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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/98628897?noj=FRM98628897-23DC" width="1" height="1"></div>

Space Girl Christie.swf

This is the info page for
Flash #205293

(Click the ID number above for more basic data on this flash file.)


Text
COPYRIGHT 2014 - WWW.CHRISTIESROOM.COM

Christie's Room -
SPACE GIRL CHRISTIE
copyright 2014 Christie's Room
Now Loading - Please be patient!
This loading time will occur only ONCE
in the whole game.  After the initial
loading time, there will be absolutely
no waiting!

NOW LOADING.

100%

COMPLETE

START

Christie is aboard the ship
that rescued her and the
girls from the zombie invasion
on earth.  She is now in space
on the way to who knows
where?

HINT:  Click anywhere on the screen to advance story scenes like this one.

Man, there's nothing to do on
this ship.  I'm going to loose
my mind out of boredom!  But
I'm glad I replicated some nice
comfortable clothes.  That
suit was way too stiff!

Had them replicate this bed
for me too.  Pretty comfy.
They have cameras all over....
hm...  I wonder if I can get
their attention.  Get that
commander dude to come.

Lets see how long it takes one
of them to come.  They have
to be pretty horny here.  We
are the only girls on the whole
ship and we left earth weeks
ago...

Hey Christie, I thought I'd
stop by and see if you need
anything.
Are you used to the replicator
yet?  I see you created some
new clothes.

Yeah, the space suit was nice
but a little too tight on me.
It's pretty hot in here...  I
hope you don't mind if I take
my clothes off.  I was just
going to take a nap.

So what is there to do for fun
around this ship?  I am really
bored out of my mind.
How about you come on over
and join me on this nice
comfy bed?

Sorry.  No can do.
As much as I would like to, I
am currently on duty and I
must set an example for the
rest of the men on this ship.
We need order to function!

You guys would probably get
a lot more work done if you
learned to relax a little and
have some fun.  We girls can
be very fun if you give us the
chance.

So come on... join me here on
the bed.  The ship seems to
be doing fine without you at
the helm.  Besides, if you relax
the other men will too and
have some fun!

Sorry... like I said..  I am on
duty and I have a strict code
of conduct to follow.  We need
discipline on this ship.
So I will let you go on with
your nap.  Bye!

You military guys are no fun.
I think we're going to be
bored on your big ship.
But whatever...  I think I will
take your advice and go ahead
and take a nap.  Bye!

FOUR HOURS LATER, THAT DAY...

She's still asleep...  What a
weird position she's sleeping
in.  Well, I'm off duty now
and she wanted me to join her
on the bed.
So....

Lets see... how should I wake
her up?
I know!  I don't think she
would mind, since she was
acting all horny a little eariler
today.

Hey Christie!  Wake up!
I came over after my shift was
done to take you up on your
offer for some fun.
Are you really asleep or just
faking it?

WHAT THE HELL?!

HAHA!  You really were
asleep!!!  I hope you don't
mind but I came to take you
up on your offer.
I'm now officially off duty and
ready for some fun!

SEX SCENE INSTRUCTIONS:
How to control the sex scene.  Click anywhere on the screen to start the
motion.  Click again to repeat.  The trick is knowing when to click, when
to go fast and when to slow down.  That's where Christie comes in!
Pay attention to Christie.  She will tell you if she wants it slower or faster.
The objective is to finish each section of each scene, with both bars (yours and
hers) in the green section.  But her bar must reach the top FIRST!  You want
her to orgasm before you cum.
Now click anywhere to START!

GO SLOW!

GO FAST!!!

Fuck me now,
commander!!!

To win, both bars must be in
the green section and the one
on the right (Christie's) must
reach the top first.  Go slow
or fast, as she says.
CLICK TO TRY AGAIN!

Your dick is so huge
inside me!!!

How much longer
can you keep it up?

congratulations!!!
thanks for playing
this preview version.
play the full game at christiesroom.com
for another 5 exciting sex scenes, see
christie sweat, plus cutaway seethrough
views of the action and anal!

