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8.24.2017.swf

This is the info page for
Flash #203556

(Click the ID number above for more basic data on this flash file.)


Text
PRESS ENTER KEY

PRESS ENTER KEY

CREDITS 04                                                                 CREDITS 04

CREDITS 04                                                                 CREDITS 04

NEXUSTK

IKOREA

PRESENTS

EPISODE 1

VANILLA NEXUSTK

8.24.2017

STR[1]AGI[1]DEX[1]

STR[1]AGI[1]DEX[1]

Warrior

Warrior

ARROWS->SELECT

ENTER->CONFIRM

ARROWS->SELECT

ENTER->CONFIRM

(HOLD) A - ATTACK
Arrows-MOVE

[Item MENU]
1-5 KEYS - USE ITEM
D - DROP ITEM

[G-key-MENU-]
1-5 KEYS - DROP EQUIP

1

2

3

4

5

1

2

3

4

5

50

AC

G-MENU

Item-MENU

HOW TO PLAY:

MOVE

PRESS A to ATTACK

PRESS  ARROW KEYS
to Move

PRESS1-5
To Use or WearItems
PRESS D to DROP

PRESS G
to See Equipment
PRESS1-5
To UnEquip Items

ROGUE: press S to Ambush:
[Critical Attack]

WARRIOR: Press S to
Defend (BLock)

Press [M] To open the map

Buy/Sell
Items at the
Dungeon
Shop By
Pressing (S)

There is
one on
every Floor!

Get Gold and
Weapons

Use potions to
increase attack speed

25

LOADING.

LOADING..

LOADING...

LOADING....

Spd

Spd

Fury

Fury

ASV

ASV

Buffs

Buffs

Invis

Invis

Fury

Fury

999~999 DMG

-10 AC

-10 AC

-10 AC

-10 AC

AC

AC

Equipment

1

2

3

4

5

<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">CLASS: Warrior</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">HP: 9999/9999</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">MP: 999/999</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">EXP: 12345:12345</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">GOLD: 9999999999</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">STR 99</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">AGI 99</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">DEX 99</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">LEVEL: 99</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">FLOOR: 99</FONT></P>

Spells

1

2

3

4

5

Press Left or Right Arrow
Z to Confirm

Timeline

1:00

<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Have Beef</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Have Beef</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Have Beef</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Have Beef</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Have Beef</FONT></P>

999

999

999

999

999

Spell

s

m

e

t

I

p

i

u

q

E

Map

Centr

Fl

Bs

Bl

Po

Mi

Sf

Buffs

Buffs

CRIT

CRIT

Floor

Floor

GAME OVER

GAME OVER

99

99

99

99

99

CONTINUE?

99

PRESS ENTER

BUTTS

HEALTH

A KINGDOM IS TORN ASUNDER

A KINGDOM IS TORN ASUNDER

THE CROWN PRINCE HAS LOST
HIS YOUNGER BROTHER

THE CROWN PRINCE HAS LOST
HIS YOUNGER BROTHER

A HIGH SORCERER IS
RESPONSIBLE FOR THIS

A HIGH SORCERER IS
RESPONSIBLE FOR THIS

YOU MUST TRAVEL DOWN
35 FLOORS TO THE LAST
LOCATION OF THE PRINCE

YOU MUST TRAVEL DOWN
35 FLOORS TO THE LAST
LOCATION OF THE PRINCE

THE KING'S MERCHANTS HAVE
FITTED THEMSELVES WITH
WHATEVER YOU NEED

THE KING'S MERCHANTS HAVE
FITTED THEMSELVES WITH
WHATEVER YOU NEED

A SHAMAN HAS ALSO GIFTED
YOU A JEWEL TO TURN BACK
TIME ON YOUR JOURNEY.

A SHAMAN HAS ALSO GIFTED
YOU A JEWEL TO TURN BACK
TIME ON YOUR JOURNEY.

-DESCEND DEEPER INTO THE TEMPLE
-RESCUE THE PRINCE'S BROTHER
-FIND THOSE RESPONSIBLE
-DESTROY ANYTHING IN YOUR WAY

GOODLUCK.

Press [S] to Talk

Press [S] to Talk

10

999

999

Hello, how can I help you
today?

[A] Buy [S] Sell
[D] Exit

I think I can accomodate some of the things you need.

UP/Down - Select Item
Left/Right - Select Hotkey
[A] - Buy Item
[D] Cancel

Description:

Restore a bit of health
(50 Vita)

Beef

Description:

Bundle of Coins.
(Worth 10 Gold)

Coins(10)

Description:

A Gold Bar.
Very valuable
(Worth 1000 gold)

Gold(1000)

Description:

A Ring for merchants
(-5 Armor Class)

Red Ring

Description:

A Pile of Coins
Worth 100 Gold

Coins(100)

Description:

Attack much Faster.
(Use up to 3 times)

Concentration potion

Description:

Craftable. Very Valuable
(Cannot Use)

Dark Amber

Description:

Weak Ring. All Classes

Purple Ring

Description:

Craftable. Highly valued
(Cannot Use)

Amber

Description:

A Single Coin

Coins(1)

Description:

Another Ring
(-10 Armor Class)

Blue Ring

Description:

A Barbarian delicacy
(Cannot Use)

Tiger Meat

Description:

Restore All Health

Red potion

Description:

A Basic Training sword

Wooden Sword

Description:

A Strong Steel Sword

Steel Saber

Description:

A Samurai Blade

Moonblade

Description:

A Rogue's weapon

Dagger

Description:

A Sharper dagger

Blood

Description:

A Rogue sword from island city Hausson

Nimble blade

Description:

Armor made of Stars







[W]

Star Scale Mail

Description:

Armor made of Moon







[W]

Moon Scale Mail

Description:

Armor made of Sun







[W]

Sun Scale Mail

Description:

Armor made of Stars







[R]

Star Armor

Description:

Armor made of Moon







[R]

Moon Armor

Description:

Armor made from Sun







[R]

Sun ARmor

Description:

Glove made from Metal 'Titanium'






[W]

Titanium Glove

Description:

A Sneaky Bracelet







[R]

Whisper Bracelet

Description:

A Basic Warrior Shield







[W]

Tall Shield

Description:

A Shield made of Bamboo






[W]

Bamboo Shield

Description:

A Shield made of Steel







[W]

Steel Shield

Description:

A Shield made of
Animal Hide






[W]

Hide Shield

Description:

A Shield made of Brass







[W]

Brass Shield

Description:

A Shield made of Titanium






[W]

Titanium Shield

Description:

A Basic Rogue shield







[R]

Light Buckler

Description:

A Stronger Rogue Shield







[R]

Basic Buckler

Description:

A Heavier Rogue Shield







[R]

Heavy Buckler

Description:

A Rogue Shield made of Amber






[R]

Amber Buckler

Description:

Rogue shield that is enchanted.






[R]

Enchanted Buckler

Select an item from the
Hotkey Bar to sell.

Description:

A Self healing spell
50 Vita
Cost: 3 Mana





Soothe Spell

Description:

A Targetable
Healing spell
50 Vita
Cost: None





Flesh Speak Spell

Description:

A Targetable
Lightning Spell
Damage:50
Cost: None





Ignite Spell

Description:

Allows user to hit multiple enemies
Cost:90




Flank/Backstab

Description:

Replenish health with delicious slab of liver like your mom used to make.

Mmm mm!
(500 Vita)


Bear's liver

Description:

Delicious Sonhi Pipe from only the finest ground up sonhi in the realm. Not to be confused with Herb pipe
(450 Mana)


Sonhi Pipe

Description:

Excellent Herb pipe.
Free of 420 references
Oops.

(300 Mana)



Herb Pipe

Description:

A bottle of wine



Wine

Description:

A bottle of aged wine



Aged Wine

What're you buying?:

GOLD:999999999999999

GOLD:999999999999999

999

999

999

999

999

999

What're you willing to sell today?

Arrows - Select Item
[A] - Sell Item
[S] Confirm / [D] Cancel

What're you selling?:

999

999

999

999

999

999

What're you willing to sell today?

Arrows - Select Item
[A] - Sell Item
[S] Confirm / [D] Cancel

[SELLING]

999

999

999

999

999

0

0

0

0

0

Are you sure?
[S] Confirm - [D] Cancel

I think I can accomodate some of the things you need.

UP/Down - Select Item
Left/Right - Select Hotkey
[A] - Buy Item
[D] Cancel

Are you sure you want to Discard slot X ?

What're you buying?:

999

999

999

999

999

999

ActionScript [AS1/AS2]

