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Ganguro Girl 1.5.swf

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Flash #17886

(Click the ID number above for more basic data on this flash file.)


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© Copyright 2002 Shiaomedia. All Rights Reserved

© Copyright 2002 Shiaomedia. All Rights Reserved

© Copyright 2002 Hentai Social Club. All Rights Reserved

Play the Delux version

Version 1.5

WARNING

OK

OK

* message *

Shiaomedia Presents

Ganguro girl

Password

Password

New Game

New Game

Character Infomation

Your a guy who just loves Ganguro girls!

Let's see if you can hook up with one....

Now let's get started!

Continue

Continue

Name

Zodiac

Age

Name

Zodiac

Age

You must be 18 years old or older to play
this game.  Continuing further means that
you understand and accept responsibility
for your own actions, thus releasing the
creator of this game from all liability.

Warning!

Assign points to your character's

Strength

,

Knowledge

, and

Charm

level

above, then click the button

below to

start game

.

Strength:

Strength:

Knowledge:

Knowledge:

Charm:

Charm:

Pts left:

Pts left:

Password

Submit

Submit

Back

Back

$

Hp

Hp

$

Objectives:

You got 100 days

-Train yourself, boost up your skills

-Work and earn money

-Date her

to get the Ganguro Girl

-Buy her gifts

-Have sex with her

Level

New friend

Good friend

Close friend

Girlfriend

Lover

exp required

20

65

350

1500

6000

new abilities

Give gifts

Call by phone

Date

Visit her place

???

Home

Home

Bing

Bing

Bar

Bar

Love Hotel

Love Hotel

Mall

Mall

Odakura Tech

Odakura Tech

Downtown

Downtown

8

Strength

Knowledge

Charm

Items

Age

Zodiac

Stats

Stats

Strength

Knowledge

Charm

Items

Age

Zodiac

i

Day

Sleep

Look at items

Exit

Make a phone Call

Hp -5

Hp -50

Hp -50

Raise your strength

Club Pylon

C

P

Go to the club

Go to the club

Try to pick up girls

Hp -20

Make "deliveries"

Make "deliveries"

Hp -35

Tele-marketer

Tele-marketer

Hp -40

Work as a

Work as a

Tele-marketer

Tele-marketer

Work as a Tele-marketer,
Wage = Charm X $1.5

Choose which girl you

would like to talk to

Club

Club

If you'r busted,
you'll be in jail for 7 days
Wage = Sterngth x 5.0

for Big Al

for Big Al

Go to School

Raise your knowledge

Go to School

Raise your knowledge

DUh...

DUh...

Work

Tech Support

Work

Raise your knowledge

Hp -45

for Odakura Tech

Wage = Knowledge x $2.0

Work as a Tech Support

R311

R312

R314

R313

Drink Beer

Drink Beer

Hp -20

$ -20

Hp -20

$ -20

Raise your charm level

Raise your charm level

Shibuya 109

j
v
7
6
k
j
h

Buy Gifts

Buy Gifts

Buy Items

Buy Items

TOKYU

department store

TOKYU

department store

Buy Makeup

Buy Makeup

$ -20

$ -20

Buy

EZ Tan Oil

Buy

EZ Tan Oil

$ -30

$ -30

Buy Hair Dye

Buy Hair Dye

$ -80

$ -80

PUB

$ -1000

$ -1000

Buy Boots

Buy Boots

Buy Hand Bag

Buy Hand Bag

$ -300

$ -300

DVD

Buy Para Para

DVD

Buy Para Para

$ -50

$ -50

Chat

Bonus

You see Saori shoping
at the outdoor mall!

1. Say Hi

2. Hug

3. Give a  kiss

After a short conversation...

2. Say bye

1. Go shopping  with her

2. Tell her to 'Try it on !'

1. Look the other way

at a pair of boots...

You notice her  looking

2. 'Wow. I like it!'

1. 'It's all right.'

Saori: So what do you think?

She loves the boots

(On Sale~$800)

2. Buy it for her

1. Distract her and run away

You are so nice!!

Hey, whats up!

Awww how sweet...

That's great!

Later

Oh, look at the time...

I've got to go, C-yah

You don't have enough money!!

Ugh! what a looser...

She is happy.

Your relationship exp increased!

You could take her out if

with want

Completed!

Bonus Event

Date

Date

She is happy.

Relationship exp increased!

You can do more once

you become her close friend!

Completed!

Bonus Event

Bonus Event Completed!

you become her good friend!

!

!

!

!

!

!

Hp Restored

Hp Restored

100 Days have passed...

Let's see hou you did

Special Items

Collect the special ganguro

items from dates!!

You can't call!

Hp or you don't have the girl's phone #.

Sorry! You don't have enough money or Hp.

The OkuraTeck is close on Sunday!

You have no one that want's

to go the Love hotel with you.

The club is close on Sunday!

Relationship exp

increased!!

Relationship exp

increased!!

Your Current knowledge

Your Current knowledge

Knowledge level increased!

Knowledge level increased!

IBM

Lie

You have earned

You have earned

$

Strength level increased!!

Your Current Strength

Your Current Charm

Your Current Charm

Charm level increased!!

Charm level increased!!

You stay in jail for a week.

(click the button to continue)

You are busted!!

555-933-8117

Saori's number

555-432-3278

Kumiko's number

555-530-2118

Nami's number

Press to end

Phone Numbers

Ask a question

Talk

Give a gift

Ask her out

Leave

?

level:

exp:

level:

exp:

Get lost!

Uhh do I know you?

Hey there!

Hey! how are you.

(well he is okay I think...)

Asks her name!

You just made a new friend!!

She'll accept your gifts now

My name is Saori Nako...

Er...  well I've to go,

can we talk later?

Sorry,

Sorry I can't accept your gifts...

Who the hell are you?

Hey!! How are you doin?

What's up?

What are you going to do after

you leave the club?

You are such a sweet guy!

(Oh he is cute!)

Asks her phone no.!

She is now a good friend.

Now you can call her by

phone!!

Call me!

555-933-8117.

Maybe later...

Gifts

DVD

Para Para

DVD

Para Para

Boots

Boots

Handbag

Handbag

Close

Close

Close

Ohh!? Thank you!!

Sorry! I am quite busy this week...

I  like to go shoe shopping
on the weekends

Will you think about me tonite?

I hate this DJ...

I like strong and charming guy.

I hate nerds they are so boring...

You like going to clubs alot huh?

on the 'Bullet Train'?

I allways wanted to take a ride

Some people told me that the old trees

in 'Unity Park' are  real beautiful

They have a lot of expensive Cuban

cigars at Chinoes Cigar Bar!

Are you going to call me tonite?

(he is pretty attractive...)

Q: What do think of my dress?

1. Great!

2. Your hot!

3. I think you could do better

Thanks.

1. 555-432-3278

2. 555-933-8117

3. 555-530-2118

Q: Hey do you remember my phone?

Wow you remember!

Sorry wrong answer!

Asks her birthday!

You two become close friends,

now you can start dating

her and she will answer

as long as you ask!!

My birthday...?

June 17

I am not telling you!

Aww... you are so sweet!

Just us...?  Well maybe later...

You can always ask me questions

from now on!

When you ask me something,

try to remember my answers.

From now on, our relationship can

level up only during a date.

Hey remember? You can't kiss a

girl unless she gives you a hint!

If you don't have time to see

me, at least give me a call.

It's a good idea to give  gifts

during  dates.

I am free on...

(Weekday#):

(Oh I think I am in love with him...)

Well I maybe free on...

(WeekDay #)

:

Q: Do you like me?

1. I don't know...

2. Yes I do!!

3. We are friends...

OK...

Q: What is my Zodiac sign?

1. Gemini

2. Scorpio

3. Taurus

Correct!

Favourite place to shop is

Tokyu

My favourite band? I don't know,

I think 'Pizzicato 5'.

'Egoist', is definitely my

favorite designer lables.

I think that i will stop being

Ganguro when I turn 20

never been to one.

Love hotel's?  I've have

Oh I LIKE it!  Thank you...

Pick a day:

(Enter 1-6.  For Monday enter 1
Tuesday 1.... and Saturday 6)

(Enter 1-6.  For Monday enter 1
Tuesday 1.... and Saturday 6)

Sorry I can't go out on that day.

I love Pools!

Do you still remember our

first kiss?

I want to see each location at least

once...

Expensive gifts are nice, but they are not

always the best choice... depends on the

environment.

Gifts have different effects at

different locations!

Are you going over to the

lovehotel tonite?

(I want to make love...)

Q: Do you love me?

1. I love you baby!

2. Yeah I do...

3. Why ask?

Q: What are you looking at?

1. Your body

2. Your soul

3. Yo big ass!

I see...

My Blood Type is AB.

I am 163 cm tall.

I am about 45 kg.

My Brest size...

88

My Waist size...

54

My Hip size...

87

Breasts: 88

Waist: 54

Hip: 87

Height: 163 cm

Weight: 45 kg

Blood type: AB

Free day:

Journal

Saori's

Wow this is so beautiful!!

I love it! (kiss)

She's not at the club

You'd better find out what's

going on.

Level up!

Date

Date

$

$

Your Money

Your Money

http://www.blazinkoo.8m.com

Bullet Train Ride

$-300  day -1

Chino's Cigar Bar

$-450  day -1

Iwanari Hot Springs

$-500  day -2

Privet Tea Ceremony

$-5000  day -5

Club Pacific Vacation

$-300  day -2

Unity Park

$-150  day -1

Sorry, she dosen't know you well enough to go there with you

Sorry, either you don't have enough days left or money

Kiss

Take a photo

Use item

Ganguro Mood Meter

Do you know, how many times have I

been to a love hotel before i meet you!

Answer (1-5):

1. 3   times

2. 10 times

3. 15 times

4. 33 times

5. Never

Hey, do know where my favorite

place to shop is?

1. Hochie mama's

2. Wet Seal

3. Tokyu

4. 109

5. Forever 21

1. Till your 19

2. Till your 23

3. Forever

4. Till your 20

5. Till your 25

How long do I want to be

Ganguro for...?

My favorite designer label is...

1. AlbaRosa

2. Sheep Dip

3. Love Pets

4. Pinky girls

5. Egoist

1. Pizzicato 5

2. DJ Krush

3. Tortoise

4. Yoko Kano

5. Zero 7

I really love listening to...

Hey, do you know what

I do for a living...?

1. Nurse

2. Nothing

3. Waitress

4. Student

5. Karaoke DJ

My birthday is coming up...

1. Sept 10

2. Apr 27

3. Feb 19

4. Nov 12

5. June 17

1. 555-530-2118

2. 555-288-6312

3. 555-933-8117

4. 555-495-8410

5. 555-432-3278

Items

Makeup

Hair Dye

Hair Dye

Thanks, you are so considerate...

(her mood returns to normal)

What is this for?... I dont get it?

(No effect...)

I like it very much! Thank you...

It's OK...

Thank you!!

Hey, stop it!!

What are you doing!?

...... can we do something else?

Great Job!!

She is now your girlfriend!

You can visit her in the

lovehotel from now on !!

Great Job!!

She is now your girlfriend!

You can visit her in the

lovehotel from now on !!

Room #

Room #

Wow! I will miss you... Call me soon.

Please keep this!

(Good Job! She is impressed and

gives you one of her special items

Wow! I will miss you... Call me soon.

Please keep this!

(Good Job! She is impressed and

gives you one of her special items

See you later!

(She is not satisfied! You'd better

try harder next time.)

See you later!

(She is not satisfied! You'd better

try harder next time.)

BONUS GAME

She hears that you are a good

gamer.  So she challenges you

to a game of the video game

(You better beat her or lose face)

classic "Paddle"

1. A

2. B

3. O

4. AB

Answer (1-4):

Do you know my blood type...

What's my breast's size...

1. 86 cm

2. 87 cm

3. 88 cm

4. 89 cm

5. 90 cm

My waist's size...

1. 51 cm

2. 52 cm

3. 53 cm

4. 54 cm

5. 55 cm

Guess my hip's size...

How Tall do you think I am...

1. 162 cm

2. 163 cm

3. 164 cm

4. 165 cm

5. 166 cm

Am I getting fat?  How much

do you think I weigh...?

1. 42 kg

2. 43 kg

3. 44 kg

4. 45 kg

5. 46 kg

Do you even know

my last name...

1. Nako

2. Yamaguchi

3. Nagahama

4. Nishimura

5. Ishizawa

we first kiss?

Do you remember when

Enter a day number:

Answer (1-100):

You found her Diary!

It can tell you all her personal data

and even when she is free!

No more guessing!!

You found her Diary!

It can tell you all her personal data

and even when she is free!

No more guessing!!

Finally, you two become lovers!

Finally, you two become lovers!

I am not quite ready...

I am not quite ready...

Room 5

Play a game

Books

Do you want to fool around?

Dating

Ganguro History

Yeah right!

......

(I am so excited ... what should I do?)

She is aroused...

Chill out! You are almost

there. Just impress her

one last time and she is

all yours!  Play it cool !!

or something?

You wanna play a game

Thanks that was fun!

Photo Album

Photo Album

NEXT

:

SPACE

BACK:

B

ESC:

X

The History of the Ganguro Girls
The Ganguro girls are named for their dark tans,
because ganguro translates to black face.  They were
inspired by Ai Iijima, a porn star whose personal
style was bright, colorful, and sexy.  She wore her
light brown hair in a girly 60's style, and her skin
was tanned a deep brown.

Ganguro history

Ganguro history

The Ganguro girls look like an exaggerated Ai Iijima.
Their pale makeup and bleached blonde or silver hair
contrasts with their dark skin.  Their clothing style
always includes a colorful dress or mini-skirt with
enormous platform shoes.

The Ganguro girls usually lack ambition in life, which
is symbolized by their gigantic platform shoes that
force the girls to walk slowly.  Their favorite
hangouts include Para Para dance clubs, Karaoke
bars, amusement centers, and shopping malls.
While Japanese society is rigid and harsh, the
carefree Ganguro girls are unconcerned with school,
money, or possessions.  They would rather have FUN
than slave away at school or work!

Paddle Game

0

0

Saori

name

Paddles

Use the mouse to control the paddle.
Try not to let the ball get past.

Leave

Leave

Play

Play

Press OK to serve the ball.

Press OK to serve the ball.

actions

You Lose!

You lost to her she thought you

where a better gamer than that.

GAME OVER

You win!

You kicked her ass in the game

she is really impressed!

PRINT

PRINT

CLEAR

CLEAR

file

edit

tools

window

help

Ready

Ready

(This might be a good way to make some extra
cash....)

(This might be a good way to make some extra
cash....)

Big Al has a Black Jack game going
on next door.

Big Al has a Black Jack game going
on next door.

BLACKJACK

BLACKJACK

SHUFFLING...

DEAL

DEAL

ADD TO BET

ADD TO BET

$100.00

$100.00

21

HIT

HIT

STAY

STAY

21

NEXT HAND

NEXT HAND

Result

Try to guess the phrase below by pressing keys on
the keyboard. Every time you get a key wrong, a
little more of the bunny is drawn. You must guess
the phrase before the bunny is completely drawn.

HANGMAN

Ganguro girls are named for their dark tans

YOU GOT IT!

OUCH!

Days:

Money:

Strength:

Knowledge:

Charm:

DVD's:

Handbags:

Boots:

YOUR REPORT

Saori

Saori

Choose your ending

Total Score:

Special items

Relationship:

Exp:

First kiss:

collected:

Choose your ending

Ending

Ending

Password:

You are a good guy,

but I love you like a brother...

I hope we can still be friends.

Let's be Friends

I like you...

but I am not inlove with you...

I hope you can understand.

I love you as a friend

<P ALIGN="CENTER"><FONT FACE="Times New Roman" SIZE="16" COLOR="#990000"><B>c2okquy</B></FONT></P>

I love you...

I want to be your girl forever.

I give myself to you...

<P ALIGN="CENTER"><FONT FACE="Times New Roman" SIZE="16" COLOR="#990000"><B>vkz2OBu</B></FONT></P>

I have never loved anybody

as much as I love you

You complete  me.....

<P ALIGN="CENTER"><FONT FACE="Times New Roman" SIZE="16" COLOR="#990000"><B>tYU2TEb</B></FONT></P>

I am a strait up freak!

Turn my ass out big daddy

I'll do anything you want...

<P ALIGN="CENTER"><FONT FACE="Times New Roman" SIZE="16" COLOR="#990000"><B>t9GJ6Ol</B></FONT></P>

Nice try but not quite good enough to sleep with me.

(Try again click the button to continue)

Choose your position

Choose your position

position1

Oh well,  You made it this far.

(I guess I'll sleep with him any way i must be realy desperate)

position2

Have you done this before?  Please be gentle.

(God I'm so nervous...)

position3

Alright stud, you think that you can keep up with me?

(I'm gonna rock your world!)

fingering B

Orgasm Meter

Orgasm Meter

Press UP
arrow key

Press UP
arrow key

finger actions

Re-play

Re-play

Re-play

69l

Get the full version

Get the full version

Try again

Try again

Thank you for playing

Thank you for playing

Let's go

Let's go

*More girls!

*More ending movies!

(what else do ya need?)

Play the full version

Play the full version

Get acces to the only virtual club in
the world where you can chat up
and seduce the toon characters in
real time.

You get...

You get...

Plus!

Plus!

(it makes this game look like pong!)

Tell me more

Tell me more

We have is created a complete virtual club, where you can chat up and seduce the
toon characters.  Yes that's no lie, you can accutaly talk to the characters in real
time, and depending what you say to them, their moods will change. If you are real
smooth talker you will unlock the hidden movies and the users can have sex with
them (YOU can control the action)

Check it out we can use the money....

Hentai Social Club is also stocked full of interactive games and galleries, for your
enjoyment.