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 12 MovieClip "progressbar" in Frame 1
onClipEvent (load) { totalFileSize = _root.getBytesTotal(); this._xscale = 0; } onClipEvent (enterFrame) { bytesLoaded = _root.getBytesLoaded(); amountLoaded = bytesLoaded / totalFileSize; percentLoaded = int(100 * amountLoaded); this._xscale = percentLoaded; _root.loadingMessage = percentLoaded + "%"; if (amountLoaded >= 1) { _root.gotoAndStop("complete"); } }
Frame 2
stop();
Frame 3
score = 0; ended = 1; righth = 0; lefth = 0; freebies = 0; tune1 = new Sound(); tune1.attachSound("tune1"); tunefast = new Sound(); tunefast.attachSound("tunefast"); tuneend = new Sound(); tuneend.attachSound("tuneend"); giggle = new Sound(); giggle.attachSound("giggle"); bigcum = new Sound(); bigcum.attachSound("bigcum"); funbeat = new Sound(); funbeat.attachSound("funbeat"); gotoAndPlay (4);
Frame 4
funbeat.start(); stop();
Frame 5
stop();
Frame 6
stop();
Frame 7
stop();
Frame 8
stop();
Frame 9
stop();
Frame 10
stop();
Frame 11
stop();
Frame 12
stop();
Frame 13
stop();
Frame 14
stop();
Frame 15
stop();
Frame 16
stop();
Frame 17
stop();
Frame 18
stop();
Frame 19
stop();
Frame 20
stop();
Frame 21
stop();
Frame 22
stop();
Frame 23
stop();
Frame 24
if (freebies < 50) { freebies = freebies + 1; lefth = lefth - 0.14; } barright._yscale = score; barleft._yscale = lefth; tune1.onSoundComplete = function () { tune1.start(); }; if (lefth < 0) { lefth = 0; } else if (lefth > 99) { tune1.stop(); gotoAndPlay (30); }
Frame 25
if (score > 99) { if (lefth > 70) { score = 0; lefth = 0; tune1.stop(); tunefast.start(); gotoAndPlay (26); } else { score = 0; lefth = 0; tune1.stop(); gotoAndPlay (30); } } else { gotoAndPlay (24); }
Frame 26
if (freebies < 50) { freebies = freebies + 1; lefth = lefth - 0.25; } barright._yscale = score; barleft._yscale = lefth; tunefast.onSoundComplete = function () { tunefast.start(); }; if (lefth < 0) { lefth = 0; } else if (lefth > 99) { tunefast.stop(); gotoAndPlay (30); }
Frame 27
if (score > 99) { if (lefth > 70) { score = 0; lefth = 0; tunefast.stop(); tuneend.start(); gotoAndPlay (28); } else { score = 0; lefth = 0; tunefast.stop(); gotoAndPlay (30); } } else { gotoAndPlay (26); }
Frame 28
tuneend.onSoundComplete = function () { tuneend.start(); };
Frame 29
gotoAndPlay (28);
Frame 30
giggle.start(); stop();
Frame 31
if (freebies < 50) { freebies = freebies + 1; lefth = lefth - 0.25; } barright._yscale = score; barleft._yscale = lefth; tunefast.onSoundComplete = function () { tunefast.start(); }; if (lefth < 0) { lefth = 0; } else if (lefth > 99) { tunefast.stop(); gotoAndPlay (37); }
Frame 32
if (score > 99) { if (lefth > 70) { score = 0; lefth = 0; tunefast.stop(); tune1.start(); gotoAndPlay (33); } else { score = 0; lefth = 0; tunefast.stop(); gotoAndPlay (37); } } else { gotoAndPlay (31); }
Frame 33
if (freebies < 50) { freebies = freebies + 1; lefth = lefth - 0.14; } barright._yscale = score; barleft._yscale = lefth; tune1.onSoundComplete = function () { tune1.start(); }; if (lefth < 0) { lefth = 0; } else if (lefth > 99) { tune1.stop(); gotoAndPlay (37); }
Frame 34
if (score > 99) { if (lefth > 70) { score = 0; lefth = 0; tune1.stop(); tuneend.start(); gotoAndPlay (35); } else { score = 0; lefth = 0; tune1.stop(); gotoAndPlay (37); } } else { gotoAndPlay (33); }
Frame 35
tuneend.onSoundComplete = function () { tuneend.start(); };
Frame 36
gotoAndPlay (35);
Frame 37
giggle.start(); stop();
Frame 38