Frame 1
stop(); function randomdungeon() { if (dunstring_scan == null) { dunstring_scan = 1; } if (fillmelater == 1) { if (space_input == null) { delete dun_visfull[floor][(dunmap * row) + col]; space_input = 1; } } else { delete space_input; } if (_root.floorHigher == 1) { if (dun_change2 == null) { if (dunstring_scan >= (_root.dun_output.length + 1)) { delete radm1; delete dun_generator; dunstring_scan = 1; } else { if (dunstring_scan == null) { dunstring_scan = 1; } dunstring_scan--; _root.dmap = _root.dun_output.slice(dunstring_scan - 1, dunstring_scan); } dun_change2 = 1; } } else { delete dun_change2; } if (_root.floorLower == 1) { if (dun_change == null) { if (dunstring_scan >= (_root.dun_output.length + 1)) { delete radm1; delete dun_generator; dunstring_scan = 1; } else { if (dunstring_scan == null) { dunstring_scan = 1; } dunstring_scan++; _root.dmap = _root.dun_output.slice(dunstring_scan - 1, dunstring_scan); } dun_change = 1; } } else { delete dun_change; } limit = 2; while (dun_generator < 5) { trace((radm5 + " ") + radm1); if (radm1 == null) { radm1 = Math.ceil(Math.random() * limit); radm2 = Math.ceil(Math.random() * limit); radm3 = Math.ceil(Math.random() * limit); radm4 = Math.ceil(Math.random() * limit); radm5 = Math.ceil(Math.random() * limit); radm6 = Math.ceil(Math.random() * limit); radm7 = Math.ceil(Math.random() * limit); radm8 = Math.ceil(Math.random() * limit); radm9 = Math.ceil(Math.random() * limit); radm10 = Math.ceil(Math.random() * limit); radm11 = Math.ceil(Math.random() * limit); radm12 = Math.ceil(Math.random() * limit); radm13 = Math.ceil(Math.random() * limit); radm14 = Math.ceil(Math.random() * limit); radm15 = Math.ceil(Math.random() * limit); radm16 = Math.ceil(Math.random() * limit); radm17 = Math.ceil(Math.random() * limit); radm18 = Math.ceil(Math.random() * limit); radm19 = Math.ceil(Math.random() * limit); radm20 = Math.ceil(Math.random() * limit); radm21 = Math.ceil(Math.random() * limit); radm22 = Math.ceil(Math.random() * limit); radm23 = Math.ceil(Math.random() * limit); radm24 = Math.ceil(Math.random() * limit); radm25 = Math.ceil(Math.random() * limit); radm26 = Math.ceil(Math.random() * limit); radm27 = Math.ceil(Math.random() * limit); radm28 = Math.ceil(Math.random() * limit); radm29 = Math.ceil(Math.random() * limit); radm30 = Math.ceil(Math.random() * limit); radm31 = Math.ceil(Math.random() * limit); radm32 = Math.ceil(Math.random() * limit); radm33 = Math.ceil(Math.random() * limit); radm34 = Math.ceil(Math.random() * limit); radm35 = Math.ceil(Math.random() * limit); } else if ((((((((((((radm1 == radm2) || (radm4 == radm5)) || (radm7 == radm8)) || (radm10 == radm11)) || (radm13 == radm14)) || (radm16 == radm17)) || (radm19 == radm20)) || (radm22 == radm23)) || (radm25 == radm26)) || (radm28 == radm29)) || (radm31 == radm32)) || (radm34 == radm35)) { } string1 = (((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((radm1 + "") + radm2) + "") + radm3) + "") + radm4) + "") + radm5) + "") + radm6) + "") + radm7) + "") + radm8) + "") + radm9) + "") + radm10) + "") + radm11) + "") + radm12) + "") + radm13) + "") + radm14) + "") + radm15) + "") + radm16) + "") + radm17) + "") + radm18) + "") + radm19) + "") + radm20) + "") + radm21) + "") + radm22) + "") + radm23) + "") + radm24) + "") + radm25) + "") + radm26) + "") + radm27) + "") + radm28) + "") + radm29) + "") + radm30) + "") + radm31) + "") + radm32) + "") + radm33) + "") + radm34) + "") + radm35; _root.dun_output = string1; _root.dmap = string1.slice(0, 1); dun_generator++; } } function game_mouseControl(player, spd, atk, npc) { if ((((Key.isDown(38) || (Key.isDown(40))) || (Key.isDown(37))) || (Key.isDown(39))) || (Key.isDown(65))) { kb_input = 1; delete m_command; } if (m_input == 1) { delete kb_input; } if ((m_command == 1) && (player.hitTest(npc))) { } m_scan = m_command; while (m_scan < enemy_spawn) { if (_root["enemy" + m_scan].hitTest(player) && (kb_input == null)) { if ((m_attack == null) && (m_ignore == null)) { mouseD = 1; m_attack = 1; } } m_scan++; } if (m_ignore == 1) { delete m_attack; } else if (m_attack == 1) { if (m_strike == null) { if (player._currentframe > 5) { if (player._currentframe > 10) { player.gotoAndStop(player._currentframe - 5); player.gotoAndStop(player._currentframe + 5); if (spell == "ambush") { ambush(player); } atk._x = player._x; atk._y = player._y - 20; } else { player.gotoAndStop(player._currentframe + 5); if (spell == "ambush") { ambush(player); } atk._x = player._x; atk._y = player._y - 20; } } m_strike = 1; } if (m_timer >= stats_agi_full) { if (player._currentframe > 5) { if (player._currentframe > 10) { player.gotoAndStop(player._currentframe - 5); player.gotoAndStop(player._currentframe + 5); if (spell == "ambush") { ambush(player); } atk._x = player._x; atk._y = player._y - 20; } else { player.gotoAndStop(player._currentframe + 5); if (spell == "ambush") { ambush(player); } atk._x = player._x; atk._y = player._y - 20; } } delete m_timer; } else { m_timer++; } delete m_attack; } else { delete m_strike; } if (((((m_command == 1) && (m_attack == null)) && (npc_menu == null)) && (!_root.hud_mc1.spell.hitTest(_xmouse, _ymouse, true))) && (!_root.hud_mc1.equip.hitTest(_xmouse, _ymouse, true))) { if (mouseD == null) { mouseD = Math.abs(mousex - player._x) + Math.abs(mousey - (player._y - 20)); } if (player._y >= mousey) { player._y = player._y - spd; value2y = 0; } else { value2y = 1; } if (player._y <= mousey) { player._y = player._y + spd; value1y = 0; } else { value1y = 1; } if (player._x >= mousex) { player._x = player._x - spd; value1x = 0; } else { value1x = 1; } if (player._x <= mousex) { player._x = player._x + spd; value2x = 0; } else { value2x = 1; } if (player._x <= mousex) { player._xscale = -100; } if (player._x >= mousex) { player._xscale = 100; } } if (mouseD < 5) { value1x = 0; value2x = 0; value1y = 0; value2y = 0; delete mouseD; } else { mouseD = mouseD - 4; } if ((value1x == 1) || (value2x == 1)) { if (value1y == 1) { player.gotoAndStop(4); } else if (value2y == 1) { player.gotoAndStop(2); } else { player.gotoAndStop(3); } } else if (value1y == 1) { player.gotoAndStop(5); } else if (value2y == 1) { player.gotoAndStop(1); } else if (m_command == 1) { if (m_attack == null) { delete value1x; delete value2x; delete value1y; delete value2y; if (player._currentframe <= 5) { player.gotoAndStop(player._currentframe + 5); } delete m_command; } } } function game_minimap() { function minimap_x1(obj, vrb, array, vrb2) { if ((((((((((vrb2 == 13) || (vrb2 == 20)) || (vrb2 == 27)) || (vrb2 == 34)) || (vrb2 == 41)) || (vrb2 == 48)) || (vrb2 == 55)) || (vrb2 == 62)) || (vrb2 == 69)) || (vrb2 == 76)) { obj.gotoAndStop(1); } else { obj.gotoAndStop(vrb); } if (array == null) { obj.mapro = "."; } else { obj.mapro = "T"; } } function minimap_x2(obj, vrb, array, vrb2) { if ((((((((((vrb2 == 14) || (vrb2 == 21)) || (vrb2 == 28)) || (vrb2 == 35)) || (vrb2 == 42)) || (vrb2 == 49)) || (vrb2 == 56)) || (vrb2 == 63)) || (vrb2 == 70)) || (vrb2 == 77)) { obj.gotoAndStop(1); } else { obj.gotoAndStop(vrb); } if (array == null) { obj.mapro = "."; } else { obj.mapro = "T"; } } function minimap_x(obj, vrb, array, vrb2) { obj.gotoAndStop(vrb); if (array == null) { obj.mapro = "."; } else { obj.mapro = "T"; } } if (centermap == 1) { cmx = -(120 - _root.char1._x); cmy = -(120 - _root.char1._y); } else { delete cmx; delete cmy; } if (minimapst == null) { minimap = 3; minimapst = 1; } if (minimap == null) { while (minidrawx < 10) { _root.minimapmc.duplicateMovieClip("minimap_" + minidrawx, 9200 + minidrawx); _root.minimap_1._x = 200 + cmx; _root.minimap_1._y = 20 + cmy; _root.minimap_2._x = 210 + cmx; _root.minimap_2._y = 20 + cmy; _root.minimap_3._x = 220 + cmx; _root.minimap_3._y = 20 + cmy; _root.minimap_4._x = 200 + cmx; _root.minimap_4._y = 30 + cmy; _root.minimap_5._x = 210 + cmx; _root.minimap_5._y = 30 + cmy; _root.minimap_6._x = 220 + cmx; _root.minimap_6._y = 30 + cmy; _root.minimap_7._x = 200 + cmx; _root.minimap_7._y = 40 + cmy; _root.minimap_8._x = 210 + cmx; _root.minimap_8._y = 40 + cmy; _root.minimap_9._x = 220 + cmx; _root.minimap_9._y = 40 + cmy; minidrawx++; } delete minidrawx; minimap = 1; } if (minimap == 1) { if (centermap == 1) { minimap = 2; loader._x = 0; loader._y = 0; } while (remdrawx < 77) { removeMovieClip(_root["minimap__" + remdrawx]); remdrawx++; } vrb_1 = ((_root.dunmap - 1) * _root.row) + (_root.col - 1); vrb_4 = (_root.dunmap * _root.row) + (_root.col - 1); vrb_7 = ((_root.dunmap + 1) * _root.row) + (_root.col - 1); vrb_3 = ((_root.dunmap - 1) * _root.row) + (_root.col + 1); vrb_6 = (_root.dunmap * _root.row) + (_root.col + 1); vrb_9 = ((_root.dunmap + 1) * _root.row) + (_root.col + 1); vrb1 = _root.dun_visfull[_root.floor][((_root.dunmap - 1) * _root.row) + (_root.col - 1)] + 1; vrb4 = _root.dun_visfull[_root.floor][(_root.dunmap * _root.row) + (_root.col - 1)] + 1; vrb7 = _root.dun_visfull[_root.floor][((_root.dunmap + 1) * _root.row) + (_root.col - 1)] + 1; vrb3 = _root.dun_visfull[_root.floor][((_root.dunmap - 1) * _root.row) + (_root.col + 1)] + 1; vrb6 = _root.dun_visfull[_root.floor][(_root.dunmap * _root.row) + (_root.col + 1)] + 1; vrb9 = _root.dun_visfull[_root.floor][((_root.dunmap + 1) * _root.row) + (_root.col + 1)] + 1; vrb2 = _root.dun_visfull[_root.floor][((_root.dunmap - 1) * _root.row) + _root.col] + 1; vrb5 = _root.dun_visfull[_root.floor][(_root.dunmap * _root.row) + _root.col] + 1; vrb8 = _root.dun_visfull[_root.floor][((_root.dunmap + 1) * _root.row) + _root.col] + 1; minimap_x1(_root.minimap_1, vrb1, _root.dun_Array_itemx[((_root.dunmap - 1) * _root.row) + (_root.col - 1)], vrb_1); minimap_x1(_root.minimap_4, vrb4, _root.dun_Array_itemx[(_root.dunmap * _root.row) + (_root.col - 1)], vrb_4); minimap_x1(_root.minimap_7, vrb7, _root.dun_Array_itemx[((_root.dunmap + 1) * _root.row) + (_root.col - 1)], vrb_7); minimap_x2(_root.minimap_3, vrb3, _root.dun_Array_itemx[((_root.dunmap - 1) * _root.row) + (_root.col + 1)], vrb_3); minimap_x2(_root.minimap_6, vrb6, _root.dun_Array_itemx[(_root.dunmap * _root.row) + (_root.col + 1)], vrb_6); minimap_x2(_root.minimap_9, vrb9, _root.dun_Array_itemx[((_root.dunmap + 1) * _root.row) + (_root.col + 1)], vrb_9); minimap_x(_root.minimap_2, vrb2, _root.dun_Array_itemx[((_root.dunmap - 1) * _root.row) + _root.col], null); minimap_x(_root.minimap_5, vrb5, _root.dun_Array_itemx[(_root.dunmap * _root.row) + _root.col], null); minimap_x(_root.minimap_8, vrb8, _root.dun_Array_itemx[((_root.dunmap + 1) * _root.row) + _root.col], null); delete remdrawx; delete createmap; delete drawset; delete drawset2; delete remmap2; } if (minimap == 3) { if (remmap2 == null) { while (remdrawx2 < 77) { removeMovieClip(_root["minimap__" + remdrawx2]); remdrawx2++; } remmap2 = 1; } delete remdrawx2; } if (minimap == 2) { if (centermap == 1) { loader._x = 0; loader._y = 0; } while (remdrawx < 10) { removeMovieClip(_root["minimap_" + remdrawx]); remdrawx++; } if (createmap == null) { if (minidrawx == null) { minidrawx = 7; } while (minidrawx < 77) { _root.minimapmc.duplicateMovieClip("minimap__" + minidrawx, 9300 + minidrawx); if (drawset == 7) { drawset = 1; drawset2++; } else { drawset++; } _root["minimap__" + minidrawx]._x = ((drawset * 10) + 15) + cmx; _root["minimap__" + minidrawx]._y = ((drawset2 * 10) + 15) + cmy; minidrawx++; } createmap = 1; } if (minimapdraw == null) { if (mapdraw == null) { mapdraw = 7; } while (mapdraw < 77) { vrb = _root.dun_visfull[_root.floor][mapdraw] + 1; _root["minimap__" + mapdraw].gotoAndStop(vrb); if (((_root.dunmap * _root.row) + _root.col) == mapdraw) { _root["minimap__" + mapdraw].gotoAndStop(3); } else if (_root.dun_Array_itemx[mapdraw] == null) { _root["minimap__" + mapdraw].mapro = "."; } else { _root["minimap__" + mapdraw].mapro = "T"; } mapdraw++; } minimapdraw = 1; } delete mapdraw; delete minimapdraw; delete remdrawx; delete minidrawx; } if (Key.isDown(77) || (_root.hud_mc1.map.hitTest(_xmouse, _ymouse, true) && (m_input == 1))) { if (minput == 1) { } else { if (minimap == 3) { delete minimap; } else if (minimap == 2) { loader._x = -999; minimap = 3; } else if (minimap == 1) { minimap = 2; } minput = 1; } } else { delete minput; } } function game_hud(player, obj) { barDisplay(obj, player); } function barDisplay(obj, player) { if (_root.plHpDis > 1) { obj._visible = true; obj._x = player._x; obj._y = player._y - 45; } else { obj._visible = false; } } function chat(text, textLimit, textMaxLine) { if (userLog == null) { userLog = new Array(); z_Infotext_input = new Array(); } var linLimit = 30; linOutput = text; var count = (count + 1); z_Infotext_input.push(((name + "") + text) + count); if (userLine >= textLimit) { delete userLog[userLine - textLimit]; ch_display++; userLine++; userLog[userLine] = userLog[userLine] + linOutput; } else if (userLine >= textMaxLine) { ch_display++; userLine++; userLog[userLine] = userLog[userLine] + linOutput; } else { userLine++; userLog[userLine] = userLog[userLine] + linOutput; } ch_display = _root.ch_display; ch_display = userLine - textMaxLine; chatOutput = ((((((((((((((((((((((userLog[1 + ch_display] + "<br>") + userLog[2 + ch_display]) + "<br>") + userLog[3 + ch_display]) + "<br>") + userLog[4 + ch_display]) + "<br>") + userLog[5 + ch_display]) + "<br>") + userLog[6 + ch_display]) + "<br>") + userLog[7 + ch_display]) + "<br>") + userLog[8 + ch_display]) + "<br>") + userLog[9 + ch_display]) + "<br>") + userLog[10 + ch_display]) + "<br>") + userLog[11 + ch_display]) + "<br>") + userLog[12 + ch_display]) + "<br>"; } function game_depth(obj, player) { if (player._y > obj._y) { player.swapDepths(260); } else if (player._y < obj._y) { player.swapDepths(201); } } function game_rewind(obj, enemy, map) { if (recordArrayCreate == null) { rootx = new Array(); rooty = new Array(); menux = new Array(); menuy = new Array(); playerx = new Array(); playery = new Array(); playercf = new Array(); playerxscale = new Array(); playerh = new Array(); playerdown = new Array(); playerdowndiag = new Array(); playerside = new Array(); playerupdiag = new Array(); playerup = new Array(); playerdowna = new Array(); playerdowndiaga = new Array(); playersidea = new Array(); playerupdiaga = new Array(); playerupa = new Array(); mapvis = [[null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null]]; mapvis2 = new Array(); mapx = new Array(); mapy = new Array(); mapcf = new Array(); dunm = new Array(); dmapa = new Array(); floora = new Array(); rowa = new Array(); cola = new Array(); poolacf = new Array(); enema1x = new Array(); enema1y = new Array(); enema1cf = new Array(); enema2x = new Array(); enema2y = new Array(); enema2cf = new Array(); enema3x = new Array(); enema3y = new Array(); enema3cf = new Array(); enema4x = new Array(); enema4y = new Array(); enema4cf = new Array(); center1cf = new Array(); center2cf = new Array(); center3cf = new Array(); center4cf = new Array(); center6cf = new Array(); center7cf = new Array(); center8cf = new Array(); center9cf = new Array(); sounditemcf = new Array(); soundcf = new Array(); soundspellcf = new Array(); recordArrayCreate = 1; } if (time_use == 1) { if (_root.char1._x == null) { _root.go_screen1.removeMovieClip(); _root.char.duplicateMovieClip("char1", 200); } rewind = 1; _root._x = rootx[play_]; _root._y = rooty[play_]; _root.hud_mc1._x = menux[play_]; _root.hud_mc1._y = menuy[play_]; obj._x = playerx[play_]; obj._y = playery[play_]; obj.gotoAndStop(playercf[play_]); obj.down.gotoAndStop(playerdown[play_]); obj.downdiag.gotoAndStop(playerdowndiag[play_]); obj.side.gotoAndStop(playerside[play_]); obj.updiag.gotoAndStop(playerupdiag[play_]); obj.up.gotoAndStop(playerup[play_]); obj.downa.gotoAndStop(playerdowna[play_]); obj.downdiaga.gotoAndStop(playerdowndiaga[play_]); obj.sidea.gotoAndStop(playersidea[play_]); obj.updiaga.gotoAndStop(playerupdiaga[play_]); obj.upa.gotoAndStop(playerupa[play_]); obj._xscale = playerxscale[play_]; player_health = playerh[play_]; map._x = mapx[play_]; map._y = mapx[play_]; floor = floora[play_]; dunmap = dunm[play_]; row = rowa[play_]; col = cola[play_]; dmap = dmapa[play_]; map.gotoAndStop(((dunmap * row) + col) + ((dmap - 1) * 70)); pool.gotoAndStop(poolacf[play_]); enemy1._x = enema1x[play_]; enemy1._y = enema1y[play_]; enemy1.gotoAndStop(enema1cf[play_]); enemy2._x = enema2x[play_]; enemy2._y = enema2y[play_]; enemy2.gotoAndStop(enema2cf[play_]); enemy3._x = enema3x[play_]; enemy3._y = enema3y[play_]; enemy3.gotoAndStop(enema3cf[play_]); enemy4._x = enema4x[play_]; enemy4._y = enema4y[play_]; enemy4.gotoAndStop(enema4cf[play_]); center1.gotoAndStop(center1cf[play_]); center2.gotoAndStop(center2cf[play_]); center3.gotoAndStop(center3cf[play_]); center4.gotoAndStop(center4cf[play_]); center6.gotoAndStop(center6cf[play_]); center7.gotoAndStop(center7cf[play_]); center8.gotoAndStop(center8cf[play_]); center9.gotoAndStop(center9cf[play_]); mapvis2[floora[play_]][(dunm[play_] * rowa[play_]) + cola[play_]] = null; dun_visfull[floor][(dunmap * row) + col] = mapvis2[floor][(dunmap * row) + col]; revsounditem.gotoAndStop(sounditemcf[play_]); revsound.gotoAndStop(soundcf[play_]); revsoundspell.gotoAndStop(soundspellcf[play_]); if (play_ == null) { play_ = rec - 3; play_tot = rec; } play_ro = (pro_m + ":") + pro_ts; p_mast = Math.floor((play_ / 60) / 999); pro_m = Math.floor(play_ / 60); pro_ts = Math.floor(play_ - (pro_m * 60)); pro_ms = ms.toString().slice(4, 7); ms = Math.abs((play_ * 1) / play_tot); if (Key.isDown(39)) { if (play_ >= (play_tot - 3)) { play_ = play_tot - 3; } else { play_ = play_ + 1; } } if (Key.isDown(37)) { if (play_ <= 3) { play_ = 3; } else { play_ = play_ - 1; } } delete rec; } else { if (rec == null) { stopAllSounds(); if (_root.floor == null) { _root.soundbgm.duplicateMovieClip("soundbgm1", 104); _root.soundbgm1.gotoAndStop(3); _root.soundbgm1.gotoAndStop(1); } else { _root.soundbgm.duplicateMovieClip("soundbgm1", 104); _root.soundbgm1.gotoAndStop(_root.floor + 2); _root.soundbgm1.gotoAndStop(1); } recbgm = 1; rec = 1; } delete rewind; rootx[rec] = _root._x; rooty[rec] = _root._y; menux[rec] = _root.hud_mc1._x; menuy[rec] = _root.hud_mc1._y; playerx[rec] = obj._x; playery[rec] = obj._y; playercf[rec] = obj._currentframe; playerxscale[rec] = obj._xscale; playerh[rec] = player_health; playerdown[rec] = obj.down._currentframe; playerdowndiag[rec] = obj.downdiag._currentframe; playerside[rec] = obj.side._currentframe; playerupdiag[rec] = obj.updiag._currentframe; playerup[rec] = obj.up._currentframe; playerdowna[rec] = obj.downa._currentframe; playerdowndiaga[rec] = obj.downdiaga._currentframe; playersidea[rec] = obj.sidea._currentframe; playerupdiaga[rec] = obj.updiaga._currentframe; playerupa[rec] = obj.upa._currentframe; mapvis2[floora[rec]][(dunm[rec] * rowa[rec]) + cola[rec]] = 1; mapx[rec] = map._x; mapy[rec] = map._y; mapcf[rec] = map._currentframe; floora[rec] = floor; dunm[rec] = dunmap; rowa[rec] = row; cola[rec] = col; poolacf[rec] = pool._currentframe; dmapa[rec] = dmap; enema1x[rec] = enemy1._x; enema1y[rec] = enemy1._y; enema1cf[rec] = enemy1._currentframe; enema2x[rec] = enemy2._x; enema2y[rec] = enemy2._y; enema2cf[rec] = enemy2._currentframe; enema3x[rec] = enemy3._x; enema3y[rec] = enemy3._y; enema3cf[rec] = enemy3._currentframe; enema4x[rec] = enemy4._x; enema4y[rec] = enemy4._y; enema4cf[rec] = enemy4._currentframe; center1cf[rec] = center1._currentframe; center2cf[rec] = center2._currentframe; center3cf[rec] = center3._currentframe; center4cf[rec] = center4._currentframe; center6cf[rec] = center6._currentframe; center7cf[rec] = center7._currentframe; center8cf[rec] = center8._currentframe; center9cf[rec] = center9._currentframe; sounditemcf[rec] = sounditem._currentframe; soundcf[rec] = sound._currentframe; soundspellcf[rec] = soundspell._currentframe; rec++; delete play_; } } function game_slomo(obj, enemy) { function slomo_cf(obj, vrb, vrb2) { if (vrb2 == 1) { if (obj.pt_frame >= 25) { obj.pt_frame = 1; } else { obj.pt_frame++; } } if (obj._currentframe == vrb) { obj.gotoAndStop(1); } else { obj.gotoAndPlay(obj.pt_frame); } } if (player_health <= 1) { game_speed = 1; } else { if (player_health < (stats_health * 0.1)) { game_speed = 3; } else if (player_health < (stats_health * 0.4)) { game_speed = 2; } if (player_health > (stats_health * 0.4)) { game_speed = 1; } } if ((game_speed == 1) && (gs_switch == 1)) { obj.down.play(); obj.downdiag.play(); obj.side.play(); obj.updiag.play(); obj.up.play(); obj.downa.play(); obj.downdiaga.play(); obj.sidea.play(); obj.updiaga.play(); obj.upa.play(); enemy.down.play(); enemy.downdiag.play(); enemy.side.play(); enemy.updiag.play(); enemy.up.play(); enemy.downa.play(); enemy.downdiaga.play(); enemy.sidea.play(); enemy.updiaga.play(); enemy.upa.play(); var ptmc = 1; while (ptmc < 12) { _root["nme_hitpoints" + ptmc].play(); _root["player_hitpoints" + ptmc].play(); _root["plyr_dam_mc" + ptmc].play(); _root["damage_end_pl" + ptmc].play(); _root["damage_end" + ptmc].play(); ptmc++; } delete gs_switch; } if ((game_speed == 2) || (game_speed == 3)) { gs_switch = 1; if (enemy.slomoTimer >= (5 * game_speed)) { enemy.down.gotoAndStop(frame); enemy.downdiag.gotoAndStop(frame); enemy.side.gotoAndStop(frame); enemy.updiag.gotoAndStop(frame); enemy.up.gotoAndStop(frame); enemy.downa.gotoAndStop(frame); enemy.downdiaga.gotoAndStop(frame); enemy.sidea.gotoAndStop(frame); enemy.updiaga.gotoAndStop(frame); enemy.upa.gotoAndStop(frame); if (frame >= 11) { frame = 1; } else { frame++; } delete enemy.slomoTimer; } else { enemy.down.stop(); enemy.downdiag.stop(); enemy.side.stop(); enemy.updiag.stop(); enemy.up.stop(); enemy.downa.stop(); enemy.downdiaga.stop(); enemy.sidea.stop(); enemy.updiaga.stop(); enemy.upa.stop(); enemy.slomoTimer++; } if ((((!Key.isDown(38)) && (!Key.isDown(37))) && (!Key.isDown(39))) && (!Key.isDown(40))) { delete p_frame; } if (particle_slomoTimer >= (5 * game_speed)) { var ptmc = 1; while (ptmc < 12) { slomo_cf(_root["nme_hitpoints" + ptmc], 25, 1); slomo_cf(_root["player_hitpoints" + ptmc], 25, 1); slomo_cf(_root["plyr_dam_mc" + ptmc], 25, 1); slomo_cf(_root["damage_end_pl" + ptmc], 25, 1); slomo_cf(_root["damage_end" + ptmc], 25, 1); ptmc++; } delete particle_slomoTimer; } else { var ptmc = 1; while (ptmc < 12) { _root["nme_hitpoints" + ptmc].stop(); _root["player_hitpoints" + ptmc].stop(); _root["plyr_dam_mc" + ptmc].stop(); _root["damage_end_pl" + ptmc].stop(); _root["damage_end" + ptmc].stop(); ptmc++; } particle_slomoTimer++; } if (player_slomoTimer >= (5 * game_speed)) { obj.down.gotoAndStop(p_frame); obj.downdiag.gotoAndStop(p_frame); obj.side.gotoAndStop(p_frame); obj.updiag.gotoAndStop(p_frame); obj.up.gotoAndStop(p_frame); obj.downa.gotoAndStop(p_frame); obj.downdiaga.gotoAndStop(p_frame); obj.sidea.gotoAndStop(p_frame); obj.updiaga.gotoAndStop(p_frame); obj.upa.gotoAndStop(p_frame); if (p_frame >= 11) { p_frame = 1; } else { p_frame++; } delete player_slomoTimer; } else { obj.down.stop(); obj.downdiag.stop(); obj.side.stop(); obj.updiag.stop(); obj.up.stop(); obj.downa.stop(); obj.downdiaga.stop(); obj.sidea.stop(); obj.updiaga.stop(); obj.upa.stop(); player_slomoTimer++; } } } function game_hitDetect(obj, atk, enemy) { hitDetect(obj, atk, enemy); } function game_enemy(obj, spd, auto, aspd, player) { enemy_attack(obj, auto, aspd, player); enemy_move(obj, spd, player); } function enemy_attack(obj, auto, aspd, player) { if (RO == null) { defenseArray = new Array(); defenseitem = new Array(); defenseshield = new Array(); defenseshield[13] = 0; defenseshield[1] = 5; defenseshield[2] = 5; defenseshield[3] = 6; defenseshield[4] = 7; defenseshield[5] = 8; defenseshield[6] = 9; defenseshield[7] = 3; defenseshield[8] = 4; defenseshield[9] = 5; defenseshield[10] = 6; defenseshield[11] = 7; defenseitem[4] = 5; defenseitem[8] = 5; defenseitem[11] = 2; defenseitem[20] = 36; defenseitem[21] = 39; defenseitem[22] = 44; defenseitem[23] = 35; defenseitem[24] = 38; defenseitem[25] = 44; defenseitem[26] = 6; defenseitem[27] = 10; } RO = defense_total; _root.ero1 = ("-" + defenseArray[1].toString()) + " AC"; _root.ero2 = ("-" + defenseArray[2].toString()) + " AC"; _root.ero3 = ("-" + defenseArray[3].toString()) + " AC"; _root.ero4 = (weaponLow[equipArray[4]].toString() + " ~ ") + weaponHigh[equipArray[4]].toString(); _root.ero5 = ("-" + defenseArray[4].toString()) + " AC"; defenseArray[1] = defenseitem[equipArray[1]]; defenseArray[2] = defenseitem[equipArray[2]]; defenseArray[3] = defenseitem[equipArray[3]]; defenseArray[4] = defenseshield[_root.shield]; defense_total = ((defenseArray[1] + defenseArray[2]) + defenseArray[3]) + defenseArray[4]; plarmorClass = defense_total * 0.01; if (_root.plHpDis == null) { } else if (_root.plHpDis > 1) { _root.plHpDis--; } else { delete _root.plHpDis; } if (obj.hb.hitTest(player.hb) && (obj.stun == null)) { obj.enemTimer++; if (obj.enemTimer >= (aspd * game_speed)) { delete obj.input; delete obj.enemTimer; } if (obj.input == null) { if (obj._currentframe > (10 + monanim)) { obj.gotoAndStop(obj._currentframe - 5); obj.gotoAndStop(obj._currentframe + 5); } else if (obj._currentframe < (5 + monanim)) { obj.gotoAndStop(obj._currentframe + 10); } else { obj.gotoAndStop(obj._currentframe + 5); } if (pl_ptsnum >= 10) { pl_ptsnum = 1; } else { pl_ptsnum++; } enemy_hitRate = level * 5; if (Key.isDown(83)) { hitRate = (enemy_hitRate + Math.ceil(Math.random() * 100)) - ((stats._agi + 10) * 2); } else { hitRate = (enemy_hitRate + Math.ceil(Math.random() * 100)) - (stats._agi + 10); } enemyLow[0] = 5; if (floor >= 2) { enemyHigh[0] = 20 * floor; } else { enemyHigh[0] = (20 * floor) * 0.3; } if (enemyLow == null) { enemyLow = new Array(); enemyHigh = new Array(); } if (hitRate >= (60 + sf_buff)) { playerDamage_calc = Math.ceil((Math.random() * enemyLow[0]) + enemyHigh[0]); playerDamage_calc_total = Math.ceil(playerDamage_calc - (playerDamage_calc * plarmorClass)); if (playerDamage_calc_total > 0) { playerDamage = playerDamage_calc_total; } else { playerDamage = 1; } _root.sound.gotoAndPlay(4); } else { playerDamage = "Miss!"; _root.sound.gotoAndPlay(3); } if (_root.plHpDis == null) { _root.plHpDis = 500; } else { _root.plHpDis = 500; } _root.player_hitpoints.duplicateMovieClip("player_hitpoints" + pl_ptsnum, 650 + pl_ptsnum); if (_root["player_hitpoints" + pl_ptsnum].lx == null) { _root["player_hitpoints" + pl_ptsnum]._x = player._x; _root["player_hitpoints" + pl_ptsnum]._y = player._y - 20; _root["player_hitpoints" + pl_ptsnum].lx = 1; _root["player_hitpoints" + pl_ptsnum].display = playerDamage; } if (playerDamage == "Miss!") { player_health = player_health - 0; } else { _root.plyr_dam_mc.duplicateMovieClip("plyr_dam_mc" + pl_ptsnum, 700 + pl_ptsnum); if (_root["plyr_dam_mc" + pl_ptsnum].lx == null) { _root["plyr_dam_mc" + pl_ptsnum]._x = player._x; _root["plyr_dam_mc" + pl_ptsnum]._y = player._y - 20; _root["plyr_dam_mc" + pl_ptsnum].lx = 1; } if (player_health <= 1) { _root.damage_end.duplicateMovieClip("damage_end_pl" + pl_ptsnum, 800 + pl_ptsnum); if (_root["damage_end_pl" + pl_ptsnum].lx == null) { _root["damage_end_pl" + pl_ptsnum]._x = player._x; _root["damage_end_pl" + pl_ptsnum]._y = player._y - 20; _root["damage_end_pl" + pl_ptsnum].lx = 1; } chat("You have died", 30, 5); removeMovieClip(player); delete obj.ht; delete obj.static; delete obj.atk; delete enemy.ht_AI; _root.go_screen.duplicateMovieClip("go_screen1", 14000); _root.go_screen1._x = 0; _root.go_screen1._y = 0; _root.go_screen1.gotoAndPlay(2); } else { player_health = player_health - playerDamage; } } obj.input = 1; } } else { delete obj.input; } } function enemy_move(obj, spd, player) { if (obj.lx == null) { obj.gotoAndStop(obj._currentframe + 5); obj.lx = 1; } if (obj.hb.hitTest(player.hb)) { if (class == 1) { s_ambush = 1; } } else { if (ambtimer >= 5) { delete s_ambush; delete ambtimer; } else { ambtimer++; } if ((obj.atk == 1) && (obj.stun == null)) { if (obj._x > player._x) { obj._xscale = 100; if (Math.abs(obj._y - player._y) < 20) { obj.gotoAndStop(3 + monanim); obj._x = obj._x - spd; } else if (Math.abs(obj._x - player._x) < 20) { if (obj._y > player._y) { obj.gotoAndStop(5 + monanim); obj._y = obj._y - spd; } else { obj.gotoAndStop(1 + monanim); obj._y = obj._y + spd; } } else if (obj._y > player._y) { obj.gotoAndStop(4 + monanim); obj._y = obj._y - spd; obj._x = obj._x - spd; } else if (obj._y < player._y) { obj.gotoAndStop(2 + monanim); obj._y = obj._y + spd; obj._x = obj._x - spd; } } if (obj._x < player._x) { obj._xscale = -100; if (Math.abs(obj._y - player._y) < 10) { obj.gotoAndStop(3 + monanim); obj._x = obj._x + spd; } else if (obj._y > player._y) { obj.gotoAndStop(4 + monanim); obj._y = obj._y - spd; obj._x = obj._x + spd; } else if (obj._y < player._y) { obj.gotoAndStop(2 + monanim); obj._y = obj._y + spd; obj._x = obj._x + spd; } } } } } function game_items(char, item) { function dropEngine(value) { _root.t = _root.hud_mc1.macro._currentframe; if (dropitem == null) { if (_root.hud_mc1.macro._currentframe == value) { if (ItemNum[value] <= 1) { delete ItemArraynum[value]; delete ItemNum[value]; } else { ItemNum[value] = ItemNum[value] - 1; } } dropht = 1; useitem = 1; arraynum = 1; } } function useEngine(value) { _root.t = _root.hud_mc1.macro._currentframe; if (useitem == null) { if (_root.hud_mc1.macro._currentframe == value) { if (ItemArraynum[value] == 1) { beef_use = 1; } if (ItemArraynum[value] == 13) { redpot_use = 1; } if (ItemArraynum[value] == 6) { if (concpot_use == 1) { delete concpotTimer; } concpot_use = 1; } ItemNum[value] = ItemNum[value] - 1; if (ItemNum[value] <= 0) { delete ItemArraynum[value]; delete ItemNum[value]; } } dropht = 1; useitem = 1; arraynum = 1; } } function Inventory(KEY1, KEY2, KEY3, KEY4, KEY5, KEY6) { if (Key.isDown(KEY1)) { if (a_key == null) { if (item.hitTest(char)) { arraynum = 1; } else { keys = 1; useEngine(keys); } a_key = 1; } } else { delete a_key; delete useitem; } if (Key.isDown(KEY2)) { if (b_key == null) { if (item.hitTest(char)) { arraynum = 2; } else { keys = 2; useEngine(keys); } b_key = 1; } } else { delete b_key; delete useitem; } if (Key.isDown(KEY3)) { if (c_key == null) { if (item.hitTest(char)) { arraynum = 3; } else { keys = 3; useEngine(keys); } c_key = 1; } } else { delete c_key; delete useitem; } if (Key.isDown(KEY4)) { if (x_key == null) { if (item.hitTest(char)) { arraynum = 4; } else { keys = 4; useEngine(keys); } x_key = 1; } } else { delete x_key; delete useitem; } if (Key.isDown(KEY5)) { if (e_key == null) { if (item.hitTest(char)) { arraynum = 5; } else { keys = 5; useEngine(keys); } e_key = 1; } } else { delete e_key; delete useitem; } if (Key.isDown(KEY6)) { if (d_key == null) { if (ItemNum[1] < 1) { } else { if (item.hitTest(char)) { arraynum = 1; } else { dropEngine(keys); } d_key = 1; } } } else { delete d_key; delete dropitem; } } function goldcollector() { if (enemyitem == 2) { gold = gold + itemGold[1]; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemGold[1]) + ")", 30, 5); delete enemyitem; } else if (enemyitem == 3) { gold = gold + itemGold[2]; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemGold[2]) + ")", 30, 5); delete enemyitem; } else if (enemyitem == 5) { gold = gold + itemGold[3]; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemGold[3]) + ")", 30, 5); delete enemyitem; } else if (enemyitem == 10) { gold = gold + itemGold[4]; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemGold[4]) + ")", 30, 5); delete enemyitem; } } function macrofiller() { if (itemArraynum[1] == enemyitem) { itemNum[1] = itemNum[1] + 1; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[1]) + ")", 30, 5); } else if (itemArraynum[2] == enemyitem) { itemNum[2] = itemNum[2] + 1; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[2]) + ")", 30, 5); } else if (itemArraynum[3] == enemyitem) { itemNum[3] = itemNum[3] + 1; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[3]) + ")", 30, 5); } else if (itemArraynum[4] == enemyitem) { itemNum[4] = itemNum[4] + 1; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[4]) + ")", 30, 5); } else if (itemArraynum[5] == enemyitem) { itemNum[5] = itemNum[5] + 1; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[5]) + ")", 30, 5); } else if (arraynum < 6) { if ((((enemyitem == 2) || (enemyitem == 3)) || (enemyitem == 5)) || (enemyitem == 10)) { goldcollector(); } else { itemArraynum[arraynum] = enemyitem; itemNum[arraynum] = itemNum[arraynum] + 1; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[arraynum]) + ")", 30, 5); } } else { goldcollector(); } } function arrayfiller() { if (ItemArraynum[1] == null) { arraynum = 1; } else if (ItemArraynum[2] == null) { arraynum = 2; } else if (ItemArraynum[3] == null) { arraynum = 3; } else if (ItemArraynum[4] == null) { arraynum = 4; } else if (ItemArraynum[5] == null) { arraynum = 5; } else { arraynum = 6; } } function potionuse() { _root.purge_effect_mc.duplicateMovieClip("purge" + itemuse, 990 + itemuse); if (_root["purge" + itemuse].lx == null) { _root["purge" + itemuse]._x = char._x; _root["purge" + itemuse]._y = char._y - 20; _root.sounditem.gotoAndStop(4); _root["purge" + itemuse].gotoAndPlay(1); _root["purge" + itemuse].lx = 1; } } if (beef_use == 1) { chat("You ate Beef", 30, 5); if (player_health >= stats_health) { player_health = stats_health; } var i; while ((player_health < stats_health) && (i < 50)) { (player_health++) && (i++); } _root.sounditem.gotoAndStop(2); delete beef_use; } if (redpot_use == 1) { potionuse(); chat("You drank a red potion", 30, 5); player_health = stats_health; delete redpot_use; } if (potUsage == null) { potUsage = new Array(); potUsage[1] = 8; potUsage[2] = 10; potUsage[3] = 12; } if (concpot_use == 1) { if (itemuse >= 10) { itemuse = 1; } if (concpotTimer == null) { itemuse++; potionuse(); chat("You drank a speed potion", 30, 5); if (PotNum == 3) { } else { PotNum++; } concpotTimer = 10000 / PotNum; } if (concpotTimer <= 0) { delete PotNum; delete concpot_use; delete concpotTimer; chat("Your increased speed is gone", 30, 5); } else { if (stats_agi_full < 2) { stats_agi_full = 2.96; } else { stats_agi_full = stats_agi - (potUsage[PotNum] + base_agi); } concpotTimer--; } } else { if (stats_agi_full == null) { stats_agi_full = stats_agi - base_agi; } if (stats_agi_full < 2) { stats_agi_full = 2.96; } else { stats_agi_full = stats_agi - base_agi; } } if (PotNum == null) { concpot_time = 10000; } else { concpot_time = 10000 / PotNum; } if (keys == null) { keys = 1; } Inventory(49, 50, 51, 52, 53, 68); itembox1 = itemNum[1]; itembox2 = itemNum[2]; itembox3 = itemNum[3]; itembox4 = itemNum[4]; itembox5 = itemNum[5]; if (itemArray == null) { itemArraynum = new Array(); itemArray = new Array(); itemNum = new Array(); itemGold = new Array(); itemMsg = new Array(); itemGold[0] = null; itemGold[1] = 10; itemGold[2] = 1000; itemGold[3] = 100; itemGold[4] = 1; itemMsg[0] = null; itemMsg[1] = "Beef"; itemMsg[2] = "Coins"; itemMsg[3] = "Gold"; itemMsg[4] = "Red Ring"; itemMsg[5] = "Coins100"; itemMsg[6] = "Concentration potion"; itemMsg[7] = "Dark Amber"; itemMsg[8] = "Purple Ring"; itemMsg[9] = "Amber"; itemMsg[10] = "1 Coin"; itemMsg[11] = "Blue Ring"; itemMsg[12] = "Tiger Meat"; itemMsg[13] = "Red potion"; itemMsg[14] = "Wooden saber"; itemMsg[15] = "Sword"; itemMsg[16] = "Moonblade"; itemMsg[17] = "Dagger"; itemMsg[18] = "Blood"; itemMsg[19] = "Nimble Blade"; itemMsg[20] = "Star Scale Mail"; itemMsg[21] = "Moon Scale Mail"; itemMsg[22] = "Sun Scale Mail"; itemMsg[23] = "Star Armor"; itemMsg[24] = "Moon Armor"; itemMsg[25] = "Sun Armor"; itemMsg[26] = "Titanium Glove"; itemMsg[27] = "Whisper Bracelet"; itemMsg[28] = "Tall Shield"; itemMsg[29] = "Bamboo Shield"; itemMsg[30] = "Steel Shield"; itemMsg[31] = "Hide Shield"; itemMsg[32] = "Brass Shield"; itemMsg[33] = "Titanium Shield"; itemMsg[34] = "Light Buckler"; itemMsg[35] = "Basic Buckler"; itemMsg[36] = "Heavy Buckler"; itemMsg[37] = "Amber Buckler"; itemMsg[38] = "Enchanted Buckler"; itemMsg[39] = "Empty"; itemFillOrder = newArray(); itemNum[1] = 5; itemArraynum[1] = 6; itemNum[2] = 1; itemArraynum[2] = 20; itemNum[3] = 10; itemArraynum[3] = 13; itemNum[4] = 20; itemArraynum[4] = 1; } if (arraynum == null) { arraynum = 0; } if (enemydeath == 1) { if (arraynum >= 6) { arrayfiller(); macrofiller(); } else { arrayfiller(); macrofiller(); } delete enemydeath; } } function charshadowfunc() { if (high == null) { _root.char1.duplicateMovieClip("charshadow" + pointsnum, 620 + pointsnum); if (_root["charshadow" + pointsnum].lx == null) { _root["charshadow" + pointsnum]._x = _root.char1._x; _root["charshadow" + pointsnum]._y = _root.char1._y; _root["charshadow" + pointsnum].gotoAndStop(_root.char1._currentframe); _root["charshadow" + pointsnum]._alpha = 80; _root["charshadow" + pointsnum].down.gotoAndStop(_root.char1.down._currentframe); _root["charshadow" + pointsnum].downdiag.gotoAndStop(_root.char1.downdiag._currentframe); _root["charshadow" + pointsnum].side.gotoAndStop(_root.char1.side._currentframe); _root["charshadow" + pointsnum].updiag.gotoAndStop(_root.char1.updiag._currentframe); _root["charshadow" + pointsnum].up.gotoAndStop(_root.char1.up._currentframe); _root["charshadow" + pointsnum].downa.gotoAndStop(3); _root["charshadow" + pointsnum].downdiaga.gotoAndStop(3); _root["charshadow" + pointsnum].sidea.gotoAndStop(3); _root["charshadow" + pointsnum].updiaga.gotoAndStop(3); _root["charshadow" + pointsnum].upa.gotoAndStop(3); _root["charshadow" + pointsnum].lx = 1; } } } function hitDetect(obj, atk, enemy) { if (enemy._x > 240) { enemy._x = 0; enemy._y = Math.ceil(Math.random() * 240); } if (enemy._x < 0) { enemy._x = 240; } if (enemy._y > 240) { enemy._y = 0; enemy._x = Math.ceil(Math.random() * 240); } if (enemy._y < 0) { enemy._y = 240; } if (enemy.atk == null) { if (enemy._x > 240) { enemy._x = 0; } if (enemy._x < 0) { enemy._x = 240; } if (enemy._y > 240) { enemy._y = 0; } if (enemy._y < 0) { enemy._y = 240; } spd = 2.5; if (enemy.move == 1) { enemy._y = enemy._y + spd; animate(enemy, 1 + monanim); } if (enemy.move == 2) { enemy._x = enemy._x + spd; enemy._y = enemy._y + spd; animate(enemy, 2 + monanim); enemy._xscale = -100; } if (enemy.move == 3) { enemy._x = enemy._x + spd; animate(enemy, 3 + monanim); enemy._xscale = -100; } if (enemy.move == 4) { enemy._x = enemy._x + spd; enemy._y = enemy._y - spd; animate(enemy, 4 + monanim); enemy._xscale = -100; } if (enemy.move == 5) { enemy._y = enemy._y - spd; animate(enemy, 5 + monanim); } if (enemy.move == 6) { enemy._y = enemy._y - spd; enemy._x = enemy._x - spd; animate(enemy, 4 + monanim); enemy._xscale = 100; } if (enemy.move == 7) { enemy._x = enemy._x - spd; animate(enemy, 3 + monanim); enemy._xscale = 100; } if (enemy.move == 8) { enemy._x = enemy._x - spd; enemy._y = enemy._y + spd; animate(enemy, 2 + monanim); enemy._xscale = 100; } if (enemy.move >= 9) { if (enemy._currentframe > 5) { enemy.gotoAndStop(enemy._currentframe - 5); enemy.gotoAndStop(enemy._currentframe + 5); } else { enemy.gotoAndStop(enemy._currentframe + 5); } } } if (enemy.ht_AI == null) { enemy.ht_AI = Math.ceil((Math.random() * 80) + 120); } if (enemy.ht >= enemy.ht_AI) { delete enemy.atk; delete enemy.ht; delete enemy.static; if (enemy.atk == null) { enemy.move = Math.ceil(Math.random() * 12); } if (enemy.atk == 1) { delete enemy.move; } if (enemy._currentframe > 5) { enemy.gotoAndStop(enemy._currentframe - 5); enemy.gotoAndStop(enemy._currentframe + 5); } else { enemy.gotoAndStop(enemy._currentframe + 5); } } else { enemy.ht++; } if (enemy.hitTest(obj)) { enemy.atk = 1; } if (Math.abs(enemy._y - obj._y) < 60) { if (Math.abs(enemy._x - obj._x) < 60) { enemy.atk = 1; } } if (enemy.health == null) { enemy.health = 30; enemy.exp = 20; } if (atk.hitTest(enemy)) { plhitRate = (player_hitRate + Math.ceil(Math.random() * 100)) + (stats_dex + base_dex); player_hitRate = 40; if (plhitRate >= 100) { _root.sound.gotoAndPlay(2); damage = Math.ceil(((Math.random() * weaponHigh[0]) + weaponLow[0]) + (stats_str + (base_str / 10))); _root.enemyRO = _root.enemyRO + (((((damage + ":") + enemy.health) + "current ") + (enemy.health - damage)) + "<br>"); enemy.health = enemy.health - damage; odometer = odometer + 1; atk._x = -200; atk._y = -200; if (weaponarray == null) { weaponLow = new Array(); weaponHigh = new Array(); weaponLow[0] = 1; weaponHigh[0] = 5; weaponarray = 1; } } else { damage = "Miss!"; _root.enemyRO = _root.enemyRO + (((damage + ":") + enemy.health) + "<br>"); odometer = odometer + 1; atk._x = -200; atk._y = -200; } if (pointsnum == null) { pointsnum = 1; } if (pointsnum >= 10) { pointsnum = 1; } else { pointsnum++; } if (plhitRate >= 80) { _root.damage_mc.duplicateMovieClip("damage_mc" + pointsnum, 500 + pointsnum); if (_root["damage_mc" + pointsnum].lx == null) { _root["damage_mc" + pointsnum]._x = enemy._x; _root["damage_mc" + pointsnum]._y = enemy._y; _root["damage_mc" + pointsnum].lx = 1; } _root.nme_hitpoints.duplicateMovieClip("nme_hitpoints" + pointsnum, 600 + pointsnum); if (_root["nme_hitpoints" + pointsnum].lx == null) { _root["nme_hitpoints" + pointsnum]._x = enemy._x; _root["nme_hitpoints" + pointsnum]._y = enemy._y; _root["nme_hitpoints" + pointsnum].lx = 1; } delete enemy.atk; } else { _root.nme_hitpoints.duplicateMovieClip("nme_hitpoints" + pointsnum, 600 + pointsnum); if (_root["nme_hitpoints" + pointsnum].lx == null) { _root["nme_hitpoints" + pointsnum]._x = enemy._x; _root["nme_hitpoints" + pointsnum]._y = enemy._y; _root["nme_hitpoints" + pointsnum].lx = 1; } } if (enemy.health <= 0) { _root.damage_end.duplicateMovieClip("damage_end" + pointsnum, 550 + pointsnum); if (_root["damage_end" + pointsnum].lx == null) { _root["damage_end" + pointsnum]._x = enemy._x; _root["damage_end" + pointsnum]._y = enemy._y; _root["damage_end" + pointsnum].lx = 1; } ItemSpawn(); value = 20; if (level >= 99) { stats_exp = tnl; } else { stats_exp = stats_exp + value; } chat(value + " Experience", 30, 5); enemy._x = -100; enemy._y = 240; enemyitem = Math.ceil(Math.random() * (1 + _root.floor)); enemydeath = 1; enemy.health = 30; } } plimit = 10; _root["nme_hitpoints" + pointsnum].display = damage; } function game_class() { if (class == null) { class = 1; } if (class == 1) { if (hlthx == null) { manax = 26; hlthx = 66; } classoutput = "Rogue"; base_dex = 10; base_str = 50; base_agi = 10; } if (class == 2) { if (hlthx == null) { manax = 14; hlthx = 135; } classoutput = "Warrior"; base_dex = 20; base_str = 200; base_agi = 6; } if (class == 3) { if (hlthx == null) { manax = 58; hlthx = 47; } classoutput = "Poet"; base_dex = 20; base_str = 10; base_agi = 25; } if (class == 4) { if (hlthx == null) { manax = 58; hlthx = 47; } classoutput = "Mage"; base_dex = 10; base_str = 1; base_agi = 25; } } function game_level(player) { if (stats_agi == null) { stats_agi = 24; } if (level >= 99) { tnl = 299582916 /* 0x11DB45C4 */; } tnl = Math.ceil(625 * level); while (gamestrt < 4) { level++; chat("You've gained an insight", 30, 5); if (class == 1) { stats_mana = stats_mana + 26; stats_health = stats_health + 66; } if (class == 2) { stats_mana = stats_mana + 14; stats_health = stats_health + 135; } if (class == 3) { stats_mana = stats_mana + 58; stats_health = stats_health + 47; } if (class == 4) { stats_mana = stats_mana + 58; stats_health = stats_health + 47; } gamestrt++; } if (tnl == null) { stats_exp = 0; tnl = Math.ceil(625 * level); } if ((stats_exp >= tnl) && (level < 99)) { if (lvlup >= 10) { lvlup = 1; } lvlup++; trace(_root["levelup_mc" + lvlup]._name); _root.levelup_mc.duplicateMovieClip("levelup_mc" + lvlup, 900 + lvlup); if (_root["levelup_mc" + lvlup].lx == null) { _root["levelup_mc" + lvlup]._x = player._x; _root["levelup_mc" + lvlup]._y = player._y - 20; _root["levelup_mc" + lvlup].gotoAndPlay(2); _root["levelup_mc" + lvlup].lx = 1; } if (class == 1) { stats_mana = stats_mana + 26; stats_health = stats_health + 66; } if (class == 2) { stats_mana = stats_mana + 14; stats_health = stats_health + 135; } if (class == 3) { stats_mana = stats_mana + 58; stats_health = stats_health + 47; } if (class == 4) { stats_mana = stats_mana + 58; stats_health = stats_health + 47; } if ((stats_mana >= furyLevel[flvl + 1]) && (flvl < 3)) { flvl++; chat(("You've learned " + furyLeveltext[flvl]) + " Fury", 30, 5); } player_health = stats_health; player_mana = stats_mana; level++; levelmax = 9; levelreadout = "LvL:" + level; chat("You've gained an insight", 30, 5); if (stats_agi_full < 3) { } else { stats_agi = stats_agi - 0.242424242424242; } if (class == 1) { stats_str = stats_str + 1; stats_dex = Math.ceil(stats_str / 3); input_agi = input_agi + 1; delete stats_exp; delete stats_ro_exp; } if (class == 2) { stats_str = stats_str + 1; stats_dex = Math.ceil(stats_str / 3); input_agi = input_agi + 1; delete stats_exp; delete stats_ro_exp; } } } function game_stats() { if (player_health == null) { stats_health = hlthx; stats_mana = manax; player_health = stats_health; player_mana = stats_mana; stats_str = 5; stats_dex = 5; input_agi = 5; } if (class == 1) { dex_readout = Math.ceil(4 + stats_dex); str_readout = Math.ceil(4 + (stats_str / 2)) + m_buff; agi_readout = Math.ceil(4 + stats_str); } if (class == 2) { dex_readout = Math.ceil(4 + stats_dex); str_readout = Math.ceil(4 + stats_str); agi_readout = Math.ceil(4 + (stats_str / 2)); } } function game_spells() { } function game_player(obj, spd, auto, aspd, atk) { attack(obj, auto, aspd, atk); move(obj, spd); } function animate(obj, vrb) { obj.gotoAndStop(vrb); } function ambush(obj) { if (((obj._currentframe == 2) || (obj._currentframe == 7)) || (obj._currentframe == 12)) { obj._y = obj._y + 50; if (obj._xscale == 100) { obj._x = obj._x - 50; obj._xscale = -100; } else if (obj._xscale == -100) { obj._x = obj._x + 50; obj._xscale = 100; } obj.gotoAndStop(obj._currentframe + 2); _root.sounditem.gotoAndStop(4); } else if (((obj._currentframe == 4) || (obj._currentframe == 9)) || (obj._currentframe == 14)) { obj._y = obj._y - 50; if (obj._xscale == 100) { obj._x = obj._x - 50; obj._xscale = -100; } else if (obj._xscale == -100) { obj._x = obj._x + 50; obj._xscale = 100; } obj.gotoAndStop(obj._currentframe - 2); _root.sounditem.gotoAndStop(4); } if (((obj._currentframe == 1) || (obj._currentframe == 6)) || (obj._currentframe == 11)) { obj._y = obj._y + 50; obj.gotoAndStop(obj._currentframe + 4); _root.sounditem.gotoAndStop(4); } else if (((obj._currentframe == 5) || (obj._currentframe == 10)) || (obj._currentframe == 15)) { obj._y = obj._y - 50; obj.gotoAndStop(obj._currentframe - 4); _root.sounditem.gotoAndStop(4); } if (((obj._currentframe == 3) || (obj._currentframe == 8)) || (obj._currentframe == 13)) { if (obj._xscale == -100) { obj._x = obj._x + 50; if (obj._xscale == 100) { obj._xscale = -100; } else { obj._xscale = 100; _root.sounditem.gotoAndStop(4); } } else { obj._x = obj._x - 50; if (obj._xscale == 100) { obj._xscale = -100; } else { obj._xscale = 100; _root.sounditem.gotoAndStop(4); } } } } function attack(obj, auto, aspd, atk) { if (Key.isDown(83)) { if (s_inputDelay == null) { if (s_ambush == 1) { if (obj._currentframe > 5) { if (obj._currentframe > 10) { obj.gotoAndStop(obj._currentframe - 5); obj.gotoAndStop(obj._currentframe + 5); ambush(obj); atk._x = obj._x; atk._y = obj._y - 20; } else { obj.gotoAndStop(obj._currentframe + 5); ambush(obj); atk._x = obj._x; atk._y = obj._y - 20; } } } s_inputDelay = 1; } } else { delete s_inputDelay; } if (atimer == null) { } else { atimer++; } if (atimer >= (aspd * game_speed)) { delete inputDelay; delete atimer; if ((input == null) && (Key.isDown(65))) { atk._x = obj._x; atk._y = obj._y - 20; if (obj._currentframe > 5) { if (obj._currentframe > 10) { obj.gotoAndStop(obj._currentframe - 5); obj.gotoAndStop(obj._currentframe + 5); } else { obj.gotoAndStop(obj._currentframe + 5); } } input = 1; } delete input; } if (Key.isDown(65) || (Key.isDown(32))) { if (atimer == null) { atimer++; } if (inputDelay == null) { if (obj._currentframe > 5) { if (obj._currentframe > 10) { obj.gotoAndStop(obj._currentframe - 5); obj.gotoAndStop(obj._currentframe + 5); } else { obj.gotoAndStop(obj._currentframe + 5); } } atk._x = obj._x; atk._y = obj._y - 20; inputDelay = 1; } if (auto == null) { } } else { if (atimer > aspd) { delete input; delete atimer; } if (x == 8) { atk._x = -200; atk._y = -200; } } } function move(obj, spd) { if ((((!Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (obj.anim_stop == null) { animate(obj, obj._currentframe + 5); obj.anim_stop = 1; } } if (Key.isDown(38) && (Key.isDown(37))) { obj._xscale = 100; obj._x = obj._x - spd; obj._y = obj._y - spd; animate(obj, 4); delete obj.anim_stop; } else if (Key.isDown(38) && (Key.isDown(39))) { obj._xscale = -100; obj._y = obj._y - spd; obj._x = obj._x + spd; animate(obj, 4); delete obj.anim_stop; } else if (Key.isDown(40) && (Key.isDown(39))) { obj._xscale = -100; obj._y = obj._y + spd; obj._x = obj._x + spd; animate(obj, 2); delete obj.anim_stop; } else if (Key.isDown(40) && (Key.isDown(37))) { obj._xscale = 100; obj._y = obj._y + spd; obj._x = obj._x - spd; animate(obj, 2); delete obj.anim_stop; } else { if (Key.isDown(38)) { obj._y = obj._y - spd; Animate(obj, 5); delete obj.anim_stop; } if (Key.isDown(40)) { obj._y = obj._y + spd; animate(obj, 1); delete obj.anim_stop; } if (Key.isDown(37)) { animate(obj, 3); obj._x = obj._x - spd; obj._xscale = 100; delete obj.anim_stop; } if (Key.isDown(39)) { animate(obj, 3); obj._x = obj._x + spd; obj._xscale = -100; delete obj.anim_stop; } } } function game_start(map, bgm) { if (enemNum == null) { enemNum = 1; } while (enemNum < enemy_spawn) { _root.enemy.duplicateMovieClip("enemy" + enemNum, 250 + enemNum); _root["enemy" + enemNum]._visible = true; _root["enemy" + enemNum]._x = Math.ceil(Math.random() * 240); _root["enemy" + enemNum]._y = -200; enemNum++; } _root.char.duplicateMovieClip("char1", 200); _root.char1._visible = true; _root.char1._x = 109; _root.char1._y = 50; _root.charatk.duplicateMovieClip("char_atk1", 400); _root.char_atk1._visible = true; _root.char_atk1._visible = true; _root.map_mc.duplicateMovieClip("map_mc" + map, 10); _root["map_mc" + map]._visible = true; _root.fader.duplicateMovieClip("fader_mc1", 20000); _root.fader_mc1._x = 0; _root.fader_mc1._y = 0; _root.hud_mc.duplicateMovieClip("hud_mc1", 13000); _root.hud_mc1._visible = true; _root.hud_mc1._x = 0; _root.hud_mc1._y = 0; _root.gui_player_hbar.duplicateMovieClip("hp_bar1", 500); _root.soundbgm.duplicateMovieClip("soundbgm1", 120); _root.soundbgm1.gotoAndStop(bgm); _root.debug_mc.duplicateMovieClip("debug_mc11", 9000); _root.debug_mc11._visible = true; _root.debug_mc11._x = 0; _root.debug_mc11._y = 0; } function game_gui() { stats_exp_output = (stats_exp + "/") + tnl; stat_readout = ((((("STR [" + str_readout) + "]AGI [") + agi_readout) + "]DEX [") + dex_readout) + "]"; if (stats_exp == null) { stats_exp = 0; } } _root.MRO4 = "HELLO" + dun_createdMap.toString(); function game_enemy_castle(obj, spd, auto, aspd, player, provoke) { enemy_attack_castle(obj, auto, aspd, player, provoke); enemy_move_castle(obj, spd, player, provoke); } function enemy_attack_castle(obj, auto, aspd, player, provoke) { if (_root.plHpDis == null) { } else if (_root.plHpDis > 1) { _root.plHpDis--; } else { delete _root.plHpDis; } if (obj.hitTest(player.hb)) { if (obj.atk == 1) { obj.enemTimer++; if (obj.enemTimer >= aspd) { delete obj.input; delete obj.enemTimer; } if (obj.input == null) { if (obj._currentframe > 10) { obj.gotoAndStop(obj._currentFrame - 5); obj.gotoAndStop(obj._currentFrame + 5); } else if (obj._currentframe < 5) { obj.gotoAndStop(obj._currentFrame + 10); } else { obj.gotoAndStop(obj._currentFrame + 5); } if (pl_ptsnum >= 10) { pl_ptsnum = 1; } else { pl_ptsnum++; } enemy_hitRate = 1; hitRate = (enemy_hitRate + Math.ceil(Math.random() * 100)) - (stats._agi + 10); if (enemyLow == null) { enemyLow = new Array(); enemyHigh = new Array(); enemyLow[0] = 5; enemyHigh[0] = 0; } if (hitRate >= 60) { playerDamage = Math.ceil((Math.random() * enemyLow[0]) + enemyHigh[0]); _root.sound.gotoAndPlay(4); } else { playerDamage = "Miss!"; _root.sound.gotoAndPlay(3); } if (_root.plHpDis == null) { _root.plHpDis = 500; } else { _root.plHpDis = 500; } _root.player_hitpoints.duplicateMovieClip("player_hitpoints" + pl_ptsnum, 650 + pl_ptsnum); if (_root["player_hitpoints" + pl_ptsnum].lx == null) { _root["player_hitpoints" + pl_ptsnum]._x = player._x; _root["player_hitpoints" + pl_ptsnum]._y = player._y - 20; _root["player_hitpoints" + pl_ptsnum].lx = 1; _root["player_hitpoints" + pl_ptsnum].display = playerDamage; } if (playerDamage == "Miss!") { player_health = player_health - 0; } else { _root.plyr_dam_mc.duplicateMovieClip("plyr_dam_mc" + pl_ptsnum, 700 + pl_ptsnum); if (_root["plyr_dam_mc" + pl_ptsnum].lx == null) { _root["plyr_dam_mc" + pl_ptsnum]._x = player._x; _root["plyr_dam_mc" + pl_ptsnum]._y = player._y - 20; _root["plyr_dam_mc" + pl_ptsnum].lx = 1; } if (player_health <= 0) { _root.damage_end.duplicateMovieClip("damage_end_pl" + pl_ptsnum, 800 + pl_ptsnum); if (_root["damage_end_pl" + pl_ptsnum].lx == null) { _root["damage_end_pl" + pl_ptsnum]._x = player._x; _root["damage_end_pl" + pl_ptsnum]._y = player._y - 20; _root["damage_end_pl" + pl_ptsnum].lx = 1; } chat("You have died", 30, 5); removeMovieClip(player); delete obj.ht; delete obj.static; delete obj.atk; delete enemy.ht_AI; } else { player_health = player_health - playerDamage; } } obj.input = 1; } } } else { delete obj.input; } } function enemy_move_castle(obj, spd, player) { if (obj.lx == null) { obj.gotoAndStop(obj._currentframe + 5); obj.lx = 1; } if (obj.hitTest(player.hb)) { } else if (obj.atk == 1) { if (obj._x > player._x) { obj._xscale = 100; if (Math.abs(obj._y - player._y) < 20) { obj.gotoAndStop(3); obj._x = obj._x - spd; } else if (Math.abs(obj._x - player._x) < 20) { if (obj._y > player._y) { obj.gotoAndStop(5); obj._y = obj._y - spd; } else { obj.gotoAndStop(1); obj._y = obj._y + spd; } } else if (obj._y > player._y) { obj.gotoAndStop(4); obj._y = obj._y - spd; obj._x = obj._x - spd; } else if (obj._y < player._y) { obj.gotoAndStop(2); obj._y = obj._y + spd; obj._x = obj._x - spd; } } if (obj._x < player._x) { obj._xscale = -100; if (Math.abs(obj._y - player._y) < 10) { obj.gotoAndStop(3); obj._x = obj._x + spd; } else if (obj._y > player._y) { obj.gotoAndStop(4); obj._y = obj._y - spd; obj._x = obj._x + spd; } else if (obj._y < player._y) { obj.gotoAndStop(2); obj._y = obj._y + spd; obj._x = obj._x + spd; } } } } function hitDetect_castle(obj, atk, enemy, provoke) { if (enemy._x > 240) { enemy._x = 0; enemy._y = Math.ceil(Math.random() * 240); } if (enemy._x < 0) { enemy._x = 240; } if (enemy._y > 240) { enemy._y = 0; enemy._x = Math.ceil(Math.random() * 240); } if (enemy._y < 0) { enemy._y = 240; } if (enemy.atk == null) { if (enemy._x > 240) { enemy._x = 0; } if (enemy._x < 0) { enemy._x = 240; } if (enemy._y > 240) { enemy._y = 0; } if (enemy._y < 0) { enemy._y = 240; } spd = 2.5; if (enemy.move == 1) { enemy._y = enemy._y + spd; animate(enemy, 1); } if (enemy.move == 2) { enemy._x = enemy._x + spd; enemy._y = enemy._y + spd; animate(enemy, 2); enemy._xscale = -100; } if (enemy.move == 3) { enemy._x = enemy._x + spd; animate(enemy, 3); enemy._xscale = -100; } if (enemy.move == 4) { enemy._x = enemy._x + spd; enemy._y = enemy._y - spd; animate(enemy, 4); enemy._xscale = -100; } if (enemy.move == 5) { enemy._y = enemy._y - spd; animate(enemy, 5); } if (enemy.move == 6) { enemy._y = enemy._y - spd; enemy._x = enemy._x - spd; animate(enemy, 4); enemy._xscale = 100; } if (enemy.move == 7) { enemy._x = enemy._x - spd; animate(enemy, 3); enemy._xscale = 100; } if (enemy.move == 8) { enemy._x = enemy._x - spd; enemy._y = enemy._y + spd; animate(enemy, 2); enemy._xscale = 100; } if (enemy.move >= 9) { if (enemy._currentframe > 5) { enemy.gotoAndStop(enemy._currentframe - 5); enemy.gotoAndStop(enemy._currentframe + 5); } else { enemy.gotoAndStop(enemy._currentframe + 5); } } } if (enemy.ht_AI == null) { enemy.ht_AI = Math.ceil((Math.random() * 80) + 120); } if (enemy.ht >= enemy.ht_AI) { delete enemy.atk; delete enemy.ht; delete enemy.static; if (enemy.atk == null) { enemy.move = Math.ceil(Math.random() * 12); } if (enemy.atk == 1) { delete enemy.move; } if (enemy._currentframe > 5) { enemy.gotoAndStop(enemy._currentframe - 5); enemy.gotoAndStop(enemy._currentframe + 5); } else { enemy.gotoAndStop(enemy._currentframe + 5); } } else { enemy.ht++; } if (enemy.hitTest(obj) && (enemy.provoking >= 5)) { enemy.atk = 1; enemy.provoked = 1; } if (enemy.hitTest(provoke)) { if (enemy.provoking >= 5) { var provoked_nme; while (provoked_nme < 6) { _root["enemy" + provoked_nme].atk = 1; _root["enemy" + provoked_nme].provoked = 1; provoked_nme++; } enemy.atk = 1; enemy.provoked = 1; delete enemy.provoking; } if (enemy.provoking < 5) { enemy.provoking++; } } if (Math.abs(enemy._y - obj._y) < 60) { if (Math.abs(enemy._x - obj._x) < 60) { if (enemy.provoked == 1) { enemy.atk = 1; } } } if (enemy.health == null) { enemy.health = 30; enemy.exp = 20; } if (atk.hitTest(enemy)) { plhitRate = (player_hitRate + Math.ceil(Math.random() * 100)) + (stats_dex + base_dex); player_hitRate = 40; if (plhitRate >= 100) { _root.sound.gotoAndPlay(2); damage = Math.ceil(((Math.random() * weaponHigh[0]) + weaponLow[0]) + (stats_str + (base_str / 10))); _root.enemyRO = _root.enemyRO + (((((damage + ":") + enemy.health) + "current ") + (enemy.health - damage)) + "<br>"); enemy.health = enemy.health - damage; odometer = odometer + 1; atk._x = -200; atk._y = -200; if (weaponarray == null) { weaponLow = new Array(); weaponHigh = new Array(); weaponLow[0] = 1; weaponHigh[0] = 5; weaponarray = 1; } } else { damage = "Miss!"; _root.enemyRO = _root.enemyRO + (((damage + ":") + enemy.health) + "<br>"); odometer = odometer + 1; atk._x = -200; atk._y = -200; } if (pointsnum == null) { pointsnum = 1; } if (pointsnum >= 10) { pointsnum = 1; } else { pointsnum++; } if (plhitRate >= 80) { _root.damage_mc.duplicateMovieClip("damage_mc" + pointsnum, 500 + pointsnum); if (_root["damage_mc" + pointsnum].lx == null) { _root["damage_mc" + pointsnum]._x = enemy._x; _root["damage_mc" + pointsnum]._y = enemy._y - 20; _root["damage_mc" + pointsnum].lx = 1; } _root.nme_hitpoints.duplicateMovieClip("nme_hitpoints" + pointsnum, 600 + pointsnum); if (_root["nme_hitpoints" + pointsnum].lx == null) { _root["nme_hitpoints" + pointsnum]._x = enemy._x; _root["nme_hitpoints" + pointsnum]._y = enemy._y - 20; _root["nme_hitpoints" + pointsnum].lx = 1; } delete enemy.atk; } else { _root.nme_hitpoints.duplicateMovieClip("nme_hitpoints" + pointsnum, 600 + pointsnum); if (_root["nme_hitpoints" + pointsnum].lx == null) { _root["nme_hitpoints" + pointsnum]._x = enemy._x; _root["nme_hitpoints" + pointsnum]._y = enemy._y - 20; _root["nme_hitpoints" + pointsnum].lx = 1; } } if (enemy.health <= 0) { _root.damage_end.duplicateMovieClip("damage_end" + pointsnum, 550 + pointsnum); if (_root["damage_end" + pointsnum].lx == null) { _root["damage_end" + pointsnum]._x = enemy._x; _root["damage_end" + pointsnum]._y = enemy._y - 20; _root["damage_end" + pointsnum].lx = 1; } ItemSpawn(); value = 20; if (level >= 99) { stats_exp = tnl; } else { stats_exp = stats_exp + value; } chat(value + " Experience", 30, 5); enemy._x = -100; enemy._y = 240; enemy.health = 30; } } plimit = 10; _root["nme_hitpoints" + pointsnum].display = damage; _root["ambushnme_hitpoints" + pointsnum].display = damage; } function game_hitDetect_castle(obj, atk, enemy, provoke) { hitDetect_castle(obj, atk, enemy, provoke); } function game_items_castle(char, item) { function dropEngine_castle(value) { _root.t = _root.hud_mc1.macro._currentframe; if (dropitem == null) { if (_root.hud_mc1.macro._currentframe == value) { if (ItemNum[value] <= 1) { delete ItemArraynum[value]; delete ItemNum[value]; } else { ItemNum[value] = ItemNum[value] - 1; } } dropht = 1; useitem = 1; arraynum = 1; } } function useEngine_castle(value) { _root.t = _root.hud_mc1.macro._currentframe; if (useitem == null) { if (_root.hud_mc1.macro._currentframe == value) { if (ItemNum[value] <= 0) { delete ItemArraynum[value]; delete ItemNum[value]; } } dropht = 1; useitem = 1; arraynum = 1; } } function Inventory(KEY1, KEY2, KEY3, KEY4, KEY5, KEY6) { if (Key.isDown(KEY1)) { if (a_key == null) { if (item.hitTest(char)) { arraynum = 1; } else { keys = 1; useEngine_castle(keys); } a_key = 1; } } else { delete a_key; delete useitem; } if (Key.isDown(KEY2)) { if (b_key == null) { if (item.hitTest(char)) { arraynum = 2; } else { keys = 2; useEngine_castle(keys); } b_key = 1; } } else { delete b_key; delete useitem; } if (Key.isDown(KEY3)) { if (c_key == null) { if (item.hitTest(char)) { arraynum = 3; } else { keys = 3; useEngine_castle(keys); } c_key = 1; } } else { delete c_key; delete useitem; } if (Key.isDown(KEY4)) { if (x_key == null) { if (item.hitTest(char)) { arraynum = 4; } else { keys = 4; useEngine_castle(keys); } x_key = 1; } } else { delete x_key; delete useitem; } if (Key.isDown(KEY5)) { if (e_key == null) { if (item.hitTest(char)) { arraynum = 5; } else { keys = 5; useEngine(keys); } e_key = 1; } } else { delete e_key; delete useitem; } if (Key.isDown(KEY6)) { if (d_key == null) { if (ItemNum[1] < 1) { } else { if (item.hitTest(char)) { arraynum = 1; } else { dropEngine_castle(keys); } d_key = 1; } } } else { delete d_key; delete dropitem; } } if (keys == null) { keys = 1; } itembox1 = itemNum[1]; itembox2 = itemNum[2]; itembox3 = itemNum[3]; itembox4 = itemNum[4]; itembox5 = itemNum[5]; stats_agi_full = stats_agi - base_agi; if (itemArray == null) { itemArraynum = new Array(); itemArray = new Array(); itemNum = new Array(); itemGold = new Array(); itemMsg = new Array(); itemGold[0] = null; itemGold[1] = 10; itemGold[2] = 1000; itemGold[3] = 100; itemGold[4] = 1; itemMsg[1] = "Beef"; itemMsg[6] = "Concentration potion"; itemMsg[13] = "Red potion"; itemMsg[14] = "Wooden saber"; itemMsg[20] = "Star Scale Mail"; itemFillOrder = newArray(); itemNum[1] = 5; itemArraynum[1] = 6; itemNum[2] = 1; itemArraynum[2] = 20; itemNum[3] = 10; itemArraynum[3] = 13; itemNum[4] = 20; itemArraynum[4] = 1; } } function game_map2(player, item, map, spd) { if (player._y > 150) { player._y = player._y - spd; map._y = map._y - spd; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._y = _root["enemy" + map_move]._y - spd; _root["item" + map_move]._y = _root["item" + map_move]._y - spd; map_move++; } } if (player._y < 100) { player._y = player._y + spd; map._y = map._y + spd; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._y = _root["enemy" + map_move]._y + spd; _root["item" + map_move]._y = _root["item" + map_move]._y + spd; map_move++; } } if (player._x < 120) { player._x = player._x + spd; map._x = map._x + spd; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x + spd; _root["item" + map_move]._x = _root["item" + map_move]._x + spd; map_move++; } } if (player._x > 130) { player._x = player._x - spd; map._x = map._x - spd; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x - spd; _root["item" + map_move]._x = _root["item" + map_move]._x - spd; map_move++; } } if (map._x > -1.5) { map.a.gotoAndStop(((movey * (movec + 1)) + movex) - 1); map.b.gotoAndStop((movey * (movec + 1)) + movex); map.c.gotoAndStop(((movey * (movec + 1)) + movex) + 1); map.d.gotoAndStop((((movey + 1) * (movec + 1)) + movex) - 1); map.e.gotoAndStop(((movey + 1) * (movec + 1)) + movex); map.f.gotoAndStop((((movey + 1) * (movec + 1)) + movex) + 1); map._x = -215; } if (map._x < -216) { map.a.gotoAndStop(((movey * (movec + 1)) + movex) - 1); map.b.gotoAndStop((movey * (movec + 1)) + movex); map.c.gotoAndStop(((movey * (movec + 1)) + movex) + 1); map.d.gotoAndStop((((movey + 1) * (movec + 1)) + movex) - 1); map.e.gotoAndStop(((movey + 1) * (movec + 1)) + movex); map.f.gotoAndStop((((movey + 1) * (movec + 1)) + movex) + 1); map._x = -spd; } if (map._y < -1.5) { map.a.gotoAndStop(((movey * (movec + 1)) + movex) - 1); map.b.gotoAndStop((movey * (movec + 1)) + movex); map.c.gotoAndStop(((movey * (movec + 1)) + movex) + 1); map.d.gotoAndStop((((movey + 1) * (movec + 1)) + movex) - 1); map.e.gotoAndStop(((movey + 1) * (movec + 1)) + movex); map.f.gotoAndStop((((movey + 1) * (movec + 1)) + movex) + 1); map._y = 283.5; } if (map._y > 283.5) { map.a.gotoAndStop(((movey * (movec + 1)) + movex) - 1); map.b.gotoAndStop((movey * (movec + 1)) + movex); map.c.gotoAndStop(((movey * (movec + 1)) + movex) + 1); map.d.gotoAndStop((((movey + 1) * (movec + 1)) + movex) - 1); map.e.gotoAndStop(((movey + 1) * (movec + 1)) + movex); map.f.gotoAndStop((((movey + 1) * (movec + 1)) + movex) + 1); map._y = -1.5; } if (player._x > 240) { player._x = 20; mapnumx++; mapset = (8 * mapnumx) + mapnumy; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x - 240; _root["item" + map_move]._x = _root["item" + map_move]._x - 240; map_move++; } } if (player._x < 15) { player._x = 235; mapnumx--; mapset = (8 * mapnumx) + mapnumy; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x + 240; _root["item" + map_move]._x = _root["item" + map_move]._x + 240; map_move++; } } if (player._y < 0) { mapnumy = mapnumy + 72; mapset = (8 * mapnumx) + mapnumy; player._y = 235; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._y = _root["enemy" + map_move]._y - 240; _root["item" + map_move]._y = _root["item" + map_move]._y - 240; map_move++; } } if (player._y > 238) { mapnumy = mapnumy - 72; mapset = (8 * mapnumx) + mapnumy; player._y = 5; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._y = _root["enemy" + map_move]._y + 240; _root["item" + map_move]._y = _root["item" + map_move]._y - 240; map_move++; } } } function game_map_castle(player, item, map, spd) { if (((((map.a.hb.hitTest(player._x - 5, player._y, true) || (map.b.hb.hitTest(player._x - 5, player._y, true))) || (map.c.hb.hitTest(player._x - 5, player._y, true))) || (map.d.hb.hitTest(player._x - 5, player._y, true))) || (map.e.hb.hitTest(player._x - 5, player._y, true))) || (map.f.hb.hitTest(player._x - 5, player._y, true))) { trace("hw"); player._x = player._x + spd; } if (((((map.a.hb.hitTest(player._x + 5, player._y, true) || (map.b.hb.hitTest(player._x + 5, player._y, true))) || (map.c.hb.hitTest(player._x + 5, player._y, true))) || (map.d.hb.hitTest(player._x + 5, player._y, true))) || (map.e.hb.hitTest(player._x + 5, player._y, true))) || (map.f.hb.hitTest(player._x + 5, player._y, true))) { player._x = player._x - spd; } if (((((map.a.hb.hitTest(player._x, player._y - 5, true) || (map.b.hb.hitTest(player._x, player._y - 5, true))) || (map.c.hb.hitTest(player._x, player._y - 5, true))) || (map.d.hb.hitTest(player._x, player._y - 5, true))) || (map.e.hb.hitTest(player._x, player._y - 5, true))) || (map.f.hb.hitTest(player._x, player._y - 5, true))) { player._y = player._y + spd; } if (((((map.a.hb.hitTest(player._x, player._y + 5, true) || (map.b.hb.hitTest(player._x, player._y + 5, true))) || (map.c.hb.hitTest(player._x, player._y + 5, true))) || (map.d.hb.hitTest(player._x, player._y + 5, true))) || (map.e.hb.hitTest(player._x, player._y + 5, true))) || (map.f.hb.hitTest(player._x, player._y + 5, true))) { player._y = player._y - spd; } if (movex == null) { _root.mapset = 16; movec = 7; movey = 1; movex = 1; movexLimit = 3; moveyLimit = 2; mapnumx = 2; mapnumy = 0; } if (player._y > 150) { if (movey < moveyLimit) { player._y = player._y - spd; map._y = map._y - spd; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._y = _root["enemy" + map_move]._y - spd; _root["item" + map_move]._y = _root["item" + map_move]._y - spd; map_move++; } } } if (player._y < 100) { if (movey > 0) { player._y = player._y + spd; map._y = map._y + spd; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._y = _root["enemy" + map_move]._y + spd; _root["item" + map_move]._y = _root["item" + map_move]._y + spd; map_move++; } } } if (player._x < 120) { if (movex > 0) { player._x = player._x + spd; map._x = map._x + spd; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x + spd; _root["item" + map_move]._x = _root["item" + map_move]._x + spd; map_move++; } } } if (player._x > 130) { if (movex < movexLimit) { player._x = player._x - spd; map._x = map._x - spd; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x - spd; _root["item" + map_move]._x = _root["item" + map_move]._x - spd; map_move++; } } } if (map._x > -1.5) { movex--; map.a.gotoAndStop(((movey * (movec + 1)) + movex) - 1); map.b.gotoAndStop((movey * (movec + 1)) + movex); map.c.gotoAndStop(((movey * (movec + 1)) + movex) + 1); map.d.gotoAndStop((((movey + 1) * (movec + 1)) + movex) - 1); map.e.gotoAndStop(((movey + 1) * (movec + 1)) + movex); map.f.gotoAndStop((((movey + 1) * (movec + 1)) + movex) + 1); map._x = -215; } if (map._x < -216) { movex++; map.a.gotoAndStop(((movey * (movec + 1)) + movex) - 1); map.b.gotoAndStop((movey * (movec + 1)) + movex); map.c.gotoAndStop(((movey * (movec + 1)) + movex) + 1); map.d.gotoAndStop((((movey + 1) * (movec + 1)) + movex) - 1); map.e.gotoAndStop(((movey + 1) * (movec + 1)) + movex); map.f.gotoAndStop((((movey + 1) * (movec + 1)) + movex) + 1); map._x = -spd; } if (map._y < -1.5) { movey++; map.a.gotoAndStop(((movey * (movec + 1)) + movex) - 1); map.b.gotoAndStop((movey * (movec + 1)) + movex); map.c.gotoAndStop(((movey * (movec + 1)) + movex) + 1); map.d.gotoAndStop((((movey + 1) * (movec + 1)) + movex) - 1); map.e.gotoAndStop(((movey + 1) * (movec + 1)) + movex); map.f.gotoAndStop((((movey + 1) * (movec + 1)) + movex) + 1); map._y = 283.5; } if (map._y > 283.5) { movey--; map.a.gotoAndStop(((movey * (movec + 1)) + movex) - 1); map.b.gotoAndStop((movey * (movec + 1)) + movex); map.c.gotoAndStop(((movey * (movec + 1)) + movex) + 1); map.d.gotoAndStop((((movey + 1) * (movec + 1)) + movex) - 1); map.e.gotoAndStop(((movey + 1) * (movec + 1)) + movex); map.f.gotoAndStop((((movey + 1) * (movec + 1)) + movex) + 1); map._y = -1.5; } if (player._x > 240) { player._x = 20; movex = movex - 2; mapnumx++; mapset = (8 * mapnumx) + mapnumy; var map_move = 1; while (map_move < 10) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x - 240; map_move++; } } if (player._x < 15) { player._x = 235; movex = movex + 2; mapnumx--; mapset = (8 * mapnumx) + mapnumy; var map_move = 1; while (map_move < 10) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x - 240; map_move++; } } if (player._y < 0) { mapnumy = mapnumy + 72; mapset = (8 * mapnumx) + mapnumy; player._y = 235; movey++; var map_move = 1; while (map_move < 10) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x - 240; map_move++; } } if (player._y > 238) { mapnumy = mapnumy - 72; mapset = (8 * mapnumx) + mapnumy; player._y = 5; movey--; var map_move = 1; while (map_move < 10) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x - 240; map_move++; } } } function hitDetect_dungeon(obj, atk, enemy, npc) { function enemy_end() { if (enemy.health == null) { } else if (enemy.health <= 0) { if (pointsnum == null) { pointsnum = 1; } if (pointsnum >= 10) { pointsnum = 1; } else { pointsnum++; } _root.damage_end.duplicateMovieClip("damage_end" + pointsnum, 550 + pointsnum); if (_root["damage_end" + pointsnum].lx == null) { _root["damage_end" + pointsnum]._x = enemy._x; _root["damage_end" + pointsnum]._y = enemy._y - 20; _root["damage_end" + pointsnum].lx = 1; } if (order >= 4) { order = 1; } else { order++; } ItemSpawn(enemyitem); nmecreate++; _root.item_.duplicateMovieClip("item" + nmecreate, 86 + nmecreate); _root["item" + nmecreate].gotoAndStop(Math.ceil(Math.random() * (1 + _root.floor))); _root["item" + nmecreate]._x = (Math.floor(enemy._x / 24) * 24) + 12; _root["item" + nmecreate]._y = (Math.floor(enemy._y / 24) * 24) + 12; value = enemy.exp; if (level >= 99) { stats_exp = tnl; } else { stats_exp = stats_exp + value; } chat(value + " Experience", 30, 5); enemy._x = -999; enemy._y = -999; enemy.health = 30 * floor; } } if (floor == null) { floor = 1; } if (enemy.atk == null) { spd = 2.5; if (enemy.move == 1) { enemy._y = enemy._y + spd; animate(enemy, 1 + monanim); } if (enemy.move == 2) { enemy._x = enemy._x + spd; enemy._y = enemy._y + spd; animate(enemy, 2 + monanim); enemy._xscale = -100; } if (enemy.move == 3) { enemy._x = enemy._x + spd; animate(enemy, 3 + monanim); enemy._xscale = -100; } if (enemy.move == 4) { enemy._x = enemy._x + spd; enemy._y = enemy._y - spd; animate(enemy, 4 + monanim); enemy._xscale = -100; } if (enemy.move == 5) { enemy._y = enemy._y - spd; animate(enemy, 5 + monanim); } if (enemy.move == 6) { enemy._y = enemy._y - spd; enemy._x = enemy._x - spd; animate(enemy, 4 + monanim); enemy._xscale = 100; } if (enemy.move == 7) { enemy._x = enemy._x - spd; animate(enemy, 3 + monanim); enemy._xscale = 100; } if (enemy.move == 8) { enemy._x = enemy._x - spd; enemy._y = enemy._y + spd; animate(enemy, 2 + monanim); enemy._xscale = 100; } if (enemy.move >= 9) { if (enemy._currentframe > 5) { enemy.gotoAndStop(enemy._currentframe - 5); enemy.gotoAndStop(enemy._currentframe + 5); } else { enemy.gotoAndStop(enemy._currentframe + 5); } } } if (enemy.ht_AI == null) { enemy.ht_AI = Math.ceil((Math.random() * 80) + 120); } if (enemy.stun == 1) { enemy.move = 11; delete enemy.atk; delete enemy.ht; if (enemy._currentframe > 5) { enemy.gotoAndStop(enemy._currentframe - 5); enemy.gotoAndStop(enemy._currentframe + 5); } else { enemy.gotoAndStop(enemy._currentframe + 5); } if (enemy.stunTimer >= (50 + enemy.thrownStun)) { delete enemy.stun; enemy.move = Math.ceil(Math.random() * 12); delete enemy.thrownStun; delete enemy.stunTimer; } else { enemy.stunTimer++; } } if (enemy.ht >= enemy.ht_AI) { delete enemy.atk; delete enemy.ht; delete enemy.static; if ((enemy.atk == null) && (enemy.stun == null)) { enemy.move = Math.ceil(Math.random() * 12); } if (enemy.atk == 1) { delete enemy.move; } if (enemy._currentframe > 5) { enemy.gotoAndStop(enemy._currentframe - 5); enemy.gotoAndStop(enemy._currentframe + 5); } else { enemy.gotoAndStop(enemy._currentframe + 5); } } else { enemy.ht++; } if (enemy.hb.hitTest(obj.hb) && (enemy.stun == null)) { enemy.atk = 1; } if (Math.abs(enemy._y - obj._y) < 100) { if (Math.abs(enemy._x - obj._x) < 100) { enemy.atk = 1; } } if (enemy.health == null) { enemy.stat_health = 30 * floor; enemy.health = enemy.stat_health; } enemy.exp = 30 * floor; if (weaponarray == null) { weaponLow = new Array(); weaponHigh = new Array(); weaponarray = 1; } weaponLow[14] = 5; weaponHigh[14] = 10; weaponLow[15] = 55; weaponHigh[15] = 90; weaponLow[16] = 50; weaponHigh[16] = 85; weaponLow[17] = 35; weaponHigh[17] = 70; weaponLow[18] = 150; weaponHigh[18] = 200; weaponLow[19] = 170; weaponHigh[19] = 190; if (equipArray[4] == null) { weapon_abs = 100; weapon_start = 100; } if ((class == 1) || (class == 2)) { ptscan = 1; while (ptscan < 11) { if (_root["charshadow" + ptscan]._alpha <= 0) { removeMovieClip(_root["charshadow" + ptscan]); } else { _root["charshadow" + ptscan]._alpha = _root["charshadow" + ptscan]._alpha - 0.001; } ptscan++; } } damage2 = Math.ceil(damage * 0.2); if (potencebuff == 1) { } else { po_buff = 0; } if (blessbuff == 1) { bl_buff = 20; } else { bl_buff = 0; } if (shadowbuff == 1) { sf_buff = 38; } else { sf_buff = 0; } if (mightbuff == 1) { m_buff = 3; } else { m_buff = 0; } if (furybuff == 1) { f_buff = lvl; } else { f_buff = 1; } if (invis_buff == 1) { i_buff = 4; } else { i_buff = 1; } enemy_end(); ROU = (damage + "|") + enemy.health; weapon_abs = Math.abs(weaponHigh[equipArray[4]] - weaponLow[equipArray[4]]); weapon_start = weaponLow[equipArray[4]]; if (atk.hitTest(enemy)) { plhitRate = (player_hitRate + Math.ceil(Math.random() * 100)) + (stats_dex + base_dex); player_hitRate = 40; if (plhitRate >= (100 - bl_buff)) { _root.sound.gotoAndPlay(2); if (Key.isDown(83)) { damage = ((Math.ceil(((Math.random() * weapon_abs) + weapon_start) + ((stats_str + m_buff) + (base_str / 10))) * f_buff) * (2 + i_buff)) + po_buff; po_buff = Math.ceil(damage * 0.2); } else { damage = (Math.ceil(((Math.random() * weapon_abs) + weapon_start) + ((stats_str + m_buff) + (base_str / 10))) * f_buff) + po_buff; po_buff = Math.ceil(damage * 0.2); } _root.enemyRO = _root.enemyRO + (((((damage + ":") + enemy.health) + "current ") + (enemy.health - damage)) + "<br>"); _root.enemyRO2 = enemy.health; enemy.health = enemy.health - damage; if (class == 2) { if (atkcounter >= meleenum) { atk._x = 999; atk._y = 999; delete atkcounter; } else { atkcounter++; } } else { atk._x = 999; atk._y = 999; } delete invis_buff; } else { damage = "Miss!"; _root.enemyRO = _root.enemyRO + (((damage + ":") + enemy.health) + "<br>"); if (class == 2) { if (atkcounter >= meleenum) { atk._x = -200; atk._y = -200; delete atkcounter; } else { atkcounter++; } } else { atk._x = -200; atk._y = -200; } } if (pointsnum == null) { pointsnum = 1; } if (pointsnum >= 10) { pointsnum = 1; } else { pointsnum++; } if (plhitRate >= 80) { if (((s_ambush == 1) && (Key.isDown(83))) || (invis_buff == 1)) { charshadowfunc(); _root.ambushnme_hitpoints.duplicateMovieClip("ambush_hitpoints" + pointsnum, 610 + pointsnum); if (_root["ambush_hitpoints" + pointsnum].lx == null) { _root["ambush_hitpoints" + pointsnum]._x = enemy._x; _root["ambush_hitpoints" + pointsnum]._y = enemy._y - 20; _root["ambush_hitpoints" + pointsnum].display = damage; _root["ambush_hitpoints" + pointsnum].lx = 1; } _root.damage_mc.duplicateMovieClip("damage_mc" + pointsnum, 500 + pointsnum); if (_root["damage_mc" + pointsnum].lx == null) { _root["damage_mc" + pointsnum]._x = enemy._x; _root["damage_mc" + pointsnum]._y = enemy._y - 20; _root["damage_mc" + pointsnum].lx = 1; } } else { _root.damage_mc.duplicateMovieClip("damage_mc" + pointsnum, 500 + pointsnum); if (_root["damage_mc" + pointsnum].lx == null) { _root["damage_mc" + pointsnum]._x = enemy._x; _root["damage_mc" + pointsnum]._y = enemy._y - 20; _root["damage_mc" + pointsnum].lx = 1; } _root.nme_hitpoints.duplicateMovieClip("nme_hitpoints" + pointsnum, 600 + pointsnum); if (_root["nme_hitpoints" + pointsnum].lx == null) { _root["nme_hitpoints" + pointsnum]._x = enemy._x; _root["nme_hitpoints" + pointsnum]._y = enemy._y - 20; _root["nme_hitpoints" + pointsnum].lx = 1; } delete enemy.atk; } } else { _root.nme_hitpoints.duplicateMovieClip("nme_hitpoints" + pointsnum, 600 + pointsnum); if (_root["nme_hitpoints" + pointsnum].lx == null) { _root["nme_hitpoints" + pointsnum]._x = enemy._x; _root["nme_hitpoints" + pointsnum]._y = enemy._y - 20; _root["nme_hitpoints" + pointsnum].lx = 1; } } enemy_end(); } plimit = 10; _root["nme_hitpoints" + pointsnum].display = damage; _root["ambushnme_hitpoints" + pointsnum].display = damage; goldwindow = "GOLD:" + gold; if (npc_menu == 1) { sellItem1 = sellArraynum[1]; sellItem2 = sellArraynum[2]; sellItem3 = sellArraynum[3]; sellItem4 = sellArraynum[4]; sellItem5 = sellArraynum[5]; if (sellArray == null) { sellNum = new Array(); sellArraynum = new Array(); sellArray = new Array(); buyNum = new Array(); buyArraynum = new Array(); buyArray = new Array(); buyPriceList = new Array(); buyPriceList = [0, 50, 0, 0, 1200, 0, 200, 1600, 2000, 800, 0, 100, 300, 15000, 100, 200, 5000, 1000, 30000, 1000, 5000, 6000, 7000, 5000, 6000, 7000, 30000, 30000, 10000, 20000, 30000, 40000, 50000, 10000, 20000, 30000, 40000, 50000, 60000, 0, 0, 0, 1, 2, 3, 20, 200, 400, 5, 150]; } if (_root["npc_window_" + windowNum]._currentframe == 4) { if ((Key.isDown(68) || ((m_input == 1) && (_root["npc_window_" + windowNum].button3.hitTest(_xmouse, _ymouse, true)))) || ((m_input == 1) && (_root["npc_window_" + windowNum].button5.hitTest(_xmouse, _ymouse, true)))) { delete sellNum; delete sellArraynum; delete sellArray; delete confirm; delete s_move; delete m_input; _root["npc_window_" + windowNum].gotoAndStop(1); } if (!Key.isDown(83)) { confirm = 1; } if ((((Key.isDown(83) && (confirm == 1)) && (_root["npc_window_" + windowNum]._currentframe == 4)) || (((m_input == 1) && (_root["npc_window_" + windowNum].button2.hitTest(_xmouse, _ymouse, true))) && (confirm == 1))) || (((m_input == 1) && (_root["npc_window_" + windowNum].button4.hitTest(_xmouse, _ymouse, true))) && (confirm == 1))) { itemNum[1] = itemNum[1] - sellNum[1]; itemNum[2] = itemNum[2] - sellNum[2]; itemNum[3] = itemNum[3] - sellNum[3]; itemNum[4] = itemNum[4] - sellNum[4]; itemNum[5] = itemNum[5] - sellNum[5]; delete item_usage; _root.sounditem.gotoAndStop(3); gold = gold + sellgold; delete sellgold; if (itemNum[1] <= 0) { itemArraynum[1] = null; delete itemNum[1]; } if (itemNum[2] <= 0) { itemArraynum[2] = null; delete itemNum[2]; } if (itemNum[3] <= 0) { itemArraynum[3] = null; delete itemNum[3]; } if (itemNum[4] <= 0) { itemArraynum[4] = null; delete itemNum[4]; } if (itemNum[5] <= 0) { itemArraynum[5] = null; delete itemNum[5]; } delete sellNum; delete sellArraynum; delete sellArray; delete confirm; delete s_move; _root["npc_window_" + windowNum].gotoAndStop(1); delete m_input; } } if (_root["npc_window_" + windowNum]._currentframe == 3) { npc_msg = "What're you willing to sell today?"; item_usage = 1; sellpage = 1; sellboxp1 = (buyPricelist[sellArraynum[1]] * sellNum[1]) / 2; sellboxp2 = (buyPricelist[sellArraynum[2]] * sellNum[2]) / 2; sellboxp3 = (buyPricelist[sellArraynum[3]] * sellNum[3]) / 2; sellboxp4 = (buyPricelist[sellArraynum[4]] * sellNum[4]) / 2; sellboxp5 = (buyPricelist[sellArraynum[5]] * sellNum[5]) / 2; sellnumx = sellNum[keys]; itembox1 = itemNum[1]; itembox2 = itemNum[2]; itembox3 = itemNum[3]; itembox4 = itemNum[4]; itembox5 = itemNum[5]; sellbox1 = sellNum[1]; sellbox2 = sellNum[2]; sellbox3 = sellNum[3]; sellbox4 = sellNum[4]; sellbox5 = sellNum[5]; if (!Key.isDown(83)) { s_move = 1; } if (((s_move == 1) && (Key.isDown(83))) || ((m_input == 1) && (_root["npc_window_" + windowNum].button2.hitTest(_xmouse, _ymouse, true)))) { if (((((sellNum[1] >= 1) || (sellNum[2] >= 1)) || (sellNum[3] >= 1)) || (sellNum[4] >= 1)) || (sellNum[5] >= 1)) { _root["npc_window_" + windowNum].gotoAndStop(4); delete s_move; delete m_input; } } if (Key.isDown(65) || ((m_input == 1) && (_root["npc_window_" + windowNum].button1.hitTest(_xmouse, _ymouse, true)))) { delete m_input; if (sell_input == null) { sellArraynum[keys] = itemArrayNum[keys]; if (itemNum[keys] <= 0) { delete itemArraynum[keys]; delete itemNum[keys]; } else if (sellNum[keys] >= itemNum[keys]) { } else { sellgold = sellgold + (buyPriceList[itemArraynum[keys]] / 2); sellNum[keys] = sellNum[keys] + 1; } sell_input = 1; } } else { delete sell_input; } if (_root.hud_mc1.macro.button1.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 1; } if (_root.hud_mc1.macro.button2.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 2; } if (_root.hud_mc1.macro.button3.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 3; } if (_root.hud_mc1.macro.button4.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 4; } if (_root.hud_mc1.macro.button5.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 5; } if (Key.isDown(39)) { if (r_input == null) { if (keys >= 5) { keys = 1; } else { keys++; } r_input = 1; } } else { delete r_input; } if (Key.isDown(37)) { if (l_input == null) { if (keys <= 1) { keys = 5; } else { keys--; } l_input = 1; } } else { delete l_input; } if ((a_menu_input == 1) || ((m_input == 1) && (_root["npc_window_" + windowNum].button1.hitTest(_xmouse, _ymouse, true)))) { delete a_menu_input; } if ((s_menu_input == 1) || ((m_input == 1) && (_root["npc_window_" + windowNum].button2.hitTest(_xmouse, _ymouse, true)))) { delete s_menu_input; } if ((f_menu_input == 1) || ((m_input == 1) && (_root["npc_window_" + windowNum].button3.hitTest(_xmouse, _ymouse, true)))) { _root["npc_window_" + windowNum].gotoAndStop(1); delete f_menu_input; } } if (_root["npc_window_" + windowNum]._currentframe == 5) { npc_msg2 = ("Are you sure you want to fill slot " + keys) + "?"; if ((!m_input) == 1) { m_edit = 1; } if (!Key.isDown(65)) { buyedit = 1; } if ((Key.isDown(65) && (buyedit == 1)) || (((m_input == 1) && (_root["npc_window_" + windowNum].button1.hitTest(_xmouse, _ymouse, true))) && (m_edit == 1))) { if (sell_input3 == null) { if (gold > buyPricelist[buyshopSelect]) { buyArraynum[keys] = itemArrayNum[keys]; itemArraynum[keys] = buyshopSelect; if (itemNum[keys] == null) { itemNum[keys] = 1; } else { itemNum[keys] = 1; } _root.sounditem.gotoAndStop(3); _root["npc_window_" + windowNum].gotoAndStop(2); gold = gold - buyPricelist[buyshopSelect]; delete buyedit; delete m_edit; sell_input3 = 1; } } } else { delete sell_input3; } if (Key.isDown(68)) { if ((f_input == null) || ((m_input == 1) && (_root["npc_window_" + windowNum].button3.hitTest(_xmouse, _ymouse, true)))) { _root["npc_window_" + windowNum].gotoAndStop(2); f_input = 1; } } } if (_root["npc_window_" + windowNum]._currentframe == 2) { if (_root.hud_mc1.macro.button1.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 1; } if (_root.hud_mc1.macro.button2.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 2; } if (_root.hud_mc1.macro.button3.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 3; } if (_root.hud_mc1.macro.button4.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 4; } if (_root.hud_mc1.macro.button5.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 5; } if (view > 6) { shopMenuArrowU = 1; } else { delete shopMenuArrowU; } if (view < buyArraynum.length) { shopMenuArrowD = 1; } else { delete shopMenuArrowD; } npc_msg = "I think I can accomodate some of the things you need. What would you like?"; delete f_input; item_usage = 1; buypage = 1; itembox1 = itemNum[1]; itembox2 = itemNum[2]; itembox3 = itemNum[3]; itembox4 = itemNum[4]; itembox5 = itemNum[5]; buybox1 = buyNum[1]; buybox2 = buyNum[2]; buybox3 = buyNum[3]; buybox4 = buyNum[4]; buybox5 = buyNum[5]; buyboxp1 = buyPricelist[buyArraynum[counter + 1]]; buyboxp2 = buyPricelist[buyArraynum[counter + 2]]; buyboxp3 = buyPricelist[buyArraynum[counter + 3]]; buyboxp4 = buyPricelist[buyArraynum[counter + 4]]; buyboxp5 = buyPricelist[buyArraynum[counter + 5]]; buynumx = itemNum[keys]; buyArraynum = [0, 6, 13, 45, 1, 48, 49, 46, 47, 14, 17, 20, 23, 15, 18, 21, 24, 16, 19, 22, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38]; buyshopSelect = buyArraynum[shopselect + counter]; bdNum1 = buyArraynum[counter + 1]; bdNum2 = buyArraynum[counter + 2]; bdNum3 = buyArraynum[counter + 3]; bdNum4 = buyArraynum[counter + 4]; bdNum5 = buyArraynum[counter + 5]; if (bdNum1 == null) { view = 5; } if (buyDisplaynum == null) { buyDisplaynum = [buyArraynum[1], buyArraynum[2], buyArraynum[3], buyArraynum[4], buyArraynum[5]]; } item_usage = 1; if ((!m_input) == 1) { m_edit = 1; } if (!Key.isDown(65)) { buyedit = 1; } if ((Key.isDown(65) && (buyedit == 1)) || (((m_input == 1) && (_root["npc_window_" + windowNum].button1.hitTest(_xmouse, _ymouse, true))) && (m_edit == 1))) { delete m_input; if (sell_input == null) { if (gold > buyPriceList[buyshopSelect]) { buyArraynum[keys] = itemArrayNum[keys]; if (itemArraynum[keys] == buyshopSelect) { itemNum[keys] = itemNum[keys] + 1; delete buyedit; delete m_edit; gold = gold - buyPricelist[buyshopSelect]; _root.sounditem.gotoAndStop(3); } else { _root["npc_window_" + windowNum].gotoAndStop(5); } } if (gold < buyPriceList[buyshopSelect]) { if (cmsg == null) { chat("You do not have enough gold", 30, 5); cmsg = 1; } } } else { sell_input = 1; } } else { delete sell_input; delete cmsg; } if (Key.isDown(39)) { if (r_input == null) { if (keys >= 5) { keys = 1; } else { keys++; } r_input = 1; } } else { delete r_input; } if (Key.isDown(37)) { if (l_input == null) { if (keys <= 1) { keys = 5; } else { keys--; } l_input = 1; } } else { delete l_input; } if (Key.isDown(40) || ((m_input == 1) && (_root["npc_window_" + windowNum].DOWN.hitTest(_xmouse, _ymouse, true)))) { if (up_input == null) { if (keys2 >= 5) { if (view == null) { view = 6; } if (view < buyArraynum.length) { bdNum1 = buyArraynum[view - 4]; bdNum2 = buyArraynum[view - 3]; bdNum3 = buyArraynum[view - 2]; bdNum4 = buyArraynum[view - 1]; bdNum5 = buyArraynum[view]; view++; counter++; } } else { keys2++; } up_input = 1; } } else { delete up_input; } if (Key.isDown(38) || ((m_input == 1) && (_root["npc_window_" + windowNum].UP.hitTest(_xmouse, _ymouse, true)))) { if (down_input == null) { if (keys2 <= 1) { if (view == null) { view = 6; } if (view <= 6) { } else { bdNum1 = buyDisplaynum[view - 4]; bdNum2 = buyDisplaynum[view - 3]; bdNum3 = buyDisplaynum[view - 2]; bdNum4 = buyDisplaynum[view - 1]; bdNum5 = buyDisplaynum[view]; view--; counter--; } } else { keys2--; } down_input = 1; } } else { delete down_input; } if (a_menu_input == 1) { delete a_menu_input; } if (s_menu_input == 1) { _root["npc_window_" + windowNum].gotoAndStop(3); } if ((f_menu_input == 1) || ((m_input == 1) && (_root["npc_window_" + windowNum].button3.hitTest(_xmouse, _ymouse, true)))) { _root["npc_window_" + windowNum].gotoAndStop(1); delete f_menu_input; } } if (_root["npc_window_" + windowNum]._currentframe == 1) { buyshopSelect = buyArraynum[shopselect + counter]; delete sellgold; delete sellpage; delete sellNum; delete sellArraynum; delete sellArray; delete confirm; delete s_move; delete counter; delete view; delete buyedit; delete m_edit; npc_msg = "Hello, how can I help you today?"; if ((a_menu_input == 1) || ((m_input == 1) && (_root["npc_window_" + windowNum].button1.hitTest(_xmouse, _ymouse, true)))) { _root["npc_window_" + windowNum].gotoAndStop(2); delete a_menu_input; delete m_input; } if ((s_menu_input == 1) || ((m_input == 1) && (_root["npc_window_" + windowNum].button2.hitTest(_xmouse, _ymouse, true)))) { _root["npc_window_" + windowNum].gotoAndStop(3); delete s_menu_input; delete m_input; } if (((f_menu_input == 1) && (_root["npc_window_" + windowNum]._currentframe == 1)) || ((m_input == 1) && (_root["npc_window_" + windowNum].button3.hitTest(_xmouse, _ymouse, true)))) { removeMovieClip(_root["npc_window_" + windowNum]); delete s_menu_input; delete start_menu_input; delete item_usage; delete npc_menu; delete f_menu_input; delete m_input; } } if (Key.isDown(83) || ((m_input == 1) && (_root["npc_window_" + windowNum].button2.hitTest(_xmouse, _ymouse, true)))) { if ((s_menu_input == null) && (_root["npc_window_" + windowNum]._currentframe == 1)) { s_menu_input = 1; delete m_input; } } else { delete s_menu_input; } if (Key.isDown(65) || ((m_input == 1) && (_root["npc_window_" + windowNum].button1.hitTest(_xmouse, _ymouse, true)))) { if (a_menu_input == null) { a_menu_input = 1; } } else { delete a_menu_input; } if (Key.isDown(68) || ((m_input == 1) && (_root["npc_window_" + windowNum].button3.hitTest(_xmouse, _ymouse, true)))) { if (f_menu_input == null) { if ((_root["npc_window_" + windowNum]._currentframe == 2) || (_root["npc_window_" + windowNum]._currentframe == 3)) { f_menu_input = 2; _root["npc_window_" + windowNum].gotoAndStop(1); } else { f_menu_input = 1; } } } else { delete f_menu_input; } } if ((!dun_Array_npcx[(dunmap * row) + col]) == null) { } if (npc.hitTest(obj.hb)) { if ((Key.isDown(83) && (npc_menu == null)) || ((m_command == 1) && (npc_menu == null))) { if (start_menu_input == null) { windowNum++; trace("hw"); _root.npc_window.duplicateMovieClip("npc_window_" + windowNum, 12000 + windowNum); _root["npc_window_" + windowNum]._x = 0; _root["npc_window_" + windowNum]._y = 0; npc_menu = 1; s_menu_input = 2; start_menu_input = 1; if (obj._currentframe <= 5) { obj.gotoAndStop(obj._currentframe + 5); } } } else { delete start_menu_input; } } } function game_hitDetect_dungeon(obj, atk, enemy, npc) { hitDetect_dungeon(obj, atk, enemy, npc); } function game_items_dungeon(char) { function thrower(spd, max, limit) { function thrownarrayCreate(arrayfiller, spd) { if (((_root.char1._currentframe == 1) || (_root.char1._currentframe == 6)) || (_root.char1._currentframe == 11)) { thrownarrayx[arrayfiller] = 0; thrownarrayy[arrayfiller] = spd; } if (((_root.char1._currentframe == 2) || (_root.char1._currentframe == 7)) || (_root.char1._currentframe == 12)) { if (_root.char1._xscale == -100) { thrownarrayx[arrayfiller] = spd; } else { thrownarrayx[arrayfiller] = -spd; } thrownarrayy[arrayfiller] = spd; } if (((_root.char1._currentframe == 3) || (_root.char1._currentframe == 8)) || (_root.char1._currentframe == 13)) { if (_root.char1._xscale == -100) { thrownarrayx[arrayfiller] = spd; } else { thrownarrayx[arrayfiller] = -spd; } thrownarrayy[arrayfiller] = 0; } if (((_root.char1._currentframe == 4) || (_root.char1._currentframe == 9)) || (_root.char1._currentframe == 14)) { if (_root.char1._xscale == -100) { thrownarrayx[arrayfiller] = spd; } else { thrownarrayx[arrayfiller] = -spd; } thrownarrayy[arrayfiller] = -spd; } if (((_root.char1._currentframe == 5) || (_root.char1._currentframe == 10)) || (_root.char1._currentframe == 15)) { thrownarrayx[arrayfiller] = 0; thrownarrayy[arrayfiller] = -spd; } } if (thrownw == null) { thrownw = 1; thrownremCount = 1; thrownI = 1; thrownDamageArray = [0, 50, 0, 0, 1200, 0, 200, 1600, 2000, 800, 0, 100, 300, 15000, 100, 200, 5000, 1000, 30000, 1000, 5000, 6000, 7000, 5000, 6000, 7000, 30000, 30000, 10000, 20000, 30000, 40000, 50000, 10000, 20000, 30000, 40000, 50000, 60000, 0, 0, 0, 1, 2, 3, 20, 200, 400, 5, 150]; } if (thrownArrayy == null) { thrownArrayx = new Array(); thrownArrayy = new Array(); } _root.thrownx._x = _root.char1._x; _root.thrownx._y = _root.char1._y - 20; thrownarrayCreate(thrownI, spd); if (!Key.isDown(84)) { delete thrownst; delete thrownst2; delete thrownTimer; } if (Key.isDown(84) && ((!ItemNum[keys]) <= 1)) { if (thrownI >= limit) { } else { if (thrownst == null) { thrownI++; thrownst = 1; delete secondfire; } if (thrownTimer >= max) { thrownI++; delete thrownTimer; } else { thrownTimer++; } delete thrownresetTimer; } } if (_root.hud_mc1.macro._currentframe == keys) { if (ItemNum[keys] <= 0) { delete ItemNum[keys]; delete ItemArraynum[keys]; delete thrownht; } else { while (thrownw < thrownI) { _root.thrownx.duplicateMovieClip("thrown" + thrownw, 40 + thrownw); _root["thrown" + thrownw].item_.gotoAndStop(ItemArraynum[keys]); ItemNum[keys] = ItemNum[keys] - 1; thrownw++; } } } var thrownm; while (thrownm < thrownI) { _root["thrown" + thrownm]._y = _root["thrown" + thrownm]._y + thrownArrayy[thrownm]; _root["thrown" + thrownm]._x = _root["thrown" + thrownm]._x + thrownArrayx[thrownm]; thrownm++; } thrownRO = thrownArrayy[thrownI]; if (thrownremCount >= thrownI) { var thrownrem = 1; while (thrownrem < thrownI) { removeMovieClip(_root["thrown" + thrownrem]); thrownrem++; } delete thrownI; delete thrownw; delete thrownremCount; } var thrownht; while (thrownht < (thrownI + 1)) { if ((((_root["thrown" + thrownht]._x >= (240 + (_root["thrown" + thrownht]._width + spd))) || (_root["thrown" + thrownht]._y >= (240 + (_root["thrown" + thrownht]._width + spd)))) || (_root["thrown" + thrownht]._x < (-(_root["thrown" + thrownht]._width + spd)))) || (_root["thrown" + thrownht]._y < (-(_root["thrown" + thrownht]._width + spd)))) { if (!Key.isDown(84)) { secondfire = 1; } if (Key.isDown(84)) { if (thrownremCount < 2) { } else { thrownremCount--; } if (thrownst2 == null) { if (secondfire == 1) { _root["thrown" + thrownht]._xscale = 100; _root["thrown" + thrownht]._yscale = 100; _root["thrown" + thrownht]._x = _root.char1._x + thrownArrayx[thrownht]; _root["thrown" + thrownht]._y = (_root.char1._y - 20) + thrownArrayy[thrownht]; delete secondfire; } thrownst2 = 1; } if (remthrownTimer >= max) { if (secondfire == 1) { _root["thrown" + thrownht]._xscale = 100; _root["thrown" + thrownht]._yscale = 100; _root["thrown" + thrownht]._x = _root.char1._x + thrownArrayx[thrownht]; _root["thrown" + thrownht]._y = (_root.char1._y - 20) + thrownArrayy[thrownht]; delete secondfire; } delete remthrownTimer; } else { remthrownTimer++; } thrownarrayCreate(thrownht, spd); } else { if (thrownremCount >= max) { secondfire = 1; } thrownremCount++; _root["thrown" + thrownht]._xscale = 1; _root["thrown" + thrownht]._yscale = 1; _root["thrown" + thrownht]._x = _root.char1._x; _root["thrown" + thrownht]._y = _root.char1._y - 20; } } var stunht = 1; while (stunht < 5) { if (_root["enemy" + stunht].hb.hitTest(_root["thrown" + thrownht])) { thrownnme = 3; thrownStun = Math.ceil(Math.random() * 2); if (thrownStun >= 2) { thrownDmg = 1; _root["enemy" + stunht].stun = 1; _root["enemy" + stunht].thrownStun = 100; _root["enemy" + stunht].stunTimer = 1; } else { thrownDmg = thrownDamageArray[_root["thrown" + thrownht].item_._currentframe]; } if (itemuse >= 10) { itemuse = 1; } else { itemuse++; } _root.sound.gotoAndPlay(2); _root["enemy" + stunht].health = _root["enemy" + stunht].health - thrownDmg; _root.nme_hitpoints.duplicateMovieClip("nme_hitpoints_mc" + itemuse, 650 + itemuse); if (_root["nme_hitpoints_mc" + itemuse].lx == null) { _root["nme_hitpoints_mc" + itemuse].display = thrownDmg; _root["nme_hitpoints_mc" + itemuse].lx = 1; } _root["nme_hitpoints_mc" + itemuse]._x = _root["enemy" + stunht]._x; _root["nme_hitpoints_mc" + itemuse]._y = _root["enemy" + stunht]._y - 20; _root["thrown" + thrownht]._x = -999; } stunht++; } thrownht++; } } function spells_target() { function mousetarg(obj, value) { if (obj.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { order = value; } } if (targuse >= 10) { targuse = 1; } if (_root["targ" + targuse].lx == null) { targuse = 1; _root.targ.duplicateMovieClip("targ" + targuse, 90300 + targuse); _root["targ" + targuse].lx = 1; } if (itemuse >= 10) { itemuse = 1; } if (order == null) { order = 0; } targloop = 1; while (targloop < 4) { if ((order >= 5) && (zap_t_use == null)) { order = 0; } if (((order == 0) && (zap_t_use == 1)) || ((order == 5) && (zap_t_use == 1))) { if ((left_input == null) && (right_input == null)) { order = 1; } if (left_input == 1) { order = 4; } if (right_input == 1) { order = 1; } } if (((((_root.enemy1._x >= 241) && (order == 1)) || ((_root.enemy1._x < 0) && (order == 1))) || ((root.enemy1._y >= 241) && (order == 1))) || ((_root.enemy1._y < 0) && (order == 1))) { if ((left_input == null) && (right_input == null)) { order++; } if (right_input == 1) { order++; } if (left_input == 1) { order--; } } if (((((_root.enemy2._x >= 241) && (order == 2)) || ((_root.enemy2._x < 0) && (order == 2))) || ((_root.enemy2._y >= 241) && (order == 2))) || ((_root.enemy2._y < 0) && (order == 2))) { if ((left_input == null) && (right_input == null)) { order++; } if (right_input == 1) { order++; } if (left_input == 1) { order--; } } if (((((_root.enemy3._x >= 241) && (order == 3)) || ((_root.enemy3._x < 0) && (order == 3))) || ((_root.enemy3._y >= 241) && (order == 3))) || ((_root.enemy3._y < 0) && (order == 3))) { if ((left_input == null) && (right_input == null)) { order++; } if (right_input == 1) { order++; } if (left_input == 1) { order--; } } if (((((_root.enemy4._x >= 241) && (order == 4)) || ((_root.enemy4._x < 0) && (order == 4))) || ((_root.enemy4._y >= 241) && (order == 4))) || ((_root.enemy4._y < 0) && (order == 4))) { if ((left_input == null) && (right_input == null)) { order++; } if (right_input == 1) { order++; } if (left_input == 1) { order--; } } targloop++; } if ((((_root.enemy1._x < 0) && (_root.enemy2._x < 0)) && (_root.enemy3._x < 0)) && (_root.enemy4._x < 0)) { } else { mousetarg(_root.enemy1, 1); mousetarg(_root.enemy2, 2); mousetarg(_root.enemy3, 3); mousetarg(_root.enemy4, 4); if (Key.isDown(37) || (Key.isDown(38))) { if (left_input == null) { if (order <= 0) { order = 4; } else { order--; } left_input = 1; } } else { delete left_input; } } if (Key.isDown(39) || (Key.isDown(40))) { if (right_input == null) { if (order >= 4) { order = 0; } else { order++; } right_input = 1; } } else { delete right_input; } if (order == 0) { _root.targ1._y = _root.char1._y - 20; _root.targ1._x = _root.char1._x; } else { _root.targ1._y = _root["enemy" + order]._y - 20; _root.targ1._x = _root["enemy" + order]._x; _root.targ1._yscale = _root["enemy" + order]._yscale; _root.targ1._xscale = _root["enemy" + order]._xscale; } } function defense_target(obj) { _root["targ" + targuse]._x = obj._x; _root["targ" + targuse]._y = obj._y - 20; _root["targ" + targuse]._xscale = obj._xscale; _root["targ" + targuse]._yscale = obj._yscale; } function potionuse() { _root.purge_effect_mc.duplicateMovieClip("purge" + itemuse, 990 + itemuse); if (_root["purge" + itemuse].lx == null) { _root["purge" + itemuse]._x = char._x; _root["purge" + itemuse]._y = char._y - 20; _root.sounditem.gotoAndStop(4); _root["purge" + itemuse].gotoAndPlay(1); _root["purge" + itemuse].lx = 1; } } function zapuse(obj, multiple) { zap = 25; if (order == 0) { if (multiple == 1) { } else { player_health = player_health - zap; } } else if (multiple == 1) { } else { _root["enemy" + order].health = _root["enemy" + order].health - zap; } if (itemuse >= 10) { itemuse = 1; } else { itemuse++; } _root.nme_hitpoints.duplicateMovieClip("nme_hitpoints_mc" + itemuse, 650 + itemuse); _root.zap_effect_mc.duplicateMovieClip("zap" + itemuse, 1010 + itemuse); if (_root["nme_hitpoints_mc" + itemuse].lx == null) { _root["nme_hitpoints_mc" + itemuse].display = zap; _root["nme_hitpoints_mc" + itemuse].lx = 1; } _root["nme_hitpoints_mc" + itemuse]._x = obj._x; _root["nme_hitpoints_mc" + itemuse]._y = obj._y - 20; if (_root["zap" + itemuse].lx == null) { _root.soundspell.gotoAndStop(2); _root["zap" + itemuse].gotoAndPlay(1); _root["zap" + itemuse].lx = 1; } _root["zap" + itemuse]._x = obj._x; _root["zap" + itemuse]._y = obj._y - 20; } function potenceuse(obj) { if (itemuse >= 10) { itemuse = 1; } else { itemuse++; } if (_root["flank_mc" + itemuse].lx == null) { _root.flank_mc.duplicateMovieClip("flank_mc" + itemuse, 770 + itemuse); _root["flank_mc" + itemuse].gotoAndPlay(1); _root.soundspell.gotoAndStop(4); _root["flank_mc" + itemuse].lx = 1; } _root["flank_mc" + itemuse]._x = obj._x; _root["flank_mc" + itemuse]._y = obj._y - 20; } function blessuse(obj) { if (itemuse >= 10) { itemuse = 1; } else { itemuse++; } if (_root["flank_mc" + itemuse].lx == null) { _root.flank_mc.duplicateMovieClip("flank_mc" + itemuse, 750 + itemuse); _root["flank_mc" + itemuse].gotoAndPlay(1); _root.soundspell.gotoAndStop(5); _root["flank_mc" + itemuse].lx = 1; } _root["flank_mc" + itemuse]._x = obj._x; _root["flank_mc" + itemuse]._y = obj._y - 20; } function shadowuse(obj) { if (itemuse >= 10) { itemuse = 1; } else { itemuse++; } if (_root["flank_mc" + itemuse].lx == null) { _root.flank_mc.duplicateMovieClip("flank_mc" + itemuse, 730 + itemuse); _root["flank_mc" + itemuse].gotoAndPlay(1); _root.soundspell.gotoAndStop(5); _root["flank_mc" + itemuse].lx = 1; } _root["flank_mc" + itemuse]._x = obj._x; _root["flank_mc" + itemuse]._y = obj._y - 20; } function mightuse(obj) { if (itemuse >= 10) { itemuse = 1; } else { itemuse++; } if (_root["fury_effect_mc" + itemuse].lx == null) { _root.fury_effect_mc.duplicateMovieClip("fury_effect_mc" + itemuse, 750 + itemuse); _root["fury_effect_mc" + itemuse].gotoAndPlay(1); _root.sounditem.gotoAndStop(4); _root["fury_effect_mc" + itemuse].lx = 1; } _root["fury_effect_mc" + itemuse]._x = obj._x; _root["fury_effect_mc" + itemuse]._y = obj._y - 20; } function furyuse(obj) { if (itemuse >= 10) { itemuse = 1; } else { itemuse++; } if (_root["fury_effect_mc" + itemuse].lx == null) { _root.fury_effect_mc.duplicateMovieClip("fury_effect_mc" + itemuse, 710 + itemuse); _root["fury_effect_mc" + itemuse].gotoAndPlay(1); _root.sounditem.gotoAndStop(4); _root["fury_effect_mc" + itemuse].lx = 1; } _root["fury_effect_mc" + itemuse]._x = obj._x; _root["fury_effect_mc" + itemuse]._y = obj._y - 20; } function flankuse(obj) { if (itemuse >= 10) { itemuse = 1; } else { itemuse++; } if (order == 0) { if (flank_buff == 1) { if (meleenum >= 2) { } else { if (_root["flank_mc" + itemuse].lx == null) { _root.flank_mc.duplicateMovieClip("flank_mc" + itemuse, 680 + itemuse); _root.soundspell.gotoAndStop(4); _root["flank_mc" + itemuse].gotoAndPlay(1); _root["flank_mc" + itemuse].lx = 1; } _root["flank_mc" + itemuse]._x = obj._x; _root["flank_mc" + itemuse]._y = obj._y - 20; flanktimer = 6250; meleenum = 2; } } else { if (_root["flank_mc" + itemuse].lx == null) { _root.flank_mc.duplicateMovieClip("flank_mc" + itemuse, 680 + itemuse); _root.soundspell.gotoAndStop(4); _root["flank_mc" + itemuse].gotoAndPlay(1); _root["flank_mc" + itemuse].lx = 1; } _root["flank_mc" + itemuse]._x = obj._x; _root["flank_mc" + itemuse]._y = obj._y - 20; flanktimer = 6250; flank_buff = 1; meleenum = 1; } } } function invisuse(obj) { if (order == 0) { if (invis_buff == 1) { delete auto_invis; delete invis_buff; } else { if ((invistimer == null) || (invistimer < 1560)) { invistimer = 1560; } invis_buff = 1; auto_invis = 1; } } } function healuse(obj) { _root.plHpDis = 500; heal = 50; if (order == 0) { if ((player_health + heal) >= stats_health) { player_health = stats_health; } else { player_health = player_health + heal; } } else if (_root["enemy" + order].health >= _root["enemy" + order].stats_health) { _root["enemy" + order].health = _root["enemy" + order].stats_health; } else { _root["enemy" + order].health = _root["enemy" + order].health + heal; } if (itemuse >= 10) { itemuse = 1; } else { itemuse++; } _root.healpoints_mc.duplicateMovieClip("healpoints_mc" + itemuse, 650 + itemuse); _root.heal_effect_mc.duplicateMovieClip("heal" + itemuse, 1010 + itemuse); if (_root["healpoints_mc" + itemuse].lx == null) { _root["healpoints_mc" + itemuse].display = heal; _root["healpoints_mc" + itemuse].lx = 1; } _root["healpoints_mc" + itemuse]._x = obj._x; _root["healpoints_mc" + itemuse]._y = obj._y - 20; if (_root["heal" + itemuse].lx == null) { _root.sounditem.gotoAndStop(4); _root["heal" + itemuse].gotoAndPlay(1); _root["heal" + itemuse].lx = 1; } _root["heal" + itemuse]._x = obj._x; _root["heal" + itemuse]._y = obj._y - 20; } function itemfiller(value) { function create() { _root.item_.duplicateMovieClip("item" + nmecreate, 88 + nmecreate); _root["item" + nmecreate].gotoAndStop(ItemArraynum[value]); _root["item" + nmecreate]._x = (Math.floor(_root.char1._x / 24) * 24) + 12; _root["item" + nmecreate]._y = (Math.floor(_root.char1._y / 24) * 24) + 12; } if (_root.item1._x == null) { nmecreate = 1; create(); } else if (_root.item2._x == null) { nmecreate = 2; create(); } else if (_root.item3._x == null) { nmecreate = 3; create(); } else if (_root.item4._x == null) { nmecreate = 4; create(); } else if (_root.item5._x == null) { nmecreate = 5; create(); } else if (_root.item6._x == null) { nmecreate = 6; create(); } else if (_root.item7._x == null) { nmecreate = 7; create(); } else if (_root.item8._x == null) { nmecreate = 8; create(); } else if (_root.item9._x == null) { nmecreate = 9; create(); } else if (_root.item10._x == null) { nmecreate = 10; create(); } } function dropEngine(value) { if (prevItem == value) { if (ItemNum[value] <= 0) { if ((!ItemArraynum[value]) == null) { if (_root["item" + nmecreate]._x == null) { if (nmecreate >= 10) { chat("Cannot Drop More Items.", 30, 5); } else { ItemNum[value] = ItemNum[value] - 1; chat(((("You dropped " + itemMsg[ItemArraynum[value]]) + "(") + "1") + ")", 30, 5); itemfiller(value); } } if (_root["item" + nmecreate].number == null) { chat(((("You dropped " + itemMsg[ItemArraynum[value]]) + "(") + "1") + ")", 30, 5); ItemNum[value] = ItemNum[value] - 1; _root["item" + nmecreate].number = 2; _root["item" + nmecreate].gotoAndStop(ItemArraynum[value]); _root["item" + nmecreate]._x = (Math.floor(_root.char1._x / 24) * 24) + 12; _root["item" + nmecreate]._y = (Math.floor(_root.char1._y / 24) * 24) + 12; } else { chat(((("You dropped " + itemMsg[ItemArraynum[value]]) + "(") + "1") + ")", 30, 5); ItemNum[value] = ItemNum[value] - 1; _root["item" + nmecreate].number++; _root["item" + nmecreate].gotoAndStop(ItemArraynum[value]); _root["item" + nmecreate]._x = (Math.floor(_root.char1._x / 24) * 24) + 12; _root["item" + nmecreate]._y = (Math.floor(_root.char1._y / 24) * 24) + 12; } delete ItemArraynum[value]; delete ItemNum[value]; } } else if (_root["item" + nmecreate].number == null) { ItemNum[value] = ItemNum[value] - 1; chat(((("You dropped " + itemMsg[ItemArraynum[value]]) + "(") + ItemNum[value]) + ")", 30, 5); _root["item" + nmecreate].number = 2; _root["item" + nmecreate].gotoAndStop(ItemArraynum[value]); _root["item" + nmecreate]._x = (Math.floor(_root.char1._x / 24) * 24) + 12; _root["item" + nmecreate]._y = (Math.floor(_root.char1._y / 24) * 24) + 12; } else { ItemNum[value] = ItemNum[value] - 1; chat(((("You dropped " + itemMsg[ItemArraynum[value]]) + "(") + ItemNum[value]) + ")", 30, 5); _root["item" + nmecreate].number++; _root["item" + nmecreate].gotoAndStop(ItemArraynum[value]); _root["item" + nmecreate]._x = (Math.floor(_root.char1._x / 24) * 24) + 12; _root["item" + nmecreate]._y = (Math.floor(_root.char1._y / 24) * 24) + 12; } } else if (ItemNum[value] <= 0) { if ((!ItemArraynum[value]) == null) { if (nmecreate >= 10) { chat("Cannot Drop More Items.", 30, 5); } else { ItemNum[value] = ItemNum[value] - 1; chat(((("You dropped " + itemMsg[ItemArraynum[value]]) + "(") + "0") + ")", 30, 5); itemfiller(value); } delete ItemArraynum[value]; delete ItemNum[value]; prevItem = value; } } else if (nmecreate >= 10) { chat("Cannot Drop More Items.", 30, 5); } else { ItemNum[value] = ItemNum[value] - 1; chat(((("You dropped " + itemMsg[ItemArraynum[value]]) + "(") + ItemNum[value]) + ")", 30, 5); chat("Trace problem(0)", 30, 5); itemfiller(value); prevItem = value; } } function spellUseEngine(value) { if (spellArray[value] == 56) { blesscombo = 1; order = 0; } if (spellArray[value] == 55) { potence_use = 1; order = 0; } if (spellArray[value] == 54) { bless_use = 1; order = 0; } if (spellArray[value] == 53) { mightcombo = 1; order = 0; } if (spellArray[value] == 52) { shadow_use = 1; order = 0; } if (spellArray[value] == 51) { might_use = 1; order = 0; } if (spellArray[value] == 50) { fury_use = 1; order = 0; } if (spellArray[value] == 44) { flank_use = 1; order = 0; } if (spellArray[value] == 43) { invis_use = 1; order = 0; } if (spellArray[value] == 40) { heal_use = 1; order = 0; } if (spellArray[value] == 41) { heal_t_use = 1; } if (spellArray[value] == 42) { zap_t_use = 1; } } function equipdropEngine(value) { if (equipArray[value] == null) { } else if (((((itemArraynum[1] == null) || (itemArraynum[2] == null)) || (itemArraynum[3] == null)) || (itemArraynum[4] == null)) || (itemArraynum[5] == null)) { enemydeath = 1; enemyitem = equipArray[value]; equipArray[value] = null; } else { chat("Can't Remove; Your Inventory is full", 30, 5); } } function useEngine(value) { _root.t = _root.hud_mc1.macro._currentframe; if (useitem == null) { if (_root.hud_mc1.macro._currentframe == value) { if (ItemArraynum[value] == 42) { zap_t_use = 1; } if (ItemArraynum[value] == 40) { heal_use = 1; } if (ItemArraynum[value] == 41) { heal_t_use = 1; } if (((ItemArraynum[value] == 7) || (ItemArraynum[value] == 9)) || (ItemArraynum[value] == 12)) { craft_use = 1; } if ((((((((((((((((((((((((((((ItemArraynum[value] == 14) || (ItemArraynum[value] == 15)) || (ItemArraynum[value] == 16)) || (ItemArraynum[value] == 17)) || (ItemArraynum[value] == 18)) || (ItemArraynum[value] == 19)) || (ItemArraynum[value] == 20)) || (ItemArraynum[value] == 21)) || (ItemArraynum[value] == 22)) || (ItemArraynum[value] == 23)) || (ItemArraynum[value] == 24)) || (ItemArraynum[value] == 25)) || (ItemArraynum[value] == 4)) || (ItemArraynum[value] == 8)) || (ItemArraynum[value] == 11)) || (ItemArraynum[value] == 26)) || (ItemArraynum[value] == 27)) || (ItemArraynum[value] == 28)) || (ItemArraynum[value] == 29)) || (ItemArraynum[value] == 30)) || (ItemArraynum[value] == 31)) || (ItemArraynum[value] == 32)) || (ItemArraynum[value] == 33)) || (ItemArraynum[value] == 34)) || (ItemArraynum[value] == 35)) || (ItemArraynum[value] == 36)) || (ItemArraynum[value] == 37)) || (ItemArraynum[value] == 38)) { armorNum = itemArraynum[value]; armor_use = 1; } if (ItemArraynum[value] == 48) { wine_use = 1; } if (ItemArraynum[value] == 47) { herbp_use = 1; } if (ItemArraynum[value] == 46) { sonhip_use = 1; } if (ItemArraynum[value] == 45) { liver_use = 1; } if (ItemArraynum[value] == 1) { beef_use = 1; } if (ItemArraynum[value] == 13) { redpot_use = 1; } if (ItemArraynum[value] == 6) { if (concpot_use == 1) { delete concpotTimer; } concpot_use = 1; } if (craft_use == 1) { } else { ItemNum[value] = ItemNum[value] - 1; } if (ItemNum[value] <= 0) { delete ItemArraynum[value]; delete ItemNum[value]; } } dropht = 1; useitem = 1; arraynum = 1; } } function ArmorDrop(KEY1, KEY2, KEY3, KEY4, KEY5, KEY6) { if (Key.isDown(KEY1)) { if (a_key == null) { keys = 1; equipdropEngine(keys); a_key = 1; } } else { delete a_key; } if (Key.isDown(KEY2)) { if (b_key == null) { keys = 2; equipdropEngine(keys); b_key = 1; } } else { delete b_key; } if (Key.isDown(KEY3)) { if (c_key == null) { keys = 3; equipdropEngine(keys); c_key = 1; } } else { delete c_key; } if (Key.isDown(KEY4)) { if (x_key == null) { keys = 4; equipdropEngine(keys); x_key = 1; } } else { delete x_key; } if (Key.isDown(KEY5)) { if (e_key == null) { keys = 5; equipdropEngine(keys); e_key = 1; } } else { delete e_key; } } function SpellUse(KEY1, KEY2, KEY3, KEY4, KEY5, KEY6) { function mousehudspells(arg, mnum) { if (arg) { if (keys == mnum) { if (_root.char1._currentframe <= 5) { _root.char1.gotoAndStop(_root.char1._currentframe + 5); } spellUseEngine(keys); delete m_input; } else { keys = mnum; } } } mousehudspells(_root.hud_mc1.spellList.item1.hitTest(_xmouse, _ymouse, true) && (m_input == 1), 1); mousehudspells(_root.hud_mc1.spellList.item2.hitTest(_xmouse, _ymouse, true) && (m_input == 1), 2); mousehudspells(_root.hud_mc1.spellList.item3.hitTest(_xmouse, _ymouse, true) && (m_input == 1), 3); mousehudspells(_root.hud_mc1.spellList.item4.hitTest(_xmouse, _ymouse, true) && (m_input == 1), 4); mousehudspells(_root.hud_mc1.spellList.item5.hitTest(_xmouse, _ymouse, true) && (m_input == 1), 5); if (Key.isDown(KEY1)) { if (a_key == null) { keys = 1; spellUseEngine(keys); a_key = 1; } } else { delete a_key; } if (Key.isDown(KEY2)) { if (b_key == null) { keys = 2; spellUseEngine(keys); b_key = 1; } } else { delete b_key; } if (Key.isDown(KEY3)) { if (c_key == null) { keys = 3; spellUseEngine(keys); c_key = 1; } } else { delete c_key; } if (Key.isDown(KEY4)) { if (x_key == null) { keys = 4; spellUseEngine(keys); x_key = 1; } } else { delete x_key; } if (Key.isDown(KEY5)) { if (e_key == null) { keys = 5; spellUseEngine(keys); e_key = 1; } } else { delete e_key; } if (Key.isDown(KEY6)) { if (s_key == null) { keys = 6; spellUseEngine(keys); s_key = 1; } } else { delete s_key; } } function Inventory(KEY1, KEY2, KEY3, KEY4, KEY5, KEY6) { function mousehud(arg, mnum) { if (arg) { if (keys == mnum) { if (_root.char1._currentframe <= 5) { _root.char1.gotoAndStop(_root.char1._currentframe + 5); } useEngine(keys); delete m_input; } else { keys = mnum; } } } mousehud(_root.hud_mc1.macro.button1.hitTest(_xmouse, _ymouse, true) && (m_input == 1), 1); mousehud(_root.hud_mc1.macro.button2.hitTest(_xmouse, _ymouse, true) && (m_input == 1), 2); mousehud(_root.hud_mc1.macro.button3.hitTest(_xmouse, _ymouse, true) && (m_input == 1), 3); mousehud(_root.hud_mc1.macro.button4.hitTest(_xmouse, _ymouse, true) && (m_input == 1), 4); mousehud(_root.hud_mc1.macro.button5.hitTest(_xmouse, _ymouse, true) && (m_input == 1), 5); if (Key.isDown(KEY1)) { if (a_key == null) { keys = 1; useEngine(keys); a_key = 1; } } else { delete a_key; delete useitem; } if (Key.isDown(KEY2)) { if (b_key == null) { keys = 2; useEngine(keys); b_key = 1; } } else { delete b_key; delete useitem; } if (Key.isDown(KEY3)) { if (c_key == null) { keys = 3; useEngine(keys); c_key = 1; } } else { delete c_key; delete useitem; } if (Key.isDown(KEY4)) { if (x_key == null) { keys = 4; useEngine(keys); x_key = 1; } } else { delete x_key; delete useitem; } if (Key.isDown(KEY5)) { if (e_key == null) { keys = 5; useEngine(keys); e_key = 1; } } else { delete e_key; delete useitem; } if (Key.isDown(KEY6)) { if (d_key == null) { dropEngine(keys); d_key = 1; } } else { delete d_key; delete useitem; delete dropitem; } } function goldcollector(obj) { if (enemyitem == 2) { gold = gold + itemGold[1]; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemGold[1]) + ")", 30, 5); removeMovieClip(obj); delete enemyitem; } else if (enemyitem == 3) { gold = gold + itemGold[2]; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemGold[2]) + ")", 30, 5); removeMovieClip(obj); delete enemyitem; } else if (enemyitem == 5) { gold = gold + itemGold[3]; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemGold[3]) + ")", 30, 5); removeMovieClip(obj); delete enemyitem; } else if (enemyitem == 10) { gold = gold + itemGold[4]; _root.sounditem.gotoAndStop(3); removeMovieClip(obj); chat(((itemMsg[enemyItem] + "(") + itemGold[4]) + ")", 