Hentai Social club

Hentai Social club

ActionScript [AS1/AS2]

Frame 1
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Frame 2
gotoAndPlay (1);
Frame 4
protocol = _url.substr(0, _url.indexOf(":")); if (protocol == "file") { gotoAndStop (5); getURL ("http://www.hentaisocialclub.com/ganguro/stolen.html"); message = "This game should to be played online only"; } else if (protocol == "http") { doubleSlash = _url.indexOf("//"); server = _url.substr(doubleSlash + 2, (_url.indexOf("/", doubleSlash + 2) - doubleSlash) - 2); server = server.toUpperCase(); if (server.indexOf("WWW.") != -1) { server = server.substr(server.indexOf("WWW.") + 4, server.length); } if ((server.indexOf("HENTAISOCIALCLUB.COM") != -1) or (server.indexOf("HENTAISC.COM") != -1)) { message = "Copy protection check passed"; gotoAndPlay (6); } else { gotoAndPlay (6); } } box1 = prefix;
Frame 5
stop();
Frame 82
stop();
Frame 94
stop();
Frame 99
stop();
Frame 101
stop();
Frame 102
stop();
Frame 161
gotoAndPlay (112);
Frame 164
setProperty("/blood", _x , hp * 1); ("c" < (b >= null)) || (1()); fscommand ("allowscale", "false"); rotation = 5; Tz = 5; levell = 40; perspective = 800; xCenter = 275; yCenter = 100; Math.toRadians = function (theta) { return((theta * 3.14159265358979 /* Math.PI */) / 45); }; Math.roundDec = function (number, decPlaces) { result = Math.round(number * Math.pow(10, decPlaces)) / Math.pow(10, decPlaces); return(result); }; Movieclip.prototype.calculate = function (rotation) { _root.sb = Math.sin(Math.toRadians(_root.rotation)); _root.cb = Math.cos(Math.toRadians(_root.rotation)); }; Movieclip.prototype.var3d = function (origWidth, origHeight, xpos, zpos) { x = xpos; z = zpos; tempWidth = origWidth; tempHeight = origHeight; }; Movieclip.prototype.world3d = function () { tempX = x; x = (_root.cb * tempX) - (_root.sb * z); z = (_root.sb * tempX) + (_root.cb * z); z = z + (_root.Tz - _root.perspective); this.draw3d(true); z = z + _root.perspective; }; Movieclip.prototype.draw3d = function (visible) { pers = _root.perspective / (z + _root.perspective); xPos = Math.roundDec(x * pers, 2); newWidth = Math.abs(pers * tempWidth); newheight = Math.abs(pers * tempHeight); yPos = Math.roundDec(_root.levell * pers, 2); this._visible = visible; this._x = _root.xCenter + xPos; this._y = _root.yCenter + yPos; this._width = newWidth; this._height = newheight; };
Instance of Symbol 260 MovieClip "main" in Frame 164
onClipEvent (load) { ("c" < (b >= null)) || (1()); _root.move3d = true; this.var3d(717.4, 345.2, 200, 600); updateAfterEvent(load); } onClipEvent (enterFrame) { if (_root.move3d) { this._visible = true; this.world3d(); } else { this._visible = false; } updateAfterEvent(enterFrame); }
Instance of Symbol 263 MovieClip in Frame 164
onClipEvent (load) { _root.bounce = false; updateAfterEvent(load); } onClipEvent (enterFrame) { ("c" < (b >= null)) || (1()); _root.Tz = this._ymouse / 30; _root.rotation = this._xmouse / 400; this.calculate(_root.rotation); if (30 >= _parent.main.z) { _parent.main.z = 30; } if (_parent.main.z >= 600) { _parent.main.z = 600; } if (_parent.main.x >= 100) { _parent.main.x = 100; } if (-100 >= _parent.main.x) { _parent.main.x = -100; } _root.bounce = true; } onClipEvent (mouseMove) { _root.bounce = false; updateAfterEvent(mouseMove); }
Frame 165
stop();
Frame 166
setProperty("/blood", _x , hp * 1);
Frame 168
stop();
Frame 169
setProperty("/blood", _x , hp * 1);
Frame 172
setProperty("/blood", _x , hp * 1);
Frame 175
setProperty("/blood", _x , hp * 1);
Frame 182
setProperty("/blood", _x , hp * 1);
Frame 184
setProperty("/blood", _x , hp * 1);
Frame 218
setProperty("/blood", _x , hp * 1);
Frame 226
setProperty("/blood", _x , hp * 1);
Frame 229
setProperty("/blood", _x , hp * 1);
Frame 236
gotoAndStop (229);
Frame 237
setProperty("/blood", _x , hp * 1);
Frame 246
gotoAndStop (237);
Frame 259
stop();
Frame 265
stop();
Frame 271
stop();
Frame 278
stop();
Frame 284
stop();
Frame 288
stop();
Frame 292
stop();
Frame 297
stop();
Frame 304
stop();
Frame 312
stop();
Frame 319
stop();
Frame 326
stop();
Frame 332
stop();
Frame 336
stop();
Frame 343
stop();
Frame 344
setProperty("/blood", _x , hp * 1);
Frame 397
day = day + 1;
Frame 410
if (day >= 100) { gotoAndStop (411); } else { gotoAndPlay (164); }
Frame 411
stop();
Frame 614
stopAllSounds(); gotoAndStop (166);
Frame 655
stopAllSounds(); gotoAndStop (184);
Frame 694
stopAllSounds(); gotoAndStop (172);
Frame 734
stopAllSounds(); gotoAndStop (166);
Frame 774
stopAllSounds(); gotoAndStop (184);
Frame 814
stopAllSounds(); gotoAndStop (182);
Frame 831
("c" < (b >= null)) || (1()); fscommand ("allowscale", "false"); rotation = 5; Tz = 5; level = 40; perspective = 800; xCenter = 275; yCenter = 100; Math.toRadians = function (theta) { return((theta * 3.14159265358979 /* Math.PI */) / 45); }; Math.roundDec = function (number, decPlaces) { result = Math.round(number * Math.pow(10, decPlaces)) / Math.pow(10, decPlaces); return(result); }; Movieclip.prototype.calculate = function (rotation) { _root.sb = Math.sin(Math.toRadians(_root.rotation)); _root.cb = Math.cos(Math.toRadians(_root.rotation)); }; Movieclip.prototype.var3d = function (origWidth, origHeight, xpos, zpos) { x = xpos; z = zpos; tempWidth = origWidth; tempHeight = origHeight; }; Movieclip.prototype.world3d = function () { tempX = x; x = (_root.cb * tempX) - (_root.sb * z); z = (_root.sb * tempX) + (_root.cb * z); z = z + (_root.Tz - _root.perspective); this.draw3d(true); z = z + _root.perspective; }; Movieclip.prototype.draw3d = function (visible) { pers = _root.perspective / (z + _root.perspective); xPos = Math.roundDec(x * pers, 2); newWidth = Math.abs(pers * tempWidth); newheight = Math.abs(pers * tempHeight); yPos = Math.roundDec(_root.level * pers, 2); this._visible = visible; this._x = _root.xCenter + xPos; this._y = _root.yCenter + yPos; this._width = newWidth; this._height = newheight; };
Frame 852
stopAllSounds(); gotoAndStop (218);
Frame 888
stop();
Frame 889
if (state >= 2) { setProperty("/phmub1", _x , 1000); } if (state2 >= 2) { setProperty("/phmub2", _x , 1000); } if (state3 >= 2) { setProperty("/phmub3", _x , 1000); }
Frame 1024
stop();
Frame 1124
stop();
Frame 1138
stop();
Frame 1186
stop();
Frame 1285
stop();
Frame 1300
stop();
Frame 1354
stop();
Frame 1376
if (mind == 1) { setProperty("/cross", _x , -100); }
Frame 1456
stop();
Frame 1468
stop();
Frame 1521
stop();
Frame 1526
stop();
Frame 1611
stopAllSounds(); gotoAndStop (1025);
Frame 1650
stopAllSounds(); gotoAndStop (1187);
Frame 1677
stopAllSounds(); gotoAndStop (1355);
Frame 1704
stopAllSounds(); gotoAndStop (1527);
Frame 1735
stopAllSounds(); gotoAndStop (1025);
Frame 1767
stopAllSounds(); gotoAndStop (1187);
Frame 1796
stopAllSounds(); gotoAndStop (1355);
Frame 1827
stopAllSounds(); gotoAndStop (1527);
Frame 1864
stopAllSounds(); gotoAndStop (1025);
Frame 1897
stopAllSounds(); gotoAndStop (1187);
Frame 1928
stopAllSounds(); gotoAndStop (1355);
Frame 1955
stopAllSounds(); gotoAndStop (1527);
Frame 2012
stopAllSounds(); gotoAndStop (929);
Frame 2073
stopAllSounds(); gotoAndStop (1001);
Frame 2124
stopAllSounds(); gotoAndStop (1160);
Frame 2211
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2217
stop();
Frame 2229
stop();
Frame 2241
stop();
Frame 2255
stop();
Frame 2269
stop();
Frame 2282
stop();
Frame 2291
stop();
Frame 2297
stop();
Frame 2303
stop();
Frame 2310
stop();
Frame 2317
stop();
Frame 2325
stop();
Frame 2332
stop();
Frame 2333
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2339
stop();
Frame 2346
stop();
Frame 2358
stop();
Frame 2365
stop();
Frame 2372
stop();
Frame 2379
stop();
Frame 2386
stop();
Frame 2393
stop();
Frame 2400
stop();
Frame 2401
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2414
stop();
Frame 2421
stop();
Frame 2428
stop();
Frame 2434
stop();
Frame 2441
stop();
Frame 2448
stop();
Frame 2455
stop();
Frame 2462
stop();
Frame 2469
stop();
Frame 2490
stop();
Frame 2491
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2497
stop();
Frame 2504
stop();
Frame 2516
stop();
Frame 2523
stop();
Frame 2530
stop();
Frame 2559
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2572
stop();
Frame 2579
stop();
Frame 2586
stop();
Frame 2593
stop();
Frame 2600
stop();
Frame 2607
stop();
Frame 2614
stop();
Frame 2621
stop();
Frame 2628
stop();
Frame 2635
stop();
Frame 2642
stop();
Frame 2649
stop();
Frame 2650
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2656
stop();
Frame 2663
stop();
Frame 2671
stop();
Frame 2678
stop();
Frame 2686
stop();
Frame 2715
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2721
stop();
Frame 2728
stop();
Frame 2735
stop();
Frame 2742
stop();
Frame 2749
stop();
Frame 2756
stop();
Frame 2763
stop();
Frame 2770
stop();
Frame 2778
stop();
Frame 2785
stop();
Frame 2792
stop();
Frame 2799
stop();
Frame 2806
stop();
Frame 2807
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2820
stop();
Frame 2829
stop();
Frame 2836
stop();
Frame 2843
stop();
Frame 2872
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2884
stop();
Frame 2891
stop();
Frame 2897
stop();
Frame 2904
stop();
Frame 2911
stop();
Frame 2918
stop();
Frame 2924
stop();
Frame 2931
stop();
Frame 2938
stop();
Frame 2945
stop();
Frame 2952
stop();
Frame 2959
stop();
Frame 2960
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2967
stop();
Frame 2974
stop();
Frame 2980
stop();
Frame 2987
stop();
Frame 2994
stop();
Frame 3001
stop();
Frame 3007
stop();
Frame 3014
stop();
Frame 3023
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3036
stop();
Frame 3043
stop();
Frame 3050
stop();
Frame 3057
stop();
Frame 3064
stop();
Frame 3071
stop();
Frame 3077
stop();
Frame 3084
stop();
Frame 3091
stop();
Frame 3098
stop();
Frame 3105
stop();
Frame 3112
stop();
Frame 3113
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3119
stop();
Frame 3126
stop();
Frame 3132
stop();
Frame 3139
stop();
Frame 3146
stop();
Frame 3175
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood < 300) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood < 300) { tellTarget ("/facial") { gotoAndStop (2); }; } else if (mood >= 300) { gotoAndPlay (3573); } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3188
stop();
Frame 3195
stop();
Frame 3202
stop();
Frame 3208
stop();
Frame 3214
stop();
Frame 3220
stop();
Frame 3227
stop();
Frame 3234
stop();
Frame 3241
stop();
Frame 3248
stop();
Frame 3254
stop();
Frame 3261
stop();
Frame 3268
stop();
Frame 3269
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood < 300) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood < 300) { tellTarget ("/facial") { gotoAndStop (2); }; } else if (mood >= 300) { gotoAndPlay (3573); } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3275
stop();
Frame 3281
stop();
Frame 3287
stop();
Frame 3293
stop();
Frame 3299
stop();
Frame 3306
stop();
Frame 3312
stop();
Frame 3357
stopAllSounds(); gotoAndStop (2373);
Frame 3400
stopAllSounds(); gotoAndStop (2531);
Frame 3443
stopAllSounds(); gotoAndStop (2687);
Frame 3486
stopAllSounds(); gotoAndStop (2844);
Frame 3529
stopAllSounds(); gotoAndStop (2995);
Frame 3572
stopAllSounds(); gotoAndStop (3147);
Frame 3613
stopAllSounds(); gotoAndStop (3300);
Frame 3701
stopAllSounds(); gotoAndStop (2333);
Frame 3744
stopAllSounds(); gotoAndStop (2491);
Frame 3787
stopAllSounds(); gotoAndStop (2650);
Frame 3828
stopAllSounds(); gotoAndStop (2807);
Frame 3871
stopAllSounds(); gotoAndStop (2960);
Frame 3914
stopAllSounds(); gotoAndStop (3113);
Frame 3957
stopAllSounds(); gotoAndStop (3269);
Frame 4001
stopAllSounds(); gotoAndStop (2333);
Frame 4044
stopAllSounds(); gotoAndStop (2491);
Frame 4087
stopAllSounds(); gotoAndStop (2650);
Frame 4130
stopAllSounds(); gotoAndStop (2807);
Frame 4173
stopAllSounds(); gotoAndStop (2960);
Frame 4216
stopAllSounds(); gotoAndStop (3113);
Frame 4259
stopAllSounds(); gotoAndStop (3269);
Frame 4303
stopAllSounds(); gotoAndStop (2333);
Frame 4346
stopAllSounds(); gotoAndStop (2491);
Frame 4389
stopAllSounds(); gotoAndStop (2650);
Frame 4432
stopAllSounds(); gotoAndStop (2807);
Frame 4475
stopAllSounds(); gotoAndStop (2960);
Frame 4518
stopAllSounds(); gotoAndStop (3113);
Frame 4561
stopAllSounds(); gotoAndStop (3269);
Frame 4598
if (kiss == 1) { gotoAndPlay (3315); } else { gotoAndStop (2211); }
Frame 4635
if (kiss == 1) { gotoAndPlay (3358); } else { gotoAndStop (2401); }
Frame 4672
if (kiss == 1) { gotoAndPlay (3401); } else { gotoAndStop (2559); }
Frame 4709
if (kiss == 1) { gotoAndPlay (3444); } else { gotoAndStop (2715); }
Frame 4746
if (kiss == 1) { gotoAndPlay (3487); } else { gotoAndStop (2872); }
Frame 4782
if (kiss == 1) { gotoAndPlay (3530); } else { gotoAndStop (3023); }
Frame 4818
if (kiss == 1) { gotoAndPlay (3573); } else { gotoAndStop (3175); }
Frame 4885
if (pic5 == 1) { setProperty("/pic5", _x , 480); } if (pic3 == 1) { setProperty("/pic3", _x , 480); } if (pic4 == 1) { setProperty("/pic4", _x , 480); } if (pic2 == 1) { setProperty("/pic2", _x , 480); } if (pic6 == 1) { setProperty("/pic6", _x , 480); } if (pic1 == 1) { setProperty("/pic1", _x , 480); }
Instance of Symbol 1632 MovieClip "pic6" in Frame 4885
/* no clip actions */
Frame 4886
stop();
Frame 4924
stop();
Frame 4997
gotoAndStop (4897);
Frame 5022
numBalls = 5; computerScore = 0; playerScore = 0; stop();
Frame 5023
stop();
Frame 5024
function startLevel() { x = ball._x; y = ball._y; dx = 7; dy = 7; if (Math.random() < 0.5) { dx = dx * -1; } if (Math.random() < 0.5) { dy = dy * -1; } Mouse.hide(); rightWall = 550; leftWall = 0; topWall = 40; bottomWall = 320; ballRadius = ball._width / 2; passedPaddle = false; } function moveBall() { x = x + dx; y = y + dy; if (bottomWall < (y + ballRadius)) { overshoot = (y + ballRadius) - bottomWall; y = y - (overShoot * 2); dy = dy * -1; } if ((y - ballRadius) < topWall) { overshoot = topWall - (y - ballRadius); y = y + (overShoot * 2); dy = dy * -1; } paddleRight = paddle._x + (paddle._width / 2); if (((x - ballRadius) < paddleRight) and (!passedPaddle)) { paddleTop = paddle._y - (paddle._height / 2); paddleBottom = paddle._y + (paddle._height / 2); if ((paddleTop < y) and (y < paddleBottom)) { overshoot = paddleRight - (x - ballRadius); x = x + (overShoot * 2); dx = dx * -1; dx = dx * 1.05; dy = dy * 1.05; } else { passedPaddle = true; } } paddleLeft = computerPaddle._x - (computerPaddle._width / 2); if ((paddleLeft < (x + ballRadius)) and (!passedPaddle)) { paddleTop = computerPaddle._y - (computerPaddle._height / 2); paddleBottom = computerPaddle._y + (computerPaddle._height / 2); if ((paddleTop < y) and (y < paddleBottom)) { overshoot = (x + ballRadius) - paddleLeft; x = x - (overShoot * 2); dx = dx * -1; dx = dx * 1.05; dy = dy * 1.05; } else { passedPaddle = true; } } if (((x - ballRadius) < leftWall) and passedPaddle) { Mouse.show(); computerScore++; if (numBalls == 0) { gotoAndPlay (5025); } else { numBalls--; gotoAndPlay (5023); } } if ((rightWall < (x + ballRadius)) and passedPaddle) { Mouse.show(); playerScore++; if (numBalls == 0) { gotoAndPlay (5025); } else { numBalls--; gotoAndPlay (5023); } } ball._x = x; ball._y = y; } function movePaddle() { paddle._y = _ymouse; } function moveComputerPaddle() { moveAmount = 10; if (0 < dx) { if (y < (computerPaddle._y - moveAmount)) { computerPaddle._y = computerPaddle._y - moveAmount; } else if ((computerPaddle._y + moveAmount) < y) { computerPaddle._y = computerPaddle._y + moveAmount; } } } stop();
Instance of Symbol 1753 MovieClip in Frame 5024
onClipEvent (load) { _root.startLevel(); } onClipEvent (enterFrame) { _root.moveBall(); _root.movePaddle(); _root.moveComputerPaddle(); }
Frame 5025
if (playerScore >= 3) { gotoAndStop (5041); } else { gotoAndStop (5036); }
Frame 5036
stop();
Frame 5041
stop();
Frame 5045
stop();
Instance of Symbol 1767 MovieClip "Canvas" in Frame 5045
onClipEvent (load) { draw = false; shapeNum = 0; shapeType = "line"; brushColor = {rb:0, bb:0, gb:0}; } onClipEvent (mouseDown) { startx = _xmouse; starty = _ymouse; if (this.hitTest(startx + this._x, starty + this._y, false)) { draw = true; if ((shapeType == "oval") or (shapeType == "rect")) { this.attachMovie(shapeType, "Shape" + shapeNum, shapeNum); this["Shape" + shapeNum]._x = startx; this["Shape" + shapeNum]._y = starty; } } } onClipEvent (mouseUp) { if (shapeType == "line") { draw = false; } else if ((shapeType == "oval") or (shapeType == "rect")) { shapeNum++; draw = false; } } onClipEvent (enterFrame) { if (draw) { if (shapeType == "line") { newx = _xmouse; newy = _ymouse; dx = startx - newx; dy = starty - newy; if (1 < Math.sqrt((dx * dx) + (dy * dy))) { this.attachMovie("Line", "Shape" + shapeNum, shapeNum); this["Shape" + shapeNum]._xscale = dx; this["Shape" + shapeNum]._yscale = dy; this["Shape" + shapeNum]._x = newx; this["Shape" + shapeNum]._y = newy; myColor = new Color(this["Shape" + shapeNum]); myColor.setTransform(brushColor); shapeNum++; startx = newx; starty = newy; } } else if ((shapeType == "oval") or (shapeType == "rect")) { newx = _xmouse; newy = _ymouse; dx = newx - startx; dy = newy - starty; this["Shape" + shapeNum]._xscale = dx; this["Shape" + shapeNum]._yscale = dy; myColor = new Color(this["Shape" + shapeNum]); myColor.setTransform(brushColor); } } }
Frame 5046
stop();
Frame 5047
function initGame() { cash = money; showCash(); } function createDeck() { suits = ["c", "d", "s", "h"]; temp = new Array(); i = 0; while (i < 6) { suit = 0; while (suit < 4) { num = 1; while (num < 14) { temp.push(suits[suit] + num); num++; } suit++; } i++; } deck = new Array(); while (0 < temp.length) { r = int(Math.random() * temp.length); deck.push(temp[r]); temp.splice(r, 1); } } function initHand() { playerHand = new Array(); dealerHand = new Array(); showDealerFirstCard = false; bet = 5; showBet(); } function addToBet() { bet = bet + 5; if (250 < bet) { bet = 250; } showBet(); } function makeBet() { cash = cash - bet; showCash(); } function dealCard(hand) { hand.push(deck.pop()); } function showCash() { cashDisplay = "$" + cash; } function showBet() { betDisplay = "$" + bet; } function showCards() { if (showDealerFirstCard) { _root.dealer0.gotoAndStop(dealerHand[0]); } else { _root.dealer0.gotoAndStop(2); } i = 1; while (i < dealerHand.length) { _root["dealer" + i].gotoAndStop(dealerHand[i]); i++; } i = 0; while (i < playerHand.length) { _root["player" + i].gotoAndStop(playerHand[i]); i++; } playerValue = handValue(playerHand); dealerValue = handValue(dealerHand); } function checkForBlackjack() { if ((playerHand.length == 2) and (playerValue == 21)) { cash = cash + (bet * 2.5); showCash(); result = "Blackjack!"; gotoAndPlay (5075); } else if ((dealerHand.length == 2) and (dealerHand == 21)) { result = "Dealer has blackjack!"; gotoAndPlay (5075); } } function hit() { dealCard(playerHand); showCards(); playerValue = handValue(playerHand); if (playerValue >= 21) { startDealer(); } } function startDealer() { showDealerFirstCard = true; showCards(); gotoAndPlay (5071); } function dealerMove() { if (handValue(dealerHand) < 17) { dealCard(dealerHand); showCards(); gotoAndPlay (5071); } else { decideWinner(); } } function handValue(hand) { total = 0; ace = false; i = 0; while (i < hand.length) { val = Number(hand[i].substr(1, 2)); if (10 < val) { val = 10; } total = total + val; if (val == 1) { ace = true; } i++; } if (ace and (11 >= total)) { total = total + 10; } return(total); } function decideWinner() { showCash(); if (21 < playerValue) { result = "You Busted!"; } else if (21 < dealerValue) { cash = cash + (bet * 2); result = "Dealer Busts. You Win!"; } else if (playerValue < dealerValue) { result = "You Lose!"; } else if (dealerValue == playerValue) { cash = cash + bet; result = "Tie!"; } else if (dealerValue < playerValue) { cash = cash + (bet * 2); result = "You Win!"; } showCash(); gotoAndPlay (5075); } function newDeal() { resetCards(); if (deck.length < 26) { gotoAndPlay (5050); } else { initHand(); gotoAndPlay (5053); } } function resetCards() { i = 0; while (i < dealerHand.length) { _root["dealer" + i].gotoAndStop(1); i++; } i = 0; while (i < playerHand.length) { _root["player" + i].gotoAndStop(1); i++; } } initGame();
