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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/31373289?noj=FRM31373289-10DC" width="1" height="1"></div>

bombsweeper.swf

This is the info page for
Flash #18868

(Click the ID number above for more basic data on this flash file.)


Text

NOW  LOADING***

PRODUCTS

<P ALIGN="LEFT"><FONT FACE="Impact" SIZE="20" COLOR="#666666"><A HREF="http://www.skt-products.com">www.skt-products.com</A></FONT></P>

-play   now-

-option-

-how  to  play-

ボムスイーパー3D

option

回転速度(R)

透明度(T)

メニュー表示(M)

効果音(S)

背景表示(B)

オブジェサイズ(↑/↓)

カウンターサイズ(←/→)

回転補正機能(C)

ON

OFF

10%

0%

30%



ON

OFF

ON

OFF

ON

OFF





タイトルに戻る

タイトルに戻る

ゲームを中断してタイトル画面に戻ります。

0010101001

00110111011

00110 ?

0

1

001

0110010110

1100011010

1001000001

All  Mission  Achievement !!

Thank You For Playing!





タカヒロウ







FLASH 5 MASTER BOOK

(ロータス株式会社)

http://www.locus.co.jp/



The polyhedra world

http://www5d.biglobe.ne.jp/~MY55029/







K.ONISHI

(3D system)

MSR

(Sound Effects)









TAM Music Factory

http://www.tam-music.com/index.html




K

T

S

K

T

S

http://www.skt-products.com

K

T

S

Congratulation!!

ランキングモードへ参加する事ができます

name:

score:

送信

送信

送信

送信しない

送信しない

送信しない

送信中です・・・

処理終了後、タイトルに戻ります。
しばらくお待ち下さい。

How To Play

タイトルに戻る

このゲームは、「マインスイーパー」を
3Dにアレンジしたものです。

爆弾を解除しながら全てのパネルを
開けばステージクリアとなります。

各ステージは3Dになっています。
この五角形1つ1つがパネルです。

ステージはパネルで覆われています。

パネルの無い所でドラッグをすると
ステージを自由に回転させる事が
できます。

クリックしたまま
動かす

パネルにカーソルを合わせてクリック
するとパネルを開ける事ができます。

開いたパネルは
グレーになります。

もし、開いたパネルに隣接する
パネルの中に爆弾がある場合、
その数が表示されます。


図の場合「ABCDE」5枚の
パネルのうち、3枚の中に
爆弾がある事になります。


A

B

C

D

E

もし「ABCDE」5枚の中に爆弾が
無い場合、何も表示されません。

A

B

C

D

E

図の場合、隣接するパネルは
水色のパネルになります。

この場合、ナナメは
含まれないので
注意して下さい。
「マインスイーパー」と
ルールが違います。

図の場合、隣接するパネルは
水色のパネルになります。

この場合、上の面も
含まれる事に
注意しましょう。

もし開いたパネルに爆弾があった
場合、ゲームオーバーになります。

~爆弾の解除方法~

1

1

1

1

1

図の様に爆弾の位置が分かった時
解除する事をオススメします。

1

1

1

1

1

まず「解除モード」に切り替えます。
[スペース]キーを押すとカーソル横に
爆弾マークが現れます。

1

1

1

1

1

これが「解除モード」です。
もう一度[スペース]キーで
普段の状態に戻ります。

「解除モード」の状態で、爆弾が
あると思われるパネルをクリック。
もし爆弾があった場合は
解除する事ができます。

1

1

1

1

1

爆弾解除したパネルは
赤色になります。

もしも、爆弾の無いパネルで
爆弾解除をすると
ゲームオーバーになります。

この作業を繰り返し行い、
全てのパネルを開くと
ステージクリアとなります。

カーソルには[解除モード]の他に
[クリック・ロックモード]があります。

[コントロール]キーを押すと
[クリック・ロックモード]となります。

もう一度押すとモードを解除します。

[クリック・ロックモード]中は
鍵のアイコンが表示されます。
このモード中は
パネルを開く事ができませんので
誤って開く心配がありません。

~画面下の表示について~

ステージ開始からの経過時間

開いたパネル数と総パネル数

解除した爆弾数と総爆弾数

これで説明を終了します。

回転速度

透明度

メニュー表示

効果音

背景表示

回転補正機能

ON

OFF

10%

0%

30%



ON

OFF

ON

OFF

ON

OFF

操作しやすいように回転方向を補正します。
OFFにすると、リアルな回転となりますが
操作は難しくなりますので、ONをお勧めします。

ActionScript [AS1/AS2]

