STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228071 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2560 · P5120 |
This is the info page for Flash #198118 |
debug |
Next Turn |
Lives |
Steps |
ARROW KEYS: Move player WASD: Move ghost pawn SPACE: Next Turn BACKSPACE: Reset |
Play |
Found Treasure. |
Design/Art/Code: R. Alan Monroe, 2011 |
Based on: Dungeons & Dragons Computer Labyrinth Game Mattel Electronics, 1980 |
<p align="center"><font face="_sans" size="6" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.boardgamegeek.com/boardgame/4746/dungeons-dragons-computer-labyrinth-game" target = "_blank">http://www.boardgamegeek.com/boardgame/4746/dungeons-dragons-computer-labyrinth-game</a></font></p> |
Sound samples created with: AnalogX SayIt |
<p align="center"><font face="_sans" size="6" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.analogx.com/contents/download/Audio/sayit/Freeware.htm" target = "_blank">http://www.analogx.com/contents/download/Audio/sayit/Freeware.htm</a></font></p> |
<p align="center"><font face="_sans" size="6" color="#ffffff" letterSpacing="0.000000" kerning="0">amonroejj@yahoo.com</font></p> |
NaturalReader Web Demo |
<p align="center"><font face="_sans" size="6" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.naturalreaders.com" target = "_blank">http://www.naturalreaders.com</a></font></p> |
YOUR GOAL: Find the treasure and return it to your home base while avoiding the ghost! |
YOUR TURN: • Your first click establishes your home base. • You have three lives. • On each turn you can move up, down, left or right up to a max of: First life: 8 steps Second life: 6 steps Third life: 4 steps Carrying the treasure (all lives): 4 steps • Hitting a wall immediately ends your turn. • Moving within three spaces of the treasure awakens the ghost. This doesn't end your turn. • Picking up the treasure immediately ends your turn. • Running into the ghost while empty-handed ends your turn, loses a life and returns you to your home base. • Running into the ghost while carrying the treasure— outside of the treasure room—ends the game! |
THE GHOST'S TURN: • The ghost, once awakened, moves one space after the player's turn is complete. • The ghost is invisible. It always moves directly toward the player (exception: if you're in your base during the ghost's move, it retreats toward the treasure). It can move diagonally, and ignores all walls. • If the ghost catches you while you're on your home base, nothing happens. • If the ghost catches you while you're empty-handed, or you're in the treasure room, you lose a life and return to your home base. • If the ghost catches you while you're carrying the treasure—outside of the treasure room—the game ends immediately! |
ActionScript [AS1/AS2]
Frame 1function statemachine(currentstate) { switch (currentstate) { case "menu" : attachMovie("movMenu", "attachedmov", 1); break; case "game" : attachMovie("movGame", "attachedmov", 1, {diff:difficulty}); break; case "lose" : attachMovie("movLose", "attachedmov", 1); break; case "win" : attachMovie("movWin", "attachedmov", 1); } } stop(); difficulty = 0; currentstate = "menu"; statemachine(currentstate);Symbol 22 MovieClip [treasure] Frame 1stop();Symbol 23 MovieClip [dragon] Frame 1stop();Symbol 25 MovieClip [base] Frame 1stop();Symbol 28 MovieClip [ghost] Frame 1stop();Symbol 33 MovieClip [square] Frame 1#initclip 2 Object.registerClass("square", Cell); #endinitclip stop();Symbol 38 MovieClip [dude] Frame 1stop();Symbol 42 MovieClip [squareNext] Frame 1stop();Symbol 49 MovieClip Frame 1stop();Symbol 50 MovieClip Frame 1stop();Symbol 52 MovieClip Frame 1stop();Symbol 57 MovieClip [speechbubble] Frame 