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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/42407790?noj=FRM42407790-30DC" width="1" height="1"></div>

Interactive Pregnant Babel by Barn-flakes.swf

This is the info page for
Flash #198566

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
movieClip 11 minibat { frame 1 { this.onEnterFrame = function () { this._x += this.Xspeed; this._y += this.Yspeed; this.Yspeed += this.Yacc; this.Xspeed += this.Xacc; }; } } movieClip 13 kick { frame 1 { if (this.started != 5) { this.started = 5; this.rotsp = 4 - Math.random() * 8; this.rotgrowsp = 0.12; this.rotgrow = 0; } this.onEnterFrame = function () { if (this.lifespan > 0) { this.lifespan -= 1; } else { this.removeMovieClip(); } this.rotgrow += this.rotgrowsp; this._rotation += this.rotsp; this._alpha = lifespan; this._xscale = this.lifespan * (Math.sin(rotgrow) * 2); this._yscale = this._xscale; this.XSB = 0; this.YSB = 0; this._x += (this.XSB - this._x) / 30; this._y += (this.YSB - this._y) / 30; }; } } movieClip 19 bloodring { frame 20 { this.removeMovieClip(); } } frame 1 { stop(); var testing = false; var zoeytotal = _root.getBytesTotal(); var thisloaded = 0; var zsize2 = 1; var zsize = 1; var ztotalsize = 300; var my_cm = new ContextMenu(); my_cm.builtInItems.rewind = false; my_cm.builtInItems.print = false; my_cm.builtInItems.play = false; my_cm.builtInItems.forward_back = false; my_cm.builtInItems.loop = false; this.menu = my_cm; zoey.body.lbar.onPress = function () { if (testing == true) { if (zsize2 < 330) { zsize2 += 15; } else { zsize2 = 1; } } else { if (zoeyloaded == 300) { gotoAndStop(2); } } }; onEnterFrame = function () { var v2 = _root.getBytesLoaded(); if (testing == true) { zoeyloaded = (zsize / ztotalsize) * 300; } else { zoeyloaded = (v2 / zoeytotal) * 300; } if (zsize2 != zsize) { zsize += Math.floor((zsize2 - zsize) / 15); } zoey.head.eye.gotoAndStop(1 + Math.floor(zoeyloaded / 30)); zoey.head.hornsandears.gotoAndStop(1 + Math.floor(zoeyloaded / 30)); zoey.head.mouth.gotoAndStop(1 + Math.floor(zoeyloaded / 30)); zoey.body.l_breast.gotoAndStop(Math.floor(zoeyloaded * 3)); zoey.body.r_breast.gotoAndStop(Math.floor(zoeyloaded * 3)); zoey.body.shirt.gotoAndStop(Math.floor(zoeyloaded * 3)); zoey.body.lbar.gotoAndStop(Math.floor(zoeyloaded * 3)); }; } movieClip 26 { } movieClip 51 { } movieClip 64 { } movieClip 77 { } movieClip 79 { } movieClip 87 { } // unknown tag 88 length 122 movieClip 92 { } movieClip 99 { } movieClip 106 { } movieClip 118 { } movieClip 119 { } movieClip 120 { } frame 2 { var debugging = false; BBB._alpha = 0; var bellysize = 1; var Tbellysize = 1; var bustsize = 1; var Tbustsize = 1; var hipsize = 1; var Thipsize = 1; var naked = false; var storedsize = 0; var nextPhase = 0; var CurPhase = 0; var storedpoints = 0; var overpoints = 0; var nextpoints = 50; var kickran = 0; var birthclicks = 1000; var birthing = 0; var birthdrain = 0; var pushing = 0; var pushes = 10; var finalpush = 0; var completed = 0; var forcepush = 0; if (debugging == true) { Tbellysize = 500; pushes = 0; } var backupState = ''; var states = new Object(); var curState = new Object(); var lpX = babel.head.eyes.lpupil._x; var lpY = babel.head.eyes.lpupil._y; var rpX = babel.head.eyes.rpupil._x; var rpY = babel.head.eyes.rpupil._y; var stateTimer = 0; var speechTimer = 0; var speech = new Object(); var nextspeech = 0; var curspeech = bellysize; var maxpanes = 5; var batstartpoints = new Object(); batstartpoints[0] = {'Xval': 60, 'Yval': 75, 'Xdir': 1, 'Ydir': 1}; batstartpoints[1] = {'Xval': 5, 'Yval': 265, 'Xdir': 1, 'Ydir': 0}; batstartpoints[2] = {'Xval': 25, 'Yval': 480, 'Xdir': 1, 'Ydir': -1}; batstartpoints[3] = {'Xval': 265, 'Yval': 470, 'Xdir': 0, 'Ydir': -1}; batstartpoints[4] = {'Xval': 525, 'Yval': 470, 'Xdir': -1, 'Ydir': -1}; batstartpoints[5] = {'Xval': 515, 'Yval': 260, 'Xdir': -1, 'Ydir': 0}; batstartpoints[6] = {'Xval': 465, 'Yval': 85, 'Xdir': -1, 'Ydir': 1}; batstartpoints[7] = {'Xval': 265, 'Yval': 35, 'Xdir': 0, 'Ydir': 1}; var maxbatX = 0; var maxbatY = 0; var minbatX = 2000; var minbatY = 2000; for (i in batstartpoints) { if (batstartpoints[i].Xval > maxbatX) { maxbatX = batstartpoints[i].Xval; } if (batstartpoints[i].Yval > maxbatY) { maxbatY = batstartpoints[i].Yval; } if (batstartpoints[i].Xval < minbatX) { minbatX = batstartpoints[i].Xval; } if (batstartpoints[i].Yval < minbatY) { minbatY = batstartpoints[i].Yval; } } var batID = 0; var batTimer = 30; var bats = new Array(); var destroyallbats = false; var panes = new Array(); var ranlines = new Array(); var ranspeech = 8000; resetLines = function () { ranlines = []; ranlines.push(5); ranlines.push(6); ranlines.push(7); ranlines.push(8); ranlines.push(9); }; resetLines(); var HBactive = false; var HBover = false; var helplines = new Object(); _panel.HB._alpha = 0; helplines.question = {'_line': 'Click on this to ask Babel this question.'}; helplines.window = {'_line': 'This is Babel\'s window, comprised of many panes. Your goal is to click on as many panes in a row as possible, WITHOUT clicking on any panes that are red. Panes turn red, if a bat flies behind them or if they are one of the last 4 panes in a row you\'ve clicked on.'}; helplines.babel = {'_line': 'This is Babel, the charitable hostess who has so graciously allowed you to stay in her manor for... dinner...'}; helplines.bust = {'_line': 'This is Babel\'s bust. You can click on it quickly to poke her, or click and drag to rub her here. '}; helplines.belly = {'_line': 'This is Babel\'s belly. You can click on it quickly to poke her, or click and drag to rub her here. '}; helplines.help = {'_line': 'This is the help button. Click on this to toggle "help mode". In help mode, mousing over things will tell you about them. '}; helplines.reset = {'_line': 'This is the reset button. Click on this to reset all your progress so far.'}; helplines.bonus = {'_line': 'This is the bonus button. Clicking on it will toggle the bonus. What\'s the bonus? Why don\'t you click it and find out >:).'}; helplines.expand = {'_line': 'This is the expansion button. You must gather points before it will work. to gather points, you must fill it with "red stuff" which you can get from playing the window minigame.'}; speech[0] = {'_line': 'Oh hello, I wasn\'t expecting a visitor. I do hope you\'ll stay around for... dinner.', '_expression': 'inviting', '_arm': 'bust', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[1] = {'_question': 'Who are you?', '_line': 'Me? Oh dearest, how rude of me. My name is Babel. ', '_expression': 'astonished', '_arm': 'bust', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[2] = {'_question': 'What is this place?', '_line': 'I\'m Babel, and this is my manor. Therefore, this is Babel Manor.', '_expression': 'cheeky', '_arm': 'wall', '_line2': 'Simple. Wouldn\'t you say?', '_expression2': 'tease', '_arm2': 'wall'}; speech[3] = {'_question': 'Why are you wearing that?', '_line': 'What? I can\'t wear what I like in my own home?', '_expression': 'offended', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[4] = {'_question': 'Why are there so many bats outside?', '_line': 'I\'m not sure darling. They always liked my manor, but since I had this window installed, they\'ve gotten crazy.', '_expression': 'stumped', '_arm': 'wall', '_line2': 'Oh well, it adds to the ambience, wouldn\'t you say?', '_expression2': 'inviting', '_arm2': 'wall'}; speech[5] = {'_line': 'I\'m so sorry about your car darling. Hopefully at least one of my tenants will know how to fix it.', '_expression': 'sympathy', '_arm': 'bust', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[6] = {'_line': 'What brings you out here anyway? I mean, besides your vehicle malfunction that is.', '_expression': 'flirt', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[7] = {'_line': 'Do you need anything darling? I\'m always eager to accomodate friendly guests.', '_expression': 'offer', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[8] = {'_line': 'I\'m glad you were able to come here. I so rarely leave my manor.', '_expression': 'peace', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[9] = {'_line': 'Do you like my manor? I\'m always trying to keep it clean and tidy.', '_expression': 'keen', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[10] = {'_line': 'Oooh, I see you have fine taste.', '_expression': 'pleasure', '_arm': 'bust', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[11] = {'_line': 'Is that any way to treat your hostess? Really now!', '_expression': 'yell', '_arm': 'bust', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[12] = {'_line': 'So, you\'re a waist person are you? I hope mine fits your taste.', '_expression': 'flirt', '_arm': 'belly', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[13] = {'_line': 'Darling! Have you any manners at all!?', '_expression': 'growl', '_arm': 'belly', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[14] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[15] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[16] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[17] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[18] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[19] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[20] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[21] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[22] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[23] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[24] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[25] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[26] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[27] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[28] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[29] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[50] = {'_line': 'It looks like you\'ll be staying here with me for a while.', '_expression': 'tease', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[51] = {'_question': 'Ummm, I really think I ought to be going....', '_line': 'Darling, your car is completely broken down remember? I\'ve already had it brought into the workshop for you.', '_expression': 'concern', '_arm': 'wall', '_line2': 'Hopefully the girls were responsible with it...', '_expression2': 'afterthought', '_arm2': 'wall'}; speech[52] = {'_question': 'I really don\'t want to be a bother.', '_line': 'Oh it\'s no trouble. I have more than enough resources to make you feel at home here.', '_expression': 'keen', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[53] = {'_question': 'I don\'t mind actually. The moon is very lovely tonight.', '_line': 'Romantic, would you say? I\'d have to agree.', '_expression': 'flirt', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[54] = {'_question': 'Any night is lovely by your side.', '_line': 'Well aren\'t you charming? But I don\'t think you\'ve earned me just yet...', '_expression': 'tease', '_arm': 'bust', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[55] = {'_line': 'It\'s rare for villagers to come here. It\'s not very often I get to see a new face.', '_expression': 'thinking', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[56] = {'_line': 