Frame 1
function setObj(x, y, z) { var obj; obj = new Object(); obj.x = x; obj.y = y; obj.z = z; return(obj); } function backVal(val, incr, dif) { var temp = (val + incr); if (temp > dif) { temp = temp - dif; } else if (temp < 0) { temp = temp + dif; } return(temp); } function backVal2(val, incr, dif, ypos) { if (((ypos > 90) && (ypos < 270)) && (_root.repair == true)) { var temp = (val - incr); } else { var temp = (val + incr); } if (temp > dif) { temp = temp - dif; } else if (temp < 0) { temp = temp + dif; } return(temp); } function BombCheck(code, myNum) { if (_root.main["bomb" + myNum] == true) { cost = 999; } else { cost = 0; this.checkcode = code; pas = this.checkcode.indexOf("/"); while (pas != -1) { if (_root.main["bomb" + (this.checkcode.substr(0, pas) * 1)] == true) { cost++; } this.checkcode = this.checkcode.substr(pas + 1); pas = this.checkcode.indexOf("/"); } if (_root.main["bomb" + (this.checkcode * 1)] == true) { cost++; } } return(cost); } function bombset(bom, pan, nowP) { cou = 0; while (cou < bom) { j = Math.floor(Math.random() * (pan + 1)); if (((_root.main["bomb" + j] != true) && (j != 10)) && (j != nowP)) { _root.main["bomb" + j] = true; cou++; } } cou = 0; } function bomber(cou) { _root.main.triangle0.cap = "bomb"; _root.main.triangle0.cou.count = ""; _root.main.triangle0._x = _root.main.triangle0._x + _root.main.clash_out; i = 1; while (i <= cou) { _root.main["triangle" + i].cap = "bomb"; _root.main["triangle" + i].cou.count = ""; _root.main["triangle" + i]._x = _root.main["triangle" + i]._x + (Math.cos((((360 / cou) * i) * Math.PI) / 180) * _root.main.clash_out); _root.main["triangle" + i]._y = _root.main["triangle" + i]._y + (Math.sin((((360 / cou) * i) * Math.PI) / 180) * _root.main.clash_out); i++; } _root.main.clash_out = _root.main.clash_out / 2; if ((_root.main.clash_out < 1) && (_root.main.clash_out != 0)) { _root.scene_board.gotoAndPlay("failed"); _root.main.clash_out = 0; } } bgm1 = new Sound(); bgm1.attachSound("melody1"); bgm2 = new Sound(); bgm2.attachSound("melody2"); se1 = new Sound(); se1.attachSound("effect1"); se2 = new Sound(); se2.attachSound("effect2"); se3 = new Sound(); se3.attachSound("effect3"); se4 = new Sound(); se4.attachSound("effect4"); bgm1.onSoundComplete = function () { bgm2.start(0, 20); }; bgm2.onSoundComplete = function () { bgm1.start(0, 1); }; System.usecodepage = true; Stage.showMenu = false; mission = 1; maxspeed = 20; Rspeed = "low"; downspeed = 5; menu_mode = "visible"; repair = true; Trance = 100; Hdisp = true; volume = 100; _root.cursor_mode = "open"; _root.hiscore = 0; _root.gametime = 0; _root.miss_count = 0;
Frame 3
if (_root._framesloaded > 670) { _root.gotoAndPlay("skt"); } else { _root.gotoAndPlay(2); }
Frame 4
stop(); bgm1.stop(); bgm2.stop();
Frame 9
Frame 16
if (_root.Hdisp == false) { _root.haikei._visible = false; } _root.cursor_mode = "open"; _root.cursor_disp.gotoAndStop("open"); _root.gametime = 0; _root.timermove = false;
Instance of Symbol 10 MovieClip in Frame 16
onClipEvent (keyDown) { keycode = String.fromCharCode(Key.getCode()); if (keycode == "M") { if (_root.menu_mode == "visible") { _root.menu.gotoAndPlay("visible_out"); _root.menu_mode = "none"; _root.opt.check11.gotoAndStop("none"); _root.opt.check12.gotoAndStop("checked"); } else if (_root.menu_mode == "hidden") { _root.menu.gotoAndPlay("hidden_out"); _root.menu_mode = "none"; _root.opt.check11.gotoAndStop("checked"); _root.opt.check12.gotoAndStop("none"); } } if (keycode == "C") { if (_root.repair == true) { _root.repair = false; _root.opt.check13.gotoAndStop("none"); _root.opt.check14.gotoAndStop("checked"); } else { _root.repair = true; _root.opt.check13.gotoAndStop("checked"); _root.opt.check14.gotoAndStop("none"); } } if (keycode == "R") { if (_root.Rspeed == "low") { _root.Rspeed = "mid"; _root.maxspeed = 30; _root.opt.check06.gotoAndStop("none"); _root.opt.check07.gotoAndStop("checked"); _root.opt.check08.gotoAndStop("none"); } else if (_root.Rspeed == "mid") { _root.Rspeed = "hi"; _root.maxspeed = 50; _root.opt.check06.gotoAndStop("none"); _root.opt.check07.gotoAndStop("none"); _root.opt.check08.gotoAndStop("checked"); } else if (_root.Rspeed == "hi") { _root.Rspeed = "low"; _root.maxspeed = 20; _root.opt.check06.gotoAndStop("checked"); _root.opt.check07.gotoAndStop("none"); _root.opt.check08.gotoAndStop("none"); } } if (keycode == "T") { if (_root.Trance == 100) { _root.Trance = 90; _root.opt.check03.gotoAndStop("none"); _root.opt.check04.gotoAndStop("checked"); _root.opt.check05.gotoAndStop("none"); } else if (_root.Trance == 90) { _root.Trance = 70; _root.opt.check03.gotoAndStop("none"); _root.opt.check04.gotoAndStop("none"); _root.opt.check05.gotoAndStop("checked"); } else if (_root.Trance == 70) { _root.Trance = 100; _root.opt.check03.gotoAndStop("checked"); _root.opt.check04.gotoAndStop("none"); _root.opt.check05.gotoAndStop("none"); } } if (keycode == "B") { if (_root.Hdisp == true) { _root.Hdisp = false; _root.haikei._visible = false; _root.opt.check09.gotoAndStop("none"); _root.opt.check10.gotoAndStop("checked"); } else { _root.Hdisp = true; _root.haikei._visible = true; _root.opt.check09.gotoAndStop("checked"); _root.opt.check10.gotoAndStop("none"); } } if (keycode == "S") { if (_root.volume == 100) { _root.volume = 0; _root.opt.check01.gotoAndStop("none"); _root.opt.check02.gotoAndStop("checked"); } else { _root.volume = 100; _root.opt.check01.gotoAndStop("checked"); _root.opt.check02.gotoAndStop("none"); } _root.bgm1.setVolume(_root.volume); } if (Key.isDown(38)) { if (_root.main.nowSize == _root.main.SizeMid) { _root.main.nowSize = _root.main.SizeLar; _root.main.setpoint(); _root.opt.check15.gotoAndStop("none"); _root.opt.check16.gotoAndStop("none"); _root.opt.check17.gotoAndStop("checked"); } else if (_root.main.nowSize == _root.main.SizeLar) { _root.main.nowSize = _root.main.SizeLow; _root.main.setpoint(); _root.opt.check15.gotoAndStop("checked"); _root.opt.check16.gotoAndStop("none"); _root.opt.check17.gotoAndStop("none"); } else if (_root.main.nowSize == _root.main.SizeLow) { _root.main.nowSize = _root.main.SizeMid; _root.main.setpoint(); _root.opt.check15.gotoAndStop("none"); _root.opt.check16.gotoAndStop("checked"); _root.opt.check17.gotoAndStop("none"); } } if (Key.isDown(40)) { if (_root.main.nowSize == _root.main.SizeMid) { _root.main.nowSize = _root.main.SizeLow; _root.main.setpoint(); _root.opt.check15.gotoAndStop("checked"); _root.opt.check16.gotoAndStop("none"); _root.opt.check17.gotoAndStop("none"); } else if (_root.main.nowSize == _root.main.SizeLar) { _root.main.nowSize = _root.main.SizeMid; _root.main.setpoint(); _root.opt.check15.gotoAndStop("none"); _root.opt.check16.gotoAndStop("checked"); _root.opt.check17.gotoAndStop("none"); } else if (_root.main.nowSize == _root.main.SizeLow) { _root.main.nowSize = _root.main.SizeLar; _root.main.setpoint(); _root.opt.check15.gotoAndStop("none"); _root.opt.check16.gotoAndStop("none"); _root.opt.check17.gotoAndStop("checked"); } } if (Key.isDown(32)) { if (_root.cursor_mode == "bomb") { _root.cursor_mode = "open"; _root.cursor_disp.gotoAndStop("open"); } else { _root.cursor_mode = "bomb"; _root.cursor_disp.gotoAndStop("bomb"); } } if (Key.isDown(17)) { if (_root.cursor_mode == "lock") { _root.cursor_mode = "open"; _root.cursor_disp.gotoAndStop("open"); } else { _root.cursor_mode = "lock"; _root.cursor_disp.gotoAndStop("lock"); } } }
Frame 17
_root.game_stop = true; if (_root.menu_mode == "hidden") { _root.menu.gotoAndStop("hidden"); } stop();
Instance of Symbol 10 MovieClip "main" in Frame 17
onClipEvent (load) { function setPoint() { Point = new Array(); gr = this.nowSize; fX = 1.61803398874989; fS = ((fX + 1) / 2) * gr; sin72 = 0.951056516295154; sin36 = 0.587785252292473; cos72 = 0.309016994374947; cos36 = 0.809016994374947; point[0] = _root.setObj(gr, 0, -fS); point[1] = _root.setObj(cos72 * gr, sin72 * gr, -fS); point[2] = _root.setObj((cos36 * -1) * gr, sin36 * gr, -fS); point[3] = _root.setObj((cos36 * -1) * gr, (sin36 * -1) * gr, -fS); point[4] = _root.setObj(cos72 * gr, (sin72 * -1) * gr, -fS); point[5] = _root.setObj(fX * gr, 0, gr - fS); point[7] = _root.setObj((fX * cos72) * gr, (fX * sin72) * gr, gr - fS); point[9] = _root.setObj(((fX * cos36) * -1) * gr, (fX * sin36) * gr, gr - fS); point[11] = _root.setObj(((fX * cos36) * -1) * gr, ((fX * sin36) * -1) * gr, gr - fS); point[13] = _root.setObj((fX * cos72) * gr, ((fX * sin72) * -1) * gr, gr - fS); point[6] = _root.setObj((fX * cos36) * gr, (fX * sin36) * gr, (fX * gr) - fS); point[8] = _root.setObj(((fX * cos72) * -1) * gr, (fX * sin72) * gr, (fX * gr) - fS); point[10] = _root.setObj((fX * -1) * gr, 0, (fX * gr) - fS); point[12] = _root.setObj(((fX * cos72) * -1) * gr, ((fX * sin72) * -1) * gr, (fX * gr) - fS); point[14] = _root.setObj((fX * cos36) * gr, ((fX * sin36) * -1) * gr, (fX * gr) - fS); point[15] = _root.setObj(-1 * gr, 0, ((fX + 1) * gr) - fS); point[16] = _root.setObj((-1 * cos72) * gr, (-1 * sin72) * gr, ((fX + 1) * gr) - fS); point[17] = _root.setObj(cos36 * gr, (-1 * sin36) * gr, ((fX + 1) * gr) - fS); point[18] = _root.setObj(cos36 * gr, sin36 * gr, ((fX + 1) * gr) - fS); point[19] = _root.setObj((-1 * cos72) * gr, sin72 * gr, ((fX + 1) * gr) - fS); } function followMatrix(old) { var old; var obj = new Object(); obj.x = _root._xmouse; obj.y = _root._ymouse; if ((typeof(old.x) == "undefined") && (typeof(old.y) == "undefined")) { old = new Object(); old.x = obj.x; old.y = obj.y; } var checkX = (obj.x - old.x); var checkY = (obj.y - old.y); if (sPress or ((checkX != 0) and (checkY != 0))) { if (_root.game_stop == false) { obj.difX = (old.x - obj.x) / 2; obj.difY = (obj.y - old.y) / 2; } if ((obj.difX > _root.maxspeed) && (obj.difX > 0)) { obj.difX = _root.maxspeed; } else if ((obj.difX < (_root.maxspeed * -1)) && (obj.difX < 0)) { obj.difX = _root.maxspeed * -1; } if ((obj.difY > _root.maxspeed) && (obj.difY > 0)) { obj.difY = _root.maxspeed; } else if ((obj.difY < (_root.maxspeed * -1)) && (obj.difY < 0)) { obj.difY = _root.maxspeed * -1; } } if ((!sPress) or ((checkX == 0) and (checkY == 0))) { obj.difX = old.difX - (old.difX / _root.downspeed); obj.difY = old.difY - (old.difY / _root.downspeed); } obj.angY = _root.backVal(old.angY, obj.difY, 360); obj.angX = _root.backVal2(old.angX, obj.difX, 360, obj.angY); CoordPoint = launch3D("Point", obj.angY, obj.angX, d); return(obj); } function launch3D(object3D, xAng, yAng, d) { var xRad = ((Math.PI/180) * xAng); var yRad = ((Math.PI/180) * yAng); var sinX = Math.sin(xRad); var cosX = Math.cos(xRad); var sinY = Math.sin(yRad); var cosY = Math.cos(yRad); var source = eval (object3D); var obj = new Array(); var u = source.length; var i = 0; while (i < u) { obj[i] = new Object(); var tempz = ((source[i].z * cosY) - (source[i].x * sinY)); obj[i].z = (source[i].y * sinX) + (tempz * cosX); obj[i].x = (source[i].z * sinY) + (source[i].x * cosY); obj[i].y = (source[i].y * cosX) - (tempz * sinX); var scalar = (1 / ((obj[i].z / d) + 1)); obj[i].x = (obj[i].x * scalar) + 0; obj[i].y = (obj[i].y * scalar) + 0; i = i + 1; } for (i in obj) { } return(obj); } function Triangle_Write(TA, TB, TC, TD, TE, TN) { trdepth = Math.floor(Math.max(Math.max(Math.max(Math.max(CoordPoint[TA].z, CoordPoint[TB].z), CoordPoint[TC].z), CoordPoint[TD].z), CoordPoint[TE].z)) + 250; trdepth = trdepth + Math.floor(((((CoordPoint[TA].z + CoordPoint[TB].z) + CoordPoint[TC].z) + CoordPoint[TD].z) + CoordPoint[TE].z) / 5); trdepth = 10000 - (trdepth * 10); with (this["triangle" + TN]) { clear(); linestyle(1, 0, 100); if (this["triangle" + TN].cap == "bomb") { beginFill(this.bombcolor, _root.Trance); } else if (this["triangle" + TN].cap == "open") { beginFill(this.opencolor, _root.Trance); } else if (this["triangle" + TN].overfacer == true) { beginFill(this.overcolor, _root.Trance); } else { beginFill(this.outcolor, _root.Trance); } moveTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); lineTo(this.CoordPoint[TB].x, this.CoordPoint[TB].y); lineTo(this.CoordPoint[TC].x, this.CoordPoint[TC].y); lineTo(this.CoordPoint[TD].x, this.CoordPoint[TD].y); lineTo(this.CoordPoint[TE].x, this.CoordPoint[TE].y); lineTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); swapDepths(trdepth + TN); } trmaxX = Math.floor(Math.max(Math.max(Math.max(Math.max(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x), CoordPoint[TD].x), CoordPoint[TE].x)); trminX = Math.floor(Math.min(Math.min(Math.min(Math.min(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x), CoordPoint[TD].x), CoordPoint[TE].x)); trmaxY = Math.floor(Math.max(Math.max(Math.max(Math.max(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y), CoordPoint[TD].y), CoordPoint[TE].y)); trminY = Math.floor(Math.min(Math.min(Math.min(Math.min(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y), CoordPoint[TD].y), CoordPoint[TE].y)); ptcenterX = (trmaxX + trminX) / 2; ptcenterY = (trmaxY + trminY) / 2; this["triangle" + TN].cou._x = ptcenterX; this["triangle" + TN].cou._y = ptcenterY; } this.outcolor = "0xFFF4FF"; this.overcolor = "0xF5E0F6"; this.bombcolor = "0xFF3333"; this.opencolor = "0x777777"; this.SizeMid = 50; this.SizeLar = 60; this.SizeLow = 40; this.nowSize = this.SizeMid; this.st_bomcount = 2; this.bomcount = 0; this.st_panel = 12; this.joint0 = "1/2/3/4/5"; this.joint1 = "0/2/5/9/11"; this.joint2 = "0/1/3/11/12"; this.joint3 = "0/2/4/7/12"; this.joint4 = "0/3/5/7/8"; this.joint5 = "0/1/4/8/9"; this.joint6 = "7/8/9/11/12"; this.joint7 = "3/4/6/8/12"; this.joint8 = "4/5/6/7/9"; this.joint9 = "1/5/6/8/11"; this.joint11 = "1/2/6/9/12"; this.joint12 = "2/3/6/7/11"; bomcount = 0; panel = 0; clash_out = 40; var d = 10000; setPoint(); CoordPoint = _root.launch3D("point", 5, 5); trai = 0; while (trai <= 12) { this.attachMovie("facer", "triangle" + trai, trai + 1); trai++; } } onClipEvent (enterFrame) { if (bomb_out != true) { if ((_root.timermove == true) && (_root.gametime < 30000)) { _root.gametime++; } tempFollow = followMatrix(tempFollow); } else { _root.bomber(12); } Triangle_Write(0, 1, 2, 3, 4, 0); Triangle_Write(1, 0, 5, 6, 7, 1); Triangle_Write(2, 1, 7, 8, 9, 2); Triangle_Write(3, 2, 9, 10, 11, 3); Triangle_Write(4, 3, 11, 12, 13, 4); Triangle_Write(0, 4, 13, 14, 5, 5); Triangle_Write(15, 16, 17, 18, 19, 6); Triangle_Write(16, 15, 10, 11, 12, 7); Triangle_Write(17, 16, 12, 13, 14, 8); Triangle_Write(18, 17, 14, 5, 6, 9); Triangle_Write(19, 18, 6, 7, 8, 11); Triangle_Write(15, 19, 8, 9, 10, 12); if (_root.menu_mode == "visible") { _root.menu.menubase.timecounter = _root.gametime; _root.menu.menubase.bombcounter = (_root.main.bomcount + "/") + _root.main.st_bomcount; _root.menu.menubase.panelcounter = (_root.main.panel + "/") + _root.main.st_panel; } } onClipEvent (mouseDown) { sPress = true; } onClipEvent (mouseUp) { sPress = false; }
Frame 26
if (_root.Hdisp == false) { _root.haikei._visible = false; } _root.cursor_mode = "open"; _root.cursor_disp.gotoAndStop("open"); _root.gametime = 0;
Frame 27
_root.game_stop = true; if (_root.menu_mode == "hidden") { _root.menu.gotoAndStop("hidden"); } stop();
Instance of Symbol 10 MovieClip "main" in Frame 27
onClipEvent (load) { function setPoint() { Point = new Array(); gr = this.nowSize; fa = 0.447213595499958; fb = (1 - fa) / 2; fc = (1 + fa) / 2; fd = Math.sqrt(fb); fe = Math.sqrt(fc); point[0] = _root.setObj(0, gr, 0); point[11] = _root.setObj(0, gr * -1, 0); point[1] = _root.setObj(0, gr * fa, (2 * fa) * gr); point[2] = _root.setObj(gr * fe, gr * fa, gr * fb); point[3] = _root.setObj(fd * gr, gr * fa, (-1 * fc) * gr); point[4] = _root.setObj((-1 * fd) * gr, fa * gr, (-1 * fc) * gr); point[5] = _root.setObj((-1 * fe) * gr, gr * fa, gr * fb); point[6] = _root.setObj(fd * gr, (-1 * fa) * gr, gr * fc); point[7] = _root.setObj(fe * gr, (fa * -1) * gr, (-1 * fb) * gr); point[8] = _root.setObj(0, (fa * -1) * gr, (-2 * fa) * gr); point[9] = _root.setObj((-1 * fe) * gr, (-1 * fa) * gr, (-1 * fb) * gr); point[10] = _root.setObj((fd * -1) * gr, (fa * -1) * gr, fc * gr); } function followMatrix(old) { var old; var obj = new Object(); obj.x = _root._xmouse; obj.y = _root._ymouse; if ((typeof(old.x) == "undefined") && (typeof(old.y) == "undefined")) { old = new Object(); old.x = obj.x; old.y = obj.y; } var checkX = (obj.x - old.x); var checkY = (obj.y - old.y); if (sPress or ((checkX != 0) and (checkY != 0))) { if (_root.game_stop == false) { obj.difX = (old.x - obj.x) / 2; obj.difY = (obj.y - old.y) / 2; } if ((obj.difX > _root.maxspeed) && (obj.difX > 0)) { obj.difX = _root.maxspeed; } else if ((obj.difX < (_root.maxspeed * -1)) && (obj.difX < 0)) { obj.difX = _root.maxspeed * -1; } if ((obj.difY > _root.maxspeed) && (obj.difY > 0)) { obj.difY = _root.maxspeed; } else if ((obj.difY < (_root.maxspeed * -1)) && (obj.difY < 0)) { obj.difY = _root.maxspeed * -1; } } if ((!sPress) or ((checkX == 0) and (checkY == 0))) { obj.difX = old.difX - (old.difX / _root.downspeed); obj.difY = old.difY - (old.difY / _root.downspeed); } obj.angY = _root.backVal(old.angY, obj.difY, 360); obj.angX = _root.backVal2(old.angX, obj.difX, 360, obj.angY); CoordPoint = launch3D("Point", obj.angY, obj.angX, d); return(obj); } function launch3D(object3D, xAng, yAng, d) { var xRad = ((Math.PI/180) * xAng); var yRad = ((Math.PI/180) * yAng); var sinX = Math.sin(xRad); var cosX = Math.cos(xRad); var sinY = Math.sin(yRad); var cosY = Math.cos(yRad); var source = eval (object3D); var obj = new Array(); var u = source.length; var i = 0; while (i < u) { obj[i] = new Object(); var tempz = ((source[i].z * cosY) - (source[i].x * sinY)); obj[i].z = (source[i].y * sinX) + (tempz * cosX); obj[i].x = (source[i].z * sinY) + (source[i].x * cosY); obj[i].y = (source[i].y * cosX) - (tempz * sinX); var scalar = (1 / ((obj[i].z / d) + 1)); obj[i].x = (obj[i].x * scalar) + 0; obj[i].y = (obj[i].y * scalar) + 0; i = i + 1; } for (i in obj) { } return(obj); } function Triangle_Write(TA, TB, TC, TN) { trdepth = Math.floor(Math.max(Math.max(CoordPoint[TA].z, CoordPoint[TB].z), CoordPoint[TC].z)) + 250; trdepth = trdepth + Math.floor(((CoordPoint[TA].z + CoordPoint[TB].z) + CoordPoint[TC].z) / 3); trdepth = 10000 - (trdepth * 10); with (this["triangle" + TN]) { clear(); linestyle(1, 0, 100); if (this["triangle" + TN].cap == "bomb") { beginFill(this.bombcolor, _root.Trance); } else if (this["triangle" + TN].cap == "open") { beginFill(this.opencolor, _root.Trance); } else if (this["triangle" + TN].overfacer == true) { beginFill(this.overcolor, _root.Trance); } else { beginFill(this.outcolor, _root.Trance); } moveTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); lineTo(this.CoordPoint[TB].x, this.CoordPoint[TB].y); lineTo(this.CoordPoint[TC].x, this.CoordPoint[TC].y); lineTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); swapDepths(trdepth + TN); } trmaxX = Math.floor(Math.max(Math.max(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x)); trminX = Math.floor(Math.min(Math.min(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x)); trmaxY = Math.floor(Math.max(Math.max(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y)); trminY = Math.floor(Math.min(Math.min(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y)); ptcenterX = (trmaxX + trminX) / 2; ptcenterY = (trmaxY + trminY) / 2; this["triangle" + TN].cou._x = ptcenterX; this["triangle" + TN].cou._y = ptcenterY; } this.outcolor = "0xF3FFD8"; this.overcolor = "0xD7E8AA"; this.bombcolor = "0xFF3333"; this.opencolor = "0x777777"; this.SizeMid = 90; this.SizeLar = 110; this.SizeLow = 70; this.nowSize = this.SizeMid; this.st_bomcount = 6 - _root.cold_down; this.bomcount = 0; this.st_panel = 20; this.joint0 = "1/4/5"; this.joint1 = "0/2/6"; this.joint2 = "1/3/7"; this.joint3 = "2/4/8"; this.joint4 = "0/3/9"; this.joint5 = "0/11/15"; this.joint6 = "1/11/12"; this.joint7 = "2/12/13"; this.joint8 = "3/13/14"; this.joint9 = "4/14/15"; this.joint11 = "5/6/16"; this.joint12 = "6/7/17"; this.joint13 = "7/8/18"; this.joint14 = "8/9/19"; this.joint15 = "5/9/20"; this.joint16 = "11/17/20"; this.joint17 = "12/16/18"; this.joint18 = "13/17/19"; this.joint19 = "14/18/20"; this.joint20 = "15/16/19"; bomcount = 0; panel = 0; clash_out = 40; var d = 10000; setPoint(); CoordPoint = _root.launch3D("point", 5, 5); trai = 0; while (trai <= 20) { this.attachMovie("facer", "triangle" + trai, trai + 1); trai++; } } onClipEvent (enterFrame) { if (bomb_out != true) { tempFollow = followMatrix(tempFollow); if ((_root.timermove == true) && (_root.gametime < 30000)) { _root.gametime++; } } else { _root.bomber(20); } Triangle_Write(0, 1, 2, 0); Triangle_Write(0, 2, 3, 1); Triangle_Write(0, 3, 4, 2); Triangle_Write(0, 4, 5, 3); Triangle_Write(0, 5, 1, 4); Triangle_Write(1, 2, 6, 5); Triangle_Write(2, 3, 7, 6); Triangle_Write(3, 4, 8, 7); Triangle_Write(4, 5, 9, 8); Triangle_Write(5, 1, 10, 9); Triangle_Write(6, 7, 2, 11); Triangle_Write(7, 8, 3, 12); Triangle_Write(8, 9, 4, 13); Triangle_Write(9, 10, 5, 14); Triangle_Write(10, 6, 1, 15); Triangle_Write(11, 6, 7, 16); Triangle_Write(11, 7, 8, 17); Triangle_Write(11, 8, 9, 18); Triangle_Write(11, 9, 10, 19); Triangle_Write(11, 10, 6, 20); if (_root.menu_mode == "visible") { _root.menu.menubase.timecounter = _root.gametime; _root.menu.menubase.bombcounter = (_root.main.bomcount + "/") + _root.main.st_bomcount; _root.menu.menubase.panelcounter = (_root.main.panel + "/") + _root.main.st_panel; } } onClipEvent (mouseDown) { sPress = true; } onClipEvent (mouseUp) { sPress = false; }
Frame 36
if (_root.Hdisp == false) { _root.haikei._visible = false; } _root.cursor_mode = "open"; _root.cursor_disp.gotoAndStop("open"); _root.gametime = 0;
Frame 37
_root.game_stop = true; if (_root.menu_mode == "hidden") { _root.menu.gotoAndStop("hidden"); } stop();
Instance of Symbol 10 MovieClip "main" in Frame 37
