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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/41970976?noj=FRM41970976-28DC" width="1" height="1"></div>

pretty_pretty_bang_bang.swf

This is the info page for
Flash #17985

(Click the ID number above for more basic data on this flash file.)


Text
inspired by "Every Extend"

This is you. Move with the mouse. Explode with the button.

These can kill you. Blow them up by blowing yourself up.

These can't hurt you. Sometimes they even help you.

These can kill you, but you can't hurt them. Avoid at all costs.

Press P to pause, and M to toggle the music on or off.

v0.41

LOADING

XXXXX

XXXXX

k /

k

START

START

START

CREDITS

CREDITS

CREDITS

XXXXXXX

LEVEL SCORE

XXXXXX

TIME

XXXX

FRAMERATE

XXXX

CHAIN

XXXXX

BOSS HP

XXXX

TOTAL SPRITES

XXX

LEVEL

XXXXXXX

TOTAL SCORE

DANGER!! DANGER!! DANGER!!

A  GIANT  BOSS

APPROACHES!!

HAIRDRESSER
CORNDOG

BUMBERSHOOT
EVANGELIST

UNDERWEAR
VENTRILOQUIST

AROMATIC
SYCOPHANT

SUFFOCATION
CHEESECAKE

OVIPAROUS
AVOCADO

BIPOLAR
RHINOCEROS

INQUISITOR
WHIRLIGIG

REDUNDANT
DUPLICATE

PAUSED

GAME OVER

FINAL SCORE:

FINAL SCORE:

EXIT

EXIT

EXIT

BEST CHAIN:

XXXXXX

Designed and programmed by:

<p align="right"><font face="Impact" size="30" color="#00ffff"><a href="http://www.studiohunty.com" target = "_blank">R. Hunter Gough</a></font></p>

Inspired by (and most SFX from):

<p align="right"><font face="Impact" size="30" color="#00ffff"><a href="http://nagoya.cool.ne.jp/o_mega/product/e2.html" target = "_blank">Every Extend</a></font></p>

Music by:

<p align="right"><font face="Impact" size="30" color="#00ffff"><a href="http://www.midaregami.net/" target = "_blank">Paul Starr</a></font></p>

ActionScript [AS1/AS2]