if (freebies < 50) { freebies = freebies + 1; lefth = lefth - 0.14; } barright._yscale = score; barleft._yscale = lefth; tune1.onSoundComplete = function () { tune1.start(); }; if (lefth < 0) { lefth = 0; } else if (lefth > 99) { tune1.stop(); gotoAndPlay (44); }
Frame 39
if (score > 99) { if (lefth > 70) { score = 0; lefth = 0; tune1.stop(); tuneend.start(); gotoAndPlay (42); } else { score = 0; lefth = 0; tune1.stop(); gotoAndPlay (44); } } else { gotoAndPlay (38); }
Frame 40
if (freebies < 50) { freebies = freebies + 1; lefth = lefth - 0.25; } barright._yscale = score; barleft._yscale = lefth; tunefast.onSoundComplete = function () { tunefast.start(); }; if (lefth < 0) { lefth = 0; } else if (lefth > 99) { tunefast.stop(); gotoAndPlay (44); }
Frame 41
if (score > 99) { if (lefth > 70) { score = 0; lefth = 0; tunefast.stop(); tune1.start(); gotoAndPlay (38); } else { score = 0; lefth = 0; tunefast.stop(); gotoAndPlay (44); } } else { gotoAndPlay (40); }
Frame 42
tuneend.onSoundComplete = function () { tuneend.start(); };
Frame 43
gotoAndPlay (42);
Frame 44
giggle.start(); stop();
Frame 45
if (freebies < 50) { freebies = freebies + 1; lefth = lefth - 0.25; } barright._yscale = score; barleft._yscale = lefth; tunefast.onSoundComplete = function () { tunefast.start(); }; if (lefth < 0) { lefth = 0; } else if (lefth > 99) { tunefast.stop(); gotoAndPlay (51); }
Frame 46
if (score > 99) { if (lefth > 70) { score = 0; lefth = 0; tunefast.stop(); tune1.start(); gotoAndPlay (47); } else { score = 0; lefth = 0; tunefast.stop(); gotoAndPlay (51); } } else { gotoAndPlay (45); }
Frame 47
if (freebies < 50) { freebies = freebies + 1; lefth = lefth - 0.13; } barright._yscale = score; barleft._yscale = lefth; tune1.onSoundComplete = function () { tune1.start(); }; if (lefth < 0) { lefth = 0; } else if (lefth > 99) { tune1.stop(); gotoAndPlay (51); }
Frame 48
if (score > 99) { if (lefth > 70) { score = 0; lefth = 0; tune1.stop(); tuneend.start(); gotoAndPlay (49); } else { score = 0; lefth = 0; tune1.stop(); gotoAndPlay (51); } } else { gotoAndPlay (47); }
Frame 49
tuneend.onSoundComplete = function () { tuneend.start(); };
Frame 50
gotoAndPlay (49);
Frame 51
giggle.start(); stop();
Frame 52
if (freebies < 50) { freebies = freebies + 1; lefth = lefth - 0.13; } barright._yscale = score; barleft._yscale = lefth; tune1.onSoundComplete = function () { tune1.start(); }; if (lefth < 0) { lefth = 0; } else if (lefth > 99) { tune1.stop(); gotoAndPlay (58); }
Frame 53
if (score > 99) { if (lefth > 70) { score = 0; lefth = 0; tune1.stop(); tunefast.start(); gotoAndPlay (54); } else { score = 0; lefth = 0; tune1.stop(); gotoAndPlay (58); } } else { gotoAndPlay (52); }
Frame 54
if (freebies < 50) { freebies = freebies + 1; lefth = lefth - 0.25; } barright._yscale = score; barleft._yscale = lefth; tunefast.onSoundComplete = function () { tunefast.start(); }; if (lefth < 0) { lefth = 0; } else if (lefth > 99) { tunefast.stop(); gotoAndPlay (58); }
Frame 55
if (score > 99) { if (lefth > 70) { score = 0; lefth = 0; tunefast.stop(); tuneend.start(); gotoAndPlay (56); } else { score = 0; lefth = 0; tunefast.stop(); gotoAndPlay (58); } } else { gotoAndPlay (54); }
Frame 56
tuneend.onSoundComplete = function () { tuneend.start(); };
Frame 57
gotoAndPlay (56);
Frame 58
giggle.start(); stop();
Frame 59
if (freebies < 50) { freebies = freebies + 1; lefth = lefth - 0.25; } barright._yscale = score; barleft._yscale = lefth; tunefast.onSoundComplete = function () { tunefast.start(); }; if (lefth < 0) { lefth = 0; } else if (lefth > 99) { tunefast.stop(); gotoAndPlay (65); }