onClipEvent (load) { function setPoint() { Point = new Array(); gr = this.nowSize; point[0] = _root.setObj(gr, gr, gr); point[1] = _root.setObj(gr * -1, gr, gr); point[5] = _root.setObj(gr * -1, gr * -1, gr); point[4] = _root.setObj(gr, gr * -1, gr); point[3] = _root.setObj(gr, gr, gr * -1); point[2] = _root.setObj(gr * -1, gr, gr * -1); point[6] = _root.setObj(gr * -1, gr * -1, gr * -1); point[7] = _root.setObj(gr, gr * -1, gr * -1); point[8] = _root.setObj(0, gr, gr); point[9] = _root.setObj(gr * -1, gr, 0); point[10] = _root.setObj(0, gr, gr * -1); point[11] = _root.setObj(gr, gr, 0); point[12] = _root.setObj(0, gr * -1, gr); point[13] = _root.setObj(gr * -1, gr * -1, 0); point[14] = _root.setObj(0, gr * -1, gr * -1); point[15] = _root.setObj(gr, gr * -1, 0); point[16] = _root.setObj(gr, 0, gr); point[17] = _root.setObj(gr * -1, 0, gr); point[18] = _root.setObj(gr * -1, 0, gr * -1); point[19] = _root.setObj(gr, 0, gr * -1); point[20] = _root.setObj(0, gr, 0); point[21] = _root.setObj(0, gr * -1, 0); point[22] = _root.setObj(gr, 0, 0); point[23] = _root.setObj(gr * -1, 0, 0); point[24] = _root.setObj(0, 0, gr); point[25] = _root.setObj(0, 0, gr * -1); } function followMatrix(old) { var old; var obj = new Object(); obj.x = _root._xmouse; obj.y = _root._ymouse; if ((typeof(old.x) == "undefined") && (typeof(old.y) == "undefined")) { old = new Object(); old.x = obj.x; old.y = obj.y; old.angX = 30; old.angY = 10; obj.difX = 0; obj.difY = 0; } var checkX = (obj.x - old.x); var checkY = (obj.y - old.y); if (sPress or ((checkX != 0) and (checkY != 0))) { if (_root.game_stop == false) { obj.difX = (old.x - obj.x) / 2; obj.difY = (obj.y - old.y) / 2; } if ((obj.difX > _root.maxspeed) && (obj.difX > 0)) { obj.difX = _root.maxspeed; } else if ((obj.difX < (_root.maxspeed * -1)) && (obj.difX < 0)) { obj.difX = _root.maxspeed * -1; } if ((obj.difY > _root.maxspeed) && (obj.difY > 0)) { obj.difY = _root.maxspeed; } else if ((obj.difY < (_root.maxspeed * -1)) && (obj.difY < 0)) { obj.difY = _root.maxspeed * -1; } } if ((!sPress) or ((checkX == 0) and (checkY == 0))) { obj.difX = old.difX - (old.difX / _root.downspeed); obj.difY = old.difY - (old.difY / _root.downspeed); } obj.angY = _root.backVal(old.angY, obj.difY, 360); obj.angX = _root.backVal2(old.angX, obj.difX, 360, obj.angY); CoordPoint = launch3D("Point", obj.angY, obj.angX, d); return(obj); } function launch3D(object3D, xAng, yAng, d) { var xRad = ((Math.PI/180) * xAng); var yRad = ((Math.PI/180) * yAng); var sinX = Math.sin(xRad); var cosX = Math.cos(xRad); var sinY = Math.sin(yRad); var cosY = Math.cos(yRad); var source = eval (object3D); var obj = new Array(); var u = source.length; var i = 0; while (i < u) { obj[i] = new Object(); var tempz = ((source[i].z * cosY) - (source[i].x * sinY)); obj[i].z = (source[i].y * sinX) + (tempz * cosX); obj[i].x = (source[i].z * sinY) + (source[i].x * cosY); obj[i].y = (source[i].y * cosX) - (tempz * sinX); var scalar = (1 / ((obj[i].z / d) + 1)); obj[i].x = (obj[i].x * scalar) + 0; obj[i].y = (obj[i].y * scalar) + 0; i = i + 1; } for (i in obj) { } return(obj); } function Triangle_Write(TA, TB, TC, TD, TN) { trdepth = Math.floor(Math.max(Math.max(Math.max(CoordPoint[TA].z, CoordPoint[TB].z), CoordPoint[TC].z), CoordPoint[TD].z)) + 250; trdepth = trdepth + Math.floor((((CoordPoint[TA].z + CoordPoint[TB].z) + CoordPoint[TC].z) + CoordPoint[TD].z) / 4); trdepth = 10000 - (trdepth * 10); with (this["triangle" + TN]) { clear(); linestyle(1, 0, 100); if (this["triangle" + TN].cap == "bomb") { beginFill(this.bombcolor, _root.Trance); } else if (this["triangle" + TN].cap == "open") { beginFill(this.opencolor, _root.Trance); } else if (this["triangle" + TN].overfacer == true) { beginFill(this.overcolor, _root.Trance); } else { beginFill(this.outcolor, _root.Trance); } moveTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); lineTo(this.CoordPoint[TB].x, this.CoordPoint[TB].y); lineTo(this.CoordPoint[TC].x, this.CoordPoint[TC].y); lineTo(this.CoordPoint[TD].x, this.CoordPoint[TD].y); lineTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); swapDepths(trdepth + TN); } trmaxX = Math.floor(Math.max(Math.max(Math.max(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x), CoordPoint[TD].x)); trminX = Math.floor(Math.min(Math.min(Math.min(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x), CoordPoint[TD].x)); trmaxY = Math.floor(Math.max(Math.max(Math.max(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y), CoordPoint[TD].y)); trminY = Math.floor(Math.min(Math.min(Math.min(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y), CoordPoint[TD].y)); ptcenterX = (trmaxX + trminX) / 2; ptcenterY = (trmaxY + trminY) / 2; this["triangle" + TN].cou._x = ptcenterX; this["triangle" + TN].cou._y = ptcenterY; } this.outcolor = "0xFDF1E2"; this.overcolor = "0xFDD7C5"; this.bombcolor = "0xFF3333"; this.opencolor = "0x777777"; this.SizeMid = 60; this.SizeLar = 70; this.SizeLow = 50; this.nowSize = this.SizeMid; this.st_bomcount = 7 - _root.cold_down; this.bomcount = 0; this.st_panel = 24; this.joint0 = "1/3/8/17"; this.joint1 = "0/2/13/18"; this.joint2 = "1/3/5/14"; this.joint3 = "0/2/4/9"; this.joint4 = "3/5/7/9"; this.joint5 = "2/4/6/14"; this.joint6 = "5/7/15/22"; this.joint7 = "4/6/11/23"; this.joint8 = "0/9/12/17"; this.joint9 = "3/4/8/11"; this.joint11 = "7/9/12/23"; this.joint12 = "8/11/20/24"; this.joint13 = "1/14/16/18"; this.joint14 = "2/5/13/15"; this.joint15 = "6/14/16/22"; this.joint16 = "13/15/19/21"; this.joint17 = "0/8/18/20"; this.joint18 = "1/13/17/19"; this.joint19 = "16/18/20/21"; this.joint20 = "12/17/19/24"; this.joint21 = "16/19/22/24"; this.joint22 = "6/15/21/23"; this.joint23 = "7/11/22/24"; this.joint24 = "12/20/21/23"; bomcount = 0; panel = 0; clash_out = 40; var d = 10000; setPoint(); CoordPoint = _root.launch3D("point", 5, 5); trai = 0; while (trai <= 24) { this.attachMovie("facer", "triangle" + trai, trai + 1); trai++; } } onClipEvent (enterFrame) { if (bomb_out != true) { tempFollow = followMatrix(tempFollow); if ((_root.timermove == true) && (_root.gametime < 30000)) { _root.gametime++; } } else { _root.bomber(24); } Triangle_Write(0, 8, 20, 11, 0); Triangle_Write(8, 1, 9, 20, 1); Triangle_Write(20, 9, 2, 10, 2); Triangle_Write(20, 10, 3, 11, 3); Triangle_Write(3, 10, 25, 19, 4); Triangle_Write(10, 2, 18, 25, 5); Triangle_Write(25, 18, 6, 14, 6); Triangle_Write(25, 14, 7, 19, 7); Triangle_Write(0, 11, 22, 16, 8); Triangle_Write(11, 3, 19, 22, 9); Triangle_Write(22, 19, 7, 15, 11); Triangle_Write(22, 15, 4, 16, 12); Triangle_Write(1, 9, 23, 17, 13); Triangle_Write(9, 2, 18, 23, 14); Triangle_Write(23, 18, 6, 13, 15); Triangle_Write(17, 23, 13, 5, 16); Triangle_Write(0, 8, 24, 16, 17); Triangle_Write(8, 1, 17, 24, 18); Triangle_Write(24, 17, 5, 12, 19); Triangle_Write(16, 24, 12, 4, 20); Triangle_Write(5, 13, 21, 12, 21); Triangle_Write(6, 14, 21, 13, 22); Triangle_Write(7, 14, 21, 15, 23); Triangle_Write(4, 12, 21, 15, 24); if (_root.menu_mode == "visible") { _root.menu.menubase.timecounter = _root.gametime; _root.menu.menubase.bombcounter = (_root.main.bomcount + "/") + _root.main.st_bomcount; _root.menu.menubase.panelcounter = (_root.main.panel + "/") + _root.main.st_panel; } } onClipEvent (mouseDown) { sPress = true; } onClipEvent (mouseUp) { sPress = false; }
Frame 46
if (_root.Hdisp == false) { _root.haikei._visible = false; } _root.cursor_mode = "open"; _root.cursor_disp.gotoAndStop("open"); _root.gametime = 0;
Frame 47
_root.game_stop = true; if (_root.menu_mode == "hidden") { _root.menu.gotoAndStop("hidden"); } stop();
Instance of Symbol 10 MovieClip "main" in Frame 47
onClipEvent (load) { function setPoint() { Point = new Array(); gr = this.nowSize; point[0] = _root.setObj(gr, gr, gr); point[1] = _root.setObj(gr * -1, gr, gr); point[5] = _root.setObj(gr * -1, gr * -1, gr); point[4] = _root.setObj(gr, gr * -1, gr); point[3] = _root.setObj(gr, gr, gr * -1); point[2] = _root.setObj(gr * -1, gr, gr * -1); point[6] = _root.setObj(gr * -1, gr * -1, gr * -1); point[7] = _root.setObj(gr, gr * -1, gr * -1); point[8] = _root.setObj(0, gr, gr); point[9] = _root.setObj(gr * -1, gr, 0); point[10] = _root.setObj(0, gr, gr * -1); point[11] = _root.setObj(gr, gr, 0); point[12] = _root.setObj(0, gr * -1, gr); point[13] = _root.setObj(gr * -1, gr * -1, 0); point[14] = _root.setObj(0, gr * -1, gr * -1); point[15] = _root.setObj(gr, gr * -1, 0); point[16] = _root.setObj(gr, 0, gr); point[17] = _root.setObj(gr * -1, 0, gr); point[18] = _root.setObj(gr * -1, 0, gr * -1); point[19] = _root.setObj(gr, 0, gr * -1); } function followMatrix(old) { var old; var obj = new Object(); obj.x = _root._xmouse; obj.y = _root._ymouse; if ((typeof(old.x) == "undefined") && (typeof(old.y) == "undefined")) { old = new Object(); old.x = obj.x; old.y = obj.y; old.angX = 40; old.angY = 40; obj.difX = 0; obj.difY = 0; } var checkX = (obj.x - old.x); var checkY = (obj.y - old.y); if (sPress or ((checkX != 0) and (checkY != 0))) { if (_root.game_stop == false) { obj.difX = (old.x - obj.x) / 2; obj.difY = (obj.y - old.y) / 2; } if ((obj.difX > _root.maxspeed) && (obj.difX > 0)) { obj.difX = _root.maxspeed; } else if ((obj.difX < (_root.maxspeed * -1)) && (obj.difX < 0)) { obj.difX = _root.maxspeed * -1; } if ((obj.difY > _root.maxspeed) && (obj.difY > 0)) { obj.difY = _root.maxspeed; } else if ((obj.difY < (_root.maxspeed * -1)) && (obj.difY < 0)) { obj.difY = _root.maxspeed * -1; } } if ((!sPress) or ((checkX == 0) and (checkY == 0))) { obj.difX = old.difX - (old.difX / _root.downspeed); obj.difY = old.difY - (old.difY / _root.downspeed); } obj.angY = _root.backVal(old.angY, obj.difY, 360); obj.angX = _root.backVal2(old.angX, obj.difX, 360, obj.angY); CoordPoint = launch3D("Point", obj.angY, obj.angX, d); return(obj); } function launch3D(object3D, xAng, yAng, d) { var xRad = ((Math.PI/180) * xAng); var yRad = ((Math.PI/180) * yAng); var sinX = Math.sin(xRad); var cosX = Math.cos(xRad); var sinY = Math.sin(yRad); var cosY = Math.cos(yRad); var source = eval (object3D); var obj = new Array(); var u = source.length; var i = 0; while (i < u) { obj[i] = new Object(); var tempz = ((source[i].z * cosY) - (source[i].x * sinY)); obj[i].z = (source[i].y * sinX) + (tempz * cosX); obj[i].x = (source[i].z * sinY) + (source[i].x * cosY); obj[i].y = (source[i].y * cosX) - (tempz * sinX); var scalar = (1 / ((obj[i].z / d) + 1)); obj[i].x = (obj[i].x * scalar) + 0; obj[i].y = (obj[i].y * scalar) + 0; i = i + 1; } for (i in obj) { } return(obj); } function Triangle_Write(TA, TB, TC, TD, TN) { trdepth = Math.floor(Math.max(Math.max(Math.max(CoordPoint[TA].z, CoordPoint[TB].z), CoordPoint[TC].z), CoordPoint[TD].z)) + 250; trdepth = trdepth + Math.floor((((CoordPoint[TA].z + CoordPoint[TB].z) + CoordPoint[TC].z) + CoordPoint[TD].z) / 4); trdepth = 10000 - (trdepth * 10); with (this["triangle" + TN]) { clear(); linestyle(1, 0, 100); if (this["triangle" + TN].cap == "bomb") { beginFill(this.bombcolor, _root.Trance); } else if (this["triangle" + TN].cap == "open") { beginFill(this.opencolor, _root.Trance); } else if (this["triangle" + TN].overfacer == true) { beginFill(this.overcolor, _root.Trance); } else { beginFill(this.outcolor, _root.Trance); } moveTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); lineTo(this.CoordPoint[TB].x, this.CoordPoint[TB].y); lineTo(this.CoordPoint[TC].x, this.CoordPoint[TC].y); lineTo(this.CoordPoint[TD].x, this.CoordPoint[TD].y); lineTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); swapDepths(trdepth + TN); } trmaxX = Math.floor(Math.max(Math.max(Math.max(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x), CoordPoint[TD].x)); trminX = Math.floor(Math.min(Math.min(Math.min(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x), CoordPoint[TD].x)); trmaxY = Math.floor(Math.max(Math.max(Math.max(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y), CoordPoint[TD].y)); trminY = Math.floor(Math.min(Math.min(Math.min(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y), CoordPoint[TD].y)); ptcenterX = (trmaxX + trminX) / 2; ptcenterY = (trmaxY + trminY) / 2; this["triangle" + TN].cou._x = ptcenterX; this["triangle" + TN].cou._y = ptcenterY; } function Triangle_Write3(TA, TB, TC, TN) { trdepth = Math.floor(Math.max(Math.max(CoordPoint[TA].z, CoordPoint[TB].z), CoordPoint[TC].z)) + 250; trdepth = trdepth + Math.floor(((CoordPoint[TA].z + CoordPoint[TB].z) + CoordPoint[TC].z) / 3); trdepth = 10000 - (trdepth * 10); with (this["triangle" + TN]) { clear(); linestyle(1, 0, 100); if (this["triangle" + TN].cap == "bomb") { beginFill(this.bombcolor, _root.Trance); } else if (this["triangle" + TN].cap == "open") { beginFill(this.opencolor, _root.Trance); } else if (this["triangle" + TN].overfacer == true) { beginFill(this.overcolor, _root.Trance); } else { beginFill(this.outcolor, _root.Trance); } moveTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); lineTo(this.CoordPoint[TB].x, this.CoordPoint[TB].y); lineTo(this.CoordPoint[TC].x, this.CoordPoint[TC].y); lineTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); swapDepths(trdepth + TN); } trmaxX = Math.floor(Math.max(Math.max(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x)); trminX = Math.floor(Math.min(Math.min(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x)); trmaxY = Math.floor(Math.max(Math.max(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y)); trminY = Math.floor(Math.min(Math.min(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y)); ptcenterX = (trmaxX + trminX) / 2; ptcenterY = (trmaxY + trminY) / 2; this["triangle" + TN].cou._x = ptcenterX; this["triangle" + TN].cou._y = ptcenterY; } this.outcolor = "0xEDF3FF"; this.overcolor = "0xCDE5FE"; this.bombcolor = "0xFF3333"; this.opencolor = "0x777777"; this.SizeMid = 60; this.SizeLar = 70; this.SizeLow = 50; this.nowSize = this.SizeMid; this.st_bomcount = 3; this.bomcount = 0; this.st_panel = 14; this.joint0 = "6/7/8/9"; this.joint1 = "6/7/11/12"; this.joint2 = "11/12/13/14"; this.joint3 = "8/9/13/14"; this.joint4 = "6/8/11/14"; this.joint5 = "7/9/12/13"; this.joint6 = "0/1/4"; this.joint7 = "0/1/5"; this.joint8 = "0/3/4"; this.joint9 = "0/3/5"; this.joint11 = "1/2/4"; this.joint12 = "1/2/5"; this.joint13 = "2/3/5"; this.joint14 = "2/3/4"; bomcount = 0; panel = 0; clash_out = 40; var d = 10000; setPoint(); CoordPoint = _root.launch3D("point", 5, 5); trai = 0; while (trai <= this.st_panel) { this.attachMovie("facer", "triangle" + trai, trai + 1); trai++; } } onClipEvent (enterFrame) { if (bomb_out != true) { tempFollow = followMatrix(tempFollow); if ((_root.timermove == true) && (_root.gametime < 30000)) { _root.gametime++; } } else { _root.bomber(this.st_panel); } Triangle_Write(8, 9, 10, 11, 0); Triangle_Write(9, 18, 13, 17, 1); Triangle_Write(12, 13, 14, 15, 2); Triangle_Write(11, 19, 15, 16, 3); Triangle_Write(8, 17, 12, 16, 4); Triangle_Write(10, 18, 14, 19, 5); Triangle_Write3(8, 9, 17, 6); Triangle_Write3(9, 10, 18, 7); Triangle_Write3(8, 11, 16, 8); Triangle_Write3(10, 11, 19, 9); Triangle_Write3(12, 13, 17, 11); Triangle_Write3(13, 14, 18, 12); Triangle_Write3(14, 15, 19, 13); Triangle_Write3(12, 15, 16, 14); if (_root.menu_mode == "visible") { _root.menu.menubase.timecounter = _root.gametime; _root.menu.menubase.bombcounter = (_root.main.bomcount + "/") + _root.main.st_bomcount; _root.menu.menubase.panelcounter = (_root.main.panel + "/") + _root.main.st_panel; } } onClipEvent (mouseDown) { sPress = true; } onClipEvent (mouseUp) { sPress = false; }
Frame 56
if (_root.Hdisp == false) { _root.haikei._visible = false; } _root.cursor_mode = "open"; _root.cursor_disp.gotoAndStop("open"); _root.gametime = 0;
Frame 57
_root.game_stop = true; if (_root.menu_mode == "hidden") { _root.menu.gotoAndStop("hidden"); } stop();
Instance of Symbol 10 MovieClip "main" in Frame 57
onClipEvent (load) { function setPoint() { Point = new Array(); gr = this.nowSize; fa = 1.20710678118655; fb = 0.5; point[0] = _root.setObj(fa * gr, fb * gr, fb * gr); point[1] = _root.setObj(fa * gr, fb * gr, (fb * gr) * -1); point[2] = _root.setObj(fa * gr, (fb * gr) * -1, fb * gr); point[3] = _root.setObj(fa * gr, (fb * gr) * -1, (fb * gr) * -1); point[4] = _root.setObj((fa * gr) * -1, fb * gr, fb * gr); point[5] = _root.setObj((fa * gr) * -1, fb * gr, (fb * gr) * -1); point[6] = _root.setObj((fa * gr) * -1, (fb * gr) * -1, fb * gr); point[7] = _root.setObj((fa * gr) * -1, (fb * gr) * -1, (fb * gr) * -1); point[8] = _root.setObj(fb * gr, fa * gr, fb * gr); point[9] = _root.setObj(fb * gr, fa * gr, (fb * gr) * -1); point[10] = _root.setObj((fb * gr) * -1, fa * gr, fb * gr); point[11] = _root.setObj((fb * gr) * -1, fa * gr, (fb * gr) * -1); point[12] = _root.setObj(fb * gr, (fa * gr) * -1, fb * gr); point[13] = _root.setObj(fb * gr, (fa * gr) * -1, (fb * gr) * -1); point[14] = _root.setObj((fb * gr) * -1, (fa * gr) * -1, fb * gr); point[15] = _root.setObj((fb * gr) * -1, (fa * gr) * -1, (fb * gr) * -1); point[16] = _root.setObj(fb * gr, fb * gr, fa * gr); point[17] = _root.setObj(fb * gr, (fb * gr) * -1, fa * gr); point[18] = _root.setObj((fb * gr) * -1, fb * gr, fa * gr); point[19] = _root.setObj((fb * gr) * -1, (fb * gr) * -1, fa * gr); point[20] = _root.setObj(fb * gr, fb * gr, (fa * gr) * -1); point[21] = _root.setObj(fb * gr, (fb * gr) * -1, (fa * gr) * -1); point[22] = _root.setObj((fb * gr) * -1, fb * gr, (fa * gr) * -1); point[23] = _root.setObj((fb * gr) * -1, (fb * gr) * -1, (fa * gr) * -1); } function followMatrix(old) { var old; var obj = new Object(); obj.x = _root._xmouse; obj.y = _root._ymouse; if ((typeof(old.x) == "undefined") && (typeof(old.y) == "undefined")) { old = new Object(); old.x = obj.x; old.y = obj.y; old.angX = 30; old.angY = 15; obj.difX = 0; obj.difY = 0; } var checkX = (obj.x - old.x); var checkY = (obj.y - old.y); if (sPress or ((checkX != 0) and (checkY != 0))) { if (_root.game_stop == false) { obj.difX = (old.x - obj.x) / 2; obj.difY = (obj.y - old.y) / 2; } if ((obj.difX > _root.maxspeed) && (obj.difX > 0)) { obj.difX = _root.maxspeed; } else if ((obj.difX < (_root.maxspeed * -1)) && (obj.difX < 0)) { obj.difX = _root.maxspeed * -1; } if ((obj.difY > _root.maxspeed) && (obj.difY > 0)) { obj.difY = _root.maxspeed; } else if ((obj.difY < (_root.maxspeed * -1)) && (obj.difY < 0)) { obj.difY = _root.maxspeed * -1; } } if ((!sPress) or ((checkX == 0) and (checkY == 0))) { obj.difX = old.difX - (old.difX / _root.downspeed); obj.difY = old.difY - (old.difY / _root.downspeed); } obj.angY = _root.backVal(old.angY, obj.difY, 360); obj.angX = _root.backVal2(old.angX, obj.difX, 360, obj.angY); CoordPoint = launch3D("Point", obj.angY, obj.angX, d); return(obj); } function launch3D(object3D, xAng, yAng, d) { var xRad = ((Math.PI/180) * xAng); var yRad = ((Math.PI/180) * yAng); var sinX = Math.sin(xRad); var cosX = Math.cos(xRad); var sinY = Math.sin(yRad); var cosY = Math.cos(yRad); var source = eval (object3D); var obj = new Array(); var u = source.length; var i = 0; while (i < u) { obj[i] = new Object(); var tempz = ((source[i].z * cosY) - (source[i].x * sinY)); obj[i].z = (source[i].y * sinX) + (tempz * cosX); obj[i].x = (source[i].z * sinY) + (source[i].x * cosY); obj[i].y = (source[i].y * cosX) - (tempz * sinX); var scalar = (1 / ((obj[i].z / d) + 1)); obj[i].x = (obj[i].x * scalar) + 0; obj[i].y = (obj[i].y * scalar) + 0; i = i + 1; } for (i in obj) { } return(obj); } function Triangle_Write(TA, TB, TC, TD, TN) { trdepth = Math.floor(Math.max(Math.max(Math.max(CoordPoint[TA].z, CoordPoint[TB].z), CoordPoint[TC].z), CoordPoint[TD].z)) + 250; trdepth = trdepth + Math.floor((((CoordPoint[TA].z + CoordPoint[TB].z) + CoordPoint[TC].z) + CoordPoint[TD].z) / 4); trdepth = 10000 - (trdepth * 10); with (this["triangle" + TN]) { clear(); linestyle(1, 0, 100); if (this["triangle" + TN].cap == "bomb") { beginFill(this.bombcolor, _root.Trance); } else if (this["triangle" + TN].cap == "open") { beginFill(this.opencolor, _root.Trance); } else if (this["triangle" + TN].overfacer == true) { beginFill(this.overcolor, _root.Trance); } else { beginFill(this.outcolor, _root.Trance); } moveTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); lineTo(this.CoordPoint[TB].x, this.CoordPoint[TB].y); lineTo(this.CoordPoint[TC].x, this.CoordPoint[TC].y); lineTo(this.CoordPoint[TD].x, this.CoordPoint[TD].y); lineTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); swapDepths(trdepth + TN); } trmaxX = Math.floor(Math.max(Math.max(Math.max(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x), CoordPoint[TD].x)); trminX = Math.floor(Math.min(Math.min(Math.min(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x), CoordPoint[TD].x)); trmaxY = Math.floor(Math.max(Math.max(Math.max(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y), CoordPoint[TD].y)); trminY = Math.floor(Math.min(Math.min(Math.min(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y), CoordPoint[TD].y)); ptcenterX = (trmaxX + trminX) / 2; ptcenterY = (trmaxY + trminY) / 2; this["triangle" + TN].cou._x = ptcenterX; this["triangle" + TN].cou._y = ptcenterY; } function Triangle_Write3(TA, TB, TC, TN) { trdepth = Math.floor(Math.max(Math.max(CoordPoint[TA].z, CoordPoint[TB].z), CoordPoint[TC].z)) + 250; trdepth = trdepth + Math.floor(((CoordPoint[TA].z + CoordPoint[TB].z) + CoordPoint[TC].z) / 3); trdepth = 10000 - (trdepth * 10); with (this["triangle" + TN]) { clear(); linestyle(1, 0, 100); if (this["triangle" + TN].cap == "bomb") { beginFill(this.bombcolor, _root.Trance); } else if (this["triangle" + TN].cap == "open") { beginFill(this.opencolor, _root.Trance); } else if (this["triangle" + TN].overfacer == true) { beginFill(this.overcolor, _root.Trance); } else { beginFill(this.outcolor, _root.Trance); } moveTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); lineTo(this.CoordPoint[TB].x, this.CoordPoint[TB].y); lineTo(this.CoordPoint[TC].x, this.CoordPoint[TC].y); lineTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); swapDepths(trdepth + TN); } trmaxX = Math.floor(Math.max(Math.max(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x)); trminX = Math.floor(Math.min(Math.min(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x)); trmaxY = Math.floor(Math.max(Math.max(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y)); trminY = Math.floor(Math.min(Math.min(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y)); ptcenterX = (trmaxX + trminX) / 2; ptcenterY = (trmaxY + trminY) / 2; this["triangle" + TN].cou._x = ptcenterX; this["triangle" + TN].cou._y = ptcenterY; } this.outcolor = "0xFFF6E1"; this.overcolor = "0xFFE3C2"; this.bombcolor = "0xFF3333"; this.opencolor = "0x777777"; this.SizeMid = 60; this.SizeLar = 70; this.SizeLow = 50; this.nowSize = this.SizeMid; this.st_bomcount = 8 - _root.cold_down; this.bomcount = 0; this.st_panel = 26; this.joint0 = "6/7/11/13"; this.joint1 = "8/9/12/14"; this.joint2 = "6/9/15/16"; this.joint3 = "7/8/17/18"; this.joint4 = "11/12/15/17"; this.joint5 = "13/14/16/18"; this.joint6 = "0/2/19/20"; this.joint7 = "0/3/21/22"; this.joint8 = "1/3/25/26"; this.joint9 = "1/2/23/24"; this.joint11 = "0/4/19/21"; this.joint12 = "1/4/23/25"; this.joint13 = "0/5/20/22"; this.joint14 = "1/5/24/26"; this.joint15 = "2/4/19/23"; this.joint16 = "2/5/20/24"; this.joint17 = "3/4/21/25"; this.joint18 = "3/5/22/26"; this.joint19 = "6/11/15"; this.joint20 = "6/13/16"; this.joint21 = "7/11/17"; this.joint22 = "7/13/18"; this.joint23 = "9/12/15"; this.joint24 = "9/14/16"; this.joint25 = "8/12/17"; this.joint26 = "8/14/18"; bomcount = 0; panel = 0; clash_out = 40; var d = 10000; setPoint(); CoordPoint = _root.launch3D("point", 5, 5); trai = 0; while (trai <= this.st_panel) { this.attachMovie("facer", "triangle" + trai, trai + 1); trai++; } } onClipEvent (enterFrame) { if (bomb_out != true) { tempFollow = followMatrix(tempFollow); if ((_root.timermove == true) && (_root.gametime < 30000)) { _root.gametime++; } } else { _root.bomber(this.st_panel); } Triangle_Write(0, 1, 3, 2, 0); Triangle_Write(4, 5, 7, 6, 1); Triangle_Write(8, 9, 11, 10, 2); Triangle_Write(12, 13, 15, 14, 3); Triangle_Write(16, 17, 19, 18, 4); Triangle_Write(20, 21, 23, 22, 5); Triangle_Write(0, 1, 9, 8, 6); Triangle_Write(2, 3, 13, 12, 7); Triangle_Write(6, 7, 15, 14, 8); Triangle_Write(4, 5, 11, 10, 9); Triangle_Write(0, 2, 17, 16, 11); Triangle_Write(4, 6, 19, 18, 12); Triangle_Write(1, 3, 21, 20, 13); Triangle_Write(5, 7, 23, 22, 14); Triangle_Write(8, 10, 18, 16, 15); Triangle_Write(9, 11, 22, 20, 16); Triangle_Write(12, 14, 19, 17, 17); Triangle_Write(13, 15, 23, 21, 18); Triangle_Write3(0, 8, 16, 19); Triangle_Write3(1, 9, 20, 20); Triangle_Write3(2, 12, 17, 21); Triangle_Write3(3, 13, 21, 22); Triangle_Write3(4, 10, 18, 23); Triangle_Write3(5, 11, 22, 24); Triangle_Write3(6, 14, 19, 25); Triangle_Write3(7, 15, 23, 26); if (_root.menu_mode == "visible") { _root.menu.menubase.timecounter = _root.gametime; _root.menu.menubase.bombcounter = (_root.main.bomcount + "/") + _root.main.st_bomcount; _root.menu.menubase.panelcounter = (_root.main.panel + "/") + _root.main.st_panel; } } onClipEvent (mouseDown) { sPress = true; } onClipEvent (mouseUp) { sPress = false; }
Frame 66
if (_root.Hdisp == false) { _root.haikei._visible = false; } _root.cursor_mode = "open"; _root.cursor_disp.gotoAndStop("open"); _root.gametime = 0;
Frame 67
_root.game_stop = true; if (_root.menu_mode == "hidden") { _root.menu.gotoAndStop("hidden"); } stop();
Instance of Symbol 10 MovieClip "main" in Frame 67