Frame 1
bar._xscale = (loaded / total) * 100;
Frame 2
total = _root.getBytesTotal(); loaded = _root.getBytesLoaded(); total_k = Math.round(total / 1000); loaded_k = Math.round(loaded / 1000); if (loaded < total) { prevFrame(); play(); }
Frame 3
_quality = "LOW"; stop();
Frame 4
function absloc(target) { point = new Object(); point.x = target._x; point.y = target._y; target._parent.localToGlobal(point); return(point); } function relloc(target) { point = new Object(); point.x = target._x; point.y = target._y; target._parent.globalToLocal(point); return(point); } function ricochet(oldangle, impactangle) { return((impactangle * 2) - oldangle); } explode_sfx = new Sound(); explode_sfx.attachSound("explode1.wav"); die_sfx = new Sound(); die_sfx.attachSound("explode4.wav"); boss_die_sfx = new Sound(); boss_die_sfx.attachSound("explode3.wav"); shot_sfx = new Sound(); shot_sfx.attachSound("explode2.wav"); bling_sfx = new Sound(); bling_sfx.attachSound("bling.wav"); star_sfx = new Sound(); star_sfx.attachSound("drop.wav"); music = new Sound(); music.attachSound("second_line_music.wav"); Mouse.hide(); startDrag (cursor, true); final_score = 0; best_combo = 0; paused = 0; pstick = 0; music_on = 1; mstick = 0; pause_screen._visible = 0; onMouseDown = function () { _root.firing = 1; }; onMouseUp = function () { _root.firing = 0; };
Frame 6
if (Key.isDown(77)) { if (!mstick) { music_on = 1 - music_on; if (music_on) { music.start(loop); } else { music.stop(); } mstick = 1; } } else { mstick = 0; } if (Key.isDown(80)) { if ((!pstick) && (main_game.pausible())) { paused = 1 - paused; if (paused) { main_game._visible = 0; } else { main_game._visible = 1; } pause_screen._visible = 1 - main_game._visible; pstick = 1; } } else { pstick = 0; } if (main_game.time || (main_game.combo)) { prevFrame(); play(); } else { main_game.game_over = 1; final_score = main_game.total_score; }
Frame 7
pause_screen._visible = 0; Mouse.show(); stop();
Frame 8
gotoAndPlay (3);
Frame 10
gotoAndPlay (3);
Symbol 39 Button
on (release) { play(); }
Symbol 43 Button
on (release) { gotoAndStop (9); }
Symbol 48 MovieClip Frame 2
if (_parent.main_game.time > 300) { prevFrame(); play(); }
Symbol 55 MovieClip Frame 1
var new_time = 0; var old_time = 0; var fps;
Symbol 55 MovieClip Frame 2
new_time = getTimer(); fps = int(1000 / (new_time - old_time)); old_time = new_time;
Symbol 55 MovieClip Frame 3
prevFrame(); play();
Symbol 72 MovieClip Frame 1
stop();
Symbol 86 MovieClip Frame 1
piece_ul.gotoAndStop(1); piece_dr.gotoAndStop(1); piece_dr2.gotoAndStop(2); size = 800;
Symbol 86 MovieClip Frame 3
piece_ul._x = -size; piece_ul._y = -size; piece_dr._x = size; piece_dr._y = size; piece_dr2._x = size; piece_dr2._y = size; prevFrame(); play();
Symbol 94 MovieClip Frame 1
function boss_die() { this.ghost = 1; this._alpha = 50; hp = 0; _parent.level_up(); _parent.boss_fight = 0; _root.boss_die_sfx.start(); } function boss_reset() { this.ghost = 0; this._alpha = 100; hp = 0; this._visible = 0; this._y = -500; this._x = 0; this._xscale = 100; this._yscale = 100; this._rotation = 0; this.polarity = 0; } boss_reset();
Symbol 94 MovieClip Frame 3
if (_parent.boss_fight < 2) { prevFrame(); play(); }
Symbol 94 MovieClip Frame 4
this._visible = 1; gun0._visible = 0; gun_delay = 0; hp = 100;
Symbol 94 MovieClip Frame 6
if (this._y < 0) { this._y = this._y + 16; prevFrame(); play(); } else if (this._y > 0) { this._y = 0; }
Symbol 94 MovieClip Frame 8
if (_parent.cur_balls < (_parent.max_balls / 2)) { if (!gun_delay) { gun0._rotation = _parent.get_rotation(this, _parent.player) - this._rotation; _parent.new_ball(this._x, this._y, gun0._rotation + this._rotation, _parent.max_speed, 2); _root.shot_sfx.start(); } else if (!(gun_delay % 8)) { var x = (((_root.absloc(gun1).x - _parent._x) * 100) / _parent._xscale); var y = (((_root.absloc(gun1).y - _parent._y) * 100) / _parent._yscale); _parent.new_ball(x, y, gun1._rotation + this._rotation, _parent.max_speed / 2, 2); var x = (((_root.absloc(gun2).x - _parent._x) * 100) / _parent._xscale); var y = (((_root.absloc(gun2).y - _parent._y) * 100) / _parent._yscale); _parent.new_ball(x, y, gun2._rotation + this._rotation, _parent.max_speed / 2, 2); _root.shot_sfx.start(); } } this._rotation = this._rotation - 5; gun_delay++; gun_delay = gun_delay % 64; if (hp > 0) { prevFrame(); play(); }
Symbol 94 MovieClip Frame 9
boss_die();
Symbol 94 MovieClip Frame 11
this._rotation = this._rotation + 10; this._y = this._y + 8; if (_parent.cur_balls < (_parent.max_balls / 2)) { _parent.new_ball(this._x, this._y, this._rotation, _parent.speed_step, 1); _root.shot_sfx.start(); } if (this._xscale > 0) { this._xscale = this._xscale - 5; this._yscale = this._yscale - 5; prevFrame(); play(); }
Symbol 94 MovieClip Frame 12
boss_reset();
Symbol 94 MovieClip Frame 14
if (_parent.boss_fight < 2) { prevFrame(); play(); }
Symbol 94 MovieClip Frame 15
this._visible = 1; gun_delay = 0; dx = 1; dy = 1; hp = 100;
Symbol 94 MovieClip Frame 17
this._x = this._x + ((dx * _parent.max_speed) / 2); this._y = this._y + ((dy * _parent.max_speed) / 2); this._rotation = this._rotation + 10; if (Math.abs(this._x) > ((_parent.frame._width / 2) - 64)) { this.dx = -this.dx; } if (this._y < 0) { prevFrame(); play(); }
Symbol 94 MovieClip Frame 19