40stop();Symbol 62 MovieClip Frame 1stop();Symbol 63 MovieClip [movgame] Frame 1function randRange(min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); } function shuffle(a) { var _local3; var _local2; i = 0; while (i < a.length) { _local2 = randRange(0, a.length - 1); _local3 = a[i]; a[i] = a[_local2]; a[_local2] = _local3; i++; } } function manhattandist(r1, c1, r2, c2) { return(Math.abs(r1 - r2) + Math.abs(c1 - c2)); } function buildboard() { row = 0; while (row <= 7) { col = 0; while (col <= 7) { var _local2 = (row * 8) + col; sqref = this.attachMovie("square", ("sq" + row) + col, _local2, {_x:40 + (col * 40), _y:40 + (row * 40), row:row, col:col}); sqref.onRelease = clickcell; sqref.attachMovie("flagstone", ("flag" + row) + col, sqref.getNextHighestDepth(), {_x:20, _y:20, _rotation:quadrants[(row + col) % 4]}); boardarr[row][col] = sqref; col++; } row++; } this.attachMovie("base", "baseclip", this.getNextHighestDepth()); this.attachMovie("dude", "dudeclip", this.getNextHighestDepth()); this.attachMovie("treasure", "treasureclip", this.getNextHighestDepth()); this.attachMovie("ghost", "ghostclip", this.getNextHighestDepth()); } function resetmaze() { wallcount = 112; row = 0; while (row <= 7) { col = 0; while (col <= 7) { if (boardarr[row][col].treasureroom != undefined) { boardarr[row][col].treasureroom.removeMovieClip(); } boardarr[row][col].resetcell(); col++; } row++; } } function carvestep() { resetmaze(); startrow = randRange(0, 7); startcol = randRange(0, 7); boardarr[startrow][startcol].see(); carved.push([startrow, startcol]); var _local3 = []; var _local1; var _local2; while (carved.length > 0) { var _local4; _local4 = randRange(0, carved.length - 1); _local1 = carved[_local4][0]; _local2 = carved[_local4][1]; _local3 = []; if ((_local1 > 0) and (boardarr[_local1 - 1][_local2].seen == false)) { _local3.push("n"); } if ((_local1 < 7) and (boardarr[_local1 + 1][_local2].seen == false)) { _local3.push("s"); } if ((_local2 > 0) and (boardarr[_local1][_local2 - 1].seen == false)) { _local3.push("w"); } if ((_local2 < 7) and (boardarr[_local1][_local2 + 1].seen == false)) { _local3.push("e"); } if (_local3.length == 0) { carved.splice(_local4, 1); } else { shuffle(_local3); switch (_local3[0]) { case "n" : boardarr[_local1][_local2].breakwall("n"); boardarr[_local1 - 1][_local2].breakwall("s"); boardarr[_local1 - 1][_local2].see(); carved.push([_local1 - 1, _local2]); break; case "e" : boardarr[_local1][_local2].breakwall("e"); boardarr[_local1][_local2 + 1].breakwall("w"); boardarr[_local1][_local2 + 1].see(); carved.push([_local1, _local2 + 1]); break; case "s" : boardarr[_local1][_local2].breakwall("s"); boardarr[_local1 + 1][_local2].breakwall("n"); boardarr[_local1 + 1][_local2].see(); carved.push([_local1 + 1, _local2]); break; case "w" : boardarr[_local1][_local2].breakwall("w"); boardarr[_local1][_local2 - 1].breakwall("e"); boardarr[_local1][_local2 - 1].see(); carved.push([_local1, _local2 - 1]); } wallcount--; } } i = 0; while (i <= 14) { viable = 0; do { _local1 = randRange(0, 7); _local2 = randRange(0, 7); side = sides[randRange(0, 3)]; if (((((_local1 == 0) and (side == "n")) or ((_local1 == 7) and (side == "s"))) or ((_local2 == 0) and (side == "w"))) or ((_local2 == 7) and (side == "e"))) { viable = 0; } else if (((((side == "n") and (boardarr[_local1][_local2].n == 0)) or ((side == "e") and (boardarr[_local1][_local2].e == 0))) or ((side == "s") and (boardarr[_local1][_local2].s == 0))) or ((side == "w") and (boardarr[_local1][_local2].w == 0))) { viable = 0; } else { viable = 1; } } while (viable == 0); switch (side) { case "n" : boardarr[_local1][_local2].breakwall("n"); boardarr[_local1 - 