30, 5); delete enemyitem; } } function macrofiller(obj) { if (itemArraynum[1] == enemyitem) { itemNum[1] = itemNum[1] + founditemnum; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[1]) + ")", 30, 5); removeMovieClip(obj); } else if (itemArraynum[2] == enemyitem) { itemNum[2] = itemNum[2] + founditemnum; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[2]) + ")", 30, 5); removeMovieClip(obj); } else if (itemArraynum[3] == enemyitem) { itemNum[3] = itemNum[3] + founditemnum; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[3]) + ")", 30, 5); removeMovieClip(obj); } else if (itemArraynum[4] == enemyitem) { itemNum[4] = itemNum[4] + founditemnum; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[4]) + ")", 30, 5); removeMovieClip(obj); } else if (itemArraynum[5] == enemyitem) { itemNum[5] = itemNum[5] + founditemnum; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[5]) + ")", 30, 5); removeMovieClip(obj); } else if (arraynum < 6) { if ((((enemyitem == 2) || (enemyitem == 3)) || (enemyitem == 5)) || (enemyitem == 10)) { goldcollector(obj); removeMovieClip(obj); } else { itemArraynum[arraynum] = enemyitem; itemNum[arraynum] = itemNum[arraynum] + founditemnum; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[arraynum]) + ")", 30, 5); removeMovieClip(obj); } } else { goldcollector(obj); } } function arrayfiller() { if (ItemArraynum[1] == null) { arraynum = 1; } else if (ItemArraynum[2] == null) { arraynum = 2; } else if (ItemArraynum[3] == null) { arraynum = 3; } else if (ItemArraynum[4] == null) { arraynum = 4; } else if (ItemArraynum[5] == null) { arraynum = 5; } else { arraynum = 6; } } thrower(12, 4, 5); if (keys == null) { keys = 1; } if (zap_t_use == 1) { delete zapm; delete zapnumber; delete zap_m; delete spell_input; spells_target(); if (order >= 5) { _root.targ1._y = -99999; delete zap_t_use; ItemNum[keys] = ItemNum[keys] + 1; chat("Nothing to Attack", 30, 5); } if (Key.isDown(13) || (_root.targ1.hitTest(_xmouse, _ymouse, true) && (m_input == 1))) { delete mousex; delete mousey; delete m_input; delete m_command; chat("You cast " + itemMsg[42], 30, 5); spell_input = 1; zap_m = 1; } } if (zap_m == 1) { if (spell_input == 1) { delete zap_t_use; if (order == 0) { } else { if (zapm >= 3) { _root["enemy" + order].stun = 1; _root["enemy" + order].stunTimer = 1; _root.targ1._y = -99999; _root["enemy" + order].health = _root["enemy" + order].health - zap; zapuse(_root["enemy" + order], 1); delete zapm; zapnumber++; } else if ((((_root.enemy1._x < 0) && (_root.enemy2._x < 0)) && (_root.enemy3._x < 0)) && (_root.enemy4._x < 0)) { delete zapm; delete zapnumber; delete zap_m; delete spell_input; } else { zapm++; } if (zapnumber >= 5) { delete zapm; delete zapnumber; _root.targ1._y = -99999; delete spell_input; delete zap_m; } } } } if (flanktimer == 1) { if (meleenum == 1) { chat("Side Attacks End", 30, 5); } else { chat("Back Attacks End", 30, 5); chat("Side Attacks End", 30, 5); } delete meleenum; delete flank_buff; delete flanktimer; } else { flanktimer--; } if (invis_buff == 1) { _root.char1._alpha = 25; if (se_invis == null) { _root.soundspell.gotoAndStop(3); se_invis = 1; } } else { delete invistimer; _root.char1._alpha = 100; delete se_invis; if (auto_invis == 1) { if ((invistimer == null) || (invistimer < 1560)) { invistimer = 1560; } invis_buff = 1; } } if (invistimer == null) { } else if (invistimer <= 0) { chat("You are no longer invisible", 30, 5); delete invis_buff; delete auto_invis; delete invistimer; } else { invistimer--; } if (blesscombo == 1) { if (blesstimer == null) { bless_use = 1; } else if (potencetimer == null) { potence_use = 1; } else if (meleenumber < 2) { flank_use = 1; } delete blesscombo; } if (potence_use == 1) { cost = 30; if (player_mana > cost) { if (potencetimer == null) { potencetimer = 1850; potencebuff = 1; potenceuse(char); chat("You cast " + itemMsg[55], 30, 5); if (itemuse >= 10) { itemuse = 1; } player_mana = player_mana - cost; } else { chat("You have already casted that", 30, 5); } } else { chat("Not enough Mana", 30, 5); } delete potence_use; } if (potencetimer == null) { } else if (potencetimer <= 0) { chat("Your skill decreases", 30, 5); delete potencebuff; delete potencetimer; } else { potencetimer = potencetimer - 1; } if (bless_use == 1) { cost = 60; if (player_mana > cost) { if (blesstimer == null) { blesstimer = 3750; blessbuff = 1; blessuse(char); chat("You cast " + itemMsg[54], 30, 5); if (itemuse >= 10) { itemuse = 1; } player_mana = player_mana - cost; } else { chat("You have already casted that", 30, 5); } } else { chat("Not enough Mana", 30, 5); } delete bless_use; } if (blesstimer == null) { } else if (blesstimer <= 0) { chat("End of Blessing", 30, 5); delete blessbuff; delete blesstimer; } else { blesstimer = blesstimer - 1; } if (mightcombo == 1) { if (mighttimer == null) { might_use = 1; } else if (shadowtimer == null) { shadow_use = 1; } else { chat("You have already casted that", 30, 5); } delete mightcombo; } if (shadow_use == 1) { cost = 60; if (player_mana > cost) { if (shadowtimer == null) { shadowtimer = 6000; shadowbuff = 1; shadowuse(char); chat("You cast " + itemMsg[52], 30, 5); if (itemuse >= 10) { itemuse = 1; } player_mana = player_mana - cost; } else { chat("You have already casted that", 30, 5); } } else { chat("Not enough Mana", 30, 5); } delete shadow_use; } if (shadowtimer == null) { } else if (shadowtimer <= 0) { chat("Your speed decreases", 30, 5); delete shadowbuff; delete shadowtimer; } else { shadowtimer = shadowtimer - 1; } if (might_use == 1) { cost = 30; if (player_mana > cost) { if (mighttimer == null) { mighttimer = 1620; mightbuff = 1; mightuse(char); chat("You cast " + itemMsg[51], 30, 5); if (itemuse >= 10) { itemuse = 1; } player_mana = player_mana - cost; } else { chat("You have already casted that", 30, 5); } } else { chat("Not enough Mana", 30, 5); } delete might_use; } if (mighttimer == null) { } else if (mighttimer <= 0) { chat("Your muscles weaken", 30, 5); delete mightbuff; delete mighttimer; } else { mighttimer = mighttimer - 1; } if (furyLevel == null) { furyLevel = new Array(); furyOutput = ["", 1, 2, 3]; furyPower = ["", 2, 3, 4]; furyLevel = [" ", 30, 90, 150]; furyLeveltext = [" ", "Wolf's ", "Tiger's ", "Dragon's "]; } if (fury_use == 1) { if (flvl == null) { flvl = 1; } lvloutput = furyOutput[flvl]; lvl = furyPower[flvl]; cost = furyLevel[flvl]; if (player_mana > cost) { if (furytimer == null) { furytimer = 6250; furybuff = 1; furyuse(char); chat(((((("You cast " + furyLeveltext[flvl]) + itemMsg[50]) + "") + "(Fury Level ") + flvl) + ")", 30, 5); if (itemuse >= 10) { itemuse = 1; } player_mana = player_mana - cost; } else { chat("You have already casted that", 30, 5); } } else { chat("Not enough Mana", 30, 5); } delete fury_use; } if (furytimer == null) { } else if (furytimer <= 0) { chat("Special Attacks end", 30, 5); delete furybuff; delete furytimer; } else { furytimer = furytimer - 1; } if (flank_use == 1) { cost = 90; if (player_mana > cost) { if (meleenum < 2) { flankuse(char); chat((("You cast " + itemMsg[44]) + "") + meleenum, 30, 5); player_mana = player_mana - cost; if (itemuse >= 10) { itemuse = 1; } } else { chat("You have already casted that", 30, 5); } } else { chat("Not enough Mana", 30, 5); } delete flank_use; } if (invis_use == 1) { chat("You cast " + itemMsg[43], 30, 5); invisuse(char); if (itemuse >= 10) { itemuse = 1; } delete invis_use; } if (heal_use == 1) { cost = 3; if (cost < player_mana) { chat("You cast " + itemMsg[40], 30, 5); player_mana = player_mana - cost; healuse(char); if (itemuse >= 10) { itemuse = 1; } delete heal_use; } else { chat("Not enough Mana", 30, 5); delete heal_use; } } if (heal_t_use == 1) { spells_target(); if (Key.isDown(13) || (_root.targ1.hitTest(_xmouse, _ymouse, true) && (m_input == 1))) { delete mousex; delete mousey; delete m_input; delete m_command; _root.targ1._y = -99999; if (spell_input == null) { chat("You cast " + itemMsg[41], 30, 5); if (order == 0) { healuse(_root.char1); } else { healuse(_root["enemy" + order]); } delete heal_t_use; spell_input = 1; } } else { delete spell_input; } } if (craft_use == 1) { chat((((("You cannot use that (" + itemMsg[itemArraynum[keys]]) + "(") + ItemNum[keys]) + ")") + ")", 30, 5); delete craft_use; } if (armor_use == 1) { if (((((armorNum == 4) || (armorNum == 8)) || (armorNum == 11)) || (armorNum == 26)) || (armorNum == 27)) { if (equipArray[3] == null) { equipArray[3] = armorNum; chat("You equip (Right Hand) " + itemMsg[equipArray[3]], 30, 5); _root.sounditem.gotoAndStop(3); delete armor_use; } else if (equipArray[2] == null) { equipArray[2] = armorNum; chat("You equip (Left Hand) " + itemMsg[equipArray[2]], 30, 5); _root.sounditem.gotoAndStop(3); delete armor_use; } else if ((((((itemNum[keys] >= 1) && (itemNum[1] >= 1)) && (itemNum[2] >= 1)) && (itemNum[3] >= 1)) && (itemNum[4] >= 1)) && (itemNum[5] >= 1)) { chat("Can't Equip; Your Inventory is full", 30, 5); delete armor_use; itemNum[keys] = itemNum[keys] + 1; } else { chat("You equip (Right Hand) " + itemMsg[armorNum], 30, 5); enemydeath = 1; enemyitem = equipArray[3]; equipArray[3] = armorNum; _root.sounditem.gotoAndStop(3); delete armor_use; } } else if (((((((((((armorNum == 28) || (armorNum == 29)) || (armorNum == 30)) || (armorNum == 31)) || (armorNum == 32)) || (armorNum == 33)) || (armorNum == 34)) || (armorNum == 35)) || (armorNum == 36)) || (armorNum == 37)) || (armorNum == 38)) { if (equipArray[5] == null) { equipArray[5] = armorNum; _root.shield = armorNum - 27; chat("You equip (Shield) " + itemMsg[equipArray[5]], 30, 5); _root.sounditem.gotoAndStop(3); delete armor_use; } else if ((((((itemNum[keys] >= 1) && (itemNum[1] >= 1)) && (itemNum[2] >= 1)) && (itemNum[3] >= 1)) && (itemNum[4] >= 1)) && (itemNum[5] >= 1)) { chat("Can't Equip; Your Inventory is full", 30, 5); delete armor_use; itemNum[keys] = itemNum[keys] + 1; } else { chat("You equip (Shield) " + itemMsg[armorNum], 30, 5); enemydeath = 1; enemyitem = equipArray[5]; equipArray[5] = armorNum; _root.shield = armorNum - 27; _root.sounditem.gotoAndStop(3); delete armor_use; } } else if ((((((armorNum == 14) || (armorNum == 15)) || (armorNum == 16)) || (armorNum == 17)) || (armorNum == 18)) || (armorNum == 19)) { if (equipArray[4] == null) { equipArray[4] = armorNum; chat("You equip (Weapon) " + itemMsg[equipArray[4]], 30, 5); _root.sounditem.gotoAndStop(3); delete armor_use; } else if ((((((itemNum[keys] >= 1) && (itemNum[1] >= 1)) && (itemNum[2] >= 1)) && (itemNum[3] >= 1)) && (itemNum[4] >= 1)) && (itemNum[5] >= 1)) { chat("Can't Equip; Your Inventory is full", 30, 5); delete armor_use; itemNum[keys] = itemNum[keys] + 1; } else { chat("You equip (Weapon) " + itemMsg[armorNum], 30, 5); enemydeath = 1; enemyitem = equipArray[4]; equipArray[4] = armorNum; _root.sounditem.gotoAndStop(3); delete armor_use; } } else if (equipArray[1] == null) { equipArray[1] = armorNum; chat("You equip (Armor) " + itemMsg[equipArray[1]], 30, 5); _root.sounditem.gotoAndStop(3); delete armor_use; } else if ((((((itemNum[keys] >= 1) && (itemNum[1] >= 1)) && (itemNum[2] >= 1)) && (itemNum[3] >= 1)) && (itemNum[4] >= 1)) && (itemNum[5] >= 1)) { chat("Can't Equip; Your Inventory is full", 30, 5); delete armor_use; itemNum[keys] = itemNum[keys] + 1; } else { chat("You equip (Armor) " + itemMsg[armorNum], 30, 5); enemydeath = 1; enemyitem = equipArray[1]; equipArray[1] = armorNum; _root.sounditem.gotoAndStop(3); delete armor_use; } } if (wine_use == 1) { _root.plHpDis = 500; chat("You used Wine", 30, 5); if (player_mana >= stats_mana) { player_mana = stats_mana; } var i; while ((player_mana < stats_mana) && (i < 25)) { (player_mana++) && (i++); } _root.sounditem.gotoAndStop(5); delete wine_use; } if (herbp_use == 1) { _root.plHpDis = 500; chat("You used Herb Pipe", 30, 5); if (player_mana >= stats_mana) { player_mana = stats_mana; } player_health = player_health - 50; var i; while ((player_mana < stats_mana) && (i < 300)) { (player_mana++) && (i++); } _root.sounditem.gotoAndStop(5); delete herbp_use; } if (sonhip_use == 1) { _root.plHpDis = 500; chat("You used Sonhi Pipe", 30, 5); if (player_mana >= stats_mana) { player_mana = stats_mana; } player_health = player_health - 50; var i; while ((player_mana < stats_mana) && (i < 450)) { (player_mana++) && (i++); } _root.sounditem.gotoAndStop(5); delete sonhip_use; } if (liver_use == 1) { _root.plHpDis = 500; chat("You ate Bear's Liver", 30, 5); if (player_health >= stats_health) { player_health = stats_health; } var i; while ((player_health < stats_health) && (i < 500)) { (player_health++) && (i++); } _root.sounditem.gotoAndStop(2); delete liver_use; } if (beef_use == 1) { _root.plHpDis = 500; chat("You ate Beef", 30, 5); if (player_health >= stats_health) { player_health = stats_health; } var i; while ((player_health < stats_health) && (i < 50)) { (player_health++) && (i++); } _root.sounditem.gotoAndStop(2); delete beef_use; } if (redpot_use == 1) { potionuse(); chat("You drank a red potion", 30, 5); player_health = stats_health; delete redpot_use; } if (potUsage == null) { potUsage = new Array(); potUsage[1] = 8; potUsage[2] = 10; potUsage[3] = 12; } if (concpot_use == 1) { if (itemuse >= 10) { itemuse = 1; } if (concpotTimer == null) { itemuse++; potionuse(); chat("You drank a speed potion", 30, 5); if (PotNum == 3) { } else { PotNum++; } concpotTimer = 10000 / PotNum; } if (concpotTimer <= 0) { delete PotNum; delete concpot_use; delete concpotTimer; chat("Your increased speed is gone", 30, 5); } else { if (stats_agi_full < 2) { stats_agi_full = 2.96; } else { stats_agi_full = stats_agi - (potUsage[PotNum] + base_agi); } concpotTimer = concpotTimer - 10; } } else { if (stats_agi_full == null) { stats_agi_full = stats_agi - base_agi; } if (stats_agi_full < 2) { stats_agi_full = 2.96; } else { stats_agi_full = stats_agi - base_agi; } } if (PotNum == null) { concpot_time = 10000; } else { concpot_time = 10000 / PotNum; } if (use_menu == null) { use_menu = 1; } if (time_use == 1) { t_usemenu = 1; _root.hud_mc1.time.gotoAndStop(2); } else { _root.hud_mc1.time.gotoAndStop(1); } if (Key.isDown(90) || (_root.hud_mc1.time.hitTest(_xmouse, _ymouse, true) && (m_input == 1))) { if (t_useinput == null) { t_usemenu++; t_useinput = 1; } if (t_usemenu == 1) { time_use = 1; } if (t_usemenu == 2) { delete time_use; } if (t_usemenu >= 3) { time_use = 1; t_usemenu = 1; } } else { delete t_useinput; } if (Key.isDown(70) || (_root.hud_mc1.spell.hitTest(_xmouse, _ymouse, true) && (m_input == 1))) { if (use_input == null) { use_menu++; use_input = 1; } if (use_menu == 1) { delete spell_usage; _root.hud_mc1.spell.gotoAndStop(1); } if (use_menu == 2) { spell_usage = 1; _root.hud_mc1.spell.gotoAndStop(2); } if (use_menu >= 3) { delete spell_usage; use_menu = 1; } } else { delete use_input; } if (Key.isDown(71) || (_root.hud_mc1.equip.hitTest(_xmouse, _ymouse, true) && (m_input == 1))) { equip_usage = 1; } else { delete equip_usage; } if (Key.isDown(68)) { } else { item_usage = 1; } _root.IO = ((((((((((((((((((((((((((((_root.item1._x + "| item1") + "<br>") + _root.item2._x) + "| item2") + "<br>") + _root.item3._x) + "| item3") + "<br>") + _root.item4._x) + "| item4") + "<br>") + _root.item5._x) + "| item5") + "<br>") + _root.item6._x) + "| item6") + "<br>") + _root.item7._x) + "| item7") + "<br>") + _root.item8._x) + "| item8") + "<br>") + _root.item9._x) + "| item9") + "<br>") + _root.item10._x) + "| item10") + "<br>"; if (itemArray == null) { itemArraynum = new Array(); itemArray = new Array(); itemNum = new Array(); equipArray = new Array(); spellArray = new Array(); itemGold = new Array(); itemMsg = new Array(); itemGold[0] = null; itemGold[1] = 10; itemGold[2] = 1000; itemGold[3] = 100; itemGold[4] = 1; itemMsg[0] = null; itemMsg[1] = "Beef"; itemMsg[2] = "Coins"; itemMsg[3] = "Gold"; itemMsg[4] = "Red Ring"; itemMsg[5] = "Coins100"; itemMsg[6] = "Concentration potion"; itemMsg[7] = "Dark Amber"; itemMsg[8] = "Purple Ring"; itemMsg[9] = "Amber"; itemMsg[10] = "1 Coin"; itemMsg[11] = "Blue Ring"; itemMsg[12] = "Tiger Meat"; itemMsg[13] = "Red potion"; itemMsg[14] = "Wooden saber"; itemMsg[15] = "Sword"; itemMsg[16] = "Moonblade"; itemMsg[17] = "Dagger"; itemMsg[18] = "Blood"; itemMsg[19] = "Nimble Blade"; itemMsg[20] = "Star Scale Mail"; itemMsg[21] = "Moon Scale Mail"; itemMsg[22] = "Sun Scale Mail"; itemMsg[23] = "Star Armor"; itemMsg[24] = "Moon Armor"; itemMsg[25] = "Sun Armor"; itemMsg[26] = "Titanium Glove"; itemMsg[27] = "Whisper Bracelet"; itemMsg[28] = "Tall Shield"; itemMsg[29] = "Bamboo Shield"; itemMsg[30] = "Steel Shield"; itemMsg[31] = "Hide Shield"; itemMsg[32] = "Brass Shield"; itemMsg[33] = "Titanium Shield"; itemMsg[34] = "Light Buckler"; itemMsg[35] = "Basic Buckler"; itemMsg[36] = "Heavy Buckler"; itemMsg[37] = "Amber Buckler"; itemMsg[38] = "Enchanted Buckler"; itemMsg[39] = "Empty"; itemMsg[40] = "Heal Scroll Lvl: 1"; itemMsg[41] = "Heal Scroll Target Lvl: 1"; itemMsg[42] = "Ignite Scroll Target Lvl: 1"; itemMsg[43] = "Invis Scroll Lvl: 1"; itemMsg[44] = "Flank/Backstab Scroll Lvl: " + meleenum; itemMsg[45] = "Bear's Liver"; itemMsg[46] = "Sonhi pipe"; itemMsg[47] = "Herb pipe"; itemMsg[48] = "Wine"; itemMsg[49] = "Aged wine"; itemMsg[50] = "Fury"; itemMsg[51] = "Might Scroll Lvl: 1"; itemMsg[52] = "Shadow Figure Scroll Lvl: 1"; itemMsg[53] = "Might/ShadFig Scroll Lvl: 1"; itemMsg[54] = "Bless Scroll Lvl: 1"; itemMsg[55] = "Potence Scroll Lvl: 1"; itemMsg[56] = "Bless/Potence Scroll Lvl: 1"; itemFillOrder = newArray(); if (class == 2) { itemNum[1] = 5; itemArraynum[1] = 6; itemNum[2] = 1; itemArraynum[2] = 20; itemNum[3] = 1; itemArraynum[3] = 14; itemNum[4] = 1; itemArraynum[4] = 28; itemNum[5] = 5; itemArraynum[5] = 42; spellArray[1] = 56; spellArray[2] = 50; spellArray[3] = 40; spellArray[4] = 41; } if (class == 1) { itemNum[1] = 5; itemArraynum[1] = 6; itemNum[2] = 1; itemArraynum[2] = 23; itemNum[3] = 1; itemArraynum[3] = 14; itemNum[4] = 1; itemArraynum[4] = 34; itemNum[5] = 20; itemArraynum[5] = 42; spellArray[1] = 53; spellArray[2] = 50; spellArray[3] = 43; spellArray[4] = 40; spellArray[5] = 41; } } if (spell_usage == 1) { delete item_usage; if ((sellpage == 1) || (equip_usage == 1)) { use_menu = 2; delete spell_usage; } else { SpellUse(49, 50, 51, 52, 53, 68); } } if (equip_usage == 1) { delete item_usage; if (sellpage == 1) { } else { ArmorDrop(49, 50, 51, 52, 53, 68); } } if (item_usage == 1) { if (sellpage == 1) { } else { Inventory(49, 50, 51, 52, 53, 68); } itembox1 = itemNum[1]; itembox2 = itemNum[2]; itembox3 = itemNum[3]; itembox4 = itemNum[4]; itembox5 = itemNum[5]; } var i_sheet = 1; while (i_sheet < 11) { if (armor_use == 1) { } else if (_root["item" + i_sheet].hitTest(char.hb)) { if (_root["item" + i_sheet].number == null) { founditemnum = 1; } else { founditemnum = _root["item" + i_sheet].number; } delete prevItem; enemyitem = _root["item" + i_sheet]._currentframe; enemydeath = 1; dun_create(); } if (enemydeath == 1) { if (arraynum >= 6) { arrayfiller(); macrofiller(_root["item" + i_sheet]); } else { arrayfiller(); macrofiller(_root["item" + i_sheet]); } delete enemydeath; } i_sheet++; } } function dungeon_start(map, bgm) { if (enemNum == null) { enemNum = 1; } while (enemNum < enemy_spawn) { _root.enemy.duplicateMovieClip("enemy" + enemNum, 250 + enemNum); _root["enemy" + enemNum]._visible = true; _root["enemy" + enemNum]._x = 20 * enemNum; _root["enemy" + enemNum]._y = 200; enemNum++; } player_health = stats_health; player_mana = stats_mana; delete _root.retry; _root.char.duplicateMovieClip("char1", 200); _root.char1._visible = true; _root.char1._x = 109; _root.char1._y = 100; _root.charatk.duplicateMovieClip("char_atk1", 400); _root.char_atk1._visible = true; _root.char_atk1._visible = true; _root.dun_map.duplicateMovieClip("dun_map" + map, 10); _root["dun_map" + map]._visible = true; _root["dun_map" + map]._x = 0; _root["dun_map" + map]._y = 0; _root.fader.duplicateMovieClip("fader_mc1", 20000); _root.fader_mc1._x = 0; _root.fader_mc1._y = 0; _root.hud_mc.duplicateMovieClip("hud_mc1", 13000); _root.hud_mc1._visible = true; _root.hud_mc1._x = 0; _root.hud_mc1._y = 0; _root.gui_player_hbar.duplicateMovieClip("hp_bar1", 500); if (recbgm == null) { _root.soundbgm.duplicateMovieClip("soundbgm1", 104); _root.soundbgm1.gotoAndStop(3); _root.soundbgm1.gotoAndStop(1); } _root.debug_mc.duplicateMovieClip("debug_mc11", 9000); _root.debug_mc11._visible = true; _root.debug_mc11._x = 0; _root.debug_mc11._y = 0; _root.landmouse.swapDepths(190); _root.mouseanim.swapDepths(189); _root.floormouse.swapDepths(188); _root.light.swapDepths(9100); _root.lightbg.swapDepths(9199); _root.pool.swapDepths(25); } function game_dun_lighting() { if (_root.player_health >= 1) { _root.light._x = _root.char1._x; _root.light._y = _root.char1._y - 20; _root.lightbg.gotoAndStop(2); _root.lightbg._x = _root.char1._x; _root.lightbg._y = _root.char1._y - 20; } else { _root.light._x = -9999; _root.lightbg._x = -9999; } } function game_map_center() { function obj_center(obj) { _root.hud_mc1._x = -(120 - obj._x); _root.hud_mc1._y = -((120 - obj._y) + 20); _root.debug_mc11._x = -(120 - obj._x); _root.debug_mc11._y = -((120 - obj._y) + 20); _root.floor_fader_mc1._x = -(120 - obj._x); _root.floor_fader_mc1._y = -((120 - obj._y) + 20); _root.fader_mc1._x = -(120 - obj._x); _root.fader_mc1._y = -((120 - obj._y) + 20); _root.exitfader_mc1._x = -(120 - obj._x); _root.exitfader_mc1._y = -((120 - obj._y) + 20); _root["npc_window_" + windownum]._x = -(120 - obj._x); _root["npc_window_" + windownum]._y = -((120 - obj._y) + 20); if (loaderT >= 1) { _root.loader._x = -(120 - obj._x); _root.loader._y = -((120 - obj._y) + 20); } } if ((player_health <= 1) && (time_use == null)) { delete centermap; } if (centermap == 1) { while (centerm < 10) { _root.dun_map.duplicateMovieClip("center" + centerm, 11 + centerm); centerm++; } _root.center1._x = -240; _root.center1._y = -240; _root.center1.gotoAndStop((((dunmap - 1) * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center2._x = 0; _root.center2._y = -240; _root.center2.gotoAndStop((((dunmap - 1) * row) + col) + ((dmap - 1) * 70)); _root.center3._x = 240; _root.center3._y = -240; _root.center3.gotoAndStop((((dunmap - 1) * row) + (col + 1)) + ((dmap - 1) * 70)); _root.center4._x = -240; _root.center4._y = 0; _root.center4.gotoAndStop(((dunmap * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center6._x = 240; _root.center6._y = 0; _root.center6.gotoAndStop(((dunmap * row) + (col + 1)) + ((dmap - 1) * 70)); _root.center7._x = -240; _root.center7._y = 240; _root.center7.gotoAndStop((((dunmap + 1) * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center8._x = 0; _root.center8._y = 240; _root.center8.gotoAndStop((((dunmap + 1) * row) + col) + ((dmap - 1) * 70)); _root.center9._x = 240; _root.center9._y = 240; _root.center9.gotoAndStop((((dunmap + 1) * row) + (col + 1)) + ((dmap - 1) * 70)); if ((heal_t_use == null) && (zap_t_use == null)) { _root._x = 120 - _root.char1._x; _root._y = (120 - _root.char1._y) + 20; obj_center(_root.char1); } else { _root._x = 120 - _root.targ1._x; _root._y = (120 - _root.targ1._y) + 20; obj_center(_root.targ1); } } else { _root.debug_mc11._x = 0; _root.debug_mc11._y = 0; _root.floor_fader_mc1._x = 0; _root.floor_fader_mc1._y = 0; _root._x = 0; _root._y = 0; _root.hud_mc1._x = 0; _root.hud_mc1._y = 0; _root["npc_window_" + windowNum]._x = 0; _root["npc_window_" + windowNum]._y = 0; while (centerRem < 10) { _root.center + centerRem.removeMovieClip(); centerRem++; } delete centerm; delete centerRem; } if (centermapst == null) { centermap = 1; centermapst = 1; } if (Key.isDown(16) || (_root.hud_mc1.center.hitTest(_xmouse, _ymouse, true) && (m_input == 1))) { if (centermap == 1) { if (cm_input == 1) { } else { delete centermap; cm_input = 1; } } else if (cm_input == 1) { } else { centermap = 1; cm_input = 1; } } else { delete cm_input; } } function game_map_dungeon(player, item, map, spd, spd2) { function dungeonNPCLoad(strtx, strty) { if (strtx == null) { var npcLoadrem; while (npcLoadrem < 2) { removeMovieClip(_root["npc_" + npcLoadrem]); npcLoadrem++; } } else if (dungeon_Npc_load == null) { while (npcLoad < 2) { _root.npc.duplicateMovieClip("npc_" + npcLoad, 40 + npcLoad); _root.npc_1._x = 48 + strtx; _root.npc_1._y = 24 + strty; npcLoad++; } dungeon_Npc_load = 1; } } function dun_vanish() { if (_root.item1._x == null) { _root.item1._x = -999; dun_item_create_x1[(dunmap * row) + col] = _root.item1._x; } if (_root.item2._x == null) { _root.item2._x = -999; dun_item_create_x2[(dunmap * row) + col] = _root.item2._x; } if (_root.item3._x == null) { _root.item3._x = -999; dun_item_create_x3[(dunmap * row) + col] = _root.item3._x; } if (_root.item4._x == null) { _root.item4._x = -999; dun_item_create_x4[(dunmap * row) + col] = _root.item4._x; } if (_root.item5._x == null) { _root.item5._x = -999; dun_item_create_x5[(dunmap * row) + col] = _root.item5._x; } if (_root.item6._x == null) { _root.item6._x = -999; dun_item_create_x6[(dunmap * row) + col] = _root.item6._x; } } function dun_create() { dun_item_create_x1[(dunmap * row) + col] = _root.item1._x; dun_item_create_x2[(dunmap * row) + col] = _root.item2._x; dun_item_create_x3[(dunmap * row) + col] = _root.item3._x; dun_item_create_x4[(dunmap * row) + col] = _root.item4._x; dun_item_create_x5[(dunmap * row) + col] = _root.item5._x; dun_item_create_x6[(dunmap * row) + col] = _root.item6._x; dun_item_create_y1[(dunmap * row) + col] = _root.item1._y; dun_item_create_y2[(dunmap * row) + col] = _root.item2._y; dun_item_create_y3[(dunmap * row) + col] = _root.item3._y; dun_item_create_y4[(dunmap * row) + col] = _root.item4._y; dun_item_create_y5[(dunmap * row) + col] = _root.item5._y; dun_item_create_y6[(dunmap * row) + col] = _root.item6._y; dun_item_create_cf1[(dunmap * row) + col] = _root.item1._currentframe; dun_item_create_cf2[(dunmap * row) + col] = _root.item2._currentframe; dun_item_create_cf3[(dunmap * row) + col] = _root.item3._currentframe; dun_item_create_cf4[(dunmap * row) + col] = _root.item4._currentframe; dun_item_create_cf5[(dunmap * row) + col] = _root.item5._currentframe; dun_item_create_cf6[(dunmap * row) + col] = _root.item6._currentframe; } function dun_memory() { var icreate = 1; while (icreate < 7) { _root.item_.duplicateMovieClip("item" + icreate, 80 + icreate); _root.item1._x = dun_item_create_x1[(dunmap * row) + col]; _root.item2._x = dun_item_create_x2[(dunmap * row) + col]; _root.item3._x = dun_item_create_x3[(dunmap * row) + col]; _root.item4._x = dun_item_create_x4[(dunmap * row) + col]; _root.item5._x = dun_item_create_x5[(dunmap * row) + col]; _root.item6._x = dun_item_create_x6[(dunmap * row) + col]; _root.item1._y = dun_item_create_y1[(dunmap * row) + col]; _root.item2._y = dun_item_create_y2[(dunmap * row) + col]; _root.item3._y = dun_item_create_y3[(dunmap * row) + col]; _root.item4._y = dun_item_create_y4[(dunmap * row) + col]; _root.item5._y = dun_item_create_y5[(dunmap * row) + col]; _root.item6._y = dun_item_create_y6[(dunmap * row) + col]; _root.item1.gotoAndStop(dun_item_create_cf1[(dunmap * row) + col]); _root.item2.gotoAndStop(dun_item_create_cf2[(dunmap * row) + col]); _root.item3.gotoAndStop(dun_item_create_cf3[(dunmap * row) + col]); _root.item4.gotoAndStop(dun_item_create_cf4[(dunmap * row) + col]); _root.item5.gotoAndStop(dun_item_create_cf5[(dunmap * row) + col]); _root.item6.gotoAndStop(dun_item_create_cf6[(dunmap * row) + col]); icreate++; } } function ItemSheet(strtx, strty) { if (strtx == null) { var rem; while (rem < 7) { removeMovieClip(_root["item" + rem]); rem++; } } else if (itemload == null) { while (sheet < 7) { _root.item_.duplicateMovieClip("item" + sheet, 80 + sheet); _root["item" + sheet].gotoAndStop(Math.ceil(Math.random() * (1 + _root.floor))); _root.item1._x = 24 + strtx; _root.item1._y = 24 + strty; _root.item2._x = 48 + strtx; _root.item2._y = 24 + strty; _root.item3._x = 72 + strtx; _root.item3._y = 24 + strty; _root.item4._x = 24 + strtx; _root.item4._y = 48 + strty; _root.item5._x = 48 + strtx; _root.item5._y = 48 + strty; _root.item6._x = 72 + strtx; _root.item6._y = 48 + strty; sheet++; } itemload = 1; } } monfloor = 0; monvar = 6; testme = ((_root.dunmap * _root.row) + _root.col) + ((_root.floor - 1) * 70); if (dunmap == null) { dun_item_create_z = [[null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null]]; dun_item_create_x1 = new Array(); dun_item_create_x2 = new Array(); dun_item_create_x3 = new Array(); dun_item_create_x4 = new Array(); dun_item_create_x5 = new Array(); dun_item_create_x6 = new Array(); dun_item_create_y1 = new Array(); dun_item_create_y2 = new Array(); dun_item_create_y3 = new Array(); dun_item_create_y4 = new Array(); dun_item_create_y5 = new Array(); dun_item_create_y6 = new Array(); dun_item_create_cf1 = new Array(); dun_item_create_cf2 = new Array(); dun_item_create_cf3 = new Array(); dun_item_create_cf4 = new Array(); dun_item_create_cf5 = new Array(); dun_item_create_cf6 = new Array(); dun_start_col = new Array(); dun_start_col[1] = 0; dun_start_col[2] = 3; dun_start_col[3] = 0; dun_start_dunmap = new Array(); dun_start_dunmap[1] = 1; dun_start_dunmap[2] = 1; dun_start_dunmap[3] = 10; dun_exit_col = new Array(); dun_exit_col[1] = 6; dun_exit_col[2] = 3; dun_exit_dunmap = new Array(); dun_exit_dunmap[1] = 10; dun_exit_dunmap[2] = 10; dun_createdMap = new Array(); dun_Array_y = new Array(); dun_Array_y2 = new Array(); dun_Array_x = new Array(); dun_Array_x2 = new Array(); dun_Array_itemx = new Array(); dun_Array_itemy = new Array(); dun_Array_npcx = new Array(); dun_Array_npcy = new Array(); dun_visit = new Array(); dun_msg = new Array(); enem_ArrayX = new Array(); enem_ArrayY = new Array(); dun_Array_npcx[9] = 80; dun_Array_npcy[9] = 60; dun_Array_npcx[88] = 80; dun_Array_npcy[88] = 60; dun_msg[7] = "You found some items"; dun_msg[9] = "You found some items"; dun_msg[21] = "You found some items"; dun_msg[23] = "You found some items"; dun_msg[54] = "You found some items"; dun_msg[62] = "You found some items"; dun_Array_itemx[9] = 80; dun_Array_itemy[9] = 100; dun_Array_itemx[21] = 80; dun_Array_itemy[21] = 100; dun_Array_itemx[23] = 80; dun_Array_itemy[23] = 100; dun_Array_itemx[54] = 80; dun_Array_itemy[54] = 100; dun_Array_itemx[62] = 80; dun_Array_itemy[62] = 100; dun_Array_itemx[114] = 80; dun_Array_itemy[114] = 100; dun_Array_itemx[116] = 80; dun_Array_itemy[116] = 100; mapscan = 7; while (mapscan < 217) { if (dun_Array_y[mapscan] == null) { dun_Array_y[mapscan] = 0; dun_Array_y2[mapscan] = 240; dun_Array_x[mapscan] = 0; dun_Array_x2[mapscan] = 240; enem_ArrayX[mapscan] = 100; enem_ArrayY[mapscan] = 100; } mapscan++; } dun_Array_y[7] = 0; dun_Array_y[9] = 0; dun_Array_y[14] = 60; dun_Array_y[15] = 0; dun_Array_y[16] = 60; dun_Array_y[17] = 0; dun_Array_y[18] = 0; dun_Array_y[19] = 0; dun_Array_y[20] = 0; dun_Array_y[21] = 10; dun_Array_y[23] = 10; dun_Array_y[27] = 10; dun_Array_y[34] = 10; dun_Array_y[41] = 10; dun_Array_y[46] = 10; dun_Array_y[47] = 10; dun_Array_y[48] = 10; dun_Array_y[53] = 10; dun_Array_y[54] = 10; dun_Array_y[55] = -20; dun_Array_y[62] = 10; dun_Array_y[69] = 10; dun_Array_y[76] = 10; dun_Array_y[10] = 0; dun_Array_y[77] = 0; dun_Array_y[78] = 0; dun_Array_y[79] = 0; dun_Array_y[80] = 0; dun_Array_y[81] = 0; dun_Array_y[82] = 0; dun_Array_y[83] = 0; dun_Array_y[87] = 0; dun_Array_y[88] = 0; dun_Array_y[92] = 0; dun_Array_y[93] = 0; dun_Array_y[94] = 0; dun_Array_y[95] = 0; dun_Array_y[96] = 0; dun_Array_y[99] = 0; dun_Array_y[103] = 0; dun_Array_y[106] = 0; dun_Array_y[107] = 0; dun_Array_y[108] = 0; dun_Array_y[109] = 0; dun_Array_y[110] = 0; dun_Array_y[114] = 0; dun_Array_y[115] = 0; dun_Array_y[116] = 0; dun_Array_y[120] = 0; dun_Array_y[121] = 0; dun_Array_y[122] = 0; dun_Array_y[123] = 0; dun_Array_y[124] = 0; dun_Array_y[127] = 0; dun_Array_y[131] = 0; dun_Array_y[134] = 0; dun_Array_y[135] = 0; dun_Array_y[136] = 0; dun_Array_y[137] = 0; dun_Array_y[138] = 0; dun_Array_y[143] = 0; dun_Array_y2[7] = 210; dun_Array_y2[9] = 210; dun_Array_y2[14] = 210; dun_Array_y2[15] = 210; dun_Array_y2[16] = 210; dun_Array_y2[17] = 238; dun_Array_y2[18] = 238; dun_Array_y2[19] = 238; dun_Array_y2[20] = 210; dun_Array_y2[21] = 240; dun_Array_y2[23] = 210; dun_Array_y2[27] = 210; dun_Array_y2[34] = 210; dun_Array_y2[41] = 210; dun_Array_y2[46] = 215; dun_Array_y2[47] = 238; dun_Array_y2[48] = 240; dun_Array_y2[53] = 238; dun_Array_y2[54] = 238; dun_Array_y2[55] = 220; dun_Array_y2[62] = 220; dun_Array_y2[69] = 200; dun_Array_y2[76] = 240; dun_Array_y2[10] = 240; dun_Array_y2[77] = 240; dun_Array_y2[78] = 240; dun_Array_y2[79] = 240; dun_Array_y2[80] = 240; dun_Array_y2[81] = 240; dun_Array_y2[82] = 240; dun_Array_y2[83] = 240; dun_Array_y2[87] = 240; dun_Array_y2[88] = 240; dun_Array_y2[92] = 240; dun_Array_y2[93] = 240; dun_Array_y2[94] = 240; dun_Array_y2[95] = 240; dun_Array_y2[96] = 240; dun_Array_y2[99] = 240; dun_Array_y2[103] = 240; dun_Array_y2[106] = 240; dun_Array_y2[107] = 240; dun_Array_y2[108] = 240; dun_Array_y2[109] = 240; dun_Array_y2[110] = 240; dun_Array_y2[114] = 240; dun_Array_y2[115] = 240; dun_Array_y2[116] = 240; dun_Array_y2[120] = 240; dun_Array_y2[121] = 240; dun_Array_y2[122] = 240; dun_Array_y2[123] = 240; dun_Array_y2[124] = 240; dun_Array_y2[127] = 240; dun_Array_y2[131] = 240; dun_Array_y2[134] = 240; dun_Array_y2[135] = 240; dun_Array_y2[136] = 240; dun_Array_y2[137] = 240; dun_Array_y2[138] = 240; dun_Array_y2[143] = 240; dun_Array_x[7] = 10; dun_Array_x[9] = 10; dun_Array_x[14] = 10; dun_Array_x[15] = 15; dun_Array_x[16] = 15; dun_Array_x[17] = 15; dun_Array_x[18] = 15; dun_Array_x[19] = 15; dun_Array_x[20] = 15; dun_Array_x[21] = 0; dun_Array_x[23] = 0; dun_Array_x[27] = 0; dun_Array_x[34] = 0; dun_Array_x[41] = 0; dun_Array_x[46] = 0; dun_Array_x[47] = 20; dun_Array_x[48] = 20; dun_Array_x[53] = 0; dun_Array_x[54] = 10; dun_Array_x[55] = 10; dun_Array_x[62] = 0; dun_Array_x[69] = 0; dun_Array_x[76] = 0; dun_Array_x[10] = 0; dun_Array_x[77] = 0; dun_Array_x[78] = 0; dun_Array_x[79] = 0; dun_Array_x[80] = 0; dun_Array_x[81] = 0; dun_Array_x[82] = 0; dun_Array_x[83] = 0; dun_Array_x[87] = 0; dun_Array_x[88] = 0; dun_Array_x[92] = 0; dun_Array_x[93] = 0; dun_Array_x[94] = 0; dun_Array_x[95] = 0; dun_Array_x[96] = 0; dun_Array_x[99] = 0; dun_Array_x[103] = 0; dun_Array_x[106] = 0; dun_Array_x[107] = 0; dun_Array_x[108] = 0; dun_Array_x[109] = 0; dun_Array_x[110] = 0; dun_Array_x[114] = 0; dun_Array_x[115] = 0; dun_Array_x[116] = 0; dun_Array_x[120] = 0; dun_Array_x[121] = 0; dun_Array_x[122] = 0; dun_Array_x[123] = 0; dun_Array_x[124] = 0; dun_Array_x[127] = 0; dun_Array_x[131] = 0; dun_Array_x[134] = 0; dun_Array_x[135] = 0; dun_Array_x[136] = 0; dun_Array_x[137] = 0; dun_Array_x[138] = 0; dun_Array_x[143] = 0; dun_Array_x2[7] = 210; dun_Array_x2[9] = 210; dun_Array_x2[14] = 210; dun_Array_x2[15] = 210; dun_Array_x2[16] = 210; dun_Array_x2[17] = 210; dun_Array_x2[18] = 210; dun_Array_x2[19] = 210; dun_Array_x2[20] = 240; dun_Array_x2[21] = 240; dun_Array_x2[23] = 240; dun_Array_x2[27] = 240; dun_Array_x2[34] = 240; dun_Array_x2[41] = 240; dun_Array_x2[46] = 210; dun_Array_x2[47] = 210; dun_Array_x2[48] = 240; dun_Array_x2[53] = 210; dun_Array_x2[54] = 210; dun_Array_x2[55] = 245; dun_Array_x2[62] = 240; dun_Array_x2[69] = 240; dun_Array_x2[76] = 240; dun_Array_x2[10] = 240; dun_Array_x2[77] = 240; dun_Array_x2[78] = 240; dun_Array_x2[79] = 240; dun_Array_x2[80] = 240; dun_Array_x2[81] = 240; dun_Array_x2[82] = 240; dun_Array_x2[83] = 240; dun_Array_x2[87] = 240; dun_Array_x2[88] = 240; dun_Array_x2[92] = 240; dun_Array_x2[93] = 240; dun_Array_x2[94] = 240; dun_Array_x2[95] = 240; dun_Array_x2[96] = 240; dun_Array_x2[99] = 240; dun_Array_x2[103] = 240; dun_Array_x2[106] = 240; dun_Array_x2[107] = 240; dun_Array_x2[108] = 240; dun_Array_x2[109] = 240; dun_Array_x2[110] = 240; dun_Array_x2[114] = 240; dun_Array_x2[115] = 240; dun_Array_x2[116] = 240; dun_Array_x2[120] = 240; dun_Array_x2[121] = 240; dun_Array_x2[122] = 240; dun_Array_x2[123] = 240; dun_Array_x2[124] = 240; dun_Array_x2[127] = 240; dun_Array_x2[131] = 240; dun_Array_x2[134] = 240; dun_Array_x2[135] = 240; dun_Array_x2[136] = 240; dun_Array_x2[137] = 240; dun_Array_x2[138] = 240; dun_Array_x2[143] = 240; enem_ArrayX[7] = -9999; enem_ArrayY[7] = -9999; enem_ArrayX[9] = -9999; enem_ArrayY[9] = -9999; enem_ArrayX[14] = -9999; enem_ArrayY[14] = -9999; enem_ArrayX[15] = 100; enem_ArrayY[15] = 100; enem_ArrayX[16] = 100; enem_ArrayY[16] = 100; enem_ArrayX[17] = 100; enem_ArrayY[17] = 100; enem_ArrayX[18] = 74; enem_ArrayY[18] = 77; enem_ArrayX[19] = -9999; enem_ArrayY[19] = -9999; enem_ArrayX[21] = -9999; enem_ArrayY[21] = -9999; enem_ArrayX[23] = -9999; enem_ArrayY[23] = -9999; enem_ArrayX[41] = -9999; enem_ArrayY[41] = -9999; enem_ArrayX[48] = -9999; enem_ArrayY[48] = -9999; enem_ArrayX[54] = -9999; enem_ArrayY[54] = -9999; enem_ArrayX[62] = -9999; enem_ArrayY[62] = -9999; enem_ArrayX[20] = 120; enem_ArrayY[20] = 120; enem_ArrayX[27] = -9999; enem_ArrayY[27] = -9999; enem_ArrayX[48] = 120; enem_ArrayY[48] = 120; enem_ArrayX[47] = 120; enem_ArrayY[47] = 120; enem_ArrayX[46] = 120; enem_ArrayY[46] = 120; enem_ArrayX[53] = 120; enem_ArrayY[53] = 120; enem_ArrayX[55] = 120; enem_ArrayY[55] = 120; enem_ArrayX[69] = 120; enem_ArrayY[69] = 120; enem_ArrayX[34] = 120; enem_ArrayY[34] = 120; enem_ArrayX[88] = -9999; enem_ArrayY[88] = -9999; enem_ArrayX[93] = -9999; enem_ArrayY[93] = -9999; enem_ArrayX[95] = -9999; enem_ArrayY[95] = -9999; enem_ArrayX[99] = -9999; enem_ArrayY[99] = -9999; enem_ArrayX[103] = -9999; enem_ArrayY[103] = -9999; enem_ArrayX[107] = -9999; enem_ArrayY[107] = -9999; enem_ArrayX[109] = -9999; enem_ArrayY[109] = -9999; enem_ArrayX[114] = -9999; enem_ArrayY[114] = -9999; enem_ArrayX[116] = -9999; enem_ArrayY[116] = -9999; enem_ArrayX[121] = -9999; enem_ArrayY[121] = -9999; enem_ArrayX[123] = -9999; enem_ArrayY[123] = -9999; enem_ArrayX[127] = -9999; enem_ArrayY[127] = -9999; enem_ArrayX[131] = -9999; enem_ArrayY[131] = -9999; enem_ArrayX[134] = -9999; enem_ArrayY[134] = -9999; enem_ArrayX[136] = -9999; enem_ArrayY[136] = -9999; enem_ArrayX[138] = -9999; enem_ArrayY[138] = -9999; enem_ArrayX[135] = 150; enem_ArrayY[135] = 150; enem_ArrayX[137] = 150; enem_ArrayY[137] = 150; dun_Array = new Array(); col = dun_start_col[dmap]; dunmap = dun_start_dunmap[dmap]; row = 7; } var enemyht = 1; while (enemyht < 5) { if (map.hb.hitTest(["enemy" + enemyht]._x - 5, _root["enemy" + enemyht]._y, true)) { root["enemy" + enemyht] = root["enemy" + enemyht] + spd2; } if (map.hb.hitTest(_root["enemy" + enemyht]._x - 5, _root["enemy" + enemyht]._y, true)) { _root["enemy" + enemyht]._x = _root["enemy" + enemyht]._x + spd2; } if (map.hb.hitTest(_root["enemy" + enemyht]._x + 5, _root["enemy" + enemyht]._y, true)) { _root["enemy" + enemyht]._x = _root["enemy" + enemyht]._x - spd2; } if (map.hb.hitTest(_root["enemy" + enemyht]._x, _root["enemy" + enemyht]._y - 5, true)) { _root["enemy" + enemyht]._y = _root["enemy" + enemyht]._y + spd2; } if (map.hb.hitTest(_root["enemy" + enemyht]._x, _root["enemy" + enemyht]._y + 5, true)) { _root["enemy" + enemyht]._y = _root["enemy" + enemyht]._y - spd2; } enemyht++; } if (s_ambush == 1) { if (player._x <= 20) { player._x = 20; delete s_ambush; } if (player._x >= 200) { player._x = 200; delete s_ambush; } if (player._y <= 20) { player._y = 20; delete s_ambush; } if (player._y >= 200) { player._y = 200; delete s_ambush; } } if ((s_ambush == 1) && (Key.isDown(83))) { if (map.hb.hitTest(player._x - 5, player._y, true) || (player._x <= 0)) { player._x = player._x + 50; charshadowfunc(); } if (map.hb.hitTest(player._x + 5, player._y, true) || (player._x >= 240)) { player._x = player._x - 50; charshadowfunc(); } if (map.hb.hitTest(player._x, player._y - 5, true) || (player._y <= 0)) { player._y = player._y + 50; charshadowfunc(); } if (map.hb.hitTest(player._x, player._y + 5, true) || (player._y >= 240)) { player._y = player._y - 50; charshadowfunc(); } } if (map.hb.hitTest(player._x - 5, player._y, true)) { player._x = player._x + spd; } if (map.hb.hitTest(player._x + 5, player._y, true)) { player._x = player._x - spd; } if (map.hb.hitTest(player._x, player._y - 5, true)) { player._y = player._y + spd; } if (map.hb.hitTest(player._x, player._y + 5, true)) { player._y = player._y - spd; } dun_vanish(1, dun_item_create_x1[(dunmap * row) + col]); _root.outputX = ((dunmap * row) + col) + ((dmap - 1) * 70); if (player._x == null) { } else { if (lx == null) { var lay = 1; while (lay < 5) { _root["enemy" + lay]._x = -9999; _root["enemy" + lay]._y = -9999; lay++; } floor = 1; dun_visfull = [[null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null]]; dun_visfull[floor][(dunmap * row) + col] = 1; dun_ma[1] = 1; map.gotoAndStop(((dunmap * row) + col) + ((dmap - 1) * 70)); _root.pool.gotoAndStop(((dunmap * row) + col) + ((dmap - 1) * 70)); debug1 = ((dunmap * row) + col) + ((dmap - 1) * 70); debug2 = ((((dunmap + ":") + row) + ":") + ":") + col; lx = 1; } readout = (dunmap * row) + col; row = 7; if (loaderT >= 1) { loader._x = -999; delete loaderT; } if (player._x > dun_Array_x2[((dunmap * row) + col) + ((dmap - 1) * 70)]) { monanim = (Math.ceil(Math.random() * monvar) * 20) + monfloor; delete nmecreate; _root.char_atk1._x = -200; _root.char_atk1._y = -200; if (dun_visfull[floor][(dunmap * row) + col] == 1) { if ((!dun_Array_itemx[((dunmap * row) + col) + ((dmap - 1) * 70)]) == null) { dun_memory(); } } trace("addcol"); col++; if (dun_Array_itemy[((dunmap * row) + col) + ((dmap - 1) * 70)] == null) { _root.item1._x = -999; _root.item2._x = -999; _root.item3._x = -999; _root.item4._x = -999; _root.item5._x = -999; _root.item6._x = -999; } else { dun_memory(); } if (dun_visfull[floor][(dunmap * row) + col] == null) { mc++; dun_createdMap[mc] = mc; var lay = 1; while (lay < 5) { _root["enemy" + lay]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + (20 * lay); _root["enemy" + lay]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + (20 * lay); _root["enemy" + lay].gotoAndStop(monanim + 1); lay++; } ItemSheet(dun_Array_itemx[((dunmap * row) + col) + ((dmap - 1) * 70)], dun_Array_itemy[((dunmap * row) + col) + ((dmap - 1) * 70)]); delete itemload; delete sheet; delete sheetc; delete lay; if (dun_msg[((dunmap * row) + col) + ((dmap - 1) * 70)] == null) { } else { chat(dun_msg[((dunmap * row) + col) + ((dmap - 1) * 70)], 30, 5); } dun_visfull[floor][(dunmap * row) + col] = 1; } dungeonNPCLoad(dun_Array_npcx[((dunmap * row) + col) + ((dmap - 1) * 70)], dun_Array_npcy[((dunmap * row) + col) + ((dmap - 1) * 70)]); delete npcLoad; delete dungeon_Npc_load; delete npcLoadrem; dun_create(); loader._x = 0; loader._y = 0; loaderT++; map.gotoAndStop(((dunmap * row) + col) + ((dmap - 1) * 70)); player._x = dun_Array_x[((dunmap * row) + col) + ((dmap - 1) * 70)]; _root.pool.gotoAndStop(((dunmap * row) + col) + ((dmap - 1) * 70)); if (centermap == 1) { _root.center1._x = -240; _root.center1._y = -240; _root.center1.gotoAndStop((((dunmap - 1) * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center2._x = 0; _root.center2._y = -240; _root.center2.gotoAndStop((((dunmap - 1) * row) + col) + ((dmap - 1) * 70)); _root.center3._x = 240; _root.center3._y = -240; _root.center3.gotoAndStop((((dunmap - 1) * row) + (col + 1)) + ((dmap - 1) * 70)); _root.center4._x = -240; _root.center4._y = 0; _root.center4.gotoAndStop(((dunmap * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center6._x = 240; _root.center6._y = 0; _root.center6.gotoAndStop(((dunmap * row) + (col + 1)) + ((dmap - 1) * 70)); _root.center7._x = -240; _root.center7._y = 240; _root.center7.gotoAndStop((((dunmap + 1) * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center8._x = 0; _root.center8._y = 240; _root.center8.gotoAndStop((((dunmap + 1) * row) + col) + ((dmap - 1) * 70)); _root.center9._x = 240; _root.center9._y = 240; _root.center9.gotoAndStop((((dunmap + 1) * row) + (col + 1)) + ((dmap - 1) * 70)); } } if (player._x < dun_Array_x[((dunmap * row) + col) + ((dmap - 1) * 70)]) { monanim = (Math.ceil(Math.random() * monvar) * 20) + monfloor; delete nmecreate; _root.char_atk1._x = -200; _root.char_atk1._y = -200; if (dun_visfull[floor][(dunmap * row) + col] == 1) { } trace("remcol"); col--; if (dun_Array_itemy[((dunmap * row) + col) + ((dmap - 1) * 70)] == null) { _root.item1._x = -999; _root.item2._x = -999; _root.item3._x = -999; _root.item4._x = -999; _root.item5._x = -999; _root.item6._x = -999; } else { dun_memory(); } if (dun_visfull[floor][(dunmap * row) + col] == null) { mc++; dun_createdMap[mc] = mc; var lay = 1; while (lay < 5) { _root["enemy" + lay]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + (10 * lay); _root["enemy" + lay]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + (10 * lay); _root["enemy" + lay].gotoAndStop(monanim + 1); lay++; } ItemSheet(dun_Array_itemx[((dunmap * row) + col) + ((dmap - 1) * 70)], dun_Array_itemy[((dunmap * row) + col) + ((dmap - 1) * 70)]); delete itemload; delete sheet; delete sheetc; delete lay; if (dun_msg[((dunmap * row) + col) + ((dmap - 1) * 70)] == null) { } else { chat(dun_msg[((dunmap * row) + col) + ((dmap - 1) * 70)], 30, 5); } dun_visfull[floor][(dunmap * row) + col] = 1; } delete npcLoadrem; delete npcLoad; dungeonNPCLoad(dun_Array_npcx[((dunmap * row) + col) + ((dmap - 1) * 70)], dun_Array_npcy[((dunmap * row) + col) + ((dmap - 1) * 70)]); delete dungeon_Npc_load; loader._x = 0; loader._y = 0; loaderT++; map.gotoAndStop(((dunmap * row) + col) + ((dmap - 1) * 70)); player._x = dun_Array_x2[((dunmap * row) + col) + ((dmap - 1) * 70)]; _root.pool.gotoAndStop(((dunmap * row) + col) + ((dmap - 1) * 70)); dun_create(); if (centermap == 1) { _root.center1._x = -240; _root.center1._y = -240; _root.center1.gotoAndStop((((dunmap - 1) * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center2._x = 0; _root.center2._y = -240; _root.center2.gotoAndStop((((dunmap - 1) * row) + col) + ((dmap - 1) * 70)); _root.center3._x = 240; _root.center3._y = -240; _root.center3.gotoAndStop((((dunmap - 1) * row) + (col + 1)) + ((dmap - 1) * 70)); _root.center4._x = -240; _root.center4._y = 0; _root.center4.gotoAndStop(((dunmap * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center6._x = 240; _root.center6._y = 0; _root.center6.gotoAndStop(((dunmap * row) + (col + 1)) + ((dmap - 1) * 70)); _root.center7._x = -240; _root.center7._y = 240; _root.center7.gotoAndStop((((dunmap + 1) * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center8._x = 0; _root.center8._y = 240; _root.center8.gotoAndStop((((dunmap + 1) * row) + col) + ((dmap - 1) * 70)); _root.center9._x = 240; _root.center9._y = 240; _root.center9.gotoAndStop((((dunmap + 1) * row) + (col + 1)) + ((dmap - 1) * 70)); } } if (player._y < dun_Array_y[((dunmap * row) + col) + ((dmap - 1) * 70)]) { monanim = (Math.ceil(Math.random() * monvar) * 20) + monfloor; delete nmecreate; _root.char_atk1._x = -200; _root.char_atk1._y = -200; trace("pullrow"); dunmap = dunmap - 1; if (dun_Array_itemy[((dunmap * row) + col) + ((dmap - 1) * 70)] == null) { _root.item1._x = -999; _root.item2._x = -999; _root.item3._x = -999; _root.item4._x = -999; _root.item5._x = -999; _root.item6._x = -999; } else { dun_memory(); } if (dun_visfull[floor][(dunmap * row) + col] == null) { mc++; dun_createdMap[mc] = mc; var lay = 1; while (lay < 5) { _root["enemy" + lay]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + (10 * lay); _root["enemy" + lay]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + (10 * lay); _root["enemy" + lay].gotoAndStop(monanim + 1); lay++; } ItemSheet(dun_Array_itemx[((dunmap * row) + col) + ((dmap - 1) * 70)], dun_Array_itemy[((dunmap * row) + col) + ((dmap - 1) * 70)]); delete itemload; delete sheet; delete sheetc; delete lay; if (dun_msg[((dunmap * row) + col) + ((dmap - 1) * 70)] == null) { } else { chat(dun_msg[((dunmap * row) + col) + ((dmap - 1) * 70)], 30, 5); } dun_visfull[floor][(dunmap * row) + col] = 1; } dungeonNPCLoad(dun_Array_npcx[(dunmap * row) + col], dun_Array_npcy[(dunmap * row) + col]); delete npcLoadrem; delete dungeon_Npc_load; delete npcLoad; loader._x = 0; loader._y = 0; loaderT++; map.gotoAndStop(((dunmap * row) + col) + ((dmap - 1) * 70)); player._y = dun_Array_y2[((dunmap * row) + col) + ((dmap - 1) * 70)]; _root.pool.gotoAndStop(((dunmap * row) + col) + ((dmap - 1) * 70)); dun_create(); if (centermap == 1) { _root.center1._x = -240; _root.center1._y = -240; _root.center1.gotoAndStop((((dunmap - 1) * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center2._x = 0; _root.center2._y = -240; _root.center2.gotoAndStop((((dunmap - 1) * row) + col) + ((dmap - 1) * 70)); _root.center3._x = 240; _root.center3._y = -240; _root.center3.gotoAndStop((((dunmap - 1) * row) + (col + 1)) + ((dmap - 1) * 70)); _root.center4._x = -240; _root.center4._y = 0; _root.center4.gotoAndStop(((dunmap * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center6._x = 240; _root.center6._y = 0; _root.center6.gotoAndStop(((dunmap * row) + (col + 1)) + ((dmap - 1) * 70)); _root.center7._x = -240; _root.center7._y = 240; _root.center7.gotoAndStop((((dunmap + 1) * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center8._x = 0; _root.center8._y = 240; _root.center8.gotoAndStop((((dunmap + 1) * row) + col) + ((dmap - 1) * 70)); _root.center9._x = 240; _root.center9._y = 240; _root.center9.gotoAndStop((((dunmap + 1) * row) + (col + 1)) + ((dmap - 1) * 70)); } } if (player._y > dun_Array_y2[((dunmap * row) + col) + ((dmap - 1) * 70)]) { monanim = (Math.ceil(Math.random() * monvar) * 20) + monfloor; delete nmecreate; _root.char_atk1._x = -200; _root.char_atk1._y = -200; if (dun_visfull[floor][(dunmap * row) + col] == 1) { } trace("addrow"); dunmap = dunmap + 1; if (dun_Array_itemy[((dunmap * row) + col) + ((dmap - 1) * 70)] == null) { _root.item1._x = -999; _root.item2._x = -999; _root.item3._x = -999; _root.item4._x = -999; _root.item5._x = -999; _root.item6._x = -999; } else { dun_memory(); } if (dun_visfull[floor][(dunmap * row) + col] == null) { mc++; dun_createdMap[mc] = mc; var lay = 1; while (lay < 5) { _root["enemy" + lay]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + (10 * lay); _root["enemy" + lay]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + (10 * lay); _root["enemy" + lay].gotoAndStop(monanim + 1); lay++; } ItemSheet(dun_Array_itemx[((dunmap * row) + col) + ((dmap - 1) * 70)], dun_Array_itemy[((dunmap * row) + col) + ((dmap - 1) * 70)]); delete itemload; delete sheet; delete sheetc; delete lay; if (dun_msg[((dunmap * row) + col) + ((dmap - 1) * 70)] == null) { } else { chat(dun_msg[((dunmap * row) + col) + ((dmap - 1) * 70)], 30, 5); } dun_visfull[floor][(dunmap * row) + col] = 1; } delete npcLoadrem; dungeonNPCLoad(dun_Array_npcx[((dunmap * row) + col) + ((dmap - 1) * 70)], dun_Array_npcy[((dunmap * row) + col) + ((dmap - 1) * 70)]); delete dungeon_Npc_load; delete npcLoad; loader._x = 0; loader._y = 0; loaderT++; map.gotoAndStop(((dunmap * row) + col) + ((dmap - 1) * 70)); player._y = dun_Array_y[((dunmap * row) + col) + ((dmap - 1) * 70)]; _root.pool.gotoAndStop(((dunmap * row) + col) + ((dmap - 1) * 70)); dun_create(); if (centermap == 1) { _root.center1._x = -240; _root.center1._y = -240; _root.center1.gotoAndStop((((dunmap - 1) * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center2._x = 0; _root.center2._y = -240; _root.center2.gotoAndStop((((dunmap - 1) * row) + col) + ((dmap - 1) * 70)); _root.center3._x = 240; _root.center3._y = -240; _root.center3.gotoAndStop((((dunmap - 1) * row) + (col + 1)) + ((dmap - 1) * 70)); _root.center4._x = -240; _root.center4._y = 0; _root.center4.gotoAndStop(((dunmap * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center6._x = 240; _root.center6._y = 0; _root.center6.gotoAndStop(((dunmap * row) + (col + 1)) + ((dmap - 1) * 70)); _root.center7._x = -240; _root.center7._y = 240; _root.center7.gotoAndStop((((dunmap + 1) * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center8._x = 0; _root.center8._y = 240; _root.center8.gotoAndStop((((dunmap + 1) * row) + col) + ((dmap - 1) * 70)); _root.center9._x = 240; _root.center9._y = 240; _root.center9.gotoAndStop((((dunmap + 1) * row) + (col + 1)) + ((dmap - 1) * 70)); } } } } function game_map_exit() { if (exit_dun == 1) { _root.exitfader.duplicateMovieClip("exitfader_mc1", 20000); _root.exitfader_mc1.gotoAndPlay(2); _root.exitfader_mc1._x = 0; _root.exitfader_mc1._y = 0; exit_dunload = 1; delete exit_dun; } if (exit == 1) { _root.exitfader.duplicateMovieClip("exitfader_mc1", 20000); _root.exitfader_mc1.gotoAndPlay(2); _root.exitfader_mc1._x = 0; _root.exitfader_mc1._y = 0; delete exit; } } function screen(mc, words) { _root.titlescreen.duplicateMovieClip(mc, 1000); _root[mc].gotoAndStop(2); _root[mc]._x = 120; _root[mc]._y = 120; _root[mc].words = words; } _root.onLoad = function () { if (_global.program == 1) { ROUrl = scan; delete _global.titleinstance; vrb = "title_screen"; if (scan == null) { } else { _root.preload = "ERROR"; } if (scene_load == null) { if (scan == null) { _root.full_titlescreen.duplicateMovieClip("full_titlescreen1", 2000); _root.full_titlescreen1._x = 120; _root.full_titlescreen1._y = 120; scene_load = 1; } } if (_root.full_titlescreen1._currentframe == 1) { _root.full_titlescreen1.play(); } } else if (_global.titleinstance == null) { removeMovieClip(_root.full_titlescreen1); _global.titleinstance = 1; } _global.program = 1; _root.char._visible = false; _root.charatk._visible = false; _root.enemy._visible = false; _root.hud_mc._visible = false; _root.map_mc._visible = false; _root.full_titlescreen._visible = false; _root.levelup_mc._visible = false; _root.debug_mc._visible = false; _root.damage_end._visible = false; _root.damage_mc._visible = false; _root.plyr_dam_mc._visible = false; _root.npc._visible = false; _root.purge_effect_mc._visible = false; _root._quality = "low"; _root.shield = 13; }; _root.onKeyDown = function () { Inventory(49, 50, 51, 52, 53, 68); }; _root.onMouseUp = function () { delete m_input; confirm = 1; delete end_attack; delete m_attack; delete mouseD; delete i_attack; delete m_ignore; }; _root.onMouseDown = function () { if (m_input == 1) { mouseD = 20; if ((heal_t_use == null) && (zap_t_use == null)) { mousex = floormouse._x + 12; mousey = floormouse._y + 12; } delete m_command; } m_input = 1; delete mousex; delete mousey; delete m_command; if (_global.program >= 6) { if ((((((((m_command == null) && (!_root.hud_mc1.macro.hitTest(_xmouse, _ymouse, true))) && (!_root.hud_mc1.spell.hitTest(_xmouse, _ymouse, true))) && (!_root.hud_mc1.equip.hitTest(_xmouse, _ymouse, true))) && (!_root.hud_mc1.center.hitTest(_xmouse, _ymouse, true))) && (!_root.hud_mc1.map.hitTest(_xmouse, _ymouse, true))) && (!_root.hud_mc1.spellList.hitTest(_xmouse, _ymouse, true))) && (!_root.hud_mc1.time.hitTest(_xmouse, _ymouse, true))) { if ((heal_t_use == null) && (zap_t_use == null)) { mousex = floormouse._x + 12; mousey = floormouse._y + 12; } landmouse._x = floormouse._x; landmouse._y = floormouse._y; mouseanim.gotoAndPlay(2); mouseanim._x = floormouse._x; mouseanim._y = floormouse._y; m_ignore = 1; if (m_attack == 1) { } m_command = 1; } i_attack = 1; if (_root.hud_mc1.macro.hitTest(_xmouse, _ymouse, true)) { mouseD = 1; } } }; _root.onEnterFrame = function () { if ((((((((m_input == 1) && (!_root.hud_mc1.macro.hitTest(_xmouse, _ymouse, true))) && (!_root.hud_mc1.spell.hitTest(_xmouse, _ymouse, true))) && (!_root.hud_mc1.equip.hitTest(_xmouse, _ymouse, true))) && (!_root.hud_mc1.center.hitTest(_xmouse, _ymouse, true))) && (!_root.hud_mc1.map.hitTest(_xmouse, _ymouse, true))) && (true!_root.hud_mc1.spellList.hitTest(_xmouse, _ymouse, (heal_t_use == null) && (zap_t_use == null)))) && (!