this._x = this._x + ((dx * _parent.max_speed) / 4); this._y = this._y + ((dy * _parent.max_speed) / 4); this._rotation = this._rotation + 10; if (Math.abs(this._x) > ((_parent.frame._width / 2) - 64)) { this.dx = -this.dx; } if (Math.abs(this._y) > ((_parent.frame._height / 2) - 64)) { this.dy = -this.dy; } if (_parent.cur_balls < (_parent.max_balls / 2)) { if (!(gun_delay % 8)) { _parent.new_ball(this._x, this._y, this._rotation, _parent.max_speed / 2, 2); _parent.new_ball(this._x, this._y, this._rotation + 90, _parent.max_speed / 2, 2); _parent.new_ball(this._x, this._y, this._rotation + 180, _parent.max_speed / 2, 2); _parent.new_ball(this._x, this._y, this._rotation - 90, _parent.max_speed / 2, 2); _root.shot_sfx.start(); } } gun_delay++; gun_delay = gun_delay % 64; if (hp > 0) { prevFrame(); play(); }
Symbol 94 MovieClip Frame 20
boss_die();
Symbol 94 MovieClip Frame 22
this._rotation = this._rotation - 10; this._y = this._y + 8; if (_parent.cur_balls < (_parent.max_balls / 2)) { _parent.new_ball(this._x, this._y, this._rotation, _parent.speed_step, 1); _root.shot_sfx.start(); } if (this._xscale > 0) { this._xscale = this._xscale - 5; this._yscale = this._yscale - 5; prevFrame(); play(); }
Symbol 94 MovieClip Frame 23
boss_reset();
Symbol 94 MovieClip Frame 25
if (_parent.boss_fight < 2) { prevFrame(); play(); }
Symbol 94 MovieClip Frame 26
this._visible = 1; gun_delay = 0; top_speed = 16; dx = top_speed; ddx = -1; hp = 100; this._rotation = _parent.get_rotation(this, _parent.player); boss_fight = 3; _parent.boss_helper.gotoAndPlay("underwear helper"); _parent.boss_helper.target._y = -_parent.max_speed;
Symbol 94 MovieClip Frame 28
this._rotation = _parent.get_rotation(this, _parent.player); if (this._y < -300) { this._y = this._y + 8; prevFrame(); play(); } else if (this._y > -300) { this._y = -300; }
Symbol 94 MovieClip Frame 30
this._x = this._x + dx; dx = dx + ddx; if ((dx * ddx) > top_speed) { ddx = -ddx; } this._rotation = _parent.get_rotation(this, _parent.player); if (!gun_delay) { _parent.boss_helper._x = this._x; _parent.boss_helper._y = this._y; _parent.boss_helper._rotation = this._rotation; _root.shot_sfx.start(); } gun_delay++; gun_delay = gun_delay % 64; if (hp > 0) { prevFrame(); play(); }
Symbol 94 MovieClip Frame 31
boss_die();
Symbol 94 MovieClip Frame 33
this._rotation = this._rotation + 10; this._y = this._y + 8; if (_parent.cur_balls < (_parent.max_balls / 2)) { _parent.new_ball(this._x, this._y, this._rotation, _parent.speed_step, 1); _root.shot_sfx.start(); } if (this._xscale > 0) { this._xscale = this._xscale - 5; this._yscale = this._yscale - 5; prevFrame(); play(); }
Symbol 94 MovieClip Frame 34
boss_reset();
Symbol 94 MovieClip Frame 36
if (_parent.boss_fight < 2) { prevFrame(); play(); }
Symbol 94 MovieClip Frame 37
this._visible = 1; gun0._visible = 0; gun1._visible = 0; gun2._visible = 0; gun_delay = 0; dx = 0; dy = 0; hp = 50;
Symbol 94 MovieClip Frame 39
this._rotation = this._rotation + 2; if (this._y < 0) { this._y = this._y + 16; prevFrame(); play(); } else if (this._y > 0) { this._y = 0; }
Symbol 94 MovieClip Frame 41
if (Math.abs(this._x - _parent.player._x) > (_parent.max_speed / 4)) { dx = ((this._x < _parent.player._x) ? 1 : -1); this._x = this._x + ((dx * _parent.max_speed) / 4); } else { dx = 0; } if (Math.abs(this._y - _parent.player._y) > (_parent.max_speed / 4)) { dy = ((this._y < _parent.player._y) ? 1 : -1); this._y = this._y + ((dy * _parent.max_speed) / 4); } else { dy = 0; } this._rotation = this._rotation - 2; if (_parent.cur_balls < (_parent.max_balls / 2)) { if (!(gun_delay % 16)) { switch (int(gun_delay / 16)) { case 0 : var x = (((_root.absloc(gun0).x - _parent._x) * 100) / _parent._xscale); var y = (((_root.absloc(gun0).y - _parent._y) * 100) / _parent._yscale); var r = (gun0._rotation + this._rotation); break; case 1 : var x = (((_root.absloc(gun1).x - _parent._x) * 100) / _parent._xscale); var y = (((_root.absloc(gun1).y - _parent._y) * 100) / _parent._yscale); var r = (gun1._rotation + this._rotation); break; case 2 : var x = (((_root.absloc(gun2).x - _parent._x) * 100) / _parent._xscale); var y = (((_root.absloc(gun2).y - _parent._y) * 100) / _parent._yscale); var r = (gun2._rotation + this._rotation); } _parent.new_ball(x, y, r, _parent.max_speed / 2, 2); _parent.new_ball(x, y, r + 180, _parent.max_speed / 2, 2); _root.shot_sfx.start(); } } gun_delay++; gun_delay = gun_delay % 48; if (hp > 0) { prevFrame(); play(); }
Symbol 94 MovieClip Frame 42
boss_die();
Symbol 94 MovieClip Frame 44
this._rotation = this._rotation + 10; this._y = this._y + 8; if (_parent.cur_balls < (_parent.max_balls / 2)) { _parent.new_ball(this._x, this._y, this._rotation, _parent.speed_step, 1); _root.shot_sfx.start(); } if (this._xscale > 0) { this._xscale = this._xscale - 5; this._yscale = this._yscale - 5; prevFrame(); play(); }
Symbol 94 MovieClip Frame 45
boss_reset();
Symbol 94 MovieClip Frame 47
if (_parent.boss_fight < 2) { prevFrame(); play(); }
Symbol 94 MovieClip Frame 48
suffocation.size = 900; this._xscale = 200; this._yscale = 200; suffocation._visible = 0; this._visible = 1; gun_delay = 0; hp = 100;
Symbol 94 MovieClip Frame 50
cheesecake._rotation = cheesecake._rotation + 5; if (this._y < 0) { this._y = this._y + 16; prevFrame(); play(); } else { this._y = 0; suffocation._visible = 1; suffocation.size = 800; }