1][_local2].breakwall("s"); break; case "e" : boardarr[_local1][_local2].breakwall("e"); boardarr[_local1][_local2 + 1].breakwall("w"); break; case "s" : boardarr[_local1][_local2].breakwall("s"); boardarr[_local1 + 1][_local2].breakwall("n"); break; case "w" : boardarr[_local1][_local2].breakwall("w"); boardarr[_local1][_local2 - 1].breakwall("e"); } wallcount--; i++; } initialize(); } function taketurn(ref) { rowdelta = ref.row - playerrow; coldelta = ref.col - playercol; if (baserow < 0) { baserow = ref.row; playerrow = ref.row; basecol = ref.col; playercol = ref.col; dudeclip._x = ref._x; dudeclip._y = ref._y; dudeclip._visible = true; baseclip._x = ref._x; baseclip._y = ref._y; baseclip._visible = true; do { treasurerow = randRange(0, 7); treasurecol = randRange(0, 7); } while (manhattandist(playerrow, playercol, treasurerow, treasurecol) < 6); soundqueue.push("tik"); } else if (((endingturn == true) or ((Math.abs(rowdelta) == 1) and (Math.abs(coldelta) == 0))) or ((Math.abs(rowdelta) == 0) and (Math.abs(coldelta) == 1))) { if ((rowdelta == -1) and (boardarr[ref.row][ref.col].s == 1)) { boardarr[ref.row][ref.col].showwall("s"); boardarr[ref.row + 1][ref.col].showwall("n"); usedsteps = maxsteps; soundqueue.push("hitawall"); } else if ((rowdelta == 1) and (boardarr[ref.row][ref.col].n == 1)) { boardarr[ref.row][ref.col].showwall("n"); boardarr[ref.row - 1][ref.col].showwall("s"); usedsteps = maxsteps; soundqueue.push("hitawall"); } else if ((coldelta == -1) and (boardarr[ref.row][ref.col].e == 1)) { boardarr[ref.row][ref.col].showwall("e"); boardarr[ref.row][ref.col + 1].showwall("w"); usedsteps = maxsteps; soundqueue.push("hitawall"); } else if ((coldelta == 1) and (boardarr[ref.row][ref.col].w == 1)) { boardarr[ref.row][ref.col].showwall("w"); boardarr[ref.row][ref.col - 1].showwall("e"); usedsteps = maxsteps; soundqueue.push("hitawall"); } else { playerrow = ref.row; playercol = ref.col; usedsteps = usedsteps + 1; soundqueue.push("tik"); if ((dragonrow < 0) and (manhattandist(playerrow, playercol, treasurerow, treasurecol) <= 3)) { dragonrow = treasurerow; dragoncol = treasurecol; soundqueue.push("ghostawakes"); } if ((playerrow == treasurerow) and (playercol == treasurecol)) { if (carrying == false) { soundqueue.push("foundtreasure"); carrying = true; maxsteps = 4; usedsteps = 4; if (ref.treasureroom == undefined) { ref.attachMovie("treasure", "treasureroom", 20, {_x:0, _y:0}); ref.treasureroom._alpha = 30; } } } if (((playerrow == dragonrow) and (playercol == dragoncol)) and ((playerrow != baserow) or (playercol != basecol))) { lives = lives - 1; playerrow = baserow; playercol = basecol; maxsteps = maxsteplist[lives]; usedsteps = 0; carrying = false; soundqueue.push("ghostattacks"); } if (((carrying == true) and (playerrow == baserow)) and (playercol == basecol)) { lives = 0; soundqueue.push("youwin"); } } if ((usedsteps == maxsteps) or (endingturn == true)) { if ((dragonrow >= 0) and (lives > 0)) { if ((playerrow == baserow) and (playercol == basecol)) { if ((dragonrow != treasurerow) or (dragoncol != treasurecol)) { soundqueue.push("ghostmoves"); } if (dragonrow < treasurerow) { dragonrow++; } if (dragonrow > treasurerow) { dragonrow--; } if (dragoncol < treasurecol) { dragoncol++; } if (dragoncol > treasurecol) { dragoncol--; } } else { if ((dragonrow != playerrow) or (dragoncol != playercol)) { soundqueue.push("ghostmoves"); } if (dragonrow < playerrow) { dragonrow++; } if (dragonrow > playerrow) { dragonrow--; } if (dragoncol < playercol) { dragoncol++; } if (dragoncol > playercol) { dragoncol--; } } if ((dragonrow == playerrow) and (dragoncol == playercol)) { if ((playerrow == baserow) and (playercol == basecol)) { } else if ((carrying == true) and (!