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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/43879936?noj=FRM43879936-20DC" width="1" height="1"></div>

imperium-2497.swf

This is the info page for
Flash #203457

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
frame 1 { stop(); Stage.showMenu = false; fscommand('fullscreen', false); fscommand('allowscale', false); fscommand('showmenu', false); loader.onEnterFrame = function () { this._xscale = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (this._xscale == 100) { delete loader.onEnterFrame; gotoAndStop('completed'); } }; } movieClip 3 { } instance of movieClip 3 { onClipEvent (release) { getURL('http://www.maxgames.com', '_blank'); } } movieClip 6 { } movieClip 21 { } movieClip 22 { } movieClip 30 { } movieClip 31 { } movieClip 40 { } movieClip 41 { frame 9 { _root.backPedang(); } frame 20 { _root.cekDarah1(_parent); } } movieClip 48 { frame 15 { stop(); _root.cekDarah2(_parent); } } movieClip 49 xxsuper_mc { frame 1 { stop(); } } movieClip 56 { } movieClip 57 { } movieClip 58 { } movieClip 71 { frame 28 { stop(); } } movieClip 72 { frame 9 { _root.yycekBatu(_parent, _parent._currentframe); _root.backSihir1(); } frame 20 { _root.cekDarah1(_parent); } } movieClip 73 { frame 15 { stop(); } } movieClip 74 xwitch_mc { frame 1 { stop(); } } movieClip 78 { } movieClip 79 { } movieClip 80 { } movieClip 81 { } movieClip 83 { } movieClip 84 { frame 9 { _root.backPedang(); } frame 20 { _root.cekDarah1(_parent); } } movieClip 91 { frame 15 { stop(); _root.cekDarah2(_parent); } } movieClip 92 xsuper_mc { frame 1 { stop(); } } movieClip 97 { } movieClip 107 { } movieClip 111 { frame 9 { _root.backPedang(); } } movieClip 119 { frame 1 { _root.backKuda(); } frame 15 { stop(); _root.cekDarah2(_parent); } } movieClip 120 xkuda_mc { frame 1 { stop(); } } movieClip 127 { } movieClip 131 { } movieClip 134 { } movieClip 135 { } movieClip 136 { } movieClip 142 { } movieClip 148 { } movieClip 153 { } movieClip 154 { } movieClip 155 { } movieClip 164 { } movieClip 165 { } movieClip 166 { frame 9 { _root.xxcekBatu(_parent, _parent._currentframe); _root.backBatu(); } } movieClip 173 { frame 20 { stop(); } } movieClip 177 { frame 27 { stop(); _root.cekDarah2(_parent); } } movieClip 178 xketapel_mc { frame 1 { stop(); } } movieClip 181 { } movieClip 187 { } movieClip 189 { frame 9 { _root.backPedang(); } } movieClip 203 { frame 27 { stop(); _root.cekDarah2(_parent); } } movieClip 204 xgajah_mc { frame 1 { stop(); } } movieClip 207 { } movieClip 216 { } movieClip 231 { frame 9 { _root.cekPanahApi(_parent, _parent._currentframe); _root.backPanah(); } } movieClip 242 { frame 9 { stop(); _root.cekDarah2(_parent); } } movieClip 243 xfire_mc { frame 1 { stop(); } } movieClip 249 { } movieClip 250 { } movieClip 254 { } movieClip 255 { } movieClip 262 { } movieClip 263 { frame 9 { _root.cekSihir5(_parent, _parent._currentframe); _root.backSihir5(); } frame 20 { _root.cekDarah1(_parent); } } movieClip 264 { frame 15 { stop(); } } movieClip 265 witch5 { frame 1 { stop(); } } movieClip 266 { frame 9 { _root.cekSihir4(_parent, _parent._currentframe); _root.backSihir4(); } frame 20 { _root.cekDarah1(_parent); } } movieClip 267 witch4 { frame 1 { stop(); } } movieClip 268 { frame 9 { _root.cekSihir3(_parent, _parent._currentframe); _root.backSihir3(); } frame 20 { _root.cekDarah1(_parent); } } movieClip 269 witch3 { frame 1 { stop(); } } movieClip 270 { frame 9 { _root.cekSihir2(_parent, _parent._currentframe); _root.backSihir2(); } frame 20 { _root.cekDarah1(_parent); } } movieClip 271 witch2 { frame 1 { stop(); } } movieClip 272 { frame 9 { _root.cekSihir1(_parent, _parent._currentframe); _root.backSihir1(); } frame 20 { _root.cekDarah1(_parent); } } movieClip 273 witch1 { frame 1 { stop(); } } movieClip 275 { } movieClip 277 { } movieClip 279 { } movieClip 280 { } movieClip 282 { } movieClip 284 { } movieClip 286 { } movieClip 287 { } movieClip 299 { } movieClip 307 { frame 1 { stop(); } } movieClip 326 witch { frame 1 { stop(); } } movieClip 328 water2_mc { frame 1 { gotoAndPlay(random(20) + 1); } frame 100 { removeMovieClip(this); } } movieClip 338 { } movieClip 348 tutor_mc { frame 1 { stop(); next_btn.onRelease = function () { _root.tutor.gotoAndStop(_root.tutor._currentframe + 1); }; back_btn.onRelease = function () { _root.tutor.gotoAndStop(_root.tutor._currentframe - 1); }; skip_btn.onRelease = function () { _root.skipTutor(); }; } frame 2 { stop(); next_btn.onRelease = function () { _root.tutor.gotoAndStop(_root.tutor._currentframe + 1); }; back_btn.onRelease = function () { _root.tutor.gotoAndStop(_root.tutor._currentframe - 1); }; skip_btn.onRelease = function () { _root.skipTutor(); }; } frame 6 { stop(); next_btn.onRelease = function () { _root.tutor.gotoAndStop(_root.tutor._currentframe + 1); }; back_btn.onRelease = function () { _root.tutor.gotoAndStop(_root.tutor._currentframe - 1); }; skip_btn.onRelease = function () { _root.skipTutor(); }; } frame 7 { stop(); next_btn.onRelease = function () { _root.tutor.gotoAndStop(_root.tutor._currentframe + 1); }; back_btn.onRelease = function () { _root.tutor.gotoAndStop(_root.tutor._currentframe - 1); }; skip_btn.onRelease = function () { _root.skipTutor(); }; } } movieClip 350 { } movieClip 359 { } movieClip 371 { frame 9 { _root.backPedang(); } frame 19 { _root.cekDarah1(_parent); } } movieClip 376 { frame 15 { stop(); _root.cekDarah2(_parent); } } movieClip 377 sword2_mc { frame 1 { stop(); } } movieClip 386 { } movieClip 395 { } movieClip 406 { frame 9 { _root.backPedang(); } frame 20 { _root.cekDarah1(_parent); } } movieClip 419 { frame 15 { stop(); _root.cekDarah2(_parent); } } movieClip 420 sword_mc { frame 1 { stop(); } } movieClip 438 { } movieClip 443 { } movieClip 457 fx7 { frame 12 { removeMovieClip(this); } } movieClip 458 { frame 1 { gotoAndPlay(random(50) + 1); } } movieClip 471 { frame 13 { gotoAndPlay(random(20) + 15); } } movieClip 472 { } movieClip 474 { } movieClip 475 { frame 10 { gotoAndStop(this._currentframe + random(50)); } } movieClip 477 sword { frame 1 { stop(); } } movieClip 506 { frame 35 { gotoAndPlay(this._currentframe + random(30)); } } movieClip 515 { } movieClip 520 { } movieClip 529 { } movieClip 548 { frame 20 { gotoAndPlay(this._currentframe + random(50)); } } movieClip 550 super { frame 1 { stop(); } } movieClip 559 steel { frame 1 { stop(); } } movieClip 562 { } movieClip 565 { } movieClip 573 { frame 5 { _root.backTombak(); } frame 20 { _root.cekDarah1(_parent); } } movieClip 580 { frame 15 { stop(); _root.cekDarah2(_parent); } } movieClip 581 spear2_mc { frame 1 { stop(); } } movieClip 583 { } movieClip 584 { } movieClip 588 { frame 5 { _root.backTombak(); } frame 20 { _root.cekDarah1(_parent); } } movieClip 593 { frame 15 { stop(); _root.cekDarah2(_parent); } } movieClip 594 spear_mc { frame 1 { stop(); } } movieClip 596 { } movieClip 605 spear { frame 1 { stop(); } } movieClip 607 sound_mc { } movieClip 624 sihir5 { frame 8 { stop(); } } movieClip 651 sihir4 { } movieClip 662 sihir3 { } movieClip 665 sihir2 { } movieClip 667 sihir1 { } movieClip 674 shrimp { frame 1 { stop(); } } movieClip 677 serpih12 { } movieClip 680 serpih11 { } movieClip 682 serpih10 { } movieClip 684 serpih9 { } movieClip 686 serpih8 { } movieClip 688 serpih7 { } movieClip 690 serpih6 { } movieClip 692 serpih5 { } movieClip 694 serpih4 { } movieClip 696 serpih3 { } movieClip 698 serpih2 { } movieClip 700 serpih1 { } movieClip 702 rumput_mc { } movieClip 710 pearl { frame 1 { stop(); } } movieClip 714 { frame 1 { stop(); } } movieClip 733 { } movieClip 735 { } movieClip 737 { } movieClip 741 options_mc { frame 1 { function cekSpeedQuality() { i = 1; while (i <= 5) { this['speed' + i].angka = i; this['quality' + i].angka = i; this['speed' + i].gotoAndStop(1); this['quality' + i].gotoAndStop(1); this['speed' + i].onRelease = klikSpeed; this['quality' + i].onRelease = klikQuality; ++i; } this['speed' + _root.speedGame].gotoAndStop(2); this['quality' + _root.qualityGame].gotoAndStop(2); } function klikSpeed() { indi = new String(this); _root.speedGame = Number(indi.substr(indi.length - 1, 1)); if (_root.speedGame == 1) { _root.delayHari = 9000; } else { if (_root.speedGame == 2) { _root.delayHari = 4000; } else { if (_root.speedGame == 3) { _root.delayHari = 2000; } else { if (_root.speedGame == 4) { _root.delayHari = 1000; } else { if (_root.speedGame == 5) { _root.delayHari = 500; } } } } } cekSpeedQuality(); } function klikQuality() { indi = new String(this); _root.qualityGame = Number(indi.substr(indi.length - 1, 1)); if (_root.qualityGame == 1) { _quality = 'HIGH'; } else { if (_root.qualityGame == 2) { _quality = 'MEDIUM'; } else { if (_root.qualityGame == 3) { _quality = 'LOW'; } } } cekSpeedQuality(); } stop(); bar1_mc.bar_mc._x = Math.ceil(_root.volum1 / 0.4347826086956522 - 115); bar1_mc.bar_mc.onEnterFrame = function () { _root.volum1 = int(0.4347826086956522 * (this._x + 115)); _root.myMusic.setVolume(_root.volum1); bar1_mc.persen1 = _root.volum1 + ' %'; }; bar1_mc.indi_mc.onPress = function () { klik(); startDrag(bar1_mc.bar_mc, true, -115, 0, 115, 0); }; bar1_mc.bar_mc.onRollOver = function () { over(); }; bar1_mc.indi_mc.onReleaseOutside = function () { over(); stopDrag(); }; bar1_mc.indi_mc.onRelease = bar1_mc.indi_mc.onReleaseOutside; bar2_mc.bar_mc._x = Math.ceil(_root.volum2 / 0.4347826086956522 - 115); bar2_mc.bar_mc.onEnterFrame = function () { _root.volum2 = int(0.4347826086956522 * (this._x + 115)); _root.volum3 = int(0.4347826086956522 * (this._x + 115)); _root.mySound.setVolume(_root.volum2); _root.mySound2.setVolume(_root.volum3); bar2_mc.persen2 = _root.volum2 + ' %'; }; bar2_mc.indi_mc.onPress = function () { klik(); startDrag(bar2_mc.bar_mc, true, -115, 0, 115, 0); }; bar2_mc.bar_mc.onRollOver = function () { over(); }; bar2_mc.indi_mc.onReleaseOutside = function () { over(); stopDrag(); }; bar2_mc.indi_mc.onRelease = bar2_mc.indi_mc.onReleaseOutside; cekSpeedQuality(); } instance of movieClip 3 { onClipEvent (release) { getURL('http://www.maxgames.com', '_blank'); } } } movieClip 751 oil { frame 1 { stop(); } } movieClip 831 msgBox_mc { frame 1 { stop(); } } movieClip 839 semak_mc { } movieClip 849 { } movieClip 860 { } movieClip 863 { frame 1 { stop(); } } movieClip 869 { } movieClip 872 { } movieClip 874 { } movieClip 876 { } movieClip 878 { } movieClip 880 mine { frame 1 { stop(); } instance of movieClip 863 { onClipEvent (release) { if (this._currentframe == 1) { this.gotoAndStop(2); } else { if (this._currentframe == 2) { this.gotoAndStop(1); } } } } } movieClip 889 { } movieClip 898 { } movieClip 904 { frame 10 { gotoAndPlay(this._currentframe + random(30)); } } movieClip 908 { } movieClip 916 { } movieClip 918 { } movieClip 922 { } movieClip 929 pasar1 { } movieClip 932 pasar2 { } movieClip 934 pasar6 { } movieClip 938 pasar3 { } movieClip 943 { } movieClip 948 { } movieClip 951 { } movieClip 956 { } movieClip 961 { } movieClip 965 { } movieClip 968 { } movieClip 970 { } movieClip 975 { } movieClip 980 market { frame 1 { stop(); } } movieClip 984 { } movieClip 986 { } movieClip 989 anak_panah { } movieClip 999 { } movieClip 1003 { } movieClip 1007 jewel_mc { frame 1 { stop(); } } movieClip 1009 { } movieClip 1013 { } movieClip 1015 { } movieClip 1017 { } movieClip 1019 { } movieClip 1022 { } movieClip 1025 houses_mc { frame 1 { stop(); } } movieClip 1032 farm_mc { frame 1 { stop(); } } movieClip 1035 market_mc { frame 1 { stop(); } } movieClip 1037 log_mc { frame 1 { stop(); } } movieClip 1039 tambang_mc { frame 1 { stop(); } } movieClip 1046 { } movieClip 1049 { frame 10 { gotoAndStop(this._currentframe + random(50)); } } movieClip 1050 pedang_mc { frame 1 { stop(); } } movieClip 1053 { frame 15 { gotoAndPlay(this._currentframe + random(50)); } } movieClip 1061 panah_mc { frame 1 { stop(); } } movieClip 1069 { frame 1 { stop(); } } movieClip 1074 { frame 20 { gotoAndPlay(this._currentframe + random(50)); } } movieClip 1077 barak_mc { frame 1 { stop(); } } movieClip 1080 fish_mc { frame 1 { stop(); } } movieClip 1081 gold_mc { frame 1 { stop(); } } movieClip 1082 tombak_mc { frame 1 { stop(); } } movieClip 1085 pearl_mc { frame 1 { stop(); } } movieClip 1089 horse_mc { frame 1 { stop(); } } movieClip 1093 cow_mc { frame 1 { stop(); } } movieClip 1097 shrimp_mc { frame 1 { stop(); } } movieClip 1101 elephant_mc { frame 1 { stop(); } } movieClip 1105 coal_mc { frame 1 { stop(); } } movieClip 1108 oil_mc { frame 1 { stop(); } } movieClip 1112 catapult_mc { frame 1 { stop(); } } movieClip 1115 witch_mc { frame 1 { stop(); } } movieClip 1118 steel_mc { frame 1 { stop(); } } movieClip 1127 fire_mc { frame 1 { stop(); } } movieClip 1130 super_mc { frame 1 { stop(); } } movieClip 1131 { frame 1 { stop(); } } movieClip 1133 { } movieClip 1141 { frame 1 { stop(); } frame 2 { play(); } frame 3 { play(); } frame 4 { play(); } frame 5 { play(); } frame 6 { play(); } frame 7 { play(); } frame 8 { play(); } frame 9 { play(); } frame 10 { play(); } frame 11 { play(); } frame 12 { play(); } frame 13 { play(); } frame 14 { play(); } frame 15 { play(); } frame 16 { play(); } frame 17 { play(); } frame 18 { play(); } frame 19 { play(); } frame 20 { play(); } frame 21 { play(); } frame 22 { play(); } frame 23 { play(); } frame 24 { play(); } frame 25 { play(); } frame 26 { play(); } frame 27 { play(); } frame 28 { play(); } frame 29 { play(); } frame 30 { play(); } frame 31 { play(); } frame 32 { play(); } frame 33 { play(); } frame 34 { play(); } frame 35 { play(); } frame 36 { play(); } frame 37 { play(); } frame 38 { play(); } frame 39 { play(); } frame 40 { play(); } frame 41 { play(); } frame 42 { play(); } frame 43 { play(); } frame 44 { play(); } frame 45 { play(); } frame 46 { play(); } frame 47 { play(); } frame 48 { play(); } frame 49 { play(); } frame 50 { play(); } frame 51 { play(); } frame 52 { play(); } frame 53 { play(); } frame 54 { play(); } frame 55 { play(); } frame 56 { play(); } frame 57 { play(); } frame 58 { play(); } frame 59 { play(); } frame 60 { play(); } frame 61 { play(); } frame 62 { play(); } frame 63 { play(); } frame 64 { play(); } frame 65 { play(); } frame 66 { play(); } frame 67 { play(); } frame 68 { play(); } frame 69 { play(); } frame 70 { play(); } frame 71 { play(); } frame 72 { play(); } frame 73 { play(); } frame 74 { play(); } frame 75 { play(); } frame 76 { play(); } frame 77 { play(); } frame 78 { play(); } frame 79 { play(); } frame 80 { play(); } frame 81 { play(); } frame 82 { play(); } frame 83 { play(); } frame 84 { play(); } frame 85 { play(); } frame 86 { play(); } frame 87 { play(); } frame 88 { play(); } frame 89 { play(); } frame 90 { play(); } frame 91 { play(); } frame 92 { play(); } frame 93 { play(); } frame 94 { play(); } frame 95 { play(); } frame 96 { play(); } frame 97 { play(); } frame 98 { play(); } frame 99 { play(); } frame 100 { play(); } frame 101 { play(); } frame 102 { play(); } frame 103 { play(); } frame 104 { play(); } frame 105 { play(); } frame 106 { play(); } frame 107 { play(); } frame 108 { play(); } frame 109 { play(); } frame 110 { play(); } frame 111 { play(); } frame 112 { play(); } frame 113 { play(); } frame 114 { play(); } frame 115 { play(); } frame 116 { play(); } frame 117 { play(); } frame 118 { play(); } frame 119 { play(); } frame 120 { play(); } frame 121 { play(); } frame 122 { play(); } frame 123 { play(); } frame 124 { play(); } frame 125 { play(); } frame 126 { play(); } frame 127 { play(); } frame 128 { play(); } frame 129 { play(); } frame 130 { play(); } frame 131 { play(); } frame 132 { play(); } frame 133 { play(); } frame 134 { play(); } frame 135 { play(); } frame 136 { play(); } frame 137 { play(); } frame 138 { play(); } frame 139 { play(); } frame 140 { play(); } frame 141 { play(); } frame 142 { play(); } frame 143 { play(); } frame 144 { play(); } frame 145 { play(); } frame 146 { play(); } frame 147 { play(); } frame 148 { play(); } frame 149 { play(); } frame 150 { play(); } frame 151 { play(); } frame 152 { play(); } frame 153 { play(); } frame 154 { play(); } frame 155 { play(); } frame 156 { play(); } frame 157 { play(); } frame 158 { play(); } frame 159 { play(); } frame 160 { play(); } frame 161 { play(); } frame 162 { play(); } frame 163 { play(); } frame 164 { play(); } frame 165 { play(); } frame 166 { play(); } frame 167 { play(); } frame 168 { play(); } frame 169 { play(); } frame 170 { play(); } frame 171 { play(); } frame 172 { play(); } frame 173 { play(); } frame 174 { play(); } frame 175 { play(); } frame 176 { play(); } frame 177 { play(); } frame 178 { play(); } frame 179 { play(); } frame 180 { play(); } frame 181 { play(); } frame 182 { play(); } frame 183 { play(); } frame 184 { play(); } frame 185 { play(); 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} frame 278 { play(); } frame 279 { play(); } frame 280 { play(); } frame 281 { play(); } frame 282 { play(); } frame 283 { play(); } frame 284 { play(); } frame 285 { play(); } frame 286 { play(); } frame 287 { play(); } frame 288 { play(); } frame 289 { play(); } frame 290 { play(); } frame 291 { play(); } frame 292 { play(); } frame 293 { play(); } frame 294 { play(); } frame 295 { play(); } frame 296 { play(); } frame 297 { play(); } frame 298 { play(); } frame 299 { play(); } frame 300 { play(); } frame 301 { play(); } frame 302 { play(); } frame 303 { play(); } frame 304 { play(); } frame 305 { play(); } frame 306 { play(); } frame 307 { play(); } frame 308 { play(); } frame 309 { play(); } frame 310 { play(); } frame 311 { play(); } frame 312 { play(); } frame 313 { play(); } frame 314 { play(); } frame 315 { play(); } frame 316 { play(); } frame 317 { play(); } frame 318 { play(); } frame 319 { play(); } frame 320 { play(); } frame 321 { play(); } frame 322 { play(); } frame 323 { play(); } frame 324 { play(); } frame 325 { play(); } frame 326 { play(); } frame 327 { play(); } frame 328 { play(); } frame 329 { play(); } frame 330 { play(); } frame 331 { play(); } frame 332 { play(); } frame 333 { play(); } frame 334 { play(); } frame 335 { play(); } frame 336 { play(); } frame 337 { play(); } frame 338 { play(); } frame 339 { play(); } frame 340 { play(); } frame 341 { play(); } frame 342 { play(); } frame 343 { play(); } frame 344 { play(); } frame 345 { play(); } frame 346 { play(); } frame 347 { play(); } frame 348 { play(); } frame 349 { play(); } frame 350 { play(); } frame 351 { play(); } frame 352 { play(); } frame 353 { play(); } frame 354 { play(); } frame 355 { play(); } frame 356 { play(); } frame 357 { play(); } frame 358 { play(); } frame 359 { play(); } frame 360 { play(); } frame 361 { play(); } frame 362 { play(); } frame 363 { play(); } frame 364 { play(); } frame 365 { play(); } frame 366 { play(); } frame 367 { play(); } frame 368 { play(); } frame 369 { play(); 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} frame 416 { play(); } frame 417 { play(); } frame 418 { play(); } frame 419 { play(); } frame 420 { play(); } frame 421 { play(); } frame 422 { play(); } frame 423 { play(); } frame 424 { play(); } frame 425 { play(); } frame 426 { play(); } frame 427 { play(); } frame 428 { play(); } frame 429 { play(); } frame 430 { play(); } frame 431 { play(); } frame 432 { play(); } frame 433 { play(); } frame 434 { play(); } frame 435 { play(); } frame 436 { play(); } frame 437 { play(); } frame 438 { play(); } frame 439 { play(); } frame 440 { play(); } frame 441 { play(); } frame 442 { play(); } frame 443 { play(); } frame 444 { play(); } frame 445 { play(); } frame 446 { play(); } frame 447 { play(); } frame 448 { play(); } frame 449 { play(); } frame 450 { play(); } frame 451 { play(); } frame 452 { play(); } frame 453 { play(); } frame 454 { play(); } frame 455 { play(); } frame 456 { play(); } frame 457 { play(); } frame 458 { play(); } frame 459 { play(); } frame 460 { play(); } frame 461 { play(); } frame 462 { play(); } frame 463 { play(); } frame 464 { play(); } frame 465 { play(); } frame 466 { play(); } frame 467 { play(); } frame 468 { play(); } frame 469 { play(); } frame 470 { play(); } frame 471 { play(); } frame 472 { play(); } frame 473 { play(); } frame 474 { play(); } frame 475 { play(); } frame 476 { play(); } frame 477 { play(); } frame 478 { play(); } frame 479 { play(); } frame 480 { play(); } frame 481 { play(); } frame 482 { play(); } frame 483 { play(); } frame 484 { play(); } frame 485 { play(); } frame 486 { play(); } frame 487 { play(); } frame 488 { play(); } frame 489 { play(); } frame 490 { play(); } frame 491 { play(); } frame 492 { play(); } frame 493 { play(); } frame 494 { play(); } frame 495 { play(); } frame 496 { play(); } frame 497 { play(); } frame 498 { play(); } frame 499 { play(); } frame 500 { play(); } frame 501 { play(); } frame 502 { play(); } frame 503 { play(); } frame 504 { play(); } frame 505 { play(); } frame 506 { play(); } frame 507 { play(); } frame 508 { play(); } frame 509 { play(); } frame 510 { play(); } frame 511 { play(); } frame 512 { play(); } frame 513 { play(); } frame 514 { play(); } frame 515 { play(); } frame 516 { play(); } frame 517 { play(); } frame 518 { play(); } frame 519 { play(); } frame 520 { play(); } frame 521 { play(); } frame 522 { play(); } frame 523 { play(); } frame 524 { play(); } frame 525 { play(); } frame 526 { play(); } frame 527 { play(); } frame 528 { play(); } frame 529 { play(); } frame 530 { play(); } frame 531 { play(); } frame 532 { play(); } frame 533 { play(); } frame 534 { play(); } frame 535 { play(); } frame 536 { play(); } frame 537 { play(); } frame 538 { play(); } frame 539 { play(); } frame 540 { play(); } frame 541 { play(); } frame 542 { play(); } frame 543 { play(); } frame 544 { play(); } frame 545 { play(); } frame 546 { play(); } frame 547 { play(); } frame 548 { play(); } frame 549 { play(); } frame 550 { play(); } frame 551 { play(); } frame 552 { play(); } frame 553 { play(); } frame 554 { play(); } frame 555 { play(); } frame 556 { play(); } frame 557 { play(); } frame 558 { play(); } frame 559 { play(); } frame 560 { play(); } frame 561 { play(); } frame 562 { play(); } frame 563 { play(); } frame 564 { play(); } frame 565 { play(); } frame 566 { play(); } frame 567 { play(); } frame 568 { play(); } frame 569 { play(); } frame 570 { play(); } frame 571 { play(); } frame 572 { play(); } frame 573 { play(); } frame 574 { play(); } frame 575 { play(); } frame 576 { play(); } frame 577 { play(); } frame 578 { play(); } frame 579 { play(); } frame 580 { play(); } frame 581 { play(); } frame 582 { play(); } frame 583 { play(); } frame 584 { play(); } frame 585 { play(); } frame 586 { play(); } frame 587 { play(); } frame 588 { play(); } frame 589 { play(); } frame 590 { play(); } frame 591 { play(); } frame 592 { play(); } frame 593 { play(); } frame 594 { play(); } frame 595 { play(); } frame 596 { play(); } frame 597 { play(); } frame 598 { play(); } frame 599 { play(); 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} frame 50 { play(); } frame 51 { play(); } frame 52 { play(); } frame 53 { play(); } frame 54 { play(); } frame 55 { play(); } frame 56 { play(); } frame 57 { play(); } frame 58 { play(); } frame 59 { play(); } frame 60 { play(); } frame 61 { play(); } frame 62 { play(); } frame 63 { play(); } frame 64 { play(); } frame 65 { play(); } frame 66 { play(); } frame 67 { play(); } frame 68 { play(); } frame 69 { play(); } frame 70 { play(); } frame 71 { play(); } frame 72 { play(); } frame 73 { play(); } frame 74 { play(); } frame 75 { play(); } frame 76 { play(); } frame 77 { play(); } frame 78 { play(); } frame 79 { play(); } frame 80 { play(); } frame 81 { play(); } frame 82 { play(); } frame 83 { play(); } frame 84 { play(); } frame 85 { play(); } frame 86 { play(); } frame 87 { play(); } frame 88 { play(); } frame 89 { play(); } frame 90 { play(); } frame 91 { play(); } frame 92 { play(); } frame 93 { play(); } frame 94 { play(); } frame 95 { play(); } frame 96 { play(); } frame 97 { play(); 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} frame 236 { play(); } frame 237 { play(); } frame 238 { play(); } frame 239 { play(); } frame 240 { play(); } frame 241 { play(); } frame 242 { play(); } frame 243 { play(); } frame 244 { play(); } frame 245 { play(); } frame 246 { play(); } frame 247 { play(); } frame 248 { play(); } frame 249 { play(); } frame 250 { play(); } frame 251 { play(); } frame 252 { play(); } frame 253 { play(); } frame 254 { play(); } frame 255 { play(); } frame 256 { play(); } frame 257 { play(); } frame 258 { play(); } frame 259 { play(); } frame 260 { play(); } frame 261 { play(); } frame 262 { play(); } frame 263 { play(); } frame 264 { play(); } frame 265 { play(); } frame 266 { play(); } frame 267 { play(); } frame 268 { play(); } frame 269 { play(); } frame 270 { play(); } frame 271 { play(); } frame 272 { play(); } frame 273 { play(); } frame 274 { play(); } frame 275 { play(); } frame 276 { play(); } frame 277 { play(); } frame 278 { play(); } frame 279 { play(); } frame 280 { play(); } frame 281 { play(); 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} frame 328 { play(); } frame 329 { play(); } frame 330 { play(); } frame 331 { play(); } frame 332 { play(); } frame 333 { play(); } frame 334 { play(); } frame 335 { play(); } frame 336 { play(); } frame 337 { play(); } frame 338 { play(); } frame 339 { play(); } frame 340 { play(); } frame 341 { play(); } frame 342 { play(); } frame 343 { play(); } frame 344 { play(); } frame 345 { play(); } frame 346 { play(); } frame 347 { play(); } frame 348 { play(); } frame 349 { play(); } frame 350 { play(); } frame 351 { play(); } frame 352 { play(); } frame 353 { play(); } frame 354 { play(); } frame 355 { play(); } frame 356 { play(); } frame 357 { play(); } frame 358 { play(); } frame 359 { play(); } frame 360 { play(); } frame 361 { play(); } frame 362 { play(); } frame 363 { play(); } frame 364 { play(); } frame 365 { play(); } frame 366 { play(); } frame 367 { play(); } frame 368 { play(); } frame 369 { play(); } frame 370 { play(); } frame 371 { play(); } frame 372 { play(); } frame 373 { play(); 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} frame 834 { play(); } frame 835 { play(); } frame 836 { play(); } frame 837 { play(); } frame 838 { play(); } frame 839 { play(); } frame 840 { play(); } frame 841 { play(); } frame 842 { play(); } frame 843 { play(); } frame 844 { play(); } frame 845 { play(); } frame 846 { play(); } frame 847 { play(); } frame 848 { play(); } frame 849 { play(); } frame 850 { play(); } frame 851 { play(); } frame 852 { play(); } frame 853 { play(); } frame 854 { play(); } frame 855 { play(); } frame 856 { play(); } frame 857 { play(); } frame 858 { play(); } frame 859 { play(); } frame 860 { play(); } frame 861 { play(); } frame 862 { play(); } frame 863 { play(); } frame 864 { play(); } frame 865 { play(); } frame 866 { play(); } frame 867 { play(); } frame 868 { play(); } frame 869 { play(); } frame 870 { play(); } frame 871 { play(); } frame 872 { play(); } frame 873 { play(); } frame 874 { play(); } frame 875 { play(); } frame 876 { play(); } frame 877 { play(); } frame 878 { play(); } frame 879 { play(); } frame 880 { play(); } frame 881 { play(); } frame 882 { play(); } frame 883 { play(); } frame 884 { play(); } frame 885 { play(); } frame 886 { play(); } frame 887 { play(); } frame 888 { play(); } frame 889 { play(); } frame 890 { play(); } frame 891 { play(); } frame 892 { play(); } frame 893 { play(); } frame 894 { play(); } frame 895 { play(); } frame 896 { play(); } frame 897 { play(); } frame 898 { play(); } frame 899 { play(); } frame 900 { gotoAndStop(2); } } movieClip 1449 area11 { frame 1 { stop(); } } movieClip 1450 { } movieClip 1452 area14 { frame 1 { stop(); } } movieClip 1453 { frame 1 { stop(); } } movieClip 1455 area13 { frame 1 { stop(); } } movieClip 1456 { frame 1 { stop(); } } movieClip 1459 map1 { } movieClip 1462 { } movieClip 1467 { } movieClip 1470 { frame 9 { _root.cekPanahApi(_parent, _parent._currentframe); _root.backPanah(); } } movieClip 1475 { frame 1 { _root.backKuda(); } frame 15 { stop(); _root.cekDarah2(_parent); } } movieClip 1476 kuda_mc3 { frame 1 { stop(); } } movieClip 1478 { frame 9 { _root.backPedang(); } } movieClip 1479 kuda_mc2 { frame 1 { stop(); } } movieClip 1481 { frame 9 { _root.cekPanah(_parent, _parent._currentframe); _root.backPanah(); } } movieClip 1482 kuda_mc { frame 1 { stop(); } } movieClip 1483 { } movieClip 1484 { } movieClip 1485 { } movieClip 1486 { frame 9 { _root.cekBatu5(_parent, _parent._currentframe); _root.backBatu(); } } movieClip 1487 { frame 20 { stop(); } } movieClip 1488 { frame 27 { stop(); _root.cekDarah2(_parent); } } movieClip 1489 ketapel_mc4 { frame 1 { stop(); } } movieClip 1490 { frame 9 { _root.cekBatu4(_parent, _parent._currentframe); _root.backBatu(); } } movieClip 1491 ketapel_mc3 { frame 1 { stop(); } } movieClip 1492 { frame 9 { _root.cekBatu3(_parent, _parent._currentframe); _root.backBatu(); } } movieClip 1493 ketapel_mc2 { frame 1 { stop(); } } movieClip 1494 { frame 9 { _root.cekBatu2(_parent, _parent._currentframe); _root.backBatu(); } } movieClip 1495 ketapel_mc { frame 1 { stop(); } } movieClip 1497 kecil_mc { } movieClip 1503 jewel { frame 1 { stop(); } } movieClip 1509 info_mc { frame 1 { stop(); } } movieClip 1525 { } movieClip 1528 { } movieClip 1531 { } movieClip 1539 { } movieClip 1541 { } movieClip 1542 { } movieClip 1550 { frame 1 { stop(); } } movieClip 1552 { } movieClip 1558 houses { frame 1 { stop(); } instance of movieClip 1550 { onClipEvent (release) { if (this._currentframe == 1) { this.gotoAndStop(2); } else { if (this._currentframe == 2) { this.gotoAndStop(1); } } } } } movieClip 1566 horse { frame 1 { stop(); } } movieClip 1574 gold { frame 1 { stop(); } instance of movieClip 863 { onClipEvent (release) { if (this._currentframe == 1) { this.gotoAndStop(2); } else { if (this._currentframe == 2) { this.gotoAndStop(1); } } } } } movieClip 1577 { } movieClip 1582 { } movieClip 1585 { frame 9 { _root.cekPanahApi(_parent, _parent._currentframe); _root.backPanah(); } } movieClip 1600 { frame 27 { stop(); _root.cekDarah2(_parent); } } movieClip 1601 gajah_mc3 { frame 1 { stop(); } } movieClip 1602 { frame 9 { _root.backPedang(); } } movieClip 1603 gajah_mc2 { frame 1 { stop(); } } movieClip 1611 { frame 1 { stop(); } } movieClip 1615 fish { frame 1 { stop(); } instance of movieClip 1611 { onClipEvent (release) { if (this._currentframe == 1) { this.gotoAndStop(2); } else { if (this._currentframe == 2) { this.gotoAndStop(1); } } } } } movieClip 1635 fire { frame 1 { stop(); } } movieClip 1644 { frame 1 { stop(); } } movieClip 1657 farm { frame 1 { stop(); } instance of movieClip 1644 { onClipEvent (release) { if (this._currentframe == 1) { this.gotoAndStop(2); } else { if (this._currentframe == 2) { this.gotoAndStop(1); } } } } } movieClip 1690 { } movieClip 1709 { } movieClip 1710 end_mc { frame 1 { stop(); } } movieClip 1718 elephant { frame 1 { stop(); } } movieClip 1721 { frame 1 { stop(); } } movieClip 1723 { } movieClip 1726 { } movieClip 1729 { } movieClip 1732 { frame 1 { stop(); } } movieClip 1737 { } movieClip 1746 { frame 1 { stop(); } } movieClip 1752 { frame 1 { stop(); } } movieClip 1758 { frame 1 { stop(); } } movieClip 1764 { frame 1 { stop(); } } movieClip 1770 { frame 1 { stop(); } } movieClip 1776 { frame 1 { stop(); } } movieClip 1782 { frame 1 { stop(); } } movieClip 1788 { frame 1 { stop(); } } movieClip 1794 { frame 1 { stop(); } } movieClip 1800 { frame 1 { stop(); } } movieClip 1806 { frame 1 { stop(); } } movieClip 1812 { frame 1 { stop(); } } movieClip 1815 dunia_mc { } movieClip 1817 darah3_mc { frame 1 { } frame 20 { stop(); } } movieClip 1818 darah2_mc { frame 1 { } frame 15 { stop(); } } movieClip 1826 darah_mc { frame 15 { removeMovieClip(this); } } movieClip 1830 cow { frame 1 { stop(); } } movieClip 1836 coal { frame 1 { stop(); } } movieClip 1846 catapult { frame 1 { stop(); } } movieClip 1859 { frame 1 { stop(); } } movieClip 1861 carpenter { frame 1 { stop(); } instance of movieClip 1859 { onClipEvent (release) { if (this._currentframe == 1) { this.gotoAndStop(2); } else { if (this._currentframe == 2) { this.gotoAndStop(1); } } } } } movieClip 1863 { } movieClip 1876 { frame 1 { stop(); } } movieClip 1890 bawah_mc { } movieClip 1902 { } movieClip 1905 batu_panah2 { } movieClip 1906 batu_panah { } movieClip 1917 barracks { frame 1 { stop(); } } movieClip 1920 asap2_mc { } movieClip 1921 asap_mc { } movieClip 1924 { } movieClip 1933 { } movieClip 1944 { frame 9 { _root.cekBatu(_parent, _parent._currentframe); _root.backBatu(); } } movieClip 1950 { frame 9 { stop(); _root.cekDarah2(_parent); } } movieClip 1951 arrow2_mc { frame 1 { stop(); } } movieClip 1952 { frame 9 { _root.cekPanah(_parent, _parent._currentframe); _root.backPanah(); } } movieClip 1953 arrow_mc { frame 1 { stop(); } } movieClip 1968 arrow { frame 1 { stop(); } } movieClip 1969 area52 { } movieClip 1970 api_mc { frame 25 { stop(); removeMovieClip(this); } } movieClip 1972 anak_panah_api { } movieClip 1980 air2_mc { frame 15 { removeMovieClip(this); } } movieClip 2025 { frame 1 { stop(); } } movieClip 2043 tombak_panah { } movieClip 2044 { frame 1 { stop(); } } movieClip 2248 { } movieClip 2280 { frame 1 { stop(); } } movieClip 2370 actions_mc { frame 1 { stop(); } frame 5 { stop(); } } frame 5 { enter_btn.onRelease = function () { gotoAndStop(36); }; } instance of movieClip 3 { onClipEvent (release) { getURL('http://www.maxgames.com', '_blank'); } } frame 6 { function initAwalan() { petamaKali = false; delayHari = 9000; qualityGame = 1; posSatu = 0; posDua = 0; jenisKerajaan = 1; jenisMusuh = 2; tingkatSulit = 1; xpilihKota = 1; xpilihMap = 1; } function backMusic() { myMusic.stop(); myMusic = new Sound(music); myMusic.attachSound('backMusic'); myMusic.setVolume(volum1); myMusic.start(0, 1); myMusic.onSoundComplete = function () { backMusic(); }; } function backPerang() { myMusic.stop(); myMusic = new Sound(music); myMusic.attachSound('backPerang'); myMusic.setVolume(volum1); myMusic.start(0, 1); myMusic.onSoundComplete = function () { backPerang(); }; } function backDarah() { rand = random(2); if (rand == 0) { mySound = new Sound(sound); mySound.attachSound('backDarah'); mySound.start(0, 1); mySound.setVolume(volum2); } } function backPedang() { rand = random(4); if (rand == 0) { mySound = new Sound(sound); mySound.attachSound('backPedang'); mySound.start(0, 1); mySound.setVolume(volum2); } } function backPanah() { rand = random(3); if (rand == 0) { mySound = new Sound(sound); mySound.attachSound('backPanah'); mySound.start(0, 1); mySound.setVolume(volum2); } } function backBatu() { rand = random(3); if (rand == 0) { mySound = new Sound(sound); mySound.attachSound('backPanah'); mySound.start(0, 1); mySound.setVolume(volum2); } } function backTombak() { rand = random(3); if (rand == 0) { mySound = new Sound(sound); mySound.attachSound('backTombak'); mySound.start(0, 1); mySound.setVolume(volum2); } } function backMati() { mySound = new Sound(sound); mrand = random(4) + 1; mySound.attachSound('backMati' + mrand); mySound.start(0, 1); mySound.setVolume(volum2); } function backKuda() { mySound = new Sound(sound); mySound.attachSound('backKuda'); mySound.start(0, 1); mySound.setVolume(volum2); } function backBangun() { mySound = new Sound(sound); mySound.attachSound('backBangun'); mySound.start(0, 1); mySound.setVolume(volum2); } function backMenang() { mySound = new Sound(sound); mySound.attachSound('backMenang'); mySound.start(0, 1); mySound.setVolume(volum2); } function backKalah() { mySound = new Sound(sound); mySound.attachSound('backKalah'); mySound.start(0, 1); mySound.setVolume(volum2); } function backSalah() { mySound = new Sound(sound); mySound.attachSound('backSalah'); mySound.start(0, 1); mySound.setVolume(volum2); } function backApi() { mySound = new Sound(sound); mySound.attachSound('backApi'); mySound.start(0, 1); mySound.setVolume(volum2); } function klik() { mySound = new Sound(sound); mySound.attachSound('klik'); mySound.start(0, 1); mySound.setVolume(volum2); } function over() { mySound = new Sound(sound); mySound.attachSound('over'); mySound.start(0, 1); mySound.setVolume(volum2); } function simpanBangun() { bykKota = 12; bykArea = 12; xbykArea2 = 12; bykProperti = 12; bykBangunan = 25; namaKota = new Array('', 'Arigal', 'Bibaluz', 'Carex', 'Deresium', 'Eradite', 'Fargaz', 'Gigelium', 'Haze', 'Istanada', 'Jerax', 'Konselium', 'Liures'); namaEmpire = new Array('', 'Zargas', 'Artavera'); if (tingkatSulit == 1) { lawanNyerang = random(75) + 100; lawanNyerang2 = random(50) + 75; } else { if (tingkatSulit == 2) { lawanNyerang = random(50) + 75; lawanNyerang2 = random(25) + 50; } else { if (tingkatSulit == 3) { lawanNyerang = random(25) + 50; lawanNyerang2 = random(15) + 35; } else { if (tingkatSulit == 4) { lawanNyerang = random(15) + 35; lawanNyerang2 = random(10) + 25; } } } } if (lawanNyerang == lawanNyerang2) { lawanNyerang += random(10) + 10; } kotaDiserang = xpilihKota; jenisBangunan = new Array(); bisaSungai = new Array(); bisaHutan = new Array(); bisaGunung = new Array(); linkWilayah = new Array(); i = 1; while (i <= 12) { linkWilayah[i] = new Array(); if (i == 1) { linkWilayah[i][1] = 2; linkWilayah[i][2] = 3; } else { if (i == 2) { linkWilayah[i][1] = 1; linkWilayah[i][2] = 3; linkWilayah[i][3] = 6; linkWilayah[i][4] = 7; } else { if (i == 3) { linkWilayah[i][1] = 1; linkWilayah[i][2] = 2; linkWilayah[i][3] = 4; linkWilayah[i][4] = 8; } else { if (i == 4) { linkWilayah[i][1] = 3; linkWilayah[i][2] = 5; linkWilayah[i][3] = 8; } else { if (i == 5) { linkWilayah[i][1] = 4; linkWilayah[i][2] = 8; linkWilayah[i][3] = 9; linkWilayah[i][4] = 12; } else { if (i == 6) { linkWilayah[i][1] = 2; linkWilayah[i][2] = 7; } else { if (i == 7) { linkWilayah[i][1] = 2; linkWilayah[i][2] = 6; linkWilayah[i][3] = 8; linkWilayah[i][4] = 10; } else { if (i == 8) { linkWilayah[i][1] = 3; linkWilayah[i][2] = 4; linkWilayah[i][3] = 5; linkWilayah[i][4] = 7; linkWilayah[i][5] = 9; linkWilayah[i][6] = 10; } else { if (i == 9) { linkWilayah[i][1] = 5; linkWilayah[i][2] = 8; linkWilayah[i][3] = 10; linkWilayah[i][4] = 11; linkWilayah[i][5] = 12; } else { if (i == 10) { linkWilayah[i][1] = 7; linkWilayah[i][2] = 8; linkWilayah[i][3] = 9; linkWilayah[i][4] = 11; } else { if (i == 11) { linkWilayah[i][1] = 9; linkWilayah[i][2] = 10; linkWilayah[i][3] = 12; } else { if (i == 12) { linkWilayah[i][1] = 5; linkWilayah[i][2] = 9; linkWilayah[i][3] = 11; } } } } } } } } } } } } ++i; } i = 1; while (i <= bykKota) { bisaSungai[i] = new Array(); bisaHutan[i] = new Array(); bisaGunung[i] = new Array(); j = 1; while (j <= bykArea) { bisaSungai[i][j] = new Array(); bisaHutan[i][j] = new Array(); bisaGunung[i][j] = new Array(); k = 1; while (k <= bykProperti) { bisaSungai[i[j][k]] = 0; bisaHutan[i][j][k] = 0; bisaGunung[i][j][k] = 0; ++k; } ++j; } ++i; } } function initBangun() { judulButton = new Array('Building Area', 'House', 'Farm', 'Market', 'Carpenter House', 'Iron Mine', 'Sword Blacksmith', 'Arrow Blacksmith', 'Barracks', 'Fish Pond', 'Gold Mine', 'Spear Blacksmith', 'Pearl Pond', 'Horse Stable', 'Cow Farm', 'Shirmp Pond', 'Elephant Stable', 'Coal Mine', 'Oil Refinery', 'Catapult Factory', 'Witch House', 'Steel Mine', 'Fire Arrow Blacksmith', 'Jewel Shop', 'Super Soldier Barracks'); judulButton2 = new Array('', 'Money', 'Foods', 'Irons', 'Logs', 'Swords', 'Arrows', 'Soldiers', 'Workers (Unemployment)', 'Pearls', 'Coals', 'Oils', 'Horses', 'Spears', 'Catapults', 'Witches', 'Elephants', 'Fire Arrows', 'Steel', 'Super Soldiers', 'Ice Ball Magic', 'Fire Ball Magic', 'Poison Magic', 'Hurricane Magic', 'Earthquake Magic'); isiButton = new Array('A place to put down a building, you can put a building here. Please note; there are some buildings that only can be put down in certain areas.', 'Residence house, one house can be occupied by 50 workers. Every house requires 25 food units per day.', 'Farm area. Produce agriculture pickings, like grist, maize and potato, can produce 200 food units per day. (Only place near the water)', 'Traditional Market, a place where\'s residents go to shopping. One market requires 50 food units for sale and produces $100 of income tax per day.', 'Deforestation Place. Produces logs. One carpenter house requires 20 food units and $10 of wages per day and can produce 10 logs per day. (Only place near the forest)', 'Iron Mine Area. Produces iron. One iron mine requires 25 food units and $20 in wages per day and can produce 5 iron units per day. (Only place near a mountain)', 'Produce swords that are used by soldiers. One blacksmith requires 10 food units, 2 logs, 5 irons and $15 in wages per day and can produce 1 sword per day.', 'Produce arrows that are used by soldiers. One blacksmith requires 10 food units, 4 logs, 2 iron units and $15 in wages per day and can produce 1 arrow set per day.', 'A place to train the soldiers. One barracks requires 10 food units and $30 in wages and can train 2 workers to be 2 soldiers per day. One soldier requires $2 in wages per day.', 'A place for a fish net in the ocean. Produces Food, can produce 250 food units per day. (Only place near the water)', 'Gold Mine Area. Produces gold. One gold mine requires 10 food units and $15 in wages per day and can produce 200 gold units per day. (Only place near a mountain)', 'Produces spears that are used by soldiers. One blacksmith requires 10 food units, 10 iron units and $15 in wages per day and can produce 1 spear per day.', 'A place to find pearls in the ocean. Produces Pearls, can produce 4 pearls per day. (Only place near the water)', 'Horse stable. Produces Horses, One horse stable requires 30 food units and $20 in wages per day and can produce 2 workers to be 2 horse knight per day. One horse knight requires $3 in wages per day.', 'Cow Farm. A place to process meat, Produces Food, can produce 300 food units per day.', 'A place for a shrimp net in the ocean. Produces Food, can produce 300 food units per day. (Only place near the water)', 'Elephant stable. Produces Elephants, One elephant stable requires 40 food units and $30 in wages per day and can train 1 worker to be 1 elephant soldier per day. One elephant soldier requires $4 in wages per day.', 'Coal Mine Area. Produces coal. One coal mine requires 15 food units and $20 in wages per day and can produce 3 coal units per day. (Only place near the forest)', 'Oil Refinery, a place to produce oil, One oil refinery requires 25 food units and $40 in wages per day and can produce 100 oil units per day', 'Catapult Factory. Produces catapults, one catapult factory requires 25 food units, 10 logs, 5 iron units and $50 in wages per day and can train 1 worker to be 1 catapult soldier per day, one catapult soldier requires $7 in wages per day', 'Witch Houses. Produces witches, one witch houses requires 50 food units and $75 in wages per day and can train 2 witches per day, one witch requires $5 in wages per day', 'Steel Mine. Produces steel, one steel mine requires 30 food units and $45 in wages per day and can produce 5 steel units per day. (Only place near a mountain)', 'Produces fire arrows that are used by soldiers. One blacksmith requires 10 food units, 4 logs, 2 iron units, 200 oil units and $25 in wages per day and can produce 1 fire arrow set per day.', 'Jewel Shop, sell various jewels and other accesories, one jewel shop requires 20 pearls and can produce $2000 of income tax per day.', 'Super Soldier Barracks, a place to train super soldiers, one super soldier barracks requires 30 food units, 25 steel units and $60 in wages and can train 1 super soldier per day, one super soldier requires $10 in wages per day.'); isiButton2 = new Array('A place to put down a building, you can put a building here. Please note; there are some buildings that only can be put down in certain area.', 'Residence house, one house can be occupied by 100 workers. Every house requires 50 foods per day', 'Farm area. Produce agriculture pickings, like grist, maize and potato, can produce 400 foods per day. (Only place at near the water)', 'Traditional Market, a place where\'s residents go to shopping. One market requires 100 foods for sell and produce $200 income tax per day.', 'Deforestation Place. Produce logs. One carpenter house requires 40 foods and $20 wages per day and can produce 20 logs per day. (Only place at near the forest)', 'Iron Mine Area. Produce iron. One iron mine requires 50 foods and $40 wages per day and can produce 10 irons per day. (Only place at near the mount)', 'Produce swords that are used by soldiers. One blacksmith requires 20 foods, 4 logs, 10 irons and $30 wages per day and can produce 2 sword per day.', 'Produce arrows that are used by soldiers. One blacksmith requires 20 foods, 8 logs, 4 irons and $30 wages per day and can produce 2 arrow set per day.', 'A place to train the soldiers. One barracks requires 20 foods and $60 wages and can train 4 workers to be 4 soldiers per day. One soldier requires $2 wage per day.', 'Place for fish net in ocean. Produce Food, can produce 300 foods per day. (Only place at near the water)', 'Gold Mine Area. Produce gold. One gold mine requires 20 foods and $30 wages per day and can produce 400 golds per day. (Only place at near the mount)', 'Produce spear that are used by soldiers. One blacksmith requires 20 foods, 20 irons and $30 wages per day and can produce 2 spear per day.', 'Place for find the pearl in ocean. Produce Pearl, can produce 8 pearls per day (Only place at near the water)', 'Horse stable. Produce Horse, One horse stable requires 60 foods and $40 wages per day and can produce 4 workers to be 4 horses knight per day. One horses knight requires $3 wage per day.', 'Cow Farm. Place to process meat, Produce Food, can produce 600 foods per day.', 'Place for shrimp net in ocean. Produce Food, can produce 600 foods per day. (Only place at near the water)', 'Elephant stable. Produce Elephant, One elephant stable requires 80 foods and $60 wages per day and can train 2 workers to be 2 elephant soldier per day. One elephant soldiers requires $4 per day', 'Coal Mine Area. Produce coal. One coal mine requires 30 foods and $40 wages per day and can produce 6 coals per day. (Only place at near the forest)', 'Oil Refinery, place to produce oil, One oil refinery requires 50 foods and $80 wages per day and can produce 200 oils per day', 'Catapult Factory. Produce catapult, one catapult factory requires 50 foods, 20 logs, 10 irons and $100 wages per day and can train 2 workers to be 2 catapult army per 4 day, one catapult army requires $7 per day', 'Witch Houses. Produce witch, one witch houses requires 100 foods and $150 wages per day and can train 4 witch per 4 day, one