Symbol 94 MovieClip Frame 52
cheesecake._rotation = cheesecake._rotation + 5; if (gun_delay < 64) { if (_parent.cur_balls < (_parent.max_balls / 2)) { if (!(gun_delay % 8)) { var r = (_parent.get_rotation(this, _parent.player) - this._rotation); _parent.new_ball(this._x, this._y, r + this._rotation, _parent.max_speed / 2, 2); _parent.new_ball(this._x, this._y, (r + this._rotation) + 180, _parent.max_speed / 2, 2); _root.shot_sfx.start(); } } } else if (suffocation.size > 100) { suffocation.size--; } gun_delay++; gun_delay = gun_delay % 128; if (hp > 0) { prevFrame(); play(); }
Symbol 94 MovieClip Frame 53
boss_die();
Symbol 94 MovieClip Frame 55
this._rotation = this._rotation + 10; this._y = this._y + 8; if (_parent.cur_balls < (_parent.max_balls / 2)) { _parent.new_ball(this._x, this._y, this._rotation, _parent.speed_step, 1); _root.shot_sfx.start(); } if (this._xscale > 0) { this._xscale = this._xscale - 5; this._yscale = this._yscale - 5; prevFrame(); play(); }
Symbol 94 MovieClip Frame 56
boss_reset();
Symbol 94 MovieClip Frame 58
if (_parent.boss_fight < 2) { prevFrame(); play(); }
Symbol 94 MovieClip Frame 59
this._visible = 1; gun0._visible = 0; gun_delay = 0; hp = 100; this._rotation = 90; target._y = -10;
Symbol 94 MovieClip Frame 61
if (this._y < -300) { this._y = this._y + 8; prevFrame(); play(); } else if (this._y > -300) { this._y = -300; }
Symbol 94 MovieClip Frame 63
if (_parent.cur_balls < (_parent.max_balls / 2)) { if (!(gun_delay % 8)) { var x = (((_root.absloc(gun0).x - _parent._x) * 100) / _parent._xscale); var y = (((_root.absloc(gun0).y - _parent._y) * 100) / _parent._yscale); _parent.new_ball(x, y, 0, 0, 0); _root.shot_sfx.start(); } } this._rotation = this._rotation + 2; this._x = ((_root.absloc(target).x - _parent._x) * 100) / _parent._xscale; this._y = ((_root.absloc(target).y - _parent._y) * 100) / _parent._yscale; gun_delay++; gun_delay = gun_delay % 64; if (hp > 0) { prevFrame(); play(); }
Symbol 94 MovieClip Frame 64
boss_die();
Symbol 94 MovieClip Frame 66
this._rotation = this._rotation + 10; this._y = this._y + 8; if (_parent.cur_balls < (_parent.max_balls / 2)) { _parent.new_ball(this._x, this._y, this._rotation, _parent.speed_step, 1); _root.shot_sfx.start(); } if (this._xscale > 0) { this._xscale = this._xscale - 5; this._yscale = this._yscale - 5; prevFrame(); play(); }
Symbol 94 MovieClip Frame 67
boss_reset();
Symbol 94 MovieClip Frame 69
if (_parent.boss_fight < 2) { prevFrame(); play(); }
Symbol 94 MovieClip Frame 70
this._visible = 1; gun_delay = 1; hp = 100; boss_fight = 3; _parent.boss_helper.gotoAndPlay("bipolar helper"); _parent.boss_helper._x = this._x; _parent.boss_helper._y = this._y; _parent.boss_helper._visible = 1; _parent.boss_helper.active = 1; _parent.boss_helper.text.gotoAndStop(polarity + 1);
Symbol 94 MovieClip Frame 72
if (this._y < 0) { this._y = this._y + 16; prevFrame(); play(); } else if (this._y > 0) { this._y = 0; }
Symbol 94 MovieClip Frame 74
if (!gun_delay) { ghost = 1; this._alpha = 50; _root.star_sfx.start(); } else if (!(gun_delay % 16)) { if (_parent.cur_balls < (_parent.max_balls / 2)) { var r = (_parent.get_rotation(this, _parent.player) - this._rotation); var i = 0; while (i < 12) { _parent.new_ball(this._x, this._y, (r + this._rotation) + (i * 30), _parent.max_speed / 2, 2); i++; } _root.shot_sfx.start(); } } if (ghost) { this._rotation = this._rotation + 10; if (!(this._rotation % 180)) { ghost = 0; this._alpha = 100; polarity = 1 - polarity; _parent.boss_helper.text.gotoAndStop(polarity + 1); } } gun_delay++; gun_delay = gun_delay % 256; if (hp > 0) { prevFrame(); play(); }
Symbol 94 MovieClip Frame 75
boss_die(); _parent.boss_helper._visible = 0; _parent.boss_helper.active = 0; _parent.boss_helper.gotoAndPlay(2);
Symbol 94 MovieClip Frame 77
this._rotation = this._rotation + 10; this._y = this._y + 8; if (_parent.cur_balls < (_parent.max_balls / 2)) { _parent.new_ball(this._x, this._y, this._rotation, _parent.speed_step, 1); _root.shot_sfx.start(); } if (this._xscale > 0) { this._xscale = this._xscale - 5; this._yscale = this._yscale - 5; prevFrame(); play(); }
Symbol 94 MovieClip Frame 78
boss_reset();
Symbol 94 MovieClip Frame 80
if (_parent.boss_fight < 2) { prevFrame(); play(); }
Symbol 94 MovieClip Frame 81
this._visible = 1; this._x = 0; this._y = 0; this._yscale = 0; gun_delay = 0; next_maze = 2; hp = 4; boss_fight = 3; _parent.boss_helper.gotoAndPlay("whirl helper"); _parent.boss_helper._x = 0; _parent.boss_helper._y = 0; _parent.boss_helper._xscale = 0; _parent.boss_helper._yscale = 0; _parent.boss_helper._visible = 1; _parent.boss_helper.active = 1; _parent.boss_helper.maze.gotoAndStop(1); whirl._xscale = 0; whirl._yscale = 0;
Symbol 94 MovieClip Frame 83
var f = 0; if (this._yscale < 100) { this._yscale = this._yscale + 10; f = 1; } else if (this._yscale > 100) { this._yscale = 100; } if (!f) { if (whirl._xscale < 100) { whirl._xscale = whirl._xscale + 5; whirl._yscale = whirl._yscale + 5; f = 1; } else if (whirl._xscale > 100) { whirl._xscale = 100; whirl._yscale = 100; } } if (f) { prevFrame(); play(); }
Symbol 94 MovieClip Frame 85