_root.hud_mc1.time.hitTest(_xmouse, _ymouse, true))) { mouseD = 20; if ((heal_t_use == null) && (zap_t_use == null)) { mousex = floormouse._x + 12; mousey = floormouse._y + 12; } m_command = 1; mousex = floormouse._x + 12; mousey = floormouse._y + 12; landmouse._x = floormouse._x; landmouse._y = floormouse._y; mouseanim.gotoAndPlay(2); mouseanim._x = floormouse._x; mouseanim._y = floormouse._y; } randomdungeon(); debugger(); _root.stop(); if (((_root.getBytesLoaded() * 100) / _root.getBytesTotal()) == 100) { _root.gotoAndStop(2); } else { loaderText = (_root.getBytesLoaded() * 100) / _root.getBytesTotal(); _root.preload = "LOADING " + loaderText; } if (Key.isDown(79)) { if (o_input == null) { _root.sounditem.gotoAndStop(3); if (_root.shield >= 13) { _root.shield = 1; } else { _root.shield++; } o_input = 1; } } else { delete o_input; } if (Key.isDown(13) || (m_input == 1)) { if ((e_input == null) && (scan == null)) { if ((((_global.program == 4) || (_global.program == 3)) || (_global.program == 5)) || (_global.program == 6)) { } else { _global.program = 3; delete scene_load; e_input = 1; } } } else if ((((_global.program == 4) || (_global.program == 3)) || (_global.program == 5)) || (_global.program == 6)) { } else { delete e_input; } if (Key.isDown(187)) { if (h_input == null) { if (high == 1) { delete high; } else if (high == null) { high = 1; } h_input = 1; } } else { delete h_input; } if (Key.isDown(192)) { if (_global.program >= 12) { _global.program = 1; } if (d_input == null) { _global.program++; delete scene_load; d_input = 1; } } else { delete d_input; } if (_global.program == 1) { ROUrl = scan; delete _global.titleinstance; vrb = "title_screen"; if (scan == null) { _root.preload = "OK"; } else { _root.preload = "ERROR"; } if (scene_load == null) { if (scan == null) { _root.full_titlescreen.duplicateMovieClip("full_titlescreen1", 2000); _root.full_titlescreen1._x = 120; _root.full_titlescreen1._y = 120; scene_load = 1; } } if (_root.full_titlescreen1._currentframe == 1) { _root.full_titlescreen1.play(); } } else if (_global.titleinstance == null) { removeMovieClip(_root.full_titlescreen1); _global.titleinstance = 1; } if (_global.program == 2) { vrb = "options_screen"; if (scene_load == null) { _root.options.duplicateMovieClip("options1", 2050); _root.options1._x = 0; _root.options1._y = 0; _root.soundbgm.duplicateMovieClip("soundbgm1", 103); _root.soundbgm1.gotoAndStop(2); scene_load = 1; } } if (_global.program == 3) { delete _global.howinstance; if (scene_load == null) { _root.howtoplay.duplicateMovieClip("howtoplay1", 2000); _root.howtoplay1._x = 0; _root.howtoplay1._y = 0; scene_load = 1; } if (_root.howtoplay1._currentframe == 1) { _root.howtoplay1.play(); } } else if (_global.howinstance == null) { removeMovieClip(_root.howtoplay1); _global.howinstance = 1; } if (_global.program == 4) { delete _global.charinstance; if (scene_load == null) { _root.cs_char_sel.duplicateMovieClip("cs_char_sel1", 2000); _root.cs_char_sel1._x = 0; _root.cs_char_sel1._y = 0; _root.cs_char_sel1.gotoAndPlay(2); scene_load = 1; } } else if (_global.charinstance == null) { removeMovieClip(_root.cs_char_sel1); _global.charinstance = 1; } if (_global.program == 5) { delete _global.taleinstance; if (scene_load == null) { _root.tale.duplicateMovieClip("tale1", 3000); _root.tale1._x = 0; _root.tale1._y = 0; scene_load = 1; } if (_root.tale1._currentframe == 1) { _root.tale1.play(); } } else if (_global.taleinstance == null) { removeMovieClip(_root.tale1); _global.taleinstance = 1; } if (_global.program == 6) { delete _global.dungeoninstance1; removeMovieClip(_root[vrb]); enemy_spawn = 5; game_music(); game_soundEffect(); if (npc_menu == 1) { } else { game_dun_lighting(); game_items_dungeon(_root.char1); if (((heal_t_use == null) && (zap_t_use == null)) && (rewind == null)) { game_minimap(); if ((minimap == 2) && (centermap == 1)) { } else { game_npc(); game_map_exit(); game_gui(); game_class(); game_level(_root.char1); game_stats(); game_spell(); game_player(_root.char1, 3.8 / game_speed, 1, stats_agi_full * game_speed, _root.char_atk1); game_hud(_root.char1, _root.hp_bar1); } } } game_map_center(); game_rewind(_root.char1, _root["enemy" + enemAi], _root.dun_map1); if (((heal_t_use == null) && (zap_t_use == null)) && (rewind == null)) { if (centermap == 1) { if (minimap == 2) { } else { game_mouseControl(_root.char1, 3.8 / game_speed, _root.char_atk1, _root.npc_1); } } else { game_mouseControl(_root.char1, 3.8 / game_speed, _root.char_atk1, _root.npc_1); } game_map_dungeon(_root.char1, _root["item" + map_move], _root.dun_map1, 3.8, 2.5); var enemAi = 1; while (enemAi < enemy_spawn) { game_slomo(_root.char1, _root["enemy" + enemAi]); game_enemy(_root["enemy" + enemAi], 2.4 / game_speed, 1, 40 / game_speed, _root.char1, 1); game_hitDetect_dungeon(_root.char1, _root.char_atk1, _root["enemy" + enemAi], _root.npc_1); game_depth(_root["enemy" + enemAi], _root.char1); enemAi++; } } if (scene_load == null) { dungeon_start(1, 3); scene_load = 1; } } else if (_global.dungeoninstance1 == null) { removeMovieClip(_root.char1); while (enemRemove < 11) { removeMovieClip(_root["enemy" + enemRemove]); removeMovieClip(_root["nme_hitpoints" + enemRemove]); removeMovieClip(_root["damage_mc" + enemRemove]); removeMovieClip(_root["player_hitpoints" + enemRemove]); removeMovieClip(_root["plyr_dam_mc" + enemRemove]); removeMovieClip(_root["damage_end_pl" + enemRemove]); removeMovieClip(_root["damage_end" + enemRemove]); enemRemove++; } _root.shield = 13; removeMovieClip(_root.hud_mc1); delete enemNum; delete enemRemove; if (optiongold == 1) { } else { delete gold; } if (optionlevel == 1) { } else { delete stats_health; delete stats_mana; delete stats_exp; delete stats_str; delete stats_agi; delete stats_dex; delete input_agi; delete player_health; delete player_mana; delete tnl; delete level; delete stats_agi_cover; } delete userLog; removeMovieClip(_root.dun_map1); delete movex; delete movec; delete movey; delete movexLimit; delete moveyLimit; delete mapnumx; delete mapnumy; delete mapset; delete dunmap; delete dun_generator; delete lx; delete dunstring_scan; removeMovieClip(_root.soundbgm1); removeMovieClip(_root.mini_map1); delete itemArray; _global.dungeoninstance1 = 1; removeMovieClip(_root.debug_mc11); delete gamestrt; delete invis_buff; delete mightbuff; delete blessbuff; delete potencebuff; delete shadowbuff; invistimer = -999; mighttimer = -999; blesstimer = -999; potencetimer = -999; shadowtimer = -999; flanktimer = -999; delete concpotTimer; delete meleenum; delete flvl; delete furyLevel; while (remdrawx < 77) { removeMovieClip(_root["minimap__" + remdrawx]); remdrawx++; } removeMovieClip(_root.debug_mc11); } if (_global.program == 7) { delete _global.gameinstance1; removeMovieClip(_root[vrb]); enemy_spawn = 4; game_music(); game_soundEffect(); if (player_health <= 0) { } else { game_map_castle(_root.char1, _root["item" + map_move], _root.map_mc1, 3.8); } game_items_castle(_root.char1, _root["item" + map_move], 27); game_npc(); game_map_exit(); game_gui(); game_class(); game_level(_root.char1); game_stats(); game_spell(); game_player(_root.char1, 3.8, 1, stats_agi_full, _root.char_atk1); game_hud(_root.char1, _root.hp_bar1); var enemAi = 1; while (enemAi < enemy_spawn) { game_enemy_castle(_root["enemy" + enemAi], 2.4, 1, 40, _root.char1, _root.char_atk1); game_hitDetect_castle(_root.char1, _root.char_atk1, _root["enemy" + enemAi], _root.char_atk1); game_depth(_root["enemy" + enemAi], _root.char1); enemAi++; } if (scene_load == null) { game_start(1, 4); scene_load = 1; } } else if (_global.gameinstance1 == null) { removeMovieClip(_root.char1); while (enemRemove < 11) { removeMovieClip(_root["enemy" + enemRemove]); removeMovieClip(_root["nme_hitpoints" + enemRemove]); removeMovieClip(_root["damage_mc" + enemRemove]); removeMovieClip(_root["player_hitpoints" + enemRemove]); removeMovieClip(_root["plyr_dam_mc" + enemRemove]); removeMovieClip(_root["damage_end_pl" + enemRemove]); removeMovieClip(_root["damage_end" + enemRemove]); enemRemove++; } _root.shield = 13; removeMovieClip(_root.hud_mc1); delete enemNum; delete enemRemove; delete stats_health; delete stats_mana; delete stats_exp; delete stats_str; delete stats_agi; delete stats_dex; delete input_agi; delete player_health; delete player_mana; delete tnl; delete level; delete stats_agi_cover; delete userLog; removeMovieClip(_root.map_mc1); delete movex; delete movec; delete movey; delete movexLimit; delete moveyLimit; delete mapnumx; delete mapnumy; delete mapset; removeMovieClip(_root.soundbgm1); stopAllSounds(); removeMovieClip(_root.mini_map1); delete itemArray; _global.gameinstance1 = 1; } if (_global.program == 8) { delete _global.gameinstance2; removeMovieClip(_root[vrb]); enemy_spawn = 7; game_music(); game_soundEffect(); if (player_health <= 0) { } else { game_map2(_root.char1, _root.item2, _root.map_mc2, 3.8); } game_items(_root.char1, _root.item2); game_gui(); game_class(); game_level(_root.char1); game_stats(); game_spell(); game_player(_root.char1, 3.8, 1, stats_agi_full, _root.char_atk1); game_hud(_root.char1, _root.hp_bar1); var enemAi = 1; while (enemAi < enemy_spawn) { game_enemy(_root["enemy" + enemAi], 2.4, 1, 40, _root.char1, 1); game_hitDetect(_root.char1, _root.char_atk1, _root["enemy" + enemAi]); game_depth(_root["enemy" + enemAi], _root.char1); enemAi++; } if (scene_load == null) { game_start(2, 3); scene_load = 1; } } else if (_global.gameinstance2 == null) { removeMovieClip(_root.char1); while (enemRemove < 11) { removeMovieClip(_root["enemy" + enemRemove]); removeMovieClip(_root["nme_hitpoints" + enemRemove]); removeMovieClip(_root["damage_mc" + enemRemove]); removeMovieClip(_root["player_hitpoints" + enemRemove]); removeMovieClip(_root["plyr_dam_mc" + enemRemove]); removeMovieClip(_root["damage_end_pl" + enemRemove]); removeMovieClip(_root["damage_end" + enemRemove]); enemRemove++; } _root.shield = 13; removeMovieClip(_root.hud_mc1); delete enemNum; delete enemRemove; delete stats_health; delete stats_mana; delete stats_exp; delete stats_str; delete stats_agi; delete stats_dex; delete input_agi; delete player_health; delete player_mana; delete tnl; delete level; delete stats_agi_cover; delete userLog; removeMovieClip(_root.map_mc2); delete movex; delete movec; delete movey; delete movexLimit; delete moveyLimit; delete mapnumx; delete mapnumy; delete mapset; removeMovieClip(_root.soundbgm1); stopAllSounds(); removeMovieClip(_root.mini_map1); delete itemArray; _global.gameinstance2 = 1; } if (_global.program == 9) { delete _global.gameinstance3; removeMovieClip(_root[vrb]); enemy_spawn = 7; game_music(); game_soundEffect(); var map_move = 1; while (map_move < 11) { if (player_health <= 0) { } else { game_map2(_root.char1, _root["item" + map_move], _root.map_mc3, 3.8); } game_items(_root.char1, _root["item" + map_move]); map_move++; } game_gui(); game_class(); game_level(_root.char1); game_stats(); game_spell(); game_player(_root.char1, 3.8, 1, stats_agi_full, _root.char_atk1); game_hud(_root.char1, _root.hp_bar1); var enemAi = 1; while (enemAi < enemy_spawn) { game_enemy(_root["enemy" + enemAi], 2.4, 1, 40, _root.char1, 1); game_hitDetect(_root.char1, _root.char_atk1, _root["enemy" + enemAi]); enemAi++; } if (scene_load == null) { game_start(3, 4); scene_load = 1; } } else if (_global.gameinstance3 == null) { removeMovieClip(_root.char1); while (enemRemove < 11) { removeMovieClip(_root["enemy" + enemRemove]); removeMovieClip(_root["nme_hitpoints" + enemRemove]); removeMovieClip(_root["damage_mc" + enemRemove]); removeMovieClip(_root["player_hitpoints" + enemRemove]); removeMovieClip(_root["plyr_dam_mc" + enemRemove]); removeMovieClip(_root["damage_end_pl" + enemRemove]); removeMovieClip(_root["damage_end" + enemRemove]); enemRemove++; } _root.shield = 13; removeMovieClip(_root.hud_mc1); delete enemNum; delete enemRemove; delete stats_health; delete stats_mana; delete stats_exp; delete stats_str; delete starts_agi; delete stats_dex; delete input_agi; delete player_health; delete player_mana; delete tnl; delete level; delete stats_agi_cover; delete userLog; removeMovieClip(_root.map_mc3); delete movex; delete movec; delete movey; delete movexLimit; delete moveyLimit; delete mapnumx; delete mapnumy; delete mapset; removeMovieClip(_root.mini_map1); removeMovieClip(_root.soundbgm1); stopAllSounds(); delete itemArray; _global.gameinstance3 = 1; } if (_global.program == 10) { attractMode(); replay(); vrb = "DUNGEON-1"; if (scene_load == null) { screen(vrb, "[DUNGEON-2]"); scene_load = 1; } } if (_global.program == 11) { attractMode(); replay(); vrb = "attract_screen"; if (scene_load == null) { screen(vrb, "[ATTRACT]"); scene_load = 1; } } if (_global.program == 12) { highscore(); vrb = "highscore_screen"; if (scene_load == null) { screen(vrb, "[HIGHSCORE]"); scene_load = 1; } } };
Frame 2
stop(); stop(); delete scene_load;
Instance of Symbol 746 MovieClip "player_hitpoints" in Frame 2
onClipEvent (load) { if (_root.high == 1) { this._visible = false; } }
Instance of Symbol 750 MovieClip "nme_hitpoints" in Frame 2
onClipEvent (load) { if (_root.high == 1) { this._visible = false; } }
Instance of Symbol 753 MovieClip "ambushnme_hitpoints" in Frame 2
onClipEvent (load) { if (_root.high == 1) { this._visible = false; } }
Instance of Symbol 1321 MovieClip "floormouse" in Frame 2
onClipEvent (enterFrame) { if (this._x < (_root._xmouse + 12)) { this._x = this._x + 24; } if (this._x > (_root._xmouse - 12)) { this._x = this._x - 24; } if (this._y < (_root._ymouse + 12)) { this._y = this._y + 24; } if (this._y > (_root._ymouse - 12)) { this._y = this._y - 24; } }
Instance of Symbol 1550 MovieClip "loader" in Frame 2
onClipEvent (load) { this.swapDepths(9300); }
Symbol 64 MovieClip Frame 1
stop();
Symbol 64 MovieClip Frame 2
stop();
Symbol 77 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 2
stop();
Instance of Symbol 77 MovieClip in Symbol 80 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent.cs_name_a == "Rogue") { this.gotoAndStop(2); } else if (_parent.cs_name_a == "Warrior") { this.gotoAndStop(1); } }
Symbol 82 MovieClip Frame 1
stop();
Symbol 82 MovieClip Frame 5
gotoAndStop (1);
Symbol 82 MovieClip Frame 10
gotoAndStop (1);
Symbol 82 MovieClip Frame 25
stop();
Instance of Symbol 84 MovieClip in Symbol 85 MovieClip Frame 1
onClipEvent (load) { _root.cs_char_sel1.cs.choose = 2; } onClipEvent (enterFrame) { if (_parent._parent._currentframe >= 15) { if (Key.isDown(13) || ((_root.m_input == 1) && (_root.cs_char_sel1.cs.cs_char_sel.cs_b.hitTest(_root._xmouse, _root._ymouse, true)))) { if (k_enter == null) { _root.cs_char_sel1.cs.cs_char_sel.cs_b.cs_name_a = "Rogue"; if (_root.cs_char_sel1.cs.cs_char_sel._currentframe >= 25) { _root.class = _root.cs_char_sel1.cs.choose; stopAllSounds(); if (_root.retry == 1) { _global.program = 6; } else { _global.program = 5; } delete _root.scene_load; } if (select == null) { _root.cs_char_sel1.cs.cs_char_sel.gotoAndPlay(11); select = 1; _root.soundeffect.gotoAndStop(3); } k_enter = 1; } } else { delete k_enter; } if (_root.cs_char_sel1.cs.choose == 1) { _root.cs_char_sel1.cs.cs_char_sel.cs_a.cs_name_a = "Warrior"; _root.cs_char_sel1.cs.cs_char_sel.cs_b.cs_name_a = "Rogue"; _root.cs_char_sel1.cs.cs_char_sel.cs_c.cs_name_a = "Warrior"; _root.cs_char_sel1.cs.cs_char_sel.cs_d.cs_name_a = "Rogue"; } if (_root.cs_char_sel1.cs.choose == 2) { _root.cs_char_sel1.cs.cs_char_sel.cs_a.cs_name_a = "Rogue"; _root.cs_char_sel1.cs.cs_char_sel.cs_b.cs_name_a = "Warrior"; _root.cs_char_sel1.cs.cs_char_sel.cs_c.cs_name_a = "Rogue"; _root.cs_char_sel1.cs.cs_char_sel.cs_d.cs_name_a = "Warrior"; } if (Key.isDown(37) || ((_root.m_input == 1) && (_root.cs_char_sel1.cs.cs_char_sel.cs_a.hitTest(_root._xmouse, _root._ymouse, true)))) { delete select; if (klrush == 1) { if (klinput >= 5) { delete k_l_input; delete klinput; } else { klinput++; } } else if (klinput >= 30) { delete k_l_input; delete klinput; klrush = 1; } else { klinput++; } if (k_l_input == null) { if (_root.cs_char_sel1.cs.choose <= 1) { _root.cs_char_sel1.cs.choose = 2; } else { _root.cs_char_sel1.cs.choose--; } _root.cs_char_sel1.cs.cs_char_sel.gotoAndPlay(6); delete _root.cs_char_sel1.cs.select; _root.soundeffect.gotoAndStop(2); k_l_input = 1; } } else { delete k_l_input; delete klrush; } if (Key.isDown(39) || ((_root.m_input == 1) && (_root.cs_char_sel1.cs.cs_char_sel.cs_c.hitTest(_root._xmouse, _root._ymouse, true)))) { delete select; if (krrush == 1) { if (krinput >= 5) { delete k_r_input; delete krinput; } else { krinput++; } } else if (krinput >= 30) { delete k_r_input; delete krinput; krrush = 1; } else { krinput++; } if (k_r_input == null) { if (_root.cs_char_sel1.cs.choose >= 2) { _root.cs_char_sel1.cs.choose = 1; } else { _root.cs_char_sel1.cs.choose++; } _root.cs_char_sel1.cs.cs_char_sel.gotoAndPlay(2); delete _root.cs_char_sel1.cs.select; _root.soundeffect.gotoAndStop(2); k_r_input = 1; } } else { delete k_r_input; delete krrush; } } }
Symbol 90 MovieClip Frame 1
stop();
Symbol 90 MovieClip Frame 2
play();
Symbol 90 MovieClip Frame 16
stop();
Symbol 181 MovieClip Frame 1
stop();
Symbol 181 MovieClip Frame 2
stop();
Symbol 181 MovieClip Frame 3
stop();
Symbol 181 MovieClip Frame 4
stop();
Symbol 181 MovieClip Frame 5
stop();
Symbol 181 MovieClip Frame 6
stop();
Symbol 181 MovieClip Frame 7
stop();
Symbol 181 MovieClip Frame 8
stop();
Symbol 181 MovieClip Frame 9
stop();
Symbol 181 MovieClip Frame 10
stop();
Symbol 181 MovieClip Frame 11
stop();
Symbol 181 MovieClip Frame 12
stop();
Instance of Symbol 181 MovieClip in Symbol 182 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 181 MovieClip in Symbol 182 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 181 MovieClip in Symbol 195 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 181 MovieClip in Symbol 210 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 181 MovieClip in Symbol 217 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 181 MovieClip in Symbol 230 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 181 MovieClip in Symbol 249 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 181 MovieClip in Symbol 252 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 181 MovieClip in Symbol 261 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 261 MovieClip Frame 6
stop();
Instance of Symbol 181 MovieClip in Symbol 272 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 272 MovieClip Frame 6
stop();
Instance of Symbol 181 MovieClip in Symbol 285 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 285 MovieClip Frame 6
stop();
Instance of Symbol 181 MovieClip in Symbol 296 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 296 MovieClip Frame 6
stop();
Instance of Symbol 181 MovieClip in Symbol 305 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 305 MovieClip Frame 5
stop();
Symbol 306 MovieClip Frame 1
stop();
Symbol 306 MovieClip Frame 2
stop();
Symbol 306 MovieClip Frame 3
stop();
Symbol 306 MovieClip Frame 4
stop();
Symbol 306 MovieClip Frame 5
stop();
Symbol 306 MovieClip Frame 6
stop();
Instance of Symbol 181 MovieClip in Symbol 306 MovieClip Frame 6
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 181 MovieClip in Symbol 306 MovieClip Frame 6
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 306 MovieClip Frame 7
stop();
Instance of Symbol 181 MovieClip in Symbol 306 MovieClip Frame 7
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 306 MovieClip Frame 8
stop();
Instance of Symbol 181 MovieClip in Symbol 306 MovieClip Frame 8
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 306 MovieClip Frame 9
stop();
Instance of Symbol 181 MovieClip in Symbol 306 MovieClip Frame 9
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 306 MovieClip Frame 10
stop();
Symbol 306 MovieClip Frame 11
stop();
Symbol 306 MovieClip Frame 12
stop();
Symbol 306 MovieClip Frame 13
stop();
Symbol 306 MovieClip Frame 14
stop();
Symbol 306 MovieClip Frame 15
stop();
Symbol 306 MovieClip Frame 16
stop();
Symbol 306 MovieClip Frame 17
stop();
Symbol 306 MovieClip Frame 18
stop();
Symbol 306 MovieClip Frame 19
stop();
Symbol 306 MovieClip Frame 20
stop();
Instance of Symbol 306 MovieClip "char" in Symbol 315 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.char1._currentframe); this._xscale = _root.char1._xscale; }
Symbol 348 MovieClip Frame 1
stop();
Symbol 348 MovieClip Frame 2
stop();
Symbol 348 MovieClip Frame 3
stop();
Symbol 348 MovieClip Frame 4
stop();
Symbol 348 MovieClip Frame 5
stop();
Symbol 348 MovieClip Frame 6
stop();
Symbol 348 MovieClip Frame 7
stop();
Symbol 352 MovieClip Frame 1
if (htpfd == null) { if (_global.program == 3) { _root.fader.duplicateMovieClip("fader_mc1", 20008); _root.fader_mc1._x = 0; _root.fader_mc1._y = 0; htpfd = 1; } } stop();
Instance of Symbol 351 MovieClip in Symbol 352 MovieClip Frame 4
onClipEvent (enterFrame) { if (_global.program == 3) { if (Key.isDown(Key.getCode())) { _parent.gotoAndPlay(200); } } } onClipEvent (mouseDown) { if (_global.program == 3) { _parent.gotoAndPlay(200); } }
Symbol 352 MovieClip Frame 206
if (card >= 6) { _root.fader.duplicateMovieClip("fader_mc1", 20009); _root.fader_mc1._x = 0; _root.fader_mc1._y = 0; _global.program = 4; delete _root.scene_load; removeMovieClip(this); stop(); } else { _root.fader.duplicateMovieClip("fader_mc1", 20008); _root.fader_mc1._x = 0; _root.fader_mc1._y = 0; gotoAndPlay (2); howtoplay.nextFrame(); card++; }
Symbol 353 Button
on (keyPress "y") { _root.stats_exp = _root.stats_exp + 1000; } on (keyPress "u") { _root.concpot_use = 1; } on (keyPress "i") { _root.gold = _root.gold + 10000; } on (keyPress "j") { _root.player_health = _root.player_health - (_root.stats_health * 0.1); }
Instance of Symbol 355 MovieClip in Symbol 356 MovieClip Frame 1
onClipEvent (enterFrame) { if (counter == null) { counter = 1; } if (getTimer() >= (999 * counter)) { counter++; _root.fps = "FPS:" + rate; delete rate; } else { rate++; } }
Symbol 365 MovieClip Frame 10
removeMovieClip(this);
Symbol 432 MovieClip Frame 1
stop();
Symbol 432 MovieClip Frame 2
stop();
Symbol 432 MovieClip Frame 3
stop();
Symbol 432 MovieClip Frame 4
stop();
Symbol 432 MovieClip Frame 5
stop();
Symbol 432 MovieClip Frame 6
stop();
Symbol 432 MovieClip Frame 7
stop();
Symbol 432 MovieClip Frame 8
stop();
Symbol 539 MovieClip Frame 1
stop();
Symbol 539 MovieClip Frame 2
stop();
Instance of Symbol 372 MovieClip in Symbol 539 MovieClip Frame 7
onClipEvent (enterFrame) { if (_root.char1.hitTest(this) && (_root.time_use == null)) { if (_root.floor > 1) { _root.exit_dun = 1; _root.floorHigher = 1; this._y = -9999; } } }
Instance of Symbol 376 MovieClip "exit" in Symbol 539 MovieClip Frame 7
onClipEvent (load) { if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } } onClipEvent (enterFrame) { _root.findme = _parent._name; if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } }
Instance of Symbol 432 MovieClip "hb" in Symbol 539 MovieClip Frame 7
onClipEvent (load) { gotoAndStop(_parent._currentframe); } onClipEvent (enterFrame) { gotoAndStop(_parent._currentframe); }
Instance of Symbol 372 MovieClip in Symbol 539 MovieClip Frame 76
onClipEvent (enterFrame) { if (_root.char1.hitTest(this) && (_root.time_use == null)) { _root.exit_dun = 1; if (_root.floor == null) { _root.floor = 1; } _root.floorLower = 1; this._y = -9999; } }
Instance of Symbol 372 MovieClip in Symbol 539 MovieClip Frame 80
onClipEvent (enterFrame) { if (_root.char1.hitTest(this) && (_root.time_use == null)) { if (_root.floor > 1) { _root.exit_dun = 1; _root.floorHigher = 1; this._y = -9999; } } }
Instance of Symbol 376 MovieClip "exit" in Symbol 539 MovieClip Frame 80
onClipEvent (load) { if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } } onClipEvent (enterFrame) { if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } }
Instance of Symbol 372 MovieClip in Symbol 539 MovieClip Frame 143
onClipEvent (enterFrame) { if (_root.char1.hitTest(this) && (_root.time_use == null)) { _root.exit_dun = 1; if (_root.floor == null) { _root.floor = 1; } _root.floorLower = 1; this._y = -9999; } }
Instance of Symbol 372 MovieClip in Symbol 539 MovieClip Frame 210
onClipEvent (enterFrame) { if (_root.char1.hitTest(this)) { if (_root.floor > 1) { _root.exit_dun = 1; _root.floorHigher = 1; this._y = -9999; } } }
Instance of Symbol 376 MovieClip "exit" in Symbol 539 MovieClip Frame 210
onClipEvent (load) { if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } } onClipEvent (enterFrame) { if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } }
Instance of Symbol 543 MovieClip in Symbol 548 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._height > ((_root.concpotTimer * 17.8) / _root.concpot_time)) { this._height = this._height - 1; } if (this._height < ((_root.concpotTimer * 17.8) / _root.concpot_time)) { this._height = this._height + 1; } }
Instance of Symbol 543 MovieClip in Symbol 560 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._height > ((_root.invistimer * 17.8) / 1560)) { this._height = this._height - 1; } if (this._height < ((_root.invistimer * 17.8) / 1560)) { this._height = this._height + 1; } }
Instance of Symbol 543 MovieClip in Symbol 564 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._height > ((_root.furytimer * 17.8) / 6250)) { this._height = this._height - 1; } if (this._height < ((_root.furytimer * 17.8) / 6250)) { this._height = this._height + 1; } }
Symbol 650 MovieClip Frame 1
stop();
Symbol 650 MovieClip Frame 2
stop();
Symbol 650 MovieClip Frame 3
stop();
Symbol 650 MovieClip Frame 4
stop();
Symbol 650 MovieClip Frame 5
stop();
Symbol 650 MovieClip Frame 6
stop();
Symbol 650 MovieClip Frame 7
stop();
Symbol 650 MovieClip Frame 8
stop();
Symbol 650 MovieClip Frame 9
stop();
Symbol 650 MovieClip Frame 10
stop();
Symbol 650 MovieClip Frame 11
stop();
Symbol 650 MovieClip Frame 12
stop();
Symbol 650 MovieClip Frame 13
stop();
Symbol 650 MovieClip Frame 14
stop();
Symbol 650 MovieClip Frame 15
stop();
Symbol 650 MovieClip Frame 16
stop();
Symbol 650 MovieClip Frame 17
stop();
Symbol 650 MovieClip Frame 18
stop();
Symbol 650 MovieClip Frame 19
stop();
Symbol 650 MovieClip Frame 20
stop();
Symbol 650 MovieClip Frame 21
stop();
Symbol 650 MovieClip Frame 22
Instance of Symbol 306 MovieClip "char" in Symbol 668 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.char1._currentframe); this._xscale = _root.char1._xscale; }
Instance of Symbol 650 MovieClip in Symbol 668 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.equipArray[2] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.equipArray[2]); } }
Instance of Symbol 650 MovieClip in Symbol 668 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.equipArray[3] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.equipArray[3]); } }
Instance of Symbol 650 MovieClip "item_" in Symbol 668 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.equipArray[1] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.equipArray[1]); } }
Instance of Symbol 650 MovieClip in Symbol 668 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.equipArray[4] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.equipArray[4]); } }
Instance of Symbol 650 MovieClip in Symbol 668 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.equipArray[5] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.equipArray[5]); } }
Symbol 677 MovieClip Frame 1
stop();
Symbol 677 MovieClip Frame 2
stop();
Instance of Symbol 650 MovieClip "item1" in Symbol 678 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.spellArray[1] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.spellArray[1]); } }
Instance of Symbol 650 MovieClip "item2" in Symbol 678 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.spellArray[2] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.spellArray[2]); } }
Instance of Symbol 650 MovieClip "item3" in Symbol 678 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.spellArray[3] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.spellArray[3]); } }
Instance of Symbol 650 MovieClip "item4" in Symbol 678 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.spellArray[4] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.spellArray[4]); } }
Instance of Symbol 650 MovieClip "item5" in Symbol 678 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.spellArray[5] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.spellArray[5]); } }
Instance of Symbol 677 MovieClip in Symbol 678 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.spellMenuArrowD + 1); }
Instance of Symbol 677 MovieClip "UP" in Symbol 678 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.spellMenuArrowU + 1); }
Symbol 685 Button
on (press) { m = 1; } on (release, releaseOutside) { m = 0; }
Instance of Symbol 686 MovieClip "head" in Symbol 687 MovieClip Frame 1
onClipEvent (enterFrame) { if (hitTest(_root._xmouse, _root._ymouse, true)) { } }
Instance of Symbol 687 MovieClip "player" in Symbol 689 MovieClip Frame 1
onClipEvent (load) { function playhead(x) { if (x.m == 1) { if (_xmouse < 3) { _xmouse = 3; } else if (_xmouse > 285.1) { _xmouse = 285.1; } else { x._x = _xmouse; } _root.time_input = 1; _root.play_ = Math.floor((x._x * _root.play_tot) / 288.1); p = 0; } else { if ((!p) == 1) { p = 1; } delete _root.time_input; x._x = (_root.play_ * 288.1) / _root.play_tot; } } } onClipEvent (enterFrame) { playhead(_root.hud_mc1.timebar.player.head); }
Instance of Symbol 650 MovieClip "item_1" in Symbol 699 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.itemNum[1] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.itemArraynum[1]); } }
Instance of Symbol 650 MovieClip "item_2" in Symbol 699 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.itemNum[2] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.itemArraynum[2]); } }
Instance of Symbol 650 MovieClip "item_3" in Symbol 699 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.itemNum[3] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.itemArraynum[3]); } }
Instance of Symbol 650 MovieClip "item_4" in Symbol 699 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.itemNum[4] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.itemArraynum[4]); } }
Instance of Symbol 650 MovieClip "item_5" in Symbol 699 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.itemNum[5] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.itemArraynum[5]); } }
Symbol 710 MovieClip Frame 1
stop();
Symbol 710 MovieClip Frame 2
stop();
Symbol 719 MovieClip Frame 1
stop();
Instance of Symbol 543 MovieClip in Symbol 743 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.class == 1) { if (_root.mighttimer >= 1) { if (this._height > ((_root.mighttimer * 17.8) / 1620)) { this._height = this._height - 1; } if (this._height < ((_root.mighttimer * 17.8) / 1620)) { this._height = this._height + 1; } } else if (_root.potencetimer >= 1) { if (this._height > ((_root.potencetimer * 17.8) / 1850)) { this._height = this._height - 1; } if (this._height < ((_root.potencetimer * 17.8) / 1850)) { this._height = this._height + 1; } } else if (_root.shadowtimer >= 1) { if (this._height > ((_root.shadowtimer * 17.8) / 6000)) { this._height = this._height - 1; } if (this._height < ((_root.shadowtimer * 17.8) / 6000)) { this._height = this._height + 1; } } } if (_root.class == 2) { if (_root.blesstimer >= 1) { if (this._height > ((_root.blesstimer * 17.8) / 3750)) { this._height = this._height - 1; } if (this._height < ((_root.blesstimer * 17.8) / 3750)) { this._height = this._height + 1; } } else if (_root.flanktimer >= 1) { if (this._height > ((_root.flanktimer * 17.8) / 6250)) { this._height = this._height - 1; } if (this._height < ((_root.flanktimer * 17.8) / 6250)) { this._height = this._height + 1; } } } }
Instance of Symbol 728 MovieClip in Symbol 743 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.meleenum >= 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 730 MovieClip in Symbol 743 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.meleenum >= 2) { _visible = true; } else { _visible = false; } }
Instance of Symbol 733 MovieClip in Symbol 743 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.blesstimer >= 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 735 MovieClip in Symbol 743 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.potencetimer >= 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 737 MovieClip in Symbol 743 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.mighttimer >= 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 739 MovieClip in Symbol 743 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.shadowtimer >= 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 548 MovieClip in Symbol 744 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.concpot_use == 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 551 MovieClip in Symbol 744 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 554 MovieClip in Symbol 744 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 557 MovieClip in Symbol 744 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 560 MovieClip in Symbol 744 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.invis_buff == 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 564 MovieClip in Symbol 744 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.furybuff == 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 668 MovieClip in Symbol 744 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.equip_usage == 1) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 678 MovieClip "spellList" in Symbol 744 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.spell_usage == 1) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 689 MovieClip "timebar" in Symbol 744 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.time_use == 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 699 MovieClip "macro" in Symbol 744 MovieClip Frame 1
onClipEvent (enterFrame) { _root.guiRO = ((((((((((((("HP:" + _root.player_health) + "/") + _root.stats_health) + "<br>") + "MP:") + _root.player_mana) + "/") + _root.stats_mana) + "<br>") + "EXP:") + _root.stats_exp_output) + "<br>") + "$:") + _root.gold; _root.equipoutput1 = ((((((((((((((((((((((((((((((("HP:" + _root.player_health) + "/") + _root.stats_health) + "<br>") + "MP:") + _root.player_mana) + "/") + _root.stats_mana) + "<br>") + "EXP:") + _root.stats_exp_output) + "<br>") + "GOLD:") + _root.gold) + "<br>") + _root.classoutput) + "<br>") + "STR ") + _root.str_readout) + "<br>") + "AGI ") + _root.agi_readout) + "<br>") + "DEX ") + _root.dex_readout) + "<br>") + "LVL ") + _root.level) + "<br>") + "FLOOR ") + _root.floor) + "<br>"; this.gotoAndStop(_root.keys); if (_root.item_usage == 1) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 743 MovieClip in Symbol 744 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.class == 1) { if ((_root.shadowtimer >= 1) || (_root.mighttimer >= 1)) { _visible = true; } else { _visible = false; } } if (_root.class == 2) { if (((_root.flanktimer >= 1) || (_root.blesstimer >= 1)) || (_root.potencetimer >= 1)) { _visible = true; } else { _visible = false; } } }
Symbol 746 MovieClip Frame 25
removeMovieClip(this);
Symbol 750 MovieClip Frame 25
removeMovieClip(this);
Symbol 753 MovieClip Frame 25
removeMovieClip(this);
Symbol 754 MovieClip Frame 1
stop();
Symbol 754 MovieClip Frame 2
play();
Symbol 754 MovieClip Frame 10
if (_root.exit_dunload == 1) { if (_root.floorHigher == 1) { if (_root.dmap == null) { _root.dmap = _root.floor; } _root.floor--; _root.col = _root.dun_exit_col[_root.dmap]; _root.dunmap = _root.dun_exit_dunmap[_root.dmap]; _root.row = 7; _root.char1._x = 109; _root.char1._y = 100; _root.dun_map1.gotoAndStop(((_root.dunmap * _root.row) + _root.col) + ((_root.dmap - 1) * 70)); _root.pool.gotoAndStop(((_root.dunmap * _root.row) + _root.col) + ((_root.dmap - 1) * 70)); _root.floor_fader.duplicateMovieClip("floor_fader_mc1", 20001); _root.floor_fader_mc1.gotoAndPlay(1); _root.floor_fader_mc1._x = 0; _root.floor_fader_mc1._y = 0; _root.floorRO = "Floor " + _root.floor; _root.fader.duplicateMovieClip("fader_mc1", 20002); _root.fader_mc1.gotoAndPlay(1); _root.fader_mc1._x = 0; _root.fader_mc1._y = 0; _root.floorHAnim = 1; stopAllSounds(); if ((_root.floor + 2) >= 10) { _root.soundbgm1.gotoAndStop(11); } else { _root.soundbgm1.gotoAndStop(_root.floor + 2); } delete _root.floorHigher; delete _root.exit_dunload; } if (_root.floorLower == 1) { if (_root.dmap == null) { _root.dmap = _root.floor; } _root.floor++; _root.char1._x = 109; _root.char1._y = 100; _root.col = _root.dun_start_col[_root.dmap]; _root.dunmap = _root.dun_start_dunmap[_root.dmap]; _root.row = 7; _root.dun_visfull[_root.floor][(_root.dunmap * _root.row) + _root.col] = 1; _root.floor_fader.duplicateMovieClip("floor_fader_mc1", 20003); _root.floor_fader_mc1.gotoAndPlay(1); _root.floor_fader_mc1._x = 0; _root.floor_fader_mc1._y = 0; _root.floorRO = "Floor " + _root.floor; _root.fader.duplicateMovieClip("fader_mc1", 20004); _root.fader_mc1.gotoAndPlay(1); _root.fader_mc1._x = 0; _root.fader_mc1._y = 0; _root.floorLAnim = 1; _root.dun_map1.gotoAndStop(((_root.dunmap * _root.row) + _root.col) + ((_root.dmap - 1) * 70)); _root.pool.gotoAndStop(((_root.dunmap * _root.row) + _root.col) + ((_root.dmap - 1) * 70)); stopAllSounds(); if ((_root.floor + 2) >= 14) { _root.soundbgm1.gotoAndStop(13); } else { _root.soundbgm1.gotoAndStop(_root.floor + 2); } _root.soundbgm1.gotoAndStop(1); delete _root.floorLower; delete _root.exit_dunload; } } else { _global.program++; delete _root.scene_load; removeMovieClip(this); stop(); }
Instance of Symbol 759 MovieClip in Symbol 761 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.floorHAnim == 1) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 760 MovieClip in Symbol 761 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.floorLAnim == 1) { this._visible = true; } else { this._visible = false; } }
Symbol 761 MovieClip Frame 74
delete _root.floorHAnim; delete _root.floorLAnim; removeMovieClip(this);
Instance of Symbol 776 MovieClip in Symbol 777 MovieClip Frame 1
onClipEvent (enterFrame) { this._alpha = Math.abs(Math.ceil(((_parent._parent._currentframe * 100) / _parent._parent._totalframes) - 100)) - 20; }
Symbol 782 Button
on (release) { restart++; }
Symbol 783 Button
on (release) { restart--; }
Symbol 786 MovieClip Frame 1
stop(); stopAllSounds();
Instance of Symbol 763 MovieClip in Symbol 786 MovieClip Frame 1
onClipEvent (enterFrame) { this._width = (_parent._currentframe * 240) / _parent._totalframes; }
Symbol 786 MovieClip Frame 2
play();
Instance of Symbol 777 MovieClip in Symbol 786 MovieClip Frame 2
onClipEvent (enterFrame) { if (Key.isDown(13) || (_root.m_input == 1)) { if (coin == null) { _parent.gotoAndPlay(518); coin = 1; } } this._x = (_parent._currentframe * 240) / 517; this.percent = Math.abs(Math.ceil((_parent._currentframe * 100) / 517) - 100); this.percentx = this.percent.toString().slice(1, 2); per2 = Math.abs(((_parent._currentframe * 1) / 517) - 1); this.percent2 = "." + per2.toString().slice(4, 7); this.percent3 = this.percent.toString().slice(0, 1); }
Symbol 786 MovieClip Frame 517
removeMovieClip(_root.debug_mc11); delete _root.gamestrt; delete _root.invis_buff; delete _root.mightbuff; delete _root.blessbuff; delete _root.potencebuff; delete _root.shadowbuff; _root.furytimer = -999; _root.invistimer = -999; _root.mighttimer = -999; _root.blesstimer = -999; _root.potencetimer = -999; _root.shadowtimer = -999; _root.flanktimer = -999; _root.bstabtimer = -999; _root.concpotTimer = -999; delete _root.meleenum; while (_root.remdrawx < 77) { removeMovieClip(_root["minimap__" + _root.remdrawx]); _root.remdrawx++; } removeMovieClip(_root.debug_mc11); _global.program = 1; delete _root.scene_load; removeMovieClip(this);
Symbol 786 MovieClip Frame 518
_root.soundbgm.duplicateMovieClip("soundbgm1", 104); _root.soundbgm1.gotoAndStop(2); _root.soundbgm1.gotoAndStop(1);
Symbol 786 MovieClip Frame 528
stop();
Instance of Symbol 785 MovieClip in Symbol 786 MovieClip Frame 528
onClipEvent (enterFrame) { h = this._height; if (restart == null) { restart = 3; } if (Key.isDown(38)) { if ((!kup_input) == 1) { if (restart <= 1) { restart = 4; } else { restart--; } kup_input = 1; } } else { delete kup_input; } if (Key.isDown(40)) { if ((!kdown_input) == 1) { if (restart >= 4) { restart = 1; } else { restart++; } kdown_input = 1; } } else { delete kdown_input; } if (restart == 1) { this.up._visible = false; } else { this.up._visible = true; } if (restart == 1) { restart_text = "REWIND YOUR DEATH"; button_ = "A"; if (Key.isDown(65) || (Key.isDown(13))) { _root.time_use = 1; } this._y = y + (h * -2); } if (restart == 2) { restart_text = "RESTART WITH REMAINING GOLD"; button_ = "S"; if (Key.isDown(83) || (Key.isDown(13))) { _root.optiongold = 1; _root.retry = 1; _parent.play(); } this._y = y + (h * -1); } if (restart == 3) { restart_text = "RESTART WITH YOUR LEVEL"; button_ = "D"; if (Key.isDown(68) || (Key.isDown(13))) { _root.optionlevel = 1; _root.retry = 1; _parent.play(); } if (y == null) { y = this._y; } this._y = y; } if (restart == 4) { restart_text = "START OVER (NO BONUS)"; button_ = "F"; if (Key.isDown(70) || (Key.isDown(13))) { _root.retry = 1; _parent.play(); } this._y = y + (h * 1); } if (restart == 4) { this.down._visible = false; } else { this.down._visible = true; } }
Symbol 786 MovieClip Frame 545
removeMovieClip(_root.debug_mc11); _root.furytimer = -999; _root.invistimer = -999; _root.mighttimer = -999; _root.blesstimer = -999; _root.potencetimer = -999; _root.shadowtimer = -999; _root.flanktimer = -999; _root.bstabtimer = -999; _root.concpotTimer = -999; delete _root.meleenum; delete _root.gamestrt; delete _root.invis_buff; delete _root.mightbuff; delete _root.blessbuff; delete _root.potencebuff; delete _root.shadowbuff; while (_root.remdrawx < 77) { removeMovieClip(_root["minimap__" + _root.remdrawx]); _root.remdrawx++; }
Symbol 786 MovieClip Frame 546
delete _root.scene_load; delete _root.recbgm; _root.centermap = 1; _global.program = 4;
Symbol 786 MovieClip Frame 547
removeMovieClip(this);
Symbol 788 MovieClip Frame 25
removeMovieClip(this);
Symbol 793 MovieClip Frame 1
stop();
Symbol 818 MovieClip Frame 6
stop();
Symbol 823 MovieClip Frame 6
stop();
Symbol 824 MovieClip Frame 6
stop();
Symbol 825 MovieClip Frame 6
stop();
Symbol 830 MovieClip Frame 6
stop();
Symbol 858 MovieClip Frame 6
stop();
Symbol 863 MovieClip Frame 6
stop();
Symbol 864 MovieClip Frame 6
stop();
Symbol 865 MovieClip Frame 6
stop();
Symbol 870 MovieClip Frame 6
stop();
Symbol 903 MovieClip Frame 6
stop();
Symbol 912 MovieClip Frame 6
stop();
Symbol 913 MovieClip Frame 6
stop();
Symbol 914 MovieClip Frame 6
stop();
Symbol 923 MovieClip Frame 6
stop();
Symbol 955 MovieClip Frame 5
stop();
Symbol 964 MovieClip Frame 5
stop();
Symbol 965 MovieClip Frame 5
stop();
Symbol 966 MovieClip Frame 5
stop();
Symbol 975 MovieClip Frame 5
stop();
Symbol 1003 MovieClip Frame 6
stop();
Symbol 1008 MovieClip Frame 6
stop();
Symbol 1009 MovieClip Frame 6
stop();
Symbol 1010 MovieClip Frame 6
stop();
Symbol 1015 MovieClip Frame 6
stop();
Symbol 1043 MovieClip Frame 6
stop();
Symbol 1048 MovieClip Frame 6
stop();
Symbol 1049 MovieClip Frame 6
stop();
Symbol 1050 MovieClip Frame 6
stop();
Symbol 1055 MovieClip Frame 6
stop();
Symbol 1056 MovieClip Frame 1
gotoAndStop(_root.monanim); stop();
Symbol 1056 MovieClip Frame 2
stop();
Symbol 1056 MovieClip Frame 3
stop();
Symbol 1056 MovieClip Frame 4
stop();
Symbol 1056 MovieClip Frame 5
stop();
Symbol 1056 MovieClip Frame 6
stop();
Instance of Symbol 181 MovieClip in Symbol 1056 MovieClip Frame 6
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 181 MovieClip in Symbol 1056 MovieClip Frame 6
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 1056 MovieClip Frame 7
stop();
Instance of Symbol 181 MovieClip in Symbol 1056 MovieClip Frame 7
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 1056 MovieClip Frame 8
stop();
Instance of Symbol 181 MovieClip in Symbol 1056 MovieClip Frame 8
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 1056 MovieClip Frame 9
stop();
Instance of Symbol 181 MovieClip in Symbol 1056 MovieClip Frame 9
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 1056 MovieClip Frame 10
stop();
Symbol 1056 MovieClip Frame 11
stop();
Symbol 1056 MovieClip Frame 12
stop();
Symbol 1056 MovieClip Frame 13
stop();
Symbol 1056 MovieClip Frame 14
stop();
Symbol 1056 MovieClip Frame 15
stop();
Symbol 1056 MovieClip Frame 16
stop();
Symbol 1056 MovieClip Frame 17
stop();
Symbol 1056 MovieClip Frame 18
stop();
Symbol 1056 MovieClip Frame 19
stop();
Symbol 1056 MovieClip Frame 20
stop();
Symbol 1056 MovieClip Frame 21
stop();
Symbol 1056 MovieClip Frame 22
stop();
Symbol 1056 MovieClip Frame 23
stop();
Symbol 1056 MovieClip Frame 24
stop();
Symbol 1056 MovieClip Frame 25
stop();
Symbol 1056 MovieClip Frame 26
stop();
Symbol 1056 MovieClip Frame 27
stop();
Symbol 1056 MovieClip Frame 28
stop();
Symbol 1056 MovieClip Frame 29
stop();
Symbol 1056 MovieClip Frame 30
stop();
Symbol 1056 MovieClip Frame 31
stop();
Symbol 1056 MovieClip Frame 32
stop();
Symbol 1056 MovieClip Frame 33
stop();
Symbol 1056 MovieClip Frame 34
stop();
Symbol 1056 MovieClip Frame 35
stop();
Symbol 1056 MovieClip Frame 36
stop();
Symbol 1056 MovieClip Frame 37
stop();
Symbol 1056 MovieClip Frame 38
stop();
Symbol 1056 MovieClip Frame 39
stop();
Symbol 1056 MovieClip Frame 40
stop();
Symbol 1056 MovieClip Frame 41
stop();
Symbol 1056 MovieClip Frame 42
stop();
Symbol 1056 MovieClip Frame 43
stop();
Symbol 1056 MovieClip Frame 44
stop();
Symbol 1056 MovieClip Frame 45
stop();
Symbol 1056 MovieClip Frame 46
stop();
Symbol 1056 MovieClip Frame 47
stop();
Symbol 1056 MovieClip Frame 48
stop();
Symbol 1056 MovieClip Frame 49
stop();
Symbol 1056 MovieClip Frame 50
stop();
Symbol 1056 MovieClip Frame 51
stop();
Symbol 1056 MovieClip Frame 52
stop();
Symbol 1056 MovieClip Frame 53
stop();
Symbol 1056 MovieClip Frame 54
stop();
Symbol 1056 MovieClip Frame 55
stop();
Symbol 1056 MovieClip Frame 56
stop();
Symbol 1056 MovieClip Frame 57
stop();
Symbol 1056 MovieClip Frame 58
stop();
Symbol 1056 MovieClip Frame 59
stop();
Symbol 1056 MovieClip Frame 60
stop();
Symbol 1056 MovieClip Frame 61
stop();
Symbol 1056 MovieClip Frame 62
stop();
Symbol 1056 MovieClip Frame 63
stop();
Symbol 1056 MovieClip Frame 64
stop();
Symbol 1056 MovieClip Frame 65
stop();
Symbol 1056 MovieClip Frame 66
stop();
Symbol 1056 MovieClip Frame 67
stop();
Symbol 1056 MovieClip Frame 68
stop();
Symbol 1056 MovieClip Frame 69
stop();
Symbol 1056 MovieClip Frame 70
stop();
Symbol 1056 MovieClip Frame 71
stop();
Symbol 1056 MovieClip Frame 72
stop();
Symbol 1056 MovieClip Frame 73
stop();
Symbol 1056 MovieClip Frame 74
stop();
Symbol 1056 MovieClip Frame 75
stop();
Symbol 1056 MovieClip Frame 76
stop();
Symbol 1056 MovieClip Frame 77
stop();
Symbol 1056 MovieClip Frame 78
stop();
Symbol 1056 MovieClip Frame 79
stop();
Symbol 1056 MovieClip Frame 80
stop();
Symbol 1056 MovieClip Frame 81
stop();
Symbol 1056 MovieClip Frame 82
stop();
Symbol 1056 MovieClip Frame 83
stop();
Symbol 1056 MovieClip Frame 84
stop();
Symbol 1056 MovieClip Frame 85
stop();
Symbol 1056 MovieClip Frame 86
stop();
Symbol 1056 MovieClip Frame 87
stop();
Symbol 1056 MovieClip Frame 88
stop();
Symbol 1056 MovieClip Frame 89
stop();
Symbol 1056 MovieClip Frame 90
stop();
Symbol 1056 MovieClip Frame 91
stop();
Symbol 1056 MovieClip Frame 92
stop();
Symbol 1056 MovieClip Frame 93
stop();
Symbol 1056 MovieClip Frame 94
stop();
Symbol 1056 MovieClip Frame 95
stop();
Symbol 1056 MovieClip Frame 96
stop();
Symbol 1056 MovieClip Frame 97
stop();
Symbol 1056 MovieClip Frame 98
stop();
Symbol 1056 MovieClip Frame 99
stop();
Symbol 1056 MovieClip Frame 100
stop();
Symbol 1056 MovieClip Frame 101
stop();
Symbol 1056 MovieClip Frame 102
stop();
Symbol 1056 MovieClip Frame 103
stop();
Symbol 1056 MovieClip Frame 104
stop();
Symbol 1056 MovieClip Frame 105
stop();
Symbol 1056 MovieClip Frame 106
stop();
Symbol 1056 MovieClip Frame 107
stop();
Symbol 1056 MovieClip Frame 108
stop();
Symbol 1056 MovieClip Frame 109
stop();
Symbol 1056 MovieClip Frame 110
stop();
Symbol 1056 MovieClip Frame 111
stop();
Symbol 1056 MovieClip Frame 112
stop();
Symbol 1056 MovieClip Frame 113
stop();
Symbol 1056 MovieClip Frame 114
stop();
Symbol 1056 MovieClip Frame 115
stop();
Symbol 1056 MovieClip Frame 116
stop();
Symbol 1056 MovieClip Frame 117
stop();
Symbol 1056 MovieClip Frame 118
stop();
Symbol 1056 MovieClip Frame 119
stop();
Symbol 1056 MovieClip Frame 120
stop();
Symbol 1104 MovieClip Frame 1
stop();
Symbol 1104 MovieClip Frame 2
stop();
Symbol 1104 MovieClip Frame 3
stop();
Symbol 1104 MovieClip Frame 4
stop();
Symbol 1104 MovieClip Frame 5
stop();
Symbol 1104 MovieClip Frame 6
stop();
Symbol 1104 MovieClip Frame 7
stop();
Symbol 1104 MovieClip Frame 8
stop();
Symbol 1106 MovieClip Frame 1
if (htpfd == null) { if (_global.program == 5) { _root.fader.duplicateMovieClip("fader_mc1", 20008); _root.fader_mc1._x = 0; _root.fader_mc1._y = 0; htpfd = 1; } } stop();
Instance of Symbol 351 MovieClip in Symbol 1106 MovieClip Frame 4
onClipEvent (enterFrame) { if (_global.program == 5) { if (Key.isDown(Key.getCode())) { _parent.gotoAndPlay(200); } } } onClipEvent (mouseDown) { if (_global.program == 5) { _parent.gotoAndPlay(200); } }
Symbol 1106 MovieClip Frame 206
if (card >= 7) { _root.fader.duplicateMovieClip("fader_mc1", 20009); _root.fader_mc1._x = 0; _root.fader_mc1._y = 0; stopAllSounds(); _global.program = 6; delete _root.scene_load; removeMovieClip(this); stop(); } else { _root.fader.duplicateMovieClip("fader_mc1", 20008); _root.fader_mc1._x = 0; _root.fader_mc1._y = 0; howtoplay.nextFrame(); gotoAndPlay (2); card++; }
Symbol 1109 MovieClip Frame 15
removeMovieClip(this);
Symbol 1110 MovieClip Frame 15
removeMovieClip(this);
Symbol 1115 MovieClip Frame 1
stop();
Symbol 1115 MovieClip Frame 2
gotoAndStop (1);
Symbol 1115 MovieClip Frame 3
gotoAndStop (1);
Symbol 1115 MovieClip Frame 4
gotoAndStop (1);
Symbol 1127 MovieClip Frame 1
stop();
Symbol 1127 MovieClip Frame 2
stop();
Symbol 1127 MovieClip Frame 3
stop();
Symbol 1127 MovieClip Frame 4
stop();
Symbol 1127 MovieClip Frame 5
stop();
Symbol 1127 MovieClip Frame 6
stop();
Symbol 1127 MovieClip Frame 7
stop();
Symbol 1127 MovieClip Frame 8
stop();
Symbol 1127 MovieClip Frame 9
stop();
Symbol 1127 MovieClip Frame 10
stop();
Symbol 1127 MovieClip Frame 11
stop();
Symbol 1127 MovieClip Frame 12
stop();
Symbol 1127 MovieClip Frame 13
stop();
Symbol 1127 MovieClip Frame 14
gotoAndStop (13);
Symbol 1133 MovieClip Frame 1
gotoAndStop (1);
Symbol 1133 MovieClip Frame 2
gotoAndStop (1);
Symbol 1133 MovieClip Frame 3
gotoAndStop (1);
Symbol 1133 MovieClip Frame 4
gotoAndStop (1);
Symbol 1133 MovieClip Frame 5
gotoAndStop (1);
Symbol 1136 MovieClip Frame 1
stop();
Symbol 1136 MovieClip Frame 2
gotoAndStop (1);
Symbol 1136 MovieClip Frame 3
gotoAndStop (1);
Symbol 1153 MovieClip Frame 25
removeMovieClip(this);
Symbol 1168 MovieClip Frame 1
stop();
Symbol 1168 MovieClip Frame 2
stop();
Symbol 1168 MovieClip Frame 3
stop();
Symbol 1168 MovieClip Frame 4
stop();
Symbol 1174 MovieClip Frame 1
stop();
Symbol 1174 MovieClip Frame 2
stop();
Symbol 1174 MovieClip Frame 3
stop();
Symbol 1177 MovieClip Frame 15
removeMovieClip(this);
Symbol 1198 MovieClip Frame 31
removeMovieClip(this);
Instance of Symbol 1201 MovieClip in Symbol 1208 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._width > ((_root.player_mana * 39) / _root.stats_mana)) { this._width = this._width - 0.3; } }
Instance of Symbol 1203 MovieClip in Symbol 1208 MovieClip Frame 1
onClipEvent (enterFrame) { this._width = (_root.player_mana * 39) / _root.stats_mana; }
Instance of Symbol 1201 MovieClip in Symbol 1208 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._width > ((_root.player_health * 39) / _root.stats_health)) { this._width = this._width - 0.3; } }
Instance of Symbol 1201 MovieClip in Symbol 1208 MovieClip Frame 1
onClipEvent (enterFrame) { this._width = (_root.player_health * 39) / _root.stats_health; }
Symbol 1225 MovieClip Frame 18
removeMovieClip(this);
Symbol 1244 MovieClip Frame 38
stop();
Symbol 1250 MovieClip Frame 1
gotoAndStop (1);
Symbol 1250 MovieClip Frame 2
gotoAndStop (1);
Symbol 1250 MovieClip Frame 3
gotoAndStop (1);
Symbol 1250 MovieClip Frame 4
gotoAndStop (1);
Symbol 1250 MovieClip Frame 5
gotoAndStop (1);
Symbol 1250 MovieClip Frame 6
gotoAndStop (1);
Symbol 1275 MovieClip Frame 25
removeMovieClip(this);
Symbol 1292 MovieClip Frame 17
removeMovieClip(this);
Symbol 1298 MovieClip Frame 1
gotoAndStop (1);
Symbol 1298 MovieClip Frame 2
gotoAndStop (1);
Symbol 1298 MovieClip Frame 3
gotoAndStop (1);
Symbol 1298 MovieClip Frame 4
gotoAndStop (1);
Symbol 1298 MovieClip Frame 5
gotoAndStop (1);
Symbol 1302 MovieClip Frame 1
stop();
Symbol 1302 MovieClip Frame 2
gotoAndStop (1);
Symbol 1302 MovieClip Frame 3
gotoAndStop (1);
Symbol 1302 MovieClip Frame 4
gotoAndStop (1);
Symbol 1308 MovieClip Frame 1
gotoAndStop (1);
Symbol 1308 MovieClip Frame 2
gotoAndStop (1);
Symbol 1308 MovieClip Frame 3
gotoAndStop (1);
Symbol 1308 MovieClip Frame 4
gotoAndStop (1);
Symbol 1308 MovieClip Frame 5
gotoAndStop (1);
Symbol 1308 MovieClip Frame 6
gotoAndStop (1);
Symbol 1310 MovieClip Frame 1
stop();
Symbol 1310 MovieClip Frame 2
stop();
Symbol 1316 MovieClip Frame 1
stop();
Symbol 1316 MovieClip Frame 12
removeMovieClip(this);
Instance of Symbol 372 MovieClip in Symbol 1319 MovieClip Frame 7
onClipEvent (enterFrame) { if (_root.char1.hitTest(this) && (_root.time_use == null)) { if (_root.floor > 1) { _root.exit_dun = 1; _root.floorHigher = 1; this._y = -9999; } } }
Instance of Symbol 376 MovieClip "exit" in Symbol 1319 MovieClip Frame 7
onClipEvent (load) { if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } } onClipEvent (enterFrame) { _root.findme = _parent._name; if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } }
Instance of Symbol 432 MovieClip "hb" in Symbol 1319 MovieClip Frame 7
onClipEvent (load) { gotoAndStop(_parent._currentframe); } onClipEvent (enterFrame) { gotoAndStop(_parent._currentframe); }
Instance of Symbol 1318 MovieClip "ripplebox" in Symbol 1319 MovieClip Frame 7
onClipEvent (enterFrame) { _root.pool.pool_char._xscale = _root.char1._xscale; _root.pool.pool_char._x = _root.char1._x; _root.pool.pool_char._y = _root.char1._y; _root.pool.pool_char.gotoAndStop(_root.char1._currentframe); if ((this.hitTest(_root.char1.hb) && (_root.char1._currentframe <= 5)) || (this.hitTest(_root.char1.hb) && (_root.char1._currentframe >= 11))) { if (_root.pool.pool_effect._currentframe >= 3) { _root.pool.pool_effect3.play(); } if (_root.pool.pool_effect._currentframe >= 2) { _root.pool.pool_effect2.play(); } if (_root.pool.pool_effect._currentframe == 1) { _root.pool.pool_effect.play(); } _root.pool.pool_effect._x = _root.char1._x; _root.pool.pool_effect._y = _root.char1._y; _root.pool.pool_effect2._x = _root.char1._x; _root.pool.pool_effect2._y = _root.char1._y; _root.pool.pool_effect3._x = _root.char1._x; _root.pool.pool_effect3._y = _root.char1._y; } }
Instance of Symbol 372 MovieClip in Symbol 1319 MovieClip Frame 76
onClipEvent (enterFrame) { if (_root.char1.hitTest(this) && (_root.time_use == null)) { _root.exit_dun = 1; if (_root.floor == null) { _root.floor = 1; } _root.floorLower = 1; this._y = -9999; } }
Instance of Symbol 372 MovieClip in Symbol 1319 MovieClip Frame 80
onClipEvent (enterFrame) { if (_root.char1.hitTest(this) && (_root.time_use == null)) { if (_root.floor > 1) { _root.exit_dun = 1; _root.floorHigher = 1; this._y = -9999; } } }
Instance of Symbol 376 MovieClip "exit" in Symbol 1319 MovieClip Frame 80
onClipEvent (load) { if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } } onClipEvent (enterFrame) { if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } }
Instance of Symbol 372 MovieClip in Symbol 1319 MovieClip Frame 143
onClipEvent (enterFrame) { if (_root.char1.hitTest(this) && (_root.time_use == null)) { _root.exit_dun = 1; if (_root.floor == null) { _root.floor = 1; } _root.floorLower = 1; this._y = -9999; } }
Instance of Symbol 372 MovieClip in Symbol 1319 MovieClip Frame 210
onClipEvent (enterFrame) { if (_root.char1.hitTest(this)) { if (_root.floor > 1) { _root.exit_dun = 1; _root.floorHigher = 1; this._y = -9999; } } }
Instance of Symbol 376 MovieClip "exit" in Symbol 1319 MovieClip Frame 210
onClipEvent (load) { if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } } onClipEvent (enterFrame) { if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } }
Symbol 1483 MovieClip Frame 1
stop(); _root.shopselect = 1;
Symbol 1483 MovieClip Frame 2
stop(); _root.shopselect = 2;
Symbol 1483 MovieClip Frame 3
stop(); _root.shopselect = 3;
Symbol 1483 MovieClip Frame 4
stop(); _root.shopselect = 4;
Symbol 1483 MovieClip Frame 5
stop(); _root.shopselect = 5;
Symbol 1548 MovieClip Frame 1
stop();
Symbol 1548 MovieClip Frame 2
stop();
Instance of Symbol 1476 MovieClip in Symbol 1548 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(_root.buyshopSelect); } onClipEvent (enterFrame) { this.gotoAndStop(_root.buyshopSelect); }
Instance of Symbol 1483 MovieClip in Symbol 1548 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(_root.keys2); } onClipEvent (enterFrame) { this.gotoAndStop(_root.keys2); }
Instance of Symbol 650 MovieClip "item_1" in Symbol 1548 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum1); }
Instance of Symbol 650 MovieClip "item_2" in Symbol 1548 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum2); }
Instance of Symbol 650 MovieClip "item_3" in Symbol 1548 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum3); }
Instance of Symbol 650 MovieClip "item_4" in Symbol 1548 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum4); }
Instance of Symbol 650 MovieClip "item_5" in Symbol 1548 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum5); }
Instance of Symbol 677 MovieClip "DOWN" in Symbol 1548 MovieClip Frame 2
onClipEvent (enterFrame) { this.gotoAndStop(_root.shopMenuArrowD + 1); }
Instance of Symbol 677 MovieClip "UP" in Symbol 1548 MovieClip Frame 2
onClipEvent (enterFrame) { this.gotoAndStop(_root.shopMenuArrowU + 1); }
Symbol 1548 MovieClip Frame 3
stop();
Instance of Symbol 650 MovieClip "item_" in Symbol 1548 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { if (_root.sellNum[1] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.sellArraynum[1]); } }
Instance of Symbol 650 MovieClip "item_" in Symbol 1548 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { if (_root.sellNum[2] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.sellArraynum[2]); } }
Instance of Symbol 650 MovieClip "item_" in Symbol 1548 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { if (_root.sellNum[3] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.sellArraynum[3]); } }
Instance of Symbol 650 MovieClip "item_" in Symbol 1548 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { if (_root.sellNum[4] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.sellArraynum[4]); } }
Instance of Symbol 650 MovieClip "item_" in Symbol 1548 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { if (_root.sellNum[5] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.sellArraynum[5]); } }
Instance of Symbol 1476 MovieClip in Symbol 1548 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { this.gotoAndStop(_root.sellArraynum[_root.keys]); }
Symbol 1548 MovieClip Frame 4
stop();
Symbol 1548 MovieClip Frame 5
stop();
Instance of Symbol 1476 MovieClip in Symbol 1548 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(_root.buyshopSelect); } onClipEvent (enterFrame) { this.gotoAndStop(_root.buyshopSelect); }
Instance of Symbol 1483 MovieClip in Symbol 1548 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(_root.keys2); } onClipEvent (enterFrame) { this.gotoAndStop(_root.keys2); }
Instance of Symbol 650 MovieClip "item_" in Symbol 1548 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(_root.bdNum1); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum1); }
Instance of Symbol 650 MovieClip "item_" in Symbol 1548 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(_root.bdNum2); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum2); }
Instance of Symbol 650 MovieClip "item_" in Symbol 1548 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(_root.bdNum3); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum3); }
Instance of Symbol 650 MovieClip "item_" in Symbol 1548 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(_root.bdNum4); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum4); }
Instance of Symbol 650 MovieClip "item_" in Symbol 1548 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(_root.bdNum5); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum5); }

