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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/85902416?noj=FRM85902416-1DC" width="1" height="1"></div>

Onslaught-35g.swf

This is the info page for
Flash #18968

(Click the ID number above for more basic data on this flash file.)


Text
100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

No turret selected

Range

Rounds/min

Damage

0

0

0

888888

restart

Enter your name:

10

Attackers killed:

10

Shots fired:

10

Cash spent:

10

Final score:

Game Over

go back

send score

$88888

$88888

$8888

Seventy characters of your choosing in here, at full monospace width!

BUY

$0

No weapon selected!

Damage

Range

Fire Rate

>

<

USAF

AREA 51

USAF

AREA 51

88

loading

0%

<p align="center"><font face="Arial" size="24" color="#000000" letterSpacing="0.000000" kerning="0">KAPOW!!!</font></p>

beta

The day the grammar got more better.  And quieter again.

Onslaught

play now!

next >>

Attackers are coming for you!  Don't let them get to your base!
Defend your base by building defensive turrets.

<< back

2. Click where you
want to build it.
The cursor will be
red if you can't build
there or don't have
enough cash

1. Click on the turret
you want to build, or
select it using the
arrow keys, and then
press b to build

Click on a turret to build it, if you have enough cash.
You can't build on the road, on your base or off the screen.

$88888

Cash

Weapon Store

2. Click to upgrade
damage (q), range (w)
or rate of fire (e)

1. Click on the turret
you want to ugrade

Kill attackers to earn cash, and upgrade your turrets.
Each wave of attackers is harder than the last, make sure you keep up!

Upgrade Selected Weapon (click to buy)

play!

Please let me know if any item
does not actually pause!

S

Sell selected turret

E

Q

W

3

2

1

Upgrade selected turret's rate of fire

Upgrade selected turret's range

Upgrade selected turret's damage

Build a red turret

Build a green turret

Build a blue turret

SPACEBAR

Send next wave now

P

ESC

R

Pause/unpause game

Cancel turret building

Toggle range display

There are a number of keyboard shortcuts, which make
it quicker and easier to build and upgrade your weapons.

Select a map to play:

v0.00

Game Stats

Upgrade Selected Weapon (click to buy)

Weapons

Next wave:

Click, or space bar

send now

0000000

Level

$000000

0000000

Kills

Game Viewer

Upgrade Statistics

Player name

$0

Spend

0

Score

0

<< play

ActionScript [AS1/AS2]