if (_parent.boss_helper._xscale < 100) { if (gun_delay > 0) { gun_delay--; } else { if ((hp + next_maze) < 6) { _parent.time = _parent.time + 300; _root.bling_sfx.start(); _parent.boss_helper.maze.gotoAndStop(next_maze); next_maze++; } _parent.boss_helper._xscale = _parent.boss_helper._xscale + 2; _parent.boss_helper._yscale = _parent.boss_helper._yscale + 2; if (_parent.player.popping) { _parent.boss_helper._xscale = 0; _parent.boss_helper._yscale = 0; gun_delay = 32; } } } else if (!_parent.cur_balls) { _parent.new_ball(this._x, this._y + 1, 0, 0, 0); _root.shot_sfx.start(); } else if (_parent.player.popping) { _parent.boss_helper._xscale = 0; _parent.boss_helper._yscale = 0; gun_delay = 32; } whirl._rotation++; if (hp > 0) { prevFrame(); play(); }
Symbol 94 MovieClip Frame 86
boss_die(); _parent.boss_helper._visible = 0; _parent.boss_helper.active = 0; _parent.boss_helper.gotoAndPlay(2);
Symbol 94 MovieClip Frame 88
this._rotation = this._rotation + 10; this._y = this._y + 8; if (_parent.cur_balls < (_parent.max_balls / 2)) { _parent.new_ball(this._x, this._y, this._rotation, _parent.speed_step, 1); _root.shot_sfx.start(); } if (this._xscale > 0) { this._xscale = this._xscale - 5; this._yscale = this._yscale - 5; prevFrame(); play(); }
Symbol 113 MovieClip Frame 2
if (_parent.boss_fight != 1) { prevFrame(); play(); }
Symbol 113 MovieClip Frame 10
boss_name.gotoAndStop(_parent.level);
Symbol 113 MovieClip Frame 99
_parent.boss_fight = 2;
Symbol 123 MovieClip Frame 1
this._visible = 0; gun_delay = 0;
Symbol 123 MovieClip Frame 3
if (_parent.boss_fight < 3) { prevFrame(); play(); }
Symbol 123 MovieClip Frame 5
var active = 1; if (Math.abs(this._x) > (_parent.frame._width / 2)) { active = 0; } if (Math.abs(this._y) > (_parent.frame._height / 2)) { active = 0; } if (this._visible != active) { this._visible = active; } if (active) { this._x = ((_root.absloc(target).x - _parent._x) * 100) / _parent._xscale; this._y = ((_root.absloc(target).y - _parent._y) * 100) / _parent._yscale; if (_parent.cur_balls < (_parent.max_balls / 2)) { if (!gun_delay) { _parent.new_ball(this._x, this._y, this._rotation + 180, _parent.max_speed / 2, 2); _parent.new_ball(this._x, this._y, this._rotation + 135, _parent.max_speed / 2, 2); _parent.new_ball(this._x, this._y, this._rotation - 135, _parent.max_speed / 2, 2); _parent.new_ball(this._x, this._y, this._rotation + 90, _parent.max_speed / 2, 2); _parent.new_ball(this._x, this._y, this._rotation - 90, _parent.max_speed / 2, 2); _root.shot_sfx.start(); } } } gun_delay++; gun_delay = gun_delay % 8; prevFrame(); play();
Symbol 123 MovieClip Frame 7
this._x = _parent.boss._x; this._y = _parent.boss._y; this._rotation = this._rotation + (_parent.boss.polarity ? -2 : 2); prevFrame(); play();
Symbol 123 MovieClip Frame 9
this._rotation--; prevFrame(); play();
Symbol 125 MovieClip Frame 1
this._alpha = 0; this._xscale = 500; this._yscale = 500;
Symbol 125 MovieClip Frame 3
if (!_parent.drop_star) { prevFrame(); play(); }
Symbol 125 MovieClip Frame 4
_root.star_sfx.start();
Symbol 125 MovieClip Frame 6
if (!_root.paused) { if (this._alpha < 50) { this._alpha = this._alpha + 5; } this._xscale = this._xscale - 10; this._yscale = this._yscale - 10; this._rotation = this._rotation - 10; } if (this._xscale > 0) { prevFrame(); play(); }
Symbol 125 MovieClip Frame 7
var i = 0; while (i < 12) { _parent.new_ball(this._x, this._y, i * 30, _parent.max_speed / 2, 2); i++; } _root.shot_sfx.start(); _parent.drop_star = 0;
Symbol 127 MovieClip Frame 2
if (!_parent.boss_fight) { prevFrame(); play(); }
Symbol 127 MovieClip Frame 4
if (_parent.boss_fight) { prevFrame(); play(); }
Symbol 129 MovieClip Frame 1
function new_ball(x, y, r, s, t) { var _local3 = max_balls; var _local2 = 0; while (_local2 < max_balls) { if (!b_array[_local2]) { _local3 = _local2; break; } _local2++; } if (_local3 == max_balls) { return(undefined); } player.duplicateMovieClip("b" + _local3, _local3); this["b" + _local3].gotoAndStop(t + 2); this["b" + _local3].ghost = t; this["b" + _local3].number = _local3; this["b" + _local3]._x = x; this["b" + _local3]._y = y; this["b" + _local3]._xscale = 100; this["b" + _local3]._yscale = 100; this["b" + _local3]._rotation = r; if (s > max_speed) { this["b" + _local3].target._y = -speed_step; } else { this["b" + _local3].target._y = -s; } cur_balls++; b_array[_local3] = 1; } function get_rotation(ba, bb) { dx = ba._x - bb._x; dy = ba._y - bb._y; return((-Math.atan2(dx, dy)) / (Math.PI/180)); } function pop_check(b0) { if (game_over) { return(undefined); } var _local3 = 0; while (_local3 < max_balls) { if ((b_array[_local3] && (b0.number != _local3)) && (!this["b" + _local3].ghost)) { x = _root.absloc(this["b" + _local3]).x; y = _root.absloc(this["b" + _local3]).y; if (b0.hitTest(x, y, true)) { if (boss_fight) { r = get_rotation(boss, this["b" + _local3]); new_ball(this["b" + _local3]._x, this["b" + _local3]._y, r + 180, max_speed, 1); } else if (cur_balls < (max_balls / 2)) { r = get_rotation(b0, this["b" + _local3]); new_ball(this["b" + _local3]._x, this["b" + _local3]._y, r + 10, -(this["b" + _local3].target._y - 4), 1); new_ball(this["b" + _local3]._x, this["b" + _local3]._y, r - 10, -(this["b" + _local3].target._y - 4), 1); } explode(this["b" + _local3], 0); } } _local3++; } } function boss_hit_check(b0) { if (boss.ghost || (game_over)) { return(undefined); } x = _root.absloc(b0).x; y = _root.absloc(b0).y; if (boss.hitTest(x, y, true)) { if (boss.polarity) { boss.hp++; } else { boss.hp--; } explode(b0, 2); } } function death_check() { var _local5 = _root.absloc(player).x; var _local4 = _root.absloc(player).y; var _local3 = 0; while (_local3 < max_balls) { if (b_array[_local3] && (this["b" + _local3].ghost != 1)) { if (this["b" + _local3].hitTest(_local5, _local4, true)) { die(); } } _local3++; } if (boss_fight) { if (boss.hitTest(_local5, _local4, true)) { die(); } if (boss_helper.active && (boss_helper.hitTest(_local5, _local4, true))) { die(); } } } function continue_popping(b0) { if (b0._xscale < 100) { if (b0 == player) { if (time && (!game_over)) { b0._xscale = 100; b0._yscale = 100; b0.popping = 0; b0.gotoAndStop(1); } else if ((!time) && (game_over)) { b0._visible = 0; } } else { b_array[b0.number] = 0; removeMovieClip(b0); cur_balls--; } combo_reset_check(); } else { b0._xscale = b0._xscale + (b0.dp * 10); b0._yscale = b0._yscale + (b0.dp * 10); b0.dp--; pop_check(b0); } } function move_player() { if (player.popping) { continue_popping(player); } else if ((Math.abs(_xmouse) < (frame._width / 2)) && (Math.abs(_ymouse) < (frame._height / 2))) { if (Math.abs(player._x - _xmouse) < player_speed) { player._x = _xmouse; } else if (player._x < _xmouse) { player._x = player._x + player_speed; } else { player._x = player._x - player_speed; } if (Math.abs(player._y - _ymouse) < player_speed) { player._y = _ymouse; } else if (player._y < _ymouse) { player._y = player._y + player_speed; } else { player._y = player._y - player_speed; } death_check(); } } function res_ball(b0) { b0.ghost = 0; b0.gotoAndStop(2); } function move_ball(b0) { b0._x = ((_root.absloc(b0.target).x - this._x) * 100) / this._xscale; b0._y = ((_root.absloc(b0.target).y - this._y) * 100) / this._yscale; if (Math.abs(b0._x) > (frame._width / 2)) { res_ball(b0); b0._x = b0._x + ((b0._x < 0) ? (frame._width) : (-frame._width)); } if (Math.abs(b0._y) > (frame._height / 2)) { res_ball(b0); b0._y = b0._y + ((b0._y < 0) ? (frame._height) : (-frame._height)); } if ((b0.ghost == 1) && (boss_fight)) { boss_hit_check(b0); } } function move_all_balls() { var _local2 = 0; while (_local2 < max_balls) { if (b_array[_local2]) { if (this["b" + _local2].popping) { continue_popping(this["b" + _local2]); } else { move_ball(this["b" + _local2]); } } _local2++; } } function start_boss_fight() { var _local2 = 0; while (_local2 < max_balls) { if (b_array[_local2] && (!this["b" + _local2].popping)) { explode(this["b" + _local2], 3); } _local2++; } boss_fight = 1; } function combo_reset_check() { var _local4 = 0; var _local3 = 0; while (_local3 < max_balls) { if (b_array[_local3] && (this["b" + _local3].popping)) { _local4 = 1; _local3 = max_balls; } _local3++; } if (!_local4) { if (combo > _root.best_combo) { _root.best_combo = combo; } combo = 0; boss_fight_check(); } } function boss_fight_check() { if (boss_fight) { return(undefined); } if (score > (level * 1000)) { start_boss_fight(); } else if (score > (next_star * 1000)) { drop_star = 1; time = time + 300; next_star++; } } function die() { player.popping = 1; player.dp = 10; player.ghost = 1; player.gotoAndStop("pop"); player.aura.gotoAndStop(2); _root.die_sfx.start(); time = time - 300; combo++; } function explode(b0, c) { if (b0.popping) { return(undefined); } b0.popping = 1; b0.dp = 10; b0.ghost = 1; b0.gotoAndStop("pop"); b0.aura.gotoAndStop(c + 1); if (c != 3) { combo++; score = score + (combo + level); total_score = total_score + (combo + level); if (score > ((total_stock * total_stock) * total_stock)) { time = time + 150; total_stock++; _root.bling_sfx.start(); } } _root.explode_sfx.start(); } function format_time() { if (boss_fight != 1) { time--; } if (time < 0) { time = 0; if (!player.popping) { die(); } } timef = (int(time / 30) + ".") + (time % 30); } function level_up() { score = 0; time = time + 1500; level++; total_stock = level; next_star = 1; } function pausible() { if ((boss_fight + boss._visible) + boss_helper._visible) { return(0); } return(1); } max_balls = 64; cur_balls = 0; speed_step = 4; max_speed = 16; player_speed = 16; boss_fight = 0; level = 0; total_score = 0; time = 1500; cheatstick = 0; drop_star = 0; game_over = 0; next_star = 1; b_array = new Array(max_balls); player.stop(); createEmptyMovieClip("blank", 300); player.swapDepths("blank"); removeMovieClip("blank");
Symbol 129 MovieClip Frame 2
score = 0; combo = 0; ball_placer._visible = 0; ball_placer._rotation = 0; var i = 0; while (i < 8) { var x = (((_root.absloc(ball_placer.target).x - this._x) * 100) / this._xscale); var y = (((_root.absloc(ball_placer.target).y - this._y) * 100) / this._yscale); new_ball(x, y, 0, 0, 0); ball_placer._rotation = ball_placer._rotation + 45; i++; } level_up();
Symbol 129 MovieClip Frame 4
if (!_root.paused) { if (_root.firing && (time)) { if ((!player.popping) && (!combo)) { explode(player); time = time - 150; } } move_player(); move_all_balls(); format_time(); } if ((Key.isDown(71) && (Key.isDown(72))) && (Key.isDown(82))) { if (!cheatstick) { score = score + 1000; boss.hp = 0; cheatstick = 1; } } else { cheatstick = 0; } prevFrame(); play();
Symbol 139 Button
on (release) { play(); }