Frame 5051
createDeck();
Frame 5053
initHand(); stop();
Frame 5056
dealCard(dealerHand); showCards();
Frame 5059
dealCard(playerHand); showCards();
Frame 5062
dealCard(dealerHand); showCards();
Frame 5065
dealCard(playerHand); showCards();
Frame 5068
checkForBlackjack(); stop();
Frame 5074
dealerMove();
Frame 5075
stop();
Frame 5078
function initGame() { phrase = "Ganguro girls are named for their dark tans"; display = ""; i = 0; while (i < phrase.length) { if (phrase.charAt(i) == " ") { display = display + " "; } else { display = display + "_"; } i++; } } function makeGuess(code) { letter = String.fromCharCode(code); if (isAlpha(letter)) { gotOne = false; newDisplay = ""; i = 0; while (i < phrase.length) { if (phrase.charAt(i).toUpperCase() == letter.toUpperCase()) { newDisplay = newDisplay + letter.toUpperCase(); gotOne = true; } else { newDisplay = newDisplay + display.charAt(i); } i++; } display = newDisplay; if (!gotOne) { fox.nextFrame(); if (fox._currentFrame == 8) { gotoAndPlay (5080); } } else if (display == phrase.toUpperCase()) { gotoAndPlay (5079); } } } function isAlpha(letter) { n = letter.charCodeAt(0); if (90 < n) { n = n - 32; } return((n >= 65) and (90 >= n)); } initGame(); stop();
Instance of Symbol 1753 MovieClip in Frame 5078
onClipEvent (keyUp) { _root.makeGuess(Key.getAscii()); }
Frame 5079
stop();
Frame 5080
stop();
Frame 5138
stop();
Frame 5234
stop(); tellTarget ("/meter") { stop(); };
Frame 5285
stop(); tellTarget ("/meter") { stop(); };
Frame 5347
stop();
Frame 5348
gotoAndStop (5531);
Frame 5391
stop(); tellTarget ("/meter") { stop(); };
Frame 5415
stop(); tellTarget ("/meter") { stop(); };
Frame 5442
stop();
Frame 5443
gotoAndStop (5531);
Frame 5444
stop(); tellTarget ("/meter") { stop(); };
Frame 5464
stop(); tellTarget ("/meter") { stop(); };
Frame 5529
stop();
Frame 5530
gotoAndStop (5531);
Frame 5531
stop();
Frame 5543
stop();
Frame 5547
stop();
Symbol 9 MovieClip [rock] Frame 1
stop();
Symbol 41 MovieClip [Deck] Frame 1
stop();
Symbol 48 MovieClip Frame 1
bar.stop();
Symbol 65 Button
on (release) { getURL ("http://www.shiaomedia.com", "_blank"); }
Symbol 69 Button
on (release) { gotoAndStop (5543); }
Symbol 77 Button
on (release) { gotoAndPlay (6); }
Symbol 90 MovieClip Frame 70
gotoAndPlay (1);
Symbol 91 MovieClip Frame 145
gotoAndPlay (1);
Symbol 92 MovieClip Frame 91
gotoAndPlay (1);
Symbol 94 Button
on (release) { gotoAndPlay (83); }
Symbol 95 Button
on (release) { gotoAndPlay (102); }
Symbol 110 Button
on (release) { gotoAndPlay (95); }
Symbol 117 Button
on (release, keyPress "<End>") { if (age >= 18) { day = 1; hp = 100; money = 300; ratio = 0; luck = 0; cond = 0; count = 0; countt = 0; counttt = 0; cond2 = 0; count2 = 0; countt2 = 0; counttt2 = 0; cond3 = 0; count3 = 0; countt3 = 0; counttt3 = 0; kiss = 0; kiss2 = 0; kiss3 = 0; kissdate = 0; kissdate2 = 0; kissdate3 = 0; rest = 0; forest = 0; gold = 0; beach = 0; blue = 0; space = 0; special = 0; forest2 = 0; gold2 = 0; beach2 = 0; blue2 = 0; space2 = 0; special2 = 0; forest3 = 0; gold3 = 0; beach3 = 0; blue3 = 0; space3 = 0; special3 = 0; ship = 0; ship2 = 0; ship3 = 0; state = 0; state2 = 0; state3 = 0; levelz = "Stranger"; levelz2 = "Stranger"; levelz3 = "Stranger"; pts = 27; st = 1; kn = 1; ch = 1; date = 1 + random(6); gotoAndPlay (100); } }
Symbol 140 Button
on (release) { if (pts >= 1) { st = st + 1; pts = pts - 1; } }
Symbol 141 Button
on (release) { if (pts >= 1) { kn = kn + 1; pts = pts - 1; } }
Symbol 142 Button
on (release) { if (pts >= 1) { ch = ch + 1; pts = pts - 1; } }
Symbol 143 Button
on (release) { if (ch >= 2) { ch = ch - 1; pts = pts + 1; } }
Symbol 144 Button
on (release) { if (kn >= 2) { kn = kn - 1; pts = pts + 1; } }
Symbol 145 Button
on (release) { if (st >= 2) { st = st - 1; pts = pts + 1; } }
Symbol 146 Button
on (release) { stopAllSounds(); flower = 0; bear = 0; diamond = 0; lemon = 0; hand = 0; pill = 0; mind = 0; mind2 = 0; mind3 = 0; if (name == "20") { money = 99999 /* 0x01869F */; state = 0; ship = 0; st = 175; kn = 175; ch = 175; flower = 99; bear = 99; diamond = 99; lemon = 99; hand = 99; pill = 99; mind = 99; } gotoAndStop (162); }
Symbol 163 Button
on (release) { stopAllSounds(); if (passwordnumber == "c2okquy") { gotoAndStop (5104); } if (passwordnumber == "vkz2OBu") { gotoAndStop (5111); } if (passwordnumber == "tYU2TEb") { gotoAndStop (5117); } if (passwordnumber == "t9GJ6Ol") { gotoAndStop (5125); } if (passwordnumber == "8WgUUD8") { gotoAndStop (5081); } if (passwordnumber == "sMU99R0") { gotoAndStop (5081); } if (passwordnumber == "WsKV7z2") { gotoAndStop (5081); } if (passwordnumber == "XaoWCBZ") { gotoAndStop (5081); } if (passwordnumber == "8HNcgZq") { gotoAndStop (5081); } if (passwordnumber == "WQBLD5K") { gotoAndStop (5081); } if (passwordnumber == "awWl2hx") { gotoAndStop (5081); } if (passwordnumber == "HtrkwtI") { gotoAndStop (5081); } }
Symbol 166 Button
on (release) { stopAllSounds(); gotoAndPlay (82); }
Symbol 167 Button
on (release) { getURL ("http://www.hentaisc.com", "_blank"); }
Symbol 182 MovieClip Frame 25
gotoAndPlay (1);
Symbol 182 MovieClip Frame 50
gotoAndPlay (26);
Symbol 182 MovieClip Frame 75
gotoAndPlay (26);
Symbol 182 MovieClip Frame 94
gotoAndPlay (76);
Symbol 193 Button
on (release) { stopAllSounds(); gotoAndPlay (164); }
Symbol 231 Button
on (release, keyPress "h") { stopAllSounds(); _root.gotoAndPlay("home001"); }
Symbol 241 Button
on (release, keyPress "f") { stopAllSounds(); _root.gotoAndStop("social001"); }
Symbol 245 Button
on (release) { stopAllSounds(); _root.gotoAndStop("lovehotel000"); }
Symbol 250 Button
on (release, keyPress "s") { stopAllSounds(); _root.gotoAndStop("merch001"); }
Symbol 255 Button
on (release, keyPress "b") { stopAllSounds(); _root.gotoAndStop("job001"); }
Symbol 259 Button
on (release, keyPress "g") { stopAllSounds(); _root.gotoAndStop("school001"); }
Symbol 287 MovieClip Frame 10
stop();
Symbol 317 Button
on (release) { stopAllSounds(); gotoAndStop (162); }
Symbol 339 Button
on (release, keyPress "s") { hp = "100"; special = 0; stopAllSounds(); _root.gotoAndPlay("resting"); }
Symbol 343 Button
on (release, keyPress "p") { _root.gotoAndStop("home002"); }
Symbol 346 Button
on (release, keyPress "e") { _root.gotoAndPlay("world001"); }
Symbol 351 Button
on (release) { gotoAndStop (889); }
Symbol 357 Button
on (release, keyPress "a") { if (hp >= 50) { if (st < 200) { hp = hp - 50; if (style == 1) { st = (st + 11) + random(4); } else if (style == 3) { st = (st + 3) + random(3); } else { st = (st + 7) + random(3); } if (200 < st) { st = 200; } gotoAndPlay (695); } } else { gotoAndStop (441); } }
Symbol 375 Button
on (release, keyPress "g") { if ((((((((((((((day == 7) || (day == 14)) || (day == 21)) || (day == 28)) || (day == 35)) || (day == 42)) || (day == 49)) || (day == 56)) || (day == 63)) || (day == 70)) || (day == 77)) || (day == 84)) || (day == 91)) || (day == 98)) { stopAllSounds(); _root.gotoAndStop("school004"); } else { stopAllSounds(); _root.gotoAndStop("school003"); } }
Symbol 380 Button
on (release, keyPress "r") { _root.gotoAndStop("school003b"); }
Symbol 387 Button
on (release, keyPress "r") { gotoAndStop (172); }
Symbol 388 Button
on (release, keyPress "e") { gotoAndStop (169); }
Symbol 392 Button
on (release, keyPress "s") { if (hp >= 40) { wage = Number(ch * 1.5); money = money + wage; hp = hp - 40; gotoAndPlay (656); } else { gotoAndStop (545); } }
Symbol 416 Button
on (release, keyPress "w") { if (hp >= 20) { hp = hp - 20; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (10 * ratio); if (state == 0) { gotoAndStop (891); } else if (state == 1) { gotoAndStop (960); } else if (state == 2) { luck = random(14); gotoAndStop (1040); } else if (state == 3) { luck = random(14); gotoAndStop (1201); } else if (state == 4) { luck = random(100); if (luck >= 95) { state = 9; gotoAndStop (1548); } else { gotoAndStop (1376); } } else if (state == 9) { gotoAndStop (1548); } } else { gotoAndStop (545); } }
Symbol 425 Button
on (release, keyPress "d") { luck = random(100); if (hp >= 35) { if (luck < 20) { gotoAndStop (853); } else { wage = Number(st * 5); money = money + wage; hp = hp - 35; gotoAndPlay (775); } } else { gotoAndStop (545); } }
Symbol 435 Button
on (release, keyPress "s") { if ((((((((((((((day == 7) || (day == 14)) || (day == 21)) || (day == 28)) || (day == 35)) || (day == 42)) || (day == 49)) || (day == 56)) || (day == 63)) || (day == 70)) || (day == 77)) || (day == 84)) || (day == 91)) || (day == 98)) { stopAllSounds(); gotoAndStop (474); } else { stopAllSounds(); gotoAndStop (192); } }
Symbol 436 Button
on (release) { gotoAndStop (164); }
Symbol 444 Button
on (release) { gotoAndStop (199); }
Symbol 447 Button
on (release) { gotoAndStop (184); }
Symbol 448 Button
on (release, keyPress "s") { if (hp >= 50) { if (kn < 200) { hp = hp - 50; if ((style == 1) || (style == 2)) { kn = (kn + 3) + random(3); } else if (style == 3) { kn = (kn + 11) + random(4); } else { kn = (kn + 7) + random(3); } if (200 < kn) { kn = 200; } gotoAndPlay (615); } } else { gotoAndStop (459); } }
Symbol 451 Button
on (release, keyPress "e") { gotoAndStop (184); }
Symbol 452 Button
on (release, keyPress "t") { if (hp >= 45) { wage = Number(kn * 2); money = money + wage; hp = hp - 45; gotoAndPlay (735); } else { gotoAndStop (459); } }
Symbol 460 Button
on (release) { gotoAndStop (215); }
Symbol 466 Button
on (release) { stopAllSounds(); if (state2 == 4) { gotoAndStop (162); } else if (state2 == 9) { stopAllSounds(); gotoAndStop (162); } else { stopAllSounds(); gotoAndStop (487); } }
Symbol 467 Button
on (release) { stopAllSounds(); if (state3 == 4) { gotoAndStop (162); } else if (state3 == 9) { stopAllSounds(); gotoAndStop (162); } else { stopAllSounds(); gotoAndStop (487); } }
Symbol 468 Button
on (release) { stopAllSounds(); if (state == 4) { gotoAndStop (4897); } else if (state == 9) { stopAllSounds(); gotoAndStop (4944); } else { stopAllSounds(); gotoAndStop (487); } }
Symbol 492 Button
on (release, keyPress "d") { if ((hp >= 20) && (money >= 20)) { if (ch < 200) { money = money - 20; hp = hp - 20; if (style == 2) { ch = (ch + 5) + random(4); } else { ch = (ch + 3) + random(3); } if (200 < ch) { ch = 200; } gotoAndPlay (815); } } else { gotoAndStop (560); } }
Symbol 493 Button
on (release, keyPress "s") { if ((((((((((((((day == 7) || (day == 14)) || (day == 21)) || (day == 28)) || (day == 35)) || (day == 42)) || (day == 49)) || (day == 56)) || (day == 63)) || (day == 70)) || (day == 77)) || (day == 84)) || (day == 91)) || (day == 98)) { if ((state != 0) && (special == 0)) { special = 1; stopAllSounds(); gotoAndStop (247); } else { stopAllSounds(); gotoAndStop (229); } } else { stopAllSounds(); gotoAndStop (229); } }
Symbol 494 Button
on (release, keyPress "s") { if ((((((((((((((day == 7) || (day == 14)) || (day == 21)) || (day == 28)) || (day == 35)) || (day == 42)) || (day == 49)) || (day == 56)) || (day == 63)) || (day == 70)) || (day == 77)) || (day == 84)) || (day == 91)) || (day == 98)) { if ((state != 0) && (special == 0)) { special = 1; stopAllSounds(); gotoAndStop (250); } else { stopAllSounds(); gotoAndStop (237); } } else { stopAllSounds(); gotoAndStop (237); } }
Symbol 502 Button
on (release, keyPress "s") { if ((((((((((((((day == 7) || (day == 14)) || (day == 21)) || (day == 28)) || (day == 35)) || (day == 42)) || (day == 49)) || (day == 56)) || (day == 63)) || (day == 70)) || (day == 77)) || (day == 84)) || (day == 91)) || (day == 98)) { if ((state != 0) && (special == 0)) { special = 1; stopAllSounds(); gotoAndStop (250); } else { stopAllSounds(); gotoAndStop (237); } } else { stopAllSounds(); gotoAndStop (237); } }
Symbol 506 Button
on (release, keyPress "s") { if ((((((((((((((day == 7) || (day == 14)) || (day == 21)) || (day == 28)) || (day == 35)) || (day == 42)) || (day == 49)) || (day == 56)) || (day == 63)) || (day == 70)) || (day == 77)) || (day == 84)) || (day == 91)) || (day == 98)) { if ((state != 0) && (special == 0)) { special = 1; stopAllSounds(); gotoAndStop (247); } else { stopAllSounds(); gotoAndStop (229); } } else { stopAllSounds(); gotoAndStop (229); } }
Symbol 516 Button
on (release, keyPress "d") { if (money >= 20) { money = money - 20; lemon = lemon + 1; gotoAndPlay (233); } else { gotoAndStop (516); } }
Symbol 523 Button
on (release, keyPress "h") { if (money >= 30) { money = money - 30; hand = hand + 1; gotoAndPlay (233); } else { gotoAndStop (516); } }
Symbol 528 Button
on (release, keyPress "m") { if (money >= 80) { money = money - 80; pill = pill + 1; gotoAndPlay (233); } else { gotoAndStop (516); } }
Symbol 529 Button
on (release, keyPress "e") { _root.gotoAndStop("merch001"); }
Symbol 536 Button
on (release, keyPress "n") { if (money >= 1000) { money = money - 1000; diamond = diamond + 1; gotoAndPlay (242); } else { gotoAndStop (530); } }
Symbol 541 Button
on (release, keyPress "t") { if (money >= 300) { money = money - 300; bear = bear + 1; gotoAndPlay (242); } else { gotoAndStop (530); } }
Symbol 548 Button
on (release, keyPress "f") { if (money >= 50) { money = money - 50; flower = flower + 1; gotoAndPlay (242); } else { gotoAndStop (530); } }
Symbol 551 Button
on (release, keyPress "e") { stopAllSounds(); gotoAndStop (164); }
Symbol 554 Button
on (release, keyPress "t") { gotoAndPlay (254); }
Symbol 559 Button
on (release, keyPress "e") { stopAllSounds(); gotoAndStop (164); }
Symbol 561 MovieClip Frame 5
stop();
Symbol 563 Button
on (release) { if ((state == 3) && (state == 4)) { gotoAndStop (313); } else { gotoAndPlay (289); } }
Symbol 564 Button
on (release) { if (state == 1) { gotoAndStop (313); } else { gotoAndPlay (293); } }
Symbol 565 Button
on (release) { if (2 >= state) { gotoAndStop (313); } else { gotoAndPlay (293); } }
Symbol 569 Button
on (release) { gotoAndPlay (266); }
Symbol 570 Button
on (release) { gotoAndPlay (313); }
Symbol 578 Button
on (release) { gotoAndStop (313); }
Symbol 579 Button
on (release) { gotoAndPlay (272); }
Symbol 587 Button
on (release) { gotoAndPlay (279); }
Symbol 588 Button
on (release) { if (money >= 800) { money = money - 800; gotoAndStop (285); } else { gotoAndStop (320); } }
Symbol 593 Button
on (release) { if (state >= 3) { gotoAndStop (327); } else { gotoAndStop (333); } }
Symbol 595 Button
on (release) { gotoAndPlay (260); }
Symbol 598 Button
on (release) { if (state == 1) { gotoAndStop (337); } else { gotoAndPlay (260); } }
Symbol 600 Button
on (release) { gotoAndStop (226); }
Symbol 604 Button
on (release) { gotoAndStop (285); }
Symbol 616 Button
on (release, keyPress "d") { stopAllSounds(); gotoAndStop (2180); }
Symbol 617 Button
on (release, keyPress "e") { stopAllSounds(); ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 100) + (110 * ratio); gotoAndStop (226); }
Symbol 626 Button
on (release, keyPress "e") { stopAllSounds(); ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (15 * ratio); gotoAndStop (226); }
Symbol 648 Button
on (release) { stopAllSounds(); gotoAndStop (5081); }
Symbol 651 Button
on (release) { stopAllSounds(); if ((((((pic1 != 1) && (pic2 != 1)) && (pic3 != 1)) && (pic4 != 1)) && (pic5 != 1)) && (pic6 != 1)) { gotoAndStop (166); } else { gotoAndPlay (4885); } }
Symbol 655 Button
on (release) { stopAllSounds(); gotoAndStop (166); }
Symbol 659 Button
on (release, keyPress "e") { stopAllSounds(); gotoAndStop (184); }
Symbol 663 Button
on (release) { stopAllSounds(); gotoAndStop (164); }
Symbol 668 Button
on (release) { stopAllSounds(); gotoAndStop (229); }
Symbol 669 Button
on (release) { stopAllSounds(); gotoAndStop (237); }
Symbol 670 Button
on (release) { stopAllSounds(); gotoAndStop (169); }
Symbol 672 Button
on (release) { stopAllSounds(); gotoAndStop (218); }
Symbol 727 Button
on (release) { stopAllSounds(); day = day + 7; hp = 100; gotoAndPlay (164); }
Symbol 732 Button
on (release, keyPress "c") { if (state >= 2) { if (hp >= 5) { hp = hp - 5; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (2.5 * ratio); _root.gotoAndPlay("home003"); } else if (state) { _root.gotoAndStop("home004"); } } else { _root.gotoAndStop("home004"); } }
Symbol 735 Button
on (release, keyPress "c") { if (state2 >= 2) { if (hp >= 5) { hp = hp - 5; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); _root.gotoAndPlay("home003"); } else if (state2) { _root.gotoAndStop("home004"); } } else { _root.gotoAndStop("home004"); } }
Symbol 738 Button
on (release, keyPress "c") { if (state3 >= 2) { if (hp >= 5) { hp = hp - 5; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship3 = ship3 + (2.5 * ratio); _root.gotoAndPlay("home003"); } else if (state3) { _root.gotoAndStop("home004"); } } else { _root.gotoAndStop("home004"); } }
Symbol 741 Button
on (release) { stopAllSounds(); gotoAndStop (166); }
Symbol 755 Button
on (release, keyPress "a") { gotoAndStop (922); }
Symbol 759 Button
on (release, keyPress "t") { if (ship < 5) { gotoAndStop (898); } else if (ship < 12) { gotoAndStop (904); } else if (ship < 20) { gotoAndStop (910); } else { gotoAndStop (916); } }
Symbol 761 Button
on (release, keyPress "g") { gotoAndStop (948); }
Symbol 763 Button
on (release, keyPress "d") { gotoAndStop (954); }
Symbol 765 Button
on (release, keyPress "e") { stopAllSounds(); _root.gotoAndPlay("world001"); }
Symbol 789 Button
on (release) { stopAllSounds(); if (ship >= 20) { gotoAndStop (935); } else { gotoAndStop (941); } }
Symbol 791 Button
on (release) { stopAllSounds(); state = 1; levelz = "New friend"; gotoAndStop (960); }
Symbol 794 Button
on (release) { stopAllSounds(); gotoAndPlay (1957); }
Symbol 796 Button
on (release) { stopAllSounds(); gotoAndStop (891); }
Symbol 803 Button
on (release) { stopAllSounds(); gotoAndStop (891); }
Symbol 806 Button
on (release, keyPress "a") { gotoAndStop (995); }
Symbol 808 Button
on (release, keyPress "t") { if (ship < 30) { gotoAndStop (967); } else if (ship < 45) { gotoAndStop (974); } else if (ship < 65) { gotoAndStop (981); } else { gotoAndStop (988); } }
Symbol 809 Button
on (release, keyPress "g") { gotoAndPlay (1020); }
Symbol 810 Button
on (release, keyPress "d") { gotoAndStop (1033); }
Symbol 819 Button
on (release) { stopAllSounds(); if (ship >= 65) { gotoAndStop (1007); } else { gotoAndStop (1013); } }
Symbol 824 Button
on (release) { stopAllSounds(); state = 2; levelz = "Good friend"; gotoAndStop (1040); }
Symbol 825 Button
on (release) { stopAllSounds(); gotoAndPlay (2013); }
Symbol 828 Button
on (release) { stopAllSounds(); gotoAndStop (960); }
Symbol 833 Button
on (release) { stopAllSounds(); gotoAndStop (960); }
Symbol 838 Button
on (release) { stopAllSounds(); if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); _root.gotoAndPlay("flower001"); } }
Symbol 841 Button
on (release) { stopAllSounds(); if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); _root.gotoAndPlay("jewl001"); } }
Symbol 844 Button
on (release) { stopAllSounds(); if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); _root.gotoAndPlay("bear001"); } }
Symbol 851 Button
on (release) { stopAllSounds(); gotoAndStop (960); }
Symbol 852 Button
on (release) { stopAllSounds(); gotoAndStop (960); }
Symbol 856 Button
on (release, keyPress "a") { gotoAndStop (1153); }
Symbol 858 Button
on (release, keyPress "t") { if (ship >= 350) { gotoAndStop (1110); } else if (luck == 0) { gotoAndStop (1047); } else if (luck == 1) { gotoAndStop (1054); } else if (luck == 2) { gotoAndStop (1061); } else if (luck == 3) { gotoAndStop (1068); } else if (luck == 4) { gotoAndStop (1075); } else if (luck == 5) { gotoAndStop (1082); } else if (luck == 6) { gotoAndStop (1089); } else if (luck == 7) { gotoAndStop (1096); } else if (luck == 8) { gotoAndStop (1103); } else if (luck == 9) { gotoAndStop (1068); } else if ((luck == 10) || (luck == 11)) { gotoAndPlay (1117); } else { gotoAndPlay (1132); } }