Frame 1
this.play(); this.load_sounds = false; this.local_mode = false; this.s3_mode = true; this.base_url = "http://www.playr.co.uk/onslaught/"; this.ok_url = this.base_url + "/ok.php"; this.score_url = "http://www.playr.co.uk/onslaught/"; this.sound_url = "http://www.playr.co.uk/onslaught/"; if (this.local_mode == true) { this.base_url = "http://localhost/~gaby/onslaught/"; this.ok_url = this.base_url + "/ok.php"; this.score_url = "http://ec2-1.playr.co.uk/onslaught/"; this.sound_url = ""; } else if (this.s3_mode == true) { this.base_url = "http://s3.playr.co.uk/onslaught/"; this.ok_url = this.base_url + "ok.html"; this.score_url = "http://ec2-1.playr.co.uk/onslaught/"; this.sound_url = "http://s3.playr.co.uk/onslaught/"; } this.play();
Frame 4
if (this.load_sounds == true) { var the_url = (this.sound_url + "SoundLibrary.swf"); (this);// not popped loadMovieNum (the_url, 1); "sound_clip"[undefined] = undefined; }
Frame 7
this.stop(); _level1._visible = false; var b_loaded = this.getBytesLoaded(); var b_total = this.getBytesTotal(); if (this.load_sounds == true) { b_loaded = b_loaded + _level1.getBytesLoaded(); b_total = b_total + _level1.getBytesTotal(); } if (b_loaded < b_total) { var pct = Math.floor((b_loaded / b_total) * 100); this.Loading.text = pct + "%"; this.play(); } else { this.gotoAndPlay("Loaded"); }
Frame 10
this.gotoAndPlay("Load");
Frame 13
this.stop(); if (this.local_mode == false) { Loading.text = "Verifying..."; var lv = new LoadVars(); lv.i_am = "kloot"; var lv_into = new LoadVars(); lv_into.onLoad = function (success) { if (success) { if (this.ok == 1) { gotoAndPlay ("Done"); } else { Loading.text = this.error; } } else { Loading.text = "Can't verify..."; } }; var lv_url = this.ok_url; lv.sendAndLoad(lv_url, lv_into, "GET"); } else { this.gotoAndPlay("Done"); }
Frame 16
this.stop(); if (this.view_layout) { gotoAndPlay (44); } else { gotoAndPlay (19); }
Frame 19
this.attacker_count = 0; this.attackers = new Array(); this.waves = new Array(); this.smoke_trails = new Array(); this.game_map = "map1"; this.turret_counter = 0; this.sound_engine = _level1; this.sound_engine._visible = false; this.NewAttacker = function (the_energy, the_value) { this.attacker_count++; var _local3 = "Attacker" + this.attacker_count; var _local4 = this.getNextHighestDepth(); var _local2 = this.attachMovie("Attacker", _local3, _local4); _local2._x = this.Waypoint1._x; _local2._y = this.Waypoint1._y; _local2.energy_start = the_energy; _local2.cash_bounty = the_value; _local2.waypoint_total = this.waypoint_total; _local2.active = true; _local2.my_name = _local3; this.attackers[_local3] = _local2; }; this.TidyUp = function () { for (var _local2 in this.waves) { removeMovieClip(this.waves[_local2]); } for (var _local2 in this.turrets) { removeMovieClip(this.turrets[_local2]); } for (var _local2 in this.attackers) { removeMovieClip(this.attackers[_local2]); } for (var _local2 in this.smoke_trails) { removeMovieClip(this.smoke_trails[_local2]); } this.attackers = new Array(); this.waves = new Array(); this.turrets = new Array(); this.smoke_trails = new Array(); this.smoke_count = 0; this.TurretHighlightHide(); this.cur_turret = false; }; this.BaseHit = function () { return(false); }; this.KilledAttacker = function () { return(false); }; this.rocketSmoke = function (source_obj) { this.smoke_count++; var _local3 = "RocketTrail"; var _local5 = "RocketTrail" + this.smoke_count; var _local4 = this.getNextHighestDepth(); var _local2 = this.attachMovie(_local3, _local5, _local4); _local2._x = source_obj._x; _local2._y = source_obj._y; _local2._rotation = Math.random() * 360; this.smoke_trails.push(_local2); }; this.Payment = function (amount) { if (this.game_over) { return(false); } if (this.player_cash >= amount) { this.player_cash = this.player_cash - amount; this.total_spent = this.total_spent + amount; CashUpdate(); return(true); } return(false); }; this.CanAfford = function (amount) { if (this.game_over) { return(false); } if (this.player_cash >= amount) { return(true); } return(false); }; this.CashWin = function (amount) { this.player_cash = this.player_cash + amount; CashUpdate(); }; this.CashUpdate = function () { Cash.text = "$" + this.player_cash; }; this.degreesToTarget = function (point_from, point_to) { var _local2 = this.radiansToTarget(point_from, point_to); var _local3 = _local2 * 57.2957795130823; return(_local3); }; this.radiansToTarget = function (point_from, point_to) { var _local3 = point_from._x; var _local5 = point_from._y; var _local2 = point_to._x; var _local4 = point_to._y; var _local1 = Math.atan2(_local4 - _local5, _local2 - _local3); return(_local1); }; this.DistanceBetween = function (obj_a, obj_b) { var _local2 = obj_b._x - obj_a._x; var _local1 = obj_b._y - obj_a._y; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); return(_local3); }; this.trigForwardAtAngle = function (the_angle, the_amount) { var _local4 = parseFloat(the_angle); var _local3 = _local4 * (Math.PI/180); var _local2 = the_amount; var _local1 = new Object(); _local1.x = Math.cos(_local3) * _local2; _local1.y = Math.sin(_local3) * _local2; return(_local1); }; this.dec2hex = function (dec) { var _local1 = "0123456789ABCDEF"; if (dec > 15) { pos1 = _local1.charAt(Math.floor(dec / 16)); pos2 = _local1.charAt(dec - (pos1 * 16)); } else { pos1 = 0; pos2 = _local1.charAt(dec); } hex = pos1 + pos2; return(hex); }; this.sound_engine = _level1; this.sound_engine._visible = false; this.sound_engine.sound_muted = true; this.NewTurret = function (the_x, the_y, the_type) { return(false); }; this.TryAndBuild = function (the_type) { return(false); }; this.rangeShow = function (the_turret) { return(false); }; this.rangeHide = function () { return(false); }; this.TurretSell = function () { return(false); }; this.TurretHighlightShow = function () { return(false); }; this.TurretHighlightHide = function () { return(false); }; this.stop(); this.TidyUp(); this.NextWave = function () { }; this.waves = new Array(); this.turrets = new Array(); Green1.turret_type = "Green"; Green2.turret_type = "Green"; Green3.turret_type = "Green"; this.turrets.push(Green1); this.turrets.push(Green2); this.turrets.push(Green3); this.waypoint_total = 2; this.attacker_energy = 220; this.attacker_value = 1; WaveyDavey.gotoAndStop("Idle"); WaveyDavey.wave_spacing = 1200; WaveyDavey.wave_size = 1; WaveyDavey.attacker_spacing = 1; WaveyDavey.gotoAndPlay("Spwan");
Instance of Symbol 450 MovieClip "Keyboard" in Frame 19
onClipEvent (keyDown) { theKey = Key.getCode(); } onClipEvent (keyUp) { var theKey = Key.getCode(); }
Frame 24
this.NewTurret = function (the_x, the_y, the_type) { if (this.game_over) { return(false); } var _local7 = this.turrets_cost[the_type]; if (!this.Payment(_local7)) { return(false); } this.turret_counter++; var _local10 = this.getNextHighestDepth(); var _local6 = "Turret" + the_type; var _local9 = _local6 + this.turret_counter; var _local4 = _root.attachMovie(_local6, _local9, _local10); _local4._x = the_x; _local4._y = the_y; _local4.turret_type = the_type; _local4.turret_num = this.turret_counter; _local4.cash_value = parseInt(_local7); _local4.active = true; for (var _local5 in this.turrets) { var _local3 = this.turrets[_local5]; _local3.notifyNew(_local4); } this.turrets.push(_local4); return(true); }; this.TryAndBuild = function (the_type) { this.CancelBuild(); if (this.game_over) { return(false); } var _local9 = _root; _local9.build_clip = _local9.attachMovie("BuildShape", "BuildShape", _local9.getNextHighestDepth()); _local9.build_clip._x = _root._xmouse; _local9.build_clip._y = _root._ymouse; _local9.build_clip.can_build = false; _local9.build_clip.startDrag(); _local9.build_clip.checkBuild = function () { var _local18 = _root.turrets_cost[the_type]; if (_local18 > _root.player_cash) { this.can_afford = false; return(false); } this.can_afford = true; var _local12 = (this.BuildArea._width / 2) + 1; var _local17 = (this.BuildArea._height / 2) + 1; var _local9 = _root._xmouse; var _local10 = _root._ymouse; if ((((_local9 < 200) or (_local10 < 240)) or (_local9 > 520)) or (_local10 > 480)) { return(false); } if ((((this.hitTest(_root.OutOfBoundsTop) or this.hitTest(_root.OutOfBoundsRight)) or this.hitTest(_root.OutOfBoundsBottom)) or this.hitTest(_root.OutOfBoundsLeft)) or this.hitTest(_root.OutOfBoundsNav)) { return(false); } _local12 = (this._width / 2) + 1; _local17 = (this._height / 2) + 1; _local9 = _root._xmouse; _local10 = _root._ymouse; var _local3 = new Array(); _local3.push(Array(_local9, _local10 + _local17)); _local3.push(Array(_local9, _local10 - _local17)); _local3.push(Array(_local9 + _local12, _local10)); _local3.push(Array(_local9 - _local12, _local10)); var _local14 = 0.850903524534118 * _local12; var _local13 = 0.52532198881773 * _local12; _local3.push(Array(_local9 + _local14, _local10 + _local13)); _local3.push(Array(_local9 + _local14, _local10 - _local13)); _local3.push(Array(_local9 - _local14, _local10 + _local13)); _local3.push(Array(_local9 - _local14, _local10 - _local13)); var _local11 = this._width * 2; var _local8 = _root.turrets; for (var _local16 in _local8) { var _local4 = _local8[_local16]; var _local7 = _root.DistanceBetween(this, _local4); if (_local7 < _local11) { for (var _local15 in _local3) { var _local6 = _local3[_local15][0]; var _local5 = _local3[_local15][1]; if (_local4.hitTest(_local6, _local5, true)) { return(false); } } } } for (var _local15 in _local3) { var _local6 = _local3[_local15][0]; var _local5 = _local3[_local15][1]; if (_root.AttackerPath.hitTest(_local6, _local5, true)) { return(false); } if (_root.PlayerBase.hitTest(_local6, _local5, true)) { return(false); } } return(true); }; _local9.build_clip.onEnterFrame = function () { var _local2 = this.checkBuild(); this.can_build = _local2; }; _local9.build_clip.onPress = function () { if (this.checkBuild()) { _root.NewTurret(_root._xmouse, _root._ymouse, the_type); } this.stopDrag(); removeMovieClip(this); }; }; this.CancelBuild = function () { _root.build_clip.stopDrag(); removeMovieClip(_root.build_clip); }; this.WeaponFired = function () { this.total_shots++; }; this.rangeShow = function (the_turret) { if (!the_turret) { return(false); } if (this.the_range != false) { return(true); } if (the_turret.range_effective > the_turret.weapon_range) { var _local5 = this.getNextHighestDepth(); var _local4 = "TurretRangeEffective"; var _local6 = _local4 + _local5; var _local3 = this.attachMovie(_local4, _local6, _local5); _local3._width = the_turret.range_effective * 2; _local3._height = the_turret.range_effective * 2; _local3._x = the_turret._x; _local3._y = the_turret._y; this.the_range_effective = _local3; } var _local5 = this.getNextHighestDepth(); var _local4 = "TurretRange"; var _local6 = _local4 + _local5; this.the_range = this.attachMovie(_local4, _local6, _local5); this.the_range._width = the_turret.weapon_range * 2; this.the_range._height = the_turret.weapon_range * 2; this.the_range._x = the_turret._x; this.the_range._y = the_turret._y; }; this.rangeHide = function () { if (this.the_range != "") { removeMovieClip(this.the_range); removeMovieClip(this.the_range_effective); this.the_range = false; } }; this.TurretSell = function () { if (this.game_over) { return(false); } if (this.cur_turret == false) { return(false); } the_turret = this.cur_turret; the_turret._visible = false; the_turret.onSell(); var _local5 = the_turret.cash_value; var _local6 = Math.ceil(_local5 * this.turret_resale); this.Kerching(the_turret._x, the_turret._y, _local5); this.CashWin(_local6); this.CashUnspend(_local6); var _local3 = new Array(); for (var _local4 in this.turrets) { var _local2 = this.turrets[_local4]; if (_local2 != the_turret) { _local2.notifyGone(the_turret); _local3.push(_local2); } } this.turrets = _local3; the_turret.removeMovieClip(); this.cur_turret = false; this.TurretHighlightHide(); return(true); }; this.TurretGetLayout = function () { var _local4 = new Array(); for (var _local5 in this.turrets) { var _local3 = this.turrets[_local5]; var _local2 = new Object(); _local2.x = _local3._x; _local2.y = _local3._y; _local2.name = _local3._name; _local2.turret_type = _local3.turret_type; _local2.weapon_rotation = _local3.Weapon._rotation; _local2.upgrade_damage = _local3.upgrade_damage_level; _local2.upgrade_range = _local3.upgrade_range_level; _local2.upgrade_rate = _local3.upgrade_rate_level; _local2.weapon_damage = _local3.weapon_damage; _local2.weapon_range = _local3.weapon_range; _local2.weapon_rate = _local3.weapon_rate; _local2.weapon_fire_count = _local3.weapon_fire_count; _local2.weapon_kill_count = _local3.weapon_kill_count; _local4.push(_local2); } return(_local4); }; this.TurretHighlightShow = function () { if (!this.turret_highlight) { var _local2 = "TurretHighlight"; var _local3 = this.getNextHighestDepth(); var _local5 = _local2 + _local3; var _local4 = this.attachMovie(_local2, _local5, _local3); this.turret_highlight = _local4; } this.turret_highlight._x = this.cur_turret._x; this.turret_highlight._y = this.cur_turret._y; }; this.TurretHighlightHide = function () { if (this.turret_highlight) { this.turret_highlight.removeMovieClip(); } this.turret_highlight = false; }; this.TurretFired = function (the_bullet) { this.bullets.push(the_bullet); }; this.stop(); TidyUp(); this.waypoint_total = 3; WaveyDavey1.wave_spacing = 1200; WaveyDavey1.wave_size = 1; WaveyDavey1.attacker_spacing = 1; this.attacker_energy = 220; this.attacker_value = 1; WaveyDavey1.SendWave(); this.player_cash = 100; this.turrets_cost = new Array(); this.turrets_cost.Blue = 10; this.turrets_cost.Green = 15; this.turrets_cost.Red = 20; _root.turrets = new Array(); CashUpdate();
Instance of Symbol 450 MovieClip "Keyboard" in Frame 24
onClipEvent (keyDown) { theKey = Key.getCode(); if (theKey == 49) { this._parent.TryAndBuild("Blue"); } else if (theKey == 50) { this._parent.TryAndBuild("Green"); } else if (theKey == 51) { this._parent.TryAndBuild("Red"); } else if (theKey == 81) { this._parent.TurretUpgrade.tryUpgradeDamage(); } else if (theKey == 87) { this._parent.TurretUpgrade.tryUpgradeRange(); } else if (theKey == 69) { this._parent.TurretUpgrade.tryUpgradeRate(); } else if (theKey == 27) { this._parent.CancelBuild(); } else if (theKey == 39) { this._parent.WeaponStore.storeNextItem(); } else if (theKey == 37) { this._parent.WeaponStore.storePrevItem(); } else if (theKey == 13) { this._parent.WeaponStore.storeBuyItem(); } else if (theKey == 66) { this._parent.WeaponStore.storeBuyItem(); } } onClipEvent (keyUp) { var theKey = Key.getCode(); }
Frame 29
this.NewTurret = function (the_x, the_y, the_type) { return(false); }; this.TryAndBuild = function (the_type) { return(false); }; this.rangeShow = function (the_turret) { return(false); }; this.rangeHide = function () { return(false); }; this.TurretSell = function () { return(false); }; this.TurretHighlightShow = function () { if (!this.turret_highlight) { var _local2 = "TurretHighlight"; var _local3 = this.getNextHighestDepth(); var _local5 = _local2 + _local3; var _local4 = this.attachMovie(_local2, _local5, _local3); this.turret_highlight = _local4; } this.turret_highlight._x = this.cur_turret._x; this.turret_highlight._y = this.cur_turret._y; }; this.TurretHighlightHide = function () { if (this.turret_highlight) { this.turret_highlight.removeMovieClip(); } this.turret_highlight = false; }; this.stop(); TidyUp(); this.NextWave = function () { this.attacker_energy = this.attacker_energy * 1.12; this.attacker_value++; }; this.waves = new Array(); this.turrets = new Array(); Green1.turret_type = "Green"; this.turrets.push(Red1); this.turrets.push(Green1); this.turrets.push(Blue1); this.waypoint_total = 2; WaveyDavey2.wave_spacing = 1500; WaveyDavey2.wave_size = 2; WaveyDavey2.attacker_spacing = 400; this.attacker_energy = 50; this.attacker_value = 2; this.player_cash = 400; WaveyDavey2.SendWave();
Frame 34
this.stop(); TidyUp();
Instance of Symbol 450 MovieClip "Keyboard" in Frame 34
onClipEvent (keyDown) { theKey = Key.getCode(); } onClipEvent (keyUp) { var theKey = Key.getCode(); }
Frame 39
this.stop(); TidyUp();
Frame 44
this.game_version = "v3.5g"; this.debug_mode = false; if (this.game_map == undefined) { this.game_map = "map1"; } this.starting_cash = 30; this.starting_lives = 10; this.attacker_upgrade_rate = 1.125; this.attacker_start_energy = 10; this.attacker_speed = 60; this.wave_size = 10; this.wave_spacing = 20000; this.attacker_spacing = 700; this.turret_resale = 0.7; if (this.debug_mode == true) { this.starting_cash = 100000 /* 0x0186A0 */; this.game_version = this.game_version + "-d"; } this.waypoint_total = 13; this.attacker_types = 14; this.attackers = new Array(); this.waves = new Array(); this.turrets = new Array(); this.turret_builders = new Array(); this.waypoints = new Array(); this.smoke_trails = new Array(); this.bullets = new Array(); this.mines = new Array(); this.turrets_cost = new Array(); this.turrets_cost.Blue = 10; this.turrets_cost.Green = 15; this.turrets_cost.Red = 20; this.turrets_cost.DamageUp = 5000; this.turrets_cost.RangeUp = 2000; this.turrets_cost.RateUp = 3000; this.turrets_cost.DamageUpBig = 8500; this.turrets_cost.DamageUpBigExchange = 3500; this.turrets_cost.RangeUpExchange = 1000; this.turrets_cost.RateUpExchange = 1200; this.turrets_available = new Array(); this.game_over = false; OutOfBoundsTop._visible = false; OutOfBoundsRight._visible = false; OutOfBoundsBottom._visible = false; OutOfBoundsLeft._visible = false; OutOfBoundsNav._visible = false; this.AttackerPath = false; this.PlayerBase = false; this.ResetGame = function () { this.RemoveEverything(); this.ResetVars(); this.RoadCreate(); WaveController.gotoAndStop("Idle"); WaveController.wave_spacing = this.wave_spacing; WaveController.wave_size = this.wave_size; WaveController.attacker_spacing = this.attacker_spacing; WaveController.gotoAndPlay("Spwan"); this.CashUpdate(); }; this.ResetVars = function () { this.game_over = false; this.game_paused = false; this.game_level = 0; this.player_cash = this.starting_cash; this.player_lives = this.starting_lives; this.attacker_level = 500; this.attacker_count = 0; this.attacker_upgrade = this.attacker_upgrade_rate; this.attacker_energy = this.attacker_start_energy / this.attacker_upgrade; this.total_kills = 0; this.total_spent = 0; this.total_shots = 0; this.cur_turret = false; this.turret_counter = 0; this.attackers = new Array(); this.waves = new Array(); this.turrets = new Array(); this.turret_builders = new Array(); this.waypoints = new Array(); this.smoke_trails = new Array(); this.mines = new Array(); this.bullets = new Array(); this.turrets_available = new Array(); this.turrets_available.Red = true; this.turrets_available.Green = true; this.turrets_available.Blue = true; if (this.debug_mode == true) { this.turrets_available.DamageUp = true; this.turrets_available.RangeUp = true; this.turrets_available.RateUp = true; this.turrets_available.DamageUpBig = true; this.turrets_available.RangeUpBig = true; this.turrets_available.RateUpBig = true; this.turrets_available.DamageUpBigExchange = true; this.turrets_available.RangeUpExchange = true; this.turrets_available.RateUpExchange = true; } PlayerBase.resetLives(); WeaponStore.storeEmpty(); }; this.RemoveEverything = function () { this.CancelBuild(); this.rangeHide(); for (var _local2 in this.waves) { removeMovieClip(this.waves[_local2]); } for (var _local2 in this.turrets) { removeMovieClip(this.turrets[_local2]); } for (var _local2 in this.turret_builders) { removeMovieClip(this.turret_builders[_local2]); } for (var _local2 in this.attackers) { removeMovieClip(this.attackers[_local2]); } for (var _local2 in this.waypoints) { removeMovieClip(this.waypoints[_local2]); } for (var _local2 in this.mines) { removeMovieClip(this.mines[_local2]); } if (this.GameOver) { removeMovieClip(this.GameOver); } if (this.AttackerPath) { this.AttackerPath.removeMovieClip(); } if (this.PlayerBase) { this.PlayerBase.removeMovieClip(); } this.TurretHighlightHide(); }; this.StopEverything = function () { WaveController.gotoAndStop("Stopped"); this.sound_engine.musicFadeStop(); for (var _local3 in this.waves) { var _local2 = this.waves[_local3]; _local2.active = false; _local2.gotoAndStop("Stopped"); } for (var _local3 in this.turrets) { var _local2 = this.turrets[_local3]; _local2.active = false; _local2.gotoAndStop("Stopped"); } for (var _local3 in this.attackers) { var _local2 = this.attackers[_local3]; _local2.active = false; _local2.gotoAndStop("Stopped"); } }; this.RoadCreate = function () { var _local3 = "TheRoad"; var _local4 = this.getNextHighestDepth(); var _local2 = "AttackerPath"; this.AttackerPath = this.attachMovie(_local2, _local3, _local4); if (this.map_layouts[this.game_map]) { this.AttackerPath.map_layout = this.map_layouts[this.game_map]; this.AttackerPath.map_base = this.map_bases[this.game_map]; } }; this.GotoHomepage = function () { this.RemoveEverything(); this.ResetVars(); gotoAndPlay (19); }; this.NextWave = function () { this.game_level++; this.attacker_value = this.game_level; this.attacker_energy = this.attacker_energy * this.attacker_upgrade; this.ReelLevel.setValue(this.game_level); }; this.message_setup = false; this.message_hints = new Array("Press 1 to build a blue turret", "Press 2 to build a green turret", "Press 3 to build a red turret", "Hold R to to toggle the range view on and off", "Press Q to upgrade the damage of the select turret", "Press W to upgrade the range of the selected turret", "Press E to upgrade the rate of fire of the selected turret", "Press S to sell a turret, for 75% of the cost of the turret and its upgrades", "Bored waiting for the next wave? Press the spacebar to send it now", "Use the left and right arrow keys to select a weapon in the store", "Press B to build the currently selected weapon in the store", "Upgrade the range and fire rate on red towers to active 'Holding Pattern'", "Upgrade the damage and fire rate on blue towers to make them 'Freak Out'", "Green towers can link together in a chain to do much more damage", "Two blue turrets in combo mode will lay down landmines", "One green, red and blue turret in combo mode will fire a BFG", "One red and two blue turrets in combo mode will fire a Nuke", "One red, green and blue turret in combo mode will fire a poison rocket", "Two blue and one red turret in combo mode will lay down a big landmine", "Don't drive tired, make time for a break", "Mayonnaise will go bad if you don't keep it refridgerated after opening", "As long as there is an attacker on screen, rockets will head for it", "Rockets in holding pattern mode will always wait for attackers to hit", "Reading the manual can be beneficial to your life", "Laser turrets work better in long chains", "It's often better to upgrade existing turrets rather than build new ones", "Upgrade a turret's damage all the way to activate it's combo mode", "Several grouped turrets in combo mode can fire many different combo weapons", "The combo weapon that is fired depends on which turrets fires first", "Never lick the live terminal, cross the streams or eat bees.", "It's very hard to convince people to read manuals.", "Seriously, check out how to play, it'll make your game more fun", "Do you have the relevant cable?", "Ooh, lovely. Milk with two sugars please!", "There's more fun games to play on http://playr.co.uk/", "There's more fun games to play on http://playr.co.uk/"); this.messageNew = function (the_msg) { this.message_box.swapDepths(this.getNextHighestDepth()); this.message_box.messageShow(the_msg); }; this.messageHint = function () { var _local4 = this.message_hints.length; var _local2 = Math.floor(Math.random() * _local4); var _local3 = "Hint: " + this.message_hints[_local2]; this.messageNew(_local3); }; if (typeof(this.mesage_box) == "movieclip") { this.message_box.removeMovieClip(); } var new_id = "MessageBar"; var new_depth = this.getNextHighestDepth(); var new_name = (new_id + new_depth); this.message_box = this.attachMovie(new_id, new_name, new_depth); this.message_box._x = 360; this.message_box._y = 470; this.rocketSmoke = function (source_obj) { if (this.smoke_trails == undefined) { this.smoke_trails = new Array(); } var _local3 = "RocketTrail"; var _local4 = this.getNextHighestDepth(); var _local5 = _local3 + _local4; var _local2 = this.attachMovie(_local3, _local5, _local4); _local2._x = source_obj._x; _local2._y = source_obj._y; _local2._rotation = Math.random() * 360; this.smoke_trails.push(_local2); }; this.weaponAvailable = function (new_type) { var _local4 = false; var _local5 = false; var _local3 = false; if (new_type == "RangeUp") { _local4 = "Turret" + new_type; _local5 = this.turrets_cost[new_type]; _local3 = new_type; } else if (new_type == "DamageUp") { _local4 = "Turret" + new_type; _local5 = this.turrets_cost[new_type]; _local3 = new_type; } else if (new_type == "DamageUpBig") { _local4 = "Turret" + new_type; _local5 = this.turrets_cost[new_type]; _local3 = new_type; } else if (new_type == "RateUp") { _local4 = "Turret" + new_type; _local5 = this.turrets_cost[new_type]; _local3 = new_type; } else if (new_type == "RateUpExchange") { _local4 = "Turret" + new_type; _local5 = this.turrets_cost[new_type]; _local3 = new_type; } else if (new_type == "RangeUpExchange") { _local4 = "Turret" + new_type; _local5 = this.turrets_cost[new_type]; _local3 = new_type; } else if (new_type == "DamageUpBigExchange") { _local4 = "Turret" + new_type; _local5 = this.turrets_cost[new_type]; _local3 = new_type; } if (_local4 != false) { this.turrets_available[_local3] = true; WeaponStore.storeAddItem(_local4, _local5, _local3); this.messageNew("New weapon available in the weapon store!"); } }; this.weaponStoreUpdate = function () { if (this.total_kills == 300) { this.weaponAvailable("RangeUp"); } if (this.total_kills == 450) { this.weaponAvailable("DamageUp"); } if (this.total_kills == 550) { this.weaponAvailable("RateUpExchange"); } if (this.total_kills == 700) { this.weaponAvailable("RangeUpExchange"); } if (this.total_kills == 850) { this.weaponAvailable("RateUp"); } if (this.total_kills == 1000) { this.weaponAvailable("DamageUpBig"); } if (this.total_kills == 1100) { this.weaponAvailable("DamageUpBigExchange"); } }; this.NewAttacker = function (the_energy, the_value, wave_num) { if (this.game_over) { return(false); } this.attacker_count++; var _local3 = "Attacker" + this.attacker_count; var _local4 = this.getNextHighestDepth(); var _local5 = "Attacker" + (wave_num % this.attacker_types); var _local2 = this.attachMovie(_local5, _local3, _local4); _local2._x = this.Waypoint1._x; _local2._y = this.Waypoint1._y; _local2.energy_start = the_energy; _local2.cash_bounty = the_value; _local2.waypoint_total = this.waypoint_total; _local2.move_speed = this.attacker_speed; _local2.active = true; _local2.my_name = _local3; this.attackers[_local3] = _local2; }; this.KilledAttacker = function (the_att) { if (this.game_over) { return(false); } var _local5 = the_att.my_name; this.CashWin(the_att.cash_bounty); this.Kerching(the_att._x, the_att._y, the_att.cash_bounty); this.total_kills++; this.attackers[_local5] = undefined; this.soundEffect("Death"); var _local3 = new Array(); for (att in this.attackers) { var _local2 = this.attackers[att]._name; if (_local2) { _local3[att] = this.attackers[att]; } } this.attackers = _local3; if (this.total_kills == 500) { this.messageShow("Five hundred kills! Woot!"); } if (this.total_kills == 1000) { this.messageShow("A thousand kills! Keep on going..."); } if (this.total_kills == 1500) { this.messageShow("Fifteen hundred kills, is there no stopping you?"); } if (this.total_kills == 2000) { this.messageShow("Two thousand kills! Clearly you know what you're doing :)"); } this.weaponStoreUpdate(); if ((this.total_kills % 157) == 0) { this.messageHint(); } this.ReelKills.setValue(this.total_kills); }; this.BaseHit = function () { PlayerBase.lifeLost(this.player_lives); this.player_lives--; if (this.player_lives == 0) { this.game_over = true; this.StopEverything(); var _local3 = this.attachMovie("GameOver", "GameOver", this.getNextHighestDepth()); _local3._x = (_root._width / 2) - (_local3._width / 2); _local3._y = (_root._height / 2) - (_local3._height / 2); _local3._alpha = 75; _local3.total_kills = this.total_kills; _local3.total_spent = this.total_spent; _local3.total_shots = this.total_shots; } }; this.NewTurret = function (the_x, the_y, the_type) { if (this.game_over) { return(false); } if (this.game_paused) { return(false); } var _local5 = this.turrets_cost[the_type]; if (!this.Payment(_local5)) { return(false); } var _local7 = this.getNextHighestDepth(); var _local4 = "TurretBuilder"; var _local6 = _local4 + this.new_depth; var _local3 = _root.attachMovie(_local4, _local6, _local7); _local3._x = the_x; _local3._y = the_y; _local3.turret_type = the_type; _local3.turret_num = this.turret_counter; _local3.cash_value = parseInt(_local5); _local3.active = true; this.turret_builders.push(_local3); this.soundEffect("Build"); return(true); }; this.NewTurretBuilt = function (the_builder) { var _local3 = new Array(); for (var _local5 in this.turret_builders) { var _local2 = this.turret_builders[_local5]; if (_local2 != the_builder) { _local3.push(_local2); } } this.turret_builders = _local3; the_builder.removeMovieClip(); }; this.TryAndBuild = function (the_type) { this.CancelBuild(); if (this.game_over) { return(false); } if (this.game_paused) { return(false); } var _local9 = _root; _local9.build_clip = _local9.attachMovie("BuildShape", "BuildShape", _local9.getNextHighestDepth()); _local9.build_clip._x = _root._xmouse; _local9.build_clip._y = _root._ymouse; _local9.build_clip.can_build = false; _local9.build_clip.weapon_range = _root.WeaponStore.storeGetRange(the_type); _local9.build_clip.startDrag(); _local9.build_clip.checkBuild = function () { var _local18 = _root.turrets_cost[the_type]; if (_local18 > _root.player_cash) { this.can_afford = false; return(false); } this.can_afford = true; var _local12 = (this.BuildArea._width / 2) + 1; var _local17 = (this.BuildArea._height / 2) + 1; var _local9 = _root._xmouse; var _local10 = _root._ymouse; if ((((_local9 < 0) or (_local10 < 0)) or (_local9 > 720)) or (_local10 > 470)) { return(false); } if ((((this.BuildArea.hitTest(_root.OutOfBoundsTop) or this.BuildArea.hitTest(_root.OutOfBoundsRight)) or this.BuildArea.hitTest(_root.OutOfBoundsBottom)) or this.BuildArea.hitTest(_root.OutOfBoundsLeft)) or this.BuildArea.hitTest(_root.OutOfBoundsNav)) { return(false); } var _local3 = new Array(); _local3.push(Array(_local9, _local10 + _local17)); _local3.push(Array(_local9, _local10 - _local17)); _local3.push(Array(_local9 + _local12, _local10)); _local3.push(Array(_local9 - _local12, _local10)); var _local14 = 0.850903524534118 * _local12; var _local13 = 0.52532198881773 * _local12; _local3.push(Array(_local9 + _local14, _local10 + _local13)); _local3.push(Array(_local9 + _local14, _local10 - _local13)); _local3.push(Array(_local9 - _local14, _local10 + _local13)); _local3.push(Array(_local9 - _local14, _local10 - _local13)); var _local11 = this.BuildArea._width; var _local8 = _root.turrets; _local8 = _local8.concat(_root.turret_builders); for (var _local16 in _local8) { var _local6 = _local8[_local16]; var _local7 = _root.DistanceBetween(this, _local6); if (_local7 < _local11) { return(false); } } for (var _local15 in _local3) { var _local5 = _local3[_local15][0]; var _local4 = _local3[_local15][1]; if (_root.AttackerPath.hitTest(_local5, _local4, true)) { return(false); } if (_root.PlayerBase.hitTest(_local5, _local4, true)) { return(false); } } return(true); }; _local9.build_clip.onEnterFrame = function () { var _local2 = this.checkBuild(); this.can_build = _local2; }; _local9.build_clip.onPress = function () { var _local3 = this.checkBuild(); if (_local3 == true) { _root.NewTurret(_root._xmouse, _root._ymouse, the_type); } this.stopDrag(); removeMovieClip(this); }; }; this.CancelBuild = function () { _root.build_clip.stopDrag(); removeMovieClip(_root.build_clip); }; this.WeaponFired = function () { this.total_shots++; }; this.rangeShow = function (the_turret) { if (!the_turret) { return(false); } if (this.the_range != false) { return(true); } if (the_turret.range_effective > the_turret.weapon_range) { var _local5 = this.getNextHighestDepth(); var _local4 = "TurretRangeEffective"; var _local6 = _local4 + _local5; var _local3 = this.attachMovie(_local4, _local6, _local5); _local3._width = the_turret.range_effective * 2; _local3._height = the_turret.range_effective * 2; _local3._x = the_turret._x; _local3._y = the_turret._y; this.the_range_effective = _local3; } var _local5 = this.getNextHighestDepth(); var _local4 = "TurretRange"; var _local6 = _local4 + _local5; this.the_range = this.attachMovie(_local4, _local6, _local5); this.the_range._width = the_turret.weapon_range * 2; this.the_range._height = the_turret.weapon_range * 2; this.the_range._x = the_turret._x; this.the_range._y = the_turret._y; }; this.rangeHide = function () { if (this.the_range != false) { removeMovieClip(this.the_range); removeMovieClip(this.the_range_effective); this.the_range = false; } }; this.rangeUpdate = function () { if (this.the_range != false) { this.rangeHide(); this.rangeShow(this.cur_turret); } }; this.TurretSell = function () { if (this.game_over) { return(false); } if (this.cur_turret == false) { return(false); } this.rangeHide(); the_turret = this.cur_turret; the_turret._visible = false; the_turret.onSell(); var _local6 = the_turret.cash_value; var _local5 = Math.ceil(_local6 * this.turret_resale); this.Kerching(the_turret._x, the_turret._y, _local5); this.CashWin(_local5); this.CashUnspend(_local5); var _local3 = new Array(); for (var _local4 in this.turrets) { var _local2 = this.turrets[_local4]; if (_local2 != the_turret) { _local2.notifyGone(the_turret); _local3.push(_local2); } } this.turrets = _local3; the_turret.removeMovieClip(); this.cur_turret = false; this.TurretHighlightHide(); return(true); }; this.TurretGetLayout = function () { var _local4 = new Array(); for (var _local5 in this.turrets) { var _local3 = this.turrets[_local5]; var _local2 = new Object(); _local2.x = _local3._x; _local2.y = _local3._y; _local2.name = _local3._name; _local2.turret_type = _local3.turret_type; _local2.weapon_rotation = _local3.Weapon._rotation; _local2.upgrade_damage = _local3.upgrade_damage_level; _local2.upgrade_range = _local3.upgrade_range_level; _local2.upgrade_rate = _local3.upgrade_rate_level; _local2.weapon_damage = _local3.weapon_damage; _local2.weapon_range = _local3.weapon_range; _local2.weapon_rate = _local3.weapon_rate; _local2.weapon_fire_count = _local3.weapon_fire_count; _local2.weapon_kill_count = _local3.weapon_kill_count; _local4.push(_local2); } return(_local4); }; this.TurretHighlightShow = function () { if (!this.turret_highlight) { var _local2 = "TurretHighlight"; var _local3 = this.getNextHighestDepth(); var _local5 = _local2 + _local3; var _local4 = this.attachMovie(_local2, _local5, _local3); this.turret_highlight = _local4; } this.turret_highlight._x = this.cur_turret._x; this.turret_highlight._y = this.cur_turret._y; }; this.TurretHighlightHide = function () { if (this.turret_highlight) { this.turret_highlight.removeMovieClip(); } this.turret_highlight = false; }; this.TurretFired = function (the_bullet) { this.bullets.push(the_bullet); }; this.Payment = function (amount) { if (this.game_over) { return(false); } if (this.player_cash >= amount) { this.player_cash = this.player_cash - amount; this.total_spent = this.total_spent + amount; CashUpdate(); return(true); } return(false); }; this.CanAfford = function (amount) { if (this.game_over) { return(false); } if (this.player_cash >= amount) { return(true); } return(false); }; this.CashWin = function (amount) { this.player_cash = this.player_cash + amount; CashUpdate(); }; this.CashUpdate = function () { this.Cash.text = "$" + this.player_cash; this.ReelCash.setValue(this.player_cash); }; this.CashUnspend = function (amount) { this.total_spent = this.total_spent - amount; }; this.Kerching = function (the_x, the_y, amount) { var _local3 = this.getNextHighestDepth(); var _local4 = "Kerching" + _local3; var _local5 = "CashEarned"; var _local2 = this.attachMovie(_local5, _local4, _local3); _local2.amount = amount; _local2._x = the_x; _local2._y = the_y; return(_local2); }; this.degreesToTarget = function (point_from, point_to) { var _local2 = this.radiansToTarget(point_from, point_to); return(_local2 * 57.2957795130823); }; this.radiansToTarget = function (from, to) { return(Math.atan2(to._y - from._y, to._x - from._x)); }; this.DistanceBetween = function (obj_a, obj_b) { var _local2 = obj_b._x - obj_a._x; var _local1 = obj_b._y - obj_a._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; this.trigForwardAtAngle = function (theta, hyp) { var _local2 = theta * (Math.PI/180); var _local1 = new Object(); _local1.x = Math.cos(_local2) * hyp; _local1.y = Math.sin(_local2) * hyp; return(_local1); }; this.dec2hex = function (dec) { var _local1 = "0123456789ABCDEF"; if (dec > 15) { pos1 = _local1.charAt(Math.floor(dec / 16)); pos2 = _local1.charAt(dec - (pos1 * 16)); } else { pos1 = 0; pos2 = _local1.charAt(dec); } hex = pos1 + pos2; return(hex); }; this.sound_muted = false; MuteButton._visible = true; this.sounds = new Array(); this.music = false; if (this.load_sounds != true) { this.sound_muted = true; MuteButton._visible = false; } this.musicPlay = function () { if (this.music == false) { this.musicSetup(); } if (this.game_over != true) { this.music.soundStart(); } }; this.musicSetup = function () { if (typeof(this.music) == "movieclip") { this.music.removeMovieClip(); } this.music = this.soundNew("MusicImperial"); this.music.playlist_loop = true; this.music.playlist = new Array("MusicPredator"); }; this.musicFadeStop = function () { this.music.soundFadeAndStop(); }; this.musicPause = function () { this.music.soundPause(); }; this.musicRewind = function () { this.music.soundRewind(); }; this.musicNext = function () { this.music.soundNextTrack(); }; this.musicStop = function () { this.music.soundStop(); }; this.soundNew = function (the_track) { var _local5 = "SoundPlayer"; var _local6 = this.getNextHighestDepth(); var _local8 = _local5 + _local6; var _local4 = this.attachMovie(_local5, _local8, _local6); var _local2 = 0; var _local3 = the_track; if (_local3 == "RocketFire") { _local2 = 6; } if (_local3 == "BangSmall") { _local2 = 6; } if (_local3 == "Laser") { _local2 = 6; } if (_local3 == "Death") { _local2 = 10; } if (_local3 == "Build") { _local2 = 4; } var _local7 = the_track; if (_local2 > 0) { _local7 = (_local3 + "-") + (Math.floor(Math.random() * _local2) + 1); } _local4.sound = _local7; return(_local4); }; this.soundEffect = function (the_sound) { if (this.sound_muted == false) { this.sounds.push(this.soundNew(the_sound)); } var _local3 = new Array(); for (var _local4 in this.sounds) { var _local2 = this.sounds[_local4]; if (_local2.duration > 0) { _local3.push(_local2); } } this.sounds = _local3; }; this._effectNew = function () { var _local2 = "VisualEffect"; var _local3 = this.getNextHighestDepth(); var _local5 = _local2 + _local3; var _local4 = this.attachMovie(_local2, _local5, _local3); return(_local4); }; this.effectFadeOut = function (the_obj) { var _local2 = this._effectNew(); _local2.target_alpha = 0; _local2.target_obj = the_obj; return(_local2); }; this.effectFadeIn = function (the_obj) { var _local2 = this._effectNew(); _local2.target_alpha = 100; _local2.target_obj = the_obj; return(_local2); }; this.effectWait = function (the_obj) { var _local2 = this._effectNew(); _local2.target_obj = the_obj; _local2.wait_time = 1000; return(_local2); }; _global.ASProf = {}; ASProf.init = function () { this._newid = -1; this._totalTime = 0; this._methods = {}; this._methodsArr = new this.Array(); this._segmentIDs = {}; this._openSamples = new this.Array(); }; ASProf.begin = function (s) { if (s == null) { return(false); } if (!this._segmentIDs[s]) { this._segmentIDs[s] = this._addMethod(s); } this._begin(this._segmentIDs[s]); return(true); }; ASProf.end = function () { var _local2 = this._openSamples.pop(); var _local3 = getTimer() - _local2.startTime; _local2.method.totalTime = _local2.method.totalTime + _local3; _local2.method.selfTime = _local2.method.selfTime + _local3; if (_local2._parent) { _local2._parent.method.selfTime = _local2._parent.method.selfTime - _local3; } else { ASProf._totalTime = ASProf._totalTime + _local3; } }; ASProf.profile = function (s) { var f = eval (s); if (!f) { return(false); } var id = this._addMethod(s); Set(s, function () { ASProf._begin(id); var _local3 = f.apply(this, arguments); ASProf.end(); return(_local3); }); ASSetPropFlags(f, null, 0, 1); for (var i in f) { Set((s + ".") + i, f[i]); } return(true); }; ASProf.profileObject = function (s) { var o = eval (s); if (!o) { return(false); } ASSetPropFlags(o, null, 0, 5); for (var i in o) { if (typeof(o[i]) == "function") { this.profile((s + ".") + i); } } }; ASProf.getFlatGraph = function (order) { if (order == null) { order = "selfTime,calls,name"; } var _local3 = "Flat profile:\n\nEach sample counts as 0.001 seconds.\n % cumulative self self total\n time seconds seconds calls ms/call ms/call name\n"; var _local6 = 0; this._methodsArr.sortMultiple(order); var _local5 = this._methodsArr.length; while (_local5-- , _local5 > -1) { var _local2 = this._methodsArr[_local5]; if (!_local2.calls) { } else { _local3 = _local3 + this._formatNumber((_local2.selfTime ? ((100 * _local2.selfTime) / this._totalTime) : 0), 3, 6); var _local4 = _local2.selfTime / 1000; _local6 = _local6 + _local4; _local3 = _local3 + this._formatNumber(_local6, 3, 10); _local3 = _local3 + this._formatNumber(_local4, 3, 9); _local3 = _local3 + this._formatNumber(_local2.calls, 0, 9); _local3 = _local3 + this._formatNumber(_local2.selfTime / _local2.calls, 3, 9); _local3 = _local3 + this._formatNumber(_local2.totalTime / _local2.calls, 3, 9); _local3 = _local3 + ((" " + _local2.name) + newline); } } return(_local3); }; ASProf._addMethod = function (s) { var _local2 = ++this._newid; this._methods[_local2] = new this.Method(s); this._methodsArr.push(this._methods[_local2]); return(_local2); }; ASProf._begin = function (id) { var _local3 = this._methods[id]; var _local2 = new this.Sample(_local3); _local3.calls++; _local2._parent = this._openSamples[this._openSamples.length - 1]; this._openSamples.push(_local2); }; ASProf._formatNumber = function (n, d, p) { var _local1 = new ASProf.String(n); var _local4 = _local1.indexOf("."); if (_local4 > -1) { _local1 = _local1.slice(0, (_local4 + d) + 1); } var _local2 = _local1.length; while ((_local2++) < p) { _local1 = " " + _local1; } return(_local1); }; ASProf.Array = ASconstructor(252, 0); ASSetNative(ASProf.Array.prototype, 252, "push,pop,concat,shift,unshift,slice,join,splice,toString,sort,reverse,sortOn", 1); ASProf.Array.prototype.sortMultiple = function (l) { var cmp = function (a, b, l) { var _local3 = ASProf.Array.prototype.shift.apply(l); var _local2 = a[_local3]; var _local1 = b[_local3]; return(((_local2 < _local1) ? -1 : (((_local2 > _local1) ? 1 : ((l.length ? (cmp(a, b, l)) : 0)))))); }; this.sort(function (a, b) { return(cmp(a, b, ASProf.String.prototype.split.call(l, ","))); }); }; ASSetPropFlags(ASProf.Array.prototype, null, 3, 7); ASProf.String = ASconstructor(251, 0); ASSetNative(ASProf.String.prototype, 251, "valueOf,toString,toUpperCase,toLowerCase,charAt,charCodeAt,concat,indexOf,lastIndexOf,slice,subsring,split,substr,fromCharCode", 1); ASSetPropFlags(ASProf.String.prototype, null, 3, 7); ASProf.Method = function (s) { this.name = s; this.calls = 0; this.selfTime = 0; this.totalTime = 0; }; ASProf.Sample = function (m) { this.method = m; this._parent = null; this.startTime = getTimer(); }; ASSetPropFlags(ASProf, null, 7); ASSetPropFlags(_global, "ASProf", 7); ASProf.init(); this.profileThis = function (thing) { }; this.profileDump = function () { }; this.profileThis(this); var map_layouts = new Array(); var map_bases = new Array(); map_bases.map1 = new Object({x:574.9, y:75.7}); map_layouts.map1 = new Array(new Object({x:0, y:446.2}), new Object({x:84, y:382}), new Object({x:300.45, y:382}), new Object({x:465.85, y:223.6}), new Object({x:636.9, y:223.6}), new Object({x:636.9, y:382}), new Object({x:465.85, y:382}), new Object({x:300.4, y:223.6}), new Object({x:192.2, y:223.6}), new Object({x:192.2, y:35.8}), new Object({x:84, y:35.8}), new Object({x:84, y:129.1}), new Object({x:574.4, y:129.1})); map_bases.map2 = new Object({x:254.6, y:156.6}); map_layouts.map2 = new Array(new Object({x:655, y:0}), new Object({x:655, y:410}), new Object({x:65, y:410}), new Object({x:65, y:65}), new Object({x:580, y:65}), new Object({x:580, y:335}), new Object({x:140, y:335}), new Object({x:140, y:140}), new Object({x:505, y:140}), new Object({x:505, y:260}), new Object({x:310, y:260}), new Object({x:310, y:240})); map_bases.map3 = new Object({x:48.2, y:323.2}); map_layouts.map3 = new Array(new Object({x:715, y:65}), new Object({x:583.05, y:65}), new Object({x:583.05, y:390.55}), new Object({x:333.65, y:390.55}), new Object({x:332.85, y:254.85}), new Object({x:456.6, y:254.85}), new Object({x:456.6, y:65}), new Object({x:110.1, y:65}), new Object({x:110.1, y:254.85}), new Object({x:233.35, y:254.85}), new Object({x:233.35, y:353}), new Object({x:147.2, y:353})); map_bases.map4 = new Object({x:581.2, y:332.6}); map_layouts.map4 = new Array(new Object({x:0, y:209.1}), new Object({x:48.5, y:144.55}), new Object({x:100.35, y:88.95}), new Object({x:161.2, y:50.5}), new Object({x:225.5, y:41.55}), new Object({x:287.55, y:89.6}), new Object({x:308.5, y:176.3}), new Object({x:316, y:273.8}), new Object({x:300.5, y:367.4}), new Object({x:212, y:407.45}), new Object({x:125.85, y:386.45}), new Object({x:75.5, y:337.4}), new Object({x:86.85, y:258.8}), new Object({x:136, y:201.8}), new Object({x:213.5, y:171.8}), new Object({x:333.55, y:177.35}), new Object({x:394.1, y:198.8}), new Object({x:456.05, y:230.2}), new Object({x:512.8, y:266.95}), new Object({x:580.05, y:261}), new Object({x:629.25, y:224.9}), new Object({x:653.4, y:169.3}), new Object({x:659.5, y:110.7}), new Object({x:614.5, y:55.9}), new Object({x:535.25, y:54.6}), new Object({x:459.8, y:99.25}), new Object({x:422.2, y:171.6}), new Object({x:406.05, y:305.3}), new Object({x:446.35, y:354.9}), new Object({x:524.5, y:376}), new Object({x:580.9, y:376})); map_bases.map5 = new Object({x:587.2, y:249.8}); map_layouts.map5 = new Array(new Object({x:0, y:302.25}), new Object({x:133.8, y:302.25}), new Object({x:156.55, y:283.45}), new Object({x:186.8, y:274.45}), new Object({x:217.05, y:302.25}), new Object({x:263.85, y:302.25}), new Object({x:294.1, y:366.15}), new Object({x:334.8, y:52.2}), new Object({x:363.6, y:415.75}), new Object({x:398.3, y:302.25}), new Object({x:470.65, y:302.25}), new Object({x:491.85, y:274.45}), new Object({x:537.15, y:262.45}), new Object({x:567.35, y:302.25}), new Object({x:585.65, y:302.25})); map_bases.map6 = new Object({x:564.6, y:356.8}); map_layouts.map6 = new Array(new Object({x:0, y:43.7}), new Object({x:215, y:43.7}), new Object({x:215, y:277.8}), new Object({x:515, y:277.8}), new Object({x:515, y:43.7}), new Object({x:215, y:43.7}), new Object({x:515, y:277.8}), new Object({x:440, y:351.95}), new Object({x:365, y:426.1}), new Object({x:290, y:351.95}), new Object({x:215, y:277.8}), new Object({x:515, y:43.7}), new Object({x:639.85, y:43.7}), new Object({x:639.85, y:368.8})); map_bases.map7 = new Object({x:24.6, y:356.8}); map_layouts.map7 = new Array(new Object({x:639.85, y:0}), new Object({x:639.85, y:211.85}), new Object({x:462.75, y:211.85}), new Object({x:462.75, y:70.55}), new Object({x:559.8, y:70.55}), new Object({x:559.8, y:381.5}), new Object({x:255.95, y:381.5}), new Object({x:258.3, y:123.15}), new Object({x:404.3, y:123.15}), new Object({x:404.3, y:296.8}), new Object({x:164.3, y:296.8}), new Object({x:164.3, y:40.55}), new Object({x:347.55, y:40.55}), new Object({x:345.85, y:205.85}), new Object({x:97.25, y:205.85}), new Object({x:97.25, y:368.15})); map_bases.map8 = new Object({x:324, y:191.8}); map_layouts.map8 = new Array(new Object({x:0, y:233.95}), new Object({x:200.5, y:233.95}), new Object({x:200.5, y:54.05}), new Object({x:84.25, y:54.05}), new Object({x:84.25, y:162.3}), new Object({x:636.65, y:162.3}), new Object({x:636.65, y:54.05}), new Object({x:520.4, y:54.05}), new Object({x:520.4, y:415.5}), new Object({x:636.65, y:415.5}), new Object({x:636.65, y:308.8}), new Object({x:84.25, y:308.8}), new Object({x:84.25, y:415.5}), new Object({x:200.5, y:415.5}), new Object({x:200.5, y:233.95}), new Object({x:321.8, y:233.95})); map_bases.standard = map_bases.map1; map_layouts.standard = map_layouts.map1; this.stop(); if (this.view_layout) { this.gotoAndPlay("View"); } else { this.ResetGame(); }
