:240
Symbol 237 ButtonUses:68Used by:240
Symbol 238 ButtonUses:68Used by:240
Symbol 239 ButtonUses:68Used by:240
Symbol 240 MovieClipUses:193 194 195 196 197 204 206 211 217 223 225 227 228 229 236 237 238 239Used by:Timeline
Symbol 241 TextUses:150Used by:262
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:252
Symbol 244 FontUsed by:245 246 260
Symbol 245 TextUses:244Used by:252
Symbol 246 TextUses:244Used by:252
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:251
Symbol 249 BitmapUsed by:250
Symbol 250 GraphicUses:249Used by:251
Symbol 251 ButtonUses:248 250Used by:252
Symbol 252 MovieClipUses:243 245 246 251Used by:262
Symbol 253 BitmapUsed by:254
Symbol 254 GraphicUses:253Used by:261
Symbol 255 BitmapUsed by:256
Symbol 256 GraphicUses:255Used by:259
Symbol 257 BitmapUsed by:258
Symbol 258 GraphicUses:257Used by:259
Symbol 259 ButtonUses:256 258Used by:261
Symbol 260 EditableTextUses:244Used by:261
Symbol 261 MovieClipUses:254 259 260Used by:262
Symbol 262 MovieClipUses:241 252 261Used by:Timeline
Symbol 263 SoundUsed by:271
Symbol 264 SoundUsed by:271
Symbol 265 SoundUsed by:271
Symbol 266 SoundUsed by:271
Symbol 267 SoundUsed by:271
Symbol 268 SoundUsed by:271
Symbol 269 SoundUsed by:271
Symbol 270 SoundUsed by:271
Symbol 271 MovieClipUses:68 263 264 265 266 267 268 269 270Used by:Timeline
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:274
Symbol 274 ButtonUses:273Used by:Timeline
Symbol 275 FontUsed by:276
Symbol 276 TextUses:275Used by:Timeline
Symbol 277 MovieClipUses:68Used by:Timeline
Symbol 278 MovieClipUses:68Used by:Timeline
Symbol 279 SoundUsed by:280
Symbol 280 MovieClipUses:68 279Used by:Timeline
Symbol 281 GraphicUsed by:282
Symbol 282 MovieClipUses:281Used by:Timeline
Streaming Sound 1Used by:Symbol 190 MovieClip