onClipEvent (load) { function setPoint() { Point = new Array(); gr = this.nowSize; fa = 3; point[0] = _root.setObj(fa * gr, gr, gr); point[1] = _root.setObj(fa * gr, gr, gr * -1); point[2] = _root.setObj(fa * gr, gr * -1, gr); point[3] = _root.setObj(fa * gr, gr * -1, gr * -1); point[4] = _root.setObj((fa * gr) * -1, gr, gr); point[5] = _root.setObj((fa * gr) * -1, gr, gr * -1); point[6] = _root.setObj((fa * gr) * -1, gr * -1, gr); point[7] = _root.setObj((fa * gr) * -1, gr * -1, gr * -1); point[8] = _root.setObj(gr, fa * gr, gr); point[9] = _root.setObj(gr, fa * gr, gr * -1); point[10] = _root.setObj(gr * -1, fa * gr, gr); point[11] = _root.setObj(gr * -1, fa * gr, gr * -1); point[12] = _root.setObj(gr, (fa * gr) * -1, gr); point[13] = _root.setObj(gr, (fa * gr) * -1, gr * -1); point[14] = _root.setObj(gr * -1, (fa * gr) * -1, gr); point[15] = _root.setObj(gr * -1, (fa * gr) * -1, gr * -1); point[16] = _root.setObj(gr, gr, fa * gr); point[17] = _root.setObj(gr, gr * -1, fa * gr); point[18] = _root.setObj(gr * -1, gr, fa * gr); point[19] = _root.setObj(gr * -1, gr * -1, fa * gr); point[20] = _root.setObj(gr, gr, (fa * gr) * -1); point[21] = _root.setObj(gr, gr * -1, (fa * gr) * -1); point[22] = _root.setObj(gr * -1, gr, (fa * gr) * -1); point[23] = _root.setObj(gr * -1, gr * -1, (fa * gr) * -1); point[24] = _root.setObj(gr, gr, gr); point[25] = _root.setObj(gr, gr, gr * -1); point[26] = _root.setObj(gr * -1, gr, gr); point[27] = _root.setObj(gr * -1, gr, gr * -1); point[28] = _root.setObj(gr, gr * -1, gr); point[29] = _root.setObj(gr, gr * -1, gr * -1); point[30] = _root.setObj(gr * -1, gr * -1, gr); point[31] = _root.setObj(gr * -1, gr * -1, gr * -1); } function followMatrix(old) { var old; var obj = new Object(); obj.x = _root._xmouse; obj.y = _root._ymouse; if ((typeof(old.x) == "undefined") && (typeof(old.y) == "undefined")) { old = new Object(); old.x = obj.x; old.y = obj.y; old.angX = 40; old.angY = 20; obj.difX = 0; obj.difY = 0; } var checkX = (obj.x - old.x); var checkY = (obj.y - old.y); if (sPress or ((checkX != 0) and (checkY != 0))) { if (_root.game_stop == false) { obj.difX = (old.x - obj.x) / 2; obj.difY = (obj.y - old.y) / 2; } if ((obj.difX > _root.maxspeed) && (obj.difX > 0)) { obj.difX = _root.maxspeed; } else if ((obj.difX < (_root.maxspeed * -1)) && (obj.difX < 0)) { obj.difX = _root.maxspeed * -1; } if ((obj.difY > _root.maxspeed) && (obj.difY > 0)) { obj.difY = _root.maxspeed; } else if ((obj.difY < (_root.maxspeed * -1)) && (obj.difY < 0)) { obj.difY = _root.maxspeed * -1; } } if ((!sPress) or ((checkX == 0) and (checkY == 0))) { obj.difX = old.difX - (old.difX / _root.downspeed); obj.difY = old.difY - (old.difY / _root.downspeed); } obj.angY = _root.backVal(old.angY, obj.difY, 360); obj.angX = _root.backVal2(old.angX, obj.difX, 360, obj.angY); CoordPoint = launch3D("Point", obj.angY, obj.angX, d); return(obj); } function launch3D(object3D, xAng, yAng, d) { var xRad = ((Math.PI/180) * xAng); var yRad = ((Math.PI/180) * yAng); var sinX = Math.sin(xRad); var cosX = Math.cos(xRad); var sinY = Math.sin(yRad); var cosY = Math.cos(yRad); var source = eval (object3D); var obj = new Array(); var u = source.length; var i = 0; while (i < u) { obj[i] = new Object(); var tempz = ((source[i].z * cosY) - (source[i].x * sinY)); obj[i].z = (source[i].y * sinX) + (tempz * cosX); obj[i].x = (source[i].z * sinY) + (source[i].x * cosY); obj[i].y = (source[i].y * cosX) - (tempz * sinX); var scalar = (1 / ((obj[i].z / d) + 1)); obj[i].x = (obj[i].x * scalar) + 0; obj[i].y = (obj[i].y * scalar) + 0; i = i + 1; } for (i in obj) { } return(obj); } function Triangle_Write(TA, TB, TC, TD, TN) { trdepth = Math.floor(Math.max(Math.max(Math.max(CoordPoint[TA].z, CoordPoint[TB].z), CoordPoint[TC].z), CoordPoint[TD].z)) + 250; trdepth = trdepth + Math.floor((((CoordPoint[TA].z + CoordPoint[TB].z) + CoordPoint[TC].z) + CoordPoint[TD].z) / 4); trdepth = 10000 - (trdepth * 10); with (this["triangle" + TN]) { clear(); linestyle(1, 0, 100); if (this["triangle" + TN].cap == "bomb") { beginFill(this.bombcolor, _root.Trance); } else if (this["triangle" + TN].cap == "open") { beginFill(this.opencolor, _root.Trance); } else if (this["triangle" + TN].overfacer == true) { beginFill(this.overcolor, _root.Trance); } else { beginFill(this.outcolor, _root.Trance); } moveTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); lineTo(this.CoordPoint[TB].x, this.CoordPoint[TB].y); lineTo(this.CoordPoint[TC].x, this.CoordPoint[TC].y); lineTo(this.CoordPoint[TD].x, this.CoordPoint[TD].y); lineTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); swapDepths(trdepth + TN); } trmaxX = Math.floor(Math.max(Math.max(Math.max(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x), CoordPoint[TD].x)); trminX = Math.floor(Math.min(Math.min(Math.min(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x), CoordPoint[TD].x)); trmaxY = Math.floor(Math.max(Math.max(Math.max(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y), CoordPoint[TD].y)); trminY = Math.floor(Math.min(Math.min(Math.min(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y), CoordPoint[TD].y)); ptcenterX = (trmaxX + trminX) / 2; ptcenterY = (trmaxY + trminY) / 2; this["triangle" + TN].cou._x = ptcenterX; this["triangle" + TN].cou._y = ptcenterY; } this.outcolor = "0xEEEEEE"; this.overcolor = "0xDFDFDF"; this.bombcolor = "0xFF3333"; this.opencolor = "0x777777"; this.SizeMid = 30; this.SizeLar = 35; this.SizeLow = 25; this.nowSize = this.SizeMid; this.st_bomcount = 9 - _root.cold_down; this.bomcount = 0; this.st_panel = 30; this.joint0 = "6/8/15/19"; this.joint1 = "11/13/17/21"; this.joint2 = "7/14/23/25"; this.joint3 = "9/12/27/29"; this.joint4 = "16/18/24/28"; this.joint5 = "20/22/26/30"; this.joint6 = "0/7/15/19"; this.joint7 = "2/6/23/25"; this.joint8 = "0/9/15/19"; this.joint9 = "3/8/27/29"; this.joint11 = "1/12/17/21"; this.joint12 = "3/11/27/29"; this.joint13 = "1/14/17/21"; this.joint14 = "2/13/23/25"; this.joint15 = "0/6/8/16"; this.joint16 = "4/15/24/28"; this.joint17 = "1/11/13/18"; this.joint18 = "4/17/24/28"; this.joint19 = "0/6/8/20"; this.joint20 = "5/19/26/30"; this.joint21 = "1/11/13/22"; this.joint22 = "5/21/26/30"; this.joint23 = "2/7/14/24"; this.joint24 = "4/16/18/23"; this.joint25 = "2/7/14/26"; this.joint26 = "5/20/22/25"; this.joint27 = "3/9/12/28"; this.joint28 = "4/16/18/27"; this.joint29 = "3/9/12/30"; this.joint30 = "5/20/22/29"; bomcount = 0; panel = 0; clash_out = 40; var d = 10000; setPoint(); CoordPoint = _root.launch3D("point", 5, 5); trai = 0; while (trai <= this.st_panel) { this.attachMovie("facer", "triangle" + trai, trai + 1); trai++; } } onClipEvent (enterFrame) { if (bomb_out != true) { tempFollow = followMatrix(tempFollow); if ((_root.timermove == true) && (_root.gametime < 30000)) { _root.gametime++; } } else { _root.bomber(this.st_panel); } Triangle_Write(0, 1, 3, 2, 0); Triangle_Write(4, 5, 7, 6, 1); Triangle_Write(8, 9, 11, 10, 2); Triangle_Write(12, 13, 15, 14, 3); Triangle_Write(16, 17, 19, 18, 4); Triangle_Write(20, 21, 23, 22, 5); Triangle_Write(0, 1, 25, 24, 6); Triangle_Write(9, 8, 24, 25, 7); Triangle_Write(2, 3, 29, 28, 8); Triangle_Write(13, 12, 28, 29, 9); Triangle_Write(6, 7, 31, 30, 11); Triangle_Write(15, 14, 30, 31, 12); Triangle_Write(4, 5, 27, 26, 13); Triangle_Write(11, 10, 26, 27, 14); Triangle_Write(0, 2, 28, 24, 15); Triangle_Write(17, 16, 24, 28, 16); Triangle_Write(4, 6, 30, 26, 17); Triangle_Write(19, 18, 26, 30, 18); Triangle_Write(1, 3, 29, 25, 19); Triangle_Write(21, 20, 25, 29, 20); Triangle_Write(5, 7, 31, 27, 21); Triangle_Write(23, 22, 27, 31, 22); Triangle_Write(8, 10, 26, 24, 23); Triangle_Write(18, 16, 24, 26, 24); Triangle_Write(9, 11, 27, 25, 25); Triangle_Write(22, 20, 25, 27, 26); Triangle_Write(12, 14, 30, 28, 27); Triangle_Write(19, 17, 28, 30, 28); Triangle_Write(13, 15, 31, 29, 29); Triangle_Write(23, 21, 29, 31, 30); if (_root.menu_mode == "visible") { _root.menu.menubase.timecounter = _root.gametime; _root.menu.menubase.bombcounter = (_root.main.bomcount + "/") + _root.main.st_bomcount; _root.menu.menubase.panelcounter = (_root.main.panel + "/") + _root.main.st_panel; } } onClipEvent (mouseDown) { sPress = true; } onClipEvent (mouseUp) { sPress = false; }
Frame 76
if (_root.Hdisp == false) { _root.haikei._visible = false; } _root.cursor_mode = "open"; _root.cursor_disp.gotoAndStop("open"); _root.gametime = 0;
Frame 77
_root.game_stop = true; if (_root.menu_mode == "hidden") { _root.menu.gotoAndStop("hidden"); } stop();
Instance of Symbol 10 MovieClip "main" in Frame 77
onClipEvent (load) { function setPoint() { Point = new Array(); gr = this.nowSize; cos51 = 0.629320391049838; cos103 = -0.224951054343865; cos154 = -0.898794046299167; cos206 = -0.898794046299167; cos257 = -0.224951054343865; cos309 = 0.629320391049838; sin51 = 0.777145961456971; sin103 = 0.974370064785235; sin154 = 0.438371146789077; sin206 = -0.438371146789077; sin257 = -0.974370064785235; sin309 = -0.777145961456971; fa = 0.5; point[0] = _root.setObj(gr, (fa * 3) * gr, 0); point[1] = _root.setObj(cos51 * gr, (fa * 3) * gr, sin51 * gr); point[2] = _root.setObj(cos103 * gr, (fa * 3) * gr, sin103 * gr); point[3] = _root.setObj(cos154 * gr, (fa * 3) * gr, sin154 * gr); point[4] = _root.setObj(cos206 * gr, (fa * 3) * gr, sin206 * gr); point[5] = _root.setObj(cos257 * gr, (fa * 3) * gr, sin257 * gr); point[6] = _root.setObj(cos309 * gr, (fa * 3) * gr, sin309 * gr); point[7] = _root.setObj(gr, fa * gr, 0); point[8] = _root.setObj(cos51 * gr, fa * gr, sin51 * gr); point[9] = _root.setObj(cos103 * gr, fa * gr, sin103 * gr); point[10] = _root.setObj(cos154 * gr, fa * gr, sin154 * gr); point[11] = _root.setObj(cos206 * gr, fa * gr, sin206 * gr); point[12] = _root.setObj(cos257 * gr, fa * gr, sin257 * gr); point[13] = _root.setObj(cos309 * gr, fa * gr, sin309 * gr); point[14] = _root.setObj(gr, (fa * -1) * gr, 0); point[15] = _root.setObj(cos51 * gr, (fa * -1) * gr, sin51 * gr); point[16] = _root.setObj(cos103 * gr, (fa * -1) * gr, sin103 * gr); point[17] = _root.setObj(cos154 * gr, (fa * -1) * gr, sin154 * gr); point[18] = _root.setObj(cos206 * gr, (fa * -1) * gr, sin206 * gr); point[19] = _root.setObj(cos257 * gr, (fa * -1) * gr, sin257 * gr); point[20] = _root.setObj(cos309 * gr, (fa * -1) * gr, sin309 * gr); point[21] = _root.setObj(gr, (fa * -3) * gr, 0); point[22] = _root.setObj(cos51 * gr, (fa * -3) * gr, sin51 * gr); point[23] = _root.setObj(cos103 * gr, (fa * -3) * gr, sin103 * gr); point[24] = _root.setObj(cos154 * gr, (fa * -3) * gr, sin154 * gr); point[25] = _root.setObj(cos206 * gr, (fa * -3) * gr, sin206 * gr); point[26] = _root.setObj(cos257 * gr, (fa * -3) * gr, sin257 * gr); point[27] = _root.setObj(cos309 * gr, (fa * -3) * gr, sin309 * gr); } function followMatrix(old) { var old; var obj = new Object(); obj.x = _root._xmouse; obj.y = _root._ymouse; if ((typeof(old.x) == "undefined") && (typeof(old.y) == "undefined")) { old = new Object(); old.x = obj.x; old.y = obj.y; old.angX = 0; old.angY = 20; obj.difX = 0; obj.difY = 0; } var checkX = (obj.x - old.x); var checkY = (obj.y - old.y); if (sPress or ((checkX != 0) and (checkY != 0))) { if (_root.game_stop == false) { obj.difX = (old.x - obj.x) / 2; obj.difY = (obj.y - old.y) / 2; } if ((obj.difX > _root.maxspeed) && (obj.difX > 0)) { obj.difX = _root.maxspeed; } else if ((obj.difX < (_root.maxspeed * -1)) && (obj.difX < 0)) { obj.difX = _root.maxspeed * -1; } if ((obj.difY > _root.maxspeed) && (obj.difY > 0)) { obj.difY = _root.maxspeed; } else if ((obj.difY < (_root.maxspeed * -1)) && (obj.difY < 0)) { obj.difY = _root.maxspeed * -1; } } if ((!sPress) or ((checkX == 0) and (checkY == 0))) { obj.difX = old.difX - (old.difX / _root.downspeed); obj.difY = old.difY - (old.difY / _root.downspeed); } obj.angY = _root.backVal(old.angY, obj.difY, 360); obj.angX = _root.backVal2(old.angX, obj.difX, 360, obj.angY); CoordPoint = launch3D("Point", obj.angY, obj.angX, d); return(obj); } function launch3D(object3D, xAng, yAng, d) { var xRad = ((Math.PI/180) * xAng); var yRad = ((Math.PI/180) * yAng); var sinX = Math.sin(xRad); var cosX = Math.cos(xRad); var sinY = Math.sin(yRad); var cosY = Math.cos(yRad); var source = eval (object3D); var obj = new Array(); var u = source.length; var i = 0; while (i < u) { obj[i] = new Object(); var tempz = ((source[i].z * cosY) - (source[i].x * sinY)); obj[i].z = (source[i].y * sinX) + (tempz * cosX); obj[i].x = (source[i].z * sinY) + (source[i].x * cosY); obj[i].y = (source[i].y * cosX) - (tempz * sinX); var scalar = (1 / ((obj[i].z / d) + 1)); obj[i].x = (obj[i].x * scalar) + 0; obj[i].y = (obj[i].y * scalar) + 0; i = i + 1; } for (i in obj) { } return(obj); } function Triangle_Write(TA, TB, TC, TD, TN) { trdepth = Math.floor(Math.max(Math.max(Math.max(CoordPoint[TA].z, CoordPoint[TB].z), CoordPoint[TC].z), CoordPoint[TD].z)) + 250; trdepth = trdepth + Math.floor((((CoordPoint[TA].z + CoordPoint[TB].z) + CoordPoint[TC].z) + CoordPoint[TD].z) / 4); trdepth = 10000 - (trdepth * 20); with (this["triangle" + TN]) { clear(); linestyle(1, 0, 100); if (this["triangle" + TN].cap == "bomb") { beginFill(this.bombcolor, _root.Trance); } else if (this["triangle" + TN].cap == "open") { beginFill(this.opencolor, _root.Trance); } else if (this["triangle" + TN].overfacer == true) { beginFill(this.overcolor, _root.Trance); } else { beginFill(this.outcolor, _root.Trance); } moveTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); lineTo(this.CoordPoint[TB].x, this.CoordPoint[TB].y); lineTo(this.CoordPoint[TC].x, this.CoordPoint[TC].y); lineTo(this.CoordPoint[TD].x, this.CoordPoint[TD].y); lineTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); swapDepths(trdepth + TN); } trmaxX = Math.floor(Math.max(Math.max(Math.max(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x), CoordPoint[TD].x)); trminX = Math.floor(Math.min(Math.min(Math.min(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x), CoordPoint[TD].x)); trmaxY = Math.floor(Math.max(Math.max(Math.max(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y), CoordPoint[TD].y)); trminY = Math.floor(Math.min(Math.min(Math.min(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y), CoordPoint[TD].y)); ptcenterX = (trmaxX + trminX) / 2; ptcenterY = (trmaxY + trminY) / 2; this["triangle" + TN].cou._x = ptcenterX; this["triangle" + TN].cou._y = ptcenterY; } function Triangle_Write7(TA, TB, TC, TD, TE, TF, TG, TN) { trdepth = Math.floor(Math.max(Math.max(Math.max(Math.max(Math.max(Math.max(CoordPoint[TA].z, CoordPoint[TB].z), CoordPoint[TC].z), CoordPoint[TD].z), CoordPoint[TE].z), CoordPoint[TF].z), CoordPoint[TG].z)) + 250; trdepth = trdepth + Math.floor(((((((CoordPoint[TA].z + CoordPoint[TB].z) + CoordPoint[TC].z) + CoordPoint[TD].z) + CoordPoint[TE].z) + CoordPoint[TF].z) + CoordPoint[TG].z) / 7); trdepth = 10000 - (trdepth * 20); with (this["triangle" + TN]) { clear(); linestyle(1, 0, 100); if (this["triangle" + TN].cap == "bomb") { beginFill(this.bombcolor, _root.Trance); } else if (this["triangle" + TN].cap == "open") { beginFill(this.opencolor, _root.Trance); } else if (this["triangle" + TN].overfacer == true) { beginFill(this.overcolor, _root.Trance); } else { beginFill(this.outcolor, _root.Trance); } moveTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); lineTo(this.CoordPoint[TB].x, this.CoordPoint[TB].y); lineTo(this.CoordPoint[TC].x, this.CoordPoint[TC].y); lineTo(this.CoordPoint[TD].x, this.CoordPoint[TD].y); lineTo(this.CoordPoint[TE].x, this.CoordPoint[TE].y); lineTo(this.CoordPoint[TF].x, this.CoordPoint[TF].y); lineTo(this.CoordPoint[TG].x, this.CoordPoint[TG].y); lineTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); swapDepths(trdepth + TN); } trmaxX = Math.floor(Math.max(Math.max(Math.max(Math.max(Math.max(Math.max(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x), CoordPoint[TD].x), CoordPoint[TE].x), CoordPoint[TF].x), CoordPoint[TG].x)); trminX = Math.floor(Math.min(Math.min(Math.min(Math.min(Math.min(Math.min(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x), CoordPoint[TD].x), CoordPoint[TE].x), CoordPoint[TF].x), CoordPoint[TG].x)); trmaxY = Math.floor(Math.max(Math.max(Math.max(Math.max(Math.max(Math.max(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y), CoordPoint[TD].y), CoordPoint[TE].y), CoordPoint[TF].y), CoordPoint[TG].y)); trminY = Math.floor(Math.min(Math.min(Math.min(Math.min(Math.min(Math.min(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y), CoordPoint[TD].y), CoordPoint[TE].y), CoordPoint[TF].y), CoordPoint[TG].y)); ptcenterX = (trmaxX + trminX) / 2; ptcenterY = (trmaxY + trminY) / 2; this["triangle" + TN].cou._x = ptcenterX; this["triangle" + TN].cou._y = ptcenterY; } this.outcolor = "0xEEEEEE"; this.overcolor = "0xDFDFDF"; this.bombcolor = "0xFF3333"; this.opencolor = "0x777777"; this.SizeMid = 50; this.SizeLar = 60; this.SizeLow = 40; this.nowSize = this.SizeMid; this.st_bomcount = 6 - _root.cold_down; this.bomcount = 0; this.st_panel = 23; this.joint0 = "2/3/4/5/6/7/8"; this.joint1 = "17/18/19/20/21/22/23"; this.joint2 = "0/3/8/9"; this.joint3 = "0/2/4/11"; this.joint4 = "0/3/5/12"; this.joint5 = "0/4/6/13"; this.joint6 = "0/5/7/14"; this.joint7 = "0/6/8/15"; this.joint8 = "0/2/7/16"; this.joint9 = "2/11/16/17"; this.joint11 = "3/9/12/18"; this.joint12 = "4/11/13/19"; this.joint13 = "5/12/14/20"; this.joint14 = "6/13/15/21"; this.joint15 = "7/14/16/22"; this.joint16 = "8/9/15/23"; this.joint17 = "1/9/18/23"; this.joint18 = "1/11/17/19"; this.joint19 = "1/12/18/20"; this.joint20 = "1/13/19/21"; this.joint21 = "1/14/20/22"; this.joint22 = "1/15/21/23"; this.joint23 = "1/16/17/22"; bomcount = 0; panel = 0; clash_out = 40; var d = 10000; setPoint(); CoordPoint = _root.launch3D("point", 5, 5); trai = 0; while (trai <= this.st_panel) { this.attachMovie("facer", "triangle" + trai, trai + 1); trai++; } } onClipEvent (enterFrame) { if (bomb_out != true) { tempFollow = followMatrix(tempFollow); if ((_root.timermove == true) && (_root.gametime < 30000)) { _root.gametime++; } } else { _root.bomber(this.st_panel); } Triangle_Write7(0, 1, 2, 3, 4, 5, 6, 0); Triangle_Write7(21, 22, 23, 24, 25, 26, 27, 1); Triangle_Write(0, 1, 8, 7, 2); Triangle_Write(1, 2, 9, 8, 3); Triangle_Write(2, 3, 10, 9, 4); Triangle_Write(3, 4, 11, 10, 5); Triangle_Write(4, 5, 12, 11, 6); Triangle_Write(5, 6, 13, 12, 7); Triangle_Write(6, 0, 7, 13, 8); Triangle_Write(8, 7, 14, 15, 9); Triangle_Write(9, 8, 15, 16, 11); Triangle_Write(10, 9, 16, 17, 12); Triangle_Write(11, 10, 17, 18, 13); Triangle_Write(12, 11, 18, 19, 14); Triangle_Write(13, 12, 19, 20, 15); Triangle_Write(7, 13, 20, 14, 16); Triangle_Write(14, 15, 22, 21, 17); Triangle_Write(15, 16, 23, 22, 18); Triangle_Write(16, 17, 24, 23, 19); Triangle_Write(17, 18, 25, 24, 20); Triangle_Write(18, 19, 26, 25, 21); Triangle_Write(19, 20, 27, 26, 22); Triangle_Write(20, 14, 21, 27, 23); if (_root.menu_mode == "visible") { _root.menu.menubase.timecounter = _root.gametime; _root.menu.menubase.bombcounter = (_root.main.bomcount + "/") + _root.main.st_bomcount; _root.menu.menubase.panelcounter = (_root.main.panel + "/") + _root.main.st_panel; } } onClipEvent (mouseDown) { sPress = true; } onClipEvent (mouseUp) { sPress = false; }
Frame 86
if (_root.Hdisp == false) { _root.haikei._visible = false; } _root.cursor_mode = "open"; _root.cursor_disp.gotoAndStop("open"); _root.gametime = 0;
Frame 87
_root.game_stop = true; if (_root.menu_mode == "hidden") { _root.menu.gotoAndStop("hidden"); } stop();
Instance of Symbol 10 MovieClip "main" in Frame 87
onClipEvent (load) { function setPoint() { Point = new Array(); gr = this.nowSize; cos60 = 0.5; cos120 = -0.5; cos180 = -1; cos240 = -0.5; cos300 = 0.5; sin60 = 0.866025403784439; sin120 = 0.866025403784439; sin180 = 1.22460635382238E-16; sin240 = -0.866025403784438; sin300 = -0.866025403784439; fa = 0.5; point[0] = _root.setObj(gr * 3, fa * gr, 0); point[1] = _root.setObj((cos60 * 3) * gr, fa * gr, (sin60 * 3) * gr); point[2] = _root.setObj((cos120 * 3) * gr, fa * gr, (sin120 * 3) * gr); point[3] = _root.setObj((cos180 * 3) * gr, fa * gr, (sin180 * 3) * gr); point[4] = _root.setObj((cos240 * 3) * gr, fa * gr, (sin240 * 3) * gr); point[5] = _root.setObj((cos300 * 3) * gr, fa * gr, (sin300 * 3) * gr); point[6] = _root.setObj(gr * 2, fa * gr, 0); point[7] = _root.setObj((cos60 * 2) * gr, fa * gr, (sin60 * 2) * gr); point[8] = _root.setObj((cos120 * 2) * gr, fa * gr, (sin120 * 2) * gr); point[9] = _root.setObj((cos180 * 2) * gr, fa * gr, (sin180 * 2) * gr); point[10] = _root.setObj((cos240 * 2) * gr, fa * gr, (sin240 * 2) * gr); point[11] = _root.setObj((cos300 * 2) * gr, fa * gr, (sin300 * 2) * gr); point[12] = _root.setObj(gr * 3, (fa * -1) * gr, 0); point[13] = _root.setObj((cos60 * 3) * gr, (fa * -1) * gr, (sin60 * 3) * gr); point[14] = _root.setObj((cos120 * 3) * gr, (fa * -1) * gr, (sin120 * 3) * gr); point[15] = _root.setObj((cos180 * 3) * gr, (fa * -1) * gr, (sin180 * 3) * gr); point[16] = _root.setObj((cos240 * 3) * gr, (fa * -1) * gr, (sin240 * 3) * gr); point[17] = _root.setObj((cos300 * 3) * gr, (fa * -1) * gr, (sin300 * 3) * gr); point[18] = _root.setObj(gr * 2, (fa * -1) * gr, 0); point[19] = _root.setObj((cos60 * 2) * gr, (fa * -1) * gr, (sin60 * 2) * gr); point[20] = _root.setObj((cos120 * 2) * gr, (fa * -1) * gr, (sin120 * 2) * gr); point[21] = _root.setObj((cos180 * 2) * gr, (fa * -1) * gr, (sin180 * 2) * gr); point[22] = _root.setObj((cos240 * 2) * gr, (fa * -1) * gr, (sin240 * 2) * gr); point[23] = _root.setObj((cos300 * 2) * gr, (fa * -1) * gr, (sin300 * 2) * gr); } function followMatrix(old) { var old; var obj = new Object(); obj.x = _root._xmouse; obj.y = _root._ymouse; if ((typeof(old.x) == "undefined") && (typeof(old.y) == "undefined")) { old = new Object(); old.x = obj.x; old.y = obj.y; old.angX = 0; old.angY = 20; obj.difX = 0; obj.difY = 0; } var checkX = (obj.x - old.x); var checkY = (obj.y - old.y); if (sPress or ((checkX != 0) and (checkY != 0))) { if (_root.game_stop == false) { obj.difX = (old.x - obj.x) / 2; obj.difY = (obj.y - old.y) / 2; } if ((obj.difX > _root.maxspeed) && (obj.difX > 0)) { obj.difX = _root.maxspeed; } else if ((obj.difX < (_root.maxspeed * -1)) && (obj.difX < 0)) { obj.difX = _root.maxspeed * -1; } if ((obj.difY > _root.maxspeed) && (obj.difY > 0)) { obj.difY = _root.maxspeed; } else if ((obj.difY < (_root.maxspeed * -1)) && (obj.difY < 0)) { obj.difY = _root.maxspeed * -1; } } if ((!sPress) or ((checkX == 0) and (checkY == 0))) { obj.difX = old.difX - (old.difX / _root.downspeed); obj.difY = old.difY - (old.difY / _root.downspeed); } obj.angY = _root.backVal(old.angY, obj.difY, 360); obj.angX = _root.backVal2(old.angX, obj.difX, 360, obj.angY); CoordPoint = launch3D("Point", obj.angY, obj.angX, d); return(obj); } function launch3D(object3D, xAng, yAng, d) { var xRad = ((Math.PI/180) * xAng); var yRad = ((Math.PI/180) * yAng); var sinX = Math.sin(xRad); var cosX = Math.cos(xRad); var sinY = Math.sin(yRad); var cosY = Math.cos(yRad); var source = eval (object3D); var obj = new Array(); var u = source.length; var i = 0; while (i < u) { obj[i] = new Object(); var tempz = ((source[i].z * cosY) - (source[i].x * sinY)); obj[i].z = (source[i].y * sinX) + (tempz * cosX); obj[i].x = (source[i].z * sinY) + (source[i].x * cosY); obj[i].y = (source[i].y * cosX) - (tempz * sinX); var scalar = (1 / ((obj[i].z / d) + 1)); obj[i].x = (obj[i].x * scalar) + 0; obj[i].y = (obj[i].y * scalar) + 0; i = i + 1; } for (i in obj) { } return(obj); } function Triangle_Write(TA, TB, TC, TD, TN) { trdepth = Math.floor(Math.max(Math.max(Math.max(CoordPoint[TA].z, CoordPoint[TB].z), CoordPoint[TC].z), CoordPoint[TD].z)) + 250; trdepth = trdepth + Math.floor((((CoordPoint[TA].z + CoordPoint[TB].z) + CoordPoint[TC].z) + CoordPoint[TD].z) / 4); trdepth = 10000 - (trdepth * 20); with (this["triangle" + TN]) { clear(); linestyle(1, 0, 100); if (this["triangle" + TN].cap == "bomb") { beginFill(this.bombcolor, _root.Trance); } else if (this["triangle" + TN].cap == "open") { beginFill(this.opencolor, _root.Trance); } else if (this["triangle" + TN].overfacer == true) { beginFill(this.overcolor, _root.Trance); } else { beginFill(this.outcolor, _root.Trance); } moveTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); lineTo(this.CoordPoint[TB].x, this.CoordPoint[TB].y); lineTo(this.CoordPoint[TC].x, this.CoordPoint[TC].y); lineTo(this.CoordPoint[TD].x, this.CoordPoint[TD].y); lineTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); swapDepths(trdepth + TN); } trmaxX = Math.floor(Math.max(Math.max(Math.max(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x), CoordPoint[TD].x)); trminX = Math.floor(Math.min(Math.min(Math.min(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x), CoordPoint[TD].x)); trmaxY = Math.floor(Math.max(Math.max(Math.max(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y), CoordPoint[TD].y)); trminY = Math.floor(Math.min(Math.min(Math.min(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y), CoordPoint[TD].y)); ptcenterX = (trmaxX + trminX) / 2; ptcenterY = (trmaxY + trminY) / 2; this["triangle" + TN].cou._x = ptcenterX; this["triangle" + TN].cou._y = ptcenterY; } this.outcolor = "0xFFF3F9"; this.overcolor = "0xF4D5DF"; this.bombcolor = "0xFF3333"; this.opencolor = "0x777777"; this.SizeMid = 30; this.SizeLar = 35; this.SizeLow = 25; this.nowSize = this.SizeMid; this.st_bomcount = 7 - _root.cold_down; this.bomcount = 0; this.st_panel = 24; this.joint0 = "1/5/13/19"; this.joint1 = "0/2/14/20"; this.joint2 = "1/3/15/21"; this.joint3 = "2/4/16/22"; this.joint4 = "3/5/17/23"; this.joint5 = "0/4/18/24"; this.joint6 = "7/12/13/19"; this.joint7 = "6/8/14/20"; this.joint8 = "7/9/15/21"; this.joint9 = "8/11/16/22"; this.joint11 = "9/12/17/23"; this.joint12 = "6/11/18/24"; this.joint13 = "0/6/14/18"; this.joint14 = "1/7/13/15"; this.joint15 = "2/8/14/16"; this.joint16 = "3/9/15/17"; this.joint17 = "4/11/16/18"; this.joint18 = "5/12/13/17"; this.joint19 = "0/6/20/24"; this.joint20 = "1/7/19/21"; this.joint21 = "2/8/20/22"; this.joint22 = "3/9/21/23"; this.joint23 = "4/11/22/24"; this.joint24 = "5/12/19/23"; bomcount = 0; panel = 0; clash_out = 40; var d = 10000; setPoint(); CoordPoint = _root.launch3D("point", 5, 5); trai = 0; while (trai <= this.st_panel) { this.attachMovie("facer", "triangle" + trai, trai + 1); trai++; } } onClipEvent (enterFrame) { if (bomb_out != true) { tempFollow = followMatrix(tempFollow); if ((_root.timermove == true) && (_root.gametime < 30000)) { _root.gametime++; } } else { _root.bomber(this.st_panel); } Triangle_Write(0, 1, 7, 6, 0); Triangle_Write(1, 2, 8, 7, 1); Triangle_Write(2, 3, 9, 8, 2); Triangle_Write(3, 4, 10, 9, 3); Triangle_Write(4, 5, 11, 10, 4); Triangle_Write(5, 0, 6, 11, 5); Triangle_Write(12, 13, 19, 18, 6); Triangle_Write(13, 14, 20, 19, 7); Triangle_Write(14, 15, 21, 20, 8); Triangle_Write(15, 16, 22, 21, 9); Triangle_Write(16, 17, 23, 22, 11); Triangle_Write(17, 12, 18, 23, 12); Triangle_Write(0, 1, 13, 12, 13); Triangle_Write(1, 2, 14, 13, 14); Triangle_Write(2, 3, 15, 14, 15); Triangle_Write(3, 4, 16, 15, 16); Triangle_Write(4, 5, 17, 16, 17); Triangle_Write(5, 0, 12, 17, 18); Triangle_Write(6, 7, 19, 18, 19); Triangle_Write(7, 8, 20, 19, 20); Triangle_Write(8, 9, 21, 20, 21); Triangle_Write(9, 10, 22, 21, 22); Triangle_Write(10, 11, 23, 22, 23); Triangle_Write(11, 6, 18, 23, 24); if (_root.menu_mode == "visible") { _root.menu.menubase.timecounter = _root.gametime; _root.menu.menubase.bombcounter = (_root.main.bomcount + "/") + _root.main.st_bomcount; _root.menu.menubase.panelcounter = (_root.main.panel + "/") + _root.main.st_panel; } } onClipEvent (mouseDown) { sPress = true; } onClipEvent (mouseUp) { sPress = false; }