witch requires $5 per day', 'Steel Mine. Produce steel, one steel mine requires 60 foods and 90 wages per day and can produce 10 steel per day (Only place at near the mount)', 'Produce fire arrows that are used by soldiers. One blacksmith requires 20 foods, 8 logs, 4 irons, 400 oils and $50 wages per day and can produce 2 fire arrow set per day.', 'Jewel Shop, sell various of jewel and other accesories, one jewel shop requires 40 pearls and can produce $4000 income tax per day.', 'Super Soldier Barracks, place to train super soldiers, one super soldier barracks requires 60 foods, 50 steel and $120 wages and can train 2 super soldier per 5 day, one super soldier requires $10 per day'); xisiButton = new Array('A place to put down a building, you can put a building here. Please note; there are some buildings that only can be put down in certain area.', 'Residence house, one house can be occupied by 50 workers. Every house requires 25 foods per day', 'Farm area. Produce agriculture pickings, like grist, maize and potato, can produce 200 foods per day. (Only place at near the water)', 'Traditional Market, a place where\'s residents go to shopping. One market requires 50 foods for sell and produce $100 income tax per day.', 'Deforestation Place. Produce logs. One carpenter house requires 20 foods and $10 wages per day and can produce 10 logs per day. (Only place at near the forest)', 'Iron Mine Area. Produce iron. One iron mine requires 25 foods and $20 wages per day and can produce 5 irons per day. (Only place at near the mount)', 'Produce swords that are used by soldiers. One blacksmith requires 10 foods, 2 logs, 5 irons and $15 wages per day and can produce 1 sword per day.', 'Produce arrows that are used by soldiers. One blacksmith requires 10 foods, 4 logs, 2 irons and $15 wages per day and can produce 1 arrow set per day.', 'A place to train the soldiers. One barracks requires 10 foods and $30 wages and can train 2 workers to be 2 soldiers per day.', 'Place for fish net in ocean. Produce Food, can produce 250 foods per day. (Only place at near the water)', 'Gold Mine Area. Produce gold. One gold mine requires 10 foods and $15 wages per day and can produce 200 golds per day. (Only place at near the mount)', 'Produce spear that are used by soldiers. One blacksmith requires 10 foods, 10 irons and $15 wages per day and can produce 1 spear per day.', 'Place for find the pearl in ocean. Produce Pearl, can produce 4 pearls per day (Only place at near the water)', 'Horse stable. Produce Horse, One horse stable requires 30 foods and $20 wages per day and can produce 2 workers to be 2 horses knight per day.', 'Cow Farm. Place to process meat, Produce Food, can produce 300 foods per day.', 'Place for shrimp net in ocean. Produce Food, can produce 300 foods per day. (Only place at near the water)', 'Elephant stable. Produce Elephant, One elephant stable requires 40 foods and $30 wages per day and can train 1 worker to be 1 elephant soldier per day.', 'Coal Mine Area. Produce coal. One coal mine requires 15 foods and $20 wages per day and can produce 3 coals per day. (Only place at near the forest)', 'Oil Refinery, place to produce oil, One oil refinery requires 25 foods and $40 wages per day and can produce 100 oils per day', 'Catapult Factory. Produce catapult, one catapult factory requires 25 foods, 10 logs, 5 irons and $50 wages per day and can train 1 worker to be 1 catapult army per day.', 'Witch Houses. Produce witch, one witch houses requires 50 foods and $75 wages per day and can train 2 witch per day.', 'Steel Mine. Produce steel, one steel mine requires 30 foods and 45 wages per day and can produce 5 steel per day (Only place at near the mount)', 'Produce fire arrows that are used by soldiers. One blacksmith requires 10 foods, 4 logs, 2 irons, 200 oils and $25 wages per day and can produce 1 fire arrow set per day.', 'Jewel Shop, sell various of jewel and other accesories, one jewel shop requires 20 pearls and can produce $2000 income tax per day.', 'Super Soldier Barracks, place to train super soldiers, one super soldier barracks requires 30 foods, 25 steel and $60 wages and can train 1 super soldier per day.'); xisiButton2 = new Array('A place to put down a building, you can put a building here. Please note; there are some buildings that only can be put down in certain area.', 'Residence house, one house can be occupied by 100 workers. Every house requires 50 foods per day', 'Farm area. Produce agriculture pickings, like grist, maize and potato, can produce 400 foods per day. (Only place at near the water)', 'Traditional Market, a place where\'s residents go to shopping. One market requires 100 foods for sell and produce $200 income tax per day.', 'Deforestation Place. Produce logs. One carpenter house requires 40 foods and $20 wages per day and can produce 20 logs per day. (Only place at near the forest)', 'Iron Mine Area. Produce iron. One iron mine requires 50 foods and $40 wages per day and can produce 10 irons per day. (Only place at near the mount)', 'Produce swords that are used by soldiers. One blacksmith requires 20 foods, 4 logs, 10 irons and $30 wages per day and can produce 2 sword per day.', 'Produce arrows that are used by soldiers. One blacksmith requires 20 foods, 8 logs, 4 irons and $30 wages per day and can produce 2 arrow set per day.', 'A place to train the soldiers. One barracks requires 20 foods and $60 wages and can train 4 workers to be 4 soldiers per day.', 'Place for fish net in ocean. Produce Food, can produce 300 foods per day. (Only place at near the water)', 'Gold Mine Area. Produce gold. One gold mine requires 20 foods and $30 wages per day and can produce 400 golds per day. (Only place at near the mount)', 'Produce spear that are used by soldiers. One blacksmith requires 20 foods, 20 irons and $30 wages per day and can produce 2 spear per day.', 'Place for find the pearl in ocean. Produce Pearl, can produce 8 pearls per day (Only place at near the water)', 'Horse stable. Produce Horse, One horse stable requires 60 foods and $40 wages per day and can produce 4 workers to be 4 horses knight per day.', 'Cow Farm. Place to process meat, Produce Food, can produce 600 foods per day.', 'Place for shrimp net in ocean. Produce Food, can produce 600 foods per day. (Only place at near the water)', 'Elephant stable. Produce Elephant, One elephant stable requires 80 foods and $60 wages per day and can train 2 workers to be 2 elephant soldier per day.', 'Coal Mine Area. Produce coal. One coal mine requires 30 foods and $40 wages per day and can produce 6 coals per day. (Only place at near the forest)', 'Oil Refinery, place to produce oil, One oil refinery requires 50 foods and $80 wages per day and can produce 200 oils per day', 'Catapult Factory. Produce catapult, one catapult factory requires 50 foods, 20 logs, 10 irons and $100 wages per day and can train 2 workers to be 2 catapult army per 4 day.', 'Witch Houses. Produce witch, one witch houses requires 100 foods and $150 wages per day and can train 4 witch per 4 day.', 'Steel Mine. Produce steel, one steel mine requires 60 foods and 90 wages per day and can produce 10 steel per day (Only place at near the mount)', 'Produce fire arrows that are used by soldiers. One blacksmith requires 20 foods, 8 logs, 4 irons, 400 oils and $50 wages per day and can produce 2 fire arrow set per day.', 'Jewel Shop, sell various of jewel and other accesories, one jewel shop requires 40 pearls and can produce $4000 income tax per day.', 'Super Soldier Barracks, place to train super soldiers, one super soldier barracks requires 60 foods, 50 steel and $120 wages and can train 2 super soldier per 5 day.'); kebutuhanMoney = new Array('', 300, 200, 350, 300, 400, 500, 450, 400, 350, 600, 500, 750, 450, 350, 400, 600, 500, 800, 850, 500, 800, 450, 900, 1000); kebutuhanFood = new Array('', 25, 20, 30, 20, 25, 15, 15, 35, 25, 25, 15, 25, 20, 25, 20, 40, 20, 15, 30, 50, 25, 15, 15, 25); kebutuhanIron = new Array('', 5, 0, 0, 10, 25, 15, 10, 20, 10, 15, 20, 5, 10, 5, 10, 25, 15, 20, 30, 0, 25, 10, 30, 50); kebutuhanWood = new Array('', 25, 15, 30, 25, 20, 10, 15, 35, 20, 15, 0, 5, 25, 15, 10, 35, 20, 15, 40, 15, 15, 15, 30, 10); kebutuhanWorker = new Array('', -50, 10, 20, 5, 10, 5, 5, 10, 10, 10, 5, 10, 10, 10, 10, 15, 10, 15, 25, 5, 10, 5, 5, 30); } function ygDiSave() { namaData = 'Empty'; day = 1; sudahTutor = false; moneyKota = new Array(); foodKota = new Array(); ironKota = new Array(); woodKota = new Array(); swordKota = new Array(); xarrowKota = new Array(); soldierKota = new Array(); workerKota = new Array(); spearKota = new Array(); diamondKota = new Array(); coalKota = new Array(); oilKota = new Array(); horseKota = new Array(); catapultKota = new Array(); witchKota = new Array(); elephantKota = new Array(); fireKota = new Array(); steelKota = new Array(); xsuperKota = new Array(); iceballKota = new Array(); fireballKota = new Array(); poisonKota = new Array(); hurricaneKota = new Array(); earthquakeKota = new Array(); upgradeProperti = new Array(); punyaWilayah = new Array(); spellBuat = new Array(); waktuBuat = new Array(); i = 1; while (i <= 12) { if (i == 1) { punyaWilayah[i] = 1; posSatu = 1; } else { if (i == 9) { punyaWilayah[i] = 2; posDua = 9; } else { punyaWilayah[i] = 0; } } ++i; } i = 1; while (i <= bykKota) { jenisBangunan[i] = new Array(); upgradeProperti[i] = new Array(); spellBuat[i] = new Array(); waktuBuat[i] = new Array(); if (i == 1) { moneyKota[i] = 175 * _root.jenisBonus1; foodKota[i] = 50 * _root.jenisBonus2; ironKota[i] = 25 * _root.jenisBonus3; woodKota[i] = 20 * _root.jenisBonus4; swordKota[i] = 0; xarrowKota[i] = 0; soldierKota[i] = 0; workerKota[i] = 0; diamondKota[i] = 0; coalKota[i] = 0; oilKota[i] = 0; spearKota[i] = 0; horseKota[i] = 0; catapultKota[i] = 0; witchKota[i] = 0; elephantKota[i] = 0; fireKota[i] = 0; steelKota[i] = 0; xsuperKota[i] = 0; iceballKota[i] = 0; fireballKota[i] = 0; poisonKota[i] = 0; hurricaneKota[i] = 0; earthquakeKota[i] = 0; } else { if (i == 9) { moneyKota[i] = 150 * _root.jenisBonus1; foodKota[i] = 40 * _root.jenisBonus2; ironKota[i] = 10 * _root.jenisBonus3; woodKota[i] = 15 * _root.jenisBonus4; swordKota[i] = 0; xarrowKota[i] = 0; soldierKota[i] = 0; workerKota[i] = 0; diamondKota[i] = 0; coalKota[i] = 0; oilKota[i] = 0; spearKota[i] = 0; horseKota[i] = 0; catapultKota[i] = 0; witchKota[i] = 0; elephantKota[i] = 0; fireKota[i] = 0; steelKota[i] = 0; xsuperKota[i] = 0; iceballKota[i] = 0; fireballKota[i] = 0; poisonKota[i] = 0; hurricaneKota[i] = 0; earthquakeKota[i] = 0; } else { moneyKota[i] = 0; foodKota[i] = 0; ironKota[i] = 0; woodKota[i] = 0; swordKota[i] = 0; xarrowKota[i] = 0; soldierKota[i] = 0; workerKota[i] = 0; diamondKota[i] = 0; coalKota[i] = 0; oilKota[i] = 0; spearKota[i] = 0; horseKota[i] = 0; catapultKota[i] = 0; witchKota[i] = 0; elephantKota[i] = 0; fireKota[i] = 0; steelKota[i] = 0; xsuperKota[i] = 0; iceballKota[i] = 0; fireballKota[i] = 0; poisonKota[i] = 0; hurricaneKota[i] = 0; earthquakeKota[i] = 0; } } j = 1; while (j <= bykArea) { jenisBangunan[i][j] = new Array(); upgradeProperti[i][j] = new Array(); spellBuat[i][j] = new Array(); waktuBuat[i][j] = new Array(); k = 1; while (k <= bykProperti) { jenisBangunan[i][j][k] = 1; upgradeProperti[i][j][k] = 1; spellBuat[i][j][k] = 1; waktuBuat[i][j][k] = 0; ++k; } ++j; } ++i; } } function simpanJeda(dataKe) { if (keJeda == 1) { i = 0; while (i <= simpanSemua.length - 1) { _root['idatSimp' + i] = simpanSemua[i] + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp' + i]); Cookies.data['isoData' + i] = eval(simpanSemua[i]); Cookies.flush(); ++i; } } else { if (keJeda == 2) { i = 1; while (i <= 12) { _root['idatSimp1' + i] = String('punyaWilayah' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp1' + i]); Cookies.data['isoData1' + i] = punyaWilayah[i]; Cookies.flush(); ++i; } } else { if (keJeda == 3) { i = 1; while (i <= 12) { _root['idatSimp2' + i] = String('moneyKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp2' + i]); Cookies.data['isoData2' + i] = moneyKota[i]; Cookies.flush(); ++i; } } else { if (keJeda == 4) { i = 1; while (i <= 12) { _root['idatSimp3' + i] = String('foodKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp3' + i]); Cookies.data['isoData3' + i] = foodKota[i]; Cookies.flush(); ++i; } } else { if (keJeda == 5) { i = 1; while (i <= 12) { _root['idatSimp4' + i] = String('foodKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp4' + i]); Cookies.data['isoData4' + i] = ironKota[i]; Cookies.flush(); ++i; } } else { if (keJeda == 6) { i = 1; while (i <= 12) { _root['idatSimp5' + i] = String('woodKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp5' + i]); Cookies.data['isoData5' + i] = woodKota[i]; Cookies.flush(); ++i; } } else { if (keJeda == 7) { i = 1; while (i <= 12) { _root['idatSimp6' + i] = String('swordKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp6' + i]); Cookies.data['isoData6' + i] = swordKota[i]; Cookies.flush(); ++i; } } else { if (keJeda == 8) { i = 1; while (i <= 12) { _root['idatSimp7' + i] = String('xarrowKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp7' + i]); Cookies.data['isoData7' + i] = xarrowKota[i]; Cookies.flush(); ++i; } } else { if (keJeda == 9) { i = 1; while (i <= 12) { _root['idatSimp8' + i] = String('soldierKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp8' + i]); Cookies.data['isoData8' + i] = soldierKota[i]; Cookies.flush(); ++i; } } else { if (keJeda == 10) { i = 1; while (i <= 12) { _root['idatSimp9' + i] = String('workerKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp9' + i]); Cookies.data['isoData9' + i] = workerKota[i]; Cookies.flush(); ++i; } } else { if (keJeda == 11) { i = 1; while (i <= 12) { _root['idatSimp10' + i] = String('diamondKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp10' + i]); Cookies.data['isoData10' + i] = diamondKota[i]; Cookies.flush(); ++i; } } else { if (keJeda == 12) { i = 1; while (i <= 12) { _root['idatSimp11' + i] = String('coalKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp11' + i]); Cookies.data['isoData11' + i] = coalKota[i]; Cookies.flush(); ++i; } } else { if (keJeda == 13) { i = 1; while (i <= 12) { _root['idatSimp12' + i] = String('oilKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp12' + i]); Cookies.data['isoData12' + i] = oilKota[i]; Cookies.flush(); ++i; } } else { if (keJeda == 14) { i = 1; while (i <= 12) { _root['idatSimp13' + i] = String('spearKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp13' + i]); Cookies.data['isoData13' + i] = spearKota[i]; Cookies.flush(); ++i; } } else { if (keJeda == 15) { i = 1; while (i <= 12) { _root['idatSimp14' + i] = String('horseKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp14' + i]); Cookies.data['isoData14' + i] = horseKota[i]; Cookies.flush(); ++i; } } else { if (keJeda == 16) { i = 1; while (i <= 12) { _root['idatSimp15' + i] = String('catapultKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp15' + i]); Cookies.data['isoData15' + i] = catapultKota[i]; Cookies.flush(); ++i; } } else { if (keJeda == 17) { i = 1; while (i <= 12) { _root['idatSimp16' + i] = String('witchKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp16' + i]); Cookies.data['isoData16' + i] = witchKota[i]; Cookies.flush(); ++i; } } else { if (keJeda == 18) { i = 1; while (i <= 12) { _root['idatSimp17' + i] = String('elephantKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp17' + i]); Cookies.data['isoData17' + i] = elephantKota[i]; Cookies.flush(); ++i; } } else { if (keJeda == 19) { i = 1; while (i <= 12) { _root['idatSimp18' + i] = String('fireKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp18' + i]); Cookies.data['isoData18' + i] = fireKota[i]; Cookies.flush(); ++i; } } else { if (keJeda == 20) { i = 1; while (i <= 12) { _root['idatSimp19' + i] = String('steelKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp19' + i]); Cookies.data['isoData19' + i] = steelKota[i]; Cookies.flush(); ++i; } } else { if (keJeda == 21) { i = 1; while (i <= 12) { _root['idatSimp20' + i] = String('xsuperKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp20' + i]); Cookies.data['isoData20' + i] = xsuperKota[i]; Cookies.flush(); ++i; } } else { if (keJeda == 22) { i = 1; while (i <= 12) { _root['idatSimp21' + i] = String('iceballKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp21' + i]); Cookies.data['isoData21' + i] = iceballKota[i]; Cookies.flush(); ++i; } } else { if (keJeda == 23) { i = 1; while (i <= 12) { _root['idatSimp22' + i] = String('fireballKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp22' + i]); Cookies.data['isoData22' + i] = fireballKota[i]; Cookies.flush(); ++i; } } else { if (keJeda == 24) { i = 1; while (i <= 12) { _root['idatSimp23' + i] = String('poisonKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp23' + i]); Cookies.data['isoData23' + i] = poisonKota[i]; Cookies.flush(); ++i; } } else { if (keJeda == 25) { i = 1; while (i <= 12) { _root['idatSimp24' + i] = String('hurricaneKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp24' + i]); Cookies.data['isoData24' + i] = hurricaneKota[i]; Cookies.flush(); ++i; } } else { if (keJeda == 26) { i = 1; while (i <= 12) { _root['idatSimp25' + i] = String('earthquakeKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp25' + i]); Cookies.data['isoData25' + i] = earthquakeKota[i]; Cookies.flush(); ++i; } } else { if (keJeda == 27) { i = 1; j = 1; while (j <= xbykArea2) { k = 1; while (k <= bykProperti) { _root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k]); Cookies.data['isoData30' + i + j + k] = jenisBangunan[i][j][k]; Cookies.flush(); _root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k]); Cookies.data['isoData31' + i + j + k] = upgradeProperti[i][j][k]; Cookies.flush(); _root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k]); Cookies.data['isoData32' + i + j + k] = spellBuat[i][j][k]; Cookies.flush(); ++k; } ++j; } } else { if (keJeda == 28) { i = 2; j = 1; while (j <= xbykArea2) { k = 1; while (k <= bykProperti) { _root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k]); Cookies.data['isoData30' + i + j + k] = jenisBangunan[i][j][k]; Cookies.flush(); _root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k]); Cookies.data['isoData31' + i + j + k] = upgradeProperti[i][j][k]; Cookies.flush(); _root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k]); Cookies.data['isoData32' + i + j + k] = spellBuat[i][j][k]; Cookies.flush(); ++k; } ++j; } } else { if (keJeda == 29) { i = 3; j = 1; while (j <= xbykArea2) { k = 1; while (k <= bykProperti) { _root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k]); Cookies.data['isoData30' + i + j + k] = jenisBangunan[i][j][k]; Cookies.flush(); _root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k]); Cookies.data['isoData31' + i + j + k] = upgradeProperti[i][j][k]; Cookies.flush(); _root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k]); Cookies.data['isoData32' + i + j + k] = spellBuat[i][j][k]; Cookies.flush(); ++k; } ++j; } } else { if (keJeda == 30) { i = 4; j = 1; while (j <= xbykArea2) { k = 1; while (k <= bykProperti) { _root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k]); Cookies.data['isoData30' + i + j + k] = jenisBangunan[i][j][k]; Cookies.flush(); _root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k]); Cookies.data['isoData31' + i + j + k] = upgradeProperti[i][j][k]; Cookies.flush(); _root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k]); Cookies.data['isoData32' + i + j + k] = spellBuat[i][j][k]; Cookies.flush(); ++k; } ++j; } } else { if (keJeda == 31) { i = 5; j = 1; while (j <= xbykArea2) { k = 1; while (k <= bykProperti) { _root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k]); Cookies.data['isoData30' + i + j + k] = jenisBangunan[i][j][k]; Cookies.flush(); _root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k]); Cookies.data['isoData31' + i + j + k] = upgradeProperti[i][j][k]; Cookies.flush(); _root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k]); Cookies.data['isoData32' + i + j + k] = spellBuat[i][j][k]; Cookies.flush(); ++k; } ++j; } } else { if (keJeda == 32) { i = 6; j = 1; while (j <= xbykArea2) { k = 1; while (k <= bykProperti) { _root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k]); Cookies.data['isoData30' + i + j + k] = jenisBangunan[i][j][k]; Cookies.flush(); _root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k]); Cookies.data['isoData31' + i + j + k] = upgradeProperti[i][j][k]; Cookies.flush(); _root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k]); Cookies.data['isoData32' + i + j + k] = spellBuat[i][j][k]; Cookies.flush(); ++k; } ++j; } } else { if (keJeda == 33) { i = 7; j = 1; while (j <= xbykArea2) { k = 1; while (k <= bykProperti) { _root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k]); Cookies.data['isoData30' + i + j + k] = jenisBangunan[i][j][k]; Cookies.flush(); _root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k]); Cookies.data['isoData31' + i + j + k] = upgradeProperti[i][j][k]; Cookies.flush(); _root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k]); Cookies.data['isoData32' + i + j + k] = spellBuat[i][j][k]; Cookies.flush(); ++k; } ++j; } } else { if (keJeda == 34) { i = 8; j = 1; while (j <= xbykArea2) { k = 1; while (k <= bykProperti) { _root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k]); Cookies.data['isoData30' + i + j + k] = jenisBangunan[i][j][k]; Cookies.flush(); _root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k]); Cookies.data['isoData31' + i + j + k] = upgradeProperti[i][j][k]; Cookies.flush(); _root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k]); Cookies.data['isoData32' + i + j + k] = spellBuat[i][j][k]; Cookies.flush(); ++k; } ++j; } } else { if (keJeda == 35) { i = 9; j = 1; while (j <= xbykArea2) { k = 1; while (k <= bykProperti) { _root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k]); Cookies.data['isoData30' + i + j + k] = jenisBangunan[i][j][k]; Cookies.flush(); _root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k]); Cookies.data['isoData31' + i + j + k] = upgradeProperti[i][j][k]; Cookies.flush(); _root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k]); Cookies.data['isoData32' + i + j + k] = spellBuat[i][j][k]; Cookies.flush(); ++k; } ++j; } } else { if (keJeda == 36) { i = 10; j = 1; while (j <= xbykArea2) { k = 1; while (k <= bykProperti) { _root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k]); Cookies.data['isoData30' + i + j + k] = jenisBangunan[i][j][k]; Cookies.flush(); _root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k]); Cookies.data['isoData31' + i + j + k] = upgradeProperti[i][j][k]; Cookies.flush(); _root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k]); Cookies.data['isoData32' + i + j + k] = spellBuat[i][j][k]; Cookies.flush(); ++k; } ++j; } } else { if (keJeda == 37) { i = 11; j = 1; while (j <= xbykArea2) { k = 1; while (k <= bykProperti) { _root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k]); Cookies.data['isoData30' + i + j + k] = jenisBangunan[i][j][k]; Cookies.flush(); _root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k]); Cookies.data['isoData31' + i + j + k] = upgradeProperti[i][j][k]; Cookies.flush(); _root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k]); Cookies.data['isoData32' + i + j + k] = spellBuat[i][j][k]; Cookies.flush(); ++k; } ++j; } } else { if (keJeda == 38) { i = 12; j = 1; while (j <= xbykArea2) { k = 1; while (k <= bykProperti) { _root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k]); Cookies.data['isoData30' + i + j + k] = jenisBangunan[i][j][k]; Cookies.flush(); _root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k]); Cookies.data['isoData31' + i + j + k] = upgradeProperti[i][j][k]; Cookies.flush(); _root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k]); Cookies.data['isoData32' + i + j + k] = spellBuat[i][j][k]; Cookies.flush(); ++k; } ++j; } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } msgBox_mc.bar.gotoAndStop(keJeda); if (keJeda == 38) { clearInterval(idJeda); initData(); xloadData(zindi); cekData(); } else { ++keJeda; } } function simpanData(dataKe) { keJeda = 1; idJeda = setInterval(simpanJeda, 100, dataKe); } function loadJeda(dataKe) { if (keJeda == 1) { i = 0; while (i <= simpanSemua.length - 1) { _root['idatSimp' + i] = simpanSemua[i] + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp' + i]); _root[simpanSemua[i]] = Cookies.data['isoData' + i]; ++i; } } else { if (keJeda == 2) { i = 1; while (i <= 12) { _root['idatSimp1' + i] = String('punyaWilayah' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp1' + i]); punyaWilayah[i] = Cookies.data['isoData1' + i]; ++i; } } else { if (keJeda == 3) { i = 1; while (i <= 12) { _root['idatSimp2' + i] = String('moneyKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp2' + i]); moneyKota[i] = Cookies.data['isoData2' + i]; ++i; } } else { if (keJeda == 4) { i = 1; while (i <= 12) { _root['idatSimp3' + i] = String('foodKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp3' + i]); foodKota[i] = Cookies.data['isoData3' + i]; ++i; } } else { if (keJeda == 5) { i = 1; while (i <= 12) { _root['idatSimp4' + i] = String('foodKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp4' + i]); ironKota[i] = Cookies.data['isoData4' + i]; ++i; } } else { if (keJeda == 6) { i = 1; while (i <= 12) { _root['idatSimp5' + i] = String('woodKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp5' + i]); woodKota[i] = Cookies.data['isoData5' + i]; ++i; } } else { if (keJeda == 7) { i = 1; while (i <= 12) { _root['idatSimp6' + i] = String('swordKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp6' + i]); swordKota[i] = Cookies.data['isoData6' + i]; ++i; } } else { if (keJeda == 8) { i = 1; while (i <= 12) { _root['idatSimp7' + i] = String('xarrowKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp7' + i]); xarrowKota[i] = Cookies.data['isoData7' + i]; ++i; } } else { if (keJeda == 9) { i = 1; while (i <= 12) { _root['idatSimp8' + i] = String('soldierKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp8' + i]); soldierKota[i] = Cookies.data['isoData8' + i]; ++i; } } else { if (keJeda == 10) { i = 1; while (i <= 12) { _root['idatSimp9' + i] = String('workerKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp9' + i]); workerKota[i] = Cookies.data['isoData9' + i]; ++i; } } else { if (keJeda == 11) { i = 1; while (i <= 12) { _root['idatSimp10' + i] = String('diamondKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp10' + i]); diamondKota[i] = Cookies.data['isoData10' + i]; ++i; } } else { if (keJeda == 12) { i = 1; while (i <= 12) { _root['idatSimp11' + i] = String('coalKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp11' + i]); coalKota[i] = Cookies.data['isoData11' + i]; ++i; } } else { if (keJeda == 13) { i = 1; while (i <= 12) { _root['idatSimp12' + i] = String('oilKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp12' + i]); oilKota[i] = Cookies.data['isoData12' + i]; ++i; } } else { if (keJeda == 14) { i = 1; while (i <= 12) { _root['idatSimp13' + i] = String('spearKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp13' + i]); spearKota[i] = Cookies.data['isoData13' + i]; ++i; } } else { if (keJeda == 15) { i = 1; while (i <= 12) { _root['idatSimp14' + i] = String('horseKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp14' + i]); horseKota[i] = Cookies.data['isoData14' + i]; ++i; } } else { if (keJeda == 16) { i = 1; while (i <= 12) { _root['idatSimp15' + i] = String('catapultKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp15' + i]); catapultKota[i] = Cookies.data['isoData15' + i]; ++i; } } else { if (keJeda == 17) { i = 1; while (i <= 12) { _root['idatSimp16' + i] = String('witchKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp16' + i]); witchKota[i] = Cookies.data['isoData16' + i]; ++i; } } else { if (keJeda == 18) { i = 1; while (i <= 12) { _root['idatSimp17' + i] = String('elephantKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp17' + i]); elephantKota[i] = Cookies.data['isoData17' + i]; ++i; } } else { if (keJeda == 19) { i = 1; while (i <= 12) { _root['idatSimp18' + i] = String('fireKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp18' + i]); fireKota[i] = Cookies.data['isoData18' + i]; ++i; } } else { if (keJeda == 20) { i = 1; while (i <= 12) { _root['idatSimp19' + i] = String('steelKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp19' + i]); steelKota[i] = Cookies.data['isoData19' + i]; ++i; } } else { if (keJeda == 21) { i = 1; while (i <= 12) { _root['idatSimp20' + i] = String('xsuperKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp20' + i]); xsuperKota[i] = Cookies.data['isoData20' + i]; ++i; } } else { if (keJeda == 22) { i = 1; while (i <= 12) { _root['idatSimp21' + i] = String('iceballKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp21' + i]); iceballKota[i] = Cookies.data['isoData21' + i]; ++i; } } else { if (keJeda == 23) { i = 1; while (i <= 12) { _root['idatSimp22' + i] = String('fireballKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp22' + i]); fireballKota[i] = Cookies.data['isoData22' + i]; ++i; } } else { if (keJeda == 24) { i = 1; while (i <= 12) { _root['idatSimp23' + i] = String('poisonKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp23' + i]); poisonKota[i] = Cookies.data['isoData23' + i]; ++i; } } else { if (keJeda == 25) { i = 1; while (i <= 12) { _root['idatSimp24' + i] = String('hurricaneKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp24' + i]); hurricaneKota[i] = Cookies.data['isoData24' + i]; ++i; } } else { if (keJeda == 26) { i = 1; while (i <= 12) { _root['idatSimp25' + i] = String('earthquakeKota' + i) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp25' + i]); earthquakeKota[i] = Cookies.data['isoData25' + i]; ++i; } } else { if (keJeda == 27) { i = 1; j = 1; while (j <= 4) { k = 1; while (k <= 12) { _root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k]); jenisBangunan[i][j][k] = Cookies.data['isoData30' + i + j + k]; _root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k]); upgradeProperti[i][j][k] = Cookies.data['isoData31' + i + j + k]; _root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k]); spellBuat[i][j][k] = Cookies.data['isoData32' + i + j + k]; ++k; } ++j; } } else { if (keJeda == 28) { i = 2; j = 1; while (j <= 4) { k = 1; while (k <= 12) { _root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k]); jenisBangunan[i][j][k] = Cookies.data['isoData30' + i + j + k]; _root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k]); upgradeProperti[i][j][k] = Cookies.data['isoData31' + i + j + k]; _root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k]); spellBuat[i][j][k] = Cookies.data['isoData32' + i + j + k]; ++k; } ++j; } } else { if (keJeda == 29) { i = 3; j = 1; while (j <= 4) { k = 1; while (k <= 12) { _root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k]); jenisBangunan[i][j][k] = Cookies.data['isoData30' + i + j + k]; _root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k]); upgradeProperti[i][j][k] = Cookies.data['isoData31' + i + j + k]; _root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k]); spellBuat[i][j][k] = Cookies.data['isoData32' + i + j + k]; ++k; } ++j; } } else { if (keJeda == 30) { i = 4; j = 1; while (j <= 4) { k = 1; while (k <= 12) { _root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k]); jenisBangunan[i][j][k] = Cookies.data['isoData30' + i + j + k]; _root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k]); upgradeProperti[i][j][k] = Cookies.data['isoData31' + i + j + k]; _root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k]); spellBuat[i][j][k] = Cookies.data['isoData32' + i + j + k]; ++k; } ++j; } } else { if (keJeda == 31) { i = 5; j = 1; while (j <= 4) { k = 1; while (k <= 12) { _root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k]); jenisBangunan[i][j][k] = Cookies.data['isoData30' + i + j + k]; _root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k]); upgradeProperti[i][j][k] = Cookies.data['isoData31' + i + j + k]; _root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k]); spellBuat[i][j][k] = Cookies.data['isoData32' + i + j + k]; ++k; } ++j; } } else { if (keJeda == 32) { i = 6; j = 1; while (j <= 4) { k = 1; while (k <= 12) { _root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k]); jenisBangunan[i][j][k] = Cookies.data['isoData30' + i + j + k]; _root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k]); upgradeProperti[i][j][k] = Cookies.data['isoData31' + i + j + k]; _root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k]); spellBuat[i][j][k] = Cookies.data['isoData32' + i + j + k]; ++k; } ++j; } } else { if (keJeda == 33) { i = 7; j = 1; while (j <= 4) { k = 1; while (k <= 12) { _root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k]); jenisBangunan[i][j][k] = Cookies.data['isoData30' + i + j + k]; _root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k]); upgradeProperti[i][j][k] = Cookies.data['isoData31' + i + j + k]; _root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k]); spellBuat[i][j][k] = Cookies.data['isoData32' + i + j + k]; ++k; } ++j; } } else { if (keJeda == 34) { i = 8; j = 1; while (j <= 4) { k = 1; while (k <= 12) { _root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k]); jenisBangunan[i][j][k] = Cookies.data['isoData30' + i + j + k]; _root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k]); upgradeProperti[i][j][k] = Cookies.data['isoData31' + i + j + k]; _root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k]); spellBuat[i][j][k] = Cookies.data['isoData32' + i + j + k]; ++k; } ++j; } } else { if (keJeda == 35) { i = 9; j = 1; while (j <= 4) { k = 1; while (k <= 12) { _root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k]); jenisBangunan[i][j][k] = Cookies.data['isoData30' + i + j + k]; _root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k]); upgradeProperti[i][j][k] = Cookies.data['isoData31' + i + j + k]; _root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k]); spellBuat[i][j][k] = Cookies.data['isoData32' + i + j + k]; ++k; } ++j; } } else { if (keJeda == 36) { i = 10; j = 1; while (j <= 4) { k = 1; while (k <= 12) { _root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k]); jenisBangunan[i][j][k] = Cookies.data['isoData30' + i + j + k]; _root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k]); upgradeProperti[i][j][k] = Cookies.data['isoData31' + i + j + k]; _root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k]); spellBuat[i][j][k] = Cookies.data['isoData32' + i + j + k]; ++k; } ++j; } } else { if (keJeda == 37) { i = 11; j = 1; while (j <= 4) { k = 1; while (k <= 12) { _root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k]); jenisBangunan[i][j][k] = Cookies.data['isoData30' + i + j + k]; _root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k]); upgradeProperti[i][j][k] = Cookies.data['isoData31' + i + j + k]; _root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k]); spellBuat[i][j][k] = Cookies.data['isoData32' + i + j + k]; ++k; } ++j; } } else { if (keJeda == 38) { i = 12; j = 1; while (j <= 4) { k = 1; while (k <= 12) { _root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k]); jenisBangunan[i][j][k] = Cookies.data['isoData30' + i + j + k]; _root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k]); upgradeProperti[i][j][k] = Cookies.data['isoData31' + i + j + k]; _root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k]); spellBuat[i][j][k] = Cookies.data['isoData32' + i + j + k]; ++k; } ++j; } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } msgBox_mc.bar.gotoAndStop(keJeda); if (keJeda == 38) { clearInterval(idJeda2); wi = 0; while (wi <= 9) { delete _root['data' + wi].onRollOver; delete _root['data' + wi].onRollOut; delete _root['data' + wi].onRelease; ++wi; } gotoAndStop(129); } else { ++keJeda; } } function loadData(dataKe) { initBangun(); simpanBangun(); ygDiSave(); keJeda = 1; idJeda2 = setInterval(loadJeda, 100, dataKe); } function xloadData(dataKe) { i = 0; while (i <= simpanSemua.length - 1) { _root['idatSimp' + i] = simpanSemua[i] + dataKe; Cookies = SharedObject.getLocal(_root['idatSimp' + i]); _root['c' + simpanSemua[i]] = Cookies.data['isoData' + i]; ++i; } } stop(); xsound = attachMovie('sound_mc', 'sound', 4); xmusic = attachMovie('sound_mc', 'music', 5); volum1 = 100; volum2 = 75; _quality = 'HIGH'; speedGame = 1; initAwalan(); simpanSemua = new Array('namaData', 'day', 'posSatu', 'posDua', 'jenisKerajaan', 'jenisMusuh', 'tingkatSulit', 'xpilihKota', 'xpilihMap', 'lawanNyerang', 'lawanNyerang2', 'speedGame', 'sudahTutor'); gotoAndStop(38); } instance of movieClip 3 { onClipEvent (release) { getURL('http://www.maxgames.com', '_blank'); } } movieClip 2397 { } movieClip 2398 { } movieClip 2400 { } movieClip 2410 { } movieClip 2419 { } movieClip 2420 { frame 346 { gotoAndPlay(this._currentframe + random(40)); } frame 859 { gotoAndPlay(this._currentframe + random(40)); } } movieClip 2425 { } movieClip 2434 { } movieClip 2435 { frame 691 { gotoAndPlay(this._currentframe + random(40)); } frame 1001 { gotoAndPlay(this._currentframe + random(40)); } } movieClip 2436 { } movieClip 2444 { } movieClip 2453 { } movieClip 2461 { } movieClip 2472 { } movieClip 2473 { frame 541 { gotoAndPlay(this._currentframe + random(40)); } frame 1311 { gotoAndPlay(this._currentframe + random(40)); } } movieClip 2481 { } movieClip 2491 { } movieClip 2493 { frame 155 { gotoAndPlay(this._currentframe + random(40)); } frame 341 { gotoAndPlay(this._currentframe + random(40)); } } movieClip 2494 { frame 111 { gotoAndPlay(this._currentframe + random(40)); } frame 281 { gotoAndPlay(this._currentframe + random(40)); } } movieClip 2496 { } movieClip 2498 { } frame 36 { stop(); } button 2502 { on (release) { getURL('http://www.maxgames.com', '_blank'); } } movieClip 2505 { } movieClip 2506 { } movieClip 2509 { frame 60 { stop(); } } movieClip 2523 { frame 14 { stop(); } } movieClip 2524 { } movieClip 2525 { } movieClip 2526 { frame 9 { _root.backPedang(); } } movieClip 2527 { frame 9 { _root.backPedang(); } } movieClip 2528 { frame 328 { stop(); _root.gotoAndStop('preload'); } } frame 37 { gotoAndStop(6); } frame 38 { stop(); _root.onMouseDown = function () { delete _root.onMouseDown; gotoAndStop('menu'); }; } instance of movieClip 3 { onClipEvent (release) { getURL('http://www.maxgames.com', '_blank'); } } frame 47 { stop(); gaming_btn.onRollOver = function () { over(); }; more_btn.onRollOver = gaming_btn.onRollOver; demo_btn.onRollOver = gaming_btn.onRollOver; options_btn.onRollOver = gaming_btn.onRollOver; credits_btn.onRollOver = gaming_btn.onRollOver; help_btn.onRollOver = gaming_btn.onRollOver; back_btn.onRollOver = gaming_btn.onRollOver; load_btn.onRollOver = gaming_btn.onRollOver; new_btn.onRollOver = gaming_btn.onRollOver; new_btn.onRelease = function () { klik(); gotoAndStop(128); }; load_btn.onRelease = function () { klik(); xjenisData = 'load'; posMain = 'awal'; gotoAndStop('load'); }; back_btn.onRelease = function () { klik(); gotoAndStop('utama'); }; help_btn.onRelease = function () { klik(); gotoAndStop('help'); }; credits_btn.onRelease = function () { klik(); gotoAndStop('credits'); }; options_btn.onRelease = function () { klik(); gotoAndStop('options'); }; demo_btn.onRelease = function () { klik(); gotoAndStop(131); }; more_btn.onRelease = function () { klik(); getURL('http://www.maxgames.com', '_blank'); }; } instance of movieClip 3 { onClipEvent (release) { getURL('http://www.maxgames.com', '_blank'); } } frame 57 { stop(); _root.onMouseDown = function () { delete _root.onMouseDown; gotoAndStop('menu'); }; } frame 67 { function cekSpeedQuality() { i = 1; while (i <= 5) { this['speed' + i].angka = i; this['quality' + i].angka = i; this['speed' + i].gotoAndStop(1); this['quality' + i].gotoAndStop(1); this['speed' + i].onRelease = klikSpeed; this['quality' + i].onRelease = klikQuality; ++i; } this['speed' + _root.speedGame].gotoAndStop(2); this['quality' + _root.qualityGame].gotoAndStop(2); } function klikSpeed() { indi = new String(this); _root.speedGame = Number(indi.substr(indi.length - 1, 1)); if (_root.speedGame == 1) { _root.delayHari = 9000; } else { if (_root.speedGame == 2) { _root.delayHari = 4000; } else { if (_root.speedGame == 3) { _root.delayHari = 2000; } else { if (_root.speedGame == 4) { _root.delayHari = 1000; } else { if (_root.speedGame == 5) { _root.delayHari = 500; } } } } } cekSpeedQuality(); } function klikQuality() { indi = new String(this); _root.qualityGame = Number(indi.substr(indi.length - 1, 1)); if (_root.qualityGame == 1) { _quality = 'HIGH'; } else { if (_root.qualityGame == 2) { _quality = 'MEDIUM'; } else { if (_root.qualityGame == 3) { _quality = 'LOW'; } } } cekSpeedQuality(); } stop(); back_btn.onRelease = function () { gotoAndStop('menu'); }; bar1_mc.bar_mc._x = Math.ceil(_root.volum1 / 0.4347826086956522 - 115); bar1_mc.bar_mc.onEnterFrame = function () { _root.volum1 = int(0.4347826086956522 * (this._x + 115)); _root.myMusic.setVolume(_root.volum1); bar1_mc.persen1 = _root.volum1 + ' %'; }; bar1_mc.indi_mc.onPress = function () { klik(); startDrag(bar1_mc.bar_mc, true, -115, 0, 115, 0); }; bar1_mc.bar_mc.onRollOver = function () { over(); }; bar1_mc.indi_mc.onReleaseOutside = function () { over(); stopDrag(); }; bar1_mc.indi_mc.onRelease = bar1_mc.indi_mc.onReleaseOutside; bar2_mc.bar_mc._x = Math.ceil(_root.volum2 / 0.4347826086956522 - 115); bar2_mc.bar_mc.onEnterFrame = function () { _root.volum2 = int(0.4347826086956522 * (this._x + 115)); _root.volum3 = int(0.4347826086956522 * (this._x + 115)); _root.mySound.setVolume(_root.volum2); _root.mySound2.setVolume(_root.volum3); bar2_mc.persen2 = _root.volum2 + ' %'; }; bar2_mc.indi_mc.onPress = function () { klik(); startDrag(bar2_mc.bar_mc, true, -115, 0, 115, 0); }; bar2_mc.bar_mc.onRollOver = function () { over(); }; bar2_mc.indi_mc.onReleaseOutside = function () { over(); stopDrag(); }; bar2_mc.indi_mc.onRelease = bar2_mc.indi_mc.onReleaseOutside; cekSpeedQuality(); } frame 77 { function initData() { msgBox_mc._visible = false; msgBox_mc.bar._visible = false; quit_btn.enabled = true; wi = 0; while (wi <= 9) { xloadData(wi); if (cnamaData == undefined) { cnamaData = 'Empty'; } _root['data' + wi].data = cnamaData; _root['data' + wi].onRollOver = overData; _root['data' + wi].onRollOut = outData; _root['data' + wi].onRelease = klikData; ++wi; } } function overData() { over(); kata = new String(this); indi = Number(kata.substr(kata.length - 1, 1)); xloadData(indi); cekData(); if (vday == '-') { this.gotoAndStop(2); } else { this.gotoAndStop(3); } } function cekData() { if (cday == undefined) { vday = '-'; } else { vday = cday; } if (cjenisKerajaan == undefined) { vjenisKerajaan = '-'; } else { if (cjenisKerajaan == 1) { vjenisKerajaan = 'Zargas'; } else { vjenisKerajaan = 'Artavera'; } } if (ctingkatSulit == undefined) { vtingkatSulit = '-'; } else { if (ctingkatSulit == 1) { vtingkatSulit = 'Easy'; } else { if (ctingkatSulit == 2) { vtingkatSulit = 'Normal'; } else { if (ctingkatSulit == 3) { vtingkatSulit = 'Hard'; } else { if (ctingkatSulit == 4) { vtingkatSulit = 'Impossible'; } } } } } if (cxpilihKota == undefined) { vxpilihKota = '-'; } else { vxpilihKota = namaKota[cxpilihKota]; } if (cxpilihMap == undefined) { vxpilihMap = '-'; } else { vxpilihMap = cxpilihMap; } if (cspeedGame == undefined) { vspeedGame = '-'; } else { if (cspeedGame == 1) { vspeedGame = 'SLOW'; } else { if (cspeedGame == 2) { vspeedGame = 'NORMAL'; } else { if (cspeedGame == 3) { vspeedGame = 'FAST'; } } } } } function outData() { this.gotoAndStop(1); vday = '-'; vjenisKerajaan = '-'; vtingkatSulit = '-'; vxpilihKota = '-'; vxpilihMap = '-'; vspeedGame = '-'; } function outData2() { vday = '-'; vjenisKerajaan = '-'; vtingkatSulit = '-'; vxpilihKota = '-'; vxpilihMap = '-'; vspeedGame = '-'; } function klikData() { klik(); kata = new String(this); zindi = Number(kata.substr(kata.length - 1, 1)); if (xjenisData == 'save') { wi = 0; while (wi <= 9) { delete _root['data' + wi].onRollOver; delete _root['data' + wi].onRollOut; delete _root['data' + wi].onRelease; ++wi; } quit_btn.enabled = false; msgBox_mc._visible = true; msgBox_mc.gotoAndStop(1); msgBox_mc.dataName = _root['data' + zindi].data; msgBox_mc.ok_btn._visible = true; msgBox_mc.cancel_btn._visible = true; msgBox_mc.bar._visible = false; Selection.setFocus(msgBox_mc.nama); msgBox_mc.ok_btn.onRollOver = function () { over(); }; msgBox_mc.cancel_btn.onRollOver = msgBox_mc.ok_btn.onRollOver; msgBox_mc.cancel_btn.onRelease = function () { klik(); initData(); }; msgBox_mc.ok_btn.onRelease = function () { klik(); msgBox_mc.ok_btn._visible = false; msgBox_mc.cancel_btn._visible = false; msgBox_mc.bar._visible = true; msgBox_mc.bar.tipe = 'Saving..'; namaData = msgBox_mc.dataName; simpanData(zindi); }; } else { if (xjenisData == 'load') { if (this._currentframe == 3) { wi = 0; while (wi <= 9) { delete _root['data' + wi].onRollOver; delete _root['data' + wi].onRollOut; delete _root['data' + wi].onRelease; ++wi; } quit_btn.enabled = false; msgBox_mc._visible = true; msgBox_mc.gotoAndStop(2); msgBox_mc.ok_btn._visible = false; msgBox_mc.cancel_btn._visible = false; msgBox_mc.bar._visible = true; msgBox_mc.bar.tipe = 'Loading..'; initBangun(); simpanBangun(); ygDiSave(); loadData(zindi); } } } this.gotoAndStop(1); } stop(); namaKota = new Array('', 'Arigal', 'Bibaluz', 'Carex', 'Deresium', 'Eradite', 'Fargaz', 'Gigelium', 'Haze', 'Istanada', 'Jerax', 'Konselium', 'Liures'); outData2(); initData(); if (xjenisData == 'save') { saveload.gotoAndStop(2); jenis_mc.gotoAndStop(1); quit_btn.enabled = true; quit_btn.onRollOver = function () { over(); }; quit_btn.onRelease = function () { klik(); if (posMain == 'awal') { gotoAndStop('menu'); } else { gotoAndStop(129); } }; } else { if (xjenisData == 'load') { saveload.gotoAndStop(1); jenis_mc.gotoAndStop(2); quit_btn.enabled = true; quit_btn.onRollOver = function () { over(); }; quit_btn.onRelease = function () { klik(); if (posMain == 'awal') { gotoAndStop('menu'); } else { gotoAndStop(129); } }; } } } movieClip 2558 { frame 1 { stop(); } } movieClip 2568 { frame 1 { stop(); } } movieClip 2574 { frame 1 { stop(); } } movieClip 2596 { frame 1 { stop(); } } movieClip 2599 { frame 1 { stop(); } } movieClip 2601 { frame 1 { stop(); } } frame 97 { stop(); close_btn.onRelease = function () { gotoAndStop('menu'); }; next_btn.onRelease = function () { _root.gotoAndStop(_root._currentframe + 1); }; } frame 98 { stop(); back_btn.onRelease = function () { _root.gotoAndStop(_root._currentframe - 1); }; close_btn.onRelease = function () { gotoAndStop('menu'); }; next_btn.onRelease = function () { _root.gotoAndStop(_root._currentframe + 1); }; } movieClip 2666 { frame 1 { stop(); } instance of movieClip 3 { onClipEvent (release) { getURL('http://www.maxgames.com', '_blank'); } } } movieClip 2700 { frame 1 { stop(); } instance of movieClip 3 { onClipEvent (release) { getURL('http://www.maxgames.com', '_blank'); } } } frame 109 { stop(); back_btn.onRelease = function () { _root.gotoAndStop(_root._currentframe - 1); }; close_btn.onRelease = function () { gotoAndStop('menu'); }; next_btn.onRelease = function () { _root.gotoAndStop(_root._currentframe + 1); }; } frame 110 { stop(); back_btn.onRelease = function () { _root.gotoAndStop(_root._currentframe - 1); }; close_btn.onRelease = function () { gotoAndStop('menu'); }; } frame 128 { function cekLanjut() { delete daerah1.onRelease; delete daerah1.onRollOver; delete daerah1.onRollOut; delete daerah9.onRelease; delete daerah9.onRollOver; delete daerah9.onRollOut; select_mc._visible = true; select_mc.gotoAndStop(2); select_mc.xleft = 50; i = 1; while (i <= 4) { select_mc['level' + i] = 10; select_mc['kiri' + i].onRelease = xklikKiri; select_mc['kanan' + i].onRelease = xklikKanan; ++i; } select_mc.ok_btn.onRelease = function () { i = 1; while (i <= 4) { _root['jenisBonus' + i] = Number(select_mc['level' + i]); ++i; } select_mc.gotoAndStop(3); select_mc.easy_btn.onRelease = function () { mulaiSaja(); tingkatSulit = 1; }; select_mc.normal_btn.onRelease = function () { mulaiSaja(); tingkatSulit = 2; }; select_mc.hard_btn.onRelease = function () { mulaiSaja(); tingkatSulit = 3; }; select_mc.impossible_btn.onRelease = function () { mulaiSaja(); tingkatSulit = 4; }; }; select_mc.random_btn.onRelease = function () { select_mc.xleft = 50; i = 1; while (i <= 4) { select_mc['level' + i] = 10; ++i; } i = 1; while (i <= 50) { rand = random(4) + 1; ++select_mc['level' + rand]; --select_mc.xleft; ++i; } }; } function mulaiSaja() { initBangun(); simpanBangun(); ygDiSave(); gotoAndStop(129); } function xklikKiri() { myStr = new String(this); indi = Number(myStr.substr(myStr.length - 1, 1)); if (select_mc['level' + indi] <= 5) { select_mc['level' + indi] = 5; } else { --select_mc['level' + indi]; ++select_mc.xleft; } } function xklikKanan() { myStr = new String(this); indi = Number(myStr.substr(myStr.length - 1, 1)); if (select_mc.xleft <= 0) { select_mc.xleft = 0; } else { ++select_mc['level' + indi]; --select_mc.xleft; } } stop(); indo = 'Select your empire:'; back_btn.onRelease = function () { gotoAndStop('menu'); }; istana1.gotoAndStop(1); istana9.gotoAndStop(2); select_mc._visible = true; select_mc.gotoAndStop(1); select_mc.ok_btn.onRelease = function () { select_mc._visible = false; daerah1.onRollOver = function () { this.gotoAndStop(2); }; daerah1.onRollOut = function () { this.gotoAndStop(1); }; daerah1.onRelease = function () { indo = 'Your selected empire'; jenisKerajaan = 1; jenisMusuh = 2; xpilihKota = 1; xpilihMap = 1; this.gotoAndStop(2); empire1._visible = false; cekLanjut(); }; daerah9.onRollOver = function () { this.gotoAndStop(2); }; daerah9.onRollOut = function () { this.gotoAndStop(1); }; daerah9.onRelease = function () { indo = 'Your selected empire'; jenisKerajaan = 2; jenisMusuh = 1; xpilihKota = 9; xpilihMap = 2; this.gotoAndStop(2); empire2._visible = false; cekLanjut(); }; }; } movieClip 2794 { frame 1 { stop(); } } frame 129 { function buatTutor() { xcekInfo(); xpause = true; tutor = attachMovie('tutor_mc', 'tutor', dalamTutor); tutor._x = 500; tutor._y = 220; i = 1; while (i <= bykArea) { peta['area' + i].enabled = false; ++i; } map.actions_btn.enabled = false; map.map_btn.enabled = false; map.options_btn.enabled = false; i = 1; while (i <= bykArea) { map['button' + i].enabled = false; map['map' + i].enabled = false; ++i; } } function skipTutor() { xpause = false; removeMovieClip(tutor); map.actions_btn.enabled = true; map.map_btn.enabled = true; map.options_btn.enabled = true; i = 1; while (i <= bykArea) { peta['area' + i].enabled = true; ++i; } i = 1; while (i <= bykArea) { map['button' + i].enabled = true; map['map' + i].enabled = true; ++i; } clearInterval(dayDelay); dayDelay = setInterval(dayItung, delayHari); } function resetWilayah(xindi, windi) { punyaWilayah[xindi] = windi; moneyKota[xindi] = 0; foodKota[xindi] = 0; ironKota[xindi] = 0; woodKota[xindi] = 0; swordKota[xindi] = 0; xarrowKota[xindi] = 0; soldierKota[xindi] = 0; workerKota[xindi] = 0; diamondKota[xindi] = 0; coalKota[xindi] = 0; oilKota[xindi] = 0; spearKota[xindi] = 0; horseKota[xindi] = 0; catapultKota[xindi] = 0; witchKota[xindi] = 0; elephantKota[xindi] = 0; j = 1; while (j <= bykArea) { k = 1; while (k <= bykProperti) { jenisBangunan[xindi][j][k] = 1; upgradeProperti[xindi][j][k] = 1; ++k; } ++j; } } function cekGameOver() { sudahKalah = true; clearSemua(); gotoAndStop(132); } function cekVictory() { sudahKalah = true; clearSemua(); gotoAndStop(133); } function initSemua() { initMap(); buatKotak(); buatPeta(); buatMap(); buatMsgBox(); buatInfo(); buatInfo2(); cekAnim(); clearInterval(dayDelay); dayDelay = setInterval(dayItung, delayHari); } function xcekInfo() { xi = pilihKota; if (isNaN(moneyKota[xi]) || moneyKota[xi] == undefined) { moneyKota[xi] = 0; } if (isNaN(foodKota[xi]) || foodKota[xi] == undefined) { foodKota[xi] = 0; } if (isNaN(ironKota[xi]) || ironKota[xi] == undefined) { ironKota[xi] = 0; } if (isNaN(woodKota[xi]) || woodKota[xi] == undefined) { woodKota[xi] = 0; } if (isNaN(swordKota[xi]) || swordKota[xi] == undefined) { swordKota[xi] = 0; } if (isNaN(xarrowKota[xi]) || xarrowKota[xi] == undefined) { xarrowKota[xi] = 0; } if (isNaN(soldierKota[xi]) || soldierKota[xi] == undefined) { soldierKota[xi] = 0; } if (isNaN(diamondKota[xi]) || diamondKota[xi] == undefined) { diamondKota[xi] = 0; } if (isNaN(coalKota[xi]) || coalKota[xi] == undefined) { coalKota[xi] = 0; } if (isNaN(oilKota[xi]) || oilKota[xi] == undefined) { moneyKota[xi] = 0; } if (isNaN(spearKota[xi]) || spearKota[xi] == undefined) { spearKota[xi] = 0; } if (isNaN(horseKota[xi]) || horseKota[xi] == undefined) { horseKota[xi] = 0; } if (isNaN(catapultKota[xi]) || catapultKota[xi] == undefined) { catapultKota[xi] = 0; } if (isNaN(witchKota[xi]) || witchKota[xi] == undefined) { witchKota[xi] = 0; } if (isNaN(elephantKota[xi]) || elephantKota[xi] == undefined) { elephantKota[xi] = 0; } if (isNaN(fireKota[xi]) || fireKota[xi] == undefined) { fireKota[xi] = 0; } if (isNaN(steelKota[xi]) || steelKota[xi] == undefined) { steelKota[xi] = 0; } if (isNaN(xsuperKota[xi]) || xsuperKota[xi] == undefined) { steelKota[xi] = 0; } if (isNaN(iceballKota[xi]) || iceballKota[xi] == undefined) { iceballKota[xi] = 0; } if (isNaN(fireballKota[xi]) || fireballKota[xi] == undefined) { fireballKota[xi] = 0; } if (isNaN(poisonKota[xi]) || poisonKota[xi] == undefined) { poisonKota[xi] = 0; } if (isNaN(hurricaneKota[xi]) || hurricaneKota[xi] == undefined) { hurricaneKota[xi] = 0; } if (isNaN(earthquakeKota[xi]) || earthquakeKota[xi] == undefined) { earthquakeKota[xi] = 0; } if (map.list_mc._currentframe == 1) { map.list_mc.money = '$' + moneyKota[xi]; map.list_mc.food = foodKota[xi]; map.list_mc.iron = ironKota[xi]; map.list_mc.wood = woodKota[xi]; map.list_mc.sword = swordKota[xi]; map.list_mc.xarrow = xarrowKota[xi]; map.list_mc.soldier = soldierKota[xi]; map.list_mc.worker = workerKota[xi]; } else { if (map.list_mc._currentframe == 2) { map.list_mc.diamond = diamondKota[xi]; map.list_mc.coal = coalKota[xi]; map.list_mc.oil = oilKota[xi]; map.list_mc.spear = spearKota[xi]; map.list_mc.horse = horseKota[xi]; map.list_mc.catapult = catapultKota[xi]; map.list_mc.witch = witchKota[xi]; map.list_mc.elephant = elephantKota[xi]; } else { if (map.list_mc._currentframe == 3) { map.list_mc.fire = fireKota[xi]; map.list_mc.steel = steelKota[xi]; map.list_mc.xsuper = xsuperKota[xi]; map.list_mc.iceball = iceballKota[xi]; map.list_mc.fireball = fireballKota[xi]; map.list_mc.poison = poisonKota[xi]; map.list_mc.hurricane = hurricaneKota[xi]; map.list_mc.earthquake = earthquakeKota[xi]; } } } if (tingkatSulit == 1) { map.list_mc.xlevel = 'EASY'; } else { if (tingkatSulit == 2) { map.list_mc.xlevel = 'NORMAL'; } else { if (tingkatSulit == 3) { map.list_mc.xlevel = 'HARD'; } else { if (tingkatSulit == 4) { map.list_mc.xlevel = 'IMPOSSIBLE'; } } } } if (jenisKerajaan == 1) { map.list_mc.xkerajaan = 'ZARGAS'; } else { if (jenisKerajaan == 2) { map.list_mc.xkerajaan = 'ARTAVERA'; } } map.day = 'DAY \n' + day; } function awalSemua() { zawalMoney = moneyKota[pilihKota]; zawalFood = foodKota[pilihKota]; zawalIron = ironKota[pilihKota]; zawalWood = woodKota[pilihKota]; zawalSword = swordKota[pilihKota]; zawalArrow = xarrowKota[pilihKota]; zawalSoldier = soldierKota[pilihKota]; zawalWorker = workerKota[pilihKota]; zawalDiamond = diamondKota[pilihKota]; zawalCoal = coalKota[pilihKota]; zawalOil = oilKota[pilihKota]; zawalSpear = spearKota[pilihKota]; zawalHorse = horseKota[pilihKota]; zawalCatapult = catapultKota[pilihKota]; zawalWitch = witchKota[pilihKota]; zawalElephant = elephantKota[pilihKota]; zawalFire = fireKota[pilihKota]; zawalSteel = steelKota[pilihKota]; zawalSuper = xsuperKota[pilihKota]; zawalIceball = iceballKota[pilihKota]; zawalFireball = fireballKota[pilihKota]; zawalPoison = poisonKota[pilihKota]; zawalHurricane = hurricaneKota[pilihKota]; zawalEarthquake = earthquakeKota[pilihKota]; } function dayItung() { if (xpause == false) { ++day; awalSemua(); randomFood = 3 + random(3); randomIron = 3 * (3 + random(3)); randomLog = 2 * (3 + random(3)); randomPearl = 7 * (3 + random(3)); randomCoal = 6 * (3 + random(3)); randomOil = 5 * (3 + random(3)); randomSteel = 8 * (3 + random(3)); sekaliIlang = false; i = 1; while (i <= bykKota) { j = 1; while (j <= bykArea) { k = 1; while (k <= bykProperti) { if (jenisBangunan[i][j][k] == 3) { foodKota[i] += 200 * upgradeProperti[i][j][k]; } else { if (jenisBangunan[i][j][k] == 10) { foodKota[i] += 250 * upgradeProperti[i][j][k]; } else { if (jenisBangunan[i][j][k] == 15) { foodKota[i] += 300 * upgradeProperti[i][j][k]; } else { if (jenisBangunan[i][j][k] == 16) { foodKota[i] += 300 * upgradeProperti[i][j][k]; } else { if (jenisBangunan[i][j][k] == 13) { diamondKota[i] += 4 * upgradeProperti[i][j][k]; } else { if (jenisBangunan[i][j][k] == 22) { moneyKota[i] -= 45 * upgradeProperti[i][j][k]; foodKota[i] -= 30 * upgradeProperti[i][j][k]; if (foodKota[i] > 0 && moneyKota[i] > 0) { steelKota[i] += 5 * upgradeProperti[i][j][k]; } } } } } } } ++k; } ++j; } ++i; } i = 1; while (i <= bykKota) { j = 1; while (j <= bykArea) { k = 1; while (k <= bykProperti) { if (jenisBangunan[i][j][k] == 4) { foodKota[i] -= 50 * upgradeProperti[i][j][k]; if (foodKota[i] > 0) { moneyKota[i] += 100 * upgradeProperti[i][j][k]; } } else { if (jenisBangunan[i][j][k] == 5) { moneyKota[i] -= 10 * upgradeProperti[i][j][k]; foodKota[i] -= 20 * upgradeProperti[i][j][k]; if (foodKota[i] > 0 && moneyKota[i] > 0) { woodKota[i] += 10 * upgradeProperti[i][j][k]; } } else { if (jenisBangunan[i][j][k] == 6) { moneyKota[i] -= 20 * upgradeProperti[i][j][k]; foodKota[i] -= 25 * upgradeProperti[i][j][k]; if (foodKota[i] > 0 && moneyKota[i] > 0) { ironKota[i] += 5 * upgradeProperti[i][j][k]; } } else { if (jenisBangunan[i][j][k] == 7) { moneyKota[i] -= 15 * upgradeProperti[i][j][k]; foodKota[i] -= 10 * upgradeProperti[i][j][k]; if (foodKota[i] > 0 && moneyKota[i] > 0 && woodKota[i] > 2 * upgradeProperti[i][j][k] && ironKota[i] > 5 * upgradeProperti[i][j][k]) { swordKota[i] += 1 * upgradeProperti[i][j][k]; } if (woodKota[i] > 2 * upgradeProperti[i][j][k]) { woodKota[i] -= 2 * upgradeProperti[i][j][k]; } if (ironKota[i] > 5 * upgradeProperti[i][j][k]) { ironKota[i] -= 5 * upgradeProperti[i][j][k]; } } else { if (jenisBangunan[i][j][k] == 8) { moneyKota[i] -= 15 * upgradeProperti[i][j][k]; foodKota[i] -= 10 * upgradeProperti[i][j][k]; if (foodKota[i] > 0 && moneyKota[i] > 0 && woodKota[i] > 4 * upgradeProperti[i][j][k] && ironKota[i] > 2 * upgradeProperti[i][j][k]) { xarrowKota[i] += 1 * upgradeProperti[i][j][k]; } if (woodKota[i] > 4 * upgradeProperti[i][j][k]) { woodKota[i] -= 4 * upgradeProperti[i][j][k]; } if (ironKota[i] > 2 * upgradeProperti[i][j][k]) { ironKota[i] -= 2 * upgradeProperti[i][j][k]; } } else { if (jenisBangunan[i][j][k] == 9) { moneyKota[i] -= 30 * upgradeProperti[i][j][k]; if (workerKota[i] >= 2 * upgradeProperti[i][j][k] && moneyKota[i] > 0) { soldierKota[i] += 2 * upgradeProperti[i][j][k]; workerKota[i] -= 2 * upgradeProperti[i][j][k]; } } else { if (jenisBangunan[i][j][k] == 11) { moneyKota[i] -= 15 * upgradeProperti[i][j][k]; foodKota[i] -= 10 * upgradeProperti[i][j][k]; if (foodKota[i] > 0) { moneyKota[i] += 200 * upgradeProperti[i][j][k]; } } else { if (jenisBangunan[i][j][k] == 12) { moneyKota[i] -= 15 * upgradeProperti[i][j][k]; foodKota[i] -= 10 * upgradeProperti[i][j][k]; if (foodKota[i] > 0 && moneyKota[i] > 0 && ironKota[i] > 10 * upgradeProperti[i][j][k]) { spearKota[i] += 1 * upgradeProperti[i][j][k]; } if (ironKota[i] > 10 * upgradeProperti[i][j][k]) { ironKota[i] -= 10 * upgradeProperti[i][j][k]; } } else { if (jenisBangunan[i][j][k] == 14) { if (foodKota[i] > 0 && moneyKota[i] > 0 && workerKota[i] > 2 * upgradeProperti[i][j][k]) { horseKota[i] += 2 * upgradeProperti[i][j][k]; workerKota[i] -= 2 * upgradeProperti[i][j][k]; moneyKota[i] -= 20 * upgradeProperti[i][j][k]; foodKota[i] -= 30 * upgradeProperti[i][j][k]; } } else { if (jenisBangunan[i][j][k] == 17) { if (foodKota[i] > 0 && moneyKota[i] > 0 && workerKota[i] > 2 * upgradeProperti[i][j][k]) { elephantKota[i] += 1 * upgradeProperti[i][j][k]; workerKota[i] -= 1 * upgradeProperti[i][j][k]; moneyKota[i] -= 30 * upgradeProperti[i][j][k]; foodKota[i] -= 40 * upgradeProperti[i][j][k]; } } else { if (jenisBangunan[i][j][k] == 18) { moneyKota[i] -= 20 * upgradeProperti[i][j][k]; foodKota[i] -= 15 * upgradeProperti[i][j][k]; if (foodKota[i] > 0 && moneyKota[i] > 0) { coalKota[i] += 3 * upgradeProperti[i][j][k]; } } else { if (jenisBangunan[i][j][k] == 19) { moneyKota[i] -= 40 * upgradeProperti[i][j][k]; foodKota[i] -= 25 * upgradeProperti[i][j][k]; if (foodKota[i] > 0 && moneyKota[i] > 0) { oilKota[i] += 100 * upgradeProperti[i][j][k]; } } else { if (jenisBangunan[i][j][k] == 20) { if (foodKota[i] > 0 && moneyKota[i] > 0 && woodKota[i] > 10 * upgradeProperti[i][j][k] && ironKota[i] > 5 * upgradeProperti[i][j][k] && workerKota[i] > 5 * upgradeProperti[i][j][k]) { catapultKota[i] += 1 * upgradeProperti[i][j][k]; workerKota[i] -= 1 * upgradeProperti[i][j][k]; moneyKota[i] -= 50 * upgradeProperti[i][j][k]; foodKota[i] -= 25 * upgradeProperti[i][j][k]; } if (woodKota[i] > 10 * upgradeProperti[i][j][k]) { woodKota[i] -= 10 * upgradeProperti[i][j][k]; } if (ironKota[i] > 5 * upgradeProperti[i][j][k]) { ironKota[i] -= 5 * upgradeProperti[i][j][k]; } } else { if (jenisBangunan[i][j][k] == 21) { if (foodKota[i] > 0 && moneyKota[i] > 0 && workerKota[i] > 2 * upgradeProperti[i][j][k]) { moneyKota[i] -= 75 * upgradeProperti[i][j][k]; foodKota[i] -= 50 * upgradeProperti[i][j][k]; witchKota[i] += 2 * upgradeProperti[i][j][k]; workerKota[i] -= 2 * upgradeProperti[i][j][k]; if (spellBuat[i][j][k] == 1) { iceballKota[i] += 2 * upgradeProperti[i][j][k]; } else { if (spellBuat[i][j][k] == 2) { fireballKota[i] += 2 * upgradeProperti[i][j][k]; } else { if (spellBuat[i][j][k] == 3) { poisonKota[i] += 2 * upgradeProperti[i][j][k]; } else { if (spellBuat[i][j][k] == 4) { hurricaneKota[i] += 2 * upgradeProperti[i][j][k]; } else { earthquakeKota[i] += 2 * upgradeProperti[i][j][k]; } } } } } } else { if (jenisBangunan[i][j][k] == 23) { moneyKota[i] -= 25 * upgradeProperti[i][j][k]; foodKota[i] -= 10 * upgradeProperti[i][j][k]; if (foodKota[i] > 0 && moneyKota[i] > 0 && woodKota[i] > 4 * upgradeProperti[i][j][k] && ironKota[i] > 2 * upgradeProperti[i][j][k] && oilKota[i] > 200 * upgradeProperti[i][j][k]) { fireKota[i] += 1 * upgradeProperti[i][j][k]; } if (woodKota[i] > 4 * upgradeProperti[i][j][k]) { woodKota[i] -= 4 * upgradeProperti[i][j][k]; } if (ironKota[i] > 2 * upgradeProperti[i][j][k]) { ironKota[i] -= 2 * upgradeProperti[i][j][k]; } if (oilKota[i] > 200 * upgradeProperti[i][j][k]) { oilKota[i] -= 200 * upgradeProperti[i][j][k]; } } else { if (jenisBangunan[i][j][k] == 24) { if (diamondKota[i] > 20 * upgradeProperti[i][j][k]) { moneyKota[i] += 2000 * upgradeProperti[i][j][k]; } if (diamondKota[i] > 20 * upgradeProperti[i][j][k]) { diamondKota[i] -= 20 * upgradeProperti[i][j][k]; } } else { if (jenisBangunan[i][j][k] == 25) { if (foodKota[i] > 0 && moneyKota[i] > 0 && steelKota[i] > 25 * upgradeProperti[i][j][k] && workerKota[i] > 1 * upgradeProperti[i][j][k]) { xsuperKota[i] += 1 * upgradeProperti[i][j][k]; workerKota[i] -= 1 * upgradeProperti[i][j][k]; moneyKota[i] -= 30 * upgradeProperti[i][j][k]; foodKota[i] -= 60 * upgradeProperti[i][j][k]; } if (steelKota[i] > 25 * upgradeProperti[i][j][k]) { steelKota[i] -= 25 * upgradeProperti[i][j][k]; } } else { if (jenisBangunan[i][j][k] == 2) { foodKota[i] -= 25 * upgradeProperti[i][j][k]; if (foodKota[i] <= 0 && sekaliIlang == false) { if (punyaWilayah[i] == jenisKerajaan) { sekaliIlang = true; workerKota[i] -= 50 * upgradeProperti[i][j][k]; moneyKota[i] += 100 * upgradeProperti[i][j][k]; jenisBangunan[i][j][k] = 1; upgradeProperti[i][j][k] = 1; peta['area' + k].gotoAndStop(1); map['map' + j].xpeta_mc['area' + k].gotoAndStop(1); cekInfo(2000, 'One residence house in ' + namaKota[i] + ' has been abandoned by residents because insufficient food. (TIPS: You can import foods by click ACTIONS BUTTON, and then click IMPORT BUTTON. Build more food buildings quickly)', 2, i); cekAnim(); i = bykKota; j = bykArea; k = bykProperti; } } } } } } } } } } } } } } } } } } } } ++k; } ++j; } ++i; } xadaIlang = false; i = 1; while (i <= bykKota) { if (tingkatSulit == 3 || tingkatSulit == 4) { moneyKota[i] -= soldierKota[i] * 2; moneyKota[i] -= horseKota[i] * 3; moneyKota[i] -= catapultKota[i] * 7; moneyKota[i] -= witchKota[i] * 5; moneyKota[i] -= elephantKota[i] * 4; moneyKota[i] -= xsuperKota[i] * 10; } if (moneyKota[i] < 0) { xadaIlang = true; } else { if (workerKota[i] < 0) { xadaIlang = true; } } ++i; } if (xadaIlang == true) { adaKurangSoldier = false; i = 1; while (i <= bykKota) { if (moneyKota[i] < 0 && soldierKota[i] > 0) { if (punyaWilayah[i] == jenisKerajaan) { adaKurangSoldier = true; kurangSoldier = 5; if (soldierKota[i] <= kurangSoldier) { kurangSoldier = soldierKota[i]; } soldierKota[i] -= kurangSoldier; workerKota[i] += kurangSoldier; cekInfo(2000, 'Your troops in ' + namaKota[i] + ' have left barracks because there is no money to pay your workers wages. (TIPS: You can export goods to make enough money by click ACTIONS BUTTON, and then click EXPORT BUTTON or build more gold mine or market buildings)', 2, i); } } else { if (workerKota[i] < 0 && soldierKota[i] > 0) { if (punyaWilayah[i] == jenisKerajaan) { adaKurangSoldier = true; kurangSoldier = 5; if (soldierKota[i] <= kurangSoldier) { kurangSoldier = soldierKota[i]; } soldierKota[i] -= kurangSoldier; workerKota[i] += kurangSoldier; cekInfo(2000, 'Your troops in ' + namaKota[i] + ' have left barracks because there is not enough residence house. (TIPS: Build houses as many as possible for soldiers places)', 2, i); } } } if (moneyKota[i] < 0 && horseKota[i] > 0) { if (punyaWilayah[i] == jenisKerajaan) { adaKurangSoldier = true; kurangSoldier = 5; if (horseKota[i] <= kurangSoldier) { kurangSoldier = horseKota[i]; } horseKota[i] -= kurangSoldier; workerKota[i] += kurangSoldier; cekInfo(2000, 'Your knights in ' + namaKota[i] + ' have left barracks because there is no money to pay your workers wages. (TIPS: You can export goods to make enough money by click ACTIONS BUTTON, and then click EXPORT BUTTON or build more gold mine or market buildings)', 2, i); } } else { if (workerKota[i] < 0 && horseKota[i] > 0) { if (punyaWilayah[i] == jenisKerajaan) { adaKurangSoldier = true; kurangSoldier = 5; if (horseKota[i] <= kurangSoldier) { kurangSoldier = horseKota[i]; } horseKota[i] -= kurangSoldier; workerKota[i] += kurangSoldier; cekInfo(2000, 'Your knights in ' + namaKota[i] + ' have left barracks because there is not enough residence house. (TIPS: Build houses as many as possible for horses places)', 2, i); } } } if (moneyKota[i] < 0 && catapultKota[i] > 0) { if (punyaWilayah[i] == jenisKerajaan) { adaKurangSoldier = true; kurangSoldier = 5; if (catapultKota[i] <= kurangSoldier) { kurangSoldier = catapultKota[i]; } catapultKota[i] -= kurangSoldier; workerKota[i] += kurangSoldier; cekInfo(2000, 'Your catapult troops in ' + namaKota[i] + ' have left barracks because there is no money to pay your workers wages. (TIPS: You can export goods to make enough money by click ACTIONS BUTTON, and then click EXPORT BUTTON or build more gold mine or market buildings)', 2, i); } } else { if (workerKota[i] < 0 && catapultKota[i] > 0) { if (punyaWilayah[i] == jenisKerajaan) { adaKurangSoldier = true; kurangSoldier = 5; if (catapultKota[i] <= kurangSoldier) { kurangSoldier = catapultKota[i]; } catapultKota[i] -= kurangSoldier; workerKota[i] += kurangSoldier; cekInfo(2000, 'Your catapult troops in ' + namaKota[i] + ' have left barracks because there is not enough residence house. (TIPS: Build houses as many as possible for catapults places)', 2, i); } } } if (moneyKota[i] < 0 && witchKota[i] > 0) { if (punyaWilayah[i] == jenisKerajaan) { adaKurangSoldier = true; kurangSoldier = 5; if (witchKota[i] <= kurangSoldier) { kurangSoldier = witchKota[i]; } witchKota[i] -= kurangSoldier; workerKota[i] += kurangSoldier; cekInfo(2000, 'Your witches in ' + namaKota[i] + ' have left barracks because there is no money to pay your workers wages. (TIPS: You can export goods to make enough money by click ACTIONS BUTTON, and then click EXPORT BUTTON or build more gold mine or market buildings)', 2, i); } } else { if (workerKota[i] < 0 && witchKota[i] > 0) { if (punyaWilayah[i] == jenisKerajaan) { adaKurangSoldier = true; kurangSoldier = 5; if (witchKota[i] <= kurangSoldier) { kurangSoldier = witchKota[i]; } witchKota[i] -= kurangSoldier; workerKota[i] += kurangSoldier; cekInfo(2000, 'Your witches in ' + namaKota[i] + ' have left barracks because there is not enough residence house. (TIPS: Build houses as many as possible for witches places)', 2, i); } } } if (moneyKota[i] < 0 && elephantKota[i] > 0) { if (punyaWilayah[i] == jenisKerajaan) { adaKurangSoldier = true; kurangSoldier = 5; if (elephantKota[i] <= kurangSoldier) { kurangSoldier = elephantKota[i]; } elephantKota[i] -= kurangSoldier; workerKota[i] += kurangSoldier; cekInfo(2000, 'Your elephant troops in ' + namaKota[i] + ' have left barracks because there is no money to pay your workers wages. (TIPS: You can export goods to make enough money by click ACTIONS BUTTON, and then click EXPORT BUTTON or build more gold mine or market buildings)', 2, i); } } else { if (workerKota[i] < 0 && elephantKota[i] > 0) { if (punyaWilayah[i] == jenisKerajaan) { adaKurangSoldier = true; kurangSoldier = 5; if (elephantKota[i] <= kurangSoldier) { kurangSoldier = elephantKota[i]; } elephantKota[i] -= kurangSoldier; workerKota[i] += kurangSoldier; cekInfo(2000, 'Your elephant troops in ' + namaKota[i] + ' have left barracks because there is not enough residence house. (TIPS: Build houses as many as possible for elephants places)', 2, i); } } } if (moneyKota[i] < 0 && xsuperKota[i] > 0) { if (punyaWilayah[i] == jenisKerajaan) { adaKurangSoldier = true; kurangSoldier = 5; if (xsuperKota[i] <= kurangSoldier) { kurangSoldier = xsuperKota[i]; } xsuperKota[i] -= kurangSoldier; workerKota[i] += kurangSoldier; cekInfo(2000, 'Your super soldiers in ' + namaKota[i] + ' have left barracks because there is no money to pay your workers wages. (TIPS: You can export goods to make enough money by click ACTIONS BUTTON, and then click EXPORT BUTTON or build more gold mine or market buildings)', 2, i); } } else { if (workerKota[i] < 0 && xsuperKota[i] > 0) { if (punyaWilayah[i] == jenisKerajaan) { adaKurangSoldier = true; kurangSoldier = 5; if (xsuperKota[i] <= kurangSoldier) { kurangSoldier = xsuperKota[i]; } xsuperKota[i] -= kurangSoldier; workerKota[i] += kurangSoldier; cekInfo(2000, 'Your super soldiers in ' + namaKota[i] + ' have left barracks because there is not enough residence house. (TIPS: Build houses as many as possible for super soldiers places)', 2, i); } } } ++i; } a = bykBangunan; while (a >= 2) { i = 1; while (i <= bykKota) { j = 1; while (j <= bykArea) { k = 1; while (k <= bykProperti) { if (workerKota[i] < 0 && soldierKota[i] <= 0) { adaIlang = false; yangHilang = ''; if (jenisBangunan[i][j][k] == a) { if (a == 9) { yangHilang = 'barracks'; workerKota[i] += 10 * upgradeProperti[i][j][k]; } else { if (a == 25) { yangHilang = 'super soldier battacks'; workerKota[i] += 30 * upgradeProperti[i][j][k]; } else { if (a == 23) { yangHilang = 'fire arrow blacksmith'; workerKota[i] += 5 * upgradeProperti[i][j][k]; } else { if (a == 12) { yangHilang = 'spear blacksmith'; workerKota[i] += 5 * upgradeProperti[i][j][k]; } else { if (a == 8) { yangHilang = 'arrow blacksmith'; workerKota[i] += 5 * upgradeProperti[i][j][k]; } else { if (a == 7) { yangHilang = 'sword blacksmith'; workerKota[i] += 5 * upgradeProperti[i][j][k]; } else { if (a == 20) { yangHilang = 'catapult factory'; workerKota[i] += 25 * upgradeProperti[i][j][k]; } else { if (a == 21) { yangHilang = 'witch house'; workerKota[i] += 5 * upgradeProperti[i][j][k]; } else { if (a == 14) { yangHilang = 'horse stable'; workerKota[i] += 10 * upgradeProperti[i][j][k]; } else { if (a == 17) { yangHilang = 'elephant stable'; workerKota[i] += 10 * upgradeProperti[i][j][k]; } else { if (a == 22) { yangHilang = 'steel mine'; workerKota[i] += 10 * upgradeProperti[i][j][k]; } else { if (a == 24) { yangHilang = 'jewel shop'; workerKota[i] += 5 * upgradeProperti[i][j][k]; } else { if (a == 13) { yangHilang = 'pearl pond'; workerKota[i] += 10 * upgradeProperti[i][j][k]; } else { if (a == 19) { yangHilang = 'oil refinery'; workerKota[i] += 15 * upgradeProperti[i][j][k]; } else { if (a == 18) { yangHilang = 'coal mine'; workerKota[i] += 10 * upgradeProperti[i][j][k]; } else { if (a == 11) { yangHilang = 'gold mine'; workerKota[i] += 10 * upgradeProperti[i][j][k]; } else { if (a == 6) { yangHilang = 'iron mine'; workerKota[i] += 10 * upgradeProperti[i][j][k]; } else { if (a == 5) { yangHilang = 'carpenter house'; workerKota[i] += 5 * upgradeProperti[i][j][k]; } else { if (a == 15) { yangHilang = 'cow farm'; workerKota[i] += 10 * upgradeProperti[i][j][k]; } else { if (a == 16) { yangHilang = 'shrimp pond'; workerKota[i] += 15 * upgradeProperti[i][j][k]; } else { if (a == 4) { yangHilang = 'market'; workerKota[i] += 20 * upgradeProperti[i][j][k]; } else { if (a == 3) { yangHilang = 'farm'; workerKota[i] += 10 * upgradeProperti[i][j][k]; } else { if (a == 10) { yangHilang = 'fish pond'; workerKota[i] += 10 * upgradeProperti[i][j][k]; } } } } } } } } } } } } } } } } } } } } } } } adaIlang = true; } if (adaIlang == true) { if (punyaWilayah[i] == jenisKerajaan) { upgradeProperti[i][j][k] = 1; jenisBangunan[i][j][k] = 1; peta['area' + k].gotoAndStop(1); map['map' + j].xpeta_mc['area' + k].gotoAndStop(1); cekInfo(2000, 'One ' + yangHilang + ' in ' + namaKota[i] + ' was abandoned by residents because there is not enough residence house. (TIPS: Don\'t let your houses abandoned, always check your remain worker)', 2, i); cekAnim(); i = bykKota; j = bykArea; k = bykProperti; a = 2; } } } else { if (moneyKota[i] < 0 && adaKurangSoldier == false) { adaIlang = false; yangHilang = ''; if (jenisBangunan[i][j][k] == a) { if (a == 9) { yangHilang = 'barracks'; workerKota[i] += 10 * upgradeProperti[i][j][k]; } else { if (a == 25) { yangHilang = 'super soldier battacks'; workerKota[i] += 30 * upgradeProperti[i][j][k]; } else { if (a == 23) { yangHilang = 'fire arrow blacksmith'; workerKota[i] += 5 * upgradeProperti[i][j][k]; } else { if (a == 12) { yangHilang = 'spear blacksmith'; workerKota[i] += 5 * upgradeProperti[i][j][k]; } else { if (a == 8) { yangHilang = 'arrow blacksmith'; workerKota[i] += 5 * upgradeProperti[i][j][k]; } else { if (a == 7) { yangHilang = 'sword blacksmith'; workerKota[i] += 5 * upgradeProperti[i][j][k]; } else { if (a == 20) { yangHilang = 'catapult factory'; workerKota[i] += 25 * upgradeProperti[i][j][k]; } else { if (a == 21) { yangHilang = 'witch house'; workerKota[i] += 5 * upgradeProperti[i][j][k]; } else { if (a == 14) { yangHilang = 'horse stable'; workerKota[i] += 10 * upgradeProperti[i][j][k]; } else { if (a == 17) { yangHilang = 'elephant stable'; workerKota[i] += 10 * upgradeProperti[i][j][k]; } else { if (a == 22) { yangHilang = 'steel mine'; workerKota[i] += 10 * upgradeProperti[i][j][k]; } else { if (a == 24) { yangHilang = 'jewel shop'; workerKota[i] += 5 * upgradeProperti[i][j][k]; } else { if (a == 13) { yangHilang = 'pearl pond'; workerKota[i] += 10 * upgradeProperti[i][j][k]; } else { if (a == 19) { yangHilang = 'oil refinery'; workerKota[i] += 15 * upgradeProperti[i][j][k]; } else { if (a == 18) { yangHilang = 'coal mine'; workerKota[i] += 10 * upgradeProperti[i][j][k]; } else { if (a == 11) { yangHilang = 'gold mine'; workerKota[i] += 10 * upgradeProperti[i][j][k]; } else { if (a == 6) { yangHilang = 'iron mine'; workerKota[i] += 10 * upgradeProperti[i][j][k]; } else { if (a == 5) { yangHilang = 'carpenter house'; workerKota[i] += 5 * upgradeProperti[i][j][k]; } else { if (a == 15) { yangHilang = 'cow farm'; workerKota[i] += 10 * upgradeProperti[i][j][k]; } else { if (a == 16) { yangHilang = 'shrimp pond'; workerKota[i] += 15 * upgradeProperti[i][j][k]; } else { if (a == 4) { yangHilang = 'market'; workerKota[i] += 20 * upgradeProperti[i][j][k]; } else { if (a == 3) { yangHilang = 'farm'; workerKota[i] += 10 * upgradeProperti[i][j][k]; } else { if (a == 10) { yangHilang = 'fish pond'; workerKota[i] += 10 * upgradeProperti[i][j][k]; } } } } } } } } } } } } } } } } } } } } } } } adaIlang = true; } if (adaIlang == true) { if (punyaWilayah[i] == jenisKerajaan) { upgradeProperti[i][j][k] = 1; jenisBangunan[i][j][k] = 1; peta['area' + k].gotoAndStop(1); map['map' + j].xpeta_mc['area' + k].gotoAndStop(1); cekInfo(2000, 'One ' + yangHilang + ' in ' + namaKota[i] + ' has been sold because there is no money to pay your workers wages. (TIPS: You can export goods to make money by clicking ACTIONS BUTTON, and then click EXPORT BUTTON or build more market buildings or gold mine)', 2, i); cekAnim(); i = bykKota; j = bykArea; k = bykProperti; a = 2; } } } } ++k; } ++j; } ++i; } --a; } } akhirSemua(); if (day == lawanNyerang) { if (lawanNyerang2 == lawanNyerang) { lawanNyerang2 += random(25) + 25; } if (tingkatSulit == 1) { lawanNyerang += random(80) + 80; } else { if (tingkatSulit == 2) { lawanNyerang += random(70) + 70; } else { if (tingkatSulit == 3) { lawanNyerang += random(60) + 60; } else { if (tingkatSulit == 4) { lawanNyerang += random(50) + 50; } } } } if (lawanNyerang2 == lawanNyerang) { lawanNyerang2 += random(25) + 25; } xrand1 = random(2) + 1; xrand2 = random(2) + 1; xrand3 = random(2) + 1; xrand4 = random(2) + 1; xadaSerang = new Array(); xkeSerang = 0; i = 1; while (i <= bykKota) { if (punyaWilayah[i] == 0) { j = 1; while (j <= linkWilayah[i].length - 1) { if (punyaWilayah[linkWilayah[i][j]] != 0) { xadaSerang[xkeSerang] = i; ++xkeSerang; } ++j; } } ++i; } if (xkeSerang > 0) { xrand = random(xadaSerang.length - 1); i = xadaSerang[xrand]; yangMenyerang = i; adaSerang = new Array(); keSerang = 0; j = 1; while (j <= linkWilayah[i].length - 1) { if (punyaWilayah[linkWilayah[i][j]] != 0) { adaSerang[keSerang] = linkWilayah[i][j]; ++keSerang; } ++j; } if (keSerang > 0) { rand = random(adaSerang.length - 1); yangDiserang = adaSerang[rand]; if (punyaWilayah[yangDiserang] == jenisKerajaan) { cekInfo(2000, 'Barbarian soldiers have attacked your city, ' + namaKota[yangDiserang] + ' from ' + namaKota[yangMenyerang]); xrand1 = random(2) + 1; xrand2 = random(2) + 1; xrand3 = random(2) + 1; xrand4 = random(2) + 1; tipeMenyerang = 0; jenisMenyerang = 1; if (tingkatSulit == 3) { randBribe = random(100); } else { if (tingkatSulit == 4) { randBribe = random(150); } else { randBribe = -9; } } cekDiserang('Barbarian'); } else { if (tingkatSulit == 1) { wrand = random(110); } else { if (tingkatSulit == 2) { wrand = random(100); } else { if (tingkatSulit == 3) { wrand = random(90); } else { if (tingkatSulit == 4) { wrand = random(80); } } } } if (wrand >= 70) { cekInfo(2000, 'Barbarian soldiers have attacked ' + namaKota[yangDiserang] + ' from ' + namaKota[yangMenyerang] + ' and success to occupied ' + namaKota[yangDiserang] + ' city'); punyaWilayah[yangDiserang] = 0; } else { cekInfo(2000, 'Barbarian soldiers have attacked' + namaKota[yangDiserang] + ' from ' + namaKota[yangMenyerang] + ' but unsuccess to occupied ' + namaKota[yangDiserang] + ' city'); } } } } } else { if (day == lawanNyerang2) { if (lawanNyerang2 == lawanNyerang) { lawanNyerang += random(25) + 25; } if (tingkatSulit == 1) { lawanNyerang2 += random(70) + 70; } else { if (tingkatSulit == 2) { lawanNyerang2 += random(60) + 60; } else { if (tingkatSulit == 3) { lawanNyerang2 += random(50) + 50; } else { if (tingkatSulit == 4) { lawanNyerang2 += random(40) + 40; } } } } if (lawanNyerang2 == lawanNyerang) { lawanNyerang += random(25) + 25; } xrand1 = random(2) + 1; xrand2 = random(2) + 1; xrand3 = random(2) + 1; xrand4 = random(2) + 1; xadaSerang = new Array(); xkeSerang = 0; i = 1; while (i <= bykKota) { if (punyaWilayah[i] == jenisMusuh) { j = 1; while (j <= linkWilayah[i].length - 1) { if (punyaWilayah[linkWilayah[i][j]] != jenisMusuh) { xadaSerang[xkeSerang] = i; ++xkeSerang; } ++j; } } ++i; } if (xkeSerang > 0) { xrand = random(xadaSerang.length); i = xadaSerang[xrand]; yangMenyerang = i; adaSerang = new Array(); keSerang = 0; j = 1; while (j <= linkWilayah[i].length - 1) { if (punyaWilayah[linkWilayah[i][j]] != jenisMusuh) { adaSerang[keSerang] = linkWilayah[i][j]; ++keSerang; } ++j; } if (keSerang > 0) { rand = random(adaSerang.length); yangDiserang = adaSerang[rand]; if (punyaWilayah[yangDiserang] == jenisKerajaan) { cekInfo(2000, namaEmpire[jenisMusuh] + ' soldiers have attacked your city, ' + namaKota[yangDiserang] + ' from ' + namaKota[yangMenyerang]); xrand1 = random(2) + 1; xrand2 = random(2) + 1; xrand3 = random(2) + 1; xrand4 = random(2) + 1; tipeMenyerang = jenisMusuh; jenisMenyerang = 2; if (tingkatSulit == 3) { randBribe = random(100); } else { if (tingkatSulit == 4) { randBribe = random(150); } else { randBribe = -9; } } cekDiserang(namaEmpire[jenisMusuh]); } else { if (tingkatSulit == 1) { wrand = random(90); } else { if (tingkatSulit == 2) { wrand = random(100); } else { if (tingkatSulit == 3) { wrand = random(110); } else { if (tingkatSulit == 4) { wrand = random(120); } } } } if (wrand >= 20) { cekInfo(2000, namaEmpire[jenisMusuh] + ' soldiers have attacked ' + namaKota[yangDiserang] + ' from ' + namaKota[yangMenyerang] + ' and success to occupied ' + namaKota[yangDiserang] + ' city'); punyaWilayah[yangDiserang] = jenisMusuh; if (jenisMusuh == 1) { posSatu = yangDiserang; } else { if (jenisMusuh == 2) { posDua = yangDiserang; } } } else { cekInfo(2000, namaEmpire[jenisMusuh] + ' soldiers have attacked ' + namaKota[yangDiserang] + ' from ' + namaKota[yangMenyerang] + ' but unsuccess to occupied ' + namaKota[yangDiserang] + ' city'); } } } } } } } } function cekJmlMusuh() { zjmlMusuh = 0; zcity = 0; wcity = 0; i = 1; while (i <= bykKota) { if (punyaWilayah[i] == jenisKerajaan) { ++zcity; } else { if (punyaWilayah[i] == jenisMusuh) { ++wcity; } } ++i; } zcity2 = 0; if (zcity >= 6) { zcity2 = 13 - zcity; } else { zcity2 = zcity; } actions.city = zcity; if (tingkatSulit == 1) { zjmlMusuh = Math.floor(75 * (zcity2 * persenMusuh)) + Math.floor((day / 100) * 25); } else { if (tingkatSulit == 2) { zjmlMusuh = Math.floor(150 * (zcity2 * persenMusuh)) + Math.floor((day / 100) * 25); } else { if (tingkatSulit == 3) { zjmlMusuh = Math.floor(250 * (zcity2 * persenMusuh)) + Math.floor((day / 100) * 25); } else { if (tingkatSulit == 4) { zjmlMusuh = Math.floor(300 * (zcity2 * persenMusuh)) + Math.floor((day / 100) * 25); } } } } if (tingkatSulit == 3) { zjmlMusuh += wcity * 25; } else { if (tingkatSulit == 4) { zjmlMusuh += wcity * 25; } } if (jenisMenyerang == 1) { zjmlMusuh = Math.floor(zjmlMusuh / 10); } else { if (jenisMenyerang == 2) { zjmlMusuh = Math.floor(zjmlMusuh / 7.5); } } } function cekDiserang(aindi) { aindi = aindi; pilihKota = yangDiserang; xkotaDiserang = pilihKota; xpilihKota = yangDiserang; clearSemua(); initSemua(); xi = pilihKota; map.list_mc.gotoAndStop(1); map.list_mc.money = '$' + moneyKota[xi]; map.list_mc.food = foodKota[xi]; map.list_mc.iron = ironKota[xi]; map.list_mc.wood = woodKota[xi]; map.list_mc.sword = swordKota[xi]; map.list_mc.xarrow = xarrowKota[xi]; map.list_mc.soldier = soldierKota[xi]; map.list_mc.worker = workerKota[xi]; map.day = 'DAY \n' + day; bisaTombol2(false); bisaTombol(false); xpause = true; actions = attachMovie('actions_mc', 'actions_mc', dalamActions); actions.gotoAndStop(8); actions._x = 340; actions._y = 240; actions.isi = 'Your city, ' + namaKota[yangDiserang] + ' is under attacking by ' + aindi + ', what action will you choose? DEFENSE: War against enemy. BRIBE: Give enemy some goods. RETREAT: Retreat to another own city. SURENDER: Abandond city without resistance.'; tipeWar = 'bertahan'; actions.defense_btn.onRelease = function () { bisaWar = false; if (soldierKota[xkotaDiserang] > 0 || horseKota[xkotaDiserang] > 0 || elephantKota[xkotaDiserang] > 0 || catapultKota[xkotaDiserang] > 0 || xsuperKota[xkotaDiserang] > 0 || witchKota[xkotaDiserang] > 0) { if (swordKota[pilihKota] > 0 || xarrowKota[pilihKota] > 0 || spearKota[pilihKota] > 0 || fireKota[pilihKota] > 0 || coalKota[pilihKota] > 0 || iceballKota[pilihKota] > 0 || fireballKota[pilihKota] > 0 || poisonKota[pilihKota] > 0 || hurricaneKota[pilihKota] > 0 || earthquakeKota[pilihKota] > 0) { bisaWar = true; klikWar('sudah'); } } if (bisaWar == false) { if (xsuperKota[xkotaDiserang] > 0) { bisaWar = true; klikWar('sudah'); } } if (bisaWar == false) { actions.isi = 'There are no soldiers or weapons in your city, choose another actions: BRIBE: Give enemy some goods. RETREAT: Retreat to another own city. SURENDER: Abandond city without resistance.'; } }; actions.bribe_btn.onRelease = function () { if (randBribe <= 75) { actions.gotoAndStop(9); actions.winfo = ''; daftarNama = new Array('', 'Money', 'Foods', 'Irons', 'Logs'); adaPenuh = true; i = 1; while (i <= 4) { actions['nama' + i] = daftarNama[i]; if (daftarNama[i] == 'Money') { actions['owned' + i] = _root.moneyKota[_root.pilihKota]; actions['bribe' + i] = Math.floor(_root.moneyKota[_root.pilihKota] / xrand1); if (actions['bribe' + i] <= 0) { actions['bribe' + i] = random(1000) + 1000; } if (actions['owned' + i] <= 0) { adaPenuh = false; } } else { if (daftarNama[i] == 'Foods') { actions['owned' + i] = _root.foodKota[_root.pilihKota]; actions['bribe' + i] = Math.floor(_root.foodKota[_root.pilihKota] / xrand2); if (actions['bribe' + i] <= 0) { actions['bribe' + i] = random(500) + 500; } if (actions['owned' + i] <= 0) { adaPenuh = false; } } else { if (daftarNama[i] == 'Irons') { actions['owned' + i] = _root.ironKota[_root.pilihKota]; actions['bribe' + i] = Math.floor(_root.ironKota[_root.pilihKota] / xrand3); if (actions['bribe' + i] <= 0) { actions['bribe' + i] = random(50) + 50; } if (actions['owned' + i] <= 0) { adaPenuh = false; } } else { if (daftarNama[i] == 'Logs') { actions['owned' + i] = _root.woodKota[_root.pilihKota]; actions['bribe' + i] = Math.floor(_root.woodKota[_root.pilihKota] / xrand4); if (actions['bribe' + i] <= 0) { actions['bribe' + i] = random(75) + 75; } if (actions['owned' + i] <= 0) { adaPenuh = false; } } } } } ++i; } } else { actions.isi = 'Your enemies haven\'t accepted your gift, they want to attack your city'; } actions.xbribe_btn.onRelease = function () { if (adaPenuh == true) { i = 1; while (i <= 4) { if (i == 1) { _root.moneyKota[_root.pilihKota] -= actions['bribe' + i]; } else { if (i == 2) { _root.foodKota[_root.pilihKota] -= actions['bribe' + i]; } else { if (i == 3) { _root.ironKota[_root.pilihKota] -= actions['bribe' + i]; } else { if (i == 4) { _root.woodKota[_root.pilihKota] -= actions['bribe' + i]; } } } } ++i; } actions.gotoAndStop(10); actions.isi = 'Your enemies have accepted your gift, they cancell to attack your city'; actions.ok_btn.onRelease = function () { bisaTombol2(true); removeMovieClip(dunia); bisaTombol(true); removeMovieClip(actions); xpause = false; }; } else { backSalah(); actions.winfo = 'Can\'t bribe, you don\'t have goods or money'; } }; actions.back_btn.onRelease = function () { cekDiserang(aindi); }; }; actions.retreat_btn.onRelease = function () { klikMove('diserang'); }; actions.surender_btn.onRelease = function () { sudahKalah = false; removeMovieClip(actions); resetWilayah(xkotaDiserang, tipeMenyerang); masihPunya = false; i = 1; while (i <= 12) { if (punyaWilayah[i] == jenisKerajaan) { kotaSekarang = i; i = 13; masihPunya = true; } ++i; } if (masihPunya == true) { xpilihKota = kotaSekarang; cekPilihKota(xpilihKota); } else { cekGameOver(); } if (sudahKalah == false) { initSemua(); } }; } function akhirSemua() { i = 1; while (i <= 8) { naikTurun[i] = '-'; ++i; } if (map.list_mc._currentframe == 1) { if (moneyKota[pilihKota] > zawalMoney) { map.list_mc.arrow1.gotoAndStop(1); naikTurun[1] = 'Increased ' + String(moneyKota[pilihKota] - zawalMoney); } else { if (moneyKota[pilihKota] < zawalMoney) { map.list_mc.arrow1.gotoAndStop(2); naikTurun[1] = 'Decreased ' + String(zawalMoney - moneyKota[pilihKota]); } else { map.list_mc.arrow1.gotoAndStop(3); } } if (foodKota[pilihKota] > zawalFood) { map.list_mc.arrow2.gotoAndStop(1); naikTurun[2] = 'Increased ' + String(foodKota[pilihKota] - zawalFood); } else { if (foodKota[pilihKota] < zawalFood) { map.list_mc.arrow2.gotoAndStop(2); naikTurun[2] = 'Decreased ' + String(zawalFood - foodKota[pilihKota]); } else { map.list_mc.arrow2.gotoAndStop(3); } } if (ironKota[pilihKota] > zawalIron) { map.list_mc.arrow3.gotoAndStop(1); naikTurun[3] = 'Increased ' + String(ironKota[pilihKota] - zawalIron); } else { if (ironKota[pilihKota] < zawalIron) { map.list_mc.arrow3.gotoAndStop(2); naikTurun[3] = 'Decreased ' + String(zawalIron - ironKota[pilihKota]); } else { map.list_mc.arrow3.gotoAndStop(3); } } if (woodKota[pilihKota] > zawalWood) { map.list_mc.arrow4.gotoAndStop(1); naikTurun[4] = 'Increased ' + String(woodKota[pilihKota] - zawalWood); } else { if (woodKota[pilihKota] < zawalWood) { map.list_mc.arrow4.gotoAndStop(2); naikTurun[4] = 'Decreased ' + String(zawalWood - woodKota[pilihKota]); } else { map.list_mc.arrow4.gotoAndStop(3); } } if (swordKota[pilihKota] > zawalSword) { map.list_mc.arrow5.gotoAndStop(1); naikTurun[5] = 'Increased ' + String(swordKota[pilihKota] - zawalSword); } else { if (swordKota[pilihKota] < zawalSword) { map.list_mc.arrow5.gotoAndStop(2); naikTurun[5] = 'Decreased ' + String(zawalSword - swordKota[pilihKota]); } else { map.list_mc.arrow5.gotoAndStop(3); } } if (xarrowKota[pilihKota] > zawalArrow) { map.list_mc.arrow6.gotoAndStop(1); naikTurun[6] = 'Increased ' + String(xarrowKota[pilihKota] - zawalArrow); } else { if (xarrowKota[pilihKota] < zawalArrow) { map.list_mc.arrow6.gotoAndStop(2); naikTurun[6] = 'Decreased ' + String(zawalArrow - xarrowKota[pilihKota]); } else { map.list_mc.arrow6.gotoAndStop(3); } } if (soldierKota[pilihKota] > zawalSoldier) { map.list_mc.arrow7.gotoAndStop(1); naikTurun[7] = 'Increased ' + String(soldierKota[pilihKota] - zawalSoldier); } else { if (soldierKota[pilihKota] < zawalSoldier) { map.list_mc.arrow7.gotoAndStop(2); naikTurun[7] = 'Decreased ' + String(zawalSoldier - soldierKota[pilihKota]); } else { map.list_mc.arrow7.gotoAndStop(3); } } if (workerKota[pilihKota] > zawalWorker) { map.list_mc.arrow8.gotoAndStop(1); naikTurun[8] = 'Increased ' + String(workerKota[pilihKota] - zawalWorker); } else { if (workerKota[pilihKota] < zawalWorker) { map.list_mc.arrow8.gotoAndStop(2); naikTurun[8] = 'Decreased ' + String(zawalWorker - workerKota[pilihKota]); } else { map.list_mc.arrow8.gotoAndStop(3); } } } else { if (map.list_mc._currentframe == 2) { if (diamondKota[pilihKota] > zawalDiamond) { map.list_mc.arrow1.gotoAndStop(1); naikTurun[1] = 'Increased ' + String(diamondKota[pilihKota] - zawalDiamond); } else { if (diamondKota[pilihKota] < zawalDiamond) { map.list_mc.arrow1.gotoAndStop(2); naikTurun[1] = 'Decreased ' + String(zawalDiamond - diamondKota[pilihKota]); } else { map.list_mc.arrow1.gotoAndStop(3); } } if (coalKota[pilihKota] > zawalCoal) { map.list_mc.arrow2.gotoAndStop(1); naikTurun[2] = 'Increased ' + String(coalKota[pilihKota] - zawalCoal); } else { if (coalKota[pilihKota] < zawalCoal) { map.list_mc.arrow2.gotoAndStop(2); naikTurun[2] = 'Decreased ' + String(zawalCoal - coalKota[pilihKota]); } else { map.list_mc.arrow2.gotoAndStop(3); } } if (oilKota[pilihKota] > zawalOil) { map.list_mc.arrow3.gotoAndStop(1); naikTurun[3] = 'Increased ' + String(oilKota[pilihKota] - zawalOil); } else { if (oilKota[pilihKota] < zawalOil) { map.list_mc.arrow3.gotoAndStop(2); naikTurun[3] = 'Decreased ' + String(zawalOil - oilKota[pilihKota]); } else { map.list_mc.arrow3.gotoAndStop(3); } } if (horseKota[pilihKota] > zawalHorse) { map.list_mc.arrow4.gotoAndStop(1); naikTurun[4] = 'Increased ' + String(horseKota[pilihKota] - zawalHorse); } else { if (horseKota[pilihKota] < zawalHorse) { map.list_mc.arrow4.gotoAndStop(2); naikTurun[4] = 'Decreased ' + String(zawalHorse - horseKota[pilihKota]); } else { map.list_mc.arrow4.gotoAndStop(3); } } if (spearKota[pilihKota] > zawalSpear) { map.list_mc.arrow5.gotoAndStop(1); naikTurun[5] = 'Increased ' + String(spearKota[pilihKota] - zawalSpear); } else { if (spearKota[pilihKota] < zawalSpear) { map.list_mc.arrow5.gotoAndStop(2); naikTurun[5] = 'Decreased ' + String(zawalSpear - spearKota[pilihKota]); } else { map.list_mc.arrow5.gotoAndStop(3); } } if (catapultKota[pilihKota] > zawalCatapult) { map.list_mc.arrow6.gotoAndStop(1); naikTurun[6] = 'Increased ' + String(catapultKota[pilihKota] - zawalCatapult); } else { if (catapultKota[pilihKota] < zawalCatapult) { map.list_mc.arrow6.gotoAndStop(2); naikTurun[6] = 'Decreased ' + String(zawalCatapult - catapultKota[pilihKota]); } else { map.list_mc.arrow6.gotoAndStop(3); } } if (witchKota[pilihKota] > zawalWitch) { map.list_mc.arrow7.gotoAndStop(1); naikTurun[7] = 'Increased ' + String(witchKota[pilihKota] - zawalWitch); } else { if (witchKota[pilihKota] < zawalWitch) { map.list_mc.arrow7.gotoAndStop(2); naikTurun[7] = 'Decreased ' + String(zawalWitch - witchKota[pilihKota]); } else { map.list_mc.arrow7.gotoAndStop(3); } } if (elephantKota[pilihKota] > zawalElephant) { map.list_mc.arrow8.gotoAndStop(1); naikTurun[8] = 'Increased ' + String(elephantKota[pilihKota] - zawalElephant); } else { if (elephantKota[pilihKota] < zawalElephant) { map.list_mc.arrow8.gotoAndStop(2); naikTurun[8] = 