Instance Names

"loadingProgress"Frame 1Symbol 10 MovieClip
"bgd"Frame 28Symbol 186 MovieClip
"gonzoVideo"Frame 28Symbol 190 MovieClip
"resetHider"Frame 28Symbol 192 MovieClip
"interface"Frame 28Symbol 240 MovieClip
"screens"Frame 28Symbol 262 MovieClip
"sounds"Frame 28Symbol 271 MovieClip
"gameEngine"Frame 28Symbol 278 MovieClip
"gonzoScreaming"Frame 28Symbol 280 MovieClip
"crosshairs1"Frame 28Symbol 282 MovieClip
"crosshairs2"Frame 28Symbol 282 MovieClip
"crosshairsTL"Frame 28Symbol 282 MovieClip
"crosshairsTR"Frame 28Symbol 282 MovieClip
"crosshairsBL"Frame 28Symbol 282 MovieClip
"crosshairsBR"Frame 28Symbol 282 MovieClip
"4"Symbol 58 MovieClip Frame 1Symbol 36 MovieClip
"1"Symbol 58 MovieClip Frame 1Symbol 36 MovieClip
"hitBox"Symbol 110 MovieClip Frame 1Symbol 69 MovieClip
"bottomRight"Symbol 113 MovieClip Frame 1Symbol 112 MovieClip
"bottomLeft"Symbol 113 MovieClip Frame 1Symbol 112 MovieClip
"topRight"Symbol 113 MovieClip Frame 1Symbol 112 MovieClip
"topLeft"Symbol 113 MovieClip Frame 1Symbol 112 MovieClip
"collisionDefine"Symbol 114 MovieClip Frame 1Symbol 113 MovieClip
"bottomRight"Symbol 115 MovieClip Frame 1Symbol 112 MovieClip
"bottomLeft"Symbol 115 MovieClip Frame 1Symbol 112 MovieClip
"topRight"Symbol 115 MovieClip Frame 1Symbol 112 MovieClip
"topLeft"Symbol 115 MovieClip Frame 1Symbol 112 MovieClip
"collisionDefine"Symbol 132 MovieClip Frame 1Symbol 115 MovieClip
"gonzoShadow"Symbol 132 MovieClip Frame 10Symbol 107 MovieClip
"projectileStartPoint"Symbol 148 MovieClip Frame 1Symbol 112 MovieClip
"smoke"Symbol 148 MovieClip Frame 1Symbol 147 MovieClip
"canon"Symbol 149 MovieClip Frame 1Symbol 148 MovieClip
"ground"Symbol 186 MovieClip Frame 1Symbol 69 MovieClip
"gonzoShadow"Symbol 186 MovieClip Frame 1Symbol 107 MovieClip
"pool"Symbol 186 MovieClip Frame 1Symbol 110 MovieClip
"projectileMask"Symbol 186 MovieClip Frame 1Symbol 111 MovieClip
"gonzoOld"Symbol 186 MovieClip Frame 1Symbol 114 MovieClip
"gonzo"Symbol 186 MovieClip Frame 1Symbol 132 MovieClip
"canon"Symbol 186 MovieClip Frame 1Symbol 149 MovieClip
"splash"Symbol 186 MovieClip Frame 1Symbol 180 MovieClip
"gonzoInPool"Symbol 186 MovieClip Frame 1Symbol 185 MovieClip
"angleDialDot"Symbol 240 MovieClip Frame 1Symbol 227 MovieClip
"scoreboard"Symbol 240 MovieClip Frame 1Symbol 236 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 10Symbol 60 as "screamloop1"
ExportAssets (56)Timeline Frame 11Symbol 61 as "screamloop2"
ExportAssets (56)Timeline Frame 12Symbol 62 as "screamloop3"
ExportAssets (56)Timeline Frame 13Symbol 63 as "screamloop4"

Labels

"loadLoop"Frame 4
"loadDone"Frame 17
"gonzoFlying"Symbol 132 MovieClip Frame 1
"gonzoSliding"Symbol 132 MovieClip Frame 10
"gonzoFalling"Symbol 132 MovieClip Frame 20
"doExplosion"Symbol 147 MovieClip Frame 6
"idle"Symbol 180 MovieClip Frame 5
"doAnim"Symbol 180 MovieClip Frame 10
"idle"Symbol 185 MovieClip Frame 5
"doAnim"Symbol 185 MovieClip Frame 10
"loop"Symbol 185 MovieClip Frame 31
"doVideo"Symbol 190 MovieClip Frame 5
"startHide"Symbol 192 MovieClip Frame 5
"run_loop"Symbol 240 MovieClip Frame 4
"idle"Symbol 262 MovieClip Frame 5
"introStart"Symbol 262 MovieClip Frame 10
"startScreen"Symbol 262 MovieClip Frame 20
"outroStart"Symbol 262 MovieClip Frame 25
"introGameOver"Symbol 262 MovieClip Frame 45
"outroGameOver"Symbol 262 MovieClip Frame 60
"fireCanon"Symbol 271 MovieClip Frame 5
"hitGround"Symbol 271 MovieClip Frame 15
"splash"Symbol 271 MovieClip Frame 30
"gonzoSuccess1"Symbol 271 MovieClip Frame 45
"gonzoSuccess2"Symbol 271 MovieClip Frame 55
"gonzoSuccess3"Symbol 271 MovieClip Frame 65
"run_loop"Symbol 278 MovieClip Frame 5

Dynamic Text Variables

canonPowerSymbol 225 EditableText"150 V"
canonAngleSymbol 228 EditableText"45"
scoreOutputSymbol 233 EditableText"000000"
congratsTextSymbol 260 EditableText"YOU SCORED                POINTS AND GONZO SCORED A RIDE IN AN AMBULANCE"




http://swfchan.com/4/17844/info.shtml
Created: 31/5 -2019 12:24:19 Last modified: 31/5 -2019 12:24:19 Server time: 19/05 -2024 01:34:25