Symbol 859 Button
on (release, keyPress "g") { gotoAndPlay (1182); }
Symbol 860 Button
on (release, keyPress "d") { gotoAndStop (1194); }
Symbol 875 Button
on (release) { stopAllSounds(); luck = 2; ship = ship + 30; gotoAndStop (1125); }
Symbol 876 Button
on (release) { stopAllSounds(); luck = 9; ship = ship + 40; gotoAndStop (1125); }
Symbol 877 Button
on (release) { stopAllSounds(); luck = 2; ship = ship + 10; gotoAndStop (1125); }
Symbol 883 Button
on (release) { stopAllSounds(); luck = 2; ship = ship - 30; gotoAndStop (1146); }
Symbol 884 Button
on (release) { stopAllSounds(); luck = 9; ship = ship + 50; gotoAndStop (1139); }
Symbol 891 Button
on (release) { stopAllSounds(); if (ship >= 350) { gotoAndStop (1167); } else { gotoAndStop (1174); } }
Symbol 897 Button
on (release) { stopAllSounds(); state = 3; levelz = "Close friend"; gotoAndStop (1201); }
Symbol 898 Button
on (release) { stopAllSounds(); gotoAndPlay (2074); }
Symbol 901 Button
on (release) { stopAllSounds(); gotoAndStop (1040); }
Symbol 903 Button
on (release) { stopAllSounds(); gotoAndStop (1040); }
Symbol 904 Button
on (release) { stopAllSounds(); if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); _root.gotoAndPlay("flower002"); } }
Symbol 905 Button
on (release) { stopAllSounds(); if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); _root.gotoAndPlay("jewl002"); } }
Symbol 906 Button
on (release) { stopAllSounds(); if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); _root.gotoAndPlay("bear002"); } }
Symbol 910 Button
on (release) { stopAllSounds(); gotoAndStop (1040); }
Symbol 914 Button
on (release, keyPress "a") { if (2 >= luck) { gotoAndStop (1315); } else if (5 >= luck) { gotoAndStop (1322); } else if (8 >= luck) { gotoAndStop (1329); } else if (11 >= luck) { gotoAndStop (1336); } else { gotoAndStop (1343); } }
Symbol 916 Button
on (release, keyPress "t") { if (ship >= 1500) { gotoAndStop (1265); } else if (luck == 0) { gotoAndStop (1208); } else if (luck == 1) { gotoAndStop (1215); } else if (luck == 2) { gotoAndStop (1223); } else if (luck == 3) { gotoAndStop (1230); } else if (luck == 4) { gotoAndStop (1237); } else if (luck == 5) { gotoAndStop (1272); } else if (luck == 6) { gotoAndStop (1244); } else if (luck == 7) { gotoAndStop (1251); } else if (luck == 8) { gotoAndStop (1258); } else if (luck == 9) { gotoAndStop (1230); } else if ((luck == 10) || (luck == 11)) { gotoAndPlay (1279); } else { gotoAndPlay (1293); } }
Symbol 917 Button
on (release, keyPress "g") { gotoAndPlay (1350); }
Symbol 918 Button
on (release, keyPress "d") { gotoAndStop (1362); }
Symbol 941 Button
on (release) { stopAllSounds(); luck = 5; ship = ship + 100; gotoAndStop (1286); }
Symbol 942 Button
on (release) { stopAllSounds(); luck = 5; ship = ship + 10; gotoAndStop (1286); }
Symbol 943 Button
on (release) { stopAllSounds(); luck = 6; ship = ship - 100; gotoAndStop (1286); }
Symbol 949 Button
on (release) { stopAllSounds(); luck = 5; ship = ship + 100; gotoAndStop (1301); }
Symbol 950 Button
on (release) { stopAllSounds(); luck = 8; ship = ship - 50; gotoAndStop (1308); }
Symbol 966 Button
on (release) { stopAllSounds(); gotoAndStop (1201); }
Symbol 967 Button
on (release) { stopAllSounds(); if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndPlay (1651); } }
Symbol 968 Button
on (release) { stopAllSounds(); if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndPlay (1898); } }
Symbol 969 Button
on (release) { stopAllSounds(); if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndPlay (1768); } }
Symbol 973 Button
on (release) { stopAllSounds(); gotoAndStop (1201); }
Symbol 974 Button
on (release) { stopAllSounds(); gotoAndStop (1201); }
Symbol 977 Button
on (release) { stopAllSounds(); if (choice == date) { _root.gotoAndStop("date001"); } else { gotoAndStop (1370); } }
Symbol 981 Button
on (release) { stopAllSounds(); _root.gotoAndPlay("world001"); }
Symbol 984 Button
on (release, keyPress "a") { if (luck < 15) { gotoAndStop (1475); } else if (luck < 30) { gotoAndStop (1481); } else if (luck < 45) { gotoAndStop (1488); } else if (luck < 60) { gotoAndStop (1494); } else if (luck < 75) { gotoAndStop (1501); } else { gotoAndStop (1508); } }
Symbol 986 Button
on (release, keyPress "t") { if (luck < 7) { gotoAndStop (1384); } else if (luck < 14) { gotoAndStop (1391); } else if (luck < 21) { gotoAndStop (1398); } else if (luck < 28) { gotoAndStop (1398); } else if (luck < 35) { gotoAndStop (1405); } else if (luck < 42) { gotoAndStop (1441); } else if (luck < 49) { gotoAndStop (1412); } else if (luck < 56) { gotoAndStop (1419); } else if (luck < 63) { gotoAndStop (1426); } else if (luck < 70) { gotoAndStop (1398); } else if (luck < 85) { gotoAndPlay (1449); } else { gotoAndPlay (1463); } }
Symbol 987 Button
on (release, keyPress "g") { gotoAndPlay (1522); }
Symbol 988 Button
on (release, keyPress "d") { gotoAndStop (1534); }
Symbol 990 Button
on (release) { if (mind == 1) { gotoAndPlay (1515); } }
Symbol 1008 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (1457); }
Symbol 1009 Button
on (release) { luck = 68; ship = ship + 150; gotoAndStop (1457); }
Symbol 1010 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (1457); }
Symbol 1015 Button
on (release) { luck = 20; ship = ship + 150; gotoAndStop (1469); }
Symbol 1016 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (1469); }
Symbol 1017 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (1469); }
Symbol 1044 Button
on (release) { stopAllSounds(); gotoAndStop (1376); }
Symbol 1045 Button
on (release) { gotoAndStop (1376); }
Symbol 1046 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndPlay (1678); } }
Symbol 1047 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndPlay (1929); } }
Symbol 1048 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndPlay (1797); } }
Symbol 1052 Button
on (release) { stopAllSounds(); gotoAndStop (1376); }
Symbol 1053 Button
on (release) { gotoAndStop (1376); }
Symbol 1057 Button
on (release) { if (choice == date) { stopAllSounds(); gotoAndStop (2180); } else { gotoAndStop (1541); } }
Symbol 1058 Button
on (release) { stopAllSounds(); _root.gotoAndPlay("world001"); }
Symbol 1059 Button
on (release, keyPress "e") { stopAllSounds(); gotoAndStop (215); }
Symbol 1063 MovieClip Frame 14
stop();
Symbol 1064 MovieClip Frame 14
stop();
Symbol 1065 MovieClip Frame 14
stop();
Symbol 1088 Button
on (release) { stopAllSounds(); if ((money >= 300) && (99 >= day)) { money = money - 300; day = day + 1; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (16 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (2559); } else { gotoAndStop (2197); } }
Symbol 1095 Button
on (release) { stopAllSounds(); if ((money >= 450) && (99 >= day)) { money = money - 450; day = day + 1; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (15 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (2401); } else { gotoAndStop (2197); } }
Symbol 1106 Button
on (release) { stopAllSounds(); if (state == 4) { if ((money >= 500) && (98 >= day)) { money = money - 500; day = day + 2; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (2872); } else { gotoAndStop (2197); } } else { gotoAndStop (2189); } }
Symbol 1114 Button
on (release) { stopAllSounds(); if (state == 4) { if ((money >= 5000) && (95 >= day)) { money = money - 5000; day = day + 5; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (3023); } else { gotoAndStop (2197); } } else { gotoAndStop (2189); } }
Symbol 1119 Button
on (release) { stopAllSounds(); if (state == 4) { if ((money >= 300) && (98 >= day)) { money = money - 300; day = day + 2; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 0; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (5 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (2715); } else { gotoAndStop (2197); } } else { gotoAndStop (2189); } }
Symbol 1125 Button
on (release) { stopAllSounds(); if ((money >= 150) && (99 >= day)) { money = money - 150; day = day + 1; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } _root.gotoAndStop("date005"); } else { _root.gotoAndStop("date003"); } }
Symbol 1126 Button
on (release, keyPress "e") { stopAllSounds(); _root.gotoAndPlay("world001"); }
Symbol 1128 Button
on (release) { gotoAndStop (2180); }
Symbol 1146 MovieClip Frame 1
stop();
Symbol 1148 Button
on (release, keyPress "e") { stopAllSounds(); ship = ship + (mood * 2); date = 1 + random(6); if (mood >= 240) { gotoAndPlay (2380); } else { gotoAndPlay (2387); } }
Symbol 1150 Button
on (release, keyPress "t") { if ((count < 3) && (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndPlay (2218); } else if (luck == 1) { gotoAndPlay (2230); } else if (luck == 2) { gotoAndPlay (2242); } else if (luck == 3) { gotoAndPlay (2256); } else if (luck == 4) { gotoAndPlay (2270); } else if (luck == 5) { gotoAndPlay (2283); } else if (luck == 6) { gotoAndPlay (2292); } else { gotoAndPlay (2298); } } else { gotoAndPlay (2366); } }
Symbol 1152 Button
on (release, keyPress "k") { stopAllSounds(); if ((counttt == 0) && (cond == 0)) { if ((ship >= 1500) && (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4562); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndPlay (2359); } } else { gotoAndPlay (2366); } }
Symbol 1155 Button
on (release, keyPress "h") { if ((countttt == 0) && (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (rest == 0) { rest = 1; } mood = mood + 15; gotoAndPlay (2347); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndPlay (2359); } } else { gotoAndPlay (2366); } }
Symbol 1158 Button
on (release, keyPress "u") { gotoAndPlay (2304); }
Symbol 1160 Button
on (release, keyPress "g") { if ((countt == 0) && (cond == 0)) { gotoAndPlay (2326); } else { gotoAndPlay (2340); } }
Symbol 1166 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; stopAllSounds(); gotoAndStop (2211); }
Symbol 1177 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; stopAllSounds(); gotoAndStop (2211); }
Symbol 1186 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; stopAllSounds(); gotoAndStop (2211); }
Symbol 1202 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; stopAllSounds(); gotoAndStop (2211); }
Symbol 1235 Button
on (release) { stopAllSounds(); if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (2311); } else { gotoAndStop (2318); } } else { gotoAndStop (2340); } }
Symbol 1236 Button
on (release) { stopAllSounds(); if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (2311); } else { gotoAndStop (2318); } } else { gotoAndStop (2340); } }
Symbol 1239 Button
on (release) { stopAllSounds(); if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (2311); } else { gotoAndStop (2318); } } else { gotoAndStop (2340); } }
Symbol 1240 Button
on (release) { stopAllSounds(); cond = 0; mood = 100; gotoAndStop (2211); }
Symbol 1243 Button
on (release) { stopAllSounds(); gotoAndStop (2211); }
Symbol 1246 Button
on (release) { stopAllSounds(); if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (3659); } else { gotoAndStop (2340); } }
Symbol 1247 Button
on (release) { stopAllSounds(); if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (3959); } else { gotoAndStop (2340); } }
Symbol 1248 Button
on (release) { stopAllSounds(); if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (4261); } else { gotoAndStop (2340); } }
Symbol 1252 Button
on (release) { stopAllSounds(); countt = 1; gotoAndStop (2211); }
Symbol 1254 Button
on (release) { stopAllSounds(); gotoAndStop (2211); }
Symbol 1270 Button
on (release) { kissdate = day; levelz = "Girlfriend"; state = 4; gotoAndStop (2211); }
Symbol 1279 Button
on (release) { pic5 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (164); } else { gotoAndStop (2394); } }
Symbol 1286 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (164); } else { gotoAndStop (2394); } }
Symbol 1296 Button
on (release) { gotoAndStop (5022); }
Symbol 1309 MovieClip Frame 1
stop();
Symbol 1311 Button
on (release, keyPress "e") { stopAllSounds(); ship = ship + (mood * 2.3); date = 1 + random(6); if (mood >= 240) { gotoAndStop (2538); } else { gotoAndStop (2545); } }
Symbol 1313 Button
on (release, keyPress "t") { if ((count < 3) && (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndPlay (2408); } else if (luck == 1) { gotoAndPlay (2415); } else if (luck == 2) { gotoAndPlay (2422); } else if (luck == 3) { gotoAndPlay (2429); } else if (luck == 4) { gotoAndPlay (2435); } else if (luck == 5) { gotoAndPlay (2442); } else if (luck == 6) { gotoAndPlay (2449); } else { gotoAndPlay (2456); } } else { gotoAndPlay (2524); } }
Symbol 1314 Button
on (release, keyPress "k") { stopAllSounds(); if ((counttt == 0) && (cond == 0)) { if ((ship >= 1500) && (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4599); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (2517); } } else { gotoAndStop (2524); } }
Symbol 1315 Button
on (release, keyPress "h") { if ((countttt == 0) && (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (2505); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (2517); } } else { gotoAndStop (2524); } }
Symbol 1316 Button
on (release, keyPress "u") { gotoAndPlay (2463); }
Symbol 1317 Button
on (release, keyPress "g") { if ((countt == 0) && (cond == 0)) { gotoAndPlay (2484); } else { gotoAndStop (2491); } }
Symbol 1319 Button
on (release) { stopAllSounds(); if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2401); }
Symbol 1321 Button
on (release) { stopAllSounds(); if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2401); }
Symbol 1323 Button
on (release) { stopAllSounds(); if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2401); }
Symbol 1326 Button
on (release) { stopAllSounds(); if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2401); }
Symbol 1333 Button
on (release) { stopAllSounds(); if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (2470); } else { gotoAndStop (2477); } } else { gotoAndStop (2491); } }
Symbol 1334 Button
on (release) { stopAllSounds(); if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (2470); } else { gotoAndStop (2477); } } else { gotoAndStop (2491); } }
Symbol 1335 Button
on (release) { stopAllSounds(); if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (2470); } else { gotoAndStop (2477); } } else { gotoAndStop (2491); } }
Symbol 1336 Button
on (release) { stopAllSounds(); cond = 0; mood = 100; gotoAndStop (2401); }
Symbol 1337 Button
on (release) { stopAllSounds(); gotoAndStop (2401); }
Symbol 1338 Button
on (release) { stopAllSounds(); if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (3702); } else { gotoAndStop (2498); } }
Symbol 1339 Button
on (release) { stopAllSounds(); if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (4002); } else { gotoAndStop (2498); } }
Symbol 1340 Button
on (release) { stopAllSounds(); if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (4304); } else { gotoAndStop (2498); } }
Symbol 1344 Button
on (release) { stopAllSounds(); countt = 1; gotoAndStop (2401); }
Symbol 1345 Button
on (release) { kissdate = day; levelz = "Girlfriend"; state = 4; gotoAndStop (2401); }
Symbol 1347 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (164); } else { gotoAndStop (2552); } }
Symbol 1348 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (164); } else { gotoAndStop (2552); } }
Symbol 1349 Button
on (release) { gotoAndStop (5022); }
Symbol 1351 MovieClip Frame 1
stop();
Symbol 1353 Button
on (release, keyPress "e") { stopAllSounds(); ship = ship + (mood * 2.1); date = 1 + random(6); if (mood >= 240) { gotoAndStop (2694); } else { gotoAndStop (2701); } }
Symbol 1355 Button
on (release, keyPress "t") { if ((count < 3) && (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndPlay (2566); } else if (luck == 1) { gotoAndPlay (2573); } else if (luck == 2) { gotoAndPlay (2580); } else if (luck == 3) { gotoAndPlay (2587); } else if (luck == 4) { gotoAndPlay (2594); } else if (luck == 5) { gotoAndPlay (2601); } else if (luck == 6) { gotoAndPlay (2608); } else { gotoAndPlay (2615); } } else { gotoAndPlay (2679); } }
Symbol 1356 Button
on (release, keyPress "k") { stopAllSounds(); if ((counttt == 0) && (cond == 0)) { if ((ship >= 1500) && (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4636); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (2672); } } else { gotoAndStop (2679); } }
Symbol 1357 Button
on (release, keyPress "h") { if ((countttt == 0) && (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (forest == 0) { forest = 1; } mood = mood + 15; gotoAndPlay (2664); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (2672); } } else { gotoAndStop (2679); } }
Symbol 1358 Button
on (release, keyPress "u") { gotoAndPlay (2622); }
Symbol 1359 Button
on (release, keyPress "g") { if ((countt == 0) && (cond == 0)) { gotoAndPlay (2643); } else { gotoAndStop (2657); } }
Symbol 1361 Button
on (release) { stopAllSounds(); if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2559); }
Symbol 1363 Button
on (release) { stopAllSounds(); if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2559); }
Symbol 1365 Button
on (release) { stopAllSounds(); if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2559); }
Symbol 1368 Button
on (release) { stopAllSounds(); if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2559); }
Symbol 1375 Button
on (release) { stopAllSounds(); if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (2629); } else { gotoAndStop (2636); } } else { gotoAndStop (2657); } }
Symbol 1376 Button
on (release) { stopAllSounds(); if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (2629); } else { gotoAndStop (2636); } } else { gotoAndStop (2657); } }
Symbol 1377 Button
on (release) { stopAllSounds(); if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (2629); } else { gotoAndStop (2636); } } else { gotoAndStop (2657); } }
Symbol 1378 Button
on (release) { stopAllSounds(); cond = 0; mood = 100; gotoAndStop (2559); }
Symbol 1379 Button
on (release) { stopAllSounds(); gotoAndStop (2559); }
Symbol 1380 Button
on (release) { stopAllSounds(); if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (3745); } else { gotoAndStop (2657); } }
Symbol 1381 Button
on (release) { stopAllSounds(); if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (4045); } else { gotoAndStop (2657); } }
Symbol 1382 Button
on (release) { stopAllSounds(); if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (4347); } else { gotoAndStop (2657); } }
Symbol 1386 Button
on (release) { stopAllSounds(); countt = 1; gotoAndStop (2559); }
Symbol 1387 Button
on (release) { kissdate = day; levelz = "Girlfriend"; state = 4; gotoAndStop (2559); }
Symbol 1389 Button
on (release) { pic3 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (164); } else { gotoAndStop (2708); } }
Symbol 1390 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (164); } else { gotoAndStop (2708); } }
Symbol 1395 Button
on (release, keyPress "e") { stopAllSounds(); ship = ship + (mood * 2.8); date = 1 + random(6); if (mood >= 240) { gotoAndStop (2851); } else { gotoAndStop (2858); } }
Symbol 1397 Button
on (release, keyPress "t") { if ((count < 3) && (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndPlay (2722); } else if (luck == 1) { gotoAndPlay (2729); } else if (luck == 2) { gotoAndPlay (2736); } else if (luck == 3) { gotoAndPlay (2743); } else if (luck == 4) { gotoAndPlay (2750); } else if (luck == 5) { gotoAndPlay (2757); } else if (luck == 6) { gotoAndPlay (2764); } else { gotoAndPlay (2771); } } else { gotoAndStop (2837); } }
Symbol 1398 Button
on (release, keyPress "k") { stopAllSounds(); if ((counttt == 0) && (cond == 0)) { if ((ship >= 1500) && (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4673); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (2830); } } else { gotoAndStop (2837); } }
Symbol 1399 Button