((playerrow == treasurerow) and (playercol == treasurecol)))) { lives = 0; soundqueue.push("ghostattacks"); } else { lives = lives - 1; playerrow = baserow; playercol = basecol; maxsteps = maxsteplist[lives]; carrying = false; soundqueue.push("ghostattacks"); } } } usedsteps = 0; endingturn = false; } if (lives == 0) { soundqueue.push("gameover"); } } else { soundqueue.push("no"); } printsteps(); } function printsteps() { if (soundqueue.length > 0) { soundplaying = true; var _local1 = soundqueue[0]; soundqueue.shift(); beep.attachSound((soundprefix + _local1) + ".wav"); beep.onSoundComplete = printsteps; beep.start(); bub.bubbletxt.text = soundcaptions[_local1]; bub._visible = true; bub.gotoAndPlay(1); } else { soundplaying = false; bub._visible = false; } dudecountdown.gotoAndStop(lives + 1); stepcountdown.gotoAndStop(maxstepframes[maxsteps] - usedsteps); dudeclip._x = (playercol * 40) + 40; dudeclip._y = (playerrow * 40) + 40; treasureclip._x = dudeclip._x + 16; treasureclip._y = dudeclip._y - 22; if (carrying) { treasureclip._visible = true; } else { treasureclip._visible = false; } } function initialize() { playerrow = -1; playercol = -1; baserow = -1; basecol = -1; treasurerow = -1; treasurecol = -1; dragonrow = -1; dragoncol = -1; ghostrow = -1; ghostcol = -1; baseclip._visible = false; dudeclip._visible = false; treasureclip._visible = false; ghostclip._x = 400; ghostclip._y = 215; lives = 3; usedsteps = 0; maxsteps = 8; carrying = false; endingturn = false; dudecountdown.gotoAndStop(1); bub._visible = false; } function clickcell() { if (soundplaying == false) { if (lives > 0) { taketurn(this); } } } stop(); var beep = new Sound(); var quadrants = [0, 90, 180, 270]; var maxsteplist = [0, 4, 6, 8]; var maxstepframes = new Object(); maxstepframes[8] = 28; maxstepframes[6] = 17; maxstepframes[4] = 6; maxstepframes[0] = 1; var boardarr = [[], [], [], [], [], [], [], []]; var carved = []; var wallcount = 115; var sides = ["n", "e", "s", "w"]; var soundqueue = []; var soundplaying = false; var endingturn = false; var soundprefix = "sayit-"; var soundcaptions = {tik:"Tick.", no:"No.", hitawall:"Ouch.", ghostmoves:"Ghost moves.", ghostawakes:"Ghost awakes!", ghostattacks:"Ghost attacks!", gameover:"Game over.", youwin:"You win!", foundtreasure:"Found treasure!"}; buildboard(); carvestep(); var playerrow; var playercol; var baserow; var basecol; var treasurerow; var treasurecol; var dragonrow; var dragoncol; var ghostrow; var ghostcol; var lives; var usedsteps; var maxsteps; var carrying; btnReset.debugtxt.text = "Reset"; btnReset.onRelease = carvestep; btnExit.debugtxt.text = "Exit"; btnExit.onRelease = function () { _parent.statemachine("menu"); }; btnEndturn.onRelease = function () { if (soundplaying == false) { if (((lives > 0) and (baserow > -1)) and (basecol > -1)) { endingturn = true; taketurn(boardarr[playerrow][playercol]); } } }; voiceswitch.onRelease = function () { if (soundprefix == "nat-") { soundprefix = "sayit-"; voiceswitch.gotoAndStop(1); } else { soundprefix = "nat-"; voiceswitch.gotoAndStop(2); } }; var keyListener = new Object(); keyListener.onKeyDown = function () { switch (Key.getCode()) { case 32 : if ((soundplaying == false) and (lives > 0)) { btnEndturn.onRelease(); } return; case 8 : if (soundplaying == false) { carvestep(); } return; case 37 : if (((soundplaying == false) and (lives > 0)) and (playercol > 0)) { taketurn(boardarr[playerrow][playercol - 1]); } return; case 38 : if (((soundplaying == false) and (lives > 0)) and (playerrow > 0)) { taketurn(boardarr[playerrow - 1][playercol]); } return; case 39 : if (((soundplaying == false) and (lives > 0)) and (playercol < 