'It\'s a good thing my tenants found you when they did. These woods aren\'t friendly at night, and you\'d never have made it to the village before nightfall.', '_expression': 'worried', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[57] = {'_line': 'So where exactly did you come from? I have a certain passion for geography.', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[58] = {'_line': 'Maybe I\'ll show you around later? I\'ve a library, an observatory... a...dungeon...', '_expression': 'ramble', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[59] = {'_line': 'Have you been to many manors or mansions? I\'m sure mine is fairly humble by comparison.', '_expression': 'chat', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[60] = {'_line': 'Ahh, gentle, just the way I like it.', '_expression': 'peace', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[61] = {'_line': 'Can you stop that! I\'ll have you know I can reduce your age through skin contact!', '_expression': 'glare', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[62] = {'_line': 'Oooooh, I love a person who\'s good with their hands.', '_expression': 'relieved', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[63] = {'_line': 'Ugh! I should throw you out of here for being so rude!', '_expression': 'offended', '_arm': 'bust', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[64] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[65] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[66] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[67] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[68] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[69] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[70] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[71] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[72] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[73] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[74] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[75] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[76] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[77] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[78] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[79] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[100] = {'_line': 'Ugh, forgive me darling, I\'m not exactly feeling my best at the moment.', '_expression': 'ill', '_arm': 'belly', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[101] = {'_question': 'You do look a little sick.', '_line': 'So you can see it too. Well, a hostess\' duties never end.', '_expression': 'concern', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[102] = {'_question': 'You look a little strange too.', '_line': 'Yes, well, we can\'t be at our best all the time, can we darling?', '_expression': 'huff', '_arm': 'belly', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[103] = {'_question': 'Did you get...uh...heavier', '_line': 'Why... yes... it does certainly seem that way.', '_expression': 'growing', '_arm': 'belly', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[104] = {'_question': 'Are you okay? Do you need help?', '_line': 'Oooh, rub my stomach would you, darling?', '_expression': 'inviting', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[105] = {'_line': 'Of all the times to feel a bit sick...', '_expression': 'afterthought', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[106] = {'_line': 'I\'m feeling...hungry... for something...', '_expression': 'hungry', '_arm': 'belly', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[107] = {'_line': 'I apologise for this darling. I certainly didn\'t plan for this.', '_expression': 'sympathy', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[108] = {'_line': 'Oooh, I hope I haven\'t gotten weak from being so reclusive.', '_expression': 'worried', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[109] = {'_line': 'Oh this is so dreadfully embarrassing.', '_expression': 'ashamed', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[110] = {'_line': 'Hm, not a belly rub, but it still feels nice.', '_expression': 'pleased', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[111] = {'_line': 'That\'s not helping!', '_expression': 'yell', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[112] = {'_line': 'Ahhh, that helps. Thank you darling.', '_expression': 'satisfied', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[113] = {'_line': 'No! Stop! Rub, don\'t poke!', '_expression': 'plead', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[114] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[115] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[116] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[117] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[118] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[119] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[120] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[121] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[122] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[123] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[124] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[125] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[126] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[127] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[128] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[129] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[150] = {'_line': 'Wait a moment... my body... I know this look.', '_expression': 'shocked', '_arm': 'wall', '_line2': 'I\'m... pregnant? Without regressing someone... interesting...', '_expression2': 'growing', '_arm2': 'wall'}; speech[151] = {'_question': 'You\'re pregnant?', '_line': 'Well, yes. You know the look too huh?', '_expression': 'concern', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[152] = {'_question': 'Wait, girls don\'t just get pregnant out of no where.', '_line': 'You must be new around here. In fact, I have the power to do this to myself.', '_expression': 'bored', '_arm': 'wall', '_line2': 'Not this time though, obviously.', '_expression2': 'ramble', '_arm2': 'wall'}; speech[153] = {'_question': 'So, how did that happen?', '_line': 'Well, it certainly wasn\'t yours truly. Very unbecoming of a hostess.', '_expression': 'thinking', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[154] = {'_question': 'I think you look cuter this way.', '_line': 'Oh you\'re kind. I appreciate your words darling.', '_expression': 'flirt', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[155] = {'_line': 'Being pregnant REALLY wasn\'t something I planned for.', '_expression': 'huff', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[156] = {'_line': 'Pregnant? Well, I\'ve been through worse.', '_expression': 'shrug', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[157] = {'_line': 'I wonder what the girls will say about this. Actually they always seem to love my children...', '_expression': 'eager', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[158] = {'_line': 'I suppose I get to be bustier without powering up. So that\'s good.', '_expression': 'good', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[159] = {'_line': 'I\'ll bet not many people are as indifferent to this as I am.', '_expression': 'chuckle', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[160] = {'_line': 'Ah, you know those get bigger during pregnancy, don\'t you?', '_expression': 'tease', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[161] = {'_line': 'Hey! Poking the breasts of a gravid woman! How dare you!', '_expression': 'yell', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[162] = {'_line': 'Ah yes! It\'s been a while since I\'ve had a good one of those.', '_expression': 'pleasure', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[163] = {'_line': 'Hey! That\'s very rude!', '_expression': 'glare', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[164] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[165] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[166] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[167] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[168] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[169] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[170] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[171] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[172] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[173] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[174] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[175] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[176] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[177] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[178] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[179] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[200] = {'_line': 'Oh...I have a haunted window...that\'s making me pregnant...for some reason...', '_expression': 'stumped', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[201] = {'_question': 'Was it cheap? I could imagine this being the result of a bargain hunt gone wrong.', '_line': 'Good thinking, but I rarely skip on expenses when it comes to my manor.', '_expression': 'defeated', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[202] = {'_question': 'Who installed it?', '_line': 'Now you mention it, I never got a good look at his face. He was a scrawny, pointy nosed fellow.', '_expression': 'stumped', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[203] = {'_question': 'Better than a painting who\'s eyes follow you.', '_line': 'Ugh, tell me about it. I\'ve had my fair share of those. ', '_expression': 'rant', '_arm': 'wall', '_line2': 'More than a few of them have "somehow" found themselves in our various bathrooms & showers.', '_expression2': 'glare', '_arm2': 'wall'}; speech[204] = {'_question': 'Going to smash it?', '_line': 'Oh heavens no! You can\'t just destroy things like this! I\'ve seen the worst that can happen.', '_expression': 'alarmed', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[205] = {'_line': 'I wonder if that will work on my tenants as well. Poor, dear Cattelina would probably flood the basement with milk. ', '_expression': 'thinking', '_arm': 'wall', '_line2': '-and that in turn would drive Nyu crazy. Oh goodness!', '_expression2': 'afterthought', '_arm2': 'bust'}; speech[206] = {'_line': 'I have a haunted window?? What\'s next, a parasitic door!?', '_expression': 'chuckle', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[207] = {'_line': 'Why a pregnancy of all things? I could have just as easily done that to myself.', '_expression': 'shrug', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[208] = {'_line': 'Magic can be so weird sometimes...', '_expression': 'bored', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[209] = {'_line': 'Maybe I should try making something like this myself. Could be fun if nothing else.', '_expression': 'good', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[210] = {'_line': 'What\'s this? A magical grope?', '_expression': 'inviting', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[211] = {'_line': 