Frame 96
if (_root.Hdisp == false) { _root.haikei._visible = false; } _root.cursor_mode = "open"; _root.cursor_disp.gotoAndStop("open"); _root.gametime = 0;
Frame 97
_root.game_stop = true; if (_root.menu_mode == "hidden") { _root.menu.gotoAndStop("hidden"); } stop();
Instance of Symbol 10 MovieClip "main" in Frame 97
onClipEvent (load) { function setPoint() { Point = new Array(); gr = this.nowSize; fa = (gr * 1.73205080756888) / 2; fb = (gr * 1.73205080756888) / 4; fc = gr / 3; fd = (3 * gr) / 4; fe = -1; point[0] = _root.setObj(0, 0, gr); point[1] = _root.setObj(fa, 0, fc * -1); point[2] = _root.setObj(fb * -1, fd * -1, fc * -1); point[3] = _root.setObj(fb * -1, fd, fc * -1); point[4] = _root.setObj(fa / 2, 0, ((fc * -1) + gr) / 2); point[5] = _root.setObj((fb * -1) / 2, (fd * -1) / 2, ((fc * -1) + gr) / 2); point[6] = _root.setObj((fb * -1) / 2, fd / 2, ((fc * -1) + gr) / 2); point[7] = _root.setObj((fa + (fb * -1)) / 2, (fd * -1) / 2, ((fc * -1) + (fc * -1)) / 2); point[8] = _root.setObj((fa + (fb * -1)) / 2, fd / 2, ((fc * -1) + (fc * -1)) / 2); point[9] = _root.setObj(((fb * -1) + (fb * -1)) / 2, ((fd * -1) + fd) / 2, ((fc * -1) + (fc * -1)) / 2); } function followMatrix(old) { var old; var obj = new Object(); obj.x = _root._xmouse; obj.y = _root._ymouse; if ((typeof(old.x) == "undefined") && (typeof(old.y) == "undefined")) { old = new Object(); old.x = obj.x; old.y = obj.y; } var checkX = (obj.x - old.x); var checkY = (obj.y - old.y); if (sPress or ((checkX != 0) and (checkY != 0))) { if (_root.game_stop == false) { obj.difX = (old.x - obj.x) / 2; obj.difY = (obj.y - old.y) / 2; } if ((obj.difX > _root.maxspeed) && (obj.difX > 0)) { obj.difX = _root.maxspeed; } else if ((obj.difX < (_root.maxspeed * -1)) && (obj.difX < 0)) { obj.difX = _root.maxspeed * -1; } if ((obj.difY > _root.maxspeed) && (obj.difY > 0)) { obj.difY = _root.maxspeed; } else if ((obj.difY < (_root.maxspeed * -1)) && (obj.difY < 0)) { obj.difY = _root.maxspeed * -1; } } if ((!sPress) or ((checkX == 0) and (checkY == 0))) { obj.difX = old.difX - (old.difX / _root.downspeed); obj.difY = old.difY - (old.difY / _root.downspeed); } obj.angY = _root.backVal(old.angY, obj.difY, 360); obj.angX = _root.backVal2(old.angX, obj.difX, 360, obj.angY); CoordPoint = launch3D("Point", obj.angY, obj.angX, d); return(obj); } function launch3D(object3D, xAng, yAng, d) { var xRad = ((Math.PI/180) * xAng); var yRad = ((Math.PI/180) * yAng); var sinX = Math.sin(xRad); var cosX = Math.cos(xRad); var sinY = Math.sin(yRad); var cosY = Math.cos(yRad); var source = eval (object3D); var obj = new Array(); var u = source.length; var i = 0; while (i < u) { obj[i] = new Object(); var tempz = ((source[i].z * cosY) - (source[i].x * sinY)); obj[i].z = (source[i].y * sinX) + (tempz * cosX); obj[i].x = (source[i].z * sinY) + (source[i].x * cosY); obj[i].y = (source[i].y * cosX) - (tempz * sinX); var scalar = (1 / ((obj[i].z / d) + 1)); obj[i].x = (obj[i].x * scalar) + 0; obj[i].y = (obj[i].y * scalar) + 0; i = i + 1; } for (i in obj) { } return(obj); } function Triangle_Write3(TA, TB, TC, TN) { trdepth = Math.floor(Math.max(Math.max(CoordPoint[TA].z, CoordPoint[TB].z), CoordPoint[TC].z)) + 250; trdepth = trdepth + Math.floor(((CoordPoint[TA].z + CoordPoint[TB].z) + CoordPoint[TC].z) / 3); trdepth = 10000 - (trdepth * 10); with (this["triangle" + TN]) { clear(); linestyle(1, 0, 100); if (this["triangle" + TN].cap == "bomb") { beginFill(this.bombcolor, _root.Trance); } else if (this["triangle" + TN].cap == "open") { beginFill(this.opencolor, _root.Trance); } else if (this["triangle" + TN].overfacer == true) { beginFill(this.overcolor, _root.Trance); } else { beginFill(this.outcolor, _root.Trance); } moveTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); lineTo(this.CoordPoint[TB].x, this.CoordPoint[TB].y); lineTo(this.CoordPoint[TC].x, this.CoordPoint[TC].y); lineTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); swapDepths(trdepth + TN); } trmaxX = Math.floor(Math.max(Math.max(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x)); trminX = Math.floor(Math.min(Math.min(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x)); trmaxY = Math.floor(Math.max(Math.max(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y)); trminY = Math.floor(Math.min(Math.min(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y)); ptcenterX = (trmaxX + trminX) / 2; ptcenterY = (trmaxY + trminY) / 2; this["triangle" + TN].cou._x = ptcenterX; this["triangle" + TN].cou._y = ptcenterY; } this.outcolor = "0xE5F3FE"; this.overcolor = "0xCEE5F3"; this.bombcolor = "0xFF3333"; this.opencolor = "0x777777"; this.SizeMid = 100; this.SizeLar = 120; this.SizeLow = 80; this.nowSize = this.SizeMid; this.st_bomcount = 3; this.bomcount = 0; this.st_panel = 16; this.joint0 = "1/2/5"; this.joint1 = "0/2/8"; this.joint2 = "0/1/12"; this.joint3 = "5/6/13"; this.joint4 = "5/11/15"; this.joint5 = "0/3/4"; this.joint6 = "3/8/13"; this.joint7 = "8/9/14"; this.joint8 = "1/6/7"; this.joint9 = "7/12/14"; this.joint11 = "4/12/15"; this.joint12 = "2/9/11"; this.joint13 = "3/6/16"; this.joint14 = "7/9/16"; this.joint15 = "4/11/16"; this.joint16 = "13/14/15"; bomcount = 0; panel = 0; clash_out = 40; var d = 10000; setPoint(); CoordPoint = _root.launch3D("point", 5, 5); trai = 0; while (trai <= this.st_panel) { this.attachMovie("facer", "triangle" + trai, trai + 1); trai++; } } onClipEvent (enterFrame) { if (bomb_out != true) { tempFollow = followMatrix(tempFollow); if ((_root.timermove == true) && (_root.gametime < 30000)) { _root.gametime++; } } else { _root.bomber(this.st_panel); } Triangle_Write3(0, 4, 6, 0); Triangle_Write3(0, 5, 4, 1); Triangle_Write3(0, 6, 5, 2); Triangle_Write3(1, 8, 4, 3); Triangle_Write3(6, 3, 8, 4); Triangle_Write3(4, 6, 8, 5); Triangle_Write3(1, 4, 7, 6); Triangle_Write3(2, 5, 7, 7); Triangle_Write3(4, 5, 7, 8); Triangle_Write3(2, 5, 9, 9); Triangle_Write3(9, 6, 3, 11); Triangle_Write3(5, 6, 9, 12); Triangle_Write3(1, 7, 8, 13); Triangle_Write3(2, 7, 9, 14); Triangle_Write3(3, 8, 9, 15); Triangle_Write3(7, 8, 9, 16); if (_root.menu_mode == "visible") { _root.menu.menubase.timecounter = _root.gametime; _root.menu.menubase.bombcounter = (_root.main.bomcount + "/") + _root.main.st_bomcount; _root.menu.menubase.panelcounter = (_root.main.panel + "/") + _root.main.st_panel; } } onClipEvent (mouseDown) { sPress = true; } onClipEvent (mouseUp) { sPress = false; }
Frame 106
if (_root.Hdisp == false) { _root.haikei._visible = false; } _root.cursor_mode = "open"; _root.cursor_disp.gotoAndStop("open"); _root.gametime = 0;
Frame 107
_root.game_stop = true; if (_root.menu_mode == "hidden") { _root.menu.gotoAndStop("hidden"); } stop();
Instance of Symbol 10 MovieClip "main" in Frame 107
onClipEvent (load) { function setPoint() { Point = new Array(); gr = this.nowSize; fX = 1.61803398874989; fS = ((fX + 1) / 2) * gr; sin72 = 0.951056516295154; sin36 = 0.587785252292473; cos72 = 0.309016994374947; cos36 = 0.809016994374947; point[0] = _root.setObj(((cos72 * gr) + gr) / 2, (sin72 * gr) / 2, -fS); point[1] = _root.setObj(((cos72 * gr) + ((cos36 * -1) * gr)) / 2, ((sin72 * gr) + (sin36 * gr)) / 2, -fS); point[2] = _root.setObj((cos36 * -1) * gr, ((sin36 * gr) + ((sin36 * -1) * gr)) / 2, -fS); point[3] = _root.setObj((((cos36 * -1) * gr) + (cos72 * gr)) / 2, (((sin36 * -1) * gr) + ((sin72 * -1) * gr)) / 2, -fS); point[4] = _root.setObj(((cos72 * gr) + gr) / 2, ((sin72 * -1) * gr) / 2, -fS); point[5] = _root.setObj(((fX * gr) + gr) / 2, 0, ((gr - fS) + (-fS)) / 2); point[6] = _root.setObj(((fX * gr) + ((fX * cos36) * gr)) / 2, ((fX * sin36) * gr) / 2, ((gr - fS) + ((fX * gr) - fS)) / 2); point[7] = _root.setObj((((fX * cos36) * gr) + ((fX * cos72) * gr)) / 2, (((fX * sin36) * gr) + ((fX * sin72) * gr)) / 2, ((gr - fS) + ((fX * gr) - fS)) / 2); point[8] = _root.setObj((((fX * cos72) * gr) + (cos72 * gr)) / 2, (((fX * sin72) * gr) + (sin72 * gr)) / 2, ((gr - fS) + (-fS)) / 2); point[9] = _root.setObj((((fX * cos72) * gr) + (((fX * cos72) * -1) * gr)) / 2, (fX * sin72) * gr, ((gr - fS) + ((fX * gr) - fS)) / 2); point[10] = _root.setObj(((((fX * cos72) * -1) * gr) + (((fX * cos36) * -1) * gr)) / 2, (((fX * sin72) * gr) + ((fX * sin36) * gr)) / 2, (((fX * gr) - fS) + (gr - fS)) / 2); point[11] = _root.setObj((((cos36 * -1) * gr) + (((fX * cos36) * -1) * gr)) / 2, ((sin36 * gr) + ((fX * sin36) * gr)) / 2, ((-fS) + (gr - fS)) / 2); point[12] = _root.setObj(((((fX * cos36) * -1) * gr) + ((fX * -1) * gr)) / 2, ((fX * sin36) * gr) / 2, ((gr - fS) + ((fX * gr) - fS)) / 2); point[13] = _root.setObj((((fX * -1) * gr) + (((fX * cos36) * -1) * gr)) / 2, (((fX * sin36) * -1) * gr) / 2, (((fX * gr) - fS) + (gr - fS)) / 2); point[14] = _root.setObj(((((fX * cos36) * -1) * gr) + ((cos36 * -1) * gr)) / 2, ((((fX * sin36) * -1) * gr) + ((sin36 * -1) * gr)) / 2, ((gr - fS) + (-fS)) / 2); point[15] = _root.setObj(((((fX * cos36) * -1) * gr) + (((fX * cos72) * -1) * gr)) / 2, ((((fX * sin36) * -1) * gr) + (((fX * sin72) * -1) * gr)) / 2, ((gr - fS) + ((fX * gr) - fS)) / 2); point[16] = _root.setObj(((((fX * cos72) * -1) * gr) + ((fX * cos72) * gr)) / 2, ((((fX * sin72) * -1) * gr) + (((fX * sin72) * -1) * gr)) / 2, (((fX * gr) - fS) + (gr - fS)) / 2); point[17] = _root.setObj((((fX * cos72) * gr) + (cos72 * gr)) / 2, ((((fX * sin72) * -1) * gr) + ((sin72 * -1) * gr)) / 2, ((gr - fS) + (-fS)) / 2); point[18] = _root.setObj((((fX * cos72) * gr) + ((fX * cos36) * gr)) / 2, ((((fX * sin72) * -1) * gr) + (((fX * sin36) * -1) * gr)) / 2, ((gr - fS) + ((fX * gr) - fS)) / 2); point[19] = _root.setObj((((fX * cos36) * gr) + (fX * gr)) / 2, (((fX * sin36) * -1) * gr) / 2, (((fX * gr) - fS) + (gr - fS)) / 2); point[20] = _root.setObj(((-1 * gr) + ((-1 * cos72) * gr)) / 2, ((-1 * sin72) * gr) / 2, ((fX + 1) * gr) - fS); point[21] = _root.setObj((((-1 * cos72) * gr) + (cos36 * gr)) / 2, (((-1 * sin72) * gr) + ((-1 * sin36) * gr)) / 2, ((fX + 1) * gr) - fS); point[22] = _root.setObj(((cos36 * gr) + (cos36 * gr)) / 2, (((-1 * sin36) * gr) + (sin36 * gr)) / 2, ((fX + 1) * gr) - fS); point[23] = _root.setObj(((cos36 * gr) + ((-1 * cos72) * gr)) / 2, ((sin36 * gr) + (sin72 * gr)) / 2, ((fX + 1) * gr) - fS); point[24] = _root.setObj((((-1 * cos72) * gr) + (-1 * gr)) / 2, (sin72 * gr) / 2, ((fX + 1) * gr) - fS); point[25] = _root.setObj(((-1 * gr) + ((fX * -1) * gr)) / 2, 0, ((((fX + 1) * gr) - fS) + ((fX * gr) - fS)) / 2); point[26] = _root.setObj((((-1 * cos72) * gr) + (((fX * cos72) * -1) * gr)) / 2, (((-1 * sin72) * gr) + (((fX * sin72) * -1) * gr)) / 2, ((((fX + 1) * gr) - fS) + ((fX * gr) - fS)) / 2); point[27] = _root.setObj(((cos36 * gr) + ((fX * cos36) * gr)) / 2, (((-1 * sin36) * gr) + (((fX * sin36) * -1) * gr)) / 2, ((((fX + 1) * gr) - fS) + ((fX * gr) - fS)) / 2); point[28] = _root.setObj(((cos36 * gr) + ((fX * cos36) * gr)) / 2, ((sin36 * gr) + ((fX * sin36) * gr)) / 2, ((((fX + 1) * gr) - fS) + ((fX * gr) - fS)) / 2); point[29] = _root.setObj((((-1 * cos72) * gr) + (((fX * cos72) * -1) * gr)) / 2, ((sin72 * gr) + ((fX * sin72) * gr)) / 2, ((((fX + 1) * gr) - fS) + ((fX * gr) - fS)) / 2); } function followMatrix(old) { var old; var obj = new Object(); obj.x = _root._xmouse; obj.y = _root._ymouse; if ((typeof(old.x) == "undefined") && (typeof(old.y) == "undefined")) { old = new Object(); old.x = obj.x; old.y = obj.y; } var checkX = (obj.x - old.x); var checkY = (obj.y - old.y); if (sPress or ((checkX != 0) and (checkY != 0))) { if (_root.game_stop == false) { obj.difX = (old.x - obj.x) / 2; obj.difY = (obj.y - old.y) / 2; } if ((obj.difX > _root.maxspeed) && (obj.difX > 0)) { obj.difX = _root.maxspeed; } else if ((obj.difX < (_root.maxspeed * -1)) && (obj.difX < 0)) { obj.difX = _root.maxspeed * -1; } if ((obj.difY > _root.maxspeed) && (obj.difY > 0)) { obj.difY = _root.maxspeed; } else if ((obj.difY < (_root.maxspeed * -1)) && (obj.difY < 0)) { obj.difY = _root.maxspeed * -1; } } if ((!sPress) or ((checkX == 0) and (checkY == 0))) { obj.difX = old.difX - (old.difX / _root.downspeed); obj.difY = old.difY - (old.difY / _root.downspeed); } obj.angY = _root.backVal(old.angY, obj.difY, 360); obj.angX = _root.backVal2(old.angX, obj.difX, 360, obj.angY); CoordPoint = launch3D("Point", obj.angY, obj.angX, d); return(obj); } function launch3D(object3D, xAng, yAng, d) { var xRad = ((Math.PI/180) * xAng); var yRad = ((Math.PI/180) * yAng); var sinX = Math.sin(xRad); var cosX = Math.cos(xRad); var sinY = Math.sin(yRad); var cosY = Math.cos(yRad); var source = eval (object3D); var obj = new Array(); var u = source.length; var i = 0; while (i < u) { obj[i] = new Object(); var tempz = ((source[i].z * cosY) - (source[i].x * sinY)); obj[i].z = (source[i].y * sinX) + (tempz * cosX); obj[i].x = (source[i].z * sinY) + (source[i].x * cosY); obj[i].y = (source[i].y * cosX) - (tempz * sinX); var scalar = (1 / ((obj[i].z / d) + 1)); obj[i].x = (obj[i].x * scalar) + 0; obj[i].y = (obj[i].y * scalar) + 0; i = i + 1; } for (i in obj) { } return(obj); } function Triangle_Write5(TA, TB, TC, TD, TE, TN) { trdepth = Math.floor(Math.max(Math.max(Math.max(Math.max(CoordPoint[TA].z, CoordPoint[TB].z), CoordPoint[TC].z), CoordPoint[TD].z), CoordPoint[TE].z)) + 250; trdepth = trdepth + Math.floor(((((CoordPoint[TA].z + CoordPoint[TB].z) + CoordPoint[TC].z) + CoordPoint[TD].z) + CoordPoint[TE].z) / 5); trdepth = 10000 - (trdepth * 10); with (this["triangle" + TN]) { clear(); linestyle(1, 0, 100); if (this["triangle" + TN].cap == "bomb") { beginFill(this.bombcolor, _root.Trance); } else if (this["triangle" + TN].cap == "open") { beginFill(this.opencolor, _root.Trance); } else if (this["triangle" + TN].overfacer == true) { beginFill(this.overcolor, _root.Trance); } else { beginFill(this.outcolor, _root.Trance); } moveTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); lineTo(this.CoordPoint[TB].x, this.CoordPoint[TB].y); lineTo(this.CoordPoint[TC].x, this.CoordPoint[TC].y); lineTo(this.CoordPoint[TD].x, this.CoordPoint[TD].y); lineTo(this.CoordPoint[TE].x, this.CoordPoint[TE].y); lineTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); swapDepths(trdepth + TN); } trmaxX = Math.floor(Math.max(Math.max(Math.max(Math.max(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x), CoordPoint[TD].x), CoordPoint[TE].x)); trminX = Math.floor(Math.min(Math.min(Math.min(Math.min(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x), CoordPoint[TD].x), CoordPoint[TE].x)); trmaxY = Math.floor(Math.max(Math.max(Math.max(Math.max(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y), CoordPoint[TD].y), CoordPoint[TE].y)); trminY = Math.floor(Math.min(Math.min(Math.min(Math.min(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y), CoordPoint[TD].y), CoordPoint[TE].y)); ptcenterX = (trmaxX + trminX) / 2; ptcenterY = (trmaxY + trminY) / 2; this["triangle" + TN].cou._x = ptcenterX; this["triangle" + TN].cou._y = ptcenterY; } function Triangle_Write3(TA, TB, TC, TN) { trdepth = Math.floor(Math.max(Math.max(CoordPoint[TA].z, CoordPoint[TB].z), CoordPoint[TC].z)) + 250; trdepth = trdepth + Math.floor(((CoordPoint[TA].z + CoordPoint[TB].z) + CoordPoint[TC].z) / 3); trdepth = 10000 - (trdepth * 10); with (this["triangle" + TN]) { clear(); linestyle(1, 0, 100); if (this["triangle" + TN].cap == "bomb") { beginFill(this.bombcolor, _root.Trance); } else if (this["triangle" + TN].cap == "open") { beginFill(this.opencolor, _root.Trance); } else if (this["triangle" + TN].overfacer == true) { beginFill(this.overcolor, _root.Trance); } else { beginFill(this.outcolor, _root.Trance); } moveTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); lineTo(this.CoordPoint[TB].x, this.CoordPoint[TB].y); lineTo(this.CoordPoint[TC].x, this.CoordPoint[TC].y); lineTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); swapDepths(trdepth + TN); } trmaxX = Math.floor(Math.max(Math.max(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x)); trminX = Math.floor(Math.min(Math.min(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x)); trmaxY = Math.floor(Math.max(Math.max(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y)); trminY = Math.floor(Math.min(Math.min(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y)); ptcenterX = (trmaxX + trminX) / 2; ptcenterY = (trmaxY + trminY) / 2; this["triangle" + TN].cou._x = ptcenterX; this["triangle" + TN].cou._y = ptcenterY; } this.outcolor = "0xF3FFFF"; this.overcolor = "0xE6F2FF"; this.bombcolor = "0xFF3333"; this.opencolor = "0x777777"; this.SizeMid = 60; this.SizeLar = 70; this.SizeLow = 50; this.nowSize = this.SizeMid; this.st_bomcount = 7 - _root.cold_down; this.bomcount = 0; this.st_panel = 32; this.joint0 = "13/14/15/16/17"; this.joint1 = "13/14/23/24/25"; this.joint2 = "13/15/25/26/27"; this.joint3 = "15/16/26/28/29"; this.joint4 = "16/17/28/30/32"; this.joint5 = "14/17/23/30/31"; this.joint6 = "18/19/20/21/22"; this.joint7 = "18/22/28/29/32"; this.joint8 = "18/19/30/31/32"; this.joint9 = "19/20/23/24/31"; this.joint11 = "20/21/24/25/27"; this.joint12 = "21/22/26/27/29"; this.joint13 = "0/1/2"; this.joint14 = "0/1/5"; this.joint15 = "0/2/3"; this.joint16 = "0/3/4"; this.joint17 = "0/4/5"; this.joint18 = "6/7/8"; this.joint19 = "6/8/9"; this.joint20 = "6/9/11"; this.joint21 = "6/11/12"; this.joint22 = "6/7/12"; this.joint23 = "1/5/9"; this.joint24 = "1/9/11"; this.joint25 = "1/2/11"; this.joint26 = "2/3/12"; this.joint27 = "2/11/12"; this.joint28 = "3/4/7"; this.joint29 = "3/7/12"; this.joint30 = "4/5/8"; this.joint31 = "5/8/9"; this.joint32 = "4/7/8"; bomcount = 0; panel = 0; clash_out = 40; var d = 10000; setPoint(); CoordPoint = _root.launch3D("point", 5, 5); trai = 0; while (trai <= this.st_panel) { this.attachMovie("facer", "triangle" + trai, trai + 1); trai++; } } onClipEvent (enterFrame) { if (bomb_out != true) { tempFollow = followMatrix(tempFollow); if ((_root.timermove == true) && (_root.gametime < 30000)) { _root.gametime++; } } else { _root.bomber(this.st_panel); } Triangle_Write5(0, 1, 2, 3, 4, 0); Triangle_Write5(0, 5, 6, 7, 8, 1); Triangle_Write5(1, 8, 9, 10, 11, 2); Triangle_Write5(2, 11, 12, 13, 14, 3); Triangle_Write5(3, 14, 15, 16, 17, 4); Triangle_Write5(4, 17, 18, 19, 5, 5); Triangle_Write5(20, 21, 22, 23, 24, 6); Triangle_Write5(20, 25, 13, 15, 26, 7); Triangle_Write5(21, 26, 16, 18, 27, 8); Triangle_Write5(22, 27, 19, 6, 28, 9); Triangle_Write5(23, 28, 7, 9, 29, 11); Triangle_Write5(24, 29, 10, 12, 25, 12); Triangle_Write3(0, 1, 8, 13); Triangle_Write3(4, 0, 5, 14); Triangle_Write3(1, 2, 11, 15); Triangle_Write3(2, 3, 14, 16); Triangle_Write3(3, 4, 17, 17); Triangle_Write3(20, 21, 26, 18); Triangle_Write3(21, 22, 27, 19); Triangle_Write3(22, 23, 28, 20); Triangle_Write3(23, 24, 29, 21); Triangle_Write3(24, 20, 25, 22); Triangle_Write3(5, 6, 19, 23); Triangle_Write3(6, 7, 28, 24); Triangle_Write3(7, 8, 9, 25); Triangle_Write3(11, 12, 10, 26); Triangle_Write3(9, 10, 29, 27); Triangle_Write3(14, 15, 13, 28); Triangle_Write3(13, 25, 12, 29); Triangle_Write3(17, 18, 16, 30); Triangle_Write3(18, 27, 19, 31); Triangle_Write3(15, 26, 16, 32); if (_root.menu_mode == "visible") { _root.menu.menubase.timecounter = _root.gametime; _root.menu.menubase.bombcounter = (_root.main.bomcount + "/") + _root.main.st_bomcount; _root.menu.menubase.panelcounter = (_root.main.panel + "/") + _root.main.st_panel; } } onClipEvent (mouseDown) { sPress = true; } onClipEvent (mouseUp) { sPress = false; }
Frame 116
if (_root.Hdisp == false) { _root.haikei._visible = false; } _root.cursor_mode = "open"; _root.cursor_disp.gotoAndStop("open"); _root.gametime = 0;
Frame 117
_root.game_stop = true; if (_root.menu_mode == "hidden") { _root.menu.gotoAndStop("hidden"); } stop();
Instance of Symbol 10 MovieClip "main" in Frame 117