7)) { taketurn(boardarr[playerrow][playercol + 1]); } return; case 40 : if (((soundplaying == false) and (lives > 0)) and (playerrow < 7)) { taketurn(boardarr[playerrow + 1][playercol]); } return; case 68 : if ((ghostcol != -1) && (ghostcol < 8)) { ghostclip._x = ghostclip._x + 40; ghostcol = ghostcol + 1; } return; case 65 : if ((ghostcol != -1) && (ghostcol > 1)) { ghostclip._x = ghostclip._x - 40; ghostcol = ghostcol - 1; } return; case 83 : if ((ghostrow != -1) && (ghostrow < 8)) { ghostclip._y = ghostclip._y + 40; ghostrow = ghostrow + 1; } return; case 87 : if (!((ghostrow != -1) && (ghostrow > 1))) { break; } ghostclip._y = ghostclip._y - 40; ghostrow = ghostrow - 1; } }; Key.addListener(keyListener); ghostclip.onPress = function () { this.startDrag(); }; ghostclip.onRelease = function () { this.stopDrag(); if ((((this._x > 20) and (this._x < 340)) and (this._y > 20)) and (this._y < 340)) { ghostcol = Math.floor((this._x + 20) / 40); this._x = ghostcol * 40; ghostrow = Math.floor((this._y + 20) / 40); this._y = ghostrow * 40; } else { this._x = 400; this._y = 215; ghostrow = -1; ghostcol = -1; } };Symbol 64 MovieClip [movMenu] Frame 1stop(); btnAbout.debugtxt.text = "About"; btnAbout.onRelease = function () { _parent.attachMovie("movAbout", "dialog", 2, {_x:51, _y:84}); }; btnHelp.debugtxt.text = "Help"; btnHelp.onRelease = function () { _parent.attachMovie("movInstructions", "dialog", 2, {_x:51, _y:34}); }; btnPlay.onRelease = function () { _parent.statemachine("game"); };Symbol 76 MovieClip [movAbout] Frame 1stop(); btnOK.debugtxt.text = "OK"; btnOK.onRelease = function () { _parent.dialog.removeMovieClip(); };Symbol 82 MovieClip [movInstructions] Frame 1stop(); btnOK.debugtxt.text = "OK"; btnOK.onRelease = function () { _parent.dialog.removeMovieClip(); };Symbol 83 MovieClip [__Packages.Cell] Frame 0class Cell extends MovieClip { var nclip, attachMovie, eclip, sclip, wclip, n, e, s, w, seen, debugtxt, col, row; function Cell () { super(); nclip = attachMovie("wall", "northwall", 0, {_x:20, _y:0}); eclip = attachMovie("wall", "eastwall", 1, {_x:40, _y:20, _rotation:-90}); sclip = attachMovie("wall", "southwall", 2, {_x:20, _y:40}); wclip = attachMovie("wall", "westwall", 3, {_x:0, _y:20, _rotation:-90}); resetcell(); } function buildwall(wallname) { switch (wallname) { case "n" : n = 1; break; case "e" : e = 1; break; case "s" : s = 1; break; case "w" : w = 1; } } function breakwall(wallname) { switch (wallname) { case "n" : n = 0; hidewall("n"); break; case "e" : e = 0; hidewall("e"); break; case "s" : s = 0; hidewall("s"); break; case "w" : w = 0; hidewall("w"); } } function showwall(wallname) { switch (wallname) { case "n" : nclip._visible = true; nclip._alpha = 100; break; case "e" : eclip._visible = true; eclip._alpha = 100; break; case "s" : sclip._visible = true; sclip._alpha = 100; break; case "w" : wclip._visible = true; wclip._alpha = 100; } } function ghostwall(wallname) { switch (wallname) { case "n" : nclip._visible = true; nclip._alpha = 10; break; case "e" : eclip._visible = true; eclip._alpha = 10; break; case "s" : sclip._visible = true; sclip._alpha = 10; break; case "w" : wclip._visible = true; wclip._alpha = 10; } } function hidewall(wallname) { switch (wallname) { case "n" : nclip._visible = false; break; case "e" : eclip._visible = false; break; case "s" : sclip._visible = false; break; case "w" : wclip._visible = false; } } function see() { seen = true; } function resetcell() { buildwall("n"); hidewall("n"); buildwall("e"); hidewall("e"); buildwall("s"); hidewall("s"); buildwall("w"); hidewall("w"); seen = false; debugtxt.text = ""; } function toString() { var _local2 = ((((((((((("id" + row.toString()) + col.toString()) + " n") + n) + " e") + e) + " s") + s) + " w") + w) + " seen") + seen; return(_local2); } }