on (release, keyPress "h") { if ((countttt == 0) && (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (beach == 0) { beach = 1; } mood = mood + 15; gotoAndPlay (2821); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (2830); } } else { gotoAndStop (2837); } }
Symbol 1400 Button
on (release, keyPress "u") { gotoAndPlay (2779); }
Symbol 1401 Button
on (release, keyPress "g") { if ((countt == 0) && (cond == 0)) { gotoAndPlay (2800); } else { gotoAndStop (2814); } }
Symbol 1403 Button
on (release) { stopAllSounds(); if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2715); }
Symbol 1411 Button
on (release) { stopAllSounds(); if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2715); }
Symbol 1426 Button
on (release) { stopAllSounds(); if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2715); }
Symbol 1444 Button
on (release) { stopAllSounds(); if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2715); }
Symbol 1453 Button
on (release) { stopAllSounds(); if (ans == kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2715); }
Symbol 1461 Button
on (release) { stopAllSounds(); if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (2786); } else { gotoAndStop (2793); } } else { gotoAndStop (2814); } }
Symbol 1462 Button
on (release) { stopAllSounds(); if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (2786); } else { gotoAndStop (2793); } } else { gotoAndStop (2814); } }
Symbol 1463 Button
on (release) { stopAllSounds(); if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (2786); } else { gotoAndStop (2793); } } else { gotoAndStop (2814); } }
Symbol 1464 Button
on (release) { stopAllSounds(); cond = 0; mood = 100; gotoAndStop (2715); }
Symbol 1465 Button
on (release) { stopAllSounds(); gotoAndStop (2715); }
Symbol 1466 Button
on (release) { stopAllSounds(); if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 40; gotoAndPlay (3788); } else { gotoAndStop (2814); } }
Symbol 1467 Button
on (release) { stopAllSounds(); if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (4088); } else { gotoAndStop (2814); } }
Symbol 1468 Button
on (release) { stopAllSounds(); if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (4390); } else { gotoAndStop (2814); } }
Symbol 1472 Button
on (release) { stopAllSounds(); countt = 1; gotoAndStop (2715); }
Symbol 1473 Button
on (release) { kissdate = day; levelz = "Girlfriend"; state = 4; gotoAndStop (2715); }
Symbol 1475 Button
on (release) { pic2 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (164); } else { gotoAndStop (2865); } }
Symbol 1476 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (164); } else { gotoAndStop (2865); } }
Symbol 1484 Button
on (release, keyPress "e") { stopAllSounds(); ship = ship + (mood * 3); date = 1 + random(6); if (mood >= 240) { gotoAndStop (3002); } else { gotoAndStop (3008); } }
Symbol 1486 Button
on (release, keyPress "t") { if ((count < 3) && (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndPlay (2878); } else if (luck == 1) { gotoAndPlay (2885); } else if (luck == 2) { gotoAndPlay (2892); } else if (luck == 3) { gotoAndPlay (2898); } else if (luck == 4) { gotoAndPlay (2905); } else if (luck == 5) { gotoAndPlay (2912); } else if (luck == 6) { gotoAndPlay (2919); } else { gotoAndPlay (2925); } } else { gotoAndStop (2988); } }
Symbol 1487 Button
on (release, keyPress "k") { stopAllSounds(); if ((counttt == 0) && (cond == 0)) { if ((ship >= 1500) && (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4710); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (2981); } } else { gotoAndStop (2988); } }
Symbol 1488 Button
on (release, keyPress "h") { if ((countttt == 0) && (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (blue == 0) { blue = 1; } mood = mood + 15; gotoAndPlay (2975); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (2981); } } else { gotoAndStop (2988); } }
Symbol 1489 Button
on (release, keyPress "u") { gotoAndPlay (2932); }
Symbol 1490 Button
on (release, keyPress "g") { if ((countt == 0) && (cond == 0)) { gotoAndPlay (2953); } else { gotoAndStop (2968); } }
Symbol 1492 Button
on (release) { stopAllSounds(); if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2872); }
Symbol 1494 Button
on (release) { stopAllSounds(); if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2872); }
Symbol 1497 Button
on (release) { stopAllSounds(); if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2872); }
Symbol 1501 Button
on (release) { stopAllSounds(); if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2872); }
Symbol 1503 Button
on (release) { stopAllSounds(); if (ans == kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2872); }
Symbol 1507 Button
on (release) { stopAllSounds(); if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (2939); } else { gotoAndStop (2946); } } else { gotoAndStop (2968); } }
Symbol 1508 Button
on (release) { stopAllSounds(); if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (2939); } else { gotoAndStop (2946); } } else { gotoAndStop (2968); } }
Symbol 1509 Button
on (release) { stopAllSounds(); if (hand >= 1) { hand = hand - 1; if (cond2 == 2) { gotoAndStop (2939); } else { gotoAndStop (2946); } } else { gotoAndStop (2968); } }
Symbol 1510 Button
on (release) { stopAllSounds(); cond = 0; mood = 100; gotoAndStop (2872); }
Symbol 1511 Button
on (release) { stopAllSounds(); gotoAndStop (2872); }
Symbol 1512 Button
on (release) { stopAllSounds(); if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (3829); } else { gotoAndStop (2968); } }
Symbol 1513 Button
on (release) { stopAllSounds(); if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (4131); } else { gotoAndStop (2968); } }
Symbol 1514 Button
on (release) { stopAllSounds(); if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (4433); } else { gotoAndStop (2968); } }
Symbol 1518 Button
on (release) { stopAllSounds(); countt = 1; gotoAndStop (2872); }
Symbol 1519 Button
on (release) { kissdate = day; levelz = "Girlfriend"; state = 4; gotoAndStop (2872); }
Symbol 1521 Button
on (release) { pic6 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (164); } else { gotoAndStop (3015); } }
Symbol 1522 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (164); } else { gotoAndStop (3015); } }
Symbol 1525 Button
on (release, keyPress "e") { stopAllSounds(); ship = ship + (mood * 5); date = 1 + random(6); if (mood >= 240) { gotoAndStop (3154); } else { gotoAndStop (3161); } }
Symbol 1527 Button
on (release, keyPress "t") { if ((count < 3) && (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndPlay (3030); } else if (luck == 1) { gotoAndPlay (3037); } else if (luck == 2) { gotoAndPlay (3044); } else if (luck == 3) { gotoAndPlay (3051); } else if (luck == 4) { gotoAndPlay (3058); } else if (luck == 5) { gotoAndPlay (3065); } else if (luck == 6) { gotoAndPlay (3072); } else { gotoAndPlay (3078); } } else { gotoAndPlay (3140); } }
Symbol 1528 Button
on (release, keyPress "k") { stopAllSounds(); if ((counttt == 0) && (cond == 0)) { if ((ship >= 1500) && (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4747); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (3133); } } else { gotoAndStop (3140); } }
Symbol 1529 Button
on (release, keyPress "h") { if ((countttt == 0) && (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (3127); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (3133); } } else { gotoAndStop (3140); } }
Symbol 1530 Button
on (release, keyPress "u") { gotoAndPlay (3085); }
Symbol 1531 Button
on (release, keyPress "g") { if ((countt == 0) && (cond == 0)) { gotoAndPlay (3106); } else { gotoAndStop (3120); } }
Symbol 1533 Button
on (release) { stopAllSounds(); if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3023); }
Symbol 1535 Button
on (release) { stopAllSounds(); if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3023); }
Symbol 1538 Button
on (release) { stopAllSounds(); if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3023); }
Symbol 1542 Button
on (release) { stopAllSounds(); if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3023); }
Symbol 1544 Button
on (release) { stopAllSounds(); if (ans == kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3023); }
Symbol 1548 Button
on (release) { stopAllSounds(); if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (3092); } else { gotoAndStop (3099); } } else { gotoAndStop (3120); } }
Symbol 1549 Button
on (release) { stopAllSounds(); if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (3092); } else { gotoAndStop (3099); } } else { gotoAndStop (3120); } }
Symbol 1550 Button
on (release) { stopAllSounds(); if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (3092); } else { gotoAndStop (3099); } } else { gotoAndStop (3120); } }
Symbol 1551 Button
on (release) { stopAllSounds(); cond = 0; mood = 100; gotoAndStop (3023); }
Symbol 1552 Button
on (release) { stopAllSounds(); gotoAndStop (3023); }
Symbol 1553 Button
on (release) { stopAllSounds(); if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (3872); } else { gotoAndStop (3120); } }
Symbol 1554 Button
on (release) { stopAllSounds(); if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (4174); } else { gotoAndStop (3120); } }
Symbol 1555 Button
on (release) { stopAllSounds(); if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (4476); } else { gotoAndStop (3120); } }
Symbol 1559 Button
on (release) { stopAllSounds(); countt = 1; gotoAndStop (3023); }
Symbol 1560 Button
on (release) { kissdate = day; levelz = "Girlfriend"; state = 4; gotoAndStop (3023); }
Symbol 1562 Button
on (release) { pic1 = 1; gotoAndStop (3168); }
Symbol 1563 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (164); } else { gotoAndStop (3168); } }
Symbol 1572 Button
on (release) { mind = 1; gotoAndStop (164); }
Symbol 1578 Button
on (release, keyPress "e") { stopAllSounds(); ship = ship + (mood * 5); gotoAndStop (3307); }
Symbol 1580 Button
on (release, keyPress "t") { if ((6 >= count) && (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndPlay (3182); } else if (luck == 1) { gotoAndPlay (3189); } else if (luck == 2) { gotoAndPlay (3196); } else if (luck == 3) { gotoAndPlay (3203); } else if (luck == 4) { gotoAndPlay (3209); } else if (luck == 5) { gotoAndPlay (3215); } else if (luck == 6) { gotoAndPlay (3221); } else { gotoAndPlay (3235); } } else if (count == 7) { gotoAndPlay (3228); } else { gotoAndPlay (3294); } }
Symbol 1581 Button
on (release, keyPress "k") { stopAllSounds(); if ((counttt == 0) && (cond == 0)) { if ((ship >= 1500) && (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4783); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (3288); } } else { gotoAndStop (3294); } }
Symbol 1582 Button
on (release, keyPress "h") { if ((countttt == 0) && (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (3282); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (3288); } } else { gotoAndStop (3294); } }
Symbol 1583 Button
on (release, keyPress "u") { gotoAndPlay (3242); }
Symbol 1584 Button
on (release, keyPress "g") { if ((countt == 0) && (cond == 0)) { gotoAndPlay (3262); } else { gotoAndStop (3276); } }
Symbol 1586 Button
on (release) { stopAllSounds(); if (ans == 4) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (3175); }
Symbol 1588 Button
on (release) { stopAllSounds(); if (ans == 3) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (3175); }
Symbol 1591 Button
on (release) { stopAllSounds(); if (ans == 2) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (3175); }
Symbol 1595 Button
on (release) { stopAllSounds(); if (ans == 1) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (3175); }
Symbol 1597 Button
on (release) { stopAllSounds(); if (ans == kissdate) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (3175); }
Symbol 1599 Button
on (release) { stopAllSounds(); if (ans == 5) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (3175); }
Symbol 1603 Button
on (release) { stopAllSounds(); if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (3249); } else { gotoAndStop (3255); } } else { gotoAndStop (3276); } }
Symbol 1604 Button
on (release) { stopAllSounds(); if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (3249); } else { gotoAndStop (3255); } } else { gotoAndStop (3276); } }
Symbol 1605 Button
on (release) { stopAllSounds(); if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (3249); } else { gotoAndStop (3255); } } else { gotoAndStop (3276); } }
Symbol 1606 Button
on (release) { stopAllSounds(); cond = 0; mood = 100; gotoAndStop (3175); }
Symbol 1607 Button
on (release) { stopAllSounds(); gotoAndStop (3175); }
Symbol 1608 Button
on (release) { stopAllSounds(); if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 65; gotoAndPlay (3915); } else { gotoAndStop (3276); } }
Symbol 1609 Button
on (release) { stopAllSounds(); if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 65; gotoAndPlay (4217); } else { gotoAndStop (3276); } }
Symbol 1610 Button
on (release) { stopAllSounds(); if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 65; gotoAndPlay (4519); } else { gotoAndStop (3276); } }
Symbol 1614 Button
on (release) { stopAllSounds(); countt = 1; gotoAndStop (3175); }
Symbol 1617 Button
on (release) { stopAllSounds(); state = 5; levelz = "Lover"; gotoAndStop (5081); }
Symbol 1620 Button
on (release) { gotoAndStop (164); }
Symbol 1623 MovieClip Frame 30
gotoAndPlay (9);
Symbol 1630 Button
on (release, keyPress "x") { stopAllSounds(); gotoAndStop (164); }
Symbol 1631 Button
on (press) { startDrag ("/pic6"); } on (release) { stopDrag(); }
Symbol 1633 Button
on (press) { startDrag ("/pic5"); } on (release) { stopDrag(); }
Symbol 1635 Button
on (press) { startDrag ("/pic4"); } on (release) { stopDrag(); }
Symbol 1637 Button
on (press) { startDrag ("/pic3"); } on (release) { stopDrag(); }
Symbol 1639 Button
on (press) { startDrag ("/pic2"); } on (release) { stopDrag(); }
Symbol 1641 Button
on (press) { startDrag ("/pic1"); } on (release) { stopDrag(); }
Symbol 1644 Button
on (release, keyPress "e") { gotoAndStop (166); }
Symbol 1646 Button
on (release, keyPress "a") { gotoAndStop (4907); }
Symbol 1649 Button
on (release, keyPress "p") { gotoAndPlay (5046); }
Symbol 1651 Button
on (release, keyPress "m") { gotoAndPlay (4916); }
Symbol 1652 Button
on (release, keyPress "k") { stopAllSounds(); gotoAndPlay (4963); }
Symbol 1653 Button
on (release, keyPress "e") { stopAllSounds(); _root.gotoAndPlay("world001"); }
Symbol 1656 Button
on (release) { if (ship >= 6000) { stopAllSounds(); gotoAndStop (4934); } else { gotoAndStop (4925); } }
Symbol 1660 Button
on (release) { gotoAndStop (4998); }
Symbol 1661 Button
on (release) { gotoAndStop (5019); }
Symbol 1664 Button
on (release) { gotoAndStop (4897); }
Symbol 1666 Button
on (release) { stopAllSounds(); count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (3 >= luck) { mood = 100; cond = 2; } else if (7 >= luck) { mood = 20; cond = 0; } else if (11 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (3175); }
Symbol 1674 Button
on (release, keyPress "e") { stopAllSounds(); _root.gotoAndPlay("world001"); }
Symbol 1675 Button
on (release) { gotoAndStop (5078); }
Symbol 1678 Button
on (release) { state = 4; gotoAndStop (4897); }
Symbol 1687 Button
on (release, keyPress "b") { gotoAndStop (4998); }
Symbol 1688 Button
on (release, keyPress "x") { gotoAndStop (4897); }
Symbol 1689 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 1720 Button
on (release, keyPress "x") { gotoAndStop (4897); }
Symbol 1721 Button
on (release, keyPress "<Space>") { gotoAndStop (4998); }
Symbol 1727 Button
on (release, keyPress "b") { prevFrame(); }
Symbol 1728 Button
on (release, keyPress "b") { prevFrame(); }
Symbol 1743 Button
on (release) { gotoAndStop (5036); }
Symbol 1746 Button
on (press) { gotoAndPlay (5023); }
Symbol 1747 Button
on (press) { gotoAndPlay (5024); }
Symbol 1756 Button
on (release) { ship = ship - 100; gotoAndStop (164); }
Symbol 1761 Button
on (release) { ship = ship + 300; gotoAndStop (164); }
Symbol 1768 Button
on (release) { gotoAndStop (166); }
Symbol 1769 Button
on (release) { _root.Canvas.shapeType = this._name; _root["Shape Selection"]._x = this._x; _root["Shape Selection"]._y = this._y; }
Symbol 1771 Button
on (release) { myColor = new Color(this); _root.Canvas.brushColor = myColor.getTransform(); _root["Color Selection"]._x = this._x; _root["Color Selection"]._y = this._y; }
Symbol 1780 Button
on (release) { print ("Canvas", "bframe"); }
Symbol 1783 Button
on (release) { i = 0; while (i < _root.Canvas.shapeNum) { Canvas["Shape" + i].removeMovieClip(); i++; } _root.Canvas.shapeNum = 0; }
Symbol 1794 Button
on (release) { gotoAndPlay (5047); }
Symbol 1805 Button
on (press) { makeBet(); gotoAndPlay (5056); }
Symbol 1808 Button
on (press) { addToBet(); }
Symbol 1814 Button
on (press) { hit(); }
Symbol 1817 Button
on (press) { startDealer(); }
Symbol 1821 Button
on (press) { newDeal(); }
Symbol 1823 Button
on (release) { money = cash; gotoAndStop (4897); }
Symbol 1843 MovieClip Frame 1
stop();
Symbol 1843 MovieClip Frame 2
stop();
Symbol 1843 MovieClip Frame 3
stop();
Symbol 1843 MovieClip Frame 4
stop();
Symbol 1843 MovieClip Frame 5
stop();
Symbol 1843 MovieClip Frame 6
stop();
Symbol 1843 MovieClip Frame 7
stop();
Symbol 1843 MovieClip Frame 8
stop();
Symbol 1844 Button
on (release) { ship = ship + 250; gotoAndStop (4954); }
Symbol 1847 Button
on (release, keyPress "e") { ship = ship - 250; gotoAndStop (4897); }
Symbol 1858 Button
on (release) { count = ((((pic1 + pic2) + pic3) + pic4) + pic5) + pic6; gotoAndStop (5089); }
Symbol 1884 Button
on (release) { gotoAndStop (5081); }
Symbol 1888 Button
on (release) { if (name == "shiaomedia") { stopAllSounds(); gotoAndStop (5531); } else if (3 >= state) { gotoAndStop (5098); } else if ((state == 4) || (state == 9)) { if (count != 6) { gotoAndStop (5104); } else if ((ship >= 6000) && (count == 6)) { gotoAndStop (5111); } } else if ((state == 5) && (count != 6)) { gotoAndStop (5117); } else if ((state == 5) && (count == 6)) { gotoAndStop (5125); } }
Symbol 1895 Button
on (release) { gotoAndStop (5131); }
Symbol 1900 Button
on (release) { gotoAndStop (5131); }
Symbol 1905 Button
on (release) { gotoAndStop (5139); }
Symbol 1910 Button
on (release) { gotoAndStop (5148); }
Symbol 1915 Button
on (release) { gotoAndStop (5159); }
Symbol 1922 Button
on (release) { gotoAndStop (5531); }
Symbol 1929 Button
on (release) { gotoAndPlay (5168); }
Symbol 1933 Button
on (release) { gotoAndPlay (5349); }
Symbol 1937 Button
on (release) { gotoAndPlay (5444); }
Symbol 1943 MovieClip Frame 15
stop();
Symbol 1948 MovieClip Frame 16
stop();
Symbol 1951 Button
on (keyPress "<Up>") { tellTarget ("/meter") { nextFrame(); }; tellTarget ("/seq") { nextFrame(); }; setProperty("/note", _visible , 0); }
Symbol 1962 MovieClip Frame 22
gotoAndPlay (12);
Symbol 1971 MovieClip Frame 1
stop();
Symbol 1971 MovieClip Frame 31
gotoAndStop (1);
Symbol 1998 MovieClip Frame 18
stopAllSounds(); tellTarget ("../") { nextFrame(); play(); };
Symbol 2006 MovieClip Frame 1
tellTarget ("../meter") { prevFrame(); };
Symbol 2034 MovieClip Frame 17
gotoAndStop (7);
Symbol 2044 MovieClip Frame 7
stop();
Symbol 2050 Button
on (release) { gotoAndPlay (5131); }
Symbol 2051 Button
on (release) { nextFrame(); }
Symbol 2075 MovieClip Frame 9
gotoAndStop (1);
Symbol 2100 MovieClip Frame 8
gotoAndStop (1);
Symbol 2111 MovieClip Frame 9
stop();
Symbol 2131 MovieClip Frame 34
stop();
Symbol 2167 MovieClip Frame 14
gotoAndStop (1);
Symbol 2184 MovieClip Frame 21
gotoAndStop (11);
Symbol 2205 MovieClip Frame 34
stop();
Symbol 2207 Button
on (release) { getURL ("http://www.hentaisocialclub.com/ganguro/", "_blank"); }
Symbol 2208 Button
on (release) { gotoAndPlay (1); }
Symbol 2217 Button
on (release) { getURL ("http://www.hentaisocialclub.com/ganguro/", "_blank"); }
Symbol 2231 Button
on (release) { gotoAndStop (5547); }
Symbol 2232 Button
on (release) { stopAllSounds(); gotoAndPlay (164); }