'Ah, if you think that\'s appropriate, I\'d like to know where you come from!?', '_expression': 'offended', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[212] = {'_line': 'Had to feel it for yourself? Well feel away. That\'s a baby belly allright.', '_expression': 'keen', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[213] = {'_line': 'What? You want a reaction? Here\'s a reaction. Stop it.', '_expression': 'glare', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[214] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[215] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[216] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[217] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[218] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[219] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[220] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[221] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[222] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[223] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[224] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[225] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[226] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[227] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[228] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[229] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[250] = {'_line': 'Wait a moment...None of this happened until you came here...You\'re a demon hunter aren\'t you!?', '_expression': 'seethe', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[251] = {'_question': 'Who? Me!? No way miss!', '_line': 'Hmph, you had better not be! I\'ve had quite enough of your type.', '_expression': 'disgust', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[252] = {'_question': 'Wait... does that mean you\'re a demon!?', '_line': '...Don\'t play dumb with me! I was born a LONG time before yesterday you know. ', '_expression': 'yell', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[253] = {'_question': 'You think I\'m a demon hunter. That tracked you down via haunted pregnancy window?', '_line': 'Well... it\'s the best reason I can think of. I\'ll bet your car isn\'t even broken...', '_expression': 'grudge', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[254] = {'_question': 'I am responsible for this, but I am not a demon hunter.', '_line': 'Hmph, so you expect me to beleive one half but not the other?', '_expression': 'huff', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[255] = {'_line': 'Thinking on if it affects my tenants, it would probably give Bunnie a LOT of mouths to feed...', '_expression': 'thinking', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[256] = {'_line': 'Oh, to think I\'ve been so naive, I pretty much just invioted a demon hunter to spend the night.', '_expression': 'betrayed', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[257] = {'_line': 'I\'ll be sure to have one of my tenants keep a sharp eye one you.', '_expression': 'threaten', '_arm': 'wall', '_line2': 'Actually, I think I\'ll make that two.', '_expression2': 'malevolent', '_arm2': 'wall'}; speech[258] = {'_line': 'I should think twice before showing any generosity from now on. Really, this is what I get for trusting again.', '_expression': 'rant', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[259] = {'_line': 'I know I can do this to myself, that doesn\'t mean I always appreciate it.', '_expression': 'scold', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[260] = {'_line': 'It will take more than that to mend my broken heart.', '_expression': 'cry', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[261] = {'_line': 'Why don\'t you try that with a stake, it will be much more effective.', '_expression': 'yell', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[262] = {'_line': 'Admiring you "hard work" are you?', '_expression': 'rolleyes', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[263] = {'_line': 'So, you have to prod my child as well. You sicken me!', '_expression': 'seethe', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[264] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[265] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[266] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[267] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[268] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[269] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[270] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[271] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[272] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[273] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[274] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[275] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[276] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[277] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[278] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[279] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[300] = {'_line': 'Oh! I felt it move.', '_expression': 'growing', '_arm': 'belly', '_line2': 'Heehee. I love this feeling.', '_expression2': 'giggle', '_arm2': 'wall'}; speech[301] = {'_question': 'Your baby?', '_line': 'Well yes, of course. What else could I be talking about?', '_expression': 'confused', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[302] = {'_question': 'How adorable.', '_line': 'Well, yes. I always know what to expect when I\'m expecting.', '_expression': 'pleased', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[303] = {'_question': 'A lively one?', '_line': 'Wel... yes actually. Most of the time my children were pretty calm.', '_expression': 'ponder', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[304] = {'_question': 'Don\'t you do this all the time?', '_line': 'You know of my powers? How I can regress the age of someone until they\'re a foetus I\'m pregnant with?', '_expression': 'astonished', '_arm': 'wall', '_line2': 'Well regardless, now you do.', '_expression2': 'malevolent', '_arm2': 'wall'}; speech[305] = {'_line': 'Don\'t think you\'re off the hook just yet, peasant.', '_expression': 'seethe', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[306] = {'_line': 'Why don\'t you come and feel my bel-', '_expression': 'inviting', '_arm': 'belly', '_line2': 'Wait! No! I haven\'t forgiven you yet!', '_expression2': 'yell', '_arm2': 'wall'}; speech[307] = {'_line': 'It\'s always exciting isn\'t it? The first kick.', '_expression': 'flattered', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[308] = {'_line': 'Was this your plan to distract me? It\'s not working...', '_expression': 'bored', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[309] = {'_line': 'I do love feeling movement inside me...', '_expression': 'bliss', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[310] = {'_line': 'You have some nerve feeling me up after deceiving me!', '_expression': 'scold', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[311] = {'_line': 'Give me one good reason I shouldn\'t regress you for that?!', '_expression': 'yell', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[312] = {'_line': 'Oh, you want to feel it move too? Was that your plan all along, hunter?', '_expression': 'confused', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[313] = {'_line': 'I\'d say I\'m getting enough of that from the inside, wouldn\'t you?', '_expression': 'disgust', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[314] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[315] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[316] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[317] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[318] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[319] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[320] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[321] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[322] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[323] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[324] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[325] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[326] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[327] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[328] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[329] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[350] = {'_line': 'I guess if you really were a demon hunter... you\'d have made your move by now. I\'m sorry I accused you of that.', '_expression': 'apology', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[351] = {'_question': 'Well, even if I was a demon hunter, I\'d spare you in a second.', '_line': 'Good, it\'s nice to meet people that use their brains, isn\'t it dearest?', '_expression': 'chuckle', '_arm': 'bust', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[352] = {'_question': 'As far as I can tell, you haven\'t actually done anything to deserve to die.', '_line': 'Well, who are you to decide that anyway?', '_expression': 'peace', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[353] = {'_question': 'Don\'t you regress people\'s age to retain your youth?', '_line': 'Well... yes... But all the negative effects of that are reversed on them if they drink my breast milk.', '_expression': 'thinking', '_arm': 'wall', '_line2': 'As you can probably tell by looking at me, I don\'t mind of people I\'ve regressed drink my breast milk.', '_expression2': 'flirt', '_arm2': 'bust'}; speech[354] = {'_question': 'I was totally hunting you... if you know what I mean...', '_line': 'Oh.. the little one likes to talk dirty.. heehee. We\'ll see if your actions can live up to your words...', '_expression': 'sultry', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[355] = {'_line': 'Goodness, I can\'t belive I was so rude to you. That\'s very unlike me.', '_expression': 'sympathy', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[356] = {'_line': 'You must have a lot of patience with me.', '_expression': 'betrayed', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[357] = {'_line': 'With all being said... I still should have been careful.', '_expression': 'doubt', '_arm': 'wall', '_line2': 'What if you WERE a demon hunter! All of my tenants would have been left without a caregiver.', '_expression2': 'misery', '_arm2': 'bust'}; speech[358] = {'_line': 'It\'s true that I don\'t get demon hunters here so much any more. Most seem to realise that i\'m no threat if left alone.', '_expression': 'stumped', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[359] = {'_line': 'Allow me to extend my hospitalities, as an apology.', '_expression': 'offer', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[360] = {'_line': 'Is this your way of forgiving me? I appreciate it, but it\'s a bit unconventional.', '_expression': 'confused', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[361] = {'_line': 'Um, if this is your way of betraying my trust.. I\'m not impressed.', '_expression': 'rolleyes', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[362] = {'_line': 