onClipEvent (load) { function setPoint() { Point = new Array(); gr = this.nowSize; fa = 0.447213595499958; fb = (1 - fa) / 2; fc = (1 + fa) / 2; fd = Math.sqrt(fb); fe = Math.sqrt(fc); ff = -1; point[0] = _root.setObj(0, gr + (((gr * fa) - gr) / 3), ((2 * fa) * gr) / 3); point[1] = _root.setObj((gr * fe) / 3, gr + (((gr * fa) - gr) / 3), (gr * fb) / 3); point[2] = _root.setObj((fd * gr) / 3, gr + (((gr * fa) - gr) / 3), ((ff * fc) * gr) / 3); point[3] = _root.setObj(((ff * fd) * gr) / 3, gr + (((fa * gr) - gr) / 3), ((ff * fc) * gr) / 3); point[4] = _root.setObj(((ff * fe) * gr) / 3, gr + (((fa * gr) - gr) / 3), (gr * fb) / 3); point[5] = _root.setObj(0, (gr * fa) + ((gr - (gr * fa)) / 3), ((2 * fa) * gr) + ((-((2 * fa) * gr)) / 3)); point[6] = _root.setObj((gr * fe) / 3, gr * fa, ((2 * fa) * gr) + (((gr * fb) - ((2 * fa) * gr)) / 3)); point[7] = _root.setObj(((ff * fe) * gr) / 3, gr * fa, ((2 * fa) * gr) + (((gr * fb) - ((2 * fa) * gr)) / 3)); point[8] = _root.setObj((fd * gr) / 3, (gr * fa) + ((((ff * fa) * gr) - (gr * fa)) / 3), ((2 * fa) * gr) + (((gr * fc) - ((2 * fa) * gr)) / 3)); point[9] = _root.setObj(((fd * ff) * gr) / 3, (gr * fa) + ((((fa * ff) * gr) - (gr * fa)) / 3), ((2 * fa) * gr) + (((fc * gr) - ((2 * fa) * gr)) / 3)); point[10] = _root.setObj((gr * fe) - ((gr * fe) / 3), (gr * fa) + ((gr - (gr * fa)) / 3), (gr * fb) - ((gr * fb) / 3)); point[11] = _root.setObj((gr * fe) - ((gr * fe) / 3), gr * fa, (gr * fb) + ((((2 * fa) * gr) - (gr * fb)) / 3)); point[12] = _root.setObj((gr * fe) + (((fd * gr) - (gr * fe)) / 3), gr * fa, (gr * fb) + ((((ff * fc) * gr) - (gr * fb)) / 3)); point[13] = _root.setObj((gr * fe) + (((fd * gr) - (gr * fe)) / 3), (gr * fa) + ((((ff * fa) * gr) - (gr * fa)) / 3), (gr * fb) + (((gr * fc) - (gr * fb)) / 3)); point[14] = _root.setObj(gr * fe, (gr * fa) + ((((fa * ff) * gr) - (gr * fa)) / 3), (gr * fb) + ((((ff * fb) * gr) - (gr * fb)) / 3)); point[15] = _root.setObj((fd * gr) - ((fd * gr) / 3), (gr * fa) + ((gr - (gr * fa)) / 3), ((ff * fc) * gr) - (((ff * fc) * gr) / 3)); point[16] = _root.setObj((fd * gr) + (((gr * fe) - (fd * gr)) / 3), gr * fa, ((ff * fc) * gr) + (((gr * fb) - ((ff * fc) * gr)) / 3)); point[17] = _root.setObj((fd * gr) + ((((ff * fd) * gr) - (fd * gr)) / 3), gr * fa, (ff * fc) * gr); point[18] = _root.setObj((fd * gr) + (((fe * gr) - (fd * gr)) / 3), (gr * fa) + ((((fa * ff) * gr) - (gr * fa)) / 3), ((ff * fc) * gr) + ((((ff * fb) * gr) - ((ff * fc) * gr)) / 3)); point[19] = _root.setObj((fd * gr) - ((fd * gr) / 3), (gr * fa) + ((((fa * ff) * gr) - (gr * fa)) / 3), ((ff * fc) * gr) + (((((ff * 2) * fa) * gr) - ((ff * fc) * gr)) / 3)); point[20] = _root.setObj(((ff * fd) * gr) - (((ff * fd) * gr) / 3), (fa * gr) + ((gr - (fa * gr)) / 3), ((ff * fc) * gr) - (((ff * fc) * gr) / 3)); point[21] = _root.setObj(((ff * fd) * gr) + (((fd * gr) - ((ff * fd) * gr)) / 3), fa * gr, (ff * fc) * gr); point[22] = _root.setObj(((ff * fd) * gr) + ((((ff * fe) * gr) - ((ff * fd) * gr)) / 3), (fa * gr) + (((gr * fa) - (fa * gr)) / 3), ((ff * fc) * gr) + (((gr * fb) - ((ff * fc) * gr)) / 3)); point[23] = _root.setObj(((ff * fd) * gr) - (((ff * fd) * gr) / 3), (fa * gr) + ((((fa * ff) * gr) - (fa * gr)) / 3), ((ff * fc) * gr) + (((((ff * 2) * fa) * gr) - ((ff * fc) * gr)) / 3)); point[24] = _root.setObj(((ff * fd) * gr) + ((((ff * fe) * gr) - ((ff * fd) * gr)) / 3), (fa * gr) + ((((ff * fa) * gr) - (fa * gr)) / 3), ((ff * fc) * gr) + ((((ff * fb) * gr) - ((ff * fc) * gr)) / 3)); point[25] = _root.setObj(((ff * fe) * gr) - (((ff * fe) * gr) / 3), (gr * fa) + ((gr - (gr * fa)) / 3), (gr * fb) - ((gr * fb) / 3)); point[26] = _root.setObj(((ff * fe) * gr) - (((ff * fe) * gr) / 3), (gr * fa) + (((gr * fa) - (gr * fa)) / 3), (gr * fb) + ((((2 * fa) * gr) - (gr * fb)) / 3)); point[27] = _root.setObj(((ff * fe) * gr) + ((((ff * fd) * gr) - ((ff * fe) * gr)) / 3), gr * fa, (gr * fb) + ((((ff * fc) * gr) - (gr * fb)) / 3)); point[28] = _root.setObj((ff * fe) * gr, (gr * fa) + ((((ff * fa) * gr) - (gr * fa)) / 3), (gr * fb) + ((((ff * fb) * gr) - (gr * fb)) / 3)); point[29] = _root.setObj(((ff * fe) * gr) + ((((fd * ff) * gr) - ((ff * fe) * gr)) / 3), (gr * fa) + ((((fa * ff) * gr) - (gr * fa)) / 3), (gr * fb) + (((fc * gr) - (gr * fb)) / 3)); point[30] = _root.setObj((fd * gr) - ((fd * gr) / 3), ((ff * fa) * gr) + (((gr * fa) - ((ff * fa) * gr)) / 3), (gr * fc) + ((((2 * fa) * gr) - (gr * fc)) / 3)); point[31] = _root.setObj((fd * gr) + (((gr * fe) - (fd * gr)) / 3), ((ff * fa) * gr) + (((gr * fa) - ((ff * fa) * gr)) / 3), (gr * fc) + (((gr * fb) - (gr * fc)) / 3)); point[32] = _root.setObj((fd * gr) + (((fe * gr) - (fd * gr)) / 3), (ff * fa) * gr, (gr * fc) + ((((ff * fb) * gr) - (gr * fc)) / 3)); point[33] = _root.setObj((fd * gr) + ((((fd * ff) * gr) - (fd * gr)) / 3), (ff * fa) * gr, gr * fc); point[34] = _root.setObj((fd * gr) - ((fd * gr) / 3), ((ff * fa) * gr) + (((gr * ff) - ((ff * fa) * gr)) / 3), (gr * fc) - ((gr * fc) / 3)); point[35] = _root.setObj(fe * gr, ((fa * ff) * gr) + (((gr * fa) - ((fa * ff) * gr)) / 3), ((ff * fb) * gr) + (((gr * fb) - ((ff * fb) * gr)) / 3)); point[36] = _root.setObj((fe * gr) + (((fd * gr) - (fe * gr)) / 3), ((fa * ff) * gr) + (((gr * fa) - ((fa * ff) * gr)) / 3), ((ff * fb) * gr) + ((((ff * fc) * gr) - ((ff * fb) * gr)) / 3)); point[37] = _root.setObj((fe * gr) + (((fd * gr) - (fe * gr)) / 3), (fa * ff) * gr, ((ff * fb) * gr) + (((gr * fc) - ((ff * fb) * gr)) / 3)); point[38] = _root.setObj((fe * gr) - ((fe * gr) / 3), (fa * ff) * gr, ((ff * fb) * gr) + (((((ff * 2) * fa) * gr) - ((ff * fb) * gr)) / 3)); point[39] = _root.setObj((fe * gr) - ((fe * gr) / 3), ((fa * ff) * gr) + (((gr * ff) - ((fa * ff) * gr)) / 3), ((ff * fb) * gr) - (((ff * fb) * gr) / 3)); point[40] = _root.setObj((fd * gr) / 3, ((fa * ff) * gr) + (((gr * fa) - ((fa * ff) * gr)) / 3), (((ff * 2) * fa) * gr) + ((((ff * fc) * gr) - (((ff * 2) * fa) * gr)) / 3)); point[41] = _root.setObj(((ff * fd) * gr) / 3, ((fa * ff) * gr) + (((fa * gr) - ((fa * ff) * gr)) / 3), (((ff * 2) * fa) * gr) + ((((ff * fc) * gr) - (((ff * 2) * fa) * gr)) / 3)); point[42] = _root.setObj((fe * gr) / 3, (fa * ff) * gr, (((ff * 2) * fa) * gr) + ((((ff * fb) * gr) - (((ff * 2) * fa) * gr)) / 3)); point[43] = _root.setObj(((ff * fe) * gr) / 3, (fa * ff) * gr, (((ff * 2) * fa) * gr) + ((((ff * fb) * gr) - (((ff * 2) * fa) * gr)) / 3)); point[44] = _root.setObj(0, ((fa * ff) * gr) + (((gr * ff) - ((fa * ff) * gr)) / 3), (((ff * 2) * fa) * gr) - ((((ff * 2) * fa) * gr) / 3)); point[45] = _root.setObj(((ff * fe) * gr) + ((((ff * fd) * gr) - ((ff * fe) * gr)) / 3), ((ff * fa) * gr) + (((fa * gr) - ((ff * fa) * gr)) / 3), ((ff * fb) * gr) + ((((ff * fc) * gr) - ((ff * fb) * gr)) / 3)); point[46] = _root.setObj((ff * fe) * gr, ((ff * fa) * gr) + (((gr * fa) - ((ff * fa) * gr)) / 3), ((ff * fb) * gr) + (((gr * fb) - ((ff * fb) * gr)) / 3)); point[47] = _root.setObj(((ff * fe) * gr) - (((ff * fe) * gr) / 3), (ff * fa) * gr, ((ff * fb) * gr) + (((((ff * 2) * fa) * gr) - ((ff * fb) * gr)) / 3)); point[48] = _root.setObj(((ff * fe) * gr) + ((((fd * ff) * gr) - ((ff * fe) * gr)) / 3), (ff * fa) * gr, ((ff * fb) * gr) + (((fc * gr) - ((ff * fb) * gr)) / 3)); point[49] = _root.setObj(((ff * fe) * gr) - (((ff * fe) * gr) / 3), ((ff * fa) * gr) + (((gr * ff) - ((ff * fa) * gr)) / 3), ((ff * fb) * gr) - (((ff * fb) * gr) / 3)); point[50] = _root.setObj(((fd * ff) * gr) - (((fd * ff) * gr) / 3), ((fa * ff) * gr) + (((gr * fa) - ((fa * ff) * gr)) / 3), (fc * gr) + ((((2 * fa) * gr) - (fc * gr)) / 3)); point[51] = _root.setObj(((fd * ff) * gr) + ((((ff * fe) * gr) - ((fd * ff) * gr)) / 3), ((fa * ff) * gr) + (((gr * fa) - ((fa * ff) * gr)) / 3), (fc * gr) + (((gr * fb) - (fc * gr)) / 3)); point[52] = _root.setObj(((fd * ff) * gr) + (((fd * gr) - ((fd * ff) * gr)) / 3), (fa * ff) * gr, fc * gr); point[53] = _root.setObj(((fd * ff) * gr) + ((((ff * fe) * gr) - ((fd * ff) * gr)) / 3), (fa * ff) * gr, (fc * gr) + ((((ff * fb) * gr) - (fc * gr)) / 3)); point[54] = _root.setObj(((fd * ff) * gr) - (((fd * ff) * gr) / 3), ((fa * ff) * gr) + (((gr * ff) - ((fa * ff) * gr)) / 3), (fc * gr) - ((fc * gr) / 3)); point[55] = _root.setObj((fd * gr) / 3, (gr * ff) + ((((ff * fa) * gr) - (gr * ff)) / 3), (gr * fc) / 3); point[56] = _root.setObj((fe * gr) / 3, (gr * ff) + ((((fa * ff) * gr) - (gr * ff)) / 3), ((ff * fb) * gr) / 3); point[57] = _root.setObj(0, (gr * ff) + ((((fa * ff) * gr) - (gr * ff)) / 3), (((ff * 2) * fa) * gr) / 3); point[58] = _root.setObj(((ff * fe) * gr) / 3, (gr * ff) + ((((ff * fa) * gr) - (gr * ff)) / 3), ((ff * fb) * gr) / 3); point[59] = _root.setObj(((fd * ff) * gr) / 3, (gr * ff) + ((((fa * ff) * gr) - (gr * ff)) / 3), (fc * gr) / 3); } function followMatrix(old) { var old; var obj = new Object(); obj.x = _root._xmouse; obj.y = _root._ymouse; if ((typeof(old.x) == "undefined") && (typeof(old.y) == "undefined")) { old = new Object(); old.x = obj.x; old.y = obj.y; } var checkX = (obj.x - old.x); var checkY = (obj.y - old.y); if (sPress or ((checkX != 0) and (checkY != 0))) { if (_root.game_stop == false) { obj.difX = (old.x - obj.x) / 2; obj.difY = (obj.y - old.y) / 2; } if ((obj.difX > _root.maxspeed) && (obj.difX > 0)) { obj.difX = _root.maxspeed; } else if ((obj.difX < (_root.maxspeed * -1)) && (obj.difX < 0)) { obj.difX = _root.maxspeed * -1; } if ((obj.difY > _root.maxspeed) && (obj.difY > 0)) { obj.difY = _root.maxspeed; } else if ((obj.difY < (_root.maxspeed * -1)) && (obj.difY < 0)) { obj.difY = _root.maxspeed * -1; } } if ((!sPress) or ((checkX == 0) and (checkY == 0))) { obj.difX = old.difX - (old.difX / _root.downspeed); obj.difY = old.difY - (old.difY / _root.downspeed); } obj.angY = _root.backVal(old.angY, obj.difY, 360); obj.angX = _root.backVal2(old.angX, obj.difX, 360, obj.angY); CoordPoint = launch3D("Point", obj.angY, obj.angX, d); return(obj); } function launch3D(object3D, xAng, yAng, d) { var xRad = ((Math.PI/180) * xAng); var yRad = ((Math.PI/180) * yAng); var sinX = Math.sin(xRad); var cosX = Math.cos(xRad); var sinY = Math.sin(yRad); var cosY = Math.cos(yRad); var source = eval (object3D); var obj = new Array(); var u = source.length; var i = 0; while (i < u) { obj[i] = new Object(); var tempz = ((source[i].z * cosY) - (source[i].x * sinY)); obj[i].z = (source[i].y * sinX) + (tempz * cosX); obj[i].x = (source[i].z * sinY) + (source[i].x * cosY); obj[i].y = (source[i].y * cosX) - (tempz * sinX); var scalar = (1 / ((obj[i].z / d) + 1)); obj[i].x = (obj[i].x * scalar) + 0; obj[i].y = (obj[i].y * scalar) + 0; i = i + 1; } for (i in obj) { } return(obj); } function Triangle_Write5(TA, TB, TC, TD, TE, TN) { trdepth = Math.floor(Math.max(Math.max(Math.max(Math.max(CoordPoint[TA].z, CoordPoint[TB].z), CoordPoint[TC].z), CoordPoint[TD].z), CoordPoint[TE].z)) + 250; trdepth = trdepth + Math.floor(((((CoordPoint[TA].z + CoordPoint[TB].z) + CoordPoint[TC].z) + CoordPoint[TD].z) + CoordPoint[TE].z) / 5); trdepth = 10000 - (trdepth * 10); with (this["triangle" + TN]) { clear(); linestyle(1, 0, 100); if (this["triangle" + TN].cap == "bomb") { beginFill(this.bombcolor, _root.Trance); } else if (this["triangle" + TN].cap == "open") { beginFill(this.opencolor, _root.Trance); } else if (this["triangle" + TN].overfacer == true) { beginFill(this.overcolor, _root.Trance); } else { beginFill(this.outcolor, _root.Trance); } moveTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); lineTo(this.CoordPoint[TB].x, this.CoordPoint[TB].y); lineTo(this.CoordPoint[TC].x, this.CoordPoint[TC].y); lineTo(this.CoordPoint[TD].x, this.CoordPoint[TD].y); lineTo(this.CoordPoint[TE].x, this.CoordPoint[TE].y); lineTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); swapDepths(trdepth + TN); } trmaxX = Math.floor(Math.max(Math.max(Math.max(Math.max(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x), CoordPoint[TD].x), CoordPoint[TE].x)); trminX = Math.floor(Math.min(Math.min(Math.min(Math.min(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x), CoordPoint[TD].x), CoordPoint[TE].x)); trmaxY = Math.floor(Math.max(Math.max(Math.max(Math.max(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y), CoordPoint[TD].y), CoordPoint[TE].y)); trminY = Math.floor(Math.min(Math.min(Math.min(Math.min(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y), CoordPoint[TD].y), CoordPoint[TE].y)); ptcenterX = (trmaxX + trminX) / 2; ptcenterY = (trmaxY + trminY) / 2; this["triangle" + TN].cou._x = ptcenterX; this["triangle" + TN].cou._y = ptcenterY; } function Triangle_Write6(TA, TB, TC, TD, TE, TF, TN) { trdepth = Math.floor(Math.max(Math.max(Math.max(Math.max(Math.max(CoordPoint[TA].z, CoordPoint[TB].z), CoordPoint[TC].z), CoordPoint[TD].z), CoordPoint[TE].z), CoordPoint[TF].z)) + 250; trdepth = trdepth + Math.floor((((((CoordPoint[TA].z + CoordPoint[TB].z) + CoordPoint[TC].z) + CoordPoint[TD].z) + CoordPoint[TE].z) + CoordPoint[TF].z) / 6); trdepth = 10000 - (trdepth * 10); with (this["triangle" + TN]) { clear(); linestyle(1, 0, 100); if (this["triangle" + TN].cap == "bomb") { beginFill(this.bombcolor, _root.Trance); } else if (this["triangle" + TN].cap == "open") { beginFill(this.opencolor, _root.Trance); } else if (this["triangle" + TN].overfacer == true) { beginFill(this.overcolor, _root.Trance); } else { beginFill(this.outcolor, _root.Trance); } moveTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); lineTo(this.CoordPoint[TB].x, this.CoordPoint[TB].y); lineTo(this.CoordPoint[TC].x, this.CoordPoint[TC].y); lineTo(this.CoordPoint[TD].x, this.CoordPoint[TD].y); lineTo(this.CoordPoint[TE].x, this.CoordPoint[TE].y); lineTo(this.CoordPoint[TF].x, this.CoordPoint[TF].y); lineTo(this.CoordPoint[TA].x, this.CoordPoint[TA].y); swapDepths(trdepth + TN); } trmaxX = Math.floor(Math.max(Math.max(Math.max(Math.max(Math.max(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x), CoordPoint[TD].x), CoordPoint[TE].x), CoordPoint[TF].x)); trminX = Math.floor(Math.min(Math.min(Math.min(Math.min(Math.min(CoordPoint[TA].x, CoordPoint[TB].x), CoordPoint[TC].x), CoordPoint[TD].x), CoordPoint[TE].x), CoordPoint[TF].x)); trmaxY = Math.floor(Math.max(Math.max(Math.max(Math.max(Math.max(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y), CoordPoint[TD].y), CoordPoint[TE].y), CoordPoint[TF].y)); trminY = Math.floor(Math.min(Math.min(Math.min(Math.min(Math.min(CoordPoint[TA].y, CoordPoint[TB].y), CoordPoint[TC].y), CoordPoint[TD].y), CoordPoint[TE].y), CoordPoint[TF].y)); ptcenterX = (trmaxX + trminX) / 2; ptcenterY = (trmaxY + trminY) / 2; this["triangle" + TN].cou._x = ptcenterX; this["triangle" + TN].cou._y = ptcenterY; } this.outcolor = "0xFBF2EA"; this.overcolor = "0xF3E1D7"; this.bombcolor = "0xFF3333"; this.opencolor = "0x777777"; this.SizeMid = 100; this.SizeLar = 120; this.SizeLow = 80; this.nowSize = this.SizeMid; this.st_bomcount = 8 - _root.cold_down; this.bomcount = 0; this.st_panel = 32; this.joint0 = "13/14/15/16/17"; this.joint1 = "13/17/18/25/26"; this.joint2 = "13/14/22/24/25"; this.joint3 = "14/15/22/28/29"; this.joint4 = "15/16/23/28/32"; this.joint5 = "16/17/23/26/27"; this.joint6 = "18/19/20/24/25"; this.joint7 = "20/22/24/29/30"; this.joint8 = "28/29/30/31/32"; this.joint9 = "21/23/27/31/32"; this.joint11 = "18/19/21/26/27"; this.joint12 = "19/20/21/30/31"; this.joint13 = "0/1/2/14/17/25"; this.joint14 = "0/2/3/13/15/22"; this.joint15 = "0/3/4/14/16/28"; this.joint16 = "0/4/5/15/17/23"; this.joint17 = "0/1/5/13/16/26"; this.joint18 = "1/6/11/19/25/26"; this.joint19 = "6/11/12/18/20/21"; this.joint20 = "6/7/12/19/24/30"; this.joint21 = "9/11/12/19/27/31"; this.joint22 = "2/3/7/14/24/29"; this.joint23 = "4/5/9/16/27/32"; this.joint24 = "2/6/7/20/22/25"; this.joint25 = "1/2/6/13/18/24"; this.joint26 = "1/5/11/17/18/27"; this.joint27 = "5/9/11/21/23/26"; this.joint28 = "3/4/8/15/29/32"; this.joint29 = "3/7/8/22/28/30"; this.joint30 = "7/8/12/20/29/31"; this.joint31 = "8/9/12/21/30/32"; this.joint32 = "4/8/9/23/28/31"; bomcount = 0; panel = 0; clash_out = 40; var d = 10000; setPoint(); CoordPoint = _root.launch3D("point", 5, 5); trai = 0; while (trai <= this.st_panel) { this.attachMovie("facer", "triangle" + trai, trai + 1); trai++; } } onClipEvent (enterFrame) { if (bomb_out != true) { tempFollow = followMatrix(tempFollow); if ((_root.timermove == true) && (_root.gametime < 30000)) { _root.gametime++; } } else { _root.bomber(this.st_panel); } Triangle_Write5(0, 1, 2, 3, 4, 0); Triangle_Write5(5, 6, 8, 9, 7, 1); Triangle_Write5(10, 11, 13, 14, 12, 2); Triangle_Write5(15, 16, 18, 19, 17, 3); Triangle_Write5(20, 21, 23, 24, 22, 4); Triangle_Write5(26, 25, 27, 28, 29, 5); Triangle_Write5(30, 31, 32, 34, 33, 6); Triangle_Write5(36, 35, 37, 39, 38, 7); Triangle_Write5(41, 40, 42, 44, 43, 8); Triangle_Write5(46, 45, 47, 49, 48, 9); Triangle_Write5(51, 50, 52, 54, 53, 11); Triangle_Write5(55, 56, 57, 58, 59, 12); Triangle_Write6(1, 0, 5, 6, 11, 10, 13); Triangle_Write6(2, 1, 10, 12, 16, 15, 14); Triangle_Write6(3, 2, 15, 17, 21, 20, 15); Triangle_Write6(4, 3, 20, 22, 27, 25, 16); Triangle_Write6(0, 4, 25, 26, 7, 5, 17); Triangle_Write6(9, 8, 30, 33, 52, 50, 18); Triangle_Write6(34, 33, 52, 54, 59, 55, 19); Triangle_Write6(34, 32, 37, 39, 56, 55, 20); Triangle_Write6(49, 48, 53, 54, 59, 58, 21); Triangle_Write6(14, 12, 16, 18, 36, 35, 22); Triangle_Write6(24, 22, 27, 28, 46, 45, 23); Triangle_Write6(14, 13, 31, 32, 37, 35, 24); Triangle_Write6(8, 6, 11, 13, 31, 30, 25); Triangle_Write6(7, 9, 50, 51, 29, 26, 26); Triangle_Write6(29, 51, 53, 48, 46, 28, 27); Triangle_Write6(40, 41, 23, 21, 17, 19, 28); Triangle_Write6(18, 19, 40, 42, 38, 36, 29); Triangle_Write6(42, 44, 57, 56, 39, 38, 30); Triangle_Write6(44, 43, 47, 49, 58, 57, 31); Triangle_Write6(41, 43, 47, 45, 24, 23, 32); if (_root.menu_mode == "visible") { _root.menu.menubase.timecounter = _root.gametime; _root.menu.menubase.bombcounter = (_root.main.bomcount + "/") + _root.main.st_bomcount; _root.menu.menubase.panelcounter = (_root.main.panel + "/") + _root.main.st_panel; } } onClipEvent (mouseDown) { sPress = true; } onClipEvent (mouseUp) { sPress = false; }
Frame 128
_root.gotoAndPlay("mission" + _root.mission);
Frame 156
if (_root.skt != 1) { _root.getURL("http://www.skt-products.com", "_blank"); }
Frame 165
_root.gotoAndStop("title");
Frame 166
_root.score = Math.floor(_root.score); bgm1.stop(); bgm2.stop();
Instance of Symbol 10 MovieClip in Frame 295
onClipEvent (mouseDown) { if (_root.score > _root.hiscore) { _root.hiscore = _root.score; _root.gotoAndStop("entry"); } else { _root.gotoAndStop("title"); } }
Frame 601
if (_root.hiscore < _root.score) { _root.hiscore = _root.score; _root.gotoAndStop("entry"); } else { _root.gotoAndStop("title"); }
Frame 602
scoredisp = hiscore; stop();
Instance of Symbol 10 MovieClip in Frame 602
onClipEvent (enterFrame) { aa = this._parent.nameinput.length; if (aa < 2) { this._parent.sendBtn.enabled = false; this._parent.sendBtn._alpha = 40; } else { this._parent.sendBtn.enabled = true; this._parent.sendBtn._alpha = 100; } }
Frame 611
this.postman.name = this.name; this.postman.score = this.hiscore; this.postman.dif = this.all_miss_count; this.postman.cginum = "bomb_sw"; this.postman.loadVariables("../cgi-bin/account.cgi", "GET");
Frame 668
_root.gotoAndStop("title");
Frame 673
stop();
Instance of Symbol 10 MovieClip in Frame 673
onClipEvent (mouseDown) { _root.gotoAndStop(_root._currentframe + 1); }
Frame 693
_root.gotoAndStop("title");
Frame 694
if (_root.menu_mode == "visible") { this.check11.gotoAndStop("checked"); } else if (_root.menu_mode == "hidden") { this.check12.gotoAndStop("checked"); } if (_root.repair == true) { this.check13.gotoAndStop("checked"); } else { this.check14.gotoAndStop("checked"); } if (_root.Rspeed == "low") { this.check06.gotoAndStop("checked"); } else if (_root.Rspeed == "mid") { this.check07.gotoAndStop("checked"); } else if (_root.Rspeed == "hi") { this.check08.gotoAndStop("checked"); } if (_root.Trance == 100) { this.check03.gotoAndStop("checked"); } else if (_root.Trance == 90) { this.check04.gotoAndStop("checked"); } else if (_root.Trance == 70) { this.check05.gotoAndStop("checked"); } if (_root.Hdisp == true) { this.check09.gotoAndStop("checked"); } else { this.check10.gotoAndStop("checked"); } if (_root.volume == 100) { this.check01.gotoAndStop("checked"); } else { this.check02.gotoAndStop("checked"); }
Symbol 11 MovieClip [facer] Frame 1
this.myNum = this._name.substr(8, 2); this.cou.count = ""; this.cap = "close"; this.useHandCursor = false; this.onRollOver = function () { if (this.cap == "close") { this.overfacer = true; _root.se1.start(0.1, 1); } }; this.onRollOut = function () { if (this.cap == "close") { this.overfacer = false; } }; this.onPress = function () { if (_root.game_stop == false) { if (((this.cap == "close") && (_root.cursor_mode != "lock")) && (this._name != "triangle10")) { if (this._parent.panel == 0) { _root.se2.start(0.05, 1); _root.bombset(this._parent.st_bomcount, this._parent.st_panel, this.myNum); } if (_root.cursor_mode == "bomb") { if (_root.main["bomb" + this.myNum] == true) { _root.se3.start(0.05, 1); _root.main.panel++; _root.main.bomcount++; this.cap = "bomb"; } else { _root.se4.start(0, 1); this._parent.bomb_out = true; _root.timermove = false; _root.miss_count++; _root.all_miss_count++; } } else { this.cou.count = _root.BombCheck(_root.main["joint" + this.myNum], this.myNum); if (cou.count == 999) { _root.se4.start(0, 1); this._parent.bomb_out = true; _root.timermove = false; _root.miss_count++; if (_root.miss_count < 4) { _root.cold_down = 0; } else if (_root.miss_count > 11) { _root.cold_down = 3; } else if (_root.miss_count < 8) { _root.cold_down = 1; } else { _root.cold_down = 2; } _root.all_miss_count++; } else if (cou.count == 0) { cou._visible = false; } _root.se2.start(0.05, 1); _root.main.panel++; this.cap = "open"; } if (_root.main.panel >= _root.main.st_panel) { _root.scene_board.gotoAndPlay("completion"); _root.game_stop = true; _root.timermove = false; } } } }; this.onReleaseOutside = function () { if (this.cap == "close") { this.overfacer = false; } };
Instance of Symbol 10 MovieClip in Symbol 11 MovieClip [facer] Frame 1
onClipEvent (keyDown) { if (Key.isDown(39)) { if (this._parent.cou._xscale == 100) { this._parent.cou._xscale = 120; this._parent.cou._yscale = 120; _root.opt.check18.gotoAndStop("none"); _root.opt.check19.gotoAndStop("none"); _root.opt.check20.gotoAndStop("checked"); } else if (this._parent.cou._xscale == 80) { this._parent.cou._xscale = 100; this._parent.cou._yscale = 100; _root.opt.check18.gotoAndStop("none"); _root.opt.check19.gotoAndStop("checked"); _root.opt.check20.gotoAndStop("none"); } else if (this._parent.cou._xscale == 120) { this._parent.cou._xscale = 80; this._parent.cou._yscale = 80; _root.opt.check18.gotoAndStop("checked"); _root.opt.check19.gotoAndStop("none"); _root.opt.check20.gotoAndStop("none"); } } if (Key.isDown(37)) { if (this._parent.cou._xscale == 100) { this._parent.cou._xscale = 80; this._parent.cou._yscale = 80; _root.opt.check18.gotoAndStop("checked"); _root.opt.check19.gotoAndStop("none"); _root.opt.check20.gotoAndStop("none"); } else if (this._parent.cou._xscale == 80) { this._parent.cou._xscale = 120; this._parent.cou._yscale = 120; _root.opt.check18.gotoAndStop("none"); _root.opt.check19.gotoAndStop("none"); _root.opt.check20.gotoAndStop("checked"); } else if (this._parent.cou._xscale == 120) { this._parent.cou._xscale = 100; this._parent.cou._yscale = 100; _root.opt.check18.gotoAndStop("none"); _root.opt.check19.gotoAndStop("checked"); _root.opt.check20.gotoAndStop("none"); } } }
Symbol 24 MovieClip Frame 9
stop();
Symbol 26 Button
on (press) { _root.mission = 1; _root.score = 0; _root.area_score = 0; _root.miss_count = 0; _root.all_miss_count = 0; _root.gametime = 0; _root.cold_down = 0; _root.gotoAndPlay("mission1"); _root.bgm1.start(0, 1); }
Symbol 29 Button
on (press) { _root.gotoAndStop("option"); }
Symbol 32 Button
on (press) { _root.gotoAndPlay("howtoplay"); }
Symbol 60 MovieClip Frame 1
stop();
Symbol 60 MovieClip Frame 15
_root.menu_mode = "hidden"; this.gotoAndStop("hidden");
Symbol 60 MovieClip Frame 20
stop();
Symbol 60 MovieClip Frame 35
_root.menu_mode = "visible"; this.gotoAndStop("visible");
Symbol 64 Button
on (press) { _root.game_stop = true; this.gotoAndPlay("open"); }
Symbol 87 MovieClip Frame 1
stop();
Symbol 87 MovieClip Frame 11
stop();
Symbol 98 Button
on (press) { this.gotoAndPlay("close"); }
Symbol 100 Button
on (press) { _root.Trance = 100; this.check03.gotoAndStop("checked"); this.check04.gotoAndStop("none"); this.check05.gotoAndStop("none"); }
Symbol 101 Button
on (press) { _root.Trance = 90; this.check03.gotoAndStop("none"); this.check04.gotoAndStop("checked"); this.check05.gotoAndStop("none"); }
Symbol 102 Button
on (press) { _root.Trance = 70; this.check03.gotoAndStop("none"); this.check04.gotoAndStop("none"); this.check05.gotoAndStop("checked"); }
Symbol 103 Button
on (press) { _root.Rspeed = "low"; _root.maxspeed = 20; _root.opt.check06.gotoAndStop("checked"); _root.opt.check07.gotoAndStop("none"); _root.opt.check08.gotoAndStop("none"); }
Symbol 104 Button
on (press) { _root.Rspeed = "mid"; _root.maxspeed = 30; _root.opt.check06.gotoAndStop("none"); _root.opt.check07.gotoAndStop("checked"); _root.opt.check08.gotoAndStop("none"); }
Symbol 105 Button
on (press) { _root.Rspeed = "hi"; _root.maxspeed = 50; _root.opt.check06.gotoAndStop("none"); _root.opt.check07.gotoAndStop("none"); _root.opt.check08.gotoAndStop("checked"); }
Symbol 106 Button
on (press) { _root.Hdisp = true; _root.haikei._visible = true; _root.opt.check09.gotoAndStop("checked"); _root.opt.check10.gotoAndStop("none"); }
Symbol 107 Button
on (press) { _root.Hdisp = false; _root.haikei._visible = false; _root.opt.check09.gotoAndStop("none"); _root.opt.check10.gotoAndStop("checked"); }
Symbol 108 Button