Frame 60
if (score > 99) { if (lefth > 70) { score = 0; lefth = 0; tunefast.stop(); tune1.start(); gotoAndPlay (61); } else { score = 0; lefth = 0; tunefast.stop(); gotoAndPlay (65); } } else { gotoAndPlay (59); }
Frame 61
if (freebies < 50) { freebies = freebies + 1; lefth = lefth - 0.13; } barright._yscale = score; barleft._yscale = lefth; tune1.onSoundComplete = function () { tune1.start(); }; if (lefth < 0) { lefth = 0; } else if (lefth > 99) { tune1.stop(); gotoAndPlay (65); }
Frame 62
if (score > 99) { if (lefth > 70) { score = 0; lefth = 0; tune1.stop(); tuneend.start(); gotoAndPlay (63); } else { score = 0; lefth = 0; tune1.stop(); gotoAndPlay (65); } } else { gotoAndPlay (61); }
Frame 63
tuneend.onSoundComplete = function () { tuneend.start(); };
Frame 64
gotoAndPlay (63);
Frame 65
giggle.start(); stop();
Frame 66
if (freebies < 50) { freebies = freebies + 1; lefth = lefth - 0.14; } barright._yscale = score; barleft._yscale = lefth; tune1.onSoundComplete = function () { tune1.start(); }; if (lefth < 0) { lefth = 0; } else if (lefth > 99) { tune1.stop(); gotoAndPlay (72); }
Frame 67
if (score > 99) { if (lefth > 70) { score = 0; lefth = 0; tune1.stop(); tunefast.start(); gotoAndPlay (68); } else { score = 0; lefth = 0; tune1.stop(); gotoAndPlay (72); } } else { gotoAndPlay (66); }
Frame 68
if (freebies < 50) { freebies = freebies + 1; lefth = lefth - 0.25; } barright._yscale = score; barleft._yscale = lefth; tunefast.onSoundComplete = function () { tunefast.start(); }; if (lefth < 0) { lefth = 0; } else if (lefth > 99) { tunefast.stop(); gotoAndPlay (72); }
Frame 69
if (score > 99) { if (lefth > 70) { score = 0; lefth = 0; tunefast.stop(); tuneend.start(); gotoAndPlay (70); } else { score = 0; lefth = 0; tunefast.stop(); gotoAndPlay (72); } } else { gotoAndPlay (68); }
Frame 70
tuneend.onSoundComplete = function () { tuneend.start(); };
Frame 71
gotoAndPlay (70);
Frame 72
giggle.start(); stop();
Frame 73
if (freebies < 50) { freebies = freebies + 1; lefth = lefth - 0.25; } barright._yscale = score; barleft._yscale = lefth; tunefast.onSoundComplete = function () { tunefast.start(); }; if (lefth < 0) { lefth = 0; } else if (lefth > 99) { tunefast.stop(); gotoAndPlay (79); }
Frame 74
if (score > 99) { if (lefth > 70) { score = 0; lefth = 0; tunefast.stop(); tune1.start(); gotoAndPlay (75); } else { score = 0; lefth = 0; tunefast.stop(); gotoAndPlay (79); } } else { gotoAndPlay (73); }
Frame 75
if (freebies < 50) { freebies = freebies + 1; lefth = lefth - 0.13; } barright._yscale = score; barleft._yscale = lefth; tune1.onSoundComplete = function () { tune1.start(); }; if (lefth < 0) { lefth = 0; } else if (lefth > 99) { tune1.stop(); gotoAndPlay (79); }
Frame 76
if (score > 99) { if (lefth > 70) { score = 0; lefth = 0; tune1.stop(); tuneend.start(); gotoAndPlay (77); } else { score = 0; lefth = 0; tune1.stop(); gotoAndPlay (79); } } else { gotoAndPlay (75); }
Frame 77
tuneend.onSoundComplete = function () { tuneend.start(); };
Frame 78
gotoAndPlay (77);
Frame 79
giggle.start(); stop();
Frame 81
gotoAndPlay (80);
Symbol 21 Button
on (press) { play(); }
Symbol 26 Button
on (press) { getURL (("http://hits.epochstats.com/hit.php?s=615&p=2&w=" + aff) + "&c=0", "blank"); }
Symbol 34 Button
on (press) { gotoAndPlay (5); }
Symbol 40 MovieClip Frame 60
gotoAndPlay (1);
Symbol 42 Button
on (press) { gotoAndPlay (6); }
Symbol 46 Button
on (press) { gotoAndPlay (7); }
Symbol 50 Button
on (press) { gotoAndPlay (8); }
Symbol 54 Button
on (press) { gotoAndPlay (9); }
Symbol 58 Button
on (press) { gotoAndPlay (10); }
Symbol 64 MovieClip Frame 60
gotoAndPlay (1);
Symbol 66 Button
on (press) { gotoAndPlay (11); }
Symbol 70 Button
on (press) { gotoAndPlay (12); }
Symbol 76 MovieClip Frame 60
gotoAndPlay (1);
Symbol 78 Button
on (press) { gotoAndPlay (13); }
Symbol 82 Button
on (press) { gotoAndPlay (14); }
Symbol 88 MovieClip Frame 60
gotoAndPlay (1);
Symbol 90 Button
on (press) { gotoAndPlay (15); }
Symbol 92 Button
on (press) { gotoAndPlay (16); }
Symbol 95 MovieClip Frame 100
_root.gotoAndPlay("naptime");
Symbol 97 Button
on (press) { gotoAndPlay (18); }
Symbol 101 Button
on (press) { gotoAndPlay (19); }
Symbol 105 Button
on (press) { gotoAndPlay (20); }
Symbol 109 Button
on (press) { gotoAndPlay (21); }
Symbol 115 MovieClip Frame 60
gotoAndPlay (1);
Symbol 119 Button
on (press) { gotoAndPlay (22); }
Symbol 121 Button
on (press) { funbeat.stop(); gotoAndPlay (23); }
Symbol 126 Button
on (press) { tune1.start(); gotoAndPlay (24); }
Symbol 185 MovieClip Frame 1
stop();
Symbol 185 MovieClip Frame 3
_root.score = _root.score + 1.6; _root.lefth = _root.lefth + 3;
Symbol 185 MovieClip Frame 10
_root.score = _root.score + 1.6; _root.lefth = _root.lefth + 3;
Symbol 185 MovieClip Frame 20
_root.score = _root.score + 1.6; _root.lefth = _root.lefth + 3;
Symbol 185 MovieClip Frame 27
_root.ended = 1; _root.score = _root.score + 1.6; _root.lefth = _root.lefth + 3;
Symbol 185 MovieClip Frame 31
gotoAndPlay (1);
Symbol 196 Button
on (press) { if (ended > 0) { ended = 0; freebies = 0; movie1.gotoAndPlay(2); } }
Symbol 198 MovieClip Frame 30
gotoAndPlay (1);
Symbol 203 Button
on (press) { tuneend.stop(); tunefast.start(); score = 0; lefth = 0; ended = 1; freebies = 0; gotoAndPlay (40); }
Symbol 207 Button
on (press) { score = 0; lefth = 0; ended = 1; giggle.stop(); gotoAndPlay (23); }
Symbol 267 MovieClip Frame 1
stop();
Symbol 267 MovieClip Frame 3
_root.score = _root.score + 1.6; _root.lefth = _root.lefth + 3;
Symbol 267 MovieClip Frame 10
_root.score = _root.score + 1.6; _root.lefth = _root.lefth + 3;
Symbol 267 MovieClip Frame 20
_root.score = _root.score + 1.6; _root.lefth = _root.lefth + 3;
Symbol 267 MovieClip Frame 27
_root.ended = 1; _root.score = _root.score + 1.6; _root.lefth = _root.lefth + 3;
Symbol 267 MovieClip Frame 31
gotoAndPlay (1);
Symbol 268 MovieClip Frame 30
gotoAndPlay (1);
Symbol 270 Button
on (press) { tuneend.stop(); tune1.start(); score = 0; lefth = 0; ended = 1; freebies = 0; gotoAndPlay (66); }
Symbol 271 Button
on (press) { score = 0; lefth = 0; ended = 1; giggle.stop(); tunefast.start(); gotoAndPlay (40); }
Symbol 332 MovieClip Frame 1
stop();
Symbol 332 MovieClip Frame 3
_root.score = _root.score + 1.6; _root.lefth = _root.lefth + 3;
Symbol 332 MovieClip Frame 10
_root.score = _root.score + 1.6; _root.lefth = _root.lefth + 3;
Symbol 332 MovieClip Frame 20
_root.score = _root.score + 1.6; _root.lefth = _root.lefth + 3;
Symbol 332 MovieClip Frame 27
_root.ended = 1; _root.score = _root.score + 1.6; _root.lefth = _root.lefth + 3;
Symbol 332 MovieClip Frame 31
gotoAndPlay (1);
Symbol 333 MovieClip Frame 30
gotoAndPlay (1);
Symbol 335 Button
on (press) { tuneend.stop(); bigcum.start(); score = 0; lefth = 0; ended = 1; freebies = 0; gotoAndPlay (80); }
Symbol 336 Button
on (press) { score = 0; lefth = 0; ended = 1; giggle.stop(); tune1.start(); gotoAndPlay (66); }
Symbol 343 MovieClip Frame 30
gotoAndPlay (1);
Symbol 356 Button
on (press) { getURL (("http://hits.epochstats.com/hit.php?s=615&p=2&w=" + aff) + "&c=0", "blank"); }

Library Items

Symbol 1 Sound [tunefast]
Symbol 2 Sound [tuneend]
Symbol 3 Sound [tune1]
Symbol 4 Sound [giggle]
Symbol 5 Sound [funbeat]
Symbol 6 Sound [bigcum]
Symbol 7 BitmapUsed by:8 208
Symbol 8 GraphicUses:7Used by:Timeline
Symbol 9 FontUsed by:10
Symbol 10 TextUses:9Used by:Timeline
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:Timeline
Symbol 13 GraphicUsed by:Timeline
Symbol 14 FontUsed by:15 31 32 41 45 49 53 57 65 69 77 81 89 91 96 100 104 108 118 120 125 195 197 201 204 269 334
Symbol 15 TextUses:14Used by:Timeline
Symbol 16 FontUsed by:17 18 19 22
Symbol 17 TextUses:16Used by:Timeline
Symbol 18 EditableTextUses:16Used by:Timeline
Symbol 19 TextUses:16Used by:Timeline
Symbol 20 GraphicUsed by:21
Symbol 21 ButtonUses:20Used by:Timeline
Symbol 22 TextUses:16Used by:Timeline
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:Timeline
Symbol 25 GraphicUsed by:26
Symbol 26 ButtonUses:25Used by:Timeline
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:Timeline
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:Timeline
Symbol 31 TextUses:14Used by:Timeline
Symbol 32 TextUses:14Used by:Timeline
Symbol 33 GraphicUsed by:34 42 46 50 54 58 66 70 78 82 90 92 97 101 105 109 119 121 126 196 205 356
Symbol 34 ButtonUses:33Used by:Timeline
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:40
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:39
Symbol 39 MovieClipUses:38Used by:40
Symbol 40 MovieClipUses:36 39Used by:Timeline
Symbol 41 TextUses:14Used by:Timeline
Symbol 42 ButtonUses:33Used by:Timeline
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:Timeline
Symbol 45 TextUses:14Used by:Timeline
Symbol 46 ButtonUses:33Used by:Timeline
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:Timeline
Symbol 49 TextUses:14Used by:Timeline
Symbol 50 ButtonUses:33Used by:Timeline
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:Timeline
Symbol 53 TextUses:14Used by:Timeline
Symbol 54 ButtonUses:33Used by:Timeline
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:Timeline
Symbol 57 TextUses:14Used by:Timeline
Symbol 58 ButtonUses:33Used by:Timeline
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:64
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:63
Symbol 63 MovieClipUses:62Used by:64
Symbol 64 MovieClipUses:60 63Used by:Timeline
Symbol 65 TextUses:14Used by:Timeline
Symbol 66 ButtonUses:33Used by:Timeline
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:Timeline
Symbol 69 TextUses:14Used by:Timeline
Symbol 70 ButtonUses:33Used by:Timeline
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:76
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:75
Symbol 75 MovieClipUses:74Used by:76
Symbol 76 MovieClipUses:72 75Used by:Timeline
Symbol 77 TextUses:14Used by:Timeline
Symbol 78 ButtonUses:33Used by:Timeline
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:Timeline
Symbol 81 TextUses:14Used by:Timeline
Symbol 82 ButtonUses:33Used by:Timeline
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:88 95
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:87
Symbol 87 MovieClipUses:86Used by:88
Symbol 88 MovieClipUses:84 87Used by:Timeline
Symbol 89 TextUses:14Used by:Timeline
Symbol 90 ButtonUses:33Used by:Timeline
Symbol 91 TextUses:14Used by:Timeline
Symbol 92 ButtonUses:33Used by:Timeline
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Symbol 119 ButtonUses:33Used by:Timeline
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Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:124 185 198  Timeline
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Symbol 202 GraphicUsed by:203 270 335
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Symbol 206 GraphicUsed by:207 271 336
Symbol 207 ButtonUses:206Used by:Timeline
Symbol 208 GraphicUses:7Used by:267 268  Timeline
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Instance Names

"progressbar"Frame 1Symbol 12 MovieClip
"movie1"Frame 24Symbol 185 MovieClip
"barright"Frame 24Symbol 188 MovieClip
"barleft"Frame 24Symbol 190 MovieClip
"movie1"Frame 38Symbol 267 MovieClip
"barright"Frame 38Symbol 188 MovieClip
"barleft"Frame 38Symbol 190 MovieClip
"movie1"Frame 42Symbol 268 MovieClip
"movie1"Frame 66Symbol 332 MovieClip
"barright"Frame 66Symbol 188 MovieClip
"barleft"Frame 66Symbol 190 MovieClip
"movie1"Frame 70Symbol 333 MovieClip
"movie1"Frame 80Symbol 343 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "tunefast"
ExportAssets (56)Timeline Frame 1Symbol 2 as "tuneend"
ExportAssets (56)Timeline Frame 1Symbol 3 as "tune1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "giggle"
ExportAssets (56)Timeline Frame 1Symbol 5 as "funbeat"
ExportAssets (56)Timeline Frame 1Symbol 6 as "bigcum"

Labels

"loading"Frame 1
"complete"Frame 2
"naptime"Frame 17
"gamestart"Frame 23
"level1a"Frame 24
"level1b"Frame 26
"level1c"Frame 28
"gameover1"Frame 30
"level2a"Frame 31
"level2b"Frame 33
"level2c"Frame 35
"gameover2"Frame 37
"level3a"Frame 38
"level3b"Frame 40
"level3c"Frame 42
"gameover3"Frame 44
"level4a"Frame 45
"level4b"Frame 47
"level4c"Frame 49
"gameover4"Frame 51
"level5a"Frame 52
"level5b"Frame 54
"level5c"Frame 56
"gameover5"Frame 58
"level6a"Frame 59
"level6b"Frame 61
"level6c"Frame 63
"gameover6"Frame 65
"level7a"Frame 66
"level7b"Frame 68
"level7c"Frame 70
"gameover7"Frame 72
"level8a"Frame 73
"level8b"Frame 75
"level8c"Frame 77
"gameover8"Frame 79
"level9a"Frame 80

Dynamic Text Variables

loadingMessageSymbol 18 EditableText"100%"




http://swfchan.com/42/205293/info.shtml
Created: 5/1 -2018 10:55:38 Last modified: 5/1 -2018 10:55:38 Server time: 23/01 -2018 06:45:38