Instance of Symbol 450 MovieClip "Keyboard" in Frame 44
onClipEvent (keyDown) { var theKey = Key.getCode(); var the_type = false; if (theKey == 49) { the_type = "Blue"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 50) { the_type = "Green"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 51) { the_type = "Red"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 52) { the_type = "RangeUp"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 53) { the_type = "DamageUp"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 54) { the_type = "RateUp"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 55) { the_type = "DamageUpBig"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 56) { the_type = "DamageUpBigExchange"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 57) { the_type = "RangeUpExchange"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 48) { the_type = "RateUpExchange"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 80) { if (_root.game_paused == undefined) { _root.game_paused = false; } if (_root.game_paused == true) { _root.game_paused = false; } else { _root.game_paused = true; } } else if (theKey == 81) { this._parent.TurretUpgrade.tryUpgradeDamage(); } else if (theKey == 87) { this._parent.TurretUpgrade.tryUpgradeRange(); } else if (theKey == 68) { } else if (theKey == 69) { this._parent.TurretUpgrade.tryUpgradeRate(); } else if (theKey == 70) { if (_root.cur_turret != false) { trace("---=== Turret Dump ===---"); trace("Dumping: " + _root.cur_turret); trace(" "); for (var i in _root.cur_turret) { var the_var = _root.cur_turret[i]; var the_type = typeof(the_var); if (typeof(the_var) == "function") { } else if (typeof(the_var) == "object") { } else if (typeof(the_var) == "movieclip") { } else { var space = ""; var key = new String(i); var len = key.length; var i = len; while (i < 30) { key = key + " "; i++; } trace((key + " > ") + the_var); } } } } else if (theKey == 71) { } else if (theKey == 72) { this._parent.messageHint(); } else if (theKey == 82) { if (this._parent.the_range != false) { this._parent.rangeHide(); } else { this._parent.rangeShow(this._parent.cur_turret); } } else if (theKey == 83) { this._parent.TurretSell(); } else if (theKey == 32) { this._parent.WaveController.SendWave(); } else if (theKey == 27) { this._parent.CancelBuild(); } else if (theKey == 39) { this._parent.WeaponStore.storeNextItem(); } else if (theKey == 37) { this._parent.WeaponStore.storePrevItem(); } else if (theKey == 13) { this._parent.WeaponStore.storeBuyItem(); } else if (theKey == 66) { this._parent.WeaponStore.storeBuyItem(); } } onClipEvent (keyUp) { var theKey = Key.getCode(); if (theKey == 82) { } }
Frame 49
this.stop(); this.game_map = false; this.waypoint_total = 16; this.ResetGame();
Frame 54
this.stop(); this.StopEverything(); this.RemoveEverything(); this.ResetVars(); var loaded_layout = false; ViewLoading._visible = false; this.game_over = true; this.player_cash = 0; var lv = new LoadVars(); lv.id = this.view_layout; var lv_into = new LoadVars(); lv_into.onLoad = function (success) { if (success) { if (this.ok == "1") { Score.text = this.score; Spent.text = "$" + this.spent; Kills.text = this.kills; Player.text = this.player; _root.game_map = this.map; loaded_layout = JSON.parse(this.layout); ViewLoading._visible = false; _root.RoadCreate(); play(); } } }; ViewLoading._visible = true; var lv_url = (this.score_url + "view_layout.php"); lv.sendAndLoad(lv_url, lv_into, "GET"); this.LayoutLoad = function (layout) { var _local5 = JSON.parse(layout); for (var _local6 in _local5) { turret = _local5[_local6]; var _local3 = "Turret" + _local6; var _local4 = "Turret" + turret.turret_type; var _local2 = _root.attachMovie(_local4, _local3, _root.getNextHighestDepth()); _local2._x = turret.x; _local2._y = turret.y; _local2.active = false; _local2.turret_type = turret.turret_type; _local2.turret_num = _local6; _local2.upgrade_damage_level = turret.upgrade_damage; _local2.upgrade_range_level = turret.upgrade_range; _local2.upgrade_rate_level = turret.upgrade_rate; _local2.weapon_damage = turret.weapon_damage; _local2.weapon_range = turret.weapon_range; _local2.weapon_rate = turret.weapon_rate; _local2.Weapon._rotation = turret.weapon_rotation; _root.turrets.push(_local2); } };
Frame 55
this.stop(); var new_list = new Array(); for (var i in this.loaded_layout) { var the_tur = this.loaded_layout[i]; var the_name = new String(the_tur.name); var the_type = the_tur.turret_type; var parts = the_name.split(the_type); var tur_num = parts[1]; if (isNaN(tur_num)) { var parts = the_name.split("Turret"); tur_num = parts[1]; } the_tur.tur_num = parseInt(tur_num); new_list.push(the_tur); } this.loaded_layout = new_list; this.loaded_layout.sortOn("tur_num", Array.NUMERIC); this.view_i = 0; this.view_end = this.loaded_layout.length; this.play();
Frame 56
this.stop(); turret = this.loaded_layout[this.view_i]; var new_name = ("Turret" + this.view_i); var new_type = ("Turret" + turret.turret_type); var new_turret = _root.attachMovie(new_type, new_name, _root.getNextHighestDepth()); new_turret._x = turret.x; new_turret._y = turret.y; new_turret.active = false; new_turret.turret_type = turret.turret_type; new_turret.turret_num = i; new_turret.upgrade_damage_level = turret.upgrade_damage; new_turret.upgrade_range_level = turret.upgrade_range; new_turret.upgrade_rate_level = turret.upgrade_rate; new_turret.weapon_damage = turret.weapon_damage; new_turret.weapon_range = turret.weapon_range; new_turret.weapon_rate = turret.weapon_rate; new_turret.Weapon._rotation = turret.weapon_rotation; _root.turrets.push(new_turret); this.view_i++; this.play();
Frame 58
this.stop(); if (this.view_i >= this.view_end) { this.gotoAndPlay("ViewDone"); } else { this.gotoAndPlay("ViewBuild"); }
Frame 59
this.stop();
Symbol 1 MovieClip [VisualEffect] Frame 1
this.stop(); if (this.target_x == undefined) { this.target_x = false; } if (this.target_y == undefined) { this.target_y = false; } if (this.target_alpha == undefined) { this.target_alpha = false; } if (this.target_obj == undefined) { this.target_obj = false; } if (this.wait_time == undefined) { this.wait_time = false; } if (this.move_speed == undefined) { this.move_speed = 1000; } if (this.then_goto == undefined) { this.then_goto = false; } if (this.then_wait == undefined) { this.then_wait = false; } if (this.then_fade == undefined) { this.then_fade = false; } this.done = false; this.time_last = new Date(); this.setup_done = false; this.then_done = false; if (this.target_obj != false) { if (this.wait_time != false) { this.gotoAndPlay("Wait"); } else { this.gotoAndPlay("Move"); } } else { this.removeMovieClip(); }
Symbol 1 MovieClip [VisualEffect] Frame 2
this.stop(); if (this.setup_done == false) { this.wait_until = this.time_last.getTime() + parseFloat(this.wait_time); this.setup_done = true; } var date_now = new Date(); var time_now = date_now.getTime(); if (time_now >= this.wait_until) { this.gotoAndPlay("Then"); } else { this.play(); }
Symbol 1 MovieClip [VisualEffect] Frame 3
this.stop(); this.gotoAndPlay("Wait");
Symbol 1 MovieClip [VisualEffect] Frame 4
this.stop(); if (this.setup_done == false) { this.orig_x = this.target_obj._x; this.orig_y = this.target_obj._y; this.orig_alpha = this.target_obj._alpha; this.dist_x = this.target_x - this.orig_x; this.dist_y = this.target_y - this.orig_y; this.dist_alpha = this.target_alpha - this.orig_alpha; this.time_last = new Date(); this.time_total = 0; this.setup_done = true; } var date_now = new Date(); var time_now = date_now.getTime(); var time_last = this.time_last.getTime(); var time_diff = (time_now - time_last); this.time_last = date_now; var then_ready = true; this.time_total = this.time_total + time_diff; var pct_done = (this.time_total / this.move_speed); if (this.target_alpha >= 0) { if (pct_done < 1) { var new_alpha = (this.orig_alpha + (this.dist_alpha * pct_done)); this.target_obj._alpha = new_alpha; then_ready = false; } else { this.target_obj._alpha = this.target_alpha; } } if (this.target_x or this.target_y) { if (pct_done < 100) { var new_x = (this.orig_x + (this.dist_x * pct_done)); var new_y = (this.orig_y + (this.dist_y * pct_done)); this.target_obj._x = new_x; this.target_obj._y = new_y; then_ready = false; } else { this.target_obj._x = this.target_x; this.target_obj._y = this.target_y; } } if (then_ready == true) { this.gotoAndPlay("Then"); } else { this.play(); }
Symbol 1 MovieClip [VisualEffect] Frame 5
this.stop(); this.gotoAndPlay("Move");
Symbol 1 MovieClip [VisualEffect] Frame 6
this.stop(); this.onThen(); this.removeMovieClip();
Symbol 2 MovieClip [SoundPlayer] Frame 1
if (this.playlist == undefined) { this.playlist = new Array(); } if (this.playlist_loop == undefined) { this.playlist_loop = false; } if (this.sound == undefined) { this.sound = false; } if (this.volume_start == undefined) { this.volume_start = 100; } if (this.volume_fade == undefined) { this.volume_fade = 5; } if (this.then_stop == undefined) { this.then_stop = false; } this.cur_track = false; this.sound_playing = false; this.soundNextTrack = function () { trace(((this + "=") + this.sound) + ": next track"); this.gotoAndPlay("FadeOut"); }; this.soundFadeAndStop = function () { this.then_stop = true; this.gotoAndPlay("FadeOut"); }; this.soundStart = function () { if (this.sound_playing == true) { this.gotoAndPlay("NowPlaying"); } else { this.gotoAndPlay("Play"); } }; this.soundPause = function () { this.sound_pos = this.cur_track.position; this.gotoAndStop("Stopped"); }; this.soundRewind = function () { this.cur_track.stop(); this.sound_pos = 0; this.soundStart(); }; this.soundStop = function () { this.cur_track.stop(); this.gotoAndPlay("Stopped"); }; this.stop(); if (this.sound != false) { this.playlist.unshift(this.sound); } if (this.playlist.length == 0) { this.removeMovieClip(); } else { this.soundStart(); }
Symbol 2 MovieClip [SoundPlayer] Frame 4
this.stop(); this.cur_track.stop();
Symbol 2 MovieClip [SoundPlayer] Frame 7
this.stop(); var the_track = this.playlist.shift(); if (this.playlist_loop == true) { this.playlist.push(the_track); } this.cur_track = new Object(_root[the_track]); this.cur_track.from = this; this.sound_playing = true; this.sound_pos = 0; this.cur_track.onSoundComplete = function () { this.from.removeMovieClip(); }; this.play();
Symbol 2 MovieClip [SoundPlayer] Frame 10
this.stop(); this.cur_track.setVolume(this.volume_start); var start_at = this.sound_pos; if (start_at > 0) { start_at = start_at / 1000; } else { start_at = 0; } this.cur_track.start();
Symbol 2 MovieClip [SoundPlayer] Frame 13
this.stop(); var the_volume = this.cur_track.getVolume(); var ended = false; if (this.cur_track.position == this.cur_track.duration) { ended = true; } if (the_volume > 0) { this.cur_track.setVolume(0); this.play(); } else { trace(((this + "=") + this.sound) + ": Stop"); if (this.then_stop == true) { trace(((this + "=") + this.sound) + ": Stop"); this.then_stop == false; this.sound_pos = 0; this.sound_playing = false; } else if (this.playlist.length > 0) { trace(((this + "=") + this.sound) + ": Next"); } else { trace(((this + "=") + this.sound) + ": Halt and quit"); } }
Symbol 2 MovieClip [SoundPlayer] Frame 16
this.gotoAndPlay("FadeOut");
Symbol 3 MovieClip [WeaponController] Frame 1
if (this.weapon_target == undefined) { this.weapon_target = false; } if (this.weapon_range == undefined) { this.weapon_range = 100; } if (this.debug_on == undefined) { this.debug_on = false; } this.weapon = this._parent; this.debug = function (msg) { if (this.debug_on == true) { trace((this + ": ") + msg); } }; this.acquire = function (tg_type) { if (this.targetInRange()) { return(true); } var _local6 = 2000; var _local7 = 1E23; var _local8; var _local9; var _local10 = this.attackerList(); var _local12 = new Array(); for (var _local11 in _local10) { var _local3 = _root[_local11]; var _local4 = this.getRange(_local3); var _local5 = _local3.energy; if (_local4 <= this.weapon_range) { if (_local4 < _local6) { _local6 = _local4; _local8 = _local3; } if (_local5 < _local7) { _local7 = _local5; _local9 = _local3; } } } if (tg_type == "weak") { if (_local9 != undefined) { this.weapon_target = _local9; return(true); } } else if (_local8 != undefined) { this.weapon_target = _local8; return(true); } return(false); }; this.findAttackerInRange = function (the_type, in_range) { var _local6 = 1E18; var _local7 = 1E18; var _local8; var _local9; var _local10 = this.attackerList(); var _local14 = new Array(); for (var _local11 in _local10) { var _local4 = _root[_local11]; var _local3 = this.getRange(_local4); var _local5 = _local4.energy; this.debug((((_local11 + " r=") + _local3) + " e=") + _local5); if ((!isNaN(_local3)) and (_local3 <= in_range)) { if (_local3 < _local6) { _local6 = _local3; _local8 = _local4; } if (_local5 < _local7) { _local7 = _local5; _local9 = _local4; } } } var _local13 = false; if (the_type == "weak") { if (_local9 != undefined) { _local13 = _local9; } } else if (_local8 != undefined) { _local13 = _local8; } return(_local13); }; this.getRange = function (the_target) { var _local3 = the_target._x - this.weapon._x; var _local2 = the_target._y - this.weapon._y; return(Math.sqrt((_local3 * _local3) + (_local2 * _local2))); }; this.attackerList = function () { return(_root.attackers); }; this.targetInRange = function () { if (this.targetExists()) { var _local2 = this.getRange(this.weapon_target); if (_local2 < this.weapon_range) { return(true); } } return(false); }; this.pointAtTarget = function (point_from, to_point) { if (this.targetExists()) { var _local3 = this.angleToTarget(point_from); var _local4 = _local3 * 57.2957795130823; var _local2 = _local4; to_point._rotation = _local2; return(_local2); } return(false); }; this.angleToTarget = function (point_from) { var _local2 = false; if (this.targetExists()) { var _local4 = point_from._x; var _local6 = point_from._y; var _local3 = this.weapon_target._x; var _local5 = this.weapon_target._y; _local2 = Math.atan2(_local5 - _local6, _local3 - _local4); } return(_local2); }; this.targetExists = function () { if (typeof(this.weapon_target) == "movieclip") { if (this.weapon_target._name != undefined) { return(true); } } return(false); }; _root.profileThis(this.acquire); this.stop();
Symbol 4 MovieClip [RocketManager] Frame 1
this.stop(); this.bullet_damage = this._parent.bullet_damage; this.bullet_speed = this._parent.bullet_speed; this.bullet_rotation = this._parent.bullet_rotation; this.bullet_target = this._parent.bullet_target; this.bullet_no_rotate = this._parent.bullet_no_rotate; this.holding_pattern = this._parent.holding_pattern; this.holding_initially = this._parent.holding_initially; this.impact_range = this._parent.impact_range; this.weapon_reacquire = this._parent.weapon_reacquire; if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.bullet_speed) { this.bullet_speed = 250; } if (!this.bullet_rotation) { this.bullet_rotation = 270; } if (!this.bullet_no_rotate) { this.bullet_no_rotate = false; } if (!this.bullet_target) { this.bullet_target = false; } if (!this.holding_pattern) { this.holding_pattern = false; } if (!this.holding_initially) { this.holding_initially = false; } if (!this.impact_range) { this.impact_range = 1; } if (!this.weapon_reacquire) { this.weapon_reacquire = false; } if (this.bullet_no_rotate == true) { this.bullet_rotation = 0; } this.holding_dir = 1; if (Math.random() >= 0.5) { this.holding_dir = -1; } this.WeaponController.weapon_target = this.bullet_target; this.WeaponController.weapon_range = Math.max(_root._width, _root._height); this.WeaponController.weapon = this._parent._parent; this.target_locked = false; this.time_last = _root.Clock.timeNow(); this.target_obj = this._parent; if (this.holding_initially == true) { this.gotoAndPlay("Holding"); } else { this.gotoAndPlay("Attack"); } this.engineGetForwardMovement = function (time_diff) { var _local5 = this.target_obj._rotation; var _local4 = _local5 * (Math.PI/180); var _local3 = this.bullet_speed * time_diff; var _local2 = new Object(); _local2.x = Math.cos(_local4) * _local3; _local2.y = Math.sin(_local4) * _local3; return(_local2); }; this.engineAcquire = function (the_target) { this.bullet_target = the_target; this.target_locked = true; this.WeaponController.weapon_target = this.bullet_target; this.gotoAndPlay("Attack"); }; this._parent.acquire = function (the_target) { this.RocketEngine.engineAcquire(the_target); }; this.laser_capable = this._parent.laser_capable; this.laser_damage = this._parent.laser_damage; this.laser_range = this._parent.laser_range; this.laser_rate = this._parent.laser_rate; this.laser_type = this._parent.laser_type; if (!this.laser_capable) { this.laser_capable = false; } if (!this.laser_damage) { this.laser_damage = 500; } if (!this.laser_range) { this.laser_range = 180; } if (!this.laser_rate) { this.laser_rate = 180; } if (!this.laser_type) { this.laser_type = "LaserBeam"; } this.laser_fire_rate = 1000 / (this.laser_rate / 60); this.laser_at_damage = new Array(); this.laser_type = "LaserBeam"; this.laser_fired = _root.Clock.timeNow(); this.laser_fire_count = 0; this.laser_damage_list = new Array(25, 50, 120, 400, 1500, 3900, 9300, 19500, 35000); this.laser_bullet_list = new Array(); this.laser_bullet_list["0"] = "LaserBeam"; this.laser_bullet_list["1"] = "LaserBeam2"; this.laser_bullet_list["2"] = "LaserBeam3"; this.laser_bullet_list["3"] = "LaserBeam4"; this.laser_bullet_list["4"] = "LaserBeam5"; this.laser_bullet_list["5"] = "LaserBeam6"; this.laser_bullet_list["6"] = "LaserBeam7"; this.laser_bullet_list["7"] = "LaserBeam8"; this.laser_bullet_list["8"] = "LaserBeam9"; this.laser_bullet_list["9"] = "LaserBeam10"; this.laserFire = function (the_target, the_damage) { this.laser_fired = _root.Clock.timeNow(); this.laser_fired_count++; _root.WeaponFired(); var _local5 = "RocketLaser" + this.weapon_fire_count; var _local7 = this.laserGetWeaponAtDamage(the_damage); var _local6 = _root.getNextHighestDepth(); var _local3 = _root.attachMovie(_local7, _local5, _local6); var _local4 = new Object(); _local4.x = 0; _local4.y = 0; this.localToGlobal(_local4); _local3._x = _local4.x; _local3._y = _local4.y; _local3.bullet_target = the_target; _local3.bullet_damage = the_damage; _local3.turret = this; }; this.laserGetWeaponAtDamage = function (the_damage) { if (this.laser_at_damage[the_damage]) { return(this.laser_at_damage[the_damage]); } var _local4 = 0; var _local5 = 0; var _local2 = 0; _local2 = 0; while (_local2 < this.laser_damage_list.length) { _local5 = _local4; _local4 = parseInt(this.laser_damage_list[_local2]); if ((the_damage >= _local5) and (the_damage < _local4)) { var _local6 = this.laser_bullet_list[_local2]; this.laser_at_damage[the_damage] = _local6; return(_local6); } _local2++; } var _local6 = this.laser_bullet_list[_local2]; this.laser_at_damage[the_damage] = _local6; return(_local6); }; this.laserAcquireAndFire = function () { var _local2 = this.WeaponController.findAttackerInRange("near", this.laser_range); if (_local2 != false) { this.laserFire(_local2, this.laser_damage); } }; this.stop();
Symbol 4 MovieClip [RocketManager] Frame 2
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; if (!this.target_locked) { this.WeaponController.weapon = this._parent; this.WeaponController.pointAtTarget(this.target_obj, this.target_obj); this.target_locked = true; } if (time_diff > 0) { _root.rocketSmoke(this.target_obj); if (this.WeaponController.targetExists()) { var rad = this.WeaponController.angleToTarget(this.target_obj); var deg_target = (rad * 57.2957795130823); var deg_diff = (deg_target - this.target_obj._rotation); var move_deg = (this.bullet_rotation * time_diff); if (Math.abs(deg_diff) < Math.abs(move_deg)) { this.target_obj._rotation = deg_target; } else { var angle_left = ((deg_diff + 360) % 360); var angle_right = ((360 - deg_diff) % 360); if (angle_right < angle_left) { this.target_obj._rotation = this.target_obj._rotation - move_deg; } else { this.target_obj._rotation = this.target_obj._rotation + move_deg; } } var movement = this.engineGetForwardMovement(time_diff); var move_x = movement.x; var move_y = movement.y; var move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); var d_x = (this.bullet_target._x - this.target_obj._x); var d_y = (this.bullet_target._y - this.target_obj._y); var tgt_dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); if ((!isNaN(tgt_dist)) and (tgt_dist < move_dist)) { this.gotoAndPlay("Hit"); } else if ((!isNaN(tgt_dist)) and (tgt_dist < this.impact_range)) { this.gotoAndPlay("Hit"); } else { this.target_obj._x = this.target_obj._x + movement.x; this.target_obj._y = this.target_obj._y + movement.y; this.play(); } if (this.laser_capable == true) { var fire_diff = (time_now - this.laser_fired); if (fire_diff >= this.laser_fire_rate) { this.laserAcquireAndFire(); } } } else if (this.WeaponController.acquire()) { this.bullet_target = this.WeaponController.weapon_target; this.play(); } else if (this.holding_pattern == true) { var move_deg = (this.bullet_rotation * time_diff); this.target_obj._rotation = this.target_obj._rotation + (move_deg * this.holding_dir); var movement = this.engineGetForwardMovement(time_diff); this.target_obj._x = this.target_obj._x + movement.x; this.target_obj._y = this.target_obj._y + movement.y; this.play(); } else { this.gotoAndPlay("Hit"); } } else { this.play(); }
Symbol 4 MovieClip [RocketManager] Frame 3
this.stop(); if (this.weapon_reacquire == true) { var the_range = this.WeaponController.weapon_range; var the_type = "near"; nearest = this.WeaponController.findAttackerInRange(the_type, the_range); this.engineAcquire(nearest); } else { this.gotoAndPlay("Attack"); }
Symbol 4 MovieClip [RocketManager] Frame 4
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; if (time_diff > 0) { _root.rocketSmoke(this.target_obj); if (this.holding_pattern == true) { var move_deg = (this.bullet_rotation * time_diff); this.target_obj._rotation = this.target_obj._rotation + (move_deg * this.holding_dir); var movement = this.engineGetForwardMovement(time_diff); this.target_obj._x = this.target_obj._x + movement.x; this.target_obj._y = this.target_obj._y + movement.y; this.play(); } else { this.gotoAndPlay("Hit"); } } else { this.play(); }
Symbol 4 MovieClip [RocketManager] Frame 5
this.stop(); this.gotoAndPlay("Holding");
Symbol 4 MovieClip [RocketManager] Frame 6
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.target_obj.hit(); this.target_obj.removeMovieClip();
Symbol 6 MovieClip [Rocket5] Frame 1
this.stop();
Symbol 8 MovieClip [Rocket7] Frame 1
this.stop();
Symbol 10 MovieClip [Rocket8] Frame 1
this.stop();
Symbol 12 MovieClip [Rocket6] Frame 1
this.stop();
Symbol 14 MovieClip [Rocket4] Frame 1
this.stop();
Symbol 16 MovieClip [Rocket3] Frame 1
this.stop();
Symbol 18 MovieClip [Rocket9] Frame 1
this.stop();
Symbol 20 MovieClip [Rocket2] Frame 1
this.stop();
Symbol 22 MovieClip [RocketNuke] Frame 1
this.stop(); if (this.weapon_damage == undefined) { this.weapon_damage = 5000000 /* 0x4C4B40 */; } this.hit = function () { var _local4 = _root.getNextHighestDepth(); var _local6 = "NukeBlast" + _local4; var _local5 = "RocketNukeBlast"; var _local3 = _root.attachMovie(_local5, _local6, _local4); _local3._x = this._x; _local3._y = this._y; _local3.weapon_damage = this.weapon_damage; };
Symbol 24 MovieClip [RocketPoison] Frame 1
this.stop(); this.hit = function () { var _local4 = _root.getNextHighestDepth(); var _local6 = "PoisonCloud" + _local4; var _local5 = "RocketPoisonCloud"; var _local3 = _root.attachMovie(_local5, _local6, _local4); _local3._x = this._x; _local3._y = this._y; };
Symbol 25 MovieClip Frame 1
this.weapon_damage = this._parent.addon_weapon_damage; this.weapon_range = this._parent.addon_weapon_range; this.weapon_rate = this._parent.addon_weapon_rate; this.weapon_type = this._parent.addon_weapon_type; this.holding_pattern = this._parent.addon_holding_pattern; this.holding_initially = this._parent.addon_holding_initially; this.laser_capable = this._parent.addon_laser_capable; this.laser_damage = this._parent.addon_laser_damage; this.laser_range = this._parent.addon_laser_range; this.laser_rate = this._parent.addon_laser_rate; this.laser_type = this._parent.addon_laser_type; if (!this.weapon_damage) { this.weapon_damage = 50; } if (!this.weapon_range) { this.weapon_range = 200; } if (!this.weapon_rate) { this.weapon_rate = 200; } if (!this.weapon_type) { this.weapon_type = "Rocket3"; } if (!this.holding_pattern) { this.holding_pattern = false; } if (!this.holding_initially) { this.holding_initially = false; } if (!this.laser_capable) { this.laser_capable = false; } if (!this.laser_damage) { this.laser_damage = 500; } if (!this.laser_range) { this.laser_range = 180; } if (!this.laser_rate) { this.laser_rate = 180; } if (!this.laser_type) { this.laser_type = "LaserBeam"; } this.weapon_fired = 0; this.weapon_fire_count = 0; this.weapon_kill_count = 0; this.WeaponController.weapon_range = this.weapon_range; this.WeaponController.Weapon = this._parent; this.fireAt = function (the_target, the_damage) { this.weapon_fired = _root.Clock.timeNow(); this.weapon_fire_count++; _root.WeaponFired(); var _local5 = "AddonRocket" + this.weapon_fire_count; var _local7 = this.weapon_type; var _local6 = _root.getNextHighestDepth(); var _local3 = _root.attachMovie(_local7, _local5, _local6); var _local4 = new Object(); _local4.x = this._x; _local4.y = this._y; this.localToGlobal(_local4); _local3._x = _local4.x; _local3._y = _local4.y; _local3._rotation = this.Weapon._rotation; _local3.bullet_target = the_target; _local3.bullet_damage = the_damage; _local3.turret = this; _local3.holding_pattern = this.holding_pattern; return(_local3); }; if (this.active == true) { this.gotoAndPlay("Fire"); }
Symbol 25 MovieClip Frame 2
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = (time_now - this.weapon_fired); var fire_rate = (1000 / (this.weapon_rate / 60)); if (time_diff > 0) { if (this.WeaponController.acquire()) { if (this.WeaponController.targetInRange()) { this.WeaponController.pointAtTarget(this, this.Weapon); } if (time_diff >= this.fire_rate) { if (this.WeaponController.targetInRange()) { this.fireAt(this.WeaponController.weapon_target, this.weapon_damage); } } } } this.play();
Symbol 25 MovieClip Frame 3
if (this._parent.active == false) { this.gotoAndPlay("Stopped"); } else { this.gotoAndPlay("Fire"); }
Symbol 25 MovieClip Frame 4
this.stop();
Symbol 27 MovieClip [BFGOrb3] Frame 1
this.play();
Symbol 27 MovieClip [BFGOrb3] Frame 64
this.gotoAndPlay("Start");
Symbol 31 MovieClip [BFGOrb2] Frame 1
this.play();
Symbol 31 MovieClip [BFGOrb2] Frame 38
this.gotoAndPlay("Start");
Symbol 35 MovieClip [BFGOrb1] Frame 1
this.play();
Symbol 35 MovieClip [BFGOrb1] Frame 42
this.gotoAndPlay("Start");
Symbol 37 MovieClip [BFGRocket] Frame 1
this.stop(); if (!this.laser_damage) { this.laser_damage = 5000000 /* 0x4C4B40 */; } if (!this.laser_rate) { this.laser_rate = 240; } if (!this.laser_range) { this.laser_range = 250; } if (!this.bullet_speed) { this.bullet_speed = 60; } if (!this.bullet_damage) { this.bullet_damage = 5000000 /* 0x4C4B40 */; } if (!this.impact_range) { this.impact_range = 10; } this.laser_capable = true; this.bullet_no_rotate = true; this.holding_pattern = true; this.weapon_reacquire = true; this.onEnterFrame = function () { var _local5 = -this._width; var _local3 = 720; var _local4 = -this._height; var _local2 = 560; if ((((this._x < _local5) or (this._x > _local3)) or (this._y < _local4)) or (this._y > _local2)) { this.removeMovieClip(); } }; this.hit = function () { var _local4 = _root.getNextHighestDepth(); var _local6 = "BFGBlast" + _local4; var _local5 = "BFGBlast"; var _local3 = _root.attachMovie(_local5, _local6, _local4); _local3._x = this._x; _local3._y = this._y; }; this.addon_weapon_damage = 5000000 /* 0x4C4B40 */; this.addon_weapon_range = _root._width; this.addon_weapon_rate = 180; this.addon_holding_pattern = true; this.addon_laser_capable = false;
Symbol 38 MovieClip [BFG] Frame 1
this.stop(); if (!this.laser_damage) { this.laser_damage = 5000000 /* 0x4C4B40 */; } if (!this.laser_rate) { this.laser_rate = 240; } if (!this.laser_range) { this.laser_range = 250; } if (!this.bullet_speed) { this.bullet_speed = 60; } if (!this.bullet_damage) { this.bullet_damage = 5000000 /* 0x4C4B40 */; } if (!this.impact_range) { this.impact_range = 10; } this.laser_capable = true; this.bullet_no_rotate = true; this.holding_pattern = true; this.weapon_reacquire = true; this.onEnterFrame = function () { var _local5 = -this._width; var _local3 = 720; var _local4 = -this._height; var _local2 = 560; if ((((this._x < _local5) or (this._x > _local3)) or (this._y < _local4)) or (this._y > _local2)) { this.removeMovieClip(); } }; this.hit = function () { var _local4 = _root.getNextHighestDepth(); var _local6 = "BFGBlast" + _local4; var _local5 = "BFGBlast"; var _local3 = _root.attachMovie(_local5, _local6, _local4); _local3._x = this._x; _local3._y = this._y; _local3.weapon_damage = this.bullet_damage; };
Symbol 40 MovieClip [Rocket] Frame 1
this.stop();
Symbol 44 MovieClip [RocketTrail] Frame 1
this.play();
Symbol 44 MovieClip [RocketTrail] Frame 16
this.removeMovieClip();
Symbol 45 MovieClip [AttackerEngine] Frame 1
this.stop(); this.waypoint_total = this._parent.waypoint_total; this.active = this._parent.active; this.energy_start = this._parent.energy_start; this.move_speed = this._parent.move_speed; if (this.waypoint_total == undefined) { this.waypoint_total = 12; } if (this.active == undefined) { this.active = true; } if (this.energy_start == undefined) { this.energy_start = 3; } if (this.move_speed == undefined) { this.move_speed = 60; } this.energy = this.energy_start; this.health = Math.floor((this.energy / this.energy_start) * 100); this._parent.health = this.health; this._parent.energy = this.energy; this.waypoint_cur = 1; this.snap_dist = 2; this.time_last = false; this.the_obj = this._parent; this.repoint = false; this.engineHit = function (damage) { if (this.active != true) { return(false); } this.energy = this.energy - damage; this.health = Math.ceil((this.energy / this.energy_start) * 100); this._parent.health = this.health; this._parent.energy = this.energy; if (this.energy <= 0) { this.engineDead(); } }; this.engineDead = function () { if (this.active != true) { return(false); } _root.KilledAttacker(this.the_obj); this.engineRemove(); }; this.engineAttack = function () { this.time_last = _root.Clock.timeNow(); this.gotoAndPlay("Setup"); }; this.engineRemove = function () { this._parent.removeMovieClip(); }; this._parent.hit = function (the_damage) { this.AttackerEngine.engineHit(the_damage); }; this._parent.attack = function () { this.AttackerEngine.engineAttack(); }; this._parent.dead = function () { this.AttackerEngine.engineDead(); }; this._parent.setMoveSpeed = function (new_speed) { this.AttackerEngine.move_speed = new_speed; this.move_speed = new_speed; }; if (this.active == true) { this.engineAttack(); }
Symbol 45 MovieClip [AttackerEngine] Frame 3
this.stop(); if (this._parent.point_body == false) { this.point_body = false; } else { this.point_body = true; } this.repoint = this.point_body; this.gotoAndPlay("Attack");
Symbol 45 MovieClip [AttackerEngine] Frame 5
this.stop(); this.active = this._parent.active; if (this.active != true) { this.gotoAndPlay("Stopped"); } var wp_next = Number(this.waypoint_cur + 1); if (wp_next > this.waypoint_total) { this.gotoAndStop("Hit"); } else { var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; if (time_diff > 0) { var wp_name = ("Waypoint" + wp_next); wp_next = _root[wp_name]; var move_angle = _root.degreesToTarget(this.the_obj, wp_next); if (this.repoint == true) { this.repoint = false; this.the_obj.Body._rotation = move_angle; } var dist = _root.DistanceBetween(wp_next, this.the_obj); var move_amount = (this.move_speed * time_diff); var movement = _root.trigForwardAtAngle(move_angle, move_amount); var move_x = movement.x; var move_y = movement.y; var dist_move = Math.sqrt((move_x * move_x) + (move_y * move_y)); if ((dist <= dist_move) or (dist <= this.snap_dist)) { this.the_obj._x = wp_next._x; this.the_obj._y = wp_next._y; this.waypoint_cur = this.waypoint_cur + 1; this.repoint = this.point_body; } else { this.the_obj._x = this.the_obj._x + move_x; this.the_obj._y = this.the_obj._y + move_y; } } this.play(); }
Symbol 45 MovieClip [AttackerEngine] Frame 6
this.stop(); this.gotoAndPlay("Attack");
Symbol 45 MovieClip [AttackerEngine] Frame 7
this.stop(); _root.BaseHit(); this.engineRemove();
Symbol 45 MovieClip [AttackerEngine] Frame 9
this.stop();
Symbol 51 MovieClip [Attacker14] Frame 1
this.stop(); this.point_body = false;
Symbol 56 MovieClip [Attacker13] Frame 1
this.stop(); this.point_body = false;
Symbol 61 MovieClip [Attacker12] Frame 1
this.stop();
Symbol 66 MovieClip [Attacker11] Frame 1
this.stop();
Symbol 71 MovieClip [Attacker10] Frame 1
this.stop(); this.point_body = false;
Symbol 76 MovieClip [Attacker9] Frame 1
this.stop();
Symbol 81 MovieClip [Attacker8] Frame 1
this.stop();
Symbol 86 MovieClip [Attacker7] Frame 1
this.stop();
Symbol 91 MovieClip [Attacker6] Frame 1
this.stop(); this.point_body = false;
Symbol 96 MovieClip [Attacker5] Frame 1
this.stop();
Symbol 101 MovieClip [Attacker4] Frame 1
this.stop();
Symbol 106 MovieClip [Attacker3] Frame 1
this.stop();
Symbol 111 MovieClip [Attacker2] Frame 1
this.stop(); this.point_body = false;
Symbol 116 MovieClip [Attacker1] Frame 1
this.stop();
Symbol 121 MovieClip [Attacker0] Frame 1
this.stop(); this.point_body = false;
Symbol 123 MovieClip [Attacker] Frame 1
this.stop(); this.point_body = false;
Symbol 125 MovieClip [ModifyExchanger] Frame 1
this.stop();
Symbol 134 MovieClip [TurretDamageUpBigExchange] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_range == undefined) { this.weapon_range = 80; } if (this.weapon_damage == undefined) { this.weapon_damage = 0; } if (this.weapon_rate == undefined) { this.weapon_rate = 0; } if (this.cash_value == undefined) { this.cash_value = 0; } if (this.modify_damage == undefined) { this.modify_damage = 0; } if (this.modify_range == undefined) { this.modify_range = 0; } if (this.modify_rate == undefined) { this.modify_rate = 0; } if (this.modify_damage_mult == undefined) { this.modify_damage_mult = 1; } if (this.modify_range_mult == undefined) { this.modify_range_mult = -0.3; } if (this.modify_rate_mult == undefined) { this.modify_rate_mult = -0.3; } this.notified_new = new Array(); this.notifyNew = function (the_turret) { this.notified_new.push(the_turret); return(true); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this.modifyUnAssert(_local3); _local2++; } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } if (_root.the_range != false) { _root.rangeHide(); _root.rangeShow(_root.cur_turret); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.modify_possible = false; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local3 = this.getMax("damage"); if (_local3 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); _root.rangeUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_range = new Array(); this.upgrade_range["130"] = 1500; this.upgrade_rate = new Array(); this.upgradeDone = function () { this.onSell(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.modifyUpdate(); }; this.stop(); this.Weapon.stop(); if (this.active == true) { this.Weapon.play(); this.play(); } else { this.Weapon.stop(); }
Symbol 134 MovieClip [TurretDamageUpBigExchange] Frame 4
this.stop(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.play();
Symbol 134 MovieClip [TurretDamageUpBigExchange] Frame 7
this.stop(); for (var i in this.notified_new) { var turret = this.notified_new[i]; this.modifyNotifyNew(turret); } this.notified_new = new Array(); this.play();
Symbol 134 MovieClip [TurretDamageUpBigExchange] Frame 10
this.stop(); if (this.active == true) { this.gotoAndPlay("Scan"); } else { this.Weapon.stop(); }
Symbol 135 MovieClip [TurretDamageUpBig] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_damage == undefined) { this.weapon_damage = 0; } if (this.weapon_range == undefined) { this.weapon_range = 80; } if (this.weapon_rate == undefined) { this.weapon_rate = 0; } if (this.cash_value == undefined) { this.cash_value = 0; } if (this.modify_damage == undefined) { this.modify_damage = 0; } if (this.modify_range == undefined) { this.modify_range = 0; } if (this.modify_rate == undefined) { this.modify_rate = 0; } if (this.modify_damage_mult == undefined) { this.modify_damage_mult = 1; } if (this.modify_range_mult == undefined) { this.modify_range_mult = 0; } if (this.modify_rate_mult == undefined) { this.modify_rate_mult = 0; } this.notified_new = new Array(); this.notifyNew = function (the_turret) { this.notified_new.push(the_turret); return(true); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this.modifyUnAssert(_local3); _local2++; } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } if (_root.the_range != false) { _root.rangeHide(); _root.rangeShow(_root.cur_turret); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.modify_possible = false; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local3 = this.getMax("damage"); if (_local3 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); _root.rangeUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_range = new Array(); this.upgrade_range["130"] = 1500; this.upgrade_rate = new Array(); this.upgradeDone = function () { this.onSell(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.modifyUpdate(); }; this.stop(); this.Weapon.stop(); if (this.active == true) { this.Weapon.play(); this.play(); } else { this.Weapon.stop(); }
