STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228074 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2560 · P5120 |
This is the info page for Flash #18352 |
LOADING... |
Left mouse button shoots and spacebar reloads |
ActionScript [AS1/AS2]
Frame 1ifFrameLoaded (6) { gotoAndPlay (3); }Frame 5stop();Frame 6ammo = 6; Mouse.hide(); startDrag ("aim", true); points = 0; stop();Symbol 8 MovieClip Frame 1gotoAndStop(random(5) + 2);Symbol 14 MovieClip Frame 1gotoAndStop(random(5) + 2);Symbol 15 MovieClip Frame 1wait = random(5) + 1;Symbol 15 MovieClip Frame 2wait = wait - 1; play();Symbol 15 MovieClip Frame 3if (0 >= wait) { gotoAndPlay (4); } else { prevFrame(); }Symbol 22 Buttonon (release) { play(); }Symbol 37 MovieClip Frame 1gotoAndStop(random(5) + 2);Symbol 40 MovieClip Frame 6stop();Symbol 42 Buttonon (press) { if (0 >= ammo) { tellTarget ("reload") { play(); }; } else { tellTarget (bullets) { Set("../:ammo", ../:ammo - 1); play(); }; } }Symbol 45 Buttonon (press) { if (0 >= ../:ammo) { tellTarget ("../reload") { play(); }; } else { tellTarget (../:bullets) { Set("../:ammo", ../:ammo - 1); play(); }; gotoAndPlay (15); } }Symbol 49 MovieClip Frame 1wait = random(10);Symbol 49 MovieClip Frame 2wait = wait - 1; play();Symbol 49 MovieClip Frame 3if (0 >= wait) { gotoAndPlay (4); } else { prevFrame(); }Symbol 49 MovieClip Frame 4number = random(3) + 1; if (number eq 1) { mode = "bounce"; } else if (number eq 2) { mode = "fall"; } else if (number eq 3) { mode = "none"; }Symbol 49 MovieClip Frame 5if (mode eq "bounce") { speedx = random(20) - 10; speedy = random(20) - 10; rotation = random(20) - 10; _x = (random(325) + 10); _y = random(200); } else if (mode eq "fall") { speedy = random(15) + 5; speedx = 0; rotation = random(20) - 10; _x = random(350); _y = 0; } else if (mode eq "none") { speedy = 0; speedx = 0; rotation = random(20) - 10; _x = random(350); _y = random(300); }Symbol 49 MovieClip Frame 9if (_x < 0) { speedx = speedx * -1; } else if (350 < _x) { speedx = speedx * -1; } if (_y < 0) { if (mode eq "bounce") { speedy = speedy * -1; } } else if (300 < _y) { if (mode eq "bounce") { speedy = speedy * -1; } else if (mode eq "fall") { if (350 < _y) { gotoAndPlay (1); } } } _x = (_x + speedx); _rotation = (_rotation + rotation); _y = (_y + speedy);Symbol 49 MovieClip Frame 10gotoAndPlay (9);Symbol 49 MovieClip Frame 15Set("../:points", (../:points + random(50)) + 10);Symbol 49 MovieClip Frame 16speedy = 1; rotation = random(20) - 10;Symbol 49 MovieClip Frame 17_rotation = (_rotation + rotation); _y = (_y + speedy); speedy = speedy + 2;Symbol 49 MovieClip Frame 18if (350 < _y) { gotoAndPlay (1); } else { gotoAndPlay (17); }Symbol 51 Buttonon (keyPress "<Space>") { tellTarget ("bullets") { if (ammo < 6) { gotoAndPlay ("reload"); } }; }Symbol 58 MovieClip Frame 1stop();Symbol 61 MovieClip Frame 1stop();Symbol 61 MovieClip Frame 4gotoAndStop (1);Symbol 61 MovieClip Frame 12if (../:ammo < 6) { Set("../:ammo", ../:ammo + 1); gotoAndPlay (10); } else { gotoAndStop (1); }
Library Items
Symbol 1 Font | Used by:2 | |
Symbol 2 Text | Uses:1 | Used by:Timeline |