'Heh, I\'m very okay with this.', '_expression': 'peace', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[363] = {'_line': 'That isn\'t very nice darling...', '_expression': 'scold', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[364] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[365] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[366] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[367] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[368] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[369] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[370] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[371] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[372] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[373] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[374] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[375] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[376] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[377] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[378] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[379] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[400] = {'_line': 'I\'ve always loved the way pregnancy looks. Especially on me.', '_expression': 'bliss', '_arm': 'belly', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[401] = {'_question': 'What do you mean by "Especially on me"?', '_line': 'I just mean that I like being pregnant is all darling. ', '_expression': 'eager', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[402] = {'_question': 'I\'m a pretty big fan too.', '_line': 'I can tell. Heehee. Get as close as you like darling.', '_expression': 'flirt', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[403] = {'_question': 'Wow. Vain much?', '_line': 'Well can you blame me darling? Let\'s see if you look this good centuries old. Let alone pregnant at the same time.', '_expression': 'cheeky', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[404] = {'_question': 'Happy Halloween by the way.', '_line': 'Hm? Oh yes! I quite forgot.', '_expression': 'astonished', '_arm': 'bust', '_line2': 'Well, you shouldn\'t be surprised? Every night is all Hallows Eve for me.', '_expression2': 'giggle', '_arm2': 'wall'}; speech[405] = {'_line': 'I\'m getting a bit of a tush too. I sure hope Nyu doesn\'t get jealous.', '_expression': 'butt', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[406] = {'_line': 'Maybe if I regress someone.. .I could have twins! Wouldn\'t that be a hoot.', '_expression': 'malevolent', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[407] = {'_line': 'I don\'t think I\'ve ever gotten pregnant by accident before. First time for everything, eh?', '_expression': 'good', '_arm': 'belly', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[408] = {'_line': 'Oh what a lovely night to enjoy a spell.', '_expression': 'peace', '_arm': 'bust', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[409] = {'_line': 'I\'m starting to get mesmorised by all those bats. They\'re just not stopping this time.', '_expression': 'stumped', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[410] = {'_line': 'I see you admire me too...', '_expression': 'flattered', '_arm': 'bust', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[411] = {'_line': 'I don\'t mind you touching darling, just try to be gentle. That hurts.', '_expression': 'ill', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[412] = {'_line': 'Hehehee, I love the way pregnancy feels too.', '_expression': 'tease', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[413] = {'_line': 'That\'s not comfortable for me, or my child. please stop it.', '_expression': 'betrayed', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[414] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[415] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[416] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[417] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[418] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[419] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[420] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[421] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[422] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[423] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[424] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[425] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[426] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[427] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[428] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[429] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[450] = {'_line': 'I wonder what it\'s going to look like.', '_expression': 'pregnant', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[451] = {'_question': 'Probably like you.', '_line': 'Well, I should hope so too darling?.', '_expression': 'incredulous', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[452] = {'_question': 'Do you see yourself getting much bigger.', '_line': 'Hm, this looks and feels like a single pregnancy to me darling. I\'d say it\'s almost over.', '_expression': 'ponder', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[453] = {'_question': 'I\'m impressed you can stretch this much.', '_line': 'Teehee, aren\'t we all darling? ', '_expression': 'giggle', '_arm': 'belly', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[454] = {'_question': 'What are you going to do about this window?', '_line': 'You know... that\'s a good question... I could destroy it...', '_expression': 'consider', '_arm': 'wall', '_line2': 'Ah, but it\'s such a waste of a nice window. I think I\'ll have it removed and kept in storage. If nothing else, it will teach nosy girls not to poke through my belongings...', '_expression2': 'malevolent', '_arm2': 'wall'}; speech[455] = {'_line': 'At this rate, I\'ll have a bigger bust than Cattelina.', '_expression': 'bust', '_arm': 'bust', '_line2': 'Oh who am I kidding, we all know that\'s impossible.', '_expression2': 'shrug', '_arm2': 'wall'}; speech[456] = {'_line': 'I wonder if it\'s a demon... our kind are almost exinct.', '_expression': 'growing', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[457] = {'_line': 'Heh, my sister Angela would have a neice or nephew. How about that?', '_expression': 'peace', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[458] = {'_line': 'I hope you don\'t mind knowing there\'ll probably be at least one more demon in the world.', '_expression': 'inviting', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[459] = {'_line': 'Oooh, all this anticipation is getting me giddy!', '_expression': 'satisfied', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[460] = {'_line': 'They\'ve gotten big haven\'t they. Heheheheheee.', '_expression': 'flattered', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[461] = {'_line': 'What? You think I didn\'t notice?', '_expression': 'bored', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[462] = {'_line': 'Ah yes, what a surprise all this is.', '_expression': 'keen', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[463] = {'_line': 'I don\'t think I like that sweetheart. Stop it at once.', '_expression': 'disgust', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[464] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[465] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[466] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[467] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[468] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[469] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[470] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[471] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[472] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[473] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[474] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[475] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[476] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[477] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[478] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[479] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[500] = {'_line': 'Well, I think we both know what comes next. Thanks for keeping me company darling.', '_expression': 'chat', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[501] = {'_question': 'I\'d like to know more about your tenants.', '_line': 'Oh, the girls? Well obviously they keep me comapany in this manor of mine. They help me out with those computer thingies as well.', '_expression': 'thinking', '_arm': 'wall', '_line2': 'It\'s probably for the best that you meet them yourself when given the chance. I\'m sure they\'ll like you.', '_expression2': 'inviting', '_arm2': 'wall'}; speech[502] = {'_question': 'Any thoughts on its gender?', '_line': 'I think I\'d like a son. Nothing against my peers, but I\'d say there are a few too many ladies in this mansion.', '_expression': 'ponder', '_arm': 'belly', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[503] = {'_question': 'So um, what are the plans for... y\'know...', '_line': 'I\'ve a nursery sweetheart. I\'ll make my way there.', '_expression': 'giggle', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[504] = {'_question': 'Mind if I join you when the time comes?', '_line': 'Oh, of course Darling! You\'re welcome anywhere in my manor!', '_expression': 'offer', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[505] = {'_line': 'Maybe I should tell the other ladies what\'s happened before I start to deliver...', '_expression': 'ramble', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[506] = {'_line': 'I\'ve done this before... but it\'s been a LOOONG time...', '_expression': 'ashamed', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[507] = {'_line': 'Ugh, this is the worst part... the WAITING....', '_expression': 'rolleyes', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[508] = {'_line': 'My adventure is almost over. How sad.', '_expression': 'betrayed', '_arm': 'wall', '_line2': 'But of course, a new one is about to begin, isn\'t it, darling.', '_expression2': 'bliss', '_arm2': 'wall'}; speech[509] = {'_line': 'Of all the times I\'ve gotten pregnant.... I really can\'t decide how this one ranks...', '_expression': 'stumped', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[510] = {'_line': 'Hehee, that\'s a fun way to pass the time for both of us.', '_expression': 'bust', '_arm': 'bust', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[511] = {'_line': 'You\'re really not improving my mood.', '_expression': 'incredulous', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[512] = {'_line': 'Enjoy it while you can darling. It wont be there for much longer.', '_expression': 'tease', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[513] = {'_line': 'I want to remember this belly for it\'s rubs! Not pokes!', '_expression': 