Symbol 135 MovieClip [TurretDamageUpBig] Frame 4
this.stop(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.play();
Symbol 135 MovieClip [TurretDamageUpBig] Frame 7
this.stop(); for (var i in this.notified_new) { var turret = this.notified_new[i]; this.modifyNotifyNew(turret); } this.notified_new = new Array(); this.play();
Symbol 135 MovieClip [TurretDamageUpBig] Frame 10
this.stop(); if (this.active == true) { this.gotoAndPlay("Scan"); } else { this.Weapon.stop(); }
Symbol 140 MovieClip [RangerPulse] Frame 1
this.stop(); this.active = this._parent.active; if (this.active == undefined) { this.active = true; } if (this.active == true) { this.play(); }
Symbol 140 MovieClip [RangerPulse] Frame 25
this.gotoAndPlay("Pulse");
Symbol 142 MovieClip [TurretRateUpExchange] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_range == undefined) { this.weapon_range = 80; } if (this.weapon_damage == undefined) { this.weapon_damage = 0; } if (this.weapon_rate == undefined) { this.weapon_rate = 0; } if (this.cash_value == undefined) { this.cash_value = 0; } if (this.modify_range == undefined) { this.modify_range = 0; } if (this.modify_damage == undefined) { this.modify_damage = 0; } if (this.modify_rate == undefined) { this.modify_rate = 0; } if (this.modify_damage_mult == undefined) { this.modify_damage_mult = -0.4; } if (this.modify_range_mult == undefined) { this.modify_range_mult = -0.1; } if (this.modify_rate_mult == undefined) { this.modify_rate_mult = 1; } this.notified_new = new Array(); this.notifyNew = function (the_turret) { this.notified_new.push(the_turret); return(true); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this.modifyUnAssert(_local3); _local2++; } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } if (_root.the_range != false) { _root.rangeHide(); _root.rangeShow(_root.cur_turret); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.modify_possible = false; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local3 = this.getMax("damage"); if (_local3 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); _root.rangeUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_range = new Array(); this.upgrade_range["130"] = 1500; this.upgrade_rate = new Array(); this.upgradeDone = function () { this.onSell(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.modifyUpdate(); }; this.stop(); this.Weapon.stop(); if (this.active == true) { this.Weapon.play(); this.play(); } else { this.Weapon.stop(); }
Symbol 142 MovieClip [TurretRateUpExchange] Frame 4
this.stop(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.play();
Symbol 142 MovieClip [TurretRateUpExchange] Frame 7
this.stop(); for (var i in this.notified_new) { var turret = this.notified_new[i]; this.modifyNotifyNew(turret); } this.notified_new = new Array(); this.play();
Symbol 142 MovieClip [TurretRateUpExchange] Frame 10
this.stop(); if (this.active == true) { this.gotoAndPlay("Scan"); } else { this.Weapon.stop(); }
Symbol 143 MovieClip [TurretRateUp] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_damage == undefined) { this.weapon_damage = 0; } if (this.weapon_range == undefined) { this.weapon_range = 80; } if (this.weapon_rate == undefined) { this.weapon_rate = 0; } if (this.cash_value == undefined) { this.cash_value = 0; } if (this.modify_damage == undefined) { this.modify_damage = 0; } if (this.modify_range == undefined) { this.modify_range = 0; } if (this.modify_rate == undefined) { this.modify_rate = 0; } if (this.modify_damage_mult == undefined) { this.modify_damage_mult = 0; } if (this.modify_range_mult == undefined) { this.modify_range_mult = 0; } if (this.modify_rate_mult == undefined) { this.modify_rate_mult = 1; } this.notified_new = new Array(); this.notifyNew = function (the_turret) { this.notified_new.push(the_turret); return(true); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this.modifyUnAssert(_local3); _local2++; } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } if (_root.the_range != false) { _root.rangeHide(); _root.rangeShow(_root.cur_turret); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.modify_possible = false; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local3 = this.getMax("damage"); if (_local3 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); _root.rangeUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_range = new Array(); this.upgrade_range["130"] = 1500; this.upgrade_rate = new Array(); this.upgradeDone = function () { this.onSell(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.modifyUpdate(); }; this.stop(); this.Weapon.stop(); if (this.active == true) { this.Weapon.play(); this.play(); } else { this.Weapon.stop(); }
Symbol 143 MovieClip [TurretRateUp] Frame 4
this.stop(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.play();
Symbol 143 MovieClip [TurretRateUp] Frame 7
this.stop(); for (var i in this.notified_new) { var turret = this.notified_new[i]; this.modifyNotifyNew(turret); } this.notified_new = new Array(); this.play();
Symbol 143 MovieClip [TurretRateUp] Frame 10
this.stop(); if (this.active == true) { this.gotoAndPlay("Scan"); } else { this.Weapon.stop(); }
Symbol 145 MovieClip [TurretDamageUp] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_damage == undefined) { this.weapon_damage = 0; } if (this.weapon_range == undefined) { this.weapon_range = 80; } if (this.weapon_rate == undefined) { this.weapon_rate = 0; } if (this.cash_value == undefined) { this.cash_value = 0; } if (this.modify_damage == undefined) { this.modify_damage = 0; } if (this.modify_range == undefined) { this.modify_range = 0; } if (this.modify_rate == undefined) { this.modify_rate = 0; } if (this.modify_damage_mult == undefined) { this.modify_damage_mult = 0.4; } if (this.modify_range_mult == undefined) { this.modify_range_mult = 0; } if (this.modify_rate_mult == undefined) { this.modify_rate_mult = 0; } this.notified_new = new Array(); this.notifyNew = function (the_turret) { this.notified_new.push(the_turret); return(true); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this.modifyUnAssert(_local3); _local2++; } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } if (_root.the_range != false) { _root.rangeHide(); _root.rangeShow(_root.cur_turret); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.modify_possible = false; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local3 = this.getMax("damage"); if (_local3 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); _root.rangeUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_range = new Array(); this.upgrade_range["130"] = 1500; this.upgrade_rate = new Array(); this.upgradeDone = function () { this.onSell(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.modifyUpdate(); }; this.stop(); this.Weapon.stop(); if (this.active == true) { this.Weapon.play(); this.play(); } else { this.Weapon.stop(); }
Symbol 145 MovieClip [TurretDamageUp] Frame 4
this.stop(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.play();
Symbol 145 MovieClip [TurretDamageUp] Frame 7
this.stop(); for (var i in this.notified_new) { var turret = this.notified_new[i]; this.modifyNotifyNew(turret); } this.notified_new = new Array(); this.play();
Symbol 145 MovieClip [TurretDamageUp] Frame 10
this.stop(); if (this.active == true) { this.gotoAndPlay("Scan"); } else { this.Weapon.stop(); }
Symbol 151 MovieClip [RadarDish] Frame 1
this.active = this._parent.active; if (this.active == undefined) { this.active = true; } this.blip = function () { this.blip_last = new Date(); var _local7 = Math.random(); if (_local7 > this.blip_chance) { return(true); } var _local4 = "RadarBlip"; var _local5 = this.getNextHighestDepth(); var _local10 = _local4 + _local5; var _local3 = this.attachMovie(_local4, _local10, _local5); var _local8 = Math.floor(Math.random() * 4); var _local9 = "Blip" + _local8; var _local6 = Sweep[_local9]; var _local2 = new Object(); _local2.x = _local6._x; _local2.y = _local6._y; Sweep.localToGlobal(_local2); this.globalToLocal(_local2); _local3._x = _local2.x; _local3._y = _local2.y; return(_local3); }; this.time_last = new Date(); this.blip_last = this.time_last; this.blip_rate = 73; this.blip_chance = 0.55; this.sweep_rate = 80; this.stop(); if (this.active == true) { this.play(); }
Symbol 151 MovieClip [RadarDish] Frame 3
this.stop(); var time_now = new Date(); var time_diff = (time_now.getTime() - this.time_last.getTime()); var blip_diff = (time_now.getTime() - this.blip_last.getTime()); var the_blip_rate = (60000 / this.blip_rate); if (blip_diff >= the_blip_rate) { this.blip(); } var new_rot = (this.sweep_rate * (time_diff / 1000)); Sweep._rotation = Sweep._rotation + new_rot; time_last = time_now; this.play();
Symbol 151 MovieClip [RadarDish] Frame 5
this.gotoAndPlay("Scan");
Symbol 153 MovieClip [TurretRangeUpExchange] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_damage == undefined) { this.weapon_damage = 0; } if (this.weapon_range == undefined) { this.weapon_range = 80; } if (this.weapon_rate == undefined) { this.weapon_rate = 0; } if (this.cash_value == undefined) { this.cash_value = 0; } if (this.modify_damage == undefined) { this.modify_damage = 0; } if (this.modify_range == undefined) { this.modify_range = 100; } if (this.modify_rate == undefined) { this.modify_rate = 0; } if (this.modify_damage_mult == undefined) { this.modify_damage_mult = 0; } if (this.modify_range_mult == undefined) { this.modify_range_mult = 0; } if (this.modify_rate_mult == undefined) { this.modify_rate_mult = -0.25; } this.notified_new = new Array(); this.notifyNew = function (the_turret) { this.notified_new.push(the_turret); return(true); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this.modifyUnAssert(_local3); _local2++; } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } if (_root.the_range != false) { _root.rangeHide(); _root.rangeShow(_root.cur_turret); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.modify_possible = false; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local3 = this.getMax("damage"); if (_local3 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); _root.rangeUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_range = new Array(); this.upgrade_range["130"] = 1500; this.upgrade_rate = new Array(); this.upgradeDone = function () { this.onSell(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.modifyUpdate(); }; this.stop(); this.Weapon.stop(); if (this.active == true) { this.Weapon.play(); this.play(); }
Symbol 153 MovieClip [TurretRangeUpExchange] Frame 4
this.stop(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.play();
Symbol 153 MovieClip [TurretRangeUpExchange] Frame 7
this.stop(); for (var i in this.notified_new) { var turret = this.notified_new[i]; this.modifyNotifyNew(turret); } this.notified_new = new Array(); this.play();
Symbol 153 MovieClip [TurretRangeUpExchange] Frame 10
this.stop(); if (this.active == true) { this.gotoAndPlay("Scan"); } else { this.Weapon.stop(); }
Symbol 154 MovieClip [TurretRangeUp] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_damage == undefined) { this.weapon_damage = 0; } if (this.weapon_range == undefined) { this.weapon_range = 80; } if (this.weapon_rate == undefined) { this.weapon_rate = 0; } if (this.cash_value == undefined) { this.cash_value = 0; } if (this.modify_damage == undefined) { this.modify_damage = 0; } if (this.modify_range == undefined) { this.modify_range = 100; } if (this.modify_rate == undefined) { this.modify_rate = 0; } if (this.modify_damage_mult == undefined) { this.modify_damage_mult = 0; } if (this.modify_range_mult == undefined) { this.modify_range_mult = 0; } if (this.modify_rate_mult == undefined) { this.modify_rate_mult = 0; } this.notified_new = new Array(); this.notifyNew = function (the_turret) { this.notified_new.push(the_turret); return(true); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this.modifyUnAssert(_local3); _local2++; } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } if (_root.the_range != false) { _root.rangeHide(); _root.rangeShow(_root.cur_turret); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.modify_possible = false; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local3 = this.getMax("damage"); if (_local3 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); _root.rangeUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_range = new Array(); this.upgrade_range["130"] = 1500; this.upgrade_rate = new Array(); this.upgradeDone = function () { this.onSell(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.modifyUpdate(); }; this.stop(); this.Weapon.stop(); if (this.active == true) { this.Weapon.play(); this.play(); }
Symbol 154 MovieClip [TurretRangeUp] Frame 4
this.stop(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.play();
Symbol 154 MovieClip [TurretRangeUp] Frame 7
this.stop(); for (var i in this.notified_new) { var turret = this.notified_new[i]; this.modifyNotifyNew(turret); } this.notified_new = new Array(); this.play();
Symbol 154 MovieClip [TurretRangeUp] Frame 10
this.stop(); if (this.active == true) { this.gotoAndPlay("Scan"); } else { this.Weapon.stop(); }
Symbol 156 MovieClip [Bullet9] Frame 1
this.stop(); if (this.bullet_damage == undefined) { this.bullet_damage = 1; } if (this.bullet_speed == undefined) { this.bullet_speed = 900; } if (!this.bullet_target) { this.gotoAndPlay("Hit"); } this.time_last = _root.Clock.timeNow(); this.gotoAndPlay("Attack"); this.stop();
Symbol 156 MovieClip [Bullet9] Frame 2
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 156 MovieClip [Bullet9] Frame 3
this.gotoAndPlay("Attack");
Symbol 156 MovieClip [Bullet9] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 158 MovieClip [ClusterBomb] Frame 1
this.stop(); if (this.bullet_damage == undefined) { this.bullet_damage = 1000000 /* 0x0F4240 */; } if (this.bullet_speed == undefined) { this.bullet_speed = 750; } if (this.cluster_damage == undefined) { this.cluster_damage = 1000000 /* 0x0F4240 */; } if (this.cluster_qty == undefined) { this.cluster_qty = 4; } if (this.cluster_laser == undefined) { this.cluster_laser = false; } if (this.cluster_holding == undefined) { this.cluster_holding = true; } if (this.cluster_rocket == undefined) { this.cluster_rocket = "Rocket9"; } if (this.blast == undefined) { this.blast = false; } if (this.blast_type == undefined) { this.blast_type = "BlastMedium"; } if (this.blast_damage == undefined) { this.blast_damage = 1000000 /* 0x0F4240 */; } if (!this.bullet_target) { this.gotoAndPlay("Hit"); } this.time_last = _root.Clock.timeNow(); this.gotoAndPlay("Attack"); this.stop();
Symbol 158 MovieClip [ClusterBomb] Frame 2
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; if (time_diff > 0) { var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this._x = target_x; this._y = target_y; this.gotoAndPlay("Hit"); } else { this.play(); } } else { this.play(); }
Symbol 158 MovieClip [ClusterBomb] Frame 3
this.gotoAndPlay("Attack");
Symbol 158 MovieClip [ClusterBomb] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } if (!this.blast) { this.blast = false; } if (!this.blast_type) { this.blast_type = "BlastMedium"; } if (!this.blast_damage) { this.blast_damage = 1000000 /* 0x0F4240 */; } var new_type = "AddonClusterBlast"; var new_lev = _root.getNextHighestDepth(); var new_name = (new_type + new_lev); var new_b = _root.attachMovie(new_type, new_name, new_lev); new_b._x = this._x; new_b._y = this._y; new_b.cluster_damage = this.cluster_damage; new_b.cluster_qty = this.cluster_qty; new_b.cluster_laser = this.cluster_laser; new_b.cluster_holding = this.cluster_holding; new_b.cluster_rocket = this.cluster_rocket; if (this.blast == true) { var new_type = this.blast_type; var new_lev = _root.getNextHighestDepth(); var new_name = (new_type + new_lev); var new_b = _root.attachMovie(new_type, new_name, new_lev); new_b._x = this._x; new_b._y = this._y; new_b.weapon_damage = this.blast_damage; } this.removeMovieClip();
Symbol 160 MovieClip [Bullet8] Frame 1
this.stop(); if (this.bullet_damage == undefined) { this.bullet_damage = 1; } if (this.bullet_speed == undefined) { this.bullet_speed = 900; } if (!this.bullet_target) { this.gotoAndPlay("Hit"); } this.time_last = _root.Clock.timeNow(); this.gotoAndPlay("Attack"); this.stop();
Symbol 160 MovieClip [Bullet8] Frame 2
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 160 MovieClip [Bullet8] Frame 3
this.gotoAndPlay("Attack");
Symbol 160 MovieClip [Bullet8] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 162 MovieClip [Bullet7] Frame 1
this.stop(); if (this.bullet_damage == undefined) { this.bullet_damage = 1; } if (this.bullet_speed == undefined) { this.bullet_speed = 900; } if (!this.bullet_target) { this.gotoAndPlay("Hit"); } this.time_last = _root.Clock.timeNow(); this.gotoAndPlay("Attack"); this.stop();
Symbol 162 MovieClip [Bullet7] Frame 2
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 162 MovieClip [Bullet7] Frame 3
this.gotoAndPlay("Attack");
Symbol 162 MovieClip [Bullet7] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 164 MovieClip [Bullet6] Frame 1
this.stop(); if (this.bullet_damage == undefined) { this.bullet_damage = 1; } if (this.bullet_speed == undefined) { this.bullet_speed = 900; } if (!this.bullet_target) { this.gotoAndPlay("Hit"); } this.time_last = _root.Clock.timeNow(); this.gotoAndPlay("Attack"); this.stop();
Symbol 164 MovieClip [Bullet6] Frame 2
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 164 MovieClip [Bullet6] Frame 3
this.gotoAndPlay("Attack");
Symbol 164 MovieClip [Bullet6] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 165 MovieClip [Bullet5] Frame 1
this.stop(); if (this.bullet_damage == undefined) { this.bullet_damage = 1; } if (this.bullet_speed == undefined) { this.bullet_speed = 900; } if (!this.bullet_target) { this.gotoAndPlay("Hit"); } this.time_last = _root.Clock.timeNow(); this.gotoAndPlay("Attack"); this.stop();
Symbol 165 MovieClip [Bullet5] Frame 2
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 165 MovieClip [Bullet5] Frame 3
this.gotoAndPlay("Attack");
Symbol 165 MovieClip [Bullet5] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 167 MovieClip [Bullet4] Frame 1
this.stop(); if (this.bullet_damage == undefined) { this.bullet_damage = 1; } if (this.bullet_speed == undefined) { this.bullet_speed = 900; } if (!this.bullet_target) { this.gotoAndPlay("Hit"); } this.time_last = _root.Clock.timeNow(); this.gotoAndPlay("Attack"); this.stop();
Symbol 167 MovieClip [Bullet4] Frame 2
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 167 MovieClip [Bullet4] Frame 3
this.gotoAndPlay("Attack");
Symbol 167 MovieClip [Bullet4] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 169 MovieClip [Bullet3] Frame 1
this.stop(); if (this.bullet_damage == undefined) { this.bullet_damage = 1; } if (this.bullet_speed == undefined) { this.bullet_speed = 900; } if (!this.bullet_target) { this.gotoAndPlay("Hit"); } this.time_last = _root.Clock.timeNow(); this.gotoAndPlay("Attack"); this.stop();
Symbol 169 MovieClip [Bullet3] Frame 2
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 169 MovieClip [Bullet3] Frame 3
this.gotoAndPlay("Attack");
Symbol 169 MovieClip [Bullet3] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 171 MovieClip [Bullet2] Frame 1
this.stop(); if (this.bullet_damage == undefined) { this.bullet_damage = 1; } if (this.bullet_speed == undefined) { this.bullet_speed = 900; } if (!this.bullet_target) { this.gotoAndPlay("Hit"); } this.time_last = _root.Clock.timeNow(); this.gotoAndPlay("Attack"); this.stop();
Symbol 171 MovieClip [Bullet2] Frame 2
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 171 MovieClip [Bullet2] Frame 3
this.gotoAndPlay("Attack");
Symbol 171 MovieClip [Bullet2] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 172 MovieClip [Bullet] Frame 1
this.stop(); if (this.bullet_damage == undefined) { this.bullet_damage = 1; } if (this.bullet_speed == undefined) { this.bullet_speed = 900; } if (!this.bullet_target) { this.gotoAndPlay("Hit"); } this.time_last = _root.Clock.timeNow(); this.gotoAndPlay("Attack"); this.stop();
Symbol 172 MovieClip [Bullet] Frame 2
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 172 MovieClip [Bullet] Frame 3
this.gotoAndPlay("Attack");
Symbol 172 MovieClip [Bullet] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 173 MovieClip [LaserBeam10] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 10; } this.laser_colour1 = "0x000000"; this.laser_colour2 = "0xffffff"; this.laser_colour3 = "0xff0000"; this.laser_alpha = "80"; this.gotoAndPlay("Attack"); this.stop();
Symbol 173 MovieClip [LaserBeam10] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour2, this.laser_alpha); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size - 2, this.laser_colour1, 100); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size - 4, this.laser_colour2, 100); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size - 6, this.laser_colour1, 100); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size - 8, this.laser_colour2, 100); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size - 9, this.laser_colour3, 100); this.lineTo(point.x, point.y); this.play();
Symbol 173 MovieClip [LaserBeam10] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 173 MovieClip [LaserBeam10] Frame 9
this.stop(); this.removeMovieClip();
Symbol 174 MovieClip [LaserBeam9] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 9; } this.laser_colour1 = "0xcc3333"; this.laser_colour2 = "0x3333cc"; this.laser_colour3 = "0xcccc33"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 174 MovieClip [LaserBeam9] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour1, this.laser_alpha); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size / 3, this.laser_colour2, 100); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size / 9, this.laser_colour3, 100); this.lineTo(point.x, point.y); this.play();
Symbol 174 MovieClip [LaserBeam9] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 174 MovieClip [LaserBeam9] Frame 9
this.stop(); this.removeMovieClip();
Symbol 175 MovieClip [LaserBeam8] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 8; } this.laser_colour1 = "0xcc3333"; this.laser_colour2 = "0xcccc33"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 175 MovieClip [LaserBeam8] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour1, this.laser_alpha); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size / 2, this.laser_colour2, 100); this.lineTo(point.x, point.y); this.play();
Symbol 175 MovieClip [LaserBeam8] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 175 MovieClip [LaserBeam8] Frame 9
this.stop(); this.removeMovieClip();
Symbol 176 MovieClip [LaserBeam7] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 8; } this.laser_colour1 = "0x33cc33"; this.laser_colour2 = "0xcc3333"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 176 MovieClip [LaserBeam7] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour1, this.laser_alpha); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size / 2, this.laser_colour2, 100); this.lineTo(point.x, point.y); this.play();
Symbol 176 MovieClip [LaserBeam7] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 176 MovieClip [LaserBeam7] Frame 9
this.stop(); this.removeMovieClip();
Symbol 177 MovieClip [LaserBeam6] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 8; } this.laser_colour = "0xcc3333"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 177 MovieClip [LaserBeam6] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour, this.laser_alpha); this.lineTo(point.x, point.y); this.play();
Symbol 177 MovieClip [LaserBeam6] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 177 MovieClip [LaserBeam6] Frame 9
this.stop(); this.removeMovieClip();
Symbol 178 MovieClip [LaserBeam5] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 8; } this.laser_colour = "0xcccc33"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 178 MovieClip [LaserBeam5] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour, this.laser_alpha); this.lineTo(point.x, point.y); this.play();
Symbol 178 MovieClip [LaserBeam5] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 178 MovieClip [LaserBeam5] Frame 9
this.stop(); this.removeMovieClip();
Symbol 179 MovieClip [LaserBeam4] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 6; } this.laser_colour = "0xcccc33"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 179 MovieClip [LaserBeam4] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour, this.laser_alpha); this.lineTo(point.x, point.y); this.play();
Symbol 179 MovieClip [LaserBeam4] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 179 MovieClip [LaserBeam4] Frame 9
this.stop(); this.removeMovieClip();
Symbol 180 MovieClip [LaserBeam3] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 6; } this.laser_colour = "0x33cc33"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 180 MovieClip [LaserBeam3] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour, this.laser_alpha); this.lineTo(point.x, point.y); this.play();
Symbol 180 MovieClip [LaserBeam3] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 180 MovieClip [LaserBeam3] Frame 9
this.stop(); this.removeMovieClip();
Symbol 181 MovieClip [LaserBeam2] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 4; } this.laser_colour = "0x33cc33"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 181 MovieClip [LaserBeam2] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour, this.laser_alpha); this.lineTo(point.x, point.y); this.play();
Symbol 181 MovieClip [LaserBeam2] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 181 MovieClip [LaserBeam2] Frame 9
this.stop(); this.removeMovieClip();
Symbol 182 MovieClip [LaserBeam] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 2; } this.laser_colour = "0x33cc33"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 182 MovieClip [LaserBeam] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour, this.laser_alpha); this.lineTo(point.x, point.y); this.play();
Symbol 182 MovieClip [LaserBeam] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 182 MovieClip [LaserBeam] Frame 9
this.stop(); this.removeMovieClip();
Symbol 187 MovieClip [CannotBuild] Frame 1
this.play();
Symbol 187 MovieClip [CannotBuild] Frame 24
this.gotoAndPlay("Start");
Symbol 189 MovieClip [CannotAfford] Frame 1
this.play();
Symbol 189 MovieClip [CannotAfford] Frame 24
this.gotoAndPlay("Start");
Symbol 194 MovieClip [BuildShape] Frame 1
if (this.weapon_range == undefined) { this.weapon_range = false; } if (this.weapon_range != false) { this.TurretRange._width = this.weapon_range * 2; this.TurretRange._height = this.weapon_range * 2; } else { this.TurretRange._visible = false; } this.canBuild = function (prop, oldVal, newVal) { if (newVal == true) { this.CanBuild._visible = true; this.CannotBuild._visible = false; this.CannotAfford._visible = false; } else { this.CanBuild._visible = false; if (this.can_afford == true) { this.CannotBuild._visible = true; this.CannotAfford._visible = false; } else { this.CannotBuild._visible = false; this.CannotAfford._visible = true; } } return(true); }; this.watch("can_build", this.canBuild);
Symbol 197 MovieClip [TurretFreakWarning] Frame 1
this.play();
Symbol 197 MovieClip [TurretFreakWarning] Frame 20
this.gotoAndPlay("Start");
Symbol 206 MovieClip [Cannon] Frame 1
this.fire = function () { this.gotoAndPlay("Firing"); }; this.stop();
Symbol 206 MovieClip [Cannon] Frame 2
this.play();
Symbol 206 MovieClip [Cannon] Frame 20
this.gotoAndStop("Idle");
Symbol 218 MovieClip [Laser] Frame 1
this.fire = function () { this.gotoAndPlay("Firing"); }; this.stop();
Symbol 218 MovieClip [Laser] Frame 2
this.play();
Symbol 218 MovieClip [Laser] Frame 16
this.gotoAndStop("Idle");
Symbol 227 MovieClip Frame 1
this.fire = function () { this.gotoAndPlay("Fire"); };
Symbol 227 MovieClip Frame 15
this.gotoAndStop("Fire");
Symbol 231 MovieClip Frame 1
if (!this.fire_count) { this.fire_count = 0; } this.fire = function () { this.setFirePoint(); this.fireMissle(); this.fire_count++; this.gotoAndPlay("Firing"); }; this.fireMissle = function () { var _local2 = "Fired" + (this.fire_count % 4); var _local3 = this[_local2]; _local3.fire(); }; this.setFirePoint = function () { var _local2 = "FirePoint" + (this.fire_count % 4); this.FirePoint = this[_local2]; }; this.setFirePoint(); this.stop();
Symbol 231 MovieClip Frame 2
this.play();
Symbol 231 MovieClip Frame 18
this.gotoAndStop("Idle");
Symbol 241 MovieClip [TurretStats] Frame 1
this.the_damage = 0; this.the_range = 0; this.the_rate = 0; this.the_type = false; this.getStats = function (the_turret) { if (the_turret) { this.the_damage = the_turret.weapon_damage; this.the_range = the_turret.weapon_range; this.the_rate = the_turret.weapon_rate; this.the_type = the_turret.turret_type; this.updateStats(); this.gotoAndPlay("Viewing"); } }; this.updateStats = function () { Damage.text = this.the_damage; Range.text = this.the_range; Rate.text = Math.floor(60000 / this.the_rate); ExampleRed._visible = false; ExampleGreen._visible = false; ExampleBlue._visible = false; if (this.the_type == "Red") { ExampleRed._visible = true; } else if (this.the_type == "Green") { ExampleGreen._visible = true; } else if (this.the_type == "Blue") { ExampleBlue._visible = true; } }; this.onEnterFrame = function () { this.turret = _root.cur_turret; this.getStats(this.turret); }; this.stop();
Symbol 241 MovieClip [TurretStats] Frame 4
this.stop(); if (this.turret) { this.getStats(this.turret); } else { this.gotoAndStop("Idle"); }
Symbol 242 MovieClip [WaveSender] Frame 1
this.stop(); if (!this.wave_size) { this.wave_size = 10; } if (!this.wave_num) { this.wave_num = 0; } if (!this.attacker_spacing) { this.attacker_spacing = 1000; } if (!this.attacker_energy) { this.attacker_energy = 10; } if (!this.attacker_value) { this.attacker_value = 1000; } this.time_last_attacker = _root.Clock.timeNow(); this.attackers_sent = 0; this.gotoAndPlay("Spawn"); this.stop();
Symbol 242 MovieClip [WaveSender] Frame 5
var time_now = _root.Clock.timeNow(); var time_attacker = (time_now - this.time_last_attacker); if (time_attacker >= this.attacker_spacing) { if (this.attackers_sent < this.wave_size) { this._parent.NewAttacker(this.attacker_energy, this.attacker_value, this.wave_num); this.attackers_sent++; this.time_last_attacker = time_now; } else { this.gotoAndPlay("Stopped"); } } this.play();
Symbol 242 MovieClip [WaveSender] Frame 9
this.gotoAndPlay("Spawn");
Symbol 242 MovieClip [WaveSender] Frame 13
this.stop(); removeMovieClip(this);
Symbol 244 MovieClip [UpgradeGraphScaleMinor] Frame 1
this.stop();
Symbol 250 MovieClip [UpgradeGraphScale] Frame 1
this.stop(); if (!this.marker) { this.marker = "?"; }
Symbol 253 MovieClip [RestartButton] Frame 1
this.stop();
Symbol 272 MovieClip Frame 1
this.stop();
Symbol 274 MovieClip Frame 1
this.stop();
Symbol 276 MovieClip [GameOver] Frame 1
this.stop(); if (!this.total_kills) { this.total_kills = 0; } if (!this.total_shots) { this.total_shots = 0; } if (!this.total_spent) { this.total_spent = 0; } if (!this.total_score) { this.total_score = 0; } this.total_score = this.total_kills * this.total_spent; Kills.text = this.total_kills; Shots.text = this.total_shots; Spent.text = "$" + this.total_spent; Score.text = this.total_score; Restart.onPress = function () { _root.ResetGame(); }; TitleBar.onPress = function () { this._parent.startDrag(); }; TitleBar.onRelease = function () { this._parent.stopDrag(); }; function bitOR(a, b) { var _local1 = (a & 1) | (b & 1); var _local2 = (a >>> 1) | (b >>> 1); return((_local2 << 1) | _local1); } function bitXOR(a, b) { var _local1 = (a & 1) ^ (b & 1); var _local2 = (a >>> 1) ^ (b >>> 1); return((_local2 << 1) | _local1); } function bitAND(a, b) { var _local1 = (a & 1) & (b & 1); var _local2 = (a >>> 1) & (b >>> 1); return((_local2 << 1) | _local1); } function addme(x, y) { var _local1 = (x & 65535) + (y & 65535); var _local2 = ((x >> 16) + (y >> 16)) + (_local1 >> 16); return((_local2 << 16) | (_local1 & 65535)); } function rhex(num) { str = ""; j = 0; while (j <= 3) { str = str + (hex_chr.charAt((num >> ((j * 8) + 4)) & 15) + hex_chr.charAt((num >> (j * 8)) & 15)); j++; } return(str); } function str2blks(str) { nblk = ((str.length + 8) >> 6) + 1; blks = new Array(nblk * 16); i = 0; while (i < (nblk * 16)) { blks[i] = 0; i++; } i = 0; while (i < str.length) { blks[i >> 2] = blks[i >> 2] | (str.charCodeAt(i) << ((((str.length * 8) + i) % 4) * 8)); i++; } blks[i >> 2] = blks[i >> 2] | (128 << ((((str.length * 8) + i) % 4) * 8)); var _local2 = str.length * 8; blks[(nblk * 16) - 2] = _local2 & 255; blks[(nblk * 16) - 2] = blks[(nblk * 16) - 2] | (((_local2 >>> 8) & 255) << 8); blks[(nblk * 16) - 2] = blks[(nblk * 16) - 2] | (((_local2 >>> 16) & 255) << 16); blks[(nblk * 16) - 2] = blks[(nblk * 16) - 2] | (((_local2 >>> 24) & 255) << 24); return(blks); } function rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } function cmn(q, a, b, x, s, t) { return(addme(rol(addme(addme(a, q), addme(x, t)), s), b)); } function ff(a, b, c, d, x, s, t) { return(cmn(bitOR(bitAND(b, c), bitAND(~b, d)), a, b, x, s, t)); } function gg(a, b, c, d, x, s, t) { return(cmn(bitOR(bitAND(b, d), bitAND(c, ~d)), a, b, x, s, t)); } function hh(a, b, c, d, x, s, t) { return(cmn(bitXOR(bitXOR(b, c), d), a, b, x, s, t)); } function ii(a, b, c, d, x, s, t) { return(cmn(bitXOR(c, bitOR(b, ~d)), a, b, x, s, t)); } function makeChecksum(str) { x = str2blks(str); a = 1732584193 /* 0x67452301 */; b = -271733879; c = -1732584194; d = 271733878 /* 0x10325476 */; var _local1; i = 0; while (i < x.length) { olda = a; oldb = b; oldc = c; oldd = d; _local1 = 0; a = ff(a, b, c, d, x[i + 0], 7, -680876936); d = ff(d, a, b, c, x[i + 1], 12, -389564586); c = ff(c, d, a, b, x[i + 2], 17, 606105819); b = ff(b, c, d, a, x[i + 3], 22, -1044525330); a = ff(a, b, c, d, x[i + 4], 7, -176418897); d = ff(d, a, b, c, x[i + 5], 12, 1200080426); c = ff(c, d, a, b, x[i + 6], 17, -1473231341); b = ff(b, c, d, a, x[i + 7], 22, -45705983); a = ff(a, b, c, d, x[i + 8], 7, 1770035416); d = ff(d, a, b, c, x[i + 9], 12, -1958414417); c = ff(c, d, a, b, x[i + 10], 17, -42063); b = ff(b, c, d, a, x[i + 11], 22, -1990404162); a = ff(a, b, c, d, x[i + 12], 7, 1804603682); d = ff(d, a, b, c, x[i + 13], 12, -40341101); c = ff(c, d, a, b, x[i + 14], 17, -1502002290); b = ff(b, c, d, a, x[i + 15], 22, 1236535329); a = gg(a, b, c, d, x[i + 1], 5, -165796510); d = gg(d, a, b, c, x[i + 6], 9, -1069501632); c = gg(c, d, a, b, x[i + 11], 14, 643717713); b = gg(b, c, d, a, x[i + 0], 20, -373897302); a = gg(a, b, c, d, x[i + 5], 5, -701558691); d = gg(d, a, b, c, x[i + 10], 9, 38016083); c = gg(c, d, a, b, x[i + 15], 14, -660478335); b = gg(b, c, d, a, x[i + 4], 20, -405537848); a = gg(a, b, c, d, x[i + 9], 5, 568446438); d = gg(d, a, b, c, x[i + 14], 9, -1019803690); c = gg(c, d, a, b, x[i + 3], 14, -187363961); b = gg(b, c, d, a, x[i + 8], 20, 1163531501); a = gg(a, b, c, d, x[i + 13], 5, -1444681467); d = gg(d, a, b, c, x[i + 2], 9, -51403784); c = gg(c, d, a, b, x[i + 7], 14, 1735328473); b = gg(b, c, d, a, x[i + 12], 20, -1926607734); a = hh(a, b, c, d, x[i + 5], 4, -378558); d = hh(d, a, b, c, x[i + 8], 11, -2022574463); c = hh(c, d, a, b, x[i + 11], 16, 1839030562); b = hh(b, c, d, a, x[i + 14], 23, -35309556); a = hh(a, b, c, d, x[i + 1], 4, -1530992060); d = hh(d, a, b, c, x[i + 4], 11, 1272893353); c = hh(c, d, a, b, x[i + 7], 16, -155497632); b = hh(b, c, d, a, x[i + 10], 23, -1094730640); a = hh(a, b, c, d, x[i + 13], 4, 681279174); d = hh(d, a, b, c, x[i + 0], 11, -358537222); c = hh(c, d, a, b, x[i + 3], 16, -722521979); b = hh(b, c, d, a, x[i + 6], 23, 76029189); a = hh(a, b, c, d, x[i + 9], 4, -640364487); d = hh(d, a, b, c, x[i + 12], 11, -421815835); c = hh(c, d, a, b, x[i + 15], 16, 530742520); b = hh(b, c, d, a, x[i + 2], 23, -995338651); a = ii(a, b, c, d, x[i + 0], 6, -198630844); d = ii(d, a, b, c, x[i + 7], 10, 1126891415); c = ii(c, d, a, b, x[i + 14], 15, -1416354905); b = ii(b, c, d, a, x[i + 5], 21, -57434055); a = ii(a, b, c, d, x[i + 12], 6, 1700485571); d = ii(d, a, b, c, x[i + 3], 10, -1894986606); c = ii(c, d, a, b, x[i + 10], 15, -1051523); b = ii(b, c, d, a, x[i + 1], 21, -2054922799); a = ii(a, b, c, d, x[i + 8], 6, 1873313359); d = ii(d, a, b, c, x[i + 15], 10, -30611744); c = ii(c, d, a, b, x[i + 6], 15, -1560198380); b = ii(b, c, d, a, x[i + 13], 21, 1309151649); a = ii(a, b, c, d, x[i + 4], 6, -145523070); d = ii(d, a, b, c, x[i + 11], 10, -1120210379); c = ii(c, d, a, b, x[i + 2], 15, 718787259); b = ii(b, c, d, a, x[i + 9], 21, -343485551); a = addme(a, olda); b = addme(b, oldb); c = addme(c, oldc); d = addme(d, oldd); i = i + 16; } return(((rhex(a) + rhex(b)) + rhex(c)) + rhex(d)); } stop(); var hex_chr = "0123456789abcdef"; this.new_score_id = false; this.submitScore = function (target) { if (target.clicked != true) { if (this.PlayerName.text == "") { target.theText.text = "no name!"; return(false); } target.clicked = true; target.theText.text = "sending..."; var _local3 = new LoadVars(); _local3.game = "onslaught"; _local3.player = this.PlayerName.text; _local3.score = this.total_score; _local3.kills = this.total_kills; _local3.shots = this.total_shots; _local3.spent = this.total_spent; _local3.damage = this.total_damage; _local3.v = _root.game_version; _local3.map = _root.game_map; var _local4 = _root.TurretGetLayout(); _local3.layout = JSON.stringify(_local4); var _local5 = (((((((((((_local3.game + _local3.player) + _local3.score) + _local3.kills) + _local3.shots) + _local3.spent) + _local3.damage) + _local3.v) + _local3.map) + "a98bcb9d8eb9ba28") + "a9b99c9b8e98b9a8") + "fb3081bab08b0c8b") + "f0b52661afa6271b"; _local3.verify = makeChecksum(_local5); var lv_into = new LoadVars(); lv_into.onLoad = function (success) { if (success) { if (lv_into.ok == "1") { target.theText.text = "thanks!"; ButtonScore.onPress = function () { this._parent.viewScore(lv_into.score_id); }; this.fx = _root.effectWait(this); this.fx.the_box = target.theText; this.fx.onThen = function () { this.the_box.text = "view score"; }; } else { target.theText.text = "invalid!!"; } } else { target.theText.text = "error!"; } }; var _local6 = _root.score_url + "submit_score.php"; _local3.sendAndLoad(_local6, lv_into); } }; this.viewScore = function (the_id) { var _local2 = (_root.score_url + "scores.php?show=") + the_id; getURL (_local2, "_blank", "POST"); }; this.stop();
Instance of Symbol 272 MovieClip "ButtonBack" in Symbol 276 MovieClip [GameOver] Frame 1
on (press) { _root.GotoHomepage(); }
Instance of Symbol 274 MovieClip "ButtonScore" in Symbol 276 MovieClip [GameOver] Frame 1
on (press) { this._parent.submitScore(this); }
Instance of Symbol 253 MovieClip [RestartButton] "ButtonRestart" in Symbol 276 MovieClip [GameOver] Frame 1
on (press) { _root.ResetGame(); }
Symbol 282 MovieClip [CashEarned] Frame 1
this.play(); if (!this.amount) { this.amount = "0"; } cash_amount = "$" + this.amount;
Symbol 282 MovieClip [CashEarned] Frame 20
this.stop(); this.removeMovieClip();
Symbol 289 MovieClip [RocketPoisonCloud] Frame 1
this.play();
Symbol 289 MovieClip [RocketPoisonCloud] Frame 6
this.stop(); for (var i in _root.attackers) { var attacker = _root.attackers[i]; var point = new Object(); point.x = attacker._x; point.y = attacker._y; if (this.hitTest(point.x, point.y, true)) { var new_speed = (attacker.move_speed / 2); attacker.setMoveSpeed(new_speed); } } this.play();
Symbol 289 MovieClip [RocketPoisonCloud] Frame 38
this.stop(); this.removeMovieClip();
Symbol 293 MovieClip [BFGBlast] Frame 1
this.play(); if (!this.weapon_damage) { this.weapon_damage = 5000000 /* 0x4C4B40 */; }
Symbol 293 MovieClip [BFGBlast] Frame 5
this.stop(); var spazzed = new Array(); for (var i in _root.attackers) { var attacker = _root.attackers[i]; var point = new Object(); point.x = attacker._x; point.y = attacker._y; if (this.hitTest(point.x, point.y, true)) { spazzed.push(attacker); } } var i = 0; while (i < spazzed.length) { var attacker = spazzed[i]; attacker.hit(this.weapon_damage); i++; } this.play();
Symbol 293 MovieClip [BFGBlast] Frame 38
this.stop(); this.removeMovieClip();
Symbol 297 MovieClip [BlastLarge] Frame 1
this.play(); if (!this.weapon_damage) { this.weapon_damage = 3000000 /* 0x2DC6C0 */; }
Symbol 297 MovieClip [BlastLarge] Frame 5
this.stop(); var spazzed = new Array(); for (var i in _root.attackers) { var attacker = _root.attackers[i]; var point = new Object(); point.x = attacker._x; point.y = attacker._y; if (this.hitTest(point.x, point.y, true)) { spazzed.push(attacker); } } var i = 0; while (i < spazzed.length) { var attacker = spazzed[i]; attacker.hit(this.weapon_damage); i++; } this.play();
Symbol 297 MovieClip [BlastLarge] Frame 38
this.stop(); this.removeMovieClip();
Symbol 301 MovieClip [BlastMedium] Frame 1
this.play(); if (!this.weapon_damage) { this.weapon_damage = 2000000 /* 0x1E8480 */; }
Symbol 301 MovieClip [BlastMedium] Frame 5
this.stop(); var spazzed = new Array(); for (var i in _root.attackers) { var attacker = _root.attackers[i]; var point = new Object(); point.x = attacker._x; point.y = attacker._y; if (this.hitTest(point.x, point.y, true)) { spazzed.push(attacker); } } var i = 0; while (i < spazzed.length) { var attacker = spazzed[i]; attacker.hit(this.weapon_damage); i++; } this.play();
Symbol 301 MovieClip [BlastMedium] Frame 38
this.stop(); this.removeMovieClip();
Symbol 305 MovieClip [RocketNukeBlast] Frame 1
this.play(); if (this.weapon_damage == undefined) { this.weapon_damage = 5000000 /* 0x4C4B40 */; }
Symbol 305 MovieClip [RocketNukeBlast] Frame 5
this.stop(); var spazzed = new Array(); for (var i in _root.attackers) { var attacker = _root.attackers[i]; var point = new Object(); point.x = attacker._x; point.y = attacker._y; if (this.hitTest(point.x, point.y, true)) { spazzed.push(attacker); } } var i = 0; while (i < spazzed.length) { var attacker = spazzed[i]; attacker.hit(this.weapon_damage); i++; } this.play();
Symbol 305 MovieClip [RocketNukeBlast] Frame 38
this.stop(); this.removeMovieClip();
Symbol 309 MovieClip [SpecialFire] Frame 1
this.play();
Symbol 309 MovieClip [SpecialFire] Frame 14
this.stop(); this.removeMovieClip();
Symbol 312 MovieClip [SpecialTake] Frame 1
this.play();
Symbol 312 MovieClip [SpecialTake] Frame 14
this.stop(); this.removeMovieClip();
Symbol 313 MovieClip [AddonClusterBlast] Frame 1
this.stop(); if (!this.cluster_damage) { this.cluster_damage = 1000000 /* 0x0F4240 */; } if (!this.cluster_qty) { this.cluster_qty = 4; } if (!this.cluster_laser) { this.cluster_laser = false; } if (!this.cluster_holding) { this.cluster_holding = true; } if (!this.cluster_rocket) { this.cluster_rocket = "Rocket9"; } this.gotoAndPlay("Fire");
Symbol 313 MovieClip [AddonClusterBlast] Frame 6