on (press) { _root.menu.gotoAndPlay("hidden_out"); _root.menu_mode = "none"; _root.opt.check11.gotoAndStop("checked"); _root.opt.check12.gotoAndStop("none"); }
Symbol 109 Button
on (press) { _root.menu.gotoAndPlay("visible_out"); _root.menu_mode = "none"; _root.opt.check11.gotoAndStop("none"); _root.opt.check12.gotoAndStop("checked"); }
Symbol 110 Button
on (press) { _root.repair = true; _root.opt.check13.gotoAndStop("checked"); _root.opt.check14.gotoAndStop("none"); }
Symbol 111 Button
on (press) { _root.repair = false; _root.opt.check13.gotoAndStop("none"); _root.opt.check14.gotoAndStop("checked"); }
Symbol 112 Button
on (press) { _root.main.nowSize = _root.main.SizeLar; _root.main.setpoint(); _root.opt.check15.gotoAndStop("none"); _root.opt.check16.gotoAndStop("none"); _root.opt.check17.gotoAndStop("checked"); }
Symbol 113 Button
on (press) { _root.main.nowSize = _root.main.SizeMid; _root.main.setpoint(); _root.opt.check15.gotoAndStop("none"); _root.opt.check16.gotoAndStop("checked"); _root.opt.check17.gotoAndStop("none"); }
Symbol 114 Button
on (press) { _root.main.nowSize = _root.main.SizeLow; _root.main.setpoint(); _root.opt.check15.gotoAndStop("checked"); _root.opt.check16.gotoAndStop("none"); _root.opt.check17.gotoAndStop("none"); }
Symbol 115 Button
on (press) { ei = 0; while (ei <= _root.main.st_panel) { if (ei != 10) { _root.main["triangle" + ei].cou._xscale = 80; _root.main["triangle" + ei].cou._yscale = 80; } ei++; } _root.opt.check18.gotoAndStop("checked"); _root.opt.check19.gotoAndStop("none"); _root.opt.check20.gotoAndStop("none"); }
Symbol 116 Button
on (press) { ei = 0; while (ei <= _root.main.st_panel) { if (ei != 10) { _root.main["triangle" + ei].cou._xscale = 100; _root.main["triangle" + ei].cou._yscale = 100; } ei++; } _root.opt.check18.gotoAndStop("none"); _root.opt.check19.gotoAndStop("checked"); _root.opt.check20.gotoAndStop("none"); }
Symbol 117 Button
on (press) { ei = 0; while (ei <= _root.main.st_panel) { if (ei != 10) { _root.main["triangle" + ei].cou._xscale = 120; _root.main["triangle" + ei].cou._yscale = 120; } ei++; } _root.opt.check18.gotoAndStop("none"); _root.opt.check19.gotoAndStop("none"); _root.opt.check20.gotoAndStop("checked"); }
Symbol 124 Button
on (press) { bgm1.stop(); bgm2.stop(); _root.gotoAndStop("title"); }
Symbol 125 Button
on (press) { _root.volume = 100; this.check01.gotoAndStop("checked"); this.check02.gotoAndStop("none"); _root.bgm1.setVolume(_root.volume); }
Symbol 126 Button
on (press) { _root.volume = 0; this.check01.gotoAndStop("none"); this.check02.gotoAndStop("checked"); _root.bgm1.setVolume(_root.volume); }
Symbol 127 MovieClip Frame 1
stop();
Symbol 127 MovieClip Frame 15
this.gotoAndStop("visible");
Symbol 127 MovieClip Frame 20
if (_root.menu_mode == "visible") { this.check11.gotoAndStop("checked"); } else if (_root.menu_mode == "hidden") { this.check12.gotoAndStop("checked"); } if (_root.repair == true) { this.check13.gotoAndStop("checked"); } else { this.check14.gotoAndStop("checked"); } if (_root.Rspeed == "low") { this.check06.gotoAndStop("checked"); } else if (_root.Rspeed == "mid") { this.check07.gotoAndStop("checked"); } else if (_root.Rspeed == "hi") { this.check08.gotoAndStop("checked"); } if (_root.Trance == 100) { this.check03.gotoAndStop("checked"); } else if (_root.Trance == 90) { this.check04.gotoAndStop("checked"); } else if (_root.Trance == 70) { this.check05.gotoAndStop("checked"); } if (_root.Hdisp == true) { this.check09.gotoAndStop("checked"); } else { this.check10.gotoAndStop("checked"); } if (_root.main.nowSize == _root.main.SizeMid) { this.check16.gotoAndStop("checked"); } else if (_root.main.nowSize == _root.main.SizeLar) { this.check17.gotoAndStop("checked"); } else if (_root.main.nowSize == _root.main.SizeLow) { this.check15.gotoAndStop("checked"); } if (_root.main.triangle1.cou._xscale == 80) { this.check18.gotoAndStop("checked"); } else if (_root.main.triangle1.cou._xscale == 100) { this.check19.gotoAndStop("checked"); } else if (_root.main.triangle1.cou._xscale == 120) { this.check20.gotoAndStop("checked"); } if (_root.volume == 100) { this.check01.gotoAndStop("checked"); } else { this.check02.gotoAndStop("checked"); } stop();
Symbol 127 MovieClip Frame 35
_root.game_stop = false; this.gotoAndStop("hidden");
Symbol 145 MovieClip Frame 1
if (_root.mission == 1) { stop(); } else { this.gotoAndStop(_root.mission); }
Instance of Symbol 10 MovieClip in Symbol 159 MovieClip Frame 2
onClipEvent (mouseDown) { this._parent.gotoAndPlay("cut1"); }
Symbol 159 MovieClip Frame 44
_root.game_stop = false; _root.timermove = true; stop();
Instance of Symbol 10 MovieClip in Symbol 159 MovieClip Frame 46
onClipEvent (mouseDown) { _root.gotoAndPlay("jump"); }
Symbol 159 MovieClip Frame 83
_root.gotoAndPlay("jump");
Symbol 159 MovieClip Frame 127
_root.area_score = 30000 - _root.gametime; switch (_root.miss_count) { case 0 : _root.area_score = _root.area_score * 1.3; break; case 1 : _root.area_score = _root.area_score * 1.2; break; case 2 : _root.area_score = _root.area_score * 1.1; } _root.area_score = _root.area_score + ((3 - _root.cold_down) * 1000); _root.score = _root.score + _root.area_score; _root.miss_count = 0; _root.area_score = 0; _root.cold_down = 0; _root.mission++; if (_root.mission >= 12) { _root.gotoAndPlay("clear"); } else { _root.gotoAndPlay("mission" + _root.mission); }
Symbol 162 MovieClip Frame 1
this.stopDrag(); stop();
Symbol 162 MovieClip Frame 6
this.startDrag(true);
Symbol 162 MovieClip Frame 15
this.startDrag(true);
Symbol 198 MovieClip Frame 5
stop();
Symbol 273 Button
on (press) { _root.name = _root.nameinput; _root.gotoAndPlay("sousin"); }
Symbol 279 Button
on (press) { _root.gotoAndStop("title"); }
Symbol 289 Button
on (press) { _root.gotoAndStop("title"); }
Symbol 386 Button
on (press) { _root.Rspeed = "low"; _root.maxspeed = 20; this.check06.gotoAndStop("checked"); this.check07.gotoAndStop("none"); this.check08.gotoAndStop("none"); }
Symbol 387 Button
on (press) { _root.Rspeed = "mid"; _root.maxspeed = 30; this.check06.gotoAndStop("none"); this.check07.gotoAndStop("checked"); this.check08.gotoAndStop("none"); }
Symbol 388 Button
on (press) { _root.Rspeed = "hi"; _root.maxspeed = 50; this.check06.gotoAndStop("none"); this.check07.gotoAndStop("none"); this.check08.gotoAndStop("checked"); }
Symbol 389 Button
on (press) { _root.Hdisp = true; this.check09.gotoAndStop("checked"); this.check10.gotoAndStop("none"); }
Symbol 390 Button
on (press) { _root.Hdisp = false; this.check09.gotoAndStop("none"); this.check10.gotoAndStop("checked"); }
Symbol 391 Button
on (press) { _root.menu_mode = "visible"; this.check11.gotoAndStop("checked"); this.check12.gotoAndStop("none"); }
Symbol 392 Button
on (press) { _root.menu_mode = "hidden"; this.check11.gotoAndStop("none"); this.check12.gotoAndStop("checked"); }
Symbol 393 Button
on (press) { _root.repair = true; this.check13.gotoAndStop("checked"); this.check14.gotoAndStop("none"); } on (rollOver) { _root.guide_msg.gotoAndStop("st2"); } on (rollOut) { _root.guide_msg.gotoAndStop("st1"); }
Symbol 394 Button
on (press) { _root.repair = false; this.check13.gotoAndStop("none"); this.check14.gotoAndStop("checked"); } on (rollOver) { _root.guide_msg.gotoAndStop("st2"); } on (rollOut) { _root.guide_msg.gotoAndStop("st1"); }
Symbol 397 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [melody2]
Symbol 2 Sound [melody1]
Symbol 3 Sound [effect4]
Symbol 4 Sound [effect1]
Symbol 5 Sound [effect3]Used by:26 29 32 289
Symbol 6 Sound [effect2]Used by:26 29 32 289
Symbol 7 FontUsed by:8 13 56 57 58 62 69 70 71 72 73 74 75 76 119 121 122 287 367 368 369 370 371 372
Symbol 8 EditableTextUses:7Used by:9
Symbol 9 MovieClipUses:8Used by:11
Symbol 10 MovieClipUsed by:11 159  Timeline
Symbol 11 MovieClip [facer]Uses:9 10
Symbol 12 GraphicUsed by:Timeline
Symbol 13 TextUses:7Used by:Timeline
Symbol 14 GraphicUsed by:Timeline
Symbol 15 FontUsed by:16 17 18 27 30 199 200
Symbol 16 TextUses:15Used by:198  Timeline
Symbol 17 EditableTextUses:15 262Used by:Timeline
Symbol 18 TextUses:15Used by:26
Symbol 19 GraphicUsed by:24
Symbol 20 GraphicUsed by:24
Symbol 21 GraphicUsed by:24
Symbol 22 GraphicUsed by:24
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:19 20 21 22 23Used by:26 29 32  Timeline
Symbol 25 GraphicUsed by:26
Symbol 26 ButtonUses:18 24 25 6 5Used by:Timeline
Symbol 27 TextUses:15Used by:29
Symbol 28 GraphicUsed by:29
Symbol 29 ButtonUses:27 24 28 6 5Used by:Timeline
Symbol 30 TextUses:15Used by:32
Symbol 31 GraphicUsed by:32
Symbol 32 ButtonUses:30 24 31 6 5Used by:Timeline
Symbol 33 GraphicUsed by:Timeline
Symbol 34 FontUsed by:35
Symbol 35 TextUses:34Used by:Timeline
Symbol 36 GraphicUsed by:49
Symbol 37 GraphicUsed by:49
Symbol 38 GraphicUsed by:49
Symbol 39 GraphicUsed by:49
Symbol 40 GraphicUsed by:49
Symbol 41 GraphicUsed by:49
Symbol 42 GraphicUsed by:49
Symbol 43 GraphicUsed by:49
Symbol 44 GraphicUsed by:49
Symbol 45 GraphicUsed by:49
Symbol 46 GraphicUsed by:49
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:36 37 38 39 40 41 42 43 44 45 46 47 48Used by:Timeline
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:59  Timeline
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:59  Timeline
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:59  Timeline
Symbol 56 EditableTextUses:7Used by:59
Symbol 57 EditableTextUses:7Used by:59
Symbol 58 EditableTextUses:7Used by:59
Symbol 59 MovieClipUses:51 53 55 56 57 58Used by:60
Symbol 60 MovieClipUses:59Used by:Timeline
Symbol 61 GraphicUsed by:64 98
Symbol 62 TextUses:7Used by:64 98
Symbol 63 GraphicUsed by:64 98
Symbol 64 ButtonUses:61 62 63Used by:127
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:127
Symbol 67 GraphicUsed by:68
Symbol 68 ButtonUses:67Used by:127
Symbol 69 TextUses:7Used by:127
Symbol 70 TextUses:7Used by:127
Symbol 71 TextUses:7Used by:127
Symbol 72 TextUses:7Used by:127
Symbol 73 TextUses:7Used by:127
Symbol 74 TextUses:7Used by:127
Symbol 75 TextUses:7Used by:127
Symbol 76 TextUses:7Used by:127
Symbol 77 FontUsed by:78 79 80 81 82 83 84 88 89 90 91 92 93 94 95 96 97 176 177 178 179 180 181 182 183 184 373 374 375 376 377 378 379 380 381 382 383 384 385 396
Symbol 78 EditableTextUses:77Used by:127
Symbol 79 EditableTextUses:77Used by:127
Symbol 80 EditableTextUses:77Used by:127
Symbol 81 EditableTextUses:77Used by:127
Symbol 82 EditableTextUses:77Used by:127
Symbol 83 EditableTextUses:77Used by:127
Symbol 84 EditableTextUses:77Used by:127
Symbol 85 GraphicUsed by:87
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:85 86Used by:127  Timeline
Symbol 88 EditableTextUses:77Used by:127
Symbol 89 EditableTextUses:77Used by:127
Symbol 90 EditableTextUses:77Used by:127
Symbol 91 EditableTextUses:77Used by:127
Symbol 92 EditableTextUses:77Used by:127
Symbol 93 EditableTextUses:77Used by:127
Symbol 94 EditableTextUses:77Used by:127
Symbol 95 EditableTextUses:77Used by:127
Symbol 96 EditableTextUses:77Used by:127
Symbol 97 EditableTextUses:77Used by:127
Symbol 98 ButtonUses:61 62 63Used by:127
Symbol 99 GraphicUsed by:100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 125 126 386 387 388 389 390 391 392 393 394
Symbol 100 ButtonUses:99Used by:127  Timeline
Symbol 101 ButtonUses:99Used by:127  Timeline
Symbol 102 ButtonUses:99Used by:127  Timeline
Symbol 103 ButtonUses:99Used by:127
Symbol 104 ButtonUses:99Used by:127
Symbol 105 ButtonUses:99Used by:127
Symbol 106 ButtonUses:99Used by:127
Symbol 107 ButtonUses:99Used by:127
Symbol 108 ButtonUses:99Used by:127
Symbol 109 ButtonUses:99Used by:127
Symbol 110 ButtonUses:99Used by:127
Symbol 111 ButtonUses:99Used by:127
Symbol 112 ButtonUses:99Used by:127
Symbol 113 ButtonUses:99Used by:127
Symbol 114 ButtonUses:99Used by:127
Symbol 115 ButtonUses:99Used by:127
Symbol 116 ButtonUses:99Used by:127
Symbol 117 ButtonUses:99Used by:127
Symbol 118 GraphicUsed by:124
Symbol 119 TextUses:7Used by:124
Symbol 120 GraphicUsed by:124
Symbol 121 TextUses:7Used by:124
Symbol 122 TextUses:7Used by:124
Symbol 123 GraphicUsed by:124
Symbol 124 ButtonUses:118 119 120 121 122 123Used by:127
Symbol 125 ButtonUses:99Used by:127  Timeline
Symbol 126 ButtonUses:99Used by:127  Timeline
Symbol 127 MovieClipUses:64 66 68 69 70 71 72 73 74 75 76 78 79 80 81 82 83 84 87 88 89 90 91 92 93 94 95 96 97 98 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 124 125 126Used by:Timeline
Symbol 128 GraphicUsed by:145
Symbol 129 GraphicUsed by:145
Symbol 130 GraphicUsed by:145
Symbol 131 GraphicUsed by:145
Symbol 132 GraphicUsed by:145
Symbol 133 GraphicUsed by:145
Symbol 134 GraphicUsed by:145
Symbol 135 GraphicUsed by:145
Symbol 136 GraphicUsed by:145
Symbol 137 GraphicUsed by:145
Symbol 138 GraphicUsed by:145
Symbol 139 GraphicUsed by:145
Symbol 140 GraphicUsed by:145
Symbol 141 GraphicUsed by:145
Symbol 142 GraphicUsed by:145
Symbol 143 GraphicUsed by:145
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144Used by:159
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:146Used by:159
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:159
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:159
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:152Used by:159
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:154Used by:159
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:156Used by:159
Symbol 158 SoundUsed by:159
Symbol 159 MovieClipUses:145 10 147 149 151 153 155 157 158Used by:Timeline
Symbol 160 GraphicUsed by:162
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:160 161Used by:Timeline
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:Timeline
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165Used by:Timeline
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:Timeline
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:Timeline
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:Timeline
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:173Used by:Timeline
Symbol 175 GraphicUsed by:185
Symbol 176 EditableTextUses:77Used by:185
Symbol 177 EditableTextUses:77Used by:185
Symbol 178 EditableTextUses:77Used by:185
Symbol 179 EditableTextUses:77Used by:185
Symbol 180 EditableTextUses:77Used by:185
Symbol 181 EditableTextUses:77Used by:185
Symbol 182 EditableTextUses:77Used by:185
Symbol 183 EditableTextUses:77Used by:185
Symbol 184 EditableTextUses:77Used by:185
Symbol 185 MovieClipUses:175 176 177 178 179 180 181 182 183 184Used by:Timeline
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:186Used by:Timeline
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:Timeline
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClipUses:190Used by:Timeline
Symbol 192 GraphicUsed by:Timeline
Symbol 193 ShapeTweeningUsed by:198
Symbol 194 ShapeTweeningUsed by:198
Symbol 195 ShapeTweeningUsed by:198
Symbol 196 ShapeTweeningUsed by:198
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:193 194 195 196 197 16Used by:Timeline
Symbol 199 TextUses:15Used by:Timeline
Symbol 200 TextUses:15Used by:Timeline
Symbol 201 GraphicUsed by:Timeline
Symbol 202 GraphicUsed by:Timeline
Symbol 203 GraphicUsed by:Timeline
Symbol 204 GraphicUsed by:Timeline
Symbol 205 FontUsed by:206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 251 252 253 254 255 256 257 258 259 260 264 269 271 272 275 277 278 280 282 283 290 292 294 295 297 298 300 301 303 304 305 306 307 308 309 310 311 312 313 314 315 317 318 320 321 323 325 326 327 328 329 330 332 333 334 335 336 337 339 340 341 342 343 344 345 347 348 349 350 351 352 353 355 356 358 359 360 361 362 363 364 365
Symbol 206 EditableTextUses:205Used by:Timeline
Symbol 207 EditableTextUses:205Used by:Timeline
Symbol 208 EditableTextUses:205Used by:Timeline
Symbol 209 EditableTextUses:205Used by:Timeline
Symbol 210 EditableTextUses:205Used by:Timeline
Symbol 211 EditableTextUses:205Used by:Timeline
Symbol 212 EditableTextUses:205Used by:Timeline
Symbol 213 EditableTextUses:205Used by:Timeline
Symbol 214 EditableTextUses:205Used by:Timeline
Symbol 215 EditableTextUses:205Used by:Timeline
Symbol 216 EditableTextUses:205Used by:Timeline
Symbol 217 EditableTextUses:205Used by:Timeline
Symbol 218 EditableTextUses:205Used by:Timeline
Symbol 219 EditableTextUses:205Used by:Timeline
Symbol 220 EditableTextUses:205Used by:Timeline
Symbol 221 EditableTextUses:205Used by:Timeline
Symbol 222 EditableTextUses:205Used by:Timeline
Symbol 223 EditableTextUses:205Used by:Timeline
Symbol 224 EditableTextUses:205Used by:Timeline
Symbol 225 EditableTextUses:205Used by:Timeline
Symbol 226 EditableTextUses:205Used by:Timeline
Symbol 227 EditableTextUses:205Used by:Timeline
Symbol 228 EditableTextUses:205Used by:Timeline
Symbol 229 EditableTextUses:205Used by:Timeline
Symbol 230 EditableTextUses:205Used by:Timeline
Symbol 231 EditableTextUses:205Used by:Timeline
Symbol 232 EditableTextUses:205Used by:Timeline
Symbol 233 EditableTextUses:205Used by:Timeline
Symbol 234 EditableTextUses:205Used by:Timeline
Symbol 235 EditableTextUses:205Used by:Timeline
Symbol 236 EditableTextUses:205Used by:Timeline
Symbol 237 EditableTextUses:205Used by:Timeline
Symbol 238 EditableTextUses:205Used by:Timeline
Symbol 239 EditableTextUses:205Used by:Timeline
Symbol 240 EditableTextUses:205Used by:Timeline
Symbol 241 EditableTextUses:205Used by:Timeline
Symbol 242 EditableTextUses:205Used by:Timeline
Symbol 243 EditableTextUses:205Used by:Timeline
Symbol 244 EditableTextUses:205Used by:Timeline
Symbol 245 EditableTextUses:205Used by:Timeline
Symbol 246 EditableTextUses:205Used by:Timeline
Symbol 247 GraphicUsed by:Timeline
Symbol 248 GraphicUsed by:Timeline
Symbol 249 GraphicUsed by:Timeline
Symbol 250 GraphicUsed by:Timeline
Symbol 251 EditableTextUses:205Used by:Timeline
Symbol 252 EditableTextUses:205Used by:Timeline
Symbol 253 EditableTextUses:205Used by:Timeline
Symbol 254 EditableTextUses:205Used by:Timeline
Symbol 255 EditableTextUses:205Used by:Timeline
Symbol 256 EditableTextUses:205Used by:Timeline
Symbol 257 EditableTextUses:205Used by:Timeline
Symbol 258 EditableTextUses:205Used by:Timeline
Symbol 259 EditableTextUses:205Used by:Timeline
Symbol 260 EditableTextUses:205Used by:Timeline
Symbol 261 GraphicUsed by:Timeline
Symbol 262 FontUsed by:17 263 265 266 267 285
Symbol 263 TextUses:262Used by:Timeline
Symbol 264 EditableTextUses:205Used by:Timeline
Symbol 265 TextUses:262Used by:Timeline
Symbol 266 TextUses:262Used by:Timeline
Symbol 267 EditableTextUses:262Used by:Timeline
Symbol 268 GraphicUsed by:273
Symbol 269 EditableTextUses:205Used by:273
Symbol 270 GraphicUsed by:273
Symbol 271 EditableTextUses:205Used by:273
Symbol 272 EditableTextUses:205Used by:273
Symbol 273 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 274 GraphicUsed by:279
Symbol 275 EditableTextUses:205Used by:279
Symbol 276 GraphicUsed by:279
Symbol 277 EditableTextUses:205Used by:279
Symbol 278 EditableTextUses:205Used by:279
Symbol 279 ButtonUses:274 275 276 277 278Used by:Timeline
Symbol 280 EditableTextUses:205Used by:Timeline
Symbol 281 GraphicUsed by:Timeline
Symbol 282 EditableTextUses:205Used by:Timeline
Symbol 283 EditableTextUses:205Used by:Timeline
Symbol 284 GraphicUsed by:Timeline
Symbol 285 TextUses:262Used by:Timeline
Symbol 286 GraphicUsed by:289
Symbol 287 TextUses:7Used by:289
Symbol 288 GraphicUsed by:289
Symbol 289 ButtonUses:286 287 288 6 5Used by:Timeline
Symbol 290 EditableTextUses:205Used by:Timeline
Symbol 291 GraphicUsed by:Timeline
Symbol 292 EditableTextUses:205Used by:Timeline
Symbol 293 GraphicUsed by:Timeline
Symbol 294 EditableTextUses:205Used by:Timeline
Symbol 295 EditableTextUses:205Used by:Timeline
Symbol 296 GraphicUsed by:Timeline
Symbol 297 EditableTextUses:205Used by:Timeline
Symbol 298 EditableTextUses:205Used by:Timeline
Symbol 299 GraphicUsed by:Timeline
Symbol 300 EditableTextUses:205Used by:Timeline
Symbol 301 EditableTextUses:205Used by:Timeline
Symbol 302 GraphicUsed by:Timeline
Symbol 303 EditableTextUses:205Used by:Timeline
Symbol 304 EditableTextUses:205Used by:Timeline
Symbol 305 EditableTextUses:205Used by:Timeline
Symbol 306 EditableTextUses:205Used by:Timeline
Symbol 307 EditableTextUses:205Used by:Timeline
Symbol 308 EditableTextUses:205Used by:Timeline
Symbol 309 EditableTextUses:205Used by:Timeline
Symbol 310 EditableTextUses:205Used by:Timeline
Symbol 311 EditableTextUses:205Used by:Timeline
Symbol 312 EditableTextUses:205Used by:Timeline
Symbol 313 EditableTextUses:205Used by:Timeline
Symbol 314 EditableTextUses:205Used by:Timeline
Symbol 315 EditableTextUses:205Used by:Timeline
Symbol 316 GraphicUsed by:Timeline
Symbol 317 EditableTextUses:205Used by:Timeline
Symbol 318 EditableTextUses:205Used by:Timeline
Symbol 319 GraphicUsed by:Timeline
Symbol 320 EditableTextUses:205Used by:Timeline
Symbol 321 EditableTextUses:205Used by:Timeline
Symbol 322 GraphicUsed by:Timeline
Symbol 323 EditableTextUses:205Used by:Timeline
Symbol 324 GraphicUsed by:Timeline
Symbol 325 EditableTextUses:205Used by:Timeline
Symbol 326 EditableTextUses:205Used by:Timeline
Symbol 327 EditableTextUses:205Used by:Timeline
Symbol 328 EditableTextUses:205Used by:Timeline
Symbol 329 EditableTextUses:205Used by:Timeline
Symbol 330 EditableTextUses:205Used by:Timeline
Symbol 331 GraphicUsed by:Timeline
Symbol 332 EditableTextUses:205Used by:Timeline
Symbol 333 EditableTextUses:205Used by:Timeline
Symbol 334 EditableTextUses:205Used by:Timeline
Symbol 335 EditableTextUses:205Used by:Timeline
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Symbol 338 GraphicUsed by:Timeline
Symbol 339 EditableTextUses:205Used by:Timeline
Symbol 340 EditableTextUses:205Used by:Timeline
Symbol 341 EditableTextUses:205Used by:Timeline
Symbol 342 EditableTextUses:205Used by:Timeline
Symbol 343 EditableTextUses:205Used by:Timeline
Symbol 344 EditableTextUses:205Used by:Timeline
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Symbol 346 GraphicUsed by:Timeline
Symbol 347 EditableTextUses:205Used by:Timeline
Symbol 348 EditableTextUses:205Used by:Timeline
Symbol 349 EditableTextUses:205Used by:Timeline
Symbol 350 EditableTextUses:205Used by:Timeline
Symbol 351 EditableTextUses:205Used by:Timeline
Symbol 352 EditableTextUses:205Used by:Timeline
Symbol 353 EditableTextUses:205Used by:Timeline
Symbol 354 GraphicUsed by:Timeline
Symbol 355 EditableTextUses:205Used by:Timeline
Symbol 356 EditableTextUses:205Used by:Timeline
Symbol 357 GraphicUsed by:Timeline
Symbol 358 EditableTextUses:205Used by:Timeline
Symbol 359 EditableTextUses:205Used by:Timeline
Symbol 360 EditableTextUses:205Used by:Timeline
Symbol 361 EditableTextUses:205Used by:Timeline
Symbol 362 EditableTextUses:205Used by:Timeline
Symbol 363 EditableTextUses:205Used by:Timeline
Symbol 364 EditableTextUses:205Used by:Timeline
Symbol 365 EditableTextUses:205Used by:Timeline
Symbol 366 GraphicUsed by:Timeline
Symbol 367 TextUses:7Used by:Timeline
Symbol 368 TextUses:7Used by:Timeline
Symbol 369 TextUses:7Used by:Timeline
Symbol 370 TextUses:7Used by:Timeline
Symbol 371 TextUses:7Used by:Timeline
Symbol 372 TextUses:7Used by:Timeline
Symbol 373 EditableTextUses:77Used by:Timeline
Symbol 374 EditableTextUses:77Used by:Timeline
Symbol 375 EditableTextUses:77Used by:Timeline
Symbol 376 EditableTextUses:77Used by:Timeline
Symbol 377 EditableTextUses:77Used by:Timeline
Symbol 378 EditableTextUses:77Used by:Timeline
Symbol 379 EditableTextUses:77Used by:Timeline
Symbol 380 EditableTextUses:77Used by:Timeline
Symbol 381 EditableTextUses:77Used by:Timeline
Symbol 382 EditableTextUses:77Used by:Timeline
Symbol 383 EditableTextUses:77Used by:Timeline
Symbol 384 EditableTextUses:77Used by:Timeline
Symbol 385 EditableTextUses:77Used by:Timeline
Symbol 386 ButtonUses:99Used by:Timeline
Symbol 387 ButtonUses:99Used by:Timeline
Symbol 388 ButtonUses:99Used by:Timeline
Symbol 389 ButtonUses:99Used by:Timeline
Symbol 390 ButtonUses:99Used by:Timeline
Symbol 391 ButtonUses:99Used by:Timeline
Symbol 392 ButtonUses:99Used by:Timeline
Symbol 393 ButtonUses:99Used by:Timeline
Symbol 394 ButtonUses:99Used by:Timeline
Symbol 395 GraphicUsed by:397
Symbol 396 EditableTextUses:77Used by:397
Symbol 397 MovieClipUses:395 396Used by:Timeline