'growl', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[514] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[515] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[516] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[517] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[518] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[519] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[520] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[521] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[522] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[523] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[524] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[525] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[526] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[527] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[528] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[529] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[1000] = {'birther': 10, '_line': 'Allright, time for this old girl to get the show on the road-', '_expression': 'chat', '_arm': 'wall', '_line2': 'AAAAAAAAHHHHH!!!', '_expression2': 'push1', '_arm2': 'wall'}; speech[1001] = {'birther': 10, '_line': 'Oh wow! That one caught me off guard-', '_expression': 'pregnant', '_arm': 'wall', '_line2': 'AAAH!! So did that one!!', '_expression2': 'push1', '_arm2': 'wall'}; speech[1002] = {'birther': 10, '_line': 'Okay... *huff* I\'m ready for this one...', '_expression': 'challenge', '_arm': 'wall', '_line2': 'GrrrRRrr!!!!!!', '_expression2': 'push2', '_arm2': 'wall'}; speech[1003] = {'birther': 10, '_line': 'I.. I think I\'m getting the hang of this...', '_expression': 'ramble', '_arm': 'wall', '_line2': 'SEEEE!! Haha, peice of cake!', '_expression2': 'push3', '_arm2': 'wall'}; speech[1004] = {'birther': 10, '_line': 'Well.. maybe I am still a bit rusty!', '_expression': 'flattered', '_arm': 'wall', '_line2': 'Gaahh!!! Just a little!', '_expression2': 'push2', '_arm2': 'wall'}; speech[1005] = {'birther': 10, '_line': 'Phew- well, it\'s no less tiring on me.', '_expression': 'wander', '_arm': 'wall', '_line2': '-AND!! A little less painful than I remember!', '_expression2': 'push2', '_arm2': 'wall'}; speech[1006] = {'birther': 10, '_line': 'Hey! Can you see much? How does it loo-', '_expression': 'keen', '_arm': 'wall', '_line2': 'AAAAAAAAAAA! I should have been running my own race!', '_expression2': 'push1', '_arm2': 'wall'}; speech[1007] = {'birther': 10, '_line': 'Yeah, do me a favour, and make sure I stay focused-', '_expression': 'concern', '_arm': 'wall', '_line2': 'AAAHHH!!! It makes it hurt a lot less!!', '_expression2': 'push2', '_arm2': 'wall'}; speech[1008] = {'birther': 10, '_line': 'Wait... I think I\'m getting close...', '_expression': 'growing', '_arm': 'wall', '_line2': 'GRRR!!! Yep,! I can feel it.', '_expression2': 'push2', '_arm2': 'wall'}; speech[1009] = {'birther': 10, '_line': 'Allright! Here\'s the head. After this one, one more should do it!', '_expression': 'final', '_arm': 'wall', '_line2': 'GAAAH! I\'m ready when you are Darling!!', '_expression2': 'push3', '_arm2': 'wall'}; speech[1010] = {'birther': 10, '_line': 'Here it comes at last! I\'m ready!!', '_expression': 'braced', '_arm': 'wall', '_line2': 'AAaaaAAAAAAaAaaaAAAAAaaaAAAaAAaAAAAAAAaaaAAAAAAaaaAAAaAAAAAaAaaAAaaaAAAAAAaaaAAA!!!!!!!!!!', '_expression2': 'push4', '_arm2': 'wall'}; speech[550] = {'_line': 'Whu-oh. That\'s my cue. I\'ll see you in the nursery darling.', '_expression': 'shocked', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[551] = {'_question': 'You\'re naked now?', '_line': 'I just find it more comfortable this way dear, honest.', '_expression': 'flattered', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[552] = {'_question': 'Um, THIS is your nursery?', '_line': 'Turns out I forgot that I was having the nursery rennovated. This is a guest room.', '_expression': 'ashamed', '_arm': 'wall', '_line2': 'I\'m glad you managed to find me darling.', '_expression2': '', '_arm2': 'wall'}; speech[553] = {'_question': 'So this is it huh?', '_line': 'Yep. Finally we get some answers.', '_expression': 'eager', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[554] = {'_question': 'Anything I can do to help?', '_line': 'Just stand there and say nice things Darling. I\'ve got this.', '_expression': 'chat', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[555] = {'_line': 'I\'m going to get to see it\'s face... I can\'t wait.', '_expression': 'giggle', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[556] = {'_line': 'Let me tell you, being centuries old doesn\'t make this much easier...', '_expression': 'sympathy', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[557] = {'_line': 'I may be suffering, but I\'d like to see my tenants handle this any better.', '_expression': 'ramble', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[558] = {'_line': 'let\'s see the master at work.. hahahaaa...', '_expression': 'thinking', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[559] = {'_line': 'Yep! This still hurts....', '_expression': 'grudge', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[560] = {'_line': 'Oh yes! Keep doing that! Please!', '_expression': 'satisfied', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[561] = {'_line': 'Can it wait!? Darling!?', '_expression': 'glare', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[562] = {'_line': 'That helps. Thank you dear.', '_expression': 'offer', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[563] = {'_line': 'Ah! Please! Aren\'t I in enough pain!?', '_expression': 'yell', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[564] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[565] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[566] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[567] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[568] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[569] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[570] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[571] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[572] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[573] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[574] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[575] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[576] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[577] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[578] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[579] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[600] = {'_line': 'Welcome to the world, little Reaper.', '_expression': 'mother', '_arm': 'wall', '_line2': 'Yep! It\'s a boy, and I named him already!', '_expression2': 'giggle', '_arm2': 'wall'}; speech[601] = {'_question': 'Wait! You named him without even consulting me!?', '_line': 'Well he\'s obviously not your son is he? Besides, I still have more right to choose a name than you.', '_expression': 'offer', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[602] = {'_question': 'He... looks very big for someone so young.', '_line': 'That is a little unusual.. but what can I do? I\'m still his loving mother either way.', '_expression': 'inviting', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[603] = {'_question': 'Isn\'t that a little fast to choose a name?', '_line': 'I suppose so, but I\'m not known for my indeciveness.', '_expression': 'thinking', '_arm': 'wall', '_line2': 'I think you\'ll agree the name is very fitting too.', '_expression2': '', '_arm2': 'wall'}; speech[604] = {'_question': 'Congratulations Babel! He\'s beautiful!', '_line': 'Heheheee. I had it in me the whole time.', '_expression': 'chuckle', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[605] = {'_line': 'Trick or treat? Why not both? Cuz that\'s what I got.', '_expression': 'peace', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[606] = {'_line': 'Lucky for me, those blades didn\'t form until after he was born.', '_expression': 'astonished', '_arm': 'wall', '_line2': 'I thought he was simply deformed at first.', '_expression2': 'ashamed', '_arm2': 'wall'}; speech[607] = {'_line': 'Isn\'t he cute as a button. My tenants are going to eat him up, I just know it.', '_expression': 'final', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[608] = {'_line': 'Reaper has quite the hectic life ahead of him, wouldn\'t you say.', '_expression': 'eager', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[609] = {'_line': 'I had forgotten this joy, of holding a new child in my arms.', '_expression': 'pleased', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[610] = {'_line': 'Oooh, that reminds me. I\'m ready to feed...', '_expression': 'tease', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[611] = {'_line': 'Darling please! That\'s not needed!', '_expression': 'bored', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[612] = {'_line': 'He, not much left is there.', '_expression': 'sultry', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[613] = {'_line': 'No need to be so thourough dear. the belly is gone, period.', '_expression': 'huff', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[614] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[615] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[616] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[617] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[618] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[619] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[620] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[621] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[622] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[623] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[624] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[625] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[626] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[627] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[628] = {'_line': 'linegoeshere', '_expression': 'rest', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; speech[629] = {'_line': 'linegoeshere', '_expression': 'rest2', '_arm': 'wall', '_line2': '', '_expression2': '', '_arm2': 'wall'}; states.spare = {'eyes': 'open', 'mouth': 'smile', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.spare = {'eyes': 'openmad', 'mouth': 'down', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.spare = {'eyes': 'opensad', 'mouth': 'open', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.spare = {'eyes': 'openup', 'mouth': 'smallyay', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.spare = {'eyes': 'half', 'mouth': 'opener', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.spare = {'eyes': 'halfup', 'mouth': 'tonguesmile', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.spare = {'eyes': 'halfsad', 'mouth': 'bigyay', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.spare = {'eyes': 'halfmad', 'mouth': 'wide', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.spare = {'eyes': 'wide', 'mouth': 'grit', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.spare = {'eyes': 'widesad', 'mouth': 'grin', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.spare = {'eyes': 'gibboussad', 'mouth': 'twist', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.spare = {'eyes': 'gibbous', 'mouth': 