this.stop(); var i = 0; while (i < this.cluster_qty) { var new_b_name = ("ClusterRocket" + i); var new_b_type = this.cluster_rocket; var new_b_lev = _root.getNextHighestDepth(); var new_b = _root.attachMovie(new_b_type, new_b_name, new_b_lev); var point = new Object(); point.x = this._x; point.y = this._y; new_b._x = point.x; new_b._y = point.y; new_b._rotation = new_b._rotation + (((i + 1) / this.cluster_qty) * 360); var movement = _root.trigForwardAtAngle(new_b._rotation, 30); new_b._x = new_b._x + movement.x; new_b._y = new_b._y + movement.y; new_b.bullet_target = false; new_b.bullet_damage = this.cluster_damage; new_b.turret = this; new_b.holding_pattern = this.cluster_holding; new_b.laser_capable = this.cluster_laser; new_b.laser_damage = this.cluster_damage; i++; } this.gotoAndPlay("Spent");
Symbol 313 MovieClip [AddonClusterBlast] Frame 11
this.stop(); this.removeMovieClip();
Symbol 320 MovieClip Frame 1
this.stop(); this.mine_location = this._parent.mine_location; this.mine_range = this._parent.mine_range; this.bullet_speed = this._parent.bullet_speed; this.bullet_rotation = this._parent.bullet_rotation; this.bullet_damage = this._parent.bullet_damage; this.blast = this._parent.blast; this.blast_type = this._parent.blast_type; this.blast_damage = this._parent.blast_damage; this.cluster = this._parent.cluster; this.cluster_qty = this._parent.cluster_qty; this.cluster_holding = this._parent.cluster_holding; this.cluster_damage = this._parent.cluster_damage; this.cluster_rocket = this._parent.cluster_rocket; this.cluster_laser = this._parent.cluster_laser; if (!this.mine_location) { this.mine_location = false; } if (!this.mine_range) { this.mine_range = 20; } if (!this.bullet_speed) { this.bullet_speed = 220; } if (!this.bullet_rotation) { this.bullet_rotation = 0; } if (!this.bullet_damage) { this.bullet_damage = 1000000 /* 0x0F4240 */; } if (!this.blast) { this.blast = true; } if (!this.blast_type) { this.blast_type = "BlastMedium"; } if (!this.blast_damage) { this.blast_damage = 1000000 /* 0x0F4240 */; } if (!this.cluster) { this.cluster = false; } if (!this.cluster_qty) { this.cluster_qty = 5; } if (!this.cluster_holding) { this.cluster_holding = true; } if (!this.cluster_damage) { this.cluster_damage = 1000000 /* 0x0F4240 */; } if (!this.cluster_rocket) { this.cluster_rocket = false; } if (!this.cluster_laser) { this.cluster_laser = false; } this.target_obj = this._parent; this.time_last = _root.Clock.timeNow(); this.target_locked = false; this.WeaponController.weapon = this.target_obj; this.gotoAndPlay("Attack"); this.stop();
Symbol 320 MovieClip Frame 2
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; if (time_diff > 0) { var target_x = this.mine_location.x; var target_y = this.mine_location.y; var d_x = (target_x - this.target_obj._x); var d_y = (target_y - this.target_obj._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this.target_obj._x = this.target_obj._x + move_x; this.target_obj._y = this.target_obj._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.target_obj._x = target_x; this.target_obj._y = target_y; this.gotoAndPlay("Planted"); } else { this.play(); } } else { this.play(); }
Symbol 320 MovieClip Frame 3
this.stop(); this.gotoAndPlay("Attack");
Symbol 320 MovieClip Frame 4
this.stop(); if (!this.target_locked) { this.WeaponController.weapon = this.target_obj; this.target_locked = true; } var target = this.WeaponController.findAttackerInRange(near, this.mine_range); if (target) { if (this.blast == true) { var new_type = this.blast_type; var new_lev = _root.getNextHighestDepth(); var new_name = (new_type + new_lev); var new_b = _root.attachMovie(new_type, new_name, new_lev); new_b._x = this.target_obj._x; new_b._y = this.target_obj._y; new_b.weapon_damage = this.blast_damage; } if (this.cluster == true) { var new_type = "AddonClusterBlast"; var new_lev = _root.getNextHighestDepth(); var new_name = (new_type + new_lev); var new_b = _root.attachMovie(new_type, new_name, new_lev); new_b._x = this.target_obj._x; new_b._y = this.target_obj._y; new_b.cluster_damage = this.cluster_damage; new_b.cluster_qty = this.cluster_qty; new_b.cluster_laser = this.cluster_laser; new_b.cluster_holding = this.cluster_holding; new_b.cluster_rocket = this.cluster_rocket; } this.gotoAndPlay("Detonated"); } else { this.play(); }
Symbol 320 MovieClip Frame 14
this.stop(); this.gotoAndPlay("Planted");
Symbol 320 MovieClip Frame 15
this.stop(); this.target_obj.removeMovieClip();
Symbol 325 MovieClip [LandmineBig] Frame 1
this.stop(); this.play();
Symbol 325 MovieClip [LandmineBig] Frame 2
this.play();
Symbol 325 MovieClip [LandmineBig] Frame 19
this.gotoAndPlay("Beep");
Symbol 329 MovieClip [LandmineBigClusterLaser] Frame 1
this.stop(); this.play();
Symbol 329 MovieClip [LandmineBigClusterLaser] Frame 2
this.play();
Symbol 329 MovieClip [LandmineBigClusterLaser] Frame 19
this.gotoAndPlay("Beep");
Symbol 331 MovieClip [LandmineBigCluster] Frame 1
this.stop(); this.play();
Symbol 331 MovieClip [LandmineBigCluster] Frame 2
this.play();
Symbol 331 MovieClip [LandmineBigCluster] Frame 19
this.gotoAndPlay("Beep");
Symbol 335 MovieClip [Landmine] Frame 1
this.stop(); this.play();
Symbol 335 MovieClip [Landmine] Frame 2
this.play();
Symbol 335 MovieClip [Landmine] Frame 19
this.gotoAndPlay("Beep");
Symbol 338 MovieClip [WeaponStoreItem] Frame 1
this.stop(); if (!this.item_cost) { this.item_cost = "999"; } if (!this.item_id) { this.item_id = "TurretBlue"; } if (!this.item_type) { this.item_type = "Blue"; } var new_id = this.item_id; var new_lev = this.getNextHighestDepth(); var new_name = (("WeaponRackItem" + new_id) + new_lev); var new_item = this.attachMovie(new_id, new_name, new_lev); new_item.active = false; new_item._x = ItemPoint._x; new_item._y = ItemPoint._y; new_item._rotation = 45; ItemCost.text = "$" + this.item_cost; this.turret = new_item;
Symbol 341 MovieClip [RadarBlip] Frame 1
this.play();
Symbol 341 MovieClip [RadarBlip] Frame 52
this.stop(); this.removeMovieClip();
Symbol 346 MovieClip [MessageBox] Frame 1
this.stop(); this.setText = function (new_text) { TheMessage.text = new_text; }; this.setText("A message");
Symbol 347 MovieClip [MessageBar] Frame 1
this.show_time = 4000; this.show_total = 0; this.move_speed = 50; this.hidden_x = MessageBox._x; this.hidden_y = MessageBox._y; this.shown_x = MessageBox._x; this.shown_y = -MessageBox._height; this.msg_queue = new Array(); this.showing = false; this.time_last = false; this.messageShow = function (the_text) { this.msg_queue.push(the_text); this.messageReceived(); }; this.messageReceived = function () { if (this.showing == false) { MessageBox.setText(this.msg_queue.shift()); this.time_last = new Date(); this.gotoAndPlay("Reveal"); } }; this.stop(); this.showing = false;
Symbol 347 MovieClip [MessageBar] Frame 3
this.stop(); var time_now = new Date(); var time_diff = (time_now.getTime() - this.time_last.getTime()); this.time_last = time_now; this.showing = true; var target_x = this.shown_x; var target_y = this.shown_y; var src_x = MessageBox._x; var src_y = MessageBox._y; var pt_from = new Object({_x:src_x, _y:src_y}); var pt_to = new Object({_x:target_x, _y:target_y}); var move_angle = _root.degreesToTarget(pt_from, pt_to); var move_amount = ((this.time_diff / 1000) * this.move_speed); var movement = _root.trigForwardAtAngle(move_angle, move_amount); var d_x = (target_y - src_y); var d_y = (target_x - src_x); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_d_x = movement.x; var move_d_y = movement.y; var move_dist = Math.sqrt((move_d_x * move_d_x) + (move_d_y * move_d_y)); if (dist <= move_dist) { MessageBox._x = target_x; MessageBox._y = target_y; this.show_total = 0; this.gotoAndPlay("Wait"); } else { MessageBox._x = MessageBox._x + movement.x; MessageBox._y = MessageBox._y + movement.y; this.play(); }
Symbol 347 MovieClip [MessageBar] Frame 4
this.gotoAndPlay("Reveal");
Symbol 347 MovieClip [MessageBar] Frame 5
this.stop(); var time_now = new Date(); var time_diff = (time_now.getTime() - this.time_last.getTime()); this.time_last = time_now; this.show_total = this.show_total + time_diff; if (this.show_total >= this.show_time) { this.gotoAndPlay("Hide"); } else { this.play(); }
Symbol 347 MovieClip [MessageBar] Frame 6
this.gotoAndPlay("Wait");
Symbol 347 MovieClip [MessageBar] Frame 7
this.stop(); var time_now = new Date(); var time_diff = (time_now.getTime() - this.time_last.getTime()); this.time_last = time_now; var target_x = this.hidden_x; var target_y = this.hidden_y; var src_x = MessageBox._x; var src_y = MessageBox._y; var pt_from = new Object({_x:src_x, _y:src_y}); var pt_to = new Object({_x:target_x, _y:target_y}); var move_angle = _root.degreesToTarget(pt_from, pt_to); var move_amount = ((this.time_diff / 1000) * this.move_speed); var movement = _root.trigForwardAtAngle(move_angle, move_amount); var d_x = (target_y - src_y); var d_y = (target_x - src_x); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_d_x = movement.x; var move_d_y = movement.y; var move_dist = Math.sqrt((move_d_x * move_d_x) + (move_d_y * move_d_y)); if (dist <= move_dist) { MessageBox._x = target_x; MessageBox._y = target_y; if (this.msg_queue.length > 0) { MessageBox.setText(this.msg_queue.shift()); this.time_last = new Date(); this.gotoAndPlay("Reveal"); } else { this.gotoAndStop("Idle"); } } else { MessageBox._x = MessageBox._x + movement.x; MessageBox._y = MessageBox._y + movement.y; this.play(); }
Symbol 347 MovieClip [MessageBar] Frame 8
this.gotoAndPlay("Hide");
Symbol 351 MovieClip [TurretBuilder] Frame 1
this.stop(); if (this.cash_value == undefined) { this.cash_value = 0; } if (this.turret_type == undefined) { this.turret_type = "Blue"; } if (this.turret_num == undefined) { this.turret_num = 0; } if (this.active == undefined) { this.active = true; } this.play();
Symbol 351 MovieClip [TurretBuilder] Frame 11
this.stop(); _root.turret_counter++; var new_depth = _root.getNextHighestDepth(); var new_type = ("Turret" + this.turret_type); var new_name = (new_type + _root.turret_counter); var new_turret = _root.attachMovie(new_type, new_name, new_depth); new_turret._x = this._x; new_turret._y = this._y; new_turret._alpha = 0; new_turret.turret_type = this.turret_type; new_turret.turret_num = _root.turret_counter; new_turret.cash_value = parseInt(this.cash_value); new_turret.active = this.active; for (var i in _root.turrets) { var the_tur = _root.turrets[i]; the_tur.notifyNew(new_turret); } _root.turrets.push(new_turret); this.new_turret = new_turret; this.play();
Symbol 351 MovieClip [TurretBuilder] Frame 14
this.stop(); this.new_turret._alpha = this.new_turret._alpha + 12; if (this.new_turret._alpha >= 100) { this.gotoAndPlay("Done"); } else { this.play(); }
Symbol 351 MovieClip [TurretBuilder] Frame 16
this.gotoAndPlay("FadeIn");
Symbol 351 MovieClip [TurretBuilder] Frame 18
this.stop(); _root.NewTurretBuilt(this);
Symbol 358 MovieClip [Mute] Frame 1
this.stop(); this.sound_muted = false; Muted._visible = false; this.onPress = function () { if (this.sound_muted == false) { this.sound_muted = true; } else { this.sound_muted = false; } this._parent.sound_muted = this.sound_muted; Muted._visible = this._parent.sound_muted; };
Symbol 367 MovieClip [UpgradeBuyButton] Frame 1
if (!this.the_cost) { this.the_cost = 1000000 /* 0x0F4240 */; } this.CanBuy._visible = false; this.CannotBuy._visible = true; this.setCost = function (new_cost) { this.the_cost = new_cost; BuyCost.text = "$" + this.the_cost; }; this.setMax = function () { this.CanBuy._visible = false; this.CannotBuy._visible = true; BuyCost.text = "Max!"; }; onEnterFrame = function () { if (_root.CanAfford(this.the_cost)) { this.CanBuy._visible = true; this.CannotBuy._visible = false; } else { this.CanBuy._visible = false; this.CannotBuy._visible = true; } }; this.stop();
Symbol 369 MovieClip [UpgradeGraphBar] Frame 1
this.stop();
Symbol 371 MovieClip [UpgradeGraphBarGreen] Frame 1
this.stop();
Symbol 373 MovieClip [UpgradeGraphBarYellow] Frame 1
this.stop();
Symbol 378 MovieClip [UpgradeGraph] Frame 1
if (this.peak_max == undefined) { this.peak_max = 100000 /* 0x0186A0 */; } if (this.steps == undefined) { this.steps = new Array(); this.steps.push(100); this.steps.push(1000); this.steps.push(10000); this.steps.push(60000); } if (this.bar_x == undefined) { this.bar_x = 3; } if (this.bar_y == undefined) { this.bar_y = 14; } if (this.bar_space == undefined) { this.bar_space = 1; } if (this.step_bars == undefined) { this.step_bars = 15; } if (this.scale_minor == undefined) { this.scale_minor = 9; } this.setCurrent = function (the_val) { this.setValue(the_val, "BarCurrent"); }; this.setPossible = function (the_val) { this.setValue(the_val, "BarPossible"); }; this.setLimit = function (the_val) { var _local2 = "BarLimit"; var _local3 = this.getWidth(the_val); this[_local2]._width = this.bar_x; this[_local2]._height = this.bar_y; this[_local2]._x = _local3 - this.bar_x; this[_local2]._y = 0; }; this.setValue = function (the_val, the_bar) { var _local3 = this.getWidth(the_val); this[the_bar]._width = _local3; this[the_bar]._height = this.bar_y; this[the_bar]._y = 0; }; this.getWidth = function (the_val) { var _local11 = this.steps; var _local4 = 0; var _local10 = 0; var _local3 = 0; while (_local3 < _local11.length) { var _local2 = this.steps[_local3]; if (the_val >= _local2) { _local10 = _local10 + (this.step_bars * (this.bar_x + this.bar_space)); } else if ((the_val >= _local4) and (the_val < _local2)) { var _local9 = this.step_bars * (this.bar_x + this.bar_space); var _local7 = _local2 - _local4; var _local8 = the_val - _local4; var _local6 = _local8 / _local7; _local10 = _local10 + (_local9 * _local6); } _local4 = _local2; _local3++; } return(_local10); }; var block_width = (this.step_bars * (this.bar_x + this.bar_space)); var minor_num = (this.steps.length * this.scale_minor); var minor_space = (block_width / this.scale_minor); var i = 1; while (i <= minor_num) { var new_item = "UpgradeGraphScaleMinor"; var new_name = ((("ScaleMinorUnit-" + i) + "-") + j); var new_depth = this.getNextHighestDepth(); new_unit = this.attachMovie(new_item, new_name, new_depth); new_unit._x = i * minor_space; new_unit._y = 0; i++; } var i = 1; while (i <= this.steps.length) { var new_item = "UpgradeGraphScale"; var new_name = ((("ScaleUnit-" + i) + "-") + j); var new_depth = this.getNextHighestDepth(); new_unit = this.attachMovie(new_item, new_name, new_depth); new_unit._x = i * block_width; new_unit._y = 0; new_unit.marker = this.steps[i - 1]; i++; } var block_width = (this.step_bars * (this.bar_x + this.bar_space)); var full_width = this.steps.length; this.Background._width = (block_width * full_width) + 2; this.Background._height = this.bar_y + 2; this.Background._x = -1; this.Background._y = 0; this.Background._visible = true; this.Fade._width = (block_width * full_width) + 1; this.Fade._height = this.bar_y; this.Fade._x = 0; this.Fade._y = 0; this.Fade._visible = true; this.stop();
Symbol 381 Button
on (press) { this.tryUpgradeDamage(); }
Symbol 382 Button
on (press) { this.tryUpgradeRange(); }
Symbol 383 Button
on (press) { this.tryUpgradeRate(); }
Symbol 387 MovieClip [UpgradePanel] Frame 1
this.damage_upgrade = false; this.damage_cost = false; this.damage_max = false; this.range_upgrade = false; this.range_cost = false; this.range_max = false; this.rate_upgrade = false; this.rate_cost = false; this.rate_max = false; this.turret_damage = false; this.turret_range = false; this.turret_rate = false; this.turret_type = false; this.getStats = function (the_turret) { if (the_turret) { this.damage_upgrade = the_turret.getUpgrade("damage"); this.damage_cost = the_turret.getUpgradeCost("damage"); this.damage_max = the_turret.getMax("damage"); this.range_upgrade = the_turret.getUpgrade("range"); this.range_cost = the_turret.getUpgradeCost("range"); this.range_max = the_turret.getMax("range"); this.rate_upgrade = the_turret.getUpgrade("rate"); this.rate_cost = the_turret.getUpgradeCost("rate"); this.rate_max = the_turret.getMax("rate"); this.turret_damage = the_turret.weapon_damage; this.turret_range = the_turret.weapon_range; this.turret_rate = the_turret.weapon_rate; this.turret_type = the_turret.turret_type; this.updateStats(); this.gotoAndPlay("Viewing"); } }; this.updateStats = function () { this.GraphDamage.setCurrent(this.turret_damage); this.GraphDamage.setPossible(this.damage_upgrade); this.GraphDamage.setLimit(this.damage_max); this.GraphRange.setCurrent(this.turret_range); this.GraphRange.setPossible(this.range_upgrade); this.GraphRange.setLimit(this.range_max); this.GraphRate.setCurrent(this.turret_rate); this.GraphRate.setPossible(this.rate_upgrade); this.GraphRate.setLimit(this.rate_max); DamageCost.text = ""; RangeCost.text = ""; RateCost.text = ""; if (this.damage_upgrade) { BuyDamage.setCost(this.damage_cost); } if (this.range_upgrade) { BuyRange.setCost(this.range_cost); } if (this.rate_upgrade) { BuyRate.setCost(this.rate_cost); } if (this.turret_damage eq this.damage_max) { BuyDamage.setMax(); } if (this.turret_range eq this.range_max) { BuyRange.setMax(); } if (this.turret_rate eq this.rate_max) { BuyRate.setMax(); } }; this.onEnterFrame = function () { this.turret = _root.cur_turret; if (this.turret) { this.getStats(this.turret); } }; this.tryUpgradeDamage = function () { if (this.damage_upgrade) { this.turret.upgradeDamage(); } }; this.tryUpgradeRange = function () { if (this.range_upgrade) { this.turret.upgradeRange(); } }; this.tryUpgradeRate = function () { if (this.rate_upgrade) { this.turret.upgradeRate(); } }; _root.cur_turret_name = ""; this.stop();
Symbol 387 MovieClip [UpgradePanel] Frame 4
this.GraphDamage.steps = new Array(); this.GraphDamage.steps.push(10); this.GraphDamage.steps.push(100); this.GraphDamage.steps.push(1000); this.GraphDamage.steps.push(10000); this.GraphDamage.steps.push(65000); this.GraphRange.steps = new Array(); this.GraphRange.steps.push(100); this.GraphRange.steps.push(150); this.GraphRange.steps.push(200); this.GraphRange.steps.push(250); this.GraphRange.steps.push(350); this.GraphRate.steps = new Array(); this.GraphRate.steps.push(50); this.GraphRate.steps.push(100); this.GraphRate.steps.push(150); this.GraphRate.steps.push(200); this.GraphRate.steps.push(250); _root.cur_turret_name = _root.cur_turret._name; this.stop(); if (this.turret) { this.getStats(this.turret); } else { this.gotoAndStop("Idle"); }
Symbol 390 MovieClip [WeaponStoreRack] Frame 1
this.stop(); this.item_list = new Array(); this.item_width = 42; this.item_height = 50; this.view_move_speed = 250; this.by_type = new Array(); this.rackItemAdd = function (item_id, item_cost, item_type) { var _local3 = "WeaponStoreItem"; var _local4 = this.getNextHighestDepth(); var _local6 = _local3 + _local4; var _local2 = this.attachMovie(_local3, _local6, _local4); _local2.item_cost = item_cost; _local2.item_id = item_id; _local2.item_type = item_type; var _local5 = this.rackSize(); var _local8 = _local5 * this.item_width; var _local7 = 0; _local2._x = _local8; _local2._y = _local7; this.item_list.push(_local2); this.by_type[item_type] = _local2; }; this.rackItemType = function (item_num) { var _local2 = this.item_list[item_num]; return(_local2.item_type); }; this.rackView = function (item_num) { this.target_x = -(item_num * this.item_width); this.target_y = this._y; this.time_last = _root.Clock.timeNow(); this.gotoAndPlay("ViewItem"); }; this.rackSize = function () { return(this.item_list.length); }; this.rackReset = function () { var _local3 = 0; while (_local3 < this.item_list.length) { var _local4 = this.item_list[_local3]; _local4.removeMovieClip(); _local3++; } this.item_list = new Array(); this.rackItemAdd("TurretBlue", _root.turrets_cost.Blue, "Blue"); this.rackItemAdd("TurretGreen", _root.turrets_cost.Green, "Green"); this.rackItemAdd("TurretRed", _root.turrets_cost.Red, "Red"); }; this.rackTypeRange = function (the_type) { var _local2 = this.by_type[the_type]; var _local3 = _local2.turret.weapon_range; return(_local3); }; this.stop(); this.rackReset();
Symbol 390 MovieClip [WeaponStoreRack] Frame 2
this.stop();
Symbol 390 MovieClip [WeaponStoreRack] Frame 3
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; var d_x = (this.target_x - this._x); var d_y = (this.target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.view_move_speed * time_diff)); var move_y = ((d_y / dist) * (this.view_move_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this._x = this.target_x; this._y = this.target_y; this.gotoAndStop("Idle"); } else { this.play(); }
Symbol 390 MovieClip [WeaponStoreRack] Frame 4
this.gotoAndPlay("ViewItem");
Symbol 395 Button
on (release) { storeNextItem(); }
Symbol 398 Button
on (release) { storePrevItem(); }
Symbol 399 MovieClip [WeaponStore] Frame 1
this.stop(); this.item_current = 0; this.storeNextItem = function () { var _local2 = this.item_current + 1; var _local3 = WeaponRack.rackSize(); if (_local2 < _local3) { this.item_current = _local2; } WeaponRack.rackView(this.item_current); }; this.storePrevItem = function () { var _local2 = this.item_current - 1; if (_local2 >= 0) { this.item_current = _local2; } WeaponRack.rackView(this.item_current); }; this.storeAddItem = function (item_id, item_cost, item_type) { WeaponRack.rackItemAdd(item_id, item_cost, item_type); }; this.storeBuyItem = function () { var _local3 = WeaponRack.rackItemType(this.item_current); _root.TryAndBuild(_local3); }; this.storeEmpty = function () { WeaponRack.rackReset(); this.item_current = 0; WeaponRack.rackView(this.item_current); }; this.storeGetRange = function (the_type) { return(WeaponRack.rackTypeRange(the_type)); }; this.stop(); WeaponRack.setMask(WeaponStoreMask);
Instance of Symbol 390 MovieClip [WeaponStoreRack] "WeaponRack" in Symbol 399 MovieClip [WeaponStore] Frame 1
on (press) { this._parent.storeBuyItem(); }
Symbol 403 MovieClip Frame 1
this.stop(); this.killed = function () { this.gotoAndStop("Dead"); }; this.alive = function () { this.gotoAndStop("Alive"); }; this.stop();
Symbol 403 MovieClip Frame 6
this.stop();
Symbol 410 MovieClip [PlayerBase] Frame 1
this.stop(); this.lifeLost = function (the_life) { var _local3 = "Life" + the_life; var _local2 = this[_local3]; if (_local2) { _local2.killed(); } }; this.resetLives = function () { var _local2 = 1; while (_local2 <= 10) { var _local4 = "Life" + _local2; var _local3 = this[_local4]; if (_local3) { _local3.alive(); } _local2++; } }; this.onLoad = function () { this.resetLives(); };
Symbol 414 MovieClip [WaveManager] Frame 1
this.stop(); if (this.wave_spacing == undefined) { this.wave_spacing = 20000; } if (this.wave_size == undefined) { this.wave_size = 10; } if (this.attacker_spacing == undefined) { this.attacker_spacing = 1000; } this.time_last = _root.Clock.timeNow(); this.cur_wave = 0; this.SendWave = function () { if (_root.game_over == true) { return(false); } if (_root.game_paused == true) { return(false); } this.time_last = _root.Clock.timeNow(); this.attackers_sent = 0; this._parent.NextWave(); var _local4 = "WaveSender"; var _local5 = "WaveSender" + this.cur_wave; var _local6 = this._parent.getNextHighestDepth(); var _local3 = this._parent.attachMovie(_local4, _local5, _local6); _local3.wave_size = this.wave_size; _local3.wave_num = this.cur_wave; _local3.attacker_spacing = this.attacker_spacing; _local3.attacker_energy = this._parent.attacker_energy; _local3.attacker_value = this._parent.attacker_value; this._parent.waves.push(_local3); this.cur_wave++; }; this.gotoAndPlay("Spawn"); this.stop();
Symbol 414 MovieClip [WaveManager] Frame 5
var time_now = _root.Clock.timeNow(); var time_wave = (time_now - this.time_last); if (time_wave >= this.wave_spacing) { this.SendWave(); } var time_wave_secs = Math.floor((Math.abs(time_wave) - this.wave_spacing) / 1000); var next_mins = Math.floor(Math.abs(time_wave_secs) / 60); var next_secs = (Math.abs(time_wave_secs) % 60); if (next_secs < 10) { next_secs = "0" + next_secs; } if (next_mins < 10) { next_mins = "0" + next_mins; } this.WaveText.text = next_secs; this.play();
Symbol 414 MovieClip [WaveManager] Frame 9
this.gotoAndPlay("Spawn");
Symbol 414 MovieClip [WaveManager] Frame 13
this.stop();
Symbol 415 MovieClip [AttackerPath] Frame 1
this.stop(); if (!this.dump_points) { this.dump_points = false; } if (!this.waypoint_total) { this.waypoint_total = this._parent.waypoint_total; } if (!this.line_width) { this.line_width = 28; } if (!this.line_colour) { this.line_colour = "0xb2885b"; } if (!this.line_alpha) { this.line_alpha = "100"; } if (!this.mao_layout) { this.mao_layout = false; } if (!this.map_base) { this.map_base = false; } if (this.map_layout) { var count = 0; var i = 0; while (i < this.map_layout.length) { count++; var point = this.map_layout[i]; var new_name = ("Waypoint" + count); var new_depth = this._parent.getNextHighestDepth(); var new_id = "Waypoint"; var new_wp = this._parent.attachMovie(new_id, new_name, new_depth); new_wp._x = point.x; new_wp._y = point.y; new_wp._visible = false; this._parent.waypoints.push(new_wp); i++; } this.waypoint_total = count; this._parent.waypoint_total = count; } if (this.map_base) { var point = this.map_base; var new_name = "PlayerBase"; var new_depth = this._parent.getNextHighestDepth(); var new_id = "PlayerBase"; var new_base = this._parent.attachMovie(new_id, new_name, new_depth); new_base._x = point.x; new_base._y = point.y; _root.PlayerBase = new_base; } this._x = 0; this._y = 0; this.map_as_vec = new Array(); this.mine_points = new Array(); var point = this._parent.Waypoint1; this.moveTo(point._x, point._y); this.lineStyle(this.line_width + 3, "0x666666", this.line_alpha); if (this.dump_points) { trace((point._x + ", ") + point._y); } var point_from = new Object({_x:point._x, _y:point._y}); var point_to = new Object(); var i = 2; while (i <= this.waypoint_total) { var point = this._parent["Waypoint" + i]; this.lineTo(point._x, point._y); var point_to = new Object({_x:point._x, _y:point._y}); var d_x = (point_to._x - point_from._x); var d_y = (point_to._y - point_from._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_dist = 4; this.num_points = dist / move_dist; this.angle_from = new Object({_x:point_from._x, _y:point_from._y}); this.angle_to = new Object({_x:point_to._x, _y:point_to._y}); var angle = _root.degreesToTarget(angle_from, angle_to); var am_at = new Object({_x:point_from._x, _y:point_from._y}); var j = 0; while (j < num_points) { var movement = _root.trigForwardAtAngle(angle, move_dist); am_at._x = am_at._x + movement.x; am_at._y = am_at._y + movement.y; var the_point = new Object({_x:am_at._x, _y:am_at._y}); this.mine_points.push(the_point); j++; } var point_vec = new Object({from:point_from, to:point_to}); this.map_as_vec.push(point_vec); point_from = point_to; if (this.dump_points) { trace((point._x + ", ") + point._y); } i++; } var point = this._parent.Waypoint1; this.moveTo(point._x, point._y); this.lineStyle(this.line_width, this.line_colour, this.line_alpha); var i = 2; while (i <= this.waypoint_total) { var point = this._parent["Waypoint" + i]; this.lineTo(point._x, point._y); i++; } this.getRoadAsVectors = function () { return(this.map_as_vec); }; this.getMinePoints = function () { return(this.mine_points); };
Symbol 417 MovieClip [Waypoint] Frame 1
Symbol 425 MovieClip [TurretUpgradeLevels] Frame 1
this.stop(); if (this.init_val == undefined) { this.init_val = false; } if (this.full_sweep == undefined) { this.full_sweep = 120; } this.setPercentage = function (new_val) { var _local3 = Math.min(100, Math.max(0, new_val)); var _local5 = 99.9; var _local4 = 0 + ((_local3 / 100) * this.full_sweep); _local4 = _local4 / 2; this.BarLeft._rotation = _local4; this.LineLeft._rotation = _local4; this.BarRight._rotation = 180 + (-_local4); this.LineRight._rotation = 180 + (-_local4); var _local21 = 255; var _local14 = 32; var _local20 = 32; var _local17 = (("0x" + _root.dec2hex(_local21)) + _root.dec2hex(_local14)) + _root.dec2hex(_local20); var _local10 = 255; var _local11 = 255; var _local9 = 32; var _local35 = (("0x" + _root.dec2hex(_local10)) + _root.dec2hex(_local11)) + _root.dec2hex(_local9); var _local18 = 64; var _local23 = 255; var _local16 = 64; var _local15 = (("0x" + _root.dec2hex(_local18)) + _root.dec2hex(_local23)) + _root.dec2hex(_local16); var _local12 = _local21; var _local19 = _local14; var _local13 = _local20; var _local32 = _local10; var _local31 = _local11; var _local33 = _local9; if (_local3 >= _local5) { _local12 = _local10; _local19 = _local11; _local13 = _local9; _local32 = _local18; _local31 = _local23; _local33 = _local16; } var _local28 = _local32 - _local12; var _local25 = _local31 - _local19; var _local30 = _local33 - _local13; var _local6 = new Color(this.BarLeft); var _local8 = new Color(this.BarRight); if (_local3 >= 100) { _local6.setRGB(_local15); _local8.setRGB(_local15); this.LineLeft._visible = false; this.LineRight._visible = false; } else if (_local3 <= 0) { _local6.setRGB(_local17); _local8.setRGB(_local17); } else { var _local7 = 0; if (_local3 < _local5) { var _local27 = _local3; var _local34 = _local5; _local7 = _local27 / _local34; } else { var _local27 = _local3 - _local5; var _local34 = 100 - _local5; _local7 = _local27 / _local34; } var _local26 = Math.floor(_local12 + (_local7 * _local28)); var _local29 = Math.floor(_local19 + (_local7 * _local25)); var _local24 = Math.floor(_local13 + (_local7 * _local30)); var _local22 = (("0x" + _root.dec2hex(_local26)) + _root.dec2hex(_local29)) + _root.dec2hex(_local24); _local6.setRGB(_local22); _local8.setRGB(_local22); } }; if (this.init_val != false) { this.setPercentage(this.init_val); }
Symbol 427 MovieClip [TurretBlue] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_damage == undefined) { this.weapon_damage = 15; } if (this.weapon_range == undefined) { this.weapon_range = 130; } if (this.weapon_rate == undefined) { this.weapon_rate = 100; } if (this.cash_value == undefined) { this.cash_value = 0; } this.weapon_type = "Bullet"; this.weapon_fired = 0; this.weapon_fire_count = 0; this.weapon_kill_count = 0; this.WeaponController.weapon_range = this.weapon_range; this.WeaponController.weapon = this.Weapon; this.WeaponLegs._rotation = Math.random() * 90; this.fireAt = function (the_target, the_damage) { this.weapon_fired = _root.Clock.timeNow(); this.Weapon.fire(); this.weapon_fire_count++; _root.WeaponFired(); var _local5 = "BlueBullet" + this.weapon_fire_count; var _local7 = this.weapon_type; var _local6 = _root.getNextHighestDepth(); var _local3 = _root.attachMovie(_local7, _local5, _local6); var _local4 = new Object(); _local4.x = this.Weapon.FirePoint._x; _local4.y = this.Weapon.FirePoint._y; this.Weapon.localToGlobal(_local4); _local3._x = _local4.x; _local3._y = _local4.y; _root.soundEffect("BangSmall"); _local3.bullet_target = the_target; _local3.bullet_damage = the_damage; _local3.turret = this; _root.TurretFired(_local3); return(_local3); }; this.notifyGone = function (the_turret) { return(true); }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } if (_root.the_range != false) { _root.rangeHide(); _root.rangeShow(_root.cur_turret); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.freak_available = false; this.freak_level_damage = 4; this.freak_level_range = 0; this.freak_level_rate = 4; this.freak_last = _root.Clock.timeNow(); this.freak_start = _root.Clock.timeNow(); this.freak_next = false; this.freak_length = 5000; this.freak_space = 80000 /* 0x013880 */; this.freak_damage_mult = 3; this.freak_range_mult = 1; this.freak_rate_mult = 4; this.freak_twitch_x = 4; this.freak_twitch_y = 4; this.freak_start_x = this.Weapon._x; this.freak_start_y = this.Weapon._y; this.freak_warn_time = 3000; this.freak_total_time = this.freak_length + this.freak_warn_time; this.freakOut = function () { var _local3 = _root.Clock.timeNow(); this.freak_last = _local3; this.freak_start = _local3; this.freak_warning = false; this.gotoAndPlay("Freakout"); return(true); }; this.freakOutJitter = function () { var _local3 = Math.floor(Math.random() * this.freak_twitch_x); var _local2 = Math.floor(Math.random() * this.freak_twitch_y); var _local5 = this.Weapon._x - this.freak_start_x; var _local4 = this.Weapon._y - this.freak_start_y; if (_local5 > 0) { this.Weapon._x = this.Weapon._x - _local3; } else { this.Weapon._x = this.Weapon._x + _local3; } if (_local4 > 0) { this.Weapon._y = this.Weapon._y - _local2; } else { this.Weapon._y = this.Weapon._y + _local2; } }; this.freakOutNext = function () { var _local5 = _root.Clock.timeNow(); var _local3 = this.freak_space / 2; var _local6 = Math.random() * _local3; var _local4 = (this.upgrade_rate_level * this.freak_rate_mult) * 1000; return(((_local5 + _local3) + _local6) - _local4); }; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local3 = this.getMax("damage"); if (_local3 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); _root.rangeUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_damage["30"] = 20; this.upgrade_damage["60"] = 50; this.upgrade_damage["150"] = 100; this.upgrade_damage["400"] = 250; this.upgrade_damage["1200"] = 600; this.upgrade_damage["3100"] = 1000; this.upgrade_damage["8500"] = 1100; this.upgrade_damage["18400"] = 1200; this.upgrade_damage["46000"] = 1500; this.upgrade_range = new Array(); this.upgrade_range["140"] = 30; this.upgrade_range["150"] = 100; this.upgrade_range["165"] = 200; this.upgrade_range["180"] = 500; this.upgrade_range["220"] = 950; this.upgrade_rate = new Array(); this.upgrade_rate["110"] = 50; this.upgrade_rate["125"] = 150; this.upgrade_rate["140"] = 300; this.upgrade_rate["160"] = 450; this.upgrade_rate["180"] = 950; this.upgrade_rate["200"] = 1000; this.upgrade_rate["240"] = 1450; this.upgrade_bullet = new Array(); this.upgrade_bullet["1"] = "Bullet"; this.upgrade_bullet["2"] = "Bullet2"; this.upgrade_bullet["3"] = "Bullet3"; this.upgrade_bullet["4"] = "Bullet4"; this.upgrade_bullet["5"] = "Bullet5"; this.upgrade_bullet["6"] = "Bullet6"; this.upgrade_bullet["7"] = "Bullet7"; this.upgrade_bullet["8"] = "Bullet8"; this.upgrade_bullet["9"] = "Bullet9"; this.max_bullet = "Bullet9"; this.upgradeDone = function () { this.modifyUpdate(); if (this.upgrade_bullet[upgrade_damage_level]) { this.weapon_type = this.upgrade_bullet[upgrade_damage_level]; } this.WeaponController.weapon_range = this.range_effective; if (((this.upgrade_damage_level >= this.freak_level_damage) and (this.upgrade_range_level >= this.freak_level_range)) and (this.upgrade_rate_level >= this.freak_level_rate)) { this.freak_available = true; if (this.freak_next == false) { this.freak_next = this.freakOutNext(); } } }; this.special_capable = false; this.special_fired = _root.Clock.timeNow(); this.special_range = 70; this.special_rate = 7; this.mine_locations = new Array(); this.mine_located = false; this.specialGetInRange = function () { var _local11 = this._x; var _local10 = this._y; this.special_blue = new Array(); this.special_green = new Array(); this.special_red = new Array(); var _local12 = this.special_range; var _local4 = 0; while (_local4 < _root.turrets.length) { the_turret = _root.turrets[_local4]; var _local8 = the_turret._x; var _local7 = the_turret._y; var _local6 = _local8 - _local11; var _local5 = _local7 - _local10; var _local9 = Math.sqrt((_local5 * _local5) + (_local6 * _local6)); if ((((_local9 < _local12) and the_turret.special_capable) and (the_turret != this)) and (the_turret.specialCanFire() == true)) { var _local3 = the_turret.turret_type; if (_local3 == "Blue") { special_blue.push(the_turret); } if (_local3 == "Green") { special_green.push(the_turret); } if (_local3 == "Red") { special_red.push(the_turret); } } _local4++; } }; this.specialFireBullet = function (the_type) { var _local2 = this.weapon_type; this.weapon_type = the_type; var _local3 = this.fireAt(this.WeaponController.weapon_target, this.damage_effective); this.weapon_type = _local2; return(_local3); }; this.specialPickOne = function (the_list) { if (the_list.length <= 1) { return(the_list); } var _local2 = Math.floor(Math.random() * the_list.length); return(the_list[_local2]); }; this.specialPickTwo = function (the_list) { if (the_list.length <= 2) { return(the_list); } var _local2 = the_list.length; while (_local2-- , _local2) { var _local3 = Math.floor(Math.random() * (_local2 + 1)); var _local5 = the_list[_local2]; var _local4 = the_list[_local3]; the_list[_local2] = _local4; the_list[_local3] = _local5; } var _local6 = new Array(); _local6.push(the_list[0]); _local6.push(the_list[1]); return(_local6); }; this.specialTake = function (in_list) { if (typeof(in_list) == "movieclip") { in_list = new Array(input); } var _local3 = 0; while (_local3 < in_list.length) { the_turret = in_list[_local3]; the_turret.special_fired = _root.Clock.timeNow(); var _local5 = "SpecialTake"; var _local6 = _root.getNextHighestDepth(); var _local8 = _local5 + _local6; var _local4 = _root.attachMovie(_local5, _local8, _local6); var _local7 = _root.degreesToTarget(the_turret, this); _local4._rotation = _local7; _local4._x = the_turret._x; _local4._y = the_turret._y; the_turret.Weapon._rotation = _local7; _local3++; } }; this.specialFired = function () { the_turret = this; the_turret.special_fired = _root.Clock.timeNow(); var _local4 = "SpecialFire"; var _local5 = _root.getNextHighestDepth(); var _local6 = _local4 + _local5; var _local3 = _root.attachMovie(_local4, _local6, _local5); _local3._rotation = the_turret._rotation; _local3._x = the_turret._x; _local3._y = the_turret._y; }; this.specialPointAtMe = function (the_turret) { deg = _root.degreesToTarget(the_turret, this); the_turret.Weapon._rotation = deg; }; this.specialCanFire = function () { if (this.special_capable != true) { return(false); } var _local3 = _root.Clock.timeNow(); var _local4 = this.weapon_fired; var _local6 = this.special_fired; var _local5 = _local3 - _local4; var _local8 = 1000 / (this.rate_effective / 60); if (_local5 < _local8) { return(false); } var _local9 = _local3 - _local6; var _local7 = 1000 / (this.special_rate / 60); if (_local9 < _local7) { return(false); } return(true); }; this.specialFindMinepoints = function () { this.special_minepoints = new Array(); var _local13 = this.getMax("range"); var _local10 = _root.AttackerPath.getMinePoints(); var _local3 = 0; while (_local3 < _local10.length) { var _local8 = _local10[_local3]; var _local7 = _local8._x; var _local6 = _local8._y; var _local5 = _local7 - this._x; var _local4 = _local6 - this._y; var _local9 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); if (_local9 <= _local13) { this.mine_locations.push(new Object({x:_local7, y:_local6})); } _local3++; } this.mine_located = true; }; this.specialFindMinepoints(); this.specialFireClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 5; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(1000000); _local2.bullet_damage = this.modifyDamage(1000000); this.specialTake(this.specialPickOne(this.special_red)); return(_local2); }; this.specialFireBigClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 10; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(2000000); _local2.bullet_damage = this.modifyDamage(2000000); _local2.blast = true; _local2.blast_type = "BlastLarge"; _local2.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickTwo(this.special_red)); return(_local2); }; this.specialFireLaserClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 5; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(2000000); _local2.cluster_laser = true; _local2.bullet_damage = this.modifyDamage(2000000); _local2.blast = true; _local2.blast_type = "BlastMedium"; _local2.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_green)); return(_local2); }; this.specialFireBigLaserClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 10; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(4000000); _local2.cluster_laser = true; _local2.bullet_damage = this.modifyDamage(4000000); _local2.blast = true; _local2.blast_type = "BlastLarge"; _local2.blast_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_green)); return(_local2); }; this.specialFireLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } this.specialTake(this.specialPickOne(this.special_blue)); var _local4 = "Landmine"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3._x = this._x; _local3._y = this._y; _local3.blast = true; _local3.cluster = false; _local3.bullet_damage = this.modifyDamage(1000000); _root.mines.push(_local3); return(_local3); }; this.specialFireBigLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBig"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(2000000); _local3.cluster = false; _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); _root.mines.push(_local3); return(_local3); }; this.specialFireBigClusterLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBigCluster"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(4000000); _local3.cluster = true; _local3.cluster_qty = 10; _local3.cluster_holding = true; _local3.cluster_damage = this.modifyDamage(4000000); _local3.cluster_laser = false; _local3.bullet_damage = this.modifyDamage(4000000); _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(4000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); _root.mines.push(_local3); return(_local3); }; this.specialFireBigLaserClusterLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBigClusterLaser"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(5000000); _local3.cluster = true; _local3.cluster_qty = 10; _local3.cluster_holding = true; _local3.cluster_damage = this.modifyDamage(5000000); _local3.cluster_laser = true; _local3.bullet_damage = this.modifyDamage(5000000); _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); this.specialTake(this.specialPickOne(this.special_green)); _root.mines.push(_local3); return(_local3); }; this.specialFireBFG = function () { this.specialFired(); var _local3 = this.linkFire(this, 0); var _local2 = this.specialFireBullet("BFG"); _local2.bullet_damage = this.modifyDamage(5000000 + _local3); _local2.laser_damage = this.modifyDamage(5000000 + _local3); _local2.laser_rate = 240; this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); return(true); }; this.specialFireRocketBFG = function () { this.specialFired(); var _local3 = this.linkFire(this, 0); var _local2 = this.specialFireBullet("BFGRocket"); this.specialTake(this.specialPickOne(this.special_blue)); this.specialTake(this.specialPickTwo(this.special_red)); _local2.bullet_damage = this.modifyDamage(5000000 + _local3); _local2.laser_damage = this.modifyDamage(5000000 + _local3); _local2.laser_rate = 240; return(true); }; this.specialFireLaserRocket = function () { this.specialFired(); var _local2 = this.fireAt(this.WeaponController.weapon_target, this.damage_effective); var _local3 = this.specialPickOne(this.special_green); var _local4 = _local3.linkFire(this, 0); this.specialTake(_local3); _local2.laser_capable = true; _local2.laser_damage = this.modifyDamage(_local4); _local2.bullet_speed = 100; return(true); }; this.specialFirePoisonGas = function () { this.specialFired(); var _local2 = this.specialFireBullet("RocketPoison"); _local2.bullet_speed = 150; _local2.holding_pattern = true; this.specialTake(this.specialPickOne(this.special_green)); this.specialTake(this.specialPickOne(this.special_blue)); return(true); }; this.specialFireNuke = function () { this.specialFired(); var _local2 = this.specialFireBullet("RocketNuke"); _local2.bullet_speed = 150; _local2.holding_pattern = true; _local2.weapon_damage = this.modifyDamage(5000000000); this.specialTake(this.specialPickTwo(this.special_blue)); return(true); }; this.specialFire = function () { this.specialGetInRange(); var _local3 = this.special_blue.length; var _local4 = this.special_green.length; var _local2 = this.special_red.length; if (((_local2 >= 2) and (_local4 >= 1)) and (_local3 >= 1)) { return(this.specialFireBigLaserClusterLandmine()); } if ((_local2 >= 2) and (_local3 >= 1)) { return(this.specialFireBigClusterLandmine()); } if ((_local2 >= 2) and (_local4 >= 1)) { return(this.specialFireBigLaserClusterBomb()); } if ((_local2 >= 1) and (_local4 >= 1)) { return(this.specialFireLaserClusterBomb()); } if (_local2 >= 2) { return(this.specialFireBigClusterBomb()); } if ((_local2 >= 1) and (_local3 >= 1)) { return(this.specialFireBigLandmine()); } if (_local2 >= 1) { return(this.specialFireClusterBomb()); } if (_local3 >= 1) { return(this.specialFireLandmine()); } return(false); }; this.tryFiring = function (the_rate, the_damage) { var _local7 = 1000 / (the_rate / 60); var _local6 = 1000 / (this.special_rate / 60); var _local4 = _root.Clock.timeNow(); var _local5 = this.weapon_fired; var _local3 = _local4 - _local5; if (_local3 == 0) { return(false); } if (this.WeaponController.acquire()) { if (this.WeaponController.targetInRange()) { this.WeaponController.pointAtTarget(this, this.Weapon); if (_local3 >= _local7) { var _local8 = _local4 - this.special_fired; if ((this.special_capable == true) and (_local8 > _local6)) { if (this.specialFire()) { } else { this.fireAt(this.WeaponController.weapon_target, the_damage); } } else { this.fireAt(this.WeaponController.weapon_target, the_damage); } } } } return(true); }; this.stop(); if (this.active == true) { this.gotoAndPlay("Fire"); } this.IndicateDamage.init_val = this.upgradeLevelAsPercent("damage"); this.IndicateRange.init_val = this.upgradeLevelAsPercent("range"); this.IndicateRate.init_val = this.upgradeLevelAsPercent("rate"); _root.profileThis(this); _root.profileThis(this.WeaponController);