Library Items
Symbol 1 Sound [sayit-youwin.wav] | ||
Symbol 2 Sound [sayit-tik.wav] | ||
Symbol 3 Sound [sayit-no.wav] | ||
Symbol 4 Sound [sayit-hitawall.wav] | ||
Symbol 5 Sound [sayit-ghostmoves.wav] | ||
Symbol 6 Sound [sayit-ghostawakes.wav] | ||
Symbol 7 Sound [sayit-ghostattacks.wav] | ||
Symbol 8 Sound [sayit-gameover.wav] | ||
Symbol 9 Sound [sayit-foundtreasure.wav] | ||
Symbol 10 Sound [nat-youwin.wav] | ||
Symbol 11 Sound [nat-tik.wav] | ||
Symbol 12 Sound [nat-no.wav] | ||
Symbol 13 Sound [nat-hitawall.wav] | ||
Symbol 14 Sound [nat-ghostmoves.wav] | ||
Symbol 15 Sound [nat-ghostawakes.wav] | ||
Symbol 16 Sound [nat-ghostattacks.wav] | ||
Symbol 17 Sound [nat-gameover.wav] | ||
Symbol 18 Sound [nat-foundtreasure.wav] | ||
Symbol 19 Graphic | Used by:20 | |
Symbol 20 MovieClip [flagstone] | Uses:19 | |
Symbol 21 Graphic | Used by:22 | |
Symbol 22 MovieClip [treasure] | Uses:21 | |
Symbol 23 MovieClip [dragon] | ||
Symbol 24 Graphic | Used by:25 | |
Symbol 25 MovieClip [base] | Uses:24 | |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip | Uses:26 | Used by:28 |
Symbol 28 MovieClip [ghost] | Uses:27 | |
Symbol 29 Graphic | Used by:33 | |
Symbol 30 Font | Used by:31 43 | |
Symbol 31 EditableText | Uses:30 | Used by:33 |
Symbol 32 Graphic | Used by:33 42 49 | |
Symbol 33 MovieClip [square] | Uses:29 31 32 | |
Symbol 34 Graphic | Used by:35 | |
Symbol 35 MovieClip [wall] | Uses:34 | |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip | Uses:36 | Used by:38 |
Symbol 38 MovieClip [dude] | Uses:37 | Used by:50 |
Symbol 39 Graphic | Used by:42 49 | |
Symbol 40 Font | Used by:41 44 45 46 48 55 66 67 71 74 79 80 81 | |
Symbol 41 EditableText | Uses:40 | Used by:42 |
Symbol 42 MovieClip [squareNext] | Uses:39 41 32 | Used by:63 |
Symbol 43 EditableText | Uses:30 | Used by:63 |
Symbol 44 Text | Uses:40 | Used by:63 |
Symbol 45 Text | Uses:40 | Used by:63 |
Symbol 46 EditableText | Uses:40 | Used by:63 |
Symbol 47 Graphic | Used by:63 64 | |
Symbol 48 EditableText | Uses:40 | Used by:49 |
Symbol 49 MovieClip | Uses:39 48 32 | Used by:63 64 76 82 |
Symbol 50 MovieClip | Uses:38 | Used by:63 |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 MovieClip | Uses:51 | Used by:63 |
Symbol 53 Graphic | Used by:63 | |
Symbol 54 Graphic | Used by:57 | |
Symbol 55 EditableText | Uses:40 | Used by:57 |
Symbol 56 Graphic | Used by:57 | |
Symbol 57 MovieClip [speechbubble] | Uses:54 55 56 | Used by:63 |
Symbol 58 Graphic | Used by:63 | |
Symbol 59 Graphic | Used by:63 | |
Symbol 60 Graphic | Used by:62 | |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 MovieClip | Uses:60 61 | Used by:63 |
Symbol 63 MovieClip [movgame] | Uses:43 44 45 46 47 49 42 50 52 53 57 58 59 62 | |
Symbol 64 MovieClip [movMenu] | Uses:47 49 | |
Symbol 65 Graphic | Used by:76 | |
Symbol 66 Text | Uses:40 | Used by:76 |
Symbol 67 Text | Uses:40 | Used by:76 |
Symbol 68 Font | Used by:69 72 73 75 | |
Symbol 69 EditableText | Uses:68 | Used by:76 |
Symbol 70 Graphic | Used by:76 | |
Symbol 71 Text | Uses:40 | Used by:76 |
Symbol 72 EditableText | Uses:68 | Used by:76 |
Symbol 73 EditableText | Uses:68 | Used by:76 |
Symbol 74 Text | Uses:40 | Used by:76 |
Symbol 75 EditableText | Uses:68 | Used by:76 |
Symbol 76 MovieClip [movAbout] | Uses:65 66 49 67 69 70 71 72 73 74 75 | |
Symbol 77 Graphic | Used by:82 | |
Symbol 78 Font | Used by:79 | |
Symbol 79 Text | Uses:78 40 | Used by:82 |
Symbol 80 EditableText | Uses:40 | Used by:82 |
Symbol 81 Text | Uses:40 | Used by:82 |
Symbol 82 MovieClip [movInstructions] | Uses:77 49 79 80 81 | |