Instance Names

"haikei"Frame 16Symbol 49 MovieClip
"menu"Frame 16Symbol 60 MovieClip
"opt"Frame 16Symbol 127 MovieClip
"scene_board"Frame 16Symbol 159 MovieClip
"cursor_disp"Frame 16Symbol 162 MovieClip
"main"Frame 17Symbol 10 MovieClip
"haikei"Frame 26Symbol 164 MovieClip
"main"Frame 27Symbol 10 MovieClip
"haikei"Frame 36Symbol 166 MovieClip
"main"Frame 37Symbol 10 MovieClip
"haikei"Frame 46Symbol 168 MovieClip
"main"Frame 47Symbol 10 MovieClip
"haikei"Frame 56Symbol 170 MovieClip
"main"Frame 57Symbol 10 MovieClip
"haikei"Frame 66Symbol 172 MovieClip
"main"Frame 67Symbol 10 MovieClip
"haikei"Frame 76Symbol 174 MovieClip
"main"Frame 77Symbol 10 MovieClip
"haikei"Frame 86Symbol 185 MovieClip
"main"Frame 87Symbol 10 MovieClip
"haikei"Frame 96Symbol 187 MovieClip
"main"Frame 97Symbol 10 MovieClip
"haikei"Frame 106Symbol 189 MovieClip
"main"Frame 107Symbol 10 MovieClip
"haikei"Frame 116Symbol 191 MovieClip
"main"Frame 117Symbol 10 MovieClip
"sendBtn"Frame 602Symbol 273 Button
"postman"Frame 611Symbol 10 MovieClip
"check01"Frame 694Symbol 87 MovieClip
"check02"Frame 694Symbol 87 MovieClip
"check03"Frame 694Symbol 87 MovieClip
"check04"Frame 694Symbol 87 MovieClip
"check05"Frame 694Symbol 87 MovieClip
"check06"Frame 694Symbol 87 MovieClip
"check07"Frame 694Symbol 87 MovieClip
"check08"Frame 694Symbol 87 MovieClip
"check09"Frame 694Symbol 87 MovieClip
"check10"Frame 694Symbol 87 MovieClip
"check11"Frame 694Symbol 87 MovieClip
"check12"Frame 694Symbol 87 MovieClip
"check13"Frame 694Symbol 87 MovieClip
"check14"Frame 694Symbol 87 MovieClip
"guide_msg"Frame 694Symbol 397 MovieClip
"cou"Symbol 11 MovieClip [facer] Frame 1Symbol 9 MovieClip
"menubase"Symbol 60 MovieClip Frame 1Symbol 59 MovieClip
"menubase"Symbol 60 MovieClip Frame 30Symbol 59 MovieClip
"check01"Symbol 127 MovieClip Frame 20Symbol 87 MovieClip
"check02"Symbol 127 MovieClip Frame 20Symbol 87 MovieClip
"check03"Symbol 127 MovieClip Frame 20Symbol 87 MovieClip
"check04"Symbol 127 MovieClip Frame 20Symbol 87 MovieClip
"check05"Symbol 127 MovieClip Frame 20Symbol 87 MovieClip
"check06"Symbol 127 MovieClip Frame 20Symbol 87 MovieClip
"check07"Symbol 127 MovieClip Frame 20Symbol 87 MovieClip
"check08"Symbol 127 MovieClip Frame 20Symbol 87 MovieClip
"check09"Symbol 127 MovieClip Frame 20Symbol 87 MovieClip
"check10"Symbol 127 MovieClip Frame 20Symbol 87 MovieClip
"check11"Symbol 127 MovieClip Frame 20Symbol 87 MovieClip
"check12"Symbol 127 MovieClip Frame 20Symbol 87 MovieClip
"check13"Symbol 127 MovieClip Frame 20Symbol 87 MovieClip
"check14"Symbol 127 MovieClip Frame 20Symbol 87 MovieClip
"check15"Symbol 127 MovieClip Frame 20Symbol 87 MovieClip
"check16"Symbol 127 MovieClip Frame 20Symbol 87 MovieClip
"check17"Symbol 127 MovieClip Frame 20Symbol 87 MovieClip
"check18"Symbol 127 MovieClip Frame 20Symbol 87 MovieClip
"check19"Symbol 127 MovieClip Frame 20Symbol 87 MovieClip
"check20"Symbol 127 MovieClip Frame 20Symbol 87 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "melody2"
ExportAssets (56)Timeline Frame 1Symbol 2 as "melody1"
ExportAssets (56)Timeline Frame 1Symbol 3 as "effect4"
ExportAssets (56)Timeline Frame 1Symbol 4 as "effect1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "effect3"
ExportAssets (56)Timeline Frame 1Symbol 6 as "effect2"
ExportAssets (56)Timeline Frame 1Symbol 11 as "facer"
ExportAssets (56)Timeline Frame 4Symbol 6 as "effect2"
ExportAssets (56)Timeline Frame 4Symbol 5 as "effect3"
ExportAssets (56)Timeline Frame 4Symbol 6 as "effect2"
ExportAssets (56)Timeline Frame 4Symbol 5 as "effect3"
ExportAssets (56)Timeline Frame 4Symbol 6 as "effect2"
ExportAssets (56)Timeline Frame 4Symbol 5 as "effect3"
ExportAssets (56)Timeline Frame 673Symbol 6 as "effect2"
ExportAssets (56)Timeline Frame 673Symbol 5 as "effect3"

Labels

"title"Frame 4
"mission1"Frame 16
"mission4"Frame 26
"mission6"Frame 36
"mission2"Frame 46
"mission8"Frame 56
"mission9"Frame 66
"mission5"Frame 76
"mission7"Frame 86
"mission3"Frame 96
"mission10"Frame 106
"mission11"Frame 116
"jump"Frame 127
"skt"Frame 136
"clear"Frame 166
"entry"Frame 602
"sousin"Frame 611
"howtoplay"Frame 669
"option"Frame 694
"visible"Symbol 60 MovieClip Frame 1
"visible_out"Symbol 60 MovieClip Frame 10
"hidden"Symbol 60 MovieClip Frame 20
"hidden_out"Symbol 60 MovieClip Frame 30
"none"Symbol 87 MovieClip Frame 1
"checked"Symbol 87 MovieClip Frame 11
"hidden"Symbol 127 MovieClip Frame 1
"open"Symbol 127 MovieClip Frame 10
"visible"Symbol 127 MovieClip Frame 20
"close"Symbol 127 MovieClip Frame 30
"cut1"Symbol 159 MovieClip Frame 35
"failed"Symbol 159 MovieClip Frame 45
"completion"Symbol 159 MovieClip Frame 85
"open"Symbol 162 MovieClip Frame 1
"lock"Symbol 162 MovieClip Frame 6
"bomb"Symbol 162 MovieClip Frame 15
"st1"Symbol 397 MovieClip Frame 1
"st2"Symbol 397 MovieClip Frame 5

Dynamic Text Variables

countSymbol 8 EditableText"5"
timecounterSymbol 56 EditableText""
bombcounterSymbol 57 EditableText""
panelcounterSymbol 58 EditableText""
scoredispSymbol 267 EditableText""
nameinputSymbol 280 EditableText""




http://swfchan.com/4/18868/info.shtml
Created: 30/5 -2019 13:15:47 Last modified: 30/5 -2019 13:15:47 Server time: 10/05 -2024 07:49:57