Symbol 427 MovieClip [TurretBlue] Frame 4
this.stop(); var the_time = _root.Clock.timeNow(); if ((this.freak_available == true) and ((the_time - this.freak_next) >= 0)) { this.freakOut(); } else { this.tryFiring(this.rate_effective, this.damage_effective); } this.play();
Symbol 427 MovieClip [TurretBlue] Frame 7
this.gotoAndPlay("Fire");
Symbol 427 MovieClip [TurretBlue] Frame 10
this.stop(); var time_now = _root.Clock.timeNow(); var freak_time = (time_now - this.freak_start); var fire_time = (time_now - this.weapon_fired); if (freak_time <= this.freak_total_time) { if (freak_time <= this.freak_warn_time) { if (this.freak_warning == false) { var warn = attachMovie("TurretFreakWarning", "FreakWarn", this.getNextHighestDepth()); this.freak_warning = warn; } this.tryFiring(this.rate_effective, this.damage_effective); } else { if (this.freak_warning) { this.freak_warning.removeMovieClip(); } var new_rate = (this.rate_effective * this.freak_rate_mult); var new_dmg = (this.damage_effective * this.freak_damage_mult); this.tryFiring(new_rate, new_dmg); this.freakOutJitter(); } this.play(); } else { this.Weapon._x = this.freak_start_x; this.Weapon._y = this.freak_start_y; this.freak_next = this.freakOutNext(); this.gotoAndPlay("Fire"); }
Symbol 427 MovieClip [TurretBlue] Frame 11
this.gotoAndPlay("Freakout");
Symbol 427 MovieClip [TurretBlue] Frame 14
this.stop();
Symbol 429 MovieClip [TurretRed] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_damage == undefined) { this.weapon_damage = 50; } if (this.weapon_range == undefined) { this.weapon_range = 200; } if (this.weapon_rate == undefined) { this.weapon_rate = 50; } if (this.cash_value == undefined) { this.cash_value = 0; } this.weapon_type = "Rocket"; this.weapon_fired = 0; this.weapon_fire_count = 0; this.weapon_kill_count = 0; this.holding_pattern = false; this.holding_round = false; this.WeaponController.weapon_range = this.weapon_range; this.WeaponController.weapon = this.Weapon; this.fireAt = function (the_target, the_damage) { this.Weapon.fire(); this.weapon_fired = _root.Clock.timeNow(); this.weapon_fire_count++; _root.WeaponFired(); var _local5 = "RedBullet" + this.weapon_fire_count; var _local7 = this.weapon_type; var _local6 = _root.getNextHighestDepth(); var _local3 = _root.attachMovie(_local7, _local5, _local6); var _local4 = new Object(); _local4.x = this.Weapon.FirePoint._x; _local4.y = this.Weapon.FirePoint._y; this.Weapon.localToGlobal(_local4); _local3._x = _local4.x; _local3._y = _local4.y; _local3._rotation = this.Weapon._rotation; _local3.bullet_target = the_target; _local3.bullet_damage = the_damage; _local3.turret = this; _local3.holding_pattern = this.holding_pattern; if (this.holding_round == true) { _local3.holding_initially = this.holding_round; this.holdingAdd(_local3); } _root.TurretFired(_local3); _root.soundEffect("RocketFire"); return(_local3); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local3 = this.WeaponController.findAttackerInRange("weak", 720); for (var _local4 in this.holding_current) { var _local2 = this.holding_current[_local4]; _local2.acquire(_local3); } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } if (_root.the_range != false) { _root.rangeHide(); _root.rangeShow(_root.cur_turret); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.holding_current = new Array(); this.holding_max = 4; this.upgrade_holding_damage = 0; this.upgrade_holding_range = 3; this.upgrade_holding_rate = 3; this.holdingAdd = function (shell) { this.holding_current.push(shell); }; this.holdingFinished = function (shell) { var _local3 = new Array(); for (var _local5 in this.holding_current) { var _local2 = this.holding_current[_local5]; if (_local2 != shell) { _local3.push(_local2); } } this.holding_current = _local3; }; this.holdingEmpty = function () { this.holding_current = new Array(); }; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local3 = this.getMax("damage"); if (_local3 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); _root.rangeUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_damage["120"] = 50; this.upgrade_damage["350"] = 100; this.upgrade_damage["800"] = 200; this.upgrade_damage["1950"] = 350; this.upgrade_damage["6050"] = 650; this.upgrade_damage["11500"] = 1200; this.upgrade_damage["27000"] = 1300; this.upgrade_damage["48900"] = 1500; this.upgrade_damage["65000"] = 1500; this.upgrade_range = new Array(); this.upgrade_range["210"] = 35; this.upgrade_range["220"] = 80; this.upgrade_range["230"] = 160; this.upgrade_range["250"] = 400; this.upgrade_range["275"] = 900; this.upgrade_range["300"] = 1100; this.upgrade_range["325"] = 1300; this.upgrade_range["350"] = 1500; this.upgrade_rate = new Array(); this.upgrade_rate["60"] = 30; this.upgrade_rate["70"] = 60; this.upgrade_rate["85"] = 115; this.upgrade_rate["100"] = 200; this.upgrade_rate["115"] = 340; this.upgrade_rate["135"] = 600; this.upgrade_rate["155"] = 900; this.upgrade_rate["180"] = 1050; this.upgrade_rate["210"] = 1150; this.upgrade_bullet = new Array(); this.upgrade_bullet["1"] = "Rocket"; this.upgrade_bullet["2"] = "Rocket2"; this.upgrade_bullet["3"] = "Rocket3"; this.upgrade_bullet["4"] = "Rocket4"; this.upgrade_bullet["5"] = "Rocket5"; this.upgrade_bullet["6"] = "Rocket6"; this.upgrade_bullet["7"] = "Rocket7"; this.upgrade_bullet["8"] = "Rocket8"; this.upgrade_bullet["9"] = "Rocket9"; this.upgradeDone = function () { this.modifyUpdate(); if (this.upgrade_bullet[upgrade_damage_level]) { this.weapon_type = this.upgrade_bullet[upgrade_damage_level]; } this.WeaponController.weapon_range = this.range_effective; if (((this.upgrade_damage_level >= this.upgrade_holding_damage) and (this.upgrade_range_level >= this.upgrade_holding_range)) and (this.upgrade_rate_level >= this.upgrade_holding_rate)) { this.holding_pattern = true; } }; this.special_capable = false; this.special_fired = _root.Clock.timeNow(); this.special_range = 70; this.special_rate = 7; this.mine_locations = new Array(); this.mine_located = false; this.specialGetInRange = function () { var _local11 = this._x; var _local10 = this._y; this.special_blue = new Array(); this.special_green = new Array(); this.special_red = new Array(); var _local12 = this.special_range; var _local4 = 0; while (_local4 < _root.turrets.length) { the_turret = _root.turrets[_local4]; var _local8 = the_turret._x; var _local7 = the_turret._y; var _local6 = _local8 - _local11; var _local5 = _local7 - _local10; var _local9 = Math.sqrt((_local5 * _local5) + (_local6 * _local6)); if ((((_local9 < _local12) and the_turret.special_capable) and (the_turret != this)) and (the_turret.specialCanFire() == true)) { var _local3 = the_turret.turret_type; if (_local3 == "Blue") { special_blue.push(the_turret); } if (_local3 == "Green") { special_green.push(the_turret); } if (_local3 == "Red") { special_red.push(the_turret); } } _local4++; } }; this.specialFireBullet = function (the_type) { var _local2 = this.weapon_type; this.weapon_type = the_type; var _local3 = this.fireAt(this.WeaponController.weapon_target, this.damage_effective); this.weapon_type = _local2; return(_local3); }; this.specialPickOne = function (the_list) { if (the_list.length <= 1) { return(the_list); } var _local2 = Math.floor(Math.random() * the_list.length); return(the_list[_local2]); }; this.specialPickTwo = function (the_list) { if (the_list.length <= 2) { return(the_list); } var _local2 = the_list.length; while (_local2-- , _local2) { var _local3 = Math.floor(Math.random() * (_local2 + 1)); var _local5 = the_list[_local2]; var _local4 = the_list[_local3]; the_list[_local2] = _local4; the_list[_local3] = _local5; } var _local6 = new Array(); _local6.push(the_list[0]); _local6.push(the_list[1]); return(_local6); }; this.specialTake = function (in_list) { if (typeof(in_list) == "movieclip") { in_list = new Array(input); } var _local3 = 0; while (_local3 < in_list.length) { the_turret = in_list[_local3]; the_turret.special_fired = _root.Clock.timeNow(); var _local5 = "SpecialTake"; var _local6 = _root.getNextHighestDepth(); var _local8 = _local5 + _local6; var _local4 = _root.attachMovie(_local5, _local8, _local6); var _local7 = _root.degreesToTarget(the_turret, this); _local4._rotation = _local7; _local4._x = the_turret._x; _local4._y = the_turret._y; the_turret.Weapon._rotation = _local7; _local3++; } }; this.specialFired = function () { the_turret = this; the_turret.special_fired = _root.Clock.timeNow(); var _local4 = "SpecialFire"; var _local5 = _root.getNextHighestDepth(); var _local6 = _local4 + _local5; var _local3 = _root.attachMovie(_local4, _local6, _local5); _local3._rotation = the_turret._rotation; _local3._x = the_turret._x; _local3._y = the_turret._y; }; this.specialPointAtMe = function (the_turret) { deg = _root.degreesToTarget(the_turret, this); the_turret.Weapon._rotation = deg; }; this.specialCanFire = function () { if (this.special_capable != true) { return(false); } var _local3 = _root.Clock.timeNow(); var _local4 = this.weapon_fired; var _local6 = this.special_fired; var _local5 = _local3 - _local4; var _local8 = 1000 / (this.rate_effective / 60); if (_local5 < _local8) { return(false); } var _local9 = _local3 - _local6; var _local7 = 1000 / (this.special_rate / 60); if (_local9 < _local7) { return(false); } return(true); }; this.specialFindMinepoints = function () { this.special_minepoints = new Array(); var _local13 = this.getMax("range"); var _local10 = _root.AttackerPath.getMinePoints(); var _local3 = 0; while (_local3 < _local10.length) { var _local8 = _local10[_local3]; var _local7 = _local8._x; var _local6 = _local8._y; var _local5 = _local7 - this._x; var _local4 = _local6 - this._y; var _local9 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); if (_local9 <= _local13) { this.mine_locations.push(new Object({x:_local7, y:_local6})); } _local3++; } this.mine_located = true; }; this.specialFindMinepoints(); this.specialFireClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 5; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(1000000); _local2.bullet_damage = this.modifyDamage(1000000); this.specialTake(this.specialPickOne(this.special_red)); return(_local2); }; this.specialFireBigClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 10; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(2000000); _local2.bullet_damage = this.modifyDamage(2000000); _local2.blast = true; _local2.blast_type = "BlastLarge"; _local2.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickTwo(this.special_red)); return(_local2); }; this.specialFireLaserClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 5; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(2000000); _local2.cluster_laser = true; _local2.bullet_damage = this.modifyDamage(2000000); _local2.blast = true; _local2.blast_type = "BlastMedium"; _local2.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_green)); return(_local2); }; this.specialFireBigLaserClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 10; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(4000000); _local2.cluster_laser = true; _local2.bullet_damage = this.modifyDamage(4000000); _local2.blast = true; _local2.blast_type = "BlastLarge"; _local2.blast_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_green)); return(_local2); }; this.specialFireLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } this.specialTake(this.specialPickOne(this.special_blue)); var _local4 = "Landmine"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3._x = this._x; _local3._y = this._y; _local3.blast = true; _local3.cluster = false; _local3.bullet_damage = this.modifyDamage(1000000); _root.mines.push(_local3); return(_local3); }; this.specialFireBigLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBig"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(2000000); _local3.cluster = false; _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); _root.mines.push(_local3); return(_local3); }; this.specialFireBigClusterLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBigCluster"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(4000000); _local3.cluster = true; _local3.cluster_qty = 10; _local3.cluster_holding = true; _local3.cluster_damage = this.modifyDamage(4000000); _local3.cluster_laser = false; _local3.bullet_damage = this.modifyDamage(4000000); _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(4000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); _root.mines.push(_local3); return(_local3); }; this.specialFireBigLaserClusterLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBigClusterLaser"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(5000000); _local3.cluster = true; _local3.cluster_qty = 10; _local3.cluster_holding = true; _local3.cluster_damage = this.modifyDamage(5000000); _local3.cluster_laser = true; _local3.bullet_damage = this.modifyDamage(5000000); _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); this.specialTake(this.specialPickOne(this.special_green)); _root.mines.push(_local3); return(_local3); }; this.specialFireBFG = function () { this.specialFired(); var _local3 = this.linkFire(this, 0); var _local2 = this.specialFireBullet("BFG"); _local2.bullet_damage = this.modifyDamage(5000000 + _local3); _local2.laser_damage = this.modifyDamage(5000000 + _local3); _local2.laser_rate = 240; this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); return(true); }; this.specialFireRocketBFG = function () { this.specialFired(); var _local3 = this.linkFire(this, 0); var _local2 = this.specialFireBullet("BFGRocket"); this.specialTake(this.specialPickOne(this.special_blue)); this.specialTake(this.specialPickTwo(this.special_red)); _local2.bullet_damage = this.modifyDamage(5000000 + _local3); _local2.laser_damage = this.modifyDamage(5000000 + _local3); _local2.laser_rate = 240; return(true); }; this.specialFireLaserRocket = function () { this.specialFired(); var _local2 = this.fireAt(this.WeaponController.weapon_target, this.damage_effective); var _local3 = this.specialPickOne(this.special_green); var _local4 = _local3.linkFire(this, 0); this.specialTake(_local3); _local2.laser_capable = true; _local2.laser_damage = this.modifyDamage(_local4); _local2.bullet_speed = 100; return(true); }; this.specialFirePoisonGas = function () { this.specialFired(); var _local2 = this.specialFireBullet("RocketPoison"); _local2.bullet_speed = 150; _local2.holding_pattern = true; this.specialTake(this.specialPickOne(this.special_green)); this.specialTake(this.specialPickOne(this.special_blue)); return(true); }; this.specialFireNuke = function () { this.specialFired(); var _local2 = this.specialFireBullet("RocketNuke"); _local2.bullet_speed = 150; _local2.holding_pattern = true; _local2.weapon_damage = this.modifyDamage(5000000000); this.specialTake(this.specialPickTwo(this.special_blue)); return(true); }; this.specialFire = function () { this.specialGetInRange(); var _local3 = this.special_blue.length; var _local2 = this.special_green.length; var _local4 = this.special_red.length; if (_local3 >= 2) { this.specialFireNuke(); } else { if ((_local3 >= 1) and (_local2 >= 1)) { return(this.specialFirePoisonGas()); } if (_local2 >= 1) { return(this.specialFireLaserRocket()); } return(false); } }; this.stop(); if (this.active == true) { this.gotoAndPlay("Fire"); } this.IndicateDamage.init_val = this.upgradeLevelAsPercent("damage"); this.IndicateRange.init_val = this.upgradeLevelAsPercent("range"); this.IndicateRate.init_val = this.upgradeLevelAsPercent("rate"); _root.profileThis(this); _root.profileThis(this.WeaponController);
Symbol 429 MovieClip [TurretRed] Frame 4
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = (time_now - this.weapon_fired); var fire_rate = (1000 / (this.rate_effective / 60)); if (time_diff > 0) { if (this.WeaponController.acquire("weak")) { for (var shot in this.holding_current) { var the_shot = this.holding_current[shot]; the_shot.acquire(this.WeaponController.weapon_target); } this.holdingEmpty(); if (this.WeaponController.targetInRange()) { this.WeaponController.pointAtTarget(this, this.Weapon); } if (time_diff >= this.fire_rate) { if (this.WeaponController.targetInRange()) { var special_diff = (time_now - this.special_fired); if ((this.special_capable == true) and (special_diff > this.special_rate)) { if (this.specialFire()) { } else { this.fireAt(this.WeaponController.weapon_target, this.damage_effective); } } else { this.fireAt(this.WeaponController.weapon_target, this.damage_effective); } } } } else if (this.holding_pattern) { if (time_diff >= fire_rate) { var holding_shots = 0; for (var i in this.holding_current) { holding_shots++; } if (holding_shots < this.holding_max) { this.holding_round = true; this.fireAt(false, this.damage_effective); this.holding_round = false; } } } } this.play();
Symbol 429 MovieClip [TurretRed] Frame 7
this.gotoAndPlay("Fire");
Symbol 429 MovieClip [TurretRed] Frame 10
this.stop();
Symbol 433 MovieClip [TurretGreen] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_damage == undefined) { this.weapon_damage = 25; } if (this.weapon_range == undefined) { this.weapon_range = 100; } if (this.weapon_rate == undefined) { this.weapon_rate = 60; } if (this.cash_value == undefined) { this.cash_value = 0; } this.weapon_type = "LaserBeam"; this.weapon_fired = 0; this.weapon_fire_count = 0; this.weapon_kill_count = 0; this.WeaponController.weapon_range = this.weapon_range; this.WeaponController.weapon = this.Weapon; this.fireAt = function (the_target, the_damage, no_sound) { this.weapon_fired = _root.Clock.timeNow(); this.Weapon.fire(); this.weapon_fire_count++; _root.WeaponFired(); var _local5 = "GreenBullet" + this.weapon_fire_count; var _local7 = this.weapon_type; var _local6 = this._parent.getNextHighestDepth(); var _local3 = this._parent.attachMovie(_local7, _local5, _local6); var _local4 = new Object(); _local4.x = this.Weapon.FirePoint._x; _local4.y = this.Weapon.FirePoint._y; this.Weapon.localToGlobal(_local4); _local3._x = _local4.x; _local3._y = _local4.y; _local3.bullet_target = the_target; _local3.bullet_damage = the_damage; _local3.turret = this; _root.TurretFired(_local3); if (no_sound != true) { _root.soundEffect("Laser"); } return(_local3); }; this.notifyGone = function (the_turret) { this.linkNotifyGone(the_turret); return(true); }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } if (_root.the_range != false) { _root.rangeHide(); _root.rangeShow(_root.cur_turret); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.link_can_do = true; this.link_mult = 1.25; this.link_in_range = new Array(); this.link_offered = false; this.LinkWantedFlag._visible = false; this.LinkOfferedFlag._visible = false; this.linkGetTurretsInRange = function () { this.link_in_range = new Array(); var _local5 = _root.turrets; for (var _local6 in _local5) { var _local3 = _local5[_local6]; if ((_local3.turret_type == "Green") and (this != _local3)) { var _local4 = _root.DistanceBetween(this, _local3); if (_local4 <= this.range_effective) { this.link_in_range.push(_local3); } if (_local4 <= _local3.range_effective) { _local3.link_in_range.push(this); } } } }; this.linkNotifyNew = function () { for (var _local3 in this.link_in_range) { var _local2 = this.link_in_range[_local3]; _local2.link_in_range.push(this); } }; this.linkNotifyGone = function (the_tur) { var _local3 = new Array(); for (var _local5 in this.link_in_range) { var _local2 = this.link_in_range[_local5]; if (_local2 != the_tur) { _local3.push(_local2); } } this.link_in_range = _local3; }; this.linkFire = function (the_target, the_damage, lead_turret) { this.linkOffered(false); the_damage = new Number(this.damage_effective); var _local6 = new Array(); var _local8 = 0; for (var _local9 in this.link_in_range) { var _local4 = this.link_in_range[_local9]; if (_local4.link_offered == true) { _local4.linkOffered(false); _local6.push(_local4); _local8++; } } if (_local8 == 0) { if (lead_turret == true) { this.fireAt(the_target, the_damage, false); } else { this.fireAt(the_target, the_damage, true); } return(the_damage); } for (var _local9 in _local6) { var _local4 = _local6[_local9]; var _local7 = _root.degreesToTarget(_local4, this); _local4.Weapon._rotation = _local7; var _local3 = _local4.linkFire(this, 0, false); _local3 = _local3 * this.link_mult; the_damage = new Number(the_damage + _local3); } this.weapon_type = this.upgradeGetWeaponAtDamage(the_damage); if (lead_turret == true) { this.fireAt(the_target, the_damage, false); } else { this.fireAt(the_target, the_damage, true); } this.weapon_type = this.upgrade_bullet[this.upgrade_damage_level]; return(the_damage); }; this.linkWanted = function (the_state) { if (the_state == true) { this.link_wanted = true; } else { this.link_wanted = false; } this.LinkWantedFlag._visible = this.link_wanted; }; this.linkOffered = function (the_state) { if (the_state == true) { this.link_offered = true; } else { this.link_offered = false; } this.LinkOfferedFlag._visible = this.link_offered; }; this.linkGetTurretsInRange(); this.linkNotifyNew(); if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local3 = this.getMax("damage"); if (_local3 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); _root.rangeUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_damage["50"] = 20; this.upgrade_damage["120"] = 50; this.upgrade_damage["400"] = 125; this.upgrade_damage["1500"] = 300; this.upgrade_damage["3900"] = 700; this.upgrade_damage["9300"] = 850; this.upgrade_damage["19500"] = 950; this.upgrade_damage["35000"] = 1000; this.upgrade_range = new Array(); this.upgrade_range["110"] = 15; this.upgrade_range["125"] = 25; this.upgrade_range["140"] = 40; this.upgrade_range["160"] = 65; this.upgrade_range["180"] = 105; this.upgrade_range["205"] = 170; this.upgrade_range["230"] = 275; this.upgrade_range["255"] = 445; this.upgrade_range["285"] = 720; this.upgrade_range["320"] = 1100; this.upgrade_rate = new Array(); this.upgrade_rate["65"] = 30; this.upgrade_rate["70"] = 75; this.upgrade_rate["80"] = 180; this.upgrade_rate["90"] = 300; this.upgrade_rate["105"] = 450; this.upgrade_rate["120"] = 600; this.upgrade_rate["135"] = 800; this.upgrade_rate["160"] = 900; this.upgrade_rate["190"] = 1000; this.upgrade_bullet = new Array(); this.upgrade_bullet["0"] = "LaserBeam"; this.upgrade_bullet["1"] = "LaserBeam2"; this.upgrade_bullet["2"] = "LaserBeam3"; this.upgrade_bullet["3"] = "LaserBeam4"; this.upgrade_bullet["4"] = "LaserBeam5"; this.upgrade_bullet["5"] = "LaserBeam6"; this.upgrade_bullet["6"] = "LaserBeam7"; this.upgrade_bullet["7"] = "LaserBeam8"; this.upgrade_bullet["8"] = "LaserBeam9"; this.upgrade_bullet["9"] = "LaserBeam10"; this.max_bullet = "LaserBeam10"; this.upgradeDone = function () { this.modifyUpdate(); if (this.upgrade_bullet[upgrade_damage_level]) { this.weapon_type = this.upgrade_bullet[upgrade_damage_level]; } this.WeaponController.weapon_range = this.range_effective; this.linkGetTurretsInRange(); }; this.special_capable = false; this.special_fired = _root.Clock.timeNow(); this.special_range = 70; this.special_rate = 7; this.mine_locations = new Array(); this.mine_located = false; this.specialGetInRange = function () { var _local11 = this._x; var _local10 = this._y; this.special_blue = new Array(); this.special_green = new Array(); this.special_red = new Array(); var _local12 = this.special_range; var _local4 = 0; while (_local4 < _root.turrets.length) { the_turret = _root.turrets[_local4]; var _local8 = the_turret._x; var _local7 = the_turret._y; var _local6 = _local8 - _local11; var _local5 = _local7 - _local10; var _local9 = Math.sqrt((_local5 * _local5) + (_local6 * _local6)); if ((((_local9 < _local12) and the_turret.special_capable) and (the_turret != this)) and (the_turret.specialCanFire() == true)) { var _local3 = the_turret.turret_type; if (_local3 == "Blue") { special_blue.push(the_turret); } if (_local3 == "Green") { special_green.push(the_turret); } if (_local3 == "Red") { special_red.push(the_turret); } } _local4++; } }; this.specialFireBullet = function (the_type) { var _local2 = this.weapon_type; this.weapon_type = the_type; var _local3 = this.fireAt(this.WeaponController.weapon_target, this.damage_effective); this.weapon_type = _local2; return(_local3); }; this.specialPickOne = function (the_list) { if (the_list.length <= 1) { return(the_list); } var _local2 = Math.floor(Math.random() * the_list.length); return(the_list[_local2]); }; this.specialPickTwo = function (the_list) { if (the_list.length <= 2) { return(the_list); } var _local2 = the_list.length; while (_local2-- , _local2) { var _local3 = Math.floor(Math.random() * (_local2 + 1)); var _local5 = the_list[_local2]; var _local4 = the_list[_local3]; the_list[_local2] = _local4; the_list[_local3] = _local5; } var _local6 = new Array(); _local6.push(the_list[0]); _local6.push(the_list[1]); return(_local6); }; this.specialTake = function (in_list) { if (typeof(in_list) == "movieclip") { in_list = new Array(input); } var _local3 = 0; while (_local3 < in_list.length) { the_turret = in_list[_local3]; the_turret.special_fired = _root.Clock.timeNow(); var _local5 = "SpecialTake"; var _local6 = _root.getNextHighestDepth(); var _local8 = _local5 + _local6; var _local4 = _root.attachMovie(_local5, _local8, _local6); var _local7 = _root.degreesToTarget(the_turret, this); _local4._rotation = _local7; _local4._x = the_turret._x; _local4._y = the_turret._y; the_turret.Weapon._rotation = _local7; _local3++; } }; this.specialFired = function () { the_turret = this; the_turret.special_fired = _root.Clock.timeNow(); var _local4 = "SpecialFire"; var _local5 = _root.getNextHighestDepth(); var _local6 = _local4 + _local5; var _local3 = _root.attachMovie(_local4, _local6, _local5); _local3._rotation = the_turret._rotation; _local3._x = the_turret._x; _local3._y = the_turret._y; }; this.specialPointAtMe = function (the_turret) { deg = _root.degreesToTarget(the_turret, this); the_turret.Weapon._rotation = deg; }; this.specialCanFire = function () { if (this.special_capable != true) { return(false); } var _local3 = _root.Clock.timeNow(); var _local4 = this.weapon_fired; var _local6 = this.special_fired; var _local5 = _local3 - _local4; var _local8 = 1000 / (this.rate_effective / 60); if (_local5 < _local8) { return(false); } var _local9 = _local3 - _local6; var _local7 = 1000 / (this.special_rate / 60); if (_local9 < _local7) { return(false); } return(true); }; this.specialFindMinepoints = function () { this.special_minepoints = new Array(); var _local13 = this.getMax("range"); var _local10 = _root.AttackerPath.getMinePoints(); var _local3 = 0; while (_local3 < _local10.length) { var _local8 = _local10[_local3]; var _local7 = _local8._x; var _local6 = _local8._y; var _local5 = _local7 - this._x; var _local4 = _local6 - this._y; var _local9 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); if (_local9 <= _local13) { this.mine_locations.push(new Object({x:_local7, y:_local6})); } _local3++; } this.mine_located = true; }; this.specialFindMinepoints(); this.specialFireClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 5; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(1000000); _local2.bullet_damage = this.modifyDamage(1000000); this.specialTake(this.specialPickOne(this.special_red)); return(_local2); }; this.specialFireBigClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 10; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(2000000); _local2.bullet_damage = this.modifyDamage(2000000); _local2.blast = true; _local2.blast_type = "BlastLarge"; _local2.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickTwo(this.special_red)); return(_local2); }; this.specialFireLaserClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 5; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(2000000); _local2.cluster_laser = true; _local2.bullet_damage = this.modifyDamage(2000000); _local2.blast = true; _local2.blast_type = "BlastMedium"; _local2.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_green)); return(_local2); }; this.specialFireBigLaserClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 10; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(4000000); _local2.cluster_laser = true; _local2.bullet_damage = this.modifyDamage(4000000); _local2.blast = true; _local2.blast_type = "BlastLarge"; _local2.blast_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_green)); return(_local2); }; this.specialFireLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } this.specialTake(this.specialPickOne(this.special_blue)); var _local4 = "Landmine"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3._x = this._x; _local3._y = this._y; _local3.blast = true; _local3.cluster = false; _local3.bullet_damage = this.modifyDamage(1000000); _root.mines.push(_local3); return(_local3); }; this.specialFireBigLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBig"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(2000000); _local3.cluster = false; _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); _root.mines.push(_local3); return(_local3); }; this.specialFireBigClusterLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBigCluster"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(4000000); _local3.cluster = true; _local3.cluster_qty = 10; _local3.cluster_holding = true; _local3.cluster_damage = this.modifyDamage(4000000); _local3.cluster_laser = false; _local3.bullet_damage = this.modifyDamage(4000000); _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(4000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); _root.mines.push(_local3); return(_local3); }; this.specialFireBigLaserClusterLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBigClusterLaser"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(5000000); _local3.cluster = true; _local3.cluster_qty = 10; _local3.cluster_holding = true; _local3.cluster_damage = this.modifyDamage(5000000); _local3.cluster_laser = true; _local3.bullet_damage = this.modifyDamage(5000000); _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); this.specialTake(this.specialPickOne(this.special_green)); _root.mines.push(_local3); return(_local3); }; this.specialFireBFG = function () { this.specialFired(); var _local3 = this.linkFire(this, 0); var _local2 = this.specialFireBullet("BFG"); _local2.bullet_damage = this.modifyDamage(5000000 + _local3); _local2.laser_damage = this.modifyDamage(5000000 + _local3); _local2.laser_rate = 240; this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); return(true); }; this.specialFireRocketBFG = function () { this.specialFired(); var _local3 = this.linkFire(this, 0); var _local2 = this.specialFireBullet("BFGRocket"); this.specialTake(this.specialPickOne(this.special_blue)); this.specialTake(this.specialPickTwo(this.special_red)); _local2.bullet_damage = this.modifyDamage(5000000 + _local3); _local2.laser_damage = this.modifyDamage(5000000 + _local3); _local2.laser_rate = 240; return(true); }; this.specialFireLaserRocket = function () { this.specialFired(); var _local2 = this.fireAt(this.WeaponController.weapon_target, this.damage_effective); var _local3 = this.specialPickOne(this.special_green); var _local4 = _local3.linkFire(this, 0); this.specialTake(_local3); _local2.laser_capable = true; _local2.laser_damage = this.modifyDamage(_local4); _local2.bullet_speed = 100; return(true); }; this.specialFirePoisonGas = function () { this.specialFired(); var _local2 = this.specialFireBullet("RocketPoison"); _local2.bullet_speed = 150; _local2.holding_pattern = true; this.specialTake(this.specialPickOne(this.special_green)); this.specialTake(this.specialPickOne(this.special_blue)); return(true); }; this.specialFireNuke = function () { this.specialFired(); var _local2 = this.specialFireBullet("RocketNuke"); _local2.bullet_speed = 150; _local2.holding_pattern = true; _local2.weapon_damage = this.modifyDamage(5000000000); this.specialTake(this.specialPickTwo(this.special_blue)); return(true); }; this.specialFire = function () { this.specialGetInRange(); var _local3 = this.special_blue.length; var _local4 = this.special_green.length; var _local2 = this.special_red.length; if ((_local2 >= 2) and (_local3 >= 1)) { return(this.specialFireRocketBFG()); } if ((_local2 >= 1) and (_local3 >= 1)) { return(this.specialFireBFG()); } return(false); }; this.stop(); if (this.active == true) { this.gotoAndPlay("Fire"); } this.IndicateDamage.init_val = this.upgradeLevelAsPercent("damage"); this.IndicateRange.init_val = this.upgradeLevelAsPercent("range"); this.IndicateRate.init_val = this.upgradeLevelAsPercent("rate"); _root.profileThis(this); _root.profileThis(this.WeaponController);
Symbol 433 MovieClip [TurretGreen] Frame 4
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = (time_now - this.weapon_fired); var fire_rate = (1000 / (this.rate_effective / 60)); if (time_diff > 0) { if (time_diff >= this.fire_rate) { this.linkOffered(true); } if (this.WeaponController.acquire()) { this.linkWanted(true); if (this.WeaponController.targetInRange()) { this.WeaponController.pointAtTarget(this, this.Weapon); } if (time_diff >= this.fire_rate) { if (this.WeaponController.targetInRange()) { var special_diff = (time_now - this.special_fired); if ((this.special_capable == true) and (special_diff > this.special_rate)) { if (this.specialFire()) { } else { this.linkFire(this.WeaponController.weapon_target, this.damage_effective, true); } } else { this.linkFire(this.WeaponController.weapon_target, this.damage_effective, true); } this.linkOffered(false); } } } else { this.linkWanted(false); } } this.play();
Symbol 433 MovieClip [TurretGreen] Frame 7
this.gotoAndPlay("Fire");
Symbol 433 MovieClip [TurretGreen] Frame 10
this.stop();
Symbol 442 MovieClip Frame 1
this.play();
Symbol 442 MovieClip Frame 16
this.gotoAndPlay("Start");
Symbol 445 MovieClip Frame 1
this.stop();
Symbol 591 MovieClip [__Packages.JSON] Frame 0
class JSON { function JSON () { } static function stringify(arg) { var _local3; var _local2; var _local6; var _local1 = ""; var _local4; switch (typeof(arg)) { case "object" : if (arg) { if (arg instanceof Array) { _local2 = 0; while (_local2 < arg.length) { _local4 = stringify(arg[_local2]); if (_local1) { _local1 = _local1 + ","; } _local1 = _local1 + _local4; _local2++; } return(("[" + _local1) + "]"); } if (typeof(arg.toString) != "undefined") { for (_local2 in arg) { _local4 = arg[_local2]; if ((typeof(_local4) != "undefined") && (typeof(_local4) != "function")) { _local4 = stringify(_local4); if (_local1) { _local1 = _local1 + ","; } _local1 = _local1 + ((stringify(_local2) + ":") + _local4); } } return(("{" + _local1) + "}"); } } return("null"); case "number" : return((isFinite(arg) ? (String(arg)) : "null")); case "string" : _local6 = arg.length; _local1 = "\""; _local2 = 0; while (_local2 < _local6) { _local3 = arg.charAt(_local2); if (_local3 >= " ") { if ((_local3 == "\\") || (_local3 == "\"")) { _local1 = _local1 + "\\"; } _local1 = _local1 + _local3; } else { switch (_local3) { case "\b" : _local1 = _local1 + "\\b"; break; case "\f" : _local1 = _local1 + "\\f"; break; case newline : _local1 = _local1 + "\\n"; break; case "\r" : _local1 = _local1 + "\\r"; break; case "\t" : _local1 = _local1 + "\\t"; break; default : _local3 = _local3.charCodeAt(); _local1 = _local1 + (("\\u00" + Math.floor(_local3 / 16).toString(16)) + (_local3 % 16).toString(16)); } } _local2 = _local2 + 1; } return(_local1 + "\""); case "boolean" : return(String(arg)); } return("null"); } static function parse(text) { function error(m) { throw {name:"JSONError", message:m, at:at - 1, text:text}; } function next() { ch = text.charAt(at); at = at + 1; return(ch); } function white() { while (ch) { if (ch <= " ") { this.next(); } else if (ch == "/") { switch (this.next()) { case "/" : while ((this.next() && (ch != newline)) && (ch != "\r")) { } break; case "*" : this.next(); for(;;){ if (ch) { if (ch == "*") { if (this.next() == "/") { next(); // unexpected jump } } else { this.next(); } } else { error("Unterminated comment"); } }; break; default : this.error("Syntax error"); } } else { break; } } } function str() { var _local5; var _local2 = ""; var _local4; var _local3; var _local6 = false; if (ch == "\"") { while (this.next()) { if (ch == "\"") { this.next(); return(_local2); } if (ch == "\\") { switch (this.next()) { case "b" : _local2 = _local2 + "\b"; break; case "f" : _local2 = _local2 + "\f"; break; case "n" : _local2 = _local2 + newline; break; case "r" : _local2 = _local2 + "\r"; break; case "t" : _local2 = _local2 + "\t"; break; case "u" : _local3 = 0; _local5 = 0; while (_local5 < 4) { _local4 = parseInt(this.next(), 16); if (!isFinite(_local4)) { _local6 = true; break; } _local3 = (_local3 * 16) + _local4; _local5 = _local5 + 1; } if (_local6) { _local6 = false; break; } _local2 = _local2 + String.fromCharCode(_local3); break; default : _local2 = _local2 + ch; } } else { _local2 = _local2 + ch; } } } this.error("Bad string"); } function arr() { var _local2 = []; if (ch == "[") { this.next(); this.white(); if (ch == "]") { this.next(); return(_local2); } while (ch) { _local2.push(this.value()); this.white(); if (ch == "]") { this.next(); return(_local2); } if (ch != ",") { break; } this.next(); this.white(); } } this.error("Bad array"); } function obj() { var _local3; var _local2 = {}; if (ch == "{") { this.next(); this.white(); if (ch == "}") { this.next(); return(_local2); } while (ch) { _local3 = this.str(); this.white(); if (ch != ":") { break; } this.next(); _local2[_local3] = this.value(); this.white(); if (ch == "}") { this.next(); return(_local2); } if (ch != ",") { break; } this.next(); this.white(); } } this.error("Bad object"); } function num() { var _local2 = ""; var _local3; if (ch == "-") { _local2 = "-"; this.next(); } while ((ch >= "0") && (ch <= "9")) { _local2 = _local2 + ch; this.next(); } if (ch == ".") { _local2 = _local2 + "."; this.next(); while ((ch >= "0") && (ch <= "9")) { _local2 = _local2 + ch; this.next(); } } if ((ch == "e") | (ch == "E")) { _local2 = _local2 + ch; this.next(); if ((ch == "-") || (ch == "+")) { _local2 = _local2 + ch; this.next(); } while ((ch >= "0") && (ch <= "9")) { _local2 = _local2 + ch; this.next(); } } _local3 = Number(_local2); if (!isFinite(_local3)) { this.error("Bad number"); } return(_local3); } function word() { switch (ch) { case "t" : if (((this.next() == "r") && (this.next() == "u")) && (this.next() == "e")) { this.next(); return(true); } break; case "f" : if ((((this.next() == "a") && (this.next() == "l")) && (this.next() == "s")) && (this.next() == "e")) { this.next(); return(false); } break; case "n" : if (!(((this.next() == "u") && (this.next() == "l")) && (this.next() == "l"))) { break; } this.next(); return(null); } this.error("Syntax error"); } function value() { this.white(); switch (ch) { case "{" : return(this.obj()); case "[" : return(this.arr()); case "\"" : return(this.str()); case "-" : return(this.num()); } return((((ch >= "0") && (ch <= "9")) ? (this.num()) : (this.word()))); } var at = 0; var ch = " "; return(value()); } }
Symbol 449 MovieClip Frame 1
this.time_now = 0; this.timeNow = function () { return(this.time_now); }; this.stop(); var date_now = new Date(); this.time_last = date_now.getTime(); this.play();
Symbol 449 MovieClip Frame 2
this.stop(); var date_now = new Date(); var now_time = date_now.getTime(); var time_diff = (now_time - this.time_last); if (_root.game_paused != true) { this.time_now = this.time_now + time_diff; } this.time_last = now_time; this.play();
Symbol 449 MovieClip Frame 3
this.gotoAndPlay("Time");
Symbol 459 Button
on (press) { TidyUp(); gotoAndPlay ("Page5"); }
Symbol 465 Button
on (press) { this.gotoAndPlay("Page2"); }
Symbol 476 Button
on (press) { this.gotoAndPlay("Page1"); }
Symbol 477 Button
on (press) { this.gotoAndPlay("Page3"); }
Symbol 487 Button
on (press) { this.gotoAndPlay("Page2"); }
Symbol 488 Button
on (press) { this.gotoAndPlay("Page4"); }
Symbol 497 Button
on (press) { TidyUp(); this.gotoAndPlay("Page5"); }
Symbol 498 Button
on (press) { this.gotoAndPlay("Page3"); }
Symbol 529 Button
on (release) { TidyUp(); this.game_map = "map8"; gotoAndPlay (44); }
Symbol 532 Button
on (release) { TidyUp(); var which = Math.floor((Math.random() * 8) + 1); this.game_map = "map" + which; gotoAndPlay (44); }
Symbol 535 Button
on (release) { TidyUp(); this.game_map = "map7"; gotoAndPlay (44); }
Symbol 538 Button
on (release) { TidyUp(); this.game_map = "map6"; gotoAndPlay (44); }
Symbol 541 Button
on (release) { TidyUp(); this.game_map = "map5"; gotoAndPlay (44); }
Symbol 544 Button
on (release) { TidyUp(); this.game_map = "map4"; gotoAndPlay (44); }
Symbol 547 Button
on (release) { TidyUp(); this.game_map = "map3"; gotoAndPlay (44); }
Symbol 550 Button
on (release) { TidyUp(); this.game_map = "map2"; gotoAndPlay (44); }
Symbol 553 Button
on (release) { TidyUp(); this.game_map = "map1"; gotoAndPlay (44); }
Symbol 554 Button
on (press) { this.gotoAndPlay("Page4"); }
Symbol 568 Button
on (press) { WaveController.SendWave(); }
Symbol 590 Button
on (press) { _root.view_layout = false; _root.GotoHomepage(); }