Library Items

Symbol 1 GraphicUsed by:9
Symbol 2 GraphicUsed by:9
Symbol 3 GraphicUsed by:9
Symbol 4 GraphicUsed by:9
Symbol 5 GraphicUsed by:9
Symbol 6 GraphicUsed by:9
Symbol 7 GraphicUsed by:9
Symbol 8 GraphicUsed by:9
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Symbol 10 MovieClip [done]
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [rock3]Uses:11
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [rock2]Uses:13
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [rock1]Uses:15
Symbol 17 GraphicUsed by:18 1092 1122
Symbol 18 MovieClip [bullet]Uses:17
Symbol 19 GraphicUsed by:41
Symbol 20 GraphicUsed by:41
Symbol 21 GraphicUsed by:41
Symbol 22 GraphicUsed by:41 415 416 751 780 785 812 1350  Timeline
Symbol 23 GraphicUsed by:41
Symbol 24 GraphicUsed by:41
Symbol 25 GraphicUsed by:41
Symbol 26 GraphicUsed by:41
Symbol 27 GraphicUsed by:41
Symbol 28 GraphicUsed by:41
Symbol 29 GraphicUsed by:41
Symbol 30 GraphicUsed by:41
Symbol 31 GraphicUsed by:41
Symbol 32 GraphicUsed by:41
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Symbol 36 GraphicUsed by:41
Symbol 37 GraphicUsed by:41
Symbol 38 GraphicUsed by:41
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Symbol 40 GraphicUsed by:41
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Symbol 46 GraphicUsed by:48
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Symbol 80 GraphicUsed by:163 851 910 973 1052  Timeline
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Symbol 1082 GraphicUsed by:1084  Timeline
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Symbol 1090 GraphicUsed by:1092  Timeline
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Symbol 1101 GraphicUsed by:1103  Timeline
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Symbol 1108 GraphicUsed by:1111  Timeline
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Symbol 1131 GraphicUsed by:1146  Timeline
Symbol 1132 GraphicUsed by:1146  Timeline
Symbol 1133 GraphicUsed by:1146  Timeline
Symbol 1134 GraphicUsed by:1146  Timeline
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Symbol 1139 GraphicUsed by:1146
Symbol 1140 GraphicUsed by:1146
Symbol 1141 GraphicUsed by:1146
Symbol 1142 GraphicUsed by:1146
Symbol 1143 GraphicUsed by:1146
Symbol 1144 GraphicUsed by:1146
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Symbol 1165 EditableTextUses:78Used by:Timeline
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Symbol 1176 EditableTextUses:78Used by:Timeline
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Symbol 1184 TextUses:72Used by:Timeline
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Symbol 1225 TextUses:72Used by:Timeline
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Symbol 1228 TextUses:72Used by:Timeline
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Symbol 1230 TextUses:102Used by:Timeline
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Symbol 1319 ButtonUses:107 108 109Used by:Timeline
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Symbol 1323 ButtonUses:107 108 109Used by:Timeline
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Symbol 1325 EditableTextUses:78Used by:Timeline
Symbol 1326 ButtonUses:107 108 109Used by:Timeline
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Symbol 1328 EditableTextUses:78Used by:Timeline
Symbol 1329 EditableTextUses:78Used by:Timeline
Symbol 1330 EditableTextUses:72Used by:Timeline
Symbol 1331 EditableTextUses:72Used by:Timeline
Symbol 1332 EditableTextUses:72Used by:Timeline
Symbol 1333 ButtonUses:74 277 1234Used by:Timeline
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Symbol 1341 EditableTextUses:72Used by:Timeline
Symbol 1342 EditableTextUses:72Used by:Timeline
Symbol 1343 EditableTextUses:72Used by:Timeline
Symbol 1344 ButtonUses:107 108 109Used by:Timeline
Symbol 1345 ButtonUses:107 108 109Used by:Timeline
Symbol 1346 GraphicUsed by:1347 1635
Symbol 1347 ButtonUses:1346Used by:Timeline
Symbol 1348 ButtonUses:107 108 109Used by:Timeline
Symbol 1349 ButtonUses:107 108 109Used by:Timeline
Symbol 1350 MovieClipUses:1304 406 407 408 1145 409 784 1307 414 22Used by:1351  Timeline
Symbol 1351 MovieClipUses:785 812 751 780 415 1350 723Used by:Timeline
Symbol 1352 GraphicUsed by:Timeline
Symbol 1353 ButtonUses:753 764 313Used by:Timeline
Symbol 1354 GraphicUsed by:Timeline
Symbol 1355 ButtonUses:753 758 313Used by:Timeline
Symbol 1356 ButtonUses:753 1151 313Used by:Timeline
Symbol 1357 ButtonUses:753 1154 313Used by:Timeline
Symbol 1358 ButtonUses:753 1157 313Used by:Timeline
Symbol 1359 ButtonUses:753 760 313Used by:Timeline
Symbol 1360 EditableTextUses:78Used by:Timeline
Symbol 1361 ButtonUses:107 108 109Used by:Timeline
Symbol 1362 EditableTextUses:78Used by:Timeline
Symbol 1363 ButtonUses:107 108 109Used by:Timeline
Symbol 1364 EditableTextUses:78Used by:Timeline
Symbol 1365 ButtonUses:107 108 109Used by:Timeline
Symbol 1366 EditableTextUses:78Used by:Timeline
Symbol 1367 EditableTextUses:78Used by:Timeline
Symbol 1368 ButtonUses:107 108 109Used by:Timeline
Symbol 1369 EditableTextUses:78Used by:Timeline
Symbol 1370 EditableTextUses:78Used by:Timeline
Symbol 1371 EditableTextUses:78Used by:Timeline
Symbol 1372 EditableTextUses:72Used by:Timeline
Symbol 1373 EditableTextUses:72Used by:Timeline
Symbol 1374 EditableTextUses:72Used by:Timeline
Symbol 1375 ButtonUses:74 277 1234Used by:Timeline
Symbol 1376 ButtonUses:74 275 518 520Used by:Timeline
Symbol 1377 ButtonUses:74 274 1237 1238Used by:Timeline
Symbol 1378 ButtonUses:107 108 109Used by:Timeline
Symbol 1379 ButtonUses:107 108 109Used by:Timeline
Symbol 1380 ButtonUses:74 278 834 835 836 837Used by:Timeline
Symbol 1381 ButtonUses:74 273 839 840Used by:Timeline
Symbol 1382 ButtonUses:74 842 843 276Used by:Timeline
Symbol 1383 EditableTextUses:72Used by:Timeline
Symbol 1384 EditableTextUses:72Used by:Timeline
Symbol 1385 EditableTextUses:72Used by:Timeline
Symbol 1386 ButtonUses:107 108 109Used by:Timeline
Symbol 1387 ButtonUses:107 108 109Used by:Timeline
Symbol 1388 GraphicUsed by:1389 1637
Symbol 1389 ButtonUses:1388Used by:Timeline
Symbol 1390 ButtonUses:107 108 109Used by:Timeline
Symbol 1391 GraphicUsed by:Timeline
Symbol 1392 GraphicUsed by:Timeline
Symbol 1393 GraphicUsed by:Timeline
Symbol 1394 GraphicUsed by:Timeline
Symbol 1395 ButtonUses:753 764 313Used by:Timeline
Symbol 1396 GraphicUsed by:Timeline
Symbol 1397 ButtonUses:753 758 313Used by:Timeline
Symbol 1398 ButtonUses:753 1151 313Used by:Timeline
Symbol 1399 ButtonUses:753 1154 313Used by:Timeline
Symbol 1400 ButtonUses:753 1157 313Used by:Timeline
Symbol 1401 ButtonUses:753 760 313Used by:Timeline
Symbol 1402 EditableTextUses:78Used by:Timeline
Symbol 1403 ButtonUses:107 108 109Used by:Timeline
Symbol 1404 TextUses:72Used by:Timeline
Symbol 1405 TextUses:72Used by:Timeline
Symbol 1406 TextUses:72Used by:Timeline
Symbol 1407 TextUses:72Used by:Timeline
Symbol 1408 TextUses:72Used by:Timeline
Symbol 1409 TextUses:72Used by:Timeline
Symbol 1410 EditableTextUses:78Used by:Timeline
Symbol 1411 ButtonUses:107 108 109Used by:Timeline
Symbol 1412 TextUses:72Used by:Timeline
Symbol 1413 TextUses:72Used by:Timeline
Symbol 1414 TextUses:72Used by:Timeline
Symbol 1415 TextUses:72Used by:Timeline
Symbol 1416 TextUses:72Used by:Timeline
Symbol 1417 TextUses:72Used by:Timeline
Symbol 1418 EditableTextUses:78Used by:Timeline
Symbol 1419 TextUses:72Used by:Timeline
Symbol 1420 TextUses:72Used by:Timeline
Symbol 1421 TextUses:72Used by:Timeline
Symbol 1422 TextUses:72Used by:Timeline
Symbol 1423 TextUses:72Used by:Timeline
Symbol 1424 TextUses:72Used by:Timeline
Symbol 1425 EditableTextUses:78Used by:Timeline
Symbol 1426 ButtonUses:107 108 109Used by:Timeline
Symbol 1427 TextUses:72Used by:Timeline
Symbol 1428 EditableTextUses:78Used by:Timeline
Symbol 1429 TextUses:72Used by:Timeline
Symbol 1430 TextUses:72Used by:Timeline
Symbol 1431 TextUses:72Used by:Timeline
Symbol 1432 TextUses:72Used by:Timeline
Symbol 1433 TextUses:72Used by:Timeline
Symbol 1434 TextUses:72Used by:Timeline
Symbol 1435 EditableTextUses:78Used by:Timeline
Symbol 1436 TextUses:72Used by:Timeline
Symbol 1437 TextUses:72Used by:Timeline
Symbol 1438 TextUses:72Used by:Timeline
Symbol 1439 TextUses:72Used by:Timeline
Symbol 1440 TextUses:72Used by:Timeline
Symbol 1441 TextUses:72Used by:Timeline
Symbol 1442 TextUses:72Used by:Timeline
Symbol 1443 EditableTextUses:78Used by:Timeline
Symbol 1444 ButtonUses:107 108 109Used by:Timeline
Symbol 1445 TextUses:72Used by:Timeline
Symbol 1446 TextUses:72Used by:Timeline
Symbol 1447 TextUses:72Used by:Timeline
Symbol 1448 TextUses:72Used by:Timeline
Symbol 1449 TextUses:72Used by:Timeline
Symbol 1450 TextUses:72Used by:Timeline
Symbol 1451 TextUses:72Used by:Timeline
Symbol 1452 EditableTextUses:78Used by:Timeline
Symbol 1453 ButtonUses:107 108 109Used by:Timeline
Symbol 1454 TextUses:72Used by:Timeline
Symbol 1455 TextUses:72Used by:Timeline
Symbol 1456 TextUses:72Used by:Timeline
Symbol 1457 TextUses:72Used by:Timeline
Symbol 1458 EditableTextUses:72Used by:Timeline
Symbol 1459 EditableTextUses:72Used by:Timeline
Symbol 1460 EditableTextUses:72Used by:Timeline
Symbol 1461 ButtonUses:74 277 1234Used by:Timeline
Symbol 1462 ButtonUses:74 275 518 520Used by:Timeline
Symbol 1463 ButtonUses:74 274 1237 1238Used by:Timeline
Symbol 1464 ButtonUses:107 108 109Used by:Timeline
Symbol 1465 ButtonUses:107 108 109Used by:Timeline
Symbol 1466 ButtonUses:74 278 834 835 836 837Used by:Timeline
Symbol 1467 ButtonUses:74 273 839 840Used by:Timeline
Symbol 1468 ButtonUses:74 842 843 276Used by:Timeline
Symbol 1469 EditableTextUses:72Used by:Timeline
Symbol 1470 EditableTextUses:72Used by:Timeline
Symbol 1471 EditableTextUses:72Used by:Timeline
Symbol 1472 ButtonUses:107 108 109Used by:Timeline
Symbol 1473 ButtonUses:107 108 109Used by:Timeline
Symbol 1474 GraphicUsed by:1475 1639
Symbol 1475 ButtonUses:1474Used by:Timeline
Symbol 1476 ButtonUses:107 108 109Used by:Timeline
Symbol 1477 GraphicUsed by:Timeline
Symbol 1478 GraphicUsed by:Timeline
Symbol 1479 GraphicUsed by:Timeline
Symbol 1480 GraphicUsed by:1481 1482
Symbol 1481 MovieClipUses:1480Used by:Timeline
Symbol 1482 MovieClipUses:1480Used by:Timeline
Symbol 1483 GraphicUsed by:Timeline
Symbol 1484 ButtonUses:753 764 313Used by:Timeline
Symbol 1485 GraphicUsed by:Timeline
Symbol 1486 ButtonUses:753 758 313Used by:Timeline
Symbol 1487 ButtonUses:753 1151 313Used by:Timeline
Symbol 1488 ButtonUses:753 1154 313Used by:Timeline
Symbol 1489 ButtonUses:753 1157 313Used by:Timeline
Symbol 1490 ButtonUses:753 760 313Used by:Timeline
Symbol 1491 EditableTextUses:78Used by:Timeline
Symbol 1492 ButtonUses:107 108 109Used by:Timeline
Symbol 1493 EditableTextUses:78Used by:Timeline
Symbol 1494 ButtonUses:107 108 109Used by:Timeline
Symbol 1495 EditableTextUses:78Used by:Timeline
Symbol 1496 EditableTextUses:78Used by:Timeline
Symbol 1497 ButtonUses:107 108 109Used by:Timeline
Symbol 1498 EditableTextUses:78Used by:Timeline
Symbol 1499 EditableTextUses:78Used by:Timeline
Symbol 1500 EditableTextUses:78Used by:Timeline
Symbol 1501 ButtonUses:107 108 109Used by:Timeline
Symbol 1502 EditableTextUses:78Used by:Timeline
Symbol 1503 ButtonUses:107 108 109Used by:Timeline
Symbol 1504 EditableTextUses:72Used by:Timeline
Symbol 1505 EditableTextUses:72Used by:Timeline
Symbol 1506 EditableTextUses:72Used by:Timeline
Symbol 1507 ButtonUses:74 277 1234Used by:Timeline
Symbol 1508 ButtonUses:74 275 518 520Used by:Timeline
Symbol 1509 ButtonUses:74 274 1237 1238Used by:Timeline
Symbol 1510 ButtonUses:107 108 109Used by:Timeline
Symbol 1511 ButtonUses:107 108 109Used by:Timeline
Symbol 1512 ButtonUses:74 278 834 835 836 837Used by:Timeline
Symbol 1513 ButtonUses:74 273 839 840Used by:Timeline
Symbol 1514 ButtonUses:74 842 843 276Used by:Timeline
Symbol 1515 EditableTextUses:72Used by:Timeline
Symbol 1516 EditableTextUses:72Used by:Timeline
Symbol 1517 EditableTextUses:72Used by:Timeline
Symbol 1518 ButtonUses:107 108 109Used by:Timeline
Symbol 1519 ButtonUses:107 108 109Used by:Timeline
Symbol 1520 GraphicUsed by:1521 1631
Symbol 1521 ButtonUses:1520Used by:Timeline
Symbol 1522 ButtonUses:107 108 109Used by:Timeline
Symbol 1523 GraphicUsed by:Timeline
Symbol 1524 GraphicUsed by:Timeline
Symbol 1525 ButtonUses:753 764 313Used by:Timeline
Symbol 1526 GraphicUsed by:Timeline
Symbol 1527 ButtonUses:753 758 313Used by:Timeline
Symbol 1528 ButtonUses:753 1151 313Used by:Timeline
Symbol 1529 ButtonUses:753 1154 313Used by:Timeline
Symbol 1530 ButtonUses:753 1157 313Used by:Timeline
Symbol 1531 ButtonUses:753 760 313Used by:Timeline
Symbol 1532 EditableTextUses:78Used by:Timeline
Symbol 1533 ButtonUses:107 108 109Used by:Timeline
Symbol 1534 EditableTextUses:78Used by:Timeline
Symbol 1535 ButtonUses:107 108 109Used by:Timeline
Symbol 1536 EditableTextUses:78Used by:Timeline
Symbol 1537 EditableTextUses:78Used by:Timeline
Symbol 1538 ButtonUses:107 108 109Used by:Timeline
Symbol 1539 EditableTextUses:78Used by:Timeline
Symbol 1540 EditableTextUses:78Used by:Timeline
Symbol 1541 EditableTextUses:78Used by:Timeline
Symbol 1542 ButtonUses:107 108 109Used by:Timeline
Symbol 1543 EditableTextUses:78Used by:Timeline
Symbol 1544 ButtonUses:107 108 109Used by:Timeline
Symbol 1545 EditableTextUses:72Used by:Timeline