'upshutup', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.spare = {'eyes': 'openupwink', 'mouth': 'wiggle', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.spare = {'eyes': 'opensadwink', 'mouth': 'lip', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.spare = {'eyes': 'twist', 'mouth': 'Vwide', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.spare = {'eyes': 'closedstraight', 'mouth': 'scream', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.spare = {'eyes': 'closedmad', 'mouth': 'opener', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.spare = {'eyes': 'closedsad', 'mouth': 'opener', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.spare = {'eyes': 'upshutup', 'mouth': 'opener', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.spare = {'eyes': 'upshutmad', 'mouth': 'opener', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.spare = {'eyes': 'upshutsad', 'mouth': 'opener', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.spare = {'eyes': 'openupup', 'mouth': 'opener', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.spare = {'eyes': 'small', 'mouth': 'opener', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.spare = {'eyes': 'smallmad', 'mouth': 'opener', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.spare = {'eyes': 'twistmad', 'mouth': 'opener', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.spare = {'eyes': 'tightmad', 'mouth': 'opener', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.spare = {'eyes': 'tightsad', 'mouth': 'opener', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.afterthought = {'eyes': 'opensad', 'mouth': 'grit', '_lpx': -4, '_lpy': -4, '_rpx': -4, '_rpy': -4}; states.alarmed = {'eyes': 'wide', 'mouth': 'wide', '_lpx': 0, '_lpy': -3, '_rpx': 0, '_rpy': 0}; states.apology = {'eyes': 'opensad', 'mouth': 'open', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.astonished = {'eyes': 'open', 'mouth': 'open', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.ashamed = {'eyes': 'opensad', 'mouth': 'grit', '_lpx': -4, '_lpy': 4, '_rpx': -4, '_rpy': 8}; states.betrayed = {'eyes': 'opensad', 'mouth': 'open', '_lpx': 0, '_lpy': 4, '_rpx': 0, '_rpy': 5}; states.bliss = {'eyes': 'closedsad', 'mouth': 'smallyay', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.bored = {'eyes': 'halfmad', 'mouth': 'open', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.braced = {'eyes': 'openupwink', 'mouth': 'bigyay', '_lpx': 2, '_lpy': 4, '_rpx': -6, '_rpy': 8}; states.bust = {'eyes': 'openup', 'mouth': 'smallyay', '_lpx': 2, '_lpy': 4, '_rpx': -6, '_rpy': 8}; states.butt = {'eyes': 'openup', 'mouth': 'smallyay', '_lpx': 4, '_lpy': 4, '_rpx': 4, '_rpy': 4}; states.challenge = {'eyes': 'openmad', 'mouth': 'open', '_lpx': 0, '_lpy': 4, '_rpx': 0, '_rpy': 5}; states.chat = {'eyes': 'gibboussad', 'mouth': 'small', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.cheeky = {'eyes': 'gibboussad', 'mouth': 'smallyay', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.chuckle = {'eyes': 'gibbous', 'mouth': 'bigyay', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.concern = {'eyes': 'halfsad', 'mouth': 'open', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.consider = {'eyes': 'open', 'mouth': 'open', '_lpx': -10, '_lpy': -3, '_rpx': -8, '_rpy': 0}; states.confused = {'eyes': 'twist', 'mouth': 'open', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.content = {'eyes': 'gibboussad', 'mouth': 'smile', '_lpx': -10, '_lpy': 0, '_rpx': -6, '_rpy': 4}; states.cry = {'eyes': 'closedsad', 'mouth': 'open', '_lpx': 0, '_lpy': 4, '_rpx': 0, '_rpy': 5}; states.defeated = {'eyes': 'half', 'mouth': 'open', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.disgust = {'eyes': 'closedmad', 'mouth': 'opener', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.distrust = {'eyes': 'small', 'mouth': 'down', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.doubt = {'eyes': 'opensad', 'mouth': 'open', '_lpx': -4, '_lpy': -4, '_rpx': -4, '_rpy': -4}; states.eager = {'eyes': 'openup', 'mouth': 'smallyay', '_lpx': 2, '_lpy': 4, '_rpx': -6, '_rpy': 8}; states.final = {'eyes': 'opensad', 'mouth': 'smallyay', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.flattered = {'eyes': 'opensad', 'mouth': 'grin', '_lpx': -10, '_lpy': -3, '_rpx': -8, '_rpy': 0}; states.flirt = {'eyes': 'halfsad', 'mouth': 'smallyay', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.hungry = {'eyes': 'opensadwink', 'mouth': 'grit', '_lpx': -4, '_lpy': -4, '_rpx': -4, '_rpy': -4}; states.giggle = {'eyes': 'upshutup', 'mouth': 'grin', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.glare = {'eyes': 'halfmad', 'mouth': 'wide', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.good = {'eyes': 'open', 'mouth': 'smallyay', '_lpx': 4, '_lpy': -4, '_rpx': 4, '_rpy': -4}; states.growing = {'eyes': 'openupup', 'mouth': 'small', '_lpx': 2, '_lpy': 4, '_rpx': -6, '_rpy': 8}; states.growl = {'eyes': 'halfmad', 'mouth': 'grit', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.grudge = {'eyes': 'twist', 'mouth': 'opener', '_lpx': -7, '_lpy': 0, '_rpx': -8, '_rpy': 5}; states.huff = {'eyes': 'halfmad', 'mouth': 'open', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.humble = {'eyes': 'halfsad', 'mouth': 'wiggle', '_lpx': 7, '_lpy': 0, '_rpx': 7, '_rpy': 0}; states.ill = {'eyes': 'opensadwink', 'mouth': 'opener', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.incredulous = {'eyes': 'twistmad', 'mouth': 'open', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.inviting = {'eyes': 'halfmad', 'mouth': 'smallyay', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.keen = {'eyes': 'openup', 'mouth': 'smallyay', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.malevolent = {'eyes': 'smallmad', 'mouth': 'grin', '_lpx': 4, '_lpy': 2, '_rpx': 4, '_rpy': -2}; states.misery = {'eyes': 'widesad', 'mouth': 'open', '_lpx': 0, '_lpy': -2, '_rpx': 0, '_rpy': 0}; states.mother = {'eyes': 'smallsad', 'mouth': 'smallyay', '_lpx': 2, '_lpy': 4, '_rpx': -6, '_rpy': 8}; states.nice = {'eyes': 'closedsad', 'mouth': 'smile', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.offended = {'eyes': 'openmad', 'mouth': 'open', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.offer = {'eyes': 'halfup', 'mouth': 'smallyay', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.peace = {'eyes': 'closedstraight', 'mouth': 'smallyay', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.plead = {'eyes': 'opensadwink', 'mouth': 'open', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.pleased = {'eyes': 'closedstraight', 'mouth': 'smallyay', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.pleasure = {'eyes': 'closedstraight', 'mouth': 'small', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.ponder = {'eyes': 'twist', 'mouth': 'open', '_lpx': 2, '_lpy': 4, '_rpx': -6, '_rpy': 8}; states.pregnant = {'eyes': 'open', 'mouth': 'down', '_lpx': 2, '_lpy': 4, '_rpx': -6, '_rpy': 8}; states.proud = {'eyes': 'smallsad', 'mouth': 'smile', '_lpx': 2, '_lpy': 4, '_rpx': -6, '_rpy': 8}; states.push1 = {'eyes': 'tightmad', 'mouth': 'Vwide', '_lpx': 2, '_lpy': 4, '_rpx': -6, '_rpy': 8}; states.push2 = {'eyes': 'tightsad', 'mouth': 'lip', '_lpx': 2, '_lpy': 4, '_rpx': -6, '_rpy': 8}; states.push3 = {'eyes': 'tightmad', 'mouth': 'teeth', '_lpx': 2, '_lpy': 4, '_rpx': -6, '_rpy': 8}; states.push4 = {'eyes': 'tightsad', 'mouth': 'scream', '_lpx': 2, '_lpy': 4, '_rpx': -6, '_rpy': 8}; states.ramble = {'eyes': 'open', 'mouth': 'smallyay', '_lpx': 4, '_lpy': -4, '_rpx': 4, '_rpy': -4}; states.rant = {'eyes': 'openmad', 'mouth': 'opener', '_lpx': 4, '_lpy': -4, '_rpx': 4, '_rpy': -4}; states.relaxed = {'eyes': 'half', 'mouth': 'smile', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.relieved = {'eyes': 'upshutup', 'mouth': 'small', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.rolleyes = {'eyes': 'gibbousmad', 'mouth': 'open', '_lpx': -5, '_lpy': -4, '_rpx': -5, '_rpy': -2}; states.satisfied = {'eyes': 'upshutup', 'mouth': 'smallyay', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.seethe = {'eyes': 'smallmad', 'mouth': 'grit', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.pregnant = {'eyes': 'open', 'mouth': 'down', '_lpx': 2, '_lpy': 4, '_rpx': -6, '_rpy': 8}; states.serene = {'eyes': 'Vsmallsad', 'mouth': 'smile', '_lpx': 2, '_lpy': 4, '_rpx': -6, '_rpy': 8}; states.scold = {'eyes': 'smallmad', 'mouth': 'open', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.shocked = {'eyes': 'wide', 'mouth': 'wide', '_lpx': 2, '_lpy': 4, '_rpx': -6, '_rpy': 8}; states.shrug = {'eyes': 'openup', 'mouth': 'smallyay', '_lpx': 4, '_lpy': -4, '_rpx': 4, '_rpy': -4}; states.stumped = {'eyes': 'twist', 'mouth': 'open', '_lpx': -7, '_lpy': 0, '_rpx': -8, '_rpy': 5}; states.sultry = {'eyes': 'smallmad', 'mouth': 'grin', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.sympathy = {'eyes': 'opensad', 'mouth': 'open', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.thinking = {'eyes': 'openup', 'mouth': 'open', '_lpx': 4, '_lpy': -4, '_rpx': 4, '_rpy': -4}; states.tease = {'eyes': 'openupwink', 'mouth': 'tonguesmile', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.threaten = {'eyes': 'smallmad', 'mouth': 'grit', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.victorious = {'eyes': 'halfup', 'mouth': 'smile', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.wander = {'eyes': 'gibboussad', 'mouth': 'smile', '_lpx': -10, '_lpy': 0, '_rpx': -6, '_rpy': 4}; states.wince = {'eyes': 'opensadwink', 'mouth': 'grit', '_lpx': 2, '_lpy': 4, '_rpx': -6, '_rpy': 8}; states.window = {'eyes': 'open', 'mouth': 'twist', '_lpx': -10, '_lpy': -3, '_rpx': -8, '_rpy': 0}; states.worried = {'eyes': 'opensad', 'mouth': 'open', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.woozy = {'eyes': 'opensad', 'mouth': 'wiggle', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.yell = {'eyes': 'openmad', 'mouth': 'wide', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; states.rest = {'eyes': 'open', 'mouth': 'smile', '_lpx': 4, '_lpy': -4, '_rpx': 4, '_rpy': -4}; states.rest2 = {'eyes': 'openmad', 'mouth': 'down', '_lpx': 0, '_lpy': 0, '_rpx': 0, '_rpy': 0}; var backupstates = new Object(); backupstates[0] = {'_state': 'relaxed', '_arm': 'wall'}; backupstates[1] = {'_state': 'victorious', '_arm': 'bust'}; backupstates[2] = {'_state': 'woozy', '_arm': 'belly'}; backupstates[3] = {'_state': 'pregnant', '_arm': 'wall'}; backupstates[4] = {'_state': 'window', '_arm': 'wall'}; backupstates[5] = {'_state': 'distrust', '_arm': 'wall'}; backupstates[6] = {'_state': 'nice', '_arm': 'belly'}; backupstates[7] = {'_state': 'humble', '_arm': 'wall'}; backupstates[8] = {'_state': 'proud', '_arm': 'wall'}; backupstates[9] = {'_state': 'content', '_arm': 'wall'}; backupstates[10] = {'_state': 'relaxed', '_arm': 'belly'}; backupstates[11] = {'_state': 'wince', '_arm': 'belly'}; backupstates[12] = {'_state': 'serene', '_arm': 'wall'}; setbackupstate = function () { backupState = backupstates[curPhase / 50]._state; }; setState = function (str) { stateTimer = 35 + speech_b._txt.length * 1.5; if (CurState != str) { CurState = str; babel.head.eyes.gotoAndPlay(states[CurState].eyes); babel.head.mouth.gotoAndPlay(states[CurState].mouth); babel.head.eyes.lpupil._x = lpX + states[CurState]._lpx; babel.head.eyes.lpupil._y = lpY + states[CurState]._lpy; babel.head.eyes.rpupil._x = rpX + states[CurState]._rpx; babel.head.eyes.rpupil._y = rpY + states[CurState]._rpy; } }; var redclicked = false; babel.head.onPress = function () { ranspeech = 0; }; moveArm = function (u_s) { if (babel.R_arm._currentlabel != u_s) { babel.R_arm.gotoAndPlay(babel.R_arm._currentlabel + '2' + u_s); } }; charSpeak = function (n, f) { speechTimer = speech[n]._line.length * 2.3; speech_b._txt.text = speech[n]._line; setState(speech[n]._expression); moveArm(speech[n]._arm); if (speech[n]._line2 != '') { if (secondline <= -5000) { secondline = n; } else { speechTimer = speech[n]._line.length * 2.3; speech_b._txt.text = speech[n]._line2; setState(speech[n]._expression2); moveArm(speech[n]._arm2); if (f == false) { secondline = -5000; } if (speech[n].birther == 10) { pushing -= 1; } } } else { secondline = -5000; } if (f == true) { speechTimer = speech[n]._line.length * 2.3; speech_b._txt.text = speech[n]._line; setState(speech[n]._expression); moveArm(speech[n]._arm); } }; speech_b.onPress = function () { if (speechTimer > 10) { speechTimer = 10; stateTimer = 15; } }; reset = function () { Tbellysize = 1; Tbustsize = 0; Thipshize = 0; resetTimer = 0; nextspeech = 0; helpcancelled = 0; birthing = 0; birthclicks = 1000; naked = false; updateClothes(); nextpoints = 50; overpoints = 0; storedpoints = 0; nextPhase = 0; CurPhase = 0; pushes = 10; finalpush = 0; completed = 0; _root.gotoAndStop(2); }; countdown = function (a, b) { if (_root[a] > b) { _root[a] -= 1; } }; minmax = function (a, b, c) { if (_root[a] < b) { _root[a] = b; } if (_root[a] > c) { _root[a] = c; } }; smoothAdjust = function (s1, s2, mu) { if (_root[s1] != _root[s2]) { if ((_root[s2] - _root[s1]) * mu > 1 || (_root[s2] - _root[s1]) * mu < -1) { _root[s1] += Math.floor((_root[s2] - _root[s1]) * mu); } else { if ((_root[s2] - _root[s1]) * mu < 0) { _root[s1] -= 1; } else { if ((_root[s2] - _root[s1]) * mu > 0) { _root[s1] += 1; } } } } }; circular = function (astart, a, aplus) { if (_root[a + 'started'] != 8) { _root[a] = astart; _root[a + 'started'] = 8; } if (_root[a] < 6.283185307179586) { _root[a] += aplus; } else { _root[a] -= 6.283185307179586; } }; distance = function (x1, x2, y1, y2) { return Math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2)); }; babel.belly.onPress = function () { startrub = 10; }; babel.Lbreast.onPress = function () { bstartrub = 10; }; babel.Rbreast.onPress = babel.Lbreast.onPress; onMouseUp = function () { mousepressed = false; if (startrub > 1) { startrub = 2; } if (bstartrub > 1) { bstartrub = 2; } rubbing = 0; brubbing = 0; mousemove = 0; }; onMouseDown = function () { mousepressed = true; }; helpdisplay = function (n) { _panel.HB._txt.text = helplines[n]._line; }; var batacc = 0.6; makebat = function () { if (destroyallbats == true) { return undefined; } var v1 = batspawner.attachMovie('minibat', 'minibat' + batID, batID); batID += 1; batpos = Math.floor(Math.random() * 8); v1._x = batstartpoints[batpos].Xval; v1._y = batstartpoints[batpos].Yval; v1.Yacc = -batstartpoints[batpos].Ydir * (Math.random() * batacc); v1.Xacc = -batstartpoints[batpos].Xdir * (Math.random() * batacc); v1.Xspeed = batstartpoints[batpos].Xdir * 10; v1.Yspeed = batstartpoints[batpos].Ydir * 10; if (v1.Xspeed == 0) { if (Math.random() < 0.5) { v1.Xacc = 1 * (Math.random() * batacc); } else { v1.Xacc = -1 * (Math.random() * batacc); } } if (v1.Yspeed == 0) { if (Math.random() < 0.5) { v1.Yacc = 1 * (Math.random() * batacc); } else { v1.Yacc = -1 * (Math.random() * batacc); } } bats.push(v1); }; remakebat = function (n) { removeMovieClip(bats[n]); bats.splice(n, 1); if (destroyallbats == false) { makebat(); } }; PYSB = _panel._y; HBBis = 0; BBBis = 0; activeBs = 0; var Bdrainadd = new Array(); Bdrainadd[0] = 0; Bdrainadd[1] = 0; Bdrainadd[2] = 3; Bdrainadd[3] = 6; Bdrainadd[4] = 3000; var Rdelay = 0; _panel.onEnterFrame = function () { _panel.expand_b._txt2.text = 'Expand'; _panel.reset_b._txt2.text = 'Reset'; if (Rdelay > 0) { Rdelay -= 1; _panel.reset_b._txt2.text = 'Are you sure?'; } _panel.reset_b.Bsquare._y = 80 - (Rdelay - Math.floor(Rdelay / 20) * 20) * 4; HBover = false; if (_panel.help_b.hitTest(_xmouse, _ymouse, true) == true) { HBover = true; } HBASB = 0; HBBSB = 80; BBBSB = 80; if (HBover == true) { HBASB = 65; HBBSB = 55; } if (HBactive == true) { HBASB = 100; HBBSB = 0; } if (naked == true) { BBBSB = 0; } smoothAdjust('HBBis', 'HBBSB', 0.12); smoothAdjust('BBBis', 'BBBSB', 0.12); _panel.help_b.Bsquare._y = HBBis; _panel.bonus_b.Bsquare._y = BBBis; if (_panel.HB._alpha != HBASB) { _panel.HB._alpha += (HBASB - _panel.HB._alpha) * 0.3; } PYSB = 600; if (_panel.backing.hitTest(_xmouse, _ymouse, true) == true) { PYSB = 425; } _panel._y += (PYSB - _panel._y) * 0.3; _panel.Q1._txt.text = speech[curPhase + 1]._question; _panel.Q2._txt.text = speech[curPhase + 2]._question; _panel.Q3._txt.text = speech[curPhase + 3]._question; _panel.Q4._txt.text = speech[curPhase + 4]._question; _panel.expand_b._txt.text = Math.floor(overpoints / 50); _panel.expand_b.Bsquare._y = 80 - (overpoints - Math.floor(overpoints / 50) * 50) * 1.6; smoothAdjust('overpoints', 'storedpoints', 0.12); activeBs = 0; if (_panel.expand_b.Bsquare._y > 0) { activeBs += 1; } if (_panel.help_b.Bsquare._y < 80) { activeBs += 1; } if (_panel.bonus_b.Bsquare._y < 80) { activeBs += 1; } if (_panel.reset_b.Bsquare._y < 80) { activeBs += 1; } if (Tbellysize >= 500) { _panel.expand_b.Bsquare._y = 80 - birthclicks * 0.08; _panel.expand_b._txt2.text = 'Birth'; _panel.expand_b._txt.text = birthclicks; if (birthdrain > 0) { birthdrain -= 1; birthdrain -= Bdrainadd[activeBs]; } } while (birthdrain <= 0) { birthdrain += 50; birthclicks -= 1; } if (birthing >= 50) { birthing = 50; _panel.expand_b._txt2.text = 'Push'; _panel.expand_b._txt.text = pushes; if (pushing > 0) { if (pushing < 40) { pushing -= 1; } _panel.expand_b._txt2.text = 'Pain!'; } _panel.expand_b.Bsquare._y = 80 - pushing * 2; } if (pushes < 0) { _panel.expand_b._txt2.text = 'Well Done!'; _panel.expand_b._txt.text = ''; } if (overpoints >= nextpoints) { nextpoints += 50; var v1 = _panel.expand_b.ringspawn.attachMovie('bloodring', 'bloodring' + overpoints, overpoints); v1._x = -65; v1._y = -65; v1._xscale = 150; v1._yscale = 150; } if (overpoints < nextpoints - 50) { nextpoints = Math.floor(overpoints / 50) * 50; } }; _panel.Q1.onPress = function () { charSpeak(curPhase + 1); }; _panel.Q2.onPress = function () { charSpeak(curPhase + 2); }; _panel.Q3.onPress = function () { charSpeak(curPhase + 3); }; _panel.Q4.onPress = function () { charSpeak(curPhase + 4); }; _panel.reset_b._txt.text = ''; _panel.reset_b._txt3.text = ''; _panel.reset_b.onPress = function () { if (Rdelay <= 0) { Rdelay = 20; } else { reset(); } }; _panel.expand_b._txt3.text = ''; _panel.expand_b.onPress = function () { if (storedpoints >= 50) { storedpoints -= 50; Tbellysize += 50; } if (Tbellysize >= 500) { birthclicks -= 1; } if (birthing >= 50 && pushes >= 0) { if (pushes == 0) { finalpush = 1; } if (pushing <= 0) { charSpeak(1000 + (10 - pushes)); pushing = 40; pushes -= 1; } } }; _panel.bonus_b.onPress = function () { naked = !naked; }; _panel.help_b._txt.text = ''; _panel.help_b._txt2.text = ''; _panel.help_b._txt3.text = '?'; _panel.bonus_b._txt.text = ''; _panel.bonus_b._txt2.text = 'Bonus'; _panel.bonus_b._txt3.text = ''; _panel.help_b.onPress = function () { HBactive = !HBactive; }; lwingrotstart = babel.Lwing._rotation; paneclick = 0; onEnterFrame = function () { if (forcepush > 0) { forcepush -= 5; } if (pushing >= 40) { forcepush += 6; } if (forcepush >= 80) { pushing -= 1; } countdown('stateTimer', 0); countdown('speechTimer', 0); minmax('birthclicks', 0, 1000); if (stateTimer <= 5) { setState(backupState); moveArm(backupstates[curPhase / 50]._arm); if (secondline > -5000) { charSpeak(secondline, false); } } if (startrub > 0) { startrub -= 1; } if (startrub == 1 && mousemove < 1) { charSpeak(curPhase + 13); } if (bstartrub > 0) { bstartrub -= 1; } if (bstartrub == 1 && mousemove < 1) { charSpeak(curPhase + 11); } if (mousemove > 1 && overbelly == true) { startrub = 0; if (rubbing <= 0) { charSpeak(curPhase + 12); } rubbing = 10; } if (mousemove > 1 && overbreast == true) { bstartrub = 0; if (brubbing <= 0) { charSpeak(curPhase + 10); } brubbing = 10; } curPhase = Math.floor(Tbellysize / 50) * 50 + Math.min(1, birthing) * 50 + Math.min(1, completed) * 50; if (curPhase >= nextPhase) { nextPhase += 50; charSpeak(curPhase); } if (xmsb != _xmouse || ymsb != _ymouse) { if (mousepressed == true) { mousemove += distance(xmsb, _xmouse, ymsb, _ymouse) / 5; } xmsb = _xmouse; ymsb = _ymouse; } if (rubbing > 0) { rubbing -= 1; } if (brubbing > 0) { brubbing -= 1; } if (mousemove > 0) { mousemove -= 1; } if (mousemove > 20) { mousemove = 20; } overbreast = false; overbelly = false; if (babel.Lbreast.hitTest(_xmouse, _ymouse, true) == true) { overbreast = true; } if (babel.Rbreast.hitTest(_xmouse, _ymouse, true) == true) { overbreast = true; } if (babel.belly.hitTest(_xmouse, _ymouse, true) == true) { overbelly = true; } if (speechTimer <= 0) { countdown('forceDelay', 0); if (forceDelay == 1) { ranspeech = 7850; } if (forceDelay <= 0) { countdown('ranspeech', 0); if (Math.random() * 8000 > ranspeech) { rannum = Math.floor(Math.random() * ranlines.length); charSpeak(curPhase + ranlines[rannum], true); ranlines.splice(rannum, 1); if (ranlines.length <= 0) { resetLines(); } forceDelay = 5; } } } else { ranspeech = 8004; } setbackupstate(); babel.bra._visible = !naked; babel.lowerdress._visible = !naked; circular(0, 'wingrot', 0.08500000000000001); babel.Rwing._rotation = Math.sin(wingrot) * 5; babel.Lwing._rotation = lwingrotstart + Math.sin(-wingrot) * 5; circular(0, 'tailrot', 0.07000000000000001); babel.tail._rotation = Math.sin(tailrot) * 6; circular(0, 'hairrot', 0.04); babel.backhair._rotation = Math.sin(hairrot) * 3; babel.belly.gotoAndStop(bellysize); babel.Lbreast.gotoAndStop(bellysize); babel.Rbreast.gotoAndStop(bellysize); babel.lowerdress.gotoAndStop(bellysize); babel.bra.gotoAndStop(bellysize); babel.Lleg.gotoAndStop(bellysize); babel.Rleg.gotoAndStop(bellysize); if (Tbellysize >= 300) { kickran += 1; if (Math.random() * 8000 < Tbellysize + kickran && kickran > 0) { kickran = -30; bellysize -= 5 + Math.floor(Tbellysize / 60); var v2 = babel.kickmaker.attachMovie('kick', 'kick' + Math.floor(Math.random() * 1000000), Math.floor(Math.random() * 1000000)); v2._x = -20 + Math.random() * 40; v2._y = -20 + Math.random() * 40; v2._rotation = Math.random() * 360; v2.lifespan = 30; v2._alpha = 0; } } else { kickran = 0; } countdown('babykick', 0); if (batTimer > 0) { batTimer -= 5; } else { makebat(); batTimer = 50000000; } for (i in bats) { if (bats[i]._x > maxbatX) { remakebat(i); } if (bats[i]._x < minbatX) { remakebat(i); } if (bats[i]._y > maxbatY) { remakebat(i); } if (bats[i]._y < minbatY) { remakebat(i); } for (f in panes) { if (panes[f].hitTest(bats[i]._x, bats[i]._y, true) == true) { if (panes[f].clicked <= 0) { panes[f].gotoAndPlay(15); } } } if (destroyallbats == true) { bats[i].Xacc += bats[i].Xacc * 0.05; bats[i].Yacc += bats[i].Yacc * 0.05; if (bats.length <= 0) { destroyallbats = false; makebat(); while (storedsize > 50) { storedpoints += 50; storedsize -= 50; } storedpoints += Math.floor(storedsize / 2); storedsize = 0; } } if (Tbellysize >= 500) { bats[i]._x = -1000; bats[i]._y = -1000; } } if (babel.hitTest(_xmouse, _ymouse, true) == true) { helpdisplay('babel'); } if (babel.belly.hitTest(_xmouse, _ymouse, true) == true) { helpdisplay('belly'); } if (babel.Lbreast.hitTest(_xmouse, _ymouse, true) == true) { helpdisplay('bust'); } if (babel.Rbreast.hitTest(_xmouse, _ymouse, true) == true) { helpdisplay('bust'); } if (_panel.help_b.hitTest(_xmouse, _ymouse, true) == true) { helpdisplay('help'); } if (_panel.expand_b.hitTest(_xmouse, _ymouse, true) == true) { helpdisplay('expand'); } if (_panel.bonus_b.hitTest(_xmouse, _ymouse, true) == true) { helpdisplay('bonus'); } if (_panel.reset_b.hitTest(_xmouse, _ymouse, true) == true) { helpdisplay('reset'); } for (f in panes) { if (panes[f].hitTest(_xmouse, _ymouse, true) == true) { helpdisplay('window'); } if (panes[f].clicked <= 0) { if (panes[f]._currentframe == 1) { panes[f].gotoAndPlay(15); } } if (paneclick > 0) { panes[f].clicked -= paneclick; } if (Tbellysize >= 500) { destroyallbats = true; } if (destroyallbats == true) { panes[f].gotoAndPlay(15); panes[f].clicked = 0; } } if (paneclick > 0) { paneclick -= 1; } if (redclicked == true) { redclicked = false; birthclicks -= 50; } if (birthclicks <= 0 && birthing <= 0) { birthing = 1; } if (birthing > 0) { birthing += 1; } if (birthing > 50 && _root._currentframe <= 2) { BBB._alpha += 15; } if (BBB._alpha > 100) { _root.gotoAndStop(3); BBB._alpha = 100; } speech_b._x = 393; speech_b._y = 97; if (birthing > 50 && BBB._alpha > 0 && _root._currentframe >= 3 && finalpush <= 0) { BBB._alpha -= 15; } if (_root._currentframe >= 3) { speech_b._x = 82; speech_b._y = 145; } if (finalpush > 0) { finalpush += 1; } if (finalpush > 50 && finalpush < 90) { if (BBB._alpha < 100) { BBB._alpha += 5; } } if (finalpush > 130) { if (BBB._alpha > 0) { BBB._alpha -= 5; } babel.reaper._visible = true; babel.belly._visible = false; completed = 1; } babel.Rarm._visible = !babel.reaper._visible; minmax('storedpoints', 0, 501 - Tbellysize); minmax('Tbellysize', 1, 500); smoothAdjust('bellysize', 'Tbellysize', 0.05); smoothAdjust('bustsize', 'Tbustsize', 0.1); smoothAdjust('hipsize', 'Thipsize', 0.1); circular(0.4, 'testrot', 0.6); if (speech_b._alpha < speechTimer * 10) { speech_b._alpha += 10; } else { speech_b._alpha = speechTimer * 10; } if (speech_b._alpha > 100) { speech_b._alpha = 100; } if (speech_b._alpha < 1) { speech_b._visible = false; } else { speech_b._visible = true; } if (debugging == true) { debug_01.text = Tbellysize; debug_02.text = curPhase; debug_03.text = activeBs; } else { debug_01.text = ''; debug_02.text = ''; debug_03.text = ''; } }; } movieClip 123 { } movieClip 124 { } movieClip 126 { } movieClip 135 { frame 1 { if (this.started != 4) { this.started = 4; this.clicked = 0; _root.panes.push(this); } this.onPress = function () { _root.testing = this.clicked; if (this._currentframe < 16) { _root.destroyallbats = true; } else { _root.storedsize += Math.floor(_root.bats.length * 0.4); this.clicked = _root.maxpanes; _root.paneclick = 1; gotoAndStop(1); } _root.makebat(); }; } frame 54 { stop(); } } movieClip 137 { } movieClip 139 { } movieClip 141 { } movieClip 143 { } movieClip 145 { } movieClip 147 { } movieClip 149 { } movieClip 155 { } movieClip 157 { } movieClip 160 { } movieClip 164 { } movieClip 171 { } movieClip 181 { } movieClip 187 { } movieClip 192 { } movieClip 203 { } movieClip 215 { } movieClip 219 { frame 1 { this.onEnterFrame = function () { this.belly.gotoAndStop(this._currentframe); }; } } movieClip 336 { frame 1 { _currentlabel = 'wall'; } frame 2 { gotoAndPlay(_currentlabel); } frame 3 { _currentlabel = 'belly'; } frame 10 { _currentlabel = 'belly'; } frame 11 { gotoAndPlay(_currentlabel); } frame 12 { _currentlabel = 'bust'; } frame 17 { _currentlabel = 'bust'; } frame 18 { gotoAndPlay(_currentlabel); } frame 19 { _currentlabel = 'belly'; } frame 24 { _currentlabel = 'belly'; } frame 25 { gotoAndPlay(_currentlabel); } frame 26 { _currentlabel = 'wall'; } frame 33 { _currentlabel = 'wall'; } frame 34 { gotoAndPlay(_currentlabel); } frame 35 { _currentlabel = 'bust'; } frame 45 { _currentlabel = 'bust'; } frame 46 { gotoAndPlay(_currentlabel); } frame 47 { _currentlabel = 'wall'; } frame 57 { _currentlabel = 'wall'; } frame 58 { gotoAndPlay(_currentlabel); } } movieClip 339 { } movieClip 341 { } movieClip 347 { } movieClip 371 { frame 1 { _currentlabel = 'smile'; } frame 2 { gotoAndPlay(_currentlabel); } frame 3 { _currentlabel = 'down'; } frame 4 { gotoAndPlay(_currentlabel); } frame 5 { _currentlabel = 'smallyay'; } frame 6 { gotoAndPlay(_currentlabel); } frame 7 { _currentlabel = 'open'; } frame 8 { gotoAndPlay(_currentlabel); } frame 9 { _currentlabel = 'opener'; } frame 10 { gotoAndPlay(_currentlabel); } frame 11 { _currentlabel = 'tonguesmile'; } frame 12 { gotoAndPlay(_currentlabel); } frame 13 { _currentlabel = 'bigyay'; } frame 14 { gotoAndPlay(_currentlabel); } frame 15 { _currentlabel = 'wide'; } frame 16 { gotoAndPlay(_currentlabel); } frame 17 { _currentlabel = 'grit'; } frame 18 { gotoAndPlay(_currentlabel); } frame 19 { _currentlabel = 'grin'; } frame 20 { gotoAndPlay(_currentlabel); } frame 21 { _currentlabel = 'small'; } frame 22 { gotoAndPlay(_currentlabel); } frame 23 { _currentlabel = 'wiggle'; } frame 24 { gotoAndPlay(_currentlabel); } frame 25 { _currentlabel = 'twist'; } frame 26 { gotoAndPlay(_currentlabel); } frame 27 { _currentlabel = 'Vwide'; } frame 28 { gotoAndPlay(_currentlabel); } frame 29 { _currentlabel = 'lip'; } frame 30 { gotoAndPlay(_currentlabel); } frame 31 { _currentlabel = 'teeth'; } frame 32 { gotoAndPlay(_currentlabel); } frame 33 { _currentlabel = 'scream'; } frame 49 { gotoAndPlay(_currentlabel); } } movieClip 374 { } movieClip 430 { frame 2 { _currentlabel = 'openmad'; } frame 3 { gotoAndPlay(_currentlabel); } frame 4 { _currentlabel = 'open'; } frame 5 { gotoAndPlay(_currentlabel); } frame 6 { _currentlabel = 'opensad'; } frame 7 { gotoAndPlay(_currentlabel); } frame 8 { _currentlabel = 'openup'; } frame 9 { gotoAndPlay(_currentlabel); } frame 10 { _currentlabel = 'half'; } frame 11 { gotoAndPlay(_currentlabel); } frame 12 { _currentlabel = 'halfmad'; } frame 13 { gotoAndPlay(_currentlabel); } frame 14 { _currentlabel = 'halfsad'; } frame 15 { gotoAndPlay(_currentlabel); } frame 16 { _currentlabel = 'halfup'; } frame 17 { gotoAndPlay(_currentlabel); } frame 18 { _currentlabel = 'wide'; } frame 19 { gotoAndPlay(_currentlabel); } frame 20 { _currentlabel = 'widesad'; } frame 21 { gotoAndPlay(_currentlabel); } frame 22 { _currentlabel = 'gibboussad'; } frame 23 { gotoAndPlay(_currentlabel); } frame 24 { _currentlabel = 'openupwink'; } frame 25 { gotoAndPlay(_currentlabel); } frame 26 { _currentlabel = 'twist'; } frame 27 { gotoAndPlay(_currentlabel); } frame 28 { _currentlabel = 'closedstraight'; } frame 29 { gotoAndPlay(_currentlabel); } frame 30 { _currentlabel = 'upshutup'; } frame 31 { gotoAndPlay(_currentlabel); } frame 32 { _currentlabel = 'opensadwink'; } frame 33 { gotoAndPlay(_currentlabel); } frame 34 { _currentlabel = 'openupup'; } frame 35 { gotoAndPlay(_currentlabel); } frame 36 { _currentlabel = 'gibbous'; } frame 37 { gotoAndPlay(_currentlabel); } frame 38 { _currentlabel = 'small'; } frame 39 { gotoAndPlay(_currentlabel); } frame 40 { _currentlabel = 'upshutmad'; } frame 41 { gotoAndPlay(_currentlabel); } frame 42 { _currentlabel = 'upshutsad'; } frame 43 { gotoAndPlay(_currentlabel); } frame 44 { _currentlabel = 'smallmad'; } frame 45 { gotoAndPlay(_currentlabel); } frame 46 { _currentlabel = 'closedmad'; } frame 47 { gotoAndPlay(_currentlabel); } frame 48 { _currentlabel = 'twistmad'; } frame 49 { gotoAndPlay(_currentlabel); } frame 50 { _currentlabel = 'gibbousmad'; } frame 51 { gotoAndPlay(_currentlabel); } frame 52 { _currentlabel = 'closedsad'; } frame 53 { gotoAndPlay(_currentlabel); } frame 54 { _currentlabel = 'smallsad'; } frame 55 { gotoAndPlay(_currentlabel); } frame 56 { _currentlabel = 'Vsmallsad'; } frame 57 { gotoAndPlay(_currentlabel); } frame 58 { _currentlabel = 'tightmad'; } frame 59 { gotoAndPlay(_currentlabel); } frame 60 { _currentlabel = 'tightsad'; } frame 61 { gotoAndPlay(_currentlabel); } } movieClip 431 { } movieClip 432 { } movieClip 434 { } // unknown tag 88 length 288 movieClip 438 { } // unknown tag 88 length 88 movieClip 444 { } movieClip 449 { } movieClip 452 { } movieClip 453 { } // unknown tag 88 length 108 movieClip 457 { } // unknown tag 88 length 282 movieClip 463 { } frame 3 { babel.belly.onPress = function () { startrub = 10; }; babel.Lbreast.onPress = function () { bstartrub = 10; }; babel.Rbreast.onPress = babel.Lbreast.onPress; babel.head.onPress = function () { ranspeech = 0; }; babel.reaper._visible = false; } movieClip 465 { } movieClip 473 { } movieClip 477 { } movieClip 480 { } movieClip 483 { } movieClip 489 { } movieClip 501 { } movieClip 502 { } movieClip 504 { } movieClip 506 { } movieClip 510 { } movieClip 514 { } movieClip 516 { } movieClip 519 { frame 1 { stop(); } } movieClip 523 { frame 1 { stop(); } } movieClip 525 { } movieClip 526 { frame 1 { this.onPress = function () { if (this.excited <= 0) { this.excited = 60; } }; this.wingrot1 = 0; this.wingrot2 = 0; this.wingrot3 = 0; this.wingrot4 = 0; this.wingSR1 = this.Lwing1._rotation; this.wingSR2 = this.Lwing2._rotation; this.wingSR3 = this.Rwing1._rotation; this.wingSR4 = this.Rwing2._rotation; this.wingrotplus1 = 0.07000000000000001; this.wingrotplus2 = 0.13; this.armrot = 0; this.armrotplus = 0.07000000000000001; this.legrot = 0; this.legrotplus = 0.09; this.excited = 0; this.excitedplus = 0.19; this.onEnterFrame = function () { excitedplus = 0; this.head.eyes.gotoAndStop(1); this.head.mouth.gotoAndStop(1); if (excited > 0) { excited -= 1; excitedplus = 0.12; this.head.eyes.gotoAndStop(2); this.head.mouth.gotoAndStop(2); } wingrot1 += wingrotplus1 + excitedplus; wingrot2 += wingrotplus2 + excitedplus; wingrot3 += wingrotplus1 + excitedplus; wingrot4 += wingrotplus2 + excitedplus; armrot += armrotplus + excitedplus; legrot += legrotplus + excitedplus; if (armrot > 6.283185307179586) { armrot -= 6.283185307179586; } if (legrot > 6.283185307179586) { legrot -= 6.283185307179586; } if (wingrot1 > 6.283185307179586) { wingrot1 -= 6.283185307179586; } if (wingrot2 > 6.283185307179586) { wingrot2 -= 6.283185307179586; } if (wingrot3 > 6.283185307179586) { wingrot3 -= 6.283185307179586; } if (wingrot4 > 6.283185307179586) { wingrot4 -= 6.283185307179586; } Lwing1._rotation = wingSR1 + Math.sin(wingrot1) * 7; Lwing2._rotation = wingSR2 + Math.cos(wingrot1) * 9; Rwing1._rotation = wingSR3 + Math.sin(-wingrot1) * 7; Rwing2._rotation = wingSR4 + Math.cos(-wingrot1) * 9; this.Rarm._rotation = Math.sin(armrot) * 6; this.Larm._rotation = Math.cos(armrot) * 6; this.Lleg.foot._rotation = Math.sin(armrot) * 6; this.Rleg.foot._rotation = Math.cos(armrot) * 6; }; } } movieClip 529 { } movieClip 530 { }




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Created: 1/8 -2019 04:35:44 Last modified: 1/8 -2019 04:35:44 Server time: 30/04 -2024 21:36:06