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thefriendsociety_-_www_shooter.swf

This is the info page for
Flash #18352

(Click the ID number above for more basic data on this flash file.)


Text
LOADING...

Left mouse button shoots and
spacebar reloads

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (6) { gotoAndPlay (3); }
Frame 5
stop();
Frame 6
ammo = 6; Mouse.hide(); startDrag ("aim", true); points = 0; stop();
Symbol 8 MovieClip Frame 1
gotoAndStop(random(5) + 2);
Symbol 14 MovieClip Frame 1
gotoAndStop(random(5) + 2);
Symbol 15 MovieClip Frame 1
wait = random(5) + 1;
Symbol 15 MovieClip Frame 2
wait = wait - 1; play();
Symbol 15 MovieClip Frame 3
if (0 >= wait) { gotoAndPlay (4); } else { prevFrame(); }
Symbol 22 Button
on (release) { play(); }
Symbol 37 MovieClip Frame 1
gotoAndStop(random(5) + 2);
Symbol 40 MovieClip Frame 6
stop();
Symbol 42 Button
on (press) { if (0 >= ammo) { tellTarget ("reload") { play(); }; } else { tellTarget (bullets) { Set("../:ammo", ../:ammo - 1); play(); }; } }
Symbol 45 Button
on (press) { if (0 >= ../:ammo) { tellTarget ("../reload") { play(); }; } else { tellTarget (../:bullets) { Set("../:ammo", ../:ammo - 1); play(); }; gotoAndPlay (15); } }
Symbol 49 MovieClip Frame 1
wait = random(10);
Symbol 49 MovieClip Frame 2
wait = wait - 1; play();
Symbol 49 MovieClip Frame 3
if (0 >= wait) { gotoAndPlay (4); } else { prevFrame(); }
Symbol 49 MovieClip Frame 4
number = random(3) + 1; if (number eq 1) { mode = "bounce"; } else if (number eq 2) { mode = "fall"; } else if (number eq 3) { mode = "none"; }
Symbol 49 MovieClip Frame 5
if (mode eq "bounce") { speedx = random(20) - 10; speedy = random(20) - 10; rotation = random(20) - 10; _x = (random(325) + 10); _y = random(200); } else if (mode eq "fall") { speedy = random(15) + 5; speedx = 0; rotation = random(20) - 10; _x = random(350); _y = 0; } else if (mode eq "none") { speedy = 0; speedx = 0; rotation = random(20) - 10; _x = random(350); _y = random(300); }
Symbol 49 MovieClip Frame 9
if (_x < 0) { speedx = speedx * -1; } else if (350 < _x) { speedx = speedx * -1; } if (_y < 0) { if (mode eq "bounce") { speedy = speedy * -1; } } else if (300 < _y) { if (mode eq "bounce") { speedy = speedy * -1; } else if (mode eq "fall") { if (350 < _y) { gotoAndPlay (1); } } } _x = (_x + speedx); _rotation = (_rotation + rotation); _y = (_y + speedy);
Symbol 49 MovieClip Frame 10
gotoAndPlay (9);
Symbol 49 MovieClip Frame 15
Set("../:points", (../:points + random(50)) + 10);
Symbol 49 MovieClip Frame 16
speedy = 1; rotation = random(20) - 10;
Symbol 49 MovieClip Frame 17
_rotation = (_rotation + rotation); _y = (_y + speedy); speedy = speedy + 2;
Symbol 49 MovieClip Frame 18
if (350 < _y) { gotoAndPlay (1); } else { gotoAndPlay (17); }
Symbol 51 Button
on (keyPress "<Space>") { tellTarget ("bullets") { if (ammo < 6) { gotoAndPlay ("reload"); } }; }
Symbol 58 MovieClip Frame 1
stop();
Symbol 61 MovieClip Frame 1
stop();
Symbol 61 MovieClip Frame 4
gotoAndStop (1);
Symbol 61 MovieClip Frame 12
if (../:ammo < 6) { Set("../:ammo", ../:ammo + 1); gotoAndPlay (10); } else { gotoAndStop (1); }

Library Items

Symbol 1 FontUsed by:2
Symbol 2 TextUses:1Used by:Timeline
Symbol 3 GraphicUsed by:8
Symbol 4 GraphicUsed by:8
Symbol 5 GraphicUsed by:8
Symbol 6 GraphicUsed by:8
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:3 4 5 6 7Used by:15 49
Symbol 9 GraphicUsed by:14
Symbol 10 GraphicUsed by:14
Symbol 11 GraphicUsed by:14
Symbol 12 GraphicUsed by:14
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:9 10 11 12 13Used by:15 49
Symbol 15 MovieClipUses:8 14Used by:Timeline
Symbol 16 FontUsed by:17
Symbol 17 TextUses:16Used by:Timeline
Symbol 18 GraphicUsed by:22
Symbol 19 GraphicUsed by:22
Symbol 20 GraphicUsed by:22
Symbol 21 GraphicUsed by:22
Symbol 22 ButtonUses:18 19 20 21Used by:Timeline
Symbol 23 GraphicUsed by:37
Symbol 24 GraphicUsed by:37
Symbol 25 GraphicUsed by:29
Symbol 26 GraphicUsed by:29
Symbol 27 GraphicUsed by:29
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:25 26 27 28Used by:37
Symbol 30 GraphicUsed by:35
Symbol 31 GraphicUsed by:35
Symbol 32 GraphicUsed by:35
Symbol 33 ShapeTweeningUsed by:35
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:30 31 32 33 34Used by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:23 24 29 35 36Used by:Timeline
Symbol 38 GraphicUsed by:40
Symbol 39 SoundUsed by:40
Symbol 40 MovieClipUses:38 39Used by:42
Symbol 41 GraphicUsed by:42
Symbol 42 ButtonUses:40 41Used by:Timeline
Symbol 43 GraphicUsed by:49
Symbol 44 GraphicUsed by:45
Symbol 45 ButtonUses:44Used by:49
Symbol 46 GraphicUsed by:49
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:43 8 14 45 46 47 48Used by:Timeline
Symbol 50 GraphicUsed by:51
Symbol 51 ButtonUses:50Used by:Timeline
Symbol 52 FontUsed by:53 62
Symbol 53 EditableTextUses:52Used by:Timeline
Symbol 54 GraphicUsed by:56
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:54 55Used by:58
Symbol 57 SoundUsed by:58
Symbol 58 MovieClipUses:56 57Used by:Timeline
Symbol 59 GraphicUsed by:61
Symbol 60 SoundUsed by:61
Symbol 61 MovieClipUses:59 60Used by:Timeline
Symbol 62 EditableTextUses:52Used by:Timeline
Symbol 63 GraphicUsed by:67
Symbol 64 GraphicUsed by:67
Symbol 65 GraphicUsed by:67
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:63 64 65 66Used by:Timeline
Symbol 68 SoundUsed by:Timeline

Instance Names

"reload"Frame 6Symbol 58 MovieClip
"bullets"Frame 6Symbol 61 MovieClip
"aim"Frame 6Symbol 67 MovieClip

Labels

"move"Symbol 49 MovieClip Frame 9
"die"Symbol 49 MovieClip Frame 15
"fall"Symbol 49 MovieClip Frame 17
"reload"Symbol 61 MovieClip Frame 10

Dynamic Text Variables

pointsSymbol 53 EditableText""
ammoSymbol 62 EditableText""




http://swfchan.com/4/18352/info.shtml
Created: 12/8 -2019 01:26:51 Last modified: 12/8 -2019 01:26:51 Server time: 29/04 -2024 18:36:17