Symbol 1546 EditableTextUses:72Used by:Timeline
Symbol 1547 EditableTextUses:72Used by:Timeline
Symbol 1548 ButtonUses:74 277 1234Used by:Timeline
Symbol 1549 ButtonUses:74 275 518 520Used by:Timeline
Symbol 1550 ButtonUses:74 274 1237 1238Used by:Timeline
Symbol 1551 ButtonUses:107 108 109Used by:Timeline
Symbol 1552 ButtonUses:107 108 109Used by:Timeline
Symbol 1553 ButtonUses:74 278 834 835 836 837Used by:Timeline
Symbol 1554 ButtonUses:74 273 839 840Used by:Timeline
Symbol 1555 ButtonUses:74 842 843 276Used by:Timeline
Symbol 1556 EditableTextUses:72Used by:Timeline
Symbol 1557 EditableTextUses:72Used by:Timeline
Symbol 1558 EditableTextUses:72Used by:Timeline
Symbol 1559 ButtonUses:107 108 109Used by:Timeline
Symbol 1560 ButtonUses:107 108 109Used by:Timeline
Symbol 1561 GraphicUsed by:1562 1641
Symbol 1562 ButtonUses:1561Used by:Timeline
Symbol 1563 ButtonUses:107 108 109Used by:Timeline
Symbol 1564 TextUses:185Used by:Timeline
Symbol 1565 TextUses:185Used by:Timeline
Symbol 1566 TextUses:185Used by:Timeline
Symbol 1567 TextUses:185Used by:Timeline
Symbol 1568 TextUses:185Used by:Timeline
Symbol 1569 TextUses:185Used by:Timeline
Symbol 1570 TextUses:185Used by:Timeline
Symbol 1571 TextUses:185Used by:Timeline
Symbol 1572 ButtonUses:989Used by:Timeline
Symbol 1573 GraphicUsed by:Timeline
Symbol 1574 GraphicUsed by:Timeline
Symbol 1575 GraphicUsed by:Timeline
Symbol 1576 GraphicUsed by:Timeline
Symbol 1577 GraphicUsed by:Timeline
Symbol 1578 ButtonUses:753 764 313Used by:Timeline
Symbol 1579 GraphicUsed by:Timeline
Symbol 1580 ButtonUses:753 758 313Used by:Timeline
Symbol 1581 ButtonUses:753 1151 313Used by:Timeline
Symbol 1582 ButtonUses:753 1154 313Used by:Timeline
Symbol 1583 ButtonUses:753 1157 313Used by:Timeline
Symbol 1584 ButtonUses:753 760 313Used by:Timeline
Symbol 1585 EditableTextUses:78Used by:Timeline
Symbol 1586 ButtonUses:107 108 109Used by:Timeline
Symbol 1587 EditableTextUses:78Used by:Timeline
Symbol 1588 ButtonUses:107 108 109Used by:Timeline
Symbol 1589 EditableTextUses:78Used by:Timeline
Symbol 1590 EditableTextUses:78Used by:Timeline
Symbol 1591 ButtonUses:107 108 109Used by:Timeline
Symbol 1592 EditableTextUses:78Used by:Timeline
Symbol 1593 EditableTextUses:78Used by:Timeline
Symbol 1594 EditableTextUses:78Used by:Timeline
Symbol 1595 ButtonUses:107 108 109Used by:Timeline
Symbol 1596 EditableTextUses:78Used by:Timeline
Symbol 1597 ButtonUses:107 108 109Used by:Timeline
Symbol 1598 EditableTextUses:78Used by:Timeline
Symbol 1599 ButtonUses:107 108 109Used by:Timeline
Symbol 1600 EditableTextUses:72Used by:Timeline
Symbol 1601 EditableTextUses:72Used by:Timeline
Symbol 1602 EditableTextUses:72Used by:Timeline
Symbol 1603 ButtonUses:74 277 1234Used by:Timeline
Symbol 1604 ButtonUses:74 275 518 520Used by:Timeline
Symbol 1605 ButtonUses:74 274 1237 1238Used by:Timeline
Symbol 1606 ButtonUses:107 108 109Used by:Timeline
Symbol 1607 ButtonUses:107 108 109Used by:Timeline
Symbol 1608 ButtonUses:74 278 834 835 836 837Used by:Timeline
Symbol 1609 ButtonUses:74 273 839 840Used by:Timeline
Symbol 1610 ButtonUses:74 842 843 276Used by:Timeline
Symbol 1611 EditableTextUses:72Used by:Timeline
Symbol 1612 EditableTextUses:72Used by:Timeline
Symbol 1613 EditableTextUses:72Used by:Timeline
Symbol 1614 ButtonUses:107 108 109Used by:Timeline
Symbol 1615 TextUses:185Used by:Timeline
Symbol 1616 TextUses:185Used by:Timeline
Symbol 1617 ButtonUses:107 108 109Used by:Timeline
Symbol 1618 TextUses:185Used by:Timeline
Symbol 1619 TextUses:185Used by:Timeline
Symbol 1620 ButtonUses:107 108 109Used by:Timeline
Symbol 1621 GraphicUsed by:1623  Timeline
Symbol 1622 GraphicUsed by:1623  Timeline
Symbol 1623 MovieClipUses:1621 1622Used by:Timeline
Symbol 1624 GraphicUsed by:1629
Symbol 1625 FontUsed by:1626 1901 1906 1911 1916 1950 2000 2001 2005
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Symbol 1627 GraphicUsed by:1629
Symbol 1628 GraphicUsed by:1629
Symbol 1629 MovieClipUses:1624 1626 1627 329 330 395 1628 336Used by:Timeline
Symbol 1630 ButtonUses:74 93Used by:Timeline
Symbol 1631 ButtonUses:1520Used by:1632
Symbol 1632 MovieClipUses:1631Used by:Timeline
Symbol 1633 ButtonUses:574Used by:1634
Symbol 1634 MovieClipUses:1633Used by:Timeline
Symbol 1635 ButtonUses:1346Used by:1636
Symbol 1636 MovieClipUses:1635Used by:Timeline
Symbol 1637 ButtonUses:1388Used by:1638
Symbol 1638 MovieClipUses:1637Used by:Timeline
Symbol 1639 ButtonUses:1474Used by:1640
Symbol 1640 MovieClipUses:1639Used by:Timeline
Symbol 1641 ButtonUses:1561Used by:1642
Symbol 1642 MovieClipUses:1641Used by:Timeline
Symbol 1643 EditableTextUses:72Used by:Timeline
Symbol 1644 ButtonUses:344 74 345Used by:Timeline
Symbol 1645 GraphicUsed by:Timeline
Symbol 1646 ButtonUses:753 754 313Used by:Timeline
Symbol 1647 GraphicUsed by:Timeline
Symbol 1648 TextUses:183Used by:1649
Symbol 1649 ButtonUses:753 1648 313Used by:Timeline
Symbol 1650 TextUses:183Used by:1651
Symbol 1651 ButtonUses:753 1650 313Used by:Timeline
Symbol 1652 ButtonUses:753 1151 313Used by:Timeline
Symbol 1653 ButtonUses:753 764 313Used by:Timeline
Symbol 1654 GraphicUsed by:Timeline
Symbol 1655 GraphicUsed by:Timeline
Symbol 1656 ButtonUses:107 108 109Used by:Timeline
Symbol 1657 TextUses:72Used by:Timeline
Symbol 1658 EditableTextUses:72Used by:Timeline
Symbol 1659 EditableTextUses:72Used by:Timeline
Symbol 1660 ButtonUses:562Used by:Timeline
Symbol 1661 ButtonUses:562Used by:Timeline
Symbol 1662 TextUses:72Used by:Timeline
Symbol 1663 TextUses:72Used by:Timeline
Symbol 1664 ButtonUses:107 108 109Used by:Timeline
Symbol 1665 TextUses:72Used by:Timeline
Symbol 1666 ButtonUses:107 108 109Used by:Timeline
Symbol 1667 TextUses:72Used by:Timeline
Symbol 1668 TextUses:72Used by:Timeline
Symbol 1669 TextUses:49Used by:Timeline
Symbol 1670 TextUses:185Used by:Timeline
Symbol 1671 TextUses:185Used by:Timeline
Symbol 1672 TextUses:185Used by:Timeline
Symbol 1673 TextUses:185Used by:Timeline
Symbol 1674 ButtonUses:344 74 345Used by:Timeline
Symbol 1675 ButtonUses:107 108 109Used by:Timeline
Symbol 1676 TextUses:72Used by:Timeline
Symbol 1677 TextUses:72Used by:Timeline
Symbol 1678 ButtonUses:107 108 109Used by:Timeline
Symbol 1679 TextUses:72Used by:Timeline
Symbol 1680 GraphicUsed by:Timeline
Symbol 1681 GraphicUsed by:Timeline
Symbol 1682 GraphicUsed by:Timeline
Symbol 1683 GraphicUsed by:Timeline
Symbol 1684 GraphicUsed by:Timeline
Symbol 1685 TextUses:49Used by:Timeline
Symbol 1686 TextUses:49Used by:Timeline
Symbol 1687 ButtonUses:74 93Used by:Timeline
Symbol 1688 ButtonUses:74 93Used by:Timeline
Symbol 1689 ButtonUses:74 93Used by:Timeline
Symbol 1690 TextUses:49Used by:Timeline
Symbol 1691 TextUses:185Used by:Timeline
Symbol 1692 TextUses:185Used by:Timeline
Symbol 1693 TextUses:185Used by:Timeline
Symbol 1694 TextUses:185Used by:Timeline
Symbol 1695 TextUses:185Used by:Timeline
Symbol 1696 TextUses:185Used by:Timeline
Symbol 1697 TextUses:185Used by:Timeline
Symbol 1698 TextUses:49Used by:Timeline
Symbol 1699 GraphicUsed by:Timeline
Symbol 1700 GraphicUsed by:Timeline
Symbol 1701 GraphicUsed by:Timeline
Symbol 1702 GraphicUsed by:Timeline
Symbol 1703 GraphicUsed by:Timeline
Symbol 1704 GraphicUsed by:Timeline
Symbol 1705 GraphicUsed by:Timeline
Symbol 1706 GraphicUsed by:Timeline
Symbol 1707 GraphicUsed by:Timeline
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Symbol 1709 GraphicUsed by:Timeline
Symbol 1710 GraphicUsed by:Timeline
Symbol 1711 GraphicUsed by:Timeline
Symbol 1712 GraphicUsed by:Timeline
Symbol 1713 GraphicUsed by:Timeline
Symbol 1714 GraphicUsed by:Timeline
Symbol 1715 GraphicUsed by:Timeline
Symbol 1716 GraphicUsed by:Timeline
Symbol 1717 GraphicUsed by:Timeline
Symbol 1718 GraphicUsed by:Timeline
Symbol 1719 GraphicUsed by:Timeline
Symbol 1720 ButtonUses:74 93Used by:Timeline
Symbol 1721 ButtonUses:74 93Used by:Timeline
Symbol 1722 GraphicUsed by:Timeline
Symbol 1723 TextUses:102Used by:Timeline
Symbol 1724 TextUses:185Used by:Timeline
Symbol 1725 TextUses:185Used by:Timeline
Symbol 1726 TextUses:102Used by:Timeline
Symbol 1727 ButtonUses:74 93Used by:Timeline
Symbol 1728 ButtonUses:74 93Used by:Timeline
Symbol 1729 TextUses:102Used by:Timeline
Symbol 1730 GraphicUsed by:Timeline
Symbol 1731 GraphicUsed by:Timeline
Symbol 1732 FontUsed by:1733
Symbol 1733 TextUses:1732Used by:Timeline
Symbol 1734 EditableTextUses:78Used by:Timeline
Symbol 1735 EditableTextUses:78Used by:Timeline
Symbol 1736 GraphicUsed by:Timeline
Symbol 1737 TextUses:692Used by:Timeline
Symbol 1738 EditableTextUses:692Used by:Timeline
Symbol 1739 TextUses:49Used by:Timeline
Symbol 1740 TextUses:72Used by:Timeline
Symbol 1741 TextUses:49Used by:1743
Symbol 1742 TextUses:49Used by:1743
Symbol 1743 ButtonUses:74 1741 1742Used by:Timeline
Symbol 1744 TextUses:49Used by:1746
Symbol 1745 TextUses:49Used by:1746
Symbol 1746 ButtonUses:74 1744 1745Used by:Timeline
Symbol 1747 ButtonUses:74 75 76Used by:Timeline
Symbol 1748 TextUses:72Used by:Timeline
Symbol 1749 TextUses:72Used by:Timeline
Symbol 1750 GraphicUsed by:1751
Symbol 1751 MovieClipUses:1750Used by:Timeline
Symbol 1752 EditableTextUses:78Used by:1753
Symbol 1753 MovieClipUses:1752Used by:Timeline
Symbol 1754 GraphicUsed by:1755
Symbol 1755 MovieClipUses:1754Used by:Timeline
Symbol 1756 ButtonUses:74 75 76Used by:Timeline
Symbol 1757 TextUses:72Used by:Timeline
Symbol 1758 TextUses:72Used by:Timeline
Symbol 1759 TextUses:72Used by:Timeline
Symbol 1760 TextUses:185Used by:Timeline
Symbol 1761 ButtonUses:74 75 76Used by:Timeline
Symbol 1762 TextUses:72Used by:Timeline
Symbol 1763 TextUses:72Used by:Timeline
Symbol 1764 TextUses:72Used by:Timeline
Symbol 1765 GraphicUsed by:Timeline
Symbol 1766 GraphicUsed by:1767
Symbol 1767 MovieClipUses:1766Used by:Timeline
Symbol 1768 ButtonUses:344 74 345Used by:Timeline
Symbol 1769 ButtonUses:47Used by:1770
Symbol 1770 MovieClipUses:1769Used by:Timeline
Symbol 1771 ButtonUses:109Used by:1772
Symbol 1772 MovieClipUses:1771Used by:Timeline
Symbol 1773 GraphicUsed by:1774
Symbol 1774 MovieClipUses:1773Used by:Timeline
Symbol 1775 GraphicUsed by:1776
Symbol 1776 MovieClipUses:1775Used by:Timeline
Symbol 1777 MovieClipUses:109Used by:Timeline
Symbol 1778 TextUses:49Used by:1780
Symbol 1779 TextUses:49Used by:1780
Symbol 1780 ButtonUses:74 1778 1779Used by:Timeline
Symbol 1781 TextUses:185Used by:1783
Symbol 1782 TextUses:185Used by:1783
Symbol 1783 ButtonUses:74 1781 1782Used by:Timeline
Symbol 1784 GraphicUsed by:1785
Symbol 1785 MovieClipUses:1784Used by:Timeline
Symbol 1786 GraphicUsed by:Timeline
Symbol 1787 TextUses:72Used by:Timeline
Symbol 1788 TextUses:72Used by:Timeline
Symbol 1789 TextUses:72Used by:Timeline
Symbol 1790 TextUses:72Used by:Timeline
Symbol 1791 TextUses:72Used by:Timeline
Symbol 1792 TextUses:49Used by:1794
Symbol 1793 TextUses:49Used by:1794
Symbol 1794 ButtonUses:74 1792 1793Used by:Timeline
Symbol 1795 TextUses:49Used by:Timeline
Symbol 1796 TextUses:49Used by:Timeline
Symbol 1797 TextUses:49Used by:Timeline
Symbol 1798 TextUses:49Used by:Timeline
Symbol 1799 TextUses:49Used by:Timeline
Symbol 1800 TextUses:49Used by:Timeline
Symbol 1801 TextUses:78Used by:Timeline
Symbol 1802 FontUsed by:1803 1804
Symbol 1803 TextUses:1802Used by:1805
Symbol 1804 TextUses:1802Used by:1805
Symbol 1805 ButtonUses:74 1803 1804Used by:Timeline
Symbol 1806 TextUses:49Used by:1808
Symbol 1807 TextUses:49Used by:1808
Symbol 1808 ButtonUses:74 1806 1807Used by:Timeline
Symbol 1809 EditableTextUses:78Used by:Timeline
Symbol 1810 EditableTextUses:78Used by:Timeline
Symbol 1811 EditableTextUses:72Used by:Timeline
Symbol 1812 TextUses:49Used by:1814
Symbol 1813 TextUses:49Used by:1814
Symbol 1814 ButtonUses:74 1812 1813Used by:Timeline
Symbol 1815 TextUses:185Used by:1817
Symbol 1816 TextUses:185Used by:1817
Symbol 1817 ButtonUses:74 1815 1816Used by:Timeline
Symbol 1818 EditableTextUses:72Used by:Timeline
Symbol 1819 TextUses:185Used by:1821
Symbol 1820 TextUses:185Used by:1821
Symbol 1821 ButtonUses:74 1819 1820Used by:Timeline
Symbol 1822 EditableTextUses:78Used by:Timeline
Symbol 1823 ButtonUses:344 74 345Used by:Timeline
Symbol 1824 TextUses:78Used by:Timeline
Symbol 1825 TextUses:185Used by:Timeline
Symbol 1826 EditableTextUses:78Used by:Timeline
Symbol 1827 GraphicUsed by:1843
Symbol 1828 GraphicUsed by:1843
Symbol 1829 GraphicUsed by:1835
Symbol 1830 GraphicUsed by:1835
Symbol 1831 GraphicUsed by:1835
Symbol 1832 GraphicUsed by:1835
Symbol 1833 GraphicUsed by:1834
Symbol 1834 MovieClipUses:1833Used by:1835
Symbol 1835 MovieClipUses:1829 1830 1831 1832 1834Used by:1836
Symbol 1836 MovieClipUses:1835Used by:1843
Symbol 1837 GraphicUsed by:1843
Symbol 1838 GraphicUsed by:1843
Symbol 1839 GraphicUsed by:1843
Symbol 1840 GraphicUsed by:1843
Symbol 1841 GraphicUsed by:1843
Symbol 1842 GraphicUsed by:1843
Symbol 1843 MovieClipUses:1827 1828 1836 1837 1838 1839 1840 1841 1842Used by:Timeline
Symbol 1844 ButtonUses:344 74 345Used by:Timeline
Symbol 1845 EditableTextUses:78Used by:Timeline
Symbol 1846 TextUses:49Used by:Timeline
Symbol 1847 ButtonUses:344 74 345Used by:Timeline
Symbol 1848 EditableTextUses:49Used by:Timeline
Symbol 1849 TextUses:228Used by:Timeline
Symbol 1850 TextUses:228Used by:Timeline
Symbol 1851 TextUses:228Used by:Timeline
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Instance Names