Symbol 83 MovieClip [__Packages.Cell] |
Instance Names
"debugtxt" | Symbol 33 MovieClip [square] Frame 1 | Symbol 31 EditableText |
"debugtxt" | Symbol 42 MovieClip [squareNext] Frame 1 | Symbol 41 EditableText |
"debugtxt" | Symbol 49 MovieClip Frame 1 | Symbol 48 EditableText |
"bubbletxt" | Symbol 57 MovieClip [speechbubble] Frame 1 | Symbol 55 EditableText |
"carvdummy" | Symbol 63 MovieClip [movgame] Frame 1 | Symbol 43 EditableText |
"sounddummy" | Symbol 63 MovieClip [movgame] Frame 1 | Symbol 46 EditableText |
"btnExit" | Symbol 63 MovieClip [movgame] Frame 1 | Symbol 49 MovieClip |
"btnReset" | Symbol 63 MovieClip [movgame] Frame 1 | Symbol 49 MovieClip |
"btnEndturn" | Symbol 63 MovieClip [movgame] Frame 1 | Symbol 42 MovieClip [squareNext] |
"dudecountdown" | Symbol 63 MovieClip [movgame] Frame 1 | Symbol 50 MovieClip |
"stepcountdown" | Symbol 63 MovieClip [movgame] Frame 1 | Symbol 52 MovieClip |
"bub" | Symbol 63 MovieClip [movgame] Frame 1 | Symbol 57 MovieClip [speechbubble] |
"voiceswitch" | Symbol 63 MovieClip [movgame] Frame 1 | Symbol 62 MovieClip |
"btnPlay" | Symbol 64 MovieClip [movMenu] Frame 1 | Symbol 49 MovieClip |
"btnHelp" | Symbol 64 MovieClip [movMenu] Frame 1 | Symbol 49 MovieClip |
"btnAbout" | Symbol 64 MovieClip [movMenu] Frame 1 | Symbol 49 MovieClip |
"btnOK" | Symbol 76 MovieClip [movAbout] Frame 1 | Symbol 49 MovieClip |
"btnOK" | Symbol 82 MovieClip [movInstructions] Frame 1 | Symbol 49 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "sayit-youwin.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "sayit-tik.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "sayit-no.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "sayit-hitawall.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "sayit-ghostmoves.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "sayit-ghostawakes.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "sayit-ghostattacks.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "sayit-gameover.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "sayit-foundtreasure.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "nat-youwin.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "nat-tik.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "nat-no.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "nat-hitawall.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "nat-ghostmoves.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "nat-ghostawakes.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "nat-ghostattacks.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "nat-gameover.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "nat-foundtreasure.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "flagstone" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "treasure" |
ExportAssets (56) | Timeline Frame 1 | Symbol 23 as "dragon" |
ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "base" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "ghost" |
ExportAssets (56) | Timeline Frame 1 | Symbol 33 as "square" |
ExportAssets (56) | Timeline Frame 1 | Symbol 35 as "wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 38 as "dude" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "squareNext" |
ExportAssets (56) | Timeline Frame 1 | Symbol 57 as "speechbubble" |
ExportAssets (56) | Timeline Frame 1 | Symbol 63 as "movgame" |
ExportAssets (56) | Timeline Frame 1 | Symbol 64 as "movMenu" |
ExportAssets (56) | Timeline Frame 1 | Symbol 76 as "movAbout" |
ExportAssets (56) | Timeline Frame 1 | Symbol 82 as "movInstructions" |
ExportAssets (56) | Timeline Frame 1 | Symbol 83 as "__Packages.Cell" |
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