Symbol 3 Graphic | Used by:8 | |
Symbol 4 Graphic | Used by:8 | |
Symbol 5 Graphic | Used by:8 | |
Symbol 6 Graphic | Used by:8 | |
Symbol 7 Graphic | Used by:8 | |
Symbol 8 MovieClip | Uses:3 4 5 6 7 | Used by:15 49 |
Symbol 9 Graphic | Used by:14 | |
Symbol 10 Graphic | Used by:14 | |
Symbol 11 Graphic | Used by:14 | |
Symbol 12 Graphic | Used by:14 | |
Symbol 13 Graphic | Used by:14 | |
Symbol 14 MovieClip | Uses:9 10 11 12 13 | Used by:15 49 |
Symbol 15 MovieClip | Uses:8 14 | Used by:Timeline |
Symbol 16 Font | Used by:17 | |
Symbol 17 Text | Uses:16 | Used by:Timeline |
Symbol 18 Graphic | Used by:22 | |
Symbol 19 Graphic | Used by:22 | |
Symbol 20 Graphic | Used by:22 | |
Symbol 21 Graphic | Used by:22 | |
Symbol 22 Button | Uses:18 19 20 21 | Used by:Timeline |
Symbol 23 Graphic | Used by:37 | |
Symbol 24 Graphic | Used by:37 | |
Symbol 25 Graphic | Used by:29 | |
Symbol 26 Graphic | Used by:29 | |
Symbol 27 Graphic | Used by:29 | |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip | Uses:25 26 27 28 | Used by:37 |
Symbol 30 Graphic | Used by:35 | |
Symbol 31 Graphic | Used by:35 | |
Symbol 32 Graphic | Used by:35 | |
Symbol 33 ShapeTweening | Used by:35 | |
Symbol 34 Graphic | Used by:35 | |
Symbol 35 MovieClip | Uses:30 31 32 33 34 | Used by:37 |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip | Uses:23 24 29 35 36 | Used by:Timeline |
Symbol 38 Graphic | Used by:40 | |
Symbol 39 Sound | Used by:40 | |
Symbol 40 MovieClip | Uses:38 39 | Used by:42 |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 Button | Uses:40 41 | Used by:Timeline |
Symbol 43 Graphic | Used by:49 | |
Symbol 44 Graphic | Used by:45 | |
Symbol 45 Button | Uses:44 | Used by:49 |
Symbol 46 Graphic | Used by:49 | |
Symbol 47 Graphic | Used by:49 | |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip | Uses:43 8 14 45 46 47 48 | Used by:Timeline |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 Button | Uses:50 | Used by:Timeline |
Symbol 52 Font | Used by:53 62 | |
Symbol 53 EditableText | Uses:52 | Used by:Timeline |
Symbol 54 Graphic | Used by:56 | |
Symbol 55 Graphic | Used by:56 | |
Symbol 56 MovieClip | Uses:54 55 | Used by:58 |
Symbol 57 Sound | Used by:58 | |
Symbol 58 MovieClip | Uses:56 57 | Used by:Timeline |
Symbol 59 Graphic | Used by:61 | |
Symbol 60 Sound | Used by:61 | |
Symbol 61 MovieClip | Uses:59 60 | Used by:Timeline |
Symbol 62 EditableText | Uses:52 | Used by:Timeline |
Symbol 63 Graphic | Used by:67 | |
Symbol 64 Graphic | Used by:67 | |
Symbol 65 Graphic | Used by:67 | |
Symbol 66 Graphic | Used by:67 | |
Symbol 67 MovieClip | Uses:63 64 65 66 | Used by:Timeline |
Symbol 68 Sound | Used by:Timeline |
Instance Names
"reload" | Frame 6 | Symbol 58 MovieClip |
"bullets" | Frame 6 | Symbol 61 MovieClip |
"aim" | Frame 6 | Symbol 67 MovieClip |
Labels
"move" | Symbol 49 MovieClip Frame 9 |
"die" | Symbol 49 MovieClip Frame 15 |
"fall" | Symbol 49 MovieClip Frame 17 |
"reload" | Symbol 61 MovieClip Frame 10 |
Dynamic Text Variables
points | Symbol 53 EditableText | "" |
ammo | Symbol 62 EditableText | "" |
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