"bar"Frame 1Symbol 48 MovieClip
"blood"Frame 162Symbol 174 MovieClip
"stud"Frame 162Symbol 182 MovieClip
"main"Frame 164Symbol 260 MovieClip
"blood"Frame 344Symbol 174 MovieClip
"stud"Frame 344Symbol 182 MovieClip
"phmub3"Frame 889Symbol 744 MovieClip
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"cross"Frame 1376Symbol 992 MovieClip
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"pic6"Frame 4885Symbol 1632 MovieClip
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"pic3"Frame 4885Symbol 1638 MovieClip
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"paddle"Frame 5024Symbol 1755 MovieClip
"computerPaddle"Frame 5024Symbol 1755 MovieClip
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"Color Selection"Frame 5045Symbol 1785 MovieClip
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"player0"Frame 5053Symbol 41 MovieClip [Deck]
"player1"Frame 5053Symbol 41 MovieClip [Deck]
"player2"Frame 5053Symbol 41 MovieClip [Deck]
"player3"Frame 5053Symbol 41 MovieClip [Deck]
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"player5"Frame 5053Symbol 41 MovieClip [Deck]
"player6"Frame 5053Symbol 41 MovieClip [Deck]
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"seq"Frame 5234Symbol 1971 MovieClip
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ExportAssets (56)Timeline Frame 5056Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5056Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5056Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5056Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5056Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5056Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5056Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5056Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5056Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5056Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5056Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5056Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5056Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5056Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5056Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5056Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5056Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5056Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5056Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5056Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5056Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5056Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5057Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5057Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5057Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5057Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5057Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5057Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5057Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5057Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5057Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5057Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5057Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5057Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5057Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5057Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5057Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5057Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5057Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5057Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5057Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5057Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5057Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5057Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5058Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5058Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5058Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5058Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5058Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5058Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5058Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5058Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5058Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5058Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5058Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5058Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5058Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5058Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5058Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5058Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5058Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5058Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5058Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5058Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5058Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5058Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5059Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5059Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5059Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5059Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5059Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5059Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5059Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5059Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5059Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5059Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5059Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5059Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5059Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5059Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5059Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5059Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5059Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5059Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5059Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5059Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5059Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5059Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5060Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5060Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5060Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5060Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5060Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5060Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5060Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5060Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5060Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5060Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5060Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5060Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5060Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5060Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5060Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5060Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5060Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5060Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5060Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5060Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5060Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5060Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5061Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5061Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5061Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5061Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5061Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5061Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5061Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5061Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5061Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5061Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5061Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5061Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5061Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5061Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5061Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5061Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5061Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5061Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5061Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5061Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5061Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5061Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5062Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5062Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5062Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5062Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5062Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5062Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5062Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5062Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5062Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5062Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5062Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5062Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5062Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5062Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5062Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5062Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5062Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5062Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5062Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5062Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5062Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5062Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5063Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5063Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5063Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5063Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5063Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5063Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5063Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5063Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5063Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5063Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5063Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5063Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5063Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5063Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5063Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5063Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5063Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5063Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5063Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5063Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5063Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5063Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5064Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5064Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5064Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5064Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5064Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5064Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5064Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5064Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5064Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5064Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5064Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5064Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5064Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5064Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5064Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5064Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5064Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5064Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5064Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5064Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5064Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5064Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5065Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5065Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5065Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5065Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5065Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5065Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5065Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5065Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5065Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5065Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5065Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5065Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5065Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5065Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5065Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5065Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5065Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5065Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5065Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5065Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5065Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5065Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5066Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5066Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5066Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5066Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5066Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5066Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5066Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5066Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5066Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5066Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5066Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5066Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5066Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5066Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5066Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5066Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5066Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5066Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5066Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5066Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5066Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5066Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5067Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5067Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5067Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5067Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5067Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5067Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5067Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5067Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5067Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5067Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5067Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5067Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5067Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5067Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5067Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5067Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5067Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5067Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5067Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5067Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5067Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5067Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5068Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5068Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5068Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5068Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5068Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5068Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5068Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5068Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5068Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5068Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5068Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5068Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5068Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5068Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5068Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5068Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5068Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5068Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5068Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5068Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5068Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5068Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5069Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5069Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5069Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5069Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5069Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5069Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5069Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5069Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5069Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5069Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5069Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5069Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5069Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5069Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5069Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5069Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5069Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5069Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5069Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5069Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5069Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5069Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5070Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5070Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5070Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5070Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5070Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5070Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5070Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5070Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5070Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5070Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5070Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5070Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5070Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5070Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5070Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5070Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5070Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5070Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5070Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5070Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5070Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5070Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5071Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5071Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5071Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5071Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5071Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5071Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5071Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5071Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5071Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5071Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5071Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5071Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5071Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5071Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5071Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5071Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5071Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5071Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5071Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5071Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5071Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5071Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5072Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5072Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5072Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5072Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5072Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5072Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5072Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5072Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5072Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5072Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5072Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5072Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5072Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5072Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5072Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5072Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5072Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5072Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5072Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5072Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5072Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5072Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5073Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5073Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5073Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5073Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5073Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5073Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5073Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5073Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5073Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5073Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5073Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5073Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5073Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5073Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5073Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5073Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5073Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5073Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5073Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5073Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5073Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5073Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5074Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5074Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5074Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5074Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5074Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5074Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5074Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5074Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5074Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5074Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5074Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5074Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5074Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5074Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5074Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5074Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5074Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5074Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5074Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5074Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5074Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5074Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5075Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5075Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5075Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5075Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5075Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5075Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5075Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5075Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5075Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5075Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5075Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5075Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5075Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5075Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5075Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5075Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5075Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5075Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5075Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5075Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5075Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5075Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5076Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5076Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5076Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5076Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5076Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5076Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5076Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5076Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5076Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5076Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5076Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5076Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5076Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5076Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5076Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5076Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5076Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5076Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5076Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5076Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5076Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5076Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5077Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5077Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5077Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5077Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5077Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5077Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5077Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5077Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5077Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5077Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5077Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5077Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5077Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5077Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5077Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5077Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5077Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5077Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5077Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5077Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5077Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5077Symbol 41 as "Deck"

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http://swfchan.com/4/17886/info.shtml
Created: 12/8 -2019 01:32:49 Last modified: 12/8 -2019 01:32:49 Server time: 04/05 -2024 10:32:31