Library Items

Symbol 1 Sound [explode4.wav]
Symbol 2 Sound [explode3.wav]
Symbol 3 Sound [explode2.wav]
Symbol 4 Sound [explode1.wav]Used by:113
Symbol 5 Sound [drop.wav]
Symbol 6 Sound [bling.wav]
Symbol 7 Sound [side_hit.wav]Used by:48
Symbol 8 Sound [ball_hit.wav]Used by:39 43 139
Symbol 9 GraphicUsed by:Timeline
Symbol 10 GraphicUsed by:Timeline
Symbol 11 FontUsed by:12 21 22 23 24 25 26 28 31 32 33 34 35 36 37 40 41 42 49 50 51 52 53 54 56 57 58 59 60 61 62 63 64 65 96 99 100 102 103 104 105 106 107 108 109 110 130 133 134 135 136 137 138 140 141 142 143 144 145 146 147
Symbol 12 TextUses:11Used by:Timeline
Symbol 13 GraphicUsed by:73  Timeline
Symbol 14 GraphicUsed by:17
Symbol 15 GraphicUsed by:17
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:14 15 16Used by:73 94 123 128  Timeline
Symbol 18 GraphicUsed by:73  Timeline
Symbol 19 GraphicUsed by:73  Timeline
Symbol 20 GraphicUsed by:73  Timeline
Symbol 21 TextUses:11Used by:Timeline
Symbol 22 TextUses:11Used by:Timeline
Symbol 23 TextUses:11Used by:Timeline
Symbol 24 TextUses:11Used by:Timeline
Symbol 25 TextUses:11Used by:Timeline
Symbol 26 TextUses:11Used by:Timeline
Symbol 27 GraphicUsed by:Timeline
Symbol 28 TextUses:11Used by:Timeline
Symbol 29 GraphicUsed by:30 48
Symbol 30 MovieClipUses:29Used by:Timeline
Symbol 31 EditableTextUses:11Used by:Timeline
Symbol 32 EditableTextUses:11Used by:Timeline
Symbol 33 TextUses:11Used by:Timeline
Symbol 34 TextUses:11Used by:Timeline
Symbol 35 TextUses:11Used by:39
Symbol 36 TextUses:11Used by:39
Symbol 37 TextUses:11Used by:39
Symbol 38 GraphicUsed by:39 43 139
Symbol 39 ButtonUses:35 36 37 38 8Used by:Timeline
Symbol 40 TextUses:11Used by:43
Symbol 41 TextUses:11Used by:43
Symbol 42 TextUses:11Used by:43
Symbol 43 ButtonUses:40 41 42 38 8Used by:Timeline
Symbol 44 SoundUsed by:Timeline
Symbol 45 GraphicUsed by:47
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:45 46Used by:Timeline
Symbol 48 MovieClipUses:29 7Used by:Timeline
Symbol 49 EditableTextUses:11Used by:Timeline
Symbol 50 TextUses:11Used by:Timeline
Symbol 51 EditableTextUses:11Used by:Timeline
Symbol 52 TextUses:11Used by:Timeline
Symbol 53 EditableTextUses:11Used by:55
Symbol 54 TextUses:11Used by:55
Symbol 55 MovieClipUses:53 54Used by:Timeline
Symbol 56 EditableTextUses:11Used by:Timeline
Symbol 57 TextUses:11Used by:Timeline
Symbol 58 EditableTextUses:11Used by:Timeline
Symbol 59 TextUses:11Used by:Timeline
Symbol 60 EditableTextUses:11Used by:Timeline
Symbol 61 TextUses:11Used by:Timeline
Symbol 62 EditableTextUses:11Used by:Timeline
Symbol 63 TextUses:11Used by:Timeline
Symbol 64 EditableTextUses:11Used by:Timeline
Symbol 65 TextUses:11Used by:Timeline
Symbol 66 GraphicUsed by:73
Symbol 67 GraphicUsed by:72
Symbol 68 GraphicUsed by:72
Symbol 69 GraphicUsed by:72
Symbol 70 GraphicUsed by:72
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:67 68 69 70 71Used by:73
Symbol 73 MovieClipUses:13 17 18 19 20 66 72Used by:129
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:129
Symbol 76 GraphicUsed by:94
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:94
Symbol 79 GraphicUsed by:94
Symbol 80 GraphicUsed by:94
Symbol 81 GraphicUsed by:94
Symbol 82 GraphicUsed by:86
Symbol 83 GraphicUsed by:85
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:83 84Used by:86
Symbol 86 MovieClipUses:82 85Used by:94
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:94
Symbol 89 GraphicUsed by:94
Symbol 90 GraphicUsed by:94
Symbol 91 GraphicUsed by:94
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:94
Symbol 94 MovieClipUses:76 78 79 80 81 86 88 89 17 90 91 93Used by:129
Symbol 95 GraphicUsed by:97
Symbol 96 TextUses:11Used by:97
Symbol 97 MovieClipUses:95 96Used by:113
Symbol 98 GraphicUsed by:113
Symbol 99 TextUses:11Used by:113
Symbol 100 TextUses:11Used by:113
Symbol 101 GraphicUsed by:111
Symbol 102 TextUses:11Used by:111
Symbol 103 TextUses:11Used by:111
Symbol 104 TextUses:11Used by:111
Symbol 105 TextUses:11Used by:111
Symbol 106 TextUses:11Used by:111
Symbol 107 TextUses:11Used by:111
Symbol 108 TextUses:11Used by:111
Symbol 109 TextUses:11Used by:111
Symbol 110 TextUses:11Used by:111
Symbol 111 MovieClipUses:101 102 103 104 105 106 107 108 109 110Used by:113
Symbol 112 SoundUsed by:113
Symbol 113 MovieClipUses:97 98 99 100 111 4 112Used by:129
Symbol 114 GraphicUsed by:123
Symbol 115 GraphicUsed by:117
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:115 116Used by:123
Symbol 118 GraphicUsed by:122
Symbol 119 GraphicUsed by:122
Symbol 120 GraphicUsed by:122
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:118 119 120 121Used by:123
Symbol 123 MovieClipUses:114 17 117 122Used by:129
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:129
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:129
Symbol 128 MovieClipUses:17Used by:129
Symbol 129 MovieClipUses:73 75 94 113 123 125 127 128Used by:Timeline
Symbol 130 TextUses:11Used by:131
Symbol 131 MovieClipUses:130Used by:Timeline
Symbol 132 Sound [second_line_music.wav]Used by:Timeline
Symbol 133 TextUses:11Used by:Timeline
Symbol 134 TextUses:11Used by:Timeline
Symbol 135 EditableTextUses:11Used by:Timeline
Symbol 136 TextUses:11Used by:139
Symbol 137 TextUses:11Used by:139
Symbol 138 TextUses:11Used by:139
Symbol 139 ButtonUses:136 137 138 38 8Used by:Timeline
Symbol 140 TextUses:11Used by:Timeline
Symbol 141 EditableTextUses:11Used by:Timeline
Symbol 142 TextUses:11Used by:Timeline
Symbol 143 EditableTextUses:11Used by:Timeline
Symbol 144 TextUses:11Used by:Timeline
Symbol 145 EditableTextUses:11Used by:Timeline
Symbol 146 TextUses:11Used by:Timeline
Symbol 147 EditableTextUses:11Used by:Timeline