'Decreased ' + String(zawalElephant - elephantKota[pilihKota]); } else { map.list_mc.arrow8.gotoAndStop(3); } } } else { if (map.list_mc._currentframe == 3) { if (fireKota[pilihKota] > zawalFire) { map.list_mc.arrow1.gotoAndStop(1); naikTurun[1] = 'Increased ' + String(fireKota[pilihKota] - zawalFire); } else { if (fireKota[pilihKota] < zawalFire) { map.list_mc.arrow1.gotoAndStop(2); naikTurun[1] = 'Decreased ' + String(zawalFire - fireKota[pilihKota]); } else { map.list_mc.arrow1.gotoAndStop(3); } } if (steelKota[pilihKota] > zawalSteel) { map.list_mc.arrow2.gotoAndStop(1); naikTurun[2] = 'Increased ' + String(steelKota[pilihKota] - zawalSteel); } else { if (steelKota[pilihKota] < zawalSteel) { map.list_mc.arrow2.gotoAndStop(2); naikTurun[2] = 'Decreased ' + String(zawalSteel - steelKota[pilihKota]); } else { map.list_mc.arrow2.gotoAndStop(3); } } if (xsuperKota[pilihKota] > zawalSuper) { map.list_mc.arrow3.gotoAndStop(1); naikTurun[3] = 'Increased ' + String(xsuperKota[pilihKota] - zawalSuper); } else { if (xsuperKota[pilihKota] < zawalSuper) { map.list_mc.arrow3.gotoAndStop(2); naikTurun[3] = 'Decreased ' + String(zawalSuper - xsuperKota[pilihKota]); } else { map.list_mc.arrow3.gotoAndStop(3); } } if (iceballKota[pilihKota] > zawalIceball) { map.list_mc.arrow4.gotoAndStop(1); naikTurun[4] = 'Increased ' + String(iceballKota[pilihKota] - zawalIceball); } else { if (iceballKota[pilihKota] < zawalIceball) { map.list_mc.arrow4.gotoAndStop(2); naikTurun[4] = 'Decreased ' + String(zawalIceball - iceballKota[pilihKota]); } else { map.list_mc.arrow4.gotoAndStop(3); } } if (fireballKota[pilihKota] > zawalFireball) { map.list_mc.arrow5.gotoAndStop(1); naikTurun[5] = 'Increased ' + String(fireballKota[pilihKota] - zawalFireball); } else { if (fireballKota[pilihKota] < zawalFireball) { map.list_mc.arrow5.gotoAndStop(2); naikTurun[5] = 'Decreased ' + String(zawalFireball - fireballKota[pilihKota]); } else { map.list_mc.arrow5.gotoAndStop(3); } } if (poisonKota[pilihKota] > zawalPoison) { map.list_mc.arrow6.gotoAndStop(1); naikTurun[6] = 'Increased ' + String(poisonKota[pilihKota] - zawalPoison); } else { if (poisonKota[pilihKota] < zawalPoison) { map.list_mc.arrow6.gotoAndStop(2); naikTurun[6] = 'Decreased ' + String(zawalPoison - poisonKota[pilihKota]); } else { map.list_mc.arrow6.gotoAndStop(3); } } if (hurricaneKota[pilihKota] > zawalHurricane) { map.list_mc.arrow7.gotoAndStop(1); naikTurun[7] = 'Increased ' + String(hurricaneKota[pilihKota] - zawalHurricane); } else { if (hurricaneKota[pilihKota] < zawalHurricane) { map.list_mc.arrow7.gotoAndStop(2); naikTurun[7] = 'Decreased ' + String(zawalHurricane - hurricaneKota[pilihKota]); } else { map.list_mc.arrow7.gotoAndStop(3); } } if (earthquakeKota[pilihKota] > zawalEarthquake) { map.list_mc.arrow8.gotoAndStop(1); naikTurun[8] = 'Increased ' + String(earthquakeKota[pilihKota] - zawalEarthquake); } else { if (earthquakeKota[pilihKota] < zawalEarthquake) { map.list_mc.arrow8.gotoAndStop(2); naikTurun[8] = 'Decreased ' + String(zawalEarthquake - earthquakeKota[pilihKota]); } else { map.list_mc.arrow8.gotoAndStop(3); } } } } } } function cekPilihKota(indi) { if (indi == 1) { xpilihMap = 1; } else { if (indi == 2) { xpilihMap = 1; } else { if (indi == 3) { xpilihMap = 1; } else { if (indi == 4) { xpilihMap = 1; } else { if (indi == 5) { xpilihMap = 2; } else { if (indi == 6) { xpilihMap = 3; } else { if (indi == 7) { xpilihMap = 1; } else { if (indi == 8) { xpilihMap = 1; } else { if (indi == 9) { xpilihMap = 2; } else { if (indi == 10) { xpilihMap = 1; } else { if (indi == 11) { xpilihMap = 4; } else { if (indi == 12) { xpilihMap = 4; } } } } } } } } } } } } } function initMap() { panjang = 20; lebar = 20; dalam1 = 9; scalaKotak = 100; bKotak = 40; posAwalX = 250; posAwalY = -200; dalamPeta = 1000; dalamMap = 1100; dalamDrag = 10000; dalamMsgBox = 10015; dalamSemua = 10002; dalamInfo = 1050; dalamInfo2 = 10004; dalamActions = 5000; dalamDunia = 10003; dalamActions2 = 10006; dalamOptions = 10010; dalamTutor = 10099; pilihKota = xpilihKota; cekPilihKota(xpilihKota); pilihMap = xpilihMap; pilihBangun = 1; overMana = 1; zjmlMusuh = 0; persenMusuh = 0.3; randomFood = 3 + random(3); randomIron = 3 * (3 + random(3)); randomLog = 2 * (3 + random(3)); randomPearl = 7 * (3 + random(3)); randomCoal = 6 * (3 + random(3)); randomOil = 5 * (3 + random(3)); randomSteel = 8 * (3 + random(3)); sedangDrag = false; xpause = false; perangMenang = false; naikTurun = new Array(); i = 1; while (i <= 8) { naikTurun[i] = '-'; ++i; } i = 1; while (i <= 4) { _root['bawaBarang' + i] = 0; ++i; } } function buatKotak() { i = 0; while (i <= panjang) { j = 0; while (j <= lebar) { ubahDalam('j', 'i', 'dalam'); namaBaru = 'rumput_mc' + dalam; rumput = attachMovie('rumput_mc', namaBaru, dalam1); posX = i * bKotak; posY = j * bKotak; rumput._x = posAwalX + (posX - posY); rumput._y = posAwalY + (posX + posY) / 2; rumput._xscale = scalaKotak; rumput._yscale = scalaKotak; ++dalam1; ++j; } ++i; } } function buatPeta() { stopDrag(); removeMovieClip(object); sedangDrag = false; peta = attachMovie('area' + String(pilihKota) + String(pilihMap), 'xpeta_mc', dalamPeta); i = 1; while (i <= bykKota) { j = 1; while (j <= bykArea) { k = 1; while (k <= bykProperti) { if (peta['sungai' + k] != undefined) { peta['sungai' + k]._visible = false; bisaSungai[i][j][k] = 1; } else { bisaSungai[i][j][k] = 0; } if (peta['hutan' + k] != undefined) { peta['hutan' + k]._visible = false; bisaHutan[i][j][k] = 1; } else { bisaHutan[i][j][k] = 0; } if (peta['gunung' + k] != undefined) { peta['gunung' + k]._visible = false; bisaGunung[i][j][k] = 1; } else { bisaGunung[i][j][k] = 0; } ++k; } ++j; } ++i; } peta._x = 0; peta._y = 0; cekArea(peta, bykArea); cekAnim(); } function cekAnim(indi) { if (pilihKota == 9 && pilihMap == 2) { i = 1; while (i <= 4) { ++i; } } i = 1; while (i <= 4) { peta['anim' + i].gotoAndStop(1); peta['anim' + i]._visible = false; ++i; } cekKapal(); } function cekKapal() { j = 1; while (j <= bykArea) { i = 1; while (i <= bykBangunan) { if (jenisBangunan[pilihKota][j][i] == 10) { if (map['map' + j].xpeta_mc['kapal' + i]._currentframe == 1) { map['map' + j].xpeta_mc['kapal' + i]._visible = true; map['map' + j].xpeta_mc['kapal' + i].gotoAndStop(2); } } else { map['map' + j].xpeta_mc['kapal' + i]._visible = false; map['map' + j].xpeta_mc['kapal' + i].gotoAndStop(1); } ++i; } ++j; } i = 1; while (i <= bykBangunan) { if (jenisBangunan[pilihKota][pilihMap][i] == 10) { if (peta['kapal' + i]._currentframe == 1) { peta['kapal' + i]._visible = true; peta['kapal' + i].gotoAndStop(map['map' + pilihMap].xpeta_mc['kapal' + i]._currentframe); } } else { peta['kapal' + i]._visible = false; peta['kapal' + i].gotoAndStop(1); } ++i; } } function buatMsgBox() { msgBox = attachMovie('msgBox_mc', 'msgBox_mc', dalamMsgBox); msgBox._x = 0; msgBox._y = 0; msgBox._yscale = 80; msgBox._xscale = 80; msgBox._alpha = -100; sentuhMsgBox = false; msgBox.onEnterFrame = enterMsgBox; } function enterMsgBox() { this.gotoAndStop(overMana); if (sentuhMsgBox == true) { if (jenisSentuh == 'button') { if (overMana == 4) { if (map.list_mc._currentframe == 1) { this.judul = judulButton2[pilihButton]; } else { if (map.list_mc._currentframe == 2) { this.judul = judulButton2[pilihButton + 8]; } else { if (map.list_mc._currentframe == 3) { this.judul = judulButton2[pilihButton + 16]; } } } } else { if (overMana == 5) { this.judul = judulButton2[pilihButton]; } else { this.judul = judulButton[pilihButton]; } } if (overMana == 1) { if (tingkatSulit == 3 || tingkatSulit == 4) { this.isi = isiButton[pilihButton]; } else { if (tingkatSulit == 1 || tingkatSulit == 2) { this.isi = xisiButton[pilihButton]; } } } else { if (overMana == 2) { if (tingkatSulit == 3 || tingkatSulit == 4) { this.isi = isiButton2[pilihButton]; } else { if (tingkatSulit == 1 || tingkatSulit == 2) { this.isi = xisiButton2[pilihButton]; } } } else { if (overMana == 3) { if (lihatMana == 1) { if (pilihButton != 0) { if (tingkatSulit == 3 || tingkatSulit == 4) { this.isi = isiButton[pilihButton] + '\n\nPress here for upgrade or sell the building'; } else { if (tingkatSulit == 1 || tingkatSulit == 2) { this.isi = xisiButton[pilihButton] + '\n\nPress here for upgrade or sell the building'; } } } else { if (tingkatSulit == 3 || tingkatSulit == 4) { this.isi = isiButton[pilihButton]; } else { if (tingkatSulit == 1 || tingkatSulit == 2) { this.isi = xisiButton[pilihButton]; } } } } else { if (pilihButton != 0) { if (tingkatSulit == 3 || tingkatSulit == 4) { this.isi = isiButton2[pilihButton] + '\n\nPress here for upgrade or sell the building'; } else { if (tingkatSulit == 1 || tingkatSulit == 2) { this.isi = xisiButton2[pilihButton] + '\n\nPress here for upgrade or sell the building'; } } } else { if (tingkatSulit == 3 || tingkatSulit == 4) { this.isi = isiButton2[pilihButton]; } else { if (tingkatSulit == 1 || tingkatSulit == 2) { this.isi = xisiButton2[pilihButton]; } } } } } else { if (overMana == 4) { this.isi = naikTurun[pilihButton]; } else { if (overMana == 5) { this.isi = ''; } } } } } this.xmoney = kebutuhanMoney[pilihButton]; this.xfood = kebutuhanFood[pilihButton]; this.xiron = kebutuhanIron[pilihButton]; this.xwood = kebutuhanWood[pilihButton]; this.xworker = kebutuhanWorker[pilihButton]; if (this.xmoney <= 0) { this.xmoney = 0; } if (this.xfood <= 0) { this.xfood = 0; } if (this.xiron <= 0) { this.xiron = 0; } if (this.xwood <= 0) { this.xwood = 0; } if (this.xworker <= 0) { this.xworker = 0; } } else { if (jenisSentuh == 'peta') { if (overMana == 6) { this.judul = namaKota[pilihButton]; this.isi = '(Press here to go to this city)'; this.jml1 = Number(_root.soldierKota[pilihButton]); this.jml2 = Number(_root.horseKota[pilihButton]); this.jml3 = Number(_root.catapultKota[pilihButton]); this.jml4 = Number(_root.witchKota[pilihButton]); this.jml5 = Number(_root.elephantKota[pilihButton]); this.jml6 = Number(_root.xsuperKota[pilihButton]); } else { if (overMana == 7) { this.judul = namaKota[pilihButton]; } } } } this._x = _root._xmouse; this._y = _root._ymouse; if (this._alpha < 125) { this._alpha += 50; } } else { if (sentuhMsgBox == false) { if (this._alpha > -25) { this._alpha -= 50; } else { this._y = -1000; } } } if (this._x <= 300) { this.gotoAndStop(this._currentframe + 10); } else { this.gotoAndStop(this._currentframe - 10); } } function buatInfo() { info = attachMovie('info_mc', 'info_mc', dalamInfo); info._x = 0; info._y = 80; info._alpha = 0; sentuhInfo = false; info._xinfo = ''; info.onEnterFrame = enterInfo; } function buatInfo2() { info2 = attachMovie('info_mc', 'info_mc2', dalamInfo2); info2._x = 0; info2._y = 0; info2._alpha = 0; sentuhInfo2 = false; info2._xinfo = ''; info2.onEnterFrame = enterInfo2; } function enterInfo() { if (sentuhInfo == true) { this.go_btn._visible = true; this.close_btn._visible = true; if (this._alpha < lamaDelay) { this._alpha += 20; } else { sentuhInfo = false; } } else { if (sentuhInfo == false) { if (this._alpha > -100) { this._alpha -= 20; } else { this.go_btn._visible = false; this.close_btn._visible = false; } } } } function cekInfo(wdelay, winfo, wkemana, wkota) { if (info._alpha <= -50) { sentuhInfo = true; info._alpha = 0; lamaDelay = wdelay; if (wkemana == undefined) { wkemana = 1; info.gotoAndStop(wkemana); info.close_btn.onRelease = function () { close_btn._visible = false; info._alpha = -50; sentuhInfo = false; }; } else { if (wkemana == 2) { info.gotoAndStop(wkemana); info.go_btn.onRelease = function () { pilihKota = wkota; xpilihKota = wkota; clearSemua(); initSemua(); xi = pilihKota; map.list_mc.gotoAndStop(1); map.list_mc.money = '$' + moneyKota[xi]; map.list_mc.food = foodKota[xi]; map.list_mc.iron = ironKota[xi]; map.list_mc.wood = woodKota[xi]; map.list_mc.sword = swordKota[xi]; map.list_mc.xarrow = xarrowKota[xi]; map.list_mc.soldier = soldierKota[xi]; map.list_mc.worker = workerKota[xi]; map.day = 'DAY \n' + day; }; info.close_btn.onRelease = function () { go_btn._visible = false; close_btn._visible = false; info._alpha = -50; sentuhInfo = false; }; } } info.xinfo = winfo; } } function enterInfo2() { if (sentuhInfo2 == true) { this.go_btn._visible = true; this.close_btn._visible = true; if (this._alpha < lamaDelay2) { this._alpha += 20; } else { sentuhInfo2 = false; } } else { if (sentuhInfo2 == false) { if (this._alpha > -100) { this.go_btn._visible = false; this.close_btn._visible = false; this._alpha -= 20; } } } } function cekInfo2(wdelay2, winfo2, wkemana, wkota) { sentuhInfo2 = true; info2._alpha = 0; lamaDelay2 = wdelay2; info2.xinfo = winfo2; if (wkemana == undefined) { wkemana = 1; info2.gotoAndStop(wkemana); info2.close_btn.onRelease = function () { info2._alpha = -50; sentuhInfo2 = false; }; } else { if (wkemana == 2) { info2.gotoAndStop(wkemana); info2.go_btn.onRelease = function () { pilihKota = wkota; xpilihKota = wkota; clearSemua(); initSemua(); xi = pilihKota; map.list_mc.gotoAndStop(1); map.list_mc.money = '$' + moneyKota[xi]; map.list_mc.food = foodKota[xi]; map.list_mc.iron = ironKota[xi]; map.list_mc.wood = woodKota[xi]; map.list_mc.sword = swordKota[xi]; map.list_mc.xarrow = xarrowKota[xi]; map.list_mc.soldier = soldierKota[xi]; map.list_mc.worker = workerKota[xi]; map.day = 'DAY \n' + day; }; } } } function buatMap() { map = attachMovie('map' + String(pilihKota), 'map_mc', dalamMap); map._x = 0; map._y = 0; map.city = namaKota[pilihKota]; i = 1; while (i <= bykArea) { map['map' + i].onRollOver = function () { this._alpha = 50; }; map['map' + i].onRollOut = function () { this._alpha = 100; }; map['map' + i].onReleaseOutside = function () { this._alpha = 100; }; map['map' + i].onRelease = function () { myStr = new String(this); mindi = Number(myStr.substr(myStr.length - 1, 1)); pilihMap = mindi; buatPeta(); }; ++i; } i = 1; while (i <= 8) { map.list_mc['arrow' + i].gotoAndStop(3); ++i; } map.list_mc.kiri_mc.onRelease = function () { i = 1; while (i <= 8) { naikTurun[i] = '-'; ++i; } if (map.list_mc._currentframe == 2) { map.list_mc.gotoAndStop(1); xcekInfo(); } else { if (map.list_mc._currentframe == 3) { map.list_mc.gotoAndStop(2); xcekInfo(); } } i = 1; while (i <= 8) { map.list_mc['arrow' + i].gotoAndStop(3); ++i; } }; map.list_mc.kanan_mc.onRelease = function () { i = 1; while (i <= 8) { naikTurun[i] = '-'; ++i; } if (map.list_mc._currentframe == 1) { map.list_mc.gotoAndStop(2); xcekInfo(); } else { if (map.list_mc._currentframe == 2) { map.list_mc.gotoAndStop(3); xcekInfo(); } } i = 1; while (i <= 8) { map.list_mc['arrow' + i].gotoAndStop(3); ++i; } }; i = 1; while (i <= bykBangunan) { map['button' + i].onPress = klikButton; map['button' + i].onRollOver = overButton; map['button' + i].onRollOut = outButton; map['stat' + i].onRollOver = overStat; map['stat' + i].onRollOut = outStat; ++i; } map.map_btn.onRelease = klikMap; map.actions_btn.onRelease = klikActions; map.options_btn.onRelease = klikOptions; ++dalam1; cekArea2(); } function klikOptions() { stopDrag(); removeMovieClip(object); sedangDrag = false; clearInterval(dayDelay); options = attachMovie('options_mc', 'options_mc', dalamOptions); options._x = 340; options._y = 240; xpause = true; bisaTombol(false); bisaTombol2(false); options.save_btn.onRelease = function () { clearSemua(); xjenisData = 'save'; posMain = 'main'; gotoAndStop('load'); }; options.load_btn.onRelease = function () { clearSemua(); xjenisData = 'load'; posMain = 'main'; gotoAndStop('load'); }; options.quit_btn.onRelease = function () { clearSemua(); gotoAndStop(38); }; options.back_btn.onRelease = function () { removeMovieClip(options); bisaTombol(true); bisaTombol2(true); xpause = false; clearInterval(dayDelay); dayDelay = setInterval(dayItung, delayHari); }; options.more_btn.onRelease = function () { getURL('http://www.maxgames.com', '_blank'); }; } function overStat() { if (sedangDrag == false) { overMana = 4; myStr = new String(this); windi = Number(myStr.substr(myStr.length - 1, 1)); pilihButton = windi; jenisSentuh = 'button'; sentuhMsgBox = true; } else { sentuhMsgBox = false; } } function outStat() { sentuhMsgBox = false; } function overStat2() { if (sedangDrag == false) { overMana = 5; myStr = new String(this); if (myStr.length == 24) { windi = Number(myStr.substr(myStr.length - 1, 1)); } else { if (myStr.length == 25) { windi = Number(myStr.substr(myStr.length - 2, 2)); } } pilihButton = windi; jenisSentuh = 'button'; sentuhMsgBox = true; } else { sentuhMsgBox = false; } } function outStat2() { sentuhMsgBox = false; } function klikActions() { stopDrag(); removeMovieClip(object); sedangDrag = false; tipeWar = 'serang'; xpause = true; bisaTombol(false); actions = attachMovie('actions_mc', 'actions_mc', dalamActions); actions.gotoAndStop(1); actions._x = 340; actions._y = 240; actions.move_btn.onRelease = klikMove; actions.war_btn.onRelease = klikWarMap; actions.export_btn.onRelease = klikExport; actions.import_btn.onRelease = klikImport; actions.close_btn.onRelease = function () { bisaTombol(true); removeMovieClip(actions); xpause = false; }; } function kurangWar() { i = 1; while (i <= 10) { if (wsoldier[i] == 1) { _root.soldierKota[_root.pilihKota] -= wbatalion[i]; } else { if (wsoldier[i] == 2) { _root.horseKota[_root.pilihKota] -= wbatalion[i]; } else { if (wsoldier[i] == 3) { _root.catapultKota[_root.pilihKota] -= wbatalion[i]; } else { if (wsoldier[i] == 4) { _root.witchKota[_root.pilihKota] -= wbatalion[i]; } else { if (wsoldier[i] == 5) { _root.elephantKota[_root.pilihKota] -= wbatalion[i]; } else { if (wsoldier[i] == 6) { _root.xsuperKota[_root.pilihKota] -= wbatalion[i]; } } } } } } if (wjenis[i] == 1) { _root.swordKota[_root.pilihKota] -= wbatalion[i]; } else { if (wjenis[i] == 2) { _root.xarrowKota[_root.pilihKota] -= wbatalion[i]; } else { if (wjenis[i] == 3) { _root.spearKota[_root.pilihKota] -= wbatalion[i]; } else { if (wjenis[i] == 4) { _root.fireKota[_root.pilihKota] -= wbatalion[i]; } else { if (wjenis[i] == 5) { _root.coalKota[_root.pilihKota] -= wbatalion[i]; } else { if (wjenis[i] == 6) { _root.iceballKota[_root.pilihKota] -= wbatalion[i]; } else { if (wjenis[i] == 7) { _root.fireballKota[_root.pilihKota] -= wbatalion[i]; } else { if (wjenis[i] == 8) { _root.poisonKota[_root.pilihKota] -= wbatalion[i]; } else { if (wjenis[i] == 9) { _root.hurricaneKota[_root.pilihKota] -= wbatalion[i]; } else { if (wjenis[i] == 10) { _root.earthquakeKota[_root.pilihKota] -= wbatalion[i]; } } } } } } } } } } ++i; } } function klikNext() { actions.winfo = ''; bisaPasukan = 1; i = 1; while (i <= 10) { if (actions['soldier' + i] < 0) { bisaPasukan = 2; } ++i; } if (actions.brought == 0) { bisaPasukan = 3; } i = 1; while (i <= 10) { if (actions['weapon' + i] < 0) { bisaPasukan = 4; } ++i; } if (bisaPasukan == 1) { wbatalion = new Array(); wjenis = new Array(); wsoldier = new Array(); i = 1; while (i <= 10) { if (actions['jumlah' + i] <= 0 || isNaN(actions['jumlah' + i])) { actions['jumlah' + i] = 0; } wbatalion[i] = actions['jumlah' + i]; wjenis[i] = actions['tipe' + i]._currentframe; wsoldier[i] = actions['bata' + i]._currentframe; ++i; } if (tipeWar == 'serang') { actions.gotoAndStop(6); actions.winfo = ''; daftarNama = new Array('', 'Money', 'Foods', 'Irons', 'Logs'); i = 1; while (i <= 4) { actions['brought' + i] = 0; actions['nama' + i] = daftarNama[i]; if (daftarNama[i] == 'Money') { actions['owned' + i] = _root.moneyKota[_root.pilihKota]; } else { if (daftarNama[i] == 'Foods') { actions['owned' + i] = _root.foodKota[_root.pilihKota]; } else { if (daftarNama[i] == 'Irons') { actions['owned' + i] = _root.ironKota[_root.pilihKota]; } else { if (daftarNama[i] == 'Logs') { actions['owned' + i] = _root.woodKota[_root.pilihKota]; } } } } actions['max' + i].onRelease = klikMax3; actions['setengah' + i].onRelease = klikSetengah3; actions['seperempat' + i].onRelease = klikSeperempat3; ++i; } actions.war2_btn.onRelease = function () { bisaWar = true; i = 1; while (i <= 4) { if (actions['brought' + i] <= 0 || isNaN(actions['brought' + i])) { actions['brought' + i] = 0; } if (actions['brought' + i] > actions['owned' + i]) { bisaWar = false; } ++i; } if (bisaWar == true) { i = 1; while (i <= 4) { _root['bawaBarang' + i] = actions['brought' + i]; ++i; } i = 1; while (i <= 4) { if (i == 1) { moneyKota[xpilihKota] -= Number(_root['bawaBarang' + i]); } else { if (i == 2) { foodKota[xpilihKota] -= Number(_root['bawaBarang' + i]); } else { if (i == 3) { ironKota[xpilihKota] -= Number(_root['bawaBarang' + i]); } else { if (i == 4) { woodKota[xpilihKota] -= Number(_root['bawaBarang' + i]); } } } } ++i; } kurangWar(); clearSemua(); gotoAndStop(130); } else { backSalah(); actions.winfo = 'Can\'t brought, too many goods'; } }; actions.back_btn.onRelease = function () { klikWar(); }; } else { i = 1; while (i <= 4) { _root['bawaBarang' + i] = 0; ++i; } kurangWar(); clearSemua(); gotoAndStop(130); } } else { if (bisaPasukan == 2) { backSalah(); actions.winfo = 'Can\'t war, not enough soldier'; } else { if (bisaPasukan == 3) { backSalah(); actions.winfo = 'Can\'t war, please put your soldiers to war'; } else { if (bisaPasukan == 4) { backSalah(); actions.winfo = 'Can\'t war, not enough weapon'; } } } } } function klikWarMap() { removeMovieClip(actions); klikMap('war'); dunia.select_mc._visible = true; dunia.select_mc.gotoAndStop(1); dunia.select_mc.ok_btn.onRelease = function () { i = 1; while (i <= linkWilayah[pilihKota].length) { if (punyaWilayah[linkWilayah[pilihKota][i]] != jenisKerajaan) { dunia['daerah' + linkWilayah[pilihKota][i]].gotoAndStop(2); dunia['daerah' + linkWilayah[pilihKota][i]].onRollOver = function () { this.gotoAndStop(5); }; dunia['daerah' + linkWilayah[pilihKota][i]].onRollOut = function () { this.gotoAndStop(2); }; dunia['daerah' + linkWilayah[pilihKota][i]].onRelease = function () { myStr = new String(this); if (myStr.length == 24) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else { indi = Number(myStr.substr(myStr.length - 2, 2)); } kotaDiserang = indi; if (punyaWilayah[kotaDiserang] == 0) { jenisMenyerang = 1; } else { jenisMenyerang = 2; } actions = attachMovie('actions_mc', 'actions_mc', dalamActions); actions.gotoAndStop(1); actions._x = 340; actions._y = 240; klikWar(); removeMovieClip(dunia); }; } ++i; } dunia.select_mc._visible = false; }; } function klikWar() { cekJmlMusuh(); posWeapon = new Array(); posBata = new Array(); totalWeapon = 12; totalBata = 6; if (tipeWar == 'serang') { actions.gotoAndStop(5); actions.next_btn.onRelease = klikNext; } else { actions.gotoAndStop(2); actions.war_btn.onRelease = klikNext; } actions.close_btn.onRelease = function () { if (tipeWar == 'serang') { bisaTombol(true); actions.gotoAndStop(1); xpause = false; klikActions(); } else { cekDiserang(); } }; actions.winfo = ''; actions.soldiers = _root.soldierKota[_root.pilihKota]; actions.brought = 0; i = 1; while (i <= totalWeapon) { if (i == 1) { actions['xweapon' + i] = Number(_root.swordKota[_root.pilihKota]); } else { if (i == 2) { actions['xweapon' + i] = Number(_root.xarrowKota[_root.pilihKota]); } else { if (i == 3) { actions['xweapon' + i] = Number(_root.spearKota[_root.pilihKota]); } else { if (i == 4) { actions['xweapon' + i] = Number(_root.fireKota[_root.pilihKota]); } else { if (i == 5) { actions['xweapon' + i] = Number(_root.coalKota[_root.pilihKota]); } else { if (i == 6) { actions['xweapon' + i] = Number(_root.iceballKota[_root.pilihKota]); } else { if (i == 7) { actions['xweapon' + i] = Number(_root.fireballKota[_root.pilihKota]); } else { if (i == 8) { actions['xweapon' + i] = Number(_root.poisonKota[_root.pilihKota]); } else { if (i == 9) { actions['xweapon' + i] = Number(_root.hurricaneKota[_root.pilihKota]); } else { if (i == 10) { actions['xweapon' + i] = Number(_root.earthquakeKota[_root.pilihKota]); } else { if (i == 11) { actions['xweapon' + i] = Number(_root.xsuperKota[_root.pilihKota]); } } } } } } } } } } } ++i; } i = 1; while (i <= totalBata) { if (i == 1) { actions['xsoldier' + i] = Number(_root.soldierKota[_root.pilihKota]); } else { if (i == 2) { actions['xsoldier' + i] = Number(_root.horseKota[_root.pilihKota]); } else { if (i == 3) { actions['xsoldier' + i] = Number(_root.catapultKota[_root.pilihKota]); } else { if (i == 4) { actions['xsoldier' + i] = Number(_root.witchKota[_root.pilihKota]); } else { if (i == 5) { actions['xsoldier' + i] = Number(_root.elephantKota[_root.pilihKota]); } else { if (i == 6) { actions['xsoldier' + i] = Number(_root.xsuperKota[_root.pilihKota]); } } } } } } ++i; } actions.pasukan1 = Number(_root.soldierKota[_root.pilihKota]); actions.pasukan2 = Number(_root.horseKota[_root.pilihKota]); actions.pasukan3 = Number(_root.catapultKota[_root.pilihKota]); actions.pasukan4 = Number(_root.witchKota[_root.pilihKota]); actions.pasukan5 = Number(_root.elephantKota[_root.pilihKota]); actions.pasukan6 = Number(_root.xsuperKota[_root.pilihKota]); actions.xpasukan1 = actions.pasukan1; actions.xpasukan2 = actions.pasukan2; actions.xpasukan3 = actions.pasukan3; actions.xpasukan4 = actions.pasukan4; actions.xpasukan5 = actions.pasukan5; actions.xpasukan6 = actions.pasukan6; pilihPasukan = 1; batasKiri = new Array(); batasKanan = new Array(); i = 1; while (i <= 6) { j = 1; while (j <= 6) { if (actions['pasukan' + i] > actions['pasukan' + j]) { if (actions['pasukan' + i] > actions['pasukan' + pilihPasukan]) { pilihPasukan = i; } } ++j; } ++i; } i = 1; while (i <= 10) { posWeapon[i] = 1; posBata[i] = pilihPasukan; actions['jumlah' + i] = 0; actions['xjumlah' + i].onChanged = ubahJumlah2; actions['tipe' + i].gotoAndStop(posWeapon[i]); actions['bata' + i].gotoAndStop(posBata[i]); actions['tipe' + i].kiri_mc.onRelease = klikKiri; actions['tipe' + i].kanan_mc.onRelease = klikKanan; actions['bata' + i].kiri_mc.onRelease = klikKiri2; actions['bata' + i].kanan_mc.onRelease = klikKanan2; actions['max' + i].onRelease = klikMax2; actions['setengah' + i].onRelease = klikSetengah2; actions['seperempat' + i].onRelease = klikSeperempat2; xsenjata(i); ++i; } cekWeapon(); xxi = 1; while (xxi <= 10) { cekSoldier(xxi); ++xxi; } } function xsenjata(xindi, windi) { i = xindi; if (actions['bata' + i]._currentframe == 3) { batasKiri[i] = 2; batasKanan[i] = 5; if (windi != 1) { actions['tipe' + i].gotoAndStop(2); posWeapon[i] = 2; } } else { if (actions['bata' + i]._currentframe == 4) { batasKiri[i] = 6; batasKanan[i] = 10; if (windi != 1) { actions['tipe' + i].gotoAndStop(6); posWeapon[i] = 6; } } else { if (actions['bata' + i]._currentframe == 6) { batasKiri[i] = 11; batasKanan[i] = 11; if (windi != 1) { actions['tipe' + i].gotoAndStop(11); posWeapon[i] = 11; } } else { batasKiri[i] = 1; batasKanan[i] = 4; if (windi != 1) { actions['tipe' + i].gotoAndStop(1); posWeapon[i] = 1; } } } } actions['tipe' + i].kiri_mc.onRelease = klikKiri; actions['tipe' + i].kanan_mc.onRelease = klikKanan; } function klikMax6() { myStr = new String(this); if (myStr.length == 23) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else { indi = Number(myStr.substr(myStr.length - 2, 2)); } if (indi == 22) { actions['brought' + indi] = Math.floor(_root.hurricaneKota[_root.pilihKota]); } else { if (indi == 23) { actions['brought' + indi] = Math.floor(_root.earthquakeKota[_root.pilihKota]); } } } function klikSetengah6() { myStr = new String(this); if (myStr.length == 23) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else { indi = Number(myStr.substr(myStr.length - 2, 2)); } if (indi == 22) { actions['brought' + indi] = Math.floor(_root.hurricaneKota[_root.pilihKota] / 2); } else { if (indi == 23) { actions['brought' + indi] = Math.floor(_root.earthquakeKota[_root.pilihKota] / 2); } } } function klikSeperempat6() { myStr = new String(this); if (myStr.length == 23) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else { indi = Number(myStr.substr(myStr.length - 2, 2)); } if (indi == 22) { actions['brought' + indi] = Math.floor(_root.hurricaneKota[_root.pilihKota] / 4); } else { if (indi == 23) { actions['brought' + indi] = Math.floor(_root.earthquakeKota[_root.pilihKota] / 4); } } } function klikMax5() { myStr = new String(this); if (myStr.length == 23) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else { indi = Number(myStr.substr(myStr.length - 2, 2)); } if (indi == 15) { actions['brought' + indi] = Math.floor(_root.elephantKota[_root.pilihKota]); } else { if (indi == 16) { actions['brought' + indi] = Math.floor(_root.fireKota[_root.pilihKota]); } else { if (indi == 17) { actions['brought' + indi] = Math.floor(_root.steelKota[_root.pilihKota]); } else { if (indi == 18) { actions['brought' + indi] = Math.floor(_root.xsuperKota[_root.pilihKota]); } else { if (indi == 19) { actions['brought' + indi] = Math.floor(_root.iceballKota[_root.pilihKota]); } else { if (indi == 20) { actions['brought' + indi] = Math.floor(_root.fireballKota[_root.pilihKota]); } else { if (indi == 21) { actions['brought' + indi] = Math.floor(_root.poisonKota[_root.pilihKota]); } } } } } } } } function klikSetengah5() { myStr = new String(this); if (myStr.length == 23) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else { indi = Number(myStr.substr(myStr.length - 2, 2)); } if (indi == 15) { actions['brought' + indi] = Math.floor(_root.elephantKota[_root.pilihKota] / 2); } else { if (indi == 16) { actions['brought' + indi] = Math.floor(_root.fireKota[_root.pilihKota] / 2); } else { if (indi == 17) { actions['brought' + indi] = Math.floor(_root.steelKota[_root.pilihKota] / 2); } else { if (indi == 18) { actions['brought' + indi] = Math.floor(_root.xsuperKota[_root.pilihKota] / 2); } else { if (indi == 19) { actions['brought' + indi] = Math.floor(_root.iceballKota[_root.pilihKota] / 2); } else { if (indi == 20) { actions['brought' + indi] = Math.floor(_root.fireballKota[_root.pilihKota] / 2); } else { if (indi == 21) { actions['brought' + indi] = Math.floor(_root.poisonKota[_root.pilihKota] / 2); } } } } } } } } function klikSeperempat5() { myStr = new String(this); if (myStr.length == 23) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else { indi = Number(myStr.substr(myStr.length - 2, 2)); } if (indi == 15) { actions['brought' + indi] = Math.floor(_root.elephantKota[_root.pilihKota] / 4); } else { if (indi == 16) { actions['brought' + indi] = Math.floor(_root.fireKota[_root.pilihKota] / 4); } else { if (indi == 17) { actions['brought' + indi] = Math.floor(_root.steelKota[_root.pilihKota] / 4); } else { if (indi == 18) { actions['brought' + indi] = Math.floor(_root.xsuperKota[_root.pilihKota] / 4); } else { if (indi == 19) { actions['brought' + indi] = Math.floor(_root.iceballKota[_root.pilihKota] / 4); } else { if (indi == 20) { actions['brought' + indi] = Math.floor(_root.fireballKota[_root.pilihKota] / 4); } else { if (indi == 21) { actions['brought' + indi] = Math.floor(_root.poisonKota[_root.pilihKota] / 4); } } } } } } } } function klikMax4() { myStr = new String(this); if (myStr.length == 23) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else { indi = Number(myStr.substr(myStr.length - 2, 2)); } if (indi == 8) { actions['brought' + indi] = Math.floor(_root.diamondKota[_root.pilihKota]); } else { if (indi == 9) { actions['brought' + indi] = Math.floor(_root.coalKota[_root.pilihKota]); } else { if (indi == 10) { actions['brought' + indi] = Math.floor(_root.oilKota[_root.pilihKota]); } else { if (indi == 11) { actions['brought' + indi] = Math.floor(_root.horseKota[_root.pilihKota]); } else { if (indi == 12) { actions['brought' + indi] = Math.floor(_root.spearKota[_root.pilihKota]); } else { if (indi == 13) { actions['brought' + indi] = Math.floor(_root.catapultKota[_root.pilihKota]); } else { if (indi == 14) { actions['brought' + indi] = Math.floor(_root.witchKota[_root.pilihKota]); } } } } } } } } function klikSetengah4() { myStr = new String(this); if (myStr.length == 28) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else { indi = Number(myStr.substr(myStr.length - 2, 2)); } if (indi == 8) { actions['brought' + indi] = Math.floor(_root.diamondKota[_root.pilihKota] / 2); } else { if (indi == 9) { actions['brought' + indi] = Math.floor(_root.coalKota[_root.pilihKota] / 2); } else { if (indi == 10) { actions['brought' + indi] = Math.floor(_root.oilKota[_root.pilihKota] / 2); } else { if (indi == 11) { actions['brought' + indi] = Math.floor(_root.horseKota[_root.pilihKota] / 2); } else { if (indi == 12) { actions['brought' + indi] = Math.floor(_root.spearKota[_root.pilihKota] / 2); } else { if (indi == 13) { actions['brought' + indi] = Math.floor(_root.catapultKota[_root.pilihKota] / 2); } else { if (indi == 14) { actions['brought' + indi] = Math.floor(_root.witchKota[_root.pilihKota] / 2); } } } } } } } } function klikSeperempat4() { myStr = new String(this); if (myStr.length == 30) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else { indi = Number(myStr.substr(myStr.length - 2, 2)); } if (indi == 8) { actions['brought' + indi] = Math.floor(_root.diamondKota[_root.pilihKota] / 4); } else { if (indi == 9) { actions['brought' + indi] = Math.floor(_root.coalKota[_root.pilihKota] / 4); } else { if (indi == 10) { actions['brought' + indi] = Math.floor(_root.oilKota[_root.pilihKota] / 4); } else { if (indi == 11) { actions['brought' + indi] = Math.floor(_root.horseKota[_root.pilihKota] / 4); } else { if (indi == 12) { actions['brought' + indi] = Math.floor(_root.spearKota[_root.pilihKota] / 4); } else { if (indi == 13) { actions['brought' + indi] = Math.floor(_root.catapultKota[_root.pilihKota] / 4); } else { if (indi == 14) { actions['brought' + indi] = Math.floor(_root.witchKota[_root.pilihKota] / 4); } } } } } } } } function klikMax3() { myStr = new String(this); indi = Number(myStr.substr(myStr.length - 1, 1)); if (indi == 1) { actions['brought' + indi] = Math.floor(_root.moneyKota[_root.pilihKota]); } else { if (indi == 2) { actions['brought' + indi] = Math.floor(_root.foodKota[_root.pilihKota]); } else { if (indi == 3) { actions['brought' + indi] = Math.floor(_root.ironKota[_root.pilihKota]); } else { if (indi == 4) { actions['brought' + indi] = Math.floor(_root.woodKota[_root.pilihKota]); } else { if (indi == 5) { actions['brought' + indi] = Math.floor(_root.swordKota[_root.pilihKota]); } else { if (indi == 6) { actions['brought' + indi] = Math.floor(_root.xarrowKota[_root.pilihKota]); } else { if (indi == 7) { actions['brought' + indi] = Math.floor(_root.soldierKota[_root.pilihKota]); } } } } } } } } function klikSetengah3() { myStr = new String(this); indi = Number(myStr.substr(myStr.length - 1, 1)); if (indi == 1) { actions['brought' + indi] = Math.floor(_root.moneyKota[_root.pilihKota] / 2); } else { if (indi == 2) { actions['brought' + indi] = Math.floor(_root.foodKota[_root.pilihKota] / 2); } else { if (indi == 3) { actions['brought' + indi] = Math.floor(_root.ironKota[_root.pilihKota] / 2); } else { if (indi == 4) { actions['brought' + indi] = Math.floor(_root.woodKota[_root.pilihKota] / 2); } else { if (indi == 5) { actions['brought' + indi] = Math.floor(_root.swordKota[_root.pilihKota] / 2); } else { if (indi == 6) { actions['brought' + indi] = Math.floor(_root.xarrowKota[_root.pilihKota] / 2); } else { if (indi == 7) { actions['brought' + indi] = Math.floor(_root.soldierKota[_root.pilihKota] / 2); } } } } } } } } function klikSeperempat3() { myStr = new String(this); indi = Number(myStr.substr(myStr.length - 1, 1)); if (indi == 1) { actions['brought' + indi] = Math.floor(_root.moneyKota[_root.pilihKota] / 4); } else { if (indi == 2) { actions['brought' + indi] = Math.floor(_root.foodKota[_root.pilihKota] / 4); } else { if (indi == 3) { actions['brought' + indi] = Math.floor(_root.ironKota[_root.pilihKota] / 4); } else { if (indi == 4) { actions['brought' + indi] = Math.floor(_root.woodKota[_root.pilihKota] / 4); } else { if (indi == 5) { actions['brought' + indi] = Math.floor(_root.swordKota[_root.pilihKota] / 4); } else { if (indi == 6) { actions['brought' + indi] = Math.floor(_root.xarrowKota[_root.pilihKota] / 4); } else { if (indi == 7) { actions['brought' + indi] = Math.floor(_root.soldierKota[_root.pilihKota] / 4); } } } } } } } } function klikMax2() { myStr = new String(this); if (myStr.length == 23) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else { indi = Number(myStr.substr(myStr.length - 2, 2)); } if (_root.swordKota[_root.pilihKota] + _root.xarrowKota[_root.pilihKota] + _root.spearKota[_root.pilihKota] + _root.fireKota[_root.pilihKota] + _root.coalKota[_root.pilihKota] + _root.fireballKota[_root.pilihKota] + _root.iceballKota[_root.pilihKota] + _root.poisonKota[_root.pilihKota] + _root.hurricaneKota[_root.pilihKota] + _root.earthquakeKota[_root.pilihKota] <= _root.soldierKota[_root.pilihKota] + _root.horseKota[_root.pilihKota] + _root.catapultKota[_root.pilihKota] + _root.elephantKota[_root.pilihKota] + _root.witchKota[_root.pilihKota] + _root.xsuperKota[_root.pilihKota]) { if (posWeapon[indi] == 1) { actions['xweapon' + indi] = Math.floor(_root.swordKota[_root.pilihKota] / 4); } else { if (posWeapon[indi] == 2) { actions['xweapon' + indi] = Math.floor(_root.xarrowKota[_root.pilihKota] / 4); } else { if (posWeapon[indi] == 3) { actions['xweapon' + indi] = Math.floor(_root.spearKota[_root.pilihKota] / 4); } else { if (posWeapon[indi] == 4) { actions['xweapon' + indi] = Math.floor(_root.fireKota[_root.pilihKota] / 4); } else { if (posWeapon[indi] == 5) { actions['xweapon' + indi] = Math.floor(_root.coalKota[_root.pilihKota] / 4); } else { if (posWeapon[indi] == 6) { actions['xweapon' + indi] = Math.floor(_root.iceballKota[_root.pilihKota] / 4); } else { if (posWeapon[indi] == 7) { actions['xweapon' + indi] = Math.floor(_root.fireballKota[_root.pilihKota] / 4); } else { if (posWeapon[indi] == 8) { actions['xweapon' + indi] = Math.floor(_root.poisonKota[_root.pilihKota] / 4); } else { if (posWeapon[indi] == 9) { actions['xweapon' + indi] = Math.floor(_root.hurricaneKota[_root.pilihKota] / 4); } else { if (posWeapon[indi] == 10) { actions['xweapon' + indi] = Math.floor(_root.earthquakeKota[_root.pilihKota] / 4); } else { if (posWeapon[indi] == 11) { actions['xweapon' + indi] = Math.floor(_root.xsuperKota[_root.pilihKota] / 4); } } } } } } } } } } } } else { if (posBata[indi] == 1) { actions['xweapon' + indi] = Math.floor(_root.soldierKota[_root.pilihKota] / 4); } else { if (posBata[indi] == 2) { actions['xweapon' + indi] = Math.floor(_root.horseKota[_root.pilihKota] / 4); } else { if (posBata[indi] == 3) { actions['xweapon' + indi] = Math.floor(_root.catapultKota[_root.pilihKota] / 4); } else { if (posBata[indi] == 4) { actions['xweapon' + indi] = Math.floor(_root.witchKota[_root.pilihKota] / 4); } else { if (posBata[indi] == 5) { actions['xweapon' + indi] = Math.floor(_root.elephantKota[_root.pilihKota] / 4); } else { if (posBata[indi] == 6) { actions['xweapon' + indi] = Math.floor(_root.xsuperKota[_root.pilihKota] / 4); } } } } } } } if (actions['xweapon' + indi] > 0) { actions['jumlah' + indi] = actions['xweapon' + indi]; } ubahJumlah(indi, 1); } function klikSetengah2() { myStr = new String(this); if (myStr.length == 28) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else { indi = Number(myStr.substr(myStr.length - 2, 2)); } if (_root.swordKota[_root.pilihKota] + _root.xarrowKota[_root.pilihKota] + _root.spearKota[_root.pilihKota] + _root.fireKota[_root.pilihKota] + _root.coalKota[_root.pilihKota] + _root.fireballKota[_root.pilihKota] + _root.iceballKota[_root.pilihKota] + _root.poisonKota[_root.pilihKota] + _root.hurricaneKota[_root.pilihKota] + _root.earthquakeKota[_root.pilihKota] <= _root.soldierKota[_root.pilihKota] + _root.horseKota[_root.pilihKota] + _root.catapultKota[_root.pilihKota] + _root.elephantKota[_root.pilihKota] + _root.witchKota[_root.pilihKota] + _root.xsuperKota[_root.pilihKota]) { if (posWeapon[indi] == 1) { actions['xweapon' + indi] = Math.floor(_root.swordKota[_root.pilihKota] / 5); } else { if (posWeapon[indi] == 2) { actions['xweapon' + indi] = Math.floor(_root.xarrowKota[_root.pilihKota] / 5); } else { if (posWeapon[indi] == 3) { actions['xweapon' + indi] = Math.floor(_root.spearKota[_root.pilihKota] / 5); } else { if (posWeapon[indi] == 4) { actions['xweapon' + indi] = Math.floor(_root.fireKota[_root.pilihKota] / 5); } else { if (posWeapon[indi] == 5) { actions['xweapon' + indi] = Math.floor(_root.coalKota[_root.pilihKota] / 5); } else { if (posWeapon[indi] == 6) { actions['xweapon' + indi] = Math.floor(_root.iceballKota[_root.pilihKota] / 5); } else { if (posWeapon[indi] == 7) { actions['xweapon' + indi] = Math.floor(_root.fireballKota[_root.pilihKota] / 5); } else { if (posWeapon[indi] == 8) { actions['xweapon' + indi] = Math.floor(_root.poisonKota[_root.pilihKota] / 5); } else { if (posWeapon[indi] == 9) { actions['xweapon' + indi] = Math.floor(_root.hurricaneKota[_root.pilihKota] / 5); } else { if (posWeapon[indi] == 10) { actions['xweapon' + indi] = Math.floor(_root.earthquakeKota[_root.pilihKota] / 5); } else { if (posWeapon[indi] == 11) { actions['xweapon' + indi] = Math.floor(_root.xsuperKota[_root.pilihKota] / 5); } } } } } } } } } } } } else { if (posBata[indi] == 1) { actions['xweapon' + indi] = Math.floor(_root.soldierKota[_root.pilihKota] / 5); } else { if (posBata[indi] == 2) { actions['xweapon' + indi] = Math.floor(_root.horseKota[_root.pilihKota] / 5); } else { if (posBata[indi] == 3) { actions['xweapon' + indi] = Math.floor(_root.catapultKota[_root.pilihKota] / 5); } else { if (posBata[indi] == 4) { actions['xweapon' + indi] = Math.floor(_root.witchKota[_root.pilihKota] / 5); } else { if (posBata[indi] == 5) { actions['xweapon' + indi] = Math.floor(_root.elephantKota[_root.pilihKota] / 5); } else { if (posBata[indi] == 6) { actions['xweapon' + indi] = Math.floor(_root.xsuperKota[_root.pilihKota] / 5); } } } } } } } if (actions['xweapon' + indi] > 0) { actions['jumlah' + indi] = actions['xweapon' + indi]; } ubahJumlah(indi, 1); } function klikSeperempat2() { myStr = new String(this); if (myStr.length == 30) { indi = myStr.substr(myStr.length - 1, 1); } else { indi = myStr.substr(myStr.length - 2, 2); } if (_root.swordKota[_root.pilihKota] + _root.xarrowKota[_root.pilihKota] + _root.spearKota[_root.pilihKota] + _root.fireKota[_root.pilihKota] + _root.coalKota[_root.pilihKota] + _root.fireballKota[_root.pilihKota] + _root.iceballKota[_root.pilihKota] + _root.poisonKota[_root.pilihKota] + _root.hurricaneKota[_root.pilihKota] + _root.earthquakeKota[_root.pilihKota] <= _root.soldierKota[_root.pilihKota] + _root.horseKota[_root.pilihKota] + _root.catapultKota[_root.pilihKota] + _root.elephantKota[_root.pilihKota] + _root.witchKota[_root.pilihKota] + _root.xsuperKota[_root.pilihKota]) { if (posWeapon[indi] == 1) { actions['xweapon' + indi] = Math.floor(_root.swordKota[_root.pilihKota] / 10); } else { if (posWeapon[indi] == 2) { actions['xweapon' + indi] = Math.floor(_root.xarrowKota[_root.pilihKota] / 10); } else { if (posWeapon[indi] == 3) { actions['xweapon' + indi] = Math.floor(_root.spearKota[_root.pilihKota] / 10); } else { if (posWeapon[indi] == 4) { actions['xweapon' + indi] = Math.floor(_root.fireKota[_root.pilihKota] / 10); } else { if (posWeapon[indi] == 5) { actions['xweapon' + indi] = Math.floor(_root.coalKota[_root.pilihKota] / 10); } else { if (posWeapon[indi] == 6) { actions['xweapon' + indi] = Math.floor(_root.iceballKota[_root.pilihKota] / 10); } else { if (posWeapon[indi] == 7) { actions['xweapon' + indi] = Math.floor(_root.fireballKota[_root.pilihKota] / 10); } else { if (posWeapon[indi] == 8) { actions['xweapon' + indi] = Math.floor(_root.poisonKota[_root.pilihKota] / 10); } else { if (posWeapon[indi] == 9) { actions['xweapon' + indi] = Math.floor(_root.hurricaneKota[_root.pilihKota] / 10); } else { if (posWeapon[indi] == 10) { actions['xweapon' + indi] = Math.floor(_root.earthquakeKota[_root.pilihKota] / 10); } else { if (posWeapon[indi] == 11) { actions['xweapon' + indi] = Math.floor(_root.xsuperKota[_root.pilihKota] / 10); } } } } } } } } } } } } else { if (posBata[indi] == 1) { actions['xweapon' + indi] = Math.floor(_root.soldierKota[_root.pilihKota] / 10); } else { if (posBata[indi] == 2) { actions['xweapon' + indi] = Math.floor(_root.horseKota[_root.pilihKota] / 10); } else { if (posBata[indi] == 3) { actions['xweapon' + indi] = Math.floor(_root.catapultKota[_root.pilihKota] / 10); } else { if (posBata[indi] == 4) { actions['xweapon' + indi] = Math.floor(_root.witchKota[_root.pilihKota] / 10); } else { if (posBata[indi] == 5) { actions['xweapon' + indi] = Math.floor(_root.elephantKota[_root.pilihKota] / 10); } else { if (posBata[indi] == 6) { actions['xweapon' + indi] = Math.floor(_root.xsuperKota[_root.pilihKota] / 10); } } } } } } } if (actions['xweapon' + indi] > 0) { actions['jumlah' + indi] = actions['xweapon' + indi]; } ubahJumlah(indi, 1); } function ubahJumlah(xindi, windi) { myStr = new String(this); if (myStr.length == 23) { indi = myStr.substr(myStr.length - 1, 1); } else { indi = myStr.substr(myStr.length - 2, 2); } cekRemain(); cekWeapon(); cekSoldier(xindi, windi); } function ubahJumlah2(xindi, windi) { myStr = new String(this); if (myStr.length == 27) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else { indi = Number(myStr.substr(myStr.length - 2, 2)); } cekRemain(); cekWeapon(); cekSoldier(indi, 1); } function cekRemain() { totalSemua1 = _root.soldierKota[_root.pilihKota]; totalSemua2 = _root.horseKota[_root.pilihKota]; totalSemua3 = _root.catapultKota[_root.pilihKota]; totalSemua4 = _root.witchKota[_root.pilihKota]; totalSemua5 = _root.elephantKota[_root.pilihKota]; totalSemua6 = _root.xsuperKota[_root.pilihKota]; zi = 1; while (zi <= 10) { if (posBata[zi] == 1) { if (actions['jumlah' + zi] <= 0 || isNaN(actions['jumlah' + zi]) || actions['jumlah' + zi] == undefined) { actions['jumlah' + zi] = 0; } _root.totalSemua1 -= actions['jumlah' + zi]; } else { if (posBata[zi] == 2) { if (actions['jumlah' + zi] <= 0 || isNaN(actions['jumlah' + zi]) || actions['jumlah' + zi] == undefined) { actions['jumlah' + zi] = 0; } _root.totalSemua2 -= actions['jumlah' + zi]; } else { if (posBata[zi] == 3) { if (actions['jumlah' + zi] <= 0 || isNaN(actions['jumlah' + zi]) || actions['jumlah' + zi] == undefined) { actions['jumlah' + zi] = 0; } _root.totalSemua3 -= actions['jumlah' + zi]; } else { if (posBata[zi] == 4) { if (actions['jumlah' + zi] <= 0 || isNaN(actions['jumlah' + zi]) || actions['jumlah' + zi] == undefined) { actions['jumlah' + zi] = 0; } _root.totalSemua4 -= actions['jumlah' + zi]; } else { if (posBata[zi] == 5) { if (actions['jumlah' + zi] <= 0 || isNaN(actions['jumlah' + zi]) || actions['jumlah' + zi] == undefined) { actions['jumlah' + zi] = 0; } _root.totalSemua5 -= actions['jumlah' + zi]; } else { if (posBata[zi] == 6) { if (actions['jumlah' + zi] <= 0 || isNaN(actions['jumlah' + zi]) || actions['jumlah' + zi] == undefined) { actions['jumlah' + zi] = 0; } _root.totalSemua6 -= actions['jumlah' + zi]; } } } } } } ++zi; } actions.xpasukan1 = _root.totalSemua1; actions.xpasukan2 = _root.totalSemua2; actions.xpasukan3 = _root.totalSemua3; actions.xpasukan4 = _root.totalSemua4; actions.xpasukan5 = _root.totalSemua5; actions.xpasukan6 = _root.totalSemua6; } function cekWeapon() { xbrought = 0; i = 1; while (i <= totalWeapon) { if (i == 1) { actions['xweapon' + i] = Number(_root.swordKota[_root.pilihKota]); } else { if (i == 2) { actions['xweapon' + i] = Number(_root.xarrowKota[_root.pilihKota]); } else { if (i == 3) { actions['xweapon' + i] = Number(_root.spearKota[_root.pilihKota]); } else { if (i == 4) { actions['xweapon' + i] = Number(_root.fireKota[_root.pilihKota]); } else { if (i == 5) { actions['xweapon' + i] = Number(_root.coalKota[_root.pilihKota]); } else { if (i == 6) { actions['xweapon' + i] = Number(_root.iceballKota[_root.pilihKota]); } else { if (i == 7) { actions['xweapon' + i] = Number(_root.fireballKota[_root.pilihKota]); } else { if (i == 8) { actions['xweapon' + i] = Number(_root.poisonKota[_root.pilihKota]); } else { if (i == 9) { actions['xweapon' + i] = Number(_root.hurricaneKota[_root.pilihKota]); } else { if (i == 10) { actions['xweapon' + i] = Number(_root.earthquakeKota[_root.pilihKota]); } else { if (i == 11) { actions['xweapon' + i] = Number(_root.xsuperKota[_root.pilihKota]); } } } } } } } } } } } ++i; } i = 1; while (i <= 10) { if (isNaN(actions['jumlah' + i])) { } else { xbrought += Number(actions['jumlah' + i]); } if (posWeapon[i] == 1) { if (isNaN(actions['jumlah' + i])) { } else { actions['xweapon' + posWeapon[i]] -= actions['jumlah' + i]; } } else { if (posWeapon[i] == 2) { if (isNaN(actions['jumlah' + i])) { } else { actions['xweapon' + posWeapon[i]] -= actions['jumlah' + i]; } } else { if (posWeapon[i] == 3) { if (isNaN(actions['jumlah' + i])) { } else { actions['xweapon' + posWeapon[i]] -= actions['jumlah' + i]; } } else { if (posWeapon[i] == 4) { if (isNaN(actions['jumlah' + i])) { } else { actions['xweapon' + posWeapon[i]] -= actions['jumlah' + i]; } } else { if (posWeapon[i] == 5) { if (isNaN(actions['jumlah' + i])) { } else { actions['xweapon' + posWeapon[i]] -= actions['jumlah' + i]; } } else { if (posWeapon[i] == 6) { if (isNaN(actions['jumlah' + i])) { } else { actions['xweapon' + posWeapon[i]] -= actions['jumlah' + i]; } } else { if (posWeapon[i] == 7) { if (isNaN(actions['jumlah' + i])) { } else { actions['xweapon' + posWeapon[i]] -= actions['jumlah' + i]; } } else { if (posWeapon[i] == 8) { if (isNaN(actions['jumlah' + i])) { } else { actions['xweapon' + posWeapon[i]] -= actions['jumlah' + i]; } } else { if (posWeapon[i] == 9) { if (isNaN(actions['jumlah' + i])) { } else { actions['xweapon' + posWeapon[i]] -= actions['jumlah' + i]; } } else { if (posWeapon[i] == 10) { if (isNaN(actions['jumlah' + i])) { } else { actions['xweapon' + posWeapon[i]] -= actions['jumlah' + i]; } } else { if (posWeapon[i] == 11) { if (isNaN(actions['jumlah' + i])) { } else { actions['xweapon' + posWeapon[i]] -= actions['jumlah' + i]; } } } } } } } } } } } } ++i; } actions.brought = xbrought; if (actions.brought <= 0 || isNaN(actions.brought)) { actions.brought = 0; } i = 1; while (i <= 10) { if (posWeapon[i] == 1) { actions['weapon' + i] = actions['xweapon' + posWeapon[i]]; } else { if (posWeapon[i] == 2) { actions['weapon' + i] = actions['xweapon' + posWeapon[i]]; } else { if (posWeapon[i] == 3) { actions['weapon' + i] = actions['xweapon' + posWeapon[i]]; } else { if (posWeapon[i] == 4) { actions['weapon' + i] = actions['xweapon' + posWeapon[i]]; } else { if (posWeapon[i] == 5) { actions['weapon' + i] = actions['xweapon' + posWeapon[i]]; } else { if (posWeapon[i] == 6) { actions['weapon' + i] = actions['xweapon' + posWeapon[i]]; } else { if (posWeapon[i] == 7) { actions['weapon' + i] = actions['xweapon' + posWeapon[i]]; } else { if (posWeapon[i] == 8) { actions['weapon' + i] = actions['xweapon' + posWeapon[i]]; } else { if (posWeapon[i] == 9) { actions['weapon' + i] = actions['xweapon' + posWeapon[i]]; } else { if (posWeapon[i] == 10) { actions['weapon' + i] = actions['xweapon' + posWeapon[i]]; } else { if (posWeapon[i] == 11) { actions['weapon' + i] = actions['xweapon' + posWeapon[i]]; } } } } } } } } } } } if (isNaN(actions['weapon' + i])) { actions['weapon' + i] = 0; } ++i; } } function cekSoldier(xindi, windi) { xsenjata(xindi, windi); xbrought = 0; i = 1; while (i <= totalBata) { if (i == 1) { actions['xsoldier' + i] = Number(_root.soldierKota[_root.pilihKota]); } else { if (i == 2) { actions['xsoldier' + i] = Number(_root.horseKota[_root.pilihKota]); } else { if (i == 3) { actions['xsoldier' + i] = Number(_root.catapultKota[_root.pilihKota]); } else { if (i == 4) { actions['xsoldier' + i] = Number(_root.witchKota[_root.pilihKota]); } else { if (i == 5) { actions['xsoldier' + i] = Number(_root.elephantKota[_root.pilihKota]); } else { if (i == 6) { actions['xsoldier' + i] = Number(_root.xsuperKota[_root.pilihKota]); } } } } } } ++i; } i = 1; while (i <= 10) { if (isNaN(actions['jumlah' + i])) { } else { xbrought += Number(actions['jumlah' + i]); } if (posBata[i] == 1) { if (isNaN(actions['jumlah' + i])) { } else { actions['xsoldier' + posBata[i]] -= actions['jumlah' + i]; } } else { if (posBata[i] == 2) { if (isNaN(actions['jumlah' + i])) { } else { actions['xsoldier' + posBata[i]] -= actions['jumlah' + i]; } } else { if (posBata[i] == 3) { if (isNaN(actions['jumlah' + i])) { } else { actions['xsoldier' + posBata[i]] -= actions['jumlah' + i]; } } else { if (posBata[i] == 4) { if (isNaN(actions['jumlah' + i])) { } else { actions['xsoldier' + posBata[i]] -= actions['jumlah' + i]; } } else { if (posBata[i] == 5) { if (isNaN(actions['jumlah' + i])) { } else { actions['xsoldier' + posBata[i]] -= actions['jumlah' + i]; } } else { if (posBata[i] == 6) { if (isNaN(actions['jumlah' + i])) { } else { actions['xsoldier' + posBata[i]] -= actions['jumlah' + i]; } } } } } } } ++i; } actions.brought = xbrought; if (actions.brought <= 0 || isNaN(actions.brought)) { actions.brought = 0; } i = 1; while (i <= 10) { if (posBata[i] == 1) { actions['soldier' + i] = actions['xsoldier' + posBata[i]]; } else { if (posBata[i] == 2) { actions['soldier' + i] = actions['xsoldier' + posBata[i]]; } else { if (posBata[i] == 3) { actions['soldier' + i] = actions['xsoldier' + posBata[i]]; } else { if (posBata[i] == 4) { actions['soldier' + i] = actions['xsoldier' + posBata[i]]; } else { if (posBata[i] == 5) { actions['soldier' + i] = actions['xsoldier' + posBata[i]]; } else { if (posBata[i] == 6) { actions['soldier' + i] = actions['xsoldier' + posBata[i]]; } } } } } } if (isNaN(actions['soldier' + i])) { actions['soldier' + i] = 0; } ++i; } cekWeapon(); } function klikKiri() { myStr = new String(this._parent); if (myStr.length == 24) { indi = myStr.substr(myStr.length - 1, 1); } else { indi = myStr.substr(myStr.length - 2, 2); } --posWeapon[indi]; if (posWeapon[indi] < batasKiri[indi]) { posWeapon[indi] = batasKanan[indi]; } actions['tipe' + indi].gotoAndStop(posWeapon[indi]); cekWeapon(); } function klikKanan() { myStr = new String(this._parent); if (myStr.length == 24) { indi = myStr.substr(myStr.length - 1, 1); } else { indi = myStr.substr(myStr.length - 2, 2); } ++posWeapon[indi]; if (posWeapon[indi] > batasKanan[indi]) { posWeapon[indi] = batasKiri[indi]; } actions['tipe' + indi].gotoAndStop(posWeapon[indi]); cekWeapon(); } function klikKiri2() { myStr = new String(this._parent); if (myStr.length == 24) { indi = myStr.substr(myStr.length - 1, 1); } else { indi = myStr.substr(myStr.length - 2, 2); } --posBata[indi]; if (posBata[indi] < 1) { posBata[indi] = totalBata; } actions['bata' + indi].gotoAndStop(posBata[indi]); cekRemain(); cekSoldier(indi); } function klikKanan2() { myStr = new String(this._parent); if (myStr.length == 24) { indi = myStr.substr(myStr.length - 1, 1); } else { indi = myStr.substr(myStr.length - 2, 2); } ++posBata[indi]; if (posBata[indi] > totalBata) { posBata[indi] = 1; } actions['bata' + indi].gotoAndStop(posBata[indi]); cekRemain(); cekSoldier(indi); } function klikMove2() { actions.winfo = ''; bisaTombol(false); if (halamanMove == 1) { daftarNama = new Array('', 'Money', 'Foods', 'Irons', 'Logs', 'Swords', 'Arrows', 'Soldiers', 'Pearl', 'Coal', 'Oil', 'Horse', 'Spear', 'Catapult', 'Witch', 'Elephants', 'Fire Arrows', 'Steels', 'Super', 'Ice Ball', 'Fire Ball', 'Poison', 'Hurricane', 'Earthquake'); i = 1; while (i <= 7) { actions['nama' + i] = daftarNama[i]; if (daftarNama[i] == 'Money') { actions['owned' + i] = _root.moneyKota[_root.pilihKota]; } else { if (daftarNama[i] == 'Foods') { actions['owned' + i] = _root.foodKota[_root.pilihKota]; } else { if (daftarNama[i] == 'Irons') { actions['owned' + i] = _root.ironKota[_root.pilihKota]; } else { if (daftarNama[i] == 'Logs') { actions['owned' + i] = _root.woodKota[_root.pilihKota]; } else { if (daftarNama[i] == 'Swords') { actions['owned' + i] = _root.swordKota[_root.pilihKota]; } else { if (daftarNama[i] == 'Arrows') { actions['owned' + i] = _root.xarrowKota[_root.pilihKota]; } else { if (daftarNama[i] == 'Soldiers') { actions['owned' + i] = _root.soldierKota[_root.pilihKota]; } } } } } } } actions['max' + i].onRelease = klikMax3; actions['setengah' + i].onRelease = klikSetengah3; actions['seperempat' + i].onRelease = klikSeperempat3; ++i; } } else { if (halamanMove == 2) { daftarNama = new Array('', 'Money', 'Foods', 'Irons', 'Logs', 'Swords', 'Arrows', 'Soldiers', 'Pearl', 'Coal', 'Oil', 'Horse', 'Spear', 'Catapult', 'Witch', 'Elephants', 'Fire Arrows', 'Steels', 'Super', 'Ice Ball', 'Fire Ball', 'Poison', 'Hurricane', 'Earthquake'); i = 8; while (i <= 14) { actions['nama' + i] = daftarNama[i]; if (daftarNama[i] == 'Pearl') { actions['owned' + i] = _root.diamondKota[_root.pilihKota]; } else { if (daftarNama[i] == 'Coal') { actions['owned' + i] = _root.coalKota[_root.pilihKota]; } else { if (daftarNama[i] == 'Oil') { actions['owned' + i] = _root.oilKota[_root.pilihKota]; } else { if (daftarNama[i] == 'Horse') { actions['owned' + i] = _root.horseKota[_root.pilihKota]; } else { if (daftarNama[i] == 'Spear') { actions['owned' + i] = _root.spearKota[_root.pilihKota]; } else { if (daftarNama[i] == 'Catapult') { actions['owned' + i] = _root.catapultKota[_root.pilihKota]; } else { if (daftarNama[i] == 'Witch') { actions['owned' + i] = _root.witchKota[_root.pilihKota]; } } } } } } } actions['max' + i].onRelease = klikMax4; actions['setengah' + i].onRelease = klikSetengah4; actions['seperempat' + i].onRelease = klikSeperempat4; ++i; } } else { if (halamanMove == 3) { daftarNama = new Array('', 'Money', 'Foods', 'Irons', 'Logs', 'Swords', 'Arrows', 'Soldiers', 'Pearl', 'Coal', 'Oil', 'Horse', 'Spear', 'Catapult', 'Witch', 'Elephants', 'Fire Arrows', 'Steel', 'Super', 'Ice Ball', 'Fire Ball', 'Poison', 'Hurricane', 'Earthquake'); i = 15; while (i <= 21) { actions['nama' + i] = daftarNama[i]; if (daftarNama[i] == 'Elephants') { actions['owned' + i] = _root.elephantKota[_root.pilihKota]; } else { if (daftarNama[i] == 'Fire Arrows') { actions['owned' + i] = _root.fireKota[_root.pilihKota]; } else { if (daftarNama[i] == 'Steel') { actions['owned' + i] = _root.steelKota[_root.pilihKota]; } else { if (daftarNama[i] == 'Super') { actions['owned' + i] = _root.xsuperKota[_root.pilihKota]; } else { if (daftarNama[i] == 'Ice Ball') { actions['owned' + i] = _root.iceballKota[_root.pilihKota]; } else { if (daftarNama[i] == 'Fire Ball') { actions['owned' + i] = _root.fireballKota[_root.pilihKota]; } else { if (daftarNama[i] == 'Poison') { actions['owned' + i] = _root.poisonKota[_root.pilihKota]; } } } } } } } actions['max' + i].onRelease = klikMax5; actions['setengah' + i].onRelease = klikSetengah5; actions['seperempat' + i].onRelease = klikSeperempat5; ++i; } } else { if (halamanMove == 4) { daftarNama = new Array('', 'Money', 'Foods', 'Irons', 'Logs', 'Swords', 'Arrows', 'Soldiers', 'Pearl', 'Coal', 'Oil', 'Horse', 'Spear', 'Catapult', 'Witch', 'Elephants', 'Fire Arrows', 'Steel', 'Super', 'Ice Ball', 'Fire Ball', 'Poison', 'Hurricane', 'Earthquake'); i = 22; while (i <= 23) { actions['nama' + i] = daftarNama[i]; if (daftarNama[i] == 'Hurricane') { actions['owned' + i] = _root.hurricaneKota[_root.pilihKota]; } else { if (daftarNama[i] == 'Earthquake') { actions['owned' + i] = _root.earthquakeKota[_root.pilihKota]; } } actions['max' + i].onRelease = klikMax6; actions['setengah' + i].onRelease = klikSetengah6; actions['seperempat' + i].onRelease = klikSeperempat6; ++i; } } } } } actions.move_btn.onRelease = function () { bisaMove = true; i = 1; while (i <= 24) { if (actions['brought' + i] <= 0 || isNaN(actions['brought' + i])) { actions['brought' + i] = 0; } if (actions['brought' + i] > actions['owned' + i]) { bisaMove = false; } ++i; } if (bisaMove == true) { i = 1; while (i <= 24) { _root['bawaBarang' + i] = actions['brought' + i]; ++i; } i = 1; while (i <= 24) { if (i == 1) { moneyKota[xpilihKota] -= Number(_root['bawaBarang' + i]); } else { if (i == 2) { foodKota[xpilihKota] -= Number(_root['bawaBarang' + i]); } else { if (i == 3) { ironKota[xpilihKota] -= Number(_root['bawaBarang' + i]); } else { if (i == 4) { woodKota[xpilihKota] -= Number(_root['bawaBarang' + i]); } else { if (i == 5) { swordKota[xpilihKota] -= Number(_root['bawaBarang' + i]); } else { if (i == 6) { xarrowKota[xpilihKota] -= Number(_root['bawaBarang' + i]); } else { if (i == 7) { soldierKota[xpilihKota] -= Number(_root['bawaBarang' + i]); } else { if (i == 8) { diamondKota[xpilihKota] -= Number(_root['bawaBarang' + i]); } else { if (i == 9) { coalKota[xpilihKota] -= Number(_root['bawaBarang' + i]); } else { if (i == 10) { oilKota[xpilihKota] -= Number(_root['bawaBarang' + i]); } else { if (i == 11) { horseKota[xpilihKota] -= Number(_root['bawaBarang' + i]); } else { if (i == 12) { spearKota[xpilihKota] -= Number(_root['bawaBarang' + i]); } else { if (i == 13) { catapultKota[xpilihKota] -= Number(_root['bawaBarang' + i]); } else { if (i == 14) { witchKota[xpilihKota] -= Number(_root['bawaBarang' + i]); } else { if (i == 15) { elephantKota[xpilihKota] -= Number(_root['bawaBarang' + i]); } else { if (i == 16) { fireKota[xpilihKota] -= Number(_root['bawaBarang' + i]); } else { if (i == 17) { steelKota[xpilihKota] -= Number(_root['bawaBarang' + i]); } else { if (i == 18) { xsuperKota[xpilihKota] -= Number(_root['bawaBarang' + i]); } else { if (i == 19) { iceballKota[xpilihKota] -= Number(_root['bawaBarang' + i]); } else { if (i == 20) { fireballKota[xpilihKota] -= Number(_root['bawaBarang' + i]); } else { if (i == 21) { poisonKota[xpilihKota] -= Number(_root['bawaBarang' + i]); } else { if (i == 22) { hurricaneKota[xpilihKota] -= Number(_root['bawaBarang' + i]); } else { if (i == 23) { earthquakeKota[xpilihKota] -= Number(_root['bawaBarang' + i]); } } } } } } } } } } } } } } } } } } } } } } } if (i == 1) { moneyKota[kotaDituju] += Number(_root['bawaBarang' + i]); } else { if (i == 2) { foodKota[kotaDituju] += Number(_root['bawaBarang' + i]); } else { if (i == 3) { ironKota[kotaDituju] += Number(_root['bawaBarang' + i]); } else { if (i == 4) { woodKota[kotaDituju] += Number(_root['bawaBarang' + i]); } else { if (i == 5) { swordKota[kotaDituju] += Number(_root['bawaBarang' + i]); } else { if (i == 6) { xarrowKota[kotaDituju] += Number(_root['bawaBarang' + i]); } else { if (i == 7) { soldierKota[kotaDituju] += Number(_root['bawaBarang' + i]); } else { if (i == 8) { diamondKota[kotaDituju] += Number(_root['bawaBarang' + i]); } else { if (i == 9) { coalKota[kotaDituju] += Number(_root['bawaBarang' + i]); } else { if (i == 10) { oilKota[kotaDituju] += Number(_root['bawaBarang' + i]); } else { if (i == 11) { horseKota[kotaDituju] += Number(_root['bawaBarang' + i]); } else { if (i == 12) { spearKota[kotaDituju] += Number(_root['bawaBarang' + i]); } else { if (i == 13) { catapultKota[kotaDituju] += Number(_root['bawaBarang' + i]); } else { if (i == 14) { witchKota[kotaDituju] += Number(_root['bawaBarang' + i]); } else { if (i == 15) { elephantKota[kotaDituju] += Number(_root['bawaBarang' + i]); } else { if (i == 16) { fireKota[kotaDituju] += Number(_root['bawaBarang' + i]); } else { if (i == 17) { steelKota[kotaDituju] += Number(_root['bawaBarang' + i]); } else { if (i == 18) { xsuperKota[kotaDituju] += Number(_root['bawaBarang' + i]); } else { if (i == 19) { iceballKota[kotaDituju] += Number(_root['bawaBarang' + i]); } else { if (i == 20) { fireballKota[kotaDituju] += Number(_root['bawaBarang' + i]); } else { if (i == 21) { poisonKota[kotaDituju] += Number(_root['bawaBarang' + i]); } else { if (i == 22) { hurricaneKota[kotaDituju] += Number(_root['bawaBarang' + i]); } else { if (i == 23) { earthquakeKota[kotaDituju] += Number(_root['bawaBarang' + i]); } } } } } } } } } } } } } } } } } } } } } } } ++i; } workerKota[xpilihKota] += Number(_root.bawaBarang7); workerKota[kotaDituju] -= Number(_root.bawaBarang7); workerKota[xpilihKota] += Number(_root.bawaBarang11); workerKota[kotaDituju] -= Number(_root.bawaBarang11); workerKota[xpilihKota] += Number(_root.bawaBarang13); workerKota[kotaDituju] -= Number(_root.bawaBarang13); workerKota[xpilihKota] += Number(_root.bawaBarang14); workerKota[kotaDituju] -= Number(_root.bawaBarang14); workerKota[xpilihKota] += Number(_root.bawaBarang15); workerKota[kotaDituju] -= Number(_root.bawaBarang15); workerKota[xpilihKota] += Number(_root.bawaBarang18); workerKota[kotaDituju] -= Number(_root.bawaBarang18); bisaTombol2(true); removeMovieClip(dunia); bisaTombol(true); removeMovieClip(actions); xpause = false; } else { backSalah(); actions.winfo = 'Can\'t move, too many goods'; } }; actions.back_btn.onRelease = function () { bisaTombol2(true); removeMovieClip(dunia); bisaTombol(true); removeMovieClip(actions); xpause = false; }; } function cekIstana() { if (jenisKerajaan == 1) { posSatu = xpilihKota; } else { if (jenisKerajaan == 2) { posDua = xpilihKota; } } if (jenisMusuh == 1) { if (punyaWilayah[posSatu] != jenisMusuh) { i = 1; while (i <= 12) { if (punyaWilayah[i] == jenisMusuh) { posSatu = i; } ++i; } } } else { if (jenisMusuh == 2) { if (punyaWilayah[posDua] != jenisMusuh) { i = 1; while (i <= 12) { if (punyaWilayah[i] == jenisMusuh) { posDua = i; } ++i; } } } } adaMusuh = false; i = 1; while (i <= 12) { if (punyaWilayah[i] == jenisMusuh) { adaMusuh = true; } ++i; } if (adaMusuh == false) { if (jenisMusuh == 1) { posSatu = 99; } else { if (jenisMusuh == 2) { posDua = 99; } } } i = 1; while (i <= 12) { dunia['istana' + i].gotoAndStop(3); if (posSatu == i) { dunia['istana' + i].gotoAndStop(1); } else { if (posDua == i) { dunia['istana' + i].gotoAndStop(2); } } ++i; } } function klikMove(xindi) { bisaTombol2(false); dunia = attachMovie('dunia_mc', 'dunia_mc', dalamDunia); dunia._x = 340; dunia._y = 240; dunia.select = ''; dunia.empire1._visible = false; dunia.empire2._visible = false; dunia.select_mc._visible = true; dunia.select_mc.gotoAndStop(2); i = 1; while (i <= 12) { if (punyaWilayah[i] == 1) { dunia['daerah' + i].gotoAndStop(4); } else { if (punyaWilayah[i] == 2) { dunia['daerah' + i].gotoAndStop(3); } else { if (punyaWilayah[i] == 0) { dunia['daerah' + i].gotoAndStop(1); } } } ++i; } cekIstana(); dunia.select_mc.ok_btn.onRelease = function () { i = 1; while (i <= linkWilayah[pilihKota].length - 1) { if (punyaWilayah[linkWilayah[pilihKota][i]] == jenisKerajaan) { dunia['daerah' + linkWilayah[pilihKota][i]].gotoAndStop(2); dunia['daerah' + linkWilayah[pilihKota][i]].onRollOver = function () { this.gotoAndStop(5); }; dunia['daerah' + linkWilayah[pilihKota][i]].onRollOut = function () { this.gotoAndStop(2); }; dunia['daerah' + linkWilayah[pilihKota][i]].onRelease = function () { myStr = new String(this); if (myStr.length == 24) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else { indi = Number(myStr.substr(myStr.length - 2, 2)); } kotaDituju = indi; if (xindi == 'diserang') { i = 1; while (i <= 24) { randKurang = random(3) + 2; if (i == 1) { moneyKota[kotaDituju] += Math.floor(moneyKota[pilihKota] / randKurang); } else { if (i == 2) { foodKota[kotaDituju] += Math.floor(foodKota[pilihKota] / randKurang); } else { if (i == 3) { ironKota[kotaDituju] += Math.floor(ironKota[pilihKota] / randKurang); } else { if (i == 4) { woodKota[kotaDituju] += Math.floor(woodKota[pilihKota] / randKurang); } else { if (i == 5) { swordKota[kotaDituju] += Math.floor(swordKota[pilihKota] / randKurang); } else { if (i == 6) { xarrowKota[kotaDituju] += Math.floor(xarrowKota[pilihKota] / randKurang); } else { if (i == 7) { soldierKota[kotaDituju] += Math.floor(soldierKota[pilihKota] / randKurang); } else { if (i == 8) { diamondKota[kotaDituju] += Math.floor(diamondKota[pilihKota] / randKurang); } else { if (i == 9) { coalKota[kotaDituju] += Math.floor(coalKota[pilihKota] / randKurang); } else { if (i == 10) { oilKota[kotaDituju] += Math.floor(oilKota[pilihKota] / randKurang); } else { if (i == 11) { horseKota[kotaDituju] += Math.floor(horseKota[pilihKota] / randKurang); } else { if (i == 12) { spearKota[kotaDituju] += Math.floor(spearKota[pilihKota] / randKurang); } else { if (i == 13) { catapultKota[kotaDituju] += Math.floor(catapultKota[pilihKota] / randKurang); } else { if (i == 14) { witchKota[kotaDituju] += Math.floor(witchKota[pilihKota] / randKurang); } else { if (i == 15) { elephantKota[kotaDituju] += Math.floor(witchKota[pilihKota] / randKurang); } else { if (i == 16) { fireKota[kotaDituju] += Math.floor(witchKota[pilihKota] / randKurang); } else { if (i == 17) { steelKota[kotaDituju] += Math.floor(witchKota[pilihKota] / randKurang); } else { if (i == 18) { xsuperKota[kotaDituju] += Math.floor(witchKota[pilihKota] / randKurang); } else { if (i == 19) { iceballKota[kotaDituju] += Math.floor(witchKota[pilihKota] / randKurang); } else { if (i == 20) { fireballKota[kotaDituju] += Math.floor(witchKota[pilihKota] / randKurang); } else { if (i == 21) { poisonKota[kotaDituju] += Math.floor(witchKota[pilihKota] / randKurang); } else { if (i == 22) { hurricaneKota[kotaDituju] += Math.floor(witchKota[pilihKota] / randKurang); } else { if (i == 23) { earthquakeKota[kotaDituju] += Math.floor(witchKota[pilihKota] / randKurang); } } } } } } } } } } } } } } } } } } } } } } } ++i; } sudahKalah = false; removeMovieClip(actions); removeMovieClip(dunia); resetWilayah(pilihKota, tipeMenyerang); masihPunya = false; i = 1; while (i <= 12) { if (punyaWilayah[i] == jenisKerajaan) { kotaSekarang = i; i = 13; masihPunya = true; } ++i; } if (masihPunya == true) { xpilihKota = kotaSekarang; cekPilihKota(xpilihKota); } else { cekGameOver(); } if (sudahKalah == false) { initSemua(); } } else { actions = attachMovie('actions_mc', 'actions_mc', dalamActions); actions.gotoAndStop(12); actions._x = 340; actions._y = 240; halamanMove = 1; actions.kiri_mc.onRelease = klikKeKiri; actions.kanan_mc.onRelease = klikKeKanan; i = 1; while (i <= 24) { actions['brought' + i] = 0; ++i; } klikMove2(); removeMovieClip(dunia); } }; } ++i; } dunia.select_mc._visible = false; }; dunia.close_btn.onRelease = function () { if (xindi == 'diserang') { cekDiserang(aindi); } else { bisaTombol2(true); removeMovieClip(dunia); bisaTombol(true); removeMovieClip(actions); xpause = false; } }; } function klikKeKiri() { if (actions._currentframe == 13) { halamanMove = 1; actions.gotoAndStop(12); klikMove2(); } else { if (actions._currentframe == 14) { halamanMove = 2; actions.gotoAndStop(13); klikMove2(); } else { if (actions._currentframe == 15) { halamanMove = 3; actions.gotoAndStop(14); klikMove2(); } } } } function klikKeKanan() { if (actions._currentframe == 12) { halamanMove = 2; actions.gotoAndStop(13); klikMove2(); } else { if (actions._currentframe == 13) { halamanMove = 3; actions.gotoAndStop(14); klikMove2(); } else { if (actions._currentframe == 14) { halamanMove = 4; actions.gotoAndStop(15); klikMove2(); } } } } function klikDetails() { i = 1; while (i <= 12) { dunia['daerah' + i].enabled = false; ++i; } myStr = new String(this); zindi = Number(myStr.substr(myStr.length - 1, 1)); actions = attachMovie('actions_mc', 'actions_mc', dalamActions2); actions.gotoAndStop(11); actions._x = 340; actions._y = 240; actions.empire = namaEmpire[zindi]; i = 1; while (i <= 24) { actions['owned' + i] = 0; ++i; } i = 1; while (i <= bykKota) { if (punyaWilayah[i] == zindi) { actions.owned1 += moneyKota[i]; actions.owned2 += foodKota[i]; actions.owned3 += ironKota[i]; actions.owned4 += woodKota[i]; actions.owned5 += swordKota[i]; actions.owned6 += xarrowKota[i]; actions.owned7 += soldierKota[i]; actions.owned8 += workerKota[i]; actions.owned9 += diamondKota[i]; actions.owned10 += coalKota[i]; actions.owned11 += oilKota[i]; actions.owned12 += spearKota[i]; actions.owned13 += horseKota[i]; actions.owned14 += catapultKota[i]; actions.owned15 += witchKota[i]; actions.owned16 += elephantKota[i]; actions.owned17 += fireKota[i]; actions.owned18 += steelKota[i]; actions.owned19 += xsuperKota[i]; actions.owned20 += iceballKota[i]; actions.owned21 += fireballKota[i]; actions.owned22 += poisonKota[i]; actions.owned23 += hurricaneKota[i]; actions.owned24 += earthquakeKota[i]; } ++i; } zcitizen = 0; i = 1; while (i <= bykKota) { j = 1; while (j <= bykArea) { k = 1; while (k <= bykProperti) { if (jenisBangunan[i][j][k] == 2) { if (punyaWilayah[i] == zindi) { zcitizen += 50 * upgradeProperti[i][j][k]; } } ++k; } ++j; } ++i; } actions.citizen = zcitizen; zcity = 0; i = 1; while (i <= bykKota) { if (punyaWilayah[i] == zindi) { ++zcity; } ++i; } actions.city = zcity; bykOrang = zcitizen + actions.owned8; if (bykOrang == 0) { bykOrang = 1; } actions.economy = Math.floor((actions.owned1 + actions.owned2 + actions.owned3 + actions.owned4 + actions.owned9 + actions.owned10 + actions.owned11 + actions.owned18) / bykOrang); actions.military = Math.floor((actions.owned5 + actions.owned6 + actions.owned7 + actions.owned12 + actions.owned13 + actions.owned14 + actions.owned15 + actions.owned16 + actions.owned17 + actions.owned19) / bykOrang); if (actions.economy <= 0) { actions.economy = 0; } if (actions.military <= 0) { actions.military = 0; } i = 1; while (i <= 24) { actions['stat' + i].onRollOver = overStat2; actions['stat' + i].onRollOut = outStat2; ++i; } actions.close_btn.onRelease = function () { i = 1; while (i <= 12) { dunia['daerah' + i].enabled = true; ++i; } removeMovieClip(actions); }; } function klikMap(wwindi) { stopDrag(); removeMovieClip(object); sedangDrag = false; tipeWar = 'serang'; xpause = true; bisaTombol(false); dunia = attachMovie('dunia_mc', 'dunia_mc', dalamDunia); dunia._x = 340; dunia._y = 240; dunia.select = 'Click to see the detail of:'; if (jenisKerajaan == 1) { dunia.empire1._visible = true; dunia.empire2._visible = false; } else { if (jenisKerajaan == 2) { dunia.empire1._visible = false; dunia.empire2._visible = true; } } dunia.empire1.onRelease = klikDetails; dunia.empire2.onRelease = klikDetails; dunia.select_mc._visible = false; cekIstana(); i = 1; while (i <= 12) { if (punyaWilayah[i] == 1) { dunia['daerah' + i].gotoAndStop(4); } else { if (punyaWilayah[i] == 2) { dunia['daerah' + i].gotoAndStop(3); } else { if (punyaWilayah[i] == 0) { dunia['daerah' + i].gotoAndStop(1); } } } if (punyaWilayah[i] == jenisKerajaan && wwindi != 'war') { dunia['daerah' + i].onRollOver = function () { if (sedangDrag == false) { _root.overMana = 6; _root.myStr = new String(this); if (_root.myStr.length == 24) { _root.windi = Number(_root.myStr.substr(_root.myStr.length - 1, 1)); } else { if (_root.myStr.length == 25) { _root.windi = Number(_root.myStr.substr(_root.myStr.length - 2, 2)); } } _root.pilihButton = _root.windi; _root.jenisSentuh = 'peta'; _root.sentuhMsgBox = true; } else { _root.sentuhMsgBox = false; } this.gotoAndStop(2); }; dunia['daerah' + i].onRollOut = function () { _root.sentuhMsgBox = false; myStr = new String(this); if (myStr.length == 24) { cekKota = Number(myStr.substr(myStr.length - 1, 1)); } else { if (myStr.length == 25) { cekKota = Number(myStr.substr(myStr.length - 2, 2)); } } if (punyaWilayah[cekKota] == 1) { this.gotoAndStop(4); } else { if (punyaWilayah[cekKota] == 2) { this.gotoAndStop(3); } } }; dunia['daerah' + i].onRelease = function () { myStr = new String(this); if (myStr.length == 24) { cekKota = Number(myStr.substr(myStr.length - 1, 1)); } else { if (myStr.length == 25) { cekKota = Number(myStr.substr(myStr.length - 2, 2)); } } clearSemua(); xpilihKota = cekKota; cekPilihKota(xpilihKota); initSemua(); }; } else { if (punyaWilayah[i] == jenisMusuh && wwindi != 'war') { dunia['daerah' + i].onRollOver = function () { if (sedangDrag == false) { _root.overMana = 7; _root.myStr = new String(this); if (_root.myStr.length == 24) { _root.windi = Number(_root.myStr.substr(_root.myStr.length - 1, 1)); } else { if (_root.myStr.length == 25) { _root.windi = Number(_root.myStr.substr(_root.myStr.length - 2, 2)); } } _root.pilihButton = _root.windi; _root.jenisSentuh = 'peta'; _root.sentuhMsgBox = true; } else { _root.sentuhMsgBox = false; } this.gotoAndStop(2); }; dunia['daerah' + i].onRollOut = function () { _root.sentuhMsgBox = false; myStr = new String(this); if (myStr.length == 24) { cekKota = Number(myStr.substr(myStr.length - 1, 1)); } else { if (myStr.length == 25) { cekKota = Number(myStr.substr(myStr.length - 2, 2)); } } if (punyaWilayah[cekKota] == 1) { this.gotoAndStop(4); } else { if (punyaWilayah[cekKota] == 2) { this.gotoAndStop(3); } } }; } } ++i; } dunia.close_btn.onRelease = function () { bisaTombol2(true); removeMovieClip(dunia); bisaTombol(true); removeMovieClip(actions); xpause = false; }; } function klikExport() { actions.gotoAndStop(3); daftarNama = new Array('', 'Foods', 'Irons', 'Logs', 'Pearls', 'Coals', 'Oils', 'Steels'); i = 1; while (i <= 7) { actions['nama' + i] = daftarNama[i]; if (daftarNama[i] == 'Foods') { actions['owned' + i] = _root.foodKota[_root.pilihKota]; actions['xprice' + i] = String(randomFood); actions['price' + i] = '$' + actions['xprice' + i]; } else { if (daftarNama[i] == 'Irons') { actions['owned' + i] = _root.ironKota[_root.pilihKota]; actions['xprice' + i] = String(randomIron); actions['price' + i] = '$' + actions['xprice' + i]; } else { if (daftarNama[i] == 'Logs') { actions['owned' + i] = _root.woodKota[_root.pilihKota]; actions['xprice' + i] = String(randomLog); actions['price' + i] = '$' + actions['xprice' + i]; } else { if (daftarNama[i] == 'Pearls') { actions['owned' + i] = _root.diamondKota[_root.pilihKota]; actions['xprice' + i] = String(randomPearl); actions['price' + i] = '$' + actions['xprice' + i]; } else { if (daftarNama[i] == 'Coals') { actions['owned' + i] = _root.coalKota[_root.pilihKota]; actions['xprice' + i] = String(randomCoal); actions['price' + i] = '$' + actions['xprice' + i]; } else { if (daftarNama[i] == 'Oils') { actions['owned' + i] = _root.oilKota[_root.pilihKota]; actions['xprice' + i] = String(randomOil); actions['price' + i] = '$' + actions['xprice' + i]; } else { if (daftarNama[i] == 'Steels') { actions['owned' + i] = _root.steelKota[_root.pilihKota]; actions['xprice' + i] = String(randomSteel); actions['price' + i] = '$' + actions['xprice' + i]; } } } } } } } actions['export' + i] = 0; actions['xexport' + i].onChanged = cekHarga; actions['max' + i].onRelease = function () { myStr = new String(this); indi = myStr.substr(myStr.length - 1, 1); actions['export' + indi] = actions['owned' + indi]; cekHarga(); }; actions['setengah' + i].onRelease = function () { myStr = new String(this); indi = myStr.substr(myStr.length - 1, 1); actions['export' + indi] = Math.floor(actions['owned' + indi] / 2); cekHarga(); }; actions['seperempat' + i].onRelease = function () { myStr = new String(this); indi = myStr.substr(myStr.length - 1, 1); actions['export' + indi] = Math.floor(actions['owned' + indi] / 4); cekHarga(); }; ++i; } actions.info = ''; actions.before = '$' + _root.moneyKota[_root.pilihKota]; actions.after = '$' + _root.moneyKota[_root.pilihKota]; actions.xafter = _root.moneyKota[_root.pilihKota]; actions.export_btn.onRelease = function () { bisaEksport = true; i = 1; while (i <= 7) { if (daftarNama[i] == 'Foods') { if (Number(actions['export' + i]) > Number(_root.foodKota[_root.pilihKota])) { if (Number(_root.foodKota[_root.pilihKota]) >= 0) { bisaEksport = false; } } } if (daftarNama[i] == 'Irons') { if (Number(actions['export' + i]) > Number(_root.ironKota[_root.pilihKota])) { if (Number(_root.ironKota[_root.pilihKota]) >= 0) { bisaEksport = false; } } } if (daftarNama[i] == 'Logs') { if (Number(actions['export' + i]) > Number(_root.woodKota[_root.pilihKota])) { if (Number(_root.woodKota[_root.pilihKota]) >= 0) { bisaEksport = false; } } } if (daftarNama[i] == 'Pearls') { if (Number(actions['export' + i]) > Number(_root.diamondKota[_root.pilihKota])) { if (Number(_root.diamondKota[_root.pilihKota]) >= 0) { bisaEksport = false; } } } if (daftarNama[i] == 'Coals') { if (Number(actions['export' + i]) > Number(_root.coalKota[_root.pilihKota])) { if (Number(_root.coalKota[_root.pilihKota]) >= 0) { bisaEksport = false; } } } if (daftarNama[i] == 'Oils') { if (Number(actions['export' + i]) > Number(_root.oilKota[_root.pilihKota])) { if (Number(_root.oilKota[_root.pilihKota]) >= 0) { bisaEksport = false; } } } if (daftarNama[i] == 'Steels') { if (Number(actions['export' + i]) > Number(_root.steelKota[_root.pilihKota])) { if (Number(_root.steelKota[_root.pilihKota]) >= 0) { bisaEksport = false; } } } ++i; } if (bisaEksport == true) { awalSemua(); i = 1; while (i <= 7) { actions['nama' + i] = daftarNama[i]; if (actions['export' + i] <= 0 || actions['export' + i] == '' || actions['export' + i] == ' ' || actions['export' + i] == ' ' || actions['export' + i] == ' ' || actions['export' + i] == ' ' || actions['export' + i] == undefined || isNaN(actions['export' + i])) { actions['export' + i] = 0; } if (daftarNama[i] == 'Foods') { _root.foodKota[_root.pilihKota] -= Number(actions['export' + i]); } else { if (daftarNama[i] == 'Irons') { _root.ironKota[_root.pilihKota] -= Number(actions['export' + i]); } else { if (daftarNama[i] == 'Logs') { _root.woodKota[_root.pilihKota] -= Number(actions['export' + i]); } else { if (daftarNama[i] == 'Pearls') { _root.diamondKota[_root.pilihKota] -= Number(actions['export' + i]); } else { if (daftarNama[i] == 'Coals') { _root.coalKota[_root.pilihKota] -= Number(actions['export' + i]); } else { if (daftarNama[i] == 'Oils') { _root.oilKota[_root.pilihKota] -= Number(actions['export' + i]); } else { if (daftarNama[i] == 'Steels') { _root.steelKota[_root.pilihKota] -= Number(actions['export' + i]); } } } } } } } ++i; } _root.moneyKota[_root.pilihKota] = Number(actions.xafter); bisaTombol(true); removeMovieClip(actions); xpause = false; akhirSemua(); } else { backSalah(); actions.info = 'Can\'t Export, amount of export more than your supplies'; } }; actions.close_btn.onRelease = function () { klikActions(); }; } function cekHarga() { actions.hargaJual = 0; i = 1; while (i <= 7) { if (actions['export' + i] <= 0 || actions['export' + i] == '' || actions['export' + i] == ' ' || actions['export' + i] == ' ' || actions['export' + i] == ' ' || actions['export' + i] == ' ' || actions['export' + i] == undefined || isNaN(actions['export' + i])) { actions.hargaJual += 0; } else { myStr = new String(actions['export' + i]); h = 0; while (h <= myStr.length) { if (myStr.substr(h, 1) == '0') { actions['export' + i] = myStr.substr(h + 1, myStr.length); } else { h = myStr.length; } ++h; } actions.hargaJual += Number(actions['xprice' + i]) * Number(actions['export' + i]); } ++i; } actions.xafter = String(Number(actions.hargaJual) + Number(_root.moneyKota[_root.pilihKota])); actions.after = '$' + actions.xafter; } function klikImport() { actions.gotoAndStop(4); daftarNama = new Array('', 'Foods', 'Irons', 'Logs', 'Pearls', 'Coals', 'Oils', 'Steels'); i = 1; while (i <= 7) { actions['nama' + i] = daftarNama[i]; if (daftarNama[i] == 'Foods') { actions['owned' + i] = _root.foodKota[_root.pilihKota]; actions['xprice' + i] = String(randomFood * 2); actions['price' + i] = '$' + actions['xprice' + i]; } else { if (daftarNama[i] == 'Irons') { actions['owned' + i] = _root.ironKota[_root.pilihKota]; actions['xprice' + i] = String(randomIron * 2); actions['price' + i] = '$' + actions['xprice' + i]; } else { if (daftarNama[i] == 'Logs') { actions['owned' + i] = _root.woodKota[_root.pilihKota]; actions['xprice' + i] = String(randomLog * 2); actions['price' + i] = '$' + actions['xprice' + i]; } else { if (daftarNama[i] == 'Pearls') { actions['owned' + i] = _root.diamondKota[_root.pilihKota]; actions['xprice' + i] = String(randomPearl * 3); actions['price' + i] = '$' + actions['xprice' + i]; } else { if (daftarNama[i] == 'Coals') { actions['owned' + i] = _root.coalKota[_root.pilihKota]; actions['xprice' + i] = String(randomCoal * 3); actions['price' + i] = '$' + actions['xprice' + i]; } else { if (daftarNama[i] == 'Oils') { actions['owned' + i] = _root.oilKota[_root.pilihKota]; actions['xprice' + i] = String(randomOil * 3); actions['price' + i] = '$' + actions['xprice' + i]; } else { if (daftarNama[i] == 'Steels') { actions['owned' + i] = _root.steelKota[_root.pilihKota]; actions['xprice' + i] = String(randomSteel * 3); actions['price' + i] = '$' + actions['xprice' + i]; } } } } } } } actions['import' + i] = 0; actions['ximport' + i].onChanged = cekHarga2; actions['max' + i].onRelease = function () { myStr = new String(this); indi = Number(myStr.substr(myStr.length - 1, 1)); actions['import' + indi] = Math.floor(Number(_root.moneyKota[_root.pilihKota]) / Number(actions['xprice' + indi])); cekHarga2(); }; actions['setengah' + i].onRelease = function () { myStr = new String(this); indi = myStr.substr(myStr.length - 1, 1); actions['import' + indi] = Math.floor(Number(_root.moneyKota[_root.pilihKota]) / Number(actions['xprice' + indi] * 2)); cekHarga2(); }; actions['seperempat' + i].onRelease = function () { myStr = new String(this); indi = myStr.substr(myStr.length - 1, 1); actions['import' + indi] = Math.floor(Number(_root.moneyKota[_root.pilihKota]) / Number(actions['xprice' + indi] * 4)); cekHarga2(); }; ++i; } actions.info = ''; actions.before = '$' + _root.moneyKota[_root.pilihKota]; actions.after = '$' + _root.moneyKota[_root.pilihKota]; actions.xafter = _root.moneyKota[_root.pilihKota]; actions.import_btn.onRelease = function () { bisaImport = true; if (actions.xafter < 0) { bisaImport = false; } if (bisaImport == true) { awalSemua(); i = 1; while (i <= 7) { actions['nama' + i] = daftarNama[i]; if (actions['import' + i] <= 0 || actions['import' + i] == '' || actions['import' + i] == ' ' || actions['import' + i] == ' ' || actions['import' + i] == ' ' || actions['import' + i] == ' ' || actions['import' + i] == undefined || isNaN(actions['import' + i])) { actions['import' + i] = 0; } if (daftarNama[i] == 'Foods') { _root.foodKota[_root.pilihKota] += Number(actions['import' + i]); } else { if (daftarNama[i] == 'Irons') { _root.ironKota[_root.pilihKota] += Number(actions['import' + i]); } else { if (daftarNama[i] == 'Logs') { _root.woodKota[_root.pilihKota] += Number(actions['import' + i]); } else { if (daftarNama[i] == 'Pearls') { _root.diamondKota[_root.pilihKota] += Number(actions['import' + i]); } else { if (daftarNama[i] == 'Coals') { _root.coalKota[_root.pilihKota] += Number(actions['import' + i]); } else { if (daftarNama[i] == 'Oils') { _root.oilKota[_root.pilihKota] += Number(actions['import' + i]); } else { if (daftarNama[i] == 'Steels') { _root.steelKota[_root.pilihKota] += Number(actions['import' + i]); } } } } } } } ++i; } _root.moneyKota[_root.pilihKota] = Number(actions.xafter); bisaTombol(true); removeMovieClip(actions); xpause = false; akhirSemua(); } else { backSalah(); actions.info = 'Can\'t Import, you have not enough money'; } }; actions.close_btn.onRelease = function () { klikActions(); }; } function cekHarga2() { actions.hargaJual = 0; i = 1; while (i <= 7) { if (actions['import' + i] <= 0 || actions['import' + i] == '' || actions['import' + i] == ' ' || actions['import' + i] == ' ' || actions['import' + i] == ' ' || actions['import' + i] == ' ' || actions['import' + i] == undefined || isNaN(actions['import' + i])) { actions.hargaJual += 0; } else { myStr = new String(actions['import' + i]); h = 0; while (h <= myStr.length) { if (myStr.substr(h, 1) == '0') { actions['import' + i] = myStr.substr(h + 1, myStr.length); } else { h = myStr.length; } ++h; } actions.hargaJual += Number(actions['xprice' + i]) * Number(actions['import' + i]); } ++i; } actions.xafter = String(Number(_root.moneyKota[_root.pilihKota]) - Number(actions.hargaJual)); actions.after = '$' + actions.xafter; } function overButton() { if (sedangDrag == false) { overMana = 1; myStr = new String(this); if (myStr.length == 22) { windi = Number(myStr.substr(myStr.length - 1, 1)); } else { windi = Number(myStr.substr(myStr.length - 2, 2)); } pilihButton = windi; jenisSentuh = 'button'; sentuhMsgBox = true; } else { sentuhMsgBox = false; } } function outButton() { sentuhMsgBox = false; } function overButton2() { if (sedangDrag == false) { overMana = 2; windi = xbangunan; pilihButton = windi; jenisSentuh = 'button'; sentuhMsgBox = true; } else { sentuhMsgBox = false; } } function outButton3() { sentuhMsgBox = false; } function overButton3() { if (sedangDrag == false) { overMana = 3; myStr = new String(this); if (myStr.length == 22) { pilihArea = Number(myStr.substr(myStr.length - 1, 1)); } else { pilihArea = Number(myStr.substr(myStr.length - 2, 2)); } lihatMana = upgradeProperti[pilihKota][pilihMap][pilihArea]; pilihButton = this._currentframe - 1; jenisSentuh = 'button'; sentuhMsgBox = true; } else { sentuhMsgBox = false; } } function outButton2() { sentuhMsgBox = false; } function klikButton() { sentuhMsgBox = false; outButton(); myStr = new String(this); if (myStr.length == 22) { xbangunan = Number(myStr.substr(myStr.length - 1, 1)); } else { xbangunan = Number(myStr.substr(myStr.length - 2, 2)); } if (sedangDrag == false) { pilihBangun = xbangunan + 1; if (pilihBangun == 2) { object = attachMovie('houses_mc', 'object_mc', dalamDrag); } else { if (pilihBangun == 3) { object = attachMovie('farm_mc', 'object_mc', dalamDrag); } else { if (pilihBangun == 4) { object = attachMovie('market_mc', 'object_mc', dalamDrag); } else { if (pilihBangun == 5) { object = attachMovie('log_mc', 'object_mc', dalamDrag); } else { if (pilihBangun == 6) { object = attachMovie('tambang_mc', 'object_mc', dalamDrag); } else { if (pilihBangun == 7) { object = attachMovie('pedang_mc', 'object_mc', dalamDrag); } else { if (pilihBangun == 8) { object = attachMovie('panah_mc', 'object_mc', dalamDrag); } else { if (pilihBangun == 9) { object = attachMovie('barak_mc', 'object_mc', dalamDrag); } else { if (pilihBangun == 10) { object = attachMovie('fish_mc', 'object_mc', dalamDrag); } else { if (pilihBangun == 11) { object = attachMovie('gold_mc', 'object_mc', dalamDrag); } else { if (pilihBangun == 12) { object = attachMovie('tombak_mc', 'object_mc', dalamDrag); } else { if (pilihBangun == 13) { object = attachMovie('pearl_mc', 'object_mc', dalamDrag); } else { if (pilihBangun == 14) { object = attachMovie('horse_mc', 'object_mc', dalamDrag); } else { if (pilihBangun == 15) { object = attachMovie('cow_mc', 'object_mc', dalamDrag); } else { if (pilihBangun == 16) { object = attachMovie('shrimp_mc', 'object_mc', dalamDrag); } else { if (pilihBangun == 17) { object = attachMovie('elephant_mc', 'object_mc', dalamDrag); } else { if (pilihBangun == 18) { object = attachMovie('coal_mc', 'object_mc', dalamDrag); } else { if (pilihBangun == 19) { object = attachMovie('oil_mc', 'object_mc', dalamDrag); } else { if (pilihBangun == 20) { object = attachMovie('catapult_mc', 'object_mc', dalamDrag); } else { if (pilihBangun == 21) { object = attachMovie('witch_mc', 'object_mc', dalamDrag); } else { if (pilihBangun == 22) { object = attachMovie('steel_mc', 'object_mc', dalamDrag); } else { if (pilihBangun == 23) { object = attachMovie('fire_mc', 'object_mc', dalamDrag); } else { if (pilihBangun == 24) { object = attachMovie('jewel_mc', 'object_mc', dalamDrag); } else { if (pilihBangun == 25) { object = attachMovie('super_mc', 'object_mc', dalamDrag); } } } } } } } } } } } } } } } } } } } } } } } } object._x = -500; object._y = -500; sedangDrag = true; object._yscale = 50; object._xscale = 50; startDrag(object, true); } else { stopDrag(); removeMovieClip(object); sedangDrag = false; } } function cekArea(indi, indi2) { i = 1; while (i <= bykArea) { indi['area' + i].gotoAndStop(jenisBangunan[pilihKota][pilihMap][i]); indi['area' + i].xupgrade.gotoAndStop(upgradeProperti[pilihKota][pilihMap][i]); j = 1; while (j <= 4) { map['map' + j].xpeta_mc['area' + i].gotoAndStop(jenisBangunan[pilihKota][j][i]); map['map' + j].xpeta_mc['area' + i].xupgrade.gotoAndStop(upgradeProperti[pilihKota][j][i]); ++j; } indi['area' + i].onPress = klikArea; indi['area' + i].onRollOver = overButton3; indi['area' + i].onRollOut = outButton3; ++i; } } function cekArea2() { i = 1; while (i <= bykArea) { j = 1; while (j <= 4) { map['map' + j].xpeta_mc['area' + i].gotoAndStop(jenisBangunan[pilihKota][j][i]); map['map' + j].xpeta_mc['area' + i].xupgrade.gotoAndStop(upgradeProperti[pilihKota][j][i]); ++j; } ++i; } } function bisaTombol(indi) { ai = 1; while (ai <= bykArea) { peta['area' + ai].enabled = indi; ++ai; } ai = 1; while (ai <= bykBangunan) { map['button' + ai].enabled = indi; map['stat' + ai].enabled = indi; ++ai; } ai = 1; while (ai <= bykArea) { map['map' + ai].enabled = indi; ++ai; } map.map_btn.enabled = indi; map.actions_btn.enabled = indi; map.options_btn.enabled = indi; } function bisaTombol2(indi) { actions.war_btn.enabled = indi; actions.export_btn.enabled = indi; actions.import_btn.enabled = indi; actions.close_btn.enabled = indi; actions.map_btn.enabled = indi; } function klikArea() { sentuhMsgBox = false; myStr = new String(this); if (myStr.length == 22) { pilihArea = Number(myStr.substr(myStr.length - 1, 1)); } else { pilihArea = Number(myStr.substr(myStr.length - 2, 2)); } if (sedangDrag == false) { if (this._currentframe == 2) { bisaTombol(false); xpause = true; semua = attachMovie('houses', 'semua', dalamSemua); semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.persons = 50 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.foods = 25 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.close_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; }; semua.sell_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; awalSemua(); workerKota[pilihKota] -= 50 * upgradeProperti[pilihKota][pilihMap][pilihArea]; moneyKota[pilihKota] += 100 * upgradeProperti[pilihKota][pilihMap][pilihArea]; akhirSemua(); jenisBangunan[pilihKota][pilihMap][pilihArea] = 1; peta['area' + pilihArea].gotoAndStop(1); map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1); upgradeProperti[pilihKota][pilihMap][pilihArea] = 1; }; } else { if (this._currentframe == 3) { bisaTombol(false); xpause = true; semua = attachMovie('farm', 'semua', dalamSemua); semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.produce = 200 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.close_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; }; semua.sell_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; awalSemua(); workerKota[pilihKota] += 10 * upgradeProperti[pilihKota][pilihMap][pilihArea]; moneyKota[pilihKota] += 75 * upgradeProperti[pilihKota][pilihMap][pilihArea]; akhirSemua(); jenisBangunan[pilihKota][pilihMap][pilihArea] = 1; peta['area' + pilihArea].gotoAndStop(1); map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1); upgradeProperti[pilihKota][pilihMap][pilihArea] = 1; }; } else { if (this._currentframe == 4) { bisaTombol(false); xpause = true; semua = attachMovie('market', 'semua', dalamSemua); semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.produce = '$' + String(100 * upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.foods = 50 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.close_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; }; semua.sell_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; awalSemua(); workerKota[pilihKota] += 20 * upgradeProperti[pilihKota][pilihMap][pilihArea]; moneyKota[pilihKota] += 125 * upgradeProperti[pilihKota][pilihMap][pilihArea]; akhirSemua(); jenisBangunan[pilihKota][pilihMap][pilihArea] = 1; peta['area' + pilihArea].gotoAndStop(1); map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1); upgradeProperti[pilihKota][pilihMap][pilihArea] = 1; }; } else { if (this._currentframe == 5) { bisaTombol(false); xpause = true; semua = attachMovie('carpenter', 'semua', dalamSemua); semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.produce = 10 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.foods = 20 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.money = '$' + String(10 * upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.close_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; }; semua.sell_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; awalSemua(); workerKota[pilihKota] += 5 * upgradeProperti[pilihKota][pilihMap][pilihArea]; moneyKota[pilihKota] += 125 * upgradeProperti[pilihKota][pilihMap][pilihArea]; akhirSemua(); jenisBangunan[pilihKota][pilihMap][pilihArea] = 1; peta['area' + pilihArea].gotoAndStop(1); map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1); upgradeProperti[pilihKota][pilihMap][pilihArea] = 1; }; } else { if (this._currentframe == 6) { bisaTombol(false); xpause = true; semua = attachMovie('mine', 'semua', dalamSemua); semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.produce = 5 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.foods = 25 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.money = '$' + String(20 * upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.close_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; }; semua.sell_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; awalSemua(); workerKota[pilihKota] += 10 * upgradeProperti[pilihKota][pilihMap][pilihArea]; moneyKota[pilihKota] += 125 * upgradeProperti[pilihKota][pilihMap][pilihArea]; akhirSemua(); jenisBangunan[pilihKota][pilihMap][pilihArea] = 1; peta['area' + pilihArea].gotoAndStop(1); map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1); upgradeProperti[pilihKota][pilihMap][pilihArea] = 1; }; } else { if (this._currentframe == 7) { bisaTombol(false); xpause = true; semua = attachMovie('sword', 'semua', dalamSemua); semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.produce = 1 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.foods = 10 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.money = '$' + String(15 * upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.logs = 2 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.iron = 5 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.close_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; }; semua.sell_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; awalSemua(); workerKota[pilihKota] += 5 * upgradeProperti[pilihKota][pilihMap][pilihArea]; moneyKota[pilihKota] += 125 * upgradeProperti[pilihKota][pilihMap][pilihArea]; akhirSemua(); jenisBangunan[pilihKota][pilihMap][pilihArea] = 1; peta['area' + pilihArea].gotoAndStop(1); map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1); upgradeProperti[pilihKota][pilihMap][pilihArea] = 1; }; } else { if (this._currentframe == 8) { bisaTombol(false); xpause = true; semua = attachMovie('arrow', 'semua', dalamSemua); semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.produce = 1 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.foods = 10 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.money = '$' + String(15 * upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.logs = 4 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.iron = 2 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.close_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; }; semua.sell_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; awalSemua(); workerKota[pilihKota] += 5 * upgradeProperti[pilihKota][pilihMap][pilihArea]; moneyKota[pilihKota] += 125 * upgradeProperti[pilihKota][pilihMap][pilihArea]; akhirSemua(); jenisBangunan[pilihKota][pilihMap][pilihArea] = 1; peta['area' + pilihArea].gotoAndStop(1); map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1); upgradeProperti[pilihKota][pilihMap][pilihArea] = 1; }; } else { if (this._currentframe == 9) { bisaTombol(false); xpause = true; semua = attachMovie('barracks', 'semua', dalamSemua); semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.produce = 2 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.foods = 10 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.money = '$' + String(30 * upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.close_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; }; semua.sell_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; awalSemua(); workerKota[pilihKota] += 10 * upgradeProperti[pilihKota][pilihMap][pilihArea]; moneyKota[pilihKota] += 125 * upgradeProperti[pilihKota][pilihMap][pilihArea]; akhirSemua(); jenisBangunan[pilihKota][pilihMap][pilihArea] = 1; peta['area' + pilihArea].gotoAndStop(1); map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1); upgradeProperti[pilihKota][pilihMap][pilihArea] = 1; }; } else { if (this._currentframe == 10) { bisaTombol(false); xpause = true; semua = attachMovie('fish', 'semua', dalamSemua); semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.produce = 250 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.close_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; }; semua.sell_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; awalSemua(); workerKota[pilihKota] += 10 * upgradeProperti[pilihKota][pilihMap][pilihArea]; moneyKota[pilihKota] += 100 * upgradeProperti[pilihKota][pilihMap][pilihArea]; akhirSemua(); jenisBangunan[pilihKota][pilihMap][pilihArea] = 1; peta['area' + pilihArea].gotoAndStop(1); map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1); upgradeProperti[pilihKota][pilihMap][pilihArea] = 1; }; } else { if (this._currentframe == 11) { bisaTombol(false); xpause = true; semua = attachMovie('gold', 'semua', dalamSemua); semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.produce = 200 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.foods = 10 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.money = '$' + String(15 * upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.close_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; }; semua.sell_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; awalSemua(); workerKota[pilihKota] += 10 * upgradeProperti[pilihKota][pilihMap][pilihArea]; moneyKota[pilihKota] += 250 * upgradeProperti[pilihKota][pilihMap][pilihArea]; akhirSemua(); jenisBangunan[pilihKota][pilihMap][pilihArea] = 1; peta['area' + pilihArea].gotoAndStop(1); map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1); upgradeProperti[pilihKota][pilihMap][pilihArea] = 1; }; } else { if (this._currentframe == 12) { bisaTombol(false); xpause = true; semua = attachMovie('spear', 'semua', dalamSemua); semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.produce = 1 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.foods = 10 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.money = '$' + String(15 * upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.iron = 10 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.close_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; }; semua.sell_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; awalSemua(); workerKota[pilihKota] += 5 * upgradeProperti[pilihKota][pilihMap][pilihArea]; moneyKota[pilihKota] += 200 * upgradeProperti[pilihKota][pilihMap][pilihArea]; akhirSemua(); jenisBangunan[pilihKota][pilihMap][pilihArea] = 1; peta['area' + pilihArea].gotoAndStop(1); map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1); upgradeProperti[pilihKota][pilihMap][pilihArea] = 1; }; } else { if (this._currentframe == 13) { bisaTombol(false); xpause = true; semua = attachMovie('pearl', 'semua', dalamSemua); semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.produce = 4 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.close_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; }; semua.sell_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; awalSemua(); workerKota[pilihKota] += 10 * upgradeProperti[pilihKota][pilihMap][pilihArea]; moneyKota[pilihKota] += 300 * upgradeProperti[pilihKota][pilihMap][pilihArea]; akhirSemua(); jenisBangunan[pilihKota][pilihMap][pilihArea] = 1; peta['area' + pilihArea].gotoAndStop(1); map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1); upgradeProperti[pilihKota][pilihMap][pilihArea] = 1; }; } else { if (this._currentframe == 14) { bisaTombol(false); xpause = true; semua = attachMovie('horse', 'semua', dalamSemua); semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.produce = 2 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.foods = 30 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.money = '$' + String(20 * upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.close_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; }; semua.sell_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; awalSemua(); workerKota[pilihKota] += 10 * upgradeProperti[pilihKota][pilihMap][pilihArea]; moneyKota[pilihKota] += 250 * upgradeProperti[pilihKota][pilihMap][pilihArea]; akhirSemua(); jenisBangunan[pilihKota][pilihMap][pilihArea] = 1; peta['area' + pilihArea].gotoAndStop(1); map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1); upgradeProperti[pilihKota][pilihMap][pilihArea] = 1; }; } else { if (this._currentframe == 15) { bisaTombol(false); xpause = true; semua = attachMovie('cow', 'semua', dalamSemua); semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.produce = 300 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.close_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; }; semua.sell_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; awalSemua(); workerKota[pilihKota] += 10 * upgradeProperti[pilihKota][pilihMap][pilihArea]; moneyKota[pilihKota] += 150 * upgradeProperti[pilihKota][pilihMap][pilihArea]; akhirSemua(); jenisBangunan[pilihKota][pilihMap][pilihArea] = 1; peta['area' + pilihArea].gotoAndStop(1); map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1); upgradeProperti[pilihKota][pilihMap][pilihArea] = 1; }; } else { if (this._currentframe == 16) { bisaTombol(false); xpause = true; semua = attachMovie('shrimp', 'semua', dalamSemua); semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.produce = 300 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.close_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; }; semua.sell_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; awalSemua(); workerKota[pilihKota] += 10 * upgradeProperti[pilihKota][pilihMap][pilihArea]; moneyKota[pilihKota] += 200 * upgradeProperti[pilihKota][pilihMap][pilihArea]; akhirSemua(); jenisBangunan[pilihKota][pilihMap][pilihArea] = 1; peta['area' + pilihArea].gotoAndStop(1); map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1); upgradeProperti[pilihKota][pilihMap][pilihArea] = 1; }; } else { if (this._currentframe == 17) { bisaTombol(false); xpause = true; semua = attachMovie('elephant', 'semua', dalamSemua); semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.produce = 1 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.foods = 40 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.money = '$' + String(30 * upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.close_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; }; semua.sell_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; awalSemua(); workerKota[pilihKota] += 15 * upgradeProperti[pilihKota][pilihMap][pilihArea]; moneyKota[pilihKota] += 300 * upgradeProperti[pilihKota][pilihMap][pilihArea]; akhirSemua(); jenisBangunan[pilihKota][pilihMap][pilihArea] = 1; peta['area' + pilihArea].gotoAndStop(1); map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1); upgradeProperti[pilihKota][pilihMap][pilihArea] = 1; }; } else { if (this._currentframe == 18) { bisaTombol(false); xpause = true; semua = attachMovie('coal', 'semua', dalamSemua); semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.produce = 3 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.foods = 15 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.money = '$' + String(20 * upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.close_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; }; semua.sell_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; awalSemua(); workerKota[pilihKota] += 10 * upgradeProperti[pilihKota][pilihMap][pilihArea]; moneyKota[pilihKota] += 250 * upgradeProperti[pilihKota][pilihMap][pilihArea]; akhirSemua(); jenisBangunan[pilihKota][pilihMap][pilihArea] = 1; peta['area' + pilihArea].gotoAndStop(1); map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1); upgradeProperti[pilihKota][pilihMap][pilihArea] = 1; }; } else { if (this._currentframe == 19) { bisaTombol(false); xpause = true; semua = attachMovie('oil', 'semua', dalamSemua); semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.produce = 100 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.foods = 25 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.money = '$' + String(40 * upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.close_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; }; semua.sell_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; awalSemua(); workerKota[pilihKota] += 15 * upgradeProperti[pilihKota][pilihMap][pilihArea]; moneyKota[pilihKota] += 400 * upgradeProperti[pilihKota][pilihMap][pilihArea]; akhirSemua(); jenisBangunan[pilihKota][pilihMap][pilihArea] = 1; peta['area' + pilihArea].gotoAndStop(1); map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1); upgradeProperti[pilihKota][pilihMap][pilihArea] = 1; }; } else { if (this._currentframe == 20) { bisaTombol(false); xpause = true; semua = attachMovie('catapult', 'semua', dalamSemua); semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.produce = 1 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.foods = 25 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.money = '$' + String(50 * upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.logs = 10 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.iron = 5 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.coal = 30 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.close_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; }; semua.sell_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; awalSemua(); workerKota[pilihKota] += 25 * upgradeProperti[pilihKota][pilihMap][pilihArea]; moneyKota[pilihKota] += 450 * upgradeProperti[pilihKota][pilihMap][pilihArea]; akhirSemua(); jenisBangunan[pilihKota][pilihMap][pilihArea] = 1; peta['area' + pilihArea].gotoAndStop(1); map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1); upgradeProperti[pilihKota][pilihMap][pilihArea] = 1; }; } else { if (this._currentframe == 21) { bisaTombol(false); xpause = true; semua = attachMovie('witch', 'semua', dalamSemua); semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.produce = 2 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.foods = 50 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.money = '$' + String(75 * upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.close_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; }; semua.sell_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; awalSemua(); workerKota[pilihKota] += 5 * upgradeProperti[pilihKota][pilihMap][pilihArea]; moneyKota[pilihKota] += 250 * upgradeProperti[pilihKota][pilihMap][pilihArea]; akhirSemua(); jenisBangunan[pilihKota][pilihMap][pilihArea] = 1; peta['area' + pilihArea].gotoAndStop(1); map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1); upgradeProperti[pilihKota][pilihMap][pilihArea] = 1; }; semua.spell.gotoAndStop(spellBuat[pilihKota][pilihMap][pilihArea]); semua.spell.kanan_mc.onRelease = function () { if (semua.spell._currentframe < 5) { ++spellBuat[pilihKota][pilihMap][pilihArea]; semua.spell.gotoAndStop(spellBuat[pilihKota][pilihMap][pilihArea]); } }; semua.spell.kiri_mc.onRelease = function () { if (semua.spell._currentframe > 1) { --spellBuat[pilihKota][pilihMap][pilihArea]; semua.spell.gotoAndStop(spellBuat[pilihKota][pilihMap][pilihArea]); } }; } else { if (this._currentframe == 22) { bisaTombol(false); xpause = true; semua = attachMovie('steel', 'semua', dalamSemua); semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.produce = 5 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.foods = 30 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.money = '$' + String(45 * upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.close_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; }; semua.sell_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; awalSemua(); workerKota[pilihKota] += 10 * upgradeProperti[pilihKota][pilihMap][pilihArea]; moneyKota[pilihKota] += 250 * upgradeProperti[pilihKota][pilihMap][pilihArea]; akhirSemua(); jenisBangunan[pilihKota][pilihMap][pilihArea] = 1; peta['area' + pilihArea].gotoAndStop(1); map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1); upgradeProperti[pilihKota][pilihMap][pilihArea] = 1; }; } else { if (this._currentframe == 23) { bisaTombol(false); xpause = true; semua = attachMovie('fire', 'semua', dalamSemua); semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.produce = 1 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.foods = 10 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.money = '$' + String(25 * upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.logs = 4 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.iron = 2 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.oil = 200 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.close_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; }; semua.sell_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; awalSemua(); workerKota[pilihKota] += 5 * upgradeProperti[pilihKota][pilihMap][pilihArea]; moneyKota[pilihKota] += 125 * upgradeProperti[pilihKota][pilihMap][pilihArea]; akhirSemua(); jenisBangunan[pilihKota][pilihMap][pilihArea] = 1; peta['area' + pilihArea].gotoAndStop(1); map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1); upgradeProperti[pilihKota][pilihMap][pilihArea] = 1; }; } else { if (this._currentframe == 24) { bisaTombol(false); xpause = true; semua = attachMovie('jewel', 'semua', dalamSemua); semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.produce = 2000 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.pearl = 20 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.close_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; }; semua.sell_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; awalSemua(); workerKota[pilihKota] += 5 * upgradeProperti[pilihKota][pilihMap][pilihArea]; moneyKota[pilihKota] += 250 * upgradeProperti[pilihKota][pilihMap][pilihArea]; akhirSemua(); jenisBangunan[pilihKota][pilihMap][pilihArea] = 1; peta['area' + pilihArea].gotoAndStop(1); map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1); upgradeProperti[pilihKota][pilihMap][pilihArea] = 1; }; } else { if (this._currentframe == 25) { bisaTombol(false); xpause = true; semua = attachMovie('super', 'semua', dalamSemua); semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.produce = 1 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.foods = 30 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.money = '$' + String(60 * upgradeProperti[pilihKota][pilihMap][pilihArea]); semua.steel = 25 * upgradeProperti[pilihKota][pilihMap][pilihArea]; semua.close_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; }; semua.sell_btn.onRelease = function () { bisaTombol(true); removeMovieClip(semua); xpause = false; awalSemua(); workerKota[pilihKota] += 30 * upgradeProperti[pilihKota][pilihMap][pilihArea]; moneyKota[pilihKota] += 500 * upgradeProperti[pilihKota][pilihMap][pilihArea]; akhirSemua(); jenisBangunan[pilihKota][pilihMap][pilihArea] = 1; peta['area' + pilihArea].gotoAndStop(1); map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1); upgradeProperti[pilihKota][pilihMap][pilihArea] = 1; }; } } } } } } } } } } } } } } } } } } } } } } } } xbangunan = this._currentframe - 1; pilihBangun = this._currentframe; if (upgradeProperti[pilihKota][pilihMap][pilihArea] > 1) { semua.upgrade_btn._visible = false; } else { semua.upgrade_btn._visible = true; } semua.upgrade_btn.onRollOver = overButton2; semua.upgrade_btn.onRollOut = outButton2; semua.upgrade_btn.onRelease = function () { sentuhMsgBox = false; z = 1; while (z <= 5) { _root['tambahan' + z] = ''; ++z; } bisaMoney = true; bisaFood = true; bisaIron = true; bisaWood = true; bisaWorker = true; bisaBangun = true; if (kebutuhanMoney[xbangunan] > moneyKota[pilihKota]) { bisaMoney = false; tambahan1 = 'Money '; } if (kebutuhanFood[xbangunan] > foodKota[pilihKota]) { bisaFood = false; tambahan2 = 'Food '; } if (kebutuhanIron[xbangunan] > ironKota[pilihKota]) { bisaIron = false; tambahan3 = 'Iron '; } if (kebutuhanWood[xbangunan] > woodKota[pilihKota]) { bisaWood = false; tambahan4 = 'Log '; } if (kebutuhanWorker[xbangunan] > workerKota[pilihKota]) { if (pilihBangun == 2) { } else { bisaWorker = false; tambahan5 = 'Worker '; } } if (bisaMoney == false || bisaFood == false || bisaIron == false || bisaWood == false || bisaWorker == false) { bisaBangun = false; } if (bisaBangun == true) { backBangun(); ++upgradeProperti[pilihKota][pilihMap][pilihArea]; jenisBangunan[pilihKota][pilihMap][pilihArea] = pilihBangun; peta['area' + pilihArea].gotoAndStop(pilihBangun); map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(pilihBangun); peta['area' + pilihArea].xupgrade.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]); map['map' + pilihMap].xpeta_mc['area' + pilihArea].xupgrade.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]); awalSemua(); moneyKota[pilihKota] -= Number(kebutuhanMoney[xbangunan]); foodKota[pilihKota] -= Number(kebutuhanFood[xbangunan]); ironKota[pilihKota] -= Number(kebutuhanIron[xbangunan]); woodKota[pilihKota] -= Number(kebutuhanWood[xbangunan]); workerKota[pilihKota] -= Number(kebutuhanWorker[xbangunan]); akhirSemua(); bisaTombol(true); removeMovieClip(semua); xpause = false; cekAnim(); } else { tambahanKata = ''; adaKurang = 0; tambahI = 1; i = 1; while (i <= 5) { if (_root['tambahan' + i] != '') { tambahanKata += String(tambahI + '. ' + _root['tambahan' + i]); ++adaKurang; ++tambahI; } ++i; } if (adaKurang == 1) { i = 1; while (i <= 5) { if (_root['tambahan' + i] != '') { tambahanKata = _root['tambahan' + i]; } ++i; } } backSalah(); cekInfo2(750, 'Can\'t upgrade, not enough: ' + tambahanKata); pilihBangun = 1; } }; } else { if (this._currentframe == 1) { z = 1; while (z <= 5) { _root['tambahan' + z] = ''; ++z; } bisaMoney = true; bisaFood = true; bisaIron = true; bisaWood = true; bisaWorker = true; bisaBangun = true; if (kebutuhanMoney[xbangunan] > moneyKota[pilihKota]) { bisaMoney = false; tambahan1 = 'Money '; } if (kebutuhanFood[xbangunan] > foodKota[pilihKota]) { bisaFood = false; tambahan2 = 'Food '; } if (kebutuhanIron[xbangunan] > ironKota[pilihKota]) { bisaIron = false; tambahan3 = 'Iron '; } if (kebutuhanWood[xbangunan] > woodKota[pilihKota]) { bisaWood = false; tambahan4 = 'Log '; } if (kebutuhanWorker[xbangunan] > workerKota[pilihKota]) { if (pilihBangun == 2) { } else { bisaWorker = false; tambahan5 = 'Worker '; } } if (bisaMoney == false || bisaFood == false || bisaIron == false || bisaWood == false || bisaWorker == false) { bisaBangun = false; } if (bisaBangun == true) { if (bisaSungai[pilihKota][pilihMap][pilihArea] == 0 && pilihBangun == 3) { backSalah(); cekInfo(750, 'Can\'t build, Farm must be near the water'); } else { if (bisaSungai[pilihKota][pilihMap][pilihArea] == 0 && pilihBangun == 13) { backSalah(); cekInfo(750, 'Can\'t build, Pearl Pond must be near the water'); } else { if (bisaSungai[pilihKota][pilihMap][pilihArea] == 0 && pilihBangun == 16) { backSalah(); cekInfo(750, 'Can\'t build, Shrimp Pond must be near the water'); } else { if (bisaHutan[pilihKota][pilihMap][pilihArea] == 0 && pilihBangun == 18) { backSalah(); cekInfo(750, 'Can\'t build, Coal Mine must be near the forest'); } else { if (bisaSungai[pilihKota][pilihMap][pilihArea] == 0 && pilihBangun == 10) { backSalah(); cekInfo(750, 'Can\'t build, Fish Pond must be near the water'); } else { if (bisaHutan[pilihKota][pilihMap][pilihArea] == 0 && pilihBangun == 5) { backSalah(); cekInfo(750, 'Can\'t build, Carpenter House must be near the forest'); } else { if (bisaGunung[pilihKota][pilihMap][pilihArea] == 0 && pilihBangun == 6) { backSalah(); cekInfo(750, 'Can\'t build, Iron Mine must be near the mount'); } else { if (bisaGunung[pilihKota][pilihMap][pilihArea] == 0 && pilihBangun == 11) { backSalah(); cekInfo(750, 'Can\'t build, Gold Mine must be near the mount'); } else { if (bisaGunung[pilihKota][pilihMap][pilihArea] == 0 && pilihBangun == 22) { backSalah(); cekInfo(750, 'Can\'t build, Steel Mine must be near the mount'); } else { backBangun(); if (pilihBangun == 14) { waktuBuat[pilihKota][pilihMap][pilihArea] = 0; } else { if (pilihBangun == 17) { waktuBuat[pilihKota][pilihMap][pilihArea] = 0; } else { if (pilihBangun == 20) { waktuBuat[pilihKota][pilihMap][pilihArea] = 0; } else { if (pilihBangun == 21) { waktuBuat[pilihKota][pilihMap][pilihArea] = 0; } else { if (pilihBangun == 25) { waktuBuat[pilihKota][pilihMap][pilihArea] = 0; } } } } } jenisBangunan[pilihKota][pilihMap][pilihArea] = pilihBangun; this.gotoAndStop(pilihBangun); map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(pilihBangun); awalSemua(); moneyKota[pilihKota] -= Number(kebutuhanMoney[xbangunan]); foodKota[pilihKota] -= Number(kebutuhanFood[xbangunan]); ironKota[pilihKota] -= Number(kebutuhanIron[xbangunan]); woodKota[pilihKota] -= Number(kebutuhanWood[xbangunan]); workerKota[pilihKota] -= Number(kebutuhanWorker[xbangunan]); akhirSemua(); cekAnim(); } } } } } } } } } } else { tambahanKata = ''; adaKurang = 0; tambahI = 1; i = 1; while (i <= 5) { if (_root['tambahan' + i] != '') { tambahanKata += String(tambahI + '. ' + _root['tambahan' + i]); ++adaKurang; ++tambahI; } ++i; } if (adaKurang == 1) { i = 1; while (i <= 5) { if (_root['tambahan' + i] != '') { tambahanKata = _root['tambahan' + i]; } ++i; } } backSalah(); cekInfo(750, 'Can\'t build, not enough: ' + tambahanKata); pilihBangun = 1; } stopDrag(); removeMovieClip(object); sedangDrag = false; } } } function clearSemua() { clearInterval(dayDelay); i = 0; while (i <= panjang) { j = 0; while (j <= lebar) { ubahDalam('j', 'i', 'dalam'); namaBaru = 'rumput_mc' + dalam; removeMovieClip(_root[namaBaru]); ++j; } ++i; } removeMovieClip(xpeta_mc); removeMovieClip(msgBox_mc); removeMovieClip(info_mc); removeMovieClip(info_mc2); removeMovieClip(map_mc); removeMovieClip(actions_mc); removeMovieClip(dunia_mc); removeMovieClip(object_mc); removeMovieClip(semua); removeMovieClip(options_mc); removeMovieClip(tutor); } function ubahDalam(j, i, dalam) { if (_root[j] < 10 && _root[i] < 10) { _root[dalam] = '0' + String(_root[j]) + '0' + String(_root[i]); } else { if (_root[j] < 10 && _root[i] >= 10) { _root[dalam] = '0' + String(_root[j]) + String(_root[i]); } else { if (_root[j] >= 10 && _root[i] < 10) { _root[dalam] = String(_root[j]) + '0' + String(_root[i]); } else { _root[dalam] = String(_root[j]) + String(_root[i]); } } } } stop(); if (sudahTutor == false) { petamaKali = false; } if (_root.speedGame == 1) { _root.delayHari = 9000; } else { if (_root.speedGame == 2) { _root.delayHari = 4000; } else { if (_root.speedGame == 3) { _root.delayHari = 2000; } else { if (_root.speedGame == 4) { _root.delayHari = 1000; } else { if (_root.speedGame == 5) { _root.delayHari = 500; } } } } } clearSemua2(); backMusic(); sudahKalah = false; if (petamaKali == false) { petamaKali = true; } else { if (tipeWar == 'serang') { if (perangMenang == true) { xpilihKota = kotaDiserang; cekPilihKota(xpilihKota); punyaWilayah[kotaDiserang] = jenisKerajaan; i = 1; while (i <= 4) { if (i == 1) { moneyKota[xpilihKota] += Number(_root['bawaBarang' + i]); } else { if (i == 2) { foodKota[xpilihKota] += Number(_root['bawaBarang' + i]); } else { if (i == 3) { ironKota[xpilihKota] += Number(_root['bawaBarang' + i]); } else { if (i == 4) { woodKota[xpilihKota] += Number(_root['bawaBarang' + i]); } } } } ++i; } } } else { if (tipeWar == 'bertahan') { xpilihKota = xkotaDiserang; if (perangMenang == false) { resetWilayah(xkotaDiserang, tipeMenyerang); masihPunya = false; i = 1; while (i <= 12) { if (punyaWilayah[i] == jenisKerajaan) { kotaSekarang = i; i = 13; masihPunya = true; } ++i; } if (masihPunya == true) { xpilihKota = kotaSekarang; cekPilihKota(xpilihKota); } else { cekGameOver(); } } } } bykWill = 0; i = 1; while (i <= bykKota) { if (punyaWilayah[i] == jenisKerajaan) { ++bykWill; } ++i; } if (bykWill >= 12) { cekVictory(); } } if (sudahKalah == false) { initSemua(); } if (sudahTutor == false) { sudahTutor = true; buatTutor(); } _root.onEnterFrame = function () { if (xpause == false) { xcekInfo(); } }; } frame 130 { function init2() { dalamBawah = 1000; dalamSoldier = 3000; dalamSoldier2 = 4000; dalamDarah = 5000; dalamDarah2 = 10; dalamKecil = 9000; dalamAnakPanah = 8000; dalamEnd = 50000; sedangDrag = false; zpause = false; indi1 = 1; indi2 = 1; xjml = 10; jmlJagoan = 0; jmlMusuh = 0; } function buatMusuh() { jenisPasukan2 = new Array(); angka = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20); zi = 1; while (zi <= xjml) { acak = random(angka.length); acak2 = angka[acak]; angka[acak] = null; angka.sort(); angka.pop(); zcity = 0; i = 1; while (i <= bykKota) { if (punyaWilayah[i] == jenisKerajaan) { ++zcity; } ++i; } wcity = 0; if (tingkatSulit == 1) { if (day <= 200) { wcity = 1; } else { if (day <= 450) { wcity = 2; } else { if (day <= 700) { wcity = 3; } else { if (day <= 950) { wcity = 4; } else { if (day <= 1200) { wcity = 5; } else { if (day <= 1450) { wcity = 6; } else { wcity = 7; } } } } } } if (zcity > wcity) { vcity = zcity; } else { vcity = wcity; } if (vcity == 1) { jenisPasukan2[zi] = random(2) + 1; } if (vcity == 2) { jenisPasukan2[zi] = random(2) + 1; } if (vcity == 3) { jenisPasukan2[zi] = random(3) + 1; } if (vcity == 4) { jenisPasukan2[zi] = random(3) + 1; } if (vcity == 5) { jenisPasukan2[zi] = random(4) + 1; } if (vcity == 6) { jenisPasukan2[zi] = random(4) + 1; } if (vcity >= 7) { jenisPasukan2[zi] = random(5) + 1; } } else { if (tingkatSulit == 2) { if (day <= 200) { wcity = 1; } else { if (day <= 400) { wcity = 2; } else { if (day <= 600) { wcity = 3; } else { if (day <= 800) { wcity = 4; } else { if (day <= 1000) { wcity = 5; } else { if (day <= 1200) { wcity = 6; } else { wcity = 7; } } } } } } if (zcity > wcity) { vcity = zcity; } else { vcity = wcity; } if (vcity == 1) { jenisPasukan2[zi] = random(2) + 1; } if (vcity == 2) { jenisPasukan2[zi] = random(2) + 1; } if (vcity == 3) { jenisPasukan2[zi] = random(3) + 1; } if (vcity == 4) { jenisPasukan2[zi] = random(4) + 1; } if (vcity == 5) { jenisPasukan2[zi] = random(5) + 1; } if (vcity == 6) { jenisPasukan2[zi] = random(6) + 1; } if (vcity >= 7) { jenisPasukan2[zi] = random(6) + 1; } } else { if (tingkatSulit == 3) { if (day <= 100) { wcity = 1; } else { if (day <= 300) { wcity = 2; } else { if (day <= 500) { wcity = 3; } else { if (day <= 700) { wcity = 4; } else { if (day <= 900) { wcity = 5; } else { if (day <= 1100) { wcity = 6; } else { wcity = 7; } } } } } } if (zcity > wcity) { vcity = zcity; } else { vcity = wcity; } if (vcity == 1) { jenisPasukan2[zi] = random(2) + 1; } if (vcity == 2) { jenisPasukan2[zi] = random(2) + 2; } if (vcity == 3) { jenisPasukan2[zi] = random(3) + 2; } if (vcity == 4) { jenisPasukan2[zi] = random(3) + 3; } if (vcity == 5) { jenisPasukan2[zi] = random(4) + 3; } if (vcity == 6) { jenisPasukan2[zi] = random(4) + 4; } if (vcity >= 7) { jenisPasukan2[zi] = random(5) + 4; } } else { if (tingkatSulit == 4) { if (day <= 100) { wcity = 1; } else { if (day <= 250) { wcity = 2; } else { if (day <= 400) { wcity = 3; } else { if (day <= 550) { wcity = 4; } else { if (day <= 700) { wcity = 5; } else { if (day <= 850) { wcity = 6; } else { wcity = 7; } } } } } } if (zcity > wcity) { vcity = zcity; } else { vcity = wcity; } if (vcity == 1) { jenisPasukan2[zi] = random(2) + 1; } if (vcity == 2) { jenisPasukan2[zi] = random(3) + 2; } if (vcity == 3) { jenisPasukan2[zi] = random(4) + 3; } if (vcity == 4) { jenisPasukan2[zi] = random(5) + 4; } if (vcity == 5) { jenisPasukan2[zi] = random(4) + 5; } if (vcity == 6) { jenisPasukan2[zi] = random(3) + 6; } if (vcity >= 7) { jenisPasukan2[zi] = random(2) + 7; } } } } } masukSoldier2(acak2); ++zi; } } function masukSoldier(acak, indi1) { i = indi1; if (jenisSoldier[i] == 6) { soldier = attachMovie('xsuper_mc', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 6; soldier.tipe = 1; soldier.range = 20; soldier.speed = random(4) + 4; soldier.speed3 = random(4) + 4; soldier.damage = 1.25; soldier.armor = 200; } else { if (jenisPasukan[i] == 1) { if (jenisSoldier[i] == 1) { soldier = attachMovie('sword_mc', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 1; soldier.tipe = 1; soldier.range = 10; soldier.speed = random(5) + 3; soldier.speed3 = random(3) + 3; soldier.damage = 0.05; soldier.armor = 50; } else { if (jenisSoldier[i] == 2) { soldier = attachMovie('kuda_mc2', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 2; soldier.tipe = 1; soldier.range = 10; soldier.speed = random(6) + 4; soldier.speed3 = random(4) + 4; soldier.damage = 0.1; soldier._yscale = 110; soldier._xscale = 110; soldier.armor = 100; } else { if (jenisSoldier[i] == 5) { soldier = attachMovie('gajah_mc2', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 5; soldier.tipe = 1; soldier.range = 10; soldier.speed = 2; soldier.speed3 = 2; soldier.damage = 0.25; soldier.armor = 450; } } } } else { if (jenisPasukan[i] == 2) { if (jenisSoldier[i] == 1) { soldier = attachMovie('arrow_mc', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 1; soldier.tipe = 2; soldier.range = 300; soldier.speed = random(4) + 2; soldier.speed3 = random(2) + 1; soldier.damage = 0.06; soldier._yscale = 85; soldier._xscale = 85; soldier.armor = 50; } else { if (jenisSoldier[i] == 2) { soldier = attachMovie('kuda_mc', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 2; soldier.tipe = 2; soldier.range = 300; soldier.speed = random(6) + 4; soldier.speed3 = random(4) + 4; soldier.damage = 0.12; soldier._yscale = 110; soldier._xscale = 110; soldier.armor = 100; } else { if (jenisSoldier[i] == 3) { soldier = attachMovie('ketapel_mc2', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 3; soldier.tipe = 2; soldier.range = 500; soldier.speed = random(1) + 0.5; soldier.speed3 = random(1) + 0.5; soldier.damage = 0.8; soldier.armor = 25; } else { if (jenisSoldier[i] == 5) { soldier = attachMovie('gajah_mc', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 5; soldier.tipe = 2; soldier.range = 300; soldier.speed = 2; soldier.speed3 = 2; soldier.damage = 0.24; soldier.armor = 450; } } } } } else { if (jenisPasukan[i] == 3) { if (jenisSoldier[i] == 1) { soldier = attachMovie('spear_mc', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 1; soldier.tipe = 1; soldier.range = 15; soldier.speed = random(3) + 2; soldier.speed3 = random(2) + 1; soldier.damage = 0.07000000000000001; soldier.armor = 50; } else { if (jenisSoldier[i] == 2) { soldier = attachMovie('kuda_mc2', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 2; soldier.tipe = 1; soldier.range = 15; soldier.speed = random(6) + 4; soldier.speed3 = random(4) + 4; soldier.damage = 0.14; soldier._yscale = 110; soldier._xscale = 110; soldier.armor = 100; } else { if (jenisSoldier[i] == 3) { soldier = attachMovie('ketapel_mc3', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 3; soldier.tipe = 2; soldier.range = 500; soldier.speed = random(1) + 0.5; soldier.speed3 = random(1) + 0.5; soldier.damage = 0.85; soldier.armor = 25; } else { if (jenisSoldier[i] == 5) { soldier = attachMovie('gajah_mc2', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 5; soldier.tipe = 1; soldier.range = 15; soldier.speed = 2; soldier.speed3 = 2; soldier.damage = 0.28; soldier.armor = 450; } } } } } else { if (jenisPasukan[i] == 4) { if (jenisSoldier[i] == 1) { soldier = attachMovie('xfire_mc', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 1; soldier.tipe = 2; soldier.range = 350; soldier.speed = random(4) + 2; soldier.speed3 = random(2) + 1; soldier.damage = 0.06; soldier.armor = 50; } else { if (jenisSoldier[i] == 2) { soldier = attachMovie('kuda_mc3', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 2; soldier.tipe = 2; soldier.range = 300; soldier.speed = random(6) + 4; soldier.speed3 = random(4) + 4; soldier.damage = 0.12; soldier._yscale = 110; soldier._xscale = 110; soldier.armor = 100; } else { if (jenisSoldier[i] == 3) { soldier = attachMovie('ketapel_mc4', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 3; soldier.tipe = 2; soldier.range = 500; soldier.speed = random(1) + 0.5; soldier.speed3 = random(1) + 0.5; soldier.damage = 0.9; soldier.armor = 25; } else { if (jenisSoldier[i] == 5) { soldier = attachMovie('gajah_mc3', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 5; soldier.tipe = 2; soldier.range = 300; soldier.speed = 2; soldier.speed3 = 2; soldier.damage = 0.24; soldier.armor = 450; } } } } } else { if (jenisPasukan[i] == 5) { if (jenisSoldier[i] == 3) { soldier = attachMovie('ketapel_mc', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 3; soldier.tipe = 2; soldier.range = 500; soldier.speed = random(1) + 0.5; soldier.speed3 = random(1) + 0.5; soldier.damage = 1; soldier.armor = 25; } } } } } } if (jenisSoldier[i] == 4) { if (jenisPasukan[i] == 6) { soldier = attachMovie('witch1', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 4; soldier.tipe = 2; soldier.range = 500; soldier.speed = random(1) + 0.5; soldier.speed3 = random(1) + 0.5; soldier.damage = 0.15; soldier.armor = 25; } else { if (jenisPasukan[i] == 7) { soldier = attachMovie('witch2', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 4; soldier.tipe = 2; soldier.range = 450; soldier.speed = random(1) + 0.5; soldier.speed3 = random(1) + 0.5; soldier.damage = 0.2; soldier.armor = 25; } else { if (jenisPasukan[i] == 8) { soldier = attachMovie('witch3', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 4; soldier.tipe = 2; soldier.range = 400; soldier.speed = random(1) + 0.5; soldier.speed3 = random(1) + 0.5; soldier.damage = 0.25; soldier.armor = 25; } else { if (jenisPasukan[i] == 9) { soldier = attachMovie('witch4', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 4; soldier.tipe = 2; soldier.range = 350; soldier.speed = random(1) + 0.5; soldier.speed3 = random(1) + 0.5; soldier.damage = 0.3; soldier.armor = 25; } else { if (jenisPasukan[i] == 10) { soldier = attachMovie('witch5', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 4; soldier.tipe = 2; soldier.range = 300; soldier.speed = random(1) + 0.5; soldier.speed3 = random(1) + 0.5; soldier.damage = 0.35; soldier.armor = 25; } } } } } } } soldier.damage *= 1; soldier.armor = 0; soldier.lari = false; soldier.gotoAndStop(1); soldier._x = _root['kotak' + acak]._x; soldier._y = _root['kotak' + acak]._y; soldier.nyawa = bawah['batalion' + i].jml; bisaPrajurit = true; sudahIsi[acak] = true; ++jmlJagoan; } function masukSoldier2(acak) { i = indi2; if (jenisPasukan2[i] == 1) { soldier2 = attachMovie('sword2_mc', 'soldier2_mc' + i, dalamSoldier2 + i); soldier2.tipe = 1; soldier2.range = 10; soldier2.speed = random(4) + 2; soldier2.speed3 = random(3) + 3; soldier2.damage = 0.05; soldier2.armor = 50; } else { if (jenisPasukan2[i] == 2) { soldier2 = attachMovie('arrow2_mc', 'soldier2_mc' + i, dalamSoldier2 + i); soldier2.tipe = 2; soldier2.range = 250; soldier2.speed = random(3) + 2; soldier2.speed3 = random(2) + 1; soldier2.damage = 0.06; soldier._yscale = 85; soldier2._xscale = 85; soldier2.armor = 50; } else { if (jenisPasukan2[i] == 3) { soldier2 = attachMovie('spear2_mc', 'soldier2_mc' + i, dalamSoldier2 + i); soldier2.tipe = 1; soldier2.range = 15; soldier2.speed = random(3) + 2; soldier2.speed3 = random(2) + 1; soldier2.damage = 0.07000000000000001; soldier2.armor = 50; } else { if (jenisPasukan2[i] == 4) { soldier2 = attachMovie('xkuda_mc', 'soldier2_mc' + i, dalamSoldier2 + i); soldier2.tipe = 1; soldier2.range = 15; soldier2.speed = random(5) + 3; soldier2.speed3 = random(3) + 3; soldier2.damage = 0.2; soldier._yscale = 110; soldier2._xscale = 110; soldier2.armor = 100; } else { if (jenisPasukan2[i] == 5) { soldier2 = attachMovie('xketapel_mc', 'soldier2_mc' + i, dalamSoldier2 + i); soldier2.tipe = 2; soldier2.range = 500; soldier2.speed = 1.5; soldier2.speed3 = 1.5; soldier2.damage = 0.8; soldier2.armor = 25; } else { if (jenisPasukan2[i] == 6) { soldier2 = attachMovie('xwitch_mc', 'soldier2_mc' + i, dalamSoldier2 + i); soldier2.tipe = 2; soldier2.range = random(200) + 200; soldier2.speed = random(2) + 2; soldier2.speed3 = random(2) + 2; rand = random(4); if (rand == 0) { soldier2.damage = 0.2; } else { if (rand == 1) { soldier2.damage = 0.25; } else { if (rand == 2) { soldier2.damage = 0.3; } else { soldier2.damage = 0.35; } } } soldier2.armor = 25; } else { if (jenisPasukan2[i] == 7) { soldier2 = attachMovie('xgajah_mc', 'soldier2_mc' + i, dalamSoldier2 + i); soldier2.tipe = 1; soldier2.range = 15; soldier2.speed = 2; soldier2.speed3 = 2; soldier2.damage = 0.3; soldier2.armor = 600; } else { if (jenisPasukan2[i] == 8) { soldier2 = attachMovie('xxsuper_mc', 'soldier2_mc' + i, dalamSoldier2 + i); soldier2.tipe = 1; soldier2.range = 20; soldier2.speed = random(4) + 4; soldier2.speed3 = random(4) + 4; soldier2.damage = 1.25; soldier2.armor = 150; } } } } } } } } soldier2.damage *= 1; soldier2.armor = 0; soldier2.lari = false; soldier2.gotoAndStop(1); soldier2._x = _root['xkotak' + acak]._x; soldier2._y = _root['xkotak' + acak]._y; soldier2.nyawa = zjmlMusuh + Math.floor(random(zjmlMusuh / 2)); ++indi2; ++jmlMusuh; } function enterSoldier() { if (zpause == false) { if (this.nyawa <= 0) { this.serang = true; } else { if (_root['soldier2_mc' + this.xtarget].nyawa <= 0) { masihHidup = new Array(); keHidup = 0; i = 1; while (i <= 20) { if (_root['soldier2_mc' + i].nyawa > 0) { masihHidup[keHidup] = i; ++keHidup; } ++i; } if (keHidup > 0) { this.serang = false; randKe = random(keHidup); this.xtarget = masihHidup[randKe]; aimX = _root['soldier2_mc' + this.xtarget]._x; aimY = _root['soldier2_mc' + this.xtarget]._y; if (this._x < aimX) { this.tambahan = 0; } else { this.tambahan = 10; } } else { cekSelesai('menang'); } } if (this._x < _root['soldier2_mc' + this.xtarget]._x) { this.tambahan = 0; } else { this.tambahan = 10; } this.serang = false; this.jarak = Math.sqrt(Math.pow(this._x - _root['soldier2_mc' + this.xtarget]._x, 2) + Math.pow(this._y - _root['soldier2_mc' + this.xtarget]._y, 2)); if (this.jarak <= this.range && _root['soldier2_mc' + this.xtarget].nyawa > 0) { this.gotoAndStop(3 + this.tambahan); this.serang = true; if (this.tipe == 1) { _root['soldier2_mc' + this.xtarget].nyawa -= this.damage; } this.rand = random(100); if (this.rand <= xjml) { this.kenaRand = true; } else { this.kenaRand = false; } } } if (this.kenaRand == true) { this.serang = true; if (this.speed3 > 0) { if (this._x >= 100 && this._x < 580) { if (this.tipe == 1) { this._x += this.speed3; } else { this._x -= this.speed3; } this.speed3 -= 0.5; } } else { this.speed3 = random(3) + 3; this.kenaRand = false; } } if (this.serang == false) { this.gotoAndStop(2 + this.tambahan); aimX = _root['soldier2_mc' + this.xtarget]._x; aimY = _root['soldier2_mc' + this.xtarget]._y; if (this._x < aimX) { this.tambahan = 0; } else { this.tambahan = 10; } deltaX = this._x - aimX; deltaY = this._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; if (Math.sqrt(deltaX * deltaX + deltaY * deltaY) > this.speed && _root['soldier2_mc' + this.xtarget].nyawa > 0) { this._y -= this.speed * Math.cos(angle * 0.0174532925199433); this._x += this.speed * Math.sin(angle * 0.0174532925199433); } else { this.gotoAndStop(1 + this.tambahan); this.serang = true; masihHidup = new Array(); keHidup = 0; i = 1; while (i <= 20) { if (_root['soldier2_mc' + i].nyawa > 0) { masihHidup[keHidup] = i; ++keHidup; } ++i; } if (keHidup > 0) { this.serang = false; randKe = random(keHidup); this.xtarget = masihHidup[randKe]; aimX = _root['soldier2_mc' + this.xtarget]._x; aimY = _root['soldier2_mc' + this.xtarget]._y; if (this._x < aimX) { this.tambahan = 0; } else { this.tambahan = 10; } } } } if (this.nyawa <= 0) { if (this.petamaMati == undefined) { this.petamaMati = false; this._rotation += random(50) - 25; this.swapDepths(this.getDepth() - 2000); --jmlJagoan; if (jmlJagoan <= 0) { cekSelesai('kalah'); } } this.gotoAndStop(4 + this.tambahan); if (this.speed2 > 0) { this._x -= this.speed2; --this.speed2; } } } } function enterAsap() { this._y -= this.speed / 1.5; rand = random(2); if (rand == 0) { this._x -= 0.5; } else { this._x += 0.5; } this._alpha -= random(4) + 1; if (this._alpha <= 0) { removeMovieClip(this); } } function enterSerpih() { this._y -= this.speed; if (this.rand == 0) { this._x -= this.speedY; } else { this._x += this.speedY; } this._rotation += 5; --this.speed; if (this.speed <= -10) { removeMovieClip(this); } } function cekSelesai(indi) { zpause = true; bawah.surender_btn._visible = false; bawah.atas = ''; i = 1; while (i <= 20) { if (_root['soldier_mc' + i].nyawa > 0) { _root['soldier_mc' + i].gotoAndStop(1); } if (_root['soldier2_mc' + i].nyawa > 0) { _root['soldier2_mc' + i].gotoAndStop(1); } if (indi == 'menang') { if (_root['soldier2_mc' + i]._currentframe != 4 && _root['soldier2_mc' + i]._currentframe != 14) { _root['soldier2_mc' + i].nyawa = 0; _root['soldier2_mc' + i].gotoAndStop(4); } } else { if (_root['soldier_mc' + i]._currentframe != 4 && _root['soldier_mc' + i]._currentframe != 14) { _root['soldier_mc' + i].nyawa = 0; _root['soldier_mc' + i].gotoAndStop(4); } } ++i; } end = attachMovie('end_mc', 'end_mc', dalamEnd); end._x = -60; end._y = -20; if (indi == 'menang') { backMenang(); perangMenang = true; end.gotoAndStop(1); } else { backKalah(); perangMenang = false; end.gotoAndStop(2); } pedangSisa = 0; panahSisa = 0; tombakSisa = 0; apiSisa = 0; coalSisa = 0; iceballSisa = 0; fireballSisa = 0; poisonSisa = 0; hurricaneSisa = 0; earthquakeSisa = 0; xjmlSisa1 = 0; xjmlSisa2 = 0; xjmlSisa3 = 0; xjmlSisa4 = 0; xjmlSisa5 = 0; xjmlSisa6 = 0; i = 1; while (i <= 10) { jmlSisa1 = 0; jmlSisa2 = 0; jmlSisa3 = 0; jmlSisa4 = 0; jmlSisa5 = 0; jmlSisa6 = 0; if (_root['soldier_mc' + i].nyawa <= 0 || isNaN(_root['soldier_mc' + i].nyawa) || _root['soldier_mc' + i].nyawa == undefined) { jmlSisa1 = 0; jmlSisa2 = 0; jmlSisa3 = 0; jmlSisa4 = 0; jmlSisa5 = 0; jmlSisa6 = 0; } else { if (jenisSoldier[i] == 1) { jmlSisa1 = _root['soldier_mc' + i].nyawa; } else { if (jenisSoldier[i] == 2) { jmlSisa2 = _root['soldier_mc' + i].nyawa; } else { if (jenisSoldier[i] == 3) { jmlSisa3 = _root['soldier_mc' + i].nyawa; } else { if (jenisSoldier[i] == 4) { jmlSisa4 = _root['soldier_mc' + i].nyawa; } else { if (jenisSoldier[i] == 5) { jmlSisa5 = _root['soldier_mc' + i].nyawa; } else { if (jenisSoldier[i] == 6) { jmlSisa6 = _root['soldier_mc' + i].nyawa; } } } } } } if (jenisPasukan[i] == 1) { pedangSisa += Math.ceil(_root['soldier_mc' + i].nyawa); } else { if (jenisPasukan[i] == 2) { panahSisa += Math.ceil(_root['soldier_mc' + i].nyawa); } else { if (jenisPasukan[i] == 3) { tombakSisa += Math.ceil(_root['soldier_mc' + i].nyawa); } else { if (jenisPasukan[i] == 4) { apiSisa += Math.ceil(_root['soldier_mc' + i].nyawa); } else { if (jenisPasukan[i] == 5) { coalSisa += Math.ceil(_root['soldier_mc' + i].nyawa); } else { if (jenisPasukan[i] == 6) { iceballSisa += Math.ceil(_root['soldier_mc' + i].nyawa); } else { if (jenisPasukan[i] == 7) { fireballSisa += Math.ceil(_root['soldier_mc' + i].nyawa); } else { if (jenisPasukan[i] == 8) { poisonSisa += Math.ceil(_root['soldier_mc' + i].nyawa); } else { if (jenisPasukan[i] == 9) { hurricaneSisa += Math.ceil(_root['soldier_mc' + i].nyawa); } else { if (jenisPasukan[i] == 10) { earthquakeSisa += Math.ceil(_root['soldier_mc' + i].nyawa); } } } } } } } } } } } xjmlSisa1 += Math.ceil(jmlSisa1); xjmlSisa2 += Math.ceil(jmlSisa2); xjmlSisa3 += Math.ceil(jmlSisa3); xjmlSisa4 += Math.ceil(jmlSisa4); xjmlSisa5 += Math.ceil(jmlSisa5); xjmlSisa6 += Math.ceil(jmlSisa6); ++i; } end.jagoan1 = xjmlPasukan1 - xjmlSisa1; end.jagoan2 = xjmlPasukan2 - xjmlSisa2; end.jagoan3 = xjmlPasukan3 - xjmlSisa3; end.jagoan4 = xjmlPasukan4 - xjmlSisa4; end.jagoan5 = xjmlPasukan5 - xjmlSisa5; end.jagoan6 = xjmlPasukan6 - xjmlSisa6; xxjmlSisa2 = 0; i = 1; while (i <= 10) { if (_root['soldier2_mc' + i].nyawa <= 0 || isNaN(_root['soldier2_mc' + i].nyawa) || _root['soldier2_mc' + i].nyawa == undefined) { xxjmlSisa2 = 0; } else { xxjmlSisa2 = _root['soldier2_mc' + i].nyawa; } xxjmlSisa2 += Math.floor(_root['soldier2_mc' + i].nyawa); ++i; } end.musuh = Math.floor(xxjmlPasukan2 - xxjmlSisa2); if (indi == 'menang') { end.money = (random(5) + 1) * 1500; end.food = (random(5) + 1) * 500; end.logs = (random(5) + 1) * 250; end.iron = (random(5) + 1) * 100; end.sword = (random(5) + 1) * 50; end.xarrow = (random(5) + 1) * 75; } else { if (tipeWar == 'serang') { end.money = Number(_root.bawaBarang1); end.food = Number(_root.bawaBarang2); end.logs = Number(_root.bawaBarang4); end.iron = Number(_root.bawaBarang3); } else { end.money = moneyKota[_root.pilihKota]; end.food = foodKota[_root.pilihKota]; end.logs = woodKota[_root.pilihKota]; end.iron = ironKota[_root.pilihKota]; } } if (tipeWar == 'bertahan' && indi == 'menang') { _root.moneyKota[_root.pilihKota] += end.money; _root.foodKota[_root.pilihKota] += end.food; _root.ironKota[_root.pilihKota] += end.iron; _root.woodKota[_root.pilihKota] += end.logs; _root.soldierKota[_root.pilihKota] += xjmlSisa1; _root.horseKota[_root.pilihKota] += xjmlSisa2; _root.catapultKota[_root.pilihKota] += xjmlSisa3; _root.witchKota[_root.pilihKota] += xjmlSisa4; _root.elephantKota[_root.pilihKota] += xjmlSisa5; _root.xsuperKota[_root.pilihKota] += xjmlSisa6; if (pedangSisa >= 2000) { pedangSisa = 2000; } if (panahSisa >= 2000) { panahSisa = 2000; } if (tombakSisa >= 2000) { tombakSisa = 2000; } if (tombakSisa >= 2000) { tombakSisa = 2000; } if (apiSisa >= 2000) { apiSisa = 2000; } if (coalSisa >= 2000) { coalSisa = 2000; } if (iceballSisa >= 2000) { iceballSisa = 2000; } if (fireballSisa >= 2000) { fireballSisa = 2000; } if (poisonSisa >= 2000) { poisonSisa = 2000; } if (hurricaneSisa >= 2000) { hurricaneSisa = 2000; } if (earthquakeSisa >= 2000) { earthquakeSisa = 2000; } _root.swordKota[_root.pilihKota] += pedangSisa; _root.xarrowKota[_root.pilihKota] += panahSisa; _root.spearKota[_root.pilihKota] += tombakSisa; _root.fireKota[_root.pilihKota] += apiSisa; _root.coalKota[_root.pilihKota] += coalSisa; _root.iceballKota[_root.pilihKota] += iceballSisa; _root.fireballKota[_root.pilihKota] += fireballSisa; _root.posionKota[_root.pilihKota] += poisonSisa; _root.hurricaneKota[_root.pilihKota] += hurricaneSisa; _root.earthquakeKota[_root.pilihKota] += earthquakeSisa; } else { if (tipeWar == 'serang' && indi == 'menang') { _root.moneyKota[_root.kotaDiserang] += end.money; _root.foodKota[_root.kotaDiserang] += end.food; _root.ironKota[_root.kotaDiserang] += end.iron; _root.woodKota[_root.kotaDiserang] += end.logs; _root.soldierKota[_root.pilihKota] += xjmlSisa1; _root.horseKota[_root.pilihKota] += xjmlSisa2; _root.catapultKota[_root.pilihKota] += xjmlSisa3; _root.witchKota[_root.pilihKota] += xjmlSisa4; _root.elephantKota[_root.pilihKota] += xjmlSisa5; _root.xsuperKota[_root.pilihKota] += xjmlSisa6; if (pedangSisa >= 2000) { pedangSisa = 2000; } if (panahSisa >= 2000) { panahSisa = 2000; } if (tombakSisa >= 2000) { tombakSisa = 2000; } if (tombakSisa >= 2000) { tombakSisa = 2000; } if (apiSisa >= 2000) { apiSisa = 2000; } if (coalSisa >= 2000) { coalSisa = 2000; } if (iceballSisa >= 2000) { iceballSisa = 2000; } if (fireballSisa >= 2000) { fireballSisa = 2000; } if (poisonSisa >= 2000) { poisonSisa = 2000; } if (hurricaneSisa >= 2000) { hurricaneSisa = 2000; } if (earthquakeSisa >= 2000) { earthquakeSisa = 2000; } _root.swordKota[_root.pilihKota] += pedangSisa; _root.xarrowKota[_root.pilihKota] += panahSisa; _root.spearKota[_root.pilihKota] += tombakSisa; _root.fireKota[_root.pilihKota] += apiSisa; _root.coalKota[_root.pilihKota] += coalSisa; _root.iceballKota[_root.pilihKota] += iceballSisa; _root.fireballKota[_root.pilihKota] += fireballSisa; _root.posionKota[_root.pilihKota] += poisonSisa; _root.hurricaneKota[_root.pilihKota] += hurricaneSisa; _root.earthquakeKota[_root.pilihKota] += earthquakeSisa; } } _root.workerKota[_root.pilihKota] += end.jagoan1; _root.workerKota[_root.pilihKota] += end.jagoan2; _root.workerKota[_root.pilihKota] += end.jagoan3; _root.workerKota[_root.pilihKota] += end.jagoan4; _root.workerKota[_root.pilihKota] += end.jagoan5; _root.workerKota[_root.pilihKota] += end.jagoan6; end.ok_btn.onRelease = function () { clearSemua2(); gotoAndStop(129); }; } function cekDarah1(indi) { drand = random(100); if (drand <= 25) { backDarah(); } darah = attachMovie('darah_mc', 'darah_mc' + dalamDarah, dalamDarah); darah._rotation = random(360); darah._yscale = random(25) + 50; darah._xscale = darah._yscale; darah._x = indi._x - random(50) + 25; darah._y = indi._y - random(50) + 25; ++dalamDarah; if (dalamDarah > 5500) { dalamDarah = 5000; } } function cekAir(indi) { drand = random(100); if (drand <= 25) { backDarah(); } darah = attachMovie('air2_mc', 'darah_mc' + dalamDarah, dalamDarah); darah._rotation = random(360); darah._yscale = random(25) + 50; darah._xscale = darah._yscale; darah._x = indi._x - random(50) + 25; darah._y = indi._y - random(50) + 25; ++dalamDarah; if (dalamDarah > 5500) { dalamDarah = 5000; } } function cekAir2(indi) { drand = random(100); if (drand <= 25) { backDarah(); } darah = attachMovie('water2_mc', 'darah_mc' + dalamDarah, dalamDarah2); darah._rotation = random(360); darah._yscale = random(50) + 50; darah._xscale = darah._yscale; darah._x = indi._x - random(50) + 25; darah._y = indi._y - random(50) + 25; ++dalamDarah2; if (dalamDarah2 > 99) { dalamDarah2 = 10; } } function cekApi(indi) { backApi(); drand = random(100); if (drand <= 25) { backDarah(); } darah = attachMovie('api_mc', 'darah_mc' + dalamDarah, dalamDarah); darah._yscale = random(10) + 10; darah._xscale = darah._yscale; darah._x = indi._x - random(50) + 25; darah._y = indi._y - random(50) + 25; ++dalamDarah; if (dalamDarah > 5500) { dalamDarah = 5000; } xrand = random(100); if (xrand > 30) { i = 0; while (i <= 3) { rand = random(2); if (rand == 1) { asap = attachMovie('asap2_mc', 'asap_mc' + dalamDarah, dalamDarah); } else { asap = attachMovie('asap_mc', 'asap_mc' + dalamDarah, dalamDarah); } asap._x = indi._x + random(20) - 10; asap._y = indi._y + random(20) - 10; asap._xscale = random(25) + 25; asap._yscale = asap._xscale; asap._rotation = random(360); asap.speed = random(15) + 1; asap.onEnterFrame = enterAsap; ++dalamDarah; if (dalamDarah > 5500) { dalamDarah = 5000; } ++i; } } xrand = random(100); if (xrand > 30) { i = 0; while (i <= 10) { rand = 12; serpih = attachMovie('serpih' + rand, 'serpih_mc' + dalamDarah, dalamDarah); serpih._x = indi._x; serpih._y = indi._y; serpih._xscale = random(5) + 3; serpih._yscale = serpih._xscale; serpih._rotation = random(360); serpih.speed = random(10) + 5; serpih.rand = random(2); serpih.speedY = random(5) + 2; serpih.onEnterFrame = enterSerpih; ++dalamDarah; if (dalamDarah > 5500) { dalamDarah = 5000; } ++i; } } } function cekDarah2(indi) { backMati(); rand = random(2); if (rand == 0) { darah2 = attachMovie('darah2_mc', 'darah2_mc' + dalamDarah2, dalamDarah2); } else { darah2 = attachMovie('darah3_mc', 'darah2_mc' + dalamDarah2, dalamDarah2); } darah2._rotation = random(360); darah2._yscale = random(50) + 50; darah2._xscale = darah2._yscale; darah2._x = indi._x - random(50) + 25; darah2._y = indi._y - random(50) + 25; ++dalamDarah2; if (dalamDarah2 > 500) { dalamDarah2 = 10; } } function cekPanah(indi, indi2) { if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) { anak = attachMovie('anak_panah', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); anak._x = indi._x; anak._y = indi._y - 25; anak._yscale = 9; anak._xscale = 9; anak.jenis = indi2; anak.speed = 20; anak.damage = indi.damage; aimX = _root['soldier2_mc' + indi.xtarget]._x; aimY = _root['soldier2_mc' + indi.xtarget]._y; anak.xtarget = indi.xtarget; deltaX = indi._x - aimX; deltaY = indi._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; anak._rotation = angle; anak.onEnterFrame = enterAnak; ++dalamAnakPanah; if (dalamAnakPanah > 8500) { dalamAnakPanah = 8000; } } } function cekPanahApi(indi, indi2) { if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) { anak = attachMovie('anak_panah_api', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); anak._x = indi._x; anak._y = indi._y - 25; anak._yscale = 9; anak._xscale = 9; anak.jenis = indi2; anak.speed = 20; anak.damage = indi.damage; aimX = _root['soldier2_mc' + indi.xtarget]._x; aimY = _root['soldier2_mc' + indi.xtarget]._y; anak.xtarget = indi.xtarget; deltaX = indi._x - aimX; deltaY = indi._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; anak._rotation = angle; anak.onEnterFrame = enterAnak2; ++dalamAnakPanah; if (dalamAnakPanah > 8500) { dalamAnakPanah = 8000; } } } function cekBatu(indi, indi2) { if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) { anak = attachMovie('batu_panah', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); anak._x = indi._x; anak._y = indi._y - 25; anak._yscale = 9; anak._xscale = 9; anak.jenis = indi2; anak.speed = 20; anak.damage = indi.damage; aimX = _root['soldier_mc' + indi.xtarget]._x; aimY = _root['soldier_mc' + indi.xtarget]._y; anak.xtarget = indi.xtarget; deltaX = indi._x - aimX; deltaY = indi._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; anak._rotation = angle; anak.onEnterFrame = enterBatu; ++dalamAnakPanah; if (dalamAnakPanah > 8500) { dalamAnakPanah = 8000; } } } function xxcekBatu(indi, indi2) { if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) { anak = attachMovie('batu_panah2', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); anak._x = indi._x; anak._y = indi._y - 25; anak._yscale = 18; anak._xscale = 18; anak.jenis = indi2; anak.speed = 20; anak.damage = indi.damage; aimX = _root['soldier_mc' + indi.xtarget]._x; aimY = _root['soldier_mc' + indi.xtarget]._y; anak.xtarget = indi.xtarget; deltaX = indi._x - aimX; deltaY = indi._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; anak._rotation = angle; anak.onEnterFrame = enterBatu2; ++dalamAnakPanah; if (dalamAnakPanah > 8500) { dalamAnakPanah = 8000; } } } function yycekBatu(indi, indi2) { if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) { wrand = random(4); if (wrand == 0) { anak = attachMovie('sihir1', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); } else { if (wrand == 1) { anak = attachMovie('sihir2', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); } else { if (wrand == 2) { anak = attachMovie('sihir3', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); } else { if (wrand == 3) { anak = attachMovie('sihir4', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); } } } } anak._x = indi._x; anak._y = indi._y - 25; anak._yscale = 18; anak._xscale = 18; anak.jenis = indi2; anak.speed = 20; anak.damage = indi.damage; aimX = _root['soldier_mc' + indi.xtarget]._x; aimY = _root['soldier_mc' + indi.xtarget]._y; anak.xtarget = indi.xtarget; deltaX = indi._x - aimX; deltaY = indi._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; anak._rotation = angle; if (wrand == 0) { anak.onEnterFrame = enterBatu2x; } else { anak.onEnterFrame = enterBatu2; } ++dalamAnakPanah; if (dalamAnakPanah > 8500) { dalamAnakPanah = 8000; } } } function cekSihir1(indi, indi2) { if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) { anak = attachMovie('sihir1', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); anak._x = indi._x; anak._y = indi._y - 25; anak._yscale = 18; anak._xscale = 18; anak.jenis = indi2; anak.speed = 20; anak.damage = indi.damage; aimX = _root['soldier2_mc' + indi.xtarget]._x; aimY = _root['soldier2_mc' + indi.xtarget]._y; anak.xtarget = indi.xtarget; deltaX = indi._x - aimX; deltaY = indi._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; anak._rotation = angle; anak.onEnterFrame = enterSihir1; ++dalamAnakPanah; if (dalamAnakPanah > 8500) { dalamAnakPanah = 8000; } } } function cekSihir2(indi, indi2) { if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) { anak = attachMovie('sihir2', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); anak._x = indi._x; anak._y = indi._y - 25; anak._yscale = 18; anak._xscale = 18; anak.jenis = indi2; anak.speed = 20; anak.damage = indi.damage; aimX = _root['soldier2_mc' + indi.xtarget]._x; aimY = _root['soldier2_mc' + indi.xtarget]._y; anak.xtarget = indi.xtarget; deltaX = indi._x - aimX; deltaY = indi._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; anak._rotation = angle; anak.onEnterFrame = enterSihir2; ++dalamAnakPanah; if (dalamAnakPanah > 8500) { dalamAnakPanah = 8000; } } } function cekSihir3(indi, indi2) { if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) { anak = attachMovie('sihir3', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); anak._x = indi._x; anak._y = indi._y - 25; anak._yscale = 18; anak._xscale = 18; anak.jenis = indi2; anak.speed = 20; anak.damage = indi.damage; aimX = _root['soldier2_mc' + indi.xtarget]._x; aimY = _root['soldier2_mc' + indi.xtarget]._y; anak.xtarget = indi.xtarget; deltaX = indi._x - aimX; deltaY = indi._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; anak._rotation = angle; anak.onEnterFrame = enterSihir3; ++dalamAnakPanah; if (dalamAnakPanah > 8500) { dalamAnakPanah = 8000; } } } function cekSihir4(indi, indi2) { if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) { anak = attachMovie('sihir4', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); anak._x = indi._x; anak._y = indi._y - 25; anak._yscale = 18; anak._xscale = 18; anak.jenis = indi2; anak.speed = 20; anak.damage = indi.damage; aimX = _root['soldier2_mc' + indi.xtarget]._x; aimY = _root['soldier2_mc' + indi.xtarget]._y; anak.xtarget = indi.xtarget; deltaX = indi._x - aimX; deltaY = indi._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; anak._rotation = angle; anak.onEnterFrame = enterSihir4; ++dalamAnakPanah; if (dalamAnakPanah > 8500) { dalamAnakPanah = 8000; } } } function cekSihir5(indi, indi2) { if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) { anak = attachMovie('sihir5', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); anak._x = indi._x; anak._y = indi._y - 25; anak._yscale = 9; anak._xscale = 9; anak.jenis = indi2; anak.speed = 20; anak.damage = indi.damage; aimX = _root['soldier2_mc' + indi.xtarget]._x; aimY = _root['soldier2_mc' + indi.xtarget]._y; anak.xtarget = indi.xtarget; deltaX = indi._x - aimX; deltaY = indi._y - aimY; anak.angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; anak.onEnterFrame = enterSihir5; ++dalamAnakPanah; if (dalamAnakPanah > 8500) { dalamAnakPanah = 8000; } } } function cekBatu2(indi, indi2) { if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) { anak = attachMovie('batu_panah2', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); anak._x = indi._x; anak._y = indi._y - 25; anak._yscale = 18; anak._xscale = 18; anak.jenis = indi2; anak.speed = 20; anak.damage = indi.damage; aimX = _root['soldier2_mc' + indi.xtarget]._x; aimY = _root['soldier2_mc' + indi.xtarget]._y; anak.xtarget = indi.xtarget; deltaX = indi._x - aimX; deltaY = indi._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; anak._rotation = angle; anak.onEnterFrame = enterAnak2; ++dalamAnakPanah; if (dalamAnakPanah > 8500) { dalamAnakPanah = 8000; } } } function cekBatu3(indi, indi2) { if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) { anak = attachMovie('anak_panah', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); anak._x = indi._x; anak._y = indi._y - 25; anak._yscale = 9; anak._xscale = 9; anak.jenis = indi2; anak.speed = 20; anak.damage = indi.damage; aimX = _root['soldier2_mc' + indi.xtarget]._x; aimY = _root['soldier2_mc' + indi.xtarget]._y; anak.xtarget = indi.xtarget; deltaX = indi._x - aimX; deltaY = indi._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; anak._rotation = angle; anak.onEnterFrame = enterAnak; ++dalamAnakPanah; if (dalamAnakPanah > 8500) { dalamAnakPanah = 8000; } } } function cekBatu4(indi, indi2) { if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) { anak = attachMovie('tombak_panah', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); anak._x = indi._x; anak._y = indi._y - 25; anak._yscale = 9; anak._xscale = 9; anak.jenis = indi2; anak.speed = 20; anak.damage = indi.damage; aimX = _root['soldier2_mc' + indi.xtarget]._x; aimY = _root['soldier2_mc' + indi.xtarget]._y; anak.xtarget = indi.xtarget; deltaX = indi._x - aimX; deltaY = indi._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; anak._rotation = angle; anak.onEnterFrame = enterAnak; ++dalamAnakPanah; if (dalamAnakPanah > 8500) { dalamAnakPanah = 8000; } } } function cekBatu5(indi, indi2) { if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) { anak = attachMovie('anak_panah_api', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); anak._x = indi._x; anak._y = indi._y - 25; anak._yscale = 9; anak._xscale = 9; anak.jenis = indi2; anak.speed = 20; anak.damage = indi.damage; aimX = _root['soldier2_mc' + indi.xtarget]._x; aimY = _root['soldier2_mc' + indi.xtarget]._y; anak.xtarget = indi.xtarget; deltaX = indi._x - aimX; deltaY = indi._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; anak._rotation = angle; anak.onEnterFrame = enterAnak; ++dalamAnakPanah; if (dalamAnakPanah > 8500) { dalamAnakPanah = 8000; } } } function enterAnak() { this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433); this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433); if (this.speed < 5) { this.speed -= 0.25; } if (this._x > 700 || this._x < 0) { removeMovieClip(this); } if (this.hitTest(_root['soldier2_mc' + this.xtarget])) { cekDarah1(_root['soldier2_mc' + this.xtarget]); _root['soldier2_mc' + this.xtarget].nyawa -= this.damage * 15; removeMovieClip(this); } } function enterAnak2() { this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433); this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433); if (this.speed < 5) { this.speed -= 0.25; } if (this._x > 700 || this._x < 0) { removeMovieClip(this); } if (this.hitTest(_root['soldier2_mc' + this.xtarget])) { cekApi(_root['soldier2_mc' + this.xtarget]); _root['soldier2_mc' + this.xtarget].nyawa -= this.damage * 30; removeMovieClip(this); } } function enterBatu() { this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433); this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433); if (this.speed < 5) { this.speed -= 0.25; } if (this._x > 700 || this._x < 0) { removeMovieClip(this); } if (this.hitTest(_root['soldier_mc' + this.xtarget])) { cekDarah1(_root['soldier_mc' + this.xtarget]); _root['soldier_mc' + this.xtarget].nyawa -= this.damage * 20; removeMovieClip(this); } } function enterBatu2() { this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433); this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433); if (this.speed < 5) { this.speed -= 0.25; } if (this._x > 700 || this._x < 0) { removeMovieClip(this); } if (this.hitTest(_root['soldier_mc' + this.xtarget])) { cekDarah1(_root['soldier_mc' + this.xtarget]); cekApi(_root['soldier2_mc' + this.xtarget]); _root['soldier_mc' + this.xtarget].nyawa -= this.damage * 20; removeMovieClip(this); } } function enterBatu2x() { this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433); this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433); if (this.speed < 5) { this.speed -= 0.25; } if (this._x > 700 || this._x < 0) { removeMovieClip(this); } if (this.hitTest(_root['soldier_mc' + this.xtarget])) { cekAir(_root['soldier_mc' + this.xtarget]); xrand = random(100); if (xrand < 15) { cekAir2(_root['soldier_mc' + this.xtarget]); } _root['soldier_mc' + this.xtarget].nyawa -= this.damage * 20; removeMovieClip(this); } } function enterSihir1() { this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433); this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433); if (this.speed < 5) { this.speed -= 0.25; } if (this._x > 700 || this._x < 0) { removeMovieClip(this); } if (this.hitTest(_root['soldier2_mc' + this.xtarget])) { cekAir(_root['soldier2_mc' + this.xtarget]); xrand = random(100); if (xrand < 15) { cekAir2(_root['soldier2_mc' + this.xtarget]); } _root['soldier2_mc' + this.xtarget].nyawa -= this.damage * 15; removeMovieClip(this); } } function enterSihir2() { this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433); this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433); if (this.speed < 5) { this.speed -= 0.25; } if (this._x > 700 || this._x < 0) { removeMovieClip(this); } if (this.hitTest(_root['soldier2_mc' + this.xtarget])) { cekDarah(_root['soldier2_mc' + this.xtarget]); cekApi(_root['soldier2_mc' + this.xtarget]); _root['soldier2_mc' + this.xtarget].nyawa -= this.damage * 15; removeMovieClip(this); } } function enterSihir3() { this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433); this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433); if (this.speed < 5) { this.speed -= 0.25; } if (this._x > 700 || this._x < 0) { removeMovieClip(this); } if (this.hitTest(_root['soldier2_mc' + this.xtarget])) { cekDarah(_root['soldier2_mc' + this.xtarget]); _root['soldier2_mc' + this.xtarget].nyawa -= this.damage * 20; removeMovieClip(this); } } function enterSihir4() { this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433); this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433); if (this.speed < 5) { this.speed -= 0.25; } if (this._x > 700 || this._x < 0) { removeMovieClip(this); } if (this.hitTest(_root['soldier2_mc' + this.xtarget])) { cekDarah(_root['soldier2_mc' + this.xtarget]); _root['soldier2_mc' + this.xtarget].nyawa -= this.damage * 20; removeMovieClip(this); } } function enterSihir5() { this._y -= this.speed * Math.cos(this.angle * 0.0174532925199433); this._x += this.speed * Math.sin(this.angle * 0.0174532925199433); if (this.speed < 5) { this.speed -= 0.25; } if (this._x > 700 || this._x < 0) { removeMovieClip(this); } if (this.hitTest(_root['soldier2_mc' + this.xtarget])) { cekDarah(_root['soldier2_mc' + this.xtarget]); _root['soldier2_mc' + this.xtarget].nyawa -= this.damage * 20; removeMovieClip(this); } } function enterSoldier2() { if (zpause == false) { zxjmlSisa2 = 0; i = 1; while (i <= 10) { if (_root['soldier2_mc' + i].nyawa <= 0 || isNaN(_root['soldier2_mc' + i].nyawa) || _root['soldier2_mc' + i].nyawa == undefined) { zjmlSisa2 = 0; } else { zjmlSisa2 = _root['soldier2_mc' + i].nyawa; } zxjmlSisa2 += Math.floor(_root['soldier2_mc' + i].nyawa); ++i; } if (this.nyawa > 0) { if (zxjmlSisa2 <= xxjmlPasukan2 / 10) { if (musuhLari == true) { this.lari = true; } } } if (this.lari == false) { if (this.nyawa <= 0) { this.serang = true; this.kenaRand = false; } else { if (_root['soldier_mc' + this.xtarget].nyawa <= 0) { masihHidup = new Array(); keHidup = 0; i = 1; while (i <= 20) { if (_root['soldier_mc' + i].nyawa > 0) { masihHidup[keHidup] = i; ++keHidup; } ++i; } if (keHidup > 0) { this.serang = false; randKe = random(keHidup); this.xtarget = masihHidup[randKe]; aimX = _root['soldier_mc' + this.xtarget]._x; aimY = _root['soldier_mc' + this.xtarget]._y; if (this._x > aimX) { this.tambahan = 0; } else { this.tambahan = 10; } } else { cekSelesai('kalah'); } } if (this._x > _root['soldier_mc' + this.xtarget]._x) { this.tambahan = 0; } else { this.tambahan = 10; } this.serang = false; this.jarak = Math.sqrt(Math.pow(this._x - _root['soldier_mc' + this.xtarget]._x, 2) + Math.pow(this._y - _root['soldier_mc' + this.xtarget]._y, 2)); if (this.jarak <= this.range && _root['soldier_mc' + this.xtarget].nyawa > 0) { this.gotoAndStop(3 + this.tambahan); this.serang = true; if (this.tipe == 1) { _root['soldier_mc' + this.xtarget].nyawa -= this.damage; } this.rand = random(100); if (this.rand <= xjml) { this.kenaRand = true; } else { this.kenaRand = false; } } } if (this.kenaRand == true) { this.serang = true; if (this.speed3 > 0) { if (this._x >= 100 && this._x < 580) { if (this.tipe == 1) { this._x -= this.speed3; } else { this._x += this.speed3; } this.speed3 -= 0.5; } } else { this.speed3 = random(3) + 3; this.kenaRand = false; } } if (this.serang == false) { this.gotoAndStop(2 + this.tambahan); aimX = _root['soldier_mc' + this.xtarget]._x; aimY = _root['soldier_mc' + this.xtarget]._y; if (this._x > aimX) { this.tambahan = 0; } else { this.tambahan = 10; } deltaX = this._x - aimX; deltaY = this._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; if (Math.sqrt(deltaX * deltaX + deltaY * deltaY) > this.speed && _root['soldier_mc' + this.xtarget].nyawa > 0) { this._y -= this.speed * Math.cos(angle * 0.0174532925199433); this._x += this.speed * Math.sin(angle * 0.0174532925199433); } else { this.gotoAndStop(1 + this.tambahan); this.serang = true; masihHidup = new Array(); keHidup = 0; i = 1; while (i <= 20) { if (_root['soldier_mc' + i].nyawa > 0) { masihHidup[keHidup] = i; ++keHidup; } ++i; } if (keHidup > 0) { this.serang = false; randKe = random(keHidup); this.xtarget = masihHidup[randKe]; aimX = _root['soldier_mc' + this.xtarget]._x; aimY = _root['soldier_mc' + this.xtarget]._y; if (this._x > aimX) { this.tambahan = 0; } else { this.tambahan = 10; } } } } } else { if (this.nyawa > 0) { this.gotoAndStop(12); this._x += this.speed * 1.5; if (this._x >= 700) { this.nyawa = 0; } } } if (this.nyawa <= 0) { if (this.petamaMati == undefined) { this.petamaMati = false; this._rotation += random(50) - 25; this.swapDepths(this.getDepth() - 2000); --jmlMusuh; if (jmlMusuh <= 0) { cekSelesai('menang'); } } this.gotoAndStop(4 + this.tambahan); if (this.speed2 > 0) { this._x += this.speed2; --this.speed2; } } } } function buatBawah() { bawah = attachMovie('bawah_mc', 'bawah_mc', dalamBawah); bawah._x = -250; bawah._y = 380; bawah.atas = 'Place a battalion (press, hold and drag buttons below to green box) after finished, click start.'; cekPosX = new Array(); cekPosY = new Array(); sudahIsi = new Array(); jenisPasukan = new Array(); jenisSoldier = new Array(); i = 1; while (i <= 20) { sudahIsi[i] = false; _root['xbatalion' + i]._visible = false; ++i; } i = 1; while (i <= xjml) { if (wsoldier[i] == 1) { bawah['batalion' + i].gotoAndStop(wjenis[i]); } else { if (wsoldier[i] == 2) { bawah['batalion' + i].gotoAndStop(wjenis[i] + 10); } else { if (wsoldier[i] == 3) { bawah['batalion' + i].gotoAndStop(wjenis[i] + 20); } else { if (wsoldier[i] == 4) { bawah['batalion' + i].gotoAndStop(wjenis[i] + 30); } else { if (wsoldier[i] == 5) { bawah['batalion' + i].gotoAndStop(wjenis[i] + 40); } else { if (wsoldier[i] == 6) { bawah['batalion' + i].gotoAndStop(wjenis[i] + 50); } } } } } } bawah['batalion' + i].jml = wbatalion[i]; bawah['batalion' + i].posX = bawah['batalion' + i]._x; bawah['batalion' + i].posY = bawah['batalion' + i]._y; if (bawah['batalion' + i].jml == 0) { bawah['batalion' + i]._visible = false; jenisPasukan[i] = 0; jenisSoldier[i] = 0; } else { bawah['batalion' + i].onPress = pressBatalion; bawah['batalion' + i].onRelease = releaseBatalion; jenisPasukan[i] = wjenis[i]; jenisSoldier[i] = wsoldier[i]; } ++i; } bawah.surender_btn._visible = false; bawah.random_btn.onRelease = klikRandom; bawah.start_btn.onRelease = klikMulai; bawah.undo_btn.onRelease = klikUndo; } function klikSurender() { cekSelesai('kalah'); } function klikUndo() { indi1 = 1; i = 1; while (i <= 20) { removeMovieClip(_root['soldier_mc' + i]); ++i; } buatBawah(); } function klikMulai() { bisaMulai = false; i = 1; while (i <= 10) { if (_root['soldier_mc' + i] != undefined) { bisaMulai = true; } ++i; } if (bisaMulai == true) { bawah.atas = 'Click surender if you want to surender.'; bawah.surender_btn._visible = true; bawah.random_btn._visible = false; bawah.start_btn._visible = false; bawah.undo_btn._visible = false; bawah.surender_btn.onRelease = klikSurender; jmlPasukan1 = 10; jmlPasukan2 = 10; i = 1; while (i <= 20) { _root['kotak' + i]._visible = false; bawah['batalion' + i].enabled = false; bawah['batalion' + i]._visible = true; if (_root.soldier_mc.nyawa == undefined) { _root.soldier_mc.nyawa = 0; } bawah['batalion' + i].jml = _root['soldier_mc' + i].nyawa; _root['xbatalion' + i]._visible = true; _root['xbatalion' + i].gotoAndStop(jenisPasukan2[i]); if (_root.soldier_mc.nyawa == undefined) { _root.soldier_mc.nyawa = 0; } _root['xbatalion' + i].jml = _root['soldier2_mc' + i].nyawa; _root['soldier_mc' + i].speed2 = random(6) + 6; _root['soldier_mc' + i].xtarget = random(10) + 1; _root['soldier_mc' + i].tambahan = 0; _root['soldier_mc' + i].gotoAndStop(2); _root['soldier_mc' + i].onEnterFrame = enterSoldier; ++i; } i = 1; while (i <= 20) { _root['xkotak' + i]._visible = false; _root['soldier2_mc' + i].speed2 = random(6) + 6; _root['soldier2_mc' + i].xtarget = random(10) + 1; _root['soldier2_mc' + i].tambahan = 0; _root['soldier2_mc' + i].gotoAndStop(2); _root['soldier2_mc' + i].onEnterFrame = enterSoldier2; ++i; } } } function cekKedalaman() { i = 1; while (i <= 10) { j = i + 1; while (j <= 10) { if (_root['soldier_mc' + i]._y > _root['soldier2_mc' + j]._y) { if (_root['soldier_mc' + i].getDepth() < _root['soldier2_mc' + j].getDepth()) { if (_root['soldier_mc' + i].nyawa > 0 && _root['soldier2_mc' + j].nyawa > 0) { _root['soldier_mc' + i].swapDepths(_root['soldier2_mc' + j]); } } } else { if (_root['soldier_mc' + i]._y < _root['soldier2_mc' + j]._y) { if (_root['soldier_mc' + i].getDepth() > _root['soldier2_mc' + j].getDepth()) { if (_root['soldier_mc' + i].nyawa > 0 && _root['soldier2_mc' + j].nyawa > 0) { _root['soldier2_mc' + j].swapDepths(_root['soldier_mc' + i]); } } } } if (_root['soldier_mc' + i]._y > _root['soldier_mc' + j]._y) { if (_root['soldier_mc' + i].getDepth() < _root['soldier_mc' + j].getDepth()) { if (_root['soldier_mc' + i].nyawa > 0 && _root['soldier_mc' + j].nyawa > 0) { _root['soldier_mc' + i].swapDepths(_root['soldier_mc' + j]); } } } else { if (_root['soldier_mc' + i]._y < _root['soldier_mc' + j]._y) { if (_root['soldier_mc' + i].getDepth() > _root['soldier_mc' + j].getDepth()) { if (_root['soldier_mc' + i].nyawa > 0 && _root['soldier_mc' + j].nyawa > 0) { _root['soldier_mc' + j].swapDepths(_root['soldier_mc' + i]); } } } } if (_root['soldier2_mc' + i]._y > _root['soldier2_mc' + j]._y) { if (_root['soldier2_mc' + i].getDepth() < _root['soldier2_mc' + j].getDepth()) { if (_root['soldier2_mc' + i].nyawa > 0 && _root['soldier2_mc' + j].nyawa > 0) { _root['soldier2_mc' + i].swapDepths(_root['soldier2_mc' + j]); } } } else { if (_root['soldier2_mc' + i]._y < _root['soldier2_mc' + j]._y) { if (_root['soldier2_mc' + i].getDepth() > _root['soldier2_mc' + j].getDepth()) { if (_root['soldier2_mc' + i].nyawa > 0 && _root['soldier2_mc' + j].nyawa > 0) { _root['soldier2_mc' + j].swapDepths(_root['soldier2_mc' + i]); } } } } ++j; } ++i; } } function klikRandom() { indi1 = 1; i = 1; while (i <= 20) { removeMovieClip(_root['soldier_mc' + i]); ++i; } angka = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20); zi = 1; while (zi <= xjml) { if (bawah['batalion' + zi].jml > 0) { acak = random(angka.length); acak2 = angka[acak]; angka[acak] = null; angka.sort(); angka.pop(); masukSoldier(acak2, zi); bawah['batalion' + zi]._visible = false; } ++zi; } } function pressBatalion() { sedangDrag = true; startDrag(this, true); this.swapDepths(this.getNextHighestDepth()); } function releaseBatalion() { myStr = new String(this); if (myStr.length == 26) { indi1 = myStr.substr(myStr.length - 1, 1); } else { indi1 = myStr.substr(myStr.length - 2, 2); } bisaPrajurit = false; ai = 1; while (ai <= 20) { if (sudahIsi[ai] == false) { if (this.hitTest(_root['kotak' + ai])) { if (this.jml > 0) { masukSoldier(ai, indi1); ai = 20; } } } ++ai; } sedangDrag = false; stopDrag(); this._x = this.posX; this._y = this.posY; if (bisaPrajurit == false) { this._visible = true; } else { this._visible = false; } } function clearSemua2() { delete _root.onEnterFrame; removeMovieClip(end_mc); removeMovieClip(bawah_mc); i = 1; while (i <= 20) { removeMovieClip(_root['soldier_mc' + i]); removeMovieClip(_root['soldier2_mc' + i]); ++i; } i = 5000; while (i <= 5500) { removeMovieClip(_root['darah_mc' + i]); ++i; } i = 0; while (i <= 500) { removeMovieClip(_root['darah2_mc' + i]); ++i; } i = 8000; while (i <= 8500) { removeMovieClip(_root['anak_panah' + i]); ++i; } } stop(); trace(zjmlMusuh); if (zjmlMusuh == undefined || isNaN(zjmlMusuh) || zjmlMusuh <= 0) { zjmlMusuh = random(100) + 100; } trace(zjmlMusuh); xxday = 'DAY ' + day; if (tingkatSulit == 1) { xxlevel = 'EASY'; } else { if (tingkatSulit == 2) { xxlevel = 'NORMAL'; } else { if (tingkatSulit == 3) { xxlevel = 'HARD'; } else { if (tingkatSulit == 4) { xxlevel = 'IMPOSSIBLE'; } } } } bisaMulai = false; randLari = random(10); if (randLari >= 4) { musuhLari = true; } else { musuhLari = false; } backPerang(); if (tipeWar == 'bertahan') { medan_mc.gotoAndStop(_root.pilihKota); } else { if (tipeWar == 'serang') { medan_mc.gotoAndStop(_root.kotaDiserang + 20); } } init2(); buatKecil(); buatBawah(); buatMusuh(); xjmlPasukan1 = 0; xjmlPasukan2 = 0; xjmlPasukan3 = 0; xjmlPasukan4 = 0; xjmlPasukan5 = 0; xjmlPasukan6 = 0; pedangBawa = 0; panahBawa = 0; tombakBawa = 0; i = 1; while (i <= 10) { jmlSisa1 = 0; jmlSisa2 = 0; jmlSisa3 = 0; jmlSisa4 = 0; jmlSisa5 = 0; jmlSisa6 = 0; if (wbatalion[i] <= 0 || isNaN(wbatalion[i]) || wbatalion[i] == undefined) { jmlSisa1 = 0; jmlSisa2 = 0; jmlSisa3 = 0; jmlSisa4 = 0; jmlSisa5 = 0; jmlSisa6 = 0; } else { if (jenisSoldier[i] == 1) { jmlSisa1 = wbatalion[i]; } else { if (jenisSoldier[i] == 2) { jmlSisa2 = wbatalion[i]; } else { if (jenisSoldier[i] == 3) { jmlSisa3 = wbatalion[i]; } else { if (jenisSoldier[i] == 4) { jmlSisa4 = wbatalion[i]; } else { if (jenisSoldier[i] == 5) { jmlSisa5 = wbatalion[i]; } else { if (jenisSoldier[i] == 6) { jmlSisa6 = wbatalion[i]; } } } } } } } if (jenisPasukan[i] == 1) { pedangBawa += _root['soldier_mc' + i].nyawa; } else { if (jenisPasukan[i] == 2) { panahBawa += _root['soldier_mc' + i].nyawa; } else { if (jenisPasukan[i] == 3) { tombakBawa += _root['soldier_mc' + i].nyawa; } else { if (jenisPasukan[i] == 3) { apiBawa += _root['soldier_mc' + i].nyawa; } } } } xjmlPasukan1 += Math.ceil(jmlSisa1); xjmlPasukan2 += Math.ceil(jmlSisa2); xjmlPasukan3 += Math.ceil(jmlSisa3); xjmlPasukan4 += Math.ceil(jmlSisa4); xjmlPasukan5 += Math.ceil(jmlSisa5); xjmlPasukan6 += Math.ceil(jmlSisa6); ++i; } xxjmlPasukan2 = 0; i = 1; while (i <= 10) { if (_root['soldier2_mc' + i].nyawa <= 0 || isNaN(_root['soldier2_mc' + i].nyawa) || _root['soldier2_mc' + i].nyawa == undefined) { xxjmlSisa2 = 0; } else { xxjmlSisa2 = _root['soldier2_mc' + i].nyawa; } xxjmlPasukan2 += Math.floor(xxjmlSisa2); ++i; } _root.onEnterFrame = function () { if (bisaMulai == true) { i = 1; while (i <= 10) { if (_root['soldier_mc' + i].nyawa == undefined) { _root['soldier_mc' + i].nyawa = 0; } bawah['batalion' + i].jml = Math.floor(_root['soldier_mc' + i].nyawa); if (bawah['batalion' + i].jml <= 0) { bawah['batalion' + i].jml = 0; if (bawah['batalion' + i]._alpha <= 0) { bawah['batalion' + i]._visible = false; } else { bawah['batalion' + i]._alpha -= 10; } } if (_root['soldier_mc' + i].nyawa == undefined) { _root['soldier_mc' + i].nyawa = 0; } _root['xbatalion' + i].jml = Math.floor(_root['soldier2_mc' + i].nyawa); if (_root['xbatalion' + i].jml <= 0) { _root['xbatalion' + i].jml = 0; if (_root['xbatalion' + i]._alpha <= 0) { _root['xbatalion' + i]._visible = false; } else { _root['xbatalion' + i]._alpha -= 10; } } ++i; } cekKedalaman(); } }; } movieClip 2804 { frame 1 { stop(); } } movieClip 2879 { frame 1 { stop(); } } movieClip 2881 { } frame 131 { function init2() { dalamBawah = 1000; dalamSoldier = 3000; dalamSoldier2 = 4000; dalamDarah = 5000; dalamDarah2 = 10; dalamKecil = 9000; dalamAnakPanah = 8000; dalamEnd = 50000; sedangDrag = false; zpause = false; indi1 = 1; indi2 = 1; xjml = 10; jmlJagoan = 0; jmlMusuh = 0; } function buatMusuh() { jenisPasukan2 = new Array(); angka = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20); zi = 1; while (zi <= xjml) { acak = random(angka.length); acak2 = angka[acak]; angka[acak] = null; angka.sort(); angka.pop(); zcity = 0; i = 1; while (i <= bykKota) { if (punyaWilayah[i] == jenisKerajaan) { ++zcity; } ++i; } wcity = 0; if (tingkatSulit == 1) { if (day <= 200) { wcity = 1; } else { if (day <= 450) { wcity = 2; } else { if (day <= 700) { wcity = 3; } else { if (day <= 950) { wcity = 4; } else { if (day <= 1200) { wcity = 5; } else { if (day <= 1450) { wcity = 6; } else { wcity = 7; } } } } } } if (zcity > wcity) { vcity = zcity; } else { vcity = wcity; } if (vcity == 1) { jenisPasukan2[zi] = random(2) + 1; } if (vcity == 2) { jenisPasukan2[zi] = random(2) + 1; } if (vcity == 3) { jenisPasukan2[zi] = random(3) + 1; } if (vcity == 4) { jenisPasukan2[zi] = random(3) + 1; } if (vcity == 5) { jenisPasukan2[zi] = random(4) + 1; } if (vcity == 6) { jenisPasukan2[zi] = random(4) + 1; } if (vcity >= 7) { jenisPasukan2[zi] = random(5) + 1; } } else { if (tingkatSulit == 2) { if (day <= 200) { wcity = 1; } else { if (day <= 400) { wcity = 2; } else { if (day <= 600) { wcity = 3; } else { if (day <= 800) { wcity = 4; } else { if (day <= 1000) { wcity = 5; } else { if (day <= 1200) { wcity = 6; } else { wcity = 7; } } } } } } if (zcity > wcity) { vcity = zcity; } else { vcity = wcity; } if (vcity == 1) { jenisPasukan2[zi] = random(2) + 1; } if (vcity == 2) { jenisPasukan2[zi] = random(2) + 1; } if (vcity == 3) { jenisPasukan2[zi] = random(3) + 1; } if (vcity == 4) { jenisPasukan2[zi] = random(4) + 1; } if (vcity == 5) { jenisPasukan2[zi] = random(5) + 1; } if (vcity == 6) { jenisPasukan2[zi] = random(6) + 1; } if (vcity >= 7) { jenisPasukan2[zi] = random(6) + 1; } } else { if (tingkatSulit == 3) { if (day <= 100) { wcity = 1; } else { if (day <= 300) { wcity = 2; } else { if (day <= 500) { wcity = 3; } else { if (day <= 700) { wcity = 4; } else { if (day <= 900) { wcity = 5; } else { if (day <= 1100) { wcity = 6; } else { wcity = 7; } } } } } } if (zcity > wcity) { vcity = zcity; } else { vcity = wcity; } if (vcity == 1) { jenisPasukan2[zi] = random(2) + 1; } if (vcity == 2) { jenisPasukan2[zi] = random(2) + 2; } if (vcity == 3) { jenisPasukan2[zi] = random(3) + 2; } if (vcity == 4) { jenisPasukan2[zi] = random(3) + 3; } if (vcity == 5) { jenisPasukan2[zi] = random(4) + 3; } if (vcity == 6) { jenisPasukan2[zi] = random(4) + 4; } if (vcity >= 7) { jenisPasukan2[zi] = random(5) + 4; } } else { if (tingkatSulit == 4) { if (day <= 100) { wcity = 1; } else { if (day <= 250) { wcity = 2; } else { if (day <= 400) { wcity = 3; } else { if (day <= 550) { wcity = 4; } else { if (day <= 700) { wcity = 5; } else { if (day <= 850) { wcity = 6; } else { wcity = 7; } } } } } } if (zcity > wcity) { vcity = zcity; } else { vcity = wcity; } if (vcity == 1) { jenisPasukan2[zi] = random(2) + 1; } if (vcity == 2) { jenisPasukan2[zi] = random(3) + 2; } if (vcity == 3) { jenisPasukan2[zi] = random(4) + 3; } if (vcity == 4) { jenisPasukan2[zi] = random(5) + 4; } if (vcity == 5) { jenisPasukan2[zi] = random(4) + 5; } if (vcity == 6) { jenisPasukan2[zi] = random(3) + 6; } if (vcity == 7) { jenisPasukan2[zi] = random(2) + 7; } } } } } masukSoldier2(acak2); ++zi; } } function masukSoldier(acak, indi1) { i = indi1; soldier = undefined; if (jenisSoldier[i] == 6) { soldier = attachMovie('xsuper_mc', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 6; soldier.tipe = 1; soldier.range = 20; soldier.speed = random(4) + 4; soldier.speed3 = random(4) + 4; soldier.damage = 0.75; soldier.armor = 200; } else { if (jenisPasukan[i] == 1) { if (jenisSoldier[i] == 1) { soldier = attachMovie('sword_mc', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 1; soldier.tipe = 1; soldier.range = 10; soldier.speed = random(5) + 3; soldier.speed3 = random(3) + 3; soldier.damage = 0.05; soldier.armor = 50; } else { if (jenisSoldier[i] == 2) { soldier = attachMovie('kuda_mc2', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 2; soldier.tipe = 1; soldier.range = 10; soldier.speed = random(6) + 4; soldier.speed3 = random(4) + 4; soldier.damage = 0.1; soldier._yscale = 110; soldier._xscale = 110; soldier.armor = 100; } else { if (jenisSoldier[i] == 5) { soldier = attachMovie('gajah_mc2', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 5; soldier.tipe = 1; soldier.range = 10; soldier.speed = 2; soldier.speed3 = 2; soldier.damage = 0.25; soldier.armor = 450; } } } } else { if (jenisPasukan[i] == 2) { if (jenisSoldier[i] == 1) { soldier = attachMovie('arrow_mc', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 1; soldier.tipe = 2; soldier.range = 300; soldier.speed = random(4) + 2; soldier.speed3 = random(2) + 1; soldier.damage = 0.06; soldier._yscale = 85; soldier._xscale = 85; soldier.armor = 50; } else { if (jenisSoldier[i] == 2) { soldier = attachMovie('kuda_mc', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 2; soldier.tipe = 2; soldier.range = 300; soldier.speed = random(6) + 4; soldier.speed3 = random(4) + 4; soldier.damage = 0.12; soldier._yscale = 110; soldier._xscale = 110; soldier.armor = 100; } else { if (jenisSoldier[i] == 3) { soldier = attachMovie('ketapel_mc2', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 3; soldier.tipe = 2; soldier.range = 500; soldier.speed = random(1) + 0.5; soldier.speed3 = random(1) + 0.5; soldier.damage = 0.2; soldier.armor = 25; } else { if (jenisSoldier[i] == 5) { soldier = attachMovie('gajah_mc', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 5; soldier.tipe = 2; soldier.range = 300; soldier.speed = 2; soldier.speed3 = 2; soldier.damage = 0.24; soldier.armor = 450; } } } } } else { if (jenisPasukan[i] == 3) { if (jenisSoldier[i] == 1) { soldier = attachMovie('spear_mc', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 1; soldier.tipe = 1; soldier.range = 15; soldier.speed = random(3) + 2; soldier.speed3 = random(2) + 1; soldier.damage = 0.07000000000000001; soldier.armor = 50; } else { if (jenisSoldier[i] == 2) { soldier = attachMovie('kuda_mc2', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 2; soldier.tipe = 1; soldier.range = 15; soldier.speed = random(6) + 4; soldier.speed3 = random(4) + 4; soldier.damage = 0.14; soldier._yscale = 110; soldier._xscale = 110; soldier.armor = 100; } else { if (jenisSoldier[i] == 3) { soldier = attachMovie('ketapel_mc3', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 3; soldier.tipe = 2; soldier.range = 500; soldier.speed = random(1) + 0.5; soldier.speed3 = random(1) + 0.5; soldier.damage = 0.25; soldier.armor = 25; } else { if (jenisSoldier[i] == 5) { soldier = attachMovie('gajah_mc2', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 5; soldier.tipe = 1; soldier.range = 15; soldier.speed = 2; soldier.speed3 = 2; soldier.damage = 0.28; soldier.armor = 450; } } } } } else { if (jenisPasukan[i] == 4) { if (jenisSoldier[i] == 1) { soldier = attachMovie('xfire_mc', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 1; soldier.tipe = 2; soldier.range = 350; soldier.speed = random(4) + 2; soldier.speed3 = random(2) + 1; soldier.damage = 0.06; soldier.armor = 50; } else { if (jenisSoldier[i] == 2) { soldier = attachMovie('kuda_mc3', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 2; soldier.tipe = 2; soldier.range = 300; soldier.speed = random(6) + 4; soldier.speed3 = random(4) + 4; soldier.damage = 0.12; soldier._yscale = 110; soldier._xscale = 110; soldier.armor = 100; } else { if (jenisSoldier[i] == 3) { soldier = attachMovie('ketapel_mc4', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 3; soldier.tipe = 2; soldier.range = 500; soldier.speed = random(1) + 0.5; soldier.speed3 = random(1) + 0.5; soldier.damage = 0.27; soldier.armor = 25; } else { if (jenisSoldier[i] == 5) { soldier = attachMovie('gajah_mc3', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 5; soldier.tipe = 2; soldier.range = 300; soldier.speed = 2; soldier.speed3 = 2; soldier.damage = 0.24; soldier.armor = 450; } } } } } else { if (jenisPasukan[i] == 5) { if (jenisSoldier[i] == 3) { soldier = attachMovie('ketapel_mc', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 3; soldier.tipe = 2; soldier.range = 500; soldier.speed = random(1) + 0.5; soldier.speed3 = random(1) + 0.5; soldier.damage = 0.3; soldier.armor = 25; } } } } } } if (jenisSoldier[i] == 4) { if (jenisPasukan[i] == 6) { soldier = attachMovie('witch1', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 4; soldier.tipe = 2; soldier.range = 500; soldier.speed = random(1) + 0.5; soldier.speed3 = random(1) + 0.5; soldier.damage = 0.15; soldier.armor = 25; } else { if (jenisPasukan[i] == 7) { soldier = attachMovie('witch2', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 4; soldier.tipe = 2; soldier.range = 450; soldier.speed = random(1) + 0.5; soldier.speed3 = random(1) + 0.5; soldier.damage = 0.2; soldier.armor = 25; } else { if (jenisPasukan[i] == 8) { soldier = attachMovie('witch3', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 4; soldier.tipe = 2; soldier.range = 400; soldier.speed = random(1) + 0.5; soldier.speed3 = random(1) + 0.5; soldier.damage = 0.25; soldier.armor = 25; } else { if (jenisPasukan[i] == 9) { soldier = attachMovie('witch4', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 4; soldier.tipe = 2; soldier.range = 350; soldier.speed = random(1) + 0.5; soldier.speed3 = random(1) + 0.5; soldier.damage = 0.3; soldier.armor = 25; } else { if (jenisPasukan[i] == 10) { soldier = attachMovie('witch5', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 4; soldier.tipe = 2; soldier.range = 300; soldier.speed = random(1) + 0.5; soldier.speed3 = random(1) + 0.5; soldier.damage = 0.35; soldier.armor = 25; } } } } } } } if (soldier == undefined) { jenisSoldier[i] = 6; soldier = attachMovie('xsuper_mc', 'soldier_mc' + i, dalamSoldier + i); soldier.jenisan = 6; soldier.tipe = 1; soldier.range = 20; soldier.speed = random(4) + 4; soldier.speed3 = random(4) + 4; soldier.damage = 0.75; soldier.armor = 200; bawah['batalion' + i].gotoAndStop(51); xjmlPasukan6 += bawah['batalion' + i].jml; } soldier.damage *= 0.5; soldier.armor = 0; soldier.lari = false; soldier.gotoAndStop(1); soldier._x = _root['kotak' + acak]._x; soldier._y = _root['kotak' + acak]._y; if (bawah['batalion' + i].jml == 0) { bawah['batalion' + i].jml = random(100) + 100; } soldier.nyawa = bawah['batalion' + i].jml; bisaPrajurit = true; sudahIsi[acak] = true; ++jmlJagoan; } function masukSoldier2(acak) { i = indi2; if (jenisPasukan2[i] == 1) { soldier2 = attachMovie('sword2_mc', 'soldier2_mc' + i, dalamSoldier2 + i); soldier2.tipe = 1; soldier2.range = 10; soldier2.speed = random(4) + 2; soldier2.speed3 = random(3) + 3; soldier2.damage = 0.05; soldier2.armor = 50; } else { if (jenisPasukan2[i] == 2) { soldier2 = attachMovie('arrow2_mc', 'soldier2_mc' + i, dalamSoldier2 + i); soldier2.tipe = 2; soldier2.range = 250; soldier2.speed = random(3) + 2; soldier2.speed3 = random(2) + 1; soldier2.damage = 0.06; soldier._yscale = 85; soldier2._xscale = 85; soldier2.armor = 50; } else { if (jenisPasukan2[i] == 3) { soldier2 = attachMovie('spear2_mc', 'soldier2_mc' + i, dalamSoldier2 + i); soldier2.tipe = 1; soldier2.range = 15; soldier2.speed = random(3) + 2; soldier2.speed3 = random(2) + 1; soldier2.damage = 0.07000000000000001; soldier2.armor = 50; } else { if (jenisPasukan2[i] == 4) { soldier2 = attachMovie('xkuda_mc', 'soldier2_mc' + i, dalamSoldier2 + i); soldier2.tipe = 1; soldier2.range = 15; soldier2.speed = random(5) + 3; soldier2.speed3 = random(3) + 3; soldier2.damage = 0.2; soldier._yscale = 110; soldier2._xscale = 110; soldier2.armor = 100; } else { if (jenisPasukan2[i] == 5) { soldier2 = attachMovie('xketapel_mc', 'soldier2_mc' + i, dalamSoldier2 + i); soldier2.tipe = 2; soldier2.range = 500; soldier2.speed = 1.5; soldier2.speed3 = 1.5; soldier2.damage = 0.35; soldier2.armor = 25; } else { if (jenisPasukan2[i] == 6) { soldier2 = attachMovie('xwitch_mc', 'soldier2_mc' + i, dalamSoldier2 + i); soldier2.tipe = 2; soldier2.range = random(200) + 200; soldier2.speed = random(2) + 2; soldier2.speed3 = random(2) + 2; rand = random(4); if (rand == 0) { soldier2.damage = 0.2; } else { if (rand == 1) { soldier2.damage = 0.25; } else { if (rand == 2) { soldier2.damage = 0.3; } else { soldier2.damage = 0.35; } } } soldier2.armor = 25; } else { if (jenisPasukan2[i] == 7) { soldier2 = attachMovie('xgajah_mc', 'soldier2_mc' + i, dalamSoldier2 + i); soldier2.tipe = 1; soldier2.range = 15; soldier2.speed = 2; soldier2.speed3 = 2; soldier2.damage = 0.3; soldier2.armor = 600; } else { if (jenisPasukan2[i] == 8) { soldier2 = attachMovie('xxsuper_mc', 'soldier2_mc' + i, dalamSoldier2 + i); soldier2.tipe = 1; soldier2.range = 20; soldier2.speed = random(4) + 4; soldier2.speed3 = random(4) + 4; soldier2.damage = 0.75; soldier2.armor = 150; } } } } } } } } soldier2.damage *= 0.5; soldier2.armor = 0; soldier2.lari = false; soldier2.gotoAndStop(1); soldier2._x = _root['xkotak' + acak]._x; soldier2._y = _root['xkotak' + acak]._y; soldier2.nyawa = zjmlMusuh + Math.floor(random(zjmlMusuh / 2)); ++indi2; ++jmlMusuh; } function enterSoldier() { if (zpause == false) { if (this.nyawa <= 0) { this.serang = true; } else { if (_root['soldier2_mc' + this.xtarget].nyawa <= 0) { masihHidup = new Array(); keHidup = 0; i = 1; while (i <= 20) { if (_root['soldier2_mc' + i].nyawa > 0) { masihHidup[keHidup] = i; ++keHidup; } ++i; } if (keHidup > 0) { this.serang = false; randKe = random(keHidup); this.xtarget = masihHidup[randKe]; aimX = _root['soldier2_mc' + this.xtarget]._x; aimY = _root['soldier2_mc' + this.xtarget]._y; if (this._x < aimX) { this.tambahan = 0; } else { this.tambahan = 10; } } else { cekSelesai('menang'); } } if (this._x < _root['soldier2_mc' + this.xtarget]._x) { this.tambahan = 0; } else { this.tambahan = 10; } this.serang = false; this.jarak = Math.sqrt(Math.pow(this._x - _root['soldier2_mc' + this.xtarget]._x, 2) + Math.pow(this._y - _root['soldier2_mc' + this.xtarget]._y, 2)); if (this.jarak <= this.range && _root['soldier2_mc' + this.xtarget].nyawa > 0) { this.gotoAndStop(3 + this.tambahan); this.serang = true; if (this.tipe == 1) { _root['soldier2_mc' + this.xtarget].nyawa -= this.damage; } this.rand = random(100); if (this.rand <= xjml) { this.kenaRand = true; } else { this.kenaRand = false; } } } if (this.kenaRand == true) { this.serang = true; if (this.speed3 > 0) { if (this._x >= 100 && this._x < 580) { if (this.tipe == 1) { this._x += this.speed3; } else { this._x -= this.speed3; } this.speed3 -= 0.5; } } else { this.speed3 = random(3) + 3; this.kenaRand = false; } } if (this.serang == false) { this.gotoAndStop(2 + this.tambahan); aimX = _root['soldier2_mc' + this.xtarget]._x; aimY = _root['soldier2_mc' + this.xtarget]._y; if (this._x < aimX) { this.tambahan = 0; } else { this.tambahan = 10; } deltaX = this._x - aimX; deltaY = this._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; if (Math.sqrt(deltaX * deltaX + deltaY * deltaY) > this.speed && _root['soldier2_mc' + this.xtarget].nyawa > 0) { this._y -= this.speed * Math.cos(angle * 0.0174532925199433); this._x += this.speed * Math.sin(angle * 0.0174532925199433); } else { this.gotoAndStop(1 + this.tambahan); this.serang = true; masihHidup = new Array(); keHidup = 0; i = 1; while (i <= 20) { if (_root['soldier2_mc' + i].nyawa > 0) { masihHidup[keHidup] = i; ++keHidup; } ++i; } if (keHidup > 0) { this.serang = false; randKe = random(keHidup); this.xtarget = masihHidup[randKe]; aimX = _root['soldier2_mc' + this.xtarget]._x; aimY = _root['soldier2_mc' + this.xtarget]._y; if (this._x < aimX) { this.tambahan = 0; } else { this.tambahan = 10; } } } } if (this.nyawa <= 0) { if (this.petamaMati == undefined) { this.petamaMati = false; this._rotation += random(50) - 25; this.swapDepths(this.getDepth() - 2000); --jmlJagoan; if (jmlJagoan <= 0) { cekSelesai('kalah'); } } this.gotoAndStop(4 + this.tambahan); if (this.speed2 > 0) { this._x -= this.speed2; --this.speed2; } } } } function cekSelesai(indi) { zpause = true; bawah.surender_btn._visible = false; bawah.atas = ''; i = 1; while (i <= 20) { if (_root['soldier_mc' + i].nyawa > 0) { _root['soldier_mc' + i].gotoAndStop(1); } if (_root['soldier2_mc' + i].nyawa > 0) { _root['soldier2_mc' + i].gotoAndStop(1); } if (indi == 'menang') { if (_root['soldier2_mc' + i]._currentframe != 4 && _root['soldier2_mc' + i]._currentframe != 14) { _root['soldier2_mc' + i].nyawa = 0; _root['soldier2_mc' + i].gotoAndStop(4); } } else { if (_root['soldier_mc' + i]._currentframe != 4 && _root['soldier_mc' + i]._currentframe != 14) { _root['soldier_mc' + i].nyawa = 0; _root['soldier_mc' + i].gotoAndStop(4); } } ++i; } end = attachMovie('end_mc', 'end_mc', dalamEnd); end._x = -60; end._y = -20; if (indi == 'menang') { backMenang(); perangMenang = true; end.gotoAndStop(1); } else { backKalah(); perangMenang = false; end.gotoAndStop(2); } pedangSisa = 0; panahSisa = 0; tombakSisa = 0; apiSisa = 0; coalSisa = 0; iceballSisa = 0; fireballSisa = 0; poisonSisa = 0; hurricaneSisa = 0; earthquakeSisa = 0; xjmlSisa1 = 0; xjmlSisa2 = 0; xjmlSisa3 = 0; xjmlSisa4 = 0; xjmlSisa5 = 0; xjmlSisa6 = 0; i = 1; while (i <= 10) { jmlSisa1 = 0; jmlSisa2 = 0; jmlSisa3 = 0; jmlSisa4 = 0; jmlSisa5 = 0; jmlSisa6 = 0; if (_root['soldier_mc' + i].nyawa <= 0 || isNaN(_root['soldier_mc' + i].nyawa) || _root['soldier_mc' + i].nyawa == undefined) { jmlSisa1 = 0; jmlSisa2 = 0; jmlSisa3 = 0; jmlSisa4 = 0; jmlSisa5 = 0; jmlSisa6 = 0; } else { if (jenisSoldier[i] == 1) { jmlSisa1 = _root['soldier_mc' + i].nyawa; } else { if (jenisSoldier[i] == 2) { jmlSisa2 = _root['soldier_mc' + i].nyawa; } else { if (jenisSoldier[i] == 3) { jmlSisa3 = _root['soldier_mc' + i].nyawa; } else { if (jenisSoldier[i] == 4) { jmlSisa4 = _root['soldier_mc' + i].nyawa; } else { if (jenisSoldier[i] == 5) { jmlSisa5 = _root['soldier_mc' + i].nyawa; } else { if (jenisSoldier[i] == 6) { jmlSisa6 = _root['soldier_mc' + i].nyawa; } } } } } } if (jenisPasukan[i] == 1) { pedangSisa += Math.ceil(_root['soldier_mc' + i].nyawa); } else { if (jenisPasukan[i] == 2) { panahSisa += Math.ceil(_root['soldier_mc' + i].nyawa); } else { if (jenisPasukan[i] == 3) { tombakSisa += Math.ceil(_root['soldier_mc' + i].nyawa); } else { if (jenisPasukan[i] == 4) { apiSisa += Math.ceil(_root['soldier_mc' + i].nyawa); } else { if (jenisPasukan[i] == 5) { coalSisa += Math.ceil(_root['soldier_mc' + i].nyawa); } else { if (jenisPasukan[i] == 6) { iceballSisa += Math.ceil(_root['soldier_mc' + i].nyawa); } else { if (jenisPasukan[i] == 7) { fireballSisa += Math.ceil(_root['soldier_mc' + i].nyawa); } else { if (jenisPasukan[i] == 8) { poisonSisa += Math.ceil(_root['soldier_mc' + i].nyawa); } else { if (jenisPasukan[i] == 9) { hurricaneSisa += Math.ceil(_root['soldier_mc' + i].nyawa); } else { if (jenisPasukan[i] == 10) { earthquakeSisa += Math.ceil(_root['soldier_mc' + i].nyawa); } } } } } } } } } } } xjmlSisa1 += Math.ceil(jmlSisa1); xjmlSisa2 += Math.ceil(jmlSisa2); xjmlSisa3 += Math.ceil(jmlSisa3); xjmlSisa4 += Math.ceil(jmlSisa4); xjmlSisa5 += Math.ceil(jmlSisa5); xjmlSisa6 += Math.ceil(jmlSisa6); ++i; } end.jagoan1 = xjmlPasukan1 - xjmlSisa1; end.jagoan2 = xjmlPasukan2 - xjmlSisa2; end.jagoan3 = xjmlPasukan3 - xjmlSisa3; end.jagoan4 = xjmlPasukan4 - xjmlSisa4; end.jagoan5 = xjmlPasukan5 - xjmlSisa5; end.jagoan6 = xjmlPasukan6 - xjmlSisa6; xxjmlSisa2 = 0; i = 1; while (i <= 10) { if (_root['soldier2_mc' + i].nyawa <= 0 || isNaN(_root['soldier2_mc' + i].nyawa) || _root['soldier2_mc' + i].nyawa == undefined) { xxjmlSisa2 = 0; } else { xxjmlSisa2 = _root['soldier2_mc' + i].nyawa; } xxjmlSisa2 += Math.floor(_root['soldier2_mc' + i].nyawa); ++i; } end.musuh = Math.floor(xxjmlPasukan2 - xxjmlSisa2); if (indi == 'menang') { end.money = (random(5) + 1) * 1500; end.food = (random(5) + 1) * 500; end.logs = (random(5) + 1) * 250; end.iron = (random(5) + 1) * 100; end.sword = (random(5) + 1) * 50; end.xarrow = (random(5) + 1) * 75; } else { if (tipeWar == 'serang') { end.money = Number(random(100) + 100); end.food = Number(random(100) + 100); end.logs = Number(random(100) + 100); end.iron = Number(random(100) + 100); } else { end.money = random(100) + 100; end.food = random(100) + 100; end.logs = random(100) + 100; end.iron = random(100) + 100; } } if (tipeWar == 'bertahan' && indi == 'menang') { _root.moneyKota[_root.pilihKota] += end.money; _root.foodKota[_root.pilihKota] += end.food; _root.ironKota[_root.pilihKota] += end.iron; _root.woodKota[_root.pilihKota] += end.logs; _root.soldierKota[_root.pilihKota] += xjmlSisa1; _root.horseKota[_root.pilihKota] += xjmlSisa2; _root.catapultKota[_root.pilihKota] += xjmlSisa3; _root.witchKota[_root.pilihKota] += xjmlSisa4; _root.elephantKota[_root.pilihKota] += xjmlSisa5; _root.xsuperKota[_root.pilihKota] += xjmlSisa6; } else { if (tipeWar == 'serang' && indi == 'menang') { _root.moneyKota[_root.kotaDiserang] += end.money; _root.foodKota[_root.kotaDiserang] += end.food; _root.ironKota[_root.kotaDiserang] += end.iron; _root.woodKota[_root.kotaDiserang] += end.logs; _root.soldierKota[_root.pilihKota] += xjmlSisa1; _root.horseKota[_root.pilihKota] += xjmlSisa2; _root.catapultKota[_root.pilihKota] += xjmlSisa3; _root.witchKota[_root.pilihKota] += xjmlSisa4; _root.elephantKota[_root.pilihKota] += xjmlSisa5; _root.xsuperKota[_root.pilihKota] += xjmlSisa6; if (pedangSisa >= 2000) { pedangSisa = 2000; } if (panahSisa >= 2000) { panahSisa = 2000; } if (tombakSisa >= 2000) { tombakSisa = 2000; } if (tombakSisa >= 2000) { tombakSisa = 2000; } if (apiSisa >= 2000) { apiSisa = 2000; } if (coalSisa >= 2000) { coalSisa = 2000; } if (iceballSisa >= 2000) { iceballSisa = 2000; } if (fireballSisa >= 2000) { fireballSisa = 2000; } if (poisonSisa >= 2000) { poisonSisa = 2000; } if (hurricaneSisa >= 2000) { hurricaneSisa = 2000; } if (earthquakeSisa >= 2000) { earthquakeSisa = 2000; } _root.swordKota[_root.pilihKota] += pedangSisa; _root.xarrowKota[_root.pilihKota] += panahSisa; _root.spearKota[_root.pilihKota] += tombakSisa; _root.fireKota[_root.pilihKota] += apiSisa; _root.coalKota[_root.pilihKota] += coalSisa; _root.iceballKota[_root.pilihKota] += iceballSisa; _root.fireballKota[_root.pilihKota] += fireballSisa; _root.posionKota[_root.pilihKota] += poisonSisa; _root.hurricaneKota[_root.pilihKota] += hurricaneSisa; _root.eartquakeKota[_root.pilihKota] += earthquakeSisa; } } _root.workerKota[_root.pilihKota] += end.jagoan1; _root.workerKota[_root.pilihKota] += end.jagoan2; _root.workerKota[_root.pilihKota] += end.jagoan3; _root.workerKota[_root.pilihKota] += end.jagoan4; _root.workerKota[_root.pilihKota] += end.jagoan5; _root.workerKota[_root.pilihKota] += end.jagoan6; end.ok_btn.onRelease = function () { clearSemua2(); myMusic.stop(); gotoAndStop(38); }; } function enterAsap() { this._y -= this.speed / 1.5; rand = random(2); if (rand == 0) { this._x -= 0.5; } else { this._x += 0.5; } this._alpha -= random(4) + 1; if (this._alpha <= 0) { removeMovieClip(this); } } function enterSerpih() { this._y -= this.speed; if (this.rand == 0) { this._x -= this.speedY; } else { this._x += this.speedY; } this._rotation += 5; --this.speed; if (this.speed <= -10) { removeMovieClip(this); } } function cekDarah1(indi) { drand = random(100); if (drand <= 25) { backDarah(); } darah = attachMovie('darah_mc', 'darah_mc' + dalamDarah, dalamDarah); darah._rotation = random(360); darah._yscale = random(25) + 50; darah._xscale = darah._yscale; darah._x = indi._x - random(50) + 25; darah._y = indi._y - random(50) + 25; ++dalamDarah; if (dalamDarah > 5500) { dalamDarah = 5000; } } function cekAir(indi) { drand = random(100); if (drand <= 25) { backDarah(); } darah = attachMovie('air2_mc', 'darah_mc' + dalamDarah, dalamDarah); darah._rotation = random(360); darah._yscale = random(25) + 50; darah._xscale = darah._yscale; darah._x = indi._x - random(50) + 25; darah._y = indi._y - random(50) + 25; ++dalamDarah; if (dalamDarah > 5500) { dalamDarah = 5000; } } function cekAir2(indi) { drand = random(100); if (drand <= 25) { backDarah(); } darah = attachMovie('water2_mc', 'darah_mc' + dalamDarah, dalamDarah2); darah._rotation = random(360); darah._yscale = random(50) + 50; darah._xscale = darah._yscale; darah._x = indi._x - random(50) + 25; darah._y = indi._y - random(50) + 25; ++dalamDarah; if (dalamDarah > 5500) { dalamDarah = 5000; } } function cekApi(indi) { backApi(); drand = random(100); if (drand <= 25) { backDarah(); } darah = attachMovie('api_mc', 'darah_mc' + dalamDarah, dalamDarah); darah._yscale = random(10) + 10; darah._xscale = darah._yscale; darah._x = indi._x - random(50) + 25; darah._y = indi._y - random(50) + 25; ++dalamDarah; if (dalamDarah > 5500) { dalamDarah = 5000; } xrand = random(100); if (xrand > 30) { i = 0; while (i <= 3) { rand = random(2); if (rand == 1) { asap = attachMovie('asap2_mc', 'asap_mc' + dalamDarah, dalamDarah); } else { asap = attachMovie('asap_mc', 'asap_mc' + dalamDarah, dalamDarah); } asap._x = indi._x + random(20) - 10; asap._y = indi._y + random(20) - 10; asap._xscale = random(25) + 25; asap._yscale = asap._xscale; asap._rotation = random(360); asap.speed = random(15) + 1; asap.onEnterFrame = enterAsap; ++dalamDarah; if (dalamDarah > 5500) { dalamDarah = 5000; } ++i; } } xrand = random(100); if (xrand > 30) { i = 0; while (i <= 5) { rand = 12; serpih = attachMovie('serpih' + rand, 'serpih_mc' + dalamDarah, dalamDarah); serpih._x = indi._x; serpih._y = indi._y; serpih._xscale = random(5) + 3; serpih._yscale = serpih._xscale; serpih._rotation = random(360); serpih.speed = random(10) + 5; serpih.rand = random(2); serpih.speedY = random(5) + 2; serpih.onEnterFrame = enterSerpih; ++dalamDarah; if (dalamDarah > 5500) { dalamDarah = 5000; } ++i; } } } function cekDarah2(indi) { backMati(); rand = random(2); if (rand == 0) { darah2 = attachMovie('darah2_mc', 'darah2_mc' + dalamDarah2, dalamDarah2); } else { darah2 = attachMovie('darah3_mc', 'darah2_mc' + dalamDarah2, dalamDarah2); } darah2._rotation = random(360); darah2._yscale = random(50) + 50; darah2._xscale = darah2._yscale; darah2._x = indi._x - random(50) + 25; darah2._y = indi._y - random(50) + 25; ++dalamDarah2; if (dalamDarah2 > 500) { dalamDarah2 = 10; } } function cekPanah(indi, indi2) { if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) { anak = attachMovie('anak_panah', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); anak._x = indi._x; anak._y = indi._y - 25; anak._yscale = 9; anak._xscale = 9; anak.jenis = indi2; anak.speed = 20; anak.damage = indi.damage; aimX = _root['soldier2_mc' + indi.xtarget]._x; aimY = _root['soldier2_mc' + indi.xtarget]._y; anak.xtarget = indi.xtarget; deltaX = indi._x - aimX; deltaY = indi._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; anak._rotation = angle; anak.onEnterFrame = enterAnak; ++dalamAnakPanah; if (dalamAnakPanah > 8500) { dalamAnakPanah = 8000; } } } function cekPanahApi(indi, indi2) { if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) { anak = attachMovie('anak_panah_api', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); anak._x = indi._x; anak._y = indi._y - 25; anak._yscale = 9; anak._xscale = 9; anak.jenis = indi2; anak.speed = 20; anak.damage = indi.damage; aimX = _root['soldier2_mc' + indi.xtarget]._x; aimY = _root['soldier2_mc' + indi.xtarget]._y; anak.xtarget = indi.xtarget; deltaX = indi._x - aimX; deltaY = indi._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; anak._rotation = angle; anak.onEnterFrame = enterAnak2; ++dalamAnakPanah; if (dalamAnakPanah > 8500) { dalamAnakPanah = 8000; } } } function cekBatu(indi, indi2) { if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) { anak = attachMovie('batu_panah', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); anak._x = indi._x; anak._y = indi._y - 25; anak._yscale = 9; anak._xscale = 9; anak.jenis = indi2; anak.speed = 20; anak.damage = indi.damage; aimX = _root['soldier_mc' + indi.xtarget]._x; aimY = _root['soldier_mc' + indi.xtarget]._y; anak.xtarget = indi.xtarget; deltaX = indi._x - aimX; deltaY = indi._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; anak._rotation = angle; anak.onEnterFrame = enterBatu; ++dalamAnakPanah; if (dalamAnakPanah > 8500) { dalamAnakPanah = 8000; } } } function xxcekBatu(indi, indi2) { if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) { anak = attachMovie('batu_panah2', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); anak._x = indi._x; anak._y = indi._y - 25; anak._yscale = 18; anak._xscale = 18; anak.jenis = indi2; anak.speed = 20; anak.damage = indi.damage; aimX = _root['soldier_mc' + indi.xtarget]._x; aimY = _root['soldier_mc' + indi.xtarget]._y; anak.xtarget = indi.xtarget; deltaX = indi._x - aimX; deltaY = indi._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; anak._rotation = angle; anak.onEnterFrame = enterBatu2; ++dalamAnakPanah; if (dalamAnakPanah > 8500) { dalamAnakPanah = 8000; } } } function yycekBatu(indi, indi2) { if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) { wrand = random(4); if (wrand == 0) { anak = attachMovie('sihir1', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); } else { if (wrand == 1) { anak = attachMovie('sihir2', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); } else { if (wrand == 2) { anak = attachMovie('sihir3', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); } else { if (wrand == 3) { anak = attachMovie('sihir4', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); } } } } anak._x = indi._x; anak._y = indi._y - 25; anak._yscale = 18; anak._xscale = 18; anak.jenis = indi2; anak.speed = 20; anak.damage = indi.damage; aimX = _root['soldier_mc' + indi.xtarget]._x; aimY = _root['soldier_mc' + indi.xtarget]._y; anak.xtarget = indi.xtarget; deltaX = indi._x - aimX; deltaY = indi._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; anak._rotation = angle; if (wrand == 0) { anak.onEnterFrame = enterBatu2x; } else { anak.onEnterFrame = enterBatu2; } ++dalamAnakPanah; if (dalamAnakPanah > 8500) { dalamAnakPanah = 8000; } } } function cekSihir1(indi, indi2) { if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) { anak = attachMovie('sihir1', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); anak._x = indi._x; anak._y = indi._y - 25; anak._yscale = 18; anak._xscale = 18; anak.jenis = indi2; anak.speed = 20; anak.damage = indi.damage; aimX = _root['soldier2_mc' + indi.xtarget]._x; aimY = _root['soldier2_mc' + indi.xtarget]._y; anak.xtarget = indi.xtarget; deltaX = indi._x - aimX; deltaY = indi._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; anak._rotation = angle; anak.onEnterFrame = enterSihir1; ++dalamAnakPanah; if (dalamAnakPanah > 8500) { dalamAnakPanah = 8000; } } } function cekSihir2(indi, indi2) { if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) { anak = attachMovie('sihir2', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); anak._x = indi._x; anak._y = indi._y - 25; anak._yscale = 18; anak._xscale = 18; anak.jenis = indi2; anak.speed = 20; anak.damage = indi.damage; aimX = _root['soldier2_mc' + indi.xtarget]._x; aimY = _root['soldier2_mc' + indi.xtarget]._y; anak.xtarget = indi.xtarget; deltaX = indi._x - aimX; deltaY = indi._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; anak._rotation = angle; anak.onEnterFrame = enterSihir2; ++dalamAnakPanah; if (dalamAnakPanah > 8500) { dalamAnakPanah = 8000; } } } function cekSihir3(indi, indi2) { if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) { anak = attachMovie('sihir3', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); anak._x = indi._x; anak._y = indi._y - 25; anak._yscale = 18; anak._xscale = 18; anak.jenis = indi2; anak.speed = 20; anak.damage = indi.damage; aimX = _root['soldier2_mc' + indi.xtarget]._x; aimY = _root['soldier2_mc' + indi.xtarget]._y; anak.xtarget = indi.xtarget; deltaX = indi._x - aimX; deltaY = indi._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; anak._rotation = angle; anak.onEnterFrame = enterSihir3; ++dalamAnakPanah; if (dalamAnakPanah > 8500) { dalamAnakPanah = 8000; } } } function cekSihir4(indi, indi2) { if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) { anak = attachMovie('sihir4', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); anak._x = indi._x; anak._y = indi._y - 25; anak._yscale = 18; anak._xscale = 18; anak.jenis = indi2; anak.speed = 20; anak.damage = indi.damage; aimX = _root['soldier2_mc' + indi.xtarget]._x; aimY = _root['soldier2_mc' + indi.xtarget]._y; anak.xtarget = indi.xtarget; deltaX = indi._x - aimX; deltaY = indi._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; anak._rotation = angle; anak.onEnterFrame = enterSihir4; ++dalamAnakPanah; if (dalamAnakPanah > 8500) { dalamAnakPanah = 8000; } } } function cekSihir5(indi, indi2) { if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) { anak = attachMovie('sihir5', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); anak._x = indi._x; anak._y = indi._y - 25; anak._yscale = 9; anak._xscale = 9; anak.jenis = indi2; anak.speed = 20; anak.damage = indi.damage; aimX = _root['soldier2_mc' + indi.xtarget]._x; aimY = _root['soldier2_mc' + indi.xtarget]._y; anak.xtarget = indi.xtarget; deltaX = indi._x - aimX; deltaY = indi._y - aimY; anak.angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; anak.onEnterFrame = enterSihir5; ++dalamAnakPanah; if (dalamAnakPanah > 8500) { dalamAnakPanah = 8000; } } } function cekBatu2(indi, indi2) { if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) { anak = attachMovie('batu_panah2', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); anak._x = indi._x; anak._y = indi._y - 25; anak._yscale = 18; anak._xscale = 18; anak.jenis = indi2; anak.speed = 20; anak.damage = indi.damage; aimX = _root['soldier2_mc' + indi.xtarget]._x; aimY = _root['soldier2_mc' + indi.xtarget]._y; anak.xtarget = indi.xtarget; deltaX = indi._x - aimX; deltaY = indi._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; anak._rotation = angle; anak.onEnterFrame = enterAnak2; ++dalamAnakPanah; if (dalamAnakPanah > 8500) { dalamAnakPanah = 8000; } } } function cekBatu3(indi, indi2) { if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) { anak = attachMovie('anak_panah', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); anak._x = indi._x; anak._y = indi._y - 25; anak._yscale = 9; anak._xscale = 9; anak.jenis = indi2; anak.speed = 20; anak.damage = indi.damage; aimX = _root['soldier2_mc' + indi.xtarget]._x; aimY = _root['soldier2_mc' + indi.xtarget]._y; anak.xtarget = indi.xtarget; deltaX = indi._x - aimX; deltaY = indi._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; anak._rotation = angle; anak.onEnterFrame = enterAnak; ++dalamAnakPanah; if (dalamAnakPanah > 8500) { dalamAnakPanah = 8000; } } } function cekBatu4(indi, indi2) { if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) { anak = attachMovie('tombak_panah', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); anak._x = indi._x; anak._y = indi._y - 25; anak._yscale = 9; anak._xscale = 9; anak.jenis = indi2; anak.speed = 20; anak.damage = indi.damage; aimX = _root['soldier2_mc' + indi.xtarget]._x; aimY = _root['soldier2_mc' + indi.xtarget]._y; anak.xtarget = indi.xtarget; deltaX = indi._x - aimX; deltaY = indi._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; anak._rotation = angle; anak.onEnterFrame = enterAnak; ++dalamAnakPanah; if (dalamAnakPanah > 8500) { dalamAnakPanah = 8000; } } } function cekBatu5(indi, indi2) { if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) { anak = attachMovie('anak_panah_api', 'anak_panah' + dalamAnakPanah, dalamAnakPanah); anak._x = indi._x; anak._y = indi._y - 25; anak._yscale = 9; anak._xscale = 9; anak.jenis = indi2; anak.speed = 20; anak.damage = indi.damage; aimX = _root['soldier2_mc' + indi.xtarget]._x; aimY = _root['soldier2_mc' + indi.xtarget]._y; anak.xtarget = indi.xtarget; deltaX = indi._x - aimX; deltaY = indi._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; anak._rotation = angle; anak.onEnterFrame = enterAnak; ++dalamAnakPanah; if (dalamAnakPanah > 8500) { dalamAnakPanah = 8000; } } } function enterAnak() { this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433); this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433); if (this.speed < 5) { this.speed -= 0.25; } if (this._x > 700 || this._x < 0) { removeMovieClip(this); } if (this.hitTest(_root['soldier2_mc' + this.xtarget])) { cekDarah1(_root['soldier2_mc' + this.xtarget]); _root['soldier2_mc' + this.xtarget].nyawa -= this.damage * 15; removeMovieClip(this); } } function enterAnak2() { this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433); this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433); if (this.speed < 5) { this.speed -= 0.25; } if (this._x > 700 || this._x < 0) { removeMovieClip(this); } if (this.hitTest(_root['soldier2_mc' + this.xtarget])) { cekApi(_root['soldier2_mc' + this.xtarget]); _root['soldier2_mc' + this.xtarget].nyawa -= this.damage * 30; removeMovieClip(this); } } function enterBatu() { this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433); this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433); if (this.speed < 5) { this.speed -= 0.25; } if (this._x > 700 || this._x < 0) { removeMovieClip(this); } if (this.hitTest(_root['soldier_mc' + this.xtarget])) { cekDarah1(_root['soldier_mc' + this.xtarget]); _root['soldier_mc' + this.xtarget].nyawa -= this.damage * 20; removeMovieClip(this); } } function enterBatu2() { this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433); this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433); if (this.speed < 5) { this.speed -= 0.25; } if (this._x > 700 || this._x < 0) { removeMovieClip(this); } if (this.hitTest(_root['soldier_mc' + this.xtarget])) { cekDarah1(_root['soldier_mc' + this.xtarget]); cekApi(_root['soldier2_mc' + this.xtarget]); _root['soldier_mc' + this.xtarget].nyawa -= this.damage * 20; removeMovieClip(this); } } function enterBatu2x() { this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433); this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433); if (this.speed < 5) { this.speed -= 0.25; } if (this._x > 700 || this._x < 0) { removeMovieClip(this); } if (this.hitTest(_root['soldier_mc' + this.xtarget])) { cekAir(_root['soldier_mc' + this.xtarget]); xrand = random(100); if (xrand < 15) { cekAir2(_root['soldier_mc' + this.xtarget]); } _root['soldier_mc' + this.xtarget].nyawa -= this.damage * 20; removeMovieClip(this); } } function enterSihir1() { this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433); this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433); if (this.speed < 5) { this.speed -= 0.25; } if (this._x > 700 || this._x < 0) { removeMovieClip(this); } if (this.hitTest(_root['soldier2_mc' + this.xtarget])) { cekAir(_root['soldier2_mc' + this.xtarget]); xrand = random(100); if (xrand < 15) { cekAir2(_root['soldier2_mc' + this.xtarget]); } _root['soldier2_mc' + this.xtarget].nyawa -= this.damage * 15; removeMovieClip(this); } } function enterSihir2() { this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433); this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433); if (this.speed < 5) { this.speed -= 0.25; } if (this._x > 700 || this._x < 0) { removeMovieClip(this); } if (this.hitTest(_root['soldier2_mc' + this.xtarget])) { cekDarah(_root['soldier2_mc' + this.xtarget]); cekApi(_root['soldier2_mc' + this.xtarget]); _root['soldier2_mc' + this.xtarget].nyawa -= this.damage * 15; removeMovieClip(this); } } function enterSihir3() { this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433); this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433); if (this.speed < 5) { this.speed -= 0.25; } if (this._x > 700 || this._x < 0) { removeMovieClip(this); } if (this.hitTest(_root['soldier2_mc' + this.xtarget])) { cekDarah(_root['soldier2_mc' + this.xtarget]); _root['soldier2_mc' + this.xtarget].nyawa -= this.damage * 20; removeMovieClip(this); } } function enterSihir4() { this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433); this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433); if (this.speed < 5) { this.speed -= 0.25; } if (this._x > 700 || this._x < 0) { removeMovieClip(this); } if (this.hitTest(_root['soldier2_mc' + this.xtarget])) { cekDarah(_root['soldier2_mc' + this.xtarget]); _root['soldier2_mc' + this.xtarget].nyawa -= this.damage * 20; removeMovieClip(this); } } function enterSihir5() { this._y -= this.speed * Math.cos(this.angle * 0.0174532925199433); this._x += this.speed * Math.sin(this.angle * 0.0174532925199433); if (this.speed < 5) { this.speed -= 0.25; } if (this._x > 700 || this._x < 0) { removeMovieClip(this); } if (this.hitTest(_root['soldier2_mc' + this.xtarget])) { cekDarah(_root['soldier2_mc' + this.xtarget]); _root['soldier2_mc' + this.xtarget].nyawa -= this.damage * 20; removeMovieClip(this); } } function enterSoldier2() { if (zpause == false) { zxjmlSisa2 = 0; i = 1; while (i <= 10) { if (_root['soldier2_mc' + i].nyawa <= 0 || isNaN(_root['soldier2_mc' + i].nyawa) || _root['soldier2_mc' + i].nyawa == undefined) { zjmlSisa2 = 0; } else { zjmlSisa2 = _root['soldier2_mc' + i].nyawa; } zxjmlSisa2 += Math.floor(_root['soldier2_mc' + i].nyawa); ++i; } if (this.nyawa > 0) { if (zxjmlSisa2 <= xxjmlPasukan2 / 10) { if (musuhLari == true) { this.lari = true; } } } if (this.lari == false) { if (this.nyawa <= 0) { this.serang = true; this.kenaRand = false; } else { if (_root['soldier_mc' + this.xtarget].nyawa <= 0) { masihHidup = new Array(); keHidup = 0; i = 1; while (i <= 20) { if (_root['soldier_mc' + i].nyawa > 0) { masihHidup[keHidup] = i; ++keHidup; } ++i; } if (keHidup > 0) { this.serang = false; randKe = random(keHidup); this.xtarget = masihHidup[randKe]; aimX = _root['soldier_mc' + this.xtarget]._x; aimY = _root['soldier_mc' + this.xtarget]._y; if (this._x > aimX) { this.tambahan = 0; } else { this.tambahan = 10; } } else { cekSelesai('kalah'); } } if (this._x > _root['soldier_mc' + this.xtarget]._x) { this.tambahan = 0; } else { this.tambahan = 10; } this.serang = false; this.jarak = Math.sqrt(Math.pow(this._x - _root['soldier_mc' + this.xtarget]._x, 2) + Math.pow(this._y - _root['soldier_mc' + this.xtarget]._y, 2)); if (this.jarak <= this.range && _root['soldier_mc' + this.xtarget].nyawa > 0) { this.gotoAndStop(3 + this.tambahan); this.serang = true; if (this.tipe == 1) { _root['soldier_mc' + this.xtarget].nyawa -= this.damage; } this.rand = random(100); if (this.rand <= xjml) { this.kenaRand = true; } else { this.kenaRand = false; } } } if (this.kenaRand == true) { this.serang = true; if (this.speed3 > 0) { if (this._x >= 100 && this._x < 580) { if (this.tipe == 1) { this._x -= this.speed3; } else { this._x += this.speed3; } this.speed3 -= 0.5; } } else { this.speed3 = random(3) + 3; this.kenaRand = false; } } if (this.serang == false) { this.gotoAndStop(2 + this.tambahan); aimX = _root['soldier_mc' + this.xtarget]._x; aimY = _root['soldier_mc' + this.xtarget]._y; if (this._x > aimX) { this.tambahan = 0; } else { this.tambahan = 10; } deltaX = this._x - aimX; deltaY = this._y - aimY; angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433; if (Math.sqrt(deltaX * deltaX + deltaY * deltaY) > this.speed && _root['soldier_mc' + this.xtarget].nyawa > 0) { this._y -= this.speed * Math.cos(angle * 0.0174532925199433); this._x += this.speed * Math.sin(angle * 0.0174532925199433); } else { this.gotoAndStop(1 + this.tambahan); this.serang = true; masihHidup = new Array(); keHidup = 0; i = 1; while (i <= 20) { if (_root['soldier_mc' + i].nyawa > 0) { masihHidup[keHidup] = i; ++keHidup; } ++i; } if (keHidup > 0) { this.serang = false; randKe = random(keHidup); this.xtarget = masihHidup[randKe]; aimX = _root['soldier_mc' + this.xtarget]._x; aimY = _root['soldier_mc' + this.xtarget]._y; if (this._x > aimX) { this.tambahan = 0; } else { this.tambahan = 10; } } } } } else { if (this.nyawa > 0) { this.gotoAndStop(12); this._x += this.speed * 1.5; if (this._x >= 700) { this.nyawa = 0; } } } if (this.nyawa <= 0) { if (this.petamaMati == undefined) { this.petamaMati = false; this._rotation += random(50) - 25; this.swapDepths(this.getDepth() - 2000); --jmlMusuh; if (jmlMusuh <= 0) { cekSelesai('menang'); } } this.gotoAndStop(4 + this.tambahan); if (this.speed2 > 0) { this._x += this.speed2; --this.speed2; } } } } function buatBawah() { bawah = attachMovie('bawah_mc', 'bawah_mc', dalamBawah); bawah._x = -250; bawah._y = 380; bawah.atas = 'Place a battalion (press, hold and drag buttons below to green box) after finished, click start.'; cekPosX = new Array(); cekPosY = new Array(); sudahIsi = new Array(); jenisPasukan = new Array(); jenisSoldier = new Array(); i = 1; while (i <= 20) { sudahIsi[i] = false; _root['xbatalion' + i]._visible = false; ++i; } i = 1; while (i <= xjml) { if (wsoldier[i] == 1) { bawah['batalion' + i].gotoAndStop(wjenis[i]); } else { if (wsoldier[i] == 2) { bawah['batalion' + i].gotoAndStop(wjenis[i] + 10); } else { if (wsoldier[i] == 3) { bawah['batalion' + i].gotoAndStop(wjenis[i] + 20); } else { if (wsoldier[i] == 4) { bawah['batalion' + i].gotoAndStop(wjenis[i] + 30); } else { if (wsoldier[i] == 5) { bawah['batalion' + i].gotoAndStop(wjenis[i] + 40); } else { if (wsoldier[i] == 6) { bawah['batalion' + i].gotoAndStop(wjenis[i] + 50); } } } } } } bawah['batalion' + i].jml = wbatalion[i]; bawah['batalion' + i].posX = bawah['batalion' + i]._x; bawah['batalion' + i].posY = bawah['batalion' + i]._y; if (bawah['batalion' + i].jml == 0) { bawah['batalion' + i]._visible = false; jenisPasukan[i] = 0; jenisSoldier[i] = 0; } else { bawah['batalion' + i].onPress = pressBatalion; bawah['batalion' + i].onRelease = releaseBatalion; jenisPasukan[i] = wjenis[i]; jenisSoldier[i] = wsoldier[i]; } ++i; } bawah.surender_btn._visible = false; bawah.random_btn.onRelease = klikRandom; bawah.start_btn.onRelease = klikMulai; bawah.undo_btn.onRelease = klikUndo; } function klikSurender() { cekSelesai('kalah'); } function klikUndo() { indi1 = 1; i = 1; while (i <= 20) { removeMovieClip(_root['soldier_mc' + i]); ++i; } buatBawah(); } function klikMulai() { bisaMulai = false; i = 1; while (i <= 10) { if (_root['soldier_mc' + i] != undefined) { bisaMulai = true; } ++i; } if (bisaMulai == true) { bawah.atas = 'Click surender if you want to quit this demo.'; bawah.surender_btn._visible = true; bawah.random_btn._visible = false; bawah.start_btn._visible = false; bawah.undo_btn._visible = false; bawah.surender_btn.onRelease = klikSurender; jmlPasukan1 = 10; jmlPasukan2 = 10; i = 1; while (i <= 20) { _root['kotak' + i]._visible = false; bawah['batalion' + i].enabled = false; bawah['batalion' + i]._visible = true; if (_root['soldier_mc' + i].nyawa == 0 || _root['soldier_mc' + i].nyawa == undefined || isNaN(_root['soldier_mc' + i].nyawa)) { _root['soldier_mc' + i].nyawa = random(100) + 100; } bawah['batalion' + i].jml = _root['soldier_mc' + i].nyawa; _root['xbatalion' + i]._visible = true; _root['xbatalion' + i].gotoAndStop(jenisPasukan2[i]); _root['xbatalion' + i].jml = _root['soldier2_mc' + i].nyawa; _root['soldier_mc' + i].speed2 = random(6) + 6; _root['soldier_mc' + i].xtarget = random(10) + 1; _root['soldier_mc' + i].tambahan = 0; _root['soldier_mc' + i].gotoAndStop(2); _root['soldier_mc' + i].onEnterFrame = enterSoldier; ++i; } i = 1; while (i <= 20) { _root['xkotak' + i]._visible = false; _root['soldier2_mc' + i].speed2 = random(6) + 6; _root['soldier2_mc' + i].xtarget = random(10) + 1; _root['soldier2_mc' + i].tambahan = 0; _root['soldier2_mc' + i].gotoAndStop(2); _root['soldier2_mc' + i].onEnterFrame = enterSoldier2; ++i; } } } function cekKedalaman() { i = 1; while (i <= 10) { j = i + 1; while (j <= 10) { if (_root['soldier_mc' + i]._y > _root['soldier2_mc' + j]._y) { if (_root['soldier_mc' + i].getDepth() < _root['soldier2_mc' + j].getDepth()) { if (_root['soldier_mc' + i].nyawa > 0 && _root['soldier2_mc' + j].nyawa > 0) { _root['soldier_mc' + i].swapDepths(_root['soldier2_mc' + j]); } } } else { if (_root['soldier_mc' + i]._y < _root['soldier2_mc' + j]._y) { if (_root['soldier_mc' + i].getDepth() > _root['soldier2_mc' + j].getDepth()) { if (_root['soldier_mc' + i].nyawa > 0 && _root['soldier2_mc' + j].nyawa > 0) { _root['soldier2_mc' + j].swapDepths(_root['soldier_mc' + i]); } } } } if (_root['soldier_mc' + i]._y > _root['soldier_mc' + j]._y) { if (_root['soldier_mc' + i].getDepth() < _root['soldier_mc' + j].getDepth()) { if (_root['soldier_mc' + i].nyawa > 0 && _root['soldier_mc' + j].nyawa > 0) { _root['soldier_mc' + i].swapDepths(_root['soldier_mc' + j]); } } } else { if (_root['soldier_mc' + i]._y < _root['soldier_mc' + j]._y) { if (_root['soldier_mc' + i].getDepth() > _root['soldier_mc' + j].getDepth()) { if (_root['soldier_mc' + i].nyawa > 0 && _root['soldier_mc' + j].nyawa > 0) { _root['soldier_mc' + j].swapDepths(_root['soldier_mc' + i]); } } } } if (_root['soldier2_mc' + i]._y > _root['soldier2_mc' + j]._y) { if (_root['soldier2_mc' + i].getDepth() < _root['soldier2_mc' + j].getDepth()) { if (_root['soldier2_mc' + i].nyawa > 0 && _root['soldier2_mc' + j].nyawa > 0) { _root['soldier2_mc' + i].swapDepths(_root['soldier2_mc' + j]); } } } else { if (_root['soldier2_mc' + i]._y < _root['soldier2_mc' + j]._y) { if (_root['soldier2_mc' + i].getDepth() > _root['soldier2_mc' + j].getDepth()) { if (_root['soldier2_mc' + i].nyawa > 0 && _root['soldier2_mc' + j].nyawa > 0) { _root['soldier2_mc' + j].swapDepths(_root['soldier2_mc' + i]); } } } } ++j; } ++i; } } function klikRandom() { i = 1; while (i <= 20) { removeMovieClip(_root['soldier_mc' + i]); ++i; } angka = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20); zi = 1; while (zi <= xjml) { if (bawah['batalion' + zi].jml > 0) { acak = random(angka.length); acak2 = angka[acak]; angka[acak] = null; angka.sort(); angka.pop(); masukSoldier(acak2, zi); bawah['batalion' + zi]._visible = false; } ++zi; } cekKedalaman(); } function pressBatalion() { sedangDrag = true; startDrag(this, true); this.swapDepths(this.getNextHighestDepth()); } function releaseBatalion() { myStr = new String(this); if (myStr.length == 26) { indi1 = myStr.substr(myStr.length - 1, 1); } else { indi1 = myStr.substr(myStr.length - 2, 2); } bisaPrajurit = false; ai = 1; while (ai <= 20) { if (sudahIsi[ai] == false) { if (this.hitTest(_root['kotak' + ai])) { if (this.jml > 0) { masukSoldier(ai, indi1); ai = 20; cekKedalaman(); } } } ++ai; } sedangDrag = false; stopDrag(); this._x = this.posX; this._y = this.posY; if (bisaPrajurit == false) { this._visible = true; } else { this._visible = false; } } function clearSemua2() { delete _root.onEnterFrame; removeMovieClip(end_mc); removeMovieClip(bawah_mc); i = 1; while (i <= 20) { removeMovieClip(_root['soldier_mc' + i]); removeMovieClip(_root['soldier2_mc' + i]); ++i; } i = 5000; while (i <= 5500) { removeMovieClip(_root['darah_mc' + i]); ++i; } i = 0; while (i <= 500) { removeMovieClip(_root['darah2_mc' + i]); ++i; } i = 8000; while (i <= 8500) { removeMovieClip(_root['anak_panah' + i]); ++i; } } stop(); rand = random(2); if (rand == 1) { tipeWar = 'bertahan'; } else { tipeWar = 'serang'; } _root.pilihKota = random(6) + 1; _root.kotaDiserang = random(5) + 7; tingkatSulit = random(4) + 1; bykKota = random(12) + 1; wjenis = new Array(); wsoldier = new Array(); wbatalion = new Array(); i = 1; while (i <= 20) { wjenis[i] = random(5) + 1; wsoldier[i] = random(6) + 1; wbatalion[i] = random(100) + 100; ++i; } zjmlMusuh = random(100) + 100; bisaMulai = false; randLari = random(10); day = 1400; if (randLari >= 4) { musuhLari = true; } else { musuhLari = false; } backPerang(); if (tipeWar == 'bertahan') { medan_mc.gotoAndStop(_root.pilihKota); } else { if (tipeWar == 'serang') { medan_mc.gotoAndStop(_root.kotaDiserang + 20); } } init2(); buatKecil(); buatBawah(); buatMusuh(); xjmlPasukan1 = 0; xjmlPasukan2 = 0; xjmlPasukan3 = 0; xjmlPasukan4 = 0; xjmlPasukan5 = 0; xjmlPasukan6 = 0; pedangBawa = 0; panahBawa = 0; tombakBawa = 0; i = 1; while (i <= 10) { jmlSisa1 = 0; jmlSisa2 = 0; jmlSisa3 = 0; jmlSisa4 = 0; jmlSisa5 = 0; jmlSisa6 = 0; if (wbatalion[i] <= 0 || isNaN(wbatalion[i]) || wbatalion[i] == undefined) { jmlSisa1 = 0; jmlSisa2 = 0; jmlSisa3 = 0; jmlSisa4 = 0; jmlSisa5 = 0; jmlSisa6 = 0; } else { if (jenisSoldier[i] == 1) { jmlSisa1 = wbatalion[i]; } else { if (jenisSoldier[i] == 2) { jmlSisa2 = wbatalion[i]; } else { if (jenisSoldier[i] == 3) { jmlSisa3 = wbatalion[i]; } else { if (jenisSoldier[i] == 4) { jmlSisa4 = wbatalion[i]; } else { if (jenisSoldier[i] == 5) { jmlSisa5 = wbatalion[i]; } else { if (jenisSoldier[i] == 6) { jmlSisa6 = wbatalion[i]; } } } } } } } if (jenisPasukan[i] == 1) { pedangBawa += _root['soldier_mc' + i].nyawa; } else { if (jenisPasukan[i] == 2) { panahBawa += _root['soldier_mc' + i].nyawa; } else { if (jenisPasukan[i] == 3) { tombakBawa += _root['soldier_mc' + i].nyawa; } else { if (jenisPasukan[i] == 3) { apiBawa += _root['soldier_mc' + i].nyawa; } } } } xjmlPasukan1 += Math.ceil(jmlSisa1); xjmlPasukan2 += Math.ceil(jmlSisa2); xjmlPasukan3 += Math.ceil(jmlSisa3); xjmlPasukan4 += Math.ceil(jmlSisa4); xjmlPasukan5 += Math.ceil(jmlSisa5); xjmlPasukan6 += Math.ceil(jmlSisa6); ++i; } xxjmlPasukan2 = 0; i = 1; while (i <= 10) { if (_root['soldier2_mc' + i].nyawa <= 0 || isNaN(_root['soldier2_mc' + i].nyawa) || _root['soldier2_mc' + i].nyawa == undefined) { xxjmlSisa2 = 0; } else { xxjmlSisa2 = _root['soldier2_mc' + i].nyawa; } xxjmlPasukan2 += Math.floor(xxjmlSisa2); ++i; } klikRandom(); klikMulai(); _root.onEnterFrame = function () { if (bisaMulai == true) { i = 1; while (i <= 10) { if (_root['soldier_mc' + i].nyawa == undefined) { _root['soldier_mc' + i].nyawa = random(100) + 100; } bawah['batalion' + i].jml = Math.floor(_root['soldier_mc' + i].nyawa); if (bawah['batalion' + i].jml <= 0) { bawah['batalion' + i].jml = 0; if (bawah['batalion' + i]._alpha <= 0) { bawah['batalion' + i]._visible = false; } else { bawah['batalion' + i]._alpha -= 10; } } if (_root['soldier_mc' + i].nyawa == undefined) { _root['soldier_mc' + i].nyawa = random(100) + 100; } _root['xbatalion' + i].jml = Math.floor(_root['soldier2_mc' + i].nyawa); if (_root['xbatalion' + i].jml <= 0) { _root['xbatalion' + i].jml = 0; if (_root['xbatalion' + i]._alpha <= 0) { _root['xbatalion' + i]._visible = false; } else { _root['xbatalion' + i]._alpha -= 10; } } ++i; } cekKedalaman(); } }; } frame 132 { stop(); _root.onMouseDown = function () { delete _root.onMouseDown; initAwalan(); gotoAndStop(38); }; } movieClip 2885 { } movieClip 2886 { } frame 133 { stop(); _root.onMouseDown = function () { delete _root.onMouseDown; initAwalan(); gotoAndStop(38); }; } movieClip 2892 { } movieClip 2893 { }




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Created: 26/7 -2019 22:58:40 Last modified: 26/7 -2019 22:58:40 Server time: 20/04 -2024 08:17:12