Library Items

Symbol 1 MovieClip [VisualEffect]
Symbol 2 MovieClip [SoundPlayer]
Symbol 3 MovieClip [WeaponController]Used by:4 25 320 427 429 433
Symbol 4 MovieClip [RocketManager]Uses:3Used by:6 8 10 12 14 16 18 20 22 24 37 38 40
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [Rocket5]Uses:4 5
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [Rocket7]Uses:4 7
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip [Rocket8]Uses:4 9
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [Rocket6]Uses:4 11
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [Rocket4]Uses:4 13
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [Rocket3]Uses:4 15
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [Rocket9]Uses:4 17
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [Rocket2]Uses:4 19
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClip [RocketNuke]Uses:4 21
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClip [RocketPoison]Uses:4 23
Symbol 25 MovieClipUses:3Used by:37
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [BFGOrb3]Uses:26Used by:37 38
Symbol 28 ShapeTweeningUsed by:31
Symbol 29 ShapeTweeningUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [BFGOrb2]Uses:28 29 30Used by:37 38
Symbol 32 ShapeTweeningUsed by:35
Symbol 33 ShapeTweeningUsed by:35
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClip [BFGOrb1]Uses:32 33 34Used by:37 38
Symbol 36 GraphicUsed by:37 38 293
Symbol 37 MovieClip [BFGRocket]Uses:25 4 27 31 35 36
Symbol 38 MovieClip [BFG]Uses:4 27 31 35 36
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClip [Rocket]Uses:4 39
Symbol 41 GraphicUsed by:44
Symbol 42 ShapeTweeningUsed by:44
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip [RocketTrail]Uses:41 42 43
Symbol 45 MovieClip [AttackerEngine]Used by:51 56 61 66 71 76 81 86 91 96 101 106 111 116 121 123
Symbol 46 FontUsed by:47 52 57 62 67 72 77 82 87 92 97 102 107 112 117 122
Symbol 47 EditableTextUses:46Used by:51
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:50
Symbol 50 MovieClip [AttackerBody14]Uses:49Used by:51
Symbol 51 MovieClip [Attacker14]Uses:45 47 50
Symbol 52 EditableTextUses:46Used by:56
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:55
Symbol 55 MovieClip [AttackerBody13]Uses:54Used by:56
Symbol 56 MovieClip [Attacker13]Uses:45 52 55
Symbol 57 EditableTextUses:46Used by:61
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:60
Symbol 60 MovieClip [AttackerBody12]Uses:59Used by:61
Symbol 61 MovieClip [Attacker12]Uses:45 57 60
Symbol 62 EditableTextUses:46Used by:66
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:65
Symbol 65 MovieClip [AttackerBody11]Uses:64Used by:66
Symbol 66 MovieClip [Attacker11]Uses:45 62 65
Symbol 67 EditableTextUses:46Used by:71
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:70
Symbol 70 MovieClip [AttackerBody10]Uses:69Used by:71
Symbol 71 MovieClip [Attacker10]Uses:45 67 70
Symbol 72 EditableTextUses:46Used by:76
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:75
Symbol 75 MovieClip [AttackerBody9]Uses:74Used by:76
Symbol 76 MovieClip [Attacker9]Uses:45 72 75
Symbol 77 EditableTextUses:46Used by:81
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:80
Symbol 80 MovieClipUses:79Used by:81
Symbol 81 MovieClip [Attacker8]Uses:45 77 80
Symbol 82 EditableTextUses:46Used by:86
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:85
Symbol 85 MovieClipUses:84Used by:86
Symbol 86 MovieClip [Attacker7]Uses:45 82 85
Symbol 87 EditableTextUses:46Used by:91
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:90
Symbol 90 MovieClipUses:89Used by:91
Symbol 91 MovieClip [Attacker6]Uses:45 87 90
Symbol 92 EditableTextUses:46Used by:96
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:95
Symbol 95 MovieClipUses:94Used by:96
Symbol 96 MovieClip [Attacker5]Uses:45 92 95
Symbol 97 EditableTextUses:46Used by:101
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:100
Symbol 100 MovieClipUses:99Used by:101
Symbol 101 MovieClip [Attacker4]Uses:45 97 100
Symbol 102 EditableTextUses:46Used by:106
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:105
Symbol 105 MovieClipUses:104Used by:106
Symbol 106 MovieClip [Attacker3]Uses:45 102 105
Symbol 107 EditableTextUses:46Used by:111
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:110
Symbol 110 MovieClipUses:109Used by:111
Symbol 111 MovieClip [Attacker2]Uses:45 107 110
Symbol 112 EditableTextUses:46Used by:116
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:115
Symbol 115 MovieClipUses:114Used by:116
Symbol 116 MovieClip [Attacker1]Uses:45 112 115
Symbol 117 EditableTextUses:46Used by:121
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:120
Symbol 120 MovieClipUses:119Used by:121 123
Symbol 121 MovieClip [Attacker0]Uses:45 117 120
Symbol 122 EditableTextUses:46Used by:123
Symbol 123 MovieClip [Attacker]Uses:45 122 120
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClip [ModifyExchanger]Uses:124Used by:134 142 153
Symbol 126 ShapeTweeningUsed by:132
Symbol 127 ShapeTweeningUsed by:132
Symbol 128 GraphicUsed by:132
Symbol 129 ShapeTweeningUsed by:132
Symbol 130 ShapeTweeningUsed by:132
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClip [DamageUp]Uses:126 127 128 129 130 131Used by:134 135 145
Symbol 133 GraphicUsed by:134 135
Symbol 134 MovieClip [TurretDamageUpBigExchange]Uses:125 132 133
Symbol 135 MovieClip [TurretDamageUpBig]Uses:132 133
Symbol 136 GraphicUsed by:140
Symbol 137 GraphicUsed by:140
Symbol 138 GraphicUsed by:140
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClip [RangerPulse]Uses:136 137 138 139Used by:142 143
Symbol 141 GraphicUsed by:142 143
Symbol 142 MovieClip [TurretRateUpExchange]Uses:125 140 141
Symbol 143 MovieClip [TurretRateUp]Uses:140 141
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClip [TurretDamageUp]Uses:132 144
Symbol 146 GraphicUsed by:151
Symbol 147 MovieClip [RadarBlipPoint]Used by:149
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClip [RadarSweep]Uses:147 148Used by:151
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClip [RadarDish]Uses:146 149 150Used by:153 154
Symbol 152 GraphicUsed by:153 154
Symbol 153 MovieClip [TurretRangeUpExchange]Uses:125 151 152
Symbol 154 MovieClip [TurretRangeUp]Uses:151 152
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClip [Bullet9]Uses:155
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClip [ClusterBomb]Uses:157
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClip [Bullet8]Uses:159
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClip [Bullet7]Uses:161
Symbol 163 GraphicUsed by:164 165
Symbol 164 MovieClip [Bullet6]Uses:163
Symbol 165 MovieClip [Bullet5]Uses:163
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClip [Bullet4]Uses:166
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClip [Bullet3]Uses:168
Symbol 170 GraphicUsed by:171 172
Symbol 171 MovieClip [Bullet2]Uses:170
Symbol 172 MovieClip [Bullet]Uses:170
Symbol 173 MovieClip [LaserBeam10]
Symbol 174 MovieClip [LaserBeam9]
Symbol 175 MovieClip [LaserBeam8]
Symbol 176 MovieClip [LaserBeam7]
Symbol 177 MovieClip [LaserBeam6]
Symbol 178 MovieClip [LaserBeam5]
Symbol 179 MovieClip [LaserBeam4]
Symbol 180 MovieClip [LaserBeam3]
Symbol 181 MovieClip [LaserBeam2]
Symbol 182 MovieClip [LaserBeam]
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClip [CanBuild]Uses:183Used by:194
Symbol 185 GraphicUsed by:187
Symbol 186 GraphicUsed by:187 189
Symbol 187 MovieClip [CannotBuild]Uses:185 186Used by:194
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClip [CannotAfford]Uses:188 186Used by:194
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClip [BuildArea]Uses:190Used by:194
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClip [TurretRange]Uses:192Used by:194
Symbol 194 MovieClip [BuildShape]Uses:184 187 189 191 193
Symbol 195 GraphicUsed by:197
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClip [TurretFreakWarning]Uses:195 196
Symbol 198 GraphicUsed by:209
Symbol 199 GraphicUsed by:200 209
Symbol 200 MovieClipUses:199Used by:209 427
Symbol 201 MovieClip [Firing Point]Used by:206 218 231
Symbol 202 GraphicUsed by:206 209
Symbol 203 GraphicUsed by:206 209
Symbol 204 GraphicUsed by:206
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClip [Cannon]Uses:201 202 203 204 205Used by:209 427
Symbol 207 GraphicUsed by:208 209 219 232
Symbol 208 MovieClip [TurretHighlight]Uses:207Used by:209 219 232
Symbol 209 Button [BuildBlue]Uses:198 200 206 208 199 203 202 207Used by:241
Symbol 210 GraphicUsed by:219
Symbol 211 GraphicUsed by:218 219
Symbol 212 GraphicUsed by:218 219
Symbol 213 GraphicUsed by:218
Symbol 214 GraphicUsed by:218
Symbol 215 ShapeTweeningUsed by:218
Symbol 216 ShapeTweeningUsed by:218
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClip [Laser]Uses:201 211 212 213 214 215 216 217Used by:219 433
Symbol 219 Button [BuildGreen]Uses:210 218 208 212 211 207Used by:241
Symbol 220 GraphicUsed by:232
Symbol 221 GraphicUsed by:231 232
Symbol 222 GraphicUsed by:231 232
Symbol 223 GraphicUsed by:227 232
Symbol 224 GraphicUsed by:227
Symbol 225 GraphicUsed by:227
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:223 224 225 226Used by:231
Symbol 228 GraphicUsed by:231 232
Symbol 229 GraphicUsed by:231 297 301 305
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClipUses:221 201 222 227 228 229 230Used by:232 429
Symbol 232 Button [BuildRed]Uses:220 231 208 228 223 222 221 207Used by:241
Symbol 233 FontUsed by:234 235 236 237 238 239 240
Symbol 234 TextUses:233Used by:241
Symbol 235 TextUses:233Used by:241
Symbol 236 TextUses:233Used by:241
Symbol 237 TextUses:233Used by:241
Symbol 238 EditableTextUses:233Used by:241
Symbol 239 EditableTextUses:233Used by:241
Symbol 240 EditableTextUses:233Used by:241
Symbol 241 MovieClip [TurretStats]Uses:234 209 219 232 235 236 237 238 239 240
Symbol 242 MovieClip [WaveSender]
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClip [UpgradeGraphScaleMinor]Uses:243
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClip [UpgradeGraphMaskUnit]Uses:245
Symbol 247 FontUsed by:248 251 256 258 260 262 264 267 271 273 337 392 396 443 452 453 454 456 462 466 475 479 480 481 485 490 491 492 494 496 501 503 504 505 506 507 508 515 517 518 519 523 555 560 561 562 566 581 582 583 589
Symbol 248 EditableTextUses:247Used by:250
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClip [UpgradeGraphScale]Uses:248 249
Symbol 251 TextUses:247Used by:253
Symbol 252 GraphicUsed by:253 272 274 568
Symbol 253 MovieClip [RestartButton]Uses:251 252Used by:276
Symbol 254 FontUsed by:255 257 259 261 263 344 363 379 384 385 386 482 483 502 509 510 511 512 513 514 516 520 521 522 558 563 564 565 569 570 571 572 573 584 585 586 587 588
Symbol 255 EditableTextUses:254Used by:276
Symbol 256 TextUses:247Used by:276
Symbol 257 EditableTextUses:254Used by:276
Symbol 258 TextUses:247Used by:276
Symbol 259 EditableTextUses:254Used by:276
Symbol 260 TextUses:247Used by:276
Symbol 261 EditableTextUses:254Used by:276
Symbol 262 TextUses:247Used by:276
Symbol 263 EditableTextUses:254Used by:276
Symbol 264 TextUses:247Used by:276
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClipUses:265Used by:276 414  Timeline
Symbol 267 TextUses:247Used by:276
Symbol 268 GraphicUsed by:276  Timeline
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClip [DragBar]Uses:269Used by:276
Symbol 271 TextUses:247Used by:272
Symbol 272 MovieClipUses:271 252Used by:276
Symbol 273 EditableTextUses:247Used by:274
Symbol 274 MovieClipUses:273 252Used by:276
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClip [GameOver]Uses:255 256 257 258 259 260 261 262 263 264 266 267 268 270 272 274 253 275
Symbol 277 GraphicUsed by:278
Symbol 278 MovieClip [TurretRangeEffective]Uses:277
Symbol 279 FontUsed by:280 281
Symbol 280 EditableTextUses:279Used by:282
Symbol 281 EditableTextUses:279Used by:282
Symbol 282 MovieClip [CashEarned]Uses:280 281
Symbol 283 GraphicUsed by:289 293 297 301 305
Symbol 284 GraphicUsed by:289
Symbol 285 ShapeTweeningUsed by:289
Symbol 286 GraphicUsed by:289
Symbol 287 ShapeTweeningUsed by:289
Symbol 288 GraphicUsed by:289
Symbol 289 MovieClip [RocketPoisonCloud]Uses:283 284 285 286 287 288
Symbol 290 ShapeTweeningUsed by:293
Symbol 291 ShapeTweeningUsed by:293
Symbol 292 GraphicUsed by:293 297 301 305
Symbol 293 MovieClip [BFGBlast]Uses:283 36 290 291 292
Symbol 294 ShapeTweeningUsed by:297
Symbol 295 GraphicUsed by:297
Symbol 296 ShapeTweeningUsed by:297
Symbol 297 MovieClip [BlastLarge]Uses:283 229 294 295 296 292
Symbol 298 ShapeTweeningUsed by:301
Symbol 299 GraphicUsed by:301
Symbol 300 ShapeTweeningUsed by:301
Symbol 301 MovieClip [BlastMedium]Uses:283 229 298 299 300 292
Symbol 302 ShapeTweeningUsed by:305
Symbol 303 GraphicUsed by:305
Symbol 304 ShapeTweeningUsed by:305
Symbol 305 MovieClip [RocketNukeBlast]Uses:283 229 302 303 304 292
Symbol 306 GraphicUsed by:309
Symbol 307 ShapeTweeningUsed by:309
Symbol 308 GraphicUsed by:309 312
Symbol 309 MovieClip [SpecialFire]Uses:306 307 308
Symbol 310 GraphicUsed by:312
Symbol 311 ShapeTweeningUsed by:312
Symbol 312 MovieClip [SpecialTake]Uses:310 311 308
Symbol 313 MovieClip [AddonClusterBlast]
Symbol 314 GraphicUsed by:315
Symbol 315 MovieClip [MinePointMaybe]Uses:314
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClip [MinePoint]Uses:316
Symbol 318 GraphicUsed by:319
Symbol 319 MovieClip [MineAngle]Uses:318
Symbol 320 MovieClipUses:3Used by:325 329 331 335
Symbol 321 GraphicUsed by:325 331
Symbol 322 GraphicUsed by:325
Symbol 323 GraphicUsed by:325 331
Symbol 324 GraphicUsed by:325 331
Symbol 325 MovieClip [LandmineBig]Uses:320 321 322 323 324
Symbol 326 GraphicUsed by:329
Symbol 327 GraphicUsed by:329
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClip [LandmineBigClusterLaser]Uses:320 326 327 328
Symbol 330 GraphicUsed by:331
Symbol 331 MovieClip [LandmineBigCluster]Uses:320 321 330 323 324
Symbol 332 GraphicUsed by:335
Symbol 333 GraphicUsed by:335
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClip [Landmine]Uses:320 332 333 334
Symbol 336 MovieClip [WeaponStoreItemPoint]Used by:338
Symbol 337 EditableTextUses:247Used by:338
Symbol 338 MovieClip [WeaponStoreItem]Uses:336 337
Symbol 339 ShapeTweeningUsed by:341
Symbol 340 GraphicUsed by:341 358
Symbol 341 MovieClip [RadarBlip]Uses:339 340
Symbol 342 GraphicUsed by:347
Symbol 343 GraphicUsed by:346
Symbol 344 EditableTextUses:254Used by:346
Symbol 345 GraphicUsed by:346
Symbol 346 MovieClip [MessageBox]Uses:343 344 345Used by:347
Symbol 347 MovieClip [MessageBar]Uses:346 342
Symbol 348 GraphicUsed by:351
Symbol 349 ShapeTweeningUsed by:351
Symbol 350 GraphicUsed by:351
Symbol 351 MovieClip [TurretBuilder]Uses:348 349 350
Symbol 352 MovieClip [TurretManager]
Symbol 353 MovieClip [AttackerManager]
Symbol 354 MovieClip [BulletManager]
Symbol 355 GraphicUsed by:356
Symbol 356 MovieClipUses:355Used by:358
Symbol 357 GraphicUsed by:358
Symbol 358 MovieClip [Mute]Uses:340 356 357Used by:Timeline
Symbol 359 GraphicUsed by:360
Symbol 360 MovieClip [UpgradeBuyYes]Uses:359Used by:367
Symbol 361 GraphicUsed by:362
Symbol 362 MovieClip [UpgradeBuyNo]Uses:361Used by:367
Symbol 363 TextUses:254Used by:367
Symbol 364 FontUsed by:365 413
Symbol 365 EditableTextUses:364Used by:367
Symbol 366 GraphicUsed by:367
Symbol 367 MovieClip [UpgradeBuyButton]Uses:363 360 362 365 366Used by:387
Symbol 368 GraphicUsed by:369
Symbol 369 MovieClip [UpgradeGraphBar]Uses:368Used by:378
Symbol 370 GraphicUsed by:371
Symbol 371 MovieClip [UpgradeGraphBarGreen]Uses:370Used by:378
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClip [UpgradeGraphBarYellow]Uses:372Used by:378
Symbol 374 GraphicUsed by:375
Symbol 375 MovieClip [UpgradeGraphBackground]Uses:374Used by:378
Symbol 376 GraphicUsed by:377
Symbol 377 MovieClipUses:376Used by:378
Symbol 378 MovieClip [UpgradeGraph]Uses:377 369 371 373 375Used by:387
Symbol 379 TextUses:254Used by:387
Symbol 380 GraphicUsed by:381 382 383
Symbol 381 ButtonUses:380Used by:387
Symbol 382 ButtonUses:380Used by:387
Symbol 383 ButtonUses:380Used by:387
Symbol 384 TextUses:254Used by:387
Symbol 385 TextUses:254Used by:387
Symbol 386 TextUses:254Used by:387
Symbol 387 MovieClip [UpgradePanel]Uses:379 381 382 383 367 384 378 385 386Used by:Timeline
Symbol 388 GraphicUsed by:389
Symbol 389 MovieClip [WeaponStoreMask]Uses:388Used by:399
Symbol 390 MovieClip [WeaponStoreRack]Used by:399
Symbol 391 GraphicUsed by:395 398
Symbol 392 TextUses:247Used by:395
Symbol 393 GraphicUsed by:395 398
Symbol 394 GraphicUsed by:395
Symbol 395 ButtonUses:391 392 393 394Used by:399
Symbol 396 TextUses:247Used by:398
Symbol 397 GraphicUsed by:398
Symbol 398 ButtonUses:391 396 393 397Used by:399
Symbol 399 MovieClip [WeaponStore]Uses:395 398 389 390Used by:Timeline
Symbol 400 GraphicUsed by:403
Symbol 401 GraphicUsed by:402
Symbol 402 MovieClipUses:401Used by:403
Symbol 403 MovieClipUses:400 402Used by:410
Symbol 404 FontUsed by:405 406 407 408
Symbol 405 TextUses:404Used by:410
Symbol 406 TextUses:404Used by:410
Symbol 407 TextUses:404Used by:410
Symbol 408 TextUses:404Used by:410
Symbol 409 GraphicUsed by:410
Symbol 410 MovieClip [PlayerBase]Uses:403 405 406 407 408 409Used by:Timeline
Symbol 411 GraphicUsed by:412
Symbol 412 MovieClip [OutOfBounds]Uses:411Used by:Timeline
Symbol 413 EditableTextUses:364Used by:414
Symbol 414 MovieClip [WaveManager]Uses:413 266Used by:Timeline
Symbol 415 MovieClip [AttackerPath]Used by:Timeline
Symbol 416 GraphicUsed by:417
Symbol 417 MovieClip [Waypoint]Uses:416Used by:Timeline
Symbol 418 GraphicUsed by:427
Symbol 419 GraphicUsed by:425
Symbol 420 GraphicUsed by:421
Symbol 421 MovieClip [TurretUpgradeLevelsLine]Uses:420Used by:425
Symbol 422 GraphicUsed by:423
Symbol 423 MovieClip [TurretUpgradeLevelsBack]Uses:422Used by:425
Symbol 424 GraphicUsed by:425
Symbol 425 MovieClip [TurretUpgradeLevels]Uses:421 423 419 424Used by:427 429 433
Symbol 426 GraphicUsed by:427 429 433
Symbol 427 MovieClip [TurretBlue]Uses:3 206 200 418 425 426Used by:Timeline
Symbol 428 GraphicUsed by:429
Symbol 429 MovieClip [TurretRed]Uses:3 231 428 425 426Used by:Timeline
Symbol 430 GraphicUsed by:431
Symbol 431 MovieClip [TurretLink]Uses:430Used by:433
Symbol 432 GraphicUsed by:433
Symbol 433 MovieClip [TurretGreen]Uses:3 431 218 432 425 426Used by:Timeline
Symbol 434 GraphicUsed by:442
Symbol 435 GraphicUsed by:442
Symbol 436 GraphicUsed by:442
Symbol 437 GraphicUsed by:442
Symbol 438 GraphicUsed by:442
Symbol 439 GraphicUsed by:442
Symbol 440 GraphicUsed by:442
Symbol 441 GraphicUsed by:442
Symbol 442 MovieClipUses:434 435 436 437 438 439 440 441Used by:445
Symbol 443 TextUses:247Used by:445
Symbol 444 GraphicUsed by:445
Symbol 445 MovieClipUses:442 443 444Used by:Timeline
Symbol 446 FontUsed by:447 448
Symbol 447 EditableTextUses:446Used by:Timeline
Symbol 591 MovieClip [__Packages.JSON]
Symbol 448 EditableTextUses:446Used by:Timeline
Symbol 449 MovieClipUsed by:Timeline
Symbol 450 MovieClipUsed by:Timeline
Symbol 451 GraphicUsed by:Timeline
Symbol 452 TextUses:247Used by:Timeline
Symbol 453 TextUses:247Used by:Timeline
Symbol 454 TextUses:247Used by:Timeline
Symbol 455 GraphicUsed by:459
Symbol 456 TextUses:247Used by:459
Symbol 457 GraphicUsed by:459
Symbol 458 GraphicUsed by:459
Symbol 459 ButtonUses:455 456 457 458Used by:Timeline
Symbol 460 GraphicUsed by:Timeline
Symbol 461 GraphicUsed by:465 476 477 487 488 497 498 554 590
Symbol 462 TextUses:247Used by:465 477 488
Symbol 463 GraphicUsed by:465 476 477 487 488 497 498 554 590
Symbol 464 GraphicUsed by:465 476 477 487 488 497 498 554 590
Symbol 465 ButtonUses:461 462 463 464Used by:Timeline
Symbol 466 TextUses:247Used by:Timeline
Symbol 467 GraphicUsed by:468 493
Symbol 468 MovieClipUses:467Used by:Timeline
Symbol 469 GraphicUsed by:470
Symbol 470 MovieClipUses:469Used by:Timeline
Symbol 471 GraphicUsed by:472
Symbol 472 MovieClipUses:471Used by:Timeline
Symbol 473 BitmapUsed by:474
Symbol 474 GraphicUses:473Used by:Timeline
Symbol 475 TextUses:247Used by:476 487 498 554
Symbol 476 ButtonUses:461 475 463 464Used by:Timeline
Symbol 477 ButtonUses:461 462 463 464Used by:Timeline
Symbol 478 GraphicUsed by:Timeline
Symbol 479 TextUses:247Used by:Timeline
Symbol 480 TextUses:247Used by:Timeline
Symbol 481 TextUses:247Used by:Timeline
Symbol 482 EditableTextUses:254Used by:Timeline
Symbol 483 TextUses:254Used by:Timeline
Symbol 484 GraphicUsed by:Timeline
Symbol 485 TextUses:247Used by:Timeline
Symbol 486 GraphicUsed by:Timeline
Symbol 487 ButtonUses:461 475 463 464Used by:Timeline
Symbol 488 ButtonUses:461 462 463 464Used by:Timeline
Symbol 489 GraphicUsed by:Timeline
Symbol 490 TextUses:247Used by:Timeline
Symbol 491 TextUses:247Used by:Timeline
Symbol 492 TextUses:247Used by:Timeline
Symbol 493 MovieClipUses:467Used by:Timeline
Symbol 494 TextUses:247Used by:Timeline
Symbol 495 GraphicUsed by:Timeline
Symbol 496 TextUses:247Used by:497
Symbol 497 ButtonUses:461 496 463 464Used by:Timeline
Symbol 498 ButtonUses:461 475 463 464Used by:Timeline
Symbol 499 FontUsed by:500
Symbol 500 TextUses:499Used by:Timeline
Symbol 501 TextUses:247Used by:Timeline
Symbol 502 TextUses:254Used by:Timeline
Symbol 503 TextUses:247Used by:Timeline
Symbol 504 TextUses:247Used by:Timeline
Symbol 505 TextUses:247Used by:Timeline
Symbol 506 TextUses:247Used by:Timeline
Symbol 507 TextUses:247Used by:Timeline
Symbol 508 TextUses:247Used by:Timeline
Symbol 509 TextUses:254Used by:Timeline
Symbol 510 TextUses:254Used by:Timeline
Symbol 511 TextUses:254Used by:Timeline
Symbol 512 TextUses:254Used by:Timeline
Symbol 513 TextUses:254Used by:Timeline
Symbol 514 TextUses:254Used by:Timeline
Symbol 515 TextUses:247Used by:Timeline
Symbol 516 TextUses:254Used by:Timeline
Symbol 517 TextUses:247Used by:Timeline
Symbol 518 TextUses:247Used by:Timeline
Symbol 519 TextUses:247Used by:Timeline
Symbol 520 TextUses:254Used by:Timeline
Symbol 521 TextUses:254Used by:Timeline
Symbol 522 TextUses:254Used by:Timeline
Symbol 523 TextUses:247Used by:Timeline
Symbol 524 GraphicUsed by:529 532 535 538 541 544 547 550 553
Symbol 525 GraphicUsed by:529 532 535 538 541 544 547 550 553
Symbol 526 GraphicUsed by:529
Symbol 527 GraphicUsed by:529 532 535 538 541 544 547 550 553
Symbol 528 GraphicUsed by:529
Symbol 529 ButtonUses:524 525 526 527 528Used by:Timeline
Symbol 530 GraphicUsed by:532
Symbol 531 GraphicUsed by:532
Symbol 532 ButtonUses:524 525 530 527 531Used by:Timeline
Symbol 533 GraphicUsed by:535
Symbol 534 GraphicUsed by:535
Symbol 535 ButtonUses:524 525 533 527 534Used by:Timeline
Symbol 536 GraphicUsed by:538
Symbol 537 GraphicUsed by:538
Symbol 538 ButtonUses:524 525 536 527 537Used by:Timeline
Symbol 539 GraphicUsed by:541
Symbol 540 GraphicUsed by:541
Symbol 541 ButtonUses:524 525 539 527 540Used by:Timeline
Symbol 542 GraphicUsed by:544
Symbol 543 GraphicUsed by:544
Symbol 544 ButtonUses:524 525 542 527 543Used by:Timeline
Symbol 545 GraphicUsed by:547
Symbol 546 GraphicUsed by:547
Symbol 547 ButtonUses:524 525 545 527 546Used by:Timeline
Symbol 548 GraphicUsed by:550
Symbol 549 GraphicUsed by:550
Symbol 550 ButtonUses:524 525 548 527 549Used by:Timeline
Symbol 551 GraphicUsed by:553
Symbol 552 GraphicUsed by:553
Symbol 553 ButtonUses:524 525 551 527 552Used by:Timeline
Symbol 554 ButtonUses:461 475 463 464Used by:Timeline
Symbol 555 TextUses:247Used by:Timeline
Symbol 556 GraphicUsed by:Timeline
Symbol 557 MovieClipUsed by:Timeline
Symbol 558 EditableTextUses:254Used by:Timeline
Symbol 559 GraphicUsed by:Timeline
Symbol 560 TextUses:247Used by:Timeline
Symbol 561 TextUses:247Used by:Timeline
Symbol 562 TextUses:247Used by:Timeline
Symbol 563 EditableTextUses:254Used by:Timeline
Symbol 564 TextUses:254Used by:Timeline
Symbol 565 TextUses:254Used by:Timeline
Symbol 566 TextUses:247Used by:568
Symbol 567 GraphicUsed by:568
Symbol 568 ButtonUses:252 566 567Used by:Timeline
Symbol 569 EditableTextUses:254Used by:Timeline
Symbol 570 TextUses:254Used by:Timeline
Symbol 571 EditableTextUses:254Used by:Timeline
Symbol 572 EditableTextUses:254Used by:Timeline
Symbol 573 TextUses:254Used by:Timeline
Symbol 574 GraphicUsed by:Timeline
Symbol 575 GraphicUsed by:Timeline
Symbol 576 GraphicUsed by:Timeline
Symbol 577 BitmapUsed by:578
Symbol 578 GraphicUses:577Used by:579
Symbol 579 MovieClipUses:578Used by:Timeline
Symbol 580 GraphicUsed by:Timeline
Symbol 581 TextUses:247Used by:Timeline
Symbol 582 TextUses:247Used by:Timeline
Symbol 583 EditableTextUses:247Used by:Timeline
Symbol 584 EditableTextUses:254Used by:Timeline
Symbol 585 TextUses:254Used by:Timeline
Symbol 586 EditableTextUses:254Used by:Timeline
Symbol 587 TextUses:254Used by:Timeline
Symbol 588 EditableTextUses:254Used by:Timeline
Symbol 589 TextUses:247Used by:590
Symbol 590 ButtonUses:461 589 463 464Used by:Timeline