Instance Names

"target"Frame 1Symbol 17 MovieClip
"target"Frame 1Symbol 17 MovieClip
"target"Frame 1Symbol 17 MovieClip
"target"Frame 1Symbol 17 MovieClip
"bar"Frame 1Symbol 30 MovieClip
"score_txt"Frame 4Symbol 49 EditableText
"score_txt"Frame 4Symbol 51 EditableText
"fps_timer"Frame 4Symbol 55 MovieClip
"score_txt"Frame 4Symbol 56 EditableText
"score_txt"Frame 4Symbol 58 EditableText
"score_txt"Frame 4Symbol 60 EditableText
"score_txt"Frame 4Symbol 62 EditableText
"score_txt"Frame 4Symbol 64 EditableText
"main_game"Frame 4Symbol 129 MovieClip
"pause_screen"Frame 4Symbol 131 MovieClip
"cursor"Frame 4Symbol 17 MovieClip
"target"Symbol 73 MovieClip Frame 1Symbol 17 MovieClip
"aura"Symbol 73 MovieClip Frame 6Symbol 72 MovieClip
"piece_dr"Symbol 86 MovieClip Frame 1Symbol 85 MovieClip
"piece_ul"Symbol 86 MovieClip Frame 1Symbol 85 MovieClip
"piece_dr2"Symbol 86 MovieClip Frame 1Symbol 85 MovieClip
"gun1"Symbol 94 MovieClip Frame 1Symbol 78 MovieClip
"gun2"Symbol 94 MovieClip Frame 1Symbol 78 MovieClip
"gun0"Symbol 94 MovieClip Frame 1Symbol 78 MovieClip
"gun0"Symbol 94 MovieClip Frame 34Symbol 78 MovieClip
"gun1"Symbol 94 MovieClip Frame 34Symbol 78 MovieClip
"gun2"Symbol 94 MovieClip Frame 34Symbol 78 MovieClip
"suffocation"Symbol 94 MovieClip Frame 45Symbol 86 MovieClip
"cheesecake"Symbol 94 MovieClip Frame 45Symbol 88 MovieClip
"target"Symbol 94 MovieClip Frame 56Symbol 17 MovieClip
"gun0"Symbol 94 MovieClip Frame 56Symbol 78 MovieClip
"whirl"Symbol 94 MovieClip Frame 78Symbol 93 MovieClip
"boss_name"Symbol 113 MovieClip Frame 10Symbol 111 MovieClip
"target"Symbol 123 MovieClip Frame 1Symbol 17 MovieClip
"text"Symbol 123 MovieClip Frame 6Symbol 117 MovieClip
"maze"Symbol 123 MovieClip Frame 8Symbol 122 MovieClip
"target"Symbol 128 MovieClip Frame 1Symbol 17 MovieClip
"player"Symbol 129 MovieClip Frame 1Symbol 73 MovieClip
"frame"Symbol 129 MovieClip Frame 1Symbol 75 MovieClip
"boss"Symbol 129 MovieClip Frame 1Symbol 94 MovieClip
"boss_announce"Symbol 129 MovieClip Frame 1Symbol 113 MovieClip
"boss_helper"Symbol 129 MovieClip Frame 1Symbol 123 MovieClip
"star"Symbol 129 MovieClip Frame 1Symbol 125 MovieClip
"white_flash"Symbol 129 MovieClip Frame 1Symbol 127 MovieClip
"ball_placer"Symbol 129 MovieClip Frame 1Symbol 128 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "explode4.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "explode3.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "explode2.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "explode1.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "drop.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "bling.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "side_hit.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "ball_hit.wav"
ExportAssets (56)Timeline Frame 3Symbol 8 as "ball_hit.wav"
ExportAssets (56)Timeline Frame 3Symbol 8 as "ball_hit.wav"
ExportAssets (56)Timeline Frame 4Symbol 7 as "side_hit.wav"
ExportAssets (56)Timeline Frame 4Symbol 4 as "explode1.wav"
ExportAssets (56)Timeline Frame 4Symbol 132 as "second_line_music.wav"
ExportAssets (56)Timeline Frame 7Symbol 8 as "ball_hit.wav"
ExportAssets (56)Timeline Frame 7Symbol 132 as "second_line_music.wav"

Labels

"pop"Symbol 73 MovieClip Frame 6
"wait1"Symbol 94 MovieClip Frame 1
"boss1"Symbol 94 MovieClip Frame 4
"boss1 main loop"Symbol 94 MovieClip Frame 7
"boss1 die"Symbol 94 MovieClip Frame 9
"wait2"Symbol 94 MovieClip Frame 12
"boss2"Symbol 94 MovieClip Frame 15
"boss2 main loop"Symbol 94 MovieClip Frame 18
"boss2 die"Symbol 94 MovieClip Frame 20
"wait3"Symbol 94 MovieClip Frame 23
"boss3"Symbol 94 MovieClip Frame 26
"boss3 main loop"Symbol 94 MovieClip Frame 29
"boss3 die"Symbol 94 MovieClip Frame 31
"wait4"Symbol 94 MovieClip Frame 34
"boss4"Symbol 94 MovieClip Frame 37
"boss4 main loop"Symbol 94 MovieClip Frame 40
"boss4 die"Symbol 94 MovieClip Frame 42
"wait5"Symbol 94 MovieClip Frame 45
"boss5"Symbol 94 MovieClip Frame 48
"boss5 main loop"Symbol 94 MovieClip Frame 51
"boss5 die"Symbol 94 MovieClip Frame 53
"wait6"Symbol 94 MovieClip Frame 56
"boss6"Symbol 94 MovieClip Frame 59
"boss6 main loop"Symbol 94 MovieClip Frame 62
"boss6 die"Symbol 94 MovieClip Frame 64
"wait7"Symbol 94 MovieClip Frame 67
"boss7"Symbol 94 MovieClip Frame 70
"boss7 main loop"Symbol 94 MovieClip Frame 73
"boss7 die"Symbol 94 MovieClip Frame 75
"wait8"Symbol 94 MovieClip Frame 78
"boss8"Symbol 94 MovieClip Frame 81
"boss8 main loop"Symbol 94 MovieClip Frame 84
"boss8 die"Symbol 94 MovieClip Frame 86
"boss helper wait"Symbol 123 MovieClip Frame 1
"underwear helper"Symbol 123 MovieClip Frame 4
"bipolar helper"Symbol 123 MovieClip Frame 6
"whirl helper"Symbol 123 MovieClip Frame 8

Dynamic Text Variables

loaded_kSymbol 31 EditableText"XXXXX"
total_kSymbol 32 EditableText"XXXXX"
main_game.scoreSymbol 49 EditableText"XXXXXXX"
main_game.timefSymbol 51 EditableText"XXXXXX"
fpsSymbol 53 EditableText"XXXX"
main_game.comboSymbol 56 EditableText"XXXX"
main_game.boss.hpSymbol 58 EditableText"XXXXX"
main_game.cur_ballsSymbol 60 EditableText"XXXX"
main_game.levelSymbol 62 EditableText"XXX"
main_game.total_scoreSymbol 64 EditableText"XXXXXXX"
final_scoreSymbol 135 EditableText"FINAL SCORE:"
best_comboSymbol 141 EditableText"XXXXXX"




http://swfchan.com/4/17985/info.shtml
Created: 31/5 -2019 09:49:31 Last modified: 31/5 -2019 09:49:31 Server time: 28/04 -2024 20:58:10