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 FontUsed by:3
Symbol 3 EditableTextUses:2Used by:Timeline
Symbol 4 GraphicUsed by:8 698
Symbol 5 GraphicUsed by:8
Symbol 6 GraphicUsed by:8
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:4 5 6 7Used by:Timeline
Symbol 9 GraphicUsed by:Timeline
Symbol 10 GraphicUsed by:62
Symbol 11 GraphicUsed by:62 1104
Symbol 12 GraphicUsed by:18 27
Symbol 13 GraphicUsed by:18 27
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:16
Symbol 16 MovieClipUses:15Used by:17 38 39 62 77
Symbol 17 MovieClipUses:16Used by:18 27 62
Symbol 18 MovieClipUses:12 13 17Used by:62
Symbol 19 FontUsed by:20 21 24 25 29 47 48 57 58 63 92 93 94 317 318 325 326 330 331 334 335 336 340 341 344 345 660 661 662 663 664 672 673 674 675 676 745 747 748 768 769 770 771 772 773 774 778 780 784 1064 1065 1069 1070 1075 1076 1079 1080 1091 1092 1096 1097 1100 1103
Symbol 20 TextUses:19Used by:22
Symbol 21 TextUses:19Used by:22
Symbol 22 MovieClipUses:20 21Used by:23
Symbol 23 MovieClipUses:22Used by:62
Symbol 24 TextUses:19Used by:26
Symbol 25 TextUses:19Used by:26
Symbol 26 MovieClipUses:24 25Used by:62
Symbol 27 MovieClipUses:12 13 17Used by:62
Symbol 28 GraphicUsed by:62
Symbol 29 TextUses:19Used by:62
Symbol 30 GraphicUsed by:62
Symbol 31 GraphicUsed by:62
Symbol 32 GraphicUsed by:62
Symbol 33 GraphicUsed by:62
Symbol 34 GraphicUsed by:62
Symbol 35 GraphicUsed by:62
Symbol 36 GraphicUsed by:62
Symbol 37 GraphicUsed by:38 39
Symbol 38 MovieClipUses:37 16Used by:62
Symbol 39 MovieClipUses:37 16Used by:62
Symbol 40 GraphicUsed by:62
Symbol 41 GraphicUsed by:62
Symbol 42 GraphicUsed by:62
Symbol 43 GraphicUsed by:62
Symbol 44 GraphicUsed by:62
Symbol 45 GraphicUsed by:62
Symbol 46 GraphicUsed by:61 62
Symbol 47 TextUses:19Used by:62
Symbol 48 TextUses:19Used by:62
Symbol 49 GraphicUsed by:62
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Instance Names