Instance Names

"ViewLoading"Frame 1Symbol 445 MovieClip
"Loading"Frame 1Symbol 447 EditableText
"Clock"Frame 19Symbol 449 MovieClip
"Keyboard"Frame 19Symbol 450 MovieClip
"WaveyDavey"Frame 19Symbol 414 MovieClip [WaveManager]
"AttackerPath1"Frame 19Symbol 415 MovieClip [AttackerPath]
"Waypoint2"Frame 19Symbol 417 MovieClip [Waypoint]
"Waypoint1"Frame 19Symbol 417 MovieClip [Waypoint]
"Green3"Frame 19Symbol 433 MovieClip [TurretGreen]
"Red2"Frame 19Symbol 429 MovieClip [TurretRed]
"Green1"Frame 19Symbol 433 MovieClip [TurretGreen]
"Blue2"Frame 19Symbol 427 MovieClip [TurretBlue]
"Blue1"Frame 19Symbol 427 MovieClip [TurretBlue]
"Blue3"Frame 19Symbol 427 MovieClip [TurretBlue]
"Red1"Frame 19Symbol 429 MovieClip [TurretRed]
"Green2"Frame 19Symbol 433 MovieClip [TurretGreen]
"Keyboard"Frame 24Symbol 450 MovieClip
"WeaponStore"Frame 24Symbol 399 MovieClip [WeaponStore]
"Cash"Frame 24Symbol 482 EditableText
"PlayerBase"Frame 24Symbol 410 MovieClip [PlayerBase]
"OutOfBoundsBottom"Frame 24Symbol 412 MovieClip [OutOfBounds]
"OutOfBoundsTop"Frame 24Symbol 412 MovieClip [OutOfBounds]
"OutOfBoundsRight"Frame 24Symbol 412 MovieClip [OutOfBounds]
"OutOfBoundsLeft"Frame 24Symbol 412 MovieClip [OutOfBounds]
"WaveyDavey1"Frame 24Symbol 414 MovieClip [WaveManager]
"AttackerPath"Frame 24Symbol 415 MovieClip [AttackerPath]
"Waypoint3"Frame 24Symbol 417 MovieClip [Waypoint]
"TurretUpgrade"Frame 29Symbol 387 MovieClip [UpgradePanel]
"WaveyDavey2"Frame 29Symbol 414 MovieClip [WaveManager]
"AttackerPath2"Frame 29Symbol 415 MovieClip [AttackerPath]
"Waypoint2"Frame 29Symbol 417 MovieClip [Waypoint]
"Waypoint1"Frame 29Symbol 417 MovieClip [Waypoint]
"Green1"Frame 29Symbol 433 MovieClip [TurretGreen]
"Blue1"Frame 29Symbol 427 MovieClip [TurretBlue]
"Red1"Frame 29Symbol 429 MovieClip [TurretRed]
"Keyboard"Frame 34Symbol 450 MovieClip
"GameManager"Frame 44Symbol 557 MovieClip
"Clock"Frame 44Symbol 449 MovieClip
"Keyboard"Frame 44Symbol 450 MovieClip
"MuteButton"Frame 44Symbol 358 MovieClip [Mute]
"Version"Frame 44Symbol 558 EditableText
"CurTurretName"Frame 44Symbol 563 EditableText
"TurretUpgrade"Frame 44Symbol 387 MovieClip [UpgradePanel]
"WaveController"Frame 44Symbol 414 MovieClip [WaveManager]
"Level"Frame 44Symbol 569 EditableText
"ReelLevel"Frame 44Symbol 266 MovieClip
"Cash"Frame 44Symbol 571 EditableText
"ReelCash"Frame 44Symbol 266 MovieClip
"Kills"Frame 44Symbol 572 EditableText
"ReelKills"Frame 44Symbol 266 MovieClip
"WeaponStore"Frame 44Symbol 399 MovieClip [WeaponStore]
"OutOfBoundsNav"Frame 44Symbol 412 MovieClip [OutOfBounds]
"OutOfBoundsBottom"Frame 44Symbol 412 MovieClip [OutOfBounds]
"OutOfBoundsRight"Frame 44Symbol 412 MovieClip [OutOfBounds]
"OutOfBoundsLeft"Frame 44Symbol 412 MovieClip [OutOfBounds]
"OutOfBoundsTop"Frame 44Symbol 412 MovieClip [OutOfBounds]
"PlayerBase"Frame 49Symbol 410 MovieClip [PlayerBase]
"Waypoint3"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint11"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint7"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint4"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint10"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint8"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint32"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint31"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint30"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint29"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint28"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint27"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint26"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint25"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint24"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint23"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint22"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint21"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint20"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint19"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint18"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint17"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint16"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint15"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint14"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint13"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint12"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint9"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint6"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint5"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint2"Frame 49Symbol 417 MovieClip [Waypoint]
"Waypoint1"Frame 49Symbol 417 MovieClip [Waypoint]
"ViewLoading"Frame 54Symbol 445 MovieClip
"Player"Frame 54Symbol 583 EditableText
"Spent"Frame 54Symbol 584 EditableText
"Score"Frame 54Symbol 586 EditableText
"Kills"Frame 54Symbol 588 EditableText
"GoHome"Frame 54Symbol 590 Button
"WeaponController"Symbol 4 MovieClip [RocketManager] Frame 1Symbol 3 MovieClip [WeaponController]
"RocketEngine"Symbol 6 MovieClip [Rocket5] Frame 1Symbol 4 MovieClip [RocketManager]
"RocketEngine"Symbol 8 MovieClip [Rocket7] Frame 1Symbol 4 MovieClip [RocketManager]
"RocketEngine"Symbol 10 MovieClip [Rocket8] Frame 1Symbol 4 MovieClip [RocketManager]
"RocketEngine"Symbol 12 MovieClip [Rocket6] Frame 1Symbol 4 MovieClip [RocketManager]
"RocketEngine"Symbol 14 MovieClip [Rocket4] Frame 1Symbol 4 MovieClip [RocketManager]
"RocketEngine"Symbol 16 MovieClip [Rocket3] Frame 1Symbol 4 MovieClip [RocketManager]
"RocketEngine"Symbol 18 MovieClip [Rocket9] Frame 1Symbol 4 MovieClip [RocketManager]
"RocketEngine"Symbol 20 MovieClip [Rocket2] Frame 1Symbol 4 MovieClip [RocketManager]
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"GraphRate"Symbol 387 MovieClip [UpgradePanel] Frame 4Symbol 378 MovieClip [UpgradeGraph]
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"WeaponRack"Symbol 399 MovieClip [WeaponStore] Frame 1Symbol 390 MovieClip [WeaponStoreRack]
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"IndicateRate"Symbol 433 MovieClip [TurretGreen] Frame 1Symbol 425 MovieClip [TurretUpgradeLevels]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1253 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 10 bytes ""
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ExportAssets (56)Timeline Frame 1Symbol 2 as "SoundPlayer"
ExportAssets (56)Timeline Frame 1Symbol 3 as "WeaponController"
ExportAssets (56)Timeline Frame 1Symbol 4 as "RocketManager"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Rocket5"
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ExportAssets (56)Timeline Frame 1Symbol 12 as "Rocket6"
ExportAssets (56)Timeline Frame 1Symbol 14 as "Rocket4"
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ExportAssets (56)Timeline Frame 1Symbol 22 as "RocketNuke"
ExportAssets (56)Timeline Frame 1Symbol 24 as "RocketPoison"
ExportAssets (56)Timeline Frame 1Symbol 27 as "BFGOrb3"
ExportAssets (56)Timeline Frame 1Symbol 31 as "BFGOrb2"
ExportAssets (56)Timeline Frame 1Symbol 35 as "BFGOrb1"
ExportAssets (56)Timeline Frame 1Symbol 37 as "BFGRocket"
ExportAssets (56)Timeline Frame 1Symbol 38 as "BFG"
ExportAssets (56)Timeline Frame 1Symbol 40 as "Rocket"
ExportAssets (56)Timeline Frame 1Symbol 44 as "RocketTrail"
ExportAssets (56)Timeline Frame 1Symbol 45 as "AttackerEngine"
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Labels

"Begin"Frame 4
"Load"Frame 7
"Loaded"Frame 13
"Done"Frame 16
"Page1"Frame 19
"Page2"Frame 24
"Page3"Frame 29
"Page4"Frame 34
"Page5"Frame 39
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"MapSetup"Frame 49
"View"Frame 54
"ViewBuild"Frame 56
"ViewNext"Frame 58
"ViewDone"Frame 59
"Wait"Symbol 1 MovieClip [VisualEffect] Frame 2
"Move"Symbol 1 MovieClip [VisualEffect] Frame 4
"Then"Symbol 1 MovieClip [VisualEffect] Frame 6
"Idle"Symbol 2 MovieClip [SoundPlayer] Frame 1
"Stopped"Symbol 2 MovieClip [SoundPlayer] Frame 4
"Play"Symbol 2 MovieClip [SoundPlayer] Frame 7
"NowPlaying"Symbol 2 MovieClip [SoundPlayer] Frame 10
"FadeOut"Symbol 2 MovieClip [SoundPlayer] Frame 13
"FadeBounce"Symbol 2 MovieClip [SoundPlayer] Frame 16
"Idle"Symbol 4 MovieClip [RocketManager] Frame 1
"Attack"Symbol 4 MovieClip [RocketManager] Frame 2
"Next"Symbol 4 MovieClip [RocketManager] Frame 3
"Holding"Symbol 4 MovieClip [RocketManager] Frame 4
"HoldingNext"Symbol 4 MovieClip [RocketManager] Frame 5
"Hit"Symbol 4 MovieClip [RocketManager] Frame 6
"Idle"Symbol 25 MovieClip Frame 1
"Fire"Symbol 25 MovieClip Frame 2
"Next"Symbol 25 MovieClip Frame 3
"Stopped"Symbol 25 MovieClip Frame 4
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"Start"Symbol 31 MovieClip [BFGOrb2] Frame 1
"Start"Symbol 35 MovieClip [BFGOrb1] Frame 1
"Idle"Symbol 45 MovieClip [AttackerEngine] Frame 1
"Setup"Symbol 45 MovieClip [AttackerEngine] Frame 3
"Attack"Symbol 45 MovieClip [AttackerEngine] Frame 5
"Next"Symbol 45 MovieClip [AttackerEngine] Frame 6
"Hit"Symbol 45 MovieClip [AttackerEngine] Frame 7
"Stopped"Symbol 45 MovieClip [AttackerEngine] Frame 9
"Idle"Symbol 134 MovieClip [TurretDamageUpBigExchange] Frame 1
"Affect"Symbol 134 MovieClip [TurretDamageUpBigExchange] Frame 4
"Scan"Symbol 134 MovieClip [TurretDamageUpBigExchange] Frame 7
"Idle"Symbol 135 MovieClip [TurretDamageUpBig] Frame 1
"Affect"Symbol 135 MovieClip [TurretDamageUpBig] Frame 4
"Scan"Symbol 135 MovieClip [TurretDamageUpBig] Frame 7
"Pulse"Symbol 140 MovieClip [RangerPulse] Frame 2
"Idle"Symbol 142 MovieClip [TurretRateUpExchange] Frame 1
"Affect"Symbol 142 MovieClip [TurretRateUpExchange] Frame 4
"Scan"Symbol 142 MovieClip [TurretRateUpExchange] Frame 7
"Idle"Symbol 143 MovieClip [TurretRateUp] Frame 1
"Affect"Symbol 143 MovieClip [TurretRateUp] Frame 4
"Scan"Symbol 143 MovieClip [TurretRateUp] Frame 7
"Idle"Symbol 145 MovieClip [TurretDamageUp] Frame 1
"Affect"Symbol 145 MovieClip [TurretDamageUp] Frame 4
"Scan"Symbol 145 MovieClip [TurretDamageUp] Frame 7
"Start"Symbol 151 MovieClip [RadarDish] Frame 1
"Scan"Symbol 151 MovieClip [RadarDish] Frame 3
"Bounce"Symbol 151 MovieClip [RadarDish] Frame 5
"Idle"Symbol 153 MovieClip [TurretRangeUpExchange] Frame 1
"Affect"Symbol 153 MovieClip [TurretRangeUpExchange] Frame 4
"Scan"Symbol 153 MovieClip [TurretRangeUpExchange] Frame 7
"Idle"Symbol 154 MovieClip [TurretRangeUp] Frame 1
"Affect"Symbol 154 MovieClip [TurretRangeUp] Frame 4
"Scan"Symbol 154 MovieClip [TurretRangeUp] Frame 7
"Idle"Symbol 156 MovieClip [Bullet9] Frame 1
"Attack"Symbol 156 MovieClip [Bullet9] Frame 2
"Next"Symbol 156 MovieClip [Bullet9] Frame 3
"Hit"Symbol 156 MovieClip [Bullet9] Frame 4
"Idle"Symbol 158 MovieClip [ClusterBomb] Frame 1
"Attack"Symbol 158 MovieClip [ClusterBomb] Frame 2
"Next"Symbol 158 MovieClip [ClusterBomb] Frame 3
"Hit"Symbol 158 MovieClip [ClusterBomb] Frame 4
"Idle"Symbol 160 MovieClip [Bullet8] Frame 1
"Attack"Symbol 160 MovieClip [Bullet8] Frame 2
"Next"Symbol 160 MovieClip [Bullet8] Frame 3
"Hit"Symbol 160 MovieClip [Bullet8] Frame 4
"Idle"Symbol 162 MovieClip [Bullet7] Frame 1
"Attack"Symbol 162 MovieClip [Bullet7] Frame 2
"Next"Symbol 162 MovieClip [Bullet7] Frame 3
"Hit"Symbol 162 MovieClip [Bullet7] Frame 4
"Idle"Symbol 164 MovieClip [Bullet6] Frame 1
"Attack"Symbol 164 MovieClip [Bullet6] Frame 2
"Next"Symbol 164 MovieClip [Bullet6] Frame 3
"Hit"Symbol 164 MovieClip [Bullet6] Frame 4
"Idle"Symbol 165 MovieClip [Bullet5] Frame 1
"Attack"Symbol 165 MovieClip [Bullet5] Frame 2
"Next"Symbol 165 MovieClip [Bullet5] Frame 3
"Hit"Symbol 165 MovieClip [Bullet5] Frame 4
"Idle"Symbol 167 MovieClip [Bullet4] Frame 1
"Attack"Symbol 167 MovieClip [Bullet4] Frame 2
"Next"Symbol 167 MovieClip [Bullet4] Frame 3
"Hit"Symbol 167 MovieClip [Bullet4] Frame 4
"Idle"Symbol 169 MovieClip [Bullet3] Frame 1
"Attack"Symbol 169 MovieClip [Bullet3] Frame 2
"Next"Symbol 169 MovieClip [Bullet3] Frame 3
"Hit"Symbol 169 MovieClip [Bullet3] Frame 4
"Idle"Symbol 171 MovieClip [Bullet2] Frame 1
"Attack"Symbol 171 MovieClip [Bullet2] Frame 2
"Next"Symbol 171 MovieClip [Bullet2] Frame 3
"Hit"Symbol 171 MovieClip [Bullet2] Frame 4
"Idle"Symbol 172 MovieClip [Bullet] Frame 1
"Attack"Symbol 172 MovieClip [Bullet] Frame 2
"Next"Symbol 172 MovieClip [Bullet] Frame 3
"Hit"Symbol 172 MovieClip [Bullet] Frame 4
"Idle"Symbol 173 MovieClip [LaserBeam10] Frame 1
"Attack"Symbol 173 MovieClip [LaserBeam10] Frame 4
"Hit"Symbol 173 MovieClip [LaserBeam10] Frame 9
"Idle"Symbol 174 MovieClip [LaserBeam9] Frame 1
"Attack"Symbol 174 MovieClip [LaserBeam9] Frame 4
"Hit"Symbol 174 MovieClip [LaserBeam9] Frame 9
"Idle"Symbol 175 MovieClip [LaserBeam8] Frame 1
"Attack"Symbol 175 MovieClip [LaserBeam8] Frame 4
"Hit"Symbol 175 MovieClip [LaserBeam8] Frame 9
"Idle"Symbol 176 MovieClip [LaserBeam7] Frame 1
"Attack"Symbol 176 MovieClip [LaserBeam7] Frame 4
"Hit"Symbol 176 MovieClip [LaserBeam7] Frame 9
"Idle"Symbol 177 MovieClip [LaserBeam6] Frame 1
"Attack"Symbol 177 MovieClip [LaserBeam6] Frame 4
"Hit"Symbol 177 MovieClip [LaserBeam6] Frame 9
"Idle"Symbol 178 MovieClip [LaserBeam5] Frame 1
"Attack"Symbol 178 MovieClip [LaserBeam5] Frame 4
"Hit"Symbol 178 MovieClip [LaserBeam5] Frame 9
"Idle"Symbol 179 MovieClip [LaserBeam4] Frame 1
"Attack"Symbol 179 MovieClip [LaserBeam4] Frame 4
"Hit"Symbol 179 MovieClip [LaserBeam4] Frame 9
"Idle"Symbol 180 MovieClip [LaserBeam3] Frame 1
"Attack"Symbol 180 MovieClip [LaserBeam3] Frame 4
"Hit"Symbol 180 MovieClip [LaserBeam3] Frame 9
"Idle"Symbol 181 MovieClip [LaserBeam2] Frame 1
"Attack"Symbol 181 MovieClip [LaserBeam2] Frame 4
"Hit"Symbol 181 MovieClip [LaserBeam2] Frame 9
"Idle"Symbol 182 MovieClip [LaserBeam] Frame 1
"Attack"Symbol 182 MovieClip [LaserBeam] Frame 4
"Hit"Symbol 182 MovieClip [LaserBeam] Frame 9
"Start"Symbol 187 MovieClip [CannotBuild] Frame 1
"Start"Symbol 189 MovieClip [CannotAfford] Frame 1
"Start"Symbol 197 MovieClip [TurretFreakWarning] Frame 1
"Idle"Symbol 206 MovieClip [Cannon] Frame 1
"Firing"Symbol 206 MovieClip [Cannon] Frame 2
"Reset"Symbol 206 MovieClip [Cannon] Frame 20
"Idle"Symbol 218 MovieClip [Laser] Frame 1
"Firing"Symbol 218 MovieClip [Laser] Frame 2
"Fire"Symbol 227 MovieClip Frame 1
"Idle"Symbol 231 MovieClip Frame 1
"Firing"Symbol 231 MovieClip Frame 2
"Reset"Symbol 231 MovieClip Frame 18
"Idle"Symbol 241 MovieClip [TurretStats] Frame 1
"Viewing"Symbol 241 MovieClip [TurretStats] Frame 4
"Idle"Symbol 242 MovieClip [WaveSender] Frame 1
"Spawn"Symbol 242 MovieClip [WaveSender] Frame 5
"Next"Symbol 242 MovieClip [WaveSender] Frame 9
"Stopped"Symbol 242 MovieClip [WaveSender] Frame 13
"Fire"Symbol 313 MovieClip [AddonClusterBlast] Frame 6
"Spent"Symbol 313 MovieClip [AddonClusterBlast] Frame 11
"Idle"Symbol 320 MovieClip Frame 1
"Attack"Symbol 320 MovieClip Frame 2
"Next"Symbol 320 MovieClip Frame 3
"Planted"Symbol 320 MovieClip Frame 4
"PlantedNext"Symbol 320 MovieClip Frame 14
"Detonated"Symbol 320 MovieClip Frame 15
"Beep"Symbol 325 MovieClip [LandmineBig] Frame 2
"Beep"Symbol 329 MovieClip [LandmineBigClusterLaser] Frame 2
"Beep"Symbol 331 MovieClip [LandmineBigCluster] Frame 2
"Beep"Symbol 335 MovieClip [Landmine] Frame 2
"Idle"Symbol 347 MovieClip [MessageBar] Frame 1
"Reveal"Symbol 347 MovieClip [MessageBar] Frame 3
"Wait"Symbol 347 MovieClip [MessageBar] Frame 5
"Hide"Symbol 347 MovieClip [MessageBar] Frame 7
"FadeIn"Symbol 351 MovieClip [TurretBuilder] Frame 14
"Done"Symbol 351 MovieClip [TurretBuilder] Frame 18
"Idle"Symbol 387 MovieClip [UpgradePanel] Frame 1
"Viewing"Symbol 387 MovieClip [UpgradePanel] Frame 4
"Idle"Symbol 390 MovieClip [WeaponStoreRack] Frame 2
"ViewItem"Symbol 390 MovieClip [WeaponStoreRack] Frame 3
"ViewBounce"Symbol 390 MovieClip [WeaponStoreRack] Frame 4
"Alive"Symbol 403 MovieClip Frame 1
"Dead"Symbol 403 MovieClip Frame 6
"Idle"Symbol 414 MovieClip [WaveManager] Frame 1
"Spawn"Symbol 414 MovieClip [WaveManager] Frame 5
"Next"Symbol 414 MovieClip [WaveManager] Frame 9
"Stopped"Symbol 414 MovieClip [WaveManager] Frame 13
"Idle"Symbol 427 MovieClip [TurretBlue] Frame 1
"Fire"Symbol 427 MovieClip [TurretBlue] Frame 4
"Next"Symbol 427 MovieClip [TurretBlue] Frame 7
"Freakout"Symbol 427 MovieClip [TurretBlue] Frame 10
"NextFreak"Symbol 427 MovieClip [TurretBlue] Frame 11
"Stopped"Symbol 427 MovieClip [TurretBlue] Frame 14
"Idle"Symbol 429 MovieClip [TurretRed] Frame 1
"Fire"Symbol 429 MovieClip [TurretRed] Frame 4
"Next"Symbol 429 MovieClip [TurretRed] Frame 7
"Stopped"Symbol 429 MovieClip [TurretRed] Frame 10
"Idle"Symbol 433 MovieClip [TurretGreen] Frame 1
"Fire"Symbol 433 MovieClip [TurretGreen] Frame 4
"Next"Symbol 433 MovieClip [TurretGreen] Frame 7
"Stopped"Symbol 433 MovieClip [TurretGreen] Frame 10
"Start"Symbol 442 MovieClip Frame 1
"Init"Symbol 449 MovieClip Frame 1
"Time"Symbol 449 MovieClip Frame 2
"Bounce"Symbol 449 MovieClip Frame 3

Dynamic Text Variables

healthSymbol 47 EditableText"100"
healthSymbol 52 EditableText"100"
healthSymbol 57 EditableText"100"
healthSymbol 62 EditableText"100"
healthSymbol 67 EditableText"100"
healthSymbol 72 EditableText"100"
healthSymbol 77 EditableText"100"
healthSymbol 82 EditableText"100"
healthSymbol 87 EditableText"100"
healthSymbol 92 EditableText"100"
healthSymbol 97 EditableText"100"
healthSymbol 102 EditableText"100"
healthSymbol 107 EditableText"100"
healthSymbol 112 EditableText"100"
healthSymbol 117 EditableText"100"
healthSymbol 122 EditableText"100"
markerSymbol 248 EditableText"888888"
total_killsSymbol 257 EditableText"10"
total_shotsSymbol 259 EditableText"10"
total_scoreSymbol 263 EditableText"10"
cash_amountSymbol 280 EditableText"$88888"
cash_amountSymbol 281 EditableText"$88888"
game_versionSymbol 558 EditableText"v0.00"
cur_turret_nameSymbol 563 EditableText""
game_levelSymbol 569 EditableText"0000000"
total_killsSymbol 572 EditableText"0000000"
_root.game_levelSymbol 584 EditableText"$0"
_root.total_killsSymbol 588 EditableText"0"




http://swfchan.com/4/18968/info.shtml
Created: 30/5 -2019 09:44:59 Last modified: 30/5 -2019 09:44:59 Server time: 01/05 -2024 15:40:18