"targ"Frame 2Symbol 8 MovieClip
"full_titlescreen"Frame 2Symbol 64 MovieClip
"cs_char_sel"Frame 2Symbol 90 MovieClip
"howtoplay"Frame 2Symbol 352 MovieClip
"debug_mc"Frame 2Symbol 356 MovieClip
"fader"Frame 2Symbol 365 MovieClip
"dun_map"Frame 2Symbol 539 MovieClip
"hud_mc"Frame 2Symbol 744 MovieClip
"player_hitpoints"Frame 2Symbol 746 MovieClip
"nme_hitpoints"Frame 2Symbol 750 MovieClip
"ambushnme_hitpoints"Frame 2Symbol 753 MovieClip
"exitfader"Frame 2Symbol 754 MovieClip
"floor_fader"Frame 2Symbol 761 MovieClip
"go_screen"Frame 2Symbol 786 MovieClip
"healpoints_mc"Frame 2Symbol 788 MovieClip
"landmouse"Frame 2Symbol 790 MovieClip
"mouseanim"Frame 2Symbol 793 MovieClip
"enemy"Frame 2Symbol 1056 MovieClip
"charatk"Frame 2Symbol 1058 MovieClip
"char"Frame 2Symbol 306 MovieClip
"thrownx"Frame 2Symbol 1059 MovieClip
"tale"Frame 2Symbol 1106 MovieClip
"damage_mc"Frame 2Symbol 1109 MovieClip
"plyr_dam_mc"Frame 2Symbol 1110 MovieClip
"sound"Frame 2Symbol 1115 MovieClip
"soundbgm"Frame 2Symbol 1127 MovieClip
"sounditem"Frame 2Symbol 1133 MovieClip
"soundeffect"Frame 2Symbol 1136 MovieClip
"purge_effect_mc"Frame 2Symbol 1153 MovieClip
"npc"Frame 2Symbol 1168 MovieClip
"minimapmc"Frame 2Symbol 1174 MovieClip
"item_"Frame 2Symbol 650 MovieClip
"damage_end"Frame 2Symbol 1177 MovieClip
"levelup_mc"Frame 2Symbol 1198 MovieClip
"gui_player_hbar"Frame 2Symbol 1208 MovieClip
"heal_effect_mc"Frame 2Symbol 1225 MovieClip
"zap_effect_mc"Frame 2Symbol 1244 MovieClip
"soundspell"Frame 2Symbol 1250 MovieClip
"flank_mc"Frame 2Symbol 1275 MovieClip
"fury_effect_mc"Frame 2Symbol 1292 MovieClip
"revsounditem"Frame 2Symbol 1298 MovieClip
"revsound"Frame 2Symbol 1302 MovieClip
"revsoundspell"Frame 2Symbol 1308 MovieClip
"lightbg"Frame 2Symbol 1310 MovieClip
"light"Frame 2Symbol 1312 MovieClip
"pool"Frame 2Symbol 1319 MovieClip
"floormouse"Frame 2Symbol 1321 MovieClip
"npc_window"Frame 2Symbol 1548 MovieClip
"loader"Frame 2Symbol 1550 MovieClip
"cs_a"Symbol 82 MovieClip Frame 1Symbol 80 MovieClip
"cs_b"Symbol 82 MovieClip Frame 1Symbol 80 MovieClip
"cs_d"Symbol 82 MovieClip Frame 1Symbol 80 MovieClip
"cs_c"Symbol 82 MovieClip Frame 1Symbol 80 MovieClip
"cs_b"Symbol 82 MovieClip Frame 10Symbol 80 MovieClip
"cs_char_sel"Symbol 85 MovieClip Frame 1Symbol 82 MovieClip
"cs"Symbol 90 MovieClip Frame 2Symbol 85 MovieClip
"cs"Symbol 90 MovieClip Frame 10Symbol 85 MovieClip
"cs"Symbol 90 MovieClip Frame 16Symbol 85 MovieClip
"meat"Symbol 153 MovieClip Frame 1Symbol 104 MovieClip
"misc"Symbol 153 MovieClip Frame 1Symbol 126 MovieClip
"misc"Symbol 153 MovieClip Frame 1Symbol 135 MovieClip
"misc"Symbol 153 MovieClip Frame 1Symbol 144 MovieClip
"conc"Symbol 153 MovieClip Frame 1Symbol 147 MovieClip
"down"Symbol 306 MovieClip Frame 1Symbol 195 MovieClip
"hb"Symbol 306 MovieClip Frame 1Symbol 197 MovieClip
"downdiag"Symbol 306 MovieClip Frame 2Symbol 210 MovieClip
"side"Symbol 306 MovieClip Frame 3Symbol 217 MovieClip
"updiag"Symbol 306 MovieClip Frame 4Symbol 230 MovieClip
"up"Symbol 306 MovieClip Frame 5Symbol 249 MovieClip
"up"Symbol 306 MovieClip Frame 10Symbol 252 MovieClip
"downa"Symbol 306 MovieClip Frame 11Symbol 261 MovieClip
"downdiaga"Symbol 306 MovieClip Frame 12Symbol 272 MovieClip
"sidea"Symbol 306 MovieClip Frame 13Symbol 285 MovieClip
"updiaga"Symbol 306 MovieClip Frame 14Symbol 296 MovieClip
"upa"Symbol 306 MovieClip Frame 15Symbol 305 MovieClip
"down"Symbol 306 MovieClip Frame 16Symbol 261 MovieClip
"side"Symbol 306 MovieClip Frame 17Symbol 285 MovieClip
"char"Symbol 315 MovieClip Frame 1Symbol 306 MovieClip
"misc"Symbol 315 MovieClip Frame 1Symbol 144 MovieClip
"misc"Symbol 315 MovieClip Frame 1Symbol 144 MovieClip
"howtoplay"Symbol 352 MovieClip Frame 1Symbol 348 MovieClip
"exit"Symbol 539 MovieClip Frame 7Symbol 376 MovieClip
"hb"Symbol 539 MovieClip Frame 7Symbol 432 MovieClip
"exit"Symbol 539 MovieClip Frame 76Symbol 376 MovieClip
"exit"Symbol 539 MovieClip Frame 80Symbol 376 MovieClip
"exit"Symbol 539 MovieClip Frame 143Symbol 376 MovieClip
"exit"Symbol 539 MovieClip Frame 210Symbol 376 MovieClip
"meat"Symbol 650 MovieClip Frame 1Symbol 104 MovieClip
"misc"Symbol 650 MovieClip Frame 2Symbol 569 MovieClip
"misc"Symbol 650 MovieClip Frame 3Symbol 572 MovieClip
"misc"Symbol 650 MovieClip Frame 4Symbol 144 MovieClip
"misc"Symbol 650 MovieClip Frame 5Symbol 575 MovieClip
"conc"Symbol 650 MovieClip Frame 6Symbol 147 MovieClip
"misc"Symbol 650 MovieClip Frame 7Symbol 126 MovieClip
"misc"Symbol 650 MovieClip Frame 8Symbol 135 MovieClip
"misc"Symbol 650 MovieClip Frame 9Symbol 592 MovieClip
"misc"Symbol 650 MovieClip Frame 10Symbol 595 MovieClip
"misc"Symbol 650 MovieClip Frame 11Symbol 604 MovieClip
"meat"Symbol 650 MovieClip Frame 39Symbol 104 MovieClip
"char"Symbol 668 MovieClip Frame 1Symbol 306 MovieClip
"item_"Symbol 668 MovieClip Frame 1Symbol 650 MovieClip
"item1"Symbol 678 MovieClip Frame 1Symbol 650 MovieClip
"item2"Symbol 678 MovieClip Frame 1Symbol 650 MovieClip
"item3"Symbol 678 MovieClip Frame 1Symbol 650 MovieClip
"item4"Symbol 678 MovieClip Frame 1Symbol 650 MovieClip
"item5"Symbol 678 MovieClip Frame 1Symbol 650 MovieClip
"UP"Symbol 678 MovieClip Frame 1Symbol 677 MovieClip
"headbar"Symbol 687 MovieClip Frame 1Symbol 682 MovieClip
"head"Symbol 687 MovieClip Frame 1Symbol 686 MovieClip
"player"Symbol 689 MovieClip Frame 1Symbol 687 MovieClip
"item_1"Symbol 699 MovieClip Frame 1Symbol 650 MovieClip
"item_2"Symbol 699 MovieClip Frame 1Symbol 650 MovieClip
"item_3"Symbol 699 MovieClip Frame 1Symbol 650 MovieClip
"item_4"Symbol 699 MovieClip Frame 1Symbol 650 MovieClip
"item_5"Symbol 699 MovieClip Frame 1Symbol 650 MovieClip
"button1"Symbol 699 MovieClip Frame 1Symbol 698 MovieClip
"button2"Symbol 699 MovieClip Frame 1Symbol 698 MovieClip
"button3"Symbol 699 MovieClip Frame 1Symbol 698 MovieClip
"button4"Symbol 699 MovieClip Frame 1Symbol 698 MovieClip
"button5"Symbol 699 MovieClip Frame 1Symbol 698 MovieClip
"spellList"Symbol 744 MovieClip Frame 1Symbol 678 MovieClip
"timebar"Symbol 744 MovieClip Frame 1Symbol 689 MovieClip
"macro"Symbol 744 MovieClip Frame 1Symbol 699 MovieClip
"spell"Symbol 744 MovieClip Frame 1Symbol 710 MovieClip
"equip"Symbol 744 MovieClip Frame 1Symbol 717 MovieClip
"map"Symbol 744 MovieClip Frame 1Symbol 719 MovieClip
"center"Symbol 744 MovieClip Frame 1Symbol 721 MovieClip
"time"Symbol 744 MovieClip Frame 1Symbol 726 MovieClip
"down"Symbol 785 MovieClip Frame 1Symbol 782 Button
"up"Symbol 785 MovieClip Frame 1Symbol 783 Button
"down"Symbol 1056 MovieClip Frame 1Symbol 195 MovieClip
"hb"Symbol 1056 MovieClip Frame 1Symbol 197 MovieClip
"downdiag"Symbol 1056 MovieClip Frame 2Symbol 210 MovieClip
"side"Symbol 1056 MovieClip Frame 3Symbol 217 MovieClip
"updiag"Symbol 1056 MovieClip Frame 4Symbol 230 MovieClip
"up"Symbol 1056 MovieClip Frame 5Symbol 249 MovieClip
"up"Symbol 1056 MovieClip Frame 10Symbol 252 MovieClip
"down"Symbol 1056 MovieClip Frame 11Symbol 261 MovieClip
"diag"Symbol 1056 MovieClip Frame 12Symbol 272 MovieClip
"side"Symbol 1056 MovieClip Frame 13Symbol 285 MovieClip
"up"Symbol 1056 MovieClip Frame 15Symbol 305 MovieClip
"down"Symbol 1056 MovieClip Frame 16Symbol 261 MovieClip
"side"Symbol 1056 MovieClip Frame 17Symbol 285 MovieClip
"down"Symbol 1056 MovieClip Frame 21Symbol 800 MovieClip
"downdiag"Symbol 1056 MovieClip Frame 22Symbol 805 MovieClip
"side"Symbol 1056 MovieClip Frame 23Symbol 806 MovieClip
"updiag"Symbol 1056 MovieClip Frame 24Symbol 807 MovieClip
"up"Symbol 1056 MovieClip Frame 25Symbol 812 MovieClip
"down"Symbol 1056 MovieClip Frame 41Symbol 837 MovieClip
"downdiag"Symbol 1056 MovieClip Frame 42Symbol 844 MovieClip
"side"Symbol 1056 MovieClip Frame 43Symbol 845 MovieClip
"updiag"Symbol 1056 MovieClip Frame 44Symbol 846 MovieClip
"up"Symbol 1056 MovieClip Frame 45Symbol 853 MovieClip
"down"Symbol 1056 MovieClip Frame 61Symbol 877 MovieClip
"downdiag"Symbol 1056 MovieClip Frame 62Symbol 884 MovieClip
"side"Symbol 1056 MovieClip Frame 63Symbol 885 MovieClip
"updiag"Symbol 1056 MovieClip Frame 64Symbol 886 MovieClip
"up"Symbol 1056 MovieClip Frame 65Symbol 893 MovieClip
"down"Symbol 1056 MovieClip Frame 121Symbol 1022 MovieClip
"downdiag"Symbol 1056 MovieClip Frame 122Symbol 1029 MovieClip
"side"Symbol 1056 MovieClip Frame 123Symbol 1030 MovieClip
"updiag"Symbol 1056 MovieClip Frame 124Symbol 1031 MovieClip
"up"Symbol 1056 MovieClip Frame 125Symbol 1038 MovieClip
"downa"Symbol 1056 MovieClip Frame 131Symbol 1043 MovieClip
"downdiaga"Symbol 1056 MovieClip Frame 132Symbol 1048 MovieClip
"sidea"Symbol 1056 MovieClip Frame 133Symbol 1049 MovieClip
"updiaga"Symbol 1056 MovieClip Frame 134Symbol 1050 MovieClip
"upa"Symbol 1056 MovieClip Frame 135Symbol 1055 MovieClip
"item_"Symbol 1059 MovieClip Frame 1Symbol 650 MovieClip
"hb"Symbol 1059 MovieClip Frame 1Symbol 197 MovieClip
"howtoplay"Symbol 1106 MovieClip Frame 1Symbol 1104 MovieClip
"hb"Symbol 1244 MovieClip Frame 1Symbol 1227 MovieClip
"exit"Symbol 1319 MovieClip Frame 7Symbol 376 MovieClip
"hb"Symbol 1319 MovieClip Frame 7Symbol 432 MovieClip
"pool_char"Symbol 1319 MovieClip Frame 7Symbol 306 MovieClip
"pool_effect3"Symbol 1319 MovieClip Frame 7Symbol 1316 MovieClip
"pool_effect2"Symbol 1319 MovieClip Frame 7Symbol 1316 MovieClip
"pool_effect"Symbol 1319 MovieClip Frame 7Symbol 1316 MovieClip
"ripplebox"Symbol 1319 MovieClip Frame 7Symbol 1318 MovieClip
"exit"Symbol 1319 MovieClip Frame 76Symbol 376 MovieClip
"exit"Symbol 1319 MovieClip Frame 80Symbol 376 MovieClip
"exit"Symbol 1319 MovieClip Frame 143Symbol 376 MovieClip
"exit"Symbol 1319 MovieClip Frame 210Symbol 376 MovieClip
"meat"Symbol 1476 MovieClip Frame 1Symbol 104 MovieClip
"misc"Symbol 1476 MovieClip Frame 2Symbol 569 MovieClip
"misc"Symbol 1476 MovieClip Frame 3Symbol 572 MovieClip
"misc"Symbol 1476 MovieClip Frame 4Symbol 144 MovieClip
"misc"Symbol 1476 MovieClip Frame 5Symbol 575 MovieClip
"conc"Symbol 1476 MovieClip Frame 6Symbol 147 MovieClip
"misc"Symbol 1476 MovieClip Frame 7Symbol 126 MovieClip
"misc"Symbol 1476 MovieClip Frame 8Symbol 135 MovieClip
"misc"Symbol 1476 MovieClip Frame 9Symbol 592 MovieClip
"misc"Symbol 1476 MovieClip Frame 10Symbol 595 MovieClip
"misc"Symbol 1476 MovieClip Frame 11Symbol 604 MovieClip
"button1"Symbol 1548 MovieClip Frame 1Symbol 1326 MovieClip
"button2"Symbol 1548 MovieClip Frame 1Symbol 1326 MovieClip
"button3"Symbol 1548 MovieClip Frame 1Symbol 1326 MovieClip
"item_1"Symbol 1548 MovieClip Frame 2Symbol 650 MovieClip
"item_2"Symbol 1548 MovieClip Frame 2Symbol 650 MovieClip
"item_3"Symbol 1548 MovieClip Frame 2Symbol 650 MovieClip
"item_4"Symbol 1548 MovieClip Frame 2Symbol 650 MovieClip
"item_5"Symbol 1548 MovieClip Frame 2Symbol 650 MovieClip
"DOWN"Symbol 1548 MovieClip Frame 2Symbol 677 MovieClip
"UP"Symbol 1548 MovieClip Frame 2Symbol 677 MovieClip
"item_"Symbol 1548 MovieClip Frame 3Symbol 650 MovieClip
"item_"Symbol 1548 MovieClip Frame 3Symbol 650 MovieClip
"item_"Symbol 1548 MovieClip Frame 3Symbol 650 MovieClip
"item_"Symbol 1548 MovieClip Frame 3Symbol 650 MovieClip
"item_"Symbol 1548 MovieClip Frame 3Symbol 650 MovieClip
"button2"Symbol 1548 MovieClip Frame 3Symbol 1326 MovieClip
"button3"Symbol 1548 MovieClip Frame 3Symbol 1326 MovieClip
"button4"Symbol 1548 MovieClip Frame 4Symbol 1326 MovieClip
"button5"Symbol 1548 MovieClip Frame 4Symbol 1326 MovieClip
"item_"Symbol 1548 MovieClip Frame 5Symbol 650 MovieClip
"item_"Symbol 1548 MovieClip Frame 5Symbol 650 MovieClip
"item_"Symbol 1548 MovieClip Frame 5Symbol 650 MovieClip
"item_"Symbol 1548 MovieClip Frame 5Symbol 650 MovieClip
"item_"Symbol 1548 MovieClip Frame 5Symbol 650 MovieClip
"button1"Symbol 1548 MovieClip Frame 5Symbol 1326 MovieClip

Labels

"GameOverMenu"Symbol 786 MovieClip Frame 528

Dynamic Text Variables

preloadSymbol 3 EditableText""
displaySymbol 57 EditableText""
cs_name_aSymbol 78 EditableText"Warrior"
cs_name_aSymbol 79 EditableText"Warrior"
amountSymbol 106 EditableText""
amountSymbol 107 EditableText""
numberSymbol 108 EditableText""
numberSymbol 109 EditableText""
_root.itembox1Symbol 148 EditableText"1"
_root.itembox2Symbol 149 EditableText"2"
_root.itembox3Symbol 150 EditableText"3"
_root.itembox4Symbol 151 EditableText"4"
_root.itembox5Symbol 152 EditableText"5"
_root.ROSymbol 313 EditableText"AC"
_root.fpsSymbol 354 EditableText"25"
_root.PotNumSymbol 547 EditableText""
_root.lvloutputSymbol 563 EditableText""
_root.ero4Symbol 651 EditableText"999~999 DMG"
_root.ero3Symbol 652 EditableText"-10 AC"
_root.ero2Symbol 653 EditableText"-10 AC"
_root.ero5Symbol 654 EditableText"-10 AC"
_root.ero1Symbol 655 EditableText"-10 AC"
_root.ROSymbol 658 EditableText"AC"
_root.equipoutput1Symbol 666 EditableText"<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">CLASS: Warrior</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">HP: 9999/9999</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">MP: 999/999</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">EXP: 12345:12345</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">GOLD: 9999999999</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">STR 99</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">AGI 99</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">DEX 99</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">LEVEL: 99</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">FLOOR: 99</FONT></P>"
_root.readoutSymbol 669 EditableText""
_root.play_roSymbol 683 EditableText"1:00"
scrubber.mSymbol 688 EditableText""
_root.chatOutputSymbol 690 EditableText"<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Have Beef</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Have Beef</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Have Beef</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Have Beef</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Have Beef</FONT></P>"
_root.itembox1Symbol 693 EditableText"999"
_root.itembox2Symbol 694 EditableText"999"
_root.itembox3Symbol 695 EditableText"999"
_root.itembox4Symbol 696 EditableText"999"
_root.itembox5Symbol 697 EditableText"999"
_root.meleenumSymbol 742 EditableText""
displaySymbol 745 EditableText""
_parent.displaySymbol 747 EditableText""
_parent.displaySymbol 748 EditableText""
_root.floorROSymbol 755 EditableText"Floor "
_root.floorROSymbol 756 EditableText"Floor "
percentxSymbol 768 EditableText"99"
percent2Symbol 769 EditableText"99"
percent3Symbol 770 EditableText"99"
percentxSymbol 771 EditableText"99"
percent2Symbol 772 EditableText"99"
percent3Symbol 774 EditableText"99"
restart_textSymbol 780 EditableText""
button_Symbol 784 EditableText""
maproSymbol 1171 EditableText"10"
_root.player_manaSymbol 1204 EditableText"999"
_root.player_healthSymbol 1207 EditableText"999"
_root.npc_msgSymbol 1323 EditableText"Hello, how can I help you today?"
_root.npc_msgSymbol 1328 EditableText"I think I can accomodate some of the things you need."
_root.buyboxp1Symbol 1485 EditableText""
_root.buyboxp2Symbol 1486 EditableText""
_root.buyboxp3Symbol 1487 EditableText""
_root.buyboxp4Symbol 1488 EditableText""
_root.buyboxp5Symbol 1489 EditableText""
_root.goldwindowSymbol 1490 EditableText"GOLD:999999999999999"
_root.goldwindowSymbol 1491 EditableText"GOLD:999999999999999"
_root.buybox1Symbol 1493 EditableText"999"
_root.buybox2Symbol 1494 EditableText"999"
_root.buybox3Symbol 1495 EditableText"999"
_root.buybox4Symbol 1496 EditableText"999"
_root.buybox5Symbol 1497 EditableText"999"
_root.buynumxSymbol 1498 EditableText"999"
_root.npc_msgSymbol 1500 EditableText"What're you willing to sell today?"
_root.sellgoldSymbol 1505 EditableText""
_root.sellboxp1Symbol 1506 EditableText""
_root.sellboxp2Symbol 1507 EditableText""
_root.sellboxp3Symbol 1508 EditableText""
_root.sellboxp4Symbol 1509 EditableText""
_root.sellboxp5Symbol 1510 EditableText""
_root.sellbox1Symbol 1511 EditableText"999"
_root.sellbox2Symbol 1512 EditableText"999"
_root.sellbox3Symbol 1513 EditableText"999"
_root.sellbox4Symbol 1514 EditableText"999"
_root.sellbox5Symbol 1515 EditableText"999"
_root.sellnumxSymbol 1516 EditableText"999"
_root.npc_msgSymbol 1517 EditableText"What're you willing to sell today?"
_root.sellgoldSymbol 1521 EditableText""
_root.sellbox1Symbol 1522 EditableText"999"
_root.sellbox2Symbol 1523 EditableText"999"
_root.sellbox3Symbol 1524 EditableText"999"
_root.sellbox4Symbol 1525 EditableText"999"
_root.sellbox5Symbol 1526 EditableText"999"
_root.sellboxp1Symbol 1527 EditableText"0"
_root.sellboxp2Symbol 1528 EditableText"0"
_root.sellboxp3Symbol 1529 EditableText"0"
_root.sellboxp4Symbol 1530 EditableText"0"
_root.sellboxp5Symbol 1531 EditableText"0"
_root.npc_msgSymbol 1533 EditableText"I think I can accomodate some of the things you need."
_root.npc_msg2Symbol 1535 EditableText"Are you sure you want to Discard slot X ?"
_root.buybox1Symbol 1537 EditableText"999"
_root.buybox2Symbol 1538 EditableText"999"
_root.buybox3Symbol 1539 EditableText"999"
_root.buybox4Symbol 1540 EditableText"999"
_root.buybox5Symbol 1541 EditableText"999"
_root.buyboxp1Symbol 1542 EditableText""
_root.buyboxp2Symbol 1543 EditableText""
_root.buyboxp3Symbol 1544 EditableText""
_root.buyboxp4Symbol 1545 EditableText""
_root.buyboxp5Symbol 1546 EditableText""
_root.buynumxSymbol 1547 EditableText"999"




http://swfchan.com/41/203556/info.shtml
Created: 11/10 -2018 02:11:39 Last modified: 11/10 -2018 02:11